TEXT: 1
  Treasures of CameloT II
  Caladbolg
  Drawing on the rules presented in the Genius Guide to Relics of the Godlings I 
  and II, the Relic Files bring new magic items to your game table. Drawing on 
  historical myth and traditional fantasy tropes, each Relic Files PDF presents a 
  new relic suitable for use in most fantasy campaigns.
  For suggestions on how to use relics in your campaign, you should consult 
  Volume I of The Genius Guide to Relics of the Godlings, which includes rules on 
  how to use relics without unbalancing a campaign (and even rules on making 
  more relics). Even without those rules, any relic can be added to a campaign 
  as the object of a quest or used like a lesser artifact.
  The first three volumes of the Relic Files are collectively called the Treasures 
  of Camelot. Each of these short PDFs presents an iconic treasure of Arthurian 
  Legend, but each comes from a very different point of view. In this Volume 
  we offer Caladbolg, a new interpretation of the sword Arthur received from the 
  Lady of the Lake. Caladbolg draws not only on Arthurian Legend, but is also 
  heavily influenced by older Welsh myths. Volume I presented a traditional 
  version of Arthur’s Scabbard, and in Volume III we’ll feature a Roman-themed 
  Sword in the Stone.
  Each of these relics can be inserted into any campaign setting, but it is 
  unlikely they would appear together (although that could be the seed for an 
  amazing high fantasy post-Roman occupation Britannia campaign!). Rather, 
  the intent was to offer new perspectives on these great treasures and spark 
  your imagination. For campaigns set in settings lacking specific Arthurian 
  legends, these relics can be presented as the legendary gear of any famous 
  king or warrior, allowing some of the flavor of the Arthurian mythos to be 
  used without tying directly to any real-world legends.
  Relic Files
  andrew marlowe
  
  2
  Wait a Minute, This Isn’t 
  Excalibur?
  Yes and no. Arthurian Legend is rife with 
  conflicting accounts, particularly when dealing 
  with Arthur’s swords. According to one version 
  of the legend, Excalibur is the sword Arthur gets 
  as a gift from Nimue, the Lady of the Lake. This 
  presentation of Caladbolg is more inspired by that 
  explanation of Excalibur than the sword in the 
  stone version. 
  Either way, though, Caladbolg only draws 
  inspiration from the legend rather than replicating 
  any version of Arthur’s sword perfectly. Part of 
  the reason for this is that many people (the author 
  included!) have strong opinions about Excalibur, 
  and it would be impossible to satisfy everyone’s 
  favorite interpretation within the design space of 
  a single relic. 
  Caladbolg was the sword of the hero Fergus mac 
  Róich, who with three strokes smote three small 
  hills, slicing (or blasting) off their tops. It is also 
  believed that it could have been called Calesvol, 
  Caledfwlch, or Caliburn. In time, the blade was 
  famously renamed Excalibur—the very sword 
  Arthur is given by the Lady of the Lake.
  The Caladbolg that appears below draws 
  inspiration from all of those legends (as well as 
  a few flights of fancy) to create a new relic blade 
  suitable for the heroes in your fantasy campaign. 
  Caladbolg
  Sir Bedivere blocked a wild swing from an enemy with 
  his shield before driving his own blade into the goblin’s 
  bowels. He scanned the melee and called out for his king, 
  but all he could see was smoke, goblins, and blood. His 
  voice was hoarse and cracked as he yelled again for his 
  missing liege. Bedivere’s voice broke into ragged coughs 
  as smoke from the burning boats choked off his yell. 
  Those boats had been hope for the King’ s men until 
  the witch had set them aflame with her fell magics. 
  Now, Bedivere thought grimly, we die trapped on this 
  damn beach—but not without a fight! 
  Men, goblins, and horses screamed, their voices 
  nearly lost in the tumult of swords clashing on shields 
  and the crashing waves. 
  Another goblin lunged out of the smoke, swinging 
  an evil-looking sword at Bedivere’s face. The knight’s 
  sword met goblin steel, but his parry was a breath too 
  slow, and the goblin’s sword rang against Bedivere’s 
  helm. Furious, his ears ringing, the knight lunged hard 
  and fast. His sword punched through the creature’s 
  breastplate. The dying goblin twisted and fell, 
  wrenching Bedivere’s sword from his hands even as 
  another of the creatures advanced.
  Bedivere stumbled backward, reaching for a discarded 
  goblin blade, but his enemy was faster and kicked the 
  sword out of the knight’s reach. The goblin’s face split in a 
  tusk-filled grin as he raised his sword to deal a deathblow.
  The air split with the crack of thunder. Bedivere 
  winced against the glare as the goblin was struck mid-
  swing by a bolt of lightning. Arthur strode from the 
  smoke. The long curved blade of his enchanted sword, 
  Caladbolg, flashed with reflected firelight. The king 
  extended a hand to help the knight back to his feet. 
  “Retrieve your sword and shield,” commanded 
  Arthur, “they’re coming again!”
  Goblins swarmed towards the two men. As he recovered 
  his sword and shield, Bedivere’s skin prickled. Again 
  Caladbolg called down bolts of lightning, driving the 
  enemy back. Together, knight and king stood, driving 
  off goblin after goblin. The knight felt his heart lighten 
  despite being outnumbered and pressed against the 
  sea; the king still stood, and Caladbolg, crackling with 
  power, was mightier than even the stories claimed.
  Caladbolg
  Aura: strong evocation; CL: as wielder’s level
  Slot: Held; Weight: 7lbs.
  desCrIpTIon 
  Caladbolg is an elegant elven curve blade, its sinuous 
  golden pommel taking the form of two intertwined 
  draconic serpents. The beast’s heads stare fiercely 
  at one another to form the narrow crossguard. 
  When drawn, sparks dance and arc between blade 
  and scabbard. Etched along either side of the blade 
  is a phrase in shimmering elvish script. On one 
  side the script roughly translates to “take me up”, 
  clearly denoting Caladbolg’s power in battle. On the 
  other, the script reads “cast me away”—a reference 
  to times when diplomacy is preferred.
  Forged from hardened lightning by elven smiths 
  in ancient times, Caladbolg was a gift for the king of 
  the neighboring human kingdom at a time when 
  the elven people needed an ally against goblin 
  hordes invading from the mountains.
  
