TEXT: This is a game for two players, to be played while eating in a Chinese 
  restaurant.  One of you will take on the role of a American diplo-
  mat, while the other be the Russian envoy.  The US and Russia have 
  reached a political crisis moment.  If no agreement is reached at this 
  luncheon, a nuclear war appears inevitable. 
  Before play begins, each player writes down five demands they make 
  of the other country.  Once you write the demands, you secretly choose 
  three which are issues that your country really cares about. The other 
  two demands are diplomatic decoys, which you expect to give up in 
  negotiation. Now you look at the list of demands from the other side 
  and secretly choose three demands that you strongly oppose. 
  Once your priorities are all set, you have a freeform, open discussion, 
  in which you try to negotiate with the other player. 
  At the end of the meal, negotiations are finished, regardless of wheth-
  er agreement was reached or not.  If no agreement was reached, a 
  terrible war breaks out between the two countries. If some agreement 
  is reached, then each side makes the appropriate concessions.  Each 
  player should open their fortune cookie, and interpret the fortune to 
  narrate an epilogue for their homeland, either positively or nega-
  tively depending on whether an agreement was reached.  Whichever 
  diplomat conceded more demands loses overall, and has to pay for 
  the meal (in case of a tie, split the check evenly).  If no agreement is 
  reached, one of you pays the full bill and the other pays the waitress 
  a tip equal to the bill.
  Fortune Cookies
  and
  Nuclear War
  A roleplaying game by Nick Wedig
  http://creativecommons.org/licenses/by-sa/3.0/
  
SOURCE: textdata/thevault/Collections/Duet/RPGS/Spies & Heist & Noir & Politics/Fortune-Cookies-and-Nuclear-War.pdf