TEXT:  
    
   RESPECT -- When you use your excessive money to make 
  friends that last beyond it. 
   Love -- Use your money to improve the life of NPCs 
  without anything in return. 
   Power -- When you defeat a personal foe by throwing 
  money at the problem. 
   
  CHOOSE A RACE, AND DESCRIBE YOUR JOB. 
  WHAT’S YOUR BREAD AND BUTTER? 
   Doing up the house (Service Worker) 
  You earn your pay, in part, by doing a basic job well. Choose a 
  non-adventuring physical job –take +1 forward when performing 
  in your line of work. Your +Income is +CON. 
   
   ALL THIS SCRATCHING (BUREAUCRAT) 
  You’re a bureaucrat that makes his income by fixing the 
  numbers in your favour. When your path is blocked by 
  bureaucracy or paperwork, you may spend 1 wad to 
  immediately bypass it. Your +Income is +INT. 
   
   Hey, Check this Out! (Sales person) 
  All you need to do is buy my product – who cares if it works or 
  not? Whenever you spend a wad on another person, roll + 
  CHA – on a 10+, you instead sell them a worthless item and 
  keep your wad. Failure offers you no experience on this roll. 
  Your +Income is +CHA. 
   
   Gimme your money, dweeb! (Warlord) 
  So you may or may not have conquered and ransacked every 
  now and then. Describe your army/gang. You may spend wad, 1-
  for-1, to bring in a hireling with loyalty 3, Warrior 2 until the 
  end of combat. All other hirelings you gain have +1 Warrior. 
  Your +Income is +Str. 
   
  Money makes the world go round 
  When you spend downtime in a town where you can conduct business for the first 
  time each session, roll +Income. Divide your roll by 2 – this is the profit from your work 
  and how many Wads (of money) you have for the session. Describe your Wad. 
   
  Each Wad can be spent, 1-for-1, for either leverage, armour or as hold for moves from 
  other playbooks (although this is limited to once per session). When you complete your 
  alignment or resolve a bond, gain 1 Wad. 
   
  WAD COUNT: ________/_________ 
   
  SHUT YOUR MOUTH AND LOOK AT MY WAD 
  As a business professional (of sorts), sometimes even the threat or opportunity of money 
  can stop a man. When you offer a bribe to your opponents using one of your wads, roll 
  +Income. On a 10+, choose two. On a 7-9, choose one: 
   
  They stop attacking for a moment 
   
  They don’t start charging your arse for dosh 
   
  You see whether they can be bribed out or not 
              On a 6-, you waste both their time and your wad 
  A pocket full of dosh 
  You can lift and carry up to three times your weight in pure coin without burden. 
  However, if this only applies if what you’re carrying is made up entirely of money. 
  Fool’s Gold for Fools 
  Rarely, but not often, you find yourself in a situation where you just don’t have the money 
  to pay someone. When you wish to pay someone put don’t have any wads, roll 
  +Income.  On a 10+, choose two. Otherwise, choose one: 
   They don’t immediately spot you’re scamming them 
   They won’t find out for at least a week after you scam them 
   They won’t go after you when they find out 
  On a 6-, in addition to the above, you gave them something really valuable. Of yours. 
  Take -1forward to rolling +income.
  ___________Claims I can’t repay them. I also like a good laugh. 
  Doesn’t ___________ owe me? 
  I’ve been told _____________ worked for me once. 
  I may have screwed __________ over indirectly… 
  ________ knows my net worth…why?
  6 
  Lex, Osborne, Daniel, Scrooge  
  Oscar, Ferrari  
  Eric B, Moneybags, Ostruble, Nigel, Escudo 
  Walter, Oswald, Tyrone, Smith, 
  Shifty eyes, Naive eyes, Predatory eyes, Liquidated eyes 
  Sack of Wad, Wad Notes, Wad Statuettes, Jewelerwaddery 
  Lanky bastard, Fat bastard, Short bastard, Ugly bastard 
  Noble Clothes, Gaudy Clothes, Golden clothes, working clothes 
  THE MONEYBAGS  (WIP) 
  Money Can Buy Me… 
  Occupation 
  
   
    
  Your load is 9+STR.  You start with 1 Wad (0 weight), 500 gold and lined 
  clothing (1 armour).  Choose your Weapon: 
   Golden staff (close, two handed, Precise, 1 weight) 
   Sword (close, +1 damage, 2 weight), and Shield (+1 armour, 2 weight) 
   A 1:1 statue of yourself (reach, messy, clumsy, +2 damage, 3 weight) 
  Choose up to three: 
   Adventuring gear (Corporate branded, 1 weight)
   Rare brew (unknown effect, worth 50 gold, 1 use, 0 weight) 
   Butler (Hireling, loyalty 2, Cost: Living wage, Priest 2 in downtime) 
   Company packed dinners (dungeon rations, 5 uses, 0 weight) 
   
   
   
  When you gain a level from 2-5, choose from these moves. 
   Corporate Backing 
  If another player agrees to it, gain a 2-5 advanced move they haven’t taken 
  from their playbook. That player, upon levelling up, may take a 2-5 advance 
  move from your playbook (besides this one) and gain Money makes the 
  world go round using the same attribute as you do for +Income. 
   A debt In every port 
  When you enter a town or civilization you’ve been to before, name a 
  business who either owes you money or which you own.  They may provide 
  you and your party with a night’s accommodation, or more for a… 
  reasonable fee. 
   
