TEXT: Flying 
  Circus
  Aircraft Catalogue
  Core
  HG
  Erika Chappell
  Calum McBain
  Arnd Koster
  a
  a
  
  ii
  
  1
  Contents
  Introduction 
  2
  Aircraft Engineering 
  3
  Paint Schemes 
  4
  Early Aircraft Anatomy 
  6
  Aircraft Companies 
  8
  Theler Kobra MD 
  12
  Kreuzer Spinne M3 
  13
  Ritter Model F ‘Singvogel’ 
  14
  Markgraf  Zerstörer B 
  15
  Theler Drachen 
  16
  Living Grove (Farman) 
  17
  Rathenau-7a 
  18
  Braun Model VJ 
  19
  König-Albert-Werke S1 
  20
  König-Albert-Werke S4 
  21
  Ritter Model D ‘SeePfau’ 
  22
  Teicher Möwe 13S-J 
  23
  Ritter ‘Ersatz S’ 
  24
  Kreuzer Spinne V8 Conversion 
  25
  Hugo’s Ganzmetall Wunderﬂugzeug! 
  26
  Loeb & Loeb Kessel IIb 
  27
  Ajeet Interceptor 
  28
  Shamsher Interceptor 
  29
  Bahadur Escort 
  30
  Cheetal Fighter 
  31
  Markgraf Attentäter C 
  32
  Königskondor L.1 
  33
  von Morgen Vampyr 
  34
  Hugo’s Einzigartiger Stahl-Jagdbomber! 
  35
  Theler Kobra MB (KanoneKobra) 
  36
  Kreuzer Skorpion 
  37
  König-Albert-Werke Neue Grille 
  38
  Markgraf Volksfestung A 
  39
  Arntwerks c.7 Rennﬂugzeug 
  40
  MIG J-79SF 
  41
  Recht Luftschlepper  
  42
  Ritter Model C ‘Spatz’ 
  43
  Theler Zweihänder 
  44
  MIG J-83 Geistliche  
  45
  Arntwerks d.13 
  46
  Rathenau-9c  
  47
  Gernsback Experiment 0012 
  48
  Das Gegenbeispiel 
  49
  Universität Kobra M01 
  50
  Teicher ‘Schnelles Mammut’ 
  51
  Rathenau-16 
  52
  Braun Model DC ‘Puma’ 
  53
  Ritter Model S ‘Finken’ 
  54
  Theler Eklipse 
  55
  MIG JA-81 
  56
  Arntwerks c.10 
  57
  Saft & Altmann Motorbau 99 
  58
  Saft & Altmann Motorbau 1144 
  59
  Teicher Mammut 
  60
  Mammut Smuggler Custom 
  61
  NPC Planes 
  62
  NPC Airships 
  59
  
  2
  Flying Circus
  Introduction
  How To Use
  This document contains 50 aircraft (and 8 NPC aircraft) for use in Flying Circus, with 
  profiles, lore, and links to the Aircraft Builder. With it, you can easily play a full campaign 
  with a large variety of unique aircraft, each with their own strengths and weaknesses, 
  history, origin, and role.
  When you select an aircraft, fill out your Instrument Panel and Component Cards with 
  the statistics listed. Alternately, you can load the aircraft into the plane builder by clicking 
  the link or loading the aircraft’s file, and clicking “Save Dashboard” at the top. This will 
  automatically create filled out sheets you can print and use with your aircraft.
  Aircraft Designations
  The aircraft contained within are a mix of historically-inspired designs which correspond 
  to real aircraft and fantasy machines unlike anything that ever ﬂew. Early aviation history 
  is filled with bizarre machines: that’s what makes it fascinating!
  In early aviation parlance, a ‘fighter’ is specifically an armed two-seat aircraft design to 
  fight other planes, while a ‘scout’ is a single-seat aircraft, armed or not. Scout is used for 
  single-seat combat planes throughout this document for authenticity.
  
  3
  Introduction
  Aircraft Engineering
  You can play the game without modifying anything about any of the aircraft all, but the 
  builder also makes modifying planes easy and quick, once you understand the principles. 
  It might be intimidating at first blush, but with a bit of experimenting you can make 
  airplanes in minutes.
  The Variations
  It is easiest to learn to use the builder by making one of the variations offered for the 
  aircraft in this book. Bring up its profile in the builder and then make just the modifications 
  you need to change.
  For instance, we can convert the Ritter Model F ‘Singvogel’ to its Model E configuration 
  with just a few simple changes. First, scroll down to the “Tail” section, below “Frames 
  and Covering” and above “Wings”. There, you can adjust the length of the aircraft’s tail. 
  You can click the ‘Rules’ section here to see the math that will happen when you do, but 
  you can also just experiment to find out what it does.
  Click the drop-down menu and change the tail length from “Stubby” to Standard”. Then, 
  scroll down to the “Weapons” section. The Singvogel has 1 Mount of 2 standard Machine-
  Guns, but the Model E we’re modifying it to loses one of those guns. All you have to do is 
  change the number in the “Weapons at Mount” field to 1.
  Now, when you scroll to the bottom of the sheet, we have a new aircraft. It carries fewer 
  weapons, and the new longer tail has raised its Stability while lowering its Handling. The 
  new aircraft is much safer now, and might be more suited for characters with low Calm.
  New Aircraft
  Once you’ve made a few variations, you can take a crack at making your own airplane. 
  Start by replicating a real life aircraft: go to the Wikipedia page for the Fokker DR.1, for 
  example. Then, go through piece by piece: it has one cockpit, so add it. If you can’t find 
  the historical engine, pick something that seems similar.
  Be sure to read up carefully how the plane goes together. The Fokker DR.1 is unusual for 
  its era because it is built of steel spars, not wood.  Add its weapons, use the Wing Area 
  and Span stats that most aircraft have listed to add the wings, and put the supports in. A 
  careful reading will reveal the aircraft has cantilever supports to hold the wings together.
  The builder will require some trial and error to get used to, and there are times where it 
  won’t cover every edge case and you’ll have to improvise or make judgement calls. Be 
  advised that, for gameplay purposes, it deliberately produces planes 10-20% slower than 
  real life, so don’t worry if your aircraft are coming out slower than you expect!
  But with a bit of experimentation, you’ll be making awesome planes in no time. Make 
  sure you get GM approval before springing a plane into a game, though: the builder is 
  designed to make accurate planes more than balanced ones, so play fair!
  
  4
  Flying Circus
  Paint Schemes
  If you want to decorate your plane all pretty-like, it might be helpful to have some ideas 
  of how a plane might be decorated in-universe.
  Farmer Planes
  • The plane is a patchwork of mostly unpainted canvas, decades of repairs stitched 
  into the skin in different colours and wears of fabric.
  • The plane has been enthusiastically but crudely painted in emulation of a Great 
  War ace. The colours are off and the lines aren’t straight, but its a labour of love.
  • The plane has been painted a bold, solid colour, like barn red or fence white. It’s 
  attention-grabbing, but also probably the only paint the pilot had access to.
  Soldier Planes
  • The plane is simply an adaptation of a prewar paint scheme of a wartime power, 
  perhaps with the roundels changed. The names of generations of previous pilots 
  are written with great care on the side.
  • The plane has a regional camouﬂage pattern that gives you an idea where the 
  character is from, like snowy white-grey stippling or green and brown tiger stripes.
  • The plane is lovingly maintained in expensive dyed lozenge-pattern camo or a 
  complex dazzle scheme that hurts to look at.
  Fisher Planes
  • The plane has been left in grey-blue primer, old roundels painted over, and was 
  clearly neglected by a community with better things to do.
  • The plane is covered in interlocking patterns of runes and symbols, not unlike a 
  fisher’s tattoos. At night, these symbols glow faintly, and looking at them makes 
  your eyes water.
  • The plane seems plain and unadorned to onlookers, painted a simple, desaturated 
  colour. To the eyes of its fisher pilots, it dances with patterns in ultraviolet paint.
  Skyborn Planes
  • The plane has elabourately dyed fabric wings with complex interlocking patterns, 
  in bold colours like pink, turquoise, and gold.
  • The plane has a highly polished stained wood surface, the grain highlighted.
  • The plane has the paint scheme of a former imperial power, buried under hand-
  painted murals and patterns that have spread across its surfaces.
  Believer Planes
  • The plane has a carefully designed military paint scheme, with registration numbers 
  for division, squadron, and the individual plane. It was one of eight.
  • The plane is covered, front to back, in inspirational or devotional quotes and phrases.
  • The plane is painted all over to resemble a ﬂag, such as a republican tricolour.
  
  5
  Introduction to Engineering
  Scion Planes
  • The plane is unpainted, just gleaming polished steel and molded plywood showing 
  the expensive materials in its creation.
  • The plane has clearly been painted by a classically trained artist, with murals 
  depicting religious and historical scenes in great detail.
  • The plane is rendered to resemble the familiar heraldry, with the same colours, 
  patterns, and imagery.
  Student Planes
  • The plane was once a militia aircraft, with two bold colours and a jersey number. 
  The pilot’s name is inscribed in large, stenciled letters on the side.
  • The plane was  somebody’s art project, with a swirl of abstract shapes and colours in 
  cubist or modern avant-gard style. It clearly has a meaning nobody will understand.
  • The plane has an advanced, scientifically-designed pattern of camouﬂage which 
  is much more sophisticated than available elsewhere, such as real-life ﬂecktarn, 
  strichtarn, or splittertarnmuster patterns.
  Survivor Planes
  • The plane is unpainted and unadorned. No thought has gone into its aesthetics at 
  all, just primer and rustproofing.
  • The plane once carried national colours, but the gas has bleached it out almost 
  entirely, leaving it a ghostly green, mustard, or bone white.
  • The plane has been painted with crude murals displaying its pilot’s imaginings of 
  the outside world, resembling the fanciful and enthusiastic paintings of a child.
  Worker Planes
  • The plane has been painted in ﬂashy stripes and checkerboards in strongly 
  contrasting white, black, and primary colours to grab attention.
  • The plane bears the livery of a different pilot altogether, with somebody else’s name, 
  noseart, and kill indicators. A stain in the cockpit indicates how it ended up in the 
  hands of a novice pilot looking for a good deal on a used plane.
  • The plane has suffered the attentions of the pilot’s children, with haphazard colours, 
  fingerpainted scenes, and bright handprints on everything in reach.
  Witch Planes
  • The plane is painted with a green and brown pattern designed to make it easy to 
  hide in the woods. Its underside is a sky blue or grey.
  • The plane was reprimed and then carefully painted with intricate knotwork covering 
  it back to front, perhaps in bright green or blue.
  • The plane appears to be painted in a disruptive pattern, but close inspection reveals 
  that what you thought was plywood is bark, that canvas is in fact overlapping leaves, 
  and the metal is weathering unnaturally and beautifully.
  
  6
  Flying Circus
  Early Aircraft Anatomy
  How exactly early aeroplanes work is fascinating in and of itself, and knowing can help 
  you describe your aircraft in the narrative and make your game more engaging!
  Engines
  The vast majority of aircraft in Flying Circus are powered 
  by internal combustion engines, like in a car, with pistons 
  in cylinders connected to a crankshaft, burning fuel for 
  power. Engines are distinguished primarily by how they are 
  kept from overheating. Engines can be roughly divided into 
  air-cooled and liquid-cooled variations. Both are used on 
  aircraft, and both have their own strengths and weaknesses.
  Air-cooled engines use the passage of air over the cylinders to keep from overheating. 
  They are often arranged as radial engines, with the cylinders laid out in a circle. These 
  engines have the advantage of not needing heavy cooling systems, but the primary 
  downside is that the engine being exposed to the airﬂow means the engine causes a lot 
  of drag. In the era Flying Circus is set in, there is also the problem that the air just isn’t 
  sufficient to cool these sorts of engines running at maximum power.
  The clever solution to this is called a rotary engine. These are radial engines mounted 
  backwards, causing them to spin while the crankshaft remains static. The propeller is 
  then simply bolted to the engine. The spinning exposes the engine to more air, making it 
  easier to cool, and this allowed for very light engines with very high power.
  Rotary engines do have disadvantages. The biggest is that the engine cannot have 
  conventional oil lubrication, because oil has to be able to move around the engine to 
  stay cool. So instead, it is a total oil loss system, with the oil mixed directly in with the 
  fuel. This requires a kind of oil that will still work when mixed: castor oil. As the engines 
  tended to leak oil very badly, and castor oil can cause diarrhoea...
  The other disadvantage is that rotary engines waste a great deal of their power moving 
  the heavy engine around, which decreases their effective output. Additionally, a hundred 
  and fifty kilograms of whirling steel has a gyroscopic effect on aircraft, which 
  does odd things to their handling and tends to make these planes very 
  unstable. It can be exploited for fast turns, but it’s dangerous.
  By contrast, liquid-cooled engines put a jacket of water (or other 
  coolant) around the cylinder, and run them through pipes to a 
  radiator. Liquid-cooled engines don’t need to expose their cylinders 
  to airﬂow, so they are often arranged in one (inline) or two (V) 
  rows. This is more mechanically efficient and allows the use 
  of superior valvetrains for more power, but liquid engines are 
  heavier and have radiators which add extra drag and are quite 
  vulnerable to damage.
  
  7
  Early Aircraft Anatomy
  Wings
  Most aircraft in this era are biplanes: they have two decks of wings, stacked one atop the 
  other. This configuration has several advantages.
  • It allows a greater amount of wing area for lift with smaller, easier to support wings.
  • It works well with tension support to create strong frames (see next section).
  • It allows high aspect ratios (wings are more efficient when they are long and thin) but 
  shorter wingspans (the shorter a plane’s wingspan, the faster it can roll.)
  However, biplanes are not without disadvantages as well. Most notably, biplanes have 
  higher drag (because they have more exposed forward surface area) and less efficient 
  lift (because wings close together cause ‘shadowing’ in the airﬂow). Thus, biplanes are 
  slower than a monoplane with the same design and equal wing area.
  Triplanes, and planes with more wings, allow for an exaggeration of the strengths of the 
  biplane, but also exacerbate the downsides. They were useful only in niche applications.
  Struts, Spars, & Piano Wire
  Because of the need to stay very light, aircraft cannot be built the way a building might 
  be. They need to support their weight, and resist the forces of ﬂying, without being able 
  to be built of solid materials.
  Thus, early aeroplanes were made as tension structures from a mix of spars and wires. 
  The spars, rigid poles of wood or metal in and between the wings, hold the parts of the 
  plane apart, while the wires, strung in between the spars, pull them together. The same 
  principle is used in suspension bridges.
  However, in 1915, aeroplane designer Hugo Junkers invented the cantilever spar, a 
  single solid piece mounted through the wing and braced to resist strain. Not only did this 
  eliminate the drag of the struts and wires, but it accidently made the wing thicker than 
  usual. They didn’t know it yet, but thicker wings are actually much more efficient.
  Weapons
  The majority of aircraft of this era used machine-guns 
  firing riﬂe ammunition. Typically, they carried one or 
  two, with five hundred rounds of ammunition each in 
  cloth belts. Few planes carried more guns than that.
  These weapons could fire through the arc of the propeller using an 
  interrupter gear. This consisted of a cam on the crankshaft of the engine, 
  connected to a trigger. When the pilot pulled the trigger on the his ﬂight stick, 
  the rotation of the cam would fire the gun, timed to avoid hitting the propeller.
  These weapons would be supplemented by open-bolt light machine-guns, which 
  were often preferred for being more reliable. Open-bolt action meant they fired too 
  inconsistently for interrupter gears, so they would be mounted on the wings or turrets.
  
  8
  Flying Circus
  Aircraft Companies of Himmilgard
  At one time, Himmilgard was home to hundreds of aircraft design organizations, ranging 
  from cottage industry to massive nationalized corperations. 
  Arntwerks
  Kaiserlandung, Gotha Plateau
  Founded by the Brothers Arnt in 1573 to build knock-offs 
  of the popular aircraft of the day, the machines of Klaus, 
  Rudi, and Holger Arnt soon became common worldwide. 
  After the war broke out, they made history for inventing 
  the interrupter gear, but the breakup of their design team 
  ended their creative streak. They still exist, unfortunately, as 
  a nationalized arm of the Goth Armies.
  Braun Kitﬂugzeuge
  Free City of Lomende, Daimler Coast
  Prewar, the Braun company filled a niche of offering aircraft 
  components at the cheapest rate possible, which allowed 
  smaller nations, municipalities, and private clients to 
  purchase planes for utility and military work. They continued 
  to sell technically impressive, if not particuarly innovative, 
  designs to all parties of the Great War until Lomende was 
  destroyed by a self-propagating incendiary in 1600.
  Hugo Bennhold
  Unknown
  The personal corperation of eccentric aircraft designer Hugo 
  Bennhold, little is know about the man or his company, or if 
  he survived the war. It is known that Bennhold designed a 
  variety of revolutionary all-metal aircraft and invented the 
  cantilever spar, but his machines found few buyers and exist 
  today mostly as knock-offs or surviving trial submissions.
  Kreuzer Flugzeugwerke
  Kaiserlandung, Gotha Plateau
  Founded as a crown corperation of the Gotha Empire to 
  bring together several promising designers, Kreuzer was 
  the cutting edge of the Empire’s war technologies. However, 
  they have no engine production of their own, and Theler 
  jealously hoarded the best engines, leaving Kreuzer to make 
  excellent airplanes with subpar power plants. 
  
