TEXT: GCP
  GCP
  Guild Companion
  Publications Ltd
  Guild Companion
  Publications Ltd
  Creature Law
  Creature Law
  Pu bl ic  Pl ay t e st
  Pu bl ic  Pl ay t e st
  
  Creature Law
  Public Playtest-Only Version 2.0
  For Registered Playtesters Only
  Copyright Aurigas Aldebaron LLC 2015. Produced, published 
  and distributed by Guild Companion Publications Ltd.
  Rolemaster Creature Law Copyright © 2015 Aurigas Aldebaron LLC. Produced, published and 
  distributed by Guild Companion Publications Ltd. All rights reserved. Playtesters may print 
  one copy from the pdf solely for the purposes of playtesting. All other reproduction, selling 
  and (re)distribution of this work is strictly and expressly forbidden without written permission 
  from Guild Companion Publications Ltd.
  Iron Crown Enterprises, I.C.E., ICE, Rolemaster, Rolemaster Classic, Rolemaster Standard 
  System, Rolemaster Fantasy Role Playing and all products related thereto, are all trademark 
  and copyright © properties of Aurigas Aldebaron LLC, Charlottesville, Virginia 22902 USA. 
  All rights reserved. Material derived from Rolemaster and associated products is used in this 
  product under license from Aurigas Aldebaron.
  Guild Companion Publications Ltd is registered in England and Wales under No 7094505. 
  Registered office: 37 Fulbourn Road, Cambridge, ENGLAND, CB1 9JL
  Director: Nicholas HM Caldwell
  
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  Creature Law
  1. 
  Introduction ................................................................................................................................ 7 
  1.1. 
  Rolemaster ........................................................................................................................................ 7 
  Die Rolls ........................................................................................................................................................................................8 
  Unmodified Rolls (UM) .........................................................................................................................................................9 
  Optional Rules ............................................................................................................................................................................9 
  Power Level .................................................................................................................................................................................9 
  1.2. 
  The Basics.......................................................................................................................................... 9 
  2. 
  Creatures ................................................................................................................................... 11 
  2.1. 
  Classification................................................................................................................................... 11 
  Creature Category................................................................................................................................................................... 11 
  Creature Type ........................................................................................................................................................................... 11 
  Creature variety ....................................................................................................................................................................... 12 
  2.2. 
  Archetypes....................................................................................................................................... 12 
  Defensive ................................................................................................................................................................................... 14 
  Discipline ................................................................................................................................................................................... 17 
  Hybrid spell user ..................................................................................................................................................................... 20 
  Offensive .................................................................................................................................................................................... 23 
  Semi spell user ......................................................................................................................................................................... 26 
  Skills ............................................................................................................................................................................................ 29 
  Spell user .................................................................................................................................................................................... 32 
  Stealth .......................................................................................................................................................................................... 35 
  2.3. 
  Power level ...................................................................................................................................... 39 
  2.4. 
  Stats .................................................................................................................................................. 40 
  2.5. 
  Skills ................................................................................................................................................. 40 
  OB ................................................................................................................................................................................................. 40 
  DB ................................................................................................................................................................................................. 41 
  Hits................................................................................................................................................................................................ 41 
  PP .................................................................................................................................................................................................. 41 
  Skills ............................................................................................................................................................................................ 41 
  Spell Casting ............................................................................................................................................................................. 41 
  2.6. 
  Talents ............................................................................................................................................. 42 
  3. 
  Creature Statistics .................................................................................................................... 43 
  3.1. 
  Stat block ......................................................................................................................................... 43 
  3.2. 
  Stat Block Explanation ................................................................................................................. 44 
  Adjudicating criticals on non humanoids ..................................................................................................................... 49 
  
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  4. 
  Creature Talents ...................................................................................................................... 66 
  4.1. 
  Talent  categories ........................................................................................................................... 66 
  Attack .......................................................................................................................................................................................... 67 
  Defense ....................................................................................................................................................................................... 67 
  Form ............................................................................................................................................................................................. 67 
  Movement .................................................................................................................................................................................. 67 
  Senses .......................................................................................................................................................................................... 67 
  Miscellaneous........................................................................................................................................................................... 67 
  4.2. 
  Talent action times ......................................................................................................................... 67 
  4.3. 
  Talent table ..................................................................................................................................... 68 
  5. 
  Animals ................................................................................................................................... 110 
  5.1. 
  Aerial..............................................................................................................................................110 
  5.2. 
  Amphibians ...................................................................................................................................112 
  5.3. 
  Birds ...............................................................................................................................................113 
  5.4. 
  Carnivores .....................................................................................................................................115 
  5.5. 
  Dinosaurs.......................................................................................................................................119 
  5.6. 
  Domesticated.................................................................................................................................121 
  5.7. 
  Herbivores .....................................................................................................................................124 
  5.8. 
  Invertebrates.................................................................................................................................128 
  5.9. 
  Megafauna.....................................................................................................................................132 
  5.10. 
  Omnivores .................................................................................................................................133 
  5.11. 
  Reptiles ......................................................................................................................................135 
  5.12. 
  Water .........................................................................................................................................139 
  6. 
  Artificials ................................................................................................................................ 145 
  6.1. 
  Constructs .....................................................................................................................................145 
  6.2. 
  Cultivated Creatures ...................................................................................................................147 
  6.3. 
  Golems ...........................................................................................................................................151 
  7. 
  Elementals .............................................................................................................................. 154 
  Elemental theory .................................................................................................................................................................. 154 
  7.1. 
  True Elementals ...........................................................................................................................155 
  7.2. 
  Elemental Creatures ....................................................................................................................159 
  7.3. 
  Elemental Races ...........................................................................................................................162 
  8. 
  Extra Planar Creatures ........................................................................................................ 164 
  8.1. 
  Agothu Servants ...........................................................................................................................164 
  8.2. 
  Agothu Elders ...............................................................................................................................167 
  8.3. 
  Champions ....................................................................................................................................169 
  8.4. 
  Chaos..............................................................................................................................................172 
  
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  8.5. 
  Genies .............................................................................................................................................174 
  8.6. 
  Lords ..............................................................................................................................................177 
  8.7. 
  Other Demons ...............................................................................................................................180 
  8.8. 
  The Pales .......................................................................................................................................190 
  The world of the First Pale .............................................................................................................................................. 190 
  The world of the Second Pale ......................................................................................................................................... 191 
  The world of the Third Pale ............................................................................................................................................ 192 
  The world of the Fourth Pale .......................................................................................................................................... 192 
  The world of the Fifth Pale .............................................................................................................................................. 193 
  The world of the Sixth Pale ............................................................................................................................................. 193 
  The Last Pales ....................................................................................................................................................................... 194 
  Common across the Pales................................................................................................................................................. 195 
  8.9. 
  Visitors ...........................................................................................................................................197 
  8.9. 
  The Void ........................................................................................................................................206 
  Elf Demons............................................................................................................................................................................. 207 
  Man Demons ......................................................................................................................................................................... 209 
  Demons Of Might ................................................................................................................................................................ 210 
  8.10. 
  Warrior Demons ......................................................................................................................212 
  9. 
  Fell Creatures ........................................................................................................................ 215 
  Combat notes ......................................................................................................................................................................... 215 
  Movement notes ................................................................................................................................................................... 215 
  Age Effects ............................................................................................................................................................................. 216 
  9.1. 
  Basilisks .........................................................................................................................................216 
  9.2. 
  Dragonkin .....................................................................................................................................217 
  9.3. 
  Great Drakes ................................................................................................................................220 
  9.4. 
  Lesser Drakes ...............................................................................................................................227 
  9.5. 
  Wyrms ...........................................................................................................................................229 
  10. 
  Fey........................................................................................................................................ 231 
  10.1. 
  Fairy ...........................................................................................................................................231 
  10.2. 
  Occupational Fey .....................................................................................................................234 
  10.3. 
  Rural Fey...................................................................................................................................235 
  11. 
  Monsters ............................................................................................................................. 238 
  11.1. 
  Aerial .........................................................................................................................................238 
  11.2. 
  Land ...........................................................................................................................................250 
  11.3. 
  Water .........................................................................................................................................263 
  12. 
  Plants ................................................................................................................................... 267 
  12.1. 
  Animated Plants .......................................................................................................................267 
  
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  12.2. 
  Poisonous Plants ......................................................................................................................269 
  12.3. 
  Trapping Plants .......................................................................................................................272 
  13. 
  Races .................................................................................................................................... 274 
  13.1. 
  Anthropomorphs .....................................................................................................................274 
  13.2. 
  Centaurs ....................................................................................................................................277 
  13.3. 
  Giant ..........................................................................................................................................279 
  13.4. 
  Goblinoid ...................................................................................................................................285 
  13.5. 
  Humanoids ................................................................................................................................287 
  13.6. 
  Insectoids ...................................................................................................................................296 
  13.7. 
  Reptilians ..................................................................................................................................298 
  13.8. 
  Trolls ..........................................................................................................................................300 
  13.9. 
  Were creatures .........................................................................................................................302 
  Transformation ..................................................................................................................................................................... 303 
  Disease vs. Curse ................................................................................................................................................................. 303 
  Greater Lycanthropes ......................................................................................................................................................... 303 
  14. 
  Undead ................................................................................................................................ 307 
  “Killing” the Undead ......................................................................................................................................................... 307 
  “Becoming” Undead .......................................................................................................................................................... 308 
  14.1 
  Black Reaver .................................................................................................................................308 
  14.2. 
  Corporeal ..................................................................................................................................309 
  14.3. 
  Incorporeal ...............................................................................................................................315 
  14.4. 
  Liches .........................................................................................................................................327 
  14.5. 
  Semi undead .............................................................................................................................330 
  14.6. 
  Skeletons....................................................................................................................................330 
  14.7. 
  Vampires ...................................................................................................................................336 
  15. 
  Appendix ............................................................................................................................. 341 
  16. 
  Creating Creatures ........................................................................................................... 342 
  16.1. 
  The basics ..................................................................................................................................342 
  Level ......................................................................................................................................................................................... 342 
  Archetype ................................................................................................................................................................................ 342 
  Category .................................................................................................................................................................................. 342 
  Type........................................................................................................................................................................................... 342 
  Variety ...................................................................................................................................................................................... 343 
  16.2. 
  Building a creature ..................................................................................................................343 
  Designing the creature. ...................................................................................................................................................... 343 
  Setting the factors ................................................................................................................................................................ 344 
  Archetype table ..................................................................................................................................................................... 344 
  
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  Stat scores ............................................................................................................................................................................... 344 
  Skill scores ............................................................................................................................................................................. 344 
  Talents ...................................................................................................................................................................................... 345 
  Spells......................................................................................................................................................................................... 345 
  Individualizing ...................................................................................................................................................................... 345 
  17. 
  Modifying existing creatures ........................................................................................... 346 
  17.1. 
  Changes .....................................................................................................................................346 
  Level ......................................................................................................................................................................................... 346 
  Archetype ................................................................................................................................................................................ 346 
  Stats ........................................................................................................................................................................................... 347 
  Background Talents and Flaws ...................................................................................................................................... 347 
  Improved Standard Abilities ........................................................................................................................................... 347 
  Swapping Standard Abilities .......................................................................................................................................... 347 
  Modification guidelines .................................................................................................................................................... 347 
  Magic items ............................................................................................................................................................................ 348 
  Armor type ............................................................................................................................................................................. 348 
  Attacks ..................................................................................................................................................................................... 348 
  Defenses .................................................................................................................................................................................. 349 
  Movement ............................................................................................................................................................................... 349 
  Senses ....................................................................................................................................................................................... 349 
  Combining Creature Categories, Types and Varieties ......................................................................................... 349 
  Average the stats .................................................................................................................................................................. 349 
  Assign an appropriate level and archetype ............................................................................................................... 349 
  Adjudicate which talents it retains ............................................................................................................................... 350 
  Recalculate DP ..................................................................................................................................................................... 350 
  18. 
  Encounters .......................................................................................................................... 351 
  18.1. 
  Balance ......................................................................................................................................351 
  18.2. 
  Circumstances ..........................................................................................................................351 
  Accessibility .......................................................................................................................................................................... 352 
  Dangerous terrain ................................................................................................................................................................ 352 
  Ambush .................................................................................................................................................................................... 352 
  18.3. 
  Misadjudication .......................................................................................................................352 
  18.4. 
  Encounter tables ......................................................................................................................352 
  19. 
  Listing.................................................................................................................................. 353 
  
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  1. Introduction 
   
  The Rolemaster system provides players with an exciting and varied way of creating characters of all 
  walks of life and from cultures and races real and imagined. The Gamemaster (GM) never was provided 
  these tools, until now. RMU Creature Law (CrL). Using a modular system, where creatures are made 
  essentially from certain building blocks and the necessary math is precalculated. Each creature now has 
  the potential to become as individual as a Player Character, ready to be used as either minions employed 
  by the campaign villain or as the important, one-off, Non Player Character the players will get their 
  information from. CrL will allow GMs to modify any and all creatures to suit any taste, campaign style 
  and Power Level. 
  CrL will expand the ways that a creature is detailed in such areas as Skills, RRs and movement modes 
  and other talents. Each Creature’s scores are based on its Level and Archetype. An archetype is like an 
  Arms & Character Law (A&CL) profession. The archetype basically diverts Development Points (DP) to 
  predetermined skills, making it possible to create more diverse Creature builds, making Offensive 
  Archetypes good at performing attacks and bad at learning and casting spells and Spellcaster Archetypes 
  bad at learning martial skills and good at learning magical skills and spells. Archetypes simplify 
  upgrading creatures by providing precalculated paths of development for each level of basically a neutral 
  race: the Human. 
  Using Race as a an add-on bonus for Stats and Skills and reserving DP for purchasing needed and 
  interesting Talents. CrL also uses a new way of organizing the Creatures, based on their Category, Type 
  and Variety, making finding a specific creature much easier and faster. This also ties in strongly with 
  creature talents and descriptions and many creatures have been rearranged according to their abilities. 
  CrL provides creatures builton the same principles as Player Characters and makes them on par with each 
  other, making them balanced. Keep a tight rein on the Power Level to tip the scales to either side. 
   
  I wanted to specifically thank Mariana Vassileva for putting me up to writing a book, although not this 
  one in particular. Then there's my old gaming buddies Edwin van de Wal, Colin Haddon and Yuri 
  Karman, whose input and feedback in the old days provided me with a solid knowledge base and a liking 
  for GMing. Also my new gaming groups; Hayo Timmerman, Ronald Oude Nijhuis, Hans de Groot, 
  Daniel Sievers, Bram Derksen, Erik van Brug, Jeffrey Potman, Arnold Visser, and Maik van der Meer, 
  Marco Drop, Erik Schimmel. They have been providing me with hours of fun and a sounding board for 
  my ideas. Also I wanted to thank Aaron Smalley as he has been testing creatures for me in the early 
  stages and providing both feedback and motivation to go on. Dan Henry and Matt Hanson for challenging 
  me to be my best and Nicholas Caldwell for somehow giving me the opportunity. 
  Lastly I need to express gratitude to my girlfriend Katja Fisscher and my family for their love and 
  support. 
   
  1.1. Rolemaster 
  Rolemaster is a revision of Iron Crown Enterprise’s original Rolemaster game system published in 1982. 
  Rolemaster was original designed to be used as a complete fantasy role-playing (FRP) system or as 
  individual modular components. This new version is no different, providing a modular and easy to modify 
  
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  core system that can be built upon to create a detailed RPG rule set for any setting. There are four core 
  books: 
  Arms & Character Law (A&CL) contains all the core rules in three parts. Character Law contains a set 
  of rules for creating rich and detailed characters with a complete and comprehensive skill system, as well 
  as optional talents that can be used to enrich characters further. Arms Law contains rules for tactical 
  combat amongst individuals and small groups using a detailed simulation of weapons and armor. Its 
  detailed combat system covers the mechanics of attacks from weapons and animals to elemental attacks. 
  Colorful critical and fumble results make every combat interesting and memorable. Gamemaster Law 
  offers helpful guidance to Gamemasters, as well as rules and guidelines for adding setting rules such as 
  creating races, cultures, and professions. Poison, disease, and other hazards that may come up in play are 
  also covered. 
  Creature Law (CrL) contains stats for hundreds of monsters and fantastical creatures. As fantasy 
  settings are often home to a variety of beasts, Creature Law contains rules for creating new ones for new 
  and unusual settings. 
  Spell Law (SL) is a magic system with thousands of spells organized into three realms of magic. This 
  provides characters with a wide variety of spell-using options for all types of professions. Spells are 
  organized into lists, which are related in theme. 
  Treasure Law (TL) is a book of treasure, equipment and commerce; an important part of any RPG. 
  Rules for crafting mundane objects as well as magical items are included along with the Alchemist 
  profession. 
  Die Rolls 
  2 – 20 (2d10): Roll two dice and add the two results to obtain a result between 2 and 20. 
  1 – 100 (d100): Rolemaster primarily uses two 10-sided dice to get a result between 1 and 100, referred to 
  as ‘percentiles’. Each of the 10-sided dice gives a result between 0 and 9 — one die is treated as the 
  “tens” die and the other as the “ones” die. These may be distinguished by color or other marking (in 
  which case it must be made clear which die is to be read as the tens before rolling; a fixed convention for 
  your gaming table is recommended), or one may use a pair of percentile dice where one is marked "10, 
  20, 30, ... , 00". (It is also possible to roll a novelty hundred-sided die, but most gamers find these 
  impractical.) Thus a random result between 01 and 100 (a “00” is treated as 100) is obtained. 
  1 – 100 Open-ended (d100OE): An open-ended roll means that there is no absolute minimum or 
  maximum. First make a 1-100 roll; a roll of 96-00 indicates that the dice are rolled again and the result 
  added to the first roll. If the second roll is 96-00, then a third roll is made and added, and so on until a non 
  96-00 roll is made. The total sum of these rolls is the result of the open-ended roll. 
  If the first roll is a 01-05 the dice are rolled again and the result subtracted from the first roll. If the second 
  roll is 96-00, then a third roll is made and subtracted, and so on until a non 96-00 roll is made. The total 
  
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  of these rolls is the result of the low open-ended roll. A roll of 01-05 on anything other than the first roll 
  does not cause one to roll again. 
  Some rolls, such as attacks and spell casting rolls are open-ended high only, which means that a 01-05 on 
  the first roll has no effect. These rolls instead have unmodified ‘fumble’ or ‘failure’ ranges. 
  Example: The GM asks a player to make an open-ended roll, and the initial roll is a 99 (thus between 96 
  and 100). A second roll is made with a result of 96, so a third roll is made with a result of 04. Thus, the 
  high open-ended roll that the GM requested is a 199 (= 99 + 96 + 04). 
  Example: The GM asks a player to make an open-ended roll, and the initial roll is a 04 (thus between 01 
  and 05). A second roll is made with a result of 97 (thus between 96 and 00), so a third roll is made, 
  resulting in a 03. Thus, the low open-ended roll that the GM requested is a -96 (= 04 - 97 - 03). 
  Unmodified Rolls (UM) 
  Certain results on some rolls indicate an immediate effect and no modifications are considered. These 
  rolls are marked with a “UM.”, such as “01-04 UM” For example, all weapon attacks result in a fumble if 
  the initial unmodified d100OE roll falls within the fumble range of the weapon. If a roll falls into the UM 
  range, then no modifiers are applied to the roll and the unmodified result is applied (such as a fumble). 
  Optional Rules 
  In these rules, you will see rules separated out in boxed text, like the box this text is in. Boxed rules are 
  optional or advanced rules, you can ignore them if you choose and the rules will work fine as is. These 
  rules apply or do not apply at the GM’s discretion, so if you are a player ask the GM if any particular 
  boxed text rule is being used. 
  Power Level 
  Rolemaster is a very open role-playing game, and is built that way on purpose to allow for a wide variety 
  of gaming experiences to be possible within the rules. Power level can vary widely between two gaming 
  groups, or even between two different campaigns run by the same GM. Rule elements may be over-
  powered and game breaking in one campaign, but necessary or even casual elements in another campaign. 
  In order to allow for a broad range of power levels, the power levels listed below are used in some 
  sections of the rules to identify more powerful elements, to help GMs decide what they want to allow in 
  play. The GM may even decide to use different power levels in different parts of the rules, such as using a 
  Heroic power level for generating characters but an Average power level when dealing with magic. 
  1.2. The Basics 
  Action Point (AP): Each talent will have its own indication for how much activity it uses up. This will be 
  defined as the type of action being performed, to match the AP costs in RM A&CL. 
   
  Archetype is the basis for the development of a monster's skills, and it affects everything: skill totals, OB, 
  DB, Fatigue, etc.  
  
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  Creature Category:  Creature base race: giving some core scores, such as life span, extra DP, Healing 
  Rate, RR, perhaps even some base Stat bonuses. Examples: Undead, Race. 
   
  Creature Type: A subdivision of the Creature Category, a set of add-on abilities, to be bought by a 
  creature using DP to narrow down its race. Examples: Vampire, Greater giant. 
   
  Creature Variety: Sub category of the Creature Type. It narrows down the exact species and will indicate 
  the last talents and flaws to be developed, before a creature can be classified as an adult. After that they 
  don't have to buy abilities anymore, but still can of course. Examples: Lesser vampire, Stone giant. 
   
  Development Points (DP): 50 DPs are awarded each Level to any and all Creatures. All Creatures also 
  receive 50 DP to buy their culture and 50 DP to buy their racial talents and abilities. Higher Level 
  Creatures will have spent more DP and logically have an advantage over lower Levels. It does not really 
  matter how the DP have been spent, on Skills, on Talents, or other abilities, just that they have been spent. 
  Having Creatures pay for their ability in the same currency and giving them the same amount to spend at 
  each level, allows Characters to be compared one on one with the creatures. This will benefit any GMing 
  style out there. 
   
  Stats: In Rolemaster, the stat bonuses vary from Creature to Creature, but based on the Archetype we can 
  assume some basics. The Archetype needs specific stats to be at a specific level for the Archetype to be 
  effective in their field. The Stat tables, including emulation of how they would change over Levels, 
  appear in the Archetype table. For simplicity’s sake, Creature Law uses the resulting bonus and any racial 
  or individual deviation may modify this.  
   
  Talents: Every Creature is blessed to some extent with talents to improve its survival. Talents represent 
  abilities beyond the human norm. They are very diverse, ranging from Prodigy II [+10 Stalking] for a 
  bonus to Stalk/ Hide to Elemental Cone IV [Lightning, Lightning ball, 5’, 1’D/ lvl, 1/ 3 rnds, 50x/ day] 
  breath weapon. Depending on how powerful the Talent is, it costs a certain amount of DP. 
   
  Flaws: Every Creature has some vulnerabilities or areas where it is not as strong. Some creatures might be 
  Uncoordinated I [+1 category penalties for current pace] or suffer extra damage from elements via 
  Elemental Susceptibility [Heat, +1 Size]. Flaws can be added and the creature could be stronger in other 
  areas because of the DP gained in acquiring the flaw. 
   
   
  
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  2. Creatures 
  2.1. Classification 
  Creature Law assigns each Creature a classification based on its basic abilities and its more advanced 
  talents. The classification is made up of 3 parts; Creature Category, Creature Type, and Creature Variety. 
  View this classification as a multi-part race and the creature will fit right in the RM A&CL system. The 
  classification also allows GMs to easily find the creature they are looking for. 
  Creature Category 
  First, there is the creature category, an overarching creature type that begins to define that creature. 
  Typical creature categories are animals and undead. In this example, animals have certain qualities that 
  need to be present to define it as an animal, such as quadrupedal, or more movement, special adaptations 
  to survival; such as camouflage, or special digestive tracts and teeth and they are not very bright, living 
  only by instinct. Undead can be defined by being dead, but still walking around, their enormous physical 
  prowess, taking less damage due to their dead flesh, and most have some ability to sustain their necessary 
  energy by draining it from the living. This is useful in making new creatures, because talents and abilities 
  tend to define a creature. It also aids in looking up certain creatures, or building adventures around certain 
  areas. Graveyards tend to have more undead and strange worlds are populated by demons.  
  The categories begin to set a basis for designing creatures and acts like a determination system, used in 
  modern biology. By specifying more exactly which creature you are modifying, the more precisely its 
  talents will be known. This is not an exact science, however, and GMs may need to change some talents 
  to suit their needs. 
  The categories might actually overlap when it concerns, for example, an undead animal. Both the 
  category abilities seem to stack. Some don't make sense, such as a zombified horse with an herbivorous 
  digestive tract, so these can be ignored, but for the untrained eye, the horse looks like a normal horse, 
  until it is approached and it suddenly turns around to begin to shamble for your brains. Category abilities 
  are very broad in scope and allow for a lot of tweaking, and only give an indication of what is needed for 
  all creatures in the category. 
  Each category has the basic abilities, common for all those creatures that fall into it and start to define a 
  common theme in a group of creatures. Giants, centaurs, and humans all fall in the Race category, while 
  all normal animals, including dinosaurs and giant normal fauna, are also in one category together. 
  Creature Type 
  Creature type is more specialized than creature category, more narrowly defining the creature within its 
  category. It represents talents as they will be used by the creature instead of indicating broad strokes. The 
  Type will be adding specific ones that are needed to fill out the creature and should be kept in mind when 
  designing the variety, because the variety will likely dictate the tiers of the talents and the direction a 
  creature grows. Animals are typed according to where they reside, most of the time, such as land, sea, and 
  air animals. They receive such type of abilities as they need, such as mode of locomotion (hooves, 
  flippers, or wings) and specialized survival tools and weapons. These include things like heightened 
  senses, such as a dog's nose, or python's infrared sensor pits. Creature types narrow down the category 
  abilities, in scope, but might also add completely new ones that more closely define the creatures within. 
  
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  Creature variety 
  Creature Variety is a sub category of the Creature Type and is the final point in determining the specific 
  creature. Varieties usually are specifications of power within a group, adding Levels and perhaps talents 
  to the Creature Type. Sometimes they are subdivisions in a Creature Type that are completely different 
  species. Mostly the variety indicates the final few abilities that are added and changed from the broader 
  specifications, between certain groups in the Creature Type. For example Lycanthropes come in several 
  shapes and sizes, classified according to their base animal and whether it is a lesser, or greater variety 
  among their species. Lesser varieties tend to have fewer invulnerabilities and fewer stat changes and less 
  chance to affect someone with the disease, while the greater Variety is even allowed to choose whether to 
  inflict the disease at all. Demons can be from the Void or the Pales, or other outer-worldly places, 
  altogether, but then diversify in many different Varieties according to their plane of origin, or the origin 
  of their souls. Creature variety is the last stage in developing a creature’s basic abilities and maybe 
  defines tiers that the creature has in the various talents ascribed to it and add things like feats, stat 
  bonuses, racial hits and resistances. Each variety will have slightly different abilities, defining the creature 
  precisely. 
  2.2. Archetypes 
  An archetype is a profession from the RM A&CL that has been developed from level 1 to level 50. The 
  archetypes are taken from popular culture, based on Rolemaster’s professions. Each archetype has several 
  well developed skills, plus some lesser skills, and each archetype is rated according to combat statistics 
  and spell use in its own section below. The basic idea is that given a level, the GM may look in the tables 
  and read off the archetype's OB, DB, skills and spells for that level as the basis for creating his own 
  monsters and modifying the existing ones. These values are the basis for other modifications due to 
  special abilities, talents and/or special and item bonuses and leave room for a lot of variation. The 
  Archetypes specify Stats, Skills and other essential statistics according to the standard rules. For every 
  Archetype there is also a spells and PP development category, but it does not need to be used by every 
  Character and Creature.  
  The Archetypes are more or less a framework and might be used to come up with monsters on the fly. 
  The GM can pick up a desired Archetype's table and read from the required Level row all the values of 
  the abilities for an average, unmodified Creature of that Level and Archetype. Throw in some Talents and 
  he has an encounter at his fingertips, or an NPC on the fly. Using this, every Creature may take on a more 
  varied role. Stone giant tribes may be filled with lots of Offensive Archetypes, but the tribe might be led 
  by a Stealth Archetype and have a shaman with the Spell user Archetype. This occurs usually only among 
  intelligent Creatures, of course, but as an example lions are divided in males, who do all the fighting 
  against real threats and are considered Offensive Archetypes, and females, that do all the hunting and will 
  use their Stealth Archetype abilities to catch their prey. When they've cornered a particularly vicious bull, 
  the males might be called in to finish it with brute strength. Most monsters are suitable only for one 
  Archetype, due to specialization of their abilities in one area. Such monsters and also normal animals 
  should not be assigned different Archetypes, because they will lose effectiveness and thus be less likely to 
  survive, unless the GM has a special reason for doing so. Sometimes it is desirable to have a different 
  Archetype on a particular monster. Mixing a vampire with a Spell user Archetype would be fun for the 
  GM, as would a Discipline Archetype on a war troll. 
  The various Archetypes that will be used in Creature Law are classified according to their area of 
  expertise. The skills here are listed according to RM A&CL categories, where they would develop in the 
  listed categories, the specializations they favor at their highest development rate counting down to the 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 13 
   
  lowest development rate for secondary skills, that are the slowest to develop. We mention only the 
  general skill categories, instead of skill specializations, because the archetypes are meant to fill many 
  niches. GMs need to do some work to adapt them to their own campaigns, so the Archetypes will fit any 
  campaign style. 
   
  Developing an Archetype is much like developing a full character sheet, except a lot of the work has 
  already been done. The various costs and how to spread the development points to get the most beneficial 
  outcome have already been calculated and worked into the tables for archetypes. In that sense; Archetypes 
  are not Professions, but they present the GM with a way of figuring an optimized development for non-
  player characters, creatures and monsters alike. Instead of making minor decisions and doing all the 
  calculations, the final results can be read from each Archetype sheet. This is especially useful for creating 
  the "Average Joe" creature. 
  Making more specific Creatures requires a little more attention, but the numbers can be based on the 
  general Creature and then tuned more finely. The GM may create young of a certain monster by looking 
  up a lower Level. Leaders and significant individuals should be assigned higher Levels than the base 
  Creature, or as has been suggested; an entirely different Archetype. 
  The Archetypes are guidelines, not a system with rigid rules. This was done on purpose, to allow fast and 
  fully free creativity, not limiting the GM in any way. This means that any numbers mentioned here can be 
  changed as the GM sees fit, it is however recommended to stick to the general guidelines, to avoid 
  unbalancing changes. The most important example would be the PP and spells results. Every Archetype 
  has a result falling in those categories, but they represent merely that; if a Creature of that Archetype 
  chose to develop spells, he could have developed this much spell ability. To balance out the spells option, 
  simply reduce the number of primary and secondary skills that can be assigned. This does not apply to 
  those Archetypes with the words: Spell user in their name. 
  Below is a summary of each archetype, together with all considerations and the tables that are used to 
  create them. 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 14 
   
  Defensive 
  This Archetype is bent on survival. It uses every trick in the book to avoid damage, repair it quickly, and avoid incoming damage. Most 
  harmless animals are of this type, as are Creatures with fewer innate abilities of inflicting damage. OB will be mediocre to low, but its DB is 
  its focus, if the creature is truly dedicated. Usually this Creature has an inaccessible lair, fast and agile locomotion and no defensive weaponry 
  of note. 
  Stat: Quickness (Qu) and Agility (Ag) 
  Skill categories: 
  Primary: Awareness, Gymnastic and Movement 
  Secondary: Subterfuge and Environmental 
  Tertiary: Combat Training, Medical and Social 
  Spells will be mostly defensive and damage repair spells, but also plenty of miscellaneous spells. 
  Roles: They do not take much responsibility for others. They will flee before they are confronted and when confronted they will look for 
  escape. Normal animals, timid creatures, weaklings and runts belong to the defensive archetype. They are prey; the hunted and as such will 
  evade violence and confrontation. 
   
  Skills 
   
   
   
   
   
   
   
   
  Stats  
   
   
   
   
   
   
   
   
   
   
  lvl 
  Att 
  Att2 
  DB shield/ 
  AD 
  Body 
  dev 
  Prime 
  skill 
  Secondary 
  skill 
  Power 
  dev 
  Spells 
  Talent DP 
  Ag 
  Co 
  stat 
  Co 
  Em 
  In 
  Me 
  Pr 
  Re 
  Qu 
  SD 
  St 
  1 
  5 
  5 
  3 
  5 
  6 
  5 
  0 
  0 
  10 
  0 
  50 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  2 
  10 
  5 
  6 
  15 
  18 
  5 
  0 
  0 
  20 
  0 
  51 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  3 
  15 
  10 
  9 
  20 
  24 
  10 
  0 
  0 
  30 
  1 
  52 
  0 
  0 
  1 
  0 
  0 
  1 
  1 
  0 
  0 
  4 
  20 
  10 
  12 
  30 
  36 
  15 
  0 
  0 
  40 
  1 
  53 
  0 
  0 
  1 
  0 
  0 
  1 
  1 
  0 
  0 
  5 
  25 
  15 
  15 
  35 
  42 
  15 
  5 
  1 
  50 
  1 
  54 
  1 
  0 
  1 
  1 
  0 
  1 
  1 
  1 
  0 
  6 
  30 
  15 
  18 
  45 
  54 
  20 
  5 
  1 
  60 
  2 
  55 
  1 
  0 
  2 
  1 
  0 
  2 
  2 
  1 
  0 
  7 
  35 
  20 
  21 
  50 
  60 
  25 
  5 
  1 
  70 
  2 
  56 
  1 
  0 
  2 
  1 
  0 
  2 
  2 
  1 
  0 
  8 
  40 
  20 
  24 
  56 
  68 
  25 
  5 
  1 
  80 
  2 
  57 
  1 
  0 
  2 
  1 
  0 
  2 
  2 
  1 
  0 
  9 
  45 
  25 
  27 
  59 
  72 
  30 
  5 
  1 
  90 
  3 
  58 
  1 
  0 
  3 
  1 
  0 
  3 
  3 
  1 
  0 
  10 
  50 
  25 
  30 
  65 
  80 
  35 
  5 
  2 
  100 
  3 
  59 
  1 
  0 
  3 
  1 
  0 
  3 
  3 
  1 
  0 
  11 
  53 
  30 
  33 
  68 
  84 
  35 
  5 
  2 
  110 
  3 
  60 
  2 
  0 
  3 
  2 
  0 
  3 
  3 
  2 
  0 
  12 
  56 
  30 
  36 
  74 
  92 
  40 
  5 
  2 
  120 
  4 
  61 
  2 
  0 
  4 
  2 
  0 
  4 
  4 
  2 
  0 
  13 
  59 
  35 
  39 
  77 
  96 
  45 
  5 
  2 
  130 
  4 
  62 
  2 
  0 
  4 
  2 
  0 
  4 
  4 
  2 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 15 
   
  14 
  62 
  35 
  42 
  82 
  103 
  45 
  5 
  2 
  140 
  4 
  63 
  2 
  0 
  4 
  2 
  0 
  4 
  4 
  2 
  0 
  15 
  65 
  40 
  45 
  84 
  106 
  50 
  5 
  3 
  150 
  5 
  64 
  2 
  0 
  5 
  2 
  0 
  5 
  5 
  2 
  0 
  16 
  68 
  40 
  48 
  88 
  112 
  53 
  5 
  3 
  160 
  5 
  65 
  2 
  0 
  5 
  2 
  0 
  5 
  5 
  2 
  0 
  17 
  71 
  45 
  51 
  90 
  115 
  53 
  5 
  3 
  170 
  5 
  66 
  3 
  0 
  5 
  3 
  0 
  5 
  5 
  3 
  0 
  18 
  74 
  45 
  54 
  94 
  121 
  56 
  5 
  3 
  180 
  6 
  67 
  3 
  0 
  6 
  3 
  0 
  6 
  6 
  3 
  0 
  19 
  77 
  50 
  57 
  96 
  124 
  59 
  5 
  3 
  190 
  6 
  68 
  3 
  0 
  6 
  3 
  0 
  6 
  6 
  3 
  0 
  20 
  80 
  50 
  60 
  100 
  130 
  59 
  10 
  4 
  200 
  7 
  69 
  3 
  0 
  6 
  3 
  0 
  6 
  7 
  3 
  0 
  21 
  82 
  53 
  63 
  101 
  132 
  62 
  10 
  4 
  210 
  8 
  70 
  3 
  0 
  6 
  3 
  0 
  6 
  8 
  3 
  0 
  22 
  84 
  53 
  66 
  103 
  136 
  65 
  10 
  4 
  220 
  8 
  71 
  3 
  0 
  6 
  3 
  0 
  6 
  9 
  3 
  0 
  23 
  86 
  56 
  69 
  104 
  138 
  65 
  10 
  4 
  230 
  8 
  72 
  4 
  0 
  7 
  4 
  0 
  7 
  9 
  3 
  0 
  24 
  88 
  56 
  72 
  106 
  142 
  68 
  10 
  4 
  240 
  9 
  73 
  4 
  0 
  7 
  4 
  0 
  7 
  10 
  3 
  0 
  25 
  90 
  59 
  75 
  107 
  144 
  71 
  10 
  5 
  250 
  9 
  74 
  4 
  0 
  7 
  4 
  0 
  7 
  11 
  3 
  0 
  26 
  92 
  59 
  78 
  109 
  148 
  71 
  10 
  5 
  260 
  10 
  75 
  4 
  0 
  8 
  4 
  0 
  8 
  12 
  3 
  0 
  27 
  94 
  62 
  81 
  110 
  150 
  74 
  10 
  5 
  270 
  10 
  76 
  4 
  0 
  8 
  4 
  0 
  8 
  13 
  3 
  0 
  28 
  96 
  62 
  84 
  112 
  154 
  77 
  10 
  5 
  280 
  10 
  77 
  4 
  0 
  8 
  4 
  0 
  8 
  14 
  3 
  0 
  29 
  98 
  65 
  87 
  113 
  156 
  77 
  10 
  5 
  290 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  30 
  100 
  65 
  90 
  115 
  160 
  80 
  10 
  6 
  300 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  31 
  101 
  68 
  90 
  116 
  162 
  82 
  10 
  6 
  310 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  32 
  102 
  68 
  90 
  118 
  166 
  82 
  10 
  6 
  320 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  33 
  103 
  71 
  90 
  119 
  168 
  84 
  10 
  6 
  330 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  34 
  104 
  71 
  90 
  121 
  172 
  86 
  10 
  6 
  340 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  35 
  105 
  74 
  90 
  122 
  174 
  86 
  15 
  7 
  350 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  36 
  106 
  74 
  90 
  124 
  178 
  88 
  15 
  7 
  360 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  37 
  107 
  77 
  90 
  125 
  180 
  90 
  15 
  7 
  370 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  38 
  108 
  77 
  90 
  127 
  184 
  90 
  15 
  7 
  380 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  39 
  109 
  80 
  90 
  128 
  186 
  92 
  15 
  7 
  390 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  40 
  110 
  80 
  90 
  130 
  190 
  94 
  15 
  8 
  400 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  41 
  111 
  82 
  90 
  131 
  192 
  94 
  15 
  8 
  410 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  42 
  112 
  82 
  90 
  133 
  196 
  96 
  15 
  8 
  420 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  43 
  113 
  84 
  90 
  134 
  198 
  98 
  15 
  8 
  430 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 16 
   
  44 
  114 
  84 
  90 
  136 
  202 
  98 
  15 
  8 
  440 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  45 
  115 
  86 
  90 
  137 
  204 
  100 
  15 
  9 
  450 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  46 
  116 
  86 
  90 
  139 
  208 
  101 
  15 
  9 
  460 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  47 
  117 
  88 
  90 
  140 
  210 
  101 
  15 
  9 
  470 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  48 
  118 
  88 
  90 
  142 
  214 
  102 
  15 
  9 
  480 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  49 
  119 
  90 
  90 
  143 
  216 
  103 
  15 
  9 
  490 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
  50 
  120 
  90 
  90 
  145 
  220 
  103 
  20 
  10 
  500 
  10 
  78 
  5 
  0 
  8 
  5 
  0 
  8 
  15 
  3 
  0 
   
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 17 
   
  Discipline 
  The way to survival for this Archetype is through control of its own body. It will be highly skilled in combat using its own body weaponry and 
  also its defense is high. As for spells: this Archetype relies on skills that reproduce magical effects, so they are not really Spell users. Some 
  might learn a few spells, at the cost of losing several Skills. 
  Stat: Self Discipline (SD) and Strength (St) 
  Skill categories: 
  Primary: Body Discipline and Combat Training 
  Secondary: Gymnastic, Mental Discipline and Social 
  Tertiary: Awareness, Brawn and Subterfuge 
  Spells: Those that possess some spells use them to supplement their other skills in areas they lack; such as healing and communication. 
  Roles: Disciplined Creatures control their bodies and mind to such a degree that they seem to perform supernatural feats. They use inner 
  resources other than strength and cunning to survive. Monastic groups or specialized Creatures possess the necessary skills. Some rely on 
  spirits, some on a special natural drug called adrenaline. All Creatures developed the skills as a necessity for survival, where strength was 
  needed, but was not available in sufficient quantities. They will deal with most threats peacefully, or with all due violence as is necessary. 
   
  lvl 
  Att 
  Att2 
  DB 
  shield&AD 
  Body 
  dev 
  Prime 
  skill 
  Secondary 
  skill 
  Power 
  dev 
  Spells 
  Talent 
  DP 
  Ag 
  Co 
  stat 
  Co 
  Em 
  In 
  Me 
  Pr 
  Re 
  Qu 
  SD 
  St 
  1 
  12 
  12 
  6 
  6 
  6 
  5 
  0 
  0 
  12 
  0 
  50 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  2 
  24 
  24 
  12 
  18 
  18 
  5 
  0 
  0 
  24 
  0 
  52 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  3 
  36 
  36 
  18 
  24 
  24 
  10 
  0 
  0 
  36 
  1 
  54 
  1 
  0 
  0 
  0 
  0 
  0 
  1 
  1 
  1 
  4 
  48 
  48 
  24 
  36 
  36 
  15 
  0 
  0 
  48 
  1 
  56 
  1 
  0 
  0 
  0 
  0 
  0 
  1 
  1 
  1 
  5 
  60 
  60 
  30 
  42 
  42 
  15 
  5 
  0 
  60 
  1 
  58 
  1 
  1 
  1 
  0 
  1 
  0 
  1 
  1 
  1 
  6 
  68 
  68 
  36 
  54 
  54 
  20 
  5 
  1 
  72 
  2 
  60 
  2 
  1 
  1 
  0 
  1 
  0 
  2 
  2 
  2 
  7 
  76 
  76 
  42 
  60 
  60 
  25 
  5 
  1 
  84 
  2 
  62 
  2 
  1 
  1 
  0 
  1 
  0 
  2 
  2 
  2 
  8 
  84 
  84 
  48 
  68 
  68 
  25 
  5 
  1 
  96 
  2 
  64 
  2 
  1 
  1 
  0 
  1 
  0 
  2 
  2 
  2 
  9 
  92 
  92 
  54 
  72 
  72 
  30 
  5 
  1 
  108 
  3 
  66 
  3 
  1 
  1 
  0 
  1 
  0 
  3 
  3 
  3 
  10 
  100 
  100 
  60 
  80 
  80 
  35 
  5 
  1 
  120 
  3 
  68 
  3 
  1 
  1 
  0 
  1 
  0 
  3 
  3 
  3 
  11 
  106 
  106 
  66 
  84 
  84 
  35 
  5 
  2 
  132 
  3 
  70 
  3 
  2 
  2 
  0 
  2 
  0 
  3 
  3 
  3 
  12 
  112 
  112 
  72 
  92 
  92 
  40 
  5 
  2 
  144 
  4 
  72 
  4 
  2 
  2 
  0 
  2 
  0 
  4 
  4 
  4 
  13 
  118 
  118 
  78 
  96 
  96 
  45 
  5 
  2 
  156 
  4 
  74 
  4 
  2 
  2 
  0 
  2 
  0 
  4 
  4 
  4 
  14 
  124 
  124 
  84 
  103 
  103 
  45 
  5 
  2 
  168 
  4 
  76 
  4 
  2 
  2 
  0 
  2 
  0 
  4 
  4 
  4 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 18 
   
  15 
  130 
  130 
  90 
  106 
  106 
  50 
  5 
  2 
  180 
  5 
  78 
  5 
  2 
  2 
  0 
  2 
  0 
  5 
  5 
  5 
  16 
  134 
  134 
  90 
  112 
  112 
  53 
  10 
  3 
  192 
  5 
  80 
  5 
  2 
  2 
  0 
  2 
  0 
  5 
  5 
  5 
  17 
  138 
  138 
  90 
  115 
  115 
  53 
  10 
  3 
  204 
  5 
  82 
  5 
  3 
  3 
  0 
  3 
  0 
  5 
  5 
  5 
  18 
  142 
  142 
  90 
  121 
  121 
  56 
  10 
  3 
  216 
  6 
  84 
  6 
  3 
  3 
  0 
  3 
  0 
  6 
  6 
  6 
  19 
  146 
  146 
  90 
  124 
  124 
  59 
  10 
  3 
  228 
  6 
  84 
  6 
  3 
  3 
  0 
  3 
  0 
  6 
  6 
  6 
  20 
  150 
  150 
  90 
  130 
  130 
  59 
  10 
  3 
  240 
  7 
  85 
  6 
  3 
  3 
  0 
  3 
  0 
  7 
  6 
  6 
  21 
  154 
  154 
  90 
  132 
  132 
  62 
  10 
  4 
  252 
  8 
  85 
  6 
  3 
  3 
  0 
  3 
  0 
  8 
  6 
  6 
  22 
  158 
  158 
  90 
  136 
  136 
  65 
  10 
  4 
  264 
  8 
  86 
  6 
  3 
  3 
  0 
  3 
  0 
  8 
  6 
  6 
  23 
  162 
  162 
  90 
  138 
  138 
  65 
  10 
  4 
  276 
  8 
  87 
  7 
  3 
  3 
  0 
  3 
  0 
  8 
  7 
  7 
  24 
  166 
  166 
  90 
  142 
  142 
  68 
  10 
  4 
  288 
  9 
  88 
  7 
  3 
  3 
  0 
  3 
  0 
  9 
  7 
  7 
  25 
  170 
  170 
  90 
  144 
  144 
  71 
  10 
  4 
  300 
  9 
  89 
  7 
  3 
  3 
  0 
  3 
  0 
  9 
  7 
  7 
  26 
  174 
  174 
  90 
  148 
  148 
  71 
  15 
  5 
  312 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  27 
  178 
  178 
  90 
  150 
  150 
  74 
  15 
  5 
  324 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  28 
  182 
  182 
  90 
  154 
  154 
  77 
  15 
  5 
  336 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  29 
  186 
  186 
  90 
  156 
  156 
  77 
  15 
  5 
  348 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  30 
  190 
  190 
  90 
  160 
  160 
  80 
  15 
  5 
  360 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  31 
  194 
  194 
  90 
  162 
  162 
  82 
  15 
  6 
  372 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  32 
  198 
  198 
  90 
  166 
  166 
  82 
  15 
  6 
  384 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  33 
  202 
  202 
  90 
  168 
  168 
  84 
  15 
  6 
  396 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  34 
  206 
  206 
  90 
  172 
  172 
  86 
  15 
  6 
  408 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  35 
  210 
  210 
  90 
  174 
  174 
  86 
  15 
  6 
  420 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  36 
  214 
  214 
  90 
  178 
  178 
  88 
  20 
  7 
  432 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  37 
  218 
  218 
  90 
  180 
  180 
  90 
  20 
  7 
  444 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  38 
  222 
  222 
  90 
  184 
  184 
  90 
  20 
  7 
  456 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  39 
  226 
  226 
  90 
  186 
  186 
  92 
  20 
  7 
  468 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  40 
  230 
  230 
  90 
  190 
  190 
  94 
  20 
  7 
  480 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  41 
  234 
  234 
  90 
  192 
  192 
  94 
  20 
  8 
  492 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  42 
  238 
  238 
  90 
  196 
  196 
  96 
  20 
  8 
  504 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  43 
  242 
  242 
  90 
  198 
  198 
  98 
  20 
  8 
  516 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  44 
  246 
  246 
  90 
  202 
  202 
  98 
  20 
  8 
  528 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 19 
   
  45 
  250 
  250 
  90 
  204 
  204 
  100 
  20 
  8 
  540 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  46 
  254 
  254 
  90 
  208 
  208 
  101 
  25 
  9 
  552 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  47 
  258 
  258 
  90 
  210 
  210 
  101 
  25 
  9 
  564 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  48 
  262 
  262 
  90 
  214 
  214 
  102 
  25 
  9 
  576 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  49 
  266 
  266 
  90 
  216 
  216 
  103 
  25 
  9 
  588 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
  50 
  270 
  270 
  90 
  220 
  220 
  103 
  25 
  9 
  600 
  10 
  90 
  8 
  3 
  3 
  0 
  3 
  0 
  10 
  8 
  8 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 20 
   
  Hybrid spell user 
  They fill the same role as Spell users, except they belong to 2 or even 3 Realms of magic. This more broad mastery has a profound effect on 
  their skills and other powers, so they need to be explicitly implemented in the system. Trying to master more than one Realm affects their 
  skills and other developments negatively, especially their offensive capabilities.  Due to the prohibitive costs of spell development, they have 
  fewer Skills developed as primary and secondary Skills, and they tend to lack even more in the non-magical offensive and defensive 
  departments as their single Realm spell casting counterparts. 
  Stat: 2 Realm stats Empathy (Em), Intuition (In), and/ -or Presence (Pr)  
  Skill categories: 
  Primary: Magical Expertise, Power Manipulation and Spells 
  Secondary: Lore, Mental Discipline and Science 
  Tertiary: Awareness and Social 
  Spells: Mostly their Base Lists and some choice Open and Closed lists from their Realms. 
  Roles: Depending on their spell choices, hybrid spell users might fit in many roles: from seers, mystics and astrologers, to shamanic casters, 
  mechanizers, and healers, and this Archetype could be used as an archmage. That would make an excellent adversary and a great story villain. 
  They would preferably use a retinue of minions to fill out their own weak areas. 
  Skills 
   
   
   
   
   
   
   
   
   
  Stats 
   
   
   
   
   
   
   
   
   
   
   
  lvl 
  Att 
  Att2 
  DB&shield 
  Body 
  dev 
  Prime 
  skill 
  Secondary 
  skill 
  Power 
  dev 
  Spells 
  Talent 
  DP 
  Ag 
  Co 
  stat 
  Co 
  Em 
  In 
  Me 
  Pr 
  Re 
  Qu 
  SD 
  St 
  1 
  5 
  5 
  1 
  5 
  6 
  5 
  12 
  20 
  6 
  0 
  50 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  2 
  15 
  5 
  1 
  5 
  18 
  5 
  24 
  40 
  12 
  0 
  51 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  3 
  20 
  10 
  1 
  10 
  24 
  10 
  36 
  60 
  18 
  0 
  52 
  0 
  1 
  1 
  1 
  0 
  0 
  1 
  1 
  0 
  4 
  30 
  10 
  2 
  10 
  36 
  10 
  48 
  80 
  24 
  0 
  53 
  0 
  1 
  1 
  1 
  0 
  0 
  1 
  1 
  0 
  5 
  35 
  15 
  2 
  15 
  42 
  15 
  60 
  100 
  30 
  0 
  54 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  1 
  0 
  6 
  45 
  15 
  2 
  15 
  54 
  15 
  68 
  120 
  36 
  0 
  55 
  1 
  2 
  2 
  2 
  1 
  1 
  2 
  2 
  0 
  7 
  50 
  20 
  3 
  20 
  60 
  20 
  76 
  140 
  42 
  0 
  56 
  1 
  2 
  2 
  2 
  1 
  1 
  2 
  2 
  0 
  8 
  56 
  20 
  3 
  20 
  68 
  20 
  84 
  160 
  48 
  0 
  57 
  1 
  2 
  2 
  2 
  1 
  1 
  2 
  2 
  0 
  9 
  59 
  25 
  3 
  25 
  72 
  25 
  92 
  180 
  54 
  0 
  58 
  1 
  3 
  3 
  3 
  1 
  1 
  3 
  3 
  0 
  10 
  65 
  25 
  4 
  25 
  80 
  25 
  100 
  200 
  60 
  0 
  59 
  1 
  3 
  3 
  3 
  1 
  1 
  3 
  3 
  0 
  11 
  68 
  30 
  4 
  30 
  84 
  30 
  106 
  220 
  66 
  0 
  60 
  2 
  3 
  3 
  3 
  2 
  2 
  3 
  3 
  0 
  12 
  74 
  30 
  4 
  30 
  92 
  30 
  112 
  240 
  72 
  0 
  61 
  2 
  4 
  4 
  4 
  2 
  2 
  4 
  4 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 21 
   
  13 
  77 
  35 
  5 
  35 
  96 
  35 
  118 
  260 
  78 
  0 
  62 
  2 
  4 
  4 
  4 
  2 
  2 
  4 
  4 
  0 
  14 
  82 
  35 
  5 
  35 
  103 
  35 
  124 
  280 
  84 
  0 
  63 
  2 
  4 
  4 
  4 
  2 
  2 
  4 
  4 
  0 
  15 
  84 
  40 
  5 
  40 
  106 
  40 
  130 
  300 
  90 
  0 
  64 
  2 
  5 
  5 
  5 
  2 
  2 
  5 
  5 
  0 
  16 
  88 
  40 
  6 
  40 
  112 
  40 
  134 
  320 
  96 
  0 
  65 
  2 
  5 
  5 
  5 
  2 
  2 
  5 
  5 
  0 
  17 
  90 
  45 
  6 
  45 
  115 
  45 
  138 
  340 
  102 
  0 
  66 
  3 
  5 
  5 
  5 
  3 
  3 
  5 
  5 
  0 
  18 
  94 
  45 
  6 
  45 
  121 
  45 
  142 
  360 
  108 
  0 
  66 
  3 
  6 
  6 
  6 
  3 
  3 
  6 
  6 
  0 
  19 
  96 
  50 
  7 
  50 
  124 
  50 
  146 
  380 
  114 
  0 
  66 
  3 
  6 
  6 
  6 
  3 
  3 
  6 
  6 
  0 
  20 
  100 
  50 
  7 
  50 
  130 
  50 
  150 
  400 
  120 
  0 
  66 
  3 
  7 
  7 
  6 
  3 
  3 
  6 
  6 
  0 
  21 
  101 
  53 
  7 
  53 
  132 
  53 
  154 
  420 
  126 
  0 
  66 
  3 
  8 
  8 
  6 
  3 
  3 
  6 
  6 
  0 
  22 
  103 
  53 
  8 
  53 
  136 
  53 
  158 
  440 
  132 
  0 
  66 
  3 
  8 
  8 
  6 
  3 
  3 
  6 
  6 
  0 
  23 
  104 
  56 
  8 
  56 
  138 
  56 
  162 
  460 
  138 
  0 
  66 
  3 
  8 
  8 
  7 
  3 
  3 
  7 
  7 
  0 
  24 
  106 
  56 
  8 
  56 
  142 
  56 
  166 
  480 
  144 
  0 
  66 
  3 
  9 
  9 
  7 
  3 
  3 
  7 
  7 
  0 
  25 
  107 
  59 
  9 
  59 
  144 
  59 
  170 
  500 
  150 
  0 
  66 
  3 
  9 
  9 
  7 
  3 
  3 
  7 
  7 
  0 
  26 
  109 
  59 
  9 
  59 
  148 
  59 
  174 
  520 
  156 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  27 
  110 
  62 
  9 
  62 
  150 
  62 
  178 
  540 
  162 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  28 
  112 
  62 
  10 
  62 
  154 
  62 
  182 
  560 
  168 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  29 
  113 
  65 
  10 
  65 
  156 
  65 
  186 
  580 
  174 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  30 
  115 
  65 
  10 
  65 
  160 
  65 
  190 
  600 
  180 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  31 
  116 
  68 
  11 
  68 
  162 
  68 
  194 
  620 
  186 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  32 
  118 
  68 
  11 
  68 
  166 
  68 
  198 
  640 
  192 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  33 
  119 
  71 
  11 
  71 
  168 
  71 
  202 
  660 
  198 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  34 
  121 
  71 
  12 
  71 
  172 
  71 
  206 
  680 
  204 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  35 
  122 
  74 
  12 
  74 
  174 
  74 
  210 
  700 
  210 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  36 
  124 
  74 
  12 
  74 
  178 
  74 
  214 
  720 
  216 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  37 
  125 
  77 
  13 
  77 
  180 
  77 
  218 
  740 
  222 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  38 
  127 
  77 
  13 
  77 
  184 
  77 
  222 
  760 
  228 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  39 
  128 
  80 
  13 
  80 
  186 
  80 
  226 
  780 
  234 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  40 
  130 
  80 
  14 
  80 
  190 
  80 
  230 
  800 
  240 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  41 
  131 
  82 
  14 
  82 
  192 
  82 
  234 
  820 
  246 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  42 
  133 
  82 
  14 
  82 
  196 
  82 
  238 
  840 
  252 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 22 
   
  43 
  134 
  84 
  15 
  84 
  198 
  84 
  242 
  860 
  258 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  44 
  136 
  84 
  15 
  84 
  202 
  84 
  246 
  880 
  264 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  45 
  137 
  86 
  15 
  86 
  204 
  86 
  250 
  900 
  270 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  46 
  139 
  86 
  16 
  86 
  208 
  86 
  254 
  920 
  276 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  47 
  140 
  88 
  16 
  88 
  210 
  88 
  258 
  940 
  282 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  48 
  142 
  88 
  16 
  88 
  214 
  88 
  262 
  960 
  288 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  49 
  143 
  90 
  17 
  90 
  216 
  90 
  266 
  980 
  294 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
  50 
  145 
  90 
  17 
  90 
  220 
  90 
  270 
  1000 
  300 
  0 
  66 
  3 
  10 
  10 
  8 
  3 
  3 
  8 
  8 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 23 
   
  Offensive 
  The Offensive archetype is dedicated to using its martial prowess and will excel in OB, and most of its Skills deal with his martial prowess. Of 
  course it needs subsistence Skills, which will be less developed as the Offensive Archetype favors his battle skills. 
  Stat: Strength (ST) and Constitution (CO) 
  Skill categories: 
  Primary: Brawn, Combat Training and Movement 
  Secondary: Combat Expertise, Animal and Environmental 
  Tertiary: Awareness and Crafting 
  Spells: In the unlikely case that the Offensive Archetype developed spells, they are either wholly offensive; or healing and defense spells. 
  Roles: Offensive Archetypes are used to enforce the community's will on the unwilling. They represent the strongest Creatures around and 
  serve as a defense for the weaker ones or a deterrent against violence from other groups. Warriors, guards, big game hunters, tyrant leaders, 
  champions and predators are characterized by the Offensive Archetype. They prefer a frontal assault, relying on their physical prowess, 
  although when confronted by a stronger opponent may try to flee. 
  Skills 
   
   
   
   
   
   
   
   
   
  Stats 
   
   
   
   
   
   
   
   
   
  lvl 
  Att 
  Att2 DB&shield 
  Body 
  dev 
  Prime 
  skill 
  Secondary 
  skill 
  Power 
  dev 
  Spells 
  Talent 
  DP 
  Ag 
  Co stat 
  Co 
  Em 
  In 
  Me 
  Pr 
  Re 
  Qu 
  SD 
  St 
  1 
  12 
  6 
  1 
  12 
  6 
  5 
  0 
  0 
  12 
  0 
  50 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  2 
  24 
  18 
  3 
  24 
  12 
  5 
  0 
  0 
  24 
  0 
  52 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  3 
  36 
  24 
  4 
  36 
  18 
  10 
  0 
  0 
  36 
  1 
  54 
  1 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
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  48 
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  48 
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  56 
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  0 
  0 
  0 
  0 
  0 
  0 
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  7 
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  58 
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  0 
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  1 
  1 
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  6 
  68 
  54 
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  72 
  2 
  60 
  2 
  0 
  0 
  1 
  1 
  1 
  1 
  1 
  2 
  7 
  76 
  60 
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  42 
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  0 
  84 
  2 
  62 
  2 
  0 
  0 
  1 
  1 
  1 
  1 
  1 
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  8 
  84 
  68 
  12 
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  96 
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  0 
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  1 
  1 
  1 
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  9 
  92 
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  13 
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  3 
  66 
  3 
  0 
  0 
  1 
  1 
  1 
  1 
  1 
  3 
  10 
  100 
  80 
  15 
  100 
  60 
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  0 
  0 
  120 
  3 
  68 
  3 
  0 
  0 
  1 
  1 
  1 
  1 
  1 
  3 
  11 
  106 
  84 
  16 
  106 
  64 
  30 
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  132 
  3 
  70 
  3 
  0 
  0 
  2 
  2 
  2 
  2 
  2 
  3 
  12 
  112 
  92 
  18 
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  68 
  30 
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  144 
  4 
  72 
  4 
  0 
  0 
  2 
  2 
  2 
  2 
  2 
  4 
  13 
  118 
  96 
  19 
  118 
  72 
  35 
  5 
  1 
  156 
  4 
  74 
  4 
  0 
  0 
  2 
  2 
  2 
  2 
  2 
  4 
  14 
  124 
  103 
  21 
  124 
  76 
  35 
  5 
  1 
  168 
  4 
  76 
  4 
  0 
  0 
  2 
  2 
  2 
  2 
  2 
  4 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 24 
   
  15 
  130 
  106 
  22 
  130 
  80 
  40 
  5 
  1 
  180 
  5 
  78 
  5 
  0 
  0 
  2 
  2 
  2 
  2 
  2 
  5 
  16 
  134 
  112 
  24 
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  84 
  40 
  5 
  1 
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  5 
  80 
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  0 
  0 
  2 
  2 
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  17 
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  5 
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  27 
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  28 
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  6 
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  0 
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  7 
  21 
  154 
  132 
  31 
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  33 
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  53 
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  4 
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  28 
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  42 
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  10 
  0 
  0 
  3 
  5 
  3 
  7 
  5 
  15 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 25 
   
  45 
  250 
  204 
  67 
  250 
  160 
  86 
  15 
  3 
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  7 
  5 
  15 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 26 
   
  Semi spell user 
  Spells are more to the forefront of this Archetype's strategy. This combines with a reasonable Skill development and a somewhat reasonable 
  OB for an effective Archetype. Its Skills complement its spells and usually are enhanced beyond the norm by magic. 
  Stat: Realm stat (EM, IN, PR) and one of AG, CO, ME, RE, QU, SD, or ST 
  Skill categories: 
  Primary: Awareness, Combat Training and Movement 
  Secondary: Magical Expertise, Social and Spells 
  Tertiary: Gymnastic, Environmental and Power Manipulation 
  Spells: Only assign baselists to this Archetype; or swap them with some good Open or Closed Lists. 
  Mostly it specializes in either information gathering, stealth, offense, influence or physical enhancement.  
  Roles: They can fulfill any non-spell using role, except they also can tap in to magical resources. Paladins, apprentices, warrior mages, magic 
  thieves, monks and perhaps those skilled in more ethereal arts are characterized by the semi spell user archetype. They fill a niche between 
  skills and magic, using both. They mostly stay behind the front lines, except for those that are specialized in combat. They complement their 
  Skills with their Spells, using them in a mix to perform better than their peers. 
   
   
  lvl 
  Att 
  Att2 
  DB&shield 
  Body 
  dev 
  Prime 
  skill 
  Secondary 
  skill 
  Power 
  dev 
  Spells 
  Talent 
  DP 
  Ag 
  Co 
  stat 
  Co 
  Em 
  In 
  Me 
  Pr 
  Re 
  Qu 
  SD 
  St 
  1 
  6 
  6 
  2 
  6 
  6 
  5 
  6 
  6 
  10 
  0 
  50 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  2 
  18 
  6 
  4 
  12 
  12 
  5 
  6 
  12 
  20 
  0 
  51 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  3 
  24 
  12 
  6 
  18 
  18 
  10 
  6 
  18 
  30 
  1 
  52 
  0 
  1 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  4 
  36 
  18 
  8 
  24 
  24 
  10 
  12 
  24 
  40 
  1 
  53 
  0 
  1 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  5 
  42 
  18 
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  1 
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  36 
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  1 
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  7 
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  14 
  42 
  42 
  20 
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  70 
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  56 
  1 
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  1 
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  1 
  0 
  1 
  0 
  1 
  8 
  68 
  30 
  16 
  48 
  48 
  20 
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  48 
  80 
  2 
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  1 
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  1 
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  1 
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  9 
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  36 
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  54 
  54 
  25 
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  3 
  58 
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  1 
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  1 
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  42 
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  25 
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  0 
  1 
  0 
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  0 
  1 
  11 
  84 
  42 
  22 
  64 
  64 
  30 
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  66 
  110 
  3 
  60 
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  2 
  0 
  2 
  0 
  2 
  0 
  2 
  12 
  92 
  48 
  24 
  68 
  68 
  30 
  24 
  72 
  120 
  4 
  61 
  2 
  4 
  2 
  0 
  2 
  0 
  2 
  0 
  2 
  13 
  96 
  54 
  26 
  72 
  72 
  35 
  30 
  78 
  130 
  4 
  62 
  2 
  4 
  2 
  0 
  2 
  0 
  2 
  0 
  2 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 27 
   
  14 
  103 
  54 
  28 
  76 
  76 
  35 
  30 
  84 
  140 
  4 
  63 
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  15 
  106 
  60 
  30 
  80 
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  40 
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  5 
  64 
  2 
  5 
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  0 
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  0 
  2 
  0 
  2 
  16 
  112 
  64 
  32 
  84 
  84 
  40 
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  96 
  160 
  5 
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  5 
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  0 
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  2 
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  2 
  17 
  115 
  64 
  34 
  88 
  88 
  45 
  36 
  102 
  170 
  5 
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  3 
  5 
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  0 
  3 
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  18 
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  68 
  36 
  92 
  92 
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  6 
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  72 
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  6 
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  72 
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  7 
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  88 
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  115 
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  59 
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  11 
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  26 
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  88 
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  118 
  118 
  59 
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  12 
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  62 
  54 
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  13 
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  28 
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  96 
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  62 
  60 
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  14 
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  96 
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  65 
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  65 
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  31 
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  68 
  64 
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  32 
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  68 
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  71 
  64 
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  71 
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  35 
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  109 
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  140 
  74 
  68 
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  350 
  15 
  66 
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  15 
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  6 
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  6 
  0 
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  36 
  178 
  112 
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  142 
  142 
  74 
  68 
  216 
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  15 
  66 
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  15 
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  6 
  0 
  6 
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  3 
  37 
  180 
  115 
  50 
  144 
  144 
  77 
  72 
  222 
  370 
  15 
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  15 
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  0 
  6 
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  3 
  38 
  184 
  115 
  50 
  146 
  146 
  77 
  72 
  228 
  380 
  15 
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  39 
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  50 
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  80 
  72 
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  15 
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  3 
  15 
  3 
  0 
  7 
  0 
  7 
  0 
  3 
  40 
  190 
  121 
  50 
  150 
  150 
  80 
  76 
  240 
  400 
  15 
  66 
  3 
  15 
  3 
  0 
  7 
  0 
  7 
  0 
  3 
  41 
  192 
  121 
  50 
  152 
  152 
  82 
  76 
  246 
  410 
  15 
  66 
  3 
  15 
  3 
  0 
  7 
  0 
  7 
  0 
  3 
  42 
  196 
  124 
  50 
  154 
  154 
  82 
  76 
  252 
  420 
  15 
  66 
  3 
  15 
  3 
  0 
  7 
  0 
  7 
  0 
  3 
  43 
  198 
  127 
  50 
  156 
  156 
  84 
  80 
  258 
  430 
  15 
  66 
  3 
  15 
  3 
  0 
  7 
  0 
  7 
  0 
  3 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 28 
   
  44 
  202 
  127 
  50 
  158 
  158 
  84 
  80 
  264 
  440 
  15 
  66 
  3 
  15 
  3 
  0 
  7 
  0 
  7 
  0 
  3 
  45 
  204 
  130 
  50 
  160 
  160 
  86 
  80 
  270 
  450 
  15 
  66 
  3 
  15 
  3 
  0 
  7 
  0 
  7 
  0 
  3 
  46 
  208 
  132 
  50 
  162 
  162 
  86 
  84 
  276 
  460 
  15 
  66 
  3 
  15 
  3 
  0 
  7 
  0 
  7 
  0 
  3 
  47 
  210 
  132 
  50 
  164 
  164 
  88 
  84 
  282 
  470 
  15 
  66 
  3 
  15 
  3 
  0 
  7 
  0 
  7 
  0 
  3 
  48 
  214 
  134 
  50 
  166 
  166 
  88 
  84 
  288 
  480 
  15 
  66 
  3 
  15 
  3 
  0 
  7 
  0 
  7 
  0 
  3 
  49 
  216 
  136 
  50 
  168 
  168 
  90 
  88 
  294 
  490 
  15 
  66 
  3 
  15 
  3 
  0 
  7 
  0 
  7 
  0 
  3 
  50 
  220 
  136 
  50 
  170 
  170 
  90 
  88 
  300 
  500 
  15 
  66 
  3 
  15 
  3 
  0 
  7 
  0 
  7 
  0 
  3 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 29 
   
  Skills 
  The Skills Archetype is versed in many non-combat Skills. Its focus may lie in crafting, vocational, influence, artistic, lore and science and 
  even magical and delving skills. The Skills Archetype rounds out and takes care of the needs of other Archetypes, when part of a society. Most 
  intelligent races, Creatures and monsters will be of the skills archetype. They will not have developed heavily in any offensive and defensive 
  skills. They have a job to do and will not divert to other areas. 
  Stat: Agility (AG) and Reasoning (RE) 
  Skill categories: 
  Primary: Crafting, Social, Vocation 
  Secondary: Lore, Science, Technical 
  Tertiary: Brawn, Delving, Performance Art 
  Spells: The Skill Archetype may have learned a few spells to help him in his expertise area, or some low key alchemical spells. 
  Roles: The skills archetype might be a crafter, such as a smith or a carpenter, or a guide, tracker, orator, barrister, weather reader, circus artist, 
  singer, or a politician. They make sure society is working correctly, supporting everyone so that other Archetypes can ply their own trade. 
  Skills 
   
   
   
   
   
   
   
   
   
  Stats 
   
   
   
   
   
   
   
   
   
   
   
  lvl 
  Att 
  Att2 DB&shield 
  Body 
  dev 
  Prime 
  skill 
  Secondary 
  skill 
  Power 
  dev 
  Spells 
  Talent 
  DP 
  Ag 
  Co 
  stat 
  Co 
  Em 
  In 
  Me 
  Pr 
  Re 
  Qu 
  SD 
  St 
  1 
  5 
  5 
  1 
  5 
  12 
  6 
  0 
  0 
  13 
  0 
  50 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  2 
  10 
  5 
  1 
  5 
  24 
  18 
  0 
  0 
  26 
  0 
  51 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  3 
  15 
  10 
  2 
  10 
  36 
  24 
  0 
  0 
  39 
  1 
  52 
  0 
  0 
  0 
  1 
  0 
  1 
  0 
  1 
  0 
  4 
  20 
  10 
  2 
  15 
  48 
  36 
  0 
  0 
  52 
  1 
  53 
  0 
  0 
  0 
  1 
  0 
  1 
  0 
  1 
  0 
  5 
  25 
  15 
  3 
  15 
  60 
  42 
  0 
  0 
  65 
  1 
  54 
  1 
  0 
  1 
  1 
  1 
  1 
  1 
  1 
  0 
  6 
  30 
  15 
  3 
  20 
  68 
  54 
  0 
  0 
  78 
  2 
  55 
  1 
  0 
  1 
  2 
  1 
  2 
  1 
  2 
  0 
  7 
  35 
  20 
  4 
  25 
  76 
  60 
  0 
  0 
  91 
  2 
  56 
  1 
  0 
  1 
  2 
  1 
  2 
  1 
  2 
  0 
  8 
  40 
  20 
  4 
  25 
  84 
  68 
  0 
  0 
  104 
  2 
  57 
  1 
  0 
  1 
  2 
  1 
  2 
  1 
  2 
  0 
  9 
  45 
  25 
  5 
  30 
  92 
  72 
  0 
  0 
  117 
  3 
  58 
  1 
  0 
  1 
  3 
  1 
  3 
  1 
  3 
  0 
  10 
  50 
  25 
  5 
  35 
  100 
  80 
  0 
  0 
  130 
  3 
  59 
  1 
  0 
  1 
  3 
  1 
  3 
  1 
  3 
  0 
  11 
  53 
  30 
  6 
  35 
  106 
  84 
  5 
  0 
  143 
  3 
  60 
  2 
  0 
  2 
  3 
  2 
  3 
  2 
  3 
  0 
  12 
  56 
  30 
  6 
  40 
  112 
  92 
  5 
  1 
  156 
  4 
  61 
  2 
  0 
  2 
  4 
  2 
  4 
  2 
  4 
  0 
  13 
  59 
  35 
  7 
  45 
  118 
  96 
  5 
  1 
  169 
  4 
  62 
  2 
  0 
  2 
  4 
  2 
  4 
  2 
  4 
  0 
  14 
  62 
  35 
  7 
  45 
  124 
  103 
  5 
  1 
  182 
  4 
  63 
  2 
  0 
  2 
  4 
  2 
  4 
  2 
  4 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 30 
   
  15 
  65 
  40 
  8 
  50 
  130 
  106 
  5 
  1 
  195 
  5 
  64 
  2 
  0 
  2 
  5 
  2 
  5 
  2 
  5 
  0 
  16 
  68 
  40 
  8 
  53 
  134 
  112 
  5 
  1 
  208 
  5 
  65 
  2 
  0 
  2 
  5 
  2 
  5 
  2 
  5 
  0 
  17 
  71 
  45 
  9 
  53 
  138 
  115 
  5 
  1 
  221 
  5 
  66 
  3 
  0 
  3 
  5 
  3 
  5 
  3 
  5 
  0 
  18 
  74 
  45 
  9 
  56 
  142 
  121 
  5 
  1 
  234 
  6 
  67 
  3 
  0 
  3 
  6 
  3 
  6 
  3 
  6 
  0 
  19 
  77 
  50 
  10 
  59 
  146 
  124 
  5 
  1 
  247 
  6 
  68 
  3 
  0 
  3 
  6 
  3 
  6 
  3 
  6 
  0 
  20 
  80 
  50 
  10 
  59 
  150 
  130 
  5 
  1 
  260 
  7 
  69 
  3 
  0 
  3 
  6 
  3 
  6 
  3 
  6 
  0 
  21 
  82 
  53 
  11 
  62 
  154 
  132 
  5 
  1 
  273 
  8 
  70 
  3 
  0 
  3 
  6 
  3 
  6 
  3 
  6 
  0 
  22 
  84 
  53 
  11 
  65 
  158 
  136 
  5 
  1 
  286 
  9 
  71 
  3 
  0 
  3 
  6 
  3 
  6 
  3 
  6 
  0 
  23 
  86 
  56 
  12 
  65 
  162 
  138 
  5 
  1 
  299 
  9 
  72 
  4 
  0 
  4 
  7 
  3 
  7 
  3 
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  0 
  24 
  88 
  56 
  12 
  68 
  166 
  142 
  5 
  1 
  312 
  10 
  73 
  4 
  0 
  4 
  7 
  3 
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  3 
  7 
  0 
  25 
  90 
  59 
  13 
  71 
  170 
  144 
  10 
  1 
  325 
  11 
  74 
  4 
  0 
  4 
  7 
  3 
  7 
  3 
  7 
  0 
  26 
  92 
  59 
  13 
  71 
  174 
  148 
  10 
  1 
  338 
  12 
  75 
  4 
  0 
  4 
  8 
  3 
  8 
  3 
  8 
  0 
  27 
  94 
  62 
  14 
  74 
  178 
  150 
  10 
  2 
  351 
  13 
  76 
  4 
  0 
  4 
  8 
  3 
  8 
  3 
  8 
  0 
  28 
  96 
  62 
  14 
  77 
  182 
  154 
  10 
  2 
  364 
  14 
  77 
  4 
  0 
  4 
  8 
  3 
  8 
  3 
  8 
  0 
  29 
  98 
  65 
  15 
  77 
  186 
  156 
  10 
  2 
  377 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  30 
  100 
  65 
  15 
  80 
  190 
  160 
  10 
  2 
  390 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  31 
  101 
  68 
  16 
  82 
  194 
  162 
  10 
  2 
  403 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  32 
  102 
  68 
  16 
  82 
  198 
  166 
  10 
  2 
  416 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  33 
  103 
  71 
  17 
  84 
  202 
  168 
  10 
  2 
  429 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  34 
  104 
  71 
  17 
  86 
  206 
  172 
  10 
  2 
  442 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  35 
  105 
  74 
  18 
  86 
  210 
  174 
  10 
  2 
  455 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  36 
  106 
  74 
  18 
  88 
  214 
  178 
  10 
  2 
  468 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  37 
  107 
  77 
  19 
  90 
  218 
  180 
  10 
  2 
  481 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  38 
  108 
  77 
  19 
  90 
  222 
  184 
  10 
  3 
  494 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  39 
  109 
  80 
  20 
  92 
  226 
  186 
  10 
  3 
  507 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  40 
  110 
  80 
  20 
  94 
  230 
  190 
  10 
  3 
  520 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  41 
  111 
  82 
  21 
  94 
  234 
  192 
  15 
  3 
  533 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  42 
  112 
  82 
  21 
  96 
  238 
  196 
  15 
  3 
  546 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  43 
  113 
  84 
  22 
  98 
  242 
  198 
  15 
  3 
  559 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  44 
  114 
  84 
  22 
  98 
  246 
  202 
  15 
  3 
  572 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 31 
   
  45 
  115 
  86 
  23 
  100 
  250 
  204 
  15 
  3 
  585 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  46 
  116 
  86 
  23 
  101 
  254 
  208 
  15 
  3 
  598 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  47 
  117 
  88 
  24 
  101 
  258 
  210 
  15 
  4 
  611 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  48 
  118 
  88 
  24 
  102 
  262 
  214 
  15 
  4 
  624 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  49 
  119 
  90 
  25 
  103 
  266 
  216 
  15 
  4 
  637 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
  50 
  120 
  90 
  25 
  103 
  270 
  220 
  15 
  4 
  650 
  15 
  78 
  5 
  0 
  5 
  8 
  3 
  8 
  3 
  8 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 32 
   
  Spell user 
  The spell user Archetype is fully versed in spell casting. Each belongs to one Realm of magic, which dictates its powers and weaknesses in 
  magic. As with most spell casters this excludes a well-developed offensive ability, except that they may be trying to develop an elemental 
  attack ability. Use their primary OB Att 1 for that. They are severely lacking in the offense and defense skill department, making them 
  vulnerable and weak, which is, however, compensated for by their formidable spell casting potential. 
  Stat: Realm stat (EM, IN, PR) and one of ME, RE, or AG 
  Skill categories: 
  Primary: Delving, Magical Expertise and Spells 
  Secondary: Lore, Power Manipulation and Science 
  Tertiary: Medical, Mental Discipline and Vocation 
  Spells: Base Lists and fill out many Open and Closed list from its Realm. 
  Roles: They serve as wise men, lore masters, elders and leaders for their clan, or group, or they might be the support on the battlefield, 
  providing healing and defensive spells. Especially powerful spell casters may serve as foci for entire societies, for better, or for worse, as they 
  dominate others through their mastery of magic. Staying away from violence lets them grow old and in contrast to more physically oriented 
  archetypes, they will continue to increase their knowledge and power. 
   
   
   
   
   
   
   
   
   
   
  Stats 
   
   
   
   
   
   
   
   
   
   
   
  lvl 
  Att 
  Att2 DB&shield 
  Body 
  dev 
  Prime 
  skill 
  Secondary 
  skill 
  Power 
  dev 
  Spells 
  Talent 
  DP 
  Ag 
  Co 
  stat 
  Co 
  Em 
  In 
  Me 
  Pr 
  Re 
  Qu 
  SD 
  St 
  1 
  10 
  5 
  1 
  5 
  12 
  5 
  12 
  18 
  6 
  0 
  50 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  2 
  20 
  5 
  1 
  5 
  24 
  10 
  24 
  36 
  12 
  0 
  51 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  3 
  30 
  10 
  1 
  10 
  36 
  15 
  36 
  54 
  18 
  1 
  52 
  0 
  1 
  0 
  1 
  0 
  1 
  0 
  0 
  0 
  4 
  40 
  10 
  2 
  10 
  48 
  20 
  48 
  72 
  24 
  1 
  53 
  0 
  1 
  0 
  1 
  0 
  1 
  0 
  0 
  0 
  5 
  50 
  15 
  2 
  15 
  60 
  25 
  60 
  90 
  30 
  1 
  54 
  1 
  1 
  1 
  1 
  1 
  1 
  0 
  1 
  0 
  6 
  56 
  15 
  2 
  15 
  68 
  30 
  68 
  108 
  36 
  2 
  55 
  1 
  2 
  1 
  2 
  1 
  2 
  0 
  1 
  0 
  7 
  62 
  20 
  3 
  20 
  76 
  35 
  76 
  126 
  42 
  2 
  56 
  1 
  2 
  1 
  2 
  1 
  2 
  0 
  1 
  0 
  8 
  68 
  20 
  3 
  20 
  84 
  40 
  84 
  144 
  48 
  2 
  57 
  1 
  2 
  1 
  2 
  1 
  2 
  0 
  1 
  0 
  9 
  74 
  25 
  3 
  25 
  92 
  45 
  92 
  162 
  54 
  3 
  58 
  1 
  3 
  1 
  3 
  1 
  3 
  0 
  1 
  0 
  10 
  80 
  25 
  4 
  25 
  100 
  50 
  100 
  180 
  60 
  3 
  59 
  1 
  3 
  1 
  3 
  1 
  3 
  0 
  1 
  0 
  11 
  84 
  30 
  4 
  30 
  106 
  53 
  106 
  198 
  66 
  3 
  60 
  2 
  3 
  2 
  3 
  2 
  3 
  0 
  2 
  0 
  12 
  88 
  30 
  4 
  30 
  112 
  56 
  112 
  216 
  72 
  4 
  61 
  2 
  4 
  2 
  4 
  2 
  4 
  0 
  2 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 33 
   
  13 
  92 
  35 
  5 
  35 
  118 
  59 
  118 
  234 
  78 
  4 
  62 
  2 
  4 
  2 
  4 
  2 
  4 
  0 
  2 
  0 
  14 
  96 
  35 
  5 
  35 
  124 
  62 
  124 
  252 
  84 
  4 
  63 
  2 
  4 
  2 
  4 
  2 
  4 
  0 
  2 
  0 
  15 
  100 
  40 
  5 
  40 
  130 
  65 
  130 
  270 
  90 
  5 
  64 
  2 
  5 
  2 
  5 
  2 
  5 
  0 
  2 
  0 
  16 
  102 
  40 
  6 
  40 
  134 
  68 
  134 
  288 
  96 
  5 
  65 
  2 
  5 
  2 
  5 
  2 
  5 
  0 
  2 
  0 
  17 
  104 
  45 
  6 
  45 
  138 
  71 
  138 
  306 
  102 
  5 
  66 
  3 
  5 
  3 
  5 
  3 
  5 
  0 
  3 
  0 
  18 
  106 
  45 
  6 
  45 
  142 
  74 
  142 
  324 
  108 
  6 
  66 
  3 
  6 
  3 
  6 
  3 
  6 
  0 
  3 
  0 
  19 
  108 
  50 
  7 
  50 
  146 
  77 
  146 
  342 
  114 
  6 
  66 
  3 
  6 
  3 
  6 
  3 
  6 
  0 
  3 
  0 
  20 
  110 
  50 
  7 
  50 
  150 
  80 
  150 
  360 
  120 
  7 
  66 
  3 
  7 
  3 
  6 
  3 
  6 
  0 
  3 
  0 
  21 
  112 
  53 
  7 
  53 
  154 
  82 
  154 
  378 
  126 
  8 
  66 
  3 
  8 
  3 
  6 
  3 
  6 
  0 
  3 
  0 
  22 
  114 
  53 
  8 
  53 
  158 
  84 
  158 
  396 
  132 
  8 
  66 
  3 
  9 
  3 
  6 
  3 
  6 
  0 
  3 
  0 
  23 
  116 
  56 
  8 
  56 
  162 
  86 
  162 
  414 
  138 
  8 
  66 
  3 
  9 
  4 
  7 
  3 
  7 
  0 
  4 
  0 
  24 
  118 
  56 
  8 
  56 
  166 
  88 
  166 
  432 
  144 
  9 
  66 
  3 
  10 
  4 
  7 
  3 
  7 
  0 
  4 
  0 
  25 
  120 
  59 
  9 
  59 
  170 
  90 
  170 
  450 
  150 
  9 
  66 
  3 
  11 
  4 
  7 
  3 
  7 
  0 
  4 
  0 
  26 
  122 
  59 
  9 
  59 
  174 
  92 
  174 
  468 
  156 
  10 
  66 
  3 
  12 
  4 
  8 
  3 
  8 
  0 
  4 
  0 
  27 
  124 
  62 
  9 
  62 
  178 
  94 
  178 
  486 
  162 
  10 
  66 
  3 
  13 
  4 
  8 
  3 
  8 
  0 
  4 
  0 
  28 
  126 
  62 
  10 
  62 
  182 
  96 
  182 
  504 
  168 
  10 
  66 
  3 
  14 
  4 
  8 
  3 
  8 
  0 
  4 
  0 
  29 
  128 
  65 
  10 
  65 
  186 
  98 
  186 
  522 
  174 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  30 
  130 
  65 
  10 
  65 
  190 
  100 
  190 
  540 
  180 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  31 
  132 
  68 
  11 
  68 
  194 
  101 
  194 
  558 
  186 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  32 
  134 
  68 
  11 
  68 
  198 
  102 
  198 
  576 
  192 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  33 
  136 
  71 
  11 
  71 
  202 
  103 
  202 
  594 
  198 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  34 
  138 
  71 
  12 
  71 
  206 
  104 
  206 
  612 
  204 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  35 
  140 
  74 
  12 
  74 
  210 
  105 
  210 
  630 
  210 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  36 
  142 
  74 
  12 
  74 
  214 
  106 
  214 
  648 
  216 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  37 
  144 
  77 
  13 
  77 
  218 
  107 
  218 
  666 
  222 
  10 
  66 
  3 
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  5 
  8 
  3 
  8 
  0 
  5 
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  38 
  146 
  77 
  13 
  77 
  222 
  108 
  222 
  684 
  228 
  10 
  66 
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  5 
  8 
  3 
  8 
  0 
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  39 
  148 
  80 
  13 
  80 
  226 
  109 
  226 
  702 
  234 
  10 
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  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  40 
  150 
  80 
  14 
  80 
  230 
  110 
  230 
  720 
  240 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  41 
  152 
  82 
  14 
  82 
  234 
  111 
  234 
  738 
  246 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  42 
  154 
  82 
  14 
  82 
  238 
  112 
  238 
  756 
  252 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
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  43 
  156 
  84 
  15 
  84 
  242 
  113 
  242 
  774 
  258 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  44 
  158 
  84 
  15 
  84 
  246 
  114 
  246 
  792 
  264 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  45 
  160 
  86 
  15 
  86 
  250 
  115 
  250 
  810 
  270 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  46 
  162 
  86 
  16 
  86 
  254 
  116 
  254 
  828 
  276 
  10 
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  3 
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  5 
  8 
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  47 
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  88 
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  117 
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  846 
  282 
  10 
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  5 
  8 
  3 
  8 
  0 
  5 
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  48 
  166 
  88 
  16 
  88 
  262 
  118 
  262 
  864 
  288 
  10 
  66 
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  5 
  8 
  3 
  8 
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  5 
  0 
  49 
  168 
  90 
  17 
  90 
  266 
  119 
  266 
  882 
  294 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
  50 
  170 
  90 
  17 
  90 
  270 
  120 
  270 
  900 
  300 
  10 
  66 
  3 
  15 
  5 
  8 
  3 
  8 
  0 
  5 
  0 
   
  
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  Stealth 
  An Archetype purely dedicated to survival, this one focuses on Stealth skills and Subterfuge attack methods. Stealth Archetypes have good OB 
  and some DB. They prefer to stay in the shadows and get away with anything portable or strike when no one notices. 
  Stat: Agility (AG) and Intuition (IN)  
  Skill categories: 
  Primary: Awareness, Body Discipline and Subterfuge 
  Secondary: Combat Training, Movement and Technical 
  Tertiary: Combat Expertise, Gymnastic and Environmental 
  Spells: Of the non-spell users, these Archetypes are the most likely to learn a couple of spells. Sticking with aiding them in stealth, attack or 
  healing, they could give the Archetype a significant boost. 
  Roles: Stealth Archetypes prefer not to be seen. They skulk in the shadows, or very near them and do their business; spying, lying in wait, 
  escaping and evading in silence and unseen. They subsist on getting near their target and then striking hard and fast. Thieves, rogues, burglars, 
  spies, hunters, camouflaged creatures, and weak, but smart beasts adhere to the Stealth Archetype. They prefer to strike from behind or not at 
  all. 
  Skills 
   
   
   
   
   
   
   
   
   
  Stats  
   
   
   
   
   
   
   
   
   
   
  lvl 
  Att 
  Att2 
  DB shield & 
  AD 
  Body 
  dev 
  Prime 
  skill 
  Secondary 
  skill 
  Power 
  dev 
  Spells 
  Talent 
  DP 
  Ag 
  Co stat 
  Co 
  Em 
  In 
  Me 
  Pr 
  Re Qu 
  SD 
  St 
  1 
  6 
  6 
  2 
  5 
  12 
  5 
  0 
  0 
  10 
  0 
  50 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  2 
  18 
  12 
  5 
  15 
  24 
  5 
  0 
  0 
  20 
  0 
  51 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  3 
  24 
  18 
  7 
  20 
  36 
  10 
  0 
  0 
  30 
  1 
  52 
  0 
  0 
  0 
  0 
  0 
  0 
  1 
  1 
  0 
  4 
  36 
  24 
  10 
  30 
  48 
  15 
  0 
  0 
  40 
  1 
  53 
  0 
  0 
  0 
  0 
  0 
  0 
  1 
  1 
  0 
  5 
  42 
  30 
  12 
  35 
  60 
  15 
  5 
  0 
  50 
  1 
  54 
  1 
  0 
  1 
  0 
  1 
  1 
  1 
  1 
  1 
  6 
  54 
  36 
  15 
  45 
  68 
  20 
  5 
  1 
  60 
  2 
  55 
  1 
  0 
  1 
  0 
  1 
  1 
  2 
  2 
  1 
  7 
  60 
  42 
  17 
  50 
  76 
  25 
  5 
  1 
  70 
  2 
  56 
  1 
  0 
  1 
  0 
  1 
  1 
  2 
  2 
  1 
  8 
  68 
  48 
  20 
  56 
  84 
  25 
  5 
  1 
  80 
  2 
  57 
  1 
  0 
  1 
  0 
  1 
  1 
  2 
  2 
  1 
  9 
  72 
  54 
  22 
  59 
  92 
  30 
  5 
  1 
  90 
  3 
  58 
  1 
  0 
  1 
  0 
  1 
  1 
  3 
  3 
  1 
  10 
  80 
  60 
  25 
  65 
  100 
  35 
  5 
  1 
  100 
  3 
  59 
  1 
  0 
  1 
  0 
  1 
  1 
  3 
  3 
  1 
  11 
  84 
  64 
  27 
  68 
  106 
  35 
  5 
  2 
  110 
  3 
  60 
  2 
  0 
  2 
  0 
  2 
  2 
  3 
  3 
  2 
  12 
  92 
  68 
  30 
  74 
  112 
  40 
  5 
  2 
  120 
  4 
  61 
  2 
  0 
  2 
  0 
  2 
  2 
  4 
  4 
  2 
  13 
  96 
  72 
  32 
  77 
  118 
  45 
  5 
  2 
  130 
  4 
  62 
  2 
  0 
  2 
  0 
  2 
  2 
  4 
  4 
  2 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 36 
   
  14 
  103 
  76 
  35 
  82 
  124 
  45 
  5 
  2 
  140 
  4 
  63 
  2 
  0 
  2 
  0 
  2 
  2 
  4 
  4 
  2 
  15 
  106 
  80 
  37 
  84 
  130 
  50 
  5 
  2 
  150 
  5 
  64 
  2 
  0 
  2 
  0 
  2 
  2 
  5 
  5 
  2 
  16 
  112 
  84 
  40 
  88 
  134 
  53 
  10 
  3 
  160 
  5 
  65 
  2 
  0 
  2 
  0 
  2 
  2 
  5 
  5 
  2 
  17 
  115 
  88 
  42 
  90 
  138 
  53 
  10 
  3 
  170 
  5 
  66 
  3 
  0 
  3 
  0 
  3 
  3 
  5 
  5 
  3 
  18 
  121 
  92 
  45 
  94 
  142 
  56 
  10 
  3 
  180 
  6 
  67 
  3 
  0 
  3 
  0 
  3 
  3 
  6 
  6 
  3 
  19 
  124 
  96 
  47 
  96 
  146 
  59 
  10 
  3 
  190 
  6 
  68 
  3 
  0 
  3 
  0 
  3 
  3 
  6 
  6 
  3 
  20 
  130 
  100 
  50 
  100 
  150 
  59 
  10 
  3 
  200 
  7 
  69 
  3 
  0 
  3 
  0 
  3 
  3 
  7 
  6 
  3 
  21 
  132 
  103 
  51 
  101 
  154 
  62 
  10 
  4 
  210 
  8 
  70 
  3 
  0 
  3 
  0 
  3 
  3 
  8 
  6 
  3 
  22 
  136 
  106 
  52 
  103 
  158 
  65 
  10 
  4 
  220 
  9 
  71 
  3 
  0 
  3 
  0 
  3 
  3 
  8 
  6 
  3 
  23 
  138 
  109 
  53 
  104 
  162 
  65 
  10 
  4 
  230 
  9 
  72 
  4 
  0 
  4 
  0 
  3 
  3 
  8 
  7 
  4 
  24 
  142 
  112 
  54 
  106 
  166 
  68 
  10 
  4 
  240 
  10 
  73 
  4 
  0 
  4 
  0 
  3 
  3 
  9 
  7 
  4 
  25 
  144 
  115 
  55 
  107 
  170 
  71 
  10 
  4 
  250 
  11 
  74 
  4 
  0 
  4 
  0 
  3 
  3 
  9 
  7 
  4 
  26 
  148 
  118 
  56 
  109 
  174 
  71 
  15 
  5 
  260 
  12 
  75 
  4 
  0 
  4 
  0 
  3 
  3 
  10 
  8 
  4 
  27 
  150 
  121 
  57 
  110 
  178 
  74 
  15 
  5 
  270 
  13 
  76 
  4 
  0 
  4 
  0 
  3 
  3 
  10 
  8 
  4 
  28 
  154 
  124 
  58 
  112 
  182 
  77 
  15 
  5 
  280 
  14 
  77 
  4 
  0 
  4 
  0 
  3 
  3 
  10 
  8 
  4 
  29 
  156 
  127 
  59 
  113 
  186 
  77 
  15 
  5 
  290 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  5 
  30 
  160 
  130 
  60 
  115 
  190 
  80 
  15 
  5 
  300 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  5 
  31 
  162 
  132 
  61 
  116 
  194 
  82 
  15 
  6 
  310 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  5 
  32 
  166 
  134 
  62 
  118 
  198 
  82 
  15 
  6 
  320 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  5 
  33 
  168 
  136 
  63 
  119 
  202 
  84 
  15 
  6 
  330 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  5 
  34 
  172 
  138 
  64 
  121 
  206 
  86 
  15 
  6 
  340 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  5 
  35 
  174 
  140 
  65 
  122 
  210 
  86 
  15 
  6 
  350 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  6 
  36 
  178 
  142 
  66 
  124 
  214 
  88 
  20 
  7 
  360 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  6 
  37 
  180 
  144 
  67 
  125 
  218 
  90 
  20 
  7 
  370 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  6 
  38 
  184 
  146 
  68 
  127 
  222 
  90 
  20 
  7 
  380 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  7 
  39 
  186 
  148 
  69 
  128 
  226 
  92 
  20 
  7 
  390 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  7 
  40 
  190 
  150 
  70 
  130 
  230 
  94 
  20 
  7 
  400 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  7 
  41 
  192 
  152 
  71 
  131 
  234 
  94 
  20 
  8 
  410 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  7 
  42 
  196 
  154 
  72 
  133 
  238 
  96 
  20 
  8 
  420 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  7 
  43 
  198 
  156 
  73 
  134 
  242 
  98 
  20 
  8 
  430 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  7 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 37 
   
  44 
  202 
  158 
  74 
  136 
  246 
  98 
  20 
  8 
  440 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  7 
  45 
  204 
  160 
  75 
  137 
  250 
  100 
  20 
  8 
  450 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  7 
  46 
  208 
  162 
  76 
  139 
  254 
  101 
  25 
  9 
  460 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  7 
  47 
  210 
  164 
  77 
  140 
  258 
  101 
  25 
  9 
  470 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  7 
  48 
  214 
  166 
  78 
  142 
  262 
  102 
  25 
  9 
  480 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  7 
  49 
  216 
  168 
  79 
  143 
  266 
  103 
  25 
  9 
  490 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  7 
  50 
  220 
  170 
  80 
  145 
  270 
  103 
  25 
  9 
  500 
  15 
  78 
  5 
  0 
  5 
  0 
  3 
  3 
  10 
  8 
  7 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 38 
   
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 39 
   
   
  2.3. Power level 
  All the Creatures in Creature Law are made using the same rules as Player Characters, except with regards to Talent choices. Another 
  important issue in Character development is the Power Level of the campaign. Player Characters made using a Power Level higher than the 
  one the Creatures are made with will have an easier time during combat. To correct this, Creatures can be upgraded using bonuses from adding 
  a Power Level. Power levels boil down to a stat modifier; and a skill modifier, as only the starting values are affected by power level. 
  These can be used to better tweak a Creature for a GM's campaign. So an Epic campaign uses several large modifiers, while low powered 
  campaign should not go beyond the Average progression. 
   
  GMs need to add the stat modifier to the relevant stats choosing the two Primary Stats from the Archetype descriptions and also determining 
  two secondary stats that receive the lesser bonus. The GM then chooses two primary skills to apply the skill bonuses to. In short, based on the 
  archetype, the scores of the creature will improve in their particular area of expertise. 
   
  One aspect of the Power Level concept cannot be used with creatures however. The maximum amount spent on a talent is not applicable in 
  many cases as a lot of talents are very expensive. 
   
  Example: Tantrim is not a basic minotaur. The GM determines he needs to be on par with the Heroic Power Level the PCs are made with. 
  Tantrim uses an Offensive Archetype and GM likes this boss creature to hit really hard, so he applies the two +10 to Tantrim’s main weapon 
  skill and to his Ram attack. The GM also figures the +4  stat increases go to Strength and Constitution and the +2 go to Agility and Quickness. 
  This increases Tantrim’s Melee OBs with +10 (St/St/Ag), his missile OBs with +8 (Ag/Ag/St), Total Concussion Hits with +8 (Co/Co/SD) and 
  DB with +6 (Qu/Qu/Qu). The GM may record other skill increases as he sees fit. This basically shows that the primary OB is 20 higher on 
  Power Level Heroic, from Average and Hits 8 higher and DB increases by +6. This is true for most creatures of the Offensive archetype.  
   
  Power level  Prime 
  stats 
   Secondary 
  stats 
  Additional modifier 
  on skills 
  Resultant modifiers from Power Level to 
  Offensively Oriented Archetypes 
  Average 
  +0 
  +0 
  +0 on skills 
  Nothing 
  Superior 
  +2 
  +1 
  +5 on 2 prime skills 
  +10 OB, +4 Hits, +3 DB 
  Heroic 
  +4 
  +2 
  +10 on 2 prime skills 
  +20 OB, +8 Hits, +6 DB 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 40 
   
  Legendary 
  +6 
  +3 
  +15 on 2 prime skills 
  +30 OB, +12 Hits, +9 DB 
  Epic 
  +7 
  +3 
  +20 on 2 prime skills 
  +37 OB, +14 Hits, +9 DB 
   
  2.4. Stats 
   
  Behind the stats block are the basic stats. In Rolemaster 10 stats define in deep detail the basic physical and mental abilities of a Creature. 
  Creature Law will deal with all the detail of a Player Character, and will use those 10 stats to the fullest extent. Instead of working out the 
  statistics following the rules for players, the relevant Archetype table has the relevant stat values for the given level, for the archetype, for an 
  average Creature. See A&CL section  3.5 for any information regarding Stats 
   
  Since Stats in the A&CL are not static, values can and will change slowly over time by gaining Levels, suffering damage or other causes. 
  Choice, happenstance and strategic need guide Player Characters and Non-Player Characters on how to divide their level stat gains. In 
  Creature Law, this choice has been alleviated by assigning stats a progression table. This is dependent on the Power Level of the GMs 
  campaign and stat distribution. We are assuming Average Creatures here, so it starts with 50 in each Stat and the stats are modified each Level 
  using the Points Buy system and, as the Archetype is gaining Levels, so will the stats increase, according to how important they are to the 
  Archetype. Starting modifications either come from the Race of the Creature or may be assigned by the GM.  
  2.5. Skills 
  Skills are what it comes down to in the Rolemaster system. They represent the abilities that can be developed by putting in effort and time. 
  People and Creatures have access to exactly the same Skills. The Archetype system will take away any DP calculations from the process, but 
  still the calculations for the Skill totals need to be done. The bonus from the applicable Stats needs to be figured in. The Archetypes have 
  scores for the various basic Skills listed below. 
  OB 
  The most important ability for most creatures is their Offensive Bonus. This is a skill the creature may develop at 2 distinct rates. These are 
  Primary OB, in the Archetype tables, are for the weapons considered most important and the Secondary OB, is for the weapons considered less 
  important, or harder to develop. Use the Combat Training skill rank total; called Primary and Secondary OB and add the 3 applicable stats and 
  any modifiers from other sources. For sample NPCs, such with the races section 13.0 consider the Primary and secondary OB to be the melee 
  and ranged OBs. 
  
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  DB 
  This represents most of the defensive bonus for a Creature. Certain Creatures, with the Defensive Archetype or the Discipline Archetype, get a 
  bonus from Body construction, flight, Shield, miscellaneous bonus items and Adrenal Defense or Movement skills and talents, otherwise it is 
  only the Quickness (Qu/Qu/Qu) Stat. 
  Hits 
  Hits represent the ability to tolerate damage as per body development skill. Added should be Co/Co/SD bonuses. Each variety also adds a 
  racial talent: Basic Hits. Body Development also determines a creature’s Endurance; add the racial Basic Endurance to the Body Development 
  skill. This result may be added to Endurance maneuvers, together with applicable modifiers from circumstances, and accumulated Fatigue 
  penalties. To determine the Hits before death: add the body development rank bonus again to the total hits, to figure the amount of Hits a 
  Character or Creature can go below zero Hits. 
  PP 
  This skill is hard to develop for most archetypes, so only spell user archetypes have consistently developed ranks. Here it lists the result of the 
  power development skill. Modifiers from stats are double the Realm stat (see Archetype) and once Co (Rs*/Rs*/Co). For Hybrid Spell users 
  use the lower of the 2 Realm stats. 
  Skills 
  Each Archetype has two rates of Skill development categories: Primary and Secondary. Looking at the Archetype tables, we can also see two 
  Skill categories assigned to the Skill development categories. Choose 1-3 skills for each Primary, Secondary and Tertiary category to assign 
  the skill results. This way the GM gets a good estimate of the skills a creature has developed. Add the normal applicable Stats, as per A&CL 
  and any modifiers from talents, items and other sources. 
  Spell Casting 
  If Creatures are able to cast spells like a spell user, instead of their abilities being innate, the GM needs to examine the PP and Spells section, 
  after determining casting level of the Creature and its Realm of magic. Usually they can be deduced from the Creature's Type and Variety. 
  Determining Level is the easiest: simply look at the Creature's Level. This indicates what Level spells it might use, how fast it can cast those 
  spells and what Level is used as the attack Level for Resistance Rolls (RR), as found in Spell Law. 
  Determining Realm is mostly dictated by the role of the Creature. Essence users will be potential damage dealers and great miscellaneous 
  helpers. Channeling users can usually heal and be able to affect nature. Mentalism users will be beneficial to themselves, mostly, being able to 
  heal and defend themselves and also provide some attack options. 
  
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  If the creature is a spell using Archetype, the GM must determine its Base Lists and it is very probable that the Creature will have at least 
  developed those, unless the GM decides otherwise. If there are still spell picks left, its best to spend them on the Open and Closed lists in its 
  Realm(s). Closed list require 2 picks, however. 
  Spell using Archetypes should select a Realm, but the Stat associated with that Realm should be high. As the Archetypes are shown in the 
  tables above, they are set up for Essence. Simply switch the Empathy stat for Intuition or Presence for Channeling and Mentalism users 
  respectively. 
  Non-spell-users usually get any spells and PP assigned, via Talents, but also may have developed a simple, limited set of spells for themselves 
  at great DP cost. When assigning spells and PPs to Arms users, keep in mind that their other skills will suffer because of them. 
  2.6. Talents 
  Talents are what make a Creature a monster, if they are outside the realm of realism. All creatures have Talents and Flaws; player characters 
  and non-player characters alike. A sampling of Talents can be found in the A&CL, for use with Characters. The more outlandish Talents are 
  found in the Creature Law however. They cost DP, just as for Characters, and Creatures and monsters pay the same currency as Characters. 
  Some Talents might be innate spells, others might be glands, and others might be extra limbs. Every creature has a certain amount of Talents 
  assigned via a certain way. Creature Category, Type and Variety indicate Talents in almost the same way as a Race. Some might be developed 
  by the GM as NPCs with extra Talents. 
   
  The GM allows Bruno to be of a race that has legendary shapechanging abilities to become a bear. The GM determines the chance of having 
  this ability is 5%. Bruno’s player rolls a 96 and as promised the GM allows him to add the Shapechange, therianthropy [Bear]. This costs him 
  30 DP, which Bruno gleefully pays. 
  
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  3. Creature Statistics 
  3.1. Stat block 
  Listing 
  Name 
  Lvl 
  BMR 
  Man 
  Init 
  Size 
  Crit 
  Hits 
  End 
  AT 
  DB 
  OB 
  RR 
  C 
  RR 
  E 
  RR 
  M 
  RR 
  P 
  Tre 
  Bio  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Category 
   
  Height 
   
  Type 
   
  Length 
   
  Archetype 
   
  Weight 
   
   
  Stats Ag  
  Co  
  In 
   
  Em  
  Me  
  Pr 
   
  Qu  
  Re  
  SD  
  St 
   
   
  Talents: 
  Attack 
  Defense 
  Form 
  Miscellaneous 
  Senses 
  Movement 
  Skills 
  PP  
  Spells 
   
  Racial 
  Race 
  Stats 
  Ag  
  Co  
  In 
   
  Em  
  Me  
  Pr  
  Qu  
  Re 
   
  SD  
  St 
   
  St 
   
  Base Hits 
   
  Base RR 
  Ch 
   
  Ess 
   
  Me 
   
  Ph 
   
  Fe 
   
  Base Endurance  
  Healing rate 
   
   
  Stride  
  AT 
   
   
   
   
   
   
   
   
   
  
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  This encompasses any statistic a GM might need to run the monster appropriately. All the basics, but also 
  the advanced stats are covered and the talent section 4.3 also gives a good description of anything you 
  might need to know about the monster. The level of detail in the statistic block is absolute. It’s a tiny 
  character sheet and probably anything you would ever need is there, except individual spells. 
  Writing down a monster in such detail might seem like a lot of trouble, but the stat block remains the 
  same for this zombie, or for his master the lich, or for any NPC and monster essentially. Based on the 
  Creature Category, Type and Variety, the Archetype table, the assigned stats, and the creativity of the 
  GM, all creatures can be defined in this way. 
   
  3.2. Stat Block Explanation 
   
  Variety: Specific creature type. Look in section 2.1 Classifications for a full description. Short version is 
  that it’s a member of a specific species of creature. 
   
  Archetype: Section 2.2 explains archetypes. They are like a profession for a creature. The Archetype 
  tables provide scores for the creature, per Level. 
   
  Level: The foremost important statistic for any creature in Creature Law is Level. This defines most of its 
  offensive and defensive power, how high the values are of its Skills and attacks and at what Level it uses 
  its spells, spell-like powers and other talents like disease transmission and poison glands. Creatures of the 
  average Level of the Player Character party are considered to be on par with the Player Characters in the 
  party, providing a challenge to the players in most cases.  
  Just as for Player Characters, Level defines how much a Creature has learned from its experiences. Direct 
  use of Level occurs mostly during RRs and when determining parameters of spell and Talent effects. This 
  makes Level very important. Next to the Archetype, Creature Category, Type and Variety, the level is 
  what puts numerical meat on a Creature’s bones. 
  For young creatures, sometimes their DP goes in to the negative. This means that some of their talents 
  aren’t developed enough for them to use those. 
   
  Example: Hatchling dragon Fi hasTalents for elemental bolts, winged flight and casting spells due to 
  being a dragon, but since he doesn’t have enough DP to pay for them, he cannot use his breath weapon, 
  take to the sky or cook the meat his mother brought in by heating it up. 
   
  Spread: This is meant to define Level spread for Creatures encountered. It indicates how much the Levels 
  might differ within the creature group. Some GMs might look at it and choose a Level based on the 
  spread, others might roll for each Creature, while some disregard the spread. 
   
  Level spread table 
  Roll 
   Level 
  code 
   
   
   
   
   
   
   
  OE 
  A 
  B 
  C 
  D 
  E 
  F 
  G 
  H 
  -00 
  Young 
  Young 
  Young 
  Young 
  Young 
  Young 
  Young 
  -3 
  01-10 
  -1 
  -2 
  -3 
  -4 
  -5 
  -6 
  -10 
  -2 
  11-15 
  0 
  -1 
  -2 
  -3 
  -4 
  -5 
  -8 
  -2 
  
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  16-20 
  0 
  0 
  -1 
  -2 
  -3 
  -4 
  -6 
  -1 
  2125 
  0 
  0 
  0 
  -1 
  -2 
  -3 
  -4 
  -1 
  26-35 
  0 
  0 
  0 
  0 
  -1 
  -2 
  -2 
  -1 
  36-45 
  0 
  0 
  0 
  0 
  0 
  -1 
  -1 
  0 
  46-55 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  56-65 
  0 
  0 
  0 
  0 
  0 
  +1 
  +1 
  0 
  66-75 
  0 
  0 
  0 
  0 
  +1 
  +2 
  +2 
  +1 
  76-80 
  0 
  0 
  0 
  +1 
  +2 
  +3 
  +4 
  +1 
  81-85 
  0 
  0 
  +1 
  +2 
  +3 
  +4 
  +6 
  +1 
  86-90 
  0 
  +1 
  +1 
  +3 
  +4 
  +5 
  +8 
  +2 
  91-100 
  +1 
  +1 
  +2 
  +4 
  +5 
  +6 
  +10 
  +2 
  101-140 
  +1 
  +1 
  +2 
  +5 
  +6 
  +7 
  +11 
  +3 
  141-170 
  +1 
  +2 
  +3 
  +6 
  +7 
  +8 
  +12 
  +3 
  171-190 
  +1 
  +2 
  +4 
  +7 
  +8 
  +9 
  +13 
  +3 
  191-200 
  +2 
  +3 
  +5 
  +8 
  +9 
  +10 
  +14 
  +3 
  201-250 
  +2 
  +4 
  +6 
  +9 
  +10 
  +11 
  +15 
  +3 
  251-300 
  +3 
  +5 
  +7 
  +10 
  +11 
  +12 
  +16 
  +4 
  301+ 
  +4 
  +6 
  +8 
  +11 
  +12 
  +13 
  +17 
  +4 
   
  Category: Lists the overarching Creature classification. Section 2.1 explains this further. The creature can 
  be found in the Creature Law chapter based on the Category. 
   
  Type: This is a further subdivision of creature classification. Section 2.1 may be consulted for a fuller 
  explanation. 
   
  Stats: Here are listed the total bonuses or penalties for the stats. They include racial modifiers, power 
  level bonus and are calculated for the Average power level. The stats include the 10 standard Rolemaster 
  stats: Ag, Co, Em, In, Me, Pr, Qu, Re, SD, and St. 
   
  Height, Length and Weight: These statistics are listed not for fun, but because they are necessary for 
  determining many stats for Sreatures, the ones listed and the ones created later. The values listed are 
  averages for the whole gamut of lengths, heights and weights for all the creatures, so males usually are 
  larger and females usually are smaller. 
  Height (inches): for bipedal Creatures this is measured to the head. For other creatures this is listed to the 
  withers. It usually indicates the length of the stride. 
  Length (inches): viewed from the side, this is the measurement between the front and the back. Usually 
  this does not include a head and tail. 
  Weight (Lbs.): weights are listed in pounds. They have a profound effect on the damage done and 
  received by the creature. 
   
  Every time sizes change or when calculating weights for new creatures, the following formula is handy: 
   
  Look up a creature that has a very similar body structure, then: 
   
  (Length New divided by Length Old) raised to the third power times Weight Old gives Weight New.  
  
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  If a creature is made of a different material, then use the relative specific weights (relative to flesh) to 
  calculate the final weight by simply multiplying the resulting weight in flesh by the number in the table 
  below. 
  To account for morphological differences between different sizes, add 10% per size category above 
  Medium. 
   
  Material 
  Mod 
  Aluminum 
  3.62 
  Ash wood 
  1.00 
  Balsa wood 
  0.17 
  Bone 
  2.45 
  Brass 
  11.70 
  Bronze 
  11.49 
  Cedar wood 
  0.74 
  Clay 
  2.98 
  Coal 
  2.13 
  Diamond 
  4.26 
  Ebony wood 
  1.62 
  Flesh 
  1.00 
  Glass 
  3.40 
  Gold 
  25.64 
  Granite 
  3.62 
  Ice 
  1.22 
  Iron 
  9.47 
  Ivory 
  2.49 
  Lead 
  15.11 
  Leather 
  1.15 
  Magnesium 
  2.34 
  Mahogany wood 
  0.87 
  Oak wood 
  1.00 
  Pine wood 
  0.60 
  Pitch/ tar 
  1.43 
  Platinum 
  28.51 
  Porcelain 
  3.19 
  Rubber 
  1.57 
  Salt 
  2.89 
  Sand 
  2.13 
  Silver 
  13.94 
  Steel 
  10.64 
  Titanium 
  5.96 
  Water 
  1.33 
  Wax 
  2.38 
   
  
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  Maneuver bonus: The maneuver bonus for the Creature is the first listed Movement Skill in its skill 
  listing and any applicable modifiers, such as from their mode of locomotion. Sometimes the modifiers 
  apply only in certain circumstances, such as the Creature wearing armor, or when it is traversing certain 
  terrain; such as a crocodile, or a bird on land. Encumbrance also modifies the maneuver bonus. For 
  specific Skills the creature might possess that allow for other movements; refer to the Skill listing. 
   
  Healing rate: Creature’s healing rate is listed here. It might be faster, or slower than a common human’s 
  x1 wound recovery multiplier. The modifier listed indicates the modification to the time of recovery, so 
  x2 means: creature’s wounds take twice as long to heal. X0.5 means twice as fast, or half as long, which 
  is the same. It applies also to concussion hit recovery. 
   
  Base hits: Creatures always have a certain base value to determine Hits. Base Hits are derived from the 
  Birth Talent: Tough, or Flaw: Fragile. The creature modifies its base 25 Hits by the value under the Talent 
  Tough or the Flaw Fragile. 
   
  Base Endurance: Creature might have some bonus on its basic value for Endurance, when it is special. It 
  is provided by the Talent: Endurance or Flaw: Feeble. Horses, dogs and other naturally long winded 
  creatures should get some bonus. Sickly or inhibited creatures should get a penalty here. 
   
  Size: The creature's comparative size is listed here. Medium indicates a creature 6' tall and about 200 lbs. 
  in weight. Medium is the basic size. Larger creatures will use larger attacks and might get bulk and 
  damage bonuses. Smaller creatures might have an easier time hiding, but also suffer penalties due to lack 
  of weight in Feats of Strength contests, cannot use larger items, and suffer more damage from larger 
  attacks. The Increased and Decreased Size Talents will be found among the Talents that modify this. 
  Dense/ Light Boned, Strength Beyond Form/ Weakling are others. Weight determines the size category of 
  the creature, although not necessarily the damage and critical modifications that apply. 
   
  High Elven Paladin Nin is a very statuesque female of the species. Her weight, due to her martial training 
  and remarkable size approaches the threshold for becoming Big. However, since her race does not 
  provide the Increased Size Talent, she can never progress in size category, even if she started a pop tart 
  only diet. 
   
  Size 
   weight 
   example 
  Miniscule (Mi (1)) 
  0 – 1 
  Insects, birds, rodents 
  Diminutive (D (2)) 
  1 – 4 
  Frog, rabbit, ferret 
  Tiny (T (3)) 
  4 – 16 
  Housecat, Tasmanian devil, Tiny antelope 
  Small (S (4)) 
  16 – 64 
  Human child, dog, hawk 
  Medium (M (5)) 
  64 – 256 
  Dwarf, wolf, pig, man 
  Big (B (7) 
  256 – 1,000 
  Male lion, troll 
  Large (L (7)) 
  1k – 4k 
  young drake, horse 
  Huge (H (8) 
  4k - 16k 
  Cyclops, elephant, tyrannosaur 
  Gigantic (G (9)) 
  16k – 64k 
  Triceratops, mature drake, mighty earth elemental 
  Enormous (E (10)) 
  64k – 262k 
  Old Drakes  
  Immense (I (11)) 
  262k – 1,000k 
  Baleen whale 
  
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  Behemoth (O (12)) 
  1,000 – 4,000k 
  dragon construct, behemoth 
  Leviathan (V (13)) 
  4,000k + 
  Leviathan 
   
  AT: This represents the first line of defense of the Creature. AT stands for Armor Type and indicates to 
  which armor type the Creature's armor is matched. When on humanoid foes the AT is usually just 1, 
  representing naked skin or light clothes. ATs for creatures are rated according to the same numbers as 
  armors for humanoids, except it is the creature's skin, or other covering. AT affects damage received from 
  weapons. Specific natural ATs are talents. 
   
  Armor worn: Especially low natural AT creatures may use armoring that can be put on. These fall in the 
  same classifications as armors in the A&CL. The creature needs to develop this as a skill to reduce the 
  penalty imparted by wearing the armor. Wearing armor over natural armor doesn’t increase armoring. 
  Simply use the best of the ATs.  
   
  AT 
  Animal 
  Fantasy 
  Manufactured 
  1 
  naked, light fur, light feather 
  coat 
  Insubstantial 
  clothing 
  2 
  light blubber, heavy fur, thick 
  feather coat, thick skin 
   
  thick clothing 
  3 
  Herbaceous fibrous structure, 
  thick blubber, scaly bumps, 
  small scales, thick leather skin 
   
  padded clothing, soft leather 
  armor 
  4 
  Spines, large scales 
  Brittle, soft crystalline, Chitin, 
  half plate 
  leather scales armor 
  5 
  Arborescent fibrous structure, 
  keratin laminae, small bone 
  plates, large leather plates, 
  leathery shell 
  Chitin, full plate, very light 
  dragon scales 
  rigid leather laminae armor 
  6 
  bone plate, keratin plate, rigid 
  leathery shell 
  reinforced thick hide 
  rigid leather plate armor 
  7 
  Brittle crystalline structure 
  light dragon scales, iron-like 
  scales,giant feather coat, giant 
  snail shell, thick calcium shell 
  scale armor 
  8 
  None 
  Medium dragon scales, iron-
  like fur, iron-like skin 
  mail armor 
  9 
  None 
  hardened chitin half plate,  
  heavy dragon scales, iron-like 
  large plates, stone slab growths 
  lamellar armor, brigandine 
  10 
  None 
  dragon turtle shell, hardened 
  chitin full plate, iron-like body 
  plate armor 
   
  Critical code: This is where special critical modifications are listed, such as extra critical modifications 
  and damage results a creature might ignore. Talents will dictate which modifiers will be found here. The 
  first indicator is the roman numeral for the size and damage and critical modifications. Simply deduct the 
  number of the opponent that is being attacked. Compare the number against the table below to see the 
  
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  modifications to damage done and criticals. A negative number means that the defender has an advantage 
  and a positive number means the attacker has an advantage. 
   
   
   
  Difference 
   Damage 
  modification 
   Critical 
  severity 
  modification 
   
  Difference 
   Damage 
  modification 
   Critical severity 
  modification 
  +12 
  x 13 
  +12 
   
  0 
  x 1 
  No mod. 
  +11 
  x 12 
  +11 
   
  -1 
  x ½ 
  -1 
  +10 
  x 11 
  +10 
   
  -2 
  x 1/3 
  -2 
  +9 
  x 10 
  +9 
   
  -3 
  x ¼ 
  -3 
  +8 
  x 9 
  +8 
   
  -4 
  x 1/5 
  -4 
  +7 
  x 8 
  +7 
   
  -5 
  x 1/6 
  -5 
  +6 
  x 7 
  +6 
   
  -6 
  x 1/7 
  -6 
  +5 
  x 6 
  +5 
   
  -7 
  x 1/8 
  -7 
  +4 
  x 5 
  +4 
   
  -8 
  x 1/9 
  -8 
  +3 
  x 4 
  +3 
   
  -9 
  x 1/10 
  -9 
  +2 
  x 3 
  +2 
   
  -10 
  x 1/11 
  -10 
  +1 
  x 2 
  +1 
   
  -11 
  x 1/12 
  -11 
  0 
  x 1 
  No mod 
   
  -12 
  x 1/13 
  -12 
   
  Code Explanation 
  I 
  Creature reduces the severity of any critical by 1. Criticals reduced below A are not rolled. This is in addition to any critical 
  modifications due to Size difference. 
  ! 
  Creature is immune to stagger, knock back and knock down results. 
  @ 
  Creature is immune to daze, stun, stunned unable to parry and down results. If the creature can be staggered, relegate the result to the 
  comparable Stagger result: Daze - stagger, Stun/ stun unable to parry - knock back, down- knock down. 
  # 
  Creature is immune to bleeding results. Convert every hit of bleeding to a concussion hit. 
   PK 
  No Krush: Creature is only affected by half concussion damage from Krushing attacks and does not suffer critical damage. 
  PG 
  No Grapple: This creatue cannot be grappled. Apply only half damage from Hits damage and no critical results. 
  PP 
  No Punctures: creature takes but half damage from attacks delivering puncture damage and no critical is rolled. 
  PS 
  No Slash: creature suffers only half damage from slashing attacks and no critical should be rolled. 
  PT 
  No Strikes: creature is partly insusceptible by strike attacks and takes only half damage and no critical damage. 
  PU 
  No Unbalancing: creature cannot be unbalanced and receives only half damage from such an attack and never any critical damage. 
   
  Adjudicating criticals on non humanoids 
  Critical results assume a humanoid opponent, which can easily be adjusted for most beings. Across all 
  critical tables and severities, for a given roll, the location is the same (e.g., a roll of 56-60 is a torso hit). In 
  the case more guidance is needed, use the rough rules below. 
  
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  Left - right: It is often necessary to know on which side of the body the hit has been scored. If the 
  unmodified attack roll is odd, the hit has been on the foe’s left side, while if the unmodified attack roll is 
  even, the hit has been on his right side. 
   
  Death: Any critical that specifies death should be considered as causing death, regardless of the target. 
  For example, if a skeleton who does not have a brain receives a critical result that says brain is destroyed, 
  the skeleton’s head is destroyed and it is “dead” anyway. Any specific exceptions to this rule will be 
  noted in the creature’s description in Creature Law. 
   
  Multiples of the same limb pair: If the foe has multiple sets of arms, or legs, determine the side using 
  the left-right rule, then randomly determine which limb was hit. 
   
  Non-humanoids: If the foe is non-humanoid then shift the location to the most analogous location on the 
  foe. A quadruped’s hind legs would be leg locations, while the front legs would be arm locations. An 
  octopus’ tentacles would be the leg and arm locations (determine left-right then randomize). 
   
  No such location: Snakes, amoebas, and certain other creatures might not have a specific location that 
  matches the given critical location. In these cases, change the text of the critical to affect the torso or other 
  appropriate part, while keeping the actual results of the critical. 
   
  Tail: Tails are sensitive areas, being an extension of the spine, so it equates to a groin strike. If it is 
  plausible that the tail has been hit in combat (e.g., frontal attack in a narrow corridor is not), use odd/even 
  to determine groin/tail. For a 66 result, randomly determine if it is the groin or tail. 
   
  Wings: For birds and other creatures with no arms, wings will equate to arms. However, if the foe has 
  arms and wings, use the left-right rule then randomly determine if it is an arm or a wing. 
   
  Micha, a half human, half snake, is in a fight. Micha has no legs so he will equate the legs to the snake 
  lower body. The next strike to the legs is looked up as normal, but applied to the torso. 
   
  Initiative: Each creature embroiled in combat must roll initiative in the ordinary fashion. Added to the 
  initiative roll is this number, the QU stat bonus, only once. Some talents may increase this further, such as 
  Fast Attack. 
   
  OB 1-10: This lists the Offensive Bonus of the creature. Each archetype is rated on their primary and 
  secondary weapon choice. Add to this the appropriate stat. Melee attacks will be adjusted by ST/ST/AG, 
  Missile weapons by AG/AG/ST, Thrown weapons by ST/ST/AG. In case of multiple attacks, determine 
  which attacks are developed at maximum capacity and which at a lower rate and use primary and 
  secondary OBs as appropriate. 
   
  Attacks: Attacks come from many sources, such as talents, form and as acquired weapons. 
  Animal attacks are listed with a size of the attack letter first, capitalized; being Mi (1),D (2),T (3),S (4),M 
  (5),B (6),L (7),H (8),G (9), E (10), I(11), O(12), V (13), followed by two or three letters indicating the 
  attack type. Weapons and spell attacks are indicated in exactly the same way: Size letter first with the size 
  class number in parenthesis, then a two or three letter abbreviation for the used attack table. 
  
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  Attack directions: In the statistics block there are a number of modifiers that will direct the GM to 
  specifically apply the attacks. First of all: the order of the attacks. The first attack is either the most 
  prominent unarmed attack of the creature. The second number is either the second most important 
  unarmed, or the primary weapon OB. From there the GM is free to apply the attacks, except when there 
  are indications after an attack. 
   
  Attack sequence additions 
  - 
  > the single arrow indicates that the next listed attack may be initiated without spending AP in the 
  same round, if the first listed attack achieves a critical result. This critical result should result in 
  rolling an A critical on the victim. This means that larger creatures are less subject to such follow 
  up attacks. This is due to a natural order of a compound attacks, such as a horn ram or a grab and 
  crush. Sometimes attack sequences might be from attack modes such as pouncing or Unbalancing 
  attacks. In case this symbol appears after a grappling attack, a critical is not enough to trigger it, 
  but the creature needs to engage in grappling, to achieve a 100% grappling percentage, after 
  which the next attack is initiated. 
  - 
  >> the double arrow means the attack sets the victim up for a second attack the next round, if the 
  first attack yields a critical result. This attack will cost AP as normal. When the first attack is a 
  grappling attack, achieving a critical is not enough to initiate the next attack. The creature needs 
  to achieve 100% grappling percentage to be able to use the next attack. 
   
  Cooperation additions 
  - 
  Coop## This behind an attack signifies that the creature, if it comes in sufficient numbers may 
  jointly attack their victim. If it has the talent: Cooperation: Flock/ Pack Attack: the creatures will 
  add a bonus to their joint attack and may increase the size of their attack by one. If the creatures 
  have Cooperation: Strength In Number, they confuse their foe who gets a -25 to all actions when 
  the ## number of creatures engage it. With the Cooperation: Pick Up and Drop talent, the 
  creatures may use the attack listed to grab their prey and air lift it. They will fly up and deliver it 
  somewhere, or drop it back to the earth from great height (600’ is about enough to achieve 
  maximum velocity for a human body). 
  Multiple attack additions: 
  - 
  # WF This addition signifies that the # number of attacks that came before it may be used in a # 
  kata attack at the listed bonus. Such an attack will list either the attack to be used when all attacks 
  are the same, or it will list as All, signifying the attacks are diverse. The OB for the attack is the 
  OB used for all the attacks, calculated according to the Kata rules in the Core book. 
   
   
  Attack size 
   
  Natural attacks 
   
  Weapon attacks 
  Abbr 
  Explanation 
   Abbr 
  Explanation 
   Abbr 
  Explanation 
  Mi(1) 
  Miniscule 
   be 
  beak, pincer 
   bo 
  bola 
  D(2) 
  Diminutive 
   bi 
  bite, maw 
   bs 
  broad sword 
  T(3) 
  Tiny 
   cl 
  claw, talon 
   bx 
  battle axe 
  
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  S(4) 
  Small 
   cr 
  crush, fall 
   cu 
  club 
  M(5) 
  Medium 
   gr 
  grapple, wrestle, 
  tentacle 
   da 
  dagger 
  B(6) 
  Big 
   ho 
  horn, gore 
   fa 
  falchion 
  L(7) 
  Large 
   ra 
  ram, butt, bash 
   fl 
  flail 
  H(8) 
  Huge 
   st 
  strike 
   ha 
  halberd 
  G(9) 
  Gigantic 
   si 
  stinger 
   hc 
  heavy crossbow 
  E(10) 
  Enormous 
   sw 
  Sweeps throws 
   hf 
  heavy flail 
  I(11) 
  Immense 
   tr 
  trample, stomp 
   hx 
  hand axe 
  O(12) 
  Behemoth 
   ebo 
  Earth bolt 
   ja 
  javelin 
  V(13) 
  Leviathan 
   fbo 
  Fire bolt 
   lb 
  long bow 
   
   
   ibo 
  Ice bolt 
   lc 
  light crossbow 
   
   
   lbo 
  Lightning bolt 
   ls 
  long sword 
   
   
   wbo 
  Water bolt 
   ma 
  mace 
   
   
   cba 
  Cold ball 
   px 
  Pole axe 
   
   
   fba 
  Fire ball 
   qs 
  quarterstaff 
   
   
   lba 
  Lightning bolt 
   rp 
  rapier 
   
   
   sba 
  Shard ball 
   sb 
  short bow 
   
   
    
   
   sc 
  scimitar 
   
   
    
   
   sl 
  sling 
   
   
    
   
   sp 
  spear 
   
   
    
   
   ss 
  short sword 
   
   
    
   
   ta 
  lhrown hand axe 
   
   
    
   
   tc 
  2 handed club 
   
   
    
   
   td 
  thrown dagger 
   
   
    
   
   tp 
  thrown spear 
   
   
    
   
   ts 
  two handed sword 
   
   
    
   
   tw 
  thrown war hammer 
   
   
    
   
   tx 
  two handed axe 
  
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   wh 
  war hammer 
   
   
    
   
   wi 
  whip 
   
   
    
   
   wm 
  war mattock 
   
   
    
   
    
   
   
   
    
   
    
   
   
  DB: DB is the numerical value deducted from the attack roll of someone trying to hit and means: 
  Defensive Bonus. DB is the Qu bonus times 3, skill ranks from the appropriate Movement Skill in an 
  attempt at passive dodging, flight locomotion bonus and perhaps the learned defense Talent, Adrenal 
  Defense. It should be noted that if the creature is aware, it can elect to use OB as DB, using parrying, or it 
  might elect to use cover, Dodging or Evading, or even Protect someone else. Other DB bonuses may 
  come from Talents and items. Qu DB, Shield and shield skill and Adrenal Defense cannot be used against 
  attacks the creature is not aware of. 
   
  Shield: If this says “-“, the Creature does not normally use a shield. If there is a letter and a number, this 
  is the total that the Creature may use against a limited number of frontal attackers and the shield skill 
  ranks. Shield DB can be used against only a limited number of opponents, as per A&CL. 
   
  Hits: These are the basic unit of determining physical punishment this Creature can take. Talents are able 
  to change the number of Hits, such as;  Birth Talent: Tough, stat changes to CO and SD affects hit points 
  too. The applicable stats are CO/CO/SD. The creature’s size acts as a modifier to any damage received 
  and is applied to the damage before the total damage is applied to the hits. When this number is depleted 
  it means the Creature is unconscious. 
  Death hits: Creatures drop unconscious on reaching 0 hits, but could suffer more damage, up to their 
  Brawn: Body Development rank bonus again negative before dying. (Death occurs at Minus rank bonus). 
   
  Endurance: This score is the bonus to a roll to determine if a Creature is getting tired from performing a 
  certain activity. The score adds, together with applicable penalties to an Absolute Maneuver made before 
  performing a certain activity for a specified time. If the roll succeeds, no fatigue penalty is applied to 
  almost all maneuvers of the creature afterwards. Failing the Endurance maneuver results in a -5 or -10 
  penalty, that will slowly build up, until it reaches -50. Going beyond -50 results in an additional penalty 
  resulting not in easily removed fatigue, but in a minor injury (sprained ankle, stretched tendon), that will 
  also build up in the same manner and progressively get worse as the Character keeps on attempting 
  maneuvers that require Endurance rolls. After rest, the Fatigue penalty up to -50 can be rested off, but any 
  penalty beyond that stays until healed or tended to. 
   
  PP: Power Points. The Creature can use these to power its magical Talents. Spells and certain Talents that 
  add spells use up PP. These come from the Power Manipulation: Power Development skill, using Realm/ 
  Realm/ CO as stat bonus because a creature only gets PP for its own Realm. Beings with more than one 
  realm use their Lowest Realm stat bonus to add to the Skill bonus. The talent Innate Power Points will 
  add to this total. 
   
  
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  Spells: Here are noted either several spells the Creature may use, or the total number of spells the 
  Creature has developed. These must be divided over spell lists that the Creature has access to. Normally 
  spell picks listed here may be picked from Base Lists and Open lists one on one, while Hybrid and Pure 
  Spell user Archetypes may convert two of the listed spell picks to one Closed spell, or 6 listed picks for 
  one Restricted spell. Semi spell users do not have this luxury and the GM must figure out the conversion 
  rate for each Semi spell user type. 
   
  Realm: The creature’s likely Realm is noted for many purposes. It may differ, except for certain Spell 
  user Archetypes, who get assigned specific Realms. Realm determines which stat bonus to use for PP 
  calculations, where the Creature may choose its spells, if any and the RR bonus of +10 to own Realm. 
   
  RR (C)hanneling/ RR (E)ssence/ RR (M)entalism/ RR (P)hysical/ RR (F)ear: Here the Resistance Rolls 
  are recorded. Each RR has special modifiers from the Race modifiers and the applicable Stat bonuses. RR 
  Channeling uses IN, RR Mentalism uses PR bonus and RR Essence uses EM stat bonus. When resisting 
  spells from one’s own Realm, add +10 to the RR. RR Physical, which is used against Poisons, Diseases 
  and the the like, use the CO stat and RR Fear uses SD. Add the appropriate score when a RR is made to 
  compare against the target number.  
   
  Skill: The following is a complete listing of all Skills and their specializations, usable in most games.  
   
  Category 
  Skill 
  Specialization 
  Abbreviation 
   
   
   
  Non 
  Non 
  Non 
  Non 
  x 
  x 
  x 
  Animal 
  Animal Handling 
  Horse 
  Ani. Han. Horse 
  Ag Em Pr 
  Animal 
  Animal Handling 
  Camel 
  Ani. Han. Camel 
  Ag Em Pr 
  Animal 
  Animal Handling 
  Donkey 
  Ani. Han. Donkey 
  Ag Em Pr 
  Animal 
  Animal Handling 
  Elephant 
  Ani. Han. Elephant 
  Ag Em Pr 
  Animal 
  Animal Handling 
  Giant Eagle 
  Ani. Han. G.Eagle 
  Ag Em Pr 
  Animal 
  Animal Handling 
  Specific 
  Ani. Han. Spec. 
  Ag Em Pr 
  Animal 
  Riding 
  Horse 
  Rid. Horse 
  Ag Em Pr 
  Animal 
  Riding 
  Camel 
  Rid. Camel 
  Ag Em Pr 
  Animal 
  Riding 
  Donkey 
  Rid. Donkey 
  Ag Em Pr 
  Animal 
  Riding 
  Elephant 
  Rid. Elephant 
  Ag Em Pr 
  Animal 
  Riding 
  Giant Eagle 
  Rid. G.Eagle 
  Ag Em Pr 
  Animal 
  Riding 
  Specific 
  Rid. Spec. 
  Ag Em Pr 
  Awareness 
  Perception 
   
  Perc. 
  Re SD In 
  Awareness 
  Tracking 
   
  Track. 
  Re SD In 
  Body Discipline 
  Adrenal Focus 
   
  Adr. Foc. 
  St 
  Co SD 
  Body Discipline 
  Adrenal Resistance 
   
  Adr. Res. 
  St 
  Co SD 
  Body Discipline 
  Adrenal Speed 
   
  Adr. Spe. 
  St 
  Co SD 
  Body Discipline 
  Adrenal Strength 
   
  Adr. Str. 
  St 
  Co SD 
  
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  Brawn 
  Body Development 
   
  Body dev. 
  Co Co SD 
  Brawn 
  Weight-training 
   
  Wei. Trn. 
  Co Co SD 
  Combat Expertise 
  Blind Figthing 
   
  Bl. Fight. 
  x 
  x 
  x 
  Combat Expertise 
  Disarm 
   
  Disarm 
  x 
  x 
  x 
  Combat Expertise 
  Maneuver in Armor 
   
  Man. In Arm. 
  x 
  x 
  x 
  Combat Expertise 
  Mounted Combat 
   
  Mount. Com. 
  x 
  x 
  x 
  Combat Expertise 
  Multiple Attacks 
   
  Multi. Att. 
  x 
  x 
  x 
  Combat Expertise 
  Protect 
   
  Prot. 
  x 
  x 
  x 
  Combat Expertise 
  Restricted Quarters 
   
  Restr. Quar. 
  x 
  x 
  x 
  Combat Expertise 
  Reverse Strike 
   
  Rev. Str. 
  x 
  x 
  x 
  Combat Expertise 
  Subduing 
   
  Subd. 
  x 
  x 
  x 
  Combat Training 
  Directed Spell 
  Shock bolt 
  Dir. Spe. Shock 
  Ag SD R* 
  Combat Training 
  Directed Spell 
  Water bolt 
  Dir. Spe. Water 
  Ag SD R* 
  Combat Training 
  Directed Spell 
  Ice bolt 
  Dir. Spe. Ice 
  Ag SD R* 
  Combat Training 
  Directed Spell 
  Fire bolt 
  Dir. Spe. Fire 
  Ag SD R* 
  Combat Training 
  Directed Spell 
  Lightning bolt 
  Dir. Spe. Lightn. 
  Ag SD R* 
  Combat Training 
  Directed Spell 
  Spec. 
  Dir. Spe. Spec. 
  Ag SD R* 
   
   
   
   
   
   
   
  Combat Training 
  Energy Weapons 
  Spec. 
  En. Wea. Spec. 
  Ag Ag SD 
  Combat Training 
  Firearms 
  Spec. 
  Firearms. Spec. 
  Ag St 
  SD 
  Combat Training 
  Melee Weapons 
  Spec. 
  Mel. Wea. Spec 
  Ag St 
  St 
  Combat Training 
  Ranged Weapons 
  Spec. 
  Ran. Wea. Spec. 
  Ag Ag St 
  Combat Training 
  Shield 
   
  Shield 
  Ag St 
  St 
  Combat Training 
  Siege Weapons 
  Spec. 
  Sie. Wea. Spec 
  Re SD In 
  Combat Training 
  Unarmed 
  Strikes 
  Strikes 
  Ag St 
  St 
  Combat Training 
  Unarmed 
  Sweeps 
  Sweeps 
  Ag Ag St 
  Composition 
  Illusion Crafting 
   
  Comp. Illusion 
  Em In 
  Re 
  Composition 
  Musical Scoring 
   
  Comp. Mus. Sco. 
  Em In 
  Re 
  Composition 
  Reporting 
   
  Comp. Report. 
  Em In 
  Re 
  Composition 
  Speech Writing 
   
  Comp. Speech 
  Em In 
  Re 
  Composition 
  Song Wrting 
   
  Comp. Song. 
  Em In 
  Re 
  Composition 
  Play Wright 
   
  Comp. Play 
  Em In 
  Re 
  Composition 
  Specific 
   
  Comp. Spec. 
  Em In 
  Re 
  Crafting 
  Fabric craft 
  Specific 
  Fabric Cr. Spec. 
  Ag SD Me 
  Crafting 
  Wood Craft 
  Specific 
  Wood Cr. Spec. 
  Ag SD Me 
  Crafting 
  Metal Craft 
  Specific 
  Metal Cr. Spec. 
  Ag SD Me 
  
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  Crafting 
  Stone Craft 
  Specific 
  Stone Cr. Spec. 
  Ag SD Me 
  Crafting 
  Drawing/ painting 
  Specific 
  Draw. Craft. Spec. 
  Ag SD Me 
  Crafting 
  Leather Craft 
  Specific 
  Leath. Cr. Spec. 
  Ag SD Me 
  Crafting 
  Culinary Craft 
  Specific 
  Culinary Cr. Spec. 
  Ag SD Me 
  Delving 
  Attunement 
   
  Attune. 
  Em In 
  Pr 
  Delving 
  Runes 
   
  Runes 
  Em In 
  Pr 
  Gymnastic 
  Acrobatics 
   
  Acrob. 
  Ag Qu St 
  Gymnastic 
  Contortions 
   
  Contor. 
  Ag Qu St 
  Gymnastic 
  Jumping 
   
  Jump. 
  Ag Qu St 
  Lore 
  Alchemical 
   
  Lor. Alch. 
  Me Me Re 
  Lore 
  Artifact 
   
  Lor. Arti. 
  Me Me Re 
  Lore 
  Chemistry 
   
  Lor. Chem. 
  Me Me Re 
  Lore 
  Elemental 
   
  Lor. Elem. 
  Me Me Re 
  Lore 
  Extra planar 
   
  Lor. Extr. Planar 
  Me Me Re 
  Lore 
  Fauna 
   
  Lor. Fauna 
  Me Me Re 
  Lore 
  Fey 
   
  Lor. Fey 
  Me Me Re 
  Lore 
  Flora 
   
  Lor. Flora 
  Me Me Re 
  Lore 
  Heraldry 
   
  Lor. Herald. 
  Me Me Re 
  Lore 
  History 
  Specific 
  Lor. Hist. Spec. 
  Me Me Re 
  Lore 
  Materials 
  Metal 
  Lor. Metal 
  Me Me Re 
  Lore 
  Monster 
   
  Lor. Mon. 
  Me Me Re 
  Lore 
  Materials 
  Organics 
  Lor. Organics 
  Me Me Re 
  Lore 
  Race 
  Specific 
  Lor. Rac. Spec. 
  Me Me Re 
  Lore 
  Region 
  Specific 
  Lor. Regio. Spec. 
  Me Me Re 
  Lore 
  Religion 
  Specific 
  Lor. Reli. Spec. 
  Me Me Re 
  Lore 
  Shapechanger 
   
  Lor. Shapech. 
  Me Me Re 
  Lore 
  Spell 
   
  Lor. Spell 
  Me Me Re 
  Lore 
  Materials 
  Stone 
  Lor. Stone 
  Me Me Re 
  Lore 
  Symbol 
   
  Lor. Symb. 
  Me Me Re 
  Lore 
  Undead 
   
  Lor. Und. 
  Me Me Re 
  Lore 
  Materials 
  Wood 
  Lor. Wood 
  Me Me Re 
  Lore 
  Materials 
  Cloth 
  Lor. Cloth 
  Me Me Re 
  Lore 
  Materials 
  Leather 
  Lor. Leather 
  Me Me Re 
  Magical Expertise 
  Grace 
  Spell list 
  Grace. Spell l. 
  x 
  x 
  x 
  Magical Expertise 
  Transcendence 
   
  Transcend. 
  x 
  x 
  x 
  Magical Expertise 
  Spell Trickery 
   
  Spell Trick. 
  x 
  x 
  x 
  
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  Medical 
  Herbalism 
   
  Herbalism 
  Me Re In 
  Medical 
  Medicine 
   
  Medicine 
  Me Re In 
  Medical 
  Poison Mastery 
   
  Pois. Mast. 
  Me Re In 
  Mental Discipline 
  Control Lycanthropy  
  Contr. Lycanthr. 
  SD SD Pr 
  Mental Discipline 
  Meditation 
   
  Meditation 
  SD SD Pr 
  Mental Discipline 
  Mental Focus 
   
  Men. Foc. 
  SD SD Pr 
  Movement 
  Climbing 
   
  Climb. 
  Ag Co St 
  Movement 
  Flying 
   
  Fly. 
  Ag Co St 
  Movement 
  Swimming 
   
  Swim. 
  Ag Co St 
  Movement 
  Running 
   
  Run. 
  Ag Co St 
  Environmental 
  Navigation 
   
  Nav. 
  Re Me In 
  Environmental 
  Piloting 
  Wagon 
  Pilot. Wagon 
  Re Me In 
  Environmental 
  Piloting 
  Steam ship 
  Pilot. Steam 
  Re Me In 
  Environmental 
  Piloting 
  Sailing ship 
  Pilot. Sail. 
  Re Me In 
  Environmental 
  Piloting 
  Dirigible 
  Pilot. Dirigible 
  Re Me In 
  Environmental 
  Piloting 
  Sled 
  Pilot. Sled 
  Re Me In 
  Environmental 
  Piloting 
  Specific 
  Pilot. Spec. 
  Re Me In 
  Environmental 
  Survival 
  Biome 
  Surv. Biome 
  Re Me In 
  Environmental 
  Survival 
  Arctic 
  Surv. Arctic 
  Re Me In 
  Environmental 
  Survival 
  Desert 
  Surv. Desert 
  Re Me In 
  Environmental 
  Survival 
  Marsh 
  Surv. Marsh 
  Re Me In 
  Environmental 
  Survival 
  Ocean 
  Surv. Ocean 
  Re Me In 
  Environmental 
  Survival 
  Swamp 
  Surv. Swamp 
  Re Me In 
  Environmental 
  Survival 
  Temperate 
  Surv. Tempe. 
  Re Me In 
  Environmental 
  Survival 
  Tropical 
  Surv. Tropic. 
  Re Me In 
  Environmental 
  Survival 
  Urban 
  Surv. Urban 
  Re Me In 
  Performance Art 
  Acting 
   
  Acting 
  Me Em Pr 
  Performance Art 
  Music 
  Singing 
  Singing 
  Me Em Pr 
  Performance Art 
  Music 
  Drums 
  Drums 
  Me Em Pr 
  Performance Art 
  Music 
  Flutes 
  Flutes 
  Me Em Pr 
  Performance Art 
  Music 
  Wood Winds 
  Wood Winds 
  Me Em Pr 
  Performance Art 
  Music 
  Horns 
  Horns 
  Me Em Pr 
  Performance Art 
  Music 
  Plucked String 
  Pl. Strings 
  Me Em Pr 
  Performance Art 
  Music 
  Specific 
  Spec. 
  Me Em Pr 
  Performance Art 
  Music 
  Bowed String 
  Bow. Strings 
  Me Em Pr 
  Performance Art 
  Trickery 
  Sleight of Hand 
  Slei of Hand 
  Me Em Pr 
  
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  Performance Art 
  Trickery 
  Cheating 
  Cheat. 
  Me Em Pr 
  Performance Art 
  Trickery 
  Pick Pocket 
  Pick Pocket 
  Me Em Pr 
  Performance Art 
  Trickery 
  Stage Magic 
  Stage Mag. 
  Me Em Pr 
  Performance Art 
  Trickery 
  Specific 
  Spec. 
  Me Em Pr 
  Power Manipulation Channeling 
   
  Channel. 
  R* R* Co 
  Power Manipulation Power Development 
   
  Pow. Dev. 
  R* R* Co 
  Power Manipulation Power Projection 
   
  Pow. Proj. 
  R* R* Co 
  Science 
  Research 
   
  Sci. Research 
  Me Re Re 
  Science 
  Archeology 
   
  Sci. Archeo. 
  Me Re Re 
  Science 
  Architecture 
   
  Sci. Archi. 
  Me Re Re 
  Science 
  Engineering 
  Mechanical 
  Sci. Eng. Mech. 
  Me Re Re 
  Science 
  Mathematics 
   
  Sci. Mathe. 
  Me Re Re 
  Science 
  Astronomy 
   
  Sci. Astro. 
  Me Re Re 
  Science 
  Biology 
   
  Sci. Biol. 
  Me Re Re 
  Science 
  Physics 
   
  Sci. Phys. 
  Me Re Re 
  Science 
  Specific 
   
  Sci. Spec. 
  Me Re Re 
  Social 
  Influence 
  Charm 
  Charm 
  Em In 
  Pr 
  Social 
  Influence 
  Duping 
  Duping 
  Em In 
  Pr 
  Social 
  Influence 
  Intimidation 
  Intimidat. 
  Em In 
  Pr 
  Social 
  Leadership 
   
  Leadersh. 
  Em In 
  Pr 
  Social 
  Social Awareness 
   
  Soc. Aware. 
  Em In 
  Pr 
  Social 
  Trading 
   
  Trading 
  Em In 
  Pr 
  Spells 
  Magic Ritual 
  Alteration 
  Mag. Rit. Alt. 
  R* R* Me 
  Spells 
  Magic Ritual 
  Creation 
  Mag. Rit. Crea. 
  R* R* Me 
  Spells 
  Magic Ritual 
  Defensive 
  Mag. Rit. Def. 
  R* R* Me 
  Spells 
  Magic Ritual 
  Destruction 
  Mag. Rit. Dest. 
  R* R* Me 
  Spells 
  Magic Ritual 
  Elemental 
  Mag. Rit. Elem. 
  R* R* Me 
  Spells 
  Magic Ritual 
  Healing 
  Mag. Rit. Heal. 
  R* R* Me 
  Spells 
  Magic Ritual 
  Informational 
  Mag. Rit. Info. 
  R* R* Me 
  Spells 
  Magic Ritual 
  Summoning & 
  Transporting 
  Mag. Rit. Summ. 
  R* R* Me 
  Spells 
  Spell list 
  Specific 
  Spell list Spec. 
  R* R* Me 
  Subterfuge 
  Ambush 
  Melee 
  Amb. Melee 
  Ag SD In 
  Subterfuge 
  Ambush 
  Ranged 
  Amb. Rang. 
  Ag SD In 
  Subterfuge 
  Ambush 
  Directed Spell 
  Amb. Dir. Spell 
  Ag SD In 
  Subterfuge 
  Ambush 
  Unarmed 
  Amb. Unarmed 
  Ag SD In 
  
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  Subterfuge 
  Ambush 
  Specific 
  Amb. Spec. 
  Ag SD In 
  Subterfuge 
  Hiding 
   
  Hiding 
  Ag SD In 
  Subterfuge 
  Stalking 
   
  Stalking 
  Ag SD In 
  Technical 
  Mechanics 
  Specific 
  Mechanics. Spec. 
  Ag Re In 
  Technical 
  Mechanics 
  Mechanical 
  Mechanics. Mech. 
  Ag Re In 
  Technical 
  Locks 
   
  Locks 
  Ag Re In 
  Technical 
  Traps 
   
  Traps 
  Ag Re In 
  Vocation 
  Trade 
  Sailor 
  Prof. Sailor 
  Em Me Re 
  Vocation 
  Trade 
  Soldier 
  Prof. Soldier 
  Em Me Re 
  Vocation 
  Trade 
  Farmer 
  Prof. Farmer 
  Em Me Re 
  Vocation 
  Trade 
  Miner 
  Prof. Miner 
  Em Me Re 
  Vocation 
  Trade 
  Trapper 
  Prof. Trapper 
  Em Me Re 
  Vocation 
  Trade 
  Scribe 
  Prof. Scribe 
  Em Me Re 
  Vocation 
  Trade 
  Specific 
  Prof. Spec. 
  Em Me Re 
  Vocation 
  Service 
  Valet 
  Serv. Valet 
  Em Me Re 
  Vocation 
  Service 
  Porter 
  Serv. Proter 
  Em Me Re 
  Vocation 
  Service 
  Coachman 
  Serv. Coachman 
  Em Me Re 
  Vocation 
  Service 
  Reader 
  Serv. Reader 
  Em Me Re 
  Vocation 
  Service 
  Preacher 
  Serv. Preacher 
  Em Me Re 
  Vocation 
  Service 
  Lawyer 
  Serv. Lawyer 
  Em Me Re 
  Vocation 
  Service 
  Notary 
  Sev. Notary 
  Em Me Re 
  Vocation 
  Service 
  Specific 
  Serv. Spec. 
  Em Me Re 
  Vocation 
  Service 
  Attendant 
  Serv. Attendant 
  Em Me Re 
  Vocation 
  Administration 
  Officer 
  Org. Officer 
  Em Me Re 
  Vocation 
  Administration 
  Quartermaster 
  Org. Quarterm. 
  Em Me Re 
  Vocation 
  Administration 
  Seneschal 
  Org. Seneschal 
  Em Me Re 
  Vocation 
  Administration 
  Librarian 
  Org. Librarian 
  Em Me Re 
  Vocation 
  Administration 
  Teacher 
  Org. Teacher 
  Em Me Re 
  Vocation 
  Administration 
  Specific 
  Org. Spec. 
  Em Me Re 
   
   
   Biomes:  Creatures have places that they live. Some have a preferred climate, others a preferred terrain 
  for survival. The information presented here classifies creatures according to the following table: 
   
  Code Biome 
  Humidity Flora 
  Fauna 
  I 
  Ice Caps & 
  Polar Deserts 
  Arid 
  Dwarf 
  shrubs, 
  mosses, 
  lichen, 
  some 
  woody 
  Seals, 
  penguins, 
  walruses, arctic foxes, 
  
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  shrubs in southern regions, 
  scattered grasses and herbs 
  arctic terns, whales. 
  T 
  Tundra 
  Semiarid 
  Low 
  shrubs, 
  sedges, 
  mosses, lichen, grasses, 
  flowers,  
  Mosquitoes, flies, bees, 
  caribou, seals, wolves, 
  migratory birds. 
  B 
  Boreal 
  Forests 
  Humid 
  Evergreen conifers: pine, 
  fir, spruce, taiga, and blue 
  spires. Some oak, maple, 
  elm, poplar in southern 
  parts 
  Chipmunks, 
  weasels, 
  foxes, wolves, deer, bear, 
  Large 
  herbivores 
  (moose), owls, hawks, a 
  few reptiles 
  X 
  Desert& 
  Xeric 
  Shrublands 
  Arid 
  Evergreen or deciduous 
  shrubs with small leaves 
  or 
  spines, 
  succulents, 
  bore-burrs 
  Burrowing 
  animals, 
  reptiles such as lizards 
  and snakes, owls, large 
  carnivorous reptiles 
  P 
  Prairies 
  & 
  Steppes 
  Semiarid 
  Perennial 
  grasses 
  and 
  flowering plants adapted 
  to drought, fire, and cold, 
  blastnuts, bore-burrs 
  Grazing animals, wild 
  horses, canines, rodents, 
  weasels, badgers, foxes, 
  giant beetles, spiders. 
  F 
  Temperate 
  Forests 
  Humid 
  Broadleaf and coniferous 
  trees 
  – 
  oak, 
  hickory, 
  maple, cedar, flowering 
  herbs. 
  Most 
  boreal 
  fauna, 
  squirrels, rabbits.Reptiles 
  & amphibians, snakes, 
  turtles,mountain 
  lions, 
  timber wolf, giant insects 
  D 
  Hot Deserts 
  Arid 
  Ground-hugging 
  shrubs, 
  short woody trees, cacti, 
  balloonpods. 
  Burrowers, 
  kangaroo 
  rats, insects, arachnids, 
  reptiles, and birds. 
  S 
  Savannas & 
  Grasslands 
  Semiarid 
  Perennial grasses 3’+ tall. 
  Drought and fire resistant 
  trees and shrubs, giant 
  carnivorous plants 
  Hoofed 
  mammals, 
  antelopes, cats, canines, 
  elephants, 
  giraffes, 
  rhinos, giant beetles and 
  spiders 
  J 
  Tropical 
  Forests 
  Humid 
  Large variety of trees, 
  orchids, 
  vines, 
  ferns, 
  mosses, and palms, gort 
  (euphoric drug) 
  Simians, 
  large 
  cats, 
  variety of insects, birds, 
  large 
  reptiles 
  and 
  amphibians, giant insects 
  A 
  Alpine 
  Any 
  Varies by elevation, as 
  forests (low), shrublands 
  (mid), or tundra (high) 
  Varies 
  mountain goats, alpacas, 
  marmots, elk, beetles, 
  large 
  birds 
  (griffons, 
  rocs) 
  E 
  Essænce 
  Any 
  Enchanted 
  varieties, 
  healing herbs 
  Enchanted 
  varieties, 
  unicorns, dragons. 
  O 
  Oceans 
  Any 
  Seaweed, 
  algae, 
  fungi, 
  sponges. 
  Shellfish, 
  fish, 
  some 
  mammals, 
  crustaceans, 
  turtles, giant fish and 
  serpents. 
  
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  U 
  Underground 
  - 
  Fungi, root systems from 
  above. 
  Many insects of all sizes, 
  burrowers, 
  reptiles, 
  amphibians, bats, giant 
  slug, 
  Earth 
  Drake, 
  Cyclops. 
  L 
  Any Land 
  - 
   
   
  W 
  Anywhere 
  - 
  Plants are mostly biome 
  specific. 
  Demons, 
  Elementals, 
  Artificials, Races. 
   
  Frequency: This statistic is given to indicate the overall rarity of the Creature in its Biomes. It is an 
  indication how populous the Creature is in its natural habitat. Extraneous factors apply to heighten or 
  lower the frequency rating. It may actually be found outside its climate comfort zone, but it will be even 
  more rare than is indicated here. If someone is specifically looking for the Creature; add the Frequency 
  difficulty modifier to the appropriate Academic: Lore (specific) Skill maneuver and Awareness: Tracking 
  maneuvers to locate such a creature. 
   
  Outlook: This indicates how this Creature will react to outside influences. It is linked to how the Creature 
  lives and will react to the outside world, but also determines in broad strokes how it will have developed 
  its skills. Depending on any natural Talents, the outlook will determine largely in which archetype the 
  Creature can be classified. 
   
  Aggressive: The Creature is actively looking to commit violent acts. It will provoke others, impose itself 
  on more timid beings and and reacts forcefully to any provocation. The Offensive Archetype is most 
  probably its path of development. Sometimes the Stealth Archetype might be more appropriate. 
  Aloof: The aloofness usually has a good reason. Either the being knows it can easily escape, or it is so 
  powerful that others present pose no more threat than a fly to a human. Interaction is useless because the 
  being doesn't care, or it will only check to see if violence is imminent. The Defensive Archetype applies 
  here, or perhaps the Spell caster Archetype. 
  Altruistic: Altruism is not very common, because of the survival of the fittest principle. Those that are 
  altruistic are either rich beyond the wildest dreams, or have abilities that grant them freedom from normal 
  needs, so they are free to help others. They do this even if that means going against their own goals, or 
  sacrificing some of their wealth. The Discipline Archetype is not a bad way to go here, although the 
  Hybrid and, or Spell user Archetypes might be used. 
  Belligerent: This being is actively seeking to pose its will on others by any means, often resorting to 
  violence. It will attack without provocation, or react in a bad way to most interactions. The Offensive 
  Archetype might do well, or the Stealth Archetype. 
  Berserk: The creature is either mindless, or driven insane and will indiscriminately attack anything it 
  perceives as living, or a threat. The Offensive Archetype is typical, as no other Archetype's abilities will 
  be used. 
  Carefree: Carefree demeanor is a sign of control. The Creature is convinced of its own superiority, 
  imagined, or real. It will, however, react to interactions, with appropriate measures. Discipline Archetypes 
  might be carefree, or Skill Archetypes, when in their normal environment. 
  Considerate: Beings that adhere to a considerate demeanor help others and believe in the greater good of 
  all. They are positive and helpful and will resort only to violence if provoked on many occasions. Skill 
  Archetypes might be considerate. Semi spell user Archetypes as well. 
  
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  Cruel: This demeanor is most rotten. Not only does the creature actively seek violence, it delights in 
  inflicting pain, suffering and sadness. Stealth Archetype fit in this demeanor, but Offensive archetypes 
  might be cruel as well. 
  Crusading: These creatures are out to get something big done. They feel everything and everyone is 
  involved and they will be blatantly expecting aid and alliance, and not being given that, take it as their 
  right. They are hard to reason with, unless their goal is parallel to one’s own. Discipline or Semi spell user 
  Archetypes might fit this bill. 
  Dominant: Creatures that display dominant behavior seek to bend others to their will. Threats of 
  violence, or perhaps magic powers are frequent to cow others to their will. In the end they might execute 
  their threats for real. Spell users of any type might be like this, but Offensive Archetypes also display this 
  kind of behavior. 
  Friendly: Seeks to befriend beings, without any ulterior motives, or desires other than companionship 
  and talk. Spell user Archetypes might be appropriate or Defensive ones. 
  Greedy: Greed is the root of all evil, but basic greed is human nature. Greedy beings covet what they 
  have not and might resort to any trick to get it, from barter to stealing to outright murder. The Stealth 
  Archetype is most appropriate, but also the Skill Archetype. 
  Helpful: The helpful demeanor is all about helping others, but within reason. Also it usually has its own 
  goals that coincide with those being aided. Skill Archetype, or Spell user Archetype fit well in this 
  demeanor. 
  Hidden agenda: This Outlook displays some other demeanor than its actual demeanor, to mislead, or 
  trick others, or it might be to escape persecution. Stealth Archetypes typically belong in this demeanor, 
  but Spell users of any kind could have hidden agendas. They pursue these, regardless of the situation. 
  Hostile: This demeanor is very dangerous. Violence ensues on any interaction and it differs from berserk 
  only that it is not a state of mindless slaughter. Offensive Archetype only. 
  Hungry: This being has a normal disposition, but when it is hungry, it turns into something different....It 
  will probably hunt anything down that seems edible. Offensive, or skill Archetypes could be like this. 
  Hunting: These beings are looking for something that is on the move, such as game, or criminals. They 
  will be asking questions, or examining their surroundings and then leaving unless they have found their 
  quarry. Stealth and Semi spell user Archetypes are possibly hunting. 
  Inconsiderate: Being inconsiderate is more a way of living. Trying to get on top by any means. Such 
  creatures do not care for the suffering of others and gladly tread anything in their path down. Stealth 
  Archetypes almost by definition fall in this demeanor, although Offensive archetypes fit well, as well. 
  Inquisitive: This creature is actively looking to learn more. This says nothing of its motive, but it will 
  intrude on any business, private or no. Also it will be initiating interaction at every possibility. Skill 
  Archetypes might be disposed such, but also perhaps Semi spell users. 
  Jumpy: Jumpy creatures will extensively scan their surroundings and anything that startles them, or 
  seems threatening, will cause them to turn tail and bolt. Defensive Archetypes mostly are of this 
  disposition. Skill Archetypes might react the same. 
  Normal: Having a normal demeanor means that the Creature neither bolts at the first sign of danger, 
  neither charges headlong in every fight, but is somewhere in between. Most beings leading an ordinary 
  life will be normally disposed. Skill and discipline Archetypes fit well enough. 
  Obsessive: Beings on a quest are very focused on achieving it. Hindering them might lead to violent 
  interactions, and helping them might incur their friendship. They usually cannot talk of anything else 
  besides their obsession and distractions from it as viewed with distrust. Discipline and Semi spell user 
  Archetypes might be obsessively following a quest most often. 
  
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  Open: The open demeanor is about exchange of information. They don't mind questions, asked and 
  asking. They can be too inquisitive, but will not press on if rebuffed. Discipline and Semi spell user 
  Archetypes are most likely to have this demeanor. 
  Passive: Passive creatures just wait and see what happens. They somehow aren't reacting fully to outside 
  influences. They will react against violence, but little else moves them. Defensive archetypes are 
  sometimes passive. As are Spell user Archetypes. 
  Playful: Normally youthful, or fey, these creatures want to have fun, all the time. For them its play, for 
  others it might be more serious. Interactions are mostly fun, embarrassing, or painful and might resolve in 
  hostilities. Spell user and Semi spell user Archetypes are likely to have a playful demeanor. 
  Protective: Protective demeanor is where a being has something that is valued and wants to protect it. 
  Sometimes they are under a geas to stand watch and sometimes it is a mother protecting her babies. 
  Actions that deal with approaching and/ or taking the protected subject, lead to violence. Defensive 
  Archetypes are sometimes considered protective, or Offensive archetypes. 
  Secretive: The creature has a secret it needs to hide and will do anything, like posing as some other 
  demeanor, to keep it. The nature of the secret could be anything, but the deception is always there. Spell 
  user Archetypes are notoriously secretive as are Stealth archetypes. 
  Timid: Shy and unforthcoming, this demeanor makes beings shy away from interaction. They respond 
  mostly with silence and will back off at every opportunity, especially when confronted with violence. 
  Defensive archetypes are likely to be timid, as are Skill Archetypes. 
   
  Example: Pixies have been assigned Playful as their demeanor. The GM decides he needs a more serious 
  pixie NPC, who occasionally can’t resist the temptation of pulling a prank on those around him. He 
  assigns the demeanor Inquisitive, to indicate a desire for the Pixie to interact, not pull pranks all the time, 
  and get a chance to get acquainted with the PC party in order to serve his storyline. 
   
  Treasure: This gives the average treasure a member of the variety is likely to own, either on its person, or 
  in a lair, somewhere. 
   
  TREASURE CODE TABLE 
   
  Encounter: Number encountered. This is mostly a logical number range indication, such as social group 
  size, or soloist tendencies. It is better to assign how many beings are encountered, to keep the challenging 
  factor in line. 
   
  Encounter 
  Avera
  ge 
  Numb
  er 
  Random 
  Group 
  Solo 
  1 
  1d2 
  Any. 
  Yoke 
  2 
  1d3 
  Any, oxen. 
  Streak 
  3 
  1d6 
  Tigers. 
  Span 
  4 
  1d8 
  Horses, oxen. 
  Team 
  5 
  1d10 
  Horses, oxen, ducks. 
  Gaggle 
  6 
  1d12 
  Geese. 
  Section 
  7 
  2d6 
  Squids. 
  
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  Brood 
  8 
  3d4 
  Birds, Chickens, jellyfish. 
  Array 
  9 
  2d8 
  Hedgehogs. 
  Coterie 
  10 
  4d4 
  Prairie dogs. 
  Posse 
  11 
  2d10 
  Turkeys. 
  Party 
  12 
  3d6 
  Jays. 
  Ensemble 
  13 
  2d12 
  Any. 
  Parliament 
  14 
  3d8 
  Owls. 
  Band 
  17 
  3d10 
  Jays. 
  Gang 
  19 
  4d8 
  Bisons, buffalos, elks. 
  Pod 
  20 
  3d12 
  Pelicans, walruses, seals, whales, porpoises, alligators. 
  Platoon 
  22 
  4d10 
   
  Pack 
  25 
  5d10 
  Coyotes, carnivorous dinosaurs, dogs, sheep, hounds, weasels, 
  wolves, mules. 
  Group 
  27 
  6d10 
  Giraffes, guinea pigs. 
  Flight 
  30 
  8d10 
  Swallows, doves, birds, swans. 
  Unit 
  50 
  1d100 
   
  Crew 
  60 
  12d10 
   
  Troop 
  83 
  15d10 
  Buffalos, foxes, kangaroos, monkeys, baboons, apes, gorillas. 
  Herd 
  101 
  2d100 
  Pronghorns, reindeer, seals, sheep, swans, walruses, whales, wrens, 
  yaks, zebras. 
  Company 
  152 
  3d100 
  Actors, soldiers. 
  Flock 
  202 
  4d100 
  Ducks, goats, sheep, geese, magpies, camels, ostrich, parrots, 
  pidgeons, wrens. 
  School 
  303 
  6d100 
  Porpoise, sharks, whales, codfish, dolphins, Fish. 
  Tribe 
  400 
  8d100 
  Goats, magpies. 
  Brigade 
  500 
  1d1000 
   
  Horde 
  1000 
  2d1000 
  Rats, gerbils, gnats, hamsters, mouse. 
  Host 
  1500 
  3d1000 
  Sparrows, locusts. 
  Regiment 
  2500 
  5d1000 
   
  Swarm 
  5000 
  1d10000 Termites, bees, eels, butterflies, flies, grasshoppers, ants, locusts. 
  Army 
  10000 
  2d10000 Caterpillars, frogs. 
   
  BMR: Base Movement Rate. This is related to creature size, its Quickness and how many legs it uses for 
  movement. Four legs is quite efficient, and having more legs makes the speed increase drop off. Base rate 
  indicates the amount of feet traversed during a round of movement at walking pace. Pace multipliers 
  apply when the creature is trying to move faster, or slower. Using the assigned movement talents, the base 
  rate can be calculated using the following formula: Base movement for movement talent + 1’/ rnd per 3” 
  difference from 6’ + Qu bonus/2 (once) + any modifiers from Movement and Form Talents. 
   
  Talents: These are special abilities that a creature has not trained for but was born with, or gained by 
  following a certain regime, which then accustomed their body to being able to use the specific talent. 
  Talents may add anything from within the realm of physical reality, or outside those bounds, such as 
  elemental breaths or such a terrible visage as to turn people to stone. 
   
  
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  Attack: Here are the creature’s offensive capabilities listed. They range from physical attacks, to 
  immolations and poison and disease use. 
   
  Defense: This lists the creature’s defensive talents. Immunities, proofs, certain auras and special ATs are 
  among the list. 
   
  Form: Creature’s form is always a big contributor to its abilities and talents. This lists the talents under 
  the Form category. 
   
  Misc: Being’s talents that do not fall in one of the other talent categories are named here. Understandably 
  a very diverse group. 
   
  Sense: Creature’s enhanced, or bad senses are revealed under this heading. Having no sense organs, or 
  specialized senses are listed here as well. Senses that are basically as powerful as a human’s will not be 
  listed and assumed to be present. 
   
  Locomotion: The modes of locomotion available to a creature can be found here. In all cases each 
  creature has at least one mode of locomotion, even if it is Rooted. The modes give a base movement rate 
  to work from, as modified shown below. Flight should be faster and burrowing should be slower. Also 
  given is the bonus to the maneuver score the creature uses for making its maneuvers. Every mode of 
  locomotion is rated according to the natural grace, or lack thereof. 
  For modes of locomotion the creature is not adapted for, or there is no movement listed, assume the 
  creature operates as if the Fifth Tier Awkward Movement talent is applicable: and apply a 80% movement 
  penalty. Example: a human has only its bipedal movement listed; so if he goes climbing or swimming, his 
  movement rate is decreased by 75% and he is limited to Run maximum pace. Also apply -20 to his 
  standard movement maneuver total, unless he has developed Movement: swimming skill. 
   
  Description: Here one can read more about the creature. Its habits, favorite tactics, breeding and feeding 
  habits. Sometimes small clues about attacks and special talents are given here. Ranges are sometimes 
  listed. In the case of Range Increments, per RM A&CL, they are noted as <5’/ lvl>. If a range is given as a 
  normal number, but the GM needs to figure out the range increments, divide the range by 5. 
  GMs should note that any value found in the descriptions is ultimately subject to his own judgement. 
   
  Example: The GM looks up the flying speed of a grand demon. It is listed as 46’ per round. He decides to 
  use 45’ per round because his battlemat is divided in 5’ hexes. 
   
  The same is true for talents and other abilities presented in the description. Sometimes the GM may need 
  to adjudicate which talents are available to a creature at a certain time and which it may use. 
  In the case of shapechangers use which talent seems more appropriate. Most shapechangers may change 
  to a half form and use as many talents as they have paid for. Such half forms are totally subject to GM 
  discretion. 
   
  Example: In a bizarre twist of fate, Rockmelter Suzi has become half Sstoi’ss’lithi, half Dwarf. The two 
  forms are very incompatible so the GM rules that she cannot become a dwarf with poison fangs nor a 
  snake with hair and other mammalian feature. She pouts a little but accepts the GM’s ruling. 
  
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  4. Creature Talents 
   
  Besides the normal talents for characters, Creature Law has a gigantic and diverse selection of other 
  talents and abilities. These range from having some special armoring, to being able to breathe fire, to 
  having flippers and fins to propel the creature through the water.  Such talents set a creature apart from a 
  character. Although the GM may allow a character to possess a talent from the creature list, it is 
  recommended that this not be allowed unless, of course, the character belongs to a race of creatures which 
  has this ability. These talents are usually above the power and scope of the talents allowed to the player 
  characters and may not be appropriate for normal settings. 
  That said, it is possible to create a race from every creature, allowing the GM to shape any NPC in the 
  way he wants, making it possible to develop pets, monster NPCs, and even player-characters with a 
  monster race. The GM is advised to take extreme caution with this approach in terms of game balance. 
  Also the general populace does not take well to monstrous characters, making it necessary to avoid 
  attention and population centers. 
  Each talent adds not only some ability or power, but of course a corresponding bio-mechanical addition. 
  Fire breath may require special glands, Gills would show on the outside of the neck or face, and pincer 
  attacks would require some modification to the creature’s hands or feet. The GM should keep control of 
  these modifications and base the reactions of the populace on this. Likewise, creatures with talents do 
  normally look a certain way and GMs should make an effort to describe a creature’s talents and their 
  workings to enhance his game and the players’ experience. 
  Balorus the Mit has inherited a single pincer and some armored plates on his torso and arms from a 
  distant ancestor who apparently was a lobster. He hides his pincer hand in a large oven mit and he 
  always wears long sleeved garments, but when he must punish one of his underlings, he likes to confront 
  them shirtless and slowly uncover his pincer before he shears off their finger. 
  Also sometimes creatures have extraordinary talents that fall outside the norm in terms of range, power 
  and effect. Such talents are followed by modifier talents that always start with Increase X or Decrease Y. 
  Simply add the value of the modifier talent to the previous talent. Sometimes more than one apply. 
  Teridas, a Dragonian, can spit fire in a long stream. His special glands and his Dragonian lungs increase 
  the range of this stream. Normally the Elemental bolt V talent has a range of  5‘/ lvl and the Increase 
  range II talent adds another 5’/ lvl, for a total of 10’/ lvl or <2’>/ lvl range increments. 
  4.1. Talent  categories 
  Creature talents and flaws are categorized using the following categories: Attack, Defense, 
  Miscellaneous, Sense and Movement. These are arbitrary categories and do not have the same meaning as 
  
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  those in the A&CL. Where the A&CL may be used to restrict and bar access to certain talents to certain 
  characters, the Creature Law categories are used for easy reference when looking up a creature and 
  playing an encounter. 
  Attack 
  These talents add attacks, or damage to attacks, or attack-like abilities. This category enhances the 
  challenge of a creature by enhancing its ability to deal damage. Also theoffense related flaws are found 
  here, so they can be found quickly. 
   
  Defense 
  In this category are talents that increase the challenge of a creature by making it more resilient against 
  attacks, by adding AT, proofs, immunities, and special abilities such as auras of elemental energy and 
  others. Also here are the susceptibilities and other defense flaws. 
  Form 
  This category encompasses talents linked with shape and body. A creature’s form is usually telling of its 
  purpose, power and other factors. Form talents add special, visible features on a creature, or within the 
  creature, but they are not offensive or defensive features, barring a few exceptions. 
   
  Movement 
  Movement talents assume that most creatures have at least one type of movement. The more modes of 
  locomotion, the more talents they have. However, when a certain type of movement is not listed, such as 
  swimming type movement, or climbing type movement, it will be treated as awkward movement. 
  Normally this is handled as tier IV (75% reduction) for most types, derived from the primary, first listed, 
  movement. Deviations from this will be listed in most cases. 
   
  Senses 
  Any creature needs at least one type of sense to be able to survive. Normally all creatures have a number 
  of senses to more fully be aware of their surroundings and increase their survival. The basic senses sight, 
  hearing, smell, taste and touch are assumed to be present, as well as the less well known senses of 
  balance, temperature and pressure. These senses might be missing, or enhanced from their normal human 
  baseline and will be listed under the senses talents. 
  Poor senses will be listed as a penalty and acute normal senses will impart a bonus to the Perception skill, 
  but some senses will be given qualifications of animal senses. These impart a bonus and give more and 
  improved abilities in their sensor range and power.  
   
  Miscellaneous 
  This talent category is a catch all for those talents that do not fit in another category, such as magical 
  talents, reproductive talents and all others. 
  4.2. Talent action times 
   
  
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  To execute a Talent or other action, it is necessary to know the number of Action Points (AP) this takes. 
  This roughly indicates how much time it takes and if an action can be shortened for a penalty to the 
  activity. Creature Law rates every talent according to the A&CL Action Points. 
   
  Some Talents are rated as Automatic. These can be always active, or activated at will, costing no AP in 
  activation nor operation. 
   
  4.3. Talent table 
  5.1 RM
  U 
  Tale
  nt 
  nam
  e 
  CL 
  RMU 
  Flaw 
  Parameters 
  Tier 
  # tier 
  Cost DP 
  Parameter 1 
  Parameter 
  2 
  Parame
  ter 3 
  Parame
  ter 4 
  Param
  eter 5 
  Para
  mete
  r 6 
  Para
  mete
  r 7 
  Action 
  Accurate attacks 
  Attack 
  Combat 
   
  [Attack, Bonus] 
  1 
  4 
  15/ tier 
  Attack 
  5/ tier 
   
   
   
   
   
  Attack 
   
  Certain Attacks, when they connect and cause criticals, may add Bonus to the critical. 
  Accurate attacks, 
  slaying 
  Attack 
  Combat 
   
  [Attack, Condition, Bonus] 
  1 
  4 
  10/ tier 
  Attack 
  Condition 
  5 
   
   
   
   
  Attack 
   
  Certain Attacks, when they connect and cause criticals, may add Bonus to the critical, if a certain Condition is satisfied. Conditions might range from hitting a certain individual, 
  certain creature category, type or variety or to hitting a certain Size. 
  Acid attack 
  Attack 
  Combat 
   
  [Attack, Critical, Severity] 
  1 
  5 
  5+5/ tier 
  Attack 
  Acid 
  A/ tier 
   
   
   
   
  Auto 
   
  Attack is accompanied by equal severity, but capped at maximum of Severity, Acid critical. Apply the maximum critical if a foe is touching the creature on its own volition. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Acid mouth I 
  Attack 
  Combat 
   
  [Range, Attack, Radius, 
  Severity] 
  1 
  3 
  25 
  2'/ lvl 
  Mwater 
  bolt 
  3'R 
  B 
   
   
   
  Attack 
  Acid mouth II 
  Attack 
  Combat 
   
  [Range, Attack, Radius, 
  Severity] 
  2 
  3 
  40 
  3'/ lvl 
  Lwater 
  bolt 
  4'R 
  C 
   
   
   
  Attack 
  Acid mouth III 
  Attack 
  Combat 
   
  [Range, Attack, Radius, 
  Severity] 
  3 
  3 
  55 
  5'/ lvl 
  Hwater 
  bolt 
  5'R 
  D 
   
   
   
  Attack 
   
  Creatures saliva is extremely acidic. It may spit at creatures in Range, using the water bolt table at Size. Creatures in Radius of initial victim get splashed with a +0 Mwater bolt 
  attack. All criticals are Acid. Also when it bites, victims receive an equal severity, maximum Severity Acid critical. 
  Adrenal defense 
  Attack 
  Combat 
   
  [Bonus] 
  1 
  10 
  5/ tier 
  5/ tier 
   
   
   
   
   
   
  Auto 
   
  When aware of the attack, the creature may gain Bonus as DB from a defensive fighting style learned with one Combat training skill. Bonus DB is affected by encumbrance. 
  Ambush predator 
  Attack 
  Combat 
   
  [Terrain, Ambush rank 
  bonus, Ambush ranks] 
  1 
  10 
  12+3/ tier 
  Terrain 
  +5/ tier 
  +1/ tier 
   
   
   
   
  Attack 
   
  Creature lies in wait in Terrain, to emerge to strike unsuspecting victim, using Ambush skill bonus to ambush skill, if succesful Ambush ranks skill to critical result. 
  Animate vines 
  Attack 
  Combat 
   
  [Range, Attack] 
  1 
  3 
  6+4/ tier 
  2'/ tier/ lvl 
  Grapple 
   
   
   
   
   
  Attack 
   
  Creatures viny limbs may crawl along the ground with astonishing speed to trip and envelop creatures caught by its attack, within Range on Attack table. 
  Attacks sequence 
  Attack 
  Combat 
   
  [Attack1, Sequence1, 
  Attack2, Sequence2, Etc.] 
   
  1 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Attacks must be sequenced. Any attack followed by a ">" allows the next attack to be made in the same round. If an attack is followed by a ">>" the following attack must be made 
  the next round. The creature may also make any attack separate from the other attacks, but must follow normal rules. This talent simulates such attacks as horn butts, bear hugs and 
  wolf takedowns. 
   
  
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  Augmented natural 
  attack 
  Attack 
  Combat 
   
  [Attack, Critical, Severity] 
  1 
  3 
  10/ tier 
  Attack 
  Critical 
  -3 
  Severit
  y +1/ 
  tier 
   
   
   
   
  Attack 
   
  The Attack of this creature also inflicts a Critical of Severity extra. The critical usually is of the mechanical type: Krush, Slash, Puncture, Grapple, and Unbalancing. Each tier will 
  raise the severity, based upon the primary critical, starting -2 severities for tier I. 
  Aura, blood 
  Attack 
  Birth 
   
  [Radius] 
  1 
  1 
  120 
  50'R 
   
   
   
   
   
   
  Auto 
   
  Creature attracts blood. Any open bleeding wound has its bleeding rate doubled in Radius and it splatters unto the creature, after flying unnaturally through the air. Any blood that 
  touches the creature is absorbed and added to its current hits total, up to its maximum.  
  Aura, chaos I 
  Attack 
  Birth 
   
  [Radius, Percent, Sev1, 
  Sev2] 
  1 
  5 
  40 
  10'R 
  10% 
  C 
  A 
   
   
   
  Auto 
  Aura, chaos II 
  Attack 
  Birth 
   
  [Radius, Percent, Sev1, 
  Sev2] 
  2 
  5 
  45 
  10'R 
  10% 
  D 
  A 
   
   
   
   
  Aura, chaos III 
  Attack 
  Birth 
   
  [Radius, Percent, Sev1, 
  Sev2] 
  3 
  5 
  50 
  10'R 
  10% 
  D 
  B 
   
   
   
   
  Aura, chaos IV 
  Attack 
  Birth 
   
  [Radius, Percent, Sev1, 
  Sev2] 
  4 
  5 
  55 
  10'R 
  10% 
  E 
  B 
   
   
   
   
  Aura, chaos V 
  Attack 
  Birth 
   
  [Radius, Percent, Sev1, 
  Sev2] 
  5 
  5 
  60 
  10'R 
  10% 
  E 
  C 
   
   
   
   
   
   Creature's alien nature warps reality around it to suit its chaotic nature. Percent chance within Radius to change random objects in the creature's vicinity. Weapons that attack the 
  creature may also be affected. Creature's touch yields Severity1 Impact critical. In its vicinity, 10'R, one receives Severity2 Impact critical. Instead of Impact criticals, the GM may 
  vary the critical randomly at his discretion. 
  Aura, fear 
  Attack 
  Birth 
   
  [Radius, RR mod] 
   
  5 
  10+5/tier 
  1'R/ tier/ lvl 
  0 
   
   
   
   
   
  Auto 
   
  Creature has a magical effect that makes others jumpy and panicky. Seeing the creature will cause others in the area Radius to lose nerve and turn tail and run. Fear RR at RR mod 
  against creature level. Mild failure1-25: Balk, Moderate failure 26-50: Retreat, Severe failure 51-100: Routed, Extreme failure 100+: Broken. 
  Aura, gloom 
  Attack 
  Birth 
   
  [Radius, RR mod, Time] 
   
  1 
  40 
  20'R 
  -10 
  1 hr 
   
   
   
   
  Auto 
   
  Creature spreads the depression and anguish that is the source of its existence. In Radius, all make a Fear RR, at RR mod, or suffer depression (-15 to all actions) for Time. 
  Aura, nausea 
  Attack 
  Birth 
   
  [Radius, Penalty, RR mod] 
   
  1 
  20 
  50'R 
  -25 
  -10 
   
   
   
   
  Auto 
   
  Sensing this creature and its foul habits, powers, appearance or other emanations, forces a victim in Radius to make a RR versus Fear at RR mod, or suffer the Penalty to all actions 
  due to nausea. This last as long as exposure to the creature and for 10 minutes thereafter. 
  Aura, nightmare 
  Attack 
  Birth 
   
  [Radius, RR mod, Stat, 
  Dmg, Interval] 
   
  1 
  30 
  10'R 
  -20 
  Co 
  2 
  1x/ 
  rnd 
   
   
  Auto 
   
  This creature’s gift for disturbing magical song lends them the ability to destroy the recuperative benefits of sleep by inducing terrible nightmares. All in Radius make a Mentalism 
  RR, at RR mod, or do not gain any benefits from sleeping, such as reducing lost Hits, PP and Fatigue penalty. A second Physical RR without RR mod is allowed against Stat drain of 
  Dmg each Interval. 
  Aura of Sith 
  Attack 
  Birth 
   
  [Radius 1, Sev 1, Radius 2, 
  Effect 1, Radius 3, Effect 
  2] 
   
  1 
  125 
  50'R 
  C 
  20'R 
  Drain 
  50% 
  Hits 
  and PP 
  5'R 
  20- 
  Abso
  lutio
  n 
  Pure 
   
  Auto 
   
  Sith drains souls that come too close to him. Within Radius 1, victims experience a soul chilling experience and receive a Cold critical of Sev 1, every round. Within Radius 2, the 
  victim must make a Channeling RR or lose half their remaining Hits and PP, replenishing Sith's, this effect applies just once within a 24 hrs. period. Within Radius 3, everyone is 
  subjected to the spell 20- Absolution Pure (Dark Channels, Evil Base, Channeling), every round. 
  Aura, paralytic 
  Attack 
  Birth 
   
  [Radius, RR mod, Interval] 
   
  1 
  30 
  10'R 
  -10 
  1x/ hr 
   
   
   
   
  Spell 
   
  The creature may unleash a burst in Radius that paralyzes victims for 1 round per 5% failure on a Mentalism RR at RR mod. The creature may unleash the burst every Interval. 
  Bad eye/ weak arm 
  Attack 
  Combat 
  Flaw 
  [Penalty] 
  1 
  5 
  -5/ tier 
  -10/ tier 
   
   
   
   
   
   
  Attack 
   
  Creature’s ineptitude in either its bad eye for aiming, or its weak throwing arm, cause it to miss often. Apply the Penalty to any ranged attack. 
  Bone discus 
  thrower 
  Attack 
  Birth 
   
  [Attack, Poison, Range] 
   
  1 
  20 
  Hand axe 
  Poison 
  5'/ lvl 
   
   
   
   
  Attack 
   
  Internal discus thrower launches discs coated with Poison, strike on Attack table, within Range. Attacks can be made every other round, due to need for momentum. Serrated edges 
  cause the disks to inflict an additional, same severity Slash critical. 
  
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  Aura, Attack effect 
  I 
  Attack 
  Birth 
   
  [Effect, Radius, RR mod, 
  Realm] 
  1 
  50 
  15+5/ tier 
  Effect 
  1'R/ lvl 
  0 
   
   
   
   
  Auto 
  Aura, 9- Holy Aura 
  I 
  Attack 
  Birth 
   
  [Effect, Radius, RR mod, 
  Realm] 
  9 
  50 
  60 
  9- Holy 
  Aura I 
  10'R 
  0 
  Channe
  ling 
   
   
   
  Auto 
  Aura, 15- Holy 
  Aura II 
  Attack 
  Birth 
   
  [Effect, Radius, RR mod, 
  Realm] 
  15 
  50 
  90 
  15- Holy 
  Aura II 
  10'R 
  0 
  Channe
  ling 
   
   
   
  Auto 
  Aura, 20- Holy 
  Aura III 
  Attack 
  Birth 
   
  [Effect, Radius, RR mod, 
  Realm] 
  20 
  50 
  115 
  20- Holy 
  Aura III 
  10'R 
  0 
  Channe
  ling 
   
   
   
  Auto 
  Aura, 9- Major 
  Pain 
  Attack 
  Birth 
   
  [Effect, Radius, RR mod, 
  Realm] 
   
  1 
  60 
  9- Major 
  Pain 
  9'R 
  -25 
  Mentali
  sm 
   
   
   
  Auto 
   
  Creature presence causes those within Radius, to suffer Spell or Effect. Realm RR with RR mod allowed to avoid Spell. 
  Cooperation: flock/ 
  pack attack I 
  Attack 
  Combat 
   
  [Attack, Number, Bonus, 
  Size] 
  1 
  5 
  10 
  Attack 
  100 
  20 
  +1Size 
   
   
   
  Auto 
  Cooperation: flock/ 
  pack attack II 
  Attack 
  Combat 
   
  [Attack, Number, Bonus, 
  Size] 
  2 
  5 
  15 
  Attack 
  20 
  15 
  +1Size 
   
   
   
   
  Cooperation: flock/ 
  pack attack III 
  Attack 
  Combat 
   
  [Attack, Number, Bonus, 
  Size] 
  3 
  5 
  20 
  Attack 
  10 
  10 
  +1Size 
   
   
   
   
  Cooperation: flock/ 
  pack attack IV 
  Attack 
  Combat 
   
  [Attack, Number, Bonus, 
  Size] 
  4 
  5 
  25 
  Attack 
  5 
  10 
  +1Size 
   
   
   
   
  Cooperation: flock/ 
  pack attack V 
  Attack 
  Combat 
   
  [Attack, Number, Bonus, 
  Size] 
  5 
  5 
  30 
  Attack 
  3 
  10 
  +1Size 
   
   
   
   
   
  Creature, when Number are attacking on a single creature, may use Attack table with Bonus and Size modifiers. Restrictions on how many creatures can fit around a combatant 
  apply. A Medium creature can be attacked by 3 large, 6 Medium, 10 Small, 20 Tiny and 100 Diminutive creatures. This scales up and down similarly. 
  Cooperation: pick 
  up and drop I 
  Attack 
  Combat 
   
  [Number, Size] 
  1 
  4 
  5 
  2 
  +0 Size 
   
   
   
   
   
  Attack 
  Cooperation: pick 
  up and drop II 
  Attack 
  Combat 
   
  [Number, Size] 
  2 
  4 
  15 
  4 
  +1 Size 
   
   
   
   
   
   
  Cooperation: pick 
  up and drop III 
  Attack 
  Combat 
   
  [Number, Size] 
  3 
  4 
  30 
  10 
  +2 Size 
   
   
   
   
   
   
  Cooperation: pick 
  up and drop IV 
  Attack 
  Combat 
   
  [Number, Size] 
  4 
  4 
  55 
  25 
  +3 Size 
   
   
   
   
   
   
   
  When Number of creature's kind have a hold on Size target, they take him to the air and drop him from 600' height maximum: subjecting it to a +600 Fall crush attack. Attaining a 
  hold means that the collective grappling percentage must have reached 100%. 
  Cooperation: 
  strength in numbers 
  I 
  Attack 
  Combat 
   
  [Number, Penalty] 
  1 
  5 
  10 
  50 
  -25 
   
   
   
   
   
  Auto 
  Cooperation: 
  strength in numbers 
  II 
  Attack 
  Combat 
   
  [Number, Penalty] 
  2 
  5 
  20 
  20 
  -25 
   
   
   
   
   
   
  Cooperation: 
  strength in numbers 
  III 
  Attack 
  Combat 
   
  [Number, Penalty] 
  3 
  5 
  25 
  10 
  -25 
   
   
   
   
   
   
  Cooperation: 
  strength in numbers 
  IV 
  Attack 
  Combat 
   
  [Number, Penalty] 
  4 
  5 
  35 
  5 
  -25 
   
   
   
   
   
   
  Cooperation: 
  strength in numbers 
  V 
  Attack 
  Combat 
   
  [Number, Penalty] 
  5 
  5 
  50 
  3 
  -25 
   
   
   
   
   
   
   
  These creatures may come in such great Number, as to overwhelm and confuse their foes, incurring a Penalty on foe's actions when engaged. 
  Cry, despairing I 
  Attack 
  Combat 
   
  [Radius,RRmod, Interval] 
  1 
  5 
  20 
  20'R 
  0 
  1x/ 6 
  rnds 
   
   
   
   
  Spell 
   
  Being may utter a despairing Wail once per Interval, all in Radius make a Mentalism RR with RR mod or suffer despair (-1 per 1 failure) Apply the despair penalty also on Fear 
  RR. Fail by 101+: Suicide. 
  Cry, fearing II 
  Attack 
  Combat 
   
  [Radius, RRMod, Interval] 
  2 
  5 
  25 
  20'R 
  0 
  1x/ 6 
  rnds 
   
   
   
   
  Spell 
   
  All those hearing in Radius are subjected to making a Fear RR at RR mod. Confer to the normal fear rules. Creature may repeat the cry at Interval. Those unaffected will not be 
  afraid for another 24 hrs. 
  Cry, stunning III 
  Attack 
  Combat 
   
  [Radius, RR mod, Interval] 
  3 
  5 
  30 
  20'R 
  0 
  1x/ 6 
  rnds 
   
   
   
   
  Spell 
   
  Using its high, piercing, wailing  cry, this creature could stun its foes, if they fail a Physical RR, at RR mod in Radius. Per 5 failure, 1 rnd stunned. Creature may use it at Interval. 
  Cry, paralyzing IV 
  Attack 
  Combat 
   
  [Radius,RRmod,Interval] 
  4 
  5 
  40 
  20'R 
  0 
  1x/ 6 
  rnds 
   
   
   
   
  Spell 
   
  Being may utter a Cry in Radius, all make Physical RR at RR mod and be paralyzed for 1 rnd/ 5 failure. Cry may be uttered at Interval. 
  
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  Cry, fearing, greater 
  tier V 
  Attack 
  Combat 
   
  [Radius, RRMod, Interval] 
  5 
  5 
  50 
  100'R 
  0 
  1x/ 6 
  rnds 
   
   
   
   
  Spell 
   
  All those hearing in Radius are subjected to making a Fear RR at RR mod. Confer to the normal fear rules. Creature may repeat the cry at Interval. Those unaffected will not be 
  afraid for another 24 hrs. 
  Dead eye/ Great 
  arm 
  Attack 
  Combat 
   
  [Range bonus] 
   
  5 
  7/ tier 
  +10 
   
   
   
   
   
   
  Attack 
   
  Being has a knack for aiming, or a talent for throwing objects, all his range penalties may be reduced by range Bonus, up to zero (0). 
  Death roll 
  Attack 
  Combat 
   
   
   
  1 
  20 
   
   
   
   
   
   
   
  Attack 
   
  Being may inflict terrible damage when it gets a solid grip. On 100% grappled targets, roll any subsequent criticals from further attacks twice, applying the best result on the 
  appropriate critical table. Subsequent attacks usually are bites. This does not allow an extra critical. 
  Decrease attack size 
  Attack 
  Combat 
  Flaw 
  [Attack, Size reduction] 
  1 
  3 
  -10/ tier 
  Attack 
  -1 size/ 
  tier 
   
   
   
   
   
  Auto 
   
  Size of previous talent with Attack is reduced by Size reduction. 
  Decrease radius 
  Attack 
  Combat 
   
  [Radius decrease] 
  1 
  3 
  -10/ tier 
  -5'R/ tier 
   
   
   
   
   
   
  Auto 
   
  The radius of the aforelisted Talent is reduced by Radius decrease. 
  Decrease time 
  Attack 
  Combat 
   
  [Time decrease] 
  1 
  3 
  3/ tier 
  -1 rnd/ tier 
   
   
   
   
   
   
  Auto 
   
  The time in the Talent that is listed before this talent is reduced by Time decrease. 
  Disease mouth I 
  Attack 
  Birth 
   
  [Disease, Range, RR mod] 
  1 
  4 
  15 
  Disease 
  Touch 
  0 
   
   
   
   
  Attack 
  Disease mouth II 
  Attack 
  Birth 
   
  [Disease, Range, RR mod] 
  2 
  4 
  20 
  Disease 
  1'/ lvl 
  0 
   
   
   
   
   
  Disease mouth III 
  Attack 
  Birth 
   
  [Disease, Range, RR mod] 
  3 
  4 
  25 
  Disease 
  2'/ lvl 
  0 
   
   
   
   
   
  Disease mouth IV 
  Attack 
  Birth 
   
  [Disease, Range, RR mod] 
  4 
  4 
  30 
  Disease 
  3'/ lvl 
  0 
   
   
   
   
   
   
  Creature's saliva is toxic with Disease agents. Either its bite, when it achieves a critical, forces a Physical RR against creature's level, with RR mod, or it may eject a spit bolt of 
  diseased saliva in Range. Resolve this attack on the waterbolt table, doing no damage, but when a critical is achieved, the target must make a Physical RR, against RR mod, at 
  creature's level, or suffer specific Disease. 
  Disease touch 
  Attack 
  Birth 
   
  [Disease, RR mod] 
  1 
  1 
  25 
  Disease 
  0 
   
   
   
   
   
  Attack 
   
  Upon achieving a critical, the being inflicts its victim with Disease. A Physical RR is allowed at RR mod. 
  Distracting light 
  Attack 
  Birth 
   
   
  1 
  1 
  15 
   
   
   
   
   
   
   
  Skill 
   
  Creature may flare up a light in its vicinity, fooling others in to thinking it is a far off camp fire or a lit window, or perhaps a firefly nearby. Sheer Folly (-50) Perception maneuver to 
  distinguish which is which, in addition to other modifiers. 
  Elemental ball I 
  Attack 
  Birth 
   
  [Element, Attack, Radius, 
  Range, Interval, Uses] 
  1 
  3 
  30 
  Element 
  MCold 
  ball 
  10'R 
  <1'>/ 
  lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
  Spell 
  Elemental ball II 
  Attack 
  Birth 
   
  [Element, Attack, Radius, 
  Range, Interval, Uses] 
  2 
  3 
  45 
  Element 
  SFire ball 
  10'R 
  <1'>/ 
  lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
   
  Elemental ball III 
  Attack 
  Birth 
   
  [Element, Attack, Radius, 
  Range, Interval, Uses] 
  2 
  3 
  60 
  Element 
  MFire 
  ball 
  10'R 
  <1'>/ 
  lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
   
  Elemental ball IV 
  Attack 
  Birth 
   
  [Element, Attack, Radius, 
  Range, Interval, Uses] 
  3 
  3 
  75 
  Element 
  MLightni
  ng ball 
  10'R 
  <1'>/ 
  lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
   
   
   Creature's elemental breath may be expelled as a ball of 1'D of type Element, up to Range. At a chosen or determined center point, the ball explodes and in Radius everyone suffers 
  Attack. Threat a chosen center target as suffering a Big attack. Every Interval can it expel a new ball, for Uses per day. 
  Elemental bolt I 
  Attack 
  Birth 
   
  [Element, Attack, Range, 
  Interval, Uses] 
  1 
  6 
  20 
  Element 
  DLightnin
  gbolt 
  <1'>/ 
  lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
   
  Spell 
  Elemental bolt II 
  Attack 
  Birth 
   
  [Element, Attack, Range, 
  Interval, Uses] 
  2 
  6 
  25 
  Element 
  MWater 
  bolt 
  <1'>/ 
  lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
   
   
  Elemental bolt III 
  Attack 
  Birth 
   
  [Element, Attack, Range, 
  Interval, Uses] 
  3 
  6 
  30 
  Element 
  Mice bolt 
  <1'>/ 
  lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
   
   
  Elemental bolt IV 
  Attack 
  Birth 
   
  [Element, Attack, Range, 
  Interval, Uses] 
  4 
  6 
  35 
  Element 
  BIce bolt 
  <1'>/ 
  lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
   
   
  Elemental bolt V 
  Attack 
  Birth 
   
  [Element, Attack, Range, 
  Interval, Uses] 
  5 
  6 
  40 
  Element 
  Mfire bolt 
  <1'>/ 
  lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
   
   
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 72 
   
  Elemental bolt VI 
  Attack 
  Birth 
   
  [Element, Attack, Range, 
  Interval, Uses] 
  6 
  6 
  45 
  Element 
  Mlightnin
  g bolt 
  <1'>/ 
  lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
   
   
   
   Creature can project Element of type as a bolt, on a single target in Range. It may do this every Interval, for Uses per day. 
  Elemental cone I 
  Attack 
  Birth 
   
  [Element, Attack, Cone, 
  Interval, Uses] 
  1 
  4 
  40 
  Element 
  Mcold 
  ball 
  <1'>, 
  1'D/ lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
   
  Spell 
  Elemental cone II 
  Attack 
  Birth 
   
  [Element, Attack, Cone, 
  Interval, Uses] 
  2 
  4 
  45 
  Element 
  Sfire ball 
  <1'>, 
  1'D/ lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
   
   
  Elemental cone III 
  Attack 
  Birth 
   
  [Element, Attack, Cone, 
  Interval, Uses] 
  3 
  4 
  55 
  Element 
  Mfire ball 
  <1'>, 
  1'D/ lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
   
   
  Elemental cone IV 
  Attack 
  Birth 
   
  [Element, Attack, Cone, 
  Interval, Uses] 
  4 
  4 
  70 
  Element 
  Mlightnin
  g ball 
  <1'>, 
  1'D/ lvl 
  1x/ 3 
  rnds 
  50x/ 
  day 
   
   
   
   
  Being's breath may be used to breathe a cone of Element type. It is Resolved as Attack within Cone. Victims on the center line are treated as suffering a Large attack. This can be 
  done every Interval, for Uses per day. 
  Elemental 
  immolation 
  Attack 
  Birth 
   
  [Element, Severity, 
  Radius] 
  1 
   
  15+5/ tier 
  Element 
  A/ tier 
  5'R 
   
   
   
   
  Auto 
   
  All within Radius of creature receive Severity of type Element critical. 
  Elemental internals 
  Attack 
  Combat 
   
  [Element, Attack, Severity] 
  1 
  5 
  5+5/ tier 
  Element 
  Attack 
  A/ tier 
   
   
   
   
  Attack 
   
   Attacking with its Attack, creature also inflicts a critical of equal severity, up to a maximum of Severity, critical of Element type. Such extra criticals are not subject to Size System, 
  meaning they are not reduced, nor increased by the victim being a different size. Any natural or melee attacks on the creature, also inflict the elemental critical on the attacker, also of 
  the same severity of the attack and with a maximum  as indicated by the tier. This applies also to a continued touch, such as a grappled creature, applying the critical severity of type 
  to the victim. Higher tiers allow higher criticals. 
  Elemental volatility 
  Attack 
  Birth 
   
  [Element, Size] 
  1 
  3 
  10/tier 
  Element 
  +1 Size/ 
  tier 
   
   
   
   
   
  Attack 
   
  By ramming its victim, this elemental being of Element type, may explode causing damage as Type elemental, also dissipating itself. Air and Earth: Cold ball with Krush crits, Ice: 
  Coldball, Fire: Fireball, Lightning: Lightning ball, Water: Fireball with Impact crits. Apply the being's Size modifier, as per standard size rules on the first tier and further tiers 
  increase the size of the attack. 
  Elemental weave 
  Attack 
  Birth 
   
  [Element,  Severity, 
  Range, Time] 
  1 
  5 
  20+5/ tier 
  Element 
  A/ tier 
  5'/ lvl 
  1 rnd 
   
   
   
  Spell 
   
  Creature's elemental ability allows it to form a wall, 1' thick, 10' high, of Element type, that it can extend 60' per round within Range. The wall lasts Time and does a Severity 
  critical of elemental type. The severity is indicated by the tier. 
  Enhanced natural 
  attack 
  Attack 
  Combat 
   
  [Attack, Size] 
  1 
  3 
  10/ tier 
  Attack 
  +1 Size/ 
  tier 
   
   
   
   
   
  Auto 
   
  Creature has a natural weapon that is scaled up in size from its normal size. Apply the Size to the initial size modifiers to Attack table. 
  Fast attack 
  Attack 
  Combat 
   
  [Bonus] 
  1 
  4 
  10/ tier 
  +5/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature gets Bonus to initiative. 
  Fighting brick 
  Attack 
  Combat 
  Flaw 
  [Pace level increase] 
  1 
  2 
  -10/ tier 
  +1 pace 
   
   
   
   
   
   
  Skill 
   
  Creature is not maneuverable. It suffers an increased penalty to OB and maneuvers when it tries to move. Apply the pace penalty that is either one or two Pace levels higher, 
  depending on the tier of this flaw. 
  Foiler 
  Attack 
  Combat 
   
  [Fumble] 
  1 
  5 
  7/ tier 
  +1 Fumble/ 
  tier 
   
   
   
   
   
   
  Auto 
   
  Creature fights underhanded and dirty. Any attacks made by opponents against it have an increased Fumble range. 
  Gaping maw 
  Attack 
  Birth 
   
  [Size difference] 
  1 
  3 
  15+10/ tier 
  -4 Size + 1 
  Size/ tier 
   
   
   
   
   
   
  Attack 
   
  Creature's maw is so large it may swallow beings of Size difference, or smaller, whole. Default Size is 4 size categories smaller then own size. Resolve a grapple attack on the target, 
  in addition to the bite attack. At 100% grapple the victim is forced to the stomach or gullet. 
  Gaze: trance I 
  Attack 
  Birth 
   
  [Range,RR mod] 
  1 
   
  15 
  5'/ lvl 
  0 
   
   
   
   
   
  Spell 
   
  The being can lock eyes with a victim in Range to hold it in a trance-like state, if it fails its Mentalism RR at RR mod. The victim is so far gone that pain, or other discomfort will 
  not wake it from this trance. Concentration keeps up the trance. 
  Gaze, holding II 
  Attack 
  Birth 
   
  [Range, RR mod] 
  2 
   
  20 
  5'/ lvl 
  0 
   
   
   
   
   
  Spell 
   
  When gazes lock, Mentalism RR with RR mod, within Range to avoid hold as Hold Kind spell, lvl 8, Mentalism, Mind control. Concentration keeps up the hold. 
  Gaze: sleep III 
  Attack 
  Birth 
   
  [Range,RR mod] 
  3 
   
  25 
  5'/ lvl 
  0 
   
   
   
   
   
  Spell 
   
  The being may catch eyes with a victim in Range to inflict a sleep, if it fails its Mentalism RR at RR mod. The victim is asleep as if during normal night. 
  Gaze, charm IV 
  Attack 
  Birth 
   
  [Range, RR mod, Time] 
  4 
   
  30 
  5'/ lvl 
  0 
  10 min/ 
  lvl 
   
   
   
   
  Spell 
  
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  Being may lock gaze with other, for a Mentalism RR with RR mod, if within Range. Failure indicates a victim is charmed as Charm kind, Mentalism, Mind Control. Lasts Time. 
  Gaze, electrifying 
  V 
  Attack 
  Birth 
   
  [Range, Bonus, Attack, 
  Interval] 
  5 
   
  35 
  5'/ lvl 
  30 
  DLight
  ningbol
  t 
  1x/ 3 
  rnds 
   
   
   
  Spell 
   
  On locking gazes, bolts of energy leap from some appendage, within Range with OB Bonus on Attack table. Can be done as often as described by Interval. 
  Gaze: true hold VI 
  Attack 
  Birth 
   
  [Range, RR mod, Time] 
  6 
   
  40 
  5'/ lvl 
  0 
  1 rnd/ 
  lvl 
   
   
   
   
  Spell 
   
  This creature's gaze causes its victim to lose all power of motion and remain motionless. Mentalism RR at RR mod. As 16- Hold Kind True (Mind Control, Mentalist, Mentalism). 
  Works at Range, for Time. 
  Gaze, petrifying 
  VII 
  Attack 
  Birth 
   
  [Range, RR mod] 
  7 
   
  50 
  5'/ lvl 
  0 
   
   
   
   
   
  Spell 
   
  Locking gaze with this creature can turn one to stone. This lock can happen even when eyes meet by way of a mirror. Fear RR with RR mod within Range. The duration of 
  petrification is determined by the degree of RR failure. Mild failure results in petrification for d100OE minutes; Moderate failure results in petrification for d100OE days, Severe 
  failure results petrifies victim for d100OE months and extreme failure turns the hapless victim to stone for 1d100OE years. 
  Grappling horns 
  Attack 
  Birth 
   
   
  1 
  1 
  30 
   
   
   
   
   
   
   
  Attack 
   
  Horns capture prey of one size below own size to allow a secondary attack after achieving a 100% grapple. 
  Grip strength 
  Attack 
  Birth 
   
  [Size] 
  1 
  3 
  10+10/ tier 
  +1 Size/ tier 
   
   
   
   
   
   
  Attack 
   
  Creature may use larger weapons than normal. Size larger weapons may be used as one handed weapons, or Size larger weapons plus one in 2 hands. 
  Grip, unrelenting I 
  Attack 
  Combat 
   
   
  1 
  3 
  25 
   
   
   
   
   
   
   
  Auto 
   
  Any grapple% the creature attains cannot be reduced by brute strength maneuvers and it can be made to relent only if stunned, physically killed, or destroyed. 
  Grip, smothering II 
  Attack 
  Combat 
   
   
  2 
  3 
  35 
   
   
   
   
   
   
   
  Auto 
   
  On a 100% grapple result, the victim is cut off from air and begins asphyxiation. See A&CL. 
  Grip, crushing III 
  Attack 
  Combat 
   
   
  3 
  3 
  40 
   
   
   
   
   
   
   
  Auto 
   
   Creature's grappling attack also crush the life from its victims. If the grappling percentage reaches 100, the victim dies from shock, trauma and crushed and shattered bone fragments 
  traveling up his blood stream. Treat up to 30% grappling percentage as light, up to 50% as moderate and above as severe bone injuries, with associated penalties and for severe 
  injuries treat the affected body part as useless. 
  Hollow projectile 
  thorns I 
  Attack 
  Birth 
   
  [Range, Attack, Bleed] 
  1 
  2 
  15 
  <1'>/ lvl 
  MCrossbo
  w 
  1B 
   
   
   
   
  Attack 
  Hollow projectile 
  thorns II 
  Attack 
  Birth 
   
  [Range, Attack, Bleed] 
  2 
  2 
  25 
  <1'>/ lvl 
  BCrossbo
  w 
  2B 
   
   
   
   
   
   
  Creature can fire hollow thorns at victims within Range. The thorns strike on the Attack table. Being hollow, any hit will cause the victim to lose blood at Bleed rate. 
  Holy fire strike 
  Attack 
  Birth 
   
   
   
  1 
  25 
   
   
   
   
   
   
   
  Attack 
   
  Creature's attacks are considered holy and fiery. Evil beings, and those with Abomination talent, struck receive additional Holy and Heat criticals of equal severity to the normal 
  attack. 
  Holy/ unholy 
  champion 
  Attack 
  Birth 
   
   
   
  1 
  15 
   
   
   
   
   
   
   
  Attack 
   
  This creature is such good standing with its deity that its attacks are accompanied by Holy criticals, of equal severity already delivered on beings of opposite standing, or with the 
  Abomination talent. 
  Hypnotic I 
  Attack 
  Combat 
   
  [Range,RR mod] 
  1 
  2 
  20 
  2'/ lvl 
  0 
   
   
   
   
   
  Spell 
  Hypnotic II 
  Attack 
  Combat 
   
  [Range,RR mod] 
  2 
  2 
  26 
  5'/ lvl 
  0 
   
   
   
   
   
   
   
  Failing a Mentalism RR, at RR mod, those in Range must follow the light and do not care where they thread. This opens the victims up for trickery, entrapment and feeding. 
  Increase attack size 
  Attack 
  Combat 
   
  [Attack, Size increase] 
  1 
  3 
  10/ tier 
  Attack 
  +1 Size/ 
  tier 
   
   
   
   
   
  Auto 
   
  The previous Attack listed is increased by Size increase. 
  Increase cone I 
  Attack 
  Combat 
   
  [Cone parameter increase] 
  1 
  3 
  5 
  +1', 1'D/ lvl 
   
   
   
   
   
   
  Auto 
  Increase cone II 
  Attack 
  Combat 
   
  [Cone parameter increase] 
  2 
  3 
  10 
  +2', 1'D/ lvl 
   
   
   
   
   
   
   
  Increase cone III 
  Attack 
  Combat 
   
  [Cone parameter increase] 
  3 
  3 
  15 
  +3', 2'D/ lvl 
   
   
   
   
   
   
   
  Increase cone IV 
  Attack 
  Combat 
   
  [Cone parameter increase] 
  4 
  3 
  20 
  +4', 2'D/ lvl 
   
   
   
   
   
   
   
  Increase cone V 
  Attack 
  Combat 
   
  [Cone parameter increase] 
  5 
  3 
  25 
  +5', 3'D/ lvl 
   
   
   
   
   
   
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
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  Creature's cone attack that precedes this talent is enhanced by adding Cone parameter increase to the initial cone volume. 
  Increase radius 
  Attack 
  Combat 
   
  [Radius increase] 
  1 
  3 
  10/ tier 
  +5'R/ tier 
   
   
   
   
   
   
  Auto 
   
  Being's previously listed talent that has a radius is enhanced by Radius increase. 
  Increase range I 
  Attack 
  Combat 
   
  [Range increase] 
  1 
  3 
  4 
  +<0.5'>/ lvl 
   
   
   
   
   
   
  Auto 
  Increase range II 
  Attack 
  Combat 
   
  [Range increase] 
  2 
  3 
  10 
  +<1'>/ lvl 
   
   
   
   
   
   
   
  Increase range III 
  Attack 
  Combat 
   
  [Range increase] 
  3 
  3 
  20 
  +<2'>/ lvl 
   
   
   
   
   
   
   
   
  Creature's preceding talent's range is enhanced by Range increase. 
  Increase RR 
  modification 
  Attack 
  Combat 
   
  [RR modification increase] 
  1 
  5 
  10/ tier 
  +10/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature's preceding talent with a RR mod is enhanced by adding RR mod increase. 
  Increase splash 
  radius 
  Attack 
  Birth 
   
  [Radius increase] 
  1 
  10 
  2/ tier 
  +1'R/ tier 
   
   
   
   
   
   
   
   
  Creature's previously listed talent with a splash radius has its splash radius increased by Radius increase. 
  Leech, adrenaline 
  Attack 
  Birth 
   
  [Fatigue penalty, RR mod] 
  1 
  5 
  10+5/ tier 
  -5 fatigue/ 
  tier 
  -10 
   
   
   
   
   
  Attack 
   
  Being's touch is draining internal energy, causing a Fatigue penalty, reducing its own fatigue penalty. The target gets a Physical RR at RR mod. The GM may wish to have a varying 
  drain amount, by dividing the penalty across critical severities. For example a -20 fatigue penalty could become -4 penalty per severity, so an A critical would inflict just a -4 penalty, 
  while a G critical inflicts a -28 penalty. 
  Leech, blood 
  Attack 
  Birth 
   
  [Dmg, RR mod] 
  1 
  6 
  10+5/ tier 
  5 hits/ tier 
  -10 
   
   
   
   
   
  Attack 
   
  When the creature strikes true, i.e. achieves hits damage on its attack, it may also leech away Dmg hits, adding them to his own. The victim is allowed an RR vs Physical, at RR 
  mod, to defend against this. GMs may wish to distribute the drained Hits amount per critical severity, so a 10 Hits drain, becomes 2 Hits drain per severity. 
  Leech, mana 
  Attack 
  Birth 
   
  [PP, RR mod] 
  1 
  5 
  10+5/ tier 
  5 PP/ tier 
  -10 
   
   
   
   
   
  Attack 
   
  If creature hits with one of its attacks, it also siphons PP from the target, adding them to its own. RR vs creature's Realm, at RR mod is allowed. A GM may wish to vary the PP 
  drained by critical severity, distributing the Hits drained per severity. E.g. 15 PP drain, could become a 3 PP per critical severity. 
  Life drain, aura 
  Attack 
  Birth 
   
  [Radius, Time] 
  1 
  10 
  15+5/ tier 
  +5'R/ tier 
  3 rnds 
   
  3 rnds 
   
   
   
  Auto 
   
  Creature needs energy so badly, that it drains it from victims within Radius. Life drain, hunger talent determines damage done. It begins to drain after Time. Victims in the radius 
  experience a cold feeling. 
  Life drain, paralysis 
  or sleep 
  Attack 
  Birth 
   
  [Spell, Spell list, Realm, 
  lvl] 
   
  1 
  24 
  Paralyze I 
  Mind 
  attack 
  Mentali
  sm 
  7 
   
   
   
  Attack 
   
  Creature's Life drain talent may either convey a 2- Sleep (Mentalism, Mind Control) , or 8- Hold kind (Mentalism, Mind Control) Spell,  RR against Mentalism as normal. 
  Life drain, stun 
  Attack 
  Birth 
   
  [Spell, Spell list, Realm, 
  lvl] 
   
  1 
  20 
  Jolts III 
  Mind 
  attack 
  Mentali
  sm 
  5 
   
   
   
  Attack 
   
  Creature's Life drain talent also causes the victim to be stunned on an additional RR vs Channeling, as the spell: 2- Dark Stunning for  1 rnd/ 5 failure.  
  Life drain, hunger 
  Attack 
  Birth 
   
  [Stat, Dmg, RR mod] 
  1 
  10 
  5/ tier 
  Stat 
  1/ tier 
  -10 
   
   
   
   
  Attack 
   
  This creature has need for a specific type of energy, supplied by Stat. It may use its Phantom touch, Life drain, touch, or Life drain, aura talent to gather it, although simply touching 
  the victim is sufficient to affect the drain. Victim must make an RR vs. Physical at RR mod, or suffer Dmg, applied as a penalty to the Stat bonus with all effects associated, such as 
  decrease in skill bonuses. Stat bonus reduced to -15, but has been drained at least 20 points, results in victim’s death. Stat could be Ag, Co, Pr, In, Em, St, Qu, SD, Me, Re. Every 
  extra stat allows a separate RR against draining. GMs may wish to distribute the amount drained over the critical severity, so a 5 point drain might become 1 point per severity. On 
  touch, or hits at least 1 point is drained. 
  Life drain, touch I 
  Attack 
  Birth 
   
  [Element, Severity, Bonus, 
  Attack] 
  1 
  5 
  10 
  Element 
  A 
  10 
  Cold 
  ball 
   
   
   
  Attack 
  Life drain, touch II 
  Attack 
  Birth 
   
  [Element, Severity, Bonus, 
  Attack] 
  2 
  5 
  15 
  Element 
  B 
  10 
  Cold 
  ball 
   
   
   
  Attack 
  Life drain, touch III 
  Attack 
  Birth 
   
  [Element, Severity, Bonus, 
  Attack] 
  3 
  5 
  20 
  Element 
  C 
  10 
  Fire 
  ball 
   
   
   
  Attack 
  Life drain, touch IV 
  Attack 
  Birth 
   
  [Element, Severity, Bonus, 
  Attack] 
  4 
  5 
  25 
  Element 
  D 
  10 
  Fire 
  ball 
   
   
   
  Attack 
  Life drain, touch V 
  Attack 
  Birth 
   
  [Element, Severity, Bonus, 
  Attack] 
  5 
  5 
  30 
  Element 
  E 
  10 
  Lightni
  ng ball 
   
   
   
  Attack 
   
   This talent may apply damage from the Life drain, hunger talent. It represents more extreme forms of stat draining. When attacking with weapons this creature does an additional, 
  maximum Severity critical of Element type. If touched with a bare appendage, it does a Bonus attack on Attack table with Element type criticals. Although the ball attack tables are 
  used, neither center target bonus, nor any radius applies. 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 75 
   
  Magical secretion 
  Attack 
  Birth 
   
  [Effect, Lvl, RR mod] 
   
  1 
  14 
  2- Sleep 
  (Mentalist 
  Base, 
  Mentalism, 
  Mind 
  Control) 
  2 
  0 
   
   
   
   
  Auto 
   
   Creatures subject to this being's secretions, suffer Effect, if they fail a RR versus Lvl, at RR mod. Effect can be anything described, but usually a spell, or other talent. RR type is 
  dependent on the Effect. 
  Material destruction 
  I 
  Attack 
  Combat 
   
  [Material, Volume ,Time] 
  1 
   
  20 
  Flesh 
  5cu' 
  1 rnd 
   
   
   
   
  Attack 
  Material destruction 
  II 
  Attack 
  Combat 
   
  [Material, Volume ,Time] 
  2 
   
  30 
  Wood 
  5cu' 
  1 rnd 
   
   
   
   
   
  Material destruction 
  III 
  Attack 
  Combat 
   
  [Material, Volume, Time] 
  3 
   
  40 
  Brittle/ earth 
  5cu' 
  1 rnd 
   
   
   
   
   
  Material destruction 
  IV 
  Attack 
  Combat 
   
  [Material, Volume, Time] 
  4 
   
  50 
  Stone 
  1cu' 
  1 rnd 
   
   
   
   
   
  Material destruction 
  V 
  Attack 
  Combat 
   
  [Material, Volume, Time] 
  5 
   
  60 
  Metal 
  1cu' 
  1 rnd 
   
   
   
   
   
   
   Creature may envelop a Volume of Material, or weaker stuff, and crush it in at least Time. 
  Material 
  destruction, 
  enhanced 
  Attack 
  Combat 
   
   
  1 
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
   Creature has enhanced capacity for destruction. It may multiply the amounts it can destroy per round by 3. 
  Mist tendrils 
  Attack 
  Birth 
   
  [Number] 
  1 
  5 
  16+4/ tier 
  5 + 1/ tier 
   
   
   
   
   
   
  Auto 
   
  Being can form up to Number tendrils from mist that can manipulate magical object. Per tier the Number increases by one. 
  Mobile pods I 
  Attack 
  Birth 
   
  [Animal, Radius] 
  1 
   
  10 
  Lamb 
  50'R 
   
   
   
   
   
  Auto 
  Mobile pods II 
  Attack 
  Birth 
   
  [Animal, Radius] 
  2 
   
  30 
  Tiger 
  50'R 
   
   
   
   
   
   
   
  This creature grows several pods that resemble an Animal. These animal pods act independently as the animal they portrait. They remain connected to their parent by their tail. This 
  keeps them within Radius of the parent. 
  Natural weaponry 
  Attack 
  Birth 
   
  [Attack] 
  1 
  1 
  5 
  Attack 
   
   
   
   
   
   
  Attack 
   
  Creature has an appendage capable of Attack, or has other features enabling it to use the attack. This attack will be considered to be creature's own size. Each creature gets the first 3 
  attacks for free. 
  Nonviolent 
  Attack 
  Combat 
  Flaw 
  [Penalty] 
  1 
  2 
  -10/ tier 
  -5/ tier 
   
   
   
   
   
   
  Attack 
   
  Creature's pacifism makes it less effective in combat after it has caused injury and pain to someone. Apply Penalty to OB after a critical has been achieved on the previous round on 
  the same opponent. 
  Opportunistic strike 
  Attack 
  Combat 
   
   
  1 
  1 
  15 
   
   
   
   
   
   
   
  Auto 
   
   When an opponent in combat fumbles in the the being's melee range, it is subject to an extra attack (0 AP). 
  Paralyzing burst I 
  Attack 
  Birth 
   
  [Radius, RR mod, Time, 
  Interval] 
   
  3 
  40 
  20'R 
  0 
  6 rnds 
  1x/ 6 
  rnds 
   
   
   
  Spell 
  Paralyzing burst II 
  Attack 
  Birth 
   
  [Radius, RR mod, Time, 
  Interval] 
   
  3 
  50 
  25'R 
  0 
  6 rnds 
  1x/ 6 
  rnds 
   
   
   
   
  Paralyzing burst III 
  Attack 
  Birth 
   
  [Radius, RR mod, Time, 
  Interval] 
   
  3 
  60 
  30'R 
  0 
  6 rnds 
  1x/ 6 
  rnds 
   
   
   
   
   
  Being can initiate a burst of paralytic energy in Radius. Causing all victims to make a Physical RR at RR mod, or stand motionless for Time. It can do this at Interval. 
  Phantom touch 
  Attack 
  Birth 
   
  [Attack, Size] 
   
  1 
  10 
  Attack 
  Size 
   
   
   
   
   
   
   
  Creature's touch is harmful, even though it is incorporeal. Uses Attack table, at Size. Non-magical armor protects only as AT 1 against a Phantom touch. Phantom touch allows for 
  interaction with the physical non-magical world at the will of the creature. 
  Poison mastery 
  Attack 
  Combat 
   
  [Poison] 
  1 
  2 
  20 
  Poison 
   
   
   
   
   
   
  Auto 
   
  Creature knows how to use poisons correctly and often coats its weapon with Poison or may apply poison on touch or disperse it in the air. 
  Poison mastery, 
  greater 
  Attack 
  Combat 
   
  [Poison] 
  2 
  2 
  30 
  Poison 
   
   
   
   
   
   
  Auto 
   
  Creature knows how to use poisons and often coats its (natural) weapons with Poison. The poison travels from its glands to the weapon tips and will also jump to attackers, via their 
  weapons, causing them to make a Physical RR as well. The poison may travel in one round 100', which is also the maximum range for controlling the poison. 
  Poison sack, cloud 
  Attack 
  Birth 
   
  [Poison, Range, Radius, 
  Time, RR mod] 
  4 
   
  40 
  Nerve 
  poison 
  5'/ lvl 
  10'R 
  10 rnds 
  0 
   
   
  Spell 
   
  The being has a poison ability with Poison effect and can use it to eject an airborne poison cloud at Range, All in Radius make Physical RR made with RR mod against creature's 
  own level. The cloud stays an average of Time, drifting with the wind. More air movement decreases hang time. 
  
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  Poison sack, 
  contact 
  Attack 
  Birth 
   
  [Poison, RR mod] 
  3 
   
  35 
  Muscle 
  poison 
  0 
   
   
   
   
   
  Attack 
   
  Being secretes poisonous slime over its body. On contact it seeps in the victims skin, delivering a Poison, for a Physical RR at RR mod. Poison is creature's level. 
  Poison sack, 
  immolation 
  Attack 
  Birth 
   
  [Poison, Radius, RR mod] 
  5 
   
  50 
  Nerve 
  poison 
  10'R 
  0 
   
   
   
   
  Auto 
   
  Creature releases a constant cloud of poisonous aerosol, or spores. Any that comes in Radius must make a Physical RR at RR mod to avoid Poison effect. Poison is the creature's 
  level in strength. 
  Poison sack, 
  injection 
  Attack 
  Birth 
   
  [Poison, Attack, RR mod] 
  1 
   
  20 
  Circulatory  
  poison 
  Stinger 
  0 
   
   
   
   
  Attack 
   
  Creature may use one of its Attacks to inject Poison when it achieves a critical. RR mod applies to Physical RR. Poison is the same level as the creature. 
  Poison sack, spray 
  Attack 
  Birth 
   
  [Poison, Interval, Cone, 
  RR mod] 
  2 
   
  30 
  Respiratory 
  poison 
  1x/ 60 
  rnds 
  2',1'D/ 
  lvl 
  0 
   
   
   
  Attack 
   
  The creature may use his poison ability with Poison effect, within an area of effect of Cone. Apply RR mod to Physical RR. Poison is rated at creature's own level. It can use this at 
  Interval to save up enough poison for a new strike. 
  Poison, special, 
  petrification 
  Attack 
  Birth 
   
   
   
   
  20 
   
   
   
   
   
   
   
  Auto 
   
  Creature has a special poison that petrifies the body. Inhaling the poison causes a Physical RR against creature's level, taking in account RR mods.  After the onset time of 1-2 rnds, 
  the poison starts to turn the victim to stone. This does not include its items and clothes. Mild: 1-10 hrs. petrified. Moderate: 1-10 days of petrification,  Severe: 1-12 months stoned or 
  Extreme: 1-100 yrs. turned to stone. Certain herbs or curative magic can reduce the effects. 
  Pounce jump 
  Attack 
  Combat 
   
  [Range, Height] 
  1 
  1 
  10 
  5'/ lvl 
  2'/ lvl 
   
   
   
   
   
  Attack 
   
  Creature may leap Range far and Height of the ground to execute its attacks. 
  Prehensile 
  extension I 
  Attack 
  Birth 
   
  [Extension, Range] 
  1 
  4 
  25 
  Extension 
  2' 
   
   
   
   
   
  Attack 
  Prehensile 
  extension II 
  Attack 
  Birth 
   
  [Extension, Range] 
  2 
  4 
  35 
  Extension 
  5' 
   
   
   
   
   
   
  Prehensile 
  extension III 
  Attack 
  Birth 
   
  [Extension, Range] 
  3 
  4 
  45 
  Extension 
  10' 
   
   
   
   
   
   
  Prehensile 
  extension IV 
  Attack 
  Birth 
   
  [Extension, Range] 
  4 
  4 
  55 
  Extension 
  15' 
   
   
   
   
   
   
   
  Being has a long and prehensile Extension (tongue, tail or other). It may strike at Range. 
  Pressing the 
  advantage 
  Attack 
  Combat 
   
  [Bonus] 
  1 
  5 
  5/ tier 
  +5/ tier 
   
   
   
   
   
   
  Attack 
   
  Creature makes an attack at Bonus, after it has attained a critical with that attack in the previous round, against the same victim. 
   
  Quickdraw/ 
  quickload 
  Attack 
  Combat 
   
   
  1 
  1 
  7 
   
   
   
   
   
   
   
  Auto 
   
  Creature can quick draw, or quick load its weapon an instantaneous action instead of costing 1 AP. 
  Quill bash, gigantic 
  Attack 
  Birth 
   
  [Attack 1, Number, Attack 
  2] 
  7 
  7 
  5 
  Gram 
  1d2 
  Hstinge
  r 
   
   
   
   
  Attack 
  Quill bash, huge 
  Attack 
  Birth 
   
  [Attack 1, Number, Attack 
  2] 
  6 
  7 
  5 
  Hram 
  1d4 
  Lstinge
  r 
   
   
   
   
  Attack 
  Quill bash, large 
  Attack 
  Birth 
   
  [Attack 1, Number, Attack 
  2] 
  5 
  7 
  5 
  Lram 
  1d5 
  Bstinge
  r 
   
   
   
   
  Attack 
  Quill bash, big 
  Attack 
  Birth 
   
  [Attack 1, Number, Attack 
  2] 
  4 
  7 
  5 
  Bram 
  1d6 
  Msting
  er 
   
   
   
   
  Attack 
  Quill bash, medium 
  Attack 
  Birth 
   
  [Attack 1, Number, Attack 
  2] 
  3 
  7 
  5 
  Mram 
  1d8 
  Sstinge
  r 
   
   
   
   
  Attack 
  Quill bash, tiny 
  Attack 
  Birth 
   
  [Attack 1, Number, Attack 
  2] 
  1 
  7 
  5 
  Tram 
  1d12 
  Dstinge
  r 
   
   
   
   
  Attack 
  Quill bash, small 
  Attack 
  Birth 
   
  [Attack 1, Number, Attack 
  2] 
  2 
  7 
  5 
  Sram 
  1d10 
  Pstinge
  r 
   
   
   
   
  Attack 
   
  Creature's spine covered body is an effective weapon. Using Attack 1, if it hits it may then make Number of Attack 2. The Number is based on attacking a medium creature. Larger 
  creatures may suffer more attacks and vice versa. 
  Quill launch, 
  diminutive 
  Attack 
  Birth 
   
  [Attack,Range] 
  1 
  8 
  2 
  DStinger 
  1’/ lvl 
   
   
   
   
   
  Attack 
  Quill launch, 
  gigantic 
  Attack 
  Birth 
   
  [Attack,Range] 
  4 
  8 
  58 
  HStinger 
  4'/ lvl 
   
   
   
   
   
  Attack 
  Quill launch, huge 
  Attack 
  Birth 
   
  [Attack,Range] 
  4 
  8 
  46 
  BStinger 
  3'/ lvl 
   
   
   
   
   
  Attack 
  Quill launch, big 
  Attack 
  Birth 
   
  [Attack,Range] 
  5 
  8 
  46 
  LStinger 
  3'/ lvl 
   
   
   
   
   
  Attack 
  Quill launch, large 
  Attack 
  Birth 
   
  [Attack,Range] 
  4 
  8 
  36 
  MStinger 
  3'/ lvl 
   
   
   
   
   
  Attack 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 77 
   
  Quill launch, 
  medium 
  Attack 
  Birth 
   
  [Attack,Range] 
  4 
  8 
  24 
  SStinger 
  2'/ lvl 
   
   
   
   
   
  Attack 
  Quill launch, small 
  Attack 
  Birth 
   
  [Attack,Range] 
  3 
  8 
  14 
  PStinger 
  2'/ lvl 
   
   
   
   
   
  Attack 
  Quill launch, tiny 
  Attack 
  Birth 
   
  [Attack,Range] 
  2 
  8 
  12 
  DStinger 
  1'/ lvl 
   
   
   
   
   
  Attack 
   
  Creatures body is covered in quills it can shoot off to Range. They use Attack table. Due to the nature of this attack, multiple quills are shot, but one attack roll is made. Apply the 
  attack result only once. Also these attacks are not subject to range penalties because they are considered area attacks. 
  Riposte 
  Attack 
  Combat 
   
   
  1 
  1 
  20 
   
   
   
   
   
   
   
  Attack 
   
  When creature uses all its OB to parry and it renders the opponent's attack ineffectual, allows the creature to riposte against this opponent at 50 – missed attack result for OB. 
  Rock heaving, one 
  handed 
  Attack 
  Combat 
   
  [Range] 
  3 
  3 
  10 
  <1'>/ lvl 
  +0 Size 
   
   
   
   
   
  Attack 
  Rock heaving, two 
  handed 
  Attack 
  Combat 
   
  [Range] 
  3 
  3 
  20 
  <1'>/ lvl 
  +1 Size 
   
   
   
   
   
  Attack 
   
  Creature may pick up rocks of suitable size and heave them Range, attacking on the rock attack table, with Size modifier on own size on damage and criticals. Suitable size is 
  determined by the GM. For medium: one handed rock: about 2 pounds, 2 handed rock, about 8 pounds. 
  Sense weakness 
  Attack 
  Combat 
   
   
  1 
  1 
  30 
   
   
   
   
   
   
   
  Skill 
   
   Using concentration for one round and succeeding a Medium Perception maneuver, the creature may try to sense a weak spot in its opponent's defense, armor, or magical wards and 
  reroll the next critical against that opponent. 
  Sharpshooter 
  Attack 
  Combat 
   
  [Bonus] 
  1 
  4 
  5/ tier 
  +5/ tier 
   
   
   
   
   
   
  Attack 
   
  Creature may take careful aim. Every round of aiming allows up to +5 OB to applied be to the attack roll, to the maximum of Bonus. 
  Slow on the draw 
  Attack 
  Combat 
  Flaw 
   
  1 
  4 
  -5 
   
   
   
   
   
   
   
  Auto 
   
  Creature draws its weapon, or loads its bow in more time. Creature takes twice as long for this (2 AP). 
  Smooth footwork I 
  Attack 
  Combat 
   
  [Percentage] 
  1 
  2 
  10 
  10,00% 
   
   
   
   
   
   
  Movemen
  t 
  Smooth footwork II 
  Attack 
  Combat 
   
  [Percentage] 
  2 
  2 
  20 
  20,00% 
   
   
   
   
   
   
  Movemen
  t 
   
   Creature's smooth foot work allows it to freely move Percentage of Move without expending activity, and not take a penalty on subsequent actions. 
  Soul rending 
  Attack 
  Birth 
   
  [RR mod] 
   
  1 
  30 
  -20 
   
   
   
   
   
   
  Spell 
   
  Creature may use its hands to rend the targets soul from its body, if it fails an Essence RR with RRmod. Target dies if not dead already.  Soul will be lost and life giving spells have 
  no effect. 
  Special acid, flesh 
  absorbtion 
  Attack 
  Birth 
   
   
  1 
  2 
  20 
   
   
   
   
   
   
   
  Attack 
   
  The creature's acid is special that damage is flesh being absorbed by the creature in its body, to grow. Killed victims have been completely absorbed. 
  Special acid, potent 
  Attack 
  Birth 
   
   
  2 
  2 
  30 
   
   
   
   
   
   
   
  Auto 
   
  Creature's acid has special properties and will burn through anything. Magical objects may make an Essence RR or be destroyed. 
  Specific training 
  Attack 
  Combat 
   
  [Creature, Archetype, Lvl] 
  1 
  50 
  50 
  Creature 
  Archetype 
  1 
   
   
   
   
  Auto 
   
   Being's Archetype training is the same as Creature and gains all attacks, and bonuses and skills as Creature at its lvl. 
  Strength beyond 
  form 
  Attack 
  Birth 
   
  [Size] 
  1 
  3 
  20/ tier 
  +1 Size/ tier 
   
   
   
   
   
   
  Auto 
   
  Being's great strength is well beyond the norm for its size. Add Size to its normal size damage and critical severity modifiers. Note that this does not reduce the damage the creature 
  receives. 
  Stink gland I 
  Attack 
  Birth 
   
  [Range, Radius, RR mod, 
  Penalty, Time] 
   
  5 
  20+5/ tier 
  1'/ lvl 
  3'R/ tier 
  -20 
  -5/ tier 
  Day 
   
   
  Attack 
   
  In Range creature can affect Radius. Victims in the area must make a Physical RR, with RR mod or suffer nauseation Penalty for Time. Penalty applies doubled to all interactions 
  with unaffected people. 
  Strike reflex 
  Attack 
  Combat 
   
  [Bonus] 
   
  1 
  5 
  20 
   
   
   
   
   
   
  Auto 
   
  This creature has an Auto strike reflex. Any sudden movement to or away from the creature will trigger it. This strike reflex is a survival instinct, impossible to quell. It is very fast, 
  adding Bonus to initiative. 
  Swallow and digest 
  Attack 
  Combat 
   
  [Critical, Severity] 
  1 
  3 
  25+5/ tier 
  Acid 
  B+1 
  severity/ 
  tier 
   
   
   
   
   
  Auto 
   
  Creature may try to consume its victim. After achieving 100% grapple with its bite/ feeding orifice attack, the victim is transferred to the food processing system. Apply Critical of 
  Severity every round for the victim until it has broken free and cut itself out. The creature is free to grapple another victim. 
  Swooping 
  Attack 
  Combat 
   
   
   
  1 
  25 
   
   
   
   
   
   
   
  Attack 
  
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  The creature may execute one of its attacks in the middle of a long dive working as a charge. This ability works equally well in the water, as in the air, if the creature possesses that 
  particular movement ability. Victims with weapons set to receive a charge will inflict damage of the same size the creature is causing. During the swoop, only those who's melee 
  range includes the victim, may protect or counter attack, if they are prepared. 
  Trapping pods, 
  diminutive 
  Attack 
  Birth 
   
  [Attack, Size] 
  1 
  9 
  5 
  Attack 
  Diminutiv
  e 
   
   
   
   
   
   
  Trapping pods, 
  gigantic 
  Attack 
  Birth 
   
  [Attack, Size] 
  9 
  9 
  70 
  Attack 
  Gigantic 
   
   
   
   
   
  Attack 
  Trapping pods, 
  huge 
  Attack 
  Birth 
   
  [Attack, Size] 
  8 
  9 
  60 
  Attack 
  Huge 
   
   
   
   
   
   
  Trapping pods, 
  large 
  Attack 
  Birth 
   
  [Attack, Size] 
  7 
  9 
  50 
  Attack 
  Large 
   
   
   
   
   
   
  Trapping pods, big 
  Attack 
  Birth 
   
  [Attack, Size] 
  6 
  9 
  40 
  Attack 
  Big 
   
   
   
   
   
   
  Trapping pods, 
  medium 
  Attack 
  Birth 
   
  [Attack, Size] 
  5 
  9 
  30 
  Attack 
  Medium 
   
   
   
   
   
   
  Trapping pods, 
  small 
  Attack 
  Birth 
   
  [Attack, Size] 
  4 
  9 
  20 
  Attack 
  Small 
   
   
   
   
   
   
  Trapping pods, tiny 
  Attack 
  Birth 
   
  [Attack, Size] 
  2 
  9 
  10 
  Attack 
  Tiny 
   
   
   
   
   
   
   
  Creature has pods that can snap shut enveloping a Size victim. Creature may make an attack on Attack Table, on critical, the victim is enveloped. 
  Wave of fear 
  Attack 
  Birth 
   
  [Level, Range, RR mod] 
   
  1 
  20 
  10 
  100' 
  0 
   
   
   
   
  Auto 
   
   The onslaught of many creatures with this talent (minimum 10) invokes a Level fear in those in front at Range at RR mod of Fear RR. Mild failure1-25: Balk, Moderate failure 26-
  50: Retreat, Severe failure 51-100: Routed, Extreme failure 100+: Broken. 
  Weak natural attack 
  Attack 
  Combat 
  Flaw 
  [Attack, Size} 
  1 
  3 
  -5/ tier 
  Attack 
  -1 Size/ 
  tier 
   
   
   
   
   
  Auto 
   
  Creature possesses a natural Attack that is weaker than expected. It is counted as a smaller Size attack than its own size. 
  Weaponized 
  appendage 
  Attack 
  Birth 
   
  [Attack, Bonus] 
  1 
  1 
  5 
  Attack 
  0 
   
   
   
   
   
  Attack 
   
   Creature has a special appendage, that strikes on Attack table, with Creature's size, add Bonus to OB. 
  Wing buffeting 
  Attack 
  Combat 
   
  [Radius] 
   
  4 
  25 
  3'R/ lvl 
   
   
   
   
   
   
  Movemen
  t 
   
  In the Radius, creatures of 3 categories, or more below creature's Size are at -75, two categories below Size at -50 and of one category smaller at -25, all fires burn at double rate, 
  increasing their Size by 1. 
  Wreck ships 
  Attack 
  Combat 
   
   
   
  1 
  20 
   
   
   
   
   
   
   
  Attack 
   
  Creature may rip through boat hulls after a long charge. Maximum boat length affected is determined by the body length of the creature. 
  Acid coating I 
  Defense 
  Birth 
   
  [Substance, RR mod] 
  1 
  5 
  5 
  Flesh 
  0 
   
   
   
   
   
  Auto 
  Acid coating II 
  Defense 
  Birth 
   
  [Substance, RR mod] 
  2 
  5 
  10 
  Organic 
  -5 
   
   
   
   
   
  Auto 
  Acid coating III 
  Defense 
  Birth 
   
  [Substance, RR mod] 
  3 
  5 
  15 
  Metal 
  -10 
   
   
   
   
   
  Auto 
  Acid coating IV 
  Defense 
  Birth 
   
  [Substance, RR mod] 
  4 
  5 
  20 
  Stone 
  -15 
   
   
   
   
   
  Auto 
  Acid coating V 
  Defense 
  Birth 
   
  [Substance, RR mod] 
  5 
  5 
  25 
  Precious 
  metal 
  -20 
   
   
   
   
   
  Auto 
   
  Weapons of Substance, or softer, must make a modifierless RR at RR mod, to avoid being destroyed. Magic weapons get their bonus to the RR.. 
  Abomination 
  Defense 
  Birth 
   
   
  1 
  1 
  -20 
   
   
   
   
   
   
   
  Auto 
   
  Monster is abhorrent and is affected by Holy criticals. If the creature is Type, extra planar, it is affected by special spells that affect abominable extra planars. If the creature is Type, 
  undead, it is affected by spells that affect undead. These monsters are always subject to detection by Detect Evil and Detect Enemies. 
  Sanctified 
  Defense 
  Resistance 
   
   
  1 
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
  Being is in tune with benevolent deities and as such is affected by Unholy criticals. Detect Good and Detect Enemies cast by servants of less benevolent Gods will detect a sanctified 
  being. 
  Agitated 
  Defense 
  Combat 
   
  [Move increase, Effect] 
   
   
  10 
  50% 
  Weapon 
  proof 
  [Except 
  magic], 
   
   
   
   
   
  Auto 
   
   Being will be acting more acute when challenged. Move increase to its normal Move and apply other Effect. 
  Armor, light feather 
  coat (AT 1) 
  Defense 
  Birth 
   
  [AT 1] 
  1 
   
  0 
  AT 1 
   
   
   
   
   
   
  Auto 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 79 
   
   
  Being is bedecked with a light layer of small feathers. Light weight insulation and like an aerofoilic in shape, it is not real protection. 
  Armor, 
  insubstantial (AT 1) 
  Defense 
  Birth 
   
  [AT 1] 
  1 
   
  0 
  AT 1 
   
   
   
   
   
   
  Auto 
   
  Being is made up of smoke, mist, ectoplasm or photons. Offering no resistance to blows it protects as the least protective Armor Type. 
  Armor, light fur 
  (AT 1) 
  Defense 
  Birth 
   
  [AT 1] 
  1 
   
  0 
  AT 1 
   
   
   
   
   
   
  Auto 
   
  Creatures fine and thin fur is no protection, except from the natural cold. 
  Armor, naked skin 
  (AT 1) 
  Defense 
  Birth 
   
  [AT 1] 
  1 
   
  0 
  AT 1 
   
   
   
   
   
   
  Auto 
   
  Creature is unarmored. It has thin, hairless skin that is easily cut, pierced and crushed. 
  Armor, crystaline 
  skin (AT 10) 
  Defense 
  Birth 
   
  [AT 10] 
  10 
   
  45 
  AT 10 
   
   
   
   
   
   
  Auto 
   
  This creature is made up from crystalline elements. Its skin and flesh are very hard. The brittleness is lessened by the underlying mass. 
  Armor, dragon 
  turtle (AT 10) 
  Defense 
  Birth 
   
  [AT 10] 
  10 
   
  45 
  AT 10 
   
   
   
   
   
   
  Auto 
   
  Giant bony plates fused together serve as skeleton and protection for these massive beasts.  Almost impenetrable, if the creature retracts its limbs and head, nothing short of a dragon 
  can pry it out. 
  Armor, hardened 
  Chitin full plate 
  (AT 10) 
  Defense 
  Birth 
   
  [AT 10] 
  10 
   
  45 
  AT 10 
   
   
   
   
   
   
  Auto 
   
  Chitinous exoskeleton with special hardening covers the entire creature, including joints and overlap at adjoining sections. 
  Armor, iron-like 
  skin (AT 10) 
  Defense 
  Birth 
   
  [AT 10] 
  10 
   
  45 
  AT 10 
   
   
   
   
   
   
  Auto 
   
  Being has flexible skin that is as resilient and hard as iron. Sometimes it is completely composed of metal. 
  Armor, heavy fur 
  (AT2) 
  Defense 
  Birth 
   
  [AT 2] 
  2 
   
  5 
  AT 2 
   
   
   
   
   
   
  Auto 
   
  Creature has thick fur, and a leathery skin. Its fur is tough and insulating. 
  Armor, light 
  blubber (AT 2) 
  Defense 
  Birth 
   
  [AT 2] 
  2 
   
  5 
  AT 2 
   
   
   
   
   
   
  Auto 
   
  Creature's subcutaneous fat is firm, but not too thick. It protects well from crushing blows, less against other damage mechanics. 
  Armor, thick 
  feather coat (AT 2) 
  Defense 
  Birth 
   
  [AT 2] 
  2 
   
  5 
  AT 2 
   
   
   
   
   
   
  Auto 
   
  Being is covered in a coat of thick sturdy feathers. Made from keratin and in a layered configuration with blow absorbing capabilities, it is rated as the lightest of armoring. It is also 
  excellent insulation from the weather and its aerofoilic shape facilitates lift. 
  Armor, thick skin 
  (AT 2) 
  Defense 
  Birth 
   
  [AT 2] 
  2 
   
  5 
  AT 2 
   
   
   
   
   
   
  Auto 
   
  This armoring is a naturally thickened skin. Its sensitivity to parasites is deceptive, as it is fairly effective. 
  Armor, herbaceous 
  fibrous structure 
  (AT 3) 
  Defense 
  Birth 
   
  [AT 3] 
  3 
   
  10 
  AT 3 
   
   
   
   
   
   
  Auto 
   
  Creature or plant is made of succulent tissue, strengthened by fibrous structures that give it rigidity to stand up. 
  Armor, scaly 
  bumps (AT 3) 
  Defense 
  Birth 
   
  [AT 3] 
  3 
   
  10 
  AT 3 
   
   
   
   
   
   
  Auto 
   
  Creature's hide grows ugly wart-like bumps that might ward against some damage. Otherwise its skin is tough and leathery. 
  Armor, small scales 
  (AT 3) 
  Defense 
  Birth 
   
  [AT 3] 
  3 
   
  10 
  AT 3 
   
   
   
   
   
   
  Auto 
   
  Tiny scales of keratin cover most exposed parts of creature's body. Although the coverage is well, the tiny scales mostly keep moisture in or out but it is no good against a willful 
  attack. 
  Armor, thick 
  blubber (AT 3) 
  Defense 
  Birth 
   
  [AT 3] 
  3 
   
  10 
  AT 3 
   
   
   
   
   
   
  Auto 
   
  Thick skinned creature with ample subcutaneous fat. The fat is tough and settled and provides some good protection. 
  Armor, thick 
  leather skin (AT 3) 
  Defense 
  Birth 
   
  [AT 3] 
  3 
   
  10 
  AT 3 
   
   
   
   
   
   
  Auto 
   
  This armoring is a naturally thickened skin of a special composition with a sturdy, fibrous outer layer and possibly coarse hairs covering the outside. It makes excellent armor. 
  Armor, brittle soft 
  crystaline (AT 4) 
  Defense 
  Birth 
   
  [AT 4] 
  4 
   
  15 
  AT 4 
   
   
   
   
   
   
  Auto 
   
  Creature's skin or whole body is made up of soft crystalline material, such as chalk, talc, or something similar. This resists damage somewhat, but is prone to shearing and spalting. 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 80 
   
  Armor, chitin, half 
  plate (AT 4) 
  Defense 
  Birth 
   
  [AT 4] 
  4 
   
  15 
  AT 4 
   
   
   
   
   
   
  Auto 
   
  Creature's exoskeleton is a tough chitinous shell. It leaves some openings because the coverage is less than ideal. Sections of its body are well armored, but it leaves gaps for attackers 
  to exploit. 
  Armor, large scales 
  (AT 4) 
  Defense 
  Birth 
   
  [AT 4] 
  4 
   
  15 
  AT 4 
   
   
   
   
   
   
  Auto 
   
  The creature's hide is covered with thick lumpy scales. They cover critical parts of the creature's body, such as the back, shoulders and head. 
  Armor, spines (AT 
  4) 
  Defense 
  Birth 
   
  [AT 4] 
  4 
   
  15 
  AT 4 
   
   
   
   
   
   
  Auto 
   
  Creature's body is covered in thick spines that the creature can direct towards the attacker. Any natural attacks will be punished by its points and the tough keratin spines can deflect 
  some blows. 
  Armor, chitin, full 
  plate (AT 5) 
  Defense 
  Birth 
   
  [AT 5] 
  5 
   
  20 
  AT 5 
   
   
   
   
   
   
  Auto 
   
  The chitin exoskeleton of this being is thick and tough, but not overlapping. It leaves some joints and section adjoinings free for attack. 
  Armor, dragon 
  scales, very light 
  (AT 5) 
  Defense 
  Birth 
   
  [AT 5] 
  5 
   
  20 
  AT 5 
   
   
   
   
   
   
  Auto 
   
  Creature's body is set with many small scales. This is either for small, young dragons, or perhaps belly scales of a larger one. 
  Armor, keratin 
  laminae (AT 5) 
  Defense 
  Birth 
   
  [AT 5] 
  5 
   
  20 
  AT 5 
   
   
   
   
   
   
  Auto 
   
  Thick bands of overlapping keratin protect this creature. It is very effective against most predators, especially if the creature performs a defensive stance as a rolled up ball. 
  Armor, arborescent 
  fibrous structure 
  (AT 5) 
  Defense 
  Birth 
   
  [AT 5] 
  5 
   
  20 
  AT 5 
   
   
   
   
   
   
  Auto 
   
  Creature or plant is covered in fibrous tough skin that is resistant to a lot of punishment. 
  Armor, large plates 
  (AT 5) 
  Defense 
  Birth 
   
  [AT 5] 
  5 
   
  20 
  AT 5 
   
   
   
   
   
   
  Auto 
   
  Leathery thick skin forms natural plates of hardened leather. 
  Armor, leathery 
  shell (AT 5) 
  Defense 
  Birth 
   
  [AT 5] 
  5 
   
  20 
  AT 5 
   
   
   
   
   
   
  Auto 
   
  This creature has a resilient thick leather shell around its body, but its limbs stick out to the side and its head and tail from the front and back. It can retract in to the shell for safety. 
  Armor, small bone 
  plates (AT 5) 
  Defense 
  Birth 
   
  [AT 5] 
  5 
   
  20 
  AT 5 
   
   
   
   
   
   
  Auto 
   
  Creature's skin is set with an exoskeleton that evolved in an armor. Bone platelets cover the vital spots: back, head, but also the limbs. 
  Armor, bone plate 
  (AT 6) 
  Defense 
  Birth 
   
  [AT 6] 
  6 
   
  25 
  AT 6 
   
   
   
   
   
   
  Auto 
   
  Large thick plates of bone provide good protection for this creature. It protects most of the creature, sometimes with overlapping plate joints, or with singular large plates. Some of 
  this armor is so encapsulating that the defender may withdraw within, virtually impervious to anything a common predator can do. 
  Armor, reinforced 
  thick hide (AT 6) 
  Defense 
  Birth 
   
  [AT 6] 
  6 
   
  25 
  AT 6 
   
   
   
   
   
   
  Auto 
   
  Creature has an absurdly thick hide that covers its whole frame. The leathery, resilient rubbery feel affords excellent protection. 
  Armor, keratin 
  plate (AT 6) 
  Defense 
  Birth 
   
  [AT 6] 
  6 
   
  25 
  AT 6 
   
   
   
   
   
   
  Auto 
   
  Creature is covered in keratin plates that overlap and provide good protection. 
  Armor, rigid 
  leathery shell (AT 
  6) 
  Defense 
  Birth 
   
  [AT 6] 
  6 
   
  25 
  AT 6 
   
   
   
   
   
   
  Auto 
   
  Creature is encased in a hardened leather shell. It is a fusion of skin and bone and it is tough and resilient. If the creature retracts in the shell, it might be unassailable. 
  Armor, brittle 
  crystalline skin (AT 
  7) 
  Defense 
  Birth 
   
  [AT 7] 
  7 
   
  30 
  AT 7 
   
   
   
   
   
   
  Auto 
   
  Being's skin is covered in silicate tessellation or made of a hard but brittle stony shell. It breaks easily when subjected to solid concentrated blows, but it deflects slashes,  glancing 
  blows and less determined strikes. 
  Armor, dragon 
  scales, light (AT 7) 
  Defense 
  Birth 
   
  [AT 7] 
  7 
   
  30 
  AT 7 
   
   
   
   
   
   
  Auto 
   
  Being's skin is covered in light scales. This means they are flexible and that has its own advantage. 
  Armor, giant snail 
  shell (AT 7) 
  Defense 
  Birth 
   
  [AT 7] 
  7 
   
  30 
  AT 7 
   
   
   
   
   
   
  Auto 
   
  Giant snails make thick shells made from precipitated calcium carbonate, called conchiolin. It resists damage up to a certain degree, but once it is cracked, it loses its strength and it 
  becomes useless. 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 81 
   
  Armor, iron-like 
  scales (AT 7) 
  Defense 
  Birth 
   
  [AT 7] 
  7 
   
  30 
  AT 7 
   
   
   
   
   
   
  Auto 
   
  Scales covering this creature are thin, but very strong, allowing for great maneuverability, while still protecting very well. 
  Armor, giant 
  feather coat (AT 7) 
  Defense 
  Birth 
   
  [AT 7] 
  7 
   
  30 
  AT 7 
   
   
   
   
   
   
  Auto 
   
  Thick keratin feathers overlap to form a warm and light covering. It also provides ample protection. 
  Armor, thick 
  calcium shell (AT 
  7) 
  Defense 
  Birth 
   
  [AT 7] 
  7 
   
  30 
  AT 7 
   
   
   
   
   
   
  Auto 
   
  Giant bivalves will generate thick shells. The layered construction and the thickness provides some good protection, but once it is broken, it is broken. 
  Armor, dragon 
  scales, medium (AT 
  8) 
  Defense 
  Birth 
   
  [AT 8] 
  8 
   
  35 
  AT 8 
   
   
   
   
   
   
  Auto 
   
  This creature's scales are wide and thick. They provide excellent protection. 
  Armor, iron-like fur 
  (AT 8) 
  Defense 
  Birth 
   
  [AT 8] 
  8 
   
  35 
  AT 8 
   
   
   
   
   
   
  Auto 
   
  Creature's fur is like steel wool and resists attacks well. 
  Armor, iron-like 
  flexible skin (AT 8) 
  Defense 
  Birth 
   
  [AT 8] 
  8 
   
  35 
  AT 8 
   
   
   
   
   
   
  Auto 
   
  The skin of this creature is a flexible skin as tough as iron, protecting it from cuts, and punctures but less from crushes. 
  Armor, bone, 
  improved (AT 9) 
  Defense 
  Birth 
   
  [AT 9] 
  9 
   
  40 
  AT 9 
   
   
   
   
   
   
  Auto 
   
  Creature's body is made of magically hardened bone. All areas are covered by it. The enchantment provides a hardness and toughness like iron. 
  Armor, dragon 
  scales, heavy (AT 
  9) 
  Defense 
  Birth 
   
  [AT 9] 
  9 
   
  40 
  AT 9 
   
   
   
   
   
   
  Auto 
   
  These scales are hardened and thick. They typically cover the vital parts of the creature or for really old dragons might cover their whole body. 
  Armor, hardened 
  Chitin half plate 
  (AT 9) 
  Defense 
  Birth 
   
  [AT 9] 
  9 
   
  40 
  AT 9 
   
   
   
   
   
   
  Auto 
   
  This creature's exoskeleton is especially hard. It is widespread over its body, but joints and section adjoinings are exposed. 
  Armor, iron-like 
  large plates (AT 9) 
  Defense 
  Birth 
   
  [AT 9] 
  9 
   
  40 
  AT 9 
   
   
   
   
   
   
  Auto 
   
  Providing excellent protection for the creature, its thin, flexible laminae cover its body and especially vulnerable areas. 
  Armor, stone slab 
  growths (AT 9) 
  Defense 
  Birth 
   
  [AT 9] 
  9 
   
  40 
  AT 9 
   
   
   
   
   
   
  Auto 
   
  From its skin, the creature grows overlapping stony plates. Cracked or shattered plates are replaced gradually.  Although this armor is not for the long run, its protective value in not 
  in dispute. 
  Aura, disturbing 
  Defense 
  Other 
   
  [Radius] 
  1 
  1 
  20 
  10'R 
   
   
   
   
   
   
  Auto 
   
  Spells cast with Radius of this being suffer a penalty of -20 to their resolution roll and casters and non-casters are unable to maintain concentration of any kind. 
  Aura, purification 
  Defense 
  Other 
   
  [Radius] 
  1 
  1 
  25 
  10'R 
   
   
   
   
   
   
  Auto 
   
  Poisons and diseases that come within Radius are rendered ineffectual and purified. Magical poisons and Diseases get a Channeling RR. 
  Aura, evil 
  enchantment 
  breaking 
  Defense 
  Other 
   
  [Radius] 
  1 
  1 
  50 
  10'R 
   
   
   
   
   
   
  Auto 
   
  Items aligned with "Darkness and Evil” that come within Radius are purified and magical items must succeed in a Channeling RR or their enchantment is broken. 
  Aura, silence 
  Defense 
  Birth 
   
  [Radius] 
  1 
  1 
  25 
  20'R 
   
   
   
   
   
   
  Auto 
   
  At will, the being may absorb surrounding sound in Radius. 
  Aura, whirling sand 
  Defense 
  Birth 
   
  [Radius] 
  1 
  1 
  40 
  10'R 
   
   
   
   
   
   
  Auto 
   
  Creature animates sand around its body in Radius. Victims in area must pass an Extremely Hard Survival: Desert maneuver or be blinded when inside the radius. The blindness lasts 
  1-10 minutes after leaving the area. Those failing the maneuver must also make a Mentalism RR or fall in a deep natural sleep. 
  Body condition, 
  intangible 
  Defense 
  Other 
   
  [Time] 
   
  1 
  20 
  10 min 
   
   
   
   
   
   
  Spell 
   
  The creature may assume a bodily state, for up to Time that is unable to be harmed. It seems as if it is still there, except nothing can harm it. It is immune to everything. 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 82 
   
  Body covering 
  quills 
  Defense 
  Birth 
   
   
   
  1 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Auto: Being is covered in long slender spikes that react like hairs. Touching creature, with weapon of 2'or shorter, results in A Puncture critical. Quills lodge in the wound, infecting it 
  and causing debilitating pain. Physical RR vs Septic disease. 
  Constant Defense 
  effect I 
  Defense 
  Birth 
   
  [Effect, Range, Radius] 
  1 
  50 
  5 
  Effect 
  1'/ lvl 
  1'R/ lvl 
   
   
   
   
  Auto 
  Constant 3- Aura 
  III 
  Defense 
  Birth 
   
  [Effect, Range, Radius] 
  3 
  50 
  15 
  3- Aura 
  0' 
  0' 
   
   
   
   
  Auto 
  Constant 3- Blur III 
  Defense 
  Birth 
   
  [Effect, Range, Radius] 
  3 
  50 
  15 
  3- Blur 
  0' 
  0' 
   
   
   
   
  Auto 
  Constant 6- True 
  Aura VI 
  Defense 
  Birth 
   
  [Effect, Range, Radius] 
  3 
  50 
  30 
  9- True aura 
  0' 
  0' 
   
   
   
   
  Auto 
  Constant 30- Alkar 
  XXX 
  Defense 
  Birth 
   
  [Effect, Range, Radius] 
  30 
  50 
  150 
  30- Alkar 
  0' 
  0' 
   
   
   
   
   
   
  Being radiates a certain Effect. It might have a Range and Radius. 
  Dense 
  Defense 
  Birth 
   
  [Size] 
  1 
  6 
  17 
  +1 Size 
   
   
   
   
   
   
  Auto 
   
  This being is composed of very dense material or has a special internal construction or is magically enhanced. Due to this it will be reckoned as a larger Size against attacks. 
  Disease 
  transmission 
  Defense 
  Combat 
   
  [Disease, RR mod] 
   
   
  15 
  Disease 
  0 
   
   
   
   
   
  Auto 
   
  Transmittable Disease residing on defender will be transmitted on attacker during any transference of blood, saliva, parts or goods forces a Physical RR at RR mod on the assailant. 
  Elemental blockade 
  Defense 
  Combat 
   
  [Element, RR mod] 
   
   
  20 
  Element 
  -10 
   
   
   
   
   
  Auto 
   
  Being is composed of type Elemental material that is in constant motion. Due to its nature, creatures that try to pass in and/ or out must make a RR versus Fear at RR mod. 
  Maneuvers inside the being are modified by: air: -50, cold, water: -60, Light: -65, Earth: -70, Fire: -75. This is in addition to any other consequences, such as elemental criticals. 
  Elemental blood 
  Defense 
  Combat 
   
  [Element] 
  1 
   
  5 
  Element 
  A 
   
   
   
   
   
  Auto 
   
  This creature possesses blood that reacts with air to cause damage of an elemental nature. Causing bleeding on this creature incurs Element critical, on all within 5'R of the wound of 
  equal severity, which caused the bleeding, up to a maximum of Severity. 
  Elemental 
  immunity, dragon 
  Defense 
  Combat 
   
  [Dragon] 
   
  1 
  80 
  5 elements 
   
   
   
   
   
   
  Auto 
   
  The creature is immune to all elements, normal and magical, except its bane element. This element, in its magical form only, is able to harm the creature and even do more serious 
  harm. Dragons do not like folk that use that against them. 
  Elemental 
  immunity, total 
  Defense 
  Combat 
   
  [All] 
   
  1 
  100 
  All elements 
   
   
   
   
   
   
  Auto 
   
  The creature is completely immune to all elements and doesn't receive damage, or criticals from one. This does not mean the creature is also immune to pressure, gravity, drowning, 
  radiation, blinding, darkness, or any other physical effect, just the elements in their magical and natural incarnations. 
  Elemental 
  immunity, vampire 
  Defense 
  Resistance 
   
  [Vampire] 
   
  1 
  60 
  4 elements 
   
   
   
   
   
   
  Auto 
   
  Being is immune to elemental damage from Fire, Ice, Wind and Earth. Damage. Criticals from Lightning and Water are not affected. 
  Elemental 
  immunity, slime 
   
  Defense 
  Resistance 
   
  [Slime] 
   
  1 
  60 
  4 elements 
   
   
   
   
   
   
  Auto 
   
  Creature is immune to elemental damage from Light, Water, Wind and Earth. 
  Elemental 
  immunity 
  Defense 
  Resistance 
   
  [Elements] 
   
  1 
  20 
  Element 
   
   
   
   
   
   
  Auto 
   
  Some genetic make-up makes this target completely immune to the Element in its magical and normal form. 
  Elemental 
  immunity, natural 
  Defense 
  Resistance 
   
  [Natural Element] 
   
  1 
  20 
  Natural 
  element 
   
   
   
   
   
   
  Auto 
   
  Being is impervious to application of the Natural Elements mentioned. (Default is all natural elements: High temperatures, Low temperatures, Natural acid, Electricity, Water 
  pressure, Air pressure, Erosion, Sand storm, Mud, Rockfall) 
  Elemental 
  resistance 
  Defense 
  Resistance 
   
  [Element, Bonus] 
   
  5 
  4 
  Element 
  5 
   
   
   
   
   
  Auto 
   
  Creature is resistant to certain elemental energies. Add Bonus to DB, RRs and Endurance rolls against the specified Element. Also applies to Outdoors: Survival specializations as 
  appropriate. 
  Elemental 
  reflection 
  Defense 
  Resistance 
   
   
  1 
  1 
  40 
   
   
   
   
   
   
   
  Auto 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 83 
   
   
   Elemental spells directed at this creature get reflected back at the caster, as +0 attacks. 
  Elemental 
  susceptibility 
  Defense 
  Resistance 
  Flaw 
  [Element, Penalty] 
  1 
  5 
  -3/ tier 
  Element 
  -5/ tier 
   
   
   
   
   
  Auto 
   
  Creature has a problem facing the specific Element. Add Penalty to DB, RRs and Endurance rolls against it. Also applies to Outdoors: Survival specializations as appropriate. 
  Elemental 
  vulnerability 
  Defense 
  Resistance 
  Flaw 
  [Elements, Size] 
  1 
  3 
  -5 - 10/ tier 
  Element 
  +1 Size/ 
  tier 
   
   
   
   
   
  Auto 
   
   Mentioned Elemental damage is considered Size larger than normal against this creature. 
  Gigantism, 
  diminutive 
  Defense 
  Birth 
   
  [Size increase] 
   
  3 
  -105 
  Diminutive 
  (2) 
   
   
   
   
   
   
   
  Gigantism, 
  Leviathan 
  Defense 
  Birth 
   
  [Size increase] 
   
  -1 
  280 
  leViathan 
  (13) 
   
   
   
   
   
   
  Auto 
  Gigantism, 
  Behemoth 
  Defense 
  Birth 
   
  [Size increase] 
   
  0 
  245 
  behemOth 
  (12) 
   
   
   
   
   
   
  Auto 
  Gigantism, 
  Immense 
  Defense 
  Birth 
   
  [Size increase] 
   
  1 
  210 
  Immense 
  (11) 
   
   
   
   
   
   
  Auto 
  Gigantism, 
  Enormous 
  Defense 
  Birth 
   
  [Size increase] 
   
  2 
  175 
  Enormous 
  (10) 
   
   
   
   
   
   
  Auto 
  Gigantism, gigantic 
  Defense 
  Birth 
   
  [Size increase] 
   
  3 
  140 
  Gigantic (9) 
   
   
   
   
   
   
  Auto 
  Gigantism, huge 
  Defense 
  Birth 
   
  [Size increase] 
   
  3 
  105 
  Huge (8) 
   
   
   
   
   
   
  Auto 
  Gigantism, big 
  Defense 
  Birth 
   
  [Size increase] 
   
  4 
  35 
  Big (6) 
   
   
   
   
   
   
  Auto 
  Gigantism, large 
  Defense 
  Birth 
   
  [Size increase] 
   
  3 
  70 
  Large (7) 
   
   
   
   
   
   
  Auto 
  Gigantism, medium 
  Defense 
  Birth 
   
  [Size increase] 
   
  3 
  0 
  Medium (5) 
   
   
   
   
   
   
  Auto 
  Gigantism, small 
  Defense 
  Birth 
   
  [Size increase] 
   
  3 
  -35 
  Small (4) 
   
   
   
   
   
   
  Auto 
  Gigantism, 
  Miniscule 
  Defense 
  Birth 
   
  [Size increase] 
   
  4 
  -140 
  Miniscule 
  (1) 
   
   
   
   
   
   
  Auto 
  Gigantism, tiny 
  Defense 
  Birth 
   
  [Size increase] 
   
  3 
  -70 
  Tiny (3) 
   
   
   
   
   
   
  Auto 
   
  Creature has mass and size and could do more damage and inflict greater wounds and receives less damage in return from smaller creatures. Larger creatures would do more damage 
  on it and take less damage and lower severity critical in return. Apply the Size increase to relevant areas, such as attacks and damage soaking. All attacks assume this size as their 
  basis. 
  Hideous 
  countenance 
  Defense 
  Other 
   
  [Range, RR mod] 
  1 
  2 
  20 
  100' 
  -20 
   
   
   
   
   
  Auto 
   
  Looking at this creature forces Fear RR with RR mod, within Range, or victim cannot look at this creature, incurring the victim a -50 on its attacks. 
  Hideous 
  countenance, 
  petrifying 
  Defense 
  Other 
   
  [Range, RR mod] 
  2 
  2 
  30 
  100' 
  0 
   
   
   
   
   
  Auto 
   
  This creature is so hideous that it turns onlookers to stone, unless they view the creature via a mirror. A Fear RR at RR mod is required, if the creature is within Range. Mild failure 
  results in 1d100 (open ended) minutes of petrification, Moderate failure turns to stone a victim for 1d100 (epen ended) days, Severe failure causes 1d100 (open ended) months of 
  petrification and Extreme failure inflicts the victim with 1d100 (open ended) years of petrification. 
  High magic 
  resistence 
  Defense 
  Resistance 
   
  [Realm,Percent] 
   
  1 
  15/ tier 
  Realm 
  25%/ tier 
   
   
   
   
   
  Auto 
   
  Being has partial immunity (unless tier IV is concerned) against a certain type of magic from Realm. Reduce hits damage from spell in that Realm by Percent. Spells that rely on a 
  RR to take hold on the being first have Percent chance of deflecting harmlessly. 
  Immune to disease, 
  greater 
  Defense 
  Resistance 
   
   
  2 
   
  30 
   
   
   
   
   
   
   
  Auto 
  Immune to disease, 
  lesser 
  Defense 
  Resistance 
   
   
  1 
   
  10 
   
   
   
   
   
   
   
  Auto 
   
  Being is immune to disease. Lesser immunity includes all normal diseases, while greater immunity grants it against all normal and magical diseases. 
  Immunity, gaze 
  Defense 
  Resistance 
   
   
   
  1 
  25 
   
   
   
   
   
   
   
  Auto 
   
  This being is immune to gaze attacks. 
  Immunity, Illusion 
  Defense 
  Resistance 
   
  [Range] 
   
  1 
  25 
  5'/ lvl 
   
   
   
   
   
   
  Auto 
   
  Creature cannot be fooled by mental illusions. It simply ignores them, elemental illusions might fool the creature until it gets within Range. It also sees through invisibility at Range. 
  Immunity, life drain 
  Defense 
  Resistance 
   
   
   
  1 
  25 
   
   
   
   
   
   
   
  Auto 
  
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  Creature is somehow impervious to draining of his Life essence. It will not suffer ill effects associated with it, nor accrue Stat penalties. 
  Immunity, mental 
  spells 
  Defense 
  Resistance 
   
   
   
  1 
  25 
   
   
   
   
   
   
   
  Auto 
   
  Being is immune to spells and effects of the "m" type. 
  Immunity, realm 
  Defense 
  Resistance 
   
  [Realm] 
   
  1 
  100 
  Realm 
   
   
   
   
   
   
  Auto 
   
  Being is immune to spells from Realm. 
  Immunity, magic, 
  except Force spells 
  Defense 
  Resistance 
   
   
   
  1 
  60 
   
   
   
   
   
   
   
  Auto 
   
  Creature cannot be affected by any other spell, besides Force (Type: F) spells. This does not include Elemental (Type: E) spells, unless it is immune to the particular element as well. 
  Immunity, Slash 
  Defense 
  Resistance 
   
   
  1 
  1 
  30 
   
   
   
   
   
   
   
  Auto 
   
  Creature is completely immune to  the effects of attacks dealing Slash criticals. 
  Immunity, Krush 
  Defense 
  Resistance 
   
   
  1 
  1 
  30 
   
   
   
   
   
   
   
  Auto 
   
  Krush damage is completely ignored by this creature. 
  Immunity, Puncture 
  Defense 
  Resistance 
   
   
  1 
  1 
  30 
   
   
   
   
   
   
   
  Auto 
   
  Being is unaffected by attacks dealing Puncture criticals. 
  Immunity, specific 
  effect 
  Defense 
  Resistance 
   
  [Effect] 
  1 
  1 
  25 
  Effect 
   
   
   
   
   
   
  Auto 
   
  Creature cannot be affected by Effect inducing spells, talents or otherwise. 
  Increase radius 
  Defense 
  Combat 
   
  [Radius increase] 
  1 
  3 
  10/ tier 
  +5'R/ tier 
   
   
   
   
   
   
  Auto 
   
  The preceding talent is upgraded with Radius increase. 
  Ink gland 
  Defense 
  Ink gland 
   
  [Size] 
  7 
  7 
  5/ tier 
  +1 Size/ tier 
   
   
   
   
   
   
  Instant 
   
  In time of need, the creature may release a cloud of ink in water, or dark spores in air, up to 4 times body Size, measured in actual cubic feet, that obscures all in its radius penalizing 
  actions in the cloud with -50. The creature will then effect its escape. Each Size category number needs an equal amount of tiers in the Ink gland talent to fully conceal it.  
  Iron will 
  Defense 
  Resistance 
   
  [Bonus] 
  1 
  5 
  4/ tier 
  +5/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature gets Bonus to DB and RR against mental attacks. Also applies on Fear RRs. 
  Light boned 
  Defense 
  Birth 
  Flaw 
  [Size] 
   
  4 
  -17/ tier 
  -1 Size/ tier 
   
   
   
   
   
   
  Auto 
   
  Being is built so lightly that it suffers increased damage, as if it is Size smaller. 
  Light emitting 
  organs I 
  Defense 
  Birth 
   
  [Intensity, Radius, Penalty] 
  1 
  2 
  5 
  10'R 
  Glow 
  -20 
   
   
   
   
   
  Light emitting 
  organs II 
  Defense 
  Birth 
   
  [Intensity, Radius, Penalty] 
  2 
  2 
  15 
  100'R 
  Glow 
  -25 
   
   
   
   
  Auto 
   
  Creature's light organs produce a shimmering haze in Radius, with Intensity, penalizing maneuvers of others by Penalty, if they are also underwater. 
  Magical resistance 
  Defense 
  Resistance 
   
  [Realm, Bonus] 
  1 
  10 
  5/ tier 
  Realm 
  5/ tier 
   
   
   
   
   
  Auto 
   
  Being is more resistant to magic from Realm, adding Bonus to RR against it. 
  Magical 
  vulnerability 
  Defense 
  Resistance 
  Flaw 
  [Realm, Penalty] 
  1 
  10 
  ´-5/ tier 
  Realm 
  ´-5/  tier 
   
   
   
   
   
  Auto 
   
  Creature's resistance to Realm is worse than normal, adding Penalty to its RR. 
  Magical 
  vulnerability, 
  general 
  Defense 
  Resistance 
  Flaw 
  [Realm, Penalty] 
  1 
  3 
  ´-30/ tier 
  ´-10/  tier 
   
   
   
   
   
   
  Auto 
   
  Being is somehow vulnerable to magic. Apply Penalty to all RR vs magical attacks. 
  Material 
  susceptibility 
  Defense 
  Birth 
  Flaw 
  [Material, Bonus] 
  1 
  4 
  -10/ tier 
  Material 
  5/ tier 
   
   
   
   
   
  Auto 
   
  Being is allergic, or in other ways susceptible, to a certain Material. Using this material to hurt the being results in Bonus on a critical dealt. Material can be Silver, Crystalline, Raw 
  Iron, or any of the elements: Earth, Fire, Ice, Lightning, Water, and Wind. 
  Natural armor, 
  partial I 
  Defense 
  Birth 
  Flaw 
  [Location, AT] 
   
  10 
  -5 
  Location 
  AT 1 
   
   
   
   
   
  Auto 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 85 
   
  Natural armor, 
  partial II 
  Defense 
  Birth 
  Flaw 
  [Location, AT] 
   
  10 
  -5 
  Location 
  AT 2 
   
   
   
   
   
  Auto 
  Natural armor, 
  partial III 
  Defense 
  Birth 
  Flaw 
  [Location, AT] 
   
  10 
  -4 
  Location 
  AT 3 
   
   
   
   
   
  Auto 
  Natural armor, 
  partial IV 
  Defense 
  Birth 
  Flaw 
  [Location, AT] 
   
  10 
  -4 
  Location 
  AT 4 
   
   
   
   
   
  Auto 
  Natural armor, 
  partial V 
  Defense 
  Birth 
  Flaw 
  [Location, AT] 
   
  10 
  -3 
  Location 
  AT 5 
   
   
   
   
   
  Auto 
  Natural armor, 
  partial VI 
  Defense 
  Birth 
  Flaw 
  [Location, AT] 
   
  10 
  -3 
  Location 
  AT 6 
   
   
   
   
   
  Auto 
  Natural armor, 
  partial VII 
  Defense 
  Birth 
  Flaw 
  [Location, AT] 
   
  10 
  -2 
  Location 
  AT 7 
   
   
   
   
   
  Auto 
  Natural armor, 
  partial VIII 
  Defense 
  Birth 
  Flaw 
  [Location, AT] 
   
  10 
  -2 
  Location 
  AT 8 
   
   
   
   
   
  Auto 
  Natural armor, 
  partial IX 
  Defense 
  Birth 
  Flaw 
  [Location, AT] 
   
  10 
  -1 
  Location 
  AT 9 
   
   
   
   
   
  Auto 
  Natural armor, 
  partial X 
  Defense 
  Birth 
  Flaw 
  [Location, AT] 
   
  10 
  0 
  Location 
  AT 10 
   
   
   
   
   
  Auto 
   
  Creature has a certain AT, but at particular Location it has another AT. Take -25 to target this location, for reduced AT and apply critical to location as would be normal. 
  Poison blood 
  Defense 
  Birth 
   
  [Poison, RR mod] 
  1 
  1 
  35 
  Poison 
  RR mod 
   
   
   
   
   
  Auto 
   
  When being is struck with a bleeding result, some of its blood sprays on attacker, forcing a Physical RR, versus Poison, at RR mod. 
  Physical resistance 
  Defense 
  Resistance 
   
  [Bonus] 
  1 
  10 
  5- tier 
  ´+5/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature has a better than normal resistance against poisons, disease and other effects that attack the physical body. Add Bonus to its Physical RR. 
  Physical 
  vulnerability 
  Defense 
  Resistance 
  Flaw 
  [Penalty] 
  1 
  4 
  -5/ tier 
  -5/ tier 
   
   
   
   
   
   
  Auto 
   
  Poisons, diseases and other effects affect this being more severely and more often. Add Penalty to its Physical RR. 
  Proof, critical, 
  critical reduction 
  Defense 
  Resistance 
   
  [Severity reduction] 
  1 
   
  10/ tier 
  +I/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature is not as sensitive to damage as normal beings. The roman numeral serves as a direct Severity reduction of any critical dealt to the creature. Reducing a critical below A, 
  means no critical is rolled. 
  Proof, critical, no 
  bleed 
  Defense 
  Resistance 
   
  [No Bleed (#)] 
  1 
   
  10 
   
   
   
   
   
   
   
  Auto 
   
  Being cannot lose blood. Each hit per round bleeding will be converted to 1 hit concussion damage. 
  Proof, critical, no 
  stagger 
  Defense 
  Resistance 
   
  [No stagger (!)] 
  1 
   
  10 
   
   
   
   
   
   
   
  Auto 
   
  This creature cannot be staggered, knocked back or down, due to its construction, physical make up, or a special ability. 
  Proof, critical, no 
  stun 
  Defense 
  Resistance 
   
  [No Stun (@)] 
  1 
   
  10 
   
   
   
   
   
   
   
  Auto 
   
  Creature cannot be stunned. If it can be staggered, Daze will be converted to stagger, Stuns and Stunned and unable to parry will be converted to knock back. Down will be converted 
  to knock down. 
  Proof, critical, 
  specific 
  Defense 
  Resistance 
   
  [No Critical] 
  1 
   
  10 
  Critical 
   
   
   
   
   
   
  Auto 
   
  Take full damage from normal physical attacks, except apply only halve damage and critical damage and no stuns, bleeding or penalties from mentioned Critical. Stagger, knock 
  back and knock downs are applied. 
  Proof, elemental 
  Defense 
  Resistance 
   
  [Elements, Size] 
   
  1 
  15/ tier 
  Element 
  -1 Size/ 
  tier 
   
   
   
   
   
  Auto 
   
   Correct Elemental damage is considered to be Size lower than normal. 
  Proof, weapon, all 
  Defense 
  Birth 
   
  [All] 
  2 
  2 
  50 
   
   
   
   
   
   
   
  Auto 
   
   Take half damage from normal weapons and in this case when there is no way of circumventing the damage reduction. Apply only half Hit damage from criticals and no other 
  effects, such as stuns, penalties and bleeding. Staggering does apply.  
  Proof, weapon, 
  except crystalline 
  Defense 
  Birth 
   
  [Except Crystaline (EC)] 
  1 
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
  Take half damage from blows of non-Crystalline weapons. Half critical damage, don't apply stuns, penalties and bleeding. 
  Proof, weapon, 
  except magic 
  Defense 
  Birth 
   
  [Except Magic (EM)] 
  1 
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
  Take half damage from blows of non-Magical weapons. Half critical damage, don't apply stuns, penalties and bleeding. 
  Proof, weapon, 
  except magic or 
  silver 
  Defense 
  Birth 
   
  [Except Magic (EM)] 
  1 
  1 
  15 
   
   
   
   
   
   
   
  Auto 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 86 
   
   
  Take half damage from blows of non-Magical or -Silver weapons. Half critical damage, don't apply stuns, penalties and bleeding. 
  Proof, weapon, 
  except raw iron 
  Defense 
  Birth 
   
  [Except Raw iron (ER)] 
  1 
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
  Take half damage from blows of non-Raw iron weapons. Half critical damage, don't apply stuns, penalties and bleeding. 
  Proof, weapon, 
  except silver 
  Defense 
  Birth 
   
  [Except Silver (ES)] 
  1 
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
  Take half damage from blows of non-Silver weapons. Half critical damage, don't apply stuns, penalties and bleeding. 
  Proof, weapon, 
  except wood 
  Defense 
  Birth 
   
  [Except Wood (EW)] 
  1 
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
  Take half damage from blows of non-Wooden weapons. Half critical damage, don't apply stuns, penalties and bleeding. 
  Rapid bleeder 
  Defense 
  Birth talent 
  Flaw 
  [Bleed increase] 
  1 
  2 
  -25/ tier 
  +1 B/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature is prone to profusely bleeding wounds. It suffers Bleed increase on any wound that draws blood. 
  Regeneration, no 
  Defense 
  Resistance 
  Flaw 
   
  1 
  9 
  -20 
   
   
   
   
   
   
   
   
   
  Creature does not Autoally repair its own body. It might be artificial, needing repairs, or has a bodily make-up that is not setup for regeneration. It might have other ways of taking 
  care of damage on its wounds, however, such as life drain, blood drain or other talents. 
  Regeneration, body 
  part 
  Defense 
  Resistance 
   
  [Time] 
  5 
  9 
  30 
  1 hr 
   
   
   
   
   
   
  Auto 
   
  Creature has great healing powers, not suffering bleeding from severed limbs, instead regeneration them in Time. 
  Regeneration, 
  conditional 
  Defense 
  Resistance 
   
  [Condition, Hits, Time] 
  4 
  9 
  25 
  Condition 
  1 H/ rnd 
  10 
  mins. 
   
