TEXT: EN World EN5IDER | Erandreg’s Tome of Forbidden Arcana
  EN World EN5IDER | Erandreg’s Tome of Forbidden Arcana
   
  writing Brandes Stoddard
   color art ”Sade”
   
  editing James J. Haeck
   
  layout Eric Life-Putnam
   
  O
  nly a tiny number Of the 
   secrets of necromancy have come 
   into the hands of ordinary wizards. 
  The greater number of incantations remain 
  unknown and forbidden. In Erandreg’s Tome of 
  Forbidden Arcana, we find a collection of such 
  magics, as well as Erandreg’s commentary on 
  their use. These spells provide GMs with new 
  horrors to unleash upon the heroes, and give 
  adventuring necromancers something new and 
  sinister to research.
  
  Erandreg’s Tome of Forbidden Arcana | EN World EN5IDER
  Erandreg’s Tome of Forbidden Arcana | EN World EN5IDER
  New Spells
  Bone Lock
  4th-level necromancy
  Casting Time: 1 action
  Range: 30 feet
  Components: V, S
  Duration: Concentration, up to 1 minute
   Choose a creature that you can see, and that has 
  a skeleton or exoskeleton. That target must make 
  a Strength saving throw. On a failure, the target 
  is paralyzed for the duration and suffers 3d10 
  bludgeoning damage at the beginning of each of 
  its turns as the spell grinds its bones together.
   If the target receives magical healing while 
  affected by this spell, it must make a Strength 
  saving throw. On a failure, the healing grinds the 
  target’s bones together all the more; the target is 
  not healed, and instead takes damage equal to the 
  amount it would have been healed. On a success, 
  the healing effect functions normally.
   At the end of each of its turns, the target can 
  make a Strength saving throw. On a success, the 
  spell ends on the target.
   At Higher Levels. When you cast this spell with 
  a spell slot of 5th level or higher, you can target 
  one additional valid creature for each slot level 
  above 4th. The creatures must be within 30 feet of 
  each other when you target them.
  Hithind’s Devouring Worm
  6th-level necromancy
  Casting Time: 1 action
  Range: 60 feet
  Com ponents: V, S, M (an ivory death-mask worth at 
  least 100 gold pieces, consumed in the casting)
  Duration: Instantaneous
   Choose one intact body within range that has 
  been dead for less than 1 hour. You accelerate its 
  decay, causing maggots to burst from its flesh. 
  All creatures other than you within 20 feet of the 
  target must make a Constitution saving throw. A 
  creature takes 3d12 necrotic damage and 3d12 
  poison damage on a failed save, or half as much 
  damage on a successful one. The maggots burrow 
  into their targets or the ground and disappear 
  immediately afterward.
   A corpse targeted by this spell suffers 1 year of 
  decay with regard to the time limit of spells such 
  as raise dead.
   At Higher Levels. When you cast this spell 
  using a spell slot of 7th level or higher, the area 
  that is covered with maggots increases in radius 
  by 5 feet for each slot level above 6th.
  Flesh Graft
  3rd-level necromancy
  Casting Time: 1 action
  Range: Touch
  Com ponents: V, S, M (bone needle and human sinew)
  Duration: Instantaneous
   This spell grafts the flesh of a willing, helpless, 
  or recently-slain body onto an injured creature, in 
  order to save the injured creature’s life. Choose 
  one creature within range that is helpless or has 
  died within the past 10 minutes. If it is alive, it 
  suffers 6d8 necrotic damage; if it is immune to 
  necrotic damage, this spell fails. One of your allies 
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  From the Foreword to Erandreg’s Tome
  In this pages of this tome, the initiated shall find 
  secrets of dark magic, ancient and dire. The uniniti-
  ated shall surely perish, and their souls shall find 
  no rest with their gods. Nine spells I have inscribed; 
  necromantic power that would corrupt even the 
  noblest of wizards. Keep secret and safe all that you 
  learn here, or the curse of Erandreg the Hollow will 
  wither and consume you.
  