  9
  Aircraft Companies
  König-Werke
  Kohlingen, Voisin Valley
  Founded by order of the late monarch King Albert, K-W was 
  the primary manufacturer of aircraft for the Fokker Kingdoms 
  throughout the war, building solid, reliable machines. Being 
  very near to the Dark Sea, they were also the world’s premier 
  manufacturer of seaplanes, and had a large canal dug in the 
  city for test ﬂights. The company was gas bombed in 1600 
  and ceased to exist in any meaningful fashion.
  Loeb & Loeb
  Körtes, Lohner Forest
  A cooperative founded by two brothers, Loeb & Loeb was born 
  in the short-lived East Lohner People’s Republic and swiftly 
  annexed into the UWF before the official start of the war. L&L 
  built a series of promising designs, but with the defeat of the 
  UFW by the Gotha Empire, the brothers refused to create any 
  more aircraft, ﬂeeing to Loring and eventually disappearing 
  from records. Their assets were absorbed by Theler.
  Markgraf Schwerindustrie
  Carpedem, Island of Sopwith
  Markgraf Schwerindustrie began life as a company making 
  wire trolleys for the Sopwith government. It was quickly 
  pressed into service to make aircraft for the war effort, and 
  produced a number of excellent machines in conjuction with 
  the Royal Design Bureau. After the war, it has for the most 
  part reverted back to public transport vehicles.
  Rathenau
  Seraeus, Macchi Peninsula
  Among the largest aircraft companies at the beginning of the 
  war, Rathenau was a multinational not unlike Arntwerks or 
  Theler, but unlike those two it closed down its factories in 
  the Gotha Empire and Fokker Kingdom at the beginning of 
  the war, manufacturing and selling to the UFW and Macchi 
  Republic. This principled stand didn’t save them from 
  eventual collapse after the arrest of Sebastian Rathenau for 
  attempting to bribe Macchi government officials, leading to 
  the company being acquired by Ritter Flugzeugwerke.
  
  10
  Flying Circus
  Recht AG
  Levamasse, Dorand Lowlands
  An agricultural and medical company, Recht began their 
  aircraft production division to create utility aircraft for 
  farming communities. Their line of sky tractors was among 
  the most popular planes in the world at the outbreak of the 
  war, and such was their importance to agriculture that the 
  UWF was slow to shift them to a war footing. The company 
  still exists today in much reduced form, now primarily 
  producing medicine, fertilizer, and pesticide.
  Ritter Flugzeugwerke
  Westbeke, Schuckert Highlands
  Founded around the designs of Astrid Ritter and initially 
  operating out of a small rented hanger, Ritter Flugzeugwerke 
  would survive the collapse of the UFW government, an 
  emergency evacuation to Macchi, and eventually grow to 
  one of the world’s largest corporations through a mixture 
  of successful designs, desperate governments, widespread 
  strikebreaking, and hostile takeovers of at least three rivals.
  Saft & Altmann Motorbau
  Free City of Eisenﬂuss, Daimler Coast
  Originally a company producing generators, SAM pivoted 
  to aviation engines, building some of the best V8 engines 
  on the market and selling them widely. As the wartime push 
  for local production shrunk their client base, they began 
  to produce aircraft as well. While the company no longer 
  exists, much of their tooling has been recovered.
  Teicher Flugzeugfabriken
  Mitterben, Dornier Delta
  In the early history of heavier than air ﬂight, it was generally 
  easier to build heavy aircraft as ﬂying boats, and Teicher 
  specialized in doing so. This experience allowed them to 
  design the world’s first practical bombers for the UWF, but 
  their factories were quickly seized by the Fokker Kingdoms 
  and they were reverted to seaplane production.
  
  11
  Aircraft Companies
  Theler Körperschaft
  Salzkirch, Gotha Plateau
  An enormous multi-industry, multinational corporation, and 
  one of the oldest in the world, the Theler Corperation ended 
  up producing aircraft for not just the Gotha Empire in which 
  they were based, and their allies, but for other nations as 
  ‘independent subsidiaries’. They pioneered the use of steam 
  molded plywood as an aircraft material and initially built 
  very good machines, but over time the quality slipped due 
  to a focus on mass production. Undeterred, Theler simply 
  bought up enough of the government to ensure they would 
  never lose contracts.
  Mitscher Industrie Gesellschaft
  Blackburn, Westsee
  Originally a tool and die company, Mitscher Industrial 
  Company (commonly known as MIG) produced artillery, 
  airships, riﬂes, aircraft, and armoured sky-trains for the 
  UFW. Their aircraft division was untested and poorly staffed, 
  considered less important than their airship yards, and 
  they often had to sell production licenses to Ritter to fulfil 
  government orders. Ritter eventually acquired the division 
  outright, and MIG was broken up when the UFW fell.
  von Morgen Flugzeuge
  Fürstenberg, Fokker Mountains
  Beginning as a manufacturer of transport aircraft during 
  the war, Raphael von Morgen’s company was a keen eye for 
  both talent and good ideas, and soon began experimenting 
  with high quality combat aircraft. These new designs were 
  revolutionary, bringing together lessons from across the war 
  into sleek and deadly machines, but very few of them made 
  it into service before the war ended. There are rumours that 
  Raphael von Morgen is still alive and that the company lives 
  on, hidden somewhere in the Fokker Mountains.
  
  12
  Flying Circus
  Theler Kobra MD 
  36þ New, 18þ Used
  “Last of the Gotha V-Strutters” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  95
  14
  7
  18
  Engine, Radiator, Oil Cooler, MGs, 
  LMGs, Controls, Fuel, Landing Gear
  Pilot
  Half Fuel
  2
  95
  14
  6
  18
  Empty
  -
  96
  -
  6
  0
  Dropoff 10, Reliability -3, Overspeed 24, Ideal Alt. 0-29, Fuel 6
  Visibility -2, Stability +1, Energy Loss 4, Turn Bleed 2
  Toughness 10, Max Strain 22, Escape +2, Crash -1, Stress 1
  x2 Forward Accessable MGs Ë, x1 Flexible Forward/Up Accessable Wing LMG
  Collimated Gunsight (+1 Attack), High Offset Water Radiator
  Role
  Scout
  Served With
  Gotha Empire, Fokker
  First Flight
  1595
  Strengths
  Heavily Armed, Tough
  Weaknesses
  Overweight, Unreliable
  Inspiration
  Albatros D.V (1917)
  The Kobra was obsolete by the end of the war, 
  but so much of Gotha’s infrastructure was built 
  around them that replacing it entirely wasn’t seen 
  as feasible. Theler’s outsized inﬂuence meant that 
  even though the Empire had finally secured the 
  castor oil, the new Kobra mark entered service.
  The Kobra MD’s overcompressed Bertha F1466 
  powerplant required manual benzene injections 
  just to start, and had a tendency to blow their 
  cylinders through the valvetrain if you ﬂooded 
  the carburettor. Furthermore, the prototype still 
  suffered wing twisting issues, an embarrassment 
  when most Kreuzer designs were using cantilevers.
  It’s generally believed that the Theler corporation 
  essentially executed a coup of the Gotha Empire in 
  order to preserve their order.
  Common Variations
  • MD Prototype: Remove Wire Root.
  • Stripped Down: Field mod for drag Reduction. 
  Remove overwing machine gun.
  • von Morgen Kobra M(D): Licensed by Fokker. 
  +Streamlining, +Reinforcement, --Mass.
  • MDc: Bomber interception variation. Remove 
  MGs, add +2 overwing LMG. 
  Aircraft Factory Link
  
  13
  Flying Circus
  Kreuzer Spinne M3 
  32þ New, 16þ Used
  “Triplane Terror of the Northern Front” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  108
  11
  6
  15
  Engine, Oil Tank, Guns, Controls, 
  Fuel, Landing Gear
  Pilot
  Half Fuel
  2
  108
  11
  5
  15
  Empty
  -
  109
  -
  5
  0
  Dropoff 9, Reliability -2, Overspeed 20, Ideal Alt. 0-29, Fuel 7
  Visibility -2, Stability -4, Energy Loss 4, Turn Bleed 1
  Toughness 16, Max Strain 21, Escape +2, Crash -1, Stress 3
  x2 Fixed Forward Accessable MGs Ë, Rotary Engine (+1 to Dogfight when turning Right)
  Lacking rotary fighters put the Gotha Empire at a 
  distinct disadvantage going into the war in Macchi. 
  The Macchi Singvogels were massively more agile 
  than the Kobra MCs. Eventually, Gotha had to bite 
  the bullet, despite the lack of available castor oil.
  The M3 was limited to a mere 110hp engine, so it 
  was made lean and mean: metal framed, closed 
  cowl, and with triple wings for maximum lift. Its 
  secret weapon was birch cantilever spars instead 
  of tension wires for greatly reduced drag. The M3 
  served many of Gotha’s best aces in large ‘Wolf 
  Pack’ squadrons in the second half of the war, 
  making them quite sought after by post-war pilots.
  Despite their excellent characteristics, the M3’s 
  reliance on synthetic lubrication gave them 
  chronic overheating problems in the northern 
  heat, causing an early retirement from service 
  which preserved a great many machines.
  Common Variations
  • M1: Fragile early version. Remove I-Strut. 
  • Upengined: Replace engine with Schreiber B.IX 
  looted from downed enemy Singvogels.
  • Late Prototype: Add an IAF 2 Supercharger to 
  the engine, replaces MGs with BMGs.
  • Parasite: Replace Landing Gear with Zeppelin 
  Hook and Landing Skid.
  Role
  Scout
  Served With
  Gotha Empire
  First Flight
  1592
  Strengths
  Extreme Handling
  Weaknesses
  Slow, unstable
  Inspiration
  Fokker DR.1 (1917)
  Aircraft Factory Link
  
  14
  Flying Circus
  Role
  Scout/Attacker
  Served With
  UWF, Macchi
  First Flight
  1587
  Strengths
  Jack of All Trades
  Weaknesses
  Unstable, Overspeed
  Inspiration
  Sopwith Camel (1916)
  The most famous Ritter design, the Model F 
  Singvogel was designed around high-powered 
  engines that were becoming available as the 
  Macchi Republic began to support the war effort 
  in the UWF. Originally very similar to a Model 
  C, it was upgunned and made more dangerous 
  following a bombing raid on the Ritter factories.
  The Model F’s effectiveness comes from 
  aggressively clustering all the machine’s weight 
  in a small forward area and moving the wings up 
  to match. Thus, the machine can make incredibly 
  aggressive turns, but is so unstable that it will slip 
  into a complex spin with little provocation.
  The Model F continued to be produced in Macchi 
  even as the UWF fell. Even now is a common 
  sight in the hands of professional militias who can 
  handle the training time and afford the losses that 
  come with training new Singvogel pilots.
  Common Variations
  • Model E: Standard tail, remove 1 MG. 
  • F4: Upengined to W.O.1 150hp.
  • Nachtvogel: Replaces MGs with x2 LMG on wing 
  fore/up mounts, removes Wing Cutout.
  • Panzervogel:  2/5+ Armour, x1 Mechanical MG.
  • SeeVogel: Adds Floats, replaces MGs with BMGs 
  Ritter Model F ‘Singvogel’ 
  26þ New, 13þ Used
  “Defender of the Doomed Republics” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  2
  99
  9
  8
  15
  Engine, Oil Tank, Guns, 
  Controls, Fuel, Landing Gear, 
  Electrics
  Pilot
  ½, Bombs
  2
  100
  9
  6
  15
  Full Fuel
  2
  100
  12
  7
  16
  Half Fuel
  2
  100
  12
  5
  16
  Empty
  -
  101
  -
  5
  0
  Dropoff 9, Reliability 0, Overspeed 20, Ideal Alt. 0-29, Fuel 7
  Visibility -1, Stability -6, Energy Loss 4, Turn Bleed 1
  Toughness 7, Max Strain 23, Escape +2, Crash -1, Stress 2
  x2 Fixed Forward Accessible MGs Ë, Collimated Gunsight (+1 Attack), Oxygen Mask 
  Rotary Engine (+1 to Dogfight when turning Right), 2 Mass Bombs
  Aircraft Factory Link
  
  15
  Flying Circus
  The Markgraf  Zerstörer was designed as a unique 
  multirole aircraft, to fit the divergent doctrine of 
  the Königliche Sopwith Fliegerkorps. Neither fully 
  an observer, a bomber, or a fighter, these aircraft 
  were truly ﬂexible, expected to operate without 
  escorts after Attentäter scouts secured the skies.
  At the core of this remarkable aircraft was a V12 
  engine, which gave the aircraft speed competitive 
  with single-seaters despite its bulk. It was also 
  given a highly modular armament, capable of 
  carrying a large number of bombs and a variety of 
  weapons for both the pilot and gunner position to 
  fill any roll. It could even mount cameras!
  Many nations tried to copy the machine to varying 
  results, and post-War, the Sopwith government 
  sold off much of their reserve stock. This makes 
  the Zerstörer a common sight in the skies.
  Common Variations
  • C-series: Wollsteinkraft Verteidiger H engine.
  • Pilot Weapons: Twin LMGs on upper wing deck.
  • Gunner: x2 LMGs, x1 LRC or Punt Gun.
  • Gotha Copy: Plywood Monocoque Body, Bertha 
  F4398 Dreifach-Sechs 490hp, High Power prop.
  • Free Cities Copy: Duralumin frame, Aluminium 
  skin and wings. Radio transceiver.
  Markgraf Zerstörer B 
  35þ New, 17þ Used
  “Workhorse of the Channel War” 
  2þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  2
  87
  11
  8
  17
  Engine, Radiator, Oil Cooler, Pilot 
  Pilot MG, Gunner LMGs, Controls, 
  Fuel, Landing Gear
  Pilot, Gunner
  ½, Bombs
  2
  88
  11
  6
  17
  Full Fuel
  3
  89
  14
  6
  17
  Half Fuel
  3
  89
  14
  5
  17
  Empty
  -
  90
  -
  5
  0
  Dropoff 10, Reliability 0, Overspeed 28, Ideal Alt. 0-29, Fuel 6
  Visibility -1/0, Stability +1, Energy Loss 7, Turn Bleed 1
  Toughness 10, Max Strain 25, Escape +2/+2, Crash -1, Stress 1/1
  Pilot: x1 Fore Accessable MGs Ë, Collimated Gunsight (+1 Attack), Negate 1 Injury on Go Down
  Gunner: x2 Rear/Left/Right/Up Access Turret LMGs
  Inline Radiator, 8 Mass Bombs
  Role
  Multirole Fighter
  Served With
  Kingdom of Sopwith
  First Flight
  1592
  Strengths
  Good at Everything
  Weaknesses
  None
  Inspiration
  Bristol F.2 (1916)
  Aircraft Factory Link
  
  16
  Theler Drachen 
  5þ New, 2þ Used
  “First in Service” 
  0þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  93
  10
  2
  10
  Engine, Radiator, Oil Cooler, 
  Landing Gear, Controls, Fuel
  Pilot, Passenger
  Half Fuel
  2
  93
  10
  2
  10
  Empty
  -
  93
  -
  2
  -
  Dropoff 4, Reliability 0, Overspeed 21, Altitude 0-29, Fuel 7
  Visibility 0/0, Stability 0, Energy Loss 5, Turn Bleed 1
  Toughness 6, Max Strain 32, Escape +2/+2, Crash 0, Stress 1/1
   Wing Warping (+1 to Dogfight! when below 15 Speed)
  Invented before the start of the Great War, the 
  Theler Drachen was possibly the first plane to be 
  built with a military role in mind. The Gotha Army 
  made their first use of heavier-than-air observers 
  in their border skirmishes in Lohner, using civilian 
  two-seat aircraft to ﬂy over the battlefield. The 
  Theler Drachen was commissioned as a standard 
  aircraft for this role.
  Soon, the Drachen was one of the most common 
  aircraft in the world, purchased by every nation 
  and a great number of civilians. It was relatively 
  easy to ﬂy, easily modified, and cheap. Most pilots 
  have their first training ﬂight in a Drachen.
  Though used in the first few years of the war for 
  a variety of roles, they were soon withdrawn from 
  any kind of combat service and redistributed as 
  trainers, where most of them remain.
  Common Variations
  • Fokker Drachen: Steel tube frame.
  • Late Gotha Drachen: Molded wood monocoque.
  • Macchi Geisterdrache: Celluloid wings.
  • Homemade: Paper wings and skin.
  • Civilian Drachen: Naked tail section.
  • Combat Drachen: Post-war: remove second 
  seat, add x1 MMG forward with interrupter gear. 
  Aircraft Factory Link
  Role
  Unarmed Observer
  Served With
  Everyone
  First Flight
  1569
  Strengths
  Very low stall
  Weaknesses
  Otherwise terrible
  Inspiration
  Etrich Taube (1910)
  Flying Circus
  