   
   
   
  Auto 
   
  Under Condition, this being starts regenerating Hits and critical damage in Time. Condition could be: in darkness, under sunlight, underwater, or anything really. Elemental beings 
  regenerate in their own element. 
  Regeneration, head 
  Defense 
  Resistance 
   
  [Time] 
  7 
  9 
  40 
  10 rnds 
   
   
   
   
   
   
  Auto 
   
  Regenerative powers replace creature's severed or slain head by 2 new ones in Time. 
  Regeneration, 
  magical, 
  accelerated 
  Defense 
  Resistance 
   
  [Hits, Time] 
  6 
  9 
  40 
  8H/ rnd 
  10 min 
   
   
   
   
   
  Auto 
   
   Its magical nature makes its body pieces clump together really fast after destruction. Creature regains Hits and regenerates other damage as per normal rules and instead of days use 
  Time. 
  Regeneration, 
  magical 
  Defense 
  Resistance 
   
  [Hits, Time] 
  6 
  9 
  30 
  1 H/ rnd 
  10 min 
   
   
   
   
   
  Auto 
   
   Its magical nature makes its body pieces clump together after destruction. Creature regains Hits and repairs other damage as per normal healing rules instead of days use Time. 
  Regeneration, 
  natural 
  Defense 
  Resistance 
   
  [Hits, Time] 
  3 
  9 
  20 
  1 H/ min 
  Hour 
   
   
   
   
   
  Auto 
   
   Creature has greatly increased regenerative abilities. It recovers Hits. Wounds take as long as per normal healing rules except instead of days use Time. 
  Regeneration, 
  natural, slow 
  Defense 
  Resistance 
   
  [Hits, Time] 
  2 
  9 
  0 
  Hits 
  Day 
   
   
   
   
   
  Auto 
   
  Beings will recuperate over time from wounds and disease and other ills. Normal beings regenerate 1 Hit per rank of Body Development per 8 hours of sleep, or Ranks of Body 
  Development divided by 8 per hour: see Core Rules. 
  Regeneration, 
  whole body 
  Defense 
  Resistance 
   
  [Time] 
  8 
  9 
  50 
  1 week 
   
   
   
   
   
   
  Auto 
   
  If even the tiniest piece of this creature is left over, its whole body will regrow from that in Time. 
  Regeneration, 
  damage 
  Defense 
  Resistance 
   
  [Type, Hits] 
  9 
  9 
  30 
  Type 
  1 H/ hit 
   
   
   
   
   
  Auto 
   
  By inflicting a certain Type of damage, this creature replenishes Hits at rate. It even heals previous criticals in the following way: a critical of the type will heal an equal severity 
  critical of another type. 
  Shadow shroud 
  Defense 
  Birth 
   
  [Radius] 
  1 
  1 
  25 
  20'R 
   
   
   
   
   
   
  Movemen
  t 
   
  During movement, this being cloaks itself in a Radius of dark fog that, during the night, disallows other beings to detect its movements using normal means. During the day the dark 
  fog will be obvious. 
  Slow bleeder 
  Defense 
  Birth talent 
   
  [Bleed reduction] 
  1 
  2 
  25/ tier 
  -1 B/ tier 
   
   
   
   
   
   
  Auto 
   
  This being has a limited ability to close wounds faster. It bleeds less quickly and profusely than others, reducing bleeding results from each wound by Bleed reduction. 
  Sticky 
  Defense 
  Birth talent 
   
  [Penalty] 
  1 
  1 
  10 
  -20 
   
   
   
   
   
   
  Auto 
   
  Weapon sticks on or in foe on any strike that only delivers hits. Stuck weapon can be freed with a Penalty on a Feat of Strength, or Brawn: Weight Lifting maneuver. 
  Sun susceptibility I 
  Defense 
  Birth 
  Flaw 
  [Damage,Interval] 
  1 
   
  -10 
  1 
  1x/ 1 min 
   
   
   
   
   
  Auto 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 87 
   
   
  This creature cannot tolerate the sun on its skin. When exposed to full sun light it suffers Damage, every Interval. Cloud cover and a forest canopy reduces the Interval. 
  Sun susceptibility II 
  Defense 
  Birth 
  Flaw 
  [Severity] 
  2 
   
  -40 
  E 
   
   
   
   
   
   
  Auto 
   
  Being is harmed by direct sunlight. Every round of exposure it suffers a Severity Heat critical. 
  Sun susceptibility 
  III 
  Defense 
  Birth 
  Flaw 
   
  3 
   
  -25 
   
   
   
   
   
   
   
  Auto 
   
  Creature cannot stand the sun. When in direct sunlight, it will revert back to the material it once was made of:  ice. It stands as an irregular pillar of snow and ice. When the sunlight is 
  gone, and the pillar is still standing, the creature, slowly, returns to life. 
  Sun susceptibility 
  IV 
  Defense 
  Birth 
  Flaw 
   
  4 
   
  -30 
   
   
   
   
   
   
   
  Auto 
   
  Being is allergic to sunlight in the extreme. Any part of its body exposed to direct sunlight is changed to stone for the duration of the exposure. When unexposed, the body parts, or 
  the whole creature slowly revert back to living. 
  Sun susceptibility V 
  Defense 
  Birth 
  Flaw 
   
  5 
   
  -40 
   
   
   
   
   
   
   
  Auto 
   
  Creature is vulnerable to direct sunlight and touch of the direct rays of the sun causes the creature to turn to stone, irrevocably. 
  Sun susceptibility 
  VI 
  Defense 
  Birth 
  Flaw 
   
  5 
   
  -40 
   
   
   
   
   
   
   
  Auto 
   
  Creature is slain by direct exposure to bright light such as sun light or an Utter Light spell.  Creature is allowed a Physical RR if the light effect is a spell. 
  Wavy mirror 
  Defense 
  Birth 
   
  [Condition, RR mod] 
  1 
  1 
  15 
  Underwater 
  -10 
   
   
   
   
   
  Full 
  round 
  preparatio
  n 
   
  Mentalism RR with RR mod, or attacker sees himself and cannot attack. Works in Condition. 
  Weak spot 
  Defense 
  Birth talent 
  Flaw 
  [Location, Penalty] 
  1 
  1 
  -10 
  Location 
  -25 
   
   
   
   
   
  Auto 
   
  When the Location of the weak spot is known, take Penalty to OB to increase the size of your attacks by 1 against this foe. 
  Adapted form: 
  water 
  Form 
  Birth 
   
   
   
  1 
  15 
   
   
   
   
   
   
   
  Auto 
   
  Being is adapted to living in water. Its limbs are flared like flippers, webbed fingers, gills for breathing, and/ or a bluish, silvery skin. Its blood can handle sudden pressure changes 
  and extreme pressures. 
  Additional head 
  Form 
  Birth 
   
  [Size, Type, Number] 
  1 
  10 
  15+10/ tier 
  Size 
  Type 
  1 
   
   
   
   
  Auto 
   
  The creature possesses Number extra heads, normally of the Type of the base creature. The extra head(s) are of Size. Each head has its own consciousness, but only the first main 
  head is capable of controlling the body. The additional head(s) may execute their own attacks autonomously and keep vigil, talk (if capable) and take their rest separately. Heads can 
  be of a different Type with their own attacks and senses. 
  Additional limb 
  pair 
  Form 
  Birth 
   
  [Location] 
  1 
  5 
  20/ tier 
  Location 
   
   
   
   
   
   
  Auto 
   
  Instead of a two pairs of limbs, this creature has 1 or more additional pairs of limbs in Location. Front limbs add attacks and manipulative capabilities and hind limbs increase 
  movement and stability. Each tier adds a limb pair. 
  Additional limb 
  spawn 
  Form 
  Birth 
   
  [Number] 
  1 
  10 
  10/ tier 
  1 
   
   
   
   
   
   
  Skill 
   
  As needed, this creature can spawn up to Number limbs from its body. Each is very limber. The creature may use up to 3 limbs to attack the same target. Other limbs may cast spells, 
  wield a shield, or prepare other actions. 
  Additional spirit 
  Form 
  Birth 
   
   
  1 
  1 
  35 
   
   
   
   
   
   
   
  Attack 
   
  Any extra attacks are directed by separate spirits, making them autonomous and extra. No Combat expertise (Multiple attacks) needed for extra attacks. 
  Air and water 
  breathing 
  Form 
  Birth 
   
   
   
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
  Being can breathe as well in air, as in water. 
  Amphibious 
  Form 
  Birth 
   
  [Time] 
   
  1 
  10 
  23 hrs 
   
   
   
   
   
   
  Auto 
   
  Being is equally at home on the land, as in the water. It may stay dry for up to Time, each day, but it needs a bath for the remaining time. Defaulting on bathing incurs a cumulative 
  penalty of -1 per hour on all activity. To alleviate the problem creature must make good on the bathing deficit. 
  Beast of burden 
  Form 
  Birth 
   
  [Base percentage] 
  1 
  5 
  10/ tier 
  10% + 10%/ 
  tier 
   
   
   
   
   
   
  Auto 
   
  Creature has an unencumbered load capacity of Base percentage, which is why it is used as a beast of burden. 
  Body condition, 
  partial 
  incorporeality 
  Form 
  Birth 
   
   
   
  1 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Creature has normal weapon proof, except magical weapons. It negates criticals against its limbs 25% of time, while its visible torso and head do not enjoy such negation. 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 88 
   
  Body condition, 
  projected 
  Form 
  Birth 
   
   
   
  1 
  50 
   
   
   
   
   
   
   
  Auto 
   
  Being is somewhere else, or incorporeal and projects a body on the physical realm, which is real in all aspects. If killed, or destroyed it will vanish. This has no consequences other 
  than that the being needs to project another body. This takes 24 hours. 
  Body condition, 
  shadow 
  Form 
  Birth 
   
  [Bonus] 
   
  1 
  25 
  50 
   
   
   
   
   
   
  Auto 
   
  Creature's black and wispy body is nearly invisible in darkness. Add Bonus to Hide and DB while in darkness. 
  Body condition, 
  transparent 
  Form 
  Birth 
   
  [Time, Interval] 
   
  1 
  20 
  24 hrs 
  1x/ 1 rnd 
   
   
   
   
   
  Spell 
   
  Creature is already transparent, but may become invisible Interval times per day, for Time. 
  Body condition: 
  colony 
  Form 
  Birth 
   
   
   
  1 
  50 
   
   
   
   
   
   
   
  Auto 
   
  Creature is actually composed of multitudes of very small creatures, working together as one creature. Such beings have Proof, critical [Slash] and [Puncture] are Proof, elemental 
  against Cold, and Wind. When the Hits of the colony are reduced to zero, it will disperse and its individual components die off within one hour if not sustained somehow, or taken up 
  by another colony of the same type. Sometimes (5% chance) a former colony of size Large and larger, might reform within one hour, albeit at quarter Hits and PP of Small size. 
  Body condition: 
  Intricate parts 
  Form 
  Birth 
  Flaw 
  [Damage increase] 
   
  1 
  -15 
  50% 
   
   
   
   
   
   
  Auto 
   
  The intricate parts of construction will jam and break more often. Increase damage of hits taken by Damage increase. 
  Body condition: 
  smoke 
  Form 
  Birth 
   
  [Time, Interval] 
   
  1 
  15 
  10 mins 
  1x/ hr 
   
   
   
   
   
  Auto 
   
  With concentration the creature may transform in smoke, able to pass cracks and small opening. It is immune to any damage in this state and cannot attack, as well. It may remain in 
  smoke form for Time, every Interval. 
  Body, sound 
  Form 
  Birth 
   
   
   
  1 
  40 
   
   
   
   
   
   
   
  Auto 
   
  Being is made of sound, or vibrations. This being can solidify its sound. As sound waves they travel at the speed of sound and can travel through objects. Solidified the creature can 
  use its sound to harm others. 
  Body, unknown 
  energy 
  Form 
  Birth 
   
   
   
  1 
  100 
   
   
   
   
   
   
   
  Auto 
   
  Creature is imperceptible, except with heightened senses and then only 10% of time. Detect spells have only 75% chance of detecting creature. Always has surprise bonus to attacks. 
  Spells of the same energy will be invisible as well. 
  Body: flesh 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  1 
  25 
  0 
  1 
  0 
   
   
   
   
   
  Auto 
   
  Flesh is not resistant to damage. This being should wear armor and wield weapons to do damage. Flesh is however cheap and easy to find in humanoid shape. AT and DB Bonus 
  apply. 
  Body: demon flesh 
  Form 
  Birth 
   
  [AT, Bonus, Effect] 
  2 
  25 
  5 
  2 
  0 
   
   
   
   
   
  Auto 
   
  Demon flesh is very resistant to damage and hardship. The being gains AT and Bonus to DB and usually the creature has -1 critical reduction. More powerful demons get better flesh 
  and might ignore stuns and bleeding as Effects. 
  Body: dead flesh 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  3 
  25 
  0 
  1 
  0 
   
   
   
   
   
  Auto 
   
  Although once dead, this creature is now moving again, in a mockery of life. Dead flesh cannot be killed again; it must be utterly destroyed, burned, dissolved in acid, or the pieces 
  thrown separately in a river. It usually has AT and DB Bonus. Also it cannot be stunned, or bled. 
  Body: tar 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  4 
  25 
  10 
  2 
  10 
   
   
   
   
   
  Auto 
   
  Tar is very tough against physical attacks.Giving AT and Bonus to DB. This being cannot be stunned and can't bleed. Critical proof [No Krush]. Elemental susceptibility [Heat, +1 
  Size]. 
  Body: herbaceaous 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  5 
  25 
  0 
  3 
  0 
   
   
   
   
   
  Auto 
   
  This creature is made from succulent plant matter, supported by fibers of cellullose and lignin. It bends under Krush criticals; Critical proof [No Krush], Critical proof [Critical 
  reduction I] and confers AT and DB Bonus. This creature cannot be stunned. It is vulnerable to the element Fire. 
  Body: dried dead 
  flesh 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  5 
  25 
  0 
  3 
  0 
   
   
   
   
   
  Auto 
   
   This creature was once living. After its death it was treated by rituals, magic, or the environment; to weather the ages. This process made its flesh and bone dry as tinder. This 
  creature has at least -1 critical reduction, and cannot be stunned, or bled, except against fire elemental attack, to which it has Elemental susceptibility I [Heat, +1Size]. Also has AT 
  and Bonus to DB. 
  Body: incorporeal 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  6 
  25 
  50 
  1 
  50 
   
   
   
   
   
  Auto 
   
  The creature is not physically in the material world, instead lingering in the spirit world. The creature may choose to manifest visually and physically for short times with AT and 
  Bonus to DB. During these times, the incorporeal being seems real and solid. When not manifesting physically, this creature may not affect the physical world in any way. When 
  manifested physically it may be hit by magical weapons, but it cannot bleed, stagger or get stunned. Also it reduces criticals by at least 1. 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
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  Body: slime 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  7 
  25 
  0 
  2 
  0 
   
   
   
   
   
  Auto 
   
  Creature is made of soft amorphous slime, giving it AT and Bonus to DB. Conferring Weapon proof, all and Critical proof [Impact]. Also confers immunity to stuns and staggers. 
  Body: skeletonized 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  8 
  25 
  0 
  6 
  0 
   
   
   
   
   
  Auto 
   
   Creature has lost its flesh and what remains is bone. Creature is AT 6 and Critical proof [No Puncture] and immune to stunning and bleeding. 
  Body: ligneous 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  9 
  25 
  10 
  5 
  10 
   
   
   
   
   
  Auto 
   
  Creature is made of wood, which is a complex structure of cellulose and lignin. AT and DB Bonus is gained and It is immune to stun and bleeding and lowers criticals by 1 severity 
  and It is Critical Proof [No Krush] Elemental immunity [No Impact]. Though it suffers Elemental susceptibility [Heat, +1 Size]. 
  Body: clay 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  10 
  25 
  15 
  2 
  15 
   
   
   
   
   
  Auto 
   
  Being is composed of malleable clay. This makes it resistant to stun and bleeding and Elemental proof [Fire, Light]. It is Critical proof [No Krush]. Clay has AT and Bonus to DB. 
  Body: skeletonized, 
  improved 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  11 
  25 
  20 
  9 
  20 
   
   
   
   
   
  Auto 
   
  Creature has lost its flesh and what remains is bone. The bone has been improved by magic. Creature is AT with Bonus to DB and Critical proof [No Puncture] [II] and immune to 
  stunning and bleeding. It reduces damage from non-magic weapons. 
  Body: brass 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  12 
  25 
  10 
  9 
  10 
   
   
   
   
   
  Auto 
   
  Brass is a hard metal giving a brass creature AT and Bonus to DB. Brass beings don't bleed or get stunned. They are Elemental Immunity [Electricity] criticals and might break 
  weapons softer than Brass and Bronze, reducing breakage numbers by 10. 
  Body: salt 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  13 
  25 
  10 
  7 
  10 
   
   
   
   
   
  Auto 
   
  Being is made of salt conferring AT and Bonus to DB. Effect is usually No bleeding and stuns. Creature is Elemental Proof [Heat, -1] and Elemental Immunity [Electricity]. It is 
  Proof, weapon [Except Crystalline]. All weapons suffer a -10 breakage check on hit. Additionally salt is elemental vulnerable against Water. 
  Body: stone 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  14 
  25 
  20 
  7 
  20 
   
   
   
   
   
  Auto 
   
  Being is made of stone, conferring AT and Bonus to DB. Effect is usually No bleeding and stuns. Creature is Elemental Proof [Heat, -1] and Elemental Immunity [Electricity]. It is 
  Proof, weapon [Except Crystalline]. All weapons suffer a -10 breakage check on hit. 
  Body: sand 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  15 
  25 
  10 
  4 
  10 
   
   
   
   
   
  Auto 
   
  Creature is made from free flowing sand, held in place with magic, providing proof, critical [No Slash, No Puncture]. The nature of loose sand also gives it Elemental Immunity 
  [Electricity] and Elemental proof [Heat, Cold, -1]. It gains AT and Bonus to DB. As Effect it cannot bleed. 
  Body: iron 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  16 
  25 
  20 
  9 
  20 
   
   
   
   
   
  Auto 
   
  Creature is made from iron. This confers excellent AT, DB Bonus and Stun and bleeding immunity. Creature is Proof, critical [No Slash] Elemental Proof [Heat, -1 Size] and has 
  Elemental Immunity [Electricity]. Weapons softer than iron suffer a -20 to breakage number. 
  Body: elemental 
  energy 
  Form 
  Birth 
   
  [AT, Bonus, Effect, 
  Element, Severity] 
  17 
  25 
  40 
  1 
  40 
   
   
   
   
   
  Auto 
   
  Being may cause elemental damage and effects by touch. This talent is the basis for many of the elemental talents. This being  is vulnerable to being slowed or held by spells and 
  natural forces and when under one of these conditions suffers a reduction of its size against attacks by one class. (e.g a Medium sized, slowed elemental will be counted as a Small 
  creature). Elemental energy beings are proof against stuns, bleeding and staggering, are difficult to damage without using magic weapons. They have Elemental Immunity [Own 
  element], Elemental vulnerability [Counter element, -1] and they may use Elemental Immolating [Own element, A]. They have at least AT and Bonus to DB. 
  Body: crystal 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  18 
  25 
  20 
  7 
  20 
   
   
   
   
   
  Auto 
   
  Being is made of crystal and has AT and Bonus to DB. It is immune to stuns, bleeding and energy attacks, conferring Elemental Immunity [Fire, Electricity, Cold]. Shock, fire and 
  lightning bolts are reflected back at the caster at +0. It is Proof, weapons [Except Crystalline]. All weapons have their breakage strength reduced by -20 on hitting the crystal. 
  Body: steel 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  19 
  25 
  30 
  10 
  30 
   
   
   
   
   
  Auto 
   
  Forged from hardened steel this creature is difficult to destroy. It gains AT and Bonus to DB. It is Proof, weapon [Magic] and Proof, critical [@, #, No Slash], Elemental proof [Heat, 
  Cold] and Elemental Immunity [Electricity, Impact]. Weapons doing damage check their breakage modified by -30. 
  Body: mithril 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  21 
  25 
  40 
  10 
  40 
   
   
   
   
   
  Auto 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 90 
   
   
  Mithril is magical metal conferring incredible boons. It is Proof, weapon [Except silver and magic]. Elemental Immunity [Heat, Electricity, Cold], so these criticals do not affect it. 
  All weapon strikes against it have their breakage strength reduced by -40 and they are critical proof [No Slash]. Mithril beings cannot be stunned or bled and have AT and Bonus to 
  DB. 
  Body: mist 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  22 
  25 
  50 
  1 
  50 
   
   
   
   
   
  Auto 
   
  Being is made of mist. Confers AT and Bonus DB and can fly. Mist requires magical weapons to hit it, or Cold. Proof against stagger, stun and bleeding, as well as Unbalancing and 
  Grappling. 
  Body: pure energy 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  23 
  25 
  50 
  1 
  50 
   
   
   
   
   
  Auto 
   
  Energy takes many forms. It gives AT and DB Bonus. Energy is Normal weapon proof [Magic] and creature counts as one size larger and cannot be stunned and bleed. 
  Body: diamond 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  24 
  25 
  45 
  10 
  45 
   
   
   
   
   
  Auto 
   
  Diamond is the hardest non-magical substance, conferring AT and Bonus to DB. Beings made from it are Proof, weapon [Except Crystalline and Magic] Elemental Immunity 
  [Electricity, Fire, Cold, Impact]. Energy attacks, such as shock, fire and lightning bolts are reflected back at their caster as +20 attacks. Diamond creatures do not bleed or suffer from 
  stuns. All weapons striking diamond must pass a -50 breakage check. 
  Body: eog 
  Form 
  Birth 
   
  [AT,Bonus,Effect] 
  25 
  25 
  50 
  10 
  50 
   
   
   
   
   
  Auto 
   
  Eog is superior. Having an Eog body confers AT and DB Bonus. Cold, Electricity, Heat and Impact criticals immunity, weapons dealing damage must also pass a breakage test at -50. 
  Proof, weapon [Except Magic and Raw Iron]. 
  Breathing special 
  Form 
  Birth 
   
  [Substance] 
   
  1 
  15 
  Substance 
   
   
   
   
   
   
  Auto 
   
  Creature requires breathing to sustain life, but may also sustain itself from Substance. 
  Breathing, long 
  breath 
  Form 
  Birth 
   
  [Time] 
   
  1 
  10 
  1 min/ lvl 
   
   
   
   
   
   
  Auto 
   
  Creature can remain without breath for Time. When the creature remains inactive this can be extended several times. 
  Breathing, no 
  Form 
  Birth 
   
   
  1 
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
  Creature does not need to breathe. 
  Camouflage, 
  chameleon 
  Form 
  Birth 
   
  [Bonus] 
  2 
   
  40 
  50 
   
   
   
   
   
   
  Auto 
   
  Creature can change skin color and (apparant) texture to suit all terrain. Add Bonus to Hiding skill. 
  Camouflage, 
  pattern 
  Form 
  Birth 
   
  [Terrain, Bonus] 
  1 
   
  10 
  Terrain 
  25 
   
   
   
   
   
  Auto 
   
  Creature has a specialized pattern, or a very terrain neutral color, giving it in Terrain, Bonus to its Subterfuge: Hiding skill. 
  Deformed feature 
  Form 
  Birth 
  Flaw 
  [Location] 
   
  1 
  -10 
  Location 
   
   
   
   
   
   
  Auto 
   
  This being has a bodily feature at Location that is ugly, or different from others of its kind. It is therefore considered to be of a lesser breed. 
  Dexterous pinchers 
  Form 
  Birth 
   
   
   
  1 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Creature may manipulate objects without penalties. 
  Distinct odor 
  Form 
  Birth talent 
  Flaw 
   
   
  1 
  -10 
   
   
   
   
   
   
   
  Auto 
   
  Being smells radically different, foul or strange. This smell can be tracked with a +50 bonus, or smelled out with +50 to Awareness: Perception maneuvers. The smell transfers to 
  objects touched and clothes worn. 
  Elemental blending 
  Form 
  Birth 
   
  [Element] 
   
  1 
  10 
  Element 
   
   
   
   
   
   
  Auto 
   
  While standing in Element of type, if fully covered, this creature is deemed invisible. 
  Elemental 
  explosion 
  Form 
  Birth 
   
  [Attack, Radius,Bonus] 
   
  1 
  30 
  Attack 
  1'R/ lvl 
  10 
   
   
   
   
  Auto 
   
  From its body a steady explosion of creature's internal element causes victims in Radius, to receive an attack with Bonus on Attack table. 
  Elemental 
  incohesion 
  Form 
  Birth 
  Flaw 
   
   
  1 
  -10 
   
   
   
   
   
   
   
  Auto 
   
  The material of this creature's body is volatile and unstable. It needs to be sustained by a certain amount of its own elemental energy in the surroundings. If the surroundings are 
  extremely favorable, the being may stay for 1-10 days, such as a fire elemental on an active volcanoe. If the surroundings aren't favorable, but also not detrimental, such as an air 
  elemental on a world with an air atmosphere, it may remain 1-10 hours (for an air elemental a windswept plain, or during a massive hurricane would be considered favorable), or just 
  1-10 minutes if the prevailing elemental conditions are unfavorable (a water elemental in the desert, a cold elemental in the tropics, an earth elemental in a cloud castle). If the 
  creature is under control, it will remain for as long as it is under control plus the elemental incohesion limit. 
  Elongated 
  appendage 
  Form 
  Birth 
   
  [Location, Range] 
  1 
   
  5/ tier 
  Location 
  5'/ tier 
   
   
   
   
   
  Auto 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 91 
   
   
   Elongated limb(s) in Location allow for attacks and manipulation to take place outside the normal area of control for its size. Range states the additional distance from the creature it 
  can still strike in addition to normal melee range. 
  Extra joints 
  Form 
  Birth 
   
  [Location,Bonus] 
  1 
  1 
  20 
  Location 
  20 
   
   
   
   
   
  Auto 
   
  This being is double-jointed in some limb at Location. All activity, such as melee, throwing, movement and other physical activity with the limb is at Bonus. 
  Eyestalks 
  Form 
  Birth 
   
  [Number, Bonus] 
  1 
  5 
  4/ tier 
  2/ tier 
  -5 +5/ tier 
   
   
   
   
   
  Auto 
   
  Being has Number eyestalks. These can gaze about the being keeping a 360 degree vigil. Being cannot be surprised, or flanked. Each eye stalk pair above 2 grants a +5 Bonus to 
  Awareness: Perception skill when using sight. 
  Fast healer 
  Form 
  Birth 
   
  [Healing rate] 
  1 
  1 
  10 
  x0.5 
   
   
   
   
   
   
  Auto 
   
  The Healing rate of this creature is increased by 100% and its wounds take half as long to heal fully. 
  Feeble 
  Form 
  Birth 
  Flaw 
  [Penalty] 
  1 
  5 
  -5 
  -10 
   
   
   
   
   
   
  Auto 
   
  Creature gets fatigued more quickly. Add Penalty to Endurance score. 
  Flattened body 
  Form 
  Birth 
   
  [Depth] 
  1 
  1 
  5 
  15' 
   
   
   
   
   
   
  Auto 
   
  Creature has a flat body, allowing it to operate in Depth as shallow water. This will be unexpected for its size.  
  Fragile 
  Form 
  Birth 
  Flaw 
  [Hits reduction] 
  1 
  10 
  -3/ tier 
  -5/ tier 
   
   
   
   
   
   
  Auto 
   
   Creature is more vulnerable to Hits damage. Apply Hits reduction to Base hits. 
  Gills 
  Form 
  Birth 
   
   
  1 
  1 
  10 
   
   
   
   
   
   
   
  Auto 
   
   Filtering out oxygen in the water, allowing the creature to remain under water indefinetely. 
  Increase 
  multiplication 
  Form 
  Birth 
   
  [Number] 
   
  10 
  5/ tier 
  +1/ tier 
   
   
   
   
   
   
  Auto 
   
   This talent augments the talent: Self-multiplication, by adding Number instances of multiplication. 
  Superior stat 
  Form 
  Birth 
   
  [Stat, Bonus] 
   
  10 
  5/ tier 
  Stat 
  +1/ tier 
   
   
   
   
   
  Auto 
   
  Creature receives Bonus to his Stat. 
  Inferior stat 
  Form 
  Birth 
   
  [Stat, Penalty] 
   
  10 
  -5/ tier 
  Stat 
  -1/ tier 
   
   
   
   
   
  Auto 
   
  Being takes Penalty to its Stat. 
  Induce breakage 
  Form 
  Resistance 
   
  [Item strength penalty] 
  1 
  5 
  10 + 2/tier 
  -10/ tier 
   
   
   
   
   
   
  Auto 
   
  Because of its solid and hard construction, every time being is struck by any item prone to breakage, roll the breakage check with the listed Item strength penalty. 
  Lifeless 
  Form 
  Resistance 
   
   
   
  1 
  5 
   
   
   
   
   
   
   
  Auto 
   
  Creature is immune to life draining, constitution draining, poisons and diseases and spells that affect life force, or cause death. It is also immune to Death blows from criticals, 
  although it would suffer the physical effects from any critical. Cutting off the head or causing a Death result does have the effect of depleting all its Hits. Lifeless creatures have no 
  lifespan. 
  Methuselah I 
  Form 
  Birth 
   
  [Time] 
  1 
  3 
  0 
  up to 200 
  yrs 
   
   
   
   
   
   
  Auto 
  Methuselah II 
  Form 
  Birth 
   
  [Time] 
  2 
  3 
  0 
  Up to 500 
  years 
   
   
   
   
   
   
   
  Methuselah III 
  Form 
  Birth 
   
  [Time] 
  3 
  3 
  0 
  1000 yrs or 
  more 
   
   
   
   
   
   
   
   
  Being has an extended lifespan over normal creatures' lifespan of 100 years.  Time is Lifespan. 
  Immortal 
  Form 
  Birth talent 
   
   
  1 
  1 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Being does not age. This means its cells do not degrade, nor is it vulnerable to normal diseases and viruses. 
  Neutral odor 
  Form 
  Birth talent 
   
   
   
  1 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Being exudes no distinguishable odor. -50 to perception for trying to smell it out. Eating garlic or carrying rotting fish might reduce the penalty. 
  Protected senses 
  and breathing 
  Form 
  Birth 
   
   
  1 
  1 
  15 
   
   
   
   
   
   
   
  Auto 
   
  Creature's air ways and other vulnerable openings can be closed to protect the creature from harmful dust and sand. Creature can withstand even a sandstorm. 
  Recurved 
  musculature 
  Form 
  Birth 
   
   
  1 
  1 
  30 
   
   
   
   
   
   
   
  Auto 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 92 
   
   
  Creature's muscles have tremendous capacity and also store negative energy, allowing the muscles to work like springs. Jumps up to 100'and performing skills using Strength and/ or 
  Agility and/ or Quickness at +20. 
  Self-multiplication 
  Form 
  Birth 
   
  [Number, Range] 
  1 
  1 
  50 
  9 
  5'/ lvl 
   
   
   
   
   
  Spell 
   
  Creature can splice itself multiple times, up to Number. All duplicates act as one mind. All must stay in Range of original. 
  Shapechange, 
  conditional 
  Form 
  Birth 
   
  [Condition,Shape1,Shape2,
  Shape3] 
  3 
   
  20 
  Condition 
  Shape 1 
  Shape 
  2 
  Shape 
  3 
   
   
   
  Spell 
   
  Creature changes shape in Condition. Normal Shape1 to Shape2, alternate Shape3. 
  Shapechange, face 
  Form 
  Birth 
   
   
  1 
   
  10 
   
   
   
   
   
   
   
  Spell 
   
  Creature may change its facial appearance to look like a specific person. Once, and sometimes more, the creature may shift its bodily features to that of any one humanoid race. 
  Shapechange, 
  flawed 
  Form 
  Birth 
  Flaw 
  [Flaw] 
   
  1 
  -25 
  Assine hind 
  leg 
   
   
   
   
   
   
  Auto 
   
   Creature will always show Flaw, even though it may transform in other creatures. 
  Shapechange, 
  moonphase 
  Form 
  Birth 
  Flaw 
   
   
  1 
  -50 
   
   
   
   
   
   
   
  Auto 
   
  Being's brand of shapechange is dictated by the phases of the moon. 
  Shapechange, 
  mutable form 
  Form 
  Birth 
   
  [Radius] 
  5 
   
  20 
  1'R/ lvl 
   
   
   
   
   
   
  Auto 
   
  Being can change how much space it fills up to a Radius. 
  Shapechange, phase 
  Form 
  Birth 
   
  [Interval,Form 1,Form 
  2,Form 3] 
  6 
   
  30 
  1x/ 8 hrs 
  Young 
  woman 
  Adult 
  woman 
  Old 
  woman 
   
   
   
  Spell 
   
  Creature transforms itself gradually to several distinct phases, every Interval. Each of its Forms has a different appearance, different powers and even a different profession. 
  Shapechange, 
  single form 
  Form 
  Birth 
   
  [Form] 
  9 
   
  40 
  Form 
   
   
   
   
   
   
  Spell 
   
  The creature may shapechange to Form and back to its original shape later. In case of solid forms, the creature may stop the changing at mid change and use any half form as it sees 
  fit. Suitable forms are vapor, races, monsters, etc. 
  Shapechange, size 
  short duration 
  Form 
  Birth 
   
  [Size,Interval,Time] 
  2 
   
  15 
  Medium 
  1x/ hr 
  5 mins. 
   
   
   
   
  Spell 
   
  Being may alter its size up to Size category, for Time, every Interval. 
  Shapechange, 
  therianthropy 
  Form 
  Birth 
   
  [Animal] 
  8 
   
  30 
  Animal 
   
   
   
   
   
   
  Spell 
   
  Creature can change into the specified Animal, or a half form. It is a sort of disease that can be passed on hereditarily and by blood contact. 
  Shapechange, true 
  Form 
  Birth 
   
   
  10 
   
  50 
   
   
   
   
   
   
   
  Spell 
   
  Creature may change form as it wishes. Taking specific forms require some amount of study. Changing to a specific being allows for +20 disguise. 
  Shapechanger, 
  elemental 
  Form 
  Birth 
   
  [Shape1, Shape 2, Shape 3] 
  1 
  1 
  30 
  Phoenix 
  Fire 
  serpent 
  Fire 
  dragon 
   
   
   
   
  Spell 
   
   The creature has 3 forms, all of which resemble, or are imbued with elemental energy. Each Shape has specific advantages that the creature can exploit at the right times 
  Shapechanger, size 
  Form 
  Birth 
   
  [Max size, Min size, 
  Actual size] 
  7 
   
  40 
  Large 
  Small 
  Mediu
  m 
   
   
   
   
  Spell 
   
  Creature may change its size, from Actual size, to Max size, to Min size. 
  Shapechanger, type 
  Form 
  Birth 
   
  [Category, Type] 
  4 
   
  20 
  Race 
  Humanoi
  d 
   
   
   
   
   
  Spell 
   
  Being may alter its appearance in to any variety within its own Type and Category. 
  Slow healer 
  Form 
  Birth 
  Flaw 
  [Healing rate] 
   
  1 
  -10 
  x2 
   
   
   
   
   
   
  Auto 
   
  The Healing rate of this creature is reduced by 50%, so its wounds take twice as long to fully heal. 
  Stunted lifespan I 
  Form 
  Birth 
  Flaw 
  [Time] 
  1 
  3 
  0 
  50 years or 
  less 
   
   
   
   
   
   
  Auto 
  Stunted lifespan II 
  Form 
  Birth 
  Flaw 
  [Time] 
  2 
  3 
  0 
  25 years or 
  less 
   
   
   
   
   
   
   
  Stunted lifespan III 
  Form 
  Birth 
  Flaw 
  [Time] 
  3 
  3 
  0 
  10 years or 
  less 
   
   
   
   
   
   
   
   
  This creature's life is shorter than average. Its lifespan, instead, is Time. 
  Third eyelid 
  Form 
  Birth 
   
   
  1 
  1 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Creature isn't affected by dust, sand, or water in its eyes, as it possesses a third eye lid that is transparent. 
  
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  Tough 
  Form 
  Birth 
   
  [Hits] 
  1 
  10 
  3/ tier 
  +5/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature is more resilient against Hits damage. Increase its Basehits by Hits. 
  Twisted form 
  Form 
  Birth 
  Flaw 
   
   
  1 
  -25 
   
   
   
   
   
   
   
  Auto 
   
  Although they used to be fair, these creatures' forms have been twisted. The degree of corruption is individual and shows the malice of its soul. 
  Vigorous 
  Form 
  Birth 
   
  [Bonus] 
  1 
  5 
  5/ tier 
  +10/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature has an improved fatigue score. Add Bonus to Endurance rolls. 
  Wings, diaphanous 
  Form 
  Birth 
   
   
  2 
  5 
  5 
   
   
   
   
   
   
   
  Auto 
   
  Being's wings are transparent. Wings may fold on the back, or side, sometimes protected by a carapace. Provide flight. 
  Wings, feathered 
  Form 
  Birth 
   
   
  4 
  5 
  20 
   
   
   
   
   
   
   
  Auto 
   
  Being's limbs are very muscular and are set with feathers. Wings may fold on the back, or side. Provide flight. 
  Wings, folding 
  Form 
  Birth 
   
   
  5 
  5 
  30 
   
   
   
   
   
   
   
  Auto 
   
  Creature's wings fold on their back for reduced damage. Only apply criticals after a called shot. 
  Wings, membrane 
  Form 
  Birth 
   
   
  3 
  5 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Creature has limbs that have thin membranous skin between its extremities and its body. The wings partially fold and partially cover body in rest. Provide flight. 
  Wings, vestigial 
  wings 
  Form 
  Birth 
   
   
  1 
  5 
  0 
   
   
   
   
   
   
   
  Auto 
   
  Useless in most cases, but may provide some gliding abilities. 
  Addiction 
  Misc 
  Other 
  Flaw 
  [Behaviour] 
  1 
  1 
  -5 
  Behaviour 
   
   
   
   
   
   
  Auto 
   
  Being is mentally addicted to Behaviour. Withdrawal causes a penalty to all actions. 
  Hybrid I 
  Misc 
  Magical 
  talent 
   
  [Realm1] 
  1 
  2 
  25 
  1Realm 
   
   
   
   
   
   
  Auto 
  Hybrid II 
  Misc 
  Magical 
  talent 
   
  [Realm1, Realm2] 
  2 
  2 
  50 
  2Realm 
   
   
   
   
   
   
  Auto 
   
  Being is attuned to 2, or 3 Realms of magic. May select its spells from both, or all realms, as its own. Also apply the realm RR bonus of +10 to the chosen Realm RR. 
  Alien 
  communication 
  Misc 
  Birth 
  Flaw 
  [Category, Type, Variety] 
  1 
  1 
  -10 
  Extra planar 
  Visitor 
  Own 
  variety 
   
   
   
   
  Auto 
   
  Being is perceived as intelligent, but apparently it may only communicate with others of its own species determined by its Category, Type and Variety. 
  Alien intelligence 
  Misc 
  Birth 
   
   
  1 
  1 
  40 
   
   
   
   
   
   
   
  Auto 
   
  Creature is possessed of at least some intelligence, but its motives are unintelligible. It will never act in any way that can be predicted, or comprehended, except by it. Anticipation 
  spells and future forecasting spells do not work on this creature. 
  Ambidextrous 
  Misc 
  Birth talent 
   
   
  1 
  1 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Creature does not suffer penalty from using off hand attacks. Must be picked per limb pair. 
  Animal empathy 
  Misc 
  Other 
   
  [Animal, Range] 
  1 
  5 
  10 + 5/ tier 
  Animal 
  75' + 25'/ 
  tier 
   
   
   
   
   
   
   
  Being is attuned to a single Animal variety. Animal handling maneuvers with this variety of animal are a +25. After one month closely associating with a specific animal, of the 
  animal variety, may commune empathically with this animal, within Range. 
  Animalistic 
  Misc 
  Birth 
  Flaw 
   
  1 
  1 
  -10 
   
   
   
   
   
   
   
  Auto 
   
  Being is a beast, living largely in the moment, lacking language and much, if any, capacity for abstract thinking. 
  Body condition, 
  fleeting soul 
  Misc 
  Birth 
  Flaw 
   
  1 
  1 
  -20 
   
   
   
   
   
   
   
  Auto 
   
  Creature is not tied to this plane and its body and soul dissipate right after death, sometimes in a wisp of smoke, sometimes in an explosion of raw energy. Their soul does not linger 
  in their body for long so they die at attaining 0 Hits. 
  Broken spirit 
  Misc 
  Other 
  Flaw 
   
  1 
  1 
  -20 
   
   
   
   
   
   
   
  Auto 
   
  Although these creatures used to be intelligent, they are now only slightly so. They are seemingly cut off from sensory input and they care only for very few things, if at all. 
  
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  Can't speak 
  Misc 
  Birth 
  Flaw 
   
  1 
  1 
  -10 
   
   
   
   
   
   
   
  Auto 
   
  Creature lacks a voice box, due to injury, design or happenstance, and is unable to speak. 
  Changing outlook 
  Misc 
  Other 
   
  [Interval, Low end, High 
  end] 
  1 
  1 
  0 
  100 Years 
  Helpful 
  Domin
  ant 
   
   
   
   
  Auto 
   
  Being 's outlook changes at Interval time period. Its outlook changes from Low End, to High end during the Interval. This change is not immediate, but matures in 1/100th of 
  Interval. 
  Control difficulty 
  Misc 
  Other 
   
  [Penalty] 
  1 
  5 
  5/ tier 
  -5/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature is hard to control. Apply Penalty to all riding, animal handling and any mental control RR's as a subtraction (So a Penalty becomes a Bonus) on the creature. 
  Control submission 
  Misc 
  Other 
   
  [Bonus] 
  1 
  5 
  -5/ tier 
  +5/ tier 
   
   
   
   
   
   
  Auto 
   
  This creature is trained to be obedient and submissive. Apply Bonus to ridng the animal and handling it and apply the bonus as a penalty to its mental control RR's. 
  Diet, arcanovore 
  Misc 
  Birth 
  Flaw 
  [Energy] 
  1 
  1 
  -10 
  magic 
  energy 
   
   
   
   
   
   
  Auto 
   
  Creature can absorb Energy, from magic power. It can absorb raw spell energy, PP from spell casters, or right from the source of power. 
  Diet, alacritovore 
  Misc 
  Birth 
  Flaw 
  [Energy] 
  1 
  1 
  -10 
  Energy 
   
   
   
   
   
   
  Auto 
   
  Creature can absorb Energy, either in the form of life energy, light, heat and or electricity. Instead of receiving damage from it replenishes its internal energy, as Hits, Stats, PP and 
  reduction of Fatigue penalty. 
  Diet, carnivore 
  Misc 
  Birth 
  Flaw 
   
  1 
  1 
  -5 
   
   
   
   
   
   
   
  Auto 
   
  Being must eat animal organic matter to remain healthy. 
  Diet, funghivore 
  Misc 
  Birth 
  Flaw 
   
  1 
  1 
  -5 
   
   
   
   
   
   
   
   
   
  Creature eats only funghi. 
  Diet, herbivore 
  Misc 
  Birth 
  Flaw 
   
  1 
  1 
  -5 
   
   
   
   
   
   
   
  Auto 
   
   Being can subsist on plant organic matter for its survival. 
  Diet, insectovore 
  Misc 
  Birth 
  Flaw 
   
  1 
  1 
  -5 
   
   
   
   
   
   
   
   
   
  Being only eats insects and thrives on them. 
  Diet, metallovore 
  Misc 
  Birth 
   
   
  1 
  1 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Metal can sustain this creature healthily. It is supposed that it can break it down and digest it somehow. 
  Diet, nihilovore 
  Misc 
  Birth 
   
   
  1 
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
  Magically or otherwise, the creature doesn't need to take in energy, and still remain healthy. 
  Diet, omnivore 
  Misc 
  Birth 
   
   
  1 
  1 
  0 
   
   
   
   
   
   
   
  Auto 
   
  Creature can digest animal and plant matter to remain healthy. 
  Diet, omnivore, true 
  Misc 
  Birth 
   
   
  1 
  1 
  15 
   
   
   
   
   
   
   
  Auto 
   
  Creature can digest anything organic, such as wood, dust, feces, effluence and  such. 
  Diet, petravore 
  Misc 
  Birth 
   
   
  1 
  1 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Creature can subsist on digesting sand and stone. It is assumed that it may process sand and rock to do so. 
  Diet, sanguinivore 
  Misc 
  Birth 
  Flaw 
   
  1 
  1 
  -5 
   
   
   
   
   
   
   
  Auto 
   
  Being is sustained by drinking liguid blood, or feeding on dried blood. This may be a natural ability, or a supernatural ability, where the blood is considered equal to life force. 
  Disturbing voice 
  Misc 
  Birth talent 
  Flaw 
  [Penalty] 
  1 
  2 
  -10/ tier 
  -10/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature has a very disturbing voice, hampering its Social skills, Performance art: singing by adding Penalty to those skills. 
  Diurnality 
  Misc 
  Birth 
  Flaw 
  [Penalty] 
  1 
  1 
  -5 
  -50 
   
   
   
   
   
   
  Auto 
   
  This creature is adapted for daylight activity. It occurs Penalty to activity for being active during night time in addition to penalties for lighting, losing sleep, etc. It is better to sleep 
  then. (Default is -10) 
  Elemental rebirth 
  Misc 
  Birth 
   
  [Time] 
  1 
  1 
  25 
  10 hrs 
   
   
   
   
   
   
  Auto 
   
  When creature dies, it will burst in to flame, leaving 1 egg in the ashes, opening in appropriate Time with the new creature. Sometimes 2 eggs appear (10% chance). 
  
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  Elemental spirit, 
  size 
  Misc 
  Birth 
   
  [Size] 
   
  7 
  5 
  Size 
   
   
   
   
   
   
  Auto 
   
  Depending on level and power, the being may shroud itself in elemental matter, forming a body of Size. 
  Eloquence 
  Misc 
  Magical 
  talent 
   
  [Bonus] 
  1 
  3 
  15/ tier 
  +5/ tier 
   
   
   
   
   
   
  Spell 
   
  Being gets Bonus to SCR. 
  Empathy 
  Misc 
  Birth talent 
   
   
  1 
  1 
  20 
   
   
   
   
   
   
   
  Spell 
   
  Being may attempt to read emotions. Victims hiding their emotions are entitled to a Mentalism RR versus being's level. Success means the victim is not affected by the being's 
  Empathy talent. Grants +50 to Social awareness skill if appropriate. 
  Energy 
  consumption 
  Misc 
  Birth 
  Flaw 
  [Rate] 
  1 
  3 
  -20 - 20/ tier 
  10/ hr. 
   
   
   
   
   
   
  Auto 
   
  Creature needs energy to sustain itself. It will consume its energy, in the form of PP and, or hits, at Rate. 
  Energy gathering 
  Misc 
  Birth 
   
  [Rate] 
  1 
  5 
  5 + 10/ tier 
  1 PP/ Min/ 
  tier 
   
   
   
   
   
   
  Auto 
   
  Being attracts essence continuously It may use this energy to power its magical talents. It replenishes its PP at Rate. 
  Energy reserve 
  Misc 
  Birth 
   
   
  1 
  1 
  10 
   
   
   
   
   
   
   
  Auto 
   
  The creature may use the indicated spells by using its hits, instead of PP. Conversion is 1 Hit = 1 PP. 
  Eternal hunger 
  Misc 
  Birth 
  Flaw 
  [Substance, Time] 
  1 
  1 
  -20 
  Blood 
  1 day 
   
   
   
   
   
  Auto 
   
   This creature is cursed to have a never ending hunger for a particular Substance, or energy. If it cannot feed regularly in Time, it will accrue penalties of -3% per day to all actions, 
  until the penalty reaches a total of -100% at which point the creature fades in to nothingness.  
  Extended adrenals 
  Misc 
  Discipline 
   
  [Time] 
  1 
  1 
  30 
  1 rnd 
   
   
   
   
   
   
  Skill 
   
  Being may use the Body discipline: Adrenal focus skill to extend its current adrenal maneuver by Time. 
  Extended reach I 
  Misc 
  Magical 
  talent 
   
  [Range, Spell list] 
  1 
  4 
  10 + 5/ tier 
  +5'/ tier 
  Spell list 
   
   
   
   
   
  Spell 
   
   Creature's touch spells from Spell list, can be cast as limited Range spells. 
  Frenzy 
  Misc 
  Discipline 
   
  [St bonus, Size increase] 
  1 
  1 
  20 
  +5 
  +1 Size 
   
   
   
   
   
  Skill 
   
  By succeeding an Body discipline: Adrenal focus absolute maneuver, the creature may enter a frenzy, causing its St bonus to go up +5 and it is considered to be one Size increase in 
  respect to dealing and receiving damage. Frenzied creatures may not use any DB, except from magical sources, nor apply Shield, Parry, Adrenal Defense, Evasion or Dodge DB. To 
  distinguish between friend or foe, the creature must succeed a Medium Awareness:Perception maneuver. At reaching 0 (zero) Hits, the creature does not go down and it may continue 
  to fight until a negative number of hits is reached, equal to its Body Development skill. Exiting the rage requires another Adrenal Focus maneuver, based on the circumstances, such 
  as wounds, foes left standing or friends that got wounded. Until the frenzy dies down, anything within reach is a potential target, closest first. 
  Frozen spider silk 
  Misc 
  Birth 
   
  [Size, Production] 
  1 
  4 
  -10 + 20/ 
  tier 
  +1 Size/ tier 
  50'/ tier 
   
   
   
   
   
  Spell 
   
  Being secretes special silk that freezes and sticks to anything warmer. Can support creatures of Size. Production is the length in feet produced each rnd. 
  Gate crashing 
  Misc 
  Magical 
  talent 
   
   
  1 
  1 
  20 
   
   
   
   
   
   
   
  Spell 
   
  Using this effect, the creature may punch through an area on a different plane/ dimension that has a weakened magic field, or a diminished dimensional ward, or something like that. 
  The being pushes through partially and starts to consume everything within reach. When it is satisfied, it will retract and the hole in reality will close. 
  Generate special ice 
  Misc 
  Birth 
   
  [Volume] 
  1 
  1 
  15 
  12 cu' 
   
   
   
   
   
   
  Skill 
   
  Creature may concentrate and produce ice of Volume per round, which melts at 1/3rd of normal rate. 
  Golden throat 
  Misc 
  Birth talent 
   
  [Bonus] 
  1 
  2 
  5/ tier 
  +10/ tier 
   
   
   
   
   
   
  Auto 
   
  Being has a very nice voice, able to enchant (mundanely) audiences, or underlings. Apply Bonus to Social and Performance Art skills. (Influence skills, Performance Art: Singing, 
  Leadership etc.)  
  Graceful recovery 
  Misc 
  Magical 
  talent 
   
  [Reduction] 
  1 
  5 
  8/ tier 
  -5/ tier 
   
   
   
   
   
   
  Auto 
   
  When the creature must make a spell failure roll, add the Reduction to the roll to amend its effects. 
  Group instinct 
  Misc 
  Combat 
   
   
  1 
  1 
  5 
   
   
   
   
   
   
   
  Auto 
   
  Creature works together with its kind to form groups that can act as if led by a higher intelligence, than animal intelligence, allowing for coordinated attacks. 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 96 
   
  Guardian 
  Misc 
  Other 
  Flaw 
  [Subject, Range] 
  1 
  1 
  -10 
  Subject 
  5'/ lvl 
   
   
   
   
   
  Auto 
   
  Creature must remain within sight, or Range of Subject, whichever is shorter. Failure to do so will prompt immediate action. Damage, death and destruction of subject will also 
  provoke immediate reaction. 
  Heavy sleeper 
  Misc 
  Discipline 
  Flaw 
   
  1 
  1 
  -5 
   
   
   
   
   
   
   
  Auto 
   
  Creature is difficult to awaken. -25 Perception while sleeping. 
  Hibernation I 
  Misc 
  Birth 
  Flaw 
  [Time, Interval] 
  1 
  5 
  -5 
  1 month 
  Every 
  year 
   
   
   
   
   
  Auto 
  Hibernation II 
  Misc 
  Birth 
  Flaw 
  [Time, Interval] 
  2 
  1 
  -10 
  1 season 
  Every 
  year 
   
   
   
   
   
   
  Hibernation III 
  Misc 
  Birth 
  Flaw 
  [Time, Interval] 
  3 
  1 
  -15 
  3 years 
  Every 
  decade 
   
   
   
   
   
   
  Hibernation IV 
  Misc 
  Birth 
  Flaw 
  [Time, Interval] 
  4 
  1 
  -20 
  3 centuries 
  Every 
  millinium 
   
   
   
   
   
   
  Hibernation V 
  Misc 
  Birth 
  Flaw 
  [Time, Interval] 
  5 
  1 
  -25 
  1 millenium 
  Every age 
   
   
   
   
   
   
   
  Creature can go in to hibernation for Time. They need this at regular Intervals, or they suffer dire consequences. Creature in hibernation is difficult to awaken. 
  Hierarchy, 
  elemental 
  Misc 
  Birth 
   
  [Element, Grade] 
  1 
  3 
  10 + 5/ tier 
  Element 
  III + I/ 
  tier 
   
   
   
   
   
  Auto 
   
  This creature is ranked higher in the elemental hierarchy, granting it submission and control over lesser elemental creatures of Grade and lower of its own Element. 
  Hierarchy, undead I 
  Misc 
  Birth 
   
  [Type] 
  1 
  3 
  10 + 5/ tier 
  III + I/ tier 
   
   
   
   
   
   
  Auto 
   
  Being is higher up in the undead hierarchy and may command beings of his own hierarchy that are equal, or lower in Type. 
  Host control 
  Misc 
  Birth 
   
   
  1 
  1 
  50 
   
   
   
   
   
   
   
  Auto 
   
  This being has a most vile means of procreation. It will find and attack a victim, usually humanoid, then devour its brain and take control of the victim, as if it is a type or class III 
  standard created undead. The victim will be steered to find more of its own species to sustain the being and prepare for more procreation of the controlling being. 
  Impaired 
  communication 
  Misc 
  Other 
  Flaw 
  [Impairment] 
  1 
  1 
  -10 
  Too small 
   
   
   
   
   
   
  Auto 
   
  This being's ability to communicate is limited. It cannot use normal communication due to Impairment. Other means will have to be used. 
  Inept 
  Misc 
  Other 
  Flaw 
  [Skill specialization, 
  Penalty] 
  1 
  5 
  -4/ tier 
  Skill 
  -5/ tier 
   
   
   
   
   
  Other 
   
  Creature has a special handicap when using a certain Skill specialization, suffering a Penalty to maneuvers with that skill. 
  Inglorious failure 
  Misc 
  Magical 
  talent 
  Flaw 
  [Increase] 
  1 
  5 
  -6/ tier 
  +5/ tier 
   
   
   
   
   
   
  Auto 
   
  The creature's spell failure rolls are suffering an Increase, to aggravate the effects. 
  Innate PP 
  Misc 
  Magical 
  talent 
   
  [PP] 
  1 
  50 
  1/ tier 
  1 PP/ tier 
   
   
   
   
   
   
  Auto 
   
  Being has innate PP. They can be used to cast spells. 
  Innate spell 
  Misc 
  Magical 
  talent 
   
  [Spell, Spell list, Realm, 
  Level] 
  1 
  50 
  2 
  Spell 
  Spell list 
  Realm 
  1 
   
   
   
  Spell 
   
  Creature has one Spell, which is Level, from Spell list, from Realm it may cast using its own PP, or innate PP, complying with all spell casting procedures. 
  Innate spell list 
  Misc 
  Magical 
  talent 
   
  [Spelllist, Realm, Level] 
  1 
  50 
  3 
  Spell list 
  Realm 
  1 
   
   
   
   
  Spell 
   
  Being is endowed with knowledge, or special abilities equated by having knowledge of the Spell list, from Realm, to Level. It may use any of the spells on the list, using its own PP, 
  or Innate PP, following normal spell casting procedures. 
  Interplanar travel 
  Misc 
  Magical 
  talent 
   
   
  1 
  1 
  40 
   
   
   
   
   
   
   
  Spell 
   
  Creature can move from one plane/ dimension to another, appearing to disappear from existence. 
  Item, bound 
  weapon 
  Misc 
  Combat 
  Flaw 
  [Weapon] 
  1 
  1 
  -5 
  Weapon 
   
   
   
   
   
   
  Auto 
   
  Creature is equipped with Weapon. This weapon is its bound weapon and it will not use any other. When the creature is banished, this weapon will accompany it. 
  Item, bound armor 
  Misc 
  Combat 
  Flaw 
  [Armor] 
  1 
  1 
  -5 
  Armor 
   
   
   
   
   
   
  Auto 
   
  Creature is equipped with Armor. This weapon is its bound armor and it will not use any other. When the creature is banished, this weapon will accompany it. 
  Item, bound tool 
  Misc 
  Combat 
  Flaw 
  [Tool] 
  1 
  1 
  -5 
  Tool 
   
   
   
   
   
   
  Auto 
   
  Creature is equipped with Tool. This weapon is its bound tool and it will not use any other. When the creature is banished, this weapon will accompany it. 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 97 
   
  Item, signature 
  weapon 
  Misc 
  Combat 
  Flaw 
  [Weapon] 
  1 
  1 
  10 
  Weapon 
   
   
   
   
   
   
  Auto 
   
  Creature is equipped with Weapon. This weapon is its signature weapon and it is usually a magic item. When the creature is banished, this weapon will accompany it. 
  Item, signature 
  armor 
  Misc 
  Combat 
  Flaw 
  [Armor] 
  1 
  1 
  10 
  Armor 
   
   
   
   
   
   
  Auto 
   
  Creature is equipped with Armor. This weapon is its signature armor and it is usually a magic item. When the creature is banished, this weapon will accompany it. 
  Item, signature tool 
  Misc 
  Combat 
  Flaw 
  [Tool] 
  1 
  1 
  10 
  Tool 
   
   
   
   
   
   
  Auto 
   
  Creature is equipped with Tool. This weapon is its signature tool and it is usually a magic item. When the creature is banished, this weapon will accompany it. 
  Item, cursed item 
  Misc 
  Combat 
  Flaw 
  [Weapon] 
  1 
  1 
  -5 
  Weapon 
   
   
   
   
   
   
  Auto 
   
  This creature is cursed with using a specific Weapon. It might be of any make, or enchantment, including curses. It will never use any other weapon. 
  Item, incorporate 
  Misc 
  Magical 
  talent 
   
  [Item, Effect] 
  1 
  1 
  14 
  Item 
  Effect 
   
   
   
   
   
  Auto 
   
  Creature has some Item grafted, or implanted, that continually gives Effect to it. 
  Item, no armor 
  Misc 
  Combat 
  Flaw 
   
  1 
  1 
  -5 
   
   
   
   
   
   
   
  Auto 
   
  Under no circumstances will this creature resort to using armor, nor armor parts. It will make due with its natural armor, if any. 
  Item, no item 
  Misc 
  Combat 
  Flaw 
   
  1 
  1 
  -15 
   
   
   
   
   
   
   
  Auto 
   
  Creature is somehow disabled and cannot use any items, including weapons, armor and tools. 
  Item, no tool 
  Misc 
  Other 
  Flaw 
   
  1 
  1 
  -5 
   
   
   
   
   
   
   
  Auto 
   
  Due to its limited intelligence, bad appendages or disdain, this creature eschews the use of tools for anything. Natural tools, such as teeth, nails and pinchers and the like, are not 
  included in this prohibition. 
  Item, no weapon 
  Misc 
  Combat 
  Flaw 
   
  1 
  1 
  -5 
   
   
   
   
   
   
   
  Auto 
   
  Creature cannot, or will not use weapons, except its natural weapons. 
  Item, suicide 
  weapon 
  Misc 
  Combat 
   
  [Weapon] 
  1 
  1 
  10 
  Weapon 
   
   
   
   
   
   
  Auto 
   
  The creature is bound to the specific Weapon, it used to end its life. This is now partially real and incorporeal. It has a 25% chance of ignoring armor worn (look up result on AT 1) 
  and 25% of negating any parry and shield bonuses. 
  Item, tool 
  Misc 
  Combat 
   
   
  1 
  1 
  5 
   
   
   
   
   
   
   
  Auto 
   
  Creature uses primitive tools for hunting and survival. 
  Item, wraith blade 
  Misc 
  Combat 
   
  [Weapon] 
  1 
  1 
  20 
  Weapon 
   
   
   
   
   
   
  Auto 
   
  The special blade of Weapon of this being is tied to it in the ethereal plane. If it hits a living victim, tiny fragments break off and lodge in the victim. The fragments keep on 
  syphoning life force from the victim, at half rate of the wielder, round up, sending it to the wielder of the blade. 
  Light sleeper 
  Misc 
  Discipline 
   
   
  1 
  1 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Creature is not completely out when sleeping. +25 to Perception to awaken and to subsequent rolls to be able to act. 
  Link, blood 
  Misc 
  Magical 
  talent 
   
   
  1 
  1 
  -10 
   
   
   
   
   
   
   
  Auto 
   
  The creator of this creature has a permanent link to it. If this creature is sating its desire for blood, so the creator is partaking of its magical effects, granting the creator a random 
  selection of 1d3 stat enhancements, of 1d10 to temporary stat. It cannot be enhanced beyond its potential. 
  Link, bound spirit 
  Misc 
  Birth 
  Flaw 
  [Focus, Radius] 
  1 
  1 
  -35 
  Focus 
  100'R 
   
   
   
   
   
  Auto 
   
  Being is bound to a Focus, something that means something to it, and it must remain in Radius of it at all times. If the focus is destroyed, the being cannot cling to the physical world 
  and must pass on. With the focus intact, the being, even if utterly destroyed, may reform near the focus in 1-3 days. 
  Link, controlled 
  Misc 
  Magical 
  talent 
  Flaw 
  [Range] 
  1 
  1 
  -20 
  5'/ lvl 
   
   
   
   
   
   
  Auto 
   
  Creature can be controlled via mental commands, within Range. Commands will be executed until task is complete, or next command is issued. 
  Link, inhabit focus 
  Misc 
  Birth 
  Flaw 
  [Focus, Radius,Time] 
  1 
  1 
  -50 
  Focus 
  100'R 
  1 hr 
   
   
   
   
  Auto 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 98 
   
   
  Being is magically bound to a Focus, whether its a place, an object or even a region. The being is unable to leave Radius. Nothing can change the bond, except one predetermined 
  condition. The being can remain outside the focus for Time, at the behest of its master, but must return inside the focus when ordered, or when the duration is up. Master of the focus, 
  is also master of the bonded being. 
  Link, sense 
  Misc 
  Magical 
  talent 
   
  [sense, Range] 
  1 
  1 
  -15 
  Sight 
  1 mile/ lvl 
   
   
   
   
   
  Auto 
   
  The creator of this creature may concentrate and then receive the sensory input of Sense, within Range, which is 1 mile per creator's level. 
  Link, mental 
  control 
  Misc 
  Other 
  Flaw 
  [Range] 
  1 
  1 
  -15 
  1 mile/ lvl 
   
   
   
   
   
   
  Auto 
   
  The creator may receive sensory input from the creature and control it while concentrating if within Range. 
  Look of eagles 
  Misc 
  Birth talent 
   
  [Bonus, RR mod] 
  1 
  2 
  10/ tier 
  +10/ tier 
  +2/ tier 
   
   
   
   
   
  Auto 
   
  Creature's special looks instill calm and confidence. Apply Bonus to Social: Leadership skill. Also apply RR mod to Fear & Morale RR of underlings. Reverse bonuses if creature 
  flees itself. 
  Look of weasels 
  Misc 
  Birth talent 
  Flaw 
  [Bonus, RR mod] 
  1 
  2 
  -10/ tier 
  -10/ tier 
  -2/ tier 
   
   
   
   
   
  Auto 
   
  Being's discomfort when leading is plain for all to see. Apply the Penalty to Social: Leadership skill and RR mod to Fear&Morale RR made by his followers. 
  Lost will and sanity 
  Misc 
  Other 
  Flaw 
   
  1 
  1 
  -20 
   
   
   
   
   
   
   
  Auto 
   
  Being is possessed no more of its free will. It will act only on instinct and cannot be reasoned with. Even animals have more persona and logic. 
  Master channeler 
  Misc 
  Magical 
  talent 
   
  [Bonus] 
  1 
  3 
  6/ tier 
  +5/ tier 
   
   
   
   
   
   
  Other 
   
   This creature is very adept at channeling skill. Both channeling participants get Bonus to their Power Manipulation: Channeling skill roll. 
  Master of 
  ceremonies 
  Misc 
  Magical 
  talent 
   
  [Bonus] 
  1 
  5 
  10/ tier 
  +5/ tier 
   
   
   
   
   
   
  Skill 
   
  Creature has a connection with magical energies of the world and uses that to perform Spellcasting: Magic rituals more precisely. Add Bonus to all Magic Rituals. 
  Efficient sleeper 
  Misc 
  Discipline 
   
  [Sleep reduction] 
  1 
  1 
  5/ tier 
  -1 hr./ tier 
   
   
   
   
   
   
  Auto 
   
  Creature is getting more rest from a period of sleep amounting to reduction of the sleep period of 4 hours minus Sleep reduction. 
  Mindless 
  Misc 
  Birth 
  Flaw 
   
  1 
  1 
  -25 
   
   
   
   
   
   
   
  Auto 
   
  Although appearing alive, or at least animate, this creature is actually like an automaton. It will only carry out its last, limited, orders. It might defend itself, turning on attackers with 
  Auto zeal. No mental type spells will affect this creature, as well as natural fear, charm or other influence skills. Its maximum in  EM, IN, ME, PR, RE stat bonuses is -4.  
  Mumbler 
  Misc 
  Magical 
  talent 
  Flaw 
  [Penalty] 
  1 
  3 
  -10/ tier 
  -5/ tier 
   
   
   
   
   
   
  Spell 
   
  This being has a problem articulating speech and as such gets a Penalty on its SCRs. 
  Natural familiar 
  Misc 
  Birth 
   
   
  1 
  1 
  -10 
   
   
   
   
   
   
   
  Auto 
   
  Creature may function as a familiar (Essence, Gate Mastery) 
  Night-fighting 
  Misc 
  Other 
   
  [Bonus] 
  1 
  5 
  10/ tier 
  +10/ tier 
   
   
   
   
   
   
  Other 
   
  Creature may alleviate some of penalty from maneuvers performed in the dark, or blind, or against invisible creatures. Add Bonus to maneuvers performed in the dark. 
  No infighting 
  Misc 
  Other 
   
   
  1 
  1 
  5 
   
   
   
   
   
   
   
  Auto 
   
  This being, when it recognizes it own species, will make sure no harm comes to them. 
  No reflection 
  Misc 
  Magical 
  talent 
  Flaw 
   
  1 
  1 
  -20 
   
   
   
   
   
   
   
  Auto 
   
  This creature somehow does not cast a reflection in the mirror. 
  Nocturnality 
  Misc 
  Birth 
  Flaw 
  [Penalty] 
  1 
  1 
  -5 
  -50 
   
   
   
   
   
   
  Auto 
   
  During a day cycle, when the sun is in the sky, even if the being is shielded from its light, will be at Penalty, to all activity. It is better to sleep through that and become active at night. 
  Perfect pitch 
  Misc 
  Birth talent 
   
  [Bonus] 
  1 
  5 
  5/ tier 
  +10/ tier 
   
   
   
   
   
   
  Skill 
   
  Creature has perfect pitch, able to reproduce sounds and musical pieces as he hears them. Add bonus to Performance Art: singing, or Performance Art:  other appropriate 
  instrument. 
  Power recycling 
  Misc 
  Magical 
  talent 
   
  [Effect] 
  1 
  2 
  10/ tier 
  +50%/ tier 
   
   
   
   
   
   
  Auto 
   
  After a spell failure, this creature may recover 50% of lost PP per tier. 
  Prodigy 
  Misc 
  Other 
   
  [Skill specialization, 
  Bonus] 
  1 
  5 
  6/ tier 
  Skill 
  +5/ tier 
   
   
   
   
   
  Other 
  
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  Being has a special Bonus using a specific Skill specialization. 
  Quick-caster 
  Misc 
  Magical 
  talent 
   
  [Reduction, Spell list] 
  1 
  2 
  10/ tier 
  -1 AP/ tier 
   
   
   
   
   
   
  Spell 
   
  Spell casting from one spell list for this creature is going faster than normal, applying Reduction to the spell casting activity time. Tier I reduces casting cost to 2-3 AP and tier II to 2 
  AP. 
  Racial vengeance 
  Misc 
  Birth 
  Flaw 
   
  1 
  1 
  -10 
   
   
   
   
   
   
   
  Auto 
   
  Being's species has been wronged in the past and all of the species will be prone to exacting everlasting vengeance, lashing out to all who come in their clutches. Mostly they will 
  pretend to help out, but instead they will be providing the wrong kind of help. 
  Reproduction: 
  colony split 
  Misc 
  Birth 
   
   
  1 
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
  A creature that has Body: colony as ability, can split itself in half. Each colony has half the remaining Hits and half the lvl and is reduced one Size. Each colony may act on its own. 
  Reproduction: copy 
  self 
  Misc 
  Birth 
   
  [Chance, Number] 
  1 
  1 
  50 
  Chance 
  Number 
   
   
   
   
   
  Attack 
   
  Creature, using an unknown ritual or mechanism, may create one more of itself from inanimate object. Chance of Number copies accompanying it. 
  Reproduction: egg 
  clutch 
  Misc 
  Birth 
   
  [Chance, Number, 
  Method] 
  1 
  1 
  5 
  Chance 
  Number 
  Method 
   
   
   
   
  Auto 
   
  Female being could have clutch of eggs. Chance of Number eggs in Place. 
  Reproduction, 
  lesser spawn 
  Misc 
  Birth 
   
  [Chance, Number] 
  1 
  1 
  15 
  50% 
  4 
   
   
   
   
   
  Attack 
   
  When the creature finishes leeching or draining the life force of a victim, it will rise again as a standard created undead of the victim's level, or other lesser type of undead. 
  Reproduction, 
  spawn 
  Misc 
  Birth 
   
  [Chance, Number] 
  1 
  1 
  25 
  30% 
  2 
   
   
   
   
   
  Attack 
   
  On draining the last of victim's lifeforce, the creature creates a spawn of itself with Chance of Number of spawns accompanying it. 
  Reproduction: life 
  force sharing 
  Misc 
  Birth 
   
   
  1 
  1 
  25 
   
   
   
   
   
   
   
  Special 
   
  This creature may share its life force with an inanimate stone object it really fancies. This usually is a statue of a specific kind, leading to a race of seemingly similar creatures of 
  living stone. 
  Reproduction: life 
  young 
  Misc 
  Birth 
   
  [Chance, Number, 
  Method] 
  1 
  1 
  5 
  Chance 
  Number 
  Method 
   
   
   
   
  Auto 
   
  Creature female might be with young. Chance of Number of young in Place. 
  Reproduction: 
  magical 
  reproduction 
  Misc 
  Birth 
   
   
  1 
  1 
  20 
   
   
   
   
   
   
   
  Special 
   
  Reproduction for this being is a complex ritual, summoning arcane magics that will create another of its kind. It is a long and difficult process. 
  Reproduction: pod, 
  animal 
  Misc 
  Birth 
   
  [Animal] 
  1 
  1 
  25 
  Animal 
   
   
   
   
   
   
  Auto 
   
  During harvesting season, this creature forms pods, that when mature, spawn an Animal.  
  Reproduction: 
  Protoplasmic 
  creation 
  Misc 
  Birth 
   
  [Number, Category, Type] 
  1 
  1 
  20 
  10 
  Category 
  Type 
   
   
   
   
  Auto 
   
  Creature's protoplasmic form can spawn up to Number per day lesser variety beings of its own Category and Type. 
  Reproduction: buds 
  or seeds 
  Misc 
  Birth 
   
   
  1 
  1 
  5 
   
   
   
   
   
   
   
  Auto 
   
  When fertilized, the creature can form buds or seeds, which spring up during the growing season. Buds usually replace the parent, while seeds might be blown away over great 
  distances, or drop in the parent's vicinity. 
  Restless sleeper 
  Misc 
  Discipline 
  Flaw 
  [Sleep increase] 
  1 
  2 
  -4/ tier 
  +1 hr./ tier 
   
   
   
   
   
   
  Auto 
   
   Being is never getting a good sleep, tossing and turning and unable to sleep easy. Sleep requirement is increased from a normal 4 hour period plus Sleep increase. 
  Revulsion 
  Misc 
  Other 
  Flaw 
  [Fear level ratio] 
  1 
  2 
  -15/ tier 
  +1 lvl/ 
  bleeding/ 
  tier 
   
   
   
   
   
   
  Auto 
   
  Being is panicked by the sight of blood and bloody corpses. First tier sets the Fear RR level at 1 per bleeding, to a maximum of 10 for a bloody corpse. Confer to Core Rules fear and 
  Morale section for effects. Second tier sets the fear RR level at 2 per bleeding, with a maximum of 20th lvl for a bloody corpse. 
  Ritual casting 
  Misc 
  Magical 
  talent 
  Flaw 
   
  1 
  1 
  -20 
   
   
   
   
   
   
   
  Auto 
   
  Creature can cast spells, but it needs to overcome some sort of problem by casting its spells by a ritual that makes its spells take 1 minute longer to cast. 
  Scope skills: radius 
  Misc 
  Magical 
  talent 
   
  [Spell list, Radius 
  increase%] 
  1 
  2 
  20/ tier 
  Spell list 
  +100%R/ 
  tier 
   
   
   
   
   
  Spell 
  
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  Spell list, acquired by creature, has its radii increased by Radius increase percentage. 
  Scope skills: targets 
  Misc 
  Magical 
  talent 
   
  [Spell list, Target 
  increase%] 
  1 
  2 
  20/ tier 
  Spell list 
  +100%/ 
  tier 
   
   
   
   
   
  Spell 
   
  Specific Spell list has its number of targets increased by Target increase percentage. 
  Shifty eyes 
  Misc 
  Birth talent 
  Flaw 
  [Penalty] 
  1 
  2 
  -10/ tier 
  -10/ tier 
   
   
   
   
   
   
  Auto 
   
   Creature's eyes have a crazy look about them. Apply Penalty to all Social: influence skills and Social: leadership. 
  Silk gland 
  Misc 
  Birth 
   
  [Size, Production] 
  1 
  4 
  5 + 5/ tier 
  Small + 1 
  Size/ tier 
  +50'/ tier 
   
   
   
   
   
  Spell 
   
  Two teets mix silk that forms very strong strands that will support creature of Size. Production indicates length per round produced. 
  Sleep requirement, 
  dragon 
  Misc 
  Birth 
  Flaw 
   
  1 
  1 
  -50 
   
   
   
   
   
   
   
  Auto 
   
  These beings need to sleep long periods at a time. The older they become, the more sleep time they need. Young dragons sleep for several days and then are awake for several days. 
  Mature dragons may sleep for several years and be awake after for halve that time. Old dragons: after resting for several centuries, they may venture forth, at which time they may be 
  active for several years with short naps in between. 
  Sleep requirement, 
  vampire 
  Misc 
  Birth 
  Flaw 
   
  1 
  1 
  -20 
   
   
   
   
   
   
   
  Auto 
   
  Every resting period, this creature needs to recuperate on the soil of its native country. This requirement cannot be circumvented; no soil, no rest. 
  Spatial skills 
  Misc 
  Magical 
  talent 
   
  [Spell list, Range 
  increase%] 
  1 
  5 
  10/ tier 
  Spell list 
  +50%/ 
  tier 
   
   
   
   
   
  Spell 
   
  Creature's ranges for Spell list are increased by Range increase percentage. 
  Speedy task 
  Misc 
  Other 
   
  [Task] 
  1 
  1 
  30 
  Cleaning 
   
   
   
   
   
   
  Auto 
   
  When engaged in Task, this being is treated as if hasted +100% for the duration. Afterwards the being is treated as fatigued to -49 penalty. 
  Spirit mind 
  Misc 
  Birth 
   
  [Intelligence] 
  1 
  1 
  -10 
  5 
   
   
   
   
   
   
  Auto 
   
  Creature is animated by a spirit. It may move as if alive, but it is immune to mental influence and cannot communicate. Spirits have Intelligence as maximum EM, IN, ME, PR, RE, 
  SD stat bonus. 
  Subconscious 
  discipline 
  Misc 
  Magical 
  talent 
   
  [Extra concentration%] 
  1 
   
  10/ tier 
  +50%/ tier 
   
   
   
   
   
   
  Auto 
   
  Spells that have a duration of “C”, will continue for Extra Concentration Percentage rounds as the original time of concentration, after the caster ceases concentrating. 
  Superior 
  intelligence 
  Misc 
  Birth 
   
  [Intelligence] 
  1 
  1 
  10 
  20 
   
   
   
   
   
   
  Auto 
   
   This being's intelligence is beyond normal. It has a much higher thinking capacity and is able to grasp higher concepts. Its concepts of chivalry, sensibility, aid and self-preservation 
  are from another level of consciousness. Although it is still working within the Good/ Evil framework, it sees and acts on things differently. This is very hard to roleplay. Use 
  Intelligence as a guideline for its behavior and the maximum for the EM, IN, ME, PR, RE, SD stat bonuses. 
  Symbiosis 
  Misc 
  Birth 
   
  [Component] 
  1 
  1 
  20 
  Skull, 
  undead 
   
   
   
   
   
   
  Auto 
   
  This creature is composed of several Components, each of which is supported by the others. Damaging one component enough to destroy it, will not drop it, but it will be at -50 to all 
  actions. Only if all other components are damaged to destruction, will the components drop collectively. 
  Symbiotic 
  relationship 
  Misc 
  Birth 
   
  [Subject] 
  1 
  1 
  5 
  Subject 
   
   
   
   
   
   
  Auto 
   
  Due to some mutually beneficial evolutionary dependency, this creature has a symbiotic relationship with Subject. Creature and subject will not harm each other and provide 
  whatever service for each other that is the basis of the relationship. 
  Telepathy 
  Misc 
  Magical 
  talent 
   
  [Range] 
  1 
  1 
  10 
  5'/ lvl 
   
   
   
   
   
   
  Auto 
   
  Creature may communicate with other intelligent beings, in Range, at will. 
  Temporal skills 
  Misc 
  Magical 
  talent 
   
  [Spell list, Time 
  increase%] 
  1 
  2 
  10/ tier 
  Spell list 
  +50%/ 
  tier 
   
   
   
   
   
  Spell 
   
  Chosen Spell list has its durations increased by Time increase percentage. Only works on spells that have a duration. 
  Touch of 
  invisibility 
  Misc 
  Magical 
  talent 
   
   
  1 
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
  Items carried by creature might be rendered invisible. This lasts as long as the items are touched. If struck, the items become visible for one round. 
  Touch of 
  waterbreathing 
  Misc 
  Magical 
  talent 
   
   
  1 
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
  By touch the creature transfers its own ability for breathing water, to another being.  Lasts generally 24 hrs, or until cancelled. 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 101 
   
  Type, elemental 
  Misc 
  Birth 
  Flaw 
  [Grade] 
  1 
  7 
  -1/ tier 
  +I/ tier 
   
   
   
   
   
   
  Auto 
   
  This creature is not from the normal plane of existence, but comes from an elemental plane. Its objectionable existence makes it vulnerable to certain spells, summonings and control. 
  There is a certain hierarchy these creatures adhere to that correlates with their level. The Grade of the creature designates how hard it is to summon and control. 
  Type, extra planar 
  Misc 
  Birth 
  Flaw 
  [Type] 
  1 
  7 
  -1/ tier 
  +I/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature is not from the current plane of existence (extra planar) and as such is affected by spells and powers especially designed against such creatures. They may be summoned, 
  banished, controlled,  at the behest of such spells. It is assigned a Type, indicating its relative power level and how easy, or hard they are to affect by extra planar spells. As a rule, 
  holy or unholy attacks work against these creatures, as indicated by an assigned talent: Abomination or Sanctified. Every Type is equivalent to about 3-5 levels. Really powerful 
  creatures might get a Type above their own level. 
  Type, special 
  Misc 
  Birth 
  Flaw 
  [Type] 
  1 
  7 
  -1/ tier 
  +I/ tier 
   
   
   
   
   
   
  Auto 
   
  Being is of a special type. It needs special spells to summon and control. Its Type indicates how powerful the being is and how powerful the spells need to be in order to affect it. 
  This being cannot be affected by spells that affect extra planar creatures and undead. 
  Type, undead 
  Misc 
  Birth 
  Flaw 
  [Class] 
  1 
  7 
  -1/ tier 
  +I/ tier 
   
   
   
   
   
   
  Auto 
   
  These foul creatures are typed as Undead. Once living and existing only by Necromantic energies and spells, these beings are prey to certain spells and attacks, specially designed to 
  affect them. They are assigned a Class to indicate their relative power lvl and determine how powerful the spells need to be to affect them. As a rule, holy or unholy attacks may harm 
  them, as if they are assigned the talent: Abomination or Sanctified. Class is assigned in 3-5 lvl increments, but more powerful undead might have a Class above their level. 
  Unsleeping 
  Misc 
  Birth 
   
   
  1 
  1 
  20 
   
   
   
   
   
   
   
  Auto 
   
  These beings do not sleep. Their bodies have an internal energy reserve and their Hits and PP regenerate back slowly, over time, both at the same rate. Such beings never make 
  fatigue checks, nor suffer a penalty from fatigue. 
  Visions 
  Misc 
  Other 
   
  [Interval] 
   
  3 
  20 + 10/ tier 
  1x/ day/ tier 
   
   
   
   
   
   
  Skill 
   
  Being has spontaneous visions, at Interval, concerning some item, or former possessors of the item. Visions will be significant events in the life of the item. 
  Wish grant, false 
  Misc 
  Birth 
   
   
  1 
  1 
  70 
   
   
   
   
   
   
   
  Spell 
   
  This creature is pretending to grant a wish, similar to a Wish grant, lesser, but will cancel the wish at any inopportune time for the victim. 
  Wish grant, true 
  Misc 
  Birth 
   
   
  1 
  1 
  75 
   
   
   
   
   
   
   
  Spell 
   
  Creature is endowed with the greatest boon and may grant it to others if they fulfill a specific condition. True wish may grant greater items, but no artifacts, it may yield a pile of 
  valuables, a large building, a following of magical beings. It may grant anything a greater and lesser wish may grant as well, except, perhaps, in larger quantities. 
  Wish grant, greater 
  Misc 
  Birth 
   
   
  1 
  1 
  50 
   
   
   
   
   
   
   
  Spell 
   
  Being is possessed of special powers to grant a wish on a special condition. Greater wishes entail creation of minor magic items, mending magic items, creation of a substantial 
  amount of precious material and everything that a lesser wish may grant. Greater wish may restore life or mend any injury. Spells granted as a wish may not exceed 20th lvl, also 
  could be Demonic pact list spells, of Skill, Vision, or Mission spell, up to the being's own level, cast on itself. 
  Wish grant, lesser 
  Misc 
  Birth 
   
   
  1 
  1 
  25 
   
   
   
   
   
   
   
  Spell 
   
  Creature has special powers that may be granted, on fulfilling a condition. Lesser wish entails transferance of object, mending non magical items, of a Diabolical skill or Demonic 
  vision spell from the Demonic Pact list up to its own level, or any spell under level 10. Lesser wish may not restore life, but can mend any injury, except to major organs. 
  awkward 
  movement I 
  Movemen
  t 
  Other 
  Flaw 
  [Terrain,Move%, Pace, 
  Penalty] 
   
  1 
  -5 
  Terrain 
  90% 
  Dash 
  -5 
   
   
   
  Auto 
  awkward 
  movement II 
  Movemen
  t 
  Other 
  Flaw 
  [Terrain,Move%, Pace, 
  Penalty] 
   
  1 
  -10 
  Terrain 
  75% 
  Sprint 
  -10 
   
   
   
   
  awkward 
  movement III 
  Movemen
  t 
  Other 
  Flaw 
  [Terrain,Move%, Pace, 
  Penalty] 
   
  1 
  -15 
  Terrain 
  50% 
  Run 
  -20 
   
   
   
   
  awkward 
  movement IV 
  Movemen
  t 
  Other 
  Flaw 
  [Terrain,Move%, Pace, 
  Penalty] 
   
  1 
  -20 
  Terrain 
  25% 
  Brisk 
  -30 
   
   
   
   
  awkward 
  movement V 
  Movemen
  t 
  Other 
  Flaw 
  [Terrain,Move%, Pace, 
  Penalty] 
   
  1 
  -25 
  Terrain 
  10% 
  Walk 
  -50 
   
   
   
   
   
  Being's movement rate is reduced more than normal on Terrain by Move percentage. Apply the Penalty to maneuvers made on terrain, such as moving maneuvers, attacks and 
  other movement related skills. The creature may not move faster than indicated Pace. DB is reduced to half on Terrain. Attacks that are derived from movement, such as Trample, 
  Horn, Ram, are affected by double Penalty. 
  Anti-slip: suction I 
  Movemen
  t 
  Other 
   
  [Move %, Bonus, Pace] 
  1 
   
  12 
  25% 
  20 
  Walk 
   
   
   
   
  Movemen
  t 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 102 
   
   
  With its multitude of suction devices, the being may traverse almost any, fairly even surface. The movement is slow, but sure and isn't just anti slip, but also allows the being to 
  traverse angled surfaces, up to and including upsidedown. Movement is slowed to 25% of normal. 
  Anti-slip: traction II 
  Movemen
  t 
  Other 
   
  [Move %, Bonus, Pace] 
  2 
   
  14 
  50% 
  20 
  Brisk 
   
   
   
   
  Movemen
  t 
   
  The soles of its feet have a special texture, that allows this being to move at reasonable speeds on most flat, but slippery surfaces. Except for oiled and icy surfaces, movement is cut 
  by half and maneuver penalties decreased by 25. movement over oil and ice are not affected. 
  Anti-slip: claw/ 
  cleat III 
  Movemen
  t 
  Other 
   
  [Move %, Bonus, Pace] 
  3 
   
  18 
  100% 
  20 
  Brisk 
   
   
   
   
  Movemen
  t 
   
  Special claws, or cleat-like additions to the creature's feet, afford it to cross slippery surfaces without penalty to movement and maneuvers. 
  Burrowing: acid 
  coating 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace, 
  Move2] 
  3 
   
  20 
  8' 
  -15 
  1' 
  Walk 
   
   
  8 
  Movemen
  t 
   
  Being's skin is coated in acid, which it can use to make tunnels in any material, by just pressing itself against them, at Move speed, through solid rocks it has Move2 tunneling speed. 
  Burrowing: hide 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  1 
   
  0 
  0' 
  0 
  None 
   
   
   
  0 
  Movemen
  t 
   
  By sacrificing 25% of its movement this round, the creature may create a burrow of its own size, in loose material such as sand, pebbles, or soil, in which it may hide. This gives a 
  +10 - +40 bonus on Subterfuge: hiding, depending on the terrain. 
  Burrowing: short 
  dips 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  2 
   
  10 
  4' 
  -10 
  Walk 
   
   
   
  4 
  Movemen
  t 
   
  This creature may burrow in loose material, at break-neck speeds and emerge somewhere else, within Move listed for this movement mode. 
  Burrowing: 
  tunneler 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace. 
  Move2] 
  5 
   
  40 
  12' 
  -30 
  Walk 
   
   
   
  12 
  Movemen
  t 
   
  The creature is equipped to tunnel through soil, and even rock. It will leave a tunnel behind of its own circumference. Move listed is for loose material being burrowed, and for rock 
  that is provided by Move2. Extremely loose materials will not support a tunnel and cave in, but soil and rock, can hold shape. 
  Burrowing: 
  undulating body 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  4 
   
  30 
  8' 
  -20 
  Walk 
   
   
   
  8 
  Movemen
  t 
   
  By using its body's strange ability to vibrate, the creature may burrow in and move through loose soil at Move speed.. 
  Burrowing: 
  unimpeded 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  6 
   
  50 
  20' 
  -40 
  Run 
   
   
   
  20 
  Movemen
  t 
   
  This creature's digging method makes it as fast underground, as above ground. 
  Climbing: claw 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  3 
   
  5 
  16' 
  0 
  Brisk 
   
   
   
  16 
  Movemen
  t 
   
  Creature's claws can be used to climb against soft or rough surfaces. It cannot hold on for long, but climbing short stints is well possible. It is ideal to climb trees, slippery and oily 
  surfaces and any fairly soft material, up to rock. Rock surfaces just get a +10 climbing bonus, as will other hard rough surfaces, but the movement penalty is as normal for climbing. 
  Climbing: glue 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  5 
   
  15 
  28' 
  10 
  Walk 
   
   
   
  38 
  Movemen
  t 
   
  The appendages of this creature have a special glue on them. The creature can unglue itself easily, but it will stick fast if it wants to. The glue is very versatile, but it cannot stick to 
  really slick surfaces, such as oiled, or teflon coated. When it uses its glue, remains of it will be visible where it threaded. 
  Climbing: grip 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  2 
   
  0 
  25' 
  -5 
  Brisk 
   
   
   
  25 
  Movemen
  t 
   
  This being has strong appendages, allowing it to grasp objects and hold on. It may climb at listed Move when against trees, rough surfaces, or constructions with lots of handholds. 
  Otherwise climbing rate is affected as normal. 
  Climbing: micro 
  hooks 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  4 
   
  10 
  24' 
  5 
  Walk 
   
   
   
  24 
  Movemen
  t 
   
  Creature's appendages are covered in microscopic hooks that latch on to any surface, even glass. The creature can treat any surface as velcro, loosening its grip only in one direction, 
  while in the other directions its grip is firm. Only slippery surfaces, coated with oil and other slick substances will diminish or eliminate its grip. Listed Move on any surface, except 
  for slick surfaces, where it gets a +25 climbing bonus and normal climbing rate. 
  Climbing: no 
  gravity 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  6 
   
  20 
  40' 
  15 
  Dash 
   
   
   
  40 
  Movemen
  t 
   
  This being has no limit on its climbing movement. It will move its listed Move, no matter what is in the way. 
  Climbing: suction 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  1 
   
  0 
  10' 
  -10 
  Walk 
   
   
   
  10 
  Movemen
  t 
   
  With its multitude of suction devices, the being may traverse almost any, fairly even surface. The movement is slow, but sure and isn't just anti slip, but also allows the being to 
  traverse angled surfaces, up to and including upsidedown. Movement is slowed to 25% of normal. 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 103 
   
  Jogging movement 
  Movemen
  t 
  Birth 
   
   
  1 
  1 
  10 
   
   
   
   
   
   
   
  Movemen
  t 
   
  Creature may move up to 2x movement without making extra fatigue checks, beyond normal checks. 
  Landing 
  Movemen
  t 
  Other 
   
  [Height] 
   
  4 
  10 
  5'/ lvl 
   
   
   
   
   
  5'/ 
  lvl 
  Auto 
   
  Creature has a knack for landing on its feet. Suffers no damage if it leaps or falls for Distance. 
  Leaping: bouncing 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  2 
   
  5 
  35' 
  -10 
  Sprint 
   
   
   
  30 
  Movemen
  t 
   
  Creature is walking with large jumps, instead of strides. Its musculature and bone structure provide this gait is more energy efficient. 
  Leaping: great 
  bounds 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  5 
   
  20 
  80' 
  -25 
  Sprint 
   
   
   
  80 
  Movemen
  t 
   
  Either using some magic, or terrible power in its legs, this being moves around using great bounds, up to Range. 
  Leaping: leap gait 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  1 
   
  0 
  30' 
  -5 
  Run 
   
   
   
  26 
  Movemen
  t 
   
  The creature has a specific mode of movement: it takes a few normal steps and then a larger step, not unlike a leap. 
  Leaping: leap 
  gliding 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  4 
   
  15 
  60' 
  -20 
  Run 
   
   
   
  60 
  Movemen
  t 
   
  Being has wings that will allow it to glide. As an extra, it may make jumps, gaining Height for gliding Range. This is a very efficient way of movement. 
  Leaping: leaps 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  3 
   
  10 
  40' 
  -15 
  Sprint 
   
   
   
  40 
  Movemen
  t 
   
  The being possesses strong motor muscles and bones. It may jump 10' when moving around and up to Range when making a serious jump. 
  Leaping: Slow 
  leaps 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  0 
  5 
  0 
  20' 
  0 
  Run 
   
   
   
  20 
  Movemen
  t 
   
  Leaping is like taking a bigger step, with little hang time, or using some extreme muscle power to almost fly through the air. 
  Magic flying: 
  adapted 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  4 
   
  40 
  30' 
  0 
  Walk 
   
   
   
  30 
  Movemen
  t 
   
  Steady and moderately fast magical flight. The creature is allowed to fly where it wants, at a good speed. It may hang in the air and land and take off vertically. Aerial acrobatics still 
  is too much to ask. 
  Magic flying: 
  awkward 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  3 
   
  30 
  20' 
  -5 
  Walk 
   
   
   
  20 
  Movemen
  t 
   
  This creature is possessed of magical fligth capabilility, but it is very awkward and clumsy and slow. Creature may direct where it goes, but it can't turn very fast and it can't stay its 
  course, especially in heavy winds. 
  Magic flying: 
  dragging 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  2 
   
  20 
  10' 
  -10 
  Walk 
   
   
   
  10 
  Movemen
  t 
   
  Being floats above the ground, but drags itself forward with its limbs/ tentacles to move forward. 
  Magic flying: 
  magical control 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  5 
   
  50 
  40' 
  5 
  Run 
   
   
   
  40 
  Movemen
  t 
   
  Flight comes natural. Creature is more adapted in the air, than on the ground. T may fly upsidedown, hang still, land and take off vertically and all at good speed. 
  Magic flying: wind 
  prone 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  1 
   
  10 
  4' 
  -20 
  Walk 
   
   
   
  4 
  Movemen
  t 
   
  Being is lighter than air, causing it to float, either stabile, or slightly rising. Depending on its actual mass, the wind will drift the being in the directing it blows at the speed, which the 
  being's mass allows. Going against the wind is almost impossible, but going with the wind, add the wind speed to its movement rate. 
  Roots: Root wriggle Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  2 
   
  0 
  8' 
  0 
  Walk 
   
   
   
  8 
  Movemen
  t 
   
  Being is rooted to the soil, but it can move very slowly by wriggling its roots. This movement is inconspicuous and very slow. Trees might seem to move overnight. 
  Roots: Rooted 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  1 
   
  -10 
  0' 
  0 
  None 
   
   
   
  0 
  Auto 
   
  This creature is attached to the soil by its root system, which is a way of gaining nutrients. The being cannot move on its own volition, or be moved without extensive and damaging 
  dig work. 
  Roots: Soil glide 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  3 
   
  5 
  20' 
  0 
  Brisk 
   
   
   
  20 
  Movemen
  t 
   
  Being is buried in soil with its roots, but it can efficiently burrow trough the top soil, to move at good speed. Tree will seem to float through the soil. 
  Roots: Soil stride 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  4 
   
  10 
  30' 
  0 
  Run 
   
   
   
  30 
  Movemen
  t 
   
  Although rooted, this being can detach itself from the soil almost instantly and using its roots, move with large strides to another spot to root itself again. 
  Slithering: belly 
  scales 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  4 
   
  0 
  10' 
  20 
  Run 
   
   
   
  10 
  Movemen
  t 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 104 
   
   
  A special curvature in the belly scales and moving in a special way, the creature can move forward. It remains fairly inefficient, but its also provides movement up trees and similarly 
  ridged and formed landscapes. Also inclines impossible for legged creatures may be negotiated. 
  Slithering: flat body 
  (water) 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Move2, 
  PAce] 
  7 
  8 
  1 
  24' 
  25 
  10' 
  Run 
   
   
  24 
  Movemen
  t 
   
  Being's flat body negotiates water like a boat. Use Move for determining water movement and Move2 for land movement. 
  Slithering: 
  Monopede/ slime 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  1 
  8 
  -10 
  6' 
  10 
  Brisk 
   
   
   
  6 
  Movemen
  t 
   
  This mode of transport is efficient, able to negotiate any surface and angle and it is steady, but also very slow. The being has an internal "foot" that propels the creature along its own 
  slime trail, which also aids the creature in adhering to the surface. 
  Slithering: 
  sidewider 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  6 
  8 
  0 
  20' 
  25 
  Run 
   
   
   
  20 
  Movemen
  t 
   
  Creature moves by undulating its long body, so it touches the ground in 3 points, that allow it to move on like a screw. Its fast and efficient. 
  Slithering: tail 
  movement (water) 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Move2, 
  Pace] 
  8 
  8 
  0 
  20' 
  25 
  25' 
  Run 
   
   
  20 
  Movemen
  t 
   
  This mode of locomotion requires an adapted tail that propels the creature at good speeds through water at Move, but also provide some movement when it is on dry land, using 
  Move2. 
  Slithering: tentacles 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  2 
  8 
  -10 
  8' 
  15 
  Brisk 
   
   
   
  8 
  Movemen
  t 
   
  Creature moves around on tentacles. In water they provide good movement, but on land, tentacles are inefficient. 
  Slithering: tentacles 
  and suction cups 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  5 
  8 
  5 
  12' 
  20 
  Walk 
   
   
   
  12 
  Movemen
  t 
   
  Creature's tentacles and suction cups afford it decent movement in water and also on land, although still more inefficient than legs. The suction cups do provide anti slip movement 
  and allows to negotiate inclined surfaces. 
  Slithering: worm 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  3 
  8 
  -5 
  10' 
  20 
  Run 
   
   
   
  10 
  Movemen
  t 
   
  Creature moves around on tentacles. In water they provide good movement, but on land, tentacles are inefficient. 
  Surface adhesion 
  Movemen
  t 
  Birth 
   
  [Terrain] 
  1 
  1 
  20 
  Terrain 
   
   
   
   
   
   
  Movemen
  t 
   
  Being can walk in any orientation on the Terrain. 
  Swimming: adapted 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  4 
   
  10 
  28' 
  5 
  Sprint 
   
   
   
  28 
  Movemen
  t 
   
  This creature is adapted to living in the water. It moves at good speed through its medium and has all the trappings for maneuvering there. 
  Swimming: 
  bouyant 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  1 
   
  0 
  4' 
  -10 
  Brisk 
   
   
   
  4 
  Movemen
  t 
   
  Either some special make up, or perhaps a special organ, provides this creature with bouyancy. Unfortunately it wasn't provided with any special limbs or adaptations to propel itself. 
  Swimming: 
  flopping 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  2 
   
  0 
  10' 
  -5 
  Run 
   
   
   
  10 
  Movemen
  t 
   
  Like a fish on dry land, this creature is unadapted for movement in water. Its attempts to move are comical and loud, but it manages. 
  Swimming: no 
  resistance 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  6 
   
  20 
  60' 
  20 
  Dash 
   
   
   
  60 
  Movemen
  t 
   
  Due to some special feature, the creature produces no drag in the water, allowing it great speed. 
  Swimming: 
  streamlined 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  5 
   
  15 
  40' 
  10 
  Dash 
   
   
   
  40 
  Movemen
  t 
   
  Creature has a smooth skin and special body shape and it is well adapted to moving in water. It moves at good speed. 
  Swimming: webbed 
  feet 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  3 
   
  5 
  20' 
  0 
  Sprint 
   
   
   
  20 
  Movemen
  t 
   
  This creature floats and has special limbs to move around. It moves at moderate speed. 
  Walking: bipedal 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  1 
   
  0 
  20' 
  0 
  Dash 
   
   
   
  20 
  Movemen
  t 
   
  Being has 2 limbs for movement. It moves at moderate speed, but it is not very stabile and its not so fast. It is energy efficient and allows for other free limbs. 
  Walking: 
  multipedal 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  5 
   
  20 
  44' 
  20 
  Sprint 
   
   
   
  36 
  Movemen
  t 
   
  This creature has so many limbs used for locomotion that it gains stability and carrying capacity for every pair, but it is quite slow and lacks maneuverability. 
  Walking: octupedal 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  4 
   
  15 
  40' 
  20 
  Sprint 
   
   
   
  32 
  Movemen
  t 
   
  Creature's 8 limbs provide this creature with very good stability, and carrying capacity, but so many limbs cripple its maneuverability and speed. 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 105 
   
  Walking: 
  quadrupedal 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  2 
   
  5 
  30' 
  10 
  Dash 
   
   
   
  24 
  Movemen
  t 
   
  This creature uses four limbs for locomotion. It is at a good speed, good stability, good carrying capacity. It lacks a bit in efficiency and mostly uses all limbs. 
  Walking: 
  sextupedal 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  3 
   
  10 
  36' 
  15 
  Dash 
   
   
   
  28 
  Movemen
  t 
   
  Creature's mode of locomotion uses 6 limbs. It is a good regular gait, with good carrying capacity, but speed suffers and maneuvability too. Stability is excellent, though. 
  Walking: shard 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  6 
   
  45 
  400' 
  0 
  Dash 
   
   
   
  400 
  Movemen
  t 
   
  Creature has a special walking pace that is so fast it is just a blur of motion when moving. It needs to stop at predetermined times to make any adjustments to its direction, which are 
  the only times it is vulnerable.  When it is moving, apply 100 DB per pace multiplier. 
  Winged flying, 
  glider 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  1 
   
  10 
  80' 
  -20 
  Walk 
   
   
   
  80 
  Movemen
  t 
   
  Using its wings, this being may glide from height. Using thermals and other tricks to stay up in the air, the being may stay up longer, but usually there is an expression of glide ratio, 
  stating the amount of range it gets from height. 
  Winged flying: 
  excellent 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  4 
   
  40 
  80' 
  10 
  Run 
   
   
   
  80 
  Movemen
  t 
   
  This creature is a king on the wing. It may turn on a dime and it is fast. 
  Winged flying: total 
  control 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  5 
   
  50 
  120' 
  15 
  Run 
   
   
   
  120 
  Movemen
  t 
   
  Creature uses its wings in such a way to have total control over its flight. It can hover, glide, dive and climb any way it wishes. It is very fast as well. 
  Winged flying: 
  ungraceful 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  2 
   
  20 
  20' 
  -10 
  Brisk 
   
   
   
  20 
  Movemen
  t 
   
  This being wings grant it flight, but its not very useful. It may get it somewhere, but it looks cumbersome and it cannot do tight turns, hover or glide. Take off and landing are comical 
  at best. 
  Winged fying: 
  normal 
  Movemen
  t 
  Other 
   
  [Move, Bonus, Pace] 
  3 
   
  30 
  40' 
  0 
  Run 
   
   
   
  40 
  Movemen
  t 
   
  Creature is winged and uses them to get around. It is moderately fast but lacks some maneuverability. 
  Acute senses: 
  hearing 
  Sense 
  Birth talent 
   
  [Bonus] 
  1 
  5 
  4/ tier 
  +5/ tier 
   
   
   
   
   
   
  Perceptio
  n 
  Acute senses: sight 
  Sense 
  Birth talent 
   
  [Bonus] 
  1 
  5 
  6/ tier 
  +5/ tier 
   
   
   
   
   
   
  Perceptio
  n 
  Acute senses: smell 
  Sense 
  Birth talent 
   
  [Bonus] 
  1 
  5 
  3/ tier 
  +5/ tier 
   
   
   
   
   
   
  Perceptio
  n 
  Acute senses: taste 
  Sense 
  Birth talent 
   
  [Bonus] 
  1 
  5 
  2/ tier 
  +5/ tier 
   
   
   
   
   
   
  Perceptio
  n 
  Acute senses: touch 
  Sense 
  Birth talent 
   
  [Bonus] 
  1 
  5 
  1/ tier 
  +5/ tier 
   
   
   
   
   
   
  Perceptio
  n 
   
  When creature uses specified sense, add Bonus to Awareness: perception maneuver. 
  Air: pressure 
  detection 
  Sense 
  Birth 
   
   
  1 
   
  5 
   
   
   
   
   
   
   
  Auto 
   
  Creature can sense its depth in water, or height in air. It is accurate to 10' increments. 
  Air: air movement 
  detection 
  Sense 
  Birth 
   
  [Range] 
  2 
   
  25 
  1'R/ lvl 
   
   
   
   
   
   
  Auto 
   
  Using small hairs, or perhaps some other mechanism, this creature senses air movement around it, and can form an accurate picture of its immediate surroundings in Range. 
  Anesthesia (no feel) 
  Sense 
  Birth talent 
  Flaw 
   
  2 
   
  -10 
   
   
   
   
   
   
   
  Auto 
   
  Being is deprived of the sense of touch. 
  Anosmia (no smell) 
  Sense 
  Birth talent 
  Flaw 
   
  3 
   
  -10 
   
   
   
   
   
   
   
  Auto 
   
  Creature is unable to smell. 
  Asgeusia (no taste) 
  Sense 
  Birth talent 
  Flaw 
   
  1 
   
  -5 
   
   
   
   
   
   
   
  Auto 
   
  Being has no sense of taste. 
  Caecitas (no vision) 
  Sense 
  Birth talent 
  Flaw 
   
  5 
   
  -20 
   
   
   
   
   
   
   
  Auto 
   
  Creature is deprived of the sense: sight. It cannot detect light and form a picture of the surroundings based on that. 
  Surditas (no 
  hearing) 
  Sense 
  Birth talent 
  Flaw 
   
  4 
   
  -15 
   
   
   
   
   
   
   
  Auto 
   
  Creature cannot hear what goes on around it. 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 106 
   
  Dead sense 
  deprivement 
  Sense 
  Birth talent 
  Flaw 
   
  6 
   
  -30 
   
   
   
   
   
   
   
  Auto 
   
  Creature isn't alive, resulting in sense deprivement of smell, taste and feel. It is assumed to get some form of magical hearing and vision. 
  Destiny sense I 
  Sense 
  Other 
   
   
  1 
   
  10 
   
   
   
   
   
   
   
  Other 
   
  Creature knows which direction his destiny lies. Can be used once per day. 
  Destiny sense II 
  Sense 
  Other 
   
   
  2 
   
  20 
   
   
   
   
   
   
   
  Other 
   
  Creature does know direction and distance to its destiny. Can be used once per day. 
  Electrosense: 
  Electric discharge 
  Sense 
  Birth 
   
  [Range,Bonus] 
  3 
   
  20 
   
   
   
   
   
   
   
  Auto 
   
  By discharging electrical impulses, this being may sense its surroundings and detect any creatures near it. It works within Range and offers Bonus to erception. 
  Electrosense: 
  Electroreception 
  Sense 
  Birth 
   
  [Range] 
  2 
   
  15 
  1'R/ lvl 
   
   
   
   
   
   
  Auto 
   
  This being may sense electrical dischargesin other beings and detect them through that. Any biological life will be detectable. It works within Range. 
  Electrosense: 
  magnetoreception 
  Sense 
  Birth 
   
   
  1 
   
  10 
   
   
   
   
   
   
   
  Auto 
   
  This creature feels the magnetic field of the planet with special receptors in its head. It always knows magnetic North and can navigate reliably on that. 
  Extra sense: taste-
  like 
  Sense 
  Birth talent 
   
  [Sense] 
  1 
  5 
  5 
   
   
   
   
   
   
   
  Skill 
  Extra sense: feel-
  like 
  Sense 
  Birth talent 
   
  [Sense] 
  2 
  5 
  10 
   
   
   
   
   
   
   
   
  Extra sense: smell-
  like 
  Sense 
  Birth talent 
   
  [Sense] 
  3 
  5 
  15 
   
   
   
   
   
   
   
   
  Extra sense: 
  hearing-like 
  Sense 
  Birth talent 
   
  [Sense] 
  4 
  5 
  20 
   
   
   
   
   
   
   
   
  Extra sense: vision-
  like 
  Sense 
  Birth talent 
   
  [Sense] 
  5 
  5 
  25 
   
   
   
   
   
   
   
   
   
  Creature has another Sense, on top of his normal senses. Must be appropriately described in Sense. Extra tiers mean the sense is more useful and works at a larger range. 
  Eye, cyclops 
  Sense 
  Birth talent 
  Flaw 
   
  1 
  1 
  -10 
  -10 
   
   
   
   
   
   
  Auto 
   
  Creature is lacking an eye, giving it a disadvantage when making attacks, or trying to aim, since it misses three dimensional depth.  
  Eyes: spider 
  Sense 
  Birth 
   
   
  1 
   
  15 
   
   
   
   
   
   
   
  Auto 
   
  These eyes are primitive and not so sharp, but having 8 of them compensates. Gives a wide field of vision, with movement accuity unmatched by other beings. 
  Eyes: chameleon 
  Sense 
  Birth 
   
   
  2 
   
  20 
   
   
   
   
   
   
   
  Auto 
   
  Without moving its head, this creature can scan 360 degrees around it, using its omni directional eyes. When needed it may also focus its vision vor perfect stereoscopic vision for 
  depth gauging. 
  Eyes: multifaceted 
  Sense 
  Birth 
   
  [Range, Degree, Special] 
  3 
   
  25 
  100' 
  320 
  None 
   
   
   
   
  Auto 
   
  Being's eyes are made up of ommatida: small lenses that focus light from almost all around it, providing Degree field of vision, within Range. Most have other Special vision 
  attached. 
  Eyes: body 
  covering 
  Sense 
  Birth 
   
   
  4 
   
  30 
   
   
   
   
   
   
   
  Auto 
   
  Being cannot be surprised, also it has a 360 degree vision. 
  Hearing: Cat 
  Sense 
  Birth 
   
   
  1 
   
  10 
   
   
   
   
   
   
   
  Auto 
   
  The hearing of this creature is roughly equal to a cat's hearing. This confers +0 bonus to perception rolls based on hearing. Cat ears can hear much better than human ears in the high 
  pitched range. Also allows for accurate pin pointing of sound in the vicinity. 
  Hearing: Dog 
  Sense 
  Birth 
   
   
  2 
   
  15 
   
   
   
   
   
   
   
  Auto 
   
  Being is possessed of hearing as sensitive as a dog's. Perception based on hearing +10 bonus. Dogs can pinpoint nearby sounds with high accuracy and may hear sounds up to 4 times 
  as far away as a human. 
  Hearing: Hare 
  Sense 
  Birth 
   
   
  3 
   
  20 
   
   
   
   
   
   
   
  Auto 
   
  Creature's range of hearing is very good in the high and low frequency range. It may localize sounds with great accuracy and hear danger coming from 10 times farther as a human. 
  Bonus of +20 on hearing perception maneuvers. 
  Hearing: Elephant 
  Sense 
  Birth 
   
   
  4 
   
  25 
   
   
   
   
   
   
   
  Auto 
   
  Creature's hearing is very acute and may detect sounds of low frequency up to 7 miles away. Also attuned to high frequency sounds. Add +30 on hearing based perception maneuvers. 
  Hearing: 
  Sense 
  Birth 
   
   
  5 
   
  30 
   
   
   
   
   
   
   
  Auto 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 107 
   
  Echolocation 
   
  Creature's ears are so acute, it may move around by just hearing. Its hearing provides an image of its surroundings and any beings in it. It provides a +40 bonus to hearing perception. 
  Heatsense: heat 
  sensor network 
  Sense 
  Birth 
   
  [Range] 
  2 
   
  20 
   
   
   
   
   
   
   
  Auto 
   
  This being's head is set with a network of sensory organs allowing 360 degree infra vision up to Range. 
  Heatsense: 
  Sensitive 
  temperature sense 
  Sense 
  Birth 
   
   
  1 
   
  10 
   
   
   
   
   
   
   
  Auto 
   
  Creature has a very sensitive tongue, antennae, or sensor pits that allow them to gauge temperature up to 1/1000th of a degree. They use this to sense prey nearby, or track prey that 
  has passed for hours. 
  Mystical awareness 
  Sense 
  Magical 
  talent 
   
  [Bonus] 
  1 
  5 
  10/ tier 
  +10/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature uses some other sense to navigate a place. Bonus reduces penalties based on not being able to use the normal sense for doing that, such as in darkness, or when blinded. 
  Nose: Uncanny 
  tracking 
  Sense 
  Birth 
   
  [Bonus] 
  1 
  5 
  10/ tier 
  +10/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature gains Bonus on Awareness: Tracking skill due to natural talent. 
  Other: Water 
  current detection 
  Sense 
  Birth 
   
  [Range] 
  1 
   
  20 
  20'R 
   
   
   
   
   
   
  Auto 
   
  Being is aware of water currents. This includes tiny variations, allowing it to maneuver in complete darkness and sense creatures within Range. 
  Poor senses: 
  hearing 
  Sense 
  Birth talent 
  Flaw 
  [Penalty] 
  4 
  5 
  -3/ tier 
  -5/ tier 
   
   
   
   
   
   
  Skill 
  Poor senses: sight 
  Sense 
  Birth talent 
  Flaw 
  [Penalty] 
  5 
  5 
  -4/ tier 
  -5/ tier 
   
   
   
   
   
   
  Skill 
  Poor senses: smell 
  Sense 
  Birth talent 
  Flaw 
  [Penalty] 
  3 
  5 
  -2/ tier 
  -5/ tier 
   
   
   
   
   
   
  Skill 
  Poor senses: taste 
  Sense 
  Birth talent 
  Flaw 
  [Penalty] 
  1 
  5 
  -1/ tier 
  -5/ tier 
   
   
   
   
   
   
  Skill 
  Poor senses: touch 
  Sense 
  Birth talent 
  Flaw 
  [Penalty] 
  1 
  5 
  -1/ tier 
  -5/ tier 
   
   
   
   
   
   
  Skill 
   
  Creature has a sense that is just below average, or bad. Apply Penalty to perception maneuvers requiring that sense. Apply half the penalty if that sense is helpful with that specific 
  topic. 
  Sensitivity: Near 
  sighted 
  Sense 
  Birth 
  Flaw 
   
  1 
  8 
  -5 
   
   
   
   
   
   
   
  Auto 
   
  Creature can't see far off and things get blurry further out than 10' , but gets a +10 bonus examining things up close. 
  Sensitivity: Far 
  sighted 
  Sense 
  Birth 
  Flaw 
   
  2 
  8 
  -5 
   
   
   
   
   
   
   
  Auto 
   
  Creature sees far off quite well, but things that are near are out of focus. Searching and close up inspection are at -20. 
  Sensitivity: Light 
  sensitivity 
  Sense 
  Birth 
  Flaw 
  [Penalty] 
  3 
  8 
  -10/ tier 
  -25/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature is unadapted to operate in bright light, receiving a Penalty of  in bright light, akin to daylight. Reduce penalty by 25 increments, for every level of brightness reduction from 
  daylight. 
  Sensitivity: Bright 
  light sensitivity 
  Sense 
  Birth 
  Flaw 
  [Light level, Damage] 
  7 
  8 
  -30 
  Daylight 
  Stun 
   
   
   
   
   
  Auto 
   
  Creature's eyes are susceptible to sudden bright lights of Light level. Exposure to such lights causes Damage to creature. Double the rounds of stun received from the spell sudden 
  light. 
  Sensitivity: Star 
  light sensitivity 
  Sense 
  Birth 
  Flaw 
  [Penalty] 
  8 
  8 
  -40 
  -25 
   
   
   
   
   
   
  Auto 
   
  Starlight is even a problem for this creature, being the light of many, far off, suns. Penalty to all actions in starlight. Double, triple or quadruple the penalty to actions for being 
  exposed to brighter lights, up to Daylight. 
  Sight: primate 
  Sense 
  Birth 
   
   
  1 
  5 
  5 
   
   
   
   
   
   
   
  Auto 
   
  Perfect vision, 3 colors and depth vision. Does not confer a bonus to perception. 
  Sight: gecko 
  Sense 
  Birth 
   
   
  2 
  5 
  10 
   
   
   
   
   
   
   
  Auto 
   
  These beings have some good eyes. They see color at night, depth vision and see much more detail up close. +10 bonus to sight perception maneuvers. 
  Sight: eagle 
  Sense 
  Birth 
   
   
  3 
  5 
  15 
   
   
   
   
   
   
   
  Auto 
   
  Eyes of this creature have a good peripheral vision, searching for prey and when focussed can spot a hare hiding from 2 miles distance. Apply +20 to perception maneuvers revolving 
  around sight. 
  Sight: hawk 
  Sense 
  Birth 
   
   
  4 
  5 
  20 
   
   
   
   
   
   
   
  Auto 
   
  Creature's eyes see very far, up to 5 miles, with great sharpness. Depth vision is perfect and it can spot tiny movements. +30 to visual perception. 
  Sight: stomatopod 
  Sense 
  Birth 
   
   
  5 
  5 
  25 
   
   
   
   
   
   
   
  Auto 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 108 
   
   
  Triocular vision, 12 different colors, including infra-red, ultra violet and polarized light. Gives a bonus of +40 on visual perception maneuvers. 
  Smell: sensitive 
  Sense 
  Birth 
   
   
  1 
  6 
  5 
   
   
   
   
   
   
   
  Auto 
   
  Creature's nose is more sensitive than normal, roughly 10 times better than a human. Upwind range: 5', downwind range: 20'. 
  Smell: rat 
  Sense 
  Birth 
   
   
  2 
  6 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Being's sensitive smell organ is the same as a rat's. 50 times better than a human. Gives a +10 bonus on perception maneuver based on smell. Upwind: 10', downwind: 50'. 
  Smell: snake 
  Sense 
  Birth 
   
   
  3 
  6 
  15 
   
   
   
   
   
   
   
  Auto 
   
  Creature has a sense of smell, akin that of a snake. 100 times better than human smell. Add +20 to smell perception. Range upwind: 20' and downwind: 100'. 
  Smell: dog 
  Sense 
  Birth 
   
   
  4 
  6 
  20 
   
   
   
   
   
   
   
  Auto 
   
  This creature's nose is equivalent to a dog's nose: about 300 times more sensitive than a human's. Confers a +30 to olfactory perception maneuvers. Upwind range: 50' and downwind: 
  250'. 
  Smell: shark 
  Sense 
  Birth 
   
   
  5 
  6 
  25 
   
   
   
   
   
   
   
  Auto 
   
  Shark's nose is 500 times  more sensitive than a human's nose. Add +40 to smell perception. Upstream: 100' and downstream 500'. Blood can be detected upto 5000' away due to 
  special receptors. 
  Smell: grizzly 
  Sense 
  Birth 
   
   
  6 
  6 
  30 
   
   
   
   
   
   
   
  Auto 
   
  Reckoned to be the best nose on planet Earth: 2,100 times better than a human nose. +50 bonus on maneuvers to detect smell.  
  Special: invisibility 
  sense 
  Sense 
  Birth 
   
  [Range] 
  1 
  1 
  25 
  5'R/ lvl 
   
   
   
   
   
   
  Auto 
   
  Being has other ways of detecting invisible things. Within Range anything invisible is still detectable to being. 
  Special: life sense 
  Sense 
  Birth 
   
  [Radius] 
  1 
  4 
  10 + 5/ tier 
  +5'R/ lvl 
   
   
   
   
   
   
  Perceptio
  n 
   
  Being has a special ability to detect life in Range. All living creatures are detected and the being can distinguish between strong and less strong life essence. 
  Special: presence 
  sense 
  Sense 
  Birth 
   
  [Radius] 
  1 
  1 
  10 
  5'R/ lvl 
   
   
   
   
   
   
  Concentr
  ation 
   
  Creature senses sentient minds in Radius. Treat as a Presence spell from Detections, Mentalism. 
  Special: radar 
  Sense 
  Birth 
   
  [Radius] 
  1 
  1 
  50 
  5'R/ lvl 
   
   
   
   
   
   
  Auto 
   
  Creature may perceive everything in Radius, as long as there are no magic inhibiting barriers, such as 1" of metal, 1' of stone, or 1 yard of wood. 
  Taste: sensitive 
  palette 
  Sense 
  Birth 
   
   
  1 
  3 
  5 
   
   
   
   
   
   
   
  Auto 
   
  Taste sense is much more developed than a human's. 
  Taste: sensitive 
  taste antennae 
  Sense 
  Birth 
   
   
  2 
  3 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Tasting its surroundings, this creature can determine the immediate history of passing creatures of this place. +10 bonus to taste perception. 
  Taste: snake palette 
  Sense 
  Birth 
   
   
  3 
  3 
  15 
   
   
   
   
   
   
   
  Auto 
   
  Tasting the ground and air, the creature can follow the scent/ taste trail. +20 bonus to taste and smell perception maneuvers. 
  Tone deaf I 
  Sense 
  Birth talent 
  Flaw 
   
  1 
  5 
  -5/ tier 
  -10/ tier 
   
   
   
   
   
   
  Auto 
   
  Creature cannot perceive pitch and cannot sing or play instruments correctly. Apply Penalty to performance art: singing and play instrument. 
  Touch: sensitive 
  Sense 
  Birth 
   
   
  1 
  5 
  5 
   
   
   
   
   
   
   
  Auto 
   
  Creature's touch is more sensitive than a human's. May sense things like body heat, vibrations and air movement, but not make any accurate deductions. 
  Touch: elephant 
  Sense 
  Birth 
   
   
  2 
  5 
  10 
   
   
   
   
   
   
   
  Auto 
   
  Elephant toes are very sensitive to vibration. Standing on the ground they can feel creature's moving around, vibrations from sound coming from far away and the unique elephant 
  infra sound calls. +10 to touch perception. 
  Touch: sensitive 
  antennae/ vibrissae 
  Sense 
  Birth 
   
   
  3 
  5 
  13 
   
   
   
   
   
   
   
  Auto 
   
  The sense of touch on this being is so well developed, that it may feel the difference from textures, air movement and vibrations. Combining this it can detect predators and prey, 
  getting more accurate when closing in. Touch perception, including sensing slight vibrations and such: +20 bonus. 
  Touch: mole 
  Sense 
  Birth 
   
   
  4 
  5 
  18 
   
   
   
   
   
   
   
  Auto 
   
  A special organ is so sensitive to the touch that it may detect difference in materials touched, hardness, and prey creatures. +30 to touch perception maneuvers. 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 109 
   
  Touch: spider slit 
  sensillae 
  Sense 
  Birth 
   
   
  5 
  5 
  20 
   
   
   
   
   
   
   
  Auto 
   
  Special sensillae sense the slightest deformity in a special opening on the creature's legs. Combining the sensations from all its legs, the creature can, without fail, detect any 
  movement, vibration, air movement, or surface texture, within its vicinity. This forms a sense of its surrounds unsurpassed by others. Add 40 to any touch perception maneuvers. 
  Vision: 
  Tetrachromatic 
  vision (Ultra vision) 
  Sense 
  Birth 
   
  [Range] 
  1 
  11 
  15 
  50' 
   
   
   
   
   
   
  Auto 
   
  This being (birds, lizards, fish and amphibians mostly) see a 4th color, in the ultraviolet end of the spectrum, giving them many advantages such as predator, prey and food detection, 
  that seem to have different reflections in ultra violet spectrum. Invisibility and Unseen spells reflect the this 4th color in such manner it is seen by this creature. 
  Vision: nightvision 
  Sense 
  Birth 
   
   
  2 
  11 
  10 
   
   
   
   
   
   
   
  Auto 
   
  The being is endowed with extra cones in its retina, giving it superb nightvision up to its normal vision range under very dim lighting conditions. Creature still suffers in range from 
  environmental factors, such as rain, snow and fog. 
  Vision: 
  Pentachromatic 
  (Infra vision) 
  Sense 
  Birth 
   
  [Range] 
  3 
  11 
  20 
  50' 
   
   
   
   
   
   
  Auto 
   
   Creature has the ability to see in the dark. It uses infra-red radiation or reflection to see its surroundings and creatures in it. Invisibility does not mask infra-red radiation. 
  Vision: Dark vision 
  Sense 
  Birth 
   
  [Range] 
  4 
  11 
  10 + 5/ tier 
  10' + 10' 
   
   
   
   
   
   
  Auto 
   
   Being is possessed of some special way of seeing in absolute darkness. The Range is limited, however. 
  Vision: Dark 
  vision, superior 
  Sense 
  Birth 
   
  [Range] 
  9 
  11 
  50 
  100' 
   
   
   
   
   
   
  Auto 
   
   Being has some special way of seeing in the dark. The Range is fairly good. 
  Vision: demon 
  vision 
  Sense 
  Birth 
   
  [Range] 
  10 
  11 
  55 
  50' 
   
   
   
   
   
   
  Auto 
   
  Demon vision sees as well in darkness, as in light and up to normal Range. It also combines tetrachromatic vision and infra-red vision, meaning not much stays hidden from this 
  creature, including invisible creatures and most illusions, unless the illusions have tetrachromatic and  pentachromatic sense added (Ultra and Infra vision that is). 
  Vision: x-ray vision 
  Sense 
  Birth 
   
  [Range] 
  11 
  11 
  100 
  10' 
   
   
   
   
   
   
  Auto 
   
  Being may see through materials within Range. Organic materials up to 3', Stone up to 1' and metal up to 1". It cannot peer through lead and similarly dense metals. 
   
   
   
  
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  5. Animals 
  These Creatures are defined as being natural to the world. Their form is based on adapting for survival 
  and they are the best nature can provide. They have skills and powers dealing with survival and 
  subsistence. Natural camouflage, quadrupedal movement, or better, and modest body weaponry are are 
  among their benefits. On the downside they are not so bright and rely on trial and error and instinct to 
  make their way in the world. They are the prey for predators, although a small portion have become 
  predators. They are sometimes domesticated for their qualities as beasts of burden, or as little helpers on 
  other fronts. They can be trained and manipulated as their masters see fit. They serve as food, or to hunt 
  food. Animals have enhanced senses normally and a good portion have adapted to a nocturnal life, or 
  underground. Their well-developed senses let them escape from predation. One more disadvantage is that 
  animals cannot figure out how to use tools and gear. Only the brightest, most shrewd animals use sticks 
  and stones to their advantage. 
  Creature Category talents: 
   
  One or more movement talents, aimed at biomes 
  No item use 
  Animalistic mind 
  Natural attack 
  Superior senses 
  Natural reproductive talents 
  6.1. Aerial 
   Aerial animals reign freely in the sky. They mostly lair on land, but their hunting grounds are among the 
  clouds and between mountain peaks. All use wings to defy gravity, because it is the only non-magical 
  way to raise one’s head in the clouds.  
   
  Wings 
  Winged flight 
   
  Allibat: 
  Allibats are essentially flying alligators. They possess dark green batwings with a wingspan of 15'-25'. 
  They are generally 8'-15' long. These creatures are probably just a quirk of unearthly evolution, but seem 
  to be successful in their survival. Allibats reside near water sources such as marshes and rivers in warm 
  climes. Females lay 20-30 eggs in nest piles, much like alligators. Allibats attack either with their tail or 
  with their mighty bite. They often employ a swoop-and-attack routine to fell their prey. Unlike their 
  grounded cousins, they do not grapple their foes. They have the armored hide of an alligator, but it covers 
  their underside more completely. They have very sensitive hearing, that allows them to find prey quickly 
  under any circumstances. 
  Bat, miniscule: 1"-2" long, 6"-8" wingspan. 
  Bat, diminutive: 10"-15" long, 5' wingspan. 
  
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  Of the order Chiroptera, bats are successful predators for many reasons. First, they are able to fly just as 
  well as birds. Their large, membrane-like wings serve double duty as nets for scooping tasty insects out of 
  the air. Nearly all bats possess a unique echolocation tracking talent that allows them to hunt at night as 
  well as fly very efficiently in the darkness. High-pitched, ultrasonic sounds are thrown out in front of the 
  bat and bounced off obstructions and flying objects. Their large ears pick up the returning echoes, and 
  they are analyzed as to size, direction, and speed. Although most bats feed on insects, some consume 
  small animals, lizards, fish and fruit. Three species of bat feed on animal or human blood—thus the 
  association with vampires. Vampire bats consume over 40 pints of blood per year, but the amount 
  ingested at any one feeding is never enough to seriously harm the victim. The major threat from this type 
  of bat is the transmission of disease, primarily rabies. [Miniscule: Grey Bat, Tree Bat. Diminutive: Great 
  Bat, Vampire Bat, Cavern Wing.] 
  Panther, winged, lesser:  
  Panther, winged, greater: 
  Lesser winged panthers look very much like normal panthers except for their powerful feathered wings. 
  They are found in a variety of colors from tan to black. In jungle areas, leopard-like markings can be 
  found; Winged panthers sport long white fur in the cold. Most are 4'-6' long with 12'-14' wingspans. 
  Greater winged panthers are 8'-11' feet in length, and range in color from tan, black or even midnight 
  blue. These rare unearthly beasts often operate in packs, and can even threaten small communities of 
  intelligent beings. Farmers and ranchers fear them greatly. The great winged panthers are noble and 
  powerful beasts, larger than normal tigers and smarter than most cats, capable of being trained to perform 
  complex tasks. 
  Some exotic armies have raised and trained them as a fierce aerial force. When domesticated, they tend to 
  be devoted to the single master who raised them from infancy. These carnivores hunt antelope, deer, 
  sheep and other large prey from the air. They dwell in clearings and caves, often near water sources. 
  These cats pounce on their prey, just like the wingless predatory cats, except that they pounce from the 
  air. 
  Frog, flying: 4" long, glides between trees. 
  Flying frogs possess huge feet that are fully-webbed with digits resembling large disks. Extra flaps of skin 
  are also located along the forearms. With the assistance of these flaps, the frogs are able to glide 
  downward at an angle of 45 degrees. Its digit disks aid in climbing trees. They can be amphibious, but 
  some are exclusively arboreal. 
  Lizard, flying: 7.5"-8.5" long, 1-4 young, glides between trees.  
  Flying Lizards (also called “Flying Dragons”) glide between trees with the aid of two wing-like skin flaps 
  along the sides of their bodies. Normally these are kept folded. Using them, the lizard can glide for 
  several meters. Flying Lizards only come out of the trees to bury their 1-4 eggs in the soil. 
  Squirrel, flying: 2.5"-16" long, tails 3"-17", 2-3 young, flies between trees. 
  Flying Squirrels have an extra flap of skin that hangs between the fore and rear legs. With this flap 
  extended, the squirrel can leap from one branch and glide for as far as 300'. Flying Squirrels find all of 
  their food in the trees, restricting their activity to night. [Flying Lemurs, Gliders.] 
  Squirrel, flying, carnivorous: 
  These unearthly creatures appear very much like rats (except for their squirrel-like tail) with flaps of skin 
  stretched between their limbs that allows them to glide. Each is 6"-24" long. Unwary patrols, parties, and 
  caravans have too often been wiped out by the bloody assault of a swirling cloud of these little monsters. 
  These terrible creatures are most often found in huge swarms, living in trees. Carnivorous flying squirrels 
  have a disposition much like piranha. Not threatening alone, these creatures are a nightmare when 
  encountered in numbers. 
  
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  Stag, regal: 
  The regal stag has a big pair of eagle’s wings on its back. No sighting of females have ever been reported. 
  It is 6'-7' long, with a 30' wingspan. This creature is on the highest rung of the social ladder as far as deer 
  go. These unearthly deer are thought of as the kings of the forest by men. Killing them is taboo in most 
  societies, although in some circles their wings are worth quite a bit of money. Seeing one is thought to be 
  a good omen. Like other stags, it is herbivorous, but when it needs to fight, it uses its big set of antlers. 
  This beast uses a charging attack, exploiting its sharp horns. 
   
  6.2. Amphibians 
  The amphibians have adapted for life both on land and in the water. They have lungs, or primitive gills, so 
  they need air, and also need to immerse themselves at least once per day.  
   
  Walking movement 
  Swimming movement 
  Amphibious 
  Egg clutch 
   
  Frog: 1"-8"; 2-20,000 waterborne eggs. 
  Frogs spend their time in or near fresh water and have long legs that permit them to leap considerable 
  distances. Few have poison glands, but those  that do possess some of the world’s most deadly banes. 
  Their quick spring and darting tongues (grapple attack) make them excellent insect hunters.Most are 
  nocturnal hunters who prey on insects, arachnids, or small crustaceans and retreat to water when 
  endangered.  
  Toad: 0.75"-10"; 2,000-40,000 waterborne eggs. 
  The terms “frog” and “toad” are now used interchangeably, although the term toad is used here (as 
  originally) to denote beasts who spend most or all of their time on dry land. Both are related amphibians.  
  Toads are more compact than frogs and tend to walk on short legs, rather than hop. Instead of having 
  smooth, moist skin like frogs, toads have dry warty hides , that allow them to be out of water for a long 
  time and can contain poison glands on the back. The toad diet includes insects, birds, and small rodents, 
  but these creatures will eat virtually any meat they can swallow. 75% have Respiratory Poison sacks on 
  their backs. 
  Tree Frog: 0.5"-4"; 5-1000 tree or waterborne eggs. 
  Tree Frogs are the most specialized of frogs and spend most of their lives outside but near the water. They 
  have sticky pads on their toes that allow them to climb nearly any surface  and have long legs that permit 
  them to leap considerable distances. Few have poison glands, but those  that do possess some of the 
  world’s most deadly banes. Most are nocturnal hunters who prey on insects, arachnids, or small 
  crustaceans and retreat to water when endangered. Their quick spring and darting tongues (i.e., a grapple, 
  “Gr,” attack) make them excellent insect hunters. Generally arboreal and nocturnal; 5% have Nerve or 
  Respiratory Poison glands. 
  Salamander/Newt: 2"-29"; 10-500 eggs. 
  Salamander/Newt, giant: 3’-6’, 10-20 eggs. 
  Salamanders and newts are land- or water-based amphibians who commonly hunt invertebrates. Long, 
  quick, and well muscled, they have good eyesight, smooth and moist skin, and large, narrow tails that are 
  suited for swimming. Some burrow or live in hollows under rocks and logs, but most while away their 
  
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  hours in the water. Some (e.g., the Fire Salamander) secrete a Respiratory Poison all along their skin 
  surface. The salamanders have lungs and primitive gills, allowing for extended periods below the surface. 
  Nearly all salamanders have bright colors, as if they are poisonous. 
  The giant salamander can grow to 5’ lengths and weigh up to 140 pounds. Their vocalizations are like a 
  child’s cry of pity and are called “infant fish”. Their size makes them rather dangerous, should one disturb 
  them, but they are neither poisonous, nor dangerously dipositioned. Their coloration is a fairly subdued 
  green or brown. 
    
  6.3. Birds 
  Birds are a specially adapted animal group. Light bones and aerodynamic shapes allow most of them to 
  fly on feathered wings. Feathers provide an ideal, light weight body covering, that aids in attaining flight. 
  They also protect versus the elements. Birds come in many shapes, sizes and colors. Males tend to be 
  more ostentatious, to attract females. 
   
  Beak 
  Claw 
  Feathered wings 
  Winged flight 
  Egg clutch 
  Tetrachromatic vision 
   
  Bird, miniscule: 2-12" long. 
  Bird, diminutive: 12-55" long. 
  During the course of evolution, birds have taken the heavy boned elongated reptilian body and 
  transformed it into a light and efficient flying machine. Birds can be found in all sizes, ranging from those 
  weighing but a few grams to those taller than a human (e.g., ostrich). A well-honed respiratory system 
  enables them to extract the correct quantity of oxygen necessary for constant wing exertion, lightning 
  speed, and flight at altitudes where the oxygen is thin. Plumage of both sexes is usually dissimilar; with 
  either males or females sporting colorations to attract a mate. Males of the species are most often slightly 
  larger in size. Most birds lay their eggs in a nest, where many of their kind remain for a period of feeding 
  and care after birth. A few species are able to walk immediately after hatching. The species feed on 
  almost every type of small animal or plant matter, just one of the indications of their amazing diversity. 
  [Miniscule: Wren, Dove, Robin, Hummingbird, Thrush, Diminutive: Crow, Raven, Woodpecker] 
  Bird, strider:  
  Strider birds are the unearthly relatives of the ostrich, but are much larger and more aggressive. They 
  have big heads and big beaks, with talons at the end of their long, thin (though very strong) legs. They are 
  8'-9' tall. Some intelligent beings use them as mounts. They are difficult to train and work with. As a 
  mount, they have a carrying capacity of 50 lbs at an +0 encumbrance, but might carry 200 lbs. at -30 
  encumbrance and a riding bonus of -15 for the rider. If encountered in the wild, these carnivorous birds 
  are aggressive and vicious. Like the ostrich, they are flightless, but extremely fast runners. They nest on 
  the ground, and females lay 1-4 eggs at a time. Strider birds fight by biting, as well as scratching with 
  their powerful talons. Unlike their cousins, they prefer to kill or drive off their enemies rather than 
  fleeing. 
  Condor: 45"-55" long, wingspan of 12', up to 25 lbs. 
  
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  Condors are one of the largest birds in the world. They inhabit the lonely crags of high mountains. They 
  can soar to great heights and often glide as far as 10 miles without wing movements. Never attacking live 
  animals, the condor feeds exclusively on carrion. Only one egg is laid at a time, the young bird remains 
  under the care of its parents for over a year. 
  Didex: 
  Didex are giant two-headed birds, bright orange in color and unearthly. Their wingspan averages 25' feet. 
  These colorful birds are fairly intelligent and can be trained as mounts if training begins right after 
  hatching. They have a carrying capacity of 150 pounds (i.e. light riders only). Didex move quickly on the 
  ground, but fly rather slowly. They nest on the ground, usually in a cave or ravine. Didex have big beaks 
  with which to attack (and can attack as two individuals), as well as sharp talons (generally only used with 
  a flying attack). 
  Eagle: 
  Falcon: 
  Hawk: 
  These majestic birds are best characterized by their curved beak, rounded wingtips and aggressive hunting 
  behavior. Falcons can be trained to hunt for humans. Falcons are known for their incredible swiftness and 
  their ability to catch prey in the air.  [Goshawk, Kite, Redtailed Hawk.] 
  Eagles nest in high rocky cliffs or extremely tall trees. Eagles are formidable predators, soaring for long 
  periods before swooping in to crush their prey in their powerful talons.  
  Hawks include 216 species of diver birds and can be found in most regions of the planet. 
  Ostrich: 6-9' tall, 2-5 eggs. 
  Ostriches are the largest birds. Too big to fly, they have nonetheless become the fastest creatures on two 
  legs, being able to reach speeds up to 44 mph. They eat mostly plant matter but sometimes snack on a 
  tasty lizard. [Emu, Rhea.] 
  Owl, tiny:; 5-25" tall, 1-10 eggs. 
  Owl, diminutive: 
  Owls can be found in most areas of the world. They are best recognized by their large head and enormous 
  eyes set in a circular facial disk. Owls hunt at night, feeding on insects, birds and mammals the size of 
  rabbits. They have excellent hearing and eyesight and soundless flight.  
  Penguin: 14"-48" tall, 1-2 eggs. 
  Penguins do not fly but instead have adapted to marine life. In fact, they only come ashore to breed and 
  molt. Their wings have evolved into swimming paddles, their short, glossy feathers insulating them 
  against the cold. Penguins feed primarily on fish.  
  Trivren: 
  Trivren are three-winged birds. They have wings like a normal bird, but they also have an additional, 
  smaller wing on their back like the dorsal fin of a shark. Despite their uniqueness in the avian world, 
  trivren are a naturally-occurring, but unearthly, species of bird. The extra wing acts as a stabilizer, and so, 
  tri-winged birds are some of the most maneuverable in the sky. They are blue and black in color, and the 
  back of their head is crested. They feed on small animals (e.g., worms), berries, fruit, and other plant 
  matter. Like any other bird, they use their beak and talons to defend themselves. 
  Vulture: 30"-55" tall, 1-2 eggs. 
  Vultures can be found over an extensive portion of the earth, feeding on carrion. They, like condors, are 
  solitary birds, easily recognized by their unfeathered heads. This feature allows them to thrust their head 
  into slimy carcasses (while feeding) without ruining the plumage. 
   
  
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  6.4. Carnivores 
  Carnivorous mammals are flesh-eaters of the order Carnivora. Generally they are tough, or quick or 
  strong, to defeat their prey. Some travel in packs to increase their effectiveness. All these creatures can be 
  dangerous to confront and it is a wise idea to give them a wide berth. 
   
  Carnivore/ insectivore 
  Live young 
   
   
  Anteater: 6"-4' long, 1 young; 
  Anteaters have elongated snouts and no teeth. Their tongues are covered with a sticky solution allowing 
  them to catch ants and other insects. The powerful foreclaws are used to break into ant and termite 
  mounds. 
  Armadillo: 29"-3.5' long, 1-4 young. 
  Armadillos are nocturnal digging animals which feed on ants, termites, worms, snakes and carrion. They 
  are covered with tough plates which provide protection against their predators. Some can curl into a ball 
  when threatened (DB  becomes zero when in this position). The density of its armor causes it to sink, but 
  it may swallow air, inflating its stomach to stay afloat while swimming across a stream. 
  Bear, big: 
  Bear, medium: 
  Bears are Big, heavily-built animals with big heads and small tails. Bears vary in size from 3' to over 8' 
  long. Bears are descended from dog-like ancestors. [Medium: Asiatic Black, Sun; Big: Grizzly, Kodiak, 
  Polar, Black, Ovir] 
  Like dogs, bears supplement their meat diet with a wide variety of plant matter, but also consume insects, 
  fruits and nuts. Bears’ short legs are deceptive for they are able to achieve rapid gaits, up to 30 mph. 
  During the cold months, bears go into winter sleep, or torpor, a state similar to hibernation. These fierce 
  predators have a number of natural weapons, including large tooth-filled mouths, long claws, and 
  powerful crushing arms. To find any food source, they have the most powerful sense of smell and may 
  use it on full speed while tracking prey. 
  Cat, medium: 
  Cat, small: 
  The cat body type is powerful and very flexible. Small cats are 19"-36" long, while Medium cats are 4'-
  9.5' long. Cats belong to the family Felidae, of which there are approximately 35 species. Cats are found 
  worldwide and are particularly admired for their very efficient killing. They normally have 1-4 young. 
  Cats stalk and run down their prey, delivering death with a bite from their strong jaws. [Small: Lynx, 
  Bobcat; Medium: Leopard, Jaguar] 
  Cheetah: body 3.5-4.5' long, tail 25-31", 2-4 young. 
  Cheetahs are the fastest animals on four legs, being able to move at speeds over 65 mph. The sleek body 
  sits atop long muscular legs; a lengthy tail helps it maintain balance during a chase. The cheetah picks out 
  its prey, then stalks it and overtakes it with a quick dash. The victim is usually dispatched with a bite to 
  the throat.  
  Dog, small: 
  Dog, medium: 
  Dogs are easily recognized by the generally long muzzle and large triangular ears, usually erect. Small 
  dogs are 8"-15" long, while Medium dogs range form 3'-5' in length. The first animal domesticated by 
  
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  man, many breeds of dog have lived and worked alongside humankind since the dawn of time. [Small: 
  Fox, 
  Domesticated Dog; Medium: Coyote, Dingo, Jackal, Hyena, Domesticated Dog] 
  The dog family includes coyotes, wolves, foxes, and dingos. Litters are usually comprised of 1-5 pups. 
  Dogs are effective hunters, using their quick speed and endurance to wear down their prey. 
  Ferret 
  Mustelid/ Civet, tiny: 2"-15" long; 1-8 young. 
  Mustelid/ Civet, small: 15"-3' long; 1-5 young. 
  Mustelids include weasels, ferrets, sables, ermines, wolverines, and badgers, among others. They are all 
  small to medium in size. In all 67 different species the body pattern remains the same: long flexible 
  bodies connected by long necks to rather small heads, short legs ending in powerful feet, and long tails. 
  Because of these characteristics, they prove to be excellent swimmers, climbers, and burrowers. Most 
  mustelids eat primarily other small mammals, as well as fruits, nuts, and insects. 
  There are 72 species of civet, of which, the mongoose is perhaps the most familiar. Civets are all tiny to 
  small in size, with long bodies, elongated heads, and short legs. They possess very keen senses, which 
  help in hunting. Territory is marked with a strong secretion from their scent glands. Civets feast on 
  mammals, as well as insects, reptiles, frogs, nuts, and berries. 
  Fishing cat: 
  These cats are twice the size of a housecat, They posses a short tail, and weigh between 11 and 35 lbs. 
  Living in a most strange habitat for cats: wetlands, they posses some adaptations, such as webbed feet and 
  nails that cannot be completely sheathed. They enjoy swimming and diving and can swim long distances 
  during their nightly forays. Males have similar calls as housecats, but also a distinct chuckling. 
  Unsurpisingly they feed mainly on fish, but will devour birds, insects, molluscs, a variety of reptiles and 
  even carrion they happen upon. 
  Gulo: 
  A feline head graces the gulo’s medium, fox-like body covered with thick, white fur patterned by black 
  markings. An unearthly beast of the northlands, they are sought for their warm and beautiful pelts, 
  although only a handful of hunters and trappers dare to face this creature alone. The thick pelt of the gulo 
  protects it from chill during the fiercest of blizzards, while an insatiable appetite provides the energy 
  required by frigid climes. It has acquired a reputation for gluttony, although it eats for survival rather than 
  pleasure. Its mournful cry can be heard at night, chilling the already cold air. Sharp claws and teeth make 
  up this creature’s arsenal, which it uses with deadly skill to bring down creatures much larger than itself. 
  Housecat: 
  Obviously these represent domesticated cats 14-20” long, weighing between 6-12 lbs. , although 
  housecats thrive when released in to the wild again, after which they revert to a feral state, where most 
  can fend for themselves. Abundant prey in most biomes insures their survival, as well as their innate 
  talents as hunters. Coloration favors greys, yellows and blacks in variety of patterns suitable for 
  camouflage. Their prowess is wasted, however, by their tiny stature. Unable to band together to tackle 
  larger prey, these carnivores pose little or no threat to Medium sized beings, although some might believe 
  so. 
  Lion, female: 
  Lion, male: 
  Lions are characterized by their broad heads, large mane, and strong thick legs. They range in size from 
  4.5'-6.5' long. Usually thought of as noble or regal, these beasts are favored by royalty 
  
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  and are often used in gladiatorial-like exhibitions. Surprisingly, most of a lion’s time is spent resting. 
  They live in groups, called prides, that are commonly made up of 3 adult males and as many as 15 
  females and young. The lionesses do most of the hunting, preying on antelopes, zebras and gazelles. 
  Their hunting pattern consists of a period of stalking, followed by a quick chase and pounce. They kill by 
  biting the neck. 
  Mongoose: 11-27" long, 1-6 young. 
  The widespread nature of the mongoose has resulted in its varied appearance. Most are Tiny in size; their 
  slender, elongated bodies and small, drawn out heads sit on top of average to short legs. Many are 
  excellent swimmers and divers, most are expert climbers and diggers. Mongoose feed on rodents, snakes, 
  frogs, reptiles, scorpions, crabs, fish and aquatic insects. They are well known for their resistance to 
  poison, which borders on immunity. They routinely hunt snakes of the most poisonous variety by offering 
  their flanks to bite in, and then quickly swivel to evade the strike and catch the head, biting it off. 
  Opossum: 6.5-19" long, 1-18 young. 
  Opossums are rat-shaped marsupials with hairless tails and scruffy fur. They are agile climbers and use 
  their tails extensively. Opossums feed on leaves buds and seeds, shoots, and some insects. They have a 
  great resistance vs Physical effects such as poisons and diseases. 
  Otter: 
  These water loving carnivores are incredibly adaptable. They make living in the water seem luxurious as 
  their hunting skills are honed to perfection. As a result they have lots of play time, which they use to 
  strengthen the family bond. They weigh 11 to 70 pounds and grow between 2’6” – 5’6” long from nose to 
  tail. Their magnificent pelts are coveted and they are hunted for it. This pelt protects them from 
  hypothermia by trapping a layer of air. There are 3 main varieties: river otters, sea otters and giant otters, 
  which are not that much bigger. The sea otter spends most of its time in the water, unlike the other 
  varieties. The Sea otter maintains its pelt’s air by blowing it in its fur. 
  Pangolin: 13-31" long, 1 young. 
  Pangolins are nocturnal ant and termite-eaters. The body type is similar to the anteater except that the 
  pangolin is covered with large scales like those of a pine cone. They have no teeth, and use their sticky 
  tongues to catch food. They roll up as a ball and they smell similar to skunks making themselves 
  unsuitable for eating by other predators.  
  Raccoon: 16"-23" long, 3-6 young. 
  Raccoons are long-bodied animals thought to be related to the dog/bear line of carnivores. Most of their 
  time is spent in trees, but they are also good runners and can swim. Raccoons feast on frogs and fish as 
  well as rodents, birds, nuts fruit, and seeds. 
  Rumtifusel: 
  A flat, rug-like beast that flaunts its luxurious, mink-like pelt, the rumtifusel drapes itself over stumps 
  while mimicking the contours of an expensive fur. As no ancient scripts mention this creature, it can be 
  assumed that it is a relatively new and unearthly mutation— perhaps the inadvertent result of a stray spell 
  or failed ritual within the last few hundred years. This strange creature feeds on those creatures 
  investigating its bizarre form that lies motionless until a victim is within striking distance. It eats any 
  manner of flesh, sometimes saving part of the prey for its 3-5 young that wait in a hidden, nearby lair. 
  When a wayfarer approaches for a closer look, the rumtifusel glides over the fool’s shoulders, devouring 
  all but the bones through efficient ventral sucking pores. If the creature is struck while on a victim, the 
  victim receives the same number of concussion hits and criticals—decreased by two levels of severity. 
  Seal: 4.5-19.75'; up to 6,000 lbs; 1-2 pups. 
  Sea Lion: 4.5-9.25'; 1-2 pups. 
  Walrus: male 8.75-11.5', female 7.25-9.5'; 1-2 young. 
  
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  Seals, Sea Lions, and Walruses are aquatic mammals called pinnepeds. These carnivorous creatures have 
  adapted to life in and around the sea by developing flippers in lieu of arms and legs. Superb swimmers 
  and divers, they feed upon fish, mollusks, and crustaceans and spend relatively little time on land. Their 
  terrestrial activities are generally confined to mating and relaxation. While ashore, these beasts gather at 
  “rookeries” in groups of 10-1,000. There they court, and there the males fight to establish dominance. 
  Nearly all (95%) pinnepeds prefer life in cool or cold seas and have bulky, but streamlined bodies. The 
  majority of their weight rests in layers of insulating fat. Because of their size and lack of landoriented 
  appendages, they are cumbersome when out of water. Both sea lions and walruses tuck their rear flippers 
  forward and waddle about. The more aquatic seals cannot tuck their flippers and are forced to pull 
  themselves along on their bellies. When in water however, these creatures are swift and graceful.  
  Seals can reach speeds of 16 mph, while sea lions can dive to depths of 600+ feet. Aside from their fixed 
  hind flippers, seals differ from walruses and sea lions by virtue of their internal ears and an exceptionally 
  streamlined body. They are the fastest pinnepeds and are capable of submerging for prolonged periods (as 
  long as 15 minutes). By controlling the direct flow of blood to areas other than their heart and brain, they 
  can cut their pulse from 120 to 4 beats per minute without fear of lost pressure or suffocation. Walruses 
  are the largest pinneped, and are known for their huge tusks and preference for icy waters and shores. Sea 
  lions  are their close relatives. The latter are the most adaptable and aggressive of the pinnepeds, and have 
  the best sense of hearing. 
  Shrew: 1.25"-6" body, 0.5"-3.75" tail; 1-10 young. 
  Shrews are small mammals, related to moles, tenrecs, and hedgehogs. Extremely voracious, they live a 
  hyperactive existence, constantly feeding in order to meet their excessive energy requirements. The 
  average shrew consumes five times its body weight each day and, although it is an insectivore, it will 
  attack any manageable prey. The desert varieties are exclusively nocturnal. Shrews have extremely tough 
   skeletons and flank glands that emit a foul-smelling spray that deters attackers. Along with small,  sharp 
  teeth, their long snouts frequently (75%) contain poison glands (Respiratory or Reduction poison). 
  Skunk: 4.5"-12" long, 2-6 young. 
  Skunks are the most familiar of the mustelids, being well known for their strong gland secretions. Most of 
  their day is spent in the burrow or den. At night, skunks feed on carrion, mice, insects and eggs. Their 
  powerful odor is an effective weapon against enemies, causing the victim to momentarily stop breathing. 
  If they feel really threathened; they spray an area about them of 2’R, covering everything near them. 
  Tasmanian Devil: nocturnal; 20.5"-31.5" body, 9"-11.75" tail; 2-4 young. 
  The Tasmanian Devil is a marsupial mammal and is distantly related to the kangaroo. They resemble 
  large rodents, but have relatively huge heads and powerful jaws which are ideal for crushing bone. 
  Scavengers, they feed on dead carcasses. Hungry devils may resort to predatory ways, although this 
  practice is not the norm. These beasts live in dens under trees, in caves, or under rock piles. They sleep 
  during day and prowl at night. Their naps often involve sunning in the open.  
  Tiger: 
  Tigers are the biggest cats, possessing very Big powerful bodies and muscular legs. They are 6'-9.5' long. 
  Older tigers will sometimes become “man-eaters” since man is an easier prey than the quick deer or 
  antelope. Tigers are usually nocturnal creatures, living and hunting alone. Tigers are good climbers, and 
  are well known for their ability to maintain a fast pace while on the chase. Cattle, wild pigs, and deer all 
  fall prey to this successful hunter. Tigers stalk and pounce upon their prey, using their great size and 
  weight to their advantage. 
  Wolf: 
  
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  Wolves are easily recognized by their powerful canine body and thick, bushy tail. They vary in coloring 
  from white to yellowish brown and almost black. They range in size from 3' to 5' long. These canine 
  hunters can sometimes be domesticated. Many wild and barbaric societies worship and revere them. 
  Wolves live and hunt in packs, a fact that allows them to take on large prey such as deer, horses and 
  caribou. They also feed on smaller animals such as rabbits, and mice. Wolves rely on their savage bite in 
  combat. They are excellent trackers due to their acute nose, but also have very sensitive hearing. 
  Wolf, Ihl: 
  These 3' tall mammals are grey or black in color, and covered with very long hair. They have an oval 
  body with two thick legs and large feet below them. The head is very long and thin and is positioned in 
  front of the body, with a very short neck. Its mouth is quite large and is filled with ridge-like teeth. The 
  numbers of these strange unearthly wolves are increasing, and they are becoming more and more of a 
  threat to farmers, ranchers, and travelers. Ihl wolves can be lone hunters, but they prefer to travel in packs 
  so as to bring down larger prey such as deer and moose. Otherwise these carnivores eat rabbits, gabbits 
  and other rodents. Like a normal wolf, these beasts bring down prey with their vicious bite. 
  Wolverine: 25"-35" long, 2-3 young. 
  Wolverines have solid bodies and possess great strength, both of which allow them to bring down animals 
  much larger than themselves. They have keen senses and are good climbers. Their meat-eating is 
  supplemented with berries and nuts. Wolverines are considered the most ferocious medium-sized animal. 
  Their feeding habits, which make it appear as if the wolverine is voraciously devouring its meals with 
  growls and displays of ferocity, earned it its nicknames of skunk bear, mountain devil, or evil spirit. They 
  fear no beast and have a tenacious strength and agility, unbefitting their small stature, sometimes driving 
  wolves and bears from their kills.  
  6.5. Dinosaurs 
  Although their heyday preceded recorded time, the size and nature of these creatures still stirs wonder and 
  fear. Giant beasts which loremasters commonly consider extinct, they are more than figures of legend. 
  These denizens of prehistory may yet be about, roaming in the remote wild and awaiting the rebirth of 
  their primacy. 
  Dinosaurs are considered by some loremasters as descended from smaller reptiles, however this may be 
  false. Actually they may serve as the distant ancestors of both mammals and birds. Unlike reptiles, these 
  creatures are warm-blooded and quicker. Some are as small as a hen while others reach lengths of 
  hundreds of feet and weighing over 100 tons. Herbivorous dinosaurs are legion, but the most interesting 
  examples travel in herds or small bands and walk on all fours, with their tails outstretched for balance. 
  Slow to react (it can takes up to 2 seconds for a message to travel from a Brontosaur’s tail to its head) and 
  plodding, they rely on their size, numbers, or body-armor to ward off meat-eating predators. Carnivorous 
  dinosaurs tend to be quick, two-legged hunters that run like ostriches and attack using their huge jaws. 
  Always hungry and not particular, they will stalk, ambush, or openly assault almost any creature. During 
  the hunt they rely on their sense of smell in most cases. 
    
  Ankylosaur: 
  These beasts have small skulls and wide, humped backs which are covered with a thick bony armor which 
  is nearly impermeable to physical attack and gives predators further trouble due the protruding spikes. 
  Trailing out behind them are strong club-like tails. The creatures range in size from 15-30' from head to 
  tail and weigh 3 – 4 tons. These creatures have been known to cut wide swaths though forest vegetation, 
  eating shrubs and such to their roots. This path of destruction is easily identifiable by those who are 
  
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  familiar with Ankylosaur habits. Ankylosaurs travel in herds, stripping vegetation to satisfy their hunger, 
  but staying close together to provide the most protection from hunters. When forced into combat by an 
  aggressor, the Ankylosaurs rely on their long, prehensile tails which are tipped with a huge bony club. 
  The beasts can rotate fairly well, flicking their tails to discourage their foes. In close combat, they can 
  club an unfortunate foe, incapacitating them with a few blows to the legs or body. 
  Apatosaur (Brontosaur): 
  The apatosaur is a classic plant-eating dinosaur. Huge, they can pick foliage out of trees thirty feet above 
  the ground. They possess 15’-30' bodies, excluding the 12-20' neck and 15-25' tail; they often mass as 
  much as 33 - 38 tons. apatosaurs move in herds of 10-100; they are grazing animals and have habits 
  similar to those of a giraffe. Although they occasionally wade into marshes for food or protection, they 
  sink in mud and do not venture into lakes. Contrary to the legends of old loremasters, apatosaurs tend to 
  drown when fully submerged. The herd organization and great size is the primary form of defense of 
  these great creatures, although they are capable of bashing opponents with their huge tails. It has been 
  seen on rare occasions that a threatened apatosaur may elect to trample its foe, delivering an Enormous 
  trample attack. 
  Pterosaur, medium: 
  Pterosaur, big: 
  Some of the first creatures to evolve the ability to fly, the pterosaurs are certainly ungainly and awkward 
  seeming; white fur covered bodies, short legs, sharply curving talons, and disproportionately large wings. 
  The wings are actually formed of extremely thick skin and membranes, a webbing stretched between their 
  arms and an elongated outer finger (like those of bats). The wingspan of the Medium variety can reach 
  12'— up to 30' for Big varieties. Primitive peoples have always given wide berth to canyons and 
  mountain cliffs which have Pterosaur nests sites, as these creatures are notorious for snatching away 
  children and livestock, carrying them away to their nests to feed their young. Extremely light and 
  awkward when walking (they cannot run), they operate best in the sky. Their phenomenal gliding ability 
  enables them to soar about for hours without flapping. They take off by stretching their wings against the 
  lightest of breezes. Once in air, they manipulate the drafts and maneuver with artful skill, searching for 
  carrion or small beasts. Pterosaurs have superb hearing and eyesight and, although amazingly light (35- 
  500 pounds), big individuals can sweep down and carry off loads of up to 200 pounds (when standing, 
  however, they cannot lift off when bearing any appreciable weight). Pterosaurs are most active around 
  dawn or dusk, swooping down from their cliff nests onto unwary prey. Ever-hungry, these beasts can be 
  dangerous if they take it into their heads to attack en masse with their Big beaks, specifically evolved for 
  cutting and tearing its food. 
  Stegosaur: 
  The Stegosaur is a peaceful herbivore with a low-slung head and tail with an arching, bulky body which 
  from nose to tail can reach 30' and weigh up to 7 tons. Its hide is armored , but its main defense is the 
  double row of projecting, upright plates that run along its spine. Its 10’ - 15' tail ends in an array of four to 
  six spikes, each spike measuring 18"-30". The care shown by the Stegosaur in raising its young has been 
  noted by sages whose area of interest lies in studying the natural world. This display of affection and 
  aggressive protectiveness has given rise to the old saying, “Let Stegosaur eggs lie.” These creatures eat a 
  wide variety of plant foods including leafy bushes and trees, as well as the roots of certain plants, which 
  they can dig up with their spiked tails. When rearing their young, both the male and the female will guard 
  the nest, attacking intruders ferociously at this time. Normally passive, the Stegosaur can be roused if 
  attacked or if its young is threatened. Their tail ends, called thagomizers, make especially effective 
  weapons, delivering both a nasty blow and a piercing cut with one swing. 
  Triceratops: 
  
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  This prehistoric creature is agile and fast moving despite weighing between 6 and 12 tons. The bulk of its 
  18'-27' arching body is unarmored (AT 2), but it more than makes up for this fact with its massively 
  armored head, which is covered with thick bone which sweeps up over its neck like an outstretched collar 
  (AT 6). Two great forward-facing horns protrude above its smallish eyes, while a smaller horn sprouts 
  from the tip of its hard nose. Sometimes used as a war-steed, these trained creatures had a 5000 pound 
  carrying capacity, and gave their riders a 0 modification on their riding maneuvers. Herbivorous, the 
  Triceratops moves in herds across the landscape, foraging where it can. When confronted, these creatures 
  are far more likely to charge than to flee. This can become a very serious matter if the entire herd charges 
  en masse, piercing with their massive horns, then continuing to gore downed foes with their impressive 
  head armament. 
  Tyrannosaur (Rex): 
  This 22' tall brutal carnivore sports a 6' long skull with 3'-4.5' jaws, which in turn are bursting with 6" 
  teeth. Including its tail, the Tyrannosaur can reach up to 40' in length and weigh 5-7 tons. It possesses two 
  small arms, which seem small and weak looking, compared to the rest of this terrifying creature. Held in 
  awe and feared by the few cultures that have come upon these beasts, most humanoids will avoid 
  Tyrannosaur territory if they can. These “terrible lizards” are at the top of the prehistoric food chain, 
  feasting upon all other creatures as it comes upon them. It is also a loner, preferring to hunt alone from 
  others of its kind. In all ways, these beasts can be considered to be the ultimate carnivore, able to triumph 
  over any other beast it may meet. Fast and furious, the Tyrannosaur prowls, looking for sustenance. When 
  it finds prey it attacks with a short burst of speed. The startled and terrified prey may flee and some may 
  outrun the rapidly-tiring Tyrannosaur over a few hundred yards distance, but at least one will fall victim 
  to its quick, brutal charge and its huge, ripping teeth. If really hungry, or excited with the taste of blood, 
  the tyrranosaur may enter a feeding frenzy which makes it even more formidable. 
  6.6. Domesticated 
  Those animals that are useful, or provide dietary supplements, are kept by more intelligent cultures as 
  draft, riding and food animals. Well-fed and bred to perform their duties, they are an important part of 
  society, making life much easier for their keepers. One problem amongst these animals is disease 
  susceptibility and a tendency to go along with any type of being they are accustomed to. 
   
  Beast of burden 
  Control submission or difficulty 
   
  Camel, Alpaca: 4'-5'; 1 calf. 
  Camel, Llama: 4.5'-6'; 1 calf. 
  Alpacas and llamas are smaller than camels and have no humps. Both are domesticated forms of the 
  guanaco, beasts adapted to high altitudes and arid or semi-arid locales. Rugged, fast, and lively, they are 
  good pack animals and produce fine fleece. Although they cannot support a full grown man like a camel 
  can, alpacas and llamas are superb climbers and can bear 90 pounds of goods up seemingly invincible 
  grades. 
  Camel, Bactrian (2-hump): 8'-10'; 1 calf. 
  Camel, dromedary(1-hump): 7'-11'; 1 calf. 
  Camels and their relatives, alpacas and llamas, are the domesticated members of the camel family. These 
  beasts are noted for their unique two-toe foot structure, with wide, padded soles adapted to travel on soft, 
  
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  sandy soils. Their long necks support relatively small heads, and their teeth are designed to cut and chew 
  tough, often thorny vegetation. Each has a three  chambered stomach that is ideal for their vegetarian diet. 
  The two camel species, dromedaries and bactrian camels, both have large back humps that store fat and 
  provide a food and water reserve for times of famine or drought.  
  Dromedaries can store and lose amounts of fat equal to over 25% of their body weight and, in order to 
  replenish their reserves, have been known to consume over 26 gallons of water in 5-10 minutes. Thus, 
  both types are ideally suited for slow, steady travel in rugged, remote reaches.  
  The one-hump, short-haired dromedaries are masters of the hot, arid desert, while the two-humped 
  bactrian is less specialized and works well in cold or hot regions. In winter or in cool regions, the bactrian 
  grows a long coat, but in warm climes it sheds its hair to become virtually naked. Their great strength 
  allows them carry great loads( racing dromedary: 220 lbs. draft dromedary: 400 lbs. and a Bactrian camel 
  may carry up to 700 lbs), but they are generally slow animals and are temperamental, dirty, and given to 
  spitting.  
  Horse, Donkey: 5'-7'; 1 offspring. 
  Horse, Mule: 6'-7.5'; 1 young. 
  Horse, wild, Mustang: 6'-6.5'; 1 offspring. 
  Horse, plow: 7'-8.5'; 1 young. 
  Horse, pony: 4'-5'; 1-2 young. 
  Horse, quarterhorse: 7'-8'; 1-2 young. 
  Horse, thoroughbred: 7'-8.5'; 1 offspring. 
  Horse, warhorse: 7.5'-8'; 1 offspring. 
  Horses, mules, and donkeys are generally domesticated herbivores, members of the same family that 
  contains the zebra and the wild ass. Hoofed beasts, they are adapted to fast, fluid running (their hoof is 
  actually an extended third toe). They live in herds and migrate between grasslands, depending on changes 
  in supply and weather. Carrying capacity is around 30% of their own weight, which they can carry with 
  no encumbrance penalty. Loads may be heavier and the penalty will grow accordingly, but horses tend to 
  get crippled and useless when something goes wrong. 
  Donkeys are domesticated asses and, like their wild kin, are wonderful climbers. Tough and ornery, they 
  live and travel in loose-knit troops rather than herds. Donkeys are difficult to work with and prefer to be 
  active in the dark hours. Many folk prefer to use mules, the offspring of a mare and a male ass, for they 
  are larger than donkeys and more rugged than typical horses. They can carry 200 pounds, with ease. 
  Domesticated horses come in many varieties. Ponies are exceptionally rugged and often shaggy-haired 
  creatures, well suited to difficult climes. Their carrying capacity is 270 pounds. 
  Plow horses and warhorses are huge breeds that are adapted to heavy work and cavalry warfare, 
  respectively.  
  Bred for short sprints (e.g., 1/4 mile), quarterhorses are light, delicate, and swift. All of them can be 
  mixed breeds or thoroughbreds, the latter referring to any pure-blooded horse, especially an Arbian. 
  Warhorses are trained against the din of combat. They are choosen from the heaviest stock available. 
  Rigorously trained for war, they are capable of participating in massed charges and in using its weight and 
  their hooves to dominate on the battlefield. These horses are very expensive. Lesser warhorses may carry 
  500 pounds, while greater warhorses may carry 600 pounds of tack, barding and rider and his equipment. 
  Dog, draft 
  Dogs haul more goods pound for pound than horses. Their big disadvantage is that you need to bring their 
  meat on the trip, as they cannot really forage. Advantages are numerous though. They are as watchful and 
  loyal as other dogs, provide good companionship, they haul goods, but also may be teamed to pull a cart 
  or sled. Their carrying capacity is about 50 pounds without encumbrance penalty. 
  
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  Elephant, domesticated 
  Domesticated elephants have less of a wild streak than wild elephants. They are typically of the Indian 
  variety. They bond with a single mahud, who lives with the elephant night and day and cares for it with 
  zeal, lest the elephant starts to dislike him. Domesticated elephants haul goods (carrying capacity without 
  encumbrance: 2400 Lbs.), work as mobile cranes and do other jobs too heavy for any other creature. They 
  uproot smaller trees, move boulders and carry men into battle. Although a typical elephant needs about 
  400 pounds of fodder each day, about half of that can be foraged by the animal on the move, if the 
  territory is suitable.  
  Goat: 
  Related to sheep, these animals are just as useful to humans. They provide, milk, dairy, wool, manure and 
  meat. They come in many breeds, each with its own specialty. They try to eat anything organic and but 
  few substances are poisonous to them, nightshades and certain fungi in particular. Goat herds need little 
  attention, but must be directed to new grounds on a daily basis, otherwise the landscape would be stripped 
  of vegetation. The larger breeds may weigh as much as 300 pounds, while the smallest females of certain 
  species stay under 60 lbs. Males and females have short horns, which are sometimes carved in to 
  decoration and tableware. 
  Ox: 6.25'-11.5'; 1-2 calves. 
  Water Buffalo: height 5'-6', length 8.25'-9.75'; 1-2 calves. 
  Oxen and water buffaloes are both largely domesticated bovids. Like all bovids, they are horned 
  herbivores with fourchambered stomachs and two-toed or “split” hooves. The term “ox” is often used to 
  refer to a castrated bull, but here it is used to refer to any bulky domesticated, draft bovid that spends its 
  time on dry land: e.g., bulls, musk ox, bateng, yak, or gaur. In the wild, these creatures travel in herds of 
  5-100 and defend themselves by keeping the older, weaker, or younger beasts at the center of the herd and 
  fleeing or forming a circle ringed by stronger males. Oxen can be found over the world. Their strong legs 
  and steady demeanor make them good working animals. Slower than horses, they are stronger and may 
  traverse more difficult terrain, such as deep mud. Oxen may carry 600 lbs. without being encumbered. 
  This may be significantly increased, at the normally associated penalty. Also using an oxen to draw a 
  wagon will increase its capacity. An ox is usually a castrated bull, to pacify them and also bulk them up 
  for the heavier work. Strong words and the lash will keep an ox on the job. They can be ridden, just as 
  horses and may also serve as a self moving food source, making them the ideal choice for baggage trains 
  of armies on the move. Oxen that move over roads and other hard surfaces must be shod, like a horse. 
  They need special ox shoes (they are 2 toed) and smiths need a special rig to be able to shoe an ox, 
  because they can’t balance on 3 legs. 
   Water buffaloes are compact, bulky creatures who feed on rich grass and spend their off hours in the 
  water or wallowing in mud. When submerged in water, they prefer to keep their entire body submerged, 
  allowing only their muzzle to be seen. Their flattened, upward-curving horns are the largest found among 
  bovids, but these beasts rarely use them in combat, for they are exceptionally timid and docile. 
  Pig: 
  Domesticated pigs have been bred by human for their meat. These animals are larger and heavier than 
  their wild counterparts, but a lot less dangerous. Acceptance of squalid conditions and their sullen 
  appearance led people to believe they are less intelligent than they really are. Pigs could become pets 
  easily, if their habits weren’t so disgusting. They live on a diet of refuse and scraps. Omnivorous; they 
  would eat a cabbage as readily as a deceased relative. They love taking mudbaths, or in manure for that 
  matter. Undiscerning; the pig would sometimes be set loose on the streets to scrounge up its own meal, 
  serving as a clean up service. Bacon and porkbelly was considered the most expensive butcher’s cut. 
  
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  People that anger pigs get trampled in the mud and then eaten. Better treat your pigs well for they are 
  known to ambush mistreating owners and devour them head, bones and hair. 
  Reindeer/Caribou: 4'-7.25'; 1-2 young. 
  Reindeer (or caribou) are Big deer, the only species where both males and females grow horns. They vary 
  in coloration, but all have Big, heavily branched antlers. Herd animals, they often travel in huge, 
  migratory groups that circulate between the tundra (in summer) and coniferous taiga forests (in colder 
  periods). Lone adult males, however, are not uncommon. Because of their preference for cold weather, 
  their ability to ingest scrub and lichens, and negotiate rugged, snowbound terrain (they have wide two-
  toed hooves), reindeer are fine winter draft animals. They can carry 60 pounds without problems. No 
  beast, save perhaps the dog, is so well suited to extremely cold climes. 
  Serpentus: 
  This elegant creature has all of the equine features of a warhorse, but with grey or green scales like a 
   serpent, a snakelike tail, the head of a lizard, and a long reptilian fin rather than a mane. They do not have 
  hooves, but instead have lizard-like feet, allowing them to navigate rough terrain rather easily. The 
  serpentuses are easily domesticated and are used by desert folk and many peoples in moderate climes, but 
  they operate poorly in cooler climes. Their carrying capacity at no encumbrance penalty is 360 pounds, 
  and they give a riding bonus of +10. They are stronger than horses of the same size, their hide is thicker, 
  and they have a greater endurance than any horse. They are just as fast as their equine counterparts. They 
  live in small herds, and are omnivorous. They can be trained to fight as a warhorse. In addition to a rider’s 
  attack, this beast can knock over an opponent (Large Bash attack) and then trample the victim (Large 
  Trample attack) without disrupting the rider at all. 
   
  6.7. Herbivores 
  In this grouping of creatures are the generally passive plant eaters. 
   
  Diet, herbivore 
   
  Antelope, tiny: 13-30" long. 
  Antelope, medium: 4-8' long. 
  Antelope-like animals vary greatly in size and habitat. Similarities they share include hooves split into 
  two toes and the four-chambered stomach. Other antelope-like animals include the bongo, eland, duiker, 
  reedbuck, waterbuck, oribi, klipspringer, gazelle, and gerenuk, as well many types of antelopes. The 
  majority of these creatures feed on stems, twigs, and grass. Most of the antelope-like animals have an 
  average body size between 3' and 4'. The smallest of these animals is the royal antelope, no bigger than a 
  large hare (between 13"-16"), the dik-dik, measuring in at 22", and the grysbok, averaging between 24-
  30". The largest of these animals include the bongo (5'-8'), the waterbuck (6'-7'), and the roan antelope 
  (8'-8.5'). 
  Buffalo: 6-11.5' long, 1 young. 
  Buffaloes are easily recognized by their huge heads, tall shoulders (sometimes as high as 9'), and the 
  shaggy fur that grows over the head, neck, and forelegs. Buffalo are primarily grazers, often traveling in 
  huge numbers in search of food. Even though they are Large, they display exceptional quickness. [Bulls, 
  Yak, Bison.] 
  Crison: 
  
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  Crison are wooly cattle with two large horns on their snouts. Their long hair is usually brown or grey in 
  color, though some instances of white crison have been reported. They are usually 5'-7' long. Crison hair 
  is often made into yarn and cloth, while its meat and milk are used by many people who domesticate them 
  on the slopes of mountains. Crison eat grass, leaves, and grains. Like most types of cattle, crison avoid 
  combat when they can, but will use their horns to defend themselves. 
  Deer: 30"-6.5' body length, 1-3 young. 
  Deer are commonly found in almost every habitat. They are beautiful, slender, long-legged herbivores. 
  The males of all species possess antlers which are shed annually. [Roebuck, Hart, Wapiti, Pudu.] 
  Elephant, African, male:; 19.5'-24.5' long, 9'-13' high; 1 calf. 
  Elephant, African, female: 19.5'-24.5' long, 9'-13' high; 1 calf. 
  Elephant, Indian, male:; 18'-21.5' long, 7'-11' high;1 calf. 
  Elephant, Indian, female: 18'-21.5' long, 7'-11' high;1 calf. 
  The largest land animals, elephants are huge herbivores and may weigh up to 13,000 pounds. They are not 
  above consuming as much as 450 pounds of vegetation in a single day. Elephants fan themselves with 
  their large ears, feed themselves with a long prehensile trunk (actually an elongated nose and upper lip), 
  and walk on thick, pillar-like legs that end in flat, padded feet. They use their size, their trunk, and a pair 
  of curved 50-100 pound ivory tusks when in combat. Although they rest at midday and twice in the night, 
  they are otherwise constantly active. Elephants have poor eyesight, but otherwise their senses are 
  excellent. Young males may operate alone or in small groups, but elephants are primarily social beasts 
  and prefer to travel in herds led by an old female. All rely on leaves, shoots, grass, and fruit for their diet, 
  feeding and drinking with their nimble trunks.  
  Indian elephants differ from the African variety by virtue of their smaller ears, gently humped back, and 
  smaller stature. 
  Elk: 
  Majestic creatures, elks are among the largest type of deer. The males grow big antlers for use during the 
  mating season. They are favorite prey animals for predators and hunters for their good meat, hide and 
  antlers. They usually flee in the face of danger, but when forced to defend themselves, males will use 
  their antlers, which they only sport for half the time of a year. Otherwise they form groups and the 
  strongest males or females face the threat and defend themself using their strong front leg kick.  
  Gabbit: 
  A gabbit appears to be a small rabbit with short ears. They come in many colors: grey, black, brown, and 
  off-white being the most prominent. In a world filled with efficient predators, the gabbit becomes a vital 
  part of the food chain. It is easy prey for any predator, and is also a staple in the diets of many poor folk 
  of the world. They are not quick, and their perception is bad. They have no natural defenses save 
  camouflage, and they have no combat ability. They are prolific breeders, however, so they seem to always 
  be abundant. They eat grass, roots, leaves, berries, etc. They will try to run from harm (usually 
  unsuccessfully).  
  Giraffe: 
  Giraffes are famous for their long legs and amazingly long necks. Their distinctive coloration is a light to 
  tan body covered in dark brown spots. They feed in the morning and early afternoon on the foliage, fruit, 
  and buds of the acacia and thorn trees. Their long legs can kick out at odd angles with incredible strength. 
  Tall rivals will be bashed using their neck. [Okapi] 
  Goat, wild: 
  These wild animals have very long horns, shaggy furs and live in massive herds of up to 500 females and 
  kids. Males are solitary and join the herd only during the rut. The older males drive off the younger males 
  in the herd. Wild goats might also be feral domesticated goats, as they revert to the wild without serious 
  
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  problems. The herds typically strip an area of vegetation before moving on and might become a problem 
  for settlements. Typically larger and meaner than their domesticated cousins, goats can present a real 
  danger when disturbed or angered.  
  Guyascutus: 
  A Big, four-legged mammal, this unearthly creature resembles an ox with slender legs and a long, thick 
  tail. Due to its favored locale (rocky mountain peaks) and its tough, leathery flesh, the guyascutus is not a 
  target of human hunters. It has only to fear mountain lions, giant eagles, and perhaps fell beasts. 
  Telescopic legs assure the comfort of this herd beast on even the steepest slopes. A massive, 10’ 
  serpentine tail wraps around rocks and other projections for additional security (a man mistakenly 
  selected as an anchor risks death by constriction). Although always on the move, the herds of guyascutus 
  prefer to dwell on high plateau tops and feed on the small grasses that grow there. Although most of the 
  time the guyascutus will flee from a predator, if forced to fight it will attempt to trample a foe, or squeeze 
  it with its muscular tail. 
  Hippopotamus: males 10.5'-13.75', females 9.25'-12'; aggressive; nocturnal grazing on land; 1 young. 
  Hippos are huge creatures, with a bulky body surmounted by a massive head. Known for their rounded 
  features, they have short ears, a little tail, and relatively small, bulging eyes. Their short, stout legs end in 
  four-toed, webbed feet. Hippopotamuses are social animals and prefer to live in groups of 10-15 
  creatures, always led by an old male. During daylight hours, they rest in freshwater or on the shore; while 
  at night they graze on the nearby plain. Their herbivorous diet includes grass, brush, and fallen fruit. 
  Superb swimmers and divers, they enjoy resting their bulk beneath the water surface, exposing only their 
  eyes and nostrils. Hippos can be extremely aggressive. They are fierce guardians of both their young and 
  their territory and, following a warning bellowed from their gaping maw, they will attack any intruders. 
  Their huge teeth, particularly their tusk-like canines, are deadly weapons. 
  Jackalope: 
  This creature is, quite simply, a large hare with the antlers of an antelope. It weighs upward around 70 lbs. 
  and is 2-3’ tall. It has all the coloration of a normal rabbit. Scholars often speak at length about the lowly 
  jackalope, debating whether it is a creature of magical interbreeding, or simply a natural relative of the 
  hare that has evolved with horns. No one knows for sure, and only zoologists really care. The jackalope 
  possesses the timid nature of the rabbit. When threatened it attempts to bolt to the safety of its hole. Only 
  if cornered will it turn to shed blood with its antlers. Though not as prolific as normal rabbits, each year a 
  female jackalope gives birth to a litter of 4-6 young. As mentioned above, the creature fights only when 
  forced to, but when it does, it can use its horns with deadly skill. 
  Kangeroo/ Wallaby, small: move by 10-12 mph leaps; 9.25"-35.5" body, 5"-36.5" tail; 1 young. 
  Kangaroo/ Wallaby, medium: move by 10-12 mph leaps; 3.25'-5.25' body, 35.5"-40" supporting tail; 
  80-155 lbs; 1 young. 
  Kangaroos and wallabies are both herbivorous members of the kangaroo family, the world’s most 
  advanced marsupial mammals. Unlike the offspring of placental mammals, their young are born after a 
  short gestation period and spend most of their development period in a pouch on their mother’s belly. 
  They eject their young when faced with a dangerous drought, but retain a partially developed, suspended 
  embryo in order to obviate a need for immediate mating. 
  Small kangaroos and wallabies come in a variety of forms and live in a number of warm or hot locales. 
  Most like dense vegetation or forest, and three species (about 5%) actually live in trees. All are quick and 
  some (33%) are nocturnal. 
  Medium kangaroos (e.g., the Red Kangaroo) are well-adapted to the desert and sub-desert. Using 
  extremely efficient leaps, they move between isolated food and water sources with startling mobility. No 
  quadruped can move so far on so little food. They move in small herds during the cooler hours of day or 
  
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  early night and find shade at hotter times. When feeding, they consume large amounts of vegetation, 
  which they convert to energy nearly twice as effectively as sheep. Males are generally reddish in 
  coloration and lack pouches, while the slightly smaller females generally have blue-grey fur. 
  Koala: 23-33" long, 1 young. 
  Koalas are marsupials that spend most of their time in the trees. They eat only the leaves and shoots of the 
  Eucalyptus. They weigh, depending on species, between 10 and 26 lbs. As with all marsupials, the young 
  spend 5 to 6 months in the pouch.  
  Mole: 4-8" long, 2-7 young. 
  Moles live mostly underground, burrowing along in search of worms and soil-dwelling larvae. They have 
  been known to dig as far as 66' in a single day. Their hands are well-adapted for digging and shoveling. 
  Two species, the star-nosed mole and desman, have become excellent swimmers and feed mostly on 
  crustaceans and water insects. 
  Moose: 8.5-9.5' long, 1 young. 
  Moose are the largest deer, being distinguished by their Large antlers, overhanging muzzle, and flap of 
  skin hanging beneath the throat. Although Large and weighty, they negotiate bogs and swift streams 
  quickly and gracefully. They feed on woody plants in the winter and water plants in the summer. Moose 
  are known for their vicious contests between rival males. [Caribou, Reindeer, Elk.] 
  Panda (giant): 4-5' tall, 1 young. 
  Very little is known of the Giant Panda’s life in the wild. They are solitary creatures, exhibiting violence 
  only when driving off rivals. Pandas are easily recognized by their huge heads, in relation to their 
  Medium body and very thick black and white fur. Most of their day is spent in eating bamboo stems. The 
  young are born amazingly small, sometimes weighing only 5 oz. 
  Platypus 
  One of several mammalian species that have some bizarre adaptations. They are collectively known as 
  Monotremes. Platypuses lay eggs, possess a duck-like bill, males have a poisoned spike on their hind legs 
  and they have webbed feet and a beaver tail. Although this animal does not attack humans unprovoked, it 
  can be quite a handful and its poison can seriously incapacitate a human. 
  Porcupine, New World: purely arboreal; 90% nocturnal; 11.75"-24" body, 4"-18" prehensile tail; 1-2 
  young. 
  Porcupine, Old World: 65% nocturnal; 11"-33" body, 1"-10" tail; 1-4 young. 
  Porcupines are large rodents, known for the long spines that cover their back, sides, and upper tail. 
  Herbivorous mammals, they live in burrows and feed on roots, bulbs, nuts, fruits, bark, and miscellaneous 
  plant material. Most also enjoy insects and some even eat carrion. Although they normally flee from 
  danger, they can be mean. Should a foe strike them, he may find himself punctured by a number of 
  spines. New World porcupines differ from Old World varieties by virtue of their arboreal ways. New 
  World porcupines sport prehensile tails and wide, nimble feet, and live in nooks in trees, while Old World 
  varieties are adapted to a number of ecological niches. Both forms are inquisitive and given to rooting 
  about in exposed trash or food supplies. The project their back towards a would-be predator and may 
  charge backwards to deliver a face full of quills. In a burrow they also face inward and extend their quills 
  so they cannot be dislodged. 
  Rabbit (Hare): 7-30" long, 1-7 young. 
  Rabbits and hares are small herbivorous mammals comprising 40 species. They possess extremely long 
  ears, short tails, and well-developed hind limbs which help them excel at running and jumping. Some can 
  attain speeds up to 35 mph. Rabbits feast on leaves, roots, berries, and twigs. 
  Rhinoceros: 8.25'-16.5'; 1 calf. 
  
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  Aside from elephants, rhinos are the most massive land animals. These mammals have long, huge heads 
  surmounted by one or two horns and a prehensile upper lip. Their short, stout legs and three-toed hooves 
  support their great frames and give them surprising mobility. This agility, coupled with their size, horns, 
  and tough armor-like hide, make rhinos formidable adversaries. As a whole, rhinos are solitary animals. A 
   mating pair may live together, but most are loners, particularly older males. Only the rare, huge, timid 
  “square-lipped” or “white” rhinoceros lives in troops. The more aggressive black rhino operates in 
   overlapping ranges marked by dung heaps. All groups eat grass, leaves, weeds, twigs, and other rough 
  plant matter. Rhinos have excellent senses of smell and hearing, but their sight is poor. They move and 
  feed at all hours and rest at various times during the day and night. Self-appointed fire control experts, 
  rhinos will attempt  to stomp out any small, open fires (e.g., campfires) they may perceive or happen 
  upon. 
  Rodent, diminutive: 4-11" long. 
  Rodent, small: 12-30" long. 
  Rodents comprise the largest order of mammals, Rodentia, of which there are over 1500 species. Rodents 
  include squirrels, prairie dogs, chipmunks, woodchucks, gophers, mice, beavers, rats, hamsters, 
  lemmings, voles, muskrats, gerbils, porcupines, maras, pacas, and chinchillas. Most rodents feed on 
  seeds, green vegetation, grain, roots, and insects. Some also eat other small mammals, bark, and insects. 
  Some of the smaller rodents include the golden mouse (3"-3.5"), the field mouse (4.5"- 5.5"), and the 
  striped hamster (2"-4"). The largest rodents include the crested porcupine (28"-33"), the African cane  rat, 
  which can grow to 24", the capybara of South America (3.5'-4.5'), and the beaver (28"-4.5'). 
  Sheep: 
  Sheep have been domesticated for their wool, milk and meat, but sheep living in the wild are able to 
  survive remarkably well. Their foraging behavior and herding instincts are well suited for hilly and 
  mountainous terrain and to defend against the predators found there. Wild sheep have long horns and will 
  use them in any capacity, especially during the mating season. Domesticated sheep have been bred to get 
  smaller horns. 
  Sloth: 19-25" long, 1 young. 
  Sloths are medium-sized ape-like mammals that have become so well-adapted to life in the trees that they 
  have  trouble moving on the ground. They possess long, curved claws which make them efficient, albeit 
  slow, climbers.  Sloths lazily munch on leaves, buds, twigs, and fruit, living very energy efficient lives. 
  Tapir: 6.5-8' long, 1 young. 
  Tapirs are stocky animals with short legs and bristly hair. The snout and upper lip are elongated, forming 
  a short  trunk. Slightly resembling pigs, they are, in fact, more closely related to horses and rhinos, having 
  four toes on the forefeet, and three on the hind feet. Tapirs feast on aquatic vegetation, and the leaves, 
  buds, and shoots of low growing plants. 
  Wombat: 27"-4' long, 1 young. 
  Found exclusively in Australia and Tasmania, wombats are strongly built marsupials, resembling a cross 
  between a small bear and a badger. They dig extensive burrow systems with their powerful claws. 
  Wombats are vegetarians. 
  Zebra: 6-8.5' long, 1 young. 
  Zebras are easily recognized by their light brown to black stripes. They are active during the day, feeding 
  on grass,  leaves and bark. Male zebras generally live alone, staking out their own territory. 
   
  6.8. Invertebrates 
  
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  Insects, arachnids, and crustaceans are all classes of arthropods, multi-segmented, cold-blooded 
  invertebrates encased in an external skeleton. Insects form the largest class of all creatures. They are 
  distinguished by a number of features: a head bearing a pair of antennae; three pairs of mouthparts; a 
  three-part thorax; and an abdomen. Each unit of the thorax contains a pair of legs (six legs in all), and the 
  last two thorax units often sport a pair of wings. The legless abdomen, serves other functions, such as 
  housing sensory organs, glands, and stingers.  
  Arachnids are almost entirely land animals and have but two body segments. The forward area combines 
  the head and thorax and bears twelve appendages, four pairs of legs, a pair of small “feeding” chelicerae, 
  and a pair of leg-like pedipalps (some of which end in pincers). The rear area of these aggressive 
  predators holds no appendages. 
   
  Reproduction, eggclutch 
  Armor, chitin 
  Additional limb pair 
   
  Ant, queen: .1-3". 
  Ant, soldiers: .05-1". 
  Ant, workers: .05-1". 
  Ants adhere to a complex social organization based on a nest or colony which contains a single relatively 
  large, egg-laying queen and thousands of specialized servants. Small males and mostly sterile females 
  compose the queen’s mates, workers, and in some species, soldiers. Using chemical deposits secreted 
  from glands in the abdomen, ants can communicate with one another and act in relative unison. These 
  same glands produce stronger toxins for used in personal combat. Exceptionally strong jaws complete 
  their formidable arsenal. These pincer-like mandibles are made all the more deadly by virtue of the ant’s 
  incredible strength. All varieties of ants are capable of lifting many times their own body weight. The ant 
  diet is quite varied and includes plant and animal matter (food-gathering and nest-building both require 
  considerable physical effort).  
  Queen ants are normally either dormant or producing eggs in nest. They have wings that allow them to 
  fly, though they are usually only used when a newborn queen flies off to start a new nest.  Soldier arts are 
  programmed to defend their nest until they die. They have an abnormally large head that contains huge 
  jaws, and their abdomen contains a retractable stinger that injects a Reduction poison. Worker ants have 
  routines confined to nestbuilding or defense. 
  Beetle: 0.5-6". 
  Beetles are insects that vary considerably in size and habits. Found on land or in freshwater, beetle 
  varieties include predators, scavengers, and herbivores. All have protective non-aerodynamic 
  forewings that fold back to form a horny shell over the top of the thorax and abdomen. This pair of wings 
  serves as a sort of armor that completely covers their functional hind wings. 
  Bee/ Wasp: up to 1" long. 
  Wasps live in colonies of thousands. They attack with a quick bite from their powerful mandibles or jaws. 
  Their painful sting, which injects a nerve poison, is used only as a last resort. All wasps are mixed 
  feeders, eating both plants and other insects.  
  Bees are exclusively herbivorous, but are as protective of their hives as wasps. Bees are most notable for 
  their production of honey, a very versatile and sweet substance; as it may disinfect wounds, preserve other 
  foods, combat inflammation and is full of nutrition. Bees live in even larger colonies, sometimes in the 
  tens of thousands. 
  
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  Hornets are largest of the wasp family. They have horrendous stings and are aggressive beyond reason. 
  Their colonies are rather small, but this does not deter them from sometimes attacking large bee colonies 
  for food and murder every single bee. They go to extreme lengths to secure food, stooping to scavenging 
  or going as far to dig through wooden planks to get at a meal, which is always meat of some kind. [Bees, 
  Hornets, Killer Bees.] 
  Flea: 0.05-.1". 
  Fleas are parasitic insects, that feed on the blood of warmblooded hosts (mammals and birds). There are 
  both aquatic and land varieties. Their mouth parts combine to form a syringe that pierces the host’s skin. 
  While sucking blood, they may deposit any one of the numerous disease organisms they carry (e.g., the 
  bubonic plague) into the host’s wound. Wingless, they move by leaping in a tumbling, cartwheel-like 
  manner (they can jump distances equal to 100 to 300 times their own body length). Their elongated rear 
  legs provide the spring, while the shorter center and forward pairs are held up over and out from their 
  body (respectively) to break the fall. In this way they can land in any position, even on their backs, before 
  attacking. Fleas spot their targets by using movement-sensitive and heat-sensitive sensor hairs on the 
  backs of their abdomens. 
  Gemsting (Giant Scorpion):  
  Gemstings are Medium unearthly predatory arthropods (invertebrates with a segmented body). They look 
  like 4'-6' long versions of normal scorpions. Their pincers are 10"-18" in size. They are throwbacks to 
  ancient times, but still flourish today. The gemsting is an arachnid known for hunting large prey, 
  including man. Gemstings are exclusively nocturnal, and often attempt to kill their prey while they sleep. 
  Stalking in rugged terrain, these sneaky creatures literally walk up and attack their quarry. Their quiet and 
  patient manner often leaves its sleeping victim oblivious until the final strike. Their stinger attack injects 
  powerful Respiratory Poison. 
  Jadeback (Giant Beetle): 
  These greenish unearthly beetles are 5'-8' in length, with 4"-7" pincers. Less subtle, but no less dangerous 
  than the gemsting, the bluegreen jadeback is also a nocturnal predator. These giant beetles are well-
  armored and have adapted to virtually any ecosystem. Jadebacks will eat virtually anything they can get 
  their pincers on. Their poisonous bite (delivering a Reduction Poison) can slay even a hearty soul, so it is 
  good advice to avoid resting on shiny green jade-like rocks (particularly those that move). 
  Praying Mantis: 0.5-5". 
  The praying mantis is a carnivorous insect closely related to the cockroach. They have long antennae, 
  cigar-shaped bodies, and tough, leathery forewings that sweep back to shield their functional hind wings. 
  Extremely agile, they can strike or take flight with alarming quickness. Generally, however, they use their 
  brown or green coloration as camouflage, and hide in grass (or other foliage) until their invertebrate prey 
  happens along. They then capture their foe with their large, spiny front legs. The larger, more deadly 
  female usually consumes its male consort after mating.  
  Scorpion: 0.5"-7.5". 
  Scorpions are secretive, nocturnal arachnids whose forward appendages are tipped with large pincers, and 
  whose long rear segment ends in a large, bulbous stinger. Carnivorous hunters, they feed on various 
  invertebrates, particularly insects, during the mild hours of the warm night. During day or when faced 
  with a larger foe, they retreat into burrows or beneath rocks. They use their potent, venomous stinger only 
  when hunting or forced into a “corner.” Stronger scorpion poisons can fell a dog in seven minutes or kill a 
  man in under seven hours. The stinger attack injects a Respiratory Poison. 
  Slug, giant, carnivorous: 12’-18’ long, 1-10 young 
  Slug, giant, spined: 10’-15’; 1 young 
  Slug, giant, suggram:  
  
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  These large unearthly beasts appear, for all practical purposes, like their normal sized cousins, only much 
  larger. They are invertebrates usually coated with a slimy secretion. Except for the domesticated suggram, 
  they are never far from water. Omnivorous, except for the carnivorous variety, giant slugs eat whatever 
  they come upon in the wild. Normally they are solitary creatures. All varieties move quite well over rough 
  terrain and can often be found underground.Their eyes are located atop retractible eyestalks at the frond 
  end of their body. The spined and suggram varieties also have 2’ long tentacles below their eyestalks for 
  scooping up food: these are not used in combat. The carnivorous slug is Large and has a Large tooth-
  filled maw and seeks out Medium prey, such as deer, antelope, human, etc. Some carnivorous slugs have 
  a retractible proboscis with a poison gland. They are however rare (10%). 
  Spined slugs are covered in 1’ long spikes made of a hard, chitinous substance. They can attack with a 
  spiny tail, called a thagomizer, in combat, but usually only in self defense, striking foes with its spines. 
  They can be violent if disturbed, or bothered. They are Big. 
  Suggram are usually timid creatures, some humans and sohleugir, sstoi’isslythi, and gratar domesticate 
  them. They can then be used as mounts, albeit slow ones, and/ or beasts of burden. Carry 280 Lbs., Riding 
  bonus +0, Size: Big. 
  Snail, war: 
  War Snails look somewhat like normal (i.e., small) snails, except for their size and that they have larger 
  shells in comparison to the rest of their bodies. These unearthly giants reach 15'- 20' long. Once wild 
  creatures, war snails have become totally domesticated, and live only in captivity now. War snails eat 
  grass, leaves and small rodents. Invertebrates with slug-like bodies, these snails are actually quite 
  intelligent and have been trained by men to be used as beasts of burden, and go where they are directed, 
  even into battle. They have also been bred to have small hollows in their shells (large enough for a man to 
  ride partially concealed). They normally use their bite attack only in self defense. However, they are not 
  generally found in actual combat. Instead, they carry soldiers into battle. They can carry, without 
  problem, 550 Lbs., with a +0 riding bonus. Although some adversaries thought the war snails comical at 
  first, they quickly discovered that these living tanks are quite effective on the battlefield. 
  Spider, poisonous: 0.5"-5". 
  Spider, non-poisonous: 0.1"-10". 
  Spiders are eight-legged invertebrates that are related to scorpions and mites. They are carnivorous 
  hunters noted for their pincer-like jaws, groupings of eight primitive eyes, and glands that produce silky, 
  web-producing proteins. Spiders use their webs as both nests and traps. They spin remarkably strong, 
  interwoven lines across shady defiles, creating a sticky web in a matter of hours, or even minutes.  
  Movements in these sensitive devices are keyed to vibration receptors in the spider’s legs, called slit 
  sensillae, allowing the spider to distinguish between wind gyrations and the presence of prey. Once 
  alerted, the spider will move on the trapped victim, using its powerful jaws to finish the poor trapped 
  victim. There are a number of variations on the web trap. One variety uses tempting “fishing lines,” 
  dangling threads ending with lures and covered with an extremely thick fluid. Others build silk-lined pit 
  traps or actually resort to tossing small snare-webs at passing victims. Feasting often involves the 
  injection of a solvent fluid  (Reduction Poison) that combines with the victim’s innards to produce a jelly-
  like meal. The spider then sucks the food out of the lifeless body. Poisonous spiders immobilize their foes 
  with sprays or injections of toxic venom (Muscle Poison). 
  Tick: 0.05"-.75". 
  Ticks are small, parasitic arachnids, related to mites. Slow moving, they nonetheless present a danger to 
  their foes. These beasts are well-armored, with a tough, flexible outer shell/skin. Their pedipalps bear 
  dangerous pincers, smaller than those of scorpions, but larger than those of spiders. They are exceptional 
  climbers. Like fleas (which are insects), ticks prey upon warm-blooded hosts. When attacking, they wait 
  
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  in trees or on upright plants, drop onto the host, affix themselves to the host’s skin, burrow a shallow 
  hole, and gorge themselves using a syringe-like sucking mechanism. They can consume quantities of 
  blood equal to many times their own bodyweight by storing it in their expandable abdomen. Their bite is 
  often accompanied by the delivery of disease organisms. 
  Wasp, electric:  
  Electric wasps are unearthly mutant wasps, indistinguishable from normal wasps. Apparently, these 
  martyrs try to sacrifice themselves when a foe attacks the nest (so that normal wasps do not die). These 
  wasps will live with normal wasps, and are never encountered on their own. When an electric wasp 
  attacks, it always uses  its sting (unlike normal wasps) which it can use but once. The sting is always 
  accompanied by an “A” Electricity critical. After delivering its sting, the wasp will die off slowly. 
  Worm, bone: 
  These creatures are one- to two-foot long, bone-white, eyeless worms with large maws and strong, bone-
  crushing teeth. These unearthly creatures are far more than a nuisance—they are a very real danger in the 
  areas encountered. All but a few tomb robbers have encountered these beasts, and each has developed a 
  particular hatred for them. Bone worms feed on corpses (especially bones), crunching them and sucking 
  out the marrow. They are often found in graveyards, battlefields and trash piles of creatures who don’t eat 
  bones. If disturbed, they will attack any living creature. The female lays its eggs among bones, so a 
  barrow or mass burial site may be swarming with the creatures. Bone worms attack with their savage bite. 
  6.9. Megafauna 
  These animals hail from a time when larger animals enjoyed certain evolutionary benefits. They could 
  still have been around, except most are not. Gigantism has its own advantages and most of the giant fauna 
  is quite dangerous. The creatures represented here are even more dangerous than normal giant animals. 
   
  Increased size 
   
  Elothere (giant boar): 
  A giant boar which is commonly known to be the ancestor of the smaller boars which roam the lands 
   today. These boars range in height at their shoulders from 4'-8'. These creatures are, like their present day 
  counterparts, known for the stubborn tenacity, and inability to gauge a foe’s strength; many of these 
  creatures have met their end after blithely attacking much larger and stronger creatures. These massive 
  omnivores are quick and agile in all their activities. They prefer to dwell in forests , but are wily and 
  adaptable, however they are sluggish in warm climes. During their daily hunts they travel as a family unit 
  of 1-10 led by a dominant male. When living prey is scarce these creatures will forage for roots and 
  berries, but the longer they are forced to eat such, the more eager and voracious they become for a bit of 
  flesh. When threatened or alarmed, it can also be quite dangerous. The Elothere won’t pass up a meal and, 
  should it down its adversary with its tremendous tusk attack, may indulge in a little carrion carry-out. 
  Megalodon (giant shark):  
  Truly a threat to aquatic life and travelers upon the seas, these gigantic shapes soon resolve themselves 
  into the predator sharkshape, but nightmarishly huge. These sharks range anywhere from 40'-60' in length. 
  Ancient fish are often remarkably similar to their descendants. Being a relatively stable environment, 
  change comes slow to the sea. Still, the Elder Days produced a number of uniquely dangerous predators, 
  the most conspicuous being the Megalodon or “giant shark.” Like the great hunting sharks of today, the 
  Megalodon is always on the prowl, constantly gliding through the cold salt depths in search of its next 
  feeding. Its acute senses allow it to perceive slight changes in water pressure and subtle odor shifts at 
  
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  ranges exceeding one mile. When it is aroused, little will detract these creatures from hunting down its 
  intended prey. Sudden movement and blood spills attract these beasts from afar. Their quick, meandering 
  approach usually (75%) results in a frightening attack, particularly if the potential meal is wounded 
  (95%). Fresh blood may spawn a Megalodon “frenzy”, a sort of rampaging orgy, adding +25 on its 
  Adrenal Focus skill. At that point, one’s best defense is to stun the creature or outmaneuvering the charge 
  and striking it on its large, smooth, vulnerable sides. The shark’s “soft,” flexible cartilage skeleton fails to 
  protect its precious organs as well as the bony structure found in most fish. In addition, these aquatic 
  monsters will run from most sonic attacks. They prefer easy meals, and flee if shocked or badly wounded. 
  Their flight is invariably accompanied by a discharge of excrement, which acts as a cloud covering their 
  retreat.  
  Smilodon (sabertooth tiger): 
  Smilodons are awe-inspiring stripeless tigers of old, with huge 5"- 7" tusk-like canine teeth protruding 
  threateningly from their slavering maws. These quadrupeds can reach 10' at the shoulder in height. The 
  Smilodons are very rare, and considered by most authorities on the subject to be extinct; however, within 
  the long, deep Canyon of Ladore there is rumored to be one last pride of these fierce beasts, cut off from 
  the natural world by the steep sides of the canyon. Often dwelling in caves or under overhangs, they are 
  well-suited to rugged, open terrain; otherwise their aggressive predatory habits mimic those of normal 
  tigers. They are adept nocturnal predators, leaving their young to play for brief periods at a time to hunt 
  whatever might nourish the cubs for another night. These carnivores leap well (up to 40' on the run) and 
  are accomplished wrestlers. Generally, sabertooths will ambush their quarry, making a quick charge, 
  leaping, and immobilizing the shocked or downed prey with their long claws and powerful, toothy jaws. 
   
   
  6.10. 
  Omnivores 
  Because of size, intellect, or disposition, the following creatures are capable fighters and can be quite 
  dangerous when aroused, angered, or cornered.  
   
  Boar: 3.5'-4.25'; 2-10 piglets. 
  The ancestor of the domestic pig, the wild boar differs from its tame relatives by virtue of its long, bristly 
  hair and (in males) prominent tusk-like, canine teeth. These creatures are agile and fast, and run on thin 
  legs that are supported by sharp “two-toed” hooves. Although they are omnivorous, they generally feed 
  on nuts, bulbs, and tubers, using their long, tough, sensitive snouts to dig up dinner. They will not 
  overlook an offering of carrion, however, and when alarmed may be quite dangerous. They can easily kill 
  a foe by charging and biting or goring with their upward-curving tusks. 
  Boar, battle: 
  These unearthly creatures look like large (8'-11' long) boars with exceptionally large tusks. They are grey 
  or black in color. If used for a mount, they have a carrying capacity of 450 pounds and their rider suffers a 
  -10 riding penalty. These nasty creatures are like their smaller brothers except in size, and they can be 
  ridden by some rough cultures who are willing to train them. Battle boars are tough to kill and some fight 
  to the death because their lust for battle is so great. 
  Boar, great: 
  These beasts are easy to spot, having a very tough hide with very sparse hair, much like a rhino. Their 
  most distinguishing characteristic is a pair of horns on each side of their head, at the very back of the 
  upper jaw. The horns are curved forwards with the top ones somewhat shorter than the bottom ones. 
  
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  Colors are usually various shades of grey, but there are some notable variations. Great boars are unearthly 
  carnivores with mouths full of impressive sharp teeth. They are normally 7'-12' in length. Like battle 
  boars, these animals can be trained and ridden. In such a capacity, they have a carrying capacity of 500 
  pounds and riders suffer a penalty of -10. They are useful only as battle mounts, for they tire quickly and 
  dislike being ridden for long periods. Great boars are fearless and nasty beasts, called in many areas 
  “tuskers.” They are startlingly quick and will kill for pleasure. These great beasts gore foes on their horns 
  as they charge into battle. 
  Lesser Primates (small primate): 3.25"-24" body, 5"-24" tail; 1-3 young. 
  Marmosets and Tamarins (small primate): 5.5"-12" body; 6"-16.5" tail; 1-2 young. 
  New World Monkeys (small primate): 9.5"-35.5" body, 6"-35.5" 1 young. 
  Old World Monkeys (small primate): 9.75"-39" body, 0"-39" tail; 1-2 young. 
  Gibbons (small primate): 16.5"-35.5" body, no tail; 11-28 lbs.; 1 young. 
  Great Apes (Medium primate): 21.5"-72" body, no tail; 100-600 lbs.; 1 young. 
  Gorilla (medium primate): 5’6”, 400 lbs, 1 young. 
  Gorilla, male 
  Primates are warm-blooded mammals, from the order that includes man. They are divided into two 
  groups: lesser primates, like aye-aye, lemurs, mouse-lemurs, tarsiers, and lorises; and higher primates, 
  including marmosets, monkeys, apes, and hominids (e.g., man). As a whole, primates are generally either 
  arboreal or live in open areas near woodlands. They are relatively smart creatures who have grasping 
  hands and a good sense of sight. Most are herbivores who eat fruit, roots, buds, nuts, and supplement their 
  diet with insects and eggs. Orangutans, chimpanzees (both great apes), and men are omnivores. All 
  species (aside from man) are found in tropical or subtropical locales. 
  Lesser primates are relatively small, primitive beasts who have long snouts and lack stereoscopic vision. 
  They have long, non-prehensile tails and move by scurrying, or leaping along or between branches. Some 
  (10%) are loners, but the majority move in small troops of 10-40 around a well-defined territory. 
  Although they lack the superb depth perception found in higher primates, they have sensitive hearing and 
  see well in dark areas. Most (75%) of these groups are nocturnal creatures. 
  Marmosets and tamarins are small higher primates that move like through the trees like squirrels. Social 
  animals, they live in small family groups and communicate with frequent, high-pitched cries. At night, 
  they curl up and sleep in holes in trees. 
  Monkeys are larger than marmosets and tamarins. Within this grouping, there are two types. New World 
  monkeys are marked by flat noses, usually (80%) prehensile tails, feet with opposing (grasping) toes, and 
  long, thin hands which usually (80%) lack opposing thumbs. They live in extremely loud family units of 
  5- 35. The larger, quieter Old World monkeys have longer noses  and almost all (95%) lack prehensile 
  tails. This group includes ground-dwelling baboons, and is characterized by bare buttocks and relatively 
  large (5-200) social structures. 
  Gibbons are apes, higher primates who differ from the great apes by virtue of their size and means of 
  locomotion. Like all apes, they lack tails. Remarkable tree-climbers, they have extremely long arms and 
  hooked hands that are ideal for swinging from branch to branch. No primate is as skilled in the arts of 
  moving in the trees. When on the ground, they usually hold their arms upward in order to avoid dragging 
  them. 
  The great apes are robust and often medium to large creatures. Chimpanzees, orangutans, and gorillas fall 
  into this category. These beasts live in small troops of 5-15 and operate in set territories, which they can 
  defend quite effectively. They are good climbers who have adapted well to ground movement (where they 
  normally walk on all fours). Brighter individuals (and most chimpanzees) make use of simple tools and 
  rather complex tactics. They are all strong; even the small chimps can break a man’s arm with one snap of 
  
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  a single hand. Gorilla refers mostly to a silverback gorilla, while females should be rated as medium 
  primates. 
  Porcupine, great: 
  Larger, unearthly and more ferocious than its smaller cousin, the great porcupine shoots its sharpened 
  quills at enemies standing many feet away. Savage red eyes and a slavering mouth warn rodent chasing 
  dogs and careless tourists that the great porcupine is no timid hedgehog. It grows up to 4' long. This 
  omnivorous woodland creature is a bane to settlers, farmers and even travelers, as it attacks dogs, sheep, 
  and whatever other sorts of creatures it encounters—including humans. Many rural communities have 
  standing bounties on these hateful monsters. These creatures will eat anything and attack anyone. They 
  dwell in tiny dug-out lairs, that are often filled with 3-6 young. Great porcupines apparently tolerate each 
  other, although their temperament often sparks battles even among themselves. Any excuse for battle 
  draws its bloodthirsty instincts into the fray. It attacks first from a distance, launching quills as if fired 
  from a light crossbow. After 1-2 rounds of missile fire, it closes to attack, with its back facing its prey. If 
  the prey comes close enough it will move to skewer it. If the prey is fleeing it will pursue. 
  Rat: 2.75-16" body, 2.75-15" tail; 1-12 young. 
  The rat family produces some of the world’s most adaptable animals. Small rodents, they are omnivorous 
  mammals known for long, thin tails, short legs, relatively large heads, and incredibly flexible bodies. 
  They are quick scurriers, adept climbers, and strong swimmers. With their strong gnawing teeth and 
  malleable bone structure, these creatures burrow their way through or into virtually any unarmored nook. 
  Some (10%) rats produce a litter every 21-50 days. Also, some (5%) carry deadly diseases, either with 
  their associated vermin (e.g., fleas) or internally (the latter communicated with a bite). 
  Tentmorse: 
  A round body with ten, 6'-8' tentacles radiating outwards in all directions makes up a tentmorse. They are 
  green, with a large red mouth and two white eyes. The body is 2'-3' in diameter. The tentmorse may 
  originally be from another dimension, but it has long called the forests of this world its home. The 
  unearthly Tentmorse dwell in forests, using their tentacles to maneuver through the tree branches. They 
  never touch the ground if they can help it. It makes nests in tree tops where it lays 1-2 eggs. Striking with 
  two poisoned tentacles (they secrete a Muscle Poison) per round, a tentmorse hungrily eats slain victims, 
  and will attack just about anything (80% chance when encountered). 
   
   
  6.11. 
  Reptiles 
  Reptiles and amphibians are cold-blooded vertebrate creatures whose body temperature is regulated by 
  external heat sources. As such, they prefer warm or tropical climates, especially if they are nocturnal or 
  spend a great deal of time in water. Some use special stances, sprawl out on rocks, or orient themselves 
  toward the sun to increase their heat intake. Unless warm, they are relatively sluggish or inactive, and 
  most spend a great portion of their time at rest or in a quasi-dormant state. Of course their lower levels of 
  activity require less food. Reptiles are descendants of amphibians. While reptiles can attain a rather large 
  size and exist in virtually any warm or moderate ecosystem, amphibians tend to be very small and must 
  stay moist Reptiles have scaly hides, while amphibians generally have thinner, smoother skin. 
   
  Armor, scaly 
  Reproduction, egg clutch 
   
  
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  Alligator/ Crocodile, large:  
  Alligator/ crocodile, big: 
  Alligator/ crocodile, small: 
  Alligators and crocodiles—and their relatives the smaller, more graceful gavials and caimans—are the 
  largest and deadliest of reptiles. Males and females are virtually indistinguishable (except to each other), 
  although males tend to be larger. Crocodiles differ from alligators by virtue of their always exposed front 
  teeth and range in size from 5'-19.5' long. Alligators have sockets in the upper jaw that hide their cruel 
  canines and are 8'-18' long. Large alligators and crocodiles are sometimes referred to as Leviathans. 
  Adapted for water, they are aggressive, carnivorous beasts and avid swimmers and divers. While on land, 
  they are more vulnerable, stuck with short, stout legs and a small stride. Nonetheless, they can be quick 
  over short distances and are very fierce when defending their nest piles. All groups have long muscular 
  tails, bodies, and snouts and possess big, well-anchored conical teeth. Great forward teeth allow them to 
  grapple their prey, while nose and throat flaps permit them to fight under water without fear of drowning. 
  They use their grappling bite to drown foes as they rip them apart. They execute a death roll to effect this. 
   Their thick, horny hides have bony back plates which act like body armor and cover the only part of the 
  creature which is commonly above the water level. On land they are as dangerous as in the water, lashing 
  out with their toothy maws.  
  Chameleons: 6"-32"; 2-50 eggs. 
  Chameleons are tree-dwelling lizards, renowned for their narrow, flat-sided bodies and horny, armored 
  heads. Their large eyes move independently, allowing them a tremendous field of vision. Opposing toes 
  and a muscular, prehensile tail make them superb climbers. Insect-hunters, they employ a quick, sticky, 
  striking tongue to snap prey out of the air at distances equal to their own body length. They conceal their 
  presence by changing the color of their skin, darkening or lightening their pigmentation based on light 
  and cover (+50 to hiding attempts). In the art of near-instant camouflage, the chameleon is master. 
  Gila Monsters: 17.5"-24"; 3-5 eggs.  
  A venomous, nocturnal lizard, the Gila Monster is a formidable foe. Its carnivorous diet includes bird and 
  reptile eggs, but it does not shy away from a cheap, meaty meal. Their low-slung, heavy bodies end in a 
  broad, fat tail, where they store fat for famine periods. Covered in gaudy, bead-like scales of red, orange, 
  brown, and black, they blend well into arid landscapes. Gila Monsters shelter in burrows or under rocks 
  and hunt along the ground during the warm desert night or during the sunny days of spring. When hungry 
  or aroused, they bite their victims with vise-like jaws, chewing and leaving a strong poison (Nerve 
  Poison) in the wound. Bite is very strong and any critical generates a grappling critical of a one less 
  severity. 
  Komodo Dragons: 7'-11'; 10-15 eggs. 
  The Komodo Dragon is a huge low-slung lizard, with a bulky body and a long, thick tail. Its muscular 
  legs end in fierce, talon-like claws. These cruel claws enable the Komodo Dragon to grasp and maim prey 
  as large as a deer or as tough as a wild boar. They also aid in climbing, and these beasts are quite capable 
  of scaling steep grades or large trees. Quick and agile daylight hunters, Komodos swim and sprint quite 
  well, although they spend most of their time sunning in splendid repose. Their mouths are home to a host 
  of dangerous bacteria, that inhabit its saliva without harming the reptile. Bites are accompanied by a 
  painful and debilitating poison-like disease effect. 
  Kraeguth: 
  Kraeguth are much like large bears, but instead of being mammals, kraeguth are reptiles. Their skin is 
  covered in grey-green scales rather than fur, their heads are large, and tails small. They are usually 6'-9' 
  long. These unearthly creatures’ hides are waterproof and very durable, even used by some cultures as 
  armor. Being reptiles, they are cold blooded, and do not hibernate like bears; they seem to be active in all 
  
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  seasons. They nest like lizards, and lay eggs. Kraeguth attack with their powerful arms, long claws, and 
  savage bites. They are very strong and extremely savage. 
  Lizard, medium: 1'-10'; 2 lbs.-450 lbs.; 10-40 eggs, some produce live young. 
  Lizard, tiny: 3"-12"; 0.05-2 lbs.; 1-40 eggs, some produce live young. 
  Lizard, diminutive: 3"-12"; 0.05-2 lbs.; 1-40 eggs, some produce live young. 
  Lizards and snakes are related species of slender, scaly reptiles with long tails. Unlike snakes, however, 
  lizards possess limbs, some sporting rib-supported wings that permit gliding. Like snakes, they can be 
  burrowers, climbers, runners, or swimmers. Lizards have tough, scaly, virtually waterproof skin that acts 
  as body armor and resists the dangers of physical and chemical attack. Those in harsh climes bear live 
  young, while most others lay fast-hatching eggs. Females of these varieties lay tough, rubbery eggs and 
  guard or warm the clutch while resting. Generally, lizards are carnivorous. They rely on their quickness 
  when striking, some dashing on their two hind limbs. Their hunting and hiding tools vary, and may 
  include gripping tails and feet, color-variable skin, or darting, prehensile tongues. 
  Nile Monitors: 6'-7'; 10-60 eggs. 
  Versatile, quick, and agile, the Nile Monitor is an able hunter. This large, powerfully-built lizard prefers 
  freshwater environs and is an accomplished swimmer and tree-climber. Strong legs, big claws, and a large 
  prehensile tail allow it to overcome most obstacles in its constant search for fish, snails, frogs, and eggs 
  (their favorite fare). Some even hang by their tails from trees, enlivening the boring routines of the 
  common passers-by. Relatively active, they do not guard their clutches, but prefer to lay their eggs in 
  termite mounds, where the insects repair their nests and encase the brood in a natural fortress-terrarium. 
  Nile Monitors are distinguished by their thick black hides, covered with bands of bright yellow blotches. 
  Scra Pren: 
  A scra pren is a very large three headed unearthly snake with deep green scales. It is 8'-15' long. These 
  strange beasts are sometimes found with other snakes, but they are not simply a freak or mutation; they 
  are a species all to themselves. The scra pren thrives on eating small animals but occasionally will attack 
  larger prey such as humans. Unlike other snakes, the scra pren can tear apart its prey once killed, so it 
  does not need to swallow it whole. Each head carries a poisonous bite that injects a Circulatory Poison. 
  Each head can attack and operate as an individual. 
  Snake, boa/python: 
  Snake, cobra: 
  Snake, non-poisonous: 
  Snake, sea: 
  Snake, tree 
  Snake, viper: 
  Snake, viper, pit: 
  Snakes are akin to lizards, but are limbless. Pythons and Boa Constrictors range in size from 3'-30' in 
  length, while cobras are 0.5'-10' long. Pit vipers are 1'-11.5' long, sea snakes 2'-8' long, and vipers are 
  0.5'-7' long. Stories of giant serpents are quite common. Snakes are often used to fill the bottom of pit 
  traps, making them much more deadly. Carnivorous creatures, snakes can be found anywhere. Most are 
  very quick in combat, but move along the ground relatively slowly. Flexible and often quite quick, they 
  rely on powerful jaws, venomous fangs, or strangling constriction to kill their prey. Some have jaws with 
  detachable connections, enabling the snakes to free the upper and lower bones and swallow extremely 
  large victims.  
  Vipers ambush their prey, striking with their long poisonous fangs in frighteningly quick attacks. Their 
  Muscle Poison immobilizes or kills their prey.  
  
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  Pit Vipers (e.g., rattlesnakes) are nocturnal varieties that use heat sensors to locate their quarry. Like 
  vipers, they have a Muscle Poison venom.  
  Cobras use more powerful Nerve poisons that act faster and can kill very large prey, but cobra attacks are 
  usually slower, and their venom is often delivered in larger multiple doses by chewing, rather than a 
  single injection method. However, some cobras (10%) can spit their poison, blinding their adversary. 
  Cobra-related sea snakes use the strongest venom (Nerve Poison), but are entirely adapted to aquatic life 
  and never venture on land (where their skeletons would collapse). Although air-breathers, they can stay 
  under water for up to two hours. 
  Of the non-poisonous varieties of snakes, constrictors (such as boas or pythons) are in many ways the 
  most dangerous. Relatively large, they have strong teeth and use rapidly coiling movements to surround, 
  entwine, strangle, and eventually swallow their prey. 
  Snake, furred: 
  This white-furred snake has four eyes, marking it as unearthly. It is 8'-10' long. Northlanders often use the 
  hide of this snake for clothing, tent material, and more. The furred snake dwells in colder regions, and 
  often tries to hide under the snow, driving up under passing prey. Its young are born live, like mammals, 
  not from eggs as most snakes are. It is a vicious fighter, and dangerous if encountered near its lair (where 
  it keeps its young). Its bite injects a Circulatory poison. 
  Snake, horned: 
  This 11'-15' long unearthly serpent has a spiked tail, and is usually dark green or black in color. With its 
  odd method of movement, it is easy to see how it developed the nickname “hoop snake.” Horned snakes 
  are creatures of the forest. They are quite comfortable moving along tree branches as well as along the 
  forest floor. Notable for their sharp, horn-sheathed tails, they do not bite. Instead, they spin their bodies 
  with frightening quickness, whipping their tails about and striking like a “living arrow” (range increment 
  <2'>). The piercing tail-horn conceals a venomous stinger that injects poison upon penetration 
  (Conversion Poison). When startled or wounded, a horned snake uses a peculiar maneuver to flee. By 
  speedily coiling its tail around, the snake grasps its rear end in its mouth, forms its body into a circle, and 
  rolls away (this form of fleeing is only used when attacking from the ground). 
  Snake, viper, horse: 
  This huge unearthly snake is 16'-25' in length. The snake’s name is derived from the practice of hunting 
  these creatures from horseback. Huge and ever-hungry, these snakes are unabashed predators that possess 
  all of the powers of their smaller, venomous cousins, without being in any way timid. The large horse 
  vipers are grass-dwelling hunters that occasionally venture onto farms in search of food. They feed on 
  rodents, eggs, sheep, small cattle, and folk unwary enough to challenge them. Stalking in the mild hours 
  of late afternoon and early evening, these creatures slither through crops or tall grass, using their 
  yellowish-brown coloring for camouflage. When horse vipers strike, they attack in one of two ways. They 
  fell smaller victims with a single, lunging bite accompanied by Muscle Poison. For larger prey, they 
  reserve a spitting attack that immobilizes or slowly kills their quarry (Muscle Poison).  
  Tatzelwurm: 
  The tatzelwurm is a strange-looking and unearthly lizard-like beast with a short, stubby tail and virtually 
  no neck. Powerful and compact, it has stumpy legs (so short that the beast is often taken for a snake) and 
  a thick, blunt-nosed head. It is 5'-7' long. Tatzelwurms tend to have a brown upper body and a tannish 
  underside, although some are colored in greyish tones. Some theorize that this creature is some strange 
  cross-breed between a giant lizard and a great serpent. This, however, seems unlikely. Whatever their hue, 
  it inevitably blends into the shades of the surrounding rock, enabling the creature to hide exceptionally 
  well These creatures dwell mainly underground, coming to the surface only rarely, and only at night. 
  
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  Quick, cunning, and rapacious, these serpentine lizards attack with frenzied abandon and may pursue their 
  prey outside if tracking in the night hours. 
  Tortoise/ Turtle, big:1'-5'; up to 1300 lbs.; 2-150 eggs. 
  Tortoise/ Turtle, small: 0.1'-1'; 1-50 eggs. 
  Tortoises and turtles are in the same order of reptiles. Tortoises composing those species who live on 
  land, turtles being primarily aquatic. Typically, these beasts have a body that is connected to, and encased 
  in, a two-part shell of bone and modified horn-scales. Their limbs and long, agile necks emerge from side 
  openings in the shell and are usually retractable. This enables tortoises and some turtles to use their shells 
  as armor (tripling their DB when fully inside their shell). Turtles possess no teeth, instead relying on often 
  powerful, horny beaks. Diets vary and include both animals and plants. Generally, they are not aggressive 
  around larger animals, although a few, notably the snapping turtles, do not mind a good scrap. Despite 
  their slow gait, these tough denizens use quick, springing strikes from their non-retractable heads to 
  surprise and cut down their prey. 
  6.12. 
  Water 
  Water dwellers take advantage of almost unchanging underwater environment, with virtually unlimited 
  resources. Many dangers lurk in the depths, magical, but also mundane, as can be seen below. Most are 
  equipped with gills to supply the creature with oxygen. They are highly adapted to the marine 
  environment; having flippers, sleek skin and hydrodynamic forms. The diversification found among 
  creatures inhabiting our fresh and ocean water is truly astounding. 
   
  Gills 
  Adapted form: water 
  Swimming movement 
   
  Crab: .1'-7' diameter (stretched). 
  Lobster: 1-38 lbs.; 10,000-75,000 eggs. 
  Crabs and lobsters are related crustaceans, both known for their aggressive, predatory manner, relatively 
  large size, and huge pincer claws. These creatures are remarkably unintelligent; but they are also efficient 
  killing machines that will gorge until they molt. Molting occurs 3-5 times during their long lives (lobsters 
  can live to age 60) and involves the complete shedding of their shell and outer skin. After holing up and 
  growing a new covering (over a 2-5 week period), they emerge anew, often 15-25% larger. 
  There are aquatic and amphibian varieties of crabs. most of the amphibian-type are nocturnal. The land-
  dwelling burrowers employ hibernation to face the cold. All lobsters are aquatic and can regenerate lost 
  appendages or shell casing. Lobsters and crabs share many of the same structures. They have long 
  antennae that contain no pain-receiving nerves and, although very sensitive to food or danger, are 
  designed to ignore damage. These beasts listen with their legs, taste with their feet, chew with their 
  stomachs, and propel themselves backwards when swimming. Both have shell armor that covers their 
  fused head and thorax, and each sports a pair of pincers. The slightly larger pincer is used to capture and 
  crush prey, while the smaller claw has a sawtooth cutter and is generally a defensive weapon. Their claws 
  immobilize a foe, allowing their side chewing mandibles to tear it apart and deliver the pieces to the other 
  four pairs of mouth parts. Food is “chewed” after delivery to the stomach.  
  Crabs differ from lobsters in a number of ways, notably in terms of lifestyle. While both crabs and 
  lobsters are burrowers (who dig holes or live in nooks or caves), the ultra-adaptable and numerous crab 
  varieties are not confined to aquatic living. Many types live in extremely shallow water, on tidal flats, or 
  
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  in the sands above the high water mark. Because crabs are often amphibious, they must be mobile on land 
  and therefore have stronger legs and smaller pincers (all but the sea-dwelling Soldier Crab walk 
  sideways).  
  On the other hand, lobsters are exclusively aquatic and prefer deep water. This allows them to grow 
  disproportionally large claws (as much as 60% of their body weight), for their water buoyancy aids in 
  their mobility.  
  Dolphin: 
  Dolphin, killer Whale: 
  Dolphin, porpoise: 
  Dolphin, river: 
  Dolphins and porpoises are mammals that are familiar inhabitants of the water. They are powerful 
  swimmers, with streamlined bodies and prominent foreheads. Although most dolphins have beaks, 
  porpoises are all beakless. River dolphins display the longest beaks. Another distinguishing characteristic 
  is the number of teeth; while porpoises have 60-80, dolphins have 100 or more. Their markings vary. 
  Dolphins range in size from 6'-10' long, porpoises 4'-7.5' long, river dolphins 5-9' long, and killer whales 
  are 23'-32' long. Dolphins are incredibly intelligent, and tales are told of them saving drowning humans. 
  The sight of a group of dolphins at sea is usually considered good luck. Dolphins are most commonly 
  found in coastal waters. Fast  swimmers, they feed on fish, shrimp, mollusks, and crustaceans. Killer 
  whales are the largest species of dolphin (even though they don’t possess the usual beak). With their 40-
  50 teeth they prey on fish, whales, other sea mammels squid, and even birds. River Dolphins are 
  recognized by their prominent foreheads and very long beaks. They feed on small fish and crustaceans. 
  Porpoises are small, beakless whales that are found in both coastal and deep oceanic waters. They feed on 
  squid and fish. Dolphins use their snouts to bash and ram their opponents. Killer whales also bash foes, 
  but rely mostly on their bite, as do porpoises and river dolphins. 
  Eel, conger: 9' long; produce eggs. 
  Eel, electric: 8' long; produce eggs. 
  Eel, freshwater: 19"-40" long; produce eggs. 
  Eel, moray: 4.5' long; produce eggs. 
  Eels belong to the order Anguilliformes, in which there are approximately 600 species. All eels have 
  elongated bodies with dorsal and anal fins usually running the entire length. Conger Eels are usually 
  found in shallow coastal waters. They have dorsal and anal fins running their entire length. Conger eels 
  feast on fish, crustaceans, and even octopuses. 
  Moray eels normally inhabit rocky shores. They possess very large mouths and sharp teeth. Moray eels 
  prey on fish and squid. 
  Eels classified as “freshwater” eels spawn and die in salt-water, but grow and live in freshwater estuaries 
  and rivers. They feed on insects, crustaceans and fish. 
  Electric Eels also live in freshwater; but, even though they have long, slender bodies they are not true 
  eels. Usually found in streams and pools, they prey on smaller fish and bottom-living invertebrates. These 
  eels stun their food by releasing high voltage charges from special muscles. This “Shock Bolt” attack can 
  occur when it is struck, when it strikes, or it can be discharged, affecting all in a 5'R (usable once every 
  minute). Using a small amount of electricity, these fish can sense their surroundings using changes in the 
  electric field. 
  Fish, flying: 11.75"-17" long, glides 5' above the surface. 
  Flyingfish use their enlarged pectoral and pelvic fins to aid them in “flight.” When swimming, the 
  pectoral fins are kept close to the body. To fly, the fish first builds up speed then rises into the air, both 
  sets of fins extended. In this way, they can glide as far as 300' for as long as 10 seconds. 
  
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  Fish, small: 1-11" long. 
  Fish, medium 12” – 10’ 
  Fish, large: 10’-16’ long. 
  Fish. huge: 16’-50’ long 
  Fish comprise over 20,000 species and are commonly found in all waters. Because of this huge number, 
  the variety in size, coloration, feeding patterns and reproduction is overwhelming. Most are not dangerous 
  to human-sized creatures, but in large numbers or special circumstances they could be a hazard. 
  [Barracuda, Gar, Pike, Monkfish, Tigerfish, Catfish.] 
  Jellyfish: 6"-8' in diameter, tentacles 12"-275' long. 
  Jellyfish are recognized by a floating “body”—actually a gelatinous, gas-filled bag—and stinging 
  tentacles hanging deep into the water. With these, jellyfish dispatch their food and move it to the digestive 
  canal. Jellyfish prey on all types of fish that swim into contact with the dangerous tentacles, delivering a 
  mild Nerve Poison. [Sea Wasp, Sea Nettle, Sea Blubber] 
  Lamprey: 35" long; if the TGr attack gets a 100% grapple, it is attached and will drain 5 hits/round. 
  Lamprey are long, eel-like blood-sucking parasites. They first attach themselves firmly to the host. Then a 
  secretion from the sucker’s mouth prevents the victim’s blood from clotting, allowing the lamprey to feast 
  at will. Victims will usually die from loss of blood. Lampreys have also been found in inland lakes. When 
  torn from its prey an ‘A’ Slash critical is taken. Fire or Electricity may cause the lamprey to release its  
  prey (the lamprey may make a Fear RR to continue holding on to its prey). [Leech, Hagfish] 
  Octopus, swamp:  
  Swamp Octopuses look just like their underwater counterparts, but are larger and are more “solid” (they 
  have a large amount of cartilage supporting their head and body). They have been reported to be grey, 
  black, green and even red in color. Their body is 5'-6' long, and their tentacles reach 12'-20'. It is rumored 
  that these creatures are attracted to bright light, but this has not been proven. These large creatures are 
  amphibians, dwelling in marshes, jungles, and places where water sources are hidden by trees and foliage. 
  They hide among swamp rushes, partially submerged, waiting for prey. Prey can consist of anything dog-
  sized or larger, up to and including a horse. They move as a medium octopus when totally submerged in 
  the water. They must return to water for at least one hour per day (during which time they must be 
  completely submerged). These carnivorous creatures use their tentacles to grapple prey, bringing it in to 
  be shredded by its sharp beak. 
  Octopus/ Squid, small:  
  Octopus/ Squid, medium:  
  Octopus/ Squid, big:  
  Octopuses and squid are both invertebrates in the class Cephalopoda. They have many tentacles (octopus 
  has eight, squid has ten), and a large body with a beak-like mouth. Small octopuses and squids have a 6"-
  24" body and 12"-48" long tentacles. Medium specimens have a 2'-5' body and 4'-12' long tentacles. That 
  is as large as octopuses get. Giant squid have an 8'-30' body with 9'-30' long tentacles. An octopus moves 
  along with a gliding/pulling action. Contrary to legend, octopuses rarely grow larger than approximately 
  17' (including tentacles). These monsters of the deep have captured the imagination of mariners since man 
  has sailed the oceans. Gigantic squid are often referred to in myth as Kraken. Squid are fast swimmers, 
  forcing water through a adjustable nozzle using a type of jet propulsion. Squid vary greatly in size, 
  ranging from 18" to almost 60' in length. Both species use a kind of water jet propulsion, although octopi 
  can also glapple along the sea bottom, foraging for food. Hunting primarily in shallow seas, the octopus 
  lurks unseen until a fish or crustacean passes, then shoots out a tentacle, capturing its victim on one of its 
  suction disks. Squid capture their prey on the suckered tips of its tentacles, then haul it to the mouth 
  region where it is held fast by smaller tentacles. Both the octopus and the squid can project an “ink” 
  
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  cloud, which obscures vision in a radius equal to 4x the creatures’ body size. Many species use a 
  paralyzing saliva, to calm their prey while being eaten (Paralytic Poison). Camouflage is no problem for 
  an octopus as it may change its colors to blend in the surrounds, or as warning signal or even to 
  communicate with others of its species. 
  Piranha: 12" long. 
  Piranha are not overly large, but their vast schools form formidable hunting groups. They are known for 
  their razor-like teeth and powerful jaws. Piranhas feed primarily on fish, but if they encounter a wounded 
  animal in the water they will consume it in an amazingly short time. 
  Portuguese Man-of-War: 8' diameter, 275' long tentacles;  
  Portuguese Men-of-War are actually complex groupings of jellyfish. They are known for their huge 
  gasbag, which catches the wind and provides additional propulsion, and their extremely long and 
  dangerous tentacles. Men-of-War are colonies of different animals, each performing a specific function. 
  Some catch the food, some paralyze it with a Muscle Poison, some eat and digest it, and some propel the 
  entire colony. Fish as large as 15' long have been seen in the tentacles of men-of-war, being paralyzed and 
  slowly digested. 
  Ray, electric: 6' long. 
  Ray, manta: 17' long, 22' wide. 
  Ray, sawfish: 25' long. 
  Ray, stingray: 5' wide;  
  Rays’ strange appearance has made them much feared through the ages. A flapping motion of their 
  pectoral fins gives them the illusion of “flying” through the water. Most of their time is spent buried on 
  the seabed, waiting to pounce on mollusks, crustaceans, and fish. Common to all rays is the flat, disk-like 
  body and large pectoral fins tapering into the long, thin tail. 
  The Manta Ray, is the largest ray. Mantas feed on plankton, but also eat fish and crustaceans.  
  Stingrays are commonly found in shallow coastal waters. A stingray’s sharp spine at the base of the tail 
  secretes Nerve venom that can be fatal. 
  Electric Rays, or Torpedo Rays, are capable of delivering shocks up to 220 volts, enough to kill its prey or 
  stun a man. These charges are produced by specialized muscles. Electric Rays first envelop their meal in 
  the pectoral fins, then turn on the juice.  
  Sawfish are recognized by the long snout, which sports 24-32 large teeth on either side. The body type 
  closely resembles that of the shark; however, uncommonly large pectorals groups them with the rays. 
  Their “saws” are used to probe the ocean bed for small invertebrates and as effective weapons of the hunt 
  and defense. Their Large size makes them fearsome opponents to both beast and man. 
  Sea Anemone: 12" tall; 
  Sea Anemones are coelenterates, like jellyfish, that attach themselves to rocks or the ocean bottom. They 
  paralyze their prey with stinging cells at the ends of their tentacles, delivering a Paralytic Poison. Food is 
  then transferred to the partitioned digestive cavity within the muscular body. They feed on small fish and 
  other life forms found along the ocean floor. 
  Shark, small: 
  Shark, medium:  
  Shark, large 
  A few characteristics are shared by all sharks. First, their skeletons are made of cartilage, not bone. They 
  also possess two dorsal fins, one anal fin, and five or six gill slits. Small sharks are 4" to 4' long, while 
  Medium specimens run from 4’ to 10’ and large specimens range from 10' to 60' long monsters. Nothing 
  is more terrifying at sea than the sight of shark fins breaking the water. Sharks are attracted by the scent 
  of blood in the water, but also they have electroreception organs, detecting any nearby muscle generated 
  
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  electrical currents in their prey, making it impossible to hide from them. Sharks are fairly common to all 
  the waters of the world. Smaller sharks are found under the order Squaliformes, which includes the dwarf 
  shark (9") and the common saw shark (4'). Medium sized varieties include the blacktip shark (6’) and the 
  mako shark (10’). The larger sharks include the tigershark (15’), great white (20'), the basking shark (34'), 
  and the whale shark (60'). Natural killing machines, sharks attack with a savage bite, biting large chunks 
  from their prey or swallowing them whole. They can be found in deep waters as well as near the surface. 
  Whale sharks are different; because of their feeding pattern (they swim with their mouths open and 
  separate the plankton and small fish from the inrushing liquid), they spend much of their time in surface 
  waters. 
  Starfish: 6-24" diameter;  
  Starfish, or sea stars, are coral-eating animals that look like their name. They slowly crawl across the 
  bottom, consuming the tiny coral inhabitants along the way. They have no blood (they use sea water for 
  that), brains or vital spots, making them resistant to any damage and in addition they regenerate 
  completely from either their centre and in some cases from a piece of a limb. They also have stomachs 
  that can vacate the body and consume hapless shell fish inside their shell. Spined varieties (10%)  might 
  have Nerve Poison tipped spines on the upper side of their body. 
  Swordfish/Sailfish: 12-16' long.  
  Swordfish and sailfish are closely related members of the order Perciformes. A long sail-like dorsal fin is 
  the most recognizable characteristic of the sailfish. Swordfish are famous for their long, flattened and 
  pointed snout (its lengthy sword). The dorsal fin is sickle-shaped and placed farther back from the head. 
  Both are fast, solitary swimmers that prey on fish and squid. Both also make winter migrations to warmer 
  waters. Their strength, speed and elongated bill makes that fisherman who hunt them frequently get hurt, 
  or even lose their life.[Marlin] 
  Viperfish: 11" long. 
  Viperfish are deep-sea fish famous for their long fang-like teeth. The body is long and narrow, the dorsal 
  fin having an elongated ray which holds a light organ used to attract prey in the darkness. Viperfish feed 
  on smaller fish. 
  Whale, baleen: 25-105' long. 
  Whale, beaked: 16-39' long. 
  Whale, narwhal: 13-20' long; tusk/horn up to 9'. 
  Whale, toothed, large: 8-20' long. 
  Whale, toothed, gigantic: 20-66' long. 
  Whales are ocean dwelling mammals that have been admired and hunted for hundreds of years. These are 
  some of the largest existing creatures and fully grasping their size is nearly impossible.  
  Baleen whales are those that feed with their baleen, which consists of rows of plates suspended from the 
  upper jaw. Fish and plankton are caught on the plates, while the water is expelled from the sides of the 
  mouth. The tongue then transfers the food to the back of the mouth so it can be swallowed. Baleen whales 
  include the blue whale (the largest mammal at 105 feet long and weighing 160 tons), the humpback (48-
  62 feet long), and the minke (26-33 feet long). 
  Beaked whales comprise 18 species, all of which have slender bodies, long snouts, and generally only one 
  or two pairs of teeth. They feed on fish, squid, and crustaceans. 
  Toothed whales are those which aren’t baleen or beaked. Of these, the sperm whale is the most familiar. 
  Their common characteristics are the square forehead and the spermaceti organ (above the jaw), which is 
  used in controlling buoyancy. Toothed whales usually have 12 or more pairs of teeth in the lower jaw. 
  They feed on fish, squid, and crabs.  
  
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  Narwhals are well known for their long spiral tusk, which is actually the upper-left incisor, but hollow for 
  just 22 lbs. Narwhals feed on fish, shrimp, crabs, and squid. 
   
  
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  6. Artificials 
  Artificials are not living and have never been living, with the partial exception of flesh and wood golems. 
  They are made from inanimate objects that have been turned animate by magical means. They usually 
  have tremendous strength and resilience, as inherent to their materials, and each possesses a singular 
  mind, with a singular purpose. They obey the commands of their creators, either through a control item, 
  or as a remnant of the spirit's former intelligence, used to animate the artificial. Their strengths lie in their 
  composition and the inherent strengths of that material and they are usually immune to many types of 
  damage. Their dim minds are usually non-susceptible to mind-controlling spells. Their singular purpose is 
  never swayed, and they bluntly force their way to reach their goal. This is also their weakest point: once a 
  purpose is known, it can be used to take advantage of the artificial. Their bodies sometimes hold clues to 
  what their weak points are. Senses are usually limited and only rudimentary forms of seeing and hearing 
  are provided, as well as an ability to sense life, to better carry out their commands. 
   
  Category talents 
  Body: Material 
  Spirit mind 
  Life sense 
  Unsleeping 
   
  7.1. Constructs 
  Constructs are made from several parts, animated and bound together by magic and look the part. 
  Animated armors, filled with cams, sprockets, axles and also self reloading crossbows and built-in 
  weaponry. The internal structure is always apparent and access panels, levers and flywheels often poke 
  out. They are mostly hollow inside. In essence they are magical items that move and act upon command. 
  Most constructs actually have working innards of clockwork devices but they still require magic to 
  perform their tasks. These might entail guarding a place or serving in a construct army. Constructs have 
  been devised in bewildering amount of shapes and sizes, to suit the taste of their creators. To calculate the 
  weight of constructs, assume they are made of steel, but half of the volume is empty. 
   
  Body: steel 
  Proof, elemental [Heat, Ice] 
  Immunity, Elemental [Wind] 
  Vulnerability, Elemental [Water] 
  Body condition: Intricate parts 
  Dead sense deprivement 
  No breathing 
  Neutral odor 
  Regeneration, no 
  Can’t speak 
  Link, controlled 
  Lifeless 
  Diet, nihilovore 
  
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  Slow healer 
   
  Beast construct 
  Beast Constructs are similar to standard Constructs in that they are made of numerous parts, rely on body 
  parts for weaponry, and are artificially animated. They differ in the fineness of their construction. Each 
  Beast Construct is a masterwork of interlocking pieces and sliding parts, all perfectly formed so that the 
  overall creature is a marvel of smoothly functioning animation. They move as gracefully or better than the 
  beasts they imitate. Many of these Beast Constructs possess magically enhanced capabilities such as 
  Lightning Bolts, gaseous breath, etc. Additional capabilities can be added as the GM sees fit. All of these 
  Constructs are physically stronger and sturdier than the creatures they resemble (except perhaps the 
  Dragon Construct). Often these Constructs have red, green, or blue glowing eyes. GMs may wish to make 
  other constructs based on other beasts, using the Constructs given here as a guideline. These creatures are 
  usually created for a specific purpose or to fulfill a special duty. Some of the Beast Constructs have 
  certain special attributes which follow.  
  Beast construct, dragon: 
  Dragon Constructs appear to be akin to Fire Drakes with their 60'-70' bodies and 100'-110' wingspans, but 
  with metallic scales. It has all of the attack patterns of a normal dragon, but unlike a normal dragon it 
  never sleeps and does not enjoy the occasional puzzle or riddle, because like most constructs, they cannot 
  speak. It is useful as a guardian of valuable treasure or as a mount of a very powerful being, giving the 
  rider a special modifier of -5 to all Riding maneuvers). The fire breath bolt of the Dragon Construct has a 
  range of <2’>/lvl and the cone length is <1’>/ lvl long and 1’/ lvl base diameter. Lastly, they are immune 
  to fire damage. The internal reserve holds either 30 bolts, or 15 cones. 
  Beast construct, falcon: 
  The major usefulness of a Falcon Construct is as a spy using their superb talents of aerial reconnaissance; 
  80% have eyes that record all that they see for playback later (seen by looking into their eyes). From a 
  distance, they are indistinguishable as artificial birds. Only when observed within 5' or less can it be seen 
  that their feathers are made of a dull steel alloy. In addition to the Falcon Construct’s aerial 
  reconnaissance abilities, 50% of them have built in dart-throwers which they fire out of their metallic 
  beaks or from special compartments in their breasts. The dart thrower can fire once per round in melee 
  with an internal magazine of 30. 
  Beast construct, horse: 
  These constructs make excellent mounts, never tiring and following any path the rider designates. They 
  are vulnerable to immersion in water, as are all constructs. The metal hooves of the Horse Construct have 
  been finely sharpened so as to deliver an additional Slash critical in addition to any criticals normally 
  delivered. 
  Beast construct, minotaur: 
  Minotaur Constructs are huge, metal bullmen which often have sword blades, hooks or ax-heads replacing 
  their hands, as well as possessing impressive metal horns. Their eyes glow yellow, waiting to unleash 
  electric energy on their foes in the form of a Diminutive Lightning bolt that has a <1’>/ lvl  range. These 
  can be fired once per 3 rounds and the internal capacitor holds 30 charges. 
  Beast construct, pegasus:  
  Perhaps the most stunning and beautiful of this group is the Pegasus Construct. Craftsmen and 
  spellcasters alike went to great lengths to make these flying horses from tiny interlocking metal scales. 
  Rarely are these constructs given any special offensive capabilities, saving all of their magic for graceful 
  flying. They do have sharpened hooves, like the horse construct. 
  Beast construct, snake: 
  
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  The Snake Construct possesses gleaming metal fangs coated with a Nerve Poison, and can fire darts from 
  their tail with a range of <70'>; and it can be fired once per round (maximum of 20 before reloading). 
  They look like metal cobras, including a hood. Their long bodies are formed from elaborate, interlocking 
  scales. 
  Beast construct, spider: 
  These look like giant spiders in almost every detail, except metallic and with some strange contraptions 
  added on, like a twin crossbow turret. Spider Constructs do not dwell in webs, but 30% have suction-
  cupped legs allowing them to walk on walls and ceilings. Their bite injects a Muscle poison. Their dart 
  throwers, that can swivel to fire in any direction, resolve attacks as light crossbows (with a range of 
  <70'>) that can fire once per round (maximum of 30 times before reloading). 
  Beast construct, wasp, Major:. 
  Beast construct, wasp, Minor: 
  Wasp Constructs, with light glinting off of their metallic wings, are beautiful as well as dangerous. Their 
  “sting” is more powerful than those possessed by the small creatures they mimic: their tailstingers fire 
  Lightning Bolts at foes once per minute (up to 50 times per day) with ranges determined by their Variety: 
  Major wasps fire <15’> long bolts. In addition to Major Wasps capability as mounts, their sheer size (80'-
  90' wingspan) makes them a match for small Dragons in aerial combat. Minor wasp constructs tend to fire 
  Diminutive Lightning bolts up to <5’> and are not capable of carrying loads. 
  Beast construct, wolf:. 
  Iron-skinned Wolf Constructs often have eyes that glow a deep ruby red. They are often made in numbers 
  and travel in packs like the beasts they resemble, patrolling an area or hunting down foes. 
  Construct, minor: 
  Construct, lesser: 
  Construct, greater: 
  Constructs are creatures whose bodies consist of numerous separate, artificial parts, like a full suit of plate 
  armor. A robot is a construct, as is a scarecrow. As such, they come in many forms, most of which mimic 
  the humanoid form. Those that are tools of war or vigilance often have specialized appendages—hook-
  hands, wrist-mounted dart-throwers, blade-tipped fingers, spiked toes or elbows, and the like—for a 
  Construct’s weaponry is always a part of its being. Minor Constructs range in height from 4'-6', Lesser 
  Constructs range from 6'-10' in height, and Major Constructs range from 11'-15' in height. These artificial 
  automatons are always created with a specific purpose. They are found many times as an untiring, ever-
  vigilant guard to a special vault or treasury of a powerful person who has the resources to either create or 
  purchase a construct. They can also sometimes be found within special military divisions in powerful 
  armies. In this capacity they are greatly feared by their foes, as a unit of metal-bodied, sharp-edged 
  automatons are hard to stop and can wreak great havoc among fleshy creatures. Built into the forms of 
  these beings is all the weaponry they will need in a conflict. For foes at a distance, constructs sometimes 
  have built into them large, crossbow-like mechanisms that allow them to fire at foes once every other 
  round (with standard crossbow ranges: <80’> for Greater and <70’> for other constructs). For close-in 
  skirmishes, their built-in blades, maces, and other various weapons, are able to attack twice in a single 
  round with a proficiency which is deadly.  
  7.2. Cultivated Creatures 
  The most evil cellologist, magician, or brilliant druid might try to develop a way of growing a monstrosity 
  in the laboratory. They create “life” where there is none and feed it by magic, or other means, to do their 
  bidding, as if it was an animate tool. 
  
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  Battlepede: 
  These creatures have dozens of pairs of legs (each creature seems to have a different number of legs) and 
  a long segmented body covered by a chitinous outer layer. They appear to be giant (10'-15') centipedes, 
  and in fact they are the result of magical experiments. A pair of eyestalks rises above their head. The 
  eyestalks can be turned in every direction. The eyes at the ends of these extensions glint a yellowish hue. 
  The first Battlepedes were created by a powerful Arcane process. The transformation process proved to be 
  a difficult one to learn and master, so only a handful of spell users have since utilized the magics. They 
  are extremely rare, and are found exclusively in the lair of a powerful mage, guarding treasure. 
  Battlepedes do not seem to need food or nourishment of any kind, a testament to their magical nature. 
  They are incapable of breeding. Battlepedes have mandibled mouths used in combat to bite opponents. 
  This bite injects a powerful Circulatory Poison. They can also shoot bolts of magical energy from their 
  eyes (resolve as a Diminutive Lightningbolt with <1’>/ lvl range usable once every 3 rounds). They will 
  fight to the death to carry out their creator’s orders.  
  Eye entity, lesser: 
  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Eye entity, minor: 
  Mind Death [Own lvl] (Evil, Mentalist) 
  Mind Disease [Own lvl] (Evil, Mentalist) 
  Mind Domination [Own lvl] (Evil, Mentalist) 
  Mind Erosion [Own lvl] (Evil, Mentalist) 
  Mind Illusions [Own lvl] (Evil, Mentalist) 
  Mind Subversion [Own lvl] (Evil, Mentalist) 
  Eye entity, major: 
  Darkness [Own lvl] (Evil, Essence) 
  Dark Summons [Own lvl] (Evil, Essence) 
  Foul Transformations [Own lvl] (Evil, Essence) 
  Essence Twisting [Own lvl] (Evil, Essence) 
  Necromancy Mastery [Own lvl] (Evil, Essence) 
  Necromantic Ways [Own lvl] (Evil, Essence) 
  Eye entity, greater: 
  Curses [Own lvl] (Evil, Channeling) 
  Dark Channels [Own lvl] (Evil, Channeling) 
  Demonic Pacts [Own lvl] (Evil, Channeling) 
  Demonic Summons [Own lvl] (Evil, Channeling) 
  Disease [Own lvl] (Evil, Channeling) 
  Wounding [Own lvl] (Evil, Channeling) 
  Eye Entities are huge, bloodshot, disembodied eyes that fly magically through the air. Eye Entities are 
  formed through a magical ritual and a foul alchemical process which combines the eyes of living 
  creatures synergistically in order to create one massive eye. Needless to say, the amount of “raw material” 
  for these artificial beings is exorbitant; (1,000 for the greater eye entity) those who press forward and 
  
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  “gather” the appropriate number of eyes anyway are almost always those of vile and despicable demeanor 
  and pursue goals of questionable purpose. The creator of the Eye Entity enjoys a special mental link with 
  his or her creation, allowing the maker to view the world through the eyes of the Entity when desired, 
  with a range of 1 mile per level of the creator. 
  These creatures can magically fly, allowing them the advantage of height in most conflicts. Also, their 
  penetrating eyes can see invisible objects at all times. Additionally, they can project the force of their 
  gaze; they can cast Sleep (Mind Control, level 2, Mentalist base). Being spell casters they are either 
  Magicians, Clerics, or Mentalists, focusing only on evil lists. Finally, 20% of all Eye Entities can cast 
  Lightning Bolt, at their own size, from their pupils once per 3 rounds with a <1’>/ lvl range. 
  Gargoyle: 
  Winged goblinoids of stone, Gargoyles resemble statuary when still, but rarely display uniformity. Some 
  possess fangs while others have beaks: one is fox-sized, another man-sized; this one flies on bat wings, 
  that one on bird wings. These stony creatures are not “alive” in the normal sense of the word, as they have 
  no actual biological parts supporting their vital functions. Instead, they are magically animate, which 
  allows the stone of their construction to flex and move in parody of life, as well as bestowing an animal-
  like sentience upon them. Somehow they are able to proliferate by passing on this animate ability to 
  normal statuary they might come upon and take a fancy to. The origin of the Gargoyle is wrapped in 
  rumor, but it is a safe bet that these creatures were originally spawned in some laboratory of magic. 
  Gargoyles will flee from a massed attack when possible, preferring to confront only 1-2 prey at a time. 
  Their favorite tactic is to swoop down from high, shadowed lofts with a nasty surprise attack where the 
  creature can use either a claw or bite attack, or a weapon it might have picked up during is scavenging. 
  Homonculous: 
  Leathery, bat-like wings (2'-3' wingspan) carry these stunted goblinoids to whatever destination their 
  master may desire. Their eyes are dark pits, and their mouths are home to two small fangs that drip with 
  poison. Formed of a mage’s blood and animated by a shard of the mage’s soul, a Homonculous rarely 
  strays far from its master. Therefore, the lifestyle of its master completely dictates the activities of these 
  beings. The master may concentrate and completely control the Homonculous as he views the world 
  through its senses (range is 1 mile per level of the master). Hits and activity modifications inflicted on this 
  creature are also suffered by its master. The death of a homonculous puts its master in shock for d10 days 
  (suffering a -50 to all activities). If the Homonculous cannot avoid combat, its snake-like fangs are able to 
  deliver a poison to deter foes. The fangs deliver a Circulatory Poison.  
  Shard, lesser: 
  Shard, greater: 
  Shards appear as tall, featureless Men. Their entire body is covered with a sort of greenish hide, a thick 
  skin which resembles tight clothing. This covering extends over the entire body, including the face. On 
  the feet, this second-skin thickens to an inch and is permeated by bizarre mole-like protrusions, “gripper-
  like” soles designed to accentuate their already stunning traction. Their hairless heads are also adorned 
  with a second outer skin. Extending down from a heavy bone brow which surrounds the Shard’s skull, 
  this semi-transparent layer flaps down over the lower head, obscuring the creature’s facial features. 
  Shards pull the skin up when eating, but retreat behind its light-shielding protection at all other times. 
  Loremasters hold that the poisonous blood of the Shard serves as a lubricant, and that it is peculiar to the 
  variety of Shard. Shards are awful “amalgams,” artificially altered Elves or Men who incorporate 
  enchanted organic features akin to those found in Constructs. Immortal but unable to reproduce, these 
  heinous creatures are haunting arboreal spirits which are nocturnal in nature (Lesser Shards suffer a 
  penalty of -100 to all maneuvers in natural daylight, halved if their facial shroud is in place; Greater 
  Shards suffer a penalty of -50, -25 with facial shroud). Nothing surpasses them in speed or agility, and 
  
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  few entities possess their fetish for unrestrained terror. Shards normally live in “lats” of six: five Lesser 
  Shards led by one Greater Shard. Omnivores, they reside in dark “nests” and live on tree products, but 
  retain a quaint fondness for raw meat, particularly fresh cerebral matter. Their diet is ideal given their 
  peculiar routine, for Shards are active less than an hour a day. Although they are capable of moving about 
  for up to six hours, they prefer to rest. This is no doubt due to the fact that they never move at speeds 
  under 400' per round (a Shardic “walking pace”). Shards either stand still, or the burst about with 
  alarming velocities; they travel 2,000’ per round when dashing. Effortlessly leaping distances of up to 
  100', they move along tree limbs with the ease of skilled (and hyperactive) monkeys, hurling forward in a 
  blur which defies the most excited of imaginations, even in full darkness (they can smell as an Elf might 
  see). When at rest, they spread their arms to their sides and stare forward in a rigid pose, as if statues. This 
  absolutely immobile form of relaxation has led many an unwitting victim to believe he was surrounded by 
  sculptures, only to later discover that his brain was missing.  Shards also are motionless when attacking. 
  Using but a faction of a second’s momentum, a Shard strikes by swinging its arms back along its side, up 
  behind its back, over its shoulder, and then down until pointing straight forward. This wheeling motion 
  brings their head down and upper body forward, and pulls two natural bone discs out of the Shard’s 
  interior chest reservoir. These sharp, 2" diameter discs travel along an exposed bone track on the Shard’s 
  inner arm; then they are flung forward at amazing speed. Deadly missiles, they are coated with a fluid of 
  diluted Shard blood, which serves as a Nerve Poison. Such attacks are always preceded by at least one 
  round’s movement, for the Shard must generate momentum. With a reserve of fifty discs (which are 
  actually the Shard’s waste matter), a Shard can initiate twenty-five dual attacks over the course of fifty 
  rounds in <1’>/ level range (supply renews at rate of 3 per hour). While Lesser Shards rely on their 
  hideous missiles, Greater Shards have another enchanted means of assault. Truly blind, they have magical 
  gemstone eyes which pierce their facial covering. These emit light bolts (resolve as one Lightning Bolt 
  attack with Heat criticals). Greater Shards can emit these bolts of power even when the creature is (and 
  has been) immobile, making these creatures exceptionally deadly. The best way to attack a Shard is while 
  it is motionless. While moving, it is virtually unhittable (DB is 100 times its pace multiplier; if the Shard 
  is moving at a fast sprint (x3 pace), its DB is 300), unless caught in a confined area (when DB drops to 
  the listed DB). Fortunately, because Shards must decide where to start, turn, or stop seconds ahead of 
  time, they can be ambushed even while moving; one needs to know their exact path. Once the Shard 
  stops, of course, any readied attack will serve quite well. With a successful Perception roll, an adventurer 
  can react to the Shard’s pause, then, assuming the dauntless warrior does not swallow a disc or two, he or 
  she can fell the pitiless creature. 
  Solaar: 
  Shrouded in a continual discharge of energy, the humanoid appearance of a Solaar is one of obvious 
  power. It possesses no features, presenting an inscrutable blank face to the world, however its skin is 
  composed of tiny plates which absorb heat and light, transferring it to internal storage. So much energy is 
  stored within a Solaar that it cannot help but give off vast amounts of energy at all times, causing it to 
  leave a trail of fire and melted slag wherever it goes. Using its stored power, it can form wings of fire 
  which will allow it to fly. Although denying it light will keep it from growing stronger and regenerating 
  wounds, utter darkness will not destroy this being. Solaars have enough energy stored within them to last 
  100 years at a stretch. Due to their obvious power, Solaars tend to be rather vain. When these creatures 
  willfully release their internal energies, they do so with devastating effect; they can release heat blasts 
  once per round (resolve as a Huge Fire Bolt with a range of <2'>/ lvl. They can flare up with heat, causing 
  ‘C’ Heat critical to all within 15'. Also, their incendiary touch (normal attack) will inflict up to ‘E’ Heat 
  criticals; flammables will ignite when within 1' and normal objects must make an RR or be destroyed 
  when they come into contact with a Solaar. In addition to these powers, a Solaar also will regenerate 1 hit 
  
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  per round when exposed to strong light. Finally, Solaars use demon vision to see, allowing them to see 
  even in what would be total darkness to the Mannish races, as well as providing ultra- and infravision. 
  Vile: 
  Viles are 6'-7' tall humanoids which are either completely jet black or utterly milk white. They lack eyes, 
  ears and nose, but possess a gaping, forward-thrusting maw which is filled with sharp teeth. The smooth 
  head of a Vile grows a mane of long hair on the back of its head, which streams through the air as Viles 
  conduct the daily fare of their lives: killing. Because Viles kill all living things that they can find, and 
  because of their viciousness, it was long wondered if Viles were Undead. They populate underground 
  caverns and dungeon complexes, coming from many different sources. Viles always dwell underground, 
  as they cannot abide the sun or stars. One Vile in a thousand will be a more intelligent specimen. These 
  superior individuals are spell casting archetypes, using such base lists from a cleric or sorcerer, 
  supplemented by evil lists of their realm, but because of their need for ritual, the spells take one full 
  minute longer than the normal casting time. Their rituals often include the beating of skin-wrapped 
  drums. Many are the adventurers who can tell a story of a subterranean journey cut short by the slow 
  sounds of skin-drums being beat in the darkness. Viles are artificial beings which were created by various 
  individuals who wished to make a being of particular bloodthirstiness and vicious force. Viles were the 
  result. Wherever Viles are found, there also is death for the unlucky traveler who stumbles upon them. 
  Viles possess no moral sense, and cannot be reasoned with. Due to complex heat-sensing nerves 
  imbedded in the skin, a Vile can "see" warm-blooded life or other heat sources in a 360° radius. Viles do 
  not eat their victims, but slay mindlessly, as they were made to do. The best policy to pursue as far as 
  Viles are concerned is just to stay away. These creatures are incredibly fast, perceptive, and deadly in 
  combat. These artificially made monsters are also highly resistant to physical damage because of their 
  superior construction. They should be treated as mindless with respect to Mentalist type spells. When in 
  melee they have the choice between bringing to bear their devastating claws or their snapping maw upon 
  a victim. They latch on with their bites to mercilessly rip their victim to shreds with their huge claws. 
  Those who are not especially prepared to combat a Vile usually do not survive the encounter. 
  Warder, lesser: 
  Warder, greater: 
  Warders are great beasts (lesser forms are 6'-10' high at the shoulder, while greater forms are 11'-15' tall 
  at the shoulder) who have been mystically bred such that they posses 2 or more vicious heads which 
  constantly peer and observe, always ready to pounce on intruders. Lesser warders have 2-3 heads and 
  greater have 3-5 heads. Warders have been seen in use in various mage-academies around the known 
  lands. This is probably due to the fact that these creatures can be bred from naturally occurring beasts. 
  These creatures are inhabited by guardian spirits which are tied to a particular creature place or thing, 
  therefore they cannot leave their charge (they must remain within sight of their charge or a radius equal to 
  5'/ level, whichever is less). They are vicious, but extremely vigilant, and are rarely subject to surprise. 
  Ever-hungry, but never starving, Warders are otherwise akin to the creatures from which they are 
  spawned, however, their multiple heads benefit from Complementary Skills (A&CL 4.0). By adding the 
  Ranks in Perception skill of the second head to the Perception total of the first head, half the Ranks of the 
  third head, one quarter of the Ranks of the fourth head, etc., this amounts to a very perceptive entity. 
  One must kill all the heads (each of which can attack independently in the same round) of a Warder to 
  slay it, and each stun result affects only 1 head. Besides embodying the Warder’s superb sense of sight, 
  smell and hearing, each head has a 30% chance of possessing the talent: Special: Invisible sense and a 
  30% probability of having the ability Special: presence sense. 
  7.3. Golems 
  
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  Golems are statues or puppets that have been animated and given purpose. They are either guardians 
  made by alchemists, to serve them for eternity, or they might actually be animated by the power of the 
  Divine, to protect a religious community or exact vengeance for a grievous wrong against Faith. The 
  composition tells a great deal about golems and their power and purpose. Most of their talents are reliant 
  on the material of their body. 
   
  Attacks sequence 
  Fighting brick II 
  Material destruction 
  Armor, composition 
  Regeneration, no 
  Proof, critical, no stun 
  Proof, critical, no bleed 
  Proof, critical, no slash 
  Elemental immunity [Lightning,] 
  Proof, elemental I [Fire]  
  Body: composition 
  Neutral odor 
  Breathing, no 
  Lifeless 
  Induce breakage  
  Spirit mind 
  Diet, nihilovore  
  Item, no item 
  Ambidextrous  
  Unsleeping Can't speak  
  Link, controlled  
  Item, no item  
  Special: life sense II 
  Dead sense deprivement 
   
  Beast golem, iron bull: 
  Beast golem, mithril unicorn: 
  Beast golem, steel sphinx: 
  Beast golem, stone horse: 
  Beast golem, stone wyvern: 
  Beast Golems serve only the one who gave them animation, although there are some creatures of this type 
  who have been created to fulfill a special function which requires them to respond to all those who 
  interact with the Golem in a pre-defined way (e.g., Stone Wyverns have been known to act as door-wards, 
  sitting high upon the lintel of the portal to allow access past the threshold to those who possess the proper 
  password, and denying passage to those who come without invitation). Should their maker perish, Beast 
  Golems will attempt to obey his or her last instruction. Beast Golems posses the natural (i.e., claws, bites, 
  etc.) offensive capabilities of their namesake beasts, albeit more powerful due to their extremely strong 
  bodies. Also, weapons might break when used against these creatures (use the same modification as a 
  standard Golem of the same substance type—e.g., Iron Bulls modify weapon breakage as Iron Golems). 
  
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  Just like standard Golems, Beast Golems are composed of a single piece of a particular substance, be it 
  iron, stone, flesh, etc., but are fashioned to appear as natural and unnatural beasts rather than humanoid. 
  Thus they usually appear as well-sculpted statues which have imbued with the gift of movement and 
  purpose. The listing of Beast Golems here is small, and represents only a fraction of all the possible types 
  of these creatures. The GM may wish to create other Beast Golems of differing form and substance based 
  on those listed here. Also, some Beast Golems may possess special magical enhancements which would 
  add to their functionality.  
  Golem, brass: 
  Golem, clay: 
  Golem, colossus: 
  Golem, crystal: 
  Golem, diamond: 
  Golem, eog: 
  Golem, flesh: 
  Golem, iron: 
  Golem, mithril: 
  Golem, salt: 
  Golem, steel: 
  Golem, stone: 
  Golem, tar: 
  Golem, wood: 
  Golems are composed of a single piece of a particular substance, be it iron, stone, or flesh. In most cases 
  they appear as sculptures or statues standing between 6’-8’ tall, which have been endowed with animation 
  and purpose, which they seem more than capable of carrying out due to the strength of their forms. These 
  creations are formed of solid substances with a spirit. Many are creatures given life without a complete 
  form and are little more than stupid beasts prematurely endowed with a soul; others are more complex in 
  form and mind. They serve only their maker, responding to simple instructions (e.g., one-liners). Should 
  their maker perish, they will attempt to complete his last instruction (even if it is an ongoing duty) or, if 
  uninstructed, they will become uncontrollable avengers. Golems can choose to either bash foes with their 
  inhumanly strong limbs, or to grapple foes, after which they then have the leisure to crush the life out 
  with their unflagging strength. However, whenever a Golem is unable to close with a foe, it will throw 
  rocks or any other available objects in order to fulfill its duty (they have a maximum range for these 
  thrown attacks of <1'>/ lvl). Each type of Golem has a particular strength (or weakness) which can be 
  found in its scores. Most of the talents for a golem stem from the material of its construction. Harder and 
  better materials yield better golems. 
  
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  7. Elementals 
   
  In realms outside of our own, there are places filled with just the base elemental building blocks. 
  Universes filled with fire, ice, earth, wind, light, and water. In these universes beings live, made 
  completely from the prevailing element. Beings of  pure fire or water, living things made from their 
  element, breathing their element, being their element. When such a creature is plucked from its life by a 
  summoner, its only desire is to propagate their element on the new plane. Elementals have a spirit that 
  attracts its own element, forming around it like a body, protecting the spirit and nourishing it. The amount 
  and concentration in the vicinity is important, allowing an elemental to remain longer or shorter on this 
  plane. Other elemental creatures might be closely linked to some element, or be infused with it, lending it 
  elemental abilities. They will also be represented below. 
   
   
  Boxed 
  Elemental theory 
  The following section is provided as a handhold for understanding the elemental relations used in 
  Creature Law. Every campaign can have its own elemental relationships and GMs are encouraged to 
  develop their own system. It is one of the fundamental principles of the multiverse describing the 
  interaction of the different elements with each other. These elements are the basis of any chemicals and 
  chemical reactions, producing new chemicals or absorb or exude energy. 
  The basic theory provided here present two major divisions called the primary triangles. Each is 
  composed of a Solid, a Fluid, and an Energy component that have a dualistic relationship amongst 
  themselves. Going one way around each triangle (in the direction of the arrow) we find which element is 
  a bane to the next. If we go against the direction of the arrow we find which element it is boonful against. 
  These two triangles are what comprises the basic elemental theory. Although there might be more 
  elements, the ones here are the basic ones. 
   
  Where fire is dowsed by water, fire can easily dissipate cold, or ice. Cold can freeze water, turning it into 
  Ice. Earth blocks light, Light travels through air and wind erodes mountains.  
   
  So Water -> Fire -> Ice –> Water and Wind -> Earth -> Light -> Wind. 
   
  The two triangles of the elements are based on Energy, Fluid and Solid. Each element falls in one of these 
  classes and uses the appropriate attack table, albeit with their own size or critical type.  
   
  Wind: 
  Bolts use Small Water bolt attack table with Unbalancing and Impact criticals. Cones and Balls attacks 
  use the Small Cold Ball with Unbalancing and Impact criticals. 
  Water: 
  Bolts use the Medium Water bolt table with Impact and Cold criticals. Cones and Balls attacks use the 
  Small Fire Ball attack table doing Impact and Cold criticals. 
  Ice: 
  
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  Ice uses the Ice bolt table with Impact and Cold. Cones and Balls attack using the Medium Cold ball with 
  Cold criticals. 
  Earth: 
  Earth bolts use the Ice bolt table at Large size, with Puncture and Krush criticals. Area attacks use the 
  Small Fire ball table with Slash and Puncture. 
  Fire: 
  Bolts use the Medium Fire bolt table with Heat criticals. Balls and Cones attack with fire using the 
  Medium Fire ball table with Heat criticals. 
  Lightning: 
  Shock Bolts use the Lightning bolt attack table, at Diminutive size, with Electricity criticals. Area attacks, 
  such as Cones and Bolts, with shock use the Lightning ball attack table with Electricity criticals, but at 
  Diminutive size. 
  Lightning bolts use the Medium Lightning bolt attack table using Electricity criticals. For Cone and Ball 
  attacks with lightning use the Lightning ball attack table, at Medium size, with all Electricity criticals. 
  8.1. True Elementals 
  True elementals have no solid form, not even an earth elemental. They are pure energized elementals, 
  representing their plane of origin. Always moving and morphing, they can be distinguished by size. The 
  larger they are, the more powerful they are. Conjurers or powerful natural elemental events may summon 
  them. Sometimes they remain indefinitely given the right circumstances. For a discussion on how 
  elements look and behave: see Spell Law section 10.6 
   
  Type, elemental 
  Body, elemental energy 
  Elemental incohesion 
  Elemental volatility 
  Elemental bolt 
  Proof, weapon, except magic 
  Elemental immunity, natural 
  Regeneration, conditional 
  Element 
  Elemental immunity 
  Element 
  Proof, elemental, tier II Boon element 
  Elemental vulnerability, tier I 
  Bane element 
  Proof, critical, no stun 
  Proof, critical, no bleed 
  Elemental spirit, size 
  Diet, nihilovore 
  Item, no item 
  Unsleeping 
  Can't speak 
  Type, elemental 
  Link, controlled 
  Special: life sense, tier II 
  Dead sense deprivement  
  Body: elemental energy  Element 
  
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  Breathing, no  
  Elemental blending  
  Lifeless  
  Magic flying: magical control  
   
  Servant Elemental (I) 
  Slight Elemental (I) 
  Petty Elemental (II) 
  Weak Elemental (III) 
  Moderate Elemental (IV) 
  Stout Elemental (V) 
  Strong Elemental (VI) 
  Mighty Elemental (VI+) 
  Savant Elemental (VI+) 
  Elementals are summoned spirits from the elemental planes. These creatures will enter our world, to 
  represent their particular element. The spirit will come with a focus, which will gather elemental material 
  from our world. Normally, the sources of this elemental substance is to be provided near the place of 
  summoning, i.e. to summon a fire elemental servant, one needs a torch, the flame of which will be 
  gathered by the spirit around its focus. To summon a moderate water elemental, the summoned must be 
  near a pond, or a little stream. The elemental energy from the spirit will feed the elemental substance and 
  it remains constantly in motion. The elementals come in several Grades, from I to VI and even beyond. 
  They are ranked according to how difficult they are to summon and control and how long they can remain 
  on our plane of existence on their own volition. The higher the Grade, the stronger the spells needed to 
  summon and control them. The higher the Grade, the more energy they need to sustain themselves and the 
  shorter they can stay on our world, if left to their own devices. Generally, after being summoned, an 
  elemental can remain in this plane of existence depending on the surrounding elemental prevalence. 
  Surroundings considered favorable allow an elemental to remain for 1-10 days (fire: volcano, ice: glacier, 
  wind: hurricane, water: sea, earth: underground, light: equatorial exposed plain). Conditions that are not 
  as favorable, or not unfavorable, allow the elemental to stay for 1-10 hours. Unfavorable conditions allow 
  the elemental to stay for just 1-10 minutes (fire: the sea, ice: volcano, wind: underground, earth: 
  hurricane, water: glacier, light: during night time). Subtract the elemental’s type from the duration, with a 
  minimum of one. Controlled and mastered elementals will remain for as long as they are bound. 
  Elementals are also vulnerable to being slowed, or held, as that will inhibit the transfer of elemental 
  energy these creatures siphon from this world. Lastly, the elemental is easily defeated by its opposing 
  element. This is explained by the elemental theory as represented above.  
  Elemental servant 
  Elemental servants are the least powerful of the elementals. They are nothing more than sparks of 
  elemental energy, with the basest manner of existence. They can accompany a conjurer to provide light, 
  or be shot as fireballs, or keep fish. The energy-type servants, fire and light, appear as a 1” diameter spark 
  or flame, giving off light as a torch. Material servants are a bit larger. A wind servant is a 1’ diameter 
  vortex, like a dust devil, able to sweep the floor or cool someone’s face. A water servant is a 1’ diameter 
  globe of water, able to wash someone's face or clothing. An ice servant is a 1’R pile of snow or sleet and 
  might be able to cool a water skin or carry a few items. An earth servant is a 1’D ball of earth able to 
  carry a single one handed item or a collection of small and tiny items, provided it is no problem they get a 
  little dirty. The Earth, Ice and Water servants cannot fly and instead roll and glide along the floor. 
  Elemental servants can be used to attack with. The servant may dash among enemies and release its 
  
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  elemental energy all at the same time, at its master’s command, exploding in an elemental conflagration, 
  of their type. Elemental servants are especially vulnerable to being controlled and will follow their 
  summoner around, staying within 5’ per master’s level. To make them perform any action other than this, 
  one needs a Elemental Control I spell. 
  Elemental 
  Other elementals appear as increasingly larger and more violent elemental manifestations. Fire elementals 
  are ground hugging bonfires, with a hint of some being within; Water elementals are permanent waves on 
  the ground or water surface that, at times, morph into humanoid features; Wind elementals are vortices 
  picking up dust surrounding an extremely hazy and difficult to pick out being in the middle; Earth 
  elementals resemble vaguely humanoid piles of rocks, aggregate, and sand; Light elementals look like 
  plasma spheres with tiny arcs of lightning coming from a glowing sphere of light; and Ice elementals are 
  like icy, sleety vapor that seems to envelop a hazy misty figure inside. These beings either ram their foes, 
  dealing an extra critical based on element, grapple using an elemental limb or they shoot bolts of their 
  element, with a range of <1’>/ lvl. 
  The sizes of the elementals are indicative of their elemental Grade. Grade I is around 2-3’tall and Grade II 
  and III are respectively 4’ and around 6’. The moderate elemental (IV) is around 8’ and the stout 
  elemental, Grade V, around 13-15’ tall. Grade VI is mostly more than 20’ tall. Each inflicts more terrible 
  criticals than the previous kind on touch and their attacks are accompanied by possibly higher severity 
  criticals. They attack by lashing out with elemental limbs, or a bash attack, with additional elemental type 
  criticals, or they could overrun their target, simply stand on the downed victim, doing touch damage. Left 
  to their own devices, each elemental type will rearrange the surroundings it is in, in accordance with their 
  own element. So Earth elementals will bury all non earth stuff, fire elementals will attempt to set anything 
  on fire, light elementals will blanket the area with light, while trying to clear obstacles, air elementals will 
  blow the area clean, while water elementals will drag things underwater, or at least soak everything. Cold 
  elementals will remove heat sources and freeze everything in sight. As can be seen, it is not a good idea to 
  remain in the same area as an elemental set loose, as it will probably decide to elementalize beings in the 
  area as well. The area of the elemental is not set. It rather expands as the elemental is doing its thing. 
  Weaker elementals will do this more slowly, but stronger elementals will be elementalizing the area at an 
  astounding rate. A petty fire elemental will start a forest fire in a matter of hours, while a strong fire 
  elemental may have started a fire storm in a matter of minutes in that same forest. Generally the area 
  expansion of the elemental is its size squared per round, so a weak earth elemental will bury backyard 
  clutter at a rate of 6’x 6’ per round, while a stout earth elemental will be digging up the earth beneath a 
  pavement at a rate of 13’x 13’ per round. Elementals do not speak, but they can obey commands.  
   Air Savant: 
  Ice Savant: 
  Earth Savant:. 
  Fire Savant: 
  Light Savant: 
  Water Savant: 
  Gate Mastery, [Own lvl] (Closed, essence) 
  Earth Law [Own lvl] (Magician Base, Essence) 
  Fire Law [Own lvl] (Magician Base, Essence) 
  Ice Law [Own lvl] (Magician Base, Essence) 
  Light Law [Own lvl] (Magician Base, Essence) 
  Water Law [Own lvl] (Magician Base, Essence) 
  Wind Law [Own lvl] (Magician Base, Essence) 
  
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  Other open and closed lists: as their Archetype allows. 
  Lords among their kind, the elemental savant is somewhat of an exception. Highly intelligent, able to cast 
  spells and capable of searching out favorable environments, summoning a savant is not to be thought of 
  lightly. They fall outside of regular grades, because of their lordly status and other boons. Savants do not 
  understand the concepts of evil and good and will gladly torch a city full of innocents, as well as a fortress 
  filled with evil minions. Facing a savant in battle is a terrible prospect. Their intelligence allows them to 
  seek the weak point of their foe and exploit that, so arranging a simple immunity versus an element is not 
  going to cut it. Savants are accomplished spellcasters. They favor the Magician mostly, but other 
  professions are not forbidden to them. Savants may choose to stay in our world, seeking out areas that can 
  sustain their elemental needs. Some might become elemental paragons on the current plane of existence, 
  serving as teachers to magicians, or as sages involving the elemental plane they came from, or as an 
  emissary from their respective plane. Elemental Savants range in height from 9'-11'. Their elemental 
  forms are humanoid in appearance, and composed of the material of their particular essence. Air Savants 
  speak as though their voices were backmasked; they are quick-thinking and quick-tempered. Ice Savants 
  are hard and cold; they feel little emotion and their voices are like frigid wind. Earth Savants’ voices are 
  like stones grating together; they are slow to come to a decision and slow to forgive. Fire Savants are fiery 
  in personality, hot-tempered and emotional. The voices of Light Savants are like the ringing of many little 
  bells; they are confident and self-assured. Water Savants speak as if from a great depth; they perceive 
  reality as clouded or murky, and they are only concerned with their own schemes. Savants are recognized 
  as master by any other type of elemental creature of the same element, including Zephyr Hounds and any 
  other beings closely related to an element (excluding Dragons). Savants are capable of summoning other 
  lesser Elementals of their own essential substance and because of this power; it is uncommon to come 
  upon a Savant which does not possess a retinue of powerful Elementals in their own right. This retinue 
  will do the biddings of the Savant, normally physically fighting the Savant’s foes while the Savant hangs 
  back in order to direct its forces and cast powerful spells. Selfish and domineering, the vast selection of 
  spells at their disposal and their innate powers make them formidable in combat. 
  Transport elemental, earthcarrier 
  Transport elemental, heavenstreaker 
  Transport elemental, iceglider 
  Transport elemental, lightflitter 
  Transport elemental, skyrider 
  Transport elemental, waterslider 
  All elements have ways of moving around and these can be harnessed by high level conjurers. It involves 
  summoning a special kind of elemental, specifically suited to move things and persons around. Each 
  element has a special transport mode, with its own strengths and weaknesses and depending on the 
  element, how much the transport elemental can carry.  
  The Grade I transport elemental is the Waterslider. It moves through water, even the shallowest depth will 
  do. It looks like a wave that is throwing something on the beach, except it does not crash. The water slider 
  is not taking its load below the surface, although it can be commanded to go low in the water.  
  The Earth carrier is like a tiny hill that moves around on the ground. A rider can stand or sit on it. This 
  transport elemental is the strongest, but also the slowest. It is a Grade II elemental.  
  Ice gliders are Grade III elementals. They look like snowy patches on the ice, but they race about quite 
  fast and can carry a decent load.  
  On Grade IV is the skyrider. Its name is more true than one might think, as these transport wind 
  elementals can fly, but just barely so with a rider. They cannot carry much, but they are quite fast.  
  
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  Heavenstreakers are fire transport elementals. They envelop their cargo and then, much like a rocket, take 
  off. Quite fast and quite strong, these transport elementals are good Grade V summoning choices.  
  Light flitters are like sportscars. Flashy, fast, expensive, but that is all they are good for. Summon them to 
  transport you anywhere in the fastest way possible, do not expect to take more equipment than an armor 
  and a weapon, or a spell book and some wands. They are Grade VI elementals. 
  The transport elementals can be killed, just as regular elementals. Any damage dealt to them is also dealt 
  to their cargo. They lack any offensive qualities. 
  Elemental Guardian: 
  Each variety of Guardian can cast spells from a Magician Base to its level:  
  Earth:  
  Earth Law [Own lvl] (Magician Base, Essence) 
  Ice:  
  Ice Law [Own lvl] (Magician Base, Essence) 
  Fire: 
  Fire Law [Own lvl] (Magician Base, Essence) 
  Lightning:  
  Light Law [Own lvl] (Magician Base, Essence) 
  Water:  
  Water Law [Own lvl] (Magician Base, Essence) 
  Wind:  
  Wind Law [Own lvl] (Magician Base, Essence) 
  Guardians are Elementals and there is a type of Guardian for each element (i.e., wind, ice, earth, fire, 
  light, water), but in form appear as stationary 11'-15' tall swirling columns of their particular essential 
  element, 3'-5' in radius. They never stray from their appointed position of guardianship; these beings are 
  ever-vigilant. Those trapped in the core of a Guardian soon succumb to death under the continual barrage 
  of elemental spells directed upon the poor unfortunate. As time passes, the bones of those who have tried 
  to pass and failed begin to accumulate around the periphery of the creature, as its spinning body finally 
  spews forth these sad reminders of the price of failure. Because of this, the sight of a Guardian can be 
  quite macabre: a circular crater of bones sheltering a sinister-seeming swirl of motion within its confines. 
  These beings are far more stable within the mortal planes than are Elementals. They are also much more 
  intelligent, for they embody complete and fully sentient spirits. Stationary, they exist to guard a particular 
  thing or place, a task they perform quite well. Using their cunning and spell casting powers, they can 
  adapt to circumstances and react in a dangerously sophisticated manner. Guardians are often placed to 
  block an enemy’s passing and are quite capable of trapping an unwary traveler. Guardians are often 
  posted as sentries in strategically chosen positions such that they block off vaults or passages with the 
  bulk of their swirling bodies. Those wishing to gain entry to the guarded portal must perforce pass 
  through the body of the Guardian.  
  8.2. Elemental Creatures 
  These creatures have been interbred with elementals, or they got infused with their element on some other 
  basis. The elemental energy is tied to some internal gland or other mechanism. They favor terrains that 
  befit their element. Some have great elemental power; in others, it is more latent. Most look like creatures 
  known to our plane of existence. 
   
  Elemental immunity [Element] 
  
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  Elemental vulnerability, tier I [Bane element] 
  Proof, elemental, tier I [Boon element] 
   
  Ice Spider: 
  The Ice Spider’s form is exactly that of its normal-sized relatives. Eight spindly legs stretch out up to 6' in 
  diameter, its hairy body as white as the snow of its native lands. This is the icy version of the Great 
  Spiders of warmer climes. Ice Spiders prey primarily on hares, arctic foxes, wolves, and even humans and 
  dwarves dwelling in such areas. Due to the strange icy fluids within the creature’s body, no natural 
  creature would willingly hunt the spider for food. Only Cold Drakes will feed on the spider’s frigid flesh. 
  This giant arachnid dwells in the icy glacial regions of the world. It spins webs like other spiders, but the 
  web strands are made of a frozen liquid secreted from the spider. The webs are so cold that they cling to 
  anything warmer that touches them. The Ice Spider is able to move freely on them (it clings to ice as a 
  normal spider would cling to a dry surface), and they often weave their webs in underground ice caves or 
  high in glacial mountains. They have also been found roaming the frozen tundra. Relying on surprise to 
  get close to victims, the Ice Spider attacks its prey with a poison-filled bite. The spider’s bite carries a 
  Circulatory Poison. They hope to either capture prey on their webs like a normal spider (this only works 
  on non-intelligent beings, obviously), or lie in wait hiding among their webs to pounce on passersby. 
  While immune to Ice and Cold, Heat and Fire inflict one Size larger damage and are considered Slaying 
  II. 
  Phoenix: 
  Fire Law [Own lvl] (Magician base, Essence) 
  Red and gold plumage clothes the exotic form of the Phoenix and sparkles from the fan crest that adorns 
  the slim head, poised on a long, sinuous neck. Hawk-like golden eyes stare from over its crimson beak. Its 
  wings sometimes match those of the Great Eagles, stretching 25'-35' from tip to tip. The Phoenix prefers 
  to nest in stony areas where there is little chance that its fiery habits will destroy its home. Therefore rock 
  spires, mountain peaks (in temperate zones), and desert caves are ideal. The Phoenix prefers meat that is 
  scorched and blackened, and is none too picky as to its source, making the beast a danger to animals of all 
  types, including the mannish races and those of faerie. If the Phoenix succumbs to death during one of its 
  hunts or during conflict of any type, its corpse will spontaneously ignite. Later, among the cooling ashes 
  is a marble egg which cracks to give life to a young Phoenix (10% of the time two eggs result). Legend 
  asserts that the old Phoenix has been reborn. Note that Phoenixes are less maneuverable on the ground.  In 
  combat, the Phoenix swoops down upon its opponents and can simultaneously slash with both its wicked 
  talons, or bite with its beak. Its most effective attack, and the one which it will utilize the most, is its 
  ability to cast spells from the Fire Law spell list. This same ability seems tied in to its immunity to Fire 
  damage (though it is susceptible to Cold attacks and Ice Bolts deliver Slaying II criticals). 
  Will of the Wisp: 
  Prismatic globes of light float through the mists that rise from marshes and fens, luring the wayfarer 
  towards certain danger. A supernatural lantern, the will of the wisp alternately dims and brightens its glow 
  while gliding slowly or flitting from place to place, confusing and attracting its prey. Most people think 
  that it is a malign energy being, the result of some foul magic in the world. This unearthly being feeds on 
  the heat of living creatures. It is evil and selfish in its quest and shows no mercy to its victims. It can 
  change the size of its body from a 1' radius orb to a 5' radius orb (at will). Being a creature of energy, its 
  reproductive process (if any) is unknown. The Will of the Wisp attempts to lure travelers into natural 
  traps and dangers such as quicksand or deep water, rather than attacking them outright. Once ensnared in 
  its trap, the victim will feel the creature’s cold touch, draining the warmth of life. Because of its mostly 
  non-corporeal form, it is extremely difficult to harm. 
  
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  Winged eel, electric: 
  Winged eel, moray: 
  Winged Eels are sometimes confused with Viperhawks, Blacksnakes, and Quetzelquatl, and vice versa, 
  but only from far away. They are not as big as Blacksnakes, do not have the plumage of Quetzelquatl and 
  lack the talons of Viperhawks. Up close, Winged Eels appear as normal eels, except they have lungs 
  instead of gills and have thick, insect-like wings, enabling them to fly.  
  Electric Winged Eels are only 6"-18" long, and are generally a dark blue color. Their light blue wings 
  usually have a 8"-20" span, and beat rapidly to keep them aloft. Occasionally bluish sparks make an 
  unnerving snapping noise around their bodies. Winged Moray Eels are rarer, and less “natural,” than the 
  sort of eels which live underwater. They have been infused with the element Wind or lightning for the 
  Winged Electric Eel. The types can be found above, as well as below ground, and in many of the warmer 
  climate zones. They have nests in rocky places and lay 2-4 eggs like birds. These carnivores will eat 
  anything that lives, and swarms of these creatures can wipe out an entire caravan, if they are hungry 
  enough. They can be trained quite easily and are sometimes used by other creatures as pets. Note that the 
  above statistics are given for creatures in the flying mode. The Winged electric eel can tear apart foes 
  with its bite, as would the Winged Moray eel, but it usually relies on its charged body to bring down its 
  foes. It can discharge a Diminutive Lightningbolt attack with a <6'> range increment, or it can have that 
  attack accompany its bite. 
  Zephyr hound, fire: 
  Zephyr hound, ice: 
  Zephyr hound, night: 
  Zephyr hound, storm: 
  Zephyr hound, vapor: 
  Zephyr hound, water: 
  Dragon breath streams from the slavering mouths of the brutish Zephyr Hounds. A pack of the creatures 
  swiftly devastates the lands through which it roams, adopting a wandering existence through necessity. 
  Each breed of Hound adheres to its own kind, fighting to the death in encounters with other breeds. All of 
  these hounds can operate in daylight or at night, and they all blend in with their base environments. 
  Glowing red eyes match the smoking flames that roar from a Fire Hound’s fanged mouth. Soot dulls its 
  coppery fur and marks the ground where it passes. A pack of Fire Hounds pollutes the air and earth with 
  ashen residue while shedding the blood of all who cross their path. A pack will often have 3-5 young with 
  them. Fire Hounds are also known as Hell Hounds or Devil Dogs. The Fire Hound uses fire breath as its 
  main weapon, usable once per 3 rounds (bolt range <12'>; cone length <6'>, base 6'). This beast is 
  immune to fire attacks. 
  Grey fur and fluorescent blue eyes suggest the frigid nature of the Ice hound. This hound is very sure-
  footed on snow and ice (no maneuver or combat penalties). They lair in ice caves and snowy ravines, 
  where 3-5 young are also found. This type of hound is the least likely to destroy the surrounding 
  countryside, yet is quite terrifying if its lair is stumbled into accidentally. This hound has two forms of 
  breath attack. It uses cold breath, with a cone of <6'> increments in length and a 6' base. It can also 
  breathe a bolt of pure ice with a <12'> range increment. Either type of breath weapon can be used once 
  per 3 rounds. The beast is immune to Ice attacks. 
  Coal black coats conceal the Night Hounds as they prowl the darkness. Foul, heavy, black steam pours 
  from their slavering mouths, defiling both the air and the ground. Night Hounds shun the sun, only 
  wandering by starlight. They have excellent Darkvision. These hounds are literally the servants of 
  darkness and are totally evil. The Night Hound exudes a gaseous toxin which is a Respiratory poison. 
  This breath is a cone 35’ length and 15' base). Each breath will coalesce into a 10' radius sphere after the 
  
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  first round and drift with the wind, lasting an average of 10 rounds before dispersing. The Night Hound is 
  immune to its own breath and all sleep-inducing spells. 
  Static-filled, yellow fur crackles around the lithe forms of these storm hounds, and their eyes glow citrin 
  yellow. This beast roams in packs much like the Fire Hound. They delight in destruction. Once per year, 
  the pack will settle down in a lair, usually along a rocky shore. It is during this period that some of the 
  females will give birth to litters of 2-5 pups. The pack will remain in this one-time lair for about one 
  month before beginning to randomly maraud the countryside once again. The Storm Hound breathes a 
  blast of electrically charged particles (usable once per 3 rounds). The bolt’s range increment is <6’>; cone 
  length is <3'> with a 3' base, inflicting damage as a Diminutive Lightning bolt or Diminutive lightning 
  ball, respectively. The Hound is immune to Lightning attacks. 
  Soft-footed as the breeze, Vapor Hounds stalk their prey with the care of a fox. Disguised by thick, snowy 
  coats, they creep along the ground like small clouds to bathe their victims in a fog of green vapor. 
  Although this beast can found in packs like other Zephyr Hounds, it is most likely to be found alone. 
  They have a particular hate for Night Hounds. A Vapor Hound’s main weapon is its gas breath (a 
  Reduction poison) that usable once every three rounds. This breath attack is a cone: 24' length and 12' 
  base; each breath will coalesce into a 10' radius sphere after the first round and drift with the wind, lasting 
  10 rounds on average before dispersing. The beast is immune to its own breath and all Reduction Poisons. 
  Thick, greenish-blue fur covers the hide of the evil Water Zephyr hound. Its eyes shine with a yellow 
  intensity. These hounds are as much at home in the water as on land, breathing both air and water. Many a 
  swimmer has found himself besieged by these blue-furred hounds both in the surf and on the beach. The 
  Water Hound can breathe a bolt of water with a range increment of <12'>. It is immune to Water attacks, 
  but is vulnerable to Ice attacks, an increased severity critical and Ice is considered slaying II. 
   
  8.3. Elemental Races 
  The elemental races are those that exhibit signs of infusion with an element. They are mostly humanoid 
  and are strangely colored, or have manifestations of their element in part of their anatomy. Flame eyes, 
  grinding earth voices, surrounded by a light breeze, and more. 
   
  Plon: 
  Fire Law [Own lvl] (Magician Base, Essence) 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  These odd beings normally appear as a flaming globe, radiating intense heat, but also appear as a fiery 
  dragon or flaming serpent. It uses these two latter forms during migration from one place to another. The 
  origin of the Plon is no mystery; their creator another careless, megalomaniac magic user. His creation 
  ended up spreading everywhere, harassing travelers and inhabitants after his death. The Plon do this as a 
  form of vengeance; these magical beings want all to pay for the murder of their creator. As a fiery sphere, 
  the Plon lurks at crossroads to misdirect travelers. A hissing voice issues from the midst of the flames to 
  beguile and persuade often urging a ruinous course of action, using its command of the Spirit Mastery list. 
  These creatures possess a metabolism utterly fueled by magic; they subsist of the natural Essence Flows 
  of the planet. Many are free-roaming, but there are some few which have been captured and set as 
  guardians by powerful users of magic. Once during its existence, a Plon may elect to undergo “fission”, 
  thereby producing a single offspring, with qualities and personality almost identical to the original. 
  Normally a Plon will attempt to ward off combat with its power of suggestion, but when nothing else will 
  
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  serve, it is able to cast spells of fire. Also, it may merely elect to attempt to brush its body up against its 
  foes, using its extreme body heat to destroy them.  
   