  EN World EN5IDER | Erandreg’s Tome of Forbidden Arcana
  EN World EN5IDER | Erandreg’s Tome of Forbidden Arcana
   Choose the corpse of a sentient target you 
  personally killed that has not already been 
  targeted with this spell. You bind the target’s soul 
  into a diamond. As a bonus action on any later 
  turn within the spell’s duration, you may expend 
  the soul from the diamond. Any spell you cast in 
  that same turn functions as if you spent a spell 
  slot 2 levels higher.
   Instead of a recently-slain corpse, you may 
  target a ghost or other incorporeal undead. If its 
  challenge rating is less than half your level, it 
  must pass a Wisdom saving throw or become 
  bound in the diamond. You may expend it from 
  the diamond, as described above. It is banished 
  for the duration of the spell; when the spell ends 
  or when you expend its power from the diamond, 
  it must make a Constitution saving throw. On a 
  failure, it is destroyed; on a success, it reappears 
  in an unoccupied space nearest to you. If its 
  challenge rating is greater than or equal to half 
  your level, the spell fails and the action is wasted, 
  but the spell slot is not expended.
  Simbeline’s Inescapable Malady
  7th-level necromancy
  Casting Time: 1 action
  Range: 60 feet
  Com ponents: V, S, M (hair, fingernail clippings, or some 
  other piece of the target)
  Duration: Permanent
   You infect your target with a magical disease 
  controlled by your will. At any time after you cast 
  this spell, as long as you are on the same plane 
  of existence as the target, you may inflict 7d10 
  necrotic damage on the target as an action. After 
  you do so, the target can make a Constitution 
  saving throw. On a success, the disease ends 
  unless you use your reaction to expend a spell slot 
  of 7th level or higher to sustain the disease. 
   Casting remove curse, greater restoration, or heal 
  on the target allows it to make a new saving throw 
  against the effect. A wish ends the disease.
   At Higher Levels. When you cast this spell with 
  an 8th-level slot or higher, the damage increases 
  by 1d10 for each slot level above 7th.
  within range regains hit points equal to half the 
  damage the first target suffered.
   If the first target is already dead, this spell 
  makes it impossible to restore to life through any 
  magic less potent than resurrection (below 7th 
  level). One of your allies within range regains 3d8 
  hit points and is vulnerable to radiant damage 
  until it completes a long rest.
   At Higher Levels. When you cast this spell 
  with a spell slot of 4th level or higher, the spell’s 
  damage to a living target increases by 1d8 for each 
  slot level above 3rd.
  Harvest Soul
  2nd-level necromancy
  Casting Time: 1 bonus action
  Range: 60 feet
  Components: V, S, M (a diamond worth 300 gold pieces)
  Duration: 1 minute
  From the Notes in Erandreg’s Tome
  Devouring worm was devised by the necromancer 
  Hithind Pol. After the first time he cast it, he named 
  it Pol’s revenge, for he used it to kill those who had 
  slain his brother Khamir. Now they had executed 
  him for practicing forbidden magic, so we can safely 
  assume that this spell did not persuade anyone of 
  Khamir’s innocence. In the balance, however, there 
  were no inquisitors left to persuade.
  …
  Vampiric touch is a way of unlife, but it has its limita-
  tions. Do not, then, ignore Tremithio’s secrets of 
  flesh graft, which serve you well after hard battle.
   It also terrifies a captive beyond all capacity for 
  rational thought, which I have never regretted being 
  able to do.
  …
  Ah, harvest soul, the most cherished spell in all of 
  my grimoire. It is death-sacrifice for a reasonable 
  cost, and with a potent benefit. Or it is a way to 
  control spectral undead without the bother of find-
  ing a meddlesome priest. Regrettably even I am not 
  yet learned enough in the dark arts to try it against 
  the Crowned One who stalks the deep corridors of 
  Greenstone Abbey.
  
  Erandreg’s Tome of Forbidden Arcana | EN World EN5IDER
  Erandreg’s Tome of Forbidden Arcana | EN World EN5IDER
  Pernicious Consumption
  8th-level necromancy
  Casting Time: 1 action
  Range: 60 feet
  Components: V, S
  Duration: Instantaneous
   Waves of dark power erupt from a point 
  you choose within range, leaching physical 
  and magical strength from all in the area. Each 
  creature in a 20-foot radius sphere centered on 
  the point you chose must make a saving throw. If 
  the creature does not have a Spellcasting feature 
  of any kind, it rolls a Constitution saving throw, 
  suffering 12d6 necrotic damage on failed saving 
  throw, and the damage is halved for weapon 
  attacks it makes before the beginning of your next 
  turn. On a successful saving throw, it suffers half 
  damage and no additional effect.
   If the creature does have a Spellcasting feature 
  of any kind, it rolls a saving throw based on 
  its spellcasting ability score. If it has multiple 
  spellcasting abilities (such as from multiclassing), 
  it chooses which one to use. On a failed saving 
  throw, it suffers 12d6 necrotic damage and, for 
  the next minute, must spend a spell slot one level 
  higher than normal to produce a magical effect. 
  This additional spell level does not increase the 
  spell’s effect. Cantrips and other at-will spells are 
  unaffected. On a successful save, it suffers half 
  damage and no additional effect.
  Putrefy Wound
  1st-level necromancy
  Casting Time: 1 action
  Range: 60 feet
  Components: V, S, M (a handful of maggots)
  Duration: Instantaneous
   Choose one creature within range whose 
  current hit points are less than its maximum hit 
  points. It must make a Constitution saving throw. 
  On a failure, it takes 2d10 necrotic damage and 
  is poisoned until the beginning of your next turn. 
  On a successful save, it takes half damage and is 
  not poisoned. If its current hit points are less than 
  half its maximum hit points, it makes its saving 
  throw with disadvantage.
   At Higher Levels. When you cast this spell 
  with a spell slot of 2nd level or higher, the spell’s 
  damage increases by 1d10 for each slot level 
  above 1st. 
  Soul Delve
  2nd-level necromancy (ritual)
  Casting Time: 1 minute
  Range: 5 feet
  Com ponents: V, S, M (a set of rune sticks made from 
  dragonbone, worth 100 gold pieces)
  Duration: Instantaneous
   Choose a sentient target that is willing, helpless, 
  or has been dead for less than 24 hours. You 
  examine any and all souls currently or recently 
  connected to that person. This reveals:
   