  17
  Living Grove (Farman) 
  27þ New, 13þ Used
  “Woven from the Lohner Forests” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  95
  9
  9
  16
  Engine, Radiator, Oil Cooler, Guns, 
  Landing Gear, Controls, Fuel
  Pilot
  Half Fuel
  2
  95
  9
  8
  16
  Empty
  -
  96
  -
  8
  0
  Dropoff 9, Reliability -2, Overspeed 24, Altitude 0-29, Fuel 6
  Visibility +3, Stability -1, Energy Loss 5, Turn Bleed 2
  Toughness 9, Max Strain 20, Escape +2, Crash -1, Stress 1
  x2 Fixed Forward Accessible BMGs, Wing Warping (+1 to Dogfight! when below 15 Speed)
  Flammable, Living Grove (Repairs to Max Strain are free), Inline Radiator
  Tree sculpting is among Himmilgard’s ancient 
  arts, one of the few that predates ﬂight. The 
  process involves a mixture of careful pruning, 
  guidance structures, and sometimes magic, often 
  over the course of generations, to create elaborate 
  groves that have life beyond the soil.
  This art has been used to make airships over the 
  centuries, but some isolated forest communities 
  turned it towards creating aeroplanes during the 
  Great War, to fight off the encroaching imperialist 
  forces. Often, they would use engines, weapons, 
  and components from downed war machines, but 
  the frame would be living wood.
  These examples are common in Lohner, likely 
  based on UWF Sperlings and powered by engines 
  taken from downed Gotha Kobras. The patterns 
  carved into them are supposed to grant magical 
  protection and guidance.
  These planes need to be tended to carefully, and 
  differently from most. Parking them on damp 
  grass in the sun for at least a few hours every day 
  is highly recommended.
  Common Variations
  • Salvaged Singvogel: Engine to Schreiber B.IX.
  • Salvaged Panzer: Engine to N.M. Arbeiter.
  Aircraft Factory Link
  Role
  Scout
  Served With
  N/A
  First Flight
  ???
  Strengths
  Decent Attacker
  Weaknesses
  Clumsy, Slow
  Inspiration
  Gallic Pleaching
  Backer
  Joe McGee
  Flying Circus
  
  18
  Flying Circus
  Rathenau-7k 
  14þ New, 7þ Used
  “The Chariot of the First Aces” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  3
  100
  14
  5
  16
  Engine, Oil Tank, Landing Gear, 
  Gun, Controls, Fuel
  Pilot
  Half Fuel
  3
  100
  14
  4
  16
  Empty
  -
  101
  -
  3
  0
  Dropoff 9, Reliability 0, Overspeed 20, Altitude 0-29, Fuel 7
  Visibility 0, Stability -5, Energy Loss 4, Turn Bleed 1
  Toughness 7, Max Strain 31, Escape +2, Crash 0, Stress 3
  x1 Fixed Forward Accessible LMG, Deﬂector Wedges (Take 1 Wear on a 5 or less on the first Crit dice)
  Wing Warping (+1 to Dogfight! when below 15 Speed), Rotary (+1 to Dogfight when turning Right)
  Role
  Early Scout
  Served With
  Macchi, UWF & Allies
  First Flight
  1581
  Strengths
  Agile, High Boost
  Weaknesses
  Underarmed, Unstable
  Inspiration
  Morane-Saulnier L (1914)
  Though there are many historians who dispute 
  it, the Rathenau-7a is the first combat scout, as 
  defined as a single-seat plane with fixed forward 
  weapons designed to attack other aircraft. It 
  achieved this by mounting deﬂector plates on the 
  propeller of an unarmed Rathenau-7 observer. It 
  was soon outclassed by Gotha’s Arntwerks c.10.
  The design of the engine mount, using a looped 
  wire cage, made retrofitting an interrupter gear 
  impractical. Before large scale revisions could 
  correct this issue, the much better Rathanu-9 
  came into operation, using overwing guns and 
  later interrupter gears themselves.
  The largest operators of the Rathenau-7 were the 
  various principalities of Lohner fighting alongside 
  the UWF, and many of them remain in the hands 
  of militias, usually upgraded to Schreiber B.IX 
  engines from downed Singvogels.
  Common Variations
  • 7a: Rhona Motorbau Z11 engine.
  • 7b: 7a with ﬂap ailerons instead of warping.
  • 7c: 7b with an interrupter gear and MMG.
  • EH.I: Fokker ‘Einhochdecker’ copy, refitted w/ 
  Scholz Luchs X, interrupter, & MMG.
  Aircraft Factory Link
  
  19
  Flying Circus
  Braun Model VJ 
  12þ New, 6þ Used
  “Phantom Spies of the Lost Jagdstaffels” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  75
  13
  10
  21
  x2 Engines, x2 Oil Pans, Fuel, 
  Controls, Electrics, Landing Gear
  Pilot
  Half Fuel
  2
  76
  13
  8
  21
  Empty
  -
  77
  -
  7
  -
  Dropoff 6, Reliability +2/+2, Overspeed 23, Altitude 0-29, Fuel 12
  Visibility +2/+2, Stability +1, Energy Loss 3, Turn Bleed 3
  Toughness 6, Max Strain 20, Escape +2/+2, Crash -1/-1, Stress 1/1
  Radio Transciever, 2 Charge Generation, 5 Charge Battery
  Role
  Fast Observer
  Served With
  No Formal Service
  First Flight
  1586
  Strengths
  Blazing Speed
  Weaknesses
  Unarmed
  Inspiration
  Original Creation
  Backer
  VJ Brown
  In the years leading up to the Great War, and in 
  countries that were not belligerents at various 
  times, there was a roaring trade in ‘kit planes’, 
  aircraft designed to be assembled by the purchaser. 
  Oftentimes, a kit would consist of little more than 
  the engine, steel parts, and instructions.
  Powered by a pair of small, air-cooled V8 engines, 
  and unusually quite while running, the Braun 
  Model VJ was a very popular kit plane known for 
  its high speed and simple assembly. Military units 
  began to purchase them as irregular observers, 
  often out of pocket by commanders, owing to the 
  fact they would outrun any early-war aircraft.
  The most notable feature of the Model VJ, other 
  than its blistering speed and lack of ailerons, is 
  the ability to carry a lightweight radio, controlled 
  by a passenger. This feature was rare originally, 
  but became standard as the military used it more 
  frequently.
  Common Variations
  • Desert: Convert engines to liquid-cooled, add 
  twin inline panel radiators.
  • Racer: Delete passenger & radio, add long tail.
  • Spy: Replace radio with observation camera.
  Aircraft Factory Link
  
  20
  Flying Circus
  König-Werke S1 
  28þ New, 14þ Used
  “Cursed Gifts of the Fokker Kingdoms” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  93
  10
  7
  15
  Engine, Radiator, Oil Cooler, 
  Controls, Fuel, Boat Hull
  Pilot
  Half Fuel
  2
  94
  10
  6
  15
  Empty
  -
  95
  10
  5
  0
  Dropoff 6, Reliability -1, Overspeed 25,  Ideal Alt. 0-29, Fuel 13
  Visibility -1, Stability -1, Energy Loss 5, Turn Bleed 2
  Toughness 9, Max Strain 31, Escape +2, Crash -1, Stress 1
  x2 Fixed Forward Accessible MGs
  Hardened Inline Water Radiator
  The Fokker Kingdoms, ruling as it did over the 
  Vosin Valley and Dornier Delta, was home to the 
  largest population of Fischervolk in the pre-War 
  world. Before the war, this rule was distant, but the 
  pressures of industrial conﬂict soon changed that.
  Though the Dark Sea itself is dangerous, fischers 
  have a long tradition of creating artificial lagoons 
  and tide pools for swimming and sea planes. Thus, 
  the KW-S1 was produced specifically for Fokker’s 
  campaigns, with the idea that a number could be 
  sent as ‘gifts’ to fischer villages as trainers, before 
  conscripting these new pilots to operate off the 
  many lakes of the Dorand Lowlands.
  Produced in absolutely massive numbers, the S1 
  remained in service past its obsolescence: ethnic 
  fischer units were often considered second rate, 
  with later S-series planes passed up in favour of 
  less expensive modifications to the S1. There are 
  towns in former Fokker territories where the S1 is 
  still being manufactured, using whatever engines 
  and materials are avaliable.
  Common Variations
  • S1-1: Guns moved inside the hull and covered.
  • S1-5: Engine to Fleischmann F10 250hp.
  • ST: S1 with a co-pilot position.
  Role
  Seaplane Scout
  Served With
  Fokker Kingdoms
  First Flight
  1585
  Strengths
  Tough, Well-Armed
  Weaknesses
  Below-Average Stats
  Inspiration
  Macchi M.5 (1917)
  Aircraft Factory Link
  
  21
  Flying Circus
  König-Werke S4 
  47þ New, 23þ Used
  “The Rotes Schwein’s Widowmaker” 
  2þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  87
  11
  11
  20
  Engine, Radiator, Oil Cooler, 
  Controls, Fuel, Boat Hull
  Pilot, Passenger
  Half Fuel
  2
  88
  11
  10
  20
  Empty
  -
  89
  -
  9
  0
  Dropoff 8, Reliability -2, Overspeed 34, Altitude 0-29, Fuel 9
  Visibility -3/-, Stability +3, Energy Loss 4, Turn Bleed 2
  Toughness 24, Max Strain 34, Escape 0, Crash -1, Stress 1/0
  Fixed Forward Accessible MGs, Telescopic Gunsight (+2 to Attack when Drawing a Bead)
  Sealed Cockpit (Passenger cannot see out), Inline Water Radiator
  Though frequently sidelined, fischervolk pilots 
  began to have undeniable impact on the Fokker 
  Empire’s war effort, especially once fighting in 
  Macchi reached the Caproni islands. The S4 was 
  finally approved to equip these units, and by the 
  end of the war frontline fischer units and a handful 
  of other seaplane squadrons were using it.
  The S4 was in every way an improvement over 
  previous models. The Fokker Empire’s mastery of 
  the cantilever spar was put to good use, allowing 
  the plane to use a single long, aerodynamic wing 
  for maximum lift. It was given a powerful V6 
  engine, twin guns, and all-plywood skin.
  However, all was not well with the aircraft. It 
  was heavier than originally advertised, so after 
  Fokker’s best seaplane ace removed one of his 
  machine guns from the nose of his bright red 
  plane, most new pilots followed suit, and soon 
  they were produced that way in factories. 
  Of small note is the aircraft’s weapons are located 
  in an open space that modern Circuses often use 
  as cargo space or even a passenger spot. 
  Common Variations
  • S4-1: Replace 2nd crew with Tiny cargo and MG.
  Role
  Seaplane Scout
  Served With
  Fokker Kingdoms
  First Flight
  1597
  Strengths
  High Speed
  Weaknesses
  Underarmed
  Inspiration
  Macchi M.33 (1925)
  Backer
  KUMO
  Aircraft Factory Link
  
  22
  Flying Circus
  Ritter Model D ‘SeePfau’ 
  19þ New, 9þ Used
  “Doom of the Caproni Push” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  102
  11
  7
  16
  Engine, Oil Tank, Floats, Controls, 
  Fuel, Guns
  Pilot
  Half Fuel
  2
  102
  11
  6
  16
  Empty
  -
  103
  -
  5
  0
  Dropoff 9, Reliability 0, Overspeed 20, Altitude 0-29, Fuel 7
  Visibility -1, Stability -2, Energy Loss 4, Turn Bleed 1
  Toughness 5, Max Strain 28, Escape +2, Crash -1, Stress 2
  Fixed Forward Accessible MG Ë
  Rotary Engine (+1 to Dogfight when turning Right)
  Though the Ritter Model D Pfau began life as a 
  conventional land-based triplane, it did not stay 
  that way for long. Originally, it was produced by 
  Ritter for the United Western Federation as an 
  iteration on the Model C, hopefully giving the 
  ﬂagging UWF Luftwaffe an edge against the larger 
  Gotha Luftstreitkräfte. It was soon overshadowed 
  by the more successful Model F and relegated to 
  supplemental roles until the fall of the UFW.
  However, when the Ritter factories evacuated 
  to Macchi, the Republic found a new use for the 
  Model D. Its stability made it a natural fit for their 
  island garrisons, and the SeePfau was born.
  In addition to still being common there, thousands 
  were seized as trophies by the Fokker Kingdoms 
  after the Macchi Republic fragmented into 
  uprisings, guerilla armies, and banditry. The 
  survivors were sent to fischer villages to be used 
  for training, and many remain there to this day.
  Common Variations
  • Pfau: Floats to landing gear.
  • Upgunned: Second MMG.
  • KW S-5: Fokker knockoff. Steel frame & struts.
  • Night Fighter: Replace MMGs with twin wing 
  LMGs.
  Aircraft Factory Link
  Role
  Seaplane Scout
  Served With
  UWF, Macchi, Fokker
  First Flight
  1587
  Strengths
  Nimble in the turn
  Weaknesses
  Underarmed, Slow
  Inspiration
  Sopwith Triplane (1916)
  
  23
  Flying Circus
  Observation was considered a niche use for 
  seaplanes during early Fokker campaigns. They 
  were mostly seen as a means of maintaining 
  scout coverage during the yearly ﬂooding of the 
  Doran Lowlands. Little thought was paid to the 
  performance of two-seaters. 
  This changed as the war went north, especially 
  once confronted with Macchi’s bizarre ‘Seeheer’ 
  and its carriers, gunships, and u-boats. The 
  Teicher Möwe 13S was designed in response with 
  high endurance, forward and rear guns, robust 
  steel construction, and a bombload. In theory, it 
  could attack ﬂeets far out to sea.
  A good theory, but unfortunately, the engine it 
  was supposed to have was earmarked for the von 
  Morgen Vampyr. The Möwe was left underpowered 
  and overweight, rotting as trainers in fischer 
  villages. But it has potential...
  Common Variations
  • Wartime: Remove copilot controls, Rear/Up/
  Left/Right LMG Turret.
  • Intended Powerplant: Replace engine with the 
  Schrankhut RD.300V, add turret.
  • 13L: Replace ﬂoats with wheels.
  • 14S: Remove co-pilot & bombs. Long tail.
  Teicher Möwe 13S-J 
  43þ New, 21þ Used
  “Fokker’s Forgotten Fleet-Killers” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  1
  89
  6
  8
  13
  Engine, Radiator, Oil Cooler, Pilot 
  Guns, Gunner LMGs, Controls, 
  Fuel, Floats
  Pilot, Co-Pilot
  ½, Bombs
  1
  91
  6
  6
  13
  Full Fuel
  1
  91
  8
  7
  14
  Half Fuel
  1
  92
  8
  6
  14
  Empty
  -
  93
  -
  5
  0
  Dropoff 8, Reliability 0, Overspeed 24, Altitude 0-29, Fuel 13
  Visibility -1/-1, Stability +1, Energy Loss 6, Turn Bleed 1
  Toughness 31, Max Strain 38, Escape +2/+2, Crash -1, Stress 0/0
  x2 Fixed Forward Accessible MG Ë
  Inline Radiator, Co-pilot Controls, 10 Mass Bombs
  Aircraft Factory Link
  Role
  Seaplane Fighter
  Served With
  Fokker Kingdoms
  First Flight
  1595
  Strengths
  Extremely Tough
  Weaknesses
  Underpowered Engine
  Inspiration
  Hansa-Brandenburg W.11/W.12
  
  24
  Flying Circus
  Ritter ‘Ersatz S’ 
  26þ New, 13þ Used
  “Chopped Up & Welded Together” 
  2þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  3
  100
  14
  8
  19
  Engine, Oil Tank, Landing Gear, 
  Guns, Controls, Fuel
  Pilot
  Half Fuel
  3
  100
  14
  7
  19
  Empty
  -
  101
  14
  6
  0
  Dropoff 12, Reliability -3, Overspeed 21, Altitude 0-29, Fuel 4
  Visibility +1, Stability -7, Energy Loss 5, Turn Bleed 2
  Toughness 10, Max Strain 22, Escape +3, Crash -1, Stress 3
  x2 Flexible Forward/Up Accessable Wing LMGs
  Rotary Engine (+1 to Dogfight when turning Right)
  Rotary engines require castor oil for lubrication, 
  and the Macchi Republic produced more than 
  90% of the castor oil in Himmilgard. As relations 
  with Gotha and Fokker worsened, this supply was 
  cut off, forcing Macchi’s enemies to turn to liquid-
  cooled engines and synthetic lubrication.
  When Macchi was defeated, Gotha seized huge 
  numbers of Ritter Model Fs, stripping out the 
  engines to put them in their Kreuzer triplanes. They 
  also seized the blueprints for the 230hp W.O.3 
  engine and were in the process of producing them 
  for their next-generation fighters when the end of 
  the world came.
  If you were trapped in an industrial city in Gotha 
  and you needed to make a plane to escape, you 
  could do worse than attach one of those half-
  finished rotary engines to a cannibalized Model 
  F airframe. There would be drawbacks, though: 
  the engine is too large to fit the cowl, it’d need a 
  heavy metal mounting frame, and would block the 
  barrels of the machine-guns. But it could be done.
  Known Variations
  • Kreuzer Uncontrollable Spinne: Same principle, 
  but with the body a Kreuzer Spinne.
  • Turbo Sparrow: Same principle, but with the 
  body of a Ritter Model C and a W.O.1.
  Aircraft Factory Link
  Role
  Improvised Scout
  Served With
  N/A
  First Flight
  ???
  Strengths
  Fast, Agile, Lethal
  Weaknesses
  Unstable, Low fuel
  Inspiration
  Sopwith Camel/Snipe
  