   
  
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  8. Extra Planar Creatures 
  This is a very wide category, encompassing everything that is not from our material world. They are the 
  creatures and monsters and races from otherworldy realms, visiting the material world. More diverse than 
  life as we know it and usually extremely dangerous, they mostly have abilities and powers only dreamed 
  of in our world. 
  Entities from other planes vary considerably. Some are friendly and benevolent, while some are selfish 
  masters of mischief; others are simply evil. Of the latter group, Demons are the most notable. Demons are 
  tortured spirits, born of all-consuming desire and tied to a frightening form. Many are possessed of 
  considerable intelligence and command the allegiance of numerous lesser thralls. Others are unthinking, 
  unflinching deathdealers. Indeed, the term Demons is well deserved. The creatures loosely referred to as 
  Demons fall into three very different (and in fact unrelated) categories: those of the Pales, those of the 
  Void Beyond and those more unique, hailing from hells and dimensions unknown. They posses 
  extrasensory powers, special senses, exotic body weaponry, magical powers, great physical and mental 
  stats, as is logical due to the conditions on their home worlds. Most have hairless bodies and glistening 
  skin of unusual hues. Immensely strong and agile, they possess claws, fangs, or horns and are capable of 
  wielding a variety of melee weapons. Most have special movement means and also a special link back to 
  their home world. They do have some weaknesses, such as an allergy to raw iron weaponry, and they tend 
  to rely on their own form more than on equipment. They sometimes have a special susceptibility against 
  certain elements, and also are mostly normally affected by magic attacks. 
   
  Category talents 
   
  Demon vision 
  AT 1+ 
  Body condition: fleeting soul 
  Type, extra planar 
  Natural weapon(s) 
  Physical RR resistant 
   
   
  Types 
   
  Demons mostly have in common that they have strong physiques, unnatural colorations and abilities and 
  talents beyond those of mortals. They can eat and can breathe, but they are not dependant on that. 
  The Void is filled with all manner of worlds, normal or alien, including the World the GM set his game 
  in. The Pales are merely worlds that lie close to this world, while more alien worlds lie farther off.  
  Dimensions are completely different realities, some similar to our own and others more alien and weird 
  than any of our xeno-concept. 
  There are also those that hail from planes that are less frightening and hellish. Those are called 
  Champions, which might be summoned, just like Demons, except Champions will only answer the call 
  when there is a worthy cause to be supported. 
  9.1. Agothu Servants 
  
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  The creatures listed below are types of Demonic servants of the Older Ones. Any of the below may be in 
  the service of the Agothu further below. They are either creations or once existed naturally somewhere, 
  but were recruited by the Agothu to do their bidding. 
   
  Abomination 
  Type, extra planar 
  Body condition, fleeting soul 
  Alien intelligence 
  Diet, carnivore 
  Disturbing voice 
  Item, no weapon 
  Item, no armor 
  Body: demon flesh 
  Twisted form 
  Leech, blood 
   
  Glaar: 
  Light Law lvl 10 (Magician base, Essence) 
  Strange, almost formless creatures, these beings are composed entirely of energy. They take on a vaguely 
  anthropoid form, standing about 10 feet tall, if someone would be able to see them. Somehow electrical in 
  nature, they feed on that power and need it to survive. They are drawn by any electrical charges— 
  including that generated by living creatures. Glaar are able to coalesce during powerful electrical storms, 
  a particularly potent lightning strike allowing a nearby Glaar spirit to re-form. After that a Glaar is an 
  insatiable feeder, always requiring electricity or other energy to live. Glaar can also be summoned and 
  directed by the Agothu, though the energy requirements usually make it an impractical tool. The Glaar is 
  naturally and permanently invisible. It can sometimes be detected by its trail; its toeless ‘feet’ instantly 
  wither any vegetation it treads on. A Glaar will not cross water (it will ‘short out’) and can only be 
  harmed by enchanted weapons and the element Water. It will fire lightning bolts as long as it has Hits and 
  PP to spare. It may substitute Hits as Power Points. Swiping at a target with its forelimb, it can deliver a 
  brutal strike, including a supplemental equal severity Electricity critical on top of any normal given (at no 
  ‘charge’ to the Glaar). When it wants to draw energy, it will grapple with a target, and it will begin to 
  leech Hits and PP and add those to its hit total. It will continue to drain hits from an unconscious target, 
  draining the hits until target is tapped out (and dead). Those striking it with metal or natural weapons will 
  receive an equal severity Electricity critical back, with a maximum of C. Magic has little effect on it: 
  Elemental attacks, except Water based attacks, do half damage (Ice, Earth and Water bolts will splatter 
  and vaguely reveal its hulking, monstrous form; Lightning and Fire attacks will add to its hit total and 
  agitate it). Without fresh energy, a Glaar will dissipate at the rate of 10 hits per hour. If the Glaar goes 
  over maximum hits, it dissipates into harmless static electricity. 
  Mind-eaters: 
  5- Leaving I (Mind’s Door, Closed Mentalism)   
  Mind-eaters appear very much like large (one foot diameter) opaque jellyfish with clawed tentacles 
  instead of feelers. Mind-eaters are grotesque little beasts which seek to attach themselves to the victim’s 
  head and then suck out the brains. They are mindless Demonic servants, usually set loose upon a target by 
  one of the more powerful masters. Mind-eaters appear out of thin air directly over a target. They normally 
  attack one per person. If they fail their initial attack, they will attack by leaping, but they will flee if 
  destruction is imminent. It is a Light maneuver to avoid allowing a Mind-eater to attach to the head if they 
  
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  are detected. To anticipate a Mind-eater attack requires a Sheer Folly percentage maneuver (PM) using 
  Perception, allowing the use of the indicated percentage amount of OB to be used before the Mind-eater 
  drops on its target. To see a Mind-eater above one’s head is a Medium perception maneuver to merely use 
  one’s Quickness DB and shield. Mind-eaters use an ability identical to the Mentalism spell Presence, 
  which they use to locate prey. Although they appear weak, the main problem comes from when the mind-
  eater is attached to someone’s skull dome. Any attacks directed at the mind-eater will also be directed at 
  the head of the victim. Helmets are no defense against the mind-eater, but will provide defense against 
  blows from rescuers. Mind-eaters will target victims in this order: Mentalism users, Essence users, 
  Channeling users, helmetless victims and then those with high Re and Me. 
  Noh-Kef: 
  Mind Death [Own lvl] (Evil lists, Mentalism) 
  Mind Disease [Own lvl] (Evil lists, Mentalism) 
  Mind Domination [Own lvl] (Evil lists, Mentalism) 
  Mind Erosions [Own lvl]  (Evil lists, Mentalism) 
  Mind Illusions [Own lvl] (Evil lists, Mentalism) 
  Mind Subversions [Own lvl] (Evil lists, Mentalism) 
  Mind’s Door [Own lvl] (Closed, Mentalism) 
  Mind Attack [Own lvl] (Mentalist base, Mentalism) 
  These Destroyers stand about ten feet tall. Since they do not move and their skin has the texture and 
  appearance of smooth, grey stone, they seem very much like oddly-shaped pillars. They are roughly cigar-
  shaped with eight longitudinal ridges. At their base are sixteen ‘tentacles’ radiating out about two feet. 
  These tentacles are incredibly strong and support the creature while resting. They fly when active so these 
  tentacles are really their manipulative organs. The tentacles surround an orifice which is totally sealed 
  when dormant, but may open wide enough to actually swallow a man whole. The Destroyers of Noh-Kef 
  are among the most powerful and mindlessly destructive of their ilk. Fortunately, they are very rare, and if 
  not roused from their lengthy sleep they can be easily avoided. The Destroyers of Noh-Kef are ancient 
  beings who, while residing in the mortal world, have for the most part been in a state of slumber for 
  thousands of years. When swallowed by a Destroyer, a target suffers an ‘E’ severity Acid critical every 
  round until docile, then it will be infused with a Reduction Poison. All Destroyers (when awakened) have 
  considerable spell-like mental abilities. 
  Xyr: 
  Another unspeakable horror from the void, the Xyr are vaguely anthropoid, yet have a certain ‘melted’ 
  look to them from a distance, and in close proximity they actually look inside-out. Transparent skin 
  reveals pulsing veins and arteries. Their feet are mere stumps (like an elephant’s) and their long arms end 
  in three strong tentacles equipped with powerful suckers with which they try to grab an opponent. While 
  easy to hit, they are resistant to serious damage. Among the most common of the Destroyer servants, the 
  Xyr act as a guard about the more powerful Agothu in battle situations. They are rarely seen alone, unless 
  they have been thrust into the mortal plane by some accident. Any critical result means a secondary 
  Electricity critical, with a maximum of C severity, is also delivered and the creature’s suction cups 
  attempt to drain blood from the target. If the beast has achieved a 100% grappling grip it will do an 
  automatic ‘C’ Electricity every round unless the target is able to escape the clutches of the Xyr. The target 
  may attempt this while parrying the other arm’s inevitable attack. Any bleeding hits from target while 
  successfully grappling mean hits are healed on the Xyr that are taken from the target. Bleeding wounds on 
  a blood leeching Xyr will close at a rate of one hit per round per round (e.g., a 5 hit per round wound will 
  only bleed at the rate of four the next round, three the next, etc., until healed after five rounds). 
  Yathlu: 
  
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  Luminous, transparent beasts, the Yathlu appear in ways similar to the Tresh but are unrelated. They 
  manifest as a large jellyfish-like creature, about three feet wide with dozens of multicolored, 10’ long 
  tentacles hanging from the underside. The main body pulses and undulates as it floats in the air. The 
  tentacles waver and drift, seeming aimless but actually searching. The Yathlu seeks life-force and is 
  drawn to it. Yathlu are not particularly strong, but they are frequently found accompanying a Moglath as 
  bodyguards or scouts. Each tentacle has an eye on the end, allowing the creature a very complex (if 
  disjointed) vision. While not strong, these tentacles also deliver a powerful sting if they touch unprotected 
  skin. Yathlu tentacles deliver a powerful Muscle Poison which immediately paralyzes the foe, by use of 
  nettle cells, causing a stinger attack. Once the target is stunned the creature can actually carry a single 
  beast as large as a cow away, draining its fluids and leaving a husk. A Yathlu can attack as many as three 
  foes at once, and if not surprised, can hold them at tentacles’ length (the tentacles have a better defensive 
  ability than the vulnerable body). Yathlu are Proof to all but one type of element: Fire attacks, to which 
  they are Vulnerable.  
  9.2. Agothu Elders 
  The Older Ones are ancient spirits, eerie demigods and their servants who predate Creation. While their 
  appearance in most cases is the most hideous and disgusting of all the Demons, their purposes are 
  sometimes not even what would be considered ‘evil.’ At the head of this strange and indecipherable order 
  is Agoth itself, a sentient presence which is master of the entire chaotic hierarchy of the Older Ones. In 
  many ways the Older Ones are mere extensions of the Agoth, though their actions and intentions are so 
  alien that they seem purposeless, often pointless and sometimes contradictory. The ‘high court’ of Agoth, 
  these individuals—if they can be called such—are the chief lieutenants of the force of Agoth. Each has a 
  distinctive form (more or less), and even a twisted uniqueness which might be called a personality. 
   
  Attacks sequence 
   
  Leech, blood 
  Abomination 
  Proof, weapon, except magic 
  Type, extra planar 
  Body condition, fleeting soul 
  Alien intelligence 
  Diet, sanguinivore 
  Disturbing voice 
  Interplanar travel 
  Item, no  
  Vision: demon 
  Special: life sense 
  Body: demon flesh 
  Twisted form 
   
   
   
  Althoi: 
  Detections [Own lvl] (Open, Mentalism) 
  Delving [Own lvl] (Open, Mentalism) 
  Sense Mastery [Half lvl] (Closed, Mentalism) 
  
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  Mystical Change [Half lvl] (Mystic Base, Hybrid: Ess/ Men) 
  Mind Speech [Third lvl] (Mentalist Base, Mentalism) 
  14- Passing (Movement, Closed, Mentalism) 
  Often called ‘The Eyes of Agoth,’ Althoi resemble more than anything else large (8' long), inflated 
  blowfish, except that their bodies are covered with eyes on short, wavering stalks. Over two dozen sight 
  organs bulge from the creatures’ cold, slimy skin, blinking and staring. An Althoi’s fins are of a 
  shimmering diaphanous nature and seem to propel it as if it were swimming in water, though it hovers in 
  the air with no apparent effort. Several 10’, prehensile tentacles emerge from the large-jawed mouth, 
  organs of sense and manipulation. An Althoi almost always travels alone and will rarely attack. True to its 
  purpose, the Althoi is an observer, not a warrior. However, if attacked, it can be a deadly opponent. Althoi 
  have the power of inter-planar travel. Though not strong by Demonic standards, they can take hold of a 
  man—paralyzing him with poisoned barbs—and drag him to the gaping maw. Then the creature drains its 
  victim of blood and drops the empty carcass. Magical weapons are required to inflict meaningful harm 
  upon them. They are prolific spell casters. 
  Moglath: 
  Curses [Own lvl] (Evil, Channeling] 
  Dark Channels [Own lvl] (Evil, Channeling] 
  Demonic Pacts [Own lvl] (Evil, Channeling] 
  Demonic Summoning [Own lvl] (Evil, Channeling] 
  Disease [Own lvl] (Evil, Channeling] 
  Wounding [Own lvl] (Evil, Channeling] 
  Unholy Arms [Own lvl] (Paladin Base, Channeling) 
  Unholy Shields [Own lvl] (Paladin Base, Channeling) 
  Inspiring Ways [Own lvl] (Paladin Base, Channeling) 
  Most humanoid of the Agothu, Moglath have the basic form of a bloated, black-skinned man with a bat 
  head and large bat wings. They also have arms ending in long, six-fingered hands with retractable claws. 
  The bat-like head includes a snout with fanged mouth and long, prehensile tongue, which they might use 
  to leech blood from downed victims, and huge, upward-pointing, membranous ears. Moglath frequently 
  wield a terrifying two-handed weapon in one clawed hand. Moglath are the Captains of the armies of the 
  Void. While not as physically imposing as the Ordainers, they coordinate large offensives by virtue of 
  their cooler heads and better understanding of the normal planes. Moglath have the power of inter-planar 
  travel at will, and can fly at speeds of up to 46’/ rnd. They avoid Essence (they take full damage), but are 
  unfazed by all but the most powerful Channeling or Mentalism spells. When not using spells to bolster 
  themselves or their troops, they lash out with both wicked claws. 
  Tresh: 
  Mind Attack [Own lvl] (Mentalist Base, Mentalism) 
  Mind Control [Own lvl] (Mentalist Base, Mentalism) 
  Mind Merge [Own lvl] (Mentalist Base, Mentalism) 
  Mind Speech [Own lvl] (Mentalist Base, Mentalism) 
  Presence [Own lvl] (Mentalist Base, Mentalism) 
  Sense Control [Own lvl] (Mentalist Base, Mentalism) 
  Very similar in form to a large, slightly bloated squid, a Tresh floats in the air vertically, tentacles 
  dangling below it, though they waver about in all directions, and three extremely long ones have a reach 
  of 40 feet. The other tentacles have a 20-foot reach and the body is about fifteen feet long. In the center of 
  the ring of tentacles (normally hidden) is the beak. Its skin is for the most part green and leathery, covered 
  with large, wart-like lumps. The long, powerful tentacles have moist suckers, however. Tresh also have 
  
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  three eyes, spaced evenly about the main body, and instead of the pointed, finned end of a squid there 
  appears to be a huge humanoid brain, pulsing inside a transparent, globular casing. Tending to be another 
  ‘loner’ among the Agothu, Tresh travel either by themselves or at most in small groups. They specialize 
  in small-scale operations. More aggressive than the Althoi, they will attack first if confronted with a 
  situation they consider to be potentially threatening. Potential food (including humans, but the Tresh 
  prefers larger prey) is held to the beak by the short tentacles while pieces are bitten off and ingested. 
  Tresh have the ability of inter-planar travel at will and are powerful wielders of Mentalism. They are 
  immune to mental attacks (spells with a sub-type of “m”), are deterred by strong Essence and avoid all 
  Channeling. They are Proof from non-magical weapons. 
  Uthuro: 
  When at rest, an Uthuro appears to be a blob of oozing protoplasm about ten feet in diameter, but this is 
  just this beast’s quiescent state. It can assume a number of shapes to suit its needs, forming tendrils, 
  pseudopods, etc. It can squeeze itself to 1" high or through a 6" diameter tube if necessary (though it is 
  very vulnerable in that state, think of increasing Slash and Krush criticals one or more severities). An 
  Uthuro is not very intelligent and is usually an enforcer brought along with other Demons to assist. It is 
  willful, however, and these awful monstrosities have been seen to turn on their own masters without 
  apparent reason. Uthuro have the power of inter-planar travel at will. The Uthuro may attack up to five 
  foes per round, as long as they are within 20' of each other. Once the Uthuro has successfully entangled a 
  target, its acidic coating starts to eat its victim, while the blob-like form surrounds its prey. They are 
  immune to mental spells (Type “m”) and effects, deterred by strong Essence and avoid all Channeling. 
  They are proof against weapons, except magic. Uthuro are Vulnerable against Lightning attacks, and 
  suffer Electricity criticals. Uthuro have a Presence ability similar to the Mentalism Base Spell, with a 
  range of 5' per level. 
   
  9.3. Champions 
  Here is described only a tiny portion of the available champion races. They hail from planes of lofty 
  purpose and while the ones described are a good representation, on those planes the variety does not end. 
   
  Type talents: 
  Strength beyond form, tier I 
  Nonviolent, tier I 
  Sanctified 
  Proof, weapon, except raw iron 
  Proof, critical, no stun 
  Constant 3- Aura, tier III 
  Regeneration, magical 
  Decreased resistance 
  Type, extra planar, tier II 
  Body condition, fleeting soul 
  Diet, herbivore 
  Golden throat, tier II 
  Smell: rat 
  Hearing: Hare 
  Vision: Pentachromatic (Infra vision) 
  
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  Wings, feathered 
  Neutral odor 
  Walking: bipedal 
  Winged fying: normal 
   
  Champion, butterfly 
  Inspiring Ways [Twice lvl] (Paladin Base, Channeling) 
  Champion, rodent: 
  Concussion’s Way [Own lvl] (Open, Channeling)  
  Lore [Own lvl] (Closed, Channeling) 
  Champion, dolphin: 
  Sense Mastery [Own lvl] (Closed, Mentalism) 
  Concussion’s Way [Own lvl] (Open, Channeling) 
  Blood Law [Own lvl] (Closed, Channeling) 
  Bone Law [Own lvl] (Closed, Channeling) 
  Muscle Law [Own lvl] (Closed, Channeling) 
  Nerve and Organ Law [Own lvl] (Closed, Channeling) 
  Channels [Own lvl] (Cleric Base, Channeling) 
  Communal ways [Own lvl] (Cleric Base, Channeling) 
  Life Mastery [Own lvl] (Cleric Base, Channeling) 
  Protections [Own lvl] (Cleric Base, Channeling) 
  Repulsions [Own lvl] (Cleric Base, Channeling) 
  Summons [Own lvl] (Cleric Base, Channeling) 
  Champion, centaur: 
  Concussion’s Way [Own lvl] (Open, Channeling) 
  Cursebreaking [Own lvl] (Paladin Base, Channeling) 
  Channels [Own lvl] (Cleric base) 
  Champion, eagle:. 
  Champion, noble: 
  Cursebreaking [Own lvl] (Paladin Base, Channeling) 
  Holy Arms [Own lvl] (Paladin Base, Channeling) 
  Holy Healing [Own lvl] (Paladin Base, Channeling) 
  Holy Shields [Own lvl] (Paladin Base, Channeling) 
  Holy War [Own lvl] (Paladin Base, Channeling) 
  Inspiring Ways [Own lvl] (Paladin Base, Channeling) 
  Concussion’s Way [Own lvl] (Open, Channeling) 
  Detection Mastery [Half lvl] (Open, Channeling) 
  Light’s Way [Own lvl] (Open, Channeling) 
  Champion, high: 
  All Open Channeling lists [Own lvl] (Open, Channeling) 
  All Closed Channeling lists [Own lvl] (Closed, Channeling) 
  Cursebreaking [Own lvl] (Paladin Base, Channeling) 
  Holy Arms [Own lvl] (Paladin Base, Channeling) 
  Holy Healing [Own lvl] (Paladin Base, Channeling) 
  Holy Shields [Own lvl] (Paladin Base, Channeling) 
  Holy War [Own lvl] (Paladin Base, Channeling) 
  
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  Inspiring Ways [Own lvl] (Paladin Base, Channeling) 
  Channels [Own lvl] (Cleric Base, Channeling) 
  Communal Ways [Own lvl] (Cleric Base, Channeling) 
  Life Mastery [Own lvl] (Cleric Base, Channeling) 
  Protections [Own lvl] (Cleric Base, Channeling) 
  Repulsions [Own lvl] (Cleric Base, Channeling) 
  Summons [Own lvl] (Cleric Base, Channeling) 
  Butterfly champions are delicate gossamer beings of light and happiness. They flutter about; granting 
  onlookers a glimpse of beauty. Humanoid, but with an inner light, that is caught by the beautifully 
  decorated, colorful wings. They are as big as the biggest of their namesakes, about 6” tall, with a 10” 
  wingspan. They are used as messengers or heralds, for which they are well suited with their musical, like-
  ringing-tiny-bells voices.  
  Rodent Champions take form as hamster or mouse faced anthropomorphs. They are about 3 feet tall, with 
  athletic bodies, sporting gold and silver fur. They have small eagle wings carrying them around.  
  Dolphin champions appear as bald, smooth-skinned, sleek humanoids, with a particularly jolly face that is 
  reminiscent of a dolphin’s. They are well at home in the water, but also on land. Their skin is a peculiar 
  shade of silver gray, well suited for underwater camouflage.  
  A Centaur Champion is a magnificent golden horse with a human torso, head and arms where the horses 
  head and neck should be. The human portion is muscular and perfect (always male), the face handsome 
  with a firm jaw, sometimes adorned with a neatly trimmed snow white beard. A Centaur Champion’s hair 
  is usually long, and always pure white.  
  The Eagle Champions appear as beautiful humans, albeit with eagle-like features with golden eagle’s 
  wings. Their hair is long and golden as well.  
  Noble Champions appear much like Centaur  Champions, except that they can be male or female, they 
  have golden hair, and they have golden wings which carry them through the heavens.  
  High Champions appear as Noble Champions save that they are almost always bald and always have a 
  golden unicorn horn spiraling out of their foreheads.  
  On their own planes, Champions can take other, simpler forms, and often appear as simply beings of light 
  and embodied order, nobility, and purity. They serve their deities faithfully and without question, 
  although they often treat mortals with an attitude of superiority (some, however, reflect the humble and 
  giving nature of the forces they represent). Butterfly champions are Type I, Rodent champions are Type II 
  and Dolphin champions are Type III extra planar types. Centaur Champions should be treated as Type IV 
  extra planars, Eagle Champions as Type V, Noble Champions as Type VI, and High Champions as Type 
  VI+, for purposes of summoning spells. A Champion is a servant of a deity who represents the concepts 
  of goodness and/or order and strongly opposes evil and/or chaos. They are very powerful beings, usually 
  very single-minded, always noble,  charitable, true, and right, and so are often sent on missions by their 
  masters to help hold back the tide of evil and to help those who are deserving or in need. They are terrible 
  to behold when angered. All Champions are incredibly strong and inflict increased damage with every 
  weapon they use. 
  Butterfly champions have a continuous Aura (Light’s Way, Open Chan). They disdain items, but might 
  choose a spell-using archetype. Where they appear, they inspire those who are their allies. 
  Rodent champions wear light armor, usually some padded jerkin, or a rigid leather laminae cuirass. They 
  use enchanted light crossbows and also carry melee weapons designed to inflict good damage on larger 
  foes; such as a small spear, two handed sword or poleaxe. They have a continuous Aura (Light’s Way, 
  Open Chan), Some 20% are paladin archetypes, but most use the above mentioned spells.  
  
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  Dolphin champions carry only a single weapon and disdain armor. Their weapon of choice is usually a 
  trident and sometimes a harpoon, enchanted +10. Their skin protects them as reinforced thick skin and 
  they wear only a loincloth or seaweed skirt. They have a constant Aura (Light´s Way, Open Chan), and 
  Holy Aura I (Holy Arms, Paladin base). Most (80%) are spell user archetypes, with Cleric casting ability 
  and all Cleric base lists, all Closed Channeling healing lists, and Concussion’s Way to their level. 
  Centaur Champions wield swords and bows of a magical nature (usually with a special bonus of at least 
  +15) and magical shields. They wear breastplates of mithril. They give off a continuous Aura (“Light’s 
  Way,” Open Channeling spell list) and raw iron weapons are needed to cause serious harm. 
  Eagle Champions usually wield swords, spears, and shields, or a bow, all of which are highly enchanted 
  (with a special bonus of at least +20). They normally wear mail armor of mithril with a long, snow white 
  robe over their whole body. They have a continuous True Aura (“Light’s Way,” Open Channeling list) 
  and Holy Aura (Paladin base list). Raw iron weapons are needed to significantly harm them. They inflict 
  additional Holy criticals when attacking extra planars with the Abomination talent.  
  Noble Champions wield two-handed weapons such as swords and axes in one hand and a shield in the 
  other, both powerful magic items (with special bonuses of at least +25) and often possessing additional 
  powers (determined by GM). They have a continuous True Aura (“Light’s Way,” Open Channeling list) 
  and Holy Aura II (Paladin base list). Spells and Magical Raw iron weapons are needed to harm them. 
  Their spell lists are any open and closed Channeling lists, and the Paladin base lists. When attacking 
  creatures with the Abomination talent they inflict an additional Holy critical.  
  High Champions are almost demigods themselves; these are the most powerful of the deities’ servants. 
  They disdain weapons, but if they were to use one, it would certainly be an artifact. They never use 
  shields. Poisons are neutralized within 10' of these beings and evil items are purified and evil magic items 
  are disenchanted. They have a continuous Alkar (“Light’s Way,” Open Channeling list) and Holy Aura III 
  (Paladin base list). All evil beings struck by High Champions are inflicted with holy fire doing both 
  additional Holy and Heat criticals. Magical Raw iron weapons are needed to harm them. 
   
  9.4. Chaos 
  Far beyond the realms of physical reality, and even beyond the Void itself, there exists the Plane of 
  Consummate Chaos. Within this level of reality is the indescribable substance of Pandemonium itself. 
  Swirling energies and random islands of varying types of matter fill the plane, where physics has no laws, 
  and the ultimate contradictions of Creation are born. One rule that holds with every corner of Reality is 
  true here as well: given enough time, sentient beings evolve from whatever primal energies exist and take 
  whatever form is possible. Mannish creatures evolved on the physical plane, elemental spirits take form 
  on their respective planes, and even foul Demons gained consciousness in the Pales. In the Plane of 
  Chaos, a number of beings have formed which embody the concepts of randomness and disorder. These 
  Chaos Demons are different from other Demons known to men, and have no allegiance with them. There 
  are six types of Chaos Demons, each more powerful than the one before it, although it is almost 
  impossible to tell the difference between the differing types by appearance alone. Due to their chaotic 
  nature, all that is orderly (like matter) in close proximity with them is disrupted. There is a 10% chance 
  per Demon type each round that something random and unlikely (total GM discretion) will happen within 
  10' of the being. These random occurrences are not always in the favor of the Demon and are sometimes 
  so slight as to go unnoticed. In the past, random objects have appeared or disappeared, gates have opened, 
  objects or people have changed shape, color, composition, etc.  
  Type talents: 
  
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  Aura, chaos, tier I 
  Abomination 
  Proof, weapon, except raw iron 
  Proof, critical, critical reduction I 
  Type, extra planar, tier I 
  Body condition, fleeting soul 
  Diet, nihilovore 
  Disturbing voice, tier I  
  Unsleeping 
  No infighting 
  Mindless 
  Vision: demon vision 
  Body: demon flesh 
  Twisted form 
  Distinct odor 
  Walking: bipedal 
   
   
  Chaos demon, type I: 
  Chaos demon, type II: 
  Chaos demon, type III: 
  Chaos demon, type IV: 
  On their home plane, the Chaos Demons are as formless and random as the chaotic energies that abound 
  there. The four lesser Types of Chaos Demon do not take any specific form when they come to the 
  material plane. They may vary in shape in any aspect and typically take only vaguely anthropomorphic 
  shapes. These minor types usually serve as servants of the Type V and VI Chaos Demons, as well as 
  mortal chaos priests and warriors. Speed and strength are their forte, and they lust after battle, killing, and 
  destruction. These Demons, though not unintelligent, act in a terrible, chaotic, and berserk manner. The 
  only thing a Chaos Demon will not attack (including inanimate objects if no foes are around it) is another 
  of his ilk. Minor (Types I-IV) of Chaos Demons attack with their long claws and teeth, although 
  sometimes they are encountered with a weapon of some type. They do not seem to have a preference for 
  any particular sorts of weapons, as they have been encountered with any type. Their presence inflicts an 
  “A” Impact critical to all in a 10’ radius. Their touch inflicts “C” Impact criticals. 
  Chaos demon, type V: 
  These Demons are physically indistinguishable from their lesser brethren. These beings are leaders, 
  intelligent and cunning. They are great manipulators of events and circumstance, and relish traps and 
  tricks which put their opponents at a great disadvantage. Type V Chaos Demons are sometimes called 
  Entirhath, and usually act in a less berserk manner than their lesser fellows. They still accomplish the 
  ends of chaos and destruction, but in a cold and calculating manner. Their great strength allows them to 
  strike effectively with their rock-hard fists or to use weapons with power and skill. Their presence inflicts 
  a “B” Impact critical to all in a 10' radius. Their touch inflicts “D” Impact criticals. They are fearsome in 
  battle, but will normally only enter into a melee in which the odds are clearly in their favor. 
  Chaos demon, type VI: 
  Curses [Own lvl] (Evil, Channeling] 
  Dark Channels [Own lvl] (Evil, Channeling] 
  Demonic Pacts [Own lvl] (Evil, Channeling] 
  Demonic Summoning [Own lvl] (Evil, Channeling] 
  
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  Disease [Own lvl] (Evil, Channeling] 
  Wounding [Own lvl] (Evil, Channeling] 
  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  These Demons are physically indistinguishable from their lesser brethren. These beings are greatly feared 
  as the true masters of chaos and destruction. Villigir are Type VI Chaos Demons. Like the Entirhath, they 
  are calculating and cunning. The mere presence of these beings inflicts “C” Impact criticals to all in a 10’ 
  radius. Their touch inflicts “E” Impact criticals.  
   
  8.5. Genies 
  These special spirits hail from another plane, but when they are summoned to this plane, they can only 
  exist when bound to an object or place. They have great powers, so it is best if they remain under the 
  control of a master. They can be coerced out of the focus with a gesture, word, or tiny ritual, such as 
  saying a certain phrase. It is told that once a powerful king exacted a terrible curse upon Genie kind, 
  binding them to the word of summoners. Such summoners used the curse to create items with wonderous 
  powers. The only way to set them free is to get a set of wishes granted. A freed Genie will act on its 
  nature and there is a 50% chance it will exact some vengeance on its last master. The master of their focus 
  may command them to use their normal abilities and talents without such consequence. Most masters do 
  not use the wishes, unless they really are in a tight spot. 
   
  Type talents: 
  Proof, weapon, except magic 
  Regeneration, magical  
  Type, extra planar, tier I  
  Body condition, fleeting soul 
  Diet, nihilovore 
  Golden throat, tier I 
  Link, bound spirit 
  Wish grant, lesser 
  Vision: demon vision 
  Poor senses: taste, tier V 
  Poor senses: touch, tier V 
  Poor senses: smell, tier V 
  Body: demon flesh 
  Body condition, partial incorporeality 
  Shapechange, true 
  Magic flying: awkward 
   
  Jann (I): 
  Concealment Mastery [Own lvl] (Dabbler Base, Essence) 
  
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  Influences [Own lvl] (Dabbler Base, Essence) 
  Mechanisms [Own lvl] (Dabbler Base, Essence) 
  Movement Mastery [Own lvl] (Dabbler Base, Essence) 
  Senses [Own lvl] (Dabbler Base, Essence) 
  Poison Mastery [Own lvl] (Dabbler Base, Essence) 
  Jinn (II): 
  Assassination Mastery [Own lvl] (Magent Base, Mentalism) 
  Disguise Mastery [Own lvl] (Magent Base, Mentalism) 
  Escapes [Own lvl] (Magent Base, Mentalism) 
  Gathering Secrets [Own lvl] (Magent Base, Mentalism) 
  Misdirections [Own lvl] (Magent Base, Mentalism) 
  Assassination Mastery [Own lvl] (Magent Base, Mentalism) 
  Shaitan (III): 
  Confusing Ways [Own lvl] (Mystic Base, Hybrid) 
  Gas Alterations [Own lvl] (Mystic Base, Hybrid) 
  Hiding [Own lvl] (Mystic Base, Hybrid) 
  Liquid Alteration [Own lvl] (Mystic Base, Hybrid) 
  Mystical Change [Own lvl] (Mystic Base, Hybrid) 
  Solid Alteration [Own lvl] (Mystic Base, Hybrid) 
  Essence Hand [Own lvl] (Open, Essence) 
  Delving [Own lvl] (Open, Mentalism) 
  Seemings [Own lvl] (Open, Mentalism) 
  Sense Mastery [Own lvl] (Closed, Mentalism) 
  Unbarring ways [Own lvl] (Open, Essence) 
  Ifrit (V): 
  Animal Mastery [Own lvl] (Druid Base, Channeling) 
  Herb Mastery [Own lvl] (Druid Base, Channeling) 
  Nature’s Lore [Own lvl] (Druid Base, Channeling) 
  Nature’s Protection [Own lvl] (Druid Base, Channeling) 
  Nature’s Wrath [Own lvl] (Druid Base, Channeling) 
  Plant Mastery [Own lvl] (Druid Base, Channeling) 
  Creations [Own lvl] (Closed, Channeling) 
  Concussion’s way [Own lvl] (Open, Channeling) 
  Curses [Own lvl] (Evil, Channeling] 
  Dark Channels [Own lvl] (Evil, Channeling] 
  Demonic Pacts [Own lvl] (Evil, Channeling] 
  Demonic Summoning [Own lvl] (Evil, Channeling] 
  Disease [Own lvl] (Evil, Channeling] 
  Wounding [Own lvl] (Evil, Channeling] 
  Marid (VI): 
  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  
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  Essence Hand [Half lvl] (Open, Essence) 
  Lesser Illusions [Half lvl] (Open, Essence) 
  Djinn are some type of Household- or Nature-spirits, trapped from outside the world. Unlike Demons, 
  they are not tied to a set corporeal form; instead, they are bound to a focus, such as an object or a place. 
  This enables them to take many differing quasi-physical forms, but prevents them from having complete 
  freedom of action. In fact, the wills (and appearance) of many Genii are subject to the master of their 
  focus (e.g., the owner of an oasis or holder of a jar). There are five types of Genii: Jann, Jinn, Shaitan, 
  Ifrit, and Marid, in ascending order of power. Although they vary in demeanor, those who are stronger 
  tend to be the most evil. Their multitudinous forms are somewhat dependent on their inner characters, so 
  that manifestations of the savage Marid are invariably ugly. On the other hand, Jann are pleasing of 
  countenance, or at the very least comical. 
  Djinn are spirits tied to specific things. They seem to be found within certain Mannish cultures more often 
  than others, but the reasons for this are unknown. It may be that they are tied to geographical areas of this 
  world, and the nearby civilizations have come to familiarize themselves with the beings. Traditionally, 
  Demons of all sorts hate Djinn, and vice versa. A Genie’s master must be an intelligent being. In the case 
  of a non-portable focus, such as a place or an immovable item, the master is normally the first individual 
  who touches the focus and remains in its sphere of influence (i.e., the radius the Genie can operate; GMs 
  may wish to determine possession otherwise). The destruction of the Genie’s focus releases it from 
  imprisonment in this world. However, since the focus enslaves the genie, the genii must protect the given 
  object or place. These beings cannot employ spells or chicanery as means of breaking their ties. Genii 
  must rely on other ways to exact freedom and a return home. Typically, this involves the fulfillment of its 
  quest. In the case of the lower Genii (the Jann, Jinn, and Shaitan), they must grant their masters the 
  required number of wishes. The greater Genii—the cunningly evil Ifrit and Marid—have individual 
  quests. 
  Jann are lesser beings commonly found residing in fixed containers around or in a household, typically 
  storage bins, closed wells, rooms, and the like. Cast into our world from another plane, they are forced to 
  live within their new focus until they grant their master one lesser wish. When the Janni’s container is 
  opened, it can come forth for d100 (open-ended) minutes, but must return at the appointed time or 
  whenever its master so commands. Both its will and spirit are bound within the focus, and whosoever 
  rightfully owns the container is its master. It must serve and obey him, despite the Janni’s mischievous 
  nature. Generally jovial and friendly, Jann can be troublesome pests when released and uncontrolled. 
  Their pranks have been the downfall of many a fine fellow. 
  Jinn resemble Jann, but are much more powerful. Generally, they live within a closed yet mobile focus, 
  such as a jar or bottle (no heavier than 50 pounds), and are locked within this world until they grant their 
  master 3 lesser wishes. Should a Jinni’s focus be transferred to the ownership of another, all prior wishes 
  are forgotten and the Jinni must begin anew. Upon the fulfillment of the first wish by the new master, 
  physical objects acquired by previous owners as a result of wishes simply “disappear” (returning to the 
  point and state where they were before the wish). Jinni can be released from their focus, for up to 1 hour 
  but must return upon its master’s command. While about, it appears friendly and servile; however a Jinni 
  is actually conniving and untrustworthy. Although its spirit and will are tied to its container and it must 
  obey its owner as master, a Jinni will only follow the literal wording of orders. Whenever possible, it will 
  twist meaning to fit its own, sneaky desires, thereby transforming simple wishes into dangerous 
  propositions. 
  Shaitans are similar in power to Jinn, but are wilder, stronger, meaner, and rather impish. As such, they 
  cannot take truly fair forms. Their guises must be small (maximum 5') and either weird or humorous. A 
  Shaitani will grant its master 1 greater wish, a request that will either transfer or transform an object, but 
  
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  cannot involve an act of creation or lifegiving. These beings are tied to a natural feature (e.g., a pool or 
  tree), but are not confined to a life in a container; instead they exist within or outside their focus (must be 
  in a radius equal to 100’). Both their will and their spirit are subject to the guidelines of their master 
  Ifrit are Nature-spirits who have been tied to a specific location, yet who retain their freedom of will and 
  need not reside in confined quarters. Still, an Ifriti can only leave its focus for a limited time in a given 
  day (up to 1 minute per level). Otherwise, it must stay within specific bounds (e.g., the border of a city 
  quarter or the walls of a compound) or inside a set radius (10' per level) of the appointed location. Clever 
  but utterly wicked spell users, they employ a plethora of magical powers, including lists considered evil. 
  They have no master, grant no wishes (but they have the power to), and show no compassion. 
  Marid are the most powerful and evil of all Genii. Like the Ifrit, they have free will and the ability to 
  move outside their focus. A Maridi’s focus, however, is not a location; instead it is a specific mobile 
  object, such as an orb or a sword. The one who owns or bears the item does not command the Maridi, 
  although he does direct where the spirit must go. A Maridi can never leave the area around the focus 
  (radius of 10' per level), nor can the spirit move its object or force the focus’ movements through spells). 
  Of course the power of the Maridi may dictate the moves of the focus’ possessor (who, like all masters, 
  must be an intelligent being), because few are as strong as these beings. Marid are dangerous spell users, 
  Their most dangerous tool may be the power to grant “false wishes.” These, they handle as a Shaitani 
  might undertake a real (transferring or transforming) wish, but Marid will invariably cancel the request, 
  either on a whim or at a preset time. Generally, a Maridi will obviate the wish at a time which is most 
  detrimental to the grantee. For instance, with the first critical use of the desired end (e.g., one is besieged 
  in his wished-for tower or wielding a wished-for mace in real combat), the wished-for attributes or object 
  will return to its normal state. Marid conceal their true nature, so the victims of their falsehoods typically 
  believe that they are dealing with other Genii. 
   If they are to be treated as Demons, Djinn range in power from Type I to Type VI, respectively. 
  The lesser Djinn (Jann, Jinn, and Shaitan) are not powerful combatants, but instead rely on tricks and 
  pranks. If forced into melee, all use martial arts to varying degrees of ability. 
  8.6. Lords 
  Each of these Demons is a singular individual. These beings are the most powerful of all Demons and 
  most of their lesser kin will obey any of their commands, no matter how ridiculous. These beings should 
  be played by the GM as intelligently as possible. If they are prepared for combat (and they almost always 
  are when it comes) they will have cast all of the appropriate spells at their disposal. Note, however, that 
  they will usually attempt to flee if a fight goes against them. How these beings interact with the Agothu 
  and other powerful entities is up to the individual Game Master.  
  Maleskari: 
  Darkness [Own lvl] (Evil, Essence) 
  Dark Summons [Own lvl] (Evil, Essence) 
  Foul Transformations [Own lvl] (Evil, Essence) 
  Essence Twisting [Own lvl] (Evil, Essence) 
  Necromancy Mastery [Own lvl] (Evil, Essence) 
  Necromantic Ways [Own lvl] (Evil, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Fluid Elements [Own lvl] (Closed, Essence) 
  Gate Mastery [Own lvl] (Closed, Essence) 
  Invisible Ways [Own lvl] (Closed, Essence)) 
  
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  Living Change [Own lvl] (Closed, Essence) 
  Lofty Bridge [Own lvl] (Closed, Essence) 
  Luminous Elements [Own lvl] (Closed, Essence) 
  Rapid Ways [Own lvl] (Closed, Essence) 
  Shield Mastery [Own lvl] (Closed, Essence)) 
  Solid Elements [Own lvl] (Closed, Essence) 
  Spell Enhancement [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Delving Ways [Own lvl] (Open, Essence) 
  Detecting Ways [Own lvl] (Open, Essence) 
  Elemental Shields [Own lvl] (Open, Essence) 
  Essence Hand [Own lvl] (Open, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Lesser Illusions [Own lvl] (Open, Essence) 
  Physical Enhancement [Own lvl] (Open, Essence) 
  Rune Mastery [Own lvl] (Open, Essence) 
  Spell Wall [Own lvl] (Open, Essence) 
  Unbarring Ways [Own lvl] (Open, Essence) 
  Maleskari appears as a giant skeleton wearing full plate and brandishing a huge iron staff. His face is 
  obscured by a mask resembling a skullface, which, strangely enough is exactly what his face looks like 
  underneath. Maleskari is the Demon Lord of Death and Undeath. He has three Demon Scourge retainers, 
  a Terrorite lieutenant, and a huge number of undead servants such as Vampires, Wraiths, Wights, Wraths, 
  etc. He dwells in a dark city known as Necrophia on his home plane. He is the most feared Demon of all, 
  save Sith. All within 5'/ level of Maleskari must make an Fear RR at -30 or be affected by Fear, as 
  described in A&CL. All within 10' must make a Mentalism RR or receive a 9- Major Pain (Mentalist 
  Base, Mentalism) spell. He wears a Skullmask, which is a magical item usable once per day. When used, 
  it flies off of his face and strikes as a mace with an OB of 90. If someone is struck, he must make an RR 
  versus 10th level or die instantly. It attacks for ten rounds or until it has slain a victim. His armor gives a 
  special bonus of +40 to DB and does not encumber him. His staff is gives a special bonus of +40 OB and 
  does additional Impact and Cold criticals. Those failing their Physical RRs at -10 when struck by it lose 3 
  Constitution bonus. He strikes with it in combat twice per round. The staff also can cast the following 
  spells: Fire Ball (black fire doing Heat and Cold criticals at the same time) usable twice per day, 
  Bladeturn III usable three times per day, and constant Reverse Spell I. The Bladeturn modification is not 
  figured into his given DB. His touch causes death (-20 Essence RR applicable). Magical weapons are 
  needed to seriously harm this Demon Lord, and he is immune to Cold and any undead-related draining-
  type attacks. 
  Sith: 
  Flesh Destruction [50th lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [50th lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [50th lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [50th lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [50th lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [50th lvl] (Sorcerer Base, Hybrid) 
  Darkness [50th lvl] (Evil, Essence) 
  Essence Twisting [50th lvl] (Evil, Essence) 
  
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  Curses [50th lvl] (Evil, Channeling) 
  Dark Channels [50th lvl] (Evil, Channeling) 
  Demonic Pacts [50th lvl] (Evil, Channeling) 
  Demonic Summons [50th lvl] (Evil, Channeling) 
  Disease [50th lvl] (Evil, Channeling) 
  Wounding [50th lvl] (Evil, Channeling) 
  Mind Death [50th lvl] (Evil, Mentalist) 
  Mind Disease [50th lvl] (Evil, Mentalist) 
  Mind Domination [50th lvl] (Evil, Mentalist) 
  Mind Erosion [50th lvl] (Evil, Mentalist) 
  Mind Illusions [50th lvl] (Evil, Mentalist) 
  Mind Subversion [50th lvl] (Evil, Mentalist) 
  All Open and Closed Channeling, Essence and Mentalism list to 50th level. 
  Sith appears most often as a 15' tall pillar of darkness, but can appear literally as whatever he wants 
  within double to one-eighth of his normal size. Sith is a very powerful Demon Lord, being the Lord of the 
  Dark. His servants include Ordainer Demons, Terrorites, Rhodintor, Demon Drakes, Shadow Demons, 
  and a host of Demonic legions comprised of lesser Demons. His influence is great, and his authority is 
  challenged by few. His name is not spoken on the mortal plane. He prefers to direct his campaigns and 
  plans from afar. His is the hand behind many of the foul happenings on many planes, although few 
  (including many of those who take part in his grand designs) ever realize he is the ultimate fiend behind it 
  all. The Demon Lord of the Dark does not melee, relying on his servants and his spells in the incredibly 
  off chance that he would ever be in a combat situation. He is far more likely to be far away from any 
  combat, even if he is the aggressor. He drains the power and energy from all those around him, and the 
  souls of those that are foolish enough to get close enough to attempt to melee with him. All within 5'/ 
  level of Sith must make a Fear RR at -30 or be affected by fear as indicated by A&CL; all with 50' receive 
  a ‘C’ Cold critical; all within 20' must make an RR or lose half their remaining PP and Hits; all within 5' 
  must make an RR or be absolved (as per Absolution Pure, “Dark Channels” Evil Channeling list) as the 
  Demon Lord consumes their souls.. A magical weapon is required to hit this Demon Lord, and he is 
  immune to all forms of elemental attacks. 
  Yrrigav: 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Darkness [Own lvl] (Evil, Essence) 
  Dark Summons [Own lvl] (Evil, Essence) 
  Foul Transformations [Own lvl] (Evil, Essence) 
  Essence Twisting [Own lvl] (Evil, Essence) 
  Necromancy Mastery [Own lvl] (Evil, Essence) 
  Necromantic Ways [Own lvl] (Evil, Essence) 
  Disease [Own lvl] (Evil, Channeling) 
  Calm Spirits [Own lvl] (Closed, Channeling) 
  Creations [Own lvl] (Closed, Channeling) 
  Locating Ways [Own lvl] (Closed, Channeling) 
  Lore [Own lvl] (Closed, Channeling) 
  Mounted Ways [Own lvl] (Closed, Channeling) 
  Symbolic Ways [Own lvl] (Closed, Channeling) 
  Barrier Law [Own lvl] (Open, Channeling) 
  Detection Mastery [Own lvl] (Open, Channeling) 
  
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  Light’s Way [Own lvl] (Open Channeling) 
  Lofty Movements [Own lvl] (Open, Channeling) 
  Nature’s Law [Own lvl] (Open, Channeling) 
  Purifications [Own lvl] (Open, Channeling) 
  Sound’s Way [Own lvl] (Open, Channeling) 
  Spell Defense [Own lvl] (Open, Channeling) 
  Weather Ways [Own lvl] (Open Channeling) 
  This foul being appears as a huge, muscular male Gorgon with large bat-like wings, and a long, barbed 
  tail. He is 10' tall, and wields a flaming two-handed sword. Yrrigav is the least awesome of the three 
  Demon Lords presented here, but is still extremely powerful. He is accompanied everywhere he goes by a 
  Terrorite Demon, and many other servants. He has been known to ride a Dragon Construct as a mount. He 
  claims no “sphere of influence” like the other two, but still commands respect and instills fear in all but 
  the most powerful beings. His agenda is unknown, but one thing is certain—his power is growing. All 
  within 2'/ lvl of Yrrigav must make a Fear RR or suffer the effects as per A&CL. Yrrigav has a tail that 
  delivers an additional Electricity critical with each attack. His Gorgon heritage affords him the Petrifying 
  Gaze and the Petrifying Hideous Countenance , and the snakes on his head can strike (snake bites inject a 
  level 10E Nerve poison) at the same time as he swings his +45 two-handed sword that inflicts an 
  additional Heat and casts Haste IV its evil master at will. Yrrigav wears the hides of an Ice Drake and a 
  Fire Drake, made into one set of armor, which has a special bonus of +45 to DB (protects as AT 6) and 
  makes him immune to Heat and Ice. 
  8.7. Other Demons 
  These creatures have a streak of malevolence and evil, while coming from other worlds. They cannot be 
  classified in other categories. They would gladly travel to worlds or dimensions other than their own to 
  wreak havoc and destruction. 
   
  Type talents: 
  Armor type, higher than AT 1 
  Demon flesh 
  Abomination 
  Twisted form 
  Distinct odor 
  Metuselah III 
  Type extra planar, according to level 
  Body condition, fleeting soul 
  Unsleeping 
  Vision: demon vision 
   
   
  Acarva: 
  Acarva are frog-like water Demons, greenish black in color, although some are bluish black. Its wide 
  mouth is filled with a double row of pointed teeth, and its forearms end in dangerous claws. They stand 
  6'-7' tall when upright. It is encountered on this plane in the places Demons frequent or in various water 
  sources (it does not have a preference for fresh or salt water). It is completely amphibious, with no 
  restrictions as to how long it can be in or out of the water. It is a Type III Demon. Its large mouth bites for 
  
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  terrible damage and its lifedrain applies 2 Constitution penalty. It also has long claws to fight with as 
  well. It enjoys pulling air-breathers into the water and holding them under the surface to drown them, 
  after achieving a grappling hold; this is the Acarva's favorite tactic. In any event, when fighting land-
  dwellers, it will try to force the fight into the water where it has all the advantages.  
  Acid Demon: 
  Acid Demons are disgusting, fat, yellow-skinned humanoids with no hair and exaggerated facial features. 
  Acidic slime pours from open sores on the creature’s bloated body. Its fingers are too short and stubby to 
  manipulate objects well, although little could survive its touch anyway. An Acid Demon stands five to six 
  feet tall and appears to be in constant agony. Acid Demons possess neither weapons nor treasure, for 
  everything it touches is destroyed. This creature wanders abroad, without having a permanent lair, 
  looking for living creatures to share its misery and pain. It is a Type II Demon. This Demon uses its fists 
  in combat, delivering damage from its acidic secretions with each blow. Use Acid criticals as additional 
  damage inflicted when it touches something, equal severity, with a maximum of E. Any object touched 
  must make an RR or be destroyed. Weapons touching the Acid Demon must make an RR, if eligible, or 
  be destroyed. Creatures receive an E Acid critical instead. 
  Black Stalker: 
  Protected by black Demonskin armor and wrapped in a cloak of darkness, these humanoid warriors are 
  terrifying to all that view them—particularly the target of their mission of death. The Black Stalker is a 
  Demonic assassin, a cursed warrior possessed by a spirit from another plane. Each of these rare creatures 
  stalks a particular target until it succeeds in assassinating him or is “killed” in the process. Nothing short 
  of death will stay their mission. They will do whatever is necessary to smite their victim and always 
  utilize the fastest, most complete manner possible. Black Stalkers prefer to avoid melees which delay 
  them from reaching their target, but when forced to fight, they will usually quickly dispose of the 
  opponent and get on with their mission. During daylight they sleep in a dark chamber, for they are 
  weakened when exposed to natural sunlight or its enchanted equivalent (-50 to all actions/maneuvers in 
  this type of environment). Darkness invigorates them and allows them great advantages over most prey. 
  They have both Demon vision and, out of daylight: Conditional Regeneration: When no light falls upon 
  them, they slowly regenerate lost Hits and critical damage. The Black Stalker is a Type IV Demon. A 
  Black Stalker may either be summoned by a mortal or sent on a mission by an extremely powerful 
  Demon, such as a Demon Lord or Ordainer. Blindingly fast and able to sense weakness in their target, on 
  a successful Extremely Hard Perception maneuver, they may reroll their next critical, making them deadly 
  foes. Their signature weapon is a Longsword of Quick Slaying (+15(m) silver blade, +5 Initiative, 
  Slaying II against their current target). The Longsword is reforged before every mission, setting their 
  current target as the subject to be slain. Their signature armor is a Black Demon Skin (+10 (m) encumbers 
  as AT 2; protects as AT 5) and as a signature tool they are in possession of a Shadowy Cloak of Hiding (a 
  special bonus of +25 to all Hiding and Stalking maneuvers). Unsurprisingly, they prefer to hunt during 
  hours of darkness. 
  Corvox: 
  Mind Death [Own lvl] (Evil lists, Mentalism) 
  Mind Disease [Own lvl] (Evil lists, Mentalism) 
  Mind Domination [Own lvl] (Evil lists, Mentalism) 
  Mind Erosions [Own lvl]  (Evil lists, Mentalism) 
  Mind Illusions [Own lvl] (Evil lists, Mentalism) 
  Mind Subversions [Own lvl] (Evil lists, Mentalism) 
  Delving [Own lvl] (Open, Mentalism) 
  Detections [Own lvl] (Open, Mentalism) 
  
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  A Corvox is a Demon who appears to be a 5'-7' tall human (male or female) with straight black hair and 
  long grayish tentacles in place of normal arms. The tentacles are not suckered like an octopus’s, but rather 
  resemble long prehensile snake tails. Favored by evil sorcerers of minor power, these are one of the few 
  Type I Demons that have spell-casting powers. A Corvox is often encountered in the company of another 
  type of Demon, such as a Tlaque or some Grumoz, and will usually lead these lesser Demons on its 
  forays. It can use its tentacles to grasp and manipulate objects with surprising agility, although it never 
  uses weapons. The Corvox uses its tentacles to grapple foes, as well as for casting spells. In general, 
  however, they avoid combat since they are not adept at fighting. Their powers are more appropriate for 
  subtlety, manipulation, and subterfuge. 
  Demon Drake: 
  Darkness [Own lvl] (Evil, Essence) 
  Dark Summons [Own lvl] (Evil, Essence) 
  Essence Twisting [Own lvl] (Evil, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Lofty Bridge [Own lvl] (Closed, Essence) 
  These beasts appear to be small Demonic drakes, black in color, or rarely reddish black. Evil eyes burn 
  yellow or sometimes red, and their scaly hide is covered in tiny spikes. They range in length from 20 to 
  30 feet, with a wingspan of 50 to 70 feet. Demon Drakes are Dragons originating in the Pales or some 
  other Demonic region. They are often encountered leading other Demons (they can summon them with 
  spells when needed) or serving a powerful Demon Lord. They do not sleep for long periods like normal 
  Dragons, and their mating practices (if any) are unknown. They hoard treasure as their earthly brethren 
  do. They are Type VI Demons, though they do not consider themselves to be Demons at all. They prefer 
  to classify themselves as Dragons—though superior to those of the mortal plane, of course. They come to 
  this plane only to gather treasure and magic. Though they may set up temporary lairs in dark caves or 
  abandoned ruins (they favor abandoned temples of good deities), they keep their main lair on their plane 
  of origin. Rumors of the fantastic hoards that they keep there, with items and treasures from countless 
  worlds, do not exaggerate. However, no known treasure seeker has actually looted such a find and 
  returned to tell of it. Like their Dragon counterparts on this plane, their blood is caustic, and they are 
  allowed the special dragon attack patterns described in that section. Their breath weapon is unlike any on 
  the mortal plane, as it consists of black fire which is paradoxically hot and cold at the same time (bolt 
  range increment <2'>/ lvl; cone incremental length <1,2'>/ lvl; cone base 2'/ lvl; causing Cold and Heat 
  criticals). 
  Eraditor: 
  With three eyeless heads on long snake-like necks and three muscular legs all sprouting from a roundish 
  body, this mindless Demon destroys all that it perceives. Each of its three heads has a huge mouth filled 
  with iron-like teeth that can crush stone. It stands 9' high and bellows with three unearthly voices at all 
  times. Often a mage who wishes the total annihilation of an area will summon an Eraditor to that spot. 
  They are basically unintelligent and are difficult to control or master (they receive a special bonus of +20 
  to their RRs against such spells), however, due to their ferocity and mindlessness. There are few greater 
  forces of sheer destruction than an Eraditor. They are Type IV Demons. Aside from its crushing bite, each 
  head also breathes a certain type of breath weapon—fire, water, or ice in bolt or cone form (usuable once 
  per 3 rounds each; up to 50 times per day; bolt range increment <1'>/ lvl; cone range increment <1'>/ lvl, 
  base 23'—treat a water cone as a Cold Ball with Impact criticals). Eraditors have a “radar” sense with a 5'/ 
  lvl range rather than sight or smell, and touch and attempt to destroy everything that they sense—people, 
  animals, plants, buildings and even natural formations such as cliffs or hills (and they usually destroy 
  
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  things in that order). They are immune to elemental attacks and magical weapons are required to do them 
  damage. 
  Frzzzm, miniscule: 
  Demonic Summons [Double lvl] (Evil, Channeling) 
  Frzzzm, medium: 
  Disease [Double lvl] (Evil Channeling) 
  Wounding [Double lvl] (Evil Channeling) 
  Curses [Double lvl] (Evil, Channeling)   
  Frzzzm, large: 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Curses [Own  lvl] (Evil, Channeling) 
  Disease [Own  lvl] (Evil, Channeling) 
  Darkness [Own  lvl] (Evil, Essence)  
  Frzzzm are intelligent Demonic flies. All are physically indistinguishable from normal flies. Their 
  compound eyes allow them to see all around them. Frzzzm communicate to each other telepathically and 
  act in a coordinated fashion. There are three types of Frzzzm, but they often work together.  
  The Diminutive Frzzzm are more common than people of this plane would like to think. Often found in 
  cities and towns, they serve as spies and scouts for other Demons. They are Type I Demons. Each 
  Diminutive Frzzzm has one PP. They use that to power rituals they might perform when they cooperate. 
  They know the Demonic Summons list, but are sometimes taught other lists by more powerful Demons if 
  their mission will require it to increase their chances of casting a successful ritual. They use their spells to 
  bring other Demons into this world when the time is right.  
  The Medium Frzzzm is a giant fly, one to three feet long. They dislike most other Demons, save other 
  Frzzzm, Plague Demons, and Grumoz. They are Type II Demons. Being extremely disgusting creatures, 
  the bite of a Medium Frzzzm will transmit a vile Septic disease if victim fails an RR. 
  The Big Frzzzm is frighteningly large (6’-9’) and can also alter its form to appear as a greasy, black-
  haired human with large eyes, a fat torso and spindly limbs. Large Frzzzm are generally loners, working 
  with other Frzzzm when it suits their needs. Resembling gigantic flies, they are horrible to behold and 
  disgusting to  smell. They are Type III Demons. Big Frzzzm transmit the same rotting disease as their 
  smaller counterparts, plus it is nearly impossible to concentrate with the mind-numbing droning of their 
  huge wings. They can also change their form to that of a human for up to four hours per day. In this form 
  they can use weapons. In either form, their skin is like hardened leather giving them an AT of 4. They can 
  cast spells in both forms. 
  Grumoz: 
  Grumoz Demons are apelike in appearance and huge, standing 8'-9' tall when erect. They will never be 
  encountered alone, always in groups. If a summoning spell is cast to summon Grumoz, there is a 25% 
  chance that 2-7 will appear rather than just one. The extra Grumoz follow the leading one. Spell casters 
  who learn this often use this fact to their advantage, but it must be kept in mind that Grumoz are only 
  capable of combat and little or nothing else. Their lack of intelligence makes it difficult to get them to 
  perform even the simplest tasks, and they are useless for providing information. These Type I Demons are 
  very often the servants of more powerful Demons. On their own plane, they dwell in animalistic tribal 
  groups that wage a continual war with each other. Grumoz sometimes use simple weapons like clubs, but 
  prefer to use their muscular arms to bash their foes into greasy pulps.  
  Huntarr: 
  Body Reins [Own  lvl] (Monk Base, Mentalism) 
  Mind Over Matter [Own  lvl] (Monk Base, Mentalism) 
  
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  Monk’s Bridge [Own  lvl] (Monk Base, Mentalism) 
  Monk’s Sense [Own  lvl] (Monk Base, Mentalism) 
  Combat Mastery [Own  lvl] (Monk Base, Mentalism) 
  Evasions [Own  lvl] (Monk Base, Mentalism) 
  or 
  Beastly Ways [Own  lvl] (Ranger Base, Channeling) 
  Inner Walls [Own  lvl] (Ranger Base, Channeling) 
  Moving Ways [Own  lvl] (Ranger Base, Channeling) 
  Nature’s Guises [Own  lvl] (Ranger Base, Channeling) 
  Pathmastery [Own  lvl] (Ranger Base, Channeling) 
  Survival’s Way [Own  lvl] (Ranger Base, Channeling) 
  A tall, muscular human frame graced with the head and regal mane of a leonine king, the Huntarr hardly 
  appears Demonic. Most are seen dressed in functional but regal clothing, with a finely-wrought weapon 
  of silver or steel at their side. A Huntarr is a noble and proud creature, much like the lion’s head it bears. 
  They specialize in hunting down victims like Demonic bounty hunters, although they also lead other 
  lesser Demons into battle when need be. Half of the Huntarrs are trained as Monks. The rest are Rangers. 
  The Huntarrs with Ranger spells are often found in wilderness situations, actually conversing with 
  animals and using them for servants by use of their spells. They are excellent trackers (with a special 
  bonus of +50 to all Tracking maneuvers) and rely on their sense of smell as much as that of sight or 
  hearing. They often ride Demon Horses or even especially large Demon Dogs. Huntarrs are Type IV 
  Demons. Their weapons are usually enchanted, or at the very least made of high steel. Only in the most 
  dire of combats will they resort to their claw or bite attacks, preferring the elegance of sword play.  
  Ice Demon: 
  Ice Law [7th lvl] (Magician Base, Essence) 
  Ice Demons are bluish white humanoids with snow and ice billowing around them at all times. Large icy 
  fists are their main weapons, as they do not have overly developed teeth or claws, unlike most Demons. 
  On their home plane, Ice Demons would lair in an icy cavern complex. They enjoy freezing their victims 
  to death, sometimes encasing beings in ice while still alive. These are displayed like trophies in the 
  creature’s domain, or if on the mortal plane, left to terrify those that come across them. The ice they 
  generate is an unearthly variety and melts at one third the rate of normal ice, so even on a hot summer 
  day, an Ice Demon’s victims can be found frozen in an icy cocoon. They are Type III Demons. The Ice 
  Demon’s high defensive bonus is derived from the chaos of the miniature maelstrom that blows around it. 
  Their touch is that of flesh-numbing cold, inflicting an additional same severity, with a maximum of E, 
  Cold critical with every strike. They are immune to cold, and a crystalline weapon is needed to do these 
  creatures damage. 
  Mortal Demons: 
  The result of ancient breeding between fallen spirits and human types, the Mortal Demons are now more 
  like men than Demons except in form. They retain horns, reptilian faces, functioning wings, claws, and a 
  powerful natural physique. No two of them look alike, however, each displaying a different aspect of its 
  Demonic heritage. A few (10%) can actually pass for normal, albeit odd-looking, humans. They stand 6' 
  to 8' tall, and usually wield large weapons. Mortal Demons are no longer innately magical, can be 
  wounded or killed with natural weapons, and cannot be influenced by gates and other Demonic Control 
  spells. They are generally very mean creatures, effective with weapons, and greedy for gain and 
  accomplishment. Their Demonic strength allows them to inflict damage as if a Size category larger, as 
  they strike with their weapons. They are also able to bash opponents with forceful, scaly fists. 
  Neng (N’ng): 
  
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  2- Unseen I (Invisible Ways, Closed, Essence) 
  7- Change Self (Living Change, Closed, Essence) 
  Six foot tall hairless humanoids, Neng have charcoal grey skin and small, dark green eyes. Long 
  tongues hang from their oversized mouths, dripping caustic spittle that stains their chest and upper body. 
  Most use curved or barbed weapons and spiked shields. They can disguise this appearance for short 
  periods, however, making them appear as normal men. Neng are Demonic warriors, spirits from another 
  plane whose saliva is composed of a powerful acid. They enjoy infiltrating mortal society and then 
  revealing their hideous appearance as they attack with their acidic spit. Sometimes, they serve more 
  powerful Demons as guards or lieutenants in their Demonic army. Neng are Type II Demons. Their six 
  inch tongues contain a hollow tube which enables them to spit with startling accuracy up to 32’ (4’/ lvl) 
  (about <6’> increments) splashing a 3’R with powerful acid. This power, coupled with their ability to 
  take on a normal appearance and their exceptional intelligence, makes them formidable. Worse, a Neng 
  has the ability to turn movable objects (total weight not to exceed their encumbrance allowance) invisible 
  with a mere touch, should they so desire. Such items will remain invisible for the duration of the Neng’s 
  touch, save for any round in which they are struck or jarred. Neng can also make their own bodies 
  invisible using their innate spell 2- Unseen I, using their PP. The weapons they use might be scimitars, 
  falchions, pole axes, flails and picks, and often employ shields that can be used to attack with. They do 
  not need armor as their flesh is like the toughest of leathers. 
  Plague Demon: 
  One of the most disgusting of all Demonic creatures is the Plague Demon. Most are blackish green with 
  yellow pus oozing out of open sores which cover their bodies. They are gaunt, with huge bloodshot eyes, 
  and stand eight to nine feet tall. These beings are loners and are avoided even by other Demons. They 
  prefer to live amid rotting offal, garbage, rats, grubs, and insects. They often work in conjunction with 
  Frzzzm, relying on the fly-like Demons to come up with a plan on how to spread their filth and disease. 
  Plague Demons are Type II Demons. A Plague Demon’s touch causes disease if the target fails a Physical 
  RR (roll and refer to the Evil Channeling spell list “Diseases”: 01-20 Chills, 21-30 Tongue Rot, 31-35 
  Asthma, 36-45 Leprosy, 46-50 Malaria, 51- 65 Pneumonia, 66-70 Elephantiasis, 71-80 Leukemia, 81-90 
  Rabies, 91-100 Plague). Only magic weapons will harm them significantly. 
  Rashtar: 
  Rashtar are four-armed, four-legged humanoids with scaly, red skin. Large mouths and eyes dominate 
  their hairless heads, and their ears are pointed. These Demons are mindless combat machines, and often 
  make up large phalanxes in the Demon Lords’ armies. Rashtar never use shields, retreat from battle, 
  surrender, or accept surrender from their foes. Aside from combat, Rashtar are skilled weaponsmiths. 
  When not in battle, they are always honing their weapons or creating new ones. Rashtar are often 
  encountered with Warrior Demons and are Type II. As berserker fighters, they are mindless in their 
  pursuit of prey. They normally wield swords, hand axes, scimitars, and/or whips in each of their four 
  hands. These weapons are of their own creation, and are made from a greenish steel native to their home 
  plane (they have an inherent +10 bonus due to quality and material). 
  Rhodintor: 
  Confusing Ways [Own  lvl] (Mystic Base, Hybrid) 
  Gas Alterations [Own  lvl] (Mystic Base, Hybrid) 
  Hiding [Own  lvl] (Mystic Base, Hybrid) 
  Liquid Alteration [Own  lvl] (Mystic Base, Hybrid) 
  Mystical Change [Own  lvl] (Mystic Base, Hybrid) 
  Solid Alteration [Own  lvl] (Mystic Base, Hybrid) 
  Dispelling Ways [Own  lvl] (Closed, Essence) 
  
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  Gate Mastery [Own  lvl] (Closed, Essence) 
  Invisible Ways [Own  lvl] (Closed, Essence) 
  Lofty Bridge [Own  lvl] (Closed, Essence) 
  Shield Mastery [Own  lvl] (Closed, Essence) 
  Mind Mastery [Own  lvl] (Closed, Mentalism) 
  Anticipations [Own  lvl] (Open, Mentalism) 
  Delving [Own  lvl] (Open, Mentalism) 
  Detections [Own  lvl] (Open, Mentalism) 
  Self Healing [Own  lvl] (Open, Mentalism) 
  Lesser Illusions [Own  lvl] (Open, Essence) 
  Rune Mastery [Own  lvl] (Open, Essence) 
  Unbarring Ways [Own  lvl] (Open, Essence) 
  Although humanoid in shape, one of these beings would never be mistaken for a mortal. A ram’s head, 
  complete with horns, rests atop its shoulders, from which black or red robes drape over its form. Their 
  hands are clawed, and their fingers are long with an extra joint. These beings are also known as Demon 
  Magi. Rhodintor (singular and plural) are very powerful, and often travel in groups. They like nothing 
  better than to practice foul experiments in breeding and mutations, designing horrible creatures and then 
  letting them lose upon our mortal realm. It is said by men learned in such areas that Rhodintor are 
  responsible for not only many of the breeds of Demons but also for many of the creatures that have 
  become so familiar on this plane (certain Trolls, certain Orcs, certain Fell Beasts, etc.). They enjoy the 
  company of Demon Drakes, and often employ War Trolls of their own breeding as guards and soldiers. 
  When working together, they will usually be of differing professions so that they have a variety of spells 
  to choose from. They are Type VI Demons. Rhodintor each choose a profession in which they cast spells 
  up to their own level, i.e., a 24th level Rhodintor that is a Mystic will know the Mystic base lists and 
  various Open and Closed Mentalism and Essence lists to 24th level. Rhodintor often employ staves made 
  of solidified Demon fire that are +20 in melee, do extra Heat criticals, and will have 2-8 spells imbedded 
  in them, such as Bladeturn (closed Essence list, “Shield Mastery”), Stun Relief (open Channeling list, 
  “Concussion’s Ways”), Haste (closed Essence list, “Rapid Ways”), Cancel Essence (closed Essence list, 
  “Dispelling Ways”), and so on. Their foul touch drains life. Their blood is acidic and under considerable 
  pressure. Magic and Raw Iron weapons are needed to harm them significantly. 
  Shade Demon: 
  Darkness [Own  lvl] (Evil, Essence) 
  Foul Transformations [Own  lvl] (Evil, Essence) 
  Spirit Mastery [Own  lvl] (Closed Essence) 
  Unbarring Ways [Own  lvl] (Open Essence) 
  Shade Demons appear to be shapeless, shadowy blurs with yellowish, human eyes. They are able to form 
  shadowy talons to strike at their foes. Sometimes called Temptation Demons, these fiends enjoy tempting 
  individuals to do evil and horrible deeds in the dark of night, and if they can tempt their victims without 
  using spells, all the better. Such victims are usually slain after performing the Demon’s will. They are 
  Type IV Demons. Magical weapons are required to hit these beings. They are practically invisible 
  (additional -100 to hit) in deep shadow.  
  Shadow Demon: 
  Flesh Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  
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  The Shadow Demons appear as insubstantial, shadowy humans of muscular form. Black wings cloak 
  them with darkness. Shadow Demons are usually bent on a single mission or purpose or a guardianship of 
  some sort. Provided, of course, the summoners do not try to push them too hard or too long, they can be 
  invaluable servants. On their own plane, they remain insubstantial and do not move or act in any way—
  only the process of summoning gives them purpose and will. They are Type VI+ Demons, but do not rank 
  in “status” with Ordainers or other Demons of Might. Despite the similarity of their form, they are not 
  related to Shade Demons, nor do they ever operate together. They often fight with a long whip in one 
  hand (does additional grapple criticals) and a 2-handed weapon in the other. Shadow Demons are deadly 
  in combat. Magical weapons are needed to strike these Demons, but are vulnerable against elemental 
  Lightning, which is considered Slaying III against it.  
  Smoke Demon: 
  Grey-skinned humanoids with glowing red eyes and surrounded by smoke, Smoke Demons are said to 
  stink like no other being, with only Plague Demons coming close. Curved horns sprout from their heads, 
  partially obscuring their flat, inhuman faces. Smoke Demons are cowering, simpering scum. Mistreated 
  by all other types of Demons, they exact their retribution on mortals when they can. They only engage in 
  combat if they have a good chance of winning, preferring to turn to smoke and float away in the face of 
  real danger. They fear and respect pain and are more likely to faithfully obey a cruel master than a kind 
  one. They are Type II Demons. These beings can also become smoke themselves, thus they are able to 
  slip through cracks and avoid physical damage. They can remain in this form for 10 minutes and can 
  make the change once per hour. While in smoke form, they are unable to make attacks. In their normal 
  form, they still require magic weapons to do them harm and are immune to Fire and Earth. Each has two 
  ramming horns on its head which are used in combat, when weapons are unavailable.  
  Storm Demon: 
  Nature’s Wrath [Own  lvl] (Druid Base, Channeling) 
  Nature’s Protection [Own  lvl] (Druid Base Channeling) 
  Nature’s Law [Own  lvl] (Druid Base Channeling) 
  Weather Ways [Own  lvl] (Open Channeling) 
  Light’s Way [Own  lvl] (Open Channeling) 
  Storm Demons appear as muscular humans with jet-black skin, clothed in billowing winds, with lightning 
  eyes and long, unruly hair. Storm Demons are extremely powerful elemental Demons. Even those few 
  that do come to the mortal plane are rarely seen, for they spend most of their time in the clouds 
  summoning up violent and destructive storms. These Demons fly at will (up to 48' per round), causing 
  storms wherever they go. They prefer lightning storms, but will willingly cause blizzards, tornadoes, or 
  other foul weather. They can also throw lightning bolts (once every three rounds; with <1'>/ lvl 
  incremental range). They wield magical weapons in combat—usually ones causing extra elemental 
  criticals, while magical weapons in turn are needed to harm them. They are Immune to elements that 
  comprise a storm: Wind, Water, and Lightning; they exhibit Vulnerability towards the remaining 
  elements. 
  Succubus and Incubus (Seccubus, Cambion): 
  Mind Attack [Own  lvl] (Mentalist Base, Mentalism) 
  Mind Control [Own  lvl] (Mentalist Base, Mentalism) 
  Mind Merge [Own  lvl] (Mentalist Base, Mentalism) 
  Mind Speech [Own  lvl] (Mentalist Base, Mentalism) 
  Presence [Own  lvl] (Mentalist Base, Mentalism) 
  Sense Control [Own  lvl] (Mentalist Base, Mentalism) 
  
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  The Succubus and Incubus are Demons (female and male Incubi, respectively) who appear as 
  fantastically virile, sensual humans. These Demons are enamored of this world and full of lust for 
  mankind. Drawing humans to them using their irresistible looks, they hide their origins and intentions 
  until their victims lose control. They prey upon the sleeping, coming in the night like beautiful, terrifying 
  dreams and seducing their quarry with spells and soothing words. In this way they achieve their goal, 
  which is the conception of a half-human Demonchild, one who will serve them for eternity. 
  Unfortunately, their chosen mate usually (75%) dies at childbirth, although an “evil” (GM discretion) 
  spellcaster will have a better chance of survival (50%). The successful offspring of these creatures appear 
  as wild humans, but many (25%) are born misshapen and crippled. A few will become Mortal Demons. 
  Incubi are Type III Demons, although they cannot be summoned by normal means—they come and go as 
  they please, able to traverse from plane to plane. All Incubi share similar powers. Shapechangers, they 
  can alter their size and exterior features or shift to mist form, whenever they concentrate (1 round 
  preparation) to change their identity as needed to seduce someone. An Incubus or Succubus cannot, 
  however, change its odor (which is musky and slightly foul) nor its fundamental structure, the latter of 
  which resembles that of a normal man or woman, but for their cloven feet. Additionally, Incubi can fly, 
  either as a mist (at 25' per round) or in typical form (20' per round); in neither case do they require wings. 
  Terrorite: 
  Flesh Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Shield Mastery (Own  lvl) (Closed, Essence) 
  Lofty Bridge (Own  lvl] (Closed, Essence) 
  Demonic Pacts [Own  lvl] (Evil, Channeling) 
  Demonic Summons [v lvl] (Evil, Channeling) 
  Terrorite Demons have long snake bodies topped with a human upper torso. They have a long, white head 
  of hair and large, black bat wings. Their scales are a shimmering blue-black color and their bright red 
  mouths contain two slender fangs. They hiss in combat as vampires are apt to do. Their bodies and 
  wingspan are both 10'-15' long. These powerful Demons are lieutenants to the Demon Lords themselves. 
  Very often they command powerful Demon bodyguards such as Sword Demons, Huntarrs, Rhodintor, 
  and/or beasts such as Demon Dogs, Traags, various Fell Beasts, and so on. They are Type VI+ Demons. 
  A Terrorite may attack with its weapons, usually wielding bladed weapons with at least a +25 bonus, for 
  they enjoy drawing blood. Alternatively, it may grapple with its tail, exposing the victim to a magical 
  sleep serum secreted along its tail, following this attack with a blood-draining bite.Terrorite Demons 
  usually attack from above, both physically and with spells. They only enter melee if absolutely necessary 
  or if they are confident that they are in little danger and can enjoy carving up their foes. They invoke fear 
  in all those within 96’. The DB given for them does not include their use of any spells. Terrorite demons 
  are immune to heat and cold.  
  Thonis: 
  Dispelling Ways [Own  lvl] (Closed, Essence) 
  Fluid Elements [Own  lvl] (Closed, Essence) 
  Gate Mastery [Own  lvl] (Closed, Essence) 
  Invisible Ways [Own  lvl] (Closed, Essence) 
  Living Change [Own  lvl] (Closed, Essence) 
  
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  Lofty Bridge [Own  lvl] (Closed, Essence) 
  Luminous Elements [Own  lvl] (Closed, Essence) 
  Rapid Ways [Own  lvl] (Closed, Essence) 
  Shield Mastery [Own  lvl] (Closed, Essence) 
  Solid Elements [Own  lvl] (Closed, Essence) 
  Spell Enhancement [Own  lvl] (Closed, Essence) 
  Spell Reins [Own  lvl] (Closed, Essence) 
  Spirit Mastery [Own  lvl] (Closed, Essence) 
  Delving Ways [Own  lvl] (Open, Essence) 
  Detecting Ways [Own  lvl] (Open, Essence) 
  Elemental Shields [Own  lvl] (Open, Essence) 
  Essence Hand [Own  lvl] (Open, Essence) 
  Essence’s Perceptions [Own  lvl] (Open, Essence) 
  Lesser Illusions [Own  lvl] (Open, Essence) 
  Physical Enhancement [Own  lvl] (Open, Essence) 
  Rune Mastery [Own  lvl] (Open, Essence) 
  Spell Wall [Own  lvl] (Open, Essence) 
  Unbarring Ways [Own  lvl] (Open, Essence) 
  Thonis appear as bald humans from the waist up, with an additional pair of huge, muscular, three-fingered 
  arms. Their lower torso is huge and round, and it is supported by four powerful legs—one in front, one on 
  each side, and one in back. When they walk, they step with the front leg first, then each side, and then the 
  back. Despite this, they can move steadily at a fairly good rate. They stand nine feet tall. A Thonis is an 
  extremely powerful Demon that rarely leaves its own plane of existence. Thonis Demons plot and scheme 
  most of the time, developing plans to dominate their fellow Demons or beings of the material plane. They 
  usually have at least 10 lesser Demons (often Warrior Demons) serving them. It is not unusual for a 
  Thonis Demon to have a small fortress or keep of its own on its home plane. They are Type VI+ Demons. 
  Some Thonis have shown a liking and an aptitude for mechanical objects and devices. These individuals 
  are not unknown on the Fifth Pale. If forced to engage in combat (they prefer to have servants fight for 
  them), they bash their opponents with huge fists and then stomp with a powerful leg attack the next 
  round. However, at the same time, they can attack with a powerful weapon (usually a sword—at least a 
  special bonus of +20) with the smaller pair of arms. They are accomplished spell users and besides the 
  spell list set above might have professional Base Lists. They are immune to the effects of both Fire and 
  Acid.  
  Thorn Demon: 
  Thorn Demons are 7'-8' tall humanoids, with tanned skin covered with thorns and spikes. These beasts 
  always wear a leering, hideous smile. Because of their immunity to non-magical attacks, they are often 
  found in caverns or chambers with spike covered walls and floors, letting the spikes pierce their own skin, 
  only to have the wounds immediately close and heal. Thorn Demons are horribly insane and live to inflict 
  pain and pierce the flesh of others. They are Type II Demons. While not very intelligent, they seem to 
  delight in impaling living creatures on their thorny bodies. To this end they not only shoot out their quills, 
  but throw themselves on their foes, stabbing them with thorns if their Ram attack was successful. In large 
  combats, they are normally considered fodder by whomever is leading them (a Thonis Demon or a 
  Huntaar, usually). Their own spines will never harm them, as they are immune to punctures and also 
  magic weapons are needed to hurt them. 
  Tlaque: 
  
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  Tlaque Demons appear as lanky, gaunt humanoids with long, bovine heads. They are unlike most other 
  Demonic creatures in that their skin and bat-like wings are white. They are normally encountered in large 
  numbers, for singly they are not very powerful. Their wings are thin and somewhat frail, thus they cannot 
  fly for long distances nor carry heavy weights. They are Type I Demons, but they are often encountered 
  amid the rocky chasms of the Sixth Pale, among other Demonic realms. Tlaque are known for their 
  screeching; which is so shrill that it will cause all within 10'R to make Physical RRs against being 
  stunned. They attack with a claw and bite routine, swooping down upon their enemies from above.  
  8.8. The Pales 
  The following section will attempt to briefly describe the nature of the Pales. These are also known as the 
  Near Planes or the Six Pales. They are the home of the Demons most often summoned by powerful (or 
  reckless) priests and sorcerers in search of knowledge and power. The Six Pales share a singular feature: 
  the constant faint light, which illuminates the tortured landscape from the horizon. This would resemble 
  the first grey light of dawn except that it emerges from all around, and has only the ability to light the sky 
  near the horizon. On most of the Planes, it is depressingly constant in its changelessness. The upper sky is 
  dark and starless. Each of the Pales is endless as it is but a projection of the material plane and not a real 
  place. Demons of the Pale are the most familiar of all the demons and represent bad souls not accepted in 
  any of the paradises, still lingering near their original plane of existence. Demons of the Pale are 
  categorized according to their home plane. Of those within the Pale, First Pale Demons are the weakest; 
  Demons of the Sixth Pale are the strongest. Following the description of the Demons which rule the Pale 
  is a listing of a few other beasts which share that bizarre realm. These other creatures are rarely seen 
  outside of their home environment, but can be drawn into the mortal world through portals or other such 
  gateways. 
   
  Type talents: 
  Abomination 
  Proof, critical, critical reduction I 
  Type, extra planar, according to level 
  Body condition, fleeting soul 
  Diet, carnivore 
  Unsleeping 
  Vision: demon vision 
  Sensitivity: Light sensitivity, tier II 
  Nose: Uncanny tracking, tier III 
  Smell: snake 
  Body: demon flesh 
  Twisted form 
  Distinct odor 
  Walking: bipedal 
  The world of the First Pale 
  The entirety of the First Pale would seem to be a vast grey Savannah, broken only by clumps of skeletal 
  woods: gnarled, spindly trees bleached white. The light never changes, and the temperature remains the 
  same: a bone-chilling cold. This is not alleviated by the icy winds which blow from random directions, 
  flowing through the tree-branches with a low, moaning wail. There are occasional patches of dry grass, 
  
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  but these, like the trees, are completely dead. It is impossible to judge direction here, as the light comes 
  from all around, and normal navigational techniques are useless. 
  Demons of the First Pale: 
  Averaging about 7 feet in height, they have pale grey skin and are naked and hairless except for a single 
  clump of wiry hair protruding from the top of their large skulls. Easily the weakest of the Demons, these 
  instead tend to travel in groups (2-20). First Pale Demons are social creatures, given to animal-like ways 
  and organization. Almost purely instinctive, their actions reflect a near absence of intellect. Although 
  capable of wielding clubs, they have no understanding of sophisticated fighting techniques and are in fact 
  quite stupid.  
  Other Creatures of the First Pale 
  Orgal: Resembling white, hairy, ten-legged spiders about five feet across, Orgal are not as aggressive as 
  other denizens of the Pales, but can be very dangerous if they feel threatened. Their poisoned bite is 
  deadly (Circulatory Poison). Orgal spin webs among the white trees, sometimes snaring even the Demons 
  in them.  
  Shaan: Not unlike a stingray, Shaan hide themselves under the surface of the dusty grey earth and remain 
  there unless disturbed. If stepped on or otherwise bothered, the Shaan will curl up and wrap itself around 
  the offending limb. Using leech-like mouths, it bites and feeds on the target’s blood. Shaan can fly like a 
  stingray swims, though they never go higher than a foot or so above the ground. Its bite carries a 
  Reduction Poison. 
   
  The world of the Second Pale 
  The Second Pale is a world completely covered by water. This murky ocean is inundated by myriad 
  currents through treacherous reefs and contorted rock formations. The unwary can be swept upon dagger-
  like stone or coral. A few luminous jellyfish-like creatures drift through the deeps, but overall, the only 
  light is a dim haze which pervades the entire environment. The temperature of the liquid varies from 
  literally boiling to a frigidity that would freeze it but for its constant churning. The surface of the water is 
  covered by an oily sheen and is nearly dead-calm. Plumes of steam swirl up from the waters into the 
  darkness. Visibility is limited, though an occasional gust of icy wind will reveal a hopeless expanse of 
  unbroken ocean. 
  Demons of the Second Pale: 
  Ideally suited for the murky undersea world, the hands and feet of Second Pale Demons are webbed, and 
  they are equally capable of breathing water or air. They can propel their sleek, hairless bodies through the 
  water with surprising speed. These Demons have large, protruding eyes which allow them to see perfectly 
  even in this murky liquid of their home. Although they are equipped with a variety of natural weapons, 
  these Demons also wield small, curved knives with a surprising skill. These weapons are treated as Big 
  shortswords, due to their unearthly strength. 
  Other Creatures of the Second Pale 
  Vooj: Sea-snakes with a deadly barbed tail, Vooj often grow to more than thirty feet in length. While 
  constrictors, their barbed tail also carries a swift-acting Nerve Poison. Its huge mouth can swallow a man.  
  Algalon: Beautiful and graceful, the Algalon is like a large, translucent ammonite. Inside its clear shell 
  (often more than eight feet across) are myriads of blue and yellow lights and undulating tentacles extend 
  outside the shell. While they appear to be about ten feet long, they can extend to more than three times 
  that length, snapping out to entangle a victim and shock it, adding an equal, but maximum severity of 'C' 
  Electricity Critical. Then the prey is drawn in and consumed (injected with Reduction Poison). 
   
  
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  The world of the Third Pale 
  Rocky pillars and towering buttes dominate this world. Between these sheer spires lie narrow channels 
  like dry riverbeds, constantly swept by bitter cold winds. The myriad overhanging cliffs are punctured 
  with shallow caves, in which live the denizens of this plane. The rock itself is uniformly black with a 
  volcanic porosity. Nearly constant lightnings flash through the sky, brilliantly illuminating the stark 
  landscape with a strobe-like brilliance, but no clouds can be seen , and there is no sign of vegetation or 
  moisture. A high-pitched keening fills the air like the squeak of bats. 
  Demons of the Third Pale: 
  Nine feet tall and lithe, Third Pale Demons are equipped with huge, bat-like wings extending down from 
  their long arms. Dark grey in coloring, these slender monsters have excellent senses of hearing, smell, and 
  reflected sound location (akin to bats). They have large ears and noses, both of which are formed of 
  gnarled bone. While nearly blind under normal lighting conditions, these Demons see fine in the flashing 
  maelstrom which is the Third Pale. They have excellent flying and gliding skills. These Demons use their 
  claws or a wickedly barbed two-handed sword in battle. 
  Other Creatures of the Third Pale 
  Urki: Grotesque parodies, Urki resemble black, hairless flying squirrels with long, whip-like tails. While 
  their little claws are better suited for clinging to rocky crags, their sharp fangs are dangerous. They often 
  travel in small flocks, and a massed attack is truly fearsome.  
  Morl: Slug-like beasts which crawl inexorably along the sheer cliff-sides of the Third Pale environment, 
  they are less defenseless than they seem. Their slimy flesh exudes a dangerous acid (which allows them to 
  actually tunnel into rock if they wish). Touching one causes a ‘C’ Acid Critical. 
   
  The world of the Fourth Pale 
  The entirety of this world would seem to be an underground maze of tunnels all uniformly 4-5' in 
  diameter. With the additional confusing factor of no gravity to anchor the visitor, the warren is completely 
  disorienting. The darkness is nearly absolute as well, and only those with superior infravision can see at 
  all. 
  Demons of the Fourth Pale: 
  Moving Ways [Own lvl] (Ranger Base, Channeling) 
  Path Mastery [Own lvl] (Ranger Base, Channeling) 
  Barrier Law [Own lvl] (Open, Channeling) 
  Detection Mastery [Own lvl] (Open, Channeling) 
  Locating Ways [Own lvl] (Closed, Channeling) 
  Lore [Own lvl] (Closed, Channeling) 
  Curses [Own lvl] (Evil, Channeling) 
  Dark Channels [Own lvl] (Evil, Channeling) 
  Demonic Pacts [Own lvl] (Evil, Channeling) 
  Demonic Summons [Own lvl] (Evil, Channeling) 
  Disease [Own lvl] (Evil, Channeling) 
  Wounding [Own lvl] (Evil, Channeling) 
  Fourth Pale Demons are ten feet tall and markedly contrast with beasts of the Third Pale. To begin with, 
  they have huge eyes guarded by a bony brow inset with two to four small, sharp horns. These creatures 
  have a mottled, light blue coloration and long, thin appendages, including a whip-like, prehensile tail. All 
  insane, these creatures are doomed to forever wander the endless tunnels. Each is given superb sight 
  (including infravision and ultravision), but often lacks development of other senses. Slender, agile, and 
  
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  strikingly precise, they usually throw things or resort to spell-casting; as a race, they have mastered both 
  forms of attack.  
   
  The world of the Fifth Pale 
  The Fifth Pale is a nightmarish place of industrial technology gone mad. Smokestacks and gigantic 
  refinery-like superstructures fill this world, which is constantly washed in a luminous steam. The 
  rhythmic wheezing of bellows mixes with the clatter of gears and the roar of engines. Foul pools of 
  chemicals, their oil-slicked surfaces aflame, illuminate open-scaffold elevators, steel mesh platforms, and 
  large, powerful machines of incomprehensible function. Climbing over these machines (and apparently 
  servicing them) are countless monkey-like creatures. 
  Demons of the Fifth Pale: 
  Body reins [Own lvl] (Monk Base, Mentalism) 
  Combat Mastery [Own lvl] (Monk Base, Mentalism) 
  Evasions [Own lvl] (Monk Base, Mentalism) 
  Mind Over Matter [Own lvl] (Monk Base, Mentalism) 
  Monk’s Bridge [Own lvl] (Monk Base, Mentalism) 
  Monk’s Sense [Own lvl] (Monk Base, Mentalism) 
  Strong and standing over eleven feet in height, Fifth Pale Demons wield strange weapons whose origins 
  lie in this strange machine environment. Often covered with strange gears, pulleys, and other simple 
  mechanisms, these devices are complex but all too often deadly. Although similar in some ways to Fourth 
  Pale Demons, they are a darker blue, tailless, stocky, and powerful of build. These beings have 
  heightened senses of smell and taste (but not hearing). Many are also quite bright, as evidenced by their 
  skills in the ways of spell-casting and organized warfare. Fifth Pale Demons are jealous of power and 
  forever seek to dominate others. They travel to other planes to gather slaves to operate their machines. 
  No Demons of the Pale are stronger from the point of brute force. Legends commonly cite these creatures 
  as being capable of punching through steel doors or thick, stone walls. Their strange, technologically-
  based weapons often have whirling chains, power-driven pincers, or spinning blades which deliver extra 
  criticals. 
  Other Creatures of the Fifth Pale 
  Xuun: Small, monkey-like creatures, Xuun are the servants of the Demons. They have six limbs, all are 
  like long arms with dexterous fingers. Xuun have no fighting abilities, but scream loudly if they see a 
  creature they do not recognize. 
  Ag-Ak: Not living creatures but constructs, Ag-Aks are robots built by the Demons. They come in 
  countless forms, ranging in size from less than a foot to more than ten feet in height. Uniformly mindless, 
  they are nevertheless often well-equipped fighters. Their name is derived from the sound these constructs 
  make. 
  Ophul: Humanoid slaves, Ophul resemble men who have gone beyond the edge of starvation. These 
  naked, skeletal creatures have dark, sunken eyes and fragile-looking limbs. They are the laborers of this 
  realm, hauling the fossil fuels which power the machines. Emotionless and unthinking, they are like 
  automatons. 
   
  The world of the Sixth Pale 
  Another dramatic place, the Sixth Pale consist of endless vertical cliffs which plunge into fiery chasms. 
  These sheer walls continue upwards as far as the eye can see, and drop hundreds of feet to brilliant lava 
  
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  rivers. The sides are laced with treacherous, narrow shelves of rock, barely wide enough for one man to 
  pass. Sections of these shelves frequently crash into the abyss without warning. 
  Demons of the Sixth Pale: 
  While resembling First Pale varieties in stature and structure, they have glistening black skin, huge hands, 
  and large, prehensile tongues and feet. Their glowing red eyes and foot-long tongues contribute to a 
  visage beyond terror. Intelligent, but insane and wildly violent, these are the most feared of the common 
  Demons of the Pale. Nearly all are virtually immune to extremes of temperature, particularly fire, and 
  pain seems alien to their being. Worse yet, they are powerful and elusive foes. Sixth Pale Demons have a 
  ‘recurved’ musculature, and are capable to feats of tremendous acrobatic skill and rarely paralleled 
  strength. These creatures may leap up to 100' from one chasm wall to another, holding on to the 
  adamantine rock by literally driving their steely claws into the stone. Such fearless displays of raw, 
  dexterous power are inherent in their character. Perhaps the most grisly and terrifying legend surrounding 
  the Sixth Pale Demons is that many have been known to tear the head off of a fallen foe with one swift 
  motion—all the worse because it is true. 
  Other Creatures of the Sixth Pale 
  Murg: Insectile beasts, Murgs crawl along the cliffs on sticky appendages. While capable of short hops, 
  they cannot fly. Murgs are about two feet across and resemble a glistening blue locust. They can spit a 
  powerful acid splash up to <2,2'>/ lvl range increments (24’ max) with a splash of 2’R; delivering a 
  Medium Water bolt attack with additional Acid criticals to all in the radius with deadly accuracy. 
  Karax: Mighty beasts which live without harm in the lava of the Sixth Pale, Karax lurk just beneath the 
  surface, waiting for a creature to move too close to the liquid rock. If a Demon or Murg ventures too 
  close, the serpentine neck shoots up (as far as 50 feet!) and snaps shut on the poor victim. 
   
  The Last Pales 
  Home of the Demons Beyond the Pale, the Last Planes are not a place where sanity can survive. The 
  senses are warped by energies and effects which cannot be understood. No more can be said, for no one 
  has returned from the Last Planes and recounted anything which makes the least sense. In reality of 
  course, the Last Planes are made up of myriad worlds, but the subtle differences between the different 
  incredible environments are lost on humanoid senses. 
  Demons Beyond the Pale: 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Dark Summons [Own lvl] (Evil, Essence) 
  Elemental Shields [Own lvl] (Open, Essence) 
  Earth: 
  Earth law [Own lvl] (Magician Base, Essence) 
  Solid Elements [Own lvl] (Closed, Essence) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fire: 
  Fire law [Own lvl] (Magician Base, Essence) 
  Luminous Elements [Own lvl] (Closed, Essence) 
  Ice: 
  Ice law [Own lvl] (Magician Base, Essence) 
  Solid Elements [Own lvl] (Closed, Essence) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Lightning: 
  
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  Light law [Own lvl] (Magician Base, Essence) 
  Luminous Elements [Own lvl] (Closed, Essence) 
  Wind: 
  Wind law [Own lvl] (Magician Base, Essence) 
  Fluid Elements [Own lvl] (Closed, Essence) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Water: 
  Water law [Own lvl] (Magician Base, Essence) 
  Fluid Elements [Own lvl] (Closed, Essence) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Most powerful of the Extraplanar, the Demons beyond the Pale are in another class altogether. They may 
  choose a form while in this universe, but it requires great concentration and power. As a result, most must 
  accept the awful form they take when the enter the mortal world. Malevolent demigods, the Demons 
  Beyond the Pale are souls who are inimical to the Essence of Creation. Some of these spirits were born of 
  the Essence and later banished into the Void—indeed some theorize that Ordainers who have become too 
  wild and powerful are thrust into this realm. They are lords who control their own, bizarre dominions and 
  exercise control over many of the lesser Demons that inhabit the Known Planes. While most of their 
  motives remain wholly mystifying, they sometimes act in a clearly understandable fashion and according 
  to standards familiar to the Men and Elves of this plane. Demons Beyond the Pale are incarnations of 
  tremendous Evil. Most take gigantic forms, although virtually none are fair-seeming. All are agile and 
  powerful, and enjoy swift flight. For instance, even the weakest of these Demons can wield a Gigantic 
  weapon in each hand. Each possesses an almost irresistible voice and commanding presence which 
  enables it to lead large groups or dominate exceptionally strong minds. Given to immolation, Demons 
  beyond the pale can engulf themselves in their native element, thereby delivering a ‘D’ critical to all 
  within 5' of their huge, hideous bodies. Few creatures have so many tools of power or are so prone to 
  wield them. Those within a 100' foot radius who view them for the first time must make an RR versus 
  fear. Magical and Raw iron weapons are required to harm a Demon From Beyond The Pale. 
   
  Common across the Pales 
  Demon Dog: 
  The Demon Dog is a huge black wolf-like hound, with flames belching forth from its toothy maw. They 
  range from five to seven feet in length. Demon Dogs possess all the attributes of large hunting dogs and 
  often hunt in packs of 2d10. Craving flesh, these fire-spirits roam at night in search of human fodder. 
  Their only restraint is their master, for most (75%) serve a greater power (typically a greater fire-spirit). 
  Demon Dogs often watch over or herd the undead armies of their overlord. Demon Dogs are Type I 
  Demons. The Demon Dog can breathe a cone of fire with a 8'/ lvl range and a 3’/ lvl base. This attack can 
  accompany the bite attack (and breathing fire on a successfully bitten target in the same round gives the 
  Demon a point blank bonus of +20 (A&CL) to OB with the breath attack). 
  Demon Horse (Nightmare): 
  The Demon Horse, or “Nightmare,” is a nocturnal equine Possessed by an evil spirit, it is jet black and 
  appears as a huge, swift, saddleless horse. It stands 8.5-11', and a hellish glow emits from its mouth and 
  nostrils. Its teeth appear pointed and canine. Typically, a Demon Horse contains the soul of a jaded or 
  vengeful spirit, and may seek to kill a specific individual or group which directly or indirectly (e.g., 
  through their ancestors) harmed either the horse or its Demon-possessor at an earlier time. These Type II 
  
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  Demons are sometimes used as mounts by more powerful Demons (Type IV+, particularly Celebdel and 
  Demon Scourges, although occasionally they also will suffer a Huntaar to ride them as well) or, more 
  rarely, those that serve the Demon Lords directly, such as a powerful Skeleton Lord or Lich, an infamous 
  evil priest, etc. They prefer to remain riderless, however. Immune to fire, these beasts are filled with a 
  Demonic heat and all bite attacks are accompanied by an additional same, albeit to maximum A, severity 
  Heat critical. In combat, they function much like Warhorses. 
  Demonic Protoplasm: 
  3- Shadow Wall II (Barrier Law, Open, Channeling) 
  2- Dark Stunning* (Dark Channels, Evil, Channeling) 
  5- Dark Sleep* (Dark Channels, Evil, Channeling) 
  11- Summon Demon III (Demonic Summons, Evil, Channeling) 
  This Demonic being appears to be a huge mass of grayish black matter with numerous tentacles, eyes, 
  mouths and other body parts. It can stretch itself up to 20' across, but naturally is only about 12' in 
  diameter. In the roiling pits of the dark infernal realms, Protoplasm—from which the corporeal bodies of 
  Demons are formed—bubbles and steams in the obscene throws of creation. Very rarely, however, this 
  raw Demonstuff gains its own will and mind, and the ability to ooze out of the pits and hunt for flesh and 
  spirit to consume.. Roaming the dark realms of Demonkind, devouring everything it can find, Demonic 
  Protoplasm longs to come to the material plane to feed there. It is considered a Type III Demon, although 
  it is very rare that one is summoned. It should also be noted that if one is summoned and controlled, the 
  extra Demons its spawns are not automatically controlled by the Protoplasm’s summoner. These creatures 
  grapple foes with their tentacles and then draw them into their mass. Any victim pulled into the Demon 
  (i.e. suffers a 100% total hold) automatically takes a ‘C’ Acid critical each round, due to being consumed. 
  The mass is incredibly strong. A Demonic Protoplasm can also produce other Demons from its mass 
  using the spell 11- Summon Demon III, which will produce a random extra-planar type I-III demon from 
  the Pales. These emerge from the protoplasm, as if under an 25- Unleash Demon III spell, setting them on 
  a rampage for 10 days. The unleash spell is due to the protoplasmic creation. 
  Demon Scourge (Demon of Might): 
  Mounted Ways [Own lvl] (Closed, Channeling) 
  Darkness [Own lvl] (Evil, Essence) 
  Dark Summons [Own lvl] (Evil, Essence) 
  Essence Twisting [Own lvl] (Evil, Essence) 
  Foul Transformations [Own lvl] (Evil, Essence) 
  Necromancy Mastery [Own lvl] (Evil, Essence) 
  Necromantic Ways [Own lvl] (Evil, Essence) 
  Curses [Own lvl] (Evil, Channeling] 
  Dark Channels [Own lvl] (Evil, Channeling] 
  Demonic Pacts [Own lvl] (Evil, Channeling] 
  Demonic Summoning [Own lvl] (Evil, Channeling] 
  Disease [Own lvl] (Evil, Channeling] 
  Wounding [Own lvl] (Evil, Channeling] 
  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  
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  These nightmarish terrors appear as huge humans wearing gleaming black plate armor with black (or 
  rarely, red) cloaks trailing behind them continually blown by a cold, hellish wind that follows them 
  wherever they roam. Above the armored body is the creature’s flaming, featureless head which gives off 
  no heat. The Demon Scourge is a Demon of Might. They are few in number, and greatly feared. Their 
  reputation as a merciless killer precedes them, and very few Demons will associate themselves with these 
  beings if they can help it. Demon Scourges often employ undead servants or henchmen for this reason. 
  They especially enjoy the company of vicious killers like Vampires or Wraiths. Sometimes a Demon 
  Scourge will comb the lands for the body of a slain mortal who was once a murderer and take him as an 
  undead servant. Additionally, a Demon Scourge will rarely be encountered without a steed of some sort. 
  They ride Demon Horses, Dreadwings and Traags, although all of these beasts must be extra-large to 
  support these Demons’ bulk and equipment. They have also been seen riding certain Beast Golems or 
  Constructs, or even small Drakes. Demon Scourges are Type VI Demons. All beings (including Demons 
  of lesser type) within 90' must make an RR vs. fear. They use large two-handed enchanted weapons such 
  as two-handed swords, Dane axes, and heavy flails (all used one-handed), with a special magical bonus of 
  no less than +25. In their “offhand” hand they usually bear a magical shield (with a special bonus of at 
  least +25 to DB), though sometimes they will use a second magical weapon.. Usually their weapons have 
  extra abilities like delivering additional criticals, throw and return ability, imbedded spells, and so on. The 
  weapons are very often poisoned with Reduction poison. They wear full plate armor that is also highly 
  enchanted (with a special bonus of at least +15 to DB) which allows them to move freely and relatively 
  unencumbered, although anyone else wearing it will be fully encumbered due to their lack of the 
  Demon’s strength. Because extremes of temperature do not affect them (they all ignore Heat, Cold, and 
  Electricity criticals) and they do not need to sleep, they can be encountered absolutely anywhere. 
   
  8.9. Visitors 
  The creatures presented in this section are other-dimensional entities that, for one reason or another, are 
  not considered “Demons.” They can be summoned and will perform services but they are not considered 
  to be opposite to normal morals and values. Each comes from a vastly different world than our own and 
  each has its own reason for traveling between the planes and dimensions. 
   
  Type talents: 
  Armor type above AT 1 
  Abomination 
  Body: demon flesh 
  Body condition: fleeting soul 
  Vision: demon vision 
   
  Absorber: 
  Absorbers are fat, bluish-purple beings that secrete an acid all over their body through large open pores. 
  They have no facial features save two dark eyes. Most stand about five feet high. Absorbers come from a 
  unearthly plane which is inimical to normal life. The air is acidic, and most substances are caustic. There 
  is little or no flesh that they can absorb to reproduce, so they long to leave it for other dimensions. It is 
  very likely that the plane was once not so caustic and that there were once many other inhabitants, but the 
  Absorbers have altered it with their presence. They absorb into their flesh whatever they kill, and use that 
  
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  extra mass to split into two Absorbers, thus asexually reproducing. The new Absorber will be identical to 
  its creator and will be at full hits. The flesh of one medium creature, 2 small creatures, 4 Tiny creatures, 
  etc. will be enough for an Absorber to split. Both absorption and the splitting process take but one round 
  each. Absorbers are very anxious to get to other planes to obtain more “food”. They will usually come in 
  great numbers if given the chance (e.g., a portal opening, etc.). Although intelligent, no one has ever been 
  able to successfully reason, or even communicate, with these creatures. Their main mode of attack is to 
  grapple a foe, thus burning him with their acid (giving an additional Acid critical). They will then try to 
  hold the victim, doing an additional Acid critical of the same severity as the previous round for every 
  round held. Slain victims are absorbed. Even when struck by a weapon, the weapon may be harmed more 
  than the Absorber because of the creature's caustic secretions. The weapon must make an RR, if eligible 
  or be destroyed. 
  Blacar: 
  Blacar are energy creatures who appear on this plane as floating 1'-1.5' diameter black spheres. Blacar can 
  be summoned to this plane through a variation of the Demonic Gate spells. Treat Blacar as Type III 
  Demons for this purpose. Strangely, on their plane of origin, they need no mental strength to feed upon, 
  and coexist peacefully with the other energy creatures there. The plane is one of total energy, and it is 
  nearly impossible for creatures of substance to survive there. They feed on resolve, mental strength, 
  willpower, and self control. They drain Self Discipline (Apply -1 penalty to Self Discipline bonus) by 
  touch from intelligent living creatures to sustain themselves. Victims that lose all Self Discipline die with 
  no will to live. When intelligent beings are encountered, the Blacar will simply fly towards a victim and 
  swoop through the victim with its non-solid form. This attack inflicts extra damage on the Cold Ball 
  attack table in addition to the Ram attack, which adds a same severity Cold critical, with a maximum 
  severity of A on top of the life draining. Because they have no substantial form, magical weapons are 
  recommended to hit these beings. 
  Clostoph: 
  The portion of the Clostoph that extends into our world is a large tooth-filled mouth surrounded by 
  tentacles, half of which are covered in spines which drip poison. This “head” is connected to a stalk which 
  extends back through the hole. No one has ever seen the rest of a Clostoph, although it has been theorized 
  that it is a fantastically huge creature of which the part that is extended into our world is but a very small 
  part. There is no known way to summon the creature intentionally, and there is no known control spell for 
  it. It is thought that perhaps there is actually only one Clostoph which possesses many of these “heads”, 
  making it seem as though there were many such beings. This theory goes on to say that the Clostoph 
  makes up its entire plane (i.e., it is an entire plane to itself) and that when it needs to feed it reaches into 
  another plane with one of its “heads”. In any event, the statistics given here are only for the part of the 
  Clostoph which comes into a world to feed. Little is known about these other-planar beings. They are 
  referred to by some as “Gatecrashers.” Apparently they seek out areas of the mortal plane where huge 
  amounts of magic have weakened the fabric of space, then they “punch a hole” into other universes 
  through some means which is still unknown. They do this to feed on the flesh of humans and other 
  humanoids. It may bite with its horrible mouth, which is filled with acidic saliva. The saliva can be spat 
  up to 24’ range, in increments of <0,4’>/ lvl, and its bite delivers additional equal severity, with a 
  maximum of B Acid criticals. It may also choose to grapple prey, which is then raked with the spined 
  tentacles, causing a stinger attack, coated with Nerve Poison. It takes a magical weapon to do any serious 
  harm to a Clostoph. If it has eaten all organic beings within 50' of the breach, or if it takes the amount of 
  hits given as its hit total (or if it receives a “kill” critical), it will retreat back through its gate and close the 
  portal. 
  Crystyl: 
  
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  Thought to be related to Earth Elementals, Crystyls are actually large crystal formations, having no 
  uniform structure from one specimen to another. Most are 10'-20' in diameter. Physically, they move very 
  little, and very slowly at that, however, they can exist on many planes at one time or even many different 
  places on the same plane and therefore are incredible sources of information. They do not speak, but can 
  be communicated with via mental spells. Note that a Crystyl can cast no such spells intrinsically, and 
  probably would never initiate such a conversation anyway. They cannot be summoned or controlled. They 
  like to add different colored gems to their form, however, and often will accept some in exchange for 
  information. If they have a “home” plane, it is unknown to all learned men. Crystyls do not eat, sleep, 
  breathe, or carry on most activities attributed to living organisms. Nevertheless, they are sentient and 
  extremely intelligent. In combat, they use part of their form as a mighty gigantic fist with which to bash 
  opponents or stab out with a sharpened crystal shard, doing damage as a gigantic horn. Any weapon that 
  strikes a Crystyl must make a breakage check at -10. If things go badly, Crystyls simply shift to another 
  plane or another place on their present plane.  
  Dictic: 
  Dictics look like normal insects at first glance, but if examined closer, their other-planar nature will be 
  betrayed by their high number of eyes or legs, their multiple heads, their strange shape and color, etc. 
  They are all very different from each other, unless more than one is encountered—in which case all in the 
  group will be the same type of Dictic. Theory has it that they simply wander into this world through 
  portals and gates to other planes carelessly left open by spell casters, or they are brought into this world 
  along with summoned creatures by accident. Either way, they are on this plane with no way back, and 
  they are hungry. These insects are from some other plane, obviously where the natural conditions are 
  much harsher than those here. They are unintelligent as are the insects we are familiar with, but they will 
  eat anything, including humans. And unlike the common insects of this plane, they are fully capable of 
  killing humans and large animals. They have an incredibly dense structure, weighing 10-60 pounds 
  despite their Small size. This means that they are classified as Big when receiving damage and as Medium 
  when attacking. Their chitin is the equivalent of fine steel, giving them a good armor type and defensive 
  bonus. They are also extremely strong and tend to throw around object, such as rocks and furniture, in 
  lieu of attacks. 
  Discord: 
  A Discord is a being of living sound who can solidify the sound of which it is made and appear as a 5'-6' 
  tall humanoid figure without hair and very small facial features. The plane from which the Discord hails 
  is a bizarre place of random energies and matter. They do have a societal organization there, but it is 
  beyond human comprehension. No one from the mortal plane has been able to decipher the relationships 
  that Discords have for one another, nor has a Discord “value system” been discovered (if one exists). A 
  special version of the Demonic Gate I  (10th lvl, Cleric Base, Channeling) spell is required to summon a 
  Discord, but they are not as inherently hostile as Demons. In fact, they require little in exchange for a 
  service, for they actually like being summoned and pacts made will be inexpensive. They are good 
  messengers or long-range assassins. As an alternative to its solid form, a Discord can revert to normal 
  sound waves and move through objects at incredible speeds. Movement statistics given above are for the 
  solid form. As sonic waves, the Discord can move at the speed of sound (1126´/second in air, 
  4911’/second in water, 19455’/second in steel, 10500’/second in stone, 13000’/second in wood). 
  Changing from one form to another takes a complete round. The motivations of these beings are 
  extremely alien, but they do seem to enjoy dwelling on the normal plane. Many seem to be very friendly, 
  but they do not actually develop emotional ties. They have no compunction about killing—even beings 
  that seemed to be their “friend.” Being entities of energy, they do not seem to need nourishment or rest in 
  any manner. When a Discord speaks, it sounds as though three to five people are speaking at the same 
  
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  time. In combat, they can project waves of concussive sound doing impact damage. This should be treated 
  as a 90' range, <2’>/ lvl increments, Water bolt. A Discord can also radiate very loud sounds in all 
  directions stunning those within 20'. It can also eliminate and restrict all sounds within 20' of its body. 
  Note that it can only use these powers when in solidified form. It has no odor or sense of smell, is 
  immune to poisons, and only magic weapons will harm it. 
  Doppelganger: 
  Mystical Change [50th lvl] (Mystic Base, Hybrid] 
  Mutable flesh enables the Doppelganger to mimic precisely the appearance of any person. It is hard to say 
  exactly what one of these beings might look like when not impersonating another, but it has been 
  recorded by the wise that they first appear as a single large pod, utterly featureless until such time as they 
  make their first transformation. The Doppelgangers as a species are believed to be native to a dimension 
  where the masters of this race are subtly working their “agents” into the weave of regular society so as to 
  further their own unknown ends. It is speculated that at some point these creatures will rise up as a unified 
  force to take control over civilization after some mysterious cue from their masters. Seeking their own 
  personal agendas, Doppelgangers seek to duplicate the form of another. Following such a duplication, the 
  creature attempts to eliminate and impersonate its victim. Success in this endeavor allows the 
  Doppelganger to simulate a gradual change in its victim’s approach to life, allowing the impostor’s nasty 
  ambitions to surface plausibly. Doppelgangers have the power to alter their form at will, 1 change/round, 
  able to take any form within their Size class they have studied. Once during a Doppelganger’s life span it 
  will produce a single offspring, continuing the propagation of this nasty species. Shows of suspicion may 
  prompt the Doppelganger to attack, striving to block its exposure as a double. The creature will use 
  whatever weapon is close to hand, attacking in an entirely normal manner. Sometimes a desperate 
  Doppelganger will rapidly shift forms during combat, in an attempt to confuse its foe. 
  Dreadwing: 
  These horrible beasts are either pitch black or blood-red pterodactyl-like creatures, although they are 
  capable of full flight and not just gliding. Dreadwings’ eyes always glow an eerie, pale blue. They have 
  an 8' body, and a 30' wingspan. Commonly found throughout the Pales, the Void, and other infernal 
  realms, these creatures are used by other extra-planar creatures as well as human sorcerers and mages as 
  mounts, with their carrying capacity of 100 Lbs., without penalty. They are difficult to control, giving the 
  rider a -10 penalty to his riding bonus. They are sometimes called Demon Mounts, consider Dreadwings 
  as being Type II. It is a fact though, that Demons do use them frequently when they need a flying mount, 
  although the Vultrim are also known for using Dreadwings. These creatures use their talons and tooth 
  filled mouths in combat. A Dreadwing can also can turn itself and rider (if any) invisible once per day.  
  Flame Beast: 
  These alien beasts resemble giant rodents enshrouded in flame. Most are 10' long. The plane they are 
  native to is evidently a fiery one, although there is no known connection between Flame Beasts and Fire 
  Elementals. Sages and loremasters who study the planes are still trying to discover the true nature of the 
  Flame Beast. It is possible to summon a Flame Beast; treat it as a Type II Demon for these purposes. The 
  major difference being that there is no way to get a summoned Flame Beast to return to its own plane. 
  Once here, it stays—controlled or not. There are rumored to be other types of Flame Beasts, giant flaming 
  cats, dogs, birds, etc. All can be treated as giant creatures giving Heat criticals and leaving trails of flame. 
  These creatures are carnivorous, though they evidently do not mind eating burned meat, as everything 
  around them bursts into flame. They are loners and fearless in their pursuit of food. They have been 
  known to actually enter a settlement and burn their way into buildings to get at prey. They have a savage 
  bite and mighty claws—each of which delivers an additional Heat critical, of equal, but maximum 
  
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  severity of C, as well. A Flame Beast leaves a trail of fire wherever it goes, and all within five feet take C 
  Heat criticals. It is immune to heat and fire-based attacks. 
  Gem Entity: 
  Mind Attack [Own  lvl] (Mentalist Base, Mentalism) 
  Mind Control [Own  lvl] (Mentalist Base, Mentalism) 
  Mind Merge [Own  lvl] (Mentalist Base, Mentalism) 
  Mind Speech [Own  lvl] (Mentalist Base, Mentalism) 
  Presence [Own  lvl] (Mentalist Base, Mentalism) 
  Sense Control [v lvl] (Mentalist Base, Mentalism) 
  Brilliance [Own  lvl] (Open, Mentalism) 
  Delving [Own  lvl] (Open, Mentalism) 
  Detections [Own  lvl] (Open, Mentalism)  
  A Gem Entity will appear as a humanoid being of any type (Man, Elf, Orc, etc.). Their appearance can 
  change at will, often adapting to a form most pleasing to the viewer. Gem Entities are sent to our plane by 
  other beings in their universe, for reasons that are not readily apparent to those from this realm. They 
  cannot be summoned. Gem entities come from a universe very alien to ours. In this plane intelligent 
  beings inhabit nicely carved gems, projecting corporeal forms to carry out physical tasks. They can make 
  any one humanoid form to carry the gem which houses their consciousness and deal with things in the 
  physical world. Often, one will use its telepathic contact with those around it to discover what form would 
  be most pleasing to its immediate company. Gem Entities are extremely curious about the material plane, 
  and are generally eager to please other entities that are not hostile. They are intelligent and powerful in 
  their home dimension, but in ours their power and knowledge only translate into an ability to cast spells 
  from certain spell lists. It can make telepathic contact with any being, at will, within 65’. Its ability to 
  alter its form is actually just changing the projection and requires neither time nor PP. Using its humanoid 
  form, it can wield weapons and manipulate objects as if it possessed a +0 Strength stat bonus. If the form 
  is destroyed, it will disappear revealing the Gem Entity. The entity will be powerless for approximately 
  24 hours, after which it can create a whole new form. Only destroying the gem itself will permanently kill 
  the entity within. 
  Horde: 
  Flesh Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Lofty Bridge [Own  lvl] (Closed, Essence) 
  Shield Mastery [Own  lvl] (Closed, Essence) 
  Detecting Ways [Own  lvl] (Open, Essence) 
  Essence Hand [Own  lvl] (Open, Essence) 
  Spell Defense [Own  lvl] (Open, Channeling) 
  Darkness [Own  lvl] (Evil, Essence) 
  Wounding [Own  lvl] (Evil, Channeling) 
  When a Horde comes to this plane, it appears to be a humanoid creature which is grey in color, and made 
  of a thick, mud-like substance. It stands twelve feet tall. Horde cannot be summoned, but have a strange 
  ability to sense dimensional warps and holes which they can travel through. They are encountered on 
  many different planes of existence, and seem to be dimensionally nomadic, having no home plane. This 
  
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  creature is actually composed of a multitude of organisms forming a collective entity, called a Horde 
  colony. Each organism is the size of a single cell and is completely aware of what happens to all the other 
  Horde organisms. This applies not only to the organisms which make up the colony (the humanoid 
  creature) but to all Horde organisms in all colonies. So, if one Horde colony experiences something, all 
  Horde colonies will be aware of the fact, regardless of intervening spacial or interplanar distances. A 
  Horde colony can divide itself in half, each half being able to act independently and being one size 
  smaller than the original size for critical, hits and attacks (but all other stats remaining the same). These 
  Medium halves can also divide in half in a like manner, becoming Small size, but Horde colonies can get 
  no smaller, as one-quarter of the original size is the minimum for the colony to maintain itself. Of course, 
  when a Horde colony splits itself, it can re-join its parts at any time. When formed into the collective 
  entity of any size, Horde organisms can utilize spell-like powers Because of how their body is composed, 
  they ignore both Slash and Puncture criticals—blades pass through them doing little damage. These 
  beings require flesh to nourish their colony members. Due to the alien nature of the Horde, their touch 
  causes damage to those of the material plane, sucking flesh and life force and stunning them in the 
  process. When a Horde colony is “killed” all of the organisms are dispersed, each one dying within an 
  hour without the colony to support it. If a Horde colony is destroyed while in its full 12' form, there is a 
  5% chance that enough dispersed organisms will come together to form a new colony, although it will be 
  the Small version. 
  Lithaba: 
  Lithaba, also known as Lightning Balls, resemble Light Servants (see Elementals 7.0) as they are small 
  balls of intense light, composed entirely of electricity. Each is one to three feet in diameter and bobs as 
  they float in the air. Lithaba are thought to be intelligent creatures, but no communication has ever been 
  established with them. Their home plane is one of pure energy, where it is impossible to distinguish 
  individual Lightning Balls. There, all seem to be one in the flow of energy. A special, very rare spell will 
  summon them to this plane, and they usually come in groups of 5-14. To Mannish beings, their behavior 
  is erratic, sometimes they attack, and sometimes they do not. They also seem to have no sense of self 
  preservation, not caring whether they lose all of their charge or not. When they attack foes, or when they 
  are struck in combat, they discharge large amounts of energy. The attack is accompanied by an Electricity 
  critical equal in severity to the one they deliver with their grapple attack, with a maximum severity E, as 
  well as one equal to any they receive. They “die” when all their charge is gone, which is when they lose 
  all their hits (note that they take all the damage that they inflict on others). 
  Mrem: 
  Mrem are large hovering eyes. Round and bloodshot, these 4'- 5' diameter beings are terrifying to behold. 
  Mrem may inhabit any area where living prey is available. They are summoned to this plane as if they 
  were Type III Demons. They frequent the Void. They absorb energy in the form of concussion hits from 
  all those around them. This seems to be their only goal. These apparently mindless beings can see through 
  most substances and thus it is very difficult to hide from them (sees invisible, in the dark, through water, 
  all at 100' range; sees through solids, 2' range). They use their visual capabilities to find prey from which 
  they can steal energy. They have no physical attack. They drain 15 concussion hits from all within a 10' 
  radius until slain. 
  Nightwing: 
  Nightwings look like shadowy, winged shapes in the night sky. Their eyes are pale grey, and their wings 
  stretch out four to eight feet. A single Nightwing can be summoned as a Type II Demon, but if the 
  summoning is done as a ritual, for a -5 penalty, 1d10 Nightwings may be summoned, cumulative up to 
  10d10 Nightwings at a -50 penalty. Having ready souls for the Nightwings to feed on provides a bonus 
  that will offset this penalty (with at least three sacrifices ready for each d10 of Nightwings to be 
  
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  summoned). They hail from a world of utter darkness and cold. They are remarkably intelligent, but do 
  not mind serving others (such as powerful Demons). They attack by raking with their talons, which drains 
  the living as the touch of the Undead. Anyone killed by a Nightwing will have his soul eaten (i.e., 
  destroyed) at the time of soul departure, if the Nightwing is there at the time. Nightwings can also become 
  intangible for up to ten minutes per day. In this non-solid form, they cannot be harmed or affect others, 
  although they can still consume a soul leaving a body.  
  Nycorac:. 
  Light Law [Own  lvl] (Magician Base, Essence) 
  Luminous Elements [Own  lvl] (Closed, essence) 
  Rapid Ways [Own  lvl] (Closed, Essence) 
  Lesser Illusions [Own  lvl] (Open, Essence) 
  Elemental Shields [Own  lvl] (Open, Essence) 
  These beings are composed of an unknown energy that is beyond the comprehension of Mannish 
  creatures. They are invisible, non-solid, with no odor and make no sound that humans can hear. Nycorac 
  cannot be summoned, though they travel from plane to plane at will. The plane of origin of these 
  predators is unknown, and beings from many planes fear and despise them for the reputation that they 
  have gained  Nycorac feed on the mental energies of other beings and devote their existence to the 
  gathering of such nourishment. A Nycorac will usually choose a human or other Mannish being as its 
  victim and follow him wherever he goes. The victim may feel cold chills at times and feel as though he is 
  being watched. The beast will wait until its chosen victim is alone and will not be disturbed for a 
  significant amount of time, and then strike. Because it is permanently invisible, it enjoys all the benefits 
  from that, like +20 to attacks, -100 to being spotted and +100 DB if it cannot be detected in any way. The 
  energy manipulated by these spells is the same unknown type of invisible energy, so the “bolts” cannot be 
  seen. Additionally, the Darkness spells on the list will create invisible darkness, befouling all ways of just 
  detecting invisibility in its radius (i.e., those seeing invisible will see darkness). When the victim is 
  sufficiently wounded by these spells, the Nycorac will grapple with lightning-like tendrils. Grappled foes 
  accrue 3 points of penalty in each of the mental statistics (SD, Me, Re, Pr, In and Em), as the Nycorac 
  feeds upon its victim’s intellect. When a victim’s stat bonus is drained to -15, with a minimum of at least 
  20 bonus points drained, he dies. Battling a Nycorac is very difficult, because it cannot be seen nor can its 
  attacks and spells be seen. No bonuses due to the target’s Quickness, shield, or any other defensive 
  measure he could take apply to elemental attacks by the Nycorac unless the target can somehow see the 
  attack coming. Magic weapons are needed to harm them. 
  Oran: 
  Oran have tan skin covering their muscular humanoid bodies. They stand 8'-10' tall, and their shoulders 
  span almost 4'. They are hairless, and have long, almost horse-like, heads with flat, protruding teeth. Oran 
  are the dominant lifeform on their native plane. They are organized into warrior castes, but actually very 
  rarely fight amongst themselves. They will gladly travel to other worlds to champion just causes, and love 
  to fight against Demons, Undead and other creatures usually supporting ignoble or unjust masters. The 
  Oran are extraordinarily strong and large. These beings are herbivorous, yet are warlike. They enjoy 
  becoming involved in a conflict in which their side is the “noble” one, so they are often summoned to this 
  plane via a special spell by spell casters involved in a large battle or even a war. Honor is more important 
  than life to the Oran. Oran wield incredibly large weapons, as they are even larger than normal Big sized 
  weapons. When wielding two-handed weapons, this is even more astounding. Oran can break or bend 
  most any object (Roll breakage check). They can throw rocks like a giant. They regenerate 1 concussion 
  hit per round. Unfortunately, because of the small amount of active magic in their universe, Oran are 
  especially susceptible to it (they suffer a -10 to RRs versus all magical attacks).  
  
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  Sligguth: 
  These strange creatures are intelligent, animate slime. They can alter their malleable 10'-15' diameter 
  forms as they will, usually producing 1-6 pseudopods at any one time. They are grey and green in color. 
  Sligguths cannot be summoned by any method known to the Mannish races. Their plane is one of alien 
  physics; mysterious forms of energy, matter, and life; and great misery. Sligguth only need to “feed” 
  when they are in their embryonic stage. To create an “embryo,” a Sligguth will kill a living creature and 
  cover it with its own slime. The creature will animate the dead body, forcing it to find flesh to devour. 
  Eventually, the slain victim will itself be consumed, and a new Sligguth will be formed. After this point, 
  the creature seems only interested in propagation. Sligguth grapple prey with slimy pseudopods, inflicting 
  Acid (but this represents a disruption type effect) criticals as the slime interacts violently with flesh. They 
  can also wield weapons with these arms, forming up to six arms at a time. If a foe is slain, the slime 
  creature will engulf the victim and eat its brain. The victim will then become a Class III Created Undead, 
  covered in the disruption slime. This undead will seek the flesh of others. After months in this condition, 
  the slime will eventually completely devour the mass of the victim, and the Undead creature will become 
  a Sligguth. Magic weapons will do more harm than other weapons. 
  Traag: 
  6- Demonic Possession II (Sorcerer Base, Hybrid, Soul Destruction) 
  A Traag is a huge extraplanar cat, looking much like a giant 10' long black panther with a pair of grayish 
  horns protruding out from its forehead. It has an oversized Huge mouth and especially Large claws, both 
  of which are coated in the same sort of poison. There are said to be Traag lords somewhere on an 
  unknown plane which know all the spells to summon and control Demons, and perhaps even some other 
  spells. Such Traags would probably be one of the spell user archetypes. Despite the rumored existence of 
  Traag lords, the creatures are usually predatory loners, preferring darkness and even subterranean 
  atmospheres. 
  A Traag is a surprisingly intelligent creature, and though it is not technically a Demon itself, it seems to 
  have some rapport with Demonkind, as a Demon will never harm a Traag and a Traag will never harm a 
  Demon. Occasionally they will work together for some goal, the Traag even allowing a powerful Demon 
  to ride it. Each of the Traag’s many (double-rowed) teeth has a poison sac like a cobra’s fangs. The 
  beast’s paws also secrete the poison constantly, keeping the claws coated. The poison is a Conversion 
  poison. With the Demonic Possession spell Traags may interject their own soul and control the victim. 
  They typically use this to escape their own destruction or when commanded to do so by a Demon master. 
  When the spell is finally resisted and the body of the Traag does not exist anymore or supports life, they 
  simply dissipate.   
  Vargamor: 
  Maid 
  Earth Law [Own  lvl] (Magician Base, Essence) 
  Fire Law [Own  lvl] (Magician Base, Essence) 
  Ice Law [Own  lvl] (Magician Base, Essence) 
  Light Law [Own  lvl] (Magician Base, Essence) 
  Water Law [Own  lvl] (Magician Base, Essence) 
  Wind Law [Own  lvl] (Magician Base, Essence) 
  Delving Ways [Own  lvl] (Open, Essence) 
  Detecting Ways [Own  lvl] (Open, Essence) 
  Essence’s Perceptions [Own  lvl] (Open, Essence) 
  Lofty Bridge [Own  lvl] (Closed, Essence) 
   
  
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  Mother 
  Channels [Own  lvl] (Cleric Base, Channeling) 
  Communal Ways [Own  lvl] (Cleric Base, Channeling) 
  Life Mastery [Own  lvl] (Cleric Base, Channeling) 
  Protections [Own  lvl] (Cleric Base, Channeling) 
  Repulsions [Own  lvl] (Cleric Base, Channeling) 
  Summons [Own  lvl] (Cleric Base, Channeling) 
  Barrier Law [Own  lvl] (Open, Channeling) 
  Concussion’s Way [Own  lvl] (Open, Channeling) 
  Nature’s Law [Own  lvl] (Open, Channeling) 
  Purifications [Own  lvl] (Open, Channeling) 
  Spell Defense [Own  lvl] (Open, Channeling) 
  Blood Law [Own  lvl] (Closed, Channeling) 
  Bone Law [Own  lvl] (Closed, Channeling) 
  Creations [Own  lvl] (Closed, Channeling) 
  Muscle Law [Own  lvl] (Closed, Channeling) 
  Nerve and Organ Law [Own  lvl] (Closed, Channeling) 
   
  Crone 
  Mind Attack [Own  lvl] (Mentalist Base, Mentalism) 
  Mind Control [Own  lvl] (Mentalist Base, Mentalism) 
  Mind Merge [Own  lvl] (Mentalist Base, Mentalism) 
  Mind Speech [Own  lvl] (Mentalist Base, Mentalism) 
  Presence [Own  lvl] (Mentalist Base, Mentalism) 
  Sense Control [Own  lvl] (Mentalist Base, Mentalism) 
  Delving [Own  lvl] (Open, Mentalist) 
  Detections [Own  lvl] (Open, Mentalist) 
  Mind Death [Own  lvl] (Evil, Mentalist) 
  Mind Disease [Own  lvl] (Evil, Mentalist) 
  Mind Domination [Own  lvl] (Evil, Mentalist) 
  Mind Erosion [Own  lvl] (Evil, Mentalist) 
  Mind Illusions [Own  lvl] (Evil, Mentalist) 
  Mind Subversion [Own  lvl] (Evil, Mentalist) 
  A witch whose aspect changes with the aging of the day, the Vargamor appears as a maid in the morning, 
  a mother in the afternoon, and a crone by night. Vargamor are the earthly agents of various gods of fate 
  and prophecy. These gods dispense their servants into mortal realms to help or to hinder, based upon the 
  agenda of the particular deity. Sometimes the Vargamor seem to exist merely to toy with the desires and 
  outcomes of particular individuals, as if the gods were playing games using mortals as pawns. Her 
  disposition varies with her aspect. The maid explores the world with a newborn’s curiosity, but displays 
  little human warmth. The mother rules her kingdom—house or nation—and nurtures those in need. The 
  crone hoards knowledge and prophecy, dispensing such with bitter rancor. When forced into combat by 
  circumstance or desire, the options of the Vargamor vary depending upon its aspect. As a maid, she 
  performs as a Magician, conforming to the realm of Essence. As a mother she takes on the Channeling 
  realm and uses Clerical powers. Finally as a crone, she changes to the realm of Mentalism, gaining all the 
  power of a Mentalist. The Vargamor is a special Hybrid archetype with changing spell lists, as if she has 
  
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  split personality neurosis accompanying her special shapechanging powers. In any of these forms, the 
  Vargamor is capable of using her weapon of choice. 
  Xaastyl: 
  Concealment Mastery [Own  lvl] (Dabbler Base, Essence] 
  Influences [Own  lvl] (Dabbler Base, Essence] 
  Mechanisms [Own  lvl] (Dabbler Base, Essence] 
  Movement Mastery [Own  lvl] (Dabbler Base, Essence] 
  Senses [Own  lvl] (Dabbler Base, Essence] 
  Trade Mastery [Own  lvl] (Dabbler Base, Essence] 
  Delving Ways [Own  lvl] (Open, Essence) 
  Detecting Ways [Own  lvl] (Open, Essence) 
  Essence’s Perceptions [Own  lvl] (Open, Essence) 
  Unbarring Ways [Own  lvl] (Open, Essence) 
  Barrier Law [Own  lvl] (Open, Channeling) 
  Sound’s Way [Own  lvl] (Open, Channeling) 
  Anticipations [Own  lvl] (Open, Mentalism) 
  Attack Avoidance [Own  lvl] (Open, Mentalism) 
  Cloaking [Own  lvl] (Open, Mentalism) 
  They appear as mottled red, green, blue, and black octopi. Their massive heads are 8' in length, while 
  each tentacle stretches out 30'. They can float over the ground in order to move. Dwelling in an 
  interdimensional realm known as Phriagh, these beings are also known as the Keepers of the Arcane. The 
  Xaastyl have collected books compiling all of the various spell lists and magical skills in existence, and 
  stored them in tall towers. Many Xaastyl learn these lists and become masters of spellcasting (they can 
  learn spell lists from any realm). The rest act as guards for the towers, or as servants for the spellcasters. 
  Although long ago they traveled all the planes to collect spells and knowledge, they now never leave 
  Phriagh and they cannot be summoned. The spell lists they collected tend to be outdated, with many holes 
  or only of the Arcane variety. Their mode of locomotion is to float in the air and guide themselves along 
  the ground with their tentacles. They detest water. They are very intelligent and civilized creatures who 
  revere knowledge and learning. Those that have learned spells (about 80%) cast them abundantly, while 
  the others simply rely on their huge tentacles to destroy prey. Anyone successfully grappled is pulled in to 
  be ripped apart by the sharp beak-like mouth on their underside.  
   
  8.9. The Void 
  Oddly tranquil after the unthinkable realm of the Last Planes, though it has even fewer reference points, 
  and this serenity can lead swiftly to insanity. An almost tangible darkness is everywhere, while small 
  white lights dodge and dart about, seemingly without mission or purpose. It is utterly silent. Several 
  demons dwell in this place. These are discussed below. 
   
  Aside from the Agothu, other Demons dwell in the realm known as the Void. Unlike Demons of the Pale, 
  they are beings who were once of the “high races,” but have long been changed. There are three kinds of 
  these Demons: (1) perverted Elven spirits; (2) corrupt souls of immortal Mannish spellcasters; and (3) 
  malformed spirits of fallen demigods. All were cast into the Void as a result of heinous crimes or their 
  own foul incantations. In any case, they were sundered from this world because of their own evil acts. 
  
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  These Demons can only take form on known planes when under a summons or by entering a Gate to the 
  Other Worlds. Since the Gates are guarded, their passage is often tied to a pardon, a rare event typically 
  inspired by trickery. Like Demons of the Pale, these wicked spirits take distasteful forms while in this 
  world, thereby interacting with other beings. These forms serve as their conveyance, but are vulnerable 
  and can be destroyed. Their “real being” or spirit, however, cannot be destroyed outside the Void. 
  Demons of the Void are rated on a scale from I to VI, with Ordainers stretching off the bounds. Normally, 
  these demons are reliant on summoning by others to leave the Void. The approximate encounter 
  breakdown by numbers is: Type I, 5% (01-05); Type II, 8% (06-13); Type III, 20% (14-33); Type IV, 
  30% (34-63); Type V, 25% (64-88); Type VI, 10% (89-98); Ordainers, 2% (99-00). Use these numbers 
  when determining randomly encountered groups, such as near a Demonic Worshipper Cult, or a randomly 
  opening Gate to the Void. The low number of lower Type demons is explained by attrition. 
  While some are masterful enchanters, all these creatures can make use of spells from the Sorcerer base list 
  “Soul Destruction” and the Evil Mentalism base list “Mind Disease.” to their level. 
    
  Elf Demons 
  Celebdel: 
  Mind Death [Own  lvl] (Evil, Mentalist) 
  Mind Disease [Own  lvl] (Evil, Mentalist) 
  Mind Domination [Own  lvl] (Evil, Mentalist) 
  Mind Erosion [Own  lvl] (Evil, Mentalist) 
  Mind Illusions [Own  lvl] (Evil, Mentalist) 
  Mind Subversion [Own  lvl] (Evil, Mentalist) 
  Presence [Own  lvl] (Mentalist Base, Mentalism) 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Tall, noble-looking Elves, enshrouded with an aura of great power, the Celebdel are terrifying to behold. 
  Their evil can be seen in their black eyes, and their madness can be seen in the twisted crowns of silver 
  that they wear upon their heads. Because they wear bizarre silver crowns, Celebdel are called “Silver 
  Horror” by the Elves. They consider themselves lords of the Elf-Demons, and form twisted parodies of 
  Elvish kingdoms among their kind. They fear the Agothu (of which they will not speak) and the Demons 
  of Might, some of which they dare to scheme against. They are Type V Demons. Of all the Elf-Demons, 
  Celebdel are the most potent. Frightening yet cruelly noble, their very presence forces those within 60' to 
  face their fears. Their crowns permit them a plethora of magical powers they wield with abandon. Each 
  Silver Crown is unique. Typically, a Silver Crown is a X2 PP adder, endows the wearer with an evil True 
  Aura (“Light’s Way,” Open Channeling list) and gives access to several Evil spell lists. When the Silver 
  Crown is removed, the Celebdel weakens over time, until it wanes away. During this time the Celebdel 
  will pursue the thief with all its might. 
  Culraug: 
  Flesh Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Mind Disease [Own  lvl] (Evil, Mentalist) 
  
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  The golden-red brethren of the Daedhel, the Culraug have similar, not-completely-corporeal appearances. 
  While within the flames that they love, they are as invisible as a Daedhel in darkness. They invoke fear in 
  those that come close (10’R). Enamored of fire and given to serving Fire-spirits, Culraug are also immune 
  to flames and prefer warm places. They are Type II Demons.  
  Daedhel: 
  Flesh Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Mind Disease [Own  lvl] (Evil, Mentalist) 
  Darkness[Own  lvl] (Evil, Essence) 
  Daedhel, or “Shadow Elves”, appear as shadowy remnants of their former selves. That is, 5 1/2 to 7 feet 
  in height, light in build with long, flowing hair. These fallen Elves possess many of the abilities (such as 
  the ability to see in the dark) that they had in their previous lives. Now they dwell in darkness and 
  shadow, loathing the brightness of the light. They are Type I Demons. Despising of light, they can cast 
  spells from the Darkness Essence Evil List.  
  Hodhedhel: 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Mind Disease [Own  lvl] (Evil, Mentalist) 
  The Hodhedhel have black skin and silver hair. Their thick hide is extremely tough, although it appears 
  smooth and flawless, like that of true elves. These Demons enjoy inflicting pain more than anything else. 
  They wait on their own plane, thinking of it almost as a prison, until the day that they can inflict suffering 
  upon the mortal world. They are not berserkers, however, and approach their “prey” intelligently and with 
  great skill using skills from the Subterfuge group. They are Type III Demons. Hodhedhel do not cast extra 
  spells, but are extremely skilled with weapons. They often go into battle with a weapon in each hand, 
  preferring barbed spears, curved or wavy blades, and spiked hammers. Very rarely, these weapons will be 
  magical, but at least of excellent quality. Their prowess makes enemies flee in terror if they come within a 
  21’R. 
  Thauredhel: 
  Mind Death [Own  lvl] (Evil, Mentalist) 
  Mind Disease [Own  lvl] (Evil, Mentalist) 
  Mind Domination [Own  lvl] (Evil, Mentalist) 
  Mind Erosion [Own  lvl] (Evil, Mentalist) 
  Mind Illusions [Own  lvl] (Evil, Mentalist) 
  Mind Subversion [Own  lvl] (Evil, Mentalist) 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  The skin of the Thauredhel is smooth, and their Elvish form is graceful and lithe. Outwardly 
  indistinguishable from Hodhedhel, these creatures wield considerably more power. Thauredhel dwell in 
  the dark recesses of the Void, where even few Demons roam. These Demons focus on the corruptibility of  
  the mind, torturing others with the same insanities which wrack their own minds. They are Type IV 
  Demons. No normal weapon can do much harm to them. To see these terrible beings is to loathe and fear 
  them, within 39’R. 
  
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  Man Demons 
  Daerauk: 
  Curses [Own  lvl] (Evil, Channeling) 
  Dark Channels [Own  lvl] (Evil, Channeling) 
  Demonic Pacts [Own  lvl] (Evil, Channeling) 
  Demonic Summons [Own  lvl] (Evil, Channeling) 
  Disease [Own  lvl] (Evil, Channeling) 
  Wounding [Own  lvl] (Evil, Channeling) 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Mind Disease [Own  lvl] (Evil, Mentalist) 
  These shadowy forms appear as mere silhouettes of blackness, for they reflect no light. Although this 
  makes them virtually invisible in shadows or deep darkness, this thirst for light can be their downfall. 
  Daerauk rule over the lesser Hothrog, bullying and threatening them constantly. These spirits were once 
  Men that treated those below them with cruelty and contempt. In the Void, they continue this practice. 
  Their own ambition and overconfidence often proves their undoing, however, for in the realm of Demons, 
  they are lowly and weak. They are Type II Demons. Daerauk can use weapons, and enjoy employing 
  flails and whips. An Utterlight spell will slay any Daerauk failing to resist within the area of effect. 
  Gogonaur: 
  Luminous Elements [Own lvl] (Closed, Essence) 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Mind Disease [Own  lvl] (Evil, Mentalist) 
  Gogonaur are Demons of fire, appearing as 10' tall men surrounded in flame. Their skin is a dark red and 
  their eyes are a deep and unblemished black. When aroused, their bodies burn brighter and take on an 
  amorphous quality. Gogonaur delight in and enjoy fire—they love it for its destructive abilities. Lusting 
  after destruction and burning, they long for the chance to inflict their love upon others. They do not, 
  however, appear to have a preference as to whether they destroy living or non-living objects. They are 
  Type III Demons. While in their aroused state, they move like a dancing fire and cannot be harmed by 
  normal weaponry. When struck by spells of Water, however, they receive damage as if they were a size 
  category smaller and they are vulnerable to Water, so they receive Slaying II criticals from it. Their 
  flames yield an additional, same but maximum severity ‘C’ Heat whenever they deliver a critical strike.  
  Hothrog: 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Mind Disease [Own  lvl] (Evil, Mentalist) 
  Hothrogs are Man-Demons whose forms combine the bodies of men and the heads of large jackals. Their 
  hands have but two non-opposing fingers, so they cannot use weapons. Like the Demonic Elven spirits, 
  these Man-Demons possess the skills and stature they had in life, but lack true form or pleasant features. 
  Hunting in “packs” of two to twenty individuals, they are instinctively tied to one another and often attack 
  with suicidal frenzy when alone. Those who aspire to lead are less prone to such behavior but even more 
  brutal, having slaughtered their numerous rivals. They are Type I Demons. Instead of weapons, they rely 
  on their long, steely claws to tear or shred their foes which they attack with both claws at once for 
  maximum effect. They also can bite with their canine mouths. 
  Narauk: 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Mind Disease [Own  lvl] (Evil, Mentalist) 
  Narauk are greater Fire-spirits, towering 11 feet tall. They have the bodies of men, with huge, flaming 
  hands tipped with gleaming talons. Like the Gogonaur, the Narauk are slaves to heat and flame. A Narauk 
  
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  will often have Hothrog or Daerauk slaves, but prefer the company of Culraug (despite the fact the Elf-
  Demons rarely ally themselves with their Mannish brethren). They hate Gogonaur, treating them as 
  competitors, and lust after the power of the Noble Gogonaur. Narauk are Type IV Demons. Their critical 
  strikes are accompanied by fire criticals of an equal level up to maximum severity of E. Worse, they can 
  “weave” a 1' wide, 10' high wall of flame wherever they tread. Although it requires their concentration, 
  they can extend the wall by 60' per round, and the fires last 1-10 minutes (roll once for the duration of the 
  whole). This wall delivers a ‘B’ Heat critical (no RR) to all who pass through (take one critical) or remain 
  in (one critical per round) its confines. Narauk can also breathe flames, exhaling white hot fire bolts, with 
  a range increment of <1’>/ lvl. 
  Demons Of Might 
  Moloch (Ordainer): 
  All Open Essence lists [Own lvl] 
  All Closed Essence lists [Own lvl] 
  Darkness [Own lvl] (Evil, Essence) 
  Dark Summons [Own lvl] (Evil, Essence) 
  Foul Transformations [Own lvl] (Evil, Essence) 
  Essence Twisting [Own lvl] (Evil, Essence) 
  Necromancy Mastery [Own lvl] (Evil, Essence) 
  Necromantic Ways [Own lvl] (Evil, Essence) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Disease [Own  lvl] (Evil, Mentalist) 
  or 
  All Open Mentalism lists [Own lvl] 
  All Closed Mentalism lists [Own lvl] 
  Mind Death [Own lvl] (Evil, Mentalist) 
  Mind Disease [Own lvl] (Evil, Mentalist) 
  Mind Domination [Own lvl] (Evil, Mentalist) 
  Mind Erosion [Own lvl] (Evil, Mentalist) 
  Mind Illusions [Own lvl] (Evil, Mentalist) 
  Mind Subversion [Own lvl] (Evil, Mentalist) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  All Ordainer Moloch are unique in guise and possess the power to change shape at will, although they 
  cannot hold fair form without concentration. In their usual state, they are huge, 15'-18' tall, hideous beasts, 
  with tremendous wings and well-muscled arms and legs. The mightiest of the Demons of the Void are the 
  greater Ordainers, the Moloch. These lordly demigods are high servants of evil, brilliant, yet 
  exceptionally cruel masters of hate. They are loners, simply because all creatures, including other 
  Demons, fear them—with due cause. Moloch will casually destroy another being without thought or 
  provocation. They are Type VI+ Demons. Like the less spectacular Raukamar, the sight of an Ordainer 
  Moloch is such that all non-Demonic creatures viewing the Demon must make a Fear RR if they are 
  within 70’R. Moloch can fly (63' per round), albeit ungracefully, and employ spells of certain Realms as 
  they once possessed. When utilizing arms, they carry two Gigantic weapons, striking with each; each 
  round with superior skill. When unarmed, they simply use their hands, which strike as Huge maces. Only 
  magical weapons can cause them much harm. Given to immolation, the Moloch can explode into flame or 
  shroud himself in ice (Demon’s choice), and all within 5' radius receive a ‘D’ Heat or Cold critical each 
  
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  round they remain in the terrible, flickering radius. A Moloch can also “ordain” a foe, tearing the target’s 
  soul from his body with the Absolution spell (30th level spell from Soul Destruction list). 
  Noble Gogonaur: 
  Fire Law [Own lvl] (Magician Base, Essence) 
  Luminous Elements [Own lvl] (Closed, Essence) 
  Soul Destruction [Own  lvl] (Sorcerer Base, Hybrid) 
  Mind Disease [Own  lvl] (Evil, Mentalist) 
  With flesh flowing like black, molten steel, these 13' tall humanoids are enshrouded in flame. Most wield 
  huge weapons, curved and barbed, dripping with flame. Noble Gogonaur are great Fire-spirits, Demons 
  who were once lower demigods. They serve as a model for the lesser Fire-Demons and, as such, their 
  appearance is that of larger Gogonaur. They are often found as masters of loyal Gogonaur and jealously 
  hateful Narauk. These Demons of Might are Type V Demons. They possess all the powers of Gogonaur, 
  but are more cunning and capable. Their critical strikes are accompanied by ‘B’ Heat criticals and most 
  (80%) are armed with flaming weapons (e.g., a “Sword of Flame”), great over-sized weapons in each 
  hand. Their thick, smooth hide is both enchanted and resilient and cannot be harmed by normal weapons 
  or fire of any kind. 
  Raukamar (Ordainer): 
  Elemental Shields [Own lvl] (Open, Essence) 
  Lesser Illusions [Own lvl] (Open, Essence) 
  Physical Enhancement [Own lvl] (Open, Essence) 
  Rune Mastery [Own lvl] (Open, Essence) 
  Unbarring Ways [Own lvl] (Open, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Fluid Elements [Own lvl] (Closed, Essence) 
  Lofty Bridge [Own lvl] (Closed, Essence) 
  Luminous Elements [Own lvl] (Closed, Essence) 
  Rapid Ways [Own lvl] (Closed, Essence) 
  Solid Elements [Own lvl] (Closed, Essence) 
  Anticipations [Own lvl] (Open, Mentalism) 
  Attack Avoidance [Own lvl] (Open, Mentalism) 
  Cloaking [Own lvl] (Open, Mentalism) 
  Spell Resistance [Own lvl] (Open, Mentalism) 
  Mind Mastery [Own lvl] (Closed, Mentalism) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Disease [Own lvl] (Evil, Mentalist) 
  Appearing as huge (12-15' tall) man-like forms veiled in blackness, their pitiless image fosters fear. Either 
  hellish flames or frigid winds (varying from Demon to Demon) are expelled from the darkness, revealing 
  the Demon’s preferred element. Huge, powerful arms wield horrible weapons with deadly skill. Long, 
  curved horns grace their shadowy skulls, while dragon wings hang from their backs like a shroud. The 
  Ordainers and their lesser brethren, the Noble Gogonaur, are demigodal spirits whose avarice led to their 
  fall from grace. These Demons of Might were cast out as they upset the Balance of Things. Most became 
  imprisoned, but many were destroyed and passed beyond Existence. A few survived to dwell in the depths 
  of the earth, laying in wait as a dormant curse upon the world. Like the Demons Beyond the Pale, they are 
  terrifyingly powerful creatures, with a thirst for lordship and a hunger for casual revenge. 
  Raukamar are lesser Ordainers, Fire- or Ice-spirits who embody great strength and power. They do not 
  associate with others of their ilk, as all lesser Demons fear them and they avoid Moloch and the Agothu 
  
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  lords. If they do encounter other Demons, they are as likely as not to slay them or capture them to torture 
  somehow. The fate of mortals that encounter them is far worse still. They enjoy taking others and placing 
  them in inescapable and dangerous traps and mazes. They are Type VI Demons. 
  The sight of such a horrible presence as a Raukamar is such that all non-Demonic creatures in 48’R 
  viewing the Demon must roll Fear RRs. Once a person has stood and fought a Raukamar, he is immune to 
  the fear auras of all lower-level Raukamar. Raukamar can bathe themselves in fire or an icy mist, 
  immolating with explosive vengeance and each round inflicting a ‘C’ Heat or Cold critical on all 
  characters within a 5' radius. Horned and winged, they can take flight, moving 51' per round, like fiery 
  fell beasts. Their great strength allows them to wield Huge weapons, such as giant swords or axes, in one 
  hand. Most of these weapons will be great magical items that they have found in their journeys to the 
  mortal world—or worse, those crafted in Demonic forges in the Void. For reasons known only to them, 
  Raukamar focus their Demonic energies on elemental cold or heat. They choose these destructive foci 
  early on, and never change them. It may be that some fundamental concept involving the Demon’s spirit 
  actually determines the element of primary focus. Heat and cold spirits do not have any special enmity for 
  one another however, although two Raukamar will never work together. 
  8.10. 
  Warrior Demons 
  Warrior Demons are different from other Demons in a few significant ways. They all have an unusual 
  preoccupation with weapons, rather than natural arms or magic. They are usually fairly manlike in 
  appearance and can be encountered in fairly large numbers; i.e., if a spell caster works a summoning for 
  Warrior Demons, instead of calling 1 of the type specified, there is a 25% chance that he will summon 
  several Warrior Demons (numbers given in # Enc stats). These follow the one that was originally 
  summoned and need not be controlled as they serve as a retinue for the leader. Warrior Demons do not 
  usually know many deep or dark mysteries, but they function as the enforcement arm of many dark 
  masters. All Warrior Demons also give off a distinctive odor that well-seasoned warriors learn to detect—
  and dread. These Demons are usually summoned to fight, but they are also knowledgeable in matters of 
  their weapons of choice and can usually identify the powers and significant history of such a weapon. 
   
  Type talents: 
  Aggressive, tier II 
  Adrenal defense, tier I 
  Abomination 
  Proof, critical, critical reduction I 
  Proof, critical, no stun 
  Proof, critical, no bleed 
  Type, extra planar, tier II 
  Body condition, fleeting soul 
  Diet, carnivore 
  Unsleeping 
  Disturbing voice, tier II 
  Ambidextrous 
  Prodigy, tier V Club 
  Vision: demon vision 
  Smell: rat 
  Sensitivity: Light sensitivity, tier II 
  
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  Body: demon flesh 
  Twisted form 
  Distinct odor 
  Walking: bipedal 
   
  Clubber: 
  Warrior Demons appear very Man-like, with Clubbers being the largest, with bulging muscles and 
  expressionless faces. Muscle bound and stupid, Clubbers are the lowest of the Warrior Demons. They are 
  great for blocking doorways and halls. They enjoy the use of any blunt wooden, bony, or metallic objects 
  as clubs. Having found a favorite pair of clubs, or perhaps a trio, counting a 2 handed club, a Clubber is 
  likely to carry them from plane to plane working his own dumb brand of mayhem. They are Type II 
  Demons. 
  Spear Demon: 
  Spear Demons are shaped like a mix of man and a black-maned lion. They walk upright, have hairless 
  limbs, and vestigial wings appearing as webs between arms and legs. They have dragon-like tails. Spear 
  Demons are the Warriors above the Clubbers. They rely on instinct and cunning, as well as their great 
  agility and skill with spears. They are Type III Demons. In combat, Spear Demons scream and roar 
  constantly, making amazing leaps (50' or more) and gliding from heights, constantly throwing or stabbing 
  with spears. Their aim is precise and their strength sufficient to throw a spear as a javelin at 50% 
  increased range. They enjoy cruelty, pinning an opponent’s limbs with thrown spears, and then 
  tormenting the hapless victim. They usually carry at least one quiver of 10 spears on their persons. The 
  spears are rarely magical, but they are sometimes poisoned. They gleefully pluck spears from fallen foes 
  to continue their attack, as if from a sheaf. 
  Sentinel: 
   Sentinels are well-armed, well-armored humanoids, easily distinguished from mortal men by the silver-
  glowing eyes and the pointed teeth. The most commonly encountered of the Warrior Demons are 
  probably Sentinels. Sentinels make up the central core of many Demonic armies, and are often used as 
  guards. Impossibly well disciplined, they will maintain the same post unmoving, literally for years. They 
  are Type IV Demons. Sentinels traditionally arm themselves with two-handed weapons of all sorts and 
  wear armor of plate and mail (treat as armor AT 9 with a special bonus of +10 to DB). Some are armed 
  with an extremely heavy four-shot crossbow, with four separate bows and triggers. The bows are made of 
  very high tensile alloy (with a special  bonus of +15 to OB) and a master trigger can permit the user to 
  fire all remaining bolts at once if desired (same target, of course). 
  Sword Demon: 
  Winged and hairless (except for long mustachios), Sword Demons are otherwise very man-like except for 
  having goat’s hooves as feet. The Sword Demons are an arrogant and dashing breed, confident in their 
  truly overwhelming prowess and blinding speed. They fight most often wearing just a loincloth, but don 
  armor, such as mail or lamellar when a foe is really dangerous. Sword Demons resent being ‘mastered’ 
  and force their masters to constantly keep a firm hold on them or else face certain doom. They will always 
  accept a challenge to combat with an enemy, should one be so foolish. They are Type V Demons. They 
  playfully tease and humiliate their opponents before disarming them and then destroying them with 
  brilliant Big longswords, with which they strike as hard as a giant (+20 OB from materials). A Sword 
  Demon can split a 6" thick oak door in a single strike and can cut through a cubic foot of stone per round. 
  Sword Demons’ leathery skin is thick enough to provide AT 6 for them, protecting the Demons well from 
  damage. 
   
  
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  9. Fell Creatures 
  The classification of Fell creature is a step up from most other types. Fell means dangerous and cruel in 
  this respect. We are talking about dragons, or dragon-like creatures. Reptilian or worm-like, usually 
  winged, Huge or larger and possessing many magical powers; they certainly deserve this moniker. They 
  represent the top predators of the world, able to take on any foe. They usually have habits that appall their 
  prey. They seem to pile up all the precious materials they can plunder and take long naps on it. They 
  devastate the landscape using their vast magical abilities and deal with any pretenders with ruthless shows 
  of force. 
  This section pertains to greater fell creatures: Dragons, Wyverns, Lesser Drakes, Hydras, Basilisks, and 
  the like.  
  Category talents 
   
   
  Quadrupedal 
  Natural weapon 
  AT 5+ 
  Good senses: sight, smell, hearing 
   
  Combat notes 
  In line with A&CL, dragons may make one attack for each limb, minus one, every round. It will incur the 
  regular penalty for that, but most drakes will concentrate their strength as much as possible. Its most 
  terrible natural weapons are its bite and claws, closely followed by its horns and tail. It will use its natural 
  weapons in that order, keeping the multiattack penalty down as much as needed against its current foes. 
  Dragons may also attempt to ram a target and spear it with their horns. If this tactic yields criticals for 
  each attack involved, it may claw and bite its victim the next round, as a sort of finishing strike. 
  While in the air, hovering over its foes, the downdraft of its enormous wings causes smaller creatures to 
  lose their footing and be blown away, while larger creatures have trouble standing upright and moving 
  around. 
  Its breath weapon is used the same way as a spell, but without needing preparation. The creature will look 
  for a suitable spot, where it can hit most of its foes with this most terrible weapon. Especially if a dragon 
  can fly about, it will soften up groups of foes by making fly-by attacks every three rounds, getting out of 
  the way of retaliatory attacks. 
  Movement is also an important tactic. Its size and its physique give it tremendous movement, which it 
  will use against groups to evade melee attackers and deal curtly with soft targets like spell casters and 
  archers. One favorite tactic is to grab a target using its hind claws, take its victim into the air, and drop it 
  from a great height. 
  Their necks are long and flexible and may strike out at the specified range and the same for their tail. 
  Movement notes 
  Movement for fell creatures is given in their stat blocks. Some forms of movement might not be available 
  for certain individuals of their species. The GM may determine whether an individual is possessed of all 
  movement rates listed, especially flight and other forms of special movement. If a movement type is not 
  
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  listed, simply take its speed on land and apply normal movement penalties, such as swimming is 20% of 
  land movement. 
  Age Effects 
  In the tables below, the statistics for drakes are classified according to age. However, several other 
  capabilities and characteristics given in the description also vary with age. The ranges for breath weapons 
  are shown as a per level range increment as they are based on their level and their level becomes higher 
  with age with these creatures. 
  9.1. Basilisks 
  Basilisks are reptilian creatures with a common special anatomy that allows them to petrify targets just 
  with their countenance or with just a glance of their eyes.  
  Basilisk: 
  4- Cracks Call (Solid Destruction, Sorcerer Base, Hybrid) 
  The Basilisk is an extremely rare beast with a serpent-like body, feathered wings and legs. It has no arms 
  and its feathery head  has a sharp beak. Thus, it looks like a cross between a cock and a Drake. It has a 
  15'-20' body, 7'-10' tail, and a 21'-30' wingspan. Legends say that they derive from cocks’ eggs that hatch 
  beneath a Fell Beast. Although their origin is clouded, it is clear that basilisks evolved so that their 
  leathery surfaces became lighter and better insulated. Those that challenge a Basilisk for their inevitably 
  considerable treasure are either very strong or exceptionally stupid. (In the end, most are simply 
  statuesque.) Tortured creatures, basilisks are constantly unhappy and extremely bitter. Despite their 
  moderate intelligence, they seem unpredictable and insane. They dwell alone in secluded areas, and 
  generally attempt to slay all they encounter. They eat what they can kill before it is turned to stone, or 
  wait until the petrified flesh returns to normal (see below). Basilisks have a hideous countenance that 
  turns all who watch them and are gazed upon to stone (including themselves, should they look into a 
  mirror). The only safe way to observe a Basilisk is by its reflection. The duration of petrification is 
  determined by the degree of RR failure. These durations may be shortened by certain spells, rituals, or 
  herbs. They may cast the spell Cracks Call. This is often done to petrified victims who were particularly 
  bothersome before becoming “stoned”. Fully half of these horrible creatures also breathe a noxious vapor 
  cloud (as a cone; 10' base, 10' length) that is a Circulatory Poison. Whenever they employ their wailing 
  hiss, all those within 12’R must resist fear. Sharp talons and a vise-like beak complete their array of battle 
  tools. 
  Basilisk, Greater: 
  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  The Greater Basilisk is more reptilian and less cock-like than its more common relatives, the basilisk and 
  the cockatrice. It has a long serpent-like body, four Dragon-like legs (with claws), bat wings, and a 
  Drake’s head with a sharp beak (its only remaining cock-like vestige). It is 16-23' long, with a 9'-11' tail, 
  and a 27'-35' wingspan. This is the Basilisk’s next step in the evolutionary scale, and it is one of the most 
  terrible beasts in existence. It is a living engine of destruction, and few would argue that it should not be 
  destroyed immediately upon discovery, if possible. This beast is not as insane as a normal Basilisk, and it 
  is more cunning and devious. Its sole purpose in life is the death of all other living things, and it is 
  
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  extremely well suited for that task. A Greater Basilisk lair is usually composed of a series of underground 
  mazes, above ground complexes, tons of rubble (from victims who were petrified and then crumbled with 
  a Sorcerer spells), and quite a bit of treasure from these fallen foes. Like their lesser cousins, their gaze 
  turns victims to stone, and they can be safely viewed through a mirror unless they lock gaze with the 
  viewer through the mirror, including themselves. The duration of petrification is determined by the 
  amount of RR failure. These durations may be shortened by certain spells, rituals, or herbs. Their 
  continuous exhalation of noxious fumes requires anyone in their lair, or another area where they linger for 
  at least an hour, to make an RR every 10 minutes. Treat this as a Respiratory Poison. They can also 
  breathe a concentrated cone of poison gas (10' base, 10' length). Treat this as a Respiratory Poison. Their 
  skin excretes a Nerve Poison, except along the bottom of its feet; it still leaves a little trail of poison 
  wherever it goes due to drippings. This poison will travel along any surface touched to the Basilisk’s skin, 
  including weapons, poles, gloves, armor, etc. at a rate of 100' per round until it reaches its victim (it is 
  possible that the Basilisk controls this action consciously). Its bite and claws also carry this poison. If its 
  innate abilities were not enough, this very intelligent creature can cast Sorcerer spells. If it is hurt in any 
  way (which is difficult to do), it will begin to hiss. This hissing causes fear in all within 60'R.  
  Cockatrice: (cf)-(—,LOSZ,UW,—)-8. 
  Cockatrices appear as small Basilisks. Feathered wings and head and a sharp beak grafted onto a serpent’s 
  body sporting a single pair of legs. Its body is 2'-8' long, not including a 1'-4' tail, and it has a 3'-12' 
  wingspan. The Cockatrice is a smaller relative of the Basilisk. Although they are more common than their 
  kin, they are less dangerous, for they lack the ability to breathe gas, crack stone, or elicit fear (they do not 
  hiss). In most ways (including disposition) they are just like Basilisks. Most nest in trees, in towers, or 
  upon rock spires, but one can find them anywhere (look for the “natural” statuary). Although it can attack 
  with beak and claw, its stare instantly turns those looking upon it to stone. These durations may be 
  shortened by certain spells, rituals, or herbs). 
  9.2. Dragonkin 
  These fell creatures resembles drakes, but are not true drakes. They might be distantly related or have 
  come from the same source of creation, but they are lacking in some areas and might have advantages in 
  other areas. 
  Dragon Salamander: 
  Dragon Salamanders (a.k.a. “Salamanders”) are reddish-gold or red serpent-like beasts. They are akin to 
  Lesser Drakes, but have short necks, huge heads, and smaller legs. A fan-like (foldable) mane of upright 
  scales wraps around their neck. Its body is 14'-20' long, not including a 7'-10' tail. Some say that this beast 
  is related to Fire Elementals. Others claim that it is a magically altered beast (perhaps a Lesser or Minor 
  Drake somehow magically fused with a Fire Elemental). Deriving their name from their fully amphibious 
  lifestyle, Dragon Salamanders are commonly found near steaming waters or molten lava, their favorite 
  playgrounds. This strange beast can breathe underwater or even in lava, and moves equally well in water 
  or on land (or in lava). Salamanders can immolate at will to deliver a C Heat critical to all within 10'R 
  (attack occurs each round). While immolating, they can attack with tail, claws, and bite normally, 
  inflicting equal severity additional Heat criticals, up to C severity. They are immune to all naturally 
  occuring heat. 
  Dragon Turtle: 
  These huge, carnivorous beasts are essentially giant terrapinlike creatures protected by great, spined shells 
  and long, coiling necks. They have a 2'-3' prehensile tongue, a 3'-5' neck, and a 15'-25' long body. Were it 
  not for their fiery breath and great natural heat, these creatures could simply be considered natural beasts 
  
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  leftover from ancient times. Their breath, as well as their above-animal intelligence, shows their direct 
  relationship with Dragons, however distant. These gigantic turtle-like creatures dwell near water sources, 
  favoring isolated lagoons, underwater caves, and sand bars. They feed on flesh, particularly dolphins, 
  seals, large fish, Mermen, sailors and even whales. They do not breathe underwater, but can remain 
  submerged for at least 10 minutes. Although they have beaks like snapping turtles and use quick flicks of 
  their whip-like prehensile tongues to drown most prey, they are also capable of directing flames born by a 
  fiery breath once per minute up to 50 times per day (bolt incremental range <1'>/ lvl; cone incremental 
  length <1’>/ lvl', base 1'/ lvl). Some dragon turtles (50%) emit bolts of steam through their nostrils once 
  every 6 rounds. These attack as a Water Bolt which does additional Steam criticals of one less severity 
  (bolt range increment <1'>/ lvl). Dragon Turtles are immune to Fire.  
  Dragonette: 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Item Lore [Own lvl] (Bard Base, Essence) 
  Controlling Songs [Own lvl] (Bard Base, Essence) 
  Dragonettes are miniature versions of larger Dragons, varying in color as the Great Drakes. Though most 
  (80%) breathe fire and resemble Fire Drakes, it is thought that each Dragon variety is represented in the 
  ranks of the Dragonettes. They have a 1'-4' body, 1’-2’ tail and a 2'-5' long wingspan. Dragonettes that use 
  spells know all the lists common to Dragons, although most lust after the magic that will make them the 
  size of larger Drakes (e.g., the “Living Change” spell list; closed Essence), for their diminutive size burns 
  jealous hatred deep in their reptilian hearts. Many spellcasters will try to obtain one of these magical 
  creatures as a special familiar. Dragonettes do not sleep as often as normal Dragons and spend much of 
  their time eating to compensate for their extremely high metabolism. Each Dragonette eats its own weight 
  in food (at least) each day. They are omnivorous, but prefer flesh, feeding on rodents, birds, and even 
  medium-sized animals such as deer, goats, etc. They love treasure (emulating the larger Drakes) and often 
  attempt to steal from those they cannot slay. They make their lairs in large tree trunks, small caves, and 
  narrow ravines. These tiny Drakes are very small to almost medium-sized—but can be dangerous no 
  matter what, for they still wield their larger brethren’s breath weapon. They can use their breath weapon 
  once per minute up to 50 times per day (range increment of <3’>/ lvl'). 30% of these creatures are full 
  spellcasters with the spell user archetype, which wield more spells.  Dragonettes are immune to their 
  primary element, proof against the Tolerated element and vulnerable to the Susceptible element and resist 
  the other elements with a +20 bonus to DB and RRs. Their blood is liquid Element, inflicting maximum 
  severity B of the appropriate criticals if a bleeding wound is inflicted. 
  Faerie Dragon: 
  Guises [Own lvl] (Illusionist Base, Essence) 
  Illusion Mastery [Own lvl] (Illusionist Base, Essence) 
  Light Molding [Own lvl] (Illusionist Base, Essence) 
  Mind Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sound Molding [Own lvl] (Illusionist Base, Essence) 
  Invisible Ways [Own lvl] (Closed, Essence) 
  Living Change [Own lvl] (Closed, Essence) 
  Lofty Bridge [Own lvl] (Closed, Essence) 
  Luminous Elements [Own lvl] (Closed, Essence) 
  
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  Rapid Ways [Own lvl] (Closed, Essence) 
  Shield Mastery [Own lvl] (Closed, Essence)) 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Solid Elements [Own lvl] (Closed, Essence) 
  Fluid Elements [Own lvl] (Closed, Essence) 
  Essence Hand [Own lvl] (Open, Essence) 
  Unbarring Ways [8th lvl] (Open, Essence) 
  The Faerie Dragon looks like a fully-developed adult dragon in miniature (it is 1'- 3' long), except for a 
  tough, scorpion-like stinger in its 12”-18” tail and its rainbow-hued scales. If a person of noble character 
  is present at the hatching time, one and only one Faerie Dragon may attune itself to the person as a natural 
  familiar. Though in size and appearance the Faerie Dragon seems similar to the Dragonette, they are 
  really not related at all (which may be seen in their disposition). The Faerie Dragon is a playful, 
  sometimes mischievous, but always good and helpful creature. It lives in small communities of 1-8 
  members, nesting in large trees, caves or other natural shelters. It is herbivorous. A faerie dragon strikes 
  with its small claws and poisoned tail stinger. Its poison is Circulatory Poison (maximum of “mild” 
  effects—sleep and unconsciousness). They use their spells to play pranks, to procure food, and to lure, 
  trap, or evade their enemies. 
  Fell Beast: 
  Spawned from the line of flying Cold Drakes, Fell Beasts look much like small, armless, Dragons. They 
  are almost always black or dark green in color. A Fell Beast is typically 15'-25' long with a 5’-10’ tail and 
  a 20'-30' wingspan. Agile, strong, and moderately bright, they can be cowed or tamed, making them fine 
  (but invariably evil) air steeds. Trained as beasts of burden, they can carry more than a feral Fell Beast. 
  Most (75%) of these winged, nocturnal predators live in “flights” of 1-10, starting their encircling 
  searches from open nesting areas set high upon virtually inaccessible outcroppings or stone pillars. 
  Although they lack the Dragon’s breath weapon, their powerful talons and huge jaws down are 
  formidable weapons.  
  Sirrush: (cf)-(—),FLMQ,(—,—)-7. 
  Guises [Own lvl] (Illusionist Base, Essence) 
  Illusion Mastery [Own lvl] (Illusionist Base, Essence) 
  Light Molding [Own lvl] (Illusionist Base, Essence) 
  Mind Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sound Molding [Own lvl] (Illusionist Base, Essence) 
  The Sirrush is a marsh-dwelling beast; a wingless, Drake-like creature with powerful legs and a long, 
  narrow head. It has a 5'-10' prehensile tongue, while its body is 14'-28' in length with a 6'-12' tail. Its 
  forelimbs end in compact paws, while its hind legs sport cruel talons. Sirrushes may be a race of cursed 
  Dragons, malformed and lessened in power. Nonetheless, they are still greatly feared, and with good 
  reason. Their use of illusions is very dangerous, leading the unwary into deathtraps. Sometimes, they will 
  use their illusions to make themselves appear to be a true Dragon. Its specialized appendages allow it to 
  run on two or four legs and give it a peculiar gait. It nests in caves, breaks, and glens. They are agile 
  climbers. It is usually more interested in attacking intelligent beings for their valuables than it is in 
  hunting for food. Sirrush like to set clever ambushes and prefer to hunt at night, using their long, 
  grappling tongues and a myriad of illusion spells. They can also emit a blast of electrified breath once per 
  minute, up to 50 times per day (<3’>/ lvl range increment). 
  Wyvern, land: 
  Wyvern, water: 
  
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  Wyvern, winged: 
  These great serpents are smaller than Dragons, and have barbed tails. They range in color from blue to 
  green to black, with most being very dark in hue. Their eyes are always a piercing yellow. Wyverns are 
  smaller and more graceful than either Dragons or Lesser Drakes. They are also less intelligent, scoffing at 
  word games and trite conversation. Instinctive and physical, they are active, predatory hunters who spend 
  little time asleep (20%) or confined at home (30%). Food excites them more than treasure. Although they 
  shy away from civilization, they never bypass a meal and are apt to ambush their quarry before 
  contemplating the consequences. Like the Lesser Drakes, Wyverns do not have a breath weapon or spells. 
  Instead, they rely on their superb agility and deadly venoms.  
  Land Wyverns have a 10'-20' body, not including a 5'-10' prehensile tail. Land Wyverns are agile climbers 
  and nest in highland caves or huge, hollow trees. They have Muscle Poison glands in their mouths and 
  tails, with ducts through their 5" fangs and barbed tail-stingers. 
  Water Wyverns are longer, with a 13'-27' body, not including a 7'-13' prehensile tail. Water Wyverns are 
  exclusively aquatic, living in underwater caves. They can leap out of the water 35' vertically (200' 
  horizontally) using their powerful webbed legs. Water-based varieties deliver a Nerve Poison through 
  their two foot-long horns. 
  Winged Wyverns are 10'-15' in length, with 5’-10’ tails with their bat-like wings providing a 25'-45' 
  wingspan. They nest in highland caves or atop pinnacles or giant trees. Winged Wyverns rely solely on 
  their venomous tail barb (delivering a Circulatory Poison). 
  9.3. Great Drakes 
  A noble and mysterious race, Dragons are among the most potent and terrible of all creatures. They are 
  huge yet agile, bright but vain, enchanted but physical, and learned yet savage beasts. Dragons are the 
  embodiment of all natural forces of knowledge, motion, strength, and magic, be it for defense or offense. 
  No creature epitomizes such a wondrous blend of attributes. The ancient line of Dragons has spawned 
  many varieties. Some are winged and capable of flight, while others bound, crawl, swim, or slither about. 
  A large number breathe jets of water, fire, ice, or noxious fumes. Smaller sub-groups bear whiplike tails 
  tipped with lethal stingers.  
  Most, however, share features common to Dragonkind: fiery, captivating eyes;  well muscled but slender 
  bodies; six appendages (four legs and two variably developed “wings”); great talons; a long neck and tail; 
  one to four horns; and scaly body armor, relatively soft on the underside and reinforced along the spine by 
  a row of raised or spike-like plates. Internally, Dragons have a mystical configuration. Their enchanted 
  blood is always Elementally infused and corrosive, and their foul secretions exceptionally acidic. Few 
  have trouble recognizing their awful breath or the inscribed signs of their passing. 
  Great Drakes reside in many remote or devastated locales, but all prefer to live in cavernous lairs. These 
  chambers have narrow mouths, just large enough to admit a Dragon with backswept wings. Passages 
  within the cavern may be just as confining, although a Dragon’s nesting area is usually spacious enough 
  for the beast to swing about, or even fly. Wherever a Great Drake travels, however, stench and acid-
  etched markings serve as a trail. Dragons are generally very intelligent and enjoy battles of logic and wit. 
  Skilled in many tongues and adept at understanding subtle inflection, they are masters of conversation and 
  debate. Riddles and puzzles fascinate them, for word games provide these magnificent beasts with rare 
  challenges. A Great Drake can be swayed by trickery in situations where weaponry or spells would do 
  nothing but sow the speaker’s doom. Still, Dragons are schooled in the arts of verbal illusion and are 
  quick to see through falsehoods and facades. Those who dare speak to them have difficulty concealing 
  their real feelings, particularly when they involve fear; then again, a Great Drake always assumes that it is 
  
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  being held in awe. Although Dragons are disarmingly perceptive, they are amazingly boastful and self-
  centered, and invariably consumed with pride. They revel in flattery and bask in another’s adoration. 
  Signs of fearful panic spur them on. A Great Drake will toy with an admirer, even a false flatterer, far 
  longer than it will deal with an insolent fool or an aggressive adversary. Although Dragons are capricious, 
  they are quick to anger and despise disrespect. Most Dragons live alone, apart from their (single) mates. 
  Males and females are similar in habits and size, although the latter are less apt to move their lairs. This is 
  particularly true during the prolonged and elaborate courting period, when the male makes a pilgrimage to 
  his mate’s home. There he will conduct a ritual dance (be it at sea, on the ground, or in the air) and 
  combat any pretenders or rivals. After a few days of breeding, the male departs for 10-100 years, and six 
  months or so later, the female lays 1-10 eggs. These hatch in another six months. (Little Dragons use their 
  sharp horns to break out of their tough, hardrubbery shells.) Great Drakes sleep a lot and, even when 
  awake, wile away the hours while reclining on beds of wealth in their treasure-laden lairs (50% of the 
  time when “active,” 10% of the time when “hibernating”). Once they “clear” (devastate) the region 
  around their chosen abode, making it safe for habitation, they spend some time gathering a hoard. 
  Slaughtering their prey, they place the countryside around them under a shroud of fear and then retreat 
  into their cavernous home until they grow restless, irritated, or bored. All Dragons hole up in a sort of 
  hibernation; some do not venture forth for decades. Their omnivorous diet enables them to eat and store 
  virtually anything, while their metabolism allows them to consume massive amounts of nourishment in an 
  orgy of gorging, and then lay dormant for years. Some (10%) lay in one place long enough for jewels, 
  gems, or coinage to become embedded in their undersides. A Dragon’s weapons are legion. Their huge 
  claws, whip-like tails, and massive, multi-rowed teeth enable them to physically overpower almost any 
  beast. The beat of a Dragon’s wings can stir the ground with a fierce whirlwind, doubling the spreading 
  speed of a fire and making all maneuvering difficult (-75). They can use spells like the best of men (when 
  not in melee) and their breath deals death equally well. Even their blood is dangerous, for it harbors the 
  power of their element and will eat through almost anything. Their great (4-40 pound) horns—renowned 
  for their enchanted musical, weapon-making, and curative properties—are coveted by artisans, 
  physicians, and kings (typical prices are 5 gp/ounce raw or 2,000 gp/whole horn). When made into a 
  bugle, a dragon horn’s sound carries 2-20 miles; as fronting for a composite bow, the dragon horm will 
  make the bow a magic Dragon-slaying I-V weapon and bestow a +25 bonus (1 bow/horn core). When 
  ground up (1-10 doses/horn), the horn is an antidote for all Drake venoms (e.g., wyvern stings) and toxins 
  (e.g., Dragon-blood burns), as well as being a cure-all for any damage done by a Dragon’s breath (if the 
  victim is still alive). As noted, Dragons are accomplished spellcasters. Some employ spells to augment 
  their brute strength, while others prefer to rely more on their enchantments, basking in the powers of their 
  spirit and intellect. Dragon magic varies with the sub-race and individual, but all possess knowledge of 
  the “Spirit Mastery” spell list (closed Essence), “Spell Reins” spell list (closed Essence), “Dispelling 
  Ways” spell list (closed Essence), Delving Ways (Open, Essence) and “Essence’s Perceptions” spell list 
  (closed Essence). In addition, their enchanted senses of smell, hearing, sight (they have Nightvison and 
  Darkvision), and intuitive feeling give them the inherent ability to discern illusions and invisible beasts. 
  The defenses of a Great Drake are nearly as formidable as their offenses. Immune to natural elements 
  (Fire, Ice, Lightning, Wind, Earth and Water) and highly resistant to spells, they are rarely bothered by 
  incantations. Their scaly skin forms a natural armor of multilayered, overlapping plates. Even their softer 
  underside is capable of deflecting all but the finest weaponry. Only sensitive areas on their heads (e.g., the 
  eyes) and their strange “birth spots,” places where scales mysteriously fail to develop (some fall off), 
  afford an attacker any hope of dealing them a death blow. Dragon-slaying arms seek these places. Young 
  Drakes, of which there are few, have softer, less-developed hides, and are of course more vulnerable... 
  although no Dragon can be called weak. Over time, Drakes have adapted to many conditions. The Great 
  
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  Drakes, those creatures with a breath weapon, are no exception. They come in many colors—some grey 
  or black, or some warm hue such as red, gold, or brown—and some have an exceptionally unique 
  appearance. 
  Behemoth: 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Terrifyingly huge Dragons, Behemoths are generally black in color, but some are red, orange, or even 
  green. They have a 50'- 120' long body, 20’-80’ tails and a 90'-200' wingspan. These beasts are obviously 
  Fire Drakes that for some reason grew to enormous size. Whether a natural or a magical mutation, 
  Behemoths are amazingly rare. Their relationship with Leviathans is unknown. Often they sleep long 
  enough to allow sediment build up on top of them, after which they may be mistaken for strange hills. A 
  Behemoth is simply a very large Dragon. They do not have lairs, but usually devastate an area 
  (approximately 50-200 miles in diameter) and then find a large flat area and sleep for hundreds of years. 
  They fear nothing, even while they sleep. They eat anything and everything. They do not use spells, and 
  are not graceful creatures, destroying vegetation and constructions absent-mindedly as they walk. They 
  should be treated as Fire Drakes in all other respects, breathing huge gouts of fire once per 3 rounds up to 
  50 times per day (bolt range increments <3'>/ lvl; cone length increments <2'>/ lvl, base 4'/ lvl) 
  considered to be Big sized for damage purposes. Like Great Drakes, they are immune to natural elements, 
  have caustic blood, and fight using the attack patterns for Drakes. 
  Cold Drake: 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Delving Ways [Own lvl] (Open, Essence) 
  Ice Law [Own lvl] (Magician Base, Essence) 
  Cold Drakes are frequently grey-white or even white and live in cool or frigid climes. They are 
  proportionally bulkier than other Dragons and although relatively few have wings (15%), they are good 
  swimmers. The cold drake has a 15'-35' body, a 15’-30’ tail and its head cranes on a 10’-20’ neck. If they 
  possess wings they have a 50'-120' wingspan. These savage beasts are often thought of as the least 
  sophisticated of the Great Drakes. They are often quick tempered, and even callously cruel, killing lesser 
  creatures just because they can. In their frozen realm, there is little that can challenge them, and they often 
  control an area with terror and viciousness. At best, they are almost totally unapproachable due to their 
  tempers and love of battle. Rugged and agile, they can negotiate almost any terrain in their wide search 
  for prey. No Dragon can go so far on so little, and no Dragon is as likely to physically attack its enemies. 
  They often lair in deep ice caves or within glaciers, and these places often contain an exit via an 
  underwater passage just large enough for the Dragon to pass through. This exit is often covered in a layer 
  of ice that is thin enough for the Dragon to break and can be found at the deepest spot in the lair. They 
  may attack with cold in the form of a cone of cold or a bolt of ice (cone length increment <2’>/ lvl, base 
  4'/ lvl; bolt range increment of <3'>/ lvl). These drakes do like to try and achieve surprise in battle. 
  Waiting under the ice of a frozen-over pool, only to burst out and attack, is a favorite ploy. 
  Dark Drake: 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  
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  Dispelling Ways [Own lvl] (Closed, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Darkness [Own lvl] (Evil, Essence) 
  Essence Twisting [Own lvl] (Evil, Essence) 
  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  These Dragons are almost always black, although a few may be grey or very dark blue. Their body is 12'-
  35' long, with 10’-25’ tails and necks and 75% are winged, with a 50'-90' wingspan. A trait peculiar to 
  these creatures is their hatred for all other Dragon types. They have been known to hunt other Dragons, 
  and will always attack them on sight. Because their hatred for other Dragon types exceeds their loathing 
  for any other creature, they are sometimes found working with humans in order to slay another Dragon. 
  Of course, this does little to secure the human’s safety. Dark Drakes are the rarest of all the Great Drakes. 
  They are exceptionally cruel and evil, even by Dragon standards, and unfortunately make their lairs in 
  almost all climes. They are good flyers, but cannot swim. Dark Drakes are the most active of all their 
  kind, spending only half their time sleeping and resting. They are almost exclusively nocturnal. However, 
  their breath weapon is the most formidable attack, it being a blast of chilling darknesss. Resolve its breath 
  attacks as a Lightning Bolt with Cold criticals (usuable once per 3 rounds up to 50 times per day; bolt 
  range increments <3'>/ lvl). 
  Earth Drake: 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Fluid Elements [Own lvl] (Closed, Essence) 
  Solid Elements [Own lvl] (Closed, Essence) 
  Earth Law [Own lvl] (Magician Base, Essence) 
  A slight tremor, some boulders that roll over or faint sounds coming from below the ground are the only 
  warnings one might get before the ground caves in, dropping an intended victim in the gaping maw of a 
  hunting Earth Drake. They are 13’-40’ long, not including 10’-30’ tails and 7’-20’ long necks. These 
  Drakes are probably the most basic of the Great Drakes, living off the land and hunting anything they 
  fancy. Mostly they stay out of civilized lands, but sometimes they lust for specific foods or after worked 
  goods of value, instead of their staple diet of wild boar, deer, and the treasures of the earth, such as raw 
  gems and gold ore. Earth Drakes do not have a lair as such. They burrow through the earth at astonishing 
  speeds, but they displace the earth behind them, leaving no tunnels. They bury their found treasure in 
  caches around their territory and every time they need to find rest, they will find one of their caches to 
  take a dragon nap. They have shorter sleeping and active periods than other Drakes, because their 
  burrowing requires so much energy they need to replenish regularly. Earth Drakes do not fly and are poor 
  swimmers. They have few spells, but the lists they possess, they use to the fullest effect. They use 
  Essence's Perceptions to peek above ground and find their prey. Their breath weapon is a hail of spalted 
  stone chips and flakes, shredding its victims and capable of leveling weak buildings. Treat as a Big Cold 
  Ball with Slash criticals and Krush and Unbalancing as Secondary and Tertiary criticals. The Cone range 
  increment is <2’> per level with a base of 4’ per level. 
  
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  Fire Drake: 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Spell Enhancement [Own lvl] (Closed, Essence) 
  Fire Law [Own lvl] (Magician Base, Essence) 
  Fire Drakes are typically red or reddish gold, but many are grey, black, brown, and/or gold. Confirmed 
  sightings of green or greenish-gold Fire Drakes, however, indicate that these creatures are unrestricted as 
  to hue. They grow to be 15'-45' in body length, adding 15’-30’of tail and 10’-25’ of neck and 60% of 
  them have wings, which span 50'-140'. Fire Drakes are the most common of the Dragons. They live in 
  well-removed lairs in almost every clime. The oldest of subraces, they are versed in the ways of all beasts 
  and all realms. Their treasure hoards often contain powerful magical items, as well as books of forgotten 
  lore. Many brave scholars have attempted a friendly parley with a Dragon (after the arduous task of 
  tracking it to its lair) to trade some special treasure for the answer to a puzzling question or some bit of 
  knowledge. Some of these sages have returned successfully, while many others never returned at all. Big 
  and graceful, Fire Drakes are suited for land or sky (and make poor swimmers). They eat all sorts of flesh, 
  often preying on herds of domesticated cattle or sheep. They have no qualms about devouring intelligent 
  races, however, and a city or settlement near this Dragon’s lair is surely doomed. They may attack also 
  with fiery breath (as a fire bolt or cone of flames) once per 3 rounds (up to 50 times per day; bolt range 
  increments <3'>/ lvl; cone length increments <2'>/ lvl, base 4'/ lvl). 
  Gas Drake: 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Lesser Illusions [Own lvl] (Open, Essence) 
  Confusing Ways [Own lvl] (Mystic Base, Hybrid) 
  Gas Alteration [Own lvl] (Mystic Base, Hybrid) 
  Grey, green, black, or brown, Gas Drakes blend into the sprawling foliage of forested swamps. They have 
  a 15'-40’ body, 15’-30’ tail and 10’-25’ neck. Only 20% of those encountered are winged, and those 
  individuals have a 50'-100' wingspan. These devious beings are sometimes actually sought out for their 
  mystical knowledge, but most of the time they are avoided. The lair of a Gas Drake is heavily trapped, 
  filled with illusions, and nothing there is as it appears. For this reason, even though Gas Drakes are not as 
  powerful in combat as some of the other Great Drakes, they are just as feared. Many horror tales come 
  from experiences within the nightmarish lairs of these beasts. Gas Drakes are commonly marsh creatures, 
  although they are well known in the wild heath of remote moors. There they wade in stagnant pools, 
  occasionally diving for snacks. With the exception of Sea Drakes, they are the best swimmers among the 
  Dragon sub-races. Gas Drakes surround themselves with sickening odors and fetid mists, creating a sense 
  of death in their land. This allows them privacy, for their gaseous breath is unsuited to the complete 
  devastation of the local countryside. Wise and cunning in the arts of enchantment, they prefer to trap their 
  prey. These Dragons may attack with gaseous breath once per 60 rounds (up to 50 times per day; cone 
  length 5'/ lvl, base 3'/ lvl). The effects of this gas vary from Drake to Drake, but it is always some type of 
  poison. Every type of poison (Nerve, Respiratory, Conversion, etc.) is a possibility, although a single 
  Drake’s breath poison type will always remain the same.  
  Leviathan: 
  
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  Spirit Mastery [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  The Leviathan (there may be only one) is perhaps the largest creature that exists. It resembles a Fire 
  Drake that is 500'-1,000' long with a 250’- 500’ tail and has a 1,000'-2,000' wingspan. When a Leviathan 
  wakes up from its long sleep (once every millennium or so), entire nations are usually mobilized against 
  the threat, though this usually does little good. Its rampage of feeding and destruction usually covers an 
  area of thousands of square miles. There is said to be a very obscure, evil ritual that will awaken a 
  Leviathan against its will. The Leviathan is like a Behemoth in nature, but is much bigger. The beating of 
  this creature’s wings alone will create winds strong enough to level weak wooden construction and cause 
  all beings of less than Gigantic size within 160’R of the beast to fall down, unless they succeed in an 
  Absurd Movement Maneuver. 
  The Leviathan has claws and a bite of a size unlike any other creature. These attacks may, at the 
  discretion of the GM, attack multiple targets in an area of 30’ diameter, each. Its breath weapon can be 
  used up to once per 3 rounds, 50 times per day. The breath weapons hit as Huge attacks and the range 
  increment for the bolt is <3’>/ lvl and for the Cone <2’>/ lvl with a base of 4’/ lvl. 
  Light Drake: 
  Detecting Ways [Own lvl] (Open, Essence) 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Light Law [Own lvl] (Magician Base, Essence) 
  Generally black, bluish black, sky-blue, or black-gold, Light Drakes are nocturnal predators. Their body 
  is 15'-30' long, not including a 10’-30’ tail and a 10’-25’neck. Most (80%) are winged with a 40'-90' 
  wingspan. In their restlessness, they spend many nights exploring the realms around their high lairs. 
  Because of this, many travellers in the mountains have encounters with these Dragons. In such situations, 
  the Light Drake may ignore those it comes upon unless threatened in some way (or if it believes it can 
  benefit by attacking or talking). Light Drakes are comparatively rarer and more fragile than other Drakes, 
  albeit more dangerous. They are restless (hyperactive by Dragon standards) and, as Drakes go, are 
  peerless fliers. Their lairs are always in remote highlands, where storms are near and the air is clear. 
  Because they favor electrical storms, the battered heights provide them with ideal lodgings. Their 
  electrified breath can be used once per 3 rounds up to 50 times per day (bolt range increment <3'>/ lvl; 
  cone length increment <2'>/ lvl, base 4'/ lvl) and appears as bluish lightning and is one of the more 
  frightening weapons in all of Dragonkind. 
  Oriental Dragon: 
  15% chance: 
  All Open Channeling lists [Own lvl] (Open, Channeling) 
  All Closed Channeling lists [Own lvl] (Closed, Channeling) 
  Or 50% chance: 
  All Open Essence lists [Own lvl] (Open, Essence) 
  All Closed Essence lists [Own lvl] (Closed, Essence) 
  Or 35% chance: 
  All Open Mentalism lists [Own lvl] (Open, Mentalism) 
  All Closed Mentalism lists [Own lvl] (Closed, Mentalism) 
  
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  The Oriental Dragon is a beautiful, gleaming, serpentine beast. Their colorful and wingless bodies are 
  often mistaken for those of giant snakes, but actually they have short, powerful arms and legs. When 
  erect, the foldable, fin-like scales on their spine and around their neck give them the appearance of having 
  “sails.” They are 20' to 50' long, including a 7’-20’ tail. These beasts usually favor one particular (and 
  very old) honorable mortal culture over all others, dwelling near them and emulating them in manner, 
  culture, etc. Often they come to the aid of this culture when it is seriously threatened. Most oriental 
  dragons (75%) live on or in enchanted clouds: moving sky-lairs that allow them to roam far and wide. 
  Ancient and exceptionally intelligent, they share the Dragons’ love for riddles and word games. Though 
  they have no wings, they can magically fly. No fell creature is more enchanted than the Oriental Dragon. 
  They have both an electrified breath and touch. Attacks are resolved as a Medium Lightning Bolt usable 
  once per minute up to 50 times per day (<3'>/ lvl range increments). If the GM desires, Oriental Dragons 
  can be treated as Great Drakes, although they do not have elemental blood. 
  Sea Drake: 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Water Law [Own lvl] (Magician Base, Essence) 
  Sea Drakes are usually green, blue, blue-green, or black in color. Their body is 15'-45' in length, with 
  fanned tails of 10’- 25’, and the 2% that are winged have a 40'-95' wingspan. They possess 10’-20’necks 
  they use to attack while keeping in the cover of water. Superbly streamlined, those that do not fly have 
  modified wings, fins which serve as “waterwings.” These have a 15'-40' finspan. Among the Great 
  Drakes, these Dragons claim the least respect. Although powerful, other Dragons look down upon Sea 
  Drakes as unsophisticated dullards. For this, as well as probably other reasons known only to Dragonkind, 
  Sea Drakes react with hostility to the presence of any other Dragon. Sea Drakes are almost always 
  wingless, and therefore confined to the land and the deeps. However, all that are not winged use their 
  “waterwings” (i.e., fins) to propel themselves at an incredible pace while at the water’s surface and quite 
  fast even when submerged. Sea Drakes live in caverns with submarine entryways and prey on other 
  waterbeasts and ships. They have no gills; instead they rely on their huge lungs and their ability to 
  conserve oxygen while underwater (they can hold their breath safely for one minute per level). Striking 
  from below, they can hurl out of water and make gliding leaps of up to 5'/ lvl horizontal and 2'/ lvl 
  vertical. Even in “flight,” they can spray their quarry with stunningly powerful water bolts that can be 
  used once per 3 rounds up to 50 times per day (bolt range increments <3'>/ lvl) or resort to their arsenal of 
  spells.  
  Silverscale, human form: 
  Silverscale, dragon form: 
  Controlling Songs [20th lvl] (Bard Base, Essence) 
  Inspiring Songs [20th lvl] (Bard Base, Essence) 
  Item Lore [20th lvl] (Bard Base, Essence) 
  Sound Control [20th lvl] (Bard Base, Essence) 
  Sound Projection [20th lvl] (Bard Base, Essence) 
  Entertaining Ways [20th lvl] (Bard Base, Essence) 
  Luminous Elements [20th lvl] (Closed, Essence) 
  Detecting Ways [20th lvl] (Open, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  
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  Spell Reins [Own lvl] (Closed, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Spell Enhancement [Own lvl] (Closed, Essence) 
  Reflections glitter in metallic hair and eyes when the Silverscale assumes the human form of a lissome 
  maid or a muscled youth of above average looks. In dragon form, the Silverscale are as awesome as any 
  drake of legend, with metallic silver scales which reflect a prism of color in any light. Silverscale are 
  increasingly rare, and have always been so. The species has its origin in the dim past when certain drake-
  kings wished to send emissaries to other races. Knowing that a full size dragon might not be received too 
  kindly, these drake-lords devised a plan whereby with their arcane magics they would allow certain 
  members of their kind to become for a time human, not only in body, but in mind as well. The spells were 
  performed and were successful after a fashion; however, the human mindset they wished to achieve was 
  over-exaggerated and lasted an entire century! Today, the Silverscale that underwent these spells owe 
  little allegiance to the drake-nations which gave rise to them, preferring to live their own lives, beholden 
  to none. Silverscale are seasonal creatures in that every century they undergo a significant change in 
  attitude; these creatures alternate between being “timid” and “dominant”. In the timid phase, the 
  Silverscale is most likely to spend a majority of its time as a human, living far away from conflict, war, or 
  intrigue by roaming mountainsides and wandering forests. In this way these fair creatures encounter few 
  save nymphs and satyrs, avoiding men and mannish envy. However, those lucky enough to encounter one 
  of these long-lived creatures in its timid stage might receive much information. However in its dominant 
  phase, the Silverscale is less reclusive. The rule of nations usurped by dragon-queens and the worship of 
  priests given to dragon-gods flavor its draconic life. While in the timid stage of its life cycle, the 
  Silverscale will avoid combat if at all possible, fleeing or using spells to this end. If combat cannot be 
  avoided, it can attack foes with its weapon of choice as a human, but given the chance will shift to dragon 
  form and make full use of its massive biting and clawing attacks, a huge tail which can literally crush 
  smaller foes, or its draconic ability to breath lethal blasts of ice and cold (usable once per minute; up to 50 
  times per day. Breath cone range increments <1’>/ lvl, base 1’/ lvl, bolt range: <1’>/ lvl). Of course, 
  while in its dominant phase, it will use these draconic abilities without question. The Silverscale may 
  assume either human or dragon form at will with one round of concentration required. In human form 
  they are around 6’ tall, weighing about 225 lbs., as a dragon, these creatures reach a body length of 30’ 
  with 15’ necks and 20’ tails. 
  9.4. Lesser Drakes 
  Lesser Drakes resemble the Great Drakes (Dragons) in structure and habits, but lack the overall size and 
  enchanted qualities of their more lordly and less numerous brethren. In addition, these creatures possess 
  no real breath weapons and, with the exception of the Land Drake, only rarely (10%) cast spells. They 
  are, however, quicker than Dragons. Lesser Drakes are quite bright and enjoy riddles, though they are less 
  vain and their preference for debate and word games is less pronounced than that of Dragons. They are 
  much more prone to attacking an intruder or adversary, despite having a relatively even temper. This 
  makes them more predictable, but no less dangerous, than the Great Drakes. 
  Note: Lesser drakes that have been studying to learn spells usually get a few spells per level added to a 
  limited selection of lists.  
  Air Drake: 
  Generally, these winged serpents are brown, green, or yellow in color, but they are sometimes seen with 
  blue and even silver scales. Their body is 10'-25' long, with a 10’-15’ neck and tail and their wings stretch 
  out 30'- 60'. These are the least common of the Lesser Drakes. They breed more slowly, and it is theorized 
  
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  that in a few centuries they may be all but extinct. Air Drakes nest in cliff nooks or giant trees. They 
  rarely even touch the lowland ground, snatching up their prey and carrying it to their high lairs. They 
  almost always come out at night, and are rarely seen during sunlit hours. While they have no breath 
  weapon and usually have no spellcasting abilities, these Drakes are still formidable in battle. They always 
  use their flying ability to their fullest advantage, striking from the air, and flying high to avoid attacks by 
  an enemy. 
  Cave Drake: 
  Large horns, and smaller, less-developed claws distinguish this wingless Drake from its other land-
  dwelling cousins. Its color is usually grey, black or very dark green. It reaches a body length of 10'-28', 
  adding a 5'-12' tail and 5’-10’ stubby neck.  Many scholars have a difficult time in classifying this beast as 
  a Drake. Many say it is more of a Drake-like creature, like the Wyverns. In comparison, it is far more 
  dull-witted than any of its fellows, its power is not as great, and its acidic spittle is unique among Drakes. 
  Unfortunately for underground explorers, its treasure hoard is almost never as rewarding either. This beast 
  nests exclusively in caves, cavern complexes, and underground grottos. Very few of these beasts ever see 
  the light of day. If they do come above the surface, they operate at -50 to all actions while in the sunlight 
  (even a -10 under bright moon light). Cave Drakes content themselves in their waking hours with hunting, 
  its favorite prey being Dwarves, Orcs, Trolls, or other underground races and creatures. In comparison to 
  other Drakes, this beast is not their equal in combat. Nonetheless, it is a foe to be feared. Its mouth is 
  foaming with acidic saliva that delivers an Acid critical of equal severity level as that delivered by the bite 
  attack up to the severity indicated by the tier. Cave Drakes rely on their horn attacks more than other 
  Lesser Drakes. 
  Land Drake: 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  These Dragons come in almost every hue and shade. They are wingless, and their bodies are long and 
  smooth, reaching 13'-35' in length with 7'-15' tails and 5’-15’ necks. These Dragons are the most common 
  of all Drakes, Greater and Lesser. These agile climbers nest in caves, breaks, or glens. They can be found 
  almost everywhere except out in the open. Like a predatory cat, it pounces on its prey, which usually 
  consists of cattle, sheep, deer, and other large animals. Although they are mighty fighters, 50% of Land 
  Drakes use spells.  
  Water Drake: 
  This creature is almost always green, blue, or something in between. Its small foreclaws are compensated 
  by its massive rear legs. It has a 17'-40' body, not including a 8'-20' prehensile tail and a 10’-20’ neck. 
  Though it is closely related to the sea serpent, this beast hates almost all other sea-dwelling predators 
  (including the much more powerful Sea Dragon). However, it has been known to ally itself with a group 
  of Mermen or Shuikmar—the Drake usually will be in the superior position of the relationship. The Water 
  Drake very rarely leaves the water. Its claws are webbed and well-suited for swimming, and with its 
  powerful back legs it can launch itself from the water 2'/ lvl vertically into the air and 5'/ lvl horizontally. 
  This ability is almost enough to make up for its inability to fly. It feeds on whales, dolphins, and other 
  large sea creatures. This Drake lives in coastal caves and while it cannot breathe underwater, it can 
  remain submerged for up to 1 minute per level. The Water Drake often uses its leaping ability to strike at 
  foes on the surface or near the water’s edge. It favors its bite attack, having the largest and most vicious 
  teeth of all Lesser Drakes. 
  
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  9.5. Wyrms 
  Wyrms are distantly related to dragons, but usually take a more snake-like form. They can be just as 
  terrible as a lesser drake, however and rule their own stretch of territory by terror and brute force. 
  Hydra: 
  The appearance of a hydra is akin to a fat serpent with a long neck and tail, two strong legs, and a pair of 
  small arms. Most have nine heads, but some have as few as three. Roll d100 (not open-ended) to 
  determine the number of heads: 01-05 = 3; 06-09 = 4; 10-14 = 5; 15-17 = 6; 18-22 = 7; 23-25 = 8; 26-100 
  = 9. Hydras have 5'-10' necks, a 7'-15' body, and a 7'-15' tail. Hydras are flightless relatives of Dragons, 
  dull-witted, multiheaded creatures seemingly spawned by some heinous nightmare. Hydras dwell near 
  coastal areas, or swim in the sea. They cannot breathe underwater, but they can remain below the surface 
  for at least one minute per level. They feed on large sea creatures or those that dwell near the shore such 
  as hippos, etc. Fully scaled, the armor of a Hydra rivals that of Great Drakes. Their fanged skulls operate 
  independently and, if killed, their neck will split and regenerate as two new heads (in 10 rounds). Only a 
  cauterizing wound will stay this horrible process. No one head is the leader, but usually one is handling a 
  certain situation. Alternatively, one can kill a Hydra by destroying its body. Targeting the body just 
  follows the called shot rules (-25 to hit to select critical location). The body also regenerates, albeit at a 
  reduced rate compared to the heads. Each Hydra head possesses the power to speak. The breath weapon 
  can be employed by any head, but no more than one breath per 3 rounds, up to 50 times per day for the 
  hydra as a whole and some (5%) have heads that use individualized breath weapons (breathing cold, 
  lightning, etc.). 
  Sea Serpent: 
  These huge serpents have a 17'-80' body, not including their 8'-20' prehensile tail. They are generally 
  green, black, or blue in color. Unwary sailors may mistake the sea serpent for whales, because they 
  frequently spray steam or water. When coiling in and out of the water, their twisting bodies may look like 
  a school of leaping fish. Sea Serpents are related to Water Drakes, but are generally longer and more 
  snake-like. They can breathe underwater. They dwell in coastal caves, never actually leaving the water. 
  They can leap 30' vertically from the water (75' horizontally). Swift and given to coiling through stormy 
  waters, they are prone to crushing ships (maximum ship size of half their own length). They can spray 
  Steam as an attack once per 3 rounds. Use Cold ball attack table with Steam criticals and an additional 
  Impact critical of one less severity. (cone length increments <1'>/ lvl, cone base: 1’/ lvl). 
  Worm, Cave: 
  Cave Worms are colorless, legless, Drake-like beasts, huge and foul subterranean serpents. Oozing a 
  rancid, acidic slime, they wind through caverns and chasms and slither through earth and rock. They are 
  24'-26' long. These creatures are obviously related to Earth and Cave Drakes, and may be a degenerated 
  form of those beasts. That would mean, of course, that they are even farther removed from other 
  Dragonkind. These creatures are blind and only found deep under the earth. Their repugnant excretions 
  soften all but the hardest of substances (cave worms move 63' per round through packed earth; 11' per 
  round through solid rock), while the six 3' long horns that encircle their bizarre head cut through 
  obstacles. In this way they move directly toward their prey, meals that they track using their uncanny 
  senses of hearing, smell, and feeling. Omnivorous, they eat anything, even stone, although their preferred 
  delicacy is bone. Six-inch fangs allow them to tear through armor with casual ease, and their pungent 
  acids act to melt their fodder. Every critical from a bite attack is accompanied by Acid criticals of the 
  same severity. Their prehensile tongue grapples from 10'.  
  Worm, Lake: 
  
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  This eyeless, worm-like monster with a sphincter mouth full of teeth is 15'-30' long. A distant relative to 
  the Dragons, the Lake Worm seems more closely linked to the Cave Worm. A Lake Worm can detect all 
  movement in the water within 200' of it. It dwells in lakes, pools, ocean shallows and underground water 
  sources (it can exist in fresh and/or salt water) waiting for the surface above it to be disturbed. Then it will 
  attack with incredible ferocity and fearlessness. It absorbs oxygen through its skin, from either air or 
  water, so it can remain above a lake surface as long as need be. Its treasure is whatever it cannot digest, 
  and this hoard is usually at the deepest point in the pool or lake where it resides. When the Lake Worm 
  surprises its foe using stealth it may add its Ambush ranks (10) to the critical result. Occasionally, it will 
  attack to overturn a boat to spill out its contents. Lake Worms are immune to Fire and Acid. 
  
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  10. Fey 
  This is a special class of creatures, encompassing magical beings that are tied to the world somehow. 
  Some inhabit trees and rivers and lakes and others have a magical knack for working stone or cleaning. 
  They are the far off descendants of the gods and their helpers. They slowly changed to their present forms 
  and have a sort of secret existence around normal society. Their powers lie in the magical realm and they 
  are usually smaller than man-sized. Their ties with the natural world and their ancestral lines combine to 
  make very magical creatures, able to wield magic as a humanoid would wield a tool. These ties are also 
  their weakness. They cannot be separated from their preferred environment for long, or they will wither or 
  suffer from terrible home sickness. They also dislike warfare and would only go to war for an extremely 
  worthy cause. Most of their malice comes from their inability to comprehend pain and suffering or the 
  damaging effects of drowning or an avalanche. 
  Finer and fairer than the Mannish races, Fairies surpass their lesser brethren in many ways. Nobler, more 
  skillfully molded lines and slimmer, more graceful limbs combine with flawless skin to create the image 
  of perfection. Keener senses and diminishment of the need for sleep allow them the freedom of clear, 
  starlit nights for solitary rambles undisturbed by diurnal mortals. Immunity to disease and the absence of 
  aging bestow eternal youth upon Fairies, but a vulnerability to death by sword or poison snatches true 
  immortality from their grasp. Swift, superior healing vies with the often foolhardy inclinations of pride to 
  extend their long, fey lives.  
   
  Category talents: 
  Small size, or smaller 
  Proof normal weapons except raw iron 
  Meditational sleep 
  Immortality 
  Healing rate, improved 
  Vision: starlight 
  Vision: dark vision 
   
  10.1. Fairy 
  Diminutive peoples who live under green knolls, beneath the sea, or among tree roots, the Fey Folk gather 
  within their miniature domains to form noble courts ruled by queens, kings, and princes. The ephemeral 
  concerns of Mannish cities and kingdoms hold little interest for these eternal folk, and their own 
  jealousies, intrigues, and feuds demand most of their attention. Infrequent meetings between sprite and 
  man may endow the mortal with the fairy gift of enhanced beauty and wit or distress him with the spite of 
  a cruel, mischievous prank. The Fey Folk usually display a capricious nature to outsiders. 
  Changeling: 
  An infant of the faerie folk, the Changeling is abandoned to replace a human babe, lost or stolen from its 
  parents. Those creatures of Faerie have particular uses for those of mortal kind, and think nothing of 
  stealing a child now and again; however, they seem to have a sense of fair-play in that they leave as 
  replacement one of their own. While it is not possible to say exactly what the faerie folk do to human 
  babes, it has been told that they are somehow vital to games played in Faerie whose rules are unlearnable 
  by mortals. Sent by creatures of Faerie to replace the human babe they have stolen for their own 
  
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  inscrutable purposes, the Changeling often conforms to whatever lifestyle its “foster parents” provide. 
  The Changeling at its inception into a human family has altered its features to conform with that of the 
  baby which it has been sent to replace. Therefore, in appearance there is usually nothing to distinguish it 
  from a normal human. However, many Changelings cannot counterfeit human warmth. The chill reserve 
  and timeless eyes may bewilder and sadden the adopted family, but the true loss may go unnoticed. When 
  the Changeling matures, it usually attempts to return to its own kind, stealing gold, gems, and even 
  children to present as gifts upon its return. These beings usually only alter their form once to resemble 
  another. They rarely shift more than their facial features after that. They may acquire the facial features of 
  a person they studied for some time. Whatever skills in arms or magic it has learned will be the manner in 
  which it attacks and defends itself in the event of conflict, just as any other human might. 
  Dwelf: 
  These fair little trolls have more of a dwarvish appearance. They are 3-3.5' tall, stubby, and invariably 
  dirty. However, unlike dwarves, they never grow beards. Dwelfs dig modest holes in stream banks and 
  hills for their homes. They roam underground mines, generating strange knocking sounds that confuse 
  miners. Dwelfs are shy and habitually wear grey cloaks to conceal themselves from mortal eyes. Only a 
  disaster of extraordinary magnitude might tear a Dwelf from the cloistered society of his kind. When 
  combat begins, Dwelfs rely on their picks and shovels to defend themselves. Occasionally, they will 
  throw rocks to deter wild animals from entering the caves. 
  Gremlin: 
  Withered skin and deformed limbs echo the spite and malice harbored by these wicked feys. Teeth filed 
  into triangular fangs and nails protected by steel guards resembling claws provide further evidence of 
  their evil intentions. The fair form usually granted those of Fairy has been twisted by their inner passions. 
  Mannish mortals take the brunt of their hatred, but no one remains exempt from the Gremlins’ ugly 
  humor. When gathered to perform the warped rituals of their noble court, Gremlins turn their frustration 
  on each other. Bright light stuns Gremlins for an average of 5  rounds after it has ended. They regularly 
  use Circulatory Poison on their weapons (but not their claws).  
  Nysk (Nixies): 
  Mind Attack [Own  lvl] (Mentalist Base, Mentalism) 
  Mind Control [Own  lvl] (Mentalist Base, Mentalism) 
  Mind Merge [Own  lvl] (Mentalist Base, Mentalism) 
  Mind Speech [Own  lvl] (Mentalist Base, Mentalism) 
  Presence [Own  lvl] (Mentalist Base, Mentalism) 
  Sense Control [Own  lvl] (Mentalist Base, Mentalism) 
  Liquid Manipulation [Own  lvl] (Closed, Mentalism) 
  Mind Mastery [Own  lvl] (Closed, Mentalism) 
  Mind’s Door [Own  lvl] (Closed, Mentalism) 
  Movement [Own  lvl] (Closed, Mentalism) 
  Self Healing [Own  lvl] (Closed, Mentalism) 
  Speed [Own  lvl] (Closed, Mentalism) 
  Anticipations [Own  lvl] (Open, Mentalism) 
  Attack Avoidance [Own  lvl] (Open, Mentalism) 
  Cloaking [Own  lvl] (Open, Mentalism) 
  Seemings [Own  lvl] (Open, Mentalism) 
  These small water folk are 2' to 3' tall. They appear as small elves except for the webs between their 
  fingers and slightly flared feet (almost more like flippers than feet). They have a blue tint to their skin. 
  Nixies can breathe air or water equally well. This magical ability is passed on to visitors to their realm 
  
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  (though the Nixies can deny this ability if they so desire). Crystal palaces beneath the calm ripples of 
  mountain lakes or the foaming waves of the oceans house the beautiful Nixies. Music, storytelling, and 
  poetry entertain their royal court, but the themes expressed by such amusements are frequently mournful 
  since the Nixies are a solemn people. Mortals who trespass in their watery realm often remain for 
  centuries, enjoying the splendor of their company. Nixies seldom depart their aqueous domain, but the 
  retrieval of a lost child or an artifact, or the desire to capture a mortal wife or husband brings a few to 
  land. Generally weak, these water folk rely on their use of Essence or Mentalism spells as a primary 
  offense (and defense). 
  Pysk (Pixies): 
  Controlling Songs [Own  lvl] (Bard Base, Essence) 
  Entertaining Ways [Own  lvl] (Bard Base, Essence) 
  Inspiring Songs [Own  lvl] (Bard Base, Essence) 
  Sound Projection [Own  lvl] (Bard Base, Essence) 
  Invisible Ways [Own  lvl] (Closed, Essence)) 
  Lesser Illusions [Own  lvl] (Open, Essence) 
  Pysks prefer bright colors and dress in garments of vibrant green. Curly, red hair clashes with a Pixie’s 
  clothes while an upturned nose, slanting eyes, and a wide mouth betrays his mischievous disposition. 
  They range in height from 1' to 1.5' tall. Pysks are both loved and hated at the same time. Most folk find 
  their pranks humorous and harmless, until they are the target of one! A strong love of fun and pranks 
  motivates the saucy Pysk. True malice is lacking from their practical jokes, and a benevolent interest in 
  certain mortals may lead the Pysk to provide helpful guidance. Occasionally a Pixie abandons his people 
  for years to aid a Mannish friend. A Pysk’s small size limits his strength. Thus, there are no true warriors. 
  Instead all Pysk’s are spell users (either Mentalism or Essence). When forced into combat, they will use 
  very small bows or blowguns.  
  Sylph: 
  Animal Mastery [Own  lvl] (Druid Base, Channeling) 
  Herb Mastery [Own  lvl] (Druid Base, Channeling) 
  Nature’s Lore [Own  lvl] (Druid Base, Channeling) 
  Nature’s Protection [Own  lvl] (Druid Base, Channeling) 
  Nature’s Wrath [Own  lvl] (Druid Base, Channeling) 
  Plant Mastery [Own  lvl] (Druid Base, Channeling) 
  Creations [Own  lvl] (Closed, Channeling) 
  Calm Spirits [Own  lvl] (Closed, Channeling) 
  Weather Ways [Own  lvl] (Open Channeling) 
  Purifications [Own  lvl] (Open, Channeling) 
  Concussion’s Way [Own  lvl] (Open, Channeling) 
  Barrier Law [Own  lvl] (Open, Channeling) 
  Scantily clad sprites (ranging in height from 1' to 1.5') with rainbow-tinted gossamer wings (2' wing 
  span), Sylphs lead a carefree existence among the tops of trees. Comprising the most fluid and informal 
  assemblage of feys, Sylphs occasionally join forces with Mannish friends for the novelty of the 
  experience. Miniature cottages and terraces woven from twigs sway with the highest branches in strong 
  winds while the Sylphs flit from one to another. Frequently possessing an influence over the weather 
  (they are immune to extremes of temperature), these fey fliers appear to usher in the frosts of winter and 
  the rains of spring. They delight in all of the seasons, but control no more than the winds and clouds. This 
  small fey folk use their spells to misdirect and/or calm their opponents. 
  Tylweth Teg (Peries): 
  
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  Cursebreaking [Own  lvl] (Paladin Base, Channeling) 
  Holy Arms [Own  lvl] (Paladin Base, Channeling) 
  Holy Healing [Own  lvl] (Paladin Base, Channeling) 
  Holy Shields [Own  lvl] (Paladin Base, Channeling) 
  Holy War [Own  lvl] (Paladin Base, Channeling) 
  Inspiring Ways [Own  lvl] (Paladin Base, Channeling) 
  These golden-haired fairies range in height from 2.5' to 3' tall. Other than that, they appear as elves. A 
  glimpse of these feys astride their fairy steeds has lured many mortals to follow the hunt back to their 
  wondrous realm. Time speeds beneath the hills, and a man returning to his own lands will find centuries 
  have passed. Most exalted of the fey folk, the Tylweth Teg dwell beneath mosscovered hills in sparkling 
  caverns and grottos. Preoccupation with riding, hunting, and dancing enlivens their brilliant court. Few of 
  them depart their hidden palace to walk the Mannish world. When these fey folk enter battle, they are 
  fond of wooden weapons (though some are said to be as strong as an enchanted steel). They fear iron and 
  none can be found in their land. A most curious ability the Peri have is the power to bestow virtues or 
  defects on certain mortals at birth (grace, patience, ugliness, stupidity, etc.). It is unclear how the Peri 
  choose whom to bless (or curse). 
  10.2. Occupational Fey 
  Stouter and tougher than the Fey Folk, occupational spirits reserve their faculties for the execution of 
  professional crafts. Carpenters, tailors, chandlers and other craftsmen frequently receive help from their 
  clever hands, but usually occupational spirits work in the wilds. Summer finds them busy among the 
  meadow grasses and clover, while winter sends them underground to neat, cozy workshops. In nooks and 
  corners, ignored and almost forgotten, wooden chests hold considerable wealth.  
  Ellyllon: 
  Merry sprites who work after dark when men have sought the refuge of sleep, house spirits complete 
  domestic chores left unfinished by day. Mending, cleaning, planting and harvesting occupy their nimble 
  fingers while they chatter and sing. Privacy and access to the larder are the only requirements they 
  impose, but should they be aware of an audience (or if gifts are left as payment rather than as a 
  celebration of a holiday), house spirits depart to aid another household. 
  The Ellyllon are dainty fairies who wear fine, diaphanous garments. They stand a tiny 9" to 15" tall. The 
  Ellyllon dance in the forest by day among the velvet mosses and toadstools that grow between tree roots. 
  At night they return to their chosen household to weed the garden, tidy the house, or raid the pantry. They 
  move at double speed when doing chores. An Ellyl rarely abandons this carefree existence to journey 
  among mortals since Ellyllon are shy of big folk and prefer to avoid responsibility. When forced into 
  combat, they will often use their Diminutive household tools (brooms, hoes, etc.) to attack.  
  Leprechaun: 
  Armor Enchantments [Own lvl] (Adept Base, Essence) 
  General Enchantments [Own lvl] (Adept Base, Essence) 
  Inorganic Skills [Own lvl] (Adept Base, Essence) 
  Organic Skills [Own lvl] (Adept Base, Essence) 
  Shoe Enchantments [Own lvl] (Adept Base, Essence) 
  Weapon Enchantments [Own lvl] (Adept Base, Essence) 
  Delving Ways [Own lvl] (Open, Essence) 
  Rune Mastery [Own lvl] (Open, Essence) 
  Spell Wall [Own lvl] (Open, Essence) 
  
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  Dispelling Ways [Own lvl] (Closed, Essence) 
  Invisible Ways [Own lvl] (Closed, Essence)) 
  Lofty Bridge [Own lvl] (Closed, Essence) 
  Rapid Ways [Own lvl] (Closed, Essence) 
  Spell Enhancement [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Hearty dwarfs with red cheeks and smiling mouths, Leprechauns stand 2'-3' tall. Leprechauns are 
  shoemakers. Always occupied with leather and needle in hand, a Leprechaun creates the finest footwear, 
  usually enchanted, to be found. Since the product of their constant labor is often abandoned upon 
  completion, magical sandals and seven-league boots are discovered by the lucky in isolated meads and 
  dells. Distrust of all mortals prevents most Leprechauns from sustaining Mannish friendships. Greedy 
  mortals who attempt to benefit from a Leprechaun’s immense wealth are foiled by his tricks, such as the 
  use of sneezing powder for example (sneezing powder incapacitates foes for 1 rnd/ 5 failure on a Physical 
  RR) and his skill at concealment 
  Pech: 
  Silver-haired elves cloaked in grey, the pechs are a fair people, small in size (2' to 2.5' tall) and reclusive, 
  yet untouched by evil. Expert stone masons who work by starlight, the Pechs retire to their burrows by 
  day. Round towers and arched bridges adorn the countryside to be adopted for use by mortals, but their 
  shy builders are rarely seen. They have a built-in spirit level gauge for cutting and placing stones without 
  mechanical devices. They often (50%) possess Alchemist Base lists. The threat of dark victory over good 
  brings the Pechs from their rural retreats to fight on the side of light. Pechs are very strong for their size, a 
  fact they will often use to surprise their foes. They favor picks, axes, and crossbows for weapons. 
   
  10.3. Rural Fey 
  Dancing beneath tree branches or splashing under foaming cascades, the attendant spirits who frequent 
  rural bluffs and glens lead carefree lives in sympathy with their rustic surroundings. The obsession with 
  power, achievement and progress displayed by so many mortals is abhorrent to rural spirits. They prefer 
  the blithe company of Elves, feys and other hedonists. Yet, the man who loses his way in the woods, with 
  luck, finds himself swept into a prancing ring of forest lasses and meadow lads, a temporary part of the 
  rural festivities.  
  Fosse-Grim: 
  Animal Mastery [Own lvl] (Druid Base, Channeling) 
  Herb Mastery [Own lvl] (Druid Base, Channeling) 
  Nature’s Lore [Own lvl] (Druid Base, Channeling) 
  Nature’s Protection [Own lvl] (Druid Base, Channeling) 
  Nature’s Wrath [Own lvl] (Druid Base, Channeling) 
  Plant Mastery [Own lvl] (Druid Base, Channeling) 
  Lore [Own lvl] (Closed, Channeling) 
  Creations [Own lvl] (Closed, Channeling) 
  Calm Spirits [Own lvl] (Closed, Channeling) 
  Weather Ways [Own lvl] (Open Channeling) 
  Lofty Movements [Own lvl] (Open, Channeling) 
  Concussion’s Way [Own lvl] (Open, Channeling) 
  Purifications [Own lvl] (Open, Channeling) 
  
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  Waterfalls splash over the black and green-haired Fosse-Grim, mingling bubbles with the waters they 
  prefer to inhabit. They stand 5'4" to 6'4" tall. Wisdom and kindness tempers their cool reserve and induces 
  them to monitor the activities of the impish Undines. Fosse- Grim can breathe water and air equally well. 
  However, they must immerse themselves in water for at least 90 minutes each day. The rescue of 
  drowning mortals brings the Fosse-Grim frequent encounters with the Mannish races.The Fosse-Grim 
  fight equally well in the water and on the land. 
  Nymph: 
  These peaceful spirits stand a wispy 5' to 6' tall. Born with the first sprout to emerge from a seed or the 
  first drops to collect in a fold of the land, nymphs rarely stray far from the ecological features that give 
  them life. Guarding the waters, trees or hills, and engaging in dances, frolics or feasts, nymphs desire little 
  else from existence. Felling a dryad’s tree or polluting a naiad’s stream brings death or disease to these 
  nymphs. The only impending dooms that might wrench Nymphs from their sylvan idyll are those that 
  threaten the rural world, since the nymphs’ immortality rests upon the land’s health. These spirits are 
  almost completely passive. They will take up arms only in the most dire of circumstances. 
  Pooka: 
  Animal spirits who make mischief in the domestic realm, Pookas wear the shapes of rabbits, weasels, 
  ferrets and other small creatures. These beings do not seem to have any “true” form when not borrowing 
  the shape of another creature, but are immaterial after the fashion of other spirits. Pooka seem merely to 
  be friendly spirits with an affinity towards small animals and mischief. While uncommon, they have 
   created many a children’s story or fable which are still told to amuse. A spirit of this type may 
  occasionally befriend a human; especially shy, quiet, retiring ones (very probable for humans named 
  Elwood P. Dodd). A Pooka can not be controlled by such a “friend” and will often play mischievous 
  tricks on those around the “friend”; it will however protect its “friend” in its own way (often a ‘big’ 
  surprise for bullies). Pooka can take on the form of any small mammal, they can enlarge to Medium size 
  for 5 minutes of every hour, and they can become invisible at will by assuming their spirit form. The 
  Pookas use these abilities as they play through the material realm, enjoying immensely the occasional 
  joke it plays on unsuspecting humans. When confronted by an angry housewife’s broom or an enraged 
  stableman’s pitchfork, the Pooka expands its size to better defend itself. It uses the attacks of whatever 
  creature it is currently copying be it rabbit, weasel or stoat. Apply the increased Size as per normal rules 
  when the Pooka is enlarged. 
  Satyr (Faun): 
  Controlling Songs [Own lvl] (Bard Base, Essence) 
  Entertaining Ways [Own lvl] (Bard Base, Essence) 
  Inspiring Songs [Own lvl] (Bard Base, Essence) 
  Sound Control [Own lvl] (Bard Base, Essence) 
  Sound Projection [Own lvl] (Bard Base, Essence) 
  Physical Enhancement [Own lvl] (Open, Essence) 
  Spirits of the woods and fields, satyrs possess the hind legs of a goat and display goat horns springing 
  from the chestnut curls that cover their pointed ears. They stand 5'4" to 6' tall. Wild, stamping dances 
  under the forest’s eaves begin and conclude their own festivals, events which scare mortals with their 
  apparent abandon. Merry dispositions and considerable skill with pan-pipes bring them invitations to fairy 
  feasts. All have the ability to play the pan-pipes or other instruments. Though they have a goat-like 
  appearance, they possess no goat-like attacks.  
  Undine (Nokke, Necks): 
  Fair maids and youths with golden curls, Undines swim the rivers and streams in search of mischief. They 
  stand a modest 5'2" to 6'2" tall. Unwary mortal bathers provide much amusement when suddenly dunked, 
  
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  their unnatural thrashing and choking provoking gales of laughter in the amphibious Undines. Although 
  they can breathe in water or in air equally well, Undine must immerse themselves in water for 1 hour each 
  day. Prolonged existence on land, causing sensations of suffocation combined with extreme thirst in these 
  waterbreathers, teaches them that drowning is not so entertaining. The Undine fight equally well on the 
  land and in the water. 
  Yaai: 
  The Yaai are black-haired spirits who inhabit the meadows of the less lofty mountain tops. They stand 
  5'8" to 6'4" tall. Yaai shout and sing while roaming the steep slopes. Echoes bounce their clear voices 
  from peak to peak, concealing their true location. They are excellent climbers. Few mortals see the Yaai, 
  but many have heard their song. Because of their excellent climbing ability they often surprise foes from 
  above. 
   
   
  
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  11. Monsters 
  The basic definition of a monster is a creature that is powerful beyond a normal animal. So they are either 
  physically changed, with some added ability, or they might be akin regular creatures, except they have 
  some specialization that places them at odds with society. Monsters represent all that is bad in humans, 
  solidified into shapes that frighten people and with abilities to maul them. Monsters are a very diverse 
  category that conquered skies, seas and lands. 
  11.1. Aerial 
  Wings bequeath the sky and windblown freedom to those possessed of them. Dizzying views of the tilting 
  earth, leisurely perusals of fabulous cloud castles, and solitary flights close to the stars appear between 
  wing beats on journeys survived by the more intrepid flyers. A searing flash of lightning, the tossing 
  tumult of the winds, and freezing needles of rain demand daring of the sky traveler, but the chance 
  encounter with a fellow wayfarer may prove more dangerous, for malevolence and compelling bloodthirst 
  share the roosts of the winged.  
  Androsphinx: 
  Beastly Ways [Own lvl] (Ranger Base, Channeling) 
  Inner Walls [Own lvl] (Ranger Base, Channeling) 
  Moving Ways [Own lvl] (Ranger Base, Channeling) 
  Nature’s Guises [Own lvl] (Ranger Base, Channeling) 
  Path Mastery [Own lvl] (Ranger Base, Channeling) 
  Survival’s Way [Own lvl] (Ranger Base, Channeling) 
  Creations [Own lvl] (Closed, Channeling) 
  A noble creature not often seen, the Androsphinx is considered beautiful by many. A lion’s mane shot 
  with streaks of pure gold haloes its Mannish face with supernal light. Its lithe lion’s body and gilded 
  wings (which normally have a span of 30'-40') enhance the aura of divine inspiration emanating from its 
  presence. Desert ruins, molded from sunbleached marbles, draw the Androsphinx to their inky shadows 
  by day, while the starpowdered sky lures them onto the sands at night. The Androsphinx pursue a life full 
  of play, observation, and meditation, which is alien to most other races, but brings fulfillment to these 
  creatures. Solitary habits lead the Androsphinx to eschew company, mannish and feline, contributing to 
  the dwindling of its kind. Males are encountered 80% more often than females, but when young are 
  brought into the world, the usual litter is from 2 to 4. An Androsphinx will first attempt to use its spell 
  abilities in a conflict, trying to end it as quickly as possible. If spells prove insufficient, the Androsphinx 
  will fall back to his deadly clawed forepaws, both of which can be used simultaneously to inflict the 
  maximum amount of damage. 
  Banshee: 
  Long, wild hair veils the unclothed, aged limbs of a Banshee. Unruly winds threaten its modesty, while 
  carrying the Banshee’s cry far across the lands where it spreads its terror. Desiccated, filmy wings (15' 
  wingspan) carry its husk of a body to the far reaches of its chosen domain. Banshees can be found almost 
  anywhere that is rural, abandoned, or uncivilized. They prefer their horrid nests be undisturbed by 
  uninvited guests. Their only seeming concern is to scavenge sufficient food for sustenance, and they are 
  not discriminating. In the dark of the night, many Banshees will range widely, giving throat to their 
  tortured wail as if screaming in torture over everything cruel, evil, and corrupt within the world. Its 
  strident cries, wavering and faint from the windblown distance evoke panic, despair, and death. In battle, 
  
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  this creature will first use its horrible wail in an attempt to waylay foes. Those hearing the cry within a 
  100' radius must resist or suffer the fear effects, as per Arms & Character Law. A Banshee can wail in 
  this way once every minute. If these cries do not prove effective, a Banshee will rely on its claws, or 
  perhaps the weapon of its last victim.  
  Blacksnake: 
  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Necromancy Mastery [Own lvl] (Evil, Essence) 
  Necromantic Ways [Own lvl] (Evil, Essence) 
  Darkness [Own lvl] (Evil, Essence) 
  Demonic Pacts [Own lvl] (Evil, Channeling) 
  Demonic Summons [Own lvl] (Evil, Channeling) 
  Wounding [Own lvl] (Evil, Channeling) 
  Curses [Own lvl] (Evil, Channeling) 
  Lesser Illusions [Own lvl] (Open, Essence) 
  Physical Enhancement [Own lvl] (Open, Essence) 
  Shield Mastery [Own lvl] (Closed, Essence)) 
  Barrier Law [Own lvl] (Open, Channeling) 
  Nature’s Law [Own lvl] (Open, Channeling) 
  Blacksnakes are large scaly snakes with 10'-14' demonic wings. They are always black in color, and 
  glisten with a slippery wetness. Their 7'-10' bodies are constantly in motion while in flight. These 
  creatures are the offspring of an evil elder god, whose name has long since been lost. There is said to be a 
  forgotten temple in some dense, humid jungle where the Blacksnakes originally arrived in this world. 
  Furthermore, the legend says that there is a pool of blackish liquid which, once per decade, spews forth a 
  new, fully-grown Blacksnake to bring darkness and terror. The Blacksnake is the arch-enemy of the 
  Quetzelquatl, opposing everything the feathered serpents stand for. These distant relatives of the 
  Whitesnake reside in ancient swamps, ruins, underground caverns and other dark and mysterious places. 
  They often have Orcs, Trolls, Gratar or other foul humanoids under their control. Although this control is 
  sometimes achieved by magical charms, the creatures are often very willing to serve these evil masters on 
  their own. Blacksnakes use their spells to create the maximum havoc, summoning Demons to do their 
  bidding and Undead to carry out their foul plans. These creatures also use their long, curved fangs in 
  battle, injecting a Muscle Poison. 
  Dracasus: 
  Appearing very much like a serpentine Pegasus, a Dracasus has bat wings rather than feathered ones, 
  scales rather than hair, and a fin rather than a mane. The beast’s tail is very Dragon-like, and the feet are 
  clawed rather than hoofed. It boasts a 40' wingspan. The Dracasus is a strange creature. It is thought by 
  some to be a fell beast, and by some to be a demonic Pegasus. The latter seems hardly to be true, as a 
  Dracasus can be trained to be a fine and noble steed. Like Pegasi, they can make wonderful mounts if 
  trained properly. As a trained mount it can carry 600 Lbs without penalty, and gives the rider a special 
  bonus of +10 to all Riding maneuvers. There is said to be a wild herd of fire breathing Dracasus that 
  dwell on some distant mountain range. The Dracasus is an omnivore, and eats birds, rodents and small 
  
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  cattle and deer as well as grass, oats and more traditional equine food. It can weather cold climes much 
  better than most reptiles, often nesting on high rocky spires amid arctic winds. In combat, the Dracasus 
  swoops down upon its opponents and rams the victim down or slashes with its claws. On the ground, it 
  tramples foes like a horse after charging. Its bite can also be quite vicious. 
  Geryon: 
  These beings resemble humanoids from the waist up (as variable in individual looks as any human 
  species) with the exception of the addition of large reptilian wings (30' wingspan) growing from the 
  Geryon’s back. From the waist down, a Geryon’s body resembles that of a snake, long, scaled, and 
  sinewy. Geryon have been known from time to time to serve a powerful being, guarding important places, 
  acting as regulars in an elite air-strike team, or as special aerial couriers of news or objects. Communities 
  of Geryon often spring up in forest meadows which are near lakes and rivers, or near ruins that can 
  provide shelter for this often lackadaisical race. As a whole, they prefer not to mix with other peoples, 
  being quite xenophobic. When travelers or explorers happen onto a family or community of Geryon, the 
  first instinct of the Geryon is to eradicate the intruders, so there will be no survivors to carry back a tale of 
  Geryons in the wood. In day to day living, the Geryon will hunt wild creatures of the wood for 
  sustenance, but every so often the urge may spring up in an individual to search out the famed delicacy of 
  man-flesh.... In a conflict, Geryon will first attempt to grapple a foe with their long sinuous tails, hoping 
  to immobilize them so they may bring either their claws or weapons to bear on the unfortunate victim. 
  Some Geryon, after successfully binding an opponent in their snaky tails, will elect to fly high in the air, 
  where they will drop their victim to its messy death far below. 
  Gorcrow: 
  Larger than common carrion birds, they otherwise might pass for a raven. Their plumage is uniformly 
  black and their wingspans regularly extend to 8'. While many live in the natural world with no sinister 
  affiliation, Gorcrows have often been known to serve dark powers, which use the Gorcrow to harass and 
  spy on their enemies. These large birds subsist like many other winged species; nesting in tall places such 
  as trees, or on the sides of cliffs or buildings, mating when the time is right, and preying on their foods of 
  choice. However, the sustenance they prefer is often the young, the weak, and the aged of mannish races, 
  making this bird a highly despised species. Gorcrows fly in flocks, wheeling and diving across the sky, 
  observing all movement on the land below, always on the lookout for fresh prey. Gorcrows are most 
  effective when attacking en masse, as they always do when they’ve settled upon a victim. Thus, a cloud 
  of pecking, clawing, slashing avian hunters will descend upon the prey, giving pause to even the hardiest. 
  Great eagle, minor: 
  Great eagle, lesser: 
  Great eagle, greater: 
  Massive creatures of the air, the Great Eagles are magnificently large. The wingspans of these creatures 
  range from 20'- 40' for the minor variety, 40'-60' for the lesser, up to a breathtaking 120'-180' for the 
  greater Great Eagles. In shape and coloring, they are akin to their smaller cousins, the standard eagles of 
  the wild. Absolute rulers of the sky, the Great Eagles build their eyries in the peaks and crags of the 
  loftiest mountains. Great  Eagles, in whatever abode they take up, are often fierce, noble enemies of evil. 
  They will often patrol the lands wherein they reside, observing all that passes, and perhaps providing aid 
  to those in need when it suits the propriety of these creatures. From time to time, Great Eagles have been 
  known to provide transport for those in desperate need, but this is not something to be counted upon by 
  those who might seek Great Eagles for just this purpose. Great Eagles decide who they will indulge on a 
  case-by-case basis. As a mount, Great Eagles can carry 120 Lbs without penalty and struggle to carry a 
  man and his equipment (Minor); to 55,000 Lbs (Greater) equating to a full war party, and give the rider a 
  special bonus of +10 to all Riding manuevers. Great Eagles use their sharp sight, hooked beak, vice-like 
  
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  talons, and great battering wings to vanquish lesser foes, while the eagle’s wisdom and knowledge allied 
  with strategic expertise is often enough to defeat greater adversaries. 
  Great Falcon: 
  A skillful and acrobatic flyer, the Great Falcon resembles its lesser cousin, the peregrine. These falcons 
  are much larger, however, and their wingspans often stretch to 25'. These creatures are a normal 
  component of nature, albeit large. The greater falcons are merely a larger variety of one of the many 
  natural beasts of the air, and live their lives nesting in high pines or upon inaccessible cliffs where they 
  can raise their young. The male of the species will normally do the hunting while the female guards the 
  nest. It is well known that if captured while young and trained, Great Falcons make superb steeds. Due to 
  this fact, mannish races will often give wide berth to wild falcons if they have a nest nearby; otherwise 
  they may very well swoop in for a vicious and unprovoked seeming attack. Great Falcons prefer to begin 
  their attacks high above their opponents whether they are aerial or ground-bound. From these great 
  heights, a falcon will suddenly fling itself downward, wings swept back in an aerodynamic shape, 
  plunging towards its target with all the force of gravity it can muster. A blow from its talons dispatches 
  the prey at the end of the swoop, while the hooked beak shreds flesh after the kill. If used as a mount, 
  Great Falcons can carry 200 pounds and any riders have a special modifier of -10 to all Riding 
  maneuvers.  
  Great Wasp: 
  Two large, compound eyes and prominent antennae equip the head, attached to the thorax by a thin neck. 
  Six legs and four wings sprout from this central body part, stretching 10' from wing tip to wing tip. A 
  narrow waist connects the thorax to the abdomen, striped in black and yellow; here, the deadly sting 
  resides. Great Wasps, for the most part, are solitary creatures, living alone in mud or clay nests rather than 
  in colonies (although there is believed to be a certain sub-species who do dwell in colonies like their small 
  cousins). Plant foods supplement the diet of the Great Wasp, but this Medium-sized insect stalks its 
  habitat daily for animal flesh of all types. When they hunt, the tooth-edged mandibles dominate combat, 
  the stinger used only after the initiation of the conflict. The stinger secretes Muscle poison, which is said 
  to rank as the most painful natural toxin against mammals. 
  Griffon / Gryphon: 
  Metallic plumage clothes the Griffin’s head and wings (30' wingspan) and feathers conceal the razor-
  sharp talons of its forequarters. Tawny fur covers its lion’s hindquarters. The noble but fierce bearing of 
  this beast is such that down the ages many have chosen it as a heraldic symbol for their lineage or 
  kingdom. Much like some large birds of prey, Griffins prefer to nest on high peaks or cliff-faces, where 
  they inhabit stony caves of sufficient size to house a pride of Griffins; one dominant male with some few 
  youthful males and many females. The females give birth to 1 cub a year (on average). However, there 
  are many Griffins that are bred in captivity because if intensely trained in their youth, a Griffin will 
  become a fierce, loyal steed, obedient to none save its rider. As a mount, it can carry 350 Lbs, without 
  penalty, almost two fully equipped medium creatures, giving its rider a special bonus of +15 to all Riding 
  maneuvers. These creatures are adept at plunging attacks from the sky, bringing their raking claws and 
  tearing beaks to bear upon grounded foes. However, the Griffin is also particularly good in aerial combat, 
  seemingly able to almost hover in one place briefly, and to turn its large body on a dime. They are most 
  effective when they bear a rider of some sort, who is armed with a pole-arm or lance. 
  Harpy: 
  Vile and twisted beings; hatred tightens the pale asymmetries of a woman’s face (females encountered 
  85% more often than males) and that same hatred gleams from her narrowed eyes. Tension tempers her 
  slender neck and small breasts. Reflecting in the shining, blue plumage of her wings her psyche hungers 
  for violence. Harpies are attracted to areas where evil power has saturated the very air and ground. In 
  
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  these unsavory areas the Harpy will nest, breeding her young in bare-branched, dead trees, and as often as 
  not slaying the father after the birth of her young to provide the fledglings food. Directed towards all 
  except her own kind and sex, the Harpy’s malice seeks always to bring hurt and misfortune. 
  The Harpy’s deadly cries have been known to paralyze foes, increasing the deadliness of her cruel talons. 
  Harpies are also seemingly supernaturally adept with learning the ways of random weapons they may 
  have picked up from previous prey. The favorite tactic of the Harpy is to wait concealed above in the 
  branches of a dead tree by night, then ambush its prey with the aid of a full contingent of its sisters. 
  Hippogriff: 
  This creature shares the eagle-like forequarters and wings (30' wingspan) of the Griffin, but the 
  Hippogriff’s ears and hindquarters are equine. The Hippogriffs are thought to have been created at the 
  same time and with the same formula of mystically empowered words which created the Griffin. 
  However, the body of a horse was substituted in this species for that of a lion. Therefore, the two races are 
  very similar, and in fact, the race of Hippogriffs are sought as mounts in the same way as the Griffin. As 
  mounts, they can carry a load of 335 Lbs without penalty, but give no modification to the rider’s riding 
  maneuvers. Wary of the mannish races, the Hippogriff dwells among the lonely crags of deserted and 
  unexplored mountains. A frisky disposition leads the Hippogriff to play among the winds and the 
  thermals of the sky, where it occasionally is confronted by the fiercer lion-like Griffin, its ‘cousin.’ When 
  left in peace, the Hippogriff enjoys pasturing in high mountain meadows, where its foals can run and play 
  amidst the sun and alpine flowers. The Hippogriff’s arsenal of pointed talons and sharp beak is its bestial 
  offense and defense against any foes it may meet in the wide expanses of its domain. 
  Horribar: 
  A Horribar appears as a floating, hairy, black ball, without eyes or ears, having a huge maw. This gives 
  them the appearance of 1'-2' diameter flying mouths. On each side of their body they have thin black arms 
  ending in hooks. The origin of these horrible creatures is unknown. Nonetheless, they have acclimated 
  themselves to this mortal world now, terrorizing it in their feeding frenzy. These bizarre creatures fly by 
  using a magical gland within their bodies. They have no wings. They are always hungry, and travel in 
  packs. Horribars have no lair and never rest, always searching for food. They seem to be mindless 
  carnivores, putting eating above all other priorities, even self-preservation. Horribars use their hooks to 
  grab prey and pull them towards their gaping maws. While one of these creatures can be dangerous, a 
  swarm of them can be a deadly plague. 
  Ki-Rin: 
  Channels [Twice lvl] (Cleric Base, Channeling) 
  Communal ways [Twice lvl] (Cleric Base, Channeling) 
  Life Mastery [Twice lvl] (Cleric Base, Channeling) 
  Protections [Twice lvl] (Cleric Base, Channeling) 
  Repulsions [Twice lvl] (Cleric Base, Channeling) 
  Summons [Twice lvl] (Cleric Base, Channeling) 
  Cleansing [Twice lvl] (Healer Base, Hybrid) 
  Blood Ways [Twice lvl] (Healer Base, Hybrid) 
  Bone Ways [Twice lvl] (Healer Base, Hybrid) 
  Muscle Ways [Twice lvl] (Healer Base, Hybrid) 
  Organ Ways [Twice lvl] (Healer Base, Hybrid) 
  Surface Ways [Twice lvl] (Healer Base, Hybrid) 
  By day, the sun bounces from the golden fur covering a deer’s body, leaps from the deeper gold of a 
  lion’s mane and an ox’s tail, and gleams on the rose pearl of a unicorn’s horn as the Ki-rin gallops across 
  the heavens; the Ki-rin possesses no wings. Many legends tell of the aid of a Ki-rin being sought or 
  
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  offered at a crucial time, turning back evil designs by the forces of darkness. The cloven hooves of Ki-rin 
  tread air, clouds, and wind as though the breezes were more solid than soil and stone. Descending from 
  the sky only at very rare intervals, Ki-rin shun the earth and its denizens. Ki-rin bear their young in 
  stabilized cloud-nests; drinking in the mist of these selfsame clouds seems to be their only form of 
  nourishment. From time to time, a Kirin may deign to hear pleas for help from other aerial beings; and 
  more rarely; from the various ground-bound species (of course the plea must reach the Ki-rin’s home in 
  the sky). If these creatures deign to provide transport to supplicants, they can carry 1600 Lbs easily, but 
  the rider suffers a special modification of -10 to all Riding maneuvers. The Ki-rin is particularly good at 
  conflict in the air, as it does not possess the limitations of wings; it can alternately gallop forward, stand 
  upon the air immobile, or even back up if it so chooses. This allows it to use its unicorn-like horn to gore 
  to great effect, but the Ki-rin’s favorite tactic is to actually trample its other aerial adversaries. 
  Lammasu: 
  Animal Mastery [Own lvl] (Druid Base, Channeling) 
  Herb Mastery [Own lvl] (Druid Base, Channeling) 
  Nature’s Lore [Own lvl] (Druid Base, Channeling) 
  Nature’s Protection [Own lvl] (Druid Base, Channeling) 
  Nature’s Wrath [Own lvl] (Druid Base, Channeling) 
  Plant Mastery [Own lvl] (Druid Base, Channeling) 
  The race of the Lammasu appear simply as lions bearing eagle’s wings (35' wingspan) without any other 
  embellishments or odd characteristics. Desert caves or sun-drenched rocks in the plains harbor the 
  warmth-loving Lammasu. A pride of lions with the wings of great birds of prey, the Lammasu scare naive 
  travelers with their appearance. Longer acquaintance reveals them to be gentle creatures possessing a 
  deep well of wisdom and compassion. In defense of their young or the troubled seeking succor, Lammasu 
  fight valiantly and effectively. But the weak and innocent have no cause to fear them because Lammasu 
  feast off the fruits of the soil, never drawing blood to satisfy pride or hunger. They may even offer a ride 
  to supplicants, being able to carry a 320 Lbs without penalty, but the rider suffers a special modification 
  of -10 to all Riding maneuvers. Their wings facilitate travel, allowing Lammasu to visit other climes, but 
  they avoid mannish civilization. Viewing combat as the first resort of the weak-minded, but the last resort 
  of those committed to a cause at any cost, Lammasu are particularly capable with two simultaneous 
  slashes with forepaws and the ability to deliver a massive bite from its lion’s maw.  
  Mistraven: 
  These large black ravens seems almost ethereal at times, betraying their magical ability to change their 
  form into insubstantial mist. They have a 2' wingspan. These birds are sought as familiars, for despite 
  their intelligence, they will willingly serve a spellcaster with the normal Familiar spells. Their exact 
  origin is unknown, but they seem to have more in common with intelligent beings such as humans than 
  with avians in the way they think and act. Mistravens can turn their jet black feathered body to a grayish 
  mist whenever they wish. Not powerful fighters, these omnivores prey on small rodents when not eating 
  seeds. They live in trees, abandoned buildings, and rocky crags, sometimes mixing with normal crows for 
  a time. They are very intelligent, and have their own strange language. Mistravens will usually turn to 
  mist if confronted by a foe more powerful than themselves. Only in mist form may they benefit from the 
  Proof and Immunity talents. 
  Monkey, carnivorous, flying: 
  These strange creatures look like large chimpanzees with feathery wings upon their back. Their mouths 
  are filled with pointed, canine-like teeth. Their wings span 5'-8'. These monkeys are often found working 
  as agents of spell users, especially evil ones. As such, they are used for kidnapping, harassment, murder, 
  and destruction. They can be taught to react to quite complex verbal commands. The Carnivorous Flying 
  
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  Monkeys occur infrequently in the wilds. They are unusual among the apes in that they eat meat only. At 
  times when they are hungry their disposition changes radically to a wolfish cast. In combat, these 
  creatures attack en masse and swoop down upon their foes. Sometimes, two will attempt to work together 
  on a single Medium foe, with considerable effort, and pick it up into the air, either to carry it away, or 
  drop it from a great height. 
  Nasti: 
  Large insects with large, tooth-filled mouths, and claws ending the front pair of insect legs, these 
  creatures are hideous. Greenish bile drips from their slavering mouths, and their 1'-2' body is twisted and 
  leprous. Their 2'-3' wings (pale lavender in color) are constantly in motion. Nasti are believed to have 
  originally been bred by demons and then let lose on the mortal plane long ago. Some of the creatures are 
  said to carry Bubonic disease with their touch. Nasti are fairly intelligent. They mostly dwell near 
  civilized areas, raiding livestock for food and attacking humans with delight. These insects are vicious, 
  cruel, and spiteful, hating anything else that lives and eating all that they kill. They have insectoid wings 
  and bodies, and multifaceted eyes giving them 320˚ fields of vision (a sense that works as well in the dark 
  as in the light). They even have a language, but it is a simple one and seems like gibberish to any other 
  being. The hollowed- out trunks of large, dead trees and dark caverns are the favored abodes of these 
  awful beings. The Nasti attack with their non-insectoid claws and mouth, swarming over a victim in 
  numbers if possible. 
  Pegasus, common: 
  Pegasus, royal: 
  Concussion’s Way [Own lvl] (Open, Channeling) 
  Light’s Way [Own lvl] (Open Channeling) 
  Purifications [Own lvl] (Open, Channeling) 
  Weather Ways [Own lvl] (Open Channeling) 
  Calm Spirits [Own lvl] (Closed, Channeling) 
  Creations [Own lvl] (Closed, Channeling) 
  Nature’s Law [Own lvl] (Open, Channeling) 
  Lore [Own lvl] (Closed, Channeling) 
  A winged horse of unusual equine beauty, the Pegasus often seem a vision of light and hope to those 
  viewing them. Pegasi are usually pure white, but there is some racial variation in some individuals. A 
  Royal Pegasus looks like a grand Pegasus with a Unicorn’s gold spiral horn. They have been found in a 
  number of colors: purest white, deepest black, and most striking red or purple. Pegasus have a 40' 
  wingspan. Remote alpine valleys secure privacy for the shy Pegasus. Meadow grasses and flowers 
  underfoot, winds whistling through the peaks above, and the company of its own kind satisfy the simple 
  desires of this winged horse. The lure of excitement and change draws a few from their secluded abodes 
  into the wide world. Men driven by greedy hearts steal others as foals to rear as steeds. Abducted Pegasi 
  often kill their cruel masters to escape and return home. Those who leave willingly in search of adventure 
  form friendships and find pleasure in carrying these friends on their backs. A Pegasus can carry a 400 Lbs 
  without encumbrance penalty and gives the rider a special bonus of +10 to Riding maneuvers. Royal 
  Pegasi are good and kind protectors of the wilds. They are very willing to cooperate with those of similar 
  persuasion and goals, but they only appear when the need is great. They however do not provide a riding 
  bonus, but can support at least 900 Lbs. Pegasi are most adept at fleeing conflict, but when nothing else 
  will serve, a Pegasus can bring its flashing hooves down upon its foe to bash it out of the sky, or trample a 
  ground-bound foe at the nadir of an attack arc.  
  Quetzelquatl: 
  Confusing Ways [Own lvl] (Mystic Base, Hybrid) 
  
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  Gas Alterations [Own lvl] (Mystic Base, Hybrid) 
  Hiding [Own lvl] (Mystic Base, Hybrid) 
  Liquid Alteration [Own lvl] (Mystic Base, Hybrid) 
  Mystical Change [Own lvl] (Mystic Base, Hybrid) 
  Solid Alteration [Own lvl] (Mystic Base, Hybrid) 
  Anticipations [Own lvl] (Open, Mentalism) 
  Attack Avoidance [Own lvl] (Open, Mentalism) 
  Seemings [Own lvl] (Open, Mentalism) 
  Mind’s Door [Own lvl] (Closed, Mentalism) 
  Mind Mastery [Own lvl] (Closed, Mentalism) 
  Movement [Own lvl] (Closed, Mentalism) 
  Physical Enhancement [Own lvl] (Open, Essence) 
  Unbarring Ways [Own lvl] (Open, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Gate Mastery [Own lvl] (Closed, Essence) 
  Lofty Bridge [Own lvl] (Closed, Essence) 
  Rainbow-hued plumage graces the serpentine form of the Quetzelquatl. Glorious, angelic wings sprout 
  from its back with a 15' span. The serpent’s body is 7'-10' long. It is said that the Quetzelquatl’s feathers 
  have magical properties and are worth at least 2d10 silver pieces each. The eggs are worth hundreds of 
  gold pieces each. Avoiding civilized areas, this feathered, winged serpent is an enemy to Dragonkind, fell 
  beasts, and evil in general. If encountered, it will often try to charm any being it meets, convincing them 
  to do some deed which will hinder or cause harm to some evil being that the Quetzelquatl is currently 
  contending with. It will never willingly harm a non-evil being unless it is attacked first or its eggs are 
  threatened. The Quetzelquatl has a mystical sight that distinguishes Good and Evil. This serpent can 
  usually be found in jungles or swamps, and in its lair, 1-2 jewel-like eggs can often be found. Their bite 
  carries a Circulatory Poison, and their gaze charms any who look upon it. 
  Roc: 
  Massively large avian creatures, the Roc are one of the largest birds to hunt the skies. Its strength can 
  easily lift an elephant to the clouds, while its talons and razor-edged beak challenge the might of Dragons. 
  Silk-black plumage gleams from the roc’s colossal form, and malevolence shines from its yellow eyes. 
  The wings of a roc can stretch from 80'- 180' from tip to tip. Rocs rear their hatchlings in forests of giant 
  1000’ trees or in the napes of high mountain peaks, ranging wide in their hunts to feed both their own and 
  their young’s voracious appetites. Piles of bones (and sometimes rusted weapons) piled high at the base of 
  the trees testify to the roc’s carnivorous nature and bloated appetite. Although feared by any normal 
  creature due to the roc’s massive claws, thundering wings, and cruel beak, it is most effective (and feared) 
  by creatures of its own size, causing its natural weapons to act as Slaying I against Huge and Gigantic 
  creatures . A roc may attempt to grasp ground-bound prey and carry it away, in which case, use the 
  grapple attack for the claw attacks. It has a carrying capacity, without hindrance, of 70,000 Lbs. 
  Siren: 
  Controlling Songs [Own lvl] (Bard Base, Essence) 
  Entertaining Ways [Own lvl] (Bard Base, Essence) 
  Inspiring Songs [Own lvl] (Bard Base, Essence) 
  Sound Control [Own lvl] (Bard Base, Essence) 
  Sound Projection [Own lvl] (Bard Base, Essence) 
  Essence Hand [Own lvl] (Open, Essence) 
  
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  Sirens resemble Harpies in form, with their avian body (wingspan 15') and humanoid face and shoulders, 
  but they are lovely where Harpies are disgusting. Females of the species are encountered 80% more often 
  than males, as they sing their beautiful songs of luring. For the most part, Sirens can be found upon rocky 
  islands near dangerous coral reefs, where they often live and breed in cliff-side colonies like many other 
  sea-birds. However, Sirens take particular delight in luring unsuspecting mariners onto sharp reefs, 
  whirlpools, or other dangerous aquatic phenomena with their melodious voices, using their Bard 
  professional lists and training. If disaster results, Sirens delight in picking over the wreckage for items 
  which delight them; gems, jewelry, or other pretty items which might tempt their fancy. More 
  importantly, Sirens will try to find a mannish survivor or two, with whom they mate so as to provide for 
  the continuation of their species. Sirens are not especially proficient in combat, but their voices are 
  particularly potent in charming their victims and foes.  
  Sky Manta: 
  Huge, flat masses of cartilige and flesh, these manta-like creatures glide through the air, swooping down 
  to attack their prey. They are black in color, have a large viper-like mouth filled with white teeth, and 
  long slender tails. Most are 17'-20' long and 22'-25' wide. Though magical, these creatures do not seem to 
  be the result of some genetic experiment or divine curse. Men have managed to capture and train some of 
  these beasts and use them as mounts, but they are difficult to master (resulting in a special modifier of -10 
  to all Riding maneuvers). They can carry up to 1200 Lbs as a mount, without penalty. Black and 
  menacing, these flying devilfish can fly high into the sky, but usually stay close to the ground to look for 
  prey. They fly through the air like mantas of the sea, using some sort of magical levitation gland. Unlike 
  normal manta rays, these creatures have lungs rather than gills, a toothy mouth, and some can discharge a 
  shock bolt through their tails. Like Sky Sharks, they make no noise, and they can be trained as combat 
  steeds as well. Their young are born alive and oftentimes in the air, flying from their mother and into the 
  world, immediately on their own. They do this in numbers of 10-100 at a time. While all have powerful 
  bites that tear apart flesh, approximately 40% of these creatures are able to naturally generate an electrical 
  charge, like an electric eel. These sky mantas can project this charge from their tails, striking as a Shock 
  Bolt with <1'>/ lvl range. They can do this 50 times per day, once per 3 rounds. 
  Sky Shark: 
  Large black shark-like beings that prowl the sky, these monsters have long, fleshy wings like those of a 
  bat rather than fins. Yellow, sunken eyes pierce the air above the maw filled with hundreds of teeth. They 
  vary greatly in size, most being 8'-15' long with a 9'-16' wingspan. Sky Sharks were bred long ago by a 
  distant evil kingdom that used them for military purposes. They were inspired by the majestic sky whales. 
  Sky Sharks are still used as mounts for airborne cavalry, trained for transportation and battle. As a mount, 
  they have a carrying capacity of 280 Lbs and add no modification to riding maneuvers. Sky Sharks 
  probably have some magical aid in flying due to their large bulk. These creatures have lungs and breathe 
  air unlike their water-bound cousins. Either traveling as a lone hunter or in a pack, they are devastatingly 
  adept at capturing and killing prey. They make no noise whatsoever. The beasts nest in rocky crevices and 
  among crags. A man can literally be torn apart by the Sky Shark’s razor-sharp teeth. It can also bash 
  opponents as it swoops by, particularly with its muscular tail. 
  Sky Whale: 
  Ranging in size from 25' to 100' in length, these huge winged whales are some of the most astounding and 
  miraculous creatures in the sky. Short wings (20'-50' wingspan) replace fins, but in all other respects they 
  are identical to one of the various species of whale that dwell in the ocean. Sky Whales avoid combat, but 
  when they are attacked by aerial predators, they use their huge bulk or their heavy tail to bash their foes. 
  10% that have been encountered have had a single spiraling horn like a narwhale, giving them an 
  additional horn attack. Even then, they use this natural weapon only in self-defense. These rare behemoths 
  
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  of the air are prey for large airborne predators like rocs, dragons, and flocks of sky sharks or griffons. 
  Sometimes they are captured by humans or another race and used like living dirigibles; often capable of 
  carrying up to twenty passengers, or 10 tons of cargo, they are not easy to ride, conferring a -15 penalty 
  on Animal:Riding (Sky whale) skill specialization. 
  Sphinx: 
  Mind Attack [Own lvl] (Mentalist Base, Mentalism) 
  Mind Control [Own lvl] (Mentalist Base, Mentalism) 
  Mind Merge [Own lvl] (Mentalist Base, Mentalism) 
  Mind Speech [Own lvl] (Mentalist Base, Mentalism) 
  Presence [Own lvl] (Mentalist Base, Mentalism) 
  Sense Control [Own lvl] (Mentalist Base, Mentalism) 
  Self Healing [Own lvl] (Closed, Mentalism) 
  Shifting [Own lvl] (Closed, Mentalism) 
  Speed [Own lvl] (Closed, Mentalism) 
  Mind’s Door [Own lvl] (Closed, Mentalism) 
  Anticipations [Own lvl] (Open, Mentalism) 
  Attack Avoidance [Own lvl] (Open, Mentalism) 
  Cloaking [Own lvl] (Open, Mentalism) 
  Damage Resistance [Own lvl] (Open, Mentalism) 
  Delving [Own lvl] (Open, Mentalist) 
  Detections [Own lvl] (Open, Mentalist) 
  Seemings [Own lvl] (Open, Mentalism) 
  The Sphinx is a creature which shares similar looks with many other creatures; it has wings (wingspan 
  30') and a lions body but a humanoid head imparts it with far better than bestial intelligence. These 
  creatures often adopt solitary, nomadic existences, traveling the world in search of knowledge of all types, 
  but they are particularly known for their predilection towards gathering limericks, prose, and especially 
  riddles which a Sphinx view as the true test of intelligence. A Sphinx will often linger on well traveled 
  paths so that it might question other travelers in this way adding to its repertoire of riddles. If those it 
  accosts do not know a riddle unknown to the Sphinx, they will usually pose a riddle of their own to 
  punish. Of those unwilling to answer, the Sphinx will attempt to stop the traveler from continuing his or 
  her journey, often employing its Mentalist abilities to this end. When these mental machinations fail, its 
  powerful lion’s claws and battering wings are used to provide physical security. 
  Spiderbat, tiny: 
  Spiderbat, medium: 
  Curses [Own lvl] (Evil, Channeling) 
  Dark Channels [Own lvl] (Evil, Channeling) 
  Demonic Pacts [Own lvl] (Evil, Channeling) 
  Demonic Summons [Own lvl] (Evil, Channeling) 
  Disease [Own lvl] (Evil, Channeling) 
  Wounding [Own lvl] (Evil, Channeling) 
  or 
  Darkness [Own lvl] (Evil, Essence) 
  Dark Summons [Own lvl] (Evil, Essence) 
  Foul Transformations [Own lvl] (Evil, Essence) 
  Essence Twisting [Own lvl] (Evil, Essence) 
  Necromancy Mastery [Own lvl] (Evil, Essence) 
  
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  Necromantic Ways [Own lvl] (Evil, Essence) 
  or 
  Mind Death [Own lvl] (Evil, Mentalist) 
  Mind Disease [Own lvl] (Evil, Mentalist) 
  Mind Domination [Own lvl] (Evil, Mentalist) 
  Mind Erosion [Own lvl] (Evil, Mentalist) 
  Mind Illusions [Own lvl] (Evil, Mentalist) 
  Mind Subversion [Own lvl] (Evil, Mentalist) 
  Both varieties of this creature look like larger than normal, hairy, black spiders with batwings sprouting 
  unnaturally from their backs. They hiss as they fly in to attack, their fangs literally dripping with poison. 
  The Small Spiderbats are 2'-3' across, with a 4'-6' wingspan. The Medium Spiderbats are 5'-8' across, with 
  a 10'-18' wingspan. The spell casting ability of these creatures lends credence to the theory that these 
  horrible creatures are related to the Major Great Spiders somehow. Although the Small Spiderbat could be 
  called an animal, the larger one possesses high intelligence. Rarely is a Medium Spiderbat encountered 
  without some of its smaller brethren as pets. Medium Spiderbats speak their own tongue, and can 
  communicate with their small cousins. Neither variety spins webs, but both lair in dark, damp places to 
  lay their eggs. The smaller lays 50-60 eggs at a time, while the larger produces only 1-2 large eggs. Both 
  the Medium and the Small Spiderbats attack with a vicious, poisonous bite, injecting a Circulatory 
  poison. After the prey is subdued they will inject a Conversion poison to liquefy its internals. Some 
  (about 10%) of the Medium Spiderbats possess spell ability, being able to cast all the Evil lists from one 
  Realm.  
  Steardan: 
  A winged horse (35' wingspan), in almost all physical ways indistinguishable from the graceful Pegasi, 
  but Steardans mirror their cousins in form alone; it possesses only bestial intelligence. It is entirely 
  possible that Steardan are the result of the capture and purposeful breeding of Pegasi, making them docile 
  and beastly in intelligence. This cannot be proven, but it should be noted that Pegasus who meet Steardan 
  in flight will always attack the Steardan’s rider with wild abandon and vehemence. Steardans are almost 
  exclusively bred by and for royalty in many nations. As livestock, they are cared for exceedingly well. 
  Those showing exceptional worth are trained as mounts, and even warhorses. As a steed, they can carry 
  up to 330 Lbs, without encumbrance, giving the rider a special bonus of +10 to all Riding maneuvers. 
  When called upon, the Steardan can batter opponents with its muscular wings, bite with its equine maw, 
  or trample smaller opponents with its heavy hooves. It is trained as a war mount and it is most effective of 
  course, when it bears a rider who is also armed. 
  Thyfur: 
  These great winged creatures resemble in almost every way their cousins the Great Eagles, with their 
  gleaming eyes, hooked beak, and vice-like talons. They are usually not so big, however, enjoying a 
  wingspan of 30'. The first Great Eagle to seek and form a bond-mate was known as Thyfur. When Thyfur 
  mated, the hatchlings were raised in an environment of mutual friendship between man and bird. All 
  Great Eagles who seek bond-mates are the descendants of Thyfur, and as a race are called the same 
  although in physical statistics they vary very little from the racial standard. The Thyfur are more 
  companionable than the Great Eagles; upon reaching adult-hood these creatures will seek to form a bond 
  of friendship with a single man or woman after which they rarely part. Bird and rider live together in a 
  mutually agreed upon home. They hunt together to supply their meals, and fly together to furnish their 
  pleasure. It is the Thyfur who chooses its bond-mate, usually from a pool of ‘applicants’ who appear from 
  surrounding villages when the bonding season is nigh. As a mount, the Thyfur can carry a 150 Lbs load 
  without penalty and it gives its rider a +15 bonus to all riding maneuvers. Thyfur are effective aerial 
  
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  combatants, able to use their wickedly sharp talons and tearing beaks to good advantage, even while 
  carrying a rider, who will also often be armed in his or her own individual manner. 
  Tracha: 
  Mind Attack [Own lvl] (Mentalist Base, Mentalism) 
  Mind Control [Own lvl] (Mentalist Base, Mentalism) 
  Mind Merge [Own lvl] (Mentalist Base, Mentalism) 
  Mind Speech [Own lvl] (Mentalist Base, Mentalism) 
  Presence [Own lvl] (Mentalist Base, Mentalism) 
  Sense Control [Own lvl] (Mentalist Base, Mentalism) 
  Gas Manipulation [Own lvl] (Closed, Mentalism) 
  Liquid Manipulation [Own lvl] (Closed, Mentalism) 
  Solid Manipulation [Own lvl] (Closed, Mentalism) 
  Self Healing [Own lvl] (Closed, Mentalism) 
  Brilliance [Own lvl] (Open, Mentalism) 
  Damage Resistance [Own lvl] (Open, Mentalism) 
  Delving [Own lvl] (Open, Mentalist) 
  Detections [Own lvl] (Open, Mentalist) 
  Telekinesis [Own lvl] (Open, Mentalism) 
  The bizarre-looking Tracha is a giant (6'-7' long) beetle with only four insect legs. Replacing the missing 
  set of legs is a pair of Mannish arms, while on their back is a pair of dragonian wings that stretch out up 
  to 20'. They are uniform in color, their whole body being either black or brown. Tracha are solitary 
  creatures, and become hostile if disturbed. Despite their viciousness in combat, they are herbivores and 
  not belligerent; don’t bother them, and they won’t bother you. Tracha spittle is acidic, and they are quite 
  proficient in spitting small globs of it at their foes at ranges up to 12'. The acid also makes their otherwise 
  not very potent bite quite deadly. Their main offensive capabilities come from the fact that they can wield 
  weapons (and often use magical ones), and that they can cast spells.  
  Viperhawk: 
  A viper’s deadly fangs and long, slinky form are matched with feathery wings and deadly sharp talons on 
  the underside of the body. The feathers are blueblack, while the main serpentine body is a light gray. It 
  hisses like a viper, its body is 4'-5' long and its wingspan stretches to almost 6'. Despite being another 
  “feathered serpent” these creatures seem to be no relation to the Quetzelquatl. There is nothing to suggest 
  that these beasts are not simply strange creatures that naturally inhabit the areas they frequent. These 
  creatures are a deadly menace to any area where they decide to nest. They feed on anything man-sized or 
  smaller it can take down, and are fascinated with gold and silver. Often they will attack humans, even 
  when they are not hungry, for their gold. Their hidden nests are built among rocky crags or in high trees, 
  and are often filled with gold or silver coins. Its talons can tear the flesh a victim and the Viperhawk’s 
  dangerous bite injects a Muscle Poison. 
  Whitesnake: 
  This is an unusual looking creature. It is thicker than a normal snake and its length is covered by a coat of 
  long white hair. It is 18"-36" long and 4"-6" in diameter. It floats in the air at all times, held aloft by 
  magic. Perhaps its most significant characteristic is the ability to act as a natural familiar. The creature 
  usually attunes itself to a particular master, moments after hatching (if one is nearby). Thus, Whitesnake 
  eggs can be quite valuable. The Whitesnake is a fine pet and ally. It is capable of flight; presumably by 
  magic (it has no wings). It is omnivorous, eating insects, small rodents and various plants (another odd 
  thing for a snake to do). Its bite inflicts a Paralytic Poison.  
  Winged Wolf: 
  
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  The Winged Wolf is a highly intelligent species, having not only large bat-like wings capable of true 
  flight, but also a long and muscular prehensile tail. They have a wingspan of 12'-16'. Though not large 
  enough or strong enough to serve as mounts, these creatures are often coaxed into working with other 
  species. They are particularly fond of Hira’razhir. The wolves are usually only aggressive when 
  protecting their territory or when hungry. They are capable of speech and some are friendly with certain 
  humanoids. They are fond of living in trees and their paws are more flexible than other wolves, being 
  suited to that terrain. They are more versatile in attack than normal wolves, being able—especially when 
  attacking from the air—to use their claws as well as their jaws, gripping their opponent with the tail. 
   
