TEXT: CC07
  Gothic
  Visions
  by TimoThy K. WicKham
  WiTh The Legendary games arTisTs
  foreWard by cLarK PeTerson
  Gothic
  Visions
  by TimoThy K. WicKham
  WiTh The Legendary games arTisTs
  foreWard by cLarK PeTerson
  Special Edition Release
  Special Edition Release
  Make Your GaMe LeGendarY!
  An illustration book designed to enhance any horror-themed game but especially for use with Legendary Games’ line of   
  Gothic Adventure Path Plug-Ins. Gothic Visions contains full-page and half-page print-ready illustrations from every Gothic Adventure Path  
  product for use as visual aids when running our adventures or using our products in conjunction with campaigns of  your own design. 
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  • 3 •
  Credits
  • 4 •
  An Old School Halloween Present
  BY CLARK PETERSON
  • 5 •
  Welcome to Adventure Path Plug-Ins
  BY JASON NELSON
  • 6 •
  Treasury of the Macabre
  ART BY COLBY STEVENSON
  • 12 •
  Gothic Heroes: Pregenerated Characters
  ART BY HUGO SOLIS; CARTOGRAPHY BY ROB LAZZERETTI
  • 22 •
  The Murmmuring Fountain
  ART BY COLBY STEVENSON; CARTOGRAPHY BY ROB LAZZERETTI
  • 26 •
  The Fiddler’s Lament
  ART BY COLBY STEVENSON
  • 30 •
  Tomes of Ancient Knowledge
  ART BY COLBY STEVENSON
  • 34 •
  Construct Codex
  ART BY COLBY STEVENSON ANd JASON JUTA
  • 42 •
  Bios
  • 43 •
  Legal
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Credits
  Author: Timothy K. Wickham
  Layout and Design: Timothy K. Wickham
  Art: Jason Juta, Hugo Solis, Colby Stevenson
  Cartography: Rob Lazzaretti
  Foreward: Clark Peterson
  Legendary Games Team Members: Clinton Boomer, Jason Nelson, Neil Spicer, Greg A. Vaughan and Clark Peterson
  Special Thanks: Erik Mona, Lisa Stevens, James Jacobs and the Paizo staff and to all the authors of the amazing 
  Carrion Crown Adventure Path!
  About Legendary Games
  Legendary Games is an all-star team of authors and designers, coordinated by Clark Peterson of Necromancer 
  Games, Inc. Legendary Games uses a cooperative, team-based approach to bring you, the Paizo fan, the best  
  expansion material for your game. We are gamers and storytellers first, and we believe that passion shows in  
  our products. So check us out, and Make Your Game Legendary!
  Join the Legendary Games team online at www.makeyourgamelegendary.com
  Visit us on Facebook and follow us on Twitter @legendary_games. 
  Legendary Games is an all star team of authors and designers, founded by Clark Peterson of Necromancer Games, 
  Inc. Legendary Games uses a cooperative, team-based approach to bring you, the Paizo fan, the best expansion mate-
  rial for your game. We are gamers and storytellers first, and we believe that passion shows in our products. So check 
  us out, and Make Your Game Legendary! 
  Visit us on Facebook and follow us on our website at www.makeyourgamelegendary.com. 
  Purchasing Our Products
  You can purchase products from Legendary Games on Paizo’s web store and on DrivethruRPG. Many of our prod-
  ucts are available in both landscape (horizontal) and portrait (vertical) orientations, as well as high-resolution and 
  stripped-down versions to best suit your viewing and printing preferences. 
  Gothic Visions. Copyright 2012, Legendary Games. All rights reserved.
  This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 Edition of the world’s oldest  
  fantasy roleplaying game. The OGL can be found in the Legal page at the end of this product.
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG  
  for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are  
  trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility  
  for more information on the compatibility license.
  Gothic 
  Visions
  Gothic 
  Visions
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  An Old School Halloween Present
  So Halloween was coming around and the guys at Legendary Games wanted to do a little something for the fans.
  Everybody knows I’m old school. Like, First Edition old school. Heck, it’s in the slogan of my original company, 
  Necromancer Games: “Third Edition Rules, First Edition Feel.” I love it. There is just something great about classic 
  gaming. For me it’s not just nostalgia, it’s a connection to the roots of the game we all love. And I really like mix-
  ing old school with a modern twist.