  25
  Flying Circus
  Kreuzer Spinne V8 Conversion 
  31þ New, 15þ Used
  “Foolproof Escape Plan” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  3
  104
  13
  8
  18
  Engine, Radiator, Oil Cooler, Guns, 
  Controls, Fuel, Landing Gear
  Pilot
  Half Fuel
  3
  104
  13
  7
  18
  Empty
  -
  105
  -
  6
  0
  Dropoff 10, Reliability 0, Overspeed 28, Altitude 0-29, Fuel 7
  Visibility -2, Stability +1, Energy Loss 4, Turn Bleed 2
  Toughness 17, Max Strain 20, Escape +2, Crash -1, Stress 1
  Fixed Forward Accessible Gast Principle BMG Ë
  Low Radiator, Roll Bar: Negates 1 Injury from Go Down
  Castor oil has a shelf life: it only lasts a year. 
  While fuel and synthetic oils in Himmilgard have 
  stablizing agents which have allowed stores of 
  them to survive for decades, once castor oil goes 
  off, it’s no longer useable, which can be a problem 
  if you need to use one of these planes to escape a 
  bombed out city.
  The Kreuzer Spinne was a solid design with an 
  underpowered engine, so after the war in Macchi 
  many were recalled to cities have their engines 
  replaced, where they remain. If lack of oil prevents 
  reinstalling their original engines, one can 
  improvise a conversion to liquid-cooled engines.
  A few of these conversions, most mounting V8 
  engines taken from downed KW Alder-Ns, are 
  seen every year, often armed with prototype 
  gast guns taken from the conversion factories. 
  Their performance is so impressive that some 
  workshops have begun converting intact aircraft.
  Common Variations
  • Spider Six: Uses the Bertha F1466 Uber from the 
  Kobra MD.
  • Original Guns: Uses the original twin MMGs.
  Aircraft Factory Link
  Role
  Improvised Scout
  Served With
  N/A
  First Flight
  ???
  Strengths
  Fast, Tough, Agile
  Weaknesses
  Limited ammunition
  Inspiration
  Fokker V.6
  
  26
  Flying Circus
  Hugo’s Ganzmetall Wunderﬂugzeug! 
  43þ New, 21þ Used
  “The All-Metal Wonderplane” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  1
  91
  8
  7
  14
  Engine, Radiator, Oil Cooler, 
  Landing Gear, Gun, Controls, Fuel
  Pilot
  Half Fuel
  1
  91
  8
  6
  14
  Empty
  -
  92
  -
  6
  -
  Dropoff 8, Reliability 0, Overspeed 24, Altitude 0-29, Fuel 11
  Visibility 0, Stability -2, Energy Loss 4, Turn Bleed 2
  Toughness 51, Max Strain 49, Escape +2, Crash 0, Stress 1
  Fixed Forward Accessible MG Ë
  Low Radiator, Armour 2/8+
  Exactly who Hugo Bennhold was is a mystery. An 
  aircraft designer prolific in the last years of the war, 
  his nationality, education, and personal history are 
  all unknown. It is speculated that he was a Junker 
  in some small western principality, but even that 
  is uncertain. What is known is that the man was 
  absolutely obsessed with steel aircraft.
  The All-Metal Wonderplane was the first of Hugo’s 
  designs, shipped by sky-line or zeppelin carriers to 
  a number of large cities in a sort of advertisement 
  schemes. The machine was sluggish, slow, and 
  impractical, though technically impressive, and so 
  they were usually left to moulder or put on display.
  That said, many engineers took note of the wings, 
  which stayed on without external means of 
  support. These cantilever wings were soon copied 
  by a variety of designers, though none of them 
  were as robust as the Bennhold designs.
  Common Variations
  • Combat Ready: Upgrade to Bertha F1466 engine. 
  • Two-Seater: Add second position with x1 rear/
  upward facing MMG, change tail to Stubby.
  • Flying Tank: Narrow canopy, sealed engine 
  cowl, and 2 more points of Armour 2.
  • Folded 10,000 times: Add Wing Blades.
  Aircraft Factory Link
  Role
  Prototype
  Served With
  None
  First Flight
  1589
  Strengths
  Thick, Heavy Metal
  Weaknesses
  Thick, Heavy Metal
  Inspiration
  Junkers J.1 (1915)
  
  27
  Flying Circus
  The L&L Kessel I served as a bomber and observer 
  for the East Lohner People’s Republic, and, after 
  the annexation of the ELPR by the UWF, Salomon 
  and Kurt Loeb were conscripted and encouraged 
  to produce a successor. 
  The Kessel II was one of the first successful twin 
  engined aircraft in the early years of the war, 
  serving in the same roles, but by 1583 their speed 
  and power advantages had been entirely surpassed 
  and most were divested to local militias or for use 
  as a civil utility aircraft, as its forward seat could be 
  used by police watchmen, cartographers, touring 
  celebrities, and so forth.
  After the end the wide distribution of these aircraft 
  and their ability to use nearly any powerplant 
  made them popular as multiroles, especially since 
  the unique tail structure and warping wings make 
  them remarkably manoeuvrable for a bomber. 
  Many were left in the dead cities, though the 
  Scholz Luchs X 10-cylinder radial engines on 
  the Kessel IIb are remarkably easy to restore to 
  working order for anyone who might want one...
  Common Variations
  • Kessel IIa: Rhona Motorbau Z12 engines.
  • Kessel IIc: Bertha F116 & low radiators.
  • Funkvogel: No bombs, radio
  Loeb & Loeb Kessel IIb 
  26þ New, 13þ Used
  “The Ghosts of Fallen Nations” 
  2þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  2
  92
  8
  7
  13
  x2 Engine, x2 Oil Pans, Gun, 
  Controls, Fuel, Landing Gear
  Pilot, Gunner
  ½, Bombs
  2
  93
  8
  5
  13
  Full Fuel
  2
  93
  9
  6
  13
  Half Fuel
  2
  94
  9
  5
  13
  Empty
  -
  95
  -
  4
  -
  Dropoff 10, Reliability -1/-1, Overspeed 25, Altitude 0-29, Fuel 7
  Visibility +2/+2, Stability 0, Energy Loss 10, Turn Bleed 1
  Toughness 11, Max Strain 35, Escape +2/+2, Crash -1/, Stress 1/1
  Forward/Up Access LRC Turret, 5 Mass Bombs
  Wing Warping (+1 to Dogfight! when below 15 Speed)
  Aircraft Factory Link
  Role
  Fighter-Bomber
  Served With
  ELPR, UFW, Gotha
  First Flight
  1582
  Strengths
  Surprisingly Agile
  Weaknesses
  Slow
  Inspiration
  Caudron G.4 (1915)
  
  28
  Flying Circus
  Ajeet Interceptor 
  24þ New, 12þ Used
  “Guardian of the Convoy” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  96
  13
  7
  18
  Engine, Oil Tank, Landing Gear, 
  Controls, Fuel, Gun
  Pilot
  Half Fuel
  2
  96
  13
  6
  18
  Empty
  -
  97
  -
  5
  -
  Dropoff 7, Reliability -2, Overspeed 20, Altitude 0-29, Fuel 7
  Visibility +1, Stability -3, Energy Loss 3, Turn Bleed 2
  Toughness 7, Max Strain 35, Escape +2, Crash 0, Stress 2
  Fixed Forward Accessible Pneumatic MG Ë
  Rotary Engine (+1 to Dogfight when turning Right), Programmable Autopilot, Zeppelin Hook
  The Skyborn have their own cottage industry 
  of aircraft production, using engines bought or 
  salvaged from ground production to build unique 
  craft to their own needs. Skyborn aircraft are all 
  unique and hand-crafted, but they are built to 
  recognizable patterns, their blueprints traded like 
  anything else between convoys.
  The Ajeet is the modern standard for Skyborn 
  scouts: its wooden-plank construction makes use 
  of tested shipbuilding techniques, the monowing 
  makes using docking hooks easy, and the rotary 
  engine keeps weight down. A clockwork autopilot 
  allows the pilot to use their wingsuit if needed.
  The Ajeet’s pneumatic gun is a holdover from the 
  Imperial age, when most nations prevented the 
  Skyborn from owning firearms. These air cannons 
  would slip right by inspectors, often disguised as 
  automatic starters for engines.
  Common Variations
  No two Skyborn aircraft are exactly the same, 
  being the product of cottage industry. Wing size, 
  cowl configuration, and engine are all variable.
  Copies of the Ajeet with canvas skin, no autopilot, 
  and standard MMGs have been avaliable for sale 
  for the last few years as the Markgraf Korsar.
  Aircraft Factory Link
  Role
  Parasite Scout
  First Flight
  1597-1600
  Strengths
  Speed, Autopilot
  Weaknesses
  Limited firepower
  Inspiration
  Bristol M.1 (1916)
  
  29
  Flying Circus
  In the lead-up to the Great War, trading anything 
  but trinkets and garbage with Skyborn convoys 
  was outright illegal In much of the world. This 
  found many Skyborn convoys as their lowest point, 
  making procuring aircraft quite nearly impossible. 
  The Skyborn and towns in Gotha soon developed 
  a scheme: the towns would stage crashes, write 
  off the engine, and sell the ‘scrap’ to the Skyborn. 
  The government would replace the plane, the 
  town would get paid, and the Skyborn could now 
  build an aircraft. Their first designs resembled 
  Arntwerks c-series the engines were taken from, 
  but used traditional airship building techniques.
  The Shamsher was the most common of these 
  designs, protecting Skyborn convoys through the 
  Great War with their pneumatic guns. Though 
  obsolete, the Skyborn throw nothing away, and 
  they have been adapted to carry rockets for use 
  against pirate airships, grounder defences, and, 
  sometimes, rival convoys.
  Common Variations
  Like other Skyborn planes, no two Shamshers are 
  alike. The most common variation one might see 
  out in the world is original configuration versions 
  without the rocket hardpoints.
  Shamsher Interceptor 
  22þ New, 11þ Used
  “Trusted Old Friend” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  1
  95
  6
  10
  15
  Engine, Oil Tank, Gun, Controls, 
  Fuel, Landing Gear
  Pilot
  ½, Bombs
  2
  96
  6
  7
  15
  Full Fuel
  2
  97
  11
  7
  16
  Half Fuel
  2
  97
  11
  6
  16
  Empty
  -
  98
  -
  5
  -
  Dropoff 6, Reliability -4, Overspeed 20, Altitude 0-29, Fuel 7
  Visibility 0, Stability -2, Energy Loss 3, Turn Bleed 2
  Toughness 7, Max Strain 35, Escape +2, Crash +2, Stress 0
  Fixed Forward Accessible Wing Pneumatic MG Ë, 6 Mass Rockets
  Rotary Engine (+1 to Dogfight when turning Right), Wing Warping (+1 to Dogfight when <15 Speed) 
  Programmable Autopilot, Zeppelin Hook
  Aircraft Factory Link
  Role
  Parasite Scout
  First Flight
  1582-83
  Strengths
  Rockets!
  Weaknesses
  Inferior performance
  Inspiration
  Caproni Ca.20 (1914)
  
  30
  Flying Circus
  Bahadur Escort 
  42þ New, 21þ Used
  “Worth the Price” 
  2þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  3
  100
  14
  6
  17
  x2 Engines, x2 Oil Tanks, Guns, 
  Landing Gear, Controls, Fuel
  Pilot
  Half Fuel
  3
  101
  14
  5
  17
  Empty
  -
  102
  -
  4
  -
  Dropoff 6, Reliability 0, Overspeed 20, Altitude 0-29, Fuel 7
  Visibility -2, Stability -2, Energy Loss 5, Turn Bleed 2
  Toughness 21, Max Strain 27, Escape +2, Crash 0, Stress 1
  x2 Fixed Forward Pneumatic Heavy Machine Guns
  Zeppelin Hook
  The Skyborn do not have the resources to pursue 
  intense research and development of new aircraft 
  types, so they are often slow to adopt new ideas. 
  The more radical these new designs, the less likely 
  they are to get traction. That a design as unusual 
  as the Bahadur is starting to see widespread use 
  should tell you how effective it is.
  The aircraft has an unusual wing design with 
  heavy birch wing spars instead of the usual 
  tension structures. The channel around the engine 
  both reduces drag and increases lift, and means 
  that additional weapons can be mounted without 
  interrupter gears.
  Though they are gaining approval, they are still 
  rare designs. Having to give up two engines to 
  power them is a heft price for a convoy, and cuts 
  are often made to other parts, most notably their 
  autopilot, as well as engine cowling.
  Common Variations
  Due to the difficulty in aquiring matching engines, 
  Skyborn convoys take any set they can find, 
  meaning that Bahadurs have been powered by 
  everything from tiny 80hp Rhona Motonbau Z11s 
  to expensive W.O.1 engines. Additional weapons 
  such as pneumatic scatterguns are often used as 
  well.
  Aircraft Factory Link
  Role
  Parasite Escort
  First Flight
  1611
  Strengths
  Extreme firepower
  Weaknesses
  No autopilot
  
  31
  Flying Circus
  During the Great War, the Skyborn soon learned 
  the value of sending scouts ahead of their convoys 
  to avoid danger. These were usually armed 
  airships, but these ships were not always fast 
  enough to return with messages. Being a Sky 
  Ranger, as they became known in Gotisch, was 
  seen as nearly a suicide mission.
  Building longer-range monoplanes to do the 
  same task soon became a priority, and the Cheetal 
  is the most common indigenous Skyborn design 
  for these purposes. Though not the fastest or most 
  agile, it is among the most heavily armed aircraft 
  in the world for its size.
  These planes are designed around a very rare 
  engine, the near-mythical W.O 3 that powered 
  the Ritter Model S. Skyborn ships were involved in 
  salvage transport in Macchi at the end of the war, 
  where examples and parts were acquired.
  In addition to their uses as heavily armed outriders, 
  convoys have begun hiring out the Cheetal Fighter 
  as escorts for trade companies. Their pneumatic 
  scatterguns are feared enough to deter any attack.
  Common Variations
  • Raid Rangers: Replace fixed scatterguns with 
  bombload.
  Cheetal Fighter 
  31þ New, 15þ Used
  “Poisoned Fang of the Sky Rangers” 
  2þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  88
  8
  8
  16
  Engine, Oil Tank, Gun 1, Gun 2, 
  Controls, Fuel, Landing Gear
  Pilot, Gunner
  Half Fuel
  2
  89
  8
  7
  16
  Empty
  -
  91
  -
  6
  -
  Dropoff 6, Reliability -1, Overspeed 21, Altitude 0-29, Fuel 13
  Visibility +4/+4, Stability -4, Energy Loss 8, Turn Bleed 2
  Toughness 7, Max Strain 37, Escape +2/+2, Crash 0, Stress 2/2
  x2 Fixed Forward Pneumatic Scatterguns
  x2 Turret (Fore/Rear/Up/Left/Right) Accessible Pneumatic Scatterguns
  Rotary Engine (+1 to Dogfight when turning Right)
  Aircraft Factory Link
  Role
  Fighter/Observer
  First Flight
  1590-95
  Strengths
  Extreme firepower
  Weaknesses
  Sluggish & Slow
  
  32
  Flying Circus
  Markgraf Attentäter C 
  33þ New, 16þ Used
  “The Winged Fusilier” 
  2þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  95
  13
  9
  20
  Engine, Radiator, Oil Cooler, x2 
  Guns, Controls, Fuel, Gear
  Pilot
  Half Fuel
  2
  95
  13
  8
  20
  Empty
  -
  96
  -
  7
  -
  Dropoff 8, Reliability 0, Overspeed 42, Altitude 0-29, Fuel 7
  Visibility -2, Stability -4, Energy Loss 4, Turn Bleed 2
  Toughness 8, Max Strain 28, Escape +2, Crash -1, Stress 2
  x2 Forward Accessible MGs Ë, x2 Up Accessable Wing LMGs, x2 Forward Wing LMGs
  Low Radiator
  The Königliche Sopwith Fliegerkorps developed a 
  divergent combat philosophy from their mainland 
  counterparts, believing that dogfighting and the 
  “ace pilot” mentality was useless continental 
  grandstanding that had no place in modern war.
  Instead, the KSF used a tactic they referred to 
  as the airborne gunline, and the Attentäter was 
  designed for it from the ground up. Though 
  neither as agile as most mainline fighters with its 
  V8 engine, or as tough with its long, fragile wings, 
  the Attentäter didn’t need either. Fast in a straight 
  line and controllable, it was designed to joust with 
  enemy aircraft, and was exceedingly good at it.
  These planes can carry as many as six machine-
  guns depending on its intended role. Its primary 
  disadvantage is its violent stall characteristics, 
  but KSF pilots were never expected to do much 
  turning anyway.
  Gun Configurations
  Either set of LMGs can be removed or added 
  before a mission for no cost.
  Attentäter E
  Sopwith still operates this airplane in their much 
  reduced military. Modern examples have SAM 
  Transport I 300hp engines.
  Aircraft Factory Link
  Role
  Gun Carrier
  Served With
  Kingdom of Sopwith
  First Flight
  1593
  Strengths
  Extreme firepower
  Weaknesses
  Poor dogfighter
  Inspiration
  Sopwith Dolphin (1917)
  
