TEXT: 1
  12 AlternAtives for the rogue’s 
  trApfinding ClAss feAture
  #1 With A Bullet point
  	
  One	Idea.	One	Page.	One	Dollar
  	
  Sometimes	 rules	 supplements	 read	 like	 the	 world-setting	 bible	 of	 frustrated	
  novelists.	While	solid	world-building	is	a	useful	skill,	you	don’t	always	need	four	
  paragraphs	of	flavor	text	to	tell	you	swords	are	cool,	magic	is	power,	shadows	are	
  scary,	and	orcs	are	savage.	Sometimes	a	GM	doesn’t	have	time	to	slog	through	
  a	page	of	history	for	every	magic	weapon.	Sometimes	all	that’s	needed	are	
  a	few	cool	ideas,	with	just	enough	information	to	use	them	in	a	game.	
  Sometimes,	all	you	need	are	bullet	points.
   
  #1 With A Bullet Point is	a	line	of	very	short,	cheap	PDFs	each	of	which	
  gives	the	bare	bones	of	a	set	of	related	options.	It	may	be	five	spells,	six	feats,	
  eight	magic	weapon	special	abilities,	or	any	other	short	set	of	related	rules	
  we	can	cram	into	about	a	page.	Short	and	simple,	these	PDFs	are	for	GMs	and	
  players	who	know	how	to	integrate	new	ideas	into	their	campaigns	without	
  any	hand-holding,	and	just	need	fresh	ideas	and	the	rules	to	support	them.	No	
  in-character	fiction	setting	the	game	world.	No	charts	and	tables.	No	sidebars	
  of	explanations	and	optional	rules.	Just	one	sentence	of	explanation	for	the	High	
  Concept	of	the	PDF,	then	bullet	points.
  
  2
  The high ConCepT: Twelve alternate 
  class	abilities	that	can	replace	the	trapfinding	
  ability	of	the	rogue	class,	to	allow	a	simple	
  way	to	customize	rogue	characters.
  BlaCk MarkeTeer (ex): You add 
  half	 your	 level	 to	 Appraise	 checks	 made	
  to	 determine	 the	 value	 of	 a	 common	 item	
  (minimum	 +1).	 You	 also	 add	 your	 level	 to	
  the	percentage	of	an	item’s	value	you	receive	
  when	you	sell	it	(normally	you	sell	items	for	
  50%	of	their	value),	and	reduce	the	price	you	
  pay	for	things	by	a	percentage	equal	to	your	
  level.
  Chink in The arMor (ex):	Once	per	
  day,	 when	 you	 successfully	 strike	 with	 a	
  sneak	attack	but	the	extra	damage	is	negated	
  (such	 as	 by	 armor	 with	 fortification),	 as	 a	
  swift	action	you	may	deal	half	the	additional	
  dice	of	damage	(round	up)	anyway.	You	may	
  do	this	twice	per	day	at	8th	level,	and	three	
  times	per	day	at	16th	level.
  CliMB Walls (ex): You add one-third 
  of	your	level	to	Climb	checks	(minimum	+1).	
  You	only	need	one	hand	free	to	climb,	and	
  you	do	not	lose	your	Dexterity	bonus	to	AC	
  while	climbing.
  harass (ex): When	you	successfully	hit	
  a	target	with	a	sneak	attack,	you	may	choose	
  to	deal	fewer	dice	of	sneak	attack	damage.	For	
  each	die	of	damage	you	forgo,	you	place	the	
  target	at	a	-1	penalty	to	one	of	the	following	
  categories:	 attack	 rolls,	 CMB	 checks,	 ability	
  checks,	concentration	checks,	or	skill	checks.	
  This	 penalty	 ends	 at	 the	 beginning	 of	 your	
  next	turn.
  hoodWink (ex): You	 add	 half	 your	
  rogue	level	to	Bluff	checks	made	to	convince	
  a	target	you	are	telling	the	truth	(minimum	
  +1).	You	may	also	make	a	Bluff	check	to	form	
  denials	into	phrases	that	are	technically	true,	
  though	misleading.	If	you	are	trying	to	avoid	
  magical	detection	of	a	lie,	the	DC	of	your	Bluff	
  check	 is	 equal	 to	 the	 spell’s	 saving	 throw	
  +10.	If	you	are	trying	to	leave	the	impression	
  you	denied	having	done	something	without	
  actually	denying	it,	the	Bluff	DC	is	+5	higher	
  than	the	DC	of	a	Bluff	to	believably	deny	it	
  outright.
  ki pool (su): You	have	a	ki	pool	equal	
  to	a	ninja	of	your	rogue	level,	and	you	may	
  use	your	ki	pool	for	the	same	things	a	ninja	
  does.	At	1st	level	you	have	no	points	in	your	
  ki	pool,	but	treat	all	Acrobatics	checks	made	
  to	jump	as	if	you	had	a	running	start.
  piCk Your WaY (ex): You	 add	 half	
  your	level	to	Acrobatics	checks	made	to	avoid	
  taking	attacks	of	opportunity	when	leaving	a	
  threatened	space.	You	do	not	treat	crowds	as	
  difficult	terrain.
  poison use (ex): You are trained in the 
  use	of	poison,	and	cannot	accidentally	poison	
  yourself	when	applying	poison	to	a	weapon.
