TEXT: Tome and Blood FAQ 
  1 
  5/8/03 
  Tome and Blood 
  Frequently Asked Questions 
  Last Updated 5/8/03 
  About the FAQ 
  If you have a question about Tome and Blood, chances are that you’ll find them within this FAQ. Any new additions or major 
  corrections in a version are provided in blue text for your convenience. Blue text changes to black text in the next version. If you 
  have a question that isn’t answered here, please contact custserv@wizards.com and ask away! You can also contact the Sage, 
  Skip Williams, by writing to him at these handy locations: 
   
  Email: tsrsage@aol.com 
  Mail: “Sage Advice” 
  Paizo Publishing 
  3245 146th PL SE, Suite 110 
  Bellevue, WA 98007 
   
   We will be updating this FAQ over time, and each version will have a date stamp on it so that you know which version you 
  have. 
   
  U.S. CANADA, ASIA 
  EUROPEAN HEADQUARTERS 
  PACIFIC & LATIN AMERICA 
  Wizards of the Coast, Belgium 
  Wizards of the Coast, Inc. 
  P.B. 2031 
  P.O. Box 707 
  2600 Berchem 
  Renton, WA 98057-0707 
  Belgium 
  (Questions?) 1-800-324-6496 
  +32-70-23-32-77 
   
  Based on the original DUNGEONS & DRAGONS® game by E. Gary Gygax and Dave Arneson and on the new edition of the DUNGEONS & DRAGONS game designed by 
  Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. 
  D&D, DUNGEONS & DRAGONS, FORGOTTEN REALMS, PLANESCAPE, and DUNGEON MASTER are registered trademarks owned by Wizards of the Coast, Inc. 
  The d20 System logo is a trademark owned by Wizards of the Coast, Inc. 
  All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. 
  This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein 
  is prohibited without the express written permission of Wizards of the Coast, Inc. 
  This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. 
  This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To 
  learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20.  
  ©2003 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A.  
  Visit our website at www.wizards.com/dnd 
  
  Tome and Blood FAQ 
  2 
  5/8/03 
  The text for the arcane trickster class in Tome and Blood 
  says the character can use the ranged legerdemain only a 
  certain number of times per day as determined by his 
  level. It also says he can make only one ranged skill check 
  each day, and only if he has at least one rank in the skill 
  being used. Doesn’t the second sentence contradict the 
  first one? 
   It does indeed, and it’s an error. The second sentence 
  should read: He can make a ranged skill check only if he has 
  at least one rank in the skill. 
   
   Does the arcane trickster prestige class’s (from Tome 
  and Blood) ranged legerdemain power make you use the 
  same skill each time you use this power, or can you choose 
  to use it for a different skill check each time? If you have 
  masterwork thieves’ tools, can you use them for ranged 
  Open Lock or Disable Device checks? 
   You don’t pick one skill to use with ranged legerdemain 
  for your entire career. Each time you use ranged legerdemain, 
  you choose a skill from the list (Disable Device, Open Lock, 
  or Pick Pocket). Ranged legerdemain uses no tools, so you 
  get no bonuses from masterwork tools. 
   
   The description for the arcane trickster’s (a prestige 
  class from Tome and Blood) impromptu sneak attack 
  ability says that one attack roll can be declared a sneak 
  attack. Does this mean if one has, say, three attacks, the 
  impromptu sneak attack is a full-round attack for a single 
  sneak attack roll? Or do the other attack rolls get 
  included (as normal attacks) in the same round as the 
  impromptu sneak attack roll? 
   You use the impromptu sneak attack ability as part of the 
  attack action or full attack action. If you use the impromptu 
  sneak attack with the full attack action, and you’re entitled to 
  more than one attack during that turn, you still get all of your 
  attacks, but only one of those attacks (your choice) can be a 
  sneak attack. 
   Other class features that can be used along with an attack 
  once each turn also work this way. For example, a 12th-level 
  monk can make three unarmed attacks with the full attack 
  action. If the monk also uses her stunning attack ability, she 
  still makes three unarmed attacks, but only one can be a 
  stunning attack. 
   
   How does a bladesinger prepare and cast spells? What 
  ability score determines the DC for saving throws against 
  a bladesinger’s spells? What about bonus spells? 
   A bladesinger prepares and casts spells just as a wizard 
  does. Intelligence governs a bladesinger’s bonus spells and 
  the DC for those spells’ saving throws. See the web 
  enhancement covering the material in Tome and Blood 
  <http://www.wizards.com/dnd/article.asp?x=dnd/we/we20010713a> for an 
  update to the bladesinger. The material in the web 
  enhancement supersedes the bladesinger entry in Tome and 
  Blood. 
   
   Can I use my masterwork thieves’ tools with ranged 
  legerdemain? 
   No. You don’t use any tools at all with ranged 
  legerdemain.  
   
   Is there an error in the table for the arcane trickster 
  class? The text says the bonus increases by +1d6 every 
  two levels but it does not say what the initial value of the 
  bonus is. The table shows +3d6 damage at 2nd level, going 
  up one die every 2 levels to +7d6 at 10th level. Also, it says 
  that this damage stacks with any other sneak attack 
  bonuses. That would mean that an arcane trickster could 
  have a pretty darn good sneak attack (+5d6 at 2nd level 
  when you consider the +2d6 the arcane trickster must 
  have to qualify for the class). Is that right? 
   No. The text is correct and the table is wrong. The sneak 
  attack entries on the table should read: 2nd level: +1d6; 4th 
  level: +2d6; level: +3d6; 8th level: +4d6; 10th level: +5d6. 
  This ability stacks with any other sneak attack the character 
  might have, so that a 10th-level arcane trickster has a sneak 
  attack of at least +7d6, considering the +2d6 the character 
  had to have just to qualify for the class. 
   
