TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  White sayles berry tea (Adventure, see above) 
  � 
  Universal solvent (Adventure, DMG)* 
  � 
  Oil of exacting shot (Adventure, Complete 
  Adventurer)* 
  � 
  Oil of sonic weapon (Regional, Complete  
  Adventurer) †
  � 
  Pearl of power (1st level) (Adventure, DMG) † 
   
  APL 4 (all of APL 2 plus the following) 
  � 
  Slippers of spider climbing (Adventure, DMG)* 
  � 
  Wand of enlarge person (Adventure, DMG)* 
  � 
  Ring of feather falling (Adventure, DMG) † 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  Wand of magic missile (3rd level) (Adventure, DMG)
  � 
  Lesser metamagic rod of enlarge (Adventure, DMG)* 
  � 
  Ring of counterspells (Regional, DMG) † 
   
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 401gp 
   
  APL 4 
  max 675xp; 601gp 
   
  APL 6 
  max 900xp; 789gp 
   
   
  � White Sayles Berry Tea: This tea, distilled by a friend of a
  friend, is a potent poison. One cup is enough to cause slow
  reactions and difficulty speaking. This is enough to brew one cup. 
  Ingested DC 17; 1d6 Dex and 20% spell failure for spells with
  verbal component; 1d6 Dex and unable to cast spells with verbal
  component. The tea loses its potency 30 minutes after brewing and
  becomes nonpoisonous. 
  Market Price: 500 gp. Access: Regional. You may only ever
  purchase one dose. 
   
  � Favor of Gunther Sugarbaker: Gunther has spread word of
  your success to his merchant companions. This favor grants you
  access to the items marked with a (*). Devoted of the Green and
  White characters also receive access to the items marked with a (
  †).
   
  � Favor of Cecil Trueblood:  You have saved the life of Cecil
  Trueblood, paladin of Heironeous. For your valor, you have earned
  his eternal gratitude. Currently, this manifests as Regional access
  to elixir of swimming. 
   
  � IP: Guildsmen of the High Art 
   
  � Mask Piece: This elegant porcelain mask has been broken. The
  only piece you could find is this – the delicate cheekbone and jaw
  line of a scaly-skinned female. The mask radiates faint
  transmutation magic. Only one character may take this shard, and
  it is added to the MIL at no cost. 
   
  � Legendary Deed: Selfless Giver (5%): Your selfless expedition
  into the Deepmarsh for zero monetary compensation has earned
  you a reputation as a true hero. When this deed is redeemed, you
  receive a +4 circumstance bonus to Diplomacy checks with the
  people of Highfolk. Additionally, you receive free High lifestyle
  for that adventure. 
   
  � Berry Component: The Guildsmen have taught you the secret
  of using the white sayles berry in spellcasting. When used as a
  component, the berry has a 20% chance of being consumed and
  affecting the spell’s target with a silence spell (with no save) in
  addition to whatever spell is normally being cast. The Guild has
  only granted you with one use of this component. Mark this text
  “USED” when the berry is consumed. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Faerie Fire 
  A Regional Adventure 
  Set in Highfolk 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Highfolk/596/Normal Scenarios/HIG6-01 - Faerie Fire (APL 2-6)/HIG6-01 - Faerie Fire AR.pdf