  TrapMaker (ex): You	 add	 half	 your	
  level	to	your	Craft	(trapmaking)	checks,	and	
  to	 the	 DC	 of	 Perception	 checks	 required	 to	
  spot	traps	you	make	(minimum	+1).	At	4th	
  level	you	may	take	the	Learn	Ranger	Trap	feat	
  (see Ultimate Magic)	as	a	rogue	talent	without	
  meeting	 its	 prerequisites.	 You	 treat	 your	
  rogue	levels	as	ranger	levels	for	purposes	of	
  this	feat	and	all	ranger	traps.	You	may	spend	
  additional	talents	to	learn	+2	ranger	traps	per	
  talent	spent.
  Turn The knife (ex): When	 you	
  successfully	 sneak	 attack	 a	 target	 that	 is	
  denied	its	Dexterity	bonus	to	AC,	you	deal	
  +1	hp	of	damage	per	sneak	attack	die.
  sTreeT Tough (ex): You	are	proficient	
  in	all	martial	weapons.
  saCrifiCial BloW (ex): Once	per	day	
  you	may	add	half	your	sneak	attack	dice	as	
  damage	 (minimum	 +1d6)	 to	 a	 melee	 attack	
  that	does	not	normally	qualify	to	be	a	sneak	
  attack.	Doing	this	leaves	you	exposed	(as	you	
  reach	to	strike	a	foe’s	vulnerable	zones	despite	
  his	guard	being	up),	and	you	provoke	attacks	
  of	 opportunity	 from	 threatening	 creatures.	
  You	may	do	this	twice	per	day	at	8th	level,	
  and	three	times	per	day	at	16th	level.
  
  3
  3
  We err on the side of AWesome!
  For	more	information	about	Super	Genius	Games	and	our	upcoming	products,	follow	us	on	
  Facebook:	www.facebook.com/supergeniusgames,	via	Twitter:	Owen:	@Owen_Stephens,	and/or	
  Super	Genius	Games:	@SuperGeniusRPG,	or	at	our	
  Yahoo	Group:	http://games.groups.yahoo.com/group/super-genius/
  All	logos	are	the	trademark	of		Super	Genius	Games	All	rights	reserved.
  Published	Under	the	SRD,	OGL,	and	d20	(v	3)	License	©2000,	Wizards	of	the	Coast,	Inc.
  Compatibility	with	the	Pathfinder	Roleplaying	Game	requires	the	Pathfinder	Roleplaying	Game	from	Paizo	Publishing,	LLC.	See	http://paizo.com/pathfinderRPG	for	more	information	on	the	Pathfinder	Roleplaying	Game.	Paizo	Publishing,	LLC	does	not	guarantee	compatibility,	and	does	
  not	endorse	this	product.
  Pathfinder	is	a	registered	trademark	of	Paizo	Publishing,	LLC,	and	the	Pathfinder	Roleplaying	Game	and	the	Pathfinder	Roleplaying	Game	Compatibility	Logo	are	trademarks	of	Paizo	Publishing,	LLC,	and	are	used	under	the	Pathfinder	Roleplaying	Game	Compatibility	License.	See	http://
  paizo.com/pathfinderRPG/compatibility	for	more	information	on	the	compatibility	license.
  DESIGNATION	OF	PRODUCT	IDENTITY:	The	Super	Genius	Games	(SGG)	and	OtherWorld	Creations	(OWC)	company	names	and	logos;	the	“#1	With	a	Bullet	Point:	12	Alternatives	For	The	Rogue’s	Trapfinding	Class	Feature”	name	and	logo;	all	artwork,	backgrounds,	and	logos;	all	trade	
  dress,	and	graphic	design	elements.
  DECLARATION	OF	OPEN	CONTENT:	All	game	mechanics,	proper	names	of	classes,	prestige	classes,	archetypes,	feats,	skills,	spells,	magic	items,	monsters,	rituals,	artifacts	AND	OR	the	names	of	abilities	presented	within	this	book	are	Open	Game	Content	as	described	in	Section	1(d)	of	
  the	License.