  I wanted to go grognard with our little present. But what to do? So I got to thinking and I also got to talking with 
  Jason and Neil and the other Legendary Games guys and I had an idea. I realized something I loved from the old 
  days had been missing for a long time: the art booklets from the classic modules. You know the ones—the amaz-
  ing Trampier art from Tomb of Horrors, from Hidden Shrine of Tomoachan, Ghost Tower of Inverness and Expe-
  dition to the Barrier Peaks. Those were formative modules for me, and a key part was the art booklets. Those have 
  pretty much disappeared in our modern game. I wanted to find a way to bring them back, or atleast bring back a 
  modern version of them. If you don’t know about this stuff, do yourself a favor and go get a dose of the history of 
  our game from The Acaeum (www.acaeum.com).
  This was my solution. An old school inspired present to you, the Legendary Games fans. This booklet is an updat-
  ed, modern spin on the old art booklets you used to find in the classic modules. Except we are giving it away for 
  free for Halloween!
  Please accept this gift from us in the “spirit” it was intended—and given that the content is from all our Gothic 
  Adventure Path line, I do mean spirit. As in evil spirit with a save or die attack. Now that’s old school. Will 
  saves, everyone!
  Happy Halloween!
  Clark Peterson 
  4
  I
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Welcome to Adventure Path Plug-Ins!
  This product is a part of our line of support materials for extended Adventure Path-style campaign play for use 
  with Paizo’s Pathfinder Roleplaying Game. When you see the “Adventure Path Plug-In” logo at the top of a Legend-
  ary Games product, you can expect it is designed to fit directly with the themes of a particular Adventure Path 
  campaign. The all-star team of designers here at Legendary Games is committed to bringing you—the busy GM 
  or player—the absolute best third party support for your Pathfinder campaign. To deliver on that commitment, 
  we’ve assembled the best of the best of current gaming authors, designers and layout experts so that you can feel 
  comfortable that Legendary Games products will be the most creative, rules-legal and well-designed content you 
  can find. Though Adventure Path Plug-Ins all share a theme with a specific Adventure Path campaign, they are 
  designed to be easily incorporated into your home game regardless of what campaign you may be running. 
  Special Electronic Features
  We’ve hyperlinked this product internally from the Table of Contents and externally with links to the Pathfinder 
  Reference Document, the official online compendium of game rules (when not present there, we also used the 
  d20PFSRD). If it is in the core rulebook, we generally didn’t link to it unless the rule is an obscure one. The point 
  is not to supersede the game books, but rather to help support you, the player, in accessing the rules, especially 
  those from newer books or that you may not have memorized.
  Hey, What’s With the Names?
  You will see us use phrases such as “Gothic Campaign” instead of title of a recent Adventure Path. Or you may see us  
  use the names “The Professor” or “The Professor’s Daughter” or “Immortal Principality” instead of the proper names of  
  specific characters or places from those adventures. There are legal reasons for this. While we can create compatible  
  products under the Open Game License, we still have to be respectful of certain content that Paizo owns. Because we want 
  to be very respectful of their content and work in partnership with them we use these “replacement phrases” for certain 
  content. Plus, this helps the product have a more general appeal to those who may be running a home campaign that fits  
  the same themes. In any event, we are 100% confident you know what we are talking about and will have no problem  
  making the required connection. So enjoy these constructs in your “Gothic Adventure Path,” deadly minions of the  
  “lich-king” and his sinister cultists.
  Jason Nelson
  5
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Treasury
  of the Macabre
  Treasury
  of the Macabre
  Elder Talisman
  II
  II
  6
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Treasury
  of the Macabre
  Treasury
  of the Macabre
  Tomb Tapper
  7
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Electroshock Glove
  Ghost Shackles
  Treasury
  of the Macabre
  Treasury
  of the Macabre
  8
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Rod of the Moon
  Treasury
  of the Macabre
  Treasury
  of the Macabre
  9
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Sanquinary Torque
  Treasury
  of the Macabre
  Treasury
  of the Macabre
  10
  10
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Spinelash
  Treasury
  of the Macabre
  Treasury
  of the Macabre
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  11
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Gothic Heroes 
  Pregenerated Characters
  Gothic Heroes 
  Pregenerated Characters
  BY NEIL SPICER
  wITH THE LEGENdARY GAmES dESIGN TEAm
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Ysabot Vaskel
  Changeling Witch
  III
  III
  12
  12
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Agrimar Vaskel
  Half-Orc Paladin of the Goddess of Valor
  Gothic Heroes 
  Pregenerated Characters
  Gothic Heroes 
