TEXT: Shadowhunters Version 4.0 
  Vigilantes dedicated to making sure that the dead stay that way 
   
  A Gran March Meta-Campaign Organization written by Pete Winz and the Gran March Triad 
   
  Organization Alignment(s)   
   
  Any 
  PC Organization: 
  Yes 
   
  The strangers came to town about a week after the first grave was found dug up.  They 
  took one look and said to stay inside if we didn’t want to end up as ghoul food.   Old 
  Silam didn’t believe ‘em and he went about that night like there was nothin’ to worry 
  about.  The rest of us did exactly as they said after Silam was found the next morn with 
  his face chewed off.  We burnt his body and all the others they brought in from the 
  graveyard that day.  All rotted they was, but with wicked long teeth and claws.  Haven’t 
  had a problem since. 
  - Barch Lanthon, resident of the hamlet of Stokesbury in Barony Malthinius 
   
  Undead have been an ongoing problem for Gran March since its founding.  The greatest threat comes 
  from the shadows that reside in the Dim Forest, but wherever humans dwell, the undead come to feast 
  upon their living flesh.  The government and Army do what they can to combat the menace, but 
  concerned citizens also band together to take care of matters themselves.  One such group has come to 
  be known as the Shadowhunters.  
   
  Philosophy and Credo 
   
  The Shadowhunters are dedicated to the eradication of all undead in Gran March.  They cooperate with 
  local authorities when possible and operate within the law as much as they can, but they are willing to do 
  whatever is necessary to complete their mission.  Most members have lost a friend or loved one to the 
  depredations of the undead and their unrelenting hatred drives them on. 
   
  Important Dates, Holidays & Ceremonies 
   
  The Shadowhunters celebrate no particular holidays and do not perform any special ceremonies. 
   
  History 
   
  The Shadowhunters originally formed when a band of adventurers lost a companion to a shadow in the 
  Dim Forest in 577 CY, shortly after the first trade road was built.  They approached the Warden of the Dim 
  March to see what he would do and were quite unsatisfied when he told them that the shadows were too 
  numerous and the Dim Forest too vast to do anything about the situation.  They dedicated themselves to 
  hunting shadows from that day forth.  As they learned how to deal with their foes, their reputation grew 
  and new members were recruited.  In time, they came to the attentions of others far away from the Dim 
  Forest, who pleaded with the Hunters of the Dim (as they were then known) to come help them with their 
  undead problems.  As they began to eradicate the stalkers of the night farther and farther from the Dim 
  Forest, they became known by their current title, the Shadowhunters.   
   
  Organizational Groups 
   
  The group is organized primarily as a number of teams who take responsibility for wiping out the scourge 
  of the unliving in a given area.  One of the still-living original members (known collectively as “The First”) 
  must approve any prospective candidate, but that’s merely a formality for anyone interested in joining who 
  can show that he or she is aware of the danger involved and possesses the skills to combat it.  In addition 
  to the teams, individual members travel more widely to deal with minor problems directly and collect 
  
  information to relay reports of bigger problems back to the leaders so that one of the teams can be sent 
  in. The currently operating teams, listed in the order of their formation, are as follows: 
   
  • 
  The Hunters of the Dim – This group is the legacy of the original team, still operating primarily in 
  the Dim Forest.  Anthel Lightbringer, a priest of Pelor and one of The First, leads this team. 
   
  • 
  The Hunters of the Moors – This group patrols the edges of the Rushmoors, protecting the 
  citizens of Gran March from the ghouls, ghasts, and other nasties that dwell there.  Lillin Uthalni, 
  another of The First, leads this team. 
   
  • 
  The Hunters of Hookhill – The sewers, cellars, and graveyards of large cities can hide many a 
  creature of the night.  Cirol the Stout (named for both his bravery in facing the foe and for his 
  large girth) leads this team. 
   
  • 
  The Hunters of Shiboleth – This group is also dedicated to removing the undead that tend to 
  congregate near large food supplies.  Thorne, another of The First, leads this team. 
   
  • 
  The Hunters of the Plains – This group patrols the small towns, villages, and hamlets that dot 
  the plains of Barony Malthinius.  They occasionally venture into the Dim Forest, but mostly leave 
  such expeditions to the Hunters of the Dim.  Raneld Cartman, a priest of Pholtus, leads this team. 
   
