TEXT: Thief-Like Abilities
  A Basic Fantasy RPG Supplement
  Release 1
  Copyright © 2013 R. Kevin Smoot
  All Rights Reserved
  Distributed under the terms of the 
  Open Game License version 1.0a
  Thief-Like Ability Adjustments
  Adjustments for Ability and Armor
  Penalty or Bonuses
  Pick
  Pockets
  Open
  Locks
  Remove
  Traps
  Move
  Silent
  Hide
  Listen
  Climb
  Assassin
  Disguise
  Assassin
  Poison
  Assassin
  Shadow
  Bard
  Lore
   Bard
  Decipher
   Jester
  Catch
  Ranger
  Track
  +/- 5 per bonus
  Dex
  Dex
  Int
  Dex
  Int
  Wis
  Str
  Int
  Int
  Wis
  Int
  Int
  Dex
  Wis
  Armor, None
  +10
  +10
  +10
  +10
  +10
  +10
  +10
  +10
  -
  -
  -
  -
  +10
  -
  Armor, Leather (L)
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  Armor, Chain (M)
  -20
  -20
  -20
  -20
  -20
  -20
  -20
  -20
  -
  -
  -
  -
  -20
  -
  Armor, Plate (H)
  -40
  -40
  -40
  -40
  -40
  -
  -40
  -40
  -
  -
  -
  -
  -40
  -
  Shield (+ armor)
  -10
  -10
  -10
  -10
  -10
  -10
  -10
  -10
  -
  -
  -
  -
  -10
  -
  When using Armor Supplement, L = light armor types, M = medium armor types, H = heavy armor types (or piecemeal equivalents by weights)
  Core Races
  Penalty or Bonuses
  Pick
  Pockets
  Open
  Locks
  Remove
  Traps
  Move
  Silent
  Hide
  Listen
  Climb
  Assassin
  Disguise
  Assassin
  Poison
  Assassin
  Shadow
  Bard
  Lore
   Bard
  Decipher
   Jester
  Catch
  Ranger
  Track
  Race, Dwarf
  -
  +5
  +5
  -
  -
  +5
  -10
  -5
  -
  -
  +5
  +5
  -5
  -
  Race, Elf
  -
  -5
  -5
  +5
  +5
  +5
  -
  -
  -
  -
  +10
  +5
  +5
  -
  Race, Halfling
  +5
  -
  -
  +5
  +5
  +5
  -15
  -
  -
  -
  -
  -
  +5
  -
  Race, Human
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  Supplemental Races
  Penalty or Bonuses
  Pick
  Pockets
  Open
  Locks
  Remove
  Traps
  Move
  Silent
  Hide
  Listen
  Climb
  Assassin
  Disguise
  Assassin
  Poison
  Assassin
  Shadow
  Bard
  Lore
   Bard
  Decipher
   Jester
  Catch
  Ranger
  Track
  Race, Gnome
  +5
  +5
  -
  -
  +5
  +5
  -5
  -5
  +5
  -
  +5
  +5
  +10
  -
  Race, Half-Elf
  -
  -
  -
  +5
  +5
  +5
  -
  -
  -
  -
  +5
  -
  -
  -
  Race, Half-Orc
  -
  -
  +5
  -
  -
  +5
  +5
  +10
  +5
  -
  -5
  -5
  -5
  -
  Race, Half-Ogre
  -5
  -5
  -5
  -5
  -5
  +5
  +15
  -10
  -
  -5
  -10
  -10
  -10
  -
  New Races Supplement
  Penalty or Bonuses
  Pick
  Pockets
  Open
  Locks
  Remove
  Traps
  Move
  Silent
  Hide
  Listen
  Climb
  Assassin
  Disguise
  Assassin
  Poison
  Assassin
  Shadow
  Bard
  Lore
   Bard
  Decipher
   Jester
  Catch
  Ranger
  Track
  Bisren
  -10
  -10
  -10*
  -20**
  -20**
  -
  -
  -20
  -
  -10
  -
  -
  -5
  -
  Canein
  -5
  -
  -
  -
  -
  +10
  -
  -
  -
  +20
  -
  -
  -
  +20
  Chelonian
  -
  -
  -
  -10w
  -10w
  -
  -
  -5
  -
  -
  -
  -
  -
  -
  Faun
  -
  -
  -
  +5
  -
  +5
  -5
  -
  -
  -
  +5
  +5
  +5
  -
  Phaerim
  -
  -
  -
  +10
  +10
  +5
  -20
  -10
  -
  -
  -
  -
  -
  -
  * Outdoor traps such as snares and pitfalls Bisren have +10 bonus instead. ** When in outdoors settings Bisren do not have penalties to Move Silent and Hide.
  w In watery areas (swamps, lakeshores, sewers, etc) Chelonian have +15 bonus instead.