  11.2. Land 
  The following creatures live on dry land. The do not have wings and have no desire, or capability, to 
  spend longer times in the water. They populate niche areas, because most creatures here are considered 
  either valuable, or dangerous. Their prudence keeps them out of trouble with civilization. 
  Abraxas: 
  A fowl’s head and snake’s legs merge with the human torso of the Abraxas, whose virulent temper 
  matches its aberrant figure. Brilliant crown feathers brush against colorful jungle foliage while the 
  Abraxas darts after all that moves. It stands 7- 8' tall. Like many “composite” monsters, these aberrations 
  may be the result of unnatural circumstances, such as a magical experiment or a curse of some sort. They 
  breed true, however, and now many jungles teem with the beasts. Despite their ability to use weapons 
  they are just that—merely beasts. Abraxas show little intelligent aptitude or capability for domestication. 
  The Abraxas lives out its days in constant search for food as it prowls its jungle home. Although usually 
  on the move, if prey is detected—and prey constitutes anything alive—it will wait and attempt to ambush 
  the victim(s). If more than one of these creatures are encountered, they will usually be a mated pair. 
  Abraxas mate for life and never fight amongst themselves, despite their violent nature. Their young are 
  hatched from large eggs, two to five at a time. The Abraxas is violently hostile, attacking everything it 
  sees. With its human-like arms, it wields crude weapons that it has fashioned (e.g., clubs or spears), or 
   more sophisticated weapons (e.g., swords, axes, etc.) taken from fallen foes. It also uses its sharp, slightly 
  curved beak to inflict vicious wounds. A favorite tactic is to grapple prey with its serpentine legs and 
  then, while it squeezes the victim, attack the hapless foe’s vulnerable areas (e.g., eyes) with its beak. Due 
  to its accuracy in this mode of attack, +5 is added to the critical roll of any strike inflicted by the beak. 
  Al-mi’raj: 
  Assassination Mastery [Twice lvl] (Magent Base, Mentalism) 
  Disguise Mastery [Twice lvl] (Magent Base, Mentalism) 
  Escapes [Twice lvl] (Magent Base, Mentalism) 
  Misdirections [Twice lvl] (Magent Base, Mentalism) 
  Speed [Twice lvl] (Closed, Mentalism) 
  Silky fur, the color of butter or honey, coats the supple form of the Al-mi’raj. A hare from whose 
  forehead thrusts the onyx spire of a single horn, the Al-mi’raj possesses a grace that is rarely equaled. The 
  Al-mi’raj is a creature of mystical origin, created by the gods of nature to protect the small creatures of 
  the wild such as rabbits, squirrels, etc. Its horn is said to possess magical qualities and is valuable in 
  certain rituals and in the crafting of some items. The Al-mi’raj has sufficient cunning to confound the 
  thousand enemies that threaten eaters of grass, leaves, and grain. This horned hare champions them 
  against fox and wolf, disease and blizzard, and man. In battle, this creature uses its horn to stab and slash, 
  
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  leaping high off the ground to strike foes much larger than itself. The Al-mi’raj enhances its attacks with 
  spells. 
  Arachat: 
  The Arachat is a large arachnid, although it possesses a number of physical differences from others of its 
  kind. Its body, including its legs, is approximately six feet in diameter (when fully grown), and is covered 
  in shaggy grey fur. Moreover, the creature’s head resembles that of a large panther rather than that of a 
  spider. Long yellow teeth protrude from a narrow feline snout. Like a panther, it has only two eyes, and 
  its ears are quick to tense when a noise is detected. Though possessing the traits of both cat and spider, 
  this creature is said to have been the product of the quirks of evolution rather than some supernatural 
  occurrence. Occasionally, these creatures can be captured when young and trained to be guards or even 
  mounts or beasts of burden. They can support weights of up to 144 Lbs of gear on their back, without 
  encumbrance penalty. The rider takes a -10 penalty to the Animal: Riding (Arachat) specialization. This 
  beast can be found everywhere except where it is very dry. Unlike its spidery cousins, it does not spin 
  webs. It constantly prowls for food, and will attack and eat anything that appears weaker than itself. The 
  Arachat’s young are born and feed from their mother like mammals. One to two offspring at a time is 
  common. The creature can breathe out a spray of poison once per 60 rounds (cone length <1,2'>/ lvl, base 
  3'/ lvl). Anyone in the cloud must resist a Paralytic Poison. After breathing out its noxious fumes, it 
  pounces on its prey. It can jump up to 16' vertically and 40' horizontally to attack a victim with its vicious 
  bite. 
  Black Baboon: 
  Black Baboons are an enormous species of primate. They look much like regular baboons except for 
  horns curved down and to the front. In addition, they have a pair of large fangs jutting up from the lower 
  jaw, and they have a truly massive build. They stand 7'-11' high. Having a natural affinity for combat, 
  some have been captured for use in gladiatorial arenas. To many primitive peoples, however, they are 
  mysterious and legendary beasts, thought to be a race of powerful and dangerous demigods. Black 
  Baboons are more intelligent than many other primates. They are not built for quick and agile 
  maneuvering but their raw strength and endurance are astonishing. They travel in large tribal bands that 
  the leading males defend with ferocity. The normal weapon of a Black Baboon is a Big club wielded with 
  one hand. It should be noted that Black Baboons do not kill (intentionally) unless they feel threatened. 
  Bounder: 
  These creatures are four-legged beasts with smooth dark green skin. Their 5'-7' long bodies vaguely 
  resemble a feline in shape, while their heads are like a frog’s, (although narrow and with a mouth full of 
  sharp teeth). A Bounder’s front legs are larger and more powerful than its hind quarters, giving it a 
  bounding motion when it runs. At the end of each leg is a large clawed foot, so its movements are stable 
  and sure. It has no tail. Bounders have inhabited underground areas and dark forests for as far back as 
  Dwarvish records go. Occasionally an evil lord or wizard will use them as hunting hounds—dark elves 
  are especially fond of them in this capacity. Despite their frog-like bodies, they are not amphibious but 
  dwell rather in dark forests, jungles and underground. Bounders are fairly intelligent (for a creature of its 
  type), and very crafty. Although reptilian, their young are born rather than hatched. They take almost 
  three years to fully mature. Being carnivorous, Bounders usually hunt in pairs, but rarely in packs. They 
  often chase their prey, tiring it before they move in for the kill with their powerful jaws and terrible claws. 
  Against stationary targets, they will hurl their bodies to bash their prey. 
  Caustic Slime: 
  A cloudy, viscous ooze that coats the surfaces of damp, enclosed chambers, caustic slime erodes wood, 
  metal, and flesh on contact. The Caustic Slime is a “naturally” occurring underground scavenger that has 
  spread to ruins and deep-earth dwellings created by intelligent beings (because food is much more 
  
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  plentiful in such areas). Dwarves particularly hate caustic slime, because even one of the creatures 
  entering one of their underground cities can destroy a great deal of beautiful craftwork and threaten many 
  lives before it is stopped. Other undergrounddwelling races, especially those with a more sinister bent—
  like Orcs, Trolls, and Goblins—will often encourage a caustic slime to “guard” an entrance to their lair by 
  feeding it. In such a way, the slime becomes a living trap. This “creature” may actually be a colony of 
  single-celled organisms more plant-like than animal in many ways. Though non-intelligent, it can sense 
  movement in ways that are unknown. It can break down any organic substance and convert it into food, 
  and lives by slowly moving along underground and devouring all that it finds. Reproduction is asexual, 
  and happens only once during a given lifetime (which has no known limit to its length). Occasionally, an 
  indigestible gem or other such bauble will be found within its mass. Although animals and humans are no 
  tastier to a caustic slime than a pile of dung or an old chair, if the creature senses a threat, it will react 
  violently. Its grappling attack delivers its normal damage and an additional ‘A’ Acid critical to living 
  targets. Non-living targets (including wood, metal, and cloth items) are eroded on contact. Often it 
  “attacks” by merely coating the floor and waiting for creatures to walk onto its surface. Any such 
  creatures will immediately begin to take damage. Other times, it will drop on unsuspecting targets from 
  walls or ceilings, inflicting damage until somehow removed from the target. Extreme heat or cold should 
  quickly render it inactive with damage, but other measures have little effect, because most weapons are 
  destroyed upon striking the creature. 
  Cerebus: 
  Three-headed dogs whose necks bristle with writhing serpents, these huge beasts are terrible to behold. 
  They stand 6' high at the shoulder, and are covered with dark grey hair that is stiff and coarse enough to 
  draw blood if stroked vigorously. The nearly innumerable snakes hiss constantly, their fangs dripping 
  with poison, while the slavering canine heads growl and bark. The 6 dog-like eyes glow with a purple 
  hate. Frequently employed by monarchs to protect their kingdoms, a Cerebus’ concept of evil changes to 
  coincide with its employer’s desires. Cerebus are most often encountered guarding entrances and river 
  crossings (bridges or fords or ferries), to prevent the passage of “evil-doers.” It is very possible that they 
  are the result of some magical summoning or crossbreeding, for they are very intelligent and willing to 
  serve a powerful master. In fact, a Cerebus without a master or objects to guard quickly goes insane and 
  takes its own life. Cerebus breed true, but only do so when commanded by their master. The litters are 
  usually comprised of two to six young. Often, the young pups will be given or traded to others. The 
  creatures do not seem to mind the separation, and quickly adapt to the new master’s domain and outlook. 
  Although they are, in many ways, simply powerful guard dogs, their loyalty allows their masters to trust 
  them without the use of chains or pens. Though usually standing their ground, these creatures will not 
  hesitate to take the offensive against those who are obviously trying to get at whatever the beast is 
  guarding. They can attack with all three heads or all of the snakes that surround them. Each serpent bite 
  inflicts a Reduction Poison. These beasts will fight to the death to carry out their duty, although they are 
  by no means mindless. 
  Chameleon Amoeba: 
  Amorphous polyps of gelatin, chameleon amoebas acquire the coloring and texture of any surface on 
  which they rest. Spread thin over a surface, they can cover an area of 10 square feet. These creatures are a 
  bane to lone travelers. It is not unknown to encounter them on a lonely stretch of road or a dark, secluded 
  alleyway in a city, as they tend to go where they are most likely to find their prey. Most of the time, 
  however, they remain in their natural habitat, within underground cavern complexes and caves. Despite a 
  few similarities, they are in no way related to caustic slime. In fact, the amoebas fear and avoid caustic 
  slime, for they have no defense against the slime’s acidic nature, and their grappling abilities have no 
  affect upon the slime. Chameleon Amoebas are constantly searching for food (just about any organic 
  
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  material). They prefer desolate or underground areas where they can surprise a lone victim and devour it 
  without being disturbed. They reproduce by budding, doing so once every few years. Invisible from a 
  distance and often unnoticed even close up, the amoeba waits until prey strolls within an arms length 
  before sweeping to envelop the careless unfortunate. All Perception maneuvers to discern the amoeba 
  suffer a special penalty of -50 because of its ability to take on the coloration of any surface to which it 
  clings. Suffocation after achieving a 100% grapple hold prepares the victim for digestion. In combat, they 
  are difficult to damage due to their jelly-like form. 
  Chimera: 
  A lion possessing extra heads—one that of a goat—the voracious Chimera prowls in an incessant search 
  for prey. The goat’s horns and the lion’s steaming jaws receive lethal aid from the chimera’s tail, a 
  serpent spewing firebolts. The Chimera is the archetypal result of magical crossbreeding. It is said that the 
  chimera were bequeathed to the world as the legacy of a god so evil that he was slain by his brethren. He 
  fused three incompatible beasts together cruelly and painfully. This initial transformation resulted in a 
  ferocious insanity that has been carried on through innumerable generations. This creature hates all that 
  lives, and devotes its existence to killing and destruction. Although it often eats those it slays, that is not 
  its main reason for hunting prey. They will even fight among themselves, although once per year, a 
  mating frenzy comes upon them that supersedes their need to destroy. The Chimera’s savagery extends to 
  even its own young; it usually eradicates the hatchlings on sight. Of the 5-10 that are normally hatched, it 
  is thankfully rare that even one survives. A virtual machine of destruction, the two heads and the serpent 
  can all attack in any given round. The snake breathes firebolts once per round (<2'>/ lvl range 
  increments), while the other heads bite and gore with vicious horns. The Chimera is not stupid or foolish 
  in its madness, and will prove a clever and cunning opponents for any that opposes it. 
  Crecadinum: 
  These creatures appear to be in some ways insectoid, yet are actually reptilian. Their body is heavily 
  armored and is in many ways like that of a giant armadillo. They have a long tail that can be used to bash 
  opponents, and a long chitinous neck. Their head is squarish, and their three pairs of eyes are small. On 
  either side of their head (protruding from the cheek bones) are two sets of three 2' long horns. The 
  creature’s full length is 25' to 30'. This creature probably evolved from the giant reptiles that once were 
  the predominant life form in the world. Long ago, the crecadinum fled underground to roam cavern 
  complexes in search of food. The Crecadinum dwell underground, searching for prey continually. These 
  beasts will eat almost anything, and see well in complete darkness (Darkvision, 100'). Its young are 
  hatched from gigantic eggs; 1-2 are laid by the female each year. The creatures only live for 10-15 years, 
  but usually die of natural causes since they have few natural enemies. A Crecadinum can flex its 
  “cheeks,” articulating the horns on the sides of its head so that they can be brought together and used to 
  grapple victims. The beast can then raise their head up into the air and drop the grappled prey into their 
  mouth, delivering a Huge bite attack. The creature’s tail can be used to swat foes away while it devours 
  its prey. Its armored hide protects it well from weapons and other dangers.  
  Darkhunter: 
  Long, slender wolfish bodies are the mark of the Darkhunter; although an avian, almost eagle-like head 
  replaces the expected canine skull. On this misshapen head, a wickedly curved beak is perched and 
  yellowish eyes stare with a wolf’s cunning. It is said that Darkhunters were bred by a group of evil 
  wizards long ago, and have since adapted to many climes. They are often domesticated via a charm spell 
  (or by training them when they are pups). Their intelligence makes them excellent guardians and their 
  uncanny tracking ability (+50) makes them excellent hunters. Normal animals fear them, and powerful 
  demons and undead (as well as humans) use them for guards and hunters. Though a creation of magic 
  from long ago, these beasts have adopted many of the mannerisms of natural creatures. In the wild, they 
  
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  live in packs and work together as a community to search for food and care for their young. A litter of 
  Darkhunters is usually comprised of 3-8 pups that mature within two years. Full-grown individuals see in 
  the dark as though it were day (Darkvision 100'), and have exceptional hearing (+25 to Perception 
  maneuvers involving hearing). They eat virtually anything, but seem to have a love for horse and even 
  Unicorn meat. In combat, the Darkhunter uses its relatively large beak to rip and tear its foe. Like a wolf, 
  it prefers to hunt in packs and tire its prey before moving in for the kill. Even a domesticated Darkhunter 
  cannot be made to fight to the death, although one may give its life to protect its young. 
  Echidna (Lamiae): 
  Animal Mastery [Own lvl] (Druid Base, Channeling) 
  Herb Mastery [Own lvl] (Druid Base, Channeling) 
  Nature’s Lore [Own lvl] (Druid Base, Channeling) 
  Nature’s Protection [Own lvl] (Druid Base, Channeling) 
  Nature’s Wrath [Own lvl] (Druid Base, Channeling) 
  Plant Mastery [Own lvl] (Druid Base, Channeling) 
  Blood Law [Own lvl] (Closed, Channeling) 
  Bone Law [Own lvl] (Closed, Channeling) 
  Calm Spirits [Own lvl] (Closed, Channeling) 
  Muscle Law [Own lvl] (Closed, Channeling) 
  Nerve and Organ Law [Own lvl] (Closed, Channeling) 
  Symbolic Ways [Own lvl] (Closed, Channeling) 
  Concussion’s Way [Own lvl] (Open, Channeling) 
  Lofty Movements [Own lvl] (Open, Channeling) 
  Purifications [Own lvl] (Open, Channeling) 
  Weather Ways [Own lvl] (Open Channeling) 
  The translucent scales of its serpent’s tail blend at the waist into the delicately tinctured flesh of its human 
  torso. Jungle shadows and tints dapple the Echidna’s alien beauty while it slithers between tree boles or 
  bathes in clear green water. Its tail reaches lengths of 10'-15'. In many ways, the Echidna is as much a 
  force of nature as the wind or the rain. They are as old as the world itself, and will live on as long as the 
  forces of darkness are kept from destroying the sylvan wood. A self-appointed “Guardian of the Wood,” 
  the Echidna preserves the beasts and the bush from trespass by civilization. Being a creature of magic, it 
  requires no food, water, or rest. It does, however, need to immerse itself in a natural spring, river or pond 
  every day to survive (minimum of 60 minutes of total immersion—though many take hour-long baths). 
  Though not aggressive, if the Echidna or its domain are threatened, it becomes a powerful combatant. It 
  can wield a weapon (often magical) and grasp foes with its tail all in one round. Those grappled are then 
  subject to a crushing attack once entwined in is muscular coils. 
  Euryale: 
  With acrid steam belching from its nostrils, this bull-like horror stands proud and powerful. Its entire 
  form gleams with a metallic brilliance, its bronze skin shining like the sun. The first Euryale was not, as 
  one might think, a bull. Rather, it was a man, cursed by an unimaginative but powerful mage to become a 
  bronze statue of a bull. The curse’s victim was not without his own power, however, and kept his mobility 
  in his new form. Not only did he become far more powerful in this new metal body, but he learned that 
  with his breath he could make others into the statue that he was supposed to be. Interbreeding with normal 
  cattle, many generations of Euryales have been created to plague the world of men. The Euryale roams 
  the countryside, spreading death and destruction to all who stand in its way. While it does not hate other 
  creatures, it has no respect for any other form of life, and will not hesitate to gore anyone that does not 
  flee from it; nor will it feel regret if another creature is turned to stone by breathing its vapors, even if 
  
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  accidentally. A Euryale eats grass and other typically bovine foods. As Euryales are always bulls, they 
  must procreate with normal cattle, the males of the union always being Euryales. The breath of a Euryale 
  acts as Special Poison that turns to stone those who inhale it. It sprays a fine mist in a 2’/ lvl, 1’D base 
  cone (12’long, 6’D base). The metal-plated hide of brass preserves this Large bull from harm. Bronze 
  horns and hooves gore or trample its foes, while its breath turns flesh to stone. Petrification is not 
  normally a lethal condition. In fact, some have remained preserved in the stone-like condition for years 
  before returning to flesh, perfectly healthy. It is also important to note that unlike what many stories about 
  other types of petrification say, only the victim’s body, and not his clothes or belongings, turn to stone by 
  the poison. 
  Feliss: 
  Feliss (singular and plural) appear to be huge snakes with lionlike heads. Their manes flow down the back 
  of their serpentine body, and the cat-like eyes continually dart about, nervously. Typically 12'-16' feet in 
  length, these predators claim their territory with a bellowing roar. Despite their feline heads and furred 
  mane, these creatures are apparently reptiles and evolved from their more serpentine cousins (though 
  perhaps there was some magic involved). These beasts are found in all but the coldest of climates, and it 
  is said that they have a white-furred cousin that exists even there. They are usually solitary hunters, but 
  sometimes a mated pair can be found with a nest of 1-6 eggs. While they are usually encountered when 
  they are hunting, if a Feliss is encountered in its lair (or if it is run across by sheer coincidence), it will 
  attack. It seems to be a paranoid creature—it attacks first, without considering the strengths or 
  weaknesses of its foe. It seems to possess some intelligence, however. Feliss are able to move silently 
  (+25 to all stalking maneuvers) and surprise their prey with a lightning-fast bite. They are also able to 
  constrict with their tail and body (as a python), and deliver vicious bites to their grappled prey. 
  Furtheis: 
  Furtheis (singular and plural) are strange creatures, black in color, appearing as a cross between a giant 
  crab and a giant tick. They have six very long legs that support its shelled body, and two pincers that it 
  can use rather dexterously (wielding weapons or manipulating small objects). They have multi-faceted 
  eyes, but rely mostly on their long antennae for perception. Yet another creation of magic, these spell-
  bred creatures are used as the servants to evil mages, demons, and the like. Because they do not work well 
  with other types of creatures (such as Orcs or Goblins), they never experienced widespread acceptance by 
  dark masters as servants. Many have escaped into the wild and dwell in crude settlements of their own. 
  The Furtheis are cruel and brutish creatures that enjoy bullying and domineering smaller beings. They are 
  carnivorous, and are excellent hunters. Furtheis have no language, as such, although they can 
  communicate by rubbing their feelers with other Furtheis. They can learn to understand spoken words, but 
  have no vocal chords of their own. They can make weapons and simple tools, but for the most part are 
  very primitive beings. Bred for battle, these creatures have natural weaponry, but can use melee weapons 
  as well. Their chitinous shell protects them from most attacks. If encountered in large numbers, these 
  beings often form a wedge and use their hefty weight to force the enemy back. They have a poisonous 
  bite carrying a Nerve Poison. 
  Gorgon (Medusae): 
  Beastly Ways [Own lvl] (Ranger Base, Channeling) 
  Inner Walls [Own lvl] (Ranger Base, Channeling) 
  Moving Ways [Own lvl] (Ranger Base, Channeling) 
  Nature’s Guises [Own lvl] (Ranger Base, Channeling) 
  Path Mastery [Own lvl] (Ranger Base, Channeling) 
  Survival’s Way [Own lvl] (Ranger Base, Channeling) 
  
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  Writhing serpents rather than curling tresses frame this evil being’s face. Her nubile figure rivals the 
  beauty of her visage, but a Gorgon acquires few lovers. One glance at the lady’s face turns the admirer to 
  stone, if the venomous kisses dispensed by her snaky hair do not poison him first. These creatures are the 
  result of some terrible curse placed upon some mortal women long ago, probably by a vengeful deity. 
  Gorgons prefer to live underground, away from other beings. Rarely, if ever, is more than one ever 
  encountered, as they cannot bear the sight of each other. When a male and female do meet, their union 
  usually produces 1-2 young which are abandoned after about a year to fend for themselves. Gorgons fear 
  no predators, and often use their gaze (the effect of which is temporary) for hunting, bringing the stoned 
  victim into their lair to be devoured once it becomes flesh again. They can see in the dark (Darkvision 
  100'), but prefer lit areas. Fighting a Gorgon is a difficult task. If a character attempts to attack with either 
  weapon or spell, they must make an RR vs. the gaze attack of the creature. These durations may be 
  shortened by certain spells, rituals or herbs. If someone attempts to fight the creature while avoiding the 
  gaze, such as with their eyes closed, then the rules from A&CL for fighting in the dark apply. A Gorgon 
  will use such situations to her advantage, moving in to strike with her snakes or a weapon (which is often 
  poisoned with the snakes’ Circulatory venom). Other times, the creature will stand back and use a bow to 
  attack, relying on her Gaze and Petrifying Hideous Countenance to take care of any who approach. 
  Great spider, lesser: 
  Great spider, greater: 
  Great spider, major: 
  Delving Ways [Own lvl] (Open, Essence) 
  Detecting Ways [Own lvl] (Open, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Physical Enhancement [Own lvl] (Open, Essence) 
  Unbarring Ways [Own lvl] (Open, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Living Change [Own lvl] (Closed, Essence) 
  Rapid Ways [Own lvl] (Closed, Essence) 
  Shield Mastery [Own lvl] (Closed, Essence)) 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Guises [Own lvl] (Illusionist Base, Essence) 
  Illusion Mastery [Own lvl] (Illusionist Base, Essence) 
  Light Molding [Own lvl] (Illusionist Base, Essence) 
  Mind Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sound Molding [Own lvl] (Illusionist Base, Essence) 
   or 
  Anticipations [Own lvl] (Open, Mentalism) 
  Attack Avoidance [Own lvl] (Open, Mentalism) 
  Cloaking [Own lvl] (Open, Mentalism) 
  Delving [Own lvl] (Open, Mentalist) 
  Detections [Own lvl] (Open, Mentalist) 
  Self Healing [Own lvl] (Closed, Mentalism) 
  Speed [Own lvl] (Closed, Mentalism) 
  Mind Attack [Own lvl] (Mentalist Base, Mentalism) 
  Mind Control [Own lvl] (Mentalist Base, Mentalism) 
  Mind Merge [Own lvl] (Mentalist Base, Mentalism) 
  
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  Mind Speech [Own lvl] (Mentalist Base, Mentalism) 
  Presence [Own lvl] (Mentalist Base, Mentalism) 
  Sense Control [Own lvl] (Mentalist Base, Mentalism) 
  Giant spiders are huge predatory arachnids; the largest variety of eight-legged web-spinners. Lesser 
  Spiders are 1'-2' in diameter, Greater Spiders are 4'-8' across, and Major Spiders are 11'-20' wide 
  monsters.The origin of these creatures is certainly not a natural one. Despite their sizes, all three of these 
   types of creatures are related, the smaller two versions probably being some sort of evil spawn of the 
  Major Great Spiders, a bane upon the earth if there ever was one. Lesser and Greater Spiders hunt and 
  live in groups, while Major Spiders are loners. The smallest variety live almost exclusively in dark forests 
  where they can spin their webs in the trees. Occasionally, a Major Spider will have some of the smaller 
  specimens around as servants or guards. Even more rarely, they will have Orcs, Ogres or even Demon 
  servants. Major Spiders are nocturnal.  
  All Great Spiders feed on flesh and blood. They can be encountered in almost every clime. Armed with 
  both Reduction and Muscle Poisons, these beasts lurk in large trees or rocky defiles, suspending 
  themselves above their complex web traps. Groups build their traps along commonly used tracks or trails, 
  leaving an opening for their wandering prey. As the unwary traveler enters the insidious silk canyon, the 
  spiders close off the approach. Then, the spiders close on their victim, injecting a Muscle Poison. The 
  paralyzed prey is bound in a cocoon of strong but valuable silk, carried off to the dark spider lair, and then 
  suspended until dinnertime. Just before being consumed, the victim is injected with a Reduction Poison . 
  This breaks the victim’s innards down into a savory jelly that the spider simply sucks out of the 
  imprisoned body. Major individuals of this race are often ascribed to be Demons (at least in part). Clearly 
  enchanted, they are Huge and are capable of casting spells. They augment their already considerable 
  hunting skills and superb senses of smell and hearing with knowledge of spells. They are usually talented 
  Mentalists or Illusionists, but might aspire to any spell casting Profession. Hunting as nocturnal loners, 
  they live in remote regions, setting long-lived traps in caves and well-defined channels. Their sensitivity 
  to subtle changes in pressures on the nearby ground (range 100') and along their two to three hundred foot 
  wide webs is astounding. 
  Ki-lin: 
  Invisible Ways [Twice lvl] (Closed, Essence)) 
  Lofty Bridge [Twice lvl] (Closed, Essence) 
  Hints of careless seafoam, glacial ice, and serene moonlight illumine the snowy hide of the Ki-Lin. The 
  fluid elegance of its greyhound’s loins, limbs, and stature combines with the nobility of its stag’s face to 
  evoke chilled awe rather than wondering delight. The thin spire of a horn burns like a star from its 
  forehead. This mystical creature is as evil as the Unicorn is noble. It has dwelled in this world longer than 
  mortal man, and serves its own purposes. Unlike other creatures of darkness, it will not ally itself with 
  Demons or evil lords. The Ki-Lin is a creature of freedom, free from responsibility and free from 
  conscience. Oft-mistaken for the unicorn, the Ki-Lin shares nothing of that beast’s gentle virtue. A virgin 
  who awaits the savage Ki-Lin’s submission discovers herself bloodily rent by the starlit horn when its 
  head bows to lie in her lap. Aside from its vicious horn and hooves it also makes use of its spell lists in 
  combat. When it wishes to confront a foe, it will often Teleport invisibly to attack with surprise. 
  Killer Rabbit: 
  A plump bundle of fluff identical to its harmless cousin. The killer rabbit betrays its true nature after the 
  innocent wayfarer makes cooing noises of appreciation. The cute, bright-eyed bunny leaps for the throat. 
  These deceptive creatures have only 3-5 young per litter (with only 1 litter every year). This fierce beast 
  bounds for the throat, never for another part of the body (takes -25 to OB to target the head). Treat 
  damage from “exploding” attacks against  the bunny as “slaying IV” (e.g., H.H.G.o.A.). In an attack, its 
  
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  jaws spread to encompass an impressive chunk of neck. Steely muscles clamp sharp teeth together, 
  frequently ripping the victim’s head from his body. 
  Klugala: 
  This strange composite creature has a hairy goat’s head perched atop its 10'-20' snake-like body. Its eyes 
  sparkle with an entrancing gaze, deceiving those around it to ignore its hideous visage. The Klugala and 
  the Feliss are not related, despite the physical similarities. The Klugala is a creature of definite magical 
  influence, created long ago by a experimenting wizard or an evil deity. The brain and the eyes of 
  the Klugala is said to have mystical properties, and are sometimes used in the creation of magical items. 
  Klugala make their lairs underground and are often found in cavern complexes. Almost always found 
  alone, rarely will a mated pair (with a single offspring) be encountered. Although they are omnivorous, 
  they prefer flesh—especially that of intelligent beings (savoring the brains as a delicacy). They are 
  surprisingly intelligent, and will often parlay with a group of powerful, well-armed individuals, offering 
  safety in exchange for food, gems or even magic. The Klugala can attack by butting with its horns or 
  constricting with its body. However, before it attacks physically, it will sway back and forth rhythmically, 
  staring at its victim. If the creature it is looking at fails its RR, the victim will be charmed and will believe 
  that the Klugala is not a threat or an enemy, giving the Klugala a free attack on the victim. The Klugala 
  will resort to its more mundane combat abilities if this approach fails. 
  Leocorn: 
  Lofty Movements [Own lvl] (Open, Channeling) 
  Nature’s Law [Own lvl] (Open, Channeling) 
  Cursebreaking [Own lvl] (Paladin Base, Channeling) 
  Holy Arms [Own lvl] (Paladin Base, Channeling) 
  Holy Shield [Own lvl] (Paladin Base, Channeling) 
  Holy Shields [Own lvl] (Paladin Base, Channeling) 
  Holy War [Own lvl] (Paladin Base, Channeling) 
  Inspiring Ways [Own lvl] (Paladin Base, Channeling) 
  The Leocorn is a regal lion with a single, spiraling horn from its brow. Its mane and horn appear to be of 
  purest gold, while the rest of the beast is a warm, golden brown. Its eyes are dark and heavy. Like the 
  unicorn, its horn is greatly valued. A Leocorn’s horn causes fear by touch if it is removed. It is an 
  immortal, mystical creature, whose origin is tied in with the creation of the world, and the gods who 
  placed it in the woods to serve as guardian. This beast is an ally of unicorns and all natural beasts. It is the 
  protector of the woods and the creatures that dwell there. Enemies of nature and those that would harm 
  the forest and its residents are subject to its savage attack. Still, it is a just and levelheaded creature, 
  judging those that enter its domain wisely. It is not easily deceived. Like its more peaceful ally, the 
  unicorn, it is immortal. Strangely enough, this creature is a herbivore. All who would oppose the Leocorn 
  in battle must make a Fear RR, this effect is always preceded by a grand roar.  
  Leorgon: 
  A mane of serpents crown the head of this lion-like monster. Its fur is a bluish-grey, and its malevolent 
  eyes glow with a fierce redness, though an onlooker will find his viewing of the creature cut drastically 
  short by its powers of petrification. The Leorgon seems to be some relative of the Gorgon, but exactly 
  how they are related is unclear. They are sometimes (though very rarely) encountered together, and seem 
  to be immune to each other’s petrifying gaze and venom. A mated pair will have 1-2 cubs (25% chance of 
  cubs if encountered in the lair). Such cubs do not have fully developed serpents, but they are born with 
  the gaze attack. The Leorgon is fairly intelligent, but very cruel and it delights in killing and using its 
  petrifying gaze. As far as can be determined, the Leorgon has a special digestive process that allows it to 
  swallow stone that was once flesh and digest it; reducing the slim chance of rescue for any victim. The 
  
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  beast can bite or claw while its snakes are attacking with their poisonous fangs (Circulatory Poison). Its 
  gaze turns anyone looking at it to stone. Certain spells or rituals can shorten these durations. This beast’s 
  roar paralyzes foes with fear, triggering a Fear RR. 
  Manticore: 
  Coarse, slovenly beasts, Manticores reek of fresh blood, their odor giving notice of their presence. A 
  fleeting glance reveals the Manticore’s resemblance to an unkempt lion; steadier scrutiny notes an 
  uncouth Mannish head and the lethally spiked tail. An ancient creature, the Manticore has always 
  followed Mankind wherever it roamed, dwelling in ruins and deserted areas. The first Manicores were 
  originally men, cursed to become monsters because of their evil. Since then, the beasts have created many 
  new generations. Their ability to see in the dark (Darkvision) reaches at least 100'. They roam in packs 
  through underground sewers, caverns, crypts, and ruins. They hunt in these places looking for their 
  favorite prey, man. They will settle for any creature’s flesh, however. At range, the Manticore can whip 
   its tail quickly to throw two iron darts each round Each dart carries a Nerve Poison. Up close, it attacks 
  with its feline claws. 
  Minotaur: 
  Body reins [Own lvl] (Monk Base, Mentalism) 
  Combat Mastery [Own lvl] (Monk Base, Mentalism) 
  Evasions [Own lvl] (Monk Base, Mentalism) 
  Mind Over Matter [Own lvl] (Monk Base, Mentalism) 
  Monk’s Bridge [Own lvl] (Monk Base, Mentalism) 
  Self Healing [Own lvl] (Closed, Mentalism) 
  A huge bull’s head distinguishes this creature from simply an incredibly muscular human. Light brown 
  hair, very short in length, covers the beast’s body. Usually, it is seen with a Large, two-handed weapon 
  such as a Dane axe, a two-handed sword, or the like. These monsters prey upon all sorts of creatures, but 
  delight in the pain and death of humans. Usually the labyrinths that they live in (and often construct 
  themselves) are used to hunt down intelligent beings that they lure in. They like to slowly savor the kill, 
  inflicting fear as much as real wounds. Sylvan mazes and cavernous labyrinths house the rapacious 
  Minotaur, which can see in the dark as well as in the light (Darkvision 100'). They can also be found 
  underground and in ruins. The males of the species are more prominent than the females (85% of those 
  encountered will be male), as they do most of the hunting for food. The females usually stay within the 
  lair (most often a labyrinth), sometimes with a single calf. Minotaurs are carnivorous. Though it can use 
  its horns to bash and gore its foes, most Minotaurs are extremely proficient with Large weapons. If hard 
  pressed, it can also bite with surprisingly sharp teeth.  
  Mist Monster: 
  Icy-cold tendrils of grey mist reaching forward out of the dark—is it just imagination manipulating 
  natural fog, or is it something more? Mist Monsters are sometimes encountered in various shades and 
  hues. Some, such as red and yellow-green, alert the onlooker immediately that something is amiss. Other 
  colors, such as grey, grey-blue, and even green might be a natural fog and confuse those the monsters 
  attack. Most are 10'-20' across, but due to their composition, they can greatly vary shape and size. They 
  can vary the shape of their body to appear as naturally occurring mist, giving them a +25 Stalk/ Hide 
  bonus, unless conditions are adverse to fog formation, such as strong sun light or high winds. The nature 
  of a Mist Monster is surely magical, and they are very likely the by-product of some force (great evil, 
  magic, otherdimensional energies, etc.) acting inadvertently upon a natural mist. Flame creatures (Fire 
  Hounds, Fire Elementals, etc.) greatly fear Mist Monsters and their unending hunger for heat. Mist 
  Monsters are creatures who are somehow made of animated mist. They feed on living heat, draining it 
  with their cold touch. They are normally encountered around water sources, hunting for victims, although 
  
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  occasionally they will be found in areas where flame-based creatures are found, as they crave the heat. 
  These creatures can somehow manipulate objects and wield up to 5 weapons with misty tentacles, but can 
  only be effected themselves by enchanted weapons. Cold attacks freeze the vapor they are made from, 
  inflicting damage as if the attack was of an increased size and criticals by Ice attacks gain a Slaying I 
  effect. Fire inflicts no harm upon a Mist Monster. 
  Multi-spider: 
  Indistinguishable from a normal Greater Great Spider—4' to 6' across—these creatures have one 
  characteristic that makes them more fearsome: they are able to create duplicates of themselves by some 
  magical power. The Multi-spider is another “normal” creature that has obviously been touched by magic 
  in some way. This creature came about as the result of a magic ritual, the details of which has not 
  transcended the ages. The changed Greater spider likely escaped and the spider prospered, and all of its 
  offspring have carried with it the special power. In all other respects, they are like normal Greater Great 
  Spiders, spinning huge webs, binding their prey in silk cocoons, and draining victims of bodily fluids. 
  Each round (in lieu of any other action), a Multi-spider can create one duplicate of itself. It can continue 
  this process until there are a total of nine spiders. These duplicates are all of one mind, and if a duplicate 
  is slain, the multi-spider can make one less duplicate for the duration of one week. All the spiders must be 
  slain to completely kill a Multispider. Its bite is accompanied by a Muscle Poison (when the victim is first 
  trapped) or a Reduction Poison (used only before meal-time). 
  Panthershark: 
  Short black fur covers this creature which looks very much like a finless shark with a panther’s powerful 
  legs and sharp claws. Its long, slender body moves with an unnerving quickness through the night. 
  Despite its name, it is less of a composite between the panther and the shark. Instead, it simply reminded 
  its namer of the two creatures. The Panthershark is a product of mammalian evolution, that has produced 
  a terribly effective predator in this beast. They are more akin to some of the prehistoric mammals than a 
  shark. There is said to be a white-furred variety in the arctic. This beast ranges through many locales, and 
  is very adaptable. Panthersharks are often found in their lairs, which are normally caves or deep ravines. 
  Panthersharks are incredible hunters, silently stalking their prey (+50 to all Stalk/ Hide maneuvers) and 
  pouncing on them with incredible leaps (sailing through the air with the aid of its fish-like tail). It leaps 
  spectacular distances and lands savely each and every time.  Like sharks, Panthersharks have Large 
  mouths filled with many rows of teeth. 
  Sasquatch/Yeti: 
  Standing upright, this man-like beast is covered in thick shaggy fur. The heavy, gorilla-like body bears 
  claws on its digits and fangs in its mouth; well-equipped to satisfy its appetite for man-flesh. Perhaps 
  some throwback to an earlier time, the Sasquatch seems only distantly related to the humans that it 
  resembles. Fond of glaciers and icy wastes where snow never melts, the Sasquatch’s furry pelt matches 
  the color of its surroundings: the chilly whiteness of snow, the blacks and greys of the rocks, and the 
  browns and greens of the trees. This gives it +25 to all Stalking and/or Hiding maneuvers. Though they 
  use crude tools (sharpened stones, clubs, etc.), they are extremely uncivilized. Though capable of 
  wielding crude weapons, these creatures usually prefer to use their teeth and claws in combat. 
  Scylla: 
  Guises [Own lvl] (Illusionist Base, Essence) 
  Illusion Mastery [Own lvl] (Illusionist Base, Essence) 
  Light Molding [Own lvl] (Illusionist Base, Essence) 
  Mind Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sound Molding [Own lvl] (Illusionist Base, Essence) 
  
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  Elemental Shields [Own lvl] (Open, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Spell Wall [Own lvl] (Open, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Fluid Elements [Own lvl] (Closed, Essence) 
  Invisible Ways [Own lvl] (Closed, Essence)) 
  Living Change [Own lvl] (Closed, Essence) 
  Shield Mastery [Own lvl] (Closed, Essence)) 
  Though the Scylla may appear to be human at first, its dark green snake-like legs quickly dispel that 
  observation. When not in the water, the creature often clothes its upper, mannish torso with a tunic or 
  even armor. Despite its appearance, there is nothing human about the Scylla. It is a creature born of 
  magic, and predates the coming of mortals to the world. It is more Demon than man. Tropical lagoons 
  soothe the tempers of the feisty Scylla, creating the illusion of preening Mermaids and Mermen by hiding 
  the two serpentine limbs that replace a fishtail. Scylla walk on land using their snaketails, but they prefer 
  a watery existence where swimming provides transit. The prehensile, snaky limbs coil around enemies 
  and constrict when a Scylla’s ire is roused; though it can also strike with weapons at the same time. Scylla 
  often use magical weapons, and are fond of scimitars, javelins, and long knives.  
  Seftuau: 
  Wild, tangled hair falls from the Seftuau’s mannish head to brush the tawny hide of its lion’s body. 
  Seftuau prides have long roamed the wilderness. They are rarely seen by men, and because of their 
  temperament, have no natural enemies. Brute savagery remains absent from its temperament, but a 
  primitive innocence often moves the Seftuau to swift and startling action. Little thought mediates its 
  behavior; instinct governs a Seftuau in life-threatening situations. Yet, songs and stories related by them 
  at informal gatherings reveal the Seftuau as social creatures with more than bestial intelligence. They are 
  omnivorous. The Seftuau possesses the strength of the lion that it resembles, and its claws can inflict 
  terrible wounds. Its small mouth is filled with sharp, flesh-rending teeth. 
  Su: 
  The sleek form, much like that of a greyhound’s body, sports a squirrel-like tail that curls up and over its 
  back, sheltering the young that often cling there. An innate savagery, displayed by the snarling feline face, 
  is always evident. The Su has long prowled the lowland marshes. Most of the creatures and men that 
  dwell in the nearby areas have learned to respect its power and avoid the beast. River banks and marshes 
  attract the fierce, elegant Su to their reeds and rushes. The females carry their 4-6 young along with them 
  when they hunt. Su are carnivorous predators that feed on small rodents and other mammals, though they 
  will eat birds and fish if they can get them. The Su’s thick hide, claws and teeth make it a powerful 
  fighter, one to be avoided in combat. It is vicious and will attack without provocation—even when the foe 
  is much larger than it is. Su dislike the smell of a paste made from the roots of a plant called Diiri’ena and 
  seemingly avoid those who cover their body with the paste. 
  Thraxx: 
  These amphibious 7'-9' tall humanoids have four muscular arms with long claws and six eyes on their 
  salamander-like heads. Their mouths are full of long teeth. These horrible beasts are yet another threat to 
  those living on the shores of bodies of water. Though rare, sometimes they will threaten a coastal village, 
  carrying away bathers and fishermen until they are stopped. The Thraxx have voracious appetites, and 
  will eat nearly anything (including fish, deer, rabbits, frogs, birds, any of the mannish races, and other 
  Thraxx). Needless to say, they are loners, and mate only once every five years. After mating, the pair of 
  Thraxx usually fights and one eats the other. If the female wins, the 10-19 young are born 10 to 12 weeks 
  later. It is impossible for non-Thraxx to tell the difference between the males and females of the species, 
  
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  and there seems to be no difference in strength. Thraxx are intelligent, making them even more fearsome. 
  They adapt to either saltwater or freshwater. Often, Thraxx will try to pull prey into the water or out of the 
  water (whichever the prey will handle worse) in combat. Their four clawed arms allow them to make at 
  least two attacks per round, or they can bite with their large mouths. If seriously threatened, they will dive 
  into the water for a fast getaway. 
  Three tailed bavolorus: 
  A barbed fighting tail, a broad flat tail and a beautiful feathered fan tail give this goat-like creature its 
  name. It is a big creature, standing 10' tall, on its hindquarters using its tails for balance. It is known for its 
  obsessive vanity, as it sits for hours on its flat tail to admire its fan tail. This sedentary behaviour greatly 
  reduces the danger promised by its horned tail and the corkscrew-like horn on its forehead. Disturbing the 
  Three tailed bavolorus while it is absorbed by its fan tail is a bad idea, however, as this is always followed 
  by an aggressive outburst. 
  Tove: 
  The Tove is a relative of the badger, differing from that creature in appearance in that it has a lizard’s tail 
  and corkscrewed digging talons. Its fur is dark brown or grey, and its eyes dart about nervously. The Tove 
  was created as an accident. A fumbled spell by a young apprentice strayed and struck a nearby badger, 
  altering both its appearance and its staple food. Surprisingly enough, this creature’s traits were passed 
  along to its descendants. The Tove shelters exclusively near or under stone structures and subsists on nuts 
  and dairy products. It prefers sharp, nutty cheeses, but will settle for less if hungry. It will follow the scent 
  of cheese anywhere. Since its favorite food does not occur naturally, it relies on intelligent beings for its 
  food—food it usually obtains through thievery. If threatened, the Tove attacks with its odd-shaped talons 
  and its sharp teeth. Most of the time, however, it will simply attempt to burrow away from predators. 
  Unicorn, black: 
  Unicorn, white: 
  Elemental Shields [Twice lvl] (Open, Essence) 
  Lofty Bridge [Twice lvl] (Closed, Essence) 
  Shield Mastery [Twice lvl] (Closed, Essence)) 
  Spell Reins [Twice lvl] (Closed, Essence) 
  Spirit Mastery [Twice lvl] (Closed, Essence) 
  A deer’s grace mated to a goat’s dancing fragility imbues the Unicorn’s equine features with an alien, 
  ethereal quality. The whorled horn of pearl and the drifting mane and tail of silk further remove the 
  opalescent unicorn from the dross of mortal life. Black Unicorns are different only in their color and their 
  horns have been found in silver, red, and blue, but never gold. The Unicorn is perhaps the most renowned, 
  if not the most magical, of all mystical creatures. Like many such beings, it predates the ascension of 
  Man. All poisons within a 10' radius of its horn are neutralized; if horn is removed the radius drops to 6". 
  This valuable horn is why self-serving evil men will sometimes convince a virgin to help them capture a 
  Unicorn. The horn of the Black Unicorn has no magical properties (though they are worth hundreds of 
  gold to the proper buyer). Undying, yet subject to death. Virgins alone tempt the White Unicorn into 
  captivity. It dwells in the sylvan woodlands mainly, hating darkness but rarely taking action against it. 
  Occasionally a female can be seen with a single foal, but new generations are rare. The Black Unicorn is 
  an evil version of the good Unicorns. Naturally, there is a tremendous rivalry between the good and the 
  black unicorns. Also, Black Unicorns do not seek out noble and virtuous young maidens for company; 
  they avail themselves of the company of much more base sorts. Aside from its horn, which makes a 
  powerful weapon, the White Unicorn can use some spell lists to supplement their prowess. The Black 
  Unicorns are more powerful in purely physical combat, but do not have the nobler Unicorn’s prowess in 
  magic. 
  
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  Vorasis: 
  The Vorasis has the body and legs of a large tiger, but instead of a normal feline head, four or five 
  serpentine heads sprout from its neck. A powerful Demon lord is said to have brought the Vorasis from 
  another world to this one initially to serve mortal servants that pleased him. In the present, however, many 
  of the monsters have escaped into the wild and terrorize the countryside. These beasts dwell far from 
  civilization, in deep jungles or harsh deserts. They are occasionally used by evil masters as pets. They are 
  carnivorous and will attack and eat any creature. Each of the snake heads acts and attacks independently. 
  Their bite injects a powerful Conversion Poison. The combined gaze of all the heads casts a Hold Kind 
  spell (Open Essence, “Spirit Mastery”). It can also attack with its cat-like claws. 
  Warcat, lesser: 
  Warcat, greater: 
  These hugebeasts are remarkably similar to domestic cats in build, movement, and leaping ability. But 
  they are so large that they can dominate a battlefield, almost like elephants. Lesser Warcats are 7'-11' 
  high, while Greater Warcats are 9'-13' high. The Greater Warcats are similar in most respects to the 
  Lesser Warcats with a few significant differences: they have sabrelength fangs, are usually both taller and 
  broader, and have shaggier coats. The Warcats are a species, developed for warfare. They usually remain 
  loyal to only one master, unless they witness his death. At this point, they might take a new master 
  (though not always). They remain quiet and aloof unless very hungry or ordered into battle. Some have 
  escaped into the wilds and are no longer under human control. Warcats are normally ridden by High Men 
  or the ancient Great Men. They are the epitome of battle beasts: noble, smart, and awesome. They are 
  fearless in battle and are intelligent enough to be trained for war more thoroughly than a horse.  
   
  11.3. Water 
  There are myriad denizens of the deeps. These denizens are also remote and elusive, being of another sub-
  world. The very clever or the extremely shy often escape detection altogether, so one can only guess at 
  their nature or their numbers. Others, however, are more evident. Of those, the list below provides a 
  sampling. 
   
  Capricorn (Sea Goat): 
  Guises [Own lvl] (Illusionist Base, Essence) 
  Illusion Mastery [Own lvl] (Illusionist Base, Essence) 
  Light Molding [Own lvl] (Illusionist Base, Essence) 
  Mind Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sound Molding [Own lvl] (Illusionist Base, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Fluid Elements [Own lvl] (Closed, Essence) 
  Spell Enhancement [Own lvl] (Closed, Essence) 
  Spell Reins [Own lvl] (Closed, Essence) 
  Elemental Shields [Own lvl] (Open, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Spell Wall [Own lvl] (Open, Essence) 
  An enchanted shapechanger, the Capricorn is a horned goat that prefers the freedom and protection of the 
  sea. When entering water it transforms its hind legs into a powerful fish-like tail, although it retains its 
  
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  forelegs. On land it runs on four hooves or alters its shape to that of a bipedal goat-satyr. It has a 6'-8' long 
  body. This magical creature is not evil, but does like to cause mischief. It remains a foe of seaborne 
  predators, especially intelligent ones. Ever-swift, they are agile as a mountain sheep and as perceptive as a 
  wily fox. It can breathe in the air or the water. Skilled in the arts of perplexing incantation, they use 
  Illusionist base lists to great effect. While under water, they also have the ability to guise themselves as a 
  wavy “mirror” (requires one round of preperation), forcing all who gaze upon them to make a Mentalism 
  RR or see their own image (which they cannot bring themselves to attack). 
  Hellbender, giant: 
  The giant Hellbender is a slimy, loathsome, four-legged, salamander-like amphibian that spends little or 
  no time on land. It is blue-gray in color, and 5'-8' in length. This aquatic carnivore is feared by those 
  dwelling near the water, and the slaying of it is always thought of as a good deed. Its hide is often used to 
  make lightweight, waterproof armor, or as a wrapping for shields. Although these creatures have little 
  stamina, they can go for weeks without eating. Preferring to lurk in stagnant pools or in the mud of 
  freshwater shallows, it awaits opportunities for ambush. The creature strikes quickly, darting from below 
  and unbalancing its prey. Those small enough to fit into its eighteen-inch wide jaws are swallowed whole, 
  while larger victims are wrestled beneath the water. Using its sharp claws and a powerful, viselike bite, 
  the Hellbender immobilizes the adversary, drowns it, rises back to the surface with the body, rolls over, 
  and proceeds to feed on the kill using its chest as a dinner table. 
  Hippocampus: 
  This regal beast resembles a horse, but has the hind parts of a sea serpent. Its forelimbs end in great 
  webbed feet (which sport arrays of curving claws). It is 11' to 15' from nose to the tip of its scaly tail. 
  Powerful and noble Mer-people are sometimes granted the ultimate honor of being allowed a 
  Hippocampus mount. This is a decision of the beast, not the rider. Hippocampi can be captured and forced 
  to become mounts, but they hate service under duress and will always try to escape. The have a hindrance 
  free carrying capacity of 255 Lbs. Sleek, powerful, and noble, the Hippocampus is the lordliest of the sea-
  steeds. It feeds on algae, kelp and plankton. When forced into battle, the Hippocampus will slash at foes 
  with its claws and lash out with its tail. 
  Mercat: 
  These amphibious creatures are lions, tigers or panthers from the midsection up, and fish from the 
  midsection down. The combination is crude and haphazard, making them ugly creatures despite their 
  grace. They are 6'-7' long from feline head to green, scaly tail. Some Mermen have found and befriended 
  a few of the creatures. They are at home in foamy salt water shallows, but they can crawl up on shore and 
  dwell on land for up to 3 hours at a time. Mercats live on a diet of large fish and coastal creatures. Their 
  intelligence separates them from more mundane beasts, but so far, people have had little but hostile 
  contact with Mercats. They can often be found accompanying Mermen, who have some sort of rapport 
  with the creatures. Being amphibious, these beasts operate on land as well as in the water. Their fighting 
  methods are very much like that of the felines that they somewhat resemble, attacking with tooth and 
  claw. 
  Mergryph: 
  A lion’s body with an eagle’s head, these creatures have long talons and wings with a silvery fish tail. 
  From head to tailfin, it measures about 8', and has a 30' wingspan. Mermen, Water Demons, and the like 
  often use these creatures as steeds, riding them accompanied by Mercats. Unless domesticated, Mercats 
  and Mergryphs are natural enemies, hostile on sight. As a steed, a Mergryph can carry up 300 Lbs and has 
  a Riding bonus of -10. Mergryphs are the result of a rare interbreeding between Gryphons and some sort 
  of fish. It is possible that this was encouraged by the magic of some intelligent force—perhaps the 
  Mermen. These creatures are at home in the air, on the land, or in the sea. They are expert fliers and can 
  
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  use their wings underwater as well, giving them incredible swimming speeds. They can use their two 
  taloned legs to move on land, but not very quickly. The Mergryph uses its powerful talons and sharp beak 
  in battle. Above or beneath the waves, it prefers to swoop down upon its enemies, striking and then 
  moving away quickly to prepare another attack. 
  Nator: 
  A three-horned horse with translucent fins instead of hooves, the Nator is an amphibious beast. It is 8'-10' 
  in length, and most are white, blue, or green in color. The Nator often draws the carriages of Merfolk or 
  bears the waterlords upon its back. If the Hippocampus is the equivalent of the surface-world’s Unicorn 
  or Pegasus, the Nator is the undersea warhorse. It is not as reclusive or intelligent, but it still a noble 
  beast, able to be trained for complex tasks. Foaming wind-tossed waves, green mirror-flat inland seas, and 
  the threatening peace of the sunless deeps harbor the scaly Nator. It can breathe above or below the 
  surface of the water, and is solely herbivorous. The triangular arrangement of horns and sharp spurs above 
  its leg fins make the Nator a superb battle-steed. It carries 255 Lbs without penalty. 
  Nucklelavee: 
  Wave spume flecks the hooves of this sea-dweller as it gallops from the shadowed deeps onto moonlit 
  sands in search of nourishment. A fiery-eyed horse with poisonous breath, the Nucklelavee carries a 
  grotesque rider: straight from its back grows the upper half of a man. No skin hides the Nucklelavee’s 
  internal anatomy, and the tracery of veins over knotting muscles increases its horror. This hideous beast is 
  not Undead, despite its unloving countenance. It is, however, a result of some dread magic, and may be a 
  type of undersea Demonspawn. Tales are told of a huge force of cavalry that charged into battle against 
  the forces of an evil wizard. A powerful spell cast by the mage transformed the riders and their mounts 
  forever into the cursed union of the Nucklelavee. If this is true, the total number of the monsters is 
  probably no more than a thousand. Fortunately, the beast remains driven by an obsessive fear of 
  freshwater. This creature feeds on flesh exclusively. This monstrosity’s breath delivers a misted 
  Conversion Poison (cone length 4'/ lvl; cone base 3'D/ lvl). When inhaled, turns bodily fluids into 
  saltwater when subjected to the extreme effects. In melee, the threat comes not only from the creature’s 
  vicious hooves but from the “rider” whose embrace crushes those escaping the equine assault. 
  Rath: 
  Possessed of a shark-like mouth, the Rath is a large marine turtle with curved forelegs that force it to walk 
  on its knees when on land. It is 6'-10' in length. These sea creatures are little more than large, carnivorous 
  animals—not the evil monsters some stories paint them to be. If it and its nest are left undisturbed, it will 
  not attack—unless it is extremely hungry. Although an awkward stroller, its webbed feet make it a 
  graceful swimmer. The Rath loves to stuff oysters into its toothy cavity and rarely deviates from such 
  fare, but they have been known to mangle most anything. The Rath is capable of inflicting terrible 
  wounds upon its prey (or its attackers) with its Large bite. Its shell provides it with incredibly tough armor 
  (AT 9), but its underside is not as well covered (AT 6). 
  Red Feeder: 
  The Red Feeder is the largest of fish, much like a shark in appearance except that it has scales and a face 
  like a piranha. Scales are reddish and sometimes have darker red patterns on them. They range from 50' to 
  80' in length. It is fortunate that most Red Feeder eggs are destroyed by predators and natural events 
  before hatching, as a single brood (if all lived) could terrorize quite a large area. Being flatter than most 
  fish and able to maneuver ‘on their sides,’ they are often found in waters more shallow than they would 
  be expected, sometimes even in as little as 15' of water. There they wait for an unfortunate victim and 
  dash forward to ambush it. They often swim up estuaries of large rivers to find prey. Their Enormous 
  mouths can easily swallow a man whole. After a foe has been bitten, the Red Feeder makes a grapple 
  
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  attack to hold it in its mouth, until the victim is constraint 100%. Then it may chew the victim making 
  bite attacks each round until the victim is dead or unconscious; whereupon the creature swallows the prey. 
  Red Jaw: 
  The reddish maw of this huge fish contains seven rows of large, razor-sharp teeth that cut through bone 
  like a pair of sharp swords. These creatures have several hundred light-yielding organs set along the 
  flanks of their large fins. These illuminate large areas, enabling the fish to see with its very small eyes. 
  The eerie glow casts a bright fog into hazy water, leaving other swimmers at a pronounced disadvantage. 
  Red Jaw grow to be 4'- 6' in length. These fish populate the waterways of the deep underworld. Caves 
  near underground streams or pools will be lit by their frightening glow, unnerving newcomers to the 
  subterranean realms. The red jaw is a bottom-dwelling scavenger that haunts underground lakes and 
  streams. Voracious, they will eat any meat, live or dead, that presents itself. Colorless, they are adapted 
  for subterranean life, and perform poorly (-50) in hot or cold waters. The glow given off by the Red Jaw 
  subtracts -25 from all maneuvers within 100' radius (except for its own maneuvers). If encountered in 
  numbers, these creatures will not hesitate to attack nearly anything. Alone, they will be more careful.  
  Shark, spine:. 
  Spinesharks are nightmarish creatures. Huge carnivorous fish, they are an abhorrent breed of shark known 
  for their exceptionally hard upper back armor and obvious spine-ridge. They are 16'-20' long. This 
  creature is a creation of magic and were originally meant to be minions. Effecting their creator’s untimely 
  demise, however, the creatures propagated and made lives of their own, terrorizing the sea. Even other 
  sharks fear these savage beasts. Spinesharks only attack when they are hungry—but they are seemingly 
  always hungry. They will eat any flesh. Their steely dorsal fins are quite capable of inflicting mortal 
  slashing wounds through the toughest of coverings. It is this fin that attacks as the Huge claw attack listed 
  in the creature’s stats. Like other sharks, the creature’s bite is also extremely dangerous. 
  Whale, demon: 
  White or grey, the Demon Whale is a huge monster, stretching out to 60'-70' in length. Its large mouth 
  glistens white with razorlike teeth. Despite its name, there is nothing to suggest that this creature is not 
  native to this world. Its utter lack of enchantment suggests that it has nothing to do with actual Demons. 
  This beast hides in the roaring breakers near northern sea lanes, awaiting the incautious seamen who dare 
  trespass into their territory. It feeds on all flesh, but seems to delight in feasting upon Humans and Elves. 
  Diving deep, these denizens hurl straight upward, ripping through the hull of wooden boats like playful 
  pets. Their five-inch teeth can tear steel, while their gaping eight-foot maw can swallow a man whole. 
   
  
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  12. Plants 
   
  Forests and jungles harbor more dangers than the warm-blooded and cold-blooded beasts that stalk and 
  kill. Ancient, tangled roots of mighty trees and young, sinewy threads of ephemeral vines wring  
  nourishment and anchorage from the earth to support the upper foliage reaching for the sky. Branches 
  clothed in these leaves stretch eagerly towards passersby, constricting to crush or entwining to cause a 
  stumble. Flowers adorning the greenery emit toxic pollens and oils, poisoning those who breath too 
  deeply or touch habitually. The sunwarmed beauty of the arboreal world can be startlingly lethal.  
   
  Category talents: 
  Rooted 
  Mindless 
  Body: ligneous, herbaceous 
   
  12.1. Animated Plants 
  These Plants could not stay rooted or still and in some way move, animate, and/or attack. Whether they 
  developed wriggling roots, reaching vines, trapping pods or constricting limbs they present a danger to 
  those coming too close. Some are even intelligent and may be reasoned with. 
  Chillvine: 
  These plants are pale green or white leafy vines which seem to constantly be squirming and winding in 
  continual animation. Chillvines live in cold environments of all sorts, for some reason not being able to 
  flourish in hot, temperate climes, even though they feed on heat. In cold climates they can be found most 
  anywhere which might provide a modicum of heat, such as near hot springs, near thermal vents in deep 
  caverns, or near civilization where warm-bodied creatures might reside. These animate vines can elongate 
  and grapple victims in a quick scurrying attack. Those unfortunate enough to be grappled also receive an 
  additional Cold critical of equal severity to any critical delivered for the grapple attack. This is the effect 
  the vines have on fleshy creatures as it draws the warmth out of them. For each round the plant maintains 
  its grapple, the prey receives an 'E' Cold critical. Fire damage against these plants has the opposite affect 
  as what might be intended; fire heals it as many points as the attack would have done (they do not burn), 
  while other critical damage, besides concussion hits, is ignored. 
  Fireflower: 
  Fireflowers are 3'-5' tall stalked weeds with a single yellow bloom on the top of each. They usually are 
  grouped in patches of up to 8 individual plants. Fireflowers feed on meat, and are especially adapted to 
  acquire their prey in a fiery manner. Once prey is downed, the bloom will stretch out with its stalk, and 
  with venus fly trap-like leaves “eat” slain victims, absorbing nutrients after they digest them with acidic 
  fluids. These plants shoot Firebolts at their prey in order to procure proper feeding. Fireflowers can fire a 
  bolt once every 3 rounds, with a range increment of <3'>/ lvl. It is of course in the flower’s best interest to 
  wait until potential prey is within reaching distance (5'- 10'). However, fleeing prey is fair game for a shot 
  and those flying overhead are always potential targets. 
  Horasos: 
  Strange magics animate these 6'-7' tall mounds of decaying plant material—leaves, roots, vines, stalks, 
  etc., and these mounds take vaguely humanoid form. The stench given off by these creatures is stomach 
  
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  turning. These creatures are considered “undead” plants by some sages and scholars. These hulks of 
  rotting plants wander through swamps and jungles in a parody of life, killing and absorbing life sustaining 
  energies from whatever prey it might run across. These ‘plants’ attack either by bashing prey with a 
   composted limb, or by grappling them and squeezing the life right out of them, as Horasos feed on life 
  energy and drain it with their touch at the rate of one penalty applied to the Constitution bonus per round. 
  Due to their leafy, vegetable mass, puncture weapons simply pass through them, doing little serious 
  damage. 
  Tree, awakened: 
  Towering into dim forest heights, the old and twisted trunks of these trees are often home to all manner of 
  forest molds and fungi. Bare, dead branches hang down like a burden, frighteningly animate, swaying in 
  time to the keening wind above. Warped by the unclean influence of evil, these gnarled trunks grasp 
  spider webs and shadows as well as darkened foliage with their boughs. Malice and spite devour their 
  treeish spirits, bestowing an unusual animation to their limbs. Mannish creatures take the brunt of their 
  hate, expressed by hurled fruit and grasping branches. Yet none remain exempt from such treatment, and 
  all feel the oppressive gloom generated by a grove of these trees. Those unfortunate enough to be within 
  range of one of these aroused trees will be subject to thrashing branches with the strength of mature wood 
  behind each blow. Some victims are actually caught up by the grappling branches, whereupon the evil 
  tree will slowly crush the life from the body. Also, any within 20' who fail an RR against Essence magic 
  will also be subject to feelings of despair and gloom. 
  Tree, lamb: 
  This tree grows to a height of 15' feet with a thick stem holding broad gray leaves. The fruit of this 
  strange plant take the form of large pods which, when ripe, lie upon the ground until they split, disgorging 
  a week-old lamb. These lambs seem for all purposes indistinguishable from sheep grown from more 
  natural means. The Lambtree is a perennial, losing its leaves throughout the winter months, only to flower 
  anew in the early spring with bright white flowers, which upon pollination will form the lambpods the 
  tree is famous for. Pollination is usually accomplished by naturally occurring insects, however, most 
  Lambtrees are tended by special gardeners and farmers, who keep these trees in order to take advantage of 
  the yearly bounty of lambs. The combat ability of the lambs produced by the tree is trivial, consisting of a 
  negligible head butt. Any combat in which a lamb is involved in can normally only end in one way: lamb 
  chops for supper. 
  Tree, slowroot: 
  Treeherds who have grown sleepy over the long centuries of their life (or trees whose acumen has grown 
  to rival the Treeherds’ sagacity) are called Slowroots. In their somnolent state, they are quite hard to 
  distinguish from natural trees. Slowroots gather together in groves where the creak and groan of limb 
  accompanied by the murmur of wordless voices affirms their drifting awareness, impressing upon all 
  passersby their strong, if muted, presence. Slowroots will often remain asleep for decades, even centuries, 
  without becoming roused. If one of these treeish beings remains immobile for too long, it will pass some 
  unknown threshold, and never again wake to the world of true awareness or sentience, but rather will take 
  on all the aspects of a natural tree. When roused, Slowroots borrow sufficient purpose to release their grip 
  on the earth and shroud themselves in shadow to obscure their movement. Their freed roots gnaw earth 
  and crack stone (in one round a Slowroot can reduce 5 cubic feet of packed earth to loose earth or crack 1 
  cubic feet of stone into rubble), defeating even the mightiest of fortresses, while their sweeping boughs 
  suffocate the armies of their enemies. Fueling their unusual alertness, the Slowroots’ wrath heats the air 
  and makes it throb with hostility. 
  Tree, tiger: 
  
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  This sprawling plant of tough woody fibers branches out upon the ground in all directions. Many of the 
  vines end in what appear to be full-grown tigers attached by what would be the tail on a normal tiger. The 
  largest plants have eight tiger pods. When the plant is aroused, the sight of the multiple tigers rushing to 
  and fro, dashing forward, leaping high, and jumping sideways — only to come up short again to the 
  earsplitting cracks as of many whips — can be quite intimidating. There is not much seasonal change in 
  the appearance of these vine-like tether plants. They produce buds in the spring which sometimes flower 
  into tiger-like creatures, forever tied to the parent plant by the stems on which they bloomed. Severing 
  this tie resembles severing a major artery, causing shock and death in 3 rounds.  If the entire plant 
  receives adequate light and water, it and its tethered but mobile tiger-vines will flourish. However, anyone 
  foolish enough to venture close to one of these plants may soon supplement the diet of the Tigertree. If 
  potential foes keep their distance, the Tigertree is completely unable to inflict any damage. Those 
  venturing within the limits of the vines, up to 50’R, however, are subject to the claws and bites of the 
  individual tigers of the tree. 
  Treeherd: 
  Treeherds who have not grown drowsy appear as Mannish or Giantish figures that stand as tall as a 
  cottage. Skin like smooth bark covers their limbs—graceful like the limbs of rowan, birch, and beech—
  and many fingers adorn each hand. Bushy, twiggy hair sprouts from their heads and two solemn, 
  penetrating eyes flash with green light. Young Treeherds possess the sweet, rustling beauty of tall grasses, 
  while the older are hale and hearty. Guardians of trees and Slowroots in ancient forests and wardens of 
  herbs and flowers in sunny dales, Treeherds have tended their rustic charges since the dawn of time. As 
  the ages passed, their numbers dwindled until only a few Treeherds remained, and the garden-keepers 
  lived mostly in memory. Today only few remain, secreted in the depths of large stands of old timber, still 
  protecting the woods which have no voices of their own against the depredations of more mobile and 
  thoughtless races. Usually decisions and subsequent actions require lengthy deliberation by the sage 
  Treeherds, but anger rouses them to hasty cogitation and swift accomplishment. The stonecleaving power 
  of their rage wreaks awe-inspiring devastation (in one round a Treeherd can reduce 15 cubic feet of 
  packed earth to loose earth or crack three cubic feet of stone into rubble). Fleshy creatures unfortunate 
  enough to be caught up in their mighty limbs are easily dispatched with a crushing grip.  
   
  12.2. Poisonous Plants 
  Plants have always been in an arms race against herbivores’ foraging for them. One way of making 
  oneself taste bad, or even sickening and deadly is the development of toxins. Sprayed, in spore, on touch, 
  or on ingestion, the methods of delivery are as diverse as the effects of the poisons themselves.  
  Ansilius (Emitter Plant): 
  White, many petaled blossoms cluster among the shiny, dark green leaves of this decorative creeper. A 
  sweet fragrance drifts from them, inviting enjoyment. These nasty blooms are usually avoided by any 
  who are aware of their nature. Certain cities have even been known to hire exterminators during summers 
  when the flowers were particularly profuse in nearby woods or meadows. This creeper grows 
  preferentially on dead trees or crumbling ruins. The deceptive beauty of the flowers of the Ansilius 
  encourages the traveler to admire more closely, leading him to inhale the damaging pollen, which is 
  poison. Fate punishes those who too closely admire the Ansilius and inhale more deeply from the flower 
  cup, as the pollen is a special Respiratory poison that attacks at Level 6 with an average dose. Inhalation 
  will cause affected victims' faces to transform to an expression of inhuman rage, as they then become 
  totally lost to a world of animalistic lusts, performing almost every kind of violent depravity imaginable. 
  
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  The length of time the poison will hold sway over the victim is variable, based on the RR. Mild failure 
  results in rage for 30-60 minutes. Moderate failure results in rage for 1-2 hours. Severe failure results in 
  rage for 2-6 hours. Extreme failure results in rage for 6-12 hours. Amnesia claims the memories of the 
  victims after their lunatic bout. 
  Battleweed: 
  These weeds are 2"-9" tall and are covered in jet black leaves of varying sizes and shapes, but all of 
  which appear to be concave in some fashion. These plants have the strange ability to siphon emotional 
  energy from sentient beings and turn it into nourishment. Battleweeds particularly like to feed from the 
  emotion of anger, finding it the most nutritious. Therefore the plant constantly produces its special spore, 
  which induces violent angry behavior in sentient beings. When a being comes within 20' of a patch of 
  these plants, those failing their Physical RR against a Level 10 special Respiratory poison after inhaling 
  the spore-filled air will become very angry and anxious to fight “enemies.” There is a 75% chance that 
  there will be a previous victim (type must be determined by the GM, but should be a creature or person 
  indigenous to the area) there already, similarly hyped on the artificial anger caused by the spores. In the 
  ensuing battle, the Battleweeds will feed off the anger and rage produced, giving off a low pitched hum as 
  they do so. The victor(s) of the battle must make another Physical RR at -10 or be forced to remain 
  among the Battleweeds in wait for the next victim to battle. If there is no enemy around when a victim 
  initially inhales the spores, another Physical RR must be made or even the best of friends will fight. 
  Clivimis (Emitter Plant): 
  Growing in clusters that resemble moss from a distance, purple bell-like flowers hang from small, delicate 
  stalks. Seasonal plants, these flowers bloom every spring, innocuous enough in seeming, but slowly 
  dispersing a nasty pollen to the winds. The plant tends to grow near colonies of rodents, such as prairie 
  dogs, who do not seem to be affected by the pollen. Other beasts, however, give wide berth to Clivimis 
  ridden rodent colonies, and in return, the prairie dogs eat away at other weeds and pests which might 
  otherwise compete with the plant for space, light, and water. The pollen dispersed by this flower has some 
  highly acidic qualities such that it causes burn damage to lung tissue. Those inhaling must commit 
  themselves immediately to a regimen of bedrest to avoid death. The pollen acts as a Level 4 special 
  Respiratory poison and those failing their RRs are subject to the mentioned amount of bedrest to prevent 
  death outright. Mild failure results in 6-15 hits (d10+5)and 1 week of bedrest. Moderate failure results in 
  16-25 hits (d10+15) and 2 weeks of bedrest. Severe failure results in 22-40 hits (2d10+20) and 4 weeks of 
  bedrest. Extreme failure results in 42-60 hits (2d10+40) and 8 weeks of bedrest.  
  Deadly Milk-white Trumpet (Emitter Plant): 
  A dead-white shrub which grows to twice the height of a man, the trumpet exudes a sickening odor when 
  bruised. In late summer, a huge, pale flower will bloom upon the plant from which the plant takes its 
  name, while in mid-autumn it grows a prickly seed pod. These plants are perennial shrubs which grow 
  best in coniferous woods, near streams or small lakes. In addition to their nasty pollen which is described 
  below, the seed pod of the plant produces black, bitter seeds which bestow a euphoria upon ingestion, as 
  well as a false sense of surety in battle (actually -25 to all actions). The flowers produced during the 
  summer produce a special pollen that causes blindness and nausea if inhaled, and in extreme cases, 
  madness, according to the RR of the inhaler: one dose of pollen acts as a Level 7 Respiratory poison with 
  special effects. Mild failure incurs 1-2 days of nausea. Moderate failure results in 2-4 days of nausea and 
  blotted vision. Severe failure imposes 4-8 days of nausea and blindness; while those suffering Extreme 
  failure are afflicted by permanent madness. 
  Delphinuris (Emitter Plant): 
  This springy, dark gray moss appears thick and luxurious. Many rocks and northerly slopes of deciduous 
  forests display a thick carpet of this moss (whose name means “Nights’ Silences” in the woodfolk’s 
  
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  tongue). Its natural pillows beckon the weary to rest within sylvan dells, but this enticing prospect is best 
  resisted. The weight of a relaxing traveler presses a volatile oil from the moss, inducing many days 
  amnesia upon contact with the skin, according to the RR made by the victim. The oil, in an average dose, 
  is a Level 10 Circulatory Poison. Mild RR failure results in amnesia for d10 days. Moderate failure results 
  in amnesia for d10+10 days. Severe failure results in amnesia for 2d10+20 days. Extreme failure results 
  in amnesia for 5d10+50 days.  
  Laevenus (Emitter Plant): 
  Laevenus is a showy, orchid-like flower with black petals which grows with many blooms upon small 
  bushes which have pale-gray leaves. These plants thrive in the warm, moist jungles, suited to that 
  particular climate and no other. When picked from the stem, however, they show an amazing ability to 
  remain fresh and viable for approximately two weeks before they wither and die. The unfortunate who 
  breaths the scented pollen from the Laevenus flower, must make an RR against the flower's Level 2 
  Conversion poison or die slowly, but euphorically, as his blood turns into a black, sticky, toxic fluid, an 
  effect which replaces  the normal Extreme failure result. 
  Mushrooms, Exploding (Emitter Plant): 
  There is not much to distinguish these fungi from many of the other common varieties of mushrooms; 
  however, the practiced eye will be able to detect a slight reddish hue to the rim of the mushroom’s 
  umbrella. These fungi grow wherever mushrooms are likely to grow: under rotting logs, in low wet spots 
  on the forest floor, and within damp caverns far below the earth. They disseminate their spores through an 
  explosive burst as described further in the combat section. Ripening inside the umbrellas of these 
  mushrooms, spores produce ever-increasing pressure as they approach maturity. In late autumn the 
  mushrooms burst, projecting great clouds of spores into the air. Unwary footsteps often hasten this 
  explosion, bathing the unfortunate in the poisonous spores, which delivers d10+5 hits per breath inhaled if 
  a Physical RR versus a Level 15 Respiratory poison is not made in addition to the normal Respiratory 
  poison results. 
  Salorisa (Emitter Plant): 
  Delicate pink flowers sprinkle the dense, blue leaves of this prolific ground-covering shrub. The Salorisa 
  grows wild in shaded beds along the edges of meadows. Deer graze on its foliage in all seasons except 
  early spring, when the budding flowers carry harm in their fragrance. Those inhaling the pollen of this 
  plant in the months of April and May will get a lungful of a Level 4 Reduction poison. 
  Spinewood (Emitter Plant): 
  Low-growing, shrubby trees, Spinewoods most often grow in thick groves. The twigs and leaves blur 
  behind a covering of fine, short downy hairs. Spinewoods often form dense thickets on islets and along 
  streams, right down along the water. Their roots are often exposed and trail directly into the water, as they 
  require copious amounts to thrive. Brushing against the foliage reveals the “hairs” of the tree to be 
  extremely sharp spines that pierce the skin, causing an extensive burning rash and other ill effects, 
  depending on the RR of the victim. The poison on the spines is a Level 5 Circulatory poison. 
  Spirium (Emitter Plant): 
  This snowy white moss hangs in garlands from the boughs of trees. A variant is known to hang in great 
  patches from cliffs and undisturbed structures. The Spirium grows best in any of a number of warm 
  climates, its soothing pollen able to bring restful sleep to the passerby, a gift to the insomniac, but a risk 
  in territory frequented by enemies or bloodthirsty beasts. Those breathing in the heady spores produced 
  by this moss must make a Physical RR against Level 5 or fall into a deep sleep for a period of time 
  depending upon the RR failure. Mild failure results in drowsiness (-25 to general effectiveness). Moderate 
  failure results in a 1-2 hour doze. Severe failure results in a 1-4 hour sleep. Extreme failure results in 
  sleep for 4-8 hours. 
  
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  12.3. Trapping Plants 
  Most plants prefer to stay still, but some still add a supplement of proteins to their diet. By trapping those 
  foolish enough to come close, the plants may procure these proteins. Vines, pods, pincers, and even 
  hollow needles are employed to that effect. 
  Bloodbloom: 
  Bloodblooms are tall, flowering weeds that have a thick stalk crowned by a single large flower on the top. 
  From even a short distance, Bloodblooms look remarkably similar to the common sunflower, but closer 
  examination (a rather foolish action) reveals what would be seeds in the sunflower are long, hollow, and 
  nastily sharp needles. These plants frequently grow in rural areas, in cultivated fields and alongside roads. 
  These stalked flowers are the scourge of fertile farming areas and are greatly feared by country-folk, as 
  the plants feed on blood, absorbing it through their extensive root system. The plant does not passively 
  wait for animals to bleed near it, but instead utilizes its sharp, spiny needles which it can shoot out of its 
  flower with incredible force, to puncture any likely nearby blood source. Prey moving within 10' of the 
  plant will cause it to fire 2-8 needles which is treated as a single, but Small sized, attack. If any of the 
  spines hit (i.e., the attack inflicts at least 1 hit of damage), they automatically cause a bleeding wound, of 
  1 hit per round, due to the forced capillary action of the  hollow spines. If a critical result is obtained 
  which indicates a bleeding wound, merely increase the critical result by 1 hit per round. The Bloodbloom 
  will then absorb all the blood that pours to the ground through its roots. 
  Dreamvines (Trapping Plant): 
  This trapping plant usually grows alongside many others of its kind, producing a lush-seeming bed of 
  wiry creepers with small black leaves, usually upon the exposed roots of trees. Dreamvines grow quickly 
  in the spring, like weeds, taking little time to reach the mature vine stage which will allow them to drain 
  the blood of fleshy victims. In the fall, the major portion of the vine dries up and blows away, however a 
  bulb remains, buried in the earth, ready to germinate and begin the growth of new vines the following 
  growing season. Blood being an important nutrient in their diet, these plants have evolved the ability to 
  affect fleshy creatures which come in contact with it. Prolonged contact (10 rounds) brings a dreamy joy 
  or euphoria, which is followed by sleep if a Physical RR is not made by the victim against the effects of a 
  special Nerve poison. Once the victim is asleep, the vines will twine about the somnolent form, sinking 
  hair-like roots securely into his flesh (this occurs if the plant achieves a Grappling critical on the target, 
  allowing it to suck blood from the target at a rate of 25 hits per round if the target fails its Physical RR at 
  a -10 RR modification). Death comes swiftly even if the sleeper awakes, since euphoria saps his will to 
  escape. 
  Fly Trap, giant (Trapper Plant):  
  A cluster of thick shoots, each terminating in a man-sized leaf with a spring-like hinge down its middle 
  rib and fringed with spikes, the Fly Trap is definitely ominous in its appearance. Enjoying hot and humid 
  conditions as well as the protective presence of surrounding trees, Fly Traps require more than minerals, 
  water, and sunlight to sustain life. Animal flesh supplies the missing nutrients, and a lot of it is necessary 
  to keep this plant properly fed. Careless prey venturing into the broad leaves brush sensitive trigger hairs 
  which cause the trap to snap shut, imprisoning the beast or man behind the spines that complete the 
  vegetable maw. Digestive juices work at leisure, dissolving the prisoner in two or three days (digestive 
  acids deliver, initially, a C Acid critical per round to trapped prey, while later on in the day the acidity 
  subsides and the plant begins the actual absorbtion of the nutrients). 
  Pitcher Plant, giant (Trapping Plant): 
  
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  The carnivorous pitcher plant shadows its gourd-shaped stomach by a tall, leafy stalk where a giant crab 
  spider usually takes shelter. The spider stretches its web across the brightly-colored lip thick with sweet-
  sticky plant fluids. Pitcherplants are one of those organisms which enjoys a symbiotic relationship with 
  another. This plant houses crab spiders. In return for a home, the spider furnishes the plant with tasty 
  morsels which the plant might otherwise not have had the opportunity to digest. Smaller prey are caught 
  in the web, killed by the spider’s poisonous fangs, and sucked dry of bodily fluids. The withered corpse is 
  discarded into the plant’s viscous belly. Larger prey, intrigued by the curious appearance of the interior of 
  the stomach gourd, break through the web, sliding rapidly into a pond of digestive acids which deliver 10 
  hits per round. 
  Sundew, small (Trapping Plant): 
  Sundew, giant (Trapping Plant): 
  A tall, narrow shoot sprouts from the center of huge, sticky leaves clustered around its base. The smaller 
  variety, sometimes called a Grippershrub, rarely grows large enough to threaten a grown man, but many 
  possess sufficient size to harm dogs, goats, and stray children. The giant variety, however can reach 
  heights of 10'-12', and be a very serious threat to the unwary. The sticky surfaces of these plant’s leaves 
  are resilient, resisting cuts and the blows of blunt tools, but they burn readily when exposed a hot flame. 
  Marshes darkened by evil powers shelter numerous Sundews, but they thrive in any swampy area. 
  Victims of these plants are caught by the leaves which curl up and around their prey to form a temporary 
  stomach in which digestion occurs. The largest of Sundews can trap and digest a human being in 48 
  hours. The trap closes in 1-2 rounds, and those caught within are subjected to the digestive acids which 
  deliver a C Acid critical per round, when the digestion starts, but the acid gets diluted over time. 
   
  
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  13. Races 
   
  Races can be defined as creatures that cannot be characterized by a few traits. Their intelligence and 
  craftsmanship afford them culture,  comfort and diversity, even within species. Races shape their 
  surroundings to their liking and they build civilizations and cities. Races rely on wits and superior 
  application of their abilities to make their mark on  the world. Their abilities usually deal with their 
  preferred environment. They populate every available niche, and even the humble common man can be 
  found from the arctic region to the hottest desert. Their ingenuity can deal with all problems. They are 
  also the most procreative of all the creatures, except animals. 
   Some races might look like monsters, but most of the races are humanoids. Humanoids are defined by the 
  make up of their body: bipedal movement, two arms, and the head on top. This configuration is supposed 
  to be ideal for intelligent creatures that manipulate tools to construct and shape their world. Humanoids 
  have a plethora of abilities, but none too magical, barring a few exceptions. Races rely on wits and 
  superior application of their abilities to make their mark on  the world. Their abilities usually deal with 
  their preferred environment.  
  Races encompass giants and more monstrous races as well. All have reasoning minds (although they 
  might be unreasonable) and some way of rebuilding their environment to suit them. Basic advantages 
  these races have are balanced by disadvantages in another area, usually.  
  In the stat block each of the races is listed as a solo encounter. This, however, depends on the 
  circumstances and all factors should be weighted as civilized beings tend to band together for various 
  reasons and in various compositions. GMs get a lot of leeway here. 
  For the racial statistics, confer to the appendices. The statistics given in Section 13 should only be used if 
  the GM does not need (or want) a fully detailed Race character. If full detail is desired, the GM should 
  consult Character Law. 
  13.1. Anthropomorphs 
  The main characteristic of these races is that they resemble a human as much as some animal or creature. 
  They typically have qualities of both and most can attain average levels of intelligence. 
   
  Avinarc: 
  A hood pulled off a dark-cloaked stranger in the back corner of a tavern may reveal an Avinarc, with its 
  hawk-like head and its feather-covered skin. The Avinarc’s once-powerful wings have become arms with 
  dextrous hands. Only their heads and their feathers would give them away as a non-human. With a cloak 
  covering them, their form is that of a lightly-built human (5'6" to 6'2" tall, weighing an average of 120 
  lbs.). Once a proud and noble race that had entire lands to themselves, these bird people have slowly 
  dwindled in number due to a powerful curse placed on them by a great witch in ages past. An ancient 
  prophesy states  that the Avinarcs will one day overcome the curse and rise up again in numbers and 
  power, but until then, they are content to wile away the days with the flotsam of mankind. They are 
  reclusive now, quietly blending in with  human society, quite often becoming involved with the shadier 
  side of humanity. They use their bird-like quickness and agility to aid them in thievery and skullduggery. 
  Though they are not inherently evil, Humans are a lesser race to them (though they never say so) and they 
  do not care what becomes of men or their society. They have an average life span of 80 years. Avinarcs 
  use a variety of small hand arms or easily concealed missile weapons. If pressed in a melee, they will 
  even use their beaks. 
  
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  Garks: 
  Mottled grey fur covers covers all of the ape-like Gark, except the palms and soles of his feet. Long arms 
  hang to his knees, and a powerful, prehensile tail grows from the base of his spine. They stand 4' to 4'6" 
  tall, with an average weight of 125 pounds. Garks are omnivores, but once introduced; they relish the 
  taste of raw human flesh. Garks wear simple, decorative clothing and organize themselves by family 
  groups. Each group shares a large nest suspended high above the ground in the trees. Occasionally, males 
  band together to raid the homes of nearby Mannish peoples. They have an average life span of 30 years. 
  Garks possess only rudimentary intelligence, but are able to fashion crude weapons such as clubs, 
  hatchets, and spears. 
  Idiyva (Felines): 
  Short, gold-tipped coffee-colored fur covers the lithe, well-muscled form of the Idiyva (except at the face, 
  the genitals, the palms, and the soles of the feet). Smooth, brown suede-like skin emerges at these 
  features,  and the fur on the head lengthens and lightens to form a golden mane around the face. Green 
  feline eyes give the Idiyva excellent Nightvision (100'); fanged teeth reveal their carnivorous nature. The 
  toes of their feet anchor short, sharp talons, but their hands sport viscious 3" claws that retract at the 
  knuckle into the backs of the hands, leaving the fingers free at all times. They stand 5'8" to 6'4" tall. They 
  weigh less than a human of the same height; approximately 180 lbs. The bloody custom of a duel to the 
  death remains an acceptable way to settle social differences among the Idiyva. The fighting instincts of a 
  predator lurk behind the civilized manners that characterize most Idiyva. They have an average life span 
  of 70 years. In addition to their natural weaponry (a set of two claws and a maw), these felines are adept 
  in normal melee weapons and missile weapons. 
  Plynos: 
  A regal buck’s or lithe doe’s head graces a human’s body making this being easily identifiable as a 
  Plynos. They stand 5'6" to 6'4" tall (not including antlers) and with an average weight of 200 pounds. 
  Plynos are sometimes encountered in the company of Deer Centaurs, but are generally more aggressive 
  than the Centaurs. The deermen are herbivorous, but they (particularly the bucks) enjoy combat and battle 
  if it is noble and honorable — they do not abide cruelty or senseless violence. They dwell in wooden 
  cabins of their own construction and live in family clans of six to eight individuals. Their average life 
  span is 80 years. In addition to normal melee and missile weapons, the Plynos can gore their opponents 
  with their antlers. 
  Rancid: 
  Mind Attack [Own lvl] (Mentalist Base, Mentalism) 
  Mind Control [Own lvl] (Mentalist Base, Mentalism) 
  Mind Merge [Own lvl] (Mentalist Base, Mentalism) 
  Mind Speech [Own lvl] (Mentalist Base, Mentalism) 
  Presence [Own lvl] (Mentalist Base, Mentalism) 
  Sense Control [Own lvl] (Mentalist Base, Mentalism) 
  Anticipations [Own lvl] (Open, Mentalism) 
  Attack Avoidance [Own lvl] (Open, Mentalism) 
  Cloaking [Own lvl] (Open, Mentalism) 
  Damage Resistance [Own lvl] (Open, Mentalism) 
  Delving [Own lvl] (Open, Mentalist) 
  Detections [Own lvl] (Open, Mentalist) 
  Telekinesis [Own lvl] (Open, Mentalism) 
  Mind’s Door [Own lvl] (Closed, Mentalism) 
  Self Healing [Own lvl] (Closed, Mentalism) 
  
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  Shifting [Own lvl] (Closed, Mentalism) 
  Large amoebas able to produce psuedopods as needed and possessing a mutable form, these creatures can 
  be found near the ocean above ground or in sea caverns and caves. They range in size from 3' to 8' in 
  diameter, but weight remains around 190 lbs., thus a larger Rancid is spread out more and thinner. A 
  Rancid construction or home has never been found, and it is thought they they simply dwell in caves. 
  Rancids exist just as easily in or out of the water. Rancids are extremely alien to man, in thought as well 
  as in biology. Rancids think of all other races as no different than animals and will eat them both without 
  question. The colony of single-celled creatures eat by covering their food with their opaque white form 
  and slowly absorbing the nutrients they need. Rancids are very adept at the skills and disciplines of the 
  mind, and most have Mentalist skills and spells. Their average life span is 300 years. They never use 
  weaponry, but defend themselves with their psuedopods of which the can produce up to five at a time. 
  Sea-kral: 
  Sea-krals are ape-like creatures with dark grey or blue skin and a pelt of thick, white hair growing on the 
  head, neck, and shoulders. Females possess an additional thicket that grows down the bony spine of their 
  backs. Both genders have long arms and an extra bone connecting the wrist to the hand. Long, dextrous 
  fingers capped by a claw-like nail aid them in becoming accomplished craftsmen and bowmen. They 
  stand 4'6" tall, weighing about 95 pounds. Sea-krals fear the hungry waves, but derive too much pleasure 
  from their violent way of life to abandon the ocean. They build longships in which to ply the seas, raiding 
  and plundering other vessels as pirates. Their boats serve as their only home in spite of the fact that most 
  cannot swim. Their average life span is 55 years. They sleep during the day and are active during the 
  night. Leather scale armor and curved swords are their usual battle garb. 
  Shuikmar (Sharkmen): 
  Beastly Ways [Own lvl] (Ranger Base, Channeling) 
  Inner Walls [Own lvl] (RaTnger Base, Channeling) 
  Nature’s Guises [Own lvl] (Ranger Base, Channeling) 
  Path Mastery [Own lvl] (Ranger Base, Channeling) 
  Survival’s Way [Own lvl] (Ranger Base, Channeling) 
  Nature’s Law [Own lvl] (Open, Channeling) 
  Shuikmar are hairless humanoids with thick, grey, shark-like skin, webbed hands and feet, a dorsal fin-
  like crest on their heads, a large mouth full of teeth in multiple rows, and a shark’s tail. They stand 5'7" to 
  6'8" tall. They weigh a beefy 280 lbs. Shuikmar have fantastic undersea universities and libraries filled 
  with knowledge, for theirs is an ancient race much older than man. Many are spell casters and their priests 
  spread the doctrine of some strange shark god. Shuikmar dwell in fortress-cities deep below the sea. They 
  can come up out of the water as mermen do, but do not care to unless it is necessary. They raid mannish 
  settlements, ships crossing the sea, and Mermen cities for booty, food, and slaves. They are cruel and 
  merciless to other races, and have the hunting instincts and senses of a shark. Among themselves, 
  however, they are civilized and cultured. They often use sharks as pets and/or mounts. Their average life 
  span is 90 years. They must totally immerse themselves in saltwater once per day or start suffering 
  penalties. Weapons used by these raiders are usually tridents, spears, and other thrusting weapons, along 
  with weighted nets.  
  Sibbicai (Canines): 
  Most likely distant kin of the Vulfen, these humanoids have a jackal’s head and smooth, oily black, 
  shorthaired coats covering their muscular bodies. Their hair is long only on their heads, like a human, and 
  they usually wear it either up in a crest, or long, down their backs. They stand 5'10" to 6'5" tall with an 
  average weight of 200 pounds. An intelligent and cultured people, they fit in well with other mannish 
  races, assuming the other races have no prejudices. Sibbicai are generally quiet and subdued, yet they are 
  
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  quick to anger. Their average life span is 70 years. In battle, they wear armor and use a variety of 
  weapons. Groups of Sibbicai often hire themselves out as mercenaries, but they are very expensive. 
  Vulfen (Wolfmen): 
  Furred men with wolfish heads and tails, Vulfen are often confused with werewolves, to the detriment of 
  the shapechangers. They stand 5'10" to 6'8" tall. They weigh perhaps 225 lbs. on average. Cunning 
  intelligence shapes the behavior of Vulfen, but cruelty and bloodthirst deprive them of Mannish respect 
  and liking. Vulfen run in packs, killing and devouring all in their path until exhaustion and sated hunger 
  compel them to rest for a few days. They are nocturnal, sleeping by day and rampaging by night. Their 
  average life span is 40 years. Their own armament of fangs and claws is often supplemented by weapons 
  garnered from fallen foes. 
  13.2. Centaurs 
  "Centaurs" typically refers to hippocentaurs, but other animal/human hybrids exist as well. They combine 
  the good features of humans and those animals in the combination as described; bull centaurs have great 
  strength, while scorpion centaurs have a poisonous tail. Females of these species are referred to as 
  centaurides. 
   
  Centaur, bull: 
  With the upper torso of a dark-haired muscular man (or woman) perched on top of a black bull’s body, 
  Bull Centaurs possess exceptional strength. They stand 7' to 8' tall (from front hooves to head) and weigh 
  around 1660 pounds. They sport a bone and horn protusion on their heads, much like a bison’s horns. Bull 
  Centaurs hardly ever see eye-to-eye with their horse-bodied counterparts, but get along with some men 
  and Lion Centaurs. Bull Centaurs make great warriors and highly value honor and sacrifice, and place a 
  great significance on scars gained in battle. They are usually nomadic and dwell in tents made from the 
  skin of great beasts. They have an average life span of 120 years. Bull Centaurs very rarely wear armor or 
  use shields in battle, but often use two-handed weapons. The Bull centaur is Large, but its torso can only 
  wield weapons for Medium creatures. Unarmed combat is a favorite discipline of theirs, and they have 
  perfected the martial arts head-butt to a science.  
  Centaur, deer: 
  Graceful and quick, Deer Centaurs with slim and small mannish upper torsos and lower deer bodies 
  usually dwell in forests, avoiding humans and other races if possible. They stand 3’8” to 4'6" tall (from 
  front hooves to head, not including the antlers) with weights around 215 pounds. The human torso is 
  smaller than a human’s, able to wield only weapons for Small beings, although their antlers may use their 
  full Medium weight behind it. Not timid, but cautious in outlook, Deer Centaur can defend themselves 
  quite well if need be. Deer Centaur cherish family life and friendship, and will easily give even their lives 
  for their families or close friends. They are a very gregarious society, dwelling in wooden lodges built in 
  secluded areas. They have an average life span of 150 years. Deer Centaur are experts with a short bow, 
  but dislike melee combat. 
  Centaur, horse: 
  Nobly proportioned men whose torso joins at the waist to the four-legged body of a horse, Horse Centaurs 
  rarely mire their aspirations with the greed for material possessions that so often traps Mannish beings. 
  They stand 8’ to 9’ tall (from front hooves to head), weighing an average of 1310 pounds. Their 
  fascination with the sky’s luminaries makes them prefer dry climates where few clouds hide the heavens. 
  Horse Centaur architecture characteristically uses many skylights. They strive for less tangible goods such 
  as knowledge, power, and friendship. Interpretation of the great dance performed by the stars century 
  
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  after century occupies their wisest sages, a role to which all Horse Centaurs aspire. They have an average 
  life span of 150 years. Though they have the body of a horse, Horse Centaurs do not use any horse-like 
  attacks (rearing, etc.) and rely mostly on weaponry for Medium sized races. They favor missile weapons 
  such as longbows and javelins. 
  Centaur, lion: 
  Long, fair hair cascades down from the head of Lion Centaurs, men and women with lower bodies like 
  those of lions. They dwell in almost every locale, although the color of their pelts changes depending on 
  where they call home. Northern Lion Centaurs are white while others may be tan or dark brown. Those 
  dwelling within jungles are said to be black or even striped like a tiger. They stand 5'6" to 6'7" tall (from 
  front paws to head). Claustrophobia is a common Lion Centaur psychosis. They like to stay in large 
  groups, often with a very dominant leader which oversees all. Lion Centaurs are a prideful race, and are 
  often considered boastful and haughty by others. Lawful by nature, these beings use contests (often, but 
  not always, combative in nature) to settle their disputes. They place an extreme emphasis on victory and 
  success, with losers often being self-exiled pariahs or even suicide victims. Lion Centaurs live in large 
  structures, often with open air courtyards. They are surprisingly good builders, but dislike doing anything 
  underground or in close-quarters. They have an average life span of 100 years. In addition to normal 
  human-sized melee weapons and missile weapons, Lion Centaurs have retractable claws with which to 
  rake their opponents. 
  Centaur, lizard: 
  Green, black, grey, and even blue are the colors of the scales on the Lizard Centaur’s lower body, which 
  is that of a large four-legged reptile. The head atop the mannish torso is usually kept shaved by both 
  males and females. They stand 4'6" to 5'6" tall (from front feet to head), weighing around 250 lbs.. 
  Ancient fables mention a more powerful version of the Lizard Centaur that had a giant’s upper torso 
  perched upon the body of a dragon with huge wings and powerful claws and tails. These beings were 
  even said to have breath weapons. Whether such a being existed or still exists, no one knows. Lizard 
  Centaurs do not usually live in large groups, and in fact, it is not uncommon for them to live alone, 
  coming together as a group only once a year or so for a social gathering in a specified place. Usually this 
  place is holy to them, being a secluded isle or a stretch of coastline where they worship their gods, 
  exchange information, and mate. Alone, they wander the world, seeking new knowledge, excitement, and 
  sometimes wealth. They are commonly found among the lizardmen (just passing through), and speak their 
  tongue. Their average life span is 110 years. Lizard Centaurs prefer long-reaching weapons (like polearms 
  or spears) when in melee. In missile combat, they are found of spears, javelins, and nets. 
  Centaur, scorpion: 
  The eight-legged body of a red scorpion, complete with stinger, makes up the lower portion of the 
  Scorpion Centaur. Its mannish head is always covered with jet-black hair and has piercing red eyes. They 
  stand 4’9" to 5'3" tall (from front feet to head) and weigh in at only 130 pounds. Scorpion Centaurs seem 
  to thrive on competition, strife and conflict, and only stop fighting themselves when there is an external 
  foe to contend with. It is said that this constant conflict in their society is making them one of the 
  strongest races because of the constant natural selection process going on, although this also keeps them 
  from increasing to numbers that would actually pose a threat to other races. In this society, the weak and 
  injured are killed and eaten to serve the group rather than hinder it. One member usually rules the group, 
  although he is most likely often challenged by other would-be leaders, and Scorpion Centaur society is 
  constantly torn apart by inner conflict. They have an average life span of 90 years. Besides their sting 
  (which delivers a Respiratory Poison) and Medium pincers, they use long pole arms, spears and lances in 
  battle. They do not wear armor or carry shields. 
  Centaur, spider: 
  
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  Spider Centaurs have black, red, white and/or grey spider bodies with human upper torsos, having dark 
  hair, skin and eyes. They stand 5'4" to 6' tall (from front feet to head). Spider Centaurs are usually greedy 
  and vicious. They greatly value wealth, both magical and monetary. Loners most of the time, they will 
  stop at nothing to protect their hoard or to gain more. They have an average life span of 100 years. They 
  often use poisons, especially on their weapons, and creatures such as giant spiders often accompany them 
  as pets. Spider Centaurs are often victims of vampirism (treat as a normal vampire except that they can 
  transform themselves into mist, a giant spider, or a small spiderbat). 
   
  13.3. Giant 
  Superhuman strength grants Giantish folk frequent victory over lesser foes. Yet lack of numbers or 
  altruistic intentions diminish their threat to Mannish civilizations. Some increase the pride-swollen armies 
  of evil lords, but most value their independence above all else and wander uninhabited tracts of 
  wilderness.  
   
  Cyclops: 
  These Giants are easily identified by the solitary eye in their head. They have usually been encountered 
  wearing animal hides and furs, which generally are well-cleaned and kept. They are taller than the 
  standard Giant (ranging in size from 23' to 27' tall) and also much heavier, in the 16,000 pounds range . 
  The Cyclops have an average life span of 120 years. After giving birth, a female Cyclops packs up and 
  seeks a new domicile, leaving the infant to fend for itself. Thus is spawned the beginning of a Cyclops’ 
  life of solitude. The origins of the Cyclops is not clear. It is most likely that the Cyclops began as a cursed 
  race of Giants. However, their propensity for solitude has made it difficult to study their habits. A 
  Cyclops never seeks out companionship, with one exception—once every sixteen years a male Cyclops 
  will leave his lair and seek out the nearest female Cyclops. They will live together for seven weeks 
  (mating), then part ways. After this time, the female is 50% likely to be laden with child (giving birth 
  approximately 12 months later). If two Cyclopes happen upon each other (when not “seeking”), the two 
  will do an about-face and walk away. Cyclopes keep tidy, well-provisioned caves full of wax-sealed 
  cheeses, dried meats, jars of honey, and casks of wine. The remains of trespassers are flung out onto the 
  garbage heap, but their belongings find places in orderly chests and closets. Cyclopes rarely seek 
  violence, but will not tolerate any breach of their privacy. Even chance encounters in the woods and fields 
  adjacent to a Cyclops’ abode stir him to repel intruders with fury. The man who flees may live to tell the 
  tale, but he who stands to do battle seldom escapes the compost pile. When stirred to battle, a Cyclops 
  will usually attack with a sturdy tree, used as a Huge two handed club, though some Cyclopes have been 
  seen using more sophisticated weapons (spears and bows). When fighting creatures smaller than itself 
  (usually the case), the Cyclops may simply try and grab his opponent. No Cyclops spell casters have ever 
  been reported. 
  Giant, greater, cloud: 
  Wind Law [Own lvl] (Magician Base, Essence) 
  Fluid Elements [Own lvl] (Closed, Essence) 
  Invisible Ways [Own lvl] (Closed, Essence)) 
  Lofty Bridge [Own lvl] (Closed, Essence) 
  Essence Hand [Own lvl] (Open, Essence) 
  Cloud Giants are impressive figures, standing 17' to 19' tall and weighing on average 6000 pounds. They 
  are fond of wearing robes that are the same color as a billowy cloud. All males grow beards, while the 
  
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  females wear veils. Their skin is almost always fair, while their eyes are dark. Like most other greater 
  Giants, Cloud Giants have an average life span of 75 to 150 years. These Giants are very clannish and a 
  family will live together very much like human nobility. Only one in two marriages produces children (1-
  4), and pride runs strong in Cloud Giant lines. A typical Cloud Giant estate will have 2-20 Cloud Giants. 
  These Giants are not usually openly hostile with visitors to their lands. Instead, they will often invite them 
  into their estates for dinner. If the guest has insulted or dishonored the Giant in any way, he may find 
  himself being served AS dinner! These grand Giants will always attempt to parley before combat, trying 
  to convince their foe of the futility of resistance. If this fails, the Giant will attack with its favorite weapon 
  (always a bladed weapon of some sort—axe, sword, etc.). When defending their castles, they can throw 
  rocks (a suitable supply is always kept near the walls of their estates) with a range of <3’>/ lvl. These 
  Giants strive to rule the skies (and are constantly battling the Storm Giants for complete control). Their 
  estates are always built upon huge, mobile cloud banks (using magical support for the large stone 
  buildings) and sometimes are as large as a small city. Cloud Giants are very intelligent and are fond of 
  collecting books and other written works. All Cloud Giants have cookbooks detailing dozens of ways to 
  prepare meals of men, dwarves, and elves. 
  Giant, greater, fire: 
  Luminous Elements [Own lvl] (Closed, Essence) 
  Fire Giants are very imposing figures, standing 12' to 14' tall, averaging 2200 Lbs. Their hair is either jet 
  black or fiery red, and males sport bushy beards. Their skin is always dark; ranging in color from black to 
  ash grey. Their dress varies widely. During their 75 to 150 years, Fire Giants strive only to hoard wealth. 
  They normally live deep within the bowels of the earth, building complex traps and vaults to guard their 
  treasures. Upon the completion of a series of vaults and traps, an entire tribe of Fire Giants will seek out 
  new treasure, moving upwards (all the way to the surface if necessary) until more treasure is found. A 
  typical Fire Giant tribe consists of 5-50 Giants. Fire Giants eat Humans, Elves, and Dwarves raw, rarely 
  taking the time to cook them. The cooking hearths of Fire Giants are saved for the more meaty meals of 
  Cave Worms, Cave Drakes, etc. Fire Giants are ferocious fighters. They usually forgo shields to wield 
  Large, two-handed weapons. If on the surface (or in large caverns), they can throw rocks with a range of 
  <3'>/ lvl. To make matters worse, these Giants are immune to all fire damage while Water damage is 
  striking at increased size but Ice damage is at decreased size. 
  Giant, greater, forest: 
  Inner Walls [Own lvl] (Ranger Base, Channeling) 
  Moving Ways [Own lvl] (Ranger Base, Channeling) 
  Nature’s Guises [Own lvl] (Ranger Base, Channeling) 
  Path Mastery [Own lvl] (Ranger Base, Channeling) 
  Survival’s Way [Own lvl] (Ranger Base, Channeling) 
  Nature’s Law [Own lvl] (Open, Channeling) 
  Sometimes mistaken for large trees, Forest Giants vary in height between 13' and 15' tall, averaging 2800 
  lbs. in weight. They favor the colors of the forests (greens, browns, etc.). Their hair and beards are often 
  matted with twigs and leaves. Their skin tones are very earthy. Their eyes are almost always a deep green 
  or a light brown. Like other Giants, these Giants live between 75 and 150 years. These Giants seek to 
  avoid contact with non-Giants. However, they are very “family” oriented. A typical “family” will consist 
  of 1-10 Giants, served by a handful of Ogres, some large wolves, and maybe a bear (and sometimes even 
  a Forest Troll guard or two). A Forest Giant family usually dwells in a strong wooden fortification built 
  deep within a large forest.  Unlike most other Giants, Forest Giants do not find manflesh tasty. They eat 
  meat, but mostly of larger creatures (a Fell Beast from some nearby swamp, for example) or lots of 
  vegetables. A typical meal would have enough meat and vegetables to feed a whole village. Unlike other 
  
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  Giants, Forest Giants do not fight by throwing large objects at foes. Instead, they fire their Great Bows 
  (specially made for the strength of a Giant). When combat moves into close range, they will attack with 
  various weapons; though they will always be wooden hafted (e.g., maces, polearms, spears, etc.). The 
  Great Bow of the Forest Giant is a legendary weapon, but only Large creatures can wield it, because draw 
  strength and draw length are above what anyone smaller can muster . The unwary traveller will 
  occasionally find himself fighting wolves and/or bears when confronting Forest Giants. These Giants do 
  not concern themselves with the rest of the world beyond their own claimed area. However, any intruder 
  into their woods will find himself watched and followed. Woe to the traveller who brings needless 
  destruction upon the forest! 
  Giant, greater, frost: 
  Solid Elements [Own lvl] (Closed, Essence) 
  Frost Giants look like icy berserkers. They are 13' to 15' tall, weighing 2750 pounds, with hair (and 
  beards) either white or gray (usually with ice flecks in them). Their eyes are usually a steel blue. Their 
  skin is usually pale (with a slightly bluish tint), but well-weathered. Frost Giants live their 75 to 150 years 
  in icy caves and caverns. Some have even built icy castles (though few have the patience for this). Frost 
  Giants live in large, extended families. A typical clan consists of 5-50 Giants. In addition, they almost 
  always have some sort of winter creature(s) as guards and/or pets. Like most Giants, Frost Giants adore 
  the meat from Humans, Elves, and Dwarves (particularly Dwarves). They will often trap these delicacies 
  and then freeze them by dipping them into water and shoving them into ice or snow. Some Frost Giants 
  are known to have “freezers” containing dozens of frozen heroes stored for leaner times. Frost Giants love 
  a great battle and often prepare several days for one. They prefer wielding two-handed weapons to using 
  shields, but have been known to use shields against foes that are deemed worthy (such as a Cold Drake). 
  A Frost Giant will never back down or retreat once battle has begun. Throughout the lair of a Frost Giant 
  will be large piles of rocks and/or ice boulders. These are used for ranged combat within the lair (as well 
  as when defending the lair). They have a <3'>/ lvl range with these thrown weapons. Finally, they are 
  immune to all Ice attacks, but are vulnerable against Fire attacks. 
  Giant, greater, hill: 
  Solid Elements [Own lvl] (Closed, Essence) 
  Hill Giants are the smallest and gentlest of the Greater Giants. Standing 10’-12’ tall and weighing around 
  1350 pounds. They do not dress in normal clothing, preferring the hides of animals. They also do not have 
  the tendency for large beards (stubble is all that seems to grow on their faces); however, their eyebrows 
  are usually quite bushy. Their skin tones are earthcolored. During their 75 to 150 years of life, Hill Giants 
  mostly dig and excavate. They live in the sides of canyon walls or in large hills, but always within large 
  cave complexes. Usually only one family lives within a cave complex (1-10 Giants). Occasionally, bears 
  or wolves live with the Giants. Many needful travellers have found refuge within the caves of Hill Giants. 
  The Hill Giants are not overly bright, but often will lend assistance to a tired traveller. These Giants tend 
  to have a more gentle outlook on such folk. Hill Giants are one of the few Giants who do not actively seek 
  out manflesh to eat. Instead, they have a more normal diet of goats and cows (and perhaps a stolen horse 
  or two). They also supplement their diet with a variety of funguses grown in their caves. Of course, in 
  lean times, they are apt to eat whatever they can find! Hill Giants are slow to anger, but once they get 
  going are just as tough as any Giant in combat. They will use shields if possible (at least 50% of all Hill 
  Giants have shields). Their weapons vary greatly in type and quality. However, all Hill Giants have rocks 
  stashed to throw at unwelcome visitors (these rocks were chosen for their weight, shape, and size). Their 
  range with these thrown weapons is <2'>/ lvl. These Giants can use spells from Solid Elements, but they 
  only use it on stone and earth. However, these are not often used in combat (instead used to work the dirt 
  and rock they live in). 
  
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  Giant, greater, mountain: 
  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fluid Elements [Own lvl] (Closed, Essence) 
  Solid Elements [Own lvl] (Closed, Essence) 
  Physical Enhancement [Own lvl] (Open, Essence) 
  Creations [Own lvl] (Closed, Channeling) 
  Barrier Law [Own lvl] (Open, Channeling) 
  Concussion’s Way [Own lvl] (Open, Channeling) 
  Nature’s Law [Own lvl] (Open, Channeling) 
  Weather Ways [Own lvl] (Open Channeling) 
  Mountain Giants are among the tallest of the Greater Giants (ranging in height from 18' to 20' tall and in 
  weight around 7000 Lbs.). These well-muscled folk almost always have dark hair (black, brown, or dark 
  grey) and generally hairy bodies (males have long beards, females have very bushy eyebrows). Their skin 
  color ranges from earthy brown to ashen gray. Their eyes range from dark brown (or black) to steel blue. 
  Mountain Giants live between 75 and 150 years. The entire life of the Mountain Giant is spent defending 
  its territory. If no one is currently attacking their land, they are either building defenses or attacking 
  neighboring lands. When a Mountain Giant has made his home in a mountain range, all nearby 
  settlements soon know it. A Mountain Giant usually lives alone, though occasionally they will take a 
  mate and live together. If so, it is possible to find a Mountain Giant lair with 1-10 Giants in it (one male, 
  one female, and a few young Giants). These Giants will often build huge fortresses high up in mountains. 
  These fortresses will be built half in and half out of the mountain rock. It will be defended with many 
  traps around the fortress (avalanches, pits, etc.) as well as clever traps inside the fortress. Like most 
  Giants, Mountain Giants find manflesh a delicacy. When their homes are established and well defended, 
  they have been known to come down from their mountain spires to seek Dwarves or Humans (they do not 
  find Elven meat very tasty). Mountain Giants make sport of throwing rocks. They consider it good 
  exercise to practice; it may be important in defending their home. They can throw large rocks up to <3'>/ 
  lvl. In melee, Mountain Giants will use a variety of weapons (and most will use a shield if one is 
  available). These spells also help them in constructing their fortresses. 
  Giant, greater, stone: 
  Solid Elements [Own lvl] (Closed, Essence) 
  Stone Giants range in height between 11' and 13' tall. They have absolutely no facial hair and their skin is 
  the grey/black coloration of rocks. Their eyes are always dark. If they remain utterly stationary, they can 
  be mistaken for either a statue or a large pile of rocks. Stone Giants spend most of their 75 to 150 years 
  building stone constructions. They will spend 7-70 years building a single construction (there are no finer 
  stoneworks to be found anywhere). They are often solitary folk, but sometimes many Stone Giants will 
  come together to build a great stone monument or other construction. They do not actively seek to interact 
  with anyone except other Stone Giants. Stone Giants often spend an entire day looking for just the right 
  stone to add to their latest construction. If they discover a traveller lost in the mountains, they will attempt 
  to aid him to the best of their ability. Unlike most Giants, these Giants do not normally eat men; instead, 
  they feast on large beasts (mountain cats, etc.). Stone Giants do not normally work with metals and thus 
  rarely use bladed weapons in combat. Instead, they will often use stone hammers and clubs. They can 
  
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  thrown rocks (with a <3’>/ lvl range), though they prefer to keep their rocks for their constructions. They 
  can use magic, however, this is generally used to assist them in working stone, rather than in combat. 
  Giant, greater, storm: 
  Earth Law [Own lvl] (Magician Base, Essence) 
  Fire Law [Own lvl] (Magician Base, Essence) 
  Ice Law [Own lvl] (Magician Base, Essence) 
  Light Law [Own lvl] (Magician Base, Essence) 
  Water Law [Own lvl] (Magician Base, Essence) 
  Wind Law [Own lvl] (Magician Base, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Gate Mastery [Own lvl] (Closed, Essence) 
  Lofty Bridge [Own lvl] (Closed, Essence) 
  Rapid Ways [Own lvl] (Closed, Essence) 
  Shield Mastery [Own lvl] (Closed, Essence)) 
  Elemental Shields [Own lvl] (Open, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Lesser Illusions [Own lvl] (Open, Essence) 
  Unbarring Ways [Own lvl] (Open, Essence) 
  Storm Giants stand as the tallest of the Greater Giants (18' to 22' tall) with an average weight of 8100 
  pounds. They usually wear draping robes in blues and whites. Their hair and beards are almost always 
  dark, but occasionally a silver-haired Giant is born. Most Storm Giants live in castles on craggy shores 
  overlooking the ocean. Almost always they live alone. However, upon reaching the age of 30-40 a female 
  Storm Giant will find a male Storm Giant. They will live together for about two years. During this time, 
  they will (95% chance) have children. Almost all children (80%) are twins—one male and one female. 
  After birthing the children, the female Giant will take the young female Giant back to her castle and raise 
  her, the young male is raised by the older male. While the Storm Giant does not seek out other Storm 
  Giants, he does depend on others to serve him. He will usually have a few Ogres, Sea Trolls and maybe 
  some Elementals as servants. Storm Giants are fearsome combatants. They wield well-constructed 
  weapons, mostly polearms. When hurling Large objects (rocks, etc.), they have a range of <3'>/ lvl. 
  However it is their spell abilities that make them a true threat. Storm Giants are clever and will use their 
  spells to cause passing ships to wreck themselves on the rocks near their home. They will then gather the 
  survivors up and eat them (slowly over a period of several weeks). They might even use their spell 
  abilities to trap ships in ice floes (so they can walk across  to the ship and pick the meatiest of the sailors).  
  Giant, greater, water: 
  Liquid Alteration [Own lvl] (Mystic Base, Hybrid) 
  Fluid Elements [Own lvl] (Closed, Essence) 
  Water Giants have never been observed when not wet. They stand 14' to 16' tall, 3400 Lbs. and usually 
  wear dripping robes in sea-greens and blues. Their hair is usually the color of sea foam (off-white) or the 
  color of sea-shadows (dark blue). A Water Giant spends less than 10% of its life out of the water, though 
  they are truly amphibious (breathing equally well in water or out of water). Water Giants live in large 
  under-water complexes (2-20 Giants live together in these communes) where they spend their time 
  counting and sorting their treasure hoards. Water Giants often have large water creatures as pets (e.g., 
  Demon Whales, Giant Sharks, etc.). These Giants will wait for ships travelling overhead that appear to be 
  heavy with loot. They will then rise up and attack, using the assistance of their pets to ambush the ship 
  from below. If pickings have been slow for a long period of time, Water Giants might even assault a port 
  city to increase  their hoards. Water Giants can attack while in the water at no penalty. They can throw 
  
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  rocks at a range of <2'>/ lvl, but they often use polearms and nets in melee. When they net an opponent 
  they want to kill, they will drag them down to the depths until he either dies from lack of air or until the 
  pressure kills him. These Giants can also cast spells which will often be used to help sink the ship they are 
  attacking. 
  Giant, lesser, minor: 
  Giant, lesser, normal: 
  Giant, lesser, major: 
  These Giants are not usually classified as intelligent in the same way as other races. They range in height 
  from 9' to 20' tall. The particular features of each Giant varies greatly, but in general, one appears as a 
  large hairy human with a very bestial look in his eyes. They often have deformed features (extra-large 
  teeth, gnarled arms, humped back, etc.). These barely intelligent beings always dwell alone, though not 
  for the same reasons as a Cyclops—they simply cannot agree on who should lead (and make what simple 
  decisions are made from day to day). These creatures display no tactics in combat. They hurl rocks at 
  their opponents until they are close enough to bash with a crudely made club or similar weapon. Lesser 
  Giants  have <2'>/ lvl range on their rock hurling. There is no evidence to support the theory that these 
  Giants propagate themselves. Instead, it is more likely that these Giants are the outcasts (deformed, etc.) 
  of the greater Giants. Because the number of Lesser Giants is relatively large, this would imply that a 
  significant number of Greater Giants are born with deformities. They are sometimes known as Firbolg. 
  Ogre, big: 
  Ogre, large: 
  An unkempt, slovenly race whose coarse, grizzled features betray their rapacious greed, Ogres resemble 
  Giants when distance blurs details and disperses their rank odor. They stand 8' to 10' tall. Garments 
  constructed of hastily cured animal skins add to the stench, but contribute little to modesty. Ogres have a 
  90 year average life span. The fetor of their littered dens keeps most thieves at bay, effectively guarding 
  the enchanted things and extensive wealth garnered within. While relaxing and quarreling at home, a clan 
  of Ogres displays the rollicking exuberance of a band of clowns. When they leave their cave to raid the 
  countryside, this levity yields to intent eagerness for a fight. Wood or stone clubs accompany them on 
  these forays, but are frequently abandoned in the heat of battle for the more satisfying sensation of 
  knuckle against tender flesh and bone. Ogres are quite fond of the soft flesh found on the bones of small 
  children. They have been known to build small cottages in the woods, tempting children with sweet 
  smells of pastries, then jumping from the closet to throw the children into their ovens. This is, 
  undoubtedly the origin of their name: manflesh eater. 
  Titans: 
  Mind Attack [Own lvl] (Mentalist Base, Mentalism) 
  Mind Control [Own lvl] (Mentalist Base, Mentalism) 
  Mind Merge [Own lvl] (Mentalist Base, Mentalism) 
  Mind Speech [Own lvl] (Mentalist Base, Mentalism) 
  Presence [Own lvl] (Mentalist Base, Mentalism) 
  Sense Control [Own lvl] (Mentalist Base, Mentalism) 
  Mind’s Door [Own lvl] (Closed, Mentalism) 
  Self Healing [Own lvl] (Closed, Mentalism) 
  Speed [Own lvl] (Closed, Mentalism) 
  Anticipations [Own lvl] (Open, Mentalism) 
  Attack Avoidance [Own lvl] (Open, Mentalism) 
  Delving [Own lvl] (Open, Mentalist) 
  Detections [Own lvl] (Open, Mentalist) 
  
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  Spell Resistance [Own lvl] (Open, Mentalism) 
  Telekinesis [Own lvl] (Open, Mentalism) 
  Clean-shaven Giants (18' to 24' tall) with handsome, nobly-proportioned bodies, Titans drape their 
  muscular limbs with pleated swathes of translucent silk. Elegantly wrought breastplates and greaves 
  conceal these flowing garments when a Titan marches in battle, but few war against any save their own 
  kind. The ephemeral concerns of the Mannish peoples bore these long-lived beings (average life span of 
  1,000 years), although they feel a similar disinterest for the immortal fairy races. Occupied by the solitary 
  pursuit of leisure within the elaborate marbles of his lonely castle, a Titan frequently ignores even his own 
  kin for decades at a time. The echo of a forgotten whim or jealousy stirs him at irregular intervals to break 
  his seclusion and disturb the privacy of his similarly preoccupied friends with war, seduction, or intrigue. 
  When a Titan does enter battle, legends are wrought. They wield mighty weapons, but they may choose to 
  simply pummel their foes. In addition, they can cast spells. 
  13.4. Goblinoid 
  These races come from a different strain of humanoids than humans. They are more apelike, some would 
  say distorted, than normal humans and they typically are more resilient to damage and outside influences 
  such as poisons and diseases, but are mentally weaker and also lack culture and civility. 
   
  Goblin: 
  Narrow-headed imps with narrow noses, pointy, lobe-less ears and wide, grinning mouths, Goblins 
  possess greenish, yellow skin and tender, toeless feet. To protect these sensitive appendages from hurt 
  (and, perhaps, to hide their lack of toes — all of the proper bones and ligaments are present, but the mass 
  of flesh has not divided into separate digits), Goblins wear clumsy, stone clogs. They average about 3’ tall 
  in height and about 35 Lbs. in weight. When particularly enraged at a Goblin, one must attempt to denude 
  a scapegoat of his clogs and stamp with laughter upon the exposed limbs. Mechanical devices appeal to 
  the clever cruelty intrinsic to Goblins; they have invented many machines of torture as well as those 
  useful in warfare and siege. Utility and strength mark most of their creations, but beauty eludes them. 
  Skilled miners, Goblins enlarge their underground kingdoms by connecting nearby caverns with tunnels. 
  Often an entire mountain range may be webbed by these passages, effectively detouring travelers to 
  longer routes. All Goblins have Darkvision (10’) and Nightvision (100') and are hindered by daylight (- 
  25 to all actions). They have a knack for working certain machinery (traps, locks, clocks). Their average 
  life span is 80 years. Goblins stay below ground by day, but night sees them swarming the lands in search 
  of amusement. These wily creatures are deceptively strong. 
  Hobgoblin: 
  Larger (4' to 5' tall and 93 Lbs.), tougher Goblins whose skin has a muddy tinge and whose feet feel no 
  pain, Hobgoblins often mingle with their lesser brethren. Only lack of numbers prevents the Hobgoblins 
  from terrorizing all lands lit by the sky. Goblins avert this dread fate by killing most of them at birth. 
  Superior size and strength offer them dominance over those who revere the rule of brute force, and the 
  Goblins frequently submit to a Hobgoblin king. The brilliance of the sun, although unpleasant (-25 to all 
  actions), holds no horror for Hobgoblins who fearlessly follow enemies through daylight. All Hobgoblins 
  have Dark (10’) and Nightvision (100') and an average life span of 95 years. These clever fighters are 
  quite strong. They make formidable foes on the battlefield, and never forget a foe they failed to defeat. 
  Lifespan 80-100 years. 
  Kobold: 
  Smaller (2' to 4' tall, weighing just shy of 45 pounds), weaker Goblins with ruddy skin and a pair of horns 
  growing from the head, Kobolds knuckle under to the fiercer bullying practised by their larger kin. The 
  
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  compassionate wayfarer who feels sympathy for their piteous plight discovers his mistake when Kobold 
  treachery rewards his generosity with capture by Goblins. The arts of lying, cheating, stealing, and 
  flattery enable the cowardly Kobold to survive within bloodthirsty Goblin society; they exercise these 
  skills with much whimpering in all situations. All Kobolds have Darkvision (10’) and Nightvision (100') 
  and are blinded by daylight (-50 to all actions). Their average life span is 75 years. Kobolds will rarely 
  stand and fight in a straight up battle. They will wait for an ambush opportunity (or at least a surprise 
  attack), or possibly wait for help to arrive (or run away seeking help). If none of the above is possible, 
  surrender is always an option. 
  Orc, lesser: 
  Orc, greater: 
  Orc, grey: 
  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Necromancy Mastery [Own lvl] (Evil, Essence) 
  Necromantic Ways [Own lvl] (Evil, Essence) 
  Demonic Pacts [Own lvl] (Evil, Channeling) 
  Demonic Summons [Own lvl] (Evil, Channeling) 
  Invisible Ways [Own lvl] (Closed, Essence)) 
  Lofty Bridge [Own lvl] (Closed, Essence) 
  Lesser Illusions [Own lvl] (Open, Essence) 
  Unbarring Ways [Own lvl] (Open, Essence) 
  Concussion’s Way [Own lvl] (Open, Channeling) 
  Orc, scrug: 
  Orc, vard: 
  Common folk frequently confuse Orcs and Goblins, because they seem to have similarities on many 
  fronts, but if legends are to be heeded, their origins are very different. Fabulous tales depict Orc and Elf 
  locked in fratricidal hatred, determined to vanquish their sinister brethren or perish in the attempt. The 
  fury displayed their counterparts who roam outside the realm of story lends credence to the existence of a 
  blood tie. Cannibalistic cruelty motivates their distorted souls, and Orcs respect little save superior force. 
  Most are superb smiths, but they rarely make items unassociated with war. All possess Nightvision and 
  Darkvision and have, in varying degrees, a problem with the brightness of the sun. Grotesque, round faces 
  with heavy set jaws and brow. Small, slanting eyes and small, slit-like noses over a mouth full of 
  sharpened tusks further deform the heavily built, muscled body with its long arms and thick hide. 
  Coloration tends to be pale for those living underground all of their lives, but for those coming outside, 
  swarthy, darker skin tones are the norm. Most orcs stand a squat 5' to 6' tall averaging 170 Lbs. On 
  average they have lifespans between 75-100 years. Grey orcs are a variant strain of lesser orcs, differing 
  physically from them in that they are larger and more wiry and lighter (160 pounds) and have smokey 
  grey skin. Scrugs are huge orcs (7'6" to 9' tall), dwarfing even the largest men. Vard appear just like most 
  orcs, except they have four arms and can use them all with great dexterity. 
  Lesser Orcs are born to live, fight, and die in darkness; they hate the stars and moon, but panic under the 
  brighter sun (operate at -50 under bright lights). See Character Law for more on Orcs. 
  
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  Greater Orcs are tougher; they can operate in daylight without penalty and possess superior skills in 
  speaking, reasoning, and fighting. 
  Grey orcs are highly intelligent, although they use that genius for evil and dark things. They are all 
  spellcasters of any and every type, but most are Sorcerers, Clerics, and Magicians. They often work in 
  small numbers with other types of orcs. Grey Orcs are partially blinded by the sun and operated at -50 in 
  daylight. 
  Scrugs are another strain of lesser orcs. Their strength is remarkable, and they are often mistaken for 
  ogres or trolls at a distance. While most are not disposed to being chieftains, scrugs can often be found as 
  the bodyguards of orc chieftains, although they have no regard for any other living being, even other orcs. 
  Scrugs are partially blinded by daylight (-50 to all actions).  
  Vards are a mutation of the greater orcs and are rarely encountered with other orcs (staying only with 
  other Vards). Vards operate at -25 in sunlight. Most orcs use a simple attack strategy. Scrugs have been 
  known to use one of their lesser brothers as a weapon when there is no other to be found. Vards are 
  combat machines and can use a shield and three weapons, or four different weapons. Their skill in combat 
  makes them well respected and/or greatly feared among beings of their ilk (orcs, goblins, gratar,  etc.). 
  13.5. Humanoids 
  Although most races are humanoid, the humanoids are the basic two legged, two armed, upright walking, 
  intelligent creatures. It is considered to be the ideal shape for developing intelligence, if the form comes 
  with manipulatory appendages on the arms and a head incorporating a large brain. 
  Cherubim: 
  Confusing Ways [Own lvl] (Mystic Base, Hybrid) 
  Gas Alterations [Own lvl] (Mystic Base, Hybrid) 
  Hiding [Own lvl] (Mystic Base, Hybrid) 
  Liquid Alteration [Own lvl] (Mystic Base, Hybrid) 
  Mystical Change [Own lvl] (Mystic Base, Hybrid) 
  Solid Alteration [Own lvl] (Mystic Base, Hybrid) 
  Self Healing [Own lvl] (Closed, Mentalism) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Attack Avoidance [Own lvl] (Open, Mentalism) 
  Telekinesis [Own lvl] (Open, Mentalism) 
  Lesser Illusions [Own lvl] (Open, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Dwelling in gleaming cities floating high in the clouds, these beings appear very much like winged elves. 
  They stand 6' to 7' tall (with a 14' to 16' wingspan. Among the members of this race are those who 
  resemble the dark-haired High Elves and those of the lighter Fair Elves (without a visible aura). Cherubim 
  are in fact, distant relatives of the Elven races, and are always on good terms with them. They do not deal 
  with humans often, and simply prefer to avoid them. The Cherubim are far more somber than Elves, but 
  still more light-hearted and cheerful than most Humans. Their bones are hollow like a bird’s, and their 
  bodies are structured for flying, so Cherubim are not as strong of arm as many other races. They are as 
  adept at magic as Elves are. They are immune to extremes of temperature. In addition, they are immortal, 
  dying only through acts of violence. Cherubim are adept at fighting in the air (as well as on the ground). 
  Dwarf: 
  Dwarves are short (4' to 5' tall, weighing 135 pounds ) and stocky with ruddy complexions; their dark 
  eyes are deep set, generating the illusion of great wisdom, and their hair is brown or black, occasionally 
  
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  flamecolored. The men grow long beards which they often braid. Dwarves favor hand arms and colorful, 
  hooded clothing. They are a stalwart people, comfortable below ground, where they delve labyrinthine 
  mines and palacial dwellings. Like the Goblins, Dwarves are masters of metalcraft; but unlike those 
  unsavory cavern dwellers, they design their works to exhibit beauty as well as strength and utility. Full of 
  ridicule for the ways of conjurers, they employ such magicks only to enhance the powers of the weapons 
  and artifacts reluctantly released from their forges. Infertility combined with a lack of women (who 
  comprise less than a third of their kind) leads few Dwarves to marry or conceive young. All Dwarves 
  have Darkvision (10') and Nightvision (100’) and are highly disease and magic resistant. Their average 
  life span is 250 years, though some dwarves have lived as long as 400 years. See Arms & Character Law 
  for more on Dwarves. 
  Elf, fair: 
  Controlling Songs [Own lvl] (Bard Base, Essence) 
  Entertaining Ways [Own lvl] (Bard Base, Essence) 
  Inspiring Songs [Own lvl] (Bard Base, Essence) 
  Item Lore [Own lvl] (Bard Base, Essence) 
  Sound Control [Own lvl] (Bard Base, Essence) 
  Sound Projection [Own lvl] (Bard Base, Essence) 
  Elf, grey: 
  Elf, high: 
  Elf, wood: 
  Least alien of the Fairy, Elves follow Mannish ways more closely than do the Fey Folk or the Spirit 
  Fairies. Desire for power and wealth stir similar jealousies and passions within their souls, producing 
  cities and wars and religions. Sylvan deities who rule the winds, the waters, and the growing things of the 
  earth absorb Elven worship, although a few stray to revere shadows and tainted violence. Meditation on 
  the balance of the world and the degree of its harmony with the divine music, a daily ritual that replaces 
  sleep, hinders the triumph of evil in most. All elves are highly resistant to extremes of temperature. They 
  are also immortal, dying only through violence or loss of the will to live. Because of their immortal 
  nature, they only need a few hours of meditation each night (in place of a mortal’s eight hours of sleep). 
  Elves are slightly taller than common humans, with male elves ranging in height from 6' to almost 7' 
  (females average about 6" less in height). They are also slight of build and frame compared to humans, 
  with males averaging 150 to 225 pounds (with females average 35 pounds lighter). The standard elf, 
  which would be the grey elf, can be found in Arms & Character Law. 
  The most lordly of all Elves, the Fair Elves have golden hair, blue eyes, and pale skin. Garments of white, 
  silver or gold enhance the nobility of the Fair Elves’ demeanor. They project a visible aura at all times. 
  The Fair Elves seem to be the most adored of all the elves. If there is an elven aristocracy, it is the Fair 
  Elves. However, the are seldom ever seen beyond the borders of the elven lands. Melody and song 
  frequent their gatherings, because even the least of them can play the harp or sing, while the more talented 
  compose music or delight the ear with expertise on several instruments. When battle is inevitable, Fair 
  Elves are equally adept at melee and missile weapons. In addition, they almost always have learned a few 
  spells to assist them. 
  Grey elves are almost always in between their more extreme brethren. Neither as artisitic as the fair elves, 
  neither as cunning and war like as the high elves and not as sedate and rustic as the wood elves. They 
  form the middle ground with their pleasant company, their love of art and craft. When war calls, they will 
  take up arms, but mostly they will settle down, raise a family and do as they please. They build no marble 
  cities, but love open cities amongst a lovely landscape which connects them closer to nature. They 
  sometimes live under the rule of another elf kind, which is usually without problems, and they would 
  
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  adapt to living near their ruler. They would likely blend in where they live and transform their habitat 
  until it resembles a natural forest glade, or some other natural feature. They are not the most magical 
  elves, but they are no strangers to magic either. They prefer missile weapons over melee as their natural 
  grace aids them. 
  Raven-black hair distinguishes the High Elves from their fairer kindred, and brown and hazel are their 
  usual eye colors. A love of beautiful things, expressed by skill in building and crafting, unites with a 
  curiosity about the nature of all creation to lure the most ambitious from the path of light. Yet, the superb 
  armor, the bright weapons, and the lovely jewelry cherished within their graceful, marble-walled cities 
  seem almost worth the price of a vanquished soul. Some of the most powerful artifacts known to exist 
  came from the forges of these elven craftsmen. When a battle begins, High Elves prefer to keep the battle 
  at range as long as possible (as they are slightly more adept with missile weapon than melee). Remember 
  that these craftsmen are very likely to have superior armor and or weapons (at least +5 to both OB and 
  DB, perhaps more). Occasionally (10%), a High Elf will know a random list from the open or closed lists. 
  Wood Elves wear greens and greys to blend with their surroundings. Sandy hair and light blue, green, or 
  grey eyes complement their rustic demeanor. They are slightly shorter than other elves (averaging 5’10”). 
  These Elves are the most common of all elvenkind and can be found in almost any forest across the 
  world. Wood Elves are often quite distant from the other elves and have been known to disagree openly 
  with the policies of the High Elves and Fair Elves. Most attuned to the subtle tides of forests, streams, and 
  the creatures who roam the sylvan realm, Wood Elves are adept at moving silently, their presence in the 
  wood frequently goes unnoticed among the shadows of swaying branches. Wood Elves are not hesitant to 
  use their melee skills or missile skills. All Wood Elves have a number of Ambush ranks equal to their 
  level. 
  Empusa: 
  When not taking the shape of another, these beings appear as particularly ugly humans with the exception 
  of a hobbling gait; one of their legs seem to be permanently cursed to the form of a donkey limb. In fact, 
  whatever form they take, they retain the donkey leg. Whether a seductive houri, a savage lion, or an 
  imperious soldier, the asinine limb reveals the true nature of the Empusa. This true form is an average of 
  5’6”, weighing 140 odd pounds. Quite some time ago, there was an incident involving a vain woman of 
  some beauty and rank. It is said she was courted by a Gypsy caravan master, but she spurned him to her 
  misfortune. In his anger, the caravan master made some horrid deal with an unnamed power within the 
  Pales which resulted in the enchantment of disfigurement; the ability to take any form imaginable, but 
  burdened in every aspect with the ludicrous donkey leg. No matter how much she used her new shape-
  shifting ability, she could not shift away to a manifestation free of the leg. The vile anger generated in the 
  woman lives on in her descendants today, who also share the same curse. Empusa often live at the edges 
  of civilization, embittered by the cruel fate which causes ridicule and fear among others. Seeing the 
  perfect forms of others, they stubbornly persist in attempting to change to more perfect shapes, but are 
  consistently burdened with the donkey leg in whatever aspect they achieve. These constant failures have 
  turned the majority of Empusa into hate-filled creatures, using their shape-shifting abilities as they can to 
  achieve their malign ends. Females are encountered more often then males (90%). The Empusa can 
  assume any organic form within its own Size class, meaning it may assume shapes between 65 and 250 
  Lbs. because it is Medium  (maximum of one change per round). Any Empusa does not obtain any special 
  abilities or spell casting capabilities when it mimics another form, so in combat it will use whatever 
  weapon is close at hand. Sometimes a desperate Empusa may rapidly shift forms so as to confuse foes, 
  giving the Empusa a slight advantage. 
  Gnoll: 
  Guises [Own lvl] (Illusionist Base, Essence) 
  
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  Illusion Mastery [Own lvl] (Illusionist Base, Essence) 
  Light Molding [Own lvl] (Illusionist Base, Essence) 
  Mind Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sound Molding [Own lvl] (Illusionist Base, Essence) 
  Dispelling Ways [Own lvl] (Closed, Essence) 
  Invisible Ways [Own lvl] (Closed, Essence)) 
  Spirit Mastery [Own lvl] (Closed, Essence) 
  Delving Ways [Own lvl] (Open, Essence) 
  Detecting Ways [Own lvl] (Open, Essence) 
  Essence’s Perceptions [Own lvl] (Open, Essence) 
  Rune Mastery [Own lvl] (Open, Essence) 
  Spell Wall [Own lvl] (Open, Essence) 
  Unbarring Ways [Own lvl] (Open, Essence) 
  Small (3' to 4' tall, 44 pounds), wrinkled men with grey skin and little hair, Gnolls inhabit the natural 
  caverns that abound in mountainous regions. When sheltered by secrecy and stone, their timid 
  dispositions relax and permit the enjoyment of gleeful festivals. On these occasions, Gnolls put aside their 
  sober, earth-toned clothing for more colorful garb. Sunlight does not harm them, but the brightness scares 
  them and makes their eyes water (-25 to all activities), leading Gnolls to adhere to the underground realm. 
  They have Nightvision (100'). Skill as illusionists, dabblers and magicians (Essence spell casters only) 
  enables them to avoid encounters with other races, few gaining knowledge of their presence until after the 
  Gnolls have passed from the area. They travel in clans and settle only in deserted grottos where access is 
  limited and concealed. Gnolls live an average of 105 years. Most Gnolls avoid combat, using their spells 
  to conceal themselves and provide quick escapes.  
  Gnome: 
  Bald, wizened men who live in shallow caves, long-lived Gnomes gather knowledge and lore as a hobby. 
  Gnomes have an average hieght of 4' to 5' and an average weight of 85 pounds. Ancient tomes and rare 
  scrolls litter their crowded libraries, precious chambers that usually fall to ruin with a Gnome’s death. A 
  love of solitude ensures that most Gnomes remain heirless, rarely marrying or raising a family. All 
  Gnomes have Nightvision (100'). They also have an average life span of 600 years. Gnomes keep to 
  themselves, but if forced into combat their foes had better be prepared for a surprise, for there is no telling 
  what magical spells and/or artifacts any given Gnome will have. Although loners, Gnomes are neither shy 
  nor joyless; generous hospitality accompanied by ingenious entertainments draw many friends to visit as 
  houseguests. Gnomes do not often return these visits, for they dislike abandoning their abodes and the 
  treasures guarded within for even a few days.  
  Halfling: 
   Conform smallness, they weigh 50 pounds on average, Halflings can move very quietly and possess 
  exceedingly nimble fingers. Their large feet are very hairy, almost furry, and immune to cold; Halflings 
  rarely wear shoes. They are 2' to 4' tall. They may become 110 years of age. Their garments tend to be 
  bright and colorful, like their houses, for Halflings are a merry folk, full of gaiety and ready to enjoy life’s 
  bounty. Halflings prefer the ease and quiet of a sedentary life, avoiding the excitement and danger that 
  accompany adventure. Halflings are resistant to magical and physical damage. When called to arms, 
  halflings are dead-eye shots with their slings.  See Arms & Character Law for more on Halflings. 
  Hira’razhir (Avians): 
  Emaciated people whose skeletons are formed of hollow bones, the Hira’razhir are adapted to high 
  altitudes. The upper back and shoulders are incorporated into the wing structure, the feathers of which are 
  
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  a gorgeous blue. The wings fold into a flattened configuration on the back when a Hira’razhi is not 
  airborn, to protect the delicate surfaces from damage. Their head hair, short and tightly curled, is silver or 
  white, their eyes blue or grey, and their skin fair. They stand 5' to 5'4" tall (with a 12' wing span), 
  weighing an airy . Baby Hira’razhir with deformed wings are usually killed at birth; the injured whose 
  wounds cripple their wings and the aged whose infirmities prevent flight commit ritual suicide. The 
  Hira’razhir spend most of their lives gliding with the winds, scorning more than minimal use of the 
  graceful eyries they build on mountaintops. They are highly resistant to extremes of temperature and have 
  an average life span of 75 years. Hira’razhir fight equally well from the land or the air (though they prefer 
  to fight land-bound opponents from the air). 
  Man, cave: 
  Muscular men with sloping foreheads and oversized jaws, cave men have brown hair or ginger hair and 
  eyes, and tan skin. They stand 5'1" to 5'5" tall weighing around . Simple garments made of animal skins 
  are the normal garb. Their intellect is not powerful, but a cooperative, goodtempered disposition makes 
  their company a pleasant experience. Cave men band together to form tribes, each with its own complex 
  set of social rituals and religious beliefs. Their average life span is 50 years. Rough spears or clubs are the 
  usual weaponry. Neanderthals rarely use these hunting tools on men unless they, their family, or their 
  tribe is threatened. 
  Man, common:   
  Of all the races, humans are the most numerous and adaptable. They are found virtually everywhere, from 
  arctic regions to the tropics and from permafrost tundras to alpine retreats. Their adaptations are usually 
  technical, explaining why they have exploded across the globe. They construct dwellings that keep cool 
  during the summer and warm during the winter. They gather endless amounts of resources and craft them 
  in to tools, clothing, or storage devices, so they can keep the food resources fresh and edible. Protective 
  and war-like, humans are usually embroiled in one, or more conflicts and will generally have a large 
  section of the population geared up as warriors.  
  Common men are the most numerous and they are the best at scraping out a meager existence anywhere. 
  Ranging the gamut from 5’-7’ tall averaging 185 pounds for males and 160 pounds for females, they have 
  black to blond to grey hair (mostly the elderly) and chocolate brown to lividly white skin. Builds go from 
  wiry to stocky. Their indiscriminate nature, coupled with their adaptation talent and intelligence, allows 
  them to tackle any situation and biome. Their women are fertile and their children numerous. They react 
  to any intrusion with disgust and are quick to anger. They thrive either alone, or in large communities, 
  grown to burst their seams, to the point of being unhealthy, toxic and destructive to the environment. 
  Some may call them a virus, based on these observations. Culturally, common man are the richest race 
  ever. Every locale has its own type of dress, favored weapons, type of dwelling, dances, art works, 
  painting styles, dialect and more. They live short lives, old age setting in at 60, although some become 
  100 years. 
  Man, great:  
  This special race is more like a half giant than Man. They are very tall, very physically imposing and 
  mentally not too bright. They do have proper skills, so they can build housing and tools as needed. They 
  tend to focus a lot on survival and warfare, for which they are excellently suited. 7’6” tall and nearing 350 
  pounds for males, they are the strongest among Men. Females are a lot smaller though, at 6’6” and 200 
  pounds and might actually pass for High men, were it not for their teeth that resemble those of a 
  carnivore. To fuel their physique, Great men rely on meat mostly, although supplemented occasionally 
  with bread and vegetables added in. They live in wooden huts, or find comfortable caves that they 
  embellish and close off to make nice homes. Clans of Great men live close by each other and in times of 
  need will help each other. In times of war, these clans band together under a Great men leader, to form the 
  
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  most fearsome horde of Men possible. They carry sturdy weapons, usually so big to be almost like 2 
  handed varieties for medium creatures  and their armor is constructed to be almost twice as thick as of 
  normal men, so even if it is primitive, it is also quite effective. Such a horde usually makes short work of 
  any who oppose them, so the Great men can go back to their caves and flocks of sheep, pigs, horses, goats 
  and cows. In ancient times, it is rumoured, they used to herd lesser men as well, but there is no current 
  evidence of that. They live to become 200, but they get feeble, grey and wizened at around 160 years. 
  Coloration is brown to olive skin and dark hair with deep set dark eyes, that are so dark to obscure even 
  their pupils. Their features appear feral and in anger will expose their carnivorous teeth. 
  Man, lesser:  
  Lesser men are those that have less intelligence. Their spread and survivability suffer accordingly. They 
  use tools  and clothing, but they lack sophistication and permanent comfortable dwellings. They are 
  generally smaller, below 5’8”, males averaging 5’6” and 190 pounds and women 5’4” and 150 pounds. 
  They have low brows and rough hewn faces with unkempt, matted hair, in the colors sandy to dark 
  brown. Their skin is fair, but usually olive colored from exposure to the natural elements. Their tools and 
  clothes are made from whatever they can find in nature: antler, hide, stone, mostly flint. They possess 
  rudimentary survival skills and they can be excellent crafters, but they will not transcend their squalor and 
  low intelligence. Due to their similar backgrounds, culture doesn’t flourish, like that of the comman men, 
  but there is some diversity. Their lifestyle is brutal and harsh and many don’t die of old age, but they have 
  a similar life expectancy as Common men: Old age at 60 years, but in extreme cases may live to become 
  100. 
  Man, mixed:  
  This race has come about during and after the dominion of the High men. Interbreeding spawned an 
  “Intermediate man”. Although many variants exist, placed around the globe, they share many similar 
  traits. Most are larger than their Common cousins and heavier (males 6’ and 210 pounds, females 5’10” 
  and 180 pounds), and tend to have darker hair, although the northern varieties tend to have light colored 
  hair. They are bright and strong like their High men ancestors and usually straddle society between the 
  upper echelon and the lower echelon. Diversity amongst the mixed man leads to many new cultures rising 
  and they have begun to replace the High men as the dominant race in many areas. They inherited many of 
  the best traits of their ancestors; such as survivability and adaptation from the Common men and physical 
  and mental prowess from their High man side. They can become old, with old age and disability setting in 
  at around 80 years. Though exceptional individuals might reach 130 years of age. 
  Man, noble: 
  Some are born to greatness and the noble men are blessed right from the start. Tall, talented, intelligent, 
  hard working and hard fighting people. Their civilized lives are an example to lesser men and they tend to 
  rule by excellence. They reach adulthood by the age of 30 and some live to be 300, staying vital, until 
  deep in their 200s. Males average 6’6”, 250 pounds and females 6’2” and 190 pounds. They have dark 
  hair, fair to pale skin and they have grey, or blue eyes. Well built, sturdy frames allow for great physical 
  ability and they have brains to match. Amongst men they are unmatched in nearly everything: they build 
  the best tools, cities, ships and other contraptions. They make the nicest clothes and dictate fashion where 
  they hold sway. During one time, or another, they dominated large portions of the known world and left 
  their mark everywhere, teaching their lesser brethren and pushing the boundaries of discovery and 
  science. As for war craft: only the Great men surpass them here, but noble men are no push-overs. Using 
  their fine tools, they craft even finer weapons and armor, leading the front on war technology, outfitting 
  their troops with the best gear. They conduct war like a game of chess and are meticulous in the details. 
  Although mostly benevolent, those noble men that have come around to the dark side are prone to use 
  their excellence to gain the upper hand over others and oppress those they rule without qualms. 
  
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  Mermen: 
  The fair skin of a Merman’s torso blends at the waist into the shimmering scales of his fish’s tail. They 
  stand 6'6" to 7'6" from head to fin, weight averages around 350 pounds. Because cloth deteriorates when 
  constantly waterlogged, Mermen wear strings of shells, precious stones, or gems as raiment. Comfortable 
  above and below the waves, Merman eshew land merely because of the difficulty they experience in 
  locomotion. They are fond of sunlight and build their manors and palaces in the shallows, away from the 
  gloomy deeps where only the attenuated, fanged sea monsters lurk. Nators and seahorses serve them as 
  steeds and draw their carriges, while certain fish become pets. They have an average life span of 80 years. 
  No race matches the Mermen for underwater combat ability (except maybe the Shuikmar). Their tactics 
  are far superior to any others for undersea battles. Lifespan up to 100 years. 
  Minoth: 
  Mind Attack [Own lvl] (Mentalist Base, Mentalism) 
  Mind Control [Own lvl] (Mentalist Base, Mentalism) 
  Mind Merge [Own lvl] (Mentalist Base, Mentalism) 
  Mind Speech [Own lvl] (Mentalist Base, Mentalism) 
  Presence [Own lvl] (Mentalist Base, Mentalism) 
  Sense Control [Own lvl] (Mentalist Base, Mentalism) 
  Gas Manipulation [Own lvl] (Closed, Mentalism) 
  Liquid Manipulation [Own lvl] (Closed, Mentalism) 
  Solid Manipulation [Own lvl] (Closed, Mentalism) 
  Self Healing [Own lvl] (Closed, Mentalism) 
  Anticipations [Own lvl] (Open, Mentalism) 
  Attack Avoidance [Own lvl] (Open, Mentalism) 
  Brilliance [Own lvl] (Open, Mentalism) 
  Cloaking [Own lvl] (Open, Mentalism) 
  Delving [Own lvl] (Open, Mentalist) 
  Detections [Own lvl] (Open, Mentalist) 
  Seemings [Own lvl] (Open, Mentalism) 
  Telekinesis [Own lvl] (Open, Mentalism) 
  Tiny humans that are often mistaken for insects, these beings are intelligent and have a highly advanced 
  culture despite their small size. They stand a meager 4" to 6" tall, weighing maybe 2 ounces. Minoths are 
  generally peaceful and avoid contact with other races unless they need to use a large individual, or need to 
  communicate with them for some reason. Most Minoth know all Mentalist Base spell lists. Their average 
  life span is 40 years. The only way they can communicate with larger races is through the use of 
  telepathic spells. A Minoth will often use his mentalist powers to take over the mind of a larger creature 
  and control him in order to accomplish some specific task. Rarely are they discovered as the perpetrators 
  of these mental takeovers, simply because they are so small. Their tiny cities are usually underground for 
  fear of a large creature crushing them accidently. They often capture large insects, such as Goliath 
  beetles, Giant Grasshoppers or Giant Dragonflies and use them as mounts or beasts of burden. Minoth 
  avoid combat at all costs. If forced to fight, they will use their Mentalist spells to confuse their foes 
  (hopefully giving the Minoth a chance to race away). 
  Nycamerith: 
  Although many wonder if they are akin to Gnomes or even Halflings, these short, fat, blue-skinned beings 
   are most likely an entire race unto themselves. Their ears are large and pointed and their eyes dance to 
  the music that they continually play. They stand 4' to 4'8" tall, weighing 85 pounds. Making their way 
  through life following The Great Song, they are a cheerful and pleasing people, rarely getting involved in 
  
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  anything violent, dangerous or risky. Nycamerith are known far and wide as the greatest musicians and 
  musical instrument crafters in the world. They are sometimes skilled as great craftsmen of other delicate 
  constructions as well. Their average life span is 600 years. They are content to entertain in taverns and 
  work their craft. They dwell in secluded villages located in deep valleys or on high mountains. Rarely 
  armed, they simply do not go into hostile or dangerous areas. 
  Quishad: 
  Assassination Mastery [Own lvl] (Magent Base, Mentalism) 
  Disguise Mastery [Own lvl] (Magent Base, Mentalism) 
  Escapes [Own lvl] (Magent Base, Mentalism) 
  Gathering Secrets [Own lvl] (Magent Base, Mentalism) 
  Misdirections [Own lvl] (Magent Base, Mentalism) 
  Poison Mastery [Own lvl] (Magent Base, Mentalism) 
  Quishadi appear to be skeletal humans, being originally created to parody that race. A Quishad’s hair is 
  black and often long. Their black skin is covered with yellow blotches, and it is drawn tightly across their 
  bony form: they are often mistaken for undead of some sort. They stand 5'11" to 6'3" tall, weighing on 
  average 200 pounds. Their average lifespan is 100 years. The Quishadi are a magical race, created by the 
  Urloc, but now a race unto themselves. They rebelled against their creators hundreds of years ago, and 
  now exist only to make war on their enemies. The Quishadi-Urloc wars are infamous for the destruction 
  that they wrought, and the mighty magics that they unleashed. Entire lands were laid waste—particularly 
  by the demons that were conjured by each side. The Quishadi  finally managed to break away from the 
  Urlocs, and now dwell independently, albeit often times in the ruins left by their former masters. All 
  Quishadi know spells; even non-spell casters learn a few spells (knowing 1-3 open Mentalism or Essence 
  lists). Like elves, they require only a few hours of meditation per night to be fully rested. Also like Elves, 
  Quishadi are immortal, dying only in violence. Quishadi can be members of any profession, but are most 
  frequently Dabblers, Fighters, Magents, Mystics, Mentalists, Magicians, and Druids. Quishadi do not 
  serve a deity of any kind, although they revere everything as having a spirit. Clothed, females and males 
  can only be identified as such by their hair length: females wear theirs even longer than the males. Both 
  sexes appear to be equal in status. Their society is based on the number 11, rather than 10 as in human 
  society. Like their Urloc creators, they dwell along the coastlines of large seas. They do not, however, 
  have great skill in seamanship or shipbuilding, thus they are almost never encountered at sea. Most 
  members of the race wear lamellar armor into battle, and use bows and wavy-bladed scimitars. 
  Strige: 
  Influences [Own lvl] (Dabbler Base, Essence) 
  Mechanisms [Own lvl] (Dabbler Base, Essence) 
  Movement Mastery [Own lvl] (Dabbler Base, Essence) 
  Senses [Own lvl] (Dabbler Base, Essence) 
  Trade Mastery [Own lvl] (Dabbler Base, Essence) 
  Guises [Own lvl] (Illusionist Base, Essence) 
  Shapeshifters whose human form changes to that of a great dark raven of unnatural size and strength. In 
  human form, they often posses raven-dark hair with feathery brows of coal-black. They mostly resemble 
  common humans, with their 6’ tall forms and 200 pounds weight. Striges are evil carrion birds which are 
  survivors of many in a long line of evil empires which have risen and fallen with the passage of time. 
  These creatures merely bide their time until the next lord of evil rears his head; the Strige is always ready 
  to serve in the cause of darkness and bloodshed, if only it is promised sufficient man-flesh to feed upon. 
  These beings for the most part live an animalistic life, using but little their ability to become human, but 
  rather spending their time in dark forests pursuing avian lifestyles. However, the main attachment they 
  
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  have to humanity is their taste for flesh, in fact the flesh of babies. In their form of a great raven, Striges 
  steal children by night. Their grasping talons snatch the innocent through the window and away to needle-
  carpeted pine forests. In the filth of their nests, the most delicate morsels are gobbled by the Strige’s foul 
  hatchlings, trapped in bird form until maturity. When confronted by a foe, the Strige can use its razor 
  sharp talons and slicing beak to defend itself. However, it can also shapeshift to human form, which it can 
  do at will (once per round). In human form, it has access to spells, which it will use in as effective a 
  manner as possible to meet its purposes. They may live to become 200. 
  Troglodyte: 
  Troglodytes skin their fallen foes, creating simple garments from the cured pelts; claws, tails, and 
  mummified heads remain as ornament. Goblin hides dominate Troglodyte raiment, but the occasional 
  Mannish or Elven skin stirs deep rage and horror in the one who recognizes a friend by its preserved 
  details. Beneath this macabre clothing, Troglodytes possess muscled bodies with bluish-white skin (their 
  own dead do not provide clothes). Sloping foreheads and massive jaws form the contours of their large 
  heads and long, tangled, black hair grows from their scalps. They stand 4'6" to 5'6" tall. They weigh 
  maybe 150 Lbs. on average. Terror of the daylight keeps Troglodytes far from the surface and entrances 
  where sunlight penetrates; encounters outside with beasts or Men quickly become bloody frays driven by 
  panic. Primitive cave drawings mark the stone surfaces where Troglodytes have passed, mute evidence of 
  the strange tie that they believe bonds an object to its image. Gory portrayals of dying Goblins and Orcs 
  emphasize the identities of their chief enemies, although Troglodytes fear all things alien to the 
  underground world. Troglodytes fear daylight, and suffer -75 during exposure to it. Their average life 
  span is 50 years. Troglodytes wield weapons stolen from their foes, but use stones as clubs or missiles 
  when necessary. 
  Urloc: 
  Confusing Ways [Own lvl] (Mystic Base, Hybrid) 
  Gas Alterations [Own lvl] (Mystic Base, Hybrid) 
  Hiding [Own lvl] (Mystic Base, Hybrid) 
  Liquid Alteration [Own lvl] (Mystic Base, Hybrid) 
  Mystical Change [Own lvl] (Mystic Base, Hybrid) 
  Solid Alteration [Own lvl] (Mystic Base, Hybrid) 
  Self Healing [Own lvl] (Closed, Mentalism) 
  Mind Mastery [Own lvl] (Closed, Mentalism) 
  Attack Avoidance [Own lvl] (Open, Mentalism) 
  Delving [Own lvl] (Open, Mentalist) 
  Detections [Own lvl] (Open, Mentalist) 
  Invisible Ways [Own lvl] (Closed, Essence)) 
  Lofty Bridge [Own lvl] (Closed, Essence) 
  Elemental Shields [Own lvl] (Open, Essence) 
  Unbarring Ways [Own lvl] (Open, Essence) 
  Urlocs are large, grayish-blue humanoids with stout bodies and wide mouths. Their eyes are yellow and 
  without pupils. They stand 5'5" to 6' tall. Clad in robes, these beings rarely wield weapons. They are 
  known for their fantastic constructions, both cities and ships, so Urloc are often found on ships sailing the 
  sea. The most powerful members of this race often display their status by wielding incredible relics of 
  power. Many known artifacts are of Urloc construction. The Urlocs are a magical race that has inhabited 
  the world for eons longer than the human races. They most often dwell on the coasts of mysterious oceans 
  in huge fortress cities. Urlocs are immortal, dying only from violence. All members of this race are spell 
  casters and they require no sleep (PPs are regained every night at midnight). Asexual, the society of these 
  
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  beings is based totally on magical procreative power. Rulers are always the strongest and are often 
  challenged by would-be usurpers. They worship the abstract concept of chaos. Certain Humans try to 
  learn Urloc magics and philosophies and attempt to obtain their artifacts. Such humans who have survived 
  their teachings are called wizard-priests. The Urloc are cruel and heartless by human standards. Their 
  magic has created many enchanted servants (constructs, golems, viles, etc.) to help and protect them. 
  Vestice: 
  Curses [Double lvl] (Evil, Channeling) 
  Disease [Double lvl] (Evil, Channeling) 
  These beings in their untransformed state seem completely common humans, albeit rather wild and 
  disheveled. They can assume any animal shape within half to double their mass, but nothing necessarily 
  marks these shape-shifted animals as different from naturally occurring creatures. Vestices were once 
  human beings who have been caught in the webs and intrigues of fey magics. Many were explorers who 
  wished to pierce the veil surrounding Faerie lands and holdings, but who have been rebuffed in a most 
  cruel fashion, having apparently lost their wills and sanity. None can utter what was done to them by this 
  Power or that, but their blank countenances and drooling lips tell all the tale that need be told to the wise. 
  Wild people who can assume the shape of any animal, Vestices roam the wastelands between the 
  civilizations of humanity and the unknown regions of Faerie where mortals tread not. Dancing under 
  moonlit skies seems to occupy a fair portion of their time as insanity clouds their mental faculties and 
  prompts crazed behavior. On occasion, individuals are seized with a compulsion from a Power within 
  Faerie; it is usually a command to exchange a human babe with that of the fey folk. Thereby the Vestice 
  places Changelings and is associated with the grief that surrounds such children. In battle, a Vestice may 
  use the attributes of the animal form it has chosen, but more often it will rely upon its strong repertoire of 
  nasty magic. 
  13.6. Insectoids 
  Insectoid races encompass those alien-looking races which resemble insects. Exoskeletons and different 
  modes of locomotion create interesting races, with peculiar dispositions. 
  Maazhat, warriors: 
  Maazhat, workers/drones: 
  Maazhat, lieutenants: 
  Body reins [Own lvl] (Monk Base, Mentalism) 
  Combat Mastery [Own lvl] (Monk Base, Mentalism) 
  Evasions [Own lvl] (Monk Base, Mentalism) 
  Mind Over Matter [Own lvl] (Monk Base, Mentalism) 
  Monk’s Bridge [Own lvl] (Monk Base, Mentalism) 
  Monk’s Sense [Own lvl] (Monk Base, Mentalism) 
  Maazhat, Queen: 
  Mind Attack [Own lvl] (Mentalist Base, Mentalism) 
  Mind Control [Own lvl] (Mentalist Base, Mentalism) 
  Mind Merge [Own lvl] (Mentalist Base, Mentalism) 
  Mind Speech [Own lvl] (Mentalist Base, Mentalism) 
  Presence [Own lvl] (Mentalist Base, Mentalism) 
  Sense Control [Own lvl] (Mentalist Base, Mentalism) 
  Mind’s Door [Own lvl] (Closed, Mentalism) 
  Self Healing [Own lvl] (Closed, Mentalism) 
  
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  Speed [Own lvl] (Closed, Mentalism) 
  Anticipations [Own lvl] (Open, Mentalism) 
  Attack Avoidance [Own lvl] (Open, Mentalism) 
  Brilliance [Own lvl] (Open, Mentalism) 
  Delving [Own lvl] (Open, Mentalist) 
  Detections [Own lvl] (Open, Mentalist) 
  Seemings [Own lvl] (Open, Mentalism) 
  Spell Resistance [Own lvl] (Open, Mentalism) 
  Telekinesis [Own lvl] (Open, Mentalism) 
  Medium arthropods encased in the armor of a chitinous exoskeleton, the Maazhat stand erect on their 
  third, strengthened pair of legs. The middle set are used to manipilate objects, while the first pair have 
  become palps used to derive information from the environment by touch. Large, complex eyes at the front 
  of the head process visual information. Razor-edged mandibles outside of the mouth shred food before it 
  is introduced to the inner chelicerae. The color of their armor varies depending on their position within 
  the hive: Warriors (6' to 6'6" tall, 440 pounds ) have red, Workers/Drones (5' to 6' tall and 300 pounds) 
  have blue, Lieutenants (5' to 5'6" tall, and 275 pounds) have green, and Queens (8' to 10' tall, averaging 
  1310 pounds) have gold. With time they can learn to interpret the biochemistry of other races, but usually 
  the queen is the most proficient at this skill. She is the only one in a hive who can learn to produce the 
  aural sounds that comprise the languages of most other species. Maazhat communicate primarily through 
  touch and taste, generating complex biochemicals that possess semantic meaning for those of their race. 
  Their average life span is 200 years. Warrior Maazhat are the most dangerous because their mandibles 
  have been enlarged and easily amputate the limbs or heads of Mannish foes. Bred for fighting, a warrior 
  resorts to violence whenever it is confused or uncertain, as well as when ordered by its queen. 
  Scrav: 
  Scrav have four small legs which they use for short distance locomotion and for manipulating objects. 
  They also have two very large legs that they use to stand upright. They have wasp wings on their backs 
  for longer journeys. At the end of the abdomen, each has a semi-prehensile swordlike stinger. Scrav skin 
  is brown or black, and chitinous. The head is large and crested, with small white eyes and a large, ridge-
  filled mouth. The head is often painted with a symbol to show rank or status. Scrav stand 6' to 7' tall with 
  a 10' to 12' wing span. Found in many areas but preferring dark marshes and deep jungles most, these 
  insectoids make their lairs from a web-like secretion that they produce. They dwell alone, but never very 
  far from others, and they can be organized by a queen (which is usually the mother of all in an area) to 
  perform some task. Occasionally a queen will be a very ambitious sort, and she will raise an army to 
  conquer surrounding lands, capturing those they do not eat and making them slaves. The queen will 
  usually live in a larger structure with 10-100 scrav attending her. Their average life span is 30 years. 
  Scrav are voracious meat eaters, usually killing animals such as deer, cattle, or mannish peoples and 
  eating them. A Scrav needs such a meal every other day at least. Scrav are cruel and merciless to others 
  and even to each other if they are not supervised by a queen. The queen lays her eggs in the bodies of 
  large creatures (cattle, humans, etc.) wrapped in the web-like secretion that they produce. Scrav attack 
  with their stingers, to which they often apply poisons. Sometimes a Scrav will use a large weapon, but she 
  will find it to be clumsy and awkward compared to her natural weaponry. Occasionally they will set up 
  web-traps as a spider would, to capture prey. 
  Zrax: 
  These short-lived people have human bodies and the head and wings of a common housefly. They stand 
  5'6" to 6'7" tall with a 6' to 7' wingspan. Zrax do not value wealth, but do thrive on excitement and 
  danger. Because of their short lives, Zrax are a quick and impatient race, and they never need to sleep. 
  
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  They are omnivorous, but prefer meat. Their wings are small, but they beat so quickly that they are able to 
  keep a Zrax aloft. They dwell in large communal structures that they construct like adobe buildings. Their 
  average life span is only 5 years. Zrax use weapons of all types, and often employ toxins, being immune 
  to most poisons and diseases themselves. 
   
  13.7. Reptilians 
  Reptilian races share plenty of traits, enough to put them under their own heading. Basically they are 
  anthropomorphs with a reptilian theme.  
  Dragonian: 
  Dragonians are humanoid reptilians that greatly resemble fire drakes in that they have large leathery 
  wings and can breathe fire. They stand 6' to 8' tall with a 12' to 18' wingspan. Dragonians are more evil in 
  their ways than Dragons, greedy and warlike to the extreme. While Drakes sleep away the years or sit in 
  their lairs and ponder great riddles, dragonians prefer to constantly plunder and destroy. Dragonians have 
  a good relationship with Dragons of all types and they may be a type of humanoid fell beast. Dragonians 
  live in ancient cities below the ground, on high mountain peaks, or among the clouds, and can be 
  encountered in groups within forests or rough wastelands. They generally avoid civilized areas where 
  they would be attacked on sight. The Cherubim are their life-long enemies, and many great wars have 
  been fought between them among the clouds. They have an average life span of 900 years. In addition to 
  normal hand weapons and missile weapons, Dragonians have a fire breath (usuable once per minute; up to 
  50 times per day; resolve as a Fire Bolt with a <2'>/ lvl  range).  
  Gratar, green: 
  Gratar, yellow: 
  Gratar, black: 
  Gratar, grey: 
  Gratar, red: 
  Gratar are frog-like humanoids, about man sized in height, and predominantly evil. Possessing wide 
  drooling mouths and large bulbous eyes, these creatures are amphibians, but spend most of their time out 
  of the water, and even dwell underground occasionally. The color of a Gratar’s skin indicates its type and 
  approximate level of power. All Gratar stand approximately 5' to 5'6" tall. 
  Green Gratar are the weakest and most common. Green Gratar walk hunched over and often drag their 
  arms on the ground. Green Gratar rarely have much of value because whatever they manage to obtain is 
  usually taken from them by more powerful Gratar, or other beings. They are not very bright and are easily 
  bullied or cowed. They have an average lifespan of 85 years. They use pole arms, scimitars, spears, 
  javelins, and shields. Green Gratar almost never wear armor, preferring rags for clothing and battledress. 
  Green Gratar like to spend at least some part of each day in the water, but it is not a physical requirement. 
  Yellow Gratar spend even less time in the water. They often paint their bodies to make themselves appear 
  more fearsome. Yellow Gratar use the same weapons as Green Gratar. Some will occasionally wear 
  leather armor, but most like to expose their body paint. Yellow Gratar have an average life span of 100 
  years. 
  Black Gratar are large and strong, with powerful claws and teeth. They are the bullies of the Gratar race. 
  Black Gratar are intelligent; some even cast spells. They often lead large groups of Green and Yellow 
  Gratar. They have an average life span of 120 years. In addition to their teeth and claws, Black Gratar use 
  weapons, preferring two-handed swords, two-handed axes, and falchions. They wear scale armor most of 
  the time. 
  
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  Grey gratar are lean, yet strong. Grey gratar wear dark clothing and cloaks. Grey Gratar are generally not 
  encountered with other gratar, unless one of their secret lairs is found; then many grey gratar will be 
  discovered, and possibly some of the lesser types working as guards, and servants. Assassins and killers, 
  these beings usually work alone. They are employed by evil humans or other foul beings to assassinate 
  enemies or to perform other covert work. They have an average life span of 150 years. Grey gratar 
  occasionally wear mail, brigandine or plate armor. They use poisoned weapons, usually long knives and 
  cleaving swords. 
  Red Gratar, also known as royal gratar, are actually mutant green gratar and are not a “race” unto 
  themselves. They are very large, and are usually great warriors wielding huge weapons. but can be found 
  leading Gratar societies when they are old, decrepit, and shrivelled. They are very rare and are found 
  usually leading large forces of other gratar. They have an average life span of 200 years. 
  Naga: 
  When in their subterranean homes, Naga appear as giant serpents: 20' to 30' cobra-like snakes with 
  varying colors and shading to their scales depending upon the individual. They also take human form 
  from time to time, in which case there is little to distinguish them from true humans. When an individual 
  Naga takes human form, it will always come back to that same form in following transformations. One of 
  the things which Nagas seemingly enjoy is to take a combined shape, blending human and serpent. Of the 
  many strange permutations possible, the Naga favor two: that of a human with three snakes growing from 
  its shoulders to curve over the top of its head where they writhe and bare their fangs, and that of a 
  mannish torso joined to a serpent’s tail. For as long as the subterranean underworld has been known to 
  exist, Nagas have been there. Their cavern-bound cities dot the planet’s interior according to the murky 
  geographical and political boundaries followed by all the subterranean races and creatures. Certain cities 
  are allied with other underground cultures while others maintain an isolationist posture. Among 
  themselves, the Naga believe their race originated upon a far star, and that those present here are but a 
  small colony of a race which has seeded itself throughout the universe. Extensive underground cities 
  containing onion-domed spires, sculptured fountains, colored lanterns and florescent mosses sprawl 
  through the cavern realm of the Naga. The Naga would rather remain unknown and underground as a 
  whole, but there are always individuals who enjoy trade or employment above ground, where they 
  normally maintain human form. The Naga normally give birth to 1-3 young during their average lifespan 
  of 400 years. While fully human, a Naga will fight with whatever weapon it is trained in. While in serpent 
  form, it will seek to grapple and constrict its foe within its steely coils, at the same time attempting to 
  administer a poisonous bite (their fangs dispense a Nerve Poison). If a Naga is unconcerned about its true 
  nature becoming known,it will choose to shift to half human/ half snake form, allowing its weapon 
  attacks, but also biting and grappling with its snaky appendages. In this way, Nagas can be very 
  dangerous adversaries. unconcerned about their true nature becoming known, they will shift to a blended 
  human and snake form, allowing it to still attack with its human weapon 
  Sohleugir (Lizardmen): 
  Textured, jade scales shimmer on the hide of the amphibious Sohleugir, interupted by fin-like ridges 
  rising along the spine. These jagged spikes march from the tip of the three foot tail to the crown of the 
  draconic, snouted head. A transparent, extra lid covers the eye underwater or against dust in the air. The 
  digits of hands and feet bear translucent, claw-like nails. They stand 5'8" to 6'6" tall, averaging 200 
  pounds. Sohleugir scales have been used to make very fine armor (AT 4: Scaled hide vest)—of course, no 
  armorer would admit that he can work such feats (lest news reach these violent folk). Sohleugir build 
  convoluted cities of stone, corals, and shells on rocky shores next to the ocean. They cultivate the waves 
  like a farmer tills the soil, spending long days in the water gathering seaweed and other ocean resources. 
  Yet they choose to dwell on the land, creating immense, briny submersion pools in every house or palace. 
  
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  Their average life span is 95 years. Sohleugir are a war-like people, eager to test the points of their 
  tridents and the courage of their spirits, but cruelty remains absent from their passion for combat. 
  Sstoi’isslythi (Reptilians): 
  Slim men who move with the coiling grace of serpents, Sstoi’isslythi possess soft reptilian skins 
  comprised of small golden scales. Hair, a mammalian feature, remains conspicuously absent from their 
  smooth bodies. They stand 5'2" to 6' tall, averaging 120 pounds. Venom sacs, located at the neck, supply 
  the fleshy fangs folded in their mouths with poison when danger arrives to stiffen these organs in 
  preparation for the strike. Sstoi’isslythi live in family groups, each member of which is immunized to 
  their relatives’ venom. Relations between families are surrounded by ritualized courtesy to minimize any 
  hostility, since the strike reflex, once aroused, is impossible to quell. Dependant upon the environment for 
  warmth, the Sstoi’isslythi inhabit sunny climes that never experience the chill of winter. Their average 
  life span is 105 years. Their fangs deliver a Muscle Poison. Wide terraces for relaxation in the heat and 
  skylights to warm interior spaces with the sun’s rays dominate their elegant cities. 
   
  13.8. Trolls 
  Trolls are a race with mystical origins. They are in many ways like giants, except they have many other 
  talents that differ from their giant cousins. 
  Troll, cave: 
  Cave Trolls are the ugliest of all the Trolls (with maybe the exception of certain War Trolls). They 
  resemble their counterparts the Treeherds only slightly. They have long patches of stringy hair, long and 
  bulbous (and often runny) noses, and large black ears. They stand between 8’-10’ tal weighing usually 
  around 500 pounds. The little clothing they wear amounts to a loin cloth. Cave Trolls live in small 
  “family”-like units of 1-10 Trolls (one or two males, one or two females, and the rest are young Trolls). 
  They only venture out during the night or on very cloudy days (they take 1 hit every 6 minutes that they 
  are exposed to direct sunlight). They hunt large beasts that live in or near their caves. However, they are 
  particularly fond of manflesh and will occasionally venture into small settlements to gather such meat. 
  Cave Trolls will live an average of 300 years, having 0-3 children each 100 years. Cave Trolls use either 
  their natural claws in melee, or very crude weapons (clubs, etc.). They can even throw rocks (up to <2'>/ 
  lvl range increments). Cave Trolls are resistant to naturally occurring heat and cold. In addition, they are 
  proof against Fire and Ice attacks.. 
  Troll, forest: 
  Forest Trolls bear the closest resemblance to the Treeherds. They are 8' to 10' in height and around 500 
  pounds in weight. Their hair is  either dark green or mottled brown and black. Their skin is usually a 
  mottled grey green (with large moles and warts). Their noses are less bulbous than most Trolls, but are 
  very long. They wear more clothes than other Trolls, but still little more than vests and boots made of 
  animal hides. Forest Trolls live in small nomadic clans in large forests (2- 20 Trolls per clan). They have 
  an average lifespan of 300 years. They can live comfortably outdoors, so long as they are under a heavy 
  canopy of leaves. When exposed to direct sunlight, they are partially blinded (-50 to all actions). Like 
  most of Trollkind, Forest Trolls find Human and Elf meat particularly tasty. They often go out of their 
  way to track and kill a wanderer in their woods. Forest Trolls avoid using weapons (unless forced to fight 
  a foe they consider very dangerous). Instead, they will use their natural weapons of claws and teeth. They 
  have even been known to heft small trees and rocks at opponents (up to <2'>/ lvl increments away). When 
  forced to use weapons, they will generally use weapons found readily in the forest, such as clubs or 
  
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  sharpened sticks. Forest Trolls are resistant to naturally occurring heat and cold. In addition, they are 
  Elemental Fire and Ice Proof. 
  Troll, hill: 
  Hill Trolls are quite tall (at 9' to 12' tall). Their arms are longer than other Trolls (sometimes even 
  dragging the ground). They have long, stringy hair that grows far down their back and under their arms. 
  The only clothing they wear consists of simple cloaks made from animal hides. Their skin is covered with 
  abrasions and scratches that never seem to heal. Hill Trolls live an average 300 years long. During their 
  long life, they will live in small communities (3-30) in shallow caves found in rolling hills. Over a period 
  of 10 years, 15-20 Trolls will be born to a tribe. Hill Trolls are hunters. They thrive on the rich wildlife 
  found in the rolling hills. Unfortunately, this often includes various other races, such as Gnomes, 
  Dwarves, and Humans. However, they are limited to hunting during the twilight hours just before dark, 
  just after dawn, or during the nighttime hours. During daytime, they are at -30 to all actions. They are 
  temporarily blinded if ever exposed to direct sunlight (-75 to all actions (total) for as long as in the direct 
  sunlight). These Trolls do not often use crafted weapons (relying instead on their natural weaponry—
  claws and fists). This is usually because Hill Trolls lack the ability to make such weapons. When they do 
  use a weapon, it is one they have taken from a previous victim or plucked from the ground, since clubs 
  grow from the ground everywhere upsidedown. For ranged combat, these Trolls can hurl rocks up to 
  <2'>/ lvl increments away. Hill Trolls are resistant to naturally occurring Fire and Ice. In addition, they 
  are Fire and Ice Proof. 
  Troll, mountain: 
  Mountain Trolls are the tallest of all the Trolls (at 12' to 15' tall and weighing an average of 2500 pounds). 
  They have very angular features, but heavily muscled bodies. Their hair is bushy and usually dark in 
  color. Mountain Trolls live in canyons, shafts, and natural caverns high up in the mountains. They will 
  attack anyone or anything that crosses their path. They do not live in permanent homes, instead moving 
  like nomads from peak to peak in the mountains. Unlike other Trolls (except the War Troll), this hearty 
  breed is unaffected by sunlight and is often known to spend their days moving around in the highest 
  reaches of the tallest mountains. Mountain Trolls are the most sophisticated of all the Trolls (unless the 
  War Trolls are counted as “sophisticated”). They fashion complex weapons of beaten metals, stone, and 
  wood. Such weapons might include maces, simple swords, and war mattocks. However, they are not 
  hesitant to just bash with their Large fists. When time and space permit, Mountain Trolls will happily heft 
  rocks upon their opponents (up to <2'>/ lvl range increments away). Mountain Trolls are resistant to 
  naturally occurring heat and cold and Proof versus Fire and Ice. 
  Troll, sea: 
  Sea Trolls have large clawed hands that are webbed and their wild, unruly tresses are green and look ever 
  so much like patches of seaweed. Their rough, rocky skin is black or dark green. They range in height 
  from 8' to 10' tall and weigh 500 pounds on average. They live to around 80 years. Both salt water and 
  fresh water breeds of Sea Trolls exist (the fresh water variety are usually known as Lake Trolls). They 
  dwell in dark, murky waters terrorizing fish schools and Merman settlements. Like Mermen, they have 
  the ability to come out of the water, but only for a short time, and they abhor the sun (though they operate 
  normally in its light). They use this amphibious ability to raid an occasional fishing village or ship. At 
  times, they are cowed or manipulated to act as cronies of the Sharkmen, combining their brawn with the 
  Shuikmar’s brains (which all Trolls are short on). Sea Trolls rely almost entirely upon their natural 
  weaponry (claws and teeth). However, they are sometimes armed by other forces (such as their frequent 
  associates, the Sharkmen). 
  Troll, snow: 
  
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  Snow Trolls are the palest of all Trollkind. Their hair is either off-white or mottled grey and white. They 
  have over-sized hands and feet. Their hulking frames are 10’-12’ tall and weigh 1355 pounds. Their skin 
  fits loosely over their large frames. Lifespan is about 300 years. Like other Trolls, their eyes are black. 
  Snow Trolls have a slightly shorter life expectancy than normal Trolls (only 200 years), but they live in a 
  much fiercer environment. They usually build small communities (2-20 Trolls in each community) in 
  naturally occurring snow/ice caves. They sleep most of the day (they turn to solid ice if exposed to direct 
  sunlight; they revert to icy flesh again upon nightfall), rising just before sunset to begin preparing for the 
  night hunting. They hunt wild animals of the snowy lands (including seals and fish)—but, like most 
  Trolls, long for the taste of Human, Elf, or Dwarf flesh. Snow Trolls usually attack with their natural 
  weaponry (claws, bite and fists); sometimes they lure a potential victim by pretending to be wounded and 
  alone in the snow. When defending their lair, they will often hurl Medium ice chunks at their foes (up to a 
  range increment of <2'>/ lvl ). They are resistant to naturally occurring heat and cold, and are Fire and Ice 
  Proof. 
  Troll, stone: 
  Stone Trolls vary widely in appearance (though all are between 8' and 10' tall, weighing more than 650 
  pounds). Their lifespan is about 300 years. Very often they are mistaken for either Forest Trolls or Hill 
  Trolls. Stone trolls mostly resemble the rock for which they are named: hard and stupid. Stone Trolls 
  travel in small bands (1-10) marauding the countryside. They make no permanent homes, and have no 
  problem with trespassing on other Troll territory (though they hope to be in and out before anyone 
  notices). What makes the Stone Trolls unique is the fact that they turn into stone if they are exposed to 
  direct sunlight.  Thus, they must always seek shelter in either a heavily-shaded wood or a shallow cave 
  before the sun rises. Stone Trolls most often use their large fists and claws when attacking a foe. 
  However, they are not opposed to using clubs or other simple weapons. In addition, they can hurl rocks 
  up to <2'>/ lvl increments away. Stone Trolls are resistant to naturally occurring heat and cold. They are 
  Elemental Proof against Fire and Ice. 
  Troll, war: 
  War Trolls have a naturally occurring stone plate that grows from their hide (giving them great 
  protection). Their arms and legs are massive. Their heads are smaller than most Trolls, but their dark eyes 
  betray a glint of intelligence. Their skin tones range from dark grey to mottled grey and red. War Trolls 
  have a lifespan of only 150 years (below average). Breeding Wartrolls is difficult, but a powerful Evil 
  being can provide enough incentive. War Trolls have no culture of their own. Instead, they are always in 
  service to some more powerful (or more intelligent) force. War Trolls are resistant to naturally occurring 
  heat and cold. They are also Elemental Proof versus Fire and Ice. They can fight normally (without 
  penalty) in any environment. War Trolls are bred for battle. They favor war hammers, but any weapon 
  will do. In addition to their weapon attacks, they will often simply bash their foe with their stony fists; or 
  perhaps throw catapult shot at them (range increments of <2'>/ lvl). 
  13.9. Were creatures 
  During the hours of darkness between dusk and dawn, the phase of the moon affects the shape assumed 
  by lycanthropes. The new moon helps a werebeast to retain his human form, while the full moon tries to 
  mold him into a beast. With morning, the sun’s brilliance conquers the moon’s gentler elegance, restoring 
  to werecreatures more control over their humanity. Strength of will and experience help free some from 
  the dominion of these luminaries; both in inhibiting the transformation when it is undesired and in aiding 
  the transformation when it is desired. False rumors imply that wounds received from werebeasts 
  invariably cause lycanthropy in the injured. Actually, the syndrome is rarely transmitted in this fashion 
  
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  (percentage chances of such “infections” are given below). Only the offspring of werebeasts consistently 
  inherit the shapechanging skill, a phenomenon that manifests at puberty. The first plunge into the 
  nightworld of bestial passions drowns human reason, but practice facilitates its retention. Werebeasts 
  progress from innocence to altruism or villainy, choosing as Men, Elves and other free-willed races do. 
  The werebeasts given below are a list of the most common forms. A GM may decide to use any type of 
  animal as the base for a lycanthrope in his world. Similarly, lycanthropes are usually human in their 
  humanoid form, but a GM may use any race he wishes. 
  Transformation 
  Lycanthropes may change their form from humanoid to animal. They remain the same Size category but 
  may gain height and apparent weight, but they may choose between roughly 5 degrees of transformation, 
  besides full animal and full humanoid. They can also partially transform to half humanoid and half beast, 
  gaining all their enchanted qualities, such as Proof against normal weapons and their animal attacks. They 
  may also become humanoids with animal features, such as claws and animal senses or become animals 
  with humanoid features, such as a voice box and hands. 
   
  Boxed text: To fit their own world views, GMs may wish to impose their own rules on partial 
  shapechanging. 
   
  In beast form, or partially transformed, lycanthropes enjoy Weapon Proof, except Silver or Magic 
  weapons and they may transfer their affliction by wounding others, but the percentages vary among the 
  were creatures. Also they may use their animal senses in any half-animal state. 
   
  Controlling change of form: See A&CL section 4.15 Mental Discipline: Control Lycanthropy. 
   
  Control While in Beast Form: If the circumstances dictate it, the GM may require a lycanthrope to make 
  a control maneuver as a Percentage Maneuver. The lycanthrope’s Control Lycanthropy skill bonus and 
  any applicable modifications (see above) are added to a Percentage Maneuver. The result is the 
  percentage of how much the human side is in control. Results of 50 of lower indicate a more bestial mind 
  set, between 60 and 90 the human aspect has partial control, and if it is over 100 the human aspect has full 
  control. 
  Disease vs. Curse 
  Is lycanthropy a disease or a curse? Lycanthropy can be played as either (or both). A GM must decide 
  how to handle lycanthropy in his game (to cure the condition does it take a Cure Disease spell or a 
  Remove Curse spell?). Without other preferences, a GM can rule that all passing on of lycanthropy 
  through wounding a victim is a disease (possibly hereditary?); people could, however, be cursed with the 
  infamous condition. 
  Greater Lycanthropes 
  Certain types of were-creatures exhibit a curious tendency: when they grow in power, their abilities grow 
  with them, transforming them into a Greater form. The stats for greater lycanthropes are given below 
  where applicable. In addition, they possess another heightened power: the bite a greater werebeast is 95% 
  likely to incur lycanthropy in the victim if the victim is not killed outright and the Greater Lycanthrope 
  wishes to do so. The Greater Lycanthrope can choose to not inflict its affliction on others. If a greater 
  
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  werebeast is not completely killed, it will heal entirely when it returns to human form. All greater 
  werebeasts regenerate 3 hits per round and recovery from all non-fatal wounds takes but 10 minutes. 
   
  Werebear, lesser: 
  Werebear,  greater: 
  In its transformed state, the Werebear has the form of a giant bear, the heavy fur ranging from coal black 
  to a blondish-brown depending upon the species of the given specimen. There is little to distinguish a 
  Werebear from its natural cousins except the Werebear’s longer, more slender frame, and perhaps the 
  gleam of purpose in its eyes. By no means can the werebear be considered a coherent race of creatures, as 
  different families often seem to have varying stories of the origin of their state. Usually, it seems that the 
  affliction is the result of an ancient curse by a powerful sorcerer, which is passed on to descendants. 
  However, there are some that believe that they are descended from wild bears, who for some mystical 
  reason, were given the ability to become human beings in mind as well as body. While in an 
  untransformed state, the Werebear is normally of a mannish race, and can be found at any station of life, 
  from peasant to king. Usually, the afflicted attempt to keep their transformation secret, and thereby mold 
  their lifestyle around that objective. The Werebear is normally slow to anger while in beast form, but 
  when aroused it can be formidable. It often rears up upon its hind legs to bring its great fore-paws to full 
  advantage as it claws with its deadly sharp nails or brings its foes in close with a grappling “bear hug.” If 
  a grapple hold is 100%; the following round the Werebear’s bite attack is treated as if the foe were prone. 
  It should be noted that there is a 10% of the victim being infected with lycanthropy if the Werebear 
  achieves a critical during its attack. Also, while in beast form the creature is Proof against non-magic or 
  non-silver weapons. 
  Wereboar: 
  While in mannish shape the head and body hair of a Wereboar is often thick and bristling. When 
  transformed, the creature takes the form of a fairly large, long-tusked, mean-tempered boar whose hair is 
  usually completely black, unlike its natural counterparts. The origin of these creatures is almost certainly 
  the result of an ancient curse by a vengeful user of magic. It is said that the original recipient of the curse 
  held many physical and mental characteristics in common with that of a boar, thus the final form of this 
  were-beast. The Wereboar while in its untransformed state can often be found living the life of a rude 
  laborer or peasant farmer who lives alone with few companions. The Wereboar often relieves the 
  perceived slights done to it during the day in its bestial form during the night, terrorizing supervisors and 
  landowners. The creature is none too bright in either form, and of all the werecreatures, the Wereboar is 
  the one most easily discovered and killed due to its predictable habits. In battle, this creature uses its tusks 
  to stab and slash, its first attack usually originating in a furious charge from the underbrush as it grunts 
  and squeals to add to the intimidation of its attack. Not only do its tusks puncture, but the momentum of 
  the charge itself is often enough to bash its foes to the ground, where the creature can make short work of 
  the prone foe with well placed slashes from its tusks. While in beast form, the creature is Proof versus 
  non-magical or non-silver weapons. Also, any wounds inflicted by the Wereboar have a 20% chance of 
  infecting the victim with the curse of lycanthropy. 
  Werejackal: 
  Often gaunt, short, and disreputable-looking in mannish form, in beast form the Werejackal is almost 
  indistinguishable from its more natural brethren, albeit larger and sometimes more vicious. As is the case 
  for most other lycanthropes, this particular form is said to be the result of a particularly nasty generational 
  curse. While in its mannish form, these creatures can almost always be found living together in small 
  enclaves or families, with a distinct social framework placing each member of the household under a 
  higher-ranked companion, all under the absolute domination of the head of the family. These creatures are 
  
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  most often self-employed, given to running small businesses which place them as middle-men of one sort 
  or another, allowing them to scavenge profits for themselves. While in its transformed state, a Werejackal 
  will almost invariably flee if confronted singly, but attack if the bulk of the pack is present. Their 
  preferred strategy is that of a multipronged attack where at least two beasts attack the foe from the front, 
  while the remaining pack darts in from flanking or rear positions to deliver vicious bites or hold the foe 
  down. These tactics can be very efficient against one or two foes. While in jackal form, these creatures 
  are Proof against normal weapons; silver or magic is necessary to normally harm them. Wounds inflicted 
  by the Werejackal are 5% likely to pass the curse to the wounded to become Werejackals themselves.  
  Werelion, lesser: 
  Werelion, greater: 
  In human form these beings often sport wild, unkempt manes of hair, as well as holding pride in large 
  bushy mustaches if male. In Werelion form, they are about equal in size with natural lions, albeit staying 
  Medium Size, and more fierce seeming. These beings hold no particular station in life, and can usually be 
  found in every race, creed, and religion. If anything distinguishes them, it is their bearing and sense of 
  pride. As any other werebeast, Werelions are a deadly force to contend with while shapechanged, 
  possessing wicked claws, battering paws, and a tremendous bite, which has a 5% chance of conferring 
  lycanthropy upon the victim, if the victim lives. While transformed, the beast is immune to non-magical 
  and non-silver weapons. 
  Wererat: 
  For the majority of these were beasts, the term “rat-faced” is completely applicable while they maintain 
  their untransformed state. When in rat form these beasts are much larger than an average rat, so much 
  larger in fact that they are easily identified as having a supernatural origin. While these lycanthropes can 
  spring up anyplace where humans have a foothold, they seem to most commonly infest larger cities where 
  they often dwell together in cramped quarters in the more disreputable sections of the city, making their 
  living by begging and scavenging. Never creatures to seek combat, these beasts most often attack only 
  those foes who are disabled or at a disadvantage. If confronted by a strong foe, Wererats will (like their 
  small cousins) run for any shelter which presents itself. If cornered, however, these creatures can put up a 
  vicious fight for survival with their sharp teeth and small but wicked claws. Their favorite form is the half 
  man/ half rat, so they can use all their talents to the fullest extent. Additionally, wounds inflicted by the 
  Wererat have a 30% chance of passing on the curse of ratlycanthropy. 
  Wereshark, lesser: 
  Wereshark, greater: 
  Humans afflicted with this particular form of lycanthropy often are broad, tall, and smoothly muscled, 
  given to a slick and greasy appearance. Due to their need for frequent transformation, humans with this 
  disease live exclusively near large seas or oceans, employed most often as fishermen, sailors, or pirates. 
  Weresharks by nature are usually neither bright or discriminating in either form. Their greatest temptation 
  to take wereform is hunger. When shapeshifted, they obviously will conduct their battles aquatically, 
  where they are able to maneuver swiftly in the three-dimensional murky waters so as to find the perfect 
  place to bring to bear their massively toothed maws to bite, and many times swallow whole smaller prey. 
  While in wereform, these beings are Proof against normal weapons; silver or magical weapons are 
  necessary to harm them. The bite of a Wereshark is 20% likely to pass on the disease. 
  Weretiger, lesser: 
  Weretiger, greater: 
  There is very little to distinguish a normal human from a Weretiger, unless it is the propensity of these 
  beasts to be broad of limb and heavily muscled while in mannish form. While in tiger form, these 
  creatures are seen as juvenile tigers, with a gleam to the eyes which denotes more than just hunger, but 
  
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  intelligence. It has been noted that there are few Weretigers. This is because this particular form of 
  lycanthropy is passed on only to descendants who are willing be invested with the power. Also, the 
  shapeshift is often triggered by a mystical charm given to the newly invested Weretiger. As the Weretiger 
  becomes more experienced, it no longer need depend upon the charm for its transformations back and 
  forth. Whence the origin of these singular charms no one seems to know. These beings are rarely found 
  among the common populace, but seem to more often hold positions of power over others, be it political 
  or as champions of a particular game or sport. These lycanthropes seek out challenges at every 
  opportunity, and are often known as great hunters in their human guise. Weretigers are rare, being the 
  least common of all were-creatures. Truly fearsome when in beast-form, when roused the Weretiger will 
  aggressively attack its foes with a deafening roar, razor sharp claws, and a piercing bite of immense 
  strength. Few will stand against an enraged Weretiger. While in its wereform, the beast is Proof to 
  weapons which are not forged of silver or enchanted. Unlike other were-beasts, wounds inflicted by the 
  Weretiger will not pass on the shapeshifting ability. 
  Werewolf, lesser: 
  Werewolf, greater: 
  Humans afflicted with this form of lycanthropy often boast particularly thick eyebrows, shaggy hair, and 
  coarse ear and forearm hair. While transformed, they appear as particularly large wolves with an crazed 
  look in their eyes. Sometimes these werebeasts maintain the partially transformed shape of a wolf-man, 
  which is a particularly terrifying state to its victims. Some will tell you that Werewolves are the original 
  werebeast, and that their appearance coincided with the first appearance of humanity itself. It has been 
  suggested that back in the mists of time there were certain primitive cultures that worshipped the wolf, 
  and that the wereform was given as a badge of honor to the greatest warriors within a tribe by shamans 
  who had such powers. While this may be the case, the existence of werewolves today is thought of by 
  many as a disease or curse. These werebeasts are found in many places where human beings dwell, but 
  there is a definite propensity for werewolves to seek solitude from civilization. They often dwell alone or 
  with family deep within a dark wood, or far out upon a grassy prairie, herding livestock for a living. This 
  solitude allows them to range widely while in wolf-form, and makes it less likely that they will draw 
  suspicion from nearby neighbors. Many Werewolves aggressively seek conflict while transformed, 
  mostly to feed their ravenous hunger. When confronting other animals, they will most often maintain a 
  complete wolf-like facade, but when confronting humans, werewolves will often change into their wolf-
  man state at a key moment in the conflict so as to more fully demoralize and terrorize their foes. Their 
  slashing claws and rending teeth can inflict substantial damage to its intended victim. While in other than 
  its human state, it takes weapons forged of silver or enchanted weapons to do serious harm to these 
  creatures. Also, wounds received in battle against a Werewolf have a 10% chance of inflicting the 
  lycanthropic curse. 
   
   
   
  
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  14. Undead 
   
  Unnatural extension of human or bestial existence gives birth to the Undead—transformed spirits that 
  harbor  disturbing intentions. Some retain an ability to reason and to act upon their thoughts. Many 
  become pawns responding to the will of the spell caster who created them. All have passed through the 
  gates of death and linger in the world unnaturally. The created undead are horrible travesties of the living, 
  bending to the will of a necromancer to attack the living. Naturally formed undead stick around for a 
  purpose entangled with the last moments of their former life.  They prefer the shadowy lack of definition 
  that fills the night rather than the harsh clarity of day, since Man’s fear of the unknown is heightened by 
  darkness. Ironically, the force of life feeds this terror, since often slaughter by Undead creates Undead. 
  “Killing” the Undead 
  Due to their special, magical existence, undead cannot be killed outright, as their ties to their unnatural 
  life are much stronger than those of the actually living. They slowly regain hits through the talent: 
  Regeneration, magical and may join body parts severed, making them extremely difficult to kill using 
  criticals. When their hits are reduced to zero or below, the undead simply ceases to function and until its 
  magical regeneration brings it above zero again. The only criticals capable of permanently damaging 
  undead are Acid, Electricity, Heat and Holy criticals, although some undead might be immune to certain 
  citicals mentioned here. However, any critical that has the Slaying effect applied to it on Undead, or 
  otherwise (against humanoids, dead things, Abominations, etc.). The damage from these criticals cannot 
  be cured in any way and will permanently disfigure undead. Holy water, and other special substances may 
  cause damage beyond that which might be expected. 
  Killing an undead means bringing its hits down to their Death hits (Concussion Hits + Brawn: Body 
  Development rank bonus) at which point it will discoagulate in tiny pieces. Applying any of the damage 
  mentioned above to the pieces, burying it in sacred, consegrated ground, sprinkling it with holy water, 
  applying any of the banes specifically mentioned in the undead’s description or depositing the undead 
  remains in a fast moving stream, will stop the regeneration process and terminate the undead. 
  Alternatively, it may be done by damage using the criticals Acid, Electricity, Heat and Holy to bring the 
  undead to just Zero concussion hits. 
  Lastly it should be noted that a Repel Undead spell that disintegrated an undead or animated corpse will 
  permanently kill it. Also; when an undead has been reduced to below its Death hits, casting a Repel 
  Undead spell sufficient to affect it, will destroy the undead, if it fails its RR. 
  Although this kills the physical body, some undead might have a focus, to which it is tied. Destruction via 
  any means, means for these undead nothing but a temporary setback. Their spirit might return to their 
  focus and in a suitable time, its body will reform and they are again free to wreak terror, havoc and 
  destruction. Such a focus could be nearly anything, but always a close personal item (a rabbit’s foot, a 
  helmet, or a locket) or the actual physical remains of the undead or of someone they held dear (such as a 
  lover or a child). For such undead, relief from their unnatural existence comes only when their focus is 
  destroyed or handled in a certain way, such as a helmet passing to a new owner, the remains of a lover 
  buried next to their remains in a special graveyard, or the haunted place being consecrated, so that the 
  focus lies within those confines and thus the focus tie is severed. GM discretion is necessary here. 
  
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  “Becoming” Undead 
  Undead have no “life force” (they are are sometimes called minions of “unlife”). Most Undead can detect 
  life forces and usually strive to eliminate them. There are four forms of Undead: those created with spells,  
  those created by evil forces or events, those that are created by other Undead, and those created by 
  demonic pact. This section discusses the differences between these types. There are various spells on the 
  Evil Essence spell lists Necromantic Ways and Necromancy Mastery that create Undead. When using 
  these spells, the spell caster must have dead bodies or spirits to cast the spell(s) on, except when 
  transforming himself into a Lich of some form. See Spell Law for details. Sometimes, a particularly evil 
  event will trap a spirit in this realm, refusing to let it go to a final rest. This could include a particularly 
  brutal murder or the death of a particularly evil baron. The GM should rule on each event that deals with 
  particularly evil being. Many of the non-corporal forms of Undead are created this way. Because of the 
  nature of their “unlife,” many types of Undead drain Constitution bonus either by their proximity to living 
  things or by their touch. Anyone that has all his Constitution drained in this fashion will become a 
  Standard Created Undead of one class less than the class of the Undead creature that drained the last bit of 
  Constitution. For example, if a Greater Shadow drains the last bit of Constitution from a victim, the 
  victim becomes a Class III Created Undead. Note that if the last bit of Constitution is drained by a Class I 
  Undead, the victim simply dies (his soul has rotted away). In addition, there are certain types of Undead 
  that are created by supernatural forces like demon lords or dark gods; particularly evil individuals may 
  enter into pacts to achieve an undead state rather than face death Many of the individual descriptions will 
  reveal the creation nature of the particular form of Undead. 
   
  Category talents 
  Abomination 
  Body: dead flesh, dried dead flesh, incorporeal, skeletonized, skeletonized improved 
  Regenerate, magical 
  Proof, critical 
  Dead Sense Deprivement 
  Life sense 
   
  14.1 
  Black Reaver 
  The creatures we know as black reavers are undead of extreme power. They were created and controlled 
  to guard great treasures for untold centuries. Their power indicates they came from a time when things 
  were different, but otherwise, nothing else is known, except to avoid them. 
  Black Reaver, lesser: 
  Black Reaver, greater: 
  A dangerous presence emanates from these 7'-9' tall beings, who hold a large hooked battle-axe of Eog 
  (+30 to OB) in each hand. The black plate armor (+25 to DB) they wear is partially concealed by an 
  ebony cape, but the most fearsome part of this creature is simply its horned helm, from which two bright 
  scarlet eyes glow forth with hellish intensity. There is nothing short of a deity more dangerous than a 
  Black Reaver. A Black Reaver is the result of the possession and subsequent combination of a Major 
  Undead (Lich, Vampire, etc.) or a Greater Lycanthrope with an Ordainer or other Demon beyond the 
  Pale. They are always given a purpose, most often guarding a particular object or door, or the killing of 
  some individual. They are not wanton but they will do whatever is necessary and will remove any 
  obstacles to their goal in a brutal fashion. There is not a single recorded account of anyone successfully 
  
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  penetrating an area  guarded by a Black Reaver; those who did try were utterly vanquished by this 
  unyielding power from beyond the grave. This creature’s mission is to accomplish the specific goal of its 
  master. To this end, they are capable of flight or underwater movement at the same constant rate. When 
  they come upon a barrier, they are able to cut through it a rate of 1 cubic feet round in any material softer 
  than Laen. They need nothing for life support (i.e., air, food, water, etc.), do not age, become bored, or get 
  tired. They will not stop without fulfilling their objective. There is no easy way to kill one. They usually 
  do not move faster than their base rate. Why hurry? Both Lesser and Greater Black Reavers have a Class 
  of VI+. The massive amount of damage these creatures are able to deal out in a round is almost mind-
  numbing. With their Large battle-axes, they are able to attack twice in a round with the damage being 
  aggravated due to their Undead/Demonic strength. In the event they are disarmed, they are still able to 
  batter foes with a Huge unarmed strike from their mighty arms. 
  14.2. Corporeal 
  The corporeal undead have frightening countenances. Nothing raises human fear like seeing the 
  corruption brought upon them by Death. Husks of the formerly living, in all shapes and sizes, might 
  convey a mindless spirit or a sentient one on its quest to oppose life and reduce all to its own status. 
   
  Black Paladin: 
  Cursebreaking [Own lvl] (Paladin Base, Channeling) 
  Holy Arms [Own lvl] (Paladin Base, Channeling) 
  Holy Shields [Own lvl] (Paladin Base, Channeling) 
  Holy War [Own lvl] (Paladin Base, Channeling) 
  Inspiring Ways [Own lvl] (Paladin Base, Channeling) 
  Curses [Own lvl] (Evil Channeling) 
  Dark Channels [Own lvl] (Evil, Channeling) 
  Demonic Pacts [Own lvl] (Evil, Channeling) 
  Demonic Summons [Own lvl] (Evil, Channeling) 
  Disease [Own lvl] (Evil, Channeling) 
  Wounding [Own lvl] (Evil, Channeling) 
  Mounted Ways [Own lvl] (Closed, Channeling) 
  Physically, Black Paladins are hideous to look upon. Their skin has withered on their flesh, and their eyes 
  have become things of green fire. Any armor they wear seems to corrode although its protection is not 
  lost. Black Paladins are Undead who fell from grace while alive and were denied their proper place in the 
  afterlife as punishment. In Unlife, they are cruel creatures who seek to conquer all they encounter. They 
  are leaders and organizers of lesser Undead, and often have Grey Nobles as trusted aides. Many ride 
  Phantom Steeds as mounts. Though selfish and evil, they are not beyond serving a more powerful master 
  if it means a greater opportunity to inflict harm upon the world of the living that caused them to fall to 
  such a base existence. They are Type III Undead. Black Paladins usually use bladed weapons of some 
  type and, if mounted, will always be equipped with a lance. AT differs from Black Paladin to Black 
  Paladin as some wear armor, and others do not. All within 10' of a Black Paladin must make an RR every 
  round, after initially staying for three rounds of proximity or get penalized on Co by -1 due to Life drain. 
  They are very resistant to puncture criticals. 
  Bloodbeast, lesser: 
  Bloodbeast, greater: 
  Wounding [Own lvl] (Evil Channeling) 
  
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  This gruesome creature appears as an animate corpse which is slicked with a thick layer of fresh blood. Its 
  scarlet-hued body leaves bloody tracks wherever it ventures, while the moist, coppery smell of blood it 
  exudes nauseates the living. These Undead entities are seemingly created when a mortal dies a 
  remarkably bloody death. This creature is one of the most revolting Undead to ever wander the earth. It is 
  so disgusting that many of power who would not bother with other sorts of Undead will go out of their 
  way to attempt to exterminate Bloodbeasts. One of the reasons these creatures are so abhorred, besides 
  their appearance, is that they crave blood even more strongly than a Vampire and have the intellect to 
  achieve their goals. Areas which have been preyed upon by a Bloodbeast are beset with carnage and death 
  of extreme proportions. Lesser Bloodbeasts are Class II Undead, and Greater Bloodbeasts are Class III 
  Undead. In a conflict, these beasts commonly employ 1-6 lesser Undead, that it drained from their blood, 
  with bladed weapons to fight for it. If it is forced to melee, it does so with a very sharp (with a special 
  non-magic bonus +5) bladed weapon. All these sharp weapons are bound to draw copious amounts of 
  blood, which is just what the Bloodbeast requires. All bleeding wounds within 50' of the creature will 
  bleed twice as quickly (i.e., hits/round are doubled). What is worse, these gushing wounds within the 50' 
  radius will spill blood into the air, where it will stream through space, against all the laws of physics, to 
  splatter wetly onto and be absorbed by the waiting Bloodbeast. All blood absorbed in this way transfer 
  hits to the Bloodbeast on a 1 per 1 basis. Those witnessing this in a 50’R must make a Fear RR at -10 or 
  be thoroughly revolted (-25 to all actions while in the beast’s presence). To help it more successfully 
  gather the blood it desires, it uses magic. 
  Disembodied Head: 
  These ghastly beasts are hovering, severed humanoid heads. Decomposing eyes dangle from black 
  sockets, and sharpened teeth fill their rotting maws, which constantly mouth deprecations and foul curses. 
  These creatures are usually to be found in the service of a powerful Necromancer or evil power. Their 
  particular form is ideal for missions involving infiltrating hard to get to areas, as they can slip through 
  small openings which full-bodied creatures could not. They particularly repulse mortals, therefore these 
  creatures are often used as heralds by necromancers who possess sick and twisted natures (which is all of 
  them). Disembodied Heads are Class II Undead. All within 32' of these creatures must make a Fear RR or 
  be subject to the affects of Fear. Their putrid bite will apply a -2 penalty to Co bonus (-10 Physical RR 
  applicable) as well as draining an additional 15 hits; these creatures love the taste of fresh blood. 
  Ghoul, ghoulking: 
  Ghoulkings appear as twisted corpses, rotting, but not entirely decomposed. The purpose in their dead 
  gaze hints at a greater intelligence than their lesser fellows. Powerful Ghoulkings have been known to try 
  and raise up armies of Undead (mostly Ghouls) in order to attack villages and small cities with the 
  objective of feasting on much flesh. These Undead normally dwell in wet, marshy areas. In most cases, a 
  Ghoulking will have assembled a group of lesser Undead to serve it, usually Lesser and Greater Ghouls, 
  to serve their desires. They like to dwell in submerged caves, just below the surface of a lake or marsh, in 
  order to hide their whereabouts and protect their domicile. Ghoulkings are Class IV Undead. The very 
  sight, within a radius of 80’ of these Undead will cause viewers to be subject to a Fear RR, suffering its 
  effect. Any living being coming within 10' of a Ghoulking will take ‘A’ Cold criticals each round. Their 
  physical abilities are great, and their attacks are liable to cause the dreaded Ghoul Rot (wounds inflicted 
  cause a Physical RR with a Target number that is increased by 40) to become infected—Ghoul rot is a 
  magical, terrible, wasting disease causing shriveled skin with seeping necrotic sores, pain and loss of 
  motor control. Any damage from the disease and the loss of motor control cannot be healed by normal or 
  magical means until the Rot is removed. Mild effect: onset: 1-2 days, 1 hit per day, -10 to activity. 
  Moderate effect: onset 2-12 hours, 2 hits per day, -25 to actions. Severe effect: onset 1-6 hours, 3 hits per 
  day, -50 to activity, Extreme effect: onset: 1-10 minutes, 5 hits per day, -75 to activity. When a victim 
  
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  dies, the corpse looks like it has been in the grave for 2 weeks. Only magical spells such as Undisease or 
  Detoxification will purge a victim, allowing healing to take effect. If these victims are not buried in 
  consecrated ground or using Restful Spirit (Calm Spirits, Open, Channeling), the corpse will animate and 
  become a ghoul after 2-20 days). When encountered, Ghoulkings are likely to wield a magical weapon of 
  some sort. 
  Ghoul, lesser: 
  Ghoul, minor: 
  Ghouls are strangely transformed, putrescent corpses with teeth lengthened into fangs and nails 
  strengthened into claws. They are horribly animate, and the stench of the grave always accompanies them 
  in their nocturnal patrols. Those dying from the Rot are destined to become Ghouls themselves. In this 
  way, the Ghoul population renews itself, an obscene parody of more naturally occurring life-cycles. Most 
  Ghouls seem to prefer moist, swampy areas, where they can easily burrow into the soft earth when the sun 
  holds sway over the land. When night once again casts her concealing cloak across the world, these 
  Undead rise from the earth, shedding dirt, worms and small insects as they make their nightly rounds. 
  Stupidity clouds their behavior; a Ghoul remains preoccupied with the protection of its territory, fighting 
  any newcomers who wish to cross it. A Ghoul may even attack other Ghouls who transgress territorial 
  lines. Ghouls are Class I Undead. Lesser Ghouls dispense fear by mere sight; any viewing within 15’ 
  must make a Fear RR or suffer the effects of fear (See A&CL). In combat, Ghouls can rake foes with their 
  powerful limbs, at the same time slashing with their filthy nails, and sometimes biting with their slavering 
  maws. Lesser Ghouls sometimes have acquired weapons which they may wield in a conflict. Those taking 
  damage from a Minor Ghoul, the target number of the Physical RR is raised by 15 to become infected 
  with Ghoul Rot. Lesser Ghouls infect foes with increasing the target number with 25 of the Physical RR. 
  with this dread disease, if they claw or bite their opponents. Ghoul rot is a magical, terrible, wasting 
  disease causing shriveled skin with seeping necrotic sores, pain and loss of motor control. Any damage 
  from the disease and the loss of motor control cannot be healed by normal or magical means until the Rot 
  is removed. Mild effect: onset: 1-2 days, 1 hit per day, -10 to activity. Moderate effect: onset 2-12 hours, 
  2 hits per day, -25 to actions. Severe effect: onset 1-6 hours, 3 hits per day, -50 to activity, Extreme effect: 
  onset: 1-10 minutes, 5 hits per day, -75 to activity. When a victim dies, the corpse looks like it has been in 
  the grave for 2 weeks. Only magical spells such as Undisease or Detoxification will purge a victim, 
  allowing healing to take effect. If these victims are not buried in consegrated ground or using special 
  rituals, the corpse will animate and become a ghoul after 2-20 days). 
  Gloombird: 
  These Undead carrion birds usually appear as wraith-like ravens. Sometimes they might be skeletal or 
  mummified remains of other birds.  Whatever the form, their eyes always appear as black voids, devoid of 
  hope and life. These creatures are born of horrible conflicts where innocents are slaughtered in great 
  numbers. These spirits are animated by the death cries of hundreds as they go too soon to that final sleep. 
  Once formed, they will fly forever more over the site of their creation, spreading gloom, doom, and 
  depression as a reminder of what fell atrocities occurred there. Seeing one of these Undead winging 
  through the air on dead wings is considered to be an extremely bad omen. They often frequent graveyards 
  and battlefields, but also travel to populated areas, particularly sites of past murders or atrocities. 
  Gloombirds are Class I Undead. Gloombirds are not known for their combat abilities, so much as for the 
  gloom they bring. All within 20' must make a successful Mentalism RR at -10 RR modification or be 
  severely depressed for 1 hour (-15 to all actions for the next 60 minutes). 
  Grey Noble: 
  Mind Mastery [Own lvl] (Closed Mentalism) 
  Speed [Own lvl] (Closed Mentalism) 
  
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  Attack Avoidance [Own lvl] (Open Mentalism) 
  Spell Resistance [Own lvl] (Open Mentalism) 
  Like Black Paladins, Grey Nobles have become shallow husks of their former appearance. They are grey, 
  skeletal creatures with red glowing eyes. They often garb themselves in the finest clothing or armor 
  available, and unlike the Black Paladins, their clothing and armor does not deteriorate. Grey Nobles are 
  similar to Black Paladins. In most cases, they were evil nobles who fell prey to the promises of easy 
  power from the unlife and have become trapped in the world they sought to dominate. These Type IV 
  Undead beings often serve Black Paladins as henchmen and squires. On their own, they are tyrannical and 
  evil, attempted to control or destroy all that they encounter. After three rounds of being in a Grey Noble’s 
  presence (10' radius), any living creature must make a Physical RR at -10 RR modification or take a CO 
  bonus penalty of -1. Grey Nobles rarely wear heavy or medium armor, and usually wield finely made 
  blades, flails, or axes.  
  Mummy, lesser: 
  Mummy, greater: 
  Disease [Own lvl] (Evil Channeling) 
  Curses [Own lvl] (Evil Channeling) 
  Mummies are humanoid beings who have been dessicated in natron, embalmed, then wrapped in layers of 
  securing cloth to help preserve the body. However, these particular Mummies are also animated through 
  necromantic spells, imbuing them with both movement and a malevolent will. The ancient art of 
  embalming was once wide-spread across the lands, but due to embalmed forms being exceptionally 
  susceptible to necromantic influence, the practice has fallen out of favor in many civilizations. However 
  these undead make great guardians of the sanctity of their final resting place. Concerned primarily with 
  grave robbers, a Mummy usually limits attention to its own sepulcher, where intruders are ruthlessly 
  attacked. Mummies may also wait for centuries, motionless in their tomb, but always vigilant to the 
  possibility of unwelcome visitors. Lesser Mummies are Class II Undead, and Greater Mummies are Class 
  III Undead. Lesser Mummies crush intruding foes with their well-wrapped arms. Greater types can also 
  batter opponents senseless with their powerful limbs, but they also can utilize foul sorcery. Mummies are 
  particularly susceptible to Fire, to which they are counted as being two sizes smaller and their RRs and 
  DB are penalized by -15 against Fire and Heat attacks. 
  Nightgaunt: 
  These nocturnal horrors regard the world blindly, as they have no eyes. In form, they resemble large, 
  haggard carrion birds with a 15' wingspan. Nightgaunts fly from their caves in the rugged hills to dine on 
  the corpses found on nearby battlefields, in graveyards, or in other places of death. Often, groups of these 
  nasty creatures will follow behind an invading army, intent on feeding from the field of the slain at the 
  first hint of full night. Nightgaunts are Class III Undead. The piercing screech which emanates from these 
  Undead throats is of such power that all within 50' must make a RR versus Fear. Their physical 
  capabilities are also dangerous; they are not above fighting off those who wish to chase them away from 
  dining upon a newly killed corpse. 
  Roaming Hand: 
  This Undead is very simple in appearance being merely an animate hand, severed by the look of it, 
  walking with its fingers. When a humanoid dies in a particularly gruesome manner, in this case through 
  mutilation, there is always the chance that the spirit while be caught by the monstrosity of the act, binding 
  to a remaining body part. Hands, being the most mobile piece of a humanoid body, tend to act as the 
  focus for the bound spirit. Thus, Roaming Hands are born, to wander the earth in perpetual anger, seeking 
  to punish others for its misfortune. These Undead hands are animated by the spirit of the being that the 
  hand once belonged to. It spends its time roaming graveyards, ruins, and places of the dead, scuttling 
  
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  about like some nightmarish insect looking for prey. It considers prey to be anything which lives and 
  breaths, and that it can get a grip upon. Roaming Hands are Class II Undead. When this creature 
  encounters a victim, the hand will attempt to grab the prey with an icy crushing grip. The grip life drains 1 
  Co bonus per round, if a Physical RR at -10 is failed and also delivers an A Cold critical, if the grapple 
  attack achieved a critical. The hand disrupts the flesh that it holds, delivering one attack on the Coldball 
  attack table at +10 every round it has 100% grapple. The Roaming Hand will not let go until the victim is 
  killed or the hand is physically destroyed. 
  Rotting Corpse: 
  The smell of festering decay announces the presence of a Rotting Corpse. Its flesh oozes and its limbs are 
  home to carrion insects. For all its look of dissolution, however, these creatures are animate and 
  dangerous. These creatures wander in a nearly mindless daze, looking for the flesh of living beings which 
  they crave. Not much for subtlety, they will dare anything and go anywhere if they catch the scent of 
  flesh. If successful, they feed on the fear they spread and the bodies of those too slow to escape their fetid 
  grasp. Rotting Corpses are Class II Undead. Not known so much for the terrible damage they inflict, these 
  mindless killers are renowned for how hard they are to destroy. They ignore all critical effects except for 
  Heat, Holy and any criticals that have the Slaying effect applied on Undead, not even noticing lost limbs 
  or heads. Their bodies repair themselves with amazing speed (they regenerate 8 hits per round), and even 
  if they lose all concussion hits, they may be up again the next round. Their regeneration does not stop or 
  even slow down when they are “dropped” in a regular Undead fashion. The only way to stop them from 
  regenerating is to put their bodies to the torch, and utterly consume it in flame. Only magical weapons 
  will harm these creatures. Additionally, their touch spreads disease: Suppurative Necrosis (Physical RR 
  applicable), which has the following effects: Mild: 1 day: mild sores on extremities, -20 to activity, 
  disfigurement leaves victims at -5 on Social and Performance art skills. Moderate effect: 1-3 days; sores 
  spread to rump and face, blackening around edges, -50 to activity due to fever and discomfort. 
  Disfigurement leads to -20 Social and Performance art skills. Severe effect: 1-6 days, weeping necrotic 
  sores bury deep in body, insects crawl under skin, -100 activity due to pain and discomfort. Social and 
  Performance art skills at -50 if recovers.  Extreme effect: 1-10 days, skin sloughs, open festering wounds 
  crawling with insects, stench of death, -100 activity, pain is atrocious, which, if not cured, will cause the 
  death of the victim in another 1-10 days. Upon their deaths, the victims will become Rotting Corpses. 
  Skullbeast: 
  Skullbeasts are 8'-9' tall animate mounds of filth, sewage, and decaying flesh, with humanoid skulls 
  jutting from the rotting mass in random locations. As the mass oozes and flexes pseudopod limbs, the 
  attached skulls clatter and click their dead jaws. These creatures were originally formed from the foul 
  stench of death and the rot of corpses. Many Undead spirits animate its form, so the skulls can act 
  independently, through they are mindless seeming in their pursuit of food. If there is a dearth of decayed 
  flesh for these creatures to subsist on, it will think nothing of attacking the living to quench its hunger. 
  These creatures are the ultimate scavengers. They exist in sewers and cemeteries where they absorb dead 
  and dying creatures of all types, whether it be a drowned rat or a buried person in a shallow grave. As 
  they absorb the dead flesh of their diet, their mass continues to grow, until a critical threshold is reached. 
  When this occurs, the creature fissions, forming two separate entities; this is the foul method by which 
  these creatures reproduce. Skullbeasts are Class IV Undead. The Skullbeast bashes foes with disease-
  ridden limbs, while its skulls bite with bony jaws. Those failing a Physical RR will be subject to the 
  effects of a disease of the GM’s choice. Also, 5-11 skulls can all bite, up to 3 per opponent, all of which 
  will absorb the flesh of the victim or corpse, inflicting 5 Hits per skull. 
  Standard created undead, class I: 
  Standard created undead, class II: 
  
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  Standard created undead, class III: 
  Standard created undead, class IV: 
  Standard created undead, class V: 
  Standard created undead, class VI: 
  White, rotting skin and oozing, decomposing flesh of recently dead Men (and other races) is the typical 
  look of these creatures— unless their flesh has completely eroded away and only skeletal bones remain, 
  imbued with a dark necromantic animation. Glazed eyes and gesticulating maws give mute testimony to 
  the mindlessness of these Undead husks, these things seem bent only on the destruction of anything 
  living. Those practiced in the art of Necromancy, pronouncing foul incantations over the helpless dead, 
  produce mindless abominations chained to a malevolent will. These animated corpses are preserved 
  against decay, but their cold flesh emanates the dark chill of the grave. The degree of power inherent in 
  these creations reflects the skill of the necromancer. A Standard Created Undead’s “Class” is determined 
  by the version of the Create Mindless Undead (Necromantic Ways, Evil Essence list) spell that created it, 
  or by the type of undead creating it through life drain (Co bonus loss). If not controlled by a Control 
  Mindless Undead or Master Mindless Undead spell (Necromantic Ways), it will attempt to attack the 
  closest living being by whatever means possible. Normally, they can take no activity other than moving to 
  and attacking living creatures. Normally Created Undead are suited to wander dark tunnels and dim 
  tombs, shambling about mindlessly. When they espy movement or life, they press forward with only one 
  intent burning in their Undead eyes: the utter destruction and death of that living being. Occasionally, 
  they will be gathered together by a powerful Necromancer to act as a large expendable force in the first 
  wave attack against a helpless village. The beauty of this, as far as the Necromancer is concerned, is that 
  any of his forces which are killed, but not permanently destroyed will regenerate any damage and rejoin 
  the troop. Also, as a bonus, enemies which are killed can then be “recruited” to swell the ranks of the 
  Necromancer’s armies. If the opportunity presents itself, an Undead will use all means to attack a nearby 
  living being. It will move forward unerringly, in a straight line to intercept its prey, not giving any mind 
  to any obstacle in its path. Once its prey is in melee range it will either use its powerful, necromantically 
  empowered fists to bash its victim to death, or else it may choose to use a weapon that it has some shred 
  of skill left with from its living days. 
  Undead Mass: 
  Mind Death [Own lvl] (Evil Mentalism) 
  Mind Disease [Own lvl] (Evil Mentalism) 
  Mind Domination [Own lvl] (Evil Mentalism) 
  This horrid creature is a 5'-9' tall mass of rotting flesh and bone, maggots, filth and decay. It is shapeless, 
  fluid, and everchanging, producing rotting limbs as needed to fulfill its foul desires. These creatures are 
  most often found as guardians of crypts. They can subsist on nothing (being Undead), but they are quite 
  able to suck down vermin or other creatures which might intrude upon the tomb which it stands vigil 
  over. These creatures can produce up to eight clawed limbs, each of which can function independently, 
  slashing for great effect against up to three separate opponents. Its touch drains 1 Constitution bonus 
  (Physical RR at -10 applies) as well as inflicting an additional Cold critical of equal severity (up to C) to 
  any other critical achieved. Also, wounds delivered by this creature are likely to infect the victim with a 
  disease of the GM’s choice of a failed Physical RR. Finally, the creature can cast spells while engaged in 
  melee, as its limbs are possessed with a will of their own, but adhering to normal spell rules. 
  Zombie: 
  The rotted, shambling remains of dead men and women drip from the forms of these mindless 
  monstrosities. Often mindless groans, sighs, and screams pour from these Undead husk’s mouths in a 
  continuous babble of foul torment. There is little to distinguish Zombies from the standard Created 
  
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  Undead of low power levels. However, They remain in a state of constant rot, as opposed to their 
  brethren, and may animate all on their own in response to nearby sources of evil contamination. There 
  have been incidents reported where an entire graveyard spontaneously animated, whereupon the newly 
  formed Zombies laid siege to entire villages, laying waste to a greater part of the peasant population 
  before they were finally controlled. When left to their own devices, Zombies will tend to roam 
  countryside or city (wherever they happen to be) looking for living beings which supply these Undead 
  with tasty living flesh which they love to eat whenever they can get it. They particularly delight in 
  cracking open a victim’s skull in order to extract the tender sweetmeats found hidden within. Whenever a 
  more powerful Undead comes upon a Zombie, the Zombie will follow the commands and orders of the 
  newcomer. Zombies unimaginatively batter their victims, raising bruises and an often incapacitating 
  nausea; their proximity (10’R) causes nausea (-25 to all activity) to the living for those who fail a Fear RR 
  at -10 . 
   
  14.3. Incorporeal 
  T he dead might linger not as rotting mortal coils animated by foul magics or happenstance, but instead 
  the spirits of the deceased may linger, using their power to bridge the gap between the world of the living 
  and the realm of the dead. Intangible forms, composed of shadow, ectoplasma or dust, and sometimes 
  they are nothing more than insubstantial lights. They desire the energy of the living more than those with 
  a corporeal form and siphon it by way of contact, or even mere presence. Terror is present where they 
  show themselves, as mortal men rather choose not to stand against their myriad powers. 
  Apparition: 
  Curses [Own lvl] (Evil Channeling) 
  Disease [Own lvl] (Evil Channeling) 
  Wounding [Own lvl] (Evil Channeling) 
  Appearing as an insubstantial form, like an evil waking dream, Apparitions cling to the world even 
  beyond death. Apparitions mold ectoplasmic substance from the Void to mimic the form and features 
  which they held in life. Unable to let go a life of evil ways, or perhaps denied a place in the afterlife, these 
  Undead remain in the living world and await the wicked chances which its Undead status may afford. 
  Some remain free to exercise their own depraved will, while others serve as tools of demons or undead. 
  Apparitions are Class II Undead. The touch of these creatures heralds pain; their touch drains 1 
  Constitution bonus per round from the living if a Physical RR at -10 is not successful. However, 
  Apparitions disdain weapons, seeking victory in combat through sorcery and stealth, letting their spells 
  take effect. Foes of these Undead had best be well prepared as well, as only magical weapons will harm 
  an Apparition. 
  Corpse Candle: 
  Corpse Lantern: 
  Illusion cloaks the remains of a drowned corpse, bequeathing upon it a whole and fair, if moist 
  appearance. The image seems to float just below the surface of the water, the Corpse Candle cupping a 
  beckoning light in its hands, while the Corpse Lantern motions with alluring charm to the living who gaze 
  at it from above. By whatever design of fate or chance which brings certain individuals to their end by 
  drowning, there are some few who make a necromantic transition to a Corpse Light of one variety or 
  another. The wise who hold an opinion on this subject will argue either that that particular person’s soul 
  held a substantial amount of selfishness, or that the waters that the drowning occurred in were fouled by 
  some sort of particularly unclean element or influence. It seems that both these viewpoints are valid, as 
  
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  these Undead seem to appear wherever there has been mortality attributed to drowning, in evil waters and 
  in sunlit streams. The corpses of the drowned dead lie motionless in the dark depths of the icy waters 
  which hold them. Their attire and form soon rot mostly away, and the denizens of the underwater world 
  make off with their possessions, but still these Undead possess the will to feed of the life energies of any 
  of the living who might chance by above them. Their undying hatred forever seeks to pull more beings 
  into the cold waters to share their fate. The Candle is a Class III Undead while the Lantern is a Class IV 
  Undead. Those viewing the Corpse Candle’s burning eyes fall into a trance from which they may never 
  wake; the Undead weaves a trance which holds the victim motionlessly staring at the Candle if he fails an 
  RR. Additionally, being in the vicinity (10’R) of the Candle drains 2 Constitution bonus per round from 
  the hapless victim (Physical RR applicable). The victim can make a RR each round to wake before it is 
  utterly drained to a lifeless corpse itself, joining the ranks of Corpse Candles. The Corpse Lantern seeks 
  to physically drown its victims. Its gaze charms the viewer who misses a Mentalism RR to give in to a 
  delusion that a gallant warrior needs assistance from drowning or that a beautiful lady desires 
  companionship in her enchanted realm. The ensorcelled viewer will not only seek to plunge himself into 
  the water, he will also lose 3 Constitution bonus per round (-10 Physical RR applicable) while staying 
  within 10’R the Corpse Lantern. The victim must make a Mentalism RR each round to refrain from 
  drowning himself.  
  Dark Apparition: 
  Dark Apparitions are Undead shapechangers, able to alter their form at will, but always choosing a form 
  sure to prove the most horrible to a potential viewer. Often they appear as shockingly mutilated but 
  animate corpses or monstrous forms not even resembling anything remotely human. Whatever form they 
  take, it will be translucent and ghostly. Those who met their end after an extreme fright are likely 
  candidates for becoming Dark Apparitions in the afterlife, especially if their bent was towards greed, 
  selfishness, and evil. These creatures seek ever after to punish the living with the same or similar death 
  that they themselves suffered. These beings seem to enjoy a sick thrill from being able to scare mortals 
  into screaming fits. To achieve this end they often will haunt dark city streets in the long hours of the 
  morning before dawn, appearing to any lone wanderers they spy. If they can arrange it, they will attempt 
  to direct a fleeing victim into a dangerous trap or situation, usually something involving a long fall or 
  drowning. Dark Apparitions are Class II Undead. All living beings within 10'/ lvl of these creatures are 
  subject to the effects of fear, who do not successfully make a RR at a -20 modification. These creatures 
  seem more interested in scaring the life out of a victim than physically taking it, but if they do become 
  involved in battle, magical weapons are needed to harm them due to their non-solid form. They can take 
  any shape they can imagine, but their attacks will always be with their magical claws and bite. 
  Deathwoode: 
  These woody spirits appear as large trees of twisting limb with black eyes and an ominously toothy maw. 
  Their forms are ghostly, but the swish of the wind through their dead leaves and the creak of their boughs 
  is not just imagined by those who come face to face with these Undead. Only very rarely are sentient trees 
  killed or murdered, but when they are, a high percentage of those slain seem to regenerate their presences 
  as Deathwoodes. Thus, even in death, those charged with the guardianship of the forests are able to 
  continue their duties, although it is a torment for them. After only a few centuries of unlife, most of these 
  ghostly entities fade away into the woodwork, finally gaining their eternal rest. These Undead are the 
  spirits of slain Treeherds and other sentient or animate trees. Even in unlife, they are protective of the 
  forest. In fact, they are vengeful and ruthless in their pursuit of forest travelers. They often protect the 
  living trees from those who would do them harm, or sometimes they simply slay any who would enter the 
  forest at night. Deathwoodes are Class IV Undead. These creatures are adept at bashing foes with their 
  massive limbs or biting with their unforgiving maws. In addition to any damage normally delivered, their 
  
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  touch also drains 2 Constitution bonus per round (Physical RR at -10 applicable). Due to their 
  insubstantial form, magical weapons are needed to harm these creatures. 
  Desert Spirit: 
   Sands swirl up from the desert floor to form a multitude of humanoid forms or fluid sand sculptures; this 
  is the body of the Desert Spirit. Often they take the sand form of a large human’s upper torso jutting out 
  of a dune. The souls of those who have died in the desert from the unbearable heat, lack of water, and 
  choking sands now haunt the dunes to bring more desert travelers to untimely ends. There is conjecture 
  that on rare occasions, two or more of these Undead have been able to combine their sandy forms, 
  creating a sort of super-spirit, capable of animating far more sand than the individuals that make it up. 
  Needless to say, these combined creatures would be of considerable danger even to a powerful, 
  experienced party of desert travelers. These Undead are found exclusively amidst the parched, trackless 
  wastes of deserts. They haunt the wind-driven dunes by day and by night, calling out in ghostly voices the 
  agony of their own remembered death at the hands of the merciless desert. They themselves have no pity 
  left for living travelers they chance upon, attempting to end their travels in death. Desert Spirits are Class 
  III Undead. In battle, these creatures can animate a sizable chunk of sand to bash foes. Due to their 
  inconsistent structure, these Undead ignore bladed, slashing, and stabbing weapons; such attacks simply 
  pass right through them. The sand that is churned up by the Desert Spirit’s presence is enchanted so that if 
  it enters a victim’s eyes, they must make a Mentalism RR or fall into a natural sleep. 
  Dirge, lesser: 
  Dirge, minor: 
  Dirge, major: 
  Dirge, greater: 
  Controlling Songs [Own lvl] (Bard Base, Essence) 
  Inspiring Songs [Own lvl] (Bard Base, Essence) 
  Sound Control [Own lvl] (Bard Base, Essence) 
  Sound Projection [Own lvl] (Bard Base, Essence) 
  Essence Hand [Own lvl] (Open Essence) 
  Lesser Illusions [Own lvl] (Open Essence) 
  Vague of form, insubstantial to the touch, these dark-eyed musicians are Undead who are seemingly tied 
  to music. Each individual Dirge will carry with it an instrument of some sort, the one thing they carry 
  with them from their breathing days. The sound of haunting, ghostly music in the blackness of the night is 
  cause to seek shelter or protection at once; it is most likely the plaintive playing of the Dirge. The naive 
  may be drawn to investigate such ethereal sounds, but the experienced explorer will nod knowingly, 
  realizing that the sounds are nothing but a musical prelude to death for the foolish. Dirges are partial to 
  playing deathly depressing funeral music wherever they go. In most cases, this is in seldom-visited 
  cemeteries or atop overgrown burial mounds. Caught up in their music, they take ill to any interruptions 
  to their songs. If they are interrupted by the sight of a living being, a Dirge will most likely exert all its 
  enchanted power to bring about that being’s death. Lesser Dirges are Class II, Minor are Class III, Major 
  are Class IV, and Greater Dirges are Class V Undead. After 3 rounds in the presence (10' radius) of a 
  Dirge, the living must begin to make Physical RRs (-10 RR) or be drained of Constitution; Lesser, Minor 
  and Major varieties drain 1 bonus per round, Greater Dirges drain 2 Constitution bonus per round. These 
  creatures will only use a weapon as a last resort, initially confronting foes with their evil music. Because 
  these creatures are insubstantial, magical weapons are necessary to harm them. 
  Dream Horror: 
  These creatures are found in the land of dreams, where they appear as hideously malformed humans. 
  They have can have up to four arms, each of which has a long, shinning metal blade in the place of a 
  
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  hand. By the cruel demeanor and form, their intent seems all too clear. Dream Horrors are Undead who 
  are able to migrate to the dreams of living mortals. The source of its power is its thirst for revenge and a 
  particularly unpleasant psychotic nature. They are fixated on destroying the person or persons it believes 
  responsible for its death (its choice may not reflect the reality of the situation), and it may attempt to kill 
  several targets related in some way to its true and final victim. Dream Horrors are Class V Undead. The 
  Horror will move into its target’s dream world, filling night after night with nightmares (pass a Mentalism 
  RR at -20 or suffer no restorative properties from sleep (no Hits, PP and Fatigue relieved) and a 
  cumulative -5 to all actions for each night of nightmares), and when the Horror finally corners its victim 
  in the nightmare, any damage done to the target in the ensuing struggle actually occurs in real life. 
  Unfortunately, even if the target is able to kill the Horror in the nightmare (which is possible since the 
  victim will retain all his equipment and abilities in the nightmares as if in real life) the Horror will return 
  the very next time the target sleeps. The only way to kill a Dream Horror permanently is to first somehow 
  draw it into the waking world (e.g. the target might grapple or trap the Horror just before being 
  awakened). 
  Firephantom: 
  Dead of flames, the unreleased souls of these sufferers are swathed in supernatural fire. An immaterial 
  form can be distinguished, motioning and writhing within a patina of roaring, spectral fire which smells 
  of brimstone. These Undead wander the lands in continual agony, feeling the licking flames which 
  charred their flesh to cinders for an eternity. Their wails of immortal agony bring pangs of pity from any 
  unlucky enough to hear. Any conflagration may draw them to its light, as a candle attracts moths. 
  Firephantoms are Class III Undead. Not really cognizant of their Undead status, Firephantoms tend to 
  rush towards any living being they see in order to engulf the new victim in a desperate, belated plea for 
  succor. For every round in which a victim is within a 20' radius, he will be subjected to a C Heat critical. 
  In a 1’ radius per level, the body of a firephantom constantly exudes flames, causing a Fireball attack 
  every round in addition to the damage caused by its Immolation. Additionally, these Undead drain 1 
  Constitution bonus per round to any characters they touch (if a -10 Physical RR is not made). Their 
  bodies are immaterial, therefore only magic weapons will do them harm; however, immersion in water 
  will “kill” them (as burning does to some other Undead). All Ice and Water spells do increased damage 
  against them. 
  Ghost Wolf: 
  A dead-white lupine form lopes across the countryside with an immaterial body, the Ghost Wolf 
  counterfeits the dread Great Wolves. These Undead variety, however, inspire even more fear and dread 
  than their living kin. These creatures are most often observed running in packs, but from time to time they 
  have been known to be in the service of other powerful Undead. Under the guidance of a powerful 
  Undead such packs might grow to over one hundred individuals. Needless to say, such a large pack of 
  Ghost Wolves would deter even the most dedicated group of travelers from achieving their goal. These 
  creatures roam the wide, wild open spaces, hunting in packs under a dominant spectral alpha male or 
  female of particular might. They will run all night long in search of prey, tirelessly, as their blazing eyes 
  light their paths like redly glowing lamps. As the dawn breaks, they normally retreat to caves or 
  underground tunnels to await the coming of the next night, where they again will be free to hunt for the 
  life force of living beings which they need to continue their existence. Ghost Wolves are Class III 
  Undead. With an attack, more than blood is drained; those who miss their Physical RR (with a 
  modification of -10) will lose 1 Constitution bonus per round of contact. Due to their insubstantial form, 
  magical weapons are necessary to harm these Undead. When death finally calls these creatures, their 
  bloodless corpses dissipate like smoke in a strong wind.  
  Ghost, headless: 
  
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  Ghost, lesser: 
  Ghost, minor: 
  Ghost, greater: 
  These remnants of dead souls cling to the earth with a supernatural stubbornness, forming an insubstantial 
  body of ectoplasm which resembles the body worn while living. The form of a ghost can alternately be 
  hazy, blurred, and translucent for the minor types, while the greater forms may very well bestow no visual 
  clues as to their Undead origin. However, if one is of the headless variety, the absence of a head or its 
  presence tucked under an arm quickly reveals it as Undead. Ghosts are almost always tied to a focus of 
  some sort, which prevents their souls from departing the earth for whatever awaits beyond death. These 
  foci can take many forms—a person, a weapon, a treasure, a place—which is tied in somehow with their 
  deaths. For instance, the weapon used to kill one Ghost may become that being’s focus, while another 
  ghost may haunt the villa where it was slain by cruel parents. If a Ghost’s focus is identified, it can then 
  be destroyed or dispersed, cutting the Undead’s tie to the earth, allowing it the peace to ascend to the next 
  realm. The ghost is never far from its focus. Frequently the most subtle of the Undead, Ghosts 
  masquerade as the living, often unaware of the true nature of their own existence, or at least unwilling to 
  admit it. However, a haunting by a Ghost of particular power will soon empty a house or building of 
  living persons, forcing the Ghost to continue its travesty of life alone in dark corridors and cold chambers. 
  The varying types of Ghost possess the following specific Class: Headless, II; Lesser, I; Minor, II; 
  Greater, IV. These Undead like many others drain energy from the living, often unknowingly, through 
  mere proximity; all those within a 10' radius must make a successful RR every round or lose Constitution 
  bonus each round (1 bonus for Headless and Lesser Ghosts, 2 bonus for Minor Ghosts, and 3 bonus for 
  Greater Ghosts). In combat they will use either a powerful Undead bash, or a weapon which they have 
  retained some skill with after their death. These weapons can be either real, or immaterial like their 
  bodies. Because a Ghost’s form is insubstantial, magical weapons are necessary to harm it. However, if a 
  ghost’s form is destroyed, it is not permanently killed, for that it is necessary that the Ghost’s focus is 
  destroyed. 
  Mara: 
  An insubstantial phantom which flits along upon the night winds, the Mara is hardly ever viewed by the 
  living, or if one is seen, it is almost never recognized as Undead. In life gifted with song, the Mara uses 
  its talent in death to trouble the sleep of the living. Bound to no particular location, they make their 
  abodes in dark attics or abandoned cellars of houses inhabited by the living. In the quiet hours of the 
  night, these spirits seek out slumbering creatures in order to serenade them with eerie ballads on ethereal 
  instruments. While pleasing to the Mara, the ghostly music is not healthy to the sleeping listener. The 
  Mara is a Class II Undead. The sound of the Mara’s phantom music brings nightmares to nearby sleepers 
  (without waking the slumbering being from its repose) and destroys the restorative properties of the sleep. 
  The sleeper must make a Mentalism RR (with a special modification of -20) or else not regain any lost 
  Hits, spent Power Points or fatigue penalty. More disturbing yet, the Mara drains 1 point of Constitution 
  bonus per round from any living being within a 10' radius who does not successfully make a -10 Physical 
  RR. Should the solitude of those asleep be interrupted, the Mara flees to avoid detection. The body of a 
  Mara is insubstantial, thus magical weapons are needed to harm them. 
  Phantom: 
  These Undead are insubstantial spirits whose pale, translucent faces display a contorted rictus of pain, 
  expressing their death agonies. The misty image of a diseased or dismembered body sometimes 
  accompanies the horror of the face. Even though these Undead are unaware of their origin, Loremasters 
  contend that they are generated upon the slow wasting deaths of prisoners in deep, forgotten dungeon 
  cells, or those who have been locked away in high towers. Basically, anyone who dies after years of 
  
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  imprisonment, torture, and loss of all hope is a candidate for generating a Phantom. The minds of these 
  poor souls have already been cracked and broken—only a will to find surcease of pain remains, but these 
  motivations only serve to fuel the movements of these creatures. Phantoms wander the across the lands, 
  always searching, but never finding. They search for what they have lost but once possessed while 
  inhabiting the realm of the living: flesh, emotion and memories. These Undead know not their reason for 
  being, and may not even realize that they are no longer alive. The only motive which now propels them is 
  the desire for what can never again be theirs. Phantoms are Class I Undead. Seeing a phantom causes 
  mortals to lose heart within 5’/ level of the phantom, initiating a Fear RR. In the event of a conflict, the 
  touch of a phantom is treated like a Shock Bolt attack with its range decreased to 0’ (the point blank 
  bonus is calculated in the attack already), as well as draining 1 Constitution bonus per round (from those 
  who fail a Physical RR at -10 modification). The bodies of these restless spirits are immaterial, thus only 
  magical weapons will have a normal effect upon them. 
  Phantom Steed: 
  These Undead spirits of horses are spectral in appearance and quite frightening. They glow with an eerie 
  blue or gray radiance while their eyes burn red. Breath as chill as the grave steams from this steed’s 
  nostrils as it champs and paws at the earth. These creatures can generate spontaneously if slain in battle 
  where one or both of the sides employs a large contingent of Undead. It seems that a massive 
  concentration of unlife has a horrible affect on creatures dying nearby such that fleeing spirits are 
  sometimes snared, to become Undead in their own right. It is probably good to note that horses are not the 
  only creatures affected by this phenomena. Often used as a mount by powerful Undead (Vampires, 
  Liches, Ghoulkings, etc.), they may also be found roaming among ruins, haunted hills, or old battlefields. 
  In the latter instance, they seem to almost be searching for something lost, perhaps a rider which was slain 
  in the same battle as the beast itself was pulled down into death. Phantom Steeds are Class II Undead. 
  These creatures radiate Fear to all within a 10'/ lvl radius (victims make a Fear RR or suffer the effects as 
  described in Character Law), while their breath is so cold that it acts as a Cold cone attack (with a <1'>/ 
  lvl  range increment and 1’/ lvl Diameter base). Otherwise, their physical attacks differ little from those 
  horses of a more corporeal nature. 
  Revenant: 
  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  These Undead are all immaterial haunts which appear only partially in our world. Usually, only the head 
  and torso are completely visible, with the rest of the body fading into apparent nonexistence. Also, most 
  Revenants clutch a weapon of some sort in a hand which is not absolutely corporeal. Revenants prowl the 
  night in many areas, but are seemingly most concentrated in areas where many have died suddenly or 
  tragically. However, they also have a particular fancy for cemeteries where visitors are rare. But, when an 
  intruder does become evident, a Revenant will attack it immediately, attempting to quench another soul 
  and bring it into the darkness of death. Revenants are Class I Undead.With whatever weapon a Revenant 
  attacks with, it also delivers a Cold critical of equal severity to any critical normally achieved with a 
  maximum severity of C. Additionally, these Undead will drain 1 Constitution bonus per round to any 
  living being they touch who fail a Physical RR (at -10). Finally, a Revenant has access to Sorcerer spells. 
  Due to their immaterial forms, magical weapons are necessary to harm them. An artful suicide ties this 
  specter to the world. Death channels its inward destruction toward the living, further strengthening the 
  chains of blood that bind its soul. The weapon that ended its life, if such exists, accompanies the ghost on 
  its nightly forays to draw new victims through the last gate. 
  Shadow Assassin, lesser: 
  
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  Shadow Assassin, major: 
  Shadow Assassin, greater: 
  Assassination Mastery [Own lvl] (Magent Base, Mentalism) 
  Disguise Mastery [Own lvl] (Magent Base, Mentalism) 
  Escapes [Own lvl] (Magent Base, Mentalism) 
  Gathering Secrets [Own lvl] (Magent Base, Mentalism) 
  Misdirections [Own lvl] (Magent Base, Mentalism) 
  Poison Mastery [Own lvl] (Magent Base, Mentalism) 
  These beings are only a shade darker than the shadows in which they live, in fact their bodies are but 
  ghostly stirrings of darkness with piercing yellow eyes, which clutch in their shadowy, invisible fingers a 
  weapon made for murder. The spirits of dead Magents, these entities are extremely dangerous to create 
  and to control, as they require special incentives, such as their own deaths avenged, or a chance at their 
  last, failed assassination, to maintain control, lest they strike from the shadows at their would be 
  employers. These creatures exist only for the fulfillment of a deadly mission of murder. They use their 
  non-solid form to walk through walls and barriers—there are few ways to hide from their relentless 
  pursuit. They are never encountered without a mission, and they discorporate after completing it. They are 
  crafty, shrewd and have no mercy. A Shadow Assassin has no qualms about slaying anyone that gets in 
  the way of its mission. The Lesser form is Class IV, the Major form is Class V, and the Greater form is a 
  Class VI Undead. To enhance their effectiveness, they also know all the Magent Base spell lists and are 
  apt to use poison. Shadow Assassins use their spells so as to set up the perfect ambush (they have 
  Subterfuge: Ambush skill ranks equal to their level) to attack from with their phantom weapons.  
  Shadow, lesser: 
  Shadow, greater: 
  Huge, cloudy bat-like wings augment the soaring flight adapted by this spirit, a shred of darkness barely 
  visible against the night sky. Invisible fangs facilitate consumption of the warm and living red blood of its 
  prey to satiate its raging hunger. The unlife of a Shadow is spent huddled in concealing nooks, caves, and 
  caverns by day, hiding from the harsh glare of daylight which makes them sluggish and slow (-25 in 
  bright lights). When darkness steals across the land, the Shadow bolts from its nest in a flurry of black 
  wings, and begins its nightly vigil of hunting and feeding. A Shadow must consume blood at least once a 
  night, or it will begin to fade. If a Shadow does not receive blood for an entire month, it will fade into 
  utter nothingness. A Lesser Shadow is a Class II Undead, and a Greater Shadow is a Class III Undead. 
  When acquiring its prey, a Shadow will attempt to swoop down unseen from a darkling sky and first use 
  its ability to cause all within a 10' radius to fall into a motionless trance for 1 round per 5% failure (if they 
  fail a Mentalism RR). The Undead will then select a paralyzed victim to feed off of, delivering a vicious 
  bite that then allows blood to be drained at a rate of 10 hits per round. When (if) a victim awakes from the 
  trance, most Shadows will flee once again up into the night seeking more Mannish flesh from which to 
  slake its cannibalistic thirst. 
  Spajlen-tier: 
  Guises [Own lvl] (Illusionist Base, Essence) 
  Illusion Mastery [Own lvl] (Illusionist Base, Essence) 
  Light Molding [Own lvl] (Illusionist Base, Essence) 
  Mind Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sense Molding [Own lvl] (Illusionist Base, Essence) 
  Sound Molding [Own lvl] (Illusionist Base, Essence) 
  Dispelling Ways [Own lvl] (Closed Essence) 
  Rapid Ways [Own lvl] (Closed Essence) 
  
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  Shield Mastery [Own lvl] (Closed Essence)) 
  Spell Enhancement [Own lvl] (Closed Essence) 
  Spell Reins [Own lvl] (Closed Essence) 
  Spirit Mastery [Own lvl] (Closed Essence) 
  Elemental Shields [Own lvl] (Open Essence) 
  Unbarring Ways [Own lvl] (Open Essence) 
  This drake of the darkest hue seems a vision of the mind, as parts of its body wink in and out of existence, 
  sometimes just its tail, sometimes the torso and sometimes the whole creature, were it not for its two 
  staring bulbous, yellow eyes that remain in place, staring from the gloom, giving off a light that may 
  originate from some hell. Some Loremasters argue that the spirit realm where the Spajlen-Tier dwell is 
  actually the land of dreams. This would explain the inexplicable sighting of many dreamers, who come 
  screaming awake with a fleeting memory of a long sinewy shape with gaping maw pouncing upon them 
  (and perhaps also explain those who seem to die quietly in their sleep, with no real reason, as they did not 
  escape from the pounce). If these creatures do inhabit the land of dreams, no-one who sleeps is really 
  truly safe from threat of death or madness. A very magical spirit, these Undead Dragons roam the waking 
  world and those of dreamers, looking to cause trouble, misery, chaos, death and destruction; its Undead 
  essence thrives on such things. They have no lair in this world, but on some spirit realm they dwell in 
  huge castles with incredible treasures. Spajlen-Tier are Class VI+ Undead. All who see this creature 
  within 5’/ level are subject to the effects of a Fear effect, and rightly so, for these creatures are 
  particularly effective in combat. They attack with all the benefits that a Dragon's form can give, along 
  with the horrible powers granted to them in the unlife. All within 10' of the creature are drained of 1 
  Constitution bonus per round (-10 Physical RR applicable), and every touch they bestow also delivers a 
  Cold critical of equal severity to any critical delivered normally. Their breath is as cold as ice; treat as 
  either an Ice Bolt attack with an incremental range of <2'>/ lvl or as a cone attack with a length of <1'>/ 
  lvl increments and a base 1'/ lvl Diameter. Their bodies are insubstantial, so magical weapons are 
  necessary to harm them. Finally, these creatures know all the Illusionist base spell lists which they can 
  use to create a dreamscape even in the real world. 
  Specter, lesser: 
  Specter, minor: 
  Specter, major: 
  Earth Law [Own lvl] (Magician Base, Essence) 
  Fire Law [Own lvl] (Magician Base, Essence) 
  Ice Law [Own lvl] (Magician Base, Essence) 
  Light Law [Own lvl] (Magician Base, Essence) 
  Water Law [Own lvl] (Magician Base, Essence) 
  Wind Law [Own lvl] (Magician Base, Essence) 
  Shield Mastery [Own lvl] (Closed Essence) 
  Spirit Mastery [Own lvl] (Closed Essence) 
  Delving Ways [Own lvl] (Open Essence) 
  Detecting Ways [Own lvl] (Open Essence) 
  Elemental Shields [Own lvl] (Open Essence) 
  Essence’s Perceptions [Own lvl] (Open Essence) 
  Lesser Illusions [Own lvl] (Open Essence) 
  Unbarring Ways [Own lvl] (Open Essence) 
  Cold white lights inhabiting the region where eyes might shine reveal the presence of these nearly 
  invisible spirits. Terror heralds their arrival and fades with the departure of the tattered cloaks they often 
  
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  wrap around their non-corporeal forms. When a living being dies with a lust for power and evil heavy on 
  their souls, it may be that their ties to the earth will not be severed upon death. Rather, these souls will 
  gather to them the essence of Unlife, forming the horribly powerful Undead known as Specters. Once 
  made manifest, however, Specters seem woefully incapable of gaining any true power, as if they were 
  played for some cruel joke. Instead, they must be satisfied with performing evil deeds, which they take to 
  with a vengeance. These immaterial haunts seek areas where the presence of strong evil shadows the 
  surrounding land in weary despair. Their unrelenting lust for unclean pursuits make them a true terror for 
  any living being which might chance across their path. Minor Specters are Class II Undead, Lesser 
  Specters are Class III Undead, and Major Specters are Class V Undead. All Specters generate terror 
  within a 10'/ lvl radius of their presence, forcing those in the area to make a Fear RR. Additionally, their 
  insubstantial touch drains a full 3 Constitution bonus for those who fail their RR (with a special 
  modification of -10) for the Lesser and Minor varieties and 4 Constitution points for the Major variety. 
  The Lesser form attacks prey with a Diminutive Lightning Bolt attack, while the Minor can discharge a 
  Medium Lightning Bolt attack (all bolts have range increments of <2'>/ lvl). The Major variety, when not 
  in a position to use its spell powers, prefers to bash foes with its noncorporeal fists, which inflict an 
  additional Electricity critical of equal severity in addition to any critical normally delivered. Also, Major 
  Specters can use spells as in their former life. Also, these creatures have immaterial bodies such that 
  magical weapons are needed to damage them. 
  Spectral Tyrannosaur: 
  These prehistoric beasts were a terror while they lived. In death, they are even more frightening. The 
  Spectral Tyrannosaurs appear as ghostly apparitions with only their blazing eyes and gnashing maw 
  visible to mortal eyes. The bodies of these Undead creatures can stretch to 50' in length, and tower 25' 
  above the earth. Spirits of long dead monsters, these creatures roam the earth at the behest of evil magics 
  in order to destroy the living. Thankfully, creatures of this particular breed are quite rare, existing only in 
  conjunction with a powerful Necromancer who has the time and resources to create one of these 
  monsters. These Undead dinosaurs do not seem to be any more intelligent in their ghostly form than they 
  were when they were alive, but they are endowed with a fierce, overwhelming drive to slay all they 
  encounter. Spectral Tyrannosaurs are Class V Undead. The Spectral Tyrannosaur is such a horror that all 
  who lie eyes upon it are subject to the effects of fear; forcing a Fear RR. Any living being which comes 
  within 20' of it will take a ‘B’ Cold critical per round. Its bite is not as immaterial as its body, capable of 
  delivering awesome damage, as well as draining 2 bonus of Constitution from its prey (-10 Physical RR 
  applicable). Due to its non-solid form, only magical weapons can seriously harm these creatures. 
  Swamp Star: 
  The Swamp Star manifests as a small, bright light. It hops from point to point, pulsing and changing color 
  in an attempt to gain the attention of those viewing it. Experienced travelers in swamplands are full of 
  horrifying stories concerning the naive and their deaths in the heart of a murky fen after following a 
  beckoning light towards an unfulfilled promise of treasure. While old swamp dogs (guides through 
  swampy areas) can chart a path through the wending, watery ways of most any marsh, they too are wary 
  of transgressing into territories known to be haunted by Swamp Stars, as their flashing lights can have a 
  hypnotic affect on even the most strong minded. Denizens of marches and fens, Swamp Stars are 
  notorious for leading travelers off the proper paths into deep water and quicksand where death awaits. It 
  attempts to lead travelers astray with its hopping motion, color changes, and changing the intensity of its 
  illumination. Those who are caught by quicksand or submerged in murky water make a quick feast for the 
  Swamp Star as it quickly drains off the life force of any struggling victim. Swamp Stars are Class III 
  Undead. The light of the Swamp Star can hypnotically influence those who fail an RR to follow it into 
  dangerous waters. The touch of this Undead will drain 2 Constitution bonus per round from the bodies of 
  
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  the living who do not make a successful -10 RR versus Physical each round. The incorporeal form of the 
  Swamp Star makes it hard to damage them without the aid of magical weapons. 
  Veyrr: 
  Curses [Own lvl] (Evil Channeling) 
  Dark Channels [Own lvl] (Evil Channeling) 
  Demonic Pacts [Own lvl] (Evil Channeling) 
  Demonic Summons [Own lvl] (Evil Channeling) 
  Disease [Own lvl] (Evil Channeling) 
  Wounding [Own lvl] (Evil Channeling) 
  Mind Death [Own lvl] (Evil Mentalism) 
  Mind Disease [Own lvl] (Evil Mentalism) 
  Mind Domination [Own lvl] (Evil Mentalism) 
  Mind Erosion [Own lvl] (Evil Mentalism) 
  Mind Illusions [Own lvl] (Evil Mentalism) 
  Mind Subversion [Own lvl] (Evil Mentalism) 
  Gas Manipulation [Own lvl] (Closed Mentalism) 
  Liquid Manipulation [Own lvl] (Closed Mentalism) 
  Solid Manipulation [Own lvl] (Closed Mentalism) 
  Attack Avoidance [Own lvl] (Open Mentalism) 
  Delving [Own lvl] (Open Mentalism) 
  Detections [Own lvl] (Open Mentalism) 
  Calm Spirits [Own lvl] (Closed Channeling) 
  Barrier Law [Own lvl] (Open Channeling) 
  Spell Defense [Own lvl] (Open Channeling) 
  Weather Ways [Own lvl] (Open Channeling) 
  A Veyrr appears to be an ethereal white-on-white spirit with a nimbus of blazing power, or as a sheer 
  curtain of blackness which can tower 100' into the air, superimposed upon which is a hideous face of 
  cruel and twisted visage. An Undead god, there is only one such as these known to exist, but theoretically, 
  there could be more. Even more powerful than the various Liches, Vampires, or the several types of 
  Undead Drakes, this being has complete control over all its Undead brethren. Often, it will have veritable 
  Undead armies at its beck and call, which it will use every century or so in an attempt to raze the 
  civilizations of the living. Veyrr are Class VI+ Undead, making these creatures very hard to deal with. 
  This creature is an Undead with ultimate power. In combat, it attempts to envelop foes, delivering both 
  Cold and Electricity criticals in addition to any other critical delivered, as well as draining 5 Constitution 
  bonus. Its horrible bite slays foes outright (RR applicable), and those slain will rise in 1-20 minutes as 
  some form of lesser Undead. Due to its immaterial body, magical weapons are necessary to harm it. These 
  creatures are so fearsome that all viewing it from 5’/ level must make a Fear RR at -10 or be affected with 
  fear. 
  Wight, lesser: 
  Wight, minor:  
  Wight, major:  
  Wight, barrow: 
  These Undead appear as dark, shadowy human forms with eyes akin to faint lights. Pale white limbs 
  appear now and again, but are immaterial and quickly hidden again beneath their shadowy raiment. When 
  observed with the aid of magic, they take on the tattered forms of great lords and ladies with cold, cruel 
  gleaming eyes. Burial mounds and cemeteries located near strongholds of powerfully evil beings never 
  
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  seem to fare well. Evil influences creep across the land, filling up dark valleys, swampy fens, and 
  graveyards with foul, unwholesome energies. When this unclean influence saturates the final resting place 
  of a once-noble lord or lady, laid low by mortality, there is often nothing to prevent a necromantic spirit 
  from inhabiting the remains of those interred there. These spirits are in some part remnants of the those 
  originally buried, so their animation is particularly depraved. Barrow-wights haunt the mounded tombs 
  erected to honor great warriors and kings, while the other forms of this Undead haunt abandoned 
  graveyards and profaned cemeteries. They roam the narrow halls and low tunnels of the tombs, daily 
  playing out the actions of their former lives, or else sitting still for years at a time, contemplating the evil 
  fortune which brought them to their present state. These Undead suffer no intrusions, dealing harshly with 
  any who might violate the tomb or its environs. Lesser Wights are Class III Undead, Minor Wights are 
  Class V Undead, Major Wights are Class VI Undead, and Barrow-wights are Class IV Undead. Wights 
  wield with cold efficiency the enchanted weapons often buried with the dead (an additional Cold critical 
  of equal severity is delivered with any normally achieved critical). They also cast dread spells on the 
  living who violate their burial grounds; they cast a 5'/ lvl radius fear effect and any in the radius must 
  make a Fear RR. Additionally, their immaterial touch bestows either a Paralysis, or Sleep effect, or it 
  drains Constitution (Lesser drain 1 bonus; Minor drain 2 bonus; Major drain 2 bonus; Barrow wights 
  drain 2 bonus) if a Physical RR (with a special modification of -10) is not successful. Due to their non-
  solid form, magical weapons are necessary to harm them. 
  Wild Hunt Hound: 
  A pack of ghostly, white hounds whose eyes and mouths, glowing red, paint racing streaks of pale fire 
  across the skies and the lands on cold, windy, moonless nights. Their wild cries drive all without shelter 
  before these tireless pursuers. Hunt Hounds are Class I Undead. A pack of these Undead hounds generate 
  a  wave of Fear one hundred feet in front of them and those in the wave must make a Fear RR against a 
  level 10 Fear effect. This may change depending on how the prey fares against the Hunt: increase the Fear 
  level if the prey is losing and decrease the Fear level if the prey is winning.  When a pack descends upon 
  fleeing prey from the sky (these creatures run on both land and air), each individual hound will not pause 
  to engage a victim; but rather bite deeply once, then pass by to leave the laggard to the fangs of the rest of 
  the pack as it passes. The GM may randomly determine how many bites each character receives and use 
  that to determine the size of the attack of the pack. Those bitten must make a Physical RR (-10 
  modification) for each bite, failure indicating 1 Constitution bonus drained for every bite they receive.  
  Wraith (Lesser): 
  Curses [Own lvl] (Evil Channeling) 
  Dark Channels [Own lvl] (Evil Channeling) 
  Disease [Own lvl] (Evil Channeling) 
  Wounding [Own lvl] (Evil Channeling) 
  Communal Ways [Own lvl] (Cleric Base, Channeling) 
  Protections [Own lvl] (Cleric Base, Channeling) 
  Locating Ways [Own lvl] (Closed Channeling) 
  Lore [Own lvl] (Closed Channeling) 
  Symbolic Ways [Own lvl] (Closed Channeling) 
  Barrier Law [Own lvl] (Open Channeling) 
  Concussion’s Way [Own lvl] (Open Channeling) 
  Detection Mastery [Own lvl] (Open Channeling) 
  Spell Defense [Own lvl] (Open Channeling) 
  Weather Ways [Own lvl] (Open Channeling) 
  Wraith (Greater): 
  
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  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Necromancy Mastery [Own lvl] (Evil Essence) 
  Necromantic Ways [Own lvl] (Evil Essence) 
  Dark Summons [Own lvl] (Evil Essence) 
  Shield Mastery [Own lvl] (Closed Essence) 
  Spirit Mastery [Own lvl] (Closed Essence) 
  Demonic Summons [Own lvl] (Evil Channeling) 
  Demonic Pacts [Own lvl] (Evil Channeling) 
  Curses [Own lvl] (Evil Channeling) 
  Barrier Law [Own lvl] (Open Channeling) 
  Spell Defense [Own lvl] (Open Channeling) 
  A quivering in the air, a red glow where the eyes might flash, a garment or armor housing empty air: these 
  are the signs of a Wraith. Its corporeal structure has been so changed through foul magic that it hardly 
  exists in the physical world. Wraiths are the creation of supernaturally evil Powers. Usually a mortal is 
  selected to become a Wraith who is particularly powerful or holds an important political position. Lesser 
  Wraiths are Class IV Undead, and Greater Wraiths are Class V Undead. Wraiths have available to them 
  all the spell lists they had learned in life, which are usually extensive due to the fact that a Wraith would 
  not have been created from a mortal who did not already possess considerable power. The Wraith form 
  confers many powers upon these Undead as well. Their gaze delivers a True Hold spell at will, once per 
  round. Also, because their form is not completely solid on this plane, magical weapons are required to 
  harm them. Many of these Undead carry with them specially constructed slay-knives, which leave 
  fragments deep in the wounds delivered by the blade. These fragments will automatically drain 1-4 
  Constitution points per day from the victim they are lodged in. If death occurs from this draining, a new 
  Wraith is created who is under the control of the Wraith which slew him or her. The Lesser Wraith is 
  surrounded by a continuous Aura spell, as well as generating a continuous Fear Aura within a 5'/ lvl 
  radius, with normal fear effects. Also, ‘A’ Cold criticals are delivered to all within 5' radius, and they also 
  deliver an additional Cold critical of equal severity, but with a maximum of D, to any regularly achieved 
  critical during combat. Finally, their touch drains 4 Constitution bonus from those who fail a Physical RR 
  at -10. The Greater Wraith is surrounded by a continuous True Aura spell and radiate a Fear spell to a 
  radius of 100'. They deliver a ‘B’ Cold critical to all within 5', as well as delivering an additional Cold 
  critical of equal severity, up to E, to any criticals regularly achieved in combat. Also, the Greater Wraith’s 
  touch will drain 7 Constitution bonus from those who fail a -10 Physical RR. 
  Wrath (Minor): 
  Dark Channels [Own lvl] (Evil Channeling) 
  Barrier Law [Own lvl] (Open Channeling) 
  Detection Mastery [Own lvl] (Open Channeling) 
  Wrath (Major): 
  Dark Channels [Own lvl] (Evil Channeling) 
  Demonic Pacts [Own lvl] (Evil Channeling) 
  Demonic Summons [Own lvl] (Evil Channeling) 
  Barrier Law [Own lvl] (Open Channeling) 
  
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  Detection Mastery [Own lvl] (Open Channeling) 
  Wrath (Greater): 
  Curses [Own lvl] (Evil Channeling) 
  Dark Channels [Own lvl] (Evil Channeling) 
  Demonic Pacts [Own lvl] (Evil Channeling) 
  Demonic Summons [Own lvl] (Evil Channeling) 
  Disease [Own lvl] (Evil Channeling) 
  Wounding [Own lvl] (Evil Channeling) 
  Symbolic Ways [Own lvl] (Closed Channeling) 
  Barrier Law [Own lvl] (Open Channeling) 
  Detection Mastery [Own lvl] (Open Channeling) 
  Spell Defense [Own lvl] (Open Channeling) 
  Weather Ways [Own lvl] (Open Channeling) 
  These horrid creatures appear as ebony-skinned, gaunt humanoids. The ends of their fingers end in foot-
  long, razor-sharp claws of the same unrelieved black as the rest of their bodies. Their eyes gleam with a 
  black light, while their mouths grin in anticipation of a slaughter. Wraths are the creation of 
  supernaturally evil Powers. When a demon is destroyed, its material form usually simply fades away 
  within a small span of time. But rarely, it lingers long enough for a Necromancer to attempt to cast a spell 
  which creates Undead. Though it only works occasionally (requires a successful Absurd Spell Mastery 
  maneuver), this procedure can create a Wrath: an Undead Demon. Necromancers who do have Wraths in 
  their service take full advantage of the demon summoning powers of these creatures, supplementing the 
  Necromancer’s own Undead forces. Masters of Wraths must be always on their guard, however, as these 
  creatures are subtle and take servitude with bitter resentment. Wraths sometimes serve powerful 
  Necromancers, but as often as not have done away with a former master and set themselves up as a 
  dominant creatures. Wraths will attempt to gain Undead followers, as well as wholly demonic ones; due 
  to their Demonic background, they are able to call on resources from the Pale to some extent. Thus, a 
  Wrath’s followers often include from 5-10 Demons of Types I-III. The Minor Wrath is a Class III 
  Undead, the Major Wrath is a Class IV Undead, and the Greater Wrath is a Class V Undead. All within 
  10'–20’ radius of these creatures (depending on variety) will be drained of 1 Constitution bonus per round 
  (-10 Physical RR applicable). All forms of Wraths can cast spells. Greater Wraths use weapons of great 
  power . 
  14.4. Liches 
  Liches are among the most powerful undead and indeed more powerful than many creatures. They are the 
  result of magically attaining immortality, and many spell users of sufficient power get anxious as time 
  progresses and look to the dark arts for more time. They give up the pleasures of the flesh for mastery of 
  the high arts. 
   
  Lich, classic: 
  Earth Law [Own lvl] (Magician Base, Essence) 
  Fire Law [Own lvl] (Magician Base, Essence) 
  Ice Law [Own lvl] (Magician Base, Essence) 
  Light Law [Own lvl] (Magician Base, Essence) 
  Water Law [Own lvl] (Magician Base, Essence) 
  Wind Law [Own lvl] (Magician Base, Essence) 
  
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  Darkness [Own lvl] (Evil Essence) 
  Dark Summons [Own lvl] (Evil Essence) 
  Foul Transformations [Own lvl] (Evil Essence) 
  Essence Twisting [Own lvl] (Evil Essence) 
  Necromancy Mastery [Own lvl] (Evil Essence) 
  Necromantic Ways [Own lvl] (Evil Essence) 
  Invisible Ways [Own lvl] (Closed Essence)) 
  Lofty Bridge [Own lvl] (Closed Essence) 
  Spell Enhancement [Own lvl] (Closed Essence) 
  Spell Reins [Own lvl] (Closed Essence) 
  Delving Ways [Own lvl] (Open Essence) 
  Detecting Ways [Own lvl] (Open Essence) 
  Rune Mastery [Own lvl] (Open Essence) 
  Unbarring Ways [Own lvl] (Open Essence) 
  Lich, monastic: 
  Body Reins [Own lvl] (Monk Base, Mentalism) 
  Combat Mastery [Own lvl] (Monk Base, Mentalism) 
  Evasions [Own lvl] (Monk Base, Mentalism) 
  Mind Over Matter [Own lvl] (Monk Base, Mentalism) 
  Monk’s Bridge [Own lvl] (Monk Base, Mentalism) 
  Monk’s Sense [Own lvl] (Monk Base, Mentalism) 
  Mind Subversion [Own lvl] (Evil Mentalism) 
  Lich, standard: 
  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Dark Summons [Own lvl] (Evil Essence) 
  Necromancy Mastery [Own lvl] (Evil Essence) 
  Necromantic Ways [Own lvl] (Evil Essence) 
  Demonic Pacts [Own lvl] (Evil Channeling) 
  Demonic Summons [Own lvl] (Evil Channeling) 
  Curses [Own lvl] (Evil Channeling) 
  Dispelling Ways [Own lvl] (Closed Essence) 
  Lofty Bridge [Own lvl] (Closed Essence) 
  Delving Ways [Own lvl] (Open Essence) 
  Detecting Ways [Own lvl] (Open Essence) 
  Rune Mastery [Own lvl] (Open Essence) 
  Lore [Own lvl] (Closed Channeling) 
  Barrier Law [Own lvl] (Open Channeling) 
  Spell Defense [Own lvl] (Open Channeling) 
  These enchanted Undead are skeletal in form, but are often dressed in fine, although unkempt and 
  tattered, clothing or robes. The hollows of their eyes burn with actinic points of red light, while their bony 
  limbs leave a chill in the air as they pass. When confronted by unavoidable death, most Evil Clerics, Evil 
  
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  Magicians, and Sorcerers depart life with one last, dreadful curse. A few forego this privilege to become 
  Undead, securing immortality as Liches. A Lich brings all of its powers and possessions through this last 
  feared portal, retaining its memories and thaumaturgic abilities along with its treasures and its stronghold. 
  There is a spell of ominous power (Cheat Death (Evil Essence list Necromantic Ways or Evil Channeling 
  list Demonic Pacts)) which will cause the celebrant to undergo the transformation to Standard Lichdom. 
  The soul of the celebrant is blasted to fragments if the ritual fails. Classic Liches are created from an even 
  more powerful spell (Cheat Death True (same lists as Cheat Death)). This allows the Lich to store all of 
  its organs in a special container which is magically sealed. If the Classic Lich is “killed” in combat, yet 
  the container with its organs remains hidden (or at least unharmed) the Lich will reform near the container 
  in 1-5 days. The Classic Lich can only be permanently destroyed by destroying the container and its 
  organs. These beings may travel no more than 100 miles from the location of the container. It may 
  influence some being to transport the container though it may not do so itself. While Evil Channeling and 
  Essence casters can become Liches through their spell lists, users of Mentalism may attempt to cast the 
  necessary spell through a ritual or use a magic item (even a Rune or Potion) to gain access to the 
  necessary spell. Liches carry on a lifestyle very similar to what they knew before they exchanged 
  mortality for their present immortal but Undead state. Only the most depraved and power-hungry would 
  have chosen such a route, and therefore their lifestyles before and after their change were and are filled 
  with the most diabolical plots and the most twisted of designs. However, there are many Liches which 
  tend to lose focus as the centuries roll over them, leaving them millennia later as crazed, wandering 
  Undead, but still possessing great power and magical ability. A Lich is a Class V Undead. Classic Liches 
  are Class VI+, meaning they cannot be affected by Repulsions and Control Undead spells. The mere 
  presence of a Standard Lich or a Classic Lich within 3'/level radius causes the living to make a Fear RR 
  or suffer the effects as described in Character Law. If they choose to attack with a weapon, they always 
  deliver an additional Cold critical of equal severity. In fact, their touch alone will inflict a Cold Ball attack 
  to the victim (with a radius of 0’, at point blank), as well as draining 2 Constitution bonus if a Physical 
  RR (with a special modification of -30) is not successful. Classic Liches will drain 2 Constitution bonus 
  per round from all the living within a 10' radius (with a special modification of -30 RR applicable). 
  However, the greatest strength of a Lich is its spellcasting ability. A particular Lich will usually be a spell 
  user archetype with a full set of Base and Evil lists and Open and Closed lists from its Realm. Essence 
  Realm Liches (Magician, Illusionist, Bard and Dabbler and the Sorcerer and Mystic) are more common. 
  Monastic Liches appear as skeletal figures robed in grays and blacks. Their quick and subtle movements 
  seem to belie their Undead status. As noted above, a Monk must use ritual magic or an item to achieve 
  Lichdom, but the results may be unique when one does, for a Monk has the option of becoming a 
  Monastic Lich. The Monks that do are usually those so obsessed with mastering their discipline that even 
  death will not deter them. If they were not evil and twisted in life, the very nature of their new Undead 
  form will be enough to subvert them. As Undead, these creatures potentially have an eternity to delve 
  ever deeper into the martial arts, sharpening their skill and honing their speed. In almost every case, these 
  creatures can be found in abandoned monasteries or other ruined structures which will afford privacy so 
  that these Undead monks can practice their disciplines in peace. They are particularly unpleasant to 
  uninvited guests who disturb their studies. Monastic Liches are Class VI Undead. These students of the 
  martial arts retain all of their martial arts abilities and Monk spells from their breathing days. Their 
  Undead form gives them long claws and a chilling touch, delivering an additional Slash critical and a 
  Cold critical of equal severity, but with a maximum of C with any criticals normally delivered. Also, their 
  touch will drain 2 Constitution bonus (-10 Physical RR applicable). A hit from one of these horrors can be 
  devastating; the very sight of one of them, within 3’/ level radius, invokes fear effects consistent with 
  A&CL. 
  
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  . 
   
  14.5. Semi undead 
  Sometimes the living wish to emulate undead, or some horrible condition makes them appear as undead. 
  Semi undead are not full undead, but aspire to become them. 
   
  Chaos warrior: 
  Chaos commander: 
  The Chaos Soldier may be spotted by his uniformly dark clothing and armor, a tendency towards exotic 
  helmets with horns or wings and eye slits, and weapons of often flowery design. Chaos Soldiers gain their 
  relatively great immunity and prowess by a terrible mass ceremony where the candidates impale 
  themselves on their own weapons. Those “blessed” by their deities are healed and transformed. However, 
  should the soldier renege on his vow, the deity will release him to the death or maiming incurred during 
  the ceremony. Chaos warriors are considered as living men in all other respects. These Undead-like 
  beings are the scourge of the battlefield. Except for their often spectacular helms, there is nothing to 
  initially distinguish a soldier from an opposing army as a Chaos Soldier. That is, until it becomes apparent 
  that they shrug off massive strikes which would incapacitate mortals as if they were nothing, as if the 
  soldier itself were Undead, in fact. However, Chaos Soldiers do not have a Class, and cannot be affected 
  by spells which affect Undead. These special soldiers are finely trained and superbly conditioned 
  warriors, and have specialized in 1 or more weapons to such an extent that they would be considered 
  masters among normal mortals. 
  Ghoul, living: 
  Foul Transformations [Own lvl] (Evil, Essence) 
  Essence Twisting [Own lvl] (Evil, Essence) 
  Necromancy Mastery [Own lvl] (Evil, Essence) 
  Concealment Mastery [Own lvl] (Dabbler Base, Essence) 
  Mechanisms [Own lvl] (Dabbler Base, Essence) 
  Movement Mastery [Own lvl] (Dabbler Base, Essence) 
  Depraved Humans who have opted for a diet of rotting flesh, their appearance has been horribly altered 
  by their lifestyle. They appear as gray-skinned, hunch-backed humanoids with long teeth and claws. 
  These beings are not really Undead, but rather live like the creatures of unlife. They have given up life in 
  normal society to live in cemeteries and the like, to feed upon the corpses of the newly dead. Eating the 
  flesh of the dead oddly makes them exceptionally long-lived, but it does not take long for most of them to 
  forget what it was like to be normal Humans. Because these creatures are not truly Undead, they do not 
  have a Class, and are not affected by Repel Undead spells. Living Ghouls are limited to slashing with 
  their ragged nails, which over time grow to be as effective as claws, or biting with their filthy mouths. A 
  few retain the spell casting abilities they had in their healthy days. They will normally only remember 
  their Base and Evil lists to their level  
  . 
  14.6. Skeletons 
  A skeleton is the most resistant part of the body. It is no wonder necromancers sometimes strip corpses of 
  their flesh to produce these abominations. Also the skeleton is what remains the longest of any corpse, so 
  it is no wonder that Skeletons prove to be the most prolific undead around. The strength of bones coupled 
  
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  with the strength of undeath makes skeletons dangerous adversaries. Most are mindless abominations that 
  mindlessly pursue the living to gather some more life force and destroy that of which they are the 
  antithesis. Some retain a spark of intelligence and wield their lesser brethren like weapons.  
   
  Bone Golem: 
  This creatures appears as a statue which has been completely carved of bone, perhaps a single piece of 
  immense size. This bone construction seems to be infested with an Undead spirit, as its very presence 
  chills the soul. This creature does not appear in the Artificials section due to its special Undead nature. It 
  is an Artificial made completely of bone, with a sick twist of added necromancy, as a spirit of Unlife is 
  called from beyond the grave to invest the statue with mobility and purpose. Not as mindless as other 
  Golems, it does not need to be commanded to attack the living; it will attack whenever it detects one. 
  These beings spend much of their time immobile, standing guard at the entrance to a treasury or a 
  domicile by the command of their creator. They are unfailingly loyal, sharing this in common with more 
  mundane Golems. What sets them apart however is that they are possessed by an Undead spirit. Bone 
  Golems are Class III Undead. Any living being within a 10' radius of these creatures must make -10 
  Physical RRs every round, or be drained of 1 Constitution bonus per round by the Undead presence of 
  this Golem. These creatures are able to batter foes with Undead force or hold a foe fast so that it can crush 
  the life right out of him. 
  Drake, undead: 
  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Fluid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Gas Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Solid Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Darkness [Own lvl] (Evil Essence) 
  Necromancy Mastery [Own lvl] (Evil Essence) 
  Necromantic Ways [Own lvl] (Evil Essence) 
  Curses [Own lvl] (Evil Channeling) 
  Disease [Own lvl] (Evil Channeling) 
  Wounding [Own lvl] (Evil Channeling) 
  Spirit Mastery [Own lvl] (Closed Essence) 
  Spell Reins [Own lvl] (Closed Essence) 
  Dispelling Ways [Own lvl] (Closed Essence) 
  Essence’s Perceptions [Own lvl] (Open Essence) 
  Of draconic origin, these beasts no longer possess the iron-like scales and acidic blood that was theirs in 
  life, but are skeletal now. However, the sight of a fully animated skeletal Dragon is arguably even more 
  terrifying than espying one which yet lives. These creatures can reach 90' in length, with up to a 120' 
  wingspan. These Dragons hang on to life even after death through the same mystical process which 
  creates a Lich. These creatures often live as they did while still living. They still hoard treasure after 
  death, but they no longer need long periods of sleep, and so are constantly on guard. Often, these 
  creatures are heavily involved in the politics of living Dragons, being heavily invested in the power 
  structures, such as they are, of draconian society. However, they are wont to surround themselves with 
  lesser Undead under their control, which most living Dragons find displeasing. Undead Drakes are Class 
  VI+ Undead. On top of their awesome physical abilities specified above, they can breath coldfire. Treat 
  this as Fire bolt attack with a bolt range increment of <3'>/ level or a cone length increment of <2'>/ level 
  
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  and base of 4' diameter/ level. All critical rendered will be Cold criticals. Their very touch drains 1 
  Constitution bonus (-10 Physical RR applicable), and they know spells as other dragons, as well as 
  Essence profession Base lists and some Evil lists. Finally, even though their wings are skeletal, they can 
  still fly magically with them, enabling them to attack from the air. 
  Necros: 
  The Necros consists of a humanoid skull atop a spinal column which now slithers upon the ground and 
  writhes like a snake. The skull possesses two large fangs which glisten with a deadly poison. This 
  creature is the result of a humanoid who had died a horribly painful death from the venom of a serpent. 
  Usually, in the pain of dying, these poor souls were foolish enough to take the name of their deity in vain. 
  The magnitude of their agony unfortunately translated into curses of particular strength, causing their 
  spirit to be bared from its particular place in the afterlife. What remains of these souls is the Necros, the 
  venom which originally killed them now carried by them to be inflicted upon others. Necroses can be 
  found in large numbers around the nest of a powerful serpent, such as a Wyvern. Here, they scavenge for 
  the chance to inflict their deadly bite upon living beings. However, individuals can sometimes be found 
  singly among other types of Undead who use these creatures as servants/guards. Necroses are Class I 
  Undead. The bite of these snake-like Undead will deliver a Muscle, Nerve, or Circulatory poison (equal 
  chance for each) to its victim. 
  Skeletal Tyrannosaur: 
  These prehistoric beasts were a terror while they lived. In death, they are even more frightening. The 
  Skeletal Tyrannosaur looks like its name suggests: A horribly animated skeletal dinosaur with all the 
  ferocity it possessed while it drew breath plus an Undead vitality and power which makes it a truly 
  terrible creature to behold. The bodies of these Undead creatures can stretch to 50' in length, and tower 
  25' above the earth. Thankfully, creatures of this particular breed are quite rare, existing only in 
  conjunction with a powerful Necromancer who has the time and resources to create one of these 
  monsters. These Undead dinosaurs do not seem to be any more intelligent in their skeletal form than they 
  were when they were alive, but they are endowed with a fierce, overwhelming drive to slay all they 
  encounter. Skeletal Tyrannosaurs are Class IV Undead, The Skeletal Tyrannosaur radiates Fear within 5'/ 
  level radius of its presence. All within 10' of the creature who fail a Physical RR (with a -10 modification) 
  will be drained of 2 Constitution bonus per round. In addition to the horrible damage a bite from this huge 
  creature can deliver, it also drains an additional 2 Constitution bonus from living prey, if it fails a 
  Physical RR at -10 RR modification.  
  Skeleton, giant, lesser: 
  Skeleton, giant, greater: 
  One or two spell lists retained from their former days. 
  Towering 10'-22' into the air, these huge skeletal monsters inspire fear in both normal and giant-sized 
  beings who yet live. These creatures can be of either man or beast, but they all share the characteristic of 
  extreme size in common. It seems that most of these beings dwell in the area where they resided before 
  their demise. This suggests that these creatures are not created by Necromancers, who would most 
  probably have put them into their service. Rather, they may just spontaneously generate upon the death of 
  a particularly evil giantish being, who yet had designs upon the living world. Giant Skeletons, when 
  encountered, do not seem to be localized to any one habitat or geography. Wherever they do exist, the 
  lesser varieties act as mindless brutes, simply animate skeletons with no minds of their own. They are 
  often under the control of a more powerful Undead presence. The Greater Giant Skeletons are more 
  intelligent and most retain any spells they might have possessed in life. Lesser Giant Skeletons are Class 
  II Undead, and Greater Giant Skeletons are Class III Undead. These creatures are able to smash foes with 
  their giant limbs, but one is even more effective with a weapon that fit its size. Lesser forms will begin to 
  
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  drain 1 CO bonus per round after 3 rounds to any who are in a 10' radius (Physical RR at -10 applicable). 
  Greater forms will drain 2 CO bonus per round after 3 rounds to all in a 10' radius (Physical RR at -10 
  applicable).  
  Skeleton, minor: 
  Skeleton, lesser: 
  Skeleton, greater: 
  Skeleton, ice: 
  Skeleton, iron:  
  Skeleton, joker: 
  Entertaining Ways [Own lvl] (Bard Base, Essence) 
  Skeleton, lord: 
  Wounding [Own lvl] (Evil Channeling) 
  Skeleton, sovereign: 
  Curses [Own lvl] (Evil Channeling) 
  Dark Channels [Own lvl] (Evil Channeling) 
  Demonic Pacts [Own lvl] (Evil Channeling) 
  Demonic Summons [Own lvl] (Evil Channeling) 
  Disease [Own lvl] (Evil Channeling) 
  Wounding [Own lvl] (Evil Channeling) 
  Skeleton, Red: 
  Controlling Songs [Own lvl] (Bard Base, Essence) 
  Entertaining Ways [Own lvl] (Bard Base, Essence) 
  Inspiring Songs [Own lvl] (Bard Base, Essence) 
  Item Lore [Own lvl] (Bard Base, Essence) 
  Sound Control [Own lvl] (Bard Base, Essence) 
  Sound Projection [Own lvl] (Bard Base, Essence) 
  White bones, stripped of flesh and blood, but still intact, move with a darkly born animation. These 
  willful bones can be from man or beast, but all are equally terrifying in their vile aspect. Frighteningly 
  intelligent, Lord and Sovereign Skeletons often wear garments of quality which hang off their bones in 
  mockery of human dress. Minor, Lesser, Greater, and Iron Skeletons possess little except hostility. 
  Retaining expertise at wielding weapons or claws and tusks, they scamper to denude bones of their 
  cloaking flesh at every encounter with the living. These almost mindless creatures usually serve the 
  desires of a Necromancer or more powerful Undead. An Ice Skeleton possesses some modicum of 
  sentience, but wanders singly, freezing all that it touches; shrubs in its wake sparkle with frost, and tree 
  branches grow icicles. Skeletons are of the following Classes: Lesser, Minor and Ice, Class I; Greater and 
  Iron, Class II; Joker and Lord, Class III; Sovereign, Class IV and the Red Skeleton is Class V, Skeletons 
  of all Classes are less affected by puncture criticals due to their form. The various types of Skeletons 
  possess different means of inflicting damage in a battle with foes. The abilities of each are discussed 
  below.  
  Lesser: These creatures can do little but mindlessly slash with weapons they may have retained from the 
  living days, or bash opponents with their powerful bony fists.  
  Minor: In addition to bashing and slashing opponents, Minor Skeletons drain 1 Constitution bonus per 
  round after 3 rounds to any living being within a 10' radius who fail a -10 Physical RR. 
  Greater: Its greater talents in the use of a weapon and strength of its limbs is complimented by its 
  stronger ability to drain vitality from the living; after 3 rounds, any living beings within a 15' radius must 
  make a Physical RR (with a special modification of - 10) or be drained of 1 Constitution bonus per round. 
  
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  Ice: The Ice Skeleton is shrouded by a mist of evaporating ice. In addition to the 10' radius Fear spell 
  which these Undead constantly generate, they prefer to bash foes with their supernaturally enhanced 
  limbs which delivers an additional Cold critical of equal severity to any critical normally delivered. Also, 
  it will begin to drain 1 Constitution bonus per round after 3 rounds to any within a 10' radius who fail a 
  Physical RR (with a special modification of -10). Fire attacks are considered one Size larger against these 
  creatures. 
  Iron: The Iron Skeleton is coated in a sheen of hard metal. These animate Skeletons have been coated 
  with molten iron. The iron was magically sealed to their bones so that every part is coated in a protective 
  casing. This accounts for their remarkable AT and slow movement. Also, all within 10' will begin to lose 
  1 Constitution bonus per round after 3 rounds who fail a -10 Physical RR.  
  Joker: Dressed in rotting court jester attire, this skeleton might well have a hump back or be a midget or 
  possess some other deformity. The pranks and frolicks of this skeleton are not as funny as they might 
  once have been. Intelligence is buried deep within, and their lairs are full of traps and deceptions 
  painstakingly arranged to hurt those trying to enter. At every turn, the Joker Skeleton will laugh at those 
  caught in its traps and make fun of them. Some cast spells, some throw rock pies, others rely on totally 
  defending themselves in melee, while draining those in the vicinity as they have the same powers as a 
  Greater Skeleton. 
  Lord: Skeleton Lords have retained their intelligence and some power from their transformation to 
  Undead form, and will usually keep a guard of 2-12 Class I-II Undead with it all times. Wears garments 
  of luxury and, perhaps, some armor. These Undead possess all the abilities of a Greater Skeleton and can 
  cast spells. 
  Sovereign: These Undead possess all the abilities of a Skeleton Lord and being even more powerful, the 
  Skeleton Sovereign likewise keeps a cadre of 20-200 Class I-II Undead, as well as 1-5 Skeleton Lords, to 
  help it unfold its nefarious plots for ever greater influence and power. In keeping with its status, it drapes 
  luxurious clothing on its bony form or wears some form of armor. 
  Red: This Skeleton has no funny bone in its body, still it torments its victims with one bad joke after the 
  other. It throws rotten pies, squirts acid from flowers, presses battleweed in peoples’ faces and pulls every 
  nefarious trick and prank in the book. These Skeletons are extremely intelligent and dangerous. They 
  avoid melee and instead lure people in traps, make use of their spell repertoire, engage in a pie throwing 
  fight or execute well-laid ambushes when victims try to chase them further in to their lairs. 
  Skullbat, minor: 
  Skullbat, major: 
  Skullbat, greater: 
  These Undead creatures are animate skulls with leathery wings. Minor skullbats possess human or animal 
  skulls with a wingspan of only 3', while major skullbat are bull or Troll skulls with a wingspan of 7'. with 
  the mighty greater skullbats have the skulls of Giants or even young Drakes with a wingspan of 12'. 
  Deliberate constructs of powerful Necromancers, Skullbats make excellent aerial guards, spies, and 
  combatants when the need arises. Their leathery wings can often be spied from afar, flying sentinel over 
  the fortress of their evil masters. If observers are close enough to get a good look at a Skullbat, it is 
  probably a pretty good bet that the Skullbat is also aware of the observers' presence, and word is being 
  passed along to the master of the stronghold. Creatures of unlife, these beasts delight in killing and 
  mayhem. To this end they can often be found in the service of evil Undead who regularly raid the living. 
  The Skullbats usually provide aerial support as Undead ground forces move in for the kill on a sleeping 
  village or a small caravan traveling cross country in dangerous territory. Minor Skullbats are Class I 
  Undead, Major Skullbats are Class II Undead, and Greater Skullbats are Class III Undead. These 
  creatures can swoop down from the silent night sky on their dead wings to deliver a vicious bite with their 
  
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  Undead maw. Minor and Major Skullbats will also drain 1 Constitution bonus per bite (-10 Physical RR 
  applicable) and Greater Skullbats can drain 2 Constitution bonus. Also, 15% of Greater Skullbats (those 
  having Drake skulls) have a breath weapon. They can breath cold as Ice bolt attack with a range of 10'/ 
  level. 
  Skull, giant: 
  This creature is a giant skull, twice the size of a human skull, which sails through the air on a cold, 
  deathly wind which constantly swirls about it. The smell of rot emanates from the decaying matter which 
  dangles from mouth, nose, and eye sockets of this nasty Undead. Giant Skulls are reclusive, preferring to 
  haunt areas where living beings rarely go. During the light of day, they find a place to rest their ponderous 
  bulk, usually a high cave in a burial chamber or atop a high wall in a ruin. When night comes, they rise 
  into the air on a cushion of chill wind, to roam their territory, dealing harshly with all intruders. The 
  graveyard winds which surround these creatures will inflict upon all within 10' of it an ‘A’ Cold critical or 
  an ‘A’ Impact critical each round (01-40 = Impact, 41-90 = Cold, 91-00 = both). In addition to any 
  damage its rot-filled mouth might inflict with its bite, it also will drain 2 Constitution bonus from the 
  living (-10 Physical RR applicable). 
  Skullpack: 
  A Skullpack is a group of 4-16 skulls which magically fly, swirling about each other in complicated 
  patterns of random design. The clacking maws and empty sockets of these creatures usually communicate 
  nothing but death. When a group of Men all die at once in the exact same way, it is possible that they will 
  remain in this world as a Skullpack, their spirits linked by the timing of their death. Swarms of Skullpacks 
  are often sighted after a ship goes down at sea or a boarding house goes up in flames; the poor souls who 
  once walked and breathed apart are now joined forever beyond the grave as an Undead predator. These 
  packs can operate independently, but usually act as a unit. In any case, they never are separated more than 
  10' from each other. Skullpacks tend to travel across the land by night in migration patterns which do not 
  seem to serve any purpose other than to slay random living beings in their path. Their stopovers are 
  usually cemeteries or ruins of evil reputation. Skullpacks are Class III Undead. Skullpacks swarm their 
  victims, attacking with a frenzy of bites, teaming up on a target, and Ice Bolts (with a 10'/ level range). 
  Each skull can fire a bolt once per day. Each bite of a skull not only causes physical damage, but chills 
  the soul as well: 1 Constitution bonus is drained (-10 Physical RR applicable). When in a conflict, the 
  Skull Pack acts as a Colony, all skulls supporting each other and filling gaps. This means the individual 
  skulls keep on fighting until the Hits are depleted, which is when they all fall. 
  Spiderskull: 
  A Spiderskull appears as a poison-blackened skull with eight spindly, spidery legs protruding from it. It 
  scuttles around in an obscene parody of life, but its business is nothing but death. Their kind was started 
  as a foul experiment by a poorly versed experimenter into the necromantic arts. Unfortunately for the 
  experimenter, he was bitten and injected with a nefarious poison by his own creation and soon knew first 
  hand the fruits of his labor. The victims of the special poison are finally killed when their skulls sprout 
  spidery legs. The legs quickly accomplish detachment from the body and scuttle away, roaming their new 
  territory in search of foolish prey. In this way these Undead propagate. These creatures make ideal “pets” 
  for various Necromancers and other powerful Undead who have a need for unleashing a pest upon 
  humanity. When left to their own devices, they tend to infest seldom used basements, sewers, and 
  graveyards. Spiderskulls are Class I Undead. The nasty bite which these creatures inflict upon their 
  victims also injects a special Conversion Poison. Failure causes the following effects: Mild: affected limb 
  is slowly blackened over the course of 1-10 days. This is not Necrosis, but a permanent discoloration. 
  Moderate: affected body part is blackened over 1-6 days, causing chronic pain; permanent loss of 20% of 
  Hits and -20 to all actions. Severe: 1-4 days, affected body part blackens and is converted to a partial 
  
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  spidery appendage, causing grievous pain and occasional loss of motor control, where the affected body 
  part tries to take over and attack its owner or his friends, loss of 50% of Hits and -50 to all actions. 
  Extreme: 1-3 days, Victim turns black, accompanied by gradual loss of consciousness due to pain. Neck 
  sprouts 8 spidery legs. At the end of the 1-3 days the legs pop the head off the victim and run off. 
  14.7. Vampires 
  Vampires are among the most nasty of the undead. Instead of appearing as corpses, they retain their living 
  appearance and they gain a plethora of special offensive and defensive talents. Such power comes at a 
  price: they need to feed on a living creature’s life blood every night, or slowly waste away. Also they 
  have some striking weaknesses that can prove their undoing against knowledgeable adversaries. Magical, 
  silver and wood, as well as Lightning and Water can hurt them. Also, they shun sunlight, for it rapidly 
  burns them to a cinder. 
   
  Vampire, bunny:  
  These fluffy, white rabbits seem most innocent. Even their red eyes don't really stir suspicion, until they 
  hop up to a person and allow themselves to be petted and picked up. That is the moment the bunny will 
  strike with terrible swiftness, taking its razor sharp teeth to its victim's throat and jugular vein. They 
  spread vampirism in their wake, as they drain a victim's life energy before the victim dies of blood loss, as 
  they cannot drain their victim's blood completely. Vampire bunnies make their own minions, but don't 
  control them like a sentient vampire would, leaving them free to do what they want. The bunnies have 
  only animal intelligence and will go after their own kind, but humanoids stir their bloodlust to a high 
  degree. Curse the vampire that originally thought of making a minion of a rabbit. They are Class II 
  Undead and share most of the traits of vampires, except they do not gain the use of spell lists. They drain 
  10 Hits per round on the bite attack (-10 Physical RR) and their touch also drains 1 Constitution bonus per 
  round, if a Physical RR at -10 is failed. They share the humanoid vampires’ weaknesses against Water 
  and Lightning and wooden puncture weapons and they shun the sun, coming out only at night. They are 
  immune to “m” type spells. 
  Vampire, lesser: 
  Vampire, minor: 
  Vampire, greater: 
  Mind Death [Own lvl] (Evil Mentalism) 
  Mind Domination [Own lvl] (Evil Mentalism) 
  In almost every case, male or female, Vampires are gifted with exceptional presence and appearance. 
  Their sculpted faces and porcelain skin tones are home to eyes as deep as the Void and filled with an all-
  consuming hunger. This hunger manifests itself as a driving motivation and an intense passion which 
  colors every aspect of a Vampire’s unlife. Vampires prey on the living to sustain their own existence. 
  They require blood drawn freshly from healthy “donors” at least once a night, or they begin to degenerate. 
  A Minor or Lesser Vampire who has gone without fresh blood for an entire month will be rendered 
  completely helpless, unable to move (Greater Vampires may ignore the final stage and still be active, 
  albeit in a very reduced state, with the full -100 penalty and the appearance of a shriveled and emaciated 
  centenarian). They can exist in this fashion for centuries, lost in a hellish blood dream, constantly 
  tormented by an unquenchable thirst. To assist them in their hunt for blood, Vampires usually maintain 
  some sort of holding or stronghold, to help protect them from some of their various weaknesses, which 
  include a susceptibility to direct sunlight (sunlight delivers an ‘E’ Heat critical to a Vampire for every 
  round they are exposed) and the inability to cross running water under their own power. Also, a Vampire 
  
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  must make regular contact during its daily repose with the earth where its body was interred. However, 
  many of these beings have learned the trick of transporting the earth overland when they are in need of 
  moving to a new domicile. Finally, Vampires cast no reflection in a mirror. Lesser forms are Class IV 
  Undead, Minor forms are Class V Undead, and Greater forms are Class VI. These powerful Undead can 
  call on a host of powers during their nocturnal hunts. Physically they are capable of draining 15 hits per 
  round for Lesser types and 25 for Greater Vampires, with a successful bite attack (-10 RR versus Physical 
  applicable), along with draining 1 Constitution bonus for Lesser Vampires, Minor Vampires drain 2 
  Constitution bonus and Greater 3 Constitution bonus per round for those who fail a Physical RR (with a 
  special modification of -10). Anyone drained (of either hits or Constitution bonus) to death by a Vampire 
  will rise from the grave as a Vampire under the control of its killer. Augmenting these fearsome abilities, 
  Vampires also have a particular hold on the minds of others, giving them Mind Death (Evil Mentalism) 
  and Mind Domination (Evil Mentalism) as innate spell lists, while they themselves are immune to Mental 
  (m type) spells . Due to their strong mystical constitution, these beings can only be harmed by magical or 
  silver-forged weapons. Puncture criticals from wooden stakes or similar weapons also affect these 
  creatures. Elemental Water and Lightning spells will harm them as opposed to other elements. 
  Vampire, centaur: 
  Animal Mastery [Own lvl] (Druid Base, Channeling) 
  Nature’s Protection [Own lvl] (Druid Base, Channeling) 
  Nature’s Wrath [Own lvl] (Druid Base, Channeling) 
  Plant Mastery [Own lvl] (Druid Base, Channeling) 
  Curses [Own lvl] (Evil Channeling) 
  Dark Channels [Own lvl] (Evil Channeling) 
  Disease [Own lvl] (Evil Channeling) 
  Wounding [Own lvl] (Evil Channeling) 
  Able to change shape, these Undead can appear as Human, albeit one of distinctive appearance, as a 
  Centaur. as a mist, or in the form of a Spiderbat. In its Centaur form, it is usually much more fully 
  apparent that this creature is Vampiric, due to its burning gaze and slavering fangs. These Undead live out 
  their unlives amid towering forests or wide grasslands, rarely preying upon the civilized world. However, 
  when chance brings it across wanderers who have entered into its domain, it will not discriminate. It will 
  slake its bloodthirst upon animal or Man. Vampiric Centaurs are Class V Undead. These Undead have all 
  the resistances of a standard Vampire: they are only harmed by magical or silver-forged weapons, 
  puncture criticals from wooden weapons, water and electricity elemental spells and sunlight (from which 
  they suffer an “E” Heat critical for every round of direct exposure). The vicious bite of these creatures 
  will drain 20 hits; -10 Physical RR allowed), as well as drain 2 Constitution bonus (-10 Physical RR 
  applicable). When wielding a weapon, they deliver a Cold critical of equal severity in addition to any 
  critical normally delivered.  
  Vampire, drake: 
  Darkness [Own lvl] (Evil Essence) 
  Dark Summons [Own lvl] (Evil Essence) 
  Foul Transformations [Own lvl] (Evil Essence) 
  Essence Twisting [Own lvl] (Evil Essence) 
  Necromancy Mastery [Own lvl] (Evil Essence) 
  Necromantic Ways [Own lvl] (Evil Essence) 
  Spirit Mastery [Own lvl] (Closed Essence) 
  Spell Reins [Own lvl] (Closed Essence) 
  Dispelling Ways [Own lvl] (Closed Essence) 
  
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  Essence’s Perceptions [Own lvl] (Open Essence) 
  This creature is able to take many forms, including that of a bat, a snake, or a patch of mist. However, it 
  spends by far the majority of its time as either a cruelly handsome Human or a great, dark Drake of 
  singularly evil countenance. These creatures are extremely rare, and in most cases prefer to remain 
  anonymous from the great mass of mortal population. Due to their great power and ability to change 
  form, pretty much any environment is available for them to hunt, but the few recorded sightings of an 
  actual Vampiric Drake seem to suggest that they prefer lairing in the ruins of vast underground complexes 
  which have long been abandoned. It is even suggested that these creatures hold intermittent discourse 
  with the many strange races which inhabit the bowels of the earth. Vampiric Drakes are Class VI+ 
  Undead. These Undead have all the resistances of a standard Vampire: they are only harmed by magical 
  or silver-forged weapons, puncture criticals from wooden weapons, Water and electricity elemental spells 
  and sunlight (from which they suffer an ‘E’ Heat critical for every round of direct exposure). Mental “m” 
  spells do not affect them. The very touch of these creatures will drain 3 Constitution bonus (Physical RR 
  at -10 applicable) from the living, as well as delivering an additional Cold critical with any other critical 
  normally delivered. Their drakish maws leech blood at 25 Hits per round, if the victim fails a Physical RR 
  at -10. These creatures are also able to breath the chill cold of the grave delivering a Cold Cone attack 
  with a length increment of <1'>/ level and a base of 1' diameter/ level. They can use their breath weapon 
  once every 3 rounds, up to a maximum of 50 uses per day. In addition to the host of physical abilities 
  which a Vampiric Drake can bring to bear against a foe, they can also cast spells.  
  Vampire, gorgon: 
  Mind Death [Own lvl] (Evil Mentalism) 
  Mind Disease [Own lvl] (Evil Mentalism) 
  Mind Domination [Own lvl] (Evil Mentalism) 
  Mind Erosion [Own lvl] (Evil Mentalism) 
  Mind Illusions [Own lvl] (Evil Mentalism) 
  Mind Subversion [Own lvl] (Evil Mentalism) 
  Mind’s Door [Own lvl] (Closed Mentalism) 
  Cloaking [Own lvl] (Open Mentalism) 
  The blazing eyes of these creatures are framed by a writhing nest of snakes, each of which is constantly 
  hissing and darting in a sickeningly animate way. These Undead blend the worst features of the mythical 
  Gorgon with the feared power of the night-hunting Vampire. Vampiric Gorgons cannot take on a pleasing 
  humanoid form, and therefore eschew any concealed commingling with mortals such as many other 
  Vampires practice. Instead, they prefer to set themselves up in an unused belfry, attic, warehouse, or 
  sewer, where they can rest undisturbed from mortal prying, but still be close enough to a constant blood 
  supply that they need not strain themselves to look far for it. Due to their ability to change flesh to stone 
  with their gaze, they take particular care in attacking and subduing their prey from concealment so that 
  their intended meal does not become unyielding rock, in which no blood flows. These creatures are Class 
  VI Undead. These Undead have all the resistances of a standard Vampire: they are only harmed by 
  magical or silver-forged weapons, puncture criticals from wooden weapons, water and electricity 
  elemental spells, RR spells, and sunlight (from which they suffer an “E” Heat critical for every round of 
  direct exposure). Meeting the gaze of these Undead requires a successful RR against petrifaction. The 
  writhing snakes which make up their “hair” are each able to deliver a vicious bite which injects a Nerve 
  Poison. The Vampiric Gorgon’s bite will drain 20 Hits (unless the victim succeed at a -10 Physical RR), 
  while their touch will drain 1 Constitution bonus (-10 Physical RR applicable) from a living being. 
  Rounding out the resources of these creatures is their ability to change either into a mist or a snake, much 
  like those which it grows upon its head. Having no reflection, although an excellent way of determining 
  
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  vampirism, also has the effect that normal ways of overcoming a gorgon have no effect on them as they 
  cannot be petrified by their own countenance anymore and looking at them indirectly or is also out of the 
  question, although one might see additional gear suspended in mid air by looking in the mirror. 
  Vampire, troll: 
  Massive, hulking brutes who move through the night with a speed hard to imagine, these Undead are truly 
  a frightening sight. They appear as Trolls, with all the power of form normally associated with such 
  beasts, but they also possess a dark miasma of fear about them as their burning gazes communicate a 
  hunger from beyond the grave. The habits of Vampiric life come very quickly to a Troll. They already 
  have a natural aversion to sunlight, and they are accustomed to hunting for prey in the dark of the night. 
  These creatures are some of the least intelligent of Vampires, however, and a standard Vampire’s subtlety 
  is lost on most Vampiric Trolls. These beings are Class IV Undead. These Undead have all the resistances 
  of a standard Vampire: they are only harmed by magical or silver-forged weapons, puncture criticals from 
  wooden weapons, water and electricity elemental spells and sunlight (from which they suffer an ‘E’ Heat 
  critical for every round of direct exposure). They cannot be affected by Mental “m” spells and effects. 
  These creatures wield no spells, but their combative skills and strength make impressive substitutes. With 
  a weapon, they have the normal size advantages, along with a Cold critical of equal severity to any 
  normally delivered. Their massive claw attack yields a Cold critical in the same way, as well as draining 2 
  Constitution bonus (-10 Physical RR applicable). Their massive bite drains 2 Constitution bonus (-10 
  Physical RR applicable) also, as well as leeching 20 Hits (-10 Physical RR) as large amounts of blood are 
  sucked out of a victim. Because these Undead very often eat the rest of their victims once they are drained 
  of blood, this vampirism is only propagated among other Trolls. 
  Vampire, unicorn: 
  Flesh Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Mind Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Soul Destruction [Own lvl] (Sorcerer Base, Hybrid) 
  Darkness [Own lvl] (Evil Essence) 
  Foul Transformations [Own lvl] (Evil Essence) 
  Curses [Own lvl] (Evil Channeling) 
  Disease [Own lvl] (Evil Channeling) 
  Lofty Bridge [Own lvl] (Closed Essence) 
  Shield Mastery [Own lvl] (Closed Essence) 
  Spell Reins [Own lvl] (Closed Essence) 
  Spirit Mastery [Own lvl] (Closed Essence) 
  Elemental Shields [Own lvl] (Open Essence) 
  It is very difficult to tell the difference between a living Unicorn and one that is afflicted with Vampirism; 
  however, under close scrutiny, the singular horns of these creatures can be seen to emanate a distinct chill 
  into the air, causing condensing vapor to be given off under the right conditions. A foul perversion of 
  what was once good and fair in the world, Vampiric Unicorns are the legacy of particularly evil 
  Vampires. Once the guardian of all that was pure in the woods, these Undead have now become a menace 
  of deathly power, feared by all within the sylvan realms. The horn of one of these creatures is rumored to 
  be a Power Point Multiplier of considerable potency for evil users of magic, but this has never been 
  proven. Living in the heart of woods of evil reputation, the Vampiric Unicorn is often the major evil 
  influence in the forest. They lair in rocky caves during the day, but as the sun falls below the horizon they 
  stir from their deathly sleep. As full darkness penetrates the forest, they wander forth, terrors of the night 
  for all forest dwellers. These beings are Class IV Undead. These Undead have all the resistances of a 
  standard Vampire: they are only harmed by magical or silver-forged weapons, puncture criticals from 
  
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  wooden weapons, water and electricity elemental spells and sunlight (from which they suffer an “E” Heat 
  critical for every round of direct exposure). They cannot be influenced with Mental type “m” spells. The 
  singular horn and indeed every attack of these Undead will deliver an additional Cold critical, with a 
  maximum severity of C, along with any critical normally delivered, while their bite will drain 15 hits if 
  the victim fails a -10 RR versus Physical, as well as 1 Constitution bonus (-10 Physical RR applicable). 
  They are prolific spell users. Finally, they can change into a patch of vapor or a leathery winged bat. 
  Vampire, werewolf: 
  In human form, a Vampiric Werewolf appears much as a Lesser Vampire would. In were-form, it will 
  appear as a hideous wolfman with long claws and the towering wings of a bat (15' wingspan). Their 
  breath reeks of the grave and their eyes promise swift death. Perhaps the most cursed individuals to ever 
  walk the face of the world, these poor souls become infected with both lycanthropy and vampirism within 
  the span of their existence. They would have had to contract the lycanthropy first—Vampires due to their 
  Undead status cannot be infected with disease. Many of these beings attempt to continue to live a facade, 
  pretending to be fully human as they did when they were afflicted with just the lycanthropy. It becomes a 
  much more difficult proposition, however, when one can only show one’s face in the twilight hours. 
  These Undead are consummate hunters of the living, being wholly suited by both extremes of their 
  divergent natures to seek out prey at all costs. During the full moon, these creatures are filled with an 
  excess of rage and hunger, and during their hunt will throw caution to the wind, attacking anything living 
  which moves. The raging savagery may in fact top the blood-lust of any other Vampiric creature. These 
  Undead have all the resistances of a standard Vampire: they are only harmed by magical or silver-forged 
  weapons, puncture criticals from wooden weapons, water and electricity elemental spells, and sunlight 
  (from which they suffer an “E” Heat critical for every round of direct exposure) and they are immune to 
  Mental Type “m” spells. The very touch of these creatures will drain 1 Constitution bonus (-10 Physical 
  RR applicable) from the living, as well as delivering an additional Cold critical with any other critical 
  normally delivered. Their bites, in addition to draining Constitution, will drain 30 hits, more blood than a 
  Greater Vampire. Also, their bite has a 10% chance of inflicting lycanthropy in victims who are not killed 
  outright. Increasing their effectiveness in conflict, they are also able to take the shape of a wolf or of mist. 
  They have complete control over all changes, regardless of the phase of the moon or the current situation. 
  . 
  