  Pregenerated Characters
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  13
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Gothic Heroes 
  Pregenerated Characters
  Gothic Heroes 
  Pregenerated Characters
  Dominnia Vorsaife
  Aasimar Summoner
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  14
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Gothic Heroes 
  Pregenerated Characters
  Gothic Heroes 
  Pregenerated Characters
  Eilinica Ziorec
  Human (Varis.) Cleric of the Goddess of Dreams
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  15
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Gothic Heroes 
  Pregenerated Characters
  Gothic Heroes 
  Pregenerated Characters
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  Ereviss Cierdel
  Elf Bard (Detective)
  16
  16
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Gothic Heroes 
  Pregenerated Characters
  Gothic Heroes 
  Pregenerated Characters
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Jevalt Ardain
  Dhampir Inquisitor
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  17
  17
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  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Gothic Heroes 
  Pregenerated Characters
  Gothic Heroes 
  Pregenerated Characters
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Merenso Kull
  Half-Elf Ranger (Skirmisher)
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  18
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Gothic Heroes 
  Pregenerated Characters
  Gothic Heroes 
  Pregenerated Characters
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Xiuj Hak Leyng
  Human (Tia) Alchemist
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  19
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Gothic Heroes 
  Pregenerated Characters
  Gothic Heroes 
  Pregenerated Characters
  Persimmon
  Familiar
  20
  20
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Gothic Heroes 
  Pregenerated Characters
  Gothic Heroes 
  Pregenerated Characters
  Theodric
  Eidolon
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  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Eronel, Ghost Raven
  IV
  IV
  BY JASON NELSON & CLARK PETERSON
  wITH THE LEGENdARY GAmES dESIGN TEAm
  The Murmuring
  Fountain
  The Murmuring
  Fountain
  22
  22
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  The Murmuring
  Fountain
  The Murmuring
  Fountain
  Antrellus the Mad
  23
  23
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  The Murmuring
  Fountain
  The Murmuring
  Fountain
  Lireia
  24
  24
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  The Murmuring
  Fountain
  The Murmuring
  Fountain
  25
  25
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  by GreG A. VAuGhAn
  with the LeGendAry GAmes desiGn teAm
  the Fiddler’s
  Lament
  the Fiddler’s
  Lament
  Rebec Malevolenti
  V
  26
  26
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  The Fiddler’s
  Lament
  The Fiddler’s
  Lament
  27
  27
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  The Fiddler’s
  Lament
  The Fiddler’s
  Lament
  Alhindri
  28
  28
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  The Fiddler’s
  Lament
  The Fiddler’s
  Lament
  29
  29
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Sarkulis Shards
  by Jason nelson & Clinton J. boomer
  with the legendary games design team
  Tomes of  
  Ancient Knowledge
  Tomes of  
  Ancient Knowledge
  VI
  VI
  30
  30
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Tomes of  
  Ancient Knowledge
  Tomes of  
  Ancient Knowledge
  The Palestone Analects
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  31
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Tomes of  
  Ancient Knowledge
  Tomes of  
  Ancient Knowledge
  Xanthutep Tablets
  32
  32
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Tomes of  
  Ancient Knowledge
  Tomes of  
  Ancient Knowledge
  All Flesh & Form by Flame Made Ash
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  33
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  by Jason nelson
  with the legendary games design team
  Construct  
  Codex
  Construct  
  Codex
  Bloodthirsty Manikin
  VII
  VII
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  34
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Tomes of  
  Ancient Knowledge
  Tomes of  
  Ancient Knowledge
  Dirge Organ
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  35
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Construct 
  Codex
  Construct 
  Codex
  Gothic Gargoyle
  Crowflight Carriage
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  36
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Construct 
  Codex
  Construct 
  Codex
  Living Crematory
  37
  37
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Construct 
  Codex
  Construct 
  Codex
  Stained Glass Knight
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  38
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Construct 
  Codex
  Construct 
  Codex
  Morgech, Executor
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  39
  
  Gothic Visions: special edition Release
  TimoThy K. WicKham
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Construct 
  Codex
  Construct 
  Codex
  Morgech, Griever
  40
  40
  
  ©2012 Legendary Games. Permission granted to photocopy this page for personal use only.
