TEXT: 1 
   
   
   
   
   
  -- STAR TREK -- 
  SPACEDOCk  
  Book III 
   
  RED OMEGA FLEET YARDS 
   
   
  By 
  OMEGA1967 
   
   
   
  
  2 
   
  Contents 
   
  Transporter Enhancements  Spacedock tech 
   
  Enterprise NX-01 during the seasons and beyond 
  NX-Class Starship (No Phase Cannons as of Broken Bow 
  and first few episodes) 
  NX-Class Starship (with Phase Cannons end of the first 
  season and second season) 
  Enterprise NX-01 NX-class (as of the last episode of the 
  second season and third season with upgrades) 
  Intrepid-Class Cruiser 
  Columbia NX-02 NX-class (as of the Fourth season 
  Launch) 
  Enterprise NX-01 NX-class (as of the fourth season with 
  upgrades after the Xindi incident) 
  Enterprise NX-01 NX-class upgraded (Potential post 
  series refit intended for the Fifth season if there was to be 
  one with a secondary hull) 
  Orbital Dry-dock Facility for NX-class Starship 
  Construction 
  Enterprise Era Shuttlepod 
  Enterprise Era Inspection Pods 
  Xindi Vortex Drive (subspace tunnel Generator) 
  Xindi-Aquatic Warship  
  Xindi- Arboreal Warship  
  Xindi-Insectoid Ship 
  Xindi-Primate ship  
  Xindi-Primate shuttle  
  Xindi- Reptilian Warship ship  
  Xindi Prototype Planet Killer Weapon 
  Xindi Planet Killer Weapon 
  Xindi Weapons subsurface docking area 
   
  TOS U.S.S. Enterprise  
  The U.S.S. Enterprise via Star Trek I the Motion picture 
  and Star Trek II the Wrath of Khan before the first fight 
  The U.S.S. Enterprise via Star Trek II the Wrath of Khan 
  after the fight 
  Khans U.S.S. Reliant NCC-1864 after the first fight 
  U.S.S. Grissom NCC-638 Oberth class Planetary 
  Surveyor – Star Trek III: The Search for Spock 
  The U.S.S. Enterprise via Star Trek III the Search for 
  Spock  
  The USS Enterprise-A circa the Star Trek IV and V – the 
  Voyage Home and the Final Frontier 
  U.S.S. Enterprise – A circa Star Trek VI the Undiscovered 
  Country 
  Star Trek II the Wrath of Khan - Genesis research station 
  – a R-1 Investigator orbital research station 
  R-1 Invictus-type orbital defense outpost  
  R-1 Terminus orbital penal installation updated 24th 
  century  
  R-1 Artisan orbital manufacturing centers 
  R-1 Harmony Recreational Facility 
  R-1 Mercy orbital medical center   
  R-1 Informant deep-space surveillance center  
  R-1 Terminus orbital penal installation 
  TOS - Spacedock Starbase 
  TNG - Spacedock Starbase  
  Planetary Surface Starbase Facility  
  Kirov Class Starship 
   
  Paradise City - Nimbus III - a Planetary Facility or 
  something like it 
  Star Trek III: The Search for Spock version of the U.S.S. 
  Excelsior NX-2000 
  Quad Nacelles Version of the Excelsior Class 
  U.S.S. Enterprise NCC-1701-B 
  Star Trek III: The Search for Spock – Civilian Merchant 
  Man Destroyed by the Klingon Bird-of-Prey 
  Star Trek III: The Search for Spock – Civilian Merchant 
  Man Destroyed by the Klingon Bird-of-Prey 
  Star Trek IV: The Voyage Home - Alien Whale Probe 
  Robotic and Manned Freighter  
  Commander Kruge’s Bird-of-prey Star Trek III the Search 
  for Spock and the “Bounty” in Star Trek IV the Voyage 
  Home 
   
  Commander Klaa’s Bird of prey Star Trek V the Final 
  Frontier 
   
  The Romulan variant of the D7 Battle Cruiser seen in the 
  episode of “Enterprise Incident” 
   
  Haynes version of a Klingon Bird of prey 
  Klingon D’tai Class Battleship from STTNG episode "The 
  Defector" 
   
  Late 22nd and early 23rd Century version of the first 
  version listed above 
   
  Odyssey-class Exploration Cruiser as a guess at the New 
  Star Trek TV series 
   
  Lysian Central Command Space station  
   
  The Lysian Destroyer  
   
  Star Trek Voyager’s “Fake” USS Dauntless NX-O1-A 
   
  Civilian Freighter - Independence-class Freighter 
   
  TOS - Spacedock Starbase v2 
   
  TOS - Spacedock Starbase 
   
  TNG - Spacedock Starbase  
   
  Star Trek: The Motion Picture - V’Ger (A.K.A. Voyager 6) 
   
  
  3 
   
  Star Trek: The Next Generation – All Good Things - 
  VoDieh-Class Starship and VoDieh-Class Starship (Star 
  Trek Voyager – Endgame – Negh’Var-class Battleship) 
  Voyager Negh’Var-class Variant notes 
   
  Inspired by Starship Troopers’ Lunar Ring Space Station - 
  Federation Lunar Ring Space Station 
   
  Retired D-12 “Bird-of-Prey” 
  Retired updated verdant of the Bird of Prey 
   
  D-12 Scout “Bird-of-Prey” 
   
  Updated D-12 variant of the Bird of Prey with twin warp 
  cores 
   
  Starbase 375 Space Station (heavily armed version) 
   
  Federation Starbase 375 Space Station (Light Version) 
   
  Zefram Cochran’s ship “The Phoenix”  
   
  The Think Tank Vessel  
   
  Spaceomatic  
   
  Federation Surveyors-Cody-class Fast Scout ship and Kit 
  Carson-class Surveyor with enhanced 
  Research/Laboratory capabilities and Sensor Surveyor 
  with enhanced Research/Laboratory capabilities 
   
  Talmaian Warship 
   
  Talarian Warship 
   
  Bajoran Assault vessel – transport from Bajor call of the 
  prophets 
   
  Starfleet trainer 
   
  Klingon D7 Class Cruiser 
  Class and Type: D7 Class Battle Cruiser 
  Co 
   
  Klingon K’t’inga Class with twin Warp cores long duration 
  patrol vessel 
   
  Loknar class starship 
   
  Loknar class uprating starship 
   
  U.S.S. Hood NCC-42296 Captain Robert DeSoto’s 
  starship as of Encounter at Farpoint and Tin Man 
   
  U.S.S. Pegasus NCC-53847 a Modified Oberth-class Test 
  Ship “The Pegasus” 
   
  U.S.S. Tsiolkovsky NCC-53911 Modified Oberth-class 
  Solar Studies Science Ship “The Naked Now” 
   
  U.S.S. Yamato NCC-71807 a first generation Galaxy-
  Class Starships and is a sister ship to that of the 
  Enterprise-D first seen in episode of Star Trek the Next 
  Generation “Contagion” 
   
  U.S.S. Enterprise NCC-1701-D a first generation Galaxy-
  Class Starships as of first episode of Star Trek the Next 
  Generation “Encounter at Farpoint” 
   
  U.S.S. Enterprise NCC-1701-D Alternative version 
  “Yesterday’s Enterprise” 
   
  Future version of U.S.S. Enterprise NCC-1701-D from the 
  Last episode of Star Trek the Next Generation Series “All 
  Good Things…” 
   
  Oberth-Class Variant Angueria-class Medical Ship  
   
  Oberth-Class Jester-class Variant Torpedo ship 
   
  Oberth-Class Clarke-class Variant Fast Transport ship 
   
  Standard Transport Container and Refrigerated and liquid 
  storage containment 
   
  Starliner Transport Container 
   
  Matter-Antimatter Transport Container 
   
  Colony Transport Container 
   
  The Starships from STAR TREK RENEGADES  
   
  USS Archer NCC-78101 
   
  Renegade starship Icarus v1 
   
  Modified Klingon Battle Cruiser  
   
  Renegade Starship Incurs v2 
   
  Renegade Starship Icarus v3 
   
  Planetary Colony in Spacedock 
  The Planetoid 
  Central Administration and Operations Dome 
  Large habitat Domes 
   
  Science Dome 
  Security/Prison dome 
  Three Manufacturing Domes 
  Space Port Dome 
  Connection Tubes  
  Planetary Shield Emitter Orbital Satellite  
  Planetary Phaser Bank Facility  
   
  Federation Deep Space Starbase  
   
  
  4 
   
  Galaxy Quest’s NSEA Protector NTE-3120 
   
   
  STAR TREK: TOS - Where No Man Has Gone Before - 
  Automated Lithium Cracking Plant - Delta Vega System 
   
  Starfleet Shipyard Space Tug 
   
  Star Trek I The Motion Picture - Epsilon Nine Monitoring 
  Station 
   
  Jupiter Station 
   
  Gumtuu Biological Starship 
   
  Repulsor Wave Generator spacedock tech 
   
  Guardian Asteroid Tractor Beam Diverter Obelisk 
   
  Cardassian Prison Stations 
  Cardassian Medical stations 
  Cardassian Science stations 
   
  Modified Klingon Toron-Class Warp Shuttle 
   
  I.K.S. Pagh  a Modified Klingon K’Vort-Class Battle 
  Cruiser 
  I.K.S. Vorn a modified Klingon K’Vort-class Battle cruiser 
  I.K.S. Buruk a modified Klingon K’Vort-class Battle cruiser 
   
  The I.K.S. Hegh’ta - B’rel-Class light warship 
   
  I.K.S. Rotarran, commanded by General Martok a 
  modified B’rel-Class light warship 
   
  Fasa’s Z-4 "Deathgame" Class Defense Outpost 
   
  Star Trek Enterprise – Season Four - Romulan Drone 
  Ship – Romulan War 
   
  Military Space Station  
   
  Capella Class Starship 
   
  Corvallan Freighter 
   
  Daystrum Science Planetary Facility  
   
  Dyson Sphere Shell Segment  
    
  Federation Spacedock-class Starbase  
   
   
  Fuel points and tanks 
   
   
  Enterprise Era Iceland/NU-class Escort/Surveyor  
   
  Starfleet Orbital Defense Satellite  
   
  Another PLANETARY FACILITIES THAT CAN BE USED 
  IN OTHER SERIES - MOUNTAIN PULSAR CANNON 
   
  Old Cargo Carrier (“Tramp Freighter”) Batris-Class 
  Freighter  
   
  Orbital Sensor and Communications Satellite  
   
  Orbital Sensor Satellite  
   
  Other Space Organisms - Cosmic Cloud   
  Single Cell creature  
   
  Ordinary Home 
   
  Ore Processing Facility Planetary Structure 
   
  Federation Starbase 24th century  
   
  Pakled style type transport vessel 
   
  Pakled style type Warship 
   
  Planetary city 
   
  Pre Mid TNG - Spacedock Starbase  
   
  Early TNG - Spacedock Starbase  
   
  Saladin-class Destroyer/Frigate 
   
  Star Trek the Next Generation – Evolution - Dr. Stubbs 
  Stellar Sensor Probes “The Egg” 
   
  Star Trek TOS Kelvin Class Explorer  
  Newton Class starship 
  Armstrong Class starship 
  Mayflower Class starship 
  Zeus Class starship 
   
  Starbase 12 – based on the autobiography of James T. 
  Kirk 
   
  Straleb Security Vessel 
   
  USS Fearless NCC-4598 
  U.S.S. Cairo NCC-42136 
  U.S.S. Intrepid NCC-38907 the ship responding to 
  Khitomer massacre 
  U.S.S. Berlin NCC-42296 (Angel One) 
  U.S.S. Crockett NCC-38955  
   
  Colony City  
  
  5 
   
   
  Federation Type 15 and 15A Shuttlepod 
  Federation Type 16 Shuttlepod 
  Federation Type 5 shuttlecraft 
  Federation Type 5 Cargo shuttle 
  Federation Type 6 Shuttlecraft 
  Federation Type 7 Shuttles 
  Federation Type 8 Shuttlecraft 
  Federation Type 9 and 9A Shuttlecrafts 
  Federation Type 10 Shuttlecraft 
  Federation Aquatic Shuttlecrafts 
  Danube-class Spacedock 
  Star Trek Voyager's Delta Flyer 
   
  Other craft 
  The U.S.S. Enterprise NCC-1701-D’s Calypso  
  The USS Enterprise NCC-1701-Es Cousteau Captains 
  Yacht 
  Intrepid-class Aeroshuttle  
  Standard Escape Pods 
   
  23rd century shuttles 
  TOS Shuttlecraft 
  TOS Warp Shuttlecraft 
  Combat Version Of The Work Bee The “Killer-Bee” 
  Talon Two-man attack craft 
   
  Non Federation shuttles 
  Ferengi Shuttle’s 
  Ferengi Shuttlepods 
   
  Thata Class Spacedock 
   
  Suliban Cell Ship 
  Suliban Module Ship 
   
  Romulan Shutlecraft 
   
  Klingon shuttlecraft 
   
  Civilian shuttlecraft 
   
  Non Federation Shuttlecraft 
   
  Alien Shuttle 
   
  TOS Movie Shuttlecraft -- four versions 
   
  Federation Type 7 Shuttlecraft 
   
  Federation Type 8 Shuttlecraft 
   
  Federation Type 11 Shuttlecraft 
   
  Federation Type 12 Shuttlecraft 
   
  Federation Type SC-20 Administration Shuttles 
   
  Federation Type 17 Shuttlepod 
   
  Federation Type 6 Shuttlecraft 
   
  Ferengi Pod 2016 
    
  Ferengi Shuttle 2016 
   
  Echo Papa 607 Automated Defense Drone and 
  Automated Defense Drone Production Ground facility  
  Independence Day City ship (not finished) 
  Wall-E City Ship 
  Buy’n’Large Corporation Epiglottus-class City ship  
  Buy’n’Large Corporation Axiom-class City ship  
  Buy’n’Large Corporation Zephyrus-class City ship  
  UFO – Unidentified Flying Object  
   
  A rough look at The War of the Worlds - The Martian War 
  Machine (circa 1950’s)  
   
  Commercial Starship Nostromo 180924609 - M-class Star 
  Freighter 
  Cargo Processing Platform (AKA Barge) 
   
  Space Above and Beyond - SA-23 Hammerhead 
  Starfighter 
  Space Above and Beyond - CHIG Fighter 
  Space Above and Beyond - CHIG Carrier (NOT 
  FINISHED) 
   
  Space 1999 Small version of the Moonbase Alpha  
  Space: 1999 – Hawke Attack Vessel  
  Moonbase Alpha (STANDARD) 
  Space 1999 Eagle Transport shuttle 
  Space: 1999 Ultra Probe Ship 
  Space: 1999 - Eagle Transport (a.k.a. a transport shuttle) 
  Space Above and Beyond - USS Seratoga  
   
  Io Mining Facility (Outland movie) 
   
  Version one M-Class Star Freighter Escape Shuttle 
  Version Two M-Class Star Freighter Escape Shuttle 
   
  A Star Trek: The Next Generation era version of Space: 
  1999 of the Moon base Alpha  
   
  Aliens - Commercial Starship Nostromo 180924609 v2 
  The Cargo platform v2 
  Survival shuttle v3 
  Colonial Marines UD-4L Utility Dropship 
  Colonial Marines APC (Armored Personnel Carrier) 
  
  6 
   
   
  24th Century Lunar Science station 
   
  Alien Series Archeron LV-426 Colony 
   
  Farscape 1 
  Peacekeeper Command Carrier 
  Moya (Leviathan) 
  Talyn Genetically Modified Leviathan  
   
  IN CANYON ROCK WALL HANGER BAY (Based on a 
  Cylon base in the Original Battlestar Galactica series and 
  later in Buck Rogers in the 25th century series) 
   
  My Updated version of the Timeship Relativity  
   
  Additional starship parts from LUG book  
  Small Pirate Ship Render-class Armed Freighter  
  Medium Pirate Ship Reaver-class Armed Freighter  
  Large Pirate Ship Mithras-class Freighter  
  Specter-class ship   
   
  Rag-tag Pirate Ship   
  Abraxas-Class Mercenary Corevette  
   
  Gorkon’s Retreat General Operations/Supply (Pirates 
  haven)  
   
  Miradorn Shuttle    
  Miradorn small starship  
   
  Miradorn Light Marauder starship  
  Miradorn Marauder starship  
  Miradorn Large Marauder starship  
  Miradorn Heavy Marauder starship  
   
  Small Antares Class Freighter-Class  
   
  Tiny Antares Class Freighter-Class  
  Modified Antares-class Cargo Carrier  
  Antares-class Cargo Carrier  
  Serenity’s Firefly-class cargo ship Size 5  
  Serenity’s Firefly-class cargo ship revised Size 3  
  Serenity’s Firefly-class Cargo ship (warp capable) 
   
  Colonial One a.k.a. Commercial Transport ship (Battlestar 
  Galactica)  
  Olympic Carrier (Battlestar Galactica)  
  Astral Queen (Battlestar Galactica)   
  Gemenon Trader (Battlestar Galactica)  
  Millennium Falcon (Star Wars)    
   
  Stargate Atlantis City ship 
  Stargate SG1 - Goa’uld Ha’Tak Mother ship    
  Stargate Atlantis - Wraith dart fighter 
  Stargate Atlantis - Wraith Hive Ship 
  Stargate SG1 - BC-303 Cruiser Prometheus 
  Stargate SG1 - X 301 and X 302    
  Stargate SG1 - Goa’uld Al’Kesh     
  Class and Type: Al’Kesh bomber/troop carrier 
  Stargate SG1 - Anubis’s Mothership 
  STARGATE SG1 and ATLANTIS - X/BC-304 BATTLE 
  CRUISER 
  STARGATE SG1 and ATLANTIS - X/BC-304 BATTLE 
  CRUISER (with Asguard technology the ship is equal to 
  the 30th century with restrictions) 
  STARGATE SG1 and ATLANTIS - X/BC-304 BATTLE 
  CRUISER (with Asguard technology the ship is equal to 
  the 30th century with restrictions) 
  Displacement Drive Spacedock tech 
  Stargate SG1 X-304/BC-304 Battle Cruiser (with Asguard 
  technology the ship is equal to the 30th century with 
  restrictions) 
  Stargate SG1 - Goa’uld Death Glider     
   
  Resurrected Series Rpggammers.com version of the 
  Battlestar Galactica  
  The Battlestar Galactica during the First Cylon war overkill 
  version (Blood and Chrome Series) 
  The Battlestar Galactica during the First Cylon war overkill 
  version (Blood and Chrome Series) 
  (Resurrected Series) Rpggammers.com version of the 
  Battlestar Valkery version 
  Old Colonial Battlestar (Resurrected Series - revised 
  version) 
  Colonial Battlestar Pegasus BSG-62 Resurrected Series 
  Large Version of the Battlestar Galactica and Pegasus 
  Original Series Version 
  Colonial Light Troop Transport 
  Colonial Dreadnought 
  Early Colonial Heavy Cruiser  
  Colonial Frigate 
  Tylium Refinery ship 
  Berzerker Escortstar 
  Scoutstar 
  Battlestar Pegasus (Resurrected Series) (Revised) 
  Colonial Defender 
  FIREFLY-CLASS CARGO TRANSPORT 
  Berzerker Escortstar (Haephstos Variant) 
  Cylon Raider (Resurrected Series) 
  Colonial Shuttles (TOS & Resurected Series) 
  CYLON HEAVY RAIDER (Resurrected Series) 
  FASTER THAN LIGHT DRIVE FIREFLY-CLASS CARGO 
  TRANSPORT 
  Colonial Ship yards 
  Colonial Movers the Freighter and Tanker version 
  (Resurrected Series) 
  Light Transport ship LTS Scylla (Resurrected Series) 
  Space Park (Resurrected Series) 
  Foundry ship (Resurrected Series) 
  Botanitical Ship (Resurrected Series) 
  “Flattop” Flattop-class Foundry ship (Resurrected Series) 
  Gemini Freighter (Resurrected Series) 
  Cylon Resurection ship (Resurrected Series) 
  Viper MK VII (Resurrected Series) 
  
  7 
   
  Cylon Raider MK II (Resurrected Series) 
  CYLON WAR-ERA BASESTAR  
  The Battlestar DelPhi  
  Large Cylon Base ship 
  Small Cylon Base Ship 
  Small Version of the Battlestar Galactica Original Version 
  Colonial multi roll ship 
  Colonial Ammunition ship 
  Tylium Refinery ship (Resurrected Series) 
  Orion-Class Battlestar From Blood and Chrome 
  Colonial Early Dreadnought 
  Colonial Early Heavy Cruiser 
  Colonial Early Destroyer 
  Tiger Class Heavy Cruiser   
  Colonial One “the governmental ship” (Resurrected 
  Series) 
  Colonial Tanker/Cargo ships 
  Cylon SAM/GUN Emplacement  
  Battlestar Galactica’s Viper (Version two) 
  Demetrias Sewage ship (Resurrected Series) 
  Celestra Science Ship (Resurrected Series) 
  Gemenon Traveller Freighter (Resurrected Series) 
  GRAIN SHIP (Resurrected Series) 
  AGRO SHIP(Resurrected Series) 
  Cylon Freighter (Resurrected Series) 
  Cylon Basestar -- First War -- Resurrected Series 
  (Resurrected Series) 
   Colonial Raptor (Resurrected Series) 
   
  Andromeda Species 
  Humans 
  Nietzchean (genetically modified Humans) 
  Perseid 
  Vedran 
  Magog 
  Than  
  Nightsiders  
  Ships Avatar (The standard avatar is a screen presence 
  or a holographic image.)   
  Celestial Avatar (similar Humans) 
    
  New and old All Systems Commonwealth Technology 
  SPACEDOCK 
  SU usage 
  Specialized hulls 
  Ship Wide Integral Holographic Coverage 
  Self-Repair Systems 
  AI Processor  
  MPD Drive System 
  AG Generators (Artificial-Gravity Field Generators) 
  Machine Shops  
  Processor/Ore Refinery  
  High Tension Armor  
  Ablative/Reactive Armor 
  Battle Blades  
  Plasma Armor 
  Autochef (version of the Food Replicators) 
  Botanical Gardens 
  Slipstream Drive 
  Ammo Storage 
  Mine laying 
  ECM unit 
  Splinter Imaging Technology 
  Footprint Magnification Device 
  Idolan coating 
  Fusion Catalyst Device 
  Slipstream Escape Pods 
  Solar Plasma Collection and Storage 
  Solar Plasma Fuel Tank  
  Solar Plasma Conversion Reactors 
  Ammo Storage 
  Missiles 
   
  Missile launchers 
  High Guard Standards Missile Notes 
   
  Offensive Kinetic Kill Missiles (anti-ship) 
  Defensive Kinetic Kill Missiles (anti-ship) 
  Smart anti-ship Missiles  
  Strategic Smart Anti-ship Missiles  
  Strategic Multiple Warhead Kinetic Missiles  
  Surface Attack Missiles  
  Nova Bomb  
   
  Nietzschean Standard Missiles 
  Offensive Kinetic Kill Missiles (anti-ship) 
  Defensive Kinetic Kill Missiles (anti-ship) 
  Smart anti-ship Missiles  
  Strategic Smart Anti-ship Missiles  
  Strategic Multiple Warhead Kinetic Missiles  
   
  Pyrian AG (Artificial-Gravity) Mass Packets  
   
  GLORIOUS HERITAGE-CLASS my first version 
  ES-14 Janus light sensor/attack drones  
  ES-115 Oracle heavy sensor/attack drones 
  Siege Perilous Atmospheric Attack Carrier  my first 
  version 
  COMMONWEALTH TYPICAL TACTICAL FIGHTER 
  Systems Commonwealth Escape Pods  
  NIETZCHEAN WARSHIP 
  NIETZCHEAN WARSHIP 
  NIETZCHEAN Garuda-class Attack Craft 
  THAN Missile Attack Craft 
  Magog World Ship 
  Mystery Ship (D Minus Zero)  
  Magog Assault Vessel 
  The Eureka Maru  
  Systems Commonwealth Courier Ship  
  Systems Commonwealth Major Tom Scout  
  PYRIAN HIERARCHY INTERDICTOR CLASS CRUISER 
  PYRIAN HIERARCHY BLOCKADE CLASS LIGHT 
  CRUISER 
  
  8 
   
  PYRIAN HIERARCHY HUNTER CLASS SCOUT 
  DESTROYER 
  Righteous Fist of Heaven-class 
  Wrath of Achilies-class 
  Eternal Vigilance Class 
  Pride of Kaldera Class 
  The Ultimate Version Of The Glorious Heritage-Class 
  The Ultimate Version Siege Perilous Atmospheric Attack 
  Carrier  
  High Guard Drydock Facility 
  An Old Systems Commonwealth High Guard Resupply 
  station 
  Common Commerce Drift 
  High Guard drop ship 
  Alien Fortress 
  The Ultimate Version Of The Glorious Heritage-Class 
  2013-12-11 
  The Ultimate Version Siege Perilous Atmospheric Attack 
  Carrier 2013-12-11 
  Long Range Surveillance Ship (LRS) 
  Andromeda Ascendant - The Reconfigured Ultimate 
  Version of The Glorious Heritage-Class Tuesday, 
  November 11, 2014 
  A revised version of the Ultimate Version Siege Perilous 
  Atmospheric Attack Carrier Thursday, November 13, 2014 
  New Systems Commonwealth Glorious Heritage-Class 
  Revised: Tuesday, November 18, 2014 
  New Systems Commonwealth Siege Perilous class 
  Atmospheric Attack Carrier 
  A REVISED Dream VERSION OF THE GENE 
  RODDENBERRY’S ANDROMEDA 
  A revised Dream Version of the Ultimate Version Siege 
  Perilous Atmospheric Attack Carrier - Thursday, 
  November 13, 2014 
  Andromeda Ascendant - The Reconfigured Ultimate 
  Version Andromeda  
  Pride of Kaldera Defense Frigate Thursday, November 27, 
  2014 
  Under budget version of the High Guards Glorious 
  Hertage-class Heavy Cruiser (based loosely off a 
  Farscape PDF version) - Sunday, January 04, 2015 
  The Super Uprated Version Andromeda Ascendant - 
  Sunday, January 04, 2015 
  Triumvir’s ship EP 0410 “Machinery of the Mind” (Made 
  equal with the low budged version of the Andromeda) 
  Sunday, April 19, 2015 
  Triumvir’s ship EP 0410 “Machinery of the Mind” - A 
  Heavier version - Sunday, April 19, 2015 
  High Guard “Righteous Fist of Heaven”  
  The Gun Strong Version Andromeda Ascendant - 
  Saturday, May 23, 2015 
  Andromeda Ascendant (based loosely off a Farscape PDF 
  version) - Wednesday, June 17, 2015 
  Andromeda Ascendant - The Reconfigured Ultimate 
  Version Andromeda - Wednesday, August 26, 2015 
  A Revised Extreme Dream Version of the Ultimate Version 
  Siege Perilous Atmospheric Attack Carrier - Monday, 
  August 31, 2015 
  Andromeda Ascendant (TV version of Updated starship) 
  Sunday, September 13, 2015 
  A Revised Extreme Dream Version of the Ultimate Version 
  Siege Perilous Atmospheric Attack Carrier - Tuesday, 
  September 15, 2015 
   
  COMBAT VERSION OF THE WORK BEE THE KILLER-
  BEE 
  Talon Two-man attack craft  
  Ferengi Pod 2016 
  Ferengi Shuttle 2016 
   
  Barbarella’s Custom Starship - Alphie-class Fast 
  Transport 
   
  Hirogen hunter ship 
  Herogen Venatis class 
  Hirogen light cruiser 
   
  Krenim Warship 
  Krenim Patrol ship 
   
  Federation Manta-ray Class Scout Ship  
  Primitive Warp Capable Alien Species 
  Verteron Mine 
   
  20th Century Single Missile Launch Facility 
  Late third of the 20th Century Underground Missile 
  Launch Facility 
  ICBM 
   
  Planetary Self Contained Pressure Dome 
   
  Planetary Facility - Davos II Ketracel-White Manufacturing 
  Plant 
   
  Starfleet Weapons (House Rules) 
   
  Automated Unmanned Subspace Antenna Space station  
   
  Lyarran Type Shuttlecraft 
   
  Lyarran Type Shuttlecraft modified and uprated 
   
  Lyarran Long-range Shuttlecraft 
   
  20th Communications Satellite  
  20th Weather Satellite  
  20th Spy Satellite  
  20th Hubble Style Satellite  
  Intersystem Space Probe 
  Sputnik 
   
   
  
  9 
   
  Transporter Enhancements  Spacedock tech 
   
  Site-to-site transporter Enhancements 
  SU’s cost: 5 SU’s per transporter  
  Power cost: 2 power per use per transporter 
   
  Most transporters have site-to-site transporter 
  capability but this additional technology elevates the ship 
  from needing anything like the transporter room although 
  the ship will still have at least one room for the operations.  
  The site-to-site transporter functions as before this was 
  difficult and took time to set up.  In doing so cost double 
  as the persons or items were beamed to and from the ship 
  costing twice as much power where this version of the 
  transporter enhancement costs only once and is 
  transported to the site directly.   
   
  Site-to-site transport can transport dozens more 
  people in a single transport more than a standard 
  transporter.  This enhancement is not available till after 
  2388 when a Vulcan lead science team invented the new 
  subsystem that would allow the site-to-site transport.   
   
   
   
   
  
  10 
   
  Enterprise NX-01 during the seasons and beyond 
   
  NX-Class Starship (No Phase Cannons as of Broken 
  Bow and first few episodes) 
  Class and Type: NX-Class Warp Five Cruiser  
  Commissioning Date: 2151  
   
  Hull Systems 
  Size: 5 
  Length: 225 meters 
  Beams: 135.8 meters 
  Height: 33.3 meters 
  Decks: 7 
  Mass: 80,000 metric tons 
  SU’s Available: 900 - 1900 
  SU’s Used: 734 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <11> 
  Primary Backup: Class E (Protection 10) <6> 
  Secondary Backup: Class E (Protection 10) <6> 
  Specialized hull: Atmospheric Capability <5> 
   
   
   
  Personnel Systems 
  Crew/Passengers/Evac: 87/12/150 
  Crew Quarters 
  Barracks: Houses 19 crewmembers <1> 
  Spartan: 19 <1> 
  Basic: 39 <4> 
  Expanded: 17 <4> 
  Luxury: 4 <4> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
  Emergency Life Support (30 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 5 years worth <50> 
  Food Storage [0 Power/round] <2> 
  Food Nutrient Paste systems [0 Power/round] <3> 
  Industrial Fabrication Mark III [3 Power/round] <5> 
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 4 (one small rec deck; two gyms; 
  large eating facilities; two small lounges) [4 Power/round] 
  <24> 
  Personal Transport: Turbolifts [2 Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 10,000 cubic meters <1> 
  Locations:   
  Escape Pods <2> 
  Number: 25 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3 <30> 
  Speed: 3.4/4.0/5.0 (39c/64c/125c) [1 Power/.2 warp 
  speed] 
  Uprating Package 4 (+0.4 to standard) <8> 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Impulse Engine Type: four Type 4 (.4c/.6c) [4/6 
  Power/round] <12 x 4 = 48> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark III (generates 100 Power/round) 
  <40> 
  Locations:   
  Impulse Engine[s]: four type 4 (generate 15 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <30> 
  Standard Usable Power: 160 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers (Pre-Duotronic) 
  Cores: [1 Power/round] <3>  
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward saucer bow  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 3/4/7/10) 
  High Resolution: 3 Light-years (0.3/0.4 – 0.8/0.9 – 1.8/1.9 
  – 3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 – 3.0/3.1 – 6.0/6.1 
  – 8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  
  11 
   
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Probes: 20 <2> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup <5> 
  Strength: [2 Power/round] 
   
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type III [3 Power/round] <6> 
  Strength: 3 
  Security: -1 Security Type A Uprating 
  Emergency Communications: [2 Power/round] <1> 
   
  Grappler (Tractor Beams) 
  Emitter: (Equal to a Class Alpha Strength 6 maximum) [3 
  Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft ventral saucer hanger bay  
   
  Transporters 
  Type: Personnel/Cargo [6 Power/use] <7> 
  Pads: 4 persons/300 kg 
  Emitter/Receiver Array: Personnel Mark 1/Cargo Mark 1 
  (5,000  km range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location:   
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: Stellar Mapping <5> 
  Laboratories: 12 <4> 
   
  Tactical Systems 
  Six Plasma Cannons <2 x 6 = 12> 
  Type Sorac Class Laser 
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 4/10,000/30,000/100,000 
  Location: five located forward around navigational 
  deflector, one aft   
  Firing arc: 180 degrees  
  Firing Modes: Standard  
  Plasma Weapons Control <5> 
   
  Launchers <14> 
  Standard Load: Spatial Missile (60 damage) 
  Spread: 4 
  Range: 15/50,000/100,000/150,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward  
  Firing Arc: Forward, but are self-guided 
   
  Launchers <12> 
  Standard Load: Spatial Missile (60 damage) 
  Spread: 2 
  Range: 15/50,000/100,000/150,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward  
  Firing Arc: aft, but are self-guided 
  Launcher Weapons Control <5> 
  Torpedoes carried: 60 <6> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Polarized Hull Plating (Forward, Aft, Port, Starboard) <17 
  x 4 = 68> 
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round]   
  Shield grid: Type 0 (0% increase to 200 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 66)  
  Recharging System: Class zero (90 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement:  2 shuttlepods, 2 
  workbees/Inspection Pods  
  Location(s): Aft ventral of the saucer   
   
   
   
   
   
   
  
  12 
   
  NX-Class Starship (with Phase Cannons end of the first 
  season and second season) 
  Class and Type: NX-Class Warp Five Cruiser  
  Commissioning Date: 2151  
   
  Hull Systems 
  Size: 5 
  Length: 225 meters 
  Beams: 135.8 meters 
  Height: 33.3 meters 
  Decks: 7 
  Mass: 80,000 metric tons 
  SU’s Available: 900 - 1900 
  SU’s Used: 772 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <11> 
  Primary Backup: Class E (Protection 10) <6> 
  Secondary Backup: Class E (Protection 10) <6> 
  Specialized hull: Atmospheric Capability <5> 
   
   
   
  Personnel Systems 
  Crew/Passengers/Evac: 87/12/150 
  Crew Quarters 
  Barracks: Houses 19 crewmembers <1> 
  Spartan: 19 <1> 
  Basic: 39 <4> 
  Expanded: 17 <4> 
  Luxury: 4 <4> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
  Emergency Life Support (30 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 5 years worth <50> 
  Food Storage [0 Power/round] <2> 
  Food Nutrient Paste systems [0 Power/round] <3> 
  Industrial Fabrication Mark III [3 Power/round] <5> 
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 4 (one small rec deck; two gyms; 
  large eating facilities; two small lounges) [4 Power/round] 
  <24> 
  Personal Transport: Turbolifts [2 Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 10,000 cubic meters <1> 
  Locations:   
  Escape Pods <2> 
  Number: 25 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3 <30> 
  Speed: 3.4/4.0/5.0 (39c/64c/125c) [1 Power/.2 warp 
  speed] 
  Uprating Package 4 (+0.4 to standard) <8> 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Impulse Engine Type: four Type 4 (.4c/.6c) [4/6 
  Power/round] <12 x 4 = 48> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark III (generates 100 Power/round) 
  <40> 
  Locations:   
  Impulse Engine[s]: four type 4 (generate 15 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <30> 
  Standard Usable Power: 160 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers (Pre-Duotronic) 
  Cores: [1 Power/round] <3>  
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward saucer bow  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 3/4/7/10) 
  High Resolution: 3 Light-years (0.3/0.4 – 0.8/0.9 – 1.8/1.9 
  – 3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 – 3.0/3.1 – 6.0/6.1 
  – 8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  
  13 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Probes: 20 <2> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup <5> 
  Strength: [2 Power/round] 
   
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type III [3 Power/round] <6> 
  Strength: 3 
  Security: -1 Security Type A Uprating 
  Emergency Communications: [2 Power/round] <1> 
   
  Grappler (Tractor Beams) 
  Emitter: (Equal to a Class Alpha Strength 6 maximum) [3 
  Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft ventral saucer hanger bay  
   
  Transporters 
  Type: Personnel/Cargo [6 Power/use] <7> 
  Pads: 4 persons/300 kg 
  Emitter/Receiver Array: Personnel Mark 1/Cargo Mark 1 
  (5,000  km range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location:   
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: Stellar Mapping <5> 
  Laboratories: 12 <4> 
   
  Tactical Systems 
  Six Plasma Cannons <2 x 6 = 12> 
  Type Sorac Class Laser 
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 4/10,000/30,000/100,000 
  Location: five located forward around navigational 
  deflector, one aft   
  Firing arc: 180 degrees  
  Firing Modes: Standard  
  Plasma Weapons Control <5> 
   
  Phase Cannons <11 x 3 = 33> 
  Type equal to a single Phaser bank (see notes) 
  Damage: 70 (x 3) [7 Power (x 4)] (the Phase Cannons are 
  capable of great damage to a target with the power surge 
  (note with the overload the weapons can only be fired 
  once)) 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward port ventral saucer, one forward 
  starboard ventral saucer, one port dorsal nacelle support 
  near the end of the saucer  
  Firing arc: 540  
  Firing Modes: Standard  
  Phase Cannons Weapons Control <5> 
   
  Launchers <14> 
  Standard Load: Spatial Missile (60 damage) 
  Spread: 4 
  Range: 15/50,000/100,000/150,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward  
  Firing Arc: Forward, but are self-guided 
   
  Launchers <12> 
  Standard Load: Spatial Missile (60 damage) 
  Spread: 2 
  Range: 15/50,000/100,000/150,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward  
  Firing Arc: aft, but are self-guided 
  Launcher Weapons Control <5> 
  Torpedoes carried: 60 <6> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Polarized Hull Plating (Forward, Aft, Port, Starboard) <17 
  x 4 = 68> 
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round]   
  Shield grid: Type 0 (0% increase to 200 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 66)  
  Recharging System: Class zero (90 seconds) 
  
  14 
   
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement:  2 shuttlepods, 2 
  workbees/Inspection Pods  
  Location(s): Aft ventral of the saucer   
   
  Notes: Phaser overload causing several times the 
  damage than the actual Phase Cannon can do when fired 
  normally.  The overload pulls three times the energy per 
  Phase Cannon and does twice the damage per the listed 
  damage.  Roll 2d6 per cannon fired as back flash when 
  the Phase Cannon is fired even after the cannons have 
  been fired.  The Phase cannons can be adjusted to fire 
  with the upper range with the power being fed into the 
  Structural Integrity Field increasing the field.  The Phase 
  Cannon weapons can be used in this more powerful 
  settings to cause even more damage to the target when 
  needed. 
   
  ----------------------------------------------------------------------------- 
   
   
   
  
  15 
   
  Enterprise NX-01 NX-class (as of the last episode of the 
  second season and third season with upgrades) 
  Class and Type: NX-Class Warp Five Cruiser  
  Commissioning Date: 2151, refitted 2153  
   
  Hull Systems 
  Size: 5 
  Length: 225 meters 
  Beams: 135.8 meters 
  Height: 33.3 meters 
  Decks: 7 
  Mass: 80,000 metric tons 
  SU’s Available: 900 - 1900 
  SU’s Used: 855 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <11> 
  Primary Backup: Class E (Protection 10) <6> 
  Secondary Backup: Class E (Protection 10) <6> 
  Specialized hull: Atmospheric Capability <5> 
   
   
   
  Personnel Systems 
  Crew/Passengers/Evac: 87/12/150 
  Crew Quarters 
  Barracks: Houses 19 crewmembers <1> 
  Spartan: 19 <1> 
  Basic: 39 <4> 
  Expanded: 17 <4> 
  Luxury: 4 <4> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
  Emergency Life Support (30 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 5 years worth <50> 
  Food Storage [0 Power/round] <2> 
  Food Nutrient Paste systems [0 Power/round] <3> 
  Industrial Fabrication Mark III [3 Power/round] <5> 
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 4 (one small rec deck; two gyms; 
  large eating facilities; two small lounges) [4 Power/round] 
  <24> 
  Personal Transport: Turbolifts [2 Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 10,000 cubic meters <1> 
  Locations:   
  Escape Pods <2> 
  Number: 25 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3 <30> 
  Speed: 3.4/4.0/5.0 (39c/64c/125c) [1 Power/.2 warp 
  speed] 
  Uprating Package 4 (+0.4 to standard) <12> 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Impulse Engine Type: four Type 4 (.4c/.6c) [4/6 
  Power/round] <12 x 4 = 48> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark III (generates 140 Power/round) 
  <44> 
  Locations:   
  Impulse Engine[s]: four type 4 (generate 15 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <30> 
  Standard Usable Power: 200 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers (Pre-Duotronic) 
  Cores: [1 Power/round] <3>  
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward saucer bow  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 3/4/7/10) 
  High Resolution: 3 Light-years (0.3/0.4 – 0.8/0.9 – 1.8/1.9 
  – 3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 – 3.0/3.1 – 6.0/6.1 
  – 8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  
  16 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Probes: 20 <2> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup <5> 
  Strength: [2 Power/round] 
   
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type III [3 Power/round] <6> 
  Strength: 3 
  Security: -1 Security Type A Uprating 
  Emergency Communications: [2 Power/round] <1> 
   
  Grappler (Tractor Beams) 
  Emitter: (Equal to a Class Alpha Strength 6 maximum) [3 
  Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft ventral saucer hanger bay  
   
  Transporters 
  Type: Personnel/Cargo [6 Power/use] <7> 
  Pads: 4 persons/300 kg 
  Emitter/Receiver Array: Personnel Mark 1/Cargo Mark 1 
  (5,000  km range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location:   
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: Stellar Mapping <5> 
  Laboratories: 12 <4> 
   
  Tactical Systems 
  Six Plasma Cannons <2 x 6 = 12> 
  Type Sorac Class Laser 
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 4/10,000/30,000/100,000 
  Location: five located forward around navigational 
  deflector, one aft   
  Firing arc: 180 degrees  
  Firing Modes: Standard  
  Plasma weapons control room <5> 
   
  Phase Cannons <11 x 8 = 88> 
  Type equal to a single Phaser bank 
  Damage: 70 (x 3) [7 Power (x 4)] (the Phase Cannons are 
  capable of great damage to a target with the power surge 
  (note with the overload the weapons can only be fired 
  once)) 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward port dorsal saucer, one forward 
  starboard dorsal saucer, one port dorsal nacelle support 
  near the end of the saucer, one starboard dorsal nacelle 
  support near the end of the saucer, one forward port 
  ventral saucer, one forward starboard ventral saucer, one 
  port ventral nacelle support near the end of the saucer, 
  one starboard ventral nacelle support near the end of the 
  saucer 
  Firing arc: 540  
  Firing Modes: Standard  
  Phase Cannons control room <5> 
   
  Launchers <14> 
  Standard Load: Spatial Missile (90 damage), Photonic 
  Torpedoes (90 damage) 
  Spread: 4 
  Range: 15/50,000/100,000/150,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward  
  Firing Arc: Forward, but are self-guided 
   
  Launchers <12> 
  Standard Load: Spatial Missile (60 damage), Photonic 
  Torpedoes (90 damage) 
  Spread: 2 
  Range: 15/50,000/100,000/150,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward  
  Firing Arc: Forward, but are self-guided 
  Launchers control room <5> 
  Torpedoes carried: 60 <6> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Polarized Hull Plating (Forward, Aft, Port, Starboard) <19 
  
  17 
   
  x 4 = 76> 
  Shield Generator: Class 2 (protection 250) [25 
  Power/shield/round]   
  Shield grid: Type 0 (0% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 83)  
  Recharging System: Class zero (90 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement:  2 shuttlepods, 2 
  workbees/Inspection Pods  
  Location(s): Aft ventral of the saucer 
   
   
   
   
  
  18 
   
  Intrepid-Class Cruiser 
  Class and Type: Intrepid-Class Cruiser 
  Commissioning Date: 2147 
   
  Hull Systems 
  Size: 5 
  Length: 198 meters 
  Beam: 150 meters 
  Height: 25 meters 
  Decks: 6 
  Mass: 75,000 metric tons 
  SUs Available: 600 
  SUs Used: 539 
   
  Hull Outer <20>  
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3>  
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class D (Protection 15/22) <10> 
  Backup: Class D (Protection 8) <5> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 75/4/100 
  Crew Quarters 
  Spartan: 80 <4> 
   
  Environmental Systems 
   
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 3 years’ worth <41> 
   
  Food Stores and Nutrient Paste Systems [0 Power/round] 
  <5> 
  Workshops located throughout ship 10 shops [1 
  power/replicator/round] <2> 
   
  Medical Facilities: 1 (+0) [2 Power/round] <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Location & type: 1 gym, mess hall  
   
  Personnel Transport: Turbolift, Jefferies Tubes [3 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
   
  Cargo Holds: 2,000 cubic meters <1> 
  Locations: Lower decks  
  Escape Pods: None 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Mark 1.2 (1.2/1.4/1.5) <13> 
  Speed:  [1 power/.2 warp speed] 
  PIS: Type A (1 hours of Maximum warp) <2> 
   
  Impulse Engine: 2 type 2 (.25c/.5c) [2/5 Power/round] <5 
  (x2 = 10)>  
  Location: Aft   
  Reaction Control System (.025c) [2 Power/round when in 
  use] <5> 
   
  POWER SYSTEMS 
  Warp Engine 
  Type: Class  (generates 85 Power/round) <34> 
  Location: Engineering section 
  Impulse Engine[s]: 2 class 2 (generates 8 
  Power/engine/per round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow +50 Power transfer/round
   
  <30> 
  Standard Usable Power: 101 
   
  OPERATIONS SYSTEM 
  Bridge: dorsal saucer <20>  
   
  Pre-duotronic computer Core [1 Power/round] <1> 
  ODN (Data networking cables) <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral saucer 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <3> 
  Range Package: Mark I (Accuracy 4/5/8/11) 
  High Resolution: 2 Light-year (.3/.4 - .8/.9 - 1.5/1.6 - 2.0) 
  Low Resolution: 5 Light-year (.5/.6 - 1.0/1.1 - 3.5/3.6 - 5.0) 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard  (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <11> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard  (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <11> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard  (+0) 
   
  Probes: 10 probes of varying types <1> 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
  
  19 
   
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 2 <0> 
   
  Inertial Damping Field 
  Main <10> 
  Strength: 2 [3 Power/round] 
  Number: 2 
  Backup <5> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark II [3 Power/round of use] <2> 
  Strength: 2 
  Security: -0 
  Emergency Communications: yes [1 Power/round] <0> 
   
  Grappler [3 power/strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: aft ventral 
  notes: 200 meters range of cable (use 1 km scale) 
   
  Transporters: None 
  Cloaking Device: None 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Science Systems Rating 1 (+0) [1 Power/round] <10> 
  Specialized Systems: None 
  Laboratories: 4 <2> 
   
  TACTICAL SYSTEMS 
  Plasma Cannons <4 (x 5 = 20)> 
  Class Brenkai 
  Damage: 40 [4 Power]  
  Number of Emitters: (up to 1 shots per round) 
  Targeting systems: Accuracy: 6/7/9/12 
  Range: 5/12,000/36,000/125,000 
  Location: three forward (1 either side of nav deflector) 2 
  aft 
  Firing Arc: 120 degrees dorsal 
  Firing Modes: Standard 
   
  Torpedo Launcher <6 (x 3 =18)> 
  Standard Load: Spatial (80 Damage), 
  Spread: 1 
  Range: 10/10,000/100,000/200,000 
  Targeting System: Accuracy 6/7/9/12   
  Power: [20 + 5 per torpedo fired] 
  Location: two forward (1 port, 1 starboard), one aft  
  Firing Arc: forward, but are self-guided 
   
   
  TA/T/TS: Class alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Polarized Hull Plating (Forward, Aft, Port, Starboard) 
  <18 (x 4 = 72)> 
  Polarized Hull Plating  Generator: Class 2 (Protection 210) 
  [21 Power/Polarized Hull Plating /round] 
  Polarized Hull Plating grid: Type 0 (0 % increase to 0 
  Protection) 
  Subspace Field Distortion Amplifiers: Class  (Threshold 
  70) 
  Recharging System: Class 0 (90 seconds) 
  Backup Polarized Hull Plating Generators: 4 (1 per shield) 
  <1> 
   
  Auto-Destruct System none  
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 2 size worth of ships <4> 
  Standard Compliment: 2 shuttlepods 
  Location(s): aft ventral  
   
  Description: The Intrepid-Class vessels were figured the 
  first real starship built by humanity. Quite large – larger 
  than any vessel before it – the ship was built more or less 
  as a test for the major NX-project.  Many structures and 
  systems are the same in both ships and were first used in 
  this type of vessel. While lacking the scientific capabilities 
  for the NX-Class, these ships are the backbone of the 
  military role of Starfleet. Guarding Earth’s borders and 
  colonies these ships have seen their share of combat with 
  pirates and other criminals. 
   
  Noteworthy Vessels/ Service 
  Records/ Encounters: Intrepid, prototype;  
   
  Note: The Intrepid-Class is equipped with a polarized hull 
  instead of shields.  This hull deflects attacks in a more 
  primitive form and can easily be overloaded by modern 
  standards. In game terms it works like ablative armour, 
  only that 4 power points are needed to activate it. This 
  polarization is negated when using shields. Additionally 
  the Intrepid-Class uses grapplers instead of tractor 
  beams. They work like tractor beams only that they can 
  only be used at a maximum of ‘rating 4’ and have a rage 
  of 950m. 
   
   
   
   
   
  
  20 
   
  Columbia NX-02 NX-class (as of the Fourth season 
  Launch) 
  Class and Type: NX-Class Warp Five Cruiser  
  Commissioning Date: 2151, Columbia launched 2154  
   
  Hull Systems 
  Size: 5 
  Length: 225 meters 
  Beams: 135.8 meters 
  Height: 33.3 meters 
  Decks: 7 
  Mass: 80,000 metric tons 
  SU’s Available: 900 - 1900 
  SU’s Used: 885 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <11> 
  Primary Backup: Class E (Protection 10) <6> 
  Secondary Backup: Class E (Protection 10) <6> 
  Specialized hull: Atmospheric Capability <5> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 87/12/150 
  Crew Quarters 
  Barracks: Houses 19 crewmembers <1> 
  Spartan: 19 <1> 
  Basic: 39 <4> 
  Expanded: 17 <4> 
  Luxury: 4 <4> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
  Emergency Life Support (30 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 5 years worth <50> 
  Food Storage [0 Power/round] <2> 
  Food Nutrient Paste systems [0 Power/round] <3> 
  Industrial Fabrication Mark III [3 Power/round] <5> 
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 4 (one small rec deck; two gyms; 
  large eating facilities; two small lounges) [4 Power/round] 
  <24> 
  Personal Transport: Turbolifts [2 Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 10,000 cubic meters <1> 
  Locations:   
  Escape Pods <2> 
  Number: 25 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3 <30> 
  Speed: 3.4/4.0/5.1 (39c/64c/132.7c) [1 Power/.2 warp 
  speed] 
  Uprating package one (+0.1 to maximum), Package 4 
  (+0.4 to standard) <10> 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Impulse Engine Type: four Type 4 (.4c/.6c) [4/6 
  Power/round] <12 x 4 = 48> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark III (generates 140 Power/round) 
  <44> 
  Locations:   
  Impulse Engine[s]: four type 4 (generate 15 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <30> 
  Standard Usable Power: 200 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers (Pre-Duotronic) 
  Cores: [1 Power/round] <3>  
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward saucer bow  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 3/4/7/10) 
  High Resolution: 3 Light-years (0.3/0.4 – 0.8/0.9 – 1.8/1.9 
  – 3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 – 3.0/3.1 – 6.0/6.1 
  – 8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
  
  21 
   
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Probes: 20 <2> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup <5> 
  Strength: [2 Power/round] 
   
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type III [3 Power/round] <6> 
  Strength: 3 
  Security: -1 Security Type A Uprating 
  Emergency Communications: [2 Power/round] <1> 
   
  Grappler (Tractor Beams) 
  Emitter: (Equal to a Class Alpha Strength 6 maximum) [3 
  Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft ventral saucer hanger bay  
   
  Transporters 
  Type: Personnel/Cargo [6 Power/use] <7> 
  Pads: 4 persons/300 kg 
  Emitter/Receiver Array: Personnel Mark 1/Cargo Mark 1 
  (5,000  km range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location:   
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: Stellar Mapping <5> 
  Laboratories: 12 <4> 
   
  Tactical Systems 
  Four Plasma Cannons <2 x 6 = 12> 
  Type Sorac Class Laser 
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 4/10,000/30,000/100,000 
  Location: five located forward around navigational 
  deflector, one aft   
  Firing arc: 180 degrees  
  Firing Modes: Standard  
  Plasma weapons control room <5> 
   
  Phase Cannons <11 x 8 = 88> 
  Type equal to a single Phaser bank 
  Damage: 70 (x 3) [7 Power (x 4)] (the Phase Cannons are 
  capable of great damage to a target with the power surge 
  (note with the overload the weapons can only be fired 
  once)) 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward port dorsal saucer, one forward 
  starboard dorsal saucer, one port dorsal nacelle support 
  near the end of the saucer, one starboard dorsal nacelle 
  support near the end of the saucer, one forward port 
  ventral saucer, one forward starboard ventral saucer, one 
  port ventral nacelle support near the end of the saucer, 
  one starboard ventral nacelle support near the end of the 
  saucer,  
  Firing arc: 540  
  Firing Modes: Standard  
  Phase Cannons control room <5> 
   
  Launchers <14> 
  Standard Load: Spatial Missile (90 damage), Photonic 
  Torpedoes (90 damage) 
  Spread: 4 
  Range: 15/50,000/100,000/150,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward  
  Firing Arc: Forward, but are self-guided 
   
  Launchers <12 x 3 = 36> 
  Standard Load: Spatial Missile (60 damage), Photonic 
  Torpedoes (90 damage) 
  Spread: 2 
  Range: 15/50,000/100,000/150,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: one aft ventral, one forward Dorsal, one aft 
  dorsal  
  Firing Arc: Forward, but are self-guided 
  Launchers control room <5> 
  Torpedoes carried: 60 <6> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
  
  22 
   
   
  Polarized Hull Plating (Forward, Aft, Port, Starboard) <20 
  x 4 = 80> 
  Shield Generator: Class 2 (protection 300) [30 
  Power/shield/round]   
  Shield grid: Type 0 (0% increase to 300 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100)  
  Recharging System: Class zero (90 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement:  2 shuttlepods, 2 workbees 
  Inspection Pods 
  Location(s): Aft ventral of the saucer   
   
  ---------------------------------------------------------------------- 
   
   
  
  23 
   
  Enterprise NX-01 NX-class (as of the fourth season with 
  upgrades after the Xindi incident) 
  Class and Type: NX-Class Warp Five Cruiser  
  Commissioning Date: 2151, refitted 2153, refitted 2154 
   
  Hull Systems 
  Size: 5 
  Length: 225 meters 
  Beams: 135.8 meters 
  Height: 33.3 meters 
  Decks: 7 
  Mass: 80,000 metric tons 
  SU’s Available: 900 - 1900 
  SU’s Used: 865 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <11> 
  Primary Backup: Class E (Protection 10) <6> 
  Secondary Backup: Class E (Protection 10) <6> 
  Specialized hull: Atmospheric Capability <5> 
   
   
   
  Personnel Systems 
  Crew/Passengers/Evac: 87/12/150 
  Crew Quarters 
  Barracks: Houses 19 crewmembers <1> 
  Spartan: 19 <1> 
  Basic: 39 <4> 
  Expanded: 17 <4> 
  Luxury: 4 <4> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
  Emergency Life Support (30 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 5 years worth <50> 
  Food Storage [0 Power/round] <2> 
  Food Nutrient Paste systems [0 Power/round] <3> 
  Industrial Fabrication Mark III [3 Power/round] <5> 
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 4 (one small rec deck; two gyms; 
  large eating facilities; two small lounges) [4 Power/round] 
  <24> 
  Personal Transport: Turbolifts [2 Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 10,000 cubic meters <1> 
  Locations:   
  Escape Pods <2> 
  Number: 25 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3 <30> 
  Speed: 3.4/4.0/5.3 (39c/64c/148.9c) [1 Power/.2 warp 
  speed] 
  Uprating package Three (+0.3 to maximum), Package 4 
  (+0.4 to standard) <14> 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Impulse Engine Type: four Type 4 (.4c/.6c) [4/6 
  Power/round] <12 x 4 = 48> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark III (generates 149 Power/round) 
  <45> 
  Locations:   
  Impulse Engine[s]: four type 4 (generate 15 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <30> 
  Standard Usable Power: 209 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers (Pre-Duotronic) 
  Cores: [1 Power/round] <3>  
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward saucer bow  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 3/4/7/10) 
  High Resolution: 3 Light-years (0.3/0.4 – 0.8/0.9 – 1.8/1.9 
  – 3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 – 3.0/3.1 – 6.0/6.1 
  – 8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
  
  24 
   
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Probes: 20 <2> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup <5> 
  Strength: [2 Power/round] 
   
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type III [3 Power/round] <6> 
  Strength: 3 
  Security: -1 Security Type A Uprating 
  Emergency Communications: [2 Power/round] <1> 
   
  Grappler (Tractor Beams) 
  Emitter: (Equal to a Class Alpha Strength 6 maximum) [3 
  Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft ventral saucer hanger bay  
   
  Transporters 
  Type: Personnel/Cargo [6 Power/use] <7> 
  Pads: 4 persons/300 kg 
  Emitter/Receiver Array: Personnel Mark 1/Cargo Mark 1 
  (5,000  km range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location:   
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: Stellar Mapping <5> 
  Laboratories: 12 <4> 
   
  Tactical Systems 
  Six Plasma Cannons <2 x 6 = 12> 
  Type Sorac Class Laser 
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 4/10,000/30,000/100,000 
  Location: five located forward around navigational 
  deflector, one aft   
  Firing arc: 180 degrees  
  Firing Modes: Standard  
  Plasma weapons control room <5> 
   
  Phase Cannons <11 x 8 = 88> 
  Type equal to a single Phaser bank 
  Damage: 70 (x 3) [7 Power (x 4)] (the Phase Cannons are 
  capable of great damage to a target with the power surge 
  (note with the overload the weapons can only be fired 
  once)) 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward port dorsal saucer, one forward 
  starboard dorsal saucer, one port dorsal nacelle support 
  near the end of the saucer, one starboard dorsal nacelle 
  support near the end of the saucer, one forward port 
  ventral saucer, one forward starboard ventral saucer, one 
  port ventral nacelle support near the end of the saucer, 
  one starboard ventral nacelle support near the end of the 
  saucer  
  Firing arc: 540  
  Firing Modes: Standard  
  Phase Cannons control room <5> 
   
  Launchers <14> 
  Standard Load: Spatial Missile (90 damage), Photonic 
  Torpedoes (90 damage) 
  Spread: 4 
  Range: 15/50,000/100,000/150,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward  
  Firing Arc: Forward, but are self-guided 
   
  Launchers <12> 
  Standard Load: Spatial Missile (60 damage), Photonic 
  Torpedoes (90 damage) 
  Spread: 2 
  Range: 15/50,000/100,000/150,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward  
  Firing Arc: Forward, but are self-guided 
  Launchers control room <5> 
  Torpedoes carried: 60 <6> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  
  25 
   
  Polarized Hull Plating (Forward, Aft, Port, Starboard) <20 
  x 4 = 80> 
  Shield Generator: Class 2 (protection 300) [30 
  Power/shield/round]   
  Shield grid: Type 0 (0% increase to 300 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100)  
  Recharging System: Class zero (90 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement:  2 shuttlepods, 2 
  workbees/Inspection Pods  
  Location(s): Aft ventral of the saucer 
   
  ----------------------------------------------------------------------------- 
   
   
   
  
  26 
   
  Enterprise NX-01 NX-class upgraded  
  (Potential post series refit intended for the Fifth season if 
  there was to be one with a secondary hull) 
  Class and Type: NX-Class Warp Five Cruiser  
  Commissioning Date: 2151, refitted 2153 and major 
  refitted 2162  
   
  Hull Systems 
  Size: 5 
  Length: 225.5 meters 
  Beams: 135.8 meters 
  Height: 53.18 meters 
  Decks: 11 
  Mass: 80,000 metric tons 
  SU’s Available: 900 - 1900 
  SU’s Used: 971 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class F (Protection 25/37) <13> 
  Primary Backup: Class F (Protection 13) <7> 
  Secondary Backup: Class F (Protection 13) <7> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 132/24/300 
  Crew Quarters 
  Barracks: Houses 25 crewmembers <1> 
  Spartan: 31 <2> 
  Basic: 62 <7> 
  Expanded: 28 <6> 
  Luxury: 7 <7> 
  Unusual: 3 <3> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 5 years worth <50> 
  Food Storage [0 Power/round] <2> 
  Food Nutrient Paste systems [0 Power/round] <3> 
  Industrial Fabrication Mark III [3 Power/round] <5> 
  Medical Facilities: 4 (+0) [4 Power/round] <20> 
  Recreation Facilities: 4 (one small rec deck; two gyms; 
  large eating facilities; two small lounges) [4 Power/round] 
  <24> 
  Personal Transport: Jefferies Tube, Turbolifts [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 30,000 cubic meters <1> 
  Locations:   
  Escape Pods <2> 
  Number: 40 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3B <37> 
  Speed: 3.4/4.4/6.0 (39.3c/85.18c/216c) [1 Power/.2 warp 
  speed] 
  Uprating Package 4 (+0.4 to standard), Package 4 (+0.4 
  to sustained) <16> 
  PIS: Class F (8 hours of Maximum warp) <12> 
  Impulse Engine Type: four Type 4 (.4c/.6c) [4/6 
  Power/round] <12 x 4 = 48> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 170 Power/round) 
  <52> 
  Locations:   
  Impulse Engine[s]: four type 4 (generate 15 
  power/engine/round) 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <30> 
  Standard Usable Power: 230 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers (Pre-Duotronic) 
  Cores: [1 Power/round] <3>  
  Cores: [1 Power/round] <3>  
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward secondary hull  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <14> 
  Range package: Mark III (Accuracy 3/4/7/10) 
  High Resolution: 3 Light-years (0.3/0.4 – 0.8/0.9 – 1.8/1.9 
  – 3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 – 3.0/3.1 – 6.0/6.1 
  – 8.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <8> 
  
  27 
   
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Probes: 20 <2> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup <5> 
  Strength: [2 Power/round] 
   
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type III [3 Power/round] <10> 
  Strength: 3 
  Security: -1 Security Type A Uprating 
  Basic uprating Type 1 (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Grappler (Tractor Beams) 
  Emitter: (Equal to a Class Alpha Strength 6 maximum) [3 
  Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft ventral saucer hanger bay  
   
  Transporters 
  Type: Personnel/Cargo [6 Power/use] <7 x 2 = 14> 
  Pads: 4 persons/300 kg 
  Emitter/Receiver Array: Personnel Mark 1/Cargo Mark 1 
  (5,000 km range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location:   
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: Stellar Mapping <5> 
  Laboratories: 12 <4> 
   
  Tactical Systems 
  Six Plasma Cannons <2 x 6 = 12> 
  Type Sorac Class Laser 
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 4/10,000/30,000/100,000 
  Location: five located forward around navigational 
  deflector, one aft   
  Firing arc: 180 degrees  
  Firing Modes: Standard  
  Plasma Cannons control room <5> 
   
  Phase Cannons <11 x 9 = 99> 
  Type equal to a single Phaser bank 
  Damage: 70 (x 3) [7 Power (x 4)] (the Phase Cannons are 
  capable of great damage to a target with the power surge 
  (note with the overload the weapons can only be fired 
  once)) 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward port dorsal saucer, one forward 
  starboard dorsal saucer, one port dorsal nacelle support 
  near the end of the saucer, one starboard dorsal nacelle 
  support near the end of the saucer, one forward port 
  ventral saucer, one forward starboard ventral saucer, one 
  port ventral nacelle support near the end of the saucer, 
  one starboard ventral nacelle support near the end of the 
  saucer, one ventral secondary hull 
  Firing arc: 540  
  Firing Modes: Standard  
  Phase Cannons control room <5> 
   
  Launchers <14> 
  Standard Load: Spatial Missile (90 damage), Photonic 
  Torpedoes (90 damage) 
  Spread: 4 
  Range: 15/50,000/100,000/150,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward  
  Firing Arc: Forward, but are self-guided 
   
  Launchers <12> 
  Standard Load: Spatial Missile (60 damage), Photonic 
  Torpedoes (90 damage) 
  Spread: 2 
  Range: 15/50,000/100,000/150,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward  
  Firing Arc: Forward, but are self-guided 
  Launcher control room <5> 
  Torpedoes carried: 60 <6> 
  
  28 
   
   
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <23 x 4 = 92> 
  Shield Generator: Class 2 (protection 300) [30 
  Power/shield/round]   
  Shield grid: Type 1 (25% increase to 375 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100)  
  Recharging System: Class zero (90 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 6 Size worth of ships <12> 
  Standard Complement:  4 shuttlepods, 2 
  workbees/Inspection Pods  
  Location(s): Aft ventral of the suacer   
   
   
  
  29 
   
  Orbital Dry-dock Facility for NX-class Starship 
  Construction 
  Class and Type: Orbital Dry-dock Facility for NX-Class 
  Starship Construction and repair 
  Commissioning Date: 22nd century  
   
  Hull Systems 
  Size: 2 (5) 
  Length: 282 meters 
  Beams: 160 meters 
  Height: 45 meters 
  Decks: 4 
  Mass: 300,000 metric tons 
  SUs Available: 900 – 1900 
  SUs Used: 380 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <11> 
  Backup: Class E (Protection 10) <6> 
  Backup: Class E (Protection 10) <6> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 20/100/750 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (36 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: one years worth <10> 
  Food Stores Galley [0 Power/round] <2> 
  Nutrient Paste System [0 power/round] <3> 
  Industrial Fabrication Units: Mark III [3 Power/round] <5> 
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 1 (a spartan mess hall; exercise 
  room) [1 Power/round] <5> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Manufacturing Facilities (generates 2 SU of starship per 
  day in construction on average - see notes) [15 
  power/round] <15> 
  Cargo hold: 4,000 cubic meters <1> 
  Locations: Lower Cargo Bays  
  Escape Pods <2> 
  Number: 30 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Fusion Reactor: type 10 (generates 100 Power/round) 
  <50> 
  Locations:  
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: (generates 15 Power/round) <15> 
  EPS: Standard Power flow, +10 Power transfer/round 
  <26> 
  Standard Usable Power: 80 
   
  Operations systems 
  Operations (OPS): <8> 
   
  Computers  
  Cores: [1 Power/round] <3>  
  ODN <15> 
   
  Sensor Systems 
  Long-range Sensors: None 
   
  Lateral Sensors [5 Power/round] <4> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
  Probes: none 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Type III Interplanetary Radio [3 power/round of use] 
  <3> 
  Strength: 3 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Grappling cables (first level rating only 1 km) Emitter: 
  Class Alpha [3 Power/Strength used/round] <3 x 2 = 6> 
  Accuracy: 5/6/8/11 
  Lactation: Aft Ventral hanger bay  
   
  Transporters 
  Type: Cargo [2 Power/round] <3> 
  Pads: 100 kg 
  Emitter/Receiver Array: Cargo Mark I (5,000 km range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location: 
   
  Security Systems rating: 1 <4> 
  Anti-Intruder System: None 
  
  30 
   
  Internal Force Field: None 
  Science Systems Rating: none 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems: None 
   
  Shields: None  
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 12 Size worth of ships <24> 
  Standard Complement: four shuttlepods and eight 
  Construction pods 
  Location(s): Main Shuttlebay 
   
  Internal Docking Bays: (Main docking Facility for 
  construction of a single ship) 
  1 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <10> 
   
  External Docking Ports: 
  2 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <2 x 2 = 4> 
  4 rating 1 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <1 x 4 = 4> 
   
  Station Data: Starfleet has only one of these facilities and 
  is planning on two more.   
   
  Notable stations: 
   
  Other Stations: 
   
  Notes: The Station generated the first ship a 1.5 SU per 
  day as it is the prototype and 1.55 for the second and then 
  2 SU’s for all additional starships after that.  
   
  The Enterprise NX-01 took 490 days (1.4 years) to 
  construct, the Columbia NX-02 took 571 days (1.6 years) 
  as it is slightly different and has additional upgrades that 
  the Enterprise received after it has set sailed. Future 
  models of the NX-class will take 443 days (1.2 years).  
  Unlike the 23rd and 24th century facilities such as these 
  they are slow to build the ship and as a note much of the 
  ship is created on the planet’s surface and moved up to 
  the station 
   
   
   
  
  31 
   
  Enterprise Era Shuttlepod 
  Commissioning Date: mid 22nd century 
   
  Hull Systems 
  Size: 1 
  Length: 8 meters 
  Beams: ? meters 
  Height: ? meters 
  Decks: 1 
  Mass:  metric tons 
  SUs Available: 200 
  SUs Used: 131 (Optional systems 143) 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class B (Protection 8/12) <4> 
  Backup: Class B (Protection 4) <2> 
  Backup: Class B (Protection 4) <2> 
  Specialized hull: Atmospheric Capability <1> 
  Planetfall capability <1> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/6/7 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <4> 
  Reserve Life Support [1 Power/round] <2> 
  Emergency Life Support None 
  Gravity [1 Power/round] <1> 
  Consumable: 3 Days worth worth <2> 
  Food Stores only <2> 
  Medical Facilities: Med Kits only <5> 
  Recreation Facilities: None 
  Personal Transport: Jefferies tubes <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
  Cargo hold: 10 cubic meters <1> 
  Locations:  
  Escape Pods <0> 
  Number: 0 
  Capacity: 0 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: none 
  Impulse Engine Type: 1 Type 1  (.1c/.2c) [1/2 
  Power/round] <2> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
  Fusion Reactor: Class 1 (generates 50 Power/round) 
  <21> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]:  1 Type 1 (generate 3 
  power/engine/round) 
  EPS: Standard Power flow <5> 
  Standard Usable Power: 53 
   
  Operations systems 
  Bridge: Forward cockpit <4> 
   
  Computers  
  Core 1: [1 Power/round] <1> 
  ODN <3> 
   
  Navigational Deflector [6 Power/round] <3> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <1> 
  Range package: Mark 0 (Accuracy 3/4/7/10) 
  High Resolution: 1 light-year (.3/.4-.6/.7-.9/91-1.0) 
  Low Resolution: 3 Light-years (.5/.6-1.0/1.1-2.0/2.1-3.0) 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 0 <0> 
  Inertial Damping Field 
  Main <4> 
  Strength: 1 [3 Power/round]  
  Number: 2 
  Backup <1> 
  Strength: 1 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  
  32 
   
  COMMUNICATIONS SYSTEMS 
  Type: Mark II [3 Power/round of use] <2> 
  Strength: 2 
  Security: -0 
  Emergency Communications: yes [1 Power/round] <0> 
   
  Security Systems Rating: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <6> 
  Tactical Systems None 
   
  Shields (Forward, Aft, Port, Starboard) <3 (x 4 = 12)> 
  Polerized hull plating Generator: Class 1 (protection 50) [5 
  power/shield/round] 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 17) 
  Recharging System: Class 0 (90 seconds) 
  Backup Shield Generators: None 
   
  Tactical system - Optional 
  Plasma Cannon <4 x 2 = 8> 
  Type: Sorsc class 
  Damage: 20 [2 Power]  
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Accuracy: 6/7/9/12 
  Range: 4/10,000/30,000/100,000 
  Location: one forward Dorsal & Ventral aft 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
   
   
  
  33 
   
   
  Enterprise Era Inspection Pods 
  Type: Multi-purpose construction and maintenance Pod  
  Commissioning Date: 22nd century  
   
  Hull Systems 
  Size: 1 
  Length: 4.5 meters 
  Beam: 3.1 meters 
  Draft: 2.7 meters  
  Mass: 1 metric ton 
  SU’s Available: 50  
  SU’s Used: 37  
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity Field [1 power/10 protection/round] 
  Main: Class A (Protection 5/05) <3> 
   
  Personnel Systems 
  Crew/Pass/Evac.: 1/0/0 
   
  Environmental Systems 
  Basic Life Support [1 power/round] <4> 
  Reserve Life Support [1 power/round] <2> 
   
  Propulsion Systems 
  Reaction Control System (.025c) [2 power/round use] <1> 
   
  Power Systems 
  Fusion Reactor (Generates 20 power/round) <10> 
  EPS: Standard power +10/round <6> 
  Standard Usable Power: 20 
   
  Operations Systems 
  Cockpit <4> 
   
  Computer: None 
   
  Sensor Systems 
  Navigational Sensors [05 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
  Sensors Skill: 2 
   
  Flight Control Systems 
  Navigational Computers None 
  Inertial Stabilizers None 
  Attitude Control [1 power/round] <1> 
   
  Communications Systems Type: Type I [3 power/round 
  use] <1> 
  Strength: 1 
  Security: -0 
   
  Description and Notes 
  Fleet Data:  
   
   
   
  
  34 
   
  Xindi Vortex Drive (subspace tunnel Generator) 
  SU’s Cost: 5 x size 
  Power Cost: Power is equal to that of a Warp Drive 
  system but cost an Extra 10 points to open the Vortex 
  subspace tunnel. 
   
  The Xindi Vortex drive is a device that works on 
  similar principles to that of a transwarp drive as it creates 
  an artificial tunnel to travel within. The speed that the ship 
  travels at is equal to standard warps speed factor of 8. 
   
  Xindi-Aquatic Warship  
  Class and Type:  
  Commissioning Date: 2150’s 
   
  Hull Systems 
  Size: 6 
  Length: 311 meters 
  Beams: ? meters 
  Height: ? meters 
  Decks: 4 
  Mass: 1,000,000 metric tons 
  SUs Available: 1,000  
  SUs Used: 931 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <12> 
  Backup: Class E (Protection 10) <6> 
  Backup: Class E (Protection 10) <6> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 28/10/60 
  Crew Quarters 
  Basic: 19 <2> 
  Expanded: 13 <3> 
  Luxury: 4 <4> 
  Unusual: 2 <2> 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <24> 
  Reserve Life Support [2 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6 > 
  Consumable: 2 years worth <24> 
  Food Storage [0 Power/round] <2> 
  Industrial Replicators  
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 4 [4 Power/round] <24> 
  Personal Transport: Jefferies tubes [0 Power/round] <6> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 50,000 cubic meters <2> 
  Locations:   
  Escape Pods <1> 
  Number: 20 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Vortex Drive (subspace tunnel Generator):  <30> 
  Speed: Equal to Warp Factor 8 [50 Power/round of use] 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Special configuration: Embedded Nacelles <24> 
  Impulse Engine Type: 2 Type 3 (.4c/.5c) [4/5 
  Power/round] <2 x 8 = 16> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Mark V (generates 200 Power/round) 
  <60> 
  Locations:   
  Impulse Engine[s]: 2 Type 3 (generate 10 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <24> 
   
  Computers (Pre Duotronic) 
  Core: [1 Power/round] <3 x 2 = 6> 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <19> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/05 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  
  35 
   
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Probes: None 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <24> 
  Strength: 8 [3 Power/round]  
  Number: 2 
  Backup 
  <6> 
  Strength: 8 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark I Subspace Radio [3 Power/round] <3> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  7 = 21> 
  Accuracy: 5/6/8/11 
  Lactation: One aft, one per shuttle bay 
   
  Transporters 
  Type: Personnel [3 Power/use] <8> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: One Central Core 
   
  Type: Cargo [2 1 Power/round] <6> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark (12,000 km range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field [1 Power/3 Strength] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: None 
  Laboratories: 8 <2> 
   
  Tactical Systems 
   <25 x 6 = 150> 
  Type 6  
  Damage: 140 [14 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/5,000/12,000/35,000 
  Location: one dorsal, one ventral, once forward, one port, 
  one aft, one starboard 
  Firing arc: 180 degrees  
  Firing Modes: Standard and pulse  
  Weapons Control room <6> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <29 x 4 = 116>  
  Shield Generator: Class 2 (protection 280 (+100 
  Embedded Nacelles)) [28 Power/shield/round] 
  Shield grid: Type A (25% increase to Protection 350) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 94 (+10 Embedded Nacelles)) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <6> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement:  2  shuttlecraft 
  Location(s):   
   
   
   
  
  36 
   
  Xindi- Arboreal Warship  
  Class and Type:  
  Commissioning Date: 2150’s 
   
  Hull Systems 
  Size: 3 
  Length: 76 meters 
  Beams: ? meters 
  Height: ? meters 
  Decks: 3 
  Mass: 1,000,000 metric tons 
  SUs Available: 600  
  SUs Used: 538 
   
  Hull Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <9> 
  Backup: Class E (Protection 10) <5> 
  Backup: Class E (Protection 10) <5> 
  Specialized Hull: Atmospheric Capability <3> 
  Planetfall Capability <3> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 32/18/80 
  Crew Quarters 
  Basic: 25 <3> 
  Expanded: 20 <4> 
  Luxury: 4 <4> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <12> 
  Reserve Life Support [3 Power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 2 years worth <12> 
  Food Storage [0 Power/round] <2> 
  Industrial Replicators  
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 4 [4 Power/round] <24> 
  Personal Transport: Jefferies tubes [0 Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo hold: 5,000 cubic meters <1> 
  Locations:   
  Escape Pods <1> 
  Number: 20 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Vortex Drive (subspace tunnel Generator):  <15> 
  Speed: Equal to Warp Factor 8 [50 Power/round of use] 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Special configuration: Embedded Nacelles <12> 
  Impulse Engine Type: 1 Type 3 (.4c/.5c) [4/5 
  Power/round] <1 x 8 = 8> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <3> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 180 Power/round) 
  <53> 
  Locations:   
  Impulse Engine[s]: 2 Type 3 (generate 10 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <20> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <12> 
   
  Computers (pre Duotronic) 
  Core: [1 Power/round] <2> 
  ODN <9> 
   
  Navigational Deflector [6 Power/round] <9> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <19> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/05 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Probes: None 
  Sensor Skill: 4 
   
  
  37 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <12> 
  Strength: 8 [3 Power/round]  
  Number: 2 
  Backup 
  <3> 
  Strength: 8 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark I Subspace Radio [3 Power/round] <3> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: One aft,  
   
  Transporters 
  Type: Personnel [3 Power/use] <8> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: One Central Core 
   
  Type: Cargo [2 1 Power/round] <6> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark (12,000 km range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <3> 
  Internal Force Field [1 Power/3 Strength] <3> 
  Science Systems Rating: 1 (+0) [1 Power/round] <8> 
  Specialized Systems: None 
  Laboratories: 4 <2> 
   
  Tactical Systems 
  Disruptor weapons <17 x 2 =34> 
  Type 4  
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/5,000/12,000/35,000 
  Location:, one forward, one aft 
  Firing arc: 180 degrees  
  Firing Modes: Standard and pulse  
  Weapons Control room <3> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <11 x 4 = 44>  
  Shield Generator: Class 1 (protection 100 (+100 
  Embedded Nacelles)) [10 Power/shield/round] 
  Shield grid: Type A (25% increase to Protection 133) 
  Subspace field Distortion Amplifiers: Class alpha 
  (Threshold 34 (+10 Embedded Nacelles)) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
   
   
  
  38 
   
  Xindi-Insectoid Ship 
  Class and Type:  
  Commissioning Date: 2140’s 
   
  Hull Systems 
  Size: 2 
  Length: 45 meters 
  Beams: ? meters 
  Height: ? meters 
  Decks: 2 
  Mass: 20 metric tons 
  SUs Available: 600  
  SUs Used: 457 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <8> 
  Backup: Class E (Protection 10) <4> 
  Backup: Class E (Protection 10) <4> 
  Specialized Hull: Atmospheric Capability <2> 
  Planetfall Capability <2> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 6/4/20 
  Crew Quarters 
  Basic: 10 <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Emergency Life Support (12 emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 years worth <4> 
  Food Storage [0 Power/round] <2> 
  Industrial Replicators  
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 1 [1 Power/round] <6> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 500 cubic meters <1> 
  Locations:   
  Escape Pods <1> 
  Number: 10 
  Capacity: 1 persons per pod 
   
  Propulsion Systems 
  Vortex Drive (subspace tunnel Generator):  <10> 
  Speed: Equal to Warp Factor 8 [50 Power/round of use] 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Special configuration: Embedded Nacelles <8> 
  Impulse Engine Type: 1 Type 5 (.5c/.7c) [5/7 
  Power/round] <1 x 15 = 15> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Mark III (generates 120 Power/round) 
  <42> 
  Locations:   
  Impulse Engine[s]: 1 Type 5 (generate 20 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <8> 
   
  Computers (pre Duotronic) 
  Core: [1 Power/round] <1> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <15> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/05 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Probes: None 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
  
  39 
   
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 8 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 8 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark I Subspace Radio [3 Power/round] <3> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: One aft,  
   
  Transporters 
  Type: Personnel [2 Power/use] <7> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: One Central Core 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <3> 
  Internal Force Field [1 Power/3 Strength] <3> 
  Science Systems Rating: 1 (+0) [1 Power/round] <8> 
  Specialized Systems: None 
  Laboratories: 2 <2> 
   
  Tactical Systems 
  Disruptor weapons <21 x 2 =42> 
  Type 5  
  Damage: 120 [12 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/5,000/12,000/35,000 
  Location:, one forward, one aft 
  Firing arc: 180 degrees  
  Firing Modes: Standard and pulse  
  Weapons Control room <2> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <10 x 4 = 40>  
  Shield Generator: Class 1 (protection 160 (+100 
  Embedded Nacelles)) [16 Power/shield/round] 
  Shield grid: Type A (25% increase to Protection 212) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 54 (+10 Embedded Nacelles)) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
   
   
  
  40 
   
  Xindi-Primate ship  
  Class and Type:  
  Commissioning Date: 2140’s 
   
  Hull Systems 
  Size: 4 
  Length: 209 meters 
  Beams: ? meters 
  Height: ? meters 
  Decks: 3 
  Mass: 100,000 metric tons 
  SUs Available: 800 1300 
  SUs Used: 644 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <11> 
  Backup: Class E (Protection 10) <6> 
  Backup: Class E (Protection 10) <6> 
  Specialized Hull: Atmospheric Capability <4> 
  Planetfall Capability <4> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 68/20/105 
  Crew Quarters 
  Basic: 49 <5> 
  Expanded: 29 <6> 
  Luxury: 9 <9> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <16> 
  Reserve Life Support [3 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 2 years worth <16> 
  Food Storage [0 Power/round] <2> 
  Industrial Replicators  
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 4 [4 Power/round] <24> 
  Personal Transport: Jefferies tubes [0 Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 15,000 cubic meters <1> 
  Locations:   
  Escape Pods <2> 
  Number: 20 
  Capacity: 6 persons per pod 
   
  Propulsion Systems 
  Vortex Drive (subspace tunnel Generator):  <20> 
  Speed: Equal to Warp Factor 8 [50 Power/round of use] 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Special configuration: Embedded Nacelles <16> 
  Impulse Engine Type: 1 Type 4 (.4c/.6c) [4/6 
  Power/round] <1 x 12 = 12> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 150 Power/round) 
  <50> 
  Locations:   
  Impulse Engine[s]: 1 Type 4 (generate 15 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <25> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <16> 
   
  Computers (pre Duotronic) 
  Core: [1 Power/round] <2> 
  Core: [1 Power/round] <2> 
  ODN <12> 
   
  Navigational Deflector [6 Power/round] <12> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <19> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/05 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Probes: None 
  Sensor Skill: 4 
  
  41 
   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 8 [3 Power/round]  
  Number: 2 
  Backup 
  <4> 
  Strength: 8 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark I Subspace Radio [3 Power/round] <3> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: One aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <8> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: One Central Core 
   
  Type: Cargo [2 1 Power/round] <6> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark (12,000 km range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <4> 
  Internal Force Field [1 Power/3 Strength] <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <9> 
  Specialized Systems: None 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  Disruptor weapons <21 x 2 =42> 
  Type 5  
  Damage: 120 [12 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/5,000/12,000/35,000 
  Location: one forward, one aft 
  Firing arc: 180 degrees  
  Firing Modes: Standard and pulse  
  Weapons Control room <4> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <18 x 4 = 72>  
  Shield Generator: Class 1 (protection 200 (+100 
  Embedded Nacelles)) [10 Power/shield/round] 
  Shield grid: Type A (25% increase to Protection 250) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67 (+10 Embedded Nacelles)) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
   
   
  
  42 
   
  Xindi-Primate shuttle  
  Class and Type:  
  Commissioning Date: 2149 
   
  Hull Systems 
  Size: 2 
  Length: 35 meters 
  Beams: ? meters 
  Height: ? meters 
  Decks: 2 
  Mass: 25 metric tons 
  SUs Available: 400  
  SUs Used: 383 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 3 <3> 
  Resistance Inner Hull: 3 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <8> 
  Backup: Class E (Protection 10) <4> 
  Backup: Class E (Protection 10) <4> 
  Specialized Hull: Atmospheric Capability <2> 
  Planetfall Capability <2> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 2/10/15 
  Crew Quarters 
  Basic: 12 <2> 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 6 months worth <2> 
  Food Storage [0 Power/round] <2> 
  Industrial Replicators  
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 [2 Power/round] <12> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 1,000 cubic meters <1> 
  Locations:   
  Escape Pods: None 
   
  Propulsion Systems 
  Vortex Drive (subspace tunnel Generator):  <10> 
  Speed: Equal to Warp Factor 8 [50 Power/round of use] 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Special configuration: Embedded Nacelles <8> 
  Impulse Engine Type: 1 Type 5 (.5c/.7c) [5/7 
  Power/round] <1 x 15 = 15> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 90 Power/round) 
  <34> 
  Locations:   
  Impulse Engine[s]: 1 Type 5 (generate 20 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 110 
   
  Operations systems 
  Bridge:  <8> 
   
  Computers (pre Duotronic) 
  Core: [1 Power/round] <1> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <19> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/05 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Probes: None 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  
  43 
   
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 8 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 8 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark I Subspace Radio [3 Power/round] <3> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: One aft 
   
  Transporters 
  Type: Personnel [2 Power/use] <6> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: One Central Core 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Disruptor weapons <17> 
  Type  
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/5,000/12,000/35,000 
  Location: one forward, one aft 
  Firing arc: 180 degrees  
  Firing Modes: Standard and pulse  
  Weapons Control room <2> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <9 x 4 = 36>  
  Shield Generator: Class 1 (protection 120 (+100 
  Embedded Nacelles)) [10 Power/shield/round] 
  Shield grid: Type A (25% increase to Protection 150) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 40 (+10 Embedded Nacelles)) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <2> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
   
   
  
  44 
   
  Xindi- Reptilian Warship ship  
  Class and Type:  
  Commissioning Date: 2150’s 
   
  Hull Systems 
  Size: 5 
  Length: 276 meters 
  Beams: ? meters 
  Height: ? meters 
  Decks: 6 
  Mass: 100,000 metric tons 
  SUs Available: 900 1900 
  SUs Used: 831 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <11> 
  Backup: Class E (Protection 10) <6> 
  Backup: Class E (Protection 10) <6> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 120/60/240 
  Crew Quarters 
  Basic: 100 <10> 
  Expanded: 60 <12> 
  Luxury: 18 <18> 
  Unusual: 9 <9> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 2 years worth <20> 
  Food Storage [0 Power/round] <2> 
  Industrial Replicators  
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 4 [4 Power/round] <24> 
  Personal Transport: Turbolifts, Jefferies tubes [0 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 15,000 cubic meters <1> 
  Locations:   
  Escape Pods <3> 
  Number: 60 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Vortex Drive (subspace tunnel Generator):  <25> 
  Speed: Equal to Warp Factor 8 [50 Power/round of use] 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Special configuration: Embedded Nacelles <20> 
  Impulse Engine Type: 1 Type 4A (.4c/.66c) [4/6 
  Power/round] <1 x 13 = 13> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark V (generates 200 Power/round) 
  <60> 
  Locations:   
  Impulse Engine[s]: 1 Type 4A (generate 18 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <35> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <20> 
   
  Computers (pre Duotronic) 
  Core: [1 Power/round] <3> 
  Core: [1 Power/round] <3> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <19> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/05 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Probes: None 
  Sensor Skill: 4 
   
  
  45 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: 8 [3 Power/round]  
  Number: 4 
  Backup 
  <10> 
  Strength: 8 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark I Subspace Radio [3 Power/round] <3> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  2 = 6> 
  Accuracy: 5/6/8/11 
  Lactation: One aft, one forward 
   
  Transporters 
  Type: Personnel [3 Power/use] <8 x 2 = 16> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: two 
   
  Type: Cargo [3 Power/round] <6> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark (12,000 km range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field [1 Power/3 Strength] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: None 
  Laboratories: 8 <2> 
   
  Tactical Systems 
  Disruptor weapons <27 x 2 = 54> 
  Type 6  
  Damage: 140 [14 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/5,000/12,000/35,000 
  Location: one forward, one aft 
  Firing arc: 260 degrees  
  Firing Modes: Standard and pulse  
  Weapons Control room <5> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <24 x 4 = 96>  
  Shield Generator: Class 2 (protection 240 (+100 
  Embedded Nacelles)) [24 Power/shield/round] 
  Shield grid: Type A (25% increase to Protection 319) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 80 (+10 Embedded Nacelles)) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <5> 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
   
  
  46 
   
  Xindi Prototype Planet Killer Weapon 
  Class and Type: Prototype Planet Destroyer Mobile 
  Weapons Platform 
  Commissioning Date: 2153 
   
  Hull Systems 
  Size: 2 
  Diameter: 6 meters 
  Decks: 1 
  Mass: 20 metric tons 
  SUs Available:  
  SUs Used: 423 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <20> 
  Backup: Class J (Protection 30) <10> 
  Backup: Class J (Protection 30) <10> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 1/0/0 
  Crew Quarters 
  Spartan: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Emergency Life Support None 
  Gravity [1 Power/round] <2> 
  Consumable: 3 Months worth <4> 
  Food Storage [0 Power/round] <2> 
  Industrial Replicators  
  Medical Facilities: None 
  Recreation Facilities: none 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 3 cubic meters <1> 
  Locations:   
  Escape Pods: None 
   
  Propulsion Systems 
  Vortex Drive (subspace tunnel Generator):  <10> 
  Speed: Equal to Warp Factor 8 [40 Power/round of use] 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Special configuration: Embedded Nacelles <8> 
  Impulse Engine Type: 1 Class 3A (.5c/.5c) [5/5 
  Power/round] <10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Mark VI (generates 275 Power/round) 
  <73> 
  Locations:   
  Impulse Engine[s]: 1 Class 3A (generate 12 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25>  
  EPS: Standard Power flow, +250 Power transfer/round 
  <35> 
  Standard Usable Power: 323 
   
  Operations systems 
  Bridge: Upper area of sphere’s core <4> 
    
  Computers (Pre Duotronic) 
  Core: [1 Power/round] <1> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <19> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/05 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Probes: None 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  
  47 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 8 [3 Power/round]  
  Number: 2 
  Backup <2> 
  Strength: 8 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark I Subspace Radio [3 Power/round] <3> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams None 
  Transporters None 
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: None 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Planet destroying weapon <11 x 4 = 44> 
  Type Equal to a Equal to 24 Type XII phaser array 
  Damage: 940 [94 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: 24 locations around the sphere 
  Firing arc: 90 degrees  
  Firing Modes: Standard and Continuous  
  Weapons Control Room: <2> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <6 x 4 = 12> 
  Shield Generator: Class 1 (protection 100) [10 
  Power/shield/round] 
  Shield grid: Type A (33% increase to Protection 133) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 33) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <2> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: 4 shuttlecraft 
  Location(s):   
   
   
   
   
   
   
   
   
  
  48 
   
  Xindi Planet Killer Weapon 
  Class and Type: Planet Destroyer Mobile Weapons 
  Platform 
  Commissioning Date: 2153 
   
  Hull Systems 
  Size: 16 
  Diameter: 3000 meters 
  Decks: 600 
  Mass: 20,000,000 metric tons 
  SUs Available: 2400 
  SUs Used: 2303 
   
  Hull Outer <64> 
  Hull Inner <64> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <34> 
  Backup: Class J (Protection 30) <17> 
  Backup: Class J (Protection 30) <17> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 10/10/300 
  Crew Quarters 
  Spartan: 20 <1> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <64> 
  Reserve Life Support [4 Power/round] <32> 
  Emergency Life Support (96 emergency shelters) <32> 
  Gravity [8 Power/round] <16> 
  Consumable: 3 Months worth <16> 
  Food Storage [0 Power/round] <2> 
  Industrial Replicators  
  Medical Facilities: None 
  Recreation Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <48> 
  Fire Suppression System [1 Power/round when active] 
  <16> 
  Cargo hold: 3,000,000 cubic meters <90> 
  Locations:   
  Escape Pods: None 
   
  Propulsion Systems 
  Vortex Drive (subspace tunnel Generator):  <80> 
  Speed: Equal to Warp Factor 8 [50 Power/round of use] 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Special configuration: Embedded Nacelles <64> 
  Impulse Engine Type: 4 Class 3A (.5c/.5c) [5/5 
  Power/round] <10 x 4 = 40> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <16> 
   
  Power Systems 
  Warp Engine Type: two Mark VI (generates 275 
  Power/round) <73 x 2 = 146> 
  Locations:   
  Impulse Engine[s]: 4 Class 3A (generate 12 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +250 Power transfer/round < 
  105> 
  Standard Usable Power: 323 
   
  Operations systems 
  Bridge: Upper area of sphere’s core <64> 
    
  Computers (Pre Duotronic) 
  Core: [1 Power/round] <8 x 3 = 24> 
  ODN <48> 
   
  Navigational Deflector [6 Power/round] <48> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <19> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/05 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Probes: None 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
  
  49 
   
   
  Inertial Damping Field 
  Main <256> 
  Strength: 8 [3 Power/round]  
  Number: 8 
  Backup 
  <64> 
  Strength: 8 [2 Power/round]  
  Number: 8 
  Attitude Control [4 Power/round] <4> 
   
  Communications Systems 
  Type: Mark I Subspace Radio [3 Power/round] <3> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  7 = 21> 
  Accuracy: 5/6/8/11 
  Lactation: located in four position around the equatorial 90 
  degrees and one at top and bottom of sphere, one per 
  shuttle bay 
   
  Transporters 
  Type: Personnel [3 Power/use] <7> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: One Central Core 
   
  Type: Cargo [2 1 Power/round] <6 x 4 = 24> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark (12,000 km range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location:  
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: Yes [1 Power/round] <16> 
  Internal Force Field [1 Power/3 Strength] <16> 
  Science Systems Rating: None 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Planet destroying weapon <11 x 24 = 264> 
  Type Equal to eleven Type XII phaser array 
  Damage: 2640 [264 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: 24 locations around the sphere 
  Firing arc: 90 degrees  
  Firing Modes: Standard and Continuous  
  Weapons Control Room: <16> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <80 x 4 = 320> 
  Shield Generator: Class 2 (protection 300) [30 
  Power/shield/round] 
  Shield grid: Type (33% increase to Protection 399) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <16> 
  Auto-Destruct System <16> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: 4 shuttlecraft 
  Location(s):   
   
   
   
   
   
  
  50 
   
  Xindi Weapons subsurface docking area 
  Class and Type: home base-class Specialized docking 
  area 
  Commissioning Date: 22nd century 
   
  Hull Systems 
  Size: 5 (20) 
  Diameters: 8000 meters 
  Height: 8000 meters 
  Decks: 1700 
  Mass: 36,000,000 metric tons 
  SUs Available: 17000 - 24000 
  SUs Used: 2877 
   
  Hull Outer <80> 
  Hull Inner <80> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class G (Protection 30/45) <29> 
  Backup: Class G (Protection 15) <15> 
  Backup: Class G (Protection 15) <15> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 1440/1020/18,000 
  Crew Quarters 
  Spartan: 1300 <65> 
  Basic: 740 <74> 
  Expanded: 350 <70> 
  Luxury: 70 <70> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <80> 
  Reserve Life Support [7 Power/round] <40> 
  Emergency Life Support (120 emergency shelters) <40> 
  Gravity [10 Power/round] <20> 
  Consumable: 5 years worth <200> 
  Food Stores only: Galley [0 Power/round] <2> 
  Industrial Fabrication Units Mark III [3 power/round] <20> 
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 10 (Three main rech decks; pleasant 
  eating facilities; three large lounges; four gyms; five small 
  lounges; three arboretums) [10 Power/round] <60> 
  Mercantile Facilities: 10 (30+ establishments) [20 
  Power/round] <80> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <60> 
  Fire Suppression System [1 Power/round when active] 
  <60> 
  Cargo hold: 4,000,000 cubic meters <120> 
  Locations: Lower Cargo Bays  
  Escape Pods: None 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: six type 10 (generates 100 
  Power/round) <50 x 6 = 300> 
  Locations:  
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <120> 
  Standard Usable Power: 600 
   
  Operations systems 
  Operations (OPS): <20> 
   
  Computers  
  Core 1: [1 Power/round] <10> 
  Core 2: [1 Power/round] <10> 
  ODN <60> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <19> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/05 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Probes: None 
  Sensor Skill: 3 
   
  Communications Systems 
  Communications Systems 
  Type: Mark I Subspace Radio [3 Power/round] <3> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  8 = 24> 
  Accuracy: 5/6/8/11 
  Lactation: located in four position around the equatorial 90 
  degrees and one at top and bottom of sphere, docking 
  bay 
   
  Transporters 
  
  51 
   
  Type: Personnel [4 Power/use] <8 x 4 = 32> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: One Central Core 
   
  Type: Cargo [2 1 Power/round] <6 x 4 = 24> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark (12,000 km range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location:  
   
  Security Systems rating: 5 <20> 
  Anti-Intruder System: [1 Power/round] <20> 
  Internal Force Field [1 power/3 Strength] <20> 
  Science Systems Rating: 1 (+0) [1 Power/round] <25> 
  Specialized Systems: None 
  Laboratories: 40 <8> 
   
  Tactical Systems:  
  Disruptor weapons <27 x 12 = 324> 
  Type 6  
  Damage: 140 [14 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/5,000/12,000/35,000 
  Location: Vertical 
  Firing arc: 260 degrees  
  Firing Modes: Standard and pulse  
  Weapons Control room <20> 
   
  Shields (Forward, Aft, Port, Starboard) <94 x 4 = 376> 
  Shield Generator: Class 2 (protection 400) [40 
  power/shield/round] 
  Shield grid: Type A (25% increase to 500 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 133) 
  Recharging System: Class Zero (75 seconds) 
  Auto-Destruct System <20> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 20 Size worth of ships <40> 
  Standard Complement: ten shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays: 
  1 rating 16 number of docks (ships up to size 16) [may 
  supply 160 power/round/ship] <32> 
   
  Station Data: 
   
  Notable stations: 
   
  Other Stations: 
   
  Notes:  
   
  Creation Notes: 
   
   
   
   
   
  
  52 
   
  TOS U.S.S. Enterprise  
   
  I thought that I would share this as I was doodling 
  around again and played with this and that and came up 
  with this version.  This is my version of Captain Kirk’s 
  Enterprise.  It has a few surprises that makes it a little 
  more special than the others.  It is a little faster and better 
  protected than the others.  These are the additions that 
  Miracle worker, Scotty made to the ship.  This 
  incorporates some of the other things such as the M5 
  computer system that was a part of an episode and the 
  mine laying technology that they used to seed satellites in 
  orbit of a planet.  I run the M5 as if it was a bonus on top 
  of the already bonus to the ships systems.  I will post 
  other modified version of the Enterprise’s and other ships 
  that I have done.  I have more time as of late as I have not 
  been participating in the gaming as I am still working out 
  family matters over Mom’s passing. 
   
  TOS U.S.S. Enterprise NCC-1701  
  Class and Type: Constitution-Class Heavy Cruiser 
  Commissioning Date: 2245, underwent substantial 
  upgrades in 2257 and 2261 
   
  Hull Systems 
  Size: 6 
  Length: 289.35 meters 
  Beam: 130.24 meters 
  Height: 73.57 meters 
  Decks: 23 
  Mass: 493,000 metric tons 
  SUs Available: 1,400 
  SUs Used: 1,245 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class J (Protection 60/90) <24> 
  Backup: Class J (Protection 30) <12> 
  Backup: Class J (Protection 30) <12> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 430/42/3,865 
  Crew Quarters 
  Barracks: House 300 Crewmembers <5> 
  Spartan: 80 <4> 
  Basic: 60 <6> 
  Expanded: 15 <3> 
  Luxury: 3 <3> 
  Unusual: 1 <1> 
   
  Environmental Systems  
  Basic Life Support [11 Power/round] <24> 
  Reserve Life Support [6 Power/round] <12> 
  Emergency Life Support (24 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 2 years’ worth <24> 
  Manufacturing Systems 
  Food Processors: Mark IV [4 Power/round] <18> 
  Industrial Fabrication unit Mark VII [5 power/round] <18> 
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 8 (1 main recreation deck, 1 Small 
  Recreation Deck, Pleasant Eating Facilities, 2 Large 
  Lounges, 3 Gyms, 4 Small Lounges, and 1 Arboretum) [8 
  Power/round] <48> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo Holds: 15,000 cubic meters <1> 
  Locations: 6 locations throughout the ships 
  Escape Pods <7> 
  Number: 140 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 4.68 <53> 
  Speed: 4.1/6.1/8.2 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) 
  Warp uprating: Package one (+0.1 to standard and 
  sustainable) <4> Package two (+0.2 to maximum) <4> 
  Impulse Engine Type: Type 5A (.5c/.75c) [5/7 
  Power/round] <18> 
   
  Location: Aft of saucer section  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Mark VI (generates 299 Power/round) 
  <74> 
  Location: Engineering hull 
  Impulse Engine[s]: 1 Type 5A (generates 23 
  Power/engine/round) 
  Auxiliary Power: 3 reactors (generates 5 
  Power/reactor/round) <12>  
  Emergency Power: Type C (generates 35 Power/round) 
  <40> 
  EPS: Standard Power flow +120 Power transfer/round 
  <42> 
  Standard Usable Power: 322 
   
  Operations System 
  Bridge: Saucer dorsal <24> 
  Auxiliary Control Room: Engineering Hull <12> 
   
  Separation System: Saucer Separation (no re-attachment) 
  [10 Power] <3> 
   
  Computers  
  Core 1: Saucer Section [5 Power/round] <12> 
  
  53 
   
  Core 2: Engineering Hull [5 Power/round] <12> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <4> 
  M5 (Multitronic Computer uprating Mark V) (+2) [10 
  power/round] <15> 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <24> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward of engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range Package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years  (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <15> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <14> 
   
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 30 probes of varying types <3> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7>  
   
  Navigational Computer  
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backup: Two <2> 
   
  Inertial Stabilizer 
  Main <24> 
  Strength: 7 [3 Power/round] 
  Number: 2 
  Backup 
  <6> 
  Strength: 5 [2 Power/round] 
  Number: 2 
  Attitude control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <22> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral  
   
  Emitter: Class Beta [3 power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Hanger Bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <14> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Locations: one in saucer section  
   
  Type: Emergency [7 power/use] <30> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Locations: One in saucer, one in Engineering 
  hull 
   
  Type: Cargo [2 Power/use] <18> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Locations: two in Engineering section  
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: yes [1 Power/round] <6>  
  Internal Force Fields [1 Power/3 Strength] <6>  
  Science Systems Rating 3 (+2) [3 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Laboratories: 14 <4> 
   
  Tactical Systems 
  Forward Phaser Bank <24> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Ventral 
  Firing Arc: 120 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Bank <24> 
  Type: VII 
  
  54 
   
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Aft Dorsal 
  Firing Arc: 120 degrees dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Control Room <6> 
   
  Torpedo Launcher <13> 
  Standard Load: Type I Photon Torpedo (160 Damage) 
  Spread: 6 
  Range: 15/100,000/400,000/750,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral  
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 40 <4> 
  Torpedo Control Room <6> 
   
  Aft Mine Laying <6> 
  Standard Load: Class 1 (50 damage) or orbital satellites 
  Spread: 2 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Ventral secondary engineering hull 
  Firing arc: Ventral 
  Mine laying control room <6> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <37 x 4 = 148> 
  Shield Generator: Class 3 (Protection 410) [41 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 545 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 137) 
  Recharging System: Class 0 (60 seconds) 
   
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 12 size worth of ships <24> 
  Standard Compliment: 6 shuttles 
  Location(s): Aft  
   
   
   
   
  
  55 
   
  The U.S.S. Enterprise via Star Trek I the Motion 
  picture and Star Trek II the Wrath of Khan before the 
  first fight 
   
  I have been making up some of the ships that can be 
  used in the games as they would be slightly altered from 
  the standard.  The Enterprise is one of the lists of ships 
  that I made changes too.  We have in the past run 
  adventures with the original characters but most of the 
  time we have run with home brewed characters instead of 
  having figure out what other people’s characters would do. 
   
  The only real change I made to the Enterprise was I gave 
  the ship plasma power bypasses to the phasers making 
  them fire as a standard without the channeled power to 
  the system.  I added this directly to the phaser SU’s 
  instead of the EPS SU’s as it is a local bypass and not an 
  overall systems bypass. 
   
  U.S.S. Enterprise NCC-1701 (the refited) 
  Class and Type: Constitution-Class Heavy Cruiser 
  Commissioning Date: 2245, underwent substantial 
  upgrades in 2257 and 2261, and 2269-75 period 
   
  Hull Systems 
  Size: 6 
  Length: 304.80 meters 
  Beam: 141.72 meters 
  Height: 75.66 meters 
  Decks: 23 
  Mass: 617,450 metric tons 
  SUs Available: 2,000 
  SUs Used: 1,825 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class J (Protection 60/90) <24> 
  Backup: Class J (Protection 30) <12> 
  Backup: Class J (Protection 30) <12> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 500/66/6,250 
  Crew Quarters 
  Barracks: House 360 Crewmembers <6> 
  Spartan: 80 <4> 
  Basic: 60 <6> 
  Expanded: 15 <3> 
  Luxury: 3 <3> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <24> 
  Reserve Life Support [6 Power/round] <12> 
  Emergency Life Support (24 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 3 years’ worth <36> 
  Manufacturing Systems 
  Food Processors: Mark V [5 Power/round] <21> 
  Industrial Fabrication unit Mark VIII [5 power/round] <21> 
  Medical Facilities: 7 (+2) [6 Power/round] <35> 
  Recreation Facilities: 9 (2 main recreation decks, 1 Small 
  Recreation Deck, Pleasant Eating Facilities, 3 Large 
  Lounges, 4 Gyms, 4 Small Lounges, and 1 Arboretum) [9 
  Power/round] <54> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Aero/hydroponics deck [3 power/round] <5> 
  Cargo Holds: 20,000 cubic meters <1> 
  Locations: 8 locations throughout the ships 
  Escape Pods <7> 
  Number: 140 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Mark 7 <105> 
  Speed: 7.0/8.5/9.0 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine 
  Type: Type 5C (.55c/.8c) [5/8 Power/round] <22> 
  Location: Aft of saucer section  
  Impulse Engine 
  Type: Type 5C (.55c/.8c) [5/8 Power/round] <22> 
  Location: Aft of saucer section  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Mark VII (generates 320 Power/round) 
  <82> 
  Location: Engineering hull 
  Impulse Engine[s]: 2 Type 5C (generates 28 
  Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  EPS: Standard Power flow +120 Power transfer/round 
  <45> 
  Standard Usable Power: 376 
   
  Operations System 
  Bridge: Saucer dorsal <24> 
  Auxiliary Control Room: Engineering Hull <12> 
  Separation System: Saucer Separation (no re-attachment) 
  [10 Power] <3> 
   
  
  56 
   
  Computers  
  Core 1: Saucer Section [5 Power/round] <12> 
  Core 2: Engineering Hull [5 Power/round] <12> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <4> 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <24> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward of engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range Package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years  (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <15> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <14> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 30 probes of varying types 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 Power/round in use] <8>  
   
  Navigational Computer  
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backup: Two <2> 
   
  Inertial Stabilizers 
  Main <24> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <6> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <22> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral  
   
  Emitter: Class Beta [3 power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Hanger Bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <56> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Two in saucer, two in Engineering 
  hull 
   
  Type: Emergency [7 power/use] <80> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Three in saucer, Two in 
  Engineering hull 
   
  Type: Cargo [2 Power/use] <20> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: two in Engineering section  
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: yes [1 Power/round] <6> 
  Internal Force Fields [1 Power/3 Strength] <6> 
  Science Systems Rating 3 (+2) [3 Power/round] <21> 
  Specialized Systems: 3 stellar analysis, planetary 
  analysis, botanical analysis <15> 
  Laboratories: 26 <6> 
   
  Tactical Systems 
  Phaser Bank (Channeled/with secondary power backups 
  for power when warp engines are off line +5 SU’s) <37 x 6 
  = 222> 
  Type: VII 
  Damage: 170 [17 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Ventral, Forward Dorsal, Port Ventral, 
  Port Dorsal, Starboard ventral, Starboard Dorsal 
  
  57 
   
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Phaser Bank <17 (x 6) = 102> 
  Type: VII 
  Damage: 85 [9 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral of Engineering, forward starboard (4 
  single firing emitters each), aft dorsal to port and 
  starboard of centerline 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Control Room <6> 
   
  Torpedo Launcher <15 x 2 = 30> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral saucer neck side by side  
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 120 <12> 
  Torpedo Control Room <6> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <37 x 4 = 148> 
  Shield Generator: Class 3 (Protection 450) [45 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 600 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 150) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 12 size worth of ships <24> 
  Standard Compliment: 6 shuttles 
  Location(s): Aft  
   
   
   
   
  
  58 
   
  The U.S.S. Enterprise via Star Trek II the Wrath of 
  Khan after the fight 
   
  I have added in the ships battle damage after the first 
  round with the reliant.  I gave the ship significant damage 
  to the warp propulsion and EPS distribution to simulate 
  the scenario.  There wasn’t much real damage but the 
  damage was to critical systems such as the EPS and 
  Warp Engines which were subsequently taken off line 
  leaving a crippled ship. 
   