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  15. Appendix 
   
  List of creatures alphabetically. 
   
  Glossery of terms, each with all page references 
   
   
  
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  16. Creating Creatures 
  Making a new creature that fits in the same mold as the ones established in Creature Law is a very easy 
  process. Every creature is a combination of five factors, each of which will be discussed below in detail. 
  The factors provide many iterations already, but each can be further customized to fit the GM’s personal 
  vision.  
   
  16.1. The basics 
  Level 
  The level is the most important factor for any creature. It defines its amount of training, or Development 
  Points, which is the currency to pay for special abilities, talents and skills and spells. The more its level 
  approaches that of the players' characters, the more equal it will be in scope and power, able to use the 
  same spells and attain the same skill levels. 
  There are various ways of designing encounters, all producing a balanced challenge. Rolemaster is 
  already deadly enough, and it is a good thing to avoid encounters of the Total Party Kill kind. 
  Low level creatures have fewer talents and fewer skills and lower skill totals. High level creatures have 
  lots of talents and skills, too much actually to use them all, and will have plenty of resources available if 
  things go wrong. The GM must go about evaluating which level a creature should get with care, avoiding 
  large gaps between the levels of the creature and the PCs. Lower level creatures must make up for that in 
  numbers. 
  Level directly controls the power of a creature's spells, the power of its talents, and the ranges for its 
  talents and powers. 
  Archetype 
  The second factor is the creature’s archetype. This is its way of life, its profession, or its modus operandi. 
  It determines effectively all the numerical scores, together with its level. It is a key for the amounts of DP 
  distributed to certain areas and how much DP is left to buy extra skills and talents. The archetype sets 
  creatures apart within groups, by how they devoted their training. The archetype will dictate the role of 
  the individual in the group. Sometimes an archetype is clear, such as the offensive archetype for a 
  Tyrannosaur Rex, sometimes the GM must make a balanced decision, for how he wants to use the 
  creature, such as giving a Shadow demon the discipline archetype, instead of Stealth. 
  Category 
  All the creatures are divided in categories. It is not said that these are all the categories that exist, because 
  maybe a clever GM might come up with his own categories. The category is a class indicating the basic 
  type of the creature. It gives a direction for the talents it will need to develop and also spends some of the 
  bonus DP already for the creature; determining its starting talents and flaws. Mostly these talents and 
  flaws will start at a low tier, if not simply on one. A category is spending DP pooled from all the pre-level 
  points, which would be 50 race +50 culture, or 100 DP. 
  Type 
  The type indicates how a creature is classified within its category. It largely determines its appearance and 
  more closely defines its talents and flaws. It usually pools together creatures based on a certain trait, such 
  
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  as corporeality for undead, or the necromantic creation process involved, or giants and insectoids among 
  races.  
  Variety 
  The finest classification is the creature’s variety. These determine the specific abilities and talents. 
  Sometimes they add completely new talents, such as the difference between an Undead Corporeal Zombie 
  and an Undead Corporeal Rotting corpse, where the rotting corpse deals a specific disease to propagate its 
  kind, but still both have great strength, terrible social skills and regenerate their rotting hulks, albeit that 
  the Rotting corpse regenerates 60 times faster. 
  Varieties may also exist as more powerful iterations of the base creature. So they possess the same talents, 
  except the more powerful variety has higher tiers in the talents. 
  16.2. Building a creature 
  Using the factors from the previous section all the creatures in Creature Law have been made. The GM 
  must either use balance, or his campaign as a template for designing his creatures. Varying the level to 
  make a challenge adequate is a basic idea, but looking at the factors, each contributes a whole lot in this 
  respect. Of course if a GM needs to fill a necropolis he is kind of stuck using the undead category, 
  although he might throw in an occasional artificial being, or even come up with a shape changer that 
  mimics undead types. The possibilities are limitless, especially being given the creation tools. 
  Determining the type and variety within the category is also important, fleshing out the talents of the 
  creature. Factors should be complementary to each other, so a creature with shadow hiding abilities might 
  benefit greatly from the stealth archetype, but a large predatory creature, such as komodo dragon, might 
  not and be better off with the offensive archetype. 
   
  Step by step guide 
   
  1. Designing the creature 
  2. Setting the factors 
  3. Creature category, type and variety 
  4. Archetype 
  5. Stat scores 
  6. Skill scores 
  7. Talents 
  8. Spells 
  9. Individualization 
   
  Designing the creature. 
  To start making a new creature, one needs to visualize it in as much detail as is possible. One can design 
  towards a specific goal, or start off with a simple idea, or image and go from there. Whether a creature is 
  going to be the major obstacle to their goal, or just some background NPC, is going to make a big 
  difference in how much detail and quality is needed to describe the creature.  
  Working towards a specific goal, it is best that the GM designs the creature around the power and abilities 
  of his PCs. 
   
  
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  Setting the factors 
  Knowing the various factors and playing around with them will define the creature. They are the sliders 
  that determine the power and usefulness of the creature. Is it a simple market stall NPC, or will it be the 
  critical last boss fight before ending the campaign? Where did the creature grow up, who, or what, were 
  its parents? Was it magically created or simply evolved? How many are in existence and do they group 
  together? Is it a loner that will be confronting the party and still have a fighting chance? 
  The GM is the final authority on this and Creature Law will provide only the handholds and the basis, but 
  the creative work cannot be delegated. 
  Archetype table 
  The Archetype section in the main book gives a page on each archetype and this is for ease of reference. 
  The archetypes score tables occupy most of that page and rightly so. The heart and soul of Creature Law 
  is right there. Each archetype table contains the scores for each archetype, as they would be developed by 
  the PC profession, that is the basis for the archetype. Also given are the average stats as developed by 
  such a profession. The archetype trying to keep up with characters developed by players, to provide the 
  best challenge in all situations. 
  Archetypes work in the following way: for each level it states the important scores that would be needed 
  to play the archetype. Every archetype develops its own skills, as is important for them. Some specialize 
  in offense, some in running away unharmed, some in remaining unseen and escape predation that way. 
  The skill values in the tables are bare; they are just the outcome of how well developed they are. They 
  incorporate professional affinity, but don’t incorporate any stat and item bonuses and might need some 
  individual tweaking before a GM can use them. They are the average values that the average creature of 
  that archetype would try to attain. Using any remaining left over DP, the GM may throw in any skill he 
  thinks is valid. 
  As an aside: the archetype table gives the scores that a common man, made following the Average Power 
  Level rules, would amount to. The GM can easily use the archetype tables to figure NPC’s on the fly. 
  Stat scores 
  Each archetype is listed with the various condensed stats used in Creature Law. The first thing that should 
  be noted here is that these are based on the Average Power level. Meaning they have been calculated 
  using the Average stat point buy method, and that they do not include any extra modifiers, such as racial 
  stats and extra modifiers due to GM favor, luck, or otherwise. Second thing the GM should remember is 
  that the 3 stats for realms should be examined, for each creature and the highest score there should be 
  exchanged with the stat that supports the Realm of the creature. Mostly the stats there are assigned to be 
  to the benefit of the archetype, such as a stealth archetype needing Intuition stat for its observation skills 
  and discipline archetype needing Presence stat for its discipline skills. 
  Add to the basic stats the modifiers for the creature’s category, type and variety and any variance bonuses 
  and these form the basis of the new creature. 
  Example: The semi spell user archetype has the following listed stat bonuses for its Realm stats: EM: +3, 
  IN: +1, PR: +1. This is fine for a Dabbler and Bard, but bad for a paladin or magent. For a paladin, 
  exchange the +3 in Em for the +1 in IN. 
  Skill scores 
  The resulting scores should be noted. First tally the stat bonuses, as these would apply to the developed 
  skill totals. Confer to Character Law to find the applicable stats to the skills. Combat training, Body 
  
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  development and power development in the Archetype tables are calculated without the relevant stats, so 
  GMs can calculate any changes they would like to make. 
  Treasure that the creature carries is not a big loot big full of presents of the player characters, but the 
  personal belongings of the creature, which he would use to the fullest. Apply any bonus items to the 
  relevant skills. 
  Talents 
  The various talents are derived from the category, type and variety for the creature. Each gives the talents 
  the creature needs; to be classified in that category. The creature variety also gives the specific tiers that it 
  needs to be in that specific variety. So a minor vampire needs less tiers than a major vampire. This is 
  mainly due to the major vampire being a higher level and has more DP to spend. The extra tiers are 
  bought as the creature is leveled up, with the left over DP from the archetype table. 
  Spells 
  The archetype tables have a heading for spells and power points (PP). For spell using archetypes, these 
  represent the normal amount of spells a spell user would take. Semi spell users typically develop only 
  their base lists, and sometimes swap them out for open, or closed lists. Take care to swap spells from the 
  base lists for spells from the open lists one for one, but closed lists typically require double the 
  investment, so they swap 2 spells for one closed spell. This is true for spell users and hybrid spell users, 
  as well, except they typically develop more lists. 
  For non-spell users the spells that are listed are not staple spells. They are miscellaneous. When taken, 
  they invariably take away from other core skills, or can be paid for by left over DP. Most non-spell users 
  will do fine without spells, but in some cases having a few spells, or get a few extra PP to cast some extra 
  innate spells could be just what the creature needs to be effective. 
  Individualizing 
  Each creature is an individual. Same as with the normal populace, they have dreams, desires, hobbies, and 
  things they dislike. Every creature could be different, but it is unnecessary. It is, however, desirable to 
  have a few creatures, among the crowd, who stand out. Those should be fleshed out more completely. 
  One way of doing that is have them buy more tiers in a defining talent. This way the creature is already 
  special. Maybe a leader type or a god appointed guardian. 
  Also creatures could be given talents from Character Law. These supplement skills mostly and also flesh 
  out a creature in some areas that you want it to shine. 
  Creatures of a certain category, type, and variety might be given a deviant archetype from the rest of the 
  pack. Such creatures then could be used as priests, or other special castes in their society. This change is 
  one of the most rigorous changes for a creature, often weakening the strengths of a creature, but playing 
  on its benefit to the group, or the surprise factor. 
  Lastly the creature could be decked out with additional skills, besides those given. Rolemaster is all about 
  freedom of choice and this applies to creatures just the same. A magician with combat expertise: multi 
  attack, or a fighter with spells that augment his offensive capabilities are going to spice up your game. 
  
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  17. Modifying existing creatures 
  The easiest way of creating your own creatures is by taking what is there and then changing it to suit your 
  tastes and needs. Every decision has consequences and results in a shift of balance. Extra talents can be 
  bought using left over DP, but what if the GM wants to swap talents out for other talents, or change the 
  level, or reduce some talents and replace them with others of his choice? 
  There is no reason why a GM should be limited to what is written here, and you are encouraged to come 
  up with other talents. The more the players are surprised by your creativity, the better they will like your 
  game. However these lists are pretty exhaustive and provide a more than solid basis for creating your own 
  creatures. 
   
  17.1. Changes 
  Creatures and NPCs fill all kind of roles. They are the meat on the bones of any setting. They populate the 
  world and can do anything from support the player characters; to obstruct them. Some might confront 
  player characters with questions that have to be answered correctly, some might be spying on movements 
  of the players' characters, others simply want the characters' gear and attack them for it. In order to be an 
  obstacle, the creature needs to present an air of dominance in some way. Either in their demeanor or their 
  statistics. Modifying creature abilities is the tool for the last option. 
  Trying to recreate an average member of a race of monsters is done by the previous chapters on the 
  available creatures, but Creature Law purports much more. Every encounter could be spiced up by 
  creatures using individual powers, surprising the players at every turn. There are plenty of ways to make 
  your monsters more powerful, but balance should be observed. Some of the standard ways to 
  individualize a monster are varying level and perhaps the archetype. Just modifying these basic variables 
  changes the whole creature. 
  Level 
  To change the level of a typical creature is an easy mathematical operation. Look up the old level and the 
  new level and register any changes in the skills and stats. Then apply any changes by simply adding or 
  subtracting the changes from the original scores. For stats apply the changes on the correct skills, such as 
  OB, DB and PP. Alternatively one may subtract the current level from the creature’s scores to attain the 
  base static scores and apply the new level in full. This method is useful for the next operation as well. 
  Raising or lowering level has other implications as well; such as lowering the amount of available DP and 
  thus reducing the creature’s talents and tiers. 
  Archetype 
  Changing the archetype is a little harder to do. One may look up the creature’s current archetype and level 
  and subtract the scores from the creature as presented. This reduces it to its base static scores from talents 
  and such. Do not apply the -25 penalty to any of the scores, unless you want them stay undeveloped. Then 
  look up the chosen archetype and level and apply those scores to the base scores. This fills in the new 
  creature. Choose any spells and skills and calculate the totals. 
  Changing the archetype changes the dynamics of the creature, but it will be worth it in the end. Available 
  DP’s are changed as well, and although most DP operations might be folded in the development process 
  that has been left out for simplicity’s sake, if the Archetype and level are changed too drastically, the GM 
  must reduce the talent tiers accordingly. 
  
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  Stats 
  Stats work like a level effect slider. According to Character Law the way of generating stats gives the 
  characters the base for their skill values. Varying a point in the given stats will modify the dependant 
  skills by 1,2 or sometimes 3. Lowering or raising the stats should not be done too lightly. Also it costs 
  DP, using the talent: Increase/ Decrease Stat. This does not apply to stat modification due to power level. 
  Extraordinary stats will certainly lift a creature from the nameless crowds, so it is only balanced that DP 
  need to be paid. 
  Background Talents and Flaws 
  Much like player characters, monsters could have access to background talents and flaws. Possibly 
  resulting in unique and strange combinations for abilities, skills and powers. Make sure that the 
  background is compensated by spending the appropriate amount of DP. When assigning these talents and 
  flaws, try to fit them o the overall theme of the creature, so they benefit, or really hamper the creature. 
  Make sure the talents are balanced by flaws if you don’t want to increase the general threat level of the 
  creature. If you don't want to assign them by hand, assign them randomly. As a basic handhold, don’t give 
  creatures that are already powerful, too many extra benefits, because too many abilities will not come in 
  to play anyway. 
  Improved Standard Abilities 
  Some of the standard talents come in less,  more powerful varieties as well. If a creature variety has 
  poison fangs, why not allow the boss variety to have a poison spittle ability. Varying in that area can 
  make for excellent opponents. It is not possible in every case and sometimes the next up ability is too 
  powerful for your campaign, but it is a very good way of keeping your players on their toes.  
  Swapping Standard Abilities 
  Sometimes not all creatures conform to the average Joe creature. Some just don't have this ability, or that 
  stat raise, but their family simply got other genetic boons. Swapping abilities for others, similarly 
  powerful, is going to spice up any game. People expect certain things, read the books, or are influenced 
  by what they saw on TV. Varying your creature load out in this manner will get their attention real quick. 
  Diseased snake bites, poison dragons or flying horses actually are the stuff of legends and stories, making 
  a new myth inside your campaign world. 
  Modification guidelines 
  Redesigning a creature might also entail adding talents that the GM needs for his campaign. The creature 
  may be fitted with any other talents and flaws he sees fit. The left over DP after the creature paid for the 
  other talents is the only limit on the imagination. Keep in mind that too many talents cannot all come in to 
  play, which would waste the DP. Be creative when designing the creature. There are 2 ways of going 
  about this: to surprise your players and have some exciting story elements, or when you want a really 
  dangerous, specifically designed adversary to make things exciting. 
  To surprise your players, the only thing the GM needs to do is to create something original and fun. Use 
  the left over DP as a guide to keep your imagination in check. Do not take it too far.  
  To challenge your players the GM may sometimes design a creature that has specific defenses against 
  favorite tactics of his players. These can be much fun as they will require the players to think outside of 
  the box, instead of spamming their standard attacks. Of course exercising caution and not make creatures 
  that are completely immune to everything the players can throw at it, but use the left over DP to curb any 
  desires in that direction.  
  
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  Magic items 
  A good way to increase the challenging threat of a monster is by allowing it to use items better than 
  normal. This is a dual edged way of doing that, because after the players capture the item, they are also 
  going to implement the item and improve their successes, or their coffers. Best to incorporate items that 
  will provide a bonus to the monster, but not the PCs, such as “orcish gear”, or a bonus item, of a lower 
  quality than items of the PCs.  However, be sure to include the item in the scores of the monster if it has it 
  as its treasure. In fact, creatures should only carry treasure they have a use for, unless it is waste lying 
  around their den.  
  Armor type 
  Every creature is rated for Armor Type. Every creature needs something to protect it from the outside 
  forces and influences. Some creatures’ outside covering has no defensive value, defaulting to skin armor 
  type AT 1. Other creatures are more armored, possessing scales, blubber layers, or other means of 
  armoring. Based on the visual appearance and how much armoring the creature needs, as the per GM 
  discretion, modifying the AT will be a DP operation, but might yield satisfactory results. A Human with a 
  scaly skin is certainly going to provoke some reaction, or a dog sporting a turtle-like leathery shell. Do 
  not automatically default to Plate armoring as that would be too protective in most cases, and reserve that 
  armor type for iron golems and ancient dragons. Care has been taken to include every armor type found in 
  the natural world, incorporating some fantasy types as well, and rates them to the armoring system of 
  A&CL. This should make it easy assigning a custom armor type. 
  Attacks 
  It is up to the individual GM to choose how his monster is kitted out. The more abilities, the more 
  powerful it becomes is a logical general rule, but there is also a saturation point, where a creature has too 
  many abilities to use them, or most of them to its advantage. Beware of reaching this point overqualifying 
  the creature, rating it too high in DP and present too little danger, or making it so powerful that the player 
  characters have no chance against it. 
   
  Natural attacks: Many creatures should have a means of defending themselves. Body weaponry can be 
  added easily and adds to the visuals of the creature. Horns, dragging claws, or a slavering maw filled with 
  dagger-like teeth are great signals of danger. These are assigned as talents, coming in the form of an 
  attack table and a size modifier for that attack. Use either the primary, or the secondary OB listing for 
  filling out the attack. Most natural attacks use ST/ST/AG as their Stat modifiers. 
  Weapon attacks: Natural attacks are fine, but a creature using weapons, armor and spells means even 
  more disaster for average player characters, signifying they are up against more intelligent foes wielding a 
  variety of exotic weapons. Weapons carried by the creature, if developed, might be used with great 
  efficiency. Use one of the OB’s listed, Add ST/ST/AG for melee and thrown varieties and AG/AG/ST for 
  missile weapons. 
  Spell attacks: Spells come in several packages. One the most powerful ways of introducing spells is by 
  using one of the spell user archetypes for the creature and assigning it base lists, such as the magician, 
  cleric, sorceror, mentalist, paladin, or magent lists. But even a stealth or discipline archetype might do 
  some damage using Brilliance, or Light ways. Most spell attacks do not get a special bonus. Elemental 
  attacks use the Primary OB for the creature, Adding triple AG. 
  Aura attacks: Aura’s tend to attack anyone in the vicinity, unless they are immune to the effects. 
   
  
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  Defenses 
  Considering the defenses your creature needs is an essential part of designing a creature. Some defenses 
  might be tailor-made for going against the party of your players, other defenses might be there to see if 
  your players can outsmart them. 
  DB is the easiest way of increasing defense, but also consider immunities, resistances and critical 
  reductions. These might stem from any and all sources, but be sure to have some sort of reason for that 
  defense to be on that creature. Tiny creatures will not  have the same critical defenses as  Huge creature. 
  Also consider building in one or two weak spots, so strong monster can then suddenly be defeated more 
  easily by cleverness, or perhaps luck. 
  Tailor-made defenses are there to exploit the fact you know what works against the player characters' 
  offensive abilities. Tailor made defenses increase the threat of a monster considerably. Be sure not to 
  make the monster invulnerable, or you will lose the party in a . 
  Defensive bonus comes from 4 sources: QU tripled, the talents Adrenal Defense, Body: material, an 
  armor bonus to DB, magical item bonus to DB, a shield and shield skill bonus and perhaps a flight bonus, 
  if the creature is in flight. 
  Movement 
  Most creatures need some mode of transport. Locomotion, or flight, or something arcane, it doesn't 
  matter, but it should fit the monster theme. Truly odd, or spectacular modes may increase the fun of the 
  monster. That dragon that cannot fly but tunnels faster than a mole rat will certainly be memorable. 
  Senses 
  Spectacular senses add to the fun and overall challenge of a creature. Adding such senses as insect eyes, 
  night vision, bear nose and other senses will make normal party tactics impractical, or useless. Mostly 
  each of the senses would leave a visible sign that the creature possesses it, but not all. Such senses could 
  grant less obvious boons as well, such as the ability to smell magic, or see a fourth color and see through 
  invisibility. 
   
  Combining Creature Categories, Types and Varieties 
  One of the most entertaining ways to make any creature more interesting is to merge it with another 
  creature. Zombifying an animal, or making a demonic squirrel is probably a lot of fun to do. By adding 
  another creature type, or variety package, a new creature is born. The problem with adding talent 
  packages is adding too many abilities at once. There are a few guidelines that can followed to do this in a 
  balanced way. 
  Average the stats 
  The stats on both creatures still apply and the most elegant solution, when combining 2 creatures, it to 
  average the stats bonuses. This might gives some strange results, but mostly makes sense. That way the 
  influences of both creatures can be felt. 
  Assign an appropriate level and archetype 
  The new creature is not starting at the bottom rung, when it is bitten by a werewolf, or contracts 
  vampirism. When zombified it might lose a few levels, but even zombies are not starting over from 
  scratch. Either look up the new level and archetype on the creature’s stat block, or assign a new level and 
  archetype on the basis of the transformation, or the creature may retain its level and archetype, because its 
  mind stays unaltered. 
  
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  Adjudicate which talents it retains 
  The talents of both category, type and varieties should be examined closely. Because of the DP costs for 
  each, the creature cannot keep both sets. The best way is to put all the talents next to each other and see 
  which are needed, and which are not. When zombifying a horse the talents of a horse that might change 
  are its mode of locomotion; from normal quadrupedal movement to awkward movement. It would lose its 
  sense of smell and taste, but gain life sense. As a horse it had hoove attacks, but zombies simply try to 
  grab a victim and bite them, so the horse retains its bite, but loses its hoove attacks. 
  Recalculate DP 
  To finish the creature, recalculate its DP, based on its level and archetype. Keep in mind that lower level 
  creatures may not be able to pay for higher tiers in talents, so just lower the tiers. Use the talent DP for 
  buying anything you see fit. 
   
  
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  18. Encounters 
  Meeting up with any friend, adversary or neutral being in game is called an encounter. Encounters drive 
  the action and could be beneficial or dangerous or anything in between. While beneficial and neutral 
  encounters could have any set up the GM deems appropriate, it is probably a good idea to balance 
  encounters with adversaries to avoid making encounters too easy or too hard for the Player Characters. 
  18.1. Balance 
  Balancing encounters has always been a tricky business. Too many easy encounters makes the players 
  either feel too strong or the world too weak. In both cases the players start making mistakes which could 
  lead to the death of party memebers or loved ones. Encounters that are systematically too hard leads to 
  frustration and overcaution. Players that are frustrated do not enjoy themselves and those that take the 
  route of overcaution will slow down the game with preparation and deliberation, also not having fun. 
  Both cases might be a deliberate choice of the GM, because boss fights should be hard and lowly minion 
  fights should not be too hard.  
  The first thing that dictates the easiness or hardness of an encounter is the Power Level (PL) of the 
  encounter, relative to the PL of the campaign. A lower PL of the encounter will lead to lower scores of the 
  foes and thus make it easier for the players. The reverse is also true: setting a higher PL will lead to harder 
  encounters. Mix and match PLs in a single encounter to make boss creatures or runts. 
  Example: The GM is introducing a new group of adversaries in the campaign. He starts off with a violent 
  encounter between a group of bandits and the Player Character party. He needs the bandits to get a 
  sound beating. Since the Players made their characters using the Heroic PL, he sets the PL of the 
  encounter to Average. This leads the bandits, although they have similar levels to the PCs to get lower 
  stats penalizing Qu, Ag and St to give the bandits -6 DB, -12 OB relative to the PCs and restricting their 
  access to talents worth higher DP. 
   
  Also it is best that the GM keeps track of Player Character total levels. An average encounter of a total 
  number equal to that of the party with average levels near those of the party will lead to having a fair 
  encounter. Increasing the number of combatants in the encounter will make it harder and decreasing their 
  number, or lowering their level will make it easier. 
  Example: The GM wants a serious boss fight against the crime lord of the region. He sets the PL at 
  Heroic and figures his players total levels at: 4 times 9th with a 6th lvl companion and an 8th lvl NPC for 
  a total of 50. The crime lord is 15th lvl, his 3 body guards each 7th and they are surrounded by 3rd and 
  4th lvl thugs, 3 of each,  for a total of 57. This is going to be a slightly tough fight. 
  18.2. Circumstances 
  The setting of the encounter is going to play a role in how hard it is. Imagine attacking a gatehouse filled 
  with the ghosts of soldiers. They will use the defensive features to their advantage. Also when a fire 
  demon is encountered in the magma chamber of a volcanoe, it is going to be completely immune to any 
  effects of the flame, while the Players probably have to dodge magma gouts and flying lava bombs, not to 
  mention keeping off the lava. Conditions also might be favorable. Summoning that same fire demon on a 
  glacier will incur automatic damage to the demon. Another is encountering a group of raving madmen in 
  a meadow while the whole party is mounted is pretty favorable. 
  There are several ways of using terrain to steer the encounter. 
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 352 
   
  Accessibility 
  Putting archers on a ledge or axemen next to a moat is a good idea. Disrupting a path of advance is going 
  to work in PCs disadvantage as they cannot pick off the main targets. Leaders should be surrounded with 
  guards, doorways should be blocked in such a way to allow only one PC to attack more enemies. Of 
  course, this same doorway could be the choke point for the PCs next attack. Or Longdooring a strong 
  melee fighter on the archers’ ledge will turn the battle around easily as the archers are left to fend for 
  themselves, without help from their melee fighters. 
  Difficult terrain and slopes and cover can all be used to try and influence a fight. Also a way of getting 
  around the adversary to come at them at two fronts is a good tactic. 
  Dangerous terrain 
  Terrain that is harmful can be used to restrict access, but also as a trap to hurt the PCs. Unstable ground, 
  loose snow and lava pits all have their uses. They can also be used to hurt the enemy by luring or 
  throwing them on the dangerous terrain. 
  Ambush 
  This circumstance happens when the PCs are unsuspecting or when they fail to notice an imminent attack. 
  This circumstance is very debilitating and PCs should strife to avoid such situations but try to create this 
  situation for themselves. An ambush allows the ambusher free attacks and to execute their attack plan to 
  the fullest. Getting caught in an ambush might be a great challenge to escape doom and turn it around. 
   
  18.3. Misadjudication 
  GMs are only people and when an encounter seems to be too harsh, the GM might have a back up plan. 
  Help could be arriving, or instead of being slaughtered the PCs are offered quarter. When the encounter 
  seems too light; reinforcements show up or the villain senses the failure early and attempts to escape. A 
  lot of GM tricks are available and usable at the last moment. 
  18.4. Encounter tables 
  Power level 
  Biomes 
  Civilization 
   
   
   
   
  
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  19. Listing 
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Abraxas 
  4D 
  Slith.Bell
  y: 21 
  1 
  B(
  6) 
  VI - 
  - 
  76 
  (124) 
  46 
  AT 
  3(N) 
  11 
  (0) 
  57B(6)gr>> ;57M(5)be ;45B(6)we ;57B(6)all2WF        
  10 
  -4 
  -2 
  21 
  -4 
  Solo 
  (1d2) 
  X S J 
  A - - 
   
  Category 
  Monster 
  Height 
  90” 
  Leftover DP 
  75 
  Type 
  Land 
  Length 
  12” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  430Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -4 
  In 
  0 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -1 
  SD 
  -4 
  St 
  3 
  Attack: Attacks sequence (10 DP) Accurate attacks I [Beak, 5] (15 DP) Weak natural attack I [Beak, -1 Size] (-5 DP)       
  Defense:           
  Form: Third eyelid (10 DP) Elongated appendage II [Leg, 10'] (10 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)        
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Vision: nightvision (10 DP) 
  Movement: Slith.Belly: 21 Climb.Grip: 0 Slith.Tail (water): 0  
  Skills: Perc.: 19 Run.: 31 Climb.: 31 Hiding: 23 Stalking: 23 Multi. Att.: 24 
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -1 
  SD 
  -4 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  5 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Absorber (II) 
  6A 
  Walk.Bi.: 
  22 
  3 
  M(
  5) 
  V I - 
  107 
  (175) 
  10
  2 
  AT 
  2(N) 
  21 
  (0) 
  68M(5)un[Acid] ;82M(5)gr[Acid]          
  9 
  -3 
  -2 
  16 
  2 
  Platoon(4
  d10) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  60” 
  Leftover DP 
  57 
  Type 
  Visitor 
  Length 
  13” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  127Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  6 
  Em 
  -3 
  In 
  -1 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -1 
  SD 
  2 
  St 
  5 
  Attack: Acid attack  V [Attack, Acid, E] (30 DP) Special acid, flesh absorbtion I (20 DP)        
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 354 
   
  Defense: Abomination (-20 DP) Acid coating III [Metal, -10] (15 DP) Proof, weapon, except crystalline (20 DP) Proof, critical, critical reduction I [I] (10 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Breathing, no (20 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Can't speak (-10 DP) Diet, omnivore, true (15 DP) Unsleeping (20 DP) Reproduction: copy self [0,5, 2] (50 
  DP) Item, no item (-15 DP)    
  Senses: Vision: demon vision [50'] (55 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 22    
  Skills: Perc.: 36 Run.: 51 Track.: 15    
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -2 
  SD 
  1 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Acarva (III) 
  9C 
  Walk.Qu
  ad.: 20 
  3 
  B(
  6) 
  VI I 
  - 
  127 
  (219) 
  10
  2 
  AT 
  2(N) 
  27 
  (0) 
  109B(6)cl ;109L(7)bi ;109B(6)gr         
  20 
  6 
  6 
  15 
  0 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  78” 
  Leftover DP 
  81 
  Type 
  Demon 
  Length 
  11” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  280Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  5 
  Em 
  -4 
  In 
  0 
  Me 
  1 
  Pr 
  -4 
  Qu 
  3 
  Re 
  1 
  SD 
  0 
  St 
  6 
  Attack: Gaping maw I [-3 Size] (25 DP) Enhanced natural attack I [Bite, +1 Size] (10 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP)       
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP) Proof, elemental I [Water, -1Size] (15 DP) Proof, elemental I [Wind, -1Size] (15 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Amphibious [23 hrs] (10 DP) Air and water breathing (20 DP) Methuselah III [1000 yrs or more] (0 DP)   
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Disturbing voice II [-20] (-20 DP) Diet, carnivore (-5 DP) Diet, alacritovore [Life energy] (-10 DP) 
  Unsleeping (20 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)    
  Senses: Vision: demon vision [50'] (55 DP) Smell: shark (25 DP)   
  Movement: Walk.Quad.: 20 Awk.move.III: 0 Swim.Web: 0  
  Skills: Perc.: 55 Swim.: 70 Amb. Melee: 30    
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -4 
  Qu 
  2 
  Re 
  0 
  SD 
  -1 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 355 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Acid 
  Demon 
  (II) 
  5C 
  Walk.Bi.: 
  17 
  2 
  M(
  5) 
  V - - 
  85 
  (145) 
  65 
  AT 
  2(N) 
  16 
  (0) 
  64M(5)un[Acid] ;21M(5)un[Acid]2WF          
  11 
  -1 
  -2 
  13 
  -1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  66” 
  Leftover DP 
  120 
  Type 
  Demon 
  Length 
  12” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  170Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -1 
  In 
  1 
  Me 
  1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  1 
  SD 
  -1 
  St 
  1 
  Attack: Acid attack  V [Attack, Acid, E] (30 DP)         
  Defense: Abomination (-20 DP) Acid coating V [Precious metal, -20] (25 DP) Proof, weapon, all (50 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Disturbing voice II [-20] (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Ambidextrous (10 DP)     
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 17 Awk.move.I: 0   
  Skills: Perc.: 31 Run.: 36 Multi. Att.: 15    
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  0 
  SD 
  -2 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light blubber (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ag-ak (II) 
  8` 01 
  Walk.Bi.: 
  23 
  -1 
  B(
  6) 
  VI  
  I@# 
  - 
  131 
  (215) 
  10
  1 
  AT 
  7(N) 
  13 
  (0) 
  104B(6)gr ;104B(6)be ;88B(6)we         
  1 
  -10 
  -10 
  6 
  5 
  Team 
  (1d10) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  66” 
  Leftover DP 
  249 
  Type 
  Pale V 
  Length 
  10” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  300Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  6 
  Em 
  -10 
  In 
  -9 
  Me 
  -9 
  Pr 
  -10 
  Qu 
  -1 
  Re 
  -9 
  SD 
  5 
  St 
  8 
  Attack: Weaponized appendage [Attack] (5 DP) Fighting brick I [+1 pace] (-10 DP)        
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Fire, Ice] (15 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)   
  
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  Produced, published and distributed by Guild Companion Publications Ltd                   - 356 
   
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage III 
  [-30] (16 DP)  
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) Type, 
  extra planar II [II] (-2 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 35 Run.: 58 Multi. Att.: 48 Restr. Quar.: 20   
  Spells: Cha 0 PP: -12 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, iron-like scales (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Air 
  drake, 
  mature 
  15G 
  Walk.Qu
  ad.: 41 
  6 
  H(
  8) 
  VIII 
  - - 
  116 
  (200) 
  91 
  AT 
  7(N) 
  58 
  (0) 
  120H(8)bi ;120H(8)cl ;94H(8)ra ;120H(8)ho ;29H(8)alln  
  ;29H(8)alln 
  ;29H(8)alln 
  ;29H(8)alln 
  ;29H(8)alln 
  ;29H(8)alln 
  10 
  22 
  10 
  12 
  3 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  99” 
  Leftover DP 
  54 
  Type 
  Lesser drake 
  Length 
  240” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  8225Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  2 
  Em 
  2 
  In 
  0 
  Me 
  0 
  Pr 
  0 
  Qu 
  6 
  Re 
  5 
  SD 
  3 
  St 
  3 
  Attack: Attacks sequence (10 DP) Swooping (25 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense: Elemental immunity [Wind] (20 DP) Immune to disease, lesser (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial IV [Belly, AT 4] (-4 DP) Elemental vulnerability I 
  [Lightning, +1 Size] (-15 DP) Proof, elemental I [Earth, -1Size] (15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP) Mumbler I [-5] (-10 DP)    
  Senses: Sight: hawk (20 DP) Smell: rat (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 41 Wing.Fly.Norm.: 0   
  Skills: Perc.: 138 Run.: 143 Fly.: 143 Surv. Biome: 135 Multi. Att.: 130 Amb. Unarmed: 61 
  Spells: Ess 2 PP: 11 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 357 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Air drake, old 
  25G 
  Walk.Qu
  ad.: 49 
  7 
  G(
  9) 
  IX - 
  - 
  145 
  (252) 
  12
  0 
  AT 
  8(N) 
  71 
  (0) 
  161G(9)bi ;161G(9)cl ;139G(9)ra ;161G(9)ho ;49G(9)alln  
  ;49G(9)alln 
  ;49G(9)alln 
  ;49G(9)alln 
  ;49G(9)alln 
  ;49G(9)alln 
  12 
  23 
  11 
  14 
  5 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  121” 
  Leftover DP 
  114 
  Type 
  Lesser drake 
  Length 
  300” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  16000Lbs. 
  Treasure 
  0 
   
  Ag 
  14 
  Co 
  4 
  Em 
  3 
  In 
  2 
  Me 
  0 
  Pr 
  1 
  Qu 
  7 
  Re 
  9 
  SD 
  5 
  St 
  5 
  Attack: Attacks sequence (10 DP) Swooping (25 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense: Elemental immunity [Wind] (20 DP) Immune to disease, lesser (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial III [Belly, AT 3] (-4 DP) Elemental vulnerability I 
  [Lightning, +1 Size] (-15 DP) Proof, elemental I [Earth, -1Size] (15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP) Mumbler I [-5] (-10 DP)    
  Senses: Sight: hawk (20 DP) Smell: rat (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 49 Wing.Fly.Norm.: 0   
  Skills: Perc.: 166 Run.: 173 Fly.: 173 Surv. Biome: 161 Multi. Att.: 150 Amb. Unarmed: 92 
  Spells: Ess 4 PP: 20 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Air 
  drake, 
  young 
  9F 
  Walk.Qu
  ad.: 26 
  5 
  B(
  6) 
  VI - 
  - 
  87 
  (146) 
  62 
  AT 
  5(N) 
  33 
  (0) 
  82B(6)bi ;82B(6)cl ;64B(6)ra ;82B(6)ho ;11B(6)alln  
  ;11B(6)alln 
  ;11B(6)alln 
  ;11B(6)alln 
  ;11B(6)alln 
  ;11B(6)alln 
  9 
  21 
  9 
  11 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  55” 
  Leftover DP 
  55 
  Type 
  Lesser drake 
  Length 
  120” 
  Outlook 
  Hungry 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 358 
   
  Archetype 
  Stealth 
  Weight 
  1000Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  1 
  Em 
  1 
  In 
  -1 
  Me 
  0 
  Pr 
  -1 
  Qu 
  5 
  Re 
  3 
  SD 
  1 
  St 
  2 
  Attack: Attacks sequence (10 DP) Swooping (25 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick I [+1 pace] (-10 DP)      
  Defense: Elemental immunity [Wind] (20 DP) Immune to disease, lesser (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial II [Belly, AT 2] (-5 DP) Elemental vulnerability I 
  [Lightning, +1 Size] (-15 DP) Proof, elemental I [Earth, -1Size] (15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP) Mumbler I [-5] (-10 DP)    
  Senses: Sight: hawk (20 DP) Smell: rat (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 26 Wing.Fly.Exc.: 0   
  Skills: Perc.: 95 Run.: 101 Fly.: 101 Surv. Biome: 94 Multi. Att.: 92 Amb. Unarmed: 36 
  Spells: Ess 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, very light (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Algalon (II) 
  5B 
  Swim.Bo
  uy.: 13 
  3 
  L(
  7) 
  VII - 
  - 
  81 
  (141) 
  61 
  AT 
  7(N) 
  19 
  (0) 
  67L(7)gr[Electricity]           
  9 
  -4 
  -4 
  16 
  -1 
  Solo 
  (1d2) 
  E U L 
  O - - 
   
  Category 
  Extra planar 
  Height 
  216” 
  Leftover DP 
  134 
  Type 
  Pale II 
  Length 
  96” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  3200Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  1 
  Em 
  -4 
  In 
  -1 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  3 
  Re 
  -4 
  SD 
  -1 
  St 
  1 
  Attack: Elemental internals III [Lightning, Attack, C] (20 DP) Poison sack, injection [Poison: Reduction, Stinger] (20 DP)        
  Defense: Abomination [Limbs] (-20 DP) Natural armor, partial III [Limbs, AT 3] (-4 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Can't speak (-10 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Smell: shark (25 DP)   
  Movement: Swim.Bouy.: 13    
  Skills: Perc.: 24 Swim.: 37 Surv. Ocean: 21    
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -5 
  SD 
  -2 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  15 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 359 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, giant snail shell (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Allibat 
  5B 
  Walk.Qu
  ad.: 8 
  3 
  M(
  5) 
  V - - 
  87 
  (147) 
  62 
  AT 
  4(N) 
  29 
  (0) 
  51M(5)ra ;69B(6)bi          
  11 
  -5 
  -1 
  2 
  -2 
  Streak 
  (1d6) 
  B J - - - 
  - 
   
  Category 
  Animal 
  Height 
  6” 
  Leftover DP 
  135 
  Type 
  Aerial 
  Length 
  126” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  250Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -5 
  In 
  1 
  Me 
  -3 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  3 
  Attack: Swooping (25 DP) Enhanced natural attack I [Bite, +1 Size] (10 DP)        
  Defense:           
  Form: Wings, membrane (10 DP) Third eyelid (10 DP) Amphibious [23 hrs] (10 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Group instinct (5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)     
  Senses: Hearing: Echolocation (30 DP) Smell: rat (10 DP) Nose: Uncanny tracking II [20] (20 DP)  
  Movement: Walk.Quad.: 8 Awk.move.I: 0 Wing.Fly.ungr.: 0 Swim.Web: 39 
  Skills: Perc.: 25 Fly.: 38 Surv. Biome: 24 Amb. Melee: 17 Track.: 45 Stalking: 17 
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -5 
  Em 
  -5 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large scales (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Alligator/Croco
  dile, big 
  4C 
  Walk.Qu
  ad.: 10 
  2 
  B(
  6) 
  VI - 
  - 
  60 
  (90) 
  30 
  AT 
  4(N) 
  14 
  (0) 
  43M(5)bi>> ;43M(5)gr          
  10 
  -5 
  -1 
  1 
  -2 
  Brood 
  (3d4) 
  X P F 
  S - - 
   
  Category 
  Animal 
  Height 
  12” 
  Leftover DP 
  127 
  Type 
  Reptile 
  Length 
  144” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  450Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -5 
  In 
  0 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Attack: Attacks sequence (10 DP) Death roll [Slash] (20 DP) Strike reflex [20] (5 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 360 
   
  Defense: Natural armor, partial II [Belly, AT 2] (-5 DP)          
  Form: Camouflage, pattern [Waters, 25] (10 DP) Protected senses and breathing (15 DP) Third eyelid (10 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,1, 100, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Nose: Uncanny tracking II [20] (20 DP)   
  Movement: Walk.Quad.: 10 Awk.move.I: 0 Swim.Web: 0  
  Skills: Perc.: 42 Swim.: 54 Surv. Biome: 40 Hiding: 49 Stalking: 49  
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -5 
  Em 
  -5 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large scales (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Alligator/Croco
  dile, large 
  6D 
  Walk.Qu
  ad.: 12 
  3 
  L(
  7) 
  VII - 
  - 
  78 
  (123) 
  48 
  AT 
  4(N) 
  21 
  (0) 
  64L(7)bi>> ;64L(7)gr          
  11 
  -4 
  0 
  2 
  -1 
  Streak 
  (1d6) 
  X P F 
  S - - 
   
  Category 
  Animal 
  Height 
  18” 
  Leftover DP 
  112 
  Type 
  Reptile 
  Length 
  186” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  1550Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  In 
  1 
  Me 
  -4 
  Pr 
  0 
  Qu 
  3 
  Re 
  -3 
  SD 
  -1 
  St 
  3 
  Attack: Attacks sequence (10 DP) Death roll [Slash] (20 DP) Strike reflex [20] (5 DP)       
  Defense: Natural armor, partial II [Belly, AT 2] (-5 DP)          
  Form: Camouflage, pattern [Waters, 25] (10 DP) Protected senses and breathing (15 DP) Third eyelid (10 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,1, 100, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Nose: Uncanny tracking II [20] (20 DP)   
  Movement: Walk.Quad.: 12 Awk.move.I: 0 Swim.Web: 0  
  Skills: Perc.: 65 Swim.: 77 Surv. Biome: 62 Hiding: 72 Stalking: 72  
  Spells: Cha 1 PP: 9 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -5 
  Em 
  -5 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large scales (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 361 
   
  P 
  F 
  Alligator/Croco
  dile, small 
  2A 
  Walk.Qu
  ad.: 8 
  2 
  S(
  4) 
  IV - 
  - 
  44 
  (59) 
  14 
  AT 
  4(N) 
  10 
  (0) 
  24S(4)bi>> ;24S(4)gr          
  10 
  -5 
  -1 
  1 
  -3 
  Ensemble 
  (5d4) 
  X P F 
  S - - 
   
  Category 
  Animal 
  Height 
  6” 
  Leftover DP 
  177 
  Type 
  Reptile 
  Length 
  65” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  50Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  1 
  Em 
  -5 
  In 
  0 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  2 
  Attack: Attacks sequence (10 DP) Death roll [Slash] (20 DP) Strike reflex [20] (5 DP)       
  Defense: Natural armor, partial II [Belly, AT 2] (-5 DP)          
  Form: Camouflage, pattern [Waters, 25] (10 DP) Protected senses and breathing (15 DP) Third eyelid (10 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,1, 100, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Nose: Uncanny tracking II [20] (20 DP)   
  Movement: Walk.Quad.: 8 Awk.move.I: 0 Swim.Web: 0  
  Skills: Perc.: 16 Swim.: 29 Surv. Biome: 15 Hiding: 23 Stalking: 23  
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -5 
  Em 
  -5 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large scales (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Al-mi’raj 
  5E 
  Walk.Qu
  ad.: 12 
  0 
  M(
  5) 
  V - - 
  55 
  (85) 
  40 
  AT 
  2(N) 
  10 
  (0) 
  45M(5)ho> ;21M(5)ra ;45S(4)bi         
  12 
  3 
  -1 
  1 
  -2 
  Solo 
  (1d2) 
  T B X 
  P U - 
   
  Category 
  Monster 
  Height 
  19” 
  Leftover DP 
  79 
  Type 
  Land 
  Length 
  36” 
  Outlook 
  Protective 
  Archetype 
  Semi spell user 
  Weight 
  108Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  3 
  In 
  2 
  Me 
  2 
  Pr 
  -1 
  Qu 
  0 
  Re 
  3 
  SD 
  -2 
  St 
  0 
  Attack: Attacks sequence (10 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Weak natural attack I [Bite, -1 Size] (-5 DP)       
  Defense: Proof, weapon, except raw iron (20 DP)          
  Form: Methuselah I [up to 200 yrs] (0 DP)        
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP)       
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) Extra sense: smell-like (15 DP) 
  Movement: Walk.Quad.: 12 Leap.gait: 0   
  Skills: Perc.: 33 Run.: 34 Jump.: 33 Lor. Fauna: 22 Lor. Flora: 22 Charm: 19 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 362 
   
  Spells: Cha 30 PP: 35 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  2 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Althoi (VI+) 
  30G 
  Mag.Fly.
  Cont.: 49 
  2 
  B(
  6) 
  VI - 
  - 
  161 
  (291) 
  13
  6 
  AT 
  6(N) 
  66 
  (0) 
  162B(6)gr> ;162M(5)si          
  7 
  27 
  25 
  1 
  4 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  48” 
  Leftover DP 
  46 
  Type 
  Agothu elder 
  Length 
  96” 
  Outlook 
  Aloof 
  Archetype 
  Semi spell user 
  Weight 
  480Lbs. 
  Treasure 
  0 
   
  Ag 
  13 
  Co 
  1 
  Em 
  17 
  In 
  7 
  Me 
  3 
  Pr 
  15 
  Qu 
  2 
  Re 
  8 
  SD 
  4 
  St 
  2 
  Attack: Attacks sequence (10 DP) Weak natural attack I [Stinger, -1 Size] (-5 DP) Poison sack, injection [Poison: Paralytic, Stinger] (20 DP) Leech, blood III [15 hits, -10] (25 DP) Leech, mana 
  III [15 PP, -10] (25 DP)     
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Eyestalks V [10, 20] (20 DP) Eyestalks V [10, 20] (20 DP) Eyestalks II [4, 5] (8 DP) Elongated appendage II [Grapple, 10'] (10 DP) 
  Methuselah III [1000 yrs or more] (0 DP)  
  Miscellaneous: Type, extra planar VII [VI+] (-7 DP) Body condition, fleeting soul (-20 DP) Alien intelligence (40 DP) Diet, sanguinivore (-5 DP) Disturbing voice II [-20] (-20 DP) Interplanar 
  travel (40 DP) Item, no item (-15 DP)    
  Senses: Eyes: body covering (30 DP) Vision: demon vision [50'] (55 DP) Touch: sensitive antennae/ vibrissae (13 DP) Special: life sense II [10'R/ lvl] (20 DP) 
  Movement: Mag.Fly.Cont.: 49    
  Skills: Perc.: 149 Fly.: 146 Lor. Extr. Planar: 144 Lor. Spell: 144 Hiding: 89 Track.: 149 
  Spells: Ess/Men 180 PP: 163 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  -2 
  Em 
  2 
  Em 
  2 
  In  
  2 
  Pr 
  0 
  Qu 
  2 
  Re 
  3 
  SD 
  4 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Androsphinx 
  10G 
  Walk.Qu
  0 
  B(
  VI - 
  94 
  64 
  AT 
  30 
  90B(6)cl ;90B(6)cl ;75B(6)all2WF         
  9 
  -6 
  -6 
  3 
  -2 
  Solo 
  X D E 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 363 
   
  ad.: 26 
  6) 
  - 
  (154) 
  2(N) 
  (0) 
  (1d2) 
  - - - 
   
  Category 
  Monster 
  Height 
  60” 
  Leftover DP 
  82 
  Type 
  Aerial 
  Length 
  90” 
  Outlook 
  Obsessive 
  Archetype 
  Semi spell user 
  Weight 
  550Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -1 
  In 
  4 
  Me 
  2 
  Pr 
  -1 
  Qu 
  0 
  Re 
  3 
  SD 
  -2 
  St 
  3 
  Attack: Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Swooping (25 DP)        
  Defense:           
  Form: Wings, feathered (20 DP) Camouflage, pattern [Grass, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Vision: nightvision (10 DP) Sight: primate (5 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 26 Wing.Fly.ungr.: 0   
  Skills: Perc.: 65 Run.: 70 Fly.: 70 Hiding: 66 Stalking: 66 Multi. Att.: 60 
  Spells: Cha 60 PP: 71 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  2 
  SD 
  -2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ankylosaur 
  5E 
  Walk.Qu
  ad.: 32 
  1 
  H(
  8) 
  VIII 
  - - 
  97 
  (157) 
  67 
  AT 
  6(N) 
  13 
  (0) 
  73H(8)ra> ;55H(8)tr          
  7 
  -6 
  -5 
  4 
  -1 
  Band 
  (3d10) 
  T B X 
  P - - 
   
  Category 
  Animal 
  Height 
  48” 
  Leftover DP 
  120 
  Type 
  Dinosaur 
  Length 
  240” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  8000Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -6 
  In 
  -3 
  Me 
  -5 
  Pr 
  -5 
  Qu 
  1 
  Re 
  -5 
  SD 
  -1 
  St 
  5 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Third eyelid (10 DP) Elongated appendage II [Tail, 10'] (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: sensitive (5 DP) Hearing: Hare (20 DP) Poor senses: touch III [ ] (-3 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 32    
  Skills: Perc.: 21 Run.: 42 Surv. Biome: 17    
  Spells: Cha 0 PP: -2 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 364 
   
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -6 
  Em 
  -6 
  In  
  -4 
  Pr 
  -5 
  Qu 
  0 
  Re 
  -6 
  SD 
  -2 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ant, colony 
  5A 
  Walk.Sex
  t.: 13 
  3 
  B(
  6) 
  VI - 
  - 
  81 
  (141) 
  61 
  AT 
  1(N) 
  19 
  (0) 
  79B(6)be           
  9 
  -2 
  -4 
  2 
  -3 
  Army 
  (2d10000
  ) 
  T B X 
  P - - 
   
  Category 
  Animal 
  Height 
  1” 
  Leftover DP 
  145 
  Type 
  Invertebrate 
  Length 
  120” 
  Outlook 
  Carefree 
  Archetype 
  Offensive 
  Weight 
  500Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  In 
  -1 
  Me 
  -2 
  Pr 
  -4 
  Qu 
  3 
  Re 
  -2 
  SD 
  -3 
  St 
  3 
  Attack: Cooperation: flock/ pack attack I [Attack, 100, 20, 1Size] (10 DP) Poison sack, injection [Poison: Reduction, Stinger] (20 DP)        
  Defense: Proof, elemental I [Ice, -1Size] (15 DP) Proof, elemental I [Wind, -1Size] (15 DP) Proof, critical, no slash (10 DP) Proof, critical, no puncture (10 DP)       
  Form: Additional limb pair I [Location] (20 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Caecitas (no vision) (-20 DP)  
  Movement: Walk.Sext.: 13 Surf.Adh.: 0   
  Skills: Perc.: 24 Run.: 38 Surv. Biome: 25 Climb.: 38   
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -3 
  SD 
  -4 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Anteater 
  2B 
  Walk.Qu
  ad.: 21 
  0 
  M(
  5) 
  V - - 
  44 
  (59) 
  19 
  AT 
  1(N) 
  4 (0) 
  22M(5)cl ;22D(2)gr          
  10 
  -3 
  -3 
  2 
  0 
  Solo 
  (1d2) 
  F S J A 
  - - 
   
  Category 
  Animal 
  Height 
  14” 
  Leftover DP 
  160 
  Type 
  Carnivore 
  Length 
  54” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  90Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 365 
   
   
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -1 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  1 
  Attack: Prehensile extension I [Tongue, 2'] (25 DP) Weak natural attack III [Grapple, -3 Size] (-15 DP)        
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sensitivity: Near sighted (-5 DP) Smell: grizzly (30 DP) Nose: Uncanny tracking II [20] (20 DP)  
  Movement: Walk.Quad.: 21    
  Skills: Perc.: 1 Run.: 29 Surv. Biome: 19 Track.: 40   
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Antelope, 
  medium 
  2C 
  Walk.Qu
  ad.: 21 
  4 
  M(
  5) 
  V - - 
  35 
  (50) 
  35 
  AT 
  1(N) 
  16 
  (0) 
  9M(5)ho ;4M(5)un          
  11 
  -2 
  -1 
  4 
  -3 
  Herd 
  (2d100) 
  P T S - 
  - - 
   
  Category 
  Animal 
  Height 
  42” 
  Leftover DP 
  162 
  Type 
  Herbivore 
  Length 
  49” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  210Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  -3 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -3 
  SD 
  -3 
  St 
  -3 
  Attack:          
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: snake (15 DP) Hearing: Cat (10 DP) Sensitivity: Near sighted (-5 DP)  
  Movement: Walk.Quad.: 21 Leap.Gr.Boun.: 0   
  Skills: Perc.: 13 Run.: 24 Surv. Biome: 13 Acrob.: 24 Jump.: 24  
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  5 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -3 
  SD 
  -3 
  St 
  -3 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 366 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Antelope, tiny 
  1B 
  Walk.Qu
  ad.: 13 
  4 
  T(
  3) 
  III - - 
  25 
  (30) 
  25 
  AT 
  1(N) 
  14 
  (0) 
  4T(3)ho ;4T(3)un          
  11 
  -2 
  -1 
  4 
  -3 
  School 
  (6d100) 
  F D S - 
  - - 
   
  Category 
  Animal 
  Height 
  16” 
  Leftover DP 
  222 
  Type 
  Herbivore 
  Length 
  28” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  12Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  -3 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -3 
  SD 
  -3 
  St 
  -3 
  Attack:          
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: snake (15 DP) Hearing: Cat (10 DP) Sensitivity: Near sighted (-5 DP)  
  Movement: Walk.Quad.: 13 Leap.Gr.Boun.: 0   
  Skills: Perc.: 1 Run.: 12 Surv. Biome: 1 Acrob.: 12 Jump.: 12  
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  5 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -3 
  SD 
  -3 
  St 
  -3 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Apatosaur 
  4D 
  Walk.Qu
  ad.: 36 
  -1 
  E(
  10
  ) 
  X - - 
  77 
  (107) 
  37 
  AT 
  3(N) 
  5 (0) 
  28E(10)ra ;18E(10)tr          
  7 
  -5 
  -6 
  -6 
  -1 
  Crew 
  (12d10) 
  P F S J 
  - - 
   
  Category 
  Animal 
  Height 
  150” 
  Leftover DP 
  166 
  Type 
  Dinosaur 
  Length 
  360” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  71500Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -5 
  In 
  -3 
  Me 
  -7 
  Pr 
  -6 
  Qu 
  -1 
  Re 
  -6 
  SD 
  -1 
  St 
  3 
  Attack: Nonviolent  II [-10] (-20 DP)         
  Defense:           
  Form: Third eyelid (10 DP) Elongated appendage V [Tail, 25'] (25 DP) Elongated appendage III [Neck, 15'] (15 DP) Stunted lifespan I [50 years or less] (0 DP)     
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 367 
   
  Senses: Sensitivity: Near sighted (-5 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)   
  Movement: Walk.Quad.: 36    
  Skills: Perc.: 26 Run.: 45 Surv. Biome: 20    
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -5 
  Em 
  -5 
  In  
  -4 
  Pr 
  -6 
  Qu 
  -2 
  Re 
  -7 
  SD 
  -1 
  St 
  3 
  Base Hits 
  40 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  -20 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Apparition (III) 
  7D 
  Ma.Fly.A
  wk.: 21 
  3 
  M(
  5) 
  V  
  I@!# 
  - 
  67 
  (109) 
  57 
  AT 
  1(N) 
  83 
  (0) 
  67M(5)un           
  20 
  7 
  7 
  1 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  34 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  1 
  Em 
  -3 
  In 
  0 
  Me 
  2 
  Pr 
  -3 
  Qu 
  3 
  Re 
  3 
  SD 
  -2 
  St 
  1 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Phantom touch, medium [Unarmed Strikes, Medium] (10 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: nightvision (10 DP)  
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 43 Fly.: 49 Charm: 36 Soc. Aware.: 36 Grace. Spell l.: 20  
  Spells: Cha 42 PP: 43 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  3 
  Re 
  2 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 368 
   
  P 
  F 
  Arachat 
  8E 
  Walk.Oct
  o.: 37 
  4 
  M(
  5) 
  V I - 
  84 
  (140) 
  64 
  AT 
  5(N) 
  28 
  (0) 
  82B(6)bi           
  -4 
  -18 
  -15 
  13 
  2 
  Solo 
  (1d2) 
  T B X 
  P U - 
   
  Category 
  Monster 
  Height 
  36” 
  Leftover DP 
  83 
  Type 
  Land 
  Length 
  60” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  240Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  3 
  Em 
  -3 
  In 
  1 
  Me 
  -2 
  Pr 
  0 
  Qu 
  4 
  Re 
  -2 
  SD 
  2 
  St 
  4 
  Attack: Enhanced natural attack I [Bite, +1 Size] (10 DP) Poison sack, spray [Poison: Paralytic, 1x/ 60 rnds, 2',1'D/ lvl] (30 DP) Increase cone IV [+4', 2'D/ lvl] (20 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP) Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)         
  Form: Additional limb pair II [Leg] (40 DP) Beast of burden V [0,6] (50 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Control difficulty II [-10] (10 DP)     
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Octo.: 37 Climb.M.Hook.: 0   
  Skills: Perc.: 85 Run.: 97 Jump.: 98 Wei. Trn.: 84   
  Spells: Cha 1 PP: 10 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -4 
  SD 
  0 
  St 
  3 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  15 
  Ess 
  -15 
  Me 
  -15 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, chitin, full plate (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Armadillo 
  1A 
  Walk.Qu
  ad.: 13 
  0 
  S(
  4) 
  IV - 
  - 
  34 
  (39) 
  9 
  AT 
  5(N) 
  2 (0) 
  9S(4)cl           
  10 
  -3 
  -3 
  2 
  0 
  Yoke 
  (1d3) 
  F S J A 
  - - 
   
  Category 
  Animal 
  Height 
  20” 
  Leftover DP 
  200 
  Type 
  Carnivore 
  Length 
  30” 
  Outlook 
  Protective 
  Archetype 
  Defensive 
  Weight 
  60Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -1 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  1 
  Attack: Prehensile extension I [Tongue, 2'] (25 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sensitivity: Near sighted (-5 DP) Smell: dog (20 DP)   
  Movement: Walk.Quad.: 13    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 369 
   
  Skills: Perc.: 1 Run.: 11 Surv. Biome: 1    
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, keratin laminae (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Avinarcs 
  3C 
  Walk.Bi.: 
  17 
  2 
  M(
  5) 
  IV - 
  - 
  41 
  (61) 
  41 
  AT 
  1(3) 
  12 
  (26) 
  18M(5)be ;24M(5)we ;30M(5)rw         
  15 
  3 
  4 
  -
  11 
  3 
  Solo 
  (1d2) 
  L - - - - 
  - 
   
  Category 
  Races 
  Height 
  72” 
  Leftover DP 
  168 
  Type 
  Antropomorph 
  Length 
  7” 
  Outlook 
  Aloof 
  Archetype 
  Stealth 
  Weight 
  120Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  -1 
  Em 
  -2 
  In 
  0 
  Me 
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  1 
  SD 
  3 
  St 
  -2 
  Attack:          
  Defense: Light boned I [-1 Size] (-17 DP)          
  Form: Wings, vestigial wings (0 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Sight: eagle (15 DP) Smell: rat (10 DP)   
  Movement: Walk.Bi.: 17 Awk.move.II: 0   
  Skills: Perc.: 40 Run.: 37 Acrob.: 40 Hiding: 43 Stalking: 43 Amb. Rang.: 43 
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  -1 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  0 
  SD 
  2 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light feather coat (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Banshee 
  3C 
  Walk.Bi.: 
  17 
  2 
  M(
  5) 
  V - - 
  57 
  (93) 
  37 
  AT 
  2(N) 
  22 
  (0) 
  37M(5)cl ;25M(5)we          
  15 
  2 
  2 
  21 
  -1 
  Yoke 
  (1d3) 
  X P D 
  S - - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 370 
   
  Category 
  Monster 
  Height 
  72” 
  Leftover DP 
  53 
  Type 
  Aerial 
  Length 
  7” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  166Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  In 
  0 
  Me 
  1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  1 
  SD 
  -1 
  St 
  -1 
  Attack: Cry, fearing, greater tier V [100'R] (50 DP)         
  Defense: Light boned I [-1 Size] (-17 DP) Proof, weapon, except silver (20 DP)         
  Form: Wings, diaphanous (5 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Can't speak (-10 DP)        
  Senses: Vision: Dark vision V [60'] (35 DP) Vision: nightvision (10 DP) Poor senses: hearing IV [-20] (-12 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Bi.: 17 Awk.move.II: 0 Wing.Fly.Norm.: 0  
  Skills: Perc.: 18 Fly.: 21 Track.: 10 Intimidat.: 12   
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  2 
  Re 
  1 
  SD 
  -1 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Basilisk 
  6F 
  Walk.Bi.: 
  29 
  2 
  L(
  7) 
  VII - 
  - 
  71 
  (116) 
  51 
  AT 
  5(N) 
  28 
  (0) 
  61L(7)be ;61L(7)cl          
  0 
  -12 
  -13 
  3 
  0 
  Solo 
  (1d2) 
  P F S J 
  - - 
   
  Category 
  Fell creature 
  Height 
  96” 
  Leftover DP 
  46 
  Type 
  Basilisk 
  Length 
  210” 
  Outlook 
  Inconsiderate 
  Archetype 
  Stealth 
  Weight 
  3950Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  In 
  0 
  Me 
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  1 
  SD 
  0 
  St 
  2 
  Attack: Gaze, petrifying VII [5'/ lvl] (50 DP) Poison sack, cloud [Poison: Circulatory, 5'/ lvl, 10'R, 10 rnds] (40 DP) Aura, fear II [2'R/ lvl] (20 DP) Fighting brick I [+1 pace] (-10 DP)      
  Defense: Elemental vulnerability I [Wind, +1 Size] (-15 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Hideous countenance, petrifying [100'] (30 DP)        
  Form: Wings, feathered (20 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Lost will and sanity (-20 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Innate PP VIII [8 PP] (8 DP) 
  Innate spell IV [4- Cracks Call, Solid Destruction, Sorcerer Base, Hybrid] [4- Cracks Call, Solid Destruction, Sorcerer Base Hybrid, 4] (8 DP) Restless sleeper I [+1 hr.] (-4 DP)   
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Bi.: 29 Wing.Fly.ungr.: 0   
  Skills: Perc.: 69 Run.: 76 Fly.: 76 Hiding: 71 Stalking: 71 Lor. Stone: 67 
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -1 
  SD 
  -2 
  St 
  1 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 371 
   
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, very light (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Basilisk, 
  greater 
  20G 
  Walk.Bi.: 
  33 
  4 
  H(
  8) 
  VIII 
  - - 
  84 
  (134) 
  64 
  AT 
  7(N) 
  29 
  (0) 
  103H(8)be ;103H(8)cl          
  6 
  -6 
  -11 
  5 
  4 
  Solo 
  (1d2) 
  P F S J 
  - - 
   
  Category 
  Fell creature 
  Height 
  106” 
  Leftover DP 
  81 
  Type 
  Basilisk 
  Length 
  234” 
  Outlook 
  Cruel 
  Archetype 
  Hybrid spell user 
  Weight 
  5464Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  5 
  Em 
  4 
  In 
  6 
  Me 
  6 
  Pr 
  -1 
  Qu 
  4 
  Re 
  6 
  SD 
  4 
  St 
  1 
  Attack: Gaze, petrifying VII [5'/ lvl] (50 DP) Poison sack, cloud [Poison Respiratory, 5'/ lvl, 10'R, 10 rnds] (40 DP) Poison sack, contact [Poison: Nerve] (35 DP) Poison mastery, greater [Poison: 
  Nerve] (30 DP) Aura, fear III [3'R/ lvl] (25 DP) Fighting brick II [+2 pace] (-20 DP)    
  Defense: Elemental vulnerability I [Wind, +1 Size] (-15 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Rapid bleeder II [2B] (-50 DP) Hideous countenance, petrifying [100'] (30 DP)       
  Form: Wings, feathered (20 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Restless sleeper II [+2 hrs.] (-8 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Bi.: 33 Wing.Fly.ungr.: 0   
  Skills: Perc.: 146 Run.: 137 Fly.: 137 Hiding: 141 Stalking: 141 Lor. Stone: 148 
  Spells: Cha 400 PP: 157 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -4 
  Qu 
  1 
  Re 
  0 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Bat, diminutive 
  2A 
  Walk.Qu
  ad.: 3 
  4 
  D(
  2) 
  II - - 
  27 
  (42) 
  12 
  AT 
  2(N) 
  26 
  (0) 
  10D(2)bi ;12T(3)bi(Coop20)          
  10 
  -5 
  -3 
  0 
  -3 
  Flight 
  (8d10) 
  P F J U 
  - - 
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  266 
  Type 
  Aerial 
  Length 
  12” 
  Outlook 
  Jumpy 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 372 
   
  Archetype 
  Defensive 
  Weight 
  3.3Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  In 
  0 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Attack: Cooperation: flock/ pack attack II [Bite, 20, 15, 1Size] (15 DP) Disease mouth I [Disease: Septic, Touch] (15 DP)        
  Defense: Immune to disease, lesser (10 DP)          
  Form: Wings, membrane (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Group instinct (5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)     
  Senses: Hearing: Echolocation (30 DP) Sensitivity: Near sighted (-5 DP)   
  Movement: Walk.Quad.: 3 Awk.move.V: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: 10 Fly.: 20 Surv. Biome: 11    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  Em 
  -5 
  In  
  0 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Bat, miniscule 
  1A 
  Walk.Qu
  ad.: 3 
  4 
  Mi
  (1) 
  I - - 
  12 
  (17) 
  2 
  AT 
  1(N) 
  24 
  (0) 
  5MI(1)bi ;11D(2)bi(Coop100)          
  10 
  -5 
  -3 
  0 
  -3 
  Unit 
  (1d100) 
  P F J U 
  - - 
   
  Category 
  Animal 
  Height 
  1” 
  Leftover DP 
  319 
  Type 
  Aerial 
  Length 
  2” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  0.5Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  In 
  0 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Attack: Cooperation: flock/ pack attack I [Bite, 100, 20, 1Size] (10 DP)         
  Defense: Immune to disease, lesser (10 DP)          
  Form: Wings, membrane (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Group instinct (5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)     
  Senses: Hearing: Echolocation (30 DP) Sensitivity: Near sighted (-5 DP)   
  Movement: Walk.Quad.: 3 Awk.move.V: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: -2 Fly.: 8 Surv. Biome: -1    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  Em 
  -5 
  In  
  0 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  10 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, light fur (AT 1) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 373 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Battlepede 
  10D 
  Walk.Mu
  lti.: 36 
  3 
  B(
  6) 
  VI 
  @ - 
  133 
  (233) 
  10
  8 
  AT 
  4(N) 
  29 
  (0) 
  120B(6)be ;110D(2)lbo          
  4 
  -4 
  -9 
  10 
  -2 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  16” 
  Leftover DP 
  66 
  Type 
  Cultivated 
  Length 
  150” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  976Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  5 
  Em 
  -4 
  In 
  -1 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  3 
  Re 
  -3 
  SD 
  -2 
  St 
  7 
  Attack: Weak natural attack I [Beak, -1 Size] (-5 DP) Gaze, electrifying V [Lightning Bolt, 30, DLightningbolt, 1x/ 3 rnds] (35 DP)        
  Defense: Proof, critical, no stun (10 DP) Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)         
  Form: Additional limb pair V [Leg] (100 DP) Eyestalks I [2] (4 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) Unsleeping (20 DP)     
  Senses: Eyes: multifaceted [100', 320, None] (25 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Vision: nightvision (10 DP) Taste: sensitive taste antennae (10 DP) 
  Movement: Walk.Multi.: 36 Climb.M.Hook.: 0   
  Skills: Perc.: 54 Run.: 78 Climb.: 78 Restr. Quar.: 60   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  -3 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  0 
  Me 
  -5 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  10 
  AT 
  Armor, chitin, half plate (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Battleweed 
  1A 
  Root.Roo
  ted: 0 
  -4 
  Mi
  (1) 
  I  
  @# 
  PK 
  16 
  (21) 
  6 
  AT 
  3(N) 
  -10 
  (0) 
   
  10 
  -4 
  -2 
  2 
  -3 
  Platoon(4
  d10) 
  X F S J 
  - - 
   
  Category 
  Plant 
  Height 
  6” 
  Leftover DP 
  386 
  Type 
  Poisonous 
  Length 
  3” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  .5Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -8 
  Pr 
  -2 
  Qu 
  -4 
  Re 
  -8 
  SD 
  -3 
  St 
  0 
  Attack: Poison sack, immolation [Poison Respiratory, 10'R] (50 DP) Increase radius III [+15'R] (30 DP)        
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 374 
   
  Defense: Proof, critical, no krush (10 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental I [Wind, -1Size] (15 
  DP) Elemental susceptibility IV [Lightning, -20] (-12 DP)     
  Form: Body: herbaceaous [3] (0 DP) Distinct odor (-10 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: buds or seeds (5 DP)      
  Senses: Electrosense: Electroreception (15 DP) Dead sense deprivement (-30 DP)   
  Movement: Root.Rooted: 0    
  Skills: Perc.: 1      
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  -4 
  Re 
  -8 
  SD 
  -3 
  St 
  0 
  Base Hits 
  10 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, herbaceous fibrous structure (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Bear, big 
  10G 
  Walk.Qu
  ad.: 36 
  3 
  B(
  6) 
  VI - 
  - 
  156 
  (256) 
  12
  6 
  AT 
  2(N) 
  29 
  (0) 
  123B(6)ra ;103B(6)gr> ;123B(6)cl>> ;103B(6)bi        
  12 
  -3 
  -2 
  7 
  2 
  Yoke 
  (1d3) 
  I P F S 
  - - 
   
  Category 
  Animal 
  Height 
  72” 
  Leftover DP 
  130 
  Type 
  Carnivore 
  Length 
  108” 
  Outlook 
  Inquisitive 
  Archetype 
  Offensive 
  Weight 
  550Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  7 
  Em 
  -3 
  In 
  2 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -3 
  SD 
  2 
  St 
  9 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan I [50 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Hibernation II [1 season, Every year] (-10 DP) Can't speak (-10 
  DP)     
  Senses: Sensitivity: Near sighted (-5 DP) Smell: grizzly (30 DP) Nose: Uncanny tracking V [50] (50 DP)  
  Movement: Walk.Quad.: 36    
  Skills: Perc.: 61 Run.: 81 Surv. Biome: 58 Track.: 111 Climb.: 81 Swim.: 81 
  Spells: Cha 0 PP: 11 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -4 
  SD 
  1 
  St 
  6 
  Base Hits 
  40 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, heavy fur (AT2) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 375 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Bear, medium 
  8E 
  Walk.Qu
  ad.: 28 
  3 
  M(
  5) 
  V - - 
  99 
  (155) 
  79 
  AT 
  2(N) 
  25 
  (0) 
  86M(5)ra ;66M(5)gr> ;86M(5)cl>> ;66M(5)bi        
  12 
  -2 
  -1 
  5 
  3 
  Span 
  (1d8) 
  T B X 
  P A - 
   
  Category 
  Animal 
  Height 
  48” 
  Leftover DP 
  141 
  Type 
  Carnivore 
  Length 
  66” 
  Outlook 
  Inquisitive 
  Archetype 
  Stealth 
  Weight 
  250Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -2 
  In 
  2 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -2 
  SD 
  3 
  St 
  7 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan I [50 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Hibernation II [1 season, Every year] (-10 DP) Can't speak (-10 
  DP)     
  Senses: Sensitivity: Near sighted (-5 DP) Smell: grizzly (30 DP) Nose: Uncanny tracking IV [40] (40 DP)  
  Movement: Walk.Quad.: 28    
  Skills: Perc.: 87 Run.: 100 Surv. Biome: 82 Track.: 137 Climb.: 100 Swim.: 41 
  Spells: Cha 1 PP: 14 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -4 
  SD 
  1 
  St 
  6 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beast 
  Construct, 
  dragon 
  28H 
  Walk.Qu
  ad.: 66 
  1 
  O(
  12
  ) 
  XII  
  I@# 
  PS 
  217 
  (373) 
  21
  7 
  AT 
  9(N) 
  99 
  (0) 
  206O(12)cl 
  ;206O(12)bi 
  ;192O(12)ra 
  ;206O(12)ho 
  ;164M(5)fboP 
   
  ;164M(5)fboP 
  ;164M(5)fboP 
  ;164M(5)fboP ;164M(5)fboP ;164M(5)fboP 
  24 
  10 
  10 
  14 
  8 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  180” 
  Leftover DP 
  15 
  Type 
  Construct 
  Length 
  780” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  1500000Lbs. 
  Treasure 
  0 
   
  Ag 
  10 
  Co 
  14 
  Em 
  -10 
  In 
  -6 
  Me 
  -7 
  Pr 
  -10 
  Qu 
  1 
  Re 
  -6 
  SD 
  8 
  St 
  20 
  Attack: Elemental bolt IV [Fire, MEarth bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (35 DP) Increase range II [Fire] (10 DP) Elemental cone III [Fire, MFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (55 DP) 
  Fighting brick II [+2 pace] (-20 DP) Wing buffeting [3'R/ lvl] (25 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 376 
   
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Ice, -1Size] (15 DP) Elemental immunity [Fire] (20 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Beast of burden I [0,2] (10 DP) 
  Lifeless (5 DP) Induce breakage III [-30] (16 DP) 
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) 
  Control difficulty I [-5] (5 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Quad.: 66 Ma.Fly.Awk.: 0   
  Skills: Perc.: 58 Run.: 126 Fly.: 168 Multi. Att.: 124 Restr. Quar.: 62  
  Spells: Cha 2 PP: 12 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like large plates (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beast 
  Construct, 
  falcon 
  3H 
  Walk.Bi.: 
  2 
  -2 
  T(
  3) 
  III  
  I@# 
  PS 
  58 
  (78) 
  58 
  AT 
  7(N) 
  40 
  (0) 
  39T(3)cl ;39T(3)be ;30T(3)td         
  20 
  10 
  10 
  4 
  5 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  12” 
  Leftover DP 
  194 
  Type 
  Construct 
  Length 
  18” 
  Outlook 
  Inquisitive 
  Archetype 
  Stealth 
  Weight 
  15Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -10 
  In 
  -10 
  Me 
  -10 
  Pr 
  -10 
  Qu 
  -2 
  Re 
  -9 
  SD 
  5 
  St 
  6 
  Attack: Fighting brick II [+2 pace] (-20 DP)         
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage III 
  [-30] (16 DP)  
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 2 Awk.move.IV: 0 Mag.Fly.Cont.: 0  
  Skills: Perc.: -4 Run.: 43 Fly.: 49 Multi. Att.: 36 Restr. Quar.: 10  
  Spells: Cha 0 PP: -16 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 377 
   
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  5 
  AT 
  Armor, iron-like scales (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beast 
  Construct, 
  horse 
  8H 
  Walk.Qu
  ad.: 27 
  -1 
  H(
  8) 
  VIII  
  I@# 
  PS 
  126 
  (210) 
  12
  6 
  AT 
  7(N) 
  43 
  (0) 
  104H(8)un[Slash] 
  ;104H(8)bi 
  ;104H(8)ra> 
  ;88H(8)tr[Slash]        
  21 
  10 
  10 
  6 
  5 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  64” 
  Leftover DP 
  90 
  Type 
  Construct 
  Length 
  100” 
  Outlook 
  Helpful 
  Archetype 
  Offensive 
  Weight 
  6000Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  6 
  Em 
  -10 
  In 
  -9 
  Me 
  -9 
  Pr 
  -10 
  Qu 
  -1 
  Re 
  -9 
  SD 
  5 
  St 
  8 
  Attack: Fighting brick II [+2 pace] (-20 DP) Augmented natural attack I [Unarmed Strikes, Slash, "-2 Severity"] (10 DP) Augmented natural attack I [Trample, Slash, "-2 Severity"] (10 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Beast of burden I [0,2] (10 DP) 
  Lifeless (5 DP) Induce breakage III [-30] (16 DP) 
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) 
  Control submission II [10] (-10 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Quad.: 27    
  Skills: Perc.: 7 Run.: 86 Multi. Att.: 48 Restr. Quar.: 20   
  Spells: Cha 0 PP: -12 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like scales (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 378 
   
  P 
  F 
  Beast 
  Construct, 
  minotaur 
  10H 
  Walk.Bi.: 
  44 
  -1 
  H(
  8) 
  VIII  
  I@# 
  PS 
  144 
  (244) 
  14
  4 
  AT 
  7(N) 
  47 
  (0) 
  123H(8)we 
  ;123H(8)we(Left) 
  ;108H(8)we(2WF) 
  ;103H(8)ho ;80D(2)lboS  ;80D(2)lboS ;80D(2)lboS 
  ;80D(2)lboS ;80D(2)lboS ;80D(2)lboS 
  21 
  10 
  10 
  7 
  5 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  144” 
  Leftover DP 
  99 
  Type 
  Construct 
  Length 
  18” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  8000Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  7 
  Em 
  -10 
  In 
  -9 
  Me 
  -9 
  Pr 
  -10 
  Qu 
  -1 
  Re 
  -9 
  SD 
  5 
  St 
  9 
  Attack: Weaponized appendage [Attack] (5 DP) Weaponized appendage [Attack] (5 DP) Fighting brick II [+2 pace] (-20 DP) Elemental bolt I [Lightning, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ 
  day] (20 DP)      
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage III 
  [-30] (16 DP)  
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 44    
  Skills: Perc.: 12 Run.: 66 Multi. Att.: 60 Restr. Quar.: 25   
  Spells: Cha 0 PP: -11 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like scales (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beast 
  Construct, 
  pegasus 
  12H 
  Walk.Qu
  ad.: 27 
  0 
  L(
  7) 
  VII  
  I@# 
  PS 
  159 
  (271) 
  15
  9 
  AT 
  7(N) 
  64 
  (0) 
  138L(7)un[Slash] ;138L(7)bi ;138L(7)ra> ;118L(7)tr        
  22 
  10 
  10 
  8 
  6 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  64” 
  Leftover DP 
  167 
  Type 
  Construct 
  Length 
  100” 
  Outlook 
  Helpful 
  Archetype 
  Offensive 
  Weight 
  3900Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  8 
  Em 
  -10 
  In 
  -8 
  Me 
  -8 
  Pr 
  -10 
  Qu 
  0 
  Re 
  -8 
  SD 
  6 
  St 
  10 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 379 
   
  Attack: Fighting brick II [+2 pace] (-20 DP)         
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Beast of burden I [0,2] (10 DP) 
  Lifeless (5 DP) Induce breakage I [-10] (12 DP) 
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) 
  Control submission II [10] (-10 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Quad.: 27 Wing.Fly.Norm.: 0   
  Skills: Perc.: 20 Run.: 74 Fly.: 92 Multi. Att.: 68 Restr. Quar.: 30  
  Spells: Cha 1 PP: -3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like scales (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beast 
  Construct, 
  snake 
  5H 
  Slith.Bell
  y: 50 
  -1 
  B(
  6) 
  VI  
  I@# 
  PS 
  75 
  (110) 
  75 
  AT 
  7(N) 
  37 
  (0) 
  59B(6)si ;47B(6)gr ;55M(5)lc         
  21 
  11 
  11 
  5 
  5 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  3” 
  Leftover DP 
  109 
  Type 
  Construct 
  Length 
  192” 
  Outlook 
  Hidden agenda 
  Archetype 
  Stealth 
  Weight 
  350Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -9 
  In 
  -9 
  Me 
  -10 
  Pr 
  -9 
  Qu 
  -1 
  Re 
  -9 
  SD 
  5 
  St 
  7 
  Attack: Poison sack, injection [Poison: Nerve, Stinger] (20 DP)         
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage III 
  [-30] (16 DP)  
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Slith.Belly: 50    
  Skills: Perc.: 2 Run.: 50 Multi. Att.: 60 Restr. Quar.: 15   
  Spells: Cha 0 PP: -8 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 380 
   
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like scales (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beast 
  Construct, 
  spider 
  7H 
  Walk.Oct
  o.: 28 
  -1 
  B(
  6) 
  VI  
  I@# 
  PS 
  91 
  (141) 
  91 
  AT 
  9(N) 
  41 
  (0) 
  78B(6)si ;75B(6)hc          
  21 
  11 
  11 
  5 
  6 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  36” 
  Leftover DP 
  124 
  Type 
  Construct 
  Length 
  72” 
  Outlook 
  Hostile 
  Archetype 
  Stealth 
  Weight 
  920Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -9 
  In 
  -9 
  Me 
  -10 
  Pr 
  -9 
  Qu 
  -1 
  Re 
  -8 
  SD 
  6 
  St 
  7 
  Attack: Fighting brick II [+2 pace] (-20 DP) Poison sack, injection [Poison: Muscle, Stinger] (20 DP)        
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage III 
  [-30] (16 DP)  
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Octo.: 28 Climb.Suct.: 0   
  Skills: Perc.: 14 Run.: 61 Climb.: 92 Multi. Att.: 76 Restr. Quar.: 25  
  Spells: Cha 1 PP: -8 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like large plates (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 381 
   
  Beast 
  Construct, 
  wasp, major 
  15H 
  Walk.Sex
  t.: 12 
  0 
  H(
  8) 
  VIII  
  I@# 
  PS 
  130 
  (214) 
  13
  0 
  AT 
  7(N) 
  70 
  (0) 
  129H(8)bi ;114M(5)lbo          
  22 
  12 
  12 
  6 
  9 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  1” 
  Leftover DP 
  49 
  Type 
  Construct 
  Length 
  720” 
  Outlook 
  Protective 
  Archetype 
  Stealth 
  Weight 
  14500Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  6 
  Em 
  -8 
  In 
  -8 
  Me 
  -10 
  Pr 
  -8 
  Qu 
  0 
  Re 
  -5 
  SD 
  9 
  St 
  8 
  Attack: Weaponized appendage [Attack] (5 DP) Elemental bolt V [Lightning, MFire bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP)        
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Beast of burden I [0,2] (10 DP) 
  Lifeless (5 DP) Induce breakage III [-30] (16 DP) 
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) 
  Control difficulty III [-15] (15 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Sext.: 12 Ma.Fly.Awk.: 0   
  Skills: Perc.: 46 Run.: 91 Fly.: 151 Multi. Att.: 130 Restr. Quar.: 50  
  Spells: Cha 2 PP: -5 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like scales (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beast 
  Construct, 
  wasp, minor 
  7H 
  Walk.Sex
  t.: 12 
  -1 
  L(
  7) 
  VII  
  I@# 
  PS 
  91 
  (141) 
  91 
  AT 
  7(N) 
  51 
  (0) 
  78L(7)bi ;61D(2)lbo          
  21 
  11 
  11 
  5 
  6 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  1” 
  Leftover DP 
  49 
  Type 
  Construct 
  Length 
  300” 
  Outlook 
  Protective 
  Archetype 
  Stealth 
  Weight 
  1050Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -9 
  In 
  -9 
  Me 
  -10 
  Pr 
  -9 
  Qu 
  -1 
  Re 
  -8 
  SD 
  6 
  St 
  7 
  Attack: Weaponized appendage [Attack] (5 DP) Elemental bolt I [Lightning, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP)        
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 382 
   
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage III 
  [-30] (16 DP)  
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Sext.: 12 Ma.Fly.Awk.: 0   
  Skills: Perc.: 14 Run.: 61 Fly.: 92 Multi. Att.: 76 Restr. Quar.: 25  
  Spells: Cha 1 PP: -8 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like scales (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beast 
  Construct, wolf 
  9H 
  Walk.Qu
  ad.: 27 
  -1 
  B(
  6) 
  VI  
  I@# 
  PS 
  136 
  (228) 
  13
  6 
  AT 
  7(N) 
  45 
  (0) 
  115B(6)ra> ;115B(6)bi          
  21 
  10 
  10 
  7 
  5 
  Harem 
  (3d8) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  33” 
  Leftover DP 
  182 
  Type 
  Construct 
  Length 
  58” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  500Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  7 
  Em 
  -10 
  In 
  -9 
  Me 
  -9 
  Pr 
  -10 
  Qu 
  -1 
  Re 
  -9 
  SD 
  5 
  St 
  9 
  Attack: Fighting brick II [+2 pace] (-20 DP)         
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage III 
  [-30] (16 DP)  
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Quad.: 27    
  Skills: Perc.: 12 Run.: 66 Multi. Att.: 54 Restr. Quar.: 25   
  Spells: Cha 0 PP: -11 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  Pr 
  -
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 383 
   
  1
  0 
  10 
  Base Hits 
  25 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  10 
  AT 
  Armor, iron-like scales (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beast 
  Golem, 
  iron bull 
  12H 
  Walk.Qu
  ad.: 26 
  -2 
  H(
  8) 
  VIII  
  @# 
  PS 
  170 
  (282) 
  13
  0 
  AT 
  9(N) 
  38 
  (0) 
  130H(8)ho> ;110H(8)ra>> ;130H(8)tr         
  28 
  16 
  16 
  8 
  2 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  63” 
  Leftover DP 
  56 
  Type 
  Golem 
  Length 
  102” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  14679Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  8 
  Em 
  -4 
  In 
  -2 
  Me 
  -2 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -2 
  SD 
  2 
  St 
  8 
  Attack: Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP)       
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no slash (10 DP) Elemental immunity [Lightning] (20 DP) Proof, elemental I 
  [Fire, -1Size] (15 DP)     
  Form: Body: iron [9, 20] (20 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage II [-20] (14 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) Item, 
  no item (-15 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Quad.: 26    
  Skills: Perc.: 66 Run.: 48     
  Spells: Cha 1 PP: 9 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like large plates (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beast 
  Golem, 
  mithril unicorn 
  22H 
  Walk.Qu
  ad.: 26 
  -1 
  H(
  8) 
  VIII  
  @# 
  211 
  (355) 
  17
  1 
  AT 
  10(N
  81 
  (0) 
  174H(8)ho ;174H(8)tr          
  29 
  16 
  16 
  12 
  3 
  Solo 
  (1d2) 
  E U W 
  - - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 384 
   
  PS 
  ) 
   
  Category 
  Artificial 
  Height 
  62” 
  Leftover DP 
  102 
  Type 
  Golem 
  Length 
  98” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  6000Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  12 
  Em 
  -4 
  In 
  -1 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  -1 
  Re 
  -1 
  SD 
  3 
  St 
  13 
  Attack: Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP)       
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no slash (10 DP) Elemental immunity [Lightning] (20 DP) Elemental immunity 
  [Fire] (20 DP) Elemental immunity [Ice] (20 DP) Proof, weapon, except magic (20 DP)   
  Form: Body: mithril [10, 40] (40 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage IV [-40] (18 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) Item, 
  no item (-15 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Quad.: 26    
  Skills: Perc.: 107 Run.: 82     
  Spells: Cha 1 PP: 15 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like skin (AT 10) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beast 
  Golem, 
  steel sphinx 
  18H 
  Walk.Qu
  ad.: 27 
  -1 
  H(
  8) 
  VIII  
  @# 
  PS 
  199 
  (335) 
  15
  9 
  AT 
  10(N
  ) 
  73 
  (0) 
  160H(8)ra> ;160H(8)cl ;160H(8)bi         
  29 
  16 
  16 
  10 
  3 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  65” 
  Leftover DP 
  61 
  Type 
  Golem 
  Length 
  98” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  6764Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  10 
  Em 
  -4 
  In 
  -1 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  -1 
  Re 
  -1 
  SD 
  3 
  St 
  10 
  Attack: Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP)       
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no slash (10 DP) Elemental immunity [Lightning] (20 DP) Proof, elemental I 
  [Fire, -1Size] (15 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage III [-30] (16 DP)    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 385 
   
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) Item, 
  no item (-15 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Quad.: 27 Ma.Fly.Awk.: 0   
  Skills: Perc.: 93 Run.: 69     
  Spells: Cha 1 PP: 13 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like skin (AT 10) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beast 
  Golem, 
  stone horse 
  8H 
  Walk.Qu
  ad.: 26 
  -3 
  H(
  8) 
  VIII  
  I@# 
  PS 
  137 
  (221) 
  97 
  AT 
  7(N) 
  17 
  (0) 
  96H(8)un ;96H(8)ra> ;96H(8)tr         
  27 
  16 
  16 
  6 
  1 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  62” 
  Leftover DP 
  20 
  Type 
  Golem 
  Length 
  98” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  4344Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  6 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -3 
  SD 
  1 
  St 
  6 
  Attack: Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction II [Wood, 5cu', 1 rnd] (30 DP)       
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, critical reduction I [I] (10 DP) Elemental immunity [Lightning] (20 DP) Proof, 
  elemental I [Fire, -1Size] (15 DP) Proof, weapon, except crystalline (20 DP)    
  Form: Body: stone [7, 20] (20 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage I [-10] (12 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) Item, 
  no item (-15 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Quad.: 26    
  Skills: Perc.: 43 Run.: 32     
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 386 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beast 
  Golem, 
  stone wyvern 
  10H 
  Walk.Bi.: 
  22 
  -3 
  H(
  8) 
  VIII  
  I@# 
  PS 
  155 
  (255) 
  11
  5 
  AT 
  7(N) 
  31 
  (0) 
  115H(8)bi ;115H(8)si          
  27 
  16 
  16 
  7 
  1 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  80” 
  Leftover DP 
  9 
  Type 
  Golem 
  Length 
  150” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  7960Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  7 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -3 
  SD 
  1 
  St 
  7 
  Attack: Poison sack, injection [Poison: Conversion, Stinger] (20 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction II [Wood, 5cu', 1 rnd] (30 DP)       
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, critical reduction I [I] (10 DP) Elemental immunity [Lightning] (20 DP) Proof, 
  elemental I [Fire, -1Size] (15 DP) Proof, weapon, except crystalline (20 DP)    
  Form: Body: stone [7, 20] (20 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage I [-10] (12 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) Item, 
  no item (-15 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 22 Ma.Fly.Awk.: 0   
  Skills: Perc.: 55 Run.: 40     
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beaver 
  2A 
  Walk.Qu
  ad.: 10 
  -2 
  S(
  4) 
  IV - 
  - 
  31 
  (36) 
  11 
  AT 
  1(N) 
  -5 
  (0) 
  14S(4)bi           
  9 
  -2 
  -1 
  3 
  0 
  Array 
  (2d8) 
  P F - - 
  - - 
   
  Category 
  Animal 
  Height 
  15” 
  Leftover DP 
  224 
  Type 
  Herbivore 
  Length 
  36” 
  Outlook 
  Open 
  Archetype 
  Skill 
  Weight 
  51Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 387 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  In 
  -1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  -2 
  Re 
  -1 
  SD 
  0 
  St 
  1 
  Attack:          
  Defense:           
  Form: Protected senses and breathing (15 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Cat (10 DP) Sensitivity: Near sighted (-5 DP)  
  Movement: Walk.Quad.: 10 Swim.Web: 0   
  Skills: Perc.: 22 Run.: 30 Swim.: 30 Surv. Biome: 20 Wood Cr. Spec.: 24  
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  -1 
  Pr 
  -1 
  Qu 
  -2 
  Re 
  -1 
  SD 
  0 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Bee/ wasp 
  1A 
  Walk.Sex
  t.: 13 
  3 
  Mi
  (1) 
  I - - 
  28 
  (40) 
  13 
  AT 
  1(N) 
  21 
  (0) 
  18MI(1)si ;28D(2)si(Coop10)          
  9 
  -4 
  -3 
  2 
  -3 
  Swarm 
  (1d10000
  ) 
  B X F 
  S - - 
   
  Category 
  Animal 
  Height 
  1” 
  Leftover DP 
  230 
  Type 
  Invertebrate 
  Length 
  2” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  In 
  -1 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -3 
  SD 
  -3 
  St 
  1 
  Attack: Cooperation: flock/ pack attack III [Attack, 10, 10, 1Size] (20 DP) Poison sack, injection [Poison: Nerve, Stinger] (20 DP)        
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)          
  Form: Wings, diaphanous (5 DP) Additional limb pair I [Location] (20 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: multifaceted [100', 320, None] (25 DP)  
  Movement: Walk.Sext.: 13 Surf.Adh.: 0 Wing.Fly.Norm.: 0  
  Skills: Perc.: -1 Fly.: 13 Surv. Biome: -1    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -3 
  SD 
  -3 
  St 
  1 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 388 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Beetle 
  1A 
  Walk.Sex
  t.: 12 
  -1 
  Mi
  (1) 
  I - - 
  24 
  (29) 
  9 
  AT 
  1(N) 
  9 (0) 
  10MI(1)be           
  8 
  -4 
  -3 
  3 
  -2 
  Unit 
  (1d100) 
  T B X 
  P J - 
   
  Category 
  Animal 
  Height 
  1” 
  Leftover DP 
  308 
  Type 
  Invertebrate 
  Length 
  3” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  0.2Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  -4 
  In 
  -2 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  -1 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Attack:          
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)          
  Form: Wings, diaphanous (5 DP) Additional limb pair I [Location] (20 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: multifaceted [100', 320, None] (25 DP)  
  Movement: Walk.Sext.: 12 Surf.Adh.: 0 Wing.Fly.Norm.: 0  
  Skills: Perc.: -2 Fly.: 12 Surv. Biome: -4    
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -3 
  Qu 
  -1 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Behemoth 
  50G 
  Walk.Qu
  ad.: 146 
  -5 
  O(
  12
  ) 
  XII  
  @!# 
  - 
  272 
  (472) 
  25
  2 
  AT 
  9(N) 
  95 
  (0) 
  250O(12)bi ;250O(12)cl ;225O(12)ra ;232O(12)all3WF 
  ;175B(6)fboS  ;175B(6)fboS ;175B(6)fboS ;175B(6)fboS 
  ;175B(6)fboS ;175B(6)fboS 
  21 
  6 
  6 
  26 
  0 
  Solo 
  (1d2) 
  X P S J 
  - - 
   
  Category 
  Fell creature 
  Height 
  425” 
  Leftover DP 
  89 
  Type 
  Great drake 
  Length 
  1020” 
  Outlook 
  Carefree 
  Archetype 
  Offensive 
  Weight 
  1600000Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  16 
  Em 
  -4 
  In 
  1 
  Me 
  2 
  Pr 
  -4 
  Qu 
  -5 
  Re 
  6 
  SD 
  0 
  St 
  23 
  Attack: Elemental cone III [Fire Ball, MFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (55 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Increase attack size I [Fire Ball, +1 Size] (10 DP) Elemental bolt 
  V [Fire Bolt, MFire bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase range III [+10'/ lvl] (20 DP) Increase attack size I [Fire Bolt, +1 Size] (10 DP) Fighting brick II [+2 pace] (-20 DP) Wing 
  buffeting [3'R/ lvl] (25 DP)  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 389 
   
  Defense: Elemental immunity, natural [Natural element] (20 DP) Elemental immunity, total [All elements] (100 DP) Elemental blood V [Fire, E] (25 DP) Elemental vulnerability I [Water, +1 
  Size] (-15 DP) Weak spot [Location, -25] (-10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stagger (10 DP) Proof, critical, no stun (10 DP)   
  Form: Wings, membrane (10 DP) Elongated appendage V [Neck, 25'] (25 DP) Elongated appendage V [Tail, 25'] (25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: stomatopod (25 DP) Smell: snake (15 DP) Taste: snake palette (15 DP) Hearing: Hare (20 DP) 
  Movement: Walk.Quad.: 146 Wing.Fly.ungr.: 0   
  Skills: Perc.: 157 Run.: 193 Fly.: 193 Multi. Att.: 150   
  Spells: Cha 4 PP: 33 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  6 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -8 
  Re 
  -1 
  SD 
  -5 
  St 
  8 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, heavy (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Bird, 
  diminutive 
  1A 
  Walk.Bi.: 
  1 
  4 
  D(
  2) 
  II - - 
  17 
  (22) 
  7 
  AT 
  1(N) 
  24 
  (0) 
  3D(2)ra ;13T(3)ra(Coop20) ;3D(2)be         
  11 
  -3 
  -2 
  0 
  -3 
  Parliame
  nt (3d8) 
  T B X 
  P J O 
   
  Category 
  Animal 
  Height 
  14” 
  Leftover DP 
  283 
  Type 
  Bird 
  Length 
  24” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  2.5Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  0 
  Em 
  -3 
  In 
  1 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -5 
  SD 
  -3 
  St 
  -3 
  Attack: Cooperation: flock/ pack attack II [Attack, 20, 15, 1Size] (15 DP)         
  Defense:           
  Form: Wings, feathered (20 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)    
  Movement: Walk.Bi.: 1 Awk.move.IV: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: -1 Fly.: 7 Surv. Biome: -2 Acrob.: 11   
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -5 
  SD 
  -3 
  St 
  -3 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  5 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light feather coat (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 390 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Bird, miniscule 
  1A 
  Walk.Bi.: 
  1 
  4 
  Mi
  (1) 
  I - - 
  12 
  (17) 
  2 
  AT 
  1(N) 
  24 
  (0) 
  3MI(1)ra ;13D(2)ra(Coop100)          
  11 
  -3 
  -2 
  0 
  -3 
  Flock 
  (4d100) 
  T B X 
  P J - 
   
  Category 
  Animal 
  Height 
  4” 
  Leftover DP 
  323 
  Type 
  Bird 
  Length 
  6” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  0 
  Em 
  -3 
  In 
  1 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -5 
  SD 
  -3 
  St 
  -3 
  Attack: Cooperation: flock/ pack attack I [Attack, 100, 20, 1Size] (10 DP)         
  Defense:           
  Form: Wings, feathered (20 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)    
  Movement: Walk.Bi.: 1 Awk.move.IV: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: -1 Fly.: 7 Surv. Biome: -2 Acrob.: 11   
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -5 
  SD 
  -3 
  St 
  -3 
  Base Hits 
  10 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  3 
  AT 
  Armor, light feather coat (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Bird, strider 
  4B 
  Walk.Bi.: 
  31 
  2 
  B(
  6) 
  VI - 
  - 
  77 
  (125) 
  67 
  AT 
  2(N) 
  14 
  (0) 
  57B(6)ra> ;45B(6)tr>> ;57B(6)be         
  10 
  -4 
  -4 
  3 
  -2 
  Gaggle 
  (1d12) 
  P S - - 
  - - 
   
  Category 
  Animal 
  Height 
  102” 
  Leftover DP 
  189 
  Type 
  Bird 
  Length 
  36” 
  Outlook 
  Dominant 
  Archetype 
  Offensive 
  Weight 
  520Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -4 
  In 
  0 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Wings, feathered (20 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 1, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 391 
   
  Movement: Walk.Bi.: 31    
  Skills: Perc.: 18 Fly.: 33 Surv. Biome: 17    
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Blacar (II) 
  10D 
  Mag.Fly.
  Cont.: 37 
  4 
  T(
  3) 
  III  
  @# - 
  135 
  (235) 
  11
  0 
  AT 
  2(N) 
  72 
  (0) 
  108S(4)ra[Cold]           
  18 
  17 
  30 
  13 
  4 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  15” 
  Leftover DP 
  33 
  Type 
  Visitor 
  Length 
  15” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  3 
  Em 
  -3 
  In 
  -2 
  Me 
  1 
  Pr 
  0 
  Qu 
  4 
  Re 
  1 
  SD 
  4 
  St 
  1 
  Attack: Life drain, hunger III [Drain SD, 3, -10] (15 DP) Life drain, touch I [Cold, A, 10, Cold ball] (10 DP) Swooping (25 DP) Adrenal defense VIII [40] (40 DP)      
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Elemental immunity [Fire] (20 DP) Elemental immunity [Lightning] (20 DP)       
  Form: Body: pure energy [1, 50] (50 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Breathing, no (20 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, alacritovore [Life energy] (-10 DP) Unsleeping (20 DP)       
  Senses: Dead sense deprivement (-30 DP) Hearing: Echolocation (30 DP)   
  Movement: Mag.Fly.Cont.: 37    
  Skills: Perc.: 63 Fly.: 70     
  Spells: Men 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  0 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  0 
  SD 
  3 
  St 
  -2 
  Base Hits 
  25 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  15 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Black Baboon 
  8F 
  Walk.Bi.: 
  33 
  0 
  B(
  6) 
  VI I 
  - 
  108 
  (176) 
  78 
  AT 
  2(N) 
  66 
  (0) 
  104B(6)cu ;104B(6)un ;88B(6)gr         
  11 
  -1 
  1 
  15 
  0 
  Group 
  (6d10) 
  I T B 
  X J A 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 392 
   
  Category 
  Monster 
  Height 
  110” 
  Leftover DP 
  133 
  Type 
  Land 
  Length 
  15” 
  Outlook 
  Protective 
  Archetype 
  Discipline 
  Weight 
  784Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -1 
  In 
  1 
  Me 
  -1 
  Pr 
  1 
  Qu 
  0 
  Re 
  1 
  SD 
  0 
  St 
  8 
  Attack: Adrenal defense X [50] (50 DP) Nonviolent  I [-5] (-10 DP)        
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)       
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Bi.: 33 Climb.Grip: 0   
  Skills: Perc.: 70 Run.: 85 Climb.: 85 Hiding: 30 Stalking: 30 Wei. Trn.: 68 
  Spells: Cha 1 PP: 12 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -1 
  Em 
  -1 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  -1 
  SD 
  -2 
  St 
  6 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Black 
  Paladin 
  (III) 
  10F 
  Walk.Bi.: 
  20 
  0 
  M(
  5) 
  V  
  @# - 
  94 
  (154) 
  84 
  AT 
  1(6) 
  20 
  (50) 
  93M(5)un ;93M(5)we ;93B(6)sp         
  19 
  2 
  4 
  3 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  63 
  Type 
  Corporeal 
  Length 
  11” 
  Outlook 
  Belligerent 
  Archetype 
  Semi spell user 
  Weight 
  140Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -3 
  In 
  4 
  Me 
  2 
  Pr 
  -1 
  Qu 
  0 
  Re 
  3 
  SD 
  -2 
  St 
  5 
  Attack: Life drain, hunger I [Stat, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no puncture (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP)        
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Vision: Dark vision, superior [100'] (50 DP) Dead sense deprivement (-30 DP) Sight: primate (5 DP) 
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 65 Run.: 71 Rid. Horse: 59 Mount. Com.: 60 Leadersh.: 60 Soc. Aware.: 60 
  Spells: Cha 60 PP: 71 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  2 
  SD 
  -2 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 393 
   
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Black 
  Paladin 
  Rended 
  One 
  (IV) 
  15F 
  Walk.Bi.: 
  20 
  0 
  M(
  5) 
  V  
  @# - 
  116 
  (196) 
  10
  6 
  AT 
  1(6) 
  30 
  (60) 
  123M(5)un ;123M(5)we ;123B(6)sp         
  21 
  3 
  5 
  4 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Unknown 
  Height 
  72” 
  Leftover DP 
  113 
  Type 
  Unknown 
  Length 
  11” 
  Outlook 
  Belligerent 
  Archetype 
  Semi spell user 
  Weight 
  140Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  -2 
  In 
  6 
  Me 
  2 
  Pr 
  0 
  Qu 
  0 
  Re 
  4 
  SD 
  -2 
  St 
  6 
  Attack: Life drain, hunger I [Stat, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no puncture (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP)        
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Vision: Dark vision, superior [100'] (50 DP) Dead sense deprivement (-30 DP) Sight: primate (5 DP) 
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 88 Run.: 95 Rid. Horse: 83 Mount. Com.: 80 Leadersh.: 84 Soc. Aware.: 84 
  Spells: Cha 90 PP: 96 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  2 
  SD 
  -2 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Black 
  reaver, 
  greater (VI+) 
  85G 
  Walk.Bi.: 
  24 
  7 
  B(
  6) 
  VIII  
  @# - 
  351 
  (621) 
  32
  6 
  AT 
  2(10) 
  226 
  (0) 
  321H(8)un ;351H(8)bx ;351H(8)bx ;351H(8)bx2WF        
  6 
  30 
  16 
  13 
  5 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  108” 
  Leftover DP 
  762 
  Type 
  Black reaver 
  Length 
  14” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  750Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  13 
  Em 
  0 
  In 
  -4 
  Me 
  5 
  Pr 
  -4 
  Qu 
  7 
  Re 
  9 
  SD 
  5 
  St 
  21 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 394 
   
  Attack: Enhanced natural attack II [Unarmed Strikes, +2 Size] (20 DP) Strength beyond form I [+1 Size] (20 DP) Material destruction V [Metal, 1cu', 1 rnd] (60 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense II [2Size] (35 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead VII [VI+] (-7 DP) Unsleeping (20 DP) Ambidextrous (10 DP) Link, bound spirit [Focus, 100'R] (-35 DP) Item, signature weapon [Weapon] (10 DP) Item, signature 
  armor [Armor] (10 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Vision: Dark vision, superior [100'] (50 DP) Dead sense deprivement (-30 DP) Sight: primate (5 DP) 
  Movement: Walk.Bi.: 24 Swim.Web: 0 Ma.Fly.Awk.: 0  
  Skills: Perc.: 195 Run.: 228 Climb.: 228 Fly.: 228 Multi. Att.: 185 Track.: 195 
  Spells: Ess 8 PP: 43 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -5 
  Em 
  -5 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  2 
  SD 
  0 
  St 
  6 
  Base Hits 
  50 
  Base RR 
  Ch 
  10 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x0.5 
   
  Stride 
  -10 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Black 
  reaver, 
  lesser (VI+) 
  50G 
  Walk.Bi.: 
  20 
  7 
  B(
  6) 
  VII  
  @# - 
  281 
  (481) 
  25
  6 
  AT 
  2(10) 
  156 
  (0) 
  251H(8)un ;281H(8)bx ;281H(8)bx ;281H(8)bx2WF        
  6 
  30 
  16 
  13 
  5 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  96” 
  Leftover DP 
  360 
  Type 
  Black reaver 
  Length 
  13” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  525Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  13 
  Em 
  0 
  In 
  -4 
  Me 
  5 
  Pr 
  -4 
  Qu 
  7 
  Re 
  9 
  SD 
  5 
  St 
  21 
  Attack: Enhanced natural attack II [Unarmed Strikes, +2 Size] (20 DP) Strength beyond form I [+1 Size] (20 DP) Material destruction V [Metal, 1cu', 1 rnd] (60 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense I [1Size] (17 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead VII [VI+] (-7 DP) Unsleeping (20 DP) Ambidextrous (10 DP) Link, bound spirit [Focus, 100'R] (-35 DP) Item, signature weapon [Weapon] (10 DP) Item, signature 
  armor [Armor] (10 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Vision: Dark vision, superior [100'] (50 DP) Dead sense deprivement (-30 DP) Sight: primate (5 DP) 
  Movement: Walk.Bi.: 20 Swim.Web: 0 Ma.Fly.Awk.: 0  
  Skills: Perc.: 160 Run.: 193 Climb.: 193 Fly.: 193 Multi. Att.: 150 Track.: 160 
  Spells: Ess 4 PP: 28 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -5 
  Em 
  -5 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  2 
  SD 
  0 
  St 
  6 
  Base Hits 
  50 
  Base RR 
  Ch 
  10 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x0.5 
   
  Stride 
  -10 
  AT 
  Armor, thick skin (AT 2) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 395 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Black 
  Stalker 
  (IV) 
  15G 
  Walk.Bi.: 
  23 
  5 
  M(
  5) 
  V I - 
  116 
  (200) 
  96 
  AT 
  2(5) 
  55 
  (50) 
  136M(5)as           
  11 
  -3 
  2 
  14 
  4 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  76” 
  Leftover DP 
  102 
  Type 
  Demon 
  Length 
  11” 
  Outlook 
  Obsessive 
  Archetype 
  Stealth 
  Weight 
  225Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  4 
  Em 
  -3 
  In 
  1 
  Me 
  2 
  Pr 
  2 
  Qu 
  5 
  Re 
  7 
  SD 
  4 
  St 
  4 
  Attack: Fast attack I [5] (10 DP) Sense weakness (30 DP)        
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP) Regeneration, conditional [Darkness, 1 H/ rnd] (25 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Neutral odor (10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Item, signature weapon [Weapon] (10 DP) Item, signature armor [Armor] (10 
  DP) Item, signature tool [Tool] (10 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Smell: dog (20 DP) Hearing: Dog (15 DP) 
  Movement: Walk.Bi.: 23 Climb.Grip: 0   
  Skills: Perc.: 142 Run.: 145 Amb. Melee: 142 Hiding: 167 Stalking: 142 Locks: 145 
  Spells: Cha 2 PP: 11 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  0 
  Qu 
  3 
  Re 
  2 
  SD 
  -1 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Blacksnake 
  15G 
  Slith.Bell
  y: 21 
  4 
  S(
  4) 
  IV - 
  - 
  69 
  (109) 
  44 
  AT 
  4(N) 
  27 
  (0) 
  80M(5)bi           
  18 
  18 
  -11 
  0 
  4 
  Solo 
  (1d2) 
  B F J E 
  - - 
   
  Category 
  Monster 
  Height 
  4” 
  Leftover DP 
  100 
  Type 
  Aerial 
  Length 
  102” 
  Outlook 
  Inconsiderate 
  Archetype 
  Hybrid spell user 
  Weight 
  54Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  0 
  Em 
  8 
  In 
  8 
  Me 
  8 
  Pr 
  -1 
  Qu 
  4 
  Re 
  8 
  SD 
  4 
  St 
  -3 
  Attack: Gaping maw I [-3 Size] (25 DP) Poison sack, injection [Poison: Muscle, Stinger] (20 DP)        
  Defense:           
  Form: Wings, membrane (10 DP) Camouflage, pattern [Darkness, 25] (10 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper I [-1 hr.] (5 DP) Item, no item (-15 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 396 
   
  Senses: Vision: demon vision [50'] (55 DP) Taste: snake palette (15 DP) Smell: snake (15 DP)  
  Movement: Slith.Belly: 21 Wing.Fly.Norm.: 0   
  Skills: Perc.: 126 Fly.: 105 Grace. Spell l.: 106 Lor. Extr. Planar: 130 Lor. Und.: 130 Attune.: 55 
  Spells: Cha/Ess 300 PP: 146 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  3 
  Em 
  3 
  In  
  3 
  Pr 
  -3 
  Qu 
  2 
  Re 
  3 
  SD 
  -1 
  St 
  -3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large scales (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Bloodbeast, 
  greater (III) 
  10E 
  Walk.Bi.: 
  19 
  1 
  M(
  5) 
  V  
  I@# 
  - 
  141 
  (241) 
  12
  6 
  AT 
  1(N) 
  23 
  (0) 
  117M(5)we           
  16 
  -8 
  -7 
  6 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  68” 
  Leftover DP 
  46 
  Type 
  Corporeal 
  Length 
  10” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  200Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  6 
  Em 
  -3 
  In 
  1 
  Me 
  1 
  Pr 
  -2 
  Qu 
  1 
  Re 
  1 
  SD 
  -1 
  St 
  5 
  Attack: Aura, blood [50'R] (120 DP) Aura, nausea [50'R, -25, -10] (20 DP) Leech, blood I [5 hits, -10] (15 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, sanguinivore (-5 DP) Reproduction, lesser spawn [0,5, 4] (15 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 61 Run.: 73 Amb. Melee: 27 Intimidat.: 21 Medicine: 63 Disarm: 60 
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  -
  1 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 397 
   
  Bloodbeast, 
  lesser (II) 
  6C 
  Walk.Bi.: 
  19 
  1 
  M(
  5) 
  V  
  I@# 
  - 
  107 
  (175) 
  92 
  AT 
  1(N) 
  15 
  (0) 
  80M(5)we           
  16 
  -8 
  -7 
  5 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  68” 
  Leftover DP 
  2 
  Type 
  Corporeal 
  Length 
  10” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  200Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  5 
  Em 
  -3 
  In 
  1 
  Me 
  1 
  Pr 
  -2 
  Qu 
  1 
  Re 
  1 
  SD 
  -1 
  St 
  3 
  Attack: Aura, blood [50'R] (120 DP) Aura, nausea [50'R, -25, -10] (20 DP) Leech, blood I [5 hits, -10] (15 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead II [II] (-2 DP) Unsleeping (20 DP) Diet, sanguinivore (-5 DP) Reproduction, lesser spawn [0,5, 4] (15 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 37 Run.: 45 Amb. Melee: 16 Intimidat.: 11 Medicine: 39 Disarm: 36 
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  -
  1 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  0 
  SD 
  -2 
  St 
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Bloodbloom 
  8E 
  Root.Roo
  ted: 0 
  -3 
  T(
  3) 
  IV  
  @# 
  PK 
  105 
  (189) 
  90 
  AT 
  3(N) 
  7 (0) 
  90S(4)si           
  11 
  -4 
  -2 
  4 
  -2 
  Span 
  (1d8) 
  X P F 
  D - - 
   
  Category 
  Plant 
  Height 
  96” 
  Leftover DP 
  408 
  Type 
  Trap 
  Length 
  6” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  11Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  In 
  1 
  Me 
  -7 
  Pr 
  -2 
  Qu 
  -3 
  Re 
  -7 
  SD 
  -2 
  St 
  2 
  Attack: Quill launch, medium [SStinger, 2'/ lvl] (24 DP) Hollow projectile thorns I [5'/ lvl, Light crossbow, 1B] (15 DP) Enhanced natural attack I [Stinger, +1 Size] (10 DP)       
  Defense: Proof, critical, no krush (10 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental I [Wind, -1Size] (15 
  DP) Elemental susceptibility IV [Lightning, -20] (-12 DP) Dense I [1Size] (17 DP)    
  Form: Body: herbaceaous [3] (0 DP) Distinct odor (-10 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Unsleeping (20 DP) Diet, sanguinivore (-5 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: buds or seeds (5 DP)      
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 398 
   
  Senses: Electrosense: Electroreception (15 DP) Dead sense deprivement (-30 DP)   
  Movement: Root.Rooted: 0    
  Skills: Perc.: 40      
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  -4 
  Re 
  -8 
  SD 
  -3 
  St 
  0 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, herbaceous fibrous structure (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Boar 
  3B 
  Walk.Qu
  ad.: 27 
  1 
  M(
  5) 
  V - - 
  76 
  (112) 
  51 
  AT 
  2(N) 
  9 (0) 
  46M(5)ho> ;46M(5)ra> ;34M(5)tr         
  10 
  -2 
  -2 
  14 
  -3 
  Posse 
  (2d10) 
  T B P 
  F - - 
   
  Category 
  Animal 
  Height 
  32” 
  Leftover DP 
  104 
  Type 
  Omnivore 
  Length 
  57” 
  Outlook 
  Inconsiderate 
  Archetype 
  Offensive 
  Weight 
  155Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -2 
  In 
  0 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -3 
  SD 
  -3 
  St 
  4 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Frenzy [5, +1 Size] (20 DP) Can't speak (-
  10 DP)    
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking III [30] (30 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 27    
  Skills: Perc.: 12 Run.: 28 Surv. Biome: 11 Adr. Foc.: 15   
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -3 
  SD 
  -3 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Boar, battle 
  5D 
  Walk.Qu
  2 
  L(
  VII - 
  101 
  76 
  AT 
  16 
  70L(7)ho> ;70L(7)ra> ;52L(7)tr         
  11 
  -2 
  -2 
  14 
  -2 
  Section 
  T B P 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 399 
   
  ad.: 40 
  7) 
  - 
  (161) 
  2(N) 
  (0) 
  (2d6) 
  F - - 
   
  Category 
  Animal 
  Height 
  69” 
  Leftover DP 
  48 
  Type 
  Omnivore 
  Length 
  113” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  1554Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -2 
  SD 
  -2 
  St 
  4 
  Attack: Attacks sequence (10 DP) Pressing the advantage I [5] (10 DP)        
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Frenzy [5, +1 Size] (20 DP) Control 
  submission II [10] (-10 DP) Can't speak (-10 DP)   
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking II [20] (20 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 40    
  Skills: Perc.: 27 Run.: 40 Surv. Biome: 26 Adr. Foc.: 21   
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -3 
  SD 
  -3 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Boar, great 
  7F 
  Walk.Qu
  ad.: 41 
  2 
  L(
  7) 
  VII - 
  - 
  119 
  (195) 
  94 
  AT 
  3(N) 
  20 
  (0) 
  89L(7)ho> ;89L(7)ra> ;73L(7)tr         
  11 
  -2 
  -2 
  20 
  -2 
  Array 
  (2d8) 
  T B P 
  F - - 
   
  Category 
  Animal 
  Height 
  72” 
  Leftover DP 
  52 
  Type 
  Omnivore 
  Length 
  128” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  1766Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -2 
  In 
  1 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -2 
  SD 
  -2 
  St 
  5 
  Attack: Attacks sequence (10 DP) Pressing the advantage I [5] (10 DP)        
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Frenzy [5, +1 Size] (20 DP) Control 
  submission II [10] (-10 DP) Can't speak (-10 DP)   
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking III [30] (30 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 41    
  Skills: Perc.: 39 Run.: 55 Surv. Biome: 38 Adr. Foc.: 28   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 400 
   
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -3 
  SD 
  -3 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Bone 
  golem 
  (III) 
  9H 
  Walk.Bi.: 
  23 
  -3 
  B(
  6) 
  VI  
  @# - 
  147 
  (239) 
  10
  7 
  AT 
  6(4) 
  9 
  (38) 
  107B(6)un 
  ;107B(6)un 
  ;107B(6)gr>> 
  ;107B(6)cr 
  ;81B(6)rtS  ;81B(6)rtS ;81B(6)rtS ;81B(6)rtS ;81B(6)rtS 
  ;81B(6)rtS 
  27 
  16 
  16 
  7 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  84” 
  Leftover DP 
  122 
  Type 
  Skeleton 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  777Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  7 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -3 
  SD 
  1 
  St 
  7 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick I [+1 pace] (-10 DP) Material destruction II [Wood, 5cu', 1 rnd] (30 DP) Life drain, hunger I 
  [Drain Co, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP)    
  Defense: Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP)        
  Form: Body: skeletonized [6] (0 DP) Breathing, no (20 DP) Lifeless (5 DP) Distinct odor (-10 DP) Twisted form (-25 DP)    
  Miscellaneous: Type, undead III [III] (-3 DP) Diet, alacritovore [Life energy] (-10 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled 
  [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 49 Run.: 40     
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Bounder 
  6D 
  Walk.Qu
  3 
  B(
  VI I 
  82 
  57 
  AT 
  21 
  47B(6)ra> ;65B(6)cl>> ;65L(7)bi         
  11 
  -1 
  -1 
  5 
  2 
  Yoke 
  X P F 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 401 
   
  ad.: 19 
  6) 
  - 
  (127) 
  3(N) 
  (0) 
  (1d3) 
  D - - 
   
  Category 
  Monster 
  Height 
  35” 
  Leftover DP 
  70 
  Type 
  Land 
  Length 
  75” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  282Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -1 
  In 
  1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  0 
  SD 
  2 
  St 
  4 
  Attack: Attacks sequence (10 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Enhanced natural attack I [Bite, +1 Size] (10 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form: Stunted lifespan I [50 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sight: gecko (10 DP) Nose: Uncanny tracking IV [40] (40 DP) Taste: snake palette (15 DP) Smell: snake (15 DP) 
  Movement: Walk.Quad.: 19 Leap.gait: 0   
  Skills: Perc.: 71 Run.: 80 Hiding: 74 Stalking: 74 Track.: 111 Amb. Unarmed: 74 
  Spells: Cha 1 PP: 12 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -2 
  SD 
  0 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Buffalo/Bull 
  4C 
  Walk.Qu
  ad.: 27 
  -1 
  L(
  7) 
  VII - 
  - 
  71 
  (101) 
  61 
  AT 
  2(N) 
  5 (0) 
  32L(7)ho> ;22L(7)ra>> ;32L(7)tr         
  12 
  -2 
  -2 
  4 
  3 
  Group 
  (6d10) 
  P S - - 
  - - 
   
  Category 
  Animal 
  Height 
  63” 
  Leftover DP 
  115 
  Type 
  Herbivore 
  Length 
  102” 
  Outlook 
  Protective 
  Archetype 
  Defensive 
  Weight 
  1550Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -2 
  In 
  2 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -3 
  SD 
  3 
  St 
  5 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: primate (5 DP) Sensitivity: Bright light sensitivity [Daylight, Stun] (-30 DP) Smell: sensitive (5 DP) Hearing: Hare (20 DP) 
  Movement: Walk.Quad.: 27    
  Skills: Perc.: 38 Run.: 47 Surv. Biome: 32    
  Spells: Cha 0 PP: 8 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 402 
   
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -4 
  SD 
  3 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Camel, alpaca/ 
  llama 
  2C 
  Walk.Qu
  ad.: 20 
  0 
  B(
  6) 
  VI - 
  - 
  45 
  (60) 
  45 
  AT 
  1(N) 
  4 (0) 
  14M(5)bi ;9B(6)ra> ;9B(6)tr         
  10 
  -4 
  -3 
  -6 
  2 
  Section 
  (2d6) 
  T X P 
  F - - 
   
  Category 
  Animal 
  Height 
  42” 
  Leftover DP 
  126 
  Type 
  Domesticated 
  Length 
  72” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  365Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  In 
  0 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -2 
  SD 
  2 
  St 
  1 
  Attack: Attacks sequence (10 DP) Weak natural attack I [Bite, -1 Size] (-5 DP)        
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Distinct odor (-10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control difficulty I [-5] (5 DP) Can't 
  speak (-10 DP)    
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP)   
  Movement: Walk.Quad.: 20    
  Skills: Perc.: 18 Run.: 25 Wei. Trn.: 5 Swim.: 25 Climb.: 25  
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -2 
  SD 
  2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Camel, bactrian 
  4C 
  Walk.Qu
  ad.: 31 
  1 
  L(
  7) 
  VII - 
  - 
  65 
  (95) 
  60 
  AT 
  1(N) 
  11 
  (0) 
  25L(7)ra> ;15L(7)tr ;25L(7)un         
  11 
  -4 
  -3 
  -6 
  2 
  Harem 
  (3d8) 
  T X P 
  F A - 
   
  Category 
  Animal 
  Height 
  90” 
  Leftover DP 
  93 
  Type 
  Domesticated 
  Length 
  132” 
  Outlook 
  Normal 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 403 
   
  Archetype 
  Defensive 
  Weight 
  1700Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -4 
  In 
  1 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -3 
  SD 
  2 
  St 
  1 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Protected senses and breathing (15 DP) Beast of burden III [0,4] (30 DP) Distinct odor (-10 DP) Stunted lifespan I [50 years or less] (0 DP)     
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control difficulty II [-10] (10 DP) Can't 
  speak (-10 DP)    
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP)   
  Movement: Walk.Quad.: 31    
  Skills: Perc.: 36 Run.: 44 Wei. Trn.: 15 Swim.: 23   
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -4 
  SD 
  2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  -5 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Camel, 
  dromedary, 
  draft 
  3C 
  Walk.Qu
  ad.: 33 
  1 
  L(
  7) 
  VII - 
  - 
  50 
  (70) 
  45 
  AT 
  1(N) 
  9 (0) 
  20L(7)ra> ;15L(7)tr ;20L(7)un         
  11 
  -4 
  -3 
  -6 
  2 
  Group 
  (6d10) 
  D S - - 
  - - 
   
  Category 
  Animal 
  Height 
  80” 
  Leftover DP 
  94 
  Type 
  Domesticated 
  Length 
  123” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  1300Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -4 
  In 
  1 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -3 
  SD 
  2 
  St 
  1 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Protected senses and breathing (15 DP) Beast of burden II [0,3] (20 DP) Distinct odor (-10 DP) Stunted lifespan I [50 years or less] (0 DP)     
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control difficulty I [-5] (5 DP) Can't 
  speak (-10 DP)    
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP)   
  Movement: Walk.Quad.: 33    
  Skills: Perc.: 24 Run.: 32 Wei. Trn.: 10 Swim.: 18   
  Spells: Cha 0 PP: 6 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 404 
   
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -4 
  SD 
  2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Camel, 
  dromedary, 
  racer 
  3D 
  Walk.Qu
  ad.: 34 
  1 
  L(
  7) 
  VII - 
  - 
  55 
  (75) 
  45 
  AT 
  1(N) 
  9 (0) 
  20L(7)ra> ;15L(7)tr ;20L(7)un         
  11 
  -4 
  -3 
  -6 
  2 
  Group 
  (6d10) 
  D S - - 
  - - 
   
  Category 
  Animal 
  Height 
  84” 
  Leftover DP 
  111 
  Type 
  Domesticated 
  Length 
  126” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  1100Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -4 
  In 
  1 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -3 
  SD 
  2 
  St 
  1 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Protected senses and breathing (15 DP) Beast of burden I [0,2] (10 DP) Distinct odor (-10 DP) Stunted lifespan I [50 years or less] (0 DP)     
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission I [5] (-5 DP) Can't 
  speak (-10 DP)    
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP)   
  Movement: Walk.Quad.: 34    
  Skills: Perc.: 24 Run.: 32 Wei. Trn.: 10 Swim.: 18   
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -4 
  SD 
  2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Capricorn 
  10G 
  Walk.Bi.: 
  20 
  2 
  B(
  6) 
  VI - 
  - 
  47 
  (72) 
  22 
  AT 
  2(N) 
  16 
  (0) 
  33B(6)ra ;33B(6)ho ;88B(6)we ;86M(5)wbo        
  12 
  3 
  -1 
  -1 
  -1 
  Solo 
  (1d2) 
  T B X 
  P J O 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 405 
   
  Category 
  Monster 
  Height 
  84” 
  Leftover DP 
  75 
  Type 
  Water 
  Length 
  15” 
  Outlook 
  Playful 
  Archetype 
  Spell user 
  Weight 
  675Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  -1 
  Em 
  3 
  In 
  2 
  Me 
  6 
  Pr 
  -1 
  Qu 
  2 
  Re 
  3 
  SD 
  -1 
  St 
  2 
  Attack:          
  Defense: Wavy mirror [Underwater, -10] (15 DP)          
  Form: Shapechange, conditional [In water, Goat] (20 DP) Air and water breathing (20 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP) Hearing: Hare (20 DP) Smell: rat (10 DP)  
  Movement: Walk.Bi.: 20 Awk.move.II: 0 Swim.Adapt.: 0 Walk.Quad.: 35 
  Skills: Perc.: 104 Run.: 55 Swim.: 55 Surv. Biome: 61 Grace. Spell l.: 100 Stage Mag.: 108 
  Spells: Cha 180 PP: 103 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  -2 
  Em 
  2 
  Em 
  2 
  In  
  -1 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  3 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Cat, medium 
  4D 
  Walk.Qu
  ad.: 32 
  4 
  M(
  5) 
  V - - 
  66 
  (96) 
  36 
  AT 
  1(N) 
  20 
  (0) 
  47M(5)cl> ;47M(5)ra> ;47M(5)bi         
  10 
  -4 
  -1 
  2 
  2 
  Solo 
  (1d2) 
  T B D 
  P A - 
   
  Category 
  Animal 
  Height 
  30” 
  Leftover DP 
  137 
  Type 
  Carnivore 
  Length 
  70” 
  Outlook 
  Inquisitive 
  Archetype 
  Stealth 
  Weight 
  106Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -3 
  SD 
  2 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Camouflage, pattern [Grass, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 32    
  Skills: Perc.: 47 Run.: 58 Surv. Biome: 43 Climb.: 58 Hiding: 80 Stalking: 55 
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 406 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  15 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Cat, small 
  2C 
  Walk.Qu
  ad.: 31 
  4 
  S(
  4) 
  IV - 
  - 
  45 
  (60) 
  20 
  AT 
  1(N) 
  16 
  (0) 
  28S(4)cl> ;28S(4)ra> ;28S(4)bi         
  10 
  -4 
  -1 
  2 
  1 
  Solo 
  (1d2) 
  T B D 
  P A - 
   
  Category 
  Animal 
  Height 
  25” 
  Leftover DP 
  155 
  Type 
  Carnivore 
  Length 
  35” 
  Outlook 
  Inquisitive 
  Archetype 
  Stealth 
  Weight 
  16Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Camouflage, pattern [Grass, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 31    
  Skills: Perc.: 21 Run.: 33 Surv. Biome: 18 Climb.: 33 Hiding: 54 Stalking: 29 
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  15 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Caustic Slime 
  3C 
  Slith.Mo
  ne: 7 
  4 
  B(
  6) 
  VI  
  @! - 
  58 
  (94) 
  38 
  AT 
  2(N) 
  18 
  (0) 
  44B(6)gr[Acid] ;44M(5)un[Acid]          
  1 
  -10 
  6 
  13 
  -4 
  Solo 
  (1d2) 
  T B X 
  P E U 
   
  Category 
  Monster 
  Height 
  6” 
  Leftover DP 
  128 
  Type 
  Land 
  Length 
  72” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  550Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  3 
  Em 
  -5 
  In 
  -4 
  Me 
  -9 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -9 
  SD 
  -4 
  St 
  1 
  Attack: Acid attack  I [Grapple, Acid, A] (10 DP) Material destruction V [Grapple, 1cu', 1 rnd] (60 DP) Weak natural attack I [Unarmed Strikes, -1 Size] (-5 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 407 
   
  Defense: Proof, critical, no stagger (10 DP) Proof, critical, no stun (10 DP) Elemental vulnerability II [Fire, +2 Size] (-25 DP) Elemental vulnerability II [Ice, +2 Size] (-25 DP) Elemental 
  immunity, slime [4 elements] (60 DP) Proof, weapon, all (50 DP) Acid coating I [Flesh] (5 DP) Proof, critical, no impact (10 DP)   
  Form: Body: slime [2] (0 DP) Methuselah III [1000 yrs or more] (0 DP)       
  Miscellaneous: Mindless (-25 DP) Diet, omnivore, true (15 DP) Reproduction: copy self [0,5, 2] (50 DP) Item, no item (-15 DP) Can't speak (-10 DP) Unsleeping (20 DP) Eternal hunger [Blood, 1 
  day] (-20 DP)    
  Senses: Sensitivity: Light sensitivity IV [-100] (-40 DP) Heatsense: heat sensor network (20 DP) Dead sense deprivement (-30 DP)  
  Movement: Slith.Mone: 7 Slith.Flat (water): 0 Climb.No.Grav.: 0  
  Skills: Perc.: 1 Run.: 20 Climb.: 28 Hiding: 16 Stalking: 16 Amb. Unarmed: 8 
  Spells: Cha 0 PP: -5 
  Racial: 
  Stats 
  Ag 
  5 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -9 
  SD 
  -4 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light blubber (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Cave 
  drake, 
  mature 
  13G 
  Walk.Qu
  ad.: 39 
  4 
  H(
  8) 
  VIII 
  - - 
  160 
  (278) 
  13
  0 
  AT 
  7(N) 
  48 
  (0) 
  135H(8)bi ;135H(8)cl ;113H(8)ra ;135H(8)ho ;-8H(8)alln  
  ;-8H(8)alln 
  ;-8H(8)alln 
  ;-8H(8)alln 
  ;-8H(8)alln 
  ;-
  8H(8)alln 
  8 
  20 
  8 
  16 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  94” 
  Leftover DP 
  117 
  Type 
  Lesser drake 
  Length 
  228” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  7000Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  6 
  Em 
  0 
  In 
  -2 
  Me 
  1 
  Pr 
  -2 
  Qu 
  4 
  Re 
  1 
  SD 
  0 
  St 
  6 
  Attack: Attacks sequence (10 DP) Acid mouth II [3'/ lvl, Lwater bolt, 4'R, C] (40 DP) Fighting brick II [+2 pace] (-20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)      
  Defense: Elemental immunity [Earth] (20 DP) Immune to disease, lesser (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial IV [Belly, AT 4] (-4 DP) Elemental vulnerability I 
  [Wind, +1 Size] (-15 DP) Proof, elemental I [Lightning, -1Size] (15 DP)     
  Form: Elongated appendage I [Neck, 5'] (5 DP) Elongated appendage II [Tail, 10'] (10 DP) Distinct odor (-10 DP) Methuselah II [Up to 500 years] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Vision: Pentachromatic (Infra vision) [50'] (20 DP) Smell: shark (25 DP) Hearing: Dog (15 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Walk.Quad.: 39 Climb.Claw: 0   
  Skills: Perc.: 71 Run.: 89 Climb.: 89 Surv. Biome: 72 Multi. Att.: 72 Amb. Unarmed: 38 
  Spells: Ess 1 PP: 11 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -1 
  SD 
  -2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  x2 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, light (AT 7) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 408 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Cave drake, old 
  20G 
  Walk.Qu
  ad.: 53 
  5 
  G(
  9) 
  IX - 
  - 
  189 
  (329) 
  15
  9 
  AT 
  8(N) 
  55 
  (0) 
  165G(9)bi ;165G(9)cl ;155G(9)ra ;165G(9)ho ;45G(9)alln  
  ;45G(9)alln 
  ;45G(9)alln 
  ;45G(9)alln 
  ;45G(9)alln 
  ;45G(9)alln 
  8 
  21 
  8 
  19 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  136” 
  Leftover DP 
  151 
  Type 
  Lesser drake 
  Length 
  336” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  22480Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  9 
  Em 
  1 
  In 
  -2 
  Me 
  2 
  Pr 
  -2 
  Qu 
  5 
  Re 
  2 
  SD 
  1 
  St 
  9 
  Attack: Attacks sequence (10 DP) Acid mouth II [3'/ lvl, Lwater bolt, 4'R, C] (40 DP) Fighting brick II [+2 pace] (-20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)      
  Defense: Elemental immunity [Earth] (20 DP) Immune to disease, lesser (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial III [Belly, AT 3] (-4 DP) Elemental vulnerability I 
  [Wind, +1 Size] (-15 DP) Proof, elemental I [Lightning, -1Size] (15 DP)     
  Form: Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Distinct odor (-10 DP) Methuselah II [Up to 500 years] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Vision: Pentachromatic (Infra vision) [50'] (20 DP) Smell: shark (25 DP) Hearing: Dog (15 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Walk.Quad.: 53 Climb.Claw: 0   
  Skills: Perc.: 101 Run.: 125 Climb.: 125 Surv. Biome: 102 Multi. Att.: 100 Amb. Unarmed: 56 
  Spells: Ess 1 PP: 16 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -1 
  SD 
  -2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Cave 
  drake, 
  young 
  6F 
  Walk.Qu
  ad.: 27 
  3 
  L(
  7) 
  VII - 
  - 
  105 
  (173) 
  75 
  AT 
  5(N) 
  21 
  (0) 
  79L(7)bi ;79L(7)cl ;65L(7)ra ;79L(7)ho ;-22L(7)alln  ;-
  22L(7)alln ;-22L(7)alln ;-22L(7)alln ;-22L(7)alln ;-
  22L(7)alln 
  8 
  19 
  8 
  14 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  60” 
  Leftover DP 
  89 
  Type 
  Lesser drake 
  Length 
  120” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  1050Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 409 
   
   
  Ag 
  3 
  Co 
  4 
  Em 
  -1 
  In 
  -2 
  Me 
  0 
  Pr 
  -2 
  Qu 
  3 
  Re 
  0 
  SD 
  -1 
  St 
  4 
  Attack: Attacks sequence (10 DP) Acid mouth I [2'/ lvl, Mwater bolt, 3'R, B] (25 DP) Fighting brick I [+1 pace] (-10 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)      
  Defense: Elemental immunity [Earth] (20 DP) Immune to disease, lesser (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial II [Belly, AT 2] (-5 DP) Elemental vulnerability I 
  [Wind, +1 Size] (-15 DP) Proof, elemental I [Lightning, -1Size] (15 DP)     
  Form: Elongated appendage I [Neck, 5'] (5 DP) Elongated appendage I [Tail, 5'] (5 DP) Distinct odor (-10 DP) Methuselah II [Up to 500 years] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Vision: Pentachromatic (Infra vision) [50'] (20 DP) Smell: shark (25 DP) Hearing: Dog (15 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Walk.Quad.: 27 Climb.Claw: 0   
  Skills: Perc.: 33 Run.: 47 Climb.: 47 Surv. Biome: 34 Multi. Att.: 36 Amb. Unarmed: 15 
  Spells: Ess 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -1 
  SD 
  -2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, very light (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Celebdel (V) 
  20G 
  Walk.Bi.: 
  25 
  8 
  M(
  5) 
  VI 
  @ - 
  79 
  (129) 
  69 
  AT 
  2(N) 
  59 
  (60) 
  123M(5)we ;63M(5)elb          
  -2 
  0 
  14 
  15 
  -1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  78” 
  Leftover DP 
  105 
  Type 
  Elf demon 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Spell user 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  5 
  Em 
  5 
  In 
  3 
  Me 
  8 
  Pr 
  9 
  Qu 
  8 
  Re 
  0 
  SD 
  -1 
  St 
  2 
  Attack: Aura, fear III [3'R/ lvl] (25 DP)         
  Defense: Abomination (-20 DP) Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP) Proof, weapon, except raw iron (20 DP) Immune to disease, greater (30 DP)      
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar V [V] (-5 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Quick-caster II [-2 AP] (20 
  DP) Item, signature tool [Tool] (10 DP) Innate spell list XX [Spell list, Realm, 20] (60 DP)   
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 25    
  Skills: Perc.: 152 Run.: 166 Soc. Aware.: 167 Grace. Spell l.: 150 Spell Trick.: 150 Lor. Extr. Planar: 166 
  Spells: Men 360 PP: 163 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  2 
  Em 
  2 
  In  
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  0 
  SD 
  -4 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 410 
   
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Centaur, bull 
  4C 
  Walk.Qu
  ad.: 35 
  -2 
  L(
  7) 
  VII - 
  - 
  80 
  (116) 
  70 
  AT 
  2(N) 
  12 
  (0) 
  62L(7)ho> ;50L(7)ra>> ;62L(7)tr ;62B(6)un ;62M(5)weP  
  ;62M(5)weP 
  ;62M(5)weP 
  ;62M(5)weP 
  ;62M(5)weP 
  ;62M(5)weP 
  11 
  -2 
  -2 
  5 
  4 
  Solo 
  (1d2) 
  T X P 
  S - - 
   
  Category 
  Races 
  Height 
  90” 
  Leftover DP 
  18 
  Type 
  Centaur 
  Length 
  102” 
  Outlook 
  Aggressive 
  Archetype 
  Discipline 
  Weight 
  1660Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  5 
  Em 
  -2 
  In 
  1 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  0 
  SD 
  4 
  St 
  6 
  Attack: Attacks sequence (10 DP) Adrenal defense II [10] (10 DP) Weak natural attack I [Arm, -1 Size] (-5 DP)       
  Defense:           
  Form: Additional limb pair I [Leg] (20 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP)        
  Senses: Sight: primate (5 DP) Sensitivity: Bright light sensitivity [Daylight, Stun] (-30 DP) Smell: sensitive (5 DP) Hearing: Hare (20 DP) 
  Movement: Walk.Quad.: 35    
  Skills: Perc.: 41 Run.: 49 Surv. Biome: 36    
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -1 
  SD 
  3 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Centaur, deer 
  2C 
  Walk.Qu
  ad.: 23 
  2 
  M(
  5) 
  V - - 
  37 
  (52) 
  27 
  AT 
  1(N) 
  10 
  (0) 
  18M(5)ho ;18S(4)un ;21S(4)rw         
  10 
  2 
  2 
  2 
  -2 
  Solo 
  (1d2) 
  T B X 
  P - - 
   
  Category 
  Races 
  Height 
  50” 
  Leftover DP 
  92 
  Type 
  Centaur 
  Length 
  55” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  215Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  2 
  In 
  0 
  Me 
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  -1 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 411 
   
  Attack: Weak natural attack I [Arm, -1 Size] (-5 DP)         
  Defense:           
  Form: Additional limb pair I [Leg] (20 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP)        
  Senses: Smell: snake (15 DP) Hearing: Cat (10 DP) Sensitivity: Near sighted (-5 DP)  
  Movement: Walk.Quad.: 23    
  Skills: Perc.: 22 Run.: 27 Surv. Biome: 24 Hiding: 24 Stalking: 24 Jump.: 27 
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  2 
  Em 
  2 
  In  
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Centaur, horse 
  3C 
  Walk.Qu
  ad.: 36 
  1 
  L(
  7) 
  VII - 
  - 
  68 
  (104) 
  53 
  AT 
  1(N) 
  9 
  (26) 
  45L(7)un ;45M(5)rw ;33M(5)we ;33L(7)ra> ;33L(7)trS  
  ;33L(7)trS ;33L(7)trS ;33L(7)trS ;33L(7)trS ;33L(7)trS 
  11 
  1 
  0 
  -7 
  1 
  Solo 
  (1d2) 
  T B X 
  P A - 
   
  Category 
  Races 
  Height 
  90” 
  Leftover DP 
  0 
  Type 
  Centaur 
  Length 
  99” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  1310Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  1 
  In 
  1 
  Me 
  0 
  Pr 
  0 
  Qu 
  1 
  Re 
  0 
  SD 
  1 
  St 
  3 
  Attack: Weak natural attack I [Arm, -1 Size] (-5 DP) Attacks sequence (10 DP)        
  Defense:           
  Form: Additional limb pair I [Leg] (20 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP)        
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 36    
  Skills: Perc.: 20 Run.: 27 Swim.: 27 Wei. Trn.: 18 Surv. Biome: 19 Wood Cr. Spec.: 22 
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  1 
  Em 
  1 
  In  
  1 
  Pr 
  0 
  Qu 
  1 
  Re 
  0 
  SD 
  1 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 412 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Centaur, lion 
  4C 
  Walk.Qu
  ad.: 37 
  4 
  B(
  6) 
  VI - 
  - 
  87 
  (135) 
  52 
  AT 
  2(N) 
  20 
  (0) 
  61B(6)cl ;61B(6)cl ;61M(5)we ;50M(5)rw ;31M(5)clP  
  ;31M(5)clP 
  ;31M(5)clP 
  ;31M(5)clP 
  ;31M(5)clP 
  ;31M(5)clP 
  10 
  -2 
  -2 
  3 
  -2 
  Solo 
  (1d2) 
  T B X 
  P A - 
   
  Category 
  Races 
  Height 
  90” 
  Leftover DP 
  47 
  Type 
  Centaur 
  Length 
  90” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  610Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -2 
  In 
  0 
  Me 
  0 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -2 
  St 
  4 
  Attack: Weak natural attack I [Arm, -1 Size] (-5 DP)         
  Defense:           
  Form: Camouflage, pattern [Grass, 25] (10 DP) Additional limb pair I [Leg] (20 DP)       
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP)        
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 37    
  Skills: Perc.: 8 Run.: 36 Surv. Biome: 24 Jump.: 37 Multi. Att.: 24 Adr. Res.: 15 
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -2 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Centaur, lizard 
  3C 
  Walk.Qu
  ad.: 26 
  0 
  M(
  5) 
  V - - 
  57 
  (77) 
  27 
  AT 
  3(N) 
  6 
  (36) 
  23M(5)cl ;23S(4)we ;22S(4)rw ;17M(5)ra        
  10 
  -3 
  -3 
  2 
  3 
  Solo 
  (1d2) 
  X P F 
  D - - 
   
  Category 
  Races 
  Height 
  60” 
  Leftover DP 
  117 
  Type 
  Centaur 
  Length 
  64” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  250Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -1 
  Pr 
  -3 
  Qu 
  0 
  Re 
  0 
  SD 
  3 
  St 
  -2 
  Attack: Weak natural attack I [Arm, -1 Size] (-5 DP)         
  Defense:           
  Form: Additional limb pair I [Leg] (20 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Group instinct (5 DP)        
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 413 
   
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Quad.: 26 Swim.Flop: 0   
  Skills: Perc.: 39 Run.: 39 Surv. Biome: 35 Hiding: 42 Stalking: 42 Track.: 39 
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -1 
  SD 
  2 
  St 
  -2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Centaur, 
  scorpion 
  3C 
  Walk.Oct
  o.: 36 
  1 
  M(
  5) 
  V - - 
  60 
  (96) 
  45 
  AT 
  4(N) 
  9 (0) 
  42M(5)be ;42M(5)gr ;42B(6)si ;42S(4)we        
  8 
  -4 
  -4 
  21 
  -3 
  Solo 
  (1d2) 
  X D S 
  J - - 
   
  Category 
  Races 
  Height 
  60” 
  Leftover DP 
  67 
  Type 
  Centaur 
  Length 
  60” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  130Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  1 
  Em 
  -4 
  In 
  -2 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -1 
  SD 
  -3 
  St 
  1 
  Attack: Poison sack, injection [Poison Respiratory, Stinger] (20 DP) Weak natural attack I [Arm, -1 Size] (-5 DP) Enhanced natural attack I [Stinger, +1 Size] (10 DP)       
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)          
  Form: Additional limb pair III [Leg] (60 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP) 
  Movement: Walk.Octo.: 36    
  Skills: Perc.: 12 Run.: 24 Climb.: 24 Surv. Biome: 6 Acrob.: 24 Track.: 4 
  Spells: Cha 0 PP: -3 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -1 
  SD 
  -3 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, chitin, half plate (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Centaur, spider 
  4C 
  Walk.Oct
  o.: 37 
  2 
  B(
  6) 
  VI I 
  - 
  51 
  (81) 
  31 
  AT 
  5(N) 
  14 
  (28) 
  40M(5)si ;40S(4)be ;28M(5)gr ;28M(5)we ;41M(5)rwP  
  ;41M(5)rwP 
  ;41M(5)rwP 
  ;41M(5)rwP 
  ;41M(5)rwP 
  3 
  -12 
  -13 
  21 
  -1 
  Solo 
  (1d2) 
  B X P 
  F A E 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 414 
   
  ;41M(5)rwP 
   
  Category 
  Races 
  Height 
  60” 
  Leftover DP 
  0 
  Type 
  Centaur 
  Length 
  65” 
  Outlook 
  Greedy 
  Archetype 
  Stealth 
  Weight 
  450Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  1 
  Em 
  -2 
  In 
  -2 
  Me 
  0 
  Pr 
  -3 
  Qu 
  2 
  Re 
  1 
  SD 
  -1 
  St 
  1 
  Attack: Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Weak natural attack I [Arm, -1 Size] (-5 DP) Poison mastery [Poison] (20 DP)       
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP) Proof, critical, critical reduction I [I] (10 DP)         
  Form: Additional limb pair III [Leg] (60 DP) Distinct odor (-10 DP)       
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Disturbing voice I [-10] (-10 DP) Group instinct (5 DP)       
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP) 
  Movement: Walk.Octo.: 37 Climb.Claw: 0 Surf.Adh.: 0  
  Skills: Perc.: 46 Run.: 52 Climb.: 52 Surv. Biome: 47 Stalking: 14 Multi. Att.: 48 
  Spells: Cha 0 PP: -3 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  1 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, chitin, full plate (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Cerebus 
  6F 
  Walk.Qu
  ad.: 31 
  3 
  L(
  7) 
  VII - 
  - 
  105 
  (173) 
  80 
  AT 
  2(N) 
  21 
  (0) 
  79L(7)bi3WF ;65B(6)si6WF          
  12 
  -3 
  0 
  6 
  0 
  Solo 
  (1d2) 
  T B X 
  P E U 
   
  Category 
  Monster 
  Height 
  72” 
  Leftover DP 
  22 
  Type 
  Land 
  Length 
  92” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  1825Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  6 
  Em 
  -3 
  In 
  2 
  Me 
  0 
  Pr 
  0 
  Qu 
  3 
  Re 
  -2 
  SD 
  0 
  St 
  4 
  Attack: Poison sack, injection [Poison: Reduction, Stinger] (20 DP) Weak natural attack I [Stinger, -1 Size] (-5 DP)        
  Defense: Material Susceptibility II [Silver, 10] (-20 DP)          
  Form: Additional head II [L, Dog, 2] (35 DP) Additional head VI [M, Snake, 6] (75 DP) Methuselah I [up to 200 yrs] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Guardian [Subject, 5'/ lvl] (-10 DP) Link, 
  controlled [5'/ lvl] (-20 DP)    
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Heatsense: heat sensor network (20 DP) Nose: Uncanny tracking II [20] (20 DP) 
  Movement: Walk.Quad.: 31    
  Skills: Perc.: 36 Run.: 49 Prot.: 36 Multi. Att.: 36 Track.: 35 Surv. Biome: 15 
  Spells: Cha 0 PP: 10 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 415 
   
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Chameleon 
  1A 
  Walk.Qu
  ad.: 9 
  0 
  T(
  3) 
  III - - 
  31 
  (36) 
  11 
  AT 
  1(N) 
  2 (0) 
  4T(3)bi ;4MI(1)gr          
  10 
  -3 
  -3 
  2 
  2 
  Span 
  (1d8) 
  X S J - 
  - - 
   
  Category 
  Animal 
  Height 
  8” 
  Leftover DP 
  228 
  Type 
  Reptile 
  Length 
  26” 
  Outlook 
  Passive 
  Archetype 
  Stealth 
  Weight 
  4.5Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  Attack: Prehensile extension I [Tongue, 2'] (25 DP) Weak natural attack II [Attack, -2 Size] (-10 DP)        
  Defense:           
  Form: Camouflage, chameleon [50] (40 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, insectovore (-5 DP) Reproduction: egg clutch [0,2, 50, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Eyes: chameleon (20 DP) Sight: gecko (10 DP)   
  Movement: Walk.Quad.: 9 Climb.M.Hook.: 0   
  Skills: Perc.: 9 Run.: 14 Surv. Biome: 3 Hiding: 66 Stalking: 16  
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Chameleon 
  Amoeba 
  8F 
  Slith.Mo
  ne: 1 
  5 
  M(
  5) 
  V  
  @! - 
  80 
  (136) 
  60 
  AT 
  2(N) 
  31 
  (0) 
  77M(5)gr ;77M(5)un          
  2 
  -9 
  7 
  13 
  -2 
  Solo 
  (1d2) 
  X F S J 
  - - 
   
  Category 
  Monster 
  Height 
  1” 
  Leftover DP 
  152 
  Type 
  Land 
  Length 
  36” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  100Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 416 
   
   
  Ag 
  7 
  Co 
  3 
  Em 
  -4 
  In 
  -3 
  Me 
  -9 
  Pr 
  -3 
  Qu 
  5 
  Re 
  -7 
  SD 
  -2 
  St 
  1 
  Attack: Grip, smothering II (35 DP)         
  Defense: Proof, critical, no stagger (10 DP) Proof, critical, no stun (10 DP) Elemental vulnerability II [Fire, +2 Size] (-25 DP) Elemental vulnerability II [Ice, +2 Size] (-25 DP) Elemental 
  immunity, total [All elements] (100 DP) Proof, weapon, all (50 DP) Proof, critical, no impact (10 DP)    
  Form: Body: slime [2] (0 DP) Camouflage, chameleon [50] (40 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Mindless (-25 DP) Diet, omnivore, true (15 DP) Reproduction: copy self [0,5, 2] (50 DP) Item, no item (-15 DP) Can't speak (-10 DP) Unsleeping (20 DP) Eternal hunger [Blood, 1 
  day] (-20 DP)    
  Senses: Sensitivity: Light sensitivity IV [-100] (-40 DP) Heatsense: heat sensor network (20 DP) Dead sense deprivement (-30 DP)  
  Movement: Slith.Mone: 1 Slith.Flat (water): 0 Climb.No.Grav.: 0  
  Skills: Perc.: 72 Run.: 36 Climb.: 95 Hiding: 86 Stalking: 86 Amb. Unarmed: 86 
  Spells: Cha 1 PP: 2 
  Racial: 
  Stats 
  Ag 
  5 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -9 
  SD 
  -4 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, light blubber (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Champion, 
  butterfly (I) 
  3B 
  Walk.Bi.: 
  3 
  1 
  Mi
  (1) 
  I @ - 
  37 
  (47) 
  12 
  AT 
  4(N) 
  26 
  (0) 
   
  1 
  -13 
  -10 
  -9 
  0 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  4” 
  Leftover DP 
  170 
  Type 
  Champion 
  Length 
  1” 
  Outlook 
  Considerate 
  Archetype 
  Spell user 
  Weight 
  0.5Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  In 
  1 
  Me 
  3 
  Pr 
  0 
  Qu 
  1 
  Re 
  2 
  SD 
  0 
  St 
  3 
  Attack: Nonviolent  I [-5] (-10 DP)         
  Defense: Sanctified (20 DP) Proof, weapon, except raw iron (20 DP) Proof, critical, no stun (10 DP) Constant 3- Aura III [3- Aura, 0', 0'] (15 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 
  DP)      
  Form: Wings, diaphanous (5 DP) Neutral odor (10 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, herbivore (-5 DP) Golden throat II [20] (10 DP) Item, no item (-15 DP)      
  Senses: Taste: sensitive taste antennae (10 DP) Smell: sensitive (5 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Walk.Bi.: 3 Wing.Fly.Norm.: 0   
  Skills: Perc.: 39 Run.: 43 Fly.: 22 Singing: 56 Grace. Spell l.: 36 Charm: 54 
  Spells: Cha 54 PP: 39 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  2 
  SD 
  0 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 417 
   
  10 
  10 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, chitin, half plate (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Champion, 
  centaur (IV) 
  15E 
  Walk.Qu
  ad.: 43 
  0 
  L(
  7) 
  VII  
  @# - 
  111 
  (191) 
  86 
  AT 
  1(10) 
  40 
  (0) 
  138H(8)we ;77L(7)ra> ;77L(7)tr         
  5 
  -11 
  -8 
  -7 
  0 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  112” 
  Leftover DP 
  74 
  Type 
  Champion 
  Length 
  108” 
  Outlook 
  Considerate 
  Archetype 
  Semi spell user 
  Weight 
  1650Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  3 
  Em 
  -1 
  In 
  5 
  Me 
  2 
  Pr 
  2 
  Qu 
  0 
  Re 
  4 
  SD 
  0 
  St 
  5 
  Attack: Attacks sequence (10 DP) Strength beyond form I [+1 Size] (20 DP) Nonviolent  I [-5] (-10 DP)       
  Defense: Sanctified (20 DP) Proof, weapon, except raw iron (20 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Constant 3- Aura III [3- Aura, 0', 0'] (15 DP) Regeneration, 
  magical [1 H/ rnd, 10 min.] (30 DP)     
  Form: Neutral odor (10 DP)  Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Diet, herbivore (-5 DP) Golden throat II [20] (10 DP)       
  Senses: Vision: Pentachromatic (Infra vision) [50'] (20 DP) Sight: primate (5 DP) Hearing: Hare (20 DP)  
  Movement: Walk.Quad.: 43    
  Skills: Perc.: 89 Run.: 95 Wei. Trn.: 80 Multi. Att.: 80 Prot.: 80 Charm: 106 
  Spells: Cha 90 PP: 93 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  2 
  SD 
  0 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Champion, 
  dolphin (III) 
  10D 
  Swim.W
  eb: 21 
  4 
  B(
  6) 
  VI 
  @ - 
  55 
  (80) 
  30 
  AT 
  2(N) 
  32 
  (0) 
  99B(6)we ;34B(6)ra          
  3 
  -12 
  -9 
  -8 
  1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  72” 
  Leftover DP 
  -27 
  Type 
  Champion 
  Length 
  12” 
  Outlook 
  Considerate 
  Archetype 
  Spell user 
  Weight 
  240Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 418 
   
   
  Ag 
  5 
  Co 
  2 
  Em 
  -2 
  In 
  3 
  Me 
  4 
  Pr 
  1 
  Qu 
  4 
  Re 
  1 
  SD 
  1 
  St 
  2 
  Attack: Strength beyond form I [+1 Size] (20 DP) Nonviolent  I [-5] (-10 DP) Aura, 9- Holy Aura I IX [9- Holy Aura I, 9'R] (60 DP)       
  Defense: Sanctified (20 DP) Proof, weapon, except raw iron (20 DP) Proof, critical, no stun (10 DP) Constant 3- Aura III [3- Aura, 0', 0'] (15 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 
  DP)      
  Form: Neutral odor (10 DP) Adapted form: water (15 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, omnivore (0 DP) Golden throat II [20] (10 DP)       
  Senses: Hearing: Echolocation (30 DP) Sight: primate (5 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)  
  Movement: Swim.Web: 21 Walk.Bi.: 0   
  Skills: Perc.: 105 Run.: 59 Swim.: 109 Multi. Att.: 100 Prot.: 100 Charm: 122 
  Spells: Cha 180 PP: 108 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  1 
  Re 
  1 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Champion, 
  eagle (V) 
  20F 
  Walk.Bi.: 
  32 
  1 
  B(
  6) 
  VI 
  @ - 
  133 
  (233) 
  10
  8 
  AT 
  2(N) 
  68 
  (0) 
  171L(7)lb ;165L(7)we          
  7 
  -10 
  -7 
  -6 
  0 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  108” 
  Leftover DP 
  60 
  Type 
  Champion 
  Length 
  15” 
  Outlook 
  Considerate 
  Archetype 
  Semi spell user 
  Weight 
  810Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  4 
  Em 
  0 
  In 
  7 
  Me 
  1 
  Pr 
  3 
  Qu 
  1 
  Re 
  4 
  SD 
  0 
  St 
  3 
  Attack: Strength beyond form I [+1 Size] (20 DP) Nonviolent  I [-5] (-10 DP) Aura, 9- Holy Aura I IX [9- Holy Aura I, 9'R] (60 DP) Fighting brick I [+1 pace] (-10 DP)      
  Defense: Sanctified (20 DP) Proof, weapon, except raw iron (20 DP) Proof, weapon, except magic (20 DP) Proof, critical, no stun (10 DP) Constant 6- True Aura VI [9- True aura, 0', 0'] (30 DP) 
  Regeneration, magical [1 H/ rnd, 10 min.] (30 DP)     
  Form: Wings, feathered (20 DP) Neutral odor (10 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Type, extra planar V [V] (-5 DP) Body condition, fleeting soul (-20 DP) Diet, omnivore (0 DP) Golden throat II [20] (10 DP)       
  Senses: Vision: Pentachromatic (Infra vision) [50'] (20 DP) Sight: eagle (15 DP)   
  Movement: Walk.Bi.: 32 Wing.Fly.Exc.: 0   
  Skills: Perc.: 111 Run.: 116 Fly.: 116 Multi. Att.: 100 Prot.: 100 Charm: 130 
  Spells: Cha 120 PP: 118 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  1 
  Re 
  1 
  SD 
  0 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 419 
   
  10 
  10 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Champion, 
  high (VI+) 
  40H 
  Walk.Qu
  ad.: 57 
  0 
  H(
  8) 
  VIII  
  @# - 
  173 
  (313) 
  14
  8 
  AT 
  2(10) 
  115 
  (0) 
  219G(9)we ;189H(8)ho> ;150H(8)ra         
  15 
  -6 
  -3 
  -6 
  0 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  152” 
  Leftover DP 
  -123 
  Type 
  Champion 
  Length 
  140” 
  Outlook 
  Considerate 
  Archetype 
  Semi spell user 
  Weight 
  4130Lbs. 
  Treasure 
  0 
   
  Ag 
  17 
  Co 
  4 
  Em 
  4 
  In 
  15 
  Me 
  2 
  Pr 
  7 
  Qu 
  0 
  Re 
  9 
  SD 
  0 
  St 
  6 
  Attack: Attacks sequence (10 DP) Strength beyond form I [+1 Size] (20 DP) Nonviolent  II [-10] (-20 DP) Aura, 20- Holy Aura III XV [20- Holy Aura III, 20'R] (115 DP) Holy fire strike (25 DP)     
  Defense: Sanctified (20 DP) Proof, weapon, except raw iron (20 DP) Proof, weapon, except magic (20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Constant 30- Alkar 
  XXX [30- Alkar, 0', 0'] (150 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Aura, purification [10'R] (25 DP) Aura, evil enchantment breaking [10'R] (50 DP)  
  Form: Wings, feathered (20 DP) Neutral odor (10 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Type, extra planar VII [VI+] (-7 DP) Body condition, fleeting soul (-20 DP) Diet, omnivore (0 DP) Golden throat II [20] (10 DP)       
  Senses: Sight: hawk (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)   
  Movement: Walk.Quad.: 57 Wing.Fly.Norm.: 0   
  Skills: Perc.: 164 Run.: 167 Fly.: 167 Multi. Att.: 140 Prot.: 140 Charm: 186 
  Spells: Cha 240 PP: 174 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  2 
  SD 
  0 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Champion, 
  noble (VI) 
  30G 
  Walk.Qu
  ad.: 46 
  0 
  L(
  7) 
  VII  
  @# - 
  163 
  (293) 
  13
  8 
  AT 
  2(9) 
  85 
  (0) 
  199H(8)we ;199H(8)sh ;199H(8)all2WF ;129L(7)ra        
  15 
  -8 
  -5 
  -6 
  0 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  120” 
  Leftover DP 
  66 
  Type 
  Champion 
  Length 
  113” 
  Outlook 
  Considerate 
  Archetype 
  Semi spell user 
  Weight 
  2030Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 420 
   
   
  Ag 
  17 
  Co 
  4 
  Em 
  2 
  In 
  15 
  Me 
  2 
  Pr 
  5 
  Qu 
  0 
  Re 
  7 
  SD 
  0 
  St 
  6 
  Attack: Strength beyond form I [+1 Size] (20 DP) Nonviolent  II [-10] (-20 DP) Aura, 15- Holy Aura II XV [15- Holy Aura II, 15'R] (90 DP)       
  Defense: Sanctified (20 DP) Proof, weapon, except raw iron (20 DP) Proof, weapon, except magic (20 DP) Proof, critical, no bleed (10 DP) Constant 6- True Aura VI [9- True aura, 0', 0'] (30 DP) 
  Regeneration, magical [1 H/ rnd, 10 min.] (30 DP)     
  Form: Wings, feathered (20 DP) Neutral odor (10 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Type, extra planar VI [VI] (-6 DP) Body condition, fleeting soul (-20 DP) Diet, omnivore (0 DP) Golden throat II [20] (10 DP)       
  Senses: Sight: hawk (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)   
  Movement: Walk.Quad.: 46 Wing.Fly.Norm.: 0   
  Skills: Perc.: 152 Run.: 157 Fly.: 157 Multi. Att.: 130 Prot.: 130 Charm: 172 
  Spells: Cha 180 PP: 164 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  2 
  SD 
  0 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Champion, 
  rodent (II) 
  5C 
  Walk.Bi.: 
  9 
  2 
  S(
  4) 
  IV 
  @ - 
  90 
  (150) 
  65 
  AT 
  1(5) 
  36 
  (0) 
  72M(5)we ;76M(5)rw          
  1 
  -13 
  -10 
  -8 
  1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  36” 
  Leftover DP 
  67 
  Type 
  Champion 
  Length 
  5” 
  Outlook 
  Considerate 
  Archetype 
  Offensive 
  Weight 
  30Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -3 
  In 
  1 
  Me 
  2 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  1 
  St 
  1 
  Attack: Strength beyond form I [+1 Size] (20 DP) Nonviolent  I [-5] (-10 DP)        
  Defense: Sanctified (20 DP) Proof, weapon, except raw iron (20 DP) Proof, critical, no stun (10 DP) Constant 3- Aura III [3- Aura, 0', 0'] (15 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 
  DP)      
  Form: Wings, feathered (20 DP) Neutral odor (10 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, herbivore (-5 DP) Golden throat II [20] (10 DP)       
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)  
  Movement: Walk.Bi.: 9 Wing.Fly.Norm.: 0   
  Skills: Perc.: 34 Run.: 38 Fly.: 23 Multi. Att.: 30 Prot.: 30 Charm: 48 
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  1 
  Re 
  1 
  SD 
  0 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 421 
   
  10 
  10 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Changeling 
  3C 
  Walk.Bi.: 
  20 
  1 
  M(
  5) 
  V @ 
  - 
  38 
  (58) 
  18 
  AT 
  2(N) 
  9 (0) 
  24M(5)we ;21M(5)rw          
  21 
  6 
  8 
  -
  21 
  0 
  Solo 
  (1d2) 
  L E - - 
  - - 
   
  Category 
  Fey 
  Height 
  70” 
  Leftover DP 
  128 
  Type 
  Fairy 
  Length 
  10” 
  Outlook 
  Hidden agenda 
  Archetype 
  Stealth 
  Weight 
  190Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  -1 
  Em 
  -4 
  In 
  1 
  Me 
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  1 
  SD 
  0 
  St 
  -1 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP) Proof, critical, no stun (10 DP)         
  Form: Shapechange, face (10 DP) Methuselah III [1000 yrs or more] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Golden throat I [10] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)       
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 38 Run.: 36 Climb.: 36 Hiding: 39 Stalking: 39 Duping: 5 
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  -1 
  Em 
  -4 
  Em 
  -4 
  In  
  1 
  Pr 
  -2 
  Qu 
  1 
  Re 
  0 
  SD 
  -1 
  St 
  -1 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Chaos 
  commander 
  20H 
  Walk.Bi.: 
  20 
  0 
  M(
  5) 
  V  
  II@# 
  - 
  179 
  (309) 
  15
  9 
  AT 
  1(9) 
  40 
  (70) 
  160M(5)un ;160M(5)sw ;160M(5)we ;159M(5)rw        
  18 
  5 
  8 
  7 
  5 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  231 
  Type 
  Semi undead 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Discipline 
  Weight 
  220Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 422 
   
   
  Ag 
  6 
  Co 
  7 
  Em 
  0 
  In 
  3 
  Me 
  0 
  Pr 
  3 
  Qu 
  0 
  Re 
  7 
  SD 
  5 
  St 
  7 
  Attack: Enhanced natural attack I [Unarmed Strikes, +1 Size] (10 DP) Enhanced natural attack I [Sweeps & throws, +1 Size] (10 DP)        
  Defense: Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction II [II] (20 DP)       
  Form:         
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Frenzy [5, +1 Size] (20 DP)        
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 145 Run.: 79 Adr. Foc.: 149 Lor. Reli. Spec.: 137 Intimidat.: 136 Leadersh.: 136 
  Spells: Cha 3 PP: 23 
  Racial: 
  Stats 
  Ag 
  -
  1 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  -1 
  St 
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Chaos demon, 
  type I (I) 
  3B 
  Walk.Bi.: 
  17 
  4 
  M(
  5) 
  V I - 
  67 
  (103) 
  42 
  AT 
  2(N) 
  18 
  (0) 
  49M(5)cl[Impact] ;49M(5)ho[Impact] ;37M(5)we         
  -9 
  6 
  13 
  15 
  -4 
  Team 
  (1d10) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  60” 
  Leftover DP 
  102 
  Type 
  Chaos 
  Length 
  11” 
  Outlook 
  Inconsiderate 
  Archetype 
  Offensive 
  Weight 
  203Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -4 
  In 
  -4 
  Me 
  0 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -4 
  St 
  5 
  Attack: Aura, chaos I [10'R, 0,1, C, A] (40 DP)         
  Defense: Abomination (-20 DP) Proof, weapon, except raw iron (20 DP) Proof, critical, critical reduction I [I] (10 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Disturbing voice I [-10] (-10 DP) Unsleeping (20 DP) No infighting (5 DP) 
  Mindless (-25 DP)    
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 17    
  Skills: Perc.: 10 Run.: 31 Acrob.: 30 Disarm: 18 #N/A  
  Spells: Men 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -4 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  10 
  Me 
  5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light blubber (AT 2) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 423 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Chaos demon, 
  type II (II) 
  5D 
  Walk.Bi.: 
  19 
  5 
  M(
  5) 
  V I - 
  90 
  (150) 
  67 
  AT 
  2(N) 
  25 
  (0) 
  73M(5)gr[Impact] ;73M(5)be[Impact] ;55M(5)we         
  1 
  12 
  8 
  15 
  -3 
  Span 
  (1d8) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  65” 
  Leftover DP 
  123 
  Type 
  Chaos 
  Length 
  12” 
  Outlook 
  Inconsiderate 
  Archetype 
  Offensive 
  Weight 
  192Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -3 
  In 
  -4 
  Me 
  1 
  Pr 
  -2 
  Qu 
  5 
  Re 
  1 
  SD 
  -3 
  St 
  5 
  Attack: Aura, chaos I [10'R, 0,1, C, A] (40 DP)         
  Defense: Abomination (-20 DP) Proof, weapon, except raw iron (20 DP) Proof, critical, critical reduction I [I] (10 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Disturbing voice II [-20] (-20 DP) Unsleeping (20 DP) No infighting (5 DP) 
  Mindless (-25 DP)    
  Senses: Vision: demon vision [50'] (55 DP) Sight: primate (5 DP)   
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 24 Run.: 43 Acrob.: 43 #N/A #N/A  
  Spells: Ess 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -4 
  St 
  4 
  Base Hits 
  23 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Chaos demon, 
  type III (III) 
  8F 
  Walk.Bi.: 
  22 
  5 
  M(
  5) 
  VI - 
  - 
  86 
  (142) 
  64 
  AT 
  3(N) 
  31 
  (0) 
  82M(5)cr[Impact] ;82M(5)cr[Impact] ;82M(5)bi[Impact] 
  ;82M(5)cr[Impact]2WF 
  ;22M(5)wen 
   
  ;22M(5)wen 
  ;22M(5)wen ;22M(5)wen ;22M(5)wen ;22M(5)wen 
  7 
  12 
  -6 
  15 
  -2 
  Streak 
  (1d6) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  72” 
  Leftover DP 
  88 
  Type 
  Chaos 
  Length 
  14” 
  Outlook 
  Inconsiderate 
  Archetype 
  Stealth 
  Weight 
  219Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -3 
  In 
  -3 
  Me 
  0 
  Pr 
  -1 
  Qu 
  5 
  Re 
  2 
  SD 
  -2 
  St 
  5 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 424 
   
  Attack: Aura, chaos II [10'R, 0,1, D, A] (45 DP)         
  Defense: Abomination (-20 DP) Proof, weapon, except raw iron (20 DP) Dense I [1Size] (17 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Disturbing voice I [-10] (-10 DP) Unsleeping (20 DP) No infighting (5 DP) 
  Mindless (-25 DP) Ambidextrous (10 DP)   
  Senses: Vision: demon vision [50'] (55 DP) Hearing: Dog (15 DP)   
  Movement: Walk.Bi.: 22    
  Skills: Perc.: 81 Run.: 98 Acrob.: 98 Multi. Att.: 84 Prot.: 84 #N/A 
  Spells: Ess 1 PP: 4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -4 
  St 
  4 
  Base Hits 
  22 
  Base RR 
  Ch 
  10 
  Ess 
  5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, scaly bumps (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Chaos demon, 
  type IV (IV) 
  13G 
  Walk.Bi.: 
  23 
  6 
  M(
  5) 
  VI - 
  - 
  158 
  (276) 
  13
  2 
  AT 
  3(N) 
  44 
  (0) 
  140M(5)un[Impact] 
  ;140B(6)un[Impact] 
  ;140B(6)ra[Impact] ;140B(6)un[Impact]2WF ;35B(6)wen  
  ;35B(6)wen 
  ;35B(6)wen 
  ;35B(6)wen 
  ;35B(6)wen 
  ;35B(6)wen 
  6 
  -14 
  20 
  18 
  -2 
  Yoke 
  (1d3) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  76” 
  Leftover DP 
  132 
  Type 
  Chaos 
  Length 
  12” 
  Outlook 
  Inconsiderate 
  Archetype 
  Offensive 
  Weight 
  235Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  8 
  Em 
  -4 
  In 
  -4 
  Me 
  2 
  Pr 
  0 
  Qu 
  6 
  Re 
  2 
  SD 
  -2 
  St 
  8 
  Attack: Aura, chaos II [10'R, 0,1, D, A] (45 DP) Strength beyond form I [+1 Size] (20 DP)        
  Defense: Abomination (-20 DP) Proof, weapon, except raw iron (20 DP) Dense I [1Size] (17 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Disturbing voice I [-10] (-10 DP) Unsleeping (20 DP) No infighting (5 DP) 
  Mindless (-25 DP) Ambidextrous (10 DP)   
  Senses: Vision: demon vision [50'] (55 DP) Air: air movement detection (25 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 68 Run.: 94 Acrob.: 92 Multi. Att.: 72 Rev. Str.: 72 #N/A 
  Spells: Men 1 PP: 13 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -4 
  St 
  4 
  Base Hits 
  26 
  Base RR 
  Ch 
  10 
  Ess 
  -10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 425 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Chaos demon, 
  type V (V) 
  18G 
  Walk.Bi.: 
  23 
  4 
  M(
  5) 
  VII - 
  - 
  170 
  (291) 
  14
  3 
  AT 
  3(N) 
  48 
  (0) 
  164B(6)ra[Impact] ;164B(6)bi[Impact] ;149B(6)we         
  -9 
  14 
  11 
  20 
  2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  77” 
  Leftover DP 
  140 
  Type 
  Chaos 
  Length 
  16” 
  Outlook 
  Inconsiderate 
  Archetype 
  Discipline 
  Weight 
  223Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  10 
  Em 
  -1 
  In 
  -4 
  Me 
  0 
  Pr 
  1 
  Qu 
  4 
  Re 
  6 
  SD 
  2 
  St 
  10 
  Attack: Aura, chaos III [10'R, 0,1, D, B] (50 DP) Strength beyond form I [+1 Size] (20 DP)        
  Defense: Abomination (-20 DP) Proof, weapon, except raw iron (20 DP) Dense II [2Size] (35 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar V [V] (-5 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Disturbing voice II [-20] (-20 DP) Unsleeping (20 DP) No infighting (5 DP) Alien 
  intelligence (40 DP) Ambidextrous (10 DP)   
  Senses: Vision: demon vision [50'] (55 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 125 Run.: 149 Acrob.: 143 Multi. Att.: 121 Disarm: 121 #N/A 
  Spells: Men 3 PP: 22 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -4 
  St 
  4 
  Base Hits 
  27 
  Base RR 
  Ch 
  -5 
  Ess 
  15 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick blubber (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Chaos demon, 
  type VI (VI) 
  25G 
  Walk.Bi.: 
  25 
  4 
  B(
  6) 
  VII - 
  - 
  156 
  (271) 
  12
  5 
  AT 
  3(N) 
  62 
  (0) 
  164H(8)we ;164H(8)we ;164H(8)we2WF         
  27 
  -5 
  12 
  17 
  -4 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  83” 
  Leftover DP 
  112 
  Type 
  Chaos 
  Length 
  20” 
  Outlook 
  Inconsiderate 
  Archetype 
  Semi spell user 
  Weight 
  287Lbs. 
  Treasure 
  0 
   
  Ag 
  13 
  Co 
  7 
  Em 
  0 
  In 
  7 
  Me 
  0 
  Pr 
  2 
  Qu 
  4 
  Re 
  4 
  SD 
  -4 
  St 
  7 
  Attack: Aura, chaos V [10'R, 0,1, E, C] (60 DP) Strength beyond form II [+2 Size] (40 DP)        
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 426 
   
  Defense: Abomination (-20 DP) Proof, weapon, except raw iron (20 DP) Dense II [2Size] (35 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar VI [VI] (-6 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Disturbing voice II [-20] (-20 DP) Unsleeping (20 DP) No infighting (5 DP) 
  Alien intelligence (40 DP) Ambidextrous (10 DP)   
  Senses: Vision: demon vision [50'] (55 DP) Special: presence sense [5'R/ lvl] (10 DP)   
  Movement: Walk.Bi.: 25    
  Skills: Perc.: 122 Run.: 142 Acrob.: 139 Multi. Att.: 115 Grace. Spell l.: 115 #N/A 
  Spells: Cha 150 PP: 136 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -4 
  St 
  4 
  Base Hits 
  31 
  Base RR 
  Ch 
  10 
  Ess 
  -5 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Chaos warrior 
  7H 
  Walk.Bi.: 
  20 
  1 
  M(
  5) 
  V  
  I@# 
  - 
  112 
  (188) 
  92 
  AT 
  1(8) 
  17 
  (44) 
  83S(4)un ;83M(5)we ;81M(5)rw         
  16 
  5 
  5 
  3 
  0 
  Company 
  (3d100) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  135 
  Type 
  Semi undead 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  0 
  In 
  1 
  Me 
  1 
  Pr 
  0 
  Qu 
  1 
  Re 
  1 
  SD 
  0 
  St 
  3 
  Attack:          
  Defense: Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)       
  Form:         
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 44 Run.: 27 Restr. Quar.: 42 Lor. Reli. Spec.: 23 #N/A Surv. Biome: 23 
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  -
  1 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  -1 
  St 
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 427 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Cheetah 
  3C 
  Walk.Qu
  ad.: 71 
  4 
  M(
  5) 
  V - - 
  46 
  (66) 
  46 
  AT 
  1(N) 
  18 
  (0) 
  35M(5)ra> ;35M(5)cl>> ;35M(5)bi         
  10 
  -4 
  -1 
  -
  18 
  2 
  Yoke 
  (1d3) 
  P S - - 
  - - 
   
  Category 
  Animal 
  Height 
  42” 
  Leftover DP 
  61 
  Type 
  Carnivore 
  Length 
  60” 
  Outlook 
  Timid 
  Archetype 
  Stealth 
  Weight 
  125Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -3 
  SD 
  2 
  St 
  3 
  Attack: Attacks sequence (10 DP) Fast attack II [10] (20 DP)        
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 71    
  Skills: Perc.: 35 Run.: 46 Surv. Biome: 31 Hiding: 17 Stalking: 17  
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  50 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Cherubim 
  5D 
  Walk.Bi.: 
  24 
  3 
  M(
  5) 
  V - - 
  30 
  (45) 
  30 
  AT 
  1(N) 
  14 
  (0) 
  14M(5)un ;14M(5)we ;14M(5)we ;53M(5)elb        
  -4 
  8 
  8 
  9 
  -3 
  Solo 
  (1d2) 
  T B X 
  P A E 
   
  Category 
  Races 
  Height 
  66” 
  Leftover DP 
  48 
  Type 
  Humanoid 
  Length 
  8” 
  Outlook 
  Aloof 
  Archetype 
  Spell user 
  Weight 
  100Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  -1 
  Em 
  3 
  In 
  1 
  Me 
  4 
  Pr 
  3 
  Qu 
  3 
  Re 
  3 
  SD 
  -3 
  St 
  -2 
  Attack:          
  Defense: Light boned I [-1 Size] (-17 DP) Immune to disease, lesser (10 DP)         
  Form: Wings, feathered (20 DP) Methuselah III [1000 yrs or more] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 428 
   
  Senses: Sight: eagle (15 DP) Vision: Dark vision III [40'] (25 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Walk.Bi.: 24 Wing.Fly.Norm.: 0   
  Skills: Perc.: 61 Run.: 25 Fly.: 60 Grace. Spell l.: 60 Acrob.: 29 Comp. Spec.: 32 
  Spells: Ess/Men 90 PP: 65 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  2 
  Em 
  2 
  In  
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  3 
  SD 
  -4 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  5 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Chillvine 
  5C 
  Root.Roo
  ted: 0 
  -1 
  M(
  5) 
  V @ 
  PK 
  72 
  (107) 
  52 
  AT 
  3(N) 
  7 (0) 
  45M(5)gr[Cold]           
  11 
  -3 
  -1 
  6 
  5 
  Yoke 
  (1d3) 
  I T B P 
  - - 
   
  Category 
  Plant 
  Height 
  3” 
  Leftover DP 
  221 
  Type 
  Animated 
  Length 
  180” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  75Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  6 
  Em 
  -3 
  In 
  1 
  Me 
  -9 
  Pr 
  -1 
  Qu 
  -1 
  Re 
  -8 
  SD 
  5 
  St 
  1 
  Attack: Ambush predator V [Terrain, 74, 18] (27 DP) Elemental internals V [Cold, Attack, E] (30 DP)        
  Defense: Proof, critical, no krush (10 DP) Elemental immunity [Fire] (20 DP) Elemental immunity [Ice] (20 DP) Proof, critical, no stun (10 DP) Regeneration, damage [Fire, 1 H/ hit] (30 DP)      
  Form: Body: herbaceaous [3] (0 DP) Distinct odor (-10 DP) Elongated appendage III [Limb, 15'] (15 DP) Stunted lifespan III [10 years or less] (0 DP)     
  Miscellaneous: Mindless (-25 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Can't speak (-10 DP) Reproduction: buds or seeds (5 DP) Item, no item (-15 DP)     
  Senses: Dead sense deprivement (-30 DP) Surditas (no hearing) (-15 DP) Caecitas (no vision) (-20 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Root.Rooted: 0    
  Skills: Perc.: 58 Hiding: 67 Stalking: 67 Amb. Unarmed: 67   
  Spells: Cha 0 PP: 13 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  5 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -9 
  SD 
  4 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, herbaceous fibrous structure (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Chimera 
  10G 
  Walk.Qu
  ad.: 28 
  5 
  B(
  6) 
  VI - 
  - 
  147 
  (247) 
  11
  2 
  AT 
  3(N) 
  35 
  (0) 
  119B(6)cl 
  ;119B(6)bi 
  ;119B(6)ho> 
  ;99B(6)ra 
  ;85M(5)fboS  ;85M(5)fboS ;85M(5)fboS ;85M(5)fboS 
  11 
  -4 
  -1 
  5 
  2 
  Solo 
  (1d2) 
  X D S 
  J - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 429 
   
  ;85M(5)fboS ;85M(5)fboS 
   
  Category 
  Monster 
  Height 
  61” 
  Leftover DP 
  45 
  Type 
  Land 
  Length 
  92” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  535Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  -1 
  Qu 
  5 
  Re 
  -3 
  SD 
  2 
  St 
  6 
  Attack: Elemental bolt V [Fire Bolt, MFire bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase range II [+5'/ lvl] (10 DP) Decrease time III [-3 rnd] (9 DP)       
  Defense:           
  Form: Camouflage, pattern [Grass, 25] (10 DP) Additional head I [M, Snake, 1] (25 DP) Additional head I [L, Goat, 1] (25 DP) Stunted lifespan II [25 years or less] (0 DP)     
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP) Smell: snake (15 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Walk.Quad.: 28    
  Skills: Perc.: 25 Run.: 78 Surv. Biome: 57    
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Clostoph (VI+) 
  12H 
  Root.Roo
  ted: 0 
  -1 
  E(
  10
  ) 
  X - - 
  145 
  (257) 
  12
  0 
  AT 
  2(N) 
  21 
  (0) 
  130E(10)bi[Acid] ;130L(7)gr>> ;110L(7)si         
  -7 
  -9 
  5 
  10 
  -2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  96” 
  Leftover DP 
  151 
  Type 
  Visitor 
  Length 
  600” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  118125Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  5 
  Em 
  -4 
  In 
  -2 
  Me 
  4 
  Pr 
  0 
  Qu 
  -1 
  Re 
  4 
  SD 
  -2 
  St 
  6 
  Attack: Weak natural attack III [Grapple, -3 Size] (-15 DP) Weak natural attack III [Stinger, -3 Size] (-15 DP) Poison sack, injection [Circulatory  poison, Stinger] (20 DP) Acid mouth I [2'/ lvl, 
  Mwater bolt, 3'R, B] (25 DP) Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP)    
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Regeneration, no (-20 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Elemental vulnerability I [Water, +1 Size] 
  (-15 DP)      
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Elongated appendage X [Bite, 50'] (50 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar VII [VI+] (-7 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP)       
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Root.Rooted: 0    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 430 
   
  Skills: Perc.: 68      
  Spells: Men 1 PP: 10 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -2 
  Qu 
  -3 
  Re 
  2 
  SD 
  -4 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Clubber (II) 
  5H 
  Walk.Bi.: 
  21 
  3 
  M(
  5) 
  V  
  I@# 
  - 
  100 
  (160) 
  85 
  AT 
  2(N) 
  39 
  (0) 
  72M(5)cu ;72M(5)cu ;37M(5)cu2WF ;54M(5)tc        
  8 
  -4 
  6 
  24 
  2 
  Party 
  (3d6) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  72” 
  Leftover DP 
  90 
  Type 
  Warrior 
  Length 
  13” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  245Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -4 
  In 
  -2 
  Me 
  1 
  Pr 
  -4 
  Qu 
  3 
  Re 
  1 
  SD 
  2 
  St 
  4 
  Attack: Pressing the advantage II [10] (20 DP) Adrenal defense I [5] (5 DP)        
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Ambidextrous (10 DP) 
  Prodigy V [Club, 25] (30 DP)    
  Senses: Vision: demon vision [50'] (55 DP) Smell: rat (10 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Walk.Bi.: 21    
  Skills: Perc.: 31 Run.: 42 Acrob.: 41 Multi. Att.: 30 Disarm: 30 Restr. Quar.: 30 
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -3 
  Pr 
  -4 
  Qu 
  2 
  Re 
  0 
  SD 
  1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  10 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Cockatrice 
  3E 
  Walk.Bi.: 
  15 
  1 
  M(
  5) 
  V - - 
  43 
  (63) 
  23 
  AT 
  3(N) 
  19 
  (0) 
  28M(5)be ;28M(5)cl          
  9 
  -3 
  -4 
  2 
  -1 
  Solo 
  (1d2) 
  P F S J 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 431 
   
   
  Category 
  Fell creature 
  Height 
  25” 
  Leftover DP 
  52 
  Type 
  Basilisk 
  Length 
  60” 
  Outlook 
  Greedy 
  Archetype 
  Stealth 
  Weight 
  92Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  In 
  -1 
  Me 
  0 
  Pr 
  -4 
  Qu 
  1 
  Re 
  1 
  SD 
  -1 
  St 
  1 
  Attack: Gaze, petrifying VII [5'/ lvl] (50 DP)         
  Defense: Hideous countenance, petrifying [100'] (30 DP)          
  Form: Wings, feathered (20 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Restless sleeper I [+1 hr.] (-4 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Bi.: 15 Wing.Fly.ungr.: 0   
  Skills: Perc.: 35 Run.: 41 Fly.: 41 Hiding: 36 Stalking: 36  
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -4 
  Qu 
  1 
  Re 
  0 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Cold 
  drake, 
  mature 
  30G 
  Walk.Qu
  ad.: 49 
  5 
  H(
  8) 
  VIII 
  - - 
  227 
  (387) 
  19
  7 
  AT 
  8(N) 
  85 
  (0) 
  207H(8)bi 
  ;207H(8)cl 
  ;192H(8)ra 
  ;207H(8)all3WF 
  ;160M(5)iboS 
   
  ;160M(5)iboS 
  ;160M(5)iboS 
  ;160M(5)iboS ;160M(5)iboS ;160M(5)iboS 
  8 
  25 
  10 
  23 
  1 
  Solo 
  (1d2) 
  I T B 
  A - - 
   
  Category 
  Fell creature 
  Height 
  125” 
  Leftover DP 
  35 
  Type 
  Great drake 
  Length 
  300” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  15900Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  13 
  Em 
  5 
  In 
  -2 
  Me 
  5 
  Pr 
  0 
  Qu 
  5 
  Re 
  7 
  SD 
  1 
  St 
  19 
  Attack: Attacks sequence (10 DP) Elemental cone I [Cold Ball, MCold ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Elemental bolt III [Ice Bolt, MiIe bolt, 
  5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Increase range III [+10'/ lvl] (20 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick II [+2 pace] (-20 DP)   
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood III [Ice, C] (15 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial V 
  [Belly, AT 5] (-3 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage III [Neck, 15'] (15 DP) Elongated appendage IV [Tail, 20'] (20 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: eagle (15 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 49 Swim.Web: 0 Wing.Fly.ungr.: 0 #N/A 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 432 
   
  Skills: Perc.: 136 Run.: 171 Fly.: 171 Swim.: 171 Multi. Att.: 130 Pow. Dev.: 92 
  Spells: Ess 2 PP: 113 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  -4 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Cold drake, old 
  50G 
  Walk.Qu
  ad.: 65 
  5 
  G(
  9) 
  IX - 
  - 
  267 
  (467) 
  23
  7 
  AT 
  9(N) 
  125 
  (0) 
  247G(9)bi 
  ;247G(9)cl 
  ;222G(9)ra 
  ;247G(9)all3WF 
  ;190M(5)iboS 
   
  ;190M(5)iboS 
  ;190M(5)iboS 
  ;190M(5)iboS ;190M(5)iboS ;190M(5)iboS 
  8 
  25 
  10 
  23 
  1 
  Solo 
  (1d2) 
  I T B 
  A - - 
   
  Category 
  Fell creature 
  Height 
  172” 
  Leftover DP 
  205 
  Type 
  Great drake 
  Length 
  420” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  44100Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  13 
  Em 
  5 
  In 
  -2 
  Me 
  5 
  Pr 
  0 
  Qu 
  5 
  Re 
  9 
  SD 
  1 
  St 
  19 
  Attack: Attacks sequence (10 DP) Elemental cone I [Cold Ball, MCold ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Elemental bolt III [Ice Bolt, MiIe bolt, 
  5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Increase range III [+10'/ lvl] (20 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick II [+2 pace] (-20 DP)   
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood IV [Ice, D] (20 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial VI 
  [Belly, AT 6] (-3 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage IV [Neck, 20'] (20 DP) Elongated appendage VIII [Tail, 40'] (40 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: eagle (15 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 65 Swim.Web: 0 Wing.Fly.ungr.: 0 #N/A 
  Skills: Perc.: 158 Run.: 191 Fly.: 191 Swim.: 191 Multi. Att.: 150 Pow. Dev.: 121 
  Spells: Ess 4 PP: 138 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  -4 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, heavy (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 433 
   
  Cold 
  drake, 
  young 
  15G 
  Walk.Qu
  ad.: 32 
  4 
  L(
  7) 
  VII - 
  - 
  184 
  (314) 
  15
  4 
  AT 
  7(N) 
  52 
  (0) 
  154L(7)bi 
  ;154L(7)cl 
  ;130L(7)ra 
  ;134L(7)all3WF 
  ;112M(5)iboS 
   
  ;112M(5)iboS 
  ;112M(5)iboS 
  ;112M(5)iboS ;112M(5)iboS ;112M(5)iboS 
  8 
  22 
  10 
  18 
  -2 
  Solo 
  (1d2) 
  I T B 
  A - - 
   
  Category 
  Fell creature 
  Height 
  74” 
  Leftover DP 
  16 
  Type 
  Great drake 
  Length 
  180” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  3500Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  8 
  Em 
  2 
  In 
  -2 
  Me 
  4 
  Pr 
  0 
  Qu 
  4 
  Re 
  4 
  SD 
  -2 
  St 
  9 
  Attack: Attacks sequence (10 DP) Elemental cone I [Cold Ball, MCold ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Elemental bolt III [Ice Bolt, MiIe bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) 
  Fighting brick II [+2 pace] (-20 DP)      
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, lesser (10 DP) Elemental blood I [Ice, A] (5 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial IV 
  [Belly, AT 4] (-4 DP) Elemental vulnerability II [Fire, +2 Size] (-25 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: eagle (15 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 32 Swim.Web: 0 Wing.Fly.ungr.: 0 #N/A 
  Skills: Perc.: 80 Run.: 103 Fly.: 103 Swim.: 103 Multi. Att.: 80 Pow. Dev.: 56 
  Spells: Ess 1 PP: 82 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  -4 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Condor 
  4C 
  Walk.Bi.: 
  3 
  5 
  S(
  4) 
  IV - 
  - 
  54 
  (84) 
  44 
  AT 
  2(N) 
  33 
  (0) 
  26M(5)be ;26S(4)cl          
  11 
  -4 
  -4 
  23 
  -2 
  Solo 
  (1d2) 
  A - - - - 
  - 
   
  Category 
  Animal 
  Height 
  30” 
  Leftover DP 
  192 
  Type 
  Bird 
  Length 
  46” 
  Outlook 
  Hidden agenda 
  Archetype 
  Defensive 
  Weight 
  27Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -4 
  In 
  1 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  5 
  Re 
  -3 
  SD 
  -2 
  St 
  1 
  Attack: Enhanced natural attack I [Beak, +1 Size] (10 DP)         
  Defense:           
  Form: Wings, feathered (20 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,2, 2, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 434 
   
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Smell: dog (20 DP)   
  Movement: Walk.Bi.: 3 Awk.move.IV: 0 Wing.Fly.Norm.: 0  
  Skills: Perc.: 32 Fly.: 44 Surv. Biome: 31    
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Construct, 
  greater 
  13H 
  Walk.Bi.: 
  48 
  0 
  L(
  7) 
  VII  
  I@# 
  PS 
  165 
  (283) 
  16
  5 
  AT 
  7(N) 
  56 
  (0) 
  144L(7)we 
  ;144L(7)we(Left) 
  ;141L(7)we(2WF) 
  ;118L(7)hc        
  2 
  -10 
  -10 
  8 
  6 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  156” 
  Leftover DP 
  260 
  Type 
  Construct 
  Length 
  24” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  1600Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  8 
  Em 
  -10 
  In 
  -8 
  Me 
  -8 
  Pr 
  -10 
  Qu 
  0 
  Re 
  -8 
  SD 
  6 
  St 
  10 
  Attack: Weaponized appendage [Attack] (5 DP) Weaponized appendage [Attack] (5 DP) Fighting brick II [+2 pace] (-20 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage III 
  [-30] (16 DP)  
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 48    
  Skills: Perc.: 25 Run.: 79 Multi. Att.: 72 Restr. Quar.: 35   
  Spells: Cha 1 PP: -3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like scales (AT 7) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 435 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Construct, 
  lesser 
  8H 
  Walk.Bi.: 
  28 
  -1 
  B(
  6) 
  VI  
  I@# 
  PS 
  126 
  (210) 
  12
  6 
  AT 
  7(N) 
  43 
  (0) 
  104B(6)we ;104B(6)we(Left) ;77B(6)we(2WF) ;84B(6)lc        1 
  -10 
  -10 
  6 
  5 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  96” 
  Leftover DP 
  225 
  Type 
  Construct 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  450Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  6 
  Em 
  -10 
  In 
  -9 
  Me 
  -9 
  Pr 
  -10 
  Qu 
  -1 
  Re 
  -9 
  SD 
  5 
  St 
  8 
  Attack: Weaponized appendage [Attack] (5 DP) Weaponized appendage [Attack] (5 DP) Fighting brick I [+1 pace] (-10 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage III 
  [-30] (16 DP)  
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 28    
  Skills: Perc.: 7 Run.: 58 Multi. Att.: 48 Restr. Quar.: 20   
  Spells: Cha 0 PP: -12 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like scales (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Construct, 
  minor 
  3H 
  Walk.Bi.: 
  15 
  -2 
  M(
  5) 
  V  
  I@# 
  PS 
  75 
  (111) 
  75 
  AT 
  7(N) 
  30 
  (0) 
  53M(5)we ;53M(5)we(Left) ;-4M(5)we(2WF) ;37M(5)lc        0 
  -10 
  -10 
  5 
  4 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  60” 
  Leftover DP 
  200 
  Type 
  Construct 
  Length 
  7” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  250Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 436 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -10 
  In 
  -10 
  Me 
  -10 
  Pr 
  -10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  7 
  Attack: Weaponized appendage [Attack] (5 DP) Weaponized appendage [Attack] (5 DP) Fighting brick I [+1 pace] (-10 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP) Regeneration, no (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental 
  I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Body condition: Intricate parts [-3, 0,5] (-15 DP) Extra joints [Leg, 20] (20 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage III 
  [-30] (16 DP)  
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 15    
  Skills: Perc.: -6 Run.: 45 Multi. Att.: 18 Restr. Quar.: 10   
  Spells: Cha 0 PP: -15 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -2 
  Re 
  -10 
  SD 
  4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like scales (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Corpse Candle 
  (II) 
  7H 
  Swim.Flo
  p: 20 
  3 
  M(
  5) 
  V  
  I@!# 
  - 
  71 
  (121) 
  56 
  AT 
  1(N) 
  73 
  (0) 
   
  19 
  9 
  11 
  1 
  -1 
  Solo 
  (1d2) 
  W E U 
  - - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  47 
  Type 
  Incorporeal 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Stealth 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  1 
  Em 
  -1 
  In 
  -1 
  Me 
  -1 
  Pr 
  1 
  Qu 
  3 
  Re 
  1 
  SD 
  -1 
  St 
  -1 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP) Gaze: trance I [5'/ lvl] (15 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead II [II] (-2 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: nightvision (10 DP)  
  Movement: Swim.Flop: 20    
  Skills: Perc.: 75 Fly.: 80 Charm: 75    
  Spells: Cha 1 PP: 4 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 437 
   
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  -1 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  5 
  Healing 
  rate 
  x0.5 
   
  Stride 
  10 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Corpse Lantern 
  (III) 
  10H 
  Swim.Flo
  p: 21 
  3 
  M(
  5) 
  V  
  I@!# 
  - 
  87 
  (152) 
  72 
  AT 
  1(N) 
  79 
  (0) 
   
  19 
  9 
  11 
  1 
  0 
  Solo 
  (1d2) 
  W E U 
  - - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  58 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Stealth 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  1 
  Em 
  -1 
  In 
  -1 
  Me 
  -1 
  Pr 
  1 
  Qu 
  3 
  Re 
  2 
  SD 
  0 
  St 
  -1 
  Attack: Life drain, hunger II [Drain Co, 2, -10] (10 DP) Life drain, aura II [10'R, 3 rnds] (25 DP) Gaze, Charm IV [5'/ lvl] (30 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: nightvision (10 DP)  
  Movement: Swim.Flop: 21    
  Skills: Perc.: 101 Fly.: 105 Charm: 99    
  Spells: Cha 1 PP: 4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  -1 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  5 
  Healing 
  rate 
  x0.5 
   
  Stride 
  10 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Corvox (I) 
  3B 
  Walk.Bi.: 
  19 
  0 
  M(
  5) 
  V I - 
  29 
  (39) 
  9 
  AT 
  2(4) 
  3 (0) 
  34M(5)gr ;34M(5)gr ;-9M(5)gr2WF         
  7 
  7 
  25 
  10 
  -1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  70” 
  Leftover DP 
  78 
  Type 
  Demon 
  Length 
  11” 
  Outlook 
  Cruel 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 438 
   
  Archetype 
  Spell user 
  Weight 
  200Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  0 
  Em 
  -3 
  In 
  -3 
  Me 
  1 
  Pr 
  5 
  Qu 
  0 
  Re 
  0 
  SD 
  -1 
  St 
  0 
  Attack:          
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP) Proof, weapon, except raw iron (20 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Elongated appendage II [Grapple, 10'] (10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Ambidextrous (10 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Touch: sensitive (5 DP) Special: presence sense [5'R/ lvl] (10 DP)  
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 32 Run.: 19 Multi. Att.: 15 Lor. Extr. Planar: 38 Lor. Spell: 38 Mag. Rit. Alt.: 37 
  Spells: Men 54 PP: 46 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  0 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  4 
  Qu 
  -1 
  Re 
  0 
  SD 
  -1 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Crab/Lobster 
  1A 
  Swim.Str
  eam.: 22 
  1 
  T(
  3) 
  III - - 
  34 
  (46) 
  14 
  AT 
  4(N) 
  5 (0) 
  15T(3)be ;25T(3)be          
  10 
  -3 
  -3 
  2 
  -2 
  Team 
  (1d10) 
  I O - - - 
  - 
   
  Category 
  Animal 
  Height 
  6” 
  Leftover DP 
  153 
  Type 
  Water 
  Length 
  18” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  9Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -5 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -5 
  SD 
  -2 
  St 
  1 
  Attack: Cooperation: flock/ pack attack II [Attack, 20, 15, 1Size] (15 DP)         
  Defense: Regeneration, body part [1 hour] (30 DP)          
  Form: Eyestalks I [2] (4 DP) Gills (10 DP) Additional limb pair II [Location] (40 DP) Adapted form: water (15 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 75000, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Taste: sensitive taste antennae (10 DP) Touch: sensitive antennae/ vibrissae (13 DP)   
  Movement: Swim.Stream.: 22 Walk.Octo.: 0   
  Skills: Perc.: -1 Swim.: 10 Surv. Biome: -4 Hiding: 5 Stalking: 5  
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -5 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, chitin, half plate (AT 4) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 439 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Crecadinum 
  8F 
  Walk.Qu
  ad.: 26 
  1 
  H(
  8) 
  VIII 
  - - 
  123 
  (207) 
  93 
  AT 
  6(N) 
  19 
  (0) 
  100H(8)gr[Puncture]> ;100H(8)bi ;84H(8)ra         
  7 
  -6 
  -5 
  5 
  -1 
  Solo 
  (1d2) 
  T B P 
  F - - 
   
  Category 
  Monster 
  Height 
  60” 
  Leftover DP 
  71 
  Type 
  Land 
  Length 
  300” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  15625Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -6 
  In 
  -3 
  Me 
  -5 
  Pr 
  -5 
  Qu 
  1 
  Re 
  -5 
  SD 
  -1 
  St 
  6 
  Attack: Attacks sequence (10 DP) Grappling horns (30 DP) Augmented natural attack III [Grapple, Puncture, "Same Severity"] (30 DP)       
  Defense:           
  Form: Third eyelid (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: Dark vision, superior [100'] (50 DP) Hearing: Hare (20 DP) Poor senses: touch III [ ] (-3 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 26    
  Skills: Perc.: 39 Run.: 63 Surv. Biome: 35 Track.: 11 Restr. Quar.: 20 Bl. Fight.: 20 
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -6 
  Em 
  -6 
  In  
  -4 
  Pr 
  -5 
  Qu 
  0 
  Re 
  -6 
  SD 
  -2 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Crison 
  2B 
  Walk.Qu
  ad.: 21 
  -2 
  L(
  7) 
  VII - 
  - 
  56 
  (71) 
  26 
  AT 
  2(N) 
  -2 
  (0) 
  21L(7)ho           
  11 
  -2 
  -2 
  4 
  3 
  Platoon(4
  d10) 
  T P A - 
  - - 
   
  Category 
  Animal 
  Height 
  48” 
  Leftover DP 
  117 
  Type 
  Herbivore 
  Length 
  90” 
  Outlook 
  Protective 
  Archetype 
  Defensive 
  Weight 
  1200Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -4 
  SD 
  3 
  St 
  5 
  Attack:          
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 440 
   
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: primate (5 DP) Sensitivity: Bright light sensitivity [Daylight, Stun] (-30 DP) Smell: sensitive (5 DP) Hearing: Hare (20 DP) 
  Movement: Walk.Quad.: 21    
  Skills: Perc.: 18 Run.: 28 Surv. Biome: 12    
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -4 
  SD 
  3 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Crystyl (IV) 
  15E 
  Root.Roo
  ted: 0 
  -2 
  E(
  10
  ) 
  X  
  @!# 
  - 
  124 
  (208) 
  84 
  AT 
  7(N) 
  24 
  (0) 
  117E(10)un ;91E(10)ho          
  4 
  -6 
  -7 
  15 
  5 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  180” 
  Leftover DP 
  73 
  Type 
  Visitor 
  Length 
  180” 
  Outlook 
  Carefree 
  Archetype 
  Stealth 
  Weight 
  141194Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  5 
  Em 
  4 
  In 
  4 
  Me 
  3 
  Pr 
  3 
  Qu 
  -2 
  Re 
  8 
  SD 
  5 
  St 
  5 
  Attack:          
  Defense: Abomination (-20 DP) Proof, critical, no stagger (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP)       
  Form: Twisted form (-25 DP) Induce breakage I [-10] (12 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Unsleeping (20 DP) Interplanar travel (40 DP) Alien intelligence (40 DP)      
  Senses: Special: presence sense [5'R/ lvl] (10 DP) Poor senses: hearing IV [-20] (-12 DP) Poor senses: sight V [-25] (-20 DP) Dead sense deprivement (-30 DP) 
  Movement: Root.Rooted: 0    
  Skills: Perc.: 147 Lor. Chem.: 144 Lor. Extr. Planar: 144 Lor. Elem.: 144 Lor. Stone: 144 Intimidat.: 141 
  Spells: Cha 2 PP: 18 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  3 
  Em 
  2 
  Em 
  2 
  In  
  2 
  Pr 
  1 
  Qu 
  -4 
  Re 
  3 
  SD 
  0 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  -15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  Siz
  Crit 
  Hits 
  En
  AT 
  DB 
  OB 
  RRC 
  RRE 
  RR
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 441 
   
  t 
  e 
  d 
  (Sh) 
  M 
  R
  P 
  R
  F 
  Culraug (II) 
  5H 
  Walk.Bi.: 
  23 
  3 
  M(
  5) 
  V I - 
  38 
  (53) 
  28 
  AT 
  2(N) 
  11 
  (0) 
  37M(5)we           
  6 
  8 
  -2 
  13 
  -3 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  78” 
  Leftover DP 
  109 
  Type 
  Elf demon 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Hybrid spell user 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  3 
  In 
  1 
  Me 
  3 
  Pr 
  3 
  Qu 
  3 
  Re 
  1 
  SD 
  -3 
  St 
  0 
  Attack: Aura, fear II [2'R/ lvl] (20 DP)         
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP) Elemental immunity [Fire] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, elemental I [Ice, -
  1Size] (15 DP) Immune to disease, greater (30 DP) Material Susceptibility III [Water, 15] (-30 DP)    
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Elemental blending [Fire] (10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Innate spell list V [Spell list, 
  Realm, 5] (15 DP)     
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 41 Run.: 47 Lor. Elem.: 49 Mag. Rit. Elem.: 47 Acrob.: 20 Amb. Melee: 42 
  Spells: Cha/Ess 100 PP: 67 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  2 
  Em 
  2 
  In  
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  0 
  SD 
  -4 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Cyclops 
  12G 
  Walk.Bi.: 
  45 
  -2 
  H(
  8) 
  VIII 
  - - 
  175 
  (287) 
  15
  0 
  AT 
  2(6) 
  18 
  (0) 
  129H(8)un 
  ;129H(8)we 
  ;100H(8)tp 
  ;109H(8)gr> 
  ;129H(8)crP  ;129H(8)crP ;129H(8)crP ;129H(8)crP 
  ;129H(8)crP ;129H(8)crP 
  10 
  -4 
  -3 
  9 
  0 
  Solo 
  (1d2) 
  X P F 
  D U - 
   
  Category 
  Races 
  Height 
  300” 
  Leftover DP 
  273 
  Type 
  Giant 
  Length 
  44” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  15900Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  9 
  Em 
  -4 
  In 
  0 
  Me 
  0 
  Pr 
  -3 
  Qu 
  -2 
  Re 
  0 
  SD 
  0 
  St 
  12 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Increase range III [+10'/ lvl] (20 DP) Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense:           
  Form: Distinct odor (-10 DP) Methuselah I [up to 200 yrs] (0 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 442 
   
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Eye, cyclops [-10] (-10 DP) Poor senses: sight II [-10] (-8 DP)   
  Movement: Walk.Bi.: 45    
  Skills: Perc.: 58 Run.: 92 Surv. Biome: 68 Prof. Miner: 26 Track.: 68  
  Spells: Cha 1 PP: 14 
  Racial: 
  Stats 
  Ag 
  -
  1 
  Co 
  5 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -3 
  Qu 
  -4 
  Re 
  -2 
  SD 
  -2 
  St 
  8 
  Base Hits 
  45 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  -50 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Daedhel (I) 
  2H 
  Walk.Bi.: 
  23 
  2 
  M(
  5) 
  V I - 
  28 
  (40) 
  18 
  AT 
  2(N) 
  10 
  (0) 
  16M(5)we           
  5 
  7 
  -3 
  10 
  -4 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  78” 
  Leftover DP 
  177 
  Type 
  Elf demon 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  In 
  0 
  Me 
  2 
  Pr 
  2 
  Qu 
  2 
  Re 
  0 
  SD 
  -4 
  St 
  -2 
  Attack: Aura, fear II [2'R/ lvl] (20 DP)         
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP) Immune to disease, greater (30 DP) Sun susceptibility VI (-40 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Innate spell list II [Spell list, 
  Realm, 2] (6 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 8 Run.: 12 Hiding: 60 Stalking: 10   
  Spells: Cha/Ess 12 PP: 14 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  0 
  SD 
  -4 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 443 
   
  P 
  F 
  Daerauk (II) 
  6H 
  Walk.Bi.: 
  20 
  1 
  M(
  5) 
  V I - 
  98 
  (166) 
  73 
  AT 
  5(N) 
  15 
  (0) 
  74M(5)we           
  11 
  0 
  0 
  22 
  1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  72” 
  Leftover DP 
  242 
  Type 
  Man demon 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  In 
  1 
  Me 
  1 
  Pr 
  0 
  Qu 
  1 
  Re 
  1 
  SD 
  1 
  St 
  2 
  Attack:          
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP) Sun susceptibility VI (-40 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Innate spell list VI [Spell list, 
  Realm, 6] (18 DP) Innate spell list VI [Spell list, Realm, 6] (18 DP)    
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity IV [-100] (-40 DP)   
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 39 Run.: 42 Grace. Spell l.: 36 Duping: 16 Hiding: 40 Stalking: 40 
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small bone plates (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dark 
  Apparition (III) 
  12C 
  Ma.Fly.A
  wk.: 21 
  5 
  M(
  5) 
  V  
  I@!# 
  - 
  144 
  (256) 
  13
  4 
  AT 
  1(N) 
  99 
  (0) 
  127M(5)cl ;127M(5)bi          
  15 
  1 
  1 
  4 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  70” 
  Leftover DP 
  13 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  4 
  Em 
  -4 
  In 
  0 
  Me 
  3 
  Pr 
  -4 
  Qu 
  5 
  Re 
  3 
  SD 
  -1 
  St 
  4 
  Attack: Phantom touch, medium [Claw, Medium] (10 DP) Phantom touch, medium [Bite, Medium] (10 DP) Aura, fear V [5'R/ lvl] (35 DP) Increase range II [+5'/ lvl] (10 DP) Increase RR 
  modification II [20] (20 DP)     
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Shapechange, true (50 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 444 
   
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)        
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 70 Fly.: 83 Intimidat.: 60 Soc. Aware.: 60 Hiding: 74 Stalking: 74 
  Spells: Cha 1 PP: 9 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  3 
  Re 
  1 
  SD 
  -3 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dark 
  drake, 
  mature 
  32G 
  Walk.Qu
  ad.: 46 
  6 
  H(
  8) 
  VIII 
  - - 
  110 
  (178) 
  90 
  AT 
  8(N) 
  39 
  (0) 
  125H(8)bi 
  ;125H(8)cl 
  ;75H(8)ra 
  ;125H(8)all3WF 
  ;135M(5)lboP 
   
  ;135M(5)lboP 
  ;135M(5)lboP 
  ;135M(5)lboP ;135M(5)lboP ;135M(5)lboP 
  30 
  30 
  11 
  14 
  4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  115” 
  Leftover DP 
  55 
  Type 
  Great drake 
  Length 
  282” 
  Outlook 
  Crusading 
  Archetype 
  Hybrid spell user 
  Weight 
  13340Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  10 
  In 
  10 
  Me 
  10 
  Pr 
  1 
  Qu 
  6 
  Re 
  10 
  SD 
  4 
  St 
  2 
  Attack: Attacks sequence (10 DP) Elemental bolt VI [Lightning Bolt, MLightning bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase range III [+10'/ lvl] (20 DP) Wing buffeting [3'R/ lvl] (25 DP) 
  Fighting brick II [+2 pace] (-20 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood III [Darkness, C] (15 DP) Weak spot [Location, -25] (-10 DP) Natural armor, 
  partial V [Belly, AT 5] (-3 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage IV [Neck, 20'] (20 DP) Elongated appendage IV [Tail, 20'] (20 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: eagle (15 DP) Sensitivity: Light sensitivity IV [-100] (-40 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 46 Wing.Fly.Norm.: 0   
  Skills: Perc.: 172 Run.: 157 Fly.: 157 Intimidat.: 169 Multi. Att.: 148 Grace. Spell l.: 148 
  Spells: Cha/Ess 640 PP: 188 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  -2 
  Qu 
  3 
  Re 
  2 
  SD 
  -4 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 445 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dark drake, old 
  60G 
  Walk.Qu
  ad.: 61 
  6 
  G(
  9) 
  IX - 
  - 
  142 
  (242) 
  12
  2 
  AT 
  9(N) 
  48 
  (0) 
  167G(9)bi 
  ;167G(9)cl 
  ;107G(9)ra 
  ;167G(9)all3WF 
  ;177M(5)lboP 
   
  ;177M(5)lboP 
  ;177M(5)lboP 
  ;177M(5)lboP ;177M(5)lboP ;177M(5)lboP 
  30 
  30 
  11 
  14 
  4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  160” 
  Leftover DP 
  209 
  Type 
  Great drake 
  Length 
  420” 
  Outlook 
  Crusading 
  Archetype 
  Hybrid spell user 
  Weight 
  41050Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  10 
  In 
  10 
  Me 
  10 
  Pr 
  1 
  Qu 
  6 
  Re 
  10 
  SD 
  4 
  St 
  2 
  Attack: Attacks sequence (10 DP) Elemental bolt VI [Lightning Bolt, MLightning bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase range III [+10'/ lvl] (20 DP) Wing buffeting [3'R/ lvl] (25 DP) 
  Fighting brick II [+2 pace] (-20 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood IV [Darkness, D] (20 DP) Weak spot [Location, -25] (-10 DP) Natural armor, 
  partial VI [Belly, AT 6] (-3 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage V [Neck, 25'] (25 DP) Elongated appendage VIII [Tail, 40'] (40 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: eagle (15 DP) Sensitivity: Light sensitivity IV [-100] (-40 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 61 Wing.Fly.Norm.: 0   
  Skills: Perc.: 215 Run.: 200 Fly.: 200 Intimidat.: 212 Multi. Att.: 191 Grace. Spell l.: 191 
  Spells: Cha/Ess 1200 PP: 244 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  -2 
  Qu 
  3 
  Re 
  2 
  SD 
  -4 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, heavy (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dark 
  drake, 
  young 
  12G 
  Walk.Qu
  ad.: 28 
  5 
  L(
  7) 
  VII - 
  - 
  66 
  (96) 
  46 
  AT 
  7(N) 
  29 
  (0) 
  81L(7)bi ;81L(7)cl ;37L(7)ra ;73L(7)all2WF ;81M(5)lboP  
  ;81M(5)lboP ;81M(5)lboP ;81M(5)lboP ;81M(5)lboP 
  ;81M(5)lboP 
  24 
  24 
  10 
  13 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  60” 
  Leftover DP 
  1 
  Type 
  Great drake 
  Length 
  144” 
  Outlook 
  Crusading 
  Archetype 
  Hybrid spell user 
  Weight 
  1500Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  4 
  In 
  4 
  Me 
  6 
  Pr 
  0 
  Qu 
  5 
  Re 
  6 
  SD 
  0 
  St 
  2 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 446 
   
  Attack: Attacks sequence (10 DP) Elemental bolt VI [Lightning Bolt, MLightning bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase range II [+5'/ lvl] (10 DP) Wing buffeting [3'R/ lvl] (25 DP) 
  Fighting brick II [+2 pace] (-20 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, lesser (10 DP) Elemental blood II [Darkness, B] (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial 
  IV [Belly, AT 4] (-4 DP) Elemental vulnerability II [Lightning, +2 Size] (-25 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage II [Tail, 10'] (10 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: eagle (15 DP) Sensitivity: Light sensitivity IV [-100] (-40 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 28 Wing.Fly.Norm.: 0   
  Skills: Perc.: 102 Run.: 100 Fly.: 100 Intimidat.: 100 Multi. Att.: 92 Grace. Spell l.: 92 
  Spells: Cha/Ess 240 PP: 123 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  -2 
  Qu 
  3 
  Re 
  2 
  SD 
  -4 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Darkhunter 
  7E 
  Walk.Qu
  ad.: 30 
  3 
  S(
  4) 
  V - - 
  111 
  (187) 
  10
  6 
  AT 
  2(N) 
  53 
  (0) 
  89S(4)ra> ;89M(5)be          
  11 
  -3 
  -1 
  5 
  0 
  Team 
  (1d10) 
  B X P 
  F U - 
   
  Category 
  Monster 
  Height 
  40” 
  Leftover DP 
  67 
  Type 
  Land 
  Length 
  65” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  126Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -3 
  In 
  1 
  Me 
  0 
  Pr 
  -1 
  Qu 
  3 
  Re 
  0 
  SD 
  0 
  St 
  5 
  Attack: Attacks sequence (10 DP) Enhanced natural attack I [Beak, +1 Size] (10 DP) Adrenal defense VI [30] (30 DP)       
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: dog (20 DP) Acute senses: hearing V [25] (20 DP) Nose: Uncanny tracking V [50] (50 DP) Vision: Dark vision, superior [100'] (50 DP) 
  Movement: Walk.Quad.: 30    
  Skills: Perc.: 43 Run.: 55 Surv. Biome: 43 Track.: 93   
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -1 
  SD 
  -1 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, thick feather coat (AT 2) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 447 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Deathwoode 
  (III) 
  12F 
  Root.Wri
  g.: 14 
  -1 
  H(
  8) 
  VIII  
  I@!# 
  PK 
  180 
  (292) 
  13
  0 
  AT 
  1(N) 
  21 
  (0) 
  128H(8)ra ;128H(8)bi          
  22 
  7 
  10 
  6 
  6 
  Gaggle 
  (1d12) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  960” 
  Leftover DP 
  54 
  Type 
  Incorporeal 
  Length 
  720” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  6 
  Em 
  -3 
  In 
  2 
  Me 
  1 
  Pr 
  0 
  Qu 
  -1 
  Re 
  1 
  SD 
  6 
  St 
  4 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Phantom touch, huge [Ram, Huge] (10 DP) Phantom touch, huge [Bite, Huge] (10 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic [Fire] (20 DP) Elemental susceptibility IV [Lightning, -20] (-12 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Shadow 
  shroud [Shadow shroud] (25 DP) 
  Form: Body: ligneous [5, 10] (10 DP) Distinct odor (-10 DP) Elongated appendage X [Location, 50'] (50 DP) Additional limb pair IV [Location] (80 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice I [-10] (-10 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: nightvision (10 DP) Electrosense: Electroreception (15 DP) 
  Movement: Root.Wrig.: 14    
  Skills: Perc.: 77 Run.: 48 Surv. Biome: 34 Prot.: 68   
  Spells: Cha 1 PP: 15 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  -3 
  Re 
  -1 
  SD 
  4 
  St 
  0 
  Base Hits 
  50 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  -100 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Deer 
  2B 
  Walk.Qu
  ad.: 29 
  2 
  M(
  5) 
  V - - 
  39 
  (54) 
  29 
  AT 
  1(N) 
  10 
  (0) 
  11M(5)ho ;11M(5)un          
  10 
  -2 
  -1 
  3 
  -2 
  Brood 
  (3d4) 
  P F - - 
  - - 
   
  Category 
  Animal 
  Height 
  36” 
  Leftover DP 
  177 
  Type 
  Herbivore 
  Length 
  55” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  175Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  In 
  0 
  Me 
  -3 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  -1 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 448 
   
  Attack:          
  Defense:           
  Form: Stunted lifespan I [50 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: snake (15 DP) Hearing: Cat (10 DP) Sensitivity: Near sighted (-5 DP)  
  Movement: Walk.Quad.: 29    
  Skills: Perc.: 13 Run.: 23 Surv. Biome: 12    
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Demon Dog (I) 
  4H 
  Walk.Qu
  ad.: 23 
  2 
  M(
  5) 
  V - - 
  82 
  (130) 
  72 
  AT 
  1(N) 
  14 
  (0) 
  56M(5)bi ;44M(5)ra          
  1 
  -3 
  -10 
  15 
  -1 
  Posse 
  (2d10) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  33” 
  Leftover DP 
  65 
  Type 
  Pale 
  Length 
  42” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  5 
  Em 
  -3 
  In 
  1 
  Me 
  -1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  3 
  Attack: Elemental cone III [Fire Ball, MFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (55 DP) Increase cone III [+3', 2'D/ lvl] (15 DP) Attacks sequence (10 DP)       
  Defense: Abomination (-20 DP) Elemental immunity, natural [Natural element] (20 DP) Elemental immunity [Fire] (20 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I 
  [Water, +1 Size] (-15 DP) Immunity, life drain (25 DP)     
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Can't speak (-10 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)   
  Movement: Walk.Quad.: 23    
  Skills: Perc.: 21 Run.: 34 Surv. Biome: 21    
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  0 
  Me 
  -10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, light fur (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 449 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Demon Drake 
  (VI+) 
  37G 
  Walk.Qu
  ad.: 46 
  -1 
  G(
  9) 
  IX - 
  - 
  178 
  (315) 
  14
  8 
  AT 
  8(N) 
  81 
  (0) 
  194G(9)cl 
  ;194G(9)bi 
  ;194G(9)ho> 
  ;154G(9)ra 
  ;154G(9)raS  ;154G(9)raS ;154G(9)raS ;154G(9)raS 
  ;154G(9)raS ;154G(9)raS 
  -13 
  15 
  -9 
  16 
  -1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  120” 
  Leftover DP 
  -1 
  Type 
  Demon 
  Length 
  300” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  17500Lbs. 
  Treasure 
  0 
   
  Ag 
  21 
  Co 
  6 
  Em 
  15 
  In 
  2 
  Me 
  2 
  Pr 
  6 
  Qu 
  -1 
  Re 
  8 
  SD 
  -1 
  St 
  9 
  Attack: Attacks sequence (10 DP) Elemental cone III [Fire, MFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (55 DP) Increase cone I [+1', 1'D/ lvl] (5 DP) Elemental bolt V [Fire, MFire bolt, 5'/ lvl, 
  1x/ 3 rnds, 50x/ day] (40 DP) Increase range II [+5'/ lvl] (10 DP) Fighting brick II [+2 pace] (-20 DP)    
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Proof, weapon, except raw iron (20 DP) Elemental immunity, total [All elements] (100 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage IV [Tail, 20'] (20 DP) Wings, membrane (10 
  DP) Methuselah III [1000 yrs or more] (0 DP)  
  Miscellaneous: Type, extra planar VII [VI+] (-7 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Disturbing voice II [-20] (-20 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 
  DP)      
  Senses: Vision: demon vision [50'] (55 DP) Hearing: Elephant (25 DP) Smell: dog (20 DP)  
  Movement: Walk.Quad.: 46 Wing.Fly.Norm.: 0   
  Skills: Perc.: 146 Run.: 173 Fly.: 173 Multi. Att.: 137 Intimidat.: 160  
  Spells: Ess 222 PP: 173 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  3 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  0 
  Qu 
  -1 
  Re 
  2 
  SD 
  -1 
  St 
  6 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  15 
  Ess 
  -10 
  Me 
  -15 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Demon 
  Horse 
  (II) 
  7F 
  Walk.Qu
  ad.: 35 
  3 
  L(
  7) 
  VII - 
  - 
  114 
  (190) 
  99 
  AT 
  1(N) 
  23 
  (0) 
  92L(7)ra> ;92L(7)tr ;92L(7)un ;76L(7)bi[Heat]        
  1 
  -2 
  -10 
  15 
  3 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  83” 
  Leftover DP 
  95 
  Type 
  Pale 
  Length 
  130” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  3708Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -2 
  In 
  1 
  Me 
  0 
  Pr 
  0 
  Qu 
  3 
  Re 
  -3 
  SD 
  3 
  St 
  6 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 450 
   
  Attack: Attacks sequence (10 DP) Elemental internals I [Element, Attack, A] (10 DP)        
  Defense: Abomination (-20 DP) Elemental immunity, natural [Natural element] (20 DP) Elemental immunity [Fire] (20 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I 
  [Water, +1 Size] (-15 DP)      
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Beast of burden II [0,3] (20 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Can't speak (-10 DP) Control submission III [15] (-15 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)   
  Movement: Walk.Quad.: 35    
  Skills: Perc.: 43 Run.: 57 Surv. Biome: 40 Multi. Att.: 20   
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  0 
  Me 
  -10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Demon 
  Scourge (VI) 
  30G 
  Walk.Bi.: 
  38 
  5 
  L(
  7) 
  VII  
  @# - 
  107 
  (172) 
  77 
  AT 
  2(10) 
  65 
  (90) 
  150H(8)we ;100H(8)sh ;135H(8)all2WF ;73H(8)rw        
  11 
  11 
  -5 
  4 
  4 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  120” 
  Leftover DP 
  98 
  Type 
  Pale 
  Length 
  16” 
  Outlook 
  Cruel 
  Archetype 
  Hybrid spell user 
  Weight 
  1020Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  11 
  In 
  11 
  Me 
  10 
  Pr 
  5 
  Qu 
  5 
  Re 
  10 
  SD 
  4 
  St 
  4 
  Attack: Aura, fear III [3'R/ lvl] (25 DP) Strength beyond form I [+1 Size] (20 DP) Poison mastery [Poison] (20 DP) Adrenal defense VIII [40] (40 DP)      
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Elemental immunity [Fire] (20 DP) Elemental immunity [Ice] (20 DP) Elemental immunity [Lightning] (20 DP) Proof, 
  critical, no stun (10 DP) Proof, critical, no bleed (10 DP)    
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar VI [VI] (-6 DP) Body condition, fleeting soul (-20 DP) Disturbing voice II [-20] (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Hearing: Dog (15 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Walk.Bi.: 38    
  Skills: Perc.: 170 Run.: 155 Multi. Att.: 65 Rid. Spec.: 163 Pois. Mast.: 96 Lor. Alch.: 95 
  Spells: Cha/Ess 600 PP: 186 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  1 
  Em 
  1 
  In  
  1 
  Pr 
  2 
  Qu 
  2 
  Re 
  2 
  SD 
  -4 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 451 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Demon, 
  Beyond 
  the 
  Pale (VI+) 
  50G 
  Walk.Bi.: 
  63 
  -3 
  G(
  9) 
  IX - 
  - 
  190 
  (340) 
  15
  5 
  AT 
  10(N
  ) 
  141 
  (0) 
  206G(9)un[Element]> 
  ;164G(9)cr[Element] 
  ;206G(9)we[Element] ;161M(5)elb        
  -1 
  26 
  10 
  25 
  -5 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  383” 
  Leftover DP 
  91 
  Type 
  Pale 
  Length 
  50” 
  Outlook 
  Hidden agenda 
  Archetype 
  Semi spell user 
  Weight 
  33000Lbs. 
  Treasure 
  0 
   
  Ag 
  17 
  Co 
  5 
  Em 
  16 
  In 
  -1 
  Me 
  3 
  Pr 
  10 
  Qu 
  -3 
  Re 
  10 
  SD 
  -5 
  St 
  7 
  Attack: Attacks sequence (10 DP) Adrenal defense X [50] (50 DP) Pressing the advantage III [15] (30 DP) Elemental immolation IV [Element, D, 5'R] (40 DP) Elemental internals V [Element, 
  Attack, E] (30 DP) Aura, fear II [2'R/ lvl] (20 DP)    
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Proof, weapon, except raw iron (20 DP) Elemental immunity [Element] (20 DP) Proof, elemental I [Opposed element, -
  1Size] (15 DP) Elemental vulnerability I [Opposed element, +1 Size] (-15 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Slow bleeder II [-2B] (50 DP)   
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar VII [VI+] (-7 DP) Body condition, fleeting soul (-20 DP) Disturbing voice II [-20] (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP)      
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 63 Wing.Fly.ungr.: 0   
  Skills: Perc.: 154 Run.: 179 Fly.: 179 Lor. Extr. Planar: 166 Rev. Str.: 150 Disarm: 150 
  Spells: Ess 300 PP: 187 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  1 
  Em 
  1 
  In  
  -4 
  Pr 
  3 
  Qu 
  -3 
  Re 
  3 
  SD 
  -5 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, iron-like skin (AT 10) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Demon, pale I 
  (I) 
  2A 
  Walk.Bi.: 
  25 
  2 
  B(
  6) 
  VI I 
  - 
  53 
  (77) 
  28 
  AT 
  2(N) 
  10 
  (0) 
  33B(6)cl ;27B(6)tc          
  6 
  -4 
  -4 
  23 
  -2 
  Solo 
  (1d2) 
  E U L 
  S - - 
   
  Category 
  Extra planar 
  Height 
  84” 
  Leftover DP 
  110 
  Type 
  Pale I 
  Length 
  13” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  350Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 452 
   
  Ag 
  1 
  Co 
  3 
  Em 
  -4 
  In 
  -4 
  Me 
  -2 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -2 
  SD 
  -2 
  St 
  4 
  Attack:          
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP) Proof, elemental I [Ice, -1Size] (15 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP)       
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Nose: Uncanny tracking III [30] (30 DP) Smell: snake (15 DP) 
  Movement: Walk.Bi.: 25    
  Skills: Perc.: 4 Run.: 20 Rev. Str.: 12    
  Spells: Cha 0 PP: -5 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -2 
  SD 
  -2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Demon, pale II 
  (II) 
  5H 
  Walk.Bi.: 
  21 
  3 
  M(
  5) 
  V I - 
  92 
  (152) 
  67 
  AT 
  3(N) 
  19 
  (0) 
  72B(6)cl ;54B(6)ra> ;54M(5)cr ;72B(6)ss ;62B(6)ssP  
  ;62B(6)ssP ;62B(6)ssP ;62B(6)ssP ;62B(6)ssP ;62B(6)ssP 
  9 
  -2 
  -2 
  23 
  1 
  Solo 
  (1d2) 
  E U L 
  O - - 
   
  Category 
  Extra planar 
  Height 
  72” 
  Leftover DP 
  67 
  Type 
  Pale II 
  Length 
  11” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -2 
  In 
  -1 
  Me 
  0 
  Pr 
  -2 
  Qu 
  3 
  Re 
  0 
  SD 
  1 
  St 
  4 
  Attack: Attacks sequence (10 DP) Strength beyond form I [+1 Size] (20 DP) Enhanced natural attack I [Claw, +1 Size] (10 DP) Enhanced natural attack I [Bite, +1 Size] (10 DP)      
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Disturbing voice I [-10] (-10 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Other: Water current detection [20'R] (20 DP) Smell: shark (25 DP) 
  Movement: Walk.Bi.: 21 Swim.Web: 0   
  Skills: Perc.: 30 Run.: 41 Multi. Att.: 30    
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -1 
  SD 
  0 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 453 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Demon, pale III 
  (III) 
  10H 
  Walk.Bi.: 
  29 
  4 
  B(
  6) 
  VI - 
  - 
  132 
  (232) 
  11
  2 
  AT 
  3(N) 
  42 
  (0) 
  120B(6)cl ;100B(6)ra> ;100B(6)cr ;120B(6)ts        
  9 
  -2 
  -2 
  26 
  0 
  Solo 
  (1d2) 
  E U L 
  A - - 
   
  Category 
  Extra planar 
  Height 
  96” 
  Leftover DP 
  91 
  Type 
  Pale III 
  Length 
  13” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  520Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  6 
  Em 
  -2 
  In 
  -1 
  Me 
  0 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  0 
  St 
  7 
  Attack: Attacks sequence (10 DP) Swooping (25 DP)        
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Disturbing voice II [-20] (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Hearing: Echolocation (30 DP) Smell: dog (20 DP) 
  Movement: Walk.Bi.: 29 Wing.Fly.Norm.: 0   
  Skills: Perc.: 59 Run.: 79 Fly.: 79 Acrob.: 77   
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -1 
  SD 
  -1 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Demon, 
  pale 
  IV (IV) 
  15H 
  Walk.Bi.: 
  37 
  2 
  B(
  6) 
  VI 
  I@ - 
  102 
  (182) 
  82 
  AT 
  2(N) 
  36 
  (0) 
  121B(6)ho ;134B(6)rw          
  16 
  0 
  0 
  22 
  -2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  120” 
  Leftover DP 
  171 
  Type 
  Pale IV 
  Length 
  16” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  1020Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  2 
  Em 
  0 
  In 
  6 
  Me 
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  3 
  SD 
  -2 
  St 
  4 
  Attack: Attacks sequence (10 DP) Prehensile extension II [Tail, 5'] (35 DP) Dead eye/ Great arm II [20] (14 DP) Quickdraw/ quickload (7 DP)      
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Proof, critical, critical reduction I [I] (10 DP) Proof, critical, no stun (10 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Disturbing voice I [-10] (-10 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Sight: stomatopod (25 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Dead sense deprivement (-30 DP) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 454 
   
  Movement: Walk.Bi.: 37 Climb.M.Hook.: 0 Awk.move.III: 0  
  Skills: Perc.: 87 Run.: 93 Acrob.: 93    
  Spells: Cha 90 PP: 94 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  1 
  SD 
  -2 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Demon, pale V 
  (V) 
  20H 
  Walk.Bi.: 
  40 
  1 
  L(
  7) 
  VII  
  @# - 
  132 
  (232) 
  10
  7 
  AT 
  6(N) 
  43 
  (0) 
  153H(8)un ;153H(8)we          
  1 
  0 
  19 
  25 
  -3 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  132” 
  Leftover DP 
  15 
  Type 
  Pale V 
  Length 
  20” 
  Outlook 
  Dominant 
  Archetype 
  Semi spell user 
  Weight 
  1356Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  0 
  In 
  1 
  Me 
  2 
  Pr 
  9 
  Qu 
  1 
  Re 
  5 
  SD 
  -3 
  St 
  8 
  Attack: Attacks sequence (10 DP) Prehensile extension I [Tongue, 2'] (25 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP) Strength beyond form I [+1 Size] (20 DP) Enhanced natural 
  attack I [Unarmed Strikes, +1 Size] (10 DP)     
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Proof, weapon, except raw iron (20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP)      
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar V [V] (-5 DP) Body condition, fleeting soul (-20 DP) Disturbing voice II [-20] (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Smell: dog (20 DP) Taste: snake palette (15 DP) Hearing: Cat (10 DP) 
  Movement: Walk.Bi.: 40    
  Skills: Perc.: 103 Run.: 120 Sci. Phys.: 62 Adr. Res.: 110 Mechanics. Spec.: 63 Sci. Eng. Mech.: 62 
  Spells: Men 120 PP: 123 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  2 
  Qu 
  1 
  Re 
  2 
  SD 
  -3 
  St 
  5 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Demon, 
  pale 
  VI (VI) 
  25F 
  Walk.Bi.: 
  26 
  5 
  B(
  6) 
  VIII  
  I@# 
  208 
  (358) 
  17
  8 
  AT 
  6(N) 
  65 
  (0) 
  191H(8)cl ;181H(8)cl ;191B(6)bi ;191H(8)all3WF        
  10 
  -4 
  -4 
  33 
  2 
  Solo 
  (1d2) 
  E U L 
  A - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 455 
   
  - 
   
  Category 
  Extra planar 
  Height 
  84” 
  Leftover DP 
  93 
  Type 
  Pale VI 
  Length 
  14” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  410Lbs. 
  Treasure 
  0 
   
  Ag 
  11 
  Co 
  13 
  Em 
  -4 
  In 
  0 
  Me 
  3 
  Pr 
  -4 
  Qu 
  5 
  Re 
  4 
  SD 
  2 
  St 
  15 
  Attack: Attacks sequence (10 DP) Prehensile extension I [Tongue, 2'] (25 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP) Enhanced natural attack II 
  [Claw, +2 Size] (20 DP) Enhanced natural attack II [Bite, +2 Size] (20 DP)    
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Proof, weapon, except raw iron (20 DP) Proof, critical, critical reduction I [I] (10 DP) Proof, critical, no stun (10 DP) Proof, 
  critical, no bleed (10 DP) Dense II [2Size] (35 DP)    
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Recurved musculature (30 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar VI [VI] (-6 DP) Body condition, fleeting soul (-20 DP) Disturbing voice II [-20] (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Hearing: Hare (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Walk.Bi.: 26 Climb.Claw: 0 Leap.Gr.Boun.: 0  
  Skills: Perc.: 121 Run.: 174 Climb.: 174 Jump.: 166 Acrob.: 166 Multi. Att.: 115 
  Spells: Cha 1 PP: 23 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Demonic 
  protoplasm 
  (III) 
  10F 
  Slith.Wor
  m: 34 
  0 
  G(
  9) 
  IX - 
  - 
  86 
  (146) 
  46 
  AT 
  6(N) 
  20 
  (0) 
  99L(7)gr ;99L(7)gr ;99L(7)gr ;99L(7)gr ;-1L(7)grP  ;-
  1L(7)grP ;-1L(7)grP ;-1L(7)grP ;-1L(7)grP ;-1L(7)grP 
  4 
  -2 
  -11 
  9 
  -2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  144” 
  Leftover DP 
  81 
  Type 
  Pale 
  Length 
  144” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  42525Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  -1 
  Em 
  -2 
  In 
  4 
  Me 
  -3 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -2 
  SD 
  -2 
  St 
  7 
  Attack: Weak natural attack II [Grapple, -2 Size] (-10 DP) Swallow and digest I [Acid, C] (30 DP)        
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Can't speak (-10 DP) Reproduction: Protoplasmic creation 
  [10, Extra planar, Demon of the Pale] (20 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 456 
   
  Movement: Slith.Worm: 34    
  Skills: Perc.: 60 Run.: 71 Multi. Att.: 25 Restr. Quar.: 60   
  Spells: Cha 60 PP: 67 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -3 
  SD 
  -2 
  St 
  6 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  0 
  Me 
  -10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  -10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Desert 
  Spirit 
  (III) 
  10D 
  Ma.Fly.A
  wk.: 20 
  3 
  B(
  6) 
  V  
  I@!# 
  IS 
  125 
  (225) 
  12
  0 
  AT 
  1(N) 
  49 
  (0) 
  107B(6)un           
  3 
  3 
  15 
  3 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  7 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  468Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -2 
  In 
  -2 
  Me 
  0 
  Pr 
  0 
  Qu 
  3 
  Re 
  0 
  SD 
  -1 
  St 
  1 
  Attack: Phantom touch, big [Unarmed Strikes, Big] (10 DP)         
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Aura, whirling sand [10'R] (40 DP) Immunity, Slash (30 DP) Immunity, Puncture (30 DP) Elemental vulnerability II [Elemental vulnerability II, Water] (-25 
  DP) 
  Form: Body: sand [4, 10] (10 DP) Lifeless (5 DP) Breathing, no (20 DP) Shapechange, true (50 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)        
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Ma.Fly.Awk.: 20    
  Skills: Perc.: 57 Run.: 69     
  Spells: Men 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -1 
  SD 
  -2 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 457 
   
  P 
  F 
  Dictic (II) 
  5A 
  Walk.Mu
  lti.: 21 
  1 
  S(
  4) 
  VI - 
  - 
  101 
  (161) 
  71 
  AT 
  9(N) 
  33 
  (0) 
  69M(5)rt           
  11 
  -4 
  -4 
  15 
  1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  2” 
  Leftover DP 
  1 
  Type 
  Visitor 
  Length 
  4” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  35Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  5 
  Em 
  -4 
  In 
  1 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -4 
  SD 
  1 
  St 
  5 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP)         
  Defense: Abomination (-20 DP) Dense II [2Size] (35 DP) Proof, weapon, except raw iron (20 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Additional head I [Size, Type, 1] (25 DP) Additional limb pair II [Location] (40 DP) Beast of burden V [0,6] 
  (50 DP) Methuselah III [1000 yrs or more] (0 DP)  
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP)       
  Senses: Vision: demon vision [50'] (55 DP) Taste: sensitive taste antennae (10 DP) Touch: sensitive antennae/ vibrissae (13 DP)  
  Movement: Walk.Multi.: 21 Climb.M.Hook.: 0   
  Skills: Perc.: 28 Run.: 42 Climb.: 42 Surv. Biome: 8   
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, hardened Chitin half plate (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Didex 
  6B 
  Walk.Bi.: 
  23 
  4 
  B(
  6) 
  VI - 
  - 
  102 
  (170) 
  92 
  AT 
  2(N) 
  34 
  (0) 
  84B(6)be ;84B(6)be ;70B(6)cl ;70B(6)tr        
  12 
  -3 
  -3 
  4 
  1 
  Span 
  (1d8) 
  X D - - 
  - - 
   
  Category 
  Animal 
  Height 
  108” 
  Leftover DP 
  112 
  Type 
  Bird 
  Length 
  42” 
  Outlook 
  Dominant 
  Archetype 
  Offensive 
  Weight 
  650Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -3 
  In 
  2 
  Me 
  -1 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -3 
  SD 
  1 
  St 
  6 
  Attack:          
  Defense: Natural armor, partial I [Skull, AT 1] (-5 DP)          
  Form: Wings, feathered (20 DP) Additional head I [Beak, Type, 1] (25 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 2, Nest] (5 DP) Item, no item (-15 DP) Inept I [Skill, -5] (-4 DP) Can't speak (-10 DP)     
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)    
  Movement: Walk.Bi.: 23 Wing.Fly.Norm.: 0   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 458 
   
  Skills: Perc.: 36 Fly.: 50 Surv. Biome: 34 Hiding: 38 Stalking: 38  
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dirge, 
  greater 
  (V) 
  20G 
  Ma.Fly.A
  wk.: 21 
  2 
  M(
  5) 
  VI  
  @!# 
  - 
  125 
  (225) 
  12
  5 
  AT 
  1(N) 
  106 
  (0) 
  166M(5)we           
  9 
  29 
  15 
  3 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  74” 
  Leftover DP 
  99 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Dominant 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  3 
  Em 
  9 
  In 
  -1 
  Me 
  -1 
  Pr 
  5 
  Qu 
  2 
  Re 
  2 
  SD 
  -1 
  St 
  -1 
  Attack: Life drain, hunger II [Drain Co, 2, -10] (10 DP) Life drain, aura II [10'R, 3 rnds] (25 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead V [V] (-5 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Golden throat II [20] (10 DP) Perfect pitch V [50] (25 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Hearing: Hare (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 100 Fly.: 114 Singing: 163 Spec.: 143 Comp. Spec.: 146 Charm: 116 
  Spells: Ess 120 PP: 97 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  -4 
  Pr 
  2 
  Qu 
  2 
  Re 
  -1 
  SD 
  -1 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dirge, 
  lesser 
  (II) 
  5C 
  Ma.Fly.A
  wk.: 21 
  2 
  M(
  5) 
  V  
  I@!# 
  51 
  (81) 
  51 
  AT 
  1(N) 
  76 
  (0) 
  54M(5)we           
  2 
  18 
  8 
  1 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 459 
   
  - 
   
  Category 
  Undead 
  Height 
  74” 
  Leftover DP 
  3 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Hostile 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  3 
  In 
  -3 
  Me 
  -1 
  Pr 
  3 
  Qu 
  2 
  Re 
  0 
  SD 
  -1 
  St 
  -3 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead II [II] (-2 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Golden throat I [10] (5 DP) Perfect pitch II [20] (10 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Hearing: Cat (10 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 30 Fly.: 41 Singing: 73 Spec.: 63 Comp. Spec.: 60 Charm: 53 
  Spells: Ess 30 PP: 49 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  -4 
  Pr 
  2 
  Qu 
  2 
  Re 
  -1 
  SD 
  -1 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dirge, 
  major 
  (IV) 
  16G 
  Ma.Fly.A
  wk.: 21 
  2 
  M(
  5) 
  VI  
  @!# 
  - 
  107 
  (191) 
  10
  7 
  AT 
  1(N) 
  98 
  (0) 
  124M(5)we           
  8 
  27 
  14 
  2 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  74” 
  Leftover DP 
  68 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  2 
  Em 
  7 
  In 
  -2 
  Me 
  -1 
  Pr 
  4 
  Qu 
  2 
  Re 
  1 
  SD 
  -1 
  St 
  -2 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead IV [IV] (-4 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Golden throat II [20] (10 DP) Perfect pitch IV [40] (20 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Hearing: Hare (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Ma.Fly.Awk.: 21    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 460 
   
  Skills: Perc.: 80 Fly.: 85 Singing: 149 Spec.: 129 Comp. Spec.: 124 Charm: 107 
  Spells: Ess 96 PP: 92 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  -4 
  Pr 
  2 
  Qu 
  2 
  Re 
  -1 
  SD 
  -1 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dirge, 
  minor 
  (III) 
  9E 
  Ma.Fly.A
  wk.: 21 
  2 
  M(
  5) 
  V  
  I@!# 
  - 
  75 
  (129) 
  75 
  AT 
  1(N) 
  84 
  (0) 
  85M(5)we           
  2 
  20 
  8 
  1 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  74” 
  Leftover DP 
  34 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Belligerent 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  1 
  Em 
  5 
  In 
  -3 
  Me 
  -1 
  Pr 
  3 
  Qu 
  2 
  Re 
  0 
  SD 
  -1 
  St 
  -3 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Golden throat I [10] (5 DP) Perfect pitch III [30] (15 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Hearing: Dog (15 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 52 Fly.: 61 Singing: 104 Spec.: 94 Comp. Spec.: 90 Charm: 73 
  Spells: Ess 54 PP: 69 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  -4 
  Pr 
  2 
  Qu 
  2 
  Re 
  -1 
  SD 
  -1 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Discord (III) 
  9D 
  Ma.Fly.A
  dapt.: 29 
  2 
  M(
  5) 
  VI 
  @ - 
  93 
  (165) 
  73 
  AT 
  2(N) 
  24 
  (0) 
  101M(5)wbo[Impact]           
  -8 
  -4 
  6 
  19 
  3 
  Solo 
  (1d2) 
  E U L - 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 461 
   
   
  Category 
  Extra planar 
  Height 
  66” 
  Leftover DP 
  57 
  Type 
  Visitor 
  Length 
  7” 
  Outlook 
  Normal 
  Archetype 
  Discipline 
  Weight 
  100Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  -1 
  Em 
  1 
  In 
  -3 
  Me 
  -1 
  Pr 
  1 
  Qu 
  2 
  Re 
  2 
  SD 
  3 
  St 
  0 
  Attack: Elemental bolt II [Blast bolt, MWater bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Increase range II [+5'/ lvl] (10 DP) Cry, stunning III [20'R] (30 DP)       
  Defense: Abomination (-20 DP) Dense I [1Size] (17 DP) Proof, weapon, except magic (20 DP) Proof, critical, no stun (10 DP) Aura, silence [20'R] (25 DP)      
  Form: Body, sound (40 DP) Neutral odor (10 DP) Lifeless (5 DP)      
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Item, no item (-15 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Dead sense deprivement (-30 DP) Acute senses: hearing V [25] (20 DP)  
  Movement: Ma.Fly.Adapt.: 29    
  Skills: Perc.: 68 Fly.: 75 Acrob.: 76 Sci. Phys.: 29 Adr. Foc.: 69  
  Spells: Men 1 PP: 10 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  -4 
  Em 
  0 
  Em 
  0 
  In  
  -3 
  Pr 
  0 
  Qu 
  2 
  Re 
  -1 
  SD 
  0 
  St 
  -3 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Disembodied 
  Head (II) 
  8E 
  Mag.Fly.
  Cont.: 40 
  3 
  T(
  3) 
  III  
  I@# 
  - 
  84 
  (140) 
  74 
  AT 
  1(N) 
  25 
  (0) 
  75T(3)bi           
  19 
  7 
  8 
  3 
  2 
  Streak 
  (1d6) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  9” 
  Leftover DP 
  89 
  Type 
  Corporeal 
  Length 
  10” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  9Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -3 
  In 
  -1 
  Me 
  0 
  Pr 
  -2 
  Qu 
  3 
  Re 
  2 
  SD 
  2 
  St 
  -1 
  Attack: Aura, fear IV [4'R/ lvl] (30 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Leech, blood III [15 hits, -10] (25 DP) Enhanced natural attack I [Bite, +1 Size] (10 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead II [II] (-2 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Diet, sanguinivore (-5 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Caecitas (no vision) (-20 DP) Hearing: Cat (10 DP) Dead sense deprivement (-30 DP) 
  Movement: Mag.Fly.Cont.: 40    
  Skills: Perc.: 86 Fly.: 90 Acrob.: 93 Hiding: 91 Stalking: 91 Amb. Unarmed: 91 
  Spells: Cha 1 PP: 2 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 462 
   
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  0 
  SD 
  0 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  20 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dog, draft 
  3C 
  Walk.Qu
  ad.: 23 
  3 
  M(
  5) 
  V - - 
  52 
  (72) 
  52 
  AT 
  1(N) 
  15 
  (0) 
  16M(5)ra> ;16M(5)bi          
  12 
  -3 
  0 
  -6 
  -1 
  Team 
  (1d10) 
  I T B 
  X J A 
   
  Category 
  Animal 
  Height 
  33” 
  Leftover DP 
  120 
  Type 
  Domesticated 
  Length 
  42” 
  Outlook 
  Open 
  Archetype 
  Defensive 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -3 
  In 
  2 
  Me 
  -1 
  Pr 
  0 
  Qu 
  3 
  Re 
  -4 
  SD 
  -1 
  St 
  2 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission IV [20] (-20 DP) 
  Can't speak (-10 DP)    
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking III [30] (30 DP)  
  Movement: Walk.Quad.: 23    
  Skills: Perc.: 27 Run.: 29 Wei. Trn.: 10 Swim.: 29   
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -5 
  SD 
  -1 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dog, medium 
  4C 
  Walk.Qu
  ad.: 23 
  2 
  M(
  5) 
  V - - 
  82 
  (130) 
  82 
  AT 
  1(N) 
  14 
  (0) 
  54M(5)ra> ;54M(5)bi          
  11 
  -3 
  0 
  5 
  -1 
  Coterie 
  (4d4) 
  I T B 
  X J A 
   
  Category 
  Animal 
  Height 
  33” 
  Leftover DP 
  118 
  Type 
  Carnivore 
  Length 
  42” 
  Outlook 
  Normal 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 463 
   
  Archetype 
  Offensive 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  5 
  Em 
  -3 
  In 
  1 
  Me 
  -1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan I [50 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking III [30] (30 DP)  
  Movement: Walk.Quad.: 23    
  Skills: Perc.: 21 Run.: 32 Surv. Biome: 21    
  Spells: Cha 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dog, small 
  2B 
  Walk.Qu
  ad.: 18 
  2 
  S(
  4) 
  IV - 
  - 
  37 
  (52) 
  27 
  AT 
  1(N) 
  10 
  (0) 
  18S(4)bi           
  11 
  -3 
  0 
  4 
  -1 
  Team 
  (1d10) 
  I T B 
  X J A 
   
  Category 
  Animal 
  Height 
  18” 
  Leftover DP 
  153 
  Type 
  Carnivore 
  Length 
  25” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  62Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  In 
  1 
  Me 
  -1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  2 
  Attack:          
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking III [30] (30 DP)  
  Movement: Walk.Quad.: 18    
  Skills: Perc.: 15 Run.: 28 Surv. Biome: 15    
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  2 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  5 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, light fur (AT 1) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 464 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dolphin 
  8F 
  Swim.Str
  eam.: 54 
  3 
  B(
  6) 
  VI - 
  - 
  96 
  (152) 
  66 
  AT 
  2(N) 
  25 
  (0) 
  73B(6)ra ;73B(6)bi          
  17 
  5 
  6 
  4 
  2 
  Posse 
  (2d10) 
  I O - - - 
  - 
   
  Category 
  Animal 
  Height 
  33” 
  Leftover DP 
  117 
  Type 
  Water 
  Length 
  112” 
  Outlook 
  Playful 
  Archetype 
  Stealth 
  Weight 
  870Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  0 
  In 
  2 
  Me 
  -2 
  Pr 
  1 
  Qu 
  3 
  Re 
  0 
  SD 
  2 
  St 
  3 
  Attack: Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)         
  Defense:           
  Form: Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Echolocation (30 DP) Sight: primate (5 DP) Anosmia (no smell) (-10 DP)  
  Movement: Swim.Stream.: 54    
  Skills: Perc.: 81 Swim.: 91 Surv. Biome: 81 Jump.: 89   
  Spells: Cha 1 PP: 11 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -1 
  Em 
  -1 
  In  
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light blubber (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dolphin, killer 
  whale 
  10F 
  Swim.Str
  eam.: 67 
  2 
  H(
  8) 
  VIII 
  - - 
  147 
  (247) 
  11
  2 
  AT 
  2(N) 
  26 
  (0) 
  110H(8)ra ;110H(8)bi>> ;90H(8)gr         
  10 
  -3 
  -3 
  6 
  0 
  Solo 
  (1d2) 
  I O - - - 
  - 
   
  Category 
  Animal 
  Height 
  98” 
  Leftover DP 
  149 
  Type 
  Water 
  Length 
  300” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  12990Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  6 
  Em 
  -3 
  In 
  0 
  Me 
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -1 
  SD 
  0 
  St 
  7 
  Attack: Attacks sequence (10 DP) Gaping maw II [-2 Size] (35 DP) Swallow and digest II [Acid, D] (35 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)      
  Defense:           
  Form: Adapted form: water (15 DP) Stunted lifespan I [50 years or less] (0 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 465 
   
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Echolocation (30 DP) Sight: primate (5 DP) Anosmia (no smell) (-10 DP)  
  Movement: Swim.Stream.: 67    
  Skills: Perc.: 64 Swim.: 71 Surv. Biome: 60 Jump.: 70 Amb. Unarmed: 33  
  Spells: Cha 0 PP: 10 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -2 
  SD 
  -1 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -50 
  AT 
  Armor, light blubber (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dolphin, 
  porpoise 
  6E 
  Swim.Str
  eam.: 49 
  4 
  B(
  6) 
  VI - 
  - 
  84 
  (129) 
  54 
  AT 
  2(N) 
  24 
  (0) 
  50B(6)bi           
  18 
  4 
  5 
  4 
  1 
  Pod 
  (3d12) 
  I O - - - 
  - 
   
  Category 
  Animal 
  Height 
  26” 
  Leftover DP 
  97 
  Type 
  Water 
  Length 
  95” 
  Outlook 
  Playful 
  Archetype 
  Defensive 
  Weight 
  350Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -1 
  In 
  3 
  Me 
  -1 
  Pr 
  0 
  Qu 
  4 
  Re 
  0 
  SD 
  1 
  St 
  2 
  Attack: Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)         
  Defense:           
  Form: Adapted form: water (15 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Echolocation (30 DP) Sight: primate (5 DP) Anosmia (no smell) (-10 DP)  
  Movement: Swim.Stream.: 49    
  Skills: Perc.: 53 Swim.: 73 Surv. Biome: 52    
  Spells: Cha 1 PP: 9 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -1 
  Em 
  -1 
  In  
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light blubber (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dolphin, river 
  5E 
  Swim.Str
  3 
  M(
  V - - 
  74 
  44 
  AT 
  19 
  50M(5)bi           
  17 
  5 
  6 
  4 
  1 
  Pod 
  J O - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 466 
   
  eam.: 43 
  5) 
  (109) 
  2(N) 
  (0) 
  (3d12) 
  - - 
   
  Category 
  Animal 
  Height 
  25” 
  Leftover DP 
  137 
  Type 
  Water 
  Length 
  78” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  170Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  0 
  In 
  2 
  Me 
  -2 
  Pr 
  1 
  Qu 
  3 
  Re 
  -1 
  SD 
  1 
  St 
  3 
  Attack: Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Echolocation (30 DP) Sight: primate (5 DP) Anosmia (no smell) (-10 DP)  
  Movement: Swim.Stream.: 43    
  Skills: Perc.: 64 Swim.: 70 Surv. Biome: 62 Jump.: 70   
  Spells: Cha 0 PP: 15 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -1 
  Em 
  -1 
  In  
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light blubber (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Doppelganger 
  (II) 
  6F 
  Walk.Bi.: 
  18 
  0 
  M(
  5) 
  V @ 
  - 
  58 
  (94) 
  38 
  AT 
  2(N) 
  12 
  (0) 
  63M(5)we ;33M(5)rw          
  12 
  -4 
  -4 
  11 
  0 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  66” 
  Leftover DP 
  60 
  Type 
  Visitor 
  Length 
  8” 
  Outlook 
  Crusading 
  Archetype 
  Semi spell user 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  1 
  Em 
  1 
  In 
  2 
  Me 
  0 
  Pr 
  1 
  Qu 
  0 
  Re 
  1 
  SD 
  0 
  St 
  1 
  Attack:          
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Rapid bleeder I [1B] (-25 DP)        
  Form: Body: demon flesh [2] (5 DP) Shapechange, true (50 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, omnivore (0 DP) Reproduction: copy self [0,5, 2] (50 DP) Alien intelligence (40 DP)      
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 18    
  Skills: Perc.: 38 Run.: 46 Lor. Fauna: 31 Disarm: 15 Adr. Res.: 23 Acting: 35 
  Spells: Cha 36 PP: 41 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 467 
   
  Stats 
  Ag 
  0 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dracasus 
  8F 
  Walk.Qu
  ad.: 30 
  1 
  L(
  7) 
  VII I 
  - 
  125 
  (209) 
  11
  5 
  AT 
  5(N) 
  29 
  (0) 
  88L(7)cl ;72L(7)ra> ;88L(7)tr ;72B(6)bi        
  6 
  -7 
  -7 
  5 
  1 
  Solo 
  (1d2) 
  A - - - - 
  - 
   
  Category 
  Monster 
  Height 
  70” 
  Leftover DP 
  16 
  Type 
  Aerial 
  Length 
  124” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  1500Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -2 
  In 
  1 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -1 
  SD 
  1 
  St 
  4 
  Attack: Swooping (25 DP) Attacks sequence (10 DP) Weak natural attack I [Bite, -1 Size] (-5 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form: Wings, membrane (10 DP) Beast of burden III [0,4] (30 DP) Methuselah I [up to 200 yrs] (0 DP)      
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Can't speak (-10 DP) Item, no item (-15 DP) Control submission II [10] (-10 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 30 Wing.Fly.ungr.: 0   
  Skills: Perc.: 51 Run.: 52 Fly.: 52 Acrob.: 23 Surv. Biome: 23 Multi. Att.: 48 
  Spells: Cha 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, very light (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dragon 
  salamander 
  12G 
  Walk.Qu
  ad.: 38 
  3 
  L(
  7) 
  VII - 
  - 
  149 
  (261) 
  12
  4 
  AT 
  7(N) 
  33 
  (0) 
  124L(7)bi[Heat] ;124L(7)cl[Heat] ;104L(7)ra         
  12 
  -3 
  -2 
  6 
  0 
  Solo 
  (1d2) 
  L - - - - 
  - 
   
  Category 
  Fell creature 
  Height 
  93” 
  Leftover DP 
  84 
  Type 
  Dragonkin 
  Length 
  204” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  3600Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 468 
   
  Ag 
  6 
  Co 
  6 
  Em 
  -3 
  In 
  2 
  Me 
  1 
  Pr 
  -2 
  Qu 
  3 
  Re 
  1 
  SD 
  0 
  St 
  6 
  Attack: Elemental internals III [Fire, Attack, C] (20 DP) Fighting brick II [+2 pace] (-20 DP) Elemental immolation III [Fire, C, 5'R] (30 DP) Increase radius I [+5'R] (10 DP)      
  Defense: Elemental immunity [Fire] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, elemental I [Ice, -1Size] (15 DP)        
  Form: Distinct odor (-10 DP) Adapted form: water (15 DP) Gills (10 DP) Elemental explosion [Fire Ball, 1'R/ lvl, 10] (30 DP) Methuselah II [Up to 500 years] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Heavy sleeper (-5 DP) Can't speak (-10 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Quad.: 38 Swim.Web: 0   
  Skills: Perc.: 69 Run.: 81 Swim.: 81 Multi. Att.: 68 Amb. Unarmed: 74 Surv. Biome: 67 
  Spells: Cha 1 PP: 13 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -1 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dragon turtle 
  15G 
  Walk.Qu
  ad.: 24 
  0 
  G(
  9) 
  IX - 
  - 
  190 
  (320) 
  16
  0 
  AT 
  10(N
  ) 
  30 
  (0) 
  148G(9)be ;148H(8)wi ;109M(5)elb         
  2 
  -14 
  -14 
  -1 
  2 
  Solo 
  (1d2) 
  W - - - 
  - - 
   
  Category 
  Fell creature 
  Height 
  101” 
  Leftover DP 
  17 
  Type 
  Dragonkin 
  Length 
  240” 
  Outlook 
  Inquisitive 
  Archetype 
  Offensive 
  Weight 
  27500Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  9 
  Em 
  -4 
  In 
  2 
  Me 
  2 
  Pr 
  -4 
  Qu 
  0 
  Re 
  2 
  SD 
  2 
  St 
  10 
  Attack: Elemental bolt V [Fire Bolt, MFire bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Elemental bolt II [Water Bolt, MWater bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Elemental cone III [Fire 
  Ball, MFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (55 DP) Fighting brick II [+2 pace] (-20 DP) Wreck ships (20 DP)     
  Defense: Elemental immunity [Fire] (20 DP) Elemental immunity [Water] (20 DP) Proof, elemental I [Ice, -1Size] (15 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial IV [Limbs, 
  AT 4] (-4 DP) Natural armor, partial IV [Neck, AT 4] (-4 DP) Natural armor, partial IV [Tail, AT 4] (-4 DP)    
  Form: Breathing, long breath [1 min/ lvl] (10 DP) Elongated appendage I [Neck, 5'] (5 DP) Elongated appendage I [Tongue, 5'] (5 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Heavy sleeper (-5 DP) Can't speak (-10 DP)      
  Senses: Smell: dog (20 DP) Sight: primate (5 DP)   
  Movement: Walk.Quad.: 24 Awk.move.III: 0 Swim.Web: 0  
  Skills: Perc.: 83 Swim.: 98 Multi. Att.: 80    
  Spells: Cha 1 PP: 18 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  0 
  SD 
  0 
  St 
  5 
  Base Hits 
  40 
  Base RR 
  Ch 
  -
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 469 
   
  10 
  10 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, dragon turtle (AT 10) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dragonette 
  5D 
  Walk.Qu
  ad.: 11 
  2 
  S(
  4) 
  IV - 
  - 
  52 
  (82) 
  32 
  AT 
  5(N) 
  26 
  (0) 
  65S(4)bi ;65S(4)cl ;43M(5)elb         
  -11 
  2 
  -9 
  -8 
  -2 
  Solo 
  (1d2) 
  L - - - - 
  - 
   
  Category 
  Fell creature 
  Height 
  12” 
  Leftover DP 
  34 
  Type 
  Dragonkin 
  Length 
  30” 
  Outlook 
  Greedy 
  Archetype 
  Semi spell user 
  Weight 
  41Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  2 
  In 
  -1 
  Me 
  1 
  Pr 
  1 
  Qu 
  2 
  Re 
  2 
  SD 
  -2 
  St 
  2 
  Attack: Elemental bolt V [Fire Bolt, MFire bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase range III [+10'/ lvl] (20 DP)        
  Defense: Elemental immunity [Fire] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental resistance II [Wind, 10] (8 DP) Elemental 
  resistance II [Earth, 10] (8 DP) Elemental resistance II [Lightning, 10] (8 DP) Elemental blood II [Fire, B] (10 DP) Weak spot [Location, -25] (-10 DP)   
  Form: Wings, folding (30 DP) Distinct odor (-10 DP) Elongated appendage I [Neck, 5'] (5 DP) Elongated appendage I [Tail, 5'] (5 DP) Methuselah II [Up to 500 years] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Heavy sleeper (-5 DP) Natural familiar (-10 DP)      
  Senses: Vision: nightvision (10 DP) Vision: Dark vision II [30'] (20 DP) Special: invisibility sense [5'R/ lvl] (25 DP)  
  Movement: Walk.Quad.: 11 Wing.Fly.Exc.: 0   
  Skills: Perc.: 36 Run.: 52 Fly.: 52 Hiding: 22 Stalking: 22 Spell Trick.: 15 
  Spells: Ess 30 PP: 24 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  1 
  Em 
  1 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  1 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, very light (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dragonian 
  6D 
  Walk.Bi.: 
  25 
  3 
  B(
  6) 
  VI - 
  - 
  101 
  (169) 
  76 
  AT 
  4(7) 
  21 
  (42) 
  75B(6)bi ;61B(6)cl ;75B(6)we ;76B(6)rw        
  -2 
  12 
  0 
  14 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  84” 
  Leftover DP 
  7 
  Type 
  Reptilian 
  Length 
  13” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  400Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 470 
   
   
  Ag 
  1 
  Co 
  4 
  Em 
  2 
  In 
  -2 
  Me 
  1 
  Pr 
  0 
  Qu 
  3 
  Re 
  1 
  SD 
  0 
  St 
  4 
  Attack: Elemental bolt V [Fire Bolt, MFire bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase range II [+5'/ lvl] (10 DP)        
  Defense: Elemental immunity [Fire] (20 DP)          
  Form: Wings, membrane (10 DP) Methuselah III [1000 yrs or more] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Heavy sleeper (-5 DP)        
  Senses: Sight: gecko (10 DP) Vision: nightvision (10 DP)   
  Movement: Walk.Bi.: 25 Climb.Claw: 0 Wing.Fly.Norm.: 0  
  Skills: Perc.: 14 Run.: 43 Fly.: 43 Surv. Biome: 17 Intimidat.: 17 Acrob.: 43 
  Spells: Ess 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  -
  1 
  Co 
  2 
  Em 
  1 
  Em 
  1 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  -1 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large scales (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Drake, undead 
  (VI) 
  28G 
  Walk.Qu
  ad.: 57 
  6 
  L(
  7) 
  VIII  
  @# 
  PP 
  116 
  (178) 
  86 
  AT 
  9(N) 
  58 
  (0) 
  121L(7)bi 
  ;121L(7)cl 
  ;71L(7)ra 
  ;121L(7)all3WF 
  ;115M(5)fboP 
   
  ;115M(5)fboP 
  ;115M(5)fboP 
  ;115M(5)fboP ;115M(5)fboP ;115M(5)fboP 
  27 
  30 
  11 
  5 
  4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  148” 
  Leftover DP 
  4 
  Type 
  Skeleton 
  Length 
  360” 
  Outlook 
  Cruel 
  Archetype 
  Hybrid spell user 
  Weight 
  1950Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  10 
  In 
  7 
  Me 
  11 
  Pr 
  1 
  Qu 
  6 
  Re 
  11 
  SD 
  4 
  St 
  3 
  Attack: Attacks sequence (10 DP) Elemental cone III [Fire Ball, MFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (55 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Elemental bolt V [Fire Bolt, MFire 
  bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase range III [+10'/ lvl] (20 DP) Fighting brick II [+2 pace] (-20 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP)   
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Weak spot [Location, -25] (-10 DP) Abomination (-20 DP) Regeneration, 
  magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense I [1Size] (17 DP) Proof, critical, no puncture (10 DP) Material susceptibility II [Material 
  susceptibility II, Silver] (-20 DP) 
  Form: Body: skeletonized, improved [9, 20] (20 DP) Wings, vestigial wings (0 DP) Elongated appendage IV [Neck, 20'] (20 DP) Elongated appendage V [Tail, 25'] (25 DP) Distinct odor (-10 DP) 
  Twisted form (-25 DP)   
  Miscellaneous: Type, undead VI [VI] (-6 DP) Diet, alacritovore [Life energy] (-10 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Inept IV [Influence: Charm, -20] (-16 DP) 
  Hibernation III [3 years, Every decade] (-15 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 57 Ma.Fly.Adapt.: 0   
  Skills: Perc.: 141 Run.: 151 Fly.: 151 Grace. Spell l.: 142 Multi. Att.: 62 Intimidat.: 62 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 471 
   
  Spells: Cha/Ess 560 PP: 161 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -3 
  Pr 
  -2 
  Qu 
  3 
  Re 
  3 
  SD 
  -4 
  St 
  3 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  -50 
  AT 
  Armor, bone, improved (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dreadwing (II) 
  7C 
  Wing.Fly
  .ungr.: 23 
  1 
  B(
  6) 
  VI - 
  - 
  104 
  (180) 
  84 
  AT 
  2(N) 
  27 
  (0) 
  85B(6)cl ;85B(6)bi          
  5 
  -8 
  -7 
  15 
  -2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  80” 
  Leftover DP 
  124 
  Type 
  Visitor 
  Length 
  180” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  500Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -3 
  In 
  0 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -1 
  SD 
  -2 
  St 
  4 
  Attack: Swooping (25 DP)         
  Defense: Abomination (-20 DP) Proof, weapon, except raw iron (20 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Wings, membrane (10 DP) Beast of burden I [0,2] (10 DP) Methuselah III [1000 yrs or more] (0 DP)   
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Control difficulty I [-5] (5 DP) Can't speak (-10 DP) Touch of 
  invisibility (20 DP)    
  Senses: Vision: demon vision [50'] (55 DP) Sight: eagle (15 DP) Smell: shark (25 DP)  
  Movement: Wing.Fly.ungr.: 23 Walk.Quad.: 0 Awk.move.V: 0  
  Skills: Perc.: 64 Fly.: 53 Surv. Biome: 71 Nav.: 49   
  Spells: Cha 0 PP: 19 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -2 
  SD 
  -3 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dream Horror 
  (V) 
  17C 
  Ma.Fly.A
  dapt.: 34 
  7 
  M(
  5) 
  VI  
  @!# 
  - 
  122 
  (212) 
  10
  7 
  AT 
  1(N) 
  115 
  (0) 
  126M(5)rp 
  ;126M(5)as 
  ;126M(5)fa 
  ;126M(5)bx 
  ;126M(5)allP  ;126M(5)allP ;126M(5)allP ;126M(5)allP 
  ;126M(5)allP ;126M(5)allP 
  24 
  9 
  15 
  3 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 472 
   
  Category 
  Undead 
  Height 
  78” 
  Leftover DP 
  0 
  Type 
  Incorporeal 
  Length 
  11” 
  Outlook 
  Inconsiderate 
  Archetype 
  Stealth 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  3 
  Em 
  -1 
  In 
  4 
  Me 
  -1 
  Pr 
  5 
  Qu 
  7 
  Re 
  4 
  SD 
  1 
  St 
  7 
  Attack: Aura, nightmare [10'R, -20, Co, 2, 1x/ rnd] (30 DP)         
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Additional limb pair I [Arm] (20 DP)    
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, nihilovore (20 DP) Disturbing voice II [-20] (-20 DP) Ambidextrous (10 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Ma.Fly.Adapt.: 34    
  Skills: Perc.: 131 Fly.: 146 Multi. Att.: 134 Hiding: 135 Stalking: 135 Intimidat.: 129 
  Spells: Cha 3 PP: 13 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  1 
  Pr 
  2 
  Qu 
  4 
  Re 
  -1 
  SD 
  -4 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dwarves 
  4C 
  Walk.Bi.: 
  13 
  -2 
  M(
  5) 
  V - - 
  88 
  (136) 
  73 
  AT 
  1(8) 
  2 
  (38) 
  71M(5)un ;71M(5)we ;73M(5)rw         
  10 
  16 
  18 
  15 
  0 
  Solo 
  (1d2) 
  L U - - 
  - - 
   
  Category 
  Races 
  Height 
  54” 
  Leftover DP 
  148 
  Type 
  Humanoid 
  Length 
  12” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  135Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  5 
  Em 
  -4 
  In 
  0 
  Me 
  0 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  0 
  SD 
  0 
  St 
  2 
  Attack:          
  Defense:           
  Form: Methuselah II [Up to 500 years] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Inept V [Mov: swimming, -25] (-20 DP)        
  Senses: Sight: primate (5 DP) Vision: Dark vision I [20'] (15 DP) Vision: nightvision (10 DP)  
  Movement: Walk.Bi.: 13    
  Skills: Perc.: 33 Run.: 43 Lor. Stone: 26 Prot.: 24 Metal Cr. Spec.: 33  
  Spells: Cha 0 PP: 13 
  Racial: 
  Stats 
  Ag 
  -
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  0 
  SD 
  0 
  St 
  1 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 473 
   
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  20 
  Me 
  20 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  -6 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Dwelf 
  2C 
  Walk.Bi.: 
  9 
  0 
  M(
  5) 
  V - - 
  54 
  (78) 
  29 
  AT 
  1(N) 
  4 (0) 
  28S(4)we ;20S(4)rw          
  20 
  8 
  8 
  -
  18 
  1 
  Span 
  (1d8) 
  B X F 
  E - - 
   
  Category 
  Fey 
  Height 
  39” 
  Leftover DP 
  84 
  Type 
  Fairy 
  Length 
  7” 
  Outlook 
  Timid 
  Archetype 
  Offensive 
  Weight 
  70Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  2 
  Em 
  -2 
  In 
  0 
  Me 
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -1 
  SD 
  1 
  St 
  2 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP)          
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Sight: primate (5 DP) Vision: Dark vision I [20'] (15 DP) Vision: nightvision (10 DP)  
  Movement: Walk.Bi.: 9    
  Skills: Perc.: 12 Run.: 19 Draw. Craft. Spec.: 12    
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -1 
  SD 
  1 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Eagle 
  3C 
  Walk.Bi.: 
  2 
  3 
  S(
  4) 
  IV - 
  - 
  63 
  (99) 
  63 
  AT 
  2(N) 
  25 
  (0) 
  40S(4)cl ;40S(4)be          
  11 
  -3 
  0 
  3 
  1 
  Yoke 
  (1d3) 
  P F S J 
  - - 
   
  Category 
  Animal 
  Height 
  26” 
  Leftover DP 
  157 
  Type 
  Bird 
  Length 
  36” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  17Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 474 
   
   
  Ag 
  5 
  Co 
  3 
  Em 
  -3 
  In 
  1 
  Me 
  -3 
  Pr 
  0 
  Qu 
  3 
  Re 
  -4 
  SD 
  1 
  St 
  4 
  Attack:          
  Defense:           
  Form: Wings, feathered (20 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Sight: eagle (15 DP)   
  Movement: Walk.Bi.: 2 Awk.move.IV: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: 18 Fly.: 22 Surv. Biome: 17 Acrob.: 20   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  0 
  Qu 
  3 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Earth 
  drake, 
  mature 
  25G 
  Walk.Qu
  ad.: 41 
  5 
  G(
  9) 
  IX - 
  - 
  221 
  (371) 
  18
  6 
  AT 
  9(N) 
  75 
  (0) 
  163G(9)bi 
  ;163G(9)cl 
  ;150G(9)ra 
  ;163G(9)all3WF 
  ;153B(6)iboP  ;153B(6)iboP ;153B(6)iboP ;153B(6)iboP 
  ;153B(6)iboP ;153B(6)iboP 
  8 
  24 
  22 
  23 
  0 
  Solo 
  (1d2) 
  T B X 
  P J U 
   
  Category 
  Fell creature 
  Height 
  130” 
  Leftover DP 
  5 
  Type 
  Great drake 
  Length 
  318” 
  Outlook 
  Greedy 
  Archetype 
  Offensive 
  Weight 
  19133Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  13 
  Em 
  4 
  In 
  -2 
  Me 
  5 
  Pr 
  2 
  Qu 
  5 
  Re 
  6 
  SD 
  0 
  St 
  15 
  Attack: Attacks sequence (10 DP) Elemental cone II [Earth ball, SFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Fighting brick II [+2 pace] (-20 DP) 
  Gaping maw II [-2 Size] (35 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood III [Earth, C] (15 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial V 
  [Belly, AT 5] (-3 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP)     
  Form: Elongated appendage III [Neck, 15'] (15 DP) Elongated appendage IV [Tail, 20'] (20 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 41 Bur.Unimp.: 0   
  Skills: Perc.: 113 Run.: 127 Amb. Unarmed: 122 Swim.: 127 Multi. Att.: 115 Pow. Dev.: 54 
  Spells: Ess/Men 1 PP: 20 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  2 
  SD 
  -4 
  St 
  4 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 475 
   
  Base Hits 
  45 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, heavy (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Earth 
  drake, 
  old 
  45G 
  Walk.Qu
  ad.: 63 
  5 
  E(
  10
  ) 
  X - - 
  264 
  (454) 
  22
  9 
  AT 
  9(N) 
  115 
  (0) 
  229E(10)bi ;229E(10)cl ;206E(10)ra ;229E(10)all3WF 
  ;203B(6)iboP  ;203B(6)iboP ;203B(6)iboP ;203B(6)iboP 
  ;203B(6)iboP ;203B(6)iboP 
  8 
  25 
  23 
  24 
  1 
  Solo 
  (1d2) 
  T B X 
  P J U 
   
  Category 
  Fell creature 
  Height 
  197” 
  Leftover DP 
  150 
  Type 
  Great drake 
  Length 
  480” 
  Outlook 
  Greedy 
  Archetype 
  Offensive 
  Weight 
  65800Lbs. 
  Treasure 
  0 
   
  Ag 
  10 
  Co 
  14 
  Em 
  5 
  In 
  -2 
  Me 
  5 
  Pr 
  3 
  Qu 
  5 
  Re 
  9 
  SD 
  1 
  St 
  19 
  Attack: Attacks sequence (10 DP) Elemental cone II [Earth ball, SFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Fighting brick II [+2 pace] (-20 DP) 
  Gaping maw III [-1 Size] (45 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood IV [Earth, D] (20 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial 
  VI [Belly, AT 6] (-3 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP)     
  Form: Elongated appendage VIII [Neck, 40'] (40 DP) Elongated appendage VIII [Tail, 40'] (40 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 63 Bur.Unimp.: 0   
  Skills: Perc.: 149 Run.: 182 Amb. Unarmed: 152 Swim.: 182 Multi. Att.: 145 Pow. Dev.: 111 
  Spells: Ess/Men 3 PP: 35 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  2 
  SD 
  -4 
  St 
  4 
  Base Hits 
  45 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, heavy (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Earth 
  drake, 
  young 
  10G 
  Walk.Qu
  ad.: 18 
  3 
  L(
  7) 
  VII - 
  - 
  156 
  (256) 
  12
  1 
  AT 
  8(N) 
  39 
  (0) 
  148L(7)bi 
  ;148L(7)cl 
  ;128L(7)ra 
  ;108L(7)all3WF 
  ;116B(6)iboP  ;116B(6)iboP ;116B(6)iboP ;116B(6)iboP 
  ;116B(6)iboP ;116B(6)iboP 
  8 
  21 
  19 
  17 
  -3 
  Solo 
  (1d2) 
  T B X 
  P J U 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 476 
   
  Category 
  Fell creature 
  Height 
  64” 
  Leftover DP 
  -54 
  Type 
  Great drake 
  Length 
  156” 
  Outlook 
  Greedy 
  Archetype 
  Offensive 
  Weight 
  2300Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  7 
  Em 
  1 
  In 
  -2 
  Me 
  3 
  Pr 
  -1 
  Qu 
  3 
  Re 
  3 
  SD 
  -3 
  St 
  7 
  Attack: Attacks sequence (10 DP) Elemental cone II [Earth ball, SFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Fighting brick I [+1 pace] (-10 DP) 
  Gaping maw I [-3 Size] (25 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, lesser (10 DP) Elemental blood II [Earth, B] (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial IV 
  [Belly, AT 4] (-4 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP)     
  Form: Elongated appendage I [Neck, 5'] (5 DP) Elongated appendage II [Tail, 10'] (10 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 18 Bur.Unimp.: 0   
  Skills: Perc.: 68 Run.: 103 Amb. Unarmed: 69 Swim.: 103 Multi. Att.: 60 Pow. Dev.: 57 
  Spells: Ess/Men 0 PP: 15 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  2 
  SD 
  -4 
  St 
  4 
  Base Hits 
  45 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Earthcarrier (II) 
  10H 
  Root.Gli
  de: 22 
  1 
  B(
  6) 
  VI  
  @# - 
  113 
  (178) 
  78 
  AT 
  7(N) 
  63 
  (0) 
   
  9 
  -4 
  -4 
  5 
  3 
  Solo 
  (1d2) 
  A E U 
  - - - 
   
  Category 
  Elemental 
  Height 
  48” 
  Leftover DP 
  46 
  Type 
  Transport elemental 
  Length 
  16” 
  Outlook 
  Helpful 
  Archetype 
  Defensive 
  Weight 
  313Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  5 
  Em 
  -4 
  In 
  -1 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -1 
  SD 
  3 
  St 
  4 
  Attack: Elemental internals II [Element, M, B] (15 DP)         
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Earth, 1 H/ rnd] (25 DP) Elemental immunity [Earth] (20 DP) 
  Proof, elemental I [Lightning, -1Size] (15 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material Susceptibility II [Wind, 
  10] (-20 DP)  
  Form: Body: elemental energy [Earth, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP)     
  Miscellaneous: Elemental spirit, tiny [Tiny] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental II [II] (-2 DP) Link, controlled [5'/ 
  lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Touch: spider slit sensillae (20 DP)  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 477 
   
  Movement: Root.Glide: 22    
  Skills: Perc.: 78 Run.: 99     
  Spells: Cha 2 PP: 6 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Echidna 
  (Lamiae) 
  12G 
  Slith.Side
  w.: 41 
  4 
  B(
  6) 
  VI I 
  - 
  57 
  (87) 
  32 
  AT 
  3(5) 
  24 
  (44) 
  39B(6)gr ;97B(6)we ;97B(6)cr ;78M(5)all2WF        
  10 
  -5 
  -2 
  10 
  2 
  Solo 
  (1d2) 
  X F D 
  S - - 
   
  Category 
  Monster 
  Height 
  60” 
  Leftover DP 
  103 
  Type 
  Land 
  Length 
  130” 
  Outlook 
  Protective 
  Archetype 
  Spell user 
  Weight 
  585Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  0 
  Em 
  0 
  In 
  5 
  Me 
  7 
  Pr 
  3 
  Qu 
  4 
  Re 
  3 
  SD 
  2 
  St 
  1 
  Attack: Attacks sequence (10 DP) Nonviolent  II [-10] (-20 DP)        
  Defense:    Light boned I [-1 Size] (-17 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Amphibious [23 hrs] (10 DP) Breathing, no (20 DP) Distinct odor (-10 DP)      
  Miscellaneous: Diet, nihilovore (20 DP) Unsleeping (20 DP)         
  Senses: Taste: snake palette (15 DP) Smell: snake (15 DP) Sensitivity: Near sighted (-5 DP)  
  Movement: Slith.Sidew.: 41 Slith.Tail (water): 0   
  Skills: Perc.: 113 Run.: 66 Swim.: 66 Climb.: 66 Charm: 103 Multi. Att.: 56 
  Spells: Cha 216 PP: 110 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  -2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  1 
  Qu 
  0 
  Re 
  3 
  SD 
  0 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Eel, conger 
  4C 
  Swim.Str
  eam.: 37 
  3 
  M(
  5) 
  V - - 
  58 
  (88) 
  33 
  AT 
  1(N) 
  17 
  (0) 
  45M(5)bi           
  10 
  -4 
  -3 
  2 
  -1 
  Solo 
  (1d2) 
  O - - - - 
  - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 478 
   
   
  Category 
  Animal 
  Height 
  7” 
  Leftover DP 
  160 
  Type 
  Water 
  Length 
  59” 
  Outlook 
  Hostile 
  Archetype 
  Stealth 
  Weight 
  100Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -3 
  SD 
  -1 
  St 
  -1 
  Attack:          
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking III [30] (30 DP) Electrosense: Electroreception (15 DP)  
  Movement: Swim.Stream.: 37    
  Skills: Perc.: 49 Swim.: 58 Surv. Biome: 43 Hiding: 18 Stalking: 18  
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Eel, electric 
  2B 
  Swim.Str
  eam.: 45 
  3 
  S(
  4) 
  IV - 
  - 
  42 
  (57) 
  17 
  AT 
  1(N) 
  13 
  (0) 
  25S(4)bi ;25T(3)lbo          
  10 
  -4 
  -3 
  2 
  -2 
  Solo 
  (1d2) 
  O - - - - 
  - 
   
  Category 
  Animal 
  Height 
  5” 
  Leftover DP 
  175 
  Type 
  Water 
  Length 
  84” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  44Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  -1 
  Attack: Elemental bolt I [Lightning Bolt, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP) Decrease attack size II [Attack, -2 Size] (-20 DP)        
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking III [30] (30 DP) Electrosense: Electroreception (15 DP)  
  Movement: Swim.Stream.: 45    
  Skills: Perc.: 34 Swim.: 30 Surv. Biome: 39 Hiding: 17 Stalking: 17  
  Spells: Cha 0 PP: 12 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  -1 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 479 
   
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Eel, freshwater 
  1A 
  Swim.Str
  eam.: 32 
  3 
  S(
  4) 
  IV - 
  - 
  32 
  (37) 
  7 
  AT 
  1(N) 
  11 
  (0) 
  9S(4)bi           
  10 
  -4 
  -3 
  2 
  -2 
  Solo 
  (1d2) 
  P O - - 
  - - 
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  165 
  Type 
  Water 
  Length 
  45” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  17Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  -1 
  Attack:          
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking III [30] (30 DP) Electrosense: Electroreception (15 DP)  
  Movement: Swim.Stream.: 32    
  Skills: Perc.: 8 Swim.: 18 Surv. Biome: 5 Hiding: 9 Stalking: 9  
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Eel, moray 
  5C 
  Swim.Str
  eam.: 57 
  4 
  S(
  4) 
  IV - 
  - 
  65 
  (100) 
  40 
  AT 
  1(N) 
  22 
  (0) 
  44S(4)bi           
  11 
  -3 
  -2 
  3 
  -1 
  Solo 
  (1d2) 
  O - - - - 
  - 
   