  33
  Flying Circus
  Königskondor L.1 
  69þ New, 34þ Used
  “Guardian of the High Passes” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  96
  14
  6
  18
  Engine, Oil Cooler, Guns, Controls, 
  Fuel, Landing Gear
  Pilot
  Half Fuel
  2
  97
  14
  5
  18
  Empty
  -
  98
  -
  4
  -
  Dropoff 12, Reliability 1, Overspeed 48, Altitude 0-49, Fuel 11
  Visibility -1, Stability +1, Energy Loss 7, Turn Bleed 1
  Toughness 21, Max Strain 34, Escape +1, Crash +1, Stress 1
  Fore Access MG Ë, Fore Access MG, Fore Access Wing LMG, Collimated Gunsight (+1 Attack)
  Oxygen Mask, Negate 2 Injury from Go Down, Gyroscopic Autopilot
  Dozens of small geo-states prior to the Great War 
  had no aircraft industries of their own and had to 
  buy aircraft from the Great Powers at extortionate 
  prices. In addition to usually being obsolete 
  surplus, these aircraft might not fit the mission 
  profile required by their operators.
  The small and mountainous Kingdom of South 
  Loring was affected particularly badly. With all 
  their population centers at least a kilometer above 
  sea level, the Gotha and Macchi aircraft they could 
  get weren’t suitable. In the last years of the Great 
  War, they studied these designs and built their 
  own, complete with a two-stage supercharger.
  The L.1 is rarely seen, but those who’ve faced it 
  know it is a deceptively deadly machine. It has an 
  immense power to weight ratio and is all around 
  a good performer. Its odd and upward-swept tail 
  gives it a very distinct appearence, and it is far 
  tougher than it looks due to thick wing spars and 
  robust construction, and hidden under its cowl is a 
  third machine gun firing through the spinner.
  While the Kingdom of South Loring no longer exists, 
  there are several small republics in the region who 
  use the machine exclusively. The heavily padded 
  and reinforced cockpit is particularly valued, as it 
  makes ditching the machine very safe.
  Aircraft Factory Link
  Role
  High Altitude Scout
  Served With
  Kingdom of South Loring
  First Flight
  1596
  Strengths
  High ﬂight ceiling
  Weaknesses
  Middling performance
  
  34
  von Morgen Vampyr 
  38þ New, 19þ Used
  “The Butcher Bird” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  94
  12
  8
  18
  Engine, Radiator, Oil Cooler, 
  Landing Gear, Controls, Fuel
  Pilot
  Half Fuel
  2
  94
  12
  7
  18
  Empty
  -
  95
  -
  7
  -
  Dropoff 10, Reliability -3, Overspeed 24, Altitude 0-29, Fuel 6
  Visibility -2, Stability +1, Energy Loss 4, Turn Bleed 2
  Toughness 23, Max Strain 47, Escape +2, Crash -1, Stress 1
  x2 Fixed Forward Accessable MGs Ë
  Inline Radiator
  The Vampyr was Fokker’s secret weapon in 
  the coming war against the Gotha Empire. The 
  Vampyr was stockpiled for the coming conﬂict, 
  but due to the paranoia of the royal family, only 
  a handful were deployed. Presumably, there are 
  thousands of them sealed away in warehouses 
  somewhere in the gassed out cities of the former 
  Fokker Kingdoms.
  Those that have made it into the hands of pilots 
  are frightening enough. They are often seen 
  with cowls removed to save weight and make 
  maintaining their overcompressed engines less of 
  a hassle, as well as to impress onlookers.
  von Morgen Vampyr 240
  Legend says that on the eve of the end, a number of 
  Vampyrs were fitted with special high-compression 
  engines. These near mythical aircaraft are said to 
  be able to hang on the propeller in a stall climb, 
  and the mere rumour of a Vampyr 240 can spark 
  war between towns or Circuses. Those that claim 
  to have one ﬂaunt them by removing the cowl to 
  show off the chrome finish.
  A Vampyr 240 replaces the regular engine with 
  a Schrankhut RD.300V with an altitude throttle, 
  Speed propeller, prop gearing, and open cowl. You 
  cannot start with a 240, even if you can afford it.
  Aircraft Factory Link
  Role
  Scout
  Served With
  Fokker Kingdoms
  First Flight
  1598
  Strengths
  Fast, Tough, Deadly
  Weaknesses
  Handling, Reliability
  Inspiration
  Fokker D.VII (1918)
  
  35
  The third of the commonly scene Bennhold 
  designs, usually seen as having been developed 
  alongside the similar, though much smaller 
  “Hugo’s Metallisches Jagdﬂugzeug!’, this fighter 
  saw some limited success in militias and smaller 
  nations, but is undergoing something of a post-
  war renaissance. 
  Like all of Bennold’s design, the One of a Kind 
  Steel Fighter-Bomber has no official designation, 
  known only by its advertising blurb. Though 
  perhaps less than a hundred were made before 
  the war, their blueprints are widely available, so 
  anyone with aluminium production can make one.
  The machine is a great improvement over the 
  first Bennhold design, with a more appropriate 
  powerplant and a role that takes advantage of its 
  robust construction.
  The most common operators of these vehicles are 
  shelter principalities, who often have the machine 
  tools and materials to build them. Another 
  prominent user is the aluminium-producing 
  hydroelectic dam of Piav in the Fokker Mountains, 
  operated by the communal militia.
  Common Variations
  • Original: No rockets. Reinforcements removed.
  Hugo’s Einzigartiger Stahl-Jagdbomber! 66þ New, 33þ Used
  “One of a Kind Steel Fighter-Bomber!” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  1
  91
  7
  10
  16
  Engine, Radiator, Oil Cooler, Pilot 
  Guns, Gunner MG, Controls, Fuel, 
  Landing Gear, Electrics
  Pilot, Gunner
  ½, Bombs
  1
  92
  7
  9
  16
  Full Fuel
  1
  92
  9
  9
  16
  Half Fuel
  1
  92
  9
  8
  16
  Empty
  -
  93
  -
  8
  -
  Dropoff 6, Reliability -3, Overspeed 36, Altitude 0-29, Fuel 7
  Visibility 0/0, Stability -2, Energy Loss 5, Turn Bleed 2
  Toughness 53, Max Strain 49, Escape +2/+2, Crash -1, Stress 1/1
  x2 Fixed Forward Accessable MGs Ë, Rear/Up Access Turret MG, 5 Bomb Mass
  Inline Radiator, x2 Oxygen Masks, 1 Charge Generation
  Aircraft Factory Link
  Role
  Fighter-Bomber
  Served With
  None
  First Flight
  ???
  Strengths
  Effectively invincible
  Weaknesses
  Sluggish
  Inspiration
  Junkers CL.I (1918)
  Backer
  Kevin Chappell
  
  36
  Flying Circus
  Theler Kobra MB (KanoneKobra) 
  32þ New, 16þ Used
  “The Burn Ward” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  95
  12
  6
  16
  Engine, Radiator, Oil Cooler, 
  Landing Gear, Pilot, Passenger, 
  Controls, Fuel
  Half Fuel
  2
  95
  12
  5
  16
  Empty
  -
  96
  -
  5
  -
  Dropoff 9, Reliability -2, Overspeed 24, Altitude 0-29, Fuel 6
  Visibility -1, Stability +1, Energy Loss 5, Turn Bleed 1
  Toughness 12, Max Strain 30, Escape +2, Crash -1, Stress 1
  Flex Fore/Up Wing Light Repeating Cannon
  High Radiator (Dumps water in face!)
  The Theler Kobra MA was revolutionary when it 
  first hit the field. Though heavy and sluggish even 
  then, the fact it carried two synchronized machine 
  guns put it miles ahead of the competition.
  It wasn’t without problems, though. Most notable 
  was the bulky box radiator, which not only caused a 
  lot of drag but tended to drain rapidly if damaged. 
  The MA was swiftly replaced with the upgraded 
  MB model, which moved the radiator to a panel in 
  the upper wing to solve both problems.
  Only issue was that if damaged, the radiator 
  tended to dump boiling water in the pilot’s face.
  Though the problem was known, the MB stayed in 
  production. Once the MC entered service, the MBs 
  were pulled back to secondary duties. Balloon 
  hunting with 20mm cannons were common, a 
  hated job as you have to stand up to reload.
  Stock Configurations
  The Kobra can be returned to stock configuration 
  by removing the cannon and adding 2 fixed 
  forward accessible uncovered hull MMGs instead.
  Common Variations
  • MA: Replace radiator with Low Box radiator. 
  • Field Fix: Offset high radiator, Wing Cutout.
  Aircraft Factory Link
  Role
  Cannon Scout
  Served With
  Gotha & Others
  First Flight
  1583
  Strengths
  Heavily Armed
  Weaknesses
  Clumsy, slow
  Inspiration
  Albatros D.II (1915)
  
  37
  Flying Circus
  Kreuzer Skorpion 
  34þ New, 17þ Used
  “Gotha’s Hunting Razors” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  100
  14
  8
  20
  Engine, Oil Tank, Guns, Controls, 
  Fuel, Landing Gear
  Pilot
  Half Fuel
  2
  100
  14
  7
  20
  Empty
  -
  102
  0
  6
  -
  Dropoff 8, Reliability -2, Overspeed 20, Altitude 0-29, Fuel 7
  Visibility 0, Stability -4, Energy Loss 2, Turn Bleed 2
  Toughness 16, Max Strain 37, Escape +2, Crash 0, Stress 3
  x2 Fixed Forward Accessable MGs Ë, Rotary Engine (+1 to Dogfight when turning Right)
  With the end of the War in Macchi, the Gotha 
  Empire seized both the powerful Ritter engines 
  and the tooling to make more. But the question 
  soon arose: what to do with the thousands of 110hp 
  engines already produced?
  They might have just rotted away, but Kreuzer 
  proposed a lightweight, streamlined scout using 
  the powerplant to supplement other forces, which 
  would use parts commonality with the Spinne to 
  keep costs down. The project was approved as the 
  Skorpion, a para-monowing single-seater whose 
  steel tube construction and birch cantilever made 
  it faster than its aging engine should have allowed.
  In the final build-up, the Skorpion was swiftly 
  issued to regional defence squadrons across the 
  continent. They never saw action properly, and 
  so are often overlooked by combat pilots hunting 
  for wartime staples. This means that a surprising 
  number end up in the hands of the desperate, who 
  don’t know enough to mistakenly dismiss it on the 
  engine power alone. 
  Common Variations
  • Ritter Engine: Schreiber B.IX engine.
  • Racing Plane: Remove weapons.
  Aircraft Factory Link
  Role
  Scout
  Served With
  Gotha Empire
  First Flight
  1597
  Strengths
  Fast, & Low Energy Bleed
  Weaknesses
  Extremely Low Overspeed
  Inspiration
  Fokker D.VIII (1918)
  
  38
  Flying Circus
  König-Werke Adler-N 
  26þ New, 13þ Used
  “Fokker’s Cloud Stalkers” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  98
  12
  8
  18
  Engine, Radiator, Oil Cooler, 
  Landing Gear, Guns, Controls, Fuel
  Pilot
  Half Fuel
  2
  98
  12
  7
  18
  Empty
  -
  99
  -
  6
  -
  Dropoff 7, Reliability 0, Overspeed 37, Altitude 0-29, Fuel 8
  Visibility -2, Stability -1, Energy Loss 3, Turn Bleed 2
  Toughness 7, Max Strain 33, Escape +2, Crash -1, Stress 1
  Fixed Forward Accessable MG Ë, x1 Flexible Forward/Up Accessable Wing LMG
  Collimated Gunsight (+1 Attack), Inline Radiator
  The KW Adler-N, often simply known by its 
  abbreviation to pilots, ended up serving as Fokker’s 
  primarily scout for the back half of the Great War. 
  It’s design reﬂected the Fokker Kingdom’s combat 
  philosophy, with an emphasis on speed and 
  technical sophistication.
  The original KW-AA was intended to match 
  the agility of the Ritter rotaries, but it failed 
  miserably in combat trials, being easy prey for 
  enemy Singvogels. Ultimately, however, it took a 
  fairly minor modification to become competitive: 
  the replacement of the four-bladed, direct drive 
  propeller with a geared, two-bladed one.
  Suddenly, the KW-AN could fight in the vertical 
  with the same ease the Ritter planes fought in the 
  turn, and it was back in the running. It would serve 
  with distinction until the end of the war, upgraded 
  with larger powerplants as the war wore on.
  Common Variations
  • KW-AA: Power propeller. 2 Mass bombs.
  • Sniper Mode: Remove MMG. Replace LMG with 
  Precision Riﬂe in the same mount.
  • KW-SA: Change landing gear to ﬂoats.
  • Late Model: Change cockpit to Narrow Canopy, 
  upgrade powerplant to .
  Aircraft Factory Link
  Role
  Scout
  Served With
  Fokker Kingdoms
  First Flight
  1594
  Strengths
  Low energy loss
  Weaknesses
  Not great in a turn
  Inspiration
  RAF SE5a (1917)
  Backer
  Daniel Kwan
  
  39
  Flying Circus
  Among the grimmest of the Kingdom of Sopwith’s 
  policies was the Volksfestung Program, where 
  villages were given responsibility to maintain, 
  train on, and if needed ﬂy a heavy bomber. The 
  industrial outlay involved in this project was 
  immense, each aircraft requiring two engines 
  larger than any fitted to a fighter and enough guns 
  to arm two scouts. 
  To build enough aircraft to equip a full bombing 
  force and then hold them completely in reserve 
  involved bankrupting the previously-rich Kingdom 
  of Sopwith entirely and levying punitive taxes at all 
  levels of society.
  Unlike others, when the time came, these bombers 
  had somewhere to come back to. Bombers, fewer 
  each day, returned to the villages, loved ones 
  snatching moments with each other as fuel and 
  bombs were fitted and then taken aloft again. 
  Eventually no bombers came back at all. The pilots 
  and aircraft had scattered across the continent, 
  preferring to risk the kindness of their victims to 
  having to ﬂy one more gas mission.
  Common Variations
  • Sky-Train Hunter: Removes exterior bombload. 
  Replaces forward machine-gun with a recoilless 
  cannon. 
  Markgraf Volksfestung A 
   
  88þ New, 44þ Used
  “The People’s Doomsday Device” 
  7þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  2
  55
  9
  6
  13
  x2 Engine, x2 Oil Coolers, x2 
  Radiators, x3 Guns, Controls, Fuel, 
  Landing Gear, Electrics
  Pilot, Copilot, Nose Gunner,
  Rear Gunner, Belly Gunner
  ½, Bombs
  2
  62
  9
  4
  13
  Full Fuel
  2
  63
  12
  4
  14
  Half Fuel
  2
  66
  12
  3
  14
  Empty
  -
  69
  -
  3
  -
  Dropoff 11, Reliability -1/-1, Overspeed 32, Altitude 0-29, Fuel 11
  Visibility -1/-1/-1/-1, Stability -1, Energy Loss 10, Turn Bleed 1
  Toughness 36, Max Strain 11, Escape +2/+2/+2/+2, Crash -1, Stress 1/1/1/1
  36 Bomb Mass, Inline Radiators, Intercom, Windmill (1 Charge), Connected Crew Positions
  Copilot: Controls, Quality 10 Bombsight. Nose Gun: Turret Fore/Up/Down/Left/Right Access LMG
  Rear Gun: Flex Up/Rear Access LMG. Belly: Turret Down Access LMG
  Aircraft Factory Link
  Role
  Strategic Bomber
  Served With
  Kingdom of Sopwtih
  First Flight
  1596
  Strengths
  Bombload, Turrets
  Weaknesses
  Extremely sluggish
  Inspiration
  Handley-Page o/400 (1916)
  
  40
  Flying Circus
  Arntwerks c.7 Rennﬂugzeug 
  17þ New, 8þ Used
  “Now this is air racing!” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  103
  13
  6
  18
  Engine, Oil Tank, Landing Gear, 
  Controls, Fuel, Gun
  Pilot
  Half Fuel
  2
  103
  13
  5
  18
  Empty
  -
  104
  0
  4
  -
  Dropoff 5, Reliability -1, Overspeed 24, Altitude 0-49, Fuel 6
  Visibility 0, Stability -4, Energy Loss 3, Turn Bleed 2
  Toughness 6, Max Strain 30, Escape +2, Crash 0, Stress 2
  Fixed Forward Accessible MG Ë, Rotary Engine (+1 to Dogfight when turning Right)
  Altitude Throttle (Can WEP at altitudes 0-10)
  Before the war, the c.7 race plane was a fairly 
  common sight, with many villages owning one to 
  compete in racing leagues. They were one of the 
  first aircraft ever to use ailerons instead of wing-
  warping, which was such a new technology that 
  the later military versions reverted to the older 
  control scheme due to reliability concerns.
  After the war broke out, many rural villages 
  retrofitted their c.7s with interrupter gears in the 
  style of the c.10. They were better, one for one, 
  than the c.10s used in the military. That said, they 
  were also expensive custom aircraft, and for every 
  militarized c.7 racer, there were a hundred c.10s.
  These days, the c.7 is a common sight in the hands 
  of rural militias and adventurers. They have the 
  advantage of appearing like a generic c.10 until 
  you get close, disguising their potential speed, and 
  many of them have been upengined or otherwise 
  improved. In some places, the old racing leagues 
  have even started back up.
  Common Variations
  By this point, every racing plane is a unique beast, 
  with a wide variety of unusual engines in use. A 
  common factor is altitude throttles: nearly every 
  racer goes out of their way to kludge in some sort 
  of fuel additive injector for an extra boost.
  Aircraft Factory Link
  Role
  Militarized Racing Plane
  Served With
  Militia
  First Flight
  1580
  Strengths
  Fast and Cheap
  Weaknesses
  Underarmed
  Inspiration
  Fokker Eindeckers
  