  This is the version that they enter the Mutara Nebula with 
  and confront Khan in a head on fight.  With Impulse 
  engines and auxiliary power the ships still has enough 
  power to fight with without deploying ships in the nebula.  
  The ship has 76 power and uses 44 for systems and 
  leaves 31 for firing phasers and what not at least two good 
  shots with the saucer phasers or the launch of two Photon 
  Torpedoes.  Then there is the Emergency power that 
  could be directed to the shields if it was feasible to use 
  them in the nebula.   
   
  U.S.S. Enterprise NCC-1701 (the refit) 
  Class and Type: Constitution-Class Heavy Cruiser 
  Commissioning Date: 2245, underwent substantial 
  upgrades in 2257 and 2261, and 2269-75 period 
   
  Hull Systems 
  Size: 6 
  Length: 304.80 meters 
  Beam: 141.72 meters 
  Height: 75.66 meters 
  Decks: 23 
  Mass: 617,450 metric tons 
  SUs Available: 2,000 
  SUs Used: 1,820 (sustained damage 3.6% <66 damage>) 
   
  Hull Outer <24> (hull breaches <6 damage>) 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class J (Protection 60/90) <24> (do to damage to 
  power grid the Main Structural Integrity Field is disabled 
  operating on half back up systems) 
  Backup: Class J (Protection 30) <12> 
  Backup: Class J (Protection 30) <12> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 500/66/6,250 
  Crew Quarters 
  Barracks: House 360 Crewmembers <6> 
  Spartan: 80 <4> 
  Basic: 60 <6> 
  Expanded: 15 <3> 
  Luxury: 3 <3> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <24> (do to damage 
  to power grid the Basic Life support is disabled) 
  Reserve Life Support [6 Power/round] <12> 
  Emergency Life Support (24 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 3 years’ worth <36> 
  Manufacturing Systems 
  Food Processors: Mark V [5 Power/round] <21> 
  Industrial Fabrication unit Mark VIII [5 power/round] <21> 
  Medical Facilities: 7 (+2) [6 Power/round] <35> 
  Recreation Facilities: 9 (2 main recreation decks, 1 Small 
  Recreation Deck, Pleasant Eating Facilities, 3 Large 
  Lounges, 4 Gyms, 4 Small Lounges, and 1 Arboretum) [9 
  Power/round] <54> (do to damage to power grid the 
  Recreational Facilities are disabled “no time to relax 
  during an emergency”) 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <18> (damage to Turbolifts cars working 
  only above C deck <8 damage>) 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo Holds: 20,000 cubic meters <1> 
  Locations: 8 locations throughout the ships 
  Escape Pods <7> 
  Number: 140 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Mark 7 <105> 
  Speed: 7.0/8.5/9.0 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Type 5C (.55c/.8c) [5/8 
  Power/round] <22> 
  Location: Aft of saucer section  
  Impulse Engine Type: Type 5C (.55c/.8c) [5/8 
  Power/round] <22> (do to damage impulse engine 
  providing half thrust no other difficulties <2 damage>) 
  Location: Aft of saucer section  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Mark VII (generates 320 Power/round) 
  <82> (damage to warp engines 21% reduction in warp 
  power/warp engines taken off line <17 damage>) 
  Location: Engineering hull 
  Impulse Engine[s]: 2 Type 5C (generates 28 
  Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  
  59 
   
  EPS: Standard Power flow +120 Power transfer/round 
  <45> (damage to EPS 27% reduction in power distribution 
  37% <12 damage>) 
  Standard Usable Power: 376 
   
  Operations System 
  Bridge: Saucer dorsal <24> 
  Auxiliary Control Room: Engineering Hull <12> 
   
  Separation System: Saucer Separation (no re-attachment) 
  [10 Power] <3> 
   
  Computers  
  Core 1: Saucer Section [5 Power/round] <12> 
  Core 2: Engineering Hull [5 Power/round] <12> (do to 
  damage to power grid the second computer is disabled) 
  Updating: Class Alpha (+1) [1 Power/computer/round] <4> 
  (do to damage to power grid the uprating to both 
  computers are disabled) 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <24> (Do to 
  damage the Nav deflector is only half effective and 
  doubles the chance of failure) 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward of engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> (off line due to 
  EPS damage) 
  Range Package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <15> (due to EPS 
  damage lateral sensor receiving only half of their normal 
  power doubling their difficulty rolls) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <14> (due to EPs 
  damage Nav sensors reviving only half of their normal 
  power doubling their difficulty rolls) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 30 probes of varying types 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 Power/round in use] <8>  
   
  Navigational Computer  
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backup: Two <2> (due to EPS damage back up 
  navigational computers are off line) 
   
  Inertial Stabilizers 
  Main <24> (one stabilizer disabled due to phaser damage 
  in engineering section <3 damage>) 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <6> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <22> (Long range 
  communications are disabled due to EPS damage 
  Cummunications systems reciving only half its normal 
  power) 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams> (do to damage to power grid the tractor 
  beams are disabled) 
  Emitter: Class Beta [3 Power/Strength used/round] <6 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral  
   
  Emitter: Class Beta [3 power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Hanger Bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <56> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Two in saucer, two in Engineering 
  hull 
   
  Type: Emergency [7 power/use] <80> (do to damage to 
  power grid the emergency transporters are disabled) 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  
  60 
   
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Three in saucer, Two in 
  Engineering hull 
   
  Type: Cargo [2 Power/use] <20> (do to damage to power 
  grid the Cargo Transporters disabled) 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: two in Engineering section  
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: yes [1 Power/round] <6> (due to 
  EPS damage the anti-intruder system off line) 
  Internal Force Fields [1 Power/3 Strength] <6> (due to 
  EPS damage some of the Internal Force Fields have been 
  diabled) 
  Science Systems Rating 3 (+2) [3 Power/round] <21> 
  (due to EPS damage most science systems are not 
  reciving their normal allotment of power and science 
  system rating reduced by 1) 
  Specialized Systems: 3 stellar analysis, planetary 
  analysis, botanical analysis <15> 
  Laboratories: 26 <6> 
   
  Tactical Systems 
  Phaser Bank (Channeled/with secondary power backups 
  for power when warp engines are off line +5 SU’s) <37 x 6 
  = 222> 
  Type: VII 
  Damage: 170 [17 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Ventral, Forward Dorsal, Port Ventral, 
  Port Dorsal, Starboard ventral, Starboard Dorsal 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Phaser Bank <17 (x 6) = 102> (do to damage to power 
  grid these Phaser Banks are disabled) 
  Type: VII 
  Damage: 85 [9 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral of Engineering, forward starboard (4 
  single firing emitters each), aft dorsal to port and 
  starboard of centerline 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Control Room <6> 
   
  Torpedo Launcher <15 x 2 = 30> (due to phaser damage 
  the port side launcher has been disabled <10 damage to 
  port side launcher>) 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral saucer neck side by side  
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 120 <12> 
  Torpedo Control Room <6> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <37 x 4 = 148> 
  (due to hull and EPS damage to shielding grid the port 
  side shields are severely weakened and the shield are 
  80% compromised in a fight (90 protection) <8 damage>) 
  Shield Generator: Class 3 (Protection 450) [45 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 600 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 150) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 12 size worth of ships <24> 
  Standard Compliment: 6 shuttles 
  Location(s): Aft  
   
  
  61 
   
  Khans U.S.S. Reliant NCC-1864 after the first fight 
   
  This is Reliant is different to the Spacedock version as it 
  has forward and aft firing phaser cannons.  The Enterprise 
  had just been crippled and the power was weak and I 
  gave the phasers only ten percent of their normal power 
  as many of the systems were off line so their return fire 
  was minimal but effective. 
   
  U.S.S. Reliant NCC-1864 
  Miranda-class Starship 
  Class and Type: Miranda-class Cruiser Commissioning 
  Date: 2270s 
   
  Hull Systems 
  Size: 5 
  Length: 237.6 meters 
  Beam: 141.7 meters 
  Height: 58.0 meters 
  Decks: 11 
  Mass: 655,000 metric tonnes 
  SUs Available: 1500 
  SUs Used: 1341 (damage sustained 23 SU’s (1.7% 
  damage sustained)) 
   
  Hull Outer <20> (damage to outer hull near impulse 
  engines <5 SU’s damage>) 
  Hull Inner <20> 
  Resistance Outer Hull: <6> 
  Resistance Inner Hull: <6> 
   
  Structural Integrity Field [1 Power/ 10 Protection/round] 
  Main: Class K (Protection 70/110) <26> 
  Backup: Class K (Protection 35) <13> 
  Backup: Class K (Protection 35) <13> 
   
  Personnel Systems 
  Class/Passengers/Evac: 200/35/500 
  Crew Quarters 
  Barracks: house 120 Crewmembers 
  <2> 
  Spartan: 40 <2> 
  Basic: 20 <2> 
  Expanded: 10 <2> 
   
  Environmental Systems  
  Basic Life Support [8 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 3 years’ worth <20> 
  Manufacturing Systems 
  Food Processors Mark V [5 Power/round}   <18> 
  Industrial Fabrication unit [5 power/round] <18> 
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 6 (1 main rec deck, pleasant eating 
  facilities, 1 large Lounge, 3 gyms, 3 small lounges, 1 
  arboretum) [6 Power/round] <36> 
  Personnel Transport: Turbolift Jefferies Tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo Holds: 45,000 cubic meters <2> 
  Locations: Eight Locations throughout ship  
  Escape Pods <8> 
  Number: 120 
  Capacity: 12 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Mark 6B <98> (Minor damage to the 
  Warp Reactor no significant loss of power <3 SU’s 
  damage> repairs maid outside of space drydock) 
  Speed: 6.0/7.0/9.0 [1 power/.2 warp speed] 
  PIS: Class H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Type 5C (.5c/.8c) [5/8 Power/round] 
  <22> (damage to the impulse engines <10 SU damage> 
  damage repaired and half (50% of listed) available 
  impulse available only till further repairs made at a 
  Spacedock facility) 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark VII (generates 300 Power/round) 
  <80> 
  Location: Engineering section (in horizontal alignment) 
  Impulse Engine[s]: 1 Type 5C (generates 28 
  Power/engine/round) 
  Auxiliary Power: 3 reactors (generates 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow +150 Power transfer/round 
  <40> 
  Standard Usable Power: 328 
   
  Operations System 
  Bridge: Saucer dorsal (location deck 1)<20> 
  Auxiliary Control Room: (Locations deck 7) <10> 
   
  Computers  
  Core 1: Engineering [5 Power/round] <10> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Ventral Saucer 
   
  Sensor Systems 
  
  62 
   
  Long-range Sensors [5 Power/round] <32> 
  Range Package: Mark VIII  (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.7/3.8-5.0) 
  Low Resolution: 15 Light-years (1/1.1-4.0/4.1-12.0/12.1-
  15) 
  Strength Package:  (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] 
  <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard  (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round]<10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Probes: 30 probes of varying types <3> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 Power/round in use] <8> (damage to the 
  flight control systems <4> temporary repairs maid) 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: Two <0> 
   
  Inertial Stabilizers 
  Main <20> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <6> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark V  [3 Power/round] <19> 
  Strength: 5 
  Security: - 2 
  Basic Uprating: Type 1  (+1) 
  Emergency Communications: Yes [2 Power/round] <19> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <12> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral & Aft Dorsal 
  Emitter: Class Alpha [3 power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Hanger deck (x2) 
   
  Transporters 
  Type: Personnel [ Power/use] <28> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Two, one near bridge, one near 
  engineering 
   
  Type: Emergency [7 power/use] <48> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Three in saucer section 
   
  Type: Cargo [2 Power/use] 
  <20> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: One each in the two largest cargo 
  bays 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Fields [1 Power/3 Strength] <5> 
  Science Systems Rating 2 (+1) [1 Power/round] <15> 
  Specialized Systems: planetary analysis <5> 
  Laboratories: 12 <4> 
   
  Tactical Systems 
  Phaser cannons <4 x 32 = 128> 
  Type: VII 
  Damage: 170 [17 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: forward port, forward starboard, aft port, aft 
  starboard 
  Firing Arc: 180 degrees per phaser emitter 
  Firing Modes: Standard, Continuous, and Pulse, wide-
  beam 
   
  Phaser Bank <6 x 22 = 132> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Three on the dorsal saucer section and three on 
  Ventral section forward, Port and starboard 
  Firing Arc: 180 degrees per phaser emitter 
  Firing Modes: Standard, Continuous, and Pulse, wide-
  beam 
   
  Phaser Bank <22> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  
  63 
   
  Auto-Phaser Interlock: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Aft 
  Firing Arc: 180 degrees per phaser emitter 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
  Phaser Control Room <5> 
   
  Photon Torpedo Launcher <(4 x 14) 56> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: mid-rollbar, two tubes facing forward two facing 
  aft  
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 60 <6>  
  Torpedo Control Room <5> (damage to the control room 
  <1 SU damage>) 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength:  7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <25 (x 4) 
  [100]>227 
  Shield Generator: Class 2 (Protection 400) [40 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 533 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 130) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 8 size worth of ships <16> 
  Standard Compliment: 4 shuttles 
  Location(s): Aft port, aft starboard  
   
   
  
  64 
   
  U.S.S. Grissom NCC-638 Oberth class Planetary 
  Surveyor – Star Trek III: The Search for Spock 
  Class and Type: Oberth-Class Surveyor 
  Commissioning Date: 2275 period 
   
  Hull Systems 
  Size: 4 
  Length: 120.25 meters 
  Beam: 55.73 meters 
  Height: 25.3 meters 
  Decks: 7 
  Mass: 147,450 metric tons 
  SUs Available: 1,075 
  SUs Used: 897 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class K (Protection 70/110) <25> 
  Backup: Class I (Protection 35) <13> 
  Backup: Class I (Protection 35) <13> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 80/34/625 
  Crew Quarters 
  Barracks: House 60 Crewmembers <1> 
  Spartan: 20 <1> 
  Basic: 6 <1> 
  Expanded: 2 <1> 
   
  Environmental Systems 
   
  Basic Life Support [8 Power/round] <16> 
  Reserve Life Support [4 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 3 years’ worth <24> 
  Food Processors: Mark V [5 Power/round] <14> 
  Industrial Fabrication unit Mark VIII [5 power/round] <14> 
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 6 [6 Power/round] <36> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 33,000 cubic meters <1> 
  Locations: Saucer Port, saucer starboard 
  Escape Pods <5> 
  Number: 100 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Mark 5.7 <90> 
  Speed: 5.0/7.0/9.0 [1 power/.2 warp speed] 
  PIS: Type D (4 hours of Maximum warp) <8> 
  Impulse Engine Type: Type 4A (.4c/.65c) [4/6 
  Power/round] <13> 
  Location: Aft of Engineering section  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Mark V (generates 200 Power/round) 
  <60> 
  Location: Engineering 
  Impulse Engine[s]: Type 4A (generates 18 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
   
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow +80 Power transfer/round 
  <28> 
  Standard Usable Power: 218 
   
  Operations System 
  Bridge: Saucer dorsal <16> 
  Auxiliary Control Room: Engineering Hull <12> 
   
  Computers  
  Core 1: Engineering Hull [5 Power/round] <8> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <2> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward of engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <35> 
  Range Package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years  (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: 1,000 additional substances 
   
  Lateral Sensor [5 Power/round] <13> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: 1,000 additional substances 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Probe Launcher <2> 
  Probes: 40 probes of varying types <4> 
  
  65 
   
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7>  
   
  Navigational Computer  
  Main: Class 1 (+1) [1 Power/round] <0> 
  Backup: Two <0> 
   
  Inertial Stabilizers 
  Main <20> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup 
  <6> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [2 Power/round] <1> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <15> 
  Strength: 5 
  Security: -3  
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral of ventral module 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3 (x 
  2 = 6)> 
  Accuracy: 5/6/8/11 
  Location: Hanger Bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <14> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: one in saucer,  
   
  Type: Cargo [2 Power/use] <20> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: one in dorsal hull, one in ventral 
  hull  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: yes [1 Power/round] <4> 
  Internal Force Fields [1 Power/3 Strength] <4>  
  Science Systems Rating 3 (+2) [3 Power/round] <19> 
  Specialized Systems: Planetary Analysis, Geological 
  Analysis <10> 
  Laboratories: 18 <4> 
   
  Tactical Systems 
  Forward Phaser Bank  <11> 
  Type: V 
  Damage: 100 [10 Power]  
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting System: Accuracy: 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Dorsal of saucer section 
  Firing Arc: 180 degrees forward Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Bank  <11> 
  Type: V 
  Damage: 100 [10 Power]  
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting System: Accuracy: 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: Aft Dorsal of saucer section 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Control Room <4> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <18 x 4 = 72> 
  Shield Generator: Class 1 (Protection 200) [20 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 267 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 65) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 4 size worth of ships <8> 
  Standard Compliment: 2 shuttlecraft 
  Location(s): Aft edge of dorsal hull, to port and starboard 
  of impulse engine 
   
   
  
  66 
   
  The U.S.S. Enterprise via Star Trek III the Search for 
  Spock  
   
  Even though the miracle worker was able to repair the 
  Enterprise there are still things that the ship cannot repair 
  outside of a dry dock.  This version shows that much the 
  damage is either bypassed or repaired.  Note I installed 
  an automation system in the ship as Scotty did and the 
  automation does the lowly work of the board operators 
  and frees them up to do other manual labor.  It cost ten 
  power and twice the ships size in SU’s and can be 
  constructed from scratch.  
   
  U.S.S. Enterprise NCC-1701 (the Redit) 
  Class and Type: Constitution-Class Heavy Cruiser 
  Commissioning Date: 2245, underwent substantial 
  upgrades in 2257 and 2261, and 2269-75 period 
   
  Hull Systems 
  Size: 6 
  Length: 304.80 meters 
  Beam: 141.72 meters 
  Height: 75.66 meters 
  Decks: 23 
  Mass: 617,450 metric tons 
  SUs Available: 2,000 
  SUs Used: 1,820 (sustained damage 3.6% <66 damage>) 
  1832 
   
  Hull Outer <24> (hull breaches <6 damage> Temporary 
  patches have been laid in over breaches) 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class J (Protection 60/90) <24> (do to damage to 
  power grid the Main Structural Integrity Field is disabled 
  operating on half backup systems/bypasses have been 
  laid in and structural Integrity is once again operational) 
  Backup: Class J (Protection 30) <12> 
  Backup: Class J (Protection 30) <12> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 500/66/6,250 
  Crew Quarters 
  Barracks: House 360 Crewmembers <6> 
  Spartan: 80 <4> 
  Basic: 60 <6> 
  Expanded: 15 <3> 
  Luxury: 3 <3> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <24> (do to damage 
  to power grid the Basic Life support is disabled/bypass 
  laid in and basic life support restored) 
  Reserve Life Support [6 Power/round] <12> 
  Emergency Life Support (24 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 3 years’ worth <36> 
  Manufacturing Systems 
  Food Processors: Mark V [5 Power/round] <21> 
  Industrial Fabrication unit Mark VIII [5 power/round] <21> 
  Medical Facilities: 7 (+2) [6 Power/round] <35> 
  Recreation Facilities: 9 (2 main recreation decks, 1 Small 
  Recreation Deck, Pleasant Eating Facilities, 3 Large 
  Lounges, 4 Gyms, 4 Small Lounges, and 1 Arboretum) [9 
  Power/round] <54> (do to damage to power grid the 
  Recreational Facilities are disabled “no time to relax 
  during an emergency”/all but the eating facilities still off 
  line) 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <18> (damage to Turbolifts cars working 
  only above C deck <8 damage> temporary repairs made 
  and the Turbolifts operational) 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo Holds: 20,000 cubic meters <1> 
  Locations: 8 locations throughout the ships 
  Escape Pods <7> 
  Number: 140 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Mark 7 <105> 
  Speed: 7.0/8.5/9.0 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Type 5C (.55c/.8c) [5/8 
  Power/round] <22> 
  Location: Aft of saucer section  
  Impulse Engine Type: Type 5C (.55c/.8c) [5/8 
  Power/round] <22> (do to damage impulse engine 
  providing half thrust no other difficulties <2 damage>) 
  Location: Aft of saucer section  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Mark VII (generates 320 Power/round) 
  <82> (damage to warp engines 21% reduction in warp 
  power/warp engines taken off line <17 damage> 
  temporary repairs made and the warp engine only 
  provides 79% power to the ship) 
  Location: Engineering hull 
  Impulse Engine[s]: 2 Type 5C (generates 28 
  Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  
  67 
   
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  EPS: Standard Power flow +120 Power transfer/round 
  <45> (damage to EPS 27% reduction in power distribution 
  37% <12 damage> temporary repairs maid and the EPS 
  is functional to 80% power) 
  Standard Usable Power: 376 
   
  Operations System 
  Bridge: Saucer dorsal <24> 
  Auxiliary Control Room: Engineering Hull <12> 
   
  Separation System: Saucer Separation (no re-attachment) 
  [10 Power] <3> 
   
  Computers  
  Core 1: Saucer Section [5 Power/round] <12> 
  Core 2: Engineering Hull [5 Power/round] <12> (do to 
  damage to power grid the second computer is disabled) 
  Updating: Class Alpha (+1) [1 Power/computer/round] <4> 
  (do to damage to power grid the uprating to both 
  computers are disabled/repairs allow Primary uprating to 
  operate again) 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <24> (Do to 
  damage the Nav deflector is only half effective and 
  doubles the chance of failure/Nav deflector back operating 
  within acceptable limits) 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward of engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> (off line due to 
  EPS damage/with by pass in effect the Long range 
  sensors are back on line but still recive a difficulty of +1 to 
  any roll) 
  Range Package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <15> (due to EPS 
  damage lateral sensor receiving only half of their normal 
  power doubling their difficulty rolls/back on line with EPS 
  bypass) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <14> (due to EPs 
  damage Nav sensors reviving only half of their normal 
  power doubling their difficulty rolls/back on line with EPS 
  bypass) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 30 probes of varying types 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 Power/round in use] <8>  
  Automation system (bonus to all rolls with the ship having 
  a skeleton crew) [12 power/round] <60> 
   
  Navigational Computer  
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backup: Two <2> (due to EPS damage back up 
  navigational computers are off line/back on line with EPS 
  bypass) 
   
  Inertial Stabilizers 
  Main <24> (one stabilizer disabled due to phaser damage 
  in engineering section <3 damage>) 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <6> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <22> (Long range 
  communications are disabled due to EPS damage 
  Cummunications systems reciving only half its normal 
  power/back on line with EPS bypass) 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams> (do to damage to power grid the tractor 
  beams are disabled/back on line with EPS bypass) 
  Emitter: Class Beta [3 Power/Strength used/round] <6 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral  
   
  Emitter: Class Beta [3 power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Hanger Bay 
   
  Transporters 
  
  68 
   
  Type: Personnel [5 Power/use] <56> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Two in saucer, two in Engineering 
  hull 
   
  Type: Emergency [7 power/use] <80> (do to damage to 
  power grid the emergency transporters are disabled) 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Three in saucer, Two in 
  Engineering hull 
   
  Type: Cargo [2 Power/use] <20> (do to damage to power 
  grid the Cargo Transporters disabled) 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: two in Engineering section  
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: yes [1 Power/round] <6> (due to 
  EPS damage the anti-intruder system off line) 
  Internal Force Fields [1 Power/3 Strength] <6> (due to 
  EPS damage some of the Internal Force Fields have been 
  diabled/back on line with EPS bypass) 
  Science Systems Rating 3 (+2) [3 Power/round] <21> 
  (due to EPS damage most science systems are not 
  reciving their normal allotment of power and science 
  system rating reduced by 1) 
  Specialized Systems: 3 stellar analysis, planetary 
  analysis, botanical analysis <15> 
  Laboratories: 26 <6> 
   
  Tactical Systems 
  Phaser Bank (Channeled/with secondary power backups 
  for power when warp engines are off line +5 SU’s) <37 x 6 
  = 222> 
  Type: VII 
  Damage: 170 [17 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Ventral, Forward Dorsal, Port Ventral, 
  Port Dorsal, Starboard ventral, Starboard Dorsal 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Phaser Bank <17 (x 6) = 102> (do to damage to power 
  grid these Phaser Banks are disabled/back on line with 
  EPS bypass) 
  Type: VII 
  Damage: 85 [9 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral of Engineering, forward starboard (4 
  single firing emitters each), aft dorsal to port and 
  starboard of centerline 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Control Room <6> 
   
  Torpedo Launcher <15 x 2 = 30> (due to phaser damage 
  the port side launcher has been disabled <10 damage to 
  port side launcher>) 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral saucer neck side by side  
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 120 <12> 
  Torpedo Control Room <6> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <37 x 4 = 148> 
  (due to hull and EPS damage to shielding grid the port 
  side shields are severely weakened and the shield are 
  80% compromised in a fight (90 protection) <8 damage> 
  with hull patching installed the shield grid on the port side 
  is 60% of normal operations (270 protection)) 
  Shield Generator: Class 3 (Protection 450) [45 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 600 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 150) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 12 size worth of ships <24> 
  Standard Compliment: 6 shuttles 
  Location(s): Aft  
   
  Tech notes 
   
  Starship Automation (reference Star Trek III the Search 
  for Spock) 
  SU’s Cost: size x 20 
  Power Cost: size x 2 
   
  
  69 
   
  This allows the ship to be piloted by a minimal crew for an 
  extended period of time if needed with a bonus of 5.  The 
  automation is touchy and can easily be disabled as it is 
  tied into nearly all systems mainly it is used for the 
  navigation and engines.  With each additional system that 
  is being run via the automation the difficulty increases by 
  three till the failure.  Then the Automation system is 
  damaged and must be repaired before the system can be 
  used.  This can be installed to ferry a ship back to a base 
  where it may be repaired.  This ignores the jury-rigged 
  systems and already established damage as long as that 
  system is running, any new damage adds ten to the 
  difficulty instantly.  Most all of all the SU’s must be 
  fabricated with the ships Industrial Fabrications Units 
  and/or Replicators.  
   
  Note: ships of the mid 24th century already have much of 
  this automation already installed into it where a single 
  person can pilot the largest of starships for short trips as 
  long as there is no problems. 
   
   
   
  
  70 
   
  The USS Enterprise-A circa the Star Trek IV and V – 
  the Voyage Home and the Final Frontier 
   
  The U.S.S. Enterprise NCC-1701-A circa the Final 
  Frontier with all the upgrades to the ships systems.  This 
  Enterprise-A is slightly more powerful than the previous 
  Enterprise and has better shielding by four percent and 
  enhanced sensors systems. 
   
   
  U.S.S. Enterprise NCC-1701-A 
  Class and Type: Constitution-Class Heavy Cruiser 
  Commissioning Date: though this ship was similar to older 
  Constitution classes much of its systems have been 
  substantially upgraded to newer equipment than the older 
  models this Enterprise was launched in 2285 only 
  constructed a year earlier 
   
  Hull Systems 
  Size: 6 
  Length: 304.80 meters 
  Beam: 141.72 meters 
  Height: 75.66 meters 
  Decks: 23 
  Mass: 617,450 metric tons 
  SUs Available: 2,000 
  SUs Used: 1,814 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class J (Protection 60/90) <24> 
  Backup: Class I (Protection 30) <12> 
  Backup: Class I (Protection 30) <12> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 500/66/6,250 
  Crew Quarters 
  Barracks: House 360 Crewmembers <6> 
  Spartan: 80 <4> 
  Basic: 60 <6> 
  Expanded: 15 <3> 
  Luxury: 3 <3> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <24> 
  Reserve Life Support [6 Power/round] <12> 
  Emergency Life Support (24 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 3 years’ worth <36> 
  Manufacturing Systems 
  Food Processors: Mark V [5 Power/round] <21> 
  Industrial Fabrication unit Mark VIII [5 power/round] <21> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 9 (2 main recreation decks, 1 small 
  recreation Deck, pleasant eating facilities, 3 large lounges, 
  4 gyms, 4 small lounges, and 1 arboretum) [9 
  Power/round] <54> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Aero/hydroponics deck [3 power/round] <5> 
  Cargo Holds: 15,000 cubic meters <1> 
  Locations: 6 locations throughout the ships 
  Escape Pods <7> 
  Number: 140 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Mark 7 <105> 
  Speed: 7.0/8.5/9.0 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine 
  Type: Type 5C (.55c/.8c) [5/8 Power/round] <22> 
  Location: Aft of saucer section  
  Impulse Engine 
  Type: Type 5C (.55c/.8c) [5/8 Power/round] <22> 
  Location: Aft of saucer section  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Mark VII (generates 330 Power/round) 
  <83> 
  Location: Engineering hull 
  Impulse Engine[s]: 2 Type 5C (generates 28 
  Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  EPS: Standard Power flow +120 Power transfer/round 
  <45> 
  Standard Usable Power: 376 
   
  Operations System 
  Bridge: Saucer dorsal <24> 
  Auxiliary Control Room: Engineering Hull <12> 
  Separation System: Saucer Separation (no re-attachment) 
  [10 Power] <3> 
   
  Computers  
  Core 1: Saucer Section [5 Power/round] <12> 
  Core 2: Engineering Hull [5 Power/round] <12> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <4> 
  ODN <18> 
   
  
  71 
   
  Navigational Deflector [6 Power/round] <24> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward of engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range Package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: standard 
   
  Lateral Sensor [5 Power/round] <15> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <14> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 30 probes of varying types <3> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 Power/round in use] <8>  
   
  Navigational Computer  
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backup: Two <2> 
   
  Inertial Stabilizers 
  Main <24> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <6> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <22> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral  
   
  Emitter: Class Beta [3 power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Hanger Bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <56> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Two in saucer, two in engineering 
  hull 
   
  Type: Emergency [7 power/use] <80> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Three in saucer, two in 
  engineering hull 
   
  Type: Cargo [2 Power/use] <20> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: two in engineering section  
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: yes [1 Power/round] <6> 
  Internal Force Fields [1 Power/3 Strength] <6> 
  Science Systems Rating 3 (+2) [3 Power/round] <21> 
  Specialized Systems: 3 <15> 
  Laboratories: 26 <6> 
   
  Tactical Systems 
  Phaser Bank (Channeled/with secondary EPS power 
  distribution power backups conduits for power when warp 
  engines are off line +5 SU’s but not yet operational) <37 x 
  6 = 222> 
  Type: VII 
  Damage: 170 [17 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Ventral, Forward Dorsal, Port Ventral, 
  Port Dorsal, Starboard ventral, Starboard Dorsal 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Phaser Bank <17 (x 6) = 102> 
  Type: VII 
  Damage: 85 [9 Power]  
  
  72 
   
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral of Engineering, forward starboard (4 
  single firing emitters each), aft dorsal to port and 
  starboard of centerline 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Control Room <6> 
   
  Torpedo Launcher <15 x 2 = 30> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral  
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 120 <12> 
  Torpedo Control Room <6> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <41 x 4 = 164> 
  Shield Generator: Class 3 (Protection 460) [46 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 612 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 154) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <6> 
   
  Auxiliary spacecraft system 
  Shuttlebay(s): Capacity for 12 size worth of ships <24> 
  Standard Compliment: 6 shuttles 
  Location(s): Aft  
   
   
   
   
   
   
   
  
  73 
   
  U.S.S. Enterprise – A circa Star Trek VI the 
  Undiscovered Country 
   
  This version of the Enterprise is updated with slightly 
  better sensors and shields that give it six percent better 
  shields than the previous versions. 
   
  U.S.S. Enterprise NCC-1701-A 
  Class and Type: Constitution-Class Heavy Cruiser 
  Commissioning Date: though this ship was similar to older 
  Constitution classes much of its systems have been 
  substantially upgraded to newer equipment than the older 
  models this Enterprise was launched in 2285  
   
   
  Hull Systems 
  Size: 6 
  Length: 304.80 meters 
  Beam: 141.72 meters 
  Height: 75.66 meters 
  Decks: 23 
  Mass: 617,450 metric tons 
  SUs Available: 2,000 
  SUs Used: 1,819 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class J (Protection 60/90) <24> 
  Backup: Class I (Protection 30) <12> 
  Backup: Class I (Protection 30) <12> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 500/66/6,250 
  Crew Quarters 
  Barracks: House 360 Crewmembers <6> 
  Spartan: 80 <4> 
  Basic: 60 <6> 
  Expanded: 15 <3> 
  Luxury: 3 <3> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <24> 
  Reserve Life Support [6 Power/round] <12> 
  Emergency Life Support (24 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 3 years’ worth <36> 
  Manufacturing Systems 
  Food Processors: Mark V [5 Power/round] <21> 
  Industrial Fabrication unit Mark VIII [5 power/round] <21> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 9 (2 main recreation decks, 1 small 
  recreation Deck, pleasant eating facilities, 3 large lounges, 
  4 gyms, 4 small lounges, and 1 arboretum) [9 
  Power/round] <54> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Aero/hydroponics deck [3 power/round] <5> 
  Cargo Holds: 15,000 cubic meters <1> 
  Locations: 6 locations throughout the ships 
  Escape Pods <7> 
  Number: 140 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Mark 7 <105> 
  Speed: 7.0/8.5/9.0 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine 
  Type: Type 5C (.55c/.8c) [5/8 Power/round] <22> 
  Location: Aft of saucer section  
  Impulse Engine 
  Type: Type 5C (.55c/.8c) [5/8 Power/round] <22> 
  Location: Aft of saucer section  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Mark VII (generates 320 Power/round) 
  <82> 
  Location: Engineering hull 
  Impulse Engine[s]: 2 Type 5C (generates 28 
  Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  EPS: Standard Power flow +120 Power transfer/round 
  <45> 
  Standard Usable Power: 376 
   
  Operations System 
  Bridge: Saucer dorsal <24> 
  Auxiliary Control Room: Engineering Hull <12> 
  Separation System: Saucer Separation (no re-attachment) 
  [10 Power] <3> 
   
  Computers  
  Core 1: Saucer Section [5 Power/round] <12> 
  Core 2: Engineering Hull [5 Power/round] <12> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <4> 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <24> 
  Range: 8/15,000/40,000/125,000 
  
  74 
   
  Accuracy: 6/7/9/12 
  Location: Forward of engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <40> 
  Range Package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Can detect an additional 1000 substances and 
  phenomena (Mostly for the study of gaseous anomalies) 
   
  Lateral Sensor [5 Power/round] <18> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Can detect an additional 1000 substances and 
  phenomena (Mostly for the study of gaseous anomalies) 
   
  Navigational Sensor [5 Power/round] <14> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 30 probes of varying types <3> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 Power/round in use] <8>  
   
  Navigational Computer  
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backup: Two <2> 
   
  Inertial Stabilizers 
  Main <24> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <6> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <22> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral  
   
  Emitter: Class Beta [3 power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Hanger Bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <56> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Two in saucer, two in engineering 
  hull 
   
  Type: Emergency [7 power/use] <80> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Three in saucer, two in 
  engineering hull 
   
  Type: Cargo [2 Power/use] <20> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: two in engineering section  
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: yes [1 Power/round] <6> 
  Internal Force Fields [1 Power/3 Strength] <6> 
  Science Systems Rating 3 (+2) [3 Power/round] <21> 
  Specialized Systems: 3 <15> 
  Laboratories: 26 <6> 
   
  Tactical Systems 
  Phaser Bank (Channeled/with secondary power backups 
  for power when warp engines are off line +5 SU’s) <37 x 6 
  = 222> 
  Type: VII 
  Damage: 170 [17 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Ventral, Forward Dorsal, Port Ventral, 
  Port Dorsal, Starboard ventral, Starboard Dorsal 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Phaser Bank <17 (x 6) = 102> 
  Type: VII 
  Damage: 85 [9 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  
  75 
   
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral of Engineering, forward starboard (4 
  single firing emitters each), aft dorsal to port and 
  starboard of centerline 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Control Room <6> 
   
  Torpedo Launcher <15 x 2 = 30> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral  
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 120 <12> 
  Torpedo Control Room <6> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <41 x 4 = 164> 
  Shield Generator: Class 3 (Protection 470) [47 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 625 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 157) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <6> 
   
  Auxiliary spacecraft system 
  Shuttlebay(s): Capacity for 12 size worth of ships <24> 
  Standard Compliment: 6 shuttles 
  Location(s): Aft  
   
   
   
   
  
  76 
   
  R-1 Investigator orbital research station 
  Class and Type: R-1 Regula-class Investigator Orbital 
  Research Station 
  Commissioning Date: 23rd century 
   
  Hull Systems 
  Size: 2 (6) 
  Length: 114.3 meters 
  Width: 75.8 meters 
  Height: 158.5 meters 
  Decks: 18 
  Mass: 1,200,000 metric tons 
  SUs Available: 1300 - 2500 
  SUs Used: 987 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull:  8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <18> 
  Backup: Class H (Protection 20) <9> 
  Backup: Class H (Protection 20) <9> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 150/20/2000 
  Crew Quarters 
  Spartan: 100 <5>  
  Basic: 30 <3>  
  Expanded: 20 <4>  
  Luxury: 10 <10>  
  Unusual: 10 <10>  
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 3 years worth <36> 
  Food Processor Mark IV [4 Power/round] <18> 
  Industrial Fabrication units Mark VIII [5 Power/round] <21> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 2 (one gym, 1 small lounge) [2 
  Power/round] <12> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 50,000 cubic meters <2> 
  Locations:  
  Escape Pods <3> 
  Number: 60 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Fusion Reactor: one type 300 (generates 300 
  Power/round) <150> 
  Locations:  
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +120 Power transfer/round 
  <42> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <10> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  Core 2: [5 Power/round] <12> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <18> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <46> 
  Range package: Class 6 (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: an additional 3000 substances and 
  phenomena   
   
  Lateral Sensors [5 Power/round] <24> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class alpha (+1) 
  Coverage: an additional 3000 substances and 
  phenomena 
  Probes: 50 <5> 
  Probe launcher <> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Mark V [3 power/round of use] <18> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  
  77 
   
  Accuracy: 5/6/8/11 
  Lactation: Base of station 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <15 x 2 = 30> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Type: Emergency [6 Power/round] <13> 
  Pads: 20 
  Emitter/Receiver Array: Emergency mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <10> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Security Systems rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field: [1 power/3 Strength] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: three <15> 
  Laboratories: 2 <2> 
   
  Tactical Systems:  
  Probe Launcher <11> 
  Standard Load: Probes only 
  Spread: 1 
  Range: depends on Probe 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: self-guided 
  Torpedoes carried: none 
   
  TA/T/TS: Class Alpha [0 power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill:3 
   
  Shields (Forward, Aft, Port, Starboard) <25 x 4 = 100> 
  Shield Generator: Class 2 (protection 250) [25 
  power/shield/round] 
  Shield grid: Type A (25% increase to 313 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 83) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 16 Size worth of ships <32> 
  Standard Complement: eight shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays:  
  4 external docking ports rating 4 number of docks (ships 
  up to size 4) [may supply 40 power/round/ship] <1 x 4 = 
  4> 
  4 external docking ports rating 2 number of docks (ships 
  up to size 2) [may supply 20 power/round/ship] <1 x 4 = 
  4> 
   
  Noted: The R-1 Investigator orbital research station 
  enables scientists to pursue research in secrecy and far 
  from support installations.  Designed to provide maximum 
  comfort and utility for both research staff and support 
  personnel, the R-1 Investigator can operate for up to 18 
  months without re-supply.  Traditionally, the stations are 
  named after the planet they orbit; e.g., Lyrae Nicbe 1, 
  Regula 1, and Vulcan 1. 
   
   
  
  78 
   
  R-1 Invictus-type orbital defense outpost  
  Class and Type: R-1 Invictus-type orbital defense outpost 
  Commissioning Date: 23rd century 
   
  Hull Systems 
  Size: 2 (6) 
  Length: 160 meters 
  Width: 100 meters 
  Height: 170 meters 
  Decks: 7 
  Mass: 1,200,000 metric tons 
  SUs Available: 1300 - 2500 
  SUs Used: 1510 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull:  8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <18> 
  Backup: Class H (Protection 20) <9> 
  Backup: Class H (Protection 20) <9> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 185/30/2000 
  Crew Quarters 
  Spartan: 140 <7>  
  Basic: 30 <3>  
  Expanded: 20 <4>  
  Luxury: 15 <15>  
  Unusual: 10 <10>  
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 3 years worth <36> 
  Food Processor Mark IV [4 Power/round] <18> 
  Industrial Fabrication units Mark VIII [5 Power/round] <21> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 4 (one small rec deck; two gyms; 
  large eating facilities; two small lounges) [2 Power/round] 
  <24> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 24,000 cubic meters <1> 
  Locations:  
  Escape Pods <3> 
  Number: 60 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Fusion Reactor: four type 20 (generates 200 
  Power/round) <100 x 4 = 400> 
  Locations:  
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +120 Power transfer/round 
  <42> 
  Standard Usable Power: 800 
   
  Operations systems 
  Operations (OPS): <10> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  Core 2: [5 Power/round] <12> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <18> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Class 6 (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class alpha (+1) 
  Coverage: Standard  
  Probes: 50 <5> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Mark V [3 power/round of use] <18> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Base of station 
   
  
  79 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <15 x 2 = 30> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Type: Emergency [6  Power/round] <13> 
  Pads: 20 
  Emitter/Receiver Array: Emergency mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <10 x 2 = 20> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Security Systems rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field: [1 power/3 Strength] <6> 
  Science Systems Rating: 3 (+2) [3 Power/round] <21> 
  Specialized Systems: one <5> 
  Laboratories: 12 <4> 
   
  Tactical Systems:  
  Phaser Banks <21 x 9 = 189> 
  Type VI Phaser Array 
  Damage: 120 [12 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: 
  Firing arc: 360 degrees  
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher 
  <14 x 6 = 84> 
  Standard Load: Type I photon torpedo (160 damage) 
  Spread: 6 
  Range: 15/100,000/400,000/750,000 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedoes carried: 100 <10> 
   
  TA/T/TS: Class Alpha [0 power/round] <6>47 120 30 324   
  300-120 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <29 x 4 = 116> 
  Shield Generator: Class 2 (protection 300) [30 
  power/shield/round] 
  Shield grid: Type B (33% increase to 399 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: four shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays:  
  4 external docking ports rating 4 number of docks (ships 
  up to size 4) [may supply 40 power/round/ship] <1 x 4 = 
  4> 
  4 external docking ports rating 2 number of docks (ships 
  up to size 2) [may supply 20 power/round/ship] <1 x 4 = 
  4> 
   
  Notes: The mission of the Invictus-type orbital defense 
  outpost is to provide defensive support for installations 
  and planetary systems and to serve as an early-warning 
  post able to withstand a low to moderate-level incursion 
  by enemy forces.  It is one of the few R-1 type stations 
  that has been mounted with weaponry. 
   
   
  
  80 
   
  R-1 Terminus orbital penal installation updated 24th 
  century  
  Class and Type: R-1 Terminus orbital penal installation  
  Commissioning Date: 23rd century updated for the 24th 
  century 
   
  Hull Systems 
  Size: 2 (6) 
  Diameter: 250 meters 
  Height: 260 meters 
  Decks:  21 
  Mass: 1,200,000 metric tons 
  SUs Available: 1300 - 2500 
  SUs Used: 1407 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 12 <15> 
  Resistance Inner Hull:  12 <15> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <24> 
  Backup: Class 3 (Protection 30) <12> 
  Backup: Class 3 (Protection 30) <12> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 80/150/2000 
  Crew Quarters 
  Spartan: 160 (150 cells and 10 for junior officers and 
  enlisted) <8>  
  Basic: 30 <3>  
  Expanded: 20 <4>  
  Luxury: 10 <10>  
  Unusual: 10 <10>  
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 1 years worth <6> 
  Food Replicator [6 Power/round] <6> 
  Industrial Replicators  
  Type: Network of small replicators [2 Power/round] <6> 
  Type: 1 large unit [2 power/replicator/round] <3> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 3 (two personal holodecks; one 
  small lounge) [6 Power/round] <24> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 24,000 cubic meters <1> 
  Locations:  
  Escape Pods <3> 
  Number: 60 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Fusion Reactor: three type 20 (generates 200 
  Power/round) <100 x 3 = 300> 
  Locations:  
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +120 Power transfer/round 
  <42> 
  Standard Usable Power: 400 
   
  Operations systems 
  Operations (OPS): <10> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  Core 2: [5 Power/round] <12> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <18> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <14> 
  Range package: Class 1 (Accuracy 4/5/8/11) 
  High Resolution: 4 light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.0 
  – 4.0) 
  Low Resolution: 10 light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
  Probes: none 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Class 5 [2 power/round of use] <16> 
  Strength: 5 
  Security: -5 (Class Epsilon Uprating) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  
  81 
   
  Accuracy: 5/6/8/11 
  Lactation: Base of station 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <13 x 2 = 26> 
  Pads: 6 
  Emitter/Receiver Array: Personnel type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Emergency [6 Power/round] <13> 
  Pads: 20 
  Emitter/Receiver Array: Emergency Type 1 (5,000 km 
  range) 
  Energizing/Transition Coils: Class G (Strength 7) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <11 x 2 = 22> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Transporter Inhibitor [59 Power/use] <68> 
  Pads: 230 
  Emitter/Receiver Array: Transporter Inhibitor type 3 
  (25,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Security Systems rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field: [1 power/3 Strength] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
   
  Tactical Systems:  
  Phaser Banks <27 x 3 = 81> 
  Type III Phaser Array 
  Damage: 160 [16 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: 
  Firing arc: 300 degrees  
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher <16 x 3 = 48> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/100,000/400,000/750,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedoes carried: 100 <10> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <55 x 4 = 220>  
  Shield Generator: Class 2 (protection 600) [60 
  power/shield/round] 
  Shield grid: Type C (50% increase to 900 Protection) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 2 (40 seconds) 
  Back-up shields: 4 (1 per shield) <8> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: four shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays:  
  4 external docking ports rating 4 number of docks (ships 
  up to size 4) [may supply 40 power/round/ship] <1 x 4 = 
  4> 
  4 external docking ports rating 2 number of docks (ships 
  up to size 2) [may supply 20 power/round/ship] <1 x 4 = 
  4> 
   
  Notes: The R-1 Terminus orbital penal installation was 
  built to confine foreign agents and hard-core criminals 
  captured within Federation space.  Though Federation 
  authorities deny it, enemy operatives are probably taken 
  to these maximum security institutions for interrogation 
  and processing.  A security zone, possibly as wide as one 
  thousand kilometers, surrounds the installations.  Scorpio 
  Class corvettes and armed shuttlecraft patrol this zone 
  and attack any intruders.  The station's crew is a 
  combination of Starfleet Marine and Intelligence 
  personnel, with some scientific and medical staff.  
  Admission to these confinement installations requires 
  priority clearance in advance from the Department of 
  Starfleet. 
         The Federation only has a couple of these stations as 
  they are constructed to house those who are not capable 
  of being returned to civilized standards.  These stations 
  are placed in systems where escape is considered 
  suicide.  Most are assigned to long terms of imprisonment 
  or life terms.   
   
   
  
  82 
   
  R-1 Artisan orbital manufacturing centers 
  Class and Type: R-1 Artisan orbital manufacturing centers  
  Commissioning Date: 23rd century 
   
  Hull Systems 
  Size: 2 (6) 
  Length: 160 meters 
  Width: 100 meters 
  Height: 170 meters 
  Decks: 7 
  Mass: 1,200,000 metric tons 
  SUs Available: 1300 - 2500 
  SUs Used: 1032 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull:  6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <18> 
  Backup: Class H (Protection 20) <9> 
  Backup: Class H (Protection 20) <9> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 170/12/2000 
  Crew Quarters 
  Spartan: 100 <5>  
  Basic: 30 <3>  
  Expanded: 20 <4>  
  Luxury: 20 <20>  
  Unusual: 12 <12>  
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 1 years worth <12> 
  Food Processor Mark IV [4 Power/round] <18> 
  Industrial Fabrication units Mark VIII [5 Power/round] <21> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 2 (one gym, 1 small lounge) [2 
  Power/round] <12> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Manufacturing systems (manufacturing several 
  specialized items not replicatable) [31 Power/round] <31> 
  Cargo hold: 60,000 cubic meters <2> 
  Locations:  
  Escape Pods <3> 
  Number: 60 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Fusion Reactor: one type 300 (generates 300 
  Power/round) <150> 
  Locations:  
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +120 Power transfer/round 
  <42> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <10> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  Core 2: [5 Power/round] <12> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <18> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <32> 
  Range package: Class 6 (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: standard (+0) 
  Coverage: Standard  
  Probes: 50 <5> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Mark V [3 power/round of use] <18> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Base of station 
  
  83 
   
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <15 x 2 = 30> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Type: Emergency [6  Power/round] <13> 
  Pads: 20 
  Emitter/Receiver Array: Emergency mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <10 x 4 = 40> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Security Systems rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field: [1 power/3 Strength] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88> 
  Shield Generator: Class 2 (protection 250) [25 
  power/shield/round] 
  Shield grid: Type 0 (0% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 83) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 14 Size worth of ships <28> 
  Standard Complement: four shuttlecraft and six 
  shuttlepods 
  Location(s): Main Shuttlebay 
   
  Docking bays:  
  4 external docking ports rating 4 number of docks (ships 
  up to size 4) [may supply 40 power/round/ship] <1 x 4 = 
  4> 
  4 external docking ports rating 2 number of docks (ships 
  up to size 2) [may supply 20 power/round/ship] <1 x 4 = 
  4> 
   
  Notes: Allowing industrial, medicinal, and biological goods 
  to be manufactured under gravity-controlled conditions, R-
  1 Artisan orbital manufacturing centers can supplement 
  planet-side factories or act as independent concerns. 
   
   
   
  
  84 
   
  R-1 Harmony Recreational Facility 
  Class and Type: R-1 Harmony Recreational Facility  
  Commissioning Date: 23rd century 
   
  Hull Systems 
  Size: 2 (6) 
  Length: 160 meters 
  Width: 100 meters 
  Height: 170 meters 
  Decks: 7 
  Mass: 1,200,000 metric tons 
  SUs Available: 1300 - 2500 
  SUs Used: 1008 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull:  6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <18> 
  Backup: Class H (Protection 20) <9> 
  Backup: Class H (Protection 20) <9> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 75/120/2000 
  Crew Quarters 
  Spartan: None  
  Basic: 50 <5>  
  Expanded: 50 <10>  
  Luxury: 50 <50>  
  Unusual: 45 <45>  
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 3 years worth <36> 
  Food Processor Mark IV [4 Power/round] <18> 
  Industrial Fabrication units Mark VIII [5 Power/round] <21> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 6 (one main rec deck; pleasant 
  eating facilities; one large lounge; three gyms; three small 
  lounges; one arboretum) [6 Power/round] <36> 
  Mercantile Facilities: 3 (bar/restaurant & 8 stores, some 
  luxury goods) [6 power/round] <24> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 20,000 cubic meters <1> 
  Locations:  
  Escape Pods <3> 
  Number: 60 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Fusion Reactor: one type 300 (generates 300 
  Power/round) <150> 
  Locations:  
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +120 Power transfer/round 
  <42> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <10> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  Core 2: [5 Power/round] <12> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <18> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <34> 
  Range package: Class 6 (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <12> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
  Probes: 50 <5> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Mark V [3 power/round of use] <18> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Base of station 
  
  85 
   
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <15 x 2 = 30> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Type: Emergency [6  Power/round] <13> 
  Pads: 20 
  Emitter/Receiver Array: Emergency mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <10 x 4 = 40> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Security Systems rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field: [1 power/3 Strength] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88> 
  Shield Generator: Class 2 (protection 250) [25 
  power/shield/round] 
  Shield grid: Type 0 (0% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 83) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 12 Size worth of ships <24> 
  Standard Complement: four shuttlecraft four shuttlepods 
  Location(s): Main Shuttlebay 
   
  Docking bays:  
  4 external docking ports rating 4 number of docks (ships 
  up to size 4) [may supply 40 power/round/ship] <1 x 4 = 
  4> 
  4 external docking ports rating 2 number of docks (ships 
  up to size 2) [may supply 20 power/round/ship] <1 x 4 = 
  4> 
   
  Notes: The R-1 Harmony recreational facility provides a 
  wide spectrum of entertainment opportunities for tourists 
  from all over the Federation.  The station’s living 
  accommodations make the Harmony a popular vacation 
  spot and cultural exchange point. 
   
   
   
  
  86 
   
  R-1 Mercy orbital medical center   
  Class and Type: R-1 Mercy orbital medical center   
  Commissioning Date: 23rd century 
   
  Hull Systems 
  Size: 2 (6) 
  Length: 160 meters 
  Width: 100 meters 
  Height: 170 meters 
  Decks: 7 
  Mass: 1,200,000 metric tons 
  SUs Available: 1300 - 2500 
  SUs Used: 1017 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull:  6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <18> 
  Backup: Class H (Protection 20) <9> 
  Backup: Class H (Protection 20) <9> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 100/200/2000 
  Crew Quarters 
  Spartan: 200 <10>  
  Basic: 50 <5>  
  Expanded: 30 <10>  
  Luxury: 20 <20>  
  Unusual: 20 <20>  
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 3 years worth <36> 
  Food Processor Mark IV [4 Power/round] <18> 
  Industrial Fabrication units Mark VIII [5 Power/round] <21> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 6 [6 Power/round] <36> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 20,000 cubic meters <1> 
  Locations:  
  Escape Pods <3> 
  Number: 60 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Fusion Reactor: one type 300 (generates 300 
  Power/round) <150> 
  Locations:  
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +120 Power transfer/round 
  <42> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <10> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  Core 2: [5 Power/round] <12> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <18> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <32> 
  Range package: Class 6 (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
  Probes: 50 <5> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Mark V [3 power/round of use] <18> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Base of station 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  
  87 
   
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <15 x 2 = 30> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Type: Emergency [6  Power/round] <13> 
  Pads: 20 
  Emitter/Receiver Array: Emergency mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <10 x 4 = 40> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Security Systems rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field: [1 power/3 Strength] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: none 
  Laboratories: 8 <2> 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <25 x 4 = 100> 
  Shield Generator: Class 2 (protection 250) [25 
  power/shield/round] 
  Shield grid: Type A (33% increase to 313 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 83) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 20 Size worth of ships <40> 
  Standard Complement: four shuttlecraft twelve 
  shuttlepods 
  Location(s): Main Shuttlebay 
   
  Docking bays:  
  4 external docking ports rating 4 number of docks (ships 
  up to size 4) [may supply 40 power/round/ship] <1 x 4 = 
  4> 
  4 external docking ports rating 2 number of docks (ships 
  up to size 2) [may supply 20 power/round/ship] <1 x 4 = 
  4> 
   
  Notes: The R-1 Mercy orbital medical center functions 
  both as a research center for medicine and xenobiology, 
  and as a hospital for treating medical emergencies in the 
  far-flung regions of Federation space.  In time of war, 
  these stations can operate just behind the front lines; 
  allowing medical personnel to treat the maximum number 
  of wounded in the shortest possible time. 
   
   
   
  
  88 
   
  R-1 Informant deep-space surveillance center  
  Class and Type: R-1 Informant deep-space surveillance 
  center  
  Commissioning Date: 23rd century 
   
  Hull Systems 
  Size: 2 (6) 
  Length: 160 meters 
  Width: 100 meters 
  Height: 170 meters 
  Decks: 7 
  Mass: 1,200,000 metric tons 
  SUs Available: 1300 - 2500 
  SUs Used: 1076 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull:  8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <18> 
  Backup: Class H (Protection 20) <9> 
  Backup: Class H (Protection 20) <9> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 120/10/2000 
  Crew Quarters 
  Spartan: 70 <4>  
  Basic: 26 <3>  
  Expanded: 19 <4>  
  Luxury: 7 <7>  
  Unusual: 8 <8>  
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 3 years worth <36> 
  Food Processor Mark IV [4 Power/round] <18> 
  Industrial Fabrication units Mark VIII [5 Power/round] <21> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 2 (one gym, 1 small lounge) [2 
  Power/round] <12> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 24,000 cubic meters <1> 
  Locations:  
  Escape Pods <3> 
  Number: 60 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Fusion Reactor: one type 300 (generates 300 
  Power/round) <150> 
  Locations:  
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +120 Power transfer/round 
  <42> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <10> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  Core 2: [5 Power/round] <12> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <18> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Class 6 (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class alpha (+1) 
  Coverage: Standard  
  Probes: 50 <5> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Mark V [3 power/round of use] <18> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Base of station 
   
  
  89 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <15 x 2 = 30> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Type: Emergency [6  Power/round] <13> 
  Pads: 20 
  Emitter/Receiver Array: Emergency mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <10> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Security Systems rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field: [1 power/3 Strength] <6> 
  Science Systems Rating: 3 (+2) [3 Power/round] <21> 
  Specialized Systems: one <5> 
  Laboratories: 12 <4> 
   
  Tactical Systems:  
  Phaser Banks <15 x 6 = 90> 
  Type III Phaser Array 
  Damage: 60 [6 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: 
  Firing arc: 360 degrees  
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher <14 x 3 = 42> 
  Standard Load: Type I photon torpedo (160 damage) 
  Spread: 6 
  Range: 15/100,000/400,000/750,000 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedoes carried: 100 <10> 
   
  TA/T/TS: Class Alpha [0 power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <29 x 4 = 116> 
  Shield Generator: Class 2 (protection 300) [30 
  power/shield/round] 
  Shield grid: Type B (33% increase to 399 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement: two shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays:  
  4 external docking ports rating 4 number of docks (ships 
  up to size 4) [may supply 40 power/round/ship] <1 x 4 = 
  4> 
  4 external docking ports rating 2 number of docks (ships 
  up to size 2) [may supply 20 power/round/ship] <1 x 4 = 
  4> 
   
  Notes: The R-1 Informant deep-space surveillance center 
  is assigned to gather, analyze, and evaluate intelligence 
  for Starfleet Intelligence Command.  Positioned along 
  border regions, these stations contain sophisticated 
  computer systems capable of monitoring enemy ship 
  movements, data transmissions, and natural phenomena, 
  as well as broadcasting counterintelligence and 
  conducting electronic warfare operations. 
   
   
   
  
  90 
   
  R-1 Terminus orbital penal installation 
  Class and Type: R-1 Terminus orbital penal installation  
  Commissioning Date: 23rd century 
   
  Hull Systems 
  Size: 2 (6) 
  Length: 160 meters 
  Width: 100 meters 
  Height: 170 meters 
  Decks: 7 
  Mass: 1,200,000 metric tons 
  SUs Available: 1300 - 2500 
  SUs Used: 1094 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull:  6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <18> 
  Backup: Class H (Protection 20) <9> 
  Backup: Class H (Protection 20) <9> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 80/150/2000 
  Crew Quarters 
  Spartan: 160 (150 cells and 10 for junior officers and 
  enlisted) <8>  
  Basic: 30 <3>  
  Expanded: 20 <4>  
  Luxury: 10 <10>  
  Unusual: 10 <10>  
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 1 years worth <12> 
  Food Processor Mark IV [4 Power/round] <18> 
  Industrial Fabrication units Mark VIII [5 Power/round] <21> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 2 (one gym, 1 small lounge) [2 
  Power/round] <12> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 24,000 cubic meters <1> 
  Locations:  
  Escape Pods <3> 
  Number: 60 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Fusion Reactor: two type 20 (generates 200 Power/round) 
  <100 x 2 = 200> 
  Locations:  
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +120 Power transfer/round 
  <42> 
  Standard Usable Power: 400 
   
  Operations systems 
  Operations (OPS): <10> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  Core 2: [5 Power/round] <12> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <18> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <32> 
  Range package: Class 6 (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
  Probes: 50 <5> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Mark V [3 power/round of use] <18> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Base of station 
   
  
  91 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <15 x 2 = 30> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Type: Emergency [6  Power/round] <13> 
  Pads: 20 
  Emitter/Receiver Array: Emergency mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <10> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Security Systems rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field: [1 power/3 Strength] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
   
  Tactical Systems:  
  Phaser Banks <15 x 3 = 45> 
  Type III Phaser Array 
  Damage: 60 [6 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: 
  Firing arc: 360 degrees  
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher <13 x 3 = 39> 
  Standard Load: Type I photon torpedo (160 damage) 
  Spread: 4 
  Range: 15/100,000/400,000/750,000 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedoes carried: 50 <5> 
   
  TA/T/TS: Class Alpha [0 power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88>  
  Shield Generator: Class 2 (protection 250) [25 
  power/shield/round] 
  Shield grid: Type 0 (0% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 83) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: four shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays:  
  4 external docking ports rating 4 number of docks (ships 
  up to size 4) [may supply 40 power/round/ship] <1 x 4 = 
  4> 
  4 external docking ports rating 2 number of docks (ships 
  up to size 2) [may supply 20 power/round/ship] <1 x 4 = 
  4> 
   
  Notes: The R-1 Terminus orbital penal installation was 
  built to confine foreign agents and hard-core criminals 
  captured within Federation space.  Though Federation 
  authorities deny it, enemy operatives are probably taken 
  to these maximum security institutions for interrogation 
  and processing.  A security zone, possibly as wide as one 
  thousand kilometers, surrounds the installations.  Scorpio 
  Class corvettes and armed shuttlecraft patrol this zone 
  and attack any intruders.  The station's crew is a 
  combination of Starfleet Marine and Intelligence 
  personnel, with some scientific and medical staff.  
  Admission to these confinement installations requires 
  priority clearance in advance from the Department of 
  Starfleet. 
   
   
   
  
  92 
   
  TOS - Spacedock Starbase 
  Class and Type: Spacedock-class Starbase Field Support  
  Commissioning Date: late 23rd century 
   
  Hull Systems 
  Size: 5 (18) 
  Diameters: 3800 meters 
  Height: 5468 overall with antennas (just the station 4,700 
  meters) 
  Decks: 1000 
  Mass: 30,000,000 metric tons 
  SUs Available: 11,000 – 17,000 
  SUs Used: 36,983 
   
  Hull Outer <72> 
  Hull Inner <72> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <36> 
  Backup: Class J (Protection 30) <18> 
  Backup: Class J (Protection 30) <18> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 50,000/125,000/2,600,000 
  Crew Quarters  
  Spartan: 61,250 <3063> 
  Basic: 70,000 <7000> 
  Expanded: 31,500 <6300> 
  Luxury: 8750 <8750> 
  Unusual: 3,500 <3500> 
   
  Environmental Systems 
  Basic Life Support [20 Power/round] <72> 
  Reserve Life Support [10 Power/round] <36> 
  Emergency Life Support (108 emergency shelters) <36> 
  Gravity [9 Power/round] <18> 
  Consumable: three years worth <108> 
  Food Processor Mark V [5 Power/round] <63> 
  Industrial Fabrication unit Mark VIII [5 Power/round] <63> 
  Medical Facilities: 7 (+2 ) [7 Power/round] <35> 
  Recreation Facilities: 10 (three main rec decks; pleasant 
  (sometimes even luxurious) eating facilities; three large 
  lounges; four gyms; five small lounges; three arboretums) 
  [10 Power/round] <60> 
  Mercantile Facilities: 8 (24 establishments (rare & luxury 
  goods)) [16 Power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <54> 
  Fire Suppression System [1 Power/round when active] 
  <18> 
  Cargo hold: 3,000,000 cubic meters <90> 
  Locations: Various locations 
  Escape Pods <443> 
  Number: 8750 
  Capacity: 20 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <18> 
   
  Power Systems 
  Fusion Reactor: 25 type 20 (generates 200 Power/round) 
  <100 x 25 = 2500> 
  Locations: Various locations throughout the station (see 
  notes) 
  Auxiliary Power: 20 reactors (generate 5 
  Power/reactor/round) <60> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <110> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <20> 
   
  Computers  
  Core 1: [5 Power/round] <36> 
  Core 2: [5 Power/round] <36> 
  Core 3: [5 Power/round] <36> 
  Uprating: Class Alpha (+1) [1 power/round] <2 x 3 = 6> 
  ODN <54> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
  Probes: 200 <20> 
  Sensor Skill:  
   
  Communications Systems 
  Type: Mark V [3 power/round of use] <22> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  
  93 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 
  10 = 60> 
  Accuracy: 5/6/8/11 
  Lactation: one per space door on outside and inside one 
  at the top of station and one at bottom of station 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  70 = 210> 
  Accuracy 5/6/8/11 
  Location: two per each docking slip for starship (48) and 
  one per hanger bay (22) 
   
  Transporters 
  Type: Personnel [4 Power/use] <14 x 4 = 56> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Type: Personnel [6 Power/use] <16 x 20 = 320> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Type: Emergency [7 Power/round] <17 x 20 = 340> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  Energizing/Transition Coils: Class F (Strength 7) 
  Number and location: 
   
  Type: Cargo [12 Power/round] <20 x 2 = 40> 
  Pads: 2000 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 7) 
  Number and location: 
   
  Type: Cargo [4 Power/round] <12 x 10 = 120> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 7) 
  Number and location: 
   
  Security Systems rating: 3 <12> 
  Anti-Intruder System: [1 Power/round] <18> 
  Internal Force Field: [1 power/3 Strength] <18> 
  Science Systems Rating: 3 (+2) [3 Power/round] <33> 
  Specialized Systems: three systems <15> 
  Laboratories: 80 <16> 
   
  Tactical Systems 
  Thirty-six Phaser Bank <26 x 36 = 936> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 360 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Bank Control Room <18> 
   
  Torpedo Launcher <15 x 12 = 180> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/350,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedo Launcher Control Room <18> 
  Torpedoes carried: 1000 <100> 
   
  TA/T/TS: Class Beta [1 power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <109 x 4 = 436> 
  Shield Generator: Class 3 (protection 450) [45 
  power/shield/round] 
  Shield grid: Type B (33% increase to 599 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 150) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <18> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 250 Size worth of ships <500> 
  Standard Complement: 110 shuttlecraft and 30 
  shuttlepods 
  Location(s): twenty two Shuttlebay various locations 
   
  Docking bays: 
  4 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <56> 
  12 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <144> 
  16 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <160> 
  16 rating 3 number of docks (ships up to size 3) [may 
  supply 30 power/round/ship] <108> 
   
  Creation Notes: I used the FASA design from Star Trek 
  Starship Tactical Combat Simulator On-line Database and 
  archive for generating this twenty-third century version of 
  the Starbase.  I cut the number of transporters out to a 
  realistic number. 
   
  
  94 
   
  TNG - Spacedock Starbase  
  Class and Type: Spacedock-class Starbase Field Support  
  Commissioning Date: late 23rd century refitted early 24th 
  century (2320 - 30’s), refitted mid 24th century (2350-60s), 
  refitted late mid 24th century (2360-70s) 
   
  Hull Systems 
  Size: 5 (18) 
  Diameters: 3800 meters 
  Height: 5468 overall (just the station 4,700 meters) 
  Decks: 1000 
  Mass: 30,000,000 metric tons 
  SUs Available: 11,000 – 17,000 
  SUs Used: 36,055 
   
  Hull Outer <72> 
  Hull Inner <72> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 80/120) <42> 
  Backup: Class 4 (Protection 40) <21> 
  Backup: Class 4 (Protection 40) <21> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 50,000/95,000/2,600,000 
  Crew Quarters  
  Spartan: 50,750 <2537> 
  Basic: 58,000 <5800> 
  Expanded: 26,100 <5220> 
  Luxury: 7250 <7250> 
  Unusual: 2,900 <2900> 
   
  Environmental Systems 
  Basic Life Support [19 Power/round] <72> 
  Reserve Life Support [10 Power/round] <36> 
  Emergency Life Support (108 emergency shelters) <36> 
  Gravity [9 Power/round] <18> 
  Consumable: three years worth <54> 
  Food Replicators [18 Power/round] <18> 
  Industrial Replicators 
  Type: network of smaller Replicator [2 Power/round] <18> 
  Type: 8 large units [2 power/replicator/round] <24> 
  Medical Facilities: 9 (+2 ) [9 Power/round] <45> 
  Recreation Facilities: 10 (six main holodecks; thirty 
  personal holodecks; large, luxurious eating facilities; four 
  large lounges; eight small lounges) [20 Power/round] 
  <80> 
  Mercantile Facilities: 8 (24 establishments (rare & luxury 
  goods)) [16 Power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <54> 
  Fire Suppression System [1 Power/round when active] 
  <18> 
  Cargo hold: 2,000,000 cubic meters <60> 
  Locations: Various locations 
  Escape Pods <443> 
  Number: 8750 
  Capacity: 20 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <18> 
   
  Power Systems 
  Fusion Reactor: 30 type 30 (generates 300 Power/round) 
  <150 x 30 = 4500> 
  Locations: Various locations throughout the station (see 
  notes) 
  Auxiliary Power: 40 reactors (generate 5 
  Power/reactor/round) <120> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <110> 
  Standard Usable Power: 8700 
   
  Operations systems 
  Operations (OPS): <20> 
   
  Computers  
  Core 1: [5 Power/round] <36> 
  Core 2: [5 Power/round] <36> 
  Core 3: [5 Power/round] <36> 
  Uprating: Class Beta (+2) [2 power/round] <4 x 3 = 12> 
  ODN <54> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <69> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: +5000 substances/phenomena  
   
  Lateral Sensor [5 Power/round] <41> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: +5000 substances/phenomena  
  Probes: 200 <20> 
  Sensor Skill:  
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  
  95 
   
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  10 = 120> 
  Accuracy: 5/6/8/11 
  Lactation: one per space door on outside and inside one 
  at the top of station and one at bottom of station 
   
  Emitter: Class Gamma [3 Power/Strength used/round] <6 
  x 48 = 288> 
  Accuracy 5/6/8/11 
  Location: two per each docking slip for starship (48)  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  22 = 66> 
  Accuracy 5/6/8/11 
  Location: one per hanger bay (22) 
   
  Transporters 
  Type: Personnel [4 Power/use] <15 x 4 = 60>  
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations: 
   
  Type: Personnel [5 Power/use] <17 x 20 = 340> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations: 
   
  Type: Emergency [6 Power/round] <16 x 20 = 320> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and location: 
   
  Type: Cargo [12 Power/round] <21 x 2 = 42> 
  Pads: 2000 kg 
  Emitter/Receiver Array: Cargo type 3 (26,000 km range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and location: 
   
  Type: Cargo [4 Power/round] <13 x 10 = 130> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and location: 
   
  Security Systems rating: 4 <16> 
  Anti-Intruder System: [1 Power/round] <18> 
  Internal Force Field: [1 power/3 Strength] <18> 
  Science Systems Rating: 4 (+3) [5 Power/round] <38> 
  Specialized Systems: three systems <15> 
  Laboratories: 80 <16> 
   
  Tactical Systems 
  Thirty-six Phaser Bank <51 x 36 = 1836> 
  Type: XI 
  Damage: 220 [22 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 360 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Torpedo Launcher <18 x 12 = 216> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 10 
  Range: 15/350,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedoes carried: 2000 <200> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <283 x 4 = 1132>   
  Shield Generator: Class 7 (protection 1400) [140 
  power/shield/round] 
  Shield grid: Type C (50% increase to 2100 Protection) 
  Subspace field Distortion Amplifiers: Class Theta 
  (Threshold 400) 
  Recharging System: Class 4 (30 seconds) 
  Backup shields: 4 (1 per shield) <20> 
  Auto-Destruct System <18> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 250 Size worth of ships <500> 
  Standard Complement: 110 shuttlecraft and 30 
  shuttlepods 
  Location(s): twenty two Shuttlebay various locations 
   
  Docking bays: 
  4 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <56> 
  12 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <144> 
  16 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <160> 
  16 rating 3 number of docks (ships up to size 3) [may 
  supply 30 power/round/ship] <108> 
   
  
  96 
   
   
  Creation Notes: I used the FASA design from Star Trek 
  Starship Tactical Combat Simulator On-line Database and 
  archive for generating this twenty-third century version of 
  the Starbase.  I cut the number of transporters out to a 
  realistic number. 
   
   
   
   
  
  97 
   
  Planetary Surface Starbase Facility  
  Class and Type: Dome-class Strategic Operations 
  Commissioning Date: early 24th Century (2312) 
   
  Hull Systems 
  Size: 3 (12) 
  Length: 1999 meters 
  Beams: 1100 meters 
  Height: 650 meters 
  Decks: 160 (one hundred on the surface and sixty sub-
  surface) 
  Mass: 11,200,000 metric tons 
  SUs Available: 3000 - 4500 
  SUs Used: 2583 
   
  Hull Outer <48> 
  Hull Inner <48> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <30> 
  Backup: Class 3 (Protection 25) <15> 
  Backup: Class 3 (Protection 25) <15> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 262/1200/7000 
  Crew Quarter 
   
  Barracks: none 
  Spartan: None 
  Basic: 800 <80> 
  Expanded: 485 <97> 
  Luxury: 146 <146> 
  Unusual: 31 <31> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <48> 
  Reserve Life Support [6 Power/round] <24> 
  Emergency Life Support (36 emergency shelters) <24> 
  Gravity: None  
  Consumable: two years worth <24> 
  Food Replicators [12 Power/round] <12> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <12> 
  Type: four Large unit [2 Power/replicator/round] <12> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  EMH Mark I [2 Power/round when active] <5> 
  Recreation Facilities: 10 (six main holodecks; thirty 
  personal holodecks; large, luxurious eating facilities; four 
  large lounge; eight small lounges) [20 Power/round] <80> 
  Mercantile Facilities: 8 (24 establishments (rare & luxury 
  goods)) [16 Power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <36> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 2,500,000 cubic meters <75 
  Locations:  
  Escape Pods: None  
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: three type 20 (generates 200 
  Power/round) <100 x 3 = 300> 
  Locations:  
  Solar power: 10 panels (generates 10 Power/round) <3 x 
  10 = 30> 
  Locations:  
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <45> 
  Standard Usable Power: 700 
   
  Operations systems 
  Operations (OPS): <10> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  Core 2: [5 Power/round] <12> 
  Uprating: Class Alpha (+1) [1 power/round] <4> 
  ODN <18> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <19> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
  Probes: none 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Class 8 [2 Power/round] <24> 
  Strength: 8 
  Security: -4 
  Basic Uprating: Class Beta (+2)  
  Security Class Gamma Uprating 
  Emergency Communications: [2 Power/round] <1> 
   
  
  98 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: shuttle hanger bays 
   
  Transporters 
  Type: Personnel [5 Power/use] <14 x 4 = 56> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <11 x 3 = 33> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:   
   
  Security Systems rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Internal Force Field [1 power/3 Strength] <12> 
  Science Systems Rating: 3 (+2) [3 Power/round] <21> 
  Specialized Systems: three <15> 
  Laboratories: 36 <8> 
   
  Tactical Systems 
  Eight Phaser Arrays <26 x 8 = 208> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 90 degrees port Phaser Bank 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Torpedo Launcher <15 x 2 = 30> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/350,000/1,500,000/4,050,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 1000 <100> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <112 x 4 = 448> 
  Shield Generator: Class 4 (protection 800) [80 
  power/shield/round] 
  Shield grid: Type B (33% increase to 1064 Protection) 
  Subspace field Distortion Amplifiers: Class Zeta 
  (Threshold 267) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 60 Size worth of ships <120> 
  Standard Complement: twenty shuttle pods and twenty 
  shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays: 
  4 rating 3 number of docks (ships up to size 3) [may 
  supply 30 power/round/ship] <12> 
  1 rating 4 number of docks (ships up to size 4) [may 
  supply 40 power/round/ship] <4> 
  1 rating 5 number of docks (ships up to size 5) [may 
  supply 30 power/round/ship] <5> 
   
  Description and Notes: Constructed at the time as the 
  largest planetary surface Starbase the facility is out dated 
  by Starfleet standards of the late 24th century and lacks in 
  many needs for Starfleet’s purposes. It is often used as a 
  testing and training area for Starfleet Academy Cadets 
  and as a stopover for trade ships on their way to the 
  outpost or planet. Much of the hard science has been 
  moved to better equipped facilities on other planets. The 
  facility is protected by a shield as much as the planet is 
  protected by an even more powerful and newer shield 
  (3000 protection and 1000 threshold.)  The planetary 
  shield was added twenty-five years after it was 
  constructed.  With newer and better weapons available 
  the Starbase was never updated with new Phaser banks 
  or arrays.  Most recently the Starbase is used as a local 
  conference center for most starships.   
   
   
   
  
  99 
   
  Kirov Class Starship 
  Class and Type: Kirov-class Battlecruiser 
  Commissioning Date: 23rd century (2250’s)  
   
  Hull Systems 
  Size: 6 
  Length: 290 meters 
  Beams: 127 meters 
  Height: 67 meters 
  Decks: 22 
  Mass: 550,000 metric tons 
  SUs Available: 1300 - 2500 
  SUs Used: 1276 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <24> 
  Backup: Class J (Protection 30) <12> 
  Backup: Class J (Protection 30) <12> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 377/75/2500 
  Crew Quarters  
  Barracks: Houses 120 crewmembers <2> 
  Spartan: 100 <5> 
  Basic: 140 <14> 
  Expanded: 80 <16> 
  Luxury: 10 <10> 
  Unusual: 9 <9> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: three years worth <36> 
  Food Processor Mark III [3 Power/round] <15> 
  Industrial Fabrication Unit Mark VII [5 Power/round] <15> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 6 (one main rec deck; pleasant 
  eating facilities; one large lounge, three gyms; three small 
  lounges; one arboretum) [6 Power/round] <36> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 15,000 cubic meters <1> 
  Locations:   
  Escape Pods <6> 
  Number: 120 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 4.58 <53> 
  Speed: 4.0/6.0/8.0 [1 Power/.2 warp speed] 
  PIS:  Class H (12 hours of Maximum warp) <16> 
  Special configuration: horizontal configuration straight out 
  from the engineering hull instead of the v formation of the 
  Constitution class and such vessels 
  Impulse Engine Type: two type 5A (.5c/.75c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Mark V (generates 240 Power/round) 
  <64> 
  Locations:   
  Impulse Engine[s]: two type 5A (generate 23 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +120 Power transfer/round 
  <42> 
  Standard Usable Power: 286 
   
  Operations systems 
  Bridge:  <24> 
  Auxiliary Control Room <12> 
   
  Separation System: (no re-attachment) [10 power/round of 
  use] <3> 
   
  Computers  
  Core: [5 Power/round] <12> 
  Core: [5 Power/round] <12> 
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward engineering section ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  
  100 
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <14> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+a) 
  Probes: 30 <3> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <24> 
  Strength: 8 [3 Power/round]  
  Number: 2 
  Backup 
  <6> 
  Strength: 5 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <22> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Forward ventral 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: aft 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Hanger bay 
   
  Transporters 
  Type: Personnel [3 Power/use] <13> 
  Pads: 6  
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: saucer section 
   
  Type: Emergency [7 Power/round] <14 x 2 = 28> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 3 (8,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <8> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: [1 Power/round] <6> 
  Internal Force Field: [1 Power/3 Strength] <6> 
  Science Systems Rating: 2 (+1) [2 Power/round] <16> 
  Specialized Systems: Stellar Analysis <5> 
  Laboratories: 12 <4> 
   
  Tactical Systems 
  Forward Phaser Bank <23> 
  Type VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: forward ventral  
  Firing arc: 240 degrees  
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  Port and Starboard Phaser banks <16 x 2 = 32> 
  Type VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: port and starboard dorsal 
  Firing arc: 180 degrees  
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  Aft Phaser bank <10> 
  Type VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Aft Ventral 
  Firing arc: 180 degrees  
  Firing Modes:  Standard, pulse, continuous, wide-beam 
  Phaser bank Control Rooms <6> 
   
  Torpedo Launcher <15> 
  Standard Load: Type I Photon torpedo (160 damage) 
  Spread: 6 
  Range: 15/100,000/400,000/750,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  
  101 
   
  Location: forward ventral   
  Firing Arc: Forward, but self-guided 
    
  Torpedo Launcher <14> 
  Standard Load: Type I Photon torpedo (160 damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: Aft dorsal   
  Firing Arc: Aft but self guided  
  Torpedoes carried: 40 <4> 
  Torpedo Control Room <6> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <33 x 4 = 132> 
  Shield Generator: Class 2 (protection 340) [34 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 452 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 114) 
  Recharging System: Class zero (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 10 Size worth of ships <20> 
  Standard Complement: 2 Shuttlepods and 4 shuttlecraft 
  Location(s): Aft Engineering section  
   
   
   
  
  102 
   
  Paradise City - Nimbus III - a Planetary Facility or 
  something like it 
  Class and Type: Federation build colony center 
  Commissioning Date: 23rd century  
   
  Hull Systems 
  Size: 2 (5) 
  Length: 250 meters  
  Beams: 90 meters 
  Height: 40 meters 
  Decks: 6 (four above surface and two subsurface (20 
  meters below surface (900 SU’s of planetary materials 
  covering the subsurface with a resistance of 2))) 
  Mass: 200,000 metric tons 
  SUs Available: 900 - 1900 
  SUs Used: 698 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field: None  
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 47/1000/5000 
  Crew Quarters  
  Spartan: 400 <20> 
  Basic: 550 <55> 
  Expanded: 90 <18> 
  Luxury: 5 <5> 
  Unusual: 2 <2> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <20> 
  Reserve Life Support: none 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity: none 
  Consumable: one years worth <10> 
  Food Processors Mark II [2 Power/round] <10> 
  Industrial Fabrication Unites Mark IV [4 Power/round] 
  <13> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 5 (one small recreation center; 
  pleasant eating facilities; three gyms; three small lounges; 
  one arboretum) [5 Power/round] <30> 
  Mercantile Facilities: 5 (15 establishments) [10 
  Power/round] <40> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Manufacturing systems (various minerals and substances 
  refined in factories) [27 power/round] <27> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations: underground storage areas 
  Escape Pods: None  
   
  Propulsion Systems: None 
   
  Power Systems 
  Solar Power: 12 panels (generates 10 Power/round) <36> 
  Auxiliary Power: four reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <30> 
  Standard Usable Power: 120 
   
  Operations systems 
  Operations (OPS): <10> 
   
  Computers  
  Core 1: [5 Power/round] <10> 
  ODN <15> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <24> 
  Range package: Mark VI (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (0.5/0,6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 13 light-years (1.0/1.1 – 3.5/3.6 – 9.0/9.1 
  – 13.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard  
  Probes: none 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Mark IV [3 power/round of use] <12> 
  Strength: 4 
  Security: -1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: Landing field behind city 
   
  Transporters 
  Type: Personnel [5 Power/use] <12> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 4 (15,000 km 
  range) 
  Energizing/Transition Coils: Class 5 (strength 5) 
  
  103 
   
  Number and location: 
   
  Type: Cargo [2 Power/round] <7 x 2 = 14> 
  Pads: 100 kilograms 
  Emitter/Receiver Array: Cargo Mark 2 (12,000 km range) 
  Energizing/Transition Coils: Class 5 (strength 5) 
  Number and location: 
   
  Security Systems rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field [1 power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: 8 <2> 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <20 x 4 = 80> 
  Shield Generator: Class 2 (protection 300) [30 
  power/shield/round] 
  Shield grid: Type 0 (0% increase to 300 Protection) 
  Subspace field Distortion Amplifiers: Class gamma 
  (Threshold 100) 
  Recharging System: Class zero (75 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System: none 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 12 Size worth of ships <24> 
  Standard Complement: six shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays: 
  1 rating 4 number of docks (ships up to size 4) [may 
  supply 40 power/round/ship] <1> 
   
  Notes: This version of Paradise city sits on only 5.5 acres 
  of land and it appears to be many buildings however with 
  a sensor scans shows that what it seen above surface is a 
  facade of buildings and structures all connected to one 
  another under the ground. Although there is 
  accommodations for a thousand visitors there is rarely 
  more than a hundred as this is a frontier outpost on a 
  colonized planet where the colonist can come to trade 
  their goods with the local businesses or have them 
  shipped off planet with the next freighter. 
   
  Only when there is a big event such as Federation 
  Day or a large holiday there is people from all over 
  converging on the city.   
   
  The city is surrounded by a wall that is 6 meters high 
  1.5 meter thick with four gates located at compass points 
  from one another with old fashion gates that must be 
  manually opened and closed and they are usually open.  
  The surrounding wall and gate are made out of materials 
  that are hand phaser resistant.  The largest main streets 
  are three meters wide and the secondary streets are two 
  meters wide and alleys one to one and half meters wide 
  as there is little to no vehicle traffic in the town.   
   
   
   
   
   
   
  
  104 
   
  I am not sure if I have posted this version of the Excelsior 
  but here it is again.  This version if the prototype 
  Excelsior. I gave it a nice shiny Transwarp drive system 
  instead of the standard warp drive.  An additional warp 
  drive can be installed into the ship. 
   
  Star Trek III: The Search for Spock version of the 
  U.S.S. Excelsior NX-2000 
  Class and Type: Excelsior-Class Exploratory Cruiser  
  Commissioning Date: 2284 
   
  Hull Systems 
  Size: 7 
  Length: 467.23 meters 
  Beams: 186.53 meters 
  Height: 78.89 meters 
  Decks: 33 
  Mass 2,100,000 Metric tonnes 
  SU’s Available: 2275 
  SU’s Used: 1884 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class K (pro 70/110) <28> 
  Primary Backup: Class K (pro 35) <14> 
  Secondary Backup: Class K (pro 35) <14> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 612/78/8,100 
  Crew Quarters  
  Barracks: House 300 crewmembers <5> 
  Spartan: 140 <7> 
  Basic: 100 <10> 
  Expanded: 40 <8> 
  Luxury: 5 <5> 
  Unusual: 2 <2> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency-shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years worth <28> 
  Food Processors: Mark V [5 Power/round] <25> 
  Industrial Fabrication Units: Mark IX [6 Power/round] <28> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 9 [9 Power/round] <54> 
  (two main Rec deck; one small Rec deck; Pleasant eating 
  facilities; one large lounge; three gyms, three small 
  lounges, one arboretum) 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 66,000 cubic meters <2> 
  Locations: Aft, Engineering Hull, Saucer  
  Escape Pods <9> 
  Number: 160 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Trans Warp Drive Nacelles (maximum speed 20,000c) 
  [105 power/round] <105> 
  Note: Transwarp speeds calculated using standard TOS 
  warp speeds multiplied by twenty arriving at the transwarp 
  speed fastest of Transwarp Speed Factor Ten. 
  Impulse Engine Type: Type 6 (.6c/.8c) [6/8 Power/round] 
  <23> 
  Location:  aft saucer 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Mark VIII (generates 360 
  Power/round) <91> 
  Locations:   
  Impulse Engine[s]: 1 type 6 (generate 30 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <3 x 4 = 12> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <50> 
  Standard Usable Power: 390 
   
  Operations systems 
  Bridge: dorsal saucer <28> 
  Auxiliary control room/bridge <14> 
   
  Saucer Separation (No re-attachment) [10 Power/round] 
  <4> 
   
  Computers  
  Cores: Saucer section [5 Power/round] <14>  
  Cores: Engineering [5 Power/round] <14>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward of engineering hull  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Mark VIII (Accuracy 4/5/8/11) 
  
  105 
   
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <14> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
    
  Probes: 60 <6> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: Two <2> 
   
  Inertial Stablizers/Damping Field 
  Main <42> 
  Strength: [3 Power/round] 
   
  Number: 3 
  Backup 
  <11> 
  Strength: [2 Power/round] 
   
  Number: 3 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark VI [3 Power/round] <25> 
  Strength: 6 
  Security: -3 (Type A uprating) 
  Basic Uprating: Type 1 (+1)  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 4/5/7/10 
  Lactation:  Forward Ventral of engineering hull 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <14 x 4 = 56> 
  Pads: 6 
  Emitter/Receiver Array: Personnel 6 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: Two in saucer, two in Engineering 
  hull  
   
  Type: Emergency [7 Power/round] <20 x 4 = 80> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: Two saucer, two engineering  
   
  Type: Cargo [2 Power/round] <10 x 5 = 50> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location:  one in saucer, four in Engineering 
  hull  
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Field [1 Power/3 Strength] <7> 
  Science Systems Rating: 3 (+2) [3 Power/round] <22> 
  Specialized Systems: 3 <15> 
  Laboratories: 29 <6> 
   
  Tactical Systems 
  Saucer Dorsal Phaser Bank <26 x 5 = 130> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Spaced equidistinantly in a half circle around the 
  forward half of the bridge structure on the dorsal side of 
  the saucer section 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral Phaser Bank <25 x 5 = 125> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Spaced equidistinantly in a half circle around the 
  forward half of the bridge structure on the dorsal side of 
  the saucer section 
  Firing Arc: 360 degrees ventral (substantial arc shadow 
  aft) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Bank <25 x 2 = 50> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  
  106 
   
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer forward dorsal  
  Firing Arc: 360 degrees Dorsal (substantial arc shadow 
  forward) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Control Room <7> 
   
  Port Forward Torpedo Launcher <15> 
  Standard Load: Type I Photon Torpedo (160 Damage), 
  Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10)   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral port  
  Firing Arc: forward, but are self-guided 
   
  Starboard Forward Torpedo Launcher <15> 
  Standard Load: Type I Photon Torpedo (160 Damage), 
  Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10)   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral starboard 
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 120 <12> 
  Torpedo Control room <7> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <44 x 4 = 176> 
  Shield Generator: Class 3 (protection 460) [46 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 612 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 154) 
  Recharging System: Class 1 (45 seconds) 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: 4 shuttlecraft 
  Location(s): aft    
   
   
   
   
  
  107 
   
  Quad Nacelles Version of the Excelsior Class 
  Class and Type: Excelsior-Class Exploratory Cruiser  
  Commissioning Date: 2284 
   
  Hull Systems 
  Size: 7 
  Length: 467.23 meters 
  Beams: 197.64 meters 
  Height: 72.76 meters 
  Decks: 28 
  Mass 2,250,000 Metric tonnes 
  SU’s Available: 2275 
  SU’s Used: 1922 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class K (pro 70/110) <28> 
  Primary Backup: Class K (pro 35) <14> 
  Secondary Backup: Class K (pro 35) <14> 
   
   
   
  Personnel Systems 
  Crew/Passengers/Evac: 612/78/8,100 
  Crew Quarters  
  Barracks: House 300 crewmembers <5> 
  Spartan: 140 <7> 
  Basic: 100 <10> 
  Expanded: 40 <8> 
  Luxury: 5 <5> 
  Unusual: 2 <2> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency-shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years worth <14> 
  Food Processors: Mark V [5 Power/round] <25> 
  Industrial Fabrication Units: Mark IX [6 Power/round] <28> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 9 (two main rec deck; one small rec 
  deck; Pleasant eating facilities; one large lounge; three 
  gyms, three small lounges, one arboretum) [9 
  Power/round] <54> 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 66,000 cubic meters <2> 
  Locations: Aft, Engineering Hull, Saucer  
  Escape Pods <9> 
  Number: 160 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Quad Warp Drive Nacelles: Mark 7E <139> 
  Speed: 7.3/9.7/10.6 (TOS warp speed) [1 power/.2 warp 
  factor] 
  PIS: Type H (12 + 2 = 14 hours of Maximum warp) <16> 
  Impulse Engine Type: Type 6 (.6c/.8c) [6/8 Power/round] 
  <23> 
  Location:  aft saucer 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Mark VIII (generates 360 
  Power/round) <91> 
  Locations:   
  Impulse Engine[s]: 1 type 6 (generate 30 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <3 x 4 = 12> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <55> 
  Standard Usable Power: 410 
   
  Operations systems 
  Bridge: dorsal saucer <28> 
  Auxiliary control room/bridge <14> 
   
  Saucer Separation (No re-attachment) [10 Power/round] 
  <4> 
   
  Computers  
  Cores: Saucer section [5 Power/round] <14>  
  Cores: Engineering [5 Power/round] <14>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward of engineering hull  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  
  108 
   
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <14> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 60 <6> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: Two <2> 
   
  Inertial Damping Field 
  Main <42> 
  Strength: [3 Power/round] 
   
  Number: 3 
  Backup 
  <11> 
  Strength: [2 Power/round] 
   
  Number: 3 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark VI [3 Power/round] <25> 
  Strength: 6 
  Security: -3 (Type A uprating) 
  Basic Uprating: Type 1 (+1)  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Lactation:  Forward Ventral of engineering hull 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <14 x 4 = 56> 
  Pads: 6 
  Emitter/Receiver Array: Personnel 6 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: Two in saucer, two in Engineering 
  hull  
   
  Type: Emergency [7 Power/round] <20 x 4 = 80> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: Two saucer, two engineering  
   
  Type: Cargo [2 Power/round] <10 x 5 = 50> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location:  one in saucer, four in engineering 
  hull  
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Field [1 Power/3 Strength] <7> 
  Science Systems Rating: 3 (+2) [3 Power/round] <22> 
  Specialized Systems: 3 <15> 
  Laboratories: 29 <6> 
   
  Tactical Systems 
  Saucer Dorsal Phaser Bank <26 x 5 = 130> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Spaced equidistinantly in a half circle around the 
  forward half of the bridge structure on the dorsal side of 
  the saucer section 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral Phaser Bank <25 x 5 = 125> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Spaced equidistinantly in a half circle around the 
  forward half of the bridge structure on the dorsal side of 
  the saucer section 
  Firing Arc: 360 degrees ventral (substantial arc shadow 
  aft) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Bank <25 x 2 = 50> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer forward dorsal  
  Firing Arc: 360 degrees Dorsal (substantial arc shadow 
  forward) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Control Room <7> 
   
  Port Forward Torpedo Launcher <15> 
  
  109 
   
  Standard Load: Type I Photon Torpedo (160 Damage), 
  Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10)   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral port  
  Firing Arc: forward, but are self-guided 
   
  Starboard Forward Torpedo Launcher <15> 
  Standard Load: Type I Photon Torpedo (160 Damage), 
  Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10)   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral starboard 
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 120 <12> 
  Torpedo Control room <7> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <44 x 4 = 176> 
  Shield Generator: Class 3 (protection 470) [47 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 625 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 150) 
  Recharging System: Class 1 (45 seconds) 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: 4 shuttlecraft 
  Location(s): aft    
   
   
   
   
   
   
   
   
  
  110 
   
  Star Trek Generations introduced the Enterprise-B that 
  was where Captain Kirk was thought killed.  Here is the 
  version that I generated with the ribbon damage to the 
  ship. 
   
  U.S.S. Enterprise NCC-1701-B 
  Class and Type: Excelsior-Class Exploratory Cruiser  
  Commissioning Date: 2284 
   
  Hull Systems 
  Size: 7 
  Length: 467.23 meters 
  Beams: 186.53 meters 
  Height: 78.89 meters 
  Decks: 33 
  Mass 2,100,000 Metric tonnes 
  SU’s Available: 2275 
  SU’s Used: 1926 (damage sustained to the ship <32 
  damage> 1.6% damage to the ship) 
   
  Hull Outer <28> (minor damage hull breach <4 SU’s 
  damage> internal emergency force fields contained the 
  atmospheric leakage) 
  Hull Inner <28> (minor damage hull breach <4 SU’s 
  damage>) 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class K (pro 70/110) <28> 
  Primary Backup: Class K (pro 35) <14> 
  Secondary Backup: Class K (pro 35) <14> 
   
   
   
  Personnel Systems 
  Crew/Passengers/Evac: 612/78/8,100 
  Crew Quarters  
  Barracks: House 300 crewmembers <5> 
  Spartan: 140 <7> 
  Basic: 100 <10> 
  Expanded: 40 <8> 
  Luxury: 5 <5> 
  Unusual: 2 <2> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency-shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years worth <14> 
  Food Processors: Mark V [5 Power/round] <25> 
  Industrial Fabrication Units: Mark IX [6 Power/round] <28> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 9 (two main Rec deck; one small 
  Rec deck; Pleasant eating facilities; one large lounge; 
  three gyms, three small lounges, one arboretum) [9 
  Power/round] <54> 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 66,000 cubic meters <2> 
  Locations: Aft, Engineering Hull, Saucer  
  Escape Pods <9> 
  Number: 160 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 7E <111> 
  Speed: 7.0/9.5/10.5 (TOS warp speed) 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: two Type 6 (.6c/.8c) [6/8 
  Power/round] <23 x 2 = 46> 
  Location:  aft saucer 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Mark VIII (generates 390 
  Power/round) <94> 
  Locations:   
  Impulse Engine[s]: 2 type 6 (generate 30 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <3 x 4 = 12> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <55> 
  Standard Usable Power: 440 
   
  Operations systems 
  Bridge: dorsal saucer <28> 
  Auxiliary control room/bridge <14> 
   
  Saucer Separation (No re-attachment) [10 Power/round] 
  <4> 
   
  Computers  
  Cores: Saucer section [5 Power/round] <14>  
  Cores: Engineering [5 Power/round] <14>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> (minor 
  damage to the Navigational deflector reducing range by 
  half <14 SU’s damage>) 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward of engineering hull  
   
  
  111 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <40> (minor 
  damage to the long range sensors reducing sensor range 
  by half <10 SU’s damage>) 
  Range package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Can detect an additional 1000 substances and 
  phenomena (Mostly for the study of gaseous anomalies) 
   
  Lateral Sensors [5 Power/round] <18> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Can detect an additional 1000 substances and 
  phenomena (Mostly for the study of gaseous anomalies) 
   
  Navigational Sensors: [5 Power/round] <14> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
    
  Probes: 60 <6> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: Two <2> 
   
  Inertial Damping Field 
  Main <42> 
  Strength: [3 Power/round] 
   
  Number: 3 
  Backup 
  <11> 
  Strength: [2 Power/round] 
   
  Number: 3 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark VI [3 Power/round] <25> 
  Strength: 6 
  Security: -3 (Type A uprating) 
  Basic Uprating: Type 1 (+1)  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Lactation:  Forward Ventral of engineering hull 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <14 x 4 = 56> 
  Pads: 6 
  Emitter/Receiver Array: Personnel 6 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: Two in saucer, two in Engineering 
  hull  
   
  Type: Emergency [7 Power/round] <20 x 4 = 80> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: Two saucer, two engineering  
   
  Type: Cargo [2 Power/round] <10 x 5 = 50> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location:  one in saucer, four in Engineering 
  hull  
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Field [1 Power/3 Strength] <7> 
  Science Systems Rating: 3 (+2) [3 Power/round] <22> 
  Specialized Systems: 3 <15> 
  Laboratories: 29 <6> 
   
  Tactical Systems 
  Saucer Dorsal Phaser Bank <26 x 5 = 130> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Spaced equidistinantly in a half circle around the 
  forward half of the bridge structure on the dorsal side of 
  the saucer section 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral Phaser Bank <25 x 5 = 125> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Spaced equidistinantly in a half circle around the 
  forward half of the bridge structure on the dorsal side of 
  the saucer section 
  
  112 
   
  Firing Arc: 360 degrees ventral (substantial arc shadow 
  aft) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Bank <25 x 2 = 50> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer forward dorsal  
  Firing Arc: 360 degrees Dorsal (substantial arc shadow 
  forward) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Control Room <7> 
   
  Port Forward Torpedo Launcher <15> 
  Standard Load: Type I Photon Torpedo (160 Damage), 
  Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10)   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral port  
  Firing Arc: forward, but are self-guided 
   
  Starboard Forward Torpedo Launcher <15> 
  Standard Load: Type I Photon Torpedo (160 Damage), 
  Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10)   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral starboard 
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 120 <12> 
  Torpedo Control room <7> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <44 x 4 = 176> 
  Shield Generator: Class 3 (protection 480) [48 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 639 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 160) 
  Recharging System: Class 1 (45 seconds) 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: 4 shuttlecraft 
  Location(s): aft    
   
   
  
  113 
   
  Star Trek III: The Search for Spock – Civilian Merchant 
  Man Destroyed by the Klingon Bird-of-Prey 
   
  Here is the merchant man that I re-envisioned to run 
  around the galaxy that has slightly less than the 
  spacedock version.  This smaller ship has a bit of 
  personality but is simpler.   
   
  Star Trek III: The Search for Spock – Civilian Merchant 
  Man Destroyed by the Klingon Bird-of-Prey 
  Class and Type: Altair-class Cargo Carrier  
  Commissioning Date: 2258 
   
  Hull Systems 
  Size: 2 
  Length: 30.73 meters 
  Beams: 12.45 meters 
  Height: 5.00 meters 
  Decks: 1 
  Mass: 26.21 metric tons 
  SUs Available: 625 
  SUs Used: 560 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class G (Protection 30/45) <11> 
  Backup: Class G (Protection 15) <6> 
  Backup: Class G (Protection 15) <6> 
  Specialized hull: Atmospheric Capability <2>    
  Planetfall Capability <2> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 8/30/85 
  Crew Quarters 
  Spartan: 4 <1> 
  Basic: 30 <3> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <8> 
  Reserve Life Support [3 Power/round] <4> 
  Emergency Life Support (6 emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: one Months worth <1> 
  Food Processors Mark III [3 Power/round] <5> 
  Industrial Fabrication Units Mark V [4 Power/round] <4> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 4 [4 Power/round] <24> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 7,500 cubic meters <1> 
  Locations:   
  Escape Pods <1> 
  Number: 20 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3B <37> 
  Speed: 3.0/4.5/6.0 [1 Power/.2 warp speed] 
  PIS: Class H (12 hours of Maximum warp) <16> 
  Uprating: Packages 2 and 3 for sustainable <10> 
  Impulse Engine Type 4 (.4c/.6c) [4/6 Power/round] <12> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine: Mark IV (generates 170 Power/round) <52> 
  Locations: Engineering  
  Impulse Engine[s]: 1 Type 4 (generate 15 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +80 Power transfer/round 
  <18> 
  Standard Usable Power: 215 
   
  Operations systems 
  Bridge: Forward dorsal <8> 
   
  Computers  
  Core: Engineering [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Type(Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  
  114 
   
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <5> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: two <0> 
   
  Inertial Damping Field/Stabilizers 
  Main <8> 
  Strength: 6 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark III [3 Power/round] <9> 
  Strength: 3 
  Security: -1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: Forward Ventral 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Aft Ventral 
   
  Transporters 
  Type: Personnel [5 Power/use] <10> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Mark 3 (10,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location:  
   
  Type: Cargo [3 Power/round] <7> 
  Emitter/Receiver Array: Cargo Mark 2 (12,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: One amidship 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Forward Laser Bank <12 x 6 = 72> 
  Class: Magnusson 
  Damage: 100 [12 Power] 
  Number of Emitters:  (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: forward 
  Firing arc: 120 degrees  
  Firing Modes: Standard, Continuous, Pulse  
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <11 x 4 = 44> 
  Shield Generator: Class 1 (protection 180) [18 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 240 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 60) 
  Recharging System: Class 0 (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems: None 
   
   
  
  115 
   
  Star Trek IV: The Voyage Home - Alien Whale Probe 
   
  Here is the Whale probe it is large and menicing just the 
  way someone would want it to be.  I generated this last 
  year when I was watching the Voyage home for the 
  thousandth time.  It is always a favorite.  Some of it is just 
  what it looks like floder to beef up the SU’s and make a 
  ship that looks like a ship.  Much of the ship is autometed 
  without a crew.  With a little work there could be crew 
  quarters put into the probe making it a ship more than a 
  probe.  Inner and Outer hull unknown crystalline harder 
  than Neutronium making the interior impervious to 
  sensors and weapons fire.  The shields are a little on the 
  weak side as it is as high as the rating I have goes.  I used 
  this in an adventure where the ship happens along and 
  discovers it adrift in space apparently abandoned over a 
  world light years away.  The world it in habited by aquatic 
  life forms that created the probe.  They don’t like humans 
  because of all the whaling that happened and the 
  decimation of the humpback species on Earth.  You can 
  figure out the rest of the story. 
   