   When you sneak attack with one of the orb or lesser orb 
  spells from Tome and Blood, do you get sneak attack 
  damage from every orb in the volley? Also, what effect, if 
  any, does the Fortitude half saving throw have on the 
  sneak attack damage? 
   The sneak attack damage applies only to the first orb in the 
  volley, just as it does when you throw multiple shuriken as 
  part of a single attack action. If the first orb hits, add the 
  sneak attack damage to the orb damage, then roll the save, 
  and halve the result if the save succeeds. 
   
   Under the Spell Specialization feat in Tome and Blood, 
  it says that ray and energy missile spells get a +2 damage 
  modifier. In the case of multiple missile spells like lesser 
  fire orb, is this modifier treated as +2 damage per missile? 
   The +2 damage bonus applies to the first missile in the 
  volley attack you make, not to each spell. 
   
   If I take spellsword as a prestige class and choose 
  wizard as the previous spellcaster class, what happens if I 
  advance several levels as a spellsword (gaining several +1 
  bonuses to the previous spellcaster class) then take 
  another level of wizard? What happens if I take a couple 
  of different prestige classes and then go back to wizard? 
  For example, suppose I have a 5th-level wizard/4th-level 
  fighter/10th-level spellsword/1st-level mage of the arcane 
  order? 
   The sample character casts spells (and has free spells for 
  his spellbook) as an 11th-level wizard. The order in which 
  you take the classes has no effect on the character’s 
  spellcasting ability. Just add the wizard spellcasting boosts 
  from prestige classes to whatever the character’s current 
  wizard level happens to be. Remember that if you have more 
  than one arcane spellcasting class, you have to decide where 
  the spellcasting bonuses will go as you add each prestige 
  class level. Once you assign a bonus, you cannot change it. 
   
   If I use the Energy Substitution feat to make a sonic 
  fireball, will the spell deal damage to creatures that are 
  deaf? Or must the recipient be able to hear the effect? 
   You don’t have to be able to hear to take sonic damage 
  (which can literally vibrate you to pieces). A magical silence 
  effect; however, negates all sonic attacks. 
   
   I have a question about the Split Ray feat in Tome and 
  Blood. It states that only ray spells that deal damage can 
  
  Tome and Blood FAQ 
  3 
  5/8/03 
  be split. Does finger of death apply, since it deals damage 
  on a successful Fortitude save? 
   You can’t use this feat on finger of death because it is not a 
  ray. Note that the descriptive text for this spell should read: 
   You can split the effect of a ray spell, which are spells that 
  have an “Effect: Ray” entry. The split ray affects any two 
  targets that are both within the spell’s range and are also 
  within 30 feet of each other. If the ray spell deals damage, 
  each target takes half as much damage as normally indicated 
  (round down). If the ray spell has a nondamaging effect, each 
  target has a 50% chance to take the nondamaging effect. This 
  could result in one, neither, or both targets taking the 
  nondamaging effect. For example, you split a disintegrate 
  spell. You roll to hit each target, and there is a 50% chance 
  that any target you hit is subject to disintegration. A target 
  subject to disintegration is allowed a normal saving throw. 
  Failure results in disintegration and success results in 5d6 
  points of damage, divided by 2. 
   If desired, you could make both rays attack the same 
  target. A split ray uses up a spell slot zero levels higher than 
  the spell’s actual level (the same level as the original spell). 
   
   At 1st, 4th, and 6th level, the dragon disciple prestige 
  class grants a Hit Die increase that makes your Hit Dice 
  bigger. The ability description specifically says it is not 
  retroactive, but what about future levels? If, for example, 
  a 1st-level dragon disciple takes a level of sorcerer, is that 
  Hit Die increased to a d6? If so, what happens if the 
  dragon disciple chooses to take a level of fighter? Is that 
  Hit Die changed in any way? 
   You gain Hit Dice from the dragon disciple class according 
  to the class chart. For other classes, you gain Hit Dice by 
  class. For example, if you have 4 levels of dragon disciple, 
  you’d gain 1d8 if you added a 5th level of dragon disciple. If 
  you added a level of fighter, instead you’d gain 1d10. When 
  your dragon disciple Hit Dice increase in size, your previous 
  Hit Dice from the class do not increase retroactively. For 
  example if you have 10 levels of dragon disciple, you’ll have 
  3d6 (for levels 1–3), 2d8 (for levels 4–5), and 5d10 (for 
  levels 6–10). 
   
   Does a person struck with a negative energy ray spell 
  (from Tome and Blood) receive a saving throw or not? 
  The spell header says “Will half (see text),” but the text 
  makes no mention of whether the victim gets a save. I’m 
  inclined to think there is no save since the caster must hit 
  with a ranged touch attack anyway. 
   Yes, negative energy ray spell allows a Will save. The “see 
  text” entry refers to undead being healed by the ray. (For 
  undead, negative energy ray is a harmless spell.) 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D 3rd Edition/FAQ/Tome and Blood FAQ.pdf