  • 
  The Hunters of the Hills – Deep in the Lorridges are hidden the occasional barrow of the Ur-
  Flan that has lain undisturbed through the ages, harboring ancient evil that seeks to draw the life 
  from the unfortunates who stumble upon them.  The Hunters of the Hills seek out rumors of such 
  places in order to quench the undead fires that lie within once and for all.  Hargitta Hairfoot, 
  another of The First, leads this team. 
   
  • 
  The Hunters of the Mountains – The isolated passes and valleys of the Lortmils hide many an 
  undead creature that seeks to avoid the attentions of the living while plotting its nefarious deeds.  
  The Hunters of the Mountains seek in return to bring the light of justice to their hidden redoubts to 
  burn their existence forever from the Oerth.  Gorthag Ungart, the last of The First, leads this 
  team. 
   
  Day-to-Day Activities 
   
  The Shadowhunters seek out tales of creatures of the night, scout out their hidden lairs, and bring about 
  their final demise.  They dedicate their lives to training for and carrying out these goals.  They seek to 
  learn the ways of the undead with the intention of identifying them, tracking them to their lairs, and 
  eliminating them. 
   
  Headquarters/ Major Power Centers 
   
  With the exceptions of the groups in Hookhill and Shiboleth, the various teams are almost constantly on 
  the move and rarely stay long in one place (unless there are signs of undead about that they have not yet 
  located and destroyed).  The teams in Hookhill and Shiboleth maintain houses where traveling members 
  may stay or make reports to get passed along to the other groups. 
   
  Allies 
   
  The Shadowhunters are friendly to both the churches of Pelor and of Pholtus, in their capacities as 
  lightbringers and destroyers of the undead.  Members of both faiths belong to the group and the churches 
  provide some small support to their mission.  Although no current leaders of the Shadowhunters are 
  followers of Ehlonna (Ehlenestra), her believers have also given aid in the past. 
   
   
  
  Rivals 
   
  Some friction exists between the Shadowhunters and the government of Gran March.  The Hunters have 
  acted hastily on a number of occasions, breaking laws in their zeal to carry out their mission.  There are 
  also some hard feelings due to the embarrassment caused by a vigilante group usurping the authority of 
  the government and bringing aid to the people where it would or could not. 
   
  Foes 
   
  The undead. 
   
  Heraldry/ Symbol 
   
  The group has no official heraldry or symbol. 
   
  General Requirements  
   
  To join the Shadowhunters, a person must have a +5 Base Attack Bonus or be able to cast 3rd level spells 
   
  Benefits 
   
  Those who are members of the Shadowhunters in good standing have the following benefits: 
   
  • 
  Access to the following feats: 
   
  o 
  Defenders of the Faith: Heighten Turning 
   
  o 
  Masters of the Wild: Supernatural Blow 
   
  • 
  Access to the following alchemical equipment: 
   
  o 
  Arms and Equipment Guide:  
  bullet, priest’s 
  ghost oil 
  gravebane 
   
  • 
  Members have access to the following magic items as per the Living Greyhawk Campaign 
  Sourcebook: 
   
  o 
  Dungeon Master’s Guide: 
  phylactery of undead turning 
  scroll of restoration  
  wand of lesser restoration  
   
  • 
  Members have access to the following armor / shield / weapon enhancements: 
   
  o 
  Armor and Shield Enhancements:  
  � 
  From the Dungeon Master’s Guide: 
  ghost touch 
   
  o 
  Weapon Enhancements:  
  � 
  From the Dungeon Master’s Guide: 
  disruption 
  ghost touch 
  holy 
  undead bane  
  
   
  Costs 
   
  Members are expected to devote at least six weeks out of each year to the duties of the group either by 
  serving as a member of one of the teams or as a roving scout and information gatherer (6 TU per year). 
   
   
  References 
   
  The following are useful references with regard to this metaorganization in Living Greyhawk: 
   
  • 
  Any of the Builder Books referenced above. In order to use any of the prestige classes or feats 
  listed above, players must bring a copy of the book that contains them to the table.  
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Gran March/temp/Gran_March_Shadowhunters_4.0.pdf