  Category 
  Animal 
  Height 
  5” 
  Leftover DP 
  180 
  Type 
  Water 
  Length 
  120” 
  Outlook 
  Belligerent 
  Archetype 
  Stealth 
  Weight 
  50Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 480 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -3 
  In 
  1 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -3 
  SD 
  -1 
  St 
  0 
  Attack: Grip, unrelenting I (25 DP)         
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking III [30] (30 DP) Electrosense: Electroreception (15 DP)  
  Movement: Swim.Stream.: 57    
  Skills: Perc.: 54 Swim.: 65 Surv. Biome: 52 Hiding: 17 Stalking: 17  
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental 
  Savant, 
  earth 
  (VI+) 
  40G 
  Root.Gli
  de: 58 
  6 
  E(
  10
  ) 
  X  
  @# - 
  136 
  (216) 
  10
  1 
  AT 
  7(N) 
  98 
  (0) 
  82E(10)ra[Impact] ;152E(10)gr[Impact] ;148E(10)ebo         21 
  -1 
  1 
  7 
  7 
  Solo 
  (1d2) 
  A E U 
  - - - 
   
  Category 
  Elemental 
  Height 
  360” 
  Leftover DP 
  1 
  Type 
  Lord 
  Length 
  120” 
  Outlook 
  Dominant 
  Archetype 
  Spell user 
  Weight 
  132171Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  7 
  Em 
  -1 
  In 
  11 
  Me 
  4 
  Pr 
  1 
  Qu 
  6 
  Re 
  -4 
  SD 
  7 
  St 
  4 
  Attack: Elemental bolt IV [Earth bolt, G, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (35 DP) Increase attack size III [Attack, +3 Size] (30 DP) Elemental internals V [Earth, Attack, E] (30 DP) Material 
  destruction IV [Stone, 1cu', 1 rnd] (50 DP) Elemental immolation V [Earth, E, 5'R] (45 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Earth, 1 H/ rnd] (25 DP) Elemental immunity [Earth] (20 DP) 
  Proof, elemental I [Lightning, -1Size] (15 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material Susceptibility II [Wind, 
  10] (-20 DP) Regeneration, damage [Regeneration, damage, Earth] (30 DP) 
  Form: Body: elemental energy [Earth, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Earth ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, gigantic [Earth] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VII [VI+] (-7 DP) Hierarchy, 
  elemental III [Element, VI] (25 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Touch: spider slit sensillae (20 DP)  
  Movement: Root.Glide: 58    
  Skills: Perc.: 224 Run.: 235     
  Spells: Cha 720 PP: 187 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 481 
   
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -60 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental 
  Savant, 
  fire 
  (VI+) 
  40G 
  Mag.Fly.
  Cont.: 80 
  12 
  G(
  9) 
  X  
  @# - 
  116 
  (196) 
  91 
  AT 
  1(N) 
  116 
  (0) 
  85G(9)ra[Heat] ;155G(9)gr[Heat] ;151G(9)fbo         
  21 
  -1 
  1 
  3 
  5 
  Solo 
  (1d2) 
  D A E 
  U - - 
   
  Category 
  Elemental 
  Height 
  360” 
  Leftover DP 
  22 
  Type 
  Lord 
  Length 
  120” 
  Outlook 
  Dominant 
  Archetype 
  Spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  14 
  Co 
  3 
  Em 
  -1 
  In 
  11 
  Me 
  4 
  Pr 
  1 
  Qu 
  12 
  Re 
  -4 
  SD 
  5 
  St 
  2 
  Attack: Elemental bolt V [Fire Bolt, G, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase attack size III [Attack, +3 Size] (30 DP) Elemental internals V [Fire, Attack, E] (30 DP) Accurate attacks II 
  [Attack, 10] (30 DP) Elemental immolation V [Fire, E, 5'R] (45 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Fire, 1 H/ rnd] (25 DP) Elemental immunity [Fire] (20 DP) 
  Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material Susceptibility II [Water, 10] (-
  20 DP) Regeneration, damage [Regeneration, damage, Fire] (30 DP) 
  Form: Body: elemental energy [Fire, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Fire Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, gigantic [Fire] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VII [VI+] (-7 DP) Hierarchy, 
  elemental III [Element, VI] (25 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)  
  Movement: Mag.Fly.Cont.: 80    
  Skills: Perc.: 227 Fly.: 238     
  Spells: Cha 720 PP: 185 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -60 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 482 
   
  Elemental 
  Savant, 
  ice 
  (VI+) 
  40G 
  Slith.Side
  w.: 59 
  8 
  E(
  10
  ) 
  X  
  @# - 
  129 
  (209) 
  99 
  AT 
  4(N) 
  104 
  (0) 
  96E(10)ra[Cold] ;166E(10)gr[Cold] ;164E(10)ibo         
  21 
  -1 
  1 
  7 
  5 
  Solo 
  (1d2) 
  I E - - - 
  - 
   
  Category 
  Elemental 
  Height 
  360” 
  Leftover DP 
  29 
  Type 
  Lord 
  Length 
  120” 
  Outlook 
  Dominant 
  Archetype 
  Spell user 
  Weight 
  71340Lbs. 
  Treasure 
  0 
   
  Ag 
  12 
  Co 
  7 
  Em 
  -1 
  In 
  11 
  Me 
  4 
  Pr 
  1 
  Qu 
  8 
  Re 
  -4 
  SD 
  5 
  St 
  2 
  Attack: Elemental bolt III [Ice Bolt, G, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Increase attack size III [Attack, +3 Size] (30 DP) Elemental internals V [Ice, Attack, E] (30 DP) Material destruction III 
  [Brittle/ earth, 5cu', 1 rnd] (40 DP) Elemental immolation V [Ice, E, 5'R] (45 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Ice, 1 H/ rnd] (25 DP) Elemental immunity [Ice] (20 DP) Proof, 
  elemental I [Water, -1Size] (15 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material Susceptibility II [Fire, 10] (-20 DP) 
  Regeneration, damage [Regeneration, damage, Ice] (30 DP) 
  Form: Body: elemental energy [Ice, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Cold Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, gigantic [Ice] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VII [VI+] (-7 DP) Hierarchy, 
  elemental III [Element, VI] (25 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Slith.Sidew.: 59 Swim.Web: 0   
  Skills: Perc.: 244 Run.: 249     
  Spells: Cha 720 PP: 209 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -60 
  AT 
  Armor, brittle soft crystaline (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental 
  Savant, 
  lightning (VI+) 
  40G 
  Mag.Fly.
  Cont.: 80 
  13 
  G(
  9) 
  X  
  @# - 
  118 
  (198) 
  93 
  AT 
  1(N) 
  169 
  (0) 
  98G(9)ra[Electricity] ;168G(9)gr[Electricity] ;168G(9)lbo         21 
  -1 
  1 
  5 
  3 
  Solo 
  (1d2) 
  P J E - 
  - - 
   
  Category 
  Elemental 
  Height 
  360” 
  Leftover DP 
  -3 
  Type 
  Lord 
  Length 
  120” 
  Outlook 
  Dominant 
  Archetype 
  Spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  14 
  Co 
  5 
  Em 
  -1 
  In 
  11 
  Me 
  4 
  Pr 
  1 
  Qu 
  13 
  Re 
  -4 
  SD 
  3 
  St 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 483 
   
  Attack: Elemental bolt VI [Lightning Bolt, G, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase attack size III [Attack, +3 Size] (30 DP) Elemental internals V [Lightning, Attack, E] (30 DP) Adrenal 
  defense X [50] (50 DP) Elemental immolation V [Lightning, E, 5'R] (45 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Lightning, 1 H/ rnd] (25 DP) Elemental immunity [Lightning] 
  (20 DP) Proof, elemental I [Wind, -1Size] (15 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material Susceptibility II 
  [Earth, 10] (-20 DP) Regeneration, damage [Regeneration, damage, Lightning] (30 DP) 
  Form: Body: elemental energy [Lightning, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion 
  [Lightning Ball, 1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, gigantic [Lightning] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VII [VI+] (-7 DP) 
  Hierarchy, elemental III [Element, VI] (25 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sight: stomatopod (25 DP)  
  Movement: Mag.Fly.Cont.: 80    
  Skills: Perc.: 242 Fly.: 249     
  Spells: Cha 720 PP: 207 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  5 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -60 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental 
  Savant, 
  water 
  (VI+) 
  40G 
  Swim.No
  .Res.: 99 
  10 
  E(
  10
  ) 
  X  
  @# - 
  119 
  (199) 
  99 
  AT 
  1(N) 
  110 
  (0) 
  96E(10)ra[Impact] ;166E(10)gr[Impact] ;166E(10)wbo         21 
  -1 
  1 
  7 
  5 
  Solo 
  (1d2) 
  E O - - 
  - - 
   
  Category 
  Elemental 
  Height 
  360” 
  Leftover DP 
  15 
  Type 
  Lord 
  Length 
  120” 
  Outlook 
  Dominant 
  Archetype 
  Spell user 
  Weight 
  76193Lbs. 
  Treasure 
  0 
   
  Ag 
  14 
  Co 
  7 
  Em 
  -1 
  In 
  11 
  Me 
  4 
  Pr 
  1 
  Qu 
  10 
  Re 
  -4 
  SD 
  5 
  St 
  2 
  Attack: Elemental bolt II [Water Bolt, G, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Increase attack size III [Attack, +3 Size] (30 DP) Elemental internals V [Water, Attack, E] (30 DP) Grip, smothering 
  II (35 DP) Elemental immolation V [Water, E, 5'R] (45 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Water, 1 H/ rnd] (25 DP) Elemental immunity [Water] (20 DP) 
  Proof, elemental I [Fire, -1Size] (15 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material Susceptibility II [Ice, 10] (-20 
  DP) Regeneration, damage [Regeneration, damage, Water] (30 DP) 
  Form: Body: elemental energy [Water, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, gigantic [Water] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VII [VI+] (-7 DP) Hierarchy, 
  elemental III [Element, VI] (25 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Smell: shark (25 DP)  
  Movement: Swim.No.Res.: 99 Slith.Sidew.: 0   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 484 
   
  Skills: Perc.: 242 Swim.: 251 Run.: 131    
  Spells: Cha 720 PP: 209 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -60 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental 
  Savant, 
  wind 
  (VI+) 
  40G 
  Mag.Fly.
  Cont.: 80 
  12 
  E(
  10
  ) 
  X  
  @# - 
  111 
  (191) 
  91 
  AT 
  1(N) 
  166 
  (0) 
  94E(10)ra[Impact] ;164E(10)gr[Impact] ;166H(8)wbo         
  21 
  -1 
  1 
  3 
  5 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Elemental 
  Height 
  360” 
  Leftover DP 
  20 
  Type 
  Lord 
  Length 
  120” 
  Outlook 
  Dominant 
  Archetype 
  Spell user 
  Weight 
  920Lbs. 
  Treasure 
  0 
   
  Ag 
  16 
  Co 
  3 
  Em 
  -1 
  In 
  11 
  Me 
  4 
  Pr 
  1 
  Qu 
  12 
  Re 
  -4 
  SD 
  5 
  St 
  -4 
  Attack: Elemental bolt II [Blast bolt, L, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Increase attack size I [Attack, +1 Size] (10 DP) Elemental internals V [Wind, Attack, E] (30 DP) Adrenal defense X 
  [50] (50 DP) Elemental immolation V [Wind, E, 5'R] (45 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Wind, 1 H/ rnd] (25 DP) Elemental immunity [Wind] (20 DP) 
  Proof, elemental I [Earth, -1Size] (15 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material Susceptibility II 
  [Lightning, 10] (-20 DP) Regeneration, damage [Regeneration, damage, Wind] (30 DP) 
  Form: Body: elemental energy [Wind, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, gigantic [Wind] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VII [VI+] (-7 DP) Hierarchy, 
  elemental III [Element, VI] (25 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Air: air movement detection (25 DP)  
  Movement: Mag.Fly.Cont.: 80    
  Skills: Perc.: 240 Fly.: 249     
  Spells: Cha 720 PP: 205 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -60 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  Siz
  Crit 
  Hits 
  En
  AT 
  DB 
  OB 
  RRC 
  RRE 
  RR
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 485 
   
  t 
  e 
  d 
  (Sh) 
  M 
  R
  P 
  R
  F 
  Elemental, 
  earth, 
  mighty 
  (VI+) 
  31H 
  Root.Gli
  de: 116 
  1 
  E(
  10
  ) 
  X  
  @# - 
  232 
  (394) 
  19
  7 
  AT 
  7(N) 
  105 
  (0) 
  164E(10)ra[Impact] ;180E(10)gr[Impact] ;180E(10)ibo         11 
  -4 
  -4 
  14 
  7 
  Solo 
  (1d2) 
  A E U 
  - - - 
   
  Category 
  Elemental 
  Height 
  360” 
  Leftover DP 
  -37 
  Type 
  Elemental 
  Length 
  120” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  132171Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  14 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  1 
  Re 
  1 
  SD 
  7 
  St 
  19 
  Attack: Elemental bolt IV [Earth bolt, G, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (35 DP) Increase attack size III [Attack, +3 Size] (30 DP) Elemental internals V [Earth, Attack, E] (30 DP) Material 
  destruction IV [Stone, 1cu', 1 rnd] (50 DP) Elemental immolation V [Earth, E, 5'R] (45 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Earth, 1 H/ rnd] (25 DP) Elemental immunity [Earth] (20 DP) 
  Proof, elemental I [Lightning, -1Size] (15 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Wind, 
  10] (-20 DP)  
  Form: Body: elemental energy [Earth, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Earth ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, gigantic [Earth] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VII [VI+] (-7 DP) Hierarchy, 
  elemental III [Element, VI] (25 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Touch: spider slit sensillae (20 DP)  
  Movement: Root.Glide: 116    
  Skills: Perc.: 143 Run.: 154     
  Spells: Cha 2 PP: 46 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  earth, moderate 
  (IV) 
  17H 
  Root.Gli
  de: 28 
  1 
  L(
  7) 
  VII  
  @# - 
  192 
  (326) 
  15
  7 
  AT 
  7(N) 
  77 
  (0) 
  123L(7)ra[Impact] ;142L(7)gr[Impact] ;154L(7)ibo         
  9 
  -4 
  -4 
  9 
  5 
  Solo 
  (1d2) 
  A E U 
  - - - 
   
  Category 
  Elemental 
  Height 
  96” 
  Leftover DP 
  -43 
  Type 
  Elemental 
  Length 
  32” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  2506Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 486 
   
   
  Ag 
  3 
  Co 
  9 
  Em 
  -4 
  In 
  -1 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -1 
  SD 
  5 
  St 
  9 
  Attack: Elemental bolt IV [Earth bolt, L, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (35 DP) Increase attack size I [Attack, +1 Size] (10 DP) Elemental internals V [Earth, Attack, E] (30 DP) Material destruction 
  IV [Stone, 1cu', 1 rnd] (50 DP) Elemental immolation III [Earth, C, 5'R] (30 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Earth, 1 H/ rnd] (25 DP) Elemental immunity [Earth] (20 DP) 
  Proof, elemental I [Lightning, -1Size] (15 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Wind, 
  10] (-20 DP)  
  Form: Body: elemental energy [Earth, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Earth ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, medium [Earth] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental IV [IV] (-4 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Touch: spider slit sensillae (20 DP)  
  Movement: Root.Glide: 28    
  Skills: Perc.: 100 Run.: 103     
  Spells: Cha 1 PP: 36 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  earth, petty (II) 
  9H 
  Root.Gli
  de: 12 
  -1 
  B(
  6) 
  VI  
  @# - 
  144 
  (236) 
  10
  9 
  AT 
  7(N) 
  55 
  (0) 
  116B(6)ra[Impact] ;136B(6)gr[Impact] ;101B(6)ibo         
  7 
  -4 
  -4 
  7 
  3 
  Solo 
  (1d2) 
  A E U 
  - - - 
   
  Category 
  Elemental 
  Height 
  48” 
  Leftover DP 
  -71 
  Type 
  Elemental 
  Length 
  16” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  313Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  7 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -1 
  Re 
  -3 
  SD 
  3 
  St 
  7 
  Attack: Elemental bolt IV [Earth bolt, M, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (35 DP)  Elemental internals II [Earth, Attack, B] (15 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP) Elemental 
  immolation I [Earth, A, 5'R] (20 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Earth, 1 H/ rnd] (25 DP) Elemental immunity [Earth] (20 DP) 
  Proof, elemental I [Lightning, -1Size] (15 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Wind, 
  10] (-20 DP)  
  Form: Body: elemental energy [Earth, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Earth ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, tiny [Earth] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental II [II] (-2 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Touch: spider slit sensillae (20 DP)  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 487 
   
  Movement: Root.Glide: 12    
  Skills: Perc.: 63 Run.: 93     
  Spells: Cha 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  earth, slight (I) 
  5H 
  Root.Gli
  de: 6 
  -1 
  M(
  5) 
  V  
  @# - 
  108 
  (168) 
  73 
  AT 
  7(N) 
  47 
  (0) 
  63M(5)ra[Impact] ;81M(5)gr[Impact] ;64M(5)ibo         
  7 
  -4 
  -4 
  5 
  3 
  Solo 
  (1d2) 
  A E U 
  - - - 
   
  Category 
  Elemental 
  Height 
  30” 
  Leftover DP 
  -70 
  Type 
  Elemental 
  Length 
  10” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  77Lbs. 
  Treasure 
  0 
   
  Ag 
  -1 
  Co 
  5 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -1 
  Re 
  -3 
  SD 
  3 
  St 
  5 
  Attack: Elemental bolt IV [Earth bolt, S, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (35 DP) Decrease attack size I [Attack, -1 Size] (-10 DP) Elemental internals I [Earth, Attack, A] (10 DP) Material destruction 
  IV [Stone, 1cu', 1 rnd] (50 DP) Elemental immolation I [Earth, A, 5'R] (20 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Earth, 1 H/ rnd] (25 DP) Elemental immunity [Earth] (20 DP) 
  Proof, elemental I [Lightning, -1Size] (15 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Wind, 
  10] (-20 DP)  
  Form: Body: elemental energy [Earth, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Earth ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, diminutive [Earth] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental I [I] (-1 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Touch: spider slit sensillae (20 DP)  
  Movement: Root.Glide: 6    
  Skills: Perc.: 33 Run.: 51     
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 488 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  earth, stout (V) 
  21H 
  Root.Gli
  de: 52 
  1 
  H(
  8) 
  VIII  
  @# - 
  206 
  (348) 
  17
  1 
  AT 
  7(N) 
  85 
  (0) 
  146H(8)ra[Impact] ;157H(8)gr[Impact] ;142H(8)ibo         
  9 
  -4 
  -4 
  12 
  5 
  Solo 
  (1d2) 
  A E U 
  - - - 
   
  Category 
  Elemental 
  Height 
  168” 
  Leftover DP 
  -44 
  Type 
  Elemental 
  Length 
  56” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  13432Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  12 
  Em 
  -4 
  In 
  -1 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -1 
  SD 
  5 
  St 
  12 
  Attack: Elemental bolt IV [Earth bolt, H, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (35 DP) Increase attack size II [Attack, +2 Size] (20 DP) Elemental internals IV [Earth, Attack, D] (25 DP) Material 
  destruction IV [Stone, 1cu', 1 rnd] (50 DP) Elemental immolation IV [Earth, D, 5'R] (40 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Earth, 1 H/ rnd] (25 DP) Elemental immunity [Earth] (20 DP) 
  Proof, elemental I [Lightning, -1Size] (15 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Wind, 
  10] (-20 DP)  
  Form: Body: elemental energy [Earth, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Earth ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, large [Earth] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental V [V] (-5 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Touch: spider slit sensillae (20 DP)  
  Movement: Root.Glide: 52    
  Skills: Perc.: 100 Run.: 118     
  Spells: Cha 1 PP: 11 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  earth, 
  strong 
  (VI) 
  25H 
  Root.Gli
  de: 76 
  1 
  G(
  9) 
  XI  
  @# - 
  217 
  (367) 
  18
  2 
  AT 
  7(N) 
  93 
  (0) 
  146G(9)ra[Impact] ;159G(9)gr[Impact] ;148G(9)ibo         
  10 
  -4 
  -4 
  13 
  6 
  Solo 
  (1d2) 
  A E U 
  - - - 
   
  Category 
  Elemental 
  Height 
  240” 
  Leftover DP 
  -35 
  Type 
  Elemental 
  Length 
  80” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  39162Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 489 
   
  Ag 
  5 
  Co 
  13 
  Em 
  -4 
  In 
  0 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  1 
  Re 
  0 
  SD 
  6 
  St 
  15 
  Attack: Elemental bolt IV [Earth bolt, G, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (35 DP) Increase attack size III [Attack, +3 Size] (30 DP) Elemental internals III [Earth, Attack, C] (20 DP) Material 
  destruction IV [Stone, 1cu', 1 rnd] (50 DP) Elemental immolation IV [Earth, D, 5'R] (40 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Earth, 1 H/ rnd] (25 DP) Elemental immunity [Earth] (20 DP) 
  Proof, elemental I [Lightning, -1Size] (15 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Wind, 
  10] (-20 DP)  
  Form: Body: elemental energy [Earth, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Earth ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, huge [Earth] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VI [VI] (-6 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Touch: spider slit sensillae (20 DP)  
  Movement: Root.Glide: 76    
  Skills: Perc.: 112 Run.: 124     
  Spells: Cha 1 PP: 17 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  earth, 
  weak 
  (III) 
  13H 
  Root.Gli
  de: 20 
  0 
  L(
  7) 
  VII  
  @# - 
  173 
  (291) 
  13
  8 
  AT 
  7(N) 
  66 
  (0) 
  124L(7)ra[Impact] ;146L(7)gr[Impact] ;123L(7)ibo         
  8 
  -4 
  -4 
  8 
  4 
  Solo 
  (1d2) 
  A E U 
  - - - 
   
  Category 
  Elemental 
  Height 
  72” 
  Leftover DP 
  -72 
  Type 
  Elemental 
  Length 
  24” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  1057Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  8 
  Em 
  -4 
  In 
  -2 
  Me 
  -2 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -2 
  SD 
  4 
  St 
  8 
  Attack: Elemental bolt IV [Earth bolt, M, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (35 DP)  Elemental internals IV [Earth, Attack, D] (25 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP) Elemental 
  immolation II [Earth, B, 5'R] (25 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Earth, 1 H/ rnd] (25 DP) Elemental immunity [Earth] (20 DP) 
  Proof, elemental I [Lightning, -1Size] (15 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Wind, 
  10] (-20 DP)  
  Form: Body: elemental energy [Earth, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Earth ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, small [Earth] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental III [III] (-3 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Touch: spider slit sensillae (20 DP)  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 490 
   
  Movement: Root.Glide: 20    
  Skills: Perc.: 75 Run.: 100     
  Spells: Cha 1 PP: 11 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, fire, 
  mighty (VI+) 
  30H 
  Mag.Fly.
  Cont.: 
  138 
  7 
  H(
  8) 
  VIII  
  @# - 
  210 
  (370) 
  18
  5 
  AT 
  1(N) 
  131 
  (0) 
  180H(8)ra[Heat] ;195H(8)gr[Heat] ;167H(8)fbo         
  11 
  -4 
  -4 
  10 
  5 
  Solo 
  (1d2) 
  D A E 
  U - - 
   
  Category 
  Elemental 
  Height 
  360” 
  Leftover DP 
  7 
  Type 
  Elemental 
  Length 
  120” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  12 
  Co 
  10 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  7 
  Re 
  1 
  SD 
  5 
  St 
  17 
  Attack: Elemental bolt V [Fire Bolt, G, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase attack size III [Attack, +3 Size] (30 DP) Elemental internals V [Fire, Attack, E] (30 DP) Accurate attacks II 
  [Fire Bolt, 10] (30 DP) Elemental immolation V [Fire, E, 5'R] (45 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Fire, 1 H/ rnd] (25 DP) Elemental immunity [Fire] (20 DP) 
  Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Water, 10] (-
  20 DP)  
  Form: Body: elemental energy [Fire, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Fire Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, gigantic [Fire] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VII [VI+] (-7 DP) Hierarchy, 
  elemental III [Element, VI] (25 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)  
  Movement: Mag.Fly.Cont.: 138    
  Skills: Perc.: 136 Fly.: 163     
  Spells: Cha 2 PP: 20 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 491 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, fire, 
  moderate (IV) 
  16H 
  Mag.Fly.
  Cont.: 50 
  6 
  M(
  5) 
  V  
  @# - 
  169 
  (301) 
  14
  4 
  AT 
  1(N) 
  100 
  (0) 
  130M(5)ra[Heat] ;150M(5)gr[Heat] ;134M(5)fbo         
  8 
  -4 
  -4 
  5 
  2 
  Solo 
  (1d2) 
  D A E 
  U - - 
   
  Category 
  Elemental 
  Height 
  96” 
  Leftover DP 
  11 
  Type 
  Elemental 
  Length 
  32” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  5 
  Em 
  -4 
  In 
  -2 
  Me 
  -2 
  Pr 
  -4 
  Qu 
  6 
  Re 
  -2 
  SD 
  2 
  St 
  7 
  Attack: Elemental bolt V [Fire Bolt, M, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP)  Elemental internals V [Fire, Attack, E] (30 DP) Accurate attacks II [Fire Bolt, 10] (30 DP) Elemental immolation III 
  [Fire, C, 5'R] (30 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Fire, 1 H/ rnd] (25 DP) Elemental immunity [Fire] (20 DP) 
  Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Water, 10] (-
  20 DP)  
  Form: Body: elemental energy [Fire, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Fire Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, medium [Fire] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental IV [IV] (-4 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)  
  Movement: Mag.Fly.Cont.: 50    
  Skills: Perc.: 84 Fly.: 102     
  Spells: Cha 1 PP: 6 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, fire, 
  petty (II) 
  8H 
  Mag.Fly.
  Cont.: 34 
  5 
  S(
  4) 
  IV  
  @# - 
  114 
  (198) 
  89 
  AT 
  1(N) 
  81 
  (0) 
  114S(4)ra[Heat] ;130S(4)gr[Heat] ;97S(4)fbo         
  7 
  -4 
  -4 
  2 
  1 
  Solo 
  (1d2) 
  D A E 
  U - - 
   
  Category 
  Elemental 
  Height 
  48” 
  Leftover DP 
  -2 
  Type 
  Elemental 
  Length 
  16” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  2 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  5 
  Re 
  -3 
  SD 
  1 
  St 
  4 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 492 
   
  Attack: Elemental bolt V [Fire Bolt, S, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Decrease attack size I [Attack, -1 Size] (-10 DP) Elemental internals II [Fire, Attack, B] (15 DP) Accurate attacks I 
  [Fire Bolt, 5] (15 DP) Elemental immolation I [Fire, A, 5'R] (20 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Fire, 1 H/ rnd] (25 DP) Elemental immunity [Fire] (20 DP) 
  Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Water, 10] (-
  20 DP)  
  Form: Body: elemental energy [Fire, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Fire Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, tiny [Fire] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental II [II] (-2 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)  
  Movement: Mag.Fly.Cont.: 34    
  Skills: Perc.: 55 Fly.: 87     
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, fire, 
  slight (I) 
  4H 
  Mag.Fly.
  Cont.: 27 
  4 
  T(
  3) 
  III  
  @# - 
  75 
  (123) 
  50 
  AT 
  1(N) 
  70 
  (0) 
  59T(3)ra[Heat] ;71T(3)gr[Heat] ;55T(3)fbo         
  6 
  -4 
  -4 
  1 
  0 
  Solo 
  (1d2) 
  D A E 
  U - - 
   
  Category 
  Elemental 
  Height 
  30” 
  Leftover DP 
  -11 
  Type 
  Elemental 
  Length 
  10” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  1 
  Em 
  -4 
  In 
  -4 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  3 
  Attack: Elemental bolt V [Fire Bolt, S, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Decrease attack size I [Attack, -1 Size] (-10 DP) Elemental internals I [Fire, Attack, A] (10 DP) Accurate attacks I [Fire 
  Bolt, 5] (15 DP) Elemental immolation I [Fire, A, 5'R] (20 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Fire, 1 H/ rnd] (25 DP) Elemental immunity [Fire] (20 DP) 
  Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Water, 10] (-
  20 DP)  
  Form: Body: elemental energy [Fire, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Fire Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, diminutive [Fire] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental I [I] (-1 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)  
  Movement: Mag.Fly.Cont.: 27    
  Skills: Perc.: 22 Fly.: 45     
  Spells: Cha 0 PP: -3 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 493 
   
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, fire, 
  stout (V) 
  20H 
  Mag.Fly.
  Cont.: 74 
  7 
  B(
  6) 
  VI  
  @# - 
  182 
  (322) 
  15
  7 
  AT 
  1(N) 
  111 
  (0) 
  144B(6)ra[Heat] ;154B(6)gr[Heat] ;143B(6)fbo         
  9 
  -4 
  -4 
  7 
  3 
  Solo 
  (1d2) 
  D A E 
  U - - 
   
  Category 
  Elemental 
  Height 
  168” 
  Leftover DP 
  10 
  Type 
  Elemental 
  Length 
  56” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  10 
  Co 
  7 
  Em 
  -4 
  In 
  -1 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  7 
  Re 
  -1 
  SD 
  3 
  St 
  9 
  Attack: Elemental bolt V [Fire Bolt, L, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase attack size I [Attack, +1 Size] (10 DP) Elemental internals IV [Fire, Attack, D] (25 DP) Accurate attacks II 
  [Fire Bolt, 10] (30 DP) Elemental immolation IV [Fire, D, 5'R] (40 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Fire, 1 H/ rnd] (25 DP) Elemental immunity [Fire] (20 DP) 
  Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Water, 10] (-
  20 DP)  
  Form: Body: elemental energy [Fire, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Fire Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, large [Fire] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental V [V] (-5 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)  
  Movement: Mag.Fly.Cont.: 74    
  Skills: Perc.: 95 Fly.: 112     
  Spells: Cha 1 PP: 6 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, fire, 
  strong (VI) 
  24H 
  Mag.Fly.
  Cont.: 98 
  7 
  L(
  7) 
  VII  
  @# - 
  195 
  (343) 
  17
  0 
  AT 
  1(N) 
  119 
  (0) 
  147L(7)ra[Heat] ;159L(7)gr[Heat] ;149L(7)fbo         
  10 
  -4 
  -4 
  9 
  4 
  Solo 
  (1d2) 
  D A E 
  U - - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 494 
   
  Category 
  Elemental 
  Height 
  240” 
  Leftover DP 
  34 
  Type 
  Elemental 
  Length 
  80” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  11 
  Co 
  9 
  Em 
  -4 
  In 
  0 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  7 
  Re 
  0 
  SD 
  4 
  St 
  12 
  Attack: Elemental bolt V [Fire Bolt, H, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase attack size II [Attack, +2 Size] (20 DP) Elemental internals III [Fire, Attack, C] (20 DP) Accurate attacks I 
  [Fire Bolt, 5] (15 DP) Elemental immolation IV [Fire, D, 5'R] (40 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Fire, 1 H/ rnd] (25 DP) Elemental immunity [Fire] (20 DP) 
  Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Water, 10] (-
  20 DP)  
  Form: Body: elemental energy [Fire, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Fire Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, huge [Fire] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VI [VI] (-6 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)  
  Movement: Mag.Fly.Cont.: 98    
  Skills: Perc.: 104 Fly.: 121     
  Spells: Cha 1 PP: 6 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, fire, 
  weak (III) 
  12H 
  Mag.Fly.
  Cont.: 42 
  6 
  M(
  5) 
  V  
  @# - 
  147 
  (259) 
  12
  2 
  AT 
  1(N) 
  92 
  (0) 
  120M(5)ra[Heat] ;140M(5)gr[Heat] ;121M(5)fbo         
  8 
  -4 
  -4 
  4 
  2 
  Solo 
  (1d2) 
  D A E 
  U - - 
   
  Category 
  Elemental 
  Height 
  72” 
  Leftover DP 
  -13 
  Type 
  Elemental 
  Length 
  24” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  4 
  Em 
  -4 
  In 
  -2 
  Me 
  -2 
  Pr 
  -4 
  Qu 
  6 
  Re 
  -2 
  SD 
  2 
  St 
  6 
  Attack: Elemental bolt V [Fire Bolt, M, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP)  Elemental internals IV [Fire, Attack, D] (25 DP) Accurate attacks I [Fire Bolt, 5] (15 DP) Elemental immolation II 
  [Fire, B, 5'R] (25 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Fire, 1 H/ rnd] (25 DP) Elemental immunity [Fire] (20 DP) 
  Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Water, 10] (-
  20 DP)  
  Form: Body: elemental energy [Fire, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Fire Ball, 1'R/ 
  lvl, 10] (30 DP)   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 495 
   
  Miscellaneous: Elemental spirit, small [Fire] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental III [III] (-3 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)  
  Movement: Mag.Fly.Cont.: 42    
  Skills: Perc.: 69 Fly.: 94     
  Spells: Cha 1 PP: 7 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, ice, 
  mighty (VI+) 
  30H 
  Slith.Side
  w.: 117 
  3 
  E(
  10
  ) 
  X  
  @# - 
  171 
  (286) 
  14
  1 
  AT 
  4(N) 
  109 
  (0) 
  165E(10)ra[Cold] ;180E(10)gr[Cold] ;156E(10)ibo         
  11 
  -1 
  -1 
  9 
  8 
  Solo 
  (1d2) 
  I E - - - 
  - 
   
  Category 
  Elemental 
  Height 
  360” 
  Leftover DP 
  -81 
  Type 
  Elemental 
  Length 
  120” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  71340Lbs. 
  Treasure 
  0 
   
  Ag 
  17 
  Co 
  9 
  Em 
  -1 
  In 
  1 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  3 
  Re 
  6 
  SD 
  8 
  St 
  7 
  Attack: Elemental bolt III [Ice Bolt, G, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Increase attack size III [Attack, +3 Size] (30 DP) Elemental internals V [Ice, Attack, E] (30 DP) Material destruction III 
  [Brittle/ earth, 5cu', 1 rnd] (40 DP) Elemental immolation V [Ice, E, 5'R] (45 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Ice, 1 H/ rnd] (25 DP) Elemental immunity [Ice] (20 DP) Proof, 
  elemental I [Water, -1Size] (15 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Fire, 10] (-20 DP)  
  Form: Body: elemental energy [Ice, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Cold Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, gigantic [Ice] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VII [VI+] (-7 DP) Hierarchy, 
  elemental III [Element, VI] (25 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Slith.Sidew.: 117 Swim.Web: 0   
  Skills: Perc.: 164 Run.: 192     
  Spells: Cha 5 PP: 24 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle soft crystaline (AT 4) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 496 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, ice, 
  moderate (IV) 
  16H 
  Slith.Side
  w.: 29 
  2 
  L(
  7) 
  VII  
  @# - 
  135 
  (223) 
  10
  5 
  AT 
  4(N) 
  78 
  (0) 
  104L(7)ra[Cold] ;132L(7)gr[Cold] ;118L(7)ibo         
  8 
  -2 
  -2 
  6 
  5 
  Solo 
  (1d2) 
  I E - - - 
  - 
   
  Category 
  Elemental 
  Height 
  96” 
  Leftover DP 
  -59 
  Type 
  Elemental 
  Length 
  32” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  1352Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  6 
  Em 
  -2 
  In 
  -2 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  2 
  Re 
  1 
  SD 
  5 
  St 
  4 
  Attack: Elemental bolt III [Ice Bolt, L, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Increase attack size I [Attack, +1 Size] (10 DP) Elemental internals V [Ice, Attack, E] (30 DP) Material destruction III 
  [Brittle/ earth, 5cu', 1 rnd] (40 DP) Elemental immolation III [Ice, C, 5'R] (30 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Ice, 1 H/ rnd] (25 DP) Elemental immunity [Ice] (20 DP) Proof, 
  elemental I [Water, -1Size] (15 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Fire, 10] (-20 DP)  
  Form: Body: elemental energy [Ice, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Cold Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, medium [Ice] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental IV [IV] (-4 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Slith.Sidew.: 29 Swim.Web: 0   
  Skills: Perc.: 130 Run.: 150     
  Spells: Cha 3 PP: 12 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle soft crystaline (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, ice, 
  petty (II) 
  8H 
  Slith.Side
  w.: 12 
  1 
  M(
  5) 
  V  
  @# - 
  98 
  (154) 
  68 
  AT 
  4(N) 
  59 
  (0) 
  79M(5)ra[Cold] ;99M(5)gr[Cold] ;92M(5)ibo         
  7 
  -3 
  -3 
  5 
  2 
  Solo 
  (1d2) 
  I E - - - 
  - 
   
  Category 
  Elemental 
  Height 
  48” 
  Leftover DP 
  -36 
  Type 
  Elemental 
  Length 
  16” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  169Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -3 
  In 
  -3 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -2 
  SD 
  2 
  St 
  3 
  Attack: Elemental bolt III [Ice Bolt, M, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP)  Elemental internals II [Ice, Attack, B] (15 DP) Material destruction III [Brittle/ earth, 5cu', 1 rnd] (40 DP) Elemental 
  immolation I [Ice, A, 5'R] (20 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 497 
   
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Ice, 1 H/ rnd] (25 DP) Elemental immunity [Ice] (20 DP) Proof, 
  elemental I [Water, -1Size] (15 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Fire, 10] (-20 DP)  
  Form: Body: elemental energy [Ice, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Cold Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, tiny [Ice] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental II [II] (-2 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Slith.Sidew.: 12 Swim.Web: 0   
  Skills: Perc.: 99 Run.: 117     
  Spells: Cha 1 PP: 12 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle soft crystaline (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, ice, 
  slight (I) 
  4H 
  Slith.Side
  w.: 6 
  0 
  S(
  4) 
  IV  
  @# - 
  69 
  (99) 
  39 
  AT 
  4(N) 
  48 
  (0) 
  39S(4)ra[Cold] ;51S(4)gr[Cold] ;46S(4)ibo         
  6 
  -4 
  -4 
  4 
  1 
  Solo 
  (1d2) 
  I E - - - 
  - 
   
  Category 
  Elemental 
  Height 
  30” 
  Leftover DP 
  -27 
  Type 
  Elemental 
  Length 
  10” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  41Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -4 
  In 
  -4 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -3 
  SD 
  1 
  St 
  2 
  Attack: Elemental bolt III [Ice Bolt, S, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Decrease attack size I [Attack, -1 Size] (-10 DP) Elemental internals I [Ice, Attack, A] (10 DP) Material destruction III 
  [Brittle/ earth, 5cu', 1 rnd] (40 DP) Elemental immolation I [Ice, A, 5'R] (20 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Ice, 1 H/ rnd] (25 DP) Elemental immunity [Ice] (20 DP) Proof, 
  elemental I [Water, -1Size] (15 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Fire, 10] (-20 DP)  
  Form: Body: elemental energy [Ice, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Cold Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, diminutive [Ice] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental I [I] (-1 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Slith.Sidew.: 6 Swim.Web: 0   
  Skills: Perc.: 52 Run.: 65     
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle soft crystaline (AT 4) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 498 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, ice, 
  stout (V) 
  20H 
  Slith.Side
  w.: 53 
  3 
  H(
  8) 
  VIII  
  @# - 
  150 
  (250) 
  12
  0 
  AT 
  4(N) 
  89 
  (0) 
  110H(8)ra[Cold] ;140H(8)gr[Cold] ;133H(8)ibo         
  9 
  -1 
  -1 
  7 
  6 
  Solo 
  (1d2) 
  I E - - - 
  - 
   
  Category 
  Elemental 
  Height 
  168” 
  Leftover DP 
  -68 
  Type 
  Elemental 
  Length 
  56” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  7250Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  7 
  Em 
  -1 
  In 
  -1 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  3 
  Re 
  3 
  SD 
  6 
  St 
  5 
  Attack: Elemental bolt III [Ice Bolt, H, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Increase attack size II [Attack, +2 Size] (20 DP) Elemental internals IV [Ice, Attack, D] (25 DP) Material destruction 
  III [Brittle/ earth, 5cu', 1 rnd] (40 DP) Elemental immolation IV [Ice, D, 5'R] (40 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Ice, 1 H/ rnd] (25 DP) Elemental immunity [Ice] (20 DP) Proof, 
  elemental I [Water, -1Size] (15 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Fire, 10] (-20 DP)  
  Form: Body: elemental energy [Ice, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Cold Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, large [Ice] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental V [V] (-5 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Slith.Sidew.: 53 Swim.Web: 0   
  Skills: Perc.: 137 Run.: 152     
  Spells: Cha 3 PP: 11 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle soft crystaline (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, ice, 
  strong (VI) 
  24H 
  Slith.Side
  w.: 77 
  3 
  G(
  9) 
  IX  
  @# - 
  159 
  (265) 
  12
  9 
  AT 
  4(N) 
  97 
  (0) 
  119G(9)ra[Cold] ;143G(9)gr[Cold] ;136G(9)ibo         
  10 
  -1 
  -1 
  8 
  7 
  Solo 
  (1d2) 
  I E - - - 
  - 
   
  Category 
  Elemental 
  Height 
  240” 
  Leftover DP 
  -57 
  Type 
  Elemental 
  Length 
  80” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  21138Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 499 
   
  Ag 
  12 
  Co 
  8 
  Em 
  -1 
  In 
  0 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  3 
  Re 
  5 
  SD 
  7 
  St 
  6 
  Attack: Elemental bolt III [Ice Bolt, H, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Increase attack size II [Attack, +2 Size] (20 DP) Elemental internals III [Ice, Attack, C] (20 DP) Material destruction III 
  [Brittle/ earth, 5cu', 1 rnd] (40 DP) Elemental immolation IV [Ice, D, 5'R] (40 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Ice, 1 H/ rnd] (25 DP) Elemental immunity [Ice] (20 DP) Proof, 
  elemental I [Water, -1Size] (15 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Fire, 10] (-20 DP)  
  Form: Body: elemental energy [Ice, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Cold Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, huge [Ice] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VI [VI] (-6 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Slith.Sidew.: 77 Swim.Web: 0   
  Skills: Perc.: 142 Run.: 157     
  Spells: Cha 4 PP: 10 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle soft crystaline (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, ice, 
  weak (III) 
  12H 
  Slith.Side
  w.: 21 
  2 
  B(
  6) 
  VI  
  @# - 
  120 
  (194) 
  90 
  AT 
  4(N) 
  70 
  (0) 
  87B(6)ra[Cold] ;111B(6)gr[Cold] ;106B(6)ibo         
  8 
  -2 
  -2 
  6 
  4 
  Solo 
  (1d2) 
  I E - - - 
  - 
   
  Category 
  Elemental 
  Height 
  72” 
  Leftover DP 
  -55 
  Type 
  Elemental 
  Length 
  24” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  570Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  6 
  Em 
  -2 
  In 
  -2 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  2 
  Re 
  0 
  SD 
  4 
  St 
  4 
  Attack: Elemental bolt III [Ice Bolt, L, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Increase attack size I [Attack, +1 Size] (10 DP) Elemental internals IV [Ice, Attack, D] (25 DP) Material destruction III 
  [Brittle/ earth, 5cu', 1 rnd] (40 DP) Elemental immolation II [Ice, B, 5'R] (25 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Ice, 1 H/ rnd] (25 DP) Elemental immunity [Ice] (20 DP) Proof, 
  elemental I [Water, -1Size] (15 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Fire, 10] (-20 DP)  
  Form: Body: elemental energy [Ice, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Cold Ball, 1'R/ 
  lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, small [Ice] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental III [III] (-3 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Slith.Sidew.: 21 Swim.Web: 0   
  Skills: Perc.: 120 Run.: 133     
  Spells: Cha 2 PP: 9 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 500 
   
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle soft crystaline (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  lightning, 
  mighty (VI+) 
  32H 
  Mag.Fly.
  Cont.: 
  138 
  6 
  H(
  8) 
  VIII  
  @# - 
  199 
  (347) 
  17
  4 
  AT 
  1(N) 
  177 
  (0) 
  172H(8)ra[Electricity] 
  ;188H(8)gr[Electricity] 
  ;182H(8)lbo         
  9 
  -4 
  -1 
  10 
  6 
  Solo 
  (1d2) 
  P J E - 
  - - 
   
  Category 
  Elemental 
  Height 
  360” 
  Leftover DP 
  6 
  Type 
  Elemental 
  Length 
  120” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  14 
  Co 
  10 
  Em 
  -4 
  In 
  -1 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  6 
  Re 
  6 
  SD 
  6 
  St 
  8 
  Attack: Elemental bolt VI [Lightning Bolt, G, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase attack size III [Attack, +3 Size] (30 DP) Elemental internals V [Lightning, Attack, E] (30 DP) Adrenal 
  defense IX [45] (45 DP) Elemental immolation V [Lightning, E, 5'R] (45 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Lightning, 1 H/ rnd] (25 DP) Elemental immunity [Lightning] 
  (20 DP) Proof, elemental I [Wind, -1Size] (15 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Earth, 10] (-20 DP)  
  Form: Body: elemental energy [Lightning, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion 
  [Lightning Ball, 1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, gigantic [Lightning] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VII [VI+] (-7 DP) 
  Hierarchy, elemental III [Element, VI] (25 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sight: stomatopod (25 DP)  
  Movement: Mag.Fly.Cont.: 138    
  Skills: Perc.: 160 Fly.: 174     
  Spells: Cha 6 PP: 25 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  6 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  18H 
  Mag.Fly.
  6 
  M(
  V  
  166 
  14
  AT 
  134 
  135M(5)ra[Electricity] 
  ;150M(5)gr[Electricity] 
  9 
  -4 
  -1 
  8 
  4 
  Solo 
  P J E - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 501 
   
  lightning, 
  moderate (IV) 
  Cont.: 50 
  5) 
  @# - 
  (287) 
  1 
  1(N) 
  (0) 
  ;144M(5)lbo         
  (1d2) 
  - - 
   
  Category 
  Elemental 
  Height 
  96” 
  Leftover DP 
  25 
  Type 
  Elemental 
  Length 
  32” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  10 
  Co 
  8 
  Em 
  -4 
  In 
  -1 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  6 
  Re 
  2 
  SD 
  4 
  St 
  6 
  Attack: Elemental bolt VI [Lightning Bolt, M, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP)  Elemental internals V [Lightning, Attack, E] (30 DP) Adrenal defense VI [30] (30 DP) Elemental immolation 
  III [Lightning, C, 5'R] (30 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Lightning, 1 H/ rnd] (25 DP) Elemental immunity [Lightning] 
  (20 DP) Proof, elemental I [Wind, -1Size] (15 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Earth, 10] (-20 DP)  
  Form: Body: elemental energy [Lightning, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion 
  [Lightning Ball, 1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, medium [Lightning] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental IV [IV] (-4 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sight: stomatopod (25 DP)  
  Movement: Mag.Fly.Cont.: 50    
  Skills: Perc.: 123 Fly.: 137     
  Spells: Cha 3 PP: 14 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  6 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  lightning, petty 
  (II) 
  10H 
  Mag.Fly.
  Cont.: 34 
  6 
  S(
  4) 
  IV  
  @# - 
  116 
  (196) 
  91 
  AT 
  1(N) 
  103 
  (0) 
  110S(4)ra[Electricity] ;130S(4)gr[Electricity] ;116S(4)lbo         7 
  -4 
  -3 
  5 
  1 
  Solo 
  (1d2) 
  P J E - 
  - - 
   
  Category 
  Elemental 
  Height 
  48” 
  Leftover DP 
  12 
  Type 
  Elemental 
  Length 
  16” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  -4 
  In 
  -3 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  6 
  Re 
  -1 
  SD 
  1 
  St 
  3 
  Attack: Elemental bolt VI [Lightning Bolt, S, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Decrease attack size I [Attack, -1 Size] (-10 DP) Elemental internals II [Lightning, Attack, B] (15 DP) Adrenal 
  defense III [15] (15 DP) Elemental immolation I [Lightning, A, 5'R] (20 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 502 
   
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Lightning, 1 H/ rnd] (25 DP) Elemental immunity [Lightning] 
  (20 DP) Proof, elemental I [Wind, -1Size] (15 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Earth, 10] (-20 DP)  
  Form: Body: elemental energy [Lightning, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion 
  [Lightning Ball, 1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, tiny [Lightning] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental II [II] (-2 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sight: stomatopod (25 DP)  
  Movement: Mag.Fly.Cont.: 34    
  Skills: Perc.: 91 Fly.: 112     
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  6 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  lightning, slight 
  (I) 
  6H 
  Mag.Fly.
  Cont.: 28 
  6 
  T(
  3) 
  III  
  @# - 
  87 
  (141) 
  62 
  AT 
  1(N) 
  90 
  (0) 
  76T(3)ra[Electricity] ;90T(3)gr[Electricity] ;78T(3)lbo         7 
  -4 
  -3 
  4 
  0 
  Solo 
  (1d2) 
  P J E - 
  - - 
   
  Category 
  Elemental 
  Height 
  30” 
  Leftover DP 
  8 
  Type 
  Elemental 
  Length 
  10” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  4 
  Em 
  -4 
  In 
  -3 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  6 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Attack: Elemental bolt VI [Lightning Bolt, S, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Decrease attack size I [Attack, -1 Size] (-10 DP) Elemental internals I [Lightning, Attack, A] (10 DP) Adrenal 
  defense II [10] (10 DP) Elemental immolation I [Lightning, A, 5'R] (20 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Lightning, 1 H/ rnd] (25 DP) Elemental immunity [Lightning] 
  (20 DP) Proof, elemental I [Wind, -1Size] (15 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Earth, 10] (-20 DP)  
  Form: Body: elemental energy [Lightning, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion 
  [Lightning Ball, 1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, diminutive [Lightning] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental I [I] (-1 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sight: stomatopod (25 DP)  
  Movement: Mag.Fly.Cont.: 28    
  Skills: Perc.: 59 Fly.: 78     
  Spells: Cha 1 PP: 7 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 503 
   
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  6 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  lightning, stout 
  (V) 
  22H 
  Mag.Fly.
  Cont.: 74 
  6 
  B(
  6) 
  VI  
  @# - 
  178 
  (311) 
  15
  3 
  AT 
  1(N) 
  152 
  (0) 
  146B(6)ra[Electricity] 
  ;157B(6)gr[Electricity] 
  ;148B(6)lbo         
  9 
  -4 
  -1 
  8 
  4 
  Solo 
  (1d2) 
  P J E - 
  - - 
   
  Category 
  Elemental 
  Height 
  168” 
  Leftover DP 
  14 
  Type 
  Elemental 
  Length 
  56” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  12 
  Co 
  8 
  Em 
  -4 
  In 
  -1 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  6 
  Re 
  4 
  SD 
  4 
  St 
  6 
  Attack: Elemental bolt VI [Lightning Bolt, L, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase attack size I [Attack, +1 Size] (10 DP) Elemental internals IV [Lightning, Attack, D] (25 DP) Adrenal 
  defense VIII [40] (40 DP) Elemental immolation IV [Lightning, D, 5'R] (40 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Lightning, 1 H/ rnd] (25 DP) Elemental immunity [Lightning] 
  (20 DP) Proof, elemental I [Wind, -1Size] (15 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Earth, 10] (-20 DP)  
  Form: Body: elemental energy [Lightning, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion 
  [Lightning Ball, 1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, large [Lightning] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental V [V] (-5 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sight: stomatopod (25 DP)  
  Movement: Mag.Fly.Cont.: 74    
  Skills: Perc.: 130 Fly.: 148     
  Spells: Cha 4 PP: 12 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  6 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  lightning, 
  26H 
  Mag.Fly.
  Cont.: 98 
  6 
  L(
  7) 
  VII  
  @# - 
  190 
  (329) 
  16
  5 
  AT 
  1(N) 
  170 
  (0) 
  149L(7)ra[Electricity] ;162L(7)gr[Electricity] ;154L(7)lbo         
  9 
  -4 
  -1 
  10 
  6 
  Solo 
  (1d2) 
  P J E - 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 504 
   
  strong (VI) 
   
  Category 
  Elemental 
  Height 
  240” 
  Leftover DP 
  13 
  Type 
  Elemental 
  Length 
  80” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  14 
  Co 
  10 
  Em 
  -4 
  In 
  -1 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  6 
  Re 
  6 
  SD 
  6 
  St 
  8 
  Attack: Elemental bolt VI [Lightning Bolt, H, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase attack size II [Attack, +2 Size] (20 DP) Elemental internals III [Lightning, Attack, C] (20 DP) Adrenal 
  defense X [50] (50 DP) Elemental immolation IV [Lightning, D, 5'R] (40 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Lightning, 1 H/ rnd] (25 DP) Elemental immunity [Lightning] 
  (20 DP) Proof, elemental I [Wind, -1Size] (15 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Earth, 10] (-20 DP)  
  Form: Body: elemental energy [Lightning, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion 
  [Lightning Ball, 1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, huge [Lightning] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VI [VI] (-6 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sight: stomatopod (25 DP)  
  Movement: Mag.Fly.Cont.: 98    
  Skills: Perc.: 134 Fly.: 151     
  Spells: Cha 5 PP: 19 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  6 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  lightning, weak 
  (III) 
  14H 
  Mag.Fly.
  Cont.: 42 
  6 
  M(
  5) 
  V  
  @# - 
  142 
  (245) 
  11
  7 
  AT 
  1(N) 
  121 
  (0) 
  127M(5)ra[Electricity] 
  ;148M(5)gr[Electricity] 
  ;136M(5)lbo         
  8 
  -4 
  -2 
  6 
  2 
  Solo 
  (1d2) 
  P J E - 
  - - 
   
  Category 
  Elemental 
  Height 
  72” 
  Leftover DP 
  -9 
  Type 
  Elemental 
  Length 
  24” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  6 
  Em 
  -4 
  In 
  -2 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  6 
  Re 
  0 
  SD 
  2 
  St 
  4 
  Attack: Elemental bolt VI [Lightning Bolt, M, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP)  Elemental internals IV [Lightning, Attack, D] (25 DP) Adrenal defense V [25] (25 DP) Elemental immolation 
  II [Lightning, B, 5'R] (25 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 505 
   
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Lightning, 1 H/ rnd] (25 DP) Elemental immunity [Lightning] 
  (20 DP) Proof, elemental I [Wind, -1Size] (15 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Earth, 10] (-20 DP)  
  Form: Body: elemental energy [Lightning, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion 
  [Lightning Ball, 1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, small [Lightning] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental III [III] (-3 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sight: stomatopod (25 DP)  
  Movement: Mag.Fly.Cont.: 42    
  Skills: Perc.: 110 Fly.: 129     
  Spells: Cha 2 PP: 9 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  6 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  water, 
  mighty 
  (VI+) 
  29H 
  Swim.No
  .Res.: 
  158 
  5 
  E(
  10
  ) 
  X  
  @# - 
  159 
  (272) 
  13
  9 
  AT 
  1(N) 
  113 
  (0) 
  157E(10)ra[Impact] ;173E(10)gr[Impact] ;159E(10)wbo         11 
  -1 
  -1 
  9 
  8 
  Solo 
  (1d2) 
  E O - - 
  - - 
   
  Category 
  Elemental 
  Height 
  360” 
  Leftover DP 
  -105 
  Type 
  Elemental 
  Length 
  120” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  76193Lbs. 
  Treasure 
  0 
   
  Ag 
  19 
  Co 
  9 
  Em 
  -1 
  In 
  1 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  5 
  Re 
  6 
  SD 
  8 
  St 
  7 
  Attack: Elemental bolt II [Water Bolt, G, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Increase attack size III [Attack, +3 Size] (30 DP) Elemental internals V [Water, Attack, E] (30 DP) Grip, smothering 
  II (35 DP) Elemental immolation V [Water, E, 5'R] (45 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Water, 1 H/ rnd] (25 DP) Elemental immunity [Water] (20 DP) 
  Proof, elemental I [Fire, -1Size] (15 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Ice, 10] (-20 
  DP)  
  Form: Body: elemental energy [Water, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, gigantic [Water] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VII [VI+] (-7 DP) Hierarchy, 
  elemental III [Element, VI] (25 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Smell: shark (25 DP)  
  Movement: Swim.No.Res.: 158 Slith.Sidew.: 0   
  Skills: Perc.: 169 Swim.: 190 Run.: 109    
  Spells: Cha 5 PP: 22 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 506 
   
  Stats 
  Ag 
  4 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  water, 
  moderate (IV) 
  15H 
  Swim.No
  .Res.: 69 
  4 
  L(
  7) 
  VII  
  @# - 
  121 
  (205) 
  10
  1 
  AT 
  1(N) 
  82 
  (0) 
  96L(7)ra[Impact] ;122L(7)gr[Impact] ;112L(7)wbo         
  8 
  -2 
  -2 
  6 
  5 
  Solo 
  (1d2) 
  E O - - 
  - - 
   
  Category 
  Elemental 
  Height 
  96” 
  Leftover DP 
  -83 
  Type 
  Elemental 
  Length 
  32” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  1445Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  6 
  Em 
  -2 
  In 
  -2 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  1 
  SD 
  5 
  St 
  4 
  Attack: Elemental bolt II [Water Bolt, L, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Increase attack size I [Attack, +1 Size] (10 DP) Elemental internals V [Water, Attack, E] (30 DP) Grip, smothering II 
  (35 DP) Elemental immolation III [Water, C, 5'R] (30 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Water, 1 H/ rnd] (25 DP) Elemental immunity [Water] (20 DP) 
  Proof, elemental I [Fire, -1Size] (15 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Ice, 10] (-20 
  DP)  
  Form: Body: elemental energy [Water, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, medium [Water] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental IV [IV] (-4 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Smell: shark (25 DP)  
  Movement: Swim.No.Res.: 69 Slith.Sidew.: 0   
  Skills: Perc.: 130 Swim.: 148 Run.: 68    
  Spells: Cha 2 PP: 7 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  water, petty (II) 
  7H 
  Swim.No
  .Res.: 53 
  3 
  M(
  5) 
  V  
  @# - 
  82 
  (132) 
  62 
  AT 
  1(N) 
  63 
  (0) 
  75M(5)ra[Impact] ;93M(5)gr[Impact] ;86M(5)wbo         
  7 
  -3 
  -3 
  5 
  2 
  Solo 
  (1d2) 
  E O - - 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 507 
   
   
  Category 
  Elemental 
  Height 
  48” 
  Leftover DP 
  -60 
  Type 
  Elemental 
  Length 
  16” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  181Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  5 
  Em 
  -3 
  In 
  -3 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -2 
  SD 
  2 
  St 
  3 
  Attack: Elemental bolt II [Water Bolt, M, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP)  Elemental internals II [Water, Attack, B] (15 DP) Grip, smothering II (35 DP) Elemental immolation I [Water, A, 
  5'R] (20 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Water, 1 H/ rnd] (25 DP) Elemental immunity [Water] (20 DP) 
  Proof, elemental I [Fire, -1Size] (15 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Ice, 10] (-20 
  DP)  
  Form: Body: elemental energy [Water, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, tiny [Water] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental II [II] (-2 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Smell: shark (25 DP)  
  Movement: Swim.No.Res.: 53 Slith.Sidew.: 0   
  Skills: Perc.: 91 Swim.: 111 Run.: 60    
  Spells: Cha 1 PP: 12 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  water, slight (I) 
  3H 
  Swim.No
  .Res.: 47 
  2 
  S(
  4) 
  IV  
  @# - 
  49 
  (69) 
  29 
  AT 
  1(N) 
  52 
  (0) 
  35S(4)ra[Impact] ;41S(4)gr[Impact] ;36S(4)wbo         
  6 
  -4 
  -4 
  4 
  1 
  Solo 
  (1d2) 
  E O - - 
  - - 
   
  Category 
  Elemental 
  Height 
  30” 
  Leftover DP 
  -51 
  Type 
  Elemental 
  Length 
  10” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  44Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  -4 
  In 
  -4 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -3 
  SD 
  1 
  St 
  2 
  Attack: Elemental bolt II [Water Bolt, S, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Decrease attack size I [Attack, -1 Size] (-10 DP) Elemental internals I [Water, Attack, A] (10 DP) Grip, smothering II 
  (35 DP) Elemental immolation I [Water, A, 5'R] (20 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Water, 1 H/ rnd] (25 DP) Elemental immunity [Water] (20 DP) 
  Proof, elemental I [Fire, -1Size] (15 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Ice, 10] (-20 
  DP)  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 508 
   
  Form: Body: elemental energy [Water, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, diminutive [Water] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental I [I] (-1 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Smell: shark (25 DP)  
  Movement: Swim.No.Res.: 47 Slith.Sidew.: 0   
  Skills: Perc.: 40 Swim.: 55 Run.: 29    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  water, stout (V) 
  19H 
  Swim.No
  .Res.: 94 
  5 
  H(
  8) 
  VIII  
  @# - 
  136 
  (232) 
  11
  6 
  AT 
  1(N) 
  93 
  (0) 
  108H(8)ra[Impact] ;136H(8)gr[Impact] ;129H(8)wbo         
  9 
  -1 
  -1 
  7 
  6 
  Solo 
  (1d2) 
  E O - - 
  - - 
   
  Category 
  Elemental 
  Height 
  168” 
  Leftover DP 
  -92 
  Type 
  Elemental 
  Length 
  56” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  7743Lbs. 
  Treasure 
  0 
   
  Ag 
  10 
  Co 
  7 
  Em 
  -1 
  In 
  -1 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  5 
  Re 
  2 
  SD 
  6 
  St 
  5 
  Attack: Elemental bolt II [Water Bolt, H, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Increase attack size II [Attack, +2 Size] (20 DP) Elemental internals IV [Water, Attack, D] (25 DP) Grip, smothering 
  II (35 DP) Elemental immolation IV [Water, D, 5'R] (40 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Water, 1 H/ rnd] (25 DP) Elemental immunity [Water] (20 DP) 
  Proof, elemental I [Fire, -1Size] (15 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Ice, 10] (-20 
  DP)  
  Form: Body: elemental energy [Water, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, large [Water] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental V [V] (-5 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Smell: shark (25 DP)  
  Movement: Swim.No.Res.: 94 Slith.Sidew.: 0   
  Skills: Perc.: 135 Swim.: 152 Run.: 73    
  Spells: Cha 3 PP: 11 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 509 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  water, 
  strong 
  (VI) 
  23H 
  Swim.No
  .Res.: 
  118 
  5 
  G(
  9) 
  IX  
  @# - 
  147 
  (251) 
  12
  7 
  AT 
  1(N) 
  101 
  (0) 
  118G(9)ra[Impact] ;143G(9)gr[Impact] ;136G(9)wbo         
  10 
  -1 
  -1 
  8 
  7 
  Solo 
  (1d2) 
  E O - - 
  - - 
   
  Category 
  Elemental 
  Height 
  240” 
  Leftover DP 
  -81 
  Type 
  Elemental 
  Length 
  80” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  22576Lbs. 
  Treasure 
  0 
   
  Ag 
  13 
  Co 
  8 
  Em 
  -1 
  In 
  0 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  5 
  Re 
  4 
  SD 
  7 
  St 
  6 
  Attack: Elemental bolt II [Water Bolt, H, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Increase attack size II [Attack, +2 Size] (20 DP) Elemental internals III [Water, Attack, C] (20 DP) Grip, smothering 
  II (35 DP) Elemental immolation IV [Water, D, 5'R] (40 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Water, 1 H/ rnd] (25 DP) Elemental immunity [Water] (20 DP) 
  Proof, elemental I [Fire, -1Size] (15 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Ice, 10] (-20 
  DP)  
  Form: Body: elemental energy [Water, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, huge [Water] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VI [VI] (-6 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Smell: shark (25 DP)  
  Movement: Swim.No.Res.: 118 Slith.Sidew.: 0   
  Skills: Perc.: 140 Swim.: 157 Run.: 76    
  Spells: Cha 4 PP: 10 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  water, 
  weak 
  (III) 
  11H 
  Swim.No
  .Res.: 61 
  4 
  B(
  6) 
  VI  
  @# - 
  103 
  (171) 
  83 
  AT 
  1(N) 
  74 
  (0) 
  84B(6)ra[Impact] ;104B(6)gr[Impact] ;99B(6)wbo         
  8 
  -2 
  -2 
  6 
  3 
  Solo 
  (1d2) 
  E O - - 
  - - 
   
  Category 
  Elemental 
  Height 
  72” 
  Leftover DP 
  -79 
  Type 
  Elemental 
  Length 
  24” 
  Outlook 
  Berserk 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 510 
   
  Archetype 
  Stealth 
  Weight 
  610Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  6 
  Em 
  -2 
  In 
  -2 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -1 
  SD 
  3 
  St 
  4 
  Attack: Elemental bolt II [Water Bolt, L, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Increase attack size I [Attack, +1 Size] (10 DP) Elemental internals IV [Water, Attack, D] (25 DP) Grip, smothering 
  II (35 DP) Elemental immolation II [Water, B, 5'R] (25 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Water, 1 H/ rnd] (25 DP) Elemental immunity [Water] (20 DP) 
  Proof, elemental I [Fire, -1Size] (15 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II [Ice, 10] (-20 
  DP)  
  Form: Body: elemental energy [Water, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, small [Water] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental III [III] (-3 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Smell: shark (25 DP)  
  Movement: Swim.No.Res.: 61 Slith.Sidew.: 0   
  Skills: Perc.: 113 Swim.: 128 Run.: 57    
  Spells: Cha 2 PP: 9 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  wind, 
  mighty 
  (VI+) 
  28H 
  Mag.Fly.
  Cont.: 
  137 
  4 
  B(
  6) 
  VI  
  @# - 
  186 
  (328) 
  16
  6 
  AT 
  1(N) 
  168 
  (0) 
  167B(6)ra[Impact] ;181B(6)gr[Impact] ;175S(4)wbo         
  9 
  -4 
  -1 
  8 
  8 
  Solo 
  (1d2) 
  E L W 
  - - - 
   
  Category 
  Elemental 
  Height 
  360” 
  Leftover DP 
  86 
  Type 
  Elemental 
  Length 
  120” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  920Lbs. 
  Treasure 
  0 
   
  Ag 
  16 
  Co 
  8 
  Em 
  -4 
  In 
  -1 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  4 
  Re 
  6 
  SD 
  8 
  St 
  4 
  Attack: Elemental bolt II [Blast bolt, L, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Increase attack size I [Attack, +1 Size] (10 DP) Elemental internals V [Wind, Attack, E] (30 DP) Adrenal defense X 
  [50] (50 DP) Elemental immolation V [Element, E, 5'R] (45 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Wind, 1 H/ rnd] (25 DP) Elemental immunity [Wind] (20 DP) 
  Proof, elemental I [Earth, -1Size] (15 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Lightning, 10] (-20 DP)  
  Form: Body: elemental energy [Wind, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 511 
   
  Miscellaneous: Elemental spirit, gigantic [Wind] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VII [VI+] (-7 DP) Hierarchy, 
  elemental III [Element, VI] (25 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Air: air movement detection (25 DP)  
  Movement: Mag.Fly.Cont.: 137    
  Skills: Perc.: 153 Fly.: 169     
  Spells: Cha 5 PP: 23 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  wind, moderate 
  (IV) 
  14H 
  Mag.Fly.
  Cont.: 49 
  4 
  S(
  4) 
  IV  
  @# - 
  135 
  (238) 
  11
  5 
  AT 
  1(N) 
  130 
  (0) 
  118S(4)ra[Impact] ;139S(4)gr[Impact] ;132D(2)wbo         
  8 
  -4 
  -2 
  4 
  4 
  Solo 
  (1d2) 
  E L W 
  - - - 
   
  Category 
  Elemental 
  Height 
  96” 
  Leftover DP 
  55 
  Type 
  Elemental 
  Length 
  32” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  17Lbs. 
  Treasure 
  0 
   
  Ag 
  10 
  Co 
  4 
  Em 
  -4 
  In 
  -2 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  4 
  St 
  0 
  Attack: Elemental bolt II [Blast bolt, S, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Decrease attack size I [Attack, -1 Size] (-10 DP) Elemental internals V [Wind, Attack, E] (30 DP) Adrenal defense 
  VIII [40] (40 DP) Elemental immolation III [Element, C, 5'R] (30 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Wind, 1 H/ rnd] (25 DP) Elemental immunity [Wind] (20 DP) 
  Proof, elemental I [Earth, -1Size] (15 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Lightning, 10] (-20 DP)  
  Form: Body: elemental energy [Wind, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, medium [Wind] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental IV [IV] (-4 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Air: air movement detection (25 DP)  
  Movement: Mag.Fly.Cont.: 49    
  Skills: Perc.: 103 Fly.: 120     
  Spells: Cha 2 PP: 5 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 512 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  wind, petty (II) 
  6H 
  Mag.Fly.
  Cont.: 33 
  4 
  D(
  2) 
  II  
  @# - 
  80 
  (134) 
  60 
  AT 
  1(N) 
  94 
  (0) 
  78D(2)ra[Impact] ;92D(2)gr[Impact] ;88MI(1)wbo         
  7 
  -4 
  -3 
  2 
  2 
  Solo 
  (1d2) 
  E L W 
  - - - 
   
  Category 
  Elemental 
  Height 
  48” 
  Leftover DP 
  82 
  Type 
  Elemental 
  Length 
  16” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  2Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  2 
  Em 
  -4 
  In 
  -3 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -2 
  SD 
  2 
  St 
  -2 
  Attack: Elemental bolt II [Blast bolt, T, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Decrease attack size II [Attack, -2 Size] (-20 DP) Elemental internals II [Wind, Attack, B] (15 DP) Adrenal defense IV 
  [20] (20 DP) Elemental immolation I [Element, A, 5'R] (20 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Wind, 1 H/ rnd] (25 DP) Elemental immunity [Wind] (20 DP) 
  Proof, elemental I [Earth, -1Size] (15 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Lightning, 10] (-20 DP)  
  Form: Body: elemental energy [Wind, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, tiny [Wind] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental II [II] (-2 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Air: air movement detection (25 DP)  
  Movement: Mag.Fly.Cont.: 33    
  Skills: Perc.: 67 Fly.: 82     
  Spells: Cha 1 PP: 5 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  wind, slight (I) 
  2H 
  Mag.Fly.
  Cont.: 27 
  4 
  Mi
  (1) 
  I  
  @# - 
  38 
  (56) 
  18 
  AT 
  1(N) 
  76 
  (0) 
  28MI(1)ra[Impact] ;34MI(1)gr[Impact] ;34MI(1)wbo         
  6 
  -4 
  -4 
  0 
  0 
  Solo 
  (1d2) 
  E L W 
  - - - 
   
  Category 
  Elemental 
  Height 
  30” 
  Leftover DP 
  93 
  Type 
  Elemental 
  Length 
  10” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  0.5Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 513 
   
  Ag 
  6 
  Co 
  0 
  Em 
  -4 
  In 
  -4 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Attack: Elemental bolt II [Blast bolt, D, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Decrease attack size III [Attack, -3 Size] (-30 DP) Elemental internals I [Wind, Attack, A] (10 DP) Adrenal defense II 
  [10] (10 DP) Elemental immolation I [Element, A, 5'R] (20 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Wind, 1 H/ rnd] (25 DP) Elemental immunity [Wind] (20 DP) 
  Proof, elemental I [Earth, -1Size] (15 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Lightning, 10] (-20 DP)  
  Form: Body: elemental energy [Wind, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, diminutive [Wind] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental I [I] (-1 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Air: air movement detection (25 DP)  
  Movement: Mag.Fly.Cont.: 27    
  Skills: Perc.: 20 Fly.: 32     
  Spells: Cha 0 PP: -4 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  wind, stout (V) 
  18H 
  Mag.Fly.
  Cont.: 73 
  4 
  M(
  5) 
  V  
  @# - 
  159 
  (280) 
  13
  9 
  AT 
  1(N) 
  148 
  (0) 
  125M(5)ra[Impact] ;140M(5)gr[Impact] ;142T(3)wbo         
  9 
  -4 
  -1 
  6 
  6 
  Solo 
  (1d2) 
  E L W 
  - - - 
   
  Category 
  Elemental 
  Height 
  168” 
  Leftover DP 
  44 
  Type 
  Elemental 
  Length 
  56” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  93Lbs. 
  Treasure 
  0 
   
  Ag 
  12 
  Co 
  6 
  Em 
  -4 
  In 
  -1 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  4 
  Re 
  2 
  SD 
  6 
  St 
  2 
  Attack: Elemental bolt II [Blast bolt, M, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP)  Elemental internals IV [Wind, Attack, D] (25 DP) Adrenal defense X [50] (50 DP) Elemental immolation IV 
  [Element, D, 5'R] (40 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Wind, 1 H/ rnd] (25 DP) Elemental immunity [Wind] (20 DP) 
  Proof, elemental I [Earth, -1Size] (15 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Lightning, 10] (-20 DP)  
  Form: Body: elemental energy [Wind, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, large [Wind] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental V [V] (-5 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Air: air movement detection (25 DP)  
  Movement: Mag.Fly.Cont.: 73    
  Skills: Perc.: 118 Fly.: 129     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 514 
   
  Spells: Cha 3 PP: 10 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental, 
  wind, 
  strong 
  (VI) 
  22H 
  Mag.Fly.
  Cont.: 97 
  4 
  B(
  6) 
  VI  
  @# - 
  171 
  (304) 
  15
  1 
  AT 
  1(N) 
  156 
  (0) 
  131B(6)ra[Impact] ;142B(6)gr[Impact] ;146S(4)wbo         
  9 
  -4 
  -1 
  6 
  6 
  Solo 
  (1d2) 
  E L W 
  - - - 
   
  Category 
  Elemental 
  Height 
  240” 
  Leftover DP 
  63 
  Type 
  Elemental 
  Length 
  80” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  273Lbs. 
  Treasure 
  0 
   
  Ag 
  14 
  Co 
  6 
  Em 
  -4 
  In 
  -1 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  4 
  Re 
  4 
  SD 
  6 
  St 
  2 
  Attack: Elemental bolt II [Blast bolt, M, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP)  Elemental internals III [Wind, Attack, C] (20 DP) Adrenal defense X [50] (50 DP) Elemental immolation IV 
  [Element, D, 5'R] (40 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Wind, 1 H/ rnd] (25 DP) Elemental immunity [Wind] (20 DP) 
  Proof, elemental I [Earth, -1Size] (15 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Lightning, 10] (-20 DP)  
  Form: Body: elemental energy [Wind, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, huge [Wind] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VI [VI] (-6 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Air: air movement detection (25 DP)  
  Movement: Mag.Fly.Cont.: 97    
  Skills: Perc.: 125 Fly.: 135     
  Spells: Cha 4 PP: 8 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 515 
   
  Elemental, 
  wind. 
  weak 
  (III) 
  10H 
  Mag.Fly.
  Cont.: 41 
  4 
  T(
  3) 
  III  
  @# - 
  109 
  (189) 
  89 
  AT 
  1(N) 
  112 
  (0) 
  96S(4)ra[Impact] ;116S(4)gr[Impact] ;114D(2)wbo         
  7 
  -4 
  -3 
  3 
  3 
  Solo 
  (1d2) 
  E L W 
  - - - 
   
  Category 
  Elemental 
  Height 
  72” 
  Leftover DP 
  61 
  Type 
  Elemental 
  Length 
  24” 
  Outlook 
  Berserk 
  Archetype 
  Discipline 
  Weight 
  7.5Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  3 
  Em 
  -4 
  In 
  -3 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -1 
  SD 
  3 
  St 
  -1 
  Attack: Elemental bolt II [Blast bolt, S, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Decrease attack size I [Attack, -1 Size] (-10 DP) Elemental internals IV [Wind, Attack, D] (25 DP) Adrenal defense VI 
  [30] (30 DP) Elemental immolation II [Element, B, 5'R] (25 DP)     
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Wind, 1 H/ rnd] (25 DP) Elemental immunity [Wind] (20 DP) 
  Proof, elemental I [Earth, -1Size] (15 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material susceptibility II 
  [Lightning, 10] (-20 DP)  
  Form: Body: elemental energy [Wind, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental incohesion (-10 DP) Elemental explosion [Blast ball, 
  1'R/ lvl, 10] (30 DP)   
  Miscellaneous: Elemental spirit, small [Wind] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental III [III] (-3 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Air: air movement detection (25 DP)  
  Movement: Mag.Fly.Cont.: 41    
  Skills: Perc.: 87 Fly.: 100     
  Spells: Cha 1 PP: 6 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elephant 
  6E 
  Walk.Qu
  ad.: 38 
  0 
  H(
  8) 
  VIII 
  - - 
  120 
  (188) 
  80 
  AT 
  3(N) 
  12 
  (0) 
  86H(8)ho ;86L(7)gr> ;72L(7)cr ;72H(8)tr        
  11 
  -3 
  -2 
  -5 
  2 
  Solo 
  (1d2) 
  P F S J 
  - - 
   
  Category 
  Animal 
  Height 
  95” 
  Leftover DP 
  38 
  Type 
  Domesticated 
  Length 
  156” 
  Outlook 
  Carefree 
  Archetype 
  Offensive 
  Weight 
  5984Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -3 
  In 
  1 
  Me 
  1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  0 
  SD 
  2 
  St 
  7 
  Attack: Attacks sequence (10 DP) Prehensile extension II [Trunk, 5'] (35 DP) Weak natural attack I [Grapple, -1 Size] (-5 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense:           
  Form: Beast of burden III [0,4] (30 DP) Distinct odor (-10 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 516 
   
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission III [15] (-15 DP) 
  Can't speak (-10 DP)    
  Senses: Hearing: Elephant (25 DP) Smell: snake (15 DP) Touch: elephant (10 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 38    
  Skills: Perc.: 45 Run.: 58 Wei. Trn.: 36 Swim.: 58   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -1 
  SD 
  1 
  St 
  5 
  Base Hits 
  40 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elephant, 
  African, female 
  7E 
  Walk.Qu
  ad.: 38 
  -1 
  H(
  8) 
  VIII 
  - - 
  118 
  (194) 
  88 
  AT 
  3(N) 
  11 
  (0) 
  83H(8)ho ;83L(7)gr> ;67L(7)cr ;83H(8)tr        
  11 
  -3 
  -2 
  0 
  2 
  Section 
  (2d6) 
  S J - - - 
  - 
   
  Category 
  Animal 
  Height 
  96” 
  Leftover DP 
  56 
  Type 
  Herbivore 
  Length 
  184” 
  Outlook 
  Carefree 
  Archetype 
  Offensive 
  Weight 
  5900Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -3 
  In 
  1 
  Me 
  1 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  0 
  SD 
  2 
  St 
  7 
  Attack: Attacks sequence (10 DP) Prehensile extension II [Trunk, 5'] (35 DP) Weak natural attack I [Grapple, -1 Size] (-5 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense:           
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control difficulty III [-15] (15 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Elephant (25 DP) Smell: snake (15 DP) Touch: elephant (10 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 38    
  Skills: Perc.: 41 Run.: 53 Surv. Biome: 34 Wei. Trn.: 42 Swim.: 31  
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -1 
  SD 
  1 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  Siz
  Crit 
  Hits 
  En
  AT 
  DB 
  OB 
  RRC 
  RRE 
  RR
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 517 
   
  t 
  e 
  d 
  (Sh) 
  M 
  R
  P 
  R
  F 
  Elephant, 
  African, male 
  12F 
  Walk.Qu
  ad.: 52 
  0 
  H(
  8) 
  VIII 
  - - 
  159 
  (271) 
  12
  9 
  AT 
  3(N) 
  24 
  (0) 
  130H(8)ho ;130L(7)gr> ;110L(7)cr ;130H(8)tr        
  12 
  -3 
  -2 
  2 
  3 
  Solo 
  (1d2) 
  S J - - - 
  - 
   
  Category 
  Animal 
  Height 
  138” 
  Leftover DP 
  111 
  Type 
  Herbivore 
  Length 
  264” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  11800Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  7 
  Em 
  -3 
  In 
  2 
  Me 
  2 
  Pr 
  -2 
  Qu 
  0 
  Re 
  1 
  SD 
  3 
  St 
  9 
  Attack: Attacks sequence (10 DP) Prehensile extension II [Trunk, 5'] (35 DP) Weak natural attack I [Grapple, -1 Size] (-5 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense:           
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control difficulty IV [-20] (20 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Elephant (25 DP) Smell: snake (15 DP) Touch: elephant (10 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 52    
  Skills: Perc.: 71 Run.: 84 Surv. Biome: 70 Wei. Trn.: 68 Swim.: 46  
  Spells: Cha 1 PP: 14 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -1 
  SD 
  1 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elephant, 
  Indian, female 
  6E 
  Walk.Qu
  ad.: 38 
  1 
  H(
  8) 
  VIII 
  - - 
  85 
  (130) 
  55 
  AT 
  3(N) 
  15 
  (0) 
  48H(8)ho ;48L(7)gr> ;33L(7)cr         
  12 
  -3 
  -2 
  -1 
  2 
  Section 
  (2d6) 
  P F S J 
  - - 
   
  Category 
  Animal 
  Height 
  94” 
  Leftover DP 
  67 
  Type 
  Herbivore 
  Length 
  180” 
  Outlook 
  Carefree 
  Archetype 
  Defensive 
  Weight 
  5300Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -3 
  In 
  2 
  Me 
  1 
  Pr 
  -2 
  Qu 
  1 
  Re 
  1 
  SD 
  2 
  St 
  5 
  Attack: Attacks sequence (10 DP) Prehensile extension II [Trunk, 5'] (35 DP) Weak natural attack I [Grapple, -1 Size] (-5 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense:           
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission III [15] (-15 DP) 
  Can't speak (-10 DP)    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 518 
   
  Senses: Hearing: Elephant (25 DP) Smell: snake (15 DP) Touch: elephant (10 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 38    
  Skills: Perc.: 57 Run.: 70 Surv. Biome: 56 Wei. Trn.: 54 Swim.: 36  
  Spells: Cha 1 PP: 11 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -1 
  SD 
  1 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elephant, 
  Indian, male 
  9F 
  Walk.Qu
  ad.: 42 
  0 
  H(
  8) 
  VIII 
  - - 
  136 
  (228) 
  10
  6 
  AT 
  3(N) 
  18 
  (0) 
  116H(8)ho ;116L(7)gr> ;96L(7)cr ;96H(8)tr        
  11 
  -3 
  -2 
  1 
  2 
  Yoke 
  (1d3) 
  P F S J 
  - - 
   
  Category 
  Animal 
  Height 
  108” 
  Leftover DP 
  100 
  Type 
  Herbivore 
  Length 
  207” 
  Outlook 
  Carefree 
  Archetype 
  Offensive 
  Weight 
  8000Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  6 
  Em 
  -3 
  In 
  1 
  Me 
  1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  0 
  SD 
  2 
  St 
  8 
  Attack: Attacks sequence (10 DP) Prehensile extension II [Trunk, 5'] (35 DP) Weak natural attack I [Grapple, -1 Size] (-5 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense:           
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission II [10] (-10 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Elephant (25 DP) Smell: snake (15 DP) Touch: elephant (10 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 42    
  Skills: Perc.: 60 Run.: 76 Surv. Biome: 59 Wei. Trn.: 54 Swim.: 47  
  Spells: Cha 0 PP: 10 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -1 
  SD 
  1 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elf, fair 
  6E 
  Walk.Bi.: 
  1 
  M(
  V - - 
  50 
  40 
  AT 
  15 
  38M(5)un ;68M(5)we ;37M(5)rw         
  -7 
  4 
  -6 
  19 
  -4 
  Solo 
  T B X 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 519 
   
  23 
  5) 
  (86) 
  1(8) 
  (32) 
  (1d2) 
  P J A 
   
  Category 
  Races 
  Height 
  74” 
  Leftover DP 
  116 
  Type 
  Humanoid 
  Length 
  9” 
  Outlook 
  Aloof 
  Archetype 
  Semi spell user 
  Weight 
  195Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  -1 
  Em 
  4 
  In 
  3 
  Me 
  2 
  Pr 
  4 
  Qu 
  1 
  Re 
  3 
  SD 
  -4 
  St 
  -1 
  Attack:          
  Defense:  Constant 3- Aura III [3- Aura, 0', 0'] (15 DP)         
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP) Prodigy II [Perf: Musical Instr., 10] (12 DP) Golden throat I [10] (5 DP) 
  Perfect pitch II [20] (10 DP)     
  Senses: Sight: primate (5 DP) Vision: nightvision (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 41 Run.: 49 Singing: 62 #VALUE! Transcend.: 36 Lor. Hist. Spec.: 39 
  Spells: Ess 36 PP: 29 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  -2 
  Em 
  2 
  Em 
  2 
  In  
  2 
  Pr 
  3 
  Qu 
  1 
  Re 
  2 
  SD 
  -4 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  2 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elf, grey 
  4E 
  Walk.Bi.: 
  21 
  3 
  M(
  5) 
  V - - 
  32 
  (47) 
  22 
  AT 
  1(3) 
  11 
  (28) 
  26M(5)un ;46M(5)rw ;26M(5)we         
  5 
  -3 
  -3 
  10 
  -3 
  Solo 
  (1d2) 
  T B X 
  P J A 
   
  Category 
  Races 
  Height 
  66” 
  Leftover DP 
  150 
  Type 
  Humanoid 
  Length 
  9” 
  Outlook 
  Inquisitive 
  Archetype 
  Skill 
  Weight 
  170Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  0 
  Em 
  2 
  In 
  0 
  Me 
  3 
  Pr 
  2 
  Qu 
  3 
  Re 
  0 
  SD 
  -3 
  St 
  -2 
  Attack:          
  Defense:           
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper I [-1 hr.] (5 DP)        
  Senses: Sight: primate (5 DP) Vision: nightvision (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Bi.: 21    
  Skills: Perc.: 55 Run.: 68 Acrob.: 54 Wood Cr. Spec.: 62 Prof. Spec.: 42 Trading: 42 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 520 
   
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  0 
  SD 
  -4 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  2 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elf, high 
  5E 
  Walk.Bi.: 
  25 
  3 
  M(
  5) 
  V - - 
  82 
  (142) 
  67 
  AT 
  1(9) 
  19 
  (50) 
  60M(5)un ;90M(5)rw ;78M(5)we         
  8 
  -5 
  -3 
  10 
  -3 
  Solo 
  (1d2) 
  L U - - 
  - - 
   
  Category 
  Races 
  Height 
  78” 
  Leftover DP 
  145 
  Type 
  Humanoid 
  Length 
  11” 
  Outlook 
  Dominant 
  Archetype 
  Offensive 
  Weight 
  225Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  0 
  Em 
  0 
  In 
  3 
  Me 
  3 
  Pr 
  2 
  Qu 
  3 
  Re 
  1 
  SD 
  -3 
  St 
  0 
  Attack:          
  Defense:           
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Sight: primate (5 DP) Vision: nightvision (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Bi.: 25    
  Skills: Perc.: 39 Run.: 52 Soc. Aware.: 9 Stone Cr. Spec.: 46 Rid. Horse: 39 Mount. Com.: 30 
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  -1 
  Em 
  0 
  Em 
  0 
  In  
  2 
  Pr 
  2 
  Qu 
  2 
  Re 
  0 
  SD 
  -4 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  2 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elf, wood 
  4E 
  Walk.Bi.: 
  22 
  2 
  M(
  5) 
  V - - 
  47 
  (77) 
  37 
  AT 
  1(4) 
  14 
  (28) 
  23M(5)un ;40M(5)rw ;35M(5)we         
  5 
  -3 
  -3 
  20 
  -3 
  Solo 
  (1d2) 
  T B X 
  P J A 
   
  Category 
  Races 
  Height 
  70” 
  Leftover DP 
  118 
  Type 
  Humanoid 
  Length 
  9” 
  Outlook 
  Timid 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 521 
   
  Archetype 
  Stealth 
  Weight 
  160Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  0 
  Em 
  2 
  In 
  0 
  Me 
  2 
  Pr 
  2 
  Qu 
  2 
  Re 
  1 
  SD 
  -3 
  St 
  -2 
  Attack:          
  Defense:           
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper I [-1 hr.] (5 DP)        
  Senses: Sight: primate (5 DP) Vision: nightvision (10 DP) Hearing: Hare (20 DP)  
  Movement: Walk.Bi.: 22    
  Skills: Perc.: 46 Run.: 49 Climb.: 49 Surv. Biome: 51 Hiding: 48 Stalking: 48 
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  0 
  SD 
  -4 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  2 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elk 
  5C 
  Walk.Qu
  ad.: 30 
  3 
  B(
  6) 
  VI - 
  - 
  72 
  (107) 
  52 
  AT 
  1(N) 
  19 
  (0) 
  24B(6)ho> ;14B(6)ra ;4B(6)tr         
  11 
  -2 
  -1 
  4 
  -1 
  Pod 
  (3d12) 
  B F - - 
  - - 
   
  Category 
  Animal 
  Height 
  69” 
  Leftover DP 
  176 
  Type 
  Herbivore 
  Length 
  107” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  880Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -2 
  SD 
  -1 
  St 
  -1 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: snake (15 DP) Hearing: Cat (10 DP) Sensitivity: Near sighted (-5 DP)  
  Movement: Walk.Quad.: 30    
  Skills: Perc.: 40 Run.: 43 Surv. Biome: 45    
  Spells: Cha 1 PP: 9 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 522 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ellyllon 
  2B 
  Walk.Bi.: 
  6 
  2 
  D(
  2) 
  II - - 
  38 
  (53) 
  18 
  AT 
  1(N) 
  10 
  (0) 
  14D(2)qs ;25D(2)rw          
  8 
  22 
  10 
  -
  19 
  1 
  Span 
  (1d8) 
  B X F 
  J - - 
   
  Category 
  Fey 
  Height 
  12” 
  Leftover DP 
  123 
  Type 
  Occupational 
  Length 
  4” 
  Outlook 
  Altruistic 
  Archetype 
  Stealth 
  Weight 
  2Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  1 
  Em 
  2 
  In 
  -2 
  Me 
  2 
  Pr 
  0 
  Qu 
  2 
  Re 
  1 
  SD 
  1 
  St 
  -2 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP) Agitated [0,5, Weapon proof [Except magic],] (10 DP)         
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP) Smell: dog (20 DP)  
  Movement: Walk.Bi.: 6    
  Skills: Perc.: 22 Run.: 31 Spec.: 19 Serv. Valet: 18   
  Spells: Ess 0 PP: -3 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  1 
  Em 
  2 
  Em 
  2 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  1 
  SD 
  1 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  5 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elothere 
  (G. 
  Boar) 
  6E 
  Walk.Qu
  ad.: 35 
  2 
  L(
  7) 
  VII - 
  - 
  111 
  (179) 
  86 
  AT 
  2(N) 
  18 
  (0) 
  64L(7)bi> ;64L(7)ra> ;50L(7)tr         
  11 
  -2 
  -2 
  20 
  -2 
  Team 
  (1d10) 
  T B P 
  F - - 
   
  Category 
  Animal 
  Height 
  84” 
  Leftover DP 
  80 
  Type 
  Megafauna 
  Length 
  150” 
  Outlook 
  Inconsiderate 
  Archetype 
  Offensive 
  Weight 
  2805Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  5 
  Em 
  -2 
  In 
  1 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -2 
  SD 
  -2 
  St 
  5 
  Attack: Attacks sequence (10 DP) Pressing the advantage II [10] (20 DP)        
  Defense:           
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 523 
   
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP) Frenzy [5, +1 Size] 
  (20 DP)    
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking II [20] (20 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 35    
  Skills: Perc.: 36 Run.: 35 Surv. Biome: 37 Adr. Foc.: 15   
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -3 
  SD 
  -3 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Emitter Plants 
  3C 
  Root.Roo
  ted: 0 
  -3 
  D(
  2) 
  II  
  @# 
  PK 
  36 
  (56) 
  21 
  AT 
  3(N) 
  -3 
  (0) 
   
  11 
  -4 
  -2 
  2 
  -3 
  Pod 
  (3d12) 
  T B X 
  P E - 
   
  Category 
  Plant 
  Height 
  36” 
  Leftover DP 
  368 
  Type 
  Poisonous 
  Length 
  3” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  1Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  2 
  Em 
  -4 
  In 
  1 
  Me 
  -8 
  Pr 
  -2 
  Qu 
  -3 
  Re 
  -7 
  SD 
  -3 
  St 
  0 
  Attack: Poison sack, immolation [Poison Respiratory, 10'R] (50 DP) Increase radius III [+15'R] (30 DP)        
  Defense: Proof, critical, no krush (10 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental I [Wind, -1Size] (15 
  DP) Elemental susceptibility IV [Lightning, -20] (-12 DP)     
  Form: Body: herbaceaous [3] (0 DP) Distinct odor (-10 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: buds or seeds (5 DP)      
  Senses: Electrosense: Electroreception (15 DP) Dead sense deprivement (-30 DP)   
  Movement: Root.Rooted: 0    
  Skills: Perc.: 21      
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  -4 
  Re 
  -8 
  SD 
  -3 
  St 
  0 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, herbaceous fibrous structure (AT 3) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 524 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Empusa 
  8F 
  Walk.Bi.: 
  18 
  -1 
  M(
  5) 
  V @ 
  - 
  76 
  (132) 
  56 
  AT 
  1(N) 
  13 
  (0) 
  49M(5)un ;69M(5)we          
  -1 
  -1 
  -13 
  10 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  66” 
  Leftover DP 
  193 
  Type 
  Humanoid 
  Length 
  9” 
  Outlook 
  Inconsiderate 
  Archetype 
  Stealth 
  Weight 
  140Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  0 
  Em 
  -1 
  In 
  -1 
  Me 
  4 
  Pr 
  -3 
  Qu 
  -1 
  Re 
  6 
  SD 
  0 
  St 
  2 
  Attack:          
  Defense: Proof, critical, no stun (10 DP) Proof, weapon, except silver (20 DP)         
  Form: Shapechange, true (50 DP) Shapechange, flawed [Assine hind leg] (-25 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP) Vision: nightvision (10 DP) Smell: rat (10 DP)  
  Movement: Walk.Bi.: 18    
  Skills: Perc.: 75 Run.: 87 Hiding: 83 Stalking: 83 Intimidat.: 79 Charm: 79 
  Spells: Cha 1 PP: 7 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  -1 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  0 
  Me 
  -10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Eraditor (IV) 
  23F 
  Walk.Qu
  ad.: 43 
  3 
  H(
  8) 
  VIII 
  - - 
  193 
  (339) 
  16
  8 
  AT 
  5(N) 
  55 
  (0) 
  150H(8)bi ;111H(8)bi3WF ;133M(5)fbo ;133M(5)ibo 
  ;133M(5)wboS 
   
  ;133M(5)wboS 
  ;133M(5)wboS 
  ;133M(5)wboS ;133M(5)wboS ;133M(5)wboS 
  -12 
  -13 
  1 
  20 
  2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  108” 
  Leftover DP 
  95 
  Type 
  Demon 
  Length 
  240” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  6800Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  10 
  Em 
  -3 
  In 
  -2 
  Me 
  1 
  Pr 
  1 
  Qu 
  3 
  Re 
  2 
  SD 
  2 
  St 
  13 
  Attack: Elemental bolt III [Water Bolt, MiIe bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Elemental bolt V [Fire Bolt, MFire bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Elemental bolt IV [Ice Bolt, 
  MEarth bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (35 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP)      
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 525 
   
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Elemental immunity, total [All elements] (100 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Additional head II [Size, Type, 2] (35 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Diet, omnivore (0 DP) Unsleeping (20 DP) Control difficulty II [-10] (10 DP) Item, no item (-15 DP) 
  Disturbing voice II [-20] (-20 DP)    
  Senses: Special: radar [5'R/ lvl] (50 DP) Caecitas (no vision) (-20 DP) Anosmia (no smell) (-10 DP) Anesthesia (no feel) (-10 DP) 
  Movement: Walk.Quad.: 43    
  Skills: Perc.: 114 Run.: 111 Multi. Att.: 109    
  Spells: Men 1 PP: 9 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -2 
  SD 
  -2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, keratin laminae (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Euryale 
  6E 
  Walk.Qu
  ad.: 27 
  -1 
  L(
  7) 
  VII 
  @ - 
  114 
  (182) 
  10
  4 
  AT 
  8(N) 
  -1 
  (0) 
  102L(7)ho> ;88L(7)ra>> ;102L(7)tr         
  12 
  -2 
  -2 
  21 
  4 
  Solo 
  (1d2) 
  T X D 
  A - - 
   
  Category 
  Monster 
  Height 
  63” 
  Leftover DP 
  32 
  Type 
  Land 
  Length 
  102” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  2500Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  6 
  Em 
  -2 
  In 
  2 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -3 
  SD 
  4 
  St 
  7 
  Attack: Attacks sequence (10 DP) Poison sack, spray [Poison: Special, 1x/ 60 rnds, 2',1'D/ lvl] (30 DP) Poison, special, petrification (20 DP)       
  Defense: Proof, critical, no stun (10 DP)          
  Form: Methuselah I [up to 200 yrs] (0 DP)        
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)      
  Senses: Sight: primate (5 DP) Sensitivity: Bright light sensitivity [Daylight, Stun] (-30 DP) Smell: sensitive (5 DP) Hearing: Hare (20 DP) 
  Movement: Walk.Quad.: 27    
  Skills: Perc.: 38 Run.: 67 Surv. Biome: 37    
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -4 
  SD 
  3 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, iron-like flexible skin (AT 8) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 526 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Eye 
  Entity, 
  greater 
  15G 
  Mag.Fly.
  Cont.: 25 
  10 
  M(
  5) 
  VI 
  @ - 
  65 
  (105) 
  50 
  AT 
  1(N) 
  55 
  (0) 
  57M(5)ra ;105M(5)lbo          
  11 
  2 
  -3 
  3 
  4 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  16” 
  Leftover DP 
  119 
  Type 
  Cultivated 
  Length 
  16” 
  Outlook 
  Inquisitive 
  Archetype 
  Spell user 
  Weight 
  75Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  3 
  Em 
  2 
  In 
  1 
  Me 
  2 
  Pr 
  -3 
  Qu 
  10 
  Re 
  -3 
  SD 
  4 
  St 
  -5 
  Attack: Gaze: Sleep III [5'/ lvl] (25 DP) Elemental bolt VI [Lightning, MLightning bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP)        
  Defense: Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP)         
  Form: Breathing, no (20 DP) Methuselah III [1000 yrs or more] (0 DP)       
  Miscellaneous: Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) Link, sense [Sight, 1 mile/ lvl] (-15 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Special: invisibility sense [5'R/ lvl] (25 DP) Vision: demon vision [50'] (55 DP) Dead sense deprivement (-30 DP) 
  Movement: Mag.Fly.Cont.: 25    
  Skills: Perc.: 133 Fly.: 146 Grace. Spell l.: 130 Spell Trick.: 130 Track.: 68 Attune.: 128 
  Spells: Cha 270 PP: 137 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  -4 
  Pr 
  -5 
  Qu 
  5 
  Re 
  -3 
  SD 
  2 
  St 
  -5 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Eye 
  Entity, 
  lesser 
  2B 
  Mag.Fly.
  Cont.: 20 
  5 
  T(
  3) 
  IV 
  @ - 
  24 
  (29) 
  9 
  AT 
  1(N) 
  27 
  (0) 
  3T(3)ra ;34T(3)lbo          
  -4 
  0 
  5 
  1 
  2 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  8” 
  Leftover DP 
  100 
  Type 
  Cultivated 
  Length 
  8” 
  Outlook 
  Inquisitive 
  Archetype 
  Spell user 
  Weight 
  10Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  0 
  In 
  -4 
  Me 
  -3 
  Pr 
  -5 
  Qu 
  5 
  Re 
  -3 
  SD 
  2 
  St 
  -5 
  Attack: Gaze: Sleep III [5'/ lvl] (25 DP) Elemental bolt I [Lightning, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP) Increase attack size I [Attack, +1 Size] (10 DP)       
  Defense: Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP)         
  Form: Breathing, no (20 DP) Methuselah III [1000 yrs or more] (0 DP)       
  Miscellaneous: Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) Link, sense [Sight, 1 mile/ lvl] (-15 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Special: invisibility sense [5'R/ lvl] (25 DP) Vision: demon vision [50'] (55 DP) Dead sense deprivement (-30 DP) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 527 
   
  Movement: Mag.Fly.Cont.: 20    
  Skills: Perc.: 26 Fly.: 30 Grace. Spell l.: 24 Spell Trick.: 24 Track.: 12 Attune.: 24 
  Spells: Men 36 PP: 19 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  -4 
  Pr 
  -5 
  Qu 
  5 
  Re 
  -3 
  SD 
  2 
  St 
  -5 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Eye 
  Entity, 
  major 
  10E 
  Mag.Fly.
  Cont.: 23 
  8 
  S(
  4) 
  V @ 
  - 
  47 
  (72) 
  32 
  AT 
  1(N) 
  44 
  (0) 
  18S(4)ra ;85S(4)lbo          
  -3 
  13 
  -4 
  2 
  3 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  13” 
  Leftover DP 
  119 
  Type 
  Cultivated 
  Length 
  13” 
  Outlook 
  Inquisitive 
  Archetype 
  Spell user 
  Weight 
  50Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  2 
  Em 
  3 
  In 
  -3 
  Me 
  0 
  Pr 
  -4 
  Qu 
  8 
  Re 
  -3 
  SD 
  3 
  St 
  -5 
  Attack: Gaze: Sleep III [5'/ lvl] (25 DP) Elemental bolt I [Lightning, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP) Increase attack size II [Attack, +2 Size] (20 DP)       
  Defense: Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP)         
  Form: Breathing, no (20 DP) Methuselah III [1000 yrs or more] (0 DP)       
  Miscellaneous: Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) Link, sense [Sight, 1 mile/ lvl] (-15 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Special: invisibility sense [5'R/ lvl] (25 DP) Vision: demon vision [50'] (55 DP) Dead sense deprivement (-30 DP) 
  Movement: Mag.Fly.Cont.: 23    
  Skills: Perc.: 95 Fly.: 99 Grace. Spell l.: 100 Spell Trick.: 100 Track.: 45 Attune.: 91 
  Spells: Ess 180 PP: 102 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  -4 
  Pr 
  -5 
  Qu 
  5 
  Re 
  -3 
  SD 
  2 
  St 
  -5 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Eye 
  Entity, 
  minor 
  7D 
  Mag.Fly.
  Cont.: 22 
  7 
  S(
  4) 
  V @ 
  - 
  42 
  (62) 
  27 
  AT 
  1(N) 
  38 
  (0) 
  16S(4)ra ;74S(4)lbo          
  8 
  12 
  -4 
  2 
  3 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 528 
   
  Category 
  Artificial 
  Height 
  11” 
  Leftover DP 
  95 
  Type 
  Cultivated 
  Length 
  11” 
  Outlook 
  Inquisitive 
  Archetype 
  Spell user 
  Weight 
  25Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  2 
  In 
  -2 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  7 
  Re 
  -3 
  SD 
  3 
  St 
  -5 
  Attack: Gaze: Sleep III [5'/ lvl] (25 DP) Elemental bolt I [Lightning, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP) Increase attack size II [Attack, +2 Size] (20 DP)       
  Defense: Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP)         
  Form: Breathing, no (20 DP) Methuselah III [1000 yrs or more] (0 DP)       
  Miscellaneous: Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) Link, sense [Sight, 1 mile/ lvl] (-15 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Special: invisibility sense [5'R/ lvl] (25 DP) Vision: demon vision [50'] (55 DP) Dead sense deprivement (-30 DP) 
  Movement: Mag.Fly.Cont.: 22    
  Skills: Perc.: 73 Fly.: 79 Grace. Spell l.: 76 Spell Trick.: 76 Track.: 32 Attune.: 72 
  Spells: Cha/Ess 126 PP: 78 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  -4 
  Pr 
  -5 
  Qu 
  5 
  Re 
  -3 
  SD 
  2 
  St 
  -5 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Faerie dragon 
  8F 
  Walk.Qu
  ad.: 11 
  4 
  T(
  3) 
  IV - 
  - 
  41 
  (61) 
  21 
  AT 
  5(N) 
  30 
  (0) 
  63T(3)bi ;63T(3)cl ;78M(5)elb         
  -11 
  3 
  -9 
  -9 
  -1 
  Span 
  (1d8) 
  L - - - - 
  - 
   
  Category 
  Fell creature 
  Height 
  10” 
  Leftover DP 
  80 
  Type 
  Dragonkin 
  Length 
  24” 
  Outlook 
  Playful 
  Archetype 
  Spell user 
  Weight 
  21Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  1 
  Em 
  3 
  In 
  -1 
  Me 
  4 
  Pr 
  1 
  Qu 
  4 
  Re 
  2 
  SD 
  -1 
  St 
  0 
  Attack: Poison sack, injection [Poison: Circulatory, Stinger] (20 DP) Nonviolent  II [-10] (-20 DP)        
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Weak spot [Location, -25] (-10 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP) Dense I [1Size] (17 DP)       
  Form: Wings, folding (30 DP) Distinct odor (-10 DP) Elongated appendage I [Neck, 5'] (5 DP) Elongated appendage I [Tail, 5'] (5 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Heavy sleeper (-5 DP) Natural familiar (-10 DP)      
  Senses: Vision: nightvision (10 DP) Vision: Dark vision, superior [100'] (50 DP) Special: invisibility sense [5'R/ lvl] (25 DP) Smell: snake (15 DP) 
  Movement: Walk.Quad.: 11 Wing.Fly.Norm.: 0   
  Skills: Perc.: 82 Run.: 86 Fly.: 86 Hiding: 46 Stalking: 46 Spell Trick.: 84 
  Spells: Ess 144 PP: 89 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  1 
  Em 
  1 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  -2 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 529 
   
  10 
  10 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, very light (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Falcon/ 
  peregrine 
  2B 
  Walk.Bi.: 
  1 
  4 
  D(
  2) 
  II - - 
  40 
  (55) 
  35 
  AT 
  1(N) 
  26 
  (0) 
  22D(2)cl ;22D(2)be          
  10 
  -4 
  -2 
  2 
  1 
  Solo 
  (1d2) 
  T B P 
  S - - 
   
  Category 
  Animal 
  Height 
  12” 
  Leftover DP 
  224 
  Type 
  Bird 
  Length 
  18” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  1.8Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  2 
  Attack:          
  Defense:           
  Form: Wings, feathered (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Sight: hawk (20 DP)   
  Movement: Walk.Bi.: 1 Awk.move.IV: 0 Wing.Fly.Tot.: 0  
  Skills: Perc.: 24 Fly.: 29 Surv. Biome: 29 Acrob.: 32   
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  5 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light feather coat (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Feliss 
  7C 
  Slith.Bell
  y: 43 
  3 
  B(
  6) 
  VI - 
  - 
  76 
  (126) 
  56 
  AT 
  3(N) 
  23 
  (0) 
  69B(6)bi> ;69B(6)gr>> ;51H(8)cr         
  10 
  -4 
  -2 
  3 
  0 
  Solo 
  (1d2) 
  L E - - 
  - - 
   
  Category 
  Monster 
  Height 
  12” 
  Leftover DP 
  108 
  Type 
  Land 
  Length 
  168” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  520Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 530 
   
  Ag 
  6 
  Co 
  3 
  Em 
  -4 
  In 
  0 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  3 
  Re 
  1 
  SD 
  0 
  St 
  2 
  Attack: Attacks sequence (10 DP) Gaping maw I [-3 Size] (25 DP)        
  Defense:           
  Form: Camouflage, pattern [Woods, 25] (10 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Prodigy V [Stalk/ Hide, 25] (30 DP)     
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Touch: sensitive (5 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Belly: 43    
  Skills: Perc.: 73 Run.: 85 Surv. Biome: 68 Hiding: 107 Stalking: 82  
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -1 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Fell beast 
  12G 
  Walk.Bi.: 
  18 
  2 
  G(
  9) 
  IX - 
  - 
  166 
  (278) 
  12
  6 
  AT 
  3(N) 
  40 
  (0) 
  122G(9)cl> ;102G(9)ra>> ;122G(9)be         
  11 
  -2 
  -8 
  -2 
  -2 
  Team 
  (1d10) 
  L - - - - 
  - 
   
  Category 
  Fell creature 
  Height 
  100” 
  Leftover DP 
  42 
  Type 
  Dragonkin 
  Length 
  240” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  20800Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  8 
  Em 
  -2 
  In 
  1 
  Me 
  0 
  Pr 
  -3 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  8 
  Attack: Attacks sequence (10 DP) Swooping (25 DP) Fighting brick II [+2 pace] (-20 DP) Wing buffeting [3'R/ lvl] (25 DP)      
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Light boned I [-1 Size] (-17 DP) Weak spot [Location, -25] (-10 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)       
  Form: Wings, membrane (10 DP) Distinct odor (-10 DP) Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage II [Tail, 10'] (10 DP) Beast of burden I [0,2] (10 DP) Methuselah I [up 
  to 200 yrs] (0 DP)   
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Heavy sleeper (-5 DP) Can't speak (-10 DP) Control submission I [5] (-5 DP)     
  Senses: Caecitas (no vision) (-20 DP) Smell: shark (25 DP) Hearing: Hare (20 DP) Nose: Uncanny tracking III [30] (30 DP) 
  Movement: Walk.Bi.: 18 Awk.move.III: 0 Wing.Fly.ungr.: 0  
  Skills: Perc.: 69 Run.: 79 Fly.: 79 Track.: 61 Nav.: 30  
  Spells: Cha 1 PP: 13 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  -1 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -2 
  SD 
  -4 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  -5 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 531 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ferret 
  1B 
  Walk.Qu
  ad.: 9 
  4 
  T(
  3) 
  II - - 
  24 
  (29) 
  4 
  AT 
  1(N) 
  14 
  (0) 
  28T(3)bi>> ;28T(3)cl          
  11 
  -3 
  1 
  1 
  -3 
  Solo 
  (1d2) 
  T B X 
  P - - 
   
  Category 
  Animal 
  Height 
  4” 
  Leftover DP 
  225 
  Type 
  Carnivore 
  Length 
  18” 
  Outlook 
  Jumpy 
  Archetype 
  Stealth 
  Weight 
  4Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  1 
  Em 
  -3 
  In 
  1 
  Me 
  -3 
  Pr 
  1 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  -1 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Touch: sensitive antennae/ vibrissae (13 DP)  
  Movement: Walk.Quad.: 9    
  Skills: Perc.: 11 Run.: 34 Surv. Biome: 13 Climb.: 34   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  1 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  -1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Fire 
  drake, 
  mature 
  38G 
  Walk.Qu
  ad.: 56 
  3 
  G(
  9) 
  IX - 
  - 
  184 
  (322) 
  15
  4 
  AT 
  8(N) 
  95 
  (0) 
  161G(9)bi 
  ;161G(9)cl 
  ;119G(9)ra 
  ;161G(9)all3WF 
  ;157M(5)fboP 
   
  ;157M(5)fboP 
  ;157M(5)fboP 
  ;157M(5)fboP ;157M(5)fboP ;157M(5)fboP 
  14 
  35 
  33 
  15 
  -4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  148” 
  Leftover DP 
  -2 
  Type 
  Great drake 
  Length 
  360” 
  Outlook 
  Inconsiderate 
  Archetype 
  Semi spell user 
  Weight 
  27760Lbs. 
  Treasure 
  0 
   
  Ag 
  18 
  Co 
  5 
  Em 
  15 
  In 
  4 
  Me 
  3 
  Pr 
  13 
  Qu 
  3 
  Re 
  10 
  SD 
  -4 
  St 
  6 
  Attack: Attacks sequence (10 DP) Elemental cone III [Fire Ball, MFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (55 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Elemental bolt V [Fire Bolt, MFire 
  bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase range III [+10'/ lvl] (20 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick II [+2 pace] (-20 DP)   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 532 
   
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood IV [Fire, D] (20 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial V 
  [Belly, AT 5] (-3 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage IV [Neck, 20'] (20 DP) Elongated appendage V [Tail, 25'] (25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Heatsense: heat sensor network (20 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 56 Wing.Fly.ungr.: 0   
  Skills: Perc.: 132 Run.: 144 Fly.: 144 Grace. Spell l.: 77 Multi. Att.: 138 Intimidat.: 137 
  Spells: Ess/Men 228 PP: 141 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -3 
  Pr 
  -2 
  Qu 
  3 
  Re 
  3 
  SD 
  -4 
  St 
  3 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Fire drake, old 
  66G 
  Walk.Qu
  ad.: 80 
  3 
  E(
  10
  ) 
  X - - 
  212 
  (378) 
  18
  2 
  AT 
  9(N) 
  151 
  (0) 
  230E(10)bi ;230E(10)cl ;174E(10)ra ;230E(10)all3WF 
  ;229M(5)fboP 
   
  ;229M(5)fboP 
  ;229M(5)fboP 
  ;229M(5)fboP ;229M(5)fboP ;229M(5)fboP 
  14 
  35 
  33 
  15 
  -4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  220” 
  Leftover DP 
  213 
  Type 
  Great drake 
  Length 
  540” 
  Outlook 
  Inconsiderate 
  Archetype 
  Semi spell user 
  Weight 
  93690Lbs. 
  Treasure 
  0 
   
  Ag 
  18 
  Co 
  5 
  Em 
  15 
  In 
  4 
  Me 
  3 
  Pr 
  13 
  Qu 
  3 
  Re 
  10 
  SD 
  -4 
  St 
  6 
  Attack: Attacks sequence (10 DP) Elemental cone III [Fire Ball, MFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (55 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Elemental bolt V [Fire Bolt, MFire 
  bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase range III [+10'/ lvl] (20 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick II [+2 pace] (-20 DP)   
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood V [Fire, E] (25 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial VI 
  [Belly, AT 6] (-3 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage V [Neck, 25'] (25 DP) Elongated appendage VIII [Tail, 40'] (40 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Heatsense: heat sensor network (20 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 80 Wing.Fly.ungr.: 0   
  Skills: Perc.: 176 Run.: 195 Fly.: 195 Grace. Spell l.: 103 Multi. Att.: 166 Intimidat.: 198 
  Spells: Ess/Men 396 PP: 199 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -3 
  Pr 
  -2 
  Qu 
  3 
  Re 
  3 
  SD 
  -4 
  St 
  3 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 533 
   
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, heavy (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Fire 
  drake, 
  young 
  15G 
  Walk.Qu
  ad.: 32 
  3 
  L(
  7) 
  VII - 
  - 
  124 
  (204) 
  94 
  AT 
  7(N) 
  49 
  (0) 
  136L(7)bi 
  ;136L(7)cl 
  ;90L(7)ra 
  ;116L(7)all3WF 
  ;135M(5)fboP 
   
  ;135M(5)fboP 
  ;135M(5)fboP 
  ;135M(5)fboP ;135M(5)fboP ;135M(5)fboP 
  9 
  25 
  23 
  14 
  -4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  74” 
  Leftover DP 
  -121 
  Type 
  Great drake 
  Length 
  180” 
  Outlook 
  Inconsiderate 
  Archetype 
  Semi spell user 
  Weight 
  3900Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  4 
  Em 
  5 
  In 
  -1 
  Me 
  3 
  Pr 
  3 
  Qu 
  3 
  Re 
  5 
  SD 
  -4 
  St 
  5 
  Attack: Attacks sequence (10 DP) Elemental cone III [Fire Ball, MFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (55 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Elemental bolt V [Fire Bolt, MFire 
  bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase range III [+10'/ lvl] (20 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick I [+1 pace] (-10 DP)   
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, lesser (10 DP) Elemental blood III [Fire, C] (15 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial IV 
  [Belly, AT 4] (-4 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Heatsense: heat sensor network (20 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 32 Wing.Fly.ungr.: 0   
  Skills: Perc.: 90 Run.: 109 Fly.: 109 Grace. Spell l.: 40 Multi. Att.: 80 Intimidat.: 112 
  Spells: Ess/Men 90 PP: 112 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -3 
  Pr 
  -2 
  Qu 
  3 
  Re 
  3 
  SD 
  -4 
  St 
  3 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Fireflower 
  6D 
  Root.Roo
  ted: 0 
  -1 
  D(
  2) 
  III @ 
  PK 
  105 
  (173) 
  85 
  AT 
  3(N) 
  9 (0) 
  77M(5)fbo ;72D(2)gr          
  11 
  -4 
  -2 
  7 
  3 
  Span 
  (1d8) 
  X J E - 
  - - 
   
  Category 
  Plant 
  Height 
  48” 
  Leftover DP 
  383 
  Type 
  Animated 
  Length 
  5” 
  Outlook 
  Hungry 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 534 
   
  Archetype 
  Offensive 
  Weight 
  1Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  7 
  Em 
  -4 
  In 
  1 
  Me 
  -6 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -6 
  SD 
  3 
  St 
  2 
  Attack: Elemental bolt V [Element, MFire bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase range III [+10'/ lvl] (20 DP)        
  Defense: Proof, critical, no krush (10 DP) Elemental immunity [Fire] (20 DP) Elemental vulnerability II [Water, +2 Size] (-25 DP) Proof, critical, no stun (10 DP) Dense I [1Size] (17 DP)      
  Form: Body: herbaceaous [3] (0 DP) Distinct odor (-10 DP) Elongated appendage II [Limb, 10'] (10 DP) Stunted lifespan III [10 years or less] (0 DP)     
  Miscellaneous: Mindless (-25 DP) Unsleeping (20 DP) Diet, carnivore (-5 DP) Can't speak (-10 DP) Reproduction: buds or seeds (5 DP) Item, no item (-15 DP)     
  Senses: Dead sense deprivement (-30 DP) Surditas (no hearing) (-15 DP) Caecitas (no vision) (-20 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Root.Rooted: 0    
  Skills: Perc.: 36      
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  5 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -7 
  SD 
  2 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, herbaceous fibrous structure (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Firephantom 
  (III) 
  11G 
  Ma.Fly.A
  dapt.: 32 
  7 
  M(
  5) 
  VI  
  @!# 
  - 
  134 
  (240) 
  13
  4 
  AT 
  1(N) 
  103 
  (0) 
  87M(5)fba ;114M(5)un[Heat]          
  22 
  6 
  7 
  5 
  -2 
  Yoke 
  (1d3) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  9 
  Type 
  Incorporeal 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  5 
  Em 
  -4 
  In 
  2 
  Me 
  0 
  Pr 
  -3 
  Qu 
  7 
  Re 
  0 
  SD 
  -2 
  St 
  1 
  Attack: Elemental immolation III [Fire, C, 5'R] (30 DP) Increase radius III [+15'R] (30 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)  
  Form: Body: elemental energy [Fire, 40] (40 DP) Elemental explosion [Fire Ball, 1'R/ lvl, 10] (30 DP) Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 
  DP)   
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Heatsense: heat sensor network (20 DP)  
  Movement: Ma.Fly.Adapt.: 32    
  Skills: Perc.: 62 Fly.: 77 Lor. Elem.: 12    
  Spells: Cha 0 PP: 12 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  5 
  Re 
  -2 
  SD 
  -4 
  St 
  -2 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 535 
   
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Fish, flying 
  1A 
  Swim.Str
  eam.: 22 
  2 
  D(
  2) 
  II - - 
  28 
  (33) 
  8 
  AT 
  3(N) 
  18 
  (0) 
  12D(2)ra ;12D(2)bi ;22T(3)ra(Coop20)         
  9 
  -4 
  -2 
  3 
  -3 
  Flock 
  (4d100) 
  O - - - - 
  - 
   
  Category 
  Animal 
  Height 
  2” 
  Leftover DP 
  263 
  Type 
  Water 
  Length 
  15” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  2Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  In 
  -1 
  Me 
  -5 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Attack: Cooperation: flock/ pack attack IV [Attack, 5, 10, 1size] (25 DP)         
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Wings, diaphanous (5 DP) Stunted lifespan III [10 years or less] (0 DP)     
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Cat (10 DP) Smell: rat (10 DP) Touch: sensitive (5 DP)  
  Movement: Swim.Stream.: 22 Wing.Fly.Glider: 0   
  Skills: Perc.: 6 Swim.: 17 Surv. Biome: 8    
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Fish, huge 
  5D 
  Swim.Str
  eam.: 109 
  3 
  H(
  8) 
  VIII 
  - - 
  61 
  (96) 
  41 
  AT 
  3(N) 
  19 
  (0) 
  23H(8)be           
  10 
  -4 
  -2 
  4 
  -2 
  Span 
  (1d8) 
  I J O - 
  - - 
   
  Category 
  Animal 
  Height 
  40” 
  Leftover DP 
  133 
  Type 
  Water 
  Length 
  276” 
  Outlook 
  Hungry 
  Archetype 
  Defensive 
  Weight 
  11440Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 536 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  -2 
  Attack:          
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Cat (10 DP) Smell: rat (10 DP) Touch: sensitive (5 DP)  
  Movement: Swim.Stream.: 109    
  Skills: Perc.: 33 Swim.: 45 Surv. Biome: 31    
  Spells: Cha 1 PP: 7 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Fish, large 
  3C 
  Swim.Str
  eam.: 67 
  3 
  L(
  7) 
  VII - 
  - 
  43 
  (63) 
  23 
  AT 
  3(N) 
  15 
  (0) 
  14L(7)be ;24H(8)be(Coop5)          
  10 
  -4 
  -2 
  3 
  -3 
  Team 
  (1d10) 
  I T B P 
  O - 
   
  Category 
  Animal 
  Height 
  30” 
  Leftover DP 
  123 
  Type 
  Water 
  Length 
  150” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  2500Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -4 
  In 
  0 
  Me 
  -5 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -4 
  SD 
  -3 
  St 
  -2 
  Attack: Cooperation: flock/ pack attack IV [Attack, 5, 10, 1size] (25 DP)         
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Cat (10 DP) Smell: rat (10 DP) Touch: sensitive (5 DP)  
  Movement: Swim.Stream.: 67    
  Skills: Perc.: 18 Swim.: 29 Surv. Biome: 16    
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 537 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Fish, medium 
  2B 
  Swim.Str
  eam.: 37 
  2 
  M(
  5) 
  V - - 
  38 
  (53) 
  18 
  AT 
  3(N) 
  10 
  (0) 
  9M(5)be ;19B(6)be(Coop10)          
  9 
  -4 
  -2 
  3 
  -3 
  Section 
  (2d6) 
  I T B P 
  O - 
   
  Category 
  Animal 
  Height 
  20” 
  Leftover DP 
  188 
  Type 
  Water 
  Length 
  60” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  155Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  In 
  -1 
  Me 
  -5 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Attack: Cooperation: flock/ pack attack III [Attack, 10, 10, 1Size] (20 DP)         
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Cat (10 DP) Smell: rat (10 DP) Touch: sensitive (5 DP)  
  Movement: Swim.Stream.: 37    
  Skills: Perc.: 11 Swim.: 22 Surv. Biome: 9    
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Fish, small 
  1A 
  Swim.Str
  eam.: 22 
  2 
  S(
  4) 
  IV - 
  - 
  28 
  (33) 
  8 
  AT 
  3(N) 
  8 (0) 
  3S(4)be ;13M(5)be(Coop20)          
  9 
  -4 
  -2 
  3 
  -3 
  School 
  (6d100) 
  I T B P 
  U O 
   
  Category 
  Animal 
  Height 
  5” 
  Leftover DP 
  218 
  Type 
  Water 
  Length 
  15” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  20Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  In 
  -1 
  Me 
  -5 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Attack: Cooperation: flock/ pack attack II [Attack, 20, 15, 1Size] (15 DP)         
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Cat (10 DP) Smell: rat (10 DP) Touch: sensitive (5 DP)  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 538 
   
  Movement: Swim.Stream.: 22    
  Skills: Perc.: -3 Swim.: 9 Surv. Biome: -5    
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Fishing cat 
  2B 
  Walk.Qu
  ad.: 26 
  4 
  S(
  4) 
  IV - 
  - 
  40 
  (55) 
  20 
  AT 
  1(N) 
  16 
  (0) 
  8S(4)bi> ;3S(4)cl          
  10 
  -4 
  -1 
  2 
  1 
  Solo 
  (1d2) 
  S J - - - 
  - 
   
  Category 
  Animal 
  Height 
  12” 
  Leftover DP 
  163 
  Type 
  Carnivore 
  Length 
  26” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  23Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 26 Swim.Web: 0   
  Skills: Perc.: 9 Run.: 21 Surv. Biome: 7 Swim.: 21   
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  15 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Flame beast (II) 
  6E 
  Walk.Qu
  ad.: 22 
  4 
  B(
  6) 
  V - - 
  102 
  (170) 
  77 
  AT 
  2(N) 
  24 
  (0) 
  78M(5)cl ;78M(5)bi ;46M(5)all2WF         
  11 
  -1 
  -1 
  14 
  1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 539 
   
  Category 
  Extra planar 
  Height 
  44” 
  Leftover DP 
  136 
  Type 
  Visitor 
  Length 
  120” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  660Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  -1 
  In 
  1 
  Me 
  -1 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -1 
  SD 
  1 
  St 
  4 
  Attack: Elemental internals III [Fire, Attack, C] (20 DP) Elemental immolation III [Element, C, 5'R] (30 DP) Weak natural attack I [Claw, -1 Size] (-5 DP) Weak natural attack I [Bite, -1 Size] (-5 
  DP)      
  Defense: Abomination (-20 DP) Elemental immunity [Fire] (20 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Light boned I [-1 Size] (-17 DP)      
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Unsleeping (20 DP)     
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Quad.: 22    
  Skills: Perc.: 33 Run.: 45 Multi. Att.: 36    
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  0 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Flea 
  1A 
  Walk.Sex
  t.: 13 
  4 
  Mi
  (1) 
  I - - 
  33 
  (38) 
  18 
  AT 
  1(N) 
  14 
  (0) 
  18MI(1)si ;24D(2)si(Coop100)          
  8 
  -4 
  -4 
  3 
  -3 
  Troop 
  (15d10) 
  T B X 
  P J A 
   
  Category 
  Animal 
  Height 
  0.1” 
  Leftover DP 
  156 
  Type 
  Invertebrate 
  Length 
  0.1” 
  Outlook 
  Carefree 
  Archetype 
  Defensive 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -4 
  In 
  -2 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  1 
  Attack: Disease mouth I [Disease: Bubonic, Touch] (15 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Cooperation: flock/ pack attack I [Attack, 100, 20, 1Size] (10 DP)       
  Defense: Proof, weapon, all (50 DP)          
  Form: Additional limb pair I [Location] (20 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, sanguinivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Heatsense: Sensitive temperature sense (10 DP) Air: air movement detection (25 DP) 
  Movement: Walk.Sext.: 13 Leap.Gr.Boun.: 0 Surf.Adh.: 0  
  Skills: Perc.: 7 Jump.: 19 Surv. Biome: 5 Run.: 18 Climb.: 19  
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  1 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 540 
   
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Fosse-Grim 
  6E 
  Walk.Bi.: 
  20 
  1 
  M(
  5) 
  V - - 
  38 
  (53) 
  18 
  AT 
  1(N) 
  9 (0) 
  21M(5)we ;24M(5)rw ;53M(5)elb         
  20 
  12 
  11 
  -
  19 
  1 
  Team 
  (1d10) 
  T B P 
  F - - 
   
  Category 
  Fey 
  Height 
  72” 
  Leftover DP 
  64 
  Type 
  Rural 
  Length 
  10” 
  Outlook 
  Normal 
  Archetype 
  Spell user 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  1 
  Em 
  2 
  In 
  0 
  Me 
  3 
  Pr 
  1 
  Qu 
  1 
  Re 
  1 
  SD 
  1 
  St 
  2 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP)          
  Form: Air and water breathing (20 DP) Amphibious [23 hrs] (10 DP) Immortal (10 DP)      
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP) Poor senses: taste III [-15] (-3 DP)  
  Movement: Walk.Bi.: 20 Swim.Flop: 0   
  Skills: Perc.: 59 Run.: 38 Swim.: 76 Acrob.: 39 Jump.: 39 Lor. Fey: 56 
  Spells: Cha 108 PP: 65 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  1 
  Em 
  1 
  In  
  -2 
  Pr 
  0 
  Qu 
  -1 
  Re 
  1 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Frog 
  1A 
  Walk.Qu
  ad.: -2 
  2 
  D(
  2) 
  II - - 
  23 
  (28) 
  8 
  AT 
  1(N) 
  8 (0) 
  13D(2)ra ;13D(2)gr          
  9 
  -5 
  -5 
  2 
  -1 
  Group 
  (6d10) 
  P F D 
  S - - 
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  306 
  Type 
  Amphibean 
  Length 
  5” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  1Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 541 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -5 
  In 
  -1 
  Me 
  -4 
  Pr 
  -5 
  Qu 
  2 
  Re 
  -5 
  SD 
  -1 
  St 
  0 
  Attack: Prehensile extension I [Tongue, 2'] (25 DP)         
  Defense: Regeneration, body part [1 hour] (30 DP)          
  Form: Amphibious [23 hrs] (10 DP) Camouflage, pattern [Waters, 25] (10 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,25, 20000, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Hibernation II [1 season, Every 
  year] (-10 DP)     
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Quad.: -2 Leap.Sl.Leap: 0 Climb.Suct.: 0 Swim.Web: -2 
  Skills: Perc.: 7 Swim.: 13 Surv. Biome: 10 Jump.: 13 Hiding: 35 Stalking: 10 
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -5 
  Qu 
  2 
  Re 
  -5 
  SD 
  -1 
  St 
  0 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Frog, gliding 
  1A 
  Walk.Qu
  ad.: 8 
  3 
  Mi
  (1) 
  I - - 
  23 
  (28) 
  8 
  AT 
  1(N) 
  21 
  (0) 
  8MI(1)ra ;8MI(1)gr          
  9 
  -4 
  -4 
  2 
  -1 
  Streak 
  (1d6) 
  P F S J 
  - - 
   
  Category 
  Animal 
  Height 
  2” 
  Leftover DP 
  321 
  Type 
  Aerial 
  Length 
  4” 
  Outlook 
  Jumpy 
  Archetype 
  Stealth 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -4 
  In 
  -1 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  3 
  Re 
  -5 
  SD 
  -1 
  St 
  0 
  Attack: Prehensile extension I [Tongue, 2'] (25 DP)         
  Defense:           
  Form: Wings, membrane (10 DP) Camouflage, pattern [Woods, 25] (10 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,2, 1000, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Quad.: 8 Wing.Fly.ungr.: 0 Climb.Suct.: 0 Swim.Web: -2 
  Skills: Perc.: 5 Fly.: 16 Surv. Biome: 2 Jump.: 16 Hiding: 30 Stalking: 5 
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -4 
  Qu 
  3 
  Re 
  -5 
  SD 
  -1 
  St 
  0 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 542 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Frzzzm, 
  large 
  (III) 
  10D 
  Walk.Sex
  t.: 17 
  3 
  L(
  7) 
  VII - 
  - 
  43 
  (68) 
  23 
  AT 
  4(N) 
  23 
  (0) 
  68L(7)bi ;28L(7)we[0]          
  2 
  2 
  -9 
  9 
  0 
  Team 
  (1d10) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  13” 
  Leftover DP 
  41 
  Type 
  Demon 
  Length 
  90” 
  Outlook 
  Cruel 
  Archetype 
  Hybrid spell user 
  Weight 
  3600Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  -1 
  Em 
  2 
  In 
  2 
  Me 
  2 
  Pr 
  -4 
  Qu 
  3 
  Re 
  2 
  SD 
  0 
  St 
  -1 
  Attack: Disease mouth I [Disease: Septic, Touch] (15 DP)         
  Defense: Abomination (-20 DP) Proof, weapon, except raw iron (20 DP) Aura, disturbing [10'R] (20 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Additional limb pair I [Location] (20 DP) Wings, diaphanous (5 DP) Shapechange, single form [Vapor] (40 
  DP) Methuselah III [1000 yrs or more] (0 DP)  
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Telepathy [5'/ lvl] (10 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Eyes: multifaceted [100', 320, None] (25 DP)   
  Movement: Walk.Sext.: 17 Wing.Fly.Norm.: 0   
  Skills: Perc.: 73 Fly.: 85 Acrob.: 86 #N/A   
  Spells: Cha/Ess 200 PP: 94 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -5 
  Qu 
  2 
  Re 
  -1 
  SD 
  -3 
  St 
  -1 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, chitin, half plate (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Frzzzm, 
  miniscule (I) 
  1A 
  Walk.Sex
  t.: 13 
  2 
  Mi
  (1) 
  I - - 
  18 
  (23) 
  -2 
  AT 
  4(N) 
  18 
  (0) 
  6MI(1)bi           
  9 
  -1 
  -5 
  8 
  -3 
  Brigade 
  (1d1000) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  1” 
  Leftover DP 
  213 
  Type 
  Demon 
  Length 
  1” 
  Outlook 
  Hostile 
  Archetype 
  Stealth 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  -2 
  Em 
  -1 
  In 
  -1 
  Me 
  -1 
  Pr 
  -5 
  Qu 
  2 
  Re 
  -1 
  SD 
  -3 
  St 
  -1 
  Attack:          
  Defense: Abomination (-20 DP)          
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Additional limb pair I [Location] (20 DP) Wings, diaphanous (5 DP) Methuselah III [1000 yrs or more] (0 DP)   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 543 
   
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Item, no item (-15 DP) Telepathy [5'/ lvl] (10 DP) Unsleeping (20 DP) Innate PP I [1 
  PP] (1 DP) Innate spell list X [Spell list, Realm, 10] (30 DP)   
  Senses: Vision: demon vision [50'] (55 DP) Eyes: multifaceted [100', 320, None] (25 DP)   
  Movement: Walk.Sext.: 13 Wing.Fly.Norm.: 0   
  Skills: Perc.: 16 Fly.: 12 Acrob.: 16 #N/A Mag. Rit. Summ.: 11  
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -5 
  Qu 
  2 
  Re 
  -1 
  SD 
  -3 
  St 
  -1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, chitin, half plate (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Frzzzm, 
  medium (II) 
  5C 
  Walk.Sex
  t.: 16 
  3 
  M(
  5) 
  V - - 
  51 
  (86) 
  31 
  AT 
  4(N) 
  29 
  (0) 
  42M(5)bi           
  10 
  0 
  -4 
  9 
  -2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  9” 
  Leftover DP 
  30 
  Type 
  Demon 
  Length 
  24” 
  Outlook 
  Cruel 
  Archetype 
  Stealth 
  Weight 
  84Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  -1 
  Em 
  0 
  In 
  0 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  3 
  Re 
  0 
  SD 
  -2 
  St 
  0 
  Attack: Disease mouth I [Disease: Septic, Touch] (15 DP)         
  Defense: Abomination (-20 DP)          
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Additional limb pair I [Location] (20 DP) Wings, diaphanous (5 DP) Methuselah III [1000 yrs or more] (0 DP)   
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Item, no item (-15 DP) Telepathy [5'/ lvl] (10 DP) Unsleeping (20 DP) Innate PP X 
  [10 PP] (10 DP) Innate spell list X [Spell list, Realm, 10] (30 DP) Innate spell list X [Spell list, Realm, 10] (30 DP) Innate spell list X [Spell list, Realm, 10] (30 DP) 
  Senses: Vision: demon vision [50'] (55 DP) Eyes: multifaceted [100', 320, None] (25 DP)   
  Movement: Walk.Sext.: 16 Wing.Fly.Norm.: 0   
  Skills: Perc.: 55 Fly.: 59 Acrob.: 63 #N/A   
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -5 
  Qu 
  2 
  Re 
  -1 
  SD 
  -3 
  St 
  -1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, chitin, half plate (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 544 
   
  P 
  F 
  Furtheis 
  6D 
  Walk.Sex
  t.: 24 
  3 
  M(
  5) 
  V - - 
  95 
  (163) 
  75 
  AT 
  6(N) 
  21 
  (0) 
  71M(5)be ;71S(4)be ;57M(5)we         
  11 
  -1 
  -1 
  4 
  -1 
  Streak 
  (1d6) 
  T B X 
  P J U 
   
  Category 
  Monster 
  Height 
  32” 
  Leftover DP 
  52 
  Type 
  Land 
  Length 
  40” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  78Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -1 
  In 
  1 
  Me 
  1 
  Pr 
  -1 
  Qu 
  3 
  Re 
  1 
  SD 
  -1 
  St 
  4 
  Attack: Poison sack, injection [Poison: Nerve, Bite] (20 DP) Weak natural attack I [Beak, -1 Size] (-5 DP)        
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form: Additional limb pair II [Location] (40 DP) Dexterous pinchers (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Eyes: multifaceted [100', 320, None] (25 DP) Sensitivity: Light sensitivity I [-25] (-10 DP) Taste: sensitive taste antennae (10 DP) Touch: sensitive antennae/ vibrissae (13 DP) 
  Movement: Walk.Sext.: 24 Climb.M.Hook.: 0 Swim.Web: 0  
  Skills: Perc.: 34 Run.: 38 Jump.: 42 Surv. Biome: 35 Wood Cr. Spec.: 15  
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, keratin plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gabbit 
  1A 
  Walk.Qu
  ad.: 8 
  0 
  T(
  3) 
  III - - 
  11 
  (16) 
  1 
  AT 
  1(N) 
  2 (0) 
  16D(2)bi           
  10 
  -4 
  0 
  -2 
  0 
  Pack 
  (5d10) 
  T B X 
  P J A 
   
  Category 
  Animal 
  Height 
  7” 
  Leftover DP 
  344 
  Type 
  Herbivore 
  Length 
  13” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  5Lbs. 
  Treasure 
  0 
   
  Ag 
  -2 
  Co 
  -2 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  0 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Attack: Weak natural attack I [Bite, -1 Size] (-5 DP)         
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP)   
  Movement: Walk.Quad.: 8 Leap.gait: 0   
  Skills: Perc.: 7 Run.: 17 Surv. Biome: 9    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 545 
   
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  -2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  10 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gargoyle 
  5D 
  Walk.Qu
  ad.: 25 
  -3 
  B(
  6) 
  VI  
  @# - 
  70 
  (105) 
  40 
  AT 
  7(N) 
  11 
  (0) 
  32B(6)cl>> ;32M(5)bi ;32M(5)we         
  2 
  -8 
  -8 
  23 
  -1 
  Party 
  (3d6) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  60” 
  Leftover DP 
  20 
  Type 
  Cultivated 
  Length 
  9” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  450Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  In 
  -3 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  -3 
  Re 
  -1 
  SD 
  -1 
  St 
  3 
  Attack: Attacks sequence (10 DP) Swooping (25 DP) Fighting brick II [+2 pace] (-20 DP) Enhanced natural attack I [Claw, +1 Size] (10 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Elemental immunity [Lightning] (20 DP) Proof, elemental I [Fire, -1Size] (15 DP) Proof, 
  weapon, except crystalline (20 DP)     
  Form: Body: stone [7, 20] (20 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage I [-10] (12 DP) Wings, feathered (20 DP)   
  Miscellaneous: Animalistic (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Link, controlled [5'/ lvl] (-20 DP) Reproduction: life force sharing 
  (25 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Quad.: 25 Wing.Fly.ungr.: 0   
  Skills: Perc.: 56 Run.: 7 Fly.: 52 Acrob.: 54 Hiding: 58 Amb. Unarmed: 58 
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -2 
  SD 
  -2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Garks 
  1B 
  Walk.Bi.: 
  13 
  1 
  M(
  5) 
  IV - 
  - 
  40 
  (52) 
  15 
  AT 
  1(2) 
  5 
  (22) 
  19M(5)gr ;19M(5)we ;17M(5)rw         
  15 
  21 
  19 
  12 
  -1 
  Solo 
  (1d2) 
  X F S J 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 546 
   
   
  Category 
  Races 
  Height 
  51” 
  Leftover DP 
  62 
  Type 
  Antropomorph 
  Length 
  9” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  125Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  2 
  Em 
  1 
  In 
  0 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  1 
  Re 
  -2 
  SD 
  -1 
  St 
  2 
  Attack: Prehensile extension II [Tail, 5'] (35 DP)         
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Bi.: 13    
  Skills: Perc.: 1 Run.: 13 Surv. Biome: -1 Metal Cr. Spec.: 3   
  Spells: Cha 0 PP: -4 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  1 
  Em 
  1 
  In  
  0 
  Pr 
  -1 
  Qu 
  1 
  Re 
  -2 
  SD 
  -1 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  20 
  Me 
  20 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gas 
  drake, 
  mature 
  25G 
  Walk.Qu
  ad.: 47 
  5 
  G(
  9) 
  IX - 
  - 
  162 
  (269) 
  13
  2 
  AT 
  8(N) 
  75 
  (0) 
  142G(9)bi ;142G(9)cl ;120G(9)ra ;142G(9)all3WF        
  12 
  23 
  23 
  16 
  3 
  Solo 
  (1d2) 
  B P F J 
  - - 
   
  Category 
  Fell creature 
  Height 
  148” 
  Leftover DP 
  -22 
  Type 
  Great drake 
  Length 
  360” 
  Outlook 
  Secretive 
  Archetype 
  Stealth 
  Weight 
  27760Lbs. 
  Treasure 
  0 
   
  Ag 
  13 
  Co 
  6 
  Em 
  3 
  In 
  2 
  Me 
  3 
  Pr 
  3 
  Qu 
  5 
  Re 
  12 
  SD 
  3 
  St 
  6 
  Attack: Attacks sequence (10 DP) Poison sack, spray [Poison Respiratory, 1x/ 60 rnds, 2',1'D/ lvl] (30 DP) Increase cone III [+3', 2'D/ lvl] (15 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick 
  II [+2 pace] (-20 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood III [Wind, C] (15 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial 
  V [Belly, AT 5] (-3 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage III [Neck, 15'] (15 DP) Elongated appendage IV [Tail, 20'] (20 DP) Distinct odor (-10 DP) Breathing, long breath [1 min/ lvl] (10 DP) 
  Methuselah III [1000 yrs or more] (0 DP)   
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 47 Swim.Adapt.: 0 Wing.Fly.ungr.: 0  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 547 
   
  Skills: Perc.: 147 Run.: 155 Fly.: 155 Swim.: 155 Multi. Att.: 150 Pow. Dev.: 69 
  Spells: Ess/Men 4 PP: 91 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  3 
  SD 
  -4 
  St 
  2 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gas drake, old 
  35G 
  Walk.Qu
  ad.: 58 
  5 
  E(
  10
  ) 
  X - - 
  180 
  (302) 
  15
  0 
  AT 
  9(N) 
  95 
  (0) 
  177G(9)bi ;177G(9)cl ;165G(9)ra ;177G(9)all3WF        
  13 
  23 
  23 
  17 
  4 
  Solo 
  (1d2) 
  B P F J 
  - - 
   
  Category 
  Fell creature 
  Height 
  197” 
  Leftover DP 
  3 
  Type 
  Great drake 
  Length 
  480” 
  Outlook 
  Secretive 
  Archetype 
  Stealth 
  Weight 
  65800Lbs. 
  Treasure 
  0 
   
  Ag 
  17 
  Co 
  7 
  Em 
  3 
  In 
  3 
  Me 
  3 
  Pr 
  3 
  Qu 
  5 
  Re 
  13 
  SD 
  4 
  St 
  8 
  Attack: Attacks sequence (10 DP) Poison sack, spray [Poison Respiratory, 1x/ 60 rnds, 2',1'D/ lvl] (30 DP) Increase cone III [+3', 2'D/ lvl] (15 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick 
  II [+2 pace] (-20 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood IV [Wind, D] (20 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial 
  VI [Belly, AT 6] (-3 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage V [Neck, 25'] (25 DP) Elongated appendage VIII [Tail, 40'] (40 DP) Distinct odor (-10 DP) Breathing, long breath [1 min/ lvl] (10 DP) 
  Methuselah III [1000 yrs or more] (0 DP)   
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 58 Swim.Adapt.: 0 Wing.Fly.ungr.: 0  
  Skills: Perc.: 187 Run.: 195 Fly.: 195 Swim.: 195 Multi. Att.: 170 Pow. Dev.: 116 
  Spells: Ess/Men 6 PP: 113 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  3 
  SD 
  -4 
  St 
  2 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, heavy (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 548 
   
  P 
  F 
  Gas 
  drake, 
  young 
  10G 
  Walk.Qu
  ad.: 27 
  3 
  L(
  7) 
  VII - 
  - 
  110 
  (175) 
  80 
  AT 
  7(N) 
  39 
  (0) 
  113L(7)bi ;113L(7)cl ;93L(7)ra ;113L(7)all3WF        
  9 
  21 
  21 
  13 
  -1 
  Solo 
  (1d2) 
  B P F J 
  - - 
   
  Category 
  Fell creature 
  Height 
  74” 
  Leftover DP 
  -71 
  Type 
  Great drake 
  Length 
  180” 
  Outlook 
  Secretive 
  Archetype 
  Stealth 
  Weight 
  3500Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  1 
  In 
  -1 
  Me 
  3 
  Pr 
  1 
  Qu 
  3 
  Re 
  6 
  SD 
  -1 
  St 
  3 
  Attack: Attacks sequence (10 DP) Poison sack, spray [Poison Respiratory, 1x/ 60 rnds, 2',1'D/ lvl] (30 DP) Increase cone III [+3', 2'D/ lvl] (15 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick 
  I [+1 pace] (-10 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, lesser (10 DP) Elemental blood II [Wind, B] (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial IV 
  [Belly, AT 4] (-4 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Distinct odor (-10 DP) Breathing, long breath [1 min/ lvl] (10 DP) 
  Methuselah III [1000 yrs or more] (0 DP)   
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 27 Swim.Adapt.: 0 Wing.Fly.ungr.: 0  
  Skills: Perc.: 120 Run.: 132 Fly.: 132 Swim.: 132 Multi. Att.: 100 Pow. Dev.: 68 
  Spells: Ess/Men 1 PP: 64 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  3 
  SD 
  -4 
  St 
  2 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gem 
  Entity 
  (IV) 
  13G 
  Mag.Fly.
  Cont.: 18 
  6 
  M(
  5) 
  V - - 
  46 
  (81) 
  31 
  AT 
  2(N) 
  31 
  (0) 
  111M(5)we           
  -2 
  -2 
  10 
  18 
  0 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  1” 
  Leftover DP 
  84 
  Type 
  Visitor 
  Length 
  1” 
  Outlook 
  Inquisitive 
  Archetype 
  Spell user 
  Weight 
  1Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  -2 
  Em 
  3 
  In 
  3 
  Me 
  7 
  Pr 
  5 
  Qu 
  6 
  Re 
  1 
  SD 
  0 
  St 
  -4 
  Attack:          
  Defense: Abomination (-20 DP) Proof, weapon, except crystalline (20 DP)         
  Form: Body condition, projected (50 DP) Twisted form (-25 DP) Neutral odor (10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 549 
   
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Telepathy [5'/ lvl] (10 DP) Unsleeping (20 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Special: presence sense [5'R/ lvl] (10 DP)   
  Movement: Mag.Fly.Cont.: 18    
  Skills: Perc.: 122 Run.: 129 Bl. Fight.: 118 Lor. Fauna: 71 Comp. Illusion: 65  
  Spells: Men 234 PP: 118 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  -4 
  Em 
  1 
  Em 
  1 
  In  
  1 
  Pr 
  1 
  Qu 
  2 
  Re 
  1 
  SD 
  -2 
  St 
  -4 
  Base Hits 
  15 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gemsting 
  5D 
  Walk.Oct
  o.: 30 
  2 
  M(
  5) 
  V - - 
  62 
  (97) 
  47 
  AT 
  4(N) 
  16 
  (0) 
  38M(5)be ;38M(5)gr ;38B(6)si         
  9 
  -3 
  -3 
  2 
  -2 
  Streak 
  (1d6) 
  X D S 
  J - - 
   
  Category 
  Animal 
  Height 
  24” 
  Leftover DP 
  181 
  Type 
  Invertebrate 
  Length 
  60” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  80Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  In 
  -1 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  2 
  Attack: Poison sack, injection [Poison: Paralytic, Stinger] (20 DP)         
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)          
  Form: Additional limb pair II [Location] (40 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP) 
  Movement: Walk.Octo.: 30    
  Skills: Perc.: 64 Run.: 58 Surv. Biome: 71 Climb.: 13 Hiding: 67 Stalking: 67 
  Spells: Cha 0 PP: 13 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -4 
  SD 
  -3 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  5 
  AT 
  Armor, chitin, half plate (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Geryon 
  4C 
  Slith.Bell
  0 
  M(
  V - - 
  72 
  47 
  AT 
  18 
  56M(5)gr ;56M(5)gr ;56M(5)cl ;44M(5)we        
  9 
  -2 
  -2 
  1 
  -3 
  Streak 
  B F J E 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 550 
   
  y: 26 
  5) 
  (120) 
  3(6) 
  (0) 
  (1d6) 
  - - 
   
  Category 
  Monster 
  Height 
  55” 
  Leftover DP 
  93 
  Type 
  Aerial 
  Length 
  120” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -2 
  In 
  -1 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -1 
  SD 
  -3 
  St 
  3 
  Attack:          
  Defense:           
  Form: Wings, membrane (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Vision: Dark vision III [40'] (25 DP) Vision: nightvision (10 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Smell: snake (15 DP) 
  Movement: Slith.Belly: 26 Wing.Fly.Norm.: 0   
  Skills: Perc.: 18 Run.: 18 Fly.: 32 Surv. Biome: 2 Acrob.: 32 Adr. Spe.: 12 
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  -1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -1 
  SD 
  -3 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ghost 
  Wolf 
  (III) 
  10H 
  Ma.Fly.A
  dapt.: 27 
  5 
  M(
  5) 
  V  
  I@!# 
  - 
  134 
  (234) 
  12
  9 
  AT 
  2(N) 
  95 
  (0) 
  109B(6)bi> ;109M(5)cl          
  15 
  4 
  4 
  5 
  -1 
  Streak 
  (1d6) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  33” 
  Leftover DP 
  191 
  Type 
  Incorporeal 
  Length 
  58” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  -6 
  In 
  -5 
  Me 
  -5 
  Pr 
  -6 
  Qu 
  5 
  Re 
  -5 
  SD 
  -1 
  St 
  1 
  Attack: Attacks sequence [Bite] (10 DP) Phantom touch, big [Bite, Big] (10 DP) Phantom touch, medium [Claw, Medium] (10 DP) Life drain, hunger I [Stat, 1, -10] (5 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Mindless (-25 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Item, no item (-15 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Hearing: Dog (15 DP)  
  Movement: Ma.Fly.Adapt.: 27    
  Skills: Perc.: 55 Fly.: 67 Jump.: 66 Hiding: 24 Stalking: 24  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 551 
   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -6 
  Em 
  -6 
  In  
  -6 
  Pr 
  -6 
  Qu 
  4 
  Re 
  -6 
  SD 
  -2 
  St 
  -2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ghost, greater 
  (IV) 
  13H 
  Ma.Fly.A
  dapt.: 32 
  6 
  M(
  5) 
  VI  
  @!# 
  - 
  155 
  (273) 
  15
  0 
  AT 
  1(N) 
  104 
  (0) 
  127B(6)un ;127M(5)we          
  20 
  5 
  8 
  6 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  73” 
  Leftover DP 
  107 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  6 
  Em 
  -5 
  In 
  0 
  Me 
  2 
  Pr 
  -2 
  Qu 
  6 
  Re 
  2 
  SD 
  0 
  St 
  2 
  Attack: Phantom touch, big [Unarmed Strikes, Big] (10 DP) Life drain, hunger III [Drain Co, 3, -10] (15 DP) Life drain, aura II [10'R, 3 rnds] (25 DP) Decrease time III [-3 rnd] (9 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead IV [IV] (-4 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Link, bound spirit [Focus, 100'R] (-35 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Ma.Fly.Adapt.: 32    
  Skills: Perc.: 61 Fly.: 85 Sci. Archi.: 57 Org. Seneschal: 56   
  Spells: Cha 1 PP: 1 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -2 
  St 
  -2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ghost, 
  Headless (II) 
  6H 
  Ma.Fly.A
  wk.: 22 
  5 
  M(
  5) 
  VI  
  @!# 
  - 
  100 
  (168) 
  95 
  AT 
  1(N) 
  87 
  (0) 
  80B(6)un ;80M(5)we          
  14 
  0 
  3 
  4 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 552 
   
   
  Category 
  Undead 
  Height 
  73” 
  Leftover DP 
  56 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  4 
  Em 
  -5 
  In 
  -1 
  Me 
  1 
  Pr 
  -2 
  Qu 
  5 
  Re 
  1 
  SD 
  -1 
  St 
  0 
  Attack: Phantom touch, big [Unarmed Strikes, Big] (10 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP) Decrease time III [-3 rnd] (9 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead II [II] (-2 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Link, bound spirit [Focus, 100'R] (-35 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Ma.Fly.Awk.: 22    
  Skills: Perc.: 38 Fly.: 52 Mechanics. Spec.: 46 Org. Officer: 35   
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -2 
  St 
  -2 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ghost, 
  lesser 
  (I) 
  3H 
  Ma.Fly.A
  wk.: 22 
  4 
  M(
  5) 
  V  
  @!# 
  - 
  65 
  (101) 
  60 
  AT 
  1(N) 
  78 
  (0) 
  42M(5)un ;42M(5)we          
  13 
  0 
  3 
  3 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  73” 
  Leftover DP 
  36 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -5 
  In 
  -2 
  Me 
  0 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -2 
  St 
  -1 
  Attack: Phantom touch, medium [Unarmed Strikes, Medium] (10 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP) Decrease time III [-3 rnd] (9 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  weapon, except magic (20 DP)     
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead I [I] (-1 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Link, bound spirit [Focus, 100'R] (-35 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Ma.Fly.Awk.: 22    
  Skills: Perc.: 17 Fly.: 28 Medicine: 19 Herbalism: 19   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 553 
   
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -2 
  St 
  -2 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ghost, 
  minor 
  (III) 
  9H 
  Ma.Fly.A
  wk.: 22 
  5 
  M(
  5) 
  V  
  I@!# 
  - 
  126 
  (218) 
  12
  1 
  AT 
  1(N) 
  93 
  (0) 
  95M(5)un ;95M(5)we          
  19 
  5 
  8 
  5 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  73” 
  Leftover DP 
  80 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  -5 
  In 
  -1 
  Me 
  1 
  Pr 
  -2 
  Qu 
  5 
  Re 
  1 
  SD 
  -1 
  St 
  1 
  Attack: Phantom touch, medium [Unarmed Strikes, Medium] (10 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Life drain, aura II [10'R, 3 rnds] (25 DP) Decrease time III [-3 rnd] (9 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Link, bound spirit [Focus, 100'R] (-35 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Ma.Fly.Awk.: 22    
  Skills: Perc.: 50 Fly.: 61 Singing: 47 Comp. Song.: 47   
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  -2 
  St 
  -2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ghoul, 
  Ghoul 
  king (IV) 
  16G 
  Walk.Bi.: 
  23 
  4 
  M(
  5) 
  V  
  I@# 
  - 
  182 
  (314) 
  17
  2 
  AT 
  3(N) 
  44 
  (0) 
  141B(6)cl> ;141B(6)un>> ;141S(4)bi ;151M(5)we        
  17 
  1 
  3 
  9 
  2 
  Solo 
  (1d2) 
  L E U - 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 554 
   
   
  Category 
  Undead 
  Height 
  76” 
  Leftover DP 
  51 
  Type 
  Corporeal 
  Length 
  11” 
  Outlook 
  Dominant 
  Archetype 
  Offensive 
  Weight 
  240Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  9 
  Em 
  -4 
  In 
  2 
  Me 
  4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  4 
  SD 
  2 
  St 
  9 
  Attack: Attacks sequence (10 DP) Aura, fear V [5'R/ lvl] (35 DP) Disease touch [Disease: Ghoul rot] (25 DP) Enhanced natural attack I [Claw, +1 Size] (10 DP) Enhanced natural attack I 
  [Unarmed Strikes, +1 Size] (10 DP) Elemental immolation I [Ice, A, 5'R] (20 DP) Increase radius I [+5'R] (10 DP) Weak natural attack I [Bite, -1 Size] (-5 DP)  
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead IV [IV] (-4 DP) Unsleeping (20 DP) Diet, carnivore (-5 DP) Reproduction, lesser spawn [0,5, 4] (15 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 83 Run.: 97 Prof. Miner: 81    
  Spells: Cha 1 PP: 12 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  2 
  Re 
  2 
  SD 
  0 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ghoul, 
  lesser 
  (I) 
  3H 
  Walk.Bi.: 
  19 
  0 
  M(
  5) 
  V  
  I@# 
  - 
  76 
  (112) 
  66 
  AT 
  2(N) 
  6 (0) 
  61M(5)cl> ;49M(5)un>> ;61S(4)bi ;49M(5)we        
  15 
  1 
  3 
  5 
  0 
  Streak 
  (1d6) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  68” 
  Leftover DP 
  37 
  Type 
  Corporeal 
  Length 
  10” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  200Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -4 
  In 
  0 
  Me 
  -5 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  3 
  Attack: Attacks sequence (10 DP) Aura, fear V [5'R/ lvl] (35 DP) Disease touch [Disease: Ghoul rot] (25 DP) Weak natural attack I [Bite, -1 Size] (-5 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead I [I] (-1 DP) Unsleeping (20 DP) Diet, carnivore (-5 DP) Reproduction, lesser spawn [0,5, 4] (15 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 26 Run.: 43 Prof. Miner: 22    
  Spells: Cha 0 PP: 9 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 555 
   
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ghoul, living 
  5C 
  Walk.Bi.: 
  18 
  0 
  M(
  5) 
  V - - 
  52 
  (82) 
  22 
  AT 
  2(N) 
  10 
  (0) 
  51S(4)un ;51M(5)cl ;27S(4)bi         
  1 
  11 
  1 
  1 
  0 
  Band 
  (3d10) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  71” 
  Leftover DP 
  184 
  Type 
  Semi undead 
  Length 
  8” 
  Outlook 
  Hungry 
  Archetype 
  Semi spell user 
  Weight 
  165Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  1 
  Em 
  1 
  In 
  1 
  Me 
  0 
  Pr 
  1 
  Qu 
  0 
  Re 
  1 
  SD 
  0 
  St 
  1 
  Attack: Disease mouth I [Disease: Septic, Touch] (15 DP)         
  Defense:           
  Form:         
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Light sleeper (10 DP)        
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Bi.: 18 Awk.move.I: 0   
  Skills: Perc.: 25 Run.: 41 Prof. Miner: 16 Hiding: 33 Stalking: 33 Locks: 28 
  Spells: Ess 30 PP: 23 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  -10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ghoul, 
  minor 
  (I) 
  1A 
  Walk.Bi.: 
  19 
  0 
  M(
  5) 
  V  
  I@# 
  - 
  50 
  (62) 
  40 
  AT 
  2(N) 
  2 (0) 
  15M(5)cl> ;9M(5)un>> ;15S(4)bi         
  15 
  1 
  3 
  4 
  0 
  Gaggle 
  (1d12) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  68” 
  Leftover DP 
  23 
  Type 
  Corporeal 
  Length 
  10” 
  Outlook 
  Protective 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 556 
   
  Archetype 
  Offensive 
  Weight 
  200Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  In 
  0 
  Me 
  -5 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  2 
  Attack: Attacks sequence (10 DP) Aura, fear V [5'R/ lvl] (35 DP) Disease touch [Disease: Ghoul rot] (25 DP) Weak natural attack I [Bite, -1 Size] (-5 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead I [I] (-1 DP) Unsleeping (20 DP) Diet, carnivore (-5 DP) Reproduction, lesser spawn [0,5, 4] (15 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 8 Run.: 9 Prof. Miner: 8    
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Giant Sundew 
  3B 
  Root.Roo
  ted: 0 
  1 
  B(
  6) 
  VI  
  @# 
  PK 
  70 
  (106) 
  40 
  AT 
  3(N) 
  9 (0) 
  42B(6)gr           
  10 
  -4 
  -3 
  2 
  0 
  Posse 
  (2d10) 
  F J E - 
  - - 
   
  Category 
  Plant 
  Height 
  132” 
  Leftover DP 
  187 
  Type 
  Trap 
  Length 
  60” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  600Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -8 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -8 
  SD 
  0 
  St 
  2 
  Attack: Trapping pods, large [Attack, Large] (40 DP) Swallow and digest I [Acid, C] (30 DP)        
  Defense: Proof, critical, no krush (10 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental I [Wind, -1Size] (15 
  DP) Elemental susceptibility IV [Lightning, -20] (-12 DP)     
  Form: Body: herbaceaous [3] (0 DP) Distinct odor (-10 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Unsleeping (20 DP) Diet, carnivore (-5 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: buds or seeds (5 DP)      
  Senses: Electrosense: Electroreception (15 DP) Dead sense deprivement (-30 DP) Touch: sensitive antennae/ vibrissae (13 DP) Sensitivity: Light sensitivity I [-25] (-10 DP) 
  Movement: Root.Rooted: 0    
  Skills: Perc.: 13      
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  1 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -8 
  SD 
  0 
  St 
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 557 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, herbaceous fibrous structure (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Giant, greater, 
  cloud 
  12G 
  Walk.Bi.: 
  67 
  -4 
  H(
  8) 
  VIII 
  - - 
  123 
  (191) 
  93 
  AT 
  2(8) 
  22 
  (54) 
  98H(8)un ;98H(8)we ;98H(8)rt         
  -1 
  13 
  4 
  8 
  -1 
  Solo 
  (1d2) 
  I T B P 
  A E 
   
  Category 
  Races 
  Height 
  216” 
  Leftover DP 
  53 
  Type 
  Giant 
  Length 
  30” 
  Outlook 
  Normal 
  Archetype 
  Semi spell user 
  Weight 
  5940Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  8 
  Em 
  3 
  In 
  -1 
  Me 
  2 
  Pr 
  4 
  Qu 
  -4 
  Re 
  4 
  SD 
  -1 
  St 
  9 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Increase range III [+10'/ lvl] (20 DP) Fighting brick II [+2 pace] (-20 DP)       
  Defense: Proof, elemental I [Water, -1Size] (15 DP)          
  Form: Methuselah I [up to 200 yrs] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Smell: dog (20 DP) Poor senses: sight II [-10] (-8 DP)   
  Movement: Walk.Bi.: 67    
  Skills: Perc.: 60 Run.: 74 Fly.: 74 Soc. Aware.: 61 Intimidat.: 61 Transcend.: 68 
  Spells: Ess 72 PP: 68 
  Racial: 
  Stats 
  Ag 
  -
  1 
  Co 
  6 
  Em 
  -1 
  Em 
  -1 
  In  
  -3 
  Pr 
  2 
  Qu 
  -4 
  Re 
  2 
  SD 
  -1 
  St 
  7 
  Base Hits 
  40 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Giant, greater, 
  fire 
  6F 
  Walk.Bi.: 
  48 
  -1 
  L(
  7) 
  VII - 
  - 
  115 
  (183) 
  90 
  AT 
  2(6) 
  9 (0) 
  89L(7)un ;89L(7)we ;69L(7)rt         
  -4 
  9 
  1 
  7 
  -2 
  Solo 
  (1d2) 
  X D S 
  J - - 
   
  Category 
  Races 
  Height 
  156” 
  Leftover DP 
  71 
  Type 
  Giant 
  Length 
  16” 
  Outlook 
  Greedy 
  Archetype 
  Offensive 
  Weight 
  2240Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  7 
  Em 
  -1 
  In 
  -4 
  Me 
  2 
  Pr 
  1 
  Qu 
  -1 
  Re 
  2 
  SD 
  -2 
  St 
  7 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 558 
   
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Increase range III [+10'/ lvl] (20 DP) Fighting brick I [+1 pace] (-10 DP)       
  Defense: Elemental immunity [Fire] (20 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)        
  Form: Distinct odor (-10 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Heatsense: heat sensor network (20 DP) Poor senses: hearing II [-10] (-6 DP)   
  Movement: Walk.Bi.: 48    
  Skills: Perc.: 38 Run.: 56 Surv. Biome: 41 Restr. Quar.: 36 Pow. Dev.: 31 Spell list Spec.: 25 
  Spells: Ess 0 PP: 28 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  5 
  Em 
  -2 
  Em 
  -2 
  In  
  -4 
  Pr 
  1 
  Qu 
  -2 
  Re 
  1 
  SD 
  -3 
  St 
  5 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Giant, greater, 
  forest 
  7F 
  Walk.Bi.: 
  51 
  -2 
  L(
  7) 
  VII - 
  - 
  88 
  (130) 
  63 
  AT 
  2(5) 
  8 (0) 
  76L(7)un ;71L(7)lb ;46L(7)we         
  1 
  10 
  -1 
  6 
  -1 
  Solo 
  (1d2) 
  B X F 
  J - - 
   
  Category 
  Races 
  Height 
  168” 
  Leftover DP 
  92 
  Type 
  Giant 
  Length 
  17” 
  Outlook 
  Aloof 
  Archetype 
  Semi spell user 
  Weight 
  2795Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  6 
  Em 
  0 
  In 
  1 
  Me 
  0 
  Pr 
  -1 
  Qu 
  -2 
  Re 
  1 
  SD 
  -1 
  St 
  6 
  Attack: Fighting brick I [+1 pace] (-10 DP)         
  Defense:           
  Form: Neutral odor (10 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP)        
  Senses: Hearing: Dog (15 DP) Poor senses: smell II [-10] (-4 DP)   
  Movement: Walk.Bi.: 51    
  Skills: Perc.: 38 Run.: 58 Climb.: 58 Hiding: 38 Stalking: 38 Track.: 38 
  Spells: Ess 42 PP: 46 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  5 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  0 
  SD 
  -1 
  St 
  5 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  Siz
  Crit 
  Hits 
  En
  AT 
  DB 
  OB 
  RRC 
  RRE 
  RR
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 559 
   
  t 
  e 
  d 
  (Sh) 
  M 
  R
  P 
  R
  F 
  Giant, greater, 
  frost 
  6F 
  Walk.Bi.: 
  52 
  -1 
  L(
  7) 
  VII - 
  - 
  115 
  (183) 
  90 
  AT 
  2(3) 
  9 (0) 
  84L(7)un ;84L(7)we ;68L(7)rt         
  0 
  8 
  -1 
  7 
  -2 
  Solo 
  (1d2) 
  I T B P 
  U - 
   
  Category 
  Races 
  Height 
  168” 
  Leftover DP 
  32 
  Type 
  Giant 
  Length 
  16” 
  Outlook 
  Greedy 
  Archetype 
  Offensive 
  Weight 
  2750Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  7 
  Em 
  -2 
  In 
  0 
  Me 
  1 
  Pr 
  -1 
  Qu 
  -1 
  Re 
  1 
  SD 
  -2 
  St 
  7 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Increase range III [+10'/ lvl] (20 DP) Fighting brick I [+1 pace] (-10 DP)       
  Defense: Elemental immunity [Ice] (20 DP) Proof, elemental I [Water, -1Size] (15 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP)        
  Form: Neutral odor (10 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP)        
  Senses: Smell: rat (10 DP) Sensitivity: Far sighted (-5 DP)   
  Movement: Walk.Bi.: 52 #N/A   
  Skills: Perc.: 37 Run.: 52 #N/A #N/A Pow. Dev.: 23 Spell list Spec.: 17 
  Spells: Ess 0 PP: 22 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  5 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -1 
  Qu 
  -2 
  Re 
  0 
  SD 
  -3 
  St 
  5 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Giant, greater, 
  hill 
  4D 
  Walk.Bi.: 
  39 
  -2 
  L(
  7) 
  VII - 
  - 
  87 
  (135) 
  67 
  AT 
  2(3) 
  2 
  (38) 
  66L(7)un ;66L(7)we ;51L(7)rt         
  -2 
  10 
  0 
  5 
  -1 
  Solo 
  (1d2) 
  T B X 
  P J U 
   
  Category 
  Races 
  Height 
  132” 
  Leftover DP 
  71 
  Type 
  Giant 
  Length 
  13” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  1350Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  0 
  In 
  -2 
  Me 
  -1 
  Pr 
  0 
  Qu 
  -2 
  Re 
  -1 
  SD 
  -1 
  St 
  5 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Increase range II [+5'/ lvl] (10 DP) Fighting brick I [+1 pace] (-10 DP)       
  Defense:           
  Form: Distinct odor (-10 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: nightvision (10 DP) Poor senses: hearing II [-10] (-6 DP)   
  Movement: Walk.Bi.: 39 #N/A   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 560 
   
  Skills: Perc.: 23 Run.: 42 Climb.: 42 Surv. Biome: 26 Pow. Dev.: 19 Spell list Spec.: 13 
  Spells: Ess 0 PP: 11 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  -2 
  Re 
  -1 
  SD 
  -1 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Giant, greater, 
  mountain 
  10G 
  Walk.Bi.: 
  71 
  -3 
  H(
  8) 
  VIII 
  - - 
  83 
  (108) 
  53 
  AT 
  2(N) 
  -5 
  (50) 
  78H(8)un ;78H(8)we ;36H(8)rt         
  12 
  12 
  -3 
  8 
  2 
  Solo 
  (1d2) 
  T B X 
  P A U 
   
  Category 
  Races 
  Height 
  228” 
  Leftover DP 
  39 
  Type 
  Giant 
  Length 
  32” 
  Outlook 
  Hostile 
  Archetype 
  Hybrid spell user 
  Weight 
  6985Lbs. 
  Treasure 
  0 
   
  Ag 
  -1 
  Co 
  8 
  Em 
  2 
  In 
  2 
  Me 
  4 
  Pr 
  -3 
  Qu 
  -3 
  Re 
  4 
  SD 
  2 
  St 
  6 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Increase range III [+10'/ lvl] (20 DP) Fighting brick II [+2 pace] (-20 DP)       
  Defense: Elemental immunity [Earth] (20 DP) Proof, elemental I [Lightning, -1Size] (15 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP)        
  Form: Methuselah I [up to 200 yrs] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Hearing: Dog (15 DP) Poor senses: smell II [-10] (-4 DP)   
  Movement: Walk.Bi.: 71 Climb.Grip: 0   
  Skills: Perc.: 76 Run.: 38 Climb.: 38 Surv. Biome: 21 Grace. Spell l.: 80 Amb. Rang.: 25 
  Spells: Cha/Ess 200 PP: 106 
  Racial: 
  Stats 
  Ag 
  -
  1 
  Co 
  7 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  1 
  SD 
  -1 
  St 
  6 
  Base Hits 
  40 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Giant, greater, 
  stone 
  5E 
  Walk.Bi.: 
  44 
  -1 
  L(
  7) 
  VII - 
  - 
  106 
  (166) 
  81 
  AT 
  2(3) 
  7 
  (40) 
  71L(7)un ;71L(7)we ;46L(7)rt         
  -2 
  11 
  0 
  6 
  -1 
  Solo 
  (1d2) 
  T B X 
  P A U 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 561 
   
  Category 
  Races 
  Height 
  144” 
  Leftover DP 
  41 
  Type 
  Giant 
  Length 
  14” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  1760Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  6 
  Em 
  1 
  In 
  -2 
  Me 
  0 
  Pr 
  0 
  Qu 
  -1 
  Re 
  0 
  SD 
  -1 
  St 
  7 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Increase range II [+5'/ lvl] (10 DP) Fighting brick I [+1 pace] (-10 DP)       
  Defense:           
  Form: Neutral odor (10 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Touch: elephant (10 DP) Poor senses: taste II [-10] (-2 DP)   
  Movement: Walk.Bi.: 44 #N/A   
  Skills: Perc.: 38 Run.: 43 Climb.: 43 Surv. Biome: 40 Pow. Dev.: 31 Spell list Spec.: 27 
  Spells: Ess 0 PP: 20 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  5 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  -2 
  Re 
  -1 
  SD 
  -2 
  St 
  6 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Giant, greater, 
  storm 
  15G 
  Walk.Bi.: 
  76 
  1 
  H(
  8) 
  VIII 
  - - 
  94 
  (134) 
  64 
  AT 
  2(8) 
  18 
  (0) 
  58H(8)un ;58H(8)we ;58H(8)sp ;55H(8)rt ;104M(5)elbP  
  ;104M(5)elbP ;104M(5)elbP ;104M(5)elbP ;104M(5)elbP 
  ;104M(5)elbP 
  -2 
  15 
  4 
  7 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  240” 
  Leftover DP 
  14 
  Type 
  Giant 
  Length 
  35” 
  Outlook 
  Normal 
  Archetype 
  Spell user 
  Weight 
  8150Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  7 
  Em 
  5 
  In 
  -2 
  Me 
  8 
  Pr 
  4 
  Qu 
  1 
  Re 
  3 
  SD 
  0 
  St 
  7 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Increase range III [+10'/ lvl] (20 DP) Fighting brick II [+2 pace] (-20 DP)       
  Defense: Proof, elemental I [Lightning, -1Size] (15 DP) Proof, elemental I [Wind, -1Size] (15 DP) Proof, elemental I [Water, -1Size] (15 DP)        
  Form: Distinct odor (-10 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: eagle (15 DP) Poor senses: hearing III [-15] (-9 DP)   
  Movement: Walk.Bi.: 76    
  Skills: Perc.: 127 Run.: 147 Surv. Biome: 128 Man. In Arm.: 65 Grace. Spell l.: 130 Transcend.: 130 
  Spells: Ess 270 PP: 139 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  5 
  Em 
  0 
  Em 
  0 
  In  
  -4 
  Pr 
  2 
  Qu 
  -4 
  Re 
  3 
  SD 
  -2 
  St 
  7 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 562 
   
  Base Hits 
  40 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Giant, greater, 
  water 
  5E 
  Swim.W
  eb: 56 
  -1 
  L(
  7) 
  VII - 
  - 
  105 
  (165) 
  80 
  AT 
  2(N) 
  7 (0) 
  61L(7)un ;61L(7)we ;59L(7)ro         
  -4 
  11 
  11 
  6 
  -2 
  Solo 
  (1d2) 
  W E - - 
  - - 
   
  Category 
  Races 
  Height 
  180” 
  Leftover DP 
  16 
  Type 
  Giant 
  Length 
  20” 
  Outlook 
  Greedy 
  Archetype 
  Offensive 
  Weight 
  3440Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  6 
  Em 
  1 
  In 
  -4 
  Me 
  2 
  Pr 
  1 
  Qu 
  -1 
  Re 
  2 
  SD 
  -2 
  St 
  5 
  Attack: Rock heaving, one handed [5'/ lvl, +0 Size] (10 DP) Increase range II [+5'/ lvl] (10 DP) Fighting brick I [+1 pace] (-10 DP)       
  Defense: Elemental immunity [Water] (20 DP) Proof, elemental I [Fire, -1Size] (15 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP)        
  Form: Adapted form: water (15 DP) Air and water breathing (20 DP) Amphibious [23 hrs] (10 DP) Methuselah I [up to 200 yrs] (0 DP)     
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP)        
  Senses: Electrosense: Electroreception (15 DP) Poor senses: sight II [-10] (-8 DP)   
  Movement: Swim.Web: 56 Walk.Bi.: 0   
  Skills: Perc.: 31 Run.: 49 Surv. Biome: 39 Restr. Quar.: 30 Pow. Dev.: 28 Spell list Spec.: 29 
  Spells: Ess/Men 0 PP: 40 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  5 
  Em 
  0 
  Em 
  0 
  In  
  -4 
  Pr 
  0 
  Qu 
  -2 
  Re 
  1 
  SD 
  -3 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Giant, 
  lesser, 
  major 
  15F 
  Walk.Bi.: 
  68 
  1 
  H(
  8) 
  VIII 
  - - 
  184 
  (314) 
  15
  9 
  AT 
  2(N) 
  33 
  (0) 
  142H(8)un ;142H(8)we ;115H(8)ro         
  -2 
  10 
  -1 
  9 
  1 
  Solo 
  (1d2) 
  T B X 
  P J A 
   
  Category 
  Races 
  Height 
  216” 
  Leftover DP 
  218 
  Type 
  Giant 
  Length 
  30” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  5940Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 563 
   
  Ag 
  6 
  Co 
  9 
  Em 
  0 
  In 
  -2 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  1 
  Re 
  -2 
  SD 
  1 
  St 
  10 
  Attack: Rock heaving, one handed [5'/ lvl, +0 Size] (10 DP) Increase range III [+10'/ lvl] (20 DP) Fighting brick II [+2 pace] (-20 DP)       
  Defense:           
  Form: Deformed feature [Location] (-10 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sensitivity: Near sighted (-5 DP) Smell: dog (20 DP)   
  Movement: Walk.Bi.: 68    
  Skills: Perc.: 76 Run.: 93 Surv. Biome: 80    
  Spells: Ess 1 PP: 16 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -1 
  Qu 
  -1 
  Re 
  -4 
  SD 
  -1 
  St 
  5 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Giant, 
  lesser, 
  minor 
  6E 
  Walk.Bi.: 
  52 
  0 
  L(
  7) 
  VII - 
  - 
  115 
  (183) 
  90 
  AT 
  2(N) 
  12 
  (0) 
  94L(7)un ;94L(7)we ;76L(7)ro         
  -2 
  9 
  -1 
  6 
  0 
  Solo 
  (1d2) 
  T B X 
  P J A 
   
  Category 
  Races 
  Height 
  168” 
  Leftover DP 
  145 
  Type 
  Giant 
  Length 
  17” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  2795Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  6 
  Em 
  -1 
  In 
  -2 
  Me 
  -3 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -3 
  SD 
  0 
  St 
  7 
  Attack: Rock heaving, one handed [5'/ lvl, +0 Size] (10 DP) Increase range II [+5'/ lvl] (10 DP) Fighting brick I [+1 pace] (-10 DP)       
  Defense:           
  Form: Deformed feature [Location] (-10 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sensitivity: Near sighted (-5 DP) Smell: dog (20 DP)   
  Movement: Walk.Bi.: 52    
  Skills: Perc.: 33 Run.: 61 Surv. Biome: 30    
  Spells: Ess 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -1 
  Qu 
  -1 
  Re 
  -4 
  SD 
  -1 
  St 
  5 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 564 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Giant, 
  lesser, 
  normal 
  12F 
  Walk.Bi.: 
  40 
  1 
  L(
  7) 
  VII I 
  - 
  164 
  (276) 
  13
  9 
  AT 
  2(N) 
  27 
  (0) 
  129M(5)un ;129B(6)we ;105M(5)ro         
  -2 
  10 
  -1 
  8 
  1 
  Solo 
  (1d2) 
  T B X 
  P J A 
   
  Category 
  Races 
  Height 
  132” 
  Leftover DP 
  207 
  Type 
  Giant 
  Length 
  13” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  1350Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  8 
  Em 
  0 
  In 
  -2 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  1 
  Re 
  -2 
  SD 
  1 
  St 
  9 
  Attack: Rock heaving, one handed [5'/ lvl, +0 Size] (10 DP) Increase range II [+5'/ lvl] (10 DP) Fighting brick I [+1 pace] (-10 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form: Deformed feature [Location] (-10 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sensitivity: Near sighted (-5 DP) Smell: dog (20 DP)   
  Movement: Walk.Bi.: 40    
  Skills: Perc.: 63 Run.: 84 Surv. Biome: 60    
  Spells: Ess 1 PP: 11 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -1 
  Qu 
  -1 
  Re 
  -4 
  SD 
  -1 
  St 
  5 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gila monster 
  2A 
  Walk.Qu
  ad.: 8 
  0 
  T(
  3) 
  III - - 
  55 
  (79) 
  30 
  AT 
  3(N) 
  4 (0) 
  47T(3)bi> ;41T(3)gr          
  10 
  -3 
  -3 
  2 
  2 
  Yoke 
  (1d3) 
  X D - - 
  - - 
   
  Category 
  Animal 
  Height 
  7” 
  Leftover DP 
  244 
  Type 
  Reptile 
  Length 
  45” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  4Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  Attack: Attacks sequence (10 DP) Poison sack, injection [Poison: Nerve, Stinger] (20 DP) Death roll [Slash] (20 DP)       
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Hibernation II [1 season, Every year] (-10 DP) Can't speak (-
  10 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 565 
   
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Quad.: 8    
  Skills: Perc.: 9 Run.: 34 Surv. Biome: 6    
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, scaly bumps (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Giraffe 
  6C 
  Walk.Qu
  ad.: 60 
  2 
  L(
  7) 
  VII - 
  - 
  81 
  (126) 
  51 
  AT 
  1(N) 
  18 
  (0) 
  28L(7)un ;4L(7)tr          
  11 
  -3 
  -2 
  3 
  0 
  Span 
  (1d8) 
  S - - - - 
  - 
   
  Category 
  Animal 
  Height 
  160” 
  Leftover DP 
  157 
  Type 
  Herbivore 
  Length 
  112” 
  Outlook 
  Protective 
  Archetype 
  Defensive 
  Weight 
  2230Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  In 
  1 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  0 
  SD 
  0 
  St 
  2 
  Attack:          
  Defense:           
  Form: Elongated appendage II [Neck, 10'] (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: gecko (10 DP) Hearing: Hare (20 DP) Smell: rat (10 DP)  
  Movement: Walk.Quad.: 60    
  Skills: Perc.: 51 Run.: 56 Surv. Biome: 45    
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  -
  1 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -2 
  SD 
  -1 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Glaar (III) 
  10D 
  Walk.Bi.: 
  5 
  M(
  V  
  86 
  66 
  AT 
  45 
  85M(5)un[Electricity] ;78M(5)lbo ;85S(4)gr[Electricity]         -3 
  9 
  -3 
  -6 
  -2 
  Solo 
  E U L - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 566 
   
  38 
  5) 
  @!# 
  - 
  (146) 
  2(N) 
  (0) 
  (1d2) 
  - - 
   
  Category 
  Extra planar 
  Height 
  120” 
  Leftover DP 
  -4 
  Type 
  Agothu destroyer 
  Length 
  15” 
  Outlook 
  Hungry 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  4 
  Em 
  -1 
  In 
  -3 
  Me 
  0 
  Pr 
  -3 
  Qu 
  5 
  Re 
  1 
  SD 
  -2 
  St 
  -1 
  Attack: Elemental bolt VI [Lightning, MLightning bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase range II [+5'/ lvl] (10 DP) Elemental internals III [Element, Attack, C] (20 DP) Leech, blood 
  II [Grapple, -10] (20 DP) Leech, mana II [Grapple, -10] (20 DP) Weak natural attack I [Grapple, -1 Size] (-5 DP)    
  Defense: Abomination (-20 DP) Proof, elemental I [Fire, -1Size] (15 DP) Proof, elemental I [Lightning, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Proof, elemental I [Wind, -1Size] 
  (15 DP) Proof, elemental I [Earth, -1Size] (15 DP) Elemental vulnerability III [Water, +3 Size] (-35 DP) Proof, weapon, except magic (20 DP)   
  Form: Body, unknown energy (100 DP) Breathing, no (20 DP) Twisted form (-25 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Alien intelligence (40 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) 
  Energy consumption III [30] (-80 DP) Energy reserve (10 DP) Unsleeping (20 DP)   
  Senses: Vision: demon vision [50'] (55 DP) Electrosense: Electroreception (15 DP)   
  Movement: Walk.Bi.: 38 Ma.Fly.Awk.: 0   
  Skills: Perc.: 61 Run.: 66     
  Spells: Ess 60 PP: 58 
  Racial: 
  Stats 
  Ag 
  5 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  5 
  Re 
  0 
  SD 
  -2 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gloombird (I) 
  1A 
  Walk.Bi.: 
  1 
  4 
  D(
  2) 
  II  
  I@# 
  - 
  22 
  (27) 
  22 
  AT 
  1(N) 
  24 
  (0) 
  12D(2)ra ;22T(3)raCoop ;12D(2)be         
  21 
  7 
  8 
  0 
  -3 
  Posse 
  (2d10) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  14” 
  Leftover DP 
  112 
  Type 
  Corporeal 
  Length 
  24” 
  Outlook 
  Inquisitive 
  Archetype 
  Stealth 
  Weight 
  2.5Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  0 
  Em 
  -3 
  In 
  1 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -5 
  SD 
  -3 
  St 
  -3 
  Attack: Cooperation: flock/ pack attack II [Attack, 20, 15, 1Size] (15 DP) Aura, gloom [20'R, -10, 1 hr] (40 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Wings, feathered (20 DP) Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 567 
   
  Miscellaneous: Type, undead I [I] (-1 DP) Unsleeping (20 DP) Can't speak (-10 DP)        
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)  
  Movement: Walk.Bi.: 1 Awk.move.IV: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: 8 Fly.: 23 Acrob.: 18    
  Spells: Cha 0 PP: -6 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -5 
  SD 
  -3 
  St 
  -3 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, light feather coat (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gnoll 
  3C 
  Walk.Bi.: 
  10 
  1 
  S(
  4) 
  IV - 
  - 
  27 
  (37) 
  7 
  AT 
  1(N) 
  6 (0) 
  8S(4)un ;8S(4)we ;15S(4)rw         
  3 
  15 
  3 
  8 
  1 
  Solo 
  (1d2) 
  I T B P 
  - - 
   
  Category 
  Races 
  Height 
  42” 
  Leftover DP 
  202 
  Type 
  Humanoid 
  Length 
  6” 
  Outlook 
  Timid 
  Archetype 
  Spell user 
  Weight 
  44Lbs. 
  Treasure 
  0 
   
  Ag 
  -1 
  Co 
  -2 
  Em 
  5 
  In 
  -2 
  Me 
  2 
  Pr 
  -2 
  Qu 
  1 
  Re 
  1 
  SD 
  1 
  St 
  -3 
  Attack:          
  Defense:           
  Form:         
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sensitivity: Near sighted (-5 DP) Vision: nightvision (10 DP) Sensitivity: Light sensitivity I [-25] (-10 DP) Taste: sensitive palette (5 DP) 
  Movement: Walk.Bi.: 10    
  Skills: Perc.: 29 Run.: 37 Hiding: 38 Stalking: 38 Lor. Hist. Spec.: 23 Grace. Spell l.: 36 
  Spells: Ess 54 PP: 28 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  -2 
  Em 
  4 
  Em 
  4 
  In  
  -2 
  Pr 
  -2 
  Qu 
  0 
  Re 
  1 
  SD 
  1 
  St 
  -3 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  0 
  Me 
  5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 568 
   
  Gnome 
  5E 
  Walk.Bi.: 
  15 
  3 
  M(
  5) 
  V - - 
  40 
  (55) 
  15 
  AT 
  1(3) 
  12 
  (30) 
  8M(5)un ;8M(5)we ;10M(5)rw         
  9 
  13 
  1 
  4 
  2 
  Solo 
  (1d2) 
  T B X 
  P E U 
   
  Category 
  Races 
  Height 
  54” 
  Leftover DP 
  150 
  Type 
  Humanoid 
  Length 
  7” 
  Outlook 
  Normal 
  Archetype 
  Skill 
  Weight 
  84Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  -1 
  Em 
  3 
  In 
  -1 
  Me 
  3 
  Pr 
  1 
  Qu 
  3 
  Re 
  3 
  SD 
  2 
  St 
  -2 
  Attack:          
  Defense:           
  Form: Methuselah II [Up to 500 years] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: nightvision (10 DP) Extra sense: smell-like (15 DP)   
  Movement: Walk.Bi.: 15    
  Skills: Perc.: 60 Run.: 54 Sci. Archeo.: 64 Lor. Arti.: 65 Lor. Spell: 65 Lor. Symb.: 65 
  Spells: Ess 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  -2 
  Em 
  2 
  Em 
  2 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  1 
  St 
  -2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  0 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Goat 
  2B 
  Walk.Qu
  ad.: 14 
  -1 
  M(
  5) 
  V - - 
  53 
  (77) 
  28 
  AT 
  2(N) 
  1 (0) 
  21M(5)ra ;21M(5)ho ;15M(5)tr         
  10 
  -2 
  -2 
  22 
  0 
  Pack 
  (5d10) 
  X S - - 
  - - 
   
  Category 
  Animal 
  Height 
  24” 
  Leftover DP 
  164 
  Type 
  Domesticated 
  Length 
  60” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  247Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  In 
  0 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -3 
  SD 
  0 
  St 
  2 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: primate (5 DP) Hearing: Hare (20 DP) Smell: rat (10 DP)  
  Movement: Walk.Quad.: 14    
  Skills: Perc.: 16 Run.: 10 Surv. Biome: 17    
  Spells: Cha 0 PP: 0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 569 
   
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -3 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Goat, wild 
  2B 
  Walk.Qu
  ad.: 14 
  -1 
  M(
  5) 
  V - - 
  44 
  (59) 
  19 
  AT 
  2(N) 
  1 (0) 
  15M(5)ra ;15M(5)ho ;10M(5)tr         
  10 
  -2 
  -2 
  2 
  0 
  Herd 
  (2d100) 
  X S - - 
  - - 
   
  Category 
  Animal 
  Height 
  24” 
  Leftover DP 
  180 
  Type 
  Herbivore 
  Length 
  60” 
  Outlook 
  Protective 
  Archetype 
  Defensive 
  Weight 
  247Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  In 
  0 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -3 
  SD 
  0 
  St 
  2 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: primate (5 DP) Hearing: Hare (20 DP) Smell: rat (10 DP)  
  Movement: Walk.Quad.: 14    
  Skills: Perc.: 15 Run.: 23 Surv. Biome: 12    
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -3 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Goblin 
  2D 
  Walk.Bi.: 
  8 
  1 
  S(
  4) 
  IV - 
  - 
  42 
  (57) 
  17 
  AT 
  1(4) 
  7 
  (24) 
  17S(4)cl ;23S(4)we ;22S(4)rw         
  10 
  -2 
  -2 
  7 
  -2 
  Solo 
  (1d2) 
  L U - - 
  - - 
   
  Category 
  Races 
  Height 
  36” 
  Leftover DP 
  164 
  Type 
  Goblinoid 
  Length 
  6” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  35Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 570 
   
   
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  In 
  0 
  Me 
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  0 
  SD 
  -2 
  St 
  1 
  Attack:          
  Defense:           
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Prodigy V [Mech: machine specific, 25] (30 DP)        
  Senses: Sight: primate (5 DP) Vision: Dark vision I [20'] (15 DP) Vision: nightvision (10 DP) Sensitivity: Light sensitivity I [-25] (-10 DP) 
  Movement: Walk.Bi.: 8 Climb.Claw: 12   
  Skills: Perc.: 21 Run.: 29 Climb.: 29 Hiding: 25 Stalking: 25 Mechanics. Spec.: 47 
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  0 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  -12 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gogonaur (III) 
  9H 
  Walk.Bi.: 
  37 
  3 
  B(
  6) 
  VI - 
  - 
  124 
  (216) 
  99 
  AT 
  4(N) 
  27 
  (48) 
  97B(6)we[Heat] ;77B(6)ra[Heat] ;71M(5)elb         
  0 
  11 
  0 
  23 
  1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  120” 
  Leftover DP 
  35 
  Type 
  Man demon 
  Length 
  15” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  980Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  1 
  In 
  0 
  Me 
  1 
  Pr 
  0 
  Qu 
  3 
  Re 
  1 
  SD 
  1 
  St 
  5 
  Attack: Elemental internals III [Element, Attack, C] (20 DP)         
  Defense: Abomination (-20 DP) Elemental immunity [Fire] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Proof, weapon, except magic (20 
  DP)      
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Innate spell list IX [Spell 
  list, Realm, 9] (27 DP) Innate spell list IX [Spell list, Realm, 9] (27 DP) Innate spell list IX [Spell list, Realm, 9] (27 DP)   
  Senses: Vision: demon vision [50'] (55 DP) Heatsense: heat sensor network (20 DP)   
  Movement: Walk.Bi.: 37    
  Skills: Perc.: 52 Run.: 60 Intimidat.: 50 Acrob.: 59 Pow. Dev.: 27 Lor. Elem.: 25 
  Spells: Ess 0 PP: 44 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle soft crystaline (AT 4) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 571 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, brass 
  10H 
  Walk.Bi.: 
  23 
  -3 
  L(
  7) 
  VII  
  @# 
  PS 
  155 
  (255) 
  11
  5 
  AT 
  9(N) 
  21 
  (0) 
  113L(7)un 
  ;113L(7)un(Left) 
  ;98L(7)un(2WF) 
  ;113B(6)gr>> ;113B(6)crP  ;113B(6)crP ;113B(6)crP 
  ;113B(6)crP ;113B(6)crP ;113B(6)crP 
  27 
  16 
  16 
  7 
  1 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  44 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  3700Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  7 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -3 
  SD 
  1 
  St 
  7 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Elemental immunity [Lightning] (20 DP)       
  Form: Body: brass [9, 10] (10 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage I [-10] (12 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 62 Run.: 36 Multi. Att.: 60    
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like large plates (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, clay 
  8H 
  Walk.Bi.: 
  23 
  -3 
  B(
  6) 
  VI  
  @# 
  PK 
  137 
  (221) 
  97 
  AT 
  2(N) 
  22 
  (0) 
  99B(6)un ;99B(6)un(Left) ;72B(6)un(2WF) ;99B(6)gr>> 
  ;99B(6)crP 
   
  ;99B(6)crP 
  ;99B(6)crP 
  ;99B(6)crP 
  ;99B(6)crP ;99B(6)crP 
  27 
  16 
  16 
  6 
  1 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  137 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  946Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 572 
   
  Ag 
  0 
  Co 
  6 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -3 
  SD 
  1 
  St 
  6 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick I [+1 pace] (-10 DP) Material destruction II [Wood, 5cu', 1 rnd] (30 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, No krush (10 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Elemental 
  vulnerability I [Lightning, +1 Size] (-15 DP) Sticky [-20] (10 DP)    
  Form: Body: clay [2, 15] (15 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP)     
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 43 Run.: 35 Multi. Att.: 48    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, light blubber (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, crystal 
  15H 
  Walk.Bi.: 
  23 
  -2 
  L(
  7) 
  VII  
  @# - 
  190 
  (320) 
  15
  0 
  AT 
  7(N) 
  64 
  (0) 
  142L(7)un 
  ;142L(7)un(Left) 
  ;142L(7)un(2WF) 
  ;142B(6)gr>> ;142B(6)crP  ;142B(6)crP ;142B(6)crP 
  ;142B(6)crP ;142B(6)crP ;142B(6)crP 
  28 
  16 
  16 
  9 
  2 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  77 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  1080Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  9 
  Em 
  -4 
  In 
  -2 
  Me 
  -2 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -2 
  SD 
  2 
  St 
  9 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction II [Wood, 5cu', 1 rnd] (30 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Elemental immunity [Lightning] (20 DP) Elemental immunity [Fire] (20 DP) Elemental 
  immunity [Ice] (20 DP) Proof, weapon, except crystalline (20 DP) Elemental vulnerability I [Sonic, +1 Size] (-15 DP)   
  Form: Body: crystal [7, 20] (20 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage II [-20] (14 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 75 Run.: 52 Multi. Att.: 80    
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 573 
   
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, demon, 
  fool's gold 
  200 
  Walk.Bi.: 
  24 
  -1 
  L 
  V  
  @# 
  PS 
  110 
  (160) 
  70 
  AT 
  9(N) 
  14 
  (0) 
  121B(6)un 
  ;121B(6)un(Left) 
  ;121B(6)un(2WF) 
  ;121B(6)gr>> ;121B(6)crP  ;121B(6)crP ;121B(6)crP 
  ;121B(6)crP ;121B(6)crP ;121B(6)crP 
  33 
  23 
  19 
  7 
  6 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  #N/A 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Hybrid spell user 
  Weight 
  3700Lbs. 
  Treasure 
  0 
   
  Ag 
  -2 
  Co 
  7 
  Em 
  3 
  In 
  3 
  Me 
  2 
  Pr 
  -1 
  Qu 
  -1 
  Re 
  2 
  SD 
  6 
  St 
  4 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Elemental immunity [Lightning] (20 DP)       
  Form: Body: brass [9, 10] (10 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage I [-10] (12 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 24    
  Skills: Perc.: 128 Run.: 71 Multi. Att.: 130    
  Spells: Cha 400 PP: 143 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like large plates (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, 
  diamond 
  27H 
  Walk.Bi.: 
  24 
  -1 
  L(
  7) 
  VII  
  @# 
  PS 
  226 
  (380) 
  18
  6 
  AT 
  10(N
  ) 
  96 
  (0) 
  160L(7)un 
  ;160L(7)un(Left) 
  ;160L(7)un(2WF) 
  ;160B(6)gr>> ;160B(6)crP  ;160B(6)crP ;160B(6)crP 
  ;160B(6)crP ;160B(6)crP ;160B(6)crP 
  30 
  16 
  16 
  14 
  4 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  120 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 574 
   
  Archetype 
  Offensive 
  Weight 
  1353Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  14 
  Em 
  -4 
  In 
  0 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  -1 
  Re 
  0 
  SD 
  4 
  St 
  17 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction V [Metal, 1cu', 1 rnd] (60 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no slash (10 DP) Elemental immunity [Lightning] (20 DP) Elemental immunity 
  [Fire] (20 DP) Elemental immunity [Ice] (20 DP) Elemental immunity [Earth] (20 DP)   
  Form: Body: diamond [10, 45] (45 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage V [-50] (20 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 24    
  Skills: Perc.: 132 Run.: 71 Multi. Att.: 121    
  Spells: Cha 2 PP: 30 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, crystaline skin (AT 10) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, eog 
  30H 
  Walk.Bi.: 
  24 
  -1 
  L(
  7) 
  VII  
  @# 
  PS 
  233 
  (393) 
  19
  3 
  AT 
  10(N
  ) 
  107 
  (0) 
  200L(7)un 
  ;200L(7)un(Left) 
  ;200L(7)un(2WF) 
  ;200B(6)gr>> ;200B(6)crP  ;200B(6)crP ;200B(6)crP 
  ;200B(6)crP ;200B(6)crP ;200B(6)crP 
  31 
  16 
  16 
  14 
  5 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  151 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  1905Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  14 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  -1 
  Re 
  1 
  SD 
  5 
  St 
  19 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction V [Metal, 1cu', 1 rnd] (60 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no slash (10 DP) Elemental immunity [Lightning] (20 DP) Elemental immunity 
  [Fire] (20 DP) Elemental immunity [Ice] (20 DP) Elemental immunity [Earth] (20 DP)   
  Form: Body: eog [10, 50] (50 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage V [-50] (20 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 24    
  Skills: Perc.: 134 Run.: 102 Multi. Att.: 130    
  Spells: Cha 2 PP: 24 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 575 
   
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like skin (AT 10) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, flesh 
  5H 
  Walk.Bi.: 
  23 
  -3 
  B(
  6) 
  VI  
  @# - 
  111 
  (171) 
  71 
  AT 
  2(4) 
  1 
  (30) 
  104B(6)un 
  ;104B(6)un(Left) 
  ;59B(6)un(2WF) 
  ;104M(5)gr>> ;104M(5)crP  ;104M(5)crP ;104M(5)crP 
  ;104M(5)crP ;104M(5)crP ;104M(5)crP 
  27 
  16 
  16 
  5 
  1 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  126 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  317.5Lbs. 
  Treasure 
  0 
   
  Ag 
  -1 
  Co 
  5 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -3 
  SD 
  1 
  St 
  5 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick I [+1 pace] (-10 DP) Material destruction II [Wood, 5cu', 1 rnd] (30 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP)        
  Form: Body: dead flesh [1] (0 DP) Distinct odor (-10 DP) Breathing, no (20 DP) Lifeless (5 DP)     
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 37 Run.: 54 Multi. Att.: 30    
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, iron 
  15H 
  Walk.Bi.: 
  23 
  -2 
  L(
  7) 
  VII  
  @# 
  PS 
  190 
  (320) 
  15
  0 
  AT 
  9(N) 
  44 
  (0) 
  139L(7)un 
  ;139L(7)un(Left) 
  ;139L(7)un(2WF) 
  ;139B(6)gr>> ;139B(6)crP  ;139B(6)crP ;139B(6)crP 
  ;139B(6)crP ;139B(6)crP ;139B(6)crP 
  28 
  16 
  16 
  9 
  2 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 576 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  67 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  3007Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  9 
  Em 
  -4 
  In 
  -2 
  Me 
  -2 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -2 
  SD 
  2 
  St 
  9 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no slash (10 DP) Elemental immunity [Lightning] (20 DP) Proof, elemental I 
  [Fire, -1Size] (15 DP)     
  Form: Body: iron [9, 20] (20 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage II [-20] (14 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 75 Run.: 49 Multi. Att.: 80    
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like large plates (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, 
  mite, 
  steel 
  100 
  Walk.Bi.: 
  3 
  -3 
  S 
  III  
  @# 
  PS 
  155 
  (255) 
  11
  5 
  AT 
  10(N
  ) 
  41 
  (0) 
  121S(4)un 
  ;121S(4)un(Left) 
  ;121S(4)un(2WF) 
  ;121S(4)gr>> ;121S(4)crP  ;121S(4)crP ;121S(4)crP 
  ;121S(4)crP ;121S(4)crP ;121S(4)crP 
  27 
  16 
  16 
  7 
  1 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  24” 
  Leftover DP 
  #N/A 
  Type 
  Golem 
  Length 
  7” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  74Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  7 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -3 
  SD 
  1 
  St 
  7 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick I [+1 pace] (-10 DP) Material destruction II [Wood, 5cu', 1 rnd] (30 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no slash (10 DP) Elemental immunity [Lightning] (20 DP) Proof, elemental I 
  [Fire, -1Size] (15 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage III [-30] (16 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 3    
  Skills: Perc.: 58 Run.: 46 Multi. Att.: 60    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 577 
   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like skin (AT 10) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, mithril 
  25H 
  Walk.Bi.: 
  24 
  -1 
  L(
  7) 
  VII  
  @# 
  PS 
  220 
  (370) 
  18
  0 
  AT 
  10(N
  ) 
  87 
  (0) 
  165L(7)un 
  ;165L(7)un(Left) 
  ;165L(7)un(2WF) 
  ;165B(6)gr>> ;165B(6)crP  ;165B(6)crP ;165B(6)crP 
  ;165B(6)crP ;165B(6)crP ;165B(6)crP 
  30 
  16 
  16 
  13 
  4 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  113 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  1588Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  13 
  Em 
  -4 
  In 
  0 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  -1 
  Re 
  0 
  SD 
  4 
  St 
  15 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no slash (10 DP) Elemental immunity [Lightning] (20 DP) Elemental immunity 
  [Fire] (20 DP) Elemental immunity [Ice] (20 DP) Proof, weapon, except magic (20 DP)   
  Form: Body: mithril [10, 40] (40 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage IV [-40] (18 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 24    
  Skills: Perc.: 110 Run.: 74 Multi. Att.: 115    
  Spells: Cha 1 PP: 17 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like skin (AT 10) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, salt 
  7H 
  Walk.Bi.: 
  -3 
  B(
  VI  
  129 
  89 
  AT 
  15 
  111B(6)un 
  ;111B(6)un(Left) 
  ;78B(6)un(2WF) 
  27 
  16 
  16 
  6 
  1 
  Solo 
  E U W 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 578 
   
  23 
  6) 
  I@# 
  PK 
  (205) 
  7(N) 
  (0) 
  ;111M(5)gr>> ;111B(6)crP  ;111B(6)crP ;111B(6)crP 
  ;111B(6)crP ;111B(6)crP ;111B(6)crP 
  (1d2) 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  53 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  910Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  6 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -3 
  SD 
  1 
  St 
  6 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction II [Wood, 5cu', 1 rnd] (30 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, critical reduction I [I] (10 DP) Elemental immunity [Lightning] (20 DP) Proof, 
  elemental I [Fire, -1Size] (15 DP) Proof, weapon, except crystalline (20 DP) Elemental vulnerability II [Water, +2 Size] (-25 DP)   
  Form: Body: salt [7, 10] (10 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage I [-10] (12 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 46 Run.: 53 Multi. Att.: 42    
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, steel 
  20H 
  Walk.Bi.: 
  24 
  -1 
  L(
  7) 
  VII  
  @# 
  PS 
  205 
  (345) 
  16
  5 
  AT 
  10(N
  ) 
  67 
  (0) 
  152L(7)un 
  ;152L(7)un(Left) 
  ;152L(7)un(2WF) 
  ;152B(6)gr>> ;152B(6)crP  ;152B(6)crP ;152B(6)crP 
  ;152B(6)crP ;152B(6)crP ;152B(6)crP 
  29 
  16 
  16 
  11 
  3 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  90 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  3378Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  11 
  Em 
  -4 
  In 
  -1 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  -1 
  Re 
  -1 
  SD 
  3 
  St 
  11 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no slash (10 DP) Elemental immunity [Lightning] (20 DP) Proof, elemental I 
  [Fire, -1Size] (15 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: steel [10, 30] (30 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage III [-30] (16 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 579 
   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 24    
  Skills: Perc.: 95 Run.: 62 Multi. Att.: 100    
  Spells: Cha 1 PP: 10 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like skin (AT 10) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, stone 
  10H 
  Walk.Bi.: 
  23 
  -3 
  L(
  7) 
  VII  
  I@# 
  PS 
  155 
  (255) 
  11
  5 
  AT 
  7(N) 
  21 
  (0) 
  126L(7)un 
  ;126L(7)un(Left) 
  ;111L(7)un(2WF) 
  ;126B(6)gr>> ;126B(6)crP  ;126B(6)crP ;126B(6)crP 
  ;126B(6)crP ;126B(6)crP ;126B(6)crP 
  27 
  16 
  16 
  7 
  1 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  19 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  1149Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  7 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -3 
  SD 
  1 
  St 
  7 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction II [Wood, 5cu', 1 rnd] (30 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, critical reduction I [I] (10 DP) Elemental immunity [Lightning] (20 DP) Proof, 
  elemental I [Fire, -1Size] (15 DP) Proof, weapon, except crystalline (20 DP)    
  Form: Body: stone [7, 20] (20 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Induce breakage I [-10] (12 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 61 Run.: 51 Multi. Att.: 60    
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  Siz
  Crit 
  Hits 
  En
  AT 
  DB 
  OB 
  RRC 
  RRE 
  RR
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 580 
   
  t 
  e 
  d 
  (Sh) 
  M 
  R
  P 
  R
  F 
  Golem, tar 
  7H 
  Walk.Bi.: 
  23 
  -3 
  B(
  6) 
  VI  
  @# 
  PK 
  129 
  (205) 
  89 
  AT 
  2(N) 
  15 
  (0) 
  91B(6)un ;91B(6)un(Left) ;58B(6)un(2WF) ;91M(5)gr>> 
  ;91B(6)crP 
   
  ;91B(6)crP 
  ;91B(6)crP 
  ;91B(6)crP 
  ;91B(6)crP ;91B(6)crP 
  27 
  16 
  16 
  6 
  1 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  145 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  454Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  6 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -3 
  SD 
  1 
  St 
  6 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP) Material destruction I [Flesh, 5cu', 1 rnd] (20 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, No krush (10 DP) Elemental vulnerability II [Fire, +2 Size] (-25 DP) Sticky [-
  20] (10 DP)     
  Form: Body: tar [2, 10] (10 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP)     
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 37 Run.: 35 Multi. Att.: 42    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, light blubber (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, water 
  90 
  Walk.Bi.: 
  23 
  -3 
  M 
  IV  
  @# 
  IG 
  147 
  (239) 
  10
  7 
  AT 
  1(N) 
  9 (0) 
  107M(5)un           
  27 
  16 
  16 
  7 
  1 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  #N/A 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  422Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  7 
  Em 
  -4 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -3 
  SD 
  1 
  St 
  7 
  Attack: Elemental cone I [Water, MCold ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP)         
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 581 
   
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, No krush (10 DP) Proof, critical, no slash (10 DP) Proof, critical, no puncture 
  (10 DP) Elemental immunity [Water] (20 DP) Elemental immunity [Fire] (20 DP)   
  Form: #N/A Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP)    
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 49 Run.: 40 Multi. Att.: 54    
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Golem, wood 
  2H 
  Walk.Bi.: 
  23 
  -4 
  B(
  6) 
  VI  
  I@# 
  PK 
  72 
  (96) 
  32 
  AT 
  5(N) 
  2 (0) 
  36B(6)un ;36B(6)un(Left) ;-27B(6)un(2WF) ;36M(5)gr>> 
  ;36M(5)crP 
   
  ;36M(5)crP 
  ;36M(5)crP 
  ;36M(5)crP 
  ;36M(5)crP ;36M(5)crP 
  26 
  16 
  16 
  4 
  0 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  10 
  Type 
  Golem 
  Length 
  12” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  317.5Lbs. 
  Treasure 
  0 
   
  Ag 
  -2 
  Co 
  4 
  Em 
  -4 
  In 
  -4 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Attacks sequence (10 DP) Fighting brick I [+1 pace] (-10 DP) Material destruction II [Wood, 5cu', 1 rnd] (30 DP)      
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, critical reduction I [I] (10 DP) Proof, critical, No krush (10 DP) Proof, elemental 
  I [Wind, -1Size] (15 DP) Proof, elemental I [Water, -1Size] (15 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP)   
  Form: Body: ligneous [5, 10] (10 DP) Neutral odor (10 DP) Breathing, no (20 DP) Lifeless (5 DP)     
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 7 Run.: 17 Multi. Att.: 12    
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -4 
  SD 
  0 
  St 
  4 
  Base Hits 
  40 
  Base RR 
  Ch 
  20 
  Ess 
  20 
  Me 
  20 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  x2 
   
  Stride 
  0 
  AT 
  Armor, arborescent fibrous structure (AT 5) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 582 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gorcrow 
  1A 
  Walk.Bi.: 
  2 
  4 
  T(
  3) 
  III - - 
  17 
  (22) 
  7 
  AT 
  2(N) 
  24 
  (0) 
  21T(3)ra ;31S(4)raCoop10 ;21T(3)be         
  11 
  -3 
  -2 
  0 
  -3 
  Flight 
  (8d10) 
  T B P 
  F U - 
   
  Category 
  Monster 
  Height 
  20” 
  Leftover DP 
  228 
  Type 
  Aerial 
  Length 
  40” 
  Outlook 
  Inquisitive 
  Archetype 
  Stealth 
  Weight 
  13Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  0 
  Em 
  -3 
  In 
  1 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -5 
  SD 
  -3 
  St 
  -3 
  Attack: Cooperation: flock/ pack attack III [Attack, 10, 10, 1Size] (20 DP)         
  Defense:           
  Form: Wings, feathered (20 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Smell: rat (10 DP)   
  Movement: Walk.Bi.: 2 Awk.move.IV: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: 7 Fly.: 27 Acrob.: 17 Surv. Biome: 3   
  Spells: Cha 0 PP: -6 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -5 
  SD 
  -3 
  St 
  -3 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  5 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gorgon 
  (Medusa) 
  7C 
  Walk.Bi.: 
  20 
  0 
  M(
  5) 
  V I - 
  65 
  (107) 
  40 
  AT 
  3(5) 
  14 
  (44) 
  36M(5)un ;66M(5)we ;36D(2)si         
  6 
  -7 
  -6 
  11 
  -4 
  Solo 
  (1d2) 
  X P F 
  S - - 
   
  Category 
  Monster 
  Height 
  72” 
  Leftover DP 
  40 
  Type 
  Land 
  Length 
  8” 
  Outlook 
  Dominant 
  Archetype 
  Semi spell user 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  1 
  Em 
  -2 
  In 
  1 
  Me 
  2 
  Pr 
  -1 
  Qu 
  0 
  Re 
  3 
  SD 
  -4 
  St 
  1 
  Attack: Gaze, petrifying VII [5'/ lvl] (50 DP) Poison sack, injection [Poison: Circulatory, Stinger] (20 DP)        
  Defense: Hideous countenance, petrifying [100'] (30 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP)        
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 583 
   
  Form: Additional head VI [T, Snake, 6] (75 DP) Distinct odor (-10 DP) Twisted form (-25 DP)      
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: Dark vision, superior [100'] (50 DP) Sight: gecko (10 DP) Heatsense: heat sensor network (20 DP) Smell: snake (15 DP) 
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 34 Run.: 48 Acrob.: 40 Surv. Biome: 30 Hiding: 36 Stalking: 36 
  Spells: Cha 42 PP: 35 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  2 
  SD 
  -4 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gratar, black 
  8E 
  Walk.Bi.: 
  17 
  1 
  M(
  5) 
  V - - 
  116 
  (200) 
  91 
  AT 
  2(N) 
  19 
  (36) 
  82M(5)bi ;82M(5)we ;89M(5)rw ;82M(5)cl        
  -1 
  -1 
  10 
  4 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  63” 
  Leftover DP 
  171 
  Type 
  Reptilian 
  Length 
  12” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  250Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -1 
  In 
  -1 
  Me 
  1 
  Pr 
  0 
  Qu 
  1 
  Re 
  1 
  SD 
  -1 
  St 
  4 
  Attack:          
  Defense:           
  Form: Recurved musculature (30 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Sight: gecko (10 DP)    
  Movement: Walk.Bi.: 17 Leaps: 0   
  Skills: Perc.: 41 Run.: 69 Jump.: 73 Surv. Biome: 12 Swim.: 21  
  Spells: Men 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -1 
  Qu 
  0 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 584 
   
  Gratar, green 
  2A 
  Walk.Bi.: 
  17 
  0 
  M(
  5) 
  V - - 
  51 
  (75) 
  26 
  AT 
  2(N) 
  4 
  (24) 
  30M(5)bi ;30M(5)we ;33M(5)rw         
  -1 
  -1 
  9 
  2 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  63” 
  Leftover DP 
  109 
  Type 
  Reptilian 
  Length 
  12” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  250Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  2 
  Em 
  -1 
  In 
  -1 
  Me 
  0 
  Pr 
  -1 
  Qu 
  0 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Attack:          
  Defense:           
  Form: Recurved musculature (30 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Sight: gecko (10 DP)    
  Movement: Walk.Bi.: 17 Leaps: 0   
  Skills: Perc.: 12 Run.: 38 Jump.: 37 Surv. Biome: 11 Swim.: 11  
  Spells: Men 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -1 
  Qu 
  0 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gratar, grey 
  12F 
  Walk.Bi.: 
  18 
  2 
  M(
  5) 
  V - - 
  109 
  (183) 
  84 
  AT 
  2(8) 
  30 
  (0) 
  103M(5)bi ;103M(5)we ;102M(5)rw         
  1 
  1 
  11 
  4 
  2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  63” 
  Leftover DP 
  205 
  Type 
  Reptilian 
  Length 
  12” 
  Outlook 
  Cruel 
  Archetype 
  Stealth 
  Weight 
  250Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  1 
  In 
  1 
  Me 
  0 
  Pr 
  1 
  Qu 
  2 
  Re 
  4 
  SD 
  2 
  St 
  4 
  Attack:          
  Defense:           
  Form: Recurved musculature (30 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Sight: gecko (10 DP)    
  Movement: Walk.Bi.: 18 Leaps: 0   
  Skills: Perc.: 111 Run.: 143 Jump.: 140 Surv. Biome: 41 Swim.: 51  
  Spells: Men 2 PP: 9 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 585 
   
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -1 
  Qu 
  0 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gratar, red 
  15G 
  Walk.Bi.: 
  18 
  2 
  B(
  6) 
  VI - 
  - 
  169 
  (299) 
  14
  4 
  AT 
  2(9) 
  36 
  (60) 
  135B(6)bi ;135B(6)we ;134B(6)rw ;135B(6)cl        
  -1 
  -1 
  11 
  7 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  63” 
  Leftover DP 
  220 
  Type 
  Reptilian 
  Length 
  20” 
  Outlook 
  Dominant 
  Archetype 
  Offensive 
  Weight 
  550Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  7 
  Em 
  -1 
  In 
  -1 
  Me 
  2 
  Pr 
  1 
  Qu 
  2 
  Re 
  2 
  SD 
  0 
  St 
  7 
  Attack:          
  Defense:           
  Form: Recurved musculature (30 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Sight: gecko (10 DP)    
  Movement: Walk.Bi.: 18 Leaps: 0   
  Skills: Perc.: 77 Run.: 105 Jump.: 103 Leadersh.: 37 Swim.: 45 Multi. Att.: 80 
  Spells: Men 1 PP: 10 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -1 
  Qu 
  0 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gratar, yellow 
  4C 
  Walk.Bi.: 
  17 
  0 
  M(
  5) 
  V - - 
  77 
  (125) 
  52 
  AT 
  2(4) 
  8 
  (28) 
  61M(5)bi ;61M(5)we ;62M(5)rw         
  -1 
  -1 
  9 
  3 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  63” 
  Leftover DP 
  133 
  Type 
  Reptilian 
  Length 
  12” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  250Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 586 
   
   
  Ag 
  2 
  Co 
  3 
  Em 
  -1 
  In 
  -1 
  Me 
  0 
  Pr 
  -1 
  Qu 
  0 
  Re 
  0 
  SD 
  -2 
  St 
  3 
  Attack:          
  Defense:           
  Form: Recurved musculature (30 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Sight: gecko (10 DP)    
  Movement: Walk.Bi.: 17 Leaps: 0   
  Skills: Perc.: 31 Run.: 57 Jump.: 55 Surv. Biome: 15 Swim.: 23  
  Spells: Men 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -1 
  Qu 
  0 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Great 
  Eagle, 
  greater 
  25G 
  Walk.Bi.: 
  35 
  3 
  E(
  10
  ) 
  X - - 
  193 
  (330) 
  18
  3 
  AT 
  2(N) 
  69 
  (0) 
  170E(10)cl ;170E(10)be          
  14 
  -2 
  3 
  9 
  8 
  Solo 
  (1d2) 
  T B P 
  F - - 
   
  Category 
  Monster 
  Height 
  572” 
  Leftover DP 
  265 
  Type 
  Aerial 
  Length 
  792” 
  Outlook 
  Considerate 
  Archetype 
  Discipline 
  Weight 
  181000Lbs. 
  Treasure 
  0 
   
  Ag 
  13 
  Co 
  9 
  Em 
  -2 
  In 
  4 
  Me 
  2 
  Pr 
  3 
  Qu 
  3 
  Re 
  11 
  SD 
  8 
  St 
  10 
  Attack: Swooping (25 DP) Wing buffeting [3'R/ lvl] (25 DP)        
  Defense:           
  Form: Wings, feathered (20 DP) Beast of burden II [0,3] (20 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Control submission II [10] (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Sight: eagle (15 DP) Vision: nightvision (10 DP)  
  Movement: Walk.Bi.: 35 Awk.move.IV: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: 138 Fly.: 157 Acrob.: 152 Surv. Biome: 140   
  Spells: Cha 4 PP: 17 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  0 
  Qu 
  3 
  Re 
  2 
  SD 
  1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  -100 
  AT 
  Armor, thick feather coat (AT 2) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 587 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Great 
  Eagle, 
  lesser 
  15G 
  Walk.Bi.: 
  24 
  3 
  H(
  8) 
  VIII 
  - - 
  156 
  (262) 
  14
  6 
  AT 
  2(N) 
  49 
  (0) 
  138H(8)cl ;138H(8)be          
  13 
  -2 
  2 
  7 
  6 
  Streak 
  (1d6) 
  T B P 
  F - - 
   
  Category 
  Monster 
  Height 
  191” 
  Leftover DP 
  15 
  Type 
  Aerial 
  Length 
  265” 
  Outlook 
  Considerate 
  Archetype 
  Discipline 
  Weight 
  6781Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  7 
  Em 
  -2 
  In 
  3 
  Me 
  2 
  Pr 
  2 
  Qu 
  3 
  Re 
  7 
  SD 
  6 
  St 
  8 
  Attack: Swooping (25 DP) Wing buffeting [3'R/ lvl] (25 DP)        
  Defense:           
  Form: Wings, feathered (20 DP) Beast of burden II [0,3] (20 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Control submission II [10] (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Sight: eagle (15 DP) Vision: nightvision (10 DP)  
  Movement: Walk.Bi.: 24 Awk.move.IV: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: 103 Fly.: 114 Acrob.: 111 Surv. Biome: 105   
  Spells: Cha 2 PP: 10 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  0 
  Qu 
  3 
  Re 
  2 
  SD 
  1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Great 
  Eagle, 
  minor 
  8F 
  Walk.Bi.: 
  9 
  3 
  B(
  6) 
  VI - 
  - 
  109 
  (177) 
  99 
  AT 
  2(N) 
  35 
  (0) 
  117B(6)cl ;117B(6)be          
  12 
  -2 
  1 
  4 
  3 
  Team 
  (1d10) 
  T B P 
  F - - 
   
  Category 
  Monster 
  Height 
  76” 
  Leftover DP 
  1 
  Type 
  Aerial 
  Length 
  105” 
  Outlook 
  Considerate 
  Archetype 
  Discipline 
  Weight 
  426Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  4 
  Em 
  -2 
  In 
  2 
  Me 
  2 
  Pr 
  1 
  Qu 
  3 
  Re 
  4 
  SD 
  3 
  St 
  5 
  Attack: Swooping (25 DP) Wing buffeting [3'R/ lvl] (25 DP)        
  Defense:           
  Form: Wings, feathered (20 DP) Beast of burden II [0,3] (20 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 588 
   
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Control submission II [10] (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Sight: eagle (15 DP) Vision: nightvision (10 DP)  
  Movement: Walk.Bi.: 9 Awk.move.IV: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: 91 Fly.: 100 Acrob.: 94 Surv. Biome: 85   
  Spells: Cha 1 PP: 17 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  0 
  Qu 
  3 
  Re 
  2 
  SD 
  1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Great Falcon 
  10G 
  Walk.Bi.: 
  10 
  3 
  B(
  6) 
  VI - 
  - 
  142 
  (242) 
  12
  7 
  AT 
  2(N) 
  39 
  (0) 
  125B(6)cl ;125B(6)be          
  11 
  -4 
  -2 
  5 
  2 
  Solo 
  (1d2) 
  T B P - 
  - - 
   
  Category 
  Monster 
  Height 
  86” 
  Leftover DP 
  83 
  Type 
  Aerial 
  Length 
  129” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  660Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  5 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -1 
  SD 
  2 
  St 
  5 
  Attack: Swooping (25 DP) Wing buffeting [3'R/ lvl] (25 DP)        
  Defense:           
  Form: Wings, feathered (20 DP) Beast of burden II [0,3] (20 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Control difficulty II [-10] (10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Sight: hawk (20 DP)   
  Movement: Walk.Bi.: 10 Awk.move.IV: 0 Wing.Fly.Tot.: 0  
  Skills: Perc.: 76 Fly.: 84 Acrob.: 80 Surv. Biome: 72   
  Spells: Cha 0 PP: 11 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -2 
  SD 
  1 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Great 
  Spider, 
  8F 
  Walk.Oct
  3 
  B(
  VI I 
  113 
  93 
  AT 
  25 
  100B(6)si ;100B(6)be ;100B(6)gr         
  15 
  1 
  4 
  4 
  1 
  Team 
  B X P 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 589 
   
  greater 
  o.: 27 
  6) 
  - 
  (197) 
  5(N) 
  (0) 
  (1d10) 
  F E U 
   
  Category 
  Monster 
  Height 
  29” 
  Leftover DP 
  31 
  Type 
  Land 
  Length 
  60” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  395Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  -4 
  In 
  0 
  Me 
  0 
  Pr 
  -1 
  Qu 
  3 
  Re 
  0 
  SD 
  1 
  St 
  4 
  Attack: Poison sack, injection [Poison: Muscle, Stinger] (20 DP) Poison sack, injection [Poison: Reduction, Stinger] (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)       
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP) Proof, critical, critical reduction I [I] (10 DP)         
  Form: Additional limb pair II [Leg] (40 DP) Distinct odor (-10 DP) Methuselah I [up to 200 yrs] (0 DP)      
  Miscellaneous: Diet, insectovore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Silk gland I [Medium, 50'] (10 DP) Disturbing voice I [-10] (-10 DP) Group 
  instinct (5 DP)     
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP) 
  Movement: Walk.Octo.: 27 Climb.Claw: 0 Surf.Adh.: 0  
  Skills: Perc.: 57 Run.: 63 Climb.: 63 Multi. Att.: 48 Hiding: 59 Stalking: 59 
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -1 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, chitin, full plate (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Great 
  Spider, 
  lesser 
  3C 
  Walk.Oct
  o.: 20 
  2 
  T(
  3) 
  III - - 
  45 
  (65) 
  25 
  AT 
  4(N) 
  12 
  (0) 
  40T(3)si ;40T(3)be ;34T(3)gr         
  14 
  2 
  3 
  12 
  1 
  Posse 
  (2d10) 
  B X P 
  F E U 
   
  Category 
  Monster 
  Height 
  9” 
  Leftover DP 
  90 
  Type 
  Land 
  Length 
  18” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  11Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -3 
  In 
  -1 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -1 
  SD 
  1 
  St 
  2 
  Attack: Poison sack, injection [Poison: Muscle, Stinger] (20 DP) Poison sack, injection [Poison: Reduction, Stinger] (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)       
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)          
  Form: Additional limb pair II [Leg] (40 DP) Distinct odor (-10 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Silk gland I [Medium, 50'] (10 DP) Can't speak (-10 DP) 
  Group instinct (5 DP)    
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP) 
  Movement: Walk.Octo.: 20 Climb.Claw: 5 Surf.Adh.: 0  
  Skills: Perc.: 38 Run.: 52 Climb.: 52 Surv. Biome: 35 Hiding: 45 Stalking: 45 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 590 
   
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, chitin, half plate (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Great 
  Spider, 
  major 
  20G 
  Walk.Oct
  o.: 47 
  7 
  H(
  8) 
  VIII  
  @! - 
  88 
  (138) 
  63 
  AT 
  10(N
  ) 
  41 
  (0) 
  123H(8)si ;123H(8)be ;123H(8)gr         
  -9 
  -10 
  7 
  5 
  3 
  Solo 
  (1d2) 
  B X P 
  F E U 
   
  Category 
  Monster 
  Height 
  85” 
  Leftover DP 
  107 
  Type 
  Land 
  Length 
  180” 
  Outlook 
  Inconsiderate 
  Archetype 
  Spell user 
  Weight 
  10666Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  5 
  Em 
  0 
  In 
  1 
  Me 
  9 
  Pr 
  7 
  Qu 
  7 
  Re 
  3 
  SD 
  3 
  St 
  4 
  Attack: Poison sack, injection [Poison: Muscle, Stinger] (20 DP) Poison sack, injection [Poison: Reduction, Stinger] (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Fighting brick II [+2 pace] (-20 
  DP)      
  Defense: Proof, weapon, except silver (20 DP) Abomination (-20 DP) Elemental vulnerability II [Vacuum, +2 Size] (-25 DP) Proof, critical, no stun (10 DP) Sun susceptibility I [1, 1x/ 1 min] (-10 
  DP) Elemental vulnerability II [Lightning, +2 Size] (-25 DP) Proof, critical, no stagger (10 DP)    
  Form: Additional limb pair II [Leg] (40 DP) Distinct odor (-10 DP) Twisted form (-25 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Disturbing voice II [-20] (-20 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Silk gland III [Huge, 150'] (20 DP)      
  Senses: Sensitivity: Light sensitivity II [-50] (-20 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP) 
  Movement: Walk.Octo.: 47 Climb.Claw: 0 Surf.Adh.: 0  
  Skills: Perc.: 151 Run.: 163 Climb.: 163 Multi. Att.: 150 Hiding: 156 Stalking: 156 
  Spells: Men 360 PP: 143 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  0 
  Qu 
  1 
  Re 
  3 
  SD 
  0 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, hardened Chitin full plate (AT 10) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Great Wasp 
  4B 
  Walk.Sex
  3 
  B(
  VI 
  76 
  51 
  AT 
  27 
  57B(6)be ;57B(6)si          
  9 
  -4 
  -3 
  3 
  -3 
  Solo 
  T B X 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 591 
   
  t.: 25 
  6) 
  @ - 
  (124) 
  5(N) 
  (0) 
  (1d2) 
  P E - 
   
  Category 
  Monster 
  Height 
  36” 
  Leftover DP 
  -5 
  Type 
  Aerial 
  Length 
  77” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  300Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -4 
  In 
  -1 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -3 
  SD 
  -3 
  St 
  2 
  Attack: Poison sack, injection [Poison: Muscle, Stinger] (20 DP) Swooping (25 DP) Wing buffeting [3'R/ lvl] (25 DP)       
  Defense: Proof, critical, no stun (10 DP)          
  Form: Wings, diaphanous (5 DP) Additional limb pair I [Location] (20 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: multifaceted [100', 320, None] (25 DP)  
  Movement: Walk.Sext.: 25 Wing.Fly.Tot.: 0 Surf.Adh.: 0  
  Skills: Perc.: 23 Fly.: 33 Climb.: 33 Surv. Biome: 20   
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -3 
  SD 
  -3 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, keratin laminae (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gremlin 
  3C 
  Walk.Bi.: 
  7 
  2 
  S(
  4) 
  IV 
  @ - 
  41 
  (61) 
  21 
  AT 
  3(N) 
  12 
  (0) 
  41S(4)bi ;41S(4)cl ;35S(4)we         
  20 
  8 
  9 
  -
  19 
  -1 
  Section 
  (2d6) 
  T B P 
  F E U 
   
  Category 
  Fey 
  Height 
  30” 
  Leftover DP 
  153 
  Type 
  Fairy 
  Length 
  6” 
  Outlook 
  Inconsiderate 
  Archetype 
  Stealth 
  Weight 
  30Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -2 
  In 
  0 
  Me 
  1 
  Pr 
  -1 
  Qu 
  2 
  Re 
  2 
  SD 
  -1 
  St 
  0 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, critical, no stun (10 DP)        
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP) Sensitivity: Light sensitivity I [-25] (-10 DP) Sensitivity: Bright light sensitivity [Daylight, Stun] (-30 DP) 
  Movement: Walk.Bi.: 7    
  Skills: Perc.: 43 Run.: 54 Climb.: 54 Hiding: 49 Stalking: 49 Mechanics. Spec.: 49 
  Spells: Cha 0 PP: 3 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 592 
   
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  1 
  SD 
  -2 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Grey 
  Noble 
  (III) 
  9H 
  Walk.Bi.: 
  20 
  1 
  M(
  5) 
  V  
  I@# 
  - 
  131 
  (223) 
  12
  1 
  AT 
  1(3) 
  21 
  (38) 
  101M(5)un ;101M(5)we ;104M(5)rw         
  17 
  1 
  3 
  5 
  -1 
  Yoke 
  (1d3) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  71 
  Type 
  Corporeal 
  Length 
  10” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  210Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -4 
  In 
  2 
  Me 
  3 
  Pr 
  -2 
  Qu 
  1 
  Re 
  3 
  SD 
  -1 
  St 
  7 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP)        
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Vision: Dark vision, superior [100'] (50 DP) Dead sense deprivement (-30 DP) Sight: primate (5 DP) 
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 47 Run.: 64 Rid. Horse: 52 Mount. Com.: 54 Pow. Dev.: 22 Soc. Aware.: 17 
  Spells: Cha 0 PP: 48 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  2 
  SD 
  -2 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Griffin/Grypho
  n 
  9F 
  Walk.Qu
  ad.: 30 
  5 
  B(
  6) 
  VI I 
  - 
  139 
  (231) 
  10
  4 
  AT 
  2(N) 
  43 
  (0) 
  95L(7)cl> ;95B(6)be>> ;95H(8)cl         
  6 
  -9 
  -6 
  -5 
  2 
  Yoke 
  (1d3) 
  T B P 
  F - - 
   
  Category 
  Monster 
  Height 
  68” 
  Leftover DP 
  67 
  Type 
  Aerial 
  Length 
  105” 
  Outlook 
  Belligerent 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 593 
   
  Archetype 
  Offensive 
  Weight 
  750Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  -1 
  Qu 
  5 
  Re 
  -3 
  SD 
  2 
  St 
  6 
  Attack: Attacks sequence (10 DP) Swooping (25 DP) Enhanced natural attack I [Claw, +1 Size] (10 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form: Wings, feathered (20 DP) Beast of burden IV [0,5] (40 DP)       
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP) Control submission III [15] (-15 DP)     
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP) Sight: eagle (15 DP)  
  Movement: Walk.Quad.: 30 Wing.Fly.Exc.: 0   
  Skills: Perc.: 55 Run.: 58 Fly.: 58 Surv. Biome: 57   
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Grumoz (I) 
  2A 
  Walk.Bi.: 
  31 
  2 
  B(
  6) 
  VI - 
  - 
  58 
  (82) 
  28 
  AT 
  2(N) 
  10 
  (0) 
  41B(6)un ;35L(7)cu          
  20 
  8 
  7 
  17 
  0 
  Span 
  (1d8) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  102” 
  Leftover DP 
  92 
  Type 
  Demon 
  Length 
  11” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  625Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -2 
  In 
  0 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -2 
  SD 
  0 
  St 
  4 
  Attack:          
  Defense: Abomination (-20 DP)          
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, omnivore (0 DP) Unsleeping (20 DP)       
  Senses: Vision: demon vision [50'] (55 DP) Smell: rat (10 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Walk.Bi.: 31 Climb.Grip: 0   
  Skills: Perc.: 16 Run.: 27 Acrob.: 23 Surv. Biome: 13   
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -2 
  SD 
  0 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 594 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental 
  Guardian (IV) 
  15G 
  Root.Roo
  ted: 8 
  0 
  B(
  6) 
  VI  
  @# - 
  114 
  (194) 
  84 
  AT 
  1(N) 
  70 
  (0) 
  65B(6)elb           
  11 
  -2 
  -2 
  2 
  0 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Elemental 
  Height 
  96” 
  Leftover DP 
  93 
  Type 
  Guardian 
  Length 
  32” 
  Outlook 
  Protective 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -2 
  In 
  1 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Attack: Elemental bolt II [Water Bolt, L, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Increase attack size I [Attack, +1 Size] (10 DP)        
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Water, 1 H/ rnd] (25 DP) Elemental immunity [Element] (20 
  DP) Proof, elemental I [Opposed element, -1Size] (15 DP) Elemental vulnerability I [Opposed element, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Elemental blockade [Element, -10] (20 
  DP) Material Susceptibility II [Opposed element, 10] (-20 DP) Regeneration, damage [Regeneration, damage, Element] (30 DP) 
  Form: Body: elemental energy [Element, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP) Elemental explosion [Element, 1'R/ lvl, 10] (30 DP) Lifeless (5 
  DP)   
  Miscellaneous: Elemental spirit, large [Element] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental IV [IV] (-4 DP) Guardian 
  [Subject, 5'/ lvl] (-10 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Acute senses: sight III [15] (18 DP)  
  Movement: Root.Rooted: 8    
  Skills: Perc.: 80      
  Spells: Cha 90 PP: 84 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  0 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Gulo 
  5B 
  Walk.Qu
  ad.: 11 
  3 
  M(
  5) 
  V - - 
  101 
  (161) 
  81 
  AT 
  2(N) 
  19 
  (0) 
  70M(5)cl> ;52M(5)gr>> ;70M(5)bi         
  9 
  -4 
  -3 
  14 
  -2 
  Solo 
  (1d2) 
  I T B 
  A - - 
   
  Category 
  Animal 
  Height 
  11” 
  Leftover DP 
  205 
  Type 
  Carnivore 
  Length 
  44” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  75Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 595 
   
   
  Ag 
  4 
  Co 
  4 
  Em 
  -4 
  In 
  -1 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -3 
  SD 
  -2 
  St 
  6 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sensitivity: Near sighted (-5 DP) Smell: grizzly (30 DP) Hearing: Dog (15 DP)  
  Movement: Walk.Quad.: 11    
  Skills: Perc.: 13 Run.: 38 Surv. Biome: 26    
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -3 
  St 
  5 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Guyascutas 
  3H 
  Walk.Qu
  ad.: 22 
  2 
  B(
  6) 
  VI - 
  - 
  41 
  (61) 
  21 
  AT 
  2(N) 
  12 
  (0) 
  24B(6)un ;24B(6)gr> ;19B(6)cr ;19B(6)tr        
  10 
  -3 
  -2 
  2 
  -3 
  Band 
  (3d10) 
  P A - - 
  - - 
   
  Category 
  Animal 
  Height 
  45” 
  Leftover DP 
  110 
  Type 
  Herbivore 
  Length 
  74” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  565Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -2 
  SD 
  -3 
  St 
  2 
  Attack: Attacks sequence (10 DP) Prehensile extension II [Tail, 5'] (35 DP) Weak natural attack I [Attack, -1 Size] (-5 DP)       
  Defense:           
  Form: Elongated appendage III [Tail, 15'] (15 DP) Elongated appendage II [Leg, 10'] (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: primate (5 DP) Smell: rat (10 DP) Touch: sensitive antennae/ vibrissae (13 DP)  
  Movement: Walk.Quad.: 22 Climb.Grip: 0   
  Skills: Perc.: 23 Run.: 33 Surv. Biome: 19 Climb.: 33   
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -3 
  SD 
  -3 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 596 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Halfling 
  2B 
  Walk.Bi.: 
  9 
  4 
  S(
  4) 
  IV - 
  - 
  42 
  (57) 
  17 
  AT 
  1(2) 
  16 
  (24) 
  21S(4)un ;24S(4)rw ;21S(4)we         
  10 
  23 
  16 
  18 
  -4 
  Solo 
  (1d2) 
  T B P 
  F - - 
   
  Category 
  Races 
  Height 
  36” 
  Leftover DP 
  159 
  Type 
  Humanoid 
  Length 
  7” 
  Outlook 
  Considerate 
  Archetype 
  Defensive 
  Weight 
  50Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -2 
  In 
  0 
  Me 
  0 
  Pr 
  -4 
  Qu 
  4 
  Re 
  0 
  SD 
  -4 
  St 
  -4 
  Attack:          
  Defense: Elemental resistance IV [Ice, 20] (16 DP)          
  Form:         
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Bi.: 9    
  Skills: Perc.: 12 Run.: 19 Climb.: 19 Swim.: 19 Hiding: 19 Stalking: 19 
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -4 
  Qu 
  4 
  Re 
  0 
  SD 
  -4 
  St 
  -4 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  25 
  Me 
  20 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -10 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Harpy 
  4C 
  Walk.Bi.: 
  7 
  2 
  M(
  5) 
  V - - 
  51 
  (81) 
  41 
  AT 
  1(N) 
  24 
  (0) 
  43M(5)cl ;3M(5)all2WF ;31M(5)we         
  -1 
  -12 
  -12 
  11 
  -1 
  Team 
  (1d10) 
  P F S J 
  - - 
   
  Category 
  Monster 
  Height 
  45” 
  Leftover DP 
  92 
  Type 
  Aerial 
  Length 
  85” 
  Outlook 
  Cruel 
  Archetype 
  Stealth 
  Weight 
  225Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -2 
  In 
  -1 
  Me 
  1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  2 
  SD 
  -1 
  St 
  1 
  Attack: Cry, paralyzing IV [20'R] (40 DP)         
  Defense: Poison blood [Poison: Nerve, Poison] (35 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)        
  Form: Wings, feathered (20 DP) Twisted form (-25 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Group instinct (5 DP)        
  Senses: Vision: nightvision (10 DP) Vision: Dark vision III [40'] (25 DP) Hearing: Hare (20 DP)  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 597 
   
  Movement: Walk.Bi.: 7 Awk.move.III: 0 Wing.Fly.Norm.: 0  
  Skills: Perc.: 43 Run.: 55 Fly.: 55 Surv. Biome: 43 Hiding: 48 Stalking: 48 
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -2 
  Em 
  -2 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  1 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light feather coat (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Hawk 
  2B 
  Walk.Bi.: 
  1 
  4 
  D(
  2) 
  II - - 
  49 
  (73) 
  44 
  AT 
  1(N) 
  26 
  (0) 
  20D(2)cl ;20D(2)be          
  10 
  -4 
  -2 
  2 
  1 
  Solo 
  (1d2) 
  T B X 
  P J O 
   
  Category 
  Animal 
  Height 
  9” 
  Leftover DP 
  228 
  Type 
  Bird 
  Length 
  12” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  2.5Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  2 
  Attack:          
  Defense:           
  Form: Wings, feathered (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Sight: hawk (20 DP)   
  Movement: Walk.Bi.: 1 Awk.move.IV: 0 Wing.Fly.Tot.: 0  
  Skills: Perc.: 8 Fly.: 15 Surv. Biome: 12 Acrob.: 16   
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  5 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light feather coat (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Heavenstreaker 
  (V) 
  21H 
  Mag.Fly.
  Cont.: 75 
  10 
  B(
  6) 
  VI  
  @# - 
  135 
  (236) 
  11
  0 
  AT 
  1(N) 
  122 
  (0) 
   
  12 
  -4 
  -4 
  3 
  3 
  Solo 
  (1d2) 
  D A E 
  U - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 598 
   
   
  Category 
  Elemental 
  Height 
  168” 
  Leftover DP 
  140 
  Type 
  Transport elemental 
  Length 
  56” 
  Outlook 
  Helpful 
  Archetype 
  Defensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  12 
  Co 
  3 
  Em 
  -4 
  In 
  2 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  10 
  Re 
  4 
  SD 
  3 
  St 
  2 
  Attack: Elemental internals IV [Element, Attack, D] (25 DP)         
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Fire, 1 H/ rnd] (25 DP) Elemental immunity [Fire] (20 DP) 
  Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material Susceptibility II [Water, 10] (-
  20 DP)  
  Form: Body: elemental energy [Fire, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP)     
  Miscellaneous: Elemental spirit, large [Large] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental V [V] (-5 DP) Link, controlled [5'/ 
  lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)  
  Movement: Mag.Fly.Cont.: 75    
  Skills: Perc.: 131 Fly.: 136     
  Spells: Cha 4 PP: 11 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Hellbender, 
  giant 
  4D 
  Walk.Qu
  ad.: 10 
  1 
  B(
  6) 
  VI I 
  - 
  55 
  (85) 
  35 
  AT 
  3(N) 
  11 
  (0) 
  33B(6)ra>> ;45B(6)bi> ;33B(6)gr ;33B(6)cl        
  10 
  -3 
  -5 
  3 
  -1 
  Solo 
  (1d2) 
  T B X 
  P O - 
   
  Category 
  Monster 
  Height 
  12” 
  Leftover DP 
  39 
  Type 
  Water 
  Length 
  78” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  343Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -3 
  In 
  0 
  Me 
  -3 
  Pr 
  -5 
  Qu 
  1 
  Re 
  -3 
  SD 
  -1 
  St 
  0 
  Attack: Poison sack, contact [Poison Respiratory] (35 DP) Attacks sequence (10 DP) Ambush predator IV [Terrain, 68, 16] (24 DP)       
  Defense: Regeneration, body part [1 hour] (30 DP) Proof, critical, critical reduction I [I] (10 DP)         
  Form: Amphibious [23 hrs] (10 DP) Air and water breathing (20 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Electrosense: Electric discharge (20 DP)   
  Movement: Walk.Quad.: 10 Swim.Web: 0   
  Skills: Perc.: 12 Swim.: 57 Surv. Biome: 40 Amb. Unarmed: 54 Hiding: 54 Restr. Quar.: 15 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 599 
   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -5 
  Qu 
  1 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Hippocampus 
  6F 
  Swim.Ad
  apt.: 33 
  4 
  B(
  6) 
  VI - 
  - 
  81 
  (126) 
  56 
  AT 
  3(N) 
  24 
  (0) 
  46B(6)cl ;46M(5)bi ;46B(6)gr         
  2 
  -12 
  -10 
  -6 
  3 
  Streak 
  (1d6) 
  B X P 
  F O - 
   
  Category 
  Monster 
  Height 
  58” 
  Leftover DP 
  75 
  Type 
  Water 
  Length 
  84” 
  Outlook 
  Carefree 
  Archetype 
  Defensive 
  Weight 
  850Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -2 
  In 
  2 
  Me 
  0 
  Pr 
  0 
  Qu 
  4 
  Re 
  1 
  SD 
  3 
  St 
  4 
  Attack: Attacks sequence (10 DP) Prehensile extension II [Tail, 5'] (35 DP) Weak natural attack I [Bite, -1 Size] (-5 DP)       
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Adapted form: water (15 DP) Air and water breathing (20 DP) Stunted lifespan II [25 years or less] (0 DP)     
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission I [5] (-5 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Swim.Adapt.: 33    
  Skills: Perc.: 63 Swim.: 71 Surv. Biome: 59    
  Spells: Cha 1 PP: 13 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -1 
  SD 
  2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Hippogriff 
  9F 
  Walk.Qu
  ad.: 28 
  3 
  L(
  7) 
  VII I 
  - 
  132 
  (224) 
  11
  7 
  AT 
  1(N) 
  37 
  (0) 
  95L(7)cl ;95L(7)be ;95L(7)ra> ;75L(7)tr        
  11 
  -2 
  0 
  -4 
  3 
  Solo 
  (1d2) 
  P F S 
  A - - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 600 
   
  Category 
  Monster 
  Height 
  64” 
  Leftover DP 
  7 
  Type 
  Aerial 
  Length 
  100” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  1450Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  6 
  Em 
  -2 
  In 
  1 
  Me 
  0 
  Pr 
  0 
  Qu 
  3 
  Re 
  -3 
  SD 
  3 
  St 
  7 
  Attack: Attacks sequence (10 DP) Specific training [Creature, Archetype, 1] (50 DP)        
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form: Wings, feathered (20 DP) Beast of burden II [0,3] (20 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission II [10] (-10 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP) Sight: eagle (15 DP) 
  Movement: Walk.Quad.: 28 Wing.Fly.Exc.: 0   
  Skills: Perc.: 50 Run.: 60 Fly.: 60 Wei. Trn.: 54 Acrob.: 58  
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Hippopotamus 
  5E 
  Walk.Qu
  ad.: 25 
  -1 
  H(
  8) 
  VIII 
  - - 
  95 
  (155) 
  65 
  AT 
  3(N) 
  7 (0) 
  72H(8)ra> ;72H(8)tr> ;72H(8)bi> ;54L(7)ho        
  10 
  -3 
  -3 
  13 
  -1 
  Harem 
  (3d8) 
  X D S 
  - - - 
   
  Category 
  Animal 
  Height 
  59” 
  Leftover DP 
  58 
  Type 
  Herbivore 
  Length 
  164” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  4855Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  In 
  0 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  -1 
  Re 
  -3 
  SD 
  -1 
  St 
  3 
  Attack: Attacks sequence (10 DP) Wreck ships (20 DP) Gaping maw I [-3 Size] (25 DP) Weak natural attack I [Horn, -1 Size] (-5 DP)      
  Defense:           
  Form: Protected senses and breathing (15 DP) Breathing, long breath [1 min/ lvl] (10 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Frenzy [5, +1 Size] (20 DP) Can't speak 
  (-10 DP)    
  Senses: Hearing: Hare (20 DP) Smell: rat (10 DP) Touch: sensitive (5 DP) Poor senses: sight IV [-20] (-16 DP) 
  Movement: Walk.Quad.: 25 Swim.Web: 0   
  Skills: Perc.: 36 Swim.: 42 Surv. Biome: 33 Run.: 27   
  Spells: Cha 0 PP: 7 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 601 
   
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -3 
  Qu 
  -2 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick blubber (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Hira’razhir 
  3D 
  Walk.Bi.: 
  17 
  2 
  M(
  5) 
  V - - 
  43 
  (67) 
  23 
  AT 
  1(N) 
  12 
  (0) 
  55M(5)un ;53M(5)rw ;55M(5)we         
  4 
  -4 
  -6 
  -
  11 
  1 
  Solo 
  (1d2) 
  L - - - - 
  - 
   
  Category 
  Races 
  Height 
  62” 
  Leftover DP 
  53 
  Type 
  Humanoid 
  Length 
  7” 
  Outlook 
  Aloof 
  Archetype 
  Discipline 
  Weight 
  100Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  -1 
  Em 
  1 
  In 
  -1 
  Me 
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  1 
  SD 
  1 
  St 
  -1 
  Attack: Swooping (25 DP) Enhanced natural attack I [Unarmed Strikes, +1 Size] (10 DP)        
  Defense: Light boned I [-1 Size] (-17 DP) Elemental resistance IV [Fire, 20] (16 DP) Elemental resistance IV [Ice, 20] (16 DP) Elemental resistance IV [Lightning, 20] (16 DP)       
  Form: Wings, folding (30 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: hawk (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)   
  Movement: Walk.Bi.: 17 Wing.Fly.Norm.: 0   
  Skills: Perc.: 25 Run.: 42 Fly.: 42 Acrob.: 39 Adr. Foc.: 40 Surv. Biome: 8 
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  -2 
  Em 
  1 
  Em 
  1 
  In  
  -1 
  Pr 
  -1 
  Qu 
  2 
  Re 
  0 
  SD 
  0 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light feather coat (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Hobgoblin 
  3D 
  Walk.Bi.: 
  14 
  1 
  M(
  5) 
  V - - 
  65 
  (101) 
  40 
  AT 
  1(7) 
  9 
  (26) 
  43M(5)cl ;43M(5)we ;41M(5)rw         
  10 
  -2 
  -2 
  3 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  54” 
  Leftover DP 
  163 
  Type 
  Goblinoid 
  Length 
  7” 
  Outlook 
  Aggressive 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 602 
   
  Archetype 
  Offensive 
  Weight 
  93Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -2 
  In 
  0 
  Me 
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Attack:          
  Defense:           
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP) Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP) Sensitivity: Light sensitivity I [-25] (-10 DP) 
  Movement: Walk.Bi.: 14 Climb.Claw: 6   
  Skills: Perc.: 14 Run.: 25 Climb.: 25 Multi. Att.: 18 Mount. Com.: 18 Rid. Spec.: 13 
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  0 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  -6 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Homonculous 
  2B 
  Walk.Bi.: 
  7 
  2 
  S(
  4) 
  IV  
  I@# 
  - 
  34 
  (49) 
  19 
  AT 
  4(N) 
  20 
  (0) 
  20S(4)bi ;14S(4)un          
  20 
  9 
  10 
  27 
  0 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  30” 
  Leftover DP 
  46 
  Type 
  Cultivated 
  Length 
  5” 
  Outlook 
  Hidden agenda 
  Archetype 
  Stealth 
  Weight 
  16Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  2 
  Em 
  -1 
  In 
  0 
  Me 
  -1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -1 
  SD 
  0 
  St 
  -2 
  Attack: Poison sack, injection [Poison: Circulatory, Stinger] (20 DP)         
  Defense: Regeneration, no (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, critical reduction I [I] (10 DP) Immune to disease, greater (30 DP)      
  Form: Wings, membrane (10 DP) Body: dried dead flesh [3] (0 DP) Lifeless (5 DP)      
  Miscellaneous: Spirit mind [5] (-10 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Can't speak (-10 DP) Link, controlled [5'/ lvl] (-20 DP) Link, 
  mental control [1 mile/ lvl] (-15 DP)   
  Senses: Sight: stomatopod (25 DP) Special: life sense II [10'R/ lvl] (20 DP) Vision: Dark vision III [40'] (25 DP) Dead sense deprivement (-30 DP) 
  Movement: Walk.Bi.: 7 Wing.Fly.ungr.: 0   
  Skills: Perc.: 25 Run.: 26 Fly.: 26 Hiding: 28 Stalking: 28  
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -1 
  SD 
  0 
  St 
  -2 
  Base Hits 
  15 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  25 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 603 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, brittle soft crystaline (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Horasos 
  6E 
  Root.Gli
  de: 22 
  1 
  L(
  7) 
  VII  
  @# 
  IP 
  111 
  (179) 
  81 
  AT 
  3(N) 
  15 
  (0) 
  62L(7)ra ;76L(7)gr[Cold]>> ;62L(7)cr         
  11 
  -4 
  -4 
  6 
  1 
  Yoke 
  (1d3) 
  X J E - 
  - - 
   
  Category 
  Plant 
  Height 
  78” 
  Leftover DP 
  24 
  Type 
  Animated 
  Length 
  108” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  1905Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  6 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -1 
  SD 
  1 
  St 
  4 
  Attack: Life drain, hunger I [Stat, 1, -10] (5 DP) Life drain, touch I [Grapple, A, 10, Cold ball] (10 DP) Stink gland IV [1'/ lvl, 12'R, -20, -20, Day] (35 DP)       
  Defense: Proof, critical, no krush (10 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Regeneration, magical [1 H/ rnd, 10 
  min.] (30 DP)      
  Form: Body: herbaceaous [3] (0 DP) Distinct odor (-10 DP)  Stunted lifespan III [10 years or less] (0 DP)     
  Miscellaneous: Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: magical reproduction (20 DP)      
  Senses: Dead sense deprivement (-30 DP) Special: life sense III [15'R/ lvl] (25 DP) Vision: Dark vision, superior [100'] (50 DP)  
  Movement: Root.Glide: 22    
  Skills: Perc.: 34 Run.: 45 Surv. Biome: 15 Track.: 13   
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, herbaceous fibrous structure (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Horde (III) 
  10C 
  Walk.Bi.: 
  44 
  -1 
  L(
  7) 
  VII - 
  - 
  52 
  (77) 
  27 
  AT 
  2(N) 
  1 (0) 
  61L(7)un ;61L(7)sw          
  3 
  -7 
  -6 
  9 
  4 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  144” 
  Leftover DP 
  88 
  Type 
  Visitor 
  Length 
  24” 
  Outlook 
  Hungry 
  Archetype 
  Hybrid spell user 
  Weight 
  2500Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 604 
   
  Ag 
  -2 
  Co 
  -1 
  Em 
  3 
  In 
  3 
  Me 
  2 
  Pr 
  -1 
  Qu 
  -1 
  Re 
  2 
  SD 
  4 
  St 
  0 
  Attack: Life drain, stun [Jolts III, Mind attack, Mentalism, 5] (20 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP)        
  Defense: Abomination (-20 DP) Proof, critical, no slash (10 DP) Proof, critical, no puncture (10 DP) Proof, elemental I [Ice, -1Size] (15 DP) Proof, elemental I [Wind, -1Size] (15 DP) Elemental 
  vulnerability I [Fire, +1 Size] (-15 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP)    
  Form: Body condition: colony (50 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Item, no item (-15 DP) Telepathy [5'/ lvl] (10 DP) Unsleeping (20 DP) 
  Reproduction: colony split (20 DP)    
  Senses: Vision: demon vision [50'] (55 DP) Smell: snake (15 DP) Air: air movement detection (25 DP)  
  Movement: Walk.Bi.: 44 Swim.Flop: 0   
  Skills: Perc.: 79 Run.: 25 Adr. Res.: 25    
  Spells: Cha 200 PP: 99 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  -2 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -1 
  SD 
  1 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, light blubber (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Horribar 
  5C 
  Mag.Fly.
  Cont.: 24 
  5 
  M(
  5) 
  V @ 
  - 
  83 
  (143) 
  63 
  AT 
  2(N) 
  35 
  (0) 
  72M(5)gr[Puncture]>> ;72B(6)bi ;82L(7)biCoop3         
  7 
  -4 
  -2 
  3 
  -3 
  Team 
  (1d10) 
  I T B - 
  - - 
   
  Category 
  Monster 
  Height 
  18” 
  Leftover DP 
  125 
  Type 
  Aerial 
  Length 
  18” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  83Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -4 
  In 
  -3 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  5 
  Re 
  -1 
  SD 
  -3 
  St 
  5 
  Attack: Gaping maw I [-3 Size] (25 DP) Cooperation: flock/ pack attack V [Attack, 3, 10, 1Size] (30 DP)        
  Defense: Proof, critical, no stun (10 DP)          
  Form: Neutral odor (10 DP) Twisted form (-25 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Efficient sleeper II [-2 hrs.] (10 DP)      
  Senses: Sensitivity: Far sighted (-5 DP) Sight: primate (5 DP) Touch: sensitive antennae/ vibrissae (13 DP)  
  Movement: Mag.Fly.Cont.: 24    
  Skills: Perc.: 31 Fly.: 44 Hiding: 21 Stalking: 21 Track.: 31 #N/A 
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -2 
  SD 
  -4 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 605 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Horse, donkey 
  2C 
  Walk.Qu
  ad.: 20 
  1 
  B(
  6) 
  VI - 
  - 
  51 
  (66) 
  36 
  AT 
  1(N) 
  7 (0) 
  8B(6)un ;8B(6)bi ;8B(6)ra> ;3B(6)tr        
  10 
  -4 
  -1 
  4 
  -2 
  Span 
  (1d8) 
  X P D 
  E - - 
   
  Category 
  Animal 
  Height 
  42” 
  Leftover DP 
  98 
  Type 
  Domesticated 
  Length 
  72” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  620Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  In 
  0 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  1 
  Re 
  -4 
  SD 
  -2 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control difficulty II [-10] (10 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 20    
  Skills: Perc.: 27 Run.: 15 Wei. Trn.: 5 Swim.: 15 Climb.: 15  
  Spells: Cha 0 PP: 10 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  1 
  Re 
  -4 
  SD 
  -2 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Horse, plow 
  2B 
  Walk.Qu
  ad.: 29 
  2 
  L(
  7) 
  VII - 
  - 
  48 
  (63) 
  33 
  AT 
  1(N) 
  10 
  (0) 
  25L(7)un ;25L(7)bi ;25L(7)ra> ;20L(7)tr        
  10 
  -2 
  0 
  -7 
  2 
  Team 
  (1d10) 
  T P S - 
  - - 
   
  Category 
  Animal 
  Height 
  68” 
  Leftover DP 
  49 
  Type 
  Domesticated 
  Length 
  100” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  1850Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  In 
  0 
  Me 
  -1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 606 
   
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission I [5] (-5 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 29    
  Skills: Perc.: 11 Run.: 31 Wei. Trn.: 18 Swim.: 31   
  Spells: Cha 0 PP: -3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Horse, pony 
  3B 
  Walk.Qu
  ad.: 25 
  3 
  B(
  6) 
  VI - 
  - 
  58 
  (78) 
  43 
  AT 
  1(N) 
  15 
  (0) 
  23B(6)un ;23B(6)bi ;23B(6)ra> ;18B(6)tr        
  11 
  -2 
  0 
  -7 
  2 
  Team 
  (1d10) 
  T P S - 
  - - 
   
  Category 
  Animal 
  Height 
  55” 
  Leftover DP 
  78 
  Type 
  Domesticated 
  Length 
  80” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  900Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  In 
  1 
  Me 
  -1 
  Pr 
  0 
  Qu 
  3 
  Re 
  -3 
  SD 
  2 
  St 
  4 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control difficulty I [-5] (5 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 25    
  Skills: Perc.: 18 Run.: 33 Wei. Trn.: 10 Swim.: 33 Climb.: 33  
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 607 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Horse, quarter 
  2C 
  Walk.Qu
  ad.: 27 
  2 
  L(
  7) 
  VII - 
  - 
  43 
  (58) 
  23 
  AT 
  1(N) 
  10 
  (0) 
  20L(7)un ;20L(7)bi ;20L(7)ra> ;15L(7)tr        
  10 
  -2 
  0 
  -7 
  2 
  Team 
  (1d10) 
  T P S - 
  - - 
   
  Category 
  Animal 
  Height 
  62” 
  Leftover DP 
  63 
  Type 
  Domesticated 
  Length 
  98” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  1200Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  In 
  0 
  Me 
  -1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission II [10] (-10 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 27    
  Skills: Perc.: 16 Run.: 27 Wei. Trn.: 5 Swim.: 27   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Horse, 
  thoroughbred 
  2D 
  Walk.Qu
  ad.: 26 
  2 
  B(
  6) 
  VI - 
  - 
  43 
  (58) 
  18 
  AT 
  1(N) 
  10 
  (0) 
  21B(6)un ;21B(6)bi ;21B(6)ra> ;16B(6)tr        
  10 
  -2 
  0 
  -7 
  2 
  Solo 
  (1d2) 
  T P S - 
  - - 
   
  Category 
  Animal 
  Height 
  58” 
  Leftover DP 
  96 
  Type 
  Domesticated 
  Length 
  96” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  1000Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  In 
  0 
  Me 
  -1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 608 
   
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission I [5] (-5 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 26    
  Skills: Perc.: 18 Run.: 28 Wei. Trn.: 5 Swim.: 28   
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  -5 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Horse, 
  war, 
  greater 
  5F 
  Walk.Qu
  ad.: 29 
  3 
  L(
  7) 
  VII - 
  - 
  96 
  (156) 
  81 
  AT 
  1(N) 
  19 
  (0) 
  70L(7)un ;70L(7)bi ;70L(7)ra> ;52L(7)tr        
  11 
  -2 
  0 
  -6 
  3 
  Solo 
  (1d2) 
  T P S - 
  - - 
   
  Category 
  Animal 
  Height 
  66” 
  Leftover DP 
  44 
  Type 
  Domesticated 
  Length 
  104” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  2000Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  0 
  Pr 
  0 
  Qu 
  3 
  Re 
  -3 
  SD 
  3 
  St 
  5 
  Attack: Attacks sequence (10 DP) Specific training [Creature, Archetype, 1] (50 DP)        
  Defense:           
  Form: Beast of burden III [0,4] (30 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission IV [20] (-20 DP) 
  Can't speak (-10 DP)    
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 29    
  Skills: Perc.: 28 Run.: 39 Wei. Trn.: 30 Swim.: 39   
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 609 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Horse, 
  war, 
  lesser 
  4E 
  Walk.Qu
  ad.: 28 
  2 
  L(
  7) 
  VII - 
  - 
  83 
  (131) 
  68 
  AT 
  1(N) 
  14 
  (0) 
  58L(7)un ;58L(7)bi ;58L(7)ra> ;46L(7)tr        
  10 
  -2 
  0 
  -6 
  2 
  Solo 
  (1d2) 
  T P S - 
  - - 
   
  Category 
  Animal 
  Height 
  64” 
  Leftover DP 
  32 
  Type 
  Domesticated 
  Length 
  100” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  1700Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -2 
  In 
  0 
  Me 
  -1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  5 
  Attack: Attacks sequence (10 DP) Specific training [Creature, Archetype, 1] (50 DP)        
  Defense:           
  Form: Beast of burden III [0,4] (30 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission IV [20] (-20 DP) 
  Can't speak (-10 DP)    
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 28    
  Skills: Perc.: 22 Run.: 33 Wei. Trn.: 24 Swim.: 33   
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Horse, wild 
  3D 
  Walk.Qu
  ad.: 27 
  3 
  L(
  7) 
  VII - 
  - 
  53 
  (73) 
  38 
  AT 
  1(N) 
  15 
  (0) 
  28L(7)un ;28L(7)bi ;28L(7)ra> ;23L(7)tr        
  11 
  -2 
  0 
  -7 
  2 
  Harem 
  (3d8) 
  T P S - 
  - - 
   
  Category 
  Animal 
  Height 
  60” 
  Leftover DP 
  39 
  Type 
  Domesticated 
  Length 
  99” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  1200Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  In 
  1 
  Me 
  -1 
  Pr 
  0 
  Qu 
  3 
  Re 
  0 
  SD 
  2 
  St 
  4 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 610 
   
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control difficulty IV [-20] (20 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 27    
  Skills: Perc.: 25 Run.: 36 Wei. Trn.: 10 Swim.: 36   
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -1 
  SD 
  2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Hothedhel (II) 
  7H 
  Walk.Bi.: 
  23 
  3 
  M(
  5) 
  VI - 
  - 
  97 
  (173) 
  87 
  AT 
  3(N) 
  53 
  (0) 
  89M(5)we ;89M(5)we ;60M(5)we2WF         
  -5 
  -3 
  8 
  12 
  -3 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  78” 
  Leftover DP 
  35 
  Type 
  Elf demon 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  2 
  In 
  0 
  Me 
  3 
  Pr 
  3 
  Qu 
  3 
  Re 
  1 
  SD 
  -3 
  St 
  0 
  Attack: Aura, fear III [3'R/ lvl] (25 DP) Adrenal defense VI [30] (30 DP) Pressing the advantage II [10] (20 DP) Foiler II [+2 Fumble] (14 DP)      
  Defense: Abomination (-20 DP) Dense I [1Size] (17 DP) Proof, weapon, except raw iron (20 DP) Immune to disease, greater (30 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Ambidextrous (10 DP) 
  Innate spell list VII [Spell list, Realm, 7] (21 DP) Innate spell list VII [Spell list, Realm, 7] (21 DP)   
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 40 Run.: 54 Multi. Att.: 42 Amb. Melee: 47 Hiding: 47 Stalking: 47 
  Spells: Men 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  0 
  SD 
  -4 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 611 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Hothrog (I) 
  2B 
  Walk.Bi.: 
  20 
  0 
  M(
  5) 
  V I - 
  49 
  (73) 
  24 
  AT 
  5(N) 
  4 (0) 
  35B(6)cl ;35M(5)ra ;35M(5)bi         
  10 
  0 
  0 
  20 
  0 
  Platoon(4
  d10) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  72” 
  Leftover DP 
  73 
  Type 
  Man demon 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  0 
  Em 
  0 
  In 
  0 
  Me 
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  1 
  Attack: Enhanced natural attack I [Claw, +1 Size] (10 DP)         
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Can't speak (-10 DP) Frenzy [5, +1 Size] (20 DP) Item, no item 
  (-15 DP) Innate spell list II [Spell list, Realm, 2] (6 DP) Innate spell list II [Spell list, Realm, 2] (6 DP)  
  Senses: Vision: demon vision [50'] (55 DP) Smell: dog (20 DP) Hearing: Dog (15 DP)  
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 15 Run.: 22     
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small bone plates (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Housecat 
  1A 
  Walk.Qu
  ad.: 16 
  4 
  T(
  3) 
  III - - 
  25 
  (30) 
  10 
  AT 
  1(N) 
  14 
  (0) 
  10T(3)cl> ;10T(3)bi          
  10 
  -4 
  -1 
  2 
  1 
  Streak 
  (1d6) 
  T B X 
  P - - 
   
  Category 
  Animal 
  Height 
  10” 
  Leftover DP 
  221 
  Type 
  Carnivore 
  Length 
  16” 
  Outlook 
  Inquisitive 
  Archetype 
  Stealth 
  Weight 
  9Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -5 
  SD 
  1 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 612 
   
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 16    
  Skills: Perc.: 10 Run.: 18 Surv. Biome: 16 Climb.: 18   
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -5 
  SD 
  1 
  St 
  3 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Huntaar (IV) 
  15F 
  Walk.Bi.: 
  21 
  2 
  M(
  5) 
  VI - 
  - 
  113 
  (193) 
  88 
  AT 
  1(2) 
  36 
  (0) 
  118M(5)rp 
  ;118M(5)ss 
  ;108M(5)all2WF 
  ;62M(5)cl 
  ;62M(5)biS 
   
  ;62M(5)biS 
  ;62M(5)biS 
  ;62M(5)biS 
  ;62M(5)biS ;62M(5)biS 
  15 
  -5 
  2 
  14 
  0 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  72” 
  Leftover DP 
  97 
  Type 
  Demon 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  4 
  Em 
  0 
  In 
  5 
  Me 
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  2 
  SD 
  0 
  St 
  5 
  Attack: Pressing the advantage III [15] (30 DP)         
  Defense: Abomination (-20 DP) Dense I [1Size] (17 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Ambidextrous (10 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Hearing: Cat (10 DP) Smell: grizzly (30 DP) Nose: Uncanny tracking V [50] (50 DP) 
  Movement: Walk.Bi.: 21    
  Skills: Perc.: 80 Run.: 81 Acrob.: 81 Adr. Spe.: 81 Multi. Att.: 80 Track.: 130 
  Spells: Cha 90 PP: 84 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  0 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  -5 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 613 
   
  P 
  F 
  Hydra 
  20G 
  Walk.Bi.: 
  18 
  6 
  H(
  8) 
  VIII 
  @ - 
  183 
  (323) 
  15
  8 
  AT 
  8(N) 
  58 
  (0) 
  150B(6)bi ;150B(6)all9WF ;140H(8)ra         
  12 
  -1 
  -1 
  9 
  0 
  Solo 
  (1d2) 
  W E U 
  - - - 
   
  Category 
  Fell creature 
  Height 
  60” 
  Leftover DP 
  23 
  Type 
  Wyrm 
  Length 
  132” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  4400Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  9 
  Em 
  -1 
  In 
  2 
  Me 
  0 
  Pr 
  -1 
  Qu 
  6 
  Re 
  0 
  SD 
  0 
  St 
  10 
  Attack: Attacks sequence (10 DP) Elemental cone III [Fire Ball, MFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (55 DP) Weak natural attack I [Bite, -1 Size] (-5 DP) Fighting brick II [+2 pace] (-20 
  DP)      
  Defense: Proof, critical, no stun (10 DP) Regeneration, head [10 rnds] (40 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP)        
  Form: Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage II [Tail, 10'] (10 DP) Distinct odor (-10 DP) Breathing, long breath [1 min/ lvl] (10 DP) Additional head VIII [L, Snake, 
  8] (95 DP) Methuselah III [1000 yrs or more] (0 DP)   
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Sight: primate (5 DP) Hearing: Hare (20 DP) Touch: sensitive (5 DP) Poor senses: smell IV [-20] (-8 DP) 
  Movement: Walk.Bi.: 18 Swim.Web: 0   
  Skills: Perc.: 96 Run.: 109 Swim.: 109 Surv. Biome: 93   
  Spells: Cha 1 PP: 14 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -3 
  SD 
  -3 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ice Demon (III) 
  7D 
  Walk.Bi.: 
  18 
  0 
  M(
  5) 
  V I - 
  93 
  (153) 
  68 
  AT 
  4(N) 
  14 
  (0) 
  94B(6)un[Cold]           
  -3 
  10 
  -2 
  14 
  0 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  66” 
  Leftover DP 
  114 
  Type 
  Demon 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Discipline 
  Weight 
  205Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  0 
  In 
  -3 
  Me 
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  2 
  SD 
  0 
  St 
  4 
  Attack: Elemental internals V [Ice, Attack, E] (30 DP) Enhanced natural attack I [Unarmed Strikes, +1 Size] (10 DP)        
  Defense: Abomination (-20 DP) Proof, weapon, except crystalline (20 DP) Proof, critical, critical reduction I [I] (10 DP) Elemental immunity [Ice] (20 DP) Proof, elemental I [Water, -1Size] (15 
  DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Constant 3- Blur III [3- Blur, 0', 0'] (15 DP)    
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Methuselah III [1000 yrs or more] (0 DP)      
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 614 
   
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Item, no item (-15 DP) Generate special ice [12cu'] (15 DP) 
  Disturbing voice II [-20] (-20 DP)    
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 18 Climb.Claw: 0 #N/A  
  Skills: Perc.: 67 Run.: 77 Climb.: 77 Pow. Dev.: 33   
  Spells: Ess 1 PP: 44 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -3 
  Pr 
  -3 
  Qu 
  0 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle soft crystaline (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ice Spider 
  7D 
  Walk.Oct
  o.: 33 
  3 
  B(
  6) 
  VI - 
  - 
  81 
  (131) 
  56 
  AT 
  4(N) 
  23 
  (0) 
  89B(6)bi[Cold] ;71B(6)gr          
  6 
  -7 
  -5 
  3 
  0 
  Solo 
  (1d2) 
  I E - - - 
  - 
   
  Category 
  Elemental 
  Height 
  48” 
  Leftover DP 
  47 
  Type 
  Elemental creature 
  Length 
  96” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  410Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  3 
  Em 
  -2 
  In 
  1 
  Me 
  -2 
  Pr 
  0 
  Qu 
  3 
  Re 
  0 
  SD 
  0 
  St 
  1 
  Attack: Poison sack, injection [Poison: Circulatory, Stinger] (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Elemental internals I [Ice, Attack, A] (10 DP)       
  Defense: Elemental blood II [Ice, B] (10 DP) Elemental immunity [Ice] (20 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Material susceptibility I [Fire, 5] (-10 DP)       
  Form: Camouflage, pattern [Snow, 25] (10 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Diet, carnivore (-5 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Frozen spider silk I [Medium, 50'] (10 DP)      
  Senses: Vision: Pentachromatic (Infra vision) [50'] (20 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP) Hearing: Dog (15 DP) 
  Movement: Walk.Octo.: 33 Climb.M.Hook.: 0 #N/A  
  Skills: Perc.: 78 Run.: 53 Acrob.: 101 Hiding: 112 Stalking: 87 #VALUE! 
  Spells: Cha 1 PP: 12 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -2 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, chitin, half plate (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 615 
   
  Iceglider (III) 
  13H 
  Slith.Side
  w.: 21 
  4 
  B(
  6) 
  VI  
  @# - 
  121 
  (198) 
  91 
  AT 
  4(N) 
  78 
  (0) 
   
  10 
  -4 
  -4 
  6 
  2 
  Solo 
  (1d2) 
  I E - - - 
  - 
   
  Category 
  Elemental 
  Height 
  72” 
  Leftover DP 
  100 
  Type 
  Transport elemental 
  Length 
  24” 
  Outlook 
  Helpful 
  Archetype 
  Defensive 
  Weight 
  570Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  6 
  Em 
  -4 
  In 
  0 
  Me 
  -2 
  Pr 
  -4 
  Qu 
  4 
  Re 
  0 
  SD 
  2 
  St 
  2 
  Attack: Elemental internals IV [Element, Attack, D] (25 DP)         
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Ice, 1 H/ rnd] (25 DP) Elemental immunity [Ice] (20 DP) Proof, 
  elemental I [Water, -1Size] (15 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material Susceptibility II [Fire, 10] (-20 DP)  
  Form: Body: elemental energy [Ice, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP)     
  Miscellaneous: Elemental spirit, small [Small] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental III [III] (-3 DP) Link, controlled 
  [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Slith.Sidew.: 21 Swim.Web: 0   
  Skills: Perc.: 95 Run.: 108     
  Spells: Cha 2 PP: 5 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle soft crystaline (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Idiyva 
  3C 
  Walk.Bi.: 
  21 
  4 
  M(
  5) 
  IV - 
  - 
  49 
  (69) 
  34 
  AT 
  1(3) 
  18 
  (26) 
  32M(5)bi ;32M(5)cl ;26M(5)cl ;32M(5)we ;37M(5)rwP  
  ;37M(5)rwP 
  ;37M(5)rwP 
  ;37M(5)rwP 
  ;37M(5)rwP 
  ;37M(5)rwP 
  10 
  -4 
  -1 
  7 
  0 
  Solo 
  (1d2) 
  F S J - 
  - - 
   
  Category 
  Races 
  Height 
  72” 
  Leftover DP 
  94 
  Type 
  Antropomorph 
  Length 
  9” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  1 
  SD 
  0 
  St 
  3 
  Attack:          
  Defense:           
  Form:         
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 616 
   
  Movement: Walk.Bi.: 21 Climb.Claw: 0   
  Skills: Perc.: 37 Run.: 46 Climb.: 46 Acrob.: 46 Hiding: 43 Stalking: 43 
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  0 
  SD 
  -1 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ifrit (V) 
  15G 
  Ma.Fly.A
  wk.: 34 
  7 
  B(
  6) 
  VI - 
  - 
  62 
  (102) 
  42 
  AT 
  2(N) 
  46 
  (0) 
  110B(6)un ;110B(6)sw          
  3 
  -8 
  -8 
  -1 
  4 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  108” 
  Leftover DP 
  123 
  Type 
  Genie 
  Length 
  14” 
  Outlook 
  Cruel 
  Archetype 
  Spell user 
  Weight 
  500Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  -1 
  Em 
  2 
  In 
  3 
  Me 
  5 
  Pr 
  2 
  Qu 
  7 
  Re 
  2 
  SD 
  4 
  St 
  -3 
  Attack:          
  Defense: Proof, weapon, except magic (20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP)         
  Form: Body: demon flesh [2] (5 DP) Body condition, partial incorporeality (10 DP) Shapechange, true (50 DP) Twisted form (-25 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar V [V] (-5 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Disturbing voice I [-10] (-10 DP) Link, bound spirit [Focus, 100'R] (-35 DP) Wish 
  grant, greater (50 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Poor senses: taste V [-25] (-5 DP) Poor senses: touch V [-25] (-5 DP) Poor senses: smell V [-25] (-10 DP) 
  Movement: Ma.Fly.Awk.: 34    
  Skills: Perc.: 132 Fly.: 144 Acrob.: 142 Charm: 57 Duping: 122  
  Spells: Cha 270 PP: 129 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  -3 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  2 
  St 
  -3 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Jackalope 
  2A 
  Walk.Qu
  0 
  S(
  IV - 
  31 
  11 
  AT 
  4 (0) 
  21S(4)ho> ;21S(4)ra>> ;21S(4)ho         
  10 
  -4 
  0 
  -2 
  0 
  Section 
  T X P 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 617 
   
  ad.: 12 
  4) 
  - 
  (46) 
  1(N) 
  (2d6) 
  S - - 
   
  Category 
  Animal 
  Height 
  18” 
  Leftover DP 
  298 
  Type 
  Herbivore 
  Length 
  30” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  60Lbs. 
  Treasure 
  0 
   
  Ag 
  -2 
  Co 
  -2 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  0 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP)   
  Movement: Walk.Quad.: 12 Leap.gait: 0   
  Skills: Perc.: 19 Run.: 28 Surv. Biome: 19 Hiding: 23 Stalking: 23  
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  -2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Jadeback 
  3B 
  Walk.Sex
  t.: 24 
  -1 
  L(
  7) 
  VII - 
  - 
  72 
  (108) 
  62 
  AT 
  5(N) 
  13 
  (0) 
  35L(7)be ;23L(7)tr          
  8 
  -4 
  -3 
  4 
  -2 
  Team 
  (1d10) 
  X F D 
  S - - 
   
  Category 
  Animal 
  Height 
  36” 
  Leftover DP 
  58 
  Type 
  Invertebrate 
  Length 
  78” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  3500Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  In 
  -2 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  -1 
  Re 
  -4 
  SD 
  -2 
  St 
  3 
  Attack: Poison sack, spray [Poison: Reduction, 1x/ 60 rnds, 2',1'D/ lvl] (30 DP)         
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)          
  Form: Wings, folding (30 DP) Additional limb pair I [Location] (20 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: multifaceted [100', 320, None] (25 DP)  
  Movement: Walk.Sext.: 24 Wing.Fly.ungr.: 0   
  Skills: Perc.: 27 Fly.: 19 Surv. Biome: 28 Run.: 11   
  Spells: Cha 0 PP: 10 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 618 
   
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -3 
  Qu 
  -1 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, chitin, full plate (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Jann (I) 
  3B 
  Ma.Fly.A
  wk.: 21 
  2 
  M(
  5) 
  V - - 
  29 
  (47) 
  14 
  AT 
  2(N) 
  22 
  (0) 
  14M(5)un ;14M(5)sw          
  -12 
  1 
  -10 
  -3 
  2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  72” 
  Leftover DP 
  52 
  Type 
  Genie 
  Length 
  10” 
  Outlook 
  Playful 
  Archetype 
  Semi spell user 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  -3 
  Em 
  1 
  In 
  -2 
  Me 
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  2 
  St 
  -3 
  Attack:          
  Defense: Proof, weapon, except magic (20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP)         
  Form: Body: demon flesh [2] (5 DP) Body condition, partial incorporeality (10 DP) Shapechange, true (50 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Golden throat I [10] (5 DP) Link, bound spirit [Focus, 100'R] (-35 DP) Wish grant, 
  lesser (25 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Poor senses: taste V [-25] (-5 DP) Poor senses: touch V [-25] (-5 DP) Poor senses: smell V [-25] (-10 DP) 
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 14 Fly.: 10 Acrob.: 12 Charm: 14 Duping: 14  
  Spells: Ess 18 PP: 7 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  -3 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  2 
  St 
  -3 
  Base Hits 
  15 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Jellyfish 
  1A 
  Swim.Bo
  uy.: -18 
  -4 
  T(
  3) 
  IV  
  @!# 
  - 
  21 
  (26) 
  11 
  AT 
  1(N) 
  -10 
  (0) 
  13T(3)gr ;23S(4)gr(Coop10)          
  8 
  -6 
  -4 
  2 
  2 
  Unit 
  (1d100) 
  O - - - - 
  - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 619 
   
  Category 
  Animal 
  Height 
  8” 
  Leftover DP 
  284 
  Type 
  Water 
  Length 
  9” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  12Lbs. 
  Treasure 
  0 
   
  Ag 
  -4 
  Co 
  2 
  Em 
  -6 
  In 
  -2 
  Me 
  -6 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -6 
  SD 
  2 
  St 
  -4 
  Attack: Cooperation: flock/ pack attack III [Attack, 10, 10, 1Size] (20 DP) Poison sack, contact [Poison: Nerve] (35 DP)        
  Defense: Immunity, Illusion [5'/ lvl] (25 DP) Immunity, gaze (25 DP) Dense I [1Size] (17 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stagger (10 DP) Proof, critical, no stun (10 DP)     
  Form:  Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Mindless (-25 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Touch: sensitive antennae/ vibrissae (13 DP)    
  Movement: Swim.Bouy.: -18    
  Skills: Perc.: -3  Surv. Biome: -4    
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  2 
  Em 
  -6 
  Em 
  -6 
  In  
  -2 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -6 
  SD 
  2 
  St 
  -4 
  Base Hits 
  10 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Jinn (II) 
  6E 
  Ma.Fly.A
  wk.: 21 
  2 
  M(
  5) 
  V - - 
  54 
  (90) 
  34 
  AT 
  2(N) 
  28 
  (0) 
  49M(5)un ;49M(5)sw          
  -11 
  -9 
  2 
  -2 
  2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  72” 
  Leftover DP 
  95 
  Type 
  Genie 
  Length 
  10” 
  Outlook 
  Playful 
  Archetype 
  Semi spell user 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  -2 
  Em 
  1 
  In 
  -1 
  Me 
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  3 
  SD 
  2 
  St 
  -2 
  Attack:          
  Defense: Proof, weapon, except magic (20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP)         
  Form: Body: demon flesh [2] (5 DP) Body condition, partial incorporeality (10 DP) Shapechange, true (50 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Golden throat I [10] (5 DP) Link, inhabit focus [Focus, 100'R, 1 hr] (-50 DP) Wish 
  grant, lesser (25 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Poor senses: taste V [-25] (-5 DP) Poor senses: touch V [-25] (-5 DP) Poor senses: smell V [-25] (-10 DP) 
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 38 Fly.: 31 Acrob.: 36 Charm: 35 Duping: 35  
  Spells: Men 36 PP: 34 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 620 
   
  Stats 
  Ag 
  0 
  Co 
  -3 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  2 
  St 
  -3 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Kangeroo/ 
  wallaby, 
  medium 
  4C 
  Walk.Qu
  ad.: 10 
  3 
  M(
  5) 
  V - - 
  53 
  (83) 
  43 
  AT 
  1(N) 
  17 
  (0) 
  8M(5)un ;-2M(5)ra          
  11 
  -2 
  -1 
  2 
  -1 
  Team 
  (1d10) 
  X P F 
  S - - 
   
  Category 
  Animal 
  Height 
  40” 
  Leftover DP 
  168 
  Type 
  Herbivore 
  Length 
  8” 
  Outlook 
  Inquisitive 
  Archetype 
  Defensive 
  Weight 
  115Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -2 
  In 
  1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -1 
  SD 
  -1 
  St 
  1 
  Attack:          
  Defense:           
  Form: Recurved musculature [Leg] (30 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP) Poor senses: sight IV [-20] (-16 DP)  
  Movement: Walk.Quad.: 10 Leap.Boun.: 0   
  Skills: Perc.: 30 Run.: 9 Surv. Biome: 22 Jump.: 24   
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -2 
  SD 
  -1 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Kangeroo/ 
  wallaby, small 
  2B 
  Walk.Qu
  ad.: 8 
  2 
  S(
  4) 
  IV - 
  - 
  33 
  (48) 
  38 
  AT 
  1(N) 
  10 
  (0) 
  8S(4)un           
  10 
  -2 
  -1 
  2 
  -1 
  Section 
  (2d6) 
  X P F 
  S - - 
   
  Category 
  Animal 
  Height 
  26” 
  Leftover DP 
  184 
  Type 
  Herbivore 
  Length 
  5” 
  Outlook 
  Jumpy 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 621 
   
  Archetype 
  Defensive 
  Weight 
  29Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  In 
  0 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -2 
  SD 
  -1 
  St 
  1 
  Attack:          
  Defense:           
  Form: Recurved musculature [Leg] (30 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP) Poor senses: sight V [-25] (-20 DP)  
  Movement: Walk.Quad.: 8 Leap.Boun.: 0   
  Skills: Perc.: 22 Run.: 3 Surv. Biome: 20 Jump.: 20   
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -2 
  SD 
  -1 
  St 
  1 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Karax (III) 
  10F 
  Walk.Sex
  t.: 12 
  4 
  H(
  8) 
  VIII 
  - - 
  90 
  (155) 
  65 
  AT 
  5(N) 
  32 
  (0) 
  86M(5)be[Heat] ;66H(8)cl[Heat]          
  10 
  -3 
  -3 
  9 
  2 
  Solo 
  (1d2) 
  E U L 
  A - - 
   
  Category 
  Extra planar 
  Height 
  48” 
  Leftover DP 
  61 
  Type 
  Pale VI 
  Length 
  144” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  4720Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  -1 
  Em 
  -3 
  In 
  0 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  4 
  Re 
  1 
  SD 
  2 
  St 
  2 
  Attack: Fast attack II [10] (20 DP) Weak natural attack II [Beak, -2 Size] (-10 DP) Elemental internals III [Fire, Attack, C] (20 DP) Ambush predator V [Terrain, 74, 18] (27 DP)      
  Defense: Abomination (-20 DP) Elemental immunity [Fire] (20 DP) Proof, elemental I [Ice, -1Size] (15 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Elongated appendage X [Location, 50'] (50 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Item, no item (-15 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Reproduction: egg clutch [0,15, 5, 
  Nest] (5 DP)     
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Sext.: 12 Awk.move.IV: 0 Swim.Web: 0  
  Skills: Perc.: 99 Swim.: 107 Surv. Biome: 98 Hiding: 39 Stalking: 39  
  Spells: Cha 1 PP: 6 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -4 
  Qu 
  3 
  Re 
  -2 
  SD 
  -1 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  x1 
   
  Stride 
  0 
  AT 
  Armor, keratin laminae (AT 5) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 622 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ki-Lin 
  7F 
  Walk.Qu
  ad.: 27 
  3 
  B(
  6) 
  VI - 
  - 
  111 
  (187) 
  96 
  AT 
  2(N) 
  23 
  (0) 
  81B(6)ho> ;81B(6)ra ;65B(6)tr         
  1 
  8 
  -1 
  5 
  0 
  Solo 
  (1d2) 
  X P F 
  S - - 
   
  Category 
  Monster 
  Height 
  60” 
  Leftover DP 
  80 
  Type 
  Land 
  Length 
  102” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  510Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -2 
  In 
  1 
  Me 
  0 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -2 
  SD 
  0 
  St 
  4 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form:         
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Innate PP XIV [14 PP] (14 DP) Innate 
  spell list XIV [Spell list, Realm, 14] (42 DP) Innate spell list XIV [Spell list, Realm, 14] (42 DP)   
  Senses: Sight: primate (5 DP) Hearing: Hare (20 DP) Vision: nightvision (10 DP)  
  Movement: Walk.Quad.: 27    
  Skills: Perc.: 39 Run.: 48 Surv. Biome: 38 Acrob.: 48   
  Spells: Ess 0 PP: 13 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Killer Rabbit 
  10H 
  Walk.Qu
  ad.: 9 
  3 
  T(
  3) 
  VI - 
  - 
  134 
  (234) 
  11
  9 
  AT 
  1(N) 
  74 
  (0) 
  109T(3)ra> ;109M(5)bi[Slash]          
  21 
  10 
  10 
  30 
  -1 
  Solo 
  (1d2) 
  T B X 
  P - - 
   
  Category 
  Monster 
  Height 
  7” 
  Leftover DP 
  147 
  Type 
  Land 
  Length 
  12” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  4Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  5 
  Em 
  0 
  In 
  1 
  Me 
  -3 
  Pr 
  0 
  Qu 
  3 
  Re 
  1 
  SD 
  -1 
  St 
  4 
  Attack: Attacks sequence (10 DP) Adrenal defense IX [45] (45 DP) Enhanced natural attack II [Bite, Krush] (20 DP) Augmented natural attack II [Bite, Slash, "-1 Severity"] (20 DP)      
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 623 
   
  Defense: Dense III [3Size] (52 DP) Elemental vulnerability III [Explosion, +3 Size] (-35 DP) Material susceptibility IV [Explosion, 20] (-40 DP)        
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP) Vision: demon vision [50'] (55 DP)  
  Movement: Walk.Quad.: 9 Leap.gait: 0   
  Skills: Perc.: 63 Run.: 66 Jump.: 71 Surv. Biome: 59 Acrob.: 71  
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  25 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ki-Rin 
  8F 
  Walk.Qu
  ad.: 34 
  4 
  H(
  8) 
  VIII 
  I - 
  59 
  (79) 
  39 
  AT 
  2(N) 
  30 
  (0) 
  79H(8)un ;79H(8)ho ;79H(8)ra> ;31H(8)tr        
  2 
  -12 
  2 
  -7 
  3 
  Solo 
  (1d2) 
  T B A 
  E - - 
   
  Category 
  Monster 
  Height 
  80” 
  Leftover DP 
  25 
  Type 
  Aerial 
  Length 
  128” 
  Outlook 
  Aloof 
  Archetype 
  Spell user 
  Weight 
  4050Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -2 
  In 
  2 
  Me 
  1 
  Pr 
  2 
  Qu 
  4 
  Re 
  -4 
  SD 
  3 
  St 
  2 
  Attack: Attacks sequence (10 DP)         
  Defense: Proof, critical, critical reduction I [I] (10 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP)         
  Form: Beast of burden III [0,4] (30 DP)        
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Control difficulty II [-10] (10 DP)       
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 34 Ma.Fly.Adapt.: 0   
  Skills: Perc.: 83 Run.: 96 Fly.: 96 Swim.: 52 Grace. Spell l.: 84 Attune.: 82 
  Spells: Cha/Men 144 PP: 87 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  Siz
  Crit 
  Hits 
  En
  AT 
  DB 
  OB 
  RRC 
  RRE 
  RR
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 624 
   
  t 
  e 
  d 
  (Sh) 
  M 
  R
  P 
  R
  F 
  Klugala 
  8F 
  Slith.Bell
  y: 47 
  3 
  B(
  6) 
  VI I 
  - 
  118 
  (202) 
  93 
  AT 
  4(N) 
  25 
  (0) 
  97B(6)gr> ;97B(6)ra          
  10 
  -2 
  1 
  5 
  -1 
  Solo 
  (1d2) 
  B P F 
  S - - 
   