  Construct 
  Codex
  Construct 
  Codex
  Morgech, Ravager
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  Gothic Visions: special edition Release
  TimoThy K. WicKham
   Bios
  VIII
  VIII
  Clark Peterson, founded Necromancer Games, Inc., and 
  has the distinction of being the first person to make use of 
  the Open Game License and release content compatible with 
  Third Edition with his free, ENnie-award winning adventure, 
  The Wizard’s Amulet. Clark produced a number of key third 
  party products for Third Edition, from the famed Creature 
  Collection and Relics and Rituals with Sword and Sorcery 
  Studios, to the indispensible Tome of Horrors series. He wrote 
  a large number of classic “First Edition Feel” adventures, from 
  to The Tomb of Abysthor and Bard’s Gate to Rappan Athuk, the 
  world’s deadliest dungeon crawl. Clark has had the pleasure 
  of working with Gary Gygax on Necropolis, Flying Buffalo 
  on The Wurst of Grimtooth’s Traps and the honor of bringing 
  Judges Guild’s Wilderlands of High Fantasy and City State of 
  the Invincible Overlord to the Third Edition rules. An expert 
  on the Open Game License, Clark has been a tireless supporter 
  of open gaming. Clark is also an outspoken advocate for the 
  classic “old school” heart of gaming. A friend and supporter 
  of Paizo since its inception, Clark served as a judge for several 
  years on Paizo’s RPG Superstar competition. Legendary Games 
  is Clark’s latest venture—an all-star team of authors and 
  designers assembled to bring you the best third party support 
  for the Pathfinder Roleplaying Game. 
  Jason Nelson, started professional RPG writing in 2002 
  with the Save My Game and Behind the Screen gamemastering 
  advice columns for Wizards of the Coast, then broadening into 
  writing adventures for Dungeon (“Practical Magic” and “Man 
  Forever”) and several articles for Dragon. In 2008, he made the 
  final four in Paizo’s inaugural RPG Superstar competition, and 
  since then has been a regular contributor to Paizo’s adventure 
  paths, including End of Eternity for Legacy of Fire, War of the 
  River Kings for Kingmaker, and The Hungry Storm for Jade 
  Regent. In addition to adventure writing, Jason has co-authored 
  10 Pathfinder Chronicles and Companion sourcebooks and has 
  written major sections of the Ennie-award winning Pathfinder 
  Chronicles Campaign setting, Gamemastery Guide, Advanced 
  Player’s Guide, Bestiary 2, Ultimate Magic, and Ultimate Combat. 
  A devoted Christian, husband, and father, and a proud gamer 
  since 1981, Jason loves to bring hardcore old-school stylings 
  alongside inventive new creations to his contributions to Paizo 
  and is excited to be bringing the same high-concept, high-
  action, high-adventure attitude to Legendary Games.
  Neil Spicer won Paizo Publishing’s second annual design 
  contest for RPG Superstar in 2009, going on to write the 
  acclaimed Pathfinder adventure module, Realm of the Fellnight 
  Queen. After joining Paizo’s talented pool of freelancers, 
  he followed that success with consistent contributions to 
  their Pathfinder Adventure Paths, penning the Kingmaker 
  adventure, Blood for Blood; the Serpent’s Skull adventure, 
  Sanctum of the Serpent God; and the gothic vampire adventure 
  Ashes at Dawn for the Carrion Crown Adventure Path. He also 
  co-authored material to enhance the Pathfinder Campaign 
  Setting in Paizo’s Guide to the River Kingdoms and recently-
  released Rival Guide. Neil returned to RPG Superstar in 2011 
  as a guest judge, helping select that year’s Top 32 competitors 
  while offering unrivaled encouragement and feedback through 
  every round of the contest. Prior to writing for Paizo, Neil 
  wrote a variety of d20 products for third-party publishers and 
  co-authored a softcover supplement called the Future Player’s 
  Companion for d20 Future through The Game Mechanics and 
  Green Ronin Publishing. He joins Legendary Games with an 
  interest in creating new, innovative products for the Pathfinder 
  Roleplaying Game and looks forward to doing so alongside a 
  dream team of industry veterans and rising superstars.
  Timothy K. Wickham, some college students go to Cancun 
  for Spring Break, while others discover Role-Playing Games. 
  Tim... belongs to the second group. After finishing his 
  education he moved to the Pacific Northwest for the coffee 
  and stayed for a career. When he’s not pushing the limits of 
  the Print/Pixel divide he enjoys long walks with his 90 pound 
  “puppy” and culinary alchemy with his wife, Kate. At this very 
  moment he is engrossed in the latest Design Problem (ahm, 
  ‘Challenge’) and is honored for the opportunity to give form to 
  the fiction at your game table.
  Colby Stevenson is a freelance illustrator who resides deep 
  within the forests of Connecticut. His attraction to dark worlds 
  and the diabolic creatures that reside in them has dragged him 
  into the realm of RPGs headfirst! Completing numerous private 
  commissions for avid Pathfinder gamers, Warcraft fans and 
  everything in-between, he soon moved onto Paizo Publishing’s 
  web fiction illustrating such stories as Lord of Penance and 
  Guns of Alkenstar. Colby has now found himself locked within 
  the dank, dungeons of Legendary Games conjuring up images 
  and nightmares for the gaming world to feed upon. When not 
  drawing dragons, succubi or elves, Colby can be found working 
  on Music/Audio Production or reciting quotes from such films 
  as Aliens and Star Wars.