   Sorry mate, don’t take cheques 
  Business savviness oft comes with the ability to say no to bad, awful or risky 
  deals. When someone attempts to bribe you with something other than pure 
  currency, you can immediately ask one of these three questions, which the 
  GM should answer truthfully: 
  O What would this be worth in money? 
  O Can I screw them out of more than this? 
  O Is this offer an insult to our intelligence? 
   
   United -nil, Loadsofmoney - Loads 
  You may, instead of rolling +bonds, roll +Wads. However, if you choose to 
  do this, you must act in a gaudy and self-important fashion while 
  emphasising how poor your opposition/allies are. 
   
   WOP YOUR WAD ON THE COUNTER 
  When you buy another player/the GM something they asked for, roll 
  +Income. On a 10+, they choose two of the following. On a 7-9, they choose 
  one: 
  o You regain 1 Wad. 
  o You can use your recent purchase as leverage against them/one NPC. 
  o A business opportunity appears – the GM describes what. 
  On a 6-, you learn an important lesson about charity. 
   
   It Literally flies from my hands 
  You may spend a Wad during combat to gain access to one of the following: 
  o Spendable Shuriken (thrown, near, far, precise, piercing) start with 6 ammo 
  o Mortgage Molotov (thrown, close, near, messy) start with 3 ammo 
  o Golden Glory hounds (Reach, +2 damage, messy, clumsy) melee weapon 
  People with less money than you will criticize your waste of income, 
  however, if done in public. 
   
   Wordly 
  Gain a move from a playbook not in play. Treat your level as one less for the 
  sake of purchase. 
   Doshly 
  Gain a passive move from a playbook that isn’t in play. Yes, you paid for it. 
   
   IN THE COUNTRY 
  When you make camp, you may spend 1 wad. If you do, and the group 
  agrees, you hold the most extravagant of parties, with gold dice, mead, and 
  the finest of local people. Nobody heals anything, but nobody needs to take 
  watch either. 
   
  When you gain a level from 6-10, choose from these moves or the level 2-
  5 moves. 
   Step forth into the dosh dimension 
  When you give someone one of your wads, you may choose whether or not 
  to take -1 forward (stacking) to your +Income. However, at any time, you 
  may teleport to the location of any of your marked Wads. You may have a 
  number of marked Wads equal to your CON modifier. 
   Touch of Midas 
  Whenever you are paid in something other than money, roll +STR. On a 6-, 
  nice job hurting your hand! On a 7-9, you think of a way to squeeze more 
  money out of what’s in your hand. On a 10+, you crush it into literal gold. 
  The GM decides what value of gold you get. 
   
   This is my money face 
  You may now spend Wads, 1-to-1, in order to gain +1 forward to any basic 
  or playbook moves which rely on charisma. When you have at least 5 
  wads, gain +1 charisma modifier. At 0 wads¸ your charisma modifier 
  becomes -2 until you gain a wad, so that your skin becomes livelier than 
  deathly pale. 
   This is a god damned arms race 
  requires: The money literally flies from my hands 
  When you spend a wad to make weaponry, roll +Income. On a 7+, gain 1 
  more use of any ranged weapon. On a 10+, choose an extra weapon. On a 6- 
  you suffer no penalty, but learn nothing from the experience. 
   
   Lay on Dosh 
  You may now spend your Wads, 1-for-1, to heal 1d4 wounds, gain leverage 
  with members of the clergy (or very pious people) and seem like an 
  important figure in some obscure eastern holy circle. 
   
   We built this city on dosh and dole 
  In response to a near fatal attack or a building collapsing, you may spend 
  all of your Wads to give the target of the attack 1 armour for every 2 Wads 
  spent, or prevent the building from falling for 1 minute per Wad. You may 
  only gain 1 more Wad this session. 
   Sing a song of sixpence 
  When you lead the carouse, you may choose one additional option, on a 7+, 
  which can be used on one of the following choices: 
  O You gain a hireling with randomized skills, 1 loyalty for every 100s spent 
  and cost: Get paid. 
  O You find yourself a couple of business opportunities – take +1 forward 
  when you next roll +income here. 
  O You don’t wake up completely and utterly hung-over. 
  You don’t gain access to any of these choices on a 6-. In addition, you may 
  choose to spend 1 Wad in the place of 100s. 
   
   Financial Empathy 
  You may perfectly speak to and understand any creature, being or ideal by 
  spending 1 wad. The effect lasts until the end of the scene. 
   A rich man is not a man, but an ideal 
  You cannot die while you still have Wads. Lose 1 Wad when hit at 0hp. 
   Otherdoshly 
  Gain two 6-10 advanced moves from playbooks not in play. You must spend 
  1 Wad in order to use either. You may or may not be more money than man. 
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/moneybags.pdf