TEXT: www.ninjaburger.com
  
  This 8-page comic is an introduction to the N.B. Crew comic (as featured on the Ninja Burger website) as 
  well as an introduction to the Ninja Burger 2nd Edition Role-Playing Game, which uses the Prose Descriptive 
  Qualities (PDQ) game engine from Atomic Sock Monkey Press. Below each comic page you will find that page 
  translated into PDQ stats and rolls, as it might occur if it were happening within a Ninja Burger game session.
  Ninja Burger: The RPG, its contents (except for the PDQ System) and the Ninja Burger logo are © and ™ 2006 æthereal FORGE – All Rights Reserved. 
  Ninja Burger is a registered trademark of æthereal FORGE. The N.B. Crew and its characters are © Rocco D. Commisso. The PDQ System is used under license 
  from Chad Underkoffler; the following materials are not necessarily endorsed in any way by Chad Underkoffler, nor is he in any way responsible for the 
  content of these materials unless specifically credited. ©2005 Chad Underkoffler – All Rights Reserved. Except for purposes of review, no portions of this work 
  (save those specified) may be reproduced by any means without the permission of the relevant copyright holders.
  
  ninja burger
  
  For the purposes of this introductory adventure, 
  Dougna and Steve have the following Qualities:
  Dougna the Chef
  QUALITIES: Average [+0] Ninja, Good [+4] Chef, Good 
  [+2] at Using Sharp Things, Good [+2] at Handling Stress, 
  Poor [-2] Temper. 
  Steve the Deliverator
  QUALITIES: Average [+0] Ninja, Good [+2] Ninja Magic, 
  Good [+2] Deliverator, Good [+2] at Fleeing, Good [+2] 
  Video Game Trivia, Poor [-2] Cowardly. 
  Time flows in Scenes and Turns. A Scene is an 
  entire conflict situation, starting with an Initiative roll 
  and ending with the situation being resolved. 
  The above panels represent one Scene, beginning 
  with Steve winning Initiative (more on that later) 
  Steve opts to do nothing but sit in his chair on his 
  turn, leaving Dougna all the opportunity in the world 
  to toss Steve into the basement on his own turn. 
  With the situation completely resolved, the scene 
  ends. A new scene begins when a new conflict situation 
  presents itself. In this example, that will occur on the 
  very next page.
  
  www.ninjaburger.com
  
  Steve heads into the basement, rather unwillingly. 
  Wandering down the creaky basement stairs isn’t hard, 
  but it’s kind of dark, so there’s some risk involved. 
  This will require some Task Resolution.
  This is what the PDQ system calls a Simple 
  Situation, and the Dispatcher does not wish to bog 
  down the game on such a simple task. Instead, she 
  just compares Steve’s Ninja Quality [Average] to the 
  Difficulty Rank of the stairs [Poor]. 
  Since Steve’s rank is higher, he succeeds in the task 
  automatically, and makes it safely to the bottom of the 
  staircase, where further danger awaits.
  Beside the furnace is a sign, but it’s kind of hard to 
  read in the shadows. This starts as a Simple Situation, 
  so the Dispatcher compares Steve’s Ninja Quality 
  [Average] to the Difficulty Rank of reading the sign in 
  the shadows [Average]. It’s a tie.
  This escalates into a Complicated Situation. Steve’s 
  player rolls 2d6 and adds any modifiers (in this case, 
  Ninja [0]. To succeed, he must match or beat the Target 
  Number of the task’s Difficulty Rank. Steve’s player 
  rolls a total of 8; the Difficulty is a 7. Steve succeeds, 
  and thus he can read the sign.
  Unfortunately, Steve disregards the warning.
  
  ninja burger
  
  Steve is not like most Deliverators. He has learned a 
  trick or two in his short career, and has picked up a bit 
  of Ninja Magic.  Ninja Magic can work (at least) two 
  different ways in the Ninja Burger RPG, depending on 
  the desire of the Dispatcher. 
  In less realistic worlds where magic is flashy and 
  showy, it can have major effects visible to everyone. 
  In more realistic worlds where magic is less visible, its 
  effects are more internally focused. 
  The world of the N.B. Crew has a Realism rating of 
  +2, which means that in this world, Ninja Magic will 
  have Flashy effects.
  Ninja Magic theory is based on nine hand signs, 
  called the Kuji-In. However, the renegade Steve has 
  learned a tenth hand sign - Utsushi. Utsushi consists 
  of the index and middle finger held up, with the ring 
  and pinky finger curled inward beneath the thumb.
  The Focus effect (not used here) is to allow the ninja 
  to copy any action done in the previous turn, using the 
  same result (including die roll), with a -2 Downshift.
  The Flashy effect is to generate 1d6 “copies” of the 
  ninja. These copies have all the original’s skills and 
  personality, but take a -2 Downshift on all actions. 
  They last for the duration of the Scene.
  