  41
  Flying Circus
  Mitscher IG J-79SF 
  11þ New, 5þ Used
  “Let’s try spinning, that’s a good-” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  3
  105
  14
  3
  14
  Engine, Oil Tank, Guns, Controls, 
  Fuel, Landing Gear
  Pilot
  Half Fuel
  4
  105
  14
  2
  14
  Empty
  -
  106
  -
  2
  -
  Dropoff 8, Reliability -3, Overspeed 20, Altitude 0-29, Fuel 7
  Visibility +3, Stability -7, Energy Loss 4, Turn Bleed 1
  Toughness 5, Max Strain 25, Escape +2, Crash -1, Stress 2
  Forward Accessible Scattergun
  Rotary Engine (+1 to Dogfight when turning Right)
  The lead designer of Mitscher Industrielle 
  Gesellschaf, Johan Farmann, was a great 
  proponents of the central pusher engine to avoid 
  shooting one’s own propeller. This handy little 
  scout was a testbed for the idea, though it had bad 
  teething problems and didn’t make field service 
  until late 1582.
  Displaying superb handling and a dismaying 
  tendency to kill novice pilots, this machine was 
  the great rival to the Arntwerks c.10 series. Though 
  MIG produced a great number, thousands more 
  built under licence by Ritter, to the point where 
  many believe they are an original Ritter design.
  After the war they have seen a second lease of life 
  as cropdusters, the pusher propeller apparently 
  aiding chemical dispersal. If you own one now 
  then the odds are good that this is not one of the 
  ones with the manufacturing defect that causes 
  cylinders to ﬂy off the rotary engine and set fire to 
  the aircraft. Not great odds, but good odds.
  Common Variations
  • Ritter Sperling A - License production
  • J-79MG/ Sperling B - LMG instead of Scattergun
  • J-79/83 - +1 Dihedral to both wings
  Aircraft Factory Link
  Role
  Scout
  Served With
  UWF
  First Flight
  1579
  Strengths
  Excellent dogfighter
  Weaknesses
  Slow and unstable
  Inspiration
  Airco DH.2 (1915)
  
  42
  Flying Circus
  An common civilian plane and likely to the 
  longest produced aircraft in the world, the Recht 
  Air Tractor was designed from the ground up as 
  an agricultural tool. With a heavy diesel engine, 
  it can move suprising loads, making it adept as 
  a transport, crop duster and topdressing, utility 
  cargo mover, trade platform, and cloud seeding.
  Though nobody would think of using these aircraft 
  as a front-line combat machine, many have been 
  pressed into this role over the years. Thanks to its 
  surprising load capacity, it can carry a fair number 
  of bombs a fair distance, so they were sometimes 
  used in dangerous night bombing missions.
  Nowadays, agricultural towns often count these 
  machines among the forces their militia could 
  potentially use, in an emergency, and a great 
  many bush pilots got their start in ground attack 
  by training to drop barrel bombs from an armed 
  farm tractor.
  Common Variations
  Luftschleppers have been powered by every kind 
  of engine under the sun over the years, as farmers 
  retrofit it for whatever is on hand or appropriate 
  for the job. Weapons, if present, are also highly 
  variable.
  Recht Luftschlepper 
  22þ New, 11þ Used
  “The tractor will do!” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  2
  95
  9
  4
  11
  Engine, Radiator, Oil Cooler, Gun, 
  Landing Gear, Controls, Fuel
  Pilot, Gunner
  ½, Bombs
  2
  96
  9
  3
  11
  Full Fuel
  2
  97
  11
  3
  12
  Half Fuel
  2
  97
  11
  2
  12
  Empty
  -
  98
  -
  2
  -
  Dropoff 7, Reliability -1, Overspeed 28, Altitude 0-29, Fuel 15
  Visibility +4/+4, Stability -4, Energy Loss 9, Turn Bleed 1
  Toughness 10, Max Strain 46, Escape +2/+2, Crash -1, Stress 2/2
  Accessible Punt Gun Turret (Fore/Rear/Up/Left/Right), 10 Mass bombs
  Inline Radiator
  Aircraft Factory Link
  Role
  Crop Duster
  Served With
  None
  First Flight
  1579
  Strengths
  Bombload, Low stall
  Weaknesses
  Painfully slow
  Inspiration
  Bristol Boxkite (1910)
  
  43
  Flying Circus
  Ritter Model Cj ‘Spatz’ 
  14þ New, 7þ Used
  “Could take on a whole empire by itself!” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  98
  9
  8
  15
  Engine, Oil Tank, Guns, Controls, 
  Fuel, Landing Gear
   Pilot
  Half Fuel
  2
  98
  9
  7
  15
  Empty
  -
  99
  -
  7
  -
  Dropoff 9, Reliability -1, Overspeed 20, Altitude 0-29, Fuel 7
  Visibility -1, Stability 0, Energy Loss 4, Turn Bleed 2
  Toughness 8, Max Strain 28, Escape 0, Crash -1, Stress 2
  Fixed Forward Accessible MG Ë, Collimated Gunsight (+1 Attack)
  Rotary Engine (+1 to Dogfight when turning Right)
  Ritter’s first interrupter-geared scout, the Ritter 
  Model C is remarkably easy to ﬂy for a rotary-engine 
  plane due to its long tail. This hurt manoeuvrability 
  but Ritter considered it a worthwhile tradeoff to 
  prevent the deadly spins and stalls so common in 
  early air combat. 
  The aircraft was popular with crews and helped 
  to build the UWF Luftwaffe into a corps of 
  experienced pilots who were capable of handling 
  more difficult designs. After the introduction 
  of the Singvogel the Spatz was mostly moved 
  to advanced training squadrons because of its 
  similar characteristics.
  Large numbers of Spatz of all variants survived the 
  war and the same docile characteristics make it an 
  ideal fighter for poorly-trained militia today. The 
  fact it can be mistaken at a distance for the Model 
  F or S helps, and some aircraft are deliberately 
  painted with disruptive patterns to make the tail 
  look shorter and the stance of the aircraft more 
  aggressive to assist this deception.
  Common Variations
  • C Spatz: 80hp engine
  • Cz Spatz: Twin overwing ﬂex LMG, no MMG
  • Ca Spatz: 2nd seat, copilot controls, short tail
  Aircraft Factory Link
  Role
  Scout
  Served With
  UWF
  First Flight
  1584
  Strengths
  Nimble
  Weaknesses
  Underarmed
  Inspiration
  Sopwith Pup (1916)
  
  44
  Flying Circus
  Theler Zweihänder 
  40þ New, 20þ Used
  “High-Flying Duelist” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  99
  10
  9
  17
  Engine, Radiator, Oil Cooler, Gun, 
  Controls, Fuel
  Pilot
  Half Fuel
  2
  99
  10
  8
  17
  Empty
  -
  100
  -
  7
  -
  Dropoff 5, Reliability -1, Overspeed 24, Altitude 0-29, Fuel 6
  Visibility 0, Stability +4, Energy Loss 4, Turn Bleed 2
  Toughness 21, Max Strain 33, Escape 0, Crash 0, Stress 1
  Accessible Fore LMG, Low Radiator, Wing Blades
  Landing Skid (page 191)
  The Gotha Empire celebrated its 200th anniversary 
  with an usual sight: a close formation of high-
  performance aircraft (for the era) ﬂying in close 
  formation above Kaisergrab. This was the start of 
  a long and proud Gotha tradition of close stunt 
  ﬂying to celebrate the power and skill of the 
  Empire’s airmen.
  To celebrate the victory of Macchi, the stunt 
  teams were issued the Theler Stare, named for the 
  ﬂocking bird. These machines were not designed 
  for combat, but instead as stable platforms for 
  careful formations, with tandem wings and a rear 
  propeller on an extended driveshaft.
  When the final war with Gotha broke out, many of 
  these machines were redesigned into emergency 
  bomber interceptors, using blades on their 
  wings to cut apart incoming aircraft. This duty 
  was considered quite nearly suicidal, and with 
  discipline breaking down there were increasingly 
  few pilots willing to risk it.
  Large numbers of these aircraft survived the war. 
  Launched from outlying bases to defend cities 
  which were often already lost, their pilots would 
  simply ﬂy away to rural areas and be marked as 
  losses. Only the most foolhardy pilot would try to 
  use these machines in their intended role.
  Aircraft Factory Link
  Role
  Interceptor
  Served With
  Gotha Empire
  First Flight
  1598
  Strengths
  Plane with a sword
  Weaknesses
  Plane with a sword
  Backer
  Richard Kreutz-Landry
  
  45
  Flying Circus
  Mitscher IG J-83 ‘Geistliche’ 
  17þ New, 8þ Used
  “An Ongoing Mistake” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  94
  11
  5
  14
  Engine, Oil Cooler, Gun, Controls, 
  Fuel, Landing Gear
  Pilot, Gunner
  Half Fuel
  2
  94
  11
  4
  14
  Empty
  -
  95
  -
  4
  -
  Dropoff 5, Reliability +1, Overspeed 23, Altitude 0-29, Fuel 10
  Visibility -1/-2, Stability +2, Energy Loss 4, Turn Bleed 1
  Toughness 9, Max Strain 38, Escape +2/+2, Crash -1, Stress 0/0
  Gunner: Accessible Fore/Up/Left/Right Turret Gast LMG, 
  Telescopic Sight (+1 after Draw a Bead), Isolated (cannot leave seat)
  The MIG J-83 is the result of the absurd conditions 
  of the war before the invention of the interrupter 
  gear. The earlier AJ-80/82 wedged a gunner 
  behind the pilot with a ﬂexibly mounted machine 
  gun, but found difficulty fighting effectively. A 
  gun mount on the front of the aircraft was devised 
  instead, using supports hung around the propeller 
  for a basket containing a LMG and a brave gunner.
  The aircraft’s combat service was disastrous. UWF 
  observers assigned to the plane had a combat 
  life expectancy of three hours, compared to a 
  pilot’s forty eight hours. Most pilot losses were 
  psychological casualties. 
  Today most J-83s are ﬂown as single-seaters, 
  using the basket for cargo hauling. Only the 
  most suicidally brave observers would get in an 
  J-83. But then, if you are the observer in an J-83 
  everyone knows you are suicidally brave, which 
  has its benefits in bars.
  Common Variations
  • J3: Remove Isolate, remove LMG.
  • J4: Remove Isolate, change gun to Rear/Up.
  • Strengthened: Add Padding and roll cage.
  • Waffentrager: Replace the turret with a fixed 
  inaccessable Heavy Cannon.
  Aircraft Factory Link
  Role
  Fighter
  Served With
  UWF and allies
  First Flight
  1583
  Strengths
  Well armed
  Weaknesses
  Just look at it
  Inspiration
  B.E.9 Pulpit (1915)
  
  46
  Flying Circus
  The Arntwerks d.13 was a design any other 
  company would call a failure. Using only 
  components from the c.5 series of observers, the 
  aircraft was intended to act as a heavy fighter with 
  two gun positions that could fire uninterrupted by 
  propellers. Unfortunately the use of wing warping 
  controls and the two independent tails meant that 
  when the aircraft was rolled the tails deﬂected in 
  different directions. 
  This led to what the first test pilot to return 
  described as “very divergent ﬂight characteristics”, 
  but Arntwerks was already tooled to make the d.13 
  and orders for thousands had been made. 
  It was found that if the aircraft was handled with 
  sufficient care it made a decent strafer, and was 
  agile enough to tangle with interceptors. But by 
  that point most had been dispersed to secretarian 
  paramilitaries who were considered stupid and 
  expendable enough to be entrusted with it.
  Common Variations
  The main priority of most wise pilots who find 
  themselves having to ﬂy a d.13 is to add ﬂap 
  ailerons as soon as possible. Less wise pilots try 
  to replace the tiny Schreiber L.VII engines with 
  something bigger, or add larger guns to the pods, 
  including fixed guns to use as a fighter.
  Arntwerks d.13 
  21þ New, 10þ Used
  “A Failure of Aerodynamics” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  1
  100
  7
  7
  13
  x2 Engines, x2 Oil Tanks, x2 Guns, 
  Controls, Fuel, Landing Gear
  Pilot, Gunner 1, Gunner 2
  ½, Bombs
  1
  102
  7
  5
  13
  Full Fuel
  2
  102
  10
  5
  13
  Half Fuel
  2
  103
  10
  4
  13
  Empty
  -
  104
  -
  4
  -
  Dropoff 5, Reliability -3, Overspeed 16, Altitude 0-29, Fuel 13
  Visibility -1/-1/-1, Stability -9, Energy Loss 5, Turn Bleed 1
  Toughness 11, Max Strain 46, Escape +2/+2/+2, Crash -1, Stress 3/3/3
  Rotary Engine (+1 to Dogfight when turning Right), Wing Warping (+1 to Dogfight when <15 Speed)
  8 Mass Bombs
  x2 Turret Access LMG (One Fore/Up/Right, one Fore/Up/Left)
  Aircraft Factory Link
  Role
  Fighter
  Served With
  Gotha Empire
  First Flight
  1583
  Strengths
  Very nimble
  Weaknesses
  Extremely unstable
  Inspiration
  Fokker K.1 (1915)
  
  47
  Flying Circus
  Combat in the early years of the war showed the 
  complete superiority of any aircraft that could fire 
  directly forwards. Rathenau’s first type, the 7, used 
  a deﬂector plate but this was obviously a stopgap 
  and Meike Kessler, Rathenau’s chief designer, 
  drew up a clean sheet aircraft in 1582.
  The resulting Rathenau-9 was Macchi’s primary 
  fighter aircraft, at least until the Ritter company 
  moved their factories there in 1587. It provided 
  good handling but was infamous for breaking up 
  in dives. The Rathenau-11 mostly fixed this issue 
  and added another machine gun in an attempt to 
  keep up with the Kobra types coming into service. 
  As Ritter planes became more common, Ratheanu 
  planes soon found a new niche in balloon-hunting 
  squadrons, using rockets to down observers before 
  they could be winched out of danger.
  The early model 9b and 9c variants are extremely 
  common and put up a fair fight, and their secondary 
  balloon-busting capabilities are greatly valued by 
  pirates and the less reputable sort of circus.
  Common Variations
  • 9b: 90hp engine
  • 9d: 130hp engine
  • 11a: 9d w/ Wire Root, Fixed Fore Hull MMG
  Rathenau-9c 
  13þ New, 6þ Used
  “Macchi’s Unsung Heroes” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  2
  99
  9
  8
  15
  Engine, Oil Tank, Gun, Controls, 
  Fuel, Landing Gear
  Pilot
  ½, Bombs
  2
  100
  9
  6
  15
  Full Fuel
  2
  100
  12
  6
  16
  Half Fuel
  2
  100
  12
  5
  16
  Empty
  -
  101
  -
  4
  -
  Dropoff 9, Reliability -1, Overspeed 20, Altitude 0-29, Fuel 7
  Visibility -1, Stability -1, Energy Loss 3, Turn Bleed 1
  Toughness 6, Max Strain 21, Escape +2, Crash -1, Stress 2
  Forward Accessable Wing LMG, 4 Mass Rockets
  Rotary Engine (+1 to Dogfight when turning Right)
  Aircraft Factory Link
  Role
  Scout/Attacker
  Served With
  Macchi, UWF
  First Flight
  1584
  Strengths
  Rockets!
  Weaknesses
  Mediocre otherwise
  Inspiration
  Nieuport 11 (1916)
  
  48
  Flying Circus
  Gernsback Experiment 0012 
  52þ New, 26þ Used
  “A Vision of the Future” 
  2þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  102
  8
  11
  17
  Engine, Radiator, Oil Cooler, 
  Landing Gear, Gun, Controls, Fuel
  Pilot
  Half Fuel
  2
  103
  8
  9
  17
  Empty
  -
  104
  -
  8
  -
  Dropoff 13, Reliability -1, Overspeed 32, Altitude 0-29, Fuel 12
  Visibility -3, Stability -1, Energy Loss 7, Turn Bleed 2
  Toughness 11, Max Strain 38, Escape 0, Crash -1, Stress 0
  Accessible Fore Heat Ray LRC, Telescopic Gunsight (+2 to attack if you Draw a Bead)
  Armour 2/9+, Batteries (5 Charges), Alternator (2 Charge Generation)
  Guncam (Automatically confirms kills)
  There are very few new aircraft being invented, 
  and fewer built as any more than one offs. But 
  the demand is there, and aeronautics instructor 
  Professor Ludwig Gernsback is a prominent name 
  in that market.
  Dr. Gernsback believes that another conﬂict 
  for the soul of Himmilgard is imminent, likely 
  against the forces of the Goth Armies, and has 
  been working tirelessly for ten years to develop a 
  machine that will give an advantage against them. 
  He believes the future lies in smooth airframes, 
  pressurized cockpits, and the power of the heat 
  ray, and designs his machines to match.
  His grad students work tirelessly to assemble, 
  test, and rebuild his increasingly large stable of 
  experimental aircraft, often distributing them to 
  other universities for testing. It isn’t entirely clear 
  if the numbers are serial numbers or production 
  runs, but they are rare either way.
  Common Variations
  • 0011: Wings have Extreme Positive Stagger
  • 0010: Wings have Extreme Positive Stagger, 
  retractable gear
  • 0009: Ejector seat
  • 0007: Conventional covered Heavy Cannon
  Aircraft Factory Link
  Role
  Advanced Scout
  Served With
  University Militias
  First Flight
  1617
  Strengths
  Lethal Dogfighter
  Weaknesses
  Visibility, Energy Loss
  