  Whale Probe 
  Class and Type: unknown class probe 
  Commissioning Date: 23rd century (with advanced 30th 
  century technology) 
   
  Hull Systems 
  Size: 59 
  Length: 90,000 meters 
  Beams: 11,355 meters 
  Height: 11,355 meters (15,981 with spherical sensor ball 
  extended) 
  Decks: unknown if any 
  Mass: 519,135,000 metric tons 
  SUs Available: 247,000 (30th century advancement = 
  469,300) 
  SUs Used: 34,810 
   
  Hull Outer <236> 
  Hull Inner <236> 
  Resistance Outer Hull: (Outer hull unknown crystalline 
  harder than Neutronium) 3000 <4497> 
  Resistance Inner Hull: (Inner hull unknown crystalline 
  harder than Neutronium) 3000 <4497> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 14 (Protection 170/255) <111> 
  Backup: Class 14 (Protection 85) <56> 
  Backup: Class 14 (Protection 85) <56> 
  Specialized hull: Sensor-reflective Hull <177>  
   
  Personnel Systems 
  Crew/Passengers/Evac: 1000 
  Crew Quarters 
  Water Tanks <100> 
   
  Environmental Systems 
  Basic Life Support: [16 power/round] <236> 
  Reserve Life Support: [8 power/round] <118> 
  Emergency Life Support: none 
  Gravity: [15 power/round] <59> 
  Consumable: 5 years worth <590> 
  Food Replicators: [59 power/round] <59> 
  Industrial Replicators 
  Type: network of small Replicators [2 power/rounds] <59> 
  Type: 4 large unites [2 power/replicator/rounds] <12> 
  Medical Facilities: none 
  Recreation Facilities: none 
  Personal Transport: Jefferies tubes [0 Power/round] <59> 
  Fire Suppression System [1 Power/round when active] 
  <59> 
  Cargo hold: 12,000,000 cubic meters <120> 
  Locations:   
  Escape Pods: none 
   
  Propulsion Systems 
  Quantum Slipstream Drive [120 power/round] <80> 
  Warp Drive Nacelles: Mark 8B <120> 
  Speed: 8.0/10.0/12.0 [1 Power/.2 warp speed] 
  PIS: Class K (24 hours of Maximum warp) <22> 
  Quantum Slipstream Drive (5 light-years per minute (.08 
  light-years per second)) [120 power/round] <80> 
  Special configuration: embedded nacelles <239> 
  Impulse Engine Type: Equal to Class 8 (.75c/.95c) [7/9 
  Power/round] <40 x 4 = 160> 
  Location: moves in some way other than vectored exhaust   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <59> 
   
  Power Systems 
  Main power: (Equal to 11 Class 30 fusion reactors) 
  (generates 3300 Power/round) <1650> 
  Locations:   
  Impulse Engine[s]: Class 8 (generate 64 
  power/engine/round) 
  EPS: Standard Power flow, +200 Power transfer/round 
  <315> 
  Standard Usable Power: 3556 
   
  Operations systems 
  Bridge: none 
   
  Computers  
  Core: [8 Power/round] <236> 
  Uprating: Class Epsilon (+5) [5 Power/computer round] 
  <10> 
  Computer automation [10 power/round] <10> 
  ODN <177> 
   
  Navigational Deflector [5 Power/round] <295> 
  Range: 15/50,000/100,000/250,000 
  
  116 
   
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <522> 
  Range package: Type 15 EX (Accuracy 3/4/7/10) 
  High Resolution: 44Light-years (4.0/4.1 – 10.0/10.1 – 
  30.0/30.1 – 44.0) 
  Low Resolution: 104 Light-years (10.0/10.1 – 36.0/36.1 – 
  80.0/80.1 – 104.0) 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Coverage: detects and additional 15000 substances and 
  phenomena  
   
  Lateral Sensors [5 Power/round] <93> 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Coverage: detects and additional 15000 substances and 
  phenomena  
   
  Navigational Sensors: [5 Power/round] <40> 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Probes: None 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 5 (+4) [4 Power/round] <8> 
  Backups: 4 <4> 
   
  Inertial Damping Field 
  Main <708> 
  Strength: 10 [3 Power/round]  
  Number: 6 
  Backup <177> 
  Strength: 7 [2 Power/round]  
  Number: 6 
  Attitude Control [15 Power/round] <15> 
   
  Communications Systems 
  Type: Class 30 [2 Power/round] <84> 
  Strength: 30 
  Security: -26  
   
  Tractor Beams: None 
   
  Transporters 
  Type: Personnel [27 Power/use] <60> 
  Pads: 100  
  Emitter/Receiver Array: Personnel Type 15 (3 light-years 
  range) 
  Energizing/Transition Coils: Class O (strength 15) 
  Number and location: site-to-site transporter capability 
   
  Type: Cargo [5 Power/round] <81> 
  Pads: 12,000 kg 
  Emitter/Receiver Array: Cargo Type 11 (3 light-year 
  range) 
  Energizing/Transition Coils: Class O (strength 15) 
  Number and location: site-to-site transporter capability 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <59> 
  Internal Force Field [1 Power/3 Strength] <59> 
  Science Systems Rating: 6 (+5) [20 Power/round] <99> 
  Specialized Systems: Planetary Analysis, biological 
  analysis, Stellar Cartography mapping <15> 
  Laboratories: none 
   
  Tactical Systems 
  Weather Manipulation device <1000> 
  Damage: Affects weather of a planet [1000 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 1000/3,000,000/10,000,000/30,000,000 
  Location: forward 
  Firing arc: 720 degrees  
  Firing Modes: standard  
   
  Starship Power Neutralization device <5000> 
  Damage: disables most all starships power up to 1000 
  power per ship for undetermined time [1000 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 5000/15,000,000/50,000,000/150,000,000 
  Location: forward 
  Firing arc: 720 degrees  
  Firing Modes: standard  
   
  TA/T/TS: Class Iota [10 Power/round] <30> 
  Strength: 15 
  Bonus: +5 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <3131 x 4 = 
  12524> 
  Shield Generator: Class 20 (protection 4000 (+100 
  embedded nacelles)) [400 Power/shield/round] 
  Shield grid: Type C (50% increase to 6000 Protection) 
  Subspace field Distortion Amplifiers: Class Omega-X 
  (Post-TNG) (Threshold 1333 (+10 embedded nacelles)) 
  Regenerative shield (50 power/round) [1 power/1 point 
  shield] 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 8 (2 per shield) <120> 
  Auto-Destruct System <59> 
   
  
  117 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
   
   
  
  118 
   
  Robotic and Manned Freighter  
  Class and Type: Sherman-class Freighter 
  Commissioning Date: 2240 
   
  Hull Systems 
  Size: 5 
  Length: 170.4 meters 
  Beams: 80.2 meters 
  Height: 74.1 meters 
  Decks: 8 
  Mass: 250,000 metric tons 
  SUs Available: 900 - 1900 
  SUs Used: 537 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <17> 
  Backup: Class H (Protection 20) <9> 
  Backup: Class H (Protection 20) <9> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 0/0/0 
  Crew Quarters 
  Basic: 0 <0> 
  Expanded: 0 <0> 
  Luxury: 0 <0> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: one years worth <10> 
  Food Processors none 
  Industrial Fabrication Units none  
  Medical Facilities: none 
  Recreation Facilities: none  
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [Power/round when active] <5> 
  Cargo hold: 45,000 cubic meters <2> 
  Locations:   
  Escape Pods <1> 
  Number: 20 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3.67A <43> 
  Speed:3.5/5.5/7.0 [1 Power/.2 warp speed] 
  PIS: Class D (4 hours of Maximum warp) <8> 
  Impulse Engine Type 3A (.5c/.5c) [5/5 Power/round] <10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark III (generates 140 Power/round) 
  <44> 
  Locations:   
  Impulse Engine[s]: Type 3A (generate 12 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <30> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <20> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range package: Type IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
  Automation system (provices services while there are no 
  crew) [12 power/round] <60> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  
  119 
   
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 7 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark III [3 Power/round] <9> 
  Strength: 3 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
   
  Transporters 
  Type: Personnel [3 Power/use] <9> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <7 x 3 = 21> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 1 (5,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: [1 Power/round] <5> 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: 1 <2> 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <15 x 4 = 60> 
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: Class 0 (75 seconds) 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement: 2 Shuttlepods  
  Location(s):   
   
  Notes:  
   
   
   
   
   
   
  
  120 
   
  Commander Kruge’s Bird-of-prey Star Trek III the Search 
  for Spock and the “Bounty” in Star Trek IV the Voyage 
  Home 
   
  There was nothing special about Kluges Bird-of Prey.  I 
  made the change of removing the acceleration uprating, 
  lost the targeting periscope and removed the number of 
  torpedoes to the ship and that it the only difference.  The 
  only difference for the “Bounty” is the damage has been 
  repaired. 
   
  Klingon B’rel-Class Bird-of-Prey 
  Class and Type: B’rel-Class light warship 
  Commissioning Date: 2269 
   
  Hull Systems 
  Size: 4 
  Length: 157.76 meters 
  Beam: 181.54 meters (maximum beam, with wings in 
  landing mode) 
  Height: 98.54 meters (maximum height, with wings in 
  attack mode) 
  Decks: 5 
  Mass: 236,000 metric tonnes 
  SUs Available: 1,075 
  SUs Used: 918 (damage to the ship <56 SU’s Damage> 
  6.1% damage) 
   
  Hull Outer <16> (Damage to exterior hull plating <4 SU’s> 
  no hull breach) 
  Hull Inner <16> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class J (Protection 60/90) <22> 
  Primary Backup: Class J (Protection 30) <11> 
  Secondary Backup: Class J (Protection 30) <11> 
  Specialized Hull: Atmospheric Capability; <4> 
  Planetfall Capability <4> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 12/28/350 
  Crew Quarters 
  Spartan: 20 <1> 
  Basic: 10 <1> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <16> 
  Reserve Life Support [4 power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 1 years’ worth <4> 
  Food Processor Mark IV [4 Power/round] <12> 
  Industrial Fabrication Unites [5 Power/round] <12> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 (a Spartan Mess hall; one gym; 
  one combat practice area) [4 Power/round] <16> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 2,500 cubic meters <1> 
  Locations: Dorsal amidships 
  Escape Pods <1> 
  Number: 20 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 6A <90> 
  Speed: 6.0/7.5/9.0 [1 power/.2 warp speed] 
  Uprating: package 1 (+0.1 to each of the speeds) <2 x 3 = 
  6> 
  PIS: Type E (6 hours of Maximum warp) <10> 
  Special Configuration: Embedded <16> 
  Impulse Engine Type: 2 Class 5A (.5c/.7c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Mark V (generates 200 Power/round) 
  <60> 
  Location: Aft amidships 
  Impulse Engine[s]: 2 class 5A (generates 23 
  Power/engine/round) 
  Auxiliary Power: 3 reactors (generates 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 246 
   
  Operations System 
  Bridge: command hull dorsal <16> 
   
  Computers  
  Core 1: Engineering ventral [5 Power/round] <8> 
  ODN <12> 
   
  Navigational Deflector [6 Power/round] <16> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: engineering Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range Package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1.0/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  
  121 
   
  Gain Package: standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: standard 
   
  Probes: 15 probes of varying types <2> 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 2 <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [2 power/round] <1> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <22> 
  Strength: 5 
  Security: -3 (Type A uprating) 
  Basic uprating type 1 (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
   
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Aft ventral 
   
  Transporters 
  Type: Personnel [4 Power/use] <12> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Locations: one in engineering section 
   
  Type: Cargo [3 Power/use] <9> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (Strength 5) 
  Number and location: one in engineering hull 
   
  Cloaking Device: Class 6 [40 power/Class/Round] <22> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <4> (damaged to 
  the anti-intruder system <4 Su’s damage>) 
  Internal Force Fields [1 Power/3 Strength] <4> (damaged 
  to the anti-intruder system <4 Su’s damage>) 
  Science Systems Rating 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none <0> 
  Laboratories: 3 <2> 
   
  Tactical Systems 
  Starboard Disruptor Cannon <32> 
  Type: 7 
  Damage: 160 [16 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of starboard “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse, 
   
  Port Disruptor Cannon <32> 
  Type: 7 
  Damage: 160 [16 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of Port “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse 
  Disruptor Control room <4> 
   
  Forward Launcher <16> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,000,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward, ventral of command section 
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 40 <4> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  
  122 
   
  Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88> 
  (damaged to the anti-intruder system <44 Su’s damage> 
  all shields reduced to half protection) 
  Shield Generator: Class 3 (Protection 400 + 100 
  embedded nacelles) [50 Power/shield/round] 
  Shield grid: Type A (25 % increase to 500 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 133 + 10 embedded nacelles) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): None 
  Captain’s Yatch: No  
   
   
   
   
  
  123 
   
  Commander Klaa’s Bird of prey Star Trek V the Final 
  Frontier 
   
  The only difference is I changed the number of torpedoes 
  to half on the number. 
   
  Klingon B’rel-Class Bird-of-Prey 
  Class and Type: B’rel-Class light warship 
  Commissioning Date: 2269 
   
  Hull Systems 
  Size: 4 
  Length: 157.76 meters 
  Beam: 181.54 meters (maximum beam, with wings in 
  landing mode) 
  Height: 98.54 meters (maximum height, with wings in 
  attack mode) 
  Decks: 5 
  Mass: 236,000 metric tonnes 
  SUs Available: 1,075 
  SUs Used: 926 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class J (Protection 60/90) <22> 
  Primary Backup: Class J (Protection 30) <11> 
  Secondary Backup: Class J (Protection 30) <11> 
  Specialized Hull: Atmospheric Capability; <4> 
  Planetfall Capability <4> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 12/28/350 
  Crew Quarters 
  Spartan: 20 <1> 
  Basic: 10 <1> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <16> 
  Reserve Life Support [4 power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 1 years’ worth <4> 
  Food Processor Mark IV [4 Power/round] <12> 
  Industrial Fabrication Unites [5 Power/round] <12> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 (a Spartan Mess hall; one gym; 
  one combat practice area) [4 Power/round] <16> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 2,500 cubic meters <1> 
  Locations: Dorsal amidships 
  Escape Pods <1> 
  Number: 20 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 6A <90> 
  Speed: 6.0/7.5/9.0 [1 power/.2 warp speed] 
  Uprating: package 1 (+0.1 to each of the speeds) <2 x 3 = 
  6> 
  PIS: Type E (6 hours of Maximum warp) <10> 
  Special Configuration: Embedded <16> 
  Impulse Engine Type: 2 Class 5A (.5c/.7c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location: Aft 
  Acceleration Uprating: Class Alpha (66% acceleration) <2 
  x 2 = 4> 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Mark V (generates 200 Power/round) 
  <60> 
  Location: Aft amidships 
  Impulse Engine[s]: 2 class 5A (generates 23 
  Power/engine/round) 
  Auxiliary Power: 3 reactors (generates 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 246 
   
  Operations System 
  Bridge: command hull dorsal <16> 
   
  Computers  
  Core 1: Engineering ventral [5 Power/round] <8> 
  ODN <12> 
   
  Navigational Deflector [6 Power/round] <16> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: engineering Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range Package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1.0/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  
  124 
   
  Gain Package: standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: standard 
   
  Probes: 15 probes of varying types <2> 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 2 <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [2 power/round] <1> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <22> 
  Strength: 5 
  Security: -3 (Type A uprating) 
  Basic uprating type 1 (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
   
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Aft ventral 
   
  Transporters 
  Type: Personnel [4 Power/use] <12> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Locations: one in engineering section 
   
  Type: Cargo [3 Power/use] <9> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (Strength 5) 
  Number and location: one in engineering hull 
   
  Cloaking Device: Class 6 [40 power/Class/Round] <22> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <4> 
  Internal Force Fields [1 Power/3 Strength] <4> 
  Science Systems Rating 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none <0> 
  Laboratories: 3 <2> 
   
  Tactical Systems 
  Starboard Disruptor Cannon <32> 
  Type: 7 
  Damage: 160 [16 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of starboard “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse, 
   
  Port Disruptor Cannon <32> 
  Type: 7 
  Damage: 160 [16 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of Port “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse 
  Disruptor Control room <4> 
   
  Forward Launcher <16> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,000,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward, ventral of command section 
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 50 <5> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Targeting Periscope [1 power/round of use] <3> 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88> 
  Shield Generator: Class 3 (Protection 400 + 100 
  [embedded nacelles]) [50 Power/shield/round] 
  Shield grid: Type A (25 % increase to 500 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 133 + 10 Embedded nacelles]) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <4> 
  
  125 
   
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): None 
  Captain’s Yatch: No  
   
   
   
   
  
  126 
   
  General Chang’s Bird of Prey Star Trek VI the 
  undiscovered country 
   
  I gave the BOP a better cloak and cut the number of 
  torpedoes and dropped the periscope. 
   
  Klingon B’rel-Class Bird-of-Prey 
  Class and Type: B’rel-Class light warship 
  Commissioning Date: 2269 
   
  Hull Systems 
  Size: 4 
  Length: 157.76 meters 
  Beam: 181.54 meters (maximum beam, with wings in 
  landing mode) 
  Height: 98.54 meters (maximum height, with wings in 
  attack mode) 
  Decks: 5 
  Mass: 236,000 metric tonnes 
  SUs Available: 1,075 
  SUs Used: 923 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class J (Protection 60/90) <22> 
  Primary Backup: Class J (Protection 30) <11> 
  Secondary Backup: Class J (Protection 30) <11> 
  Specialized Hull: Atmospheric Capability; <4> 
  Planetfall Capability <4> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 12/28/350 
  Crew Quarters 
  Spartan: 20 <1> 
  Basic: 10 <1> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <16> 
  Reserve Life Support [4 power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 1 years’ worth <4> 
  Food Processor Mark IV [4 Power/round] <12> 
  Industrial Fabrication Unites [5 Power/round] <12> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 (a Spartan Mess hall; one gym; 
  one combat practice area) [4 Power/round] <16> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 2,500 cubic meters <1> 
  Locations: Dorsal amidships 
  Escape Pods <1> 
  Number: 20 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 6A <90> 
  Speed: 6.0/7.5/9.0 [1 power/.2 warp speed] 
  Uprating: package 1 (+0.1 to each of the speeds) <2 x 3 = 
  6> 
  PIS: Type E (6 hours of Maximum warp) <10> 
  Special Configuration: Embedded <16> 
  Impulse Engine Type: 2 Class 5A (.5c/.7c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location: Aft 
  Acceleration nUprating: Class Alpha (66% acceleration) 
  <2 x 2 = 4> 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Mark V (generates 200 Power/round) 
  <60> 
  Location: Aft amidships 
  Impulse Engine[s]: 2 class 5A (generates 23 
  Power/engine/round) 
  Auxiliary Power: 3 reactors (generates 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 246 
   
  Operations System 
  Bridge: command hull dorsal <16> 
   
  Computers  
  Core 1: Engineering ventral [5 Power/round] <8> 
  ODN <12> 
   
  Navigational Deflector [6 Power/round] <16> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: engineering Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range Package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1.0/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  
  127 
   
  Gain Package: standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: standard 
   
  Probes: 15 probes of varying types <2> 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 2 <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [2 power/round] <1> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <22> 
  Strength: 5 
  Security: -3 (Type A uprating) 
  Basic uprating type 1 (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
   
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Aft ventral 
   
  Transporters 
  Type: Personnel [4 Power/use] <12> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Locations: one in engineering section 
   
  Type: Cargo [3 Power/use] <9> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (Strength 5) 
  Number and location: one in engineering hull 
   
  Cloaking Device: Class 7 [40 power/Class/Round] <25> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <4> 
  Internal Force Fields [1 Power/3 Strength] <4> 
  Science Systems Rating 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none <0> 
  Laboratories: 3 <2> 
   
  Tactical Systems 
  Starboard Disruptor Cannon <32> 
  Type: 7 
  Damage: 160 [16 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of starboard “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse, 
   
  Port Disruptor Cannon <32> 
  Type: 7 
  Damage: 160 [16 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of Port “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse 
  Disruptor Control room <4> 
   
  Forward Launcher <16> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,000,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward, ventral of command section 
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 50 <5> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88> 
  Shield Generator: Class 3 (Protection 400 + 100 
  [embedded nacelles]) [50 Power/shield/round] 
  Shield grid: Type A (25 % increase to 500 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 133 + 10 Embedded nacelles]) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <4> 
   
  
  128 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): None 
  Captain’s Yatch: No  
   
   
   
   
  
  129 
   
  The Romulan variant of the D7 Battle Cruiser seen in 
  the episode of “Enterprise Incident” 
  Class and Type: D7 Battle Cruiser 
  Commissioning Date: 2260’s 
   
  Hull Systems 
  Size: 5 
  Length: 209.87 meters 
  Beam: 147.36 meters 
  Height: 55.12 meters 
  Decks: 12 
  Mass: 436,200 metric tons 
  SUs Available: 1,400 
  SUs Used: 1,284 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer: 8 <9> 
  Resistance Inner: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class I (Protection 50/80) <20> 
  Backup 1: Class I (Protection 25) <10> 
  Backup 2: Class I (Protection 25) <10> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 385/175/2,900 
  Crew Quarters  
  Barracks: House 120 crewmembers <2> 
  Spartan: 140 <7> 
  Basic: 200 <20> 
  Expanded: 100 <20> 
  Luxury: 8 <8> 
  Unusual: 1 <1> 
    
  Environmental Systems 
  Basic Life Support [10 Power/round] <20> 
  Reserve Life Support [5 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumables: 1 year's worth <10> 
  Manufacturing Systems 
  Food Processor Mark IV [4 Power/round] <15> 
  Industrial Fabricators Units: Mark VII [5 Power/round]<15> 
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 6 (One main rec deck; pleasant 
  eating facilities; one large lounge; three gyms; three small 
  lounges; one arboretum) [6 Power/round] <36> 
  Personnel Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo Holds: 3,000 cubic meters <1> 
  Location: Six main cargo holds and other minor holds 
  throughout the ship 
  Escape Pods <6> 
  Number: 120 
  Capacity: 4 persons 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 5.6A <80> 
  Speed: 5.0/6.0/8.0 [1 Power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Class 5A (.5c/.75c) [6/7 
  Power/round] <18>  
  Location: Aft engineering hull 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark VI (generates 299 Power/round) 
  <75> 
  Location: Engineering hull 
  Impulse Engine[s]: 1 Class 5A (generates 23 
  Power/round) 
  Auxiliary Power: 2 reactors (generates 5 Power/round) 
  <6> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 322 
   
  Operations Systems 
  Bridge: Forward command pod <20> 
  Auxiliary Control Room: Main Hull/Main Engineering <10>  
   
  Computers 
  Core 1: primary Hull [5 Power/round] <10> 
  Core 2: Engineering Hull [5 Power/round] <10> 
  uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <37> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward module 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range Package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 LY (.5/.6-1.0/1.1-3.7/3.8-5.0) 
  Low Resolution: 14 LY (1/1.1-4.0/4.1-12.0/12.1-15.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
  
  130 
   
   
  Navigational Sensors [5 Power/round] <14> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 30 probes of varying types <3> 
  Sensor Skills: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard Systems (Flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigation Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: Two <0> 
   
  Inertial Damping Fields 
  Main <20> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <6> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude Control [2 Power/round] <1> 
   
  Communication Systems 
  Type: Mark V [3 Power/round] <18> 
  Strength: 5 
  Security: -3 (security uprating package type A) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Aft Ventral 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Hanger bays 
   
  Transporters 
  Type: Personnel [5 Power/use] <52> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (Strength 5) 
  Number and Location: One forward, three main hull 
   
  Type: Emergency [7 Power/use] <56> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 3 (8,000 km 
  range) 
  Energizing/Transition Coils: Class E (Strength 5) 
  Number and Location: One forward, three main hull 
   
  Type: Cargo [4 Power/use] <48> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20000 km range) 
  Energizing/Transition Coils: Class E (Strength 5) 
  Number and Location: 1 Command Pod and five main hull 
   
  Cloaking device: Class 5 [40 power/class/round] <20> 
   
  Security Systems Rating 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Fields [1 Power/3 Strength] <5> 
  Science Systems Rating 2 (+1) [2 Power/round] <15> 
  Specialized Systems: None 
  Laboratories: 7 <2> 
   
  Tactical Systems 
  Forward Engineering Disruptor <23 x 2 = 46> 
  Type: 5 
  Damage: 120 [12 Power] 
  Number of Emitters: Up to 3 shots per round per disruptor 
  Targeting System: (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Engineering Hull 
  Firing Arc: 120 degrees forward port and Starbaord 
  quarter 
  Firing Modes: Standard, Pulse 
   
  Forward Command Hull Disruptor <23> 
  Type: 5 
  Damage: 120 [12 Power] 
  Number of Emitters: Up to 3 shots per round per disruptor 
  Targeting System: (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Engineering Hull 
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Torpedo Launcher <6> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Command pod 
  Firing Arc: Forward, but are self-guided 
  Disruptor Control Room <5> 
  Torpedo Control room <5> 
  Torpedoes Carried: 20 <2> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1  
  Weapons Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <27 x 4 = 108> 
  Shield Generator: Class 2 (Protection 400) [400 
  
  131 
   
  Power/shield/round] 
  Shield Grid: Type A (25% increase to 500 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 133) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft Systems 
  Shuttlebays: Capacity for 4 Size worth of ships <8> 
  Standard Complement: 2 shuttlecraft,  
  Locations: aft engineering hull port and starboard 
  Captain's Yacht: No  
   
   
   
   
   
  
  132 
   
  Haynes version of a Klingon Bird of prey 
  Class and Type: B’rel-Class light warship  
  Commissioning Date: Mid 24th-century  
   
  Hull Systems  
  Size: 4  
  Length: 139.13 meters  
  Beam: 210.28 meters (maximum beam, with wings in 
  landing mode) 
  Height: 42.51 meters (maximum height, with wings in 
  attack mode) 
  Decks: 5 
  Mass: 236,000 metric tons 
  SUs Available: 1,200 
  SUs Used: 1151 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <22> 
  Backup 1: Class 3 (Protection 30) <11> 
  Backup 2: Class 3 (Protection 30) <11> 
  Specialized Hull: Atmospheric Capability <4> 
  Planetfall Capability <4> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 12/28/350 
  Crew Quarters 
  Spartan: 20 <1> 
  Basic: 10 <1> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <16> 
  Reserve Life Support [4 power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 1 years’ worth <4> 
  Food Replicators [4 Power/round] <4> 
  Industrial Replicators  
  Type: Network of small replicators [2 Power/round] <4> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 (a Spartan mess hall; one gyms; 
  one combat practice areas) [4 Power/round] <16> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 9,000 cubic meters <1> 
  Locations: Dorsal amidships 
  Escape Pods <1> 
  Number: 20 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 6B6 <98> 
  Speed: 6.3/8.8/9.7 [1 power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Uprating three package one (+0.1 to standard and 
  maximum) <4>  
  Embedded Nacelles <16> 
  Impulse Engine Type: 2 Class 3A (.5c/.75c) [5/7 
  Power/round] <18 x 2 = 36> 
  Acceleration Uprating: Class Beta (75% acceleration) [2 
  Power/round when active] <4 x 2 = 8> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: two Class 3/E (generates 160 
  Power/round) <41 x 2 = 82> 
  Location: Aft amidships 
  Impulse Engine[s]: 2 class 3A (generates 28 
  Power/engine/round) 
  Auxiliary Power: 3 reactors (generates 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <35> 
  Standard Usable Power: 376 
   
  Operations System 
  Bridge: Saucer section dorsal <22> 
   
  Computers  
  Core 1: [5 Power/round] <8> 
  Class alpha (+1) [1 power/round] <2> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <15> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <14> 
  
  133 
   
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 20 probes of varying types <2> 
  Sensors Skill: 4 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 3, Coordination 2 [1 Power/round in use] 
  <11> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backup: 2 <2> 
   
  Inertial Damping Field 
  Main <24> 
  Strength: 9 [3 Power/round] 
  Number: 3 
  Backup <6> 
  Strength: 6 [2 Power/round] 
  Number: 3 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 6 [2 Power/round] <14> 
  Strength: 6 
  Security: -3 (Class Gamma uprating) 
  Basic uprating Class Alpha (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Location: Forward Ventral 
   
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral 
   
  Transporters 
  Type: Personnel [6 Power/use] <15> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: one in engineering section 
   
  Type: Cargo [4 Power/use] <12> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class G (Strength 7) 
  Number and location: One in Engineering hull 
   
  Cloaking Device Class 7 [40 power/round] <25> 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <4> 
  Internal Force Fields [1 Power/3 Strength] <4> 
  Science Systems Rating 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none <0> 
  Laboratories: 3 <2> 
   
  Tactical Systems 
  Starboard Primary Disruptor Cannon <32> 
  Type: 7 
  Damage: 160 [16 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of starboard “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse 
   
  Port Primary Disruptor Cannon <32> 
  Type: 7 
  Damage: 160 [16 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of Port “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse 
   
  Starboard Secondary Disruptor Cannon <12> 
  Type: 2 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of starboard “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse 
   
  Port Secondary Disruptor Cannon <12> 
  Type: 2 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of Port “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse 
   
  Aft dorsal Disruptor Cannon <12> 
  Type: 2 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Aft dorsal 
  Firing Arc: 180 degrees dorsal 
  
  134 
   
  Firing Modes: Standard, Pulse 
   
  Aft ventral Disruptor Cannon <12> 
  Type: 2 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: aft ventral 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse 
   
  Forward Launcher <16> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting Systems: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward, ventral of command section 
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 50 <5> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <35 x 4 = 140>65 
  260 
  Shield Generator: Class 3 (Protection 560 + 100 
  [embedded nacelles]) [56 Power/shield/round] 
  Shield grid: Type C (50 % increase to 840 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 180 + 10 Embedded nacelles]) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): None  
   
   
   
  
  135 
   
  Klingon D’tai Class Battleship from STTNG episode 
  "The Defector" 
   
  The specs are over at DITL http://www.ditl.org/ship-
  page.php?ClassID=klidtai&ListID=Ships  
   
  I thought that this vessel was ripe for a design and had an 
  hour of free time between lawyers.  So I sat and made the 
  ship.  Here is the D’tai Battleship designed with the ratings 
  from DITL in mind.  It is still a pretty large and powerful 
  warship even though it had some weaknesses here and 
  there.  
   
  D’tai Class Battleship 
  Class and Type: D’tai Class Battleship 
  Commissioning Date: 2363 (12 built in total. 12 have been 
  lost in all) 
   
  Hull Systems 
  Size: 8 
  Length: 654 meters 
  Beams: 552 meters 
  Height: 120 meters 
  Decks: 24 
  Mass: 5,280,000 metric tons 
  SUs Available: 2000 - 3250 
  SUs Used: 3017 
   
  Hull Outer <32> 
  Hull Inner <32> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Ablative Armor: 500 <100> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <29> 
  Backup: Class 4 (Protection 35) <15> 
  Backup: Class 4 (Protection 35) <15> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1200/500/9000 
  Crew Quarters 1700 
  Barracks: Houses 1200 crewmembers <20> 
  Spartan: 300 <15> 
  Basic: 150 <15> 
  Expanded: 50 <10> 
  Luxury: 1 <1> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <32> 
  Reserve Life Support [6 Power/round] <16> 
  Emergency Life Support (48 emergency shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: two years worth <16> 
  Food Replicators [8 Power/round] <8> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <8> 
  Type: two Large unit [2 Power/replicator/round] <6> 
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 8 (one main holodecks; two personal 
  holodecks; four large mess halls; 4 gyms; 4 combat 
  practice areas) [16 Power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [1 
  Power/round] <24> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo hold: 300,000 cubic meters <9> 
  Locations:   
  Escape Pods <12> 
  Number: 220 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: 6A <90> 
  Speed: 6/8/8.8 [1 Power/.2 warp speed] 
  Uprating: package one to standard and cruise (+1) <4> 
  Downgrading: package one to maximum warp (-1) <-1> 
  PIS: Type G (10 hours of Maximum warp) <14> 
  Special configuration: Embedded nacelles <24> 
  Impulse Engine Type: four Class 4B (.65c/.85c) [6/8 
  Power/round] <23 x 4 = 92> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <8> 
   
  Power Systems 
  Warp Engine Type: Two Class 6/K (generates 330 
  Power/round) <73 x 2 = 146> 
  Locations:   
  Impulse Engine[s]: four Class 4B (generate 38 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  EPS: Standard Power flow, +250 Power transfer/round 
  <55> 
  Standard Usable Power: 812 
   
  Operations systems 
  Bridge:  <44> 
   
  Computers  
  Core: [5 Power/round] <16> 
  Core: [5 Power/round] <16> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <24> 
   
  Navigational Deflector [5 Power/round] <32> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  
  136 
   
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 15 light-years (1/1.1-4.0/4.1-12.0/12.1-
  15) 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <19> 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <18> 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Beta (+2) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <1> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 9 [3 Power/round]  
  Number: 6 
  Backup 
  <24> 
  Strength: 6 [2 Power/round]  
  Number: 6 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 8 [2 Power/round] <21> 
  Strength: 8 
  Security: -4 (Class Gamma Uprating) 
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Lactation: Aft Ventral 
   
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Lactation: Forward Ventral 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  2 = 6> 
  Accuracy 5/6/8/11 
  Location: Hanger bay 
   
  Type: Personnel [5 Power/use]<16 x 4 = 64> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: two forward section, two in 
  engineering section 
   
  Type: Emergency [5 Power/use] <16 x 3 = 48> 
  Pads: 20 
  Emitter/Receiver Array: Emergency Type 3 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations: two forward section, one in 
  engineering section 
   
  Type: Cargo [4 Power/use] <12 x4 = 48> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class G (Strength 7) 
  Number and location: Two forward, two engineering hull 
   
  Cloaking Device: Class 8 [40 Power/class/round] <31> 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Fields [1 Power/3 Strength] <7> 
  Science Systems Rating 2 (+1) [2 Power/round] <17> 
  Specialized Systems: none 
  Laboratories: 8 <2> 
   
  Tactical Systems 
  Two mark 16 pulse disruptors <52 x 2 = 104> 
  Type Equal to a type 12 disruptor 
  Damage: 250 [25 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: port and starboard wing tips 
  Firing arc: 180 degrees forward  
  Firing Modes:  Standard, pulse 
   
  Ten Mark 12 disruptor cannon <43 x 10 = 430> 
  Type Equal to a type 9 disruptor 
  Damage: 200 [20 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: equally space across the hull and wings (five 
  dorsal and five ventral) 
  Firing arc: 400 degrees 
  
  137 
   
  Firing Modes:  Standard, pulse 
   
  Four Standard Photon Torpedo Launcher <16 x 4 = 64> 
  Standard Load: Type II Photon Torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location:  two forward, two aft  
  Firing Arc: forward and aft but are self guided   
  Torpedoes carried: 400 <40> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <95x 4 = 380> 
  Shield Generator: Class 5 (protection 960) [96 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 1440 Protection) 
  Subspace field Distortion Amplifiers: Class Eta (Threshold 
  320) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <8> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 100 Size worth of ships <200> 
  Standard Complement:  50 shuttlecraft 
  Location(s): two hangers one Aft ventral and one aft 
  dorsal  
   
   
   
  
  138 
   
  Late 22nd and early 23rd Century version of the first 
  version listed above 
   
  I settled on 2180 to 2220 as a time when the ship could be 
  in service as it is around about twenty some years after 
  the Romulan War and the Federation is in its infancy and 
  the call for exploration is at hand.  This ship is smaller 
  than the NX-class that Archer commanded but is far 
  superior to the NX in many ways as it is faster and has 
  phasers and photon torpedoes.  It is not perfection I was 
  sitting in a waiting room with my lap top on my lap figuring 
  out all of this.   
   
  Late 22nd and early 23rd Century version  
  Class and Type: Hyperion-class cruiser 
  Commissioning Date: 2180’s to 2220’s 
   
  Hull Systems 
  Size: 5 
  Length: 150 meters 
  Beams: 79.3 meters 
  Height: 37.28 meters 
  Decks: 9 
  Mass: 500,000 metric tons 
  SUs Available: 900 - 1900 
  SUs Used: 924 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <17> 
  Backup: Class H (Protection 20) <9> 
  Backup: Class H (Protection 20) <9> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 121/104/1000 
  Crew Quarters 
  Barracks: Houses 38 crewmembers <1> 
  Spartan: 40 <2> 
  Basic: 90 <9> 
  Expanded: 40 <8> 
  Luxury: 12 <12> 
  Unusual: 5 <5> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: two years worth <20> 
  Food processor Mark 1 (150 foods and beverages 
  (upgraded with 2000 foods and beverages)) [1 
  Power/round] <5 + 2 = 7> 
  Industrial Fabrication Unit Mark IV [3 Power/round] <8> 
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 5 (one small rec deck; pleasant 
  eating facilities; three gyms; three small lounges; one 
  arboretum) [5 Power/round] <30> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 8,000 cubic meters <1> 
  Locations:   
  Escape Pods <6> 
  Number: 120 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3B <37> 
  Speed: 3.0/4.0/6.0 [1 Power/.2 warp speed] 
  PIS: Class G (10 hours of Maximum warp) <14> 
  Impulse Engine type 5 (.5c/.7c) [5/7 Power/round] <15 x 2 
  = 30> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark II (generates 99 Power/round) 
  <35> 
  Locations:   
  Impulse Engine[s]: Type 5 (generate 20 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 139 
   
  Operations systems 
  Bridge:  <20> 
  Auxiliary control room <15> 
   
  Saucer separation system [10 power/round] <3> 
   
  Computers (pre-Duotronic) 
  Core: [1 Power/round] <3> 
  Core: [1 Power/round] <3> 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward secondary hull  
   
  Sensor Systems 
  
  139 
   
  Long-range Sensors [5 Power/round] <19> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <11> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Probes: 60 <6> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <24> 
  Strength: 6 [3 Power/round]  
  Number: 2 
  Backup <12> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark I Subspace radio [3 Power/round] <3> 
  Strength: 1 
  Security: -1 (Type A uprating) 
  Basic Uprating: Type 1 (+1)  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: aft 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: forward 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <6> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 1 (5,000 km 
  range) 
  Energizing/Transition Coils: Class B (strength 2) 
  Number and location: one in suacer  
   
  Type: Emergency [7 Power/round] <6 x 2 = 12> 
  Pads: 12 
  Emitter/Receiver Array: Emergency Mark 1 (3,000 km 
  range) 
  Energizing/Transition Coils: Class B (strength 2) 
  Number and location: one saucer, one engineering  
   
  Type: Cargo [2 Power/round] <4 x 3 = 12> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 1 (5,000 km range) 
  Energizing/Transition Coils: Class B (strength 2) 
  Number and location:  one in saucer, two in Engineering 
  hull  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <5> 
  Internal Force Field: [1 Power/3 Strength] <5> 
  Science Systems Rating: 2 (+1) [2 Power/round] <15> 
  Specialized Systems: three <15> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Saucer Dorsal Phaser Bank <15 x 5 = 75> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class zero (Accuracy: 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward ventral saucer, one port dorsal 
  saucer, one starboard dorsal saucer, one aft ventral 
  secondary hull, one aft dorsal secondary hull 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Control Room <5> 
   
  Forward Torpedo Launcher <12 x 2 = 24> 
  Standard Load: Type I Photon Torpedo (160 Damage) 
  Spread: 4 
  Range: 15/100,000/400,000/750,000 
  Targeting System: Class zero (Accuracy: 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral, Aft Torpedo Launcher 
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 100 <10> 
  Torpedo Control room <5> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  
  140 
   
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <15 x 4 = 60>  
  Shield Generator: Class 1 (protection 100) [10 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 125 Protection) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 33) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 6 Size worth of ships <12> 
  Standard Complement: 2 Shuttlepods and 2 shuttlecraft 
  Location(s):   
   
  ============================================ 
   
  Here is the up dated version of the ship I said that I would 
  do.  This is a ship with all the newest equipment available 
  in the charts.  I left some the things just as I had them 
  originally.  Feel free to make modifications to the ship that 
  is why I posted it.  I did change the class name as this is 
  now a different ship to the earlier one. 
   
  Class and Type: Odyssey-class Exploration Cruiser 
  Commissioning Date: 2236 
   
  Hull Systems 
  Size: 5 
  Length: 175.8 meters 
  Beams: 92.94 meters 
  Height: 43.69 meters 
  Decks: 10 
  Mass: 500,000 metric tons 
  SUs Available: 900 - 1900 
  SUs Used: 1030 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <20> 
  Backup: Class I (Protection 25) <10> 
  Backup: Class I (Protection 25) <10> 
   
  personnel systems 
  Crew/Passengers/Evac: 121/104/1000 
  Crew Quarters 
  Barracks: Houses 38 crewmembers <1> 
  Spartan: 40 <2> 
  Basic: 90 <9> 
  Expanded: 40 <8> 
  Luxury: 12 <12> 
  Unusual: 5 <5> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: two years worth <20> 
  Food processor Mark II (1000 foods and beverages 
  (upgraded with 2000 foods and beverages)) [2 
  Power/round] <10 + 2 = 12> 
  Industrial Fabrication Unit Mark VI [4 Power/round] <13> 
  Medical Facilities: 4 (+0) [4 Power/round] <20> 
  Recreation Facilities: 5 (one small rec deck; pleasant 
  eating facilities; three gyms; three small lounges; one 
  arboretum) [5 Power/round] <30> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 8,000 cubic meters <1> 
  Locations:  
  Escape Pods <6> 
  Number: 120 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3.5C <41> 
  Speed: 3.5/5.0/7.0 [1 Power/.2 warp speed] 
  PIS: Class G (10 hours of Maximum warp) <14> 
  Impulse Engine type 5A (.5c/.75c) [5/7 Power/round] <18 
  x 2 = 36> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems  
  Warp Engine Type: Mark III (generates 130 Power/round) 
  <43> 
  Locations:  
  Impulse Engine[s]: Type 5 (generate 23 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 176 
   
  Operations systems 
  Bridge: <20> 
  Auxiliary control room <15> 
   
  Saucer separation system [10 power/round] <3> 
  
  141 
   
   
  Computers (pre-Duotronic) 
  Core: [1 Power/round] <3> 
  Core: [1 Power/round] <3> 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward secondary hull  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Probes: 60 <6> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <24> 
  Strength: 7 [3 Power/round]  
  Number: 2 
  Backup <12> 
  Strength: 5 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark IV Subspace radio [3 Power/round] <19> 
  Strength: 4 
  Security: -2 (Type A uprating) 
  Basic Uprating: Type 1 (+1)  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: aft 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: forward 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <13> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: one in saucer  
   
  Type: Emergency [7 Power/round] <11 x 2 = 12> 
  Pads: 12 
  Emitter/Receiver Array: Emergency Mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: one saucer, one engineering  
   
  Type: Cargo [2 Power/round] <4 x 3 = 12> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: one in saucer, two in Engineering 
  hull  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <5> 
  Internal Force Field: [1 Power/3 Strength] <5> 
  Science Systems Rating: 2 (+1) [2 Power/round] <15> 
  Specialized Systems: three <15> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Saucer Dorsal Phaser Bank <15 x 5 = 75> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class zero (Accuracy: 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward ventral saucer, one port dorsal 
  saucer, one starboard dorsal saucer, one aft ventral 
  secondary hull, one aft dorsal secondary hull 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Control Room <5> 
   
  Forward Torpedo Launcher <12 x 2 = 24> 
  
  142 
   
  Standard Load: Type I Photon Torpedo (160 Damage) 
  Spread: 4 
  Range: 15/100,000/400,000/750,000 
  Targeting System: Class zero (Accuracy: 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral, Aft Torpedo Launcher 
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 100 <10> 
  Torpedo Control room <5> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <19 x 4 = 76>  
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 6 Size worth of ships <12> 
  Standard Complement: 2 Shuttlepods and 2 shuttlecraft 
  Location(s): 
   
   
  
  143 
   
  Lysian 
   
  A primitive space going race with limited weapons and 
  warp capability. 
   
  Lysian Central Command Space station  
   
  The Lysian Central Command Space Station is the sole 
  tactical command facility that controls the war fleet.  
  Although the Command Center is big the Space Station is 
  weak.  There are dozens of Destroyers littered around the 
  sector.   
   
  Lysian Central Command Space station  
  Commissioning Date: Mid 24th Century (the technology 
  equal to late 22nd century or early 23rd century) 
   
  Hull Systems 
  Size: 4 (16) 
  Length: 2700 meters 
  Beams: 2779.4 meters 
  Height: 2779.4 meters 
  Decks: 517 
  Mass: 22,500,000 metric tons 
  SUs Available: 7,000  
  SUs Used: 3265 
   
  Hull Outer <64> 
  Hull Inner <64> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <22> 
  Backup: Class E (Protection 10) <11> 
  Backup: Class E (Protection 10) <11> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 2000/3000/25,000 
  Crew Quarters 
  Spartan: 1750 <88> 
  Basic: 2000 <200> 
  Expanded: 900 <180> 
  Luxury: 250 <250> 
  Unusual: 100 <100> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <64> 
  Reserve Life Support [7 Power/round] <32> 
  Emergency Life Support (96 emergency shelters) <32> 
  Gravity [8 Power/round] <16> 
  Consumable: three years worth <96> 
  Food Stores only [0 Power/round] <2> 
  Nutrient Paste system [0 power/round] <3> 
  Industrial Fabrication unites Mark I [1 Power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 8 (one main rec deck; one small 
  deck; pleasant eating facilities; three large lounges; four 
  gyms; four small lounges; two arboretums) [8 
  Power/round] <48> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <48> 
  Fire Suppression System [1 Power/round when active] 
  <16> 
  Cargo hold: 1,000,000 cubic meters <30> 
  Locations:  
  Escape Pods <63> 
  Number: 1260 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <16>1416 
   
  Power Systems 
  Fusion Reactor: five type 20 (generates 200 
  Power/round) <100 x 5 = 500> 
  Locations:  
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <95> 
  Standard Usable Power: 1000 
   
  Operations systems 
  Operations (OPS): <16> 
   
  Computers  
  Core 1: [1 Power/round] <8> 
  Core 2: [1 Power/round] <8> 
  ODN <48> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <7> 
  Range package: Mark 0 (Accuracy 4/5/8/11) 
  High Resolution: 1 light-year (0.3/0.4 – 0.6/0.7 - .9/.91 – 
  1.0) 
  Low Resolution: 3 light-years (0.5/0.6 – 1.0/1.1 – 2.0/2.1 -
  3.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  
  144 
   
  Probes: 100 <10> 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Type I Interplanetary Radio [3 power/round of use] 
  <1> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
  Transporters: None 
   
  Security Systems rating: 3 <12> 
  Anti-Intruder System: None  
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <21> 
  Specialized Systems: Stellar Analysis <5> 
  Laboratories: 40 <8> 
   
  Tactical Systems 
  One Hundred Tactical Lasers <2 x 100 = 200> 
  Type Brenkai class Lasers 
  Damage: 40 [4 power] 
  Number of Emitters: (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Zero (Accuracy 6/7/9/12) 
  Range: 5/12,000/36,000/125,000 
  Location: 
  Firing arc: 120  
  Firing Modes: Standard 
  Laser Control Room <16> 
   
  Torpedo Launcher <12 x 4 = 48> 
  Standard Load: Spatial Missiles (80 damage) 
  Spread: 4 
  Range: 15/350,000/1,500,000/4,050,000 
  Targeting System: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedoes carried: 1000 <100> 
  Torpedo Control Room <16> 
   
  TA/T/TS: Class Zero [0 power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <43 x 4 = 172> 
  Shield Generator: Class 1 (protection 150) [15 
  power/shield/round] 
  Shield grid: Type A (25% increase to 187 Protection) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 50) 
  Recharging System: Class Zero (90 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <16> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 200 Size worth of ships <400> 
  Standard Complement: one hundred shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays: 
  12 rating 3 number of docks (ships up to size 3) [may 
  supply 30 power/round/ship] <3 x 12 = 36> 
   
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  
   
  The Lysian Destroyer  
   
  Is a primitive warship with minimal weapons and 
  defenses.  I kept the SUs as low as I could.  Basically I 
  wanted a ship that would be weak but a single phaser 
  strike would disable the ship and a second would destroy 
  it completely.  In the series the destroyers were blown 
  away with a single shot and that was always a little too 
  fast for my taste.  Most of the ship is build off of TOS tech 
  but note that I gave it a TNG Warp engine.   
   
  Lysian Destroyers   
  Commissioning Date: Mid 24th Century (the technology 
  equal to late 22nd century or early 23rd century) 
   
  Hull Systems 
  Size: 3 
  Length: 75 meters 
  Beams: 25 meters 
  Height: 20 meters 
  Decks: 4 
  Mass: 50,000 metric tons 
  SUs Available: 600 - 1000 
  SUs Used: 448 
   
  Hull Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <9> 
  Backup: Class E (Protection 10) <5> 
  Backup: Class E (Protection 10) <5> 
  Specialized hull: Atmospheric capability <3>    
  Planetary capability <3> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 18/2/100 
  Crew Quarters 
  Spartan: 9 <1> 
  Basic: 6 <1> 
  Expanded: 3 <1> 
  
  145 
   
  Luxury: 1 <1> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <12> 
  Reserve Life Support [3 Power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: two years worth <12> 
  Food Stores [0 Power/round] <2> 
  Industrial fabrication units Mark I [1 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 2 (one gym, one small lounge) [2 
  Power/round] <12> 
  Personal Transport: Jefferies tubes [0 Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo hold: 500 cubic meters <1> 
  Locations:   
  Escape Pods <1> 
  Number: 20 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: type 1A <8> 
  Speed: 1.3/2.2/3.3 [1 Power/.2 warp speed] 
  Uprating: Package 2 (+0.2 to standard), Package 3 (+0.3 
  to sustained), Package 4 (+0.4 to maximum) <18> 
  PIS: Type A (4 hours of Maximum warp) <2> 
  Special configuration: Embedded Nacelles <12> 
  Impulse Engine Type: Class 1 (.25c/.5c) [2/5 
  Power/round] <5> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <3> 
   
  Power Systems 
  Warp Engine Type: Mark III (generates 120 Power/round) 
  <42> 
  Locations:   
  Impulse Engine[s]: Class 1 (generate 8 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type 0 (generates 20 Power/round) 
  <20> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <20> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <12> 
   
  Computers  
  Core: [1 Power/round] <2> 
  ODN <9> 
   
  Navigational Deflector [6 Power/round] <9> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <7> 
  Range package: Mark 0 (Accuracy 4/5/8/11) 
  High Resolution: 1 light-year (0.3/0.4 – 0.6/0.7 - .9/.91 – 
  1.0) 
  Low Resolution: 3 light-years (0.5/0.6 – 1.0/1.1 – 2.0/2.1 -
  3.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Probes: 10 <1> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <12> 
  Strength: 2 [3 Power/round]  
  Number: 2 
  Backup 
  <3> 
  Strength: 1 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Type I Interplanetary Radio [3 power/round of use] 
  <1> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
  Transporters: None 
   
  Security Systems Rating: 2 <8> 
  
  146 
   
  Anti-Intruder System: none 
  Internal Force Field: None 
  Science Systems Rating: 1 (+0) [1 Power/round] <8> 
  Specialized Systems: none 
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Tactical Lasers <2 x 3 = 6> 
  Type Brenkai class Lasers 
  Damage: 40 [4 power] 
  Number of Emitters: (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Zero (Accuracy 6/7/9/12) 
  Range: 5/12,000/36,000/125,000 
  Location: forward 
  Firing arc: 120  
  Firing Modes: Standard 
  Laser Control Room <3> 
   
  Torpedo Launcher <11> 
  Standard Load: Spatial Missiles (80 damage) 
  Spread: 2 
  Range: 15/350,000/1,500,000/4,050,000 
  Targeting System: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedoes carried: 10 <1> 
  Torpedo Control Room <3> 
   
  TA/T/TS: Class Zero [0 power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <10 x 4 = 40> 
  Shield Generator: Class 1 (protection 80) [8 
  Power/shield/round] 
  Shield grid: Type A (25 % increase to 100 Protection) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 26) 
  Recharging System: Class zero (90 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <3> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 2 Size worth of ships <4> 
  Standard Complement: one Shuttlepods  
  Location(s): ventral  
   
   
   
   
   
   
   
   
   
   
  
  147 
   
  Star Trek Voyager’s “Fake” USS Dauntless NX-O1-A 
   
  The dauntless was an unusual vessel that little is known 
  about its abilities other than the Quantum Slipstream Drive 
  and it was without the luxury of holodecks and other 
  recreational facilities.  The mysterious starship USS 
  Dauntless appeared to be Starfleet’s answer to the lost 
  ship until the ship was uncovered that it was an alien 
  vessel that was there to take them to Borg.   The starship 
  Dauntless was one of the sleekest starship that I think that 
  was ever on screen in a Star Trek series with the 
  Quantum Slipstream engine made it fast as anything.   
   
  While in Voyagers hands the technology was an 
  inspiration to the engineers when they finally got their 
  hands on the sensor scans of the starships technology 
  when Voyager returned to earth.  Not remembering of 
  hearing about any of the weapons I gave it light phasers 
  and photon torpedoes as the ship used its superior speed 
  to out run its enemies.  Yet the weapons could be dropped 
  completely if someone wanted to do so.  The light phasers 
  would be a minor thing that they ship could be used as a 
  debris clearing device more than a weapon.  This passive 
  defense is reflected in the mild shield ratings that are 
  meant to shield enough for the ship to go to high warp 
  speeds.   
   
  Even that the ship has been taken by the Borg in the 
  episode, I gave it a sister ship that was missed by the 
  Borg and has drifted into near Federation territory.  In one 
  of our adventures the Federation and Romulan Starfleet’s 
  are in a race to retrieve the ship before the other has a 
  chance to reach it with orders to keep it from the other 
  with all cost.  I know this sounds much like the Next 
  Generation Episode of Tin Man but there is a twist as it is 
  a search more like that in Pegasus searching asteroid 
  after asteroid.     
   
  USS Dauntless NX-01-A (as it appeared as a Federation 
  and alien Starship) 
  Class and Type: Class and type unknown to the 
  Federation  
  Commissioning Date: Twenty-Fourth Century  
   
  Hull Systems 
  Size: 5 
  Length: 150 meters 
  Beams: 61.68 meters 
  Height: 25.23 meters 
  Decks: 6 
  Mass: 350,000 metric tons 
  SU’s Available: 900 - 1900 
  SU’s Used: 1180 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <29> 
  Primary Backup: Class 5 (Protection 40) <15> 
  Secondary Backup: Class 5 (Protection 40) <15> 
   
   
   
  Personnel Systems 
  Crew/Passengers/Evac: 207/230/2000 
   
  Crew Quarters 
  Basic: 243 <13> 
  Expanded: 144 <29> 
  Luxury: 43 <43> 
  Unusual: 8 <8> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <20> 
  Reserve Life Support [5 Power/round] <10> 
  Emergency Life Support (30 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: two years worth <10> 
  Replicators  
  Food Replicators [5 Power/round] <5> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <5> 
  Type: 1 Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 1 (a spartan mess hall; exercise 
  room) [2 Power/round] <8> 
  Personal Transport: turbolift, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 15,000 cubic meters <1> 
  Locations:   
  Escape Pods <6> 
  Number: 120 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Quantum Slipstream Drive: (.4167 light-year per a round) 
  [120 power per round] <80> 
  Impulse Engine Type: one Class 3A (.5c/.75c) [5/7 
  Power/round] <18>  
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Class 9/0 (generates 460 
  Power/round) <101> 
  Locations: amidships  
  Impulse Engine[s]: one Class 3A (generate 28 
  power/engine/round) 
  
  148 
   
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <35> 
  Standard Usable Power: 488 
   
  Operations systems 
  Bridge:  <25> 
   
  Computers  
  Cores: [5 Power/round] <10>  
  Cores: [5 Power/round] <10>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
  Auxiliary Deflector:  <5> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <25> 
  Range package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <17> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <16> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
   
  Probes: 20 <2> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <30> 
  Strength: 10 [3 Power/round]  
  Number: 3 
  Backup <8> 
  Strength: 10 [2 Power/round]  
  Number: 3 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <14> 
  Strength: 7 
  Security: -3  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
   
  Transporters  
  Type: Personnel [5 Power/use] <14> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:   
   
  Type: Emergency [6 Power/round] <14> 
  Pads: 18 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:   
   
  Type: Cargo [2 Power/round] <10> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:   
   
  Matter Conversion Cloak [125 power/round] <250> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: [1 Power/round] <5> 
  Internal Force Field: [1 Power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: Stellar Cartography <5> 
  Laboratories: 4 <2> 
   
  Tactical Systems:  
  Energy weapons <21 x 4 = 84> 
  Type: Equal to a type V phaser Bank 
  Damage: 100 [10 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:    
  Firing arc:  500 
  Firing Modes: Standard, Pulse, continuous, wide-beam  
   
  
  149 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <47 x 4 = 188> 
  Shield Generator: Class 4 (protection 700) [70 
  Power/shield/round]   
  Shield grid: Type B (33% increase to 931 Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 233)  
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System: None 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
  Matter Conversion Cloak 
  SU’s Cost: 50 x size 
  Power Cost: 25 x size used for the time of change only 
   
  The matter conversion cloak generates an exterior and 
  hull that appears to be the ship that is another species 
  vessel.  As in the case of the USS Dauntless encounter by 
  the Federation Starship Voyager in the Delta Quadrant it 
  appeared to be an advanced starship sent to aid the 
  starship Voyager turned out to be an alien vessel intent on 
  causing the demise of the crew of Voyager.  The overall 
  shape of the ship does not change but when the Matter 
  Conversion Cloak the interior and exterior surfaces reveal 
  what they really look like back the original appearance.  
  The overall appearance is the same with the ship hiding in 
  plan sight.   
   
  The cloak is alien technology that is easily capable of 
  copying and making an appearance of any vessel that it 
  has scanned.  Only a highly sensitive sensor scans 
  (strength Class 10 with gain Beta) can tell the difference 
  between the real hull and the artificial hull of a starship 
  utilizing the cloak, where a general scan would be written 
  off as just a sensor anomaly.  Only real test with a hand 
  sensor can detect that the anomaly is artificial in origins.   
   
  The original technology dates back to the age where they 
  alien race was under the continual assault by the Borg 
  determined to assimilate the species.  The technology 
  was dismissed by the Borg as it was useless to them.  
  Few species have ever used this technology as it is a 
  power hungry device.  Few starships can produce the 
  amount of power needed to make the conversion.  The 
  only drawback is that the device cannot change the hull 
  material to generate armor as it can only change to 
  material of the same density into a slight different shape 
  and appearance. 
   
  ----------------------------------------------------------------------------- 
   
  This is the version of the dauntless that we used in our 
  adventure without the damage to the quantum slipstream 
  drive.  Unfortunately the Federation and Romulan both 
  came out empty handed as the Federation Starship 
  Captain destroyed the ship with a brace of Photon 
  Torpedoes to prevent it from being taken by the Romulan 
  Warbird.  The brief battle with the Romulan Warbird that 
  nearly destroyed the Federation ship that was able to 
  escape beyond the Warbird’s range.   
   
   
   
   
  
  150 
   
  Civilian Freighter 
  Class and Type: Independence-class Freighter 
  Commissioning Date: 2240 
   
  Hull Systems 
  Size: 5 
  Length: 172 meters 
  Beams: 104.7 meters 
  Height: 66 meters 
  Decks: 12 
  Mass: 350,000 metric tons 
  SUs Available: 900 - 1900 
  SUs Used: 734 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <17> 
  Backup: Class H (Protection 20) <9> 
  Backup: Class H (Protection 20) <9> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 14/28/210 
  Crew Quarters  
  Basic: 30 <3> 
  Expanded: 5 <1> 
  Luxury: 4 <4> 
  Unusual: 3 <3> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: one years worth <10> 
  Food Processors Mark III [3 Power/round] <13> 
  Industrial Fabrication Units Mark VI [4 Power/round] <13> 
  Medical Facilities: 4 (+0) [4 Power/round] <20> 
  Recreation Facilities: 2 (one gym, one small lounge) [2 
  Power/round] <12> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [Power/round when active] <5> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations:   
  Escape Pods <1> 
  Number: 15 
  Capacity: 3 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3.5C <41> 
  Speed: 3.5/5.0/7.0 [1 Power/.2 warp speed] 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Impulse Engine Type 5A (.5c/.75c) [5/7 Power/round] 
  <18> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark III (generates 130 Power/round) 
  <43> 
  Locations:   
  Impulse Engine[s]: Type 5A (generate 23 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <35> 
  Standard Usable Power: 153 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers  
  Core: [5 Power/round] <10> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range package: Type IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  
  151 
   
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 0 <0> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 7 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark III [3 Power/round] <9> 
  Strength: 3 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: aft 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [3 Power/use] <9> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <7 x 3 = 21> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 1 (5,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: [1 Power/round] <5> 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: 1 <2> 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <15 x 4 = 60> 
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: Class 0 (75 seconds) 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement: 2 Shuttlepods  
  Location(s):   
   
  Notes: these statistics can also be used for the Superior 
  class Freighter in service 2252 Length 182 m width 87.1 
  m Height 83.1 m with only 60,000 cubic meters of cargo 
  holds. 
   
   
   
   
   
   
   
   
   
  
  152 
   
  TOS - Spacedock Starbase v2 
  Class and Type: Spacedock-class Starbase Field Support  
  Commissioning Date: late 23rd century 
   
  Hull Systems 
  Size: 5 (18) 
  Diameters: 3800 meters 
  Height: 5468 overall (just the station 4,700 meters) 
  Decks: 1000 
  Mass: 30,000,000 metric tons 
  SUs Available: 11,000 – 17,000 
  SUs Used: 32,185 
   
  Hull Outer <72> 
  Hull Inner <72> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <36> 
  Backup: Class J (Protection 30) <18> 
  Backup: Class J (Protection 30) <18> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 50,000/95,000/2,600,000 
  Crew Quarters  
  Spartan: 50,750 <2537> 
  Basic: 58,000 <5800> 
  Expanded: 26,100 <5220> 
  Luxury: 7250 <7250> 
  Unusual: 2,900 <2900> 
   
  Environmental Systems 
  Basic Life Support [19 Power/round] <72> 
  Reserve Life Support [10 Power/round] <36> 
  Emergency Life Support (108 emergency shelters) <36> 
  Gravity [9 Power/round] <18> 
  Consumable: three years worth <108> 
  Food Processor Mark V [5 Power/round] <63> 
  Industrial Fabrication unit Mark VIII [5 Power/round] <63> 
  Medical Facilities: 7 (+2 ) [7 Power/round] <35> 
  Recreation Facilities: 10 (three main rec decks; pleasant 
  (sometimes even luxurious) eating facilities; three large 
  lounges; four gyms; five small lounges; three arboretums) 
  [10 Power/round] <60> 
  Mercantile Facilities: 8 (24 establishments (rare & luxury 
  goods)) [16 Power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <54> 
  Fire Suppression System [1 Power/round when active] 
  <18> 
  Cargo hold: 3,000,000 cubic meters <90> 
  Locations: Various locations 
  Escape Pods <443> 
  Number: 8750 
  Capacity: 20 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <18> 
   
  Power Systems 
  Fusion Reactor: 25 type 20 (generates 200 Power/round) 
  <100 x 25 = 2500> 
  Locations: Various locations throughout the station (see 
  notes) 
  Auxiliary Power: 20 reactors (generate 5 
  Power/reactor/round) <60> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <110> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <20> 
   
  Computers  
  Core 1: [5 Power/round] <36> 
  Core 2: [5 Power/round] <36> 
  Core 3: [5 Power/round] <36> 
  Uprating: Class Alpha (+1) [1 power/round] <2 x 3 = 6> 
  ODN <54> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
  Probes: 200 <20> 
  Sensor Skill:  
   
  Communications Systems 
  Type: Mark V [3 power/round of use] <22> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  
  153 
   
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 
  10 = 60> 
  Accuracy: 5/6/8/11 
  Lactation: one per space door on outside and inside one 
  at the top of station and one at bottom of station 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  70 = 210> 
  Accuracy 5/6/8/11 
  Location: two per each docking slip for starship (48) and 
  one per hanger bay (22) 
   
  Transporters 
  Type: Personnel [4 Power/use] <14 x 4 = 56> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Type: Personnel [6 Power/use] <16 x 20 = 320> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Type: Emergency [7 Power/round] <17 x 20 = 340> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  Energizing/Transition Coils: Class F (Strength 7) 
  Number and location: 
   
  Type: Cargo [12 Power/round] <20 x 2 = 40> 
  Pads: 2000 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 7) 
  Number and location: 
   
  Type: Cargo [4 Power/round] <12 x 10 = 120> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 7) 
  Number and location: 
   
  Security Systems rating: 3 <12> 
  Anti-Intruder System: [1 Power/round] <18> 
  Internal Force Field: [1 power/3 Strength] <18> 
  Science Systems Rating: 3 (+2) [3 Power/round] <33> 
  Specialized Systems: three systems <15> 
  Laboratories: 80 <16> 
   
  Tactical Systems 
  Thirty-six Phaser Bank <29 x 36 = 1044> 
  Type: VIII 
  Damage: 160 [16 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 360 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser bank Control Room <18> 
   
  Torpedo Launcher <15 x 12 = 180> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/350,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedo launcher Control Room <18> 
  Torpedoes carried: 1000 <100> 
   
  TA/T/TS: Class Beta [1 power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <109 x 4 = 436> 
  Shield Generator: Class 3 (protection 450) [45 
  power/shield/round] 
  Shield grid: Type B (33% increase to 599 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 150) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <18> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 250 Size worth of ships <500> 
  Standard Complement: 110 shuttlecraft and 30 
  shuttlepods 
  Location(s): twenty two Shuttlebay various locations 
   
  Docking bays: 
  4 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <56> 
  12 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <144> 
  16 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <160> 
  16 rating 3 number of docks (ships up to size 3) [may 
  supply 30 power/round/ship] <108> 
   
  Creation Notes: I used the FASA design from Star Trek 
  Starship Tactical Combat Simulator On-line Database and 
  archive for generating this twenty-third century version of 
  the Starbase.  I cut the number of transporters out to a 
  realistic number. 
   
   
  
  154 
   
  TOS - Spacedock Starbase 
  Class and Type: Spacedock-class Starbase Field Support  
  Commissioning Date: late 23rd century 
   
  Hull Systems 
  Size: 5 (18) 
  Diameters: 3800 meters 
  Height: 5468 overall with antennas (just the station 4,700 
  meters) 
  Decks: 1000 
  Mass: 30,000,000 metric tons 
  SUs Available: 11,000 – 17,000 
  SUs Used: 36,983 
   
  Hull Outer <72> 
  Hull Inner <72> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <36> 
  Backup: Class J (Protection 30) <18> 
  Backup: Class J (Protection 30) <18> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 50,000/125,000/2,600,000 
  Crew Quarters  
  Spartan: 61,250 <3063> 
  Basic: 70,000 <7000> 
  Expanded: 31,500 <6300> 
  Luxury: 8750 <8750> 
  Unusual: 3,500 <3500> 
   
  Environmental Systems 
  Basic Life Support [20 Power/round] <72> 
  Reserve Life Support [10 Power/round] <36> 
  Emergency Life Support (108 emergency shelters) <36> 
  Gravity [9 Power/round] <18> 
  Consumable: three years worth <108> 
  Food Processor Mark V [5 Power/round] <63> 
  Industrial Fabrication unit Mark VIII [5 Power/round] <63> 
  Medical Facilities: 7 (+2 ) [7 Power/round] <35> 
  Recreation Facilities: 10 (three main rec decks; pleasant 
  (sometimes even luxurious) eating facilities; three large 
  lounges; four gyms; five small lounges; three arboretums) 
  [10 Power/round] <60> 
  Mercantile Facilities: 8 (24 establishments (rare & luxury 
  goods)) [16 Power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <54> 
  Fire Suppression System [1 Power/round when active] 
  <18> 
  Cargo hold: 3,000,000 cubic meters <90> 
  Locations: Various locations 
  Escape Pods <443> 
  Number: 8750 
  Capacity: 20 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <18> 
   
  Power Systems 
  Fusion Reactor: 25 type 20 (generates 200 Power/round) 
  <100 x 25 = 2500> 
  Locations: Various locations throughout the station (see 
  notes) 
  Auxiliary Power: 20 reactors (generate 5 
  Power/reactor/round) <60> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <110> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <20> 
   
  Computers  
  Core 1: [5 Power/round] <36> 
  Core 2: [5 Power/round] <36> 
  Core 3: [5 Power/round] <36> 
  Uprating: Class Alpha (+1) [1 power/round] <2 x 3 = 6> 
  ODN <54> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
  Probes: 200 <20> 
  Sensor Skill:  
   
  Communications Systems 
  Type: Mark V [3 power/round of use] <22> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  
  155 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 
  10 = 60> 
  Accuracy: 5/6/8/11 
  Lactation: one per space door on outside and inside one 
  at the top of station and one at bottom of station 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  70 = 210> 
  Accuracy 5/6/8/11 
  Location: two per each docking slip for starship (48) and 
  one per hanger bay (22) 
   
  Transporters 
  Type: Personnel [4 Power/use] <14 x 4 = 56> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Type: Personnel [6 Power/use] <16 x 20 = 320> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: 
   
  Type: Emergency [7 Power/round] <17 x 20 = 340> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  Energizing/Transition Coils: Class F (Strength 7) 
  Number and location: 
   
  Type: Cargo [12 Power/round] <20 x 2 = 40> 
  Pads: 2000 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 7) 
  Number and location: 
   
  Type: Cargo [4 Power/round] <12 x 10 = 120> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 7) 
  Number and location: 
   
  Security Systems rating: 3 <12> 
  Anti-Intruder System: [1 Power/round] <18> 
  Internal Force Field: [1 power/3 Strength] <18> 
  Science Systems Rating: 3 (+2) [3 Power/round] <33> 
  Specialized Systems: three systems <15> 
  Laboratories: 80 <16> 
   
  Tactical Systems 
  Thirty-six Phaser Bank <26 x 36 = 936> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 360 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  Phaser Bank Control Room <18> 
   
  Torpedo Launcher <15 x 12 = 180> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/350,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedo Launcher Control Room <18> 
  Torpedoes carried: 1000 <100> 
   
  TA/T/TS: Class Beta [1 power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <109 x 4 = 436> 
  Shield Generator: Class 3 (protection 450) [45 
  power/shield/round] 
  Shield grid: Type B (33% increase to 599 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 150) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <18> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 250 Size worth of ships <500> 
  Standard Complement: 110 shuttlecraft and 30 
  shuttlepods 
  Location(s): twenty two Shuttlebay various locations 
   
  Docking bays: 
  4 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <56> 
  12 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <144> 
  16 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <160> 
  16 rating 3 number of docks (ships up to size 3) [may 
  supply 30 power/round/ship] <108> 
   
  Creation Notes: I used the FASA design from Star Trek 
  Starship Tactical Combat Simulator On-line Database and 
  archive for generating this twenty-third century version of 
  the Starbase.  I cut the number of transporters out to a 
  realistic number. 
   
  
  156 
   
  TNG - Spacedock Starbase  
  Class and Type: Spacedock-class Starbase Field Support  
  Commissioning Date: late 23rd century refitted early 24th 
  century (2320 - 30’s), refitted mid 24th century (2350-60s), 
  refitted late mid 24th century (2360-70s) 
   
  Hull Systems 
  Size: 5 (18) 
  Diameters: 3800 meters 
  Height: 5468 overall (just the station 4,700 meters) 
  Decks: 1000 
  Mass: 30,000,000 metric tons 
  SUs Available: 11,000 – 17,000 
  SUs Used: 36,055 
   
  Hull Outer <72> 
  Hull Inner <72> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 80/120) <42> 
  Backup: Class 4 (Protection 40) <21> 
  Backup: Class 4 (Protection 40) <21> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 50,000/95,000/2,600,000 
  Crew Quarters  
  Spartan: 50,750 <2537> 
  Basic: 58,000 <5800> 
  Expanded: 26,100 <5220> 
  Luxury: 7250 <7250> 
  Unusual: 2,900 <2900> 
   
  Environmental Systems 
  Basic Life Support [19 Power/round] <72> 
  Reserve Life Support [10 Power/round] <36> 
  Emergency Life Support (108 emergency shelters) <36> 
  Gravity [9 Power/round] <18> 
  Consumable: three years worth <54> 
  Food Replicators [18 Power/round] <18> 
  Industrial Replicators 
  Type: network of smaller Replicator [2 Power/round] <18> 
  Type: 8 large units [2 power/replicator/round] <24> 
  Medical Facilities: 9 (+2 ) [9 Power/round] <45> 
  Recreation Facilities: 10 (six main holodecks; thirty 
  personal holodecks; large, luxurious eating facilities; four 
  large lounges; eight small lounges) [20 Power/round] 
  <80> 
  Mercantile Facilities: 8 (24 establishments (rare & luxury 
  goods)) [16 Power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <54> 
  Fire Suppression System [1 Power/round when active] 
  <18> 
  Cargo hold: 2,000,000 cubic meters <60> 
  Locations: Various locations 
  Escape Pods <443> 
  Number: 8750 
  Capacity: 20 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <18> 
   
  Power Systems 
  Fusion Reactor: 30 type 30 (generates 300 Power/round) 
  <150 x 30 = 4500> 
  Locations: Various locations throughout the station (see 
  notes) 
  Auxiliary Power: 40 reactors (generate 5 
  Power/reactor/round) <120> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <110> 
  Standard Usable Power: 8700 
   
  Operations systems 
  Operations (OPS): <20> 
   
  Computers  
  Core 1: [5 Power/round] <36> 
  Core 2: [5 Power/round] <36> 
  Core 3: [5 Power/round] <36> 
  Uprating: Class Beta (+2) [2 power/round] <4 x 3 = 12> 
  ODN <54> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <69> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: +5000 substances/phenomena  
   
  Lateral Sensor [5 Power/round] <41> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: +5000 substances/phenomena  
  Probes: 200 <20> 
  Sensor Skill:  
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  
  157 
   
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  10 = 120> 
  Accuracy: 5/6/8/11 
  Lactation: one per space door on outside and inside one 
  at the top of station and one at bottom of station 
   
  Emitter: Class Gamma [3 Power/Strength used/round] <6 
  x 48 = 288> 
  Accuracy 5/6/8/11 
  Location: two per each docking slip for starship (48)  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  22 = 66> 
  Accuracy 5/6/8/11 
  Location: one per hanger bay (22) 
   
  Transporters 
  Type: Personnel [4 Power/use] <15 x 4 = 60>  
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations: 
   
  Type: Personnel [5 Power/use] <17 x 20 = 340> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations: 
   
  Type: Emergency [6 Power/round] <16 x 20 = 320> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and location: 
   
  Type: Cargo [12 Power/round] <21 x 2 = 42> 
  Pads: 2000 kg 
  Emitter/Receiver Array: Cargo type 3 (26,000 km range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and location: 
   
  Type: Cargo [4 Power/round] <13 x 10 = 130> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and location: 
   
  Security Systems rating: 4 <16> 
  Anti-Intruder System: [1 Power/round] <18> 
  Internal Force Field: [1 power/3 Strength] <18> 
  Science Systems Rating: 4 (+3) [5 Power/round] <38> 
  Specialized Systems: three systems <15> 
  Laboratories: 80 <16> 
   
  Tactical Systems 
  Thirty-six Phaser Bank <51 x 36 = 1836> 
  Type: XI 
  Damage: 220 [22 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 360 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Torpedo Launcher <18 x 12 = 216> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 10 
  Range: 15/350,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedoes carried: 2000 <200> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <283 x 4 = 1132>   
  Shield Generator: Class 7 (protection 1400) [140 
  power/shield/round] 
  Shield grid: Type C (50% increase to 2100 Protection) 
  Subspace field Distortion Amplifiers: Class Theta 
  (Threshold 400) 
  Recharging System: Class 4 (30 seconds) 
  Backup shields: 4 (1 per shield) <20> 
  Auto-Destruct System <18> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 250 Size worth of ships <500> 
  Standard Complement: 110 shuttlecraft and 30 
  shuttlepods 
  Location(s): twenty two Shuttlebay various locations 
   
  Docking bays: 
  4 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <56> 
  12 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <144> 
  16 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <160> 
  16 rating 3 number of docks (ships up to size 3) [may 
  supply 30 power/round/ship] <108> 
   
  
  158 
   
   
  Creation Notes: I used the FASA design from Star Trek 
  Starship Tactical Combat Simulator On-line Database and 
  archive for generating this twenty-third century version of 
  the Starbase.  I cut the number of transporters out to a 
  realistic number. 
   
   
   
   
   
   
  
  159 
   
   
  I had made this a while back and finally went back and 
  made it look right. I had originally wanted to do a Babylon 
  5 version of the Motion Picture but decided it wouldn’t 
  work as well as it did for the Star Trek Universe. I had 
  planned to give it a jump engine but leaving most of it the 
  way it appears here. I made some advancement’s to such 
  as the computer here and there the tweaking the 
  weapons. I wanted a version that is nearly undefeatable 
  by Federation starships alone maybe if you could pull 
  together an armada.   
   
  Star Trek: The Motion Picture - V’Ger (A.K.A. Voyager 
  6) 
  Class and Type: unknown 
  Commissioning Date: 23rd century (Most technology is 
  equal to a 30th century vessel or beyond that) 
   
  Hull Systems 
  Size: 63 
  Length: 98,000 meters (98 kilometers)  
  Beams: 37,692.3 meters (37.69 kilometers) 
  Height: 37,692.3 meters (37.69 kilometers) 
  Decks: unknown 
  Mass: 779,000,000 metric tons 
  SUs Available: 271,000  
  SUs Used: 258,431 
   
  Hull Outer <252> 
  Hull Inner <252> 
  Resistance Outer Hull: 1000 <1500> 
  Resistance Inner Hull: 1000 <1500> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 15 (Protection 180/270) <118> 
  Primary Backup: Class 15 (Protection 90) <59> 
  Secondary Backup: Class 15 (Protection 90) <59> 
  Specialized hull: Sensor-Reflective Hull <189> 
   
  Personnel Systems 
  Crew/Passengers/Evac: none 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support (note: not needed but can generate 
  atmosphere inside the hull) [13 Power/round] <252> 
  Reserve Life Support (note: not needed but can generate 
  atmosphere inside the hull) [7 Power/round] <176> 
  Emergency Life Support none 
  Gravity (note: not needed but can generate gravity inside 
  the hull) [32 Power/round] <63> 
  Consumable: 340 years worth (far more efficient) 
  <16082> 
  Food Replicators none> 
  Industrial Replicators  
  Type: network of small Replicators none 
  Type: 20 Large unit [2 Power/replicator/round] <60> 
  Medical Facilities: none 
  Recreation Facilities: none 
  Personal Transport: Jefferies tubes [0 Power/round] <63> 
  Fire Suppression System [1 Power/round when active] 
  <63> 
  Cargo hold: 7,000,000,000 cubic meters <210,000> 
  Locations:  
  Escape Pods none 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 8 <138> 
  Speed: 8.4/9.9/9.95 + [1 Power/.2 warp speed] 
  Uprating package 3 (+0.3 to sustained) package 4 (+0.4 to 
  standard) <14> 
  PIS: Class J (48 hours of Maximum warp) <20> 
  Special configuration: embedded nacelles <252> 
  Impulse Engine Type: 6 Class 8 (.75c/.95c) [7/9 
  Power/round] <40 x 6 = 240> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <63> 
   
  Power Systems 
  Unknown Plasma Fusion Energy Generation System 
  (generates 5500 Power/round) <5500> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: 6 Class 8 (generate 64 
  power/engine/round) 
  Auxiliary Power: 50 reactors (generate 5 
  Power/reactor/round) <150> 
  Emergency Power: Type K (generates 100 Power/round) 
  <100> 
  EPS: Standard Power flow, +1000 Power transfer/round 
  <415> 
  Standard Usable Power: 5384  
   
  Operations systems 
  Bridge: Saucer dorsal <215> 
   
  Computers  
  Core 1: Voyager 6 (Pre-duotronic) [1 Power/round] <1> 
  Virtual Reality Holographic Computer Memory Cores 
  (Equal to fifty standard computer cores) [80 power/round] 
  <6300> 
  Uprating: Class Epsilon (+5) [5 Power/computer round] 
  <500> 
  ODN <189> 
   
  Navigational Deflector [5 Power/round] <252> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <153> 
  
  160 
   
  Range package: Type 15 EX (Accuracy 3/4/7/10) 
  High Resolution: 11 Light-years (1.0/1.1 – 2.5/2.6 – 
  7.5/7.6 – 11.0) 
  Low Resolution: 26 Light-years (1.4/1.5 – 9.0/9.1 – 
  19.0/19.1 – 26.0) 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Coverage: Detects an additional 15,000 substances 
   
  Lateral Sensors [5 Power/round] <93> 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Coverage: Detects an additional 15,000 substances 
   
  Navigational Sensors: [5 power/round] <42> 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Probes: none 
  Sensor Skill: 6 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 8 (+4) [4 Power/round] <8> 
  Backups: 6 <6> 
   
  Inertial Damping Field 
  Main <2520> 
  Strength: 10 [3 Power/round]  
  Number: 20 
  Backup <630> 
  Strength: 7 [2 Power/round]  
  Number: 20 
  Attitude Control [16 Power/round] <16> 
   
  Communications Systems 
  Type: Class 10 [2 power/round] <32> 
  Strength: 10 
  Security: -8 (Class Epsilon Uprating) 
  Basic Uprating: Class Beta (+2) 
   
  Type: Type I Interplanetary Radio [3 power/round] <1> 
  Strength: 1 
  Security: - 0 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  36 = 432> 
  Accuracy: 4/5/7/10 
  Lactation: 
   
  Transporters: None 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <63> 
  Internal Force Field [1 power/3 Strength] <62> 
  Science Systems Rating: 4 (+3) [5 Power/round] <108> 
  Specialized Systems: Stellar analysis, Planetary analysis 
  <10>219892 
  Laboratories: none 
   
  Tactical Systems 
  Unique Plasma Energy Data Recording Weapon <151 x 6 
  = 906> 
  Type Equal to three Type XII Phaser Array 
  Damage: (480 damage when it contacts a ships shields 
  but when contacting an unshielded ship it changes the 
  ship in too a three dimensional image and stored in the 
  ships memory core) [48 power] 
  Number of Emitters: 600 (up to 15 shots per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: one in each of the six towers around the mid-
  ship section 
  Firing arc: 540 degrees  
  Firing Modes: Standard 
   
  TA/T/TS: Class Iota [10 power/round] <30> 
  Strength: 15 
  Bonus: +5 
  Weapon Skill: 6 
   
  Regenerative Shields (Forward, Aft, Port, Starboard) 
  <2524 x 4 = 10096>  
  Shield Generator: Class 7 (protection 4000 (+100 
  Embedded Nacelles)) [400 power/shield/round] 
  Shield grid: Type C (50% increase to Protection 6000) 
  Subspace field Distortion Amplifiers: Class Omega-XXXX 
  (Threshold 1333 (+10 Embedded Nacelles)) 
  Regenertive systems: Class 4 (50 points per round) [1 
  power/1 point/round]  
  Backup Shield Generators: 12 (3 per shield) <189> 
  Auto-Destruct System <63> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 1000 worth of ships 
  <2000> 
  Standard Complement: Easily accommodates up to 10 
  size 12 Starships 
  Location(s):  
   
  Notes: The ships memory core has unlimited memory 
  capacity and generates a perfect three dimensional image 
  of the subject. The weapons are actually data collection 
  devices and hundreds of them can record an entire 
  planets memory in seconds with every detail for future 
  analysis. The Unknown Plasma Fusion Energy 
  Generation System detonates with a force one hundred 
  times the power that it is generating and all ships with in 
  the same MU receive the full force of energy of the 
  
  161 
   
  explosion. Even thought the ship has shields but does not 
  need them as they have them but uses them when 
  traveling at Warp speeds for long durations and generates 
  the immense cloud that surrounds the vessel as it travels.  
  The inner and outer hull is such that it can take an all out 
  weapons assault that it really needs no shields yet there 
  are few ships that can generate such a destructive effect 
  in a fight. The sensor scans are capable of detecting the 
  weapons frequency and instantly adjusts the shields to be 
  three times as effective than standard (note: nine 
  Constitution-class refit starships would be needed to 
  assault the ship to take down the shields in a single 
  assault and then if they survive the counter assault the 
  attacking ships would need three ships to make any 
  damage, but can the Federation pull that many ships 
  together at one time? If they were to use full barrages of 
  Photon torpedoes ignoring the phaser bank strikes on a 
  combined targeted point.) In generating this version I 
  wanted the ship to be near invincible and would have to 
  be reasoned with or tricked. 
   
   
   
  
  162 
   
   Star Trek: The Next Generation – All Good Things - 
  VoDieh-Class Starship and VoDieh-Class Starship 
  (Star Trek Voyager – Endgame – Negh’Var-class 
  Battleship) 
  Class & Type: Klingon VoDieh-class Battle Cruisers and 
  Negh’var-class a Variant of the Battleship  
  Commissioning Date: 2370 Alternate Time line variant 
   
  Hull Systems 
  Size: 8 
  Length: 718.00 meters 
  Beam: 470.09 meters 
  Height: 136.65 meters 
  Decks: 35 
  Mass: 4,300,000 metric tons 
  SUs Available: 3250 
  SUs used: 3,226 
   
  Hull Inner <32> 
  Hull Outer <32> 
  Resistance Inner Hull: 10 <12> 
  Resistance Outer Hull: 10 <12> 
   
  Structural Integrity Field [1 Power/10 Protection/Round]  
  Main: Class 5 (Protection 80/120) <35> 
  Backup: Class 5 (Protection 80) <18> 
  Backup: Class 5 (Protection 80) <18> 
   
  Personal Systems 
  Crew/Passengers/Evac: 912/750/2,500 
  Crew Quarters 
  Barracks: House 1,500 <25> 
  Spartan: 200 <10> 
  Basic: 120 <12> 
  Expanded: 50 <10> 
  Luxury: 30 <30> 
  Unusual: 10 <10> 
   
  Environmental Systems 
  Basic Life Support [10 Power/Round] <32> 
  Reserve Life Support [5 Power/Round] <16> 
  Emergency Life Support [48 Emergency Shelters] <16> 
  Gravity [4 Power/Round] <8> 
  Consumables: 3 years worth <24> 
  Replicator Systems 
  Food Replicators [8 Power/Round] <8> 
  Industrial Replicators  
  Type: Two Networks of small replicators [2 
  Power/network/Round] <16> 
  Type: 4 large units [2 Power/Replicator/Round] <12> 
  Medical Facilities: 6 <+1> [6 Power/Round] <30> 
  Recreation Facilities: 5 [10 Power/Round] <40> 
  Location: No Holodecks; 2 large mess halls; 2 gyms; 2 
  combat practice areas; one additional gym or combat 
  practice area. 
  Personal Transport: Turbolifts & Jefferies Tubes [2 
  Power/Round] <24> 
  Fire Suppression System [1 Power/Round when active] 
  <8> 
  Cargo Holds: 100,000 cubic meters <3> 
  Locations: 12 locations throughout ship 
  Escape Pods:  <11> 
  Number: 200 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 7a6 <126> 
  Speed: 7.0/9.6/9.6 [1 Power/.2 warp speed] 
  PIS: Type H <12 hours of maximum speed> <16> 
  Impulse Engines Type: 4 Class 6 (.75c/.9c) [7/9 
  Power/Round] <120> 
  Location: "inner pylons on wings" <port/starboard & 
  Ventral/Dorsal>  
  Reaction Control System (.025c) [2 Power/Round when 
  used] <8> 
   
  Power Systems 
  Warp Engines (Primary) Class 10/P <generates 500 
  Power/Round) <110> 
  Location: Amidships 
  Warp Engine (Secondary) Class 7/M <generates 350 
  Power/Round) <80> 
  Locations: aft 
  Impulse Engine[s]: 4 Class 6 <generates 48 
  Power/Round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/Generator/Round) <12> 
  Emergency Power: Type F <generates 50 Power/Round) 
  <50> 
  EPS: Standard Flow, +400 Power transfer/round <80> 
  Standard usable Power: 1,042 
   
  Operating Systems 
  Bridge: Forward Dorsal <40> 
  Auxiliary Control Room: Auxiliary bridge module<24> 
   
  Computers 
  Core 1: Forward [5 Power/Round] <16> 
  Core 2: amidships [5 Power/Round] <16> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <4> 
  ODN <24> 
   
  Navigational Deflectors [5 Power/Round] <42> 
  Range: 10,000/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  Sensor Systems 
  Long Range Sensors [5 Power/Round] <45> 
  Range Package: 6 <Accuracy 3/4/7/10> 
  High Resolution: 5 light-years <.5/1.0/3.7/5.0> 
  
  163 
   
  Low Resolution: 16 light years <1.0/5.0/12.0/16.0> 
  Strength Package: Class 8 <Strength 8> 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/Round] <22> 
  Strength Package: Class 8 <Strength 8> 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors [5 Power/Round] <20> 
  Strength Package: Class 8 <Strength 8> 
  Gain Package: Class Beta (+2) 
  Probes: 50 <5> 
  Sensor Skills: 5 
   
  Flight Control Systems Autopilot: Shipboard Systems 
  <Flight Control> 3, Coordination 2 [2 Power/Round in use] 
  <11> 
   
  Navigational Computer 
  Main: Class 2 (+1) [2 Power/Round] <4> 
  Backups: 3 <3> 
   
  Inertial Damping Field 
  Main 
  Strength: 9 [3 Power/Round] <64> 
  Number: 4 
  Backup 
  Strength: 6 [2 Power/Round] <16> 
  Number: 4 
  Attitude Control [2 Power/Round] <2> 
   
  Communication Systems 
  Type: Class 9 [2 Power/Round] <28> 
  Strength: 9 
  Security: -6 <Class Delta Uprating> 
  Basic Uprating: Class Beta <+2> 
  Emergency Communications: Yes [2 power/Round] <1> 
   
  Tractor Beams 
  Emitter: 3 Class Delta [3 Power/Strength/Round in use] 
  <36> 
  Accuracy: 4/5/7/10 
  Location[s]: Aft Ventral, forward ventral, forward dorsal 
   
  Emitter: Class Alpha [3 Power/Strength/Round in use] <3> 
  Accuracy: 5/6/8/11 
  Location: Shuttlebay 
   
  Transporters 
  Type: Personal [5 Power/ use] <102> 
  Pods: 6 
  Emitter/Receiver: Personal Type 6 <40,000km Range> 
  Energizing/Transition Coils: Class H <Strength 8> 
  Number and Locations: One in bridge module, one 
  forward, two midships, one in each “wing” 
   
  Type: Emergency [5 Power/ use] <60> 
  Pods: 16 
  Emitter/Receiver: Personal Type 3 <40,000km Range> 
  Energizing/Transition Coils: Class H <Strength 8> 
  Number and Locations: one forward, three Amidship 
   
  Type: Cargo [5 Power/ use] <84> 
  Pods: 600kg 
  Emitter/Receiver: Cargo Type 3 <40,000km Range> 
  Energizing/Transition Coils: Class H <Strength 8> 
  Number and Locations: two forward, four amidships 
   
  Cloaking Device: Class 9 [40 Power/Class/Round] <35> 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder Alert: Yes [1 Power/Round] <8> 
  Internal Force Fields [1 Power/3 Strength] <8> 
  Science Systems Rating: 2 <+1> [2 Power/Round] <18> 
  Specialized Systems: 2 <10> 
  Laboratories: 24 <6> 
   
  Tactical Systems 
  Type 13 Forward Disruptor Cannon <58> 
  Damage: 280 [28 Power] 
  Number of Shots per Round: 5 
  Targeting System: Beta (Accuracy 3/4/6/9) 
  Range: 10,000/30,000/100,000/300,000 
  Location: Forward Weapon Pod 
  Firing Arc: 30 degrees forward 
  Firing Modes: Standard, Pulse 
   
  Forward Dorsal Type 12 Disruptor Arrays <55> 
  Damage: 260 [26 Power] 
  Number of Shots per Round: 5 
  Targeting System: Beta (Accuracy 3/4/6/9) 
  Range: 10,000/30,000/100,000/300,000 
  Firing Modes: Standard, Pulse 
  Locations <Firing Arcs>: Dorsal side of forward spar 
   
  Forward Ventral Type 12 Disruptor Arrays <55> 
  Damage: 260 [26 Power] 
  Number of Shots per Round: 5 
  Targeting System: Beta (Accuracy 3/4/6/9) 
  Range: 10,000/30,000/100,000/300,000 
  Firing Modes: Standard, Pulse 
  Locations <Firing Arcs>: Ventral side of forward spar 
   
  Dorsal Starboard Wing Type 12 Disruptor Arrays <54> 
  Damage: 260 [26 Power] 
  Number of Shots per Round: 5 
  Targeting System: Beta (Accuracy 3/4/6/9) 
  Range: 10,000/30,000/100,000/300,000 
  Firing Modes: Standard, Pulse 
  
  164 
   
  Locations <Firing Arcs>: 360 degrees Dorsal <significant 
  arc shadow> 
   
  Ventral Starboard Type 12 Disruptor Arrays <55> 
  Damage: 260 [26 Power] 
  Number of Shots per Round: 5 
  Targeting System: Beta (Accuracy 3/4/6/9) 
  Range: 10,000/30,000/100,000/300,000 
  Firing Modes: Standard, Pulse 
  Locations <Firing Arcs>: 360 degrees ventral 
   
  Dorsal Port Wing Type 12 Disruptor Arrays <54> 
  Damage: 260 [26 Power] 
  Number of Shots per Round: 5 
  Targeting System: Beta (Accuracy 3/4/6/9) 
  Range: 10,000/30,000/100,000/300,000 
  Firing Modes: Standard, Pulse 
  Locations <Firing Arcs>: Dorsal side of forward spar 
   
  Ventral Port Wing Type 12 Disruptor Arrays <55> 
  Damage: 260 [26 Power] 
  Number of Shots per Round: 5 
  Targeting System: Beta (Accuracy 3/4/6/9) 
  Range: 10,000/30,000/100,000/300,000 
  Firing Modes: Standard, Pulse 
  Locations <Firing Arcs>: Ventral side of forward spar 
   
  Starboard wing Forward Wing Type 12 Disruptor Arrays 
  <54> 
  Damage: 260 [26 Power] 
  Number of Shots per Round: 5 
  Targeting System: Beta (Accuracy 3/4/6/9) 
  Range: 10,000/30,000/100,000/300,000 
  Firing Modes: Standard, Pulse 
  Locations <Firing Arcs>: Forward edge of starboard wing 
   
  Port Wing Forward Wing Type 12 Disruptor Arrays <54> 
  Damage: 260 [26 Power] 
  Number of Shots per Round: 5 
  Targeting System: Beta (Accuracy 3/4/6/9) 
  Range: 10,000/30,000/100,000/300,000 
  Firing Modes: Standard, Pulse 
  Locations <Firing Arcs>: Forward edge of port wing 
   
  Starboard Wing Type 12 Disruptor Arrays <55> 
  Damage: 260 [26 Power] 
  Number of Shots per Round: 5 
  Targeting System: Beta (Accuracy 3/4/6/9) 
  Range: 10,000/30,000/100,000/300,000 
  Firing Modes: Standard, Pulse 
  Locations <Firing Arcs>: Aft edge of starboard wing 
   
  Dorsal Port Wing Type 12 Disruptor Arrays <55> 
  Damage: 260 [26 Power] 
  Number of Shots per Round: 5 
  Targeting System: Beta (Accuracy 3/4/6/9) 
  Range: 10,000/30,000/100,000/300,000 
  Firing Modes: Standard, Pulse 
  Locations <Firing Arcs>: aft edge of port wing 
   
  Forward Torpedo Launchers <19> 
  Standard Load: Type II Photon Torpedo (200 damage) 
  Spread: 10 
  Range: 15,000/350,000/1,500,000/4,050,000 
  Targeting System: (Accuracy 3/4/6/9) 
  Power: [20 + 5 per torpedoes fired] 
  Locations <Fire Arcs>: Forward module, <Forward, but 
  are self guided> 
   
  Aft Torpedo Launchers <19> 
  Standard Load: Type II Photon Torpedo (200 damage) 
  Spread: 10 
  Range: 15,000/350,000/1,500,000/4,050,000 
  Targeting System: 3/4/6/90 
  Power: [20 + 5 per torpedoes fired] 
  Locations <Fire Arcs>: Aft, but are self guided 
  Torpedoes carried: 600 <60> 
   
  TA/T/TS <12> 
  Class Gamma [2 Power/Round] 
  Strength: 9 
  Bonus: +2 
  Backup <1> 
  Weapon Skill: 5 
   
  Shield (Forward, Aft, Port, Starboard) <118 x 4 = 472> 
  Shield Generator: Class 7 (Protection 1300) [130 
  Power/Shield/Round] 
  Shield Grid: Type B (33% increase to 1950 Protection) 
  Subspace Field Distortion Amplifiers: Class Eta 
  (Threshold 430) 
  Recharging Class 1 (45 sec or 9 Rounds) 
  Backup Shield Generators: 4 (1 per Shield) <8> 
  Auto-Destruct System <8> 
   
  Auxiliary Spacecraft Systems 
  Shuttlebay(s):Capacity: Size 60 <120> 
  Standard Complement: 30 Shuttlecraft and Shuttlepods 
  Location: Ventral, port and starboard 
   
  Voyager Negh’Var-class Variant  
   
  Two Type 13 Forward Disruptor Cannon <58 x 2 = 116> 
  Damage: 280 [28 Power] 
  Number of Shots per Round: 5 
  Targeting System: Beta (Accuracy 3/4/6/9) 
  Range: 10,000/30,000/100,000/300,000 
  Location: Under the wings weapons pod 
  Firing Arc: 30 degrees forward 
  Firing Modes: Standard, Pulse 
   
   
   
  
  165 
   
  Inspired by Starship Troopers’ Lunar Ring Space 
  Station  
   
  I have had this written up ready to post for a few days I 
  thought that I should post it.  I had made it just prior to the 
  creations of the Dyson sphere that I have posted.   
   
  I thought that this makes an interesting space station that 
  can be integrated into all most any Star Trek adventure 
  where it could be fit in.  I seem to remember seeing one in 
  Star Wars Clone Wars where if I remember it as even 
  larger around a terrestrial or maybe a gas giant.  The 
  biggest thing would be to change out the weapons into a 
  star wars weapons systems.  This station would easily fit 
  around our own moon as a demo of what the station could 
  look like.  The biggest difference would be in Starship 
  Troopers they do not have had any shields as protection 
  and have what was like heavy plasma cannons to destroy 
  anything dangerous.  I could see it even as a Babylon 5 or 
  Andromeda destination.  I have given the station to ability 
  to dock with even the Andromeda and a Star Destroyer.   
   
  I like that there are more than fifty million life forms on this 
  ring.  I think one around an earth like planet would have 
  one hundred times of that.    
   
  Federation Lunar Ring Space Station 
  Class and Type: Halo-class Lunar Ring Space Station 
  Commissioning Date: various  
   
  Hull Systems 
  Size: 545 (2180) 
  Length: 18,100,000 meters 
  Beam: 2500 meters 
  Height: 1500 meters 
  Decks: 333 
  Mass: 43,000,000,000 metric tons 
  SUs Available: 12,900,000 
  SUs Used: 12,899,995 
   
  Hull Outer <8720> 
  Hull Inner <8720> 
  Resistance Outer Hull: 14 <18> 
  Resistance Inner Hull: 14 <18> 
  Ablative Armor: 1500 <300> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <2204> 
  Primary Backup: Class 5 (Protection 40) <1102> 
  Secondary Backup: Class 5 (Protection 40) <1102> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 
  1,032,000/51,700,000/800,000,000 
  Crew Quarters  
  Spartan: 15,361,200 <768,060> 
  Basic: 21,261,200 <2126,120> 
  Expanded: 9,523,840 <1,904,768> 
  Luxury: 3,923,840 <3,923,840> 
  Unusual: 2,661,920 <2,661,920> 
   
  Environmental Systems 
  Basic Life Support [28 Power/round] <8720> 
  Reserve Life Support [14 Power/round] <4360> 
  Emergency Life Support (13,080 emergency shelters) 
  <4360> 
  Gravity [1090 Power/round] <2180> 
  Consumable: Three years worth <6540> 
  Food Replicators [2180 Power/round] <2180> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] 
  <2180> 
  Type: 100 Large unit [2 Power/replicator/round] <300> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 10 (Six main holodecks; thirty 
  personal holodecks; Large, luxurious eating Facilities; four 
  large lounges; eight small lounges) [20 Power/round] 
  <80> 
  Mercantile Facilities: 10 (30+ establishments) [20 
  Power/round] <80> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <6540> 
  Fire Suppression System [2 Power/round when active] 
  <23> 
  Manufacturing/Ore Processing [2194 power/round] 
  <2194> 
  Cargo hold: 260,000,000 cubic meters <7800> 
  Locations:  
  Escape Pods <45005> 
  Number: 900,000 
  Capacity: 24 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2180> 
   
  Power Systems 
  Fusion Reactor: 36 type 20 (generates 200 Power/round) 
  <100 x 36 = 3600> 
  Locations:  
  Auxiliary Power: 200 reactors (generate 5 
  Power/reactor/round) <600> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <11,100>5556954 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS):  <545> 
  
  166 
   
   
  Computers  
  Core 1: [5 Power/round] <4360> 
  Core 2: [5 Power/round] <4360> 
  Core 3: [5 Power/round] <4360> 
  Core 4: [5 Power/round] <4360> 
  Uprating Class Alpha (+1) [1 power/round] <8> 
  ODN <6540> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <61> 
  Range package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.8/3.9 
  – 5.0) 
  Low Resolution: 17 light-years (1.0/1.1 – 6.0/6.1 – 
  13.0/13.1 – 17.0) 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Bata (+2) 
  Coverage: Detects an additional 3000 
  substances/phenomena  
   
  Lateral Sensors [5 Power/round] <33> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Bata (+2) 
  Coverage: Detects an additional 3000 
  substances/phenomena  
  Probes: 1000 <10> 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <28> 
  Strength: 9 
  Security: -6 (Class Delta uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class [3 Power/Strength used/round] <12 x 36 = 
  432> 
  Accuracy: 4/5/7/10 
  Lactation: one located every twenty degrees of the ring 
  one on the inside and one on the outside 
   
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 
  54 = 324> 
  Accuracy 5/6/8/11 
  Location: one per the starship docking bays 
   
  Emitter: Class Beta [3 Power/Strength used/round] <3 x 
  36 = 108> 
  Accuracy 5/6/8/11 
  Location: one per the shuttle bays 
   
  Transporters 
  Type: Personnel [5 Power/use] <18 x 18 = 324> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class I (Strength 8) 
  Number and Locations:  
   
  Type: Emergency [7 power/use] <18 x 18 = 324> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class I (Strength 8) 
  Number and Location: 
   
  Type: Cargo [4 Power/use] <12 x 18 = 216> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class G (Strength 7) 
  Number and location:  
   
  Security Systems rating: 2 <10> 
  Anti-Intruder System: Yes [1 Power/round] <2180> 
  Internal Force Field [1 power/3 Strength] <2180> 
  Science Systems Rating: 3 (+2) [3 Power/round] <2195> 
  Specialized Systems: Bological studies, geological 
  studies, Astronomical studies <15> 
  Laboratories: 400 <80> 
   
  Tactical Systems 
  Phaser Banks <27 x 9423 = 254421> 
  Type VIII 
  Damage: 160 [16 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher <16 x 9 = 144> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 8 
  Range: 15/300,000/1,000,000/3,000,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedoes carried: 5000 <500> 
   
  TA/T/TS: Class Beta [1 power/round] <8> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <20764 x 4 = 
  83056>  
  Shield Generator: Class 5 (protection 1000) [100 
  power/shield/round] 
  
  167 
   
  Shield grid: Type 0 (0% increase to 1000 Protection) 
  Subspace field Distortion Amplifiers: Class Zeta 
  (Threshold 300) 
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <2180> 
  Auto-Destruct System <2180> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 3600 Size worth of ships 
  <7200> 
  Standard Complement: fifty size shuttles per each of the 
  36 hangers 
  Location(s): Main Shuttlebay 
   
  Internal Docking bays: 
  9 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <2 x 9 = 18> 
  9 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <2 x 9 = 18>  
   
  External Docking Ports: 
  9 rating 12 number of docks (ships up to size 12) [may 
  supply 120 power/round/ship] <3 x 9 = 27>  
  9 rating 8 number of docks (ships up to size 8) [may 
  supply 80 power/round/ship] <2 x 9 = 18>  
  9 rating 6 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <2 x 9 = 18>  
  9 rating 4 number of docks (ships up to size 4) [may 
  supply 40 power/round/ship] <1 x 9 = 9>  
   
  Building notes:   
  The moon is around one third the size of the earth so I 
  took the earth diameter and cut in a third and then gave 
  the station an orbital path of half the diameter larger I 
  could have even went to twice the diameter.  I used the 
  total circumference to generate a length and used it to 
  determine size and the SU’s to build the station.  Just as 
  an exercise and it is work in creativity.  I could even 
  envision one around an earth like planet at a size equal to 
  the diameter distance.  This moon version is 1.5 the 
  diameter of the moon and should be two times but would 
  still be at the size that would be stable.  For a planet size I 
  would make it twice the diameter to maybe a little more in 
  size.   
   
  I will think about doing a version of it around the Earth. 
   