  3
  Since those times, many heroes have 
  carried this sword; some noble, others 
  rakes. The best of them have used the 
  blade’s enchantments as the elven lords 
  intended, to forge alliances and fight 
  encroaching evil, while other bearers 
  embraced their baser desires, turning 
  diplomacy to seduction. However, 
  despite any faults in their character, 
  each man—whether noble king or 
  bandit lord—has borne this blade to 
  protect good people from great evil.
  When this sword was last seen, it 
  nearly fell into the grasp of the forces of 
  darkness. A betrayed king lay dying on 
  the battlefield. He ordered a loyal knight 
  to cast Caladbolg into the sea. The knight 
  was loathe to waste such a magnificent 
  blade, but he seized the sword as he 
  was bid and made his way to the shore. 
  With enemies closing in, the knight’s 
  loyalty to his dying king overcame his 
  reservations and he hurled the sword 
  with all of his might into the sea, where 
  it was caught by a slender hand that 
  rose from the waves to draw it into the 
  ocean’s protective embrace. There it 
  will stay until need calls it forth, and a 
  new hero arises to wield the sword.
  Level 1: Caladbolg is a masterwork 
  elven curve blade, considered magic for 
  purposes of overcoming DR, but does 
  not give a magic enhancement bonus to 
  attack or damage rolls, though it does grant a +1 
  nonmagic enhancement bonus to attack rolls as a 
  masterwork weapon.
  Level 2: Adds a +1 competence bonus to Diplomacy 
  checks. The weapon need not be drawn to grant this 
  benefit, but must at least be on the character’s person.
  Level 3: Grants electricity resistance 1. The weapon 
  need not be drawn to grant this benefit, but must 
  at least be on the character’s person.
  Level 4: Electricity resistance increases to 3.
  Level 5: Caladbolg now functions as a +1 elven curve blade.
  Level 6: Competence bonus to Diplomacy checks 
  increases to +2.
  Level 
  7: 
  Electricity 
  resistance 
  increases to 4.
  Level 8: Caladbolg now functions as 
  a +1 shock elven curve blade.
  Level 
  9: 
  Electricity 
  resistance 
  increases to 5. 
  Level 10: Competence bonus to 
  Diplomacy checks increases to +3.
  Level 11: Caladbolg now functions as 
  a +2 shock elven curve blade.
  Level 12: Competence bonus to 
  Diplomacy checks increases to +4, 
  electricity resistance increases to 10.
  Level 13: Grants the wielder a +2 
  enhancement bonus to Dexterity 
  and Charisma. The weapon need not 
  be drawn to grant this benefit, but 
  must at least be on the character’s 
  person. Treat this as a temporary 
  ability bonus for the first 24 hours 
  the weapon is carried.
  Level 14: Competence bonus to 
  Diplomacy checks increases to +5, 
  electricity resistance increases to 15.
  Level 15: Caladbolg now functions as 
  a +2 shocking burst elven curve blade.
  Level 16: Competence bonus to 
  Diplomacy checks increases to +6, 
  electricity resistance increases to 
  20, and the enhancement bonus to 
  Dexterity increases to +4.
  Level 
  17: 
  Electricity 
  resistance 
  increases to 25, and the enhancement 
  bonus to Charisma increases to +4.
  Level 18: Caladbolg now can call a single bolt of 
  lightning as call lightning storm 3 times per day. 
  Also, the competence bonus to Diplomacy checks 
  increases to +8 and electricity resistance increases 
  to 30.
  Level 19: Caladbolg now functions as a +3 shocking 
  burst elven curve blade. Also, the competence 
  bonus to Diplomacy checks increases to +9 and its 
  call lightning ability increases to 5 times per day.
  Level 20: The competence bonus to a Diplomacy 
  checks increases to +10, and the enhancement 
  bonuses to Dexterity and Charisma increase to +6.
  
  4
  go rogue!!
  Designer: 
  Andrew Marlowe
  Developer: 
  Owen K.C. Stephens
  Editor: 
  Jeremy Miller
  Creative Director:
  Stan!
  Illustrations:
  Jacob Blackmon
  Graphic Design and Typesetting:
  Lj Stephens 
  Produced By:
  Rogue Genius Games
  Contents © Copyright Owen K.C. Stephens
  Used with Permission
  For more information about Rogue Genius Games and our upcoming products, follow us on 
   
  Facebook: www.facebook.com/roguegeniusgames, via Twitter: Owen: @Owen_Stephens
   
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