TEXT: CHARACTER NAME
  RACE
  BACKGROUND
  ALIGNMENT
  EXPERIENCE POINTS
  Rogue
  ROGUISH ARCHETYPE
  PROFICIENCY
  PASSIVE 
  PERCEPTION
  INSPIRATION
  PASSIVE  
  INSIGHT
  STRENGTH
  DEXTERITY
  CONSTITUTION
  INTELLIGENCE
  WISDOM
  CHARISMA
  SAVING THROWS
  ATHLETICS
  SAVING THROWS
  ACROBATICS
  SLEIGHT OF HAND
  STEALTH
  SAVING THROWS
  SAVING THROWS
  ARCANA
  HISTORY
  INVESTIGATION
  NATURE
  RELIGION
  SAVING THROWS
  ANIMAL HANDLING
  INSIGHT
  MEDICINE
  PERCEPTION
  SURVIVAL
  SAVING THROWS
  DECEPTION
  INTIMIDATION
  PERFORMANCE
  PERSUASION
  RACIAL TRAITS
  PROFICIENCIES
  LIGHT 
  ARMOUR
  MEDIUM 
  ARMOUR
  HEAVY 
  ARMOUR
  SIMPLE 
  WEAPONS
  MARTIAL 
  WEAPONS
  SHIELDS
  LANGUAGES
  TOOLS & OTHER PROFICIENCIES
  AC
  INITIATIVE
  SPEED
  Hit Point 
  Maximum
  Temporary 
  Hit Points
  HIT DICE
  Used
  Total
  d10
  DEATH SAVES
  SUCCESSES
  FAILURES
  NAME
  ATK BONUS
  DAMAGE/TYPE
  SNEAK ATTACK DAMAGE
  ADDITIONAL COMBAT FEATURES
  SNEAK ATTACK
  LEVEL1
  Once per turn, you can deal an extra 1d6 damage to one  
  creature you hit with an attack if you have advantage on the attack roll. The 
  attack must use a finesse or a ranged weapon. You don’t need advantage on the 
  attack roll if another enemy of the target is within 5 feet o f it, that enemy isn’t 
  incapacitated, and you don’t have disadvantage on the attack roll. The amount 
  of the extra damage increases as you gain levels in this class.
  CUNNING ACTION
  You can take a bonus action on each of your turns in combat. This can only be used to 
  take the Dash, Disengage, or Hide action.
  LEVEL2
  ROGUISH ARCHETYPE FEATURE
  LEVEL3
  UNCANNY DODGE
  LEVEL5
  When an attacker that you can see hits you with an attack, you can use your 
  reaction to halve the attack’s damage.
  EVASION
  LEVEL7
  When you are subjected to an effect that allows you to make  
  a Dexterity saving throw to take only half damage, you instead take 
  no damage if you succeed on the saving throw, and only half damage 
  if you fail.
  ROGUISH ARCHETYPE FEATURE
  LEVEL9
  RELIABLE TALENT
  LEVEL
  11
  Whenever you make an ability check that lets you add your proficiency bonus, 
  you can treat a d20 roll of 9 or lower as a 10.
  ROGUISH ARCHETYPE FEATURE
  LEVEL
  13
  BLINDSENSE
  LEVEL
  14
  If you are able to hear, you are aware of the location of any hidden or invisible 
  creature within 10 feet of you.
  ROGUISH ARCHETYPE FEATURE
  LEVEL
  17
  ELUSIVE
  18
  No attack roll has advantage against you while you aren’t incapacitated.
  LEVEL
  STROKE OF LUCK
  20
  If your attack misses a target within range, you can turn the miss into a hit. 
  Alternatively, if you fail an ability check, you can treat the d20 roll as a 20. 
  Once you use this feature, you can’t use it again until you finish a short or 
  long rest.
  LEVEL
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/DM's Guild/Class Character Sheets - The Bundle/456029-Character_Sheet_ROGUE_EDITABLE.pdf