TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE 
  ADVENTURE 
  Cross off all items NOT found 
  APL 8 
  � 
  Ring of mind shielding (Adventure; DMG) 
  � 
  Vest of resistance +2 (Adventure; Tome and Blood) 
  � 
  Carpet of flying, 5 ft by 5 ft (Adventure; DMG) 
  � 
  Ring of misdirection (Adventure; Arms and 
  Equipment Guide) 
  � 
  Metamagic rod, silent (lesser) (Adventure; DMG) 
  � 
  Ring of counterspells (Adventure; DMG) 
  � 
  Ring of the wind (Adventure; See above) 
  � 
  Wand of summon monster I (Adventure; DMG) 
   
  APL 10 (all of APL 8 plus the following) 
  � 
  Cloak of resistance +2 (Adventure; DMG) 
  � 
  Wand of summon monster II (Adventure; DMG) 
   
  APL 12 (all of APLs 8-10 plus the following) 
  � 
  Cloak of charisma +4 (Adventure; DMG) 
  � 
  Cloak of resistance +3 (Adventure; DMG) 
  � 
  Vest of resistance +3 (Adventure; DMG) 
  � 
  Headband of intellect +4 (Adventure; DMG) 
  � 
  Wand of summon monster III (Adventure; DMG) 
  Adventure Record# 
  594 CY
  A D V E N T U R E
   
  L E V E L  O F   
  P L A Y  
   
  (CIRCLE ONE)
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
  Member of the Beygraf’s Retinue: Henceforth, let it be known 
  that ______________________________________is a loyal Member of the Beygraf’s 
  Retinue. The individual may stay with full honors in the Beygraf’s 
  Palace when visiting Lopolla. During adventures set in Lopolla, 
  Members of the Beygraf’s Retinue receive free Luxury upkeep. 
  The Great Scimitar has awakened: In using the ancestral blade of 
  the Darq’hai’s against a family enemy, the weapon has been 
  awakened. The Great Scimitar now bears the Axiomatic descriptor, 
  but only when being wielded by a Protector of Arad al’Tomaz. This 
  ability is only available to characters that won the Protector of Arad 
  al’Tomaz competition in Into Thin Air, used the +1 Great Scimitar 
  when confronting Bezag, and purchased the great scimitar on or 
  before this adventure.  
   
  Honor of the Protector:  A Protector who participates in the 
  pilgrimage is looked upon favorably by fellow Ketites and as a 
  result gains regional access to the Keen and Merciful weapon 
  enhancements. 
  Gratitude of the Gaubaruva Family: Characters with an 
  Influence Point with the Gaubaruva Family can expend that 
  influence point to gain Ket regional access to any one Wondrous 
  Item (Table 7-27 to 7-28) from the DMG valued at 16,000 gp or less.
   
  Gift of Foretelling: A Protector of Arad al’Tomaz who participates 
  in the pilgrimage spends 4TUs escorting young Arad and his 
  family into and back from the Paynims. In return, the Protector is 
  sent a gift of foretelling. On one future attack roll or saving throw, 
  after dice are rolled, the character may add +20 to the result of the 
  role. Once used, this gift is crossed off the AR. 
   
  Breaker of the Protector’s Oath: A Protector of Arad al’Tomaz 
  that refuses to participate in the pilgrimage is considered to have 
  broken their oath. The character is marked as the left hand of the 
  character becomes completely black. When in Ket, the character 
  has a –5 to all Charisma based checks and the character is also 
  cursed. For the next three adventures, the character is at –6 on 
  their key ability score. Only a wish or miracle, cast at 20
  th level or 
  higher, can eliminate the curse before its duration has expired. 
  �Ring of the Wind: this silver ring portrays an engraved face on a 
  cloud blowing streams of wind. When activated, the wearer acts as 
  if under the effect of a freedom of movement spell from a 7
  th level 
  caster. Each use of the ring expends one charge. A newly created 
  ring has 50 charges. When all of the charges are expended, the ring 
  becomes a non-magical item.  
   
  Moderate abjuration; CL 7
  th; Forge Ring, freedom of 
  movement; Price 28,000 gp. Frequency: adventure.
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Ket4-07 The Darkeye Hour 
  A Regional Adventure 
  Set in the Ket Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained _____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Ket/594/Normal Scenarios/KET4-07 - The Darkeye Hour (APL 8-12)/KET4-07 - The Darkeye Hour  AR.pdf