  OPEN	GAME	LICENSE	Version	1.0a	
  The	following	text	is	the	property	of	Wizards	of	the	Coast,	Inc.	and	is	Copyright	2000	Wizards	of	the	Coast,	Inc	(“Wizards”).	All	Rights	Reserved.	
  1.	Definitions:	(a)”Contributors”	means	the	copyright	and/or	trademark	owners	who	have	contributed	Open	Game	Content;	(b)”Derivative	Material”	means	copyrighted	material	including	derivative	works	and	translations	(including	into	other	computer	languages),	potation,	modification,	
  correction,	addition,	extension,	upgrade,	improvement,	compilation,	abridgment	or	other	form	in	which	an	existing	work	may	be	recast,	transformed	or	adapted;	(c)	“Distribute”	means	to	reproduce,	license,	rent,	lease,	sell,	broadcast,	publicly	display,	transmit	or	otherwise	distribute;	(d)”Open	
  Game	Content”	means	the	game	mechanic	and	includes	the	methods,	procedures,	processes	and	routines	to	the	extent	such	content	does	not	embody	the	Product	Identity	and	is	an	enhancement	over	the	prior	art	and	any	additional	content	clearly	identified	as	Open	Game	Content	by	the	
  Contributor,	and	means	any	work	covered	by	this	License,	including	translations	and	derivative	works	under	copyright	law,	but	specifically	excludes	Product	Identity.	(e)	“Product	Identity”	means	product	and	product	line	names,	logos	and	identifying	marks	including	trade	dress;	artifacts;	
  creatures	characters;	stories,	storylines,	plots,	thematic	elements,	dialogue,	incidents,	language,	artwork,	symbols,	designs,	depictions,	likenesses,	formats,	poses,	concepts,	themes	and	graphic,	photographic	and	other	visual	or	audio	representations;	names	and	descriptions	of	characters,	spells,	
  enchantments,	personalities,	teams,	personas,	likenesses	and	special	abilities;	places,	locations,	environments,	creatures,	equipment,	magical	or	supernatural	abilities	or	effects,	logos,	symbols,	or	graphic	designs;	and	any	other	trademark	or	registered	trademark	clearly	identified	as	Product	
  identity	by	the	owner	of	the	Product	Identity,	and	which	specifically	excludes	the	Open	Game	Content;	(f)	“Trademark”	means	the	logos,	names,	mark,	sign,	motto,	designs	that	are	used	by	a	Contributor	to	identify	itself	or	its	products	or	the	associated	products	contributed	to	the	Open	Game	
  License	by	the	Contributor	(g)	“Use”,	“Used”	or	“Using”	means	to	use,	Distribute,	copy,	edit,	format,	modify,	translate	and	otherwise	create	Derivative	Material	of	Open	Game	Content.	(h)	“You”	or	“Your”	means	the	licensee	in	terms	of	this	agreement.	
  2.	The	License:	This	License	applies	to	any	Open	Game	Content	that	contains	a	notice	indicating	that	the	Open	Game	Content	may	only	be	Used	under	and	in	terms	of	this	License.	You	must	affix	such	a	notice	to	any	Open	Game	Content	that	you	Use.	No	terms	may	be	added	to	or	subtracted	
  from	this	License	except	as	described	by	the	License	itself.	No	other	terms	or	conditions	may	be	applied	to	any	Open	Game	Content	distributed	using	this	License.	
  3.	Offer	and	Acceptance:	By	Using	the	Open	Game	Content	You	indicate	Your	acceptance	of	the	terms	of	this	License.	
  4.	Grant	and	Consideration:	In	consideration	for	agreeing	to	use	this	License,	the	Contributors	grant	You	a	perpetual,	worldwide,	royalty-free,	non-exclusive	license	with	the	exact	terms	of	this	License	to	Use,	the	Open	Game	Content.	
  5.	Representation	of	Authority	to	Contribute:	If	You	are	contributing	original	material	as	Open	Game	Content,	You	represent	that	Your	Contributions	are	Your	original	creation	and/or	You	have	sufficient	rights	to	grant	the	rights	conveyed	by	this	License.	
  6.	Notice	of	License	Copyright:	You	must	update	the	COPYRIGHT	NOTICE	portion	of	this	License	to	include	the	exact	text	of	the	COPYRIGHT	NOTICE	of	any	Open	Game	Content	You	are	copying,	modifying	or	distributing,	and	You	must	add	the	title,	the	copyright	date,	and	the	copyright	
  holder’s	name	to	the	COPYRIGHT	NOTICE	of	any	original	Open	Game	Content	you	Distribute.	