  Monsters as Races Supplement
  Penalty or Bonuses
  Pick
  Pockets
  Open
  Locks
  Remove
  Traps
  Move
  Silent
  Hide
  Listen
  Climb
  Assassin
  Disguise
  Assassin
  Poison
  Assassin
  Shadow
  Bard
  Lore
   Bard
  Decipher
   Jester
  Catch
  Ranger
  Track
  Bugbear
  -
  -
  -
  +20
  +10
  -
  -
  -10
  -
  +10
  -10
  -10
  -
  +10
  Caveman
  -
  -10
  -10
  +10
  +10
  -
  +20
  -
  -
  +10
  -
  -20
  -
  +10
  Centaur
  -20
  -
  -
  -20
  -20
  -
  -40*
  -20**
  -
  -
  +5
  -
  -
  -
  Gnoll
  -
  -
  -
  -
  -
  +10
  -
  -10
  -
  +10
  -5
  -5
  -
  +10
  Goblin
  -
  +10
  +10
  -
  -
  -
  -
  -
  +5
  -
  -
  -
  -
  -
  Hobgoblins
  -
  -
  +5
  -
  -
  +5
  -
  -
  -
  +5
  -
  -
  -
  +5
  Kobold
  -
  +5
  +15
  +5
  +5
  -
  -
  -10
  +10
  -
  -
  -
  -
  -
  Lizard Man
  -10
  -10
  -10
  -
  -
  -
  -
  -20
  -
  -
  -5
  -5
  -
  -
  Ogre
  -20
  -20
  -20
  -10
  -10
  -
  +10
  -20
  -10
  -
  -20
  -20
  -
  -
  Orc
  -
  -
  +5
  -
  -
  +10
  +10
  +5
  -
  -
  -10
  -10
  -
  -
  Troglodyte
  -
  -
  -
  +10
  +20
  -
  +10
  -20
  -
  -
  -10
  -10
  -
  -
  * Centaurs cannot climb in the traditional sense, modifier is for situations of steep slopes, navigating narrow ledges, etc. See race description.
  ** A Centaur can really only disguise himself as another Centaur (and penalty still applies).
  Note: 
  Thief abilities are from the Core Rules. Assassin Abilities come from the Assassin Supplement. Bard Abilities come from Bard Supplement (showcase download). 
  Ranger Track comes from the Hunter quasi-class or Ranger (my version) found in either the Quasi-Class Supplement (downloads page) or the Additional Fighting
  Sub-classes Supplement (showcase download).
  Supplemental Races are found in Half-Humans Supplement and the Gnome Supplement.  New Races Supplement and the Monsters as Races Supplement are 
  likewise found on the downloads page.
  
  A BASIC FANTASY SUPPLEMENT
  THIEF-LIKE ABILITIES
  Open Game License
  INTRODUCTION
  Thief-Like  Abilities:  A  Basic  Fantasy  Supplement 
  (hereinafter  “the
  Supplement”)  is based  on  the  System  Reference  Document  v3.5  ("SRD"),
  which is Open Game Content.    The text of the Open Game License itself is
  not Open Game Content.  Instructions on using the License are provided
  within the License itself.
  Designation of Open Game Content:   The entire text  of the Supplement
  (except the Open Game License, as noted above) is Open Game Content,
  released under the Open Game License, Version 1.0a (reproduced below) as
  described  in  Section  1(d)  of  the  License.   Artwork  incorporated  in  this
  document is not Open Game Content,  and remains the property of the
  copyright holder.
  Designation of Product Identity:  Product identity is not Open Game Content.
  The following is designated as product identity pursuant to OGL v1.0a(1)(e)
  and (7): (A) product and product line names, including Basic Fantasy Role-
  Playing Game, Basic Fantasy RPG, and BFRPG, as well as the phrase “make
  mine  Basic”;  (B)  all  artwork,  logos,  symbols,  graphic  designs,  depictions,
  likenesses, formats, poses, concepts, themes and graphic, photographic and
  other visual representations, including the “eye” logo, which is the personal
  mark of Chris Gonnerman for his various products, and which is Copyright ©
  2002 Chris Gonnerman, and the “Scribbled Dragon,” which is Copyright ©
  2005  Erik  Wilson;  (C)  logos  and  trademarks,  including  any  trademark  or
  registered trademark clearly identified as product identity by the owner of
  the  product  identity,  and  which  specifically  excludes  the  open  game
  content.