  Jason Juta is a freelance  illustrator working mainly  in the 
  fantasy and historical publishing fields. His notable clients 
  include Wizards of the Coast, Fantasy Flight Games, Paizo 
  Publishing, Alderac Entertainment and Catalyst Game 
  Labs. He has worked on properties ranging from Star Wars, 
  Dungeons and Dragons, and Shadowrun to Lord of the Rings, 
  Pathfinder, and Warhammer 40,000.
  Hugo Solis, also known as Butterfrog, found his love of RPGs 
  in 1990 when he miraculously encountered the Dark Sun 
  boxed set at his local game store–no mean feat in Guadalajara, 
  México! Hugo resides in Mexico with his patient wife, who is 
  his toughest art critic, and their two Schnauzers. He followed 
  the dark and bloody career of a GM and eighteen years later 
  began illustrating character artwork for the fans on the Paizo 
  Boards. Shortly thereafter he created the award winning 
  Wayfinder fanzine with Liz Courts as a way to bring the Paizo 
  fan community to a whole new level. Hugo now does freelance 
  
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  illustration and cartography for many companies including 
  Paizo Publishing, 4 Winds Fantasy, Open Design, Rite 
  Publishing, SKR Games, among others, and is now pleased 
  to join the Legendary Games team of all-stars, while secretly 
  hoping they won’t find out the big mistake they are making…
  Robert Lazzaretti started as an intern at Game Designers 
  Workshop where he basically took on illustrating all of the 
  maps because no one else in the art department really enjoyed 
  drawing them. After working on Dangerous Journeys, Traveller, 
  Twilight 2000 and Challenge Magazine for a couple of years, He 
  was hired by TSR to join the Cartography Department. Almost 
  immediatly, he was put to the task of designing maps for the 
  new Planescape setting. Rob has created maps for almost every 
  Role playing game world over the past 18 years.
  Greg A. Vaughan cut his professional adventure-design teeth 
  writing in Dungeon Magazine for Paizo Publishing with his 
  first adventure Tammeraut’s Fate.  Since then he has continued 
  to write for Paizo, being featured in every one of their 
  Pathfinder Adventure Paths to date, as well as doing work for 
  Wizards of the Coast, Green Ronin, Sinister Adventures, and 
  assisting in the creation of Frog God Games with Bill Webb of 
  Necromancer Games fame. He now joins the all-star cadre of 
  Legendary Games put together by Clark Peterson—legendary 
  himself as the other half of Necromancer Games.
  Clinton J. Boomer, known to his friends as ‘Booms,’ resides 
  in the quaint, leafy, idyllic paradise of Macomb, Illinois, where 
  he attended 4th grade through college. He began writing before 
  the time of his own recollection, predominantly dictating 
  stories to his ever-patient mother about fire-monsters and 
  ice-monsters throwing children into garbage cans. He began 
  gaming with the 1993 release of Planescape, which shaped his 
  Jr. High years, was first published professionally in the Ennie 
  Award-winning Pathfinder Chronicles Campaign Setting from 
  Paizo Publishing after placing in the Final Four of Paizo’s 
  inaugural RPG Superstar! competition, and currently devotes 
  a full 99.9% of his waking hours to thinking about fantasy-
  adventure in general or ninjas, more specifically. Boomer is 
  a writer, filmmaker, gamer and bartender; his short comedic 
  films, the “D&D PHB PSAs,” have over 3900 subscribers on 
  YouTube and and have been viewed more than a million times. 
  A member of the WereCabbages creative guild, a frequent 
  freelance contributor to Rite Publishing, Sean K. Reynolds 
  Games, Paizo Publishing, Reality Deviants Press, Zombie 
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  Open Content: Subject to designation as Product Identity (see below), the only portion of this 
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  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the 
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Gothic Visions © 2012, Legendary Games; Author Timothy Wickham.  
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, 
  Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  
  CC07
  Gothic
  Visions
  by TimoThy K. WicKham
  WiTh The Legendary games arTisTs
  Gothic
  Visions
  by TimoThy K. WicKham
  WiTh The Legendary games arTisTs
  Special Edition Release
  Special Edition Release
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Legendary Games/Gothic Horror/CC07 - Gothic Visions.pdf