  Category 
  Monster 
  Height 
  10” 
  Leftover DP 
  76 
  Type 
  Land 
  Length 
  180” 
  Outlook 
  Secretive 
  Archetype 
  Offensive 
  Weight 
  385Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -2 
  In 
  0 
  Me 
  2 
  Pr 
  1 
  Qu 
  3 
  Re 
  2 
  SD 
  -1 
  St 
  2 
  Attack: Gaze, Charm IV [5'/ lvl] (30 DP) Attacks sequence (10 DP)        
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form: Distinct odor (-10 DP) Twisted form (-25 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP)        
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Vision: Dark vision, superior [100'] (50 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Belly: 47 Slith.Tail (water): 0   
  Skills: Perc.: 49 Run.: 62 Climb.: 62 Surv. Biome: 47 Multi. Att.: 48 Charm: 21 
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  -1 
  Pr 
  1 
  Qu 
  2 
  Re 
  1 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large scales (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Koala 
  1B 
  Walk.Qu
  ad.: 9 
  0 
  S(
  4) 
  IV - 
  - 
  28 
  (33) 
  8 
  AT 
  1(N) 
  2 (0) 
  13S(4)cl           
  8 
  -2 
  -1 
  1 
  1 
  Streak 
  (1d6) 
  J - - - - 
  - 
   
  Category 
  Animal 
  Height 
  29” 
  Leftover DP 
  253 
  Type 
  Herbivore 
  Length 
  6” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  18Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -2 
  In 
  -2 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -2 
  SD 
  1 
  St 
  -2 
  Attack:          
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: snake (15 DP)    
  Movement: Walk.Quad.: 9 Awk.move.III: 0 Climb.Claw: 0  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 625 
   
  Skills: Perc.: 7 Climb.: 15 Surv. Biome: 5 Hiding: 14 Stalking: 14  
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -2 
  SD 
  1 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Kobold 
  1B 
  Walk.Bi.: 
  11 
  2 
  S(
  4) 
  IV - 
  - 
  24 
  (29) 
  14 
  AT 
  1(4) 
  8 (0) 
  14T(3)cl ;14S(4)we ;16S(4)rw         
  9 
  -2 
  -1 
  1 
  -3 
  Solo 
  (1d2) 
  L U - - 
  - - 
   
  Category 
  Races 
  Height 
  42” 
  Leftover DP 
  211 
  Type 
  Goblinoid 
  Length 
  5” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  44Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  1 
  Em 
  -2 
  In 
  -1 
  Me 
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  0 
  SD 
  -3 
  St 
  -1 
  Attack: Weak natural attack I [Claw, -1 Size] (-5 DP)         
  Defense:           
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP) Vision: Dark vision I [20'] (15 DP) Vision: nightvision (10 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Walk.Bi.: 11 Climb.Claw: 0   
  Skills: Perc.: 13 Run.: 23 Surv. Biome: 16 Slei of Hand: 13 Hiding: 15 Duping: 11 
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  1 
  Em 
  -2 
  Em 
  -2 
  In  
  -1 
  Pr 
  -1 
  Qu 
  2 
  Re 
  0 
  SD 
  -3 
  St 
  -1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  -12 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Komodo 
  dragon 
  8E 
  Walk.Qu
  ad.: 14 
  1 
  M(
  5) 
  V - - 
  125 
  (209) 
  95 
  AT 
  3(N) 
  19 
  (0) 
  83M(5)bi ;67M(5)cl ;67M(5)ra         
  11 
  -3 
  -3 
  4 
  3 
  Streak 
  (1d6) 
  X P S - 
  - - 
   
  Category 
  Animal 
  Height 
  24” 
  Leftover DP 
  243 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 626 
   
  Type 
  Reptile 
  Length 
  64” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  170Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -3 
  In 
  1 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -4 
  SD 
  3 
  St 
  0 
  Attack: Disease mouth I [Disease: Septic, Touch] (15 DP) Poison sack, injection [Poison: Muscle, Stinger] (20 DP)        
  Defense:           
  Form: Stunted lifespan I [50 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 15, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Quad.: 14 Swim.Flop: 0   
  Skills: Perc.: 45 Run.: 50 Surv. Biome: 42    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Kraeguth 
  12F 
  Walk.Qu
  ad.: 27 
  3 
  B(
  6) 
  VI - 
  - 
  151 
  (263) 
  12
  1 
  AT 
  4(N) 
  33 
  (0) 
  114B(6)cl> ;114B(6)gr>> ;114B(6)bi         
  11 
  -4 
  -3 
  5 
  -1 
  Solo 
  (1d2) 
  X F D 
  S - - 
   
  Category 
  Animal 
  Height 
  30” 
  Leftover DP 
  256 
  Type 
  Reptile 
  Length 
  95” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  510Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  -4 
  In 
  1 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -3 
  SD 
  -1 
  St 
  10 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan I [50 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 50, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Quad.: 27    
  Skills: Perc.: 64 Run.: 72 Surv. Biome: 67    
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -5 
  SD 
  -3 
  St 
  6 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  x1 
   
  Stride 
  10 
  AT 
  Armor, large scales (AT 4) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 627 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Lammasu 
  10G 
  Walk.Qu
  ad.: 32 
  7 
  B(
  6) 
  VI - 
  - 
  68 
  (93) 
  33 
  AT 
  2(N) 
  41 
  (0) 
  84B(6)cl> ;84B(6)bi ;84B(6)cl ;-31B(6)all3WF        
  13 
  -3 
  0 
  3 
  2 
  Streak 
  (1d6) 
  X P F 
  S U - 
   
  Category 
  Monster 
  Height 
  70” 
  Leftover DP 
  69 
  Type 
  Aerial 
  Length 
  105” 
  Outlook 
  Altruistic 
  Archetype 
  Spell user 
  Weight 
  794Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  3 
  Em 
  -3 
  In 
  3 
  Me 
  1 
  Pr 
  0 
  Qu 
  7 
  Re 
  -4 
  SD 
  2 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Camouflage, pattern [Grass, 25] (10 DP) Wings, feathered (20 DP) Beast of burden I [0,2] (10 DP) Stunted lifespan I [50 years or less] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control difficulty II [-10] (10 DP)      
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 32 Wing.Fly.ungr.: 0   
  Skills: Perc.: 100 Run.: 108 Fly.: 108 Surv. Biome: 94 Multi. Att.: 100 Acrob.: 105 
  Spells: Cha 180 PP: 105 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Lamprey 
  2A 
  Swim.Str
  eam.: 27 
  3 
  D(
  2) 
  II - - 
  46 
  (70) 
  26 
  AT 
  1(N) 
  13 
  (0) 
  51T(3)bi> ;51T(3)gr          
  10 
  -4 
  -3 
  2 
  -2 
  Streak 
  (1d6) 
  P T S J 
  - - 
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  232 
  Type 
  Water 
  Length 
  30” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  2Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  -1 
  Attack: Attacks sequence (10 DP) Leech, blood I [5 hits, -10] (15 DP) Grip, unrelenting I (25 DP) Enhanced natural attack I [Bite, +1 Size] (10 DP) Enhanced natural attack I [Grapple, +1 Size] 
  (10 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 628 
   
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Hearing: Cat (10 DP) Smell: rat (10 DP) Touch: sensitive (5 DP)  
  Movement: Swim.Stream.: 27    
  Skills: Perc.: 9 Swim.: 34 Surv. Biome: 7    
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Land 
  drake, 
  mature 
  18G 
  Walk.Qu
  ad.: 47 
  6 
  H(
  8) 
  VIII 
  - - 
  183 
  (319) 
  15
  3 
  AT 
  8(N) 
  64 
  (0) 
  149H(8)bi ;149H(8)cl ;134H(8)ra ;149H(8)ho ;23H(8)alln  
  ;23H(8)alln 
  ;23H(8)alln 
  ;23H(8)alln 
  ;23H(8)alln 
  ;23H(8)alln 
  8 
  23 
  8 
  18 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  118” 
  Leftover DP 
  187 
  Type 
  Lesser drake 
  Length 
  288” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  14100Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  8 
  Em 
  3 
  In 
  -2 
  Me 
  4 
  Pr 
  -2 
  Qu 
  6 
  Re 
  4 
  SD 
  1 
  St 
  9 
  Attack: Attacks sequence (10 DP) Gaping maw II [-2 Size] (35 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense: Elemental immunity [Earth] (20 DP) Immune to disease, lesser (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial IV [Belly, AT 4] (-4 DP) Elemental vulnerability I 
  [Wind, +1 Size] (-15 DP) Proof, elemental I [Lightning, -1Size] (15 DP)     
  Form: Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Distinct odor (-10 DP) Methuselah II [Up to 500 years] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: rat (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 47    
  Skills: Perc.: 93 Run.: 105 Climb.: 105 Surv. Biome: 92 Multi. Att.: 92 Amb. Unarmed: 104 
  Spells: Ess 1 PP: 7 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  1 
  SD 
  -2 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 629 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Land drake, old 
  30G 
  Walk.Qu
  ad.: 64 
  6 
  G(
  9) 
  IX - 
  - 
  217 
  (377) 
  18
  7 
  AT 
  9(N) 
  78 
  (0) 
  162G(9)bi ;162G(9)cl ;147G(9)ra ;162G(9)ho ;32G(9)alln  
  ;32G(9)alln 
  ;32G(9)alln 
  ;32G(9)alln 
  ;32G(9)alln 
  ;32G(9)alln 
  8 
  25 
  8 
  22 
  3 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  169” 
  Leftover DP 
  281 
  Type 
  Lesser drake 
  Length 
  420” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  43900Lbs. 
  Treasure 
  0 
   
  Ag 
  10 
  Co 
  12 
  Em 
  5 
  In 
  -2 
  Me 
  4 
  Pr 
  -2 
  Qu 
  6 
  Re 
  6 
  SD 
  3 
  St 
  18 
  Attack: Attacks sequence (10 DP) Gaping maw III [-1 Size] (45 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense: Elemental immunity [Earth] (20 DP) Immune to disease, lesser (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial III [Belly, AT 3] (-4 DP) Elemental vulnerability I 
  [Wind, +1 Size] (-15 DP) Proof, elemental I [Lightning, -1Size] (15 DP)     
  Form: Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Distinct odor (-10 DP) Methuselah II [Up to 500 years] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: rat (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 64    
  Skills: Perc.: 124 Run.: 135 Climb.: 135 Surv. Biome: 122 Multi. Att.: 130 Amb. Unarmed: 132 
  Spells: Ess 2 PP: 14 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  1 
  SD 
  -2 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, heavy (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Land 
  drake, 
  young 
  6F 
  Walk.Qu
  ad.: 31 
  4 
  L(
  7) 
  VII - 
  - 
  105 
  (173) 
  75 
  AT 
  7(N) 
  24 
  (0) 
  94B(6)bi ;94B(6)cl ;80B(6)ra ;94B(6)ho ;-7B(6)alln  ;-
  7B(6)alln ;-7B(6)alln ;-7B(6)alln ;-7B(6)alln ;-7B(6)alln 
  8 
  21 
  8 
  14 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  72” 
  Leftover DP 
  99 
  Type 
  Lesser drake 
  Length 
  156” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  2300Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  1 
  In 
  -2 
  Me 
  2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  2 
  SD 
  -1 
  St 
  5 
  Attack: Attacks sequence (10 DP) Gaping maw I [-3 Size] (25 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Fighting brick I [+1 pace] (-10 DP)      
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 630 
   
  Defense: Elemental immunity [Earth] (20 DP) Immune to disease, lesser (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial II [Belly, AT 2] (-5 DP) Elemental vulnerability I 
  [Wind, +1 Size] (-15 DP) Proof, elemental I [Lightning, -1Size] (15 DP)     
  Form: Elongated appendage I [Neck, 5'] (5 DP) Elongated appendage I [Tail, 5'] (5 DP) Distinct odor (-10 DP) Methuselah II [Up to 500 years] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: rat (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 31    
  Skills: Perc.: 39 Run.: 61 Climb.: 61 Surv. Biome: 42 Multi. Att.: 36 Amb. Unarmed: 43 
  Spells: Ess 0 PP: 10 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  1 
  SD 
  -2 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Leocorn 
  11F 
  Walk.Qu
  ad.: 29 
  4 
  B(
  6) 
  VI - 
  - 
  108 
  (172) 
  73 
  AT 
  2(N) 
  34 
  (0) 
  130L(7)bi ;130B(6)ho ;88M(5)cl         
  13 
  -2 
  1 
  4 
  1 
  Solo 
  (1d2) 
  B P F 
  E - - 
   
  Category 
  Monster 
  Height 
  66” 
  Leftover DP 
  89 
  Type 
  Land 
  Length 
  95” 
  Outlook 
  Protective 
  Archetype 
  Semi spell user 
  Weight 
  590Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  4 
  Em 
  -2 
  In 
  3 
  Me 
  1 
  Pr 
  1 
  Qu 
  4 
  Re 
  3 
  SD 
  1 
  St 
  6 
  Attack: Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Enhanced natural attack I [Bite, +1 Size] (10 DP) Weak natural attack I [Claw, -1 Size] (-5 DP) Cry, fearing, greater tier V [100'R] (50 DP)      
  Defense:           
  Form: Methuselah I [up to 200 yrs] (0 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP)        
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 29    
  Skills: Perc.: 71 Run.: 104 Surv. Biome: 38 Multi. Att.: 64 Charm: 65 Prot.: 64 
  Spells: Cha 66 PP: 64 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  1 
  SD 
  1 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 631 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Leorgon 
  9E 
  Walk.Qu
  ad.: 27 
  5 
  B(
  6) 
  VI - 
  - 
  134 
  (226) 
  10
  4 
  AT 
  2(N) 
  33 
  (0) 
  106B(6)cl ;106B(6)bi ;60B(6)all3WF ;86S(4)si3WF        
  -1 
  -14 
  -13 
  5 
  2 
  Solo 
  (1d2) 
  P F D 
  S - - 
   
  Category 
  Monster 
  Height 
  58” 
  Leftover DP 
  35 
  Type 
  Land 
  Length 
  83” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  480Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  5 
  Em 
  -4 
  In 
  -1 
  Me 
  0 
  Pr 
  -3 
  Qu 
  5 
  Re 
  0 
  SD 
  2 
  St 
  5 
  Attack: Gaze, petrifying VII [5'/ lvl] (50 DP) Poison sack, injection [Poison: Circulatory, Stinger] (20 DP) Cry, fearing II [20'R] (25 DP)       
  Defense: Hideous countenance, petrifying [100'] (30 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP)        
  Form: Additional head VI [S, Snake, 6] (75 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Diet, petravore (10 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)       
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP) Heatsense: heat sensor network (20 DP)  
  Movement: Walk.Quad.: 27    
  Skills: Perc.: 53 Run.: 67 Surv. Biome: 56 Multi. Att.: 54   
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -1 
  SD 
  1 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Leprechaun 
  3C 
  Walk.Bi.: 
  6 
  0 
  S(
  4) 
  IV - 
  - 
  43 
  (61) 
  23 
  AT 
  1(3) 
  6 (0) 
  30S(4)wh ;30S(4)tw          
  8 
  25 
  9 
  -
  18 
  1 
  Solo 
  (1d2) 
  T B P 
  F - - 
   
  Category 
  Fey 
  Height 
  30” 
  Leftover DP 
  63 
  Type 
  Occupational 
  Length 
  6” 
  Outlook 
  Altruistic 
  Archetype 
  Semi spell user 
  Weight 
  30Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  5 
  In 
  -2 
  Me 
  2 
  Pr 
  -1 
  Qu 
  0 
  Re 
  1 
  SD 
  1 
  St 
  -2 
  Attack: Poison mastery [Poison] (20 DP)         
  Defense: Proof, weapon, except raw iron (20 DP)          
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 632 
   
  Senses: Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP) Sight: primate (5 DP)  
  Movement: Walk.Bi.: 6    
  Skills: Perc.: 25 Run.: 26 Leath. Cr. Spec.: 26 Climb.: 26 Hiding: 20 Stalking: 20 
  Spells: Ess 18 PP: 16 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  4 
  Em 
  4 
  In  
  -2 
  Pr 
  -1 
  Qu 
  0 
  Re 
  1 
  SD 
  1 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Leviathan 
  80G 
  Walk.Qu
  ad.: 271 
  -5 
  V(
  13
  ) 
  XIII  
  @!# 
  - 
  342 
  (602) 
  31
  2 
  AT 
  10(N
  ) 
  155 
  (0) 
  275V(13)bi ;275V(13)cl ;236V(13)ra ;275V(13)all3WF 
  ;224H(8)fboS  ;224H(8)fboS ;224H(8)fboS ;224H(8)fboS 
  ;224H(8)fboS ;224H(8)fboS 
  -14 
  1 
  -14 
  6 
  0 
  Solo 
  (1d2) 
  W E U 
  - - - 
   
  Category 
  Fell creature 
  Height 
  4100” 
  Leftover DP 
  2608 
  Type 
  Great drake 
  Length 
  10000” 
  Outlook 
  Carefree 
  Archetype 
  Offensive 
  Weight 
  1500000000Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  16 
  Em 
  1 
  In 
  -4 
  Me 
  2 
  Pr 
  -4 
  Qu 
  -5 
  Re 
  6 
  SD 
  0 
  St 
  23 
  Attack: Elemental cone III [Fire Ball, MFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (55 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Increase attack size III [Fire Ball, +3 Size] (30 DP) Elemental 
  bolt V [Fire Bolt, MFire bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase range III [+10'/ lvl] (20 DP) Increase attack size III [Fire Bolt, +3 Size] (30 DP) Fighting brick II [+2 pace] (-20 DP) 
  Wing buffeting [3'R/ lvl] (25 DP)  
  Defense: Elemental immunity, total [All elements] (100 DP) Elemental blood V [Fire, E] (25 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Weak 
  spot [Ice, -25] (-10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stagger (10 DP) Proof, critical, no stun (10 DP)   
  Form: Wings, membrane (10 DP) Elongated appendage X [Neck, 50'] (50 DP) Elongated appendage X [Tail, 50'] (50 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: stomatopod (25 DP) Smell: snake (15 DP) Taste: snake palette (15 DP) Hearing: Hare (20 DP) 
  Movement: Walk.Quad.: 271 Wing.Fly.ungr.: -1700   
  Skills: Perc.: 181 Run.: 195 Fly.: 195 Multi. Att.: 180   
  Spells: Ess 8 PP: 33 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  6 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  -8 
  Re 
  -1 
  SD 
  -5 
  St 
  8 
  Base Hits 
  50 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  x1 
   
  Stride 
  -1100 
  AT 
  Armor, iron-like skin (AT 10) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 633 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Lich, 
  classic 
  (VI+) 
  35G 
  Walk.Bi.: 
  23 
  6 
  M(
  5) 
  VII  
  @# - 
  114 
  (188) 
  89 
  AT 
  9(N) 
  73 
  (0) 
  140M(5)un> ;84M(5)cba ;74M(5)we[Cold] ;150M(5)elb        15 
  33 
  16 
  7 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  75” 
  Leftover DP 
  103 
  Type 
  Lich 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Spell user 
  Weight 
  13Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  7 
  Em 
  13 
  In 
  5 
  Me 
  12 
  Pr 
  6 
  Qu 
  6 
  Re 
  4 
  SD 
  1 
  St 
  2 
  Attack: Aura, fear III [3'R/ lvl] (25 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Increase RR modification II [20] (20 DP) Life drain, touch V [Element, E, 10, Lightning ball] (30 DP) Life 
  drain, aura II [10'R, 3 rnds] (25 DP) Decrease time III [-3 rnd] (9 DP)    
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense II 
  [2Size] (35 DP) Proof, critical, no puncture (10 DP)    
  Form: Body: skeletonized, improved [9, 20] (20 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead VII [VI+] (-7 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Link, bound spirit [Focus, 100'R] (-35 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Dark vision V [60'] (35 DP) Vision: nightvision (10 DP) 
  Movement: Walk.Bi.: 23    
  Skills: Perc.: 210 Run.: 109 Sci. Spec.: 214 Grace. Spell l.: 210 Attune.: 212 Runes: 212 
  Spells: Ess 630 PP: 187 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  3 
  Qu 
  -2 
  Re 
  4 
  SD 
  -4 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone, improved (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Lich, monastic 
  (VI) 
  24G 
  Walk.Bi.: 
  20 
  -2 
  M(
  5) 
  VII  
  @# - 
  147 
  (259) 
  12
  2 
  AT 
  9(N) 
  112 
  (0) 
  186M(5)un> ;89M(5)cba ;186M(5)sw ;89M(5)cba        
  13 
  28 
  17 
  7 
  -4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  75” 
  Leftover DP 
  11 
  Type 
  Lich 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  13Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 634 
   
  Ag 
  8 
  Co 
  7 
  Em 
  8 
  In 
  3 
  Me 
  4 
  Pr 
  7 
  Qu 
  -2 
  Re 
  8 
  SD 
  -4 
  St 
  5 
  Attack: Aura, fear III [3'R/ lvl] (25 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Increase RR modification II [20] (20 DP) Life drain, touch V [Element, E, 10, Lightning ball] (30 DP) 
  Adrenal defense X [50] (50 DP)     
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense II 
  [2Size] (35 DP) Proof, critical, no puncture (10 DP)    
  Form: Body: skeletonized, improved [9, 20] (20 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead VI [VI] (-6 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Dark vision V [60'] (35 DP) Vision: nightvision (10 DP) 
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 114 Run.: 155 Acrob.: 134 Jump.: 134 Disarm: 112 Mag. Rit. Dest.: 126 
  Spells: Ess 144 PP: 121 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  3 
  Qu 
  -2 
  Re 
  4 
  SD 
  -4 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone, improved (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Lich, standard 
  (V) 
  20G 
  Walk.Bi.: 
  21 
  1 
  M(
  5) 
  VII  
  @# - 
  89 
  (139) 
  64 
  AT 
  9(N) 
  30 
  (0) 
  112M(5)un> ;72M(5)cba ;62M(5)we[Cold] ;122M(5)elb        22 
  20 
  11 
  6 
  2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  75” 
  Leftover DP 
  10 
  Type 
  Lich 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Hybrid spell user 
  Weight 
  13Lbs. 
  Treasure 
  0 
   
  Ag 
  -2 
  Co 
  6 
  Em 
  5 
  In 
  7 
  Me 
  9 
  Pr 
  6 
  Qu 
  1 
  Re 
  9 
  SD 
  2 
  St 
  2 
  Attack: Aura, fear III [3'R/ lvl] (25 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Increase RR modification II [20] (20 DP) Life drain, touch V [Element, E, 10, Lightning ball] (30 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense II 
  [2Size] (35 DP) Proof, critical, no puncture (10 DP)    
  Form: Body: skeletonized, improved [9, 20] (20 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead V [V] (-5 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Dark vision V [60'] (35 DP) Vision: nightvision (10 DP) 
  Movement: Walk.Bi.: 21    
  Skills: Perc.: 140 Run.: 67 Sci. Spec.: 150 Grace. Spell l.: 130 Attune.: 154 Runes: 154 
  Spells: Cha/Ess 400 PP: 164 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  3 
  Qu 
  -2 
  Re 
  3 
  SD 
  -4 
  St 
  2 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 635 
   
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone, improved (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Light 
  drake, 
  mature 
  34G 
  Walk.Qu
  ad.: 56 
  2 
  G(
  9) 
  IX - 
  - 
  180 
  (314) 
  15
  0 
  AT 
  8(N) 
  84 
  (0) 
  169G(9)bi 
  ;169G(9)cl 
  ;127G(9)ra 
  ;169G(9)all3WF 
  ;163M(5)lboP 
   
  ;163M(5)lboP 
  ;163M(5)lboP 
  ;163M(5)lboP ;163M(5)lboP ;163M(5)lboP 
  13 
  35 
  35 
  15 
  -4 
  Solo 
  (1d2) 
  T B X 
  P A E 
   
  Category 
  Fell creature 
  Height 
  148” 
  Leftover DP 
  -62 
  Type 
  Great drake 
  Length 
  360” 
  Outlook 
  Aloof 
  Archetype 
  Semi spell user 
  Weight 
  27760Lbs. 
  Treasure 
  0 
   
  Ag 
  17 
  Co 
  5 
  Em 
  15 
  In 
  3 
  Me 
  3 
  Pr 
  15 
  Qu 
  2 
  Re 
  8 
  SD 
  -4 
  St 
  5 
  Attack: Attacks sequence (10 DP) Elemental cone IV [Lightning Ball, MLightning ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (70 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Elemental bolt VI 
  [Lightning Bolt, MLightning bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase range III [+10'/ lvl] (20 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick II [+2 pace] (-20 DP)   
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood III [Lightning, C] (15 DP) Weak spot [Location, -25] (-10 DP) Natural armor, 
  partial V [Belly, AT 5] (-3 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage III [Neck, 15'] (15 DP) Elongated appendage IV [Tail, 20'] (20 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 56 Wing.Fly.Exc.: 0   
  Skills: Perc.: 141 Run.: 154 Fly.: 154 Duping: 152 Multi. Att.: 71 Grace. Spell l.: 134 
  Spells: Ess/Men 204 PP: 154 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  3 
  SD 
  -4 
  St 
  2 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Light 
  drake, 
  old 
  60G 
  Walk.Qu
  ad.: 72 
  2 
  E(
  10
  ) 
  X - - 
  206 
  (366) 
  17
  6 
  AT 
  9(N) 
  136 
  (0) 
  193G(9)bi 
  ;193G(9)cl 
  ;142G(9)ra 
  ;193G(9)all3WF 
  ;196M(5)lboP 
   
  ;196M(5)lboP 
  ;196M(5)lboP 
  ;196M(5)lboP ;196M(5)lboP ;196M(5)lboP 
  15 
  35 
  35 
  15 
  -4 
  Solo 
  (1d2) 
  T B X 
  P A E 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 636 
   
  Category 
  Fell creature 
  Height 
  197” 
  Leftover DP 
  123 
  Type 
  Great drake 
  Length 
  480” 
  Outlook 
  Aloof 
  Archetype 
  Semi spell user 
  Weight 
  65800Lbs. 
  Treasure 
  0 
   
  Ag 
  17 
  Co 
  5 
  Em 
  15 
  In 
  5 
  Me 
  3 
  Pr 
  15 
  Qu 
  2 
  Re 
  10 
  SD 
  -4 
  St 
  5 
  Attack: Attacks sequence (10 DP) Elemental cone IV [Lightning Ball, MLightning ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (70 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Elemental bolt VI 
  [Lightning Bolt, MLightning bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase range III [+10'/ lvl] (20 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick II [+2 pace] (-20 DP)   
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood IV [Lightning, D] (20 DP) Weak spot [Location, -25] (-10 DP) Natural armor, 
  partial VI [Belly, AT 6] (-3 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage V [Neck, 25'] (25 DP) Elongated appendage VIII [Tail, 40'] (40 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 72 Wing.Fly.Exc.: 0   
  Skills: Perc.: 178 Run.: 166 Fly.: 166 Duping: 178 Multi. Att.: 100 Grace. Spell l.: 160 
  Spells: Ess/Men 360 PP: 176 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  3 
  SD 
  -4 
  St 
  2 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, heavy (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Light 
  drake, 
  young 
  13G 
  Walk.Qu
  ad.: 31 
  2 
  L(
  7) 
  VII - 
  - 
  116 
  (188) 
  86 
  AT 
  7(N) 
  42 
  (0) 
  123L(7)bi 
  ;123L(7)cl 
  ;81L(7)ra 
  ;82L(7)all3WF 
  ;124M(5)lboP 
   
  ;124M(5)lboP 
  ;124M(5)lboP 
  ;124M(5)lboP ;124M(5)lboP ;124M(5)lboP 
  10 
  24 
  24 
  14 
  -4 
  Solo 
  (1d2) 
  T B X 
  P A E 
   
  Category 
  Fell creature 
  Height 
  74” 
  Leftover DP 
  -166 
  Type 
  Great drake 
  Length 
  180” 
  Outlook 
  Aloof 
  Archetype 
  Semi spell user 
  Weight 
  3500Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  4 
  Em 
  4 
  In 
  0 
  Me 
  3 
  Pr 
  4 
  Qu 
  2 
  Re 
  5 
  SD 
  -4 
  St 
  4 
  Attack: Attacks sequence (10 DP) Elemental cone IV [Lightning Ball, MLightning ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (70 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Elemental bolt VI 
  [Lightning Bolt, MLightning bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Increase range III [+10'/ lvl] (20 DP) Wing buffeting [3'R/ lvl] (25 DP) Fighting brick I [+1 pace] (-10 DP)   
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, lesser (10 DP) Elemental blood II [Lightning, B] (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial 
  IV [Belly, AT 4] (-4 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage II [Tail, 10'] (10 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 637 
   
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 31 Wing.Fly.Exc.: 0   
  Skills: Perc.: 79 Run.: 99 Fly.: 99 Duping: 105 Multi. Att.: 35 Grace. Spell l.: 72 
  Spells: Ess/Men 78 PP: 106 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  3 
  SD 
  -4 
  St 
  2 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Lightflitter (VI) 
  26H 
  Mag.Fly.
  Cont.: 
  101 
  14 
  H(
  8) 
  VIII  
  @# - 
  147 
  (256) 
  12
  2 
  AT 
  1(N) 
  194 
  (0) 
   
  14 
  -4 
  -4 
  6 
  1 
  Solo 
  (1d2) 
  P J E - 
  - - 
   
  Category 
  Elemental 
  Height 
  240” 
  Leftover DP 
  71 
  Type 
  Transport elemental 
  Length 
  80” 
  Outlook 
  Helpful 
  Archetype 
  Defensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  14 
  Co 
  6 
  Em 
  -4 
  In 
  4 
  Me 
  0 
  Pr 
  -4 
  Qu 
  14 
  Re 
  8 
  SD 
  1 
  St 
  0 
  Attack: Elemental internals III [Element, Attack, C] (20 DP) Adrenal defense X [50] (50 DP)        
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Lightning, 1 H/ rnd] (25 DP) Elemental immunity [Lightning] 
  (20 DP) Proof, elemental I [Wind, -1Size] (15 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material Susceptibility II 
  [Earth, 10] (-20 DP)  
  Form: Body: elemental energy [Lightning, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP)     
  Miscellaneous: Elemental spirit, huge [Huge] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental VI [VI] (-6 DP) Link, controlled 
  [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sight: stomatopod (25 DP)  
  Movement: Mag.Fly.Cont.: 101    
  Skills: Perc.: 150 Fly.: 166     
  Spells: Cha 5 PP: 26 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  6 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  Siz
  Crit 
  Hits 
  En
  AT 
  DB 
  OB 
  RRC 
  RRE 
  RR
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 638 
   
  t 
  e 
  d 
  (Sh) 
  M 
  R
  P 
  R
  F 
  Lion, female 
  6D 
  Walk.Qu
  ad.: 39 
  5 
  M(
  5) 
  V - - 
  84 
  (129) 
  74 
  AT 
  1(N) 
  27 
  (0) 
  68M(5)cl> ;50M(5)gr>> ;68M(5)bi ;78B(6)gr(Coop5)        
  11 
  -3 
  0 
  3 
  3 
  Brood 
  (3d4) 
  S J - - - 
  - 
   
  Category 
  Animal 
  Height 
  48” 
  Leftover DP 
  101 
  Type 
  Carnivore 
  Length 
  80” 
  Outlook 
  Inquisitive 
  Archetype 
  Stealth 
  Weight 
  256Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  3 
  Em 
  -3 
  In 
  1 
  Me 
  -2 
  Pr 
  0 
  Qu 
  5 
  Re 
  -2 
  SD 
  3 
  St 
  4 
  Attack: Attacks sequence (10 DP) Cooperation: flock/ pack attack IV [Grapple, 5, 10, 1size] (25 DP) Ambush predator III [Terrain, 62, 14] (21 DP)       
  Defense: Light boned I [-1 Size] (-17 DP)          
  Form: Camouflage, pattern [Grass, 25] (10 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 39    
  Skills: Perc.: 69 Run.: 82 Surv. Biome: 76 Hiding: 70 Stalking: 70  
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  15 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Lion, male 
  8D 
  Walk.Qu
  ad.: 43 
  5 
  B(
  6) 
  VI - 
  - 
  129 
  (213) 
  94 
  AT 
  2(N) 
  31 
  (0) 
  98B(6)cl ;98B(6)bi          
  11 
  -4 
  -1 
  4 
  2 
  Solo 
  (1d2) 
  S J - - - 
  - 
   
  Category 
  Animal 
  Height 
  60” 
  Leftover DP 
  155 
  Type 
  Carnivore 
  Length 
  90” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  500Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  4 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  -1 
  Qu 
  5 
  Re 
  -3 
  SD 
  2 
  St 
  5 
  Attack:          
  Defense:           
  Form: Camouflage, pattern [Grass, 25] (10 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 43    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 639 
   
  Skills: Perc.: 33 Run.: 68 Surv. Biome: 60 Intimidat.: 44   
  Spells: Cha 0 PP: 12 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  15 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Lithaba (I) 
  4B 
  Mag.Fly.
  Cont.: 25 
  4 
  T(
  3) 
  IV  
  @# - 
  61 
  (97) 
  41 
  AT 
  2(N) 
  70 
  (0) 
  62T(3)gr[Electricity]           
  10 
  -2 
  -2 
  11 
  3 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  24” 
  Leftover DP 
  95 
  Type 
  Visitor 
  Length 
  24” 
  Outlook 
  Aggressive 
  Archetype 
  Discipline 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  1 
  Em 
  -2 
  In 
  0 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  4 
  Re 
  0 
  SD 
  3 
  St 
  -2 
  Attack: Elemental internals V [Lightning, Attack, E] (30 DP)         
  Defense: Abomination (-20 DP) Elemental immunity [Lightning] (20 DP) Proof, elemental I [Wind, -1Size] (15 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Proof, critical, no stun (10 
  DP) Proof, critical, no bleed (10 DP) Dense I [1Size] (17 DP)    
  Form: Body: elemental energy [Lightning, 40] (40 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Unsleeping (20 DP) Item, no item (-15 DP) Impaired communication [Too small] (-
  10 DP) Disturbing voice I [-10] (-10 DP)    
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Mag.Fly.Cont.: 25    
  Skills: Perc.: 38 Fly.: 49 Acrob.: 51    
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -1 
  SD 
  2 
  St 
  -3 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Lizard, 
  diminutive 
  1A 
  Walk.Qu
  ad.: 7 
  0 
  D(
  2) 
  II - - 
  31 
  (36) 
  11 
  AT 
  3(N) 
  2 (0) 
  21D(2)cl ;21D(2)bi          
  10 
  -3 
  -3 
  2 
  2 
  Gaggle 
  (1d12) 
  X D S 
  J - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 640 
   
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  298 
  Type 
  Reptile 
  Length 
  12” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  2Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  Attack:          
  Defense:           
  Form: Camouflage, pattern [Mixed, 25] (10 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 50, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Quad.: 7    
  Skills: Perc.: 6 Run.: 21 Surv. Biome: 3 Hiding: 40 Stalking: 15  
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Lizard, flying 
  1A 
  Walk.Qu
  ad.: 7 
  0 
  Mi
  (1) 
  I - - 
  31 
  (36) 
  11 
  AT 
  1(N) 
  12 
  (0) 
  6MI(1)ra> ;6MI(1)bi ;16D(2)bi(Coop10)         
  10 
  -3 
  -3 
  2 
  2 
  Streak 
  (1d6) 
  X F S J 
  - - 
   
  Category 
  Animal 
  Height 
  4” 
  Leftover DP 
  288 
  Type 
  Aerial 
  Length 
  9” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  Attack: Attacks sequence (10 DP) Cooperation: flock/ pack attack III [Attack, 10, 10, 1Size] (20 DP)        
  Defense:           
  Form: Camouflage, pattern [Woods, 25] (10 DP) Wings, membrane (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Quad.: 7 Wing.Fly.Glider: 0   
  Skills: Perc.: 9 Run.: 10 Surv. Biome: 5    
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 641 
   
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Lizard, medium 
  3C 
  Walk.Qu
  ad.: 9 
  0 
  M(
  5) 
  V - - 
  52 
  (72) 
  27 
  AT 
  3(N) 
  6 (0) 
  22M(5)bi ;16M(5)cl          
  10 
  -3 
  -3 
  2 
  3 
  Yoke 
  (1d3) 
  X D S 
  J - - 
   
  Category 
  Animal 
  Height 
  10” 
  Leftover DP 
  210 
  Type 
  Reptile 
  Length 
  50” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  81Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -4 
  SD 
  3 
  St 
  -2 
  Attack:          
  Defense:           
  Form: Camouflage, pattern [Mixed, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 50, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Quad.: 9    
  Skills: Perc.: 33 Run.: 38 Surv. Biome: 27 Hiding: 65 Stalking: 40  
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Lizard, tiny 
  2B 
  Walk.Qu
  ad.: 8 
  0 
  T(
  3) 
  III - - 
  41 
  (56) 
  21 
  AT 
  3(N) 
  4 (0) 
  8T(3)cl ;3T(3)bi          
  10 
  -3 
  -3 
  2 
  2 
  Streak 
  (1d6) 
  X D S 
  J - - 
   
  Category 
  Animal 
  Height 
  5” 
  Leftover DP 
  273 
  Type 
  Reptile 
  Length 
  22” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  10Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 642 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  Attack:          
  Defense:           
  Form: Camouflage, pattern [Mixed, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 50, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Quad.: 8    
  Skills: Perc.: 15 Run.: 20 Surv. Biome: 9 Hiding: 47 Stalking: 22  
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Maazhat, 
  lieutenant 
  5C 
  Walk.Bi.: 
  17 
  0 
  B(
  6) 
  VI I 
  - 
  57 
  (87) 
  32 
  AT 
  5(N) 
  10 
  (40) 
  41B(6)be ;17B(6)gr ;41B(6)we ;46B(6)rw        
  5 
  6 
  17 
  6 
  0 
  Solo 
  (1d2) 
  I T B 
  A - - 
   
  Category 
  Races 
  Height 
  63” 
  Leftover DP 
  39 
  Type 
  Insectoid 
  Length 
  10” 
  Outlook 
  Normal 
  Archetype 
  Semi spell user 
  Weight 
  275Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  1 
  Em 
  1 
  In 
  0 
  Me 
  0 
  Pr 
  2 
  Qu 
  0 
  Re 
  2 
  SD 
  0 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense: Proof, critical, critical reduction I [I] (10 DP) Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)         
  Form: Additional limb pair I [Arm] (20 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Eyes: multifaceted [100', 320, None] (25 DP) Taste: sensitive taste antennae (10 DP) Touch: sensitive antennae/ vibrissae (13 DP) Poor senses: hearing IV [-20] (-12 DP) 
  Movement: Walk.Bi.: 17 Climb.Claw: 0   
  Skills: Perc.: 29 Run.: 33 Climb.: 33 Leadersh.: 24 Intimidat.: 9 Prot.: 15 
  Spells: Men 30 PP: 25 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  1 
  Qu 
  0 
  Re 
  1 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, chitin, full plate (AT 5) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 643 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Maazhat, queen 
  10G 
  Walk.Bi.: 
  33 
  3 
  L(
  7) 
  VII I 
  - 
  58 
  (83) 
  28 
  AT 
  5(N) 
  19 
  (40) 
  78L(7)be ;23L(7)gr ;78L(7)we ;82L(7)rw        
  0 
  1 
  15 
  6 
  1 
  Solo 
  (1d2) 
  I T B 
  A - - 
   
  Category 
  Races 
  Height 
  108” 
  Leftover DP 
  51 
  Type 
  Insectoid 
  Length 
  16” 
  Outlook 
  Normal 
  Archetype 
  Spell user 
  Weight 
  1310Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  1 
  Em 
  1 
  In 
  0 
  Me 
  3 
  Pr 
  5 
  Qu 
  3 
  Re 
  2 
  SD 
  1 
  St 
  1 
  Attack: Attacks sequence (10 DP) Weak natural attack I [Beak, -1 Size] (-5 DP) Weak natural attack I [Grapple, -1 Size] (-5 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP) Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)         
  Form: Additional limb pair I [Arm] (20 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Eyes: multifaceted [100', 320, None] (25 DP) Taste: sensitive taste antennae (10 DP) Touch: sensitive antennae/ vibrissae (13 DP) Poor senses: hearing IV [-20] (-12 DP) 
  Movement: Walk.Bi.: 33 Climb.Claw: 0   
  Skills: Perc.: 97 Run.: 102 Climb.: 102 Leadersh.: 94 Intimidat.: 94 Soc. Aware.: 94 
  Spells: Men 180 PP: 95 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  2 
  Qu 
  0 
  Re 
  2 
  SD 
  0 
  St 
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, chitin, full plate (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Maazhat, 
  warrior 
  3C 
  Walk.Bi.: 
  21 
  0 
  B(
  6) 
  VI 
  I@ - 
  72 
  (108) 
  42 
  AT 
  5(N) 
  6 
  (36) 
  44B(6)be> ;44B(6)gr ;44B(6)we ;43B(6)rw        
  4 
  5 
  15 
  8 
  0 
  Solo 
  (1d2) 
  I T B 
  A - - 
   
  Category 
  Races 
  Height 
  75” 
  Leftover DP 
  -8 
  Type 
  Insectoid 
  Length 
  14” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  440Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  0 
  In 
  -1 
  Me 
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  3 
  Attack: Attacks sequence (10 DP) Enhanced natural attack I [Beak, +1 Size] (10 DP) Enhanced natural attack I [Grapple, +1 Size] (10 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP) Proof, critical, no stun (10 DP) Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)        
  Form: Additional limb pair I [Arm] (20 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Eyes: multifaceted [100', 320, None] (25 DP) Taste: sensitive taste antennae (10 DP) Touch: sensitive antennae/ vibrissae (13 DP) Poor senses: hearing IV [-20] (-12 DP) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 644 
   
  Movement: Walk.Bi.: 21 Climb.Claw: 0   
  Skills: Perc.: 20 Run.: 24 Climb.: 24 Prot.: 18 Shield: 26  
  Spells: Men 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, chitin, full plate (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Maazhat, 
  worker/drone 
  1A 
  Walk.Bi.: 
  18 
  0 
  B(
  6) 
  VI I 
  - 
  30 
  (35) 
  5 
  AT 
  5(N) 
  1 (0) 
  11B(6)be>> ;11B(6)gr ;14B(6)rw         
  4 
  7 
  15 
  5 
  0 
  Solo 
  (1d2) 
  I T B 
  A - - 
   
  Category 
  Races 
  Height 
  66” 
  Leftover DP 
  17 
  Type 
  Insectoid 
  Length 
  10” 
  Outlook 
  Normal 
  Archetype 
  Skill 
  Weight 
  300Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  0 
  Em 
  2 
  In 
  -1 
  Me 
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  1 
  Attack: Attacks sequence (10 DP)         
  Defense: Proof, critical, critical reduction I [I] (10 DP) Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)         
  Form: Additional limb pair I [Arm] (20 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Eyes: multifaceted [100', 320, None] (25 DP) Taste: sensitive taste antennae (10 DP) Touch: sensitive antennae/ vibrissae (13 DP) Poor senses: hearing IV [-20] (-12 DP) 
  Movement: Walk.Bi.: 18 Climb.Claw: 0   
  Skills: Perc.: 15 Run.: 18 Climb.: 18 Surv. Biome: 17 #N/A 0: 18 
  Spells: Men 0 PP: 10 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  -1 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, chitin, full plate (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Maleskari 
  (VI+) 
  500 
  Walk.Bi.: 
  79 
  10 
  H(
  8) 
  VIII 
  @ - 
  145 
  (235) 
  13
  0 
  AT 
  6(10) 
  120 
  (0) 
  178H(8)cl ;218H(8)qs ;218H(8)qs ;218H(8)qs2WF        
  1 
  23 
  6 
  9 
  2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 645 
   
  Category 
  Extra planar 
  Height 
  240” 
  Leftover DP 
  99 
  Type 
  Lord 
  Length 
  22” 
  Outlook 
  Cruel 
  Archetype 
  Spell user 
  Weight 
  7500Lbs. 
  Treasure 
  0 
   
  Ag 
  16 
  Co 
  9 
  Em 
  13 
  In 
  1 
  Me 
  10 
  Pr 
  6 
  Qu 
  10 
  Re 
  2 
  SD 
  2 
  St 
  6 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Increase RR modification III [30] (30 DP) Aura, Major Pain [9- Major Pain, 9'R, -25] (60 DP) Soul rending [-20] (30 DP)      
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Proof, critical, no stun (10 DP) Elemental immunity [Ice] (20 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Lifeless (5 DP)     
  Miscellaneous: Type, extra planar VII [VI+] (-7 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Disturbing voice II [-20] (-20 DP) Item, signature weapon [Weapon] (10 DP) 
  Item, signature armor [Armor] (10 DP) Item, signature armor [Armor] (10 DP) Mumbler I [-5] (-10 DP)   
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 79    
  Skills: Perc.: 269 Run.: 128 Fly.: 128 Multi. Att.: 120 Grace. Spell l.: 270 Lor. Und.: 270 
  Spells: Ess 900 PP: 209 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  6 
  Em 
  -2 
  Em 
  -2 
  In  
  -4 
  Pr 
  3 
  Qu 
  2 
  Re 
  2 
  SD 
  -3 
  St 
  6 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Man, cave 
  2B 
  Walk.Bi.: 
  17 
  0 
  M(
  5) 
  V - - 
  51 
  (75) 
  51 
  AT 
  1(3) 
  4 
  (24) 
  21M(5)un ;27M(5)we ;27M(5)rw         
  10 
  0 
  -5 
  1 
  0 
  Solo 
  (1d2) 
  L U - - 
  - - 
   
  Category 
  Races 
  Height 
  63” 
  Leftover DP 
  144 
  Type 
  Humanoid 
  Length 
  7” 
  Outlook 
  Inquisitive 
  Archetype 
  Offensive 
  Weight 
  159Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  1 
  Em 
  0 
  In 
  0 
  Me 
  -1 
  Pr 
  0 
  Qu 
  0 
  Re 
  -1 
  SD 
  0 
  St 
  1 
  Attack:          
  Defense:           
  Form: Stunted lifespan I [50 years or less] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP) Smell: sensitive (5 DP) Nose: Uncanny tracking I [10] (10 DP)  
  Movement: Walk.Bi.: 17    
  Skills: Perc.: 11 Run.: 14 Stone Cr. Spec.: 13 Surv. Biome: 4 Track.: 14 Stalking: 5 
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  -1 
  SD 
  0 
  St 
  1 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 646 
   
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Man, common 
  2E 
  Walk.Bi.: 
  19 
  0 
  M(
  5) 
  V - - 
  30 
  (35) 
  5 
  AT 
  1(2) 
  1 
  (24) 
  33M(5)un ;38M(5)we ;43M(5)rw         
  10 
  0 
  0 
  0 
  0 
  Solo 
  (1d2) 
  L - - - - 
  - 
   
  Category 
  Races 
  Height 
  70” 
  Leftover DP 
  171 
  Type 
  Humanoid 
  Length 
  11” 
  Outlook 
  Normal 
  Archetype 
  Skill 
  Weight 
  185Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  0 
  Em 
  0 
  In 
  0 
  Me 
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  0 
  Attack:          
  Defense:           
  Form:         
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 29 Run.: 49 Wood Cr. Spec.: 52 Medicine: 31 Prof. Spec.: 49 Surv. Biome: 31 
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Man, great 
  5E 
  Walk.Bi.: 
  29 
  1 
  B(
  6) 
  VI - 
  - 
  98 
  (158) 
  78 
  AT 
  1(6) 
  13 
  (50) 
  62M(5)un ;62M(5)we ;43M(5)rw         
  11 
  1 
  0 
  12 
  -1 
  Solo 
  (1d2) 
  L - - - - 
  - 
   
  Category 
  Races 
  Height 
  84” 
  Leftover DP 
  135 
  Type 
  Humanoid 
  Length 
  12” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  340Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 647 
   
  Ag 
  0 
  Co 
  2 
  Em 
  1 
  In 
  1 
  Me 
  1 
  Pr 
  0 
  Qu 
  1 
  Re 
  0 
  SD 
  -1 
  St 
  3 
  Attack:          
  Defense:           
  Form: Methuselah I [up to 200 yrs] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Bi.: 29    
  Skills: Perc.: 29 Run.: 17 Metal Cr. Spec.: 29 Intimidat.: 15 Prof. Spec.: 28 Surv. Biome: 13 
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  -
  1 
  Co 
  1 
  Em 
  1 
  Em 
  1 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  -1 
  SD 
  -2 
  St 
  2 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Man, lesser 
  2E 
  Walk.Bi.: 
  18 
  1 
  M(
  5) 
  V - - 
  36 
  (51) 
  26 
  AT 
  1(4) 
  7 
  (24) 
  12M(5)un ;18M(5)we ;18M(5)rw         
  11 
  0 
  0 
  -4 
  -1 
  Solo 
  (1d2) 
  L - - - - 
  - 
   
  Category 
  Races 
  Height 
  66” 
  Leftover DP 
  138 
  Type 
  Humanoid 
  Length 
  10” 
  Outlook 
  Timid 
  Archetype 
  Stealth 
  Weight 
  170Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  1 
  Em 
  0 
  In 
  1 
  Me 
  0 
  Pr 
  0 
  Qu 
  1 
  Re 
  -1 
  SD 
  -1 
  St 
  0 
  Attack:          
  Defense:           
  Form:         
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Prodigy IV [Surv: Biome specific, 20] (24 DP)        
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Bi.: 18    
  Skills: Perc.: 24 Run.: 24 Stone Cr. Spec.: 24 Hiding: 24 Stalking: 24 Surv. Biome: 44 
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  1 
  Pr 
  0 
  Qu 
  1 
  Re 
  -1 
  SD 
  -1 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -5 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 648 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Man, mixed 
  4E 
  Walk.Bi.: 
  22 
  1 
  M(
  5) 
  V - - 
  46 
  (61) 
  16 
  AT 
  1(2) 
  5 
  (38) 
  16M(5)un ;26M(5)we ;13M(5)rw         
  10 
  0 
  0 
  0 
  1 
  Solo 
  (1d2) 
  L - - - - 
  - 
   
  Category 
  Races 
  Height 
  76” 
  Leftover DP 
  184 
  Type 
  Humanoid 
  Length 
  11” 
  Outlook 
  Normal 
  Archetype 
  Skill 
  Weight 
  250Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  0 
  Em 
  0 
  In 
  0 
  Me 
  1 
  Pr 
  0 
  Qu 
  1 
  Re 
  0 
  SD 
  1 
  St 
  1 
  Attack:          
  Defense:           
  Form:         
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Bi.: 22    
  Skills: Perc.: 48 Run.: 41 Culinary Cr. Spec.: 48 Herbalism: 38 Prof. Spec.: 50 Surv. Biome: 38 
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Man, noble 
  5E 
  Walk.Bi.: 
  27 
  1 
  B(
  6) 
  VI - 
  - 
  93 
  (153) 
  63 
  AT 
  1(9) 
  13 
  (40) 
  60B(6)un ;60B(6)we ;60B(6)rw         
  16 
  6 
  6 
  6 
  1 
  Solo 
  (1d2) 
  L - - - - 
  - 
   
  Category 
  Races 
  Height 
  78” 
  Leftover DP 
  127 
  Type 
  Humanoid 
  Length 
  11” 
  Outlook 
  Considerate 
  Archetype 
  Offensive 
  Weight 
  280Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  1 
  Em 
  1 
  In 
  1 
  Me 
  1 
  Pr 
  1 
  Qu 
  1 
  Re 
  1 
  SD 
  1 
  St 
  2 
  Attack:          
  Defense:           
  Form: Methuselah I [up to 200 yrs] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP)    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 649 
   
  Movement: Walk.Bi.: 27    
  Skills: Perc.: 29 Run.: 31 Metal Cr. Spec.: 29 Rid. Horse: 30 Mount. Com.: 30 Leadersh.: 31 
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  -
  1 
  Co 
  0 
  Em 
  1 
  Em 
  1 
  In  
  0 
  Pr 
  1 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Manticore 
  5E 
  Walk.Qu
  ad.: 29 
  5 
  B(
  6) 
  VI - 
  - 
  103 
  (163) 
  68 
  AT 
  2(N) 
  25 
  (0) 
  64B(6)cl ;46B(6)bi ;19B(6)all2WF ;64M(5)siRanged        
  6 
  -9 
  -12 
  13 
  2 
  Streak 
  (1d6) 
  X P F 
  D - - 
   
  Category 
  Monster 
  Height 
  63” 
  Leftover DP 
  68 
  Type 
  Land 
  Length 
  92” 
  Outlook 
  Inconsiderate 
  Archetype 
  Offensive 
  Weight 
  570Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -4 
  In 
  1 
  Me 
  0 
  Pr 
  -2 
  Qu 
  5 
  Re 
  0 
  SD 
  2 
  St 
  5 
  Attack: Quill launch, big [Mstinger, 3'/ lvl] (46 DP) Poison sack, injection [Poison: Nerve, Stinger] (20 DP)        
  Defense:           
  Form: Camouflage, pattern [Grass, 25] (10 DP) Distinct odor (-10 DP) Twisted form (-25 DP) Stunted lifespan II [25 years or less] (0 DP)     
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Vision: Dark vision, superior [100'] (50 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 29    
  Skills: Perc.: 31 Run.: 33 Surv. Biome: 31 Multi. Att.: 30   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -1 
  SD 
  1 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mara (I) 
  4B 
  Ma.Fly.A
  wk.: 19 
  3 
  M(
  5) 
  VI  
  @!# 
  31 
  (46) 
  31 
  AT 
  1(N) 
  71 
  (0) 
  14S(4)un           
  -4 
  12 
  2 
  -2 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 650 
   
  - 
   
  Category 
  Undead 
  Height 
  65” 
  Leftover DP 
  2 
  Type 
  Incorporeal 
  Length 
  8” 
  Outlook 
  Jumpy 
  Archetype 
  Skill 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  -2 
  Em 
  2 
  In 
  -4 
  Me 
  1 
  Pr 
  2 
  Qu 
  3 
  Re 
  0 
  SD 
  0 
  St 
  -4 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP) Increase radius II [+10'R] (20 DP) Aura, nightmare [10'R, -20, Co, 2, 1x/ rnd] (30 DP) Phantom 
  touch, small [Unarmed Strikes, Small] (10 DP)     
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead I [I] (-1 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Item, bound tool [Tool] (-5 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Ma.Fly.Awk.: 19    
  Skills: Perc.: 51 Fly.: 39 Spec.: 51 Singing: 39 Hiding: 50 Stalking: 50 
  Spells: Ess 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  2 
  Em 
  2 
  In  
  -4 
  Pr 
  2 
  Qu 
  2 
  Re 
  0 
  SD 
  -1 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Marid (VI) 
  20G 
  Ma.Fly.A
  wk.: 62 
  8 
  H(
  8) 
  XIII 
  - - 
  75 
  (125) 
  55 
  AT 
  2(N) 
  54 
  (0) 
  123H(8)un ;123H(8)sw          
  5 
  7 
  -7 
  0 
  5 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  190” 
  Leftover DP 
  99 
  Type 
  Genie 
  Length 
  18” 
  Outlook 
  Dominant 
  Archetype 
  Spell user 
  Weight 
  4000Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  0 
  Em 
  7 
  In 
  5 
  Me 
  6 
  Pr 
  3 
  Qu 
  8 
  Re 
  2 
  SD 
  5 
  St 
  -3 
  Attack:          
  Defense: Proof, weapon, except magic (20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP)         
  Form: Body: demon flesh [2] (5 DP) Body condition, partial incorporeality (10 DP) Shapechange, true (50 DP) Twisted form (-25 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar VI [VI] (-6 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Disturbing voice II [-20] (-20 DP) Link, inhabit focus [Focus, 100'R, 1 hr] (-50 
  DP) Wish grant, false (70 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Poor senses: taste V [-25] (-5 DP) Poor senses: touch V [-25] (-5 DP) Poor senses: smell V [-25] (-10 DP) 
  Movement: Ma.Fly.Awk.: 62    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 651 
   
  Skills: Perc.: 153 Fly.: 161 Acrob.: 163 Charm: 75 Duping: 145  
  Spells: Cha/Ess 360 PP: 137 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  -3 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  2 
  St 
  -3 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Megalodon (G. 
  Shark) 
  16F 
  Swim.Str
  eam.: 55 
  4 
  E(
  10
  ) 
  X - - 
  171 
  (303) 
  14
  1 
  AT 
  3(N) 
  44 
  (0) 
  127E(10)bi ;107E(10)ra          
  10 
  -4 
  -3 
  5 
  -1 
  Solo 
  (1d2) 
  O - - - - 
  - 
   
  Category 
  Animal 
  Height 
  138” 
  Leftover DP 
  279 
  Type 
  Megafauna 
  Length 
  714” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  118488Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  -4 
  In 
  0 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -2 
  SD 
  -1 
  St 
  9 
  Attack: Gaping maw III [-1 Size] (45 DP) Swallow and digest I [Acid, C] (30 DP) Pressing the advantage II [10] (20 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense: Elemental vulnerability I [Sonic, +1 Size] (-15 DP) Ink gland VII [Gigantic] (25 DP)         
  Form: Gills (10 DP) Adapted form: water (15 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Frenzy [5, +1 Size] (20 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Electrosense: Electroreception (15 DP) Sensitivity: Bright light sensitivity [Daylight, Stun] (-30 DP) Vision: nightvision (10 DP) 
  Movement: Swim.Stream.: 55    
  Skills: Perc.: 80 Swim.: 81 Surv. Biome: 81 Adr. Foc.: 78   
  Spells: Cha 1 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -3 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  -100 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mercat 
  4B 
  Walk.Bi.: 
  3 
  4 
  M(
  5) 
  V - - 
  85 
  (133) 
  55 
  AT 
  3(N) 
  20 
  (0) 
  49M(5)cl> ;49M(5)bi>> ;37M(5)gr         
  10 
  -4 
  -1 
  3 
  1 
  Yoke 
  (1d3) 
  B X P 
  F O - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 652 
   
   
  Category 
  Monster 
  Height 
  30” 
  Leftover DP 
  75 
  Type 
  Water 
  Length 
  80” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  146Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -4 
  In 
  0 
  Me 
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  0 
  SD 
  1 
  St 
  4 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Camouflage, pattern [Rocks, 25] (10 DP) Adapted form: water (15 DP) Air and water breathing (20 DP) Amphibious [23 hrs] (10 DP) Stunted lifespan II [25 years or less] (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)       
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP) Smell: shark (25 DP)  
  Movement: Walk.Bi.: 3 Awk.move.IV: 0 Swim.Web: 0  
  Skills: Perc.: 36 Swim.: 28 Surv. Biome: 37 Hiding: 66 Stalking: 41 Restr. Quar.: 24 
  Spells: Cha 0 PP: 13 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  0 
  SD 
  1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mergryph 
  8F 
  Walk.Bi.: 
  12 
  5 
  B(
  6) 
  VI I 
  - 
  129 
  (213) 
  94 
  AT 
  2(N) 
  41 
  (0) 
  109L(7)cl> ;109B(6)be>> ;109B(6)cl         
  6 
  -9 
  -6 
  -6 
  2 
  Yoke 
  (1d3) 
  B X P 
  F O - 
   
  Category 
  Monster 
  Height 
  68” 
  Leftover DP 
  15 
  Type 
  Water 
  Length 
  96” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  575Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  4 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  -1 
  Qu 
  5 
  Re 
  -1 
  SD 
  2 
  St 
  5 
  Attack: Attacks sequence (10 DP) Swooping (25 DP) Enhanced natural attack I [Claw, +1 Size] (10 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form: Wings, feathered (20 DP) Beast of burden IV [0,5] (40 DP) Adapted form: water (15 DP) Air and water breathing (20 DP) Stunted lifespan II [25 years or less] (0 DP)    
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP) Control difficulty II 
  [-10] (10 DP)    
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP) Sight: eagle (15 DP)  
  Movement: Walk.Bi.: 12 Awk.move.III: 0 Wing.Fly.Norm.: 0 Swim.Adapt.: 38 
  Skills: Perc.: 45 Swim.: 69 Swim.: 69 Run.: 41 Surv. Biome: 44  
  Spells: Cha 0 PP: 4 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 653 
   
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -2 
  SD 
  1 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mermen 
  3C 
  Swim.Ad
  apt.: 37 
  0 
  B(
  6) 
  VI - 
  - 
  76 
  (112) 
  41 
  AT 
  1(N) 
  6 
  (26) 
  49B(6)ra ;49B(6)we ;50B(6)rw         
  10 
  0 
  0 
  -3 
  1 
  Solo 
  (1d2) 
  X P F 
  D - - 
   
  Category 
  Races 
  Height 
  84” 
  Leftover DP 
  39 
  Type 
  Humanoid 
  Length 
  10” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  349Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  In 
  0 
  Me 
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  1 
  St 
  0 
  Attack: Swooping (25 DP)         
  Defense: Natural armor, partial III [Tail, AT 3] (-4 DP)          
  Form: Adapted form: water (15 DP) Air and water breathing (20 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Other: Water current detection [20'R] (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Smell: dog (20 DP)  
  Movement: Swim.Adapt.: 37 Walk.Bi.: 0 Awk.move.VI: 0  
  Skills: Perc.: 19 Swim.: 30 Run.: 22 Ani. Han. Spec.: 10 Rid. Spec.: 18 Mount. Com.: 18 
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  1 
  St 
  -1 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mind-eaters 
  (II) 
  5E 
  Mag.Fly.
  Drag.: 11 
  4 
  T(
  3) 
  III - - 
  57 
  (92) 
  42 
  AT 
  2(N) 
  32 
  (0) 
  58T(3)gr           
  -1 
  -3 
  8 
  2 
  3 
  Team 
  (1d10) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  5” 
  Leftover DP 
  243 
  Type 
  Agothu destroyer 
  Length 
  12” 
  Outlook 
  Hostile 
  Archetype 
  Stealth 
  Weight 
  10Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 654 
   
   
  Ag 
  1 
  Co 
  2 
  Em 
  -3 
  In 
  -1 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -1 
  SD 
  3 
  St 
  1 
  Attack: Grip, unrelenting I (25 DP) Life drain, hunger I [Drain SD, 1, -10] (5 DP) Life drain, hunger I [Drain Re, 1, -10] (5 DP) Life drain, hunger I [Drain Pr, 1, -10] (5 DP) Life drain, hunger I 
  [Drain Me, 1, -10] (5 DP) Life drain, hunger I [Drain In, 1, -10] (5 DP) Life drain, hunger I [Drain Em, 1, -10] (5 DP) Enhanced natural attack II [Grapple, +2 Size] (20 DP)  
  Defense: Abomination (-20 DP)          
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Alien intelligence (40 DP) Diet, carnivore (-5 DP) Item, no weapon (-5 DP) Item, no armor (-5 DP)     
  Senses: Special: presence sense [5'R/ lvl] (10 DP) Hearing: Dog (15 DP) Dead sense deprivement (-30 DP) Taste: snake palette (15 DP) 
  Movement: Mag.Fly.Drag.: 11    
  Skills: Perc.: 62 Fly.: 75 Hiding: 69 Stalking: 69 Pow. Dev.: 17  
  Spells: Men 0 PP: 30 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  1 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -2 
  SD 
  2 
  St 
  0 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Minotaur 
  8F 
  Walk.Bi.: 
  36 
  0 
  L(
  7) 
  VII I 
  - 
  89 
  (137) 
  64 
  AT 
  3(N) 
  46 
  (0) 
  70L(7)tx ;70L(7)ho> ;32L(7)ra         
  -9 
  -12 
  12 
  4 
  -2 
  Solo 
  (1d2) 
  X P F 
  S - - 
   
  Category 
  Monster 
  Height 
  120” 
  Leftover DP 
  33 
  Type 
  Land 
  Length 
  14” 
  Outlook 
  Dominant 
  Archetype 
  Semi spell user 
  Weight 
  1050Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  1 
  Pr 
  2 
  Qu 
  0 
  Re 
  2 
  SD 
  -2 
  St 
  6 
  Attack: Attacks sequence (10 DP) Adrenal defense VI [30] (30 DP)        
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Disturbing voice I [-10] (-10 DP) Frenzy [5, +1 Size] (20 DP)       
  Senses: Vision: Dark vision, superior [100'] (50 DP) Sensitivity: Bright light sensitivity [Daylight, Stun] (-30 DP) Smell: sensitive (5 DP) Hearing: Hare (20 DP) 
  Movement: Walk.Bi.: 36    
  Skills: Perc.: 49 Run.: 52 Surv. Biome: 20 Restr. Quar.: 48 Stalking: 23 Adr. Foc.: 51 
  Spells: Men 48 PP: 52 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  1 
  SD 
  -2 
  St 
  5 
  Base Hits 
  35 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 655 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Minoth 
  6D 
  Wing.Fly
  .Exc.: 49 
  3 
  Mi
  (1) 
  I - - 
  31 
  (46) 
  31 
  AT 
  1(8) 
  15 
  (32) 
  18MI(1)un ;18MI(1)we ;57D(2)lbo         
  -1 
  1 
  11 
  -1 
  3 
  Solo 
  (1d2) 
  B X P 
  F A E 
   
  Category 
  Races 
  Height 
  5” 
  Leftover DP 
  232 
  Type 
  Humanoid 
  Length 
  1” 
  Outlook 
  Secretive 
  Archetype 
  Spell user 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  -1 
  Em 
  1 
  In 
  -1 
  Me 
  3 
  Pr 
  6 
  Qu 
  3 
  Re 
  1 
  SD 
  3 
  St 
  -5 
  Attack:          
  Defense:           
  Form: Wings, diaphanous (5 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Touch: sensitive antennae/ vibrissae (13 DP) Taste: sensitive taste antennae (10 DP) Eyes: multifaceted [100', 320, None] (25 DP)  
  Movement: Wing.Fly.Exc.: 49 Walk.Bi.: 0   
  Skills: Perc.: 69 Fly.: 34 Sci. Mathe.: 64 Attune.: 62 Grace. Spell l.: 68 Spell Trick.: 68 
  Spells: Men 108 PP: 63 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  -2 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  4 
  Qu 
  1 
  Re 
  1 
  SD 
  2 
  St 
  -5 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mist Monster 
  9E 
  Mag.Fly.
  Wind: 41 
  4 
  D(
  2) 
  V - - 
  69 
  (128) 
  54 
  AT 
  1(N) 
  80 
  (0) 
  88M(5)gr[Cold] ;70M(5)we[Cold]5WF          
  -6 
  -18 
  -16 
  17 
  1 
  Solo 
  (1d2) 
  B P F 
  S - - 
   
  Category 
  Monster 
  Height 
  180” 
  Leftover DP 
  129 
  Type 
  Land 
  Length 
  180” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  1Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  -3 
  Em 
  -3 
  In 
  -1 
  Me 
  1 
  Pr 
  -1 
  Qu 
  4 
  Re 
  4 
  SD 
  1 
  St 
  -3 
  Attack: Mist tendrils I [5, M] (20 DP) Life drain, touch III [Element, C, 10, Fire ball] (20 DP) Enhanced natural attack III [Grapple, +3 Size] (30 DP) Strength beyond form III [+3 Size] (60 DP)      
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 656 
   
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, dragon [5 elements] (80 DP) Elemental vulnerability II [Ice, +2 Size] (-25 DP) Material susceptibility I [Ice, 5] (-10 DP) 
  Dense III [3Size] (52 DP) Regeneration, no (-20 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP)   
  Form: Body: incorporeal [1, 50] (50 DP) Camouflage, pattern [Mixed, 25] (10 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Diet, alacritovore [Life energy] (-10 DP) Reproduction: magical reproduction (20 DP) Disturbing voice II [-20] (-20 DP)        
  Senses:  Dead sense deprivement (-30 DP) Heatsense: heat sensor network (20 DP) Special: life sense II [10'R/ lvl] (20 DP) 
  Movement: Mag.Fly.Wind: 41    
  Skills: Perc.: 93 Run.: 106 Fly.: 106 Multi. Att.: 92 Hiding: 120 Stalking: 95 
  Spells: Cha 1 PP: 4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -4 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  1 
  SD 
  -2 
  St 
  -4 
  Base Hits 
  15 
  Base RR 
  Ch 
  -
  15 
  Ess 
  -15 
  Me 
  -15 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mistraven 
  3B 
  Walk.Bi.: 
  1 
  4 
  D(
  2) 
  II  
  I@!# 
  - 
  33 
  (53) 
  23 
  AT 
  1(N) 
  28 
  (0) 
  17D(2)ra ;17D(2)be          
  11 
  -3 
  -2 
  0 
  -2 
  Party 
  (3d6) 
  T B P 
  F - - 
   
  Category 
  Monster 
  Height 
  11” 
  Leftover DP 
  73 
  Type 
  Aerial 
  Length 
  20” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  1.6Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  0 
  Em 
  -3 
  In 
  1 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -4 
  SD 
  -2 
  St 
  -3 
  Attack:          
  Defense: Proof, critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) 
  Elemental immunity [Water] (20 DP) Proof, elemental I [Fire, -1Size] (15 DP) Proof, elemental I [Wind, -1Size] (15 DP)   
  Form: Wings, feathered (20 DP) Shapechange, single form [Vapor] (40 DP) Body: mist [1, 50] (50 DP) Stunted lifespan II [25 years or less] (0 DP)     
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Natural familiar (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Smell: rat (10 DP) Special: invisibility sense [5'R/ lvl] (25 DP)  
  Movement: Walk.Bi.: 1 Awk.move.IV: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: 39 Fly.: 33 Acrob.: 37 Surv. Biome: 39   
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -5 
  SD 
  -3 
  St 
  -3 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  5 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light feather coat (AT 1) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 657 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Moglath (VI) 
  25G 
  Walk.Bi.: 
  26 
  0 
  B(
  6) 
  VI - 
  - 
  149 
  (264) 
  11
  9 
  AT 
  6(N) 
  60 
  (0) 
  136B(6)cl ;136L(7)as ;87S(4)gr         
  23 
  -5 
  5 
  -4 
  2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  108” 
  Leftover DP 
  5 
  Type 
  Agothu elder 
  Length 
  14” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  750Lbs. 
  Treasure 
  0 
   
  Ag 
  13 
  Co 
  1 
  Em 
  0 
  In 
  13 
  Me 
  3 
  Pr 
  5 
  Qu 
  0 
  Re 
  7 
  SD 
  2 
  St 
  8 
  Attack: Strength beyond form I [+1 Size] (20 DP) Swooping (25 DP) Prehensile extension I [Tongue, 2'] (25 DP) Leech, blood I [Tongue, -10] (15 DP)      
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Immunity, realm [Channeling] (50 DP) Immunity, realm [Mentalism] (50 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Wings, membrane (10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar VI [VI] (-6 DP) Body condition, fleeting soul (-20 DP) Alien intelligence (40 DP) Diet, sanguinivore (-5 DP) Disturbing voice II [-20] (-20 DP) Interplanar 
  travel (40 DP)     
  Senses: Hearing: Echolocation (30 DP) Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Walk.Bi.: 26 Wing.Fly.Norm.: 0   
  Skills: Perc.: 119 Fly.: 114 Run.: 114 Multi. Att.: 115 Acrob.: 121  
  Spells: Cha 150 PP: 114 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  -4 
  Em 
  -4 
  In  
  2 
  Pr 
  1 
  Qu 
  0 
  Re 
  3 
  SD 
  2 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  -5 
  Me 
  0 
  Ph 
  -5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -6 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mole 
  1A 
  Walk.Qu
  ad.: 6 
  -2 
  D(
  2) 
  II - - 
  29 
  (34) 
  14 
  AT 
  1(N) 
  -4 
  (0) 
  4D(2)cl           
  11 
  -3 
  -3 
  4 
  1 
  Yoke 
  (1d3) 
  P F D 
  S - - 
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  279 
  Type 
  Herbivore 
  Length 
  7” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  1Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  In 
  1 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  -2 
  Re 
  -3 
  SD 
  1 
  St 
  2 
  Attack:          
  Defense:           
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 658 
   
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, insectovore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Touch: mole (18 DP) Smell: sensitive (5 DP) Poor senses: sight IV [-20] (-16 DP)  
  Movement: Walk.Quad.: 6 Bur.Tunn.: 13   
  Skills: Perc.: 1 Run.: 7 Surv. Biome: -1 Prof. Miner: -5   
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -3 
  Qu 
  -2 
  Re 
  -3 
  SD 
  1 
  St 
  2 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Moloch (VI+) 
  35G 
  Walk.Bi.: 
  63 
  3 
  H(
  8) 
  VIII 
  @ - 
  173 
  (308) 
  14
  3 
  AT 
  9(N) 
  119 
  (0) 
  181G(9)we[Heat] 
  ;181G(9)we[Heat] 
  ;181G(9)all[Heat]2WF ;167M(5)elb        
  0 
  20 
  19 
  15 
  -2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  198” 
  Leftover DP 
  4 
  Type 
  Man demon 
  Length 
  26” 
  Outlook 
  Dominant 
  Archetype 
  Semi spell user 
  Weight 
  4600Lbs. 
  Treasure 
  0 
   
  Ag 
  17 
  Co 
  5 
  Em 
  15 
  In 
  5 
  Me 
  0 
  Pr 
  14 
  Qu 
  3 
  Re 
  6 
  SD 
  -2 
  St 
  9 
  Attack: Elemental internals V [Fire, Attack, E] (30 DP) Elemental immolation IV [Fire, Ice, 5'R] (40 DP) Strength beyond form I [+1 Size] (20 DP) Adrenal defense VI [30] (30 DP) Aura, fear II 
  [2'R/ lvl] (20 DP) Soul rending [-20] (30 DP) Fighting brick II [+2 pace] (-20 DP)   
  Defense: Abomination (-20 DP) Elemental immunity [Fire] (20 DP) Elemental vulnerability II [Water, +2 Size] (-25 DP) Elemental immunity [Ice] (20 DP) Proof, weapon, except magic (20 DP) 
  Proof, critical, no stun (10 DP)     
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Wings, membrane (10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar VII [VI+] (-7 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Innate spell list XXXV 
  [Spell list, Realm, 35] (105 DP)     
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 63 Wing.Fly.ungr.: 0   
  Skills: Perc.: 157 Run.: 157 Fly.: 157 Intimidat.: 153 Multi. Att.: 135 Grace. Spell l.: 74 
  Spells: Ess/Men 210 PP: 145 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  -1 
  Qu 
  3 
  Re 
  0 
  SD 
  -2 
  St 
  6 
  Base Hits 
  30 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, stone slab growths (AT 9) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 659 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mongoose 
  2B 
  Walk.Qu
  ad.: 10 
  4 
  T(
  3) 
  III - - 
  29 
  (34) 
  14 
  AT 
  1(N) 
  13 
  (0) 
  15T(3)bi>> ;10T(3)cl          
  11 
  -3 
  1 
  16 
  -3 
  Hungry 
  - - - - - 
  - 
   
  Category 
  Animal 
  Height 
  8” 
  Leftover DP 
  212 
  Type 
  Carnivore 
  Length 
  36” 
  Outlook 
  Hungry 
  Archetype 
  Skill 
  Weight 
  9Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  1 
  Em 
  -3 
  In 
  1 
  Me 
  -3 
  Pr 
  1 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  -1 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Touch: sensitive antennae/ vibrissae (13 DP)  
  Movement: Walk.Quad.: 10    
  Skills: Perc.: 23 Run.: 31 Surv. Biome: 19    
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  1 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Monkey, 
  carnivorous, 
  flying 
  4C 
  Walk.Qu
  ad.: 19 
  0 
  M(
  5) 
  V - - 
  56 
  (86) 
  36 
  AT 
  1(N) 
  18 
  (0) 
  71M(5)bi ;71M(5)gr>> ;71S(4)bi ;71M(5)un ;81B(6)grP  
  ;81B(6)grP 
  ;81B(6)grP 
  ;81B(6)grP 
  ;81B(6)grP 
  ;81B(6)grP 
  16 
  3 
  4 
  2 
  2 
  Troop 
  (15d10) 
  X P F 
  D E U 
   
  Category 
  Monster 
  Height 
  38” 
  Leftover DP 
  68 
  Type 
  Aerial 
  Length 
  7” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  85Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -2 
  In 
  1 
  Me 
  -3 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -2 
  SD 
  2 
  St 
  4 
  Attack: Attacks sequence (10 DP) Weak natural attack I [Bite, -1 Size] (-5 DP) Cooperation: pick up and drop I [2, 0Size] (5 DP)       
  Defense:           
  Form: Wings, membrane (10 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP) Item, tool (5 DP) Can't speak (-10 DP) Natural familiar (-10 DP)    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 660 
   
  Senses: Sight: primate (5 DP) Smell: sensitive (5 DP) Sight: hawk (20 DP) Nose: Uncanny tracking II [20] (20 DP) 
  Movement: Walk.Quad.: 19 Climb.Grip: 0 Wing.Fly.Norm.: 0  
  Skills: Perc.: 57 Fly.: 79 Run.: 79 Climb.: 46 Surv. Biome: 59 Track.: 34 
  Spells: Cha 0 PP: 12 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -3 
  SD 
  1 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Moose 
  5C 
  Walk.Qu
  ad.: 31 
  3 
  L(
  7) 
  VII - 
  - 
  77 
  (112) 
  52 
  AT 
  1(N) 
  19 
  (0) 
  29L(7)ra ;29L(7)un ;19L(7)tr         
  11 
  -2 
  -1 
  4 
  -1 
  Gaggle 
  (1d12) 
  T B P 
  F - - 
   
  Category 
  Animal 
  Height 
  72” 
  Leftover DP 
  148 
  Type 
  Herbivore 
  Length 
  112” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  1000Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -2 
  SD 
  -1 
  St 
  -1 
  Attack:          
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: snake (15 DP) Hearing: Cat (10 DP) Sensitivity: Near sighted (-5 DP)  
  Movement: Walk.Quad.: 31    
  Skills: Perc.: 36 Run.: 48 Surv. Biome: 36    
  Spells: Cha 1 PP: 11 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Morl (I) 
  1A 
  Slith.Mo
  ne: 5 
  -4 
  S(
  4) 
  IV  
  @# - 
  25 
  (30) 
  10 
  AT 
  2(N) 
  -10 
  (0) 
  17S(4)ra[Acid]           
  19 
  6 
  8 
  12 
  1 
  Streak 
  (1d6) 
  E U L 
  A - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 661 
   
   
  Category 
  Extra planar 
  Height 
  6” 
  Leftover DP 
  125 
  Type 
  Pale III 
  Length 
  24” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  19Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -4 
  In 
  -1 
  Me 
  -5 
  Pr 
  -2 
  Qu 
  -4 
  Re 
  -5 
  SD 
  1 
  St 
  2 
  Attack: Acid attack  III [Attack, Acid, C] (20 DP)         
  Defense: Abomination (-20 DP) Acid coating III [Metal, -10] (15 DP) Elemental immunity, natural [Acid] (20 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Item, no item (-15 DP) Diet, omnivore (0 DP) Unsleeping (20 DP) Reproduction: egg clutch [0,15, 5, Nest] 
  (5 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Eyes: chameleon (20 DP)   
  Movement: Slith.Mone: 5 Bur.Acid: 0   
  Skills: Perc.: 7 Swim.: 16 Surv. Biome: 2    
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -2 
  Qu 
  -4 
  Re 
  -5 
  SD 
  1 
  St 
  2 
  Base Hits 
  15 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  16 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mortal Demons 
  (I) 
  12H 
  Walk.Bi.: 
  25 
  4 
  M(
  5) 
  VI - 
  - 
  155 
  (267) 
  12
  5 
  AT 
  2(5) 
  36 
  (0) 
  114B(6)we ;99B(6)rw ;94M(5)un         
  12 
  0 
  0 
  12 
  -1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  84” 
  Leftover DP 
  189 
  Type 
  Demon 
  Length 
  13” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  350Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  7 
  Em 
  0 
  In 
  2 
  Me 
  2 
  Pr 
  0 
  Qu 
  4 
  Re 
  2 
  SD 
  -1 
  St 
  8 
  Attack: Strength beyond form I [+1 Size] (20 DP)         
  Defense: Dense I [1Size] (17 DP)          
  Form: Body: demon flesh [2] (5 DP) Distinct odor (-10 DP) Methuselah I [up to 200 yrs] (0 DP)      
  Miscellaneous: Diet, omnivore (0 DP)          
  Senses: Vision: Dark vision I [20'] (15 DP) Vision: nightvision (10 DP) Hearing: Cat (10 DP) Sensitivity: Light sensitivity I [-25] (-10 DP) 
  Movement: Walk.Bi.: 25    
  Skills: Perc.: 66 Run.: 75 Climb.: 75 Adr. Str.: 32 Adr. Spe.: 32 Intimidat.: 28 
  Spells: Cha 1 PP: 14 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 662 
   
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  -3 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mrem (III) 
  6B 
  Mag.Fly.
  Cont.: 35 
  3 
  L(
  7) 
  VII - 
  - 
  72 
  (117) 
  52 
  AT 
  2(N) 
  31 
  (0) 
   
  9 
  -2 
  -2 
  21 
  5 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  54” 
  Leftover DP 
  87 
  Type 
  Visitor 
  Length 
  54” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  2885Lbs. 
  Treasure 
  0 
   
  Ag 
  -2 
  Co 
  1 
  Em 
  -2 
  In 
  -1 
  Me 
  1 
  Pr 
  -2 
  Qu 
  3 
  Re 
  3 
  SD 
  5 
  St 
  -3 
  Attack: Leech, blood III [15 hits, -10] (25 DP) Life drain, aura II [Drain Hits, 3 rnds] (25 DP) Decrease time III [-3 rnd] (9 DP) Nonviolent  I [-5] (-10 DP)      
  Defense: Abomination (-20 DP) Proof, weapon, except raw iron (20 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, alacritovore [Life energy] (-10 DP) Unsleeping (20 DP) Item, no item (-15 DP) Can't speak (-10 
  DP)     
  Senses: Special: radar [5'R/ lvl] (50 DP)    
  Movement: Mag.Fly.Cont.: 35    
  Skills: Perc.: 63 Fly.: 75 Acrob.: 69 Hiding: 71 Stalking: 71 Medicine: 9 
  Spells: Cha 1 PP: 4 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  0 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  1 
  SD 
  3 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mule 
  4C 
  Walk.Qu
  ad.: 26 
  3 
  B(
  6) 
  VI - 
  - 
  68 
  (98) 
  53 
  AT 
  1(N) 
  17 
  (0) 
  42B(6)un ;42B(6)bi ;42B(6)ra> ;32B(6)tr        
  11 
  -3 
  -1 
  4 
  0 
  Span 
  (1d8) 
  T P S - 
  - - 
   
  Category 
  Animal 
  Height 
  56” 
  Leftover DP 
  98 
  Type 
  Domesticated 
  Length 
  86” 
  Outlook 
  Normal 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 663 
   
  Archetype 
  Defensive 
  Weight 
  910Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -3 
  In 
  1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -1 
  SD 
  0 
  St 
  4 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission I [5] (-5 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 26    
  Skills: Perc.: 39 Run.: 57 Wei. Trn.: 36 Swim.: 57 Climb.: 57  
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -2 
  SD 
  0 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Multi-spider 
  11F 
  Walk.Oct
  o.: 26 
  2 
  B(
  6) 
  VI I 
  - 
  116 
  (200) 
  96 
  AT 
  5(N) 
  28 
  (0) 
  98M(5)si ;98S(4)be ;98M(5)gr         
  16 
  1 
  5 
  5 
  2 
  Solo 
  (1d2) 
  B X P 
  F E U 
   
  Category 
  Monster 
  Height 
  29” 
  Leftover DP 
  27 
  Type 
  Land 
  Length 
  60” 
  Outlook 
  Secretive 
  Archetype 
  Discipline 
  Weight 
  395Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  5 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  2 
  St 
  5 
  Attack: Poison sack, injection [Poison: Muscle, Stinger] (20 DP) Poison sack, injection [Poison: Reduction, Stinger] (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)       
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP) Proof, critical, critical reduction I [I] (10 DP)         
  Form: Additional limb pair II [Leg] (40 DP) Distinct odor (-10 DP) Self-multiplication [9, 5'/ lvl] (50 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Diet, insectovore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Silk gland I [Medium, 50'] (10 DP) Disturbing voice I [-10] (-10 DP) Group 
  instinct (5 DP)     
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP) 
  Movement: Walk.Octo.: 26 Climb.Claw: 0 Surf.Adh.: 0  
  Skills: Perc.: 91 Run.: 80 Climb.: 80 Hiding: 111 Stalking: 86 Prot.: 84 
  Spells: Cha 2 PP: 8 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -1 
  SD 
  -1 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 664 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, chitin, full plate (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mummy, 
  greater (IV) 
  10H 
  Walk.Bi.: 
  18 
  -1 
  M(
  5) 
  VI  
  @# - 
  140 
  (240) 
  14
  0 
  AT 
  3(N) 
  17 
  (0) 
  111M(5)un ;111M(5)gr ;111M(5)we         
  21 
  8 
  10 
  7 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  66” 
  Leftover DP 
  135 
  Type 
  Corporeal 
  Length 
  9” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  110Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  7 
  Em 
  -2 
  In 
  1 
  Me 
  1 
  Pr 
  0 
  Qu 
  -1 
  Re 
  1 
  SD 
  1 
  St 
  7 
  Attack: Enhanced natural attack I [Unarmed Strikes, +1 Size] (10 DP)         
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense I [1Size] (17 DP) Elemental vulnerability 
  II [Fire, +2 Size] (-25 DP) Elemental susceptibility III [Fire, -15] (-9 DP)    
  Form: Body: dried dead flesh [3] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)        
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Dark vision IV [50'] (30 DP) Heatsense: Sensitive temperature sense (10 DP) 
  Movement: Walk.Bi.: 18    
  Skills: Perc.: 60 Run.: 71 Prot.: 60 Spell list Spec.: 21 Spell list Spec.: 21 Pow. Dev.: 27 
  Spells: Cha 0 PP: 65 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  -2 
  Re 
  0 
  SD 
  0 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mummy, lesser 
  (III) 
  6C 
  Walk.Bi.: 
  17 
  -1 
  M(
  5) 
  V  
  I@# 
  - 
  106 
  (174) 
  10
  6 
  AT 
  3(N) 
  9 (0) 
  84M(5)un ;84M(5)gr ;84M(5)we         
  21 
  8 
  10 
  6 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  65” 
  Leftover DP 
  98 
  Type 
  Corporeal 
  Length 
  9” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  110Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 665 
   
   
  Ag 
  0 
  Co 
  6 
  Em 
  -2 
  In 
  1 
  Me 
  1 
  Pr 
  0 
  Qu 
  -1 
  Re 
  1 
  SD 
  1 
  St 
  6 
  Attack: Enhanced natural attack I [Unarmed Strikes, +1 Size] (10 DP)         
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP) 
  Elemental vulnerability II [Fire, +2 Size] (-25 DP) Elemental susceptibility III [Fire, -15] (-9 DP)    
  Form: Body: dried dead flesh [3] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead II [II] (-2 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)        
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Dark vision III [40'] (25 DP) Heatsense: Sensitive temperature sense (10 DP) 
  Movement: Walk.Bi.: 17    
  Skills: Perc.: 41 Run.: 52 Prot.: 36    
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  -2 
  Re 
  0 
  SD 
  0 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Murg (I) 
  2A 
  Walk.Sex
  t.: 15 
  2 
  T(
  3) 
  III - - 
  34 
  (49) 
  14 
  AT 
  4(N) 
  10 
  (0) 
  33T(3)be[Acid] ;18M(5)wbo          
  8 
  -3 
  -3 
  11 
  -3 
  Streak 
  (1d6) 
  E U L 
  A - - 
   
  Category 
  Extra planar 
  Height 
  7” 
  Leftover DP 
  131 
  Type 
  Pale VI 
  Length 
  22” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  11Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  1 
  Em 
  -3 
  In 
  -2 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -3 
  St 
  -2 
  Attack: Acid mouth I [2'/ lvl, Mwater bolt, 3'R, B] (25 DP) Increase range III [+10'/ lvl] (20 DP)        
  Defense: Abomination (-20 DP) Elemental immunity, natural [Acid] (20 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Camouflage, pattern [Rocks, 25] (10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Item, no item (-15 DP) Diet, omnivore (0 DP) Unsleeping (20 DP) Reproduction: egg clutch [0,15, 5, Nest] 
  (5 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Eyes: multifaceted [100', 320, None] (25 DP) Taste: sensitive taste antennae (10 DP) Touch: sensitive antennae/ vibrissae (13 DP) 
  Movement: Walk.Sext.: 15 Climb.Glue: 0 Leaps: 0  
  Skills: Perc.: 27 Climb.: 39 Jump.: 31 Surv. Biome: 27   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 666 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, chitin, half plate (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mustelid/ 
  Civet, puny 
  1B 
  Walk.Qu
  ad.: 10 
  4 
  T(
  3) 
  III - - 
  24 
  (29) 
  4 
  AT 
  1(N) 
  14 
  (0) 
  17T(3)bi>> ;17T(3)cl          
  11 
  -3 
  1 
  16 
  -3 
  Solo 
  (1d2) 
  T B X 
  P - - 
   
  Category 
  Animal 
  Height 
  7” 
  Leftover DP 
  205 
  Type 
  Carnivore 
  Length 
  20” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  6Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  1 
  Em 
  -3 
  In 
  1 
  Me 
  -3 
  Pr 
  1 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  -1 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Touch: sensitive antennae/ vibrissae (13 DP)  
  Movement: Walk.Quad.: 10    
  Skills: Perc.: 9 Run.: 18 Surv. Biome: 9 Climb.: 18   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  1 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  -1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Mustelid/ 
  Civet, small 
  2B 
  Walk.Qu
  ad.: 13 
  4 
  S(
  4) 
  IV - 
  - 
  39 
  (54) 
  24 
  AT 
  1(N) 
  16 
  (0) 
  10S(4)bi>> ;5S(4)cl          
  11 
  -3 
  1 
  16 
  -3 
  Solo 
  (1d2) 
  T B X 
  P - - 
   
  Category 
  Animal 
  Height 
  16” 
  Leftover DP 
  171 
  Type 
  Carnivore 
  Length 
  45” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  44Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  1 
  Em 
  -3 
  In 
  1 
  Me 
  -3 
  Pr 
  1 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  -1 
  Attack: Attacks sequence (10 DP)         
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 667 
   
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Touch: sensitive antennae/ vibrissae (13 DP)  
  Movement: Walk.Quad.: 13    
  Skills: Perc.: 9 Run.: 21 Surv. Biome: 8 Climb.: 21   
  Spells: Cha 0 PP: -3 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  1 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Naga 
  5E 
  Walk.Bi.: 
  17 
  3 
  B(
  6) 
  VI - 
  - 
  67 
  (102) 
  37 
  AT 
  3(N) 
  19 
  (0) 
  46B(6)bi ;46B(6)gr ;46B(6)we ;53B(6)rw ;46M(5)biP  
  ;46M(5)biP 
  ;46M(5)biP 
  ;46M(5)biP 
  ;46M(5)biP 
  ;46M(5)biP 
  -2 
  -10 
  -9 
  5 
  2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  60” 
  Leftover DP 
  17 
  Type 
  Reptilian 
  Length 
  240” 
  Outlook 
  Dominant 
  Archetype 
  Stealth 
  Weight 
  925Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  0 
  Em 
  0 
  In 
  -2 
  Me 
  0 
  Pr 
  1 
  Qu 
  3 
  Re 
  1 
  SD 
  2 
  St 
  -1 
  Attack: Poison sack, injection [Poison: Nerve, Stinger] (20 DP)         
  Defense:           
  Form: Shapechange, single form [Human] (40 DP) Additional head III [Size, Type, 3] (45 DP) Methuselah II [Up to 500 years] (0 DP)      
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP) Vision: nightvision (10 DP)   
  Movement: Walk.Bi.: 17 Slith.Belly: 0 Climb.Grip: 0  
  Skills: Perc.: 54 Run.: 66 Charm: 59 Multi. Att.: 15 Hiding: 64 Stalking: 64 
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  -1 
  Em 
  -1 
  Em 
  -1 
  In  
  -3 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  1 
  St 
  -2 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 668 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Narauk (IV) 
  11H 
  Walk.Bi.: 
  41 
  2 
  L(
  7) 
  VII - 
  - 
  100 
  (168) 
  75 
  AT 
  6(N) 
  28 
  (0) 
  88B(6)cl[Heat] ;88B(6)cl[Heat]2WF ;64M(5)fbo         
  -3 
  14 
  -3 
  12 
  3 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  132” 
  Leftover DP 
  -2 
  Type 
  Man demon 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Stealth 
  Weight 
  1350Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  4 
  In 
  2 
  Me 
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  3 
  SD 
  3 
  St 
  2 
  Attack: Elemental internals V [Fire, Attack, E] (30 DP) Elemental bolt V [Fire Bolt, MFire bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Elemental weave II [Fire, B, 5'/ lvl, 1 rnd] (30 DP)       
  Defense: Abomination (-20 DP) Elemental immunity [Fire] (20 DP) Elemental vulnerability II [Water, +2 Size] (-25 DP) Proof, elemental I [Ice, -1Size] (15 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Innate spell list XI [Spell 
  list, Realm, 11] (33 DP) Innate spell list XI [Spell list, Realm, 11] (33 DP)    
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 41    
  Skills: Perc.: 100 Run.: 112     
  Spells: Ess 2 PP: 1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  0 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Nasti 
  2A 
  Walk.Sex
  t.: 15 
  3 
  Mi
  (1) 
  I - - 
  39 
  (54) 
  19 
  AT 
  4(N) 
  23 
  (0) 
  21D(2)cl ;21T(3)be ;31S(4)beCoop5         
  8 
  -4 
  -2 
  2 
  0 
  Ensemble 
  (5d4) 
  B X P 
  F U - 
   
  Category 
  Monster 
  Height 
  7” 
  Leftover DP 
  90 
  Type 
  Aerial 
  Length 
  18” 
  Outlook 
  Cruel 
  Archetype 
  Stealth 
  Weight 
  0.5Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  In 
  -2 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Attack: Swooping (25 DP) Enhanced natural attack I [Claw, +1 Size] (10 DP) Disease mouth I [Disease: Bubonic, Touch] (15 DP) Cooperation: flock/ pack attack IV [Attack, 5, 10, 1size] (25 DP) 
  Enhanced natural attack II [Beak, +2 Size] (20 DP)     
  Defense:           
  Form: Additional limb pair I [Location] (20 DP) Wings, diaphanous (5 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 669 
   
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP)       
  Senses: Smell: snake (15 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: multifaceted [100', 320, None] (25 DP)  
  Movement: Walk.Sext.: 15 Wing.Fly.Norm.: 0 Surf.Adh.: 0  
  Skills: Perc.: 25 Run.: 28 Fly.: 28 Surv. Biome: 23 Hiding: 29 Stalking: 29 
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, chitin, half plate (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Nator 
  4D 
  Swim.Ad
  apt.: 33 
  3 
  B(
  6) 
  VI - 
  - 
  63 
  (93) 
  38 
  AT 
  3(N) 
  17 
  (0) 
  29B(6)ho ;19B(6)ra> ;29L(7)ho         
  1 
  -12 
  -10 
  -7 
  2 
  Solo 
  (1d2) 
  X P F 
  D - - 
   
  Category 
  Monster 
  Height 
  58” 
  Leftover DP 
  80 
  Type 
  Water 
  Length 
  84” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  850Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  In 
  1 
  Me 
  -1 
  Pr 
  0 
  Qu 
  3 
  Re 
  0 
  SD 
  2 
  St 
  4 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Adapted form: water (15 DP) Air and water breathing (20 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Swim.Adapt.: 33    
  Skills: Perc.: 44 Swim.: 45 Surv. Biome: 41    
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -1 
  SD 
  2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 670 
   
  Necros (I) 
  2B 
  Slith.Side
  w.: 7 
  2 
  T(
  3) 
  IV  
  @# 
  PP 
  37 
  (52) 
  37 
  AT 
  6(N) 
  10 
  (0) 
  26T(3)bi ;20T(3)gr          
  10 
  4 
  4 
  3 
  -4 
  Team 
  (1d10) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  8” 
  Leftover DP 
  222 
  Type 
  Skeleton 
  Length 
  32” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  5Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -6 
  In 
  -10 
  Me 
  -6 
  Pr 
  -6 
  Qu 
  2 
  Re 
  -6 
  SD 
  -4 
  St 
  2 
  Attack: Poison sack, injection [Poison: Special, Stinger] (20 DP) Enhanced natural attack I [Bite, +1 Size] (10 DP) Enhanced natural attack I [Grapple, +1 Size] (10 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense I 
  [1Size] (17 DP)     
  Form: Body: skeletonized [6] (0 DP) Breathing, no (20 DP) Lifeless (5 DP) Distinct odor (-10 DP) Twisted form (-25 DP)    
  Miscellaneous: Type, undead III [III] (-3 DP) Mindless (-25 DP) Unsleeping (20 DP) Can't speak (-10 DP) Item, no item (-15 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Dark vision, superior [100'] (50 DP)  
  Movement: Slith.Sidew.: 7 Climb.Grip: 0   
  Skills: Perc.: 20 Run.: 32 Climb.: 13    
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -6 
  Em 
  -6 
  In  
  -
  1
  0 
  Pr 
  -6 
  Qu 
  2 
  Re 
  -6 
  SD 
  -4 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Neng (II) 
  8F 
  Walk.Bi.: 
  21 
  3 
  M(
  5) 
  V I - 
  81 
  (137) 
  56 
  AT 
  6(N) 
  25 
  (36) 
  79M(5)we ;79M(5)sh ;61M(5)all2WF ;51M(5)wbo[Acid]        -8 
  11 
  -8 
  10 
  0 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  72” 
  Leftover DP 
  60 
  Type 
  Demon 
  Length 
  10” 
  Outlook 
  Inconsiderate 
  Archetype 
  Stealth 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  0 
  Em 
  1 
  In 
  -3 
  Me 
  2 
  Pr 
  -3 
  Qu 
  3 
  Re 
  4 
  SD 
  0 
  St 
  3 
  Attack: Acid mouth I [2'/ lvl, Mwater bolt, 3'R, B] (25 DP) Increase range I [+2'/ lvl] (4 DP)        
  Defense: Abomination (-20 DP) Elemental immunity [Acid] (20 DP) Proof, critical, critical reduction I [I] (10 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Elongated appendage I [Tongue, 5'] (5 DP) Methuselah III [1000 yrs or more] (0 DP)    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 671 
   
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, omnivore, true (15 DP) Unsleeping (20 DP) Touch of invisibility (20 DP) Disturbing voice I [-10] (-
  10 DP) Innate PP IV [4 PP] (4 DP) Innate spell VII [7- Change Self, Living Change, Closed, Essence] [7- Change Self, Change Living, Closed Essence, 7] (14 DP)   
  Senses: Vision: demon vision [50'] (55 DP) Taste: snake palette (15 DP) Hearing: Hare (20 DP)  
  Movement: Walk.Bi.: 21    
  Skills: Perc.: 87 Run.: 94 Acrob.: 94 Multi. Att.: 84 Fabric Cr. Spec.: 88 Acting: 81 
  Spells: Ess 1 PP: 1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -1 
  Em 
  0 
  Em 
  0 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  2 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  0 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, keratin plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Nightgaunt 
  (III) 
  9E 
  Walk.Bi.: 
  5 
  1 
  M(
  5) 
  V  
  I@# 
  - 
  91 
  (150) 
  91 
  AT 
  2(N) 
  31 
  (0) 
  78M(5)cl ;78M(5)be          
  21 
  7 
  9 
  4 
  4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  45” 
  Leftover DP 
  69 
  Type 
  Corporeal 
  Length 
  60” 
  Outlook 
  Belligerent 
  Archetype 
  Stealth 
  Weight 
  95Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  -3 
  In 
  1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  1 
  Re 
  1 
  SD 
  4 
  St 
  4 
  Attack: Cry, fearing II [20'R] (25 DP) Increase radius III [+15'R] (30 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Wings, feathered (20 DP) Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)    
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, carnivore (-5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Caecitas (no vision) (-20 DP) Hearing: Echolocation (30 DP) 
  Movement: Walk.Bi.: 5 Awk.move.IV: 0 Wing.Fly.Norm.: 0  
  Skills: Perc.: 72 Fly.: 99     
  Spells: Cha 1 PP: -11 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -2 
  SD 
  1 
  St 
  3 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 672 
   
  P 
  F 
  Nightwing (II) 
  5C 
  Walk.Qu
  ad.: 4 
  4 
  S(
  4) 
  V - - 
  65 
  (100) 
  40 
  AT 
  2(N) 
  32 
  (0) 
  52S(4)cl           
  9 
  -2 
  -1 
  23 
  -1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  10” 
  Leftover DP 
  85 
  Type 
  Visitor 
  Length 
  60” 
  Outlook 
  Cruel 
  Archetype 
  Stealth 
  Weight 
  50Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  In 
  -1 
  Me 
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  1 
  SD 
  -1 
  St 
  1 
  Attack: Life drain, hunger III [Drain Co, Claw, -10] (15 DP) Swooping (25 DP) Soul rending [-20] (30 DP)       
  Defense: Abomination (-20 DP) Body condition, intangible [10 min] (20 DP) Dense I [1Size] (17 DP) Proof, weapon, except raw iron (20 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, alacritovore [Life energy] (-10 DP) Unsleeping (20 DP) Item, no item (-15 DP) Can't speak (-10 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Hearing: Echolocation (30 DP)   
  Movement: Walk.Quad.: 4 Awk.move.IV: 0 Wing.Fly.Norm.: 0  
  Skills: Perc.: 61 Fly.: 67 Amb. Unarmed: 61 Hiding: 61 Stalking: 61  
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  0 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Nile monitor 
  4C 
  Walk.Qu
  ad.: 9 
  0 
  S(
  4) 
  IV - 
  - 
  81 
  (129) 
  56 
  AT 
  3(N) 
  8 (0) 
  61S(4)bi ;61S(4)ra>> ;49S(4)cl         
  10 
  -3 
  -3 
  3 
  2 
  Streak 
  (1d6) 
  X S - - 
  - - 
   
  Category 
  Animal 
  Height 
  10” 
  Leftover DP 
  253 
  Type 
  Reptile 
  Length 
  72” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  20Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -3 
  In 
  0 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -1 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: egg clutch [0,1, 50, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Quad.: 9 Swim.Web: 0   
  Skills: Perc.: 30 Run.: 37 Surv. Biome: 24    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 673 
   
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, scaly bumps (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Noble 
  Gogonaur (V) 
  17H 
  Walk.Bi.: 
  50 
  5 
  L(
  7) 
  VIII 
  - - 
  177 
  (311) 
  14
  7 
  AT 
  7(N) 
  49 
  (0) 
  139H(8)we[Heat] 
  ;139H(8)we[Heat] 
  ;123H(8)we[Heat]2WF ;115M(5)fbo        
  -2 
  13 
  0 
  17 
  -1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  156” 
  Leftover DP 
  -29 
  Type 
  Man demon 
  Length 
  20” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  2250Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  7 
  Em 
  3 
  In 
  -2 
  Me 
  1 
  Pr 
  0 
  Qu 
  5 
  Re 
  3 
  SD 
  -1 
  St 
  9 
  Attack: Elemental internals V [Fire, Attack, E] (30 DP) Elemental immolation III [Fire, C, 5'R] (30 DP) Strength beyond form I [+1 Size] (20 DP)       
  Defense: Abomination (-20 DP) Elemental immunity [Fire] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Proof, weapon, except magic (20 
  DP) Dense I [1Size] (17 DP)     
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar V [V] (-5 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Innate spell list XVII [Spell 
  list, Realm, 17] (51 DP) Innate spell list XVII [Spell list, Realm, 17] (51 DP) Innate spell list XVII [Spell list, Realm, 17] (51 DP)   
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity I [-25] (-10 DP)   
  Movement: Walk.Bi.: 50    
  Skills: Perc.: 87 Run.: 95 Multi. Att.: 88 Intimidat.: 84 Disarm: 88 Pow. Dev.: 50 
  Spells: Ess 1 PP: 79 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  -4 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Noh-Kef (IV) 
  12D 
  Slith.Ten
  ta.: 23 
  -2 
  L(
  7) 
  VII - 
  - 
  106 
  (174) 
  76 
  AT 
  7(N) 
  28 
  (0) 
  93L(7)ra ;93L(7)gr          
  0 
  0 
  15 
  6 
  -4 
  Span 
  (1d8) 
  E U L - 
  - - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 674 
   
  Category 
  Extra planar 
  Height 
  120” 
  Leftover DP 
  23 
  Type 
  Agothu destroyer 
  Length 
  36” 
  Outlook 
  Carefree 
  Archetype 
  Semi spell user 
  Weight 
  3000Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  6 
  Em 
  0 
  In 
  0 
  Me 
  3 
  Pr 
  5 
  Qu 
  -2 
  Re 
  5 
  SD 
  -4 
  St 
  6 
  Attack: Gaping maw I [-3 Size] (25 DP) Swallow and digest III [Acid, E] (40 DP) Poison sack, contact [Poison: Reduction] (35 DP) Leech, blood I [Beak, -10] (15 DP)      
  Defense: Abomination (-20 DP)          
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Elongated appendage II [Grapple, 10'] (10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Alien intelligence (40 DP) Diet, carnivore (-5 DP) Disturbing voice II [-20] (-20 DP) Item, no weapon (-5 
  DP) Item, no armor (-5 DP)    
  Senses: Air: air movement detection (25 DP) Touch: sensitive antennae/ vibrissae (13 DP)   
  Movement: Slith.Tenta.: 23 Mag.Fly.Drag.: 0   
  Skills: Perc.: 65 Fly.: 73 Lor. Spell: 55 Acrob.: 32 Multi. Att.: 68 Grace. Spell l.: 68 
  Spells: Men 72 PP: 68 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  1 
  Qu 
  -2 
  Re 
  3 
  SD 
  -4 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, brittle crystaline skin (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Nucklelavee 
  5E 
  Walk.Qu
  ad.: 28 
  3 
  L(
  7) 
  VII - 
  - 
  96 
  (156) 
  81 
  AT 
  1(N) 
  19 
  (0) 
  85L(7)un ;85B(6)bi ;85L(7)ra> ;67L(7)tr ;85M(5)grP  
  ;85M(5)grP 
  ;85M(5)grP 
  ;85M(5)grP 
  ;85M(5)grP 
  ;85M(5)grP 
  1 
  -12 
  -10 
  -6 
  3 
  Solo 
  (1d2) 
  T B P 
  F - - 
   
  Category 
  Monster 
  Height 
  64” 
  Leftover DP 
  44 
  Type 
  Water 
  Length 
  100” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  1700Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  0 
  Pr 
  0 
  Qu 
  3 
  Re 
  -3 
  SD 
  3 
  St 
  5 
  Attack: Attacks sequence (10 DP) Grip, unrelenting I (25 DP) Poison sack, spray [Poison: Conversion, 1x/ 60 rnds, 2',1'D/ lvl] (30 DP) Increase cone III [+3', 2'D/ lvl] (15 DP) Weak natural attack 
  I [Bite, -1 Size] (-5 DP) Weak natural attack II [Grapple, -2 Size] (-10 DP)    
  Defense:           
  Form: Air and water breathing (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP) Vision: nightvision (10 DP) 
  Movement: Walk.Quad.: 28 Swim.Flop: 0   
  Skills: Perc.: 30 Run.: 53 Swim.: 53 Wei. Trn.: 30   
  Spells: Cha 0 PP: 0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 675 
   
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Nycamerith 
  2B 
  Walk.Bi.: 
  4 
  2 
  M(
  5) 
  V - - 
  25 
  (30) 
  5 
  AT 
  1(N) 
  7 (0) 
  28M(5)un           
  0 
  11 
  1 
  2 
  -4 
  Solo 
  (1d2) 
  T B X 
  P A E 
   
  Category 
  Races 
  Height 
  52” 
  Leftover DP 
  138 
  Type 
  Humanoid 
  Length 
  6” 
  Outlook 
  Altruistic 
  Archetype 
  Skill 
  Weight 
  85Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  1 
  In 
  0 
  Me 
  0 
  Pr 
  1 
  Qu 
  2 
  Re 
  0 
  SD 
  -4 
  St 
  -2 
  Attack: Nonviolent  I [-5] (-10 DP)         
  Defense:           
  Form: Methuselah III [1000 yrs or more] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Perfect pitch I [10] (5 DP) Golden throat I [10] (5 DP)       
  Senses: Sight: primate (5 DP) Hearing: Hare (20 DP) Acute senses: hearing IV [20] (16 DP)  
  Movement: Walk.Bi.: 4    
  Skills: Perc.: 25 Run.: 36 Fabric Cr. Spec.: 29 Spec.: 42 Singing: 32 Comp. Mus. Sco.: 29 
  Spells: Ess 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  1 
  Em 
  1 
  In  
  0 
  Pr 
  1 
  Qu 
  2 
  Re 
  0 
  SD 
  -4 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -5 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Nycorac (III) 
  11F 
  Ma.Fly.A
  dapt.: 40 
  5 
  B(
  6) 
  VI 
  @ - 
  80 
  (144) 
  60 
  AT 
  2(N) 
  47 
  (0) 
  88M(5)lbo ;55M(5)gr[Electricity]          
  -11 
  3 
  -10 
  10 
  -4 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  98” 
  Leftover DP 
  126 
  Type 
  Visitor 
  Length 
  12” 
  Outlook 
  Hungry 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 676 
   
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  0 
  Em 
  3 
  In 
  -1 
  Me 
  0 
  Pr 
  0 
  Qu 
  5 
  Re 
  2 
  SD 
  -4 
  St 
  -1 
  Attack: Life drain, hunger III [Drain Co, 3, -10] (15 DP) Life drain, hunger III [Drain Em, 3, -10] (15 DP) Life drain, hunger III [Drain In, 3, -10] (15 DP) Life drain, hunger III [Drain Me, 3, -10] 
  (15 DP) Life drain, hunger III [Drain Pr, 3, -10] (15 DP) Life drain, hunger III [Drain Re, 3, -10] (15 DP) Elemental internals I [Lightning, Attack, A] (10 DP) Weak natural attack I [Grapple, -1 
  Size] (-5 DP)  
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Proof, critical, no stun (10 DP) Regeneration, no (-20 DP)       
  Form: Body, unknown energy (100 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, alacritovore [Life energy] (-10 DP) Unsleeping (20 DP) Item, no item (-15 DP) Can't speak (-10 
  DP)     
  Senses: Special: presence sense [5'R/ lvl] (10 DP) Sight: primate (5 DP)   
  Movement: Ma.Fly.Adapt.: 40    
  Skills: Perc.: 65 Fly.: 76 Hiding: 71 Stalking: 71   
  Spells: Ess 66 PP: 60 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  0 
  Em 
  0 
  In  
  -3 
  Pr 
  -2 
  Qu 
  5 
  Re 
  0 
  SD 
  -4 
  St 
  -3 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Nymph 
  3C 
  Walk.Bi.: 
  18 
  1 
  M(
  5) 
  V - - 
  29 
  (49) 
  14 
  AT 
  1(N) 
  9 (0) 
  13M(5)we           
  20 
  10 
  12 
  -
  22 
  -2 
  Solo 
  (1d2) 
  W E - - 
  - - 
   
  Category 
  Fey 
  Height 
  66” 
  Leftover DP 
  76 
  Type 
  Rural 
  Length 
  8” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  139Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  -2 
  Em 
  0 
  In 
  0 
  Me 
  0 
  Pr 
  2 
  Qu 
  1 
  Re 
  1 
  SD 
  -2 
  St 
  -3 
  Attack: Nonviolent  II [-10] (-20 DP)         
  Defense: Proof, weapon, except raw iron (20 DP) Proof, weapon, except magic (20 DP)         
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Golden throat II [20] (10 DP) Prodigy V [Skill, 25] (30 DP) Efficient sleeper II [-2 hrs.] (10 DP) Link, 
  inhabit focus [Focus, 100'R, 1 hr] (-50 DP)     
  Senses: Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Bi.: 18 Swim.No.Res.: 0   
  Skills: Perc.: 20 Run.: 26 Swim.: 26 Meditation: 17 Singing: 46 Charm: 46 
  Spells: Cha 0 PP: -2 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 677 
   
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  2 
  Qu 
  0 
  Re 
  0 
  SD 
  -2 
  St 
  -3 
  Base Hits 
  15 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Nysk 
  3C 
  Walk.Bi.: 
  7 
  3 
  S(
  4) 
  IV - 
  - 
  31 
  (41) 
  11 
  AT 
  1(N) 
  12 
  (0) 
  13S(4)we ;39S(4)rw          
  8 
  11 
  22 
  -
  19 
  -1 
  Yoke 
  (1d3) 
  X P F 
  S - - 
   
  Category 
  Fey 
  Height 
  30” 
  Leftover DP 
  37 
  Type 
  Fairy 
  Length 
  6” 
  Outlook 
  Inquisitive 
  Archetype 
  Spell user 
  Weight 
  27Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  1 
  In 
  -2 
  Me 
  2 
  Pr 
  2 
  Qu 
  3 
  Re 
  1 
  SD 
  -1 
  St 
  -2 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP)          
  Form: Air and water breathing (20 DP) Adapted form: water (15 DP) Immortal (10 DP)      
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Touch of waterbreathing (20 DP) Efficient sleeper II [-2 hrs.] (10 DP)       
  Senses: Vision: nightvision (10 DP) Smell: shark (25 DP)   
  Movement: Walk.Bi.: 7 Swim.Web: 0   
  Skills: Perc.: 33 Run.: 40 Swim.: 40 Hiding: 36 Stalking: 36  
  Spells: Men 54 PP: 37 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  1 
  Em 
  1 
  In  
  -2 
  Pr 
  1 
  Qu 
  2 
  Re 
  1 
  SD 
  -1 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Octopus, 
  swamp 
  5D 
  Swim.Ad
  apt.: 72 
  3 
  S(
  4) 
  IV - 
  - 
  80 
  (140) 
  60 
  AT 
  1(N) 
  19 
  (0) 
  57S(4)gr>> ;57S(4)be          
  11 
  -2 
  -2 
  1 
  -2 
  Solo 
  (1d2) 
  P T S J 
  - - 
   
  Category 
  Animal 
  Height 
  30” 
  Leftover DP 
  153 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 678 
   
  Type 
  Water 
  Length 
  200” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  45Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  1 
  Em 
  -2 
  In 
  1 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -2 
  SD 
  -2 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense: Regeneration, body part [1 hour] (30 DP) Ink gland IV [Medium] (10 DP)         
  Form: Gills (10 DP) Additional limb pair II [Location] (40 DP) Adapted form: water (15 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: gecko (10 DP) Touch: sensitive (5 DP)   
  Movement: Swim.Adapt.: 72 Slith.Tenta.Suct.: 10   
  Skills: Perc.: 29 Swim.: 28 Surv. Biome: 31 Hiding: 81 Stalking: 31  
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -3 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Octopus/ 
  Squid, big 
  14D 
  Swim.Ad
  apt.: 177 
  4 
  B(
  6) 
  VI - 
  - 
  151 
  (275) 
  13
  1 
  AT 
  1(N) 
  40 
  (0) 
  123B(6)gr>> ;123B(6)be          
  12 
  -7 
  -7 
  4 
  -1 
  Solo 
  (1d2) 
  O - - - - 
  - 
   
  Category 
  Animal 
  Height 
  66” 
  Leftover DP 
  156 
  Type 
  Water 
  Length 
  516” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  850Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  4 
  Em 
  -2 
  In 
  2 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -1 
  SD 
  -1 
  St 
  6 
  Attack: Attacks sequence (10 DP)         
  Defense: Regeneration, body part [1 hour] (30 DP) Ink gland V [Large] (15 DP)         
  Form: Gills (10 DP) Additional limb pair II [Location] (40 DP) Adapted form: water (15 DP) Camouflage, chameleon [50] (40 DP) Stunted lifespan III [10 years or less] (0 DP)    
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: gecko (10 DP) Touch: sensitive (5 DP)   
  Movement: Swim.Adapt.: 177 Slith.Tenta.Suct.: 10   
  Skills: Perc.: 74 Swim.: 78 Surv. Biome: 77 Hiding: 126 Stalking: 76  
  Spells: Cha 1 PP: 5 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -3 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 679 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Octopus/ 
  Squid, medium 
  7B 
  Swim.Ad
  apt.: 73 
  3 
  M(
  5) 
  V - - 
  71 
  (121) 
  51 
  AT 
  1(N) 
  23 
  (0) 
  71M(5)gr>> ;71M(5)be          
  11 
  -6 
  -6 
  1 
  -1 
  Solo 
  (1d2) 
  O - - - - 
  - 
   
  Category 
  Animal 
  Height 
  26” 
  Leftover DP 
  98 
  Type 
  Water 
  Length 
  204” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  64Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  1 
  Em 
  -1 
  In 
  1 
  Me 
  -3 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -1 
  SD 
  -1 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense: Regeneration, body part [1 hour] (30 DP) Ink gland IV [Medium] (10 DP)         
  Form: Gills (10 DP) Additional limb pair II [Location] (40 DP) Adapted form: water (15 DP) Camouflage, chameleon [50] (40 DP) Stunted lifespan III [10 years or less] (0 DP)    
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: gecko (10 DP) Touch: sensitive (5 DP)   
  Movement: Swim.Adapt.: 73 Slith.Tenta.Suct.: 10   
  Skills: Perc.: 73 Swim.: 85 Surv. Biome: 73 Hiding: 130 Stalking: 80  
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -3 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Octopus/ 
  Squid, small 
  2A 
  Swim.Ad
  apt.: 15 
  2 
  S(
  4) 
  IV - 
  - 
  32 
  (47) 
  12 
  AT 
  1(N) 
  10 
  (0) 
  38S(4)gr>> ;32S(4)be          
  10 
  -7 
  -7 
  0 
  -3 
  Solo 
  (1d2) 
  O - - - - 
  - 
   
  Category 
  Animal 
  Height 
  7” 
  Leftover DP 
  85 
  Type 
  Water 
  Length 
  30” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  16Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  0 
  Em 
  -2 
  In 
  0 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -3 
  St 
  2 
  Attack: Attacks sequence (10 DP)         
  Defense: Regeneration, body part [1 hour] (30 DP) Ink gland III [Small] (8 DP)         
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 680 
   
  Form: Gills (10 DP) Additional limb pair II [Location] (40 DP) Adapted form: water (15 DP) Camouflage, chameleon [50] (40 DP) Stunted lifespan III [10 years or less] (0 DP)    
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: gecko (10 DP) Touch: sensitive (5 DP)   
  Movement: Swim.Adapt.: 15 Slith.Tenta.Suct.: 10   
  Skills: Perc.: 24 Swim.: 42 Surv. Biome: 24 Hiding: 83 Stalking: 33  
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -3 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ogre, large 
  8F 
  Walk.Bi.: 
  36 
  1 
  L(
  7) 
  VII - 
  - 
  122 
  (206) 
  10
  7 
  AT 
  3(N) 
  19 
  (36) 
  96L(7)ra>> ;96L(7)cl ;96L(7)we         
  -1 
  -14 
  -14 
  25 
  -2 
  Solo 
  (1d2) 
  T B X 
  P J A 
   
  Category 
  Races 
  Height 
  120” 
  Leftover DP 
  174 
  Type 
  Giant 
  Length 
  13” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  1020Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -4 
  In 
  -1 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -1 
  SD 
  -2 
  St 
  6 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP)        
  Senses: Sight: primate (5 DP) Vision: nightvision (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Bi.: 36    
  Skills: Perc.: 47 Run.: 58 Surv. Biome: 45 #N/A   
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -2 
  SD 
  -3 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 681 
   
  P 
  F 
  Ogre, big 
  4D 
  Walk.Bi.: 
  28 
  0 
  B(
  6) 
  VI - 
  - 
  83 
  (131) 
  68 
  AT 
  3(N) 
  8 
  (28) 
  56B(6)ra>> ;56B(6)cl ;56B(6)we         
  -2 
  -14 
  -14 
  24 
  -3 
  Solo 
  (1d2) 
  T B X 
  P J A 
   
  Category 
  Races 
  Height 
  96” 
  Leftover DP 
  161 
  Type 
  Giant 
  Length 
  12” 
  Outlook 
  Greedy 
  Archetype 
  Offensive 
  Weight 
  490Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  In 
  -2 
  Me 
  -2 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -2 
  SD 
  -3 
  St 
  5 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP)        
  Senses: Sight: primate (5 DP) Vision: nightvision (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Bi.: 28    
  Skills: Perc.: 18 Run.: 30 Surv. Biome: 18 #N/A   
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -2 
  SD 
  -3 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ophul (I) 
  1A 
  Walk.Bi.: 
  13 
  0 
  S(
  4) 
  V - - 
  39 
  (44) 
  9 
  AT 
  2(N) 
  2 (0) 
  20S(4)un ;17M(5)rt          
  10 
  0 
  0 
  32 
  0 
  Brood 
  (3d4) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  60” 
  Leftover DP 
  198 
  Type 
  Pale V 
  Length 
  10” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  190Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  2 
  Em 
  0 
  In 
  0 
  Me 
  -3 
  Pr 
  0 
  Qu 
  0 
  Re 
  -3 
  SD 
  0 
  St 
  0 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP)         
  Defense: Abomination (-20 DP)          
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)       
  Senses: Sight: primate (5 DP) Eyes: multifaceted [100', 320, None] (25 DP)   
  Movement: Walk.Bi.: 13 Awk.move.II: 0   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 682 
   
  Skills: Perc.: 2 Run.: 20 Prof. Miner: 0 Mechanics. Spec.: 7   
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  -3 
  SD 
  0 
  St 
  0 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  30 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Opossum 
  1A 
  Walk.Qu
  ad.: 9 
  2 
  T(
  3) 
  III - - 
  30 
  (35) 
  10 
  AT 
  1(N) 
  8 (0) 
  17T(3)bi>> ;17T(3)cl ;17T(3)gr         
  11 
  -2 
  -2 
  27 
  1 
  Solo 
  (1d2) 
  - F S - 
  - - 
   
  Category 
  Animal 
  Height 
  6” 
  Leftover DP 
  185 
  Type 
  Carnivore 
  Length 
  16” 
  Outlook 
  Hungry 
  Archetype 
  Defensive 
  Weight 
  11.5Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  In 
  1 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -4 
  SD 
  1 
  St 
  1 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Touch: sensitive antennae/ vibrissae (13 DP)  
  Movement: Walk.Quad.: 9    
  Skills: Perc.: -1 Run.: 17 Surv. Biome: 0 Climb.: 17 Acting: -5  
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -4 
  SD 
  1 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  25 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Oran (II) 
  8F 
  Walk.Bi.: 
  32 
  1 
  B(
  6) 
  VI - 
  - 
  121 
  (205) 
  91 
  AT 
  2(8) 
  19 
  (0) 
  84L(7)we ;68B(6)rt          
  1 
  -12 
  -12 
  14 
  -1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  108” 
  Leftover DP 
  75 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 683 
   
  Type 
  Visitor 
  Length 
  15” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  745Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  0 
  SD 
  -1 
  St 
  8 
  Attack: Rock heaving, two handed [5'/ lvl, +1 Size] (20 DP) Strength beyond form I [+1 Size] (20 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP)       
  Defense: Regeneration, magical [1 H/ rnd, 10 min.] (30 DP)          
  Form: Body: demon flesh [2] (5 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, herbivore (-5 DP)        
  Senses: Vision: demon vision [50'] (55 DP) Smell: rat (10 DP)   
  Movement: Walk.Bi.: 32    
  Skills: Perc.: 45 Run.: 50 Disarm: 48 Charm: 20   
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -1 
  SD 
  -2 
  St 
  6 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Orc, greater 
  4D 
  Walk.Bi.: 
  20 
  0 
  M(
  5) 
  V - - 
  84 
  (132) 
  64 
  AT 
  1(8) 
  8 (0) 
  53S(4)cl ;53M(5)we ;55M(5)rw         
  10 
  -2 
  -2 
  15 
  -4 
  Solo 
  (1d2) 
  L U - - 
  - - 
   
  Category 
  Races 
  Height 
  72” 
  Leftover DP 
  169 
  Type 
  Goblinoid 
  Length 
  11” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  225Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  5 
  Em 
  -2 
  In 
  0 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -2 
  SD 
  -4 
  St 
  3 
  Attack:          
  Defense:           
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP) Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP)  
  Movement: Walk.Bi.: 20 Climb.Claw: 0   
  Skills: Perc.: 22 Run.: 30 Climb.: 30 Leadersh.: 21 Restr. Quar.: 24 Metal Cr. Spec.: 12 
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -2 
  SD 
  -4 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 684 
   
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Orc, grey 
  8E 
  Walk.Bi.: 
  19 
  2 
  M(
  5) 
  V - - 
  37 
  (57) 
  17 
  AT 
  1(2) 
  14 
  (0) 
  38S(4)cl ;67M(5)elb ;38M(5)we         
  7 
  7 
  -9 
  4 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  66” 
  Leftover DP 
  222 
  Type 
  Goblinoid 
  Length 
  9” 
  Outlook 
  Inconsiderate 
  Archetype 
  Spell user 
  Weight 
  160Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  -1 
  Em 
  2 
  In 
  2 
  Me 
  3 
  Pr 
  1 
  Qu 
  2 
  Re 
  1 
  SD 
  -1 
  St 
  0 
  Attack:          
  Defense:           
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP) Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Walk.Bi.: 19 Climb.Claw: 0   
  Skills: Perc.: 84 Run.: 98 Climb.: 54 Cheat.: 36 Grace. Spell l.: 84 Attune.: 81 
  Spells: Cha/Ess 144 PP: 82 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  -2 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  1 
  SD 
  -2 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -10 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Orc, lesser 
  3B 
  Walk.Bi.: 
  16 
  0 
  M(
  5) 
  V - - 
  63 
  (99) 
  38 
  AT 
  1(4) 
  6 
  (26) 
  43S(4)cl ;43M(5)we ;41M(5)rw         
  10 
  -3 
  -3 
  8 
  -4 
  Solo 
  (1d2) 
  L U - - 
  - - 
   
  Category 
  Races 
  Height 
  60” 
  Leftover DP 
  221 
  Type 
  Goblinoid 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  In 
  0 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -2 
  SD 
  -4 
  St 
  2 
  Attack:          
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 685 
   
  Defense:           
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP) Vision: Dark vision I [20'] (15 DP) Vision: nightvision (10 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Walk.Bi.: 16 Climb.Claw: 0   
  Skills: Perc.: 12 Run.: 27 Climb.: 19 Hiding: 7 Stalking: 7 Duping: 6 
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -2 
  SD 
  -4 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Orc, scrug 
  4C 
  Walk.Bi.: 
  29 
  0 
  B(
  6) 
  VI - 
  - 
  89 
  (137) 
  64 
  AT 
  1(5) 
  8 (0) 
  50B(6)cl ;50B(6)we ;40B(6)rw         
  15 
  3 
  3 
  15 
  -4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  99” 
  Leftover DP 
  141 
  Type 
  Goblinoid 
  Length 
  14” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  575Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  5 
  Em 
  -2 
  In 
  0 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -2 
  SD 
  -4 
  St 
  3 
  Attack:          
  Defense:           
  Form: Distinct odor (-10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP) Vision: Dark vision I [20'] (15 DP) Vision: nightvision (10 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Walk.Bi.: 29 Climb.Claw: 0   
  Skills: Perc.: 26 Run.: 25 Climb.: 11 Surv. Biome: 30   
  Spells: Cha 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -2 
  SD 
  -4 
  St 
  2 
  Base Hits 
  35 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 686 
   
  P 
  F 
  Orc, Vard 
  5D 
  Walk.Bi.: 
  20 
  1 
  M(
  5) 
  V - - 
  97 
  (157) 
  67 
  AT 
  1(7) 
  13 
  (40) 
  65M(5)cl ;65M(5)we ;65M(5)we ;65M(5)we ;65M(5)weP  
  ;65M(5)weP 
  ;65M(5)weP 
  ;65M(5)weP 
  ;65M(5)weP 
  ;65M(5)weP 
  11 
  -2 
  -2 
  10 
  -3 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  72” 
  Leftover DP 
  122 
  Type 
  Goblinoid 
  Length 
  11” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  250Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  5 
  Em 
  -2 
  In 
  1 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -1 
  SD 
  -3 
  St 
  3 
  Attack:          
  Defense:           
  Form: Distinct odor (-10 DP) Additional limb pair I [Arm] (20 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Ambidextrous (10 DP)        
  Senses: Sight: primate (5 DP) Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP) Sensitivity: Light sensitivity I [-25] (-10 DP) 
  Movement: Walk.Bi.: 20 Climb.Claw: 0   
  Skills: Perc.: 24 Run.: 36 Climb.: 21 Multi. Att.: 30 Surv. Biome: 26  
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -2 
  SD 
  -4 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Orgal (II) 
  8C 
  Walk.Mu
  lti.: 34 
  3 
  M(
  5) 
  V - - 
  81 
  (137) 
  61 
  AT 
  5(N) 
  25 
  (0) 
  75M(5)be ;75M(5)si          
  10 
  -3 
  -2 
  21 
  3 
  Team 
  (1d10) 
  E U L 
  S - - 
   
  Category 
  Extra planar 
  Height 
  38” 
  Leftover DP 
  81 
  Type 
  Pale I 
  Length 
  60” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  100Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  In 
  0 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  0 
  SD 
  3 
  St 
  3 
  Attack: Poison sack, injection [Poison: Circulatory, Stinger] (20 DP) Poison sack, spray [Poison: Circulatory, 1x/ 60 rnds, 2',1'D/ lvl] (30 DP) Ambush predator IV [Terrain, 68, 16] (24 DP) 
  Nonviolent  I [-5] (-10 DP)      
  Defense: Abomination (-20 DP) Proof, weapon, except raw iron (20 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Item, no item (-15 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Reproduction: egg clutch [0,15, 5, 
  Nest] (5 DP) Silk gland I [Medium, 50'] (10 DP)    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 687 
   
  Senses: Vision: demon vision [50'] (55 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP)  
  Movement: Walk.Multi.: 34 Climb.M.Hook.: 0   
  Skills: Perc.: 78 Climb.: 93 Rev. Str.: 84    
  Spells: Cha 1 PP: 6 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -2 
  SD 
  1 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, chitin, full plate (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Oriental 
  dragon, mature 
  30G 
  Walk.Qu
  ad.: 33 
  11 
  H(
  8) 
  VIII 
  - - 
  114 
  (179) 
  84 
  AT 
  7(N) 
  73 
  (0) 
  137H(8)bi[Electricity] ;137H(8)cl[Electricity] ;72H(8)ra 
  ;137H(8)all3WF 
  ;126D(2)lboP 
   
  ;126D(2)lboP 
  ;126D(2)lboP ;126D(2)lboP ;126D(2)lboP ;126D(2)lboP 
  15 
  35 
  35 
  14 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  70” 
  Leftover DP 
  18 
  Type 
  Great drake 
  Length 
  258” 
  Outlook 
  Considerate 
  Archetype 
  Spell user 
  Weight 
  10220Lbs. 
  Treasure 
  0 
   
  Ag 
  14 
  Co 
  4 
  Em 
  15 
  In 
  5 
  Me 
  12 
  Pr 
  15 
  Qu 
  11 
  Re 
  4 
  SD 
  1 
  St 
  0 
  Attack: Attacks sequence (10 DP) Elemental internals IV [Lightning, Attack, D] (25 DP) Elemental bolt I [Lightning Bolt, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP) Increase range III 
  [+10'/ lvl] (20 DP) Fighting brick II [+2 pace] (-20 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial V [Belly, AT 5] (-3 DP) Elemental 
  vulnerability I [Earth, +1 Size] (-15 DP)      
  Form: Elongated appendage III [Tail, 15'] (15 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: eagle (15 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 33 Swim.Flop: 0 Ma.Fly.Adapt.: 0  
  Skills: Perc.: 187 Run.: 199 Fly.: 199 Swim.: 109 Multi. Att.: 100 Grace. Spell l.: 190 
  Spells: Ess/Men 540 PP: 160 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  3 
  Re 
  4 
  SD 
  -4 
  St 
  0 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  Siz
  Crit 
  Hits 
  En
  AT 
  DB 
  OB 
  RRC 
  RRE 
  RR
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 688 
   
  t 
  e 
  d 
  (Sh) 
  M 
  R
  P 
  R
  F 
  Oriental 
  dragon, old 
  50G 
  Walk.Qu
  ad.: 45 
  11 
  G(
  9) 
  IX - 
  - 
  139 
  (229) 
  10
  9 
  AT 
  8(N) 
  93 
  (0) 
  179G(9)bi[Electricity] ;179G(9)cl[Electricity] ;99G(9)ra 
  ;179G(9)all3WF 
  ;173D(2)lboP 
   
  ;173D(2)lboP 
  ;173D(2)lboP ;173D(2)lboP ;173D(2)lboP ;173D(2)lboP 
  15 
  35 
  35 
  14 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  105” 
  Leftover DP 
  128 
  Type 
  Great drake 
  Length 
  370” 
  Outlook 
  Considerate 
  Archetype 
  Spell user 
  Weight 
  33000Lbs. 
  Treasure 
  0 
   
  Ag 
  14 
  Co 
  4 
  Em 
  15 
  In 
  5 
  Me 
  12 
  Pr 
  15 
  Qu 
  11 
  Re 
  4 
  SD 
  1 
  St 
  0 
  Attack: Attacks sequence (10 DP) Elemental internals V [Lightning, Attack, E] (30 DP) Elemental bolt I [Lightning Bolt, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP) Increase range III 
  [+10'/ lvl] (20 DP) Fighting brick II [+2 pace] (-20 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial VI [Belly, AT 6] (-3 DP) Elemental 
  vulnerability I [Earth, +1 Size] (-15 DP)      
  Form: Elongated appendage IV [Tail, 20'] (20 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: eagle (15 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 45 Swim.Flop: 0 Ma.Fly.Adapt.: 0  
  Skills: Perc.: 273 Run.: 277 Fly.: 277 Swim.: 127 Multi. Att.: 120 Grace. Spell l.: 270 
  Spells: Ess/Men 900 PP: 199 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  3 
  Re 
  4 
  SD 
  -4 
  St 
  0 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Oriental 
  dragon, young 
  11G 
  Walk.Qu
  ad.: 22 
  6 
  L(
  7) 
  VII - 
  - 
  74 
  (104) 
  44 
  AT 
  5(N) 
  39 
  (0) 
  98L(7)bi[Electricity] 
  ;98L(7)cl[Electricity] 
  ;44L(7)ra 
  ;98L(7)all3WF 
  ;114D(2)lboP 
   
  ;114D(2)lboP 
  ;114D(2)lboP ;114D(2)lboP ;114D(2)lboP ;114D(2)lboP 
  12 
  23 
  23 
  13 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  41” 
  Leftover DP 
  -68 
  Type 
  Great drake 
  Length 
  156” 
  Outlook 
  Considerate 
  Archetype 
  Spell user 
  Weight 
  2280Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  3 
  Em 
  3 
  In 
  2 
  Me 
  7 
  Pr 
  3 
  Qu 
  6 
  Re 
  4 
  SD 
  -2 
  St 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 689 
   
  Attack: Attacks sequence (10 DP) Elemental internals III [Lightning, Attack, C] (20 DP) Elemental bolt I [Lightning Bolt, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP) Increase range III 
  [+10'/ lvl] (20 DP) Fighting brick I [+1 pace] (-10 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, lesser (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial IV [Belly, AT 4] (-4 DP) Elemental 
  vulnerability I [Earth, +1 Size] (-15 DP)      
  Form: Elongated appendage II [Tail, 10'] (10 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: eagle (15 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 22 Swim.Flop: 0 Ma.Fly.Adapt.: 0  
  Skills: Perc.: 116 Run.: 124 Fly.: 124 Swim.: 71 Multi. Att.: 53 Grace. Spell l.: 106 
  Spells: Ess/Men 198 PP: 139 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  3 
  Re 
  4 
  SD 
  -4 
  St 
  0 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, very light (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ostrich 
  3C 
  Walk.Bi.: 
  52 
  3 
  M(
  5) 
  V - - 
  51 
  (71) 
  46 
  AT 
  2(N) 
  15 
  (0) 
  29M(5)ra ;29B(6)tr ;24M(5)be         
  10 
  -5 
  -4 
  4 
  -2 
  Section 
  (2d6) 
  X P F 
  D - - 
   
  Category 
  Animal 
  Height 
  90” 
  Leftover DP 
  163 
  Type 
  Bird 
  Length 
  26” 
  Outlook 
  Dominant 
  Archetype 
  Defensive 
  Weight 
  230Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -5 
  In 
  0 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  3 
  Re 
  -3 
  SD 
  -2 
  St 
  4 
  Attack: Enhanced natural attack I [Trample, +1 Size] (10 DP)         
  Defense:           
  Form: Wings, vestigial wings (0 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: egg clutch [0,15, 2, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)    
  Movement: Walk.Bi.: 52    
  Skills: Perc.: 34 Fly.: 42 Surv. Biome: 45    
  Spells: Cha 0 PP: 14 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  25 
  AT 
  Armor, thick feather coat (AT 2) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 690 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Otter 
  2B 
  Walk.Qu
  ad.: 21 
  2 
  M(
  5) 
  V - - 
  36 
  (41) 
  11 
  AT 
  2(N) 
  7 (0) 
  17M(5)bi           
  10 
  -2 
  0 
  3 
  0 
  Team 
  (1d10) 
  T B P 
  F - - 
   
  Category 
  Animal 
  Height 
  14” 
  Leftover DP 
  123 
  Type 
  Carnivore 
  Length 
  47” 
  Outlook 
  Playful 
  Archetype 
  Skill 
  Weight 
  65Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  In 
  0 
  Me 
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: primate (5 DP) Hearing: Dog (15 DP) Touch: sensitive antennae/ vibrissae (13 DP)  
  Movement: Walk.Quad.: 21 Swim.Web: 0   
  Skills: Perc.: 28 Run.: 34 Surv. Biome: 37 Swim.: 34   
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Owl, 
  diminutive 
  1A 
  Walk.Bi.: 
  1 
  3 
  D(
  2) 
  II - - 
  26 
  (31) 
  26 
  AT 
  1(N) 
  21 
  (0) 
  17D(2)cl ;17MI(1)be          
  11 
  -2 
  1 
  3 
  0 
  Yoke 
  (1d3) 
  B F J - 
  - - 
   
  Category 
  Animal 
  Height 
  7” 
  Leftover DP 
  158 
  Type 
  Bird 
  Length 
  7” 
  Outlook 
  Jumpy 
  Archetype 
  Stealth 
  Weight 
  1Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -2 
  In 
  1 
  Me 
  -2 
  Pr 
  1 
  Qu 
  3 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Attack: Weak natural attack I [Beak, -1 Size] (-5 DP)         
  Defense:           
  Form: Wings, feathered (20 DP) Camouflage, pattern [Silence, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 691 
   
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Prodigy IV [Skill, 20] (24 DP)     
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Hearing: Hare (20 DP) Vision: nightvision (10 DP)  
  Movement: Walk.Bi.: 1 Awk.move.IV: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: 7 Fly.: 23 Surv. Biome: 6 Hiding: 38 Stalking: 33 Amb. Unarmed: 6 
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  1 
  Qu 
  3 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light feather coat (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Owl, tiny 
  2B 
  Walk.Bi.: 
  3 
  3 
  T(
  3) 
  III - - 
  46 
  (61) 
  36 
  AT 
  2(N) 
  23 
  (0) 
  25T(3)cl ;25D(2)be          
  11 
  -2 
  1 
  3 
  0 
  Solo 
  (1d2) 
  B F J - 
  - - 
   
  Category 
  Animal 
  Height 
  26” 
  Leftover DP 
  122 
  Type 
  Bird 
  Length 
  26” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  5.8Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -2 
  In 
  1 
  Me 
  -2 
  Pr 
  1 
  Qu 
  3 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Attack: Weak natural attack I [Beak, -1 Size] (-5 DP)         
  Defense:           
  Form: Wings, feathered (20 DP) Camouflage, pattern [Silence, 25] (10 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 2, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Prodigy IV [Skill, 20] (24 DP)     
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Hearing: Hare (20 DP) Vision: nightvision (10 DP)  
  Movement: Walk.Bi.: 3 Awk.move.IV: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: 20 Fly.: 32 Surv. Biome: 18 Hiding: 52 Stalking: 47 Amb. Unarmed: 8 
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  1 
  Qu 
  3 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Oxen/ 
  water 
  3C 
  Walk.Qu
  -1 
  L(
  VII - 
  61 
  51 
  AT 
  3 (0) 
  23L(7)ho> ;23L(7)ra>> ;18L(7)tr         
  12 
  -2 
  -2 
  4 
  3 
  Section 
  F J - - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 692 
   
  buffalo 
  ad.: 26 
  7) 
  - 
  (81) 
  1(N) 
  (2d6) 
  - 
   
  Category 
  Animal 
  Height 
  60” 
  Leftover DP 
  100 
  Type 
  Domesticated 
  Length 
  107” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  2100Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -2 
  In 
  2 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -3 
  SD 
  3 
  St 
  5 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission III [15] (-15 DP) 
  Can't speak (-10 DP)    
  Senses: Sight: primate (5 DP) Sensitivity: Bright light sensitivity [Daylight, Stun] (-30 DP) Smell: rat (10 DP) Hearing: Hare (20 DP) 
  Movement: Walk.Quad.: 26    
  Skills: Perc.: 21 Run.: 33 Wei. Trn.: 10 Swim.: 33   
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -4 
  SD 
  3 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Panda, giant 
  5C 
  Walk.Qu
  ad.: 18 
  3 
  M(
  5) 
  V - - 
  77 
  (112) 
  47 
  AT 
  2(N) 
  19 
  (0) 
  33M(5)cl ;33M(5)gr> ;33M(5)bi         
  12 
  -3 
  -2 
  5 
  2 
  Yoke 
  (1d3) 
  J - - - - 
  - 
   
  Category 
  Animal 
  Height 
  33” 
  Leftover DP 
  132 
  Type 
  Herbivore 
  Length 
  67” 
  Outlook 
  Carefree 
  Archetype 
  Defensive 
  Weight 
  205Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -3 
  In 
  2 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -1 
  SD 
  2 
  St 
  6 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: grizzly (30 DP) Sight: primate (5 DP) Vision: nightvision (10 DP)  
  Movement: Walk.Quad.: 18    
  Skills: Perc.: 39 Run.: 51 Surv. Biome: 37    
  Spells: Cha 1 PP: 12 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 693 
   
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -2 
  SD 
  1 
  St 
  6 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Pangolin 
  2B 
  Walk.Qu
  ad.: 9 
  0 
  S(
  4) 
  IV - 
  - 
  44 
  (59) 
  19 
  AT 
  4(N) 
  4 (0) 
  22S(4)cl ;17D(2)gr          
  10 
  -3 
  -3 
  7 
  0 
  Solo 
  (1d2) 
  F J - - - 
  - 
   
  Category 
  Animal 
  Height 
  10” 
  Leftover DP 
  230 
  Type 
  Carnivore 
  Length 
  25” 
  Outlook 
  Protective 
  Archetype 
  Defensive 
  Weight 
  37Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -1 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  1 
  Attack: Prehensile extension I [Tongue, 2'] (25 DP) Weak natural attack II [Grapple, -2 Size] (-10 DP)        
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Hearing: Cat (10 DP) Smell: snake (15 DP) Sensitivity: Near sighted (-5 DP)  
  Movement: Walk.Quad.: 9    
  Skills: Perc.: 7 Run.: 29 Surv. Biome: 14    
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large scales (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Panther, 
  winged, greater 
  8F 
  Walk.Qu
  ad.: 27 
  3 
  B(
  6) 
  VI - 
  - 
  91 
  (147) 
  86 
  AT 
  2(N) 
  35 
  (0) 
  83B(6)cl ;63B(6)ra> ;83B(6)bi         
  11 
  -2 
  -1 
  4 
  2 
  Streak 
  (1d6) 
  T B P 
  F - - 
   
  Category 
  Animal 
  Height 
  60” 
  Leftover DP 
  103 
  Type 
  Aerial 
  Length 
  124” 
  Outlook 
  Inquisitive 
  Archetype 
  Stealth 
  Weight 
  500Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 694 
   
   
  Ag 
  5 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -3 
  SD 
  2 
  St 
  4 
  Attack: Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)         
  Defense:           
  Form: Wings, feathered (20 DP) Camouflage, pattern [Grass, 25] (10 DP) Camouflage, pattern [Snow, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)     
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Group instinct (5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)     
  Senses: Vision: nightvision (10 DP) Sight: hawk (20 DP) Hearing: cat (10 DP)  
  Movement: Walk.Quad.: 27 Wing.Fly.Norm.: 0   
  Skills: Perc.: 87 Fly.: 98 Surv. Biome: 84    
  Spells: Cha 1 PP: 13 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  0 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Panther, 
  winged, lesser 
  4D 
  Walk.Qu
  ad.: 18 
  2 
  M(
  5) 
  V - - 
  62 
  (92) 
  57 
  AT 
  2(N) 
  24 
  (0) 
  40M(5)cl ;8M(5)ra> ;40M(5)bi         
  10 
  -3 
  -2 
  3 
  1 
  Streak 
  (1d6) 
  B P F - 
  - - 
   
  Category 
  Animal 
  Height 
  35” 
  Leftover DP 
  98 
  Type 
  Aerial 
  Length 
  60” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  100Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -3 
  In 
  0 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Attack: Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)         
  Defense:           
  Form: Wings, feathered (20 DP) Camouflage, pattern [Grass, 25] (10 DP) Camouflage, pattern [Snow, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)     
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Group instinct (5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)     
  Senses: Vision: nightvision (10 DP) Sight: hawk (20 DP) Hearing: cat (10 DP)  
  Movement: Walk.Quad.: 18 Wing.Fly.Norm.: 0   
  Skills: Perc.: 43 Fly.: 53 Surv. Biome: 42    
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  0 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 695 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Panthershark 
  8E 
  Walk.Qu
  ad.: 22 
  5 
  B(
  6) 
  VI - 
  - 
  129 
  (213) 
  94 
  AT 
  2(N) 
  31 
  (0) 
  97B(6)cl> ;81B(6)ra> ;97L(7)bi         
  11 
  -4 
  -1 
  4 
  2 
  Solo 
  (1d2) 
  L E - - 
  - - 
   
  Category 
  Monster 
  Height 
  44” 
  Leftover DP 
  96 
  Type 
  Land 
  Length 
  110” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  880Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  4 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  -1 
  Qu 
  5 
  Re 
  -3 
  SD 
  2 
  St 
  5 
  Attack: Attacks sequence (10 DP) Ambush predator IV [Terrain, 68, 16] (24 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Enhanced natural attack I [Bite, +1 Size] (10 DP)      
  Defense:           
  Form: Camouflage, pattern [Mixed, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Prodigy V [Stalk/ Hide, 25] (30 DP)     
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 22 Swim.Adapt.: 0   
  Skills: Perc.: 48 Run.: 61 Swim.: 61 Surv. Biome: 42 Hiding: 81 Stalking: 56 
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Pech 
  2C 
  Walk.Bi.: 
  5 
  1 
  S(
  4) 
  IV - 
  - 
  36 
  (41) 
  11 
  AT 
  1(N) 
  4 
  (24) 
  20S(4)bx ;16S(4)hc          
  9 
  20 
  8 
  -
  18 
  2 
  Streak 
  (1d6) 
  T B P 
  F - - 
   
  Category 
  Fey 
  Height 
  27” 
  Leftover DP 
  66 
  Type 
  Occupational 
  Length 
  5” 
  Outlook 
  Considerate 
  Archetype 
  Skill 
  Weight 
  22Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  0 
  In 
  -1 
  Me 
  2 
  Pr 
  -2 
  Qu 
  1 
  Re 
  1 
  SD 
  2 
  St 
  1 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP)          
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP) Extra sense: feel-like (10 DP)  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 696 
   
  Movement: Walk.Bi.: 5    
  Skills: Perc.: 21 Run.: 28 Stone Cr. Spec.: 25 Stone Cr. Spec.: 25 Locks: 24 Mechanics. Spec.: 24 
  Spells: Ess 0 PP: -4 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  -2 
  Qu 
  1 
  Re 
  1 
  SD 
  2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Pegasus, 
  common 
  6F 
  Walk.Qu
  ad.: 27 
  4 
  L(
  7) 
  VII - 
  - 
  76 
  (121) 
  66 
  AT 
  1(N) 
  34 
  (0) 
  46L(7)un ;46B(6)bi ;46L(7)ra> ;31L(7)tr        
  2 
  -12 
  -10 
  -6 
  3 
  Span 
  (1d8) 
  T B P 
  F - - 
   
  Category 
  Monster 
  Height 
  58” 
  Leftover DP 
  52 
  Type 
  Aerial 
  Length 
  92” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  1323Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -2 
  In 
  2 
  Me 
  0 
  Pr 
  0 
  Qu 
  4 
  Re 
  -2 
  SD 
  3 
  St 
  4 
  Attack: Attacks sequence (10 DP) Weak natural attack I [Bite, -1 Size] (-5 DP)        
  Defense: Physical vulnerability I [-5] (-5 DP) Proof, critical, critical reduction I [I] (10 DP)         
  Form: Beast of burden II [0,3] (20 DP) Wings, feathered (20 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission II [10] (-10 DP)     
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP) Sight: eagle (15 DP) 
  Movement: Walk.Quad.: 27 Wing.Fly.Norm.: 0   
  Skills: Perc.: 54 Run.: 69 Fly.: 69 Swim.: 69 Surv. Biome: 51 Acrob.: 70 
  Spells: Cha 1 PP: 11 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Pegasus, royal 
  30G 
  Walk.Qu
  2 
  L(
  VII I 
  174 
  16
  AT 
  76 
  150L(7)un ;150B(6)bi ;150L(7)ra> ;105L(7)tr        
  25 
  3 
  5 
  21 
  2 
  Solo 
  L E - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 697 
   
  ad.: 31 
  7) 
  - 
  (304) 
  4 
  1(N) 
  (0) 
  (1d2) 
  - - 
   
  Category 
  Monster 
  Height 
  74” 
  Leftover DP 
  150 
  Type 
  Aerial 
  Length 
  112” 
  Outlook 
  Protective 
  Archetype 
  Semi spell user 
  Weight 
  1900Lbs. 
  Treasure 
  0 
   
  Ag 
  17 
  Co 
  6 
  Em 
  3 
  In 
  15 
  Me 
  -1 
  Pr 
  5 
  Qu 
  2 
  Re 
  1 
  SD 
  2 
  St 
  7 
  Attack: Attacks sequence (10 DP) Weak natural attack I [Bite, -1 Size] (-5 DP) Wing buffeting [3'R/ lvl] (25 DP)       
  Defense: Physical vulnerability II [-10] (-10 DP) Proof, critical, critical reduction I [I] (10 DP)         
  Form: Beast of burden IV [0,5] (40 DP) Wings, feathered (20 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP)      
  Senses: Hearing: Hare (20 DP) Taste: sensitive palette (5 DP) Smell: dog (20 DP) Sight: eagle (15 DP) 
  Movement: Walk.Quad.: 31 Wing.Fly.Norm.: 0   
  Skills: Perc.: 132 Run.: 136 Fly.: 136 Swim.: 136 Surv. Biome: 132 Acrob.: 135 
  Spells: Cha 180 PP: 134 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Penguin 
  2B 
  Walk.Bi.: 
  3 
  0 
  S(
  4) 
  IV - 
  - 
  44 
  (59) 
  44 
  AT 
  1(N) 
  4 (0) 
  22S(4)be           
  10 
  -2 
  -2 
  4 
  1 
  Pack 
  (5d10) 
  I - - - - 
  - 
   
  Category 
  Animal 
  Height 
  31” 
  Leftover DP 
  226 
  Type 
  Bird 
  Length 
  31” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  25Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  4 
  Em 
  -2 
  In 
  0 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -5 
  SD 
  1 
  St 
  2 
  Attack:          
  Defense:           
  Form: Wings, feathered (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 1, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)    
  Movement: Walk.Bi.: 3 Awk.move.IV: 0 Swim.Stream.: 0  
  Skills: Perc.: 21 Fly.: 30 Surv. Biome: 18    
  Spells: Cha 0 PP: 8 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 698 
   
  Stats 
  Ag 
  0 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -5 
  SD 
  1 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light feather coat (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Phantom (I) 
  2B 
  Ma.Fly.A
  wk.: 21 
  2 
  M(
  5) 
  V  
  I@!# 
  - 
  43 
  (67) 
  38 
  AT 
  1(N) 
  70 
  (0) 
  66D(2)lbo           
  16 
  6 
  6 
  -2 
  -2 
  Yoke 
  (1d3) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  83 
  Type 
  Incorporeal 
  Length 
  9” 
  Outlook 
  Inquisitive 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  -2 
  Em 
  -4 
  In 
  -4 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  -4 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Elemental bolt I [Lightning Bolt, T, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP) Aura, fear V [5'R/ lvl] (35 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead I [I] (-1 DP) Mindless (-25 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 30 Fly.: 42     
  Spells: Cha 0 PP: 28 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  -4 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Phantom Steed  
  (II) 
  7C 
  Walk.Qu
  ad.: 28 
  3 
  L(
  7) 
  VI  
  I@!# 
  - 
  98 
  (174) 
  88 
  AT 
  1(N) 
  73 
  (0) 
  80L(7)un ;80L(7)bi ;80L(7)ra> ;64L(7)tr ;59M(5)cbaS  
  ;59M(5)cbaS ;59M(5)cbaS ;59M(5)cbaS ;59M(5)cbaS 
  ;59M(5)cbaS 
  16 
  5 
  5 
  2 
  -2 
  Streak 
  (1d6) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  64” 
  Leftover DP 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 699 
   
  Type 
  Incorporeal 
  Length 
  100” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  In 
  -4 
  Me 
  -4 
  Pr 
  -5 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Attack: Attacks sequence (10 DP) Elemental cone I [Ice, MCold ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Aura, fear V [5'R/ lvl] (35 DP) Increase range II [+5'/ lvl] (10 DP) Phantom touch, 
  large [Unarmed Strikes, Large] (10 DP) Phantom touch, large [Bite, Large] (10 DP) Phantom touch, large [Ram, Large] (10 DP)   
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Light boned I [-1 Size] (-17 DP) Proof, weapon, except magic (20 DP)   
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Beast of burden III [0,4] (30 DP)    
  Miscellaneous: Type, undead II [II] (-2 DP) Unsleeping (20 DP) Item, no item (-15 DP) Control submission IV [20] (-20 DP) Can't speak (-10 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 28    
  Skills: Perc.: 38 Run.: 48     
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -5 
  Em 
  -5 
  In  
  -5 
  Pr 
  -5 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Phoenix 
  14G 
  Walk.Bi.: 
  18 
  2 
  L(
  7) 
  VII - 
  - 
  104 
  (180) 
  84 
  AT 
  2(N) 
  84 
  (0) 
  97L(7)cl ;97L(7)be ;99M(5)fbo         
  -5 
  9 
  -3 
  -7 
  2 
  Solo 
  (1d2) 
  D A E 
  - - - 
   
  Category 
  Elemental 
  Height 
  100” 
  Leftover DP 
  28 
  Type 
  Elemental creature 
  Length 
  152” 
  Outlook 
  Crusading 
  Archetype 
  Semi spell user 
  Weight 
  1291Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  3 
  Em 
  4 
  In 
  0 
  Me 
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  2 
  SD 
  2 
  St 
  4 
  Attack: Adrenal defense VIII [40] (40 DP) Elemental immolation I [Element, A, 5'R] (20 DP)        
  Defense: Elemental immunity [Fire] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Material susceptibility I [Water, 5] (-10 DP)       
  Form: Elemental blending [Element] (10 DP) Wings, feathered (20 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Diet, omnivore (0 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Elemental rebirth [10 hrs] (25 DP)      
  Senses: Vision: Pentachromatic (Infra vision) [50'] (20 DP) Sight: eagle (15 DP) Heatsense: heat sensor network (20 DP)  
  Movement: Walk.Bi.: 18 Awk.move.III: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: 66 Run.: 31 Fly.: 72 Acrob.: 35 Adr. Spe.: 68 Mag. Rit. Elem.: 23 
  Spells: Ess 84 PP: 71 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  2 
  St 
  2 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 700 
   
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Pig 
  4B 
  Walk.Qu
  ad.: 15 
  0 
  B(
  6) 
  VI - 
  - 
  69 
  (99) 
  54 
  AT 
  1(N) 
  8 (0) 
  14B(6)ra> ;14B(6)tr>> ;24B(6)bi         
  13 
  -1 
  -1 
  15 
  4 
  Posse 
  (2d10) 
  T B X 
  P - - 
   
  Category 
  Animal 
  Height 
  28” 
  Leftover DP 
  51 
  Type 
  Domesticated 
  Length 
  52” 
  Outlook 
  Inconsiderate 
  Archetype 
  Defensive 
  Weight 
  440Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -1 
  In 
  3 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -2 
  SD 
  4 
  St 
  6 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: primate (5 DP) Smell: shark (25 DP) Touch: mole (18 DP)  
  Movement: Walk.Quad.: 15    
  Skills: Perc.: 26 Run.: 42 Track.: 26    
  Spells: Cha 0 PP: -3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  5 
  Em 
  -1 
  Em 
  -1 
  In  
  2 
  Pr 
  -1 
  Qu 
  -1 
  Re 
  -3 
  SD 
  4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Piranha 
  1A 
  Swim.Str
  eam.: 20 
  2 
  T(
  3) 
  III - - 
  30 
  (42) 
  15 
  AT 
  3(N) 
  8 (0) 
  26T(3)bi ;36S(4)bi(Coop10) ;46M(5)bi(Coop20)         
  9 
  -4 
  -2 
  3 
  -3 
  Crew 
  (12d10) 
  J O - - 
  - - 
   
  Category 
  Animal 
  Height 
  5” 
  Leftover DP 
  238 
  Type 
  Water 
  Length 
  10” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  8Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 701 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  In 
  -1 
  Me 
  -5 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Attack: Cooperation: flock/ pack attack III [Attack, 10, 10, 1Size] (20 DP) Cooperation: flock/ pack attack II [Attack, 20, 15, 1Size] (15 DP)        
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Cat (10 DP) Smell: rat (10 DP) Touch: sensitive (5 DP)  
  Movement: Swim.Stream.: 20    
  Skills: Perc.: 10 Swim.: 19 Surv. Biome: 8 Jump.: 18 Track.: 9  
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Plague Demon 
  (II) 
  8E 
  Walk.Bi.: 
  30 
  1 
  B(
  6) 
  VI - 
  - 
  118 
  (202) 
  98 
  AT 
  2(N) 
  19 
  (0) 
  83B(6)ra ;99M(5)un          
  9 
  -4 
  -4 
  16 
  2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  102” 
  Leftover DP 
  146 
  Type 
  Demon 
  Length 
  20” 
  Outlook 
  Inconsiderate 
  Archetype 
  Offensive 
  Weight 
  550Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  6 
  Em 
  -4 
  In 
  -1 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -1 
  SD 
  2 
  St 
  4 
  Attack: Disease touch [Special] (25 DP) Sense weakness (30 DP)        
  Defense: Abomination (-20 DP) Disease transmission [Disease] (15 DP) Immune to disease, greater (30 DP) Proof, weapon, except magic (20 DP) Sticky [-20] (10 DP)      
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, omnivore, true (15 DP) Unsleeping (20 DP) Item, no item (-15 DP) Disturbing voice I [-10] (-10 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity III [-75] (-30 DP)   
  Movement: Walk.Bi.: 30    
  Skills: Perc.: 53 Run.: 62 Lor. Fauna: 14    
  Spells: Cha 0 PP: 12 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -2 
  SD 
  1 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 702 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Platypus 
  2B 
  Walk.Qu
  ad.: 9 
  0 
  T(
  3) 
  III - - 
  39 
  (54) 
  19 
  AT 
  1(N) 
  4 (0) 
  16T(3)be ;16T(3)cl          
  9 
  -2 
  -4 
  2 
  0 
  Streak 
  (1d6) 
  F J - - - 
  - 
   
  Category 
  Animal 
  Height 
  8” 
  Leftover DP 
  268 
  Type 
  Herbivore 
  Length 
  22” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  4Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -2 
  In 
  -1 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -3 
  SD 
  0 
  St 
  0 
  Attack: Poison sack, injection [Poison: Circulatory, Stinger] (20 DP)         
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: egg clutch [0,25, 10, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP)    
  Movement: Walk.Quad.: 9 Swim.Web: 15   
  Skills: Perc.: 15 Run.: 27 Surv. Biome: 13 Swim.: 27   
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  -1 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -3 
  SD 
  0 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Plon 
  4D 
  Mag.Fly.
  Cont.: 49 
  3 
  L(
  7) 
  VII - 
  - 
  42 
  (66) 
  17 
  AT 
  1(N) 
  67 
  (0) 
  30B(6)ra ;38M(5)fbo          
  -12 
  1 
  -12 
  -7 
  -3 
  Streak 
  (1d6) 
  X D J 
  E - - 
   
  Category 
  Elemental 
  Height 
  96” 
  Leftover DP 
  -95 
  Type 
  Race 
  Length 
  96” 
  Outlook 
  Playful 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  -2 
  Em 
  1 
  In 
  -2 
  Me 
  2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  2 
  SD 
  -3 
  St 
  -4 
  Attack:          
  Defense: Elemental immunity [Fire] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Material Susceptibility I [Water, 5] (-10 DP)       
  Form: Body: elemental energy [Fire, 40] (40 DP) Breathing, no (20 DP) Shapechanger, elemental [Phoenix, Fire serpent, Fire dragon] (30 DP) Elemental blending [Element] (10 DP) Elemental 
  explosion [Fire Ball, 1'R/ lvl, 10] (30 DP) Stunted lifespan I [50 years or less] (0 DP)   
  Miscellaneous: Diet, alacritovore [Life energy] (-10 DP) Item, no item (-15 DP) Reproduction: copy self [0,5, 2] (50 DP) Disturbing voice I [-10] (-10 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 703 
   
  Senses: Vision: Pentachromatic (Infra vision) [50'] (20 DP) Smell: dog (20 DP) Heatsense: heat sensor network (20 DP)  
  Movement: Mag.Fly.Cont.: 49    
  Skills: Perc.: 24 Fly.: 24 Charm: 15 Duping: 15 Acrob.: 19 Soc. Aware.: 1 
  Spells: Ess 24 PP: 14 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  -2 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  2 
  SD 
  -3 
  St 
  -4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Plynos 
  3C 
  Walk.Bi.: 
  20 
  2 
  M(
  5) 
  IV - 
  - 
  67 
  (103) 
  67 
  AT 
  1(8) 
  12 
  (0) 
  38M(5)ho> ;38M(5)ra ;38M(5)we ;28M(5)rw        
  5 
  -2 
  4 
  14 
  -2 
  Solo 
  (1d2) 
  B P F 
  S - - 
   
  Category 
  Races 
  Height 
  71” 
  Leftover DP 
  106 
  Type 
  Antropomorph 
  Length 
  10” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  200Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -2 
  In 
  0 
  Me 
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  0 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form:         
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Smell: snake (15 DP) Hearing: Cat (10 DP) Sensitivity: Near sighted (-5 DP)  
  Movement: Walk.Bi.: 20 Leaps: 0   
  Skills: Perc.: 14 Run.: 22 Jump.: 20 Acrob.: 12 Surv. Biome: 11 Multi. Att.: 18 
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  0 
  Me 
  5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Pooka 
  10G 
  Walk.Qu
  5 
  T(
  III  
  121 
  10
  AT 
  35 
  97T(3)bi           
  8 
  19 
  10 
  -
  -1 
  Solo 
  L E - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 704 
   
  ad.: 10 
  3) 
  I@# 
  - 
  (221) 
  1 
  1(N) 
  (0) 
  19 
  (1d2) 
  - - 
   
  Category 
  Fey 
  Height 
  7” 
  Leftover DP 
  118 
  Type 
  Rural 
  Length 
  12” 
  Outlook 
  Considerate 
  Archetype 
  Offensive 
  Weight 
  4Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  1 
  Em 
  -1 
  In 
  -2 
  Me 
  1 
  Pr 
  0 
  Qu 
  5 
  Re 
  1 
  SD 
  -1 
  St 
  2 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP) Proof, weapon, except magic (20 DP) Proof, critical, critical reduction I [I] (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 
  DP)      
  Form: Shapechanger, type [Race, Humanoid] (20 DP) Shapechange, size short duration [M, 1x/ hr, 5 mins.] (15 DP) Immortal (10 DP)      
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP) Hearing: Cat (10 DP) Smell: rat (10 DP) 
  Movement: Walk.Quad.: 10 Ma.Fly.Adapt.: 0   
  Skills: Perc.: 57 Run.: 59 Climb.: 59 Prot.: 60 Hiding: 25 Stalking: 25 
  Spells: Ess 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  0 
  Qu 
  4 
  Re 
  0 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Porcupine 
  3A 
  Walk.Qu
  ad.: 10 
  1 
  S(
  4) 
  IV - 
  - 
  48 
  (68) 
  23 
  AT 
  4(N) 
  9 (0) 
  28S(4)cl ;28S(4)ra> ;22S(4)si         
  9 
  -3 
  -2 
  2 
  -1 
  Streak 
  (1d6) 
  X P F 
  S - - 
   
  Category 
  Animal 
  Height 
  10” 
  Leftover DP 
  215 
  Type 
  Herbivore 
  Length 
  30” 
  Outlook 
  Carefree 
  Archetype 
  Stealth 
  Weight 
  45Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  In 
  -1 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -2 
  SD 
  -1 
  St 
  1 
  Attack: Attacks sequence (10 DP) Quill bash, small [Sram, 1d10, Tstinger] (5 DP)        
  Defense: Body covering quills (10 DP)          
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 10    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 705 
   
  Skills: Perc.: 34 Run.: 44 Surv. Biome: 36 Climb.: 44   
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -3 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, spines (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Porcupine, 
  great 
  4C 
  Walk.Qu
  ad.: 11 
  1 
  M(
  5) 
  V - - 
  77 
  (125) 
  52 
  AT 
  4(N) 
  11 
  (0) 
  45M(5)bi ;57M(5)ra> ;57S(4)si(1d8) ;45S(4)si        
  9 
  -3 
  -2 
  3 
  -2 
  Streak 
  (1d6) 
  X P F 
  S - - 
   
  Category 
  Animal 
  Height 
  15” 
  Leftover DP 
  159 
  Type 
  Omnivore 
  Length 
  47” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  173Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -3 
  In 
  -1 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -3 
  SD 
  -2 
  St 
  2 
  Attack: Quill bash, medium [Mram, 1d8, Sstinger] (5 DP) Quill launch, medium [SStinger, 2'/ lvl] (24 DP)        
  Defense: Body covering quills (10 DP)          
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Frenzy [5, +1 Size] (20 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 11    
  Skills: Perc.: 22 Run.: 32 Surv. Biome: 24    
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -3 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, spines (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Portugese Man-
  o-war 
  4B 
  Swim.Bo
  uy.: 3 
  -3 
  T(
  3) 
  V  
  @!# 
  - 
  46 
  (76) 
  36 
  AT 
  1(N) 
  -1 
  (0) 
  26B(6)gr           
  9 
  -6 
  -4 
  2 
  2 
  Yoke 
  (1d3) 
  O - - - - 
  - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 706 
   
  Category 
  Animal 
  Height 
  12” 
  Leftover DP 
  286 
  Type 
  Water 
  Length 
  360” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  5Lbs. 
  Treasure 
  0 
   
  Ag 
  -3 
  Co 
  2 
  Em 
  -6 
  In 
  -1 
  Me 
  -6 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -5 
  SD 
  2 
  St 
  -4 
  Attack: Poison sack, contact [Poison: Muscle] (35 DP) Enhanced natural attack III [Grapple, +3 Size] (30 DP)        
  Defense: Immunity, Illusion [5'/ lvl] (25 DP) Immunity, gaze (25 DP) Dense II [2Size] (35 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stagger (10 DP) Proof, critical, no stun (10 DP)     
  Form:  Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Mindless (-25 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Touch: sensitive antennae/ vibrissae (13 DP)    
  Movement: Swim.Bouy.: 3    
  Skills: Perc.: 11  Surv. Biome: 30    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  2 
  Em 
  -6 
  Em 
  -6 
  In  
  -2 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -6 
  SD 
  2 
  St 
  -4 
  Base Hits 
  10 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Praying Mantis 
  1A 
  Walk.Sex
  t.: 14 
  4 
  Mi
  (1) 
  I - - 
  36 
  (48) 
  16 
  AT 
  1(N) 
  24 
  (0) 
  20D(2)cl ;20MI(1)(1)be          
  8 
  -4 
  -2 
  1 
  2 
  Solo 
  (1d2) 
  F S J - 
  - - 
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  237 
  Type 
  Invertebrate 
  Length 
  12” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -4 
  In 
  -2 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -3 
  SD 
  2 
  St 
  1 
  Attack: Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Enhanced natural attack I [claw, +1 Size] (10 DP)        
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)          
  Form: Additional limb pair I [Location] (20 DP) Wings, diaphanous (5 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, insectovore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: multifaceted [100', 320, None] (25 DP)  
  Movement: Walk.Sext.: 14 Wing.Fly.Norm.: 0 Surf.Adh.: 0  
  Skills: Perc.: 0 Run.: 15 Surv. Biome: -1 Fly.: 15   
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -3 
  SD 
  2 
  St 
  1 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 707 
   
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Primate, 
  gorilla, male 
  5D 
  Walk.Qu
  ad.: 30 
  1 
  B(
  6) 
  VI - 
  - 
  93 
  (153) 
  68 
  AT 
  2(N) 
  13 
  (0) 
  49B(6)un ;49B(6)gr ;49B(6)bi         
  17 
  3 
  4 
  3 
  2 
  Solo 
  (1d2) 
  F J - - - 
  - 
   
  Category 
  Animal 
  Height 
  70” 
  Leftover DP 
  135 
  Type 
  Omnivore 
  Length 
  13” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  500Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -2 
  In 
  2 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  1 
  Re 
  -2 
  SD 
  2 
  St 
  5 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP) Item, tool (5 DP) Can't speak (-10 DP)     
  Senses: Sight: primate (5 DP) Smell: sensitive (5 DP)   
  Movement: Walk.Quad.: 30 Climb.Grip: 0   
  Skills: Perc.: 26 Run.: 25 Surv. Biome: 18    
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -3 
  SD 
  1 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Primate, 
  medium 
  4C 
  Walk.Qu
  ad.: 20 
  1 
  M(
  5) 
  V - - 
  46 
  (61) 
  21 
  AT 
  1(N) 
  5 (0) 
  25M(5)bi ;25M(5)gr>> ;25M(5)bi ;25M(5)un        
  16 
  3 
  4 
  2 
  2 
  Brood 
  (3d4) 
  F S J - 
  - - 
   
  Category 
  Animal 
  Height 
  40” 
  Leftover DP 
  152 
  Type 
  Omnivore 
  Length 
  8” 
  Outlook 
  Normal 
  Archetype 
  Skill 
  Weight 
  95Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 708 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -2 
  In 
  1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  1 
  Re 
  -3 
  SD 
  2 
  St 
  4 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan I [50 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP) Item, tool (5 DP) Can't speak (-10 DP)     
  Senses: Sight: primate (5 DP) Smell: sensitive (5 DP)   
  Movement: Walk.Quad.: 20 Climb.Grip: 0   
  Skills: Perc.: 45 Run.: 53 Surv. Biome: 40 #N/A   
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -3 
  SD 
  1 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Primate, tiny 
  2C 
  Walk.Qu
  ad.: 13 
  0 
  T(
  3) 
  III - - 
  45 
  (60) 
  20 
  AT 
  1(N) 
  4 (0) 
  32T(3)bi ;32T(3)gr ;26T(3)un         
  16 
  3 
  4 
  2 
  1 
  Parliame
  nt (2d12) 
  F S J - 
  - - 
   
  Category 
  Animal 
  Height 
  20” 
  Leftover DP 
  185 
  Type 
  Omnivore 
  Length 
  5” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  14Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  In 
  1 
  Me 
  -3 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -3 
  SD 
  1 
  St 
  4 
  Attack: Prehensile extension II [Tail, 5'] (35 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: primate (5 DP) Smell: sensitive (5 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 13 Climb.Grip: 0   
  Skills: Perc.: 26 Climb.: 36 Surv. Biome: 22 #N/A   
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -3 
  SD 
  1 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 709 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Pterosaurs, big 
  4D 
  Walk.Qu
  ad.: 3 
  1 
  B(
  6) 
  V - - 
  55 
  (85) 
  35 
  AT 
  2(N) 
  11 
  (0) 
  48B(6)ra> ;36B(6)cl>> ;36B(6)gr ;48B(6)bi ;58L(7)biP  
  ;58L(7)biP ;58L(7)biP ;58L(7)biP ;58L(7)biP ;58L(7)biP 
  7 
  -6 
  -4 
  2 
  1 
  Gaggle 
  (1d12) 
  T B D 
  P - - 
   
  Category 
  Animal 
  Height 
  80” 
  Leftover DP 
  150 
  Type 
  Dinosaur 
  Length 
  180” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  500Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -6 
  In 
  -3 
  Me 
  -6 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -5 
  SD 
  1 
  St 
  1 
  Attack: Attacks sequence (10 DP) Swooping (25 DP) Cooperation: flock/ pack attack V [Bite, 3, 10, 1Size] (30 DP)       
  Defense: Light boned I [-1 Size] (-17 DP)          
  Form: Third eyelid (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: primate (5 DP) Smell: shark (25 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Hearing: Cat (10 DP) 
  Movement: Walk.Quad.: 3 Awk.move.VI: 0 Wing.Fly.ungr.: 0  
  Skills: Perc.: 48 Run.: 58 Surv. Biome: 44 Hiding: 55 Stalking: 55  
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -6 
  Em 
  -6 
  In  
  -3 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -6 
  SD 
  0 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Pterosaurs, 
  medium 
  3H 
  Walk.Qu
  ad.: 2 
  1 
  M(
  5) 
  IV - 
  - 
  40 
  (60) 
  25 
  AT 
  1(N) 
  9 (0) 
  35M(5)ra> ;29M(5)cl>> ;29M(5)gr ;35M(5)bi ;45B(6)bip  
  ;45B(6)bip ;45B(6)bip ;45B(6)bip ;45B(6)bip ;45B(6)bip 
  7 
  -6 
  -4 
  2 
  1 
  Coterie 
  (4d4) 
  T B D 
  P - - 
   
  Category 
  Animal 
  Height 
  32” 
  Leftover DP 
  188 
  Type 
  Dinosaur 
  Length 
  72” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  75Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -6 
  In 
  -3 
  Me 
  -6 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -5 
  SD 
  1 
  St 
  1 
  Attack: Attacks sequence (10 DP) Swooping (25 DP) Cooperation: flock/ pack attack IV [Bite, 5, 10, 1size] (25 DP)       
  Defense: Light boned I [-1 Size] (-17 DP)          
  Form: Third eyelid (10 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: primate (5 DP) Smell: shark (25 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Hearing: Cat (10 DP) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 710 
   
  Movement: Walk.Quad.: 2 Awk.move.VI: 0 Wing.Fly.ungr.: 0  
  Skills: Perc.: 35 Run.: 45 Surv. Biome: 31 Hiding: 41 Stalking: 41  
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -6 
  Em 
  -6 
  In  
  -3 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -6 
  SD 
  0 
  St 
  1 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Pysk 
  3C 
  Walk.Bi.: 
  2 
  2 
  D(
  2) 
  II - - 
  31 
  (49) 
  11 
  AT 
  1(N) 
  12 
  (0) 
  30D(2)we ;21D(2)rw          
  8 
  23 
  11 
  -
  22 
  -3 
  Streak 
  (1d6) 
  T B P 
  F E U 
   
  Category 
  Fey 
  Height 
  16” 
  Leftover DP 
  188 
  Type 
  Fairy 
  Length 
  4” 
  Outlook 
  Playful 
  Archetype 
  Semi spell user 
  Weight 
  3Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  -2 
  Em 
  3 
  In 
  -2 
  Me 
  2 
  Pr 
  1 
  Qu 
  2 
  Re 
  2 
  SD 
  -3 
  St 
  -2 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP)          
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Touch of invisibility (20 DP) Efficient sleeper II [-2 hrs.] (10 DP)       
  Senses: Vision: nightvision (10 DP) Sight: primate (5 DP)   
  Movement: Walk.Bi.: 2    
  Skills: Perc.: 11 Run.: 25 Singing: 2 Spec.: 2 Hiding: 20 Stalking: 20 
  Spells: Ess 18 PP: 4 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  -2 
  Em 
  2 
  Em 
  2 
  In  
  -2 
  Pr 
  1 
  Qu 
  2 
  Re 
  2 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Quetzelquatl 
  16G 
  Slith.Side
  w.: 31 
  2 
  M(
  5) 
  V I - 
  66 
  (106) 
  46 
  AT 
  2(N) 
  22 
  (0) 
  94M(5)bi           
  0 
  17 
  17 
  0 
  6 
  Solo 
  (1d2) 
  S J E U 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 711 
   
   
  Category 
  Monster 
  Height 
  6” 
  Leftover DP 
  111 
  Type 
  Aerial 
  Length 
  102” 
  Outlook 
  Considerate 
  Archetype 
  Hybrid spell user 
  Weight 
  79Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  0 
  Em 
  7 
  In 
  0 
  Me 
  8 
  Pr 
  7 
  Qu 
  2 
  Re 
  8 
  SD 
  6 
  St 
  -2 
  Attack: Poison sack, injection [Poison: Circulatory, Stinger] (20 DP) Gaze, Charm IV [5'/ lvl] (30 DP) Nonviolent  II [-10] (-20 DP)       
  Defense:           
  Form: Wings, feathered (20 DP) Methuselah III [1000 yrs or more] (0 DP)       
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP)        
  Senses: Mystical awareness V [50] (50 DP) Smell: snake (15 DP)   
  Movement: Slith.Sidew.: 31 Wing.Fly.Exc.: 0   
  Skills: Perc.: 105 Fly.: 119 Swim.: 47 Acrob.: 46 Charm: 99 Grace. Spell l.: 112 
  Spells: Ess/Men 320 PP: 122 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  -2 
  Em 
  2 
  Em 
  2 
  In  
  -2 
  Pr 
  2 
  Qu 
  0 
  Re 
  3 
  SD 
  1 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Quishad 
  5E 
  Walk.Bi.: 
  25 
  0 
  M(
  5) 
  V I - 
  56 
  (86) 
  31 
  AT 
  1(9) 
  30 
  (30) 
  40M(5)un ;40M(5)we ;20M(5)rw         
  1 
  3 
  13 
  0 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  73” 
  Leftover DP 
  45 
  Type 
  Humanoid 
  Length 
  8” 
  Outlook 
  Considerate 
  Archetype 
  Semi spell user 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  0 
  Em 
  3 
  In 
  1 
  Me 
  2 
  Pr 
  3 
  Qu 
  0 
  Re 
  3 
  SD 
  1 
  St 
  2 
  Attack: Adrenal defense IV [20] (20 DP)         
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form:         
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Vision: Dark vision, superior [100'] (50 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)   
  Movement: Walk.Bi.: 25    
  Skills: Perc.: 27 Run.: 28 Hiding: 27 Stalking: 27 Intimidat.: 17 Amb. Melee: 12 
  Spells: Men 30 PP: 32 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  -1 
  Em 
  2 
  Em 
  2 
  In  
  0 
  Pr 
  2 
  Qu 
  0 
  Re 
  2 
  SD 
  1 
  St 
  1 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 712 
   
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  5 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Rabbit (Hare) 
  1A 
  Walk.Qu
  ad.: 8 
  0 
  D(
  2) 
  II - - 
  16 
  (21) 
  11 
  AT 
  1(N) 
  2 (0) 
  2D(2)bi ;2D(2)un          
  10 
  -4 
  0 
  -2 
  0 
  Pack 
  (5d10) 
  I T B 
  X A - 
   
  Category 
  Animal 
  Height 
  7” 
  Leftover DP 
  365 
  Type 
  Herbivore 
  Length 
  12” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  4Lbs. 
  Treasure 
  0 
   
  Ag 
  -2 
  Co 
  -2 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  0 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Attack:          
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP)   
  Movement: Walk.Quad.: 8 Leap.gait: 0   
  Skills: Perc.: 20 Run.: 5 Surv. Biome: 22    
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  -2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Raccoon 
  2B 
  Walk.Qu
  ad.: 11 
  3 
  T(
  3) 
  III - - 
  29 
  (34) 
  9 
  AT 
  2(N) 
  10 
  (0) 
  16T(3)bi ;16T(3)cl          
  11 
  -2 
  -1 
  3 
  -2 
  Solo 
  (1d2) 
  F S J - 
  - - 
   
  Category 
  Animal 
  Height 
  11” 
  Leftover DP 
  276 
  Type 
  Carnivore 
  Length 
  22” 
  Outlook 
  Secretive 
  Archetype 
  Skill 
  Weight 
  14Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 713 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  In 
  1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Attack:          
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Touch: sensitive antennae/ vibrissae (13 DP) Sensitivity: Near sighted (-5 DP)   
  Movement: Walk.Quad.: 11    
  Skills: Perc.: 29 Run.: 28 Surv. Biome: 30 Climb.: 28   
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Rancid 
  4E 
  Slith.Mo
  ne: 1 
  3 
  M(
  5) 
  IV  
  @! - 
  30 
  (40) 
  10 
  AT 
  2(N) 
  13 
  (0) 
  30M(5)gr ;30M(5)un ;30M(5)un5WF         
  -9 
  -10 
  11 
  12 
  -4 
  Solo 
  (1d2) 
  X F S J 
  - - 
   
  Category 
  Races 
  Height 
  12” 
  Leftover DP 
  54 
  Type 
  Antropomorph 
  Length 
  36” 
  Outlook 
  Aggressive 
  Archetype 
  Spell user 
  Weight 
  100Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -5 
  In 
  -4 
  Me 
  3 
  Pr 
  1 
  Qu 
  3 
  Re 
  2 
  SD 
  -4 
  St 
  0 
  Attack:          
  Defense: Proof, critical, no stagger (10 DP) Proof, critical, no stun (10 DP) Elemental vulnerability II [Fire, +2 Size] (-25 DP) Elemental vulnerability II [Ice, +2 Size] (-25 DP) Elemental 
  immunity, total [All elements] (100 DP) Proof, critical, no krush (10 DP) Proof, critical, no impact (10 DP)    
  Form: Body: slime [2] (0 DP) Additional limb spawn III [1] (30 DP) Methuselah II [Up to 500 years] (0 DP)      
  Miscellaneous: Alien intelligence (40 DP) Diet, omnivore (0 DP) Reproduction: copy self [0,5, 2] (50 DP) Item, no item (-15 DP) Alien communication [Extra planar, visitor, Own variety] (-10 
  DP)      
  Senses: Sensitivity: Light sensitivity IV [-100] (-40 DP) Heatsense: heat sensor network (20 DP) Dead sense deprivement (-30 DP)  
  Movement: Slith.Mone: 1 Slith.Flat (water): 0 Climb.No.Grav.: 0  
  Skills: Perc.: 44 Run.: 12 Climb.: 40 Multi. Att.: 20 Contor.: 64 Meditation: 48 
  Spells: Men 72 PP: 50 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -4 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  -4 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light blubber (AT 2) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 714 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Rashtar (II) 
  6C 
  Walk.Qu
  ad.: 31 
  4 
  M(
  5) 
  V I - 
  104 
  (172) 
  74 
  AT 
  6(N) 
  24 
  (0) 
  85M(5)we ;85M(5)we ;85M(5)we ;85M(5)we ;6M(5)weP  
  ;6M(5)weP 
  ;6M(5)weP 
  ;6M(5)weP 
  ;6M(5)weP 
  ;6M(5)weP 
  16 
  5 
  5 
  14 
  -2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  70” 
  Leftover DP 
  50 
  Type 
  Demon 
  Length 
  11” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  210Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  4 
  Em 
  -5 
  In 
  -4 
  Me 
  -4 
  Pr 
  -5 
  Qu 
  4 
  Re 
  -4 
  SD 
  -2 
  St 
  7 
  Attack: Pressing the advantage II [10] (20 DP) Quickdraw/ quickload (7 DP) Accurate attacks II [Attack, 10] (30 DP) Fast attack II [10] (20 DP) Foiler II [+2 Fumble] (14 DP)     
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Additional limb pair II [Location] (40 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Item, no item (-15 DP) Mindless (-25 DP) Ambidextrous (10 
  DP) Frenzy [5, +1 Size] (20 DP)   
  Senses: Vision: demon vision [50'] (55 DP) Hearing: Dog (15 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 31    
  Skills: Perc.: 31 Run.: 44 Multi. Att.: 36 Metal Cr. Spec.: 35 Metal Cr. Spec.: 35 Adr. Foc.: 18 
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  5 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -5 
  Pr 
  -5 
  Qu 
  3 
  Re 
  -5 
  SD 
  -3 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Rat 
  1A 
  Walk.Qu
  ad.: 8 
  4 
  D(
  2) 
  II - - 
  16 
  (21) 
  1 
  AT 
  1(N) 
  14 
  (0) 
  9D(2)bi ;19T(3)bi(Coop10)          
  10 
  -4 
  0 
  18 
  0 
  Pack 
  (5d10) 
  T B X 
  P - - 
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  276 
  Type 
  Omnivore 
  Length 
  25” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  1Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  -2 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  0 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Attack: Disease mouth I [Disease: Septic, Touch] (15 DP) Disease touch [Disease: Bubonic] (25 DP) Cooperation: flock/ pack attack III [Attack, 10, 10, 1Size] (20 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 715 
   
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Sensitivity: Near sighted (-5 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Walk.Quad.: 8 Climb.Claw: 2 Swim.Flop: 6  
  Skills: Perc.: 6 Run.: 17 Surv. Biome: 13 Climb.: 17   
  Spells: Cha 0 PP: -10 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  -2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  0 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Rath 
  5D 
  Walk.Qu
  ad.: 12 
  -1 
  L(
  7) 
  VII I 
  - 
  98 
  (158) 
  68 
  AT 
  9(N) 
  7 
  (50) 
  81L(7)bi ;63L(7)ra          
  12 
  -3 
  -2 
  8 
  2 
  Solo 
  (1d2) 
  X D S 
  J - - 
   
  Category 
  Monster 
  Height 
  41” 
  Leftover DP 
  74 
  Type 
  Water 
  Length 
  96” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  1763Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  In 
  2 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -1 
  SD 
  2 
  St 
  2 
  Attack: Gaping maw I [-3 Size] (25 DP)         
  Defense: Natural armor, partial VI [Belly, AT 6] (-3 DP) Natural armor, partial III [Limbs, AT 3] (-4 DP) Natural armor, partial II [Neck, AT 2] (-5 DP) Proof, critical, critical reduction I [I] (10 
  DP)       
  Form: Breathing, long breath [1 min/ lvl] (10 DP) Amphibious [23 hrs] (10 DP) Methuselah I [up to 200 yrs] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: dog (20 DP) Sight: primate (5 DP) Smell: shark (25 DP)  
  Movement: Walk.Quad.: 12 Awk.move.III: 0 Swim.Web: 0  
  Skills: Perc.: 20 Swim.: 48 Surv. Biome: 18 Shield: 51   
  Spells: Cha 0 PP: -5 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -2 
  SD 
  1 
  St 
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, bone, improved (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  Siz
  Crit 
  Hits 
  En
  AT 
  DB 
  OB 
  RRC 
  RRE 
  RR
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 716 
   
  t 
  e 
  d 
  (Sh) 
  M 
  R
  P 
  R
  F 
  Raukamar (VI) 
  24G 
  Walk.Bi.: 
  51 
  2 
  L(
  7) 
  VIII 
  - - 
  149 
  (261) 
  11
  9 
  AT 
  9(N) 
  124 
  (0) 
  132H(8)we[Heat] 
  ;132H(8)we[Heat] 
  ;132H(8)we[Heat]2WF ;84M(5)fbo        
  -3 
  14 
  14 
  15 
  -3 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  162” 
  Leftover DP 
  -28 
  Type 
  Man demon 
  Length 
  18” 
  Outlook 
  Dominant 
  Archetype 
  Semi spell user 
  Weight 
  2500Lbs. 
  Treasure 
  0 
   
  Ag 
  12 
  Co 
  5 
  Em 
  9 
  In 
  2 
  Me 
  -2 
  Pr 
  9 
  Qu 
  2 
  Re 
  4 
  SD 
  -3 
  St 
  8 
  Attack: Elemental internals V [Fire, Ice, E] (30 DP) Elemental immolation III [Fire, Ice, 5'R] (30 DP) Strength beyond form I [+1 Size] (20 DP) Adrenal defense II [10] (10 DP) Aura, fear II [2'R/ 
  lvl] (20 DP) Fighting brick II [+2 pace] (-20 DP)    
  Defense: Abomination (-20 DP) Elemental immunity [Fire] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Proof, weapon, except magic (20 
  DP) Dense I [1Size] (17 DP)     
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Wings, membrane (10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar VI [VI] (-6 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Innate spell list XXIV 
  [Spell list, Realm, 24] (72 DP) Innate spell list XXIV [Spell list, Realm, 24] (72 DP)    
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 51 Wing.Fly.ungr.: 0   
  Skills: Perc.: 108 Run.: 110 Multi. Att.: 112 Intimidat.: 108 Hiding: 116 Stalking: 116 
  Spells: Ess/Men 144 PP: 113 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -2 
  Pr 
  -1 
  Qu 
  2 
  Re 
  0 
  SD 
  -3 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, stone slab growths (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ray, electric 
  4B 
  Swim.Str
  eam.: 41 
  2 
  M(
  5) 
  V - - 
  55 
  (85) 
  30 
  AT 
  2(N) 
  14 
  (0) 
  41M(5)ra ;36D(2)lbo          
  11 
  -3 
  -2 
  11 
  -2 
  Yoke 
  (1d3) 
  O - - - - 
  - 
   
  Category 
  Animal 
  Height 
  15” 
  Leftover DP 
  150 
  Type 
  Water 
  Length 
  72” 
  Outlook 
  Dominant 
  Archetype 
  Stealth 
  Weight 
  100Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  1 
  Em 
  -3 
  In 
  1 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  0 
  Attack: Elemental bolt I [Lightning Bolt, T, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP)         
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 717 
   
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Electrosense: Electroreception (15 DP) Taste: sensitive palette (5 DP)  
  Movement: Swim.Stream.: 41    
  Skills: Perc.: 51 Swim.: 54 Surv. Biome: 48    
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -4 
  SD 
  -3 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ray, manta 
  3C 
  Swim.Str
  eam.: 58 
  2 
  L(
  7) 
  VII - 
  - 
  45 
  (65) 
  20 
  AT 
  2(N) 
  12 
  (0) 
  52L(7)ra           
  11 
  -3 
  -2 
  11 
  -2 
  Gaggle 
  (1d12) 
  O - - - - 
  - 
   
  Category 
  Animal 
  Height 
  20” 
  Leftover DP 
  90 
  Type 
  Water 
  Length 
  123” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  2000Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  1 
  Em 
  -3 
  In 
  1 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  0 
  Attack:          
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Electrosense: Electroreception (15 DP) Taste: sensitive palette (5 DP)  
  Movement: Swim.Stream.: 58    
  Skills: Perc.: 39 Swim.: 61 Surv. Biome: 40    
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -4 
  SD 
  -3 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ray, sawfish 
  5D 
  Swim.Str
  3 
  L(
  VII - 
  62 
  37 
  AT 
  19 
  46L(7)ra> ;46L(7)cl          
  12 
  -2 
  -1 
  12 
  -2 
  Solo 
  O - - - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 718 
   
  eam.: 105 
  7) 
  - 
  (97) 
  2(N) 
  (0) 
  (1d2) 
  - 
   
  Category 
  Animal 
  Height 
  25” 
  Leftover DP 
  100 
  Type 
  Water 
  Length 
  264” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  3000Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -2 
  In 
  2 
  Me 
  -4 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -3 
  SD 
  -2 
  St 
  1 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Electrosense: Electroreception (15 DP) Taste: sensitive palette (5 DP)  
  Movement: Swim.Stream.: 105    
  Skills: Perc.: 56 Swim.: 65 Surv. Biome: 54    
  Spells: Cha 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -4 
  SD 
  -3 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Ray, sting 
  3C 
  Swim.Str
  eam.: 43 
  2 
  B(
  6) 
  VI - 
  - 
  45 
  (65) 
  20 
  AT 
  2(N) 
  12 
  (0) 
  28B(6)si ;22M(5)ra          
  11 
  -3 
  -2 
  11 
  -2 
  Yoke 
  (1d3) 
  O - - - - 
  - 
   
  Category 
  Animal 
  Height 
  9” 
  Leftover DP 
  105 
  Type 
  Water 
  Length 
  79” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  700Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  1 
  Em 
  -3 
  In 
  1 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  0 
  Attack: Poison sack, injection [Circulatory  poison, Stinger] (20 DP)         
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Electrosense: Electroreception (15 DP) Taste: sensitive palette (5 DP)  
  Movement: Swim.Stream.: 43    
  Skills: Perc.: 32 Swim.: 41 Surv. Biome: 30    
  Spells: Cha 0 PP: 3 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 719 
   
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -4 
  SD 
  -3 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Red Feeder 
  9F 
  Swim.Str
  eam.: 277 
  3 
  E(
  10
  ) 
  X - - 
  97 
  (156) 
  67 
  AT 
  5(N) 
  27 
  (0) 
  78E(10)bi> ;60E(10)gr>> ;78E(10)bi         
  10 
  -3 
  -1 
  4 
  0 
  Streak 
  (1d6) 
  X P F 
  D - - 
   
  Category 
  Monster 
  Height 
  113” 
  Leftover DP 
  17 
  Type 
  Water 
  Length 
  780” 
  Outlook 
  Belligerent 
  Archetype 
  Stealth 
  Weight 
  128650Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  -3 
  In 
  0 
  Me 
  -5 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -2 
  SD 
  0 
  St 
  -1 
  Attack: Gaping maw I [-3 Size] (25 DP) Attacks sequence (10 DP)        
  Defense: Light emitting organs II [100'R, Glow, -25] (15 DP)          
  Form: Gills (10 DP) Adapted form: water (15 DP) Flattened body [15'] (5 DP) Stunted lifespan III [10 years or less] (0 DP)     
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Hearing: Cat (10 DP) Smell: rat (10 DP) Touch: sensitive (5 DP) Other: Water current detection [20'R] (20 DP) 
  Movement: Swim.Stream.: 277    
  Skills: Perc.: 89 Swim.: 99 Surv. Biome: 87 Hiding: 96 Stalking: 96 Amb. Unarmed: 96 
  Spells: Cha 1 PP: 13 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large plates (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Red Jaw 
  3C 
  Swim.Str
  eam.: 37 
  2 
  M(
  5) 
  V - - 
  61 
  (97) 
  41 
  AT 
  3(N) 
  12 
  (0) 
  40M(5)be ;55B(6)beCoop20          
  9 
  -4 
  -2 
  4 
  -3 
  Streak 
  (1d6) 
  X F S 
  U - - 
   
  Category 
  Monster 
  Height 
  20” 
  Leftover DP 
  221 
  Type 
  Water 
  Length 
  60” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  155Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 720 
   
   
  Ag 
  3 
  Co 
  4 
  Em 
  -4 
  In 
  -1 
  Me 
  -5 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -1 
  Attack: Cooperation: flock/ pack attack II [Attack, 20, 15, 1Size] (15 DP)         
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Cat (10 DP) Smell: rat (10 DP) Touch: sensitive (5 DP) Poor senses: sight III [-15] (-12 DP) 
  Movement: Swim.Stream.: 37    
  Skills: Perc.: 14 Swim.: 23 Surv. Biome: 12    
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Reindeer/ 
  caribou 
  2B 
  Walk.Qu
  ad.: 27 
  2 
  B(
  6) 
  VI - 
  - 
  46 
  (61) 
  31 
  AT 
  1(N) 
  10 
  (0) 
  13B(6)ho> ;13B(6)ra ;8B(6)tr         
  5 
  -7 
  -6 
  3 
  0 
  Herd 
  (2d100) 
  I T B - 
  - - 
   
  Category 
  Animal 
  Height 
  60” 
  Leftover DP 
  114 
  Type 
  Domesticated 
  Length 
  84” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  300Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  In 
  0 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Beast of burden I [0,2] (10 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control difficulty II [-10] (10 DP) Can't 
  speak (-10 DP)    
  Senses: Smell: snake (15 DP) Hearing: Cat (10 DP) Sensitivity: Near sighted (-5 DP)  
  Movement: Walk.Quad.: 27    
  Skills: Perc.: 16 Run.: 26 Wei. Trn.: 5 Swim.: 26   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 721 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Revenant (I) 
  3C 
  Ma.Fly.A
  wk.: 21 
  2 
  M(
  5) 
  V  
  I@!# 
  - 
  39 
  (57) 
  34 
  AT 
  1(N) 
  72 
  (0) 
  13M(5)un[Cold] ;25M(5)we[Cold]          
  19 
  19 
  8 
  0 
  -4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  74” 
  Leftover DP 
  24 
  Type 
  Incorporeal 
  Length 
  9” 
  Outlook 
  Berserk 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  0 
  Em 
  -1 
  In 
  -1 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -1 
  SD 
  -4 
  St 
  0 
  Attack: Phantom touch, medium [Unarmed Strikes, Medium] (10 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, touch III [Cold, C, 10, Fire ball] (20 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Body condition, partial incorporeality (10 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)    
  Miscellaneous: Type, undead I [I] (-1 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Item, suicide weapon [Weapon] (10 DP) Link, bound 
  spirit [Focus, 100'R] (-35 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 9 Fly.: 24     
  Spells: Cha/Ess 18 PP: 13 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -1 
  SD 
  -4 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Rhinoceros 
  7F 
  Walk.Qu
  ad.: 32 
  2 
  H(
  8) 
  VIII 
  - - 
  121 
  (197) 
  86 
  AT 
  5(N) 
  20 
  (0) 
  82H(8)ho> ;66H(8)ra>> ;66H(8)tr         
  10 
  -3 
  -3 
  6 
  -2 
  Streak 
  (1d6) 
  P S - - 
  - - 
   
  Category 
  Animal 
  Height 
  75” 
  Leftover DP 
  123 
  Type 
  Herbivore 
  Length 
  156” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  7700Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  6 
  Em 
  -3 
  In 
  0 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  4 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 722 
   
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan I [50 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Frenzy [5, +1 Size] (20 DP) Can't speak 
  (-10 DP)    
  Senses: Smell: snake (15 DP) Hearing: Dog (15 DP) Taste: sensitive palette (5 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 32    
  Skills: Perc.: 40 Run.: 49 Surv. Biome: 38    
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -4 
  SD 
  -3 
  St 
  2 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large plates (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Rhodintor (VI) 
  24G 
  Walk.Bi.: 
  26 
  3 
  B(
  6) 
  VI I 
  - 
  86 
  (142) 
  66 
  AT 
  2(N) 
  17 
  (0) 
  104D(2)lbo ;59B(6)we ;59B(6)un         
  10 
  31 
  26 
  23 
  4 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  86” 
  Leftover DP 
  112 
  Type 
  Demon 
  Length 
  12” 
  Outlook 
  Dominant 
  Archetype 
  Hybrid spell user 
  Weight 
  375Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  11 
  In 
  5 
  Me 
  10 
  Pr 
  11 
  Qu 
  3 
  Re 
  10 
  SD 
  4 
  St 
  -3 
  Attack: Life drain, hunger III [Drain Co, 3, -10] (15 DP)         
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP) Elemental blood III [Acid, C] (15 DP) Proof, weapon, except raw iron (20 DP) Proof, weapon, except magic (20 DP)      
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar VI [VI] (-6 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Item, signature weapon [Weapon] (10 DP) Quick-caster II [-
  2 AP] (20 DP) Graceful recovery III [-15] (24 DP) Disturbing voice II [-20] (-20 DP)   
  Senses: Vision: demon vision [50'] (55 DP) Touch: sensitive (5 DP) Smell: rat (10 DP)  
  Movement: Walk.Bi.: 26    
  Skills: Perc.: 130 Run.: 59 Grace. Spell l.: 136 Spell Trick.: 136 Leadersh.: 52 Mag. Rit. Summ.: 133 
  Spells: Ess/Men 480 PP: 148 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  2 
  Pr 
  2 
  Qu 
  0 
  Re 
  3 
  SD 
  -3 
  St 
  -3 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  10 
  Me 
  5 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 723 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Roaming Hand 
  (II) 
  5C 
  Walk.Qu
  ad.: 9 
  5 
  Mi
  (1) 
  II  
  I@# 
  - 
  76 
  (136) 
  76 
  AT 
  1(N) 
  25 
  (0) 
  70T(3)gr[Cold] ;80S(4)gr[Cold]Coop10          
  14 
  1 
  3 
  2 
  -3 
  Team 
  (1d10) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  3” 
  Leftover DP 
  176 
  Type 
  Corporeal 
  Length 
  7” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  2Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  In 
  -1 
  Me 
  0 
  Pr 
  -2 
  Qu 
  5 
  Re 
  0 
  SD 
  -3 
  St 
  3 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, touch I [Element, A, 10, Cold ball] (10 DP) Grip, unrelenting I (25 DP) Enhanced natural attack II [Grapple, +2 Size] (20 DP) 
  Cooperation: flock/ pack attack III [Attack, 10, 10, 1Size] (20 DP)     
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP) 
  Dense I [1Size] (17 DP)     
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead I [I] (-1 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Item, no item (-15 DP) Can't speak (-10 DP) Group instinct (5 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Special: radar [5'R/ lvl] (50 DP) Surditas (no hearing) (-15 DP) 
  Movement: Walk.Quad.: 9 Climb.Grip: 0   
  Skills: Perc.: 25 Run.: 42 Climb.: 42    
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -1 
  SD 
  -4 
  St 
  2 
  Base Hits 
  15 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Roc 
  10G 
  Walk.Bi.: 
  79 
  1 
  I(1
  1) 
  XI - 
  - 
  165 
  (265) 
  11
  5 
  AT 
  7(N) 
  33 
  (0) 
  95I(11)cl> ;95I(11)be ;95I(11)gr         
  11 
  -3 
  -2 
  9 
  -3 
  Solo 
  (1d2) 
  S J A E 
  - - 
   
  Category 
  Monster 
  Height 
  901” 
  Leftover DP 
  55 
  Type 
  Aerial 
  Length 
  1248” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  708250Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  9 
  Em 
  -3 
  In 
  1 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -2 
  SD 
  -3 
  St 
  13 
  Attack: Swooping (25 DP) Fighting brick II [+2 pace] (-20 DP) Accurate attacks, slaying I [Claw, Hit Huge or Gigantic, 5] (10 DP) Attacks sequence (10 DP) Wing buffeting [3'R/ lvl] (25 DP)     
  Defense: Proof, weapon, except magic (20 DP)          
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 724 
   
  Form: Wings, feathered (20 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Control difficulty V [-25] (25 DP)     
  Senses: Sight: eagle (15 DP) Vision: nightvision (10 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Smell: dog (20 DP) 
  Movement: Walk.Bi.: 79 Awk.move.IV: 0 Wing.Fly.Norm.: -200  
  Skills: Perc.: 79 Fly.: 61 Surv. Biome: 85 Multi. Att.: 60   
  Spells: Cha 0 PP: 19 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  6 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -3 
  SD 
  -4 
  St 
  10 
  Base Hits 
  50 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -100 
  AT 
  Armor, giant feather coat (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Rodent, 
  diminutive 
  1A 
  Walk.Qu
  ad.: 7 
  0 
  D(
  2) 
  II - - 
  16 
  (21) 
  1 
  AT 
  1(N) 
  2 (0) 
  15D(2)bi ;21T(3)bi(Coop10)          
  10 
  -4 
  0 
  -2 
  0 
  Company 
  (3d100) 
  T B X 
  P J U 
   
  Category 
  Animal 
  Height 
  2” 
  Leftover DP 
  346 
  Type 
  Herbivore 
  Length 
  5” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  1Lbs. 
  Treasure 
  0 
   
  Ag 
  -2 
  Co 
  -2 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  0 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Attack: Cooperation: flock/ pack attack III [Attack, 10, 10, 1Size] (20 DP)         
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP)   
  Movement: Walk.Quad.: 7 Climb.Claw: 10   
  Skills: Perc.: 2 Run.: 15 Surv. Biome: 5 Hiding: 6 Stalking: 6  
  Spells: Cha 0 PP: -4 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  -2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 725 
   
  P 
  F 
  Rodent, small 
  2A 
  Walk.Qu
  ad.: 11 
  0 
  S(
  4) 
  IV - 
  - 
  31 
  (46) 
  11 
  AT 
  1(N) 
  4 (0) 
  41S(4)bi           
  10 
  -4 
  0 
  -2 
  0 
  Flight 
  (8d10) 
  X P F 
  D - - 
   
  Category 
  Animal 
  Height 
  15” 
  Leftover DP 
  303 
  Type 
  Herbivore 
  Length 
  26” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  63Lbs. 
  Treasure 
  0 
   
  Ag 
  -2 
  Co 
  -2 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  0 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Attack:          
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP)   
  Movement: Walk.Quad.: 11 Climb.Claw: 10   
  Skills: Perc.: 14 Run.: 45 Surv. Biome: 15 Hiding: 8 Stalking: 8  
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  -2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Rotting Corpse 
  (II) 
  5C 
  Walk.Bi.: 
  19 
  -3 
  M(
  5) 
  V  
  I@# 
  - 
  97 
  (157) 
  87 
  AT 
  1(N) 
  1 (0) 
  50M(5)un> ;50M(5)cl          
  11 
  0 
  0 
  5 
  -3 
  Band 
  (3d10) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  317 
  Type 
  Corporeal 
  Length 
  12” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  -3 
  Co 
  5 
  Em 
  -10 
  In 
  -9 
  Me 
  -9 
  Pr 
  -10 
  Qu 
  -3 
  Re 
  -9 
  SD 
  -3 
  St 
  5 
  Attack: Attacks sequence (10 DP) Disease touch [Disease: GM choice] (25 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical, accelerated [8H/ rnd, 1 min.] (40 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] 
  (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead II [II] (-2 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Reproduction, spawn [0,3, 2] (25 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 726 
   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 26 Run.: 7     
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -4 
  Re 
  -10 
  SD 
  -4 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Rumtifusel 
  3C 
  Slith.Wor
  m: 6 
  -1 
  M(
  5) 
  V - - 
  52 
  (72) 
  7 
  AT 
  2(N) 
  3 (0) 
  14M(5)gr           
  19 
  6 
  8 
  7 
  3 
  Solo 
  (1d2) 
  T B P 
  F - - 
   
  Category 
  Animal 
  Height 
  4” 
  Leftover DP 
  112 
  Type 
  Carnivore 
  Length 
  60” 
  Outlook 
  Inconsiderate 
  Archetype 
  Stealth 
  Weight 
  80Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  In 
  -1 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -4 
  SD 
  3 
  St 
  -2 
  Attack: Poison sack, contact [Poison: Paralytic] (35 DP) Leech, blood II [10 hits, -10] (20 DP) Ambush predator V [Terrain, 74, 18] (27 DP)       
  Defense:           
  Form: Camouflage, pattern [Grass, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Caecitas (no vision) (-20 DP) Touch: sensitive antennae/ vibrissae (13 DP) Air: air movement detection (25 DP) Taste: sensitive taste antennae (10 DP) 
  Movement: Slith.Worm: 6 Surf.Adh.: 0   
  Skills: Perc.: 32 Climb.: 28 Surv. Biome: 28 Hiding: 59 Stalking: 34  
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -5 
  SD 
  2 
  St 
  -2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  -20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 727 
   
  Salamander, 
  giant 
  3C 
  Walk.Qu
  ad.: 9 
  1 
  M(
  5) 
  V - - 
  62 
  (98) 
  42 
  AT 
  1(N) 
  9 (0) 
  43M(5)bi ;31S(4)cl          
  10 
  -3 
  -5 
  4 
  -2 
  Solo 
  (1d2) 
  P F D J 
  - - 
   
  Category 
  Animal 
  Height 
  7” 
  Leftover DP 
  159 
  Type 
  Amphibean 
  Length 
  48” 
  Outlook 
  Timid 
  Archetype 
  Offensive 
  Weight 
  80Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -3 
  In 
  0 
  Me 
  -3 
  Pr 
  -5 
  Qu 
  1 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Attack: Poison sack, contact [Poison Respiratory] (35 DP) Weak natural attack I [Claw, -1 Size] (-5 DP)        
  Defense: Regeneration, body part [1 hour] (30 DP)          
  Form: Amphibious [23 hrs] (10 DP) Air and water breathing (20 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 500, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)    
  Movement: Walk.Quad.: 9 Swim.Web: 0   
  Skills: Perc.: -11 Swim.: 25 Surv. Biome: -9    
  Spells: Cha 0 PP: -14 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -5 
  Qu 
  1 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Salamander/ 
  newt 
  1A 
  Walk.Qu
  ad.: 7 
  1 
  T(
  3) 
  III - - 
  29 
  (34) 
  9 
  AT 
  1(N) 
  5 (0) 
  3T(3)bi           
  10 
  -3 
  -5 
  3 
  -2 
  Streak 
  (1d6) 
  P F D J 
  - - 
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  198 
  Type 
  Amphibean 
  Length 
  16” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  8Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -3 
  In 
  0 
  Me 
  -3 
  Pr 
  -5 
  Qu 
  1 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Attack: Poison sack, contact [Poison Respiratory] (35 DP)         
  Defense: Regeneration, body part [1 hour] (30 DP)          
  Form: Amphibious [23 hrs] (10 DP) Air and water breathing (20 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 20, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)    
  Movement: Walk.Quad.: 7 Swim.Web: 0   
  Skills: Perc.: 3 Swim.: 8 Surv. Biome: 0    
  Spells: Cha 0 PP: 1 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 728 
   
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -5 
  Qu 
  1 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sasquatch/Yeti 
  6E 
  Walk.Qu
  ad.: 31 
  1 
  B(
  6) 
  VI - 
  - 
  108 
  (176) 
  78 
  AT 
  2(N) 
  15 
  (0) 
  73M(5)bi ;73B(6)gr>> ;73B(6)bi ;59B(6)cu        
  17 
  3 
  4 
  4 
  2 
  Yoke 
  (1d3) 
  I T B 
  A - - 
   
  Category 
  Monster 
  Height 
  75” 
  Leftover DP 
  84 
  Type 
  Land 
  Length 
  15” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  615Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -2 
  In 
  2 
  Me 
  0 
  Pr 
  -1 
  Qu 
  1 
  Re 
  0 
  SD 
  2 
  St 
  7 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Camouflage, pattern [Mixed, 25] (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP)        
  Senses: Sight: primate (5 DP) Smell: sensitive (5 DP)   
  Movement: Walk.Quad.: 31 Climb.Grip: 0   
  Skills: Perc.: 30 Run.: 44 Surv. Biome: 29    
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -1 
  SD 
  1 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Satyr 
  3C 
  Walk.Bi.: 
  19 
  0 
  M(
  5) 
  V - - 
  41 
  (59) 
  16 
  AT 
  2(N) 
  6 (0) 
  26M(5)we ;16M(5)rw          
  8 
  23 
  12 
  -
  20 
  -2 
  Streak 
  (1d6) 
  B X F 
  J - - 
   
  Category 
  Fey 
  Height 
  68” 
  Leftover DP 
  60 
  Type 
  Rural 
  Length 
  9” 
  Outlook 
  Playful 
  Archetype 
  Semi spell user 
  Weight 
  152Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 729 
   
   
  Ag 
  1 
  Co 
  0 
  Em 
  3 
  In 
  -2 
  Me 
  0 
  Pr 
  2 
  Qu 
  0 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP)          
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Perfect pitch III [30] (15 DP) Efficient sleeper II [-2 hrs.] (10 DP)       
  Senses: Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP)   
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 12 Run.: 23 Spec.: 7 Flutes: 37 Acrob.: 13 Hiding: 18 
  Spells: Ess 18 PP: 12 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  -2 
  Pr 
  2 
  Qu 
  0 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Scorpion 
  1A 
  Walk.Oct
  o.: 17 
  1 
  Mi
  (1) 
  I - - 
  19 
  (24) 
  4 
  AT 
  1(N) 
  5 (0) 
  24MI(1)be ;24D(2)si          
  8 
  -4 
  -4 
  1 
  -3 
  Section 
  (2d6) 
  X D S 
  J - - 
   
  Category 
  Animal 
  Height 
  2” 
  Leftover DP 
  308 
  Type 
  Invertebrate 
  Length 
  7” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  0.125Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -4 
  In 
  -2 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -4 
  SD 
  -3 
  St 
  1 
  Attack: Poison sack, injection [Poison: Paralytic, Stinger] (20 DP) Enhanced natural attack I [Stinger, +1 Size] (10 DP)        
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)          
  Form: Additional limb pair II [Location] (40 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP) 
  Movement: Walk.Octo.: 17    
  Skills: Perc.: 16 Run.: 27 Surv. Biome: 14 Climb.: 20 Hiding: 20 Stalking: 20 
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -4 
  SD 
  -3 
  St 
  1 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 730 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Scra Pren 
  7C 
  Slith.Bell
  y: 34 
  3 
  M(
  5) 
  V - - 
  113 
  (189) 
  83 
  AT 
  3(N) 
  23 
  (0) 
  81M(5)bi ;65M(5)gr ;65M(5)cr         
  10 
  -5 
  -3 
  4 
  -1 
  Solo 
  (1d2) 
  X D S 
  J - - 
   
  Category 
  Animal 
  Height 
  6” 
  Leftover DP 
  196 
  Type 
  Reptile 
  Length 
  140” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  140Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  4 
  Em 
  -5 
  In 
  0 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -3 
  SD 
  -1 
  St 
  3 
  Attack: Poison sack, injection [Poison: Circulatory, Stinger] (20 DP) Strike reflex [20] (5 DP)        
  Defense:           
  Form: Additional head II [Size, Type, 2] (35 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 2, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Touch: sensitive (5 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Belly: 34 Slith.Tail (water): 0   
  Skills: Perc.: 38 Run.: 45 Surv. Biome: 40    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Scrav 
  4D 
  Walk.Qu
  ad.: 33 
  2 
  M(
  5) 
  V - - 
  69 
  (117) 
  49 
  AT 
  5(N) 
  14 
  (28) 
  53M(5)si ;41M(5)be ;41M(5)we         
  8 
  -4 
  0 
  11 
  -1 
  Solo 
  (1d2) 
  B X P 
  F A E 
   
  Category 
  Races 
  Height 
  78” 
  Leftover DP 
  63 
  Type 
  Insectoid 
  Length 
  11” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  200Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -4 
  In 
  -2 
  Me 
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  -1 
  St 
  3 
  Attack: Poison mastery [Poison] (20 DP)         
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)          
  Form: Additional limb pair I [Arm] (20 DP) Wings, diaphanous (5 DP) Stunted lifespan II [25 years or less] (0 DP)      
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 731 
   
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Silk gland I [Medium, 50'] (10 DP)        
  Senses: Eyes: multifaceted [100', 320, None] (25 DP) Taste: sensitive taste antennae (10 DP) Touch: sensitive antennae/ vibrissae (13 DP)  
  Movement: Walk.Quad.: 33 Climb.Claw: 0 Wing.Fly.Norm.: 0  
  Skills: Perc.: 15 Run.: 29 Fly.: 29 Surv. Biome: 0   
  Spells: Cha 0 PP: -3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  -1 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, chitin, full plate (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Scylla 
  5E 
  Slith.Bell
  y: 7 
  1 
  M(
  5) 
  V - - 
  38 
  (53) 
  18 
  AT 
  3(N) 
  8 (0) 
  62M(5)gr2WF ;27M(5)we          
  8 
  12 
  1 
  -4 
  1 
  Streak 
  (1d6) 
  X F S J 
  - - 
   
  Category 
  Monster 
  Height 
  62” 
  Leftover DP 
  73 
  Type 
  Land 
  Length 
  10” 
  Outlook 
  Greedy 
  Archetype 
  Spell user 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  2 
  In 
  -2 
  Me 
  4 
  Pr 
  1 
  Qu 
  1 
  Re 
  3 
  SD 
  1 
  St 
  0 
  Attack:          
  Defense: Immune to disease, lesser (10 DP)          
  Form: Additional limb pair I [Leg, Snake] (20 DP) Elongated appendage I [Leg, 5'] (5 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Golden throat I [10] (5 DP)        
  Senses: Smell: shark (25 DP) Sight: gecko (10 DP)   
  Movement: Slith.Belly: 7 Swim.Bouy.: 0   
  Skills: Perc.: 56 Swim.: 73 Run.: 38 Surv. Biome: 19 Hiding: 30 Stalking: 30 
  Spells: Ess 90 PP: 51 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  1 
  Em 
  1 
  In  
  -3 
  Pr 
  0 
  Qu 
  0 
  Re 
  3 
  SD 
  0 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  0 
  Me 
  0 
  Ph 
  -5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sea anemone 
  1A 
  Root.Roo
  -4 
  D(
  II  
  21 
  11 
  AT 
  -10 
  14D(2)gr           
  8 
  -6 
  -4 
  2 
  2 
  Coterie 
  O - - - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 732 
   
  ted: 0 
  2) 
  @!# 
  - 
  (26) 
  1(N) 
  (0) 
  (4d4) 
  - 
   
  Category 
  Animal 
  Height 
  6” 
  Leftover DP 
  301 
  Type 
  Water 
  Length 
  4” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  2Lbs. 
  Treasure 
  0 
   
  Ag 
  -4 
  Co 
  2 
  Em 
  -6 
  In 
  -2 
  Me 
  -6 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -6 
  SD 
  2 
  St 
  -4 
  Attack: Poison sack, contact [Poison: Paralytic] (35 DP)         
  Defense: Immunity, Illusion [5'/ lvl] (25 DP) Immunity, gaze (25 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stagger (10 DP) Proof, critical, no stun (10 DP)      
  Form: Gills (10 DP) Methuselah III [1000 yrs or more] (0 DP)       
  Miscellaneous: Mindless (-25 DP) Diet, carnivore (-5 DP) Reproduction: copy self [0,5, 2] (50 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Touch: sensitive antennae/ vibrissae (13 DP)    
  Movement: Root.Rooted: 0    
  Skills: Perc.: 3  Surv. Biome: 2    
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  2 
  Em 
  -6 
  Em 
  -6 
  In  
  -2 
  Pr 
  -4 
  Qu 
  -4 
  Re 
  -6 
  SD 
  2 
  St 
  -4 
  Base Hits 
  10 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sea 
  drake, 
  mature 
  25G 
  Walk.Qu
  ad.: 48 
  4 
  G(
  9) 
  IX - 
  - 
  226 
  (376) 
  19
  6 
  AT 
  8(N) 
  72 
  (0) 
  153G(9)bi 
  ;153G(9)cl 
  ;140G(9)ra 
  ;153G(9)all3WF 
  ;156M(5)wboP 
   
  ;156M(5)wboP 
  ;156M(5)wboP 
  ;156M(5)wboP ;156M(5)wboP ;156M(5)wboP 
  8 
  24 
  24 
  23 
  0 
  Solo 
  (1d2) 
  W E U 
  - - - 
   
  Category 
  Fell creature 
  Height 
  123” 
  Leftover DP 
  -54 
  Type 
  Great drake 
  Length 
  360” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  30500Lbs. 
  Treasure 
  0 
   
  Ag 
  10 
  Co 
  13 
  Em 
  4 
  In 
  -2 
  Me 
  4 
  Pr 
  4 
  Qu 
  4 
  Re 
  5 
  SD 
  0 
  St 
  15 
  Attack: Attacks sequence (10 DP) Elemental bolt II [Water Bolt, MWater bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Increase range III [+10'/ lvl] (20 DP) Wreck ships (20 DP) Gaping maw I [-3 
  Size] (25 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)    
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood III [Water, C] (15 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial 
  V [Belly, AT 5] (-3 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage III [Neck, 15'] (15 DP) Elongated appendage IV [Tail, 20'] (20 DP) Distinct odor (-10 DP) Breathing, long breath [1 min/ lvl] (10 DP) 
  Methuselah III [1000 yrs or more] (0 DP)   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 733 
   
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: shark (25 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 48 Swim.Stream.: 0 Wing.Fly.Glider: 0  
  Skills: Perc.: 117 Run.: 63 Fly.: 63 Swim.: 119 Multi. Att.: 115 Pow. Dev.: 66 
  Spells: Ess/Men 1 PP: 101 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  4 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  1 
  Re 
  1 
  SD 
  -4 
  St 
  4 
  Base Hits 
  50 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sea drake, old 
  40G 
  Walk.Qu
  ad.: 73 
  4 
  E(
  10
  ) 
  X - - 
  259 
  (439) 
  22
  9 
  AT 
  9(N) 
  102 
  (0) 
  168E(10)bi ;168E(10)cl ;148E(10)ra ;168E(10)all3WF 
  ;172M(5)wboP 
   
  ;172M(5)wboP 
  ;172M(5)wboP 
  ;172M(5)wboP ;172M(5)wboP ;172M(5)wboP 
  8 
  25 
  25 
  24 
  1 
  Solo 
  (1d2) 
  W E U 
  - - - 
   
  Category 
  Fell creature 
  Height 
  197” 
  Leftover DP 
  61 
  Type 
  Great drake 
  Length 
  540” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  93700Lbs. 
  Treasure 
  0 
   
  Ag 
  11 
  Co 
  14 
  Em 
  5 
  In 
  -2 
  Me 
  4 
  Pr 
  5 
  Qu 
  4 
  Re 
  8 
  SD 
  1 
  St 
  19 
  Attack: Attacks sequence (10 DP) Elemental bolt II [Water Bolt, MWater bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Increase range III [+10'/ lvl] (20 DP) Wreck ships (20 DP) Gaping maw II [-2 
  Size] (35 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)    
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood IV [Water, D] (20 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial 
  VI [Belly, AT 6] (-3 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage IV [Neck, 20'] (20 DP) Elongated appendage V [Tail, 25'] (25 DP) Distinct odor (-10 DP) Breathing, long breath [1 min/ lvl] (10 DP) 
  Methuselah III [1000 yrs or more] (0 DP)   
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: shark (25 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 73 Swim.Stream.: 0 Wing.Fly.Glider: 0  
  Skills: Perc.: 134 Run.: 74 Fly.: 74 Swim.: 134 Multi. Att.: 140 Pow. Dev.: 70 
  Spells: Ess/Men 3 PP: 104 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  4 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  1 
  Re 
  1 
  SD 
  -4 
  St 
  4 
  Base Hits 
  50 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, heavy (AT 9) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 734 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sea 
  drake, 
  young 
  12F 
  Walk.Qu
  ad.: 30 
  3 
  L(
  7) 
  VII - 
  - 
  176 
  (288) 
  14
  6 
  AT 
  7(N) 
  43 
  (0) 
  152L(7)bi 
  ;152L(7)cl 
  ;132L(7)ra 
  ;152L(7)all3WF 
  ;126M(5)wboP 
   
  ;126M(5)wboP 
  ;126M(5)wboP 
  ;126M(5)wboP ;126M(5)wboP ;126M(5)wboP 
  8 
  22 
  22 
  18 
  -2 
  Solo 
  (1d2) 
  W E U 
  - - - 
   
  Category 
  Fell creature 
  Height 
  69” 
  Leftover DP 
  -69 
  Type 
  Great drake 
  Length 
  180” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  3900Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  8 
  Em 
  2 
  In 
  -2 
  Me 
  3 
  Pr 
  2 
  Qu 
  3 
  Re 
  3 
  SD 
  -2 
  St 
  8 
  Attack: Attacks sequence (10 DP) Elemental bolt II [Water Bolt, MWater bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Increase range III [+10'/ lvl] (20 DP) Wreck ships (20 DP)  Pounce jump [5'/ 
  lvl, 2'/ lvl] (10 DP)    
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, lesser (10 DP) Elemental blood II [Water, B] (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial IV 
  [Belly, AT 4] (-4 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage II [Tail, 10'] (10 DP) Distinct odor (-10 DP) Breathing, long breath [1 min/ lvl] (10 DP) 
  Methuselah III [1000 yrs or more] (0 DP)   
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: shark (25 DP) Hearing: Hare (20 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Quad.: 30 Swim.Stream.: 0 Wing.Fly.Glider: 0  
  Skills: Perc.: 71 Run.: 68 Fly.: 68 Swim.: 106 Multi. Att.: 68 Pow. Dev.: 53 
  Spells: Ess/Men 1 PP: 77 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  4 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  1 
  Re 
  1 
  SD 
  -4 
  St 
  4 
  Base Hits 
  50 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sea serpent 
  15G 
  Slith.Tail 
  (water): 
  64 
  6 
  G(
  9) 
  IX - 
  - 
  172 
  (302) 
  14
  2 
  AT 
  8(N) 
  58 
  (0) 
  179G(9)gr>> ;179G(9)cr ;179G(9)bi         
  10 
  -2 
  -2 
  7 
  -2 
  Solo 
  (1d2) 
  W E U 
  - - - 
   
  Category 
  Fell creature 
  Height 
  45” 
  Leftover DP 
  32 
  Type 
  Wyrm 
  Length 
  648” 
  Outlook 
  Hostile 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 735 
   
  Archetype 
  Offensive 
  Weight 
  32900Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  7 
  Em 
  -2 
  In 
  0 
  Me 
  0 
  Pr 
  -2 
  Qu 
  6 
  Re 
  0 
  SD 
  -2 
  St 
  7 
  Attack: Attacks sequence (10 DP) Elemental cone I [Cold Ball, MCold ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Gaping maw III [-1 Size] (45 DP) Wreck ships (20 DP) Pounce jump [5'/ lvl, 
  2'/ lvl] (10 DP) Prehensile extension III [Extension, 10'] (45 DP)    
  Defense: Elemental immunity [Water] (20 DP) Proof, elemental I [Fire, -1Size] (15 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP)        
  Form: Distinct odor (-10 DP) Gills (10 DP) Methuselah II [Up to 500 years] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Hibernation II [1 season, Every year] (-10 DP)      
  Senses: Vision: Dark vision I [20'] (15 DP) Smell: shark (25 DP) Nose: Uncanny tracking III [30] (30 DP)  
  Movement: Slith.Tail (water): 64 Wing.Fly.Glider: -100   
  Skills: Perc.: 87 Swim.: 124 Surv. Biome: 90 Multi. Att.: 80 Hiding: 50 Track.: 77 
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -2 
  SD 
  -4 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -50 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sea-Kral 
  2B 
  Walk.Bi.: 
  14 
  0 
  M(
  5) 
  IV - 
  - 
  54 
  (78) 
  39 
  AT 
  2(4) 
  4 (0) 
  47M(5)cl ;47M(5)we ;46M(5)rw         
  21 
  3 
  4 
  12 
  1 
  Solo 
  (1d2) 
  X D S 
  O - - 
   
  Category 
  Races 
  Height 
  54” 
  Leftover DP 
  73 
  Type 
  Antropomorph 
  Length 
  9” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  95Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  In 
  1 
  Me 
  -1 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -1 
  SD 
  1 
  St 
  4 
  Attack:          
  Defense:           
  Form: Extra joints [Arm, 20] (20 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Bi.: 14 Climb.Claw: 0   
  Skills: Perc.: 11 Run.: 35 Climb.: 55 Pilot. Sail.: 16 Wood Cr. Spec.: 13 Acrob.: 43 
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -1 
  SD 
  1 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  5 
  Me 
  5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 736 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Seal/ sea lion 
  3C 
  Walk.Qu
  ad.: 8 
  1 
  B(
  6) 
  VI - 
  - 
  52 
  (72) 
  37 
  AT 
  2(N) 
  9 (0) 
  38B(6)ra ;38B(6)bi          
  12 
  -2 
  -3 
  3 
  1 
  Posse 
  (2d10) 
  I T O - 
  - - 
   
  Category 
  Animal 
  Height 
  20” 
  Leftover DP 
  139 
  Type 
  Carnivore 
  Length 
  72” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  300Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  -2 
  In 
  2 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -4 
  SD 
  1 
  St 
  2 
  Attack:          
  Defense:           
  Form: Breathing, long breath [1 min/ lvl] (10 DP) Adapted form: water (15 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Dog (15 DP) Touch: sensitive antennae/ vibrissae (13 DP) Poor senses: sight II [-10] (-8 DP) Vision: nightvision (10 DP) 
  Movement: Walk.Quad.: 8 Awk.move.III: 0 Swim.Adapt.: 0  
  Skills: Perc.: 8 Run.: 47 Surv. Biome: 24    
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  1 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light blubber (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Seftuau 
  3C 
  Walk.Qu
  ad.: 23 
  3 
  B(
  6) 
  VI - 
  - 
  73 
  (109) 
  63 
  AT 
  1(N) 
  15 
  (0) 
  47M(5)cl> ;35M(5)gr>> ;47M(5)bi         
  10 
  -4 
  -1 
  3 
  1 
  Harem 
  (3d8) 
  F S J E 
  - - 
   
  Category 
  Monster 
  Height 
  48” 
  Leftover DP 
  50 
  Type 
  Land 
  Length 
  80” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  330Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -4 
  In 
  0 
  Me 
  -1 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -1 
  SD 
  1 
  St 
  4 
  Attack: Attacks sequence (10 DP) Ambush predator III [Terrain, 62, 14] (21 DP)        
  Defense:           
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 737 
   
  Form: Camouflage, pattern [Grass, 25] (10 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP)       
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 23    
  Skills: Perc.: 19 Run.: 27 Surv. Biome: 17 Hiding: 23 Stalking: 23  
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -1 
  SD 
  1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sentinel (IV) 
  15G 
  Walk.Bi.: 
  21 
  6 
  M(
  5) 
  VI  
  @# - 
  176 
  (306) 
  16
  1 
  AT 
  3(9) 
  58 
  (0) 
  150M(5)px ;135M(5)sw ;125M(5)we2WF ;149M(5)hc        
  20 
  7 
  8 
  27 
  2 
  Streak 
  (1d6) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  69” 
  Leftover DP 
  112 
  Type 
  Warrior 
  Length 
  10” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  195Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  7 
  Em 
  -3 
  In 
  0 
  Me 
  3 
  Pr 
  -2 
  Qu 
  6 
  Re 
  3 
  SD 
  2 
  St 
  9 
  Attack: Pressing the advantage II [10] (20 DP) Fast attack II [10] (20 DP) Foiler III [+3 Fumble] (21 DP) Quickdraw/ quickload (7 DP)      
  Defense: Abomination (-20 DP) Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Ambidextrous (10 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Smell: shark (25 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Walk.Bi.: 21    
  Skills: Perc.: 79 Run.: 86 Acrob.: 84 Multi. Att.: 80 Disarm: 80 Restr. Quar.: 80 
  Spells: Cha 1 PP: 16 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  1 
  SD 
  0 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 738 
   
  Serpentus 
  30 
  Walk.Qu
  ad.: 26 
  1 
  L(
  7) 
  VII - 
  - 
  51 
  (71) 
  36 
  AT 
  2(N) 
  9 (0) 
  37L(7)un ;37L(7)bi ;31L(7)ra> ;31L(7)tr        
  10 
  -2 
  0 
  2 
  2 
  Team 
  (1d10) 
  X P D 
  S - - 
   
  Category 
  Animal 
  Height 
  60” 
  Leftover DP 
  54 
  Type 
  Domesticated 
  Length 
  100” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  1200Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  In 
  0 
  Me 
  -2 
  Pr 
  0 
  Qu 
  1 
  Re 
  -1 
  SD 
  2 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Beast of burden II [0,3] (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission II [10] (-10 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: snake (15 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 26    
  Skills: Perc.: 36 Run.: 48 Wei. Trn.: 10 Swim.: 22 Climb.: 48  
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  1 
  Re 
  -2 
  SD 
  1 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Elemental 
  Servant 
  1H 
  Mag.Fly.
  Cont.: 20 
  0 
  D(
  2) 
  II  
  @# - 
  27 
  (39) 
  12 
  AT 
  1(N) 
  52 
  (0) 
  39S(4)ra[Element]           
  6 
  -4 
  -4 
  0 
  0 
  Yoke 
  (1d3) 
  E U W 
  - - - 
   
  Category 
  Elemental 
  Height 
  12” 
  Leftover DP 
  159 
  Type 
  Servant 
  Length 
  12” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  0 
  Em 
  -4 
  In 
  -4 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  0 
  Attack: Elemental internals I [Element, Attack, A] (10 DP) Elemental volatility I [Element, +0 Size] (10 DP)        
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Element, 1 H/ rnd] (25 DP) Elemental immunity [Element] (20 
  DP) Proof, elemental I [Opposed element, -1Size] (15 DP) Elemental vulnerability I [Opposed element, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material 
  Susceptibility II [Opposed element, 10] (-20 DP)  
  Form: Body: elemental energy [Element, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP)     
  Miscellaneous: Elemental spirit, tiny [Tiny] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental I [I] (-1 DP) Link, controlled [5'/ lvl] 
  (-20 DP)    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 739 
   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Mag.Fly.Cont.: 20    
  Skills: Perc.: 10 Fly.: 31     
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  0 
  Re 
  -4 
  SD 
  0 
  St 
  0 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shaan (I) 
  3A 
  Bur.Hide
  : -19 
  2 
  B(
  6) 
  VI - 
  - 
  45 
  (65) 
  20 
  AT 
  2(N) 
  12 
  (0) 
  33B(6)gr ;33B(6)bi          
  11 
  -3 
  -2 
  21 
  -2 
  Solo 
  (1d2) 
  E U L 
  S - - 
   
  Category 
  Extra planar 
  Height 
  13” 
  Leftover DP 
  76 
  Type 
  Pale I 
  Length 
  77” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  490Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  1 
  Em 
  -3 
  In 
  1 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  0 
  Attack: Poison sack, injection [Poison: Reduction, Stinger] (20 DP) Leech, blood I [Bite, -10] (15 DP)        
  Defense: Abomination (-20 DP) Proof, elemental I [Fire, -1Size] (15 DP) Proof, elemental I [Water, -1Size] (15 DP) Proof, elemental I [Lightning, -1Size] (15 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Item, no item (-15 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Reproduction: egg clutch [0,15, 5, Nest] 
  (5 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Touch: sensitive (5 DP)   
  Movement: Bur.Hide: -19 Wing.Fly.ungr.: 0   
  Skills: Perc.: 37 Fly.: 18 Amb. Unarmed: 41 Hiding: 41 Stalking: 41  
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -4 
  SD 
  -3 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shade Demon 
  14E 
  Walk.Bi.: 
  6 
  M(
  VI - 
  71 
  41 
  AT 
  32 
  96M(5)cl ;86M(5)cl ;83M(5)all2WF         
  2 
  19 
  7 
  16 
  4 
  Solo 
  E U L - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 740 
   
  (IV) 
  21 
  5) 
  - 
  (106) 
  1(N) 
  (0) 
  (1d2) 
  - - 
   
  Category 
  Extra planar 
  Height 
  70” 
  Leftover DP 
  133 
  Type 
  Demon 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Spell user 
  Weight 
  210Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  1 
  Em 
  4 
  In 
  2 
  Me 
  6 
  Pr 
  2 
  Qu 
  6 
  Re 
  2 
  SD 
  4 
  St 
  1 
  Attack: Ambush predator VII [Darkness, 84, 22] (33 DP)         
  Defense: Abomination (-20 DP) Dense I [1Size] (17 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Body condition, shadow [Darkness] (25 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Golden throat II [20] (10 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)   
  Movement: Walk.Bi.: 21    
  Skills: Perc.: 116 Run.: 62 Multi. Att.: 62 Hiding: 170 Stalking: 120  
  Spells: Ess 252 PP: 117 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  -1 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  2 
  St 
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  5 
  Me 
  5 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shadow 
  assassin, 
  greater (VI) 
  24H 
  Ma.Fly.A
  wk.: 20 
  3 
  M(
  5) 
  VI  
  @!# 
  - 
  136 
  (248) 
  13
  1 
  AT 
  1(N) 
  167 
  (0) 
  140M(5)we           
  12 
  9 
  32 
  3 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  68 
  Type 
  Incorporeal 
  Length 
  9” 
  Outlook 
  Obsessive 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  14 
  Co 
  3 
  Em 
  -1 
  In 
  2 
  Me 
  1 
  Pr 
  12 
  Qu 
  3 
  Re 
  5 
  SD 
  -2 
  St 
  4 
  Attack: Adrenal defense X [50] (50 DP) Phantom touch, medium [Weapon, Medium] (10 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Camouflage, pattern [Darkness, 25] (10 DP)    
  Miscellaneous: Type, undead VI [VI] (-6 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)        
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sight: primate (5 DP) Vision: Dark vision, superior [100'] (50 DP) 
  Movement: Ma.Fly.Awk.: 20    
  Skills: Perc.: 108 Fly.: 117 Hiding: 140 Stalking: 115 Amb. Melee: 59 Grace. Spell l.: 56 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 741 
   
  Spells: Men 144 PP: 111 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  Em 
  -5 
  In  
  -2 
  Pr 
  2 
  Qu 
  3 
  Re 
  1 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shadow 
  assassin, lesser 
  (IV) 
  13F 
  Ma.Fly.A
  wk.: 20 
  3 
  M(
  5) 
  V  
  I@!# 
  - 
  94 
  (166) 
  89 
  AT 
  1(N) 
  110 
  (0) 
  103M(5)we           
  10 
  7 
  26 
  2 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  -2 
  Type 
  Incorporeal 
  Length 
  9” 
  Outlook 
  Obsessive 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  1 
  Pr 
  6 
  Qu 
  3 
  Re 
  3 
  SD 
  -2 
  St 
  3 
  Attack: Adrenal defense III [15] (15 DP) Phantom touch, medium [Weapon, Medium] (10 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Camouflage, pattern [Darkness, 25] (10 DP)    
  Miscellaneous: Type, undead IV [IV] (-4 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)        
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sight: primate (5 DP) Vision: Dark vision, superior [100'] (50 DP) 
  Movement: Ma.Fly.Awk.: 20    
  Skills: Perc.: 80 Fly.: 79 Hiding: 108 Stalking: 83 Amb. Melee: 46 Grace. Spell l.: 35 
  Spells: Men 78 PP: 78 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  Em 
  -5 
  In  
  -2 
  Pr 
  2 
  Qu 
  3 
  Re 
  1 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shadow 
  assassin, major 
  (V) 
  18G 
  Ma.Fly.A
  wk.: 20 
  3 
  M(
  5) 
  VI  
  @!# 
  - 
  116 
  (208) 
  11
  1 
  AT 
  1(N) 
  150 
  (0) 
  143M(5)we           
  11 
  8 
  28 
  3 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 742 
   
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  12 
  Type 
  Incorporeal 
  Length 
  9” 
  Outlook 
  Obsessive 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  10 
  Co 
  3 
  Em 
  -2 
  In 
  1 
  Me 
  1 
  Pr 
  8 
  Qu 
  3 
  Re 
  4 
  SD 
  -2 
  St 
  4 
  Attack: Adrenal defense IX [45] (45 DP) Phantom touch, medium [Weapon, Medium] (10 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Camouflage, pattern [Darkness, 25] (10 DP)    
  Miscellaneous: Type, undead V [V] (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)        
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sight: primate (5 DP) Vision: Dark vision, superior [100'] (50 DP) 
  Movement: Ma.Fly.Awk.: 20    
  Skills: Perc.: 97 Fly.: 113 Hiding: 131 Stalking: 106 Amb. Melee: 59 Grace. Spell l.: 45 
  Spells: Men 108 PP: 119 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  Em 
  -5 
  In  
  -2 
  Pr 
  2 
  Qu 
  3 
  Re 
  1 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shadow 
  Demon (VI+) 
  30G 
  Walk.Bi.: 
  34 
  4 
  B(
  6) 
  VI  
  I@!# 
  - 
  168 
  (298) 
  13
  8 
  AT 
  2(10) 
  82 
  (0) 
  159B(6)we 
  ;159B(6)wi[Grapple] 
  ;159B(6)un 
  ;159B(6)all3WF        
  37 
  37 
  17 
  25 
  -2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  110” 
  Leftover DP 
  144 
  Type 
  Demon 
  Length 
  14” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  19 
  Co 
  5 
  Em 
  17 
  In 
  17 
  Me 
  4 
  Pr 
  7 
  Qu 
  4 
  Re 
  9 
  SD 
  -2 
  St 
  3 
  Attack: Strength beyond form I [+1 Size] (20 DP)         
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stagger (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical 
  reduction I [I] (10 DP) Elemental vulnerability II [Lightning, +2 Size] (-25 DP) Material Susceptibility III [Lightning, 15] (-30 DP)   
  Form: Body: incorporeal [1, 50] (50 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Body condition, shadow [50] (25 DP) Wings, vestigial wings (0 DP) Methuselah III [1000 yrs or more] (0 
  DP)   
  Miscellaneous: Type, extra planar VII [VI+] (-7 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Ambidextrous (10 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity III [-75] (-30 DP)   
  Movement: Walk.Bi.: 34 Mag.Fly.Cont.: 0   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 743 
   
  Skills: Perc.: 131 Run.: 143 Fly.: 143 Multi. Att.: 130 Grace. Spell l.: 130 #N/A 
  Spells: Cha/Ess 180 PP: 132 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  2 
  Em 
  2 
  In  
  2 
  Pr 
  2 
  Qu 
  4 
  Re 
  4 
  SD 
  -2 
  St 
  0 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shadow, 
  greater (III) 
  9H 
  Ma.Fly.A
  dapt.: 31 
  3 
  M(
  5) 
  V  
  I@!# 
  - 
  80 
  (139) 
  80 
  AT 
  1(N) 
  87 
  (0) 
  90M(5)bi           
  19 
  7 
  9 
  1 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  71” 
  Leftover DP 
  56 
  Type 
  Incorporeal 
  Length 
  9” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  1 
  Em 
  -3 
  In 
  -1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  1 
  SD 
  -1 
  St 
  1 
  Attack: Leech, blood II [10 hits, -10] (20 DP) Aura, paralytic [10'R, -10, 1x/ hr] (30 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Body condition, shadow [50] (25 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)    
  Miscellaneous: Type, undead V [V] (-5 DP) Unsleeping (20 DP) Diet, sanguinivore (-5 DP) Disturbing voice II [-20] (-20 DP) Eternal hunger [Blood, 1 day] (-20 DP) Link, blood (-10 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) Sensitivity: Light sensitivity I [-25] (-10 DP) 
  Movement: Ma.Fly.Adapt.: 31    
  Skills: Perc.: 95 Fly.: 109 Hiding: 126 Stalking: 101 Acrob.: 109  
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -2 
  SD 
  -4 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shadow, lesser 
  (II) 
  5H 
  Ma.Fly.A
  dapt.: 31 
  3 
  M(
  5) 
  V  
  I@!# 
  54 
  (89) 
  54 
  AT 
  1(N) 
  79 
  (0) 
  67M(5)bi           
  19 
  7 
  9 
  1 
  -3 
  Solo 
  (1d2) 
  L E U - 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 744 
   
  - 
   
  Category 
  Undead 
  Height 
  71” 
  Leftover DP 
  16 
  Type 
  Incorporeal 
  Length 
  9” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  1 
  Em 
  -3 
  In 
  -1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -1 
  SD 
  -3 
  St 
  1 
  Attack: Leech, blood II [10 hits, -10] (20 DP) Aura, paralytic [10'R, -10, 1x/ hr] (30 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Body condition, shadow [50] (25 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)    
  Miscellaneous: Type, undead V [V] (-5 DP) Unsleeping (20 DP) Diet, sanguinivore (-5 DP) Disturbing voice II [-20] (-20 DP) Eternal hunger [Blood, 1 day] (-20 DP) Link, blood (-10 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) Sensitivity: Light sensitivity I [-25] (-10 DP) 
  Movement: Ma.Fly.Adapt.: 31    
  Skills: Perc.: 84 Fly.: 87 Hiding: 119 Stalking: 94 Acrob.: 86  
  Spells: Cha 0 PP: 40 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -2 
  SD 
  -4 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shaitan (III) 
  10G 
  Ma.Fly.A
  wk.: 34 
  5 
  B(
  6) 
  VI - 
  - 
  44 
  (69) 
  24 
  AT 
  2(N) 
  35 
  (0) 
  88B(6)un ;88B(6)sw          
  -11 
  3 
  3 
  -2 
  3 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  108” 
  Leftover DP 
  81 
  Type 
  Genie 
  Length 
  14” 
  Outlook 
  Hidden agenda 
  Archetype 
  Spell user 
  Weight 
  500Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  -2 
  Em 
  3 
  In 
  -1 
  Me 
  3 
  Pr 
  3 
  Qu 
  5 
  Re 
  2 
  SD 
  3 
  St 
  -3 
  Attack:          
  Defense: Proof, weapon, except magic (20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP)         
  Form: Body: demon flesh [2] (5 DP) Body condition, partial incorporeality (10 DP) Shapechange, true (50 DP) Twisted form (-25 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Disturbing voice I [-10] (-10 DP) Link, bound spirit [Focus, 100'R] (-35 DP) 
  Wish grant, greater (50 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Poor senses: taste V [-25] (-5 DP) Poor senses: touch V [-25] (-5 DP) Poor senses: smell V [-25] (-10 DP) 
  Movement: Ma.Fly.Awk.: 34    
  Skills: Perc.: 99 Fly.: 108 Acrob.: 110 Charm: 95 Duping: 95  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 745 
   
  Spells: Ess/Men 180 PP: 94 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  -3 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  2 
  St 
  -3 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shard, greater 
  20H 
  Walk.Sha
  rd.: 407 
  10 
  M(
  5) 
  VI I 
  - 
  143 
  (243) 
  13
  8 
  AT 
  3(N) 
  70 
  (0) 
  139M(5)ta[Slash] 
  ;139M(5)ta[Slash](Left) 
  ;139M(5)ta[Slash](2WF) ;128M(5)lbo        
  2 
  -12 
  -12 
  5 
  3 
  Solo 
  (1d2) 
  B F J - 
  - - 
   
  Category 
  Artificial 
  Height 
  84” 
  Leftover DP 
  1 
  Type 
  Cultivated 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  190Lbs. 
  Treasure 
  0 
   
  Ag 
  11 
  Co 
  5 
  Em 
  -2 
  In 
  2 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  10 
  Re 
  1 
  SD 
  3 
  St 
  5 
  Attack: Bone discus thrower [Hand axe, Poison, 5'/ lvl] (20 DP) Bone discus thrower [Hand axe, Poison, 5'/ lvl] (20 DP) Poison sack, injection [Poison: Circulatory, Stinger] (20 DP) Elemental 
  bolt VI [Fire, MLightning bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP)      
  Defense: Dense I [1Size] (17 DP) Proof, critical, critical reduction I [I] (10 DP) Poison blood (35 DP) Elemental immunity, natural [Natural element] (20 DP)       
  Form: Methuselah III [1000 yrs or more] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Vision: demon vision [50'] (55 DP) Smell: grizzly (30 DP) 
  Movement: Walk.Shard.: 407 Climb.Grip: 0 #N/A  
  Skills: Perc.: 95 Run.: 106 Climb.: 106 Multi. Att.: 100 Lor. Regio. Spec.: 95 Jump.: 108 
  Spells: Cha 120 PP: 103 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -5 
  Pr 
  -5 
  Qu 
  10 
  Re 
  -2 
  SD 
  3 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shard, lesser 
  15H 
  Walk.Sha
  rd.: 404 
  12 
  M(
  5) 
  V I - 
  179 
  (309) 
  17
  4 
  AT 
  3(N) 
  66 
  (0) 
  133M(5)ta[Slash] 
  ;133M(5)ta[Slash](Left) 
  ;133M(5)ta[Slash](2WF)         
  -3 
  -15 
  -15 
  7 
  5 
  Streak 
  (1d6) 
  B F J - 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 746 
   
   
  Category 
  Artificial 
  Height 
  72” 
  Leftover DP 
  73 
  Type 
  Cultivated 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  175Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  7 
  Em 
  -5 
  In 
  -3 
  Me 
  0 
  Pr 
  -5 
  Qu 
  12 
  Re 
  0 
  SD 
  5 
  St 
  7 
  Attack: Bone discus thrower [Hand axe, Poison, 5'/ lvl] (20 DP) Bone discus thrower [Hand axe, Poison, 5'/ lvl] (20 DP) Poison sack, injection [Poison: Circulatory, Stinger] (20 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP) Poison blood (35 DP) Elemental immunity, natural [Natural element] (20 DP)        
  Form: Methuselah III [1000 yrs or more] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity IV [-100] (-40 DP) Vision: demon vision [50'] (55 DP) Smell: grizzly (30 DP) 
  Movement: Walk.Shard.: 404 Climb.Grip: 0 #N/A  
  Skills: Perc.: 84 Run.: 78 Climb.: 78 Multi. Att.: 80 Lor. Regio. Spec.: 88 Jump.: 85 
  Spells: Cha 1 PP: 10 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -5 
  Pr 
  -5 
  Qu 
  10 
  Re 
  -2 
  SD 
  3 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shark, large 
  7E 
  Swim.Str
  eam.: 97 
  4 
  L(
  7) 
  VII - 
  - 
  108 
  (184) 
  78 
  AT 
  3(N) 
  26 
  (0) 
  97L(7)bi           
  9 
  -5 
  -3 
  2 
  -2 
  Solo 
  (1d2) 
  I O - - - 
  - 
   
  Category 
  Animal 
  Height 
  65” 
  Leftover DP 
  86 
  Type 
  Water 
  Length 
  240” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  4000Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  2 
  Em 
  -5 
  In 
  -1 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -3 
  SD 
  -2 
  St 
  6 
  Attack:          
  Defense: Elemental vulnerability I [Sonic, +1 Size] (-15 DP) Ink gland V [Large] (15 DP)         
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking V [50] (50 DP) Electrosense: Electroreception (15 DP) Vision: nightvision (10 DP) 
  Movement: Swim.Stream.: 97    
  Skills: Perc.: 48 Swim.: 63 Surv. Biome: 43 Track.: 76   
  Spells: Cha 0 PP: 6 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 747 
   
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  Em 
  -5 
  In  
  -2 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -3 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shark, medium 
  4D 
  Swim.Str
  eam.: 47 
  4 
  M(
  5) 
  V - - 
  77 
  (125) 
  47 
  AT 
  3(N) 
  20 
  (0) 
  71M(5)bi           
  8 
  -5 
  -3 
  1 
  -3 
  Streak 
  (1d6) 
  I O - - - 
  - 
   
  Category 
  Animal 
  Height 
  20” 
  Leftover DP 
  120 
  Type 
  Water 
  Length 
  89” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  210Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  1 
  Em 
  -5 
  In 
  -2 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  5 
  Attack:          
  Defense: Elemental vulnerability I [Sonic, +1 Size] (-15 DP) Ink gland IV [Medium] (10 DP)         
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking V [50] (50 DP) Electrosense: Electroreception (15 DP) Vision: nightvision (10 DP) 
  Movement: Swim.Stream.: 47    
  Skills: Perc.: 26 Swim.: 47 Surv. Biome: 21 Track.: 62   
  Spells: Cha 0 PP: -5 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  Em 
  -5 
  In  
  -2 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shark, small 
  2B 
  Swim.Str
  eam.: 25 
  4 
  S(
  4) 
  IV - 
  - 
  51 
  (75) 
  21 
  AT 
  3(N) 
  16 
  (0) 
  42S(4)bi           
  8 
  -5 
  -3 
  0 
  -3 
  Section 
  (2d6) 
  I O - - - 
  - 
   
  Category 
  Animal 
  Height 
  4” 
  Leftover DP 
  133 
  Type 
  Water 
  Length 
  23” 
  Outlook 
  Carefree 
  Archetype 
  Offensive 
  Weight 
  16Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 748 
   
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  In 
  -2 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  4 
  Attack:          
  Defense: Elemental vulnerability I [Sonic, +1 Size] (-15 DP) Ink gland III [Small] (8 DP)         
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking V [50] (50 DP) Electrosense: Electroreception (15 DP) Vision: nightvision (10 DP) 
  Movement: Swim.Stream.: 25    
  Skills: Perc.: 6 Swim.: 26 Surv. Biome: 5 Track.: 49   
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  Em 
  -5 
  In  
  -2 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shark, spine 
  5E 
  Swim.Str
  eam.: 89 
  4 
  L(
  7) 
  VII - 
  - 
  90 
  (150) 
  60 
  AT 
  6(N) 
  22 
  (0) 
  75L(7)bi ;75H(8)cl> ;57L(7)ra         
  9 
  -5 
  -3 
  1 
  -2 
  Streak 
  (1d6) 
  X F D 
  S - - 
   
  Category 
  Monster 
  Height 
  59” 
  Leftover DP 
  31 
  Type 
  Water 
  Length 
  216” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  3300Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  1 
  Em 
  -5 
  In 
  -1 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -3 
  SD 
  -2 
  St 
  5 
  Attack: Enhanced natural attack I [Claw, +1 Size] (10 DP) Attacks sequence (10 DP)        
  Defense: Elemental vulnerability I [Sonic, +1 Size] (-15 DP) Ink gland V [Large] (15 DP) Natural armor, partial III [Belly, AT 3] (-4 DP)        
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking V [50] (50 DP) Electrosense: Electroreception (15 DP) Vision: nightvision (10 DP) 
  Movement: Swim.Stream.: 89    
  Skills: Perc.: 21 Swim.: 41 Surv. Biome: 20 Track.: 56   
  Spells: Cha 0 PP: -3 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  Em 
  -5 
  In  
  -2 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -3 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, keratin plate (AT 6) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 749 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sheep 
  2B 
  Walk.Qu
  ad.: 14 
  -1 
  S(
  4) 
  IV - 
  - 
  44 
  (59) 
  19 
  AT 
  2(N) 
  1 (0) 
  22S(4)ra ;22S(4)ho ;17M(5)tr         
  10 
  -2 
  -2 
  2 
  0 
  Group 
  (6d10) 
  T X S 
  A - - 
   
  Category 
  Animal 
  Height 
  24” 
  Leftover DP 
  215 
  Type 
  Herbivore 
  Length 
  60” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  247Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  In 
  0 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -3 
  SD 
  0 
  St 
  2 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: primate (5 DP) Hearing: Hare (20 DP) Smell: rat (10 DP)  
  Movement: Walk.Quad.: 14    
  Skills: Perc.: 9 Run.: 26 Surv. Biome: 8    
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -3 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shrew 
  1A 
  Walk.Qu
  ad.: 8 
  4 
  Mi
  (1) 
  I - - 
  26 
  (38) 
  11 
  AT 
  1(N) 
  14 
  (0) 
  27MI(1)bi           
  11 
  -3 
  1 
  1 
  -3 
  Streak 
  (1d6) 
  I B X P 
  - - 
   
  Category 
  Animal 
  Height 
  1” 
  Leftover DP 
  285 
  Type 
  Carnivore 
  Length 
  4” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  1 
  Em 
  -3 
  In 
  1 
  Me 
  -3 
  Pr 
  1 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  -1 
  Attack: Poison sack, injection [Poison: Circulatory, Stinger] (20 DP) Stink gland I [1'/ lvl, 3'R, -20, -5, Day] (15 DP)        
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sensitivity: Near sighted (-5 DP) Smell: dog (20 DP) Hearing: Cat (10 DP) Touch: sensitive antennae/ vibrissae (13 DP) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 750 
   
  Movement: Walk.Quad.: 8    
  Skills: Perc.: 0 Run.: 17 Surv. Biome: -1    
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  1 
  Qu 
  4 
  Re 
  -4 
  SD 
  -3 
  St 
  -1 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Shuikmar 
  4D 
  Swim.Ad
  apt.: 30 
  2 
  M(
  5) 
  IV - 
  - 
  46 
  (70) 
  21 
  AT 
  3(N) 
  14 
  (0) 
  41M(5)bi ;41M(5)we ;22M(5)rw         
  6 
  -12 
  -13 
  5 
  -3 
  Solo 
  (1d2) 
  W - - - 
  - - 
   
  Category 
  Races 
  Height 
  75” 
  Leftover DP 
  30 
  Type 
  Antropomorph 
  Length 
  15” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  280Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  0 
  Em 
  -2 
  In 
  1 
  Me 
  0 
  Pr 
  -3 
  Qu 
  2 
  Re 
  0 
  SD 
  -3 
  St 
  2 
  Attack:          
  Defense:           
  Form: Air and water breathing (20 DP) Adapted form: water (15 DP) Amphibious [23 hrs] (10 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Frenzy [5, +1 Size] (20 DP)        
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking V [50] (50 DP) Electrosense: Electroreception (15 DP) Vision: nightvision (10 DP) 
  Movement: Swim.Adapt.: 30 Walk.Bi.: 0   
  Skills: Perc.: 21 Swim.: 29 Run.: 15 Track.: 71 Surv. Biome: 18 Adr. Foc.: 14 
  Spells: Cha 24 PP: 24 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -3 
  Qu 
  2 
  Re 
  0 
  SD 
  -3 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sibbicai 
  3C 
  Walk.Bi.: 
  21 
  2 
  M(
  5) 
  IV - 
  - 
  61 
  (85) 
  41 
  AT 
  2(N) 
  27 
  (0) 
  40M(5)bi ;40S(4)cl ;28M(5)we ;47M(5)rw ;5M(5)biP  
  ;5M(5)biP ;5M(5)biP ;5M(5)biP ;5M(5)biP ;5M(5)biP 
  11 
  -3 
  0 
  4 
  -1 
  Solo 
  (1d2) 
  T B P 
  F - - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 751 
   
  Category 
  Races 
  Height 
  74” 
  Leftover DP 
  32 
  Type 
  Antropomorph 
  Length 
  10” 
  Outlook 
  Belligerent 
  Archetype 
  Discipline 
  Weight 
  200Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -3 
  In 
  1 
  Me 
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  -1 
  St 
  3 
  Attack: Adrenal defense III [15] (15 DP) Weak natural attack I [Claw, -1 Size] (-5 DP)        
  Defense:           
  Form:         
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Frenzy [5, +1 Size] (20 DP)        
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking II [20] (20 DP)  
  Movement: Walk.Bi.: 21    
  Skills: Perc.: 18 Run.: 30 Track.: 24 Adr. Foc.: 21 Acrob.: 33 Multi. Att.: 24 
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  1 
  SD 
  -2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Silverscale, 
  dragon form 
  20G 
  Walk.Qu
  ad.: 82 
  4 
  G(
  9) 
  IX - 
  - 
  134 
  (234) 
  11
  4 
  AT 
  7(N) 
  62 
  (0) 
  137G(9)bi ;137G(9)cl ;79G(9)ra ;137G(9)all3WF        
  13 
  27 
  27 
  13 
  -2 
  Solo 
  (1d2) 
  X P F 
  D E U 
   
  Category 
  Fell creature 
  Height 
  148” 
  Leftover DP 
  -161 
  Type 
  Great drake 
  Length 
  360” 
  Outlook 
  Belligerent 
  Archetype 
  Semi spell user 
  Weight 
  27760Lbs. 
  Treasure 
  0 
   
  Ag 
  10 
  Co 
  3 
  Em 
  7 
  In 
  3 
  Me 
  2 
  Pr 
  7 
  Qu 
  4 
  Re 
  5 
  SD 
  -2 
  St 
  3 
  Attack: Attacks sequence (10 DP) Elemental cone I [Cold Ball, MCold ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Elemental bolt III [Ice Bolt, MiIe bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) 
  Wing buffeting [3'R/ lvl] (25 DP) Fighting brick II [+2 pace] (-20 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood II [Ice, B] (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial V 
  [Belly, AT 5] (-3 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage III [Neck, 15'] (15 DP) Elongated appendage IV [Tail, 20'] (20 DP) Distinct odor (-10 DP) Shapechange, single form [Vapor] (40 DP) 
  Methuselah III [1000 yrs or more] (0 DP)   
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Changing outlook [100 Years, Helpful, 
  Dominant] (0 DP) Sleep requirement, dragon (-50 DP) Heavy sleeper (-5 DP)    
  Senses: Sight: eagle (15 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 82 Wing.Fly.ungr.: 0   
  Skills: Perc.: 98 Run.: 105 Fly.: 105 Charm: 96 Multi. Att.: 100 Singing: 95 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 752 
   
  Spells: Ess/Men 120 PP: 98 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  4 
  Re 
  2 
  SD 
  -2 
  St 
  0 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Silverscale, 
  human form 
  20G 
  Walk.Qu
  ad.: 31 
  4 
  M(
  5) 
  V - - 
  134 
  (234) 
  11
  4 
  AT 
  3(N) 
  62 
  (0) 
  139M(5)we ;139M(5)rw          
  13 
  27 
  27 
  13 
  -2 
  Solo 
  (1d2) 
  X P F 
  D E U 
   
  Category 
  Fell creature 
  Height 
  72” 
  Leftover DP 
  9 
  Type 
  Great drake 
  Length 
  11” 
  Outlook 
  Considerate 
  Archetype 
  Semi spell user 
  Weight 
  225Lbs. 
  Treasure 
  0 
   
  Ag 
  10 
  Co 
  3 
  Em 
  7 
  In 
  3 
  Me 
  2 
  Pr 
  7 
  Qu 
  4 
  Re 
  5 
  SD 
  -2 
  St 
  3 
  Attack: Attacks sequence (10 DP) Elemental cone I [Cold Ball, MCold ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Elemental bolt III [Ice Bolt, MiIe bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) 
  Wing buffeting [3'R/ lvl] (25 DP) Fighting brick II [+2 pace] (-20 DP)     
  Defense: Elemental immunity, dragon [5 elements] (80 DP) Immune to disease, greater (30 DP) Elemental blood II [Ice, B] (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial V 
  [Belly, AT 5] (-3 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP)     
  Form: Wings, membrane (10 DP) Elongated appendage III [Neck, 15'] (15 DP) Elongated appendage IV [Tail, 20'] (20 DP) Distinct odor (-10 DP) Shapechange, single form [Vapor] (40 DP) 
  Methuselah III [1000 yrs or more] (0 DP)   
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Changing outlook [100 Years, Helpful, 
  Dominant] (0 DP) Sleep requirement, dragon (-50 DP) Heavy sleeper (-5 DP)    
  Senses: Sight: eagle (15 DP) Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) 
  Movement: Walk.Quad.: 31 Wing.Fly.ungr.: 0   
  Skills: Perc.: 102 Run.: 110 Fly.: 110 Charm: 98 Multi. Att.: 100 Singing: 98 
  Spells: Ess/Men 120 PP: 100 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  4 
  Re 
  2 
  SD 
  -2 
  St 
  0 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Siren 
  6E 
  Walk.Bi.: 
  1 
  L(
  VII - 
  65 
  40 
  AT 
  25 
  70L(7)cl ;70L(7)cl ;70L(7)we         
  0 
  -2 
  4 
  -3 
  0 
  Gaggle 
  X P F 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 753 
   
  12 
  7) 
  - 
  (101) 
  2(N) 
  (0) 
  (1d12) 
  D O - 
   
  Category 
  Monster 
  Height 
  104” 
  Leftover DP 
  90 
  Type 
  Aerial 
  Length 
  144” 
  Outlook 
  Playful 
  Archetype 
  Semi spell user 
  Weight 
  1088Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -2 
  In 
  0 
  Me 
  2 
  Pr 
  4 
  Qu 
  1 
  Re 
  3 
  SD 
  0 
  St 
  -1 
  Attack: Nonviolent  II [-10] (-20 DP)         
  Defense:           
  Form: Wings, feathered (20 DP) Additional limb pair I [Location] (20 DP)       
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Heavy sleeper (-5 DP) Golden throat II [20] (10 DP) Perfect pitch II [20] (10 DP)      
  Senses: Sensitivity: Far sighted (-5 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Bi.: 12 Awk.move.IV: 0 Wing.Fly.ungr.: 0  
  Skills: Perc.: 42 Fly.: 52 Charm: 93 Singing: 92 Spec.: 52 Spec.: 52 
  Spells: Cha 36 PP: 44 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  3 
  Qu 
  1 
  Re 
  2 
  SD 
  0 
  St 
  -2 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  0 
  Me 
  0 
  Ph 
  -5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sirrush 
  12G 
  Walk.Qu
  ad.: 42 
  3 
  G(
  9) 
  IX - 
  - 
  63 
  (93) 
  33 
  AT 
  7(N) 
  21 
  (0) 
  104G(9)cl ;46L(7)gr>> ;104G(9)bi ;103D(2)lbo        
  -11 
  6 
  -8 
  -8 
  -1 
  Solo 
  (1d2) 
  P F E - 
  - - 
   
  Category 
  Fell creature 
  Height 
  106” 
  Leftover DP 
  68 
  Type 
  Dragonkin 
  Length 
  252” 
  Outlook 
  Inconsiderate 
  Archetype 
  Spell user 
  Weight 
  24000Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  2 
  Em 
  6 
  In 
  -1 
  Me 
  6 
  Pr 
  2 
  Qu 
  3 
  Re 
  2 
  SD 
  -1 
  St 
  1 
  Attack: Elemental bolt I [Lightning Bolt, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP) Increase range III [+10'/ lvl] (20 DP) Prehensile extension III [Tongue, 10'] (45 DP) Fighting brick 
  II [+2 pace] (-20 DP) Weak natural attack II [Grapple, -2 Size] (-10 DP)     
  Defense: Weak spot [Location, -25] (-10 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP)        
  Form: Elongated appendage I [Neck, 5'] (5 DP) Elongated appendage I [Tail, 5'] (5 DP) Distinct odor (-10 DP) Methuselah II [Up to 500 years] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Hearing: Hare (20 DP)  
  Movement: Walk.Quad.: 42 Climb.Claw: 0   
  Skills: Perc.: 118 Run.: 128 Fly.: 128 Hiding: 123 Stalking: 123 Amb. Dir. Spell: 123 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 754 
   
  Spells: Ess 216 PP: 128 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  -3 
  Pr 
  0 
  Qu 
  -1 
  Re 
  2 
  SD 
  -3 
  St 
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sith (VI+) 
  750 
  Ma.Fly.A
  dapt.: 68 
  5 
  H(
  8) 
  VIII 
  @ - 
  170 
  (278) 
  14
  5 
  AT 
  1(N) 
  150 
  (0) 
  111H(8)un           
  12 
  12 
  12 
  3 
  6 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  180” 
  Leftover DP 
  82 
  Type 
  Lord 
  Length 
  60” 
  Outlook 
  Cruel 
  Archetype 
  Hybrid spell user 
  Weight 
  5000Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  3 
  Em 
  12 
  In 
  12 
  Me 
  11 
  Pr 
  12 
  Qu 
  5 
  Re 
  11 
  SD 
  6 
  St 
  2 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Adrenal defense X [50] (50 DP) Aura of Sith [50'R, C, 20'R, Drain 50% Hits and PP, 5'R, 20- Absolution Pure] (125 DP)       
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Proof, critical, no stun (10 DP) Elemental immunity, total [All elements] (100 DP)       
  Form: Body: incorporeal [1, 50] (50 DP) Twisted form (-25 DP) Shapechange, true (50 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar VII [VI+] (-7 DP) Body condition, fleeting soul (-20 DP) Diet, nihilovore (20 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Vision: demon vision [50'] (55 DP) Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Ma.Fly.Adapt.: 68    
  Skills: Perc.: 217 Fly.: 220 Leadersh.: 216 Grace. Spell l.: 214 Attune.: 216 Runes: 216 
  Spells: Cha/Ess/Men 1500 PP: 255 
  Racial: 
  Stats 
  Ag 
  7 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  2 
  Pr 
  2 
  Qu 
  2 
  Re 
  3 
  SD 
  -2 
  St 
  2 
  Base Hits 
  50 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skeletal 
  tyrannosaur.(IV
  ) 
  14H 
  Walk.Bi.: 
  62 
  2 
  L(
  7) 
  VIII  
  @# 
  PP 
  170 
  (294) 
  15
  5 
  AT 
  6(N) 
  34 
  (0) 
  132L(7)bi ;132L(7)cl          
  21 
  4 
  4 
  8 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 755 
   
   
  Category 
  Undead 
  Height 
  165” 
  Leftover DP 
  154 
  Type 
  Skeleton 
  Length 
  200” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  2025Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  8 
  Em 
  -6 
  In 
  1 
  Me 
  -4 
  Pr 
  -6 
  Qu 
  2 
  Re 
  -4 
  SD 
  0 
  St 
  12 
  Attack: Enhanced natural attack I [Bite, +1 Size] (10 DP) Enhanced natural attack I [Claw, +1 Size] (10 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Life drain, aura II [10'R, 3 rnds] (25 
  DP) Decrease time III [-3 rnd] (9 DP) Fighting brick I [+1 pace] (-10 DP)    
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense I 
  [1Size] (17 DP)     
  Form: Body: skeletonized [6] (0 DP) Breathing, no (20 DP) Lifeless (5 DP) Distinct odor (-10 DP) Twisted form (-25 DP)    
  Miscellaneous: Type, undead IV [IV] (-4 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Can't speak (-10 DP) Item, no item (-15 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sensitivity: Near sighted (-5 DP) Hearing: Cat (10 DP) 
  Movement: Walk.Bi.: 62    
  Skills: Perc.: 76 Run.: 85     
  Spells: Cha 1 PP: 11 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  4 
  Em 
  -6 
  Em 
  -6 
  In  
  -1 
  Pr 
  -6 
  Qu 
  0 
  Re 
  -6 
  SD 
  -2 
  St 
  8 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  10 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skeleton, giant, 
  greater (III) 
  12F 
  Walk.Bi.: 
  69 
  2 
  B(
  6) 
  VIII  
  @# 
  PP 
  158 
  (270) 
  15
  3 
  AT 
  6(N) 
  30 
  (0) 
  123H(8)un ;123H(8)we          
  21 
  5 
  5 
  7 
  2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  216” 
  Leftover DP 
  114 
  Type 
  Skeleton 
  Length 
  15” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  300Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  7 
  Em 
  -5 
  In 
  1 
  Me 
  -3 
  Pr 
  -5 
  Qu 
  2 
  Re 
  -3 
  SD 
  2 
  St 
  9 
  Attack: Life drain, hunger II [Drain Co, 2, -10] (10 DP) Life drain, aura II [10'R, 3 rnds] (25 DP) Strength beyond form II [+2 Size] (40 DP) Enhanced natural attack II [Unarmed Strikes, +2 Size] 
  (20 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, 
  weapon, except magic (20 DP) Dense II [2Size] (35 DP)    
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP)    
  Miscellaneous: Type, undead III [III] (-3 DP) Mindless (-25 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 756 
   
  Movement: Walk.Bi.: 69    
  Skills: Perc.: 97 Run.: 80 Multi. Att.: 30 Spell list Spec.: 63 Spell list Spec.: 63 Pow. Dev.: 55 
  Spells: Cha 1 PP: 92 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  3 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -5 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skeleton, giant, 
  lesser (II) 
  8D 
  Walk.Bi.: 
  44 
  1 
  M(
  5) 
  VII  
  @# 
  PP 
  125 
  (209) 
  12
  0 
  AT 
  6(N) 
  19 
  (36) 
  112B(6)un ;112L(7)we          
  20 
  5 
  5 
  5 
  1 
  Streak 
  (1d6) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  144” 
  Leftover DP 
  116 
  Type 
  Skeleton 
  Length 
  13” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  90Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  5 
  Em 
  -5 
  In 
  0 
  Me 
  -4 
  Pr 
  -5 
  Qu 
  1 
  Re 
  -4 
  SD 
  1 
  St 
  7 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP) Strength beyond form II [+2 Size] (40 DP) Enhanced natural attack I [Unarmed Strikes, +1 Size] (10 
  DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, 
  weapon, except magic (20 DP) Dense II [2Size] (35 DP)    
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP)    
  Miscellaneous: Type, undead III [III] (-3 DP) Mindless (-25 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 44    
  Skills: Perc.: 45 Run.: 72 Multi. Att.: 20    
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  3 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -5 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 757 
   
  Skeleton, 
  greater (II) 
  5H 
  Walk.Bi.: 
  19 
  1 
  T(
  3) 
  V  
  @# 
  PP 
  87 
  (147) 
  87 
  AT 
  6(N) 
  13 
  (30) 
  82M(5)un ;82S(4)we          
  20 
  5 
  5 
  3 
  1 
  Streak 
  (1d6) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  198 
  Type 
  Skeleton 
  Length 
  8” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  11Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  -5 
  In 
  0 
  Me 
  -4 
  Pr 
  -5 
  Qu 
  1 
  Re 
  -4 
  SD 
  1 
  St 
  5 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP) Strength beyond form I [+1 Size] (20 DP) Enhanced natural attack II [Unarmed Strikes, +2 Size] (20 
  DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense II 
  [2Size] (35 DP)     
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP)    
  Miscellaneous: Type, undead II [II] (-2 DP) Mindless (-25 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 30 Run.: 50 Multi. Att.: 15    
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -5 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skeleton, 
  ice 
  (I) 
  3B 
  Walk.Bi.: 
  19 
  0 
  T(
  3) 
  V  
  @# 
  PP 
  62 
  (98) 
  62 
  AT 
  4(N) 
  6 
  (26) 
  52M(5)un[Cold]           
  19 
  10 
  10 
  3 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  28 
  Type 
  Skeleton 
  Length 
  8” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  11Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  0 
  In 
  -1 
  Me 
  -2 
  Pr 
  0 
  Qu 
  0 
  Re 
  -2 
  SD 
  0 
  St 
  5 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Elemental internals V [Element, Attack, E] (30 DP) Enhanced natural attack II [Unarmed Strikes, +2 Size] (20 DP) Life drain, hunger II [Drain Co, 2, -10] 
  (10 DP) Life drain, aura II [10'R, 3 rnds] (25 DP)     
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense II 
  [2Size] (35 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, elemental I [Water, -1Size] (15 DP)   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 758 
   
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP)    
  Miscellaneous: Type, undead I [I] (-1 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 15 Run.: 32 Multi. Att.: 10    
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  0 
  Qu 
  0 
  Re 
  -2 
  SD 
  0 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, brittle soft crystaline (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skeleton, 
  iron 
  (II) 
  8E 
  Walk.Bi.: 
  9 
  1 
  M(
  5) 
  VI  
  @# 
  PP 
  118 
  (202) 
  11
  3 
  AT 
  9(N) 
  39 
  (36) 
  95L(7)un ;95B(6)we          
  20 
  5 
  5 
  4 
  1 
  Coterie 
  (4d4) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  149 
  Type 
  Skeleton 
  Length 
  8” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  85Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -5 
  In 
  0 
  Me 
  -4 
  Pr 
  -5 
  Qu 
  1 
  Re 
  -4 
  SD 
  1 
  St 
  6 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura III [15'R, 3 rnds] (30 DP) Strength beyond form I [+1 Size] (20 DP) Enhanced natural attack II [Unarmed Strikes, +2 Size] 
  (20 DP) Fighting brick I [+1 pace] (-10 DP)     
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, 
  weapon, except magic (20 DP) Dense I [1Size] (17 DP)    
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Body: iron [9, 20] (20 DP)   
  Miscellaneous: Type, undead II [II] (-2 DP) Mindless (-25 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 9    
  Skills: Perc.: 45 Run.: 57 Multi. Att.: 20    
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -5 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  -10 
  AT 
  Armor, iron-like large plates (AT 9) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 759 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skeleton, joker 
  (III) 
  11A 
  Walk.Bi.: 
  20 
  2 
  T(
  3) 
  V  
  I@# 
  PP 
  138 
  (244) 
  13
  8 
  AT 
  6(N) 
  28 
  (42) 
  117M(5)un ;117S(4)we ;113S(4)ro         
  21 
  10 
  10 
  5 
  2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  126 
  Type 
  Skeleton 
  Length 
  8” 
  Outlook 
  Playful 
  Archetype 
  Offensive 
  Weight 
  11Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  5 
  Em 
  0 
  In 
  1 
  Me 
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  1 
  SD 
  2 
  St 
  7 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP) Strength beyond form I [+1 Size] (20 DP) Enhanced natural attack II [Unarmed Strikes, +2 Size] (20 
  DP) Rock heaving, one handed [5'/ lvl, +0 Size] (10 DP)     
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense II 
  [2Size] (35 DP) Proof, critical, critical reduction I [I] (10 DP)    
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP)    
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 61 Run.: 73 Multi. Att.: 30 Spec.: 62 Duping: 63 Soc. Aware.: 63 
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  0 
  Qu 
  0 
  Re 
  -1 
  SD 
  0 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skeleton, lesser 
  (I) 
  1A 
  Walk.Bi.: 
  19 
  0 
  T(
  3) 
  IV  
  @# 
  PP 
  36 
  (48) 
  36 
  AT 
  6(N) 
  2 
  (22) 
  26S(4)un ;26S(4)we          
  19 
  5 
  5 
  2 
  0 
  Posse 
  (2d10) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  207 
  Type 
  Skeleton 
  Length 
  8” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  11Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  2 
  Em 
  -5 
  In 
  -1 
  Me 
  -5 
  Pr 
  -5 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  4 
  Attack: Strength beyond form I [+1 Size] (20 DP) Enhanced natural attack I [Unarmed Strikes, +1 Size] (10 DP)        
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 760 
   
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense I 
  [1Size] (17 DP)     
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP)    
  Miscellaneous: Type, undead I [I] (-1 DP) Mindless (-25 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 3 Run.: 18 Multi. Att.: 5    
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -5 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skeleton, 
  lord 
  (III) 
  10H 
  Walk.Bi.: 
  20 
  1 
  T(
  3) 
  V  
  I@# 
  PP 
  131 
  (231) 
  13
  1 
  AT 
  6(N) 
  23 
  (0) 
  119M(5)un[Cold] ;119M(5)we[Cold]          
  20 
  10 
  10 
  5 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  68 
  Type 
  Skeleton 
  Length 
  8” 
  Outlook 
  Dominant 
  Archetype 
  Offensive 
  Weight 
  12Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  0 
  In 
  0 
  Me 
  2 
  Pr 
  0 
  Qu 
  1 
  Re 
  2 
  SD 
  1 
  St 
  7 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura III [15'R, 3 rnds] (30 DP) Strength beyond form II [+2 Size] (40 DP) Enhanced natural attack II [Unarmed Strikes, +2 Size] 
  (20 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense II 
  [2Size] (35 DP) Proof, critical, critical reduction I [I] (10 DP)    
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP)    
  Miscellaneous: Type, undead II [II] (-2 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Hierarchy, undead II [V] (20 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 64 Run.: 77 Multi. Att.: 25 Leadersh.: 61 Soc. Aware.: 61 Org. Officer: 62 
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  0 
  Qu 
  0 
  Re 
  1 
  SD 
  0 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 761 
   
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skeleton, minor 
  (I) 
  3H 
  Walk.Bi.: 
  19 
  0 
  T(
  3) 
  V  
  @# 
  PP 
  62 
  (98) 
  62 
  AT 
  6(N) 
  6 
  (26) 
  44S(4)un ;44S(4)we          
  19 
  5 
  5 
  3 
  0 
  Gaggle 
  (1d12) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  188 
  Type 
  Skeleton 
  Length 
  8” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  11Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  -5 
  In 
  -1 
  Me 
  -5 
  Pr 
  -5 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  5 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura I [5'R, 3 rnds] (20 DP) Strength beyond form I [+1 Size] (20 DP) Enhanced natural attack I [Unarmed Strikes, +1 Size] (10 
  DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense II 
  [2Size] (35 DP)     
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP)    
  Miscellaneous: Type, undead I [I] (-1 DP) Mindless (-25 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 12 Run.: 24 Multi. Att.: 10    
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -5 
  Qu 
  0 
  Re 
  -5 
  SD 
  0 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skeleton, 
  red 
  (V) 
  20G 
  Walk.Bi.: 
  20 
  0 
  T(
  3) 
  VI  
  @# 
  PP 
  135 
  (235) 
  13
  0 
  AT 
  6(N) 
  40 
  (0) 
  147M(5)un ;143M(5)ro          
  26 
  13 
  13 
  5 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  123 
  Type 
  Skeleton 
  Length 
  8” 
  Outlook 
  Playful 
  Archetype 
  Semi spell user 
  Weight 
  12Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 762 
   
  Ag 
  9 
  Co 
  5 
  Em 
  3 
  In 
  6 
  Me 
  2 
  Pr 
  3 
  Qu 
  0 
  Re 
  5 
  SD 
  0 
  St 
  8 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura III [15'R, 3 rnds] (30 DP) Strength beyond form II [+2 Size] (40 DP) Enhanced natural attack II [Unarmed Strikes, +2 Size] 
  (20 DP) Rock heaving, one handed [5'/ lvl, +0 Size] (10 DP)     
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense III 
  [3Size] (52 DP)     
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP)    
  Miscellaneous: Type, undead II [II] (-2 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 103 Run.: 115 Multi. Att.: 50 Spec.: 102 Duping: 100 Soc. Aware.: 100 
  Spells: Cha 120 PP: 105 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  0 
  Qu 
  0 
  Re 
  2 
  SD 
  0 
  St 
  5 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skeleton, 
  sovereign (IV) 
  13F 
  Walk.Bi.: 
  21 
  4 
  T(
  3) 
  V  
  I@# 
  PP 
  70 
  (105) 
  65 
  AT 
  6(N) 
  25 
  (0) 
  103M(5)un[Cold] ;103M(5)we[Cold]          
  23 
  12 
  12 
  4 
  2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  34 
  Type 
  Skeleton 
  Length 
  8” 
  Outlook 
  Dominant 
  Archetype 
  Spell user 
  Weight 
  12Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  2 
  In 
  3 
  Me 
  6 
  Pr 
  2 
  Qu 
  4 
  Re 
  2 
  SD 
  2 
  St 
  4 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura III [15'R, 3 rnds] (30 DP) Strength beyond form II [+2 Size] (40 DP) Enhanced natural attack II [Unarmed Strikes, +2 Size] 
  (20 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense II 
  [2Size] (35 DP) Proof, critical, critical reduction I [I] (10 DP)    
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP)    
  Miscellaneous: Type, undead II [II] (-2 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Hierarchy, undead III [VI] (25 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 21    
  Skills: Perc.: 112 Run.: 127 Multi. Att.: 59 Leadersh.: 107 Soc. Aware.: 107 Org. Officer: 103 
  Spells: Cha 234 PP: 120 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  0 
  Qu 
  0 
  Re 
  2 
  SD 
  0 
  St 
  4 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 763 
   
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skull, 
  bat, 
  greater (III) 
  9D 
  Wing.Fly
  .Norm.: 
  30 
  -4 
  M(
  5) 
  VII  
  @# 
  PP 
  128 
  (220) 
  11
  8 
  AT 
  6(N) 
  16 
  (0) 
  97M(5)ra> ;117M(5)bi ;84M(5)elb         
  16 
  5 
  5 
  7 
  -3 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  27” 
  Leftover DP 
  97 
  Type 
  Skeleton 
  Length 
  45” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  75Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  7 
  Em 
  -5 
  In 
  -4 
  Me 
  -1 
  Pr 
  -5 
  Qu 
  -4 
  Re 
  -1 
  SD 
  -3 
  St 
  4 
  Attack: Attacks sequence (10 DP) Swooping (25 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Elemental bolt III [Ice, MiIe bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Increase range II [+5'/ 
  lvl] (10 DP)     
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense II 
  [2Size] (35 DP)     
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Wings, membrane (10 DP)   
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Hierarchy, undead I [IV] (15 DP) Item, no item (-15 
  DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Hearing: Echolocation (30 DP)  
  Movement: Wing.Fly.Norm.: 30    
  Skills: Perc.: 65 Fly.: 76     
  Spells: Cha 0 PP: 19 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -5 
  Em 
  -5 
  In  
  -5 
  Pr 
  -5 
  Qu 
  -5 
  Re 
  -2 
  SD 
  -4 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skull, 
  bat, 
  major (II) 
  6C 
  Wing.Fly
  .Norm.: 
  19 
  -4 
  T(
  3) 
  V  
  @# 
  PP 
  102 
  (170) 
  92 
  AT 
  6(N) 
  10 
  (0) 
  66T(3)ra> ;80T(3)bi          
  16 
  5 
  5 
  6 
  -3 
  Span 
  (1d8) 
  L E U - 
  - - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 764 
   
  Category 
  Undead 
  Height 
  19” 
  Leftover DP 
  245 
  Type 
  Skeleton 
  Length 
  13” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  12Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  6 
  Em 
  -5 
  In 
  -4 
  Me 
  -4 
  Pr 
  -5 
  Qu 
  -4 
  Re 
  -4 
  SD 
  -3 
  St 
  3 
  Attack: Attacks sequence (10 DP) Swooping (25 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense II 
  [2Size] (35 DP)     
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Wings, membrane (10 DP)   
  Miscellaneous: Type, undead II [II] (-2 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Mindless (-25 DP) Item, no item (-15 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Hearing: Echolocation (30 DP)  
  Movement: Wing.Fly.Norm.: 19    
  Skills: Perc.: 43 Fly.: 48     
  Spells: Cha 0 PP: 12 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -5 
  Em 
  -5 
  In  
  -5 
  Pr 
  -5 
  Qu 
  -5 
  Re 
  -5 
  SD 
  -4 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skull, 
  bat, 
  minor (I) 
  3A 
  Wing.Fly
  .Norm.: 
  17 
  -5 
  D(
  2) 
  IV  
  @# 
  PP 
  67 
  (103) 
  57 
  AT 
  6(N) 
  1 (0) 
  37D(2)ra> ;49D(2)bi          
  15 
  5 
  5 
  5 
  -4 
  Section 
  (2d6) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  10” 
  Leftover DP 
  243 
  Type 
  Skeleton 
  Length 
  7” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  3Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -5 
  In 
  -5 
  Me 
  -5 
  Pr 
  -5 
  Qu 
  -5 
  Re 
  -5 
  SD 
  -4 
  St 
  2 
  Attack: Attacks sequence (10 DP) Swooping (25 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense II 
  [2Size] (35 DP)     
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Wings, membrane (10 DP)   
  Miscellaneous: Type, undead I [I] (-1 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Mindless (-25 DP) Item, no item (-15 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Hearing: Echolocation (30 DP)  
  Movement: Wing.Fly.Norm.: 17    
  Skills: Perc.: 10 Fly.: 34     
  Spells: Cha 0 PP: -3 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 765 
   
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -5 
  Em 
  -5 
  In  
  -5 
  Pr 
  -5 
  Qu 
  -5 
  Re 
  -5 
  SD 
  -4 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skull, 
  giant 
  (IV) 
  15G 
  Ma.Fly.A
  wk.: 17 
  -3 
  S(
  4) 
  VII  
  @# 
  PP 
  171 
  (301) 
  16
  6 
  AT 
  6(N) 
  31 
  (0) 
  140L(7)bi           
  17 
  5 
  5 
  9 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  20” 
  Leftover DP 
  95 
  Type 
  Skeleton 
  Length 
  14” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  20Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  9 
  Em 
  -5 
  In 
  -3 
  Me 
  2 
  Pr 
  -5 
  Qu 
  -3 
  Re 
  2 
  SD 
  -2 
  St 
  7 
  Attack: Gaping maw III [-1 Size] (45 DP) Elemental immolation I [Ice, A, 5'R] (20 DP) Elemental immolation I [Wind, A, 5'R] (20 DP) Increase radius I [+5'R] (10 DP) Life drain, hunger II 
  [Drain Co, 2, -10] (10 DP) Aura, nausea [50'R, -25, -10] (20 DP)    
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense III 
  [3Size] (52 DP)     
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP)    
  Miscellaneous: Type, undead IV [IV] (-4 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Item, no item (-15 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Dark vision, superior [100'] (50 DP)  
  Movement: Ma.Fly.Awk.: 17    
  Skills: Perc.: 69 Fly.: 93 Acrob.: 43    
  Spells: Cha 1 PP: 6 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  4 
  Em 
  -5 
  Em 
  -5 
  In  
  -5 
  Pr 
  -5 
  Qu 
  -5 
  Re 
  0 
  SD 
  -4 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  15 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skull, 
  pack 
  (III) 
  11D 
  Ma.Fly.A
  wk.: 35 
  -3 
  S(
  4) 
  VI  
  @# 
  PP 
  137 
  (243) 
  12
  2 
  AT 
  6(N) 
  23 
  (0) 
  91S(4)ra> ;113S(4)bi ;28M(5)biCoop 3 ;100M(5)elb        
  17 
  5 
  5 
  3 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 766 
   
   
  Category 
  Undead 
  Height 
  120” 
  Leftover DP 
  -1 
  Type 
  Skeleton 
  Length 
  120” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  22Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  3 
  Em 
  -5 
  In 
  -3 
  Me 
  1 
  Pr 
  -5 
  Qu 
  -3 
  Re 
  1 
  SD 
  0 
  St 
  3 
  Attack: Cooperation: flock/ pack attack V [Bite, 3, 10, 1Size] (30 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP) Elemental bolt III [Ice, MiIe bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Increase 
  range II [+5'/ lvl] (10 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense II 
  [2Size] (35 DP)     
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Body condition: colony (50 DP) Additional head IV [Size, Type, 4] (55 
  DP) Additional head X [Size, Type, 10] (115 DP) 
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Item, no item (-15 DP) Group instinct (5 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Poor senses: hearing V [-25] (-15 DP)  
  Movement: Ma.Fly.Awk.: 35    
  Skills: Perc.: 50 Fly.: 74 Acrob.: 64 Multi. Att.: 64   
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  Em 
  -5 
  In  
  -5 
  Pr 
  -5 
  Qu 
  -5 
  Re 
  -1 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skullbeast (IV) 
  15G 
  Slith.Mo
  ne: 16 
  0 
  L(
  7) 
  VII  
  @# - 
  176 
  (306) 
  15
  6 
  AT 
  2(N) 
  30 
  (0) 
  127L(7)ra> ;151S(4)bi ;161M(5)biCoop3         
  15 
  6 
  10 
  9 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  102” 
  Leftover DP 
  0 
  Type 
  Corporeal 
  Length 
  25” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  1260Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  9 
  Em 
  -4 
  In 
  0 
  Me 
  2 
  Pr 
  0 
  Qu 
  0 
  Re 
  2 
  SD 
  -2 
  St 
  10 
  Attack: Attacks sequence (10 DP) Cooperation: flock/ pack attack V [Attack, 3, 10, 1Size] (30 DP) Leech, blood I [5 hits, -10] (15 DP) Disease touch [Disease: GM choice] (25 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP)       
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Additional head X [Size, Type, 10] (115 DP)   
  Miscellaneous: Type, undead IV [IV] (-4 DP) Unsleeping (20 DP) Diet, carnivore (-5 DP) Disturbing voice II [-20] (-20 DP) Item, no item (-15 DP) Group instinct (5 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: demon vision [50'] (55 DP)  
  Movement: Slith.Mone: 16 Slith.Tail (water): 0 Climb.Suct.: 0  
  Skills: Perc.: 77 Run.: 103 Climb.: 103 Swim.: 63 Multi. Att.: 80 Contor.: 91 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 767 
   