   
   
   
   
  
  168 
   
  Retired D-12 “Bird-of-Prey” 
  D-12 Scout “Bird-of-Prey” 
  Class and Type: D-12 Scout Bird-of-Prey 
  Commissioning Date: Later 23rd century 
   
  Hull Systems 
  Size: 4 
  Length: 110 meters 
  Beams: 143 meters 
  Height: 68.9 meters 
  Decks: 3 
  Mass: 90,000 metric tons 
  SUs Available: 800 - 1300 
  SUs Used: 910 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <22> 
  Backup: Class J (Protection 30) <11> 
  Backup: Class J (Protection 30) <11> 
  Specialized hull: Atmospheric Capability <4>    
  Planetfall Capability <4> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 12/6/90 
  Crew Quarters 
  Barracks: Houses 6 crewmembers <1> 
  Spartan: 8 <1> 
  Basic: 3 <1> 
  Expanded: 1 <1> 
  Luxury: none 
  Unusual: none 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <16> 
  Reserve Life Support [3 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: one years worth <8> 
  Food Processor Mark IV [4 Power/round] <12> 
  Industrial Fabrication Unit Mark VII [5 Power/round] <12> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 [2 Power/round] <12> 
  Personal Transport: Jefferies tubes [0 Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 1000 cubic meters <1> 
  Locations: one central hold and several smaller storage 
  closets located about the ship including the ships galley 
  storage.    
  Escape Pods <1> 
  Number: 10 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 6 <92> 
  Speed: 6.0/7.0/8.0 [1 Power/.2 warp speed] 
  Uprating package 1 (+0.1 to standard, sustainable and 
  Maximum) <6> 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Special configuration: Embedded nacelles <16> 
  Impulse Engine Type: two Class 5A (.5c/.75c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Mark V (generates 200 Power/round) 
  <60> 
  Locations:   
  Impulse Engine[s]:  two Class 5A (generate 23 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 246 
   
  Operations systems 
  Bridge:  <16> 
   
  Computers  
  Core: [5 Power/round] <8> 
  ODN <12> 
   
  Navigational Deflector [6 Power/round] <12> 
  Range: 10/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Engineering Ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: Standard 
  
  169 
   
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Probes: 5 <1> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: Two <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 8 [3 Power/round]  
  Number: 2 
  Backup 
  <4> 
  Strength: 6 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <22> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Aft ventral 
   
  Transporters 
  Type: Personnel [4 Power/use] <23> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: one engineering section 
   
  Type: Cargo [3 Power/round] <9> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: One in Engineering 
   
  Cloaking Device: Class 6 [40 Power/class/round] <22>  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <4> 
  Internal Force Field [1 Power/3 Strength] <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
   
  Tactical Systems 
  Wing disruptor <27 x 2 = 54> 
  Type 6 
  Damage: 140 [14 Power] 
  Number of Emitters:  (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: located at the wing tips port and starboard 
  forward 
  Firing arc:  180 degrees forward 
  Firing Modes: Standard, pulse  
   
  Secondary Wing Disruptors <7 x 2 = 14> 
  Type 1 
  Damage: 40 [4 Power] 
  Number of Emitters:  (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: located at the wing tips port and starboard 
  forward 
  Firing arc:  180 degrees forward 
  Firing Modes: Standard, pulse  
  Disruptor Control room <4> 
   
  Torpedo Launcher <16> 
  Standard Load: Type II Photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward, ventral of command section   
  Firing Arc: Forward, but are self-guided  
  Torpedoes carried: 30 <3> 
  Torpedo Control Room <4> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <21 x 4 = 84> 
  Shield Generator: Class(protection 360 (+100 embedded 
  nacelles)) [36 Power/shield/round] 
  Shield grid: Type A (25% increase to 450 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 120 (+10 embedded nacelles)) 
  Recharging System: Class zero (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
   
  
  170 
   
  Retired updated verdant of the Bird of Prey 
   
  D-12 Scout “Bird-of-Prey” 
  Class and Type: D-12 Scout Bird-of-Prey 
  Commissioning Date: Later 23rd century 
   
  Hull Systems 
  Size: 4 
  Length: 110 meters 
  Beams: 143 meters 
  Height: 68.9 meters 
  Decks: 3 
  Mass: 90,000 metric tons 
  SUs Available: 800 - 1300 
  SUs Used: 900 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <22> 
  Backup: Class 3 (Protection 30) <11> 
  Backup: Class 3 (Protection 30) <11> 
  Specialized hull: Atmospheric Capability <4>    
  Planetfall Capability <4> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 12/6/90 
  Crew Quarters 
  Barracks: Houses 6 crewmembers <1> 
  Spartan: 8 <1> 
  Basic: 3 <1> 
  Expanded: 1 <1> 
  Luxury: none 
  Unusual: none 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <16> 
  Reserve Life Support [3 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: one years worth <8> 
  Food Replicator [4 Power/round] <4> 
  Industrial Replicators 
  Type: Network of small Replicators [2 Power/round] <4> 
  Type: no large replicators 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 [2 Power/round] <16> 
  Personal Transport: Jefferies tubes [0 Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 1000 cubic meters <1> 
  Locations: one central hold and several smaller storage 
  closets located about the ship including the ships galley 
  storage.     
  Escape Pods <1> 
  Number: 10 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 6A <90> 
  Speed: 6.0/8.0/9.0 [1 Power/.2 warp speed] 
  Uprating package 1 (+0.1 to standard, sustainable and 
  Maximum) <6> 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Special configuration: Embedded nacelles <16> 
  Impulse Engine Type: two Class 3A (.5c/.75c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 5/H (generates 290 
  Power/round) <64> 
  Locations:   
  Impulse Engine[s]: two Class 3A (generate 28 
  power/engine/round) 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 346 
   
  Operations systems 
  Bridge:  <18> 
   
  Computers  
  Core: [5 Power/round] <8> 
  Uprating: Class Alpha (+1) [1 power/round] <2> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Engineering Ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <21> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  
  171 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <12> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Probes: 10 <1> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: Two <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 9 [3 Power/round]  
  Number: 2 
  Backup <4> 
  Strength: 6 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <15> 
  Strength: 5 
  Security: -3 (Class Gamma Uprating) 
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Aft ventral 
   
  Transporters 
  Type: Personnel [4 Power/use] <12> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: one engineering section 
   
  Type: Cargo [3 Power/round] <10> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: One in Engineering 
   
  Cloaking Device: Class 7 [40 Power/class/round] <25>  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <4> 
  Internal Force Field [1 Power/3 Strength] <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
   
  Tactical Systems 
  Wing disruptor <27 x 2 = 54> 
  Type 6 
  Damage: 140 [14 Power] 
  Number of Emitters:  (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: located at the wing tips port and starboard 
  forward 
  Firing arc:  180 degrees forward 
  Firing Modes: Standard, pulse  
   
  Secondary Wing Disruptors <7 x 2 = 14> 
  Type 1 
  Damage: 40 [4 Power] 
  Number of Emitters:  (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: located at the wing tips port and starboard 
  forward 
  Firing arc:  180 degrees forward 
  Firing Modes: Standard, pulse  
   
  Torpedo Launcher <16> 
  Standard Load: Type II Photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward, ventral of command section   
  Firing Arc: Forward, but are self-guided  
  Torpedoes carried: 40 <4> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Targeting Periscope (+1) [1 power/round] <3> 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <28 x 4 = 112> 
  Shield Generator: Class 3 (protection 500 (+100 
  embedded nacelles)) [50 Power/shield/round] 
  Shield grid: Type A (25% increase to 625 Protection) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 166 (+10 embedded nacelles)) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <4> 
   
  
  172 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
   
   
   
   
   
   
   
  
  173 
   
  Updated D-12 variant of the Bird of Prey with twin 
  warp cores 
   
  D-12 Scout “Bird-of-Prey” 
  Class and Type: D-12 Scout Bird-of-Prey 
  Commissioning Date: Later 23rd century uprated in the 
  24th century 
   
  Hull Systems 
  Size: 4 
  Length: 110 meters 
  Beams: 143 meters 
  Height: 68.9 meters 
  Decks: 3 
  Mass: 90,000 metric tons 
  SUs Available: 800 - 1300 
  SUs Used: 900 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <22> 
  Backup: Class 3 (Protection 30) <11> 
  Backup: Class 3 (Protection 30) <11> 
  Specialized hull: Atmospheric Capability <4>    
  Planetfall Capability <4> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 12/6/90 
  Crew Quarters 
  Barracks: Houses 6 crewmembers <1> 
  Spartan: 8 <1> 
  Basic: 3 <1> 
  Expanded: 1 <1> 
  Luxury: none 
  Unusual: none 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <16> 
  Reserve Life Support [3 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: one years worth <8> 
  Food Replicator [4 Power/round] <4> 
  Industrial Replicators 
  Type: Network of small Replicators [2 Power/round] <4> 
  Type: no large replicators 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 [2 Power/round] <16> 
  Personal Transport: Jefferies tubes [0 Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 1000 cubic meters <1> 
  Locations: one central hold and several smaller storage 
  closets located about the ship including the ships galley 
  storage.    
  Escape Pods <1> 
  Number: 10 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 6A <90> 
  Speed: 6.0/8.0/9.0 [1 Power/.2 warp speed] 
  Uprating package 1 (+0.1 to standard, sustainable and 
  Maximum) <6> 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Special configuration: Embedded nacelles <16> 
  Impulse Engine Type: two Class 3A (.5c/.75c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 5/H (generates 290 
  Power/round) <64> 
  Locations:   
  Impulse Engine[s]: two Class 3A (generate 28 
  power/engine/round) 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 346 
   
  Operations systems 
  Bridge:  <18> 
   
  Computers  
  Core: [5 Power/round] <8> 
  Uprating: Class Alpha (+1) [1 power/round] <2> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Engineering Ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <21> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  
  174 
   
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <12> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Probes: 10 <1> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: Two <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 9 [3 Power/round]  
  Number: 2 
  Backup <4> 
  Strength: 6 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <15> 
  Strength: 5 
  Security: -3 (Class Gamma Uprating) 
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Aft ventral 
   
  Transporters 
  Type: Personnel [4 Power/use] <12> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: one engineering section 
   
  Type: Cargo [3 Power/round] <10> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location: One in Engineering 
   
  Cloaking Device: Class 7 [40 Power/class/round] <25>  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <4> 
  Internal Force Field [1 Power/3 Strength] <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
   
  Tactical Systems 
  Primary Wing Disruptor <27 x 2 = 54> 
  Type 6 
  Damage: 140 [14 Power] 
  Number of Emitters:  (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: located at the wing tips port and starboard 
  forward 
  Firing arc:  180 degrees forward 
  Firing Modes: Standard, pulse  
   
  Secondary Wing Disruptors <7 x 2 = 14> 
  Type 1 
  Damage: 40 [4 Power] 
  Number of Emitters:  (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: located at the wing tips port and starboard 
  forward 
  Firing arc:  180 degrees forward 
  Firing Modes: Standard, pulse  
   
  Torpedo Launcher <16> 
  Standard Load: Type II Photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward, ventral of command section   
  Firing Arc: Forward, but are self-guided  
  Torpedoes carried: 40 <4> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Targeting Periscope (+1) [1 power/round] <3> 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <28 x 4 = 112> 
  Shield Generator: Class 3 (protection 500 (+100 
  embedded nacelles)) [50 Power/shield/round] 
  Shield grid: Type A (25% increase to 625 Protection) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 166 (+10 embedded nacelles)) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  
  175 
   
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
   
   
  
  176 
   
  Starbase 375 Space Station (heavily armed version) 
  Class and Type: Strategic Pi-class 
  Location: near the Bajoran Sector  
  Commissioning Date: 2370 
   
  Hull Systems 
  Size: 4 (15 (Standard Starfleet “diamond platform” 
  structure)) 
  Length: 2501.04 meters 
  Beams: 1500.63 meters 
  Height: 2160 meters 
  Decks: 360 
  Mass: 19,750,000 metric tons 
  SUs Available: 5000 - 8000 
  SUs Used: 10436 
   
  Hull Outer <60> 
  Hull Inner <60> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <39> 
  Primary Backup: Class 5 (Protection 40) <20> 
  Secondary Backup: Class 5 (Protection 40) <20> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 5700/6000/60.000 
  Crew Quarters 11700 
  Spartan: 1200 <60> 
  Basic: 6440 <644> 
  Expanded: 3860 <772> 
  Luxury: 117 <117> 
  Unusual: 100 <100> 
   
  Environmental Systems 
  Basic Life Support [14 Power/round] <60> 
  Reserve Life Support [7 Power/round] <30> 
  Emergency Life Support (90 emergency shelters) <30> 
  Gravity [8 Power/round] <15> 
  Consumable: two years worth <30> 
  Food Replicators [15 Power/round] <15> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <15> 
  Type: four Large unit [2 Power/replicator/round] <12> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  EMH Mark I [2 Power/round when active] <5> 
  Recreation Facilities: 8 (four main holodecks; twenty 
  personal holodecks; large, pleasant eating facilities; two 
  large lounges; four small lounges) [16 Power/round] <64> 
  Mercantile Facilities: 6 (eighteen establishments) [12 
  Power/round] <48> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <45> 
  Fire Suppression System [1 Power/round when active] 
  <15> 
  Cargo hold: 2,000,000 cubic meters <60> 
  Locations: Various locations throughout the station 
  Escape Pods <76> 
  Number: 1500 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <15> 
   
  Power Systems 
  Fusion Reactor: 10 type 25 (generates 250 Power/round) 
  <125 x 10 = 1250> 
  Locations:  
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +300 Power transfer/round 
  <105> 
  Standard Usable Power: 2500 
   
  Operations systems 
  Operations (OPS): <60> 
   
  Computers  
  Core 1: [5 Power/round] <30> 
  Core 2: [5 Power/round] <30> 
  Core 3: [5 Power/round] <30> 
  Uprating: Class beta (+2) [2 power/round] <12> 
  ODN <45> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <54> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <26> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
  Probes: 100 <10> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  
  177 
   
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  6 = 72> 
  Accuracy: 4/5/7/10 
  Location: 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  4 = 12> 
  Accuracy 5/6/8/11 
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [3 Power/use] <15> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations:  
   
  Type: Personnel [5 Power/use] <17 x 7 = 68> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations:  
   
  Type: Emergency [7 power/use] <17 x 6 = 102> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and Location:  
   
  Type: Cargo [4 Power/use] <11 x 8 = 88> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location:  
   
  Security Systems rating: 4 <16> 
  Anti-Intruder System: [1 Power/round] <15> 
  Internal Force Field: [1 power/3 Strength] <15> 
  Science Systems Rating: 3 (+2) [3 Power/round] <30> 
  Specialized Systems: Stellar analysis, biological analysis 
  <10> 
  Laboratories: 50 <10> 
   
  Tactical Systems 
  Phaser Arrays <36 x 100 = 3600> 
  Type XII Phaser Array 
  Damage: 240 [24 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher (High-yield) <25 x 8 = 200> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread:  
  Range: 15/350,000/1,500,000/4,050,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 5000 <500> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <297 x 4 = 1188> 
  Shield Generator: Class 10 (protection 2000) [200 
  power/shield/round] 
  Shield grid: Type C (50% increase to 3000 Protection) 
  Subspace field Distortion Amplifiers: Class Omicron 
  (Threshold 666) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 4 (1 per shield) <16> 
  Auto-Destruct System <15> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 75 Size worth of ships <150> 
  Standard Complement: four Danube-class runabouts, 
  fifteen work bees and twenty-four shuttles 
  Location(s): Main Shuttlebay 
   
  Docking bays: 
  12 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <2 x 12 = 24> 
   
   
   
   
  
  178 
   
  Federation Starbase 375 Space Station (Light Version) 
  Class and Type: Strategic Pi-class 
  Location: Near the Bajoran Sector  
  Commissioning Date: 2370 
   
  Hull Systems 
  Size: 4 (15 (Standard Starfleet “diamond platform” 
  structure)) 
  Length: 2501.04 meters 
  Beams: 1500.63 meters 
  Height: 2160 meters 
  Decks: 360 
  Mass: 19,750,000 metric tons 
  SUs Available: 5000 - 8000 
  SUs Used: 7067 
   
  Hull Outer <60> 
  Hull Inner <60> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <39> 
  Primary Backup: Class 5 (Protection 40) <20> 
  Secondary Backup: Class 5 (Protection 40) <20> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 3000/4200/21,000 
  Crew Quarters  
  Barracks: houses 1000 crewmembers (for Klingon 
  contingent when station during Dominion War) <17> 
  Spartan: 1000 <17> 
  Basic: 3000 <300> 
  Expanded: 1800 <360> 
  Luxury: 200 <200> 
  Unusual: 200 <200> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <60> 
  Reserve Life Support [7 Power/round] <30> 
  Emergency Life Support (90 emergency shelters) <30> 
  Gravity [8 Power/round] <15> 
  Consumable: two years worth <30> 
  Food Replicators [15 Power/round] <15> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <15> 
  Type: four Large unit [2 Power/replicator/round] <12> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  EMH Mark I [2 Power/round when active] <5> 
  Recreation Facilities: 8 (four main holodecks; twenty 
  personal holodecks; large, pleasant eating facilities; two 
  large lounges; four small lounges) [16 Power/round] <64> 
  Mercantile Facilities: 6 (eighteen establishments) [12 
  Power/round] <48> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <45> 
  Fire Suppression System [1 Power/round when active] 
  <15> 
  Cargo hold: 1,500,000 cubic meters <45> 
  Locations: Various locations throughout the station 
  Escape Pods <30> 
  Number: 550 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <15> 
   
  Power Systems 
  Fusion Reactor: 10 type 25 (generates 250 Power/round) 
  <125 x 10 = 1250> 
  Locations:  
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +300 Power transfer/round 
  <105> 
  Standard Usable Power: 2500 
   
  Operations systems 
  Operations (OPS): <60> 
   
  Computers  
  Core 1: [5 Power/round] <30> 
  Core 2: [5 Power/round] <30> 
  Core 3: [5 Power/round] <30> 
  Uprating: Class beta (+2) [2 power/round] <12> 
  ODN <45> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <54> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <26> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
  Probes: 100 <10> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  
  179 
   
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  6 = 72> 
  Accuracy: 4/5/7/10 
  Location: 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  4 = 12> 
  Accuracy 5/6/8/11 
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [3 Power/use] <15 x 2 = 30> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations:  
   
  Type: Personnel [5 Power/use] <17 x 6 = 102> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations:  
   
  Type: Emergency [7 power/use] <17 x 6 = 102> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and Location:  
   
  Type: Cargo [4 Power/use] <11 x 8 = 88> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location:  
   
  Security Systems rating: 4 <16> 
  Anti-Intruder System: [1 Power/round] <15> 
  Internal Force Field: [1 power/3 Strength] <15> 
  Science Systems Rating: 3 (+2) [3 Power/round] <30> 
  Specialized Systems: Stellar analysis, biological analysis 
  <10> 
  Laboratories: 20 <4> 
   
  Tactical Systems 
  Phaser Arrays <36 x 40 = 1440> 
  Type XII Phaser Array 
  Damage: 240 [24 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher (High-yield) <25 x 4 = 100> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread:  
  Range: 15/350,000/1,500,000/4,050,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 1000 <100> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <274 x 4 = 1096> 
  Shield Generator: Class 8 (protection 1600) [160 
  power/shield/round] 
  Shield grid: Type C (50% increase to 2400 Protection) 
  Subspace field Distortion Amplifiers: Class Lambda 
  (Threshold 533) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 4 (1 per shield) <16> 
  Auto-Destruct System <15> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 75 Size worth of ships <150> 
  Standard Complement: four Danube-class runabouts, 
  fifteen work bees and twenty-four shuttles 
  Location(s): Main Shuttlebay 
   
  Docking bays: 
  12 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <2 x 12 = 24> 
   
   
   
   
  
  180 
   
  Zefram Cochran’s ship “The Phoenix”  
  I thought it was time to post something new. I dug into a 
  pile of hand writen Spacedock ships and pulled out a few. 
  I chose this one here not knowing why I actually wrote it 
  up. 
   
  Zefram Cochran’s ship “The Phoenix” 
  Class and Type: A converted ICBM missile  
  Commissioning Date: 2063 
   
  Hull Systems 
  Size: 2 
  Length: Capsule alone 14.63 meters (62.91 meters with 
  launch vehicle (first stage booster 111.19 meters)) 
  Beams: Nacelles deployed 11.96 meters, (launch 
  configuration 3.35 meters) 
  Height: 3.35 meters 
  Decks: 1 
  Mass: 20 metric tons 
  SU's Available: 400 
  SU's Used: 319 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class A (Protection 5/5) <4> 
  Backup: Class A (Protection 3) <2> 
  Specialized hull: Atmospheric capable <2> Planetary 
  Capable <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1-3/0/0 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Emergency Life Support (None)  
  Gravity: None 
  Consumable: 4 days worth <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 1 <3> 
  Speed: 1.0/1.1/1.2 [1 Power/. 2 warp speed] 
  PIS: Class 0 (10 minutes of Maximum warp) <1>  
  Chemical propulsion <20> 
  Fuel 11 seconds of burn at full throttle <200> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Mark I (generates 15 Power/round) 
  <21> 
  Locations:  
  Chemical batteries (generate 30 power/round) <3> 
  Electrical wiring <10> 
  Standard Usable Power: 45 
   
  Operations systems 
  Bridge: cockpit <8> 
   
  Pre-Deutronic Computers: [1 Power/round] <1> 
  ODN <3> 
   
  Sensor Systems 
  Scientific instruments [1 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational instruments: [1 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <4> 
   
  Inertial Damping Field: None 
  Attitude Control [1 Power/round] <1> 
   
  Communications system 
  Type I [3 power/round] <1> 
  Strength: 1  
  Security: 0 
   
  Notes: The Phoenix predates the Humans of Earth using 
  the technology of Navigational deflectors Transporters, 
  tractor beams, directed energy weapons, and energy 
  shielding. 
   
  Let me know what you like about her.  
   
   
   
  
  181 
   
  The Think Tank Vessel  
   
  Yesterday I was looking up the Bajoran Sourcebook 
  to flip through and discovered the Think tank PDF as well. 
  I looked at it and thought that it looked great in basic and 
  wondered what it would look like as a Spacedock ship. I 
  used the basic ICON as a template and then began 
  working out its look in spacedock and that is where I got 
  carried away. This version has weapons that I figured that 
  the Borg assimilated from other species and they were 
  originated by the crew of the Think Tank as well as 
  integrated into their ship. After a while it was clear that the 
  Think Tank was a little too elaborate. I knew that I needed 
  to make drastic cuts to the ship. I find it hard to call it a 
  ship and see it more as a mobile space station much like 
  the Death Star’s. Even the liter version is still a handful in 
  a fight with plenty of power to run the cloak or engage in a 
  battle with another vessel or multiple vessels, which I will 
  post here after words. Either of these ships/mobile 
  stations are useable in game play. The only difference I 
  would make that I have not was to give it a better means 
  of travel other than just a Warp Drive system, something 
  like Transwarp or Quantum Slipstream Drives this would 
  allow them to get around the Delta Quadrant faster and 
  cause more trouble here and there. I would say the 
  Transwarp something else that the Borg have assimilated 
  from another species that they developed it for. I would 
  not lose the Warp Drive either I would like to have both 
  making it a bigger ship in abilities.  
   
  Think Tank Vessel 
  Class and Type: Think Tank Research Vessel  
  Commissioning Date: Unknown  
   
  Hull Systems 
  Size: 6 
  Height: 350 meters 
  Diameter: 50 meters 
  Decks: 15 
  Mass: 550,000 metric tons 
  SU’s Available: 1300 - 2500 
  SU’s Used: 4069 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
  Armor: Neutronium hull plating (+250 Resistance outer 
  hull) <400> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 7 (Protection 80/120) <36> 
  Backup: Class 7 (Protection 40) <18> 
  Backup: Class 7 (Protection 40) <18> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 5/200/1,200 
  Crew Quarters 
  Basic: 100 <10> 
  Expanded: 50 <10> 
  Luxury: 35 <35> 
  Unusual: 20 <20> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency-shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 2 years worth <12> 
  Food Replicators [6 Power/round] <6> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <6> 
  Type: 1 Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one main holodeck; two personal 
  holodecks; large eating facility; two small lounges) [8 
  Power/round] <32> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 60,000 cubic meters <2> 
  Locations: three large areas in lower levels and various 
  other locations  
  Escape Pods <3> 
  Number: 20 
  Capacity: 6 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 7A6 <126> 
  Speed: 7.2/9.2/9.975 [1 Power/.2 warp speed] 
  Upratings: package two (+0.2 to standard), package two 
  (+0.2 to sustainable), package one (+0.15 to maximum) 
  <4 + 4 + 2 = 10> 
  Embedded nacelles <24> 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: one Class 5 (.7c/.9c) [7/9 
  Power/round] <25> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Artificial Quantum Singularity Drive 
  Systems Type VII (Generates 740 Power/ Round) <144> 
  Locations: center lower levels  
  Impulse Engine[s]: one Class 5 (generate 40 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 6 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +300 Power transfer/round 
  
  182 
   
  <60> 
  Standard Usable Power: 780 
   
  Operations systems 
  Bridge: <30> 
   
  Computers  
  Cores: [5 Power/round] <12 x 2 = 24>  
  Uprating: Class Gamma (+3) [4 Power/computer round] 
  <8 x 2 = 16> 
  ODN <18> 
   
  Navigational Deflector [5 Power/round] <24> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <64> 
  Range package: Type 10 EX (Accuracy 3/4/7/10) 
  High Resolution: 8 Light-years (0.8/0.9 – 1.6/1.7 – 6.0/6.1 
  – 8.0) 
  Low Resolution: 20 Light-years (1.1/1.2 – 6.0/6.1 – 
  15.0/15.1 – 20.0) 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Beta (+2) 
  Coverage: +5000 additional substances and phenomena  
   
  Lateral Sensors [5 Power/round] <41> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Beta (+2) 
  Coverage: +5000 additional substances and phenomena  
   
  Navigational Sensors: [5 Power/round] <28> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
  Probes: 100 <10> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 4 <4> 
   
  Inertial Damping Field 
  Main <72> 
  Strength: 9 [3 Power/round]  
  Number: 6 
  Backup <18> 
  Strength: 6 [2 Power/round]  
  Number: 6 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 10 [2 Power/round] <33> 
  Strength: 10 
  Security: -8 Security Class Epsilon Uprating 
  Basic Uprating: Class Beta (+2)  
  Holocommunications 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  5 = 60> 
  Accuracy: 4/5/7/10 
  Lactation: one dorsal, one ventral and three spaced 
  equally around the midline section 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: hanger bay  
   
  Transporters 
  Type: Personnel [6 Power/use] <22 x 2 = 44>  
  Pads: 8 
  Emitter/Receiver Array: Personnel Type 8 (100,000 km 
  range) 
  Energizing/Transition Coils: Class J (strength 10) 
  Number and location: there are no transporter rooms or 
  platforms the system is site to site transporter  
   
  Type: Emergency [6 Power/round] <18 x 4 = 72>  
  Pads: 20 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class J (strength 10) 
  Number and location: there are no transporter rooms or 
  platforms the system is site to site transporter  
   
  Type: Cargo [5 Power/round] <18 x 4 = 72> 
  Pads: 600 kg 
  Emitter/Receiver Array: Cargo Type 5 (160,000 km range) 
  Energizing/Transition Coils: Class J (strength 10) 
  Number and location: there are no transporter rooms or 
  platforms  
   
  Cloaking Device: Sup space Cloak (equal to Phased 
  cloaking device): Class 12 (undetectable to standard 
  sensors) [50 power/rating/round of use] <60> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field [1 Power/3 Strength] <6> 
  Science Systems Rating: 4 (+3) [5 Power/round] <26> 
  Specialized system: 5 <25> 
  Laboratories: 18 <4> 
   
  Tactical Systems 
  High Energy Disruptors <50 x 24 = 1200> 
  
  183 
   
  Type Equal to a type 11 disruptor array 
  Damage: 240 [24 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: twelve Disruptors arranged in three rings of four 
  at the top, upper mid levels and bottom of the vessel each 
  are space at 90 degrees intervals 
  Firing arc: 360 degrees (either vertical to midline, midline 
  up and down providing weapons overlap, and then the 
  ventral up to the midline) 
  Firing Modes: Standard, Pulse  
   
  Cutting Beams <27 x 3 = 81> 
  Type: Cutting Beams  
  Damage: See Spcaedock, pages 68-69 [20 Power/round] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting system: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: three beam projectors equally spaced around 
  the lower mid section of the ship 
  Firing Arc: 360 degrees for each side 
   
  Feedback Pulse Generator <18 x 6 = 108> 
  Type: Feedback Pulse Generator 
  Damage: See Spacedock, pages 68-69 [30 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Accuracy: See Spacedock, pages 68-69 
  Range: See Spacedock, pages 68-69 
  Location: 1 beam projectors per side 
  Firing Arc: See Spacedock, pages 68-69 
   
  Shield Drainer <25 x 3 = 75> 
  Type: Shield Drainer  
  Damage: See Spcaedock, pages 68-69 [20 Power/round] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting system: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: three located lower section equally spaced 
  Firing Arc: 360 degrees for each side 
   
  Torpedo Launcher <30 x 3 = 90> 
  Standard Load: Type II Photon torpedo (200 damage) 
  Spread: 12 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: Various, but are self-guided 
  Torpedoes carried: 200 <20> 
   
  TA/T/TS: Class Delta [4 Power/round] <15> 
  Strength: 10 
  Bonus: +3 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <82 x 4 = 328>112 
  256 48 
  Shield Generator: Class 4 (protection 640 (+100 
  Embedded Nacelles)) [64 Power/shield/round]  
  Shield grid: Type A (25% increase to 800 Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 213 (+10 Embedded Nacelles))  
  Shield Regeneration System: Class 4 (regenerates 50 
  Protection per round; shield recharge time of 20 seconds) 
  [1 Power/point regenerated/round] 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 24 Size worth of ships <48> 
  Standard Complement: Unknown 
  Location(s):  
   
  Notes: There are technologies that are taken strait from a 
  Borg Cube but in actuality they are technology that the 
  think tank developed for races that were attempting to 
  fight the Borg. They saw that the tech was integrated into 
  their own ship as they are the originators of the 
  technology the systems are quite compatible ton their 
  systems. The Neutronium hull plating that is used as 
  armor is basically tight out of the TOS spacedock book 
  with a little change as you can see. Like the Borg the 
  Think Tank can modulate their shields to increase their 
  protection doubling or even tripling their defensive 
  capabilities in a battle with little change to the power being 
  used roll for difficulty in generating the increase 10 for 
  double and 15 for triple and just for the heck of it 18 for 
  quadrupled the protection the GM’s call.  
  Last edited by Omega1967; 10-01-2014 at  
   
   
   
  
  184 
   
  The slimed down or revised cut down version here is the 
  economy version just the basics that I could squeeze to 
  lower the SU’s down. I had to lose some of the best parts 
  but keep what would make’s the Think Tank, the Think 
  Tank. 
   
  Think Tank Vessel 
  Class and Type: Think Tank Research Vessel  
  Commissioning Date: Unknown  
   
  Hull Systems 
  Size: 6 
  Height: 350 meters 
  Diameter: 200 meters 
  Decks: 15 
  Mass: 550,000 metric tons 
  SU’s Available: 1300 - 2500 
  SU’s Used: 2489 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
  Armor: Neutronium hull plating (+250 Resistance outer 
  hull) <400> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <30> 
  Backup: Class 5 (Protection 40) <15> 
  Backup: Class 5 (Protection 40) <15> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 5/200/1,200 
  Crew Quarters 
  Basic: 100 <10> 
  Expanded: 50 <10> 
  Luxury: 35 <35> 
  Unusual: 20 <20> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency-shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 2 years worth <12> 
  Food Replicators [6 Power/round] <6> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <6> 
  Type: 1 Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one main holodeck; two personal 
  holodecks; large eating facility; two small lounges) [8 
  Power/round] <32> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 60,000 cubic meters <2> 
  Locations: three large areas in lower levels and various 
  other locations  
  Escape Pods <3> 
  Number: 20 
  Capacity: 6 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 7A6 <126> 
  Speed: 7.2/9.2/9.975 [1 Power/.2 warp speed] 
  Upratings: package two (+0.2 to standard), package two 
  (+0.2 to sustainable), package one (+0.15 to maximum) 
  <4 + 4 + 2 = 10> 
  Embedded nacelles <24> 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: one Class 5 (.7c/.9c) [7/9 
  Power/round] <25> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Artificial Quantum Singularity Drive 
  Systems Type VII (Generates 680 Power/ Round) <138> 
  Locations: center lower levels  
  Impulse Engine[s]: one Class 5 (generate 40 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +300 Power transfer/round 
  <60> 
  Standard Usable Power: 720 
   
  Operations systems 
  Bridge: <30> 
   
  Computers  
  Cores: [5 Power/round] <12 x 2 = 24>  
  Uprating: Class Gamma (+3) [4 Power/computer round] 
  <8 x 2 = 16> 
  ODN <18> 
   
  Navigational Deflector [5 Power/round] <24> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <49> 
  Range package: Type 10 EX (Accuracy 3/4/7/10) 
  High Resolution: 8 Light-years (0.8/0.9 – 1.6/1.7 – 6.0/6.1 
  – 8.0) 
  Low Resolution: 20 Light-years (1.1/1.2 – 6.0/6.1 – 
  
  185 
   
  15.0/15.1 – 20.0) 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <26> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <28> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
  Probes: 100 <10> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 4 <4> 
   
  Inertial Damping Field 
  Main <36> 
  Strength: 9 [3 Power/round]  
  Number: 3 
  Backup <9> 
  Strength: 6 [2 Power/round]  
  Number: 3 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 10 [2 Power/round] <33> 
  Strength: 10 
  Security: -8 Security Class Epsilon Uprating 
  Basic Uprating: Class Beta (+2)  
  Holocommunications 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  2 = 24> 
  Accuracy: 4/5/7/10 
  Lactation: one dorsal, one ventral 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: hanger bay  
   
  Transporters 
  Type: Personnel [6 Power/use] <20 x 2 = 40>  
  Pads: 8 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition Coils: Class J (strength 10) 
  Number and location: there are no transporter rooms or 
  platforms the system is site to site transporter  
   
  Type: Emergency [6 Power/round] <18 x 4 = 72>  
  Pads: 20 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class J (strength 10) 
  Number and location: there are no transporter rooms or 
  platforms the system is site to site transporter  
   
  Type: Cargo [5 Power/round] <16 x 4 = 64> 
  Pads: 600 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class J (strength 10) 
  Number and location: there are no transporter rooms or 
  platforms  
   
  Cloaking Device: Sup space Cloak (Phased cloaking 
  device): Class 12 (undetectable to standard sensors) [50 
  power/rating/round of use] <60> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field [1 Power/3 Strength] <6> 
  Science Systems Rating: 4 (+3) [5 Power/round] <26> 
  Specialized system: 1 <5> 
  Laboratories: 18 <4> 
   
  Tactical Systems 
  High Energy Disruptors <50 x 12 = 600> 
  Type Equal to a type 11 disruptor array 
  Damage: 240 [24 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: twelve Disruptors arranged in three rings of four 
  at the top, four upper mid levels and four bottom of the 
  vessel each are space at 90 degrees intervals 
  Firing arc: 360 degrees (either vertical to midline, midline 
  up and down providing weapons overlap, and then the 
  ventral up to the midline) 
  Firing Modes: Standard, Pulse  
   
  Torpedo Launcher <15 x 3 = 45> 
  Standard Load: Type II Photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: Various, but are self-guided 
  Torpedoes carried: 100 <10> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  
  186 
   
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <52 x 4 = 208> 
  Shield Generator: Class 4 (protection 640 (+100 
  Embedded Nacelles)) [64 Power/shield/round]  
  Shield grid: Type A (25% increase to 800 Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 213 (+10 Embedded Nacelles))  
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 12 Size worth of ships <24> 
  Standard Complement: Unknown 
  Location(s):  
   
   
   
  
  187 
   
  Spaceomatic  
  Class and Type: Spaceomatic Class Scout 
  Commissioning Date: Twenty-third century 
   
  Hull Systems 
  Size: 2 
  Length: 15 meters 
  Beams: 9 meters 
  Height: 6 meters 
  Decks: 1 
  Mass: 15 metric tons 
  SUs Available: 326-625 
  SUs Used: 325 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <8> 
  Backup: Class E (Protection 10) <4> 
  Backup: Class E (Protection 10) <4> 
  Specialized hull: Atmospheric capacity <2>    
  Planetfall capability <2> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 2/4/8 
  Crew Quarters 
  Barracks: Houses 4 crewmembers <1> 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Emergency Life Support (no emergency shelters) <0> 
  Gravity [1 Power/round] <2> 
  Consumable: six months worth <4> 
  Food Processor: Mark II [2 Power/round] <4> 
  Industrial Fabrication units: none  
  Recreation Facilities: medical kits only [0 Power/round] 
  <5> 
  Personal Transport: Jefferies tubes [1 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 4 cubic meters <1> 
  Locations:   
  Escape Pods: none  
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3 <30> 
  Speed: 3.0/4.0/5.0 [1 Power/.2 warp speed] 
  PIS: Class F (8 hours of Maximum warp) <12> 
  Special configuration: Embedded Nacelles <8> 
  Impulse Engine Type 4 (.4c/.6c) [4/6 Power/round] <12> 
  Location:  
   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Mark II (generates 50 Power/round) 
  <30> 
  Locations:   
  Impulse Engine[s]: Type 4 (generate 15 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +20 Power transfer/round 
  <12> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <8> 
   
  Computers  
  Core: [5 Power/round] <4> 
  ODN <12> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward ventral  
   
  Sensor Systems 
  Long-range Sensors [Power/round] <10> 
  Range package: Mark I (Accuracy 3/4/7/10) 
  High Resolution: 2 Light-years (0.3/0.4 – 0.8/0.9 – 1.5/1.6 
  – 2.0) 
  Low Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: standard 
   
  Lateral Sensors [5 Power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: standard 
   
  Navigational Sensors: [8 Power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  
  188 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 5 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 3 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark II [3 Power/round] <6> 
  Strength: 2 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation:  
   
  Transporters 
  Type: Personnel [2 Power/use] <7> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Mark 3 (10,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <5> 
  Pads: 100 kg 
  Emitter/Receiver Array: Cargo Mark 2 (12,000 km range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location:  
   
  Security Systems Rating: none 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [0 Power/round] <7> 
  Specialized Systems: none 
  Laboratories: none 
   
  Tactical Systems: None 
  Shields (Forward, Aft, Port, Starboard) <5 x 4 = 20> 
  Shield Generator: Class 1 (protection 50) 
  [5Power/shield/round] 
  Shield grid: Type 0 (0% increase to 50 Protection) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 17) 
  Recharging System: Class 0 (90 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
   
   
   
  
  189 
   
  FEDERATION SURVEYORS 
  Class and Type: Cody-class Fast Scout ship and Kit 
  Carson-class Surveyor with enhanced 
  Research/Laboratory capabilities and Sensor Surveyor 
  with enhanced Research/Laboratory capabilities 
  Commissioning Date: 2369 and 2371  
   
  Hull Systems 
  Size: 5 
  Length: 244 meters 
  Beams: 120 meters 
  Height: 42 meters (82 meters with sensor sails) 
  Decks: 12 
  Mass: 350,000 metric tons (with sensor sail 385,000 
  metric tonnes) 
  SU’s Available: 900 - 1900 
  SU’s Used: 1773 (1800 with sensor sails) 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <29> 
  Primary Backup: Class 5 (Protection 40) <15> 
  Secondary Backup: Class 5 (Protection 40) <15> 
  Specialized hull: Atmospheric Capability (Without sensor 
  sail) <5> 
  Planetfall Capability (Without sensor sail) <5> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 170/100/3000 (sensor sail 
  variant: 180/100/3000) 
   
  Crew Quarters 
  Spartan: none 
  Basic: 135 <14>   sensor sail variant 145 <15> 
  Expanded: 68 <14> 
  Luxury: 40 <40> 
  Unusual: 27 <27> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <20> 
  Reserve Life Support [5 Power/round] <10> 
  Emergency Life Support (30 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: two years worth <10> 
  Replicators  
  Food Replicators [5 Power/round] <5> 
  Industrial Replicators 
  Type: network of small Replicators [2 Power/round] <5> 
  Type: 1 Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: 8 (+1) [8 Power/round] <40> 
  Recreation Facilities: 4 (one main holodeck; two personal 
  holodecks; large eating facilities; two small lounges) [8 
  Power/round] <32> 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 120,000 cubic meters <4> (100,000 cubic 
  meters) <3> 
  Locations:   
  Escape Pods <4> 
  Number: 80 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 5F <79> 
  Speed: 6.0/8.8/9.4 (with sensor sail 5.6/8.4/9.0) [1 
  Power/.2 warp speed] 
  Only the standard ship Uprating: Package 4 (+0.4 to 
  standard and sustained and maximum) <24> 
  PIS: Type E (8 hours of Maximum warp) <10> 
  Impulse Engine Type: Class 4A (.6c/.85c) [6/8 
  Power/round] <22 x 2 = 44> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Class 12/R (generates 600 
  Power/round) <130> 
  Locations:   
  Impulse Engine[s]: 2 Class 4A (generate 35 
  power/engine/round) 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Standard Usable Power: 670 
   
  Operations systems 
  Bridge:  <25> 
   
  Computers (Bio-neural) 
  Cores: [7 Power/round] <15>  
  Cores: [7 Power/round] <15>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <58> 
  Range package: Type 7 (Accuracy 3/4/7/10) 
  
  190 
   
  High Resolution:  5 Light-years (0.5/0.6 – 1.0/1.1 – 3.8/3.9 
  – 5.0) 
  Low Resolution:  17 Light-years (1.0/1.1 – 6.0/6.1 – 
  13.0/13.1 – 17.0) 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  Coverage: Detect and additional 3000 substances and 
  phenomena   
   
  Lateral Sensors [5 Power/round] <30> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  Coverage: Detect and additional 3000 substances and 
  phenomena   
   
  Navigational Sensors: [5 Power/round] <20> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
   
  (Sensor sail Variant: Sensor Sails (+1) [5 power/round 
  used] (no weapons) <50>) 
   
  Probes: 100 <10> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup <10> 
  Strength: 6 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 8 [2 Power/round] <28> 
  Strength: 8 
  Security: -6 Security Class Epsilon Uprating  
  Basic Uprating: Class Beta (+2)  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  2 = 24> 
  Accuracy: 4/5/7/10 
  Location:  one aft ventral, one forward  
   
  Emitter: Class alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location:  shuttlebay 
   
  Transporters 
  Type: Personnel [5 Power/use] <16 x 3 = 48> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location: two in the main hull sections and 
  one in the secondary hull  
   
  Type: Emergency [7 Power/round] <17 x 2 = 34> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location: one in the main saucer section and 
  one in the secondary hull section  
   
  Type: Cargo [2 Power/round] <13 x 2 = 26> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:  one in each of the two largest 
  cargo holds of the ship 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 2 (+1) [2 Power/round] <15> 
  Specialized Systems: Planetary studies <5> ((with sensor 
  sail) Stellar and Astrometric labs <15>) 
  Laboratories: 15 <4> 
   
  Tactical Systems 
  Saucer dorsal port and starboard <29 x 2 = 58> 
  Type IX 
  Damage: 180 [18 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:    
  Firing arc: 280 degrees  
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  Saucer Ventral <31> 
  Type IX 
  Damage: 180 [18 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing arc: 370 degrees 
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  
  191 
   
   <17 x 3 = 51> 
  Type IX 
  Damage: 180 [18 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:    
  Firing arc: 540 degrees  
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  Torpedo Launcher <15 x 2 = 30> 
  Standard Load: Type II Photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward ventral saucer, one aft dorsal  
  Firing Arc: forward and aft, but are self-guided 
  Torpedoes carried: 100 <10> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <57 x 4 = 228> 
  Shield Generator: Class 5 (protection 1000) [100 
  Power/shield/round]   
  Shield grid: Type C (50% increase to 1500 Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 250)  
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 12 Size worth of ships <24> 
  Standard Complement: 4 Shuttlepods and 4 shuttlecraft 
  Location(s): aft of the secondary hull 
   
  Notes: The standard ship without the sail was the first that 
  was designed as a simple science ship.  A little more 
  advance than the Oberth and Nova class Science 
  Research Vessels with better armaments that can stand 
  longer in a fight than the other ships.   
   
  Constructed exclusively at Starfleet’s Utopia Planitia, Mars 
  ship yards where the majority of the design and testing 
  was done for the ships systems.  The hand full few of the 
  ships that are in service have seen much activity that 
  many of the ships have not seen.   
   
  The enhanced sensor sail is capable of many different 
  types of detecting objects and ships that are passing 
  through the sector at both impulse and warps speeds.  
  With a modification the ship can even detect the 
  movement of a cloaked vessel though the sector by the 
  distortion of neutrons that are alienated by the cloaking 
  device.   
   
  The major difference is the Sensor Sail variant cannot 
  land on the surface of a planet like the standard variant of 
  the ship.  The standard and the sensor sail variants have 
  been equally constructed and placed into service around 
  the Federation sparingly especially the sensor sail variant 
  as it is a costly construction.  Only a dozen of the ships 
  have been put into service throughout the Federation with 
  several of the Sensor Sail variant being planned for 
  deployment when construction is finished on these ships.   
   
  Note: During the Dominion War three of these ships were 
  specially equipped with cloaking devices and used to track 
  Dominion and Cardassian troop movements.  The vessels 
  were able to see the approach of the dominion ships and 
  seek a nearby place to hide while a trio of Klingon Birds of 
  Prey would take on the Dominion Forces and eliminate 
  them protecting the Federation ships. Even though the 
  Birds of Prey deafened the ships the three sensor sail 
  ships were lost in overwhelming assault forces.  
   
   
  
  192 
   
  Talmaian Warship 
  Commissioning Date: 2355 - 2365 
   
  Hull Systems 
  Size: 5 
  Length: 200 meters 
  Beams: 80 meters 
  Height: 113 meters 
  Decks: 8 
  Mass: 180,000 metric tons 
  SUs Available: 900 - 1900 
  SUs Used: 624 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <17> 
  Backup: Class 1 (Protection 20) <9> 
  Backup: Class 1 (Protection 20) <9> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 80/8/800 
  Crew Quarters 
  Barracks: Houses 50 crewmembers <1> 
  Spartan: 29 <2> 
  Basic: 8 <1> 
  Expanded: 1 <1> 
  Luxury: 0 <0> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 2 years worth <10> 
  Food Replicators [5 Power/round] <5> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <5> 
  Type: 1 Large unit [Power/replicator/round] <3> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 1 (a spartan mess hall; exercise 
  room) [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <5> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 30,000 cubic meters <1> 
  Locations:   
  Escape Pods <1> 
  Number: 20 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 2 <15> 
  Speed: 2.0/3.0/6.0 [1 Power/.2 warp speed] 
  (Optional Warp system  Type 5.6 <53> 5.0/6.0/8.0 
  Upgrade package 4 (+0.4 to Maximum warp) <8>) 
  PIS:  Type G (10 hours of Maximum warp) <14> 
  Special configuration: Talarian Warp nacelle plates <20> 
  Impulse Engine Type: Two Class 3A (.5c/.75c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Class 3/E (generates 170 
  Power/round) <42> 
  Locations:   
  Impulse Engine[s]: two Class 3A (generate 28 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <30> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <25> 
   
  Computers  
  Core: [5 Power/round] <10> 
  Core: [5 Power/round] <10> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <10> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  
  193 
   
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Probes: 20 <2> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 7 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <4> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Aft 
   
  Emitter: Class Alpha 3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [3 Power/use] <4> 
  Pad: 4 
  Emitter/Receiver Array: Personnel Type 1 (10,000 km 
  range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <3 x 2 = 6> 
  Pads: 100 kg 
  Emitter/Receiver Array: Cargo Type 1 (10,000 km range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: [1 Power/round] <5> 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: 4 <2> 
   
  Tactical Systems 
  One Neutral Particle Cannon <8> 
  Type Equal to a Type B laser 
  Damage: 40 [4 Power] 
  Number of Emitters:  (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: forward 
  Firing arc: 270 degrees  
  Firing Modes: Standard, Pulse, continuous  
   
  Two high energy lasers <6 x 2 = 12> 
  Type Equal to a Type A laser 
  Damage: 20 [2 Power] 
  Number of Emitters:  (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: port and starboard arrays 
  Firing arc: 270 degrees  
  Firing Modes: Standard, Pulse, continuous 
   
  Merculite rocket launcher <11> 
  Standard Load:  Merculite rocket (80 damage) 
  Spread: 2 
  Range: 10/100,000/300,000/500,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward ventral   
  Firing Arc: Forward but self guided  
  Torpedoes carried: 24 <3> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <26 x 4 = 104> 
  Shield Generator: Class 2 (protection 240) [24 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 320 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 80) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <5> 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 2 Size worth of ships <4> 
  Standard Complement: 1 Shuttlepods  
  Location(s):   
   
   
   
  
  194 
   
  Talarian Warship 
  Commissioning Date: 2355 - 2365 
   
  Hull Systems 
  Size: 5 
  Length: 200 meters 
  Beams: 80 meters 
  Height: 113 meters 
  Decks: 8 
  Mass: 180,000 metric tons 
  SUs Available: 900 - 1900 
  SUs Used: 630 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <17> 
  Backup: Class 1 (Protection 20) <9> 
  Backup: Class 1 (Protection 20) <9> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 80/8/800 
  Crew Quarters 
  Barracks: Houses 50 crewmembers <1> 
  Spartan: 29 <2> 
  Basic: 8 <1> 
  Expanded: 1 <1> 
  Luxury: 0 <0> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 2 years worth <10> 
  Food Replicators [5 Power/round] <5> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <5> 
  Type: 1 Large unit [Power/replicator/round] <3> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 1 (a spartan mess hall; exercise 
  room) [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <5> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 30,000 cubic meters <1> 
  Locations:   
  Escape Pods <1> 
  Number: 20 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 2 <15> 
  Speed: 2.0/3.0/6.0 [1 Power/.2 warp speed] 
  (Optional Warp system  Type 5.6 <53> 5.0/6.0/8.0 
  Upgrade package 4 (+0.4 to Maximum warp) <8>) 
  PIS:  Type G (10 hours of Maximum warp) <14> 
  Special configuration: Talarian Warp nacelle plates <20> 
  Impulse Engine Type: Two Class 3A (.5c/.75c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Class 3/E (generates 170 
  Power/round) <42> 
  Locations:   
  Impulse Engine[s]: two Class 3A (generate 28 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <30> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <25> 
   
  Computers  
  Core: [5 Power/round] <10> 
  Core: [5 Power/round] <10> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <10> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  
  195 
   
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Probes: 20 <2> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 7 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <4> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Aft 
   
  Emitter: Class Alpha 3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [3 Power/use] <4> 
  Pad: 4 
  Emitter/Receiver Array: Personnel Type 1 (10,000 km 
  range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <3 x 2 = 6> 
  Pads: 100 kg 
  Emitter/Receiver Array: Cargo Type 1 (10,000 km range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: [1 Power/round] <5> 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: 4 <2> 
   
  Tactical Systems 
  One Neutral Particle Cannon <8> 
  Type Equal to a Type B laser 
  Damage: 40 [4 Power] 
  Number of Emitters:  (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: forward 
  Firing arc: 270 degrees  
  Firing Modes: Standard, Pulse, continuous  
   
  Two high energy lasers <6 x 2 = 12> 
  Type Equal to a Type A laser 
  Damage: 20 [2 Power] 
  Number of Emitters:  (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: port and starboard arrays 
  Firing arc: 270 degrees  
  Firing Modes: Standard, Pulse, continuous 
   
  Merculite rocket launcher <11> 
  Standard Load:  Merculite rocket (80 damage) 
  Spread: 2 
  Range: 10/100,000/300,000/500,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward ventral   
  Firing Arc: Forward but self guided  
  Torpedoes carried: 24 <3> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <26 x 4 = 104> 
  Shield Generator: Class 2 (protection 240) [24 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 320 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 80) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <5> 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 2 Size worth of ships <4> 
  Standard Complement: 1 Shuttlepods  
  Location(s):   
   
   
   
   
   
  
  196 
   
  USS Gage NCC-11672 
  Class and Type: Gage Class Scout ship 
  Commissioning Date: 2332  
   
  Hull Systems 
  Size: 6 
  Length: 320 meters 
  Beams: 128 meters 
  Height: 63.4 meters 
  Decks: 12 
  Mass: 950,000 metric tons 
  SUs Available: 1300 - 2500 
  SUs Used: 1470 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <27> 
  Backup: Class 4 (Protection 35) <14> 
  Backup: Class 4 (Protection 35) <14> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 250/43/1800 
  Crew Quarters 
  Spartan: 160 <8> 
  Basic: 90 <9> 
  Expanded: 28 <6> 
  Luxury: 15 <15> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: one years worth <6> 
  Food Replicators [5 Power/round] <6> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <6> 
  Type: 1 Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 4 (“Pre-Holodecks” one main rec 
  deck; two small rec decks; large eating facilities; two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 30,000 cubic meters <1> 
  Locations: Various locations  
  Escape Pods <4> 
  Number: 80 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: type 6C4 <101> 
  Speed: 6.0/9.0/9.4 [1 Power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: one Class 4B (.65c/.85c) [6/8 
  Power/round] <23> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Class 8/N (generates 400 
  Power/round) <90> 
  Locations:  secondary hull 
  Impulse Engine[s]: one Class 4B (generate 38 
  power/engine/round) 
  Auxiliary Power: two reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 438 
   
  Operations systems 
  Bridge:  <30> 
  Auxiliary Bridge <18> 
   
  Saucer Separation [10 power/round] <3> 
   
  Computers  
  Core: [5 Power/round] <12 x 2 = 24> 
  Uprating Class Alpha (+1) [1 power/core/round] <4> 
  ODN <18> 
   
  Navigational Deflector [5 Power/round] <24> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <40> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Can detect and additional 1000 substances 
  and phenomenon  
   
  Lateral Sensors [5 Power/round] <20> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  
  197 
   
  Coverage: Can detect and additional 1000 substances 
  and phenomenon  
   
  Navigational Sensors: [Power/round] <16> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Probes: 60 <6> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup 
  <12> 
  Strength: 6 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <16> 
  Strength: 7 
  Security: -3  
  Basic Uprating: Class gamma (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] <9 
  x 2 = 18> 
  Accuracy: 4/5/7/10 
  Lactation: one forward Ventral and one aft 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Hanger bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <13 x 3 = 39> 
  Pads: 6  
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location:  
   
  Type: Emergency [5 Power/round] <12 x 3 = 36> 
  Pads: 16 
  Emitter/Receiver Array: Emergency Type 2 (20,000 km 
  range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location:  
   
  Type: Cargo [1 Power/round] <9 x 4 = 36> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location:  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field [1 Power/3 Strength] <6> 
  Science Systems Rating: 2 (+1) [2 Power/round] <16> 
  Specialized Systems: Planetary survey <5> 
  Laboratories: 14 <4> 
   
  Tactical Systems 
  Two type IX Phaser banks <32 x 2 = 64> 
  Type IX 
  Damage: 180 [18 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward dorsal, one forward ventral 
  Firing arc: 450 degrees  
  Firing Modes: Standard, Pulse, continuous, wide-beam  
   
  Torpedo Launcher <14 x 2  = 28> 
  Standard Load: Type II Photon torpedo (200 damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward ventral saucer and one aft  
  Firing Arc: forward and aft, but are self-guided  
  Torpedoes carried: 20 <2> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <52 x 4 = 208> 
  Shield Generator: Class 3 (protection 600) [60 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 900 Protection) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <6> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 12 Size worth of ships <24> 
  Standard Complement: six shuttlecraft 
  Location(s): aft below saucer connection  
   
   
  
  198 
   
  Bajoran Assault vessel – transport from Bajor call of the 
  prophets 
  Class and Type: Assault vessel/Transport 
  Commissioning Date: 2369 
   
  Hull Systems 
  Size: 5 
  Length: 140 meters 
  Beams: 221 meters 
  Height: 52 meters 
  Decks: 2 
  Mass: metric tons 
  SUs Available: 900 - 1900 
  SUs Used: 912 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <20> 
  Backup: Class 2 (Protection 25) <10> 
  Backup: Class 2 (Protection 25) <10> 
  Specialized hull: Atmospheric capability <5>   
  Planetfall capability <5> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 12/200/400 
  Crew Quarters 
  Barracks: Houses 180 crewmembers <3> 
  Spartan: 20 <1> 
  Basic: 10 <1> 
  Expanded: 2 <1> 
  Luxury: 0 <0> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: one years worth <5> 
  Food Replicators [5 Power/round] <5> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <5> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 1 (a spartan mess hall; exercise) [2 
  Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <5> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 10,000 cubic meters <1> 
  Locations: various location including deck two aft  
  Escape Pods <1> 
  Number: 20 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: none 
  (Optional Warp Drive Nacelles: type 2 <15> Speed: 
  2.0/3.0/6.0 [1 Power/.2 warp speed] PIS: Type C (6 hours 
  of Maximum warp) <6> Special configuration:  <20>) 
  Impulse Engine Type: two Class 1 (.25c/.25c) [2/2 
  Power/round] <5 x 2 = 10> 
  Location: aft port and starboard  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Class 6/K (generates 300 
  Power/round) <70> 
  Locations:   
  Impulse Engine[s]: 2 Class 1 (generate 8 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <35> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <25> 
   
  Computers  
  Core: [5 Power/round] <10 x 2 = 20> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [Power/round] <17> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 10 Light-years (0.5/0.6 – 1.0/1.1 – 
  3.0/3.1 – 4.0) 
  Low Resolution: Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 – 
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: standard 
   
  Navigational Sensors: [5 Power/round] <12> 
  
  199 
   
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Probes: 10 <1> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 1 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 1 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 3 [2 Power/round] <6> 
  Strength: 3 
  Security: -1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: aft 
   
  Transporters 
  Type: Personnel [4 Power/use] <10 x 1 = 10> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <7 x 2 = 14> 
  Pads: 200 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
   
  Tactical Systems 
  Type G Phaser Banks <23 x 7 = 161> 
  Type Equal to a Type VII Federation Phaser Bank 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: one dorsal, one Port, one Starboard, one aft, 
  ventral, two forward, one aft 
  Firing arc: 180  
  Firing Modes: Standard, Pulse, continuous  
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <39 x 4 = 156> 
  Shield Generator: Class 3 (protection 450) [45 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 675 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 150) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
  
  200 
   
  Starfleet trainer 
  Class and Type: Atmospheric and exospheric acrobatic 
  trainer 
  Commissioning Date: 24th Century 
   
  Hull Systems 
  Size: 2 
  Length: 11 meters 
  Beams: 10.5 meters 
  Height: 3.6 meters 
  Decks: 1 
  Mass: 12.45 metric tons 
  SUs Available: 326 - 625 
  SUs Used: 296 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized hull: Atmospheric Capability <2>   
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/1/0 
  Crew Quarters - None 
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Emergency Life Support (no emergency shelters) <0> 
  Gravity [1 Power/round] <2> 
  Consumable: one days worth <2> 
  Food Replicators - none 
  Industrial Replicators - none 
  Medical Facilities: emergency medical kits only <5> 
  Recreation Facilities: none 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 1 cubic meters <1> 
  Locations:   
  Escape Pods <1> 
  Number: 1 
  Capacity: 2 persons per pod (Cockpit pod) 
   
  Propulsion Systems 
  Warp Drive Nacelles: None 
  Impulse Engine Type: Class 1 (.25c/.25c) [2/25 
  Power/round] <5> 
  Location:  Aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp engine core: Class 1/A (generates 55 Power/round) 
  <25> 
  Locations:   
  Impulse Engine[s]: Class 1 (generate 8 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +0 Power transfer/round <10> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <10> 
   
  Computers Core: [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <10> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard  
  Coverage: standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard  
  Coverage: standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard  
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <4> 
  
  201 
   
  Strength: 1 [3 Power/round]  
  Number: 1 
  Backup 
  <1> 
  Strength: 1 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems Type: Class 5 [2 
  Power/round] <10> 
  Strength: 5 
  Security: -2 
  Emergency Communications: [1 Power/round] <1> 
    
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy:  
  Lactation:  
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating:  none 
  Anti-Intruder System: none 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: none 
  Laboratories: none 
   
  Tactical Systems - None 
   
  Shields (Forward, Aft, Port, Starboard) <7 x 4 = 28> 
  Shield Generator: Class 1 (protection 100) [10 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 125 Protection ) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 33) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
   
   
   
   
  
  202 
   
  Klingon D7 Class Cruiser 
  Class and Type: D7 Class Battle Cruiser 
  Commissioning Date: updated in 24th century  
   
  HULL SYSTEMS 
  Size: 5 
  Length: 209.87 meters 
  Beam: 147.36 meters 
  Height: 55.12 meters 
  Decks: 7 
  Mass: 436,200 metric tons 
  SUs Available: 1900 
  SUs Used: 1471 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer: 8 <9> 
  Resistance Inner: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <23> 
  Primary Backup: Class 3 (Protection 30) <12> 
  Secondary Backup: Class 3 (Protection 30) <12> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 400/135/2,900 
  Crew Quarters 
  Barracks: House 360 crewmembers <6> 
  Spartan: 100 <5> 
    
  Environmental Systems 
  Basic Life Support [10 Power/round] <20> 
  Reserve Life Support [5 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumables: two year's worth <10> 
  Food Replicator [5 Power/round] <5> 
  Industrial Replicators 
  Type: network of small replicators [2 power/round] <5> 
  Type: one large unit [2 Power/replicator/round] <3> 
  Medical Facilities: 4 (+0) [4 Power/round] <20> 
  Recreation Facilities: 4 (no holodecks; a large mess hall; 
  two gyms; two combat practice areas) [8 Power/round] 
  <24> 
  Personnel Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo Holds: 13,000 cubic meters <1> 
  Location: Six main cargo holds and other minor holds 
  throughout the ship 
  Escape Pods <6> 
  Number: 120 
  Capacity: 4 persons 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 5.4 <52> 
  Speed: 5.0/6.0/7.4 [1 Power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Class 3A (.5c/.75c) [6/7 
  Power/round] <18>  
  Location: Aft engineering hull 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: two Class 4/G (generates 200 
  Power/round) <50 x 2 = 100> 
  Location: Engineering hull 
  Impulse Engine[s]: 1 Class 3A (generates 28 
  Power/round) 
  Auxiliary Power: 3 reactors (generates 5 Power/round) 
  <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +120 Power transfer/round 
  <42> 
  Standard Usable Power: 428 
   
  OPERATIONS SYSTEMS 
  Bridge: Forward command pod <28> 
  Auxiliary Control Room: Main Hull/Main Engineering <10> 
    
  Computer  
  Core 1: Command Hull [5 Power/round] <10> 
  Core 2: Engineering Hull [5 Power/round] <10> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <15> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward module 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range Rackage: type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 LY (.5/.6-1.0/1.1-3.7/3.8-5.0) 
  Low Resolution: 14 LY (1/1.1-4.0/4.1-12.0/12.1-15.0) 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <19> 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors [5 Power/round] <18> 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Alpha (+1) 
  
  203 
   
  Probes: 20 probes of varying types <2> 
  Sensor Skills: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard Systems (Flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigation Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Fields 
  Main <40> 
  Strength: 9 [3 Power/round] 
  Number: 4 
  Backup <12> 
  Strength: 6 [2 Power/round] 
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communication Systems 
  Type: Class 7 [2 Power/round] <21> 
  Strength: 7 
  Security: -5 security uprating delta  
  Class alpha (+1) uprating 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Location: Forward Ventral 
   
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Location: Aft Ventral 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Hanger bays 
   
  Transporters 
  Type: Personnel [5 Power/use] <14 x 4 = 56> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class G (Strength 7) 
  Number and Location: One forward, three amidships 
   
  Type: Cargo [4 Power/use] <10 x 6 = 60> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20000 km range) 
  Energizing/Transition Coils: Class G (Strength 7) 
  Number and Location: 1 Command Pod and 5 
  Engineering hull 
   
  Cloaking Device Class 7 [40 power/Class/Round] <26> 
   
  Security Systems Rating 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Fields [1 Power/3 Strength] <5> 
  Science Systems Rating 2 (+1) [2 Power/round] <15> 
  Specialized Systems: None 
  Laboratories: 8 <2> 
   
  TACTICAL SYSTEMS 
  Disruptor Cannons <35 x 2 = 70> 
  Type: 7 
  Damage: 210 [21 Power] 
  Number of Emitters: Up to 3 shots per round per disruptor 
  Targeting System: Beta (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: one mounted on the forward edge of the warp 
  nacelles  
  Firing Arc: 120 degrees  
  Firing Modes: Standard, Pulse 
   
  Standard Disruptor <32 x 6 = 192> 
  Type: 7 
  Damage: 160 [16 Power] 
  Number of Emitters: Up to 3 shots per round per disruptor 
  Targeting System: Beta (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: two on either side dorsal command hull forward, 
  two port and starboard main hull dorsal hull forward, two 
  dorsal aft port and starboard aft raised section of hull  
  Firing Arc: 120 degrees  
  Firing Modes: Standard, Pulse 
   
  Forward Torpedo Launcher <15 x 2 = 30> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Command pod, aft main hull 
  Firing Arc: Forward, but are self-guided 
    
  Torpedoes Carried: 100 <10> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1  
  Weapons Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <35 x 4 = 140> 
  Shield Generator: Class 2 (Protection 500) [50 
  Power/shield/round] 
  Shield Grid: Type B (33% increase to 665 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 166) 
  
  204 
   
  Recharging System: Class 1 (45 seconds) 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft Systems 
  Shuttlebays: Capacity for 4 Size worth of ships <8> 
  Standard Complement: 2 shuttles,  
  Locations: 1 main shuttlebay, aft engineering hull 
   
   
   
  
  205 
   
  Klingon K’t’inga Class with twin Warp cores long 
  duration patrol vessel 
  Class and Type: K’t’inga Class Battle Cruiser 
  Commissioning Date: 2267 
   
  Hull Systems 
  Size: 5 
  Length: 214.30 meters 
  Beam: 152.46 meters 
  Height: 57.30 meters 
  Decks: 12 
  Mass: 490,350 metric tonnes 
  SUs Available: 1525 
  SUs Used: 1436 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class J (Protection 60/90) <23> 
  Primary Backup: Class J (Protection 30) <12> 
  Secondary Backup: Class J (Protection 30) <12> 
   
  Personnel Systems 
  Class/Passengers/Evac: 385/150/3,500 
  Crew Quarters 
  Barracks: Houses 360 crewmembers <6> 
  Spartan: 120 <6> 
  Basic: 5 <1> 
  Cryogenic Suspension Chamber houses 535 
  crewmember <9> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <20> 
  Reserve Life Support [5 power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: three years’ worth <30> 
  Food Processors Mark III [3 Power/round] <13> 
  Industrial Fabrication Unites Mark VII [5 Power/round] 
  <15> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 4 [4 Power/round] <24> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo Holds: 3,250 cubic meters <1> 
  Locations: Six various locations 
  Escape Pods <6> 
  Number: 120 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Mark 6C <100> 
  Speed: 6.0/7.5/9.0 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Special Configuration: < > 
  Impulse Engine Type 5B (.5c/.8c) [5/8 Power/round] <20> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 150 Power/round) 
  <50 x 2 = 100> 
  Location: Engineering section 
  Impulse Engine[s]:one type 5B (generates 25 
  Power/engine/round) 
  Auxiliary Power: 3 reactors (generates 5 
  Power/reactor/round) <9> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 325 
   
  Operations System 
  Bridge: <28> 
  Auxiliary control room <10> 
   
  Computers  
  Core 1: [5 Power/round] <10> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward module 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range Package: mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-year (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-Years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <15> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <14> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
   
  
  206 
   
  Probes: 20 probes of varying types <2> 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: two <0> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <6> 
  Strength: 6 [ Power/round] 
  Number: 2 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <22> 
  Strength: 5 
  Security: -3 (Type A uprating) 
  Basic Uprating: type 1 (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: forward ventral  
   
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Aft Ventral 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: hanger deck 
   
  Transporters 
  Type: Personnel [5 Power/use] <39> 
  Pads: 6 
  Emitter/Receiver Array: Personnel mark 5 (20,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Locations: One in the forward module and 
  two in main hull 
   
  Type: Emergency [7 Power/use] <42> 
  Pads: 22 
  Emitter/Receiver Array: Personnel mark 3 (8,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Locations: One in the forward module and 
  two in main hull 
   
  Type: Cargo [2 Power/use] <32> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (Strength 5) 
  Number and location: one forward module and three in 
  main hull 
   
  Cloaking Device: Class 6 [40 Power/class/round]<23> 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Fields [1 Power/3 Strength] <5> 
  Science Systems Rating 2 (+1) [2 Power/round] <15> 
  Specialized Systems: none 
  Laboratories: 8 <2> 
   
  TACTICAL SYSTEMS 
  Forward Starboard Disruptors <28> 
  Type: 6 
  Damage: 140 [12 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Forward Port Disruptors <28> 
  Type: 6 
  Damage: 140 [12 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Main hull Starboard dorsal Disruptors <28> 
  Type: 6 
  Damage: 140 [12 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Main hull port dorsal Disruptors <28> 
  Type: 6 
  Damage: 140 [12 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  
  207 
   
  Firing Modes: Standard, Pulse 
   
  Main hull Starboard ventral Disruptors <28> 
  Type: 6 
  Damage: 140 [12 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Main hull Port ventral Disruptors <28> 
  Type: 6 
  Damage: 140 [12 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Main hull aft Starboard dorsal Disruptors <28> 
  Type: 6 
  Damage: 140 [12 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Main hull aft Port dorsal Disruptors <28> 
  Type: 6 
  Damage: 140 [12 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Disruptor control room <5> 
   
  Forward Torpedo Launcher<9> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: Forward, but are self-guided 
   
  Aft Torpedo Launcher<9> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: Aft, but are self-guided 
   
  Torpedoes Carried: 20 <2> 
  Torpedo control room <5> 
   
  TA/T/TS: Class Beta [1 Power/round]<9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <29 x 4 = 116> 
  Shield Generator: Class 3 (Protection 450) [45 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 600 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 150) 
  Recharging System: Class Zero (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 4 size worth of ships <8> 
  Standard Compliment: two shuttles 
  Location(s): aft port and starboard 
   
   
   
   
   
  
  208 
   
  Loknar class starship 
  Class and Type: Loknar class Frigate  
  Commissioning Date: 2259  
   
  Hull Systems 
  Size: 5 
  Length: 288 meters 
  Beams: 127 meters 
  Height: 76 meters 
  Decks: 15 
  Mass: 400,000 metric tons 
  SU’s Available: 900 - 1900 
  SU’s Used: 908 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <23> 
  Primary Backup: Class J (Protection 30) <12> 
  Secondary Backup: Class J (Protection 30) <12> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 177/35/1000 
  Crew Quarters 
  Barracks: Houses 36 crewmembers <1> 
  Spartan: 57 <3> 
  Basic: 65 <7> 
  Expanded: 40 <8> 
  Luxury: 7 <7> 
  Unusual: 7 <7> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: one years worth <10> 
  Food Processors Mark IV [4 Power/round] <15> 
  Industrial Fabrication Unites Mark VII [5 Power/round] 
  <15> 
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 4 (one small rec deck; two gyms; 
  large eating facilities; two small lounges) [4 Power/round] 
  <24> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 9000 cubic meters <1> 
  Locations:   
  Escape Pods <3> 
  Number: 60 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 4.68 <53> 
  Speed: 4.0/6.0/8.0 [1 Power/.2 warp speed] 
  PIS: Class F (8 hours of Maximum warp) <12> 
  Impulse Engine Type: Type 5A (.5c/.75c) [5/7 
  Power/round] <18> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5>283 
   
  Power Systems 
  Warp Engine Type: Mark V (generates 215 Power/round) 
  <62> 
  Locations:   
  Impulse Engine[s]: one Type 5A (generate 23 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <40> 
  Standard Usable Power: 238 
   
  Operations systems 
  Bridge: dorsal saucer <20> 
  Auxiliary Control room:   <15> 
   
  Computers  
  Cores: [5 Power/round] <10>  
  ODN <15> 
   
  Navigational Deflector [6Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <34> 
  Range package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <12> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <12> 
  Strength Package: Class 6 (strength 6) 
  
  209 
   
  Gain Package:Standard (+0) 
    
  Probes: 10 <1> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup <5> 
  Strength: [2 Power/round] 
   
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Matrk V [3 Power/round] <22> 
  Strength: 5 
  Security: -2 Security Type A Uprating 
  Basic Uprating: type 1 (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: aft  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <14> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:   
   
  Type: Emergency [5 Power/round] <10 x 2 = 20> 
  Pads: 16 
  Emitter/Receiver Array: Emergency Mark II (12,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:   
   
  Type: Cargo [3 Power/round] <9 x 2 = 18> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:   
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 2 (+1) [2 Power/round] <15> 
  Specialized Systems: stellar analysis <5> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Phaser Arrays <11 x 3 = 33>  
  Type III 
  Damage: 60 [6 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward ventral, one port dorsal, one 
  starboard dorsal   
  Firing arc: 120 degrees   
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  Torpedo Launcher <12>  
  Standard Load: Type I Photon torpedo (160 damage) 
  Spread: 4 
  Range: 15/100,000/400,000/750,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: forward ventral  
  Firing Arc: Froward, but are self-guided 
  Torpedoes carried: 60 <6> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88> 
  Shield Generator: Class 2 (protection 300) [30 
  Power/shield/round]   
  Shield grid: Type A (25 % increase to 375 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100)  
  Recharging System: Class zero (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement: 2 Shuttles  
  Location(s):    
   
   
   
   
   
   
  
  210 
   
  Loknar class uprating starship 
  Class and Type: Loknar class Frigate  
  Commissioning Date: 2259 uprated 2270’s 
   
  Hull Systems 
  Size: 5 
  Length: 288 meters 
  Beams: 127 meters 
  Height: 76 meters 
  Decks: 15 
  Mass: 450,000 metric tons 
  SU’s Available: 900 - 1900 
  SU’s Used: 1248 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <23> 
  Primary Backup: Class J (Protection 30) <12> 
  Secondary Backup: Class J (Protection 30) <12> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 209/35/1000 
  Crew Quarters 
  Barracks: Houses 60 crewmembers <1> 
  Spartan: 60 <3> 
  Basic: 70 <7> 
  Expanded: 40 <8> 
  Luxury: 7 <7> 
  Unusual: 7 <7> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: one years worth <10> 
  Food Processors Mark IV [4 Power/round] <15> 
  Industrial Fabrication Unites Mark VII [5 Power/round] 
  <15> 
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 4 (one small rec deck; two gyms; 
  large eating facilities; two small lounges) [4 Power/round] 
  <24> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 10,000 cubic meters <1> 
  Locations:   
  Escape Pods <4> 
  Number: 80 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 4E <63> 
  Speed: 4.0/6.0/8.0 [1 Power/.2 warp speed] 
  PIS: Class F (8 hours of Maximum warp) <12> 
  Impulse Engine Type: two Type 5A (.5c/.75c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark V (generates 349 Power/round) 
  <85> 
  Locations:   
  Impulse Engine[s]: two Type 5A (generate 23 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <40> 
  Standard Usable Power: 395 
   
  Operations systems 
  Bridge: dorsal saucer <20> 
  Auxiliary Control room:   <15> 
   
  Computers  
  Cores: [5 Power/round] <10>  
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <18> 
  Strength Package: Class 6 (strength 6) 
  
  211 
   
  Gain Package: Class Alpha (+1) 
    
  Probes: 20 <2> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup <10> 
  Strength: [2 Power/round] 
   
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Matrk V [3 Power/round] <22> 
  Strength: 5 
  Security: -2 Security Type A Uprating 
  Basic Uprating: type 1 (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: aft  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <14> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:   
   
  Type: Emergency [5 Power/round] <10 x 2 = 20> 
  Pads: 16 
  Emitter/Receiver Array: Emergency Mark II (12,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:   
   
  Type: Cargo [3 Power/round] <9 x 2 = 18> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:   
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 2 (+1) [2 Power/round] <15> 
  Specialized Systems: stellar analysis <5> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Phaser Arrays <21 x 6 = 126>  
  Type VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward ventral, one port ventral, one 
  starboard ventral, one forward dorsal, one port dorsal, one 
  starboard dorsal   
  Firing arc: 120 degrees   
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  Torpedo Launcher <13 x 4 = 52>  
  Standard Load: Type II Photon torpedo (200 damage) 
  Spread: 4 
  Range: 15/100,000/400,000/750,000  
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: forward ventral  
  Firing Arc: Froward, but are self-guided 
  Torpedoes carried: 100 <10> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <29 x 4 = 116> 
  Shield Generator: Class 2 (protection 400) [40 
  Power/shield/round]   
  Shield grid: Type A (33% increase to 532 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 133)  
  Recharging System: Class zero (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement: 2 Shuttles  
  Location(s):    
   
   
   
  
  212 
   
  U.S.S. HOOD NCC-42296 Captain Robert DeSoto’s 
  starship as of Encounter at Farpoint and Tin Man 
  Class and Type: Excelsior-Class Exploratory Cruiser  
  Commissioning Date: Original class 2284 (the hood was 
  commissioned in the 2323 and has been refitted in 2355)  
   
  Hull Systems 
  Size: 7 
  Length: 467.23 meters 
  Beams: 186.53 meters 
  Height: 78.89 meters 
  Decks: 33 
  Mass: 2,010,500 metric tons 
  SU’s Available: 2,207 
  SU’s Used: 2207 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <31> 
  Primary Backup: Class 5 (Protection 40) <16> 
  Secondary Backup: Class 5 (Protection 40) <16> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 630/130/9,800 
  Crew Quarters  
  Basic: 420 <42> 
  Expanded: 250 <50> 
  Luxury: 75 <75> 
  Unusual: 15 <15> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency-shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years worth <14> 
  Food Replicators [7 Power/round] <7> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <7> 
  Type: 2 Large unit [2 Power/replicator/round] <6> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 6 [12 Power/round] <48> 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <7> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations: Aft, Engineering Hull, Saucer  
  Escape Pods <9> 
  Number: 160 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: 5E <75> 
  Speed: 5.0/9.0/9.2 [1 Power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: Class 6 (.75c/.9c) [7/9 
  Power/round] <30> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Class 10/P (generates 520 
  Power/round) <112>  
  Locations:   
  Impulse Engine[s]: 1 Class 6 (generate 48 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <3 x 4 = 12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +300 Power transfer/round 
  <65> 
  Standard Usable Power: 568 
   
  Operations systems 
  Bridge:  <35> 
  Saucer Separation (No re-attachment) [10 Power/round] 
  <6> 
   
  Computers  
  Cores: [5 Power/round] <14>  
  Cores: [5 Power/round] <14>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <19> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  
  213 
   
  Navigational Sensors: [5 Power/round] <18> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
    
  Probes: 60 <6> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: Two <2> 
   
  Inertial Damping Field 
  Main <56> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup 
  <16> 
  Strength: [2 Power/round] 
   
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 8 [2 Power/round] <24> 
  Strength: 8 
  Security: -4 
  Basic Uprating: Class Beta (+2)  
  Security Class Gamma Uprating 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Lactation:  Aft Ventral 
   
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Lactation:  Forward Ventral 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Starbase 
   
  Transporters 
  Type: Personnel [5 Power/use] <14 x 4 = 56> 
  Pads:  
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: Two in saucer, two in Engineering 
  hull  
   
  Type: Emergency [7 Power/round] <15 x 4 = 60> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: Two saucer, two engineering  
   
  Type: Cargo [3 Power/round] <11 x 3 = 33> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,00 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:  one in saucer, two in Engineering 
  hull  
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Field [1 Power/3 Strength] <7> 
  Science Systems Rating: 2 (+1) [2 Power/round] <17> 
  Specialized Systems: Planetary Analysis <5> 
  Laboratories: 25 <6> 
   
  Tactical Systems 
  Saucer Dorsal 90 degrees off forward, Port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 90 degrees port Phaser Bank 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Dorsal 45 degrees off forward, port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 45 degrees off forward, port 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Forward Dorsal Phaser Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer forward dorsal  
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Dorsal 45 degrees off forward, Starboard Phaser 
  Five Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  
  214 
   
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 45 degrees off forward, 
  Starboard  
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Dorsal 90 degrees off forward, starboard Phaser 
  Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 90 degrees off forward, starboard 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 90 degrees off forward, Port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 90 degrees port Phaser Bank 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 45 degrees off forward, port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 45 degrees off forward, port 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Forward Ventral Phaser Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer forward Ventral  
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 45 degrees off forward, Starboard Phaser 
  Five Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 45 degrees off forward, 
  Starboard 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 90 degrees off forward, starboard Phaser 
  Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 90 degrees off forward, 
  starboard 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Port Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Aft dorsal, immediately to port and starbaord of 
  centerline 
  Firing Arc: 360 degrees ventral (substantual arc shadow 
  forward) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Starboard Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Aft dorsal, immediately to port and starbaord of 
  centerline 
  Firing Arc: 360 degrees ventral (substantual arc shadow 
  forward) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Ventral Port Phaser Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral port 
  Firing Arc: 360 degrees ventral  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Ventral Starboard Phaser Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  
  215 
   
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral starboard 
  Firing Arc: 360 degrees ventral  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Port Forward Torpedo Launcher <15> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral port  
  Firing Arc: forward, but are self-guided 
   
  Starboard Forward Torpedo Launcher <15> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral starbaord 
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 120 <12> 
   
  TA/T/TS: Class Beta [2 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <78 x 4 = 312>  
  Shield Generator: Class 5 (protection 850) [85 
  Power/shield/round]   
  Shield grid: Type C (50% increase to 1275 Protection) 
  Subspace field Distortion Amplifiers: Class Zeta 
  (Threshold 275)  
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 25 Size worth of ships <50> 
  Standard Complement: 10 Shuttlepods and 5 shuttlecraft 
  Location(s): Saucer aft, Engineering ventral   
   
  Description and Notes 
  The U.S.S. Hood is an old starship that is in its declining 
  years of service and has been given the easy assignment 
  of patrolling the shipping lanes between Starbase’s and 
  carrying passengers and cargos to and fro.  The ship in 
  many ways still resembles the first of its line but has been 
  upgraded with all the most modern technology that the 
  ship can handle without a massive refit.   
   
  Other Notes: This can be used as a version of the Ajax, 
  Crazy Horse, Repulse, Intrepid and Ciro used later in 
  series.  The Lakota is the version found in spacedock.   
   
   
  
  216 
   
  U.S.S. Pegasus NCC-53847 a Modified Oberth-class 
  Test Ship “The Pegasus” 
  Class and Type: Oberth-Class Surveyor/Experimental 
  Test ship that is carrying prototype equipment materials 
  Commissioning Date: Early mid to late quarter of 24th 
  century  
   
  Hull Systems 
  Size: 4 
  Length: 120.25 meters 
  Beam: 55.73 meters 
  Height: 25.3 meters 
  Decks: 4 
  Mass: 178,400 metric tonnes 
  SUs Available: 1200 
  SUs Used: 1189 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <28> 
  Backup: Class 5 (Protection 40) <14> 
  Backup: Class 5 (Protection 40) <14> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 80/10/625 
  Crew Quarters 
  Basic: 45 <5> 
  Expanded: 13 <3> 
  Luxury: 13 <13> 
  Unusual: 9 <9> 
   
  Environmental Systems  
  Basic Life Support [8 Power/round] <16> 
  Reserve Life Support [4 Power/round] <8> 
  Emergency Life Support (30 emergency shelters) <8> 
  Gravity [3 Power/round] <4> 
  Consumable: 3 years’ worth <12> 
  Food Replicator [4 Power/round] <4> 
  Industrial Replicator 
  Type: network of small replicators [2 power/round] <4> 
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 3 [6 Power/round] <24> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 30,000 cubic meters <1> 
  Locations: Saucer Port, saucer starboard 
  Escape Pods <2> 
  Number: 25 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 6A <90> 
  Speed: 6.0/8.0/9.0 [1 power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: Type 3A (.5c/.75c) [5/7 
  Power/round] <18> 
  Location: Aft of Engineering section  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 8/n (generates 420 
  Power/round) <92>  
  Location: Engineering 
  Impulse Engine[s]: Type 3A (generates 28 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
   
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow +200 Power transfer/round 
  <40> 
  Standard Usable Power: 427 
   
  Operations System 
  Bridge: Saucer dorsal <20> 
   
  Computers  
  Core 1: [5 Power/round] <8> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <2> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward of engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <47> 
  Range Package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Alpha (+1) 
  Coverage: 2,000 additional substances 
   
  Lateral Sensor [5 Power/round] <27> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Alpha (+1)  
  Coverage: 2,000 additional substances 
   
  Navigational Sensor [5 Power/round] <20> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Alpha (+1) 
  
  217 
   
  Probes: 40 probes of varying types <4> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7>  
   
  Navigational Computer  
  Main: Class 1 (+1) [1 Power/round] <0> 
  Backup: Two <0> 
   
  Inertial Stabilizers 
  Main <16> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral of ventral module 
  Emitter: Class Alpha [3 power/Strength used/round] <3 x 2 
  = 9> 
  Accuracy: 5/6/8/11 
  Location: Hanger Bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <16 x 2 = 32> 
  Pads: 6 
  Emitter/Receiver Array: Personnel type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: one in saucer, one in engineering 
   
  Type: Emergency [4 Power/use] <13 x 2 = 26> 
  Pads: 12 
  Emitter/Receiver Array: Emergency type 3 (15,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: one in saucer, one in engineering 
   
  Type: Cargo [4 Power/use] <12 x 2 = 24> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: one in dorsal hull 
   
  Phasing Cloaking Device Class 6 [50 power/rating/round] 
  <34> 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: yes [1 Power/round] <4> 
  Internal Force Fields [1 Power/3 Strength] <4> 
  Science Systems Rating 3 (+2) [3 Power/round] <19> 
  Specialized Systems: 2 <10> 
  Laboratories: 18 <4> 
   
  Tactical Systems 
  Phaser Banks <21 x 3 = 63> 
  Type: IX 
  Damage: 180 [18 Power]  
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: forward dorsal of saucer section, port dorsal of 
  saucer section, starboard dorsal of saucer section 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Torpedo Launcher <13> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 2 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Alpha (Accuracy: 5/8/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 40 <4> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <38 x 4 = 152> 
  Shield Generator: Class 3 (Protection 600) [60 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 900 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 200) 
  Recharging System: Class 2 (40 seconds) 
  Backup shield: 4 (one per shield) <4> 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 4 size worth of ships <8> 
  Standard Compliment: 2 shuttlecraft, 2 shuttle pods 
  Location(s):  
   
  Description and Notes 
  Fleet Data: This vessel was specially constructed using an 
  existing starship frame to test some of the Galaxy-class 
  
  218 
   
  starship.  The starship was one of Starfleet’s Section thirty 
  ones dark secrets on the test of Federation Cloaking 
  Device using a interphasic device.   
   
   
   
  
  219 
   
  U.S.S. Tsiolkovsky NCC-53911 Modified Oberth-class 
  Solar Studies Science Ship “The Naked Now” 
  Class and Type: Oberth-Class Stellar Surveyor 
  Commissioning Date: Early mid to late quarter of 24th 
  century  
   
  Hull Systems 
  Size: 4 
  Length: 120.25 meters 
  Beam: 55.73 meters 
  Height: 25.3 meters 
  Decks: 4 
  Mass: 147,800 metric tons  
  SUs Available: 1100 
  SUs Used: 960 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <28> 
  Backup: Class 5 (Protection 40) <14> 
  Backup: Class 5 (Protection 40) <14> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 80/10/625 
  Crew Quarters 
  Basic: 45 <5> 
  Expanded: 13 <3> 
  Luxury: 13 <13> 
  Unusual: 9 <9> 
   
  Environmental Systems  
  Basic Life Support [8 Power/round] <16> 
  Reserve Life Support [4 Power/round] <8> 
  Emergency Life Support (30 emergency shelters) <8> 
  Gravity [3 Power/round] <4> 
  Consumable: 3 years’ worth <12> 
  Food Replicator [4 Power/round] <4> 
  Industrial Replicator 
  Type: network of small replicators [2 power/round] <4> 
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 3 [6 Power/round] <24> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 30,000 cubic meters <1> 
  Locations: Saucer Port, saucer starboard 
  Escape Pods <2> 
  Number: 25 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 6 <80> 
  Speed: 6.0/7.0/8.0 [1 power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: Type 3A (.5c/.75c) [5/7 
  Power/round] <18> 
  Location: Aft of Engineering section  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 4/G (generates 240 
  Power/round) <54>  
  Location: Engineering 
  Impulse Engine[s]: Type 3A (generates 28 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
   
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow +180 Power transfer/round 
  <38> 
  Standard Usable Power: 268 
   
  Operations System 
  Bridge: Saucer dorsal <20> 
   
  Computers  
  Core 1: [5 Power/round] <8> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <2> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward of engineering hull 
   
  Sensor Systems 
  Long-range Sensors [6 Power/round] <40> 
  Range Package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years  (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Astronomical Observation Package (+1) Coverage: 1,000 
  additional substances 
   
  Lateral Sensor [6 Power/round] <18> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Astronomical Observation Package (+1) 
  Coverage: 1,000 additional substances 
   
  Navigational Sensor [5 Power/round] <14> 
  Strength Package: Class 6 (Strength 6) 
  
  220 
   
  Gain Package: Class Alpha (+1) 
  Probes: 40 probes of varying types <4> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7>  
   
  Navigational Computer  
  Main: Class 1 (+1) [1 Power/round] <0> 
  Backup: Two <0> 
   
  Inertial Stabilizers 
  Main <16> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -3  
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  2 = 24> 
  Accuracy: 4/5/7/10 
  Location: Forward and aft ventral of ventral module pod 
   
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral of ventral module 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3 x 3 
  = 9> 
  Accuracy: 5/6/8/11 
  Location: Hanger Bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <13> 
  Pads: 6 
  Emitter/Receiver Array: Personnel type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: one in saucer,  
   
  Type: Cargo [4 Power/use] <11 x 2 = 22> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (30,000 km range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: one in dorsal hull 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: yes [1 Power/round] <4> 
  Internal Force Fields [1 Power/3 Strength] <4> 
  Science Systems Rating 1 (+0) [1 Power/round] <9> 
  Specialized Systems: None 
  Laboratories: 18 <4> 
   
  Tactical Systems 
  Forward Phaser Bank <16 x 3 =48> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting System: Class Alpha (Accuracy: 5/8/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: forward dorsal of saucer section, port dorsal of 
  saucer section, starboard dorsal of saucer section 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard)  
  <21 x 4 = 84> 
  Shield Generator: Class 2 (Protection 250) [25 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 333 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 84) 
  Recharging System: Class 1 (45 seconds) 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 4 size worth of ships <8> 
  Standard Compliment: 2 shuttlecraft, 2 shuttle pods 
  Location(s):  
  Description and Notes 
  Fleet Data: One of three modified Oberth-class Science 
  vessels that have been constructed to make prolonged 
  studies of solar activities of stars at close proximity.  The 
  crew U.S.S. Tsiolkovsky NCC-53911 was lost to an exotic 
  gravity created virus and subsequently the ship was struck 
  by a stellar core fragment ejected from the star and 
  destroyed.  The Tsiolkovsky was in prime condition when 
  lost within the grasp of the Enterprise-D. 
   
   
   
  
  221 
   
  U.S.S. Yamato NCC-71807 a first generation Galaxy-
  Class Starships and is a sister ship to that of the 
  Enterprise-D first seen in episode of Star Trek the 
  Next Generation “Contagion” 
  Class and Type: Galaxy-Class Explorer  
  Commissioning Date: 2356 
   
  Hull Systems 
  Size: 8 
  Length: 642.51 meters 
  Beam: 463.73 meters 
  Height: 195.26 meters 
  Decks: 42 
  Mass: 4,500,000 metric tons 
  SUs Available: 3,130 
  SUs Used: 2,981 
   
  Hull Outer <32> 
  Hull Inner <32> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <32> 
  Backup 1: Class 5 (Protection 40) <16> 
  Backup 2: Class 5 (Protection 40) <16> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 1,012/200/15,000 
  Crew Quarters 
  Basic: 960 <96> 
  Expanded: 385 <77> 
  Luxury: 100 <100> 
  Unusual: 55 <55> 
   
  Environmental Systems  
  Basic Life Support [13 Power/round] <32> 
  Reserve Life Support [7 power/round] <16> 
  Emergency Life Support (48 emergency shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: 3 years’ worth<24> 
  Food Replicators [8 Power/round] <8> 
  Industrial Replicators 
  Type: Network of small replicators [2 Power/round] <8> 
  Type: 3 large unit [2 power/replicator/round] <3 x 4 = 12> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 8 [16 Power/round] <64> 
  Location & type: four main holodecks; 20 personal 
  holodecks; large, pleasant eating facilities; 2 large 
  lounges; 4 small lounges 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <24> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo Holds: 300,000 cubic meters  <9> 
  Locations: 18 main cargo holds and other minor holds 
  throughout the ship 
  Escape Pods <10> 
  Number: 180 
  Capacity: 6 person per pod 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 6D <105> 
  Speed: 6.0/9.2/9.6 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine 2 Type: Class 7 (.75c/.92c) [7/9 
  Power/round] <35 x 2= 70>  
  Location: Engineering section, Starboard and Port Saucer 
  section and base of the neck of the secondary hulls battle 
  head 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <8> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 12/R (generates 640 
  Power/round) <134> 
  Location: Engineering section 
  Impulse Engine[s]: 2 class 7 (generates 56 
  Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +330 Power transfer/round 
  <73> 
  Standard Usable Power: 752 
   
  OPERATIONS SYSTEM 
  Bridge: Saucer section dorsal<40> 
  Auxiliary Control Room: Engineering section “Battle 
  Bridge” <24> 
  Separation System: Saucer Separation [10 Power] <10> 
   
  Computers  
  Core 1: Saucer section, port [5 Power/round] <16> 
  Core 2: Saucer section, starboard [5 Power/round] <16> 
  Core 3: Engineering section, Starboard [5 Power/round] 
  <16> 
  Core 3: Engineering section, Port [5 Power/round] <16> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <6> 
  ODN <24> 
   
  Navigational Deflector [5 Power/round] <32> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <52> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  
  222 
   
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <24> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <22> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Probes: 60 probes of varying types <6> 
  Sensors Skill: 5 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 3, Coordination 2 [1 Power/round in use] 
  <11> 
   
  Navigational Computer 
  Main: Class 2 (+1) [2 Power/round] <2> 
  Backup: 3 <3> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 9 [3 Power/round] 
  Number: 6 
  Backup <24> 
  Strength: 6 [2 Power/round] 
  Number: 6 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral 
   
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Forward ventral (above deflector) 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3 x 3 
  = 9> 
  Accuracy: 5/6/8/11 
  Location: Shuttle bays 1, 2, and 3 
   
  Transporters 
  Type: Personnel [5 Power/use] <16 x 6 = 96> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: Four in saucer section, two in 
  engineering section 
   
  Type: Emergency [7 power/use] <16 x 6 = 96> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class G (Strength 7) 
  Number and Location” Four in saucer section, two in 
  engineering section 
   
  Type: Cargo [4 Power/use] <11 x = 88> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: Four on Deck 4, Four on Decks 
  38/39 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <8> 
  Internal Force Fields [1 Power/3 Strength] <8> 
  Science Systems Rating 3 (+2) [3 Power/round] <23> 
  Specialized Systems: 3 <15> 
  Laboratories: 33 <8> 
   
  TACTICAL SYSTEMS 
  Saucer Dorsal Phaser Array <48> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 
  Firing Arc: 405 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Saucer Ventral Phaser Array <48> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 
  Firing Arc: 405 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Upper Phaser Array (port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  
  223 
   
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Upper Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Forward Phaser Array <24> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section forward (concealed when 
  ship not separated) 
  Firing Arc: 405 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Ventral Phaser Array <23> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section ventral 
  Firing Arc: 405 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Dorsal Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section aft dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Dorsal Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section Dorsal 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Ventral Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section Ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Ventral Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section Ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Nacelle Ventral Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 60 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Nacelle pylon aft ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Nacelle Ventral Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 60 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Nacelle pylon aft ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Aft Torpedo Launcher <17> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 10 
  Range: 15/350,000/1,500,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Engineering section aft 
  Firing Arc: Aft, but are self-guided 
   
  Forward Ventral Torpedo Launcher <17> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 10 
  Range: 15/350,000/1,500,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Engineering section forward 
  
  224 
   
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 270 <27> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <100 x 4 = 400> 
  Shield Generator: Class 6 (Protection 1200) [120 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 1800 Protection) 
  Subspace Field Distortion Amplifiers: Class Theta 
  (Threshold 400) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <8> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 64 size worth of ships <128> 
  Standard Compliment: 26 shuttles, 12 shuttlepods 
  Location(s): Main shuttlebay (saucer section), two smaller 
  bays (engineering section, forward dorsal, port and 
  starboard) 
  Captain’s Yatch: yes <10> 
   
  DESCRIPTION AND NOTES 
  Fleet Data: The sister ship to that of the Enterprise-D the 
  Yamato has had several special additional tech added into 
  the ship that is a bit redundant in designed.  The 
  Enterprise-D encountered a copy version while in an 
  artificial pocket of space and this Yamato was issued with 
  the Register NCC-1305-E.  The Yamato has had only one 
  commanding officer Captain Donald Varley who was killed 
  when the ship overcome by the Iconian software weapon 
  that caused a warp core breach. 
   
   
   
   
   
  
  225 
   
  U.S.S. ENTERPRISE NCC-1701-D a first generation 
  Galaxy-Class Starships as of first episode of Star Trek 
  the Next Generation “Encounter at Farpoint” 
  U.S.S. ENTERPRISE NCC-1701-D  
  Class and Type: Galaxy-Class Explorer  
  Commissioning Date: 2356 
   
  Hull Systems 
  Size: 8 
  Length: 642.51 meters 
  Beam: 463.73 meters 
  Height: 195.26 meters 
  Decks: 42 
  Mass: 4,500,000 metric tons 
  SUs Available: 3,130 
  SUs Used: 3,023 
   
  Hull Outer <32> 
  Hull Inner <32> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <32> 
  Backup 1: Class 5 (Protection 40) <16> 
  Backup 2: Class 5 (Protection 40) <16> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 812/400/15,000 
  Crew Quarters 
  Basic: 950 <95> 
  Expanded: 385 <77> 
  Luxury: 110 <110> 
  Unusual: 55 <55> 
   
  Environmental Systems  
  Basic Life Support [13 Power/round] <32> 
  Reserve Life Support [7 power/round] <16> 
  Emergency Life Support (48 emergency shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: 3 years’ worth <24> 
  Food Replicators [8 Power/round] <8> 
  Industrial Replicators 
  Type: Network of small replicators [2 Power/round] <8> 
  Type: 3 large unit [2 power/replicator/round] <3 x 3 = 9> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 8 (four main holodecks; twenty 
  personal holodecks; large, pleasant eating facilities; two 
  large lounges; four small lounges) [16 Power/round] <64> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <24> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo Holds: 333,000 cubic meters <10> 
  Locations: 18 main cargo holds and other minor holds 
  throughout the ship 
  Escape Pods <10> 
  Number: 180 
  Capacity: 6 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 6D <105> 
  Speed: 6.0/9.2/9.6 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine 2 Type: Class 7 (.75c/.92c) [7/9 
  Power/round] <35 x 2= 70>  
  Location: Engineering section, Starboard and Port Saucer 
  section and base of the neck of the secondary hulls battle 
  head 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <8> 
   
  Power Systems 
  Warp Engine Type: Class 12/R (generates 630 
  Power/round) <133> 
  Location: Engineering section 
  Impulse Engine[s]: 2 class 7 (generates 56 
  Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +330 Power transfer/round 
  <73> 
  Standard Usable Power: 742 
   
  Operations System 
  Bridge: Saucer section dorsal<40> 
  Auxiliary Control Room: Engineering section “Battle 
  Bridge” <24> 
  Separation System: Saucer Separation [10 Power] <10> 
   
  Computers  
  Core 1: Saucer section, port [5 Power/round] <16> 
  Core 2: Saucer section, starboard [5 Power/round] <16> 
  Core 3: Engineering section [5 Power/round] <16> 
  Uprating: Class Beta (+2) [2 Power/computer/round] <12> 
  ODN <24> 
   
  Navigational Deflector [5 Power/round] <32> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <54> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  
  226 
   
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <26> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <24> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Probes: 60 (10 Class I Short Range Astronomical, 10 
  Class II Short Range Astronomical, 10 Class III Planetary 
  Probe, 10 Class IV Stellar Probe, 6 Class V Medium 
  Range Reconnaissance Probe, 2 Class VI 
  Communications Relay/Emergency Beacon, 4 Class VII 
  Remote Culture Study Probe, 4 Class VIII Long Range 
  Sensor Probe, 4 Class IX Long Range Sensor Probe) <6> 
  Sensors Skill: 5 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 4, Coordination 2 [1 Power/round in use] 
  <14> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backup: 2 <2> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 9 [3 Power/round] 
  Number: 6 
  Backup <24> 
  Strength: 6 [2 Power/round] 
  Number: 6 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral 
   
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Forward ventral (above deflector) 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3 x 3 
  = 9> 
  Accuracy: 5/6/8/11 
  Location: Shuttle bays 1, 2, and 3 
   
  Transporters 
  Type: Personnel [5 Power/use] <17 x 6 = 102> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations: Four in saucer section, two in 
  engineering section 
   
  Type: Emergency [7 power/use] <17 x 6 = 102> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and Location” Four in saucer section, two in 
  engineering section 
   
  Type: Cargo [4 Power/use] <11 x = 88> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: Four on Deck 4, Four on Decks 
  38/39 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <8> 
  Internal Force Fields [1 Power/3 Strength] <8> 
  Science Systems Rating 3 (+2) [3 Power/round] <23> 
  Specialized Systems: Stellar Sciences, Planetary 
  Sciences, Botanical Science <15> 
  Laboratories: 32 <8> 
   
  Tactical Systems 
  Saucer Dorsal Phaser Array <48> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 
  Firing Arc: 405 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Saucer Ventral Phaser Array <48> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 
  Firing Arc: 405 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Upper Phaser Array (port) <17> 
  Type: X 
  
  227 
   
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Upper Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Forward Phaser Array <24> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section forward (concealed when 
  ship not separated) 
  Firing Arc: 405 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Ventral Phaser Array <23> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section ventral 
  Firing Arc: 405 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Dorsal Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section aft dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Dorsal Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section Dorsal 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Ventral Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section Ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Ventral Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section Ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Nacelle Ventral Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 60 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Nacelle pylon aft ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Nacelle Ventral Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 60 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Nacelle pylon aft ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Aft Torpedo Launcher <17> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 10 
  Range: 15/350,000/1,500,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Engineering section aft 
  Firing Arc: Aft, but are self-guided 
   
  Forward Ventral Torpedo Launcher <17> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 10 
  Range: 15/350,000/1,500,000/3,500,000 
  
  228 
   
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Engineering section forward 
  Firing Arc: Forward, but are self-guided 
   
  Saucer Aft Torpedo Launcher <17> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 10 
  Range: 15/350,000/1,500,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Saucer section aft (concealed when ship not 
  separated) 
  Firing Arc: Aft, but are self-guided 
  Torpedoes Carried: 275 <28> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <100 x 4 = 400> 
  Shield Generator: Class 6 (Protection 1200) [120 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 1800 Protection) 
  Subspace Field Distortion Amplifiers: Class Theta 
  (Threshold 400) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <8> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 62 size worth of ships <124> 
  Standard Compliment: 25 shuttles, 12 shuttlepods 
  Location(s): Main shuttlebay (saucer section), two smaller 
  bays (engineering section, forward dorsal, port and 
  starboard) 
  Captain’s Yatch: yes <10> 
   
  Description And Notes 
  Fleet Data: This template represents the un-upgraded 
  version of the U.S.S. Enterprise NCC-1701-D Galaxy-
  class vessel in use as of 2364.  This version is the 
  Enterprise as of Encounter at Farpoint 2364. 
   
   
   
   
   
  
  229 
   
  U.S.S. Enterprise NCC-1701-D Alternative version 
  “Yesterday’s Enterprise” 
  Class and Type: Galaxy-Class Explorer  
  Commissioning Date: 2356 
   
  Hull Systems 
  Size: 8 
  Length: 642.51 meters 
  Beam: 463.73 meters 
  Height: 195.26 meters 
  Decks: 42 
  Mass: 4,500,000 metric tons 
  SUs Available: 3,130 
  SUs Used: 3,021 
   
  Hull Outer <32> 
  Hull Inner <32> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <32> 
  Backup 1: Class 5 (Protection 40) <16> 
  Backup 2: Class 5 (Protection 40) <16> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 832/1400/15,000 
  Crew Quarters 
  Barracks: Houses 1020 crewmembers <17> 
  Spartan: 500 <25> 
  Basic: 450 <45>  
  Expanded: 385 <77> 
  Luxury: 110 <110> 
  Unusual: 55 <55> 
   
  Environmental Systems  
  Basic Life Support [13 Power/round] <32> 
  Reserve Life Support [7 power/round] <16> 
  Emergency Life Support (48 emergency shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: 3 years’ worth<24> 
  Food Replicators [8 Power/round] <8> 
  Industrial Replicators 
  Type: Network of small replicators [2 Power/round] <8> 
  Type: 3 large unit [2 power/replicator/round] <3 x 3 = 9> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 8 (four main holodecks; twenty 
  personal holodecks; large, pleasant eating facilities; two 
  large lounges; four small lounges) [16 Power/round] <64> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <24> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo Holds: 260,000 cubic meters <8> 
  Locations: 18 main cargo holds and other minor holds 
  throughout the ship 
  Escape Pods <10> 
  Number: 180 
  Capacity: 8 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 6D <105> 
  Speed: 6.0/9.2/9.6 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Class 7 (.75c/.92c) [7/9 
  Power/round] <35 x 2 = 70>  
  Location: Engineering section base of the neck of the 
  secondary hulls battle head 
  Impulse Engine 2 Type: Class 7 (.75c/.92c) [7/9 
  Power/round] <35 x 2 = 70>  
  Location: Starboard and Port Saucer section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <8> 
   
  Power Systems 
  Warp Engine Type: Class 12/R (generates 630 
  Power/round) <133> 
  Location: Engineering section 
  Impulse Engine[s]: 2 class 7 (generates 56 
  Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +330 Power transfer/round 
  <73> 
  Standard Usable Power: 742 
   
  Operations System 
  Bridge: Saucer section dorsal<40> 
  Auxiliary Control Room: Engineering section “Battle 
  Bridge” <24> 
  Separation System: Saucer Separation [10 Power] <10> 
   
  Computers  
  Core 1: Saucer section, port [5 Power/round] <16> 
  Core 2: Saucer section, starboard [5 Power/round] <16> 
  Core 3: Engineering section [5 Power/round] <16> 
  Uprating: Class Beta (+2) [2 Power/computer/round] <12> 
  ODN <24> 
   
  Navigational Deflector [5 Power/round] <32> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <54> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  
  230 
   
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: standard  
   
  Lateral Sensor [5 Power/round] <26> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: standard  
   
  Navigational Sensor [5 Power/round] <22> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Probes: 60 (10 Class I Short Range Astronomical, 10 
  Class II Short Range Astronomical, 10 Class III Planetary 
  Probe, 10 Class IV Stellar Probe, 6 Class V Medium 
  Range Reconnaissance Probe, 2 Class VI 
  Communications Relay/Emergency Beacon, 4 Class VII 
  Remote Culture Study Probe, 4 Class VIII Long Range 
  Sensor Probe, 4 Class IX Long Range Sensor Probe) <6> 
  Sensors Skill: 5 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 4, Coordination 2 [1 Power/round in use] 
  <14> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backup: 2 <2> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 9 [3 Power/round] 
  Number: 6 
  Backup <24> 
  Strength: 6 [2 Power/round] 
  Number: 6 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral 
   
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Forward ventral (above deflector) 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3 x 3 
  = 9> 
  Accuracy: 5/6/8/11 
  Location: Shuttle bays 1, 2, and 3 
   
  Transporters 
  Type: Personnel [5 Power/use] <17 x 6 = 102> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations: Four in saucer section, two in 
  engineering section 
   
  Type: Emergency [7 power/use] <17 x 6 = 102> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and Location” Four in saucer section, two in 
  engineering section 
   
  Type: Cargo [4 Power/use] <11 x 8 = 88> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: Four on Deck 4, Four on Decks 
  38/39 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <8> 
  Internal Force Fields [1 Power/3 Strength] <8> 
  Science Systems Rating 3 (+2) [3 Power/round] <23> 
  Specialized Systems: Stellar Science, Planetary Science, 
  Botanical sciences <15> 
  Laboratories: 32 <8> 
   
  Tactical Systems 
  Saucer Dorsal Phaser Array <48> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 
  Firing Arc: 405 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Saucer Ventral Phaser Array <48> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 
  Firing Arc: 405 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  
  231 
   
  Battle Section Upper Phaser Array (port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Upper Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Forward Phaser Array <24> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section forward (concealed when 
  ship not separated) 
  Firing Arc: 405 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Ventral Phaser Array <23> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section ventral 
  Firing Arc: 405 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Dorsal Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section aft dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Dorsal Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section Dorsal 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Ventral Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section Ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Ventral Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section Ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Nacelle Ventral Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 60 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Nacelle pylon aft ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Nacelle Ventral Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 60 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Nacelle pylon aft ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Aft Torpedo Launcher <17> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 10 
  Range: 15/350,000/1,500,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Engineering section aft 
  Firing Arc: Aft, but are self-guided 
   
  Forward Ventral Torpedo Launcher <17> 
  Standard Load: Type II photon torpedo (200 Damage) 
  
  232 
   
  Spread: 10 
  Range: 15/350,000/1,500,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Engineering section forward 
  Firing Arc: Forward, but are self-guided 
   
  Saucer Aft Torpedo Launcher <17> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 10 
  Range: 15/350,000/1,500,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Saucer section aft (concealed when ship not 
  separated) 
  Firing Arc: Aft, but are self-guided 
  Torpedoes Carried: 300 <30> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <100 x 4 = 400> 
  Shield Generator: Class 6 (Protection 1200) [120 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 1800 Protection) 
  Subspace Field Distortion Amplifiers: Class Theta 
  (Threshold 400) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <8> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 62 size worth of ships <124> 
  Standard Compliment: 25 shuttles, 12 shuttlepods (with 
  the options of 12 small two man Combat ships) 
  Location(s): Main shuttlebay (saucer section (34 
  shuttles)), two smaller bays (engineering section, aft 
  dorsal, port (one shuttles) and starboard (two shuttle)) 
  Captain’s Yatch: yes <10> 
   
  Description and Notes 
  Fleet Data:  
   
   
   
   
   
  
  233 
   
  Future version of U.S.S. Enterprise NCC-1701-D from 
  the Last episode of Star Trek the Next Generation 
  Series “All Good Things…” 
  Class and Type: Modified Galaxy-Class Explorer/Cruiser  
  Commissioning Date: 2356 
   
  Hull Systems 
  Size: 8 
  Length: 642.51 meters 
  Beam: 463.73 meters 
  Height: 195.26 meters 
  Decks: 42 
  Mass: 4,500,000 metric tons 
  SUs Available: 3,250 
  SUs Used: 4191 
   
  Hull Outer <32> 
  Hull Inner <32> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <32> 
  Backup 1: Class 5 (Protection 40) <16> 
  Backup 2: Class 5 (Protection 40) <16> 
  Specialized Hulls: Atmospheric Capability <8> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 1,012/200/15,000 
  Crew Quarters 
  Basic: 950 <95> 
  Expanded: 385 <77> 
  Luxury: 110 <110> 
  Unusual: 55 <55> 
   
  Environmental Systems  
  Basic Life Support [13 Power/round] <32> 
  Reserve Life Support [7 power/round] <16> 
  Emergency Life Support (48 emergency shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: 3 years’ worth<24> 
  Food Replicators [8 Power/round] <8> 
  Industrial Replicators 
  Type: Network of small replicators [2 Power/round] <8> 
  Type: 3 large unit [2 power/replicator/round] <3 x 3 = 9> 
  Medical Facilities: 10 (+2) [10 Power/round] <50>  
  Emergency Medical Hologram: Mark III [5 power/round] 
  <18> 
  Recreation Facilities: 8 [16 Power/round] <64> 
  Location & type: four main holodecks; 20 personal 
  holodecks; large, pleasant eating facilities; 2 large 
  lounges; 4 small lounges 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <24> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo Holds: 300,000 cubic meters  <9> 
  Locations: 18 main cargo holds and other minor holds 
  throughout the ship 
  Escape Pods <10> 
  Number: 180 
  Capacity: 6 person per pod 
   
  PROPULSION SYSTEMS 
  Triple Warp drive Nacelles Design: Type 6D94 <110 + 
  27.5 = 138> 
  Speed: 6.1/9.3/9.95 [1 power/.2 warp speed] 
  PIS: Type H (14 hours of Maximum warp) <16> 
  Impulse Engine 3 Modified Class 7 (.75c/.92c) [7/9 
  Power/round] <50 x 2= 150>  
  Location: Engineering section, Starboard Saucer section 
  and Port Saucer section and base of the neck of the 
  secondary hulls battle head 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <8> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 13/S (generates 699 (5% 
  increase 765) Power/round) <145> 
  Location: Engineering section 
  Upgrades: <8> 
  Matter/Anti-matter Injection Efficiency Class 3 (+2) 
  (increase in power 2% generation) 
  Magnetic Constriction Segment Efficiency (+1) (increase 
  in power 1% generation) 
  Dilithium Crystal Articulation Frame Efficiency (+1) 
  (Increase in power 1% generation) 
  Auto Dilithium Crystal Re-crystallization system (increase 
  in power 1% generation) 
  Impulse Engine[s]: 3 Modified Class 7 (generates 56 + 16 
  additional increase to 72 Power/engine/round) 
  Auxiliary Power: 8 reactors (generates 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +400 Power transfer/round 
  <80> 
  Standard Usable Power: 981 
   
  OPERATIONS SYSTEM 
  Bridge: Saucer section dorsal <40> 
  Auxiliary Control Room: Engineering section “Battle 
  Bridge” <24> 
  Separation System: Saucer Separation [10 Power] <10> 
   
  Computers  
  Core 1: Saucer section, port [5 Power/round] <16> 
  Core 2: Saucer section, starboard [5 Power/round] <16> 
  Core 3: Engineering section [5 Power/round] <16> 
  Uprating: Class Beta (+2) [2 Power/computer/round] <12> 
  ODN <24> 
   
  
  234 
   
  Navigational Deflector [5 Power/round] <32> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
  Auxilary Deflector: Saucer forward <8> 
   
  Sensor Systems 
  Long-range Sensors [8 Power/round] <68> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 10 (Strength 10) 
  Gain Package: Class Beta (+2) 
  Graviton detector Package (+1)  
  Tunneling Neutrino Sensor Package (+1)  
  Coverage: an Additional +4000 substances  
   
  Lateral Sensor [11 Power/round] <52> 
  Strength Package: Class 10 (Strength 10) 
  Gain Package: Class Beta (+2) 
  Planetary surface analysis Package (+1)  
  Graviton detector Package (+1)  
  Particle Migration Detector Package (+1)  
  Tunneling Neutrino Sensor Package (+1)  
  Exotic Matter Detector Package (+1)  
  Coverage: an Additional +6000 substances 
   
  Navigational Sensor [5 Power/round] <24> 
  Strength Package: Class 10 (Strength 10) 
  Gain Package: Class Beta (+2) 
  Probes: 100 probes of varying types <10> 
  Sensors Skill: 5 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 4, Coordination 3 [1 Power/round in use] 
  <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backup: 3 <3> 
   
  Inertial Damping Field 
  Main <128> 
  Strength: 9 [3 Power/round] 
  Number: 8 
  Backup <24> 
  Strength: 6 [2 Power/round] 
  Number: 6 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Class 10 [2 Power/round] <33> 
  Strength: 9 
  Security: -8 (Class Epsilon uprating) 
  Basic Uprating: Class Beta (+2) 
  Holocommunications  
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral 
   
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Forward ventral (above deflector) 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3 x 3 
  = 9> 
  Accuracy: 5/6/8/11 
  Location: Shuttle bays 1, 2, and 3 
   
  Transporters 
  Type: Personnel [5 Power/use] <20 x 6 = 120> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 7 (50,000 km 
  range) 
  Energizing/Transition coils: Class J (Strength 9) 
  Number and Locations: Four in saucer section, two in 
  engineering section 
   
  Type: Emergency [7 power/use] <19 x 6 = 114> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class J (Strength 9) 
  Number and Location” Four in saucer section, two in 
  engineering section 
   
  Type: Cargo [5 Power/use] <14 x 8 = 112> 
  Pads: 600 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class J (Strength 8) 
  Number and location: Four on Deck 4, Four on Decks 
  38/39 
   
  Cloaking Device: Class 10 [50 power/round] <62> 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <8> 
  Internal Force Fields [1 Power/3 Strength] <8> 
  Science Systems Rating 3 (+2) [3 Power/round] <23> 
  Specialized Systems: 3 <15> 
  Laboratories: 38 <8> 
   
  TACTICAL SYSTEMS 
  Heavy Phaser Cannon <68> 
  Type: XV 
  Damage: 350 [35 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  
  235 
   
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 
  Firing Arc: 90 degrees forward 
  Firing Modes: Standard, Pulse 
   
  Mega Phaser Array <52 x 2 = 104> 
  Type: XII 
  Damage: 240 [24 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 
  Firing Arc: 45 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse  
   
  Saucer Dorsal Phaser Array <48> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 
  Firing Arc: 405 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Saucer Ventral Phaser Array <48> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 
  Firing Arc: 405 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Upper Phaser Array (port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Upper Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Forward Phaser Array <24> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section forward (concealed when 
  ship not separated) 
  Firing Arc: 405 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Ventral Phaser Array <23> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section ventral 
  Firing Arc: 405 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Dorsal Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section aft dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Dorsal Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section Dorsal 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Ventral Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering section Ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Battle Section Aft Ventral Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 50 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  
  236 
   
  Location: Engineering section Ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Upper Nacelle Ventral Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 60 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Upper Nacelle pylon Starboard aft ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Lower Nacelle Ventral Phaser Array (Starboard) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 60 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Lower Nacelle pylon Starboard aft ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Upper Nacelle Ventral Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 60 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Upper Nacelle pylon Port aft ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Upper Nacelle Ventral Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 60 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Upper Nacelle pylon port aft ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Lower Nacelle Ventral Phaser Array (Port) <17> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 60 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Lower Nacelle pylon port aft ventral 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Aft Torpedo Launcher <23> 
  Standard Load: Type II photon torpedo (200 Damage), 
  Mark I quantum torpedo (400 Damage), Mark I quantum 
  torpedo (400 Damage) 
  Spread: 12 
  Range: 15/350,000/1,500,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Engineering section aft 
  Firing Arc: Aft, but are self-guided 
   
  Forward Ventral Torpedo Launcher <23> 
  Standard Load: Type II photon torpedo (200 Damage), 
  Mark I quantum torpedo (400 Damage) 
  Spread: 12 
  Range: 15/350,000/1,500,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Engineering section forward 
  Firing Arc: Forward, but are self-guided 
   
  Saucer Forward Dorsal Pod Torpedo Launcher <22 x 2 = 
  44> 
  Standard Load: Type II photon torpedo (200 Damage), 
  Mark I quantum torpedo (400 Damage) 
  Spread: 12 
  Range: 15/350,000/1,500,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Saucer section forward 
  Firing Arc: Aft, but are self-guided 
  Torpedoes Carried: 300 <30> 
   
  Antimatter Spread <8 x 10 = 80> 
  Number: 15 
  Spread: 3 
  Range: 2/3,000/10,000/30,000 
  Targeting Systems: Accuracy 4/5/7/10 
  Power: [5+1 rocket fired] 
  Damage: 20 
  Locations: Replacing the forward sensor pallet arrays in 
  the saucer section. 
   