  7.	Use	of	Product	Identity:	You	agree	not	to	Use	any	Product	Identity,	including	as	an	indication	as	to	compatibility,	except	as	expressly	licensed	in	another,	independent	Agreement	with	the	owner	of	each	element	of	that	Product	Identity.	You	agree	not	to	indicate	compatibility	or	co-
  adaptability	with	any	Trademark	or	Registered	Trademark	in	conjunction	with	a	work	containing	Open	Game	Content	except	as	expressly	licensed	in	another,	independent	Agreement	with	the	owner	of	such	Trademark	or	Registered	Trademark.	The	use	of	any	Product	Identity	in	Open	Game	
  Content	does	not	constitute	a	challenge	to	the	ownership	of	that	Product	Identity.	The	owner	of	any	Product	Identity	used	in	Open	Game	Content	shall	retain	all	rights,	title	and	interest	in	and	to	that	Product	Identity.	
  8.	Identification:	If	you	distribute	Open	Game	Content	You	must	clearly	indicate	which	portions	of	the	work	that	you	are	distributing	are	Open	Game	Content.	
  9.	Updating	the	License:	Wizards	or	its	designated	Agents	may	publish	updated	versions	of	this	License.	You	may	use	any	authorized	version	of	this	License	to	copy,	modify	and	distribute	any	Open	Game	Content	originally	distributed	under	any	version	of	this	License.	
  10.	Copy	of	this	License:	You	MUST	include	a	copy	of	this	License	with	every	copy	of	the	Open	Game	Content	You	Distribute.	
  11.	Use	of	Contributor	Credits:	You	may	not	market	or	advertise	the	Open	Game	Content	using	the	name	of	any	Contributor	unless	You	have	written	permission	from	the	Contributor	to	do	so.	
  12.	Inability	to	Comply:	If	it	is	impossible	for	You	to	comply	with	any	of	the	terms	of	this	License	with	respect	to	some	or	all	of	the	Open	Game	Content	due	to	statute,	judicial	order,	or	governmental	regulation	then	You	may	not	Use	any	Open	Game	Material	so	affected.	
  13.	Termination:	This	License	will	terminate	automatically	if	You	fail	to	comply	with	all	terms	herein	and	fail	to	cure	such	breach	within	30	days	of	becoming	aware	of	the	breach.	All	sublicenses	shall	survive	the	termination	of	this	License.	
  14.	Reformation:	If	any	provision	of	this	License	is	held	to	be	unenforceable,	such	provision	shall	be	reformed	only	to	the	extent	necessary	to	make	it	enforceable.	
  15.	COPYRIGHT	NOTICE	
  Open	Game	License	v	1.0a	Copyright	2000,	Wizards	of	the	Coast,	Inc.	
  System	Reference	Document.	Copyright	2000,	Wizards	of	the	Coast,	Inc.;	Authors	Jonathan	Tweet,	Monte	Cook,	Skip	Williams,	based	on	material	by	E.	Gary	Gygax	and	Dave	Arneson.	
  Pathfinder	RPG	Core	Rulebook.	Copyright	2009,	Paizo	Publishing,	LLC;	Author:	Jason	Bulmahn,	based	on	material	by	Jonathan	Tweet,	Monte	Cook,	and	Skip	Williams.	
  Advanced	Player’s	Guide.	Copyright	2010,	Paizo	Publishing,	LLC;	Author:	Jason	Bulmahn.
  Pathfinder	Roleplaying	Game	Ultimate	Magic.	©	2011,	Paizo	Publishing,	LLC;	Authors:	Jason	Bulmahn,	Tim	Hitchcock,	Colin	McComb,	Rob	McCreary,	Jason	Nelson,	Stephen	Radney-MacFarland,	Sean	K	Reynolds,	Owen	K.C.	Stephens,	and	Russ	Taylor.
  Pathfinder	Roleplaying	Game	Ultimate	Combat.	©	2011,	Paizo	Publishing,	LLC;	Authors:	Jason	Bulmahn,	Tim	Hitchcock,	Colin	McComb,	Rob	McCreary,	Jason	Nelson,	Stephen	Radney-MacFarland,	Sean	K	Reynolds,	Owen	K.C.	Stephens,	and	Russ	Taylor.
  #1 With a Bullet Point: 12 Alternatives For The Rogue’s Trapfinding Class Feature.	©	2012,	Super	Genius	Games.	Author:	Owen	K.C.	Stephens
  Designer:
  Owen	K.C.	Stephens
  Proofreader:
  The	Geniuses
  Art:
  Redpeggy,	Jason	Walton,	Larry	Elmore
  Creative Director:
  Stan!
  Graphic Design and Typesetting:
  R.	Hyrum	Savage	and	Lj	Stephens	
  Produced By:
  Super	Genius	Games
  www.supergeniusgames.com
  Contents	©2012	Owen	K.C.	Stephens
  Used	with	permission.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Super Genius Games/Bulletpoints/#1 with a Bullet Point - 12 Rogue Trapfinding Alts.pdf