TEXT: The Nemoudian Hounds 
   
  A meta-organization for LG Sunndi 
  1 
  Nemoudian Hounds 
  V 3.0, October 2003 
   
  Most people in Sunndi know the Nemoudian Hounds as a relatively well-organized gang of street 
  youths who fanatically worship Trithereon. As a group they have little respect for authority and often 
  get into trouble with the law. They tend to be a bit vengeful and react rather aggressively to insults. 
  Unlike most gangs though, they never hurt innocent, vandalize property or steal. In fact, they often 
  help defenceless people against criminals and thugs and as such are reasonably well respected by 
  most citizens of Sunndi. Most people think the temple of Trithereon sponsors the Nemoudian Hounds, 
  but few people realize how close both are connected with each other. 
   
  History 
  After the wars with the Great Kingdom in 583 CY, the destruction of Medegia in that same year and 
  the conquest of Idee and Onnwal by the Scarlet Brotherhood in 584 CY, refugees from those nations 
  and the remnants of the Great Kingdom flooded Sunndi. Most of these refugees were mentally scared 
  by the horrors they witnessed during the war. Many children had lost their parents and lived on the 
  streets of New Keep and Pitchfield or the wilds of Sunndi. The Temple of Trithereon looked upon 
  these kids with concern, realizing that they more than likely would end in the gutter or worse if left to 
  their own devices. The leadership of the temple of Trithereon decided to sponsor these street kids by 
  allowing them to form a gang, and then providing food, a place to stay and teachers, without of course 
  setting down as many rules as for example the Temple of Pelor would. The leader of the project 
  became the veteran Heltes, an old retired Knight of the Chase who felt rather useless at his old age. 
   
  Heltes did exactly what was expected from him and more. He provided a roof for the street 
  kids without demanding much in return. He then started to run the place like he would his own units by 
  providing a surrogate family for the street kids. Of course through his own experiences made him a 
  perfect listener and a great help on dealing with problems raised because of the wounds of war and 
  tyranny. If it were not for him the project might have failed. He gave the street kids a home of their own 
  and through the temple of Trithereon he also provided teachers for the kids so that in the future they 
  would have a chance on a solid job. Of course, that many of these kids chose a martial job and that a 
  relatively large percentage later becomes holy warriors of Trithereon is an added benefit for the 
  temple. By now the first batch of kids has left the Hounds and went into the world to fight the tyranny 
  that hurt them as much in their youth. 
   
  The Role of Adventurers 
  The basic membership is not available to adventurers, who after all are grown up and have a good 
  source of income. There is an Inner Circle though, which 'lead' the Nemoudian Hounds. I use the term 
  'lead' rather loosely, since they mainly function as surrogate parents, teachers and financiers of the 
  Hounds. The PCs are members of this inner circle and through that membership have access to some 
  specialized training and cheaper spell access from the temples of Trithereon in return for both their 
  time and gold to help the youths of Sunndi. Of course, they also know they are helping making a better 
  future for the street kids. 
   
  Goals 
  A member of the Inner Circle of the Hounds has to take an oath overseen by a cleric of Trithereon to 
  uphold the ideals of Trithereon and in specific to protect and take care of children who suffer under 
  tyranny or simple lack of attention.  
   
  Organization 
  Heltes is still alive and he leads the Hounds with a lose hand. In theory he could demand people to 
  listen to him, but in all his time in the Hounds, he never had to. People respect him and they tend to 
  follow his advice. While training, youngsters need to listen to their teachers, but they can leave 
  anytime (though the person quitting tends to lose respect from fellow members). 
   
  What is in the name? 
  The name of the Nemoudian Hounds refers to the dog companion of Trithereon known as Nemoud. 
  Just as dogs of course, the Nemoudian Hounds are a pack of loyal friends willing to give their lives for 
  each other. 
  
  The Nemoudian Hounds 
   
  A meta-organization for LG Sunndi 
  2 
  Members of the Nemoudian Hounds 
   
  Entry Requirements 
  - 
  The Hounds are a martial group and a member must have a +2 base fortitude save, worship 
  Trithereon, and have a NG, CG or CN alignment.  
  - 
  A Hound must have a basic Diplomacy check of +0 (meaning that any penalties due to a low 
  charisma need to be compensated through taking ranks in Diplomacy). 
  - 
  A Hound must have 2 ranks in knowledge [religion]. 
   
  Initial Costs: 
  - 
  When entering the Nemoudian Hounds a member spends 2 TUs, for proving her worth to her 
  fellow Hounds. 
   
  Permanent Costs 
  - 
  A member should always live by the ideals of Trithereon the Summoner 
  - 
  A member gets a permanent tattoo on the upper arm of the black outline of the head of a dog 
  with in the background the symbol of Trithereon. 
  - 
  The tattoo combined with her devotedness to Trithereon makes it difficult to hide her 
  allegiance to the religion of Trithereon. If she ever want to hide their faith, the member gains a 
  -2 circumstance penalty to her bluff and disguise checks made to achieve that goal. 
  - 
  3 TU per year serving the Hounds for none-adventure purposes, such as training people in 
  self-defence. 
  - 
  1% tithe to the Hounds. 
   
  Benefits 
  - 
  Access to the Adaptable Prestige Class 
  o Living Greyhawk Journal: Knight of the Chase 
  - 
  The following Core Prestige Classes fit as well:  
  o Defenders of the Faith: Holy Liberator, Templar 
  o Song and Silence: Vigilante 
  - 
  A member will always have one silver holy symbol of Trithereon and one compact prayer book 
  dedicated to Trithereon (DoF) for free. If these are lost for some reason, they will be replaced. 
  - 
  +2 competence bonus to diplomacy with followers of Trithereon 
  - 
  Gain Access to ONE for the Following Feats for free (any extra costs 1 TU in training).: 
  o Defenders of the Faith: Shield Charge 
  o Masters of the Wild: Power Critical 
  o Sword and Fist: Close-Quarter Fighting, Death Blow, Dirty Fighting, Expert Tactician, 
  Hold the Line, Knock-Down, Pin Shield, Power Lunge. 
  The first feat taken is for free. Each additional feat the character takes costs one additional TU 
  to master. 
  - 
  Access to the following magical items: 
  o DMG: Wand of Cure Light Wounds, Cloak of Resistance +2 
  o Song and Silence: Barricade Buckler 
  o Masters of the Wild: Arrow of Cure Light Wounds 
  - 
  100% discount on standard lifestyle during regional events. 
  - 
  1 permanent favour with the clergy of Trithereon in Sunndi. 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Sunndi/Living Greyhawk - Sunndi - The Nemoudian Hounds.pdf