  TA/T/TS: Class Delta [4 Power/round] <15> 
  Strength: 10 
  Bonus: +3 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <126 x 4 = 504> 
  Shield Generator: Class 7 (Protection 1300) [130 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 1950 Protection) 
  Subspace Field Distortion Amplifiers: Class Iota 
  (Threshold 450) 
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <8> 
  
  237 
   
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 74 size worth of ships <138> 
  Standard Compliment: 26 shuttles, 14 shuttlepods, four 
  Runabouts 
  Location(s): Main shuttlebay (saucer section), two smaller 
  bays (engineering section, forward dorsal, port and 
  starboard) 
  Captain’s Yatch: yes <10> 
   
  DESCRIPTION AND NOTES 
  Fleet Data: This template represents the uprated version 
  of the U.S.S. Enterprise NCC-1701-D Galaxy-class vessel 
  in use as of 2371.  This version is the Enterprise as of the 
  Episode All Good Things… 2371. 
   
   
   
  
  238 
   
  Oberth-Class Variant Angueria-class Medical Ship  
  Class and Type: Oberth-Class Variant Angueria-class 
  Medical Ship 
  Commissioning Date: 2340 
   
  Hull Systems 
  Size: 4 
  Length: 180 meters 
  Beam: 87 meters   
  Height: 68 meters  
  Decks: 16 
  Mass: 145,000 metric tons 
  SUs Available: 1,075 
  SUs Used: 956 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <25> 
  Backup: Class 4 (Protection 35) <13> 
  Backup: Class 4 (Protection 35) <13> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 130/234/1025 
  Crew Quarters 
  Spartan: 216 <11> 
  Basic: 80 <8> 
  Expanded: 40 <8> 
  Luxury: 17 <17> 
  Unusual: 11 <11> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <16> 
  Reserve Life Support [5 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 3 years’ worth <12> 
  Food Replicators [4 power/round] <4> 
  Industrial Replicators 
  Type Network of small Replicators [2 power/round] <4> 
  Type: one large unit [2 power/replicaor/round] <3>  
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 4 (one main holodeck; two personal 
  holodecks; large eating facilities; two small lounges) [8 
  Power/round] <32> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 33,000 cubic meters <1> 
  Locations: Saucer Port, saucer starboard 
  Escape Pods <5> 
  Number: 100 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 4 <25> 
  Speed: 4.3/6.0/7.0 [1 power/.2 warp speed] 
  Uprating package 3 (+0.3 to standard) <6> 
  PIS: Type E (6 hours of Maximum warp) <10> 
  Impulse Engine Class 3 (.5c/.7c) [5/7 Power/round] <15> 
  Location: Aft of Engineering section  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 4/G (generates 220 
  Power/round) <52> 
  Location: Engineering 
  Impulse Engine[s]: Class 3 (generates 24 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow +100 Power transfer/round 
  <30> 
  Standard Usable Power: 244 
   
  Operations System 
  Bridge: Saucer dorsal <20> 
  Auxiliary Control Room: Engineering Hull <12> 
   
  Computers  
  Core 1: Engineering Hull [5 Power/round] <8> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <2> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward of engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <43> 
  Range Package: Type 5 (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: 2,000 additional substances 
   
  Lateral Sensor [5 Power/round] <23> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: 2,000 additional substances 
   
  
  239 
   
  Navigational Sensor [5 Power/round] <16> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Probe Launcher <2> 
  Probes: 40 probes of varying types <4> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7>  
   
  Navigational Computer  
  Main: Class 1 (+1) [1 Power/round] <0> 
  Backup: Two <0> 
   
  Inertial Dampening Fields 
  Main <20> 
  Strength: 7 [3 Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 4 [2 Power/round] 
  Number: 2 
  Attitude control [2 Power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral of ventral module 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3 x 4 
  = 12> 
  Accuracy: 5/6/8/11 
  Location: Hanger Bay 
   
  Transporters 
  Type: Personnel [4 Power/use] <13 x 3 = 39>  
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: one in saucer,  
   
  Type: Cargo [2 Power/use] <10 x 2 = 20>  
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo type 2 (20,000 km range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: one in dorsal hull, one in ventral 
  hull  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: yes [1 Power/round] <4> 
  Internal Force Fields [1 Power/3 Strength] <4> 
  Science Systems Rating 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none 
  Laboratories: 8 <2> 
   
  Tactical Systems 
  Forward Phaser Bank  <13> 
  Type: VI 
  Damage: 120 [12 Power]  
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting System: Accuracy: 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Dorsal of saucer section 
  Firing Arc: 180 degrees forward Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Bank  <13> 
  Type: VI 
  Damage: 120 [12 Power]  
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting System: Accuracy: 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: Aft Dorsal of saucer section 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88> 
  Shield Generator: Class 2 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 333 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 24 size worth of ships <48> 
  Standard Compliment: 12 shuttlecraft 
  Location(s): Aft edge of dorsal hull, to port and starboard 
  of impulse engine 
   
   
  
  240 
   
  Oberth-Class Jester-class Variant Torpedo ship 
  Class and Type:  
  Commissioning Date: 2330 
   
  Hull Systems 
  Size: 4 
  Length: 120.25 meters 
  Beam: 55.73 meters 
  Height: 25.3 meters 
  Decks: 7 
  Mass: 145,000 metric tons 
  SUs Available: 1,075 
  SUs Used: 881 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <25> 
  Backup: Class 4 (Protection 35) <13> 
  Backup: Class 4 (Protection 35) <13> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 90/24/625 
  Crew Quarters 
  Basic: 57 <6> 
  Expanded: 29 <6> 
  Luxury: 17 <17> 
  Unusual: 11 <11> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <16> 
  Reserve Life Support [4 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 3 years’ worth <12> 
  Food Replicators [4 power/round] <4> 
  Industrial Replicators 
  Type Network of small Replicators [2 power/round] <4> 
  Type: one large unit [2 power/replicaor/round] <3>  
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 4 (one main holodeck; two personal 
  holodecks; large eating facilities; two small lounges) [8 
  Power/round] <32> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 20,000 cubic meters <1> 
  Locations: Saucer Port, saucer starboard 
  Escape Pods <5> 
  Number: 100 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 4 <25> 
  Speed: 4.3/6.0/7.0 [1 power/.2 warp speed] 
  Uprating package 3 (+0.3 to standard) <6> 
  PIS: Type E (6 hours of Maximum warp) <10> 
  Impulse Engine Class 3 (.5c/.7c) [5/7 Power/round] <15> 
  Location: Aft of Engineering section  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 4/G (generates 220 
  Power/round) <52> 
  Location: Engineering 
  Impulse Engine[s]: Class 3 (generates 24 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow +100 Power transfer/round 
  <30> 
  Standard Usable Power: 244 
   
  Operations System 
  Bridge: Saucer dorsal <20> 
  Auxiliary Control Room: Engineering Hull <12> 
   
  Computers  
  Core 1: Engineering Hull [5 Power/round] <8> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <2> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward of engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range Package: Type 5 (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years  (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: standard 
   
  Lateral Sensor [5 Power/round] <17> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: standard 
   
  Navigational Sensor [5 Power/round] <16> 
  Strength Package: Class 7 (Strength 7) 
  
  241 
   
  Gain Package: Class Alpha (+1) 
  Probes: 40 probes of varying types <4> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7>  
   
  Navigational Computer  
  Main: Class 1 (+1) [1 Power/round] <0> 
  Backup: Two <0> 
   
  Inertial Dampening Fields 
  Main <20> 
  Strength: 7 [3 Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 4 [2 Power/round] 
  Number: 2 
  Attitude control [2 Power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral  
   
  Emitter: Class Alpha [3 power/Strength used/round] <3 x 3 
  = 9> 
  Accuracy: 5/6/8/11 
  Location: Hanger Bay 
   
  Transporters 
  Type: Personnel [4 Power/use] <13>  
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: one in saucer,  
   
  Type: Cargo [2 Power/use] <10>  
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo type 2 (20,000 km range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: one in dorsal hull 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: yes [1 Power/round] <4> 
  Internal Force Fields [1 Power/3 Strength] <4> 
  Science Systems Rating 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none 
  Laboratories: 8 <2> 
   
  Tactical Systems 
  Forward Phaser Bank <13> 
  Type: VI 
  Damage: 120 [12 Power]  
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting System: Accuracy: 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Dorsal of saucer section 
  Firing Arc: 180 degrees forward Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Bank <13> 
  Type: VI 
  Damage: 120 [12 Power]  
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting System: Accuracy: 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: Aft Dorsal of saucer section 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Torpedo Launcher <12 x 3 = 36> 
  Standard Load: Type II Photon torpedo (200 damage) 
  Spread: 3 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems Accuracy: 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: ventral weapons pod two forward one aft  
  Firing Arc: forward and aft, but are self-guided 
  Torpedoes carried: 20 <2> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88> 
  Shield Generator: Class 2 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 333 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 4 size worth of ships <8> 
  Standard Compliment: 2 shuttlecraft 
  Location(s): Aft edge of dorsal hull, to port and starboard 
  of impulse engine 
   
   
   
  
  242 
   
  Oberth-Class Clarke-class Variant Fast Transport ship 
  Class and Type: Oberth-Class Clarke-class Variant Fast 
  Transport ship 
  Commissioning Date: 2325 
   
  Hull Systems 
  Size: 4 
  Length: 120.21155 meters 
  Beam: 87 meters 
  Height: 30 meters 
  Decks: 5 
  Mass: 135,000 metric tons 
  SUs Available: 1,075 
  SUs Used: 838 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <25> 
  Backup: Class 4 (Protection 35) <13> 
  Backup: Class 4 (Protection 35) <13> 
   
  Personnel Systems 
  Crew/Passengers/Evac:  24/90/625 
  Crew Quarters 
  Spartan: 40 <2> 
  Basic: 40 <4> 
  Expanded: 14 <3> 
  Luxury: 14 <14> 
  Unusual: 6 <6> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <16> 
  Reserve Life Support [4 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 3 years’ worth <12> 
  Food Replicators [4 power/round] <4> 
  Industrial Replicators 
  Type Network of small Replicators [2 power/round] <4> 
  Type: one large unit [2 power/replicaor/round] <3>  
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 4 (one main holodeck; two personal 
  holodecks; large eating facilities; two small lounges) [8 
  Power/round] <32> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 33,000 cubic meters <1> 
  Locations: Saucer Port, saucer starboard 
  Escape Pods <5> 
  Number: 100 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Quad Warp drive Nacelles: Type 4 <25 + 7 + 7 = 39> 
  Speed: 4.7/6.2/7.1 [1 power/.2 warp speed] 
  Uprating package 3 (+0.3 to standard) <6> 
  PIS: Type E (6 hours of Maximum warp) <10> 
  Impulse Engine Class 3 (.5c/.7c) [5/7 Power/round] <15> 
  Location: Aft of Engineering section  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 4/G (generates 220 
  Power/round) <52> 
  Location: Engineering 
  Impulse Engine[s]: Class 3 (generates 24 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow +100 Power transfer/round 
  <30> 
  Standard Usable Power: 244 
   
  Operations System 
  Bridge: Saucer dorsal <20> 
  Auxiliary Control Room: Engineering Hull <12> 
   
  Computers  
  Core 1: Engineering Hull [5 Power/round] <8> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <2> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward of engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <34> 
  Range Package: Type 5 (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years  (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: standard (+0) 
  Coverage: standard 
   
  Lateral Sensor [5 Power/round] <14> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Standard (+0) 
  Coverage: standard 
   
  
  243 
   
  Navigational Sensor [5 Power/round] <16> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Probes: none 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7>  
   
  Navigational Computer  
  Main: Class 1 (+1) [1 Power/round] <0> 
  Backup: Two <0> 
   
  Inertial Dampening Fields 
  Main <20> 
  Strength: 7 [3 Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 4 [2 Power/round] 
  Number: 2 
  Attitude control [2 Power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral  
   
  Emitter: Class Alpha [3 power/Strength used/round] <3 x 3 
  = 9> 
  Accuracy: 5/6/8/11 
  Location: Hanger Bay 
   
  Transporters 
  Type: Personnel [4 Power/use] <13>  
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: one in saucer,  
   
  Type: Cargo [2 Power/use] <10>  
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo type 2 (20,000 km range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: one in dorsal hull  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: yes [1 Power/round] <4> 
  Internal Force Fields [1 Power/3 Strength] <4> 
  Science Systems Rating 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none 
  Laboratories: 18 <4> 
   
  Tactical Systems 
  Forward Phaser Bank <13> 
  Type: VI 
  Damage: 120 [12 Power]  
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting System: Accuracy: 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Dorsal of saucer section 
  Firing Arc: 180 degrees forward Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Bank <13> 
  Type: VI 
  Damage: 120 [12 Power]  
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting System: Accuracy: 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: Aft Dorsal of saucer section 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88> 
  Shield Generator: Class 2 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 333 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 4 size worth of ships <8> 
  Standard Compliment: 2 shuttlecraft 
  Location(s): Aft edge of dorsal hull, to port and starboard 
  of impulse engine 
   
   
  
  244 
   
   Transport Container  
  Class and Type: Standard Transport Container and 
  Refrigerated and liquid storage containment 
  Commissioning Date: 2249 
   
  Hull Systems 
  Size: 5 
  Length: 203 meters 
  Beams: 44 meters 
  Height: 44 meters 
  Decks: 9 
  Mass: 250,000 metric tons 
  SUs Available: 900 - 1900 
  SUs Used: 767 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <20> 
  Backup: Class I (Protection 25) <10> 
  Backup: Class I (Protection 25) <10> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 24/6/500 
  Crew Quarters  
  Basic: 20 <2> 
  Expanded: 10 <2> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: one years worth <10> 
  Food Processor Mark III [3 Power/round] <13> 
  Industrial Fabrication Unites Mark VII [5 Power/round] 
  <15> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 4 (one small recdeck; two gyms; 
  large eating facilities; two small lounges) [4 Power/round] 
  <24> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 200,000 cubic meters (for refrigerated cargo 
  storage [6 power/round]) <6> 
  Locations:   
  Escape Pods <1> 
  Number: 10 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Impulse Engine Type: Two Type 3A (.5c/.5c) [5/5 
  Power/round] <10 x 2 = 20> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Fusion Reactor: one Class 17 (generates 170 
  Power/round) <85> 
  Locations: aft  
  Impulse Engine[s]: Two type 3A (generates 12 
  Power/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <35> 
  Standard Usable Power: 194 
   
  Operations systems 
  Bridge:  <20> 
   
  Cargo container attachment (similar to separation 
  Systems) [10 power/round] <5 x 3 = 15> 
   
  Computers  
  Core: [5 Power/round] <10> 
  Uprating: Class Alpha (+1) [1 Power/computer round] <2> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: None 
  
  245 
   
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 1 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 1 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <15> 
  Strength: 5 
  Security: -2 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: aft between impulse engines  
  Emitter: Class [3 Power/Strength used/round] <3 x 6 = 
  18> 
  Accuracy: 5/6/8/11 
  Location: hanger bays 
   
  Transporters 
  Type: Personnel [5 Power/use] <14> 
  Pads: 6  
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 6) 
  Number and location:  
   
  Type: Cargo [2  Power/round] <8 x 4 = 32> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: 1 <2> 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <19 x 4 = 76> 
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: Class zero (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
   
   
   
   
   
   
   
   
  
  246 
   
  Transport Container Basic 
  Class and Type: Starliner Transport Container 
  Commissioning Date: 2250 
   
  Hull Systems 
  Size: 5 
  Length: 203 meters 
  Beams: 44 meters 
  Height: 44 meters 
  Decks: 9 
  Mass: 250,000 metric tons 
  SUs Available: 900 - 1900 
  SUs Used: 1124 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <20> 
  Backup: Class I (Protection 25) <10> 
  Backup: Class I (Protection 25) <10> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 195/500/3500 
  Crew Quarters 695 
  Barracks: Houses 60 crewmembers <1> 
  Spartan: 220 <11> 
  Basic: 220 <22> 
  Expanded: 79 <16> 
  Luxury: 76 <76> 
  Unusual: 40 <40> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <20> 
  Reserve Life Support [5 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: one years worth <10> 
  Food Processor Mark III (additional 5000 foods) [3 
  Power/round] <57> 
  Industrial Fabrication Unites Mark VII [5 Power/round] 
  <15> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 8 (one main reck deck; one small 
  rec deck; pleasant eating facilities; three large ounges; 
  four gyms; four small lounges, two arboretums) [8 
  Power/round] <48> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations:   
  Escape Pods <9> 
  Number: 180 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Impulse Engine Type: Two Type 3A (.5c/.5c) [5/5 
  Power/round] <10 x 2 = 20> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Fusion Reactor: one Class 17 (generates 170 
  Power/round) <85> 
  Locations: aft  
  Impulse Engine[s]: Two type 3A (generates 12 
  Power/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <35> 
  Standard Usable Power: 194 
   
  Operations systems 
  Bridge:  <20> 
   
  Cargo container attachment (similar to separation 
  Systems) [10 power/round]  <5 x 3 = 15> 
   
  Computers  
  Core: [5 Power/round] <10> 
  Uprating: Class Alpha (+1) [1 Power/computer round] <2> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  
  247 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: None 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 1 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 1 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <15> 
  Strength: 5 
  Security: -2 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: aft between impulse engines  
  Emitter: Class [3 Power/Strength used/round] <3 x 6 = 
  18> 
  Accuracy: 5/6/8/11 
  Location: hanger bays 
   
  Transporters 
  Type: Personnel [5 Power/use] <14 x 2 = 28> 
  Pads: 6  
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 6) 
  Number and location:  
   
  Type: Emergency [9 Power/round] <16 x 4 = 64> 
  Pads: 24 
  Emitter/Receiver Array: Emergency Mark 3 (8,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Type: Cargo [2  Power/round] <8 x 4 = 32> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: 4 <2> 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <19 x 4 = 76> 
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: Class zero (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 20 Size worth of ships <40> 
  Standard Complement: 4 Shuttlepods (travel pods) and 8 
  shuttlecraft 
  Location(s):   
   
   
   
   
   
   
   
   
   
  
  248 
   
  Transport Container  
  Class and Type: Matter-Antimatter Transport Container 
  Commissioning Date: 2250 
   
  Hull Systems 
  Size: 4 
  Length: 87 meters 
  Beams: 44 meters 
  Height: 44 meters 
  Decks: 9 
  Mass: 150,000 metric tons 
  SUs Available: 800 - 1300 
  SUs Used: 652 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <19> 
  Backup: Class I (Protection 25) <10> 
  Backup: Class I (Protection 25) <10> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 24/0/100 
  Crew Quarters  
  Basic: 20 <2> 
  Expanded: 8 <2>  
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <16> 
  Reserve Life Support [3 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [4 Power/round] <4> 
  Consumable: one years worth <8> 
  Food Processor Mark III  [3 Power/round] <10> 
  Industrial Fabrication Unites Mark VII [5 Power/round] 
  <12> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 2 (one gyms; one small lounge) [2 
  Power/round] <12> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <`12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 60,000 cubic meters (Antimatter 
  Containment) [4 power/round] <2> 
  Locations:   
  Escape Pods <1> 
  Number: 10 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Impulse Engine Type: Two Type 3A (.5c/.5c) [5/5 
  Power/round] <10 x 2 = 20> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Fusion Reactor: one Class 17 (generates 170 
  Power/round) <85> 
  Locations: aft  
  Impulse Engine[s]: Two type 3A (generates 12 
  Power/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 194 
   
  Operations systems 
  Bridge:  <12> 
   
  Cargo container attachment (similar to separation 
  Systems) [10 power/round] <4 x 3 = 12> 
   
  Computers  
  Core: [5 Power/round] <8> 
  Uprating: Class Alpha (+1) [1 Power/computer round] <2> 
  ODN <12> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: None 
  Sensor Skill: 3 
   
  
  249 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 1 [3 Power/round]  
  Number: 2 
  Backup 
  <4> 
  Strength: 1 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <15> 
  Strength: 5 
  Security: -2 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: aft between impulse engines  
   
  Transporters 
  Type: Personnel [5 Power/use] <14> 
  Pads: 6  
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 6) 
  Number and location:  
   
  Type: Cargo [2  Power/round] <8> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: none 
  Internal Force Field [1 Power/3 Strength] <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none 
  Laboratories: 1 <2> 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <16 x 4 = 64> 
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: Class zero (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
  Note: this container vessel carries equal quantities of 
  Matter and anti-matter that when allowed to mix 
  uncontrolled together react violently with an explosion that 
  is capable of a hundred time the damage that a starship 
  can make.  Such would be 2d6 x 2000 x 100 giving a 
  maximum explosion of 400,000 to 2,400,000 damage for 5 
  MU’s then drops off by half for every 5 MU’s after than till 
  it does no damage so any vessel within 95 to 110 MU’s 
  (2,850,000 to 3,300,000 kilometers) will feel the effect. 
   
   
   
   
   
   
   
   
  
  250 
   
  Transport Container Basic 
  Class and Type: Colony Transport Container 
  Commissioning Date: 2250 
   
  Hull Systems 
  Size: 5 
  Length: 203 meters 
  Beams: 44 meters 
  Height: 44 meters 
  Decks: 9 
  Mass: 250,000 metric tons 
  SUs Available: 900 - 1900 
  SUs Used: 1495 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <20> 
  Backup: Class I (Protection 25) <10> 
  Backup: Class I (Protection 25) <10> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 195/2000/3500 
  Crew Quarters 2195 
  Spartan: 880 <44>  
  Basic: 700 <70> 
  Expanded: 240 <48>  
  Luxury: 243 < 243> 
  Unusual: 131 <131> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <20> 
  Reserve Life Support [5 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: one years worth <10> 
  Food Processor Mark III (additional 5000 foods) [3 
  Power/round] <57> 
  Industrial Fabrication Unites Mark VII [5 Power/round] 
  <15> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 8 (one main reck deck; one small 
  rec deck; pleasant eating facilities; three large ounges; 
  four gyms; four small lounges, two arboretums) [8 
  Power/round] <48> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations:   
  Escape Pods <9> 
  Number: 180 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Impulse Engine Type: Two Type 3A (.5c/.5c) [5/5 
  Power/round] <10 x 2 = 20> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Fusion Reactor: one Class 17 (generates 170 
  Power/round) <85> 
  Locations: aft  
  Impulse Engine[s]: Two type 3A (generates 12 
  Power/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <35> 
  Standard Usable Power: 194 
   
  Operations systems 
  Bridge:  <20> 
   
  Cargo container attachment (similar to separation 
  Systems) [10 power/round]  <5 x 3 = 15> 
   
  Computers  
  Core: [5 Power/round] <10> 
  Uprating: Class Alpha (+1) [1 Power/computer round] <2> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  
  251 
   
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: None 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 1 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 1 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <15> 
  Strength: 5 
  Security: -2 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: aft between impulse engines  
  Emitter: Class [3 Power/Strength used/round] <3 x 6 = 
  18> 
  Accuracy: 5/6/8/11 
  Location: hanger bays 
   
  Transporters 
  Type: Personnel [5 Power/use] <14 x 2 = 28> 
  Pads: 6  
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 6) 
  Number and location:  
   
  Type: Emergency [9 Power/round] <16 x 4 = 64> 
  Pads: 24 
  Emitter/Receiver Array: Emergency Mark 3 (8,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Type: Cargo [2  Power/round] <8 x 4 = 32> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: 4 <2> 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <19 x 4 = 76> 
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: Class zero (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 20 Size worth of ships <40> 
  Standard Complement: 4 Shuttlepods (travel pods) and 8 
  shuttlecraft 
  Location(s):   
   
   
   
   
   
   
   
   
   
  
  252 
   
  Transport Container  
  Class and Type: Colony Transport Container 
  Commissioning Date: 2250 
   
  Hull Systems 
  Size: 5 
  Length: 203 meters 
  Beams: 44 meters 
  Height: 44 meters 
  Decks: 9 
  Mass: 250,000 metric tons 
  SUs Available: 900 - 1900 
  SUs Used: 1495 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <20> 
  Backup: Class I (Protection 25) <10> 
  Backup: Class I (Protection 25) <10> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 195/2000/3500 
  Crew Quarters 2195 
  Spartan: 880 <44>  
  Basic: 700 <70> 
  Expanded: 240 <48>  
  Luxury: 243 < 243> 
  Unusual: 131 <131> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <20> 
  Reserve Life Support [5 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: one years worth <10> 
  Food Processor Mark III (additional 5000 foods) [3 
  Power/round] <57> 
  Industrial Fabrication Unites Mark VII [5 Power/round] 
  <15> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 8 (one main reck deck; one small 
  rec deck; pleasant eating facilities; three large ounges; 
  four gyms; four small lounges, two arboretums) [8 
  Power/round] <48> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations:   
  Escape Pods <9> 
  Number: 180 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Impulse Engine Type: Two Type 3A (.5c/.5c) [5/5 
  Power/round] <10 x 2 = 20> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Fusion Reactor: one Class 17 (generates 170 
  Power/round) <85> 
  Locations: aft  
  Impulse Engine[s]: Two type 3A (generates 12 
  Power/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <35> 
  Standard Usable Power: 194 
   
  Operations systems 
  Bridge:  <20> 
   
  Cargo container attachment (similar to separation 
  Systems) [10 power/round] <5 x 3 = 15> 
   
  Computers  
  Core: [5 Power/round] <10> 
  Uprating: Class Alpha (+1) [1 Power/computer round] <2> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range package: Mark IV (Accuracy 4/5/8/11) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  
  253 
   
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: None 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 1 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 1 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <15> 
  Strength: 5 
  Security: -2 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: aft between impulse engines  
  Emitter: Class [3 Power/Strength used/round] <3 x 6 = 
  18> 
  Accuracy: 5/6/8/11 
  Location: hanger bays 
   
  Transporters 
  Type: Personnel [5 Power/use] <14 x 2 = 28> 
  Pads: 6  
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 6) 
  Number and location:  
   
  Type: Emergency [9 Power/round] <16 x 4 = 64> 
  Pads: 24 
  Emitter/Receiver Array: Emergency Mark 3 (8,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Type: Cargo [2  Power/round] <8 x 4 = 32> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: 4 <2> 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <19 x 4 = 76> 
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: Class zero (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 20 Size worth of ships <40> 
  Standard Complement: 4 Shuttlepods (travel pods) and 8 
  shuttlecraft 
  Location(s):   
   
   
   
   
   
   
   
   
   
  
  254 
   
  The Starships from STAR TREK RENEGADES  
   
  There are two Federation Starships seen in the video 
  trailer of Star Trek Renegades one looked to be a 
  Federation Heavy Cruiser with a linage to a Constitution 
  class starships about the size of an Intrepid class while 
  the other has some appearance of a Klingon Federation 
  crossover design with Quad nacelles.  Both of these ships 
  make an interesting addition to the Star Trek Universe.   
   
  There are several other ships seen that are modifications 
  of Klingon D7 type Battle Cruisers and what looks to be an 
  alien vessel with an odd shape with an escort of smaller 
  fighter size ships.  The Battle Cruisers I would upgrade 
  the weapons and defenses as well a little and give them a 
  little armor. 
   
  Each of these ships I can see used in an adventure.  I will 
  be integrating them into the series of adventures that we 
  have been playing through.  If I get to see the other ships 
  better I will generate them.    
   
  ----------------------------------------------------------------------------- 
   
  I will start with the Archer.  The Archer looks to be like a 
  variant of the Intrepid class maybe a slightly more 
  advanced version.  This is all conjecture and a better look 
  would expose the ships true size and component of 
  equipment and crew this is a useable version.   
   
  USS Archer NCC-78101 
  Class and Type: Captain Class Heavy Cruiser  
  Commissioning Date: 24th century   
   
  Hull Systems 
  Size: 6 
  Length: 375.5 meters 
  Beams: 191.25 meters 
  Height: 86.25 meters 
  Decks: 19 
  Mass: 1,200,000 metric tons 
  SU’s Available: 1300 - 2500 
  SU’s Used: 2445 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <30> 
  Primary Backup: Class 5 (Protection 40) <15> 
  Secondary Backup: Class 5 (Protection 40) <15> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 160/150/4000 
  Crew Quarters 
  Basic: 170 <17> 
  Expanded: 100 <20> 
  Luxury: 30 <30> 
  Unusual: 10 <10> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency-shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: three years worth <18> 
  Replicators  
  Food Replicators [6 Power/round] <6> 
  Industrial Replicators 
  Type: network of small Replicators [2 Power/round] <6> 
  Type: 2 Large unit [2 Power/replicator/round] <6> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 6 (two main holodecks; ten 
  holodecks; pleasant eating facilities; one large lounge; two 
  small lounges) [12 Power/round] <48> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 60,000 cubic meters <2> 
  Locations:   
  Escape Pods <5> 
  Number: 80 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 6C <100> 
  Speed: 6.0/9.0/9.2 [1 Power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Class 6 (.75c/.9c) [7/9 
  Power/round] <30> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Class 13/S (generates 670 
  Power/round) <142> 
  Locations:   
  Impulse Engine[s]: one Class 6 (generate 48 
  power/engine/round) 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +250 Power transfer/round 
  <55> 
  Standard Usable Power:  
   
  
  255 
   
  Operations systems 
  Bridge:  <30> 
   
  Computers  
  Cores: saucer section [5 Power/round] <12>  
  Cores: secondary hull [5 Power/round] <12>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <18> 
   
  Navigational Deflector [5 Power/round] <24> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward secondary hull  
  Auxiliary Deflector: forward dorsal saucer <6> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <50> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.5 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  Coverage: Additional 3000 substance   
   
  Lateral Sensors [5 Power/round] <30> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  Coverage: Additional 3000 substance   
   
  Navigational Sensors: [5 Power/round] <20> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  Probes: 70 <7> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 3 [1 Power/round in use] <12> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup 
  <12> 
  Strength: 5 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 8 [2 Power/round] <23> 
  Strength: 8 
  Security: -5 Security Class Delta Uprating  
  Basic Uprating: Class Alpha (+1)  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  2 = 24> 
  Accuracy: 4/5/7/10 
  Location: one forward, one aft  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <17 x 3 = 51> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:   
   
  Type: Emergency [6 Power/round] <15 x 2 = 30> 
  Pads: 20 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:   
   
  Type: Cargo [3 Power/round] <12 x 3 = 36> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:   
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field [1 Power/3 Strength] <6> 
  Science Systems Rating: 2 (+1) [2 Power/round] <16> 
  Specialized Systems: Stellar Cartography, Planetary 
  Analysis <10> 
  Laboratories: 24 <6> 
   
  Tactical Systems 
  Saucer phasers arrays dorsal and ventral, port and 
  starboard <49 x 12 = 588>  
  Type X 
  Damage: 200 [20 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: two port forward dorsal saucer, two starboard 
  forward dorsal saucer, one port aft dorsal saucer, one 
  starboard aft dorsal saucer, two port forward ventral 
  saucer, two starboard forward ventral saucer, one port aft 
  
  256 
   
  ventral saucer, one starboard aft dorsal ventral 
  Firing arc: 540 degrees   
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  Ventral phasers arrays <33> 
  Type X 
  Damage: 200 [20 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:    
  Firing arc: 540 degrees   
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  Ventral phasers arrays <17 x 4 = 68> 
  Type X 
  Damage: 200 [20 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: port and starboard warp pylon supports ventral 
  and dorsal   
  Firing arc: 540 degrees   
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  Torpedo Launcher <16 x 3 = 48> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 8 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: forward ventral saucer, forward secondary hull, 
  one aft dorsal secondary hull 
  Firing Arc: self-guided 
  Torpedoes carried: 150 <15> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <76 x 4 = 304> 
  Shield Generator: Class 5 (protection 1000) [100 
  Power/shield/round]   
  Shield grid: Type C (50% increase to 1500 Protection) 
  Subspace field Distortion Amplifiers: Class Eta (Threshold 
  333)  
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 12 Size worth of ships <24> 
  Standard Complement: 4 Shuttlepods and 4 shuttlecraft 
  Location(s):    
   
  Other possible ships: April, Pike, Kirk, Spock, Sulu, Scott, 
  Decker, Garrett, Harriman, Styles, Terrell,  
   
  The next ship to be continued nest post 
   
  ----------------------------------------------------------------------------- 
   
  The second ship looks to be a cross between the 
  Prometheus and a Klingon Vor’cha class Attack Cruiser 
  with a quad nacelle design.  The overall appearance 
  appears to be Federation with Klingon influences.  What I 
  assume is a saucer like section looks to be a version of 
  the Vor’cha classes forward section strapped to the front 
  of a Federation Secondary hull.   
   
  So in generating this ship I made it completely a hybrid of 
  Federation and Klingon technology for this ship.  It will 
  appear to be both but neither a variant of the two but not.   
   
   
  The other ship Starship 
   
  Renegade starship Icarus 
  Class and Type: Acheron class prototype Frigate 
  Commissioning Date: 24th Century   
   
  Hull Systems 
  Size: 6 
  Length: 321.4 meters 
  Beams: 163.92 meters 
  Height: 73.92 meters 
  Decks: 16 
  Mass: 867,000 metric tons 
  SU’s Available: 1300 - 2500 
  SU’s Used: 1988 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Ablative Armor: 500 <100> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <30> 
  Primary Backup: Class 5 (Protection 40) <15> 
  Secondary Backup: Class(Protection 40) <15> 
  Specialized hull: Atmospheric Capability <6> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 195/39/2000 
  Crew Quarters 
  Spartan: 55 <3> 
  Basic: 100 <10> 
  Expanded: 100 <20> 
  Luxury: 30 <30> 
  Unusual: 15 <15> 
  
  257 
   
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency-shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: three years worth <12> 
  Replicators  
  Food Replicators [6 Power/round] <6> 
  Industrial Replicators 
  Type: network of small Replicators [2 Power/round] <6> 
  Type: 2 Large unit [2 Power/replicator/round] <6> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 5 (no holodecks; two Large eating 
  facilities; two gyms; three combat practice areas;) [10 
  Power/round] <40> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 60,000 cubic meters <2> 
  Locations:   
  Escape Pods <4> 
  Number: 80 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Quad Warp Drive Nacelles: Type 6B <95 + 24 + 24 = 
  142> 
  Speed: 6.3/8.8/9.3 [1 Power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Class 5 (.7c/.9c) [7/9 Power/round] 
  <25> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: two Class 6/K (generates 320 
  Power/round) <72 x 2 = 144> 
  Locations:   
  Impulse Engine[s]: one Class 5 (generate 40 
  power/engine/round) 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +250 Power transfer/round 
  <55> 
  Standard Usable Power: 680 
   
  Operations systems 
  Bridge:  <33> 
   
  Computers  
  Cores: saucer section [5 Power/round] <12>  
  Cores: secondary hull [5 Power/round] <12>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <18> 
   
  Navigational Deflector [5 Power/round] <24> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward secondary hull  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <41> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.5 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <21> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <20> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  Probes: 50 <5> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup 
  <12> 
  Strength: 5 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 8 [2 Power/round] <21> 
  Strength: 8 
  Security: -4 Security Class gamma Uprating  
  Basic Uprating: Class Alpha (+1)  
  Emergency Communications: [2 Power/round] <1> 
   
  
  258 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  2 = 24> 
  Accuracy: 4/5/7/10 
  Location: one forward, one aft  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <16 x 4 = 64> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 5 (35,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:   
   
  Type: Emergency [6 Power/round] <16 x 2 = 32> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:   
   
  Type: Cargo [3 Power/round] <12 x 4 = 48> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:   
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field [1 Power/3 Strength] <6> 
  Science Systems Rating: 2 (+1) [2 Power/round] <16> 
  Specialized Systems: Stellar Cartography, Planetary 
  Analysis <10> 
  Laboratories: 18 <4> 
   
  Tactical Systems 
  Two Forward Phaser Arrays <47 x 2 = 94> 
  Type X 
  Damage: 200 [20 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: forward    
  Firing arc: 540 degrees  
  Firing Modes: Standard, Pulse  
   
  Phaser Arrays <13 x 4 = 52> 
  Type X 
  Damage: 200 [20 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  one aft dorsal, one aft ventral one port, one 
  starboard 
  Firing arc: 360  
  Firing Modes: Standard, Pulse  
   
  Torpedo Launcher <15 x 2 = 30> 
  Standard Load: Type II Photon Torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location:   
  Firing Arc: self-guided 
  Torpedoes carried: 100 <10> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <71 x 4 = 284> 
  Shield Generator: Class 5 (protection 900) [90 
  Power/shield/round]   
  Shield grid: Type C (50% increase to 1350 Protection) 
  Subspace field Distortion Amplifiers: Class Zeta 
  (Threshold 300)  
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 16 Size worth of ships <32> 
  Standard Complement: 4 Shuttlepods and 6 shuttlecraft 
  Location(s):    
   
  ----------------------------------------------------------------------------- 
   
  Modified Klingon Battle Cruiser  
  Class and Type: Bath’leth Class Battle Cruiser 
  Commissioning Date: 2347 
   
  Hull Systems 
  Size: 5 
  Length: 214.30 meters 
  Beam: 152.46 meters 
  Height: 57.30 meters 
  Decks: 12 
  Mass: 535,000 metric tonnes 
  SUs Available: 1800 
  SUs Used: 1712 
   
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  
  259 
   
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <26> 
  Primary Backup: Class 4 (Protection 35) <13> 
  Secondary Backup: Class 4 (Protection 35) <13> 
   
  Personnel Systems 
  Class/Passengers/Evac: 385/150/3,500 
  Crew Quarters 
  Barracks: Houses 360 crewmembers <6> 
  Spartan: 120 <6> 
  Basic: 5 <1> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <20> 
  Reserve Life Support [5 power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 1 years’ worth <10> 
  Food Replicator [5 Power/round] <5> 
  Industrial  
  Type: network of small replicators [2 Power/round] <5> 
  Type: 1 large unit [2 power/replicator/round] <3> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 4 (no holodecks; a large mess hall; 
  two gyms; two combat practice area) [8 Power/round] 
  <32> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo Holds: 30,000 cubic meters <1> 
  Locations: Six various locations 
  Escape Pods <6> 
  Number: 120 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Mark 6A <90> 
  Speed: 6.0/8.0/9.0 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine two Type 5A (.72c/.9c) [7/9 Power/round] 
  <28 x 2 = 56> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: two Class 5/H (generates 250 
  Power/round) <60 x 2 = 120> 
  Location: Engineering section 
  Impulse Engine[s]: two type 5A (generates 44 
  Power/engine/round) 
  Auxiliary Power: 3 reactors (generates 5 
  Power/reactor/round) <9> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <45> 
  Standard Usable Power:  
   
  Operations System 
  Bridge: <28> 
  Auxiliary control room <17> 
   
  Computers  
  Core 1: [5 Power/round] <10> 
  Core 2: [5 Power/round] <10> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward module 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range Package: type 5 (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-year (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-Years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 – 15.0) 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <19> 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <18> 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Alpha (+1) 
   
  Probes: 20 probes of varying types <2> 
  Sensors Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backup: two <2> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: 9 [3 Power/round] 
  Number: 4 
  
  260 
   
  Backup <10> 
  Strength: 6 [2 Power/round] 
  Number: 4 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <19> 
  Strength: 7 
  Security: -4 Class Gamma  
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] <9 
  x 2 = 18> 
  Accuracy: 4/5/7/10 
  Location: forward ventral, Aft Ventral 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: hanger deck 
   
  Transporters 
  Type: Personnel [5 Power/use] <14 x 4 = 56> 
  Pads: 6 
  Emitter/Receiver Array: Personnel type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class g (Strength 7) 
  Number and Locations:  
   
  Type: Emergency [7 Power/use] <15 x 3 = 45> 
  Pads: 22 
  Emitter/Receiver Array: Personnel Type 2 (10,000 km 
  range) 
  Energizing/Transition coils: Class g (Strength 7) 
  Number and Locations:  
   
  Type: Cargo [3 Power/use] <11 x 5 = 55> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition coils: Class g (Strength 7) 
  Number and location:  
   
  Cloaking Device: Class 6 [40 Power/class/round] <23> 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Fields [1 Power/3 Strength] <5> 
  Science Systems Rating 2 (+1) [2 Power/round] <15> 
  Specialized Systems: none 
  Laboratories: 8 <2> 
   
  TACTICAL SYSTEMS 
  Forward Starboard Disruptors <36> 
  Type: 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Forward Port Disruptors <36> 
  Type: 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Main hull Starboard dorsal Disruptors <36> 
  Type: 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Main hull port dorsal Disruptors <36> 
  Type: 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Main hull Starboard ventral Disruptors <<36> 
  Type: 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Main hull Port ventral Disruptors <36> 
  Type: 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
  
  261 
   
   
  Main hull aft Starboard dorsal Disruptors <36> 
  Type: 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Main hull aft Port dorsal Disruptors <36> 
  Type: 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 120 degrees 
  Firing Modes: Standard, Pulse 
   
  Forward Torpedo Launcher <14> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting systems: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: Forward, but are self-guided 
   
  Aft Torpedo Launcher <14> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting systems: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: Aft, but are self-guided 
   
  Torpedoes Carried: 120 <12> 
   
  TA/T/TS: Class Beta [1 Power/round]<9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <49 x 4 = 196> 
  Shield Generator: Class 4 (Protection 800) [80 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 1064 Protection) 
  Subspace Field Distortion Amplifiers: Class Zeta 
  (Threshold 267) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 4 size worth of ships <8> 
  Standard Compliment: two shuttles 
  Location(s): aft port and starboard 
   
  --------------------------------------------------------------- 
   
  Renegade Starship 
   
  After watching the full movie I could tell that the ship was 
  actually half the size of the Archer and made the following 
  changes and to emulate a closer version.  I had too loose 
  a lot of what I liked about the ship to make it fit the size 
  category.  I was over the twenty two hundred by just 
  reducing the size and had to cut some of the weapons out 
  completely and make sever modifications to the ship.  I 
  may even be too large still and the ship is size four or 
  even a three starships.  With such a small crew the ship is 
  just a little big and I added in an automation that is size x 
  20 for SU’s and size x 2 for power and allows a small crew 
  to handle a much larger ship even though most 
  Federation Starships can be operated with a small crew in 
  an emergency the automation allows the operation for 
  much longer. 
   
  For those who are interested the first version was able to 
  take out a larger ship with ease and cause severe 
  damage to that vessel.  This smaller version is nothing to 
  sneeze at except it lacks a little something.  
   
  Renegade Starship Incurs 
  Class and Type: Incurs-class Prototype Light Frigate 
  Commissioning Date: 24th Century   
   
  Hull Systems 
  Size: 5 
  Length: 150 meters  
  Beams: 75 meters  
  Height: 34 meters 
  Decks: 6 
  Mass: 207,000 metric tons 
  SU’s Available: 900 - 1900 
  SU’s Used: 1636 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <23> 
  Primary Backup: Class 3 (Protection 30) <12> 
  Secondary Backup: Class 3 (Protection 30) <12> 
  Specialized hull: Atmospheric Capability <5> 
  Planetfall Capability <5> 
   
   
   
  
  262 
   
  Personnel Systems 
  Crew/Passengers/Evac: 12/6/100 
  Crew Quarters 
  Spartan: none 
  Basic: 10 <1> 
  Expanded: 5 <1> 
  Luxury: 1 <1> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <20> 
  Reserve Life Support [2 Power/round] <10> 
  Emergency Life Support (36 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: one years worth <5> 
  Replicators  
  Food Replicators [5 Power/round] <5> 
  Industrial Replicators 
  Type: network of small Replicators [2 Power/round] <5> 
  Type: 1 Large unit [2 Power/replicator/round] <5> 
  Medical Facilities: 3 (+1) [3 Power/round] <15> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 20,000 cubic meters <1> 
  Locations:   
  Escape Pods <1> 
  Number: 20 
  Capacity: 1 persons per pod 
   
  Propulsion Systems 
  Quad Warp Drive Nacelles: Type 6B <95 + 24 + 24 = 
  142> 
  Speed: 6.3/8.8/9.3 (475c/1411c/1735c) [1 Power/.2 warp 
  speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: four Class 5 (.7c/.9c) [7/9 
  Power/round] <25 x 4 = 100> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: one Class 10/P (generates 530 
  Power/round) <113>  
  Locations:   
  Impulse Engine[s]: four Class 5 (generate 40 
  power/engine/round) 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +250 Power transfer/round 
  <50> 
  Standard Usable Power: 690 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers  
  Cores: saucer section [5 Power/round] <10>  
  Cores: secondary hull [5 Power/round] <10>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward secondary hull  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.5 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <19> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <18> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Probes: 10 <1> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup <6> 
  Strength: 5 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  
  263 
   
  Communications Systems 
  Type: Class 8 [2 Power/round] <21> 
  Strength: 8 
  Security: -4 Security Class gamma Uprating  
  Basic Uprating: Class Alpha (+1)  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: one aft  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <16> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 5 (35,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:   
   
  Type: Cargo [3 Power/round] <12> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:   
   
  (Optional) Cloaking device: Class 8 [40 
  power/class/round] <29> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Forward Linked Phaser Cannons <10 x 4 = 40>  
  Type X 
  Damage: 250 [25 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: one located at the front of each of the warp 
  nacelles channels much of its power through the warp 
  engines when nacelles are damaged the weapon is off 
  line. 
  Firing arc: 90  
  Firing Modes: Standard 
   
  Two Forward Phaser Arrays <23 x 2 = 46> 
  Type X 
  Damage: 200 [20 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: forward main hull points   
  Firing arc: 540 degrees  
  Firing Modes: Standard, Pulse  
   
  Phaser Arrays <12 x 8 = 96> 
  Type VIII 
  Damage: 160 [16 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: two port dorsal forward main hull, two starboard 
  dorsal forward main hull, two port ventral main hull, two 
  starboard ventral main hull,  
  Firing arc: 360  
  Firing Modes: Standard, Pulse  
   
  Phaser Arrays <8 x 4 = 32>  
  Type VII 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: one aft starboard nacelles support dorsal, one 
  aft port nacelles support dorsal, one aft starboard nacelles 
  support ventral, one aft port nacelles support ventral,  
  Firing arc: 360  
  Firing Modes: Standard, Pulse  
   
  Phaser Arrays <14 x 4 = 56> 
  Type V 
  Damage: 100 [10 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: two ventral engineering (port and starboard) two 
  dorsal engineering (port and starboard) 
  Firing arc: 360  
  Firing Modes: Standard, Pulse  
   
  Torpedo Launcher <15 x 4 = 60> 
  Standard Load: Type II Photon Torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: two forward, two aft  
  Firing Arc: self-guided 
  Torpedoes carried: 50 <5> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  
  264 
   
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <59 x 4 = 236>271 
  Shield Generator: Class 5 (protection 850) [85 
  Power/shield/round]   
  Shield grid: Type C (50% increase to 1275 Protection) 
  Subspace field Distortion Amplifiers: Class Zeta 
  (Threshold 283)  
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 6 Size worth of ships <12> 
  Standard Complement: 2 Shuttlepods and 2 shuttlecraft 
  Location(s):    
   
  Construction Notes: With the reduction in the weapons it 
  loose a lot of a punch in fight with the exception of the 
  phaser cannons mounted on the front of the warp 
  nacelles. 
   
  ------------------------------------------------------ 
   
  Renegade Starship Icarus  
  Class and Type: Acheron class prototype Frigate 
  Commissioning Date: 24th Century  
   
  Hull Systems 
  Size: 4 
  Length: 148.4 meters  
  Beams: 75.69 meters 
  Height: 34.13 meters 
  Decks: 5 
  Mass: 150,000 metric tons 
  SU’s Available: 800 - 1300 
  SU’s Used: 1298 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <22> 
  Primary Backup: Class 3 (Protection 30) <11> 
  Secondary Backup: Class 3 (Protection 30) <11> 
  Specialized hull: Atmospheric Capability <4> 
  Planetfall Capability <4> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 15/9/200 
  Crew Quarters 
  Basic: 15 <2> 
  Expanded: 6 <2> 
  Luxury: 2 <2> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <16> 
  Reserve Life Support [3 Power/round] <8> 
  Emergency Life Support (24 emergency-shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: one years worth <4> 
  Food Replicators [4 Power/round] <4> 
  Industrial Replicators 
  Type: network of small Replicators [2 Power/round] <4> 
  Type: 1 Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 3 (no holodecks; one small lounge) 
  [6 Power/round] <24> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 5,000 cubic meters <1> 
  Locations:  
  Escape Pods <1> 
  Number: 20 
  Capacity: 1 persons per pod 
   
  Propulsion Systems 
  Quad Warp Drive Nacelles: Type 6A <90> 
  Speed: 6.0/8.0/9.0 [1 Power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: two Class 5 (.7c/.9c) [7/9 
  Power/round] <25 x 2 = 50> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: two Class 3/E (generates 199 
  Power/round) <45 x 2 = 90> 
  Locations:  
  Impulse Engine[s]: two Class 5 (generate 40 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 478 
   
  Operations systems 
  Bridge: <20> 
   
  Computers  
  Cores: [5 Power/round] <8>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <2> 
  ODN <12> 
  
  265 
   
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward secondary hull  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.5 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <19> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <18> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Probes: 10 <1> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 9 [3 Power/round]  
  Number: 2 
  Backup <4> 
  Strength: 5 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <16> 
  Strength: 8 
  Security: -4 Security Class gamma Uprating  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] <9 
  x 2 = 18> 
  Accuracy: 4/5/7/10 
  Location: one forward, one aft  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [4 Power/use] <15> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 5 (35,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:  
   
  Type: Cargo [3 Power/round] <12> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:  
   
  Cloaking device: Class 7 [40 power/class/round] <25> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Internal Force Field [1 Power/3 Strength] <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none 
  Laboratories: 8 <2> 
   
  Tactical Systems 
  Four Forward Linked Phaser Cannons <13 x 4 = 52>  
  Type VII 
  Damage: 190 [19 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: one located at the front of each of the warp 
  nacelles channels much of its power through the warp 
  engines when nacelles are damaged the weapon is off 
  line. 
  Firing arc: 90  
  Firing Modes: Standard, Pulse, Continuous 
   
  Two Forward Phaser Arrays <26 x 2 = 52> 
  Type VIII 
  Damage: 160 [16 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: forward main hull points  
  Firing arc: 540 degrees  
  Firing Modes: Standard, Pulse  
   
  Phaser Arrays <17 x 4 = 68>  
  Type V 
  Damage: 100 [10 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  
  266 
   
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: one port aft dorsal main hull, one starboard aft 
  dorsal main hull, one port aft ventral main hull, one 
  starboard aft ventral main hull, one port dorsal secondary 
  hull mid ship 
  Firing arc: 360  
  Firing Modes: Standard, Pulse  
   
  Phaser Arrays <17 x 4 = 68> 
  Type V 
  Damage: 100 [10 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: two ventral engineering (port and starboard) two 
  dorsal engineering (port and starboard) 
  Firing arc: 360  
  Firing Modes: Standard, Pulse  
   
  Torpedo Launcher <15 x 2 = 30> 
  Standard Load: Type II Photon Torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward, one aft  
  Firing Arc: self-guided 
  Torpedoes carried: 50 <5> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <43 x 4 = 172>58 
  300 
  Shield Generator: Class 4 (protection 750) [75 
  Power/shield/round]  
  Shield grid: Type C (50% increase to 1125 Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 250)  
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement: 2 Shuttlepods  
  Location(s):  
   
  Construction Notes: This version is a down rated version 
  of my more powerful version.  I had to cut some systems 
  to the bare bones.  Unlike her bigger version she is an 
  under powered under gunned version of the ship that 
  could easily take on the Defiant in a head to head combat. 
   
  The weapons linking slaves together two or more 
  weapons arrays using a single targeting system and 
  focuses repeated attacks on a single target. Basically this 
  saves the addition of multiple targeting systems but limits 
  firing capabilities and can be applied to nearly any 
  weapons system. With the linked weapons the weapons 
  can fire in a simultaneous spread or one after another yet 
  targeting the same point on a starship that is its opponent. 
  The forward cannons located at the front of the warp 
  nacelles and channels much of its power through the warp 
  engines when nacelles are damaged, the weapon is off 
  line. 
   
  With Quad impulse engines and dual warp cores this little 
  ship is far over power and is capable dispensing some 
  devastating firepower that can take out nearly any ship 
  that is encounters. In testing it is capable of taking on the 
  strongest Federation or Klingon ships with devastating 
  efficacy. At present this version of the starship is far more 
  dangerous than the version of the starship seen in Star 
  Trek Renegades videos. This is a far too over gunned and 
  over powered the ship would be a good replacement to 
  the Defiant class for any battle situation. 
   
   
   
   
   
  
  267 
   
  This is one of my favorites 
   
  Planetary Colony in Spacedock 
   
  This is a long post and takes several posts to finish. 
   
  There is a picture from the re-mastered Star Trek the 
  Original Series that shows the Enterprise in orbit of planet 
  that has series of domes on the surface of the planet in a 
  pentagon arrangement.  I can’t remember which episode 
  that this was but it was memorable for me I think it is the 
  Lights of Zadar or something like that. My Star Trek The 
  Original Series remastered DVD collection has been 
  barrowed by someone and has not returned it yet who it 
  was I cannot say as I do not remember giving permission.  
  This was the image that spawned into what has come to 
  be this multiple posts of a colony outpost.  I treated the 
  place like that a fort Laramie where everyone comes and 
  goes but no one really stays for long.   
   
  Looking at the collection of domes together they have 
  redundant systems such as the Medical and science 
  systems and such that are not needed with a dome that is 
  dedicated to science but that is lost when viewed with the 
  possibility of contagion or such.   
   
  I made the planet a smallish planet than is little more than 
  a tenth (12.4%) the size of the Earth. I knew I had to make 
  the planet a Class K as it would be the most realistic.  I left 
  plenty of room to make large changes and upgrades as 
  the place evolves.   
   
  I wanted a moderate size population and came up with 
  just over 45,000 people and that could be kicked up with 
  the addition of crew quarters.  A couple hundred SU’s 
  thrown to the Crew quarters on each dome could sky 
  rocket the population up but too many people the place is 
  just too crowded.    
   
  ----------------------------------------------------------------------------  
   
  The Planetoid 
  Class K (habitable with pressure domes only) 
  Diameters: 1612 Kilometers  
  Circumference: 4960 Kilometers 
  Surface Area: 63,249,300 square kilometers  
  Materials: a multitude of materials mostly common nickels 
  and basic irons materials that is common throughout the 
  galaxy.  There little use to the mining guilds or 
  construction of anything that is needed anywhere else in 
  the galaxy. 
  Description:  The planet is a young world in a solar system 
  is the youngest in the sector sitting on the edge of the 
  local nebula. There is several other planets in the system 
  with two dozen moons littering the system and a 
  moderately dense asteroid belt on the outer edge of the 
  system.  
   
  ---------------------------------------------------------------  
   
  Central Administration and Operations Dome 
  Class and Type:   
  Commissioning Date: 2245 
   
  Hull Systems 
  Size: 2 (6) 
  Diameters: 250 meters 
  Height: 50 meters 
  Decks: 12 
  Mass: 1,200,000 metric tons 
  SUs Available: 1300 – 2,500 
  SUs Used: 971 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <21> 
  Primary Backup: Class I (Protection 25) <11> 
  Secondary Backup: Class I (Protection 25) <11> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 150/2500/4437 
  Crew Quarters 
  Spartan: 5480 <274> 
  Basic: 2019 <219> 
  Expanded: 1090 <218> 
  Luxury: 219 <219> 
  Unusual: 219 <219> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: two years worth <24> 
  Food Processor: Mark III [3 Power/round] <15> 
  Industrial Fabrication Mark VII [5 Power/round] <18> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 5 (one small Rec Deck; pleasant 
  eating facilities; three gyms; three small lounges, one 
  Arboretum) [5 Power/round] <30> 
  Mercantile Facilities:  
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 23,000 cubic meters <1> 
  Locations:  
  
  268 
   
  Escape Pods: none 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: two type 20 (generates 200 Power/round) 
  <100 x 2 = 200> 
  Locations:  
  Solar Power: 4 panels (generates 10 power/round) <4 x 3 
  = 12> 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 440 
   
  Operations systems 
  Operations (OPS): (see notes) <8> 
  Operations (OPS): (see notes) <80> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  ODN <18> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark IV (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Standard (+0) 
  Coverage: standard 
   
  Lateral Sensors [5 Power/round] <12> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Standard (+0) 
  Coverage: standard 
  Probes: none 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Mark V [3 power/round of use] <15> 
  Strength: 5 
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  2 = 6> 
  Accuracy 5/6/8/11 
  Location: one in handger bay and one attached to the top 
  of the dome 
   
  Transporters 
  Type: Personnel [5 Power/use] <13> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <9> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Security Systems rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field [1 power/3 Strength] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: none 
  Laboratories: 1 <2> 
   
  Tactical Systems 
   
  Shields (Forward, Aft, Port, Starboard) <34 x 4 = 136>  
  Shield Generator: Class 2 (protection 400) [40 
  power/shield/round] 
  Shield grid: Type B (33% increase to 532 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 133) 
  Recharging System: Class zero (75 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System: none 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 20 Size worth of ships <40> 
  Standard Complement: two shuttlecraft, eight construction 
  shuttles 
  Location(s): Main hanger bay 
   
  Note: Located at the center of the pinwheel of domes. It is 
  by far the oldest of the domes and has much of the most 
  important functions and can control the other domes from 
  the central operations center. The Colony Governor’s 
  Residence is in this dome and has been enlarged to 
  house his staff as well.  
   
  --------------------------------------------------------------------- 
   
  Large habitat Domes 
  Class and Type: Eden-class Habitable Dome (dome A, B, 
  C, D, E) 
  Commissioning Date: twenty-third century (2250’s) 
   
  Hull Systems 
  Size: 3 (11) 
  
  269 
   
  Diameters: 1000 meters 
  Height: 400 meters 
  Decks:  100 
  Mass: 8,500,000 metric tons 
  SUs Available: 2750 - 4000 
  SUs Used: 3947 
   
  Hull Outer <44> 
  Hull Inner <44> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <26> 
  Primary Backup: Class I (Protection 25) <13> 
  Secondary Backup: Class I (Protection 25) <13> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 218/6200/6840 
  Crew Quarters  
  Spartan: 8040 <402> 
  Basic: 3350 <335> 
  Expanded: 1585 <317> 
  Luxury: 513 <513> 
  Unusual: 820 <820> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <44> 
  Reserve Life Support [6 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: three years worth <33> 
  Food processors Mark III [3 Power/round] <28> 
  Industrial Fabrication unit Mark VII [5 Power/round] <33> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 8 (one main rec deck; one small rec 
  deck; pleasant eating facilities; three large lounges; four 
  gyms; four small lounges; two arboretums) [8 
  Power/round] <48> 
  Mercantile Facilities: 4 (12 establishments) [8 
  Power/round] <32> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <33> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Manufacturing four systems [148 power/round] <37 x 4 = 
  148> 
  Cargo hold: 2,000,000 cubic meters <60> 
  Locations: Lower levels 
  Escape Pods: none 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: three type 20 (generates 200 
  Power/round) <100 x 3 = 300>  
  Locations:  
  Solar Power: 12 panels (generates 10 power/round) <3 x 
  12 = 36> 
  Auxiliary Power: 6 reactors (generate 5 
  Power/reactor/round) <18> 
  Emergency Power: Type C (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <65> 
  Standard Usable Power: 720 
   
  Operations systems 
  Operations (OPS): (see notes) <12> 
   
  Computers  
  Core 1: [5 Power/round] <22> 
  ODN <33> 
   
  Sensor Systems (exterior feed from Central Administration 
  and operation dome) 
  Sensor Skill: 3 
   
  Communications Systems (relys on the larger 
  communications system in Central Administration and 
  operation dome) 
  Type: Mark I Subspace Radio [3 power/round of use] <3> 
  Strength: 1  
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams None 
   
  Transporters 
  Type: Personnel [5 Power/use] <13> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Emergency [6 Power/round] <12 x 4 = 48> 
  Pads: 20 
  Emitter/Receiver Array: Emergency Mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class E (Strength 5) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <9> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Security Systems rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Internal Force Field [1 power/3 Strength] <11> 
  
  270 
   
  Science Systems Rating: none 
  Specialized Systems: none 
  Laboratories: None 
   
  Tactical Systems: None (see notes) 
   
  Shields (Forward, Aft, Port, Starboard) <59 x 4 = 236>  
  Shield Generator: Class 4 (protection 400) [40 
  power/shield/round] 
  Shield grid: Type B (33% increase to 532 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 133) 
  Recharging System: Class zero (75 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System: None 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
  --------------------------------------------------------------------- 
   
  Science Dome 
  Class and Type:   
  Commissioning Date: 2250’s 
   
  Hull Systems 
  Size: 2 (6) 
  Diameters: 250 meters 
  Height: 50 meters 
  Decks: 12 
  Mass: 1,200,000 metric tons 
  SUs Available: 1300 – 2,500 
  SUs Used: 1299 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <21> 
  Primary Backup: Class I (Protection 25) <11> 
  Secondary Backup: Class I (Protection 25) <11> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 200/800/1000 
  Crew Quarters 
  Spartan: 1060 <53> 
  Basic: 400 <40> 
  Expanded: 280 <56> 
  Luxury: 100 <100> 
  Unusual: 160 <160> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: two years worth <24> 
  Food Processor: Mark III [3 Power/round] <15> 
  Industrial Fabrication Mark VII [5 Power/round] <18> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 5 (one small Rec Deck; pleasant 
  eating facilities; three gyms; three small lounges, one 
  Arboretum) [5 Power/round] <30> 
  Mercantile Facilities:  
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 23,000 cubic meters <1> 
  Locations:  
  Escape Pods: none 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: two type 20 (generates 200 Power/round) 
  <100 x 2 = 200> 
  Locations:  
  Solar Power: 4 panels (generates 10 power/round) <3 x 4 
  = 12> 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 440 
   
  Operations systems 
  Operations (OPS): <8> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  ODN <18> 
   
  Sensor Systems: None (exterior feed from Central 
  Administration and operation dome) 
  Sensor Skill: 4 
   
  Communications Systems (relies on the larger 
  communications system in Central Administration and 
  Operation Dome) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
   
  Transporters 
  Type: Personnel [5 Power/use] <13> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  
  271 
   
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Emergency [6 Power/use] <12 x 2 = 24> 
  Pads: 20 
  Emitter/Receiver Array: Emergency Mark 3 (8,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <9> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Security Systems rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field [1 power/3 Strength] <6> 
  Science Systems Rating: 3 (+2) [3 Power/round] <21> 
  Specialized Systems: Biological Analysis, Stellar Sciences 
  Analysis <10> 
  Laboratories: 24 <6> 
   
  Tactical Systems 
   
  Shields (Forward, Aft, Port, Starboard) <34 x 4 = 136>  
  Shield Generator: Class 2 (protection 400) [40 
  power/shield/round] 
  Shield grid: Type B (33% increase to 532 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 133) 
  Recharging System: Class zero (75 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System: none 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
  ---------------------------------------------------------------------------- 
   
  Security/Prison dome 
  Class and Type:   
  Commissioning Date: 2250’s 
   
  Hull Systems 
  Size: 2 (6) 
  Diameters: 250 meters 
  Height: 50 meters 
  Decks: 12 
  Mass: 1,200,000 metric tons 
  SUs Available: 1300 – 2,500 
  SUs Used: 839 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <21> 
  Primary Backup: Class I (Protection 25) <11> 
  Secondary Backup: Class I (Protection 25) <11> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 78/400/1000 
  Crew Quarters 
  Barracks: Houses 1000 prisoners <17> 
  Spartan: 1400 <20> 
  Basic: 60 <6> 
  Expanded: 14 <3> 
  Luxury: 3 <3> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: two years worth <24> 
  Food Processor: Mark III [3 Power/round] <15> 
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 3 (two gyms; one small lounges) [3 
  Power/round] <18> 
  Mercantile Facilities:  
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 23,000 cubic meters <1> 
  Locations:  
  Escape Pods: none 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: two type 20 (generates 200 Power/round) 
  <100 x 2 = 200> 
  Locations:  
  Solar Power: 4 panels (generates 10 power/round) <4 x 3 
  = 12> 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 440 
   
  Operations systems 
  Operations (OPS): (see notes) <8> 
  
  272 
   
   
  Computers  
  Core 1: [5 Power/round] <12> 
  ODN <18> 
   
  Sensor Systems: None (exterior feed from Central 
  Administration administration and operation dome) 
  Sensor Skill: 4 
   
  Communications Systems (relys on the larger 
  communications system in Central Administration 
  administration and operation dome) 
  Type: Mark I Subspace Radio [3 power/round of use] <3> 
  Strength: 1  
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
   
  Transporters 
  Type: Personnel [3 Power/use] <11> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Emergency [6 Power/use] <12 x 2 = 24> 
  Pads: 20 
  Emitter/Receiver Array: Emergency Mark 3 (8,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <9> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Security Systems rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field [1 power/3 Strength] <6> 
  Science Systems Rating: None 
  Specialized Systems: none 
  Laboratories: None 
   
  Tactical Systems 
   
  Shields (Forward, Aft, Port, Starboard) <34 x 4 = 136>  
  Shield Generator: Class 2 (protection 400) [40 
  power/shield/round] 
  Shield grid: Type B (33% increase to 532 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 133) 
  Recharging System: Class zero (75 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System: none 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
  ---------------------------------------------------------------------------- 
   
  Three Manufacturing Domes 
  Class and Type:   
  Commissioning Date: 2250’s 
   
  Hull Systems 
  Size: 2 (6) 
  Diameters: 250 meters 
  Height: 50 meters 
  Decks: 12 
  Mass: 1,200,000 metric tons 
  SUs Available: 1300 – 2,500 
  SUs Used: 1358 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <21> 
  Primary Backup: Class I (Protection 25) <11> 
  Secondary Backup: Class I (Protection 25) <11> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 200/3000/3700 
  Crew Quarters 
  Spartan: 3120 <156> 
  Basic: 2280 <228> 
  Expanded: 1075 <215> 
  Luxury: 260 <260> 
  Unusual: 165 <165> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: two years worth <24> 
  Food Processor: Mark III [3 Power/round] <15> 
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 3 (two gyms; one small lounges) [3 
  Power/round] <18> 
  Mercantile Facilities:  
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Manufacturing one systems [32 power/round] <32> 
  
  273 
   
  Cargo hold: 30,000 cubic meters <1> 
  Locations:  
  Escape Pods: none 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: two type 20 (generates 200 Power/round) 
  <100 x 2 = 200> 
  Locations:  
  Solar Power: 4 panels (generates 10 power/round) <4 x 3 
  = 12> 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 440 
   
  Operations systems 
  Operations (OPS): (see notes) <8> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  ODN <18> 
   
  Sensor Systems: None (exterior feed from Central 
  Administration administration and operation dome) 
  Sensor Skill: 4 
   
  Communications Systems (relys on the larger 
  communications system in Central Administration 
  administration and operation dome) 
  Type: Mark I Subspace Radio [3 power/round of use] <3> 
  Strength: 1  
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
   
  Transporters 
  Type: Personnel [3 Power/use] <11> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Personnel [5 Power/use] <13> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Emergency [6 Power/use] <12 x 2 = 24> 
  Pads: 20 
  Emitter/Receiver Array: Emergency Mark 3 (8,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <9> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Security Systems rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field [1 power/3 Strength] <6> 
  Science Systems Rating: None 
  Specialized Systems: none 
  Laboratories: None 
   
  Tactical Systems 
   
  Shields (Forward, Aft, Port, Starboard) <34 x 4 = 136>  
  Shield Generator: Class 2 (protection 400) [40 
  power/shield/round] 
  Shield grid: Type B (33% increase to 532 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 133) 
  Recharging System: Class zero (75 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System: none 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
  --------------------------------------------------------------------- 
   
  Space Port Dome 
  Class and Type:   
  Commissioning Date: 2250’s 
   
  Hull Systems 
  Size: 2 (6) 
  Diameters: 250 meters 
  Height: 50 meters 
  Decks: 12 
  Mass: 1,200,000 metric tons 
  SUs Available: 1300 – 2,500 
  SUs Used: 1871 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  
  274 
   
  Main: Class I (Protection 50/80) <21> 
  Primary Backup: Class I (Protection 25) <11> 
  Secondary Backup: Class I (Protection 25) <11> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 100/200/500 
  Crew Quarters 
  Spartan: 320 <16> 
  Basic: 256 <26> 
  Expanded: 88 <88> 
  Luxury: 88 <88> 
  Unusual: 48 <48> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <24> 
  Reserve Life Support [8 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: two years worth <24> 
  Food Processor: Mark III [3 Power/round] <15> 
  Industrial Fabrication Mark VII [5 Power/round] <18> 
  Medical Facilities: 3 (+0) [3 Power/round] <15> 
  Recreation Facilities: 6 (one main rec deck; Pleasant 
  eating facilities; one large lounge; three gyms; three small 
  lounges; one arboretum) [3 Power/round] <38> 
  Mercantile Facilities: 3 (bar/restaurant & eight stores) [6 
  power/round] <24> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 30,000 cubic meters <1> 
  Locations:  
  Escape Pods: none 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: two type 20 (generates 200 Power/round) 
  <100 x 2 = 200> 
  Locations:  
  Solar Power: 4 panels (generates 10 power/round) <4 x 3 
  = 12> 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 440 
   
  Operations systems 
  Operations (OPS): (see notes) <8> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  ODN <18> 
   
  Sensor Systems 
  Long Range Sensors: None (exterior feed from Central 
  Administration and operation dome) 
   
  Lateral Sensors [5 Power/round] <12> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Standard (+0) 
  Coverage: standard 
  Probes: none 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Mark V [3 power/round of use] <15> 
  Strength: 5 
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: one in handger bay and one attached to the top 
  of the dome 
   
  Transporters 
  Type: Personnel [3 Power/use] <11> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Personnel [5 Power/use] <13> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Emergency [6 Power/use] <12 x 2 = 24> 
  Pads: 20 
  Emitter/Receiver Array: Emergency Mark 3 (8,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <9> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Security Systems rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field [1 power/3 Strength] <6> 
  
  275 
   
  Science Systems Rating: 1 (+0) [1 power/round] <11> 
  Specialized Systems: none 
  Laboratories: 6 <2> 
   
  Tactical Systems 
   
  Shields (Forward, Aft, Port, Starboard) <34 x 4 = 136>  
  Shield Generator: Class 2 (protection 400) [40 
  power/shield/round] 
  Shield grid: Type B (33% increase to 532 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 133) 
  Recharging System: Class zero (75 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System: none 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 200 Size worth of ships <400> 
  Standard Complement: can house 100 shuttles of size 2 
  Location(s): Main hanger bay 
   
  Docking bays: 
  1 rating 3 number of docks (ships up to size 3) [may 
  supply 30 power/round/ship] <1> 
   
  ---------------------------------------------------------------------------- 
   
  Connection Tubes  
  Class and Type:   
  Commissioning Date: 2250’s 
   
  Hull Systems 
  Size: 1 (4) 
  Length: 750 meters 
  Width: 50 meters 
  Height: 20 meters 
  Decks: 5  
  Mass: 100,000 metric tons 
  SUs Available: 800 – 1,300 
  SUs Used: 310 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <19> 
  Primary Backup: Class I (Protection 25) <10> 
  Secondary Backup: Class I (Protection 25) <10> 
   
  Personnel Systems (None) 
  Crew/Inhabitants/Capacity: 100/0/400 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <16> 
  Reserve Life Support [4 Power/round] <8> 
  Emergency Life Support (36 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: two weeks worth <8> 
  Medical Facilities: Emergancy Medical Kits <5> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 7,500 cubic meters <1> 
  Locations:  
  Escape Pods: none 
   
  Propulsion Systems: None 
   
  Power Systems (Receives power from dome systems) 
  Solar Power: 4 panels (generates 10 power/round) <4 x 3 
  = 12> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 40 
   
  Operations systems 
  Operations (OPS): none (see notes)  
   
  Computers: None 
  ODN <12> 
   
  Sensor Systems: None (exterior feed from Central 
  Administration administration and operation dome) 
   
  Communications Systems: None 
  Tractor Beams: None 
   
  Transporters: None 
   
  Security Systems rating: none 
  Anti-Intruder System: Yes [1 Power/round] <4> 
  Internal Force Field [1 power/3 Strength] <4> 
  Science Systems Rating: none 
  Specialized Systems: none 
  Laboratories: None 
   
  Tactical Systems 
   
  Shields (Forward, Aft, Port, Starboard) <24 x 4 = 96>  
  Shield Generator: Class 2 (protection 400) [40 
  power/shield/round] 
  Shield grid: Type B (33% increase to 532 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 133) 
  Recharging System: Class zero (75 seconds) 
  Backup Shield Generators: none 
  
  276 
   
  Auto-Destruct System: none 
   
  ---------------------------------------------------------------  
   
  Planetary Shield Emitter Orbital Satellite  
  Class and Type: Guardian-class Planetary Shield Emitter  
  Commissioning Date: 2250’s 
   
  Hull Systems 
  Size: 1 (4) 
  Diameter: 80 meters 
  Height: 25 meters 
  Decks: 5 
  Mass: 60,000 metric tons  
  SUs Available: 800 - 1300 
  SUs Used: 5243  
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <19> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: none 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life support [4 power/round] <16> 
  Consumable: one years worth <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: three type 20 (generates 200 
  Power/round) <100 x 3 = 300> 
  Locations:  
  Solar Power: 2 Panels (generate 10 Power/reactor/round) 
  <6> 
  EPS: Standard Power flow, +10 Power transfer/round 
  <21> 
  Standard Usable Power: 620 
   
  Operations systems 
  Operations (OPS): none 
   
  Computers  
  Core: [5 Power/round] <4> 
  ODN <12> 
   
  Sensor Systems: None 
   
  Communications Systems 
  Type: Mark I interplanetary Radio [3 power/round of use] 
  <1> 
  Strength: 1 
  Security: -0  
   
  Tractor Beams: None 
   
  Transporters: None 
  Security Systems rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <4> 
  Internal Force Field: [1 power/3 Strength] <4> 
  Science Systems Rating: none 
  Specialized Systems: none 
  Laboratories: none 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <1204 x 4 = 
  4816> 
  Shield Generator: Class 5 (protection 1400) [140 
  power/shield/round] 
  Shield grid: Type 0 (0% increase to 0 Protection) 
  Subspace field Distortion Amplifiers: Class Iota (Threshold 
  450) 
  Recharging System: Class zero (75 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 2 Size worth of ships <4> 
  Standard Complement: one shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Notes: Although the shield generators project a shield 
  covering a section of the surface with interconnecting with 
  the other three dozens of other shield emitter stations all 
  over the planet creates a planetary shield.  
   
  Design note: this was the only way to create a planetary 
  facility even though it meant going way over on SU’s.  I 
  wanted enough of a shield to keep a small group of ships 
  off but a fleet it would soon lose out with their combined 
  weapons.  
   
  --------------------------------------------------------------- 
   
  Planetary Phaser Bank Facility  
  Class and Type: Defensive phaser bank 
  Commissioning Date: 2250’s 
   
  Hull Systems 
  Size: 1 (3) 
  Diameters: 46 meters 
  Height: 12 meters 
  
  277 
   
  Decks: 1 
  Mass: 10,000 metric tons 
  SUs Available: 600 – 1,000 
  SUs Used: 530 
   
  Hull Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <18> 
  Primary Backup: Class I (Protection 25) <9> 
  Secondary Backup: Class I (Protection 25) <9> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 4/0/8 
  Crew Quarters 
  Barracks: houses 7 Crewmembers <1> 
  Spartan: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <12> 
  Reserve Life Support [1 Power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: one years worth <6> 
  Food Processor Mark III [3 Power/round] <8> 
  Industrial Fabrication unit Mark III [3 Power/round] <3> 
  Medical Facilities: Medical Kits <5> 
  Recreation Facilities: 1 (a spartan mess hall; exercise 
  room) [1 Power/round] <6> 
  Personal Transport: Jefferies tubes [0 Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo hold: 900 cubic meters <1> 
  Locations: Lower Cargo Bays () 
  Escape Pods: none 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: type 27 (generates 270 Power/round) 
  <135> 
  Locations:  
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +20 Power transfer/round 
  <17> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <12> 
   
  Computers  
  Core 1: [5 Power/round] <6> 
  ODN <12> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark IV (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Standard (+0) 
  Coverage: standard 
   
  Lateral Sensors [5 Power/round] <12> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Standard (+0) 
  Coverage: standard 
  Probes: none 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Mark V [3 power/round of use] <15> 
  Strength: 5 
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
   
  Transporters 
  Type: Personnel [3 Power/use] <11> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Mark 5 (20,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <8> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 3 (18,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Security Systems rating: 1 <4> 
  Anti-Intruder System: [1 Power/round] <3> 
  Internal Force Field [1 power/3 Strength] <3> 
  Science Systems Rating: 1 (+0) [1 Power/round] <8> 
  Specialized Systems: none 
  Laboratories: 1 <1> 
   
  Tactical Systems 
  Phaser Banks <15> 
  Type V Phaser Array 
  Damage: 100 [10 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  
  278 
   
  Auto-Phaser Interlock: Class Zero (Accuracy 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: 
  Firing arc: 180 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
  Phaser Control room: <3> 
   
  TA/T/TS: Class Zero [0 power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <19 x 4 = 76> 
  Shield Generator: Class 2 (protection 400) [40 
  power/shield/round] 
  Shield grid: Type B (33% increase to 532 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 133) 
  Recharging System: Class Zero (75 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <3> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 2 Size worth of ships <4> 
  Standard Complement: 1 shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Note: There are a dozen of these facilities scattered 
  around the domes with in a kilometer capable of targeting 
  starships in orbit with ease.  
   
  ---------------------------------------------------------------------------- 
   
  This is just the stats and is a pleasant place to stop by and 
  a useful adventure. I thought that the place was a 
  wonderful idea but cannot claim it as a place where our 
  crew could stop. Dave had generated a series of 
  adventures where some of our crew could take on during 
  a shore leave events and these domes can use all but one 
  of them.   
   
  If you can think of anything that could be added I would 
  like to hear it other than where is the real food production.  
  That would be a future dome expansion.   
   
  As a foot note strip the domes of their Trek tech and 
  replace them with Babylon 5 or Star Wars tech and they 
  would work well for them as well. And for Star Wars you 
  would not have to have a K class planet.  
   
  The nice thing is each of these domes that are copies of 
  the other can be modified to make them individual of the 
  other.  Here is the basic versions.   
   
   
  
  279 
   
  Federation Deep Space Starbase  
  Class and Type: guardian-class Strategic Operations 
  Station 
  Commissioning Date: 2370’s 
   
  Hull Systems 
  Size: 4 (14) 
  Length: 2171 meters 
  Beams: 1400 meters 
  Height: 1604.49 meters 
  Decks: 430 
  Mass: 15,000,000 metric tons 
  SUs Available: 4500 - 6500 
  SUs Used: 6497 
   
  Hull Outer <56> 
  Hull Inner <56> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <38> 
  Backup: Class 5 (Protection 40) <19> 
  Backup: Class 5 (Protection 40) <19> 
   
  Personnel systems 
  Crew/Inhabitants/Capacity: 1040/4000/30,000 
  Crew Quarters 
  Spartan: 2000 <100> 
  Basic: 1650 <165> 
  Expanded: 990 <198> 
  Luxury: 300 <300> 
  Unusual: 100 <100> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <56> 
  Reserve Life Support [7 Power/round] <28> 
  Emergency Life Support (84 emergency shelters) <28> 
  Gravity [7 Power/round] <14> 
  Consumable: three years worth <42> 
  Food Replicators [14 Power/round] <14> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <14> 
  Type: 6 Large unit [2 Power/replicator/round] <18> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  EMH Mark II [4 Power/round when active] <15> 
  Recreation Facilities: 20 (twelve main holodecks; sixty 
  personal holodecks; large, luxurious eating facilities; eight 
  large lounges; sixteen small lounges) [40 Power/round] 
  <160> 
  Mercantile Facilities: 7 (21 establishments) [14 
  Power/round] <56> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <42> 
  Fire Suppression System [1 Power/round when active] 
  <14> 
  Manufacturing Facilities (capable of constructing a size 5 
  starship every three months) [50 power/round] <50> 
  Cargo hold: 1,000,000 cubic meters <30> 
  Locations:  
  Escape Pods <32> 
  Number: 630 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <14> 
   
  Power Systems 
  Fusion Reactor: 12 type 27 (generates 270 Power/round) 
  <135 x 12 = 1620> 
  Locations:  
  Auxiliary Power: 12 reactors (generate 5 
  Power/reactor/round) <36> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +350 Power transfer/round 
  <105> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <20> 
   
  Computers  
  Core 1: [5 Power/round] <28> 
  Core 2: [5 Power/round] <28> 
  Core 3: [5 Power/round] <28> 
  Uprating: Class Beta (+2) [2 power/computer/round] <12> 
  ODN <42> 
   
  Sensor Systems 
  Long-range Sensors [8 Power/round] <62> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 10 (Strength 10) 
  Gain Package: Class Beta (+2) 
  Graviton detector Package (+1)  
  Tunneling Neutrino Sensor Package (+1)  
  Coverage: an Additional +2000 substances  
   
  Lateral Sensor [11 Power/round] <40> 
  Strength Package: Class 10 (Strength 10) 
  Gain Package: Class Beta (+2) 
  Planetary surface analysis Package (+1)  
  Graviton detector Package (+1)  
  Particle Migration Detector Package (+1)  
  Tunneling Neutrino Sensor Package (+1)  
  Exotic Matter Detector Package (+1)  
  
  280 
   
  Coverage: an Additional +2000 substances 
  Probes: 200 <20> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <28> 
  Strength: 9 
  Security: -6 (Class Delta uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  5 = 60> 
  Accuracy: 4/5/7/10 
  Location: five one located around the stations 
  circumference at 90 degrees of each other and one 
  ventral 
   
  Emitter: Class Beta [3 power/Strength used/round] <6 x 2 
  = 12> 
  Accuracy: 5/6/8/11 
  Location: large hanger bays 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3 x 4 
  = 12> 
  Accuracy: 5/6/8/11 
  Location: Shuttle bays 1, 2, 3, and 4 
   
  Transporters 
  Type: Personnel [5 Power/use] <18 x 12 = 216> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class I (Strength 8) 
  Number and Locations:  
   
  Type: Emergency [7 power/use] <18 x 12 = 216> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class I (Strength 8) 
  Number and Location: 
   
  Type: Cargo [5 Power/use] <13 x 12 = 156> 
  Pads: 600 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class G (Strength 7) 
  Number and location:  
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <14> 
  Internal Force Fields [1 Power/3 Strength] <14> 
  Science Systems Rating 3 (+2) [3 Power/round] <29> 
  Specialized Systems: 3 <15> 
  Hydroponics and standard gardens (300,000) [9 
  power/round] <9> 
  Laboratories: 50 <10> 
   
  Tactical Systems 
  Phaser Banks <53 x 18 = 1004> 
  Type XI Phaser Array 
  Damage: 220 [22 power] 
  Number of Emitters:  (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: 
  Firing arc: 540 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher <17 x 6 = 102> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 10 
  Range: 15/350,000/1,500,000/4,050,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 3000 <300> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <214 x 4 = 856> 
  Shield Generator: Class 7 (protection 1400) [140 
  power/shield/round] 
  Shield grid: Type C (50% increase to 2100 Protection) 
  Subspace field Distortion Amplifiers: Class Iota (Threshold 
  450) 
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 8 (1 per shield) <28> 
  Auto-Destruct System <14> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 200 Size worth of ships <400> 
  Standard Complement: 100 shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays: 
  2 rating 5 number of internal docks (ships up to size 5) 
  [may supply 50 power/round/ship] <20> 
  4 rating 8 number of external docking ports docks (ships 
  up to size 8) [may supply 80 power/round/ship] <8> 
  4 rating 4 number of external docking ports docks (ships 
  up to size 4) [may supply 40 power/round/ship] <4> 
  
  281 
   
  NSEA Protector NTE-3120 
   
  The NSEA Protector from the movie Galaxy Quest is a 
  great ship that can be made into a series using all the Star 
  Trek aliens and ships as part of the game.  I liked the film 
  but I have only ever seen it once sense first seeing it most 
  find it surprising I don’t have it in my video collection as I 
  have some really obscure older films in the collection that 
  few have ever heard of.  I am going to head up to the 
  video store and pick up a copy to work on a game version 
  for an adventure that we are working on using the 
  Federation as a base for character generation.   
   
  The Protector is a Heavy Cruiser that can take on server 
  different vessels and hold its own shot for shot in a battle.  
  The first picture I ever saw of the ships it looks like a partly 
  bitten out Frisbee with a hot dog main hull attached but I 
  had only a couple of minutes in a dentist office to see the 
  ship.  After seeing the film I kind of liked it, I have always 
  like Weaver ever sense I saw her in the first Alien film.  
   
  When generating the Protector I kept the weapons 
  moderately high and made one a similar to a Phaser and 
  the other one similar to a Disruptor array.  The Missile 
  launchers are identical to those of a Photon torpedo 
  launcher.  Sense I don’t remember what or if there was 
  any missiles fired from the Protector so I gave it standard 
  anti-ship missiles to be fired.  In generating the ship I gave 
  it a moderately fast warp drive system as I only saw that 
  they traveled through the stellar anomaly as a short cut.  
  The other change was I had to give the ship a Warp drive 
  and power systems instead of going with a metal sphere 
  that they use in generating power.  I gave it enough fire 
  power that it can take on a Federation, Klingon, Romulan 
  and not to mention Cardassian starship.  I don’t remember 
  whether or not the ship had shields or not I gave it both 
  shields and ablative armor.   
   
  I could have given the ship a Transwarp drive or a 
  Quantum Slip Stream Drive or even a Star Wars or 
  Stargate Hyper Drive Systems instead of a TNG version 
  of the warp engine nevertheless the deed has been done 
  feel free to change it if you want for your use.  I will 
  probably make changes once I watch the film again.  
  Once I figure out about the sphere in its look to generate 
  power and make changes to the FTL drive.  
   
  NSEA Protector NTE-3120 
  Class and Type: Heavy Cruiser 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 7 
  Length: 488 meters 
  Beams: 401.69 meters 
  Height: 71.76 meters 
  Decks: 15 
  Mass: 3,500,000 metric tons 
  SUs Available: 1,500 – 2,500 
  SUs Used: 2350 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Ablative Armor: 900 <180> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <28> 
  Backup: Class 4 (Protection 35) <14> 
  Backup: Class 4 (Protection 35) <14> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 540/450/12,000 
  Crew Quarters 
  Barracks: Houses 390 crewmembers <7> 
  Spartan: 200 <10> 
  Basic: 200 <20> 
  Expanded: 145 <29> 
  Luxury: 50 <50> 
  Unusual: 5 <5> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 5 years worth <35> 
  Food Replicators [7 Power/round] <7> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <7> 
  Type: 2 Large unit [Power/replicator/round] <6> 
  Medical Facilities: 7 (+2) [7 Power/round] <7> 
  Recreation Facilities: 5 [10 Power/round] <40> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <7> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 30,000 cubic meters <1> 
  Locations:   
  Escape Pods <8> 
  Number: 120 
  Capacity: 10 persons per pod 
  
  282 
   
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 6.9 <85> 
  Speed: 6.0/7.0/9.0 [1 Power/.2 warp speed] 
  PIS: Type G (10 hours of Maximum warp) <14> 
  Special configuration: Partly embedded nacelles <28> 
  Impulse Engine Type: 2 Class 5 (.7c/.9c) [7/9 
  Power/round] <25 x 2 = 50> 
  Location:   
  Reaction Control System (.025c) [2 Power/round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Class 13/S (generates 670 
  Power/round) <142> 
  Locations:   
  Impulse Engine[s]: 2 Class 5 (generate 40 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <55> 
  Standard Usable Power: 750 
   
  Operations systems 
  Bridge:  <30> 
   
  Computers Core: [5 Power/round] <14 x 2 = 28> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <54> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 10 (Strength 10) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <26> 
  Strength Package: Class 10 (Strength 10) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <24> 
  Strength Package: Class 10 (Strength 10) 
  Gain Package: Class Beta (+2) 
  Probes: 60 probes of varying types <6> 
  Sensors Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <56> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup 
  <14> 
  Strength: 6 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma Uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  2 = 24> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral Forward ventral (above deflector) 
  Emitter: Class Alpha [3 power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Shuttlebay 
   
  Transporters 
  Type: Personnel [5 Power/use] <14> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: one 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Field [1 Power/3 Strength] <7> 
  Science Systems Rating: 3 (+2) [3 Power/round] <22> 
  Specialized Systems: Stellar analysis, Planetary Analysis, 
  Biological Analysis <15> 
  Laboratories: 28 <6> 
   
  Tactical Systems 
  Blue Particle Cannons <29 x 4 = 116> 
  Type Equal to a Type IX Phaser Array 
  Damage: 180 [18 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  
  283 
   
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: two forward, two aft 
  Firing arc: 270 degrees 
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  Red Particle Cannons <38 x 4 = 152> 
  Type Equal to Type 8 Disruptors  
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: two forward, two aft 
  Firing arc: 360 degrees  
  Firing Modes: standard, pulse  
   
  Torpedo Launcher <15 x 2 = 30> 
  Standard Load: Anti-ship Missiles (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: two forward one aft   
  Firing Arc:   
  Torpedoes carried: 200 <20> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <113 x 4 = 452> 
  Shield Generator: Class 5 (protection 1000) [100 
  Power/shield/round] 
  Shield grid: Type C (50% increase to Protection 1500) 
  Subspace field Distortion Amplifiers: Class Zeta 
  (Threshold 334) 
  Regenerative System: Class 2 (30 points per round) [1 
  power per point of regenerative]  
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 28 Size worth of ships <56> 
  Standard Complement: 14 Shuttlepods  
  Location(s):   
   
  Notes: Over at Owen E. Oulton’s web site I have seen for 
  the size and made a ship which I used for the generating 
  of the size.  Over there I studied the ship and gave some 
  size determinations for the ship and the rest of the ship is 
  just whimsy.   
   
  Enjoy! 
   
   
   
  
  284 
   
  STAR TREK: TOS - Where No Man Has Gone Before 
   
  This is one of the first future facilities that Star Trek ever 
  showed and it is one of the most mysterious places.  I 
  think that the station is mostly ore storage and ore 
  processing and refined material storage but there are 
  quarters that are used when there is maintenance being 
  done or refined ore is being transferred to the ship or 
  planet.   
   
  I gave the facility a low yield shield that could protect the 
  facility from a light orbital bombardment nevertheless a 
  serious attack would overwhelm the shields in no time. I 
  see the shields were for mostly an asteroid impact or 
  such.  I also gave the facility an explosive yield of a million 
  if there is a detonation of the processors.  This detonation 
  will affect any starship in orbit of the planet. This explosion 
  destroys the planet.   
   
  STAR TREK: TOS - Where No Man Has Gone Before  
  Class and Type: Automated Lithium Cracking Plant  
  Location: Delta Vega System 
  Commissioning Date: 22nd Century  
   
  Hull Systems 
  Size: 3 (10)  
  Length: 999 meters 
  Width: 799 meters 
  Height: 300 meters 
  Decks: 7 (three sub levels) 
  Mass: 6,000,000 metric tons 
  SU’s Available: 2500 - 3750 
  SU’s Used: 1581 
   
  Hull Outer <40> 
  Hull Inner <40> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity field: None 
  Personnel Systems 
  Crew/Inhabitants/Capacity: 640/100/1000 
  Crew Quarters:  
  Spartan: 255 <13>  
  Basic: 300 <30>  
  Expanded: 133 <27>  
  Luxury: 37 <37>  
  Unusual: 15 <15>  
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <40> 
  Reserve Life Support [4 Power/round] <20> 
  Emergency Life Support (60 emergency shelters) <20> 
  Gravity [5 Power/round] <10> 
  Consumable: twenty years worth <400> 
  Food Processors Mark I [1 power/round] <10> 
  Fabrication Units Mark II [2 power/round] <3> 
  Medical Facilities: Rating 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: Rating 1 (a spartan mess hall; an 
  exercise room) [1 Power/ round] <6> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <30> 
  Fire Suppression System [1 Power/round when active] 
  <10> 
  Ore Processor: 5 processors units (.15 cubic 
  centimeters/round) [160 power/round] <32 x 5 = 160> 
  Cargo Storage: 1,500,000 cubic meters <45> 
  Locations:  
  Escape Pods: none 
   
  Propulsion Systems: None 
  Power Systems 
  Fusion Reactor: 1 Class 20 (generates 200 Power/round) 
  <100> 
  Locations:  
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <60> 
  Standard Usable Power: 200 
   
  Operations systems 
  Operations (OPS): <12> 
   
  Computer  
  Core 1: [1 Power/round] <5> 
  Computer Automation [20 power/round] <200> 
  ODN <30> 
   
  Sensor Systems 
  Long-range Sensors: none 
   
  Lateral Sensors [5 Power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
  Probes: none 
  Sensor Skill: 2 
   
  Communications Systems 
  Type: Mark I Subspace Radio [3 power/round of use] <3> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/per round of use] 
  <1> 
   
  Tractor Beams: None 
  Transporters: None 
   
  Security Systems Rating: 1 <4> 
  
  285 
   
  Anti-Intruder System: None 
  Internal Force Field [1 Power/3 Strength] <10> 
  Science Systems Rating: 1 (+0) [1 Power/round] <15> 
  Specialized Systems: None 
  Laboratories: 1 <2> 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard)  
  <34 x 4= 136> 
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 66) 
  Recharging System: Class zero (75 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System: None (see notes) 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
  Notes: This is a lithium cracking station has been there for 
  years somewhere over twenty years, I think it would be 
  somewhere around fifty to seventy.  I think that the Ore 
  ships arrive to the planet and picks up the refined ore to 
  be transported back to populated space and this is done 
  once every fifteen to twenty years and the resources are 
  collected by automated mining equipment.  Maintenance 
  crews would make what repairs that are needed and the 
  materials that are needed to power the station are 
  delivered.  These stations are dangerous as the 
  processing is long and needs little human interaction.  I 
  have generated a station that can be used as many 
  things.   
   
  Self destruction 
   
  The self destruction of a ore processor is usually not 
  a thing most think of but here the processing tanks holding 
  a million cubic meters of processed and raw ore can 
  easily be detonated causing a million damage in any given 
  round to any ship in orbit will receive as much damage 
  and any ship in the same MU will receive one thousand 
  damage and all adjacent MU’s will receive five hundred 
  damage.  Note a phaser strike to the tanks will cause the 
  detonation even if it is collateral damage the tanks will 
  detonate 10d6 rounds.  The planet will remain but the 
  planet will remain but all life will be exterminated and the 
  atmosphere of the planet will be burned off leaving the 
  planet unlivable. Yet deep subsurface facilities may 
  survive the explosion causing 500 damage starting with 
  the top soil protecting surface.   
   
   
   
   
  
  286 
   
  Starfleet Shipyard Space Tug 
  Class and Type: Atlas-class Heavy tug 
  Commissioning Date: 24th century 
   
  Hull Systems 
  Size: 2 
  Length: 40 meters 
  Beams: 10 meters 
  Height: 5 meters 
  Decks: 2 
  Mass: 30 metric tons 
  SUs Available: 625 
  SUs Used: 573 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized hull: Atmospheric Capability <2>  
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 2/4/30 
  Crew Quarters 
  Spartan: 4 <1> 
  Basic: 2 <1> 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Emergency Life Support (12 emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 years worth <2> 
  Food Replicators [2 Power/round] <2> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <2> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 100 cubic meters <1> 
  Locations:   
  Escape Pods <1> 
  Number: 12 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: type 4.8 <28> 
  Speed: 4.0/6.0/8.0 [1 Power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: 2 Class 5 (.7c/.9c) [7/9 
  Power/round] <25 x2 = 50> 
  Location: aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 4/F (generates 200 
  Power/round) <50> 
  Locations: Amidship  
  Impulse Engine[s]: 2 Class 5 (generate 40 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <3 x 2 = 6> 
  Emergency Power: Type C (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 240 
   
  Operations systems 
  Bridge:  <10> 
   
  Computers Core: [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 -3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard 
  Probes: None 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
  
  287 
   
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2 > 
  Backups: 1 <1> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 8 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 5 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <13> 
  Strength: 5 
  Security: -2  
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  3 = 36> 
  Accuracy: 4/5/7/10 
  Lactation: port aft, mid ship aft, starboard aft 
   
  Transporters 
  Type: Personnel [4 Power/use] <12> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <10> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (10,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: 4 <2> 
   
  Tactical Systems 
  Phaser Arrays <19 x 2 = 38> 
  Type VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: forward dorsal, forward aft ventral 
  Firing arc: 360 degrees  
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <12 x 4 = 48> 
  Shield Generator: Class 2 (protection 300) [30 
  Power/shield/round] 
  Shield grid: Type B (33% increase to Protection 399) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 2 Size worth of ships <4> 
  Standard Complement: two Workbees 
  Location(s):   
   
  Notes: Three Tugs could easily move an inert Galaxy 
  Class starship about a confined area with under their 
  control and a towing the same vessel across a system 
  one ship could easily handle a ship alone. The Tug carries 
  an average crew of four handling ships to and from 
  drydock yards. These ships are usually kept close to the 
  dockyards where the larger ships are available. The 
  majority of these ships work takes place in ship yards and 
  occasionally outside a ship yard.  
   
  The limited weapons ability is defensive and combat 
  ability. The ship can assault another larger vessel (such 
  as a Warbird) that is capable producing heavier fire, these 
  ship can by combining fire from two or more tugs return 
  the heavy fire. If or when in combat often the ship being 
  towed is released from the tractor beam and allowed to 
  drift free while combat is taken place.  
   
  For the job of long range towing the ships can tow a 
  Galaxy-class five light years at no more than warp factor 
  four costing twice the power to the tractor beam and the 
  warp drive nacelles. Hauling a starship is no easy task the 
  ship requires a great deal of preparation of securing 
  dangerous components such as warp plasma, anti-matter, 
  loads of weapons grade material and other hazardous 
  materials. Transport beyond the sector can be handled by 
  a larger version of the tug. 
   
   
   
   
  
  288 
   
  Epsilon Nine Monitoring Station 
  Class and Type: Epsilon-class Communications and 
  Monitoring Station 
  Commissioning Date: 2265 
   
  Hull Systems 
  Size: 2 (8) 
  Length: 670 meters 
  Beams: 485 meters 
  Height: 70 meters 
  Decks: 15 
  Mass: 4,000,000 metric tons 
  SUs Available: 2000-3250 
  SUs Used: 1742 
   
  Hull Outer <32> 
  Hull Inner <32> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <26> 
  Backup: Class J (Protection 30) <13> 
  Backup: Class J (Protection 30) <13> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 24/5/200 
  Crew Quarters 
  Basic: 22 <3> 
  Expanded: 5 <1> 
  Luxury: 1 <1> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <32> 
  Reserve Life Support [3 Power/round] <16> 
  Emergency Life Support (48 emergency shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: 2 years worth <32> 
  Food Processor Mark IV [4 Power/round] <24> 
  Industrial Fabrication unit: Mark VII [5 Power/round] <24> 
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 2 (one gym, one small lounge) [2 
  Power/round] <12> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <24> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo hold: 10,000 cubic meters <1> 
  Locations:  
  Escape Pods <1> 
  Number: 6 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <8> 
   
  Power Systems 
  Fusion Reactor: two type 10 (generates 100 
  Power/round) <50 x 2 = 100> 
  Locations:  
  Solar power: 10 (generates 10 power/round) <3 x 10 = 
  30> 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <50> 
  Standard Usable Power: 300 
   
  Operations systems 
  Operations (OPS): <8> 
   
  Computers  
  Core 1: [5 Power/round] <16> 
  Core 2: [5 Power/round] <16> 
  ODN <24> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37 x 20 = 740> 
  Range Package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <15> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Probes: 30 <3> 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <22> 
  Strength: 5 
  Security: -3 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams: None 
   
  Transporters 
  
  289 
   
  Type: Personnel [4 Power/use] <13> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Mark 6 (26,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Locations:  
   
  Type: Cargo [2 Power/use] <9> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Locations:  
   
  Security Systems rating: 1 <4> 
  Anti-Intruder System: [1 Power/round] <8> 
  Internal Force Field [1 power/3 Strength] <8> 
  Science Systems Rating: 3 (+2) [3 Power/round] <23> 
  Specialized Systems: none 
  Laboratories: 1 <2> 
   
  Tactical Systems:  
  Two type V Phasers <14 x 2 = 28> 
  Type V Phaser Array 
  Damage: 100 [10 power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher <13> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread:  
  Range: 15/300,000/1,000,000/3,000,000 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedoes carried: 20 <2> 
   
  TA/T/TS: Class Alpha [0 power/round] <9> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <38 x 4 = 152> 
  Shield Generator: Class 2 (protection 300) [30 
  power/shield/round] 
  Shield grid: Type B (33% increase to 399 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class zero (60 seconds) 
  Backup Shield Generators: None 
  Auto-Destruct System <8> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 10 Size worth of ships <20> 
  Standard Complement: five shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays: None 
   
   
   
  
  290 
   
   Jupiter Station 
  Class and Type: Jove-class Space Station 
  Commissioning Date: 24th century  
   
  Hull Systems 
  Size: 3 (9) 
  Length: 720 meters 
  Beams: 660 meters 
  Height: 660 meters 
  Decks: 45 
  Mass: 5,500,000 metric tons 
  SUs Available: 2,250 – 3,500 
  SUs Used: 3400 
   
  Hull Outer <36> 
  Hull Inner <36> 
  Resistance Outer Hull: 12 <15> 
  Resistance Inner Hull: 12 <15> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <33> 
  Backup: Class 5 (Protection 40) <17> 
  Backup: Class 5 (Protection 40) <17> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 484/96/18,000 
  Crew Quarters  
  Basic: 320 <32> 
  Expanded: 190 <38> 
  Luxury: 58 <58> 
  Unusual: 12 <12> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <36> 
  Reserve Life Support [7 Power/round] <18> 
  Emergency Life Support (54 emergency shelters) <18> 
  Gravity [5 Power/round] <9> 
  Consumable: 2 years worth <18> 
  Food Replicators [9 Power/round] <9> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <9> 
  Type: Three Large unit [2 Power/replicator/round] <9> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  EMH Mark II [4 Power/round when active] <15> 
  Recreation Facilities: 8 (Four main holodecks; twenty 
  personal holodecks; large, pleasant eating facilities; two 
  large lounges; four small lounges) [16 Power/round] <64> 
  Mercantile Facilities: 6 (18 establishments) [12 
  Power/round] <48> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <27> 
  Fire Suppression System [2 Power/round when active] 
  <9> 
  Cargo hold: 800,000 cubic meters <24> 
  Locations:  
  Escape Pods <12> 
  Number: 220 
  Capacity: 6 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <9>803 
   
  Power Systems 
  Fusion Reactor: 6 type 25 (generates 250 Power/round) 
  <125 x 6 = 750> 
  Locations:  
  Solar power: 12 panels (generates 10 power/round) <3 x 
  12 = 36> 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <65> 
  Standard Usable Power: 1620 
   
  Operations systems 
  Operations (OPS): <15> 
   
  Computers  
  Core 1: [5 Power/round] <18> 
  Core 2: [5 Power/round] <18> 
  Core 3: [5 Power/round] <18> 
  Core 4: [5 Power/round] <18> 
  Core 5: [5 Power/round] <18> 
  Core 6: [5 Power/round] <18> 
  Uprating Class Alpha (+1) [1 power/round] <12> 
  ODN <27> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <54> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 10 (Strength 10) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <26> 
  Strength Package: Class 10 (Strength 10) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  
  291 
   
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  6 = 72> 
  Accuracy: 4/5/7/10 
  Location: 
   
  Emitter: Class alpha [3 Power/Strength used/round] <3 x 2 
  = 6> 
  Accuracy 5/6/8/11 
  Location: shuttle hanger bays 
   
  Transporters 
  Type: Personnel [5 Power/use] <17 x 6 = 102> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations:  
   
  Type: Emergency [7 power/use] <17 x 6 = 102> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and Location: 
   
  Type: Cargo [4 Power/use] <11 x 12 = 132> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location:  
   
  Security Systems rating: 4 <16> 
  Anti-Intruder System: [1 Power/round] <9> 
  Internal Force Field [1 power/3 Strength] <9> 
  Science Systems Rating: 3 (+2) [3 Power/round] <24> 
  Specialized Systems: six, defined when ship is 
  constructed <30> 
  Laboratories: 50 <10> 
   
  Tactical Systems 
  Phaser Arrays <29 x 12 = 348> 
  Type IX Phaser Array 
  Damage: 180 [18 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher <15 x 4 = 60> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,000,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 1000 <100> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <108 x 4 = 432> 
  Shield Generator: Class 5 (protection 1000) [100 
  power/shield/round] 
  Shield grid: Type C (50% increase to 1500 Protection) 
  Subspace field Distortion Amplifiers: Class Eta (Threshold 
  333) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 8 (2 per shield) <18> 
  Auto-Destruct System <9> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 60 Size worth of ships <120> 
  Standard Complement: 30 shuttle craft 
  Location(s): Main Shuttlebay upper suacer 
   
  Docking bays: 
  6 rating 8 number of docks (ships up to size 8) [may 
  supply 80 power/round/ship] <12> 
  8 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <10> 
  4 rating 3 number of docks (ships up to size 3) [may 
  supply 30 power/round/ship] <3> 
   
   
   
   
  Here is a version of Gumtuu it is a week ship but useable.  
  Use it don’t it fits well enough.   
   
