TEXT:  
  (draft) Traveller5
   
   
  Contents and structure for the basic  
  Traveller (5th edition) game system.
  Introduction 
   Foreword 
   The Foundations of Traveller 
   The Vast Span of History 
   The Milieux 
   
  Basics 
   The Nature of Role-Playing 
   What You Need 
   Players Guide to Traveller 
   Master's Guide to Traveller 
   Die Rolls and Dice 
   Units of Measure 
   The Typical Setup 
   
  Characters 
   Characters 
    
  What Characters Do 
    
  Careers 
    
  Life Pursuits 
   Humans and Non Humans 
   The Major Races 
   The Minor Races 
   
  Character Creation 
   The Creation Process 
   Experience 
   Aptitudes 
   Heritage 
    
  Homeworld 
    
  Genetic 
    
  Cultural 
   
  Skills and Tasks 
   Tasks 
    
  Task Library 
    
  Creating Tasks 
   Skills 
   
  Adventuring 
   Every Adventure Begins and 
   
  Interactions 
   Personal 
    
  Getting Acquainted 
    
   
  Friendships 
    
   
  Enmity 
    
  Getting Information 
    
  Bargaining 
    
  Persuading 
    
  Forcing Action 
    
  Fighting 
   Multi-Personal 
    
  Battles 
    
  Wars 
   
  Situations 
   Goals 
   Missions 
   Events 
   Encounters 
    Patrons 
    People 
    Animals 
    Monsters 
    Situations 
    The Unusual 
   Generating Encounters 
   
  Actions and Consequences 
   Events 
   Continuing NPCs 
    
  Patrons 
    
  Nemeses 
   Gimmicks 
   
  Objects 
   Weapons 
   Equipment 
   Equipment Design 
   Vehicles (Land Sea Air) 
   Vehicle Design 
   Beasts of Burden 
   
  Starships and Spacecraft 
   Space Travel 
   Starship Operations 
   Starship Design 
   Starship Combat 
   
  The Galaxy 
   Regions 
   Sectors and Subsectors 
   Star Systems 
   Stars 
   Mapping Space 
   
  Worlds 
   Worlds 
   World Generation 
   Terrain 
   Cities and Settlements 
   World Surface Travel 
   Mapping Worlds 
   Animal Encounters 
   Travel Times 
   
  Flora And Fauna 
   Animals 
    
  Land 
    
  Air 
    
  Sea 
   Plants 
    
  Land 
    
  Air 
    
  Sea 
   
  Technology 
   The Tech Level Scale 
   Alternative Technology (ies) 
   
  Cultures 
   Populations 
   The Focus of Population 
   Historical Antecedents 
   Rival Factions 
   The Influence of Economics 
   
  Money and Accounting 
   Currency 
   Items of Value 
   Types of Accounting 
    
  Loose 
    
  Strict 
    
  General Fund 
   Barter 
   
  Information 
   Library Data 
   Museum Data 
   Information Analysis 
   Research and Development 
   
  Activities 
   Con Games 
   Corporations 
   Entertainment 
   Exploration and Surveys 
   Manufacturing 
   Masquerade 
   Mercenary Operations 
   Military Operations 
   Naval 
   Noble Missions 
   Prospecting 
   Psionics 
   Quests 
   Research 
   Strategic Manipulations 
   Trade 
   Transport 
   Troupes (Bards) 
   
  Creating Adventures 
   Elements of the Scenario 
   Elements of the Adventure 
   Elements of the Campaign 
   
  Appendices 
   The Traveller Card System 
   IMTU 
   Language (s) 
   Calendars 
   The Milieux 
   Faraway Sector 
   Deck Plan Symbols 
   Outdoor Mapping 
   The History of Traveller 
   
   
  Basic Books 
  Core Rules 
   
   
  Basic Reference 
   Game Master's Companion 
  Used with any era 
   Players’ Handbook 
   
   
  Technical Design Reference 
  Used with any era 
    Starships and Vehicles  
    Equipment and Weapons 
   
   Stellar Atlas 
   
   
  Basic Reference 
   
  Other Core Books (probably not all these) 
   The Ancient War (Grandfather's conflict with his children). 
   First Contact (The Solar System before jump drive) 
   The Interstellar Wars (space war) 
   The Rule of Man (the wonders of the collapsed First Empire). 
   The Golden Age (the mature Imperium). 
   The Plague (the Virus Era). 
   Into The Unknown! (explorations) 
   The Border Wars (Human Aslan conflict) 
   The Far Far Future (thousands of years after the Imperium). 
  Boxed Games/ Products 
   
  Ships and Troops 
   Signal GK  
  (tactical like Mayday) 
   Squadrons  
  (operational)  
   Vanguard 
  (starship miniatures) 
   Snapfire  
  (tactical like Snapshot) 
   Regiments  
  (operational)  
   Striker 
  (military miniatures) 
   Theater of War  
  (strategic like IE and FFW) 
  Game Support 
   Faraway Sector 
  (custom sectors) 
   Yard 9 
  (starship deck plans) 
  Other Things 
   Ships Papers 
  Annic Nova, Far Trader, Scout 
   Patents of Nobility 
  Baron, Count, Marquis, Duke 
   Calendars 
  2004 and Beyond 
   Tee Shirts and Caps 
  
   
   
   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 - TOC.pdf