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  0 
  Qu 
  -2 
  Re 
  0 
  SD 
  -4 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  5 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, light blubber (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skunk 
  2B 
  Walk.Qu
  ad.: 11 
  3 
  T(
  3) 
  III - - 
  39 
  (54) 
  19 
  AT 
  2(N) 
  13 
  (0) 
  23T(3)bi ;18T(3)cl          
  11 
  -2 
  -1 
  3 
  -2 
  Solo 
  (1d2) 
  X F D 
  S - - 
   
  Category 
  Animal 
  Height 
  12” 
  Leftover DP 
  228 
  Type 
  Carnivore 
  Length 
  26” 
  Outlook 
  Carefree 
  Archetype 
  Defensive 
  Weight 
  14Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  In 
  1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -5 
  SD 
  -2 
  St 
  2 
  Attack: Stink gland III [1'/ lvl, 9'R, -20, -15, Day] (30 DP)         
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sensitivity: Near sighted (-5 DP) Smell: dog (20 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 11    
  Skills: Perc.: 3 Run.: 31 Surv. Biome: 17    
  Spells: Cha 0 PP: -3 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -5 
  SD 
  -2 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sky Manta 
  6B 
  Ma.Fly.A
  wk.: 70 
  1 
  H(
  8) 
  VIII 
  - - 
  97 
  (165) 
  72 
  AT 
  2(N) 
  25 
  (0) 
  93H(8)ra ;93H(8)bi ;53D(2)lbo         
  2 
  7 
  -12 
  13 
  -2 
  Yoke 
  (1d3) 
  B X P 
  F A E 
   
  Category 
  Monster 
  Height 
  36” 
  Leftover DP 
  75 
  Type 
  Aerial 
  Length 
  222” 
  Outlook 
  Normal 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 768 
   
  Archetype 
  Offensive 
  Weight 
  11760Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -3 
  In 
  2 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -3 
  SD 
  -2 
  St 
  2 
  Attack: Swooping (25 DP) Elemental bolt I [Lightning Bolt, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP) Fighting brick II [+2 pace] (-20 DP) Wing buffeting [3'R/ lvl] (25 DP)      
  Defense: Elemental susceptibility I [Earth, -5] (-3 DP)          
  Form: Wings, vestigial wings (0 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP) Control difficulty II 
  [-10] (10 DP)    
  Senses: Smell: shark (25 DP) Electrosense: Electroreception (15 DP) Taste: sensitive palette (5 DP)  
  Movement: Ma.Fly.Awk.: 70    
  Skills: Perc.: 36 Fly.: 60 Acrob.: 51 Surv. Biome: 40   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -4 
  SD 
  -3 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  10 
  Me 
  -10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sky Shark 
  7B 
  Ma.Fly.A
  dapt.: 50 
  4 
  B(
  6) 
  VI - 
  - 
  108 
  (184) 
  78 
  AT 
  3(N) 
  26 
  (0) 
  83B(6)bi ;83B(6)ra          
  -1 
  -15 
  -13 
  2 
  -2 
  Team 
  (1d10) 
  D S J 
  A - - 
   
  Category 
  Monster 
  Height 
  35” 
  Leftover DP 
  56 
  Type 
  Aerial 
  Length 
  128” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  683Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  2 
  Em 
  -5 
  In 
  -1 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  4 
  Re 
  -3 
  SD 
  -2 
  St 
  6 
  Attack: Swooping (25 DP) Pressing the advantage II [10] (20 DP) Wing buffeting [3'R/ lvl] (25 DP)       
  Defense: Elemental vulnerability I [Sonic, +1 Size] (-15 DP)          
  Form: Wings, membrane (10 DP) Beast of burden III [0,4] (30 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking V [50] (50 DP) Electrosense: Electroreception (15 DP) Vision: nightvision (10 DP) 
  Movement: Ma.Fly.Adapt.: 50    
  Skills: Perc.: 36 Fly.: 50 Acrob.: 50 Surv. Biome: 36 Track.: 64  
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -5 
  Em 
  -5 
  In  
  -2 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -3 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 769 
   
  10 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sky Whale 
  8C 
  Ma.Fly.A
  dapt.: 
  157 
  3 
  E(
  10
  ) 
  X - - 
  93 
  (149) 
  63 
  AT 
  3(N) 
  25 
  (0) 
  48E(10)gr ;28E(10)ra ;28E(10)ho         
  13 
  -3 
  1 
  4 
  -1 
  Solo 
  (1d2) 
  T B X 
  P J A 
   
  Category 
  Monster 
  Height 
  84” 
  Leftover DP 
  187 
  Type 
  Aerial 
  Length 
  750” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  97000Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -3 
  In 
  3 
  Me 
  -2 
  Pr 
  1 
  Qu 
  3 
  Re 
  -1 
  SD 
  -1 
  St 
  3 
  Attack: Swallow and digest III [Acid, E] (40 DP) Nonviolent  II [-10] (-20 DP) Fighting brick II [+2 pace] (-20 DP)       
  Defense:           
  Form: Wings, vestigial wings (0 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP) Control difficulty III 
  [-15] (15 DP)    
  Senses: Hearing: Echolocation (30 DP) Sight: primate (5 DP)   
  Movement: Ma.Fly.Adapt.: 157    
  Skills: Perc.: 65 Fly.: 77 Surv. Biome: 64    
  Spells: Cha 1 PP: 13 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  1 
  Qu 
  1 
  Re 
  -3 
  SD 
  -2 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -100 
  AT 
  Armor, thick blubber (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Skyrider (IV) 
  15H 
  Mag.Fly.
  Cont.: 51 
  9 
  S(
  4) 
  IV  
  @# - 
  110 
  (194) 
  90 
  AT 
  1(N) 
  193 
  (0) 
   
  11 
  -4 
  -4 
  2 
  2 
  Solo 
  (1d2) 
  T X P 
  D O - 
   
  Category 
  Elemental 
  Height 
  96” 
  Leftover DP 
  162 
  Type 
  Transport elemental 
  Length 
  32” 
  Outlook 
  Helpful 
  Archetype 
  Defensive 
  Weight 
  17Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 770 
   
   
  Ag 
  11 
  Co 
  2 
  Em 
  -4 
  In 
  1 
  Me 
  -2 
  Pr 
  -4 
  Qu 
  9 
  Re 
  1 
  SD 
  2 
  St 
  -4 
  Attack: Elemental internals V [Element, Attack, E] (30 DP)         
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Wind, 1 H/ rnd] (25 DP) Elemental immunity [Wind] (20 DP) 
  Proof, elemental I [Earth, -1Size] (15 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material Susceptibility II 
  [Lightning, 10] (-20 DP)  
  Form: Body: elemental energy [Wind, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP)     
  Miscellaneous: Elemental spirit, medium [Medium] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental IV [IV] (-4 DP) Link, 
  controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Air: air movement detection (25 DP)  
  Movement: Mag.Fly.Cont.: 51    
  Skills: Perc.: 100 Fly.: 120     
  Spells: Cha 3 PP: 5 
  Racial: 
  Stats 
  Ag 
  6 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -4 
  SD 
  0 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sligguth (III) 
  12D 
  Slith.Mo
  ne: 26 
  2 
  H(
  8) 
  VIII 
  @ - 
  146 
  (258) 
  12
  1 
  AT 
  3(N) 
  30 
  (54) 
  121H(8)gr[Acid]1WF 
  ;114H(8)gr[Acid]2WF 
  ;44H(8)gr[Acid]4WF ;14H(8)gr[Acid]6WF ;101M(5)weS  
  ;101M(5)weS ;101M(5)weS ;101M(5)weS ;101M(5)weS 
  ;101M(5)weS 
  10 
  -4 
  -2 
  15 
  -1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  130” 
  Leftover DP 
  34 
  Type 
  Visitor 
  Length 
  130” 
  Outlook 
  Secretive 
  Archetype 
  Offensive 
  Weight 
  7700Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  5 
  Em 
  -4 
  In 
  0 
  Me 
  3 
  Pr 
  -2 
  Qu 
  2 
  Re 
  3 
  SD 
  -1 
  St 
  7 
  Attack: Acid attack  V [Grapple, Acid, E] (30 DP) Decrease attack size II [Weapon, -2 Size] (-20 DP)        
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Proof, critical, no stun (10 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Shapechange, mutable form [1'R/ lvl] (20 DP) Additional limb spawn IV [1] (40 DP) Methuselah III [1000 yrs 
  or more] (0 DP)   
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Ambidextrous (10 DP) 
  Reproduction, spawn [0,3, 2] (25 DP)    
  Senses: Vision: demon vision [50'] (55 DP) Taste: sensitive palette (5 DP) Touch: mole (18 DP)  
  Movement: Slith.Mone: 26    
  Skills: Perc.: 69 Run.: 40 Multi. Att.: 68    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 771 
   
  Spells: Cha 1 PP: 16 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -2 
  Qu 
  0 
  Re 
  1 
  SD 
  -3 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick blubber (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sloth 
  3B 
  Walk.Qu
  ad.: 1 
  -3 
  T(
  3) 
  III - - 
  60 
  (80) 
  20 
  AT 
  2(N) 
  -3 
  (0) 
  18M(5)cl           
  13 
  -3 
  -3 
  3 
  4 
  Solo 
  (1d2) 
  F J - - - 
  - 
   
  Category 
  Animal 
  Height 
  8” 
  Leftover DP 
  283 
  Type 
  Herbivore 
  Length 
  24” 
  Outlook 
  Aloof 
  Archetype 
  Defensive 
  Weight 
  12Lbs. 
  Treasure 
  0 
   
  Ag 
  -1 
  Co 
  3 
  Em 
  -3 
  In 
  3 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  -3 
  Re 
  -3 
  SD 
  4 
  St 
  4 
  Attack: Enhanced natural attack I [Claw, +1 Size] (10 DP)         
  Defense:           
  Form: Camouflage, pattern [Woods, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sight: primate (5 DP) Hearing: Cat (10 DP) Smell: snake (15 DP) Vision: nightvision (10 DP) 
  Movement: Walk.Quad.: 1 Awk.move.VI: 0 Climb.Claw: 5  
  Skills: Perc.: 28 Climb.: 33 Surv. Biome: 24 Hiding: 63 Stalking: 38  
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  2 
  Pr 
  -3 
  Qu 
  -4 
  Re 
  -4 
  SD 
  4 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  -10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Slug, 
  giant, 
  carnivorous 
  7F 
  Slith.Mo
  ne: 26 
  -2 
  L(
  7) 
  VII - 
  - 
  105 
  (181) 
  85 
  AT 
  2(N) 
  8 (0) 
  96L(7)bi ;80L(7)ra> ;80L(7)cr         
  9 
  -4 
  -4 
  5 
  -1 
  Solo 
  (1d2) 
  P F S J 
  - - 
   
  Category 
  Animal 
  Height 
  30” 
  Leftover DP 
  210 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 772 
   
  Type 
  Invertebrate 
  Length 
  180” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  1460Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  5 
  Em 
  -4 
  In 
  -1 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -3 
  SD 
  -1 
  St 
  4 
  Attack: Attacks sequence (10 DP) Swallow and digest I [Acid, C] (30 DP) Gaping maw I [-3 Size] (25 DP) Poison sack, contact [Poison: Muscle] (35 DP)      
  Defense: Material susceptibility IV [Salt, 20] (-40 DP)          
  Form: Eyestalks I [2] (4 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: chameleon (20 DP) Surditas (no hearing) (-15 DP) 
  Movement: Slith.Mone: 26 Surf.Adh.: 0   
  Skills: Perc.: 44 Run.: 60 Surv. Biome: 48    
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Slug, 
  giant, 
  spined 
  6E 
  Slith.Mo
  ne: 17 
  -1 
  B(
  6) 
  VI - 
  - 
  72 
  (117) 
  52 
  AT 
  2(N) 
  9 (0) 
  37B(6)ra> ;22B(6)ho          
  10 
  -4 
  -4 
  4 
  -1 
  Yoke 
  (1d3) 
  P F S J 
  - - 
   
  Category 
  Animal 
  Height 
  24” 
  Leftover DP 
  306 
  Type 
  Invertebrate 
  Length 
  150” 
  Outlook 
  Belligerent 
  Archetype 
  Defensive 
  Weight 
  845Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  4 
  Em 
  -4 
  In 
  0 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  -1 
  Re 
  -2 
  SD 
  -1 
  St 
  2 
  Attack: Attacks sequence (10 DP)         
  Defense: Material susceptibility IV [Salt, 20] (-40 DP)          
  Form: Eyestalks I [2] (4 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: chameleon (20 DP) Surditas (no hearing) (-15 DP) 
  Movement: Slith.Mone: 17 Surf.Adh.: 0   
  Skills: Perc.: 58 Run.: 60 Surv. Biome: 50    
  Spells: Cha 1 PP: 15 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 773 
   
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Slug, 
  giant, 
  suggram 
  4C 
  Slith.Mo
  ne: 10 
  -2 
  B(
  6) 
  VI - 
  - 
  54 
  (84) 
  34 
  AT 
  2(N) 
  2 (0) 
  28B(6)ra> ;28B(6)cr          
  9 
  -4 
  -4 
  3 
  -2 
  Team 
  (1d10) 
  X P F 
  S - - 
   
  Category 
  Animal 
  Height 
  35” 
  Leftover DP 
  236 
  Type 
  Invertebrate 
  Length 
  130” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  550Lbs. 
  Treasure 
  0 
   
  Ag 
  -1 
  Co 
  3 
  Em 
  -4 
  In 
  -1 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -3 
  SD 
  -2 
  St 
  2 
  Attack: Attacks sequence (10 DP)         
  Defense: Material susceptibility IV [Salt, 20] (-40 DP)          
  Form: Eyestalks I [2] (4 DP) Beast of burden V [0,6] (50 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: chameleon (20 DP) Surditas (no hearing) (-15 DP) 
  Movement: Slith.Mone: 10 Surf.Adh.: 0   
  Skills: Perc.: 31 Run.: 45 Surv. Biome: 29    
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Smilodon 
  (Sabertooth 
  Tiger) 
  7F 
  Walk.Qu
  ad.: 38 
  5 
  B(
  6) 
  VI - 
  - 
  94 
  (144) 
  59 
  AT 
  2(N) 
  29 
  (0) 
  64L(7)ho> ;64B(6)bi ;64B(6)cl> ;64B(6)gr        
  11 
  -3 
  0 
  3 
  3 
  Solo 
  (1d2) 
  X S J - 
  - - 
   
  Category 
  Animal 
  Height 
  45” 
  Leftover DP 
  72 
  Type 
  Megafauna 
  Length 
  78” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  850Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 774 
   
   
  Ag 
  6 
  Co 
  3 
  Em 
  -3 
  In 
  1 
  Me 
  -2 
  Pr 
  0 
  Qu 
  5 
  Re 
  -2 
  SD 
  3 
  St 
  4 
  Attack: Attacks sequence (10 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Ambush predator V [Terrain, 74, 18] (27 DP) Enhanced natural attack I [Horn, +1 Size] (10 DP)      
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 38    
  Skills: Perc.: 73 Run.: 82 Surv. Biome: 71 Jump.: 77 Amb. Unarmed: 75  
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  15 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Smoke Demon 
  (II) 
  5D 
  Walk.Bi.: 
  21 
  3 
  M(
  5) 
  V - - 
  69 
  (104) 
  44 
  AT 
  2(N) 
  19 
  (30) 
  18M(5)ho> ;18M(5)ra ;28M(5)we         
  11 
  -2 
  -1 
  23 
  3 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  72” 
  Leftover DP 
  123 
  Type 
  Demon 
  Length 
  10” 
  Outlook 
  Hostile 
  Archetype 
  Defensive 
  Weight 
  210Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  -2 
  In 
  1 
  Me 
  1 
  Pr 
  -1 
  Qu 
  3 
  Re 
  1 
  SD 
  3 
  St 
  0 
  Attack:          
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP) Elemental immunity [Fire] (20 DP) Elemental immunity [Earth] (20 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Body condition: smoke [10 mins, 1x/ hr] (15 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)      
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 21    
  Skills: Perc.: 36 Run.: 46 Climb.: 46 Acrob.: 41 Hiding: 88 Stalking: 38 
  Spells: Cha 1 PP: 6 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  0 
  SD 
  2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 775 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Snail, war 
  3C 
  Slith.Mo
  ne: 26 
  -3 
  H(
  8) 
  VIII 
  - - 
  67 
  (103) 
  42 
  AT 
  7(N) 
  -3 
  (0) 
  50H(8)ra> ;50H(8)cr          
  8 
  -4 
  -4 
  4 
  -2 
  Solo 
  (1d2) 
  T B P 
  F U - 
   
  Category 
  Animal 
  Height 
  40” 
  Leftover DP 
  179 
  Type 
  Invertebrate 
  Length 
  210” 
  Outlook 
  Carefree 
  Archetype 
  Offensive 
  Weight 
  5490Lbs. 
  Treasure 
  0 
   
  Ag 
  -1 
  Co 
  4 
  Em 
  -4 
  In 
  -2 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -4 
  SD 
  -2 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense: Natural armor, partial II [Body, AT 2] (-5 DP) Material susceptibility IV [Salt, 20] (-40 DP)         
  Form: Eyestalks I [2] (4 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: chameleon (20 DP)  
  Movement: Slith.Mone: 26 Surf.Adh.: 0   
  Skills: Perc.: 20 Run.: 31 Surv. Biome: 15    
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  -3 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, giant snail shell (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Snake, 
  boa/ 
  python 
  3A 
  Slith.Bell
  y: 63 
  2 
  M(
  5) 
  V - - 
  43 
  (63) 
  23 
  AT 
  3(N) 
  12 
  (0) 
  25M(5)gr>> ;25M(5)cr ;19M(5)bi         
  9 
  -5 
  -3 
  2 
  -1 
  Solo 
  (1d2) 
  X P F 
  S - - 
   
  Category 
  Animal 
  Height 
  6” 
  Leftover DP 
  188 
  Type 
  Reptile 
  Length 
  228” 
  Outlook 
  Inquisitive 
  Archetype 
  Stealth 
  Weight 
  200Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -5 
  In 
  -1 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  1 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Camouflage, pattern [Woods, 25] (10 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 10, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 776 
   
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Touch: sensitive (5 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Belly: 63 Slith.Tail (water): 0   
  Skills: Perc.: 41 Run.: 40 Surv. Biome: 39 Hiding: 66 Stalking: 41  
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Snake, cobra 
  3B 
  Slith.Bell
  y: 51 
  2 
  S(
  4) 
  IV - 
  - 
  43 
  (63) 
  23 
  AT 
  3(N) 
  12 
  (0) 
  29S(4)si           
  9 
  -5 
  -3 
  2 
  -1 
  Solo 
  (1d2) 
  X F D 
  S - - 
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  188 
  Type 
  Reptile 
  Length 
  192” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  35Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -5 
  In 
  -1 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  1 
  Attack: Poison sack, injection [Poison: Nerve, Stinger] (20 DP) Poison sack, spray [Poison: Nerve, 1x/ 60 rnds, 2',1'D/ lvl] (30 DP) Strike reflex [20] (5 DP)       
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Touch: sensitive (5 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Belly: 51    
  Skills: Perc.: 28 Run.: 42 Surv. Biome: 26 Hiding: 56 Stalking: 31  
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Snake, furred 
  4C 
  Slith.Side
  w.: 33 
  2 
  S(
  4) 
  IV - 
  - 
  58 
  (88) 
  33 
  AT 
  2(N) 
  14 
  (0) 
  43S(4)si> ;43S(4)bi          
  9 
  -5 
  -3 
  2 
  -1 
  Solo 
  (1d2) 
  I T B 
  U - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 777 
   
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  220 
  Type 
  Reptile 
  Length 
  108” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  30Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -5 
  In 
  -1 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  1 
  Attack: Attacks sequence (10 DP) Poison sack, injection [Poison: Circulatory, Stinger] (20 DP) Strike reflex [20] (5 DP)       
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Touch: sensitive (5 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Sidew.: 33 Slith.Tail (water): 0   
  Skills: Perc.: 43 Run.: 56 Surv. Biome: 40 Hiding: 76 Stalking: 51  
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Snake, horned 
  5E 
  Slith.Bell
  y: 39 
  3 
  S(
  4) 
  IV - 
  - 
  65 
  (100) 
  40 
  AT 
  3(N) 
  19 
  (0) 
  49S(4)ho           
  10 
  -4 
  -2 
  3 
  -1 
  Solo 
  (1d2) 
  X P F 
  S - - 
   
  Category 
  Animal 
  Height 
  4” 
  Leftover DP 
  198 
  Type 
  Reptile 
  Length 
  156” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  28Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -3 
  SD 
  -1 
  St 
  2 
  Attack: Poison sack, injection [Poison: Conversion, Stinger] (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Ambush predator V [Terrain, 74, 18] (27 DP) Strike reflex [20] (5 DP)      
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 20, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Touch: sensitive (5 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Belly: 39 Slith.Tail (water): 0   
  Skills: Perc.: 55 Run.: 68 Surv. Biome: 52 Hiding: 88 Stalking: 63 Amb. Unarmed: 63 
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 778 
   
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Snake, 
  non-
  poisonous 
  1A 
  Slith.Bell
  y: 23 
  2 
  S(
  4) 
  IV - 
  - 
  27 
  (32) 
  7 
  AT 
  3(N) 
  8 (0) 
  13S(4)gr>> ;13M(5)cr ;13S(4)bi         
  9 
  -5 
  -3 
  2 
  -2 
  Gaggle 
  (1d12) 
  P F D 
  S - - 
   
  Category 
  Animal 
  Height 
  2” 
  Leftover DP 
  203 
  Type 
  Reptile 
  Length 
  110” 
  Outlook 
  Timid 
  Archetype 
  Stealth 
  Weight 
  22Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  In 
  -1 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Attack: Attacks sequence (10 DP) Enhanced natural attack I [Crush, +1 Size] (10 DP)        
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 100, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Touch: sensitive (5 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Belly: 23 Slith.Tail (water): 0   
  Skills: Perc.: 7 Run.: 20 Surv. Biome: 4 Hiding: 40 Stalking: 15  
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Snake, sea 
  4A 
  Slith.Bell
  y: 3 
  2 
  T(
  3) 
  III - - 
  53 
  (83) 
  33 
  AT 
  3(N) 
  14 
  (0) 
  45T(3)si           
  9 
  -5 
  -3 
  2 
  -1 
  Solo 
  (1d2) 
  J O - - 
  - - 
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  257 
  Type 
  Reptile 
  Length 
  50” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  10Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 779 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -5 
  In 
  -1 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  1 
  Attack: Poison sack, injection [Poison: Nerve, Stinger] (20 DP) Strike reflex [20] (5 DP)        
  Defense:           
  Form: Flattened body [15'] (5 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 100, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Touch: sensitive (5 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Belly: 3 Slith.Flat (water): 0   
  Skills: Perc.: 44 Swim.: 58 Surv. Biome: 41 Hiding: 77 Stalking: 52  
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Snake, tree 
  3B 
  Slith.Bell
  y: 5 
  2 
  T(
  3) 
  III - - 
  43 
  (63) 
  23 
  AT 
  3(N) 
  12 
  (0) 
  30T(3)si           
  9 
  -5 
  -3 
  2 
  -1 
  Solo 
  (1d2) 
  X F S J 
  - - 
   
  Category 
  Animal 
  Height 
  2” 
  Leftover DP 
  237 
  Type 
  Reptile 
  Length 
  55” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  10Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -5 
  In 
  -1 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  1 
  Attack: Poison sack, injection [Poison: Reduction, Stinger] (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Strike reflex [20] (5 DP)       
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 100, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Sight: gecko (10 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Belly: 5 Slith.Flat (water): 0   
  Skills: Perc.: 29 Run.: 43 Surv. Biome: 27 Hiding: 62 Stalking: 37  
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 780 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Snake, viper 
  2B 
  Slith.Bell
  y: 5 
  2 
  S(
  4) 
  IV - 
  - 
  37 
  (52) 
  17 
  AT 
  3(N) 
  10 
  (0) 
  25S(4)si           
  9 
  -5 
  -3 
  2 
  -2 
  Solo 
  (1d2) 
  X P F 
  S - - 
   
  Category 
  Animal 
  Height 
  2” 
  Leftover DP 
  203 
  Type 
  Reptile 
  Length 
  54” 
  Outlook 
  Timid 
  Archetype 
  Stealth 
  Weight 
  18Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  In 
  -1 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Attack: Poison sack, injection [Poison: Muscle, Stinger] (20 DP) Strike reflex [20] (5 DP)        
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 100, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Touch: sensitive (5 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Belly: 5 Slith.Tail (water): 0   
  Skills: Perc.: 19 Run.: 32 Surv. Biome: 16 Hiding: 52 Stalking: 27  
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Snake, 
  viper, 
  horse 
  8F 
  Slith.Bell
  y: 69 
  3 
  B(
  6) 
  VI - 
  - 
  87 
  (143) 
  62 
  AT 
  4(N) 
  25 
  (0) 
  75B(6)gr ;75M(5)bi          
  10 
  -4 
  -2 
  3 
  0 
  Solo 
  (1d2) 
  X P F 
  S - - 
   
  Category 
  Animal 
  Height 
  10” 
  Leftover DP 
  190 
  Type 
  Reptile 
  Length 
  246” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  450Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  3 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Attack: Poison sack, injection [Poison: Muscle, Stinger] (20 DP) Strike reflex [20] (5 DP)        
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 10, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Touch: sensitive (5 DP) Heatsense: heat sensor network (20 DP) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 781 
   
  Movement: Slith.Belly: 69 Slith.Tail (water): 0   
  Skills: Perc.: 79 Run.: 92 Surv. Biome: 76 Hiding: 112 Stalking: 87  
  Spells: Cha 1 PP: 6 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large scales (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Snake, 
  viper, 
  pit 
  3A 
  Slith.Bell
  y: 11 
  2 
  S(
  4) 
  IV - 
  - 
  60 
  (96) 
  40 
  AT 
  3(N) 
  12 
  (0) 
  42S(4)si           
  9 
  -5 
  -3 
  3 
  -2 
  Solo 
  (1d2) 
  X P F 
  S - - 
   
  Category 
  Animal 
  Height 
  2” 
  Leftover DP 
  219 
  Type 
  Reptile 
  Length 
  72” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  20Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -5 
  In 
  -1 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Attack: Poison sack, injection [Poison: Muscle, Stinger] (20 DP) Strike reflex [20] (5 DP)        
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 100, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Touch: sensitive (5 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Belly: 11 Slith.Tail (water): 0   
  Skills: Perc.: 11 Run.: 25 Surv. Biome: 9 Hiding: 44 Stalking: 19  
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sohleugir 
  3C 
  Walk.Bi.: 
  21 
  1 
  M(
  5) 
  V - - 
  65 
  (101) 
  55 
  AT 
  4(N) 
  9 
  (26) 
  46M(5)cl ;46M(5)we ;50M(5)rw         
  9 
  0 
  0 
  3 
  -2 
  Solo 
  (1d2) 
  X P F 
  D U O 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 782 
   
  Category 
  Races 
  Height 
  75” 
  Leftover DP 
  107 
  Type 
  Reptilian 
  Length 
  12” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  200Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  0 
  In 
  -1 
  Me 
  -1 
  Pr 
  0 
  Qu 
  1 
  Re 
  0 
  SD 
  -2 
  St 
  3 
  Attack:          
  Defense:           
  Form: Third eyelid (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Sight: gecko (10 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Bi.: 21 Swim.Flop: 0   
  Skills: Perc.: 16 Run.: 29 Swim.: 29 Track.: 8 Prof. Farmer: 0 Restr. Quar.: 18 
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  0 
  Qu 
  1 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large scales (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Solaar 
  25H 
  Walk.Bi.: 
  34 
  5 
  B(
  6) 
  VI  
  I@# 
  - 
  131 
  (246) 
  11
  1 
  AT 
  7(N) 
  75 
  (0) 
  146B(6)un[Heat] ;146B(6)sw[Heat] ;135H(8)fbo         
  13 
  1 
  -4 
  1 
  -6 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  108” 
  Leftover DP 
  6 
  Type 
  Cultivated 
  Length 
  20” 
  Outlook 
  Dominant 
  Archetype 
  Semi spell user 
  Weight 
  675Lbs. 
  Treasure 
  0 
   
  Ag 
  16 
  Co 
  1 
  Em 
  1 
  In 
  8 
  Me 
  -2 
  Pr 
  1 
  Qu 
  5 
  Re 
  2 
  SD 
  -6 
  St 
  1 
  Attack: Increase attack size I [Unarmed Strikes, +1 Size] (10 DP) Increase attack size I [Sweeps & throws, +1 Size] (10 DP) Elemental internals V [Element, Attack, E] (30 DP) Elemental bolt V 
  [Fire Bolt, MFire bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase range II [+5'/ lvl] (10 DP) Increase attack size II [Attack, +2 Size] (20 DP) Elemental immolation IV [Fire, D, 5'R] (40 DP)   
  Defense: Regeneration, conditional [Energy, 1 H/ rnd] (25 DP) Elemental blood III [Fire, C] (15 DP) Increase radius II [Fire] (20 DP) Elemental susceptibility III [Water, -15] (-9 DP) Elemental 
  susceptibility III [Earth, -15] (-9 DP) Proof, critical, critical reduction I [I] (10 DP)     
  Form: Body, unknown energy (100 DP) Wings, folding (30 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Diet, alacritovore [Life energy] (-10 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Link, controlled [5'/ lvl] (-20 DP) Energy gathering I [1 PP/ Min] (15 
  DP) Energy reserve (10 DP) Disturbing voice II [-20] (-20 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Special: radar [5'R/ lvl] (50 DP)   
  Movement: Walk.Bi.: 34 Wing.Fly.Norm.: 0   
  Skills: Perc.: 108 Run.: 145 Fly.: 125 Multi. Att.: 115 Lor. Elem.: 47 Lor. Spell: 47 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 783 
   
  Spells: Cha 150 PP: 114 
  Racial: 
  Stats 
  Ag 
  5 
  Co 
  -2 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  -3 
  Qu 
  5 
  Re 
  -2 
  SD 
  -6 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  0 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, iron-like scales (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Spajlen-Tier 
  (VI+) 
  37G 
  Ma.Fly.A
  dapt.: 
  169 
  10 
  G(
  9) 
  IX  
  @!# 
  - 
  112 
  (189) 
  92 
  AT 
  9(N) 
  127 
  (0) 
  152G(9)bi[Cold] 
  ;152G(9)cl[Cold] 
  ;85G(9)ra[Cold] 
  ;142G(9)all[Cold]3WF 
  ;77M(5)iboS 
   
  ;77M(5)iboS 
  ;77M(5)iboS ;77M(5)iboS ;77M(5)iboS ;77M(5)iboS 
  8 
  26 
  8 
  5 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  197” 
  Leftover DP 
  -100 
  Type 
  Incorporeal 
  Length 
  480” 
  Outlook 
  Cruel 
  Archetype 
  Spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  12 
  Co 
  5 
  Em 
  11 
  In 
  3 
  Me 
  10 
  Pr 
  3 
  Qu 
  10 
  Re 
  2 
  SD 
  0 
  St 
  0 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Elemental bolt III [Ice, MiIe bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Increase cone II [+2', 1'D/ lvl] (10 DP) Elemental cone I [Ice, MCold ball, 5', 1'D/ lvl, 
  1x/ 3 rnds, 50x/ day] (40 DP) Life drain, hunger I [Stat, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP) Phantom touch, gigantic [Ram, Gigantic] (10 DP) Elemental internals V [Ice, 
  Attack, E] (30 DP)  
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  weapon, except magic (20 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP)    
  Form: Wings, vestigial wings (0 DP) Elongated appendage V [Neck, 25'] (25 DP) Elongated appendage VIII [Tail, 40'] (40 DP) Distinct odor (-10 DP) Body: incorporeal [1, 50] (50 DP) Lifeless 
  (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) 
  Miscellaneous: Type, undead VII [VI+] (-7 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Ma.Fly.Adapt.: 169    
  Skills: Perc.: 215 Run.: 226 Fly.: 226 Intimidat.: 217 Multi. Att.: 218  
  Spells: Ess 666 PP: 179 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  -5 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  5 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, heavy (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 784 
   
  Spear 
  Demon 
  (III) 
  10G 
  Walk.Bi.: 
  24 
  4 
  M(
  5) 
  VI  
  @# - 
  139 
  (239) 
  12
  4 
  AT 
  2(N) 
  82 
  (0) 
  118M(5)sp ;133M(5)tp          
  9 
  -3 
  -2 
  14 
  1 
  Section 
  (2d6) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  80” 
  Leftover DP 
  117 
  Type 
  Warrior 
  Length 
  23” 
  Outlook 
  Playful 
  Archetype 
  Offensive 
  Weight 
  200Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  4 
  Em 
  -3 
  In 
  -1 
  Me 
  1 
  Pr 
  -2 
  Qu 
  4 
  Re 
  1 
  SD 
  1 
  St 
  7 
  Attack: Pressing the advantage II [10] (20 DP) Adrenal defense II [10] (10 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Quickdraw/ quickload (7 DP) Dead eye/ Great arm V [50] (35 DP)     
  Defense: Abomination (-20 DP) Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Wings, folding (30 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Sensitivity: Light sensitivity III [-75] (-30 DP)   
  Movement: Walk.Bi.: 24 Wing.Fly.Glider: 0   
  Skills: Perc.: 64 Run.: 78 Acrob.: 82 Multi. Att.: 60 Fly.: 78 Jump.: 82 
  Spells: Cha 0 PP: 20 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  0 
  SD 
  0 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Specter, lesser 
  (II) 
  7H 
  Ma.Fly.A
  wk.: 20 
  5 
  M(
  5) 
  V  
  I@!# 
  - 
  99 
  (175) 
  89 
  AT 
  1(N) 
  89 
  (0) 
  88M(5)un[Electricity] ;99D(2)lbo          
  14 
  1 
  6 
  2 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  68” 
  Leftover DP 
  78 
  Type 
  Incorporeal 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  In 
  -1 
  Me 
  -1 
  Pr 
  1 
  Qu 
  5 
  Re 
  -1 
  SD 
  -1 
  St 
  -2 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Increase range II [+5'/ lvl] (10 DP) Elemental bolt I [Element, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP) Life drain, hunger III [Drain Co, 3, -10] 
  (15 DP) Life drain, touch I [Electricity, A, 10, Cold ball] (10 DP) Phantom touch, medium [Unarmed Strikes, Medium] (10 DP)    
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP)   
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead II [II] (-2 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Item, no item (-15 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 785 
   
  Movement: Ma.Fly.Awk.: 20    
  Skills: Perc.: 47 Fly.: 59     
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  1 
  Qu 
  4 
  Re 
  -2 
  SD 
  -2 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Specter, major 
  (V) 
  17H 
  Ma.Fly.A
  wk.: 21 
  7 
  M(
  5) 
  VI  
  @!# 
  - 
  72 
  (117) 
  62 
  AT 
  1(N) 
  98 
  (0) 
  125M(5)un[Electricity] ;109M(5)lbo          
  18 
  4 
  9 
  3 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  68” 
  Leftover DP 
  56 
  Type 
  Incorporeal 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  3 
  Em 
  -1 
  In 
  3 
  Me 
  6 
  Pr 
  4 
  Qu 
  7 
  Re 
  1 
  SD 
  1 
  St 
  -4 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Increase range II [+5'/ lvl] (10 DP) Elemental bolt VI [Element, MLightning bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Life drain, hunger IV [Drain Co, 4, -
  10] (20 DP) Life drain, touch V [Electricity, E, 10, Lightning ball] (30 DP) Phantom touch, medium [Unarmed Strikes, Medium] (10 DP)    
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP)   
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead V [V] (-5 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Item, no item (-15 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 139 Fly.: 156     
  Spells: Cha 306 PP: 135 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  1 
  Qu 
  2 
  Re 
  1 
  SD 
  -2 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 786 
   
  Specter, minor 
  (III) 
  11H 
  Ma.Fly.A
  wk.: 21 
  6 
  M(
  5) 
  VI  
  @!# 
  - 
  132 
  (238) 
  12
  2 
  AT 
  1(N) 
  100 
  (0) 
  106M(5)un[Electricity] ;105M(5)lbo          
  15 
  1 
  6 
  3 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  68” 
  Leftover DP 
  65 
  Type 
  Incorporeal 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -4 
  In 
  0 
  Me 
  2 
  Pr 
  1 
  Qu 
  6 
  Re 
  2 
  SD 
  0 
  St 
  -1 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Increase range II [+5'/ lvl] (10 DP) Elemental bolt VI [Element, MLightning bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Life drain, hunger III [Drain Co, 3, -
  10] (15 DP) Life drain, touch III [Electricity, C, 10, Fire ball] (20 DP) Phantom touch, medium [Unarmed Strikes, Medium] (10 DP)    
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP)   
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Item, no item (-15 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 61 Fly.: 68     
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  1 
  Qu 
  4 
  Re 
  0 
  SD 
  -2 
  St 
  -4 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Spectral 
  Tyrannosaur 
  (V) 
  20H 
  Ma.Fly.A
  wk.: 74 
  5 
  H(
  8) 
  VIII  
  @!# 
  - 
  177 
  (317) 
  16
  7 
  AT 
  3(N) 
  115 
  (0) 
  139H(8)bi> ;129M(5)cl>> ;139H(8)cl         
  14 
  -1 
  0 
  8 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  165” 
  Leftover DP 
  17 
  Type 
  Incorporeal 
  Length 
  200” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  8 
  Em 
  -6 
  In 
  -1 
  Me 
  -3 
  Pr 
  -5 
  Qu 
  5 
  Re 
  -3 
  SD 
  1 
  St 
  7 
  Attack: Attacks sequence (10 DP) Fast attack II [10] (20 DP) Gaping maw II [-2 Size] (35 DP) Swallow and digest I [Acid, C] (30 DP) Aura, fear V [5'R/ lvl] (35 DP) Elemental immolation II 
  [Cold, B, 5'R] (25 DP) Increase radius II [+10'R] (20 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP)  
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  weapon, except magic (20 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 787 
   
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Animalistic (-10 DP) Type, undead V [V] (-5 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Can't speak (-10 DP) Item, no item (-15 DP) Frenzy [5, +1 Size] 
  (20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Hearing: Cat (10 DP) 
  Movement: Ma.Fly.Awk.: 74    
  Skills: Perc.: 55 Fly.: 106 Amb. Unarmed: 111 Hiding: 61 Stalking: 61 Adr. Foc.: 50 
  Spells: Cha 1 PP: 19 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -6 
  Em 
  -6 
  In  
  -4 
  Pr 
  -5 
  Qu 
  2 
  Re 
  -6 
  SD 
  -2 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  10 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sphinx 
  12C 
  Walk.Qu
  ad.: 26 
  4 
  B(
  6) 
  VI - 
  - 
  63 
  (93) 
  38 
  AT 
  2(N) 
  34 
  (0) 
  91B(6)cl ;91B(6)cl ;91B(6)all2WF ;91B(6)ra        
  -2 
  -5 
  7 
  4 
  0 
  Solo 
  (1d2) 
  X D S 
  A - - 
   
  Category 
  Monster 
  Height 
  57” 
  Leftover DP 
  87 
  Type 
  Aerial 
  Length 
  88” 
  Outlook 
  Playful 
  Archetype 
  Spell user 
  Weight 
  510Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  0 
  In 
  3 
  Me 
  6 
  Pr 
  2 
  Qu 
  4 
  Re 
  2 
  SD 
  0 
  St 
  2 
  Attack: Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Swooping (25 DP) Nonviolent  I [-5] (-10 DP)       
  Defense: Elemental susceptibility II [Ice, -10] (-6 DP)          
  Form: Wings, feathered (20 DP) Camouflage, pattern [Grass, 25] (10 DP) Methuselah I [up to 200 yrs] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Vision: nightvision (10 DP) Sight: primate (5 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 26 Wing.Fly.ungr.: 0   
  Skills: Perc.: 114 Run.: 119 Fly.: 119 Hiding: 117 Stalking: 117 Multi. Att.: 112 
  Spells: Men 216 PP: 118 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  2 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 788 
   
  P 
  F 
  Spider, 
  non-
  Poisonous 
  1A 
  Walk.Oct
  o.: 17 
  2 
  Mi
  (1) 
  I - - 
  24 
  (29) 
  9 
  AT 
  1(N) 
  8 (0) 
  28MI(1)be ;38D(2)be(Coop100)          
  9 
  -3 
  -3 
  2 
  0 
  Solo 
  (1d2) 
  T B X 
  P J A 
   
  Category 
  Animal 
  Height 
  1” 
  Leftover DP 
  233 
  Type 
  Invertebrate 
  Length 
  1” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  In 
  -1 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  0 
  St 
  2 
  Attack: Cooperation: flock/ pack attack I [Attack, 100, 20, 1Size] (10 DP)         
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)          
  Form: Additional limb pair II [Location] (40 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, insectovore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Silk gland I [Medium, 50'] (10 DP) 
  Can't speak (-10 DP)    
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP) 
  Movement: Walk.Octo.: 17 Surf.Adh.: 0   
  Skills: Perc.: 3 Run.: 30 Surv. Biome: -1 Climb.: 30 Hiding: 15 Stalking: 15 
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  0 
  St 
  2 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Spider, 
  poisonous 
  1A 
  Walk.Oct
  o.: 17 
  2 
  Mi
  (1) 
  I - - 
  29 
  (34) 
  9 
  AT 
  1(N) 
  8 (0) 
  15D(2)si ;15MI(1)be          
  9 
  -3 
  -3 
  2 
  0 
  Solo 
  (1d2) 
  T B X 
  P J A 
   
  Category 
  Animal 
  Height 
  1” 
  Leftover DP 
  185 
  Type 
  Invertebrate 
  Length 
  6” 
  Outlook 
  Carefree 
  Archetype 
  Stealth 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  In 
  -1 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  0 
  St 
  2 
  Attack: Poison sack, injection [Poison: Nerve, Stinger] (20 DP) Poison sack, injection [Poison: Conversion, Stinger] (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) enhanced natural attack I 
  [Stinger, +1 Size] (10 DP)      
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)          
  Form: Additional limb pair II [Location] (40 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, insectovore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Silk gland I [Medium, 50'] (10 DP) Can't speak (-10 DP)     
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 789 
   
  Movement: Walk.Octo.: 17 Surf.Adh.: 0   
  Skills: Perc.: 17 Run.: 23 Surv. Biome: 23 Climb.: 23 Hiding: 20 Stalking: 20 
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Spiderbat, 
  medium 
  8C 
  Walk.Oct
  o.: 23 
  2 
  M(
  5) 
  V I - 
  70 
  (118) 
  50 
  AT 
  5(N) 
  32 
  (0) 
  76M(5)si ;76M(5)be          
  -1 
  -12 
  -13 
  2 
  -2 
  Solo 
  (1d2) 
  X P F 
  D U - 
   
  Category 
  Monster 
  Height 
  19” 
  Leftover DP 
  63 
  Type 
  Aerial 
  Length 
  78” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  177Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -2 
  In 
  -1 
  Me 
  2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  3 
  SD 
  -2 
  St 
  1 
  Attack: Poison sack, injection [Poison: Circulatory, Stinger] (20 DP) Poison sack, injection [Poison: Conversion, Stinger] (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP)         
  Form: Additional limb pair II [Location] (40 DP) Wings, membrane (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Silk gland I [Medium, 50'] (10 DP)       
  Senses: Hearing: Echolocation (30 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP)  
  Movement: Walk.Octo.: 23 Surf.Adh.: 0 Wing.Fly.ungr.: 0  
  Skills: Perc.: 44 Fly.: 56 Run.: 56 Climb.: 56 Hiding: 51 Stalking: 51 
  Spells: Cha 48 PP: 48 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  -4 
  Qu 
  2 
  Re 
  2 
  SD 
  -2 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, chitin, full plate (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Spiderbat, tiny 
  2B 
  Walk.Oct
  o.: 39 
  3 
  T(
  3) 
  III I - 
  44 
  (68) 
  24 
  AT 
  5(N) 
  23 
  (0) 
  32T(3)si ;32T(3)be          
  -3 
  -13 
  -14 
  1 
  -2 
  Posse 
  (2d10) 
  X P F 
  D U - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 790 
   
   
  Category 
  Monster 
  Height 
  8” 
  Leftover DP 
  137 
  Type 
  Aerial 
  Length 
  31” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  11Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  In 
  -3 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  3 
  Re 
  -3 
  SD 
  -2 
  St 
  0 
  Attack: Poison sack, injection [Poison: Circulatory, Stinger] (20 DP) Poison sack, injection [Poison: Conversion, Stinger] (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)       
  Defense: Proof, critical, critical reduction I [I] (10 DP) Elemental vulnerability I [Wind, +1 Size] (-15 DP)         
  Form: Additional limb pair II [Location] (40 DP) Wings, membrane (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Silk gland I [Medium, 50'] (10 DP) Can't speak (-10 DP)     
  Senses: Hearing: Echolocation (30 DP) Eyes: spider (15 DP) Touch: spider slit sensillae (20 DP)  
  Movement: Walk.Octo.: 39 Surf.Adh.: 0 Wing.Fly.ungr.: 0  
  Skills: Perc.: 8 Fly.: 20 Run.: 20 Climb.: 20 Hiding: 15 Stalking: 15 
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  -4 
  Qu 
  3 
  Re 
  -3 
  SD 
  -2 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, chitin, full plate (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Spiderskull (I) 
  2A 
  Walk.Oct
  o.: 22 
  2 
  D(
  2) 
  IV  
  @# 
  PP 
  39 
  (54) 
  29 
  AT 
  6(N) 
  10 
  (0) 
  24S(4)bi           
  19 
  7 
  8 
  2 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  15” 
  Leftover DP 
  20 
  Type 
  Skeleton 
  Length 
  7” 
  Outlook 
  Berserk 
  Archetype 
  Stealth 
  Weight 
  3Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  In 
  -1 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Attack: Poison sack, injection [Poison: Special, Stinger] (20 DP)         
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no puncture (10 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Dense II 
  [2Size] (35 DP)     
  Form: Body: skeletonized [6] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Additional limb pair II [Location] (40 DP) Camouflage, pattern 
  [Darkness, 25] (10 DP)  
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Can't speak (-10 DP) Item, no item (-15 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Dark vision, superior [100'] (50 DP)  
  Movement: Walk.Octo.: 22 Climb.M.Hook.: 0   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 791 
   
  Skills: Perc.: 24 Run.: 31 Climb.: 31    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Squirrel, flying 
  1A 
  Walk.Qu
  ad.: 8 
  3 
  D(
  2) 
  II - - 
  28 
  (33) 
  8 
  AT 
  1(N) 
  21 
  (0) 
  9D(2)ra ;9D(2)cl ;19T(3)ra(Coop100)         
  9 
  -3 
  -2 
  17 
  -1 
  Team 
  (1d10) 
  B F J - 
  - - 
   
  Category 
  Animal 
  Height 
  2” 
  Leftover DP 
  283 
  Type 
  Aerial 
  Length 
  9” 
  Outlook 
  Jumpy 
  Archetype 
  Stealth 
  Weight 
  1Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -3 
  In 
  -1 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -4 
  SD 
  -1 
  St 
  1 
  Attack: Cooperation: flock/ pack attack I [Ram, 100, 20, 1Size] (10 DP)         
  Defense:           
  Form: Wings, membrane (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Group instinct (5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP) Sensitivity: Bright light sensitivity [Daylight, Stun] (-30 DP)  
  Movement: Walk.Quad.: 8 Wing.Fly.Glider: 0   
  Skills: Perc.: 4 Fly.: 16 Surv. Biome: 3    
  Spells: Cha 0 PP: -4 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -4 
  SD 
  -1 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Squirrel, flying, 
  carnivorous 
  2A 
  Walk.Qu
  ad.: 8 
  2 
  T(
  3) 
  III - - 
  51 
  (75) 
  26 
  AT 
  1(N) 
  20 
  (0) 
  32T(3)ra ;32T(3)bi ;42S(4)bi(Coop10)         
  8 
  -4 
  -3 
  17 
  -2 
  Flock 
  (4d100) 
  B P F 
  S - - 
   
  Category 
  Animal 
  Height 
  4” 
  Leftover DP 
  264 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 792 
   
  Type 
  Aerial 
  Length 
  15” 
  Outlook 
  Inquisitive 
  Archetype 
  Offensive 
  Weight 
  10Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  In 
  -2 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  1 
  Attack: Cooperation: flock/ pack attack III [Bite, 10, 10, 1Size] (20 DP)         
  Defense:           
  Form: Wings, membrane (10 DP) Camouflage, pattern [Woods, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Group instinct (5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP) Sensitivity: Bright light sensitivity [Daylight, Stun] (-30 DP)  
  Movement: Walk.Quad.: 8 Wing.Fly.Glider: 0   
  Skills: Perc.: 9 Fly.: 20 Surv. Biome: 7 Hiding: 33 Stalking: 8  
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sstoi’issl瑹楨
  ㈀ 
  3C 
  Slith.Bell
  y: 19 
  3 
  M(
  5) 
  V - - 
  39 
  (59) 
  19 
  AT 
  3(N) 
  15 
  (0) 
  29M(5)si ;29M(5)we ;31M(5)rw         
  9 
  1 
  1 
  0 
  -1 
  Solo 
  (1d2) 
  X P F 
  D - - 
   
  Category 
  Races 
  Height 
  67” 
  Leftover DP 
  53 
  Type 
  Reptilian 
  Length 
  8” 
  Outlook 
  Normal 
  Archetype 
  Stealth 
  Weight 
  120Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  0 
  Em 
  1 
  In 
  -1 
  Me 
  0 
  Pr 
  1 
  Qu 
  3 
  Re 
  1 
  SD 
  -1 
  St 
  -1 
  Attack: Strike reflex [20] (5 DP) Poison sack, injection [Poison: Muscle, Stinger] (20 DP)        
  Defense:           
  Form:         
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Heatsense: heat sensor network (20 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Slith.Belly: 19 Slith.Tail (water): 0 Climb.Grip: 0  
  Skills: Perc.: 30 Run.: 42 Hiding: 37 Stalking: 37 Soc. Aware.: 30 Adr. Foc.: 12 
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  1 
  Em 
  1 
  In  
  -1 
  Pr 
  1 
  Qu 
  3 
  Re 
  0 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 793 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Stag, regal 
  5B 
  Walk.Qu
  ad.: 25 
  3 
  B(
  6) 
  VI - 
  - 
  92 
  (152) 
  77 
  AT 
  1(N) 
  29 
  (0) 
  64B(6)ho> ;64B(6)ra          
  11 
  -7 
  -1 
  -1 
  -1 
  Solo 
  (1d2) 
  P F S J 
  - - 
   
  Category 
  Animal 
  Height 
  54” 
  Leftover DP 
  99 
  Type 
  Aerial 
  Length 
  83” 
  Outlook 
  Carefree 
  Archetype 
  Offensive 
  Weight 
  607Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -2 
  SD 
  -1 
  St 
  0 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Wings, feathered (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control difficulty V [-25] (25 DP) Can't 
  speak (-10 DP)    
  Senses: Smell: snake (15 DP) Hearing: Cat (10 DP) Sight: hawk (20 DP)  
  Movement: Walk.Quad.: 25 Wing.Fly.Norm.: 0   
  Skills: Perc.: 23 Fly.: 35 Surv. Biome: 21 Run.: 20   
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  -5 
  Me 
  0 
  Ph 
  -5 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Standard 
  created undead, 
  class I 
  2H 
  Walk.Bi.: 
  18 
  -4 
  M(
  5) 
  V  
  I@# 
  - 
  53 
  (77) 
  48 
  AT 
  1(N) 
  -8 
  (0) 
  25M(5)un ;25M(5)we          
  10 
  0 
  0 
  4 
  -4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  378 
  Type 
  Corporeal 
  Length 
  9” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 794 
   
  Ag 
  -4 
  Co 
  4 
  Em 
  -10 
  In 
  -10 
  Me 
  -10 
  Pr 
  -10 
  Qu 
  -4 
  Re 
  -10 
  SD 
  -4 
  St 
  4 
  Attack:          
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead I [I] (-1 DP) Mindless (-25 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 18    
  Skills: Perc.: 11 Run.: 7     
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -4 
  Re 
  -10 
  SD 
  -4 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Standard 
  created undead, 
  class II 
  5H 
  Walk.Bi.: 
  18 
  -3 
  M(
  5) 
  V  
  I@# 
  - 
  92 
  (152) 
  87 
  AT 
  1(N) 
  1 (0) 
  64M(5)un ;64M(5)we          
  11 
  0 
  0 
  5 
  -3 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  415 
  Type 
  Corporeal 
  Length 
  9” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  -3 
  Co 
  5 
  Em 
  -10 
  In 
  -9 
  Me 
  -9 
  Pr 
  -10 
  Qu 
  -3 
  Re 
  -9 
  SD 
  -3 
  St 
  5 
  Attack:          
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead II [II] (-2 DP) Mindless (-25 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 18    
  Skills: Perc.: 28 Run.: 23     
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -4 
  Re 
  -10 
  SD 
  -4 
  St 
  4 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 795 
   
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Standard 
  created undead, 
  class III 
  9H 
  Walk.Bi.: 
  18 
  -3 
  M(
  5) 
  V  
  I@# 
  - 
  128 
  (220) 
  12
  3 
  AT 
  1(N) 
  9 (0) 
  96M(5)un ;96M(5)we          
  11 
  0 
  0 
  7 
  -3 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  464 
  Type 
  Corporeal 
  Length 
  9” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  -1 
  Co 
  7 
  Em 
  -10 
  In 
  -9 
  Me 
  -9 
  Pr 
  -10 
  Qu 
  -3 
  Re 
  -9 
  SD 
  -3 
  St 
  7 
  Attack:          
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Mindless (-25 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 18    
  Skills: Perc.: 30 Run.: 29     
  Spells: Cha 0 PP: -13 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -4 
  Re 
  -10 
  SD 
  -4 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Standard 
  created undead, 
  class IV 
  13H 
  Walk.Bi.: 
  18 
  -2 
  M(
  5) 
  V  
  I@# 
  - 
  157 
  (275) 
  15
  2 
  AT 
  1(N) 
  20 
  (0) 
  125M(5)un ;125M(5)we          
  12 
  0 
  0 
  8 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  513 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 796 
   
  Type 
  Corporeal 
  Length 
  9” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  8 
  Em 
  -10 
  In 
  -8 
  Me 
  -8 
  Pr 
  -10 
  Qu 
  -2 
  Re 
  -8 
  SD 
  -2 
  St 
  8 
  Attack:          
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead IV [IV] (-4 DP) Mindless (-25 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 18    
  Skills: Perc.: 51 Run.: 42     
  Spells: Cha 1 PP: -5 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -4 
  Re 
  -10 
  SD 
  -4 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Standard 
  created undead, 
  class V 
  16H 
  Walk.Bi.: 
  18 
  -2 
  M(
  5) 
  V  
  I@# 
  - 
  173 
  (305) 
  16
  8 
  AT 
  1(N) 
  26 
  (0) 
  145M(5)un ;145M(5)we          
  12 
  0 
  0 
  9 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  550 
  Type 
  Corporeal 
  Length 
  9” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  9 
  Em 
  -10 
  In 
  -8 
  Me 
  -8 
  Pr 
  -10 
  Qu 
  -2 
  Re 
  -8 
  SD 
  -2 
  St 
  9 
  Attack:          
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead V [V] (-5 DP) Mindless (-25 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 18    
  Skills: Perc.: 63 Run.: 53     
  Spells: Cha 1 PP: -4 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 797 
   
  Stats 
  Ag 
  -
  4 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -4 
  Re 
  -10 
  SD 
  -4 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Standard 
  created undead, 
  class VI 
  21H 
  Walk.Bi.: 
  19 
  -1 
  M(
  5) 
  V  
  I@# 
  - 
  190 
  (332) 
  18
  5 
  AT 
  1(N) 
  39 
  (0) 
  158M(5)un ;158M(5)we          
  13 
  0 
  0 
  12 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  69” 
  Leftover DP 
  611 
  Type 
  Corporeal 
  Length 
  9” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  12 
  Em 
  -10 
  In 
  -7 
  Me 
  -7 
  Pr 
  -10 
  Qu 
  -1 
  Re 
  -7 
  SD 
  -1 
  St 
  12 
  Attack:          
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead VI [VI] (-6 DP) Mindless (-25 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP)   
  Movement: Walk.Bi.: 19    
  Skills: Perc.: 85 Run.: 69     
  Spells: Cha 1 PP: 1 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -4 
  Re 
  -10 
  SD 
  -4 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Starfish 
  1A 
  Swim.Flo
  p: -12 
  0 
  T(
  3) 
  III # 
  - 
  27 
  (32) 
  7 
  AT 
  3(N) 
  2 (0) 
  25T(3)gr ;25D(2)be          
  10 
  -4 
  -2 
  2 
  -2 
  Array 
  (2d8) 
  O - - - - 
  - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 798 
   
   
  Category 
  Animal 
  Height 
  2” 
  Leftover DP 
  225 
  Type 
  Water 
  Length 
  6” 
  Outlook 
  Aloof 
  Archetype 
  Stealth 
  Weight 
  9Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  2 
  Em 
  -4 
  In 
  0 
  Me 
  -5 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -5 
  SD 
  -2 
  St 
  1 
  Attack: Weak natural attack I [Beak, -1 Size] (-5 DP)         
  Defense: Regeneration, natural [1 H/ min, 1 Hour] (20 DP) Immunity, Illusion [5'/ lvl] (25 DP) Immunity, gaze (25 DP) Proof, critical, no bleed (10 DP)       
  Form: Gills (10 DP) Additional limb pair I [Location] (20 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Mindless (-25 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Touch: sensitive antennae/ vibrissae (13 DP) Smell: rat (10 DP) Sensitivity: Near sighted (-5 DP) Surditas (no hearing) (-15 DP) 
  Movement: Swim.Flop: -12 Climb.Suct.: 0   
  Skills: Perc.: -6 Swim.: 24 Surv. Biome: -12 Climb.: 24   
  Spells: Cha 0 PP: -14 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -5 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, scaly bumps (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Steardan 
  5E 
  Walk.Qu
  ad.: 27 
  3 
  L(
  7) 
  VII I 
  - 
  96 
  (156) 
  81 
  AT 
  1(N) 
  29 
  (0) 
  86L(7)un ;86L(7)bi ;86L(7)ra> ;68L(7)tr        
  0 
  -12 
  -10 
  -6 
  3 
  Streak 
  (1d6) 
  T B P 
  F - - 
   
  Category 
  Monster 
  Height 
  61” 
  Leftover DP 
  9 
  Type 
  Aerial 
  Length 
  94” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  1450Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -2 
  In 
  0 
  Me 
  0 
  Pr 
  0 
  Qu 
  3 
  Re 
  -3 
  SD 
  3 
  St 
  5 
  Attack: Attacks sequence (10 DP) Specific training [Creature, Archetype, 1] (50 DP)        
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form: Beast of burden II [0,3] (20 DP) Wings, feathered (20 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Control submission II [10] (-10 DP) Can't 
  speak (-10 DP)    
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Sight: eagle (15 DP)  
  Movement: Walk.Quad.: 27 Wing.Fly.Norm.: 0   
  Skills: Perc.: 15 Run.: 56 Fly.: 56 Swim.: 56 Multi. Att.: 30 Acrob.: 28 
  Spells: Cha 0 PP: -10 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 799 
   
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  -1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Stegosaur 
  4D 
  Walk.Qu
  ad.: 42 
  0 
  H(
  8) 
  VIII 
  - - 
  83 
  (131) 
  53 
  AT 
  4(N) 
  8 (0) 
  51H(8)ra> ;51B(6)ho          
  7 
  -5 
  -5 
  3 
  -1 
  Posse 
  (2d10) 
  P F A - 
  - - 
   
  Category 
  Animal 
  Height 
  108” 
  Leftover DP 
  125 
  Type 
  Dinosaur 
  Length 
  240” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  6800Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -5 
  In 
  -3 
  Me 
  -6 
  Pr 
  -5 
  Qu 
  0 
  Re 
  -6 
  SD 
  -1 
  St 
  4 
  Attack: Attacks sequence (10 DP) Weak natural attack II [Horn, -2 Size] (-10 DP)        
  Defense:           
  Form: Third eyelid (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: snake (15 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Walk.Quad.: 42    
  Skills: Perc.: 17 Run.: 28 Surv. Biome: 14    
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -3 
  Pr 
  -5 
  Qu 
  0 
  Re 
  -6 
  SD 
  -1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large scales (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Storm Demon 
  (V) 
  26G 
  Walk.Bi.: 
  28 
  11 
  B(
  6) 
  VI - 
  - 
  98 
  (157) 
  78 
  AT 
  2(N) 
  109 
  (0) 
  72B(6)we[Electricity] 
  ;72B(6)we[Electricity] 
  ;72B(6)we2WF ;126M(5)lbo        
  9 
  -13 
  -10 
  14 
  1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  84” 
  Leftover DP 
  134 
  Type 
  Demon 
  Length 
  12” 
  Outlook 
  Cruel 
  Archetype 
  Spell user 
  Weight 
  350Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 800 
   
   
  Ag 
  12 
  Co 
  4 
  Em 
  2 
  In 
  14 
  Me 
  11 
  Pr 
  5 
  Qu 
  11 
  Re 
  3 
  SD 
  1 
  St 
  0 
  Attack: Elemental internals V [Lightning, Attack, E] (30 DP) Elemental bolt VI [Lightning Bolt, MLightning bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP) Adrenal defense VIII [40] (40 DP)       
  Defense: Abomination (-20 DP) Elemental immunity [Lightning] (20 DP) Elemental immunity [Water] (20 DP) Elemental immunity [Wind] (20 DP) Elemental vulnerability II [Earth, +2 Size] (-
  25 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP)    
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar V [V] (-5 DP) Body condition, fleeting soul (-20 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 28 Mag.Fly.Cont.: 0   
  Skills: Perc.: 174 Fly.: 186 Multi. Att.: 92 Sci. Phys.: 168 Intimidat.: 172  
  Spells: Cha 468 PP: 156 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -1 
  Em 
  -1 
  In  
  2 
  Pr 
  1 
  Qu 
  3 
  Re 
  3 
  SD 
  -3 
  St 
  0 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  15 
  Ess 
  -15 
  Me 
  -15 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Strige 
  5E 
  Walk.Bi.: 
  20 
  1 
  M(
  5) 
  V @ 
  - 
  59 
  (89) 
  34 
  AT 
  2(N) 
  13 
  (30) 
  29M(5)un ;53M(5)be ;53M(5)cl ;53M(5)we        
  -6 
  1 
  -6 
  23 
  -2 
  Solo 
  (1d2) 
  T B P 
  F - - 
   
  Category 
  Races 
  Height 
  72” 
  Leftover DP 
  30 
  Type 
  Humanoid 
  Length 
  11” 
  Outlook 
  Greedy 
  Archetype 
  Semi spell user 
  Weight 
  200Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  1 
  In 
  -1 
  Me 
  1 
  Pr 
  -1 
  Qu 
  1 
  Re 
  2 
  SD 
  -2 
  St 
  2 
  Attack:          
  Defense: Proof, critical, no stun (10 DP)          
  Form: Shapechange, single form [Raven] (40 DP) Wings, feathered (20 DP) Methuselah I [up to 200 yrs] (0 DP)      
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP) Smell: dog (20 DP)  
  Movement: Walk.Bi.: 20 Wing.Fly.Norm.: 0   
  Skills: Perc.: 20 Run.: 40 Fly.: 40 Hiding: 29 Stalking: 29 Mechanics. Spec.: 9 
  Spells: Ess 30 PP: 23 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  -2 
  Qu 
  1 
  Re 
  1 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  -10 
  Me 
  -5 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 801 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Su 
  2B 
  Walk.Qu
  ad.: 11 
  2 
  S(
  4) 
  IV - 
  - 
  57 
  (81) 
  42 
  AT 
  3(N) 
  10 
  (0) 
  36S(4)bi ;36S(4)cl          
  8 
  -4 
  -3 
  13 
  -3 
  Solo 
  (1d2) 
  X P F 
  S - - 
   
  Category 
  Monster 
  Height 
  12” 
  Leftover DP 
  207 
  Type 
  Land 
  Length 
  34” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  45Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -4 
  In 
  -2 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -3 
  St 
  4 
  Attack:          
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sensitivity: Near sighted (-5 DP) Smell: grizzly (30 DP) Hearing: Dog (15 DP)  
  Movement: Walk.Quad.: 11 Swim.Flop: 0   
  Skills: Perc.: 30 Run.: 28 Surv. Biome: 40 Hiding: 39 Stalking: 39 Restr. Quar.: 12 
  Spells: Cha 0 PP: 31 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -3 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Succubus/Incub
  us (III) 
  12G 
  Walk.Bi.: 
  24 
  4 
  M(
  5) 
  V - - 
  100 
  (174) 
  80 
  AT 
  2(N) 
  46 
  (44) 
  74M(5)we           
  -6 
  -7 
  10 
  11 
  4 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  66” 
  Leftover DP 
  60 
  Type 
  Demon 
  Length 
  9” 
  Outlook 
  Playful 
  Archetype 
  Stealth 
  Weight 
  155Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  1 
  Em 
  -2 
  In 
  -1 
  Me 
  4 
  Pr 
  5 
  Qu 
  4 
  Re 
  8 
  SD 
  4 
  St 
  2 
  Attack: Gaze, Charm IV [5'/ lvl] (30 DP)         
  Defense: Abomination (-20 DP) Elemental susceptibility III [Earth, -15] (-9 DP)         
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 802 
   
  Form: Body: demon flesh [2] (5 DP) Distinct odor (-10 DP) Shapechanger, type [Race, Humanoid] (20 DP) Shapechange, single form [Vapor] (40 DP) Deformed feature [Location] (-10 DP) 
  Methuselah III [1000 yrs or more] (0 DP)   
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, omnivore (0 DP) Unsleeping (20 DP) Interplanar travel (40 DP)      
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 24 Ma.Fly.Awk.: 0   
  Skills: Perc.: 111 Run.: 119 Fly.: 119 Charm: 111 Duping: 111  
  Spells: Men 2 PP: 4 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  -1 
  Em 
  -4 
  Em 
  -4 
  In  
  -3 
  Pr 
  3 
  Qu 
  2 
  Re 
  4 
  SD 
  0 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Swamp 
  Star 
  (III) 
  9H 
  Ma.Fly.A
  dapt.: 7 
  3 
  D(
  2) 
  V  
  @!# 
  - 
  77 
  (136) 
  77 
  AT 
  1(N) 
  87 
  (0) 
  83M(5)un           
  19 
  9 
  9 
  1 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  1” 
  Leftover DP 
  77 
  Type 
  Incorporeal 
  Length 
  1” 
  Outlook 
  Inquisitive 
  Archetype 
  Stealth 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  1 
  Em 
  -1 
  In 
  -1 
  Me 
  2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  5 
  SD 
  1 
  St 
  -3 
  Attack: Hypnotic II [5'/ lvl] (26 DP) Life drain, hunger II [Stat, 2, -10] (10 DP) Phantom touch, medium [Unarmed Strikes, Medium] (10 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  weapon, except magic (20 DP) Dense III [3Size] (52 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Can't speak (-10 DP) Item, no item (-15 DP)      
  Senses: Special: life sense IV [20'R/ lvl] (30 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)  
  Movement: Ma.Fly.Adapt.: 7    
  Skills: Perc.: 83 Fly.: 102 Stage Mag.: 20    
  Spells: Cha 1 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  2 
  SD 
  -2 
  St 
  -4 
  Base Hits 
  15 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 803 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sword 
  Demon(V) 
  20G 
  Walk.Bi.: 
  22 
  9 
  M(
  5) 
  VI  
  @# - 
  193 
  (333) 
  17
  8 
  AT 
  6(N) 
  82 
  (0) 
  171L(7)as ;171L(7)as ;151L(7)sw ;171L(7)all3WF        
  21 
  7 
  8 
  30 
  3 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  69” 
  Leftover DP 
  61 
  Type 
  Warrior 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  195Lbs. 
  Treasure 
  0 
   
  Ag 
  11 
  Co 
  10 
  Em 
  -3 
  In 
  1 
  Me 
  4 
  Pr 
  -2 
  Qu 
  9 
  Re 
  4 
  SD 
  3 
  St 
  12 
  Attack: Strength beyond form II [+2 Size] (40 DP) Fast attack II [10] (20 DP) Adrenal defense III [15] (15 DP) Pressing the advantage II [10] (20 DP) Material destruction IV [Stone, 1cu', 1 rnd] 
  (50 DP)     
  Defense: Abomination (-20 DP) Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Recurved musculature (30 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar V [V] (-5 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Ambidextrous (10 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Poor senses: smell V [-25] (-10 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Walk.Bi.: 22    
  Skills: Perc.: 111 Run.: 110 Acrob.: 113 Multi. Att.: 100 Disarm: 100 Restr. Quar.: 100 
  Spells: Cha 1 PP: 13 
  Racial: 
  Stats 
  Ag 
  5 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  -2 
  Qu 
  6 
  Re 
  1 
  SD 
  0 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Swordfish/Sailf
  ish 
  5C 
  Swim.Str
  eam.: 49 
  3 
  B(
  6) 
  VI - 
  - 
  100 
  (160) 
  90 
  AT 
  3(N) 
  19 
  (0) 
  59B(6)ls ;41B(6)ra          
  11 
  -3 
  -1 
  5 
  0 
  Yoke 
  (1d3) 
  O - - - - 
  - 
   
  Category 
  Animal 
  Height 
  20” 
  Leftover DP 
  125 
  Type 
  Water 
  Length 
  95” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  500Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -3 
  In 
  1 
  Me 
  -3 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -3 
  SD 
  0 
  St 
  3 
  Attack: Weaponized appendage [Longsword] (5 DP)         
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 804 
   
  Senses: Hearing: Cat (10 DP) Smell: rat (10 DP) Touch: sensitive (5 DP)  
  Movement: Swim.Stream.: 49    
  Skills: Perc.: 35 Swim.: 33 Surv. Biome: 36 Jump.: 35   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -4 
  SD 
  -1 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Sylph 
  3C 
  Walk.Bi.: 
  2 
  4 
  D(
  2) 
  II - - 
  22 
  (32) 
  2 
  AT 
  1(N) 
  15 
  (0) 
  45D(2)we ;44D(2)rw ;41M(5)elb         
  23 
  10 
  10 
  -
  23 
  -2 
  Gaggle 
  (1d12) 
  B X F 
  J - - 
   
  Category 
  Fey 
  Height 
  15” 
  Leftover DP 
  132 
  Type 
  Fairy 
  Length 
  3” 
  Outlook 
  Carefree 
  Archetype 
  Spell user 
  Weight 
  2Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  -3 
  Em 
  0 
  In 
  3 
  Me 
  3 
  Pr 
  0 
  Qu 
  4 
  Re 
  2 
  SD 
  -2 
  St 
  -3 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP)          
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Vision: nightvision (10 DP) Sight: primate (5 DP) Hearing: Hare (20 DP)  
  Movement: Walk.Bi.: 2 Wing.Fly.Exc.: 0   
  Skills: Perc.: 44 Fly.: 69 Run.: 69 Surv. Biome: 45 Lor. Flora: 48 Acrob.: 47 
  Spells: Cha 54 PP: 35 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -3 
  Em 
  0 
  Em 
  0 
  In  
  2 
  Pr 
  0 
  Qu 
  3 
  Re 
  2 
  SD 
  -2 
  St 
  -3 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tapir 
  3A 
  Walk.Qu
  2 
  B(
  VI - 
  48 
  23 
  AT 
  12 
  25B(6)ra> ;25B(6)tr>> ;20B(6)cr         
  10 
  -3 
  -2 
  2 
  -1 
  Streak 
  P F S J 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 805 
   
  ad.: 19 
  6) 
  - 
  (68) 
  1(N) 
  (0) 
  (1d6) 
  - - 
   
  Category 
  Animal 
  Height 
  36” 
  Leftover DP 
  200 
  Type 
  Herbivore 
  Length 
  80” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  450Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  0 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan I [50 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Cat (10 DP) Touch: sensitive (5 DP) Sensitivity: Near sighted (-5 DP) 
  Movement: Walk.Quad.: 19    
  Skills: Perc.: 22 Run.: 36 Surv. Biome: 19    
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -4 
  SD 
  -1 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tasmanian 
  devil 
  3C 
  Walk.Qu
  ad.: 12 
  3 
  T(
  3) 
  III - - 
  74 
  (110) 
  44 
  AT 
  2(N) 
  15 
  (0) 
  33S(4)bi> ;21T(3)cl          
  10 
  -4 
  -3 
  5 
  -2 
  Solo 
  (1d2) 
  X F S - 
  - - 
   
  Category 
  Animal 
  Height 
  15” 
  Leftover DP 
  253 
  Type 
  Carnivore 
  Length 
  26” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  13Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  -4 
  In 
  0 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  4 
  Attack: Attacks sequence (10 DP) Enhanced natural attack I [Bite, +1 Size] (10 DP)        
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking I [10] (10 DP)   
  Movement: Walk.Quad.: 12    
  Skills: Perc.: 21 Run.: 15 Surv. Biome: 26    
  Spells: Cha 0 PP: 11 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 806 
   
  Stats 
  Ag 
  3 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tatzelwurm 
  4D 
  Walk.Bi.: 
  4 
  2 
  S(
  4) 
  IV - 
  - 
  77 
  (125) 
  52 
  AT 
  3(N) 
  14 
  (0) 
  50S(4)bi ;38S(4)ra> ;50S(4)cl         
  9 
  -5 
  -3 
  3 
  -2 
  Solo 
  (1d2) 
  P F A 
  U - - 
   
  Category 
  Animal 
  Height 
  8” 
  Leftover DP 
  248 
  Type 
  Reptile 
  Length 
  72” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  30Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -5 
  In 
  -1 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Camouflage, pattern [Rocks, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 10, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Bi.: 4 Slith.Belly: 0   
  Skills: Perc.: 20 Run.: 28 Surv. Biome: 17    
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, scaly bumps (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tentmorse 
  4B 
  Climb.N
  o.Grav.: 
  27 
  1 
  B(
  6) 
  VI - 
  - 
  71 
  (119) 
  51 
  AT 
  2(N) 
  11 
  (0) 
  60B(6)gr> ;60B(6)un          
  7 
  -4 
  -2 
  3 
  -3 
  Solo 
  (1d2) 
  F J - - - 
  - 
   
  Category 
  Animal 
  Height 
  32” 
  Leftover DP 
  101 
  Type 
  Omnivore 
  Length 
  96” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  300Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 807 
   
   
  Ag 
  5 
  Co 
  3 
  Em 
  -4 
  In 
  -3 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -4 
  SD 
  -3 
  St 
  3 
  Attack: Attacks sequence (10 DP) Poison sack, contact [Poison: Muscle] (35 DP)        
  Defense:           
  Form: Additional limb pair III [Location] (60 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sight: hawk (20 DP) Smell: rat (10 DP) Asgeusia (no taste) (-5 DP)  
  Movement: Climb.No.Grav.: 27    
  Skills: Perc.: 18 Climb.: 37 Surv. Biome: 17    
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -3 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -4 
  SD 
  -3 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Terrorite (VI+) 
  32F 
  Slith.Side
  w.: 25 
  7 
  B(
  6) 
  VII  
  @# - 
  221 
  (385) 
  19
  6 
  AT 
  5(N) 
  145 
  (0) 
  198B(6)we ;182B(6)we ;157B(6)gr ;198B(6)we2WF        
  16 
  16 
  2 
  33 
  6 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  50” 
  Leftover DP 
  105 
  Type 
  Demon 
  Length 
  80” 
  Outlook 
  Dominant 
  Archetype 
  Offensive 
  Weight 
  600Lbs. 
  Treasure 
  0 
   
  Ag 
  12 
  Co 
  13 
  Em 
  6 
  In 
  6 
  Me 
  6 
  Pr 
  2 
  Qu 
  7 
  Re 
  8 
  SD 
  6 
  St 
  19 
  Attack: Magical secretion [2- Sleep (Mentalist Base, Mentalism, Mind Contol), 2] (14 DP) Leech, blood III [15 hits, -10] (25 DP) Aura, fear III [3'R/ lvl] (25 DP) Adrenal defense X [50] (50 DP)      
  Defense: Abomination (-20 DP) Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Elemental immunity [Fire] (20 DP) Elemental immunity [Ice] (20 DP) 
  Elemental vulnerability II [Water, +2 Size] (-25 DP)    
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Wings, membrane (10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar VII [VI+] (-7 DP) Body condition, fleeting soul (-20 DP) Diet, sanguinivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Ambidextrous (10 
  DP)     
  Senses: Vision: demon vision [50'] (55 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Slith.Sidew.: 25 Wing.Fly.Norm.: 0   
  Skills: Perc.: 125 Run.: 142 Fly.: 142 Multi. Att.: 132 Pow. Dev.: 63  
  Spells: Cha/Ess 2 PP: 97 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  3 
  Em 
  1 
  Em 
  1 
  In  
  1 
  Pr 
  2 
  Qu 
  4 
  Re 
  3 
  SD 
  1 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  x1 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, very light (AT 5) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 808 
   
  rate 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Thauredhel 
  (IV) 
  13H 
  Walk.Bi.: 
  24 
  6 
  M(
  5) 
  VI - 
  - 
  57 
  (92) 
  47 
  AT 
  3(N) 
  31 
  (0) 
  103M(5)we           
  -3 
  -1 
  11 
  12 
  -2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  78” 
  Leftover DP 
  104 
  Type 
  Elf demon 
  Length 
  9” 
  Outlook 
  Cruel 
  Archetype 
  Spell user 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  2 
  Em 
  4 
  In 
  2 
  Me 
  6 
  Pr 
  6 
  Qu 
  6 
  Re 
  0 
  SD 
  -2 
  St 
  -2 
  Attack: Aura, fear III [3'R/ lvl] (25 DP)         
  Defense: Abomination (-20 DP) Dense I [1Size] (17 DP) Proof, weapon, except raw iron (20 DP) Proof, weapon, except magic (20 DP) Immune to disease, greater (30 DP)      
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Quick-caster I [-1 AP] (10 
  DP) Innate spell list XIII [Spell list, Realm, 13] (39 DP)    
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 24    
  Skills: Perc.: 108 Run.: 129 Soc. Aware.: 109 Grace. Spell l.: 118 Spell Trick.: 118 Lor. Extr. Planar: 106 
  Spells: Men 234 PP: 116 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  0 
  SD 
  -4 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Thonis (VI+) 
  25F 
  Walk.Qu
  ad.: 44 
  7 
  B(
  6) 
  VI  
  @# - 
  93 
  (152) 
  63 
  AT 
  2(N) 
  46 
  (70) 
  170L(7)un> ;170B(6)sw>> ;170B(6)tr ;129B(6)we        
  -8 
  15 
  -9 
  11 
  2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  108” 
  Leftover DP 
  164 
  Type 
  Demon 
  Length 
  14” 
  Outlook 
  Dominant 
  Archetype 
  Spell user 
  Weight 
  820Lbs. 
  Treasure 
  0 
   
  Ag 
  11 
  Co 
  1 
  Em 
  15 
  In 
  2 
  Me 
  10 
  Pr 
  1 
  Qu 
  7 
  Re 
  3 
  SD 
  2 
  St 
  2 
  Attack: Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Enhanced natural attack I [Unarmed Strikes, +1 Size] (10 DP)        
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 809 
   
  Defense: Abomination (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, weapon, except raw iron (20 DP) Elemental immunity [Fire] (20 DP) Elemental immunity 
  [Acid] (20 DP)     
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Additional limb pair II [Location] (40 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar VII [VI+] (-7 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Ambidextrous (10 DP)     
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Quad.: 44    
  Skills: Perc.: 190 Run.: 214 Multi. Att.: 170    
  Spells: Ess 450 PP: 163 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  4 
  Em 
  4 
  In  
  -2 
  Pr 
  -2 
  Qu 
  0 
  Re 
  3 
  SD 
  -2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Thorn Demon 
  (II) 
  6C 
  Walk.Bi.: 
  26 
  1 
  B(
  6) 
  VI I 
  IP 
  104 
  (172) 
  79 
  AT 
  4(N) 
  15 
  (0) 
  70B(6)ra> ;56M(5)si1d6 ;70M(5)siRanged         
  20 
  8 
  8 
  27 
  -3 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  90” 
  Leftover DP 
  65 
  Type 
  Demon 
  Length 
  12” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  430Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  7 
  Em 
  -2 
  In 
  0 
  Me 
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  0 
  SD 
  -3 
  St 
  4 
  Attack: Quill bash, big [Bram, 1d6, Mstinger] (5 DP) Quill launch, big [Mstinger, 3'/ lvl] (46 DP)        
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Proof, critical, no puncture (10 DP) Proof, critical, critical reduction I [I] (10 DP)       
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Mindless (-25 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Hearing: Dog (15 DP) Touch: sensitive antennae/ vibrissae (13 DP)  
  Movement: Walk.Bi.: 26    
  Skills: Perc.: 36 Run.: 42 Intimidat.: 27    
  Spells: Cha 0 PP: 11 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  5 
  Em 
  -2 
  Em 
  -2 
  In  
  -1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -1 
  SD 
  -4 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, spines (AT 4) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 810 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Thraxx 
  8D 
  Swim.Bo
  uy.: 9 
  3 
  B(
  6) 
  VI I 
  - 
  87 
  (143) 
  62 
  AT 
  4(N) 
  25 
  (0) 
  83B(6)cl ;83B(6)cl2WF ;83M(5)bi         
  10 
  -2 
  0 
  2 
  2 
  Solo 
  (1d2) 
  P F S J 
  - - 
   
  Category 
  Monster 
  Height 
  84” 
  Leftover DP 
  80 
  Type 
  Land 
  Length 
  12” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  410Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  2 
  Em 
  -2 
  In 
  0 
  Me 
  0 
  Pr 
  0 
  Qu 
  3 
  Re 
  2 
  SD 
  2 
  St 
  3 
  Attack: Enhanced natural attack I [Claw, +1 Size] (10 DP)         
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form: Adapted form: water (15 DP) Air and water breathing (20 DP) Amphibious [23 hrs] (10 DP) Methuselah I [up to 200 yrs] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP)        
  Senses: Sight: primate (5 DP) Vision: Dark vision V [60'] (35 DP)   
  Movement: Swim.Bouy.: 9 Walk.Bi.: 0   
  Skills: Perc.: 91 Run.: 98 Run.: 98 Surv. Biome: 99 Multi. Att.: 25 Restr. Quar.: 25 
  Spells: Cha 1 PP: 11 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -1 
  Qu 
  2 
  Re 
  0 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, large scales (AT 4) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Three 
  tailed 
  bavolorus 
  4D 
  Walk.Bi.: 
  37 
  2 
  L(
  7) 
  VII - 
  - 
  71 
  (119) 
  61 
  AT 
  2(N) 
  14 
  (0) 
  60B(6)ho ;60M(5)ra> ;60M(5)si ;48M(5)bi        
  9 
  -2 
  1 
  1 
  1 
  Solo 
  (1d2) 
  P S E - 
  - - 
   
  Category 
  Monster 
  Height 
  120” 
  Leftover DP 
  121 
  Type 
  Land 
  Length 
  22” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  1020Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  1 
  Em 
  -2 
  In 
  -1 
  Me 
  -3 
  Pr 
  1 
  Qu 
  2 
  Re 
  -3 
  SD 
  1 
  St 
  1 
  Attack: Weak natural attack I [Bite, -1 Size] (-5 DP) Quill bash, large [Lram, 1d5, Bstinger] (5 DP)        
  Defense:           
  Form: Additional limb pair I [Tail] (20 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sight: gecko (10 DP) Smell: dog (20 DP) Poor senses: hearing II [-10] (-6 DP)  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 811 
   
  Movement: Walk.Bi.: 37 Swim.Flop: 0   
  Skills: Perc.: 21 Run.: 39 Swim.: 39 Surv. Biome: 10   
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  -1 
  Pr 
  1 
  Qu 
  2 
  Re 
  -3 
  SD 
  1 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Thyfur 
  10G 
  Walk.Bi.: 
  9 
  4 
  B(
  6) 
  VI - 
  - 
  142 
  (242) 
  13
  2 
  AT 
  2(N) 
  42 
  (0) 
  111B(6)cl ;111B(6)be          
  12 
  -2 
  0 
  5 
  2 
  Yoke 
  (1d3) 
  I T B P 
  - - 
   
  Category 
  Monster 
  Height 
  76” 
  Leftover DP 
  65 
  Type 
  Aerial 
  Length 
  105” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  426Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  -2 
  In 
  2 
  Me 
  3 
  Pr 
  0 
  Qu 
  4 
  Re 
  3 
  SD 
  2 
  St 
  6 
  Attack: Swooping (25 DP)         
  Defense:           
  Form: Wings, feathered (20 DP) Beast of burden II [0,3] (20 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Control submission III [15] (-15 DP) Can't speak (-10 DP)     
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Sight: eagle (15 DP) Vision: nightvision (10 DP)  
  Movement: Walk.Bi.: 9 Awk.move.IV: 0 Wing.Fly.Exc.: 0  
  Skills: Perc.: 64 Fly.: 70 Acrob.: 71 Multi. Att.: 60   
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  0 
  Qu 
  3 
  Re 
  2 
  SD 
  1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tick 
  1A 
  Walk.Oct
  o.: 17 
  2 
  Mi
  (1) 
  II - - 
  34 
  (39) 
  9 
  AT 
  1(N) 
  8 (0) 
  9MI(1)si           
  9 
  -3 
  -3 
  2 
  0 
  Tribe  
  8d100) 
  T B X 
  P A - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 812 
   
  Category 
  Animal 
  Height 
  1” 
  Leftover DP 
  230 
  Type 
  Invertebrate 
  Length 
  1” 
  Outlook 
  Hungry 
  Archetype 
  Defensive 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  In 
  -1 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  0 
  St 
  2 
  Attack:          
  Defense: Dense I [1Size] (17 DP)          
  Form: Additional limb pair I [Location] (20 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: multifaceted [100', 320, None] (25 DP)  
  Movement: Walk.Octo.: 17 Surf.Adh.: 0   
  Skills: Perc.: 3 Run.: 10 Surv. Biome: -1 Climb.: 10 Hiding: 8 Stalking: 8 
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  0 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tiger 
  9E 
  Walk.Qu
  ad.: 36 
  5 
  B(
  6) 
  VI - 
  - 
  139 
  (231) 
  10
  4 
  AT 
  2(N) 
  33 
  (0) 
  111B(6)cl> ;91B(6)ra> ;111B(6)bi         
  11 
  -4 
  -1 
  5 
  2 
  Solo 
  (1d2) 
  S J - - - 
  - 
   
  Category 
  Animal 
  Height 
  40” 
  Leftover DP 
  138 
  Type 
  Carnivore 
  Length 
  100” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  670Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  -1 
  Qu 
  5 
  Re 
  -3 
  SD 
  2 
  St 
  6 
  Attack: Attacks sequence (10 DP) Ambush predator IV [Terrain, 68, 16] (24 DP)        
  Defense:           
  Form: Camouflage, pattern [Grass, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 36    
  Skills: Perc.: 61 Run.: 72 Surv. Biome: 62 Hiding: 90 Stalking: 65  
  Spells: Cha 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 813 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  15 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Titan 
  15G 
  Walk.Bi.: 
  80 
  1 
  H(
  8) 
  VIII 
  - - 
  108 
  (148) 
  68 
  AT 
  2(10) 
  18 
  (70) 
  108H(8)gr> ;48H(8)cr ;108H(8)we ;110H(8)rw        
  2 
  2 
  15 
  8 
  2 
  Solo 
  (1d2) 
  B X P 
  F - - 
   
  Category 
  Races 
  Height 
  252” 
  Leftover DP 
  54 
  Type 
  Giant 
  Length 
  36” 
  Outlook 
  Carefree 
  Archetype 
  Spell user 
  Weight 
  10000Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  8 
  Em 
  2 
  In 
  2 
  Me 
  8 
  Pr 
  5 
  Qu 
  1 
  Re 
  3 
  SD 
  2 
  St 
  7 
  Attack: Attacks sequence (10 DP) Fighting brick II [+2 pace] (-20 DP)        
  Defense:           
  Form: Methuselah III [1000 yrs or more] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: eagle (15 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)   
  Movement: Walk.Bi.: 80    
  Skills: Perc.: 126 Run.: 138 Surv. Biome: 123 Grace. Spell l.: 130 Intimidat.: 123 Meditation: 127 
  Spells: Men 270 PP: 132 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  6 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  -4 
  Re 
  3 
  SD 
  0 
  St 
  7 
  Base Hits 
  50 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tlaque (I) 
  3B 
  Walk.Bi.: 
  22 
  3 
  M(
  5) 
  V I - 
  46 
  (66) 
  21 
  AT 
  2(N) 
  25 
  (0) 
  43B(6)cl> ;43M(5)bi          
  9 
  -2 
  -2 
  21 
  -1 
  Posse 
  (2d10) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  75” 
  Leftover DP 
  86 
  Type 
  Demon 
  Length 
  8” 
  Outlook 
  Hostile 
  Archetype 
  Stealth 
  Weight 
  120Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  1 
  Em 
  -2 
  In 
  -1 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -1 
  SD 
  -1 
  St 
  2 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 814 
   
  Attack: Swooping (25 DP) Enhanced natural attack I [Claw, +1 Size] (10 DP) Cry, stunning III [20'R] (30 DP) Decrease radius II [-10'R] (-20 DP)      
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Wings, membrane (10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Item, no item (-15 DP) Can't speak (-10 DP)     
  Senses: Vision: demon vision [50'] (55 DP) Hearing: Hare (20 DP)   
  Movement: Walk.Bi.: 22 Wing.Fly.Norm.: 0   
  Skills: Perc.: 36 Run.: 54 Hiding: 20 Stalking: 20   
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -2 
  Em 
  -2 
  In  
  -1 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -2 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Toad 
  1A 
  Walk.Qu
  ad.: 6 
  1 
  D(
  2) 
  II - - 
  30 
  (35) 
  10 
  AT 
  1(N) 
  5 (0) 
  22D(2)gr           
  9 
  -4 
  -4 
  3 
  -1 
  Posse 
  (2d10) 
  P F D 
  S - - 
   
  Category 
  Animal 
  Height 
  5” 
  Leftover DP 
  328 
  Type 
  Amphibean 
  Length 
  6” 
  Outlook 
  Timid 
  Archetype 
  Defensive 
  Weight 
  3Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  3 
  Em 
  -4 
  In 
  -1 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -5 
  SD 
  -1 
  St 
  1 
  Attack: Poison sack, contact [Poison Respiratory] (35 DP)         
  Defense:           
  Form: Amphibious [23 hrs] (10 DP) Camouflage, pattern [Waters, 25] (10 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,25, 40000, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Hibernation II [1 season, Every 
  year] (-10 DP)     
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Quad.: 6 Awk.move.II: 0   
  Skills: Perc.: 12 Swim.: 24 Surv. Biome: 19    
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -5 
  SD 
  -1 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 815 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tortoise, big 
  3B 
  Walk.Qu
  ad.: 6 
  -2 
  B(
  6) 
  VI - 
  - 
  55 
  (75) 
  25 
  AT 
  6(N) 
  0 (0) 
  22B(6)be           
  12 
  -4 
  -2 
  7 
  1 
  Solo 
  (1d2) 
  X S D 
  - - - 
   
  Category 
  Animal 
  Height 
  32” 
  Leftover DP 
  172 
  Type 
  Reptile 
  Length 
  48” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  475Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  2 
  Em 
  -4 
  In 
  2 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -1 
  SD 
  1 
  St 
  3 
  Attack:          
  Defense: Natural armor, partial II [Limbs, AT 2] (-5 DP) Natural armor, partial I [Neck, AT 1] (-5 DP)         
  Form: Third eyelid (10 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 150, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: dog (20 DP) Sight: primate (5 DP)   
  Movement: Walk.Quad.: 6 Awk.move.IV: 0   
  Skills: Perc.: 21 Swim.: 30 Surv. Biome: 20    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  -
  1 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  1 
  Pr 
  -2 
  Qu 
  -3 
  Re 
  -2 
  SD 
  1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tortoise, small 
  2A 
  Walk.Qu
  ad.: 4 
  -3 
  S(
  4) 
  IV - 
  - 
  50 
  (65) 
  20 
  AT 
  6(N) 
  -5 
  (0) 
  13S(4)be           
  11 
  -4 
  -2 
  7 
  1 
  Streak 
  (1d6) 
  X S D 
  J - - 
   
  Category 
  Animal 
  Height 
  12” 
  Leftover DP 
  232 
  Type 
  Reptile 
  Length 
  18” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  25Lbs. 
  Treasure 
  0 
   
  Ag 
  -1 
  Co 
  2 
  Em 
  -4 
  In 
  1 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  -3 
  Re 
  -2 
  SD 
  1 
  St 
  3 
  Attack:          
  Defense: Natural armor, partial II [Limbs, AT 2] (-5 DP) Natural armor, partial I [Neck, AT 1] (-5 DP)         
  Form: Third eyelid (10 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 50, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 816 
   
  Senses: Smell: dog (20 DP) Sight: primate (5 DP)   
  Movement: Walk.Quad.: 4 Awk.move.IV: 0   
  Skills: Perc.: 11 Swim.: 23 Surv. Biome: 8    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  -
  1 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  1 
  Pr 
  -2 
  Qu 
  -3 
  Re 
  -2 
  SD 
  1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tove 
  1A 
  Walk.Qu
  ad.: 11 
  3 
  T(
  3) 
  III - - 
  29 
  (34) 
  9 
  AT 
  2(N) 
  11 
  (0) 
  12S(4)bi ;12S(4)cl          
  11 
  -2 
  -1 
  3 
  -2 
  Solo 
  (1d2) 
  X F S J 
  - - 
   
  Category 
  Monster 
  Height 
  11” 
  Leftover DP 
  220 
  Type 
  Land 
  Length 
  22” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  14Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  In 
  1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Attack:          
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Touch: sensitive antennae/ vibrissae (13 DP) Sensitivity: Near sighted (-5 DP)   
  Movement: Walk.Quad.: 11 Bur.Tunn.: 10   
  Skills: Perc.: 14 Run.: 17 Climb.: 17 Surv. Biome: 11   
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Traag (II) 
  7C 
  Walk.Qu
  5 
  L(
  VII I 
  120 
  85 
  AT 
  29 
  81L(7)ho> ;65L(7)ra> ;81L(7)gr ;81L(7)cl ;81H(8)biP  
  4 
  2 
  -6 
  14 
  1 
  Solo 
  E U L - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 817 
   
  ad.: 34 
  7) 
  - 
  (196) 
  2(N) 
  (0) 
  ;81H(8)biP 
  ;81H(8)biP 
  ;81H(8)biP 
  ;81H(8)biP 
  ;81H(8)biP 
  (1d2) 
  - - 
   
  Category 
  Extra planar 
  Height 
  80” 
  Leftover DP 
  39 
  Type 
  Visitor 
  Length 
  120” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  1185Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  4 
  Em 
  -3 
  In 
  -1 
  Me 
  1 
  Pr 
  -1 
  Qu 
  5 
  Re 
  1 
  SD 
  1 
  St 
  5 
  Attack: Enhanced natural attack I [Bite, +1 Size] (10 DP) Poison sack, injection [Poison: Conversion, Bite] (20 DP) Poison sack, injection [Poison: Conversion, Claw] (20 DP) Pounce jump [5'/ 
  lvl, 2'/ lvl] (10 DP)      
  Defense: Abomination (-20 DP) Proof, critical, critical reduction I [I] (10 DP)         
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) 
  Innate spell VI [6- Demonic Possession II, Soul Destruction, Sorcerer Base, Hybrid] [6- Demonic Possession II, Soul Destruction, Sorcerer Base Hybrid, 6] (12 DP) Innate PP IV [4 PP] (4 DP)   
  Senses: Vision: demon vision [50'] (55 DP) Hearing: Cat (10 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 34 Climb.Claw: 0   
  Skills: Perc.: 42 Run.: 46 Jump.: 41 Amb. Unarmed: 43 Hiding: 43 Stalking: 43 
  Spells: Cha/Ess 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -1 
  Qu 
  4 
  Re 
  0 
  SD 
  0 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tracha 
  12F 
  Walk.Sex
  t.: 25 
  2 
  L(
  7) 
  VII I 
  - 
  58 
  (88) 
  58 
  AT 
  5(N) 
  28 
  (0) 
  95L(7)be[Acid] ;37L(7)tr ;95M(5)we         
  -17 
  -17 
  17 
  9 
  0 
  Solo 
  (1d2) 
  X P F 
  S - - 
   
  Category 
  Monster 
  Height 
  36” 
  Leftover DP 
  54 
  Type 
  Aerial 
  Length 
  78” 
  Outlook 
  Hostile 
  Archetype 
  Spell user 
  Weight 
  3500Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  4 
  Em 
  -2 
  In 
  -2 
  Me 
  6 
  Pr 
  7 
  Qu 
  2 
  Re 
  2 
  SD 
  0 
  St 
  1 
  Attack: Acid mouth II [Acid, Lwater bolt, 4'R, C] (40 DP) Nonviolent  II [-10] (-20 DP)        
  Defense: Proof, critical, critical reduction I [I] (10 DP)          
  Form: Wings, folding (30 DP) Additional limb pair I [M, Arm] (20 DP) Methuselah I [up to 200 yrs] (0 DP)      
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP)       
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: multifaceted [100', 320, None] (25 DP)  
  Movement: Walk.Sext.: 25 Wing.Fly.ungr.: 0   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 818 
   
  Skills: Perc.: 107 Fly.: 120 Run.: 64 Surv. Biome: 107 Grace. Spell l.: 112 Charm: 110 
  Spells: Men 216 PP: 114 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  3 
  Qu 
  -2 
  Re 
  2 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  15 
  Ess 
  -15 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, Chitin, full plate (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Trapping Plants 
  2B 
  Root.Roo
  ted: 0 
  1 
  M(
  5) 
  V  
  @# 
  PK 
  42 
  (57) 
  17 
  AT 
  3(N) 
  7 (0) 
  26M(5)gr           
  10 
  -4 
  -3 
  1 
  0 
  Ensemble 
  (5d4) 
  T B X 
  P J E 
   
  Category 
  Plant 
  Height 
  60” 
  Leftover DP 
  209 
  Type 
  Trap 
  Length 
  30” 
  Outlook 
  Hungry 
  Archetype 
  Defensive 
  Weight 
  200Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  1 
  Em 
  -4 
  In 
  0 
  Me 
  -8 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -8 
  SD 
  0 
  St 
  1 
  Attack: Trapping pods, large [Attack, Large] (40 DP) Swallow and digest I [Acid, C] (30 DP)        
  Defense: Proof, critical, no krush (10 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental I [Wind, -1Size] (15 
  DP) Elemental susceptibility IV [Lightning, -20] (-12 DP)     
  Form: Body: herbaceaous [3] (0 DP) Distinct odor (-10 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Unsleeping (20 DP) Diet, carnivore (-5 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: buds or seeds (5 DP)      
  Senses: Electrosense: Electroreception (15 DP) Dead sense deprivement (-30 DP) Touch: sensitive antennae/ vibrissae (13 DP) Sensitivity: Light sensitivity I [-25] (-10 DP) 
  Movement: Root.Rooted: 0    
  Skills: Perc.: 19      
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  1 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -8 
  SD 
  0 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, herbaceous fibrous structure (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tree Frog 
  1A 
  Walk.Qu
  2 
  Mi
  I - - 
  25 
  10 
  AT 
  8 (0) 
  11MI(1)ra ;11MI(1)gr          
  9 
  -5 
  -5 
  3 
  -1 
  Team 
  F J - - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 819 
   
  ad.: 8 
  (1) 
  (30) 
  1(N) 
  (1d10) 
  - 
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  356 
  Type 
  Amphibean 
  Length 
  3” 
  Outlook 
  Jumpy 
  Archetype 
  Defensive 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -5 
  In 
  -1 
  Me 
  -4 
  Pr 
  -5 
  Qu 
  2 
  Re 
  -5 
  SD 
  -1 
  St 
  1 
  Attack: Poison sack, contact [Poison: Muscle] (35 DP)         
  Defense:           
  Form: Amphibious [23 hrs] (10 DP) Camouflage, pattern [Woods, 25] (10 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 1000, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Hibernation II [1 season, Every year] 
  (-10 DP)     
  Senses: Sight: primate (5 DP)    
  Movement: Walk.Quad.: 8    
  Skills: Perc.: 6 Swim.: 15 Surv. Biome: 12    
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -5 
  Qu 
  2 
  Re 
  -5 
  SD 
  -1 
  St 
  1 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tree, awakened 
  5E 
  Root.Wri
  g.: 103 
  -4 
  G(
  9) 
  IX  
  @# 
  PK 
  118 
  (178) 
  73 
  AT 
  5(N) 
  8 (0) 
  63G(9)ra>> ;63G(9)gr>> ;45G(9)cr ;18G(9)ra2WF        
  11 
  -3 
  0 
  -5 
  3 
  Pack 
  (5d10) 
  B X F 
  J - - 
   
  Category 
  Plant 
  Height 
  960” 
  Leftover DP 
  295 
  Type 
  Animated 
  Length 
  720” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  22000Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  5 
  Em 
  -3 
  In 
  1 
  Me 
  0 
  Pr 
  0 
  Qu 
  -4 
  Re 
  0 
  SD 
  3 
  St 
  5 
  Attack: Attacks sequence (10 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP) Fighting brick II [+2 pace] (-20 DP) Aura, gloom [20'R, -10, 1 hr] (40 DP)      
  Defense: Proof, critical, no krush (10 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental I [Wind, -1Size] (15 
  DP) Elemental susceptibility IV [Lightning, -20] (-12 DP)     
  Form: Body: ligneous [5, 10] (10 DP) Distinct odor (-10 DP) Elongated appendage VIII [Location, 40'] (40 DP) Additional limb pair IV [Location] (80 DP) Twisted form (-25 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Can't speak (-10 DP) Item, no item (-15 DP) Control submission III [15] (-15 DP) Group instinct (5 DP) Heavy sleeper (-5 DP)     
  Senses: Vision: nightvision (10 DP) Electrosense: Electroreception (15 DP) Anosmia (no smell) (-10 DP) Anesthesia (no feel) (-10 DP) 
  Movement: Root.Wrig.: 103    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 820 
   
  Skills: Perc.: 22 Run.: 18 Surv. Biome: -1 Multi. Att.: 30 Intimidat.: 23 Lor. Regio. Spec.: 6 
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  -5 
  Re 
  -1 
  SD 
  2 
  St 
  4 
  Base Hits 
  45 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  -200 
  AT 
  Armor, arborescent fibrous structure (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tree, lamb 
  1A 
  Root.Roo
  ted: 0 
  -2 
  B(
  6) 
  VI  
  @# 
  PK 
  45 
  (50) 
  15 
  AT 
  5(N) 
  -4 
  (0) 
  9S(4)ra           
  10 
  -3 
  0 
  4 
  2 
  Team 
  (1d10) 
  X P F 
  S - - 
   
  Category 
  Plant 
  Height 
  180” 
  Leftover DP 
  14 
  Type 
  Animated 
  Length 
  135” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  800Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  In 
  0 
  Me 
  -1 
  Pr 
  0 
  Qu 
  -2 
  Re 
  -1 
  SD 
  2 
  St 
  3 
  Attack: Mobile pods I [Lamb, 50'R] (10 DP)         
  Defense: Proof, critical, no krush (10 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental I [Wind, -1Size] (15 
  DP) Elemental susceptibility IV [Lightning, -20] (-12 DP)     
  Form: Body: ligneous [5, 10] (10 DP) Distinct odor (-10 DP) Elongated appendage III [Location, 15'] (15 DP) Additional limb pair I [Location] (20 DP) Stunted lifespan I [50 years or less] (0 DP)    
  Miscellaneous: Unsleeping (20 DP) Diet, herbivore (-5 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: buds or seeds (5 DP) Group instinct (5 DP)     
  Senses: Sight: primate (5 DP) Hearing: Hare (20 DP) Smell: rat (10 DP)  
  Movement: Root.Rooted: 0    
  Skills: Perc.: -1      
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  -2 
  Re 
  -1 
  SD 
  2 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, arborescent fibrous structure (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tree, slowroot 
  10G 
  Root.Gli
  -3 
  G(
  IX  
  164 
  11
  AT 
  11 
  112G(9)ra>> ;112G(9)gr>> ;92G(9)cr ;72G(9)ra3WF        
  11 
  -4 
  0 
  -7 
  3 
  Team 
  B X F 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 821 
   
  de: 115 
  9) 
  @# 
  PK 
  (264) 
  9 
  5(N) 
  (0) 
  (1d10) 
  J - - 
   
  Category 
  Plant 
  Height 
  960” 
  Leftover DP 
  300 
  Type 
  Animated 
  Length 
  720” 
  Outlook 
  Aloof 
  Archetype 
  Offensive 
  Weight 
  22000Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  8 
  Em 
  -4 
  In 
  1 
  Me 
  0 
  Pr 
  0 
  Qu 
  -3 
  Re 
  0 
  SD 
  3 
  St 
  8 
  Attack: Attacks sequence (10 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP) Fighting brick II [+2 pace] (-20 DP)       
  Defense: Proof, critical, no krush (10 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental I [Wind, -1Size] (15 
  DP) Elemental susceptibility IV [Lightning, -20] (-12 DP) Shadow shroud [20'R] (25 DP)    
  Form: Body: ligneous [5, 10] (10 DP) Distinct odor (-10 DP) Elongated appendage VIII [Location, 40'] (40 DP) Additional limb pair IV [Location] (80 DP) Methuselah I [up to 200 yrs] (0 DP)    
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: buds or seeds (5 DP) Group instinct (5 DP) Heavy sleeper (-5 DP) Disturbing voice I [-10] (-10 DP)      
  Senses: Vision: nightvision (10 DP) Electrosense: Electroreception (15 DP) Anosmia (no smell) (-10 DP) Anesthesia (no feel) (-10 DP) 
  Movement: Root.Glide: 115    
  Skills: Perc.: 64 Run.: 37 Surv. Biome: 26 Multi. Att.: 60 Intimidat.: 58 Lor. Regio. Spec.: 60 
  Spells: Cha 0 PP: 10 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  5 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  0 
  Qu 
  -4 
  Re 
  -1 
  SD 
  2 
  St 
  5 
  Base Hits 
  45 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  15 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  -200 
  AT 
  Armor, arborescent fibrous structure (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tree, Tiger 
  8E 
  Root.Roo
  ted: 0 
  -1 
  G(
  9) 
  IX  
  @# 
  PK 
  129 
  (213) 
  99 
  AT 
  5(N) 
  13 
  (0) 
  91B(6)cl> ;75B(6)ra> ;91B(6)bi         
  6 
  -8 
  -5 
  -4 
  3 
  Streak 
  (1d6) 
  X D S 
  - - - 
   
  Category 
  Plant 
  Height 
  84” 
  Leftover DP 
  -48 
  Type 
  Animated 
  Length 
  120” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  10350Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  6 
  Em 
  -3 
  In 
  1 
  Me 
  0 
  Pr 
  0 
  Qu 
  -1 
  Re 
  0 
  SD 
  3 
  St 
  6 
  Attack: Mobile pods II [Tiger, 50'R] (30 DP)         
  Defense: Proof, critical, no krush (10 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental I [Wind, -1Size] (15 
  DP) Elemental susceptibility IV [Lightning, -20] (-12 DP)     
  Form: Body: ligneous [5, 10] (10 DP) Distinct odor (-10 DP) Elongated appendage VIII [Location, 40'] (40 DP) Additional limb pair III [Location] (60 DP) Stunted lifespan I [50 years or less] (0 
  DP)    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 822 
   
  Miscellaneous: Unsleeping (20 DP) Diet, omnivore (0 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: buds or seeds (5 DP) Group instinct (5 DP)     
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP) Poor senses: smell IV [-20] (-8 DP) Poor senses: taste IV [-20] (-4 DP) 
  Movement: Root.Rooted: 0    
  Skills: Perc.: 49      
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  -2 
  Re 
  -1 
  SD 
  2 
  St 
  4 
  Base Hits 
  30 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, arborescent fibrous structure (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Treeherd 
  20G 
  Root.Stri
  de: 126 
  0 
  G(
  9) 
  IX  
  @# 
  PK 
  223 
  (363) 
  17
  3 
  AT 
  5(N) 
  40 
  (0) 
  160G(9)ra>> ;160G(9)gr>> ;150G(9)cr ;135G(9)ra4WF        13 
  -3 
  0 
  -7 
  7 
  Solo 
  (1d2) 
  B X F 
  J - - 
   
  Category 
  Plant 
  Height 
  960” 
  Leftover DP 
  357 
  Type 
  Animated 
  Length 
  720” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  45000Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  13 
  Em 
  -3 
  In 
  3 
  Me 
  2 
  Pr 
  0 
  Qu 
  0 
  Re 
  2 
  SD 
  7 
  St 
  13 
  Attack: Attacks sequence (10 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP) Material destruction, enhanced (20 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense: Proof, critical, no krush (10 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, elemental I [Wind, -1Size] (15 
  DP) Elemental susceptibility IV [Lightning, -20] (-12 DP) Shadow shroud [20'R] (25 DP)    
  Form: Body: ligneous [5, 10] (10 DP) Distinct odor (-10 DP) Elongated appendage X [Location, 50'] (50 DP) Additional limb pair IV [Location] (80 DP) Methuselah II [Up to 500 years] (0 DP)    
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: buds or seeds (5 DP) Group instinct (5 DP) Heavy sleeper (-5 DP) Disturbing voice I [-10] (-10 DP)      
  Senses: Vision: nightvision (10 DP) Electrosense: Electroreception (15 DP) Anosmia (no smell) (-10 DP) Anesthesia (no feel) (-10 DP) 
  Movement: Root.Stride: 126    
  Skills: Perc.: 104 Run.: 70 Surv. Biome: 51 Multi. Att.: 100 Charm: 97 Lor. Regio. Spec.: 100 
  Spells: Cha 1 PP: 20 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  6 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  0 
  Qu 
  -3 
  Re 
  -1 
  SD 
  4 
  St 
  6 
  Base Hits 
  50 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  -200 
  AT 
  Armor, arborescent fibrous structure (AT 5) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 823 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tresh (V) 
  20G 
  Slith.Ten
  ta.: 13 
  6 
  B(
  6) 
  VI - 
  - 
  82 
  (132) 
  57 
  AT 
  6(N) 
  48 
  (0) 
  125B(6)gr ;125H(8)be          
  -24 
  1 
  7 
  3 
  1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  420” 
  Leftover DP 
  60 
  Type 
  Agothu elder 
  Length 
  50” 
  Outlook 
  Aloof 
  Archetype 
  Spell user 
  Weight 
  490Lbs. 
  Treasure 
  0 
   
  Ag 
  11 
  Co 
  3 
  Em 
  1 
  In 
  1 
  Me 
  8 
  Pr 
  7 
  Qu 
  6 
  Re 
  2 
  SD 
  1 
  St 
  0 
  Attack: Enhanced natural attack I [Beak, +1 Size] (10 DP) Gaping maw II [-2 Size] (35 DP) Swallow and digest I [Acid, C] (30 DP)       
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Immunity, mental spells (25 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Elongated appendage V [Grapple, 25'] (25 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar V [V] (-5 DP) Body condition, fleeting soul (-20 DP) Alien intelligence (40 DP) Diet, carnivore (-5 DP) Disturbing voice II [-20] (-20 DP) Interplanar travel (40 
  DP) Item, no item (-15 DP)    
  Senses: Vision: demon vision [50'] (55 DP) Eyes: body covering (30 DP) Sight: primate (5 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Slith.Tenta.: 13 Mag.Fly.Drag.: 0   
  Skills: Perc.: 154 Fly.: 165 Acrob.: 88    
  Spells: Men 360 PP: 143 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  0 
  Qu 
  0 
  Re 
  2 
  SD 
  -2 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  25 
  Ess 
  0 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, keratin plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Triceratops 
  5E 
  Walk.Qu
  ad.: 45 
  1 
  G(
  9) 
  IX - 
  - 
  104 
  (164) 
  79 
  AT 
  2(N) 
  13 
  (0) 
  93G(9)ho> ;93G(9)ra>> ;75G(9)tr         
  12 
  1 
  0 
  10 
  -1 
  Gang 
  (4d8) 
  P F A - 
  - - 
   
  Category 
  Animal 
  Height 
  117” 
  Leftover DP 
  106 
  Type 
  Dinosaur 
  Length 
  270” 
  Outlook 
  Carefree 
  Archetype 
  Offensive 
  Weight 
  19500Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  5 
  Em 
  -4 
  In 
  -3 
  Me 
  -5 
  Pr 
  -5 
  Qu 
  1 
  Re 
  -5 
  SD 
  -1 
  St 
  5 
  Attack: Attacks sequence (10 DP)         
  Defense: Natural armor, partial VI [Skull, AT 6] (-3 DP)          
  Form: Third eyelid (10 DP) Stunted lifespan I [50 years or less] (0 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 824 
   
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Sensitivity: Near sighted (-5 DP) Hearing: Hare (20 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Walk.Quad.: 45    
  Skills: Perc.: 42 Run.: 63 Surv. Biome: 37    
  Spells: Cha 0 PP: 11 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -5 
  Qu 
  0 
  Re 
  -6 
  SD 
  -2 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Trivren 
  1A 
  Walk.Bi.: 
  1 
  4 
  D(
  2) 
  II - - 
  30 
  (35) 
  20 
  AT 
  1(N) 
  24 
  (0) 
  17D(2)cl ;17D(2)be          
  10 
  -3 
  -1 
  2 
  1 
  Team 
  (1d10) 
  T B X 
  P J - 
   
  Category 
  Animal 
  Height 
  6” 
  Leftover DP 
  227 
  Type 
  Bird 
  Length 
  10” 
  Outlook 
  Jumpy 
  Archetype 
  Stealth 
  Weight 
  1Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  In 
  0 
  Me 
  -3 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -5 
  SD 
  1 
  St 
  2 
  Attack:          
  Defense:           
  Form: Wings, feathered (20 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)    
  Movement: Walk.Bi.: 1 Awk.move.IV: 0 Wing.Fly.Tot.: 0  
  Skills: Perc.: 16 Fly.: 26 Surv. Biome: 23 Acrob.: 29   
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -5 
  SD 
  1 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light feather coat (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Troglodyte 
  2B 
  Walk.Bi.: 
  0 
  M(
  V - - 
  41 
  16 
  AT 
  4 
  30M(5)cl ;30M(5)we ;27M(5)rw         
  20 
  8 
  8 
  11 
  -1 
  Solo 
  L U - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 825 
   
  16 
  5) 
  (56) 
  2(3) 
  (24) 
  (1d2) 
  - - 
   
  Category 
  Races 
  Height 
  60” 
  Leftover DP 
  115 
  Type 
  Humanoid 
  Length 
  10” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  1 
  Em 
  -2 
  In 
  0 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -1 
  SD 
  -1 
  St 
  1 
  Attack:          
  Defense:           
  Form: Stunted lifespan I [50 years or less] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: Dark vision, superior [100'] (50 DP) Hearing: Cat (10 DP) Sensitivity: Light sensitivity III [-75] (-30 DP)  
  Movement: Walk.Bi.: 16 Climb.Claw: 0   
  Skills: Perc.: 15 Run.: 36 Climb.: 36 Hiding: 22 Stalking: 22 Surv. Biome: 11 
  Spells: Cha 0 PP: -5 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  1 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -1 
  SD 
  -1 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Troll, cave 
  12F 
  Walk.Bi.: 
  45 
  2 
  B(
  6) 
  VI - 
  - 
  151 
  (263) 
  14
  6 
  AT 
  6(N) 
  30 
  (0) 
  120B(6)cl ;120B(6)bi ;120B(6)we ;122B(6)ro        
  1 
  -14 
  -13 
  17 
  0 
  Solo 
  (1d2) 
  L U - - 
  - - 
   
  Category 
  Races 
  Height 
  108” 
  Leftover DP 
  157 
  Type 
  Troll 
  Length 
  13” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  500Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  7 
  Em 
  -4 
  In 
  1 
  Me 
  0 
  Pr 
  -3 
  Qu 
  2 
  Re 
  0 
  SD 
  0 
  St 
  9 
  Attack: Rock heaving, one handed [5'/ lvl, +0 Size] (10 DP) Increase range II [+5'/ lvl] (10 DP)        
  Defense: Elemental resistance II [Fire, 10] (8 DP) Elemental resistance II [Ice, 10] (8 DP) Proof, elemental I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Sun susceptibility I [1 
  Hit, 1x/ 6 min] (-10 DP)      
  Form: Methuselah II [Up to 500 years] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: Dark vision V [60'] (35 DP) Vision: nightvision (10 DP) Sensitivity: Light sensitivity I [-25] (-10 DP)  
  Movement: Walk.Bi.: 45    
  Skills: Perc.: 64 Run.: 76 Surv. Biome: 22 Track.: 26 Prof. Miner: 19  
  Spells: Cha 1 PP: 12 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 826 
   
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -2 
  SD 
  -2 
  St 
  5 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  12 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Troll, forest 
  6D 
  Walk.Bi.: 
  44 
  1 
  B(
  6) 
  VI - 
  - 
  76 
  (121) 
  71 
  AT 
  6(N) 
  15 
  (42) 
  56B(6)cl ;56B(6)bi ;38B(6)we ;37B(6)ro        
  1 
  -13 
  -11 
  18 
  0 
  Solo 
  (1d2) 
  T B X 
  P U - 
   
  Category 
  Races 
  Height 
  108” 
  Leftover DP 
  53 
  Type 
  Troll 
  Length 
  13” 
  Outlook 
  Hostile 
  Archetype 
  Stealth 
  Weight 
  500Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -3 
  In 
  1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  1 
  Re 
  0 
  SD 
  0 
  St 
  5 
  Attack: Rock heaving, one handed [5'/ lvl, +0 Size] (10 DP) Increase range II [+5'/ lvl] (10 DP)        
  Defense: Elemental resistance II [Fire, 10] (8 DP) Elemental resistance II [Ice, 10] (8 DP) Proof, elemental I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP)       
  Form: Methuselah II [Up to 500 years] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: Dark vision III [40'] (25 DP) Vision: nightvision (10 DP) Hearing: Dog (15 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Walk.Bi.: 44    
  Skills: Perc.: 66 Run.: 70 Surv. Biome: 66 Track.: 66 Hiding: 67 Stalking: 67 
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  0 
  Re 
  -2 
  SD 
  -2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  12 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Troll, hill 
  10E 
  Walk.Bi.: 
  50 
  1 
  L(
  7) 
  VII - 
  - 
  134 
  (234) 
  12
  9 
  AT 
  6(N) 
  23 
  (50) 
  122L(7)cl ;122L(7)bi ;122L(7)we ;117L(7)ro        
  1 
  -14 
  -10 
  20 
  -1 
  Solo 
  (1d2) 
  L U - - 
  - - 
   
  Category 
  Races 
  Height 
  126” 
  Leftover DP 
  103 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 827 
   
  Type 
  Troll 
  Length 
  15” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  1180Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  0 
  Qu 
  1 
  Re 
  -1 
  SD 
  -1 
  St 
  7 
  Attack: Rock heaving, one handed [5'/ lvl, +0 Size] (10 DP) Increase range II [+5'/ lvl] (10 DP)        
  Defense: Elemental resistance II [Fire, 10] (8 DP) Elemental resistance II [Ice, 10] (8 DP) Proof, elemental I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP)       
  Form: Methuselah II [Up to 500 years] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP) Smell: sensitive (5 DP) Sensitivity: Light sensitivity III [-75] (-30 DP) 
  Movement: Walk.Bi.: 50    
  Skills: Perc.: 61 Run.: 80 Surv. Biome: 26 Track.: 26   
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  -2 
  SD 
  -2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  12 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Troll, mountain 
  10F 
  Walk.Bi.: 
  62 
  0 
  L(
  7) 
  VII 
  @ - 
  143 
  (243) 
  13
  3 
  AT 
  9(N) 
  20 
  (50) 
  114L(7)un ;114L(7)we ;113L(7)rw ;93L(7)ro        
  1 
  -14 
  -13 
  22 
  -1 
  Solo 
  (1d2) 
  L U - - 
  - - 
   
  Category 
  Races 
  Height 
  162” 
  Leftover DP 
  70 
  Type 
  Troll 
  Length 
  17” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  2507Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  7 
  Em 
  -4 
  In 
  1 
  Me 
  0 
  Pr 
  -3 
  Qu 
  0 
  Re 
  0 
  SD 
  -1 
  St 
  8 
  Attack: Rock heaving, one handed [5'/ lvl, +0 Size] (10 DP) Increase range II [+5'/ lvl] (10 DP)        
  Defense: Elemental resistance II [Fire, 10] (8 DP) Elemental resistance II [Ice, 10] (8 DP) Proof, elemental I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Proof, critical, no stun 
  (10 DP)      
  Form: Methuselah II [Up to 500 years] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: Dark vision IV [50'] (30 DP) Vision: nightvision (10 DP) Taste: sensitive palette (5 DP) Sensitivity: Light sensitivity III [-75] (-30 DP) 
  Movement: Walk.Bi.: 62 Climb.Grip: 0   
  Skills: Perc.: 61 Run.: 72 Surv. Biome: 59 Climb.: 72 Nav.: 24 Stone Cr. Spec.: 27 
  Spells: Cha 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  -
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  -1 
  Re 
  -1 
  SD 
  -2 
  St 
  5 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 828 
   
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  12 
  AT 
  Armor, stone slab growths (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Troll, sea 
  9E 
  Walk.Bi.: 
  44 
  0 
  B(
  6) 
  VI - 
  - 
  130 
  (222) 
  12
  5 
  AT 
  6(N) 
  18 
  (0) 
  109B(6)cl ;109B(6)bi ;89B(6)we         
  -1 
  -14 
  -11 
  21 
  1 
  Solo 
  (1d2) 
  W U - 
  - - - 
   
  Category 
  Races 
  Height 
  108” 
  Leftover DP 
  91 
  Type 
  Troll 
  Length 
  13” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  500Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  6 
  Em 
  -4 
  In 
  -1 
  Me 
  -1 
  Pr 
  -1 
  Qu 
  0 
  Re 
  -1 
  SD 
  1 
  St 
  7 
  Attack:          
  Defense: Elemental resistance II [Fire, 10] (8 DP) Elemental resistance II [Ice, 10] (8 DP)         
  Form: Amphibious [23 hrs] (10 DP) Air and water breathing (20 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: Dark vision III [40'] (25 DP) Vision: nightvision (10 DP) Smell: shark (25 DP)  
  Movement: Walk.Bi.: 44 Swim.Web: 0   
  Skills: Perc.: 53 Swim.: 69 Run.: 69 Surv. Biome: 24 Track.: 24 Prof. Farmer: 19 
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -1 
  Qu 
  -1 
  Re 
  -2 
  SD 
  0 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  12 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Troll, snow 
  13F 
  Walk.Bi.: 
  53 
  3 
  L(
  7) 
  VII - 
  - 
  158 
  (276) 
  15
  3 
  AT 
  6(N) 
  35 
  (56) 
  135L(7)cl 
  ;135L(7)bi 
  ;135L(7)un 
  ;113L(7)we 
  ;106L(7)roS  ;106L(7)roS ;106L(7)roS ;106L(7)roS 
  ;106L(7)roS ;106L(7)roS 
  2 
  -14 
  -12 
  23 
  -1 
  Solo 
  (1d2) 
  I T B 
  A - - 
   
  Category 
  Races 
  Height 
  132” 
  Leftover DP 
  86 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 829 
   
  Type 
  Troll 
  Length 
  13” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  1350Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  8 
  Em 
  -4 
  In 
  2 
  Me 
  1 
  Pr 
  -2 
  Qu 
  3 
  Re 
  1 
  SD 
  -1 
  St 
  8 
  Attack: Rock heaving, one handed [5'/ lvl, +0 Size] (10 DP) Increase range II [+5'/ lvl] (10 DP)        
  Defense: Elemental resistance II [Fire, 10] (8 DP) Elemental resistance II [Ice, 10] (8 DP) Proof, elemental I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Sun susceptibility III (-
  25 DP)      
  Form: Methuselah II [Up to 500 years] (0 DP) Camouflage, pattern [Snow, 25] (10 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: Dark vision IV [50'] (30 DP) Vision: nightvision (10 DP) Touch: sensitive (5 DP)  
  Movement: Walk.Bi.: 53 #N/A   
  Skills: Perc.: 72 Run.: 88 Surv. Biome: 36 Pilot. Dirigible: 37 Track.: 35 Hiding: 98 
  Spells: Cha 1 PP: 15 
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -1 
  SD 
  -3 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  12 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Troll, stone 
  7D 
  Walk.Bi.: 
  44 
  1 
  B(
  6) 
  VI - 
  - 
  119 
  (195) 
  10
  9 
  AT 
  6(N) 
  17 
  (44) 
  95B(6)cl ;95B(6)bi ;95B(6)we ;77B(6)ro        
  -1 
  -14 
  -13 
  22 
  -1 
  Solo 
  (1d2) 
  L U - - 
  - - 
   
  Category 
  Races 
  Height 
  108” 
  Leftover DP 
  99 
  Type 
  Troll 
  Length 
  13” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  650Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  7 
  Em 
  -4 
  In 
  -1 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -2 
  SD 
  -1 
  St 
  7 
  Attack: Rock heaving, one handed [5'/ lvl, +0 Size] (10 DP) Increase range II [+5'/ lvl] (10 DP)        
  Defense: Elemental resistance II [Fire, 10] (8 DP) Elemental resistance II [Ice, 10] (8 DP) Proof, elemental I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Sun susceptibility V (-
  40 DP)      
  Form: Methuselah II [Up to 500 years] (0 DP) Camouflage, pattern [Rocks, 25] (10 DP)       
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: Dark vision V [60'] (35 DP) Vision: nightvision (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Bi.: 44 Climb.Claw: 0   
  Skills: Perc.: 41 Run.: 60 Surv. Biome: 17 Track.: 19 Hiding: 50  
  Spells: Cha 0 PP: 5 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 830 
   
  Racial: 
  Stats 
  Ag 
  -
  2 
  Co 
  5 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -3 
  SD 
  -2 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  12 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Troll, war 
  8F 
  Walk.Bi.: 
  44 
  1 
  B(
  6) 
  VI 
  @ - 
  116 
  (200) 
  11
  1 
  AT 
  9(N) 
  19 
  (46) 
  102B(6)un ;102B(6)bi ;102B(6)we ;96B(6)ro        
  6 
  -9 
  -5 
  19 
  -1 
  Solo 
  (1d2) 
  W E U 
  - - - 
   
  Category 
  Races 
  Height 
  108” 
  Leftover DP 
  24 
  Type 
  Troll 
  Length 
  13” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  500Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  0 
  Qu 
  1 
  Re 
  -1 
  SD 
  -1 
  St 
  6 
  Attack: Rock heaving, one handed [5'/ lvl, +0 Size] (10 DP) Increase range II [+5'/ lvl] (10 DP)        
  Defense: Elemental resistance II [Fire, 10] (8 DP) Elemental resistance II [Ice, 10] (8 DP) Proof, elemental I [Fire, -1Size] (15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Proof, critical, no stun 
  (10 DP)      
  Form: Methuselah I [up to 200 yrs] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: Dark vision III [40'] (25 DP) Vision: nightvision (10 DP) Touch: elephant (10 DP)  
  Movement: Walk.Bi.: 44    
  Skills: Perc.: 50 Run.: 66 Surv. Biome: 24 Multi. Att.: 48 Restr. Quar.: 48 Metal Cr. Spec.: 22 
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  -2 
  SD 
  -2 
  St 
  4 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  12 
  AT 
  Armor, stone slab growths (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Turtle, big 
  4B 
  Walk.Qu
  ad.: 6 
  -1 
  B(
  6) 
  VI - 
  - 
  65 
  (95) 
  35 
  AT 
  6(N) 
  5 (0) 
  34B(6)be ;24B(6)ra          
  12 
  -3 
  -2 
  7 
  1 
  Solo 
  (1d2) 
  X S D 
  J - - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 831 
   
  Category 
  Animal 
  Height 
  26” 
  Leftover DP 
  152 
  Type 
  Reptile 
  Length 
  62” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  475Lbs. 
  Treasure 
  0 
   
  Ag 
  1 
  Co 
  2 
  Em 
  -3 
  In 
  2 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  -1 
  Re 
  -1 
  SD 
  1 
  St 
  1 
  Attack:          
  Defense: Natural armor, partial II [Limbs, AT 2] (-5 DP) Natural armor, partial I [Neck, AT 1] (-5 DP)         
  Form: Breathing, long breath [1 min/ lvl] (10 DP) Amphibious [23 hrs] (10 DP) Third eyelid (10 DP) Methuselah I [up to 200 yrs] (0 DP)     
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 150, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: dog (20 DP) Sight: primate (5 DP)   
  Movement: Walk.Quad.: 6 Awk.move.IV: 0 Swim.Web: 0  
  Skills: Perc.: 32 Swim.: 50 Surv. Biome: 31    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -2 
  SD 
  1 
  St 
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Turtle, small 
  2A 
  Walk.Qu
  ad.: 3 
  -2 
  S(
  4) 
  IV - 
  - 
  50 
  (65) 
  20 
  AT 
  6(N) 
  -2 
  (0) 
  24S(4)be ;19S(4)ra          
  11 
  -3 
  -2 
  7 
  1 
  Streak 
  (1d6) 
  X S D 
  J - - 
   
  Category 
  Animal 
  Height 
  10” 
  Leftover DP 
  202 
  Type 
  Reptile 
  Length 
  24” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  28Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  2 
  Em 
  -3 
  In 
  1 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -2 
  SD 
  1 
  St 
  1 
  Attack:          
  Defense: Natural armor, partial II [Limbs, AT 2] (-5 DP) Natural armor, partial I [Neck, AT 1] (-5 DP)         
  Form: Breathing, long breath [1 min/ lvl] (10 DP) Amphibious [23 hrs] (10 DP) Third eyelid (10 DP) Methuselah I [up to 200 yrs] (0 DP)     
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 50, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: dog (20 DP) Sight: primate (5 DP)   
  Movement: Walk.Quad.: 3 Awk.move.IV: 0 Swim.Web: 0  
  Skills: Perc.: 17 Swim.: 30 Surv. Biome: 17    
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  -2 
  Qu 
  -2 
  Re 
  -2 
  SD 
  1 
  St 
  1 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  5 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 832 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, bone plate (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tylweth Teg 
  7D 
  Walk.Bi.: 
  7 
  1 
  S(
  4) 
  IV - 
  - 
  67 
  (109) 
  42 
  AT 
  2(7) 
  17 
  (44) 
  73S(4)we ;73S(4)rw ;63M(5)sp         
  24 
  12 
  12 
  -
  20 
  0 
  Solo 
  (1d2) 
  B X F 
  J - - 
   
  Category 
  Fey 
  Height 
  33” 
  Leftover DP 
  20 
  Type 
  Fairy 
  Length 
  7” 
  Outlook 
  Crusading 
  Archetype 
  Semi spell user 
  Weight 
  40Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  0 
  Em 
  2 
  In 
  4 
  Me 
  2 
  Pr 
  2 
  Qu 
  1 
  Re 
  3 
  SD 
  0 
  St 
  0 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP) Proof, weapon, except magic (20 DP)         
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Wish grant, true (75 DP) Efficient sleeper II [-2 hrs.] (10 DP)       
  Senses: Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP)   
  Movement: Walk.Bi.: 7    
  Skills: Perc.: 44 Run.: 46 Rid. Horse: 38 Mount. Com.: 42 Spec.: 35 Transcend.: 42 
  Spells: Cha 42 PP: 46 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -1 
  Em 
  1 
  Em 
  1 
  In  
  2 
  Pr 
  1 
  Qu 
  1 
  Re 
  2 
  SD 
  0 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Tyrannosaur 
  10F 
  Walk.Bi.: 
  57 
  2 
  H(
  8) 
  VIII 
  - - 
  141 
  (241) 
  11
  1 
  AT 
  3(N) 
  26 
  (0) 
  102H(8)bi> ;82M(5)cl>> ;102H(8)cl         
  2 
  -11 
  -10 
  16 
  -1 
  Solo 
  (1d2) 
  P F S J 
  - - 
   
  Category 
  Animal 
  Height 
  165” 
  Leftover DP 
  103 
  Type 
  Dinosaur 
  Length 
  200” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  13200Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  6 
  Em 
  -6 
  In 
  -3 
  Me 
  -5 
  Pr 
  -5 
  Qu 
  2 
  Re 
  -5 
  SD 
  -1 
  St 
  9 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 833 
   
  Attack: Attacks sequence (10 DP) Fast attack II [10] (20 DP) Gaping maw II [-2 Size] (35 DP) Swallow and digest I [Acid, C] (30 DP) Ambush predator V [Terrain, 74, 18] (27 DP) Weak natural 
  attack III [Claw, -3 Size] (-15 DP)    
  Defense:           
  Form: Third eyelid (10 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Frenzy [5, +1 Size] (20 DP) Can't speak (-10 DP)     
  Senses: Smell: shark (25 DP) Hearing: Cat (10 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Poor senses: sight II [-10] (-8 DP) 
  Movement: Walk.Bi.: 57    
  Skills: Perc.: 15 Run.: 63 Surv. Biome: 57 Adr. Foc.: 29 Hiding: 27 Stalking: 27 
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -6 
  Em 
  -6 
  In  
  -4 
  Pr 
  -5 
  Qu 
  1 
  Re 
  -6 
  SD 
  -2 
  St 
  6 
  Base Hits 
  30 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  5 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Undead 
  Mass 
  (V) 
  20G 
  Slith.Mo
  ne: 10 
  1 
  B(
  6) 
  VI  
  @# - 
  191 
  (331) 
  19
  1 
  AT 
  1(N) 
  43 
  (0) 
  144B(6)cl[Cold]up to 8           
  8 
  6 
  23 
  11 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  84” 
  Leftover DP 
  79 
  Type 
  Corporeal 
  Length 
  42” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  1000Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  11 
  Em 
  -4 
  In 
  -2 
  Me 
  3 
  Pr 
  3 
  Qu 
  1 
  Re 
  3 
  SD 
  -1 
  St 
  12 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, touch III [Element, C, 10, Fire ball] (20 DP) Disease touch [All] (25 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP)       
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Additional limb spawn VIII [1] (80 DP) Distinct odor (-10 DP)    
  Miscellaneous: Type, undead V [V] (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Diet, carnivore (-5 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Dark vision, superior [100'] (50 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Mone: 10 Surf.Adh.: 0   
  Skills: Perc.: 107 Run.: 104 Multi. Att.: 100 Prot.: 100 Contor.: 105 Climb.: 104 
  Spells: Men 1 PP: 20 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  0 
  Qu 
  -2 
  Re 
  0 
  SD 
  -4 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  30 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 834 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Undine 
  3C 
  Walk.Bi.: 
  19 
  2 
  M(
  5) 
  V - - 
  45 
  (65) 
  25 
  AT 
  1(N) 
  12 
  (0) 
  41M(5)we ;37M(5)rw          
  19 
  8 
  8 
  -
  18 
  1 
  Gaggle 
  (1d12) 
  T B P 
  F - - 
   
  Category 
  Fey 
  Height 
  68” 
  Leftover DP 
  78 
  Type 
  Rural 
  Length 
  8” 
  Outlook 
  Playful 
  Archetype 
  Stealth 
  Weight 
  145Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  In 
  -1 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  0 
  SD 
  1 
  St 
  -2 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP)          
  Form: Air and water breathing (20 DP) Amphibious [23 hrs] (10 DP) Immortal (10 DP)      
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP)   
  Movement: Walk.Bi.: 19 Swim.Bouy.: 0   
  Skills: Perc.: 27 Run.: 56 Swim.: 56 Acrob.: 52 Jump.: 52 Contor.: 52 
  Spells: Cha 0 PP: -4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -1 
  SD 
  0 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Unicorn, black 
  10G 
  Walk.Qu
  ad.: 25 
  3 
  B(
  6) 
  VI I 
  - 
  135 
  (235) 
  11
  0 
  AT 
  1(N) 
  29 
  (0) 
  130B(6)un 
  ;110M(5)bi 
  ;130M(5)ho> 
  ;130M(5)ra>> 
  ;110B(6)trS 
   
  ;110B(6)trS 
  ;110B(6)trS 
  ;110B(6)trS 
  ;110B(6)trS ;110B(6)trS 
  -10 
  -12 
  1 
  -4 
  3 
  Solo 
  (1d2) 
  F E - - 
  - - 
   
  Category 
  Monster 
  Height 
  55” 
  Leftover DP 
  111 
  Type 
  Land 
  Length 
  90” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  990Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  6 
  Em 
  -2 
  In 
  0 
  Me 
  2 
  Pr 
  1 
  Qu 
  3 
  Re 
  2 
  SD 
  3 
  St 
  7 
  Attack: Attacks sequence (10 DP) Fast attack II [10] (20 DP) Opportunistic strike (15 DP)       
  Defense: Proof, weapon, except raw iron (20 DP) Proof, critical, critical reduction I [I] (10 DP)         
  Form: Beast of burden I [0,2] (10 DP) Methuselah III [1000 yrs or more] (0 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 835 
   
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)      
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 25    
  Skills: Perc.: 60 Run.: 89 Wei. Trn.: 60 Swim.: 89   
  Spells: Men 0 PP: 12 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  1 
  SD 
  2 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  -5 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Unicorn, white 
  10G 
  Walk.Qu
  ad.: 25 
  2 
  B(
  6) 
  VI I 
  - 
  90 
  (150) 
  65 
  AT 
  1(N) 
  26 
  (0) 
  79B(6)un ;41M(5)bi ;79M(5)ho> ;79M(5)ra>> ;41B(6)trS  
  ;41B(6)trS ;41B(6)trS ;41B(6)trS ;41B(6)trS ;41B(6)trS 
  -9 
  1 
  -9 
  -6 
  2 
  Solo 
  (1d2) 
  F E - - 
  - - 
   
  Category 
  Monster 
  Height 
  54” 
  Leftover DP 
  71 
  Type 
  Land 
  Length 
  88” 
  Outlook 
  Considerate 
  Archetype 
  Semi spell user 
  Weight 
  850Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  1 
  In 
  1 
  Me 
  3 
  Pr 
  1 
  Qu 
  2 
  Re 
  4 
  SD 
  2 
  St 
  5 
  Attack: Attacks sequence (10 DP) Fast attack II [10] (20 DP)        
  Defense: Proof, weapon, except raw iron (20 DP) Proof, critical, critical reduction I [I] (10 DP) Aura, purification [10'R] (25 DP)        
  Form: Beast of burden I [0,2] (10 DP) Methuselah III [1000 yrs or more] (0 DP)       
  Miscellaneous: Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)      
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 25    
  Skills: Perc.: 60 Run.: 63 Wei. Trn.: 25 Swim.: 28 Fly.: 63 Lor. Fey: 58 
  Spells: Ess 60 PP: 60 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  3 
  SD 
  2 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  -5 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 836 
   
  P 
  F 
  Urki (I) 
  1A 
  Walk.Qu
  ad.: 8 
  2 
  T(
  3) 
  III - - 
  39 
  (51) 
  14 
  AT 
  1(N) 
  8 (0) 
  31T(3)ra ;31T(3)bi ;41S(4)biCoop10         
  18 
  6 
  7 
  12 
  -2 
  Coterie 
  (4d4) 
  E U L 
  A - - 
   
  Category 
  Extra planar 
  Height 
  4” 
  Leftover DP 
  148 
  Type 
  Pale III 
  Length 
  15” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  10Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  In 
  -2 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  1 
  Attack: Attacks sequence (10 DP) Cooperation: flock/ pack attack III [Bite, 10, 10, 1Size] (20 DP) Cooperation: strength in numbers III [10, -25] (25 DP)       
  Defense: Abomination (-20 DP)          
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Wings, membrane (10 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Item, no item (-15 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Smell: rat (10 DP) Hearing: Hare (20 DP)  
  Movement: Walk.Quad.: 8 Wing.Fly.Norm.: 0 Climb.Claw: 7  
  Skills: Perc.: 11 Fly.: 24 Climb.: 23 Surv. Biome: 10   
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Urloc 
  7G 
  Walk.Bi.: 
  19 
  1 
  M(
  5) 
  V I - 
  36 
  (56) 
  16 
  AT 
  2(N) 
  6 (0) 
  35M(5)un ;58M(5)elb ;35M(5)we         
  -5 
  6 
  6 
  14 
  -2 
  Solo 
  (1d2) 
  W E U 
  - - - 
   
  Category 
  Races 
  Height 
  68” 
  Leftover DP 
  49 
  Type 
  Humanoid 
  Length 
  9” 
  Outlook 
  Inconsiderate 
  Archetype 
  Hybrid spell user 
  Weight 
  180Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  -1 
  Em 
  6 
  In 
  5 
  Me 
  5 
  Pr 
  6 
  Qu 
  1 
  Re 
  5 
  SD 
  -2 
  St 
  0 
  Attack:          
  Defense: Immune to disease, greater (30 DP) Proof, critical, critical reduction I [I] (10 DP)         
  Form: Methuselah III [1000 yrs or more] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: magical reproduction (20 DP) Unsleeping (20 DP)        
  Senses: Vision: Dark vision, superior [100'] (50 DP) Asgeusia (no taste) (-5 DP) Anosmia (no smell) (-10 DP)  
  Movement: Walk.Bi.: 19 Swim.Flop: 0   
  Skills: Perc.: 67 Run.: 34 Swim.: 34 Lor. Hist. Spec.: 70 Grace. Spell l.: 60 Attune.: 63 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 837 
   
  Spells: Ess/Men 140 PP: 77 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  -2 
  Em 
  4 
  Em 
  4 
  In  
  4 
  Pr 
  4 
  Qu 
  0 
  Re 
  3 
  SD 
  -4 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  15 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Uthuro (VI+) 
  30G 
  Slith.Wor
  m: 27 
  4 
  B(
  6) 
  VI - 
  - 
  215 
  (375) 
  18
  5 
  AT 
  3(N) 
  72 
  (0) 
  164B(6)gr[Acid] 
  ;164B(6)gr[Acid] 
  ;164B(6)gr[Acid] 
  ;164B(6)gr[Acid] ;164B(6)gr[Acid]P  ;164B(6)gr[Acid]P 
  ;164B(6)gr[Acid]P ;164B(6)gr[Acid]P ;164B(6)gr[Acid]P 
  ;164B(6)gr[Acid]P 
  -12 
  -2 
  -3 
  12 
  1 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  120” 
  Leftover DP 
  419 
  Type 
  Agothu elder 
  Length 
  120” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  525Lbs. 
  Treasure 
  0 
   
  Ag 
  11 
  Co 
  12 
  Em 
  -2 
  In 
  3 
  Me 
  -2 
  Pr 
  -3 
  Qu 
  4 
  Re 
  0 
  SD 
  1 
  St 
  18 
  Attack: Acid attack  III [Attack, Acid, C] (20 DP)         
  Defense: Abomination (-20 DP) Proof, weapon, except magic (20 DP) Proof, elemental I [Lightning, -1Size] (15 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Shapechange, mutable form [1'R/ lvl] (20 DP) Additional limb spawn V [1] (50 DP) Methuselah III [1000 yrs or more] (0 DP)    
  Miscellaneous: Type, extra planar VII [VI+] (-7 DP) Body condition, fleeting soul (-20 DP) Alien intelligence (40 DP) Diet, carnivore (-5 DP) Disturbing voice II [-20] (-20 DP) Interplanar travel 
  (40 DP) Item, no item (-15 DP) Mindless (-25 DP)   
  Senses: Electrosense: Electroreception (15 DP) Special: presence sense [5'R/ lvl] (10 DP)   
  Movement: Slith.Worm: 27    
  Skills: Perc.: 123 Run.: 135 Multi. Att.: 130    
  Spells: Cha 2 PP: 18 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -5 
  SD 
  -4 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  -
  25 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick blubber (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 838 
   
  Vampire, 
  bunny (III) 
  5A 
  Walk.Qu
  ad.: 9 
  2 
  D(
  2) 
  II  
  I@# 
  - 
  77 
  (137) 
  72 
  AT 
  1(N) 
  16 
  (0) 
  60D(2)bi[Cold] ;60D(2)cl[Cold]          
  18 
  7 
  12 
  3 
  -4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  7” 
  Leftover DP 
  167 
  Type 
  Vampire 
  Length 
  12” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  4Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -3 
  In 
  -2 
  Me 
  1 
  Pr 
  2 
  Qu 
  2 
  Re 
  1 
  SD 
  -4 
  St 
  3 
  Attack: Leech, blood II [10 hits, -10] (20 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, touch III [Element, C, 10, Fire ball] (20 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, weapon, except magic or silver (15 DP) 
  Proof, weapon, except wood (20 DP) Sun susceptibility II [E] (-40 DP) Elemental immunity, vampire [4 elements] (60 DP) Immunity, mental spells (25 DP) Proof, critical, critical reduction I 
  [Proof, critical, critical reduction I] (10 DP) 
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead II [II] (-2 DP) Diet, alacritovore [Life energy] (-10 DP) Diet, sanguinivore (-5 DP) Eternal hunger [Blood, 1 day] (-20 DP) Reproduction, spawn [0,3, 2] (25 DP) No 
  reflection (-20 DP) Sleep requirement, vampire (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Dead sense deprivement (-30 DP) Hearing: Hare (20 DP) 
  Movement: Walk.Quad.: 9 Leap.gait: 0   
  Skills: Perc.: 38 Run.: 29 Charm: 47    
  Spells: Cha 0 PP: 13 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  2 
  Qu 
  1 
  Re 
  0 
  SD 
  -5 
  St 
  2 
  Base Hits 
  15 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vampire, 
  centaur (V) 
  17G 
  Walk.Bi.: 
  27 
  4 
  L(
  7) 
  VII  
  @# - 
  125 
  (215) 
  11
  0 
  AT 
  1(N) 
  46 
  (0) 
  162L(7)bi[Cold] 
  ;162L(7)un[Cold] 
  ;155M(5)rw 
  ;135M(5)we[Cold]        
  20 
  10 
  15 
  5 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  90” 
  Leftover DP 
  19 
  Type 
  Vampire 
  Length 
  99” 
  Outlook 
  Dominant 
  Archetype 
  Stealth 
  Weight 
  1310Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  0 
  In 
  0 
  Me 
  0 
  Pr 
  5 
  Qu 
  4 
  Re 
  5 
  SD 
  0 
  St 
  5 
  Attack: Leech, blood IV [20 hits, -10] (30 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Life drain, touch IV [Element, D, 10, Fire ball] (25 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, weapon, except magic or silver (15 DP) 
  Proof, weapon, except wood (20 DP) Sun susceptibility II [E] (-40 DP) Elemental immunity, vampire [4 elements] (60 DP) Immunity, mental spells (25 DP)  
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP) Additional limb pair I [Leg] (20 DP) Shapechange, true (50 DP)   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 839 
   
  Miscellaneous: Type, undead V [V] (-5 DP) Diet, alacritovore [Life energy] (-10 DP) Diet, sanguinivore (-5 DP) Eternal hunger [Blood, 1 day] (-20 DP) Reproduction, spawn [0,3, 2] (25 DP) No 
  reflection (-20 DP) Sleep requirement, vampire (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Dead sense deprivement (-30 DP) Hearing: Cat (10 DP) 
  Movement: Walk.Bi.: 27 Walk.Quad.: 0   
  Skills: Perc.: 138 Run.: 175 Swim.: 175 Wei. Trn.: 134 Surv. Biome: 135 Wood Cr. Spec.: 144 
  Spells: Cha 3 PP: 21 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  2 
  Qu 
  1 
  Re 
  0 
  SD 
  -5 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vampire, drake 
  (VI) 
  28G 
  Walk.Qu
  ad.: 31 
  1 
  G(
  9) 
  IX  
  @# - 
  169 
  (293) 
  13
  9 
  AT 
  8(N) 
  59 
  (0) 
  151G(9)bi[Cold] 
  ;151G(9)cl[Cold] 
  ;105G(9)ra[Cold] 
  ;151G(9)all[Cold]3WF        
  10 
  31 
  16 
  5 
  -5 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  148” 
  Leftover DP 
  -43 
  Type 
  Vampire 
  Length 
  360” 
  Outlook 
  Dominant 
  Archetype 
  Semi spell user 
  Weight 
  27760Lbs. 
  Treasure 
  0 
   
  Ag 
  16 
  Co 
  5 
  Em 
  11 
  In 
  0 
  Me 
  0 
  Pr 
  6 
  Qu 
  1 
  Re 
  4 
  SD 
  -5 
  St 
  5 
  Attack: Leech, blood V [25 hits, -10] (35 DP) Life drain, hunger III [Drain Co, 3, -10] (15 DP) Life drain, touch V [Element, E, 10, Lightning ball] (30 DP) Elemental cone I [Cold Ball, MCold 
  ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Wing buffeting [3'R/ lvl] (25 DP)     
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, weapon, except magic or silver (15 DP) 
  Proof, weapon, except wood (20 DP) Sun susceptibility II [E] (-40 DP) Elemental immunity, vampire [4 elements] (60 DP) Immunity, mental spells (25 DP)  
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP) Wings, membrane (10 DP) Shapechange, true (50 DP)   
  Miscellaneous: Type, undead VII [VI+] (-7 DP) Diet, alacritovore [Life energy] (-10 DP) Diet, sanguinivore (-5 DP) Eternal hunger [Blood, 1 day] (-20 DP) Reproduction, spawn [0,3, 2] (25 DP) 
  No reflection (-20 DP) Sleep requirement, vampire (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Dead sense deprivement (-30 DP) Sight: gecko (10 DP) 
  Movement: Walk.Quad.: 31 Wing.Fly.Exc.: 0   
  Skills: Perc.: 119 Run.: 133 Fly.: 133 Grace. Spell l.: 62 Multi. Att.: 124 Intimidat.: 121 
  Spells: Ess 168 PP: 123 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  2 
  Qu 
  1 
  Re 
  0 
  SD 
  -5 
  St 
  2 
  Base Hits 
  40 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 840 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vampire, 
  gorgon (VI+) 
  27G 
  Walk.Bi.: 
  20 
  1 
  M(
  5) 
  V  
  @# - 
  151 
  (272) 
  13
  6 
  AT 
  3(5) 
  57 
  (0) 
  109M(5)un[Cold] ;157M(5)we[Cold] ;109T(3)si[Cold]         30 
  11 
  16 
  5 
  -5 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  31 
  Type 
  Vampire 
  Length 
  8” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  15 
  Co 
  5 
  Em 
  1 
  In 
  10 
  Me 
  0 
  Pr 
  6 
  Qu 
  1 
  Re 
  4 
  SD 
  -5 
  St 
  5 
  Attack: Leech, blood IV [20 hits, -10] (30 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, touch V [Element, E, 10, Lightning ball] (30 DP) Gaze, petrifying VII [5'/ lvl] (50 DP) 
  Poison sack, injection [Poison: Nerve, Stinger] (20 DP)     
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, weapon, except magic or silver (15 DP) 
  Proof, weapon, except wood (20 DP) Sun susceptibility II [E] (-40 DP) Elemental immunity, vampire [4 elements] (60 DP) Immunity, mental spells (25 DP) Hideous countenance, petrifying 
  [Hideous countenance, petrifying] (30 DP) 
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP) Additional head VI [T, Snake, 6] (75 DP) Shapechange, true (50 DP)   
  Miscellaneous: Type, undead VII [VI+] (-7 DP) Diet, alacritovore [Life energy] (-10 DP) Diet, sanguinivore (-5 DP) Eternal hunger [Blood, 1 day] (-20 DP) Reproduction, spawn [0,3, 2] (25 DP) 
  No reflection (-20 DP) Sleep requirement, vampire (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Dead sense deprivement (-30 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Walk.Bi.: 20    
  Skills: Perc.: 126 Run.: 138 Lor. Hist. Spec.: 126 Hiding: 128 Stalking: 128 Charm: 126 
  Spells: Cha 162 PP: 126 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  2 
  Qu 
  1 
  Re 
  0 
  SD 
  -5 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vampire, 
  greater (VI) 
  25G 
  Walk.Bi.: 
  22 
  4 
  M(
  5) 
  VI  
  @# - 
  146 
  (253) 
  13
  1 
  AT 
  1(6) 
  62 
  (0) 
  163M(5)bi[Cold] ;163M(5)cl[Cold] ;141M(5)we[Cold]         21 
  10 
  15 
  6 
  2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  74” 
  Leftover DP 
  38 
  Type 
  Vampire 
  Length 
  11” 
  Outlook 
  Dominant 
  Archetype 
  Stealth 
  Weight 
  210Lbs. 
  Treasure 
  0 
   
  Ag 
  13 
  Co 
  6 
  Em 
  0 
  In 
  1 
  Me 
  0 
  Pr 
  5 
  Qu 
  4 
  Re 
  9 
  SD 
  2 
  St 
  6 
  Attack: Leech, blood V [25 hits, -10] (35 DP) Life drain, hunger III [Drain Co, 3, -10] (15 DP) Life drain, touch V [Element, E, 10, Lightning ball] (30 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 841 
   
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, weapon, except magic or silver (15 DP) 
  Proof, weapon, except wood (20 DP) Sun susceptibility II [E] (-40 DP) Elemental immunity, vampire [4 elements] (60 DP) Immunity, mental spells (25 DP) Dense I [Dense I] (17 DP) 
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead VI [VI] (-6 DP) Diet, alacritovore [Life energy] (-10 DP) Diet, sanguinivore (-5 DP) Eternal hunger [Blood, 1 day] (-20 DP) Reproduction, spawn [0,3, 2] (25 DP) 
  No reflection (-20 DP) Innate spell list XXV [Spell list, Realm, 25] (75 DP) Innate spell list XXV [Spell list, Realm, 25] (75 DP) Innate PP XXV [25 PP] (25 DP) Sleep requirement, vampire (-20 
  DP) 
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Bi.: 22    
  Skills: Perc.: 149 Run.: 176 Lor. Hist. Spec.: 154 Hiding: 161 Stalking: 161 Charm: 167 
  Spells: Cha 4 PP: 41 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  2 
  Qu 
  1 
  Re 
  0 
  SD 
  -5 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vampire, lesser 
  (IV) 
  15H 
  Walk.Bi.: 
  22 
  3 
  M(
  5) 
  V  
  I@# 
  - 
  117 
  (201) 
  10
  2 
  AT 
  1(4) 
  39 
  (0) 
  131M(5)bi[Cold] ;131M(5)cl[Cold] ;105M(5)we[Cold]         19 
  9 
  14 
  4 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  74” 
  Leftover DP 
  44 
  Type 
  Vampire 
  Length 
  11” 
  Outlook 
  Dominant 
  Archetype 
  Stealth 
  Weight 
  210Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  4 
  Em 
  -1 
  In 
  -1 
  Me 
  0 
  Pr 
  4 
  Qu 
  3 
  Re 
  5 
  SD 
  0 
  St 
  4 
  Attack: Leech, blood III [15 hits, -10] (25 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, touch III [Element, C, 10, Fire ball] (20 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, weapon, except magic or silver (15 DP) 
  Proof, weapon, except wood (20 DP) Sun susceptibility II [E] (-40 DP) Elemental immunity, vampire [4 elements] (60 DP) Immunity, mental spells (25 DP) Proof, critical, critical reduction I 
  [Proof, critical, critical reduction I] (10 DP) 
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead V [V] (-5 DP) Diet, alacritovore [Life energy] (-10 DP) Diet, sanguinivore (-5 DP) Eternal hunger [Blood, 1 day] (-20 DP) Reproduction, spawn [0,3, 2] (25 DP) No 
  reflection (-20 DP) Innate spell list XV [Spell list, Realm, 15] (45 DP) Innate spell list XV [Spell list, Realm, 15] (45 DP) Innate PP XV [15 PP] (15 DP) Sleep requirement, vampire (-20 DP) 
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Bi.: 22    
  Skills: Perc.: 139 Run.: 155 Lor. Hist. Spec.: 134 Hiding: 150 Stalking: 150 Charm: 147 
  Spells: Cha 2 PP: 44 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  2 
  Qu 
  1 
  Re 
  0 
  SD 
  -5 
  St 
  2 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 842 
   
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vampire, minor 
  (V) 
  20H 
  Walk.Bi.: 
  22 
  4 
  M(
  5) 
  V  
  I@# 
  - 
  136 
  (236) 
  12
  1 
  AT 
  1(5) 
  52 
  (0) 
  155M(5)bi[Cold] ;155M(5)cl[Cold] ;125M(5)we[Cold]         20 
  10 
  15 
  5 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  74” 
  Leftover DP 
  43 
  Type 
  Vampire 
  Length 
  11” 
  Outlook 
  Dominant 
  Archetype 
  Stealth 
  Weight 
  210Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  5 
  Em 
  0 
  In 
  0 
  Me 
  0 
  Pr 
  5 
  Qu 
  4 
  Re 
  7 
  SD 
  1 
  St 
  5 
  Attack: Leech, blood IV [20 hits, -10] (30 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Life drain, touch IV [Element, D, 10, Fire ball] (25 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, weapon, except magic or silver (15 DP) 
  Proof, weapon, except wood (20 DP) Sun susceptibility II [E] (-40 DP) Elemental immunity, vampire [4 elements] (60 DP) Immunity, mental spells (25 DP) Proof, critical, critical reduction I 
  [Proof, critical, critical reduction I] (10 DP) 
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead IV [IV] (-4 DP) Diet, alacritovore [Life energy] (-10 DP) Diet, sanguinivore (-5 DP) Eternal hunger [Blood, 1 day] (-20 DP) Reproduction, spawn [0,3, 2] (25 DP) 
  No reflection (-20 DP) Innate spell list XX [Spell list, Realm, 20] (60 DP) Innate spell list XX [Spell list, Realm, 20] (60 DP) Innate PP XX [20 PP] (20 DP) Sleep requirement, vampire (-20 DP) 
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Bi.: 22    
  Skills: Perc.: 152 Run.: 165 Lor. Hist. Spec.: 149 Hiding: 156 Stalking: 156 Charm: 146 
  Spells: Cha 3 PP: 37 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  2 
  Qu 
  1 
  Re 
  0 
  SD 
  -5 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vampire, troll 
  (III) 
  11G 
  Walk.Bi.: 
  33 
  3 
  B(
  6) 
  VI  
  @# - 
  143 
  (249) 
  13
  3 
  AT 
  6(N) 
  31 
  (0) 
  121B(6)cl[Cold] 
  ;121B(6)bi[Cold] 
  ;121B(6)we[Cold] 
  ;102B(6)rt        
  19 
  7 
  12 
  5 
  -3 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  108” 
  Leftover DP 
  25 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 843 
   
  Type 
  Vampire 
  Length 
  13” 
  Outlook 
  Dominant 
  Archetype 
  Offensive 
  Weight 
  650Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  5 
  Em 
  -3 
  In 
  -1 
  Me 
  2 
  Pr 
  2 
  Qu 
  3 
  Re 
  2 
  SD 
  -3 
  St 
  5 
  Attack: Leech, blood IV [20 hits, -10] (30 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Life drain, touch IV [Element, D, 10, Fire ball] (25 DP) Rock heaving, two handed [5'/ lvl, +1 Size] 
  (20 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, weapon, except magic or silver (15 DP) 
  Proof, weapon, except wood (20 DP) Sun susceptibility II [E] (-40 DP) Elemental immunity, vampire [4 elements] (60 DP) Immunity, mental spells (25 DP)  
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Diet, alacritovore [Life energy] (-10 DP) Diet, sanguinivore (-5 DP) Eternal hunger [Blood, 1 day] (-20 DP) Reproduction, spawn [0,3, 2] (25 DP) No 
  reflection (-20 DP) Sleep requirement, vampire (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Dead sense deprivement (-30 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP) 
  Movement: Walk.Bi.: 33    
  Skills: Perc.: 68 Run.: 79 Surv. Biome: 34 Track.: 34   
  Spells: Cha 0 PP: 28 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  2 
  Qu 
  1 
  Re 
  0 
  SD 
  -5 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vampire, 
  unicorn (IV) 
  16G 
  Walk.Qu
  ad.: 25 
  3 
  B(
  6) 
  VI  
  @# - 
  68 
  (108) 
  68 
  AT 
  1(N) 
  15 
  (0) 
  107B(6)un[Cold] ;59M(5)bi[Cold] ;107M(5)ho[Cold]> 
  ;107M(5)ra[Cold]>> ;59B(6)tr[Cold]S  ;59B(6)tr[Cold]S 
  ;59B(6)tr[Cold]S 
  ;59B(6)tr[Cold]S 
  ;59B(6)tr[Cold]S 
  ;59B(6)tr[Cold]S 
  22 
  22 
  12 
  4 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  54” 
  Leftover DP 
  53 
  Type 
  Vampire 
  Length 
  88” 
  Outlook 
  Cruel 
  Archetype 
  Hybrid spell user 
  Weight 
  850Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  2 
  In 
  2 
  Me 
  5 
  Pr 
  2 
  Qu 
  3 
  Re 
  5 
  SD 
  0 
  St 
  2 
  Attack: Leech, blood III [15 hits, -10] (25 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, touch III [Element, C, 10, Fire ball] (20 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, weapon, except magic or silver (15 DP) 
  Proof, weapon, except wood (20 DP) Sun susceptibility II [E] (-40 DP) Elemental immunity, vampire [4 elements] (60 DP) Immunity, mental spells (25 DP)  
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP) Shapechange, true (50 DP)    
  Miscellaneous: Type, undead IV [IV] (-4 DP) Diet, alacritovore [Life energy] (-10 DP) Diet, sanguinivore (-5 DP) Eternal hunger [Blood, 1 day] (-20 DP) Reproduction, spawn [0,3, 2] (25 DP) 
  No reflection (-20 DP) Sleep requirement, vampire (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Dead sense deprivement (-30 DP)  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 844 
   
  Movement: Walk.Quad.: 25    
  Skills: Perc.: 120 Run.: 131 Swim.: 59 Fly.: 131 Lor. Fey: 119 Wei. Trn.: 112 
  Spells: Cha/Ess 320 PP: 136 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  0 
  Qu 
  1 
  Re 
  0 
  SD 
  -5 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vampire, 
  werewolf (VI) 
  22G 
  Walk.Bi.: 
  17 
  4 
  M(
  5) 
  V  
  I@# 
  - 
  139 
  (242) 
  13
  4 
  AT 
  1(N) 
  66 
  (0) 
  148M(5)ra[Cold]> ;148M(5)bi[Cold] ;148M(5)cl[Cold] 
  ;148M(5)we[Cold]        
  20 
  10 
  15 
  5 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  33” 
  Leftover DP 
  79 
  Type 
  Vampire 
  Length 
  58” 
  Outlook 
  Belligerent 
  Archetype 
  Stealth 
  Weight 
  90Lbs. 
  Treasure 
  0 
   
  Ag 
  11 
  Co 
  5 
  Em 
  0 
  In 
  0 
  Me 
  0 
  Pr 
  5 
  Qu 
  4 
  Re 
  8 
  SD 
  1 
  St 
  5 
  Attack: Leech, blood VI [30 hits, -10] (40 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, touch III [Element, C, 10, Fire ball] (20 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, weapon, except magic or silver (15 DP) 
  Proof, weapon, except wood (20 DP) Sun susceptibility II [E] (-40 DP) Elemental immunity, vampire [4 elements] (60 DP) Immunity, mental spells (25 DP) Proof, critical, critical reduction I 
  [Proof, critical, critical reduction I] (10 DP) 
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP) Wings, membrane (10 DP) Shapechange, true (50 DP)   
  Miscellaneous: Type, undead VI [VI] (-6 DP) Diet, alacritovore [Life energy] (-10 DP) Diet, sanguinivore (-5 DP) Eternal hunger [Blood, 1 day] (-20 DP) Reproduction, spawn [0,3, 2] (25 DP) 
  No reflection (-20 DP) Sleep requirement, vampire (-20 DP) Frenzy [5, +1 Size] (20 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Dead sense deprivement (-30 DP) Hearing: Dog (15 DP) 
  Movement: Walk.Bi.: 17 Wing.Fly.Norm.: 0 Walk.Quad.: 0  
  Skills: Perc.: 142 Run.: 159 Adr. Foc.: 151 Hiding: 145 Stalking: 145 Charm: 63 
  Spells: Cha 4 PP: 13 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  2 
  Qu 
  1 
  Re 
  0 
  SD 
  -5 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 845 
   
  P 
  F 
  Vargamor (III) 
  10F 
  Walk.Bi.: 
  18 
  1 
  M(
  5) 
  V @ 
  - 
  51 
  (76) 
  31 
  AT 
  1(2) 
  7 (0) 
  71M(5)we ;29M(5)elb          
  15 
  15 
  3 
  11 
  4 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  66” 
  Leftover DP 
  101 
  Type 
  Visitor 
  Length 
  8” 
  Outlook 
  Hidden agenda 
  Archetype 
  Hybrid spell user 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  0 
  Co 
  1 
  Em 
  5 
  In 
  5 
  Me 
  4 
  Pr 
  3 
  Qu 
  1 
  Re 
  4 
  SD 
  4 
  St 
  -1 
  Attack:          
  Defense: Abomination (-20 DP) Proof, critical, no stun (10 DP) Proof, weapon, except raw iron (20 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Shapechange, phase [1x/ 8 hrs, Young woman, Adult woman, Old woman] (30 DP) Methuselah III [1000 yrs or 
  more] (0 DP)    
  Miscellaneous: Type, extra planar III [III] (-3 DP) Body condition, fleeting soul (-20 DP) Diet, omnivore (0 DP) Unsleeping (20 DP) Hybrid I [1Realm] (25 DP)      
  Senses: Vision: demon vision [50'] (55 DP)    
  Movement: Walk.Bi.: 18    
  Skills: Perc.: 87 Run.: 88 Soc. Aware.: 86 Grace. Spell l.: 80 Attune.: 86 Lor. Extr. Planar: 95 
  Spells: Cha/Ess 200 PP: 105 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  2 
  Pr 
  2 
  Qu 
  0 
  Re 
  1 
  SD 
  1 
  St 
  -1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vestice 
  10F 
  Walk.Bi.: 
  20 
  1 
  M(
  5) 
  V @ 
  - 
  132 
  (232) 
  10
  7 
  AT 
  1(2) 
  23 
  (0) 
  121M(5)un ;121M(5)bi ;121M(5)cl         
  16 
  5 
  5 
  13 
  1 
  Solo 
  (1d2) 
  T B X 
  P J E 
   
  Category 
  Races 
  Height 
  72” 
  Leftover DP 
  195 
  Type 
  Humanoid 
  Length 
  11” 
  Outlook 
  Obsessive 
  Archetype 
  Offensive 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  0 
  In 
  1 
  Me 
  1 
  Pr 
  0 
  Qu 
  1 
  Re 
  1 
  SD 
  1 
  St 
  3 
  Attack:          
  Defense: Proof, critical, no stun (10 DP)          
  Form: Shapechange, therianthropy [Animal] (30 DP)        
  Miscellaneous: Lost will and sanity (-20 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Diet, omnivore (0 DP)        
  Senses: Sight: primate (5 DP) Smell: rat (10 DP) Hearing: Cat (10 DP) Touch: sensitive (5 DP) 
  Movement: Walk.Bi.: 20    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 846 
   
  Skills: Perc.: 69 Run.: 81 Climb.: 81 Swim.: 81 Acrob.: 80 Pow. Dev.: 46 
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  0 
  Qu 
  0 
  Re 
  0 
  SD 
  0 
  St 
  0 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Veyrr (VI+) 
  50G 
  Ma.Fly.A
  dapt.: 58 
  7 
  E(
  10
  ) 
  X  
  @!# 
  - 
  156 
  (246) 
  13
  1 
  AT 
  1(N) 
  98 
  (0) 
  143E(10)gr ;143E(10)bi          
  34 
  11 
  34 
  5 
  6 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  1200” 
  Leftover DP 
  149 
  Type 
  Incorporeal 
  Length 
  600” 
  Outlook 
  Cruel 
  Archetype 
  Hybrid spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  5 
  Em 
  1 
  In 
  14 
  Me 
  11 
  Pr 
  14 
  Qu 
  7 
  Re 
  11 
  SD 
  6 
  St 
  4 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Life drain, hunger V [Drain Co, 5, -10] (25 DP) Elemental internals V [Ice, Attack, E] (30 DP) Elemental internals V [Lightning, Attack, E] (30 DP) Soul 
  rending [-20] (30 DP) Phantom touch, enormous [Grapple, Enormous] (9 DP) Phantom touch, enormous [Bite, Enormous] (9 DP)   
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  weapon, except magic (20 DP)     
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead VII [VI+] (-7 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Reproduction, lesser spawn [0,5, 4] (15 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) Vision: Dark vision, superior [100'] (50 DP) 
  Movement: Ma.Fly.Adapt.: 58    
  Skills: Perc.: 188 Fly.: 175 Intimidat.: 188 Lor. Reli. Spec.: 187 Grace. Spell l.: 175 Mag. Rit. Dest.: 187 
  Spells: Cha/Men 1000 PP: 213 
  Racial: 
  Stats 
  Ag 
  5 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  4 
  Pr 
  4 
  Qu 
  4 
  Re 
  3 
  SD 
  -2 
  St 
  4 
  Base Hits 
  50 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x0.5 
   
  Stride 
  -150 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vile 
  10D 
  Walk.Bi.: 
  5 
  B(
  VII 
  146 
  13
  AT 
  35 
  109H(8)cl ;109L(7)bi> ;89L(7)gr         
  9 
  -2 
  -2 
  27 
  -3 
  Team 
  E U W 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 847 
   
  24 
  6) 
  @ - 
  (246) 
  1 
  3(N) 
  (0) 
  (1d10) 
  - - - 
   
  Category 
  Artificial 
  Height 
  78” 
  Leftover DP 
  80 
  Type 
  Cultivated 
  Length 
  12” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  257Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  7 
  Em 
  -2 
  In 
  -1 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  5 
  Re 
  -2 
  SD 
  -3 
  St 
  7 
  Attack: Enhanced natural attack II [Claw, +2 Size] (20 DP) Enhanced natural attack I [Bite, +1 Size] (10 DP) Gaping maw I [-3 Size] (25 DP) Accurate attacks I [Attack, 5] (15 DP) Attacks 
  sequence (10 DP)     
  Defense: Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP) Elemental blood I [Acid, A] (5 DP)        
  Form: Extra joints [Leg, 20] (20 DP) Extra joints [Arm, 20] (20 DP) Distinct odor (-10 DP) Stunted lifespan I [50 years or less] (0 DP)     
  Miscellaneous: Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Link, controlled [5'/ lvl] (-20 DP) Mindless (-25 DP) Reproduction: egg clutch [0,15, 5, 
  Nest] (5 DP) Ritual casting (-20 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Heatsense: heat sensor network (20 DP) Caecitas (no vision) (-20 DP) Dead sense deprivement (-30 DP) 
  Movement: Walk.Bi.: 24 Leaps: 0 Climb.Claw: 0  
  Skills: Perc.: 63 Run.: 89 Jump.: 87 Acrob.: 87 Multi. Att.: 60 Nav.: 28 
  Spells: Cha 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  4 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -2 
  Qu 
  4 
  Re 
  -3 
  SD 
  -4 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Viperfish 
  2A 
  Swim.Str
  eam.: 20 
  2 
  D(
  2) 
  II - - 
  47 
  (71) 
  27 
  AT 
  3(N) 
  10 
  (0) 
  37D(2)ho           
  9 
  -4 
  -2 
  3 
  -3 
  Team 
  (1d10) 
  O - - - - 
  - 
   
  Category 
  Animal 
  Height 
  2” 
  Leftover DP 
  302 
  Type 
  Water 
  Length 
  10” 
  Outlook 
  Timid 
  Archetype 
  Offensive 
  Weight 
  1Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  In 
  -1 
  Me 
  -5 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Attack: Distracting light (15 DP)         
  Defense:           
  Form: Gills (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Cat (10 DP) Smell: rat (10 DP) Touch: sensitive (5 DP)  
  Movement: Swim.Stream.: 20    
  Skills: Perc.: 43 Swim.: 26 Surv. Biome: 48    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 848 
   
  Spells: Cha 0 PP: 31 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -5 
  SD 
  -3 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Viperhawk 
  3B 
  Slith.Bell
  y: 5 
  2 
  S(
  4) 
  IV - 
  - 
  60 
  (96) 
  40 
  AT 
  1(N) 
  22 
  (0) 
  57S(4)si ;57M(5)cl ;34B(6)clCoop5         
  9 
  -5 
  -3 
  3 
  -2 
  Streak 
  (1d6) 
  T B X 
  P A - 
   
  Category 
  Monster 
  Height 
  2” 
  Leftover DP 
  144 
  Type 
  Aerial 
  Length 
  54” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  18Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -5 
  In 
  -1 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  2 
  Attack: Poison sack, injection [Poison: Muscle, Stinger] (20 DP) Strike reflex [20] (5 DP) Cooperation: flock/ pack attack IV [Claw, 5, 10, 1size] (25 DP) Enhanced natural attack I [Claw, +1 
  Size] (10 DP)      
  Defense:           
  Form: Wings, feathered (20 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Touch: sensitive (5 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Slith.Belly: 5 Wing.Fly.Norm.: 0   
  Skills: Perc.: 12 Fly.: 39 Surv. Biome: 13 Hiding: 21 Stalking: 21  
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light feather coat (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vooj (I) 
  4B 
  Slith.Bell
  y: 107 
  3 
  B(
  6) 
  VI - 
  - 
  71 
  (119) 
  51 
  AT 
  3(N) 
  17 
  (0) 
  46L(7)gr> ;34B(6)cr ;46S(4)si         
  7 
  -4 
  -2 
  11 
  1 
  Solo 
  (1d2) 
  E U L 
  O - - 
   
  Category 
  Extra planar 
  Height 
  6” 
  Leftover DP 
  107 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 849 
   
  Type 
  Pale II 
  Length 
  360” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  277Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  1 
  Em 
  -4 
  In 
  -3 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -4 
  SD 
  1 
  St 
  5 
  Attack: Attacks sequence (10 DP) Poison sack, injection [Poison: Nerve, Stinger] (20 DP) Gaping maw I [-3 Size] (25 DP) Enhanced natural attack I [Grapple, +1 Size] (10 DP) Weak natural 
  attack I [Stinger, -1 Size] (-5 DP)     
  Defense: Abomination (-20 DP)          
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Slith.Belly: 107 Slith.Tail (water): 0   
  Skills: Perc.: 15 Run.: 13 Climb.: 27 Surv. Biome: 13   
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  0 
  Em 
  -4 
  Em 
  -4 
  In  
  -3 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -4 
  SD 
  1 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vorasis 
  6C 
  Walk.Qu
  ad.: 21 
  5 
  B(
  6) 
  VI - 
  - 
  113 
  (181) 
  78 
  AT 
  2(N) 
  27 
  (0) 
  77B(6)cl> ;63B(6)ra> ;77M(5)si5WF         
  11 
  -4 
  -1 
  4 
  2 
  Solo 
  (1d2) 
  T B X 
  P J A 
   
  Category 
  Monster 
  Height 
  40” 
  Leftover DP 
  7 
  Type 
  Land 
  Length 
  100” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  670Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  4 
  Em 
  -4 
  In 
  1 
  Me 
  -1 
  Pr 
  -1 
  Qu 
  5 
  Re 
  -3 
  SD 
  2 
  St 
  5 
  Attack: Attacks sequence (10 DP) Ambush predator IV [Terrain, 68, 16] (24 DP) Poison sack, injection [Poison: Conversion, Stinger] (20 DP) Gaze, holding II [5'/ lvl] (20 DP)      
  Defense:           
  Form: Camouflage, pattern [Grass, 25] (10 DP) Additional head IV [Snake, Type, 4] (55 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP) 
  Movement: Walk.Quad.: 21    
  Skills: Perc.: 29 Run.: 46 Surv. Biome: 27 Hiding: 63 Stalking: 38 Acrob.: 45 
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -4 
  SD 
  1 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 850 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vulfen 
  3C 
  Walk.Bi.: 
  22 
  2 
  M(
  5) 
  IV - 
  - 
  74 
  (110) 
  64 
  AT 
  2(N) 
  12 
  (0) 
  51M(5)bi ;51M(5)cl ;39M(5)we ;39M(5)rw ;17M(5)biP  
  ;17M(5)biP 
  ;17M(5)biP 
  ;17M(5)biP 
  ;17M(5)biP 
  ;17M(5)biP 
  11 
  -3 
  0 
  5 
  -2 
  Solo 
  (1d2) 
  I T B P 
  - - 
   
  Category 
  Races 
  Height 
  75” 
  Leftover DP 
  56 
  Type 
  Antropomorph 
  Length 
  11” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  225Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  5 
  Em 
  -3 
  In 
  1 
  Me 
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  3 
  Attack:          
  Defense:           
  Form: Stunted lifespan I [50 years or less] (0 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP)        
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking II [20] (20 DP)  
  Movement: Walk.Bi.: 22 Walk.Quad.: 0   
  Skills: Perc.: 12 Run.: 29 Track.: 24 Multi. Att.: 18 Surv. Biome: 7  
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Vulture 
  2B 
  Walk.Bi.: 
  3 
  1 
  T(
  3) 
  III - - 
  44 
  (59) 
  39 
  AT 
  2(N) 
  17 
  (0) 
  26T(3)cl ;26T(3)be          
  9 
  -5 
  -4 
  22 
  0 
  Posse 
  (2d10) 
  X P F 
  D - - 
   
  Category 
  Animal 
  Height 
  34” 
  Leftover DP 
  223 
  Type 
  Bird 
  Length 
  42” 
  Outlook 
  Hidden agenda 
  Archetype 
  Defensive 
  Weight 
  10Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  2 
  Em 
  -5 
  In 
  -1 
  Me 
  -3 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -4 
  SD 
  0 
  St 
  3 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 851 
   
  Attack:          
  Defense:           
  Form: Wings, feathered (20 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 2, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP) Smell: dog (20 DP)   
  Movement: Walk.Bi.: 3 Awk.move.IV: 0 Wing.Fly.Norm.: 0  
  Skills: Perc.: 18 Fly.: 33 Surv. Biome: 15    
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -4 
  Qu 
  1 
  Re 
  -4 
  SD 
  0 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick feather coat (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Walrus 
  6D 
  Walk.Qu
  ad.: 14 
  1 
  L(
  7) 
  VII - 
  - 
  130 
  (198) 
  80 
  AT 
  3(N) 
  15 
  (0) 
  76L(7)ra>> ;76L(7)ho          
  12 
  -2 
  -3 
  5 
  2 
  Ensemble 
  (2d12) 
  I T O - 
  - - 
   
  Category 
  Animal 
  Height 
  50” 
  Leftover DP 
  127 
  Type 
  Carnivore 
  Length 
  110” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  2000Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  5 
  Em 
  -2 
  In 
  2 
  Me 
  -1 
  Pr 
  -3 
  Qu 
  1 
  Re 
  -4 
  SD 
  2 
  St 
  4 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Breathing, long breath [1 min/ lvl] (10 DP) Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Dog (15 DP) Touch: sensitive antennae/ vibrissae (13 DP) Poor senses: sight II [-10] (-8 DP) Vision: nightvision (10 DP) 
  Movement: Walk.Quad.: 14 Awk.move.III: 0 Swim.Web: 0  
  Skills: Perc.: 14 Swim.: 46 Surv. Biome: 37    
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  0 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  -3 
  Qu 
  0 
  Re 
  -5 
  SD 
  1 
  St 
  2 
  Base Hits 
  50 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick blubber (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  Siz
  Crit 
  Hits 
  En
  AT 
  DB 
  OB 
  RRC 
  RRE 
  RR
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 852 
   
  t 
  e 
  d 
  (Sh) 
  M 
  R
  P 
  R
  F 
  Warcat, greater 
  25G 
  Walk.Qu
  ad.: 52 
  7 
  G(
  9) 
  IX - 
  - 
  212 
  (362) 
  17
  7 
  AT 
  2(N) 
  121 
  (0) 
  158G(9)cl> ;158G(9)ra> ;158G(9)bi         
  14 
  -4 
  -1 
  11 
  5 
  Yoke 
  (1d3) 
  T B X 
  P J A 
   
  Category 
  Monster 
  Height 
  132” 
  Leftover DP 
  125 
  Type 
  Land 
  Length 
  330” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  24075Lbs. 
  Treasure 
  0 
   
  Ag 
  11 
  Co 
  11 
  Em 
  -4 
  In 
  4 
  Me 
  3 
  Pr 
  -1 
  Qu 
  7 
  Re 
  4 
  SD 
  5 
  St 
  14 
  Attack: Attacks sequence (10 DP) Ambush predator IV [Terrain, 68, 16] (24 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Specific training [Creature, Archetype, 1] (50 DP) Fighting brick II [+2 
  pace] (-20 DP) Adrenal defense X [50] (50 DP)    
  Defense:           
  Form: Camouflage, pattern [Grass, 25] (10 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)       
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 52    
  Skills: Perc.: 110 Run.: 122 Surv. Biome: 107 Hiding: 141 Stalking: 116  
  Spells: Cha 1 PP: 19 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  0 
  SD 
  1 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Warcat, lesser 
  15G 
  Walk.Qu
  ad.: 44 
  6 
  H(
  8) 
  VIII 
  - - 
  182 
  (312) 
  14
  7 
  AT 
  2(N) 
  88 
  (0) 
  140H(8)cl> ;140H(8)ra> ;140H(8)bi         
  12 
  -4 
  -1 
  7 
  3 
  Gaggle 
  (1d12) 
  B X P 
  F - - 
   
  Category 
  Monster 
  Height 
  108” 
  Leftover DP 
  60 
  Type 
  Land 
  Length 
  270” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  13190Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  7 
  Em 
  -4 
  In 
  2 
  Me 
  0 
  Pr 
  -1 
  Qu 
  6 
  Re 
  0 
  SD 
  3 
  St 
  8 
  Attack: Attacks sequence (10 DP) Ambush predator IV [Terrain, 68, 16] (24 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Specific training [Creature, Archetype, 1] (50 DP) Fighting brick I [+1 pace] 
  (-10 DP) Adrenal defense VIII [40] (40 DP)    
  Defense:           
  Form: Camouflage, pattern [Grass, 25] (10 DP) Stunted lifespan I [50 years or less] (0 DP)       
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)       
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 853 
   
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP)   
  Movement: Walk.Quad.: 44    
  Skills: Perc.: 80 Run.: 91 Surv. Biome: 77 Hiding: 111 Stalking: 86  
  Spells: Cha 1 PP: 16 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -1 
  Qu 
  4 
  Re 
  -2 
  SD 
  1 
  St 
  3 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Warder, greater 
  17H 
  Walk.Qu
  ad.: 62 
  5 
  G(
  9) 
  IX - 
  - 
  128 
  (218) 
  10
  8 
  AT 
  3(N) 
  49 
  (0) 
  154B(6)bi ;154B(6)bi ;154B(6)bi ;154B(6)bi ;154B(6)biP  
  ;154B(6)biP 
  ;154B(6)biP 
  ;154B(6)biP 
  ;154B(6)biP 
  ;154B(6)biP 
  19 
  9 
  9 
  -5 
  8 
  Solo 
  (1d2) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  162” 
  Leftover DP 
  46 
  Type 
  Cultivated 
  Length 
  253” 
  Outlook 
  Protective 
  Archetype 
  Stealth 
  Weight 
  20500Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  -1 
  In 
  -1 
  Me 
  0 
  Pr 
  -1 
  Qu 
  5 
  Re 
  5 
  SD 
  8 
  St 
  5 
  Attack: Weak natural attack I [Bite, -1 Size] (-5 DP) Weak natural attack I [Bite, -1 Size] (-5 DP) Weak natural attack I [Bite, -1 Size] (-5 DP) Weak natural attack I [Bite, -1 Size] (-5 DP) Weak 
  natural attack I [Bite, -1 Size] (-5 DP)     
  Defense: Rapid bleeder II [2B] (-50 DP) Elemental susceptibility III [Wind, -15] (-9 DP) Elemental susceptibility III [Earth, -15] (-9 DP)        
  Form: Additional head IV [L, Bite, 4] (55 DP) Additional spirit (35 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Link, controlled [5'/ lvl] (-20 DP) Guardian [Subject, 5'/ lvl] (-10 DP) Can't speak (-10 
  DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Special: invisibility sense [5'R/ lvl] (25 DP) Vision: demon vision [50'] (55 DP) Special: presence sense [5'R/ lvl] (10 DP) 
  Movement: Walk.Quad.: 62    
  Skills: Perc.: 147 Run.: 170 Hiding: 154 Stalking: 154 Track.: 147 Locks: 153 
  Spells: Cha 3 PP: 23 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  0 
  SD 
  3 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick leather skin (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  Siz
  Crit 
  Hits 
  En
  AT 
  DB 
  OB 
  RRC 
  RRE 
  RR
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 854 
   
  t 
  e 
  d 
  (Sh) 
  M 
  R
  P 
  R
  F 
  Warder, lesser 
  8H 
  Walk.Qu
  ad.: 29 
  3 
  M(
  5) 
  V - - 
  87 
  (143) 
  67 
  AT 
  2(N) 
  25 
  (0) 
  93M(5)bi ;93M(5)bi ;93M(5)bi         
  17 
  7 
  7 
  -7 
  5 
  Yoke 
  (1d3) 
  E U W 
  - - - 
   
  Category 
  Artificial 
  Height 
  67” 
  Leftover DP 
  131 
  Type 
  Cultivated 
  Length 
  105” 
  Outlook 
  Protective 
  Archetype 
  Stealth 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -3 
  In 
  -3 
  Me 
  0 
  Pr 
  -3 
  Qu 
  3 
  Re 
  2 
  SD 
  5 
  St 
  3 
  Attack: Weak natural attack I [Bite, -1 Size] (-5 DP) Weak natural attack I [Bite, -1 Size] (-5 DP) Weak natural attack I [Bite, -1 Size] (-5 DP)       
  Defense: Rapid bleeder II [2B] (-50 DP) Elemental susceptibility III [Wind, -15] (-9 DP) Elemental susceptibility III [Earth, -15] (-9 DP)        
  Form: Additional head II [M, Bite, 2] (35 DP) Additional spirit (35 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Diet, nihilovore (20 DP) Item, no item (-15 DP) Ambidextrous (10 DP) Unsleeping (20 DP) Link, controlled [5'/ lvl] (-20 DP) Guardian [Subject, 5'/ lvl] (-10 DP) Can't speak (-10 
  DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Special: invisibility sense [5'R/ lvl] (25 DP) Vision: demon vision [50'] (55 DP) Special: presence sense [5'R/ lvl] (10 DP) 
  Movement: Walk.Quad.: 29    
  Skills: Perc.: 89 Run.: 108 Hiding: 98 Stalking: 98 Track.: 89  
  Spells: Cha 1 PP: 12 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  0 
  SD 
  3 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wasp, electric 
  1A 
  Walk.Sex
  t.: 14 
  3 
  Mi
  (1) 
  I - - 
  28 
  (40) 
  13 
  AT 
  1(N) 
  21 
  (0) 
  29MI(1)si[Electricity]           
  9 
  -4 
  -3 
  2 
  -3 
  Solo 
  (1d2) 
  B X F 
  S - - 
   
  Category 
  Animal 
  Height 
  3” 
  Leftover DP 
  240 
  Type 
  Invertebrate 
  Length 
  5” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  0.1Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  In 
  -1 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -3 
  SD 
  -3 
  St 
  1 
  Attack: Elemental internals I [Lightning, Attack, A] (10 DP) Poison sack, injection [Poison: Nerve, Stinger] (20 DP)        
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP)          
  Form: Wings, diaphanous (5 DP) Additional limb pair I [Location] (20 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 855 
   
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Eyes: multifaceted [100', 320, None] (25 DP)  
  Movement: Walk.Sext.: 14 Wing.Fly.Norm.: 0 Surf.Adh.: 0  
  Skills: Perc.: 18 Fly.: 23 Surv. Biome: 10    
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -1 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -3 
  SD 
  -3 
  St 
  1 
  Base Hits 
  15 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Water 
  drake, 
  mature 
  15G 
  Walk.Qu
  ad.: 19 
  4 
  G(
  9) 
  IX - 
  - 
  132 
  (216) 
  97 
  AT 
  8(N) 
  52 
  (0) 
  116G(9)bi ;116G(9)cl ;90G(9)ra ;116G(9)ho ;-25G(9)alln  
  ;-25G(9)alln ;-25G(9)alln ;-25G(9)alln ;-25G(9)alln ;-
  25G(9)alln 
  10 
  21 
  10 
  15 
  3 
  Solo 
  (1d2) 
  W E U 
  - - - 
   
  Category 
  Fell creature 
  Height 
  110” 
  Leftover DP 
  108 
  Type 
  Lesser drake 
  Length 
  342” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  23500Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  1 
  In 
  0 
  Me 
  0 
  Pr 
  0 
  Qu 
  4 
  Re 
  5 
  SD 
  3 
  St 
  4 
  Attack: Attacks sequence (10 DP) Wreck ships (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense: Elemental immunity [Water] (20 DP) Immune to disease, lesser (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial IV [Belly, AT 4] (-4 DP) Elemental vulnerability I 
  [Ice, +1 Size] (-15 DP) Proof, elemental I [Fire, -1Size] (15 DP)     
  Form: Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Distinct odor (-10 DP) Breathing, long breath [1 min/ lvl] (10 DP) Methuselah II [Up to 500 years] 
  (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: rat (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 19 Awk.move.V: 0 Swim.Stream.: 0 Wing.Fly.Glider: 146 
  Skills: Perc.: 134 Swim.: 140 Hiding: 136 Stalking: 136 Surv. Biome: 129 Multi. Att.: 50 
  Spells: Ess 2 PP: 4 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -1 
  Em 
  -1 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  35 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  Siz
  Crit 
  Hits 
  En
  AT 
  DB 
  OB 
  RRC 
  RRE 
  RR
  R
  R
  Encouter 
  Bio  
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 856 
   
  t 
  e 
  d 
  (Sh) 
  M 
  R
  P 
  R
  F 
  Water 
  drake, 
  old 
  20G 
  Walk.Qu
  ad.: 29 
  5 
  E(
  10
  ) 
  X - - 
  151 
  (251) 
  11
  6 
  AT 
  9(N) 
  55 
  (0) 
  136E(10)bi ;136E(10)cl ;106E(10)ra ;136E(10)ho ;-
  15E(10)alln  ;-15E(10)alln ;-15E(10)alln ;-15E(10)alln ;-
  15E(10)alln ;-15E(10)alln 
  11 
  22 
  11 
  16 
  4 
  Solo 
  (1d2) 
  W E U 
  - - - 
   
  Category 
  Fell creature 
  Height 
  154” 
  Leftover DP 
  118 
  Type 
  Lesser drake 
  Length 
  480” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  65530Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  6 
  Em 
  2 
  In 
  1 
  Me 
  0 
  Pr 
  1 
  Qu 
  5 
  Re 
  7 
  SD 
  4 
  St 
  5 
  Attack: Attacks sequence (10 DP) Wreck ships (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Fighting brick II [+2 pace] (-20 DP)      
  Defense: Elemental immunity [Water] (20 DP) Immune to disease, lesser (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial III [Belly, AT 3] (-4 DP) Elemental vulnerability I 
  [Ice, +1 Size] (-15 DP) Proof, elemental I [Fire, -1Size] (15 DP)     
  Form: Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Distinct odor (-10 DP) Breathing, long breath [1 min/ lvl] (10 DP) Methuselah II [Up to 500 years] 
  (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: rat (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 29 Awk.move.V: 0 Swim.Stream.: 0 Wing.Fly.Glider: 193 
  Skills: Perc.: 133 Swim.: 147 Hiding: 140 Stalking: 140 Surv. Biome: 133 Multi. Att.: 59 
  Spells: Ess 3 PP: 8 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -1 
  Em 
  -1 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  35 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, heavy (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Water 
  drake, 
  young 
  10F 
  Walk.Qu
  ad.: 10 
  3 
  H(
  8) 
  VIII 
  - - 
  109 
  (174) 
  74 
  AT 
  7(N) 
  29 
  (0) 
  95H(8)bi ;95H(8)cl ;75H(8)ra ;95H(8)ho ;-15H(8)alln  ;-
  15H(8)alln ;-15H(8)alln ;-15H(8)alln ;-15H(8)alln ;-
  15H(8)alln 
  9 
  20 
  9 
  14 
  1 
  Solo 
  (1d2) 
  W E U 
  - - - 
   
  Category 
  Fell creature 
  Height 
  66” 
  Leftover DP 
  89 
  Type 
  Lesser drake 
  Length 
  204” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  5150Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  0 
  In 
  -1 
  Me 
  0 
  Pr 
  -1 
  Qu 
  3 
  Re 
  3 
  SD 
  1 
  St 
  3 
  Attack: Attacks sequence (10 DP) Wreck ships (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP) Fighting brick I [+1 pace] (-10 DP)      
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 857 
   
  Defense: Elemental immunity [Water] (20 DP) Immune to disease, lesser (10 DP) Weak spot [Location, -25] (-10 DP) Natural armor, partial II [Belly, AT 2] (-5 DP) Elemental vulnerability I [Ice, 
  +1 Size] (-15 DP) Proof, elemental I [Fire, -1Size] (15 DP)     
  Form: Elongated appendage II [Neck, 10'] (10 DP) Elongated appendage III [Tail, 15'] (15 DP) Distinct odor (-10 DP) Breathing, long breath [1 min/ lvl] (10 DP) Methuselah II [Up to 500 years] 
  (0 DP)    
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Disturbing voice II [-20] (-20 DP) Heavy sleeper (-5 DP) Sleep requirement, dragon 
  (-50 DP)     
  Senses: Sight: gecko (10 DP) Smell: rat (10 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Quad.: 10 Awk.move.V: 0 Swim.Stream.: 0 Wing.Fly.Glider: 100 
  Skills: Perc.: 108 Swim.: 116 Hiding: 110 Stalking: 110 Surv. Biome: 105 Multi. Att.: 35 
  Spells: Ess 1 PP: 11 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -1 
  Em 
  -1 
  In  
  -2 
  Pr 
  -2 
  Qu 
  2 
  Re 
  0 
  SD 
  -2 
  St 
  2 
  Base Hits 
  35 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, dragon scales, light (AT 7) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Waterslider (I) 
  4H 
  Swim.No
  .Res.: 47 
  3 
  S(
  4) 
  IV  
  @# - 
  58 
  (88) 
  38 
  AT 
  1(N) 
  57 
  (0) 
   
  7 
  -4 
  -4 
  4 
  0 
  Solo 
  (1d2) 
  E O - - 
  - - 
   
  Category 
  Elemental 
  Height 
  30” 
  Leftover DP 
  69 
  Type 
  Transport elemental 
  Length 
  10” 
  Outlook 
  Helpful 
  Archetype 
  Defensive 
  Weight 
  44Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  -4 
  In 
  -3 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  3 
  Re 
  -3 
  SD 
  0 
  St 
  2 
  Attack: Elemental internals I [Element, Attack, A] (10 DP)         
  Defense: Proof, weapon, except magic (20 DP) Elemental immunity, natural [Natural element] (20 DP) Regeneration, conditional [Water, 1 H/ rnd] (25 DP) Elemental immunity [Water] (20 DP) 
  Proof, elemental I [Fire, -1Size] (15 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Material Susceptibility II [Ice, 10] (-20 
  DP)  
  Form: Body: elemental energy [Water, 40] (40 DP) Breathing, no (20 DP) Lifeless (5 DP) Elemental blending [Element] (10 DP)     
  Miscellaneous: Elemental spirit, diminutive [Diminutive] (5 DP) Diet, nihilovore (20 DP) Item, no item (-15 DP) Unsleeping (20 DP) Can't speak (-10 DP) Type, elemental I [I] (-1 DP) Link, 
  controlled [5'/ lvl] (-20 DP)    
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Smell: shark (25 DP)  
  Movement: Swim.No.Res.: 47 Slith.Sidew.: 0   
  Skills: Perc.: 48 Swim.: 56 Run.: 35    
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  4 
  Em 
  -4 
  Em 
  -4 
  In  
  -4 
  Pr 
  -4 
  Qu 
  2 
  Re 
  -4 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 858 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Werebear, 
  greater 
  30H 
  Walk.Qu
  ad.: 28 
  4 
  M(
  5) 
  VI 
  @ - 
  220 
  (380) 
  20
  0 
  AT 
  2(N) 
  72 
  (0) 
  171M(5)ra 
  ;156B(6)gr> 
  ;171B(6)cl>> 
  ;171B(6)bi 
  ;171M(5)weP  ;171M(5)weP ;171M(5)weP ;171M(5)weP 
  ;171M(5)weP ;171M(5)weP 
  15 
  -2 
  -1 
  12 
  6 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  48” 
  Leftover DP 
  214 
  Type 
  Werecreature 
  Length 
  66” 
  Outlook 
  Considerate 
  Archetype 
  Offensive 
  Weight 
  250Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  12 
  Em 
  -2 
  In 
  5 
  Me 
  2 
  Pr 
  -1 
  Qu 
  4 
  Re 
  3 
  SD 
  6 
  St 
  18 
  Attack: Attacks sequence (10 DP) Enhanced natural attack I [Grapple, +1 Size] (10 DP) Enhanced natural attack I [Claw, +1 Size] (10 DP) Enhanced natural attack I [Bite, +1 Size] (10 DP)      
  Defense: Proof, weapon, except silver (20 DP) Proof, weapon, except magic (20 DP) Regeneration, magical [3 Hits/ rnd, 10 min.] (30 DP) Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP)      
  Form: Shapechange, therianthropy [Animal] (30 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP) Smell: grizzly (30 DP) Nose: Uncanny tracking IV [40] (40 DP)  
  Movement: Walk.Quad.: 28 Walk.Bi.: 0   
  Skills: Perc.: 133 Run.: 142 Surv. Biome: 132 Track.: 183 Metal Cr. Spec.: 136 Contr. Lycanthr.: 131 
  Spells: Cha 2 PP: 20 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -1 
  Qu 
  1 
  Re 
  -2 
  SD 
  1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Werebear, 
  lesser 
  8F 
  Walk.Qu
  ad.: 28 
  2 
  M(
  5) 
  V - - 
  124 
  (208) 
  10
  4 
  AT 
  2(N) 
  22 
  (0) 
  93S(4)ra 
  ;77M(5)gr> 
  ;93M(5)cl>> 
  ;93M(5)bi 
  ;93M(5)weP  ;93M(5)weP ;93M(5)weP ;93M(5)weP 
  ;93M(5)weP ;93M(5)weP 
  11 
  -2 
  -1 
  4 
  2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  48” 
  Leftover DP 
  62 
  Type 
  Werecreature 
  Length 
  66” 
  Outlook 
  Aloof 
  Archetype 
  Offensive 
  Weight 
  250Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 859 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  0 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -1 
  SD 
  2 
  St 
  5 
  Attack: Attacks sequence (10 DP)         
  Defense: Proof, weapon, except magic or silver (15 DP)          
  Form: Shapechange, therianthropy [Animal] (30 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Sight: primate (5 DP) Smell: grizzly (30 DP) Nose: Uncanny tracking IV [40] (40 DP)  
  Movement: Walk.Quad.: 28 Walk.Bi.: 0   
  Skills: Perc.: 42 Run.: 59 Surv. Biome: 38 Track.: 92 Wood Cr. Spec.: 49 Contr. Lycanthr.: 44 
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -1 
  Qu 
  1 
  Re 
  -2 
  SD 
  1 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  5 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wereboar 
  6E 
  Walk.Qu
  ad.: 17 
  2 
  M(
  5) 
  V - - 
  110 
  (178) 
  85 
  AT 
  2(N) 
  18 
  (0) 
  113M(5)ho> ;113M(5)ra> ;99M(5)tr ;113M(5)we        
  11 
  -1 
  -1 
  14 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  32” 
  Leftover DP 
  50 
  Type 
  Werecreature 
  Length 
  57” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  155Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -1 
  In 
  1 
  Me 
  -1 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -2 
  SD 
  -1 
  St 
  4 
  Attack: Attacks sequence (10 DP)         
  Defense: Proof, weapon, except magic or silver (15 DP)          
  Form: Shapechange, therianthropy [Animal] (30 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Frenzy [5, +1 Size] (20 DP)        
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking III [30] (30 DP) Sight: primate (5 DP) 
  Movement: Walk.Quad.: 17 Walk.Bi.: 0   
  Skills: Perc.: 50 Run.: 75 Surv. Biome: 46 Adr. Foc.: 51 Track.: 80 Contr. Lycanthr.: 26 
  Spells: Cha 0 PP: 14 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  0 
  Pr 
  -1 
  Qu 
  1 
  Re 
  -3 
  SD 
  -2 
  St 
  2 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 860 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Werejackal 
  5E 
  Walk.Qu
  ad.: 18 
  2 
  M(
  5) 
  V - - 
  66 
  (101) 
  66 
  AT 
  1(N) 
  16 
  (0) 
  55M(5)ra> ;55M(5)bi ;65B(6)grCoop3 ;55M(5)we        
  12 
  -1 
  1 
  3 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  33” 
  Leftover DP 
  10 
  Type 
  Werecreature 
  Length 
  42” 
  Outlook 
  Greedy 
  Archetype 
  Stealth 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -1 
  In 
  2 
  Me 
  0 
  Pr 
  1 
  Qu 
  2 
  Re 
  -1 
  SD 
  0 
  St 
  2 
  Attack: Attacks sequence (10 DP) Cooperation: flock/ pack attack V [Attack, 3, 10, 1Size] (30 DP)        
  Defense: Proof, weapon, except magic or silver (15 DP)          
  Form: Shapechange, therianthropy [Animal] (30 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Group instinct (5 DP)        
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking III [30] (30 DP) Sight: primate (5 DP) 
  Movement: Walk.Quad.: 18 Walk.Bi.: 0   
  Skills: Perc.: 62 Run.: 72 Surv. Biome: 60 Hiding: 66 Stalking: 66 Contr. Lycanthr.: 63 
  Spells: Cha 0 PP: 10 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  0 
  Qu 
  1 
  Re 
  -2 
  SD 
  -1 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  25 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Werelion, 
  greater 
  35G 
  Walk.Qu
  ad.: 34 
  5 
  B(
  6) 
  VII 
  @ - 
  228 
  (398) 
  21
  8 
  AT 
  1(N) 
  85 
  (0) 
  181B(6)cl> ;163B(6)gr>> ;181B(6)bi ;181B(6)we        
  15 
  -2 
  1 
  11 
  6 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  48” 
  Leftover DP 
  247 
  Type 
  Werecreature 
  Length 
  80” 
  Outlook 
  Dominant 
  Archetype 
  Offensive 
  Weight 
  330Lbs. 
  Treasure 
  0 
   
  Ag 
  10 
  Co 
  11 
  Em 
  -2 
  In 
  5 
  Me 
  2 
  Pr 
  1 
  Qu 
  5 
  Re 
  4 
  SD 
  6 
  St 
  17 
  Attack: Attacks sequence (10 DP) Ambush predator III [Terrain, 62, 14] (21 DP) Enhanced natural attack I [Claw, +1 Size] (10 DP) Enhanced natural attack I [Grapple, +1 Size] (10 DP) 
  Enhanced natural attack I [Bite, +1 Size] (10 DP)     
  Defense: Proof, weapon, except silver (20 DP) Proof, weapon, except magic (20 DP) Regeneration, magical [3 Hits/ rnd, 10 min.] (30 DP) Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP)      
  Form: Shapechange, therianthropy [Grass] (30 DP) Camouflage, pattern [Grass, 25] (10 DP)       
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 861 
   
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP) Sight: primate (5 DP)  
  Movement: Walk.Quad.: 34 Walk.Bi.: 0   
  Skills: Perc.: 133 Run.: 146 Surv. Biome: 133 Hiding: 102 Culinary Cr. Spec.: 75 Contr. Lycanthr.: 132 
  Spells: Cha 2 PP: 23 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  1 
  Qu 
  2 
  Re 
  -2 
  SD 
  1 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Werelion, 
  lesser 
  8G 
  Walk.Qu
  ad.: 33 
  3 
  B(
  6) 
  VI - 
  - 
  122 
  (206) 
  11
  2 
  AT 
  1(N) 
  25 
  (0) 
  90B(6)cl> ;74B(6)gr>> ;90B(6)bi ;90B(6)we        
  11 
  -2 
  1 
  3 
  2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  48” 
  Leftover DP 
  35 
  Type 
  Werecreature 
  Length 
  80” 
  Outlook 
  Dominant 
  Archetype 
  Offensive 
  Weight 
  330Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -2 
  In 
  1 
  Me 
  0 
  Pr 
  1 
  Qu 
  3 
  Re 
  -1 
  SD 
  2 
  St 
  4 
  Attack: Attacks sequence (10 DP) Ambush predator III [Terrain, 62, 14] (21 DP)        
  Defense: Proof, weapon, except magic or silver (15 DP)          
  Form: Shapechange, therianthropy [Grass] (30 DP) Camouflage, pattern [Grass, 25] (10 DP)       
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP) Sight: primate (5 DP)  
  Movement: Walk.Quad.: 33 Walk.Bi.: 0   
  Skills: Perc.: 49 Run.: 55 Surv. Biome: 49 Hiding: 49 Wood Cr. Spec.: 22 Contr. Lycanthr.: 49 
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  1 
  Qu 
  2 
  Re 
  -2 
  SD 
  1 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  10 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wererat 
  3C 
  Walk.Qu
  ad.: 17 
  2 
  M(
  5) 
  V - - 
  39 
  (59) 
  19 
  AT 
  1(N) 
  12 
  (0) 
  68M(5)bi ;68M(5)we  ;68M(5)we        
  10 
  -2 
  0 
  19 
  1 
  Solo 
  (1d2) 
  L E U - 
  - - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 862 
   
   
  Category 
  Races 
  Height 
  30” 
  Leftover DP 
  88 
  Type 
  Werecreature 
  Length 
  66” 
  Outlook 
  Hidden agenda 
  Archetype 
  Stealth 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  -1 
  Em 
  -2 
  In 
  0 
  Me 
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  -1 
  SD 
  1 
  St 
  -2 
  Attack: Disease mouth I [Disease: Septic, Touch] (15 DP) Disease touch [Disease: Bubonic] (25 DP)        
  Defense: Proof, weapon, except magic or silver (15 DP)          
  Form: Shapechange, therianthropy [Animal] (30 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Smell: rat (10 DP) Sight: primate (5 DP) Sensitivity: Light sensitivity II [-50] (-20 DP)  
  Movement: Walk.Quad.: 17 Climb.Claw: 0 Swim.Flop: 0 Walk.Bi.: 7 
  Skills: Perc.: 51 Run.: 74 Surv. Biome: 47 Hiding: 57 Stalking: 57 Contr. Lycanthr.: 23 
  Spells: Cha 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -1 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -2 
  SD 
  0 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wereshark, 
  greater 
  25G 
  Swim.Str
  eam.: 47 
  5 
  M(
  5) 
  VI 
  @ - 
  200 
  (350) 
  17
  0 
  AT 
  3(N) 
  65 
  (0) 
  162B(6)bi ;162M(5)we          
  13 
  -3 
  -1 
  9 
  2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  20” 
  Leftover DP 
  185 
  Type 
  Werecreature 
  Length 
  89” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  210Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  9 
  Em 
  -3 
  In 
  3 
  Me 
  1 
  Pr 
  -1 
  Qu 
  5 
  Re 
  2 
  SD 
  2 
  St 
  13 
  Attack: Enhanced natural attack I [Bite, +1 Size] (10 DP)         
  Defense: Proof, weapon, except silver [Sonic] (20 DP) Proof, weapon, except magic [Sonic] (20 DP) Elemental vulnerability I [Sonic, +1 Size] (-15 DP) Ink gland IV [Medium] (10 DP) 
  Regeneration, magical [3 Hits/ rnd, 10 min.] (30 DP) Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP)    
  Form: Shapechange, therianthropy [Animal] (30 DP) Gills (10 DP) Adapted form: water (15 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking V [50] (50 DP) Electrosense: Electroreception (15 DP) Vision: nightvision (10 DP) 
  Movement: Swim.Stream.: 47 Walk.Bi.: 0   
  Skills: Perc.: 117 Swim.: 126 Surv. Biome: 115 Track.: 111 Prof. Sailor: 112 Contr. Lycanthr.: 120 
  Spells: Cha 1 PP: 21 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 863 
   
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -2 
  SD 
  -2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wereshark, 
  lesser 
  10G 
  Swim.Str
  eam.: 47 
  3 
  M(
  5) 
  V - - 
  135 
  (235) 
  10
  5 
  AT 
  3(N) 
  29 
  (0) 
  99M(5)bi ;99M(5)we          
  10 
  -3 
  -1 
  3 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  20” 
  Leftover DP 
  102 
  Type 
  Werecreature 
  Length 
  89” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  210Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -3 
  In 
  0 
  Me 
  -1 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -2 
  SD 
  -1 
  St 
  5 
  Attack:          
  Defense: Proof, weapon, except magic or silver [Sonic] (15 DP) Elemental vulnerability I [Sonic, +1 Size] (-15 DP) Ink gland IV [Medium] (10 DP)        
  Form: Shapechange, therianthropy [Animal] (30 DP) Gills (10 DP) Adapted form: water (15 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking V [50] (50 DP) Electrosense: Electroreception (15 DP) Vision: nightvision (10 DP) 
  Movement: Swim.Stream.: 47 Walk.Bi.: 0   
  Skills: Perc.: 60 Swim.: 60 Surv. Biome: 57 Track.: 75 Prof. Sailor: 55 Contr. Lycanthr.: 62 
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -3 
  Em 
  -3 
  In  
  -1 
  Pr 
  -1 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  2 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Weretiger, 
  greater 
  30H 
  Walk.Qu
  ad.: 20 
  2 
  B(
  6) 
  VII 
  @ - 
  207 
  (352) 
  17
  2 
  AT 
  2(N) 
  116 
  (0) 
  195L(7)cl> ;180L(7)ra> ;195L(7)bi ;180B(6)we        
  13 
  -2 
  5 
  9 
  9 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  40” 
  Leftover DP 
  153 
  Type 
  Werecreature 
  Length 
  100” 
  Outlook 
  Aloof 
  Archetype 
  Discipline 
  Weight 
  400Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 864 
   
  Ag 
  12 
  Co 
  9 
  Em 
  -2 
  In 
  3 
  Me 
  -1 
  Pr 
  5 
  Qu 
  2 
  Re 
  8 
  SD 
  9 
  St 
  10 
  Attack: Attacks sequence (10 DP) Ambush predator IV [Terrain, 68, 16] (24 DP) Enhanced natural attack I [Claw, +1 Size] (10 DP) Enhanced natural attack I [Ram, +1 Size] (10 DP) Enhanced 
  natural attack I [Bite, +1 Size] (10 DP) Adrenal defense X [50] (50 DP)    
  Defense: Proof, weapon, except silver (20 DP) Proof, weapon, except magic (20 DP) Regeneration, magical [3 Hits/ rnd, 10 min.] (30 DP) Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP)      
  Form: Shapechange, therianthropy [Grass] (30 DP) Camouflage, pattern [Grass, 25] (10 DP)       
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP) Sight: primate (5 DP)  
  Movement: Walk.Quad.: 20 Walk.Bi.: 15   
  Skills: Perc.: 152 Run.: 176 Surv. Biome: 151 Hiding: 184 Stalking: 159 Contr. Lycanthr.: 148 
  Spells: Cha 5 PP: 30 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  -2 
  SD 
  1 
  St 
  2 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Weretiger, 
  lesser 
  10G 
  Walk.Qu
  ad.: 20 
  2 
  B(
  6) 
  VI - 
  - 
  127 
  (207) 
  92 
  AT 
  2(N) 
  66 
  (0) 
  115B(6)cl> ;95B(6)ra> ;115B(6)bi ;95B(6)we        
  11 
  -2 
  3 
  4 
  4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  40” 
  Leftover DP 
  35 
  Type 
  Werecreature 
  Length 
  100” 
  Outlook 
  Protective 
  Archetype 
  Discipline 
  Weight 
  400Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  -2 
  In 
  1 
  Me 
  -1 
  Pr 
  3 
  Qu 
  2 
  Re 
  1 
  SD 
  4 
  St 
  5 
  Attack: Attacks sequence (10 DP) Ambush predator IV [Terrain, 68, 16] (24 DP) Adrenal defense VIII [40] (40 DP)       
  Defense: Proof, weapon, except magic or silver (15 DP)          
  Form: Shapechange, therianthropy [Grass] (30 DP) Camouflage, pattern [Grass, 25] (10 DP)       
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Vision: nightvision (10 DP) Hearing: Cat (10 DP) Sight: primate (5 DP)  
  Movement: Walk.Quad.: 20 Walk.Bi.: 15   
  Skills: Perc.: 77 Run.: 93 Surv. Biome: 77 Hiding: 109 Stalking: 84 Contr. Lycanthr.: 77 
  Spells: Cha 1 PP: 9 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  2 
  Qu 
  2 
  Re 
  -2 
  SD 
  1 
  St 
  2 
  Base Hits 
  35 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 865 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Werewolf, 
  greater 
  20G 
  Walk.Qu
  ad.: 18 
  4 
  M(
  5) 
  VI 
  @ - 
  185 
  (325) 
  18
  0 
  AT 
  1(N) 
  52 
  (0) 
  172B(6)ra> ;172B(6)bi ;172B(6)cl ;172M(5)we        
  14 
  -2 
  0 
  9 
  2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  33” 
  Leftover DP 
  116 
  Type 
  Werecreature 
  Length 
  58” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  90Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  9 
  Em 
  -2 
  In 
  4 
  Me 
  3 
  Pr 
  0 
  Qu 
  4 
  Re 
  1 
  SD 
  2 
  St 
  8 
  Attack: Attacks sequence (10 DP) Enhanced natural attack I [Ram, +1 Size] (10 DP) Enhanced natural attack I [Bite, +1 Size] (10 DP) Enhanced natural attack I [Claw, +1 Size] (10 DP)      
  Defense: Proof, weapon, except silver (20 DP) Proof, weapon, except magic (20 DP) Regeneration, magical [3 Hits/ rnd, 10 min.] (30 DP) Dense I [1Size] (17 DP) Proof, critical, no stun (10 DP)      
  Form: Shapechange, therianthropy [Animal] (30 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking IV [40] (40 DP) Sight: primate (5 DP) 
  Movement: Walk.Quad.: 18 Walk.Bi.: 0   
  Skills: Perc.: 120 Run.: 131 Surv. Biome: 110 Track.: 160 Ani. Han. Spec.: 115 Contr. Lycanthr.: 123 
  Spells: Cha 1 PP: 20 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  0 
  Qu 
  1 
  Re 
  -2 
  SD 
  -1 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Werewolf, 
  lesser 
  7F 
  Walk.Qu
  ad.: 18 
  2 
  M(
  5) 
  V - - 
  109 
  (185) 
  10
  4 
  AT 
  1(N) 
  20 
  (0) 
  91M(5)ra> ;91M(5)bi ;91M(5)cl ;91M(5)we        
  12 
  -2 
  0 
  4 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Races 
  Height 
  33” 
  Leftover DP 
  72 
  Type 
  Werecreature 
  Length 
  58” 
  Outlook 
  Aggressive 
  Archetype 
  Offensive 
  Weight 
  90Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  4 
  Em 
  -2 
  In 
  2 
  Me 
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -1 
  SD 
  0 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense: Proof, weapon, except magic or silver (15 DP)          
  Form: Shapechange, therianthropy [Animal] (30 DP)        
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)         
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking IV [40] (40 DP) Sight: primate (5 DP) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 866 
   
  Movement: Walk.Quad.: 18 Walk.Bi.: 0   
  Skills: Perc.: 48 Run.: 56 Surv. Biome: 43 Track.: 88 Ani. Han. Spec.: 48 Contr. Lycanthr.: 53 
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  2 
  Em 
  -2 
  Em 
  -2 
  In  
  1 
  Pr 
  0 
  Qu 
  1 
  Re 
  -2 
  SD 
  -1 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Whale, baleen 
  15G 
  Swim.Ad
  apt.: 98 
  6 
  I(1
  1) 
  XI - 
  - 
  124 
  (208) 
  94 
  AT 
  3(N) 
  48 
  (0) 
  88I(11)gr ;63I(11)ra          
  16 
  -3 
  1 
  5 
  0 
  Section 
  (2d6) 
  I O - - - 
  - 
   
  Category 
  Animal 
  Height 
  132” 
  Leftover DP 
  612 
  Type 
  Water 
  Length 
  1176” 
  Outlook 
  Passive 
  Archetype 
  Defensive 
  Weight 
  374000Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  5 
  Em 
  -3 
  In 
  6 
  Me 
  -1 
  Pr 
  1 
  Qu 
  6 
  Re 
  2 
  SD 
  0 
  St 
  3 
  Attack: Swallow and digest III [Acid, E] (40 DP)         
  Defense:           
  Form: Adapted form: water (15 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Echolocation (30 DP) Sight: primate (5 DP)   
  Movement: Swim.Adapt.: 98    
  Skills: Perc.: 113 Swim.: 130 Surv. Biome: 114    
  Spells: Cha 3 PP: 18 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  1 
  Qu 
  1 
  Re 
  -3 
  SD 
  -2 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -300 
  AT 
  Armor, thick blubber (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Whale, beaked 
  8E 
  Swim.Ad
  apt.: 53 
  2 
  G(
  9) 
  IX - 
  - 
  123 
  (207) 
  93 
  AT 
  3(N) 
  22 
  (0) 
  93G(9)be ;93G(9)ra          
  12 
  -3 
  1 
  5 
  -1 
  Brood 
  (3d4) 
  I O - - - 
  - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 867 
   
  Category 
  Animal 
  Height 
  80” 
  Leftover DP 
  173 
  Type 
  Water 
  Length 
  444” 
  Outlook 
  Timid 
  Archetype 
  Offensive 
  Weight 
  26400Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -3 
  In 
  2 
  Me 
  -2 
  Pr 
  1 
  Qu 
  2 
  Re 
  -2 
  SD 
  -1 
  St 
  5 
  Attack:          
  Defense:           
  Form: Adapted form: water (15 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Echolocation (30 DP) Sight: primate (5 DP)   
  Movement: Swim.Adapt.: 53    
  Skills: Perc.: 49 Swim.: 58 Surv. Biome: 50    
  Spells: Cha 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  1 
  Qu 
  1 
  Re 
  -3 
  SD 
  -2 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -50 
  AT 
  Armor, thick blubber (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Whale, demon 
  9F 
  Swim.Ad
  apt.: 65 
  2 
  E(
  10
  ) 
  X - - 
  133 
  (225) 
  10
  3 
  AT 
  3(N) 
  24 
  (0) 
  104E(10)bi> ;104E(10)gr ;104E(10)ra         
  7 
  -8 
  -4 
  -4 
  -1 
  Solo 
  (1d2) 
  I T B P 
  - - 
   
  Category 
  Monster 
  Height 
  111” 
  Leftover DP 
  125 
  Type 
  Water 
  Length 
  780” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  195000Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  6 
  Em 
  -3 
  In 
  2 
  Me 
  -2 
  Pr 
  1 
  Qu 
  2 
  Re 
  -2 
  SD 
  -1 
  St 
  6 
  Attack: Gaping maw III [-1 Size] (45 DP) Swallow and digest III [Acid, E] (40 DP) Wreck ships (20 DP) Material destruction IV [Stone, 1cu', 1 rnd] (50 DP)      
  Defense:           
  Form: Adapted form: water (15 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Hearing: Echolocation (30 DP) Sight: primate (5 DP)   
  Movement: Swim.Adapt.: 65    
  Skills: Perc.: 62 Swim.: 68 Surv. Biome: 61    
  Spells: Cha 0 PP: 18 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  1 
  Qu 
  1 
  Re 
  -3 
  SD 
  -2 
  St 
  3 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 868 
   
  Base Hits 
  30 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  -
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -100 
  AT 
  Armor, thick blubber (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Whale, narwhal 
  6E 
  Swim.Ad
  apt.: 55 
  2 
  L(
  7) 
  VII - 
  - 
  107 
  (175) 
  77 
  AT 
  2(N) 
  18 
  (0) 
  81L(7)ho ;19L(7)bi ;19L(7)ra         
  12 
  -3 
  1 
  5 
  -1 
  Section 
  (2d6) 
  I O - - - 
  - 
   
  Category 
  Animal 
  Height 
  22” 
  Leftover DP 
  124 
  Type 
  Water 
  Length 
  150” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  2650Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  5 
  Em 
  -3 
  In 
  2 
  Me 
  -2 
  Pr 
  1 
  Qu 
  2 
  Re 
  -2 
  SD 
  -1 
  St 
  5 
  Attack:          
  Defense:           
  Form: Adapted form: water (15 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Echolocation (30 DP) Sight: primate (5 DP)   
  Movement: Swim.Adapt.: 55    
  Skills: Perc.: 35 Swim.: 49 Surv. Biome: 34    
  Spells: Cha 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  1 
  Qu 
  1 
  Re 
  -3 
  SD 
  -2 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light blubber (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Whale, toothed, 
  gigantic 
  12F 
  Swim.Ad
  apt.: 81 
  3 
  G(
  9) 
  IX - 
  - 
  156 
  (268) 
  12
  6 
  AT 
  3(N) 
  33 
  (0) 
  128G(9)bi ;128G(9)ra          
  13 
  -3 
  1 
  7 
  0 
  Posse 
  (2d10) 
  I O - - - 
  - 
   
  Category 
  Animal 
  Height 
  75” 
  Leftover DP 
  51 
  Type 
  Water 
  Length 
  528” 
  Outlook 
  Normal 
  Archetype 
  Offensive 
  Weight 
  60500Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 869 
   
  Ag 
  5 
  Co 
  7 
  Em 
  -3 
  In 
  3 
  Me 
  -1 
  Pr 
  1 
  Qu 
  3 
  Re 
  -1 
  SD 
  0 
  St 
  7 
  Attack: Gaping maw II [-2 Size] (35 DP) Swallow and digest II [Acid, D] (35 DP)        
  Defense:           
  Form: Adapted form: water (15 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Echolocation (30 DP) Sight: primate (5 DP)   
  Movement: Swim.Adapt.: 81    
  Skills: Perc.: 67 Swim.: 84 Surv. Biome: 66    
  Spells: Cha 1 PP: 16 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  1 
  Qu 
  1 
  Re 
  -3 
  SD 
  -2 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick blubber (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Whale, toothed, 
  large 
  9E 
  Swim.Ad
  apt.: 61 
  2 
  L(
  7) 
  VII - 
  - 
  133 
  (225) 
  10
  3 
  AT 
  3(N) 
  24 
  (0) 
  105B(6)bi ;105B(6)ra          
  12 
  -3 
  1 
  6 
  -1 
  Coterie 
  (4d4) 
  I O - - - 
  - 
   
  Category 
  Animal 
  Height 
  39” 
  Leftover DP 
  100 
  Type 
  Water 
  Length 
  168” 
  Outlook 
  Timid 
  Archetype 
  Offensive 
  Weight 
  2500Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  6 
  Em 
  -3 
  In 
  2 
  Me 
  -2 
  Pr 
  1 
  Qu 
  2 
  Re 
  -2 
  SD 
  -1 
  St 
  6 
  Attack: Gaping maw I [-3 Size] (25 DP) Swallow and digest I [Acid, C] (30 DP)        
  Defense:           
  Form: Adapted form: water (15 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Echolocation (30 DP) Sight: primate (5 DP)   
  Movement: Swim.Adapt.: 61    
  Skills: Perc.: 53 Swim.: 67 Surv. Biome: 52    
  Spells: Cha 0 PP: 10 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  1 
  Qu 
  1 
  Re 
  -3 
  SD 
  -2 
  St 
  3 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick blubber (AT 3) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 870 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Whitesnake 
  6E 
  Ma.Fly.A
  dapt.: 16 
  3 
  T(
  3) 
  III - - 
  76 
  (121) 
  51 
  AT 
  2(N) 
  31 
  (0) 
  73T(3)si> ;73T(3)bi          
  10 
  -4 
  -2 
  3 
  0 
  Ensemble 
  (5d4) 
  T B X 
  P A - 
   
  Category 
  Monster 
  Height 
  5” 
  Leftover DP 
  230 
  Type 
  Aerial 
  Length 
  27” 
  Outlook 
  Considerate 
  Archetype 
  Stealth 
  Weight 
  12Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  3 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -2 
  SD 
  0 
  St 
  2 
  Attack: Attacks sequence (10 DP) Poison sack, injection [Poison: Paralytic, Stinger] (20 DP)        
  Defense: Proof, elemental I [Ice, -1Size] (15 DP)          
  Form:         
  Miscellaneous: Animalistic (-10 DP) Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Natural familiar (-10 DP)     
  Senses: Smell: snake (15 DP) Taste: snake palette (15 DP) Touch: sensitive (5 DP) Heatsense: heat sensor network (20 DP) 
  Movement: Ma.Fly.Adapt.: 16    
  Skills: Perc.: 70 Fly.: 87 Surv. Biome: 69 Hiding: 76 Stalking: 76  
  Spells: Cha 1 PP: 14 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -5 
  Em 
  -5 
  In  
  -1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -2 
  St 
  1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wight, barrow 
  (IV) 
  15D 
  Ma.Fly.A
  wk.: 21 
  4 
  M(
  5) 
  VI  
  @!# 
  - 
  164 
  (294) 
  15
  9 
  AT 
  1(N) 
  102 
  (0) 
  146M(5)un[Cold] ;156M(5)we[Cold]          
  20 
  10 
  10 
  5 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  70” 
  Leftover DP 
  56 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Protective 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  0 
  In 
  0 
  Me 
  2 
  Pr 
  0 
  Qu 
  4 
  Re 
  2 
  SD 
  -1 
  St 
  4 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Life drain, touch III [Element, C, 10, Fire ball] (20 DP) Life drain, paralysis or sleep [Paralyze I, Mind 
  attack, Mentalism, 7] (24 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP)    
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 871 
   
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead IV [IV] (-4 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Link, bound spirit [Focus, 100'R] (-35 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Dark vision, superior [100'] (50 DP)  
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 79 Fly.: 96     
  Spells: Cha 1 PP: 14 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  -3 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wight, 
  lesser 
  (III) 
  11H 
  Ma.Fly.A
  wk.: 21 
  4 
  M(
  5) 
  V  
  I@!# 
  - 
  136 
  (242) 
  13
  1 
  AT 
  1(N) 
  94 
  (0) 
  116M(5)un[Cold] ;121M(5)we[Cold]          
  20 
  10 
  10 
  3 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  70” 
  Leftover DP 
  29 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  0 
  In 
  0 
  Me 
  1 
  Pr 
  0 
  Qu 
  4 
  Re 
  1 
  SD 
  -1 
  St 
  2 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, touch III [Element, C, 10, Fire ball] (20 DP) Life drain, paralysis or sleep [Paralyze I, Mind attack, 
  Mentalism, 7] (24 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Link, bound spirit [Focus, 100'R] (-35 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Dark vision, superior [100'] (50 DP)  
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 62 Fly.: 75     
  Spells: Cha 0 PP: 8 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  -1 
  SD 
  -3 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 872 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wight, 
  major 
  (VI) 
  21G 
  Ma.Fly.A
  wk.: 21 
  5 
  M(
  5) 
  VII  
  @!# 
  - 
  183 
  (325) 
  17
  8 
  AT 
  1(N) 
  117 
  (0) 
  157M(5)un[Cold] ;177M(5)we[Cold]          
  21 
  10 
  10 
  8 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  70” 
  Leftover DP 
  102 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  8 
  Co 
  8 
  Em 
  0 
  In 
  1 
  Me 
  3 
  Pr 
  0 
  Qu 
  5 
  Re 
  3 
  SD 
  0 
  St 
  7 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Life drain, touch V [Element, E, 10, Lightning ball] (30 DP) Life drain, paralysis or sleep [Paralyze I, Mind 
  attack, Mentalism, 7] (24 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense II 
  [2Size] (35 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead VI [VI] (-6 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Link, bound spirit [Focus, 100'R] (-35 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Dark vision, superior [100'] (50 DP)  
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 104 Fly.: 119     
  Spells: Cha 1 PP: 13 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  -3 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wight, 
  minor 
  (V) 
  17H 
  Ma.Fly.A
  wk.: 21 
  5 
  M(
  5) 
  VI  
  I@!# 
  - 
  169 
  (303) 
  16
  4 
  AT 
  1(N) 
  109 
  (0) 
  143M(5)un[Cold] ;158M(5)we[Cold]          
  21 
  10 
  10 
  5 
  0 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  70” 
  Leftover DP 
  66 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  5 
  Em 
  0 
  In 
  1 
  Me 
  3 
  Pr 
  0 
  Qu 
  5 
  Re 
  3 
  SD 
  0 
  St 
  4 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 873 
   
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Life drain, hunger II [Drain Co, 2, -10] (10 DP) Life drain, touch IV [Element, D, 10, Fire ball] (25 DP) Life drain, paralysis or sleep [Paralyze I, Mind 
  attack, Mentalism, 7] (24 DP)      
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)   
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead V [V] (-5 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Link, bound spirit [Focus, 100'R] (-35 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: Dark vision, superior [100'] (50 DP)  
  Movement: Ma.Fly.Awk.: 21    
  Skills: Perc.: 88 Fly.: 98     
  Spells: Cha 1 PP: 10 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  0 
  Qu 
  2 
  Re 
  0 
  SD 
  -3 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wild 
  Hunt 
  Hound (I) 
  1A 
  Ma.Fly.A
  wk.: 16 
  2 
  M(
  5) 
  V  
  I@!# 
  - 
  32 
  (44) 
  27 
  AT 
  1(N) 
  68 
  (0) 
  34M(5)bi ;44B(6)bi#3 ;54H(8)bi#5 ;64G(9)bi#10        
  14 
  4 
  4 
  0 
  -5 
  Host 
  (3d1000) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  33” 
  Leftover DP 
  1 
  Type 
  Incorporeal 
  Length 
  58” 
  Outlook 
  Hostile 
  Archetype 
  Offensive 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  0 
  Em 
  -6 
  In 
  -6 
  Me 
  -6 
  Pr 
  -6 
  Qu 
  2 
  Re 
  -6 
  SD 
  -5 
  St 
  0 
  Attack: Wave of fear [10, 100'] (20 DP) Life drain, hunger I [Drain Co, 1, -10] (5 DP) Phantom touch, medium [Bite, Medium] (10 DP) Cooperation: flock/ pack attack V [Attack, 3, 10, 1Size] 
  (30 DP) Cooperation: flock/ pack attack IV [Attack, 5, 10, 1size] (25 DP) Cooperation: flock/ pack attack III [Attack, 10, 10, 1Size] (20 DP)    
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead I [I] (-1 DP) Mindless (-25 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Can't speak (-10 DP) Item, no item (-15 DP) Group instinct (5 DP) 
  Link, controlled [5'/ lvl] (-20 DP)   
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Hearing: Dog (15 DP) Vision: Dark vision, superior [100'] (50 DP) 
  Movement: Ma.Fly.Awk.: 16    
  Skills: Perc.: 10 Fly.: 29 Restr. Quar.: 6    
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  -6 
  Em 
  -6 
  In  
  -6 
  Pr 
  -6 
  Qu 
  2 
  Re 
  -6 
  SD 
  -5 
  St 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 874 
   
  Base Hits 
  25 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Will 
  of 
  the 
  Wisp 
  7E 
  Ma.Fly.A
  dapt.: 17 
  4 
  T(
  3) 
  III  
  @!# 
  - 
  31 
  (51) 
  16 
  AT 
  1(N) 
  54 
  (0) 
  35T(3)ra           
  -10 
  2 
  -11 
  -1 
  -2 
  Solo 
  (1d2) 
  B F J E 
  - - 
   
  Category 
  Elemental 
  Height 
  30” 
  Leftover DP 
  112 
  Type 
  Elemental creature 
  Length 
  30” 
  Outlook 
  Cruel 
  Archetype 
  Spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  -1 
  Em 
  2 
  In 
  0 
  Me 
  2 
  Pr 
  -1 
  Qu 
  4 
  Re 
  0 
  SD 
  -2 
  St 
  -3 
  Attack: Adrenal defense V [25] (25 DP) Leech, blood V [25 hits, -10] (35 DP)        
  Defense: Proof, critical, no stagger (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed [Ice] (10 DP) Proof, weapon, except magic (20 DP)       
  Form: Body: elemental energy [Lightning, 40] (40 DP) Shapechanger, size [Large, Small, Medium] (40 DP) Methuselah III [1000 yrs or more] (0 DP)      
  Miscellaneous: Diet, alacritovore [Life energy] (-10 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: copy self [0,5, 2] (50 DP)       
  Senses: Special: life sense III [15'R/ lvl] (25 DP) Dead sense deprivement (-30 DP)   
  Movement: Ma.Fly.Adapt.: 17    
  Skills: Perc.: 80 Fly.: 92 Charm: 77    
  Spells: Ess 126 PP: 75 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -2 
  Em 
  0 
  Em 
  0 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  0 
  SD 
  -3 
  St 
  -3 
  Base Hits 
  15 
  Base RR 
  Ch 
  -
  10 
  Ess 
  -10 
  Me 
  -10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Winged 
  Eel, 
  electric 
  4D 
  Swim.Str
  eam.: 45 
  3 
  S(
  4) 
  IV - 
  - 
  77 
  (125) 
  52 
  AT 
  1(N) 
  17 
  (0) 
  50S(4)bi ;39D(2)lbo          
  10 
  -4 
  -3 
  3 
  -2 
  Flight 
  (8d10) 
  X D S 
  J - - 
   
  Category 
  Elemental 
  Height 
  5” 
  Leftover DP 
  168 
  Type 
  Elemental creature 
  Length 
  84” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  44Lbs. 
  Treasure 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 875 
   
   
  Ag 
  5 
  Co 
  3 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Attack: Elemental bolt I [Lightning Bolt, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP) Decrease attack size II [Attack, -2 Size] (-20 DP)        
  Defense: Elemental immunity [Lightning] (20 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Proof, elemental I [Wind, -1Size] (15 DP) Material susceptibility I [Earth, 5] (-10 DP)       
  Form: Wings, diaphanous (5 DP) Adapted form: water (15 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP)      
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking III [30] (30 DP) Electrosense: Electroreception (15 DP)  
  Movement: Swim.Stream.: 45 Wing.Fly.ungr.: 0   
  Skills: Perc.: 7 Surv. Biome: 6 Swim.: 12 Fly.: 26 Hiding: 1 Stalking: 1 
  Spells: Cha 0 PP: -9 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Winged 
  Eel, 
  moray 
  3C 
  Swim.Str
  eam.: 57 
  3 
  S(
  4) 
  IV - 
  - 
  65 
  (101) 
  40 
  AT 
  1(N) 
  15 
  (0) 
  34S(4)bi           
  10 
  -4 
  -3 
  3 
  -2 
  Pack 
  (5d10) 
  X D S 
  J - - 
   
  Category 
  Elemental 
  Height 
  5” 
  Leftover DP 
  96 
  Type 
  Elemental creature 
  Length 
  120” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  50Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -4 
  In 
  0 
  Me 
  -4 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  0 
  Attack: Grip, unrelenting I (25 DP) Swooping (25 DP)        
  Defense: Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Proof, elemental I [Earth, -1Size] (15 DP) Material susceptibility I [Lightning, 5] (-10 DP)       
  Form: Wings, diaphanous (5 DP) Adapted form: water (15 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP)      
  Senses: Smell: shark (25 DP) Nose: Uncanny tracking III [30] (30 DP) Electrosense: Electroreception (15 DP)  
  Movement: Swim.Stream.: 57 Wing.Fly.Norm.: 0   
  Skills: Perc.: 16 Surv. Biome: 20 Swim.: 10 Fly.: 18 Hiding: 12 Stalking: 12 
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -3 
  Qu 
  3 
  Re 
  -4 
  SD 
  -2 
  St 
  -1 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, naked skin (AT 1) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 876 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Winged Wolf 
  4C 
  Walk.Qu
  ad.: 18 
  2 
  M(
  5) 
  V - - 
  80 
  (128) 
  75 
  AT 
  1(N) 
  24 
  (0) 
  53M(5)ra> ;53M(5)bi ;41M(5)cl ;41M(5)gr        
  6 
  -8 
  -5 
  -
  16 
  -1 
  Section 
  (2d6) 
  T B X 
  P - - 
   
  Category 
  Monster 
  Height 
  33” 
  Leftover DP 
  68 
  Type 
  Aerial 
  Length 
  58” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  105Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  4 
  Em 
  -3 
  In 
  1 
  Me 
  -1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  3 
  Attack: Attacks sequence (10 DP) Swooping (25 DP) Prehensile extension II [Tail, 5'] (35 DP)       
  Defense: Light boned I [-1 Size] (-17 DP)          
  Form: Wings, membrane (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP)      
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking IV [40] (40 DP)  
  Movement: Walk.Quad.: 18 Wing.Fly.ungr.: 0   
  Skills: Perc.: 18 Fly.: 32 Run.: 32 Surv. Biome: 16   
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  3 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wolf 
  5C 
  Walk.Qu
  ad.: 18 
  3 
  M(
  5) 
  V - - 
  95 
  (155) 
  90 
  AT 
  1(N) 
  19 
  (0) 
  65M(5)ra> ;65M(5)bi          
  12 
  -3 
  0 
  5 
  0 
  Harem 
  (3d8) 
  I T B 
  X S - 
   
  Category 
  Animal 
  Height 
  33” 
  Leftover DP 
  133 
  Type 
  Carnivore 
  Length 
  58” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  90Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  5 
  Em 
  -3 
  In 
  2 
  Me 
  0 
  Pr 
  0 
  Qu 
  3 
  Re 
  -2 
  SD 
  0 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 877 
   
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking IV [40] (40 DP)  
  Movement: Walk.Quad.: 18    
  Skills: Perc.: 24 Run.: 38 Surv. Biome: 22 Track.: 64 Jump.: 23 Disarm: 15 
  Spells: Cha 0 PP: 5 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wolf, ihl 
  5B 
  Walk.Bi.: 
  21 
  3 
  M(
  5) 
  V - - 
  95 
  (155) 
  90 
  AT 
  1(N) 
  19 
  (0) 
  68M(5)ra> ;68M(5)bi          
  12 
  -3 
  0 
  5 
  0 
  Posse 
  (2d10) 
  I T B 
  X S - 
   
  Category 
  Animal 
  Height 
  36” 
  Leftover DP 
  114 
  Type 
  Carnivore 
  Length 
  30” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  75Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  5 
  Em 
  -3 
  In 
  2 
  Me 
  0 
  Pr 
  0 
  Qu 
  3 
  Re 
  -2 
  SD 
  0 
  St 
  3 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking IV [40] (40 DP)  
  Movement: Walk.Bi.: 21    
  Skills: Perc.: 27 Run.: 39 Surv. Biome: 27 Track.: 67 Jump.: 37 Disarm: 15 
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  4 
  Em 
  -3 
  Em 
  -3 
  In  
  1 
  Pr 
  0 
  Qu 
  2 
  Re 
  -3 
  SD 
  -1 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x1 
   
  Stride 
  12 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wolverine 
  3B 
  Walk.Qu
  ad.: 11 
  2 
  S(
  4) 
  IV - 
  - 
  54 
  (74) 
  39 
  AT 
  2(N) 
  12 
  (0) 
  32S(4)bi ;32S(4)cl          
  8 
  -4 
  -3 
  13 
  -2 
  Solo 
  (1d2) 
  F - - - - 
  - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 878 
   
   
  Category 
  Animal 
  Height 
  12” 
  Leftover DP 
  223 
  Type 
  Carnivore 
  Length 
  34” 
  Outlook 
  Hungry 
  Archetype 
  Stealth 
  Weight 
  45Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -4 
  In 
  -2 
  Me 
  -3 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  5 
  Attack:          
  Defense:           
  Form: Distinct odor (-10 DP) Stunted lifespan III [10 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP)      
  Senses: Sensitivity: Near sighted (-5 DP) Smell: grizzly (30 DP) Hearing: Dog (15 DP)  
  Movement: Walk.Quad.: 11    
  Skills: Perc.: 36 Run.: 46 Surv. Biome: 36    
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -4 
  SD 
  -3 
  St 
  5 
  Base Hits 
  30 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  15 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wombat 
  2B 
  Walk.Qu
  ad.: 12 
  -2 
  S(
  4) 
  IV - 
  - 
  41 
  (56) 
  21 
  AT 
  1(N) 
  -2 
  (0) 
  26S(4)cl           
  9 
  -2 
  -1 
  3 
  0 
  Streak 
  (1d6) 
  X F S J 
  - - 
   
  Category 
  Animal 
  Height 
  20” 
  Leftover DP 
  223 
  Type 
  Herbivore 
  Length 
  40” 
  Outlook 
  Jumpy 
  Archetype 
  Stealth 
  Weight 
  60Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  In 
  -1 
  Me 
  -2 
  Pr 
  -1 
  Qu 
  -2 
  Re 
  -1 
  SD 
  0 
  St 
  1 
  Attack:          
  Defense:           
  Form: Stunted lifespan II [25 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: rat (10 DP) Hearing: Hare (20 DP)   
  Movement: Walk.Quad.: 12    
  Skills: Perc.: 24 Run.: 34 Surv. Biome: 24 Hiding: 28 Stalking: 28  
  Spells: Cha 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  -1 
  Pr 
  -1 
  Qu 
  -2 
  Re 
  -1 
  SD 
  0 
  St 
  1 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 879 
   
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Worm, bone 
  1B 
  Slith.Wor
  m: -17 
  -2 
  D(
  2) 
  II - - 
  25 
  (30) 
  5 
  AT 
  1(N) 
  -4 
  (0) 
  19D(2)bi ;29T(3)bi(Coop10)          
  8 
  -4 
  -4 
  2 
  -4 
  Crew 
  (12d10) 
  X E U 
  - - - 
   
  Category 
  Animal 
  Height 
  4” 
  Leftover DP 
  450 
  Type 
  Invertebrate 
  Length 
  24” 
  Outlook 
  Aggressive 
  Archetype 
  Defensive 
  Weight 
  4Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  In 
  -2 
  Me 
  -4 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -4 
  SD 
  -4 
  St 
  -2 
  Attack: Cooperation: flock/ pack attack III [Attack, 10, 10, 1Size] (20 DP)         
  Defense:           
  Form: Stunted lifespan III [10 years or less] (0 DP)        
  Miscellaneous: Animalistic (-10 DP) Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Smell: sensitive (5 DP) Touch: sensitive antennae/ vibrissae (13 DP) Caecitas (no vision) (-20 DP)  
  Movement: Slith.Worm: -17    
  Skills: Perc.: -1 Run.: 18 Surv. Biome: -2    
  Spells: Cha 0 PP: -2 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -4 
  Em 
  -4 
  In  
  -2 
  Pr 
  -4 
  Qu 
  -2 
  Re 
  -4 
  SD 
  -4 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  -25 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Worm, cave 
  11G 
  Bur.Tunn
  .: 11 
  5 
  H(
  8) 
  VIII 
  - - 
  141 
  (247) 
  11
  6 
  AT 
  5(N) 
  37 
  (0) 
  110B(6)gr> ;110H(8)bi[Acid]          
  10 
  -2 
  -4 
  6 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Fell creature 
  Height 
  35” 
  Leftover DP 
  49 
  Type 
  Wyrm 
  Length 
  300” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  9200Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 880 
   
  Ag 
  6 
  Co 
  6 
  Em 
  -2 
  In 
  0 
  Me 
  -1 
  Pr 
  -4 
  Qu 
  5 
  Re 
  -1 
  SD 
  -2 
  St 
  8 
  Attack: Attacks sequence (10 DP) Acid attack  V [Attack, Acid, E] (30 DP) Prehensile extension III [Tongue, 10'] (45 DP)       
  Defense: Elemental immunity [Acid] (20 DP) Elemental immunity [Fire] (20 DP) Acid coating III [Metal, -10] (15 DP)        
  Form: Distinct odor (-10 DP) Methuselah I [up to 200 yrs] (0 DP)       
  Miscellaneous: Diet, omnivore, true (15 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Hibernation III [3 years, Every decade] (-15 DP)      
  Senses: Caecitas (no vision) (-20 DP) Smell: snake (15 DP) Hearing: Elephant (25 DP) Touch: sensitive antennae/ vibrissae (13 DP) 
  Movement: Bur.Tunn.: 11 Slith.Belly: 0   
  Skills: Perc.: 62 Climb.: 70 Surv. Biome: 60 Multi. Att.: 64 Track.: 28  
  Spells: Cha 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -4 
  Qu 
  3 
  Re 
  -3 
  SD 
  -4 
  St 
  5 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -25 
  AT 
  Armor, keratin laminae (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Worm, lake 
  10G 
  Slith.Tail 
  (water): 
  87 
  4 
  H(
  8) 
  VIII 
  - - 
  134 
  (234) 
  10
  9 
  AT 
  5(N) 
  32 
  (0) 
  100H(8)gr ;100H(8)bi ;80H(8)ra         
  9 
  -2 
  -4 
  6 
  -3 
  Solo 
  (1d2) 
  W E - - 
  - - 
   
  Category 
  Fell creature 
  Height 
  27” 
  Leftover DP 
  38 
  Type 
  Wyrm 
  Length 
  270” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  4950Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  6 
  Em 
  -2 
  In 
  -1 
  Me 
  -2 
  Pr 
  -4 
  Qu 
  4 
  Re 
  -2 
  SD 
  -3 
  St 
  8 
  Attack: Wreck ships (20 DP) Ambush predator X [Terrain, 96, 28] (42 DP)        
  Defense: Elemental immunity [Acid] (20 DP) Elemental immunity [Fire] (20 DP)         
  Form: Distinct odor (-10 DP) Air and water breathing (20 DP) Methuselah I [up to 200 yrs] (0 DP)      
  Miscellaneous: Diet, omnivore, true (15 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Hibernation III [3 years, Every decade] (-15 DP)      
  Senses: Caecitas (no vision) (-20 DP) Smell: shark (25 DP) Other: Water current detection [20'R] (20 DP) Taste: snake palette (15 DP) 
  Movement: Slith.Tail (water): 87 Slith.Belly: 0   
  Skills: Perc.: 50 Swim.: 64 Surv. Biome: 50 Track.: 15 Amb. Unarmed: 23 Hiding: 23 
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  -2 
  Pr 
  -4 
  Qu 
  3 
  Re 
  -3 
  SD 
  -4 
  St 
  5 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, keratin laminae (AT 5) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 881 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wraith, greater 
  (V) 
  20F 
  Ma.Fly.A
  wk.: 22 
  8 
  M(
  5) 
  VI  
  @!# 
  - 
  73 
  (123) 
  63 
  AT 
  1(6) 
  124 
  (0) 
  132M(5)un[Cold] ;92M(5)we[Cold]          
  19 
  19 
  5 
  2 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  71” 
  Leftover DP 
  35 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  2 
  Em 
  4 
  In 
  4 
  Me 
  8 
  Pr 
  0 
  Qu 
  8 
  Re 
  2 
  SD 
  -1 
  St 
  -2 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Life drain, hunger VII [Drain Co, 7, -10] (35 DP) Life drain, touch V [Element, E, 10, Lightning ball] (30 DP) Elemental immolation II [Element, B, 5'R] 
  (25 DP) Gaze: true hold VI [5'/ lvl] (40 DP) Slow on the draw (-5 DP)    
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP) Constant 6- True Aura VI [9- True aura, 0', 0'] (30 DP) Sun susceptibility II [E] (-40 DP) Elemental vulnerability I [Elemental vulnerability I, 
  Lightning] (-15 DP) 
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead V [V] (-5 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Reproduction, lesser spawn [0,5, 4] (15 DP) Item, 
  wraith blade [weapon] (20 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sensitivity: Light sensitivity I [-25] (-10 DP)  
  Movement: Ma.Fly.Awk.: 22    
  Skills: Perc.: 147 Fly.: 170 Grace. Spell l.: 150 Transcend.: 150 Attune.: 144 Mag. Rit. Elem.: 147 
  Spells: Cha/Ess 360 PP: 140 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -1 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  -3 
  Qu 
  2 
  Re 
  2 
  SD 
  -4 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wraith, 
  lesser 
  (IV) 
  15C 
  Ma.Fly.A
  wk.: 22 
  7 
  M(
  5) 
  V  
  I@!# 
  - 
  60 
  (100) 
  50 
  AT 
  1(5) 
  111 
  (0) 
  122M(5)un[Cold] ;77M(5)we[Cold]          
  17 
  4 
  4 
  1 
  -2 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  71” 
  Leftover DP 
  41 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 882 
   
  Ag 
  7 
  Co 
  1 
  Em 
  -1 
  In 
  2 
  Me 
  7 
  Pr 
  -1 
  Qu 
  7 
  Re 
  2 
  SD 
  -2 
  St 
  -2 
  Attack: Aura, fear V [5'R/ lvl] (35 DP) Life drain, hunger IV [Drain Co, 4, -10] (20 DP) Life drain, touch IV [Element, D, 10, Fire ball] (25 DP) Elemental immolation I [Element, A, 5'R] (20 DP) 
  Gaze: true hold VI [5'/ lvl] (40 DP) Slow on the draw (-5 DP)    
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Proof, 
  critical, critical reduction I [I] (10 DP) Proof, weapon, except magic (20 DP) Constant 3- Aura III [3- Aura, 0', 0'] (15 DP) Sun susceptibility II [E] (-40 DP) Elemental vulnerability I [Elemental 
  vulnerability I, Lightning] (-15 DP) 
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP)     
  Miscellaneous: Type, undead IV [IV] (-4 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP) Reproduction, lesser spawn [0,5, 4] (15 DP) Item, 
  wraith blade [weapon] (20 DP)     
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Sensitivity: Light sensitivity I [-25] (-10 DP)  
  Movement: Ma.Fly.Awk.: 22    
  Skills: Perc.: 124 Fly.: 150 Grace. Spell l.: 130 Transcend.: 130 Attune.: 123 Mag. Rit. Dest.: 124 
  Spells: Cha 270 PP: 129 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -1 
  Em 
  -3 
  Em 
  -3 
  In  
  -3 
  Pr 
  -3 
  Qu 
  2 
  Re 
  2 
  SD 
  -4 
  St 
  -2 
  Base Hits 
  20 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wrath, Greater 
  (V) 
  20G 
  Ma.Fly.A
  wk.: 29 
  8 
  M(
  5) 
  VI  
  @!# 
  - 
  78 
  (128) 
  73 
  AT 
  1(N) 
  104 
  (0) 
  115M(5)cl ;140M(5)we          
  22 
  4 
  4 
  2 
  -1 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  90” 
  Leftover DP 
  57 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  2 
  Em 
  -1 
  In 
  7 
  Me 
  7 
  Pr 
  -1 
  Qu 
  8 
  Re 
  1 
  SD 
  -1 
  St 
  2 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura IV [20'R, 3 rnds] (35 DP) Decrease time III [-3 rnd] (9 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Camouflage, pattern [Darkness, 25] (10 DP)    
  Miscellaneous: Type, undead V [V] (-5 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: demon vision [50'] (55 DP)  
  Movement: Ma.Fly.Awk.: 29    
  Skills: Perc.: 155 Fly.: 159 #N/A Hiding: 187 Stalking: 162  
  Spells: Cha 360 PP: 150 
  Racial: 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 883 
   
  Stats 
  Ag 
  2 
  Co 
  -1 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -4 
  Qu 
  2 
  Re 
  1 
  SD 
  -4 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wrath, 
  major 
  (IV) 
  15G 
  Ma.Fly.A
  wk.: 27 
  2 
  M(
  5) 
  VI  
  @!# 
  - 
  103 
  (183) 
  98 
  AT 
  1(N) 
  96 
  (0) 
  109M(5)cl ;124M(5)we          
  20 
  3 
  3 
  1 
  -4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  90” 
  Leftover DP 
  53 
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  1 
  Em 
  -2 
  In 
  5 
  Me 
  1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  3 
  SD 
  -4 
  St 
  4 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura III [15'R, 3 rnds] (30 DP) Decrease time III [-3 rnd] (9 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Camouflage, pattern [Darkness, 25] (10 DP)    
  Miscellaneous: Type, undead VI [VI] (-6 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: demon vision [50'] (55 DP)  
  Movement: Ma.Fly.Awk.: 27    
  Skills: Perc.: 82 Fly.: 86 #N/A Hiding: 112 Stalking: 87  
  Spells: Cha 90 PP: 85 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -1 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -4 
  Qu 
  2 
  Re 
  1 
  SD 
  -4 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wrath, 
  minor 
  (III) 
  10G 
  Ma.Fly.A
  wk.: 27 
  2 
  M(
  5) 
  VI  
  @!# 
  - 
  81 
  (141) 
  76 
  AT 
  1(N) 
  86 
  (0) 
  93M(5)cl ;103M(5)we          
  18 
  2 
  2 
  0 
  -4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  90” 
  Leftover DP 
  5 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 884 
   
  Type 
  Incorporeal 
  Length 
  10” 
  Outlook 
  Cruel 
  Archetype 
  Semi spell user 
  Weight 
  0Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  0 
  Em 
  -3 
  In 
  3 
  Me 
  1 
  Pr 
  -3 
  Qu 
  2 
  Re 
  2 
  SD 
  -4 
  St 
  3 
  Attack: Life drain, hunger I [Drain Co, 1, -10] (5 DP) Life drain, aura II [10'R, 3 rnds] (25 DP) Decrease time III [-3 rnd] (9 DP)       
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, no stagger (10 DP) Dense I 
  [1Size] (17 DP) Proof, weapon, except magic (20 DP)    
  Form: Body: incorporeal [1, 50] (50 DP) Lifeless (5 DP) Breathing, no (20 DP) Twisted form (-25 DP) Camouflage, pattern [Darkness, 25] (10 DP)    
  Miscellaneous: Type, undead III [III] (-3 DP) Unsleeping (20 DP) Diet, alacritovore [Life energy] (-10 DP) Disturbing voice II [-20] (-20 DP)       
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Dead sense deprivement (-30 DP) Vision: demon vision [50'] (55 DP)  
  Movement: Ma.Fly.Awk.: 27    
  Skills: Perc.: 67 Fly.: 73 #N/A Hiding: 100 Stalking: 75  
  Spells: Cha 60 PP: 74 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  -1 
  Em 
  -4 
  Em 
  -4 
  In  
  0 
  Pr 
  -4 
  Qu 
  2 
  Re 
  1 
  SD 
  -4 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, insubstantial (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wyvern, land 
  6F 
  Walk.Bi.: 
  33 
  2 
  L(
  7) 
  VII - 
  - 
  98 
  (166) 
  73 
  AT 
  9(N) 
  18 
  (0) 
  83L(7)cl ;83L(7)si ;83L(7)bi         
  9 
  -3 
  -2 
  3 
  -1 
  Streak 
  (1d6) 
  L - - - - 
  - 
   
  Category 
  Fell creature 
  Height 
  110” 
  Leftover DP 
  87 
  Type 
  Dragonkin 
  Length 
  180” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  3780Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -3 
  In 
  -1 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -1 
  SD 
  -1 
  St 
  5 
  Attack: Poison sack, injection [Poison: Muscle, Stinger] (20 DP) Poison sack, injection [Poison: Muscle, Stinger] (20 DP)        
  Defense:           
  Form: Elongated appendage II [Tail, 10'] (10 DP) Distinct odor (-10 DP) Stunted lifespan I [50 years or less] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Heavy sleeper (-5 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Bi.: 33 Climb.Claw: 0   
  Skills: Perc.: 40 Run.: 48 Amb. Unarmed: 23 Climb.: 48 Surv. Biome: 45  
  Spells: Cha 0 PP: 13 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -2 
  SD 
  -2 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 885 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, heavy (AT 9) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wyvern, water 
  8F 
  Swim.Ad
  apt.: 85 
  2 
  H(
  8) 
  VIII 
  - - 
  114 
  (198) 
  89 
  AT 
  8(N) 
  22 
  (0) 
  95H(8)ho> ;95H(8)ra          
  9 
  -3 
  -2 
  3 
  -1 
  Streak 
  (1d6) 
  W - - - 
  - - 
   
  Category 
  Fell creature 
  Height 
  125” 
  Leftover DP 
  86 
  Type 
  Dragonkin 
  Length 
  240” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  8960Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -3 
  In 
  -1 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -1 
  SD 
  -1 
  St 
  5 
  Attack: Poison sack, injection [Poison: Nerve, Stinger] (20 DP) Pounce jump [5'/ lvl, 2'/ lvl] (10 DP)        
  Defense:           
  Form: Adapted form: water (15 DP) Elongated appendage II [Tail, 10'] (10 DP) Distinct odor (-10 DP) Stunted lifespan I [50 years or less] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Heavy sleeper (-5 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Swim.Adapt.: 85 Walk.Bi.: 0 Awk.move.III: 0  
  Skills: Perc.: 49 Swim.: 56 Amb. Unarmed: 24 Surv. Biome: 54   
  Spells: Cha 0 PP: 9 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -2 
  SD 
  -2 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, medium (AT 8) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Wyvern, 
  winged 
  6G 
  Walk.Bi.: 
  23 
  2 
  L(
  7) 
  VII - 
  - 
  98 
  (166) 
  73 
  AT 
  5(N) 
  18 
  (0) 
  83L(7)cl ;83L(7)si ;83L(7)cl         
  9 
  -3 
  -2 
  3 
  -1 
  Yoke 
  (1d3) 
  L - - - - 
  - 
   
  Category 
  Fell creature 
  Height 
  80” 
  Leftover DP 
  67 
  Type 
  Dragonkin 
  Length 
  150” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  2190Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  -3 
  In 
  -1 
  Me 
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -1 
  SD 
  -1 
  St 
  5 
  Attack: Poison sack, injection [Poison: Circulatory, Stinger] (20 DP) Wing buffeting [3'R/ lvl] (25 DP)        
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 886 
   
  Defense:           
  Form: Elongated appendage II [Tail, 10'] (10 DP) Distinct odor (-10 DP) Wings, membrane (10 DP) Stunted lifespan I [50 years or less] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP) Item, no item (-15 DP) Can't speak (-10 DP) Heavy sleeper (-5 DP)      
  Senses: Sight: gecko (10 DP) Smell: snake (15 DP) Taste: snake palette (15 DP)  
  Movement: Walk.Bi.: 23 Wing.Fly.Norm.: 0   
  Skills: Perc.: 33 Run.: 28 Fly.: 49 Amb. Unarmed: 18 Surv. Biome: 33  
  Spells: Cha 0 PP: 1 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  1 
  Em 
  -3 
  Em 
  -3 
  In  
  -2 
  Pr 
  -2 
  Qu 
  1 
  Re 
  -2 
  SD 
  -2 
  St 
  3 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, dragon scales, very light (AT 5) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Xaastyl (IV) 
  15G 
  Mag.Fly.
  Drag.: 49 
  2 
  M(
  5) 
  VI - 
  - 
  107 
  (187) 
  82 
  AT 
  3(N) 
  36 
  (0) 
  121M(5)gr 
  ;121M(5)gr 
  ;121M(5)gr 
  ;121M(5)gr 
  ;76M(5)grP 
   
  ;76M(5)grP 
  ;76M(5)grP 
  ;76M(5)grP 
  ;76M(5)grP ;76M(5)grP 
  -1 
  12 
  -3 
  12 
  -2 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  96” 
  Leftover DP 
  201 
  Type 
  Visitor 
  Length 
  276” 
  Outlook 
  Protective 
  Archetype 
  Semi spell user 
  Weight 
  74Lbs. 
  Treasure 
  0 
   
  Ag 
  7 
  Co 
  2 
  Em 
  7 
  In 
  4 
  Me 
  2 
  Pr 
  2 
  Qu 
  2 
  Re 
  4 
  SD 
  -2 
  St 
  0 
  Attack: Life drain, hunger I [Grapple, 1, -10] (5 DP)         
  Defense: Abomination (-20 DP) Dense I [1Size] (17 DP) Elemental vulnerability I [Vacuum, +1 Size] (-15 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Proof, elemental I [Fire, -1Size] 
  (15 DP) Proof, elemental I [Water, -1Size] (15 DP)     
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar IV [IV] (-4 DP) Body condition, fleeting soul (-20 DP) Diet, carnivore (-5 DP) Unsleeping (20 DP) Disturbing voice II [-20] (-20 DP) Ambidextrous (10 DP) 
  Hybrid II [2Realm] (50 DP)    
  Senses: Vision: demon vision [50'] (55 DP) Extra sense: hearing-like (20 DP) Poor senses: smell III [-15] (-6 DP) Poor senses: touch III [ ] (-3 DP) 
  Movement: Mag.Fly.Drag.: 49    
  Skills: Perc.: 77 Climb.: 53 Multi. Att.: 80 Disarm: 40 Grace. Spell l.: 80 Lor. Arti.: 77 
  Spells: Ess 90 PP: 76 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  0 
  Em 
  2 
  Em 
  2 
  In  
  2 
  Pr 
  0 
  Qu 
  2 
  Re 
  2 
  SD 
  -2 
  St 
  -2 
  Base Hits 
  25 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  -30 
  AT 
  Armor, thick blubber (AT 3) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 887 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Xuun (I) 
  2A 
  Walk.Sex
  t.: 18 
  4 
  S(
  4) 
  IV - 
  - 
  34 
  (49) 
  14 
  AT 
  2(N) 
  16 
  (0) 
  25D(2)un           
  10 
  -2 
  -3 
  11 
  -3 
  Party 
  (3d6) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  15” 
  Leftover DP 
  174 
  Type 
  Pale V 
  Length 
  4” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  20Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  1 
  Em 
  -2 
  In 
  0 
  Me 
  0 
  Pr 
  -3 
  Qu 
  4 
  Re 
  0 
  SD 
  -3 
  St 
  1 
  Attack:          
  Defense: Abomination (-20 DP)          
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Distinct odor (-10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar I [I] (-1 DP) Body condition, fleeting soul (-20 DP) Disturbing voice I [-10] (-10 DP) Diet, carnivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP)      
  Senses: Vision: demon vision [50'] (55 DP) Smell: rat (10 DP)   
  Movement: Walk.Sext.: 18 Climb.No.Grav.: 0 Leaps: 0  
  Skills: Perc.: 15 Run.: 31 Climb.: 31 Surv. Biome: 15 Mechanics. Spec.: 21  
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  1 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  -3 
  Qu 
  4 
  Re 
  0 
  SD 
  -3 
  St 
  1 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Xyr (V) 
  20H 
  Walk.Bi.: 
  27 
  5 
  B(
  6) 
  VIII 
  @ - 
  186 
  (326) 
  17
  1 
  AT 
  6(N) 
  55 
  (0) 
  155B(6)gr[Electricity]>> ;145B(6)cr ;131D(2)lbo         
  -2 
  13 
  -3 
  11 
  -1 
  Section 
  (2d6) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  88” 
  Leftover DP 
  169 
  Type 
  Agothu destroyer 
  Length 
  14” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  340Lbs. 
  Treasure 
  0 
   
  Ag 
  9 
  Co 
  11 
  Em 
  3 
  In 
  -2 
  Me 
  2 
  Pr 
  -3 
  Qu 
  5 
  Re 
  2 
  SD 
  -1 
  St 
  13 
  Attack: Leech, blood I [Grapple, -10] (15 DP) Elemental internals III [Lightning, Attack, C] (20 DP) Elemental bolt I [Lightning Bolt, T, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP)       
  Defense: Abomination (-20 DP) Dense II [2Size] (35 DP) Proof, critical, no stun (10 DP)        
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Elongated appendage II [Grapple, 10'] (10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar V [V] (-5 DP) Body condition, fleeting soul (-20 DP) Alien intelligence (40 DP) Diet, sanguinivore (-5 DP) Disturbing voice II [-20] (-20 DP) Ambidextrous (10 
  DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 888 
   
  Senses: Vision: demon vision [50'] (55 DP) Sight: primate (5 DP) Hearing: Cat (10 DP)  
  Movement: Walk.Bi.: 27    
  Skills: Perc.: 97 Run.: 113 Multi. Att.: 100 Acrob.: 112   
  Spells: Ess 1 PP: 10 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  4 
  Em 
  0 
  Em 
  0 
  In  
  -2 
  Pr 
  -3 
  Qu 
  2 
  Re 
  -1 
  SD 
  -4 
  St 
  6 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, reinforced thick hide (AT 6) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Yaai 
  3C 
  Walk.Bi.: 
  20 
  2 
  M(
  5) 
  V - - 
  51 
  (75) 
  31 
  AT 
  2(N) 
  12 
  (0) 
  43M(5)we ;38M(5)rw          
  8 
  9 
  21 
  -
  17 
  1 
  Solo 
  (1d2) 
  T P S 
  A - - 
   
  Category 
  Fey 
  Height 
  71” 
  Leftover DP 
  54 
  Type 
  Rural 
  Length 
  9” 
  Outlook 
  Secretive 
  Archetype 
  Discipline 
  Weight 
  173Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -1 
  In 
  -2 
  Me 
  0 
  Pr 
  1 
  Qu 
  2 
  Re 
  1 
  SD 
  1 
  St 
  3 
  Attack:          
  Defense: Proof, weapon, except raw iron (20 DP)          
  Form: Immortal (10 DP)        
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Efficient sleeper II [-2 hrs.] (10 DP)        
  Senses: Vision: Dark vision II [30'] (20 DP) Vision: nightvision (10 DP)   
  Movement: Walk.Bi.: 20 Climb.M.Hook.: 0   
  Skills: Perc.: 30 Run.: 33 Climb.: 33 Acrob.: 33 Singing: 35 Amb. Spec.: 33 
  Spells: Men 0 PP: 7 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -2 
  Pr 
  1 
  Qu 
  2 
  Re 
  0 
  SD 
  0 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  -
  20 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x0.5 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Yathlu (II) 
  8D 
  Ma.Fly.A
  5 
  B(
  VI  
  111 
  91 
  AT 
  41 
  88B(6)gr> ;88B(6)si          
  11 
  -3 
  -3 
  4 
  -1 
  Solo 
  E U L - 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 889 
   
  dapt.: 20 
  6) 
  @# - 
  (195) 
  2(N) 
  (0) 
  (1d2) 
  - - 
   
  Category 
  Extra planar 
  Height 
  12” 
  Leftover DP 
  -7 
  Type 
  Agothu destroyer 
  Length 
  36” 
  Outlook 
  Hungry 
  Archetype 
  Offensive 
  Weight 
  330Lbs. 
  Treasure 
  0 
   
  Ag 
  6 
  Co 
  4 
  Em 
  -3 
  In 
  1 
  Me 
  2 
  Pr 
  -3 
  Qu 
  5 
  Re 
  2 
  SD 
  -1 
  St 
  4 
  Attack: Attacks sequence (10 DP) Poison sack, injection [Poison: Muscle, Stinger] (20 DP) Leech, blood II [Beak, -10] (20 DP)       
  Defense: Abomination (-20 DP) Proof, critical, no stun (10 DP) Proof, critical, no bleed (10 DP) Proof, weapon, except magic (20 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP)      
  Form: Body: demon flesh [2] (5 DP) Twisted form (-25 DP) Elongated appendage II [Grapple, 10'] (10 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar II [II] (-2 DP) Body condition, fleeting soul (-20 DP) Alien intelligence (40 DP) Diet, sanguinivore (-5 DP) Disturbing voice II [-20] (-20 DP) Ambidextrous (10 
  DP) Item, no item (-15 DP)    
  Senses: Eyes: body covering (30 DP) Vision: demon vision [50'] (55 DP) Touch: sensitive antennae/ vibrissae (13 DP) Special: life sense II [10'R/ lvl] (20 DP) 
  Movement: Ma.Fly.Adapt.: 20    
  Skills: Perc.: 45 Fly.: 52 Multi. Att.: 48 Acrob.: 27   
  Spells: Cha 0 PP: 4 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -3 
  Em 
  -3 
  In  
  0 
  Pr 
  -3 
  Qu 
  4 
  Re 
  1 
  SD 
  -2 
  St 
  2 
  Base Hits 
  20 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, thick skin (AT 2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Yrrigav (VI+) 
  450 
  Walk.Bi.: 
  38 
  5 
  L(
  7) 
  VII 
  @ - 
  135 
  (221) 
  10
  0 
  AT 
  3(6) 
  75 
  (120) 
  121L(7)un ;217L(7)we ;121M(5)si ;80L(7)sw[Electricity]        14 
  4 
  -4 
  15 
  4 
  Solo 
  (1d2) 
  E U L - 
  - - 
   
  Category 
  Extra planar 
  Height 
  120” 
  Leftover DP 
  121 
  Type 
  Lord 
  Length 
  15” 
  Outlook 
  Cruel 
  Archetype 
  Hybrid spell user 
  Weight 
  1020Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  5 
  Em 
  9 
  In 
  9 
  Me 
  10 
  Pr 
  1 
  Qu 
  5 
  Re 
  10 
  SD 
  4 
  St 
  4 
  Attack: Gaze, petrifying VII [5'/ lvl] (50 DP) Poison sack, injection [Poison: Circulatory, Stinger] (20 DP) Weak natural attack II [Stinger, -2 Size] (-10 DP) Elemental internals V [Element, Tail, 
  E] (30 DP) Aura, fear II [2'R/ lvl] (20 DP) Prehensile extension II [Sweeps & throws, Tail] (35 DP)    
  Defense: Abomination (-20 DP) Proof, weapon, except magic [Earth] (20 DP) Proof, critical, no stun [Ice] (10 DP) Hideous countenance, petrifying [100'] (30 DP) Elemental vulnerability I [Earth, 
  +1 Size] (-15 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP)     
  Form: Additional head VI [T, Snake, 6] (75 DP) Distinct odor (-10 DP) Twisted form (-25 DP) Methuselah III [1000 yrs or more] (0 DP)     
  Miscellaneous: Type, extra planar VII [VI+] (-7 DP) Body condition, fleeting soul (-20 DP) Diet, omnivore (0 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Disturbing voice II [-20] (-20 
  DP) Item, signature weapon [Weapon] (10 DP) Item, signature armor [Armor] (10 DP)    
  Senses: Vision: demon vision [50'] (55 DP) Sight: gecko (10 DP) Heatsense: heat sensor network (20 DP) Smell: snake (15 DP) 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 890 
   
  Movement: Walk.Bi.: 38    
  Skills: Perc.: 166 Run.: 200 Shield: 202 Surv. Biome: 169 Hiding: 173 Stalking: 173 
  Spells: Cha 900 PP: 191 
  Racial: 
  Stats 
  Ag 
  4 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  2 
  SD 
  -4 
  St 
  4 
  Base Hits 
  35 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x2 
   
  Stride 
  0 
  AT 
  Armor, small scales (AT 3) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Zebra 
  3C 
  Walk.Qu
  ad.: 24 
  3 
  B(
  6) 
  VI - 
  - 
  48 
  (68) 
  38 
  AT 
  1(N) 
  15 
  (0) 
  24M(5)un ;19M(5)ra>> ;24M(5)tr         
  6 
  -7 
  -5 
  3 
  2 
  Band 
  (3d10) 
  X P S - 
  - - 
   
  Category 
  Animal 
  Height 
  51” 
  Leftover DP 
  102 
  Type 
  Herbivore 
  Length 
  96” 
  Outlook 
  Normal 
  Archetype 
  Defensive 
  Weight 
  715Lbs. 
  Treasure 
  0 
   
  Ag 
  3 
  Co 
  3 
  Em 
  -2 
  In 
  1 
  Me 
  -1 
  Pr 
  0 
  Qu 
  3 
  Re 
  0 
  SD 
  2 
  St 
  4 
  Attack: Attacks sequence (10 DP)         
  Defense:           
  Form: Camouflage, pattern [Grass, 25] (10 DP) Stunted lifespan II [25 years or less] (0 DP)       
  Miscellaneous: Animalistic (-10 DP) Diet, herbivore (-5 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Item, no item (-15 DP) Group instinct (5 DP) Can't speak (-10 DP)     
  Senses: Hearing: Cat (10 DP) Taste: sensitive palette (5 DP) Smell: sensitive (5 DP)  
  Movement: Walk.Quad.: 24    
  Skills: Perc.: 24 Run.: 33 Surv. Biome: 23 Hiding: 37 Stalking: 12  
  Spells: Cha 0 PP: -1 
  Racial: 
  Stats 
  Ag 
  2 
  Co 
  3 
  Em 
  -2 
  Em 
  -2 
  In  
  0 
  Pr 
  0 
  Qu 
  2 
  Re 
  -1 
  SD 
  2 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  10 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Zephyr hound, 
  fire 
  6F 
  Walk.Qu
  ad.: 18 
  3 
  M(
  5) 
  V - - 
  100 
  (168) 
  75 
  AT 
  1(N) 
  21 
  (0) 
  82M(5)bi ;70M(5)fbo          
  10 
  -1 
  -2 
  14 
  -1 
  Team 
  (1d10) 
  X D E 
  - - - 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 891 
   
  Category 
  Elemental 
  Height 
  33” 
  Leftover DP 
  72 
  Type 
  Elemental creature 
  Length 
  42” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  -1 
  In 
  0 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -2 
  SD 
  -1 
  St 
  4 
  Attack: Elemental bolt V [Fire Bolt, MFire bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (40 DP) Increase range II [Fire] (10 DP) Elemental cone III [Fire, MFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (55 DP)       
  Defense: Elemental immunity [Fire] (20 DP) Elemental vulnerability I [Water, +1 Size] (-15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Material susceptibility I [Water, 5] (-10 DP)       
  Form: Distinct odor (-10 DP) Elemental blending [Element] (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Animalistic (-10 DP) Frenzy [5, +1 Size] (20 DP)     
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Vision: Pentachromatic (Infra vision) [50'] (20 DP)  
  Movement: Walk.Quad.: 18    
  Skills: Perc.: 38 Run.: 50 Adr. Foc.: 22 Hiding: 71 Stalking: 21  
  Spells: Cha 0 PP: 6 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Zephyr hound, 
  ice 
  6F 
  Walk.Qu
  ad.: 18 
  3 
  M(
  5) 
  V - - 
  100 
  (168) 
  75 
  AT 
  2(N) 
  21 
  (0) 
  80M(5)bi ;85M(5)ibo          
  10 
  -1 
  -2 
  14 
  -1 
  Gaggle 
  (1d12) 
  I T B 
  A - - 
   
  Category 
  Elemental 
  Height 
  33” 
  Leftover DP 
  74 
  Type 
  Elemental creature 
  Length 
  42” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  4 
  Em 
  -1 
  In 
  0 
  Me 
  -2 
  Pr 
  -2 
  Qu 
  3 
  Re 
  -2 
  SD 
  -1 
  St 
  4 
  Attack: Elemental bolt III [Ice Bolt, MiIe bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (30 DP) Increase range II [Ice] (10 DP) Elemental cone II [Ice, SFire ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (45 DP)       
  Defense: Elemental immunity [Ice] (20 DP) Elemental vulnerability I [Fire, +1 Size] (-15 DP) Proof, elemental I [Water, -1Size] (15 DP) Material susceptibility I [Fire, 5] (-10 DP)       
  Form: Distinct odor (-10 DP) Elemental blending [Element] (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Animalistic (-10 DP) Frenzy [5, +1 Size] (20 DP)     
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Vision: Tetrachromatic vision (Ultra vision) [50'] (15 DP)  
  Movement: Walk.Quad.: 18 #N/A   
  Skills: Perc.: 59 Run.: 49 Adr. Foc.: 28 Hiding: 82 Stalking: 32  
  Spells: Cha 0 PP: 22 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 892 
   
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Zephyr hound, 
  night 
  5E 
  Walk.Qu
  ad.: 18 
  3 
  M(
  5) 
  V - - 
  65 
  (100) 
  40 
  AT 
  2(N) 
  19 
  (0) 
  53M(5)bi           
  10 
  0 
  -1 
  13 
  -1 
  Span 
  (1d8) 
  E U W 
  - - - 
   
  Category 
  Elemental 
  Height 
  33” 
  Leftover DP 
  40 
  Type 
  Elemental creature 
  Length 
  42” 
  Outlook 
  Belligerent 
  Archetype 
  Stealth 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  0 
  In 
  0 
  Me 
  -3 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -2 
  SD 
  -1 
  St 
  3 
  Attack: Poison sack, spray [Poison Respiratory, 1x/ 60 rnds, 2',1'D/ lvl] (30 DP) Increase cone V [+5', 3'D/ lvl] (25 DP) Poison sack, cloud [Poison Respiratory, 5'/ lvl, 10'R, 10 rnds] (40 DP)       
  Defense: Immunity, specific effect [Sleep] (25 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Proof, elemental I [Ice, -1Size] (15 DP) Material susceptibility I [Lightning, 5] (-10 DP)       
  Form: Distinct odor (-10 DP) Elemental blending [Element] (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Animalistic (-10 DP) Frenzy [5, +1 Size] (20 DP)     
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Vision: Dark vision, superior [100'] (50 DP) Sensitivity: Light sensitivity II [-50] (-20 DP) 
  Movement: Walk.Quad.: 18    
  Skills: Perc.: 63 Run.: 70 Adr. Foc.: 24 Hiding: 71 Stalking: 21  
  Spells: Cha 0 PP: 10 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Zephyr hound, 
  storm 
  3C 
  Walk.Qu
  ad.: 18 
  2 
  M(
  5) 
  V - - 
  65 
  (101) 
  40 
  AT 
  1(N) 
  12 
  (0) 
  49M(5)bi ;39D(2)lbo ;27D(2)lba         
  14 
  4 
  3 
  13 
  -2 
  Team 
  (1d10) 
  I T P S 
  - - 
   
  Category 
  Elemental 
  Height 
  33” 
  Leftover DP 
  66 
  Type 
  Elemental creature 
  Length 
  42” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -1 
  In 
  -1 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  3 
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 893 
   
  Attack: Elemental bolt II [Lightning Bolt, MWater bolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (25 DP) Decrease attack size II [Lightning, -2 Size] (-20 DP) Increase range II [Lightning] (10 DP) Elemental 
  cone IV [Lightning, MLightning ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ day] (70 DP) Decrease attack size II [Lightning Ball, -2 Size] (-20 DP)     
  Defense: Elemental immunity [Lightning] (20 DP) Elemental vulnerability I [Earth, +1 Size] (-15 DP) Proof, elemental I [Wind, -1Size] (15 DP) Material susceptibility I [Earth, 5] (-10 DP)       
  Form: Distinct odor (-10 DP) Elemental blending [Element] (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Animalistic (-10 DP) Frenzy [5, +1 Size] (20 DP)     
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Electrosense: Electroreception (15 DP)  
  Movement: Walk.Quad.: 18    
  Skills: Perc.: 15 Run.: 31 Adr. Foc.: 17 Hiding: 64 Stalking: 14  
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  5 
  Ess 
  5 
  Me 
  5 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Zephyr hound, 
  vapor 
  6E 
  Walk.Qu
  ad.: 18 
  3 
  M(
  5) 
  V - - 
  76 
  (121) 
  51 
  AT 
  2(N) 
  21 
  (0) 
  67M(5)bi           
  10 
  0 
  -1 
  13 
  0 
  Span 
  (1d8) 
  I T P S 
  - - 
   
  Category 
  Elemental 
  Height 
  33” 
  Leftover DP 
  70 
  Type 
  Elemental creature 
  Length 
  42” 
  Outlook 
  Belligerent 
  Archetype 
  Stealth 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  5 
  Co 
  3 
  Em 
  0 
  In 
  0 
  Me 
  -3 
  Pr 
  -1 
  Qu 
  3 
  Re 
  -1 
  SD 
  0 
  St 
  3 
  Attack: Poison sack, spray [Poison: Reduction, 1x/ 60 rnds, 2',1'D/ lvl] (30 DP) Increase cone II [+2', 1'D/ lvl] (10 DP) Poison sack, cloud [Poison: Reduction, 5'/ lvl, 10'R, 10 rnds] (40 DP)       
  Defense: Elemental immunity [Wind] (20 DP) Elemental vulnerability I [Lightning, +1 Size] (-15 DP) Proof, elemental I [Earth, -1Size] (15 DP) Material susceptibility I [Lightning, 5] (-10 DP)       
  Form: Distinct odor (-10 DP) Elemental blending [Element] (10 DP) Stunted lifespan II [25 years or less] (0 DP)      
  Miscellaneous: Diet, carnivore (-5 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Animalistic (-10 DP) Frenzy [5, +1 Size] (20 DP)     
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Nose: Uncanny tracking III [30] (30 DP)  
  Movement: Walk.Quad.: 18    
  Skills: Perc.: 65 Run.: 81 Adr. Foc.: 27 Hiding: 74 Stalking: 24  
  Spells: Cha 1 PP: 8 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, heavy fur (AT2) 
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 894 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Zephyr hound, 
  water 
  4D 
  Walk.Qu
  ad.: 18 
  2 
  M(
  5) 
  V - - 
  77 
  (125) 
  52 
  AT 
  1(N) 
  14 
  (0) 
  58M(5)bi ;51M(5)wbo          
  9 
  -1 
  -2 
  13 
  -2 
  Section 
  (2d6) 
  E U W 
  - - - 
   
  Category 
  Elemental 
  Height 
  33” 
  Leftover DP 
  73 
  Type 
  Elemental creature 
  Length 
  42” 
  Outlook 
  Belligerent 
  Archetype 
  Offensive 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  4 
  Co 
  3 
  Em 
  -1 
  In 
  -1 
  Me 
  -3 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  3 
  Attack: Elemental bolt I [Water Bolt, DLightningbolt, 5'/ lvl, 1x/ 3 rnds, 50x/ day] (20 DP) Increase range II [Water] (10 DP) Elemental cone I [Water, MCold ball, 5', 1'D/ lvl, 1x/ 3 rnds, 50x/ 
  day] (40 DP)       
  Defense: Elemental immunity [Water] (20 DP) Elemental vulnerability I [Ice, +1 Size] (-15 DP) Proof, elemental I [Fire, -1Size] (15 DP) Material susceptibility I [Ice, 5] (-10 DP)       
  Form: Distinct odor (-10 DP) Elemental blending [Element] (10 DP) Gills (10 DP) Stunted lifespan II [25 years or less] (0 DP)     
  Miscellaneous: Diet, carnivore (-5 DP) Can't speak (-10 DP) Item, no item (-15 DP) Reproduction: live young [0,2, 2, Lair] (5 DP) Animalistic (-10 DP) Frenzy [5, +1 Size] (20 DP)     
  Senses: Smell: dog (20 DP) Hearing: Dog (15 DP) Other: Water current detection [20'R] (20 DP)  
  Movement: Walk.Quad.: 18    
  Skills: Perc.: 21 Run.: 34 Adr. Foc.: 15 Hiding: 63 Stalking: 13  
  Spells: Cha 0 PP: 3 
  Racial: 
  Stats 
  Ag 
  3 
  Co 
  2 
  Em 
  -1 
  Em 
  -1 
  In  
  -1 
  Pr 
  -2 
  Qu 
  2 
  Re 
  -3 
  SD 
  -2 
  St 
  2 
  Base Hits 
  25 
  Base RR 
  Ch 
  0 
  Ess 
  0 
  Me 
  0 
  Ph 
  10 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, light fur (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Zombie (I) 
  2B 
  Walk.Bi.: 
  9 
  -4 
  M(
  5) 
  V  
  I@# 
  - 
  48 
  (72) 
  48 
  AT 
  1(N) 
  -8 
  (0) 
  34S(4)un ;-10S(4)un2WF          
  10 
  0 
  0 
  4 
  -4 
  Solo 
  (1d2) 
  L E U - 
  - - 
   
  Category 
  Undead 
  Height 
  72” 
  Leftover DP 
  416 
  Type 
  Corporeal 
  Length 
  12” 
  Outlook 
  Berserk 
  Archetype 
  Offensive 
  Weight 
  220Lbs. 
  Treasure 
  0 
   
  Ag 
  -4 
  Co 
  4 
  Em 
  -10 
  In 
  -10 
  Me 
  -10 
  Pr 
  -10 
  Qu 
  -4 
  Re 
  -10 
  SD 
  -4 
  St 
  4 
  Attack: Aura, nausea [50'R, -25, -10] (20 DP) Decrease radius III [-15'R] (-30 DP)        
  Defense: Abomination (-20 DP) Regeneration, magical [1 H/ rnd, 10 min.] (30 DP) Proof, critical, no bleed (10 DP) Proof, critical, no stun (10 DP) Proof, critical, critical reduction I [I] (10 DP)      
  Form: Body: dead flesh [1] (0 DP) Lifeless (5 DP) Breathing, no (20 DP) Distinct odor (-10 DP)     
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 895 
   
  Miscellaneous: Type, undead I [I] (-1 DP) Mindless (-25 DP) Diet, carnivore (-5 DP) Disturbing voice I [-10] (-10 DP) Unsleeping (20 DP)      
  Senses: Special: life sense II [10'R/ lvl] (20 DP) Sensitivity: Light sensitivity I [-25] (-10 DP) Dead sense deprivement (-30 DP)  
  Movement: Walk.Bi.: 9    
  Skills: Perc.: -1 Run.: 15 Multi. Att.: 12    
  Spells: Cha 0 PP: 2 
  Racial: 
  Stats 
  Ag 
  -
  4 
  Co 
  4 
  Em 
  -10 
  Em 
  -10 
  In  
  -
  1
  0 
  Pr 
  -
  10 
  Qu 
  -4 
  Re 
  -10 
  SD 
  -4 
  St 
  4 
  Base Hits 
  20 
  Base RR 
  Ch 
  10 
  Ess 
  10 
  Me 
  10 
  Ph 
  0 
  Fe 
  0 
  Base Endurance 
  20 
  Healing 
  rate 
  x0.5 
   
  Stride 
  -10 
  AT 
  Armor, naked skin (AT 1) 
   
  Name 
  Lvl 
  BMR 
  Ini
  t 
  Siz
  e 
  Crit 
  Hits 
  En
  d 
  AT 
  DB 
  (Sh) 
  OB 
  RRC 
  RRE 
  RR
  M 
  R
  R
  P 
  R
  R
  F 
  Encouter 
  Bio  
  Zrax 
  4C 
  Walk.Qu
  ad.: 31 
  1 
  M(
  5) 
  V - - 
  51 
  (81) 
  31 
  AT 
  4(N) 
  11 
  (28) 
  35M(5)un ;47M(5)we ;49M(5)rw         
  5 
  -5 
  -7 
  50 
  1 
  Solo 
  (1d2) 
  T B X 
  P J A 
   
  Category 
  Races 
  Height 
  73” 
  Leftover DP 
  15 
  Type 
  Insectoid 
  Length 
  10” 
  Outlook 
  Aggressive 
  Archetype 
  Stealth 
  Weight 
  150Lbs. 
  Treasure 
  0 
   
  Ag 
  2 
  Co 
  0 
  Em 
  0 
  In 
  0 
  Me 
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  1 
  SD 
  1 
  St 
  0 
  Attack: Poison mastery [Poison] (20 DP)         
  Defense: Elemental vulnerability I [Vacuum, +1 Size] (-15 DP) Immune to disease, lesser (10 DP)         
  Form: Additional limb pair I [Location] (20 DP) Wings, diaphanous (5 DP) Stunted lifespan III [10 years or less] (0 DP)      
  Miscellaneous: Diet, omnivore (0 DP) Reproduction: egg clutch [0,15, 5, Nest] (5 DP)         
  Senses: Eyes: multifaceted [100', 320, None] (25 DP) Taste: sensitive taste antennae (10 DP) Touch: sensitive antennae/ vibrissae (13 DP)  
  Movement: Walk.Quad.: 31 Climb.Claw: 0 Wing.Fly.Norm.: 0  
  Skills: Perc.: 47 Run.: 59 Fly.: 59 Surv. Biome: 11 Hiding: 53 Stalking: 53 
  Spells: Cha 0 PP: 0 
  Racial: 
  Stats 
  Ag 
  1 
  Co 
  0 
  Em 
  0 
  Em 
  0 
  In  
  0 
  Pr 
  -2 
  Qu 
  1 
  Re 
  0 
  SD 
  0 
  St 
  0 
  Base Hits 
  20 
  Base RR 
  Ch 
  -5 
  Ess 
  -5 
  Me 
  -5 
  Ph 
  50 
  Fe 
  0 
  Base Endurance 
  0 
  Healing 
  rate 
  x1 
   
  Stride 
  0 
  AT 
  Armor, chitin, half plate (AT 4) 
   
   
  
  Copyright 2015 Aurigas Aldebaron LLC – All Rights Reserved – Registered Playtester Copy 
   
  Produced, published and distributed by Guild Companion Publications Ltd                   - 896 
   
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Rolemaster/6.0 Edition Unified/RMU Creature Law [vs Beta2].pdf