  Gumtuu Biological Starship 
  Class and Type: species unknown Bilogical Space entity   
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 12 
  Length: 1500.5 meters 
  Beams: 688.5 meters 
  Height: 614.74 meters 
  Decks: 45 
  Mass: 10,500,000 metric tons 
  SU’s Available: (3377)  
  
  292 
   
  SU’s Used: 3377 
   
  Hull Outer <48> 
  Hull Inner <48> 
  Resistance Outer Hull: 12 <18> 
  Resistance Inner Hull: 2 <0> 
  Biological ship <1200> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 7 (Protection 100/150) <42> 
  Primary Backup: Class 7 (Protection 50) <21> 
  Secondary Backup: Class 7 (Protection 50) <21> 
   
   
   
  Personnel systems 
  Crew/Passengers/Evac: (Variable) 90/130/2000 
  Crew Quarters (average)  
  Spartan: 80 <4> 
  Basic: 77 <8> 
  Expanded: 25 <5> 
  Luxury: 25 <25> 
  Unusual: 13 <13> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <48> 
  Reserve Life Support [5 Power/round] <24> 
  Emergency Life Support (72 emergency-shelters) <24> 
  Gravity [6 Power/round] <12> 
  Consumable: one years worth <12> 
  Replicators  
  Food Replicators [12 Power/round] <12> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <12> 
  Type: one Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: (Variable) 5 (one main holodeck; five 
  personal holodecks; pleasant eating facilities; two 
  facilities) [10 Power/round] <40> 
  Personal Transport: Jefferies tubes [0 Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 400,000 cubic meters <12> 
  Locations:   
  Escape Pods: none 
   
  Propulsion Systems 
  A variant of a Soliton Wave Warp Drive Nacelles: Equal to 
  a Type 7 <120> 
  Speed: 7.0/8.0/9.0 [1 Power/.2 warp speed] 
  PIS: Type J (48 hours of Maximum warp) <20> 
  Special configuration: Embedded Nacelles <48> 
  Impulse Engine Type: four Class 4B (.65c/.85c) [6/8 
  Power/round] <23 x 4 = 92> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <12> 
   
  Power Systems 
  Warp Engine Type: Class 10/P (generates 545 
  Power/round) <115> 
  Locations: a biological plasma gland  
  Impulse Engine[s]: four Class 4B (generate no 
  power/engine/round) 
  EPS: Standard Power flow, + Power transfer/round <60> 
  Standard Usable Power: 545 
   
  Operations systems 
  Bridge:  <60> 
   
  Computers  
  Cores: [7 Power/round] <36>  
  Uprating: Class Beta (+2) [2 Power/computer round] <12> 
  ODN <36> 
   
  Navigational Deflector [5 Power/round] <48> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <65> 
  Range package: Type 8 (Accuracy 3/4/7/10) 
  High Resolution: 6 Light-years (0.5/0.6 – 1.0/1.1 – 4.5/4.6 
  – 6.0) 
  Low Resolution: 18 Light-years (1.0/1.1 – 6.5/6.6 – 
  13.5/13.6 – 18.0) 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Gamma (+3) 
  Coverage: additional 1000 substances and phenomena   
   
  Lateral Sensors [5 Power/round] <33> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Gamma (+3) 
  Coverage: additional 1000 substances and phenomena   
   
  Navigational Sensors: [5 Power/round] <26> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Gamma (+3) 
  Probes: none 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: none 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  
  293 
   
  Backup 
  <24> 
  Strength: 6 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems (telepathic only) 
   
  Tractor Beams: None 
   
  Transporters 
  Type: Personnel/Cargo [20 Power/use] <33> 
  Pads: 12/1000 kg 
  Emitter/Receiver Array: Personnel Type 12/cargo type 8 
  (5,000,000 km range) 
  Energizing/Transition Coils: Class (strength 10) 
  Number and location: no actual transporter room site to 
  site transport 
   
  Security Systems Rating: 1 (when needed) <4> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Internal Force Field [1 Power/3 Strength] <12> 
  Science Systems Rating: 2 (+1) [2 Power/round] <22> 
  Specialized Systems: None 
  Laboratories: 12 <4> 
   
  Tactical Systems 
  Repulsor Wave Generator <105> 
  Type energy wave generator similar to Soliton Wave 
  Propulsion transports 
  Damage: see notes [100 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Aft   
  Firing arc: see notes (270 degrees)  
  Firing Modes: Standard  
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <130 x 4 = 520> 
  Shield Generator: Class 5 (protection 1000 (+100 
  embedded nacelles)) [100 Power/shield/round]   
  Shield grid: Type B (33% increase to 1330 Protection) 
  Subspace field Distortion Amplifiers: Class Eta (Threshold 
  333 (+10 embedded nacelles))  
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System: None 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for up to 10 Size worth of ships 
  <20> 
  Standard Complement:  
  Location(s): variable   
   
  Notes:  
  This vessel can change its internal shape to match that of 
  the desired needs of the crew.  Although the biological 
  crew is considered to be parasitical in comparison to that 
  of the other biological species, however the two species 
  rely on each other in survival one needs companion ship 
  and the other for travel to another planet.   
   
  Repulsor Wave Generator 
  the Repulsor Wave Generator produces an arc 270 
  degree (wave front can effects any vessel in that arc) the 
  bioship spins on its axis sending out a spherical wave of 
  energy that is like the Warp drive.  The wave transports 
  the vessel’s 25-30Au (equivalent to the approximate 
  radius of our solar system) ships travel at warp 9.99 
  (travel time 5 seconds).  Pilot must make a Moderate (5) 
  shipboard flight control test.  Pass ship takes 12d6 
  damage (SIF is the only protection).  Dramatic failure ship 
  takes 20d6 damage (SIF is the only protection) 
   
   
   
  
  294 
   
  Guardian Asteroid Tractor Beam Diverter Obelisk 
   
  I thought that someone might want to use this in their 
  adventures so here it is.  This is from the episode where 
  Kirk loses his memory and is living with transplanted 
  American Indians after investigating the mysterious 
  obelisk.  This is a version of the obelisk that is functional.  
  It is far from perfect but when we used it in an adventure 
  where another of the obelisks were discovered.  This 
  version had a single occupant that is held in a cryogenic 
  suspension much like Jack O’Neill was in Stargate SG1 
  and the occupant was one of the groups that we called the 
  Guardians who have seeded sentient life forms over the 
  galaxy and beyond by terraforming terrestrial planets and 
  planting the sentient people on it.   
   
  Originally when I had generated it I had it with a 
  resistance of 1000 but thought that was too over the top 
  so I dropped it down as if it failed to divert the asteroid it 
  was useless and should be destroyed when the Asteroid 
  destroyed the world.  I also left off the shields and any 
  defensive systems such as phasers as who would destroy 
  the obelisk as it protects the planet.   
   
  Guardian Asteroid Tractor Beam Diverter Obelisk 
   
  Hull Systems 
  Size: 1 (2) 
  Length: 9 meters 
  Beams: 6 meters 
  Height: 5 meters 
  Decks: 2 
  Mass: 20 metric tons 
  SUs Available: 326 - 625 
  SUs Used: 856 
   
  Hull “single” <16> 
  Resistance Single Hull: 6 <6> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 1/0/5 
  Cryogenic Suspension: 1 Chamber <1> 
   
  Environmental Systems 
  Consumable: 3 years worth <6> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Cargo hold: 1,000 cubic meters <1> 
  Locations:  
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: Equal to three type 30 (generates 900 
  Power/round) <450> 
  Locations:  
  EPS: Standard Power flow, +0 Power transfer/round <10> 
  Standard Usable Power: 38 
   
  Operations systems 
  Operations (OPS): Saucer dorsal <5> 
   
  Computers  
  Core 1: [5 Power/round] <4> 
  Uprating Class beta (+2) [2 power/round] <4> 
  ODN <6> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <16> 
  Range package: Mark 0 (Accuracy 3/4/7/10) 
  High Resolution: 1 light-years (0.3/0.4 – 0.6/0.7 – 0.9/0.91 
  – 1.0) 
  Low Resolution: 3 light-years (0.5/0.6 – 1.0/1.1 – 2.0/2.1 – 
  3.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
  Sensor Skill: 3 
   
  Neurogenic Interface [4 power/round] <2> 
   
  Tractor Beams 
  Emitter: (Equal to a couple dozen Class Delta Emitters) 
  [72 Power/Strength used/round] <12 x 24 = 288> 
  Accuracy: 4/5/7/10 
  Lactation: 
   
  Security Systems rating: 1 <4> 
   
  Notes:  
  The repulser beam is virtually the same as a tractor beam 
  but pushes off the asteroid from impacting the planet’s 
  surface.  It requires a trained operator usually a planetary 
  native that will activate the device at the needed time.  
  The tractor/repulser beam has the range of several 
  kilometers and several times the size of an object.  The 
  computer will set the asteroid into an orbit where it will not 
  hazard the planet again.   
   
  The obelisks exterior is actually a single layer with no 
  interior or exterior but a single hull. So resistance is 
  figured the same.  The range is 24 time that with capable 
  of moving objects of 24 the size.   
   
   
  
  295 
   
  U.S.S. Excelsior NCC-2000 
   We cannot forget Captain Sulu’s Excelsior as it played a 
  key role in the Undiscovered Country. 
   
   U.S.S. Excelsior NCC-2000 
   Class and Type: Excelsior-Class Exploratory Cruiser  
   Commissioning Date: 2284 
   
   Hull Systems 
   Size: 7 
   Length: 467.23 meters 
   Beams: 186.53 meters 
   Height: 78.89 meters 
   Decks: 33 
   Mass 2,100,000 Metric tonnes 
   SU’s Available: 2275 
   SU’s Used: 1904 
   
   Hull Outer <28> 
   Hull Inner <28> 
   Resistance Outer Hull: 8 <9> 
   Resistance Inner Hull: 8 <9> 
   
   Structural Integrity field [1 power/10 Protection/round] 
   Main: Class K (pro 70/110) <28> 
   Primary Backup: Class K (pro 35) <14> 
   Secondary Backup: Class K (pro 35) <14> 
   
   Personnel Systems 
   Crew/Passengers/Evac: 612/78/8,100 
   Crew Quarters  
   Barracks: House 300 crewmembers <5> 
   Spartan: 140 <7> 
   Basic: 100 <10> 
   Expanded: 40 <8> 
   Luxury: 5 <5> 
   Unusual: 2 <2> 
   
   Environmental Systems 
   Basic Life Support [12 Power/round] <28> 
   Reserve Life Support [6 Power/round] <14> 
   Emergency Life Support (42 emergency-shelters) <14> 
   Gravity [4 Power/round] <7> 
   Consumable: 2 years worth <14> 
   Food Processors: Mark V [5 Power/round] <25> 
   Industrial Fabrication Units: Mark IX [6 Power/round] 
  <28> 
   Medical Facilities: 7 (+2) [7 Power/round] <35> 
   Recreation Facilities: 9 (two main Rec deck; one small 
  Rec deck; Pleasant eating facilities; one large lounge; 
  three gyms, three small lounges, one arboretum) [9 
  Power/round] <54> 
   Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <21> 
   Fire Suppression System [1 Power/round when active] 
  <7> 
   Cargo hold: 66,000 cubic meters <2> 
   Locations: Aft, Engineering Hull, Saucer  
   Escape Pods <9> 
   Number: 160 
   Capacity: 8 persons per pod 
   
   Propulsion Systems 
   Warp Drive Nacelles: Mark 7E <111> 
   Speed: 7.0/9.5/10.5 (TOS warp speed) 
   PIS: Type H (12 hours of Maximum warp) <16> 
   Impulse Engine Type: Type 6 (.6c/.8c) [6/8 Power/round] 
  <23> 
   Location: aft saucer 
   Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
   Power Systems 
   Warp Engine Type: Mark VIII (generates 390 
  Power/round) <94> 
   Locations:  
   Impulse Engine[s]: 1 type 6 (generate 30 
  power/engine/round) 
   Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <3 x 4 = 12> 
   Emergency Power: Type D (generates 40 Power/round) 
  <40> 
   EPS: Standard Power flow, +200 Power transfer/round 
  <55> 
   Standard Usable Power: 410 
   
   Operations systems 
   Bridge: dorsal saucer <28> 
   Auxiliary control room/bridge <14> 
   
   Saucer Separation (No re-attachment) [10 Power/round] 
  <4> 
   
   Computers  
   Cores: Saucer section [5 Power/round] <14>  
   Cores: Engineering [5 Power/round] <14>  
   Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
   ODN <21> 
   
   Navigational Deflector [5 Power/round] <28> 
   Range: 10/20,000/50,000/150,000 
   Accuracy: 5/6/8/11 
   Location: forward of engineering hull  
   
   Sensor Systems 
   Long-range Sensors [5 Power/round] <40> 
   Range package: Mark VIII (Accuracy 4/5/8/11) 
   High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
   Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
   Strength Package: Class 6 (strength 6) 
  
  296 
   
   Gain Package: Class Alpha (+1) 
   Coverage: Can detect an additional 1000 substances and 
  phenomena (Mostly for the study of gaseous anomalies) 
   
   Lateral Sensors [5 Power/round] <18> 
   Strength Package: Class 6 (strength 6) 
   Gain Package: Class Alpha (+1) 
   Coverage: Can detect an additional 1000 substances and 
  phenomena (Mostly for the study of gaseous anomalies) 
   
   Navigational Sensors: [5 Power/round] <14> 
   Strength Package: Class 6 (strength 6) 
   Gain Package: Class Alpha (+1) 
   
   Probes: 60 <6> 
   Sensor Skill: 4 
   
   Flight Control Systems 
   Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
   Navigational Computer 
   Main: Class 2 (+1) [1 Power/round] <2> 
   Backups: Two <2> 
   
   Inertial Damping Field 
   Main <42> 
   Strength: [3 Power/round]  
   Number: 3 
   Backup <11> 
   Strength: [2 Power/round]  
   Number: 3 
   Attitude Control [2 Power/round] <2> 
   
   Communications Systems 
   Type: Mark VI [3 Power/round] <25> 
   Strength: 6 
   Security: -3 (Type A uprating) 
   Basic Uprating: Type 1 (+1)  
   Emergency Communications: [2 Power/round] <1> 
   
   Tractor Beams 
   Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
   Accuracy: 4/5/7/10 
   Lactation: Forward Ventral of engineering hull 
   
   Emitter: Class Alpha [3 Power/Strength used/round] <3> 
   Accuracy: 5/6/8/11  
   Location: Hanger bay 
   
   Transporters 
   Type: Personnel [6 Power/use] <14 x 4 = 56> 
   Pads: 6 
   Emitter/Receiver Array: Personnel 6 (26,000 km range) 
   Energizing/Transition Coils: Class F (strength 6) 
   Number and location: Two in saucer, two in Engineering 
  hull  
   
   Type: Emergency [7 Power/round] <20 x 4 = 80> 
   Pads: 22 
   Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
   Energizing/Transition Coils: Class F (strength 6) 
   Number and location: Two saucer, two engineering  
   
   Type: Cargo [2 Power/round] <10 x 5 = 50> 
   Pads: 200 kg 
   Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
   Energizing/Transition Coils: Class F (strength 6) 
   Number and location: one in saucer, four in Engineering 
  hull  
   
   Security Systems Rating: 3 <12> 
   Anti-Intruder System: Yes [1 Power/round] <7> 
   Internal Force Field [1 Power/3 Strength] <7> 
   Science Systems Rating: 3 (+2) [3 Power/round] <22> 
   Specialized Systems: 3 <15> 
   Laboratories: 29 <6> 
   
   Tactical Systems 
   Saucer Dorsal Phaser Bank <26 x 5 = 130> 
   Type: VII 
   Damage: 140 [14 Power] 
   Number of Emitters: 120 (up to 3 shots per round) 
   Targeting System: Class Beta (Accuracy: 4/5/7/10) 
   Range: 10/30,000/100,000/300,000 
   Location: Spaced equal distantly in a half circle around 
  the forward half of the bridge structure on the dorsal side 
  of the saucer section 
   Firing Arc: 360 degrees Dorsal 
   Firing Modes: Standard, continuous, pulse, Wide-beam 
   
   Saucer Ventral Phaser Bank <25 x 5 = 125> 
   Type: VII 
   Damage: 140 [14 Power]  
   Number of Emitters: 120 (up to 3 shots per round) 
   Targeting System: Class Beta (Accuracy: 4/5/7/10) 
   Range: 10/30,000/100,000/300,000 
   Location: Spaced equal distantly in a half circle around 
  the forward half of the bridge structure on the dorsal side 
  of the saucer section 
   Firing Arc: 360 degrees ventral (substantial arc shadow 
  aft) 
   Firing Modes: Standard, continuous, pulse, Wide-beam 
   
   Aft Phaser Bank <25 x 2 = 50> 
   Type: VII 
   Damage: 140 [14 Power]  
   Number of Emitters: 120 (up to 3 shots per round) 
   Targeting System: Class Beta (Accuracy: 4/5/7/10) 
   Range: 10/30,000/100,000/300,000 
  
  297 
   
   Location: Saucer forward dorsal  
   Firing Arc: 360 degrees Dorsal (substantial arc shadow 
  forward) 
   Firing Modes: Standard, continuous, pulse, Wide-beam 
   Phaser Control Room <7> 
   
   Port Forward Torpedo Launcher <15> 
   Standard Load: Type I Photon Torpedo (160 Damage), 
  Type II Photon Torpedo (200 Damage) 
   Spread: 6 
   Range: 15/300,000/1,000,000/3,500,000 
   Targeting System: Class Beta (Accuracy 4/5/7/10)  
   Power: [20 + 5 per torpedo fired] 
   Location: Forward Ventral port  
   Firing Arc: forward, but are self-guided 
   
   Starboard Forward Torpedo Launcher <15> 
   Standard Load: Type I Photon Torpedo (160 Damage), 
  Type II Photon Torpedo (200 Damage) 
   Spread: 6 
   Range: 15/300,000/1,000,000/3,500,000 
   Targeting System: Class Beta (Accuracy 4/5/7/10)  
   Power: [20 + 5 per torpedo fired] 
   Location: Forward Ventral starboard 
   Firing Arc: forward, but are self-guided 
   Torpedoes Carried: 120 <12> 
   Torpedo Control room <7> 
   
   TA/T/TS: Class Beta [1 Power/round] <9> 
   Strength: 8 
   Bonus: +1 
   Weapon Skill: 4 
   
   Shields (Forward, Aft, Port, Starboard) <44 x 4 = 176> 
   Shield Generator: Class 3 (protection 480) [48 
  Power/shield/round] 
   Shield grid: Type B (33% increase to 639 Protection) 
   Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 160) 
   Recharging System: Class 1 (45 seconds) 
   Auto-Destruct System <7> 
   
   Auxiliary Spacecraft systems 
   Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
   Standard Complement: 4 shuttlecraft 
   Location(s): aft 
   
   
  
  298 
   
  Cardassian Prison Stations 
  Class and Type: Nor-class Multipurpose  
  Commissioning Date: 2351 
   
  Hull Systems 
  Size: 4 
  Diameter: 1451.82 meters 
  Height: 969.26 meters 
  Decks: 154 
  Mass: 10,120,000 metric tones 
  SU’s Available: 4000 
  SU’s Used: 3063 
   
  Hull Outer <60> 
  Hull Inner <60> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <36> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 200/2073/25,000 
  Crew Quarters 
  Spartan: 1791<90> 
  Basic: 452 <45> 
  Expanded: 20 <4> 
  Luxury: 5 <5> 
  Unusual: 5 <5> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <48> 
  Reserve Life Support [7 Power/round] <24> 
  Emergency Life Support (72 emergency shelters) <24> 
  Gravity [3 Power/round] <12> 
  Consumable: 3 years worth <12> 
  Replicator Systems 
  Food Replicators [12 Power/round] <12> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <12> 
  Type: 12 large unit [2 Power/replicator/round] <36> 
  Medical Facilities: 3 (+1) [3 Power/round] <15> 
  Recreation Facilities: 7 [14 Power/round] <56> 
  Mercantile Facilities: 8 (24 establishments) [16 
  Power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <36> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 56,000 cubic meters <2> 
  Locations:  
  Escape Pods <3> 
  Number: 27 
  Capacity: 6 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <12> 
   
  Power Systems 
  Fusion Reactor: 6 type 22 (generates 1320 Power/round) 
  <660> 
  Locations: Lower cores 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +250 Power transfer/round 
  <85> 
  Standard Usable Power: 1320 
   
  Operations systems 
  Operations (OPS): Saucer dorsal <20> 
   
  Computers  
  Core 1: Central Core [5 Power/round] <36> 
  Core 2: Central Core [5 Power/round] <36> 
  Core 3: Central Core [5 Power/round] <36> 
  ODN <36> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 light-years (1.0/1.1 - 5.0/5.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
  Probes: 50 probes of various types <5> 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Class 5 [2 power/round of use] <10> 
  Strength: 5 
  Security: -2 
  Emergency Communications: [1 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma (x6) [3 Power/Strength used/round] 
  <54> 
  Accuracy: 5/6/8/11 
  
  299 
   
  Lactation: Weapons towers 
   
  Emitter: Class Alpha (x 6) [3 Power/Strength used/round] 
  <18> 
  Accuracy 5/6/8/11 
  Location: Docking ring 
   
  Transporters 
  Type: Personnel [3 Power/use] <275> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 5 (35,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: 1 in ops, 3 on promenade, 6 in 
  Habitat Ring, and 15 in docking ring 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Neutralization Field [2 power/3 Strength] <24> 
  Science Systems Rating: 1 (+0) [1 Power/round] <17> 
  Specialized Systems: none 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Six Spiral Wave Disruptor Array <38 x 6 = 228> 
  Type: Rentaile 
  Damage: 180 [18 power] 
  Number of Emitters: (up to 3 shots per round) 
  Auto-Phaser Interlock: class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: top and bottom of weapons towers 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Pulse, 
   
  TA/T/TS: Class Alpha [0 power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <100 (x 4) 400> 
  Shield Generator: Class 3 (protection 600) [60 
  power/shield/round] 
  Shield grid: Type C (50% increase to 900 Protection) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators:  (1 per shield) <12> 
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 48 Size worth of ships <96> 
  Standard Complement: four shuttlecraft per hanger 
  Location(s): six Shuttlebay 
   
  Docking Bays 
  9 rating 3 docks (ships size up to size 3) [may supply 30 
  power/round/ship] <9> 
  3 rating 5 docks (ships size up to size 5) [may supply 50 
  power/round/ship] <6 > 
  6 rating 9 docks (ships size up to size 9) [may supply 90 
  power/round/ship] <12> 
   
   
   
   
   
  
  300 
   
  Cardassian Medical stations 
  Class and Type: Nor-class Multipurpose  
  Commissioning Date: 2351 
   
  Hull Systems 
  Size: 4 
  Diameter: 1451.82 meters 
  Height: 969.26 meters 
  Decks: 154 
  Mass: 10,120,000 metric tones 
  SU’s Available: 4000 
  SU’s Used: 2948 
   
  Hull Outer <60> 
  Hull Inner <60> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <36> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 200/1700/25,000 
  Crew Quarters 
  Spartan: 1431 <72>  
  Basic: 452 <45> 
  Expanded: 20 <4> 
  Luxury: 5 <5> 
  Unusual: 10 <10> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <48> 
  Reserve Life Support [7 Power/round] <24> 
  Emergency Life Support (72 emergency shelters) <24> 
  Gravity [3 Power/round] <12> 
  Consumable: 3 years worth <12> 
  Replicator Systems 
  Food Replicators [12 Power/round] <12> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <12> 
  Type: 2 large unit [2 Power/replicator/round] <6> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 7 [14 Power/round] <56> 
  Mercantile Facilities: 8 (24 establishments) [16 
  Power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <36> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 56,000 cubic meters <2> 
  Locations: 253 cargo bays in docking ring  
  Escape Pods <3> 
  Number: 27 
  Capacity: 6 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <12> 
   
  Power Systems 
  Fusion Reactor: 6 type 22 (generates 1320 Power/round) 
  <660> 
  Locations: Lower cores 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +250 Power transfer/round 
  <85> 
  Standard Usable Power: 1320 
   
  Operations systems 
  Operations (OPS): Saucer dorsal <20> 
   
  Computers  
  Core 1: Central Core [5 Power/round] <36> 
  Core 2: Central Core [5 Power/round] <36> 
  Core 3: Central Core [5 Power/round] <36> 
  ODN <36> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 light-years (1.0/1.1 - 5.0/5.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
  Probes: 50 probes of various types <5> 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Class 5 [2 power/round of use] <10> 
  Strength: 5 
  Security: -2 
  Emergency Communications: [1 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma (x6) [3 Power/Strength used/round] 
  <54> 
  Accuracy: 5/6/8/11 
  
  301 
   
  Lactation: Weapons towers 
   
  Emitter: Class Alpha (x 6) [3 Power/Strength used/round] 
  <18> 
  Accuracy 5/6/8/11 
  Location: Docking ring 
   
  Transporters 
  Type: Personnel [3 Power/use] <275> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 5 (35,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: 1 in ops, 3 on promenade, 6 in 
  Habitat Ring, and 15 in docking ring 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Neutralization Field [2 power/3 Strength] <24> 
  Science Systems Rating: 1 (+0) [1 Power/round] <12> 
  Specialized Systems: None 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  Six Spiral Wave Disruptor Array <38 x 6 = 228> 
  Type: Rentaile 
  Damage: 180 [18 power] 
  Number of Emitters: (up to 3 shots per round) 
  Auto-Phaser Interlock: class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: top and bottom of weapons towers 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Pulse, 
   
  TA/T/TS: Class Alpha [0 power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <100 (x 4) 400> 
  Shield Generator: Class 3 (protection 600) [60 
  power/shield/round] 
  Shield grid: Type C (50% increase to 900 Protection) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators:  (1 per shield) <12> 
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 48 Size worth of ships <96> 
  Standard Complement: four shuttlecraft per hanger 
  Location(s): six Shuttlebay 
   
  Docking Bays 
  9 rating 3 docks (ships size up to size 3) [may supply 30 
  power/round/ship] <9> 
  3 rating 5 docks (ships size up to size 5) [may supply 50 
  power/round/ship] <6> 
  6 rating 9 docks (ships size up to size 9) [may supply 90 
  power/round/ship] <12> 
   
   
   
   
  
  302 
   
  Cardassian Science stations 
  Class and Type: Nor-class Multipurpose  
  Commissioning Date: 2351 
   
  Hull Systems 
  Size: 4 
  Diameter: 1451.82 meters 
  Height: 969.26 meters 
  Decks: 154 
  Mass: 10,120,000 metric tones 
  SU’s Available: 4000 
  SU’s Used: 3123 
   
  Hull Outer <60> 
  Hull Inner <60> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <36> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 200/500/25,000 
  Crew Quarters 
  Spartan: 231 <23> 
  Basic: 452 <45> 
  Expanded: 20 <4> 
  Luxury: 5 <5> 
  Unusual: 5 <5> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <48> 
  Reserve Life Support [7 Power/round] <24> 
  Emergency Life Support (72 emergency shelters) <24> 
  Gravity [3 Power/round] <12> 
  Consumable: 3 years worth <12> 
  Replicator Systems 
  Food Replicators [12 Power/round] <12> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <12> 
  Type: 12 large unit [2 Power/replicator/round] <36> 
  Medical Facilities: 3 (+1) [3 Power/round] <15> 
  Recreation Facilities: 7 [14 Power/round] <56> 
  Mercantile Facilities: 8 (24 establishments) [16 
  Power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <36> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 1,056,000 cubic meters <32> 
  Locations: 253 cargo bays in docking ring  
  Escape Pods <3> 
  Number: 27 
  Capacity: 6 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <12> 
   
  Power Systems 
  Fusion Reactor: 6 type 22 (generates 1320 Power/round) 
  <660> 
  Locations: Lower cores 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +250 Power transfer/round 
  <85> 
  Standard Usable Power: 1320 
   
  Operations systems 
  Operations (OPS): Saucer dorsal <20> 
   
  Computers  
  Core 1: Central Core [5 Power/round] <36> 
  Core 2: Central Core [5 Power/round] <36> 
  Core 3: Central Core [5 Power/round] <36> 
  ODN <36> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 
  5.0) 
  Low Resolution: 15 light-years (1.0/1.1 - 5.0/5.1 - 
  12.0/12.1 - 15.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
  Probes: 50 probes of various types <5> 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Class 5 [2 power/round of use] <10> 
  Strength: 5 
  Security: -2 
  Emergency Communications: [1 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma (x6) [3 Power/Strength used/round] 
  <54> 
  Accuracy: 5/6/8/11 
  
  303 
   
  Lactation: Weapons towers 
   
  Emitter: Class Alpha (x 6) [3 Power/Strength used/round] 
  <18> 
  Accuracy 5/6/8/11 
  Location: Docking ring 
   
  Transporters 
  Type: Personnel [3 Power/use] <275> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 5 (35,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: 1 in ops, 3 on promenade, 6 in 
  Habitat Ring, and 15 in docking ring 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Neutralization Field [2 power/3 Strength] <24> 
  Science Systems Rating: 3 (+2) [3 Power/round] <27> 
  Specialized Systems: two <10> 
  Laboratories: 40 <8> 
   
  Tactical Systems 
  Six Spiral Wave Disruptor Array <38 x 6 = 228> 
  Type: Rentaile 
  Damage: 180 [18 power] 
  Number of Emitters: (up to 3 shots per round) 
  Auto-Phaser Interlock: class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: top and bottom of weapons towers 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Pulse, 
   
  Torpedo Launcher <15 x 6 = 90> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3, 500,000 
  Targeting System: class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 500 <50> 
   
  TA/T/TS: Class Alpha [0 power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <100 (x 4) 400> 
  Shield Generator: Class 3 (protection 600) [60 
  power/shield/round] 
  Shield grid: Type C (50% increase to 900 Protection) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators:  (1 per shield) <12> 
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 48 Size worth of ships <96> 
  Standard Complement: four shuttlecraft per hanger 
  Location(s): six Shuttlebay 
   
  Docking Bays 
  9 rating 3 docks (ships size up to size 3) [may supply 30 
  power/round/ship] 
  3 rating 5 docks (ships size up to size 5) [may supply 50 
  power/round/ship] 
  6 rating 9 docks (ships size up to size 9) [may supply 90 
  power/round/ship] 
   
   
   
   
   
  
  304 
   
  Modified Klingon Toron-Class Warp Shuttle 
  Class and Type: Toron-class Warp Shuttle 
  Commissioning Date: 2356 
   
  Hull Systems 
  Size:  2  
  Length: 8.56 m 
  Beam: 3.87 m 
  Height: 3.05 m 
  Decks: 1  
  Mass: 17.2 Metric Tonnes  
  SU’s Available: 626   
  SU’s Used: 552 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <14> 
  Backup: Class 3 (Protection 30) <7> 
  Backup: Class 3 (Protection 30) <7> 
  Specialized Hull: Atmospheric Capability <2>  
  Planetfall Capability <2> 
   
  Personnel Systems 
  Class/Passengers/Evac: 1/3/12 
  Crew Quarters:  
  Barracks: House 4 crewmembers <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Emergency Life Support (1 emergency Shelter) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: four weeks worth <2> 
  Food Replicator [2 power/round] <2> 
  Industrial Replicator 
  Type: Network of small replicators [2 power/round] <2> 
  Medical Facilities: Medical Kits only <5> 
  Recreation Facilities: 1 [2 power/round] <8> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo Holds: 5 Cubic Meters <1> 
  Escape Pods: None 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 4 <25> 
  Speed: 4.4/6.3/7.0 [1 power/.2 warp speed]   
  Uprating Package four (+0.4 standard) package three 
  (+0.3 sustained) <14> 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Special Configuration: Embedded Nacelles <8> 
  Impulse Engine Type: Class 5 (.7c/.9c) [5/5 Power/round] 
  <25> 
  Location: aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 4/G (generates 220 
  Power/round) <52> 
  Location: Aft 
  Impulse Engine[s]: 1 class 5 (generates 40 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 power/Round) 
  <30> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <18> 
  Standard Usable Power: 260 
   
  Operations System 
  Bridge: Forward cockpit <11> 
   
  Computer Core: Amidships [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <15> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <14> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: none 
  Sensors Skill: 3   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 3, 
  Coordination 1 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  
  305 
   
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 6 [3 Power/round] 
  Number: 1 
  Backup <2> 
  Strength: 4 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5   
  Security: - 2  
  Emergency Communications [2 power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Aft ventral 
   
  Transporters 
  Type: Personnel [3 Power/use] <8> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Location: Aft of cockpit (bridge) 
   
  Type: Cargo [3 Power/use] <11> 
  Pads: 400kg 
  Emitter/Receiver Array: Personnel Type 3 (40,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Location: one in cargo hold 
   
  Cloaking Device Class 5 [40 power/rating/round] <17> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Klingon Disruptors <34> 
  Type 7 
  Damage: 160 [16 power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting system: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward  
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Pulse, 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <12 x 4 = 48> 
  Shield Generator: Class 2 (Protection 240 (+100 
  embedded nacelles)) [24 Power/shield/round] 
  Shield grid: Type C (50% increase to 360 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 80 (+10 embedded nacelles)) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft System 
  None 
   
  Description and Notes 
  Fleet data:  
   
   
   
  
  306 
   
  These K’Vort class Battle Cruisers appear to be identical 
  to any other Battle cruiser but they have had changes to 
  their systems retrospectively to who commanded the 
  changes.  
   
  ----------------------------------------------------------------------------- 
   
  I.K.S. Pagh  
   
  This is the Klingon ship that participated in the Starfleet 
  Officer Exchange Program with the Enterprise-D and 
  came under attack from previously unknown subatomic 
  life form that was consuming its hull in 2365. From all 
  outwards appearances the Pagh looks like a standard 
  K’Vort class Battle Cruiser there are small changes to the 
  vessel that differs in the standard K’Vort class Battle 
  Cruiser. The Pagh is an older K’Vort class Battle Cruiser 
  soon to be updated with heavier weapons and additional 
  crew and new hull plating where needed.  
   
  The changes in the Pagh isn’t much but there are little 
  things. Shields, weapons and cloaking device are the 
  most noticeable changes along with the hull resistance 
  and warp drive system.   
   
  Modified Klingon K’Vort-Class Battle Cruiser 
  Class and Type: K’Vort-Class Battle Cruiser 
  Commissioning Date: Mid 24th-century 
   
  Hull Systems 
  Size: 7 
  Length: 323.4 meters 
  Beam: 335.61 meters 
  Height: 140.73 meters 
  Decks: 10 
  Mass: 2,450,000 metric tonnes 
  SUs Available: 2,000 (1,500 – 2,750) 
  SUs Used: 1869 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round]  
  Main: Class 6 (Protection 90/130) <34> 
  Primary Backup: Class 6 (Protection 45) <17> 
  Secondary Backup: Class 6 (Protection 45) <17> 
  Specialized Hull: Atmospheric Capability <7> 
   
  Personnel Systems 
  Class/Passengers/Evac: 355/1,000/7,500 
  Crew Quarters 
  Barracks: House 1,000 <17> 
  Spartan: 160 <8> 
  Basic: 90 <9> 
  Expanded: 30 <6> 
  Luxury: 7 <7> 
  Unusual: None 
   
  Environmental Systems  
  Basic Life Support [11 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years’ worth <14> 
  Replicator Systems 
  Food Replicators [7 Power/round] <7> 
  Industrial Replicators 
  Type: Network of small replicators [2 Power/round] <7> 
  Type: 1 Large unit [2 power/replicator/round] <3> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 5 (two large Mess halls; two gyms; 
  three combat practice areas) [10 Power/round] <40> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo Holds: 30,000 cubic meters <1> 
  Locations: Dorsal amidships 
  Escape Pods <8> 
  Number: 160 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 6 <105> 
  Speed: 6.0/9.2/9.5 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Uprating Package 1 (+0.1 for standard, and sustainable) 
  <4> 
  Special Configuration: Embedded <28> 
  Impulse Engine Type: 2 Class 3A (.5c/.75c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Class 10/P (generates 540 
  Power/round) <114> 
  Location: Aft amidships 
  Impulse Engine[s]: 2 class 3A (generates 28 
  Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  EPS: Standard Power flow +250 Power transfer/round 
  <60> 
  Standard Usable Power: 606 
   
  Operations System 
  
  307 
   
  Bridge: Command Hull dorsal <39> 
   
  Computers  
  Core 1: Engineering Ventral [5 Power/round] <14> 
  Core 2: Engineering forward [5 Power/round]<14> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Engineering ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <33> 
  Range Package: Type 4 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 14 Light-years (1/1.1-3.5/3.6-10.0/10.1-
  14.0) 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <20> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <18> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Beta (+2) 
   
  Probes: 40 probes of varying types <4> 
  Sensors Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 Power/round in use] <9> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backup: 2 <2> 
   
  Inertial Damping Field 
  Main <56> 
  Strength: 9 [3 Power/round] 
  Number: 4 
  Backup <16> 
  Strength: 6 [2 Power/round] 
  Number: 4 
  Attitude control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <16> 
  Strength: 7 
  Security: -4 (Class Gamma uprating) 
  Emergency Communications: Yes [2 Power/round <1> 
   
  Tractor Beams 
  Emitter: 2 Class Delta [3 Power/Strength used/round] <12 
  x 2 = 24> 
  Accuracy: 4/5/7/10 
  Location: 1 Forward and 1 Aft Ventral 
   
  Emitter: Class Alpha [3 power/Strength used/round <3> 
  Accuracy: 5/6/8/11 
  Location: Shuttlebay 
   
  Transporters 
  Type: Personnel [5 Power/use] <16 x 2 = 32> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: One in command section, one in 
  engineering section 
   
  Type: Emergency [5 power/use] <21 x 2 = 42> 
  Pads: 16 
  Emitter/Receiver Array: Emergency Type 2 (15,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: One forward, two amidships  
   
  Type: Cargo [4 Power/use] <12 x 2 = 24> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: Two engineering 
   
  Cloaking Device: Class 8 [40 Power/class/round] <31> 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Fields [1 Power/3 Strength] <7> 
  Science Systems Rating 1 (+0) [1 Power/round] <12> 
  Specialized Systems: none 
  Laboratories: 12 <4> 
   
  Tactical Systems 
  Standard Forward Disrupter Cannon <36> 
  Type: 8 
  Damage: 180 [18 Power]  
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Tip of starboard “wing” 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, Pulse, 
   
  Standard Forward Disrupter Cannon <36> 
  Type: 8 
  Damage: 180 [18 Power]  
  
  308 
   
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Tip of port “wing” 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, Pulse, 
   
  Standard Aft Disrupter Cannon <36> 
  Type: 8 
  Damage: 180 [18 Power]  
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering aft, starboard 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, Pulse, 
   
  Standard Aft Disrupter Cannon <36> 
  Type: 8 
  Damage: 180 [18 Power]  
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering aft, port 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, Pulse, 
   
  Forward Torpedo Launcher <16> 
  Standard Load: Type II photon torpedoes (200 Damage), 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10  
  Power: [20 + 5 per torpedo fired] 
  Location: One forward, ventral command section 
  Firing Arc: forward and aft, but are self-guided 
   
  Aft Torpedo Launcher <16> 
  Standard Load: Type II photon torpedoes (200 Damage), 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10  
  Power: [20 + 5 per torpedo fired] 
  Location: one aft engineering section 
  Firing Arc: forward and aft, but are self-guided 
  Torpedoes carried: 160 <16> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8   
   
  Bonus: +1  
   
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <80 x 4 = 320> 
  Shield Generator: Class 5 (Protection 850 + 100 
  [Embedded nacelles]) [85 Power/shield/round] 
  Shield grid: Type C (50 % increase to 1275 Protection) 
  Subspace Field Distortion Amplifiers: Class Zata 
  (Threshold 284 + 10 [Embedded nacelles]) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 12 size worth of ships <24> 
  Standard Compliment: 6 shuttles  
  Location(s): Aft dorsal Engineering 
   
  Notes: The Pagh was upgraded with better weapons and 
  shields at a refit just before the Klingon/Cardassian War 
  that would eventually lead into the Dominion War. During 
  the Dominion War the Pagh was lost in battle with a 
  Jem’Hadar ship.  
   
   
   
   
  
  309 
   
  I.K.S. Vorn, transported a candidate for the position of 
  leader of the High Council after the death of K’mpec the 
  late leader Duras to a meeting with U.S.S. Enterprise 
  NCC-1701-D (2367) Note: Duras was later exposed as 
  working with the Romulan Empire. 
   
  I.K.S. Vorn  
  Class and Type: K’Vort-class Battle cruiser 
  Commissioning Date: Mid 24th-century 
   
  Hull Systems 
  Size: 7 
  Length: 323.4 meters 
  Beam: 335.61 meters 
  Height: 140.73 meters 
  Decks: 10 
  Mass: 2,450,000 metric tonnes 
  SUs Available: 2,000 
  SUs Used: 1,887 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity Field [1 Power/10 Protection/round]  
  Main: Class 6 (Protection 90/130) <34> 
  Primary Backup: Class 6 (Protection 45) <17> 
  Secondary Backup: Class 6 (Protection 45) <17> 
   
  Personnel Systems 
  Class/Passengers/Evac: 355/240/7,500 
  Crew Quarters 
  Barracks: House 240 <4> 
  Spartan: 160 <8> 
  Basic: 90 <9> 
  Expanded: 30 <6> 
  Luxury: 7 <7> 
  Unusual: None 
   
  Environmental Systems  
  Basic Life Support [11 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years’ worth <14> 
  Replicator Systems 
  Food Replicators [7 Power/round] <7> 
  Industrial Replicators 
  Type: Network of small replicators [2 Power/round] <7> 
  Type: 1 Large unit [2 power/replicator/round] <3> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 5 (two large Mess Halls; two gyms; 
  three combat practice Areas) [10 Power/round] <40> 
  Personnel Transport: Turbolift Jefferies Tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo Holds: 33,000 cubic meters <1> 
  Locations: Dorsal amidships 
  Escape Pods <8> 
  Number: 160 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 6 <105> 
  Speed: 6.0/9.2/9.6 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Uprating Package 1 (+0.1 for sustainable, and Maximum); 
  package 4 (+0.4 for standard) <12> 
  Special Configuration: Embedded <28> 
  Impulse Engine Type: 2 Class 4 (.6c/.8c) [6/8 
  Power/round] <20 x 2 = 40> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Class 10/P (generates 540 
  Power/round) <114> 
  Location: Aft amidships 
  Impulse Engine[s]: 2 class 4 (generates 32 
  Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  EPS: Standard Power flow +250 Power transfer/round 
  <60> 
  Standard Usable Power: 604 
   
  Operations System 
  Bridge: Command Hull dorsal <39> 
   
  Computers  
  Core 1: Engineering Ventral [5 Power/round] <14> 
  Core 2: Engineering forward [5 Power/round] <14> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Engineering ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <33> 
  Range Package: Type 4 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 14 Light-years (1/1.1-3.5/3.6-10.0/10.1-
  14.0) 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  
  310 
   
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <17> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <16> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Probes: 40 probes of varying types <4> 
  Sensors Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backup: 2 <2> 
   
  Inertial Damping Field 
  Main <56> 
  Strength: 9 [3 Power/round] 
  Number: 4 
  Backup <16> 
  Strength: 6 [2 Power/round] 
  Number: 4 
  Attitude control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <26> 
  Strength: 7 
  Security: -6 (Class Epsilon uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round <1> 
   
  Tractor Beams 
  Emitter: 2 Class Delta [3 Power/Strength used/round] <12 
  x 2 = 24> 
  Accuracy: 4/5/7/10 
  Location: 1 Forward & 1 Aft Ventral 
   
  Emitter: Class Alpha [3 power/Strength used/round <3> 
  Accuracy: 5/6/8/11 
  Location: Shuttlebay 
   
  Transporters 
  Type: Personnel [4 Power/use] <15 x 2 = 30> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: One in command section, one in 
  engineering section 
   
  Type: Emergency [5 power/use] <21 x 2 = 42> 
  Pads: 16 
  Emitter/Receiver Array: Emergency Type 2 (15,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: One forward, two amidships  
   
  Type: Cargo [4 Power/use] <12 x 2 = 24> 
  Pads: kg 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: Two engineering 
   
  Cloaking Device: Class 9 [40 Power/class/round] <34> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Fields [1 Power/3 Strength] <7> 
  Science Systems Rating 1 (+0) [1 Power/round] <12> 
  Specialized Systems: none 
  Laboratories: 7 <2> 
   
  Tactical Systems 
  Standard Forward Disrupter Cannon <40> 
  Type: 9 
  Damage: 200 [20 Power]  
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering aft, starboard 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, Pulse, 
   
  Standard Forward Disrupter Cannon <40> 
  Type: 9 
  Damage: 200 [20 Power]  
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering aft, starboard 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, Pulse, 
   
  Standard Aft Disrupter Cannon <40> 
  Type: 9 
  Damage: 200 [20 Power]  
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering aft, starboard 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, Pulse, 
   
  Standard Aft Disrupter Cannon <40> 
  Type: 9 
  Damage: 200 [20 Power] 
  
  311 
   
   Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering aft, starboard 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, Pulse, 
   
  Forward Torpedo Launcher <16> 
  Standard Load: Type II photon torpedoes (200 Damage), 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: One forward, ventral command section,  
  Firing Arc: forward and aft, but are self-guided 
   
  Aft Torpedo Launcher <16> 
  Standard Load: Type II photon torpedoes (200 Damage), 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: one aft engineering section 
  Firing Arc: forward and aft, but are self-guided 
  Torpedoes carried: 160 <16> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8   
   
  Bonus: +1  
   
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <81 x 4 = 324> 
  Shield Generator: Class 5 (Protection 950 + 100 
  [Embedded nacelles]) [95 Power/shield/round] 
  Shield grid: Type C (50 % increase to 1425 Protection) 
  Subspace Field Distortion Amplifiers: Class Zata 
  (Threshold 300 + 10 [Embedded nacelles]) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 12 size worth of ships <24> 
  Standard Compliment: 6 shuttles  
  Location(s): Aft dorsal Engineering 
   
  Notes: The Cloaking Device upgrades were made by the 
  Romulan Tal Shiar’s Covert Operations Wing under the 
  command of Sela. There is little evidence that there has 
  been any Romulan involvement in the upgrades as the 
  materials used were manufactured to appear Klingon 
  down to nearly the atomic level of replication. Only the 
  most discerning scans of the Romulan Manufactured parts 
  show that the part where replicated using a Romulan 
  Replicator and not a Klingon Replicator. The upgraded 
  Cloaking Device allows the I.K.S. Vorn to slip across the 
  Klingon/Romulan boarder without the detection of other 
  Klingon ships that routinely patrolling the boarder 
  watching for Romulan incursions. The Vorn makes dozens 
  of boarder crossings sense the upgrades.  
   
   
   
  
  312 
   
  And…  I.K.S. Buruk, transported a candidate for the 
  position of leader of the High Council after the death of 
  K’mpec the late leader Gowron to a meeting with U.S.S. 
  Enterprise NCC-1701-D (2367) 
   
  I.K.S. Buruk  
  Class and Type: K’Vort-class Battle cruiser 
  Commissioning Date: Mid 24th-century 
   
  Hull Systems 
  Size: 7 
  Length: 323.4 meters 
  Beam: 335.61 meters 
  Height: 140.73 meters 
  Decks: 10 
  Mass: 2,450,000 metric tonnes 
  SUs Available: 2,000 
  SUs Used: 1928 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity Field [1 Power/10 Protection/round]  
  Main: Class 6 (Protection 90/130) <34> 
  Primary Backup: Class 6 (Protection 45) <17> 
  Secondary Backup: Class 6 (Protection 45) <17> 
   
  Personnel Systems 
  Class/Passengers/Evac: 355/600/7,500 
  Crew Quarters 
  Barracks: House 600 <10> 
  Spartan: 160 <8> 
  Basic: 90 <9> 
  Expanded: 30 <6> 
  Luxury: 7 <7> 
  Unusual: None 
   
  Environmental Systems  
  Basic Life Support [11 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years’ worth <14> 
  Replicator Systems 
  Food Replicators [7 Power/round] <7> 
  Industrial Replicators 
  Type: Network of small replicators [2 Power/round] <7> 
  Type: 1 Large unit [2 power/replicator/round] <3> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 5 (Two Large Mess Halls; Three 
  gyms; Two Combat Practice Areas) [10 Power/round] 
  <40> 
  Personnel Transport: Turbolift Jefferies Tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo Holds: 50,000 cubic meters <2> 
  Locations: Dorsal amidships 
  Escape Pods <8> 
  Number: 160 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 6 <105> 
  Speed: 6.0/9.2/9.5 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Uprating Package 1 (+0.1 for standard, and sustainable) 
  <4> 
  Special Configuration: Embedded <28> 
  Impulse Engine Type: 2 Class 3A (.5c/.75c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Class 10/P (generates 550 
  Power/round) <115> 
  Location: Aft amidships 
  Impulse Engine[s]: 2 class 3A (generates 28 
  Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  EPS: Standard Power flow +250 Power transfer/round 
  <60> 
  Standard Usable Power: 596 
   
  Operations System 
  Bridge: Command Hull dorsal <39> 
   
  Computers  
  Core 1: Engineering Ventral [5 Power/round] <14> 
  Core 2: Engineering forward [5 Power/round] <14> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Engineering ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <38> 
  Range Package: Type 4 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 14 Light-years (1/1.1-3.5/3.6-10.0/10.1-
  14.0) 
  Strength Package: Class 8 (Strength 8) 
  
  313 
   
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <22> 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <20> 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Beta (+2) 
  Probes: 60 probes of varying types <6> 
  Sensors Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backup: 2 <2> 
   
  Inertial Damping Field 
  Main <56> 
  Strength: 9 [3 Power/round] 
  Number: 4 
  Backup <16> 
  Strength: 6 [2 Power/round] 
  Number: 4 
  Attitude control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <22> 
  Strength: 7 
  Security: -4 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round <1> 
   
  Tractor Beams 
  Emitter: 2 Class Delta [3 Power/Strength used/round] <12 
  x 2 = 24> 
  Accuracy: 4/5/7/10 
  Location: 1 Forward & 1 Aft Ventral 
   
  Emitter: Class Alpha [3 power/Strength used/round <3> 
  Accuracy: 5/6/8/11 
  Location: Shuttlebay 
   
  Transporters 
  Type: Personnel [4 Power/use] <16 x 2 = 32> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: One in command section, one in 
  engineering section 
   
  Type: Emergency [5 power/use] <21 x 2 = 42> 
  Pads: 16 
  Emitter/Receiver Array: Emergency Type 2 (15,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: One forward, two amidships  
   
  Type: Cargo [4 Power/use] <12 x 2 = 24> 
  Pads: kg 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: Two engineering 
   
  Cloaking Device: Class 8 [40 Power/class/round] <31> 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Fields [1 Power/3 Strength] <7> 
  Science Systems Rating 1 (+0) [1 Power/round] <12> 
  Specialized Systems: none 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  Standard Forward Disrupter Cannon <44> 
  Type: 10 
  Damage: 220 [22 Power]  
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering aft, starboard 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, Pulse, 
   
  Standard Forward Disrupter Cannon <44> 
  Type: 10 
  Damage: 220 [22 Power]  
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering aft, starboard 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, Pulse, 
   
  Standard Aft Disrupter Cannon <40> 
  Type: 9 
  Damage: 200 [20 Power]  
  Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering aft, starboard 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, Pulse, 
   
  Standard Aft Disrupter Cannon <40> 
  Type: 9 
  
  314 
   
  Damage: 200 [20 Power] 
   Number of Emitters: (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Engineering aft, starboard 
  Firing Arc: 180 degrees aft 
  Firing Modes: Standard, Pulse, 
   
  Forward Torpedo Launcher <17> 
  Standard Load: Type II photon torpedoes (200 Damage), 
  Spread: 8 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: One forward, ventral command section, Firing 
  Arc: forward and aft, but are self-guided 
   
  Aft Torpedo Launcher <16> 
  Standard Load: Type II photon torpedoes (200 Damage), 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: one aft engineering section 
  Firing Arc: forward and aft, but are self-guided 
  Torpedoes carried: 180 <18> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8   
   
  Bonus: +1  
   
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <80 x 4 = 320> 
  Shield Generator: Class 5 (Protection 900 + 100 
  [Embedded nacelles]) [90 Power/shield/round] 
  Shield grid: Type C (50 % increase to 1350 Protection) 
  Subspace Field Distortion Amplifiers: Class Zata 
  (Threshold 300 + 10 [Embedded nacelles]) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 16 size worth of ships <32> 
  Standard Compliment: 8 shuttles  
  Location(s): Aft dorsal Engineering 
   
  Notes: The Klingon House of Gowron has made 
  significant upgrades to the I.K.S. Buruk to ferry the house 
  leader, Gowron to and from important events. The 
  upgrades were in the form of superior weapons and a wee 
  bit more power. The reduced cargo holds allow for the 
  carrying of additional cargo and materials that may be 
  needed on missions.  
   
  This ship is on call for Gowron at any time he wants 
  to use it without pulling more powerful ships from 
  important assignments.  The ship is specially outfitted for 
  the houses business.   
   
   
   
   
   
  
  315 
   
  The I.K.S. Hegh’ta 
  Class and Type: B’rel-Class light warship 
  Commissioning Date: Mid 24th-century 
   
  Hull Systems 
  Size: 4 
  Length: 157.76 meters  
  Beam: 181.54 meters (maximum beam, with wings in 
  landing mode) 
  Height: 98.54 meters (maximum height, with wings in 
  attack mode) 
  Decks: 5 
  Mass: 236,000 metric tons 
  SUs Available: 1,200 
  SUs Used: 1052 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <22> 
  Backup 1: Class 3 (Protection 30) <11> 
  Backup 2: Class 3 (Protection 30) <11> 
  Specialized Hull: Atmospheric Capability <4> 
  Planetfall Capability <4> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 12/28/350 
  Crew Quarters 
  Spartan: 20 <1> 
  Basic: 10 <1> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <16> 
  Reserve Life Support [4 power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 1 years’ worth <4> 
  Food Replicators [4 Power/round] <4> 
  Industrial Replicators  
  Type: Network of small replicators [2 Power/round] <4> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 (a Spartan mess hall; 2 gyms; 2 
  combat practice areas) [4 Power/round] <16> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 9,000 cubic meters <1> 
  Locations: Dorsal amidships 
  Escape Pods <1> 
  Number: 20 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 6B6 <98> 
  Speed: 6.0/8.5/9.5 [1 power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Uprating Package one (+0.1 to Standard) <2> 
  Embedded Nacelles <16> 
  Impulse Engine Type: 2 Class 4 (.6c/.8c) [6/8 
  Power/round] <20 x 2 = 40> 
  Acceleration Uprating: Class Alpha (66% acceleration) [1 
  Power/round when active] <2> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 6/K (generates 345 
  Power/round) <75> 
  Location: Aft amidships 
  Impulse Engine[s]: 2 class 4 (generates 32 
  Power/engine/round) 
  Auxiliary Power: 3 reactors (generates 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <35> 
  Standard Usable Power: 401 
   
  Operations System 
  Bridge: Saucer section dorsal <22> 
   
  Computers  
  Core 1: Saucer section, port [5 Power/round] <8> 
  Uprating Class Alpha (+1) [1 power/round] <2> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <25> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <17> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <16> 
  Strength Package: Class 7 (Strength 7) 
  
  316 
   
  Gain Package: Class Alpha (+1) 
  Probes: 20 probes of varying types <2> 
  Sensors Skill: 4 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 3, Coordination 2 [1 Power/round in use] 
  <11> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <2> 
  Backup: 2 <2> 
   
  Inertial Damping Field 
  Main <24> 
  Strength: 9 [3 Power/round] 
  Number: 3 
  Backup <6> 
  Strength: 6 [2 Power/round] 
  Number: 3 
  Attitude control [2 power/round] <1> 
   
  Communications Systems 
  Type: Class 6 [2 Power/round] <16> 
  Strength: 6 
  Security: -4 (Class Delta uprating) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Location: Forward Ventral 
   
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral 
   
  Transporters 
  Type: Personnel [5 Power/use] <16> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: one in engineering section 
   
  Type: Cargo [4 Power/use] <12> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class G (Strength 7) 
  Number and location: One in Engineering hull 
   
  Cloaking Device Class 7 [40 power/round] <25> 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <4> 
  Internal Force Fields [1 Power/3 Strength] <4> 
  Science Systems Rating 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none <0> 
  Laboratories: 2 <2> 
   
  Tactical Systems 
  Starboard Disruptor Cannon <36> 
  Type: 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of starboard “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse 
   
  Port Disruptor Cannon <36> 
  Type: 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of Port “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse 
   
  Forward Launcher <17> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 8 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting Systems: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward, ventral of command section 
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 30 <3> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <36 x 4 = 144> 
  Shield Generator: Class 3 (Protection 570 + 100 
  embedded nacelles) [56 Power/shield/round] 
  Shield grid: Type C (50 % increase to 855 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 190 + 10 Embedded nacelles) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): None 
   
   
  
  317 
   
  I.K.S. Rotarran, commanded by General Martok during 
  the Dominion War until his ascension to Chancellor of the 
  High Council replacing Chancellor Gowron.  The Rotarran 
  is a small ship for a General to command but the 
  modifications that where made enhanced the ships 
  operations and protect the General at the wishes of the 
  Klingon High Council.   
   
  I.K.S. Rotarran 
  Class and Type: B’rel-Class light warship 
  Commissioning Date: Mid 24th-century 
   
  Hull Systems 
  Size: 4 
  Length: 157.76 meters  
  Beam: 181.54 meters (maximum beam, with wings in 
  landing mode) 
  Height: 98.54 meters (maximum height, with wings in 
  attack mode) 
  Decks: 5 
  Mass: 236,000 metric tons 
  SUs Available: 1,200 
  SUs Used: 1090 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <22> 
  Backup 1: Class 3 (Protection 30) <11> 
  Backup 2: Class 3 (Protection 30) <11> 
  Specialized Hull: Atmospheric Capability <4> 
  Planetfall Capability <4> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 12/28/350 
  Crew Quarters 
  Spartan: 20 <1> 
  Basic: 10 <1> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <16> 
  Reserve Life Support [4 power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 1 years’ worth <4> 
  Food Replicators [4 Power/round] <4> 
  Industrial Replicators  
  Type: Network of small replicators [2 Power/round] <4> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 (a Spartan mess hall; one gyms; 
  one combat practice areas) [4 Power/round] <16> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 9,000 cubic meters <1> 
  Locations: Dorsal amidships 
  Escape Pods <1> 
  Number: 20 
  Capacity: 4 person per pod 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 6B6 <98> 
  Speed: 6.3/8.8/9.7 [1 power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Uprating Package four (+0.4 to Standard); package three 
  (+0.3 to sustained); package two (+0.2 to maximum) <18> 
  Embedded Nacelles <16> 
  Impulse Engine Type: 2 Class 4 (.6c/.8c) [6/8 
  Power/round] <20 x 2 = 40> 
  Acceleration Uprating: Class Beta (75% acceleration) [2 
  Power/round when active] <8> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 6/K (generates 349 
  Power/round) <75> 
  Location: Aft amidships 
  Impulse Engine[s]: 2 class 4 (generates 32 
  Power/engine/round) 
  Auxiliary Power: 3 reactors (generates 5 
  Power/reactor/round) <9> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <35> 
  Standard Usable Power: 401 
   
  Operations System 
  Bridge: Saucer section dorsal <22> 
   
  Computers  
  Core 1: Saucer section, port [5 Power/round] <8> 
  Uprating: Class Alpha (+1) [1 power/round] <2> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <28> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 7 (Strength 7) 
  
  318 
   
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <20> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <18> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Beta (+2) 
  Probes: 20 probes of varying types <2> 
  Sensors Skill: 4 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 3, Coordination 2 [1 Power/round in use] 
  <11> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <2> 
  Backup: 2 <2> 
   
  Inertial Damping Field 
  Main <24> 
  Strength: 9 [3 Power/round] 
  Number: 3 
  Backup <6> 
  Strength: 6 [2 Power/round] 
  Number: 3 
  Attitude control [2 power/round] <1> 
   
  Communications Systems 
  Type: Class 6 [2 Power/round] <19> 
  Strength: 6 
  Security: -4 (Class Delta uprating) 
  Basic uprating Class Alpha (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Location: Forward Ventral 
   
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral 
   
  Transporters 
  Type: Personnel [6 Power/use] <16> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: one in engineering section 
   
  Type: Cargo [4 Power/use] <12> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class G (Strength 7) 
  Number and location: One in Engineering hull 
   
  Cloaking Device Class 7 [40 power/round] <25> 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <4> 
  Internal Force Fields [1 Power/3 Strength] <4> 
  Science Systems Rating 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none <0> 
  Laboratories: 3 <2> 
   
  Tactical Systems 
  Starboard Disruptor Cannon <36> 
  Type: 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of starboard “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse 
   
  Port Disruptor Cannon <36> 
  Type: 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: tip of Port “wing” 
  Firing Arc: 180 degrees dorsal 
  Firing Modes: Standard, Pulse 
   
  Forward Launcher <16> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting Systems: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward, ventral of command section 
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 40 <4> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <36 x 4 = 144> 
  Shield Generator: Class 3 (Protection 580 + 100 
  [embedded nacelles]) [56 Power/shield/round] 
  Shield grid: Type C (50 % increase to 870 Protection) 
  
  319 
   
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 193 + 10 Embedded nacelles]) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): None 
   
   
   
   
   
   
  
  320 
   
  Fasa’s Z-4 "Deathgame" Class Defense Outpost 
  Class and Type: Z-4 "Deathgame" Class Defense Outpost 
  Commissioning Date: 2370’s 
   
  Hull Systems 
  Size: 2 (7) 
  Length: 320 meters 
  Beams: 300 meters 
  Height: 110 meters 
  Decks: 27 
  Mass: 1,800,000 metric tons 
  SUs Available: 2750 
  SUs Used: 2296 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <28> 
  Backup: Class 4 (Protection 35) <14> 
  Backup: Class 4 (Protection 35) <14> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 480/1000/5000 
  Crew Quarters 
  Barracks: houses 600 crewmembers <10> 
  Spartan: 360 <18> 
  Basic: 200 <20> 
  Expanded: 10 <2> 
  Luxury: 4 <4> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 1 years worth <7> 
  Replicator Systems 
  Food Replicators [7 Power/round] <7> 
  Industrial Replicators Type: network of small Replicators 
  [2 Power/round] <7> 
  Type: 2 Large unit [2 Power/replicator/round] <6> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 5 [10 Power/round] <40> 
  (No holodecks, 2 Large Mess halls, 3 gyms, 2 combat 
  Practice areas , one additional gym or practice areas) 
  Mercantile Facilities: 4 (12 establishments) [8 
  Power/round] <32> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 1,000,000 cubic meters <30> 
  Locations: Lower Cargo Bays  
  Escape Pods <10> 
  Number: 200 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
  Power Systems 
  Fusion Reactor: 3 type 20 (generates 600 Power/round) 
  <300> 
  Locations: Amid station 
  Auxiliary Power: 6 reactors (generate 5 
  Power/reactor/round) <18> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 600 
   
  Operations systems 
  Operations (OPS): Saucer dorsal <11> 
  2 Computers Cores: [5 Power/round] <28> 
  ODN <21> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 15 light-years (1/1.1-4.0/4.1-12.0/12.1-
  15) 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <19> 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
  Probes: 40 probes of varying types <6> 
  Sensors Skill: 4 
   
  Communications Systems Type: Class 8 [2 
  Power/round] <21> 
  Strength: 8 
  Security: -4 (Class Gamma Uprating) 
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tactor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: ventral 
  Emitter: Class Alpha [3 power/Strength used/round] <3 
  (x2=6)> 
  Accuracy: 5/6/8/11 
  
  321 
   
  Location: one each Shuttle bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <64> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: two upper section, two in 
  engineering lower hull section 
   
  Type: Cargo [4 Power/use] <48> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class G (Strength 7) 
  Number and location: four cargo hull 
  Cloaking Device: Class 8 [40 Power/class/round] <31> 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Fields [1 Power/3 Strength] <7> 
   
  Science Systems Rating 2 (+1) [2 Power/round] <17> 
  Specialized Systems: 2 <10> 
  Laboratories: 16 <4> 
   
  Tactical Systems 
  Disruptor Cannon’s <46 (x12=552)> 
  Type: 10 
  Damage: 220 [22 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Auto-Phaser Interlock: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: 12 locations 
  Firing Arc: 360 degrees forward 
  Firing Modes: Standard, Pulse, 
   
  Torpedo Launcher <18> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 10 
  Range: 15/350,000/1,500,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 1000 <100> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <76 (x 4)> 
  Shield Generator: Class 5 (Protection 900) [90 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 1200 Protection) 
  Subspace Field Distortion Amplifiers: Class Theta 
  (Threshold 300) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
   
  Auto-Destruct System <7> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 34 size worth of ships <68> 
  Standard Compliment: 17 shuttles 
  Location(s): bottom of the stations 
   
  Docking ports: 
  2 rating 6 docks (ships up to size 6) [may supply 60 
  power/round/ship] <4> 
  2 rating 4 docks (ships up to size 4) [may supply 40 
  power/round/ship] <2> 
   
   
   
  
  322 
   
  Star Trek Enterprise – Season Four - Romulan Drone 
  Ship – Romulan War 
  Class and Type: Fast attack Ship  
  Commissioning Date: 2154  
   
  Hull Systems 
  Size: 2 
  Length: 35 meters 
  Beams: 10 meters 
  Height: 15 meters 
  Decks: 5 
  Mass: 30 metric tons 
  SU’s Available: 326 - 625 
  SU’s Used: 337 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <6> 
  Primary Backup: Class C (Protection 5) <3> 
  Secondary Backup: Class C (Protection 5) <3> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: No crew 
  Crew Quarters: no crew no quarters 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 years worth <4> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 50 cubic meters <1> 
  Locations:   
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3 <30> 
  Speed: 3.0/4.0/5.0 [1 Power/.2 warp speed] 
  PIS: Class E (6 hours of Maximum warp) <6> 
  Special configuration: Embedded nacelles <8> 
  Impulse Engine Type: Type 3A (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Mark III (generates 140 Power/round) 
  <44> 
  Locations:   
  Impulse Engine[s]:  Type 3A (generate 12 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <8> 
   
  Self Repair [12 power/round] <8> 
   
  Computers  
  Cores: [1 Power/round] <1>  
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <8> 
  Range package: Mark I (Accuracy 4/5/8/11) 
  High Resolution: 2 Light-years (0.3/0.4 – 0.8/0.9 – 1.5/1.6 
  – 2.0) 
  Low Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <4> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
   
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 5 [3 Power/round]  
  Number: 1 
  
  323 
   
  Backup 
  <1> 
  Strength: 3 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Neurogenic Interface [4 power/round] <2> 
   
  Communications Systems 
  Type: Type III interplanetary Radio [3 Power/round] <10> 
  Strength: 3 
  Security: -1 Security Type A Uprating 
  Basic Uprating: Type 1 (+1)  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: Aft  
   
  Hull Holoemitters [10 power/round of use] <8> 
   
  Security Systems Rating: None 
  Anti-Intruder System: None 
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: none 
  Laboratories: None 
   
  Tactical Systems 
  Tri-Phasic Energy Weapons Emitters <4 x 2 = 8> 
  Type (Equal to a Type 1 Disruptor) 
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: forward  
  Firing arc: 540 degrees  
  Firing Modes: Standard  
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Polarized Hull Plating (Forward, Aft, Port, Starboard) <8 
  x 4 = 32> 
  Polarized Hull Plating Generator: Class 2 (protection 
  220) [22 Power/shield/round]   
  Shield grid: Type O (0% increase to 220 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 73)  
  Recharging System: Class zero (75 seconds) 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
  Mission  
   
  The Drone Ship’s mission is to destabilize any 
  alliance between the Humans, Vulcans, Andorians, and 
  Tellarites.  
   
  Features  
   
  The Drone is equipped with a pair of powerful Tri-
  Phasic Energy Weapons Emitters that give it the strike 
  capability of a capital ship. The most interesting features 
  of the Drone are also its most unique. The ship’s auto-
  repair functionality, allows it to repair during combat. The 
  Drone Ship’s multispectral emitters allow it to masquerade 
  as virtually any other ship. The potentially most powerful 
  feature of the Drone Ship is its telepresence system, 
  allowing the starship to be remotely piloted from as far 
  away as two sectors.  
   
  Unlike many other Romulan ships of its era, the 
  Drone Ship’s limited size and lack of crew allow it to be 
  equipped with a much faster warp drive than its more 
  ungainly and crewed sister ships. Analysts suspect this is 
  due to Romulan technology lagging in the area of inertial 
  dampeners.  
   
  Background  
   
  The Romulans have always employed stealth and 
  misdirection to further their interests, and there is no finer 
  example of that then the Drone Ship. With this new 
  design, the Romulan Star Empire believes it has within its 
  grasp the means to destabilize the local species to such a 
  degree that they will never present a threat to Romulan 
  interests.  
   
  Unfortunately for the Romulans, the design, while 
  impressive, is not without some serious faults. While 
  undeniably useful, the telepresence system is extremely 
  temperamental. Even were its reliability not an issue, the 
  telepresence system requires a telepathic pilot, and a 
  strong one at that, something decidedly lacking in the vast 
  majority of the Romulan population.  
   
   
   
  
  324 
   
  Military Space Station  
  Class and Type: K-class Military Resupply Space Station 
  Commissioning Date: 2233 
   
  Hull Systems 
  Size: 3 (10) 
  Diameters: 815 meters 
  Height: 306.33 meters 
  Decks: 50 
  Mass: 6,500,000 metric tons 
  SUs Available: 2500 - 3750 
  SUs Used: 1714 
   
  Hull Outer <40> 
  Hull Inner <40> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <25> 
  Backup: Class I (Protection 25) <13> 
  Backup: Class I (Protection 25) <13> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 250/800/8000 
  Crew Quarters 
  Spartan: 368 <19> 
  Basic: 420 <42> 
  Expanded: 189 <38> 
  Luxury: 52 <52> 
  Unusual: 21 <21> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <40> 
  Reserve Life Support [6 Power/round] <20> 
  Emergency Life Support (60 emergency shelters) <20> 
  Gravity [5 Power/round] <10> 
  Consumable: one years’ worth <20> 
  Food processors Mark II [2 Power/round] <20> 
  Industrial Fabrication Units Mark VI [4 Power/round] <25> 
  Medical Facilities: 4 [4 Power/round] <20> 
  Recreation Facilities: 10 (three main rec decks; pleasant 
  (sometimes even luxurious) eating facilities; three large 
  lounges; four gyms; five small lounges; three arboretums) 
  [10 Power/round] <60> 
  Mercantile Facilities: 6 (18 establishments) [12 
  Power/round] <48> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <30> 
  Fire Suppression System [1 Power/round when active] 
  <10> 
  Cargo hold: 1,750,000 cubic meters <53> 
  Locations: 750,000 standard Cargo Storage on the interior 
  and 1,000,000 in deuterium storage in large tanks at the 
  base.   
  Escape Pods <14> 
  Number: 280 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <10> 
   
  Power Systems 
  Fusion Reactor: two type 20 (generates 200 Power/round) 
  <100 x 2 = 200> 
  Locations:  
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <60> 
  Standard Usable Power: 400 
   
  Operations systems 
  Operations (OPS): <12> 
   
  Computers  
  Core 1: [5 Power/round] <20> 
  Core 2: [5 Power/round] <20> 
  Core 3: [5 Power/round] <20> 
  ODN <30> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Probes: 60 <6> 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Mark II [3 power/round of use] <6> 
  Strength: 2 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 5 
  
  325 
   
  = 30> 
  Accuracy 5/6/8/11 
  Location: one at the Dorsal top of the central spire to the 
  station and ventral one outer edge of exstended tower 
  sections 
   
  Emitter: Class [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: Hanger bay 
   
  Transporters 
  Type: Personnel [3 Power/use] 
  <8> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Mark 4 (15,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: main administrative level 
   
  Type: Personnel [5 Power/use] 
  <10 x 4 = 40> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 4 (15,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: 
   
  Type: Emergency [7 Power/round] <12 x 3 = 36> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class D (Strength 4) 
  Number and location: 
   
  Type: Cargo [2 Power/round] <6 x 4 = 24> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type (40,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: 
   
  Security Systems rating: 1 <4> 
  Anti-Intruder System: [1 Power/round] <10> 
  Internal Force Field [1 power/3 Strength] <10> 
  Science Systems Rating: 1 (+0) [1 Power/round] <15> 
  Specialized Systems: none 
  Laboratories: 8 <2> 
   
  Tactical Systems  
  Phaser Banks <9 x 6 = 54> 
  Type II Phaser Array 
  Damage: 40 [4 power] 
  Number of Emitters:  (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Alpha Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: 
  Firing arc: 180 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
  Phaser Control rooms <10> 
   
  Torpedo Launcher <13 x 3 = 39> 
  Standard Load: Type I photon torpedo (160 damage) 
  Spread: 4 
  Range: 15/100,000/400,000/750,000 
  Targeting System: Class Alpha Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 100 <10> 
  Torpedo Control Room: <10> 
   
  TA/T/TS: Class Beta [2 power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <41 x 4 = 164> 
  Shield Generator: Class 2 (protection 240) [24 
  power/shield/round] 
  Shield grid: Type A (25% increase to 300 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 80) 
  Recharging System: Class Zero (90 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <10> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 24 Size worth of ships <48> 
  Standard Complement: 12 shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays: 
  3 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <5> 
   
   
   
  
  326 
   
   
   
  Capella Class Starship 
  Class and Type: Capella Class Surveyor 
  Commissioning Date: 2249 
   
  Hull Systems 
  Size: 5 
  Length: 218 meters 
  Beams: 98 meters 
  Height: 55 meters 
  Decks: 12 
  Mass: 250,000 metric tons 
  SUs Available: 900 - 1900  
  SUs Used: 851 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <20> 
  Backup: Class I (Protection 25) <10> 
  Backup: Class I (Protection 25) <10> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 80/16/400 
  Crew Quarters 
  Barracks: Houses 26 crewmembers <1> 
  Spartan: 40 <1> 
  Basic: 20 <1> 
  Expanded: 8 <2> 
  Luxury: 2 <2> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: two years worth <20> 
  Food processors Mark III [3 Power/round] <13> 
  Industrial Fabrication Unites Mark VI [4 Power/round] 
  <13> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 4 (one small rec deck; two gyms; 
  large eating facilities; two small lounges) [4 Power/round] 
  <18> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 10,000 cubic meters <1> 
  Locations: various  
  Escape Pods <2> 
  Number: 24 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 5 <75> 
  Speed: 5.0/6.0/7.0 [1 Power/.2 warp speed] 
  PIS: Class E (6 hours of Maximum warp) <10> 
  Impulse Engine Type: one type 5A (5.c/.75c) [5/7 
  Power/round] <18> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 160 Power/round) 
  <51>  
  Locations:   
  Impulse Engine[s]: one Type 5A (generate 23 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <30> 
  Standard Usable Power: 183 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers  
  Core: [5 Power/round] <10> 
  Core: [5 Power/round] <10> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark V (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  
  327 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: 20 <2> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 7 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <15> 
  Strength: 5 
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Aft 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5//6/8/11  
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <11> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 4 (15,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location:  
   
  Type: Emergency [4 Power/round] <9> 
  Pads: 12 
  Emitter/Receiver Array: Emergency Mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <6> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 2 (12,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location:  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <4> 
  Internal Force Field: [1 Power/3 Strength] <4> 
  Science Systems Rating: 2 (+1) [2 Power/round] <15> 
  Specialized Systems: Planetary Analysis <5> 
  Laboratories: 8 <2> 
   
  Tactical Systems 
  Phasers <14> 
  Type V 
  Damage: 100 [10 Power] 
  Number of Emitters:  (up to  shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: forward 
  Firing arc: 240 degrees  
  Firing Modes: Standard, pulse, continuous, wide-beam 
  Phaser Control room <5> 
   
  Torpedo Launcher <13> 
  Standard Load: Type I Photon torpedo (160 damage) 
  Spread: 4 
  Range: 15/100,000/400,000/750,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: forward Ventral   
  Firing Arc: forward but are self-guided  
  Torpedo Control room <5> 
  Torpedoes carried: 20 <2> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <19 x 4 = 76> 
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: Class zero (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 10 Size worth of ships <20> 
  Standard Complement: 2 Shuttlepods and 4 shuttlecraft 
  Location(s): aft  
   
   
   
   
  
  328 
   
  Corvallan Freighter 
  Class and Type: Corvallan Cargo Carrier 
  Commissioning Date: mid 24th Century) 
   
  Hull Systems 
  Size: 5 
  Length: 180 meters 
  Beams: 117 meters 
  Height: 40 meters 
  Decks: 6 
  Mass: metric tons 
  SU’s Available: 800 
  SU’s Used: 633 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <17> 
  Primary Backup: Class 1 (Protection 20) <9> 
  secondary Backup: Class 1 (Protection 20) <9> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 12/6/30 
  Crew Quarters 
  Basic: 18 <2> 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <20> 
  Reserve Life Support [2 Power/round] <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 1 years worth <1> 
  Food Processor System [5 Power/round] <5> 
  Industrial Replicators: Type: small network of replicators 
  [2 power/round] <5> 
  Medical Facilities: rating 2 (+0) [2 power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  (a spartain mess hall and an excercise room) 
  Personal Transport: Jefferies tubes [0 Power/round] <5> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 8,000 cubic meters <1> 
  Locations: Lower Cargo Bays (hull) 
  Amidship lower  
  Escape Pods <1> 
  Number: 10 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 4.8 <28> 
  Speed: 4.0/6.0/8.0 [1 Power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Special configuration: Embedded nacelles <20>  
  Impulse Engine Type: 2 Type 3A (.5c/.75 c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 3/E (generates 180 
  Power/round) <43> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: two Type 3A (generate 28 
  power/engine/round) 
  Auxiliary Power: Two reactors (generate 10 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <25> 
  Standard Usable Power: 236 
   
  Operations systems 
  Bridge: Saucer dorsal <25> 
   
  Computers  
  Core 1: Amidship [5 Power/round] <10> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <8> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 light-years (.5/.6 - 1.0/1.1 - 3.0/3.1 - 
  4.0) 
  Low Resolution: 10 light-years (1.0/1.1 - 3.0/3.1 - 7.0/7.1 - 
  10.0) 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage: standard detection 
   
  Lateral Sensors [5 Power/round] <4> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 power/round] <4> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Probes: 10 <1> 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control)1, 
  Coordination 1 [1 Power/round in use] <4> 
  
  329 
   
   
  Navigational Computer 
  Main: Class 1 (+) [0 Power/round] <0> 
  Backups: <0> 
   
  Inertial Dampening field 
  Main <20> 
  Strength: 8 [3 Power/round]  
  Number: 2 
  Backup <10> 
  Strength: 6 [2 Power/round]  
  Number: 2 
  Attitude Control: [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 2 [2 power/round] <4> 
  Strength: 2 
  Security: -1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: aft 
   
  Security Systems Rating: 1 <4>  
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 power/ Strength] <5> 
   
  Science Systems Rating: (+0) [1 Power/round] <10> 
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Forward Type IV Disruptor <16> 
  Type IV Phaser Banks 
  Damage: 100 [10 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: forward hull 
  Firing arc: 90 degrees ventral 
  Firing Modes: Standard 
   
  Aft Type IV Disruptor <16> 
  Type IV Phaser Banks 
  Damage: 100 [10 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: forward hull 
  Firing arc: 90 degrees ventral 
  Firing Modes: Standard 
   
  TA/T/TS: Class Alpha [0 power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <19 (x4)= 76> 
  embedded nacelles + 10 threshold +100 to shields 
  Shield Generator: Class 1 (protection 200 + 100) [20 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 300) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 66 +10) 
  Recharging System: Class 1 (45 seconds) 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 4 worth of ships <8> 
  Standard Complement: one shuttlepod 
  Location(s): Main Shuttlebay 
   
  NOTES: 
   
   
  
  330 
   
  Daystrum Science Planetary Facility  
  Class and Type: Curry-class Daystrum Science Planetary 
  Facility  
  Commissioning Date: 24th century 
   
  Hull Systems 
  Size: 1 (3) 
  Length: 35.42 meters 
  Beams: 28.3 meters 
  Height: 20 meters 
  Decks: 6 
  Mass: 10,000 metric tons 
  SUs Available: 600 – 1000  
  SUs Used: 573 
   
  Hull Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <15> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 48/32/400 
  Crew Quarters 
  Basic: 40 <4> 
  Expanded: 20 <4> 
  Luxury: 12 <12> 
  Unusual: 8 <8> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <12> 
  Reserve Life Support [4 Power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: one year’s worth <3> 
  Food Replicators [3 Power/round] <3> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <3> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  EMH Mark I [2 Power/round when active] <5> 
  Recreation Facilities: 2 (one personal holodecks; one 
  small lounge) [4 Power/round] <16> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <9> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo hold: 1,000 cubic meters <1> 
  Locations: Lower Cargo Bay 
  Escape Pods: None 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: one type 22 (generates 220 
  Power/round) <110>  
  Locations:  
  Solar power: 5 pannels (generates 10 power/round) <15> 
  Auxiliary Power: 1 reactors (generate 5 
  power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +20 Power transfer/round 
  <17> 
  Standard Usable Power: 270 
   
  Operations systems 
  Operations (OPS): <5> 
   
  Computers  
  Core 1: [5 Power/round] <6> 
  Uprating class Alpha (+1) [1 Power/round] <2> 
  ODN <9> 
   
  Sensor Systems 
  Long-range Sensors (orbital satellite feed) 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Bata (+2) 
  Coverage: Standard  
  Probes: none 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Class 5 [2 power/round of use] <10> 
  Strength: 5 
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: shuttle platform 
   
  Transporters 
  Type: Personnel [3 Power/use] <12> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Cargo [2 Power/round] <10> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Security Systems rating: 1 <4> 
  
  331 
   
  Anti-Intruder System: [1 Power/round] <5> 
  Internal Force Field: [1 power/3 Strength] <5> 
  Science Systems Rating: 4 (+3) [5 Power/round] <23> 
  Specialized Systems: one dedicating the facility to one 
  specific science <5> 
  Laboratories: 5 <2> 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <24 x 4 = 96>  
  Shield Generator: Class 1 (protection 400) [40 
  power/shield/round] 
  Shield grid: Type C (50% increase to 600 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 133) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <3> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 5 Size worth of ships <10> 
  Standard Complement: one - two shuttlecraft, one sphinx 
  class construction facility 
  Location(s): Main Shuttlebay 
   
  Notes: located on the surface of a lifeless moon and 
  performs some of the most dangerous science 
  experiments that would not be safe on a class m planet 
  populated with life forms.   
   
  There are three of these facilities located in the system.  
  One performs biological science experiments another is 
  one of the foremost research on the Soong Type Androids 
  with some success and the third is working on a classified 
  project.   
   
   
   
   
   
  
  332 
   
  Dyson Sphere Shell Segment  
    
  Refer to this page http://forum.trek-
  rpg.net/showthread.php/17085-STAR-WARS-the-second-
  Death-Star-as-it-was-in-Return-of-the-Jedi 
   
  In thinking about how to generate a sphere and was 
  looking at a picture of the Death Star and remembered a 
  version I had made up where I generated only a section of 
  the Death Star and then connected them together, this 
  didn’t work well and I decided to generate a single 
  segment of the sphere and then work out what was 
  needed knowing it would work better than the Death Star 
  a mostly solid sphere.  I generated the segment as a 
  single plate.  The population is the total that is possible.  I 
  figure that most of the advanced race would have 
  underground quarters leaving the surface for agriculture 
  and natural landscaping.   
   
  This is one segment of 6,539,423,077 total sphere 
  segments and equals 193,069,926,905,559 SU’s of total 
  sphere.  This can also be used to generate the ring 
  version pictured three to nine segments wide with 
  15,000,000 to 450,000,000 (SU’s 442,860,005,559 to 
  13,285,800,005,559) segments making the ring.  Using 
  this you can make it as wide as wanted within reason.   
   
  Some of the parts are only in certain segments such as 
  transporters, sensors systems, tractor beams, auxiliary 
  spacecraft systems and Exterior space doors can be 
  found in certain places around the sphere or ring with the 
  notes for how many.  The notes are for notes below are 
  for a sphere and should be cut down by a third for a ring 
  version dropping the tractor beams and Exterior Space 
  Doors. 
   
  The exterior resistance is so high to withstand the exterior 
  damage of materials crashing into the surface and the rest 
  is just because I could.  I wanted a surface that withstand 
  a starship ramming into the surface with no damage to the 
  surface but the higher resistance is for a combined attack 
  of a starships focusing on breaching the hull.   
   
  Dyson Sphere Shell Segment  
  Class and Type: Dyson-class Sphere Shell Segment  
  Commissioning Date: various  
   
  Hull Systems 
  Size: 8 (30) 
  Sphere Diameter: 150,000,000 kilometers 
  Sphere conference:  5,885,480,769,000 square kilometers 
  Length: 30,000 meters  
  Beam: 30,000 meters 
  Height: 2500 Meters 
  Decks: 100 
  Mass: 115,000,000 metric tons  
  SUs Available: 73,000 
  SUs Used: 41,524 
   
  Hull Outer <120> 
  Hull Inner <120> 
  Resistance Outer Hull: 10,000 <14997> 
  Resistance Inner Hull: 10,000 <14997> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 7 (Protection 100/150) <60> 
  Primary Backup: Class 7 (Protection 50) <30> 
  Secondary Backup: Class 7 (Protection 50) <30> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 840/5000/87,600 
  Crew Quarters  
  Spartan: 2140 <107> 
  Basic: 2000 <200> 
  Expanded: 700 <140> 
  Luxury: 700 <700> 
  Unusual: 300 <300> 
   
  Environmental Systems 
  Basic Life Support [28 Power/round] <120> 
  Reserve Life Support [14 Power/round] <60> 
  Emergency Life Support (13,080 emergency shelters) 
  <60> 
  Gravity [15 Power/round] <30> 
  Consumable: five years worth <150> 
  Food Replicators [30 Power/round] <30> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <30> 
  Type: 3 Large unit [2 Power/replicator/round] <9> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 10 (Six main holodecks; thirty 
  personal holodecks; Large, luxurious eating Facilities; four 
  large lounges; eight small lounges) [20 Power/round] 
  <80> 
  Mercantile Facilities: 10 (30+ establishments) [20 
  Power/round] <80> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <90> 
  Fire Suppression System [2 Power/round when active] 
  <30> 
  Cargo hold: 5,000,000 cubic meters <150> 
  Locations:  
  Escape Pods: None 
   
  Propulsion Systems 
   
  Power Systems 
  Solar power: 385 panel (generates 10 power/round) 
  <1155> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <170> 
  Standard Usable Power: 3850 
  
  333 
   
   
  Operations systems 
  Operations (OPS):  <40> 
   
  Computers  
  Core 1: [5 Power/round] <60> 
  Uprating Class Beta (+2) [2 power/round] <4> 
  ODN <90> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] (one per entire 
  sphere) <61> 
  Range package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.8/3.9 
  – 5.0) 
  Low Resolution: 17 light-years (1.0/1.1 – 6.0/6.1 – 
  13.0/13.1 – 17.0) 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Bata (+2) 
  Coverage: Detects an additional 3000 
  substances/phenomena  
   
  Lateral Sensors [5 Power/round] <33> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Bata (+2) 
  Coverage: Detects an additional 3000 
  substances/phenomena  
  Probes: none 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Class 10 [2 Power/round] (one per sphere) <32> 
  Strength: 10 
  Security: -8 (Class epsilon uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class [3 Power/Strength used/round] <12 x 8 = 
  96> 
  Accuracy: 4/5/7/10 
  Lactation: four per interior of the Space door and four per 
  exterior of space doors (one per corner) 
   
  Transporters:  
  Type: Personnel [11 Power/use] (only 24 per entire 
  sphere) <25> 
  Pads: 12 
  Emitter/Receiver Array: Personnel Type 9 (1 light year 
  range) 
  Energizing/Transition coils: Class J (Strength 10) 
  Number and Locations:  
   
  Type: Emergency [27 power/use] (only 24 per entire 
  sphere) <40> 
  Pads: 100 
  Emitter/Receiver Array: Emergency Type 5 (25,000 km 
  range) 
  Energizing/Transition Coils: Class J (Strength 10) 
  Number and Location: 
   
  Type: Cargo [11 Power/use] (only 24 per entire sphere) 
  <24> 
  Pads: 1000 kg 
  Emitter/Receiver Array: Cargo Type 9 (one light year 
  range) 
  Energizing/Transition Coils: Class J (Strength 10) 
  Number and location:  
   
  Security Systems rating: 1 <5> 
  Anti-Intruder System: Yes [1 Power/round] <30> 
  Internal Force Field [1 power/3 Strength] <30> 
  Science Systems Rating: 1 (+0) [1 Power/round] <35> 
  Specialized Systems: Botnical studies, geological studies, 
  Stellar studies <15> 
  Laboratories: 40 <8> 
   
  Tactical Systems: none 
   
  Shields (Forward, Aft, Port, Starboard) <889 x 8 = 7112>  
  Shield Generator: Class 10 (protection 3000) [300 
  power/shield/round]  
  Shield grid: Type C (50% increase to 4500 Protection)  
  Subspace field Distortion Amplifiers: Class Phi (Threshold 
  1000) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 4 (1 per shield) <30> 
  Auto-Destruct System <30> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 100 Size worth of ships <200> 
  Standard Complement:  
  Location(s): Shuttle craft facility build on the interior of the 
  surface in a dozen different locations 
   
  Exterior Space Doors (large enough to grant access to a 
  size 16 sphere ship (one of several located around the 
  equatorial equator)) [10 power/round] <32> 
   
  Game notes:  No starship can travel warp speed 
  anywhere within one AU of the Sphere as it is radiating a 
  warp dampening field well into subspace.  This does not 
  affect the ships traveling at full impulse speeds. This 
  reduces the ability for a ship to use the warp engines to 
  cause damage by ramming a starship into the surface of 
  the sphere.    
   
   
   
   
  
  334 
   
  Federation Spacedock-class Starbase  
  Class and Type: Spacedock-class Starbase 
  Commissioning Date: 24th Century 
   
  Hull Systems 
  Size: 5 (18) 
  Diameters: 3810 meters 
  Height: 4648 meters (overall 5,795 meters) 
  Decks: 1655 
  Mass: 30,000,000 metric tons 
  SUs Available: 11,000 – 17,000 
  SUs Used: 15,015 
   
  Hull Outer <72> 
  Hull Inner <72> 
  Resistance Outer Hull: 14 <18> 
  Resistance Inner Hull: 14 <18> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <42> 
  Backup: Class 5 (Protection 40) <21> 
  Backup: Class 5 (Protection 40) <21> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 15,000/20,000/500,000 
  Crew Quarters  
  Spartan: 10,000 <500> 
  Basic: 10,000 <1000> 
  Expanded: 10,200 <2040> 
  Luxury: 4000 <4000> 
  Unusual: 800 <800> 
   
  Environmental Systems 
  Basic Life Support [17 Power/round] <72> 
  Reserve Life Support [9 Power/round] <36> 
  Emergency Life Support (108 emergency shelters) <36> 
  Gravity [9 Power/round] <18> 
  Consumable: three years worth <54> 
  Food Replicators [18 Power/round] <18> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <18> 
  Type: six Large unit [2 Power/replicator/round] <18> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  EMH Mark I [2 Power/round when active] <5> 
  Recreation Facilities: 10 (six main holodecks; thirty 
  personal holodecks; large, luxurious eating facilities; four 
  large lounges; eight small lounges) [40 Power/round] 
  <80> 
  Botanical Garden recreational area [36 power/round] <36> 
  Mercantile Facilities: 10 (30+ establishments) [20 
  Power/round] <80> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <54> 
  Fire Suppression System [1 Power/round when active] 
  <18> 
  Cargo hold: 2,000,000 cubic meters <60> 
  Locations: Lower Cargo Bays  
  Escape Pods <177> 
  Number: 3500 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <18> 
   
  Power Systems 
  Fusion Reactor: 16 type 25 (generates 250 Power/round) 
  <125 x 16 = 2000>  
  Locations:  
  Auxiliary Power: 20 reactors (generate 5 
  Power/reactor/round) <60> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +300 Power transfer/round 
  <120> 
  Standard Usable Power: 4800 
   
  Operations systems 
  Operations (OPS): upper level of the station <25> 
   
  Computers  
  Core 1: [5 Power/round] <36> 
  Core 2: [5 Power/round] <36> 
  Core 3: [5 Power/round] <36> 
  Uprating Class Alpha (+1) [1 power/round] <6> 
  ODN <54> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <54> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: standard  
   
  Lateral Sensor [5 Power/round] <26> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: standard 
  Probes: 100 <10> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
  
  335 
   
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  4 = 48> 
  Accuracy: 4/5/7/10 
  Location: one below each space door exterior 
   
  Emitter: Class Gamma [3 Power/Strength used/round] <9 
  x 4 = 36> 
  Accuracy: 4/5/7/10 
  Location: one below each space door interior 
   
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 
  24 = 144> 
  Accuracy 5/6/8/11 
  Location: docking areas internal  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  25 = 75> 
  Accuracy 5/6/8/11 
  Location: one per hangers 
   
  Transporters 
  Type: Personnel [5 Power/use] <15 x 2 = 30> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations: one operations deck and security 
  operations 
   
  Type: Personnel [5 Power/use] <17 x 10 = 170> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations:  
   
  Type: Emergency [7 power/use] <17 x 10 = 170> 
  Pads: 24 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and Location:  
   
  Type: Cargo [4 Power/use] <11 x 10 = 110> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Type: Cargo [4 Power/use] <13 x 4 = 52> 
  Pads: 800 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Security Systems rating: 3 <12> 
  Anti-Intruder System: [1 Power/round] <18> 
  Internal Force Field: [1 power/3 Strength] <18> 
  Science Systems Rating: 4 (+3) [5 Power/round] <38> 
  Specialized Systems: Botanical Garden, Stellar Analysis 
  <10> 
  Laboratories: 200 <40> 
   
  Tactical Systems 
  Phaser Arrays <28 x 74 = 2072> 
  Type X Phaser Array 
  Damage: 200 [20 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Various locations (at least eighteen phasers 
  covering any one side) 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher <15 x 12 = 180> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6  
  Range: 15/350,000/1,500,000/4,050,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Various locations 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 2000 <200> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9  
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <265 x 4 = 
  1060>83 480 180 
  Shield Generator: Class 6 (protection 1200) [120 
  power/shield/round] 
  Shield grid: Type C (50% increase to 1800 Protection) 
  Subspace field Distortion Amplifiers: Class Theta 
  (Threshold 400) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 8 (2 per shield) <36> 
  Auto-Destruct System <18> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 250 Size worth of ships <500> 
  Standard Complement: 10 size worth per 25 hanger 
  Location(s): Main Shuttlebay 
   
  Internal Spacedock Mushroom Docking bay: (mainly 
  docking areas) 
  4 rating 8 number of docks (ships up to size 8) [may 
  supply 80 power/round/ship] <64> 
  
  336 
   
  4 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <56> 
  16 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <160> 
   
  Individual Internal Column Docking bays: (repair areas) 
  2 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <28> 
  3 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <36> 
  3 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <30> 
   
   
   
   
   
   
   
  
  337 
   
  Federation Spacedock-class Starbase  
  Class and Type: Spacedock-class Starbase 
  Commissioning Date: 24th Century 
   
  Hull Systems 
  Size: 5 (18) 
  Diameters: 3810 meters 
  Height: 4648 meters (overall 5,795 meters) 
  Decks: 1655 
  Mass: 30,000,000 metric tons 
  SUs Available: 11,000 – 17,000 
  SUs Used: 22,793 
   
  Hull Outer <72> 
  Hull Inner <72> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <42> 
  Backup: Class 5 (Protection 40) <21> 
  Backup: Class 5 (Protection 40) <21> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 15,000/35,000/750,000 
  Crew Quarters  
  Spartan: 10,000 <500> 
  Basic: 22,000 <2200> 
  Expanded: 13,200 <2640> 
  Luxury: 4000 <4000> 
  Unusual: 800 <800> 
   
  Environmental Systems 
  Basic Life Support [18 Power/round] <72> 
  Reserve Life Support [9 Power/round] <36> 
  Emergency Life Support (108 emergency shelters) <36> 
  Gravity [9 Power/round] <18> 
  Consumable: three years worth <54> 
  Food Replicators [18 Power/round] <18> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <18> 
  Type: six Large unit [2 Power/replicator/round] <18> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  EMH Mark I [2 Power/round when active] <5> 
  Recreation Facilities: 20 (twelve main holodecks; sixty 
  personal holodecks; large, luxurious eating facilities; eight 
  large lounges; sixteen small lounges) [40 Power/round] 
  <160> 
  Botanical Garden recreational area [36 power/round] <36> 
  Mercantile Facilities: 10 (30+ establishments) [20 
  Power/round] <80> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <54> 
  Fire Suppression System [1 Power/round when active] 
  <18> 
  Cargo hold: 5,000,000 cubic meters <150> 
  Locations: Lower Cargo Bays  
  Escape Pods <252> 
  Number: 5000 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <18> 
   
  Power Systems 
  Fusion Reactor: 16 type 30 (generates 300 Power/round) 
  <150 x 16 = 2400>  
  Locations:  
  Auxiliary Power: 20 reactors (generate 5 
  Power/reactor/round) <60> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +300 Power transfer/round 
  <120> 
  Standard Usable Power: 4800 
   
  Operations systems 
  Operations (OPS): upper level of the station <25> 
   
  Computers  
  Core 1: [5 Power/round] <36> 
  Core 2: [5 Power/round] <36> 
  Core 3: [5 Power/round] <36> 
  Uprating Class Alpha (+1) [1 power/round] <6> 
  ODN <54> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <63> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: +3000 substances/phenomena  
   
  Lateral Sensor [5 Power/round] <35> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: +3000 substances/phenomena 
  Probes: 500 <50> 
  Sensor Skill:  
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
  
  338 
   
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  4 = 48> 
  Accuracy: 4/5/7/10 
  Location: one below each space door exterior 
   
  Emitter: Class Gamma [3 Power/Strength used/round] <9 
  x 4 = 36> 
  Accuracy: 4/5/7/10 
  Location: one below each space door interior 
   
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 
  24 = 144> 
  Accuracy 5/6/8/11 
  Location: docking areas internal  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  25 = 75> 
  Accuracy 5/6/8/11 
  Location: one per hangers 
   
  Transporters 
  Type: Personnel [5 Power/use] <15 x 2 = 30> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations: one operations deck and security 
  operations 
   
  Type: Personnel [5 Power/use] <17 x 10 = 170> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations:  
   
  Type: Emergency [7 power/use] <17 x 10 = 170> 
  Pads: 24 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and Location:  
   
  Type: Cargo [4 Power/use] <11 x 10 = 110> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Type: Cargo [4 Power/use] <13 x 4 = 52> 
  Pads: 800 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Security Systems rating: 3 <12> 
  Anti-Intruder System: [1 Power/round] <18> 
  Internal Force Field: [1 power/3 Strength] <18> 
  Science Systems Rating: 4 (+3) [5 Power/round] <38> 
  Specialized Systems: Botanical Garden, Stellar Analysis, 
  Geological Analysis, Planetary Analysis <20> 
  Laboratories: 200 <40> 
   
  Tactical Systems 
  Phaser Arrays <51 x 74 = 3774> 
  Type VI Phaser Array 
  Damage: 220 [22 power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Various locations (at least eighteen phasers 
  covering any one side) 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher (High-yield) <15 x 24 = 360> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6  
  Range: 15/350,000/1,500,000/4,050,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Various locations 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 5000 <500> 
   
  TA/T/TS: Class Delta [4 power/round] <15> 
  Strength: 10  
  Bonus: +3 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <292 x 4 = 1168> 
  Shield Generator: Class 7 (protection 1400) [140 
  power/shield/round] 
  Shield grid: Type C (50% increase to 2100 Protection) 
  Subspace field Distortion Amplifiers: Class Iota (Threshold 
  450) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 8 (2 per shield) <36> 
  Auto-Destruct System <18> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 500 Size worth of ships 
  <1000> 
  Standard Complement: 20 size worth per 25 hanger 
  Location(s): Main Shuttlebay 
   
  Internal Spacedock Mushroom Docking bay: (mainly 
  docking areas) 
  4 rating 8 number of docks (ships up to size 8) [may 
  supply 80 power/round/ship] <64> 
  
  339 
   
  4 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <56> 
  8 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <96> 
  8 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <80> 
   
  Individual Internal Column Docking bays: (repair areas) 
  2 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <28> 
  3 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <36> 
  3 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <30> 
   
  External Docking Ports: (secondary external docking ports 
  to attachments ports) 
  4 rating 8 number of docks (ships up to size 8) [may 
  supply no power/round/ship] <16> 
  8 rating 6 number of docks (ships up to size 6) [may 
  supply no power/round/ship] <24> 
  8 rating 5 number of docks (ships up to size 5) [may 
  supply no power/round/ship] <20> 
   
   
   
   
   
   
  
  340 
   
  Federation Spacedock-class Starbase  
  Class and Type: Spacedock-class Starbase 
  Commissioning Date: 24th Century 
   
  Hull Systems 
  Size: 5 (18) 
  Diameters: 3810 meters 
  Height: 4648 meters (overall 5,795 meters) 
  Decks: 1655 
  Mass: 30,000,000 metric tons 
  SUs Available: 11,000 – 17,000 
  SUs Used: 24,220 
   
  Hull Outer <72> 
  Hull Inner <72> 
  Resistance Outer Hull: 18 <24> 
  Resistance Inner Hull: 18 <24> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <42> 
  Primary Backup: Class 5 (Protection 40) <21> 
  Secondary Backup: Class 5 (Protection 40) <21> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 15,000/35,000/750,000 
  Crew Quarters  
  Basic: 32,000 <3200> 
  Expanded: 13,200 <2640> 
  Luxury: 4000 <4000> 
  Unusual: 800 <800> 
   
  Environmental Systems 
  Basic Life Support [18 Power/round] <72> 
  Reserve Life Support [9 Power/round] <36> 
  Emergency Life Support (108 emergency shelters) <36> 
  Gravity [9 Power/round] <18> 
  Consumable: three years worth <54> 
  Food Replicators [18 Power/round] <18> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <18> 
  Type: six Large unit [2 Power/replicator/round] <18> 
  Medical Facilities: 8 (+2) [8 Power/round] <40 x 4 = 160> 
  EMH Mark I (one per medical facilities) [2 Power/round 
  when active] <20> 
  Recreation Facilities: 20 (twelve main holodecks; sixty 
  personal holodecks; large, luxurious eating facilities; eight 
  large lounges; sixteen small lounges) [40 Power/round] 
  <160> 
  Botanical Garden recreational area [36 power/round] <36> 
  Mercantile Facilities: 10 (30+ establishments) [20 
  Power/round] <80> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <54> 
  Fire Suppression System [1 Power/round when active] 
  <18> 
  Manufacturing systems: four systems (dozens of none 
  replicatable items and full shuttlecrafts) [30 power/round] 
  <30 x 4 = 120> 
  Cargo hold: 5,000,000 cubic meters <150> 
  Locations: Lower Cargo Bays  
  Escape Pods <252> 
  Number: 5000 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <18> 
   
  Power Systems 
  Fusion Reactor: 20 type 30 (generates 300 Power/round) 
  <150 x 20 = 3000>  
  Locations:  
  Auxiliary Power: 30 reactors (generate 5 
  Power/reactor/round) <90> 
  Emergency Power: Equal to two Type F (generates 100 
  Power/round) <100> 
  EPS: Standard Power flow, +300 Power transfer/round 
  <120>1950 210 120 
  Standard Usable Power: 6000 
   
  Operations systems 
  Operations (OPS): upper level of the station <25> 
   
  Computers  
  Core 1: [5 Power/round] <36> 
  Core 2: [5 Power/round] <36> 
  Core 3: [5 Power/round] <36> 
  Core 4: [5 Power/round] <36> 
  Core 5: [5 Power/round] <36> 
  Core 6: [5 Power/round] <36> 
  Uprating Class Beta (+2) [2 power/round] <24> 
  ODN <54> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <63> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: +3000 substances/phenomena  
   
  Lateral Sensor [5 Power/round] <35> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: +3000 substances/phenomena 
  Probes: 1000 <100> 
  Sensor Skill:  
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  
  341 
   
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  4 = 48> 
  Accuracy: 4/5/7/10 
  Location: one below each space door exterior 
   
  Emitter: Class Gamma [3 Power/Strength used/round] <9 
  x 4 = 36> 
  Accuracy: 4/5/7/10 
  Location: one below each space door interior 
   
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 
  24 = 144> 
  Accuracy 5/6/8/11 
  Location: docking areas internal  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  25 = 75> 
  Accuracy 5/6/8/11 
  Location: one per hangers 
   
  Transporters 
  Type: Personnel [5 Power/use] <15 x 2 = 30> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations: one operations deck and security 
  operations 
   
  Type: Personnel [5 Power/use] <17 x 10 = 170> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations:  
   
  Type: Emergency [7 power/use] <17 x 10 = 170> 
  Pads: 24 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and Location:  
   
  Type: Cargo [4 Power/use] <11 x 10 = 110> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Type: Cargo [4 Power/use] <13 x 4 = 52> 
  Pads: 800 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Security Systems rating: 3 <12> 
  Anti-Intruder System: [1 Power/round] <18> 
  Internal Force Field: [1 power/3 Strength] <18> 
  Science Systems Rating: 4 (+3) [5 Power/round] <38> 
  Specialized Systems: Botanical Garden, Stellar Analysis, 
  Geological Analysis, Planetary Analysis <20> 
  Laboratories: 200 <40> 
   
  Tactical Systems  
  Phaser Arrays <55 x 12 = 660> 
  Type VI Phaser Array 
  Damage: 240 [24 power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Various locations  
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Phaser Arrays <51 x 24 = 1224> 
  Type VI Phaser Array 
  Damage: 220 [22 power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Various locations  
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Phaser Arrays <47 x 12 = 564> 
  Type VI Phaser Array 
  Damage: 200 [20 power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Various locations  
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher <17 x 16 = 272> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 10  
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Various locations 
  Firing Arc: Forward, but are self-guided 
   
  Torpedo Launcher (high-yield) <23 x 8 = 92> 
  Standard Load: Type II photon torpedo (200 damage), 
  Mark I Quantum Torpedoes (400 damage) 
  
  342 
   
  Spread: 6  
  Range: 15/350,000/1,500,000/4,050,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Various locations 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 5000 (1250 (25%) Mark I Quantum 
  torpedoes, (75%) 3750 Type II Photon Torpedoes) <500> 
   
  TA/T/TS: Class Delta [4 power/round] <15> 
  Strength: 10  
  Bonus: +3 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <328 x 4 = 1312> 
  146 640 240 
  Shield Generator: Class 8 (protection 1600) [160 
  power/shield/round] 
  Shield grid: Type C (50% increase to 2400 Protection) 
  Subspace field Distortion Amplifiers: Class Lambda 
  (Threshold 533) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 8 (2 per shield) <36> 
  Auto-Destruct System <18> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 1000 Size worth of ships 
  <2000> 
  Standard Complement: 20 size worth per 50 hanger 
  Location(s): Main Shuttlebay 
   
  Internal Spacedock Mushroom Docking bay: (mainly 
  docking areas) 
  4 rating 8 number of docks (ships up to size 8) [may 
  supply 80 power/round/ship] <64> 
  4 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <56> 
  8 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <96> 
  8 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <80> 
   
  Individual Internal Column Docking bays: (repair areas) 
  2 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <28> 
  3 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <36> 
  3 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <30> 
   
  External Docking Ports: (secondary external docking ports 
  to attachments ports) 
  4 rating 8 number of docks (ships up to size 8) [may 
  supply no power/round/ship] <16> 
  8 rating 6 number of docks (ships up to size 6) [may 
  supply no power/round/ship] <24> 
  8 rating 5 number of docks (ships up to size 5) [may 
  supply no power/round/ship] <20> 
   
   
  
  343 
   
  Fuel points and tanks 
   
  For each fuel point generates 100 power in the 
  power reactors till that fuel is burned off.  The ship will 
  have thousands of points of fuel to use.  The tanks are 
  capable of sustaining military ships for years or longer 
  depending on the ship while the civilian ships carry 
  enough fuel to carry the ship from point to point to point 
  for days.   
   