  www.ninjaburger.com
  
  Steve makes his getaway and runs upstairs, quickly 
  gathering up a quantity of wood, nails and other tools 
  and boarding up the entrance to the basement. The 
  PDQ system generally allows players to have access to 
  whatever reasonable tools their skills will allow, and 
  the Dispatcher decides that in this situation (based on 
  the world’s Realism rating of +2) it will be funny to 
  allow Steve to do this.
  This is a Complicated Situation, so Steve’s player 
  rolls 2d6 and adds in any relevant qualities (of which 
  there are none). His result is a 7, and the Dispatcher 
  assigns that number to the makeshift door.
  Meanwhile, the Dispatcher decides that down in 
  the basement, the Fire Demon makes quick work of 
  the two ninja copies. 
  Here, the Dispatcher could choose to roll out the 
  entire combat, but really, it makes more sense here to 
  pick up the pace and stick with the players. The copies 
  have served their purpose as a distraction, after all.
  The Dispatcher has the Fire Demon compare its 
  Fire Demon Quality Rank of 13 to the door’s rank of 7. 
  The Fire Demon obviously wins, and smashes easily 
  through the planks of wood.
  
  ninja burger
  
  The Dispatcher opts to treat this as a new Scene, 
  so Dougna, Steve and Caldo the Fire Demon all 
  determine Initiative. Typically this is done without 
  rolling by simply comparing relevant Qualities. Here, 
  Steve and Dougna’s Ninja Qualities [+0] are compared 
  to Caldo’s Fire Demon Quality [+6], and Caldo wins.
  Caldo rears back and slams the first target he sees, 
  which happens to be Dougna. As this involves direct 
  conflict between parties, it is a Conflict Situation, 
  which means both sides roll 2d6 and add in any 
  relevant Qualities or Modifiers. Caldo gets a 7 on the 
  dice, and adds his Fire Demon Quality of +6, for a 13.
  Dougna’s player rolls 2d6 and gets a result of 6. 
  The Dispatcher allows him to add in Dougna’s Chef 
  Quality of +4 since the battle is taking place in the 
  kitchen, which gives Dougna a total of 10. As this is less 
  than Caldo’s 13, Dougna takes 3 Ranks of Damage.
  Each Rank of Damage represents a -2 Downshift 
  applied to Dougna’s Qualities. Thus, Dougna must 
  reduce his Qualities by a total of -6. He opts to reduce 
  his Chef, Using Sharp Things and Handling Stress 
  Qualities by -2 each. As he still has Qualities that are 0 
  or higher, he is still conscious.
  However, now it’s Steve’s turn (see next page).
  
  www.ninjaburger.com
  
  Steve rolls 2d6 and gets a result of 11. Not bad! But 
  Steve’s adds in his Video Game Trivia [+2] Quality 
  and gets a bonus +2 Upshift for Acting Ninja, as he 
  describes a super ninja flying kick directly to the Fire 
  Demon’s weak spot. This total of 15 is compared to 
  Caldo’s defense of 11 (a roll of 5, plus his Fire Demon 
  Quality [+6]), and Caldo takes 4 Ranks of Damage.
  Caldo is only a medium-sized Fire Demon (how 
  could he fit in the furnace otherwise?) so he only has a 
  total of 6 Ranks, all in Fire Demon. Taking 4 Downshifts 
  of -2 puts his Fire Demon Quality at Poor [-2], which 
  means he is Knocked Out of the Conflict. Steve wins!
  As has been explained, the N.B. Crew’s World has 
  a Realism rating of +2. It also has a Violence Rating 
  of 0. With a VR Rating of V0, R2, the Dispatcher 
  decides that combat is non-fatal except under extreme 
  circumstances. This means that – as is the case in most 
  Ninja Burger settings – all Damage Ranks taken during 
  a Scene is recovered when the Scene ends, as long as 
  the threat of Danger is removed (if danger looms, the 
  healing is limited to 1d6 Ranks per person).
  Dougna and Caldo recover from their wounds, and 
  everyone gets back to work doing what it is that they 
  do best – serving Ninja Burger’s customers!
  
  ninja burger
  
  For more games that use the 
  PDQ system, check out...
  NiNja Burger: the rPg 
  2ND eD. Features...
  • Over 100 pages of funny, fast-
  paced action, ideal for both one-shot 
  “Beer & Pretzels” gaming as well as 
  longer campaigns
  • The PDQ system, a game engine 
  designed for evocative simplicity, 
  speed and flexibility in play, as seen 
  in the award-winning Monkey Ninja 
  Pirate Robot and Truth & Justice
  • Fully-customizable character 
  creation, with five suggested jobs for 
  quick-play action. Be a Ninja Driver, 
  Chef, Deliverator, or even a master of 
  Ninja Magic! 
  • San Francisco – A complete city 
  setting for all your Ninja Burger 
  adventures
  • An 8-page starting adventure, 
  plus four 2-page mini-deliveries
  LearN more at www.NiNjaBurger.com
  
SOURCE: textdata/thevault/Ninja Burger (PDQ)/2nd edition/NB Crew - Between a Grill and a Hot Place.pdf