  49
  Flying Circus
  Das Gegenbeispiel 
  41þ New, 20þ Used
  “What Not to Do” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  102
  14
  6
  17
  Engine, Radiator, Oil Cooler, 
  Landing Gear, Gun, Controls, Fuel
  Pilot
  Half Fuel
  2
  102
  14
  5
  17
  Empty
  -
  103
  -
  5
  -
  Dropoff 10, Reliability 0, Overspeed 25, Altitude 0-29, Fuel 8
  Visibility +2, Stability -9, Energy Loss 4, Turn Bleed 1
  Toughness 22, Max Strain 32, Escape +2, Crash -1, Stress 2
  Accessible Fore Punt Gun
  High Offset Radiator
  In a great many engineering institutions, a 
  final test for prospective aircraft designers is to 
  actually design and build an airplane, usually in 
  conjunction with local artisan guides training 
  craftsmen. Many of these designs are fairly safe, 
  but some are unique, a few are groundbreaking.
  But Vera Mauss of the University of Steinfurth 
  has the dubious honour of making the most well 
  known and inﬂuential. Attempting to impress her 
  notoriously demanding professor, she delievered 
  a machine that attempted to reinvent every aspect 
  of aircraft design. The resultant machine ﬂew for 
  fifteen minutes before ﬂipping and crashing hard.
  Vera’s teachers began using the machine in their 
  lessons as ‘The Counter-example’, an illustration 
  of everything you aren’t supposed to do. 
  Unfortunately, every year there’s a joker who tries 
  to make it work anyway, and so many of them 
  have piled up in the workshop that the University 
  has started selling them off, often at such bargain 
  prices that even starving students can potentially 
  afford them. The fact they are likely to kill their 
  operators in a ﬂat spin is often left out.
  Vera Mauss went on to design the Mauss X-65, 
  often seen as the best fighter of the post-war era. 
  Aircraft Factory Link
  Role
  Scout
  Served With
  University Militias
  First Flight
  1610
  Strengths
  Excellent fighter
  Weaknesses
  Extremely unstable
  Inspiration
  De Bruyère C 1 (1917)
  
  50
  Flying Circus
  Universität Kobra M01 
  34þ New, 17þ Used
  “The Final-Year Project” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  98
  14
  6
  18
  Engine, Radiator, Oil Cooler, 
  Landing Gear, Gun, Controls, Fuel
  Pilot
  Half Fuel
  2
  98
  14
  5
  18
  Empty
  -
  99
  0
  5
  -
  Dropoff 10, Reliability -2, Overspeed 24, Altitude 0-29, Fuel 6
  Visibility -4, Stability +2, Energy Loss 4, Turn Bleed 1
  Toughness 13, Max Strain 22, Escape +2, Crash -2, Stress 1
  x2 Fixed Forward Accessable MGs Ë, High Offset Water Radiator
  The Kobra series, since it is so well known and well 
  studied, is a common platform for experimental 
  fits and Final Year Projects, the last make-or-
  break test of the engineering student. The idea 
  of tandem annular wings has rather captured 
  the imagination of the aerodynamics community 
  in the last few years and many students have 
  attempted investigations of the possible benefits.
  So many of these aircraft have been built and 
  studied that they are becoming something of a 
  baseline in themselves, and some have received 
  subsequent experimental conversions to create 
  scouts that have little in common with their origins.
  The Kobra-series are already known as extremely 
  stable designs, but these tandem wing designs 
  tend to be so stable that they are legitimately hard 
  to ﬂy, wanting to straighten out like an arrow. The 
  generally accepted spin recovery procedure for 
  these aircraft is to let go of the controls.
  Common Variations
  • Well Funded: Aluminium Skin wings.
  • Lucky: Bertha F1466 Über Engine.
  • Forward Thinking: Add 2 Microtanks.
  Aircraft Factory Link
  Role
  Scout
  Served With
  University Militias
  First Flight
  1609
  Strengths
  Good all-rounder
  Weaknesses
  Visibility, Max strain
  
  51
  Flying Circus
  The “Fast Mammoth” is one of the most famous 
  Mammut variations, the result of an alliance 
  between engineers at the University of Heidelheim 
  and a team of reserve bomber pilots in the 
  immediate post-war period. The bombers were 
  trying to stop a rampaging Leviathan, but couldn’t 
  outrun its automated escort planes.
  The solution of replacing the regular engines 
  with four large pulsejets did allow the bombers 
  to complete their mission, but wasn’t without 
  downsides. The range reduction and massive 
  upkeep cost from replacing broken shutters were 
  bad, but far worse was the experience of ﬂying it. 
  The noise, vibration, and heat has been described 
  as being locked in a blast furnace during an 
  earthquake. This rendered the machine useless as 
  a cargo carrier or long range bomber, but deadly 
  as a shorter ranged attack craft. 
  While it can’t nessesarily outrun all interceptors 
  in a straight-line fight, its speed makes safely 
  intercepting much more difficult. The heat rays 
  added help considerably.
  Common Variations
  • Schneller: Remove top turrets.
  • Schnellest: also +Streamline, -Leg Room.
  Teicher ‘Schnelles Mammut’ 
  39þ New, 19þ Used
  “The Bomber That Always Gets Through” 
  4þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  2
  61
  13
  5
  16
  x4 Engines, Fore guns, Aft guns, 
  Controls, Fuel, Landing Gear
  Pilot, Fore Gunner, Aft Gunner
  ½, Bombs
  4
  68
  13
  3
  16
  Full Fuel
  3
  65
  16
  4
  17
  Half Fuel
  4
  70
  16
  3
  17
  Empty
  -
  75
  -
  2
  -
  Dropoff 10, Reliability -4, Overspeed 100, Altitude 0-29, Fuel 7
  Visibility -2/-1/-1, Stability +2, Energy Loss 10, Turn Bleed 1
  Toughness 20, Max Strain 34, Escape 0/+2/+2, Crash -1, Stress 2/3/3
  36 Bomb Mass, Windmill (1 Charge), Battery (5 Charges), Pulesjet Engines (Page 192)
  x2 Turret Heat Ray LMGs (Fore/Up/Left/Right & Rear/Up/Left/Right)
  Aircraft Factory Link
  Role
  Fast Bomber
  First Flight
  1601
  Strengths
  Fastest bomber
  Weaknesses
  Miserable to ﬂy
  Backer
  Victor Coronado
  
  52
  Flying Circus
  Rathenau-16d 
  26þ New, 13þ Used
  “Forgotten Gem of the Lift Wars” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  99
  10
  9
  16
  Engine, Oil Tank, Landing Gear, 
  Guns, Cannon, Controls, Fuel
  Pilot
  Half Fuel
  2
  99
  10
  8
  16
  Empty
  -
  100
  -
  7
  -
  Dropoff 9, Reliability 0, Overspeed 20, Altitude 0-29, Fuel 7
  Visibility -2, Stability +2, Energy Loss 4, Turn Bleed 2
  Toughness 5, Max Strain 25, Escape +2, Crash 0, Stress 2
  x2 Fixed Forward Accessable MGs Ë, Forward Wing Light Repeating Cannon
  Rotary Engine (+1 to Dogfight when turning Right)
  The late 1580s and early 1590s were a time in scout 
  aircraft design known as the Lift Wars, where 
  experience in the war was teaching designers that 
  the most vital thing for fighter aircraft was high 
  lift. This lead to many aircraft with three or more 
  wings, of which the Rathenau-16 was a runner-up.
  Though developed in parallel to the Ritter Model 
  D, the Rathenau-16’s development was interrupted 
  by the fall of the UFW, and the resulting machine 
  was released years later. It’s unusual wing 
  configuration was supposed to give the benefits of 
  a sesqueiplane design and a triplane, though the 
  machine is ultimately too stable.
  Probably the single greatest advantage the 
  machine has is the reinforced weapon mount 
  above the wing, added at the last minute to try and 
  given the plane more utility.
  Weapon Loadouts
  • 16a: Twin Accessable LMGs, Flex fore/up. 
  • 16b: Accessable Precision Riﬂe, fore.
  • 16c: Twin accessable Scatterguns, fore.
  • 16e: Mechanical balloon gun, fore.
  • 16f: x4 accessable SMG, fore.
  Aircraft Factory Link
  Role
  Scout
  Served With
  Macchi Republic
  First Flight
  1591
  Strengths
  Well armed dogfighter
  Weaknesses
  High stall and turn bleed
  Inspiration
  Nieuport + Fokker DR.1
  Backer
  Matthew Lind
  
  53
  Flying Circus
  Braun Model DC ‘Puma’ 
  33þ New, 16þ Used
  “Odd-One Out” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  3
  97
  12
  6
  15
  Engine, Oil Tank, Guns, Controls, 
  Fuel, Landing Gear
  Pilot
  Half Fuel
  4
  98
  12
  4
  15
  Empty
  -
  99
  -
  3
  -
  Dropoff 13, Reliability -2, Overspeed 36, Altitude 0-49, Fuel 10
  Visibility -2, Stability -2, Energy Loss 7, Turn Bleed 1
  Toughness 11, Max Strain 22, Escape +2, Crash -1, Stress 2
  Fixed Forward Accessible MG Ë
  Rotary Engine (+1 to Dogfight when turning Right), Altitude Throttle (Can WEP at altitudes 0-10)
  Many of the small nations, principalities, and 
  free cities of Himmilgard were at various times 
  incapable of securing orders of warplanes from 
  the major nations, making alliances and armed 
  neutrality difficult. A roaring trade in knockoff 
  designs soon followed, with the most popular 
  being the Braun Model D, derived from the Theler 
  Kobra series and often considered superior.
  Of these, the DC is the odd one out. Unlike the 
  others in its series, it is equipped with a remarkable 
  engine: A large ‘Contrarotary’, where the engine 
  spins one way while the propeller and crankshaft 
  spin the other, reducing torque.
  Furthermore, the machine was equipped with 
  a large, four-bladed propeller, which gave it a 
  frightening ability to recoup lost speed. The result 
  was a machine that, while not fast, could hold a 
  sharp turn at a fixed speed quite nearly indefinitely, 
  and even gain speed while in combat turns using 
  its unique double-throated carburettor.
  Ersatz Model DCs
  Sometimes, other marks of the Model D, or even 
  Theler Kobras, are adapted into ersatz  Model DCs 
  by switching in a rotary engine and a High Power 
  propeller. They are of dubious utility.
  Aircraft Factory Link
  Role
  Scout
  Served With
  Free City Militia
  First Flight
  1596
  Strengths
  High boost + WEP
  Weaknesses
  Underarmed
  Inspiration
  Pfalz D.1 + 
  Siemens-Schuckert D.III
  Backer
  John Evan Kerns
  
  54
  Flying Circus
  The last Ritter rotary, the Model S consumed nearly 
  half a decade of the designer’s life in perfecting 
  it. A redesign of the Model F, improved in every 
  way, the Model S carries the frightening W.O.3 
  230 horsepower engine. Both wings had to be 
  restored to dihedral angels like on a Model C to 
  compensate for the immense torque. 
  The Finken had aggressive turn characteristics, 
  robust construction, and could outrun anything 
  that could outturn it. Though they never completely 
  replaced the Model F, it was soon known and 
  feared by its enemies, and it was the last, best 
  chance for the doomed Macchi Republic.
  Though rare, many dogfight aces consider them 
  to be the best rotary biplanes in the world. Few 
  survived, most of them cut apart for the engines 
  after Macchi surrendered, so each one is treasured.
  Model TF ‘Elster’
  The Finken was hyper-specialized for its role and 
  employed for a relatively short time, and so few 
  official variations exist. The most common is an 
  armoured ground attack varation, used in the final 
  sieges of the war to destroy guns and panzers.
  To make a Model TF, add 6 Coverage 2 Armour, 
  and double the ammunition for the main guns.
  Ritter Model S ‘Finken’ 
  38þ New, 19þ Used
  “Astrid Ritter’s Magnum Opus” 
  2þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  2
  97
  12
  9
  19
  Engine, Oil Tank, Guns, Controls, 
  Fuel, Landing Gear, Electrics
  Pilot
  ½, Bombs
  3
  98
  12
  7
  19
  Full Fuel
  3
  98
  14
  7
  19
  Half Fuel
  3
  99
  14
  6
  19
  Empty
  -
  100
  -
  5
  -
  Dropoff 11, Reliability -1, Overspeed 21, Altitude 0-29, Fuel 8
  Visibility -2, Stability -7, Energy Loss 5, Turn Bleed 1
  Toughness 8, Max Strain 43, Escape +2, Crash -1, Stress 3
  x2 Fixed Forward Accessible MGs Ë, Telescopic Gunsight (+2 to Attack when Drawing a Bead)
  2 Mass Bombs, Rotary Engine (+1 to Dogfight when turning Right), Oxygen Mask, 2 Charge Gen.
  Aircraft Factory Link
  Role
  Scout
  Served With
  Macchi Republic
  First Flight
  1597
  Strengths
  Supreme dogfighter
  Weaknesses
  Unstable, Overspeed
  Inspiration
  Sopwth Snipe (1918)
  Backer
  Tom
  
  55
  Flying Circus
  Stragetic bombing went from mere speculative 
  theory to integral strategy of air warfare. Of the 
  many vehicles used for this task, the Theler Eklipse 
  was by far the most widespread, going through a 
  large number of modifications over its service life.
  Originally, the Eklipse was developed to bomb the 
  field outposts used to anchor UFW Air Destroyers 
  in rural areas of Lohner, which were a constant 
  thorn in the side of attacking forces. Their wild 
  success in this role lead to them supplimenting 
  bombing airships in attacking cities, industrial 
  towns, and army bases, and soon they were being 
  upgraded and widely produced.
  Starting with the ZC model, the Eklipse gained a 
  gun tunnel, a slot in the tail that gave the gunner 
  increased visibility as well as allowing them to 
  cover the area under the tail, traditionally where 
  bombers are most vulnerable.
  Common Variations
  • ZB: Bertha F1466s, rear gun can’t fire down.
  • ZC: Bertha F1466Us, forward gunner replaces 
  machine gun with 20mm cannon.
  • ZE-1: 5 IAF superchargers on the engines.
  • ZF: 28.8 litre, 8-cylinder Bertha F2080 engines 
  for 330 horsepower. +2 Internal Fuel Tanks.
  Theler Eklipse ZD 
  60þ New, 30þ Used
  “The Twilight City-Burners” 
  5þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  2
  62
  9
  7
  14
  x2 Engine, x2 Oil Coolers, x2 
  Radiators, Fore Gun, Rear Gun, 
  Controls, Fuel, Landing Gear
  Pilot, Fore Gunner, Rear Gunner
  ½, Bombs
  2
  66
  9
  5
  14
  Full Fuel
  2
  66
  10
  6
  14
  Half Fuel
  2
  68
  10
  5
  14
  Empty
  -
  70
  -
  4
  -
  Dropoff 11, Reliability -1/-1, Overspeed 26, Altitude 0-29, Fuel 8
  Visibility -1/-1/-1, Stability +1, Energy Loss 10, Turn Bleed 1
  Toughness 20, Max Strain 20, Escape +2/+2/+2, Crash -1, Stress 2/2/2
  36 Bomb Mass, Inline Radiators, Quality 10 Bombsight 
  Fore Gun: Turret Fore/Up//Left/Right Access LMG
  Rear Gun: Turret Rear/Up/Down/Left/Right Access LMG
  Aircraft Factory Link
  Role
  Strategic Bomber
  Served With
  Gotha Empire
  First Flight
  1587
  Strengths
  Good bombload
  Weaknesses
  Slow, Short range
  Inspiration
  Gotha G.V (1917)
  
  56
  Flying Circus
  Johan Farmann’s final design for WIG before 
  his untimely death testing weapons mounts for 
  Geistliche, the JA-81 essentially resembles an 
  upscaled J-79. 
  Intended for use as a fighter-observer, the aircraft 
  was forced to resort to an inline engine rather than 
  Farmann’s preferred rotary due to stability issues, 
  resulting in disappointing handling. However, the 
  type was sturdy enough to stand up for itself in a 
  fight and the gunner could gain an excellent field 
  of fire by standing on their nacelle backwards and 
  firing the pilot’s machine gun astern meaning that 
  a series of bomber variants were produced as well. 
  Ritter, ﬂush with success from the Sperling, also 
  licensed the JA-81 but only built a few hundred 
  before focusing on Scout production.
  Common Variations
  • Ritter Kolkrabe - License Production. Removes 
  the ﬂexible gun, leaving just the gun post.
  • A-81 - Gunner replaced by 5 Mass internal bomb 
  bay, air brake added, x1 steel internal bracing
  • JA-81/83 - Flexible gun replaced with fixed 
  forward accessible LMG for the pilot.
  • JA-81/87 - Wollsteinkraft Verteidiger C
  Mitscher IG JA-81 
  26þ New, 13þ Used
  “The Gunner’s Perch” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  1
  91
  8
  6
  13
  Engine, Oil Cooler, Radiator, Flex 
  Gun, Post Gun, Controls, Fuel, 
  Landing Gear
  Pilot, Gunner
  ½, Bombs
  1
  92
  8
  5
  13
  Full Fuel
  2
  93
  11
  4
  13
  Half Fuel
  2
  93
  11
  4
  13
  Empty
  -
  94
  -
  4
  -
  Dropoff 7, Reliability -2, Overspeed 24, Altitude 0-29, Fuel 6
  Visibility +4/+4, Stability -1, Energy Loss 7, Turn Bleed 1
  Toughness 9, Max Strain 24, Escape +2/+2, Crash -1, Stress 1/1
  8 Mass Bombs, High Offset radiator. Gunner controls all weapons.
  Flexible Fore/Up Access LMG, Omnidirectional Turret Access LMG
  Aircraft Factory Link
  Role
  Fighter/Bomber
  Served With
  UWF
  First Flight
  1581
  Strengths
  Flexible gun post
  Weaknesses
  Slow and obsolete
  Inspiration
  RAF Fe.2b (1914)
  