  As an example the auxiliary Reactor generates 5 
  power per round and to burn the fuel point would take 20 
  rounds before needing more.  The larger the reactor the 
  more power they need to use.   
   
  The transfer of fuel is 100 points per round to the 
  ships that are being refueled.  The fuel being transferred 
  to the ship is endangered in an accident of the transferred.  
  Although the fuel transfer is a practiced operation there is 
  the chance of an accident an accident happens once in a 
  fuel transfer by failing to roll an eight or better.  (optional 
  accident rolling two dice and coming up with one on each 
  dice “snake eyes”).  A full refueling for the Battlestar 
  Galactica would take over thirteen hours nevertheless 
  usually there is only fifty percent fuel in the Battlestar at 
  any given time, unless it is a time of war and the ship has 
  just been outfitted for a battle.   
   
   
  The fuel tanks cost size regardless of the length of 
  time.  The civilian ships three to six months of fuel.  The 
  military fuel tanks are double armored (resistance is 
  double) for the fighters and triple on the larger ships such 
  as the Galactica itself (resistance is triple) for the tanks 
  only.  
   
   
  If the tank is breached roll 2d6 x size to determine 
  the fuel lost per round.  If the tank explodes roll a difficulty 
  of 17 to determine if the fuel explodes and if it does 
  amount of fuel that is remaining does fuel x 100 damage 
  in the explosion.  If the tank is totally ruptured and the 
  damage is destroyed the fuel automatically explodes at 
  half of the determined above. 
   
   
  
  344 
   
  Enterprise Era Iceland/NU-class Escort/Surveyor  
  Class and Type: Iceland/NU class Escort/Surveyor 
  Commissioning Date: 2119 
   
  Hull Systems 
  Size: 4 
  Length: 120 meters 
  Beams: 130 meters 
  Height: 20 meters 
  Decks: 5 
  Mass: 65,000 metric tons 
  SUs Available: 800 - 1300 
  SUs Used: 481 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <8> 
  Backup: Class C (Protection 5) <4> 
  Backup: Class C (Protection 5) <4> 
  Specialized hull: Atmospheric Capability <4>    
  Planetfall Capability <4> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 60/6/180 
  Crew Quarters 
  Barracks: Houses 8 crewmembers <1> 
  Spartan: 34 <2> 
  Basic: 18 <2> 
  Expanded: 4 <1> 
  Luxury: 2 <2> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <16> 
  Reserve Life Support [3 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: two years worth <16> 
  Food Storage [0 Power/round] <2> 
  Industrial Fabrication Unites Mark II [2 Power/round] <3> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 4 (one small rec deck; two gyms; 
  large eatig facilities; two small lounges) [4 Power/round] 
  <24> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 3000 cubic meters <1> 
  Locations:   
  Escape Pods <1> 
  Number: 20 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 1.2 <5> 
  Speed: 1.2/1.3/1.5 [1 Power/.2 warp speed] 
  PIS: Class C (3 hours of Maximum warp) <6> 
  Impulse Engine Type: two Type 3A (.5c/.5c) [5/5 
  Power/round] <10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Mark II (generates 90 Power/round) 
  <34> 
  Locations:   
  Impulse Engine[s]: two type 3A (generate 12 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <25> 
  Standard Usable Power: 119 
   
  Operations systems 
  Bridge:  <12> 
   
  Computers  
  Core: [1 Power/round] <2> 
  ODN <12> 
   
  Navigational Deflector [6 Power/round] <12> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <10> 
  Range package: Mark II (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 – 0.8/0.9 – 1.5/1.6 
  – 3.0) 
  Low Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  
  345 
   
  Gain Package: Standard (+0) 
  Probes: none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 3 [3 Power/round]  
  Number: 2 
  Backup <4> 
  Strength: 2 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Type II [3 Power/round] <2> 
  Strength: 2 
  Security: -0  
  Emergency Communications: [3 Power/round] <1> 
   
  Tractor Beams: None 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation:  
   
  Transporters: None 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Internal Bulkhead Doors: [1 Power/round] <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  Phase Cannons <10 x 2 = 20> 
  Type equal to a single Phaser bank (see notes) 
  Damage: 70 [7 Power]  
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward one aft   
  Firing arc: 240  
  Firing Modes: Standard  
  Phase Cannons Weapons Control <4> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Polarized Hull Plating (Forward, Aft, Port, Starboard) <11 
  x 4 = 44> 
  Polarized Hull Plating Generator: Class 1 (protection 150) 
  [15 Power/shield/round] 
  Polarized Hull Plating grid: Type 0 (0% increase to 150 
  Protection) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 50) 
  Recharging System: Class zero (75 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 1 Size worth of ships <2> 
  Standard Complement: 1 Shuttlepod 
  Location(s):   
   
   
   
   
  
  346 
   
  In Star Trek The Birth of Federation game and Star Trek 
  Deep Space Nine’s Dominion War as the Cardassian 
  orbital weapon systems this is a generic version that can 
  be modified to handle not only planetary defense but can 
  be seeded along a border zone of space where someone 
  does not want ships to venture.  A handful seeded into an 
  area of one MU can become a handful with their 
  overlapping fields of fire.   
   
  Starfleet Orbital Defense Satellite  
  Class and Type: Protector-class Orbital Defense Satellite  
  Commissioning Date: 24th century 
   
  Hull Systems 
  Size: 1 (2) 
  Diameters: 6 meters 
  Height: 6 meters 
  Decks: none 
  Mass: 5 metric tons 
  SUs Available: 326 - 625 
  SUs Used: 536 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 0/0/0 
  Crew Quarters: None 
   
  Environmental Systems 
  Consumable: 1 years worth <2> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  Propulsion Systems 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Fusion Reactor: two type 25 (generates 250 Power/round) 
  <125 x 2 = 250> 
  Locations:  
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 500 
   
  Operations systems 
  Operations (OPS): none (remote controlled) 
   
  Computers  
  Core 1: [5 Power/round] <4> 
  ODN <6> 
   
  Sensor Systems: None 
  Lateral Sensors [5 Power/round] <9> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
  Probes: none 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Class 5 [2 power/round of use] <20> 
  Strength: 5  
  Security: -4 (Class Delta Uprating) 
  Basic Uprating: Class Alpha (+1) 
   
  Internal Force Field [1 power/3 Strength] <2> 
   
  Tactical Systems 
  Phaser Arrays <28 x 4 = 112> 
  Type V Phaser Array 
  Damage: 100 [10 power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing arc: 540 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse 
   
  Torpedo Launcher <14> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,000,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedoes carried: 10 <1> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <18 x 4 = 72> 
  Shield Generator: Class 4 (protection 750) [75 
  power/shield/round] 
  Shield grid: Type 0 (50% increase to 750 Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 250) 
  Recharging System: Class 1 (45 seconds) 
   
  Station Data: few hundreds of these seeded about in high 
  orbit around a planet where they are over lapping its 
  neighbors.  This makes them nearly impervious from 
  
  347 
   
  attack as there are few ships that can take the incoming 
  fire while they pick off each satellite one at a time before a 
  planetary strike or raid.   
   
  Creation Notes: This is based on both the Cardassian 
  Defense Satellites and the Birth of the Federation’s 
  Generic Orbital Defense Satellites.  The satellite became 
  even more powerful as the creation came about.  Unless 
  there is an armada of hundreds of ships the satellite 
  system is great deterrent in an orbital assault on the 
  planet’s surface.  I like to pepper dozens into each of the 
  mu’s around a planet leaving the center with the planet 
  with the planet and whatever space station is in orbit.  
  With a dozen per MU that makes a total of 312 satellites 
  with overlapping fields of fire.  If someone wanted they 
  could expand it out farther to covering two MU’s out from 
  the planet occupying 124 MU’s excluding the planetary 
  occupation and would make that there are 1440 satellites 
  making the planet nearly impossible to assault even with 
  an armada.  And making it even more dangerous three 
  MU’s out covering 342 MU’s of space around a planet with 
  4104 satellites.   
   
  Optional Federation Phaser Arrays 
  Phaser Arrays <28 x 4 = 112> 
  Type V Phaser Array 
  Damage: 160 [16 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing arc: 540 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse 
   
   
  Cardassian Variant <478> 
  Hull Outer <10> 
  Hull Inner <10> 
   
  Fusion reactors: Two class 20 (generates 200 
  power/round) <100 x 2 = 200) 
   
  Spiral-wave Disruptors <27 x 4 = 108> 
  Type 5 Class Ebshar Disrupor 
  Damage: 120 [12 power] 
  Number of Emitters: (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing arc: 540 degrees ventral 
  Firing Modes: Standard, Pulse 
   
   
  Romulan Changes <518> 
  Fusion reactors: Two class 22 (generates 220 
  power/round) <110 x 2 = 220) 
   
  Romulan Disruptors <31 x 4 = 124> 
  Type 6 Class Damash Disruptor 
  Damage: 140 [14 power] 
  Number of Emitters: (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing arc: 540 degrees ventral 
  Firing Modes: Standard, Pulse 
   
   
   
  
  348 
   
  OTHER PLANETARY FACILITIES THAT CAN BE USED 
  IN OTHER SERIES 
   
  I thought that I would share some of my creations that can 
  be used in other series and originally came from other 
  series such as Battlestar Galactica and Andromeda.  Use 
  them if you need them.   
   
  ----------------------------------------------------------------------------- 
   
  MOUNTAIN PULSAR CANNON 
   
  In Battlestar Galactica Gun on Ice Planet Zero there is a 
  pulsar mounted in the peak of a tall mountain that was 
  used to fire on the Battlestar Galactica.  The weapon was 
  a powerful weapon like a Death Star Super Laser was 
  capable of destroying a starship.  I made the weapon 
  powerful and capable punching through the shields of a 
  starship and causing severe damage.   
   
  The weapon has a range ten times greater than that the 
  standard phaser ranges and can pick a target off before it 
  arrives in orbit of the planet as long as the weapon is 
  facing the direction that the target is approaching.  This 
  weapon can easily cause a starship great damage before 
  the starship can inflict any damage.  The pulsar cannon, 
  natural rock and the facility shields make the weapon 
  nearly undefeatable for even the Andromeda. 
   
  Mountain Energy Cannon   
  Class and Type: Energy Cannon 
  Commissioning Date: seventh millennium of man kind  
   
  Hull Systems 
  Size: 1 (4) 
  Diameters: 80 meters 
  Height: 45 meters 
  Decks: 10 
  Mass: 100,000 metric tons 486,000 
  SUs Available: 800 - 1300 
  SUs Used: 1218 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <16> 
  Backup: Class 1 (Protection 20) <8> 
  Backup: Class 1 (Protection 20) <8> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 24/40/500 
  Crew Quarters 
  Barracks: houses 40 Crewmembers <1> 
  Spartan: 10 <1> 
  Basic: 10 <1> 
  Expanded: 4 <1> 
  Luxury: 0 <0> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <16> 
  Reserve Life Support [4 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: three years worth <12> 
  Food Replicators [4 Power/round] <4> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <4> 
  Type: 1 Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 3 (two personal holodecks; one 
  small lounge) [6 Power/round] <24> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 20,000 cubic meters <1> 
  Locations:  
  Escape Pods - none 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: four type 20 (generates 200 
  Power/round) <100 x 4 = 400> 
  Locations:  
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 820 
   
  Operations systems 
  Operations (OPS): <5> 
   
  Computers  
  Core 1: [5 Power/round] <8> 
  Core 2: [5 Power/round] <8> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <12> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  
  349 
   
  Low Resolution: 15 light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <19> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
  Probes: none 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Class 7 [2 power/round of use] <26> 
  Strength: 7 
  Security: -6 (Class Epsilon Uprating) 
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: Hanger bay north side of mountain  
   
  Transporters 
  Type: Personnel [4 Power/use] <13> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: near operations on same level 
   
  Type: Emergency: None 
   
  Type: Cargo [3 Power/round] <11> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Security Systems rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <4> 
  Internal Force Field [1 power/3 Strength] <4> 
  Science Systems Rating: 3 (+2) [3 Power/round] <19> 
  Specialized Systems: Experimental Weapons lab <5> 
  Laboratories: 3 <2> 
   
  Tactical Systems 
  Pulsar Cannon <86> 
  Type Equal to ten type X phaser Arrays  
  Damage: 2000 [200 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy 5/6/8/11) 
  Range: 100/300,000/1,000,000/3,000,000 
  Location: mountain top  
  Firing arc: 540 degrees ventral 
  Firing Modes: Standard, Pulse, wide-beam 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <56 x 2 = 224> 
  Shield Generator: Class 5 (protection 1000) [100 
  power/shield/round] 
  Shield grid: Type C (50% increase to 1500 Protection) 
  Subspace field Distortion Amplifiers: Class Eta (Threshold 
  333) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: 4 shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Notes:   
   
  The pulsar is located on the top of the mountain with the 
  natural rock acting as partial protection to the interior of 
  the facility.  The natural rock of the mountain 83160 SU’s 
  of natural rock with a resistance of 6 use this like it is 
  ablative armor and can be used instead of shields when 
  using together Battlestar Galactica and Andromeda.   
   
  The upper five levels are maintenance levels for the 
  Pulsar weapons cannon barrel.   
   
  Level six is the hanger bay located on the north side of the 
  mountain.  This is the level that has the operations 
  command center.   
   
  Level seven is the Maintenance level for the shuttles and 
  storage areas and some of the operations area.   
   
  Level eight and nine is the main power generation level 
  and has additional quarters and the recreational area.   
   
  Level ten the barracks and much of the storage areas.   
   
  The pulsar has a wide beam fire that can stop any 
  incoming missiles from impacting the mountain well before 
  they arrive at the planet.  The easiest way to destroy the 
  weapon would be to either blow up the planet or the local 
  star in a way that it would destroy the planet (i.e. 
  supernova).   
   
   
   
  
  350 
   
  Old Cargo Carrier (“Tramp Freighter”) 
  Class and Type: Batris-Class Freighter  
  Commissioning Date: 2327  
   
  Hull Systems 
  Size: 4 
  Length: 148.6 meters 
  Beams: 37.6 meters 
  Height: 23 meters 
  Decks: 3 
  Mass: 90,000 metric tons 
  SU’s Available: 800 - 1300 
  SU’s Used: 632 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <16> 
  Primary Backup: Class 1 (Protection 20) <8> 
  Secondary Backup: Class 1 (Protection 20) <8> 
  Specialized hull: Atmospheric Capability <4> 
  Planetary Capability <4> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 12/6/100 
  Crew Quarters 
  Spartan: 9 <1> 
  Basic: 6 <1> 
  Expanded: 2 <1> 
  Luxury: 1 <1> 
  Unusual: none <0> 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <16> 
  Reserve Life Support [3 Power/round] <8> 
  Emergency Life Support (24 emergency-shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: One years worth <4> 
  Replicators Systems 
  Food Replicators [4 Power/round] <4> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <4> 
  Type: one Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 (a spartan mess hall; exercise 
  room) [2 Power/round] <8> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 60,000 cubic meters <2> 
  Locations: mid ship  
  Escape Pods <1> 
  Number: 20 
  Capacity: one person per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 3 <20> 
  Speed: 3.3/6.3/6.9 [1 Power/.2 warp speed] 
  Uprating package 4 (+0.4 to standard and sustained) 
  <16> 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Special configuration: Embedded Nacelles <16> 
  Impulse Engine Type: three Class 2 (.5c/.5c) [5/5 
  Power/round] <10 x 3 = 30> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 2/B (generates 100 
  Power/round) <30> 
  Locations:   
  Impulse Engine[s]: three Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 148 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers  
  Cores: [5 Power/round] <8>  
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <4> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  
  351 
   
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <7> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Probes: none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 3 <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 6 [3 Power/round]  
  Number: 2 
  Backup 
  <4> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 3 [2 Power/round] <6> 
  Strength: 6 
  Security: -3  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 2 
  = 12> 
  Accuracy: 5/6/8/11 
  Location: Aft and forward  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Hanger 
   
  Transporters 
  Type: Personnel [3 Power/use] <8> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 2 (15,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: aft of the main bridge  
   
  Type: Emergency – none 
   
  Type: Cargo [2 Power/round] <7 x 2 = 14> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 1 (10,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location:   
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Internal Force Field [1 Power/3 Strength] <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none 
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Plasma Weapons Arrays <11 x 2 = 22> 
  Type (Equal to Type IV Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward, one aft   
  Firing arc: 90 degrees  
  Firing Modes: Standard, pulse  
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <19 x 4 = 76> 
  Shield Generator: Class 2 (protection 240 (+100 
  embedded nacelles)) [24 Power/shield/round]   
  Shield grid: Type A (25% increase to 300 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 80 (+10 embedded nacelles))  
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System: None 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement: one shuttlecraft 
  Location(s):    
   
  Description and Notes: These freighters is considered a 
  slow old piece of junk ready to be scrapped except they 
  are still very space worthy and can be found all across the 
  Alpha and Beta Quadrant’s where they are still used.  
  Some are not warp capable and are intersystem capable 
  and instead of a warp core they carry a type 10 fusion 
  reactor capable of powering the ship.    
   
   The versatility of the freighter is capable of carrying 
  many types of cargos and other materials even raw ores.  
  These ships tend to be a full warp factor slower once they 
  are loaded with cargo.   
   
   
  
  352 
   
  Orbital Sensor and Communications Satellite  
  Class and Type: Orbital Sensor and Communications 
  Satellite  
  Commissioning Date: 24th Century 
   
  Hull Systems 
  Size: 1 
  Length: 3 meters 
  Diameter: 2 meters 
  Decks: none 
  Mass: 2 metric tons 
  SUs Available: 325 
  SUs Used: 305 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <13> 
   
  Personnel Systems 
  Crew/Passengers/Evac: none 
   
  Environmental Systems 
  Consumable: three years worth <3> 
  Personal Transport: Jefferies tubes [0 Power/round] <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
  Cargo hold: none 
  Escape Pods: None 
   
  Propulsion Systems 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
  Fusion Reactor: one Class 20 (generates 200 
  Power/round) <100> 
  Solar power: 2 panels (generates 10 power/round) <3 x 2 
  = 6> 
  Locations:   
  EPS: Standard Power flow, +10 Power transfer/round <6> 
  Standard Usable Power: 200 
   
  Operations systems 
  Bridge: none 
   
  Computers Core: [5 Power/round] <2> 
  Uprating: Class Alpha (+1) [1 Power/computer round] <2> 
  ODN <3> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <17> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Probes: None 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: none 
   
  Inertial Damping Field 
  Main <2> 
  Strength: 1 [3 Power/round]  
  Number: 1 
  Backup 
  <1> 
  Strength: 1 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 8 [2 power/round of use] <26> 
  Strength: 8 
  Security: -5 (Class Delta Uprating) 
  Basic Uprating: Class Beta (+2) 
   
  Tractor Beams: None 
  Transporters: None 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <1> 
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <6> 
  Specialized Systems: none 
  Laboratories: none 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <11 x 4 = 44> 
  Shield Generator: Class 2 (protection 400) [40 
  
  353 
   
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to 400 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 133) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <1> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
  Notes: These Sensor Satellites can be placed at the outer 
  edge of the solar system or littered across the sector 
  relaying messaging their readings back to a Starfleet base 
  or planetary facility.  These are different than the standard 
  Federation Probes that can be launched by starships, 
  these are deployed from a ships shuttlebay like a 
  shuttlecraft.  These are hard to detect as their sensors are 
  usually set as a passive scanning.  These are long term 
  sensor emplacements and can usually be stationed were 
  they can be useful to Starfleet.  Other species have 
  versions of these satellites and they are similar in function 
  and vary only slightly.  Some of the satellites have had 
  their long range sensors and shields removed as they are 
  designed to be used as a science platform studying 
  phenomena.   
   
  Many of these are placed in high orbit or lunar orbit 
  where the long range sensors can relay the scans to the 
  planet’s surface where the atmosphere does not interfere 
  with the scans.  Modifications to the sensor satellites are 
  very little in what they could be.   
   
   
  
  354 
   
  Orbital Sensor Satellite  
  Class and Type: Spyglass-class Orbital Sensor Satellite  
  Commissioning Date: 2355 
   
  Hull Systems 
  Size: 1 
  Length: 3 meters 
  Beams: 4 meters 
  Height: 2 meters 
  Decks: 1 
  Mass: 2 metric tons 
  SUs Available: 325 
  SUs Used: 176 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <13> 
   
  Personnel Systems - None 
   
  Environmental Systems 
  Consumable: 1 years worth <1> 
  Personal Transport: Jefferies tubes [0 Power/round] <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
   
  Propulsion Systems 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
  Fusion Reactor: type 3 (generates 30 Power/round) <15> 
  Locations:  
  Solar Power four panels (generate 10 
  Power/reactor/round) <12> 
  EPS: Standard Power flow, +0 Power transfer/round <5> 
  Standard Usable Power: 70 
   
  Operations systems 
  Operations (OPS): None 
   
  Computers  
  Core: [5 Power/round] <2> 
  ODN <3> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <44> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Bata (+2) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <21> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
  Probes: None 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: none 
   
  Security Systems rating: none 
  Anti-Intruder System: none 
  Internal Force Field: none  
  Science Systems Rating: 1 (+0) [1 Power/round] <6> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <4 x 4 = 16> 
  Shield Generator: Class 1 (protection 90) [9 
  power/shield/round] 
  Shield grid: Type 0 (0% increase to 90 Protection) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 30) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: None 
  Auto-Destruct System <1> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
  Docking bays: None 
   
  Notes:  
   
   
   
   
  
  355 
   
  Other Space Organisms  
   
  Here is some notes on Space organisms found in Star 
  Trek. 
   
  Cosmic Cloud   
   
  As seen in Star Trek the Animated Series ‘one of our 
  planets are missing’ the cloud is consuming planets for 
  food.  Here are the game notes I designed for a game.   
   
   
  The Size of the cosmic cloud is a million kilometers across 
  at its widest point.   
   
  The sensor scans at first the sensors show the cloud as a 
  normal cosmic dust cloud that is the remains of a nebula 
  cast off.  Unless a closer scan is made the scans will not 
  show that the cloud is made of materials that have 
  bioorganic and inorganic materials.  Only when a object 
  say a meteor enters that the cloud shows that it is more 
  than a cloud dissolving the meteor.    
   
  Once inside of the clouds boundary the interior is like the 
  interior of a living body.  A collision or ramming does half 
  the damage to the ship and the creature cloud.  All 
  sections of the cloud is 2000 SU’s with a resistance of 7 
  per section.  From the outside the cloud of mist or dust 
  and the inside is solid walls an act as such of biological 
  materials.   
   
  There are natural deposits of antimatter located in the 
  digested system of the creature and if it comes in contact 
  with the ship or its shields it is an uncontrolled explosion 
  causing 6d6x10 damage.  The cloud can digest an Earth 
  size planet in hours.  A planet with a diameter of 13000 
  kilometers has a volume of 1,647,750,000,000 cubic 
  kilometers of planet consuming 100,000,000 cubic meters 
  of planet per round (or 8,333,333 kilometers a second)  
  making it 22.88 hours to consume the planet.  the 
  consumption of a starship is 20 damage an hour and 
  shields will be drawing on the power from the engines 
  dwindling the fuel the ship has left.  
  Note: it is slower than the show but it is digested rate that 
  gives the characters time to work. 
   
   
  Single Cell creature  
   
  Star Trek the Original Series ‘The Immunity Syndrome’ a 
  galactic size single celled amoeba.   
   
  I give it the size of one million kilometers across and the 
  exterior black zone twelve billion kilometers across.   
   
  Propulsion works in reverse and the ship as the normal 
  rules of physics do not apply to the ships functions.  The 
  power systems looses a one percent of power per every 
  minute the ship is caught in the black zone.  A 
  Constitution class starship can stay in the black zone for a 
  little over five hours and a Galaxy class would last over 
  twelve hours.   
   
  Once inside of the signal cell itself the ship is assaulted 
  with digestion at size plus resistance.  A constitution class 
  would be digested in seventeen minutes once the ships 
  power fails.   
   
   
   
   
   
   
   
   
   
  
  356 
   
  Ordinary Home 
  Class and Type: House 
  Commissioning Date: 24th century 
   
  Hull Systems 
  Size: 1(2) 
  Length: 9.1 meters  
  Beams: 6.1 meters  
  Height: 5 meters 
  Decks: 2 
  Mass: 10 metric tons 
  SUs Available: 326 - 625 
  SUs Used: 58 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity field: None  
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 1/4/10 
  Crew Quarters 
  Basic: 3 <1> 
  Expanded: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support: None  
  Emergency Life Support: None 
  Gravity: None  
  Consumable: 1 monthrs worth <2> 
  Food Replicators [2 Power/round] <2> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <2> 
  Medical Facilities: medical kits <5> 
  Recreation Facilities: 1 (Spartan mess, exercise room) [2 
  Power/round] <8> 
  Mercantile Facilities: none 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 10 cubic meters <1> 
  Locations: Various cabinets and closets 
  Escape Pods: None  
   
  Propulsion Systems: None 
   
  Power Systems 
  Solar Power: one panel (generates 10 Power/round) <3> 
  Standard Usable Power: (Connection to Planetary power 
  grid providing all the necessary power for the facilities) 
   
  Operations systems 
  Operations (OPS): None 
   
  Computers  
  Core 1: [5 Power/round] <4> 
  ODN <6> 
   
  Sensor Systems: None 
   
  Communications Systems 
  Type: Class 1 [2 power/round of use] <2> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
  Transporters: None 
  Security Systems rating: None 
  Anti-Intruder System: None 
  Internal Force Field: None 
  Science Systems Rating: none 
  Specialized Systems: none 
  Laboratories: None 
   
  Tactical Systems: None 
  Shields: None 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 2 Size worth of ships <4> 
  Standard Complement: one or two planetary hover car or 
  single shuttlecraft 
  Location(s): garage 
   
   
   
   
   
   
  
  357 
   
  Ore Processing Facility Planetary Structure 
  Class and Type: Planetary Ore Processing facility 
  Commissioning Date: 24th century  
   
  Hull Systems 
  Size: 2 (11) 
  Length: 1200 meters 
  Beams: 900 meters 
  Height: 400 meters 
  Decks: ten above surface, four subsurface 
  Mass: 8,000,000 metric tons 
  SUs Available: 2750 – 4,000 
  SUs Used:  
   
  Hull Outer <44> 
  Hull Inner <44> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <23> 
  Backup: Class 1 (Protection 20 <12> 
  Backup: Class 1 (Protection 20) <12> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 240/0/5000 
  Crew Quarters: none 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <44> 
  Reserve Life Support: none 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity: None 
  Consumable: one year’s worth <11> 
  Food Replicators [11 Power/round] <11> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <11> 
  Type: two Large unit [2 Power/replicator/round] <6> 
  Medical Facilities: Med kits only <5> 
  Recreation Facilities: 1 (a spartan mess hall; exercise 
  room) [2 Power/round] <8> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <33> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Ore Processors (creates dozens of material used in 
  starship construction) [35 power/round] <35> 
  Cargo hold: 30,000,000 cubic meters <900> 
  Locations: Lower Cargo Bays () 
  Escape Pods:none 
   
  Propulsion Systems: None 
   
  Power Systems (connected to planetary power grid) 
  EPS: Standard Power flow, +10 Power transfer/round 
  <56> 
  Standard Usable Power: 150 
   
  Operations systems 
  Operations (OPS): <15> 
   
  Computers  
  Core: [5 Power/round] <22> 
  Uprating class alpha (+1) [1 power/round] <2> 
  ODN 33 
   
  Sensor Systems: none 
   
  Communications Systems: connected to planetary 
  communications grid 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  4 = 12> 
  Accuracy 5/6/8/11 
  Location: shuttle bay and landing pad 
   
  Transporters:  
  Type: Cargo [6 Power/round] <13 x 2 = 26> 
  Pads: 1000 kg 
  Emitter/Receiver Array: Cargo Type 1 (10,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Security Systems rating: none 
  Anti-Intruder System: none 
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <12> 
  Specialized Systems: Mineralogy analysis <5> 
  Laboratories: 6 <2> 
   
  Tactical Systems: None 
   
  Shields: None 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 20 Size worth of ships <40> 
  Standard Complement: 10 shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays: 
  1 rating 5 number of landing platforms (ships up to size 5) 
  [may supply 50 power/round/ship] <5> 
   
   
   
   
   
  
  358 
   
  Federation Starbase 24th century  
  Class and Type: Ournal-class Class 3 Type S Spacedock 
  Space Station 
  Commissioning Date: 24th Century  
   
  Hull Systems 
  Size: 4 (16) 
  Diameters: 4600.0 meters 
  Height: 6900.0 meters 
  Decks: 2000 
  Mass: 21,500,000 metric tons 
  SUs Available: 7,000 – 11,000 
  SUs Used: 11,000 
   
  Hull Outer <64> 
  Hull Inner <64> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <40> 
  Primary Backup: Class 5 (Protection 40) <20> 
  Secondary Backup: Class 5 (Protection 40) <20> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 2160/3760/90,000 
  Crew Quarters  
  Spartan: 2740 <137> 
  Basic: 1770 <177> 
  Expanded: 1030 <206> 
  Luxury: 298 <298> 
  Unusual: 82 <82> 
   
  Environmental Systems 
  Basic Life Support [15 Power/round] <64> 
  Reserve Life Support [8 Power/round] <32> 
  Emergency Life Support (96 emergency shelters) <32> 
  Gravity [8 Power/round] <16> 
  Consumable: five years worth <80> 
  Food Replicators [16 Power/round] <16> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <16> 
  Type: 4 Large unit [2 Power/replicator/round] <12> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 10 (six main holodecks; thirty 
  personal holodecks; large, luxurious eating facilities; four 
  large lounges; eight small lounges) [20 Power/round] 
  <80> 
  Mercantile Facilities: 8 (24 establishments, rare & luxury 
  goods) [16 Power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <48> 
  Fire Suppression System [1 Power/round when active] 
  <16> 
  Cargo hold: 2,000,000 cubic meters <60> 
  Locations: Various locations  
  Escape Pods <36> 
  Number: 680 
  Capacity: 12 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <16> 
   
  Power Systems 
  Fusion Reactor: 15 type 30 (generates 300 Power/round) 
  <150 x 15 = 2250> 
  Locations:  
  Auxiliary Power: 20 reactors (generate 5 
  Power/reactor/round) <60> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +350 Power transfer/round 
  <115> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <20> 
   
  Computers  
  Core 1: [5 Power/round] <32> 
  Core 2: [5 Power/round] <32> 
  Core 3: [5 Power/round] <32> 
  Core 5: [5 Power/round] <32> 
  Uprating Class Beta (+2) [2 power/round] <16> 
  ODN <48> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <60> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: additional 2000 substances and phenomena  
   
  Lateral Sensor [5 Power/round] <32> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: additional 2000 substances and phenomena  
  Probes: 200 <20> 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
  
  359 
   
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  6 = 72> 
  Accuracy: 4/5/7/10 
  Location: one below each space doors and one at top and 
  bottom of the station 
   
  Emitter: Class Gamma [3 Power/Strength used/round] <9 
  x 24 = 216> 
  Accuracy: 4/5/7/10 
  Location: one below each space doors and one at top and 
  bottom of the station 
   
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 
  12 = 72> 
  Accuracy: 5/6/8/11 
  Location: located around the interior of the spacedock 
  docking area every thirty degrees 
   
  Emitter: Class Alpha [3 power/Strength used/round] <3 x 
  50 = 150> 
  Accuracy: 5/6/8/11 
  Location: one per hanger bay 
   
  Transporters 
  Type: Personnel [3 Power/use] <15 x 3 = 45> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations:  
   
  Type: Personnel [5 Power/use] <17 x 20 = 340> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations:  
   
  Type: Emergency [7 power/use] <17 x 20 = 340> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and Location: 
   
  Type: Cargo [4 Power/use] <11 x 10 = 110> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Type: Cargo [6 Power/use] <13 x 10 = 130> 
  Pads: 800 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location: 
   
  Security Systems rating: 3 <12> 
  Anti-Intruder System: [1 Power/round] <16> 
  Internal Force Field: [1 power/3 Strength] <16> 
  Science Systems Rating: 3 (+2) [3 Power/round] <31> 
  Specialized Systems:  
  Laboratories: 150 <30> 
   
  Tactical Systems 
  Phaser Arrays <49 x 30 = 1470> 
  Type X Phaser Array 
  Damage: 200 [20 power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: spread equally around the station covering 
  every angle  
  Firing arc: 540 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  (optional) Phaser Arrays <53 x 27 = 1431> 
  Type XI Phaser Array 
  Damage: 220 [22 power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: spread equally around the station covering 
  every angle 
  Firing arc: 540 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  (optional) Phaser Arrays <57 x 25 = 1425> 
  Type XII Phaser Array 
  Damage: 240 [24 power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: spread equally around the station covering 
  every angle 
  Firing arc: 540 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher <17 x 12 = 204> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 10 
  Range: 15/350,000/1,500,000/4,050,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: spread equally around the station covering 
  every angle 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 4000 <400> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  
  360 
   
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4  
   
  Shields (Forward, Aft, Port, Starboard) <260 x 4 = 1040>  
  Shield Generator: Class 7 (protection 1400) [140 
  power/shield/round] 
  Shield grid: Type C (50% increase to 2100 Protection) 
  Subspace field Distortion Amplifiers: Class Iota (Threshold 
  450) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 4 (1 per shield) <16> 
  Auto-Destruct System <16> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 500 Size worth of ships 
  <1000> 
  Standard Complement: 100 shuttlepods and 200 
  shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Main Docking area: 
  8 rating 8 number of docks (ships up to size 8) [may 
  supply no power/round/ship] <16 x 8 = 128> 
  8 rating 7 number of docks (ships up to size 7) [may 
  supply no power/round/ship] <14 x 8 = 112> 
  16 rating 6 number of docks (ships up to size 6) [may 
  supply no power/round/ship] <12 x 16 = 192> 
   
  Individual Docking, Maintenance and Repair Bays: 
  6 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <12 x 6 = 72> 
  6 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <10 x 6 = 60> 
  6 rating 4 number of docks (ships up to size 4) [may 
  supply 40 power/round/ship] <8 x 6 = 48> 
  6 rating 3 number of docks (ships up to size 3) [may 
  supply 30 power/round/ship] <6 x 6 = 36> 
   
  Deck levels for the station 
  Administration levels  1 – 250 
  Internal Dry Docking area  
  251 - 600 
  Primary Habitat areas  601 - 750 
  Secondary Habitat and recreational Gardens area 751 - 
  1000 
  Interface areas   
  1001 - 1050 
  Science Research areas 
  1051 – 1367 
  Interface area 
   
  1368 - 1400 
  Technical area (power generation and other technical 
  sections) 1401 – 1717 
  Technical area (Communications Antennas and sensor 
  antennas) 1718 - 2000 
   
   
   
  
  361 
   
  Pakled style type transport vessel 
  Class and Type: Transport Vessel 
  Commissioning Date: 24th century 
   
  Hull Systems 
  Size: 4 
  Length: 100 meters 
  Beams: 62.5 meters 
  Height: 30.85 meters 
  Decks: 5 
  Mass: 75,000 metric tons 
  SUs Available: 800 – 1,300 
  SUs Used: 555 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <16> 
  Backup: Class 1 (Protection 20) <8> 
  Backup: Class 1 (Protection 20) <8> 
  Specialized hull: Atmospheric Capability <4>    
  Planetfall Capability <4> 
   
  Personnel systems 
  Crew/Passengers/Evac: 25/5/150 
  Crew Quarters 
  Spartan: 12 <1> 
  Basic: 10 <1> 
  Expanded: 4 <1> 
  Luxury: 3 <3> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <16> 
  Reserve Life Support [3 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: two years worth <6> 
  Food Replicators [4 Power/round] <4> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <4> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 (one personal holodecks; one 
  small lounge) [4 Power/round] <16> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 5,000 cubic meters <1> 
  Locations: lower three decks  
  Escape Pods <1> 
  Number: 15 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 1A <8> 
  Speed: 1.1/1.9/2.9 [1 Power/.2 warp speed] 
  PIS: Class A (4 hours of Maximum warp) <2> 
  Special configuration: Embedded Nacelles <16> 
  Impulse Engine Type: Class 1 (.25c/.5c) [2/5 
  Power/round] <5> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 3/E (generates 150 
  Power/round) <40> 
  Locations: ventral  
  Impulse Engine[s]: Class 1 (generate 8 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <25> 
  Standard Usable Power: 158 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers  
  Core: [5 Power/round] <8> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <8> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <4> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <4> 
  Strength Package: Class 2 (strength 2) 
  
  362 
   
  Gain Package: Standard (+0) 
  Probes: none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 3 [3 Power/round]  
  Number: 2 
  Backup <4> 
  Strength: 1 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <4> 
  Strength: 2 
  Security: -1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Aft ventral, forward dorsal 
   
  Transporters 
  Type: Personnel [3 Power/use] <7> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 2 (15,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <5> 
  Cargo: 200 kg 
  Emitter/Receiver Array: Cargo Type (10,000 km range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location:  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <4> 
  Internal Force Field: [1 Power/3 Strength] <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <9> 
  Specialized Systems: Stellar cartography (if available) <5> 
  Laboratories: 2 <2> 
   
  Tactical Systems 
  Laser weapons <4 x 3 = 12> 
  Type B lasers 
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: two forward one aft 
  Firing arc: 90 degrees  
  Firing Modes: Standard  
   
  Photon Torpedo Launcher <11> 
  Standard Load: Primitive torpedo (140 damage) 
  Spread: 2 
  Range: 15/100,000/400,000/750,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: forward   
  Firing Arc: forward, but are self-guided  
  Torpedoes carried: 20 <2> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <17 x 4 = 68>  
  Shield Generator: Class 1 (protection 150 (+100 
  embedded nacelles)) [15 Power/shield/round] 
  Shield grid: Type B (33 % increase to 200 Protection) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 50 (+10 embedded nacelles)) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft systems: none 
   
   
   
   
   
   
   
  
  363 
   
  Pakled style type Warship 
  Class and Type: Warship 
  Commissioning Date: 24th century 
   
  Hull Systems 
  Size: 4 
  Length: 100 meters 
  Beams: 62.5 meters 
  Height: 30.85 meters 
  Decks: 5 
  Mass: 75,000 metric tons 
  SUs Available: 800 – 1,300 
  SUs Used: 718 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <19> 
  Backup: Class 2 (Protection 25) <10> 
  Backup: Class 2 (Protection 25) <10> 
  Specialized hull: Atmospheric Capability <4>    
  Planetfall Capability <4> 
   
  Personnel systems 
  Crew/Passengers/Evac: 100/50/300 
  Crew Quarters 
  Barracks: Houses 111 crewmembers <2> 
  Spartan: 20 <1> 
  Basic: 10 <1> 
  Expanded: 5 <1> 
  Luxury: 3 <3> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <16> 
  Reserve Life Support [4 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: two years worth <6> 
  Food Replicators [4 Power/round] <4> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <4> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 (one personal holodecks; one 
  small lounge) [4 Power/round] <16> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 5,000 cubic meters <1> 
  Locations: lower three decks  
  Escape Pods <2> 
  Number: 20 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 1A <8> 
  Speed: 1.5/2.3/3.3 [1 Power/.2 warp speed] 
  Uprating Package 4 (+0.4 to all) <8 x 3 = 24> 
  PIS: Class A (4 hours of Maximum warp) <2> 
  Special configuration: Embedded Nacelles <16> 
  Impulse Engine Type: two Class 2 (.5c/.5c) [5/5 
  Power/round] <5 x 2 = 10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 4/G (generates 200 
  Power/round) <50> 
  Locations: ventral  
  Impulse Engine[s]: two Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 232 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers  
  Core: [5 Power/round] <8> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <10> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  
  364 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 3 [3 Power/round]  
  Number: 2 
  Backup <4> 
  Strength: 1 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 3 [2 Power/round] <6> 
  Strength: 3 
  Security: -1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Aft ventral, forward dorsal 
   
  Transporters 
  Type: Personnel [4 Power/use] <8 x 2 = 16> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 2 (15,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <5> 
  Cargo: 200 kg 
  Emitter/Receiver Array: Cargo Type (10,000 km range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location:  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <4> 
  Internal Force Field: [1 Power/3 Strength] <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <9> 
  Specialized Systems: Stellar cartography (if available) <5> 
  Laboratories: 2 <2> 
   
  Tactical Systems 
  Laser weapons <8 x 7 = 56> 
  Type D lasers 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: two forward one aft 
  Firing arc: 90 degrees  
  Firing Modes: Standard  
   
  Photon Torpedo Launcher <12 x 2 = 24> 
  Standard Load: Primitive torpedo (140 damage) 
  Spread: 4 
  Range: 15/100,000/400,000/750,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: forward and aft  
  Firing Arc: forward and aft, but are self-guided  
  Torpedoes carried: 40 <4> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <20 x 4 = 80>  
  Shield Generator: Class 1 (protection 200 (+100 
  embedded nacelles)) [15 Power/shield/round] 
  Shield grid: Type B (33 % increase to 266 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 66 (+10 embedded nacelles)) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft systems: none 
   
   
   
   
   
   
   
   
  
  365 
   
  Planetary city 
  Class and Type: planetary city 
  Commissioning Date: 24th century 
   
  Hull Systems 
  Size: 6 (21) 
  Length: 15,900 meters 
  Beams: 11,900 meters 
  Height: 1,500 meters 
  Decks: 333 
  Mass: 33,000,000 metric tons 
  SUs Available: 20,000 – 28,000 
  SUs Used: 28,000 
   
  Hull Outer <84> 
  Hull Inner <84> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field: None 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 1200/181,700/3,500,000 
  Crew Quarters 
  Spartan: 51,980 <2060> 
  Basic: 99,060 <9906> 
  Expanded: 29,700 <5940> 
  Luxury: 1800 <1800> 
  Unusual: 360 <360> 
   
  Environmental Systems 
  Basic Life Support [20 Power/round] <84> 
  Reserve Life Support [10 Power/round] <42> 
  Emergency Life Support (126 emergency shelters) <42> 
  Gravity [11 Power/round] <21> 
  Consumable: three years worth <63> 
  Food Replicators [21 Power/round] <21> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <21> 
  Type: 21 Large unit [2 Power/replicator/round] <63> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 20 (12 main holodecks; 60 personal 
  holodecks; large, luxiurious eating facilities; 8 large 
  lounges; 16 small lounges) [40 Power/round] <160> 
  Mercantile Facilities: 20 (60+ establishments) [40 
  Power/round] <160> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <63> 
  Fire Suppression System [1 Power/round when active] 
  <21> 
  Manufactuiring Systems [35 power/round] <35 x 4 = 140> 
  Cargo hold: 100,000,000 cubic meters <3000> 
  Locations: subsurface 
  Escape Pods: None 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: ten type 26 (generates 260 
  Power/round) <130 x 10 = 1300>2604 
  Locations:  
  Auxiliary Power: 20 reactors (generate 5 
  Power/reactor/round) <60> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <125> 
  Standard Usable Power: 2600 
   
  Operations systems 
  Operations (OPS): <30> 
   
  Computers  
  Core: [5 Power/round] <42 x 7 = 294> 
  Uprating Class Alpha (+1) [1 power/round] <14> 
  ODN <63> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <33> 
  Range package: Type 4 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 14 Light-years (1/1.1-3.5/3.6-10.0/10.1-
  14.0) 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <17> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
  Probes: 100 <10> 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Class 8 [2 power/round of use] <16> 
  Strength: 8 
  Security: - 3  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class [3 Power/Strength used/round] <3 x 100 = 
  300> 
  Accuracy 5/6/8/11 
  Location: 
   
  Transporters 
  Type: Personnel [4 Power/use] <13 x 5 = 65> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 5 (35,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  
  366 
   
  Number and location: 
   
  Type: Personnel [4 Power/use] <12 x 12 = 144> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 5 (35,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <11 x 12 = 132> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (30,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Cargo [5 Power/round] <13 x 12 = 156> 
  Pads: 800 kg 
  Emitter/Receiver Array: Cargo Type 2 (30,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Security Systems rating: 5 <20> 
  Anti-Intruder System: [1 Power/round] <21> 
  Internal Force Field [1 power/3 Strength] <21> 
  Science Systems Rating: 3 (+2) [3 Power/round] <36> 
  Specialized Systems: Five, defined when ship is 
  constructed <25> 
  Laboratories: 200 <40> 
   
  Tactical Systems 
   <27 x 24 = 648> 
  Type IX Phaser Array 
  Damage: 180 [18 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: 
  Firing arc: 180 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher <16 x 5 = 80> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 8 
  Range: 15/300,000/1,000,000/3,000,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 1000 <100> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <288 x 4 = 1152>  
  Shield Generator: Class 6 (protection 1200) [120 
  power/shield/round] 
  Shield grid: Type C (50% increase to 1800 Protection) 
  Subspace field Distortion Amplifiers: Class theta 
  (Threshold 400) 
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <21> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4000 Size worth of ships 
  <8000> 
  Standard Complement: twenty shuttlecraft per shuttlebay 
  Location(s): one hundred shuttle Shuttlebays 
   
  Docking bays: 
  5 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <10 x 5 = 50> 
  25 rating 3 number of docks (ships up to size 3) [may 
  supply 30 power/round/ship] <6 x 25 = 150> 
   
   
   
   
   
  
  367 
   
  Pre Mid TNG - Spacedock Starbase  
  Class and Type: Spacedock-class Starbase Field Support  
  Commissioning Date: late 23rd century refitted early 24th 
  century (2320 - 30’s), refitted mid 24th century (2350-60s) 
   
  Hull Systems 
  Size: 5 (18) 
  Diameters: 3800 meters 
  Height: 5468 overall (just the station 4,700 meters) 
  Decks: 1000 
  Mass: 30,000,000 metric tons 
  SUs Available: 11,000 – 17,000 
  SUs Used: 35,617 
   
  Hull Outer <72> 
  Hull Inner <72> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 80/120) <42> 
  Backup: Class 4 (Protection 40) <21> 
  Backup: Class 4 (Protection 40) <21> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 50,000/95,000/2,600,000 
  Crew Quarters  
  Spartan: 50,750 <2537> 
  Basic: 58,000 <5800> 
  Expanded: 26,100 <5220> 
  Luxury: 7250 <7250> 
  Unusual: 2,900 <2900> 
   
  Environmental Systems 
  Basic Life Support [19 Power/round] <72> 
  Reserve Life Support [10 Power/round] <36> 
  Emergency Life Support (108 emergency shelters) <36> 
  Gravity [9 Power/round] <18> 
  Consumable: three years worth <54> 
  Food Replicators [18 Power/round] <18> 
  Industrial Replicators 
  Type: network of smaller Replicator [2 Power/round] <18> 
  Type: 8 large units [2 power/replicator/round] <24> 
  Medical Facilities: 9 (+2 ) [9 Power/round] <45> 
  Recreation Facilities: 10 (six main holodecks; thirty 
  personal holodecks; large, luxurious eating facilities; four 
  large lounges; eight small lounges) [20 Power/round] 
  <80> 
  Mercantile Facilities: 8 (24 establishments (rare & luxury 
  goods)) [16 Power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <54> 
  Fire Suppression System [1 Power/round when active] 
  <18> 
  Cargo hold: 2,000,000 cubic meters <60> 
  Locations: Various locations 
  Escape Pods <443> 
  Number: 8750 
  Capacity: 20 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <18> 
   
  Power Systems 
  Fusion Reactor: 29 type 30 (generates 300 Power/round) 
  <150 x 29 = 4350> 
  Locations: Various locations throughout the station (see 
  notes) 
  Auxiliary Power: 40 reactors (generate 5 
  Power/reactor/round) <120> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <110> 
  Standard Usable Power: 8700 
   
  Operations systems 
  Operations (OPS): <20> 
   
  Computers  
  Core 1: [5 Power/round] <36> 
  Core 2: [5 Power/round] <36> 
  Core 3: [5 Power/round] <36> 
  Uprating: Class Beta (+2) [2 power/round] <4 x 3 = 12> 
  ODN <54> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <63> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: +3000 substances/phenomena  
   
  Lateral Sensor [5 Power/round] <35> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: +3000 substances/phenomena 
  Probes: 200 <20> 
  Sensor Skill:  
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: [2 Power/round] <1> 
  
  368 
   
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  10 = 120> 
  Accuracy: 5/6/8/11 
  Lactation: one per space door on outside and inside one 
  at the top of station and one at bottom of station 
   
  Emitter: Class Gamma [3 Power/Strength used/round] <6 
  x 48 = 288> 
  Accuracy 5/6/8/11 
  Location: two per each docking slip for starship (48)  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  22 = 66> 
  Accuracy 5/6/8/11 
  Location: one per hanger bay (22) 
   
  Transporters 
  Type: Personnel [4 Power/use] <15 x 4 = 60>  
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations: 
   
  Type: Personnel [5 Power/use] <17 x 20 = 340> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations: 
   
  Type: Emergency [6 Power/round] <16 x 20 = 320> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and location: 
   
  Type: Cargo [12 Power/round] <21 x 2 = 42> 
  Pads: 2000 kg 
  Emitter/Receiver Array: Cargo type 3 (26,000 km range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and location: 
   
  Type: Cargo [4 Power/round] <13 x 10 = 130> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and location: 
   
  Security Systems rating: 4 <16> 
  Anti-Intruder System: [1 Power/round] <18> 
  Internal Force Field: [1 power/3 Strength] <18> 
  Science Systems Rating: 4 (+3) [5 Power/round] <38> 
  Specialized Systems: three systems <15> 
  Laboratories: 80 <16> 
   
  Tactical Systems 
  Thirty-six Phaser Bank <47 x 36 = 1692> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 360 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Torpedo Launcher <16 x 12 = 192> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 8 
  Range: 15/350,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedoes carried: 2000 <200> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <256 x 4 = 1024>   
  Shield Generator: Class 6 (protection 1200) [120 
  power/shield/round] 
  Shield grid: Type C (50% increase to 1800 Protection) 
  Subspace field Distortion Amplifiers: Class Zeta 
  (Threshold 300) 
  Recharging System: Class 3 (35 seconds) 
  Backup shields: 4 (1 per shield) <20> 
  Auto-Destruct System <18> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 250 Size worth of ships <500> 
  Standard Complement: 110 shuttlecraft and 30 
  shuttlepods 
  Location(s): twenty two Shuttlebay various locations 
   
  Docking bays: 
  4 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <56> 
  12 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <144> 
  16 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <160> 
  16 rating 3 number of docks (ships up to size 3) [may 
  supply 30 power/round/ship] <108> 
   
  Creation Notes: I used the FASA design from Star Trek 
  
  369 
   
  Starship Tactical Combat Simulator On-line Database and 
  archive for generating this twenty-third century version of 
  the Starbase.  I cut the number of transporters out to a 
  realistic number. 
   
   
   
   
   
   
  
  370 
   
  Early TNG - Spacedock Starbase  
  Class and Type: Spacedock-class Starbase Field Support  
  Commissioning Date: late 23rd century refitted early 24th 
  century (2320 - 30’s) 
   
  Hull Systems 
  Size: 5 (18) 
  Diameters: 3800 meters 
  Height: 5468 overall (just the station 4,700 meters) 
  Decks: 1000 
  Mass: 30,000,000 metric tons 
  SUs Available: 11,000 – 17,000 
  SUs Used: 32,532 
   
  Hull Outer <72> 
  Hull Inner <72> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <39> 
  Backup: Class 4 (Protection 35) <20> 
  Backup: Class 4 (Protection 35) <20> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 50,000/95,000/2,600,000 
  Crew Quarters  
  Spartan: 50,750 <2537> 
  Basic: 58,000 <5800> 
  Expanded: 26,100 <5220> 
  Luxury: 7250 <7250> 
  Unusual: 2,900 <2900> 
   
  Environmental Systems 
  Basic Life Support [19 Power/round] <72> 
  Reserve Life Support [10 Power/round] <36> 
  Emergency Life Support (108 emergency shelters) <36> 
  Gravity [9 Power/round] <18> 
  Consumable: three years worth <54> 
  Food Replicators [18 Power/round] <18> 
  Industrial Replicators 
  Type: network of smaller Replicator [2 Power/round] <18> 
  Type: 8 large units [2 power/replicator/round] <24> 
  Medical Facilities: 8 (+2 ) [8 Power/round] <40> 
  Recreation Facilities: 10 (six main holodecks; thirty 
  personal holodecks; large, luxurious eating facilities; four 
  large lounges; eight small lounges) [20 Power/round] 
  <80> 
  Mercantile Facilities: 8 (24 establishments (rare & luxury 
  goods)) [16 Power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <54> 
  Fire Suppression System [1 Power/round when active] 
  <18> 
  Cargo hold: 3,000,000 cubic meters <90> 
  Locations: Various locations 
  Escape Pods <443> 
  Number: 8750 
  Capacity: 20 persons per pod 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine: None 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <18> 
   
  Power Systems 
  Fusion Reactor: 25 type 20 (generates 200 Power/round) 
  <100 x 25 = 2500> 
  Locations: Various locations throughout the station (see 
  notes) 
  Auxiliary Power: 20 reactors (generate 5 
  Power/reactor/round) <60> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <110> 
  Standard Usable Power: 5000 
   
  Operations systems 
  Operations (OPS): <20> 
   
  Computers  
  Core 1: [5 Power/round] <36> 
  Core 2: [5 Power/round] <36> 
  Core 3: [5 Power/round] <36> 
  Uprating: Class Alpha (+1) [1 power/round] <2 x 3 = 6> 
  ODN <54> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <45> 
  Range package: Type 5 (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: an additional 2000 substance and phenomena   
   
  Lateral Sensors [5 Power/round] <25> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: an additional 2000 substance and phenomena   
  Probes: 200 <20> 
  Sensor Skill:  
   
  Communications Systems 
  Type: Class 8 [2 power/round of use] <21> 
  Strength: 8 
  Security: -4 (Class Gamma Uprating) 
  Basic Uprating: Class Alpha (+1) 
  
  371 
   
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] <9 
  x 10 = 90> 
  Accuracy: 5/6/8/11 
  Lactation: one per space door on outside and inside one 
  at the top of station and one at bottom of station 
   
  Emitter: Class Gamma [3 Power/Strength used/round] <6 
  x 48 = 288> 
  Accuracy 5/6/8/11 
  Location: two per each docking slip for starship (48)  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  22 = 66> 
  Accuracy 5/6/8/11 
  Location: one per hanger bay (22) 
   
  Transporters 
  Type: Personnel [4 Power/use] <13 x 4 = 52> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location: 
   
  Type: Personnel [6 Power/use] <15 x 20 = 300> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location: 
   
  Type: Emergency [6 Power/round] <16 x 20 = 320> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and location: 
   
  Type: Cargo [12 Power/round] <21 x 2 = 42> 
  Pads: 2000 kg 
  Emitter/Receiver Array: Cargo type 3 (26,000 km range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and location: 
   
  Type: Cargo [4 Power/round] <13 x 10 = 130> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class H (Strength 8) 
  Number and location: 
   
  Security Systems rating: 3 <12> 
  Anti-Intruder System: [1 Power/round] <18> 
  Internal Force Field: [1 power/3 Strength] <18> 
  Science Systems Rating: 3 (+2) [3 Power/round] <33> 
  Specialized Systems: three systems <15> 
  Laboratories: 80 <16> 
   
  Tactical Systems 
  Thirty-six Phaser Bank <29 x 36 = 1044> 
  Type: VIII 
  Damage: 160 [16 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 360 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Torpedo Launcher <15 x 12 = 180> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/350,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: 
  Firing Arc: self-guided 
  Torpedoes carried: 1000 <100> 
   
  TA/T/TS: Class Beta [1 power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <182 x 4 = 728> 
  Shield Generator: Class 5 (protection 900) [90 
  power/shield/round] 
  Shield grid: Type B (33% increase to 1197 Protection) 
  Subspace field Distortion Amplifiers: Class Zeta 
  (Threshold 300) 
  Recharging System: Class 1 (45 seconds) 
  Backup shields: 4 (1 per shield) <20> 
  Auto-Destruct System <18> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 250 Size worth of ships <500> 
  Standard Complement: 110 shuttlecraft and 30 
  shuttlepods 
  Location(s): twenty two Shuttlebay various locations 
   
  Docking bays: 
  4 rating 7 number of docks (ships up to size 7) [may 
  supply 70 power/round/ship] <56> 
  12 rating 6 number of docks (ships up to size 6) [may 
  supply 60 power/round/ship] <144> 
  16 rating 5 number of docks (ships up to size 5) [may 
  supply 50 power/round/ship] <160> 
  16 rating 3 number of docks (ships up to size 3) [may 
  supply 30 power/round/ship] <108> 
   
  
  372 
   
  Creation Notes: I used the FASA design from Star Trek 
  Starship Tactical Combat Simulator On-line Database and 
  archive for generating this twenty-third century version of 
  the Starbase.  I cut the number of transporters out to a 
  realistic number. 
   
   
   
   
   
  
  373 
   
  Saladin-class Destroyer 
  Class and Type: Saladin-class Destroyer/Frigate 
  Commissioning Date: 2266 
   
  Hull Systems 
  Size: 6 
  Length: 242.5 meters 
  Beam: 127.1 meters 
  Height: 60 meters 
  Decks: 14 
  Mass: 300,000 metric tons 
  SUs Available: 1,250 
  SUs Used: 1,125 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull:  6 <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class J (Protection 60/90) <24> 
  Backup: Class J (Protection 30) <12> 
  Backup: Class J (Protection 30) <12> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 200/85/1,560 
  Crew Quarters 
  Barracks: House 120 crewmembers <2> 
  Spartan: 40 <2> 
  Basic: 30 <3> 
  Expanded: 10 <1> 
  Luxury: 3 <2? 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 1 years’ worth <12> 
   
  Manufacturing system 
  Food Processors: Mark IV [4 Power/round] <18> 
  Industrial Fabrication Units: Mark VIII [5 Power/round] 
  <21> 
  Medical Facilities: 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: 5 [5 Power/round] <30> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <18> 
  Fire Suppression System [2 Power/round when active] 
  <6> 
  Cargo Holds: 33,000 cubic meters <1> 
  Locations: Eight locations throughout ship 
   
  Escape Pods <7> 
  Number: 140 
  Capacity: 4 person per pod 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Mark 5.6A <80>           
  Speed: 5.0/6.0/8.0 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) 
  Impulse Engine Type: Type 5C Class  (.55c/.8c) [5/8 
  Power/round] <22> 
  Location: Aft of saucer 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <6> 
   
  POWER SYSTEMS 
  Warp Engine Type: Mark VI (generates 260 Power/round) 
  <71> 
  Location: Saucer section 
  Impulse Engine[s]: 1 Type 5C (generates 28 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow +100 Power transfer/round 
  <40> 
  Standard Usable Power: 288 
   
  OPERATIONS SYSTEM 
  Bridge: Saucer Dorsal 
   
  Computer Core: Saucer [5 power/round] <12> 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Boom projecting ventrally from center of saucer 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <24> 
  Range Package: Mark VI  (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 13 Light-year’s (1.0/1.1-3.5/3.6-9.0/9.1-
  13.0 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: None 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: None 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: None 
  Probes: 24 probes of varying types <3> 
  
  374 
   
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: Two <0> 
   
  Inertial Damping Field 
  Main <24> 
  Strength: 8 [3 Power/round] 
  Number: 2 
  Backup <9> 
  Strength: 5 [2 Power/round] 
  Number: 2 
  Attitude control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark V [3 Power/round] <19> 
  Strength: 5 
  Security: -2 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Saucer ventral 
   
  Transporters 
  Type: Personnel [6 Power/use] <28> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 6  (26,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Two in saucer section 
  Type: Emergency [7 power/use] <32> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 4 (13,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Two in saucer section 
  Type: Cargo [2 Power/use] <20> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Locations: Two in the largest cargo bays  
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System:  [1 Power/round] <6> 
  Internal Force Fields [1Power/3 Strength] <6> 
  Science Systems Rating 2 (+1) [2 Power/round] <16> 
  Specialized Systems: None 
  Laboratories: 9 <2> 
   
  TACTICAL SYSTEMS 
  Forward Phaser Bank <24> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Ventral 
  Firing Arc: 240 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Starboard Dorsal Phaser Bank <22> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Starboard Dorsal 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Port Dorsal Phaser Bank <22> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Port Dorsal 
  Firing Arc: 180 degrees  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Forward Torpedo Launcher 
  Standard Load: Type I Photon Torpedo (160 Damage) 
  Spread: 4 
  Range: 15/100,000/400,000/750,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Dorsal 
  Firing Arc: Forward, but are self-guided 
   
  Phaser Control Room <6> 
  Torpedo Control Room <6> 
  Torpedo Carried: 20 <2> 
   
  TA/T/TS: Class Alpha [0 Power/round] 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <29 (x4=116) 
  Shield Generator: Class 2 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 400 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  
  375 
   
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <6> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 2 Size worth of ships <4> 
  Standard Complement: two Shuttlepods (travel pods) 
  Location(s):   
   
   
  DESCRIPTION AND NOTES 
  Fleet Data: Often refered to by the militaristic elements of 
  Starfleet as a “destroyer,” due to its primary mission 
  profile—boarder and system patrol to prevent invasion 
  and enforce the law—the Saladin-class Frigate was 
  developed in conjunction with the Hermes Scout (q.v.).  
  These two ships were the first in Starfleet to posssess a 
  one-nacelle configuration; each consists of a saucer 
  section similar to that of the Constitution class, with a 
  single nacelle hanging ventrally and aft from a connection 
  innerhull section. 
   
  The Saladin comes equipped with three phaser 
  banks on the saucer (one forward, one dorsal port, one 
  dorsal starboard) and a single torpedo launcher.  Given its 
  main mission profile, many Starfleet officers consider it 
  somewhat “under-gunned,” but despite these misgivings it 
  has preformed adequately in the field. 
   
  Noteworthy vessels/service records/encounters:  U.S.S. 
  Saladin NCC-500, Prototype, U.S.S. Hannible NCC-512,  
   
   
   
   
  
  376 
   
  Star Trek the Next Generation – Evolution - Dr. Stubbs 
  Stellar Sensor Probes “The Egg” 
  Class and Type: Large Stellar Sensor Probes 
  Commissioning Date: Mid 24th Century    
   
  Hull Systems 
  Size 1 
  Length: 2.83 meters 
  Beam: 1.75 meters 
  Height: 1.6 meters 
  Deck: 1  
  Mass: one metric ton  
  SUs Available: 325   
  SUs Used: 182 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <13> 
  Specialized Hull: Stellar Plasma Capability <2>  
  Atmospheric Capability <1> 
  Planetfall Capability <1> 
   
  Personnel Systems 
  Class/Passengers/Evac: none 
  Crew Quarters: None  
   
  Environmental Systems 
  Basic Life Support: none 
  Reserve Life Support: none  
  Gravity: none 
  Consumable: 1 Months worth <1> 
  Food Replicators: none 
  Medical Facilities: none 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: none 
  Impulse Engine Type: one Class 1 (.25c/.5c) [25/5 
  Power/round] <10> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class 10 (generates 100 Power/round) 
  <50> 
  Location: Aft 
  Impulse Engine[s]: 1 class 1 (generates 8 
  Power/engine/round) 
  Auxiliary Power: none 
  Emergency Power: none 
  EPS: Standard Power flow, +0 Power transfer/round <5> 
  Standard Usable Power: 108 
   
  OPERATIONS SYSTEM 
  Bridge: None 
   
  Computer  
  Core: Amidships [5 Power/round] <2> 
  Uprating: Class Alpha (+1) [1 power/round] <2> 
  ODN <3> 
   
  Navigational Deflector [5 Power/round] <4> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors: None 
   
  Lateral Sensor [5 Power/round] <16> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <2> 
  Strength Package: Class 1 (Strength 1) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <2> 
  Strength: 1 [3 Power/round] 
  Number: 1 
  Backup <1> 
  Strength: 1 [2 Power/round] 
  Number: 1 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5   
  Security: - 2  
   
  Tractor Beams: None 
   
  
  377 
   
  Transporters: None 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: None 
  Internal Force Fields: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <6> 
   
  TACTICAL SYSTEMS: None 
   
  Shields (Forward, Aft, Port, Starboard) <8 x 4 = 32>  
  Shield Generator: Class 1 (Protection 150) [15 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 225 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 50) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <1> 
  Auto-Destruct System <1> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
  Description notes: 
  Fleet Data:  
   
   
   
   
   
  
  378 
   
  Star Trek TOS Kelvin Class Explorer  
   
  Constructed off an image of four ship that were TOS 
  versions of the Star Trek Movie reboot ships.  I made 
  some measurements off a printed copy and came up with 
  the following version of this ship.  I am generating the 
  other version as well.   
   
  Class and Type: Kelvin Class Explorer  
  Commissioning Date: 2220  
   
  Hull Systems 
  Size: 6 
  Length: 240.13 meters 
  Beams: 130.24 meters 
  Height: 89.54 meters 
  Decks: 18 
  Mass: 325,000 metric tons 
  SU’s Available: 1350  
  SU’s Used: 1217 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <21> 
  Primary Backup: Class I (Protection 25) <11> 
  Secondary Backup: Class I (Protection 25) <11> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 850/442/8000 
  Crew Quarters  
  Barracks: Houses 180 crewmembers <3> 
  Spartan: 260 <13> 
  Basic: 460 <46> 
  Expanded: 285 <57> 
  Luxury: 69 <69> 
  Unusual: 38 <38> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <24> 
  Reserve Life Support [6 Power/round] <12> 
  Emergency Life Support (36 emergency-shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: three years worth <36> 
  Food Processor Mark I (150 foods and beverages) [1 
  Power/round] <6> 
  Industrial Fabrication Units Mark V [4 Power/round] <12> 
  Medical Facilities: 4 (+0) [4 Power/round] <20> 
  Recreation Facilities: 6 (one main rec deck; pleasant 
  eating facilities; one large lounge; three gyms; three small 
  lounges; one arboretum) [6 Power/round] <36> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 5000 cubic meters <1> 
  Locations: Various locations 
  Escape Pods <12> 
  Number: 220 
  Capacity: 6 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: 3B <37> 
  Speed: 2.9/3.9/5.9 [1 Power/.2 warp speed]  
  PIS: Class F (8 hours of Maximum warp) <12> 
  Impulse Engine: Type 4A (.4c/.65c) [4/6 Power/round] 
  <12> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 199 Power/round) 
  <55> 
  Locations:   
  Impulse Engine[s]: one Class 4A (generate 18 
  power/engine/round) 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 217 
   
  Operations systems 
  Bridge:  <24> 
   
  Computers  
  Cores: [1 Power/round] <3 x 2 = 6>  
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: upper secondary hull forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <13> 
  
  379 
   
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <12> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Probes: 20 <2> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 6 [3 Power/round]  
  Number: 4 
  Backup 
  <12> 
  Strength: 4 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark II [3 Power/round] <6> 
  Strength: 2 
  Security: - 1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 2 
  = 12> 
  Accuracy: 5/6/8/11 
  Location: forward and aft dorsal  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Hanger bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <11> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 4 (15,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: Saucer section  
   
  Type: Emergency [8 Power/round] <13> 
  Pads: 28 
  Emitter/Receiver Array: Emergency Mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one saucer  
   
  Type: Cargo [2 Power/round] <6> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 2 (12,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one in secondary hull cargo area  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <6> 
  Internal Force Field: [1 Power/3 Strength] <6> 
  Science Systems Rating: 3 (+2) [3 Power/round] <21> 
  Specialized Systems: Astronomical studies, planetary 
  analysis <10> 
  Laboratories: 16 <4> 
   
  Tactical Systems 
  Lasers <10 x 3 = 30> 
  Type Tesla Class 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 9/27,000/80,000/250,000 
  Location: forward Ventral, one port dorsal, one starboard 
  dorsal   
  Firing arc: 120 degrees  
  Firing Modes: Standard  
  Laser control room <6> 
   
  Torpedo Launcher <12> 
  Standard Load: Type I Photon Torpedo (160 damage), 
  Type II Spatial torpedo (100 damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: forward ventral saucer  
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 30 <3> 
  Torpedo control room <6> 
   
  TA/T/TS: Class [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <26 x 4 = 104> 
  Shield Generator: Class 2 (protection 300) [30 
  Power/shield/round]   
  Shield grid: Type A (25% increase to 375 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100)  
  Recharging System: Class zero (75 seconds) 
  Auto-Destruct System <9> 
   
  Auxiliary Spacecraft systems 
  
  380 
   
  Shuttlebay(s): Capacity for 12 Size worth of ships <24> 
  Standard Complement: 6 shuttlecraft 
  Location(s): Aft secondary hull   
   
   
   
   
  
  381 
   
  Newton Class starship 
  Class and Type: Newton Class Cruiser 
  Commissioning Date: 2230  
   
  Hull Systems 
  Size: 6 
  Length: 231.99 meters 
  Beams: 130.24 meters 
  Height: 79.37 meters 
  Decks: 16 
  Mass: 320,000 metric tons 
  SU’s Available: 1350  
  SU’s Used: 1082 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <21> 
  Primary Backup: Class I (Protection 25) <11> 
  Secondary Backup: Class I (Protection 25) <11> 
   
   
   
  Personnel Systems 
  Crew/Passengers/Evac: 221/221/2600 
  Crew Quarters  
  Barracks: Houses 84 crewmembers <2> 
  Spartan: 80 <4> 
  Basic: 170 <17> 
  Expanded: 80 <16> 
  Luxury: 20 <20> 
  Unusual: 8 <8> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency-shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: two years worth <24> 
  Food Processor Mark I (150 foods and beverages) [1 
  Power/round] <6> 
  Industrial Fabrication Units Mark V [4 Power/round] <12> 
  Medical Facilities: 4 (+0) [4 Power/round] <20> 
  Recreation Facilities: 5 (one small rec deck; pleasant 
  eating facilities; three gyms; three small lounges; one 
  arboretum) [5 Power/round] <30> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 10,000 cubic meters <1> 
  Locations: Various locations 
  Escape Pods <5> 
  Number: 80 
  Capacity: 6 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: 4.1 <46> 
  Speed: 4.7/5.0/7.0 [1 Power/.2 warp speed]  
  PIS: Class F (8 hours of Maximum warp) <12> 
  Impulse Engine: Type 4A (.4c/.65c) [4/6 Power/round] 
  <12> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 199 Power/round) 
  <55> 
  Locations:   
  Impulse Engine[s]: one Class 4A (generate 18 
  power/engine/round) 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 217 
   
  Operations systems 
  Bridge:  <24> 
   
  Computers  
  Cores: [1 Power/round] <3 x 2 = 6>  
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: upper secondary hull forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <12> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  
  382 
   
  Probes: 20 <2> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 7 [3 Power/round]  
  Number: 4 
  Backup 
  <12> 
  Strength: 4 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark III [3 Power/round] <9> 
  Strength: 9 
  Security: - 1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 2 
  = 12> 
  Accuracy: 5/6/8/11 
  Location: forward and aft dorsal  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  2 = 6> 
  Accuracy: 5/6/8/11  
  Location: Hanger bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <11> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 4 (15,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: Saucer section  
   
  Type: Emergency [8 Power/round] <13> 
  Pads: 28 
  Emitter/Receiver Array: Emergency Mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one saucer  
   
  Type: Cargo [2 Power/round] <6> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 2 (12,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one in secondary hull cargo area  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <6> 
  Internal Force Field: [1 Power/3 Strength] <6> 
  Science Systems Rating: 2 (+1) [2 Power/round] <16> 
  Specialized Systems: Astronomical studies <5> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Lasers <10 x 3 = 30> 
  Type Tesla Class 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 9/27,000/80,000/250,000 
  Location: forward Ventral, one port dorsal, one starboard 
  dorsal   
  Firing arc: 120 degrees  
  Firing Modes: Standard  
   
  Laser Cannon <13 x 2 = 26> 
  Type Tesla Class 
  Damage: 150 [15 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 9/27,000/80,000/250,000 
  Location: forward port and starboard ventral   
  Firing arc: 120 degrees  
  Firing Modes: Standard  
  Laser control room <6> 
   
  Torpedo Launcher <12 x 2 = 24> 
  Standard Load: Type I Photon Torpedo (160 damage), 
  Type II Spatial torpedo (100 damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: pod over the aft saucer  
  Firing Arc: Forward and aft, but are self-guided 
  Torpedoes carried: 40 <4> 
  Torpedo control room <6> 
   
  TA/T/TS: Class [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <25 x 4 = 100> 
  Shield Generator: Class 2 (protection 250) [25 
  Power/shield/round]   
  Shield grid: Type A (25% increase to 312 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 83)  
  Recharging System: Class zero (75 seconds) 
  
  383 
   
  Auto-Destruct System <9> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 24 Size worth of ships <48> 
  Standard Complement: 12 shuttlecraft 
  Location(s): Aft of both secondary hull   
   
   
   
  
  384 
   
  Armstrong Class starship 
  Class and Type: Armstrong Class Destroyer 
  Commissioning Date: 2235  
   
  Hull Systems 
  Size: 6 
  Length: 256.41 meters 
  Beams: 130.24 meters 
  Height: 65.12 meters 
  Decks: 9 
  Mass: 315,000 metric tons 
  SU’s Available: 1350  
  SU’s Used: 1048 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <21> 
  Primary Backup: Class I (Protection 25) <11> 
  Secondary Backup: Class I (Protection 25) <11> 
   
   
   
  Personnel Systems 
  Crew/Passengers/Evac: 299/100/2400 
  Crew Quarters  
  Barracks: Houses 50 crewmembers <1> 
  Spartan: 100 <5> 
  Basic: 120 <12> 
  Expanded: 75 <15> 
  Luxury: 27 <27> 
  Unusual: 27 <27> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency-shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: two years worth <24> 
  Food Processor Mark I (150 foods and beverages) [1 
  Power/round] <6> 
  Industrial Fabrication Units Mark V [4 Power/round] <12> 
  Medical Facilities: 4 (+0) [4 Power/round] <20> 
  Recreation Facilities: 5 (one small rec deck; pleasant 
  eating facilities; three gyms; three small lounges; one 
  arboretum) [5 Power/round] <30> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 4,000 cubic meters <1> 
  Locations: Various locations 
  Escape Pods <4> 
  Number: 60 
  Capacity: 6 persons per pod 
   
  Propulsion Systems 
  Triple Warp Drive Nacelles: 4.1 <46 + 12 = 58> 
  Speed: 4.8/5.1/7.1 [1 Power/.2 warp speed]  
  PIS: Class F (8 hours of Maximum warp) <12> 
  Impulse Engine: Type 4A (.4c/.65c) [4/6 Power/round] 
  <12> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 199 Power/round) 
  <55> 
  Locations:   
  Impulse Engine[s]: one Class 4A (generate 18 
  power/engine/round) 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 217 
   
  Operations systems 
  Bridge:  <24> 
   
  Computers  
  Cores: [1 Power/round] <3 x 2 = 6>  
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: upper secondary hull forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: standard (+0) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: standard (+0) 
  
  385 
   
  Probes: 20 <2> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 7 [3 Power/round]  
  Number: 4 
  Backup 
  <12> 
  Strength: 4 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark III [3 Power/round] <9> 
  Strength: 9 
  Security: - 1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 2 
  = 12> 
  Accuracy: 5/6/8/11 
  Location: forward and aft dorsal  
   
  Transporters 
  Type: Personnel [5 Power/use] <11> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 4 (15,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: Saucer section  
   
  Type: Emergency [8 Power/round] <13> 
  Pads: 28 
  Emitter/Receiver Array: Emergency Mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one saucer  
   
  Type: Cargo [2 Power/round] <6> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 2 (12,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one in secondary hull cargo area  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <6> 
  Internal Force Field: [1 Power/3 Strength] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: none 
  Laboratories: 8 <2> 
   
  Tactical Systems 
  Lasers <10 x 3 = 30> 
  Type Tesla Class 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 9/27,000/80,000/250,000 
  Location: forward Ventral, one port dorsal, one starboard 
  dorsal   
  Firing arc: 120 degrees  
  Firing Modes: Standard  
  Laser control room <6> 
   
  Torpedo Launcher <12 x 2 = 24> 
  Standard Load: Type I Photon Torpedo (160 damage), 
  Type II Spatial torpedo (100 damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: pod over the aft saucer  
  Firing Arc: Forward and aft, but are self-guided 
  Torpedoes carried: 40 <4> 
  Torpedo control room <6> 
   
  TA/T/TS: Class [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <25 x 4 = 100> 
  Shield Generator: Class 2 (protection 250) [25 
  Power/shield/round]   
  Shield grid: Type A (25% increase to 312 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 83)  
  Recharging System: Class zero (75 seconds) 
  Auto-Destruct System <9> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
  
  386 
   
  Mayflower Class starship 
  Class and Type: Mayflower Class Frigate 
  Commissioning Date: 2225  
   
  Hull Systems 
  Size: 6 
  Length: 211.64 meters 
  Beams: 130.24 meters 
  Height: 54.95 meters 
  Decks: 12 
  Mass: 305,000 metric tons 
  SU’s Available: 1350  
  SU’s Used: 957 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <21> 
  Primary Backup: Class I (Protection 25) <11> 
  Secondary Backup: Class I (Protection 25) <11> 
   
   
   
  Personnel Systems 
  Crew/Passengers/Evac: 299/50/1500 
  Crew Quarters  
  Barracks: Houses 49 crewmembers <1> 
  Spartan: 60 <3> 
  Basic: 70 <7> 
  Expanded: 40 <4> 
  Luxury: 15 <15> 
  Unusual: 15 <15> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency-shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: two years worth <24> 
  Food Processor Mark I (150 foods and beverages) [1 
  Power/round] <6> 
  Industrial Fabrication Units Mark V [4 Power/round] <12> 
  Medical Facilities: 4 (+0) [4 Power/round] <20> 
  Recreation Facilities: 5 (one small rec deck; pleasant 
  eating facilities; three gyms; three small lounges; one 
  arboretum) [5 Power/round] <30> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 4,000 cubic meters <1> 
  Locations: Various locations 
  Escape Pods <3> 
  Number: 40 
  Capacity: 6 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: 3.5 <35> 
  Speed: 3.5/4.5/5.5 [1 Power/.2 warp speed]  
  PIS: Class F (8 hours of Maximum warp) <12> 
  Impulse Engine: Type 4A (.4c/.65c) [4/6 Power/round] 
  <12> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 199 Power/round) 
  <55> 
  Locations:   
  Impulse Engine[s]: one Class 4A (generate 18 
  power/engine/round) 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 217 
   
  Operations systems 
  Bridge:  <24> 
   
  Computers  
  Cores: [1 Power/round] <3>  
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: upper secondary hull forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: standard (+0) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: standard (+0) 
  
  387 
   
  Probes: 20 <2> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <36> 
  Strength: 7 [3 Power/round]  
  Number: 3 
  Backup 
  <9> 
  Strength: 4 [2 Power/round]  
  Number: 3 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark III [3 Power/round] <9> 
  Strength: 9 
  Security: - 1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 2 
  = 12> 
  Accuracy: 5/6/8/11 
  Location: forward and aft dorsal  
   
  Transporters 
  Type: Personnel [5 Power/use] <11> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 4 (15,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: Saucer section  
   
  Type: Emergency [8 Power/round] <13> 
  Pads: 28 
  Emitter/Receiver Array: Emergency Mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one saucer  
   
  Type: Cargo [2 Power/round] <6> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 2 (12,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one in secondary hull cargo area  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <6> 
  Internal Force Field: [1 Power/3 Strength] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: Astronomical studies <5> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Lasers <10 x 3 = 30> 
  Type Tesla Class 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 9/27,000/80,000/250,000 
  Location: forward Ventral, one port dorsal, one starboard 
  dorsal   
  Firing arc: 120 degrees  
  Firing Modes: Standard  
  Laser control room <6> 
   
  Torpedo Launcher <12 x 2 = 24> 
  Standard Load: Type I Photon Torpedo (160 damage), 
  Type II Spatial torpedo (100 damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: pod over the aft saucer  
  Firing Arc: Forward and aft, but are self-guided 
  Torpedoes carried: 40 <4> 
  Torpedo control room <6> 
   
  TA/T/TS: Class [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <24 x 4 = 96> 
  Shield Generator: Class 2 (protection 200) [20 
  Power/shield/round]   
  Shield grid: Type A (25% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67)  
  Recharging System: Class zero (75 seconds) 
  Auto-Destruct System <9> 
   
  Auxiliary Spacecraft systems: None 
   
   
   
  
  388 
   
  Zeus Class starship 
  Class and Type: Zeus Class Frigate 
  Commissioning Date: 2227  
   
  Hull Systems 
  Size: 6 
  Length: 211.64 meters 
  Beams: 130.24 meters 
  Height: 54.95 meters 
  Decks: 12 
  Mass: 305,000 metric tons 
  SU’s Available: 1350  
  SU’s Used: 969 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class I (Protection 50/80) <21> 
  Primary Backup: Class I (Protection 25) <11> 
  Secondary Backup: Class I (Protection 25) <11> 
   
   
   
  Personnel Systems 
  Crew/Passengers/Evac: 300/40/1500 
  Crew Quarters  
  Barracks: Houses 140 crewmembers <3> 
  Spartan: 60 <3> 
  Basic: 70 <7> 
  Expanded: 40 <4> 
  Luxury: 15 <15> 
  Unusual: 15 <15> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency-shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: two years worth <24> 
  Food Processor Mark I (150 foods and beverages) [1 
  Power/round] <6> 
  Industrial Fabrication Units Mark V [4 Power/round] <12> 
  Medical Facilities: 4 (+0) [4 Power/round] <20> 
  Recreation Facilities: 5 (one small rec deck; pleasant 
  eating facilities; three gyms; three small lounges; one 
  arboretum) [5 Power/round] <30> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 4,000 cubic meters <1> 
  Locations: Various locations 
  Escape Pods <3> 
  Number: 40 
  Capacity: 6 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: 3.5 <35> 
  Speed: 3.5/4.5/5.5 [1 Power/.2 warp speed]  
  PIS: Class F (8 hours of Maximum warp) <12> 
  Impulse Engine: Type 4A (.4c/.65c) [4/6 Power/round] 
  <12> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 199 Power/round) 
  <55> 
  Locations:   
  Impulse Engine[s]: one Class 4A (generate 18 
  power/engine/round) 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <40> 
  Standard Usable Power: 217 
   
  Operations systems 
  Bridge:  <24> 
   
  Computers  
  Cores: [1 Power/round] <3>  
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: upper secondary hull forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: standard (+0) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: standard (+0) 
  
  389 
   
  Probes: None 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <36> 
  Strength: 7 [3 Power/round]  
  Number: 3 
  Backup 
  <9> 
  Strength: 4 [2 Power/round]  
  Number: 3 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark III [3 Power/round] <9> 
  Strength: 9 
  Security: - 1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 2 
  = 12> 
  Accuracy: 5/6/8/11 
  Location: forward and aft dorsal  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Hanger bay 
   
  Transporters 
  Type: Personnel [5 Power/use] <11> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 4 (15,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: Saucer section  
   
  Type: Emergency [8 Power/round] <13> 
  Pads: 28 
  Emitter/Receiver Array: Emergency Mark 2 (5,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one saucer  
   
  Type: Cargo [2 Power/round] <6> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 2 (12,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one in secondary hull cargo area  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <6> 
  Internal Force Field: [1 Power/3 Strength] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: Astronomical studies <5> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Lasers <10 x 3 = 30> 
  Type Tesla Class 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 9/27,000/80,000/250,000 
  Location: forward Ventral, one port dorsal, one starboard 
  dorsal   
  Firing arc: 120 degrees  
  Firing Modes: Standard  
  Laser control room <6> 
   
  Torpedo Launcher <12> 
  Standard Load: Type I Photon Torpedo (160 damage), 
  Type II Spatial torpedo (100 damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: forward ventral pod  
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 20 <2> 
  Torpedo control room <6> 
   
  TA/T/TS: Class [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <24 x 4 = 96> 
  Shield Generator: Class 2 (protection 200) [20 
  Power/shield/round]   
  Shield grid: Type A (25% increase to 250 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67)  
  Recharging System: Class zero (75 seconds) 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 12 Size worth of ships <24> 
  Standard Complement: 6 shuttlecraft 
  Location(s): Aft secondary hull   
   
   
   
   
  
  390 
   
  Starbase 12 – based on the autobiography of James T. 
  Kirk 
  Class and Type:  
  Commissioning Date:  
   
  Hull Systems 
  Size: 16 
  Length: 5000 meters 
  Beams: 3000 meters 
  Height: 1500 meters 
  Decks: 100 levels (24 above surface and 76 subsurface) 
  Mass: n/a 
  SUs Available: 7,000 – 11,000 
  SUs Used: 6726 
   
  Hull Outer <64> 
  Hull Inner <64> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field none needed 
   
  PERSONNEL SYSTEMS  
  Crew/Passengers/Evac: 4000/8200/180,000 
  Crew Quarters 
  Spartan: 1000 <50> 
  Basic: 1200 <120> 
  Expanded: 8000 <1600> 
  Luxury: 1000 <1000> 
  Unusual: 1000 <1000> 
   
  Environmental Systems 
  Basic Life Support [16 Power/round] <64> 
  Reserve Life Support [8 Power/round] <32> 
  Emergency Life Support (96 emergency shelters) <32> 
  Gravity: n/a 
  Consumable: 3 years worth <96> 
  Food Processor Mark III [3 Power/round] <40> 
  Industrial Fabrication unites Mark VI [4 Power/round] <40> 
  Medical Facilities: 7 (+2 ) [7Power/round] <35> 
  Recreation Facilities: 10 (three man rec decks, pleasant 
  (sometime even luxurious) eating facilities, three large 
  lounges, four gyms, five small lounges, three arboretums) 
  [10 Power/round] <60> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <48> 
  Fire Suppression System [2 Power/round when active] 
  <16> 
  Cargo hold: 1,300,000 cubic meters <39> 
  Locations: Various subsurface storage areas  
  Escape Pods: none 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion reactors: 4 Class 20 (generates 200 Power/round) 
  <100 x 4 = 400> 
  Locations:   
  Solar Power: twelve arrays (generate 10 
  power/engine/round) <3 x 12 = 36> 
  Auxiliary Power: 12 reactors (generate 5 
  Power/reactor/round) <36> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <100> 
  Standard Usable Power: 800 
   
  Operations systems 
  Operations <16> 
  Auxiliary operations <12> 
   
  Computers  
  Core: [5 Power/round] <32 x 4 = 128> 
  Uprating: Class Alpah (+1) [2 Power/computer round] <8> 
  ODN <48> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Mark VIII (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Mark VI [3 Power/round] <25> 
  Strength: 6 
  Security: -3 (Type A uprating) 
  Basic Uprating: Type 1 (+1)  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  4 = 12> 
  Accuracy: 5/6/8/11 
  Lactation: shuttle landing field 
   
  Transporters 
  Type: Personnel [6 Power/use] <12> 
  Pads: 2 
  Emitter/Receiver Array: Personnel 6 (26,000 km range) 
  
  391 
   
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location:  
   
  Type: Personnel [6 Power/use] <14 x 4 = 56> 
  Pads: 6 
  Emitter/Receiver Array: Personnel 6 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <10 x 5 = 50> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Mark 4 (26,000 km range) 
  Energizing/Transition Coils: Class F (strength 6) 
  Number and location:   
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <16> 
  Internal Force Field [1 Power/3 Strength] <16> 
  Science Systems Rating: 3 (+1) [3 Power/round] <31> 
  Specialized Systems: 5 <25> 
  Laboratories: 100 <20> 
   
  Tactical Systems 
  Phaser Bank <24 x 5 = 120> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Spaced equidistinantly in a half circle around the 
  forward half of the bridge structure on the dorsal side of 
  the saucer section 
  Firing Arc: 180 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Starboard Forward Torpedo Launcher <15 x 3 = 45> 
  Standard Load: Type I Photon Torpedo (160 Damage), 
  Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10)   
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: vertical, but are self-guided 
  Torpedoes Carried: 1000 <100> 
  Torpedo Control room <16> 
  Phaser Control room <16> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <108 x 4 = 432> 
  Shield Generator: Class 3 (protection 600) [60 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 798 Protection) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 0 (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <16> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 200 Size worth of ships <400> 
  Standard Complement: 100 shuttlecraft 
  Location(s):   
   
   
   
  
  392 
   
  Straleb Security Vessel 
  Class and Type: Security Vessel 
  Commissioning Date: 24th Century  
   
  Hull Systems 
  Size: 4 
  Length: 150 meters 
  Beams: 72.86 meters 
  Height: 41.79 meters 
  Decks: 6 
  Mass: 75,000 metric tons 
  SUs Available: 800 – 1,300 
  SUs Used: 590 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <22> 
  Backup: Class 3 (Protection 30) <11> 
  Backup: Class 3 (Protection 30) <11> 
  Specialized hull: Atmospheric Capability <4>    
  Planetfall Capability <4> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 18/4/500 
  Crew Quarters 
  Spartan: 7 <1> 
  Basic: 7 <1> 
  Expanded: 3 <1> 
  Luxury: 3 <3> 
  Unusual: 2 <2> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <16> 
  Reserve Life Support [4 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: one years worth <6> 
  Food storage Galley [0 Power/round] <2> 
  Industrial Replicators none 
  Medical Facilities: 4 (+0) [4 Power/round] <20> 
  Recreation Facilities: 1 (a spartan mess hall; an exercise 
  room) [2 Power/round] <8> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 45,000 cubic meters <2> 
  Locations:   
  Escape Pods <1> 
  Number: 12 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 1B <10> 
  Speed: 1.9/3.0/5.0 [1 Power/.2 warp speed] 
  Uprating: package 4 (+0.4 to standard) <8> 
  PIS: Type B (5 hours of Maximum warp) <4> 
  Impulse Engine Type: three Class 1 (.25c/.5c) [2/5 
  Power/round] <5 x 3 = 15> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 3/E (generates 160 
  Power/round) <41> 
  Locations:   
  Impulse Engine[s]: three Class 1 (generate 8 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <35> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <20> 
   
  Computers  
  Core: [5 Power/round] <8 x 2 = 16> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <15> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <11> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  
  393 
   
  Probes: none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 5 [3 Power/round]  
  Number: 2 
  Backup 
  <4> 
  Strength: 3 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 3 [2 Power/round] <6> 
  Strength: 3 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: Aft 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Transporters 
  Type: Personnel [3 Power/use] <8> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 2 (15,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location:  
   
  Type: Cargo [1 Power/round] <6> 
  Pads: 200kg 
  Emitter/Receiver Array: Cargo Type 1 (10,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  Laser Arrays <8 x 2 = 16> 
  Type Laser Array Type D 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward, one aft 
  Firing arc: 180 degrees  
  Firing Modes: Standard, Pulse  
    
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <17 x 4 = 68> 
  Shield Generator: Class 2 (protection 240) [24 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 80) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft systems: None 
   
   
   
   
   
   
   
  
  394 
   
  USS Fearless NCC-4598 
  Class and Type: Excelsior-Class Exploratory Cruiser  
  Commissioning Date: Original class 2284, Fearless 
  constructed 2323, First Standard Refitted 2344, Second 
  Standard Refit 2363 
   
  Hull Systems 
  Size: 7 
  Length: 467.23 meters 
  Beams: 186.53 meters 
  Height: 78.89 meters 
  Decks: 33 
  Mass: 2,250,000 metric tonnes 
  SU’s Available: 2300 
  SU’s Used: 2217 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 6 (Protection 90/130) <34> 
  Primary Backup: Class 6 (Protection 50) <17> 
  Secondary Backup: Class 6 (Protection 50) <17> 
   
   
   
  Personnel Systems 
  Crew/Passengers/Evac: 750/130/9,800 
  Crew Quarters  
  Spartan: 360 <18> 
  Basic: 340 <34> 
  Expanded: 150 <30> 
  Luxury: 40 <40> 
  Unusual: 18 <18> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency-shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years worth <14> 
  Food Replicators [7 power/round] <7> 
  Industrial Replicators 
  Type: Net Work of small Replicators [2 powers/round] <7> 
  Type: 2 Large units [2 power/round of use] <3 x 2 = 6> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 6 [12 power/round] <48> 
  (Two main holodecks; ten personal holodeck; pleasant 
  eating facilities; One large lounge; two small lounges) 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations: Aft, Engineering Hull, Saucer  
  Escape Pods <9> 
  Number: 160 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 6.9 <85> 
  Speed: 6.3/7.2/9.1 [1 Power/.2 warp speed] 
  Uprating package 1 (+0.1 to maximum), package 2 (+0.2 
  to sustained), package 3 (+0.3 to standard) <12> 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Class 5 (.7c/.9c) [7/9 Power/round] 
  <28> 
  Location:  aft saucer 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Class 9/O (generates 450 
  Power/round) <100> 
  Locations:   
  Impulse Engine[s]: one Class 5 (generate 40 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <3 x 4 = 12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +300 Power transfer/round 
  <65> 
  Standard Usable Power: 490 
   
  Operations systems 
  Bridge: dorsal saucer <35> 
  Auxiliary control room/bridge <21> 
   
  Saucer Separation (No re-attachment) [10 Power/round] 
  <4> 
   
  Computers  
  Cores: Saucer section [5 Power/round] <14>  
  Cores: Engineering [5 Power/round] <14>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward of engineering hull  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <41> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  
  395 
   
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <21> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <20> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
    
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: Two <2> 
   
  Inertial Damping Field 
  Main <56> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup 
  <14> 
  Strength: [2 Power/round] 
   
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <21> 
  Strength: 7 
  Security: -4 uprating class gamma 
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Lactation:  Forward Ventral of engineering hull 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <15 x 4 = 60> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location: Two in saucer, two in Engineering 
  hull  
   
  Type: Emergency [7 Power/round] <17 x 4 = 68> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location: Two saucer, two engineering  
   
  Type: Cargo [2 Power/round] <12 x 5 = 60> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:  one in saucer, four in Engineering 
  hull  
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Field [1 Power/3 Strength] <7> 
  Science Systems Rating: 2 (+1) [2 power/round] <17> 
  Specialized Systems: 2 <10> 
  Laboratories: 25 <6> 
   
  Tactical Systems 
  Saucer Dorsal Phaser Bank <26 x 5 = 130> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Spaced equally in a half circle around the 
  forward half of the bridge structure on the dorsal side of 
  the saucer section 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral Phaser Bank <25 x 5 = 125> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Spaced equally in a half circle around the 
  forward half of the bridge structure on the dorsal side of 
  the saucer section 
  Firing Arc: 360 degrees ventral (substantial arc shadow 
  aft) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Bank <25 x 2 = 50> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer forward dorsal  
  Firing Arc: 360 degrees Dorsal (substantial arc shadow 
  forward) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
  
  396 
   
   
  Port Forward Torpedo Launcher <15> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10)   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral port  
  Firing Arc: forward, but are self-guided 
   
  Starboard Forward Torpedo Launcher <15> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10)   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral starbaord 
  Firing Arc: forward, but are self-guided 
   
  Aft Torpedo Launcher <14> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10)   
  Power: [20 + 5 per torpedo fired] 
  Location: Aft Dorsal  
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 120 <12> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <71 x 4 = 284> 
  Shield Generator: Class 4 (protection 750) [75 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 1125 Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 250) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 25 Size worth of ships <50> 
  Standard Complement: 10 shuttlecraft, 5 shuttlepods 
  Location(s): aft    
   
   
   
   
   
  
  397 
   
  U.S.S. Cairo NCC-42136 
  Class and Type: Excelsior-Class Exploratory Cruiser  
  Commissioning Date: Original class 2284, Cairo 
  constructed 2321, First Refit 2340’s, Second refit 2350’s, 
  third refit 2360’s 
   
  Hull Systems 
  Size: 7 
  Length: 467.23 meters 
  Beams: 186.53 meters 
  Height: 78.89 meters 
  Decks: 33 
  Mass: 2,250,000 metric tonnes 
  SU’s Available: 2300 
  SU’s Used: 2165 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <31> 
  Primary Backup: Class 5 (Protection 40) <16> 
  Secondary Backup: Class 5 (Protection 40) <16> 
   
   
   
  Personnel Systems 
  Crew/Passengers/Evac: 750/130/9,800 
  Crew Quarters  
  Spartan: 360 <18> 
  Basic: 340 <34> 
  Expanded: 150 <30> 
  Luxury: 40 <40> 
  Unusual: 18 <18> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency-shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years worth <14> 
  Food Replicators [7 power/round] <7> 
  Industrial Replicators 
  Type: Net Work of small Replicators [2 powers/round] <7> 
  Type: 2 Large units [2 power/round of use] <3 x 2 = 6> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 6 [12 power/round] <48> 
  (Two main holodecks; Ten personal holodeck; Pleasant 
  eating facilities; One large lounge; Two small lounges) 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations: Aft, Engineering Hull, Saucer  
  Escape Pods <9> 
  Number: 160 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 5E <75> 
  Speed: 5.3/9.0/9.5 [1 Power/.2 warp speed] 
  Uprating package 2 (+0.2 to sustained), package 3 (+0.3 
  to maximum) <10> 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Class 5 (.7c/.9c) [7/9 Power/round] 
  <28> 
  Location:  aft saucer 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Class 9/O (generates 450 
  Power/round) <100> 
  Locations:   
  Impulse Engine[s]: one Class 5 (generate 40 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <3 x 4 = 12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +300 Power transfer/round 
  <65> 
  Standard Usable Power: 490 
   
  Operations systems 
  Bridge: dorsal saucer <35> 
  Auxiliary control room/bridge <21> 
  Saucer Separation (No re-attachment) [10 Power/round] 
  <4> 
   
  Computers  
  Cores: Saucer section [5 Power/round] <14>  
  Cores: Engineering [5 Power/round] <14>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward of engineering hull  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <41> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
  
  398 
   
   
  Lateral Sensors [5 Power/round] <21> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <20> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Alpha (+1) 
  Probes: 80 <8> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: Two <2> 
   
  Inertial Damping Field 
  Main <56> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup 
  <14> 
  Strength: [2 Power/round] 
   
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <21> 
  Strength: 7 
  Security: -4 uprating class gamma 
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Lactation:  Forward Ventral of engineering hull 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Hanger bay 
   
  Transporters 
  Type: Personnel [6 Power/use] <15 x 4 = 60> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location: Two in saucer, two in Engineering 
  hull  
   
  Type: Emergency [7 Power/round] <17 x 4 = 68> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location: Two saucer, two engineering  
   
  Type: Cargo [2 Power/round] <12 x 5 = 60> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:  one in saucer, four in Engineering 
  hull  
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Field [1 Power/3 Strength] <7> 
  Science Systems Rating: 2 (+1) [2 power/round] <17> 
  Specialized Systems: Botanical analysis, planetary 
  analysis <10> 
  Laboratories: 25 <6> 
   
  Tactical Systems 
  Saucer Dorsal Phaser Bank <26 x 5 = 130> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Spaced equally in a half circle around the 
  forward half of the bridge saucer on the dorsal side of the 
  saucer section 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral Phaser Bank <25 x 5 = 125> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Spaced equally in a half circle around the 
  forward half of the bridge saucer on the dorsal side of the 
  saucer section 
  Firing Arc: 360 degrees ventral (substantial arc shadow 
  aft) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Bank <25 x 2 = 50> 
  Type: VII 
  Damage: 140 [14 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer forward dorsal  
  Firing Arc: 360 degrees Dorsal (substantial arc shadow 
  forward) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  
  399 
   
  Port Forward Torpedo Launcher <15> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10)   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral port  
  Firing Arc: forward, but are self-guided 
   
  Starboard Forward Torpedo Launcher <15> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10)   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral starbaord 
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 120 <12> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <71 x 4 = 284> 
  Shield Generator: Class 4 (protection 750) [75 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 1125 Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 250) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 25 Size worth of ships <50> 
  Standard Complement: 9 shuttlecraft, 7 shuttlepods 
  Location(s): aft    
   
   
   
   
   
  
  400 
   
  U.S.S. Intrepid NCC-38907 the ship responding to 
  Khitomer massacre 
  Class and Type: Excelsior-Class Exploratory Cruiser  
  Commissioning Date: Original class 2284 (the Intrepid 
  was commissioned in the 2310 and has been refitted in 
  2328, decommissioned in 2360)  
   
  Hull Systems 
  Size: 7 
  Length: 467.23 meters 
  Beams: 186.53 meters 
  Height: 78.89 meters 
  Decks: 33 
  Mass: 2,010,500 metric tons 
  SU’s Available: 2,300 
  SU’s Used: 2183 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <28> 
  Primary Backup: Class 4 (Protection 35) <14> 
  Secondary Backup: Class 4 (Protection 35) <14> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 630/100/9,800 
  Crew Quarters  
  Basic: 400 <40> 
  Expanded: 240 <48> 
  Luxury: 75 <75> 
  Unusual: 15 <15> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency-shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years worth <14> 
  Food Replicators [7 Power/round] <7> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <7> 
  Type: 2 Large unit [2 Power/replicator/round] <6> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 6 [12 Power/round] <48> 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <7> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations: Aft, Engineering Hull, Saucer  
  Escape Pods <9> 
  Number: 160 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: 5A <55> 
  Speed: 5.1/7.1/8.1 [1 Power/.2 warp speed] 
  Uprating package 1 (+0.1 to standard, sustained, to 
  maximum) <6> 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: Class 6 (.75c/.9c) [7/9 
  Power/round] <30> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Class 10/P (generates 549 
  Power/round) <115>  
  Locations:   
  Impulse Engine[s]: 1 Class 6 (generate 48 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <3 x 4 = 12> 
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  EPS: Standard Power flow, +250 Power transfer/round 
  <60> 
  Standard Usable Power: 587 
   
  Operations systems 
  Bridge:  <35> 
  Auxiliary Bridge/control room <21> 
  Saucer Separation (No re-attachment) [10 Power/round] 
  <6> 
   
  Computers  
  Cores: Primary core saucer section [5 Power/round] <14>  
  Cores: Secondary core engineering section [5 
  Power/round] <14>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward engineering section ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  
  401 
   
  Lateral Sensors [5 Power/round] <19> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <18> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
    
  Probes: 70 <7> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: Two <2> 
   
  Inertial Damping Field 
  Main <56> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup 
  <16> 
  Strength: [2 Power/round] 
   
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 8 [2 Power/round] <24> 
  Strength: 8 
  Security: -4 
  Basic Uprating: Class Beta (+2)  
  Security Class Gamma Uprating 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Lactation:  Aft Ventral 
   
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Lactation:  Forward Ventral 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Starbase 
   
  Transporters 
  Type: Personnel [5 Power/use] <14 x 4 = 56> 
  Pads:  
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: Two in saucer, two in Engineering 
  hull  
   
  Type: Emergency [7 Power/round] <15 x 4 = 60> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: Two saucer, two engineering  
   
  Type: Cargo [3 Power/round] <11 x 3 = 33> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,00 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:  one in saucer, two in Engineering 
  hull  
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Field [1 Power/3 Strength] <7> 
  Science Systems Rating: 2 (+1) [2 Power/round] <17> 
  Specialized Systems: Planetary Analysis, Geological 
  Analysis <10> 
  Laboratories: 25 <6> 
   
  Tactical Systems 
  Saucer Dorsal 90 degrees off forward, Port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 90 degrees port Phaser Bank 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Dorsal 45 degrees off forward, port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 45 degrees off forward, port 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Forward Dorsal Phaser Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer forward dorsal  
  Firing Arc: 360 degrees Dorsal 
  
  402 
   
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Dorsal 45 degrees off forward, Starboard Phaser 
  Five Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 45 degrees off forward, 
  Starboard  
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Dorsal 90 degrees off forward, starboard Phaser 
  Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 90 degrees off forward, starboard 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 90 degrees off forward, Port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 90 degrees port Phaser Bank 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 45 degrees off forward, port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 45 degrees off forward, port 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Forward Ventral Phaser Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer forward Ventral  
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 45 degrees off forward, Starboard Phaser 
  Five Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 45 degrees off forward, 
  Starboard 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 90 degrees off forward, starboard Phaser 
  Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 90 degrees off forward, 
  starboard 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Port Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Aft dorsal, immediately to port and starbaord of 
  centerline 
  Firing Arc: 360 degrees ventral (substantual arc shadow 
  forward) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Starboard Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Aft dorsal, immediately to port and starbaord of 
  centerline 
  Firing Arc: 360 degrees ventral (substantual arc shadow 
  forward) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Ventral Port Phaser Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral port 
  
  403 
   
  Firing Arc: 360 degrees ventral  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Ventral Starboard Phaser Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral starboard 
  Firing Arc: 360 degrees ventral  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Port Forward Torpedo Launcher <15> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral port  
  Firing Arc: forward, but are self-guided 
   
  Starboard Forward Torpedo Launcher <15> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral starbaord 
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 100 <10> 
   
  TA/T/TS: Class Beta [2 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <71 x 4 = 284> 
  Shield Generator: Class 4 (protection 750) [75 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 1125 Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 250) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 25 Size worth of ships <50> 
  Standard Complement: 8 Shuttlepods, two construction 
  craft and 5 shuttlecraft 
  Location(s): Saucer aft, Engineering ventral   
   
   
   
  
  404 
   
  U.S.S. Berlin NCC-42296 (Angel One) 
  Class and Type: Excelsior-Class Exploratory Cruiser  
  Commissioning Date: Original class 2284 (The U.S.S. 
  Berlin was commissioned in the 2320 and has been 
  refitted in 2350)  
   
  Hull Systems 
  Size: 7 
  Length: 467.23 meters 
  Beams: 186.53 meters 
  Height: 78.89 meters 
  Decks: 33 
  Mass: 2,010,500 metric tons 
  SU’s Available: 2,250 
  SU’s Used: 2210 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <31> 
  Primary Backup: Class 5 (Protection 40) <16> 
  Secondary Backup: Class 5 (Protection 40) <16> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 630/130/9,800 
  Crew Quarters  
  Basic: 420 <42> 
  Expanded: 250 <50> 
  Luxury: 75 <75> 
  Unusual: 15 <15> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency-shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years worth <14> 
  Food Replicators [7 Power/round] <7> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <7> 
  Type: 2 Large unit [2 Power/replicator/round] <6> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 6 [12 Power/round] <48> 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <7> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations: Aft, Engineering Hull, Saucer  
  Escape Pods <9> 
  Number: 160 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: 5D <70> 
  Speed: 5.0/8.4/9.0 [1 Power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: Class 6 (.75c/.9c) [7/9 
  Power/round] <30> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Class 10/P (generates 520 
  Power/round) <112>  
  Locations:   
  Impulse Engine[s]: 1 Class 6 (generate 48 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <3 x 4 = 12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +300 Power transfer/round 
  <65> 
  Standard Usable Power: 568 
   
  Operations systems 
  Bridge:  <35> 
  Auxilary Bridge: <21> 
  Saucer Separation (No re-attachment) [10 Power/round] 
  <6> 
   
  Computers  
  Cores: [5 Power/round] <14>  
  Cores: [5 Power/round] <14>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <42> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: additional 1000 substances/phenomena   
   
  Lateral Sensors [5 Power/round] <22> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: additional 1000 substances/phenomena   
  
  405 
   
   
  Navigational Sensors: [5 Power/round] <18> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
   Probes: 60 <6> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: Two <2> 
   
  Inertial Damping Field 
  Main <56> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup 
  <16> 
  Strength: [2 Power/round] 
   
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 8 [2 Power/round] <24> 
  Strength: 8 
  Security: -4 
  Basic Uprating: Class Beta (+2)  
  Security Class Gamma Uprating 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Lactation:  Aft Ventral 
   
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Lactation:  Forward Ventral 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Starbase 
   
  Transporters 
  Type: Personnel [5 Power/use] <14 x 4 = 56> 
  Pads:  
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: Two in saucer, two in Engineering 
  hull  
   
  Type: Emergency [7 Power/round] <15 x 4 = 60> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: Two saucer, two engineering  
   
  Type: Cargo [3 Power/round] <11 x 3 = 33> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,00 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:  one in saucer, two in Engineering 
  hull  
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Field [1 Power/3 Strength] <7> 
  Science Systems Rating: 2 (+1) [2 Power/round] <17> 
  Specialized Systems: Planetary Analysis, Stellar Analysis 
  <10> 
  Laboratories: 25 <6> 
   
  Tactical Systems 
  Saucer Dorsal 90 degrees off forward, Port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 90 degrees port Phaser Bank 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Dorsal 45 degrees off forward, port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 45 degrees off forward, port 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Forward Dorsal Phaser Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer forward dorsal  
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Dorsal 45 degrees off forward, Starboard Phaser 
  Five Bank <26> 
  Type: VIII 
  
  406 
   
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 45 degrees off forward, 
  Starboard  
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Dorsal 90 degrees off forward, starboard Phaser 
  Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 90 degrees off forward, starboard 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 90 degrees off forward, Port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 90 degrees port Phaser Bank 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 45 degrees off forward, port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 45 degrees off forward, port 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Forward Ventral Phaser Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer forward Ventral  
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 45 degrees off forward, Starboard Phaser 
  Five Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 45 degrees off forward, 
  Starboard 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 90 degrees off forward, starboard Phaser 
  Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 90 degrees off forward, 
  starboard 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Port Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Aft dorsal, immediately to port and starboard of 
  centerline 
  Firing Arc: 360 degrees ventral (substantial arc shadow 
  forward) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Starboard Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Aft dorsal, immediately to port and starbaord of 
  centerline 
  Firing Arc: 360 degrees ventral (substantual arc shadow 
  forward) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Ventral Port Phaser Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral port 
  Firing Arc: 360 degrees ventral  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Ventral Starboard Phaser Bank <25> 
  Type: VIII 
  
  407 
   
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral starboard 
  Firing Arc: 360 degrees ventral  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Port Forward Torpedo Launcher <15> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral port  
  Firing Arc: forward, but are self-guided 
   
  Starboard Forward Torpedo Launcher <15> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral starbaord 
  Firing Arc: forward, but are self-guided 
  Torpedoes Carried: 120 <12> 
   
  TA/T/TS: Class Beta [2 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <72 x 4 = 288> 
  Shield Generator: Class 4 (protection 800) [80 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 1200 Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 250) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 25 Size worth of ships <50> 
  Standard Complement: five Shuttlepods and eight 
  shuttlecraft, two workbees or Sphinx construction 
  vehicles, one specialized Intelligence gathering 
  shuttlecraft 
  Location(s): Saucer aft, Engineering ventral   
   
   
   
  
  408 
   
  U.S.S. Crockett NCC-38955  
  Class and Type: Excelsior-Class Exploratory Cruiser  
  Commissioning Date: Original class 2284 (the Crockett 
  was commissioned in the 2313 and has been refitted in 
  2354)  
   
  Hull Systems 
  Size: 7 
  Length: 467.23 meters 
  Beams: 186.53 meters 
  Height: 78.89 meters 
  Decks: 33 
  Mass: 2,010,500 metric tons 
  SU’s Available: 2,300 
  SU’s Used: 2238 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <28> 
  Primary Backup: Class 4 (Protection 35) <14> 
  Secondary Backup: Class 4 (Protection 35) <14> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 620/120/9,800 
  Crew Quarters  
  Basic: 400 <40> 
  Expanded: 250 <50> 
  Luxury: 75 <75> 
  Unusual: 15 <15> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency-shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years worth <14> 
  Food Replicators [7 Power/round] <7> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <7> 
  Type: 2 Large unit [2 Power/replicator/round] <6> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 6 [12 Power/round] <48> 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <7> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations: Aft, Engineering Hull, Saucer  
  Escape Pods <9> 
  Number: 160 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: 5E <75> 
  Speed: 5.4/9.0/9.2 [1 Power/.2 warp speed] 
  Uprating Package four (+0.4 to standard) <8> 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: Class 6 (.75c/.9c) [7/9 
  Power/round] <30> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Class 10/P (generates 530 
  Power/round) <113>  
  Locations:   
  Impulse Engine[s]: 1 Class 6 (generate 48 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <3 x 4 = 12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +250 Power transfer/round 
  <60> 
  Standard Usable Power: 578 
   
  Operations systems 
  Bridge:  <35> 
  Auxlary bridge <21> 
  Saucer Separation (No re-attachment) [10 Power/round] 
  <6> 
   
  Computers  
  Cores: saucer section [5 Power/round] <14>  
  Cores: Engineering section [5 Power/round] <14>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <19> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  
  409 
   
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <18> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
   Probes: 60 <6> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: Two <2> 
   
  Inertial Damping Field 
  Main <56> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup 
  <16> 
  Strength: [2 Power/round] 
   
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 8 [2 Power/round] <24> 
  Strength: 8 
  Security: -4 
  Basic Uprating: Class Beta (+2)  
  Security Class Gamma Uprating 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Lactation:  Aft Ventral 
   
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Lactation:  Forward Ventral 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Starbase 
   
  Transporters 
  Type: Personnel [5 Power/use] <14 x 4 = 56> 
  Pads:  
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: Two in saucer, two in Engineering 
  hull  
   
  Type: Emergency [7 Power/round] <15 x 4 = 60> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: Two saucer, two engineering  
   
  Type: Cargo [3 Power/round] <11 x 3 = 33> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,00 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:  one in saucer, two in Engineering 
  hull  
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Field [1 Power/3 Strength] <7> 
  Science Systems Rating: 2 (+1) [2 Power/round] <17> 
  Specialized Systems: Planetary Analysis <5> 
  Laboratories: 25 <6> 
   
  Tactical Systems 
  Saucer Dorsal 90 degrees off forward, Port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 90 degrees port Phaser Bank 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Dorsal 45 degrees off forward, port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 45 degrees off forward, port 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Forward Dorsal Phaser Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer forward dorsal  
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Dorsal 45 degrees off forward, Starboard Phaser 
  Five Bank <26> 
  Type: VIII 
  
  410 
   
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 45 degrees off forward, 
  Starboard  
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Dorsal 90 degrees off forward, starboard Phaser 
  Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 90 degrees off forward, starboard 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 90 degrees off forward, Port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 90 degrees port Phaser Bank 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 45 degrees off forward, port Phaser Bank 
  <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 45 degrees off forward, port 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Forward Ventral Phaser Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer forward Ventral  
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 45 degrees off forward, Starboard Phaser 
  Five Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 45 degrees off forward, 
  Starboard 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Saucer Ventral 90 degrees off forward, starboard Phaser 
  Bank <26> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Ventral 90 degrees off forward, 
  starboard 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Port Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Aft dorsal, immediately to port and starbaord of 
  centerline 
  Firing Arc: 360 degrees ventral (substantual arc shadow 
  forward) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Aft Phaser Starboard Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Aft dorsal, immediately to port and starbaord of 
  centerline 
  Firing Arc: 360 degrees ventral (substantual arc shadow 
  forward) 
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Ventral Port Phaser Bank <25> 
  Type: VIII 
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral port 
  Firing Arc: 360 degrees ventral  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Ventral Starboard Phaser Bank <25> 
  Type: VIII 
  
  411 
   
  Damage: 160 [16 Power]  
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting System: Accuracy: 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral starboard 
  Firing Arc: 360 degrees ventral  
  Firing Modes: Standard, continuous, pulse, Wide-beam 
   
  Port Forward Torpedo Launcher <15> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral port  
  Firing Arc: forward, but are self-guided 
   
  Starboard Forward Torpedo Launcher <15> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: Forward Ventral starbaord 
  Firing Arc: forward, but are self-guided 
   
  Aft Torpedo Launcher <15> 
  Standard Load: Type II Photon Torpedo (200 Damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10   
  Power: [20 + 5 per torpedo fired] 
  Location: aft Ventral 
  Firing Arc: Aft, but are self-guided 
  Torpedoes Carried: 100 <10> 
   
  TA/T/TS: Class Beta [2 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <78 x 4 = 312> 82 
  332 124 
  Shield Generator: Class 5 (protection 825) [83 
  Power/shield/round]   
  Shield grid: Type C (50% increase to 1237 Protection) 
  Subspace field Distortion Amplifiers: Class Zeta 
  (Threshold 275)  
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 25 Size worth of ships <50> 
  Standard Complement: eight Shuttlepods, two 
  construction pods and Five shuttlecraft 
  Location(s): Saucer aft, Engineering ventral   
   
   
   
   
   
   
   
   
   
   
   
   
  
  412 
   
  Colony City  
  Class and Type: the colony city  
  Commissioning Date: twenty-fourth century 
   
  Hull Systems 
  Size: 4 (16) 
  Diameters: 4,500 meters 
  Height: 1314.15 meters 
  Decks: 292 
  Mass: 100,000,000 metric tons 
  SUs Available: 11,000  
  SUs Used: 10,997 
   
  Hull Outer <64> 
  Hull Inner <64> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field: None  
  Aquatic Capability: <48> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 660/50,710/1,000,000 
  Crew Quarters  
  Spartan: 480 <24> 
  Basic: 38,500 <3850> 
  Expanded: 11,550 <2310> 
  Luxury: 700 <700> 
  Unusual: 140 <140> 
   
  Environmental Systems 
  Basic Life Support [18 Power/round] <64> 
  Reserve Life Support [9 Power/round] <32> 
  Emergency Life Support (96 emergency-shelters) <32> 
  Gravity: None 
  Consumable: 1 years worth <16> 
  Food Replicator [16 power/round] <16> 
  Industrial Replicator 
  Type: network of small Replicator synthesizers [2 
  Power/round] <16> 
  Type: 6 Large Replicator units [2 Power/replicator/round] 
  <18> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 10 (6 main holodecks; 30 personal 
  holodecks; large, luxurious eating facility; 4 lounges; 8 
  small lounges) [20 Power/round] <80> 
  Mercantile Facilities: 10 (30 plus establishments) [20 
  Power/round] <80> 
  Personal Transport: turbolifts, Jefferies tubes [2 
  Power/round] <48> 
  Fire Suppression System [1 Power/round when active] 
  <16> 
  Manufacturing Systems (generates several products) [38 
  power/round] <38> 
  Cargo hold: 6,000,000 cubic meters <180> 
  Locations:   
  Escape Pods: None  
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactors: five Class 20 (generate 200 
  power/round) <100 x 5 = 500> 
  Solar Power: 27 panels (generates 10 power/round) <3 x 
  27 = 81> 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <95> 
  Standard Usable power: 1200 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers  
  Cores: [5 Power/round] <32 x 3 = 96>  
  Uprating: Class Beta (+2) [2 Power/computer round] <4 x 
  3 = 12> 
  ODN <48> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <19> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
  Probes: 500 <50> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Class 8 [2 Power/round] <24> 
  Strength: 8 
  Security: -4 
  Basic Uprating: Class Beta (+2)  
  Security Class Gamma Uprating 
  Emergency Communications: [2 Power/round] <1> 
   
  Transporters 
  Type: Personnel [5 Power/use] <14 x 4 = 56> 
  Pads:  
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  
  413 
   
  Number and location: Two in saucer, two in Engineering 
  hull  
   
  Type: Cargo [3 Power/round] <11 x 5 = 55> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,00 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:  one in saucer, two in Engineering 
  hull  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Internal Force Field: [1 Power/3 Strength] <16> 
  Science Systems Rating: 2 (+1) [2 Power/round] <26> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  Disruptor banks <32 x 24 = 768> 
  Type 7 
  Damage: 160 [16 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: twenty four locations around the circumference 
  of the cities edge 
  Firing arc: 180 degrees  
  Firing Modes: Standard, Pulse  
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <164 x 4 = 656>  
  Shield Generator: Class 4 (protection 800) [80 
  Power/shield/round]   
  Shield grid: Type C (50% increase to 1200 Protection) 
  Subspace field Distortion Amplifiers: Class Zeta 
  (Threshold 266)  
  Recharging systems: Class 1 (45 seconds) 
  Backup Shield Generators: 8 (2 per shield) <32> 
   
  Auxiliary Spacecraft Systems 
  Shuttlebay(s): Capacity for 200 size worth of ships <400> 
  Standard Complement: 96 shuttlecraft 
  Location(s): eight locations located around the ship   
   
  Outside landing pads: 
  12 rating 6 number of docks (ships up to size 6) [does not 
  supply any power] <2 x 12 = 24> 
   
   Notes: This city is not the advance city of Atlantis but has 
  the same outward appearance. It is equal to that of a 
  Federation starship.   
   
