TEXT: Adaptable Worksheet for Snake in the Grass 
  05/15/2001 
   
  General Notes: This worksheet will allow you to play the module Snake in the Grass as 
  a Geoff regional tournament. The changes have been kept to a minimum to reduce 
  workload on the DM, but are necessary for the appropriate flavor. Note that the Triad 
  reserves the right to edit, amend, or extend this worksheet at anytime. Please contact the 
  Triad to make sure you are in possession of the latest version. All questions regarding this 
  worksheet can be addressed to Brian Lamprecht (blampy@mb2.betterbox.net) and they 
  will be answered in as timely a manner as possible. 
  The changes will be presented in the following format: Encounter x, Page y, 
  Column a, Paragraph b. It may be best to make notes in the margin of the adventure or 
  use any other method to help you best remember the changes. 
   
  Adventure Summary and Background (replaces the same on page 3):  
   
   
  This version of the scenario has been adapted for play in the Geoff Region.  The 
  villain in this scenario, Malendril, is a spy for the Scarlet Brotherhood.  Malendril has 
  spent several years infiltrating the power structure of Hochoch, becoming an important 
  figure on the Town Council of Hochoch.  He has been using his position to keep 
  Hochoch in a weakened condition so that more of the Brotherhood can have time to 
  infiltrate the political structure of the Grand Duchy.  Towards this end, Councilor 
  Malendril has been leaking information to orc and goblin raiders operating out of the 
  dimwood forest.  He has been giving them information about vital caravans and 
  information relating when and where military patrols will be when these caravans are due 
  to arrive.   
   
  A minor government official, Relmar, has recently found out that Malendril is a 
  spy.  Relmar is the halfling scribe to Siwan merch Llyneth, the Council Elder.  Being of 
  weak moral character and having amassed quite a gambling debt with the Midnight 
  Ravens, Relmar attempted to blackmail Malendril.  Instead of paying Relmar off, 
  Malendril just captured and tortured him to find out the extent of the Relmar’s 
  knowledge.  Relmar has the foresight to leave behind a note containing the information 
  about Malendril's spying where his housekeeper would find it if he didn’t return safely 
  home by morning.  However, he quickly broke under torture and revealed its location, 
  whereupon Malendril easily retrieved it and destroyed the evidence.  In the meantime, he 
  confined the unfortunate Relmar to a basement cell. 
   
  Being the resourceful halfling, Relmar managed to escape.  Now terrified of the 
  man who gleefully tortured him, Relmar went to ground in a hidey-hole in the poor 
  quarter of the city rather than daring to publicly accuse Malendril.  This all happened 
  three days ago. 
   
  Malendril now needs to find and dispose of Relmar, before he tells anyone what 
  he knows.  Malendril has used his contacts to put out word that Relmar is a traitor and 
  that he’s the one responsible for leaking information to the bandits.  His quarry is now a 
  wanted man, but Malendril needs to be certain that those who find Relmar in order to 
  “bring him to justice” will not find and disclose the truth about Malendril himself.  In 
  order to further destroy Relmar’s reputation and poison minds against him, Malendril 
  
  decided to frame him for a brutal murder.  He kidnapped Relmar’s girlfriend, took her to 
  Relmar’s house, and tortured her to death there.  This bloody outrage has ensured that 
  Relmar has no friends left, and nobody who will be willing to give him the benefit of the 
  doubt if he claims to be innocent of treason. 
   
  To complicate matters for Relmar, when he reached the poor quarter he ran into 
  some of the Midnight Ravens.  When they demanded their money and threatened his life 
  he spilled his guts about Malendril and begged them to spare him.  The Midnight Ravens 
  are now holding Relmar prisoner while attempting to blackmail Malendril.  Yesterday, 
  Malendril was told to send some money to a certain man at a certain tavern in order to 
  save his reputation.  As the adventure opens, he has decided to dupe some adventurers 
  into going to do his dirty work for him.  
   
  Module Changes: 
   
  Change every reference of Relmar’s Secretary to Relmar’s girlfriend. 
   
  Change every reference to Lord Malendril to Councilor Malendril. 
   
  Change every reference of Relmar’s Race to halfling. 
   
  Change every reference of the Bobcat’s to the Midnight Ravens. 
   
  Player Introduction:  
   
  Pg 4: Column 1: Paragraph 9: 
   
   
  ..separately on the main road leading to the city Hochoch.. 
   
  Encounter 1: 
  Pg 5: Column 1: Paragraph 3: 
   
  ..the road is 10 feet wide and the land is hilly but clear.. 
   
  Pg 5: Tiering Information: 
   
  Keep the stats the same for each tier, change the race to orcs. 
   
   
  Pg 6: Column 1: Paragraph 2: 
   
   
  Corsten is a half-orc that goes around to different bandit camps to 
  disseminate the information. 
   
   
  Pg 6: Column 1: Paragraph 2: 
   
   
  He has a permit to be carrying alcohol to Hochoch. 
   
   
  Pg 6:  Column 2: Paragraph 1: 
   
   
  The patrol is a mixed group of Army of Liberation and Army of 
  Retribution soldiers.  Soldiers of neither group will tolerate unwarranted hostility or 
  comment towards the other.  Jerrina and Wellerin will quickly come to the others aid if 
  negative comments from the PC’s warrant it. 
   
   
  Jerrina is a member of the Army of Retribution. 
  Wellerin is a member of the Army of Liberation and a priest of 
  Heironeous. 
   
   
  
  Encounter 5: 
   
   
  Pg 12: Column 1: Paragraph 3 
   
   
   
  This is not actually the headquarters of the Midnight Ravens, rather it is house run 
  to profit from drinking and gambling.  Radaban is the leader of this group, but is 
  blackmailing Malendril unbeknownst to the higher ups in the Midnight Ravens in an 
  attempt to gain favor in the organization with his success. 
   
  Encounter 8: 
   
   
  Pg 22: Column 1: Paragraph 7: 
   
   
  Since Malendril is a Councilor it will be difficult for the PC’s to convince 
  anyone of his wrong doing without any solid evidence.  It is doubtful that the PC’s would 
  be able to get in to see any of the council members and notify them.  Any guards or 
  military that are notified will warn the PC’s that the charges they are making are quite 
  serious and could get the PC’s into trouble if they cannot be proven.  If the PC’s can 
  provide reasonable evidence at this point, then Siwan merch Llyneth will be notified and 
  will call for the detainment of Malendril until clerical spells can be used to ascertain the 
  truth about Malendril involvement with the bandit raids.  If they cannot provide adequate 
  evidence then they will be turned away.  
   
   
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Geoff/591/Geoff, Gran Duchy of Snake In The Grass Adaption.pdf