  ▶ Whether the target has ever died before, and 
  if so how they were returned to life
   
  ▶ The target’s Type
   
  ▶ The target’s character class or classes, if any
   
  ▶ Whether the target’s Hit Dice are greater 
  than, equal to, or less than yours
   
  ▶ Whether the target has a Patron from any 
  class or subclass feature
   
  ▶ Whether the target is or has been under the 
  effects of possession by a ghost or similar 
  creature
   
  ▶ What status conditions are affecting the 
  target, or affected it at its time of death
  From the Notes in Erandreg’s Tome
  Simbeline the Fair created her inescapable malady 
  with every intention—so she wrote—of never using 
  it, but only letting it be known that she had it. She 
  had little concern for its glaring weakness, which 
  is to say the despicable sort of people known as 
  paladins, who make life so unpleasant as well as 
  brief for the necromantically inclined, for she had 
  ingratiated herself with a number of them. For the 
  wizards who stole it from her, this is a much greater 
  problem. 
   Well played, Simbeline. Well played.
  
  EN World EN5IDER | Erandreg’s Tome of Forbidden Arcana
  EN World EN5IDER | Erandreg’s Tome of Forbidden Arcana
   
  ▶ One Ideal, Bond, or Flaw
   
  ▶ General descriptions of any magic items to 
  which they are currently attuned
  An unwilling living target may learn 1d4 of these 
  things about you, as well.
  Soul Shackle
  5th-level necromancy
  Casting Time: 1 action
  Range: 60 feet
  Components: V, S
  Duration: Concentration, up to 1 hour
   This spell shackles another target’s soul to 
  yours, so that the target suffers in your place. 
  Choose a creature that you can see or name. If 
  it succeeds a Charisma saving throw, this spell 
  has no effect. Otherwise, as a reaction when you 
  receive damage, a spell effect, or a condition, you 
  force the target to suffer it instead. After you do so, 
  the target can make a Charisma saving throw. On 
  a success, the effect ends.
   A remove curse cast on the target ends the spell 
  early.
   At Higher Levels. When you cast this spell 
  with a spell slot of 6th level, the spell’s duration 
  is concentration, up to 8 hours. When you cast 
  this spell with a spell slot of 7th level, the spell’s 
  duration is concentration, up to 24 hours. When 
  you cast this spell with a spell slot of 8th level, the 
  spell no longer requires concentration. When you 
  cast this spell with a spell slot of 9th level, the 
  spell is permanent. e
  From the Afterword to Erandreg’s Tome
  The inquisitors have been diligent in expunging 
  these rites from the knowledge of the world. If one 
  can find only expurgated copies and references to 
  the names of mighty spells, then I will leave you 
  this also: in the halls where Visseta Darnic slew the 
  Red Orb, there is a hidden way downward. I have 
  engraved these spells upon the walls there, that you 
  may learn all that you seek.
   Beware, however, for one of the letters is a 
  spell-glyph containing the pernicious consumption, 
  because it is the way of the world that the cunning 
  and the mighty dine upon the foolish and the weak. 
  No hard feelings, I hope.
  List of New Spells
  CLERIC
  2nd level
  Soul Delve
  SORCERER
  1st level
  Putrefy Wound
  4th level
  Bone Lock
  Ghost Aegis
  5th level
  Soul Shackle
  7th level
  Inescapable Malady
  8th level
  Pernicious Consumption
  WARLOCK
  1st level
  Putrefy Wound
  2nd level
  Harvest Soul
  Soul Delve
  3rd level
  Flesh Graft
  5th level
  Soul Shackle
  6th level
  Death Worm
  8th level
  Pernicious Consumption
  WIZARD
  1st level
  Putrefy Wound
  2nd level
  Harvest Soul
  Soul Delve
  3rd level
  Flesh Graft
  4th level
  Bone Lock
  Ghost Aegis
  5th level
  Soul Shackle
  6th level
  Death Worm
  7th level
  Inescapable Malady
  8th level
  Pernicious Consumption
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/EN World EN5ider/EN5ider 108 - Forbidden Arcana.pdf