  57
  Flying Circus
  Likely the single most common aeroplane in 
  the entire world, the c.10 is a modification of an 
  unarmed civilian craft, the c.8, equipped with a 
  single gun and an interrupter gear. Thus, the first 
  armed scout that was safe, reliable, and effective.
  The c.10 was Gotha’s standard scout, and there 
  were many imitators. They were pulled from 
  front-line service by the mid-1580s, but they were 
  so inexpensive that they continued production 
  as a militia plane. They may still be being made, 
  given that Goth armies seem to have an almost 
  unlimited supply of them, and desperate Circuses 
  sometimes find themselves forced to ﬂy them.
  Variations
  The c.10 went through many engines: the earliest 
  used 80hp Rhona Z11s. Modern Goth examples 
  often use copies of the 130hp Schreiber B.IX.
  c.11 Ace
  A small number of c.10s were fitted with 170hp 
  Rhona ZZ22 engines, a double-rowed Z11 (21.8 
  Litre displacement, 18 cylinders in 2 rows) and 
  attachment of two additional machine-guns. A 
  small number were produced and issued to ace 
  pilots and volunteers, but the huge torque made 
  it nearly unmanagable. Planes were often given 
  angled wings or new control surfaces to cope.
  Arntwerks c.10 
  14þ New, 7þ Used
  “Gotha’s Standard-Issue” 
  1þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Fuel
  2
  103
  10
  6
  14
  Engine, Oil Tank, Gun, Controls, 
  Fuel, Landing Gear
  Pilot
  Half Fuel
  2
  103
  10
  5
  14
  Empty
  -
  104
  -
  4
  -
  Dropoff 8, Reliability -1, Overspeed 20, Altitude 0-29, Fuel 7
  Visibility 0, Stability -4, Energy Loss 4, Turn Bleed 1
  Toughness 6, Max Strain 30, Escape +2, Crash 0, Stress 2
  Fixed Forward Accessible MG Ë
  Wing Warping (+1 to Dogfight! when below 15 Speed), Rotary (+1 to Dogfight when turning Right)
  Aircraft Factory Link
  Role
  Scout
  Served With
  Gotha Empire
  First Flight
  1581
  Strengths
  Very nimble
  Weaknesses
  Terribly slow
  Inspiration
  Fokker Eindecker (1915)
  
  58
  Flying Circus
  SAM was an engine manufacturer in Eisenﬂuss, a 
  Free City in Daimler, building the popular Kurier 
  V8 series for other nations. As war the war came 
  to Daimler, they began producing custom aircraft 
  for the Free Cities Alliance as well.
  The SAM 99 represented the ultimate evolution 
  of their scouts. It has many clever innovations, 
  including a high speed propeller, internal bomb 
  bay, and razor-thin multibay wings. The weight 
  of the aircraft and staid, careful aerodynamics 
  rendered made it a poor turning fighter, but the 
  geared engine allowed it to outclimb, outdive or 
  outrun nearly anything else in the air. 
  If is often said that a disciplined SAM 99 pilot is 
  almost invincible, but a reckless SAM 99 pilot will 
  ruin a beautiful aircraft as they die.
  SAM.99 Motorkanone
  Many SAM aircraft, including early SAM.99s, did 
  not use machine guns. Instead, a 37mm cannon 
  (HC) was mounted between the engine cylinders, 
  firing through the propeller spinner. The breach 
  protruded into the cockpit to allow reloading.
  Though most replaced it with machine guns, some 
  models instead mounted 20mm cannons in the 
  same motorkanone configuration.
  Saft & Altmann Motorbau 99 
  26þ New, 13þ Used
  “An Engineer’s Fighter” 
  2þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  2
  95
  13
  11
  22
  Engine, Radiator, Oil Cooler, Guns, 
  Controls, Fuel, Landing Gear
  Pilot
  ½, Bombs
  3
  96
  13
  9
  22
  Full Fuel
  3
  96
  15
  10
  22
  Half Fuel
  3
  96
  15
  9
  22
  Empty
  -
  97
  -
  8
  -
  Dropoff 6, Reliability -1, Overspeed 42, Altitude 0-29, Fuel 7
  Visibility -3, Stability +3, Energy Loss 3, Turn Bleed 3
  Toughness 11, Max Strain 49, Escape +1, Crash -1, Stress 1
  x2 Fixed Forward Accessible MG Ë, Telescopic Scope (+2 to Attack when Drawing a Bead)
  Inline Radiator, 2 Mass Bombs (Internal, Max Size 2)
  Aircraft Factory Link
  Role
  Scout
  Served With
  Mercenary Companies
  First Flight
  1597
  Strengths
  High speed, Toughness
  Weaknesses
  Turn bleed, Visibility
  Inspiration
  SPAD S.XIII (1917)
  
  59
  Flying Circus
  The SAM 1144 used their massive SAM Transporter 
  300hp engine and was a conventional-looking 
  light bomber, observer and auxiliary fighter. It is 
  widely considered one of the best two-seaters in 
  the world, with price being the primary drawback.
  The austere styling of the 1144 again hides some 
  impressive features, including an all-steel frame 
  and passively-operated ﬂaps that reduce its stall 
  speed significantly.  Its closest equivalent is perhaps 
  the Markgraf Zerstörer, but while the Zerstörer is 
  a better fighter, the 1144 concentrates on carrying 
  a bomb load approaching a true bomber while 
  retaining enough speed to challenge most scouts.
  The toughness of the 1144 is legendary all on its 
  own. Despite lacking cantilevers, the cross-braced 
  wings and steel construction means aircraft 
  have returned from missions with considerable 
  structural damage, including missing pieces of 
  wing or shattered spars.
  The most common complaint about the 1144 is 
  one shared with most SAM designs, visibility. The 
  exhaust pipe, often referred to as ‘The Smokestack’, 
  sits dead in the pilot’s vision for some reason.
  Common Variations
  • 1144-Sturzbomber: Replace ﬂaps with air brake. 
  Saft & Altmann Motorbau 1144 
  61þ New, 30þ Used
  “The Queen of the Skies” 
  3þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  2
  85
  14
  4
  17
  Engine, Radiator, Oil Cooler, Pilot 
  Gun, Gunner gun, Controls, Fuel, 
  Landing Gear 
  Pilot
  ½, Bombs
  2
  87
  14
  3
  17
  Full Fuel
  3
  87
  16
  4
  18
  Half Fuel
  3
  88
  16
  3
  18
  Empty
  -
  89
  -
  3
  -
  Dropoff 7, Reliability -1, Overspeed 24, Altitude 0-29, Fuel 6
  Visibility -3/-2, Stability 0, Energy Loss 6, Turn Bleed 1
  Toughness 20, Max Strain 34, Escape +1/+1, Crash -1, Stress 1/1
  Pilot: x1 Fixed Forward Accessable MGs Ë, Collimated Gunsight (+1 Attack), Quality 4 Bombsight
  Gunner: x2 Rear/Left/Right/Up Access Turret LMGs. Inline Radiator, 10 Mass Bombs
  Aircraft Factory Link
  Role
  Observer/Light Bomber
  Served With
  Mercenary Companies
  First Flight
  1596
  Strengths
  Bombload, Toughness
  Weaknesses
  Visibility, Sluggish
  Inspiration
  Bréguet 14 (1917)
  
  60
  Flying Circus
  The Teicher Mammut is famous as the first 
  four-engine aircraft, but post-war it is often 
  considered underwhelming due to the low power 
  of its engines. The majority were retrofitted for 
  passengers or cargo even during the war, and 
  those still in combat use are drastically modified.
  If you are a cargo driver, however, the Mammut 
  has much to recommend it. The glass cockpit 
  is comfortable to ﬂy from for long journeys, 
  the machine is easily reconfigured for goods or 
  passengers, and the low powered engines are fairly 
  easy to maintain. It’s a very practical machine, if 
  not a very powerful one.
  Most Mammuts have one or two defensive turrets 
  on the roof: The gunners climb up from the cabin 
  to operate a pivoting gun on a stand to hopefully 
  deter any opportunistic attackers. Wholly exposed, 
  this position is popularly known as The Stake (Der 
  Pfahl), a reference to the poles firing squad victims 
  would be tied to for wartime executions.
  Common Variations
  • Transport: 2Large cargo bay or 10 passengers.
  • One Stake: Remove second gunner position, 
  remaining one fires forward.
  • Free Cities Albatrosbomber: Engines to SAM 
  Transporter 1s, x4 fuel tanks.
  Teicher Mammut 
  42þ New, 21þ Used
  “Universal Carrier: People, Cargo, Bombs” 
  6þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  2
  59
  11
  5
  14
  x4 Engines, x4 Oil Coolers, x4 
  Radiators, Fore guns, Aft guns, 
  Controls, Fuel, Landing Gear
  Pilot, Fore Gunner, Aft Gunner
  ½, Bombs
  2
  64
  11
  4
  14
  Full Fuel
  2
  63
  13
  4
  15
  Half Fuel
  2
  66
  13
  3
  15
  Empty
  -
  69
  -
  3
  -
  Dropoff 9, Reliability 0, Overspeed 29, Altitude 0-29, Fuel 17
  Visibility -2/-1/-1, Stability +2, Energy Loss 10, Turn Bleed 1
  Toughness 20, Max Strain 30, Escape 0/+2/+2, Crash -1, Stress 1/2/2
  36 Bomb Mass, Inline Radiators, 
  Guns: Turret Access LMGs (Fore/Left/Right Up & Rear/Left/Right/Up)
  Aircraft Factory Link
  Role
  Strategic Bomber/Transport
  Served With
  United Western Federation
  First Flight
  1597
  Strengths
  High speed, Toughness
  Weaknesses
  Turn bleed, Visibility
  Inspiration
  Sikorsky Ilya Muromets (1917)
  
  61
  Flying Circus
  Teicher Mammuts are among the most common 
  cargo aircraft in the world now, as many were 
  built by the UWF but few deployed in action. They 
  are often further customized by their owners, 
  sometimes to fairly staggering degrees.
  This example is a rather impressive demonstration 
  of this trend, designed to move small quantities of 
  goods through unfriendly skies. Among the main 
  modifications is aftermarket overcompression 
  and supercharging on all engines, cut down wings 
  for extra agility and speed, and the addition of two 
  enclosed gun turrets, each carrying four eleven 
  millimeter interlinked machine guns for defense.
  This machine likely would have been used for 
  moving medicine, narcotics, and people who 
  wanted to evade interception. Smuggler vehicles 
  like this were once a common sight in Himmilgard, 
  a testiment to the lawlessness of the era.
  Using the Smuggler
  This isn’t a vehicle to simply be sold to Circuses, 
  but instead can be used as part of a campaign. 
  Having to catch it before it escapes would be 
  a good challenge for a small group, as would 
  be stealing it and ﬂying to to a client through 
  dangerous skies. Alternately, a whole group could 
  operate one together.
  Mammut Smuggler Custom  
  76þ New, 38þ Used
  “What a piece of junk!” 
  7þ Upkeep
  Boost
  Handling Climb
  Stall
  Speed
  Vital parts
  Full Load
  2
  65
  13
  6
  18
  x4 Engines, x4 Oil Coolers, x4 
  Radiators, Top guns, Bottom guns, 
  Controls, Fuel, Landing Gear, 
  Electrics
  Pilot, Co-Pilot, Gunner, Gunner
  ½, Bombs
  2
  69
  13
  5
  18
  Full Fuel
  2
  67
  13
  6
  18
  Half Fuel
  2
  70
  13
  5
  18
  Empty
  -
  73
  -
  4
  -
  Dropoff 6, Reliability -2, Overspeed 29, Altitude 0-49, Fuel 17
  Visibility -3 all, Stability +2, Energy Loss 10, Turn Bleed 1
  Toughness 17, Max Strain 50, Escape -1, Crash +2, Stress 0
  Inline Radiators, Gyroscopic Autopilot, Copilot Controls, Connected Pilot seats, Medium Cargo
  Guns: Turret Access x2 Gast BMGs (Firing arcs: All but Down & All but Up), 2 Charge Generation
  Drogue Chute: Activate once per ﬂight to: Give +3 to Go Down or take down a close pursuer.
  Aircraft Factory Link
  Role
  Smuggling Plane
  Served With
  ???
  First Flight
  ???
  Strengths
  Got it where it counts
  Weaknesses
  Doesn’t look like much
  Backer
  Benjamin J Newland
  
  62
  Flying Circus
  Braun YA Post Runner 
  17þ New, 8þ Used
  “Precious Lifelines” 
  1þ Upkeep
  Undoubtly the most common sort of aircraft in the skies of 
  Himmilgard are post runners, a ragtag mixture of disarmed 
  obsolete fighters and purpose built mail planes like this one.
  Max Speed
  Stall Speed
  Handling
  Structure
  15
  8
  90
  21
  1 Crew. 2 Engines. Low radiator. Small cargo space. 20 Fuel Uses. 
  Markgraf Pegasus 
  22þ New, 11þ Used
  “The People-Mover” 
  2þ Upkeep
  With the end of the war, Markgraf returned to building public 
  transit equipment, and as part of that transition, half-finished 
  Zerstörer fighters were converted to fast short-hop airliners. 
  Max Speed
  Stall Speed
  Handling
  Structure
  18
  6
  92
  38
  1 Pilot, 5 Passengers. Inline radiator. 6 Fuel Uses.
  Recht Universal Transport 
  27þ New, 13þ Used
  “Long Haul Transport” 
  3þ Upkeep
  Logistics in Himmilgard is nightmarish at the best of times, 
  with airships as the primary arm of transport. Small cargo 
  planes like these often handle the final leg of these journeys.
  Max Speed
  Stall Speed
  Handling
  Structure
  17
  12
  84
  50
  1 Pilot, x2 Engines, High Radiator, 13 Fuel Uses
  Large Cargo Space, Altitude Autopilot
  Hugo’s Halbmetall-Schwertransport! 
  113þ New, 56þ Used
  “The Pioneer” 
  7þ Upkeep
  The Fokker Kingdom was only able to maintain their war effort 
  and holdings in the far north because of a robust system of 
  transports, like these von Morgen copies of a Hugo design.
  Max Speed
  Stall Speed
  Handling
  Structure
  16
  10
  65
  100
  3 V12 Engines, Low Radiator, 13 Fuel Uses
  2 Pilots, 5 Passengers, Huge Cargo Space, 
  
  63
  Introduction to Engineering
  Skyborn Dhow 
  20þ New, 10þ Used
  “The Family Business” 
  0þ Upkeep
  Skyborn convoys consist of a mix of small family ships like this, 
  with crews of less than twenty, which can make short trips to 
  small villages without risking the main convoy.
  Max Speed
  Lift
  Handling
  Toughness
  1d10 + 3
  55
  90
  20
  Hydrogen. 4-12 crew. Large Cargo Space. x2 LMG posts.
  Randomize top speed each ﬂight, add Wind penalty to speed.
  Skyborn Windjammer 
  40þ New, 20þ Used
  “The Last Sailing Airships” 
  0þ Upkeep
  The use of whalebone keels allows the Skyborn to use fast 
  sailing airships, minimizing their costs and maximizing the 
  profits of trade missions.
  Max Speed
  Lift
  Handling
  Toughness
  1d10 + 5
  55
  75
  35
  Hydrogen. 25-40 crew. Huge Cargo Space. x6 LMG or LRC posts.
  Randomize top speed each ﬂight, add Wind penalty to speed.
  K-class Air Corvette 
  “The Border Watchmen” 
  The UWF’s ﬂeet of compact battle airships was their greatest 
  asset in the early war with Gotha. K-Class corvettes were the 
  last of these, known for their heavy spotlight turrets.
  Max Speed
  Lift
  Handling
  Toughness
  16
  60
  80
  30
  Hydrogen. 20-45 crew. x8 engines. Carries 2 small fighters.
  x6 twin MG turrets, forward Flak Cannon
  Jörmungandr-class Air Destroyer 
  “Ship of the Line” 
  The most common form of Air Destroyer in the war, forming the 
  basis of the Gotha Empire’s zeppelin ﬂeet. A warlord repairing 
  a downed Jörmungandr can threaten an entire region.
  Max Speed
  Lift
  Handling
  Toughness
  12
  60
  40
  100
  Luftane. 100-250 crew. x6 Engines. Armoured Skin 2, Armour 4/5+.
  x8 Flak Cannons. Large number of machine gun turrets.
  Pushes Weather Flak against attackers.
  
SOURCE: textdata/thevault/Flying Circus (PbtA)/Flying Circus Aircraft Catalogue Core.pdf