  More information on the Open Game License can be found at:
  http://www.wizards.com/d20
  OPEN GAME LICENSE VERSION 1.0A
  The following text is the property of Wizards of the Coast, Inc. and is Copyright
  2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
  1. Definitions: (a)"Contributors" means the copyright and/or trademark owners
  who have contributed Open Game Content; (b)"Derivative Material" means
  copyrighted material including derivative works and translations (including
  into other computer languages), potation, modification, correction, addition,
  extension, upgrade, improvement, compilation, abridgment or other form in
  which  an  existing  work  may  be  recast,  transformed  or  adapted;  (c)
  "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly
  display, transmit or otherwise distribute; (d)"Open Game Content" means the
  game  mechanic  and  includes  the  methods,  procedures,  processes  and
  routines to the extent such content does not embody the Product Identity
  and is an enhancement over the prior art and any additional content clearly
  identified as Open Game Content by the Contributor, and means any work
  covered by this License, including translations and derivative works under
  copyright law, but specifically excludes Product Identity. (e) "Product Identity"
  means  product  and  product  line  names,  logos  and  identifying  marks
  including trade dress; artifacts; creatures characters; stories, storylines, plots,
  thematic elements, dialogue, incidents, language, artwork, symbols, designs,
  depictions,  likenesses,  formats,  poses,  concepts,  themes  and  graphic,
  photographic  and  other  visual  or  audio  representations;  names  and
  descriptions  of  characters,  spells,  enchantments,  personalities,  teams,
  personas,  likenesses  and  special  abilities;  places,  locations,  environments,
  creatures,  equipment,  magical  or  supernatural  abilities  or  effects,  logos,
  symbols,  or  graphic  designs;  and  any  other  trademark  or  registered
  trademark clearly identified as Product identity by the owner of the Product
  Identity,  and  which  specifically  excludes  the  Open  Game  Content;  (f)
  "Trademark" means the logos, names, mark, sign, motto, designs that are
  used  by  a  Contributor  to  identify  itself  or  its  products  or  the  associated
  products contributed to the Open Game License by the Contributor (g) "Use",
  "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate
  and otherwise create Derivative Material of Open Game Content. (h) "You"
  or "Your" means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains
  a notice indicating that the Open Game Content may only be Used under
  and in terms of this License. You must affix such a notice to any Open Game
  Content that you Use. No terms may be added to or subtracted from this
  License except as described by the License itself. No other terms or conditions
  may be applied to any Open Game Content distributed using this License.
  3.Offer and Acceptance: By Using the Open Game Content You indicate
  Your acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License,
  the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive
  license with the exact terms of this License to Use, the Open Game Content.
  5.Representation of Authority to Contribute: If You are contributing original
  material as Open Game Content, You represent that Your Contributions are
  Your original creation and/or You have sufficient rights to grant the rights
  conveyed by this License.
  6.Notice of License  Copyright:  You  must  update  the  COPYRIGHT  NOTICE
  portion of this License to include the exact text of the COPYRIGHT NOTICE of
  any Open Game Content You are copying, modifying or distributing, and
  You must add the title, the copyright date, and the copyright holder's name
  to  the  COPYRIGHT  NOTICE  of  any  original  Open  Game  Content  you
  Distribute.
  7.  Use  of  Product  Identity:  You  agree  not  to  Use  any  Product  Identity,
  including as an indication as to compatibility, except as expressly licensed in
  another, independent Agreement with the owner of each element of that
  Product Identity. You agree not to indicate compatibility or co-adaptability
  with  any  Trademark  or  Registered  Trademark  in conjunction  with  a work
  containing Open Game Content except as expressly licensed in another,
  independent Agreement with the owner of such Trademark or Registered
  Trademark. The use of any Product Identity in Open Game Content does not
  constitute a challenge to the ownership of that Product Identity. The owner of
  any Product Identity used in Open Game Content shall retain all rights, title
  and interest in and to that Product Identity.
  8.  Identification:  If  you  distribute  Open  Game  Content  You  must  clearly
  indicate which portions of the work that you are distributing are Open Game
  Content.
  9.  Updating  the  License:  Wizards  or  its  designated  Agents  may  publish
  updated versions of this License. You may use any authorized version of this
  License to copy, modify and distribute any Open Game Content originally
  distributed under any version of this License.
  10. Copy of this License: You MUST include a copy of this License with every
  copy of the Open Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open
  Game Content using the name of any Contributor unless You have written
  permission from the Contributor to do so.
  12. Inability to Comply: If it is impossible for You to comply with any of the
  terms of this License with respect to some or all of the Open Game Content
  due to statute, judicial order, or governmental regulation then You may not
  Use any Open Game Material so affected.
  13. Termination: This License will terminate automatically if You fail to comply
  with all terms herein and fail to cure such breach within 30 days of becoming
  aware  of the  breach.  All  sublicenses  shall  survive the  termination  of this
  License.
  14. Reformation: If any provision of this License is held to be unenforceable,
  such provision shall be reformed only to the extent necessary to make it
  enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.;
  Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins,
  David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid,
  James  Wyatt,  based  on  original  material  by  E.  Gary  Gygax  and  Dave
  Arneson. 
  Basic Fantasy Role-Playing Game Copyright © 2006 Chris Gonnerman.
  Thief-Like Abilities:  A Basic Fantasy Supplement Copyright © 2013 R. Kevin
  Smoot.
  END OF LICENSE
  2
  
SOURCE: textdata/thevault/Basic Fantasy/Basic Fantasy Supplements/Basic Fantasy Classes & Characters/Basic Fantasy Thief-Like Abilities [r1].pdf