    
   
   
  
  414 
   
  Federation Type 15 and 15A Shuttlepod 
  Federation Type 16 Shuttlepod 
  Federation Type 5 shuttlecraft 
  Federation Type 5 Cargo shuttle 
  Federation Type 6 Shuttlecraft 
  Federation Type 7 Shuttles 
  Federation Type 8 Shuttlecraft 
  Federation Type 9 and 9A Shuttlecrafts 
  Federation Type 10 Shuttlecraft 
  Federation Aquatic Shuttlecrafts 
  Danube-class Spacedock 
  Star Trek Voyager's Delta Flyer 
   
  Other craft 
  The U.S.S. Enterprise NCC-1701-D’s Calypso  
  The USS Enterprise NCC-1701-Es Cousteau Captains 
  Yacht 
  Intrepid-class Aeroshuttle  
  Standard Escape Pods 
   
  23rd century shuttles 
  TOS Shuttlecraft 
  TOS Warp Shuttlecraft 
  COMBAT VERSION OF THE WORK BEE THE “KILLER-
  BEE” 
  Talon Two-man attack craft 
   
  Non Federation shuttles 
  FERENGI SHUTTLE’S 
  FERENGI SHUTTLEPODS 
   
  Thata Class Spacedock 
   
  Suliban Cell Ship 
  Suliban Module Ship 
   
  Romulan Shutlecraft 
   
  Klingon shuttlecraft 
   
  Civilian shuttlecraft 
   
  Non Federation Shuttlecraft 
   
  Alien Shuttle 
   
    
  Federation Type 15 and 15A Shuttlepod 
  Class and Type: Type 15 and 15A Shuttlepod 
  Commissioning Date: Varies   
   
  HULL SYSTEMS 
  Size 1 
  Length: 3.6 m 
  Beam: 2.4 m 
  Height: 1.6 m 
  Deck: 1  
  Mass: 0.86 mt 
  SU’s Available: 325   
  SU’s Used: 289 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <13> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <1>  
  Planetfall Capability <1> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac:  2/4/10 
  Crew Quarters: None  
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <4> 
  Reserve Life Support [2 power/round] <2> 
  Gravity [1 Power/round] <1> 
  Consumable: 1 weeks worth <1> 
  Food Replicators: Usually none 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
   
  PROPULSION SYSTEMS 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: Aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <15> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <5> 
  
  415 
   
  Computer Core: Amidships [5 Power/round] <2> 
  ODN <3> 
   
  Navigational Deflector [5 Power/round] <4> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 2 (or higher, if necessary) [3 Power/round] 
  Number: 2 
  Backup <1> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5   
  Security: - 2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <1> 
  Internal Force Fields [1 Power/3 Strength] <1> 
  Science Systems Rating: 1 (+0) [1 Power/round] <6> 
   
  TACTICAL SYSTEMS 
  Phaser Array <9> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Alpha Accuracy: 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward and aft 
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <8 (x 4 = 32)> 
  Shield Generator: Class 1 (Protection 120) [12 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 180 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 40) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <1> 
  Auto-Destruct System <1> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
    
  Federation Type 16 Shuttlepod 
  Class and Type: Type 16 Shuttlepod; Commissioning 
  Date: Varies   
   
  HULL SYSTEMS 
  Size 1 
  Shuttlepod; x 2.4 x 1.6 m; 1 deck; mt 
  Length: 4.8 m 
  Beam: 2.4 m 
  Height: 1.6 m 
  Deck: 1  
  Mass: 1.25 mt 
  SU’s Available: 325   
  SU’s Used: 289 
  
  416 
   
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <13> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability; Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac:  2/4/10 
  Crew Quarters: None  
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <4> 
  Reserve Life Support [2 power/round] <2> 
  Gravity [1 Power/round] <1> 
  Consumable: 1 weeks worth <1> 
  Food Replicators: Usually none 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: none 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: Aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <15> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <5> 
  Computer Core: Amidships [5 Power/round] <2> 
  ODN <3> 
   
  Navigational Deflector [5 Power/round] <4> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
  Inertial Damping Field 
  Main <4> 
  Strength: 2 (or higher, if necessary) [3 Power/round] 
  Number: 2 
  Backup <1> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5   
  Security: - 2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  
  417 
   
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <1> 
  Internal Force Fields [1 Power/3 Strength] <1> 
  Science Systems Rating: 1 (+0) [1 Power/round] <6> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Two Phaser Array <9 (x2 = 18)> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy: 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward and aft 
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <8 (x 4 = 32)> 
  Shield Generator: Class 1 (Protection 150) [12 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 225 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 50) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <1> 
  Auto-Destruct System <1> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
    
  Federation Type 5 Shuttlecraft 
  Class and Type: Type 5 Shuttlecraft  
  Commissioning Date:  
   
  HULL SYSTEMS 
  Size:  2  
  Length: 7.0 m 
  Beam: 5.4 m 
  Height: 2.9 m 
  Decks: 1  
  Mass: 4.4 mt 
  SU’s Available: 520   
  SU’s Used: 417  
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/10/14 
  Crew Quarters: None  
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 weeks worth <1> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2>80 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 1B <10> 
  Speed: 2.0/3.0/5.0 
  Warp Drive Uprating: Package 1 and 4 to standard <10> 
  PIS: Type J (48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: Aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20>216 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
  Computer Core: Amidships [5 Power/round] <4> 
  
  418 
   
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 5 (or higher, if necessary) [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 3 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1>300 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5   
  Security: -2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use]<10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Phaser arrays <9> 
  Type IV Phaser Array 
  Damage: 80 [8 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Starboard Warp Nacelles 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Phaser arrays <9> 
  Type IV Phaser Array 
  Damage: 80 [8 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Port Warp Nacelles 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <14 (x 4 = 56)> 
  Shield Generator: Class 1 (Protection 190) [19 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 285 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 64) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <2> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
  Description notes: 
  Fleet Data: 
    
  Federation Type 5 Cargo Shuttlecraft 
  
  419 
   
  Class and Type: Type 5 cargo shuttlecraft  
  Commissioning Date:  
   
  HULL SYSTEMS 
  Size:  2  
  Length: 7.0 m 
  Beam: 5.4 m 
  Height: 2.9 m 
  Decks: 1  
  Mass: 4.4 mt 
  SU’s Available: 520   
  SU’s Used: 418  
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/10/14 
  Crew Quarters: None  
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 weeks worth <1> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2>80 
  Cargo Hold: 20 Cubic meters <1> 
  Location: aft 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 1B <10> 
  Speed: 2.0/3.0/5.0 
  Warp Drive Uprating: Package 1 and 4 to standard <10> 
  PIS: Type J (48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: Aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20>216 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
  Computer Core: Amidships [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 5 (or higher, if necessary) [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 3 [2 Power/round] 
  Number: 2 
  
  420 
   
  Attitude control [1 power/round] <1>300 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5   
  Security: -2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use]<10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Phaser arrays <9> 
  Type IV Phaser Array 
  Damage: 80 [8 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Starboard Warp Nacelles 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Phaser arrays <9> 
  Type IV Phaser Array 
  Damage: 80 [8 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Port Warp Nacelles 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <14 (x 4 = 56)> 
  Shield Generator: Class 1 (Protection 190) [19 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 285 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 64) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <2> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
  Description notes: 
  Fleet Data:  
   
    
  Federation Type 6 Shuttlecraft 
  Class and Type: Type 6 Shuttlecraft 
  Commissioning Date:  
   
  HULL SYSTEMS 
  Size:  2  
  Length: 6.0 m 
  Beam: 4.4 m 
  Height: 2.7 m 
  Decks: 1  
  Mass: 3.38 mt 
  SU’s Available: 500   
  SU’s Used: 413 (uprated version 416) 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/6/10 
  Crew Quarters: None  
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 weeks worth <1> 
  Food Replicator [2 power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  
  421 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 1 Speed: 1.25/1.25/1.25 
  (Standard) <5> 
  Type 1A (1.2/2.0/3.0) (Uprated) <8> 
  PIS: Type J (48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: Aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
  Computer Core: Amidships [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 2 (or higher, if necessary) [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5   
  Security: - 2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use]<10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Phaser arrays <9> 
  Type IV Phaser Array 
  Damage: 80 [8 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Starboard Warp Nacelles 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Phaser arrays <9> 
  Type IV Phaser Array 
  
  422 
   
  Damage: 80 [8 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Port Warp Nacelles 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <14 (x 4 = 56)> 
  Shield Generator: Class 1 (Protection 180) [18 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 270 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 60) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
    
  Federation Type 7 Shuttles 
  Class and Type: Type 7 Shuttlecraft 
  Commissioning Date: Various 
   
  HULL SYSTEMS 
  Size:  2  
  Length: 8.5 m  
  Beam: 3.6 m 
  Height: 2.7 m 
  Deck: 1  
  Mass: 3.96 mt 
  SU’s Available: 500   
  SU’s Used: 404 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability<2>  
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/6/10 
  Crew Quarters: none 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 weeks worth <1> 
  Food Replicator [2 power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles:  
  Type 1 Speed: 1.25/1.5/1.75) (Standard) <5> 
  Uprating to 2 package to 1 (0.15) to SU’stainable and 1 
  package 4 and package 1 to maximum warp <14> 
  PIS: Type J (48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: Aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
  Computer Core: Amidships [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
  
  423 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems: Autopilot: Shipboard systems 
  (flight Control) 2, Coordination 1 [1 Power/round in use] 
  <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 2 (or higher, if necessary) [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5   
  Security: - 2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use]<10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Forward Phaser arrays <9> 
  Type V Phaser Array 
  Damage: 100 [10 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Aft Phaser arrays <9> 
  Type V Phaser Array 
  Damage: 100 [10 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Aft 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <11 (x 4 = 44)> 
  Shield Generator: Class 1 (Protection 200) [12 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 210 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 66) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
    
  Federation Type 8 Shuttlecraft 
  Class and Type: Type 8 Shuttlecraft 
  Commissioning Date:  
   
  HULL SYSTEMS 
  Size:  2  
  Length: 7.1 m 
  Beam: 3.8 m  
  Heigth: 2.7 m 
  Decks: 1  
  Mass 4.21 mt 
  SU’s Available: 500   
  SU’s Used: 382  
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
  
  424 
   
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <2>  
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/6/10 
  Crew Quarters: None  
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 weeks worth <1> 
  Food Replicator [2 power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 1A Speed: 1.2/2.0/3.0 [1 
  power/.2 warp factor] <8> 
  PIS: Type J (36 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
   
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: Aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
   
  Computer Core: Amidships [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
   
  Inertial Damping Field 
  Main <8> 
  Strength: 2 (or higher, if necessary) [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5   
  Security: - 2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  
  425 
   
  Type: Personnel [3 Power/use]<10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
   
  TACTICAL SYSTEMS 
  No phaser weapons 
   
  Shields (Forward, Aft, Port, Starboard) <13 (x 4 = 52)> 
  Shield Generator: Class 1 (Protection 160) [12 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 240 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 60) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
    
   
    
  Federation Type 9 and 9A Shuttlecrafts 
  Class and Type: Various Shuttlecraft 
  Commissioning Date: Varies   
   
  HULL SYSTEMS 
  Size:  2  
  Length: 8.45  
  Beam: 4.2  
  Height: 2.7 m 
  Decks: 1  
  Mass: 4.25 mt 
  SU’s Available: 500   
  SU’s Used: 433 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/6/10 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable:1 weeks worth <1> 
  Food Replicators: Usually none; at most, one food 
  replicator <1> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 1A  <8> 
  Speed: 1.2/2.0/4.0 [all 1 Power/.2 warp speed] 
  Uprating packages 2 packages 4 and 1 package 2 <20> 
  PIS: Type J (48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 3/C (generates 160 
  Power/round) <41> 
  Location: Aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
  Computer Core: Amidships [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  
  426 
   
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
   
  Inertial Damping Field 
  Main <8> 
  Strength: 2 (or higher, if necessary) [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5   
  Security: - 2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Forward Phaser arrays <9> 
  Type V Phaser Array 
  Damage: 100 [10 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Aft Phaser arrays <9> 
  Type V Phaser Array 
  Damage: 100 [10 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Aft 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <12 (x 4 = 48)> 
  Shield Generator: Class 2 (Protection 210) [21 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 315 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 70) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
    
  Federation Type 10 Shuttlecraft 
  Class and Type: Type 10 
  Commissioning Date: Various  
    
  Hull Systems 
  Size: 2 
  Length: 9.64 meters 
  Beam: 5.82 meters 
  Height: 3.36 meters 
  Decks: 1  
  
  427 
   
  Mass: 19.73 MT 
  SU’s Available: 500 
  SU’s Used: 465 
    
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
    
  Structural Integrity Field [1 Power/ 10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
    
  Personnel Systems  
  Class/Passengers/Evac: 4/12/200 
  Crew Quarters: none 
    
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 weeks’ worth <2> 
  Food Replicator [1 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Personnel Transport: Jefferies Tubes at most <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
    
  PROPULSION SYSTEMS 
  Warp Drive Nacelles: Type 1B <10> 
  Speed: 1.5/3.0/5.0 [1 power/.2 Warp factor] 
  PIS: Type J (up to 48 hours of Maximum Warp) <20> 
  Impulse Engine Type: Class 2 (.5c /.5c) [5/5 Power/round] 
  <10> 
  Location: Varies; typically aft port and starboard  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
    
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <10> 
  Standard Usable Power: 165 
    
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
  Computer Core: Amidships [5 Power/round] <4> 
  ODN <6> 
    
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
    
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard  
  Coverage: standard 
    
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard  
  Coverage: standard 
    
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard  
  Sensors Skill: 2 
    
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
    
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: one <0> 
    
  Inertial Damping Field 
  Main <8> 
  Strength: 5 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 3 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
    
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
  Emergency Communications: [1 Power/round] <1> 
    
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
  
  428 
   
    
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating 1 (+0) [1 Power/round] <7> 
    
  TACTICAL SYSTEMS 
  Phaser Array <18> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward 
  Firing Arc: 360 degrees firing arc each direction 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Phaser Array <18> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: one aft 
  Firing Arc: 360 degrees firing arc each direction 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Phaser Array <18> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: one Dorsal 
  Firing Arc: 360 degrees firing arc each direction 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Phaser Array <18> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: one Ventral 
  Firing Arc: 360 degrees firing arc each direction 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Phaser Array <18> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: one port 
  Firing Arc: 360 degrees firing arc each direction 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Phaser Array <18> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: one Starboard 
  Firing Arc: 360 degrees firing arc each direction 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
    
  Shields (Forward, Aft, Port, Starboard) <13 (x4=52)> 
  Shield Generator: Class 2 (Protection 240) [24 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 360 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 80) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <2> 
  Auto-Destruct System <2> 
    
  AUXILIARY SPACECRAFT SYSTEM 
  none 
     
    
  Federation Aquatic Shuttlecrafts 
  Class and Type: Aquatic Shuttlecraft 
  Commissioning Date: Varies   
   
  HULL SYSTEMS 
  Size:  2  
  Length: 8.5  
  Beam: 4.4  
  Height: 2.7 m 
  Decks: 1  
  Mass: 4.25 Mt 
  SU’s Available: 500   
  SU’s Used: 464 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized Hull: Aquatic Capability <4>  
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  
  429 
   
  Class/Passengers/Evac: 2/6/10 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 weeks worth <1> 
  Food Replicators: Usually none; at most, one food 
  replicator <1> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 1A  <8> 
  Speed: 1.2/2.0/4.0 [all 1 Power/.2 warp speed] 
  Uprating packages 2 packages 4 and 1 package 2 <20> 
  Special Configurations: Embedded Nacelles <8> 
  PIS: Type J (48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 3/C (generates 160 
  Power/round) <41> 
  Location: Aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
  Computer Core: Amidships [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
  Inertial Damping Field 
  Main <8> 
  Strength: 2 (or higher, if necessary) [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5   
  Security: - 2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  
  430 
   
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Forward Phaser arrays <9> 
  Type V Phaser Array 
  Damage: 100 [10 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Aft Phaser arrays <9> 
  Type V Phaser Array 
  Damage: 100 [10 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Aft 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <14 (x 4 = 56)> 
  Shield Generator: Class 2 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 450 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
  Description notes: 
  Fleet Data: For over a century the Federation has used 
  Aquatic shuttles.  The latest Aquatic shuttlecraft is only a 
  modified Type 9 shuttlecraft with embedded warp 
  nacelles. 
   
   
   
   
   
   
   
    
  Danube-class Spacedock 
  Class and Type: Danube-class Runabout shuttlecraft 
  Commissioning Date: 2368 
   
  HULL SYSTEMS 
  Size: 2 
  Length: 23.1 meters 
  Beam: 13.7 meters 
  Height: 5.4 meters 
  Decks: 1 
  Mass: 11.3 metric tonnes 
  SU’s Available: 600 
  SU’s Used: 579   
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized Hull: Atmospheric Capability; Planetfall 
  Capability <4> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/8/15 
  Crew Quarters 
  Spartan: 2 <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Emergency Life Support (no emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 weeks worth <1> 
  Food Replicators [2 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo Holds: 200 cubic meters <1> 
  Locations: Ventral 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 4.8 <28> 
  Speed: 4.0/6.0/8.0 [1 power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: Class 3A (.5c/.75c) [5/7 
  Power/round] <18> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  
  431 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 4/G (generates 230 
  Power/round) <53> 
  Location: Dorsal Spine 
  Impulse Engine[s]: 1 class 3A (generates 28 
  Power/engine/round) 
  Auxiliary Power: none 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <25> 
  Standard Usable Power: 258 
   
  OPERATIONS SYSTEM 
  Bridge: Forward (cockpit) <10> 
  Computer Core: Cockpit sub-floor [5 Power/round] <4> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <2> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <15> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <14> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 6 <1> 
  Sensors Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backup: 1 <1> 
  Inertial Damping Field 
  Main <8> 
  Strength: 8 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 5 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <13> 
  Strength: 5   
  Security: -2 
  Basic Uprating: Class Alpha (+1) 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral  
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Alt 
   
  Transporters 
  Type: Personnel [3 Power/use] <15> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Location: Aft of the Cockpit 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating 1 (+0) [1 Power/round] <2> 
  Specialized Systems: None 
  Laboratories: none 
   
  TACTICAL SYSTEMS 
  Forward Ventral Phaser Array <13> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Ventral 
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Forward Dorsal Phaser Array <13> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward dorsal 
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Aft Ventral Phaser Array <13> 
  
  432 
   
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location:  Aft Ventral 
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Aft Dorsal Phaser Array <13> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: aft Dorsal 
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Port Pylon Phaser Array <13> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Port pylon 
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Starboard Pylon Phaser Array <13> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Starboard pylon 
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Microtorpedo Launcher <9> 
  Standard Load: Micro torpedo (50 Damage) 
  Spread: 1 
  Range: 1/100/500/2000 
  Targeting System: Class Gamma (Accuracy 3/4/6/9) 
  Power: [1] 
  Location: Forward ventral 
  Firing Arc: Forward 
   
  Torpedo  Module <> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 1 
  Range: 1/100/1000/5000 
  Targeting System: Class Beta Accuracy 4/5/7/10 
  Power: [6] 
  Location: aft, port (or starboard) 
  Firing Arc: Port (or starboard), but are self-guided 
   
  Torpedoes Carried: 50 micro torpedoes, 4 Photon 
  torpedoes per module <1> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7   
  Bonus: +0   
  Weapon Skill: 3   
   
  Shields (Forward, Aft, Port, Starboard) <14 (x4=56)> 
  Shield Generator: Class 2 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 450 Protection) 
  Subspace Field Distortion Amplifiers: Class beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): none 
  Captain’s Yatch: None 
   
  Description notes: 
  Fleet Data: The Danube-class vessel, the first of the 
  “runabout” designation, is intended to perform scientific 
  surveys, convert tactical operations, and many other 
  missions normally beyond the purview of a warp shuttle.  
  To provide the ship with a high degree of adaptability, it 
  was built with a “modularity” feature.  Up to four mission-
  specific modules can be installed in the vehicle to 
  customize it for specific missions.  For example, a Special 
  Duty Module Research Lab could install for a botanical 
  survey mission; it would be replaced with a Sensor Station 
  for a military reconnaissance mission, or a torpedo 
  module if the ship were going into combat.  One, two or 
  four modules can be installed depending on their size. 
   
  In game term, the modules can be used to 
  temporarily alter or upgrade a runabout.  Each one holds 
  1 SU worth of equipment; with these you can buy various 
  systems for ship.  Swapping out a module requires a 
  space station (or similar facility) and the appropriate heavy 
  equipment.  Some example includes:  
  -- Laboratory module: Add one Laboratory 
  -- Passenger Module: Add one basic or expanded 
  quarters. 
  -- Passenger seating: add 30 passengers and 60 
  evacuation 4 power/round to the basic life support, with an 
  increase to a medical rating of 3 (+1) [3 power/round] 
  <15>,  
   
  The Danube class does not have escape pods or a 
  separation system as those systems are commonly 
  understood.  However, its cockpit is able to detach from 
  the main body of the ship to either continue moving 
  (impulse power only) or act as an escape pod.) 
  
  433 
   
   
  While not intended for combat, the Danube-class is 
  reasonably well armed.  It has six phaser arrays, a micro 
  torpedo Launcher, and two tractor beam emitters.  If 
  necessary, it can be outfitted with up to four Photon 
  Torpedo modules.   
   
  The Danube-class starship’s warp engine has an 
  unusual horizontal featured and sit’s the ship, along its 
  dorsal spine.  While theoretically this makes it more 
  vulnerable to attack, in practice it had proved only slightly 
  more vulnerable to attack, in practice it has proved only 
  slightly more vulnerable than traditional ship-center-based 
  warp engines.  The proximity of the warp engines to the 
  shield generators make it easier to strengthen the shields 
  by running them directly from warp power (reduce the time 
  needed to 1-3 rounds and the test Challenging (10); see 
  Spacedock, Page 132). 
    
  Star Trek Voyager's Delta Flyer 
  Class and Type: Delta Flyer 
  Commissioning Date: 2370's 
   
  HULL SYSTEMS 
  Size: 2 
  Length: 21 meters 
  Beam: 12.2 meters 
  Height: 5.3 meters 
  Decks: 1  
  Mass: 180.6 MT 
  SU’s Available: 625 
  SU’s Used: 619 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized Hull: Atmospheric Capability; Planetfall 
  Capability; Aquatic Capability <8> 
   
  PERSONNEL SYSTEMS  
  Class/Passengers/Evac: 2/4/10 
  Crew Quarters: 2 bunks aft cabin <1> 
   
  Environmental Systems  
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 week's worth <1> 
  Replicators: Food Replicators [2 Power/Power] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes at most <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo Holds: 200 cubic meters <1> 
  Locations: Aft cargo hold/Science lab area 
  Escape Pods <1> 
  Number: 4 
  Capacity: 1 person per pod 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 4B6 <29> 
  Speed: 4.0/6.0/8.6 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Special Configuration: retractable [5 power/round used] 
  <3> 
  Impulse Engine Type:  Class  (.75c /.9c) [7/9 
  Power/round] <30> 
  Location: wings 
  Impulse Thrusters: +.1c [2 power/round] <4> 
  Location: set into the sides of the hull they retract and 
  extend during flight at the pilot's command 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine 
  Type: Class 2/B (generates 120 Power/round) <32> 
  Location: Amidship 
  Impulse Engine[s]: 1 class 5A (generates 44 
  Power/engine/round) 
  Auxiliary Power: 1 reactor (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 164 
   
  OPERATIONS SYSTEM 
  Bridge: Forward (Cockpit/flight cabin) <10> 
   
   
  Computers  
  Core 1: Amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/5/10) 
  High Resolution: Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: Light-years (1.0/1.1-3.0/3.1-8.0/8.1-12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Beta (+0) 
  
  434 
   
  Coverage: Standard 
  Lateral Sensor [5 Power/round] 
  <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Beta (+0) 
  Coverage: Standard 
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Beta (+0) 
  Probes: 10 micro probes of varying types <1> 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
  Inertial Damping Field 
  Main <8> 
  Strength: 8 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 4 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
  Specialized Flight Control: Manual Steering Column [1 
  Power/round in use] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] 
  Accuracy: 5/6/8/11    <3<x 2 =6> 
  Location: one Forward and one aft 
   
  Transporters 
  Type: Personnel [3 Power/use] 
  <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and location: Aft of cockpit (bridge) 
   
  Security Systems 
  Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
   
  Science Systems 
  Rating 1 (+0) [1 Power/round] <7> 
  Specialized Systems: none <0> 
  Laboratories: aft cargo hold/science lab area <1> 
   
  TACTICAL SYSTEMS 
  2 Type VI Phaser Emitters <52 <x 2 = 102> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 3 shots per round) Auto-
  Phaser Interlock: Accuracy: 3/4/6/9 
  Range: 10/30,000/100,000/300,000 
  Location: port and Starboard below cockpit windows 
  forward edge of wing,  
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  4 Type VI Phaser Emitters <13 <x 4 = 52> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Accuracy: 3/4/6/9 
  Range: 10/30,000/100,000/300,000 
  Location: port and starboard aft edge of wings, on dorsal 
  and one ventral  
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Microtorpedo Launcher <9> 
  Standard Load: Microtorpedo (50 Damage) 
  Spread: 1 
  Range: 1/100/500/2,000 
  Targeting System: Accuracy 3/4/6/9 
  Power: [1] 
  Location: forward below navigational dish   
  Firing Arc: Forward 
   
  Torpedo Module  
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 1 
  Range: 1/100/1,000/5,000 
  Targeting System: Accuracy 4/5/7/11 
  Power: [6] 
  Location: Two photon torpedoes mounted port and 
  starboard under the wing nacelles 
  Firing Arc: Forward port and starboard, but are self-guided 
  Torpedoes Carried: 50 microtorpedoes, <1> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <16 <x 4 = 64> 
  Shield Generator: Class 3 (Protection 410) [41 
  Power/shield/round] 
  Shield grid: Type C (50 %  crease to 615 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 150) 
  
  435 
   
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <2> 
  Auto-Destruct System <2> 
   
  Description notes: 
  Fleet Data: While lost in the Delta Quadrant the Crew of 
  the Federation starship USS Voyager NCC-74656 under 
  took the project of constructing an auxiliary spacecraft that 
  was heavier armed than any of the vessels encountered in 
  the delta quadrant.  The chief designer Lieutenant 
  Thomas Eugene Paris, voyagers chief helm officer 
  proposed the design and laid out the ground work for the 
  construction.  The production was precipitated by the 
  need to retrieve federation technology from a gas giant 
  before an alien species named the Malon acquired it.   
   
  Equipped with specially modified Federation and 
  Borg technology the Delta Flyer and her subsequent 
  successor proved to be a tuff little vessel.  The Delta 
  Flyer's weapons and shields are modified with Borg 
  technology.  the flight control is rudimentary looking in the 
  design for a feel of flying lost in the 24th century flight 
  control designs.  Although the flight control are designed 
  to look like older flying controls of the holonovel Captain 
  Proton.  the Isolinear computer was custom designed by 
  the ships Operations Officer Ensign Harry Kim for the 
  Delta Flyer instead of installing a standard shuttlecraft 
  computer. 
   
  Although the Delta Flyer has more in common with a 
  Danube-class runabout than a standard Starfleet 
  shuttlecraft the vessel shares traites of both.  While the 
  Delta Flyer is slightly smaller than the Danube-class the 
  vessel shares the microtorpedo launcher technology.  
  Where the Danube-class runabout is too large to land in 
  the Intrepid-class's shuttlebay the Delta Flyer is a tight 
  squeeze but with the retractable warp nacelles the small 
  vessel fits. 
   
  With the powerful impulse engines the Delta Flyer is 
  faster than most shuttles that it could come up against.  
  The unique thruster system of the Delta Flyer makes the 
  ship far more maneuverable than the standard 
  shuttlecraft.    
   
  The Borg during a confrontation to liberate members 
  of the collective known as Unimatrix Zero destroyed the 
  first Delta Flyer.  The crew of the starship Voyager quickly 
  created the Delta Flyer II to replace the lost vessel.  
  Shortly afterwards tested the Delta Flyer II in a transtellar 
  rally. 
   
  On the return from the delta quadrant both 
  designers and tactical combat planers in the idea that the 
  vessel could spur a new line of starship construction have 
  studied the Delta Flyer.  The Delta Flyer has proven its 
  name among the members of the crew of the starship 
  Voyager. 
   
  Note: the precipitate a more powerful and usefulness of 
  the vessel to fight against a larger more capable ship the 
  Delta Flyer is equipped with heavier phasers than it really 
  needs.  The Delta Flyer is capable of taking on a vessel 
  the size of Klingon B'rel-class Bird-of-Prey if encountered 
  and winning if played right.  Size and Statistic's taken from 
  STAR TREK STARSHIP SPOTTER by Adam "Mojo" 
  Lebwitz & Robert Bonchune and from THE STAR TREK 
  VOYAGER SOARCEBOOK by Volker Maiwald of 
  www.farrealms.de.  
    
  The U.S.S. Enterprise NCC-1701-D’s Calypso Spacedock 
  Class and Type: Calypso-class Yacht  
  Commissioning Date: 2360’s 
   
   
  HULL SYSTEMS 
  Size: 2 
  Length: 23.11 meters 
  Beam: 34.67 meters 
  Height: 8.1 meters 
  Decks: 1 
  Mass: 19.78 metric tons 
  SU’s Available: 600 
  SU’s Used: 475  
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized Hull: Atmospheric Capability; Planetfall 
  Capability <4> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/12/21 
  Crew Quarters 
  Spartan: 2 <1> 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Emergency Life Support (no emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 weeks worth <1> 
  Food Replicators [2 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo Holds: 200 cubic meters <1> 
  Locations: Ventral 
   
  
  436 
   
  PROPULSION SYSTEMS 
  Impulse Engine Type: Class 3A (.5c/.75c) [5/7 
  Power/round] <18> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 4/G (generates 230 
  Power/round) <53> 
  Location: Dorsal Spine 
  Impulse Engine[s]: 1 class 3A (generates 28 
  Power/engine/round) 
  Auxiliary Power: none 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <25> 
  Standard Usable Power: 258 
   
  OPERATIONS SYSTEM 
  Bridge: Forward (cockpit) <10> 
  Computer Core: Cockpit sub-floor [5 Power/round] <4> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <2> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 1 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems Type: Class 5 [2 Power/round] 
  <13> 
  Strength: 5   
  Security: -2 
  Basic Uprating: Class Alpha (+1) 
   
  Tractor Beams Emitter: Class Beta [3 Power/Strength 
  used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Alt 
   
  Transporters 
  Type: Personnel [3 Power/use] <15> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Location: Aft of the Cockpit 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating 1 (+0) [1 Power/round] <2> 
  Specialized Systems: None 
  Laboratories: none 
   
  TACTICAL SYSTEMS 
  Starboard Ventral Phaser Array <12> 
  Type: V 
  Damage: 100 [10 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Starboard Ventral  
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Starboard Dorsal Phaser Array <12> 
  Type: V 
  Damage: 100 [10 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Starboard Dorsal  
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
  
  437 
   
   
  Port Ventral Phaser Array <12> 
  Type: V 
  Damage: 100 [10 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location:  Port Ventral  
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Port Dorsal Phaser Array <12> 
  Type: V 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Port Dorsal  
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7   
  Bonus: +0   
  Weapon Skill: 3   
   
  Shields (Forward, Aft, Port, Starboard) <14 (x4=56)> 
  Shield Generator: Class 2 (Protection 275) [28 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 412 Protection) 
  Subspace Field Distortion Amplifiers: Class beta 
  (Threshold 92) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): none 
  Captain’s Yatch: None 
   
  Notes: these shuttles are attached to the exterior of the 
  ship usually the Federation starships saucer’s ventral side 
  where it is exposed to space.  These are diplomatic ship 
  in designated use.  
  The USS Enterprise NCC-1701-Es Cousteau Captains 
  Yatch’s Spacedock 
  Class and Type: Cousteau-class Yacht 
  Commissioning Date:  
   
  HULL SYSTEMS 
  Size: 2 
  Length: 34.65 meters 
  Beam: 20.55 meters 
  Height: 6.1 meters 
  Decks: 1 
  Mass: 16.95 metric tons 
  SU’s Available: 600 
  SU’s Used: 564  
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized Hull: Atmospheric Capability; Planetfall 
  Capability <4> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/8/15 
  Crew Quarters 
  Spartan: 2 <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Emergency Life Support (no emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 weeks worth <1> 
  Food Replicators [2 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo Holds: 300 cubic meters <1> 101 
  Locations: Ventral 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 4B <40> 
  Speed: 4.0/7.4/9.0 [1 power/.2 warp speed] 
  PIS: Type D (7 hours of Maximum warp) <8> 
  Impulse Engine Type: Class 3A (.5c/.75c) [5/7 
  Power/round] <18> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 4/G (generates 230 
  Power/round) <53> 
  Location: Dorsal Spine 
  Impulse Engine[s]: 1 class 3A (generates 28 
  Power/engine/round) 
  Auxiliary Power: 1 Reactor (generates 5 Power/round) 
  <3> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  
  438 
   
  EPS: Standard Power flow, +150 Power transfer/round 
  <25> 
  Standard Usable Power: 258 
   
  OPERATIONS SYSTEM 
  Bridge: Forward (cockpit) <10> 
  Computer Core: Cockpit sub-floor [5 Power/round] <4> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <2> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <15> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <14> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Sensors Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
  Inertial Damping Field 
  Main <8> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <13> 
  Strength: 5   
  Security: -2 
  Basic Uprating: Class Alpha (+1) 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral  
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Alt 
   
  Transporters 
  Type: Personnel [3 Power/use] <15> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Location: Aft of the Cockpit 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating 1 (+0) [1 Power/round] <2> 
  Specialized Systems: None 
  Laboratories: none 
   
  TACTICAL SYSTEMS 
  Forward Ventral Phaser Array <13> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Ventral 
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Forward Dorsal Phaser Array <13> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward dorsal 
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Aft Ventral Phaser Array <13> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location:  Aft Ventral 
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Aft Dorsal Phaser Array <13> 
  
  439 
   
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shot per round) 
  Auto-Phaser Interlock: Class Gamma (Accuracy: 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: aft Dorsal 
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Microtorpedo Launcher <9> 
  Standard Load: Micro torpedo (50 Damage) 
  Spread: 1 
  Range: 1/100/500/2000 
  Targeting System: Class Gamma (Accuracy 3/4/6/9) 
  Power: [1] 
  Location: Forward ventral 
  Firing Arc: Forward 
  Torpedoes Carried: 50 micro torpedoes <1> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7   
  Bonus: +0   
  Weapon Skill: 3   
   
  Shields (Forward, Aft, Port, Starboard) <14 (x4=56)> 
  Shield Generator: Class 2 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 450 Protection) 
  Subspace Field Distortion Amplifiers: Class beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): none 
  Captain’s Yatch: None 
   
  Description notes: 
  Fleet Data:  
   
  Notes: these shuttles are attached to the exterior of the 
  ship usually the Federation starships saucer’s ventral side 
  where it is exposed to space.  These are diplomatic ship 
  in designated use. 
   
    
  Federation Intrepid-class Aeroshuttle a.k.a. captains 
  Yatch 
  Class and Type: Aeroshuttle Auxiliary diplomatic 
  shuttlecraft 
  Commissioning Date: 2370 
   
  HULL SYSTEMS 
  Size: 2 
  Length: 24.8 meters 
  Beam: 29.6 meters 
  Height: 4.1 meters 
  Decks: 1  
  Mass: 222.5 MT 
  SU’s Available: 625 
  SU’s Used: 528 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 40/60) <17> 
  Backup: Class 2 (Protection 20) <9> 
  Backup: Class 2 (Protection 20) <9> 
  Specialized Hull: Atmosphere Capability; Planetfall 
  Capability <4> 
   
  PERSONNEL SYSTEMS  
  Class/Passengers/Evac: 2/8/15 
  Crew Quarters:  
  Barracks: 6 <1> 
  Spartan: 2 <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Emergency Life Support (no emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 2 Week's worth <1> 
  Food Replicators [2 Power/round] <2> 
  Industrial Replicators none 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: none 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo Holds: 600 cubic meters <1> 
  Locations: Amidship 
  Escape Pods <1> 
  Number: 6 
  Capacity: 1 person per pod 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 4.8 <28> 
  Speed: 4.0/6.0/8.0 [1 power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: 2 Class 3A (.5c /.75c) [5/7 
  Power/round] <18> 
  Location: port and starboard mid wing  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  
  440 
   
  Warp Engine Type: Class 4/G (generates 230 
  Power/round) <53> 
  Location: Dorsal spine 
  Impulse Engine[s]: 2 class 3A (generates 28 Power/each 
  engine/round) 
  Auxiliary Power: none 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <25> 
  Standard Usable Power: 286 
   
  OPERATIONS SYSTEM 
  Bridge: forward Cockpit section/command area <10> 
   
  Computers Core 1: Cockpit sub floor [5 Power/round] <4> 
  Uprating: Class alpha (+1) [1 Power/computer/round] <2> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: Light-years (1.0/1.1-3.0/3.1-8.0/8.1-12.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Beta (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <15> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Beta (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <14> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Beta (+1) 
  Probes: 6 probes of varying types <1> 
  Sensors Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backup: 1 <1> 
  Inertial Damping Field 
  Main <8> 
  Strength: 8 [3 Power/round} 
  Number: 2 
  Backup <2> 
  Strength: 5 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <13> 
  Strength: 5 
  Security: -2 
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: no 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] 
  Accuracy: 5/6/8/11    <6 <x 2 =12> 
  Location: forward ventral, and aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <15> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and location: Aft of the cockpit  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating 1 (+0) [1 Power/round] <2> 
  Specialized Systems: none 
  Laboratories: none 
   
  TACTICAL SYSTEMS 
  Forward Port Phaser Array <13> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Accuracy: 3/4/6/9 
  Range: 10/30,000/100,000/300,000 
  Location: Port forward Phaser array 
  Firing Arc: 360 degree port 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Forward Starboard Phaser Array <13> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Accuracy: 3/4/6/9 
  Range: 10/30,000/100,000/300,000 
  Location: Starboard forward Phaser array 
  Firing Arc: 360 degree Starboard 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Aft Phaser Array <13> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  
  441 
   
  Auto-Phaser Interlock: Accuracy: 3/4/6/9 
  Range: 10/30,000/100,000/300,000 
  Location: aft Phaser array 
  Firing Arc: 360 degree aft 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Dorsal Phaser Array <13> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Accuracy: 3/4/6/9 
  Range: 10/30,000/100,000/300,000 
  Location: Dorsal Phaser array 
  Firing Arc: 360 degree dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Microtorpedo Launcher <9 <x 2 = 18> 
  Standard Load: Microtorpedo (50 Damage) 
  Spread: 1 
  Range: 1/100/500/2,000 
  Targeting System: Accuracy 3/4/6/9 
  Power: [1] 
  Location: forward dorsal just in front of the warp reactor    
  Firing Arc: Forward 
  Torpedoes Carried: 100 microtorpedoes, <1> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <14 (x4 =56)> 
  Shield Generator: Class 2 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 450 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  Description notes: 
  Fleet Data:  During the designing phase of the Intrepid-
  class a Captain's gig was envisioned as a design addition.  
  Build around the Danube-class Runabout's general design 
  and added heavier duty impulse engines.  The only 
  weapons addition a single microtorpedo launcher. 
   Much like the Galaxy-, Sovereign- and others the 
  Intrepid-class and have the Yatch for diplomatic travels 
  within in a star system.  The ships captains tend to prefer 
  the sanctuary of a shuttlecraft and the commonality that a 
  shuttlecraft gives the pilot. 
   
    
  STANDARD ESCAPE PODS 
  Class and Type: Four Person Escape Pods 
  Commissioning Date: Varies 
   
  HULL SYSTEMS 
  Size: 1 
  Length: 3.0 meters * 
  Beam: 3.0 meters * 
  Height: 3.0 meters * 
  (* Your actual size may vary slightly per variant design) 
  Decks: 1  
  Mass: 1 Metric Ton 
  SU’s Available: 200 
  SU’s Used: 161 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity Field [1 Power/ 10 Protection/round] 
  Main: Class A (Protection 5/5) <3> 
  Backup 1: Class A (Protection 3) <2> 
  Backup 2: Class A (Protection 3) <2> 
  Specialized Hull: Atmospheric Capability; Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS Class/Passengers/Evac: 4 
  persons 
  Crew Quarters None  
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <4> 
  Reserve Life Support [1 power/round] <2> 
  Gravity [1 Power/round] <1> 
  Consumable: 1 years’ worth <1> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
   
  PROPULSION SYSTEMS 
   Impulse Engine Type: 1 ( .1c / .2c) [1/2 Power/round] <2> 
  Reaction Control System (.025c) [1 Power/round when in 
  use] <1> 
   
  POWER SYSTEMS 
   Power reactor: Type A (Generates 25 power/round) <25> 
  Impulse Engine[s]: Type 1 (generates 3 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +10 Power transfer/round <6> 
  Standard Usable Power: 28 
   
  OPERATIONS SYSTEM 
  Bridge: cockpit <5> 
  
  442 
   
   
  Computers Core 1: [5 Power/round] <1> 
  ODN <3> 
   
   Sensor Systems 
  Long-range Sensors: none 
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 1 (Strength 1) 
  Gain Package: Class Standard (+0) 
  Coverage: standard 
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 1 (Strength 1) 
  Gain Package: Class Standard (+0) 
  Sensors Skill: 0 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
  Inertial Damping Field 
  Main <2> 
  Strength: 1[3 Power/round} 
  Number: 1  
  Backup <1> 
  Strength: .5 [2 Power/round] 
  Number: 1 
  Attitude control [1 power/round] <> 
   
  Emergency Communications: [2 Power/round] <1> 
   
  Shields (Forward, Aft, Port, Starboard: <3 (x 4 = 12)> 
  Shield Generator: Class (Protection 50) [5 
  Power/shield/round] 
  Shield grid: Type 0 (no increase to Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 16) 
  Recharging System: Class 1 (45 seconds) 
     
  Notes: The shields are more to act as a protection for any 
  different kinds of energies than for weapons protection. 
  Virtually a blast from a type V phaser can disintegrate this 
  small pod. 
  The power plant is similar to that used for emergency 
  power but has a longer running time. 
    
  TOS Shuttlecraft 
  Class and Type: Type 2 Shuttlecraft 
  Commissioning Date: 2245 
  Created by Steve Long 
   
  Hull Systems 
  Size: 1 
  Length: 5.95 meters 
  Beams: 2.93 meters 
  Height: 3 meters 
  Decks: 1 
  Mass: 1.356 metric tons 
  SU’s Available: 200 
  SU’s Used: 175 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <5> 
  Backup: Class C (Protection 5) <3> 
  Backup: Class C (Protection 5) <3> 
  Specialized hull: Atmospheric Capability, Planetfall 
  Capability<2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/6/24 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <4> 
  Reserve Life Support [1 Power/round] <2> 
  Emergency Life Support (1 emergency shelters) <2> 
  Gravity [1 Power/round] <1> 
  Consumable: 24 hours worth <1> 
  Food Processors: None 
  Industrial Fabrication Unit: None 
  Medical Facilities: Med Kits only 
  Recreation Facilities: None 
  Personal Transport: Jefferies tubes [0 Power/round] <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
  Cargo hold: None 
  Escape Pods None 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine Type: Type 4A (.4c/.66c) [4/6 
  Power/round] <13> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
  Auxiliary Thrusters [ Power/round when in use] <> 
   
  Power Systems 
  Warp Engine Type: None 
  Impulse Engine[s]: 1 Type 4A (generate 18 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  
  443 
   
  EPS: Standard Power flow <5> 
  Standard Usable Power: 18 
   
  Operations systems 
  Bridge: Forward Cockpit <4> 
   
  Computers  
  Core 1: Aft [5 Power/round] <2> 
  ODN <3> 
   
  Navigational Deflector [6 Power/round] <> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: standard 
   
  Navigational Sensors: [5 power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Probes:  none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: two <0> 
  Inertial Damping Field 
  Main <4> 
  Strength: 6 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark II [3 power/round] <6> 
  Strength: 2 
  Security: -0 
   
  Security Systems Rating: 1 <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <6> 
   
  Tactical Systems 
  Shields (Forward, Aft, Port, Starboard) <4 (x 4 = 16)> 
  Shield Generator: Class 1 (protection 20) [2 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 25) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 6) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <1> 
   
  Auxiliary Spacecraft systems: None 
   
    
  TOS Warp Shuttlecraft 
  Class and Type: Class H Long-range Shuttlecraft 
  Commissioning Date: 2245 
  Created by Steve Long 
   
  Hull Systems 
  Size:  2 
  Length: 18.70 meters (49.7 meters with nacelles; see text) 
  Beams: 11.1 meters (26.7 meters with nacelles; see text) 
  Height: 4.4 meters (12.9 meters with nacelles; see text) 
  Decks: 1 
  Mass: 5.62 metric tons 
  SU’s Available: 325 
  SU’s Used: 301 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <5> 
  Backup: Class C (Protection 5) <3> 
  Backup: Class C (Protection 5) <3> 
  Specialized hull: Atmospheric Capability, Planetfall 
  Capability<2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/6/24 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <4> 
  Reserve Life Support [1 Power/round] <2> 
  Emergency Life Support (1 emergency shelters) <2> 
  Gravity [1 Power/round] <1> 
  Consumable: 24 hours worth <1> 
  Food Processors: None 
  Industrial Fabrication Unit: None 
  Medical Facilities: Med Kits only 
  Recreation Facilities: None 
  
  444 
   
  Personal Transport: Jefferies tubes [0 Power/round] <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
  Cargo hold: None 
  Escape Pods None 
   
  Propulsion Systems 
  Warp Drive: Mark 2 <20> 
  Speed: 2.0/3.0/5.0 [1 Power/.2 warp speed] 
  PIS: Class H (12 hours Maximum) <16> 
  Impulse Engine Type: Type 4A (.4c/.66c) [4/6 
  Power/round] <13> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
  Auxiliary Thrusters [ Power/round when in use] <> 
   
  Power Systems 
  Warp Engine Type: Mark II (generates 80 Power/round) 
  <33> 
  Location: aft 
  Impulse Engine[s]: 1 Type 4A (generate 18 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow <5> 
  Standard Usable Power: 98 
   
  Operations systems 
  Bridge: Forward Cockpit <4> 
  Separation System: Nacelle Separation [3 power/round] 
  <1> 
   
  Computers  
  Core 1: Aft [5 Power/round] <2> 
  ODN <3> 
   
  Navigational Deflector [6 Power/round] <> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: standard 
   
  Navigational Sensors: [5 power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Probes:  none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
  Navigational Computer 
   
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: two <0> 
  Inertial Damping Field 
  Main <8> 
  Strength: 6 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark II [3 power/round] <6> 
  Strength: 2 
  Security: -0 
   
  Security Systems Rating: 1 <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <6> 
   
  Tactical Systems 
  Forward Phaser Bank <7> 
  Type V Phaser Array 
  Damage: 100 [10 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Accuracy 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: 60 degrees  
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Dorsal Starboard Phaser Bank <7> 
  Type V Phaser Array 
  Damage: 100 [10 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Accuracy 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: Dorsal, to starboard 
  Firing arc: 180 degrees  
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Dorsal Port Phaser Bank <7> 
  Type V Phaser Array 
  Damage: 100 [10 power] 
  
  445 
   
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Accuracy 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: Dorsal, to Port 
  Firing arc: 180 degrees  
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <0> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <4 (x 4 = 16)> 
  Shield Generator: Class 1 (protection 20) [2 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 25) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 6) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <2> 
  Auxiliary Spacecraft systems: None 
   
   
    
   COMBAT VERSION OF THE WORK BEE THE KILLER-
  BEE 
  Type: Killer-Bee one man attack-craft Phaser version 
  (Wasp) & Torpedo version (Hornet)  
  Commissioning Date: 2270’s 
   
  HULL SYSTEMS 
  Size: 1 
  Length: 4. meters 
  Beam: 1.3 meters 
  Draft: 2.2 meters (1 deck) 
  Mass: 4 MT 
  SU’s Available: 200  
  SU’s Used: 140 (torpedo Version 143) 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 power/10 protection/round] 
  Main: Class A (Protection 5/5) <3> 
  Backup: Class A (Protection 3) <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Pass/Evacuation: 1/0/0 
   
  Environmental Systems 
  Basic Life Support [1 power/round] <4> 
  Reserve Life Support [1 power/round] <2> 
  Fire Suppression System [1 power/round use] <1> 
   
  PROPULSION SYSTEMS 
  Impulse Engine Type: Type 2 (.25c/.5c) [2/5 Power/round] 
  <5> 
  Location: 
  Reaction Control System (0.025c) [2 power/round use] 
  <1> 
   
  POWER SYSTEMS 
  Warp Engine Type: Mark II (generates 70 Power/round) 
  <32> 
  Location: Aft 
  Impulse Engine[s]: 1 type 1 (generates 8 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <10> 
  Standard Usable Power: 79 
   
  OPERATIONS SYSTEMS 
  Cockpit <4> 
   
  Computer Systems Core 1: [5 power/round] <2> 
  ODN <3> 
   
  Sensor Systems 
  Lateral Sensors [5 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard 
  Coverage: Standard (+0) 
   
  Navigational Sensors [5 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computers 
  Main: Class 1 (+0) [0 power/round] 
   
  Inertial Stabilizers 
  Main: <2> 
  Strength: 1 [3 power/round]  
  Number: 1 
  Backup <1> 
  Strength 1 [2 power/round]  
  Number: 1 
  Attitude Control [1 power/round] <1> 
   
  Communications Systems Type: Type I [3 power/round 
  use] <1> 
  
  446 
   
  Strength: 1 
  Security: -0 
   
  Tactical systems 
  Phaser Array <4> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Zero (Accuracy: 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: mounted on the port side of the shuttle  
  Firing Arc: 60 degrees 
  Firing Modes: Standard 
   
  Torpedo Module <6> 
  Standard Load: Type I photon torpedo (160 Damage)  
  Spread: 1 
  Range: 15/100,000/400,000/750,000 
  Targeting System: Class Zero (Accuracy: 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: 1 photon torpedo mounted port  
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 1 <1> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <4 (x 4 = 16)> 
  Shield Generator: Class 1 (Protection 100) [10 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to 100 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 34) 
  Backup Shield Generators: None 
  Auto-Destruct System <1> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
  Notes: This version is generated out of the book I have 
  sitting here by the computer called Starfleet Dynamics 
  25th Anniversary Edition and a Modification to the Work 
  bee created by "redwood973".  With a little here and there 
  to make it combat worthy. 
   
    
  Talon Two-man attack craft  
  Type: Talon Two-man attack craft  
  Commissioning Date: 2270’s 
   
  HULL SYSTEMS 
  Size: 1 
  Length: 4.5 meters 
  Beam: 3.1 meters 
  Draft: 3 meters (1 deck) 
  Mass: 4 MT 
  SU’s Available: 200  
  SU’s Used: 149  
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 power/10 protection/round] 
  Main: Class A (Protection 5/5) <3> 
  Backup: Class A (Protection 3) <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Pass/Evacuation: 2/0/0 
   
  Environmental Systems 
  Basic Life Support [1 power/round] <4> 
  Reserve Life Support [1 power/round] <2> 
  Fire Suppression System [1 power/round use] <1> 
   
  PROPULSION SYSTEMS 
  Impulse Engine Type: Type 2 (.25c/.5c) [2/5 Power/round] 
  <5> 
  Location: 
  Reaction Control System (0.025c) [2 power/round use] 
  <1> 
   
  POWER SYSTEMS 
  Warp Engine Type: Mark II (generates 90 Power/round) 
  <34> 
  Location: Aft 
  Impulse Engine[s]: 1 type 1 (generates 8 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <10> 
  Standard Usable Power: 79 
   
  OPERATIONS SYSTEMS 
  Cockpit <4> 
   
  Computer Systems Core 1: [5 power/round] <2> 
  ODN <3> 
   
  Sensor Systems 
  Lateral Sensors [5 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard 
  Coverage: Standard (+0) 
   
  Navigational Sensors [5 power/round] <1> 
  
  447 
   
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computers 
  Main: Class 1 (+0) [0 power/round] 
   
  Inertial Stabilizers 
  Main: <2> 
  Strength: 1 [3 power/round]  
  Number: 1 
  Backup <1> 
  Strength 1 [2 power/round]  
  Number: 1 
  Attitude Control [1 power/round] <1> 
   
  Communications Systems Type: Type I [3 power/round 
  use] <1> 
  Strength: 1 
  Security: -0 
   
  Tactical systems 
  Phaser Array <4> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Zero (Accuracy: 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: mounted on the port side of the shuttle  
  Firing Arc: 60 degrees 
  Firing Modes: Standard 
   
  Torpedo Module <6> 
  Standard Load: Type I photon torpedo (160 Damage)  
  Spread: 1 
  Range: 15/100,000/400,000/750,000 
  Targeting System: Class Zero (Accuracy: 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: 1 photon torpedo mounted port  
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 1 <1> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <4 (x 4 = 16)> 
  Shield Generator: Class 1 (Protection 100) [10 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to 100 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 34) 
  Backup Shield Generators: None 
  Auto-Destruct System <1> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
  Notes: These versions is generated out of the book I have 
  sitting here by the computer called Starfleet Dynamics 
  25th Anniversary Edition and a Modification to the Work 
  bee created by "redwood973".  With a little here and there 
  to make it combat worthy. 
   
   
    
  None Federation shuttles 
  FERENGI SHUTTLE’S 
  Class and Type: Ferengi Shuttle Craft 
  Commissioning Date: Mid 24th century 
   
  HULL SYSTEMS 
  Size 2 
  Length: 25.23 meters 
  Width: 17.38 meters 
  Height: 10.09 meters; 
  Deck 1 
  Mass 12.78 MT 
  SU’s Available: 500 
  SU’s Used: 450 (see text) 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup 1: Class 1 (Protection 20) <7> 
  Backup 2: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <2> 
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/8/40 
  Crew Quarters:  
  Barracks: houses 4 crewmembers <1> 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 2 week's worth <1> 
  Food Replicators: [1 Power/round] <2> 
  Medical Facilities: Med kits only 
  Personnel Transport: Jefferies Tubes <2> 
  
  448 
   
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 1500 cubic meters <1> 
  Location: Aft hull 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 5 (5.0/6.0/7.0) <50> 
  PIS: Type J (up to 48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Varies in position; typically aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
  Computer Core: Amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Lateral Sensor [5 Power/round] <12> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Navigational Sensor [5 Power/round] <12> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard(+0) 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 2 (or higher if necessary)[3 
  Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength 
  used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 
  (30,000 km range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating:<0> 
  Anti-Intruder System: Yes [2 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
   
  Science Systems Rating 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Forward Plasma weapon <19 (x 2) = 38> 
  Type: V 
  Damage: 100 [10 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Forward Dorsal 
  Firing Arc: 240 degrees forward dorsal 
  Firing Modes: Standard, Continuous, 
  
  449 
   
  Pulse, Wide-beam 
   
  TA/T/TS: Class Alpha [0 
  Power/round]<6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard)<11 (x 4)> 
  Shield Generator: Class 2 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 399 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  DESCRIPTION NOTES: 
  Fleet Data: The Ferengi Cargo shuttle is a typical ship that 
  is encountered by many of the independent Ferengi 
  Traders and has the limited range and cargo. Similar in 
  appearance to that of the Shuttlepod the Cargo shuttles. 
   
  Several Federation ships have encountered several 
  cargo shuttles that the Ferengi government and civilian 
  populace fields. Each has their own names and 
  identifications like the Federation counterparts. Most carry 
  names like Quark's treasure and latimum Lady. 
   
   
   
   
   
   
   
    
  FERENGI SHUTTLEPODS 
  Class and Type: Ferengi Shuttlepods 
  Commissioning Date: Varies 
   
  HULL SYSTEMS 
  Size 1  
  Length: 4.5 meters  
  Width: 3.1 meters 
  Height: 1.8 meters; 
  Deck 1 
  Mass 2.28 MT 
  SU’s Available: 325 
  SU’s Used: 324 (see text) 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <13> 
  Backup 1: Class 1 (Protection 20) <7> 
  Backup 1: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <1>  
  Planetfall Capability <1> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/4/10  
  Crew Quarters: None  
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <4> 
  Reserve Life Support [2 power/round] <2> 
  Gravity [1 Power/round] <1> 
  Consumable: 1 week's worth <1> 
  Personnel Transport: Jefferies Tubes <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 1B uprated (1.5/3.0/5.0) <10> 
  PIS: Type H (up to 12 hours of Maximum warp) <16> 
  Impulse Engine  Type: Class 1 (.25c/.5c) [5/5 
  Power/round] <5> 
  Location: aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <1> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: aft 
  Impulse Engine[s]: 1 class 1 (generates 8 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <15> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <5> 
  Computer Core : Amidship [5 Power/round] <2> 
  ODN <3> 
  Navigational Deflector [5 Power/round] <4> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  
  450 
   
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard(+0) 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
  Inertial Damping Field 
  Main <4> 
  Strength: 2 (or higher if necessary)[3 Power/round] 
  Number: 2 
  Backup <1> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Security Systems Rating:<0> 
  Anti-Intruder System: Yes [2 Power/round] <1> 
  Internal Force Fields [1 Power/3 Strength] <1> 
  Science Systems Rating 1 (+0) [1 Power/round] <6> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Forward Plasma weapon <14> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting system: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Forward Dorsal 
  Firing Arc: 360 degrees forward dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
    
  TA/T/TS: Class Alpha [0 Power/round]<6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <12 (x 4 = 48)> 
  Shield Generator: Class 1 (Protection 200) [20 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 266 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 66) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators:4 (1 per shield) <2> 
  Auto-Destruct System <1> 
   
  DESCRIPTION NOTES: 
  Fleet Data: The Ferengi shuttlepods are swift transport 
  vehicles used by the Ferengi Military.  Constructed for the 
  Ferengi by the Ferengi military suppliers the shuttlepods 
  are well equipped for most science operations in the 
  general region of a interstellar in local space of a planet, 
  space station or starship.  The Ferengi military has 
  hundreds of these spread across the trading fleet.  Minor 
  changes to the Ferengi shuttlepods are made for specific 
  operations. 
    
  Thata Class Spacedock 
  Class and Type: Theta-Class Swift Courier 
  Commissioning Date: 2357 
   
  HULL SYSTEMS 
  Size: 3 
  Length: 24.23 meters 
  Beam: 15.98 meters 
  Height: 6.57 meters 
  Decks: 1 
  Mass: 142.31 metric tons 
  SU’s Available: 1,000 
  SU’s Used: 985 
   
  HULL Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  STRUCTURAL INTEGRITY FIELD [1 Power/10 
  Protection/round] 
  Main: Class 3 (Protection 60/90) <21> 
  Backup: Class 3 (Protection 30) <11> 
  Backup: Class 3 (Protection 30) <11> 
  
  451 
   
  Specialized Hull: Cloak-Enhancing; Atmospheric 
  Capability; Planetfall Capability <12> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 8/32/140 
  CREW QUARTERS 
  Spartan: 20 <1> 
  Basic: 5 <1> 
  Expanded: 2 <1> 
  Luxury: 1 <1> 
  Unusual: None 
   
  ENVIRONMENTAL SYSTEMS 
  Basic Life Support [6 Power/round] <12> 
  Reserve Life Support [3 Power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumables: One month’s worth <1> 
  Food Replicators [3 Power/round] <3> 
  Industrial Replicators Type: Network of small replicators [2 
  Power/round] <3> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 3 [6 Power/round] <24> 
  Personnel Transport: Jefferies tubes [0 Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo Holds: 100 cubic meters <1> 
  Locations: Aft, port and starboard 
  Escape Pods <1> 
  Number: 20 
  Capacity: 4 persons per pod 
   
  PROPULSION SYSTEMS 
  Warp Propulsion System Nacelles: Type 6B6 <98> 
  Speed: 6.0/8.6/9.6 [1 Power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  IMPULSE ENGINE Type: Class 5A (.72c/.9c) [7/9 
  Power/round] <28> 
  Acceleration Uprating: Class Beta (75% acceleration) [2 
  Power/round when 
  active] <4> 
  Location: Aft, port and starboard 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <3> 
   
  POWER SYSTEMS 
  WARP ENGINE Type: Class 5/H (generates 250 
  Power/round) <60> 
  Location: Amidships 
  Impulse Engine[s]: 1 Class 5A (generate 44 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <25> 
  Standard Usable Power: 294 
   
  OPERATIONS SYSTEMS 
  Bridge: Command hull <15> 
  COMPUTERS 
  Core 1: Location [5 Power/round] <6> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <2> 
  ODN 9 
  Navigational Deflector [5 Power/round] <12> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  SENSOR SYSTEMS 
  Long-range Sensors [5 Power/round] <31> 
  Range Package: Type 4 (Accuracy 3/4/7/10) 
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 14 light-years (1/1.1-3.5/3.6-10.0/10.1-
  14) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
  Navigational Sensors [5 Power/round] <14> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 4 <1> 
  Sensors Skill: 4 
   
  FLIGHT CONTROL SYSTEMS 
  Autopilot: Shipboard Systems (Flight Control) 3, 
  Coordination 3 [1 Power/round in use] <12> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: Three <3> 
  Inertial Damping Field 
  Main <12> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  COMMUNICATIONS SYSTEMS 
  Type: Class 7 [2 Power/round] <19> 
  Strength: 7 
  Security: -4 (Class Gamma uprating) 
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: No 
  
  452 
   
   
  TRACTOR BEAMS 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Location: Forward ventral 
   
  TRANSPORTERS 
  Type: Personnel [4 Power/use] <15> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition Coils: Class G (Strength 7) 
  Number and Location: One amidships 
  Cloaking Device: Class 5 [40 Power/class/round] <18> 
   
  SECURITY SYSTEMS Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <3> 
  Internal Force Fields [1 Power/3 Strength] <3> 
  SCIENCE SYSTEMS Rating 1 (+0) [1 Power/round] <8> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Forward Disruptor Array <34> 
  Type: Chareth 
  Damage: 160 [16 Power] 
  Number of Shots: Up to 3 shots per round 
  Targeting System: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing Arc: 360 degrees forward 
  Firing Modes: Standard, Pulse 
   
  Forward Dorsal Disruptor Array <34> 
  Type: Chareth 
  Damage: 160 [16 Power] 
  Number of Shots: Up to 3 shots per round 
  Targeting System: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Forward dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Pulse 
   
  Aft Dorsal Disruptor Array <34> 
  Type: Chareth 
  Damage: 160 [16 Power] 
  Number of Shots: Up to 3 shots per round 
  Targeting System: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Aft dorsal 
  Firing Arc: 360 degrees dorsal 
  Firing Modes: Standard, Pulse 
   
  Forward Ventral Disruptor Array <34> 
  Type: Chareth 
  Damage: 160 [16 Power] 
  Number of Shots: Up to 3 shots per round 
  Targeting System: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Forward ventral 
  Firing Arc: 360 degrees ventral 
  Firing Modes: Standard, Pulse 
   
  Aft Ventral Disruptor Array <34> 
  Type: Chareth 
  Damage: 160 [16 Power] 
  Number of Shots: Up to 3 shots per round 
  Targeting System: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Aft ventral 
  Firing Arc: 360 degrees vetnral 
  Firing Modes: Standard, Pulse 
   
  Aft Disruptor Array <34> 
  Type: Chareth 
  Damage: 160 [16 Power] 
  Number of Shots: Up to 3 shots per round 
  Targeting System: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Aft 
  Firing Arc: 360 degrees aft 
  Firing Modes: Standard, Pulse 
   
  Forward Torpedo Launcher <15> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 4 
  Range: 15/350,000/1,500,000/4,050,000 
  Targeting System: Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward 
  Firing Arc: Forward, but are self-guided 
   
  Aft Torpedo Launcher <15> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 4 
  Range: 15/350,000/1,500,000/4,050,000 
  Targeting System: Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: Aft 
  Firing Arc: Aft, but are self-guided 
  Torpedoes Carried: 12 <2> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapons Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <18 (x4)> 
  Shield Generator: Type R-IB (Protection 270) [27 
  Power/shield/round] 
  Shield Grid: Type B (33% increase to 360 Protection) 
  
  453 
   
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 90) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <3> 
   
  AUXILIARY SPACECRAFT SYSTEMS 
  Shuttlebay(s): None 
  Captain’s Yacht: No 
   
    
  SULIBAN CELL SHIP 
  Class and Type: Cell Ship 
  Commissioning Date: 2151 
   
  HULL SYSTEMS 
  Size: 1 
  Length: 3.25 meters 
  Beam: 3.25 meters 
  Height: 3.25 meters 
  Decks: 1 
  Mass: 7 metric tonnes 
  SU’s Available: 325 
  SU’s Used: 294 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class D (Protection 15/22) <6> 
  Backup: Class D (Protection 8) <3> 
  Specialized Hull: Atmospheric Capabilibile, Planetfall 
  capacity <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 1/2/5 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <4> 
  Reserve Life Support [1 power/round] <2> 
  Gravity [1 Power/round] <1> 
  Consumable: 3 weeks worth <2> 
   
  Cargo Holds: 1/4 cubic meters <1> 
  Locations: Where needed 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type Mark 3.5 <41> 
  Speed: 3.5/5.0/7.0 [1 power/.2 warp speed] 
  PIS: Type E (6 hours of Maximum warp) <10> 
  Special Configuration: Embedded Warp Nacelles <4> 
  Impulse Engine Type: Class 3 (.4c/.5c) [ 4/5 Power/round] 
  <8> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <1> 
   
  POWER SYSTEMS 
  Warp Engine Type: Mark IV (generates 180 Power/round) 
  <61> 
  Location: main hull 
  Impulse Engine[s]: 1 class 3 (generates 10 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <10> 
  Standard Usable Power: 200 
   
  OPERATIONS SYSTEM 
  Bridge: <4> 
  Computers Core (Pre Dou-tronic) [1 Power/round] <1 
  ODN <3 
   
  Navigational Deflector [6Power/round] <3 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/8/12 
  Location: Forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <11> 
  Range Package: Type V (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-year (.5/.6 - 1.0/1.1 - 3.5/3.6 - 
  5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 - 3.0/3.1 - 8.0/8.1 
  - 12.0) 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Class Alpha (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <3> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Class Alpha (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <3> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Class Alpha (+0) 
  Sensors Skill: 2 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 2, Coordination 2 [1 Power/round in use] 
  <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: none 
  
  454 
   
   
  Stabilizers 
  Main <2> 
  Strength: 7 [3 Power/round} 
  Number: 1 
  Backup <1> 
  Strength: 5 [2 Power/round] 
  Number: 1 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Mark II [1 Power/round] <6> 
  Strength: 2 
  Security: -0  
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams Emitter: Class Alpha [3 Power/Strength 
  used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Cloaking Device: Class 3 [40 Power/class/round] <10> 
   
  Security Systems: None 
  Science Systems: None  
   
  TACTICAL SYSTEMS 
  1 Plasma Cannon <11> 
  Type: (Equal to Gould Class Laser) 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Accuracy: 6/7/9/12 
  Range: 7/20,000/60,000/175,000 
  Location: Forward Ventral 
  Firing Arc: 360 Degrees 
  Firing Modes: Standard, Pulse 
   
  TA/T/TS: Class Alpha [0 Power/round]<0> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <4 (x 4 = 16)> 
  Shield Generator: Class 1 (Protection 150) [15 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 188 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 50) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <1> 
   
  AUXILIARY SPACECRAFT SYSTEM: None  
    
  SULIBAN MODULE SHIP 
  Class and Type: Module Ship 
  Commissioning Date: 2151 
   
  HULL SYSTEMS 
  Size: 2 
  Length: 40 meters 
  Beam: 8 meters 
  Height: 7 meters 
  Decks: 2 
  Mass: 1,000 metric tonnes 
  SU’s Available: 625 
  SU’s Used: 413 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class D (Protection 15/22) <7> 
  Backup: Class D (Protection 8) <4> Backup: Class D 
  (Protection 8) <4> 
  Specialized Hull: Atmospheric Capabilities, Planetfall 
  capacity <4> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/12/120 
   
  Crew Quarters 
  Barracks Houses 6 Crewmembers <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 6 weeks worth <3> 
   
  Food Systems (Equal to MK II Food Processor) [2 
  power/round] <4> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
   
  Cargo Holds: 30 cubic meters <1> 
  Locations: Lower Decks 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type Mark 3.67 <42> 
  Speed: 3.0/6.0/7.0 [1 power/.2 warp speed] 
  PIS: Type E (6 hours of Maximum warp) <10> 
  Special Configuration: Embedded Warp Nacelles <8> 
  Impulse Engine Type: 2 Class 3 (.4c/.5c) [4/5 
  Power/round] <8 (x 2 = 16)> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <1> 
   
  POWER SYSTEMS 
  Warp Engine Type: Mark IV (generates 190 Power/round) 
  <62> 
  
  455 
   
  Location: Lower deck hull 
  Impulse Engine[s]: 2 class 3 (generates 10 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 220 
   
  OPERATIONS SYSTEM 
  Bridge: <8> 
  Computers Core (Pre Dou-tronic) [1 Power/round] <1> 
  ODN <6> 
   
  Navigational Deflector [6Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/8/12 
  Location: Forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <11> 
  Range Package: Type V (Accuracy 4/5/8/11) 
  High Resolution: 5 Light-year (.5/.6 - 1.0/1.1 - 3.5/3.6 - 
  5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 - 3.0/3.1 - 8.0/8.1 
  - 12.0) 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Class Alpha (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <5> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Class Alpha (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <5> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Class Alpha (+0) 
  Probes 10 <1> 
  Sensors Skill: 2 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 2, Coordination 2 [1 Power/round in use] 
  <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: none 
   
  Stabilizers 
  Main <8> 
  Strength: 7 [3 Power/round} 
  Number: 1 
  Backup <2> 
  Strength: 5 [2 Power/round] 
  Number: 1 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Mark II [1 Power/round] <6> 
  Strength: 2 
  Security: -0  
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams Emitter: Class Alpha [3 Power/Strength 
  used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Cloaking Device: Class 3 [40 Power/class/round] <11> 
   
  Security Systems 
  Rating: 1 <4> 
  Anti-Intruder System [1 Power/Round of use] <2> 
  Internal Force Field [1 Power/3 Strength] <2> 
   
  Science Systems:  
  Rating 1 (+0) [1 Power/Round] <7> 
  Specialized Systems: none 
  Laboratories: none 
   
  TACTICAL SYSTEMS 
  2 Plasma Cannon <12 (x 2 = 24)> 
  Type: (Equal to Gould Class Laser) 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Accuracy: 6/7/9/12 
  Range: 7/20,000/60,000/175,000 
  Location: Forward Ventral 
  Firing Arc: 360 Degrees 
  Firing Modes: Standard, Pulse 
   
  TA/T/TS: Class Alpha [0 Power/round] <0> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <11 (x 4 = 44)> 
  Shield Generator: Class 1 (Protection 200) [20 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 250 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 60) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM: None, but can 
  externally Dock 12 Sulibon Cell ships  
    
  Romulan Shuttlecraft 
  
  456 
   
  Class and Type: Shuttlecraft 
  Commissioning Date:  
   
  HULL SYSTEMS 
  Size:  2  
  Length: 10.0 m 
  Beam: 4 m 
  Height: 2.8 m 
  Decks: 1  
  Mass: 5.5 MT 
  SU’s Available: 500   
  SU’s Used: 456 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
   
  Specialized Hull:  
  Atmospheric Capability <2>  
  Planetfall Capability <2> 
  Cloak-enhancing Hull <4> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/6/10 
  Crew Quarters: None  
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 3 weeks worth <2> 
  Food Replicator [2 power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 4.86 Speed: 4.0/6.0/8.6 <29> 
  PIS: Type J (48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 3 (.5c/.7c) [5/7 Power/round] 
  <15> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 4/G (generates 230 
  Power/round) <53> 
  Location: Aft 
  Impulse Engine[s]: 1 class 3 (generates 24 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +120 Power transfer/round 
  <22> 
  Standard Usable Power: 254 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
  Computer Core: Amidships [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 8 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 5 [2 Power/round] 
  Number: 2 
  
  457 
   
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5   
  Security: - 2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use]<10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Cloaking Device Class 5 [40 power class/round] <17> 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Romulan Disruoptors <23 x 2 = 46> 
  Type Eb’el 
  Damage: 120 [12 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting system: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward and aft 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <12 (x 4 = 56)> 
  Shield Generator: Class 1 (Protection 150) [15 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 225 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 50) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
    
  Klingon Shuttlecraft 
  Class and Type: Shuttlecraft 
  Commissioning Date:  
   
  HULL SYSTEMS 
  Size:  2  
  Length: 9.0 m 
  Beam: 3.5 m 
  Height: 3 m 
  Decks: 1  
  Mass: 4.5 MT 
  SU’s Available: 500   
  SU’s Used: 454 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
   
  Specialized Hull:  
  Atmospheric Capability <2>  
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/4/8 
  Crew Quarters: None  
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 3 weeks worth <2> 
  Food Replicator [2 power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 4.9 Speed: 4.0/6.0/9.0 <30> 
  PIS: Type J (48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Engineering section 
  
  458 
   
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 230 
  Power/round) <35> 
  Location: Aft 
  Impulse Engine[s]: 1 class 2 (generates 164 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  EPS: Standard Power flow, +80 Power transfer/round 
  <18> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
   
  Computer Core: Amidships [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <16> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 4 (Strength 4) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <8> 
  Strength Package: Class 4 (Strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <8> 
  Strength Package: Class 4 (Strength 4) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 5 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 4 [2 Power/round] <8> 
  Strength: 4   
  Security: - 2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use]<8> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition coils: Class D (Strength 4) 
  Number and Location: Aft of cockpit (bridge) 
   
  (Optional Cloaking Device Class 5 [40 power class/round] 
  <17>) 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Klingon Disruptors <23 x 2 = 46> 
  Type 5 
  Damage: 120 [12 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting system: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward and aft 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <11 (x 4 = 44)> 
  Shield Generator: Class 1 (Protection 100) [10 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 150 Protection) 
  
  459 
   
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 34) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
    
  Civilian Shuttlecraft 
  Class and Type: Shuttlecraft 
  Commissioning Date:  
   
  HULL SYSTEMS 
  Size:  2  
  Length: 8.0 m 
  Beam: 3.0 m 
  Height: 2.6 m 
  Decks: 1  
  Mass: 3 MT 
  SU’s Available: 500   
  SU’s Used: 312 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
   
  Specialized Hull:  
  Atmospheric Capability <2>  
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/6/10 
  Crew Quarters: None  
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 3 weeks worth <2> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo Hold: 4 cubic meters <1> 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 1 Speed: 1.25/1.25/1.25 <5> 
  PIS: Type I (24 hours of Maximum warp) <18> 
  Impulse Engine Type: Class 1 (.25c/.5c) [2/5 
  Power/round] <10> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 120 
  Power/round) <32> 
  Location: Aft 
  Impulse Engine[s]: 1 class 1 (generates 8 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergancy Power type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +70 Power transfer/round 
  <17> 
  Standard Usable Power: 128 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
   
  Computer Core: Amidships [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <14> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 3 (Strength 3) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <6> 
  Strength Package: Class 3 (Strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <6> 
  Strength Package: Class 3 (Strength 3) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  
  460 
   
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 1 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 3 [2 Power/round] <6> 
  Strength: 3  
  Security: - 2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  None 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating: None 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  None 
   
  Shields (Forward, Aft, Port, Starboard) <11 (x 4 = 44)> 
  Shield Generator: Class 1 (Protection 100) [10 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 150 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 34) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
    
  None Federation Shuttlecraft 
  Class and Type: Shuttlecraft 
  Commissioning Date: Mid 24th Century 
   
  HULL SYSTEMS 
  Size:  2  
  Length: 15.0 m 
  Beam: 6.4 m 
  Height: 4.8 m 
  Decks: 1  
  Mass: 4.38 MT 
  SU’s Available: 500   
  SU’s Used: 369 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 Pwr/10 Protection/rd] 
  Main: Class 1 (Protection 40/60) <14> 
  Primary Backup: Class 1 (Protection 20) <7> 
  Secondary Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/4/8 
  Crew Quarters 
  Barracks houses 4 crewmen <1> 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 4 weeks worth <1> 
  Food Replicator [2 power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo bays 25 Cubic meters <1> 
  Location: Aft 
  Escape pods <1> 
  Number: 4 
  Capacity: 1 person per pod 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 1 (1.25/1.25/1.25) <5> 
  PIS: Type J (48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 1 (.25c/.5c) [5/5 
  Power/round] <5> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: Aft 
  Impulse Engine[s]: 1 class 1 (generates 8 
  Power/engine/round) 
  
  461 
   
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 157 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
  Computer Core: Amidships [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <14> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 3 (Strength 3) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <6> 
  Strength Package: Class 3 (Strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <6> 
  Strength Package: Class 3 (Strength 3) 
  Gain Package: Standard (+0) 
  Sensors Skill: 2   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5   
  Security: - 2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use]<10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Disruptor Arrays <10> 
  Type 2 Disruptor array 
  Damage: 60 [6 power] 
  Number of Emitters: (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Starboard Warp Nacelles 
  Firing arc: 360 degrees Forward Ventral 
  Firing Modes: Standard,  
   
  Disruptor Arrays <10> 
  Type 2 Disruptor array 
  Damage: 60 [6 power] 
  Number of Emitters: (up to 2 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Starboard Warp Nacelles 
  Firing Modes: Standard 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <9 (x 4 = 36)> 
  Shield Generator: Class 1 (Protection 100) [10 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 150 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 34) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  
  462 
   
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
  Description notes: 
  Fleet Data: Mass produced through out the alpha and 
  beta quadrants of the galaxy the shuttle is used by many 
  species.  The standard shields are slightly less than the 
  Federation, Romulan and Klingon military shuttlecrafts.   
  Even the Ferengi and Cardassians have a version similar 
  to the versions.  The many different species of alien 
  vessels constructed under many different company names 
  of and brands. 
   
  Although the majority of these vessels are used as 
  short range transport vessels with in a star system of 
  nearby system.  With the need of armament the mid 24th 
  century vessels were armed with phasers or disruptors 
  less than that of the military version. 
   
   
    
  Alien Shuttlecraft (military version and Luxury version) 
  Class and Type: Krame-class Shuttlecraft 
  Commissioning Date: 2366 
   
  Hull System 
  Size: 2 
  Length: 30 meters 
  Width: 8 meters 
  Height: 6 meters 
  Mass:  
  Decks: 1 
  SU’s available: 500 
  SU’s Used: 442 (404) 
   
  Hull Outer <8> (<6>) 
  Hull Inner  <8> (<6>) 
  Resistance Outer Hull: 4 <3> (2 <0>) 
  Resistance Inner Hull: 4 <3> (2 <0>) 
   
  Structural Integrity Field [1 power/10 Protection/Round] 
  Main: Class 2 (Protection 50/80) <14> 
  Backup: Class 2 (Protection 25) <7> 
  Backup: Class 2 (Protection 25) <7> 
  Specialized hull: Atmospheric Capacity; Planet fall 
  capacity <4> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 2/6/10 
  Crew Quarters 
  Barracks: Houses 8 Crew & Passengers <1> 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Emergency Life Support (no emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 4 weeks worth <1> 
  Replicators systems Food Replicators [2 Power/round] 
  <1> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Personal Transport: Jefferies tubes [2 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 600 cubic meters <1> 
  Locations: Lower Cargo Bay  
  Escape Pods: None 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 3 <20> 
  Speed: 3.0/6.0/7.0 [1 Power/.2 warp speed] 
  PIS: Type J (up to 48 hours of Maximum warp) <20> 
  Special configuration: Embedded Nacelles <8> 
  Impulse Engine Type: Class 2 (.5 c/.5 c) [5/5 
  Power/round] <10> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: 1 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 1 reactor (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge: Forward dorsal cockpit <10> 
   
  Computer Core 1: amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6-1.0/1.1-3.5/3.6-
  5.0) 
  Low Resolution: 12 Light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  
  463 
   
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Navigational Sensors: [5 power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <> 
  Backups: 1 <0> 
  Inertial Damping Field 
  Main <8> 
  Strength: 7 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 5 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 4/5/7/10 
  Lactation: Forward 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (40,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: Aft Cockpit 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 power/3 Strength] <2> 
  Science Systems Rating: 1 (+ 0) [1 Power/round] <7> 
  Specialized Systems: none 
  Laboratories: None 
   
  Tactical Systems 
  Plasma Emitters <7 (x4=28)> 
  Type (Equal to a Type 2 Phaser Array) 
  Damage: 40 [4 power] 
  Number of Emitters: 160 (up to 4 shots per round) 
  Auto-Phaser Interlock: Accuracy 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: two forward, two aft 
  Firing arc: 360 degrees  
  Firing Modes: Standard, Pulse 
   
   
   
  TA/T/TS: Class Beta [1 power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <14 (x4=56)> 
  Shield Generator: Class 2 (protection 200) [20 
  power/shield/round] 
  Shield grid: Type C (50% increase to Protection 300) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 60) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <1> 
   
  Auxiliary Spacecraft systems None  
   
  Notes: This model of shuttles is produced in two versions 
  one with a heavy plasma weapon system and a 
  luxury/civilian version.  The Krame-class Shuttlecraft a 
  sleek small vessel capable of carrying a small contingent 
  of crew and passengers.  This small shuttle is not needing 
  a heavy military shielding and a weapons systems as it 
  has a high warp speed. 
   
   
   
   
   
   
   
   
    
  TOS Movie Shuttlecraft 
  Class and Type: Type 3 Impulse Shuttlecraft 
  Commissioning Date: 2245 
  Created by Steve Long 
   
  Hull Systems 
  Size: 2 
  Length: 13 meters 
  Beams: 11 meters 
  Height: 4 meters 
  
  464 
   
  Decks: 1 
  Mass: 35 metric tonnes 
  SU’s Available: 400 
  SU’s Used: 234 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <6> 
  Backup: Class C (Protection 5) <3> 
  Backup: Class C (Protection 5) <3> 
  Specialized hull: Atmospheric Capability, Planetfall 
  Capability<2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/6/24 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Emergency Life Support (1 emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 24 hours worth <2> 
  Food Processors: None 
  Industrial Fabrication Unit: None 
  Medical Facilities: Med Kits only 
  Recreation Facilities: None 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: None 
  Escape Pods None 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine Type: Type 4A (.4c/.66c) [4/6 
  Power/round] <13> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
  Auxiliary Thrusters [ Power/round when in use] <> 
   
  Power Systems 
  Warp Engine Type: None 
  Impulse Engine[s]: 1 Type 4A (generate 18 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow <10> 
  Standard Usable Power: 18 
   
  Operations systems 
  Bridge: Forward Cockpit <4> 
   
  Computers  
  Core 1: Aft [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <8> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: standard 
   
  Navigational Sensors: [5 power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Probes:  none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: two <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 6 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark II [3 power/round] <6> 
  Strength: 2 
  Security: -0 
   
  Security Systems Rating: 1 <4> 
  
  465 
   
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
   
  Tactical Systems 
  Shields (Forward, Aft, Port, Starboard) <6 (x 4 = 24)> 
  Shield Generator: Class 1 (protection 40) [4 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 50) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 13) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems: None 
   
    
  TOS Movie Shuttlecraft 
  Class and Type: Type 4 Shuttlecraft 
  Commissioning Date: 2245 
  Created by Steve Long 
   
  Hull Systems 
  Size: 2 
  Length: 6.5 meters 
  Beams: 3.4 meters 
  Height: 2.5 meters 
  Decks: 1 
  Mass: 10 metric tonnes 
  SU’s Available: 300 
  SU’s Used: 234 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <6> 
  Backup: Class C (Protection 5) <3> 
  Backup: Class C (Protection 5) <3> 
  Specialized hull: Atmospheric Capability, Planetfall 
  Capability<2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/10/24 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Emergency Life Support (1 emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 24 hours worth <2> 
  Food Processors: None 
  Industrial Fabrication Unit: None 
  Medical Facilities: Med Kits only 
  Recreation Facilities: None 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: None 
  Escape Pods None 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine Type: Type 4A (.4c/.66c) [4/6 
  Power/round] <13> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
  Warp Engine Type: None 
  Impulse Engine[s]: 1 Type 4A (generate 18 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow <10> 
  Standard Usable Power: 18 
   
  Operations systems 
  Bridge: Forward Cockpit <4> 
   
  Computers  
  Core 1: Aft [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <8> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: standard 
   
  Navigational Sensors: [5 power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Probes:  none 
  Sensor Skill: 3 
  
  466 
   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: two <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 6 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark II [3 power/round] <6> 
  Strength: 2 
  Security: -0 
   
  Security Systems Rating: 1 <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
   
  Tactical Systems 
  Shields (Forward, Aft, Port, Starboard) <6 (x 4 = 24)> 
  Shield Generator: Class 1 (protection 45) [4 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 56) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 15) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems: None 
    
  TOS Movie Shuttlecraft 
  Class and Type: Type 5 Shuttlecraft 
  Commissioning Date: 2245 
  Created by Steve Long 
   
  Hull Systems 
  Size: 2 
  Length: 6.5 meters 
  Beams: 3.5 meters 
  Height: 2.5 meters 
  Decks: 1 
  Mass: 10 metric tonnes 
  SU’s Available: 300 
  SU’s Used: 234 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <6> 
  Backup: Class C (Protection 5) <3> 
  Backup: Class C (Protection 5) <3> 
  Specialized hull: Atmospheric Capability, Planetfall 
  Capability<2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/8/24 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Emergency Life Support (1 emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 24 hours worth <2> 
  Food Processors: None 
  Industrial Fabrication Unit: None 
  Medical Facilities: Med Kits only 
  Recreation Facilities: None 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: None 
  Escape Pods None 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine Type: Type 4A (.4c/.66c) [4/6 
  Power/round] <13> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
  Warp Engine Type: None 
  Impulse Engine[s]: 1 Type 4A (generate 18 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow <10> 
  Standard Usable Power: 18 
   
  Operations systems 
  Bridge: Forward Cockpit <4> 
   
  Computers  
  Core 1: Aft [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <8> 
  
  467 
   
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: standard 
   
  Navigational Sensors: [5 power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Probes:  none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: two <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 6 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark II [3 power/round] <6> 
  Strength: 2 
  Security: -0 
   
  Security Systems Rating: 1 <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
   
  Tactical Systems 
  Shields (Forward, Aft, Port, Starboard) <6 (x 4 = 24)> 
  Shield Generator: Class 1 (protection 50) [5 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 62) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 17) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems: None 
    
  TOS Movie Shuttlecraft 
  Class and Type: Type 7 Shuttlecraft 
  Commissioning Date: 2245 
  Created by Steve Long 
   
  Hull Systems 
  Size: 2 
  Length: 6.5 meters 
  Beams: 3.4 meters 
  Height: 2.5 meters 
  Decks: 1 
  Mass: 10 metric tonnes 
  SU’s Available: 350 
  SU’s Used: 234 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <6> 
  Backup: Class C (Protection 5) <3> 
  Backup: Class C (Protection 5) <3> 
  Specialized hull: Atmospheric Capability, Planetfall 
  Capability<2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/20/100 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Emergency Life Support (1 emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 24 hours worth <2> 
  Food Processors: None 
  Industrial Fabrication Unit: None 
  Medical Facilities: Med Kits only 
  Recreation Facilities: None 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: None 
  Escape Pods None 
   
  Propulsion Systems 
  Warp Drive: None 
  Impulse Engine Type: Type 4A (.4c/.66c) [4/6 
  Power/round] <13> 
  
  468 
   
  Location: Aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
  Warp Engine Type: None 
  Impulse Engine[s]: 1 Type 4A (generate 18 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow <10> 
  Standard Usable Power: 18 
   
  Operations systems 
  Bridge: Forward Cockpit <4> 
   
  Computers  
  Core 1: Aft [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <8> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Mark V (Accuracy 4/5/8/11) 
  High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Coverage: standard 
   
  Navigational Sensors: [5 power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: None 
  Probes:  none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: two <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 6 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark II [3 power/round] <6> 
  Strength: 2 
  Security: -0 
   
  Security Systems Rating: 1 <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
   
  Tactical Systems 
  Shields (Forward, Aft, Port, Starboard) <6 (x 4 = 24)> 
  Shield Generator: Class 1 (protection 45) [5 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 56) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 15) 
  Recharging System: Class 0 (60 seconds) 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems: None 
   
    
    
   
  Federation Type 7 Shuttlecraft 
  Class and Type: Type 7 Shuttlecrafts 
  Commissioning Date: Varies 
   
  Hull Systems 
  Size: 2 
  Length: 8.5 meters 
  Beams: 3.6 meters 
  Height: 2.7 meters 
  Decks: 1 
  Mass: 3.96 metric tons 
  SUs Available: 500 
  SUs Used: 396 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup 1: Class 1 (Protection 20) <7> 
  Backup 2: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <2>  
  Planetfall Capability <2> 
  
  469 
   
   
  Personnel Systems 
  Class/Passengers/Evac: 2/6/10 
  Crew Quarters None  
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Emergency Life Support (no emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 week's worth <1> 
  Food Replicators: [1 Power/round] <1> 
  Medical Facilities: med kits <5> 
  Personnel Transport: Jefferies Tubes <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold:  cubic meters <1> 
  Locations:   
  Escape Pods: None 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 1 uprated (Standard) <14> 
  Speed: 1.25/1.5/1.75 [1 power/.2 warp speed]  
  (Optional: Type 1 (1.2/2.0/2.0) (Uprated) <16>) 
  PIS: Type J (up to 48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Varies in position; typically aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 165 
   
  Operations System 
  Bridge: Forward <10> 
   
  Computers  
  Core 1: Amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard(+0) 
  Sensor Skill: 2 
   
  Flight Control Systems  
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 2 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  
  470 
   
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: Yes [2 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Two Phaser Array <9 x 2 = 18> 
  Type V 
  Damage: 100 [10 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: one forward, a one aft 
  Firing arc:  360 degrees firing arc in each direction 
  Firing Modes: Standard, pulse, continuous, wide-beam 
   
  TA/T/TS: Class Alpha [0 Power/round]<6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard)<10 x 4 = 40> 
  Shield Generator: Class 1 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to 300 Protection) 
  Subspace Field Distortion Amplifiers: Class alpha 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft System: None 
   
  Description notes: 
  Fleet Data:  
   
    
    
   
  Federation Type 8 Shuttlecraft 
  Class and Type: Type 8 Shuttlecrafts 
  Commissioning Date: Varies 
   
  Hull Systems 
  Size: 2 
  Length: 7.1 meters 
  Beams: 3.8 meters 
  Height: 2.7 meters 
  Decks: 1 
  Mass: 4.21 metric tons 
  SUs Available: 500 
  SUs Used: 389 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup 1: Class 1 (Protection 20) <7> 
  Backup 2: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <2> 
  Planetfall Capability <2> 
   
  Personnel Systems 
  Class/Passengers/Evac: 2/8/10 
  Crew Quarters None for any type 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Emergency Life Support (no emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 week's worth <1> 
  Food Replicators: None 
  Medical Facilities: Med kits only <5> 
  Personnel Transport: Jefferies Tubes <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 7 cubic meters <1> 
  Locations: aft section  
  Escape Pods None 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 1A <8> 
  Speed: 1.2/2.0/3.0 [1 power/.2 warp speed] 
  PIS: Type J (up to 48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Varies in position; typically aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  
  471 
   
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 165 
   
  Operations System 
  Bridge: Forward <10> 
   
  Computers Core 1: Amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Sensor Skill: 2 
   
  Flight Control Systems  
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 2 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: None 
  Anti-Intruder System: [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <14 x 4 = 56> 
  Shield Generator: Class 1 (Protection 200) [20 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 300 Protection) 
  Subspace Field Distortion Amplifiers: Class alpha 
  (Threshold 67) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft System: None 
   
  Description notes: 
  Fleet Data:  
   
  (Optional weapons) 
  Two forward Phasers <9 x 2 = 18> 
  Type IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: one on the forward end of each warp nacelle 
  Firing arc: 360 degrees port and starboard 
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  
  472 
   
  Weapon Skill: 2 
   
    
    
   
  Federation Type 11 Shuttlecraft 
  Class and Type: Type 11 Shuttlecrafts 
  Commissioning Date: Varies 
   
  Hull Systems 
  Size: 2 
  Length: 16 meters 
  Beams: 9.78 meters 
  Height: 4.25 meters 
  Decks: 1 
  Mass: 28.11 metric tons 
  SUs Available: 500 
  SUs Used: 499 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
  Backup 1: Class 2 (Protection 25) <9> 
  Backup 2: Class 2 (Protection 25) <9> 
  Specialized Hull: Atmospheric Capability <2>  
  Planetfall Capability <2> 
   
  Personnel Systems 
  Class/Passengers/Evac: 2-4/6/20 
  Crew Quarters: None for any type 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Emergency Life Support (no emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 2 week's worth <2> 
  Food Replicators [1 Power/round] <1> 
  Medical Facilities: Medical kits <5> 
  Personnel Transport: Jefferies Tubes <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 25 cubic meters <1> 
  Locations:   
  Escape Pods None 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 4 <25> 
  Speed: 4.0/6.0/7.0 [1 power/.2 warp speed] 
  PIS: Type J (up to 48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 4/G (generates 230 
  Power/round) <53> 
  Location: aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 246 
   
  Operations System 
  Bridge: Forward <10> 
   
  Computers  
  Core 1: Amidship [5 Power/round] <4> 
  Uprating Class Alpha (+1) [1 power/round] <2> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <25> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <17> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <16> 
  Strength Package: Class 7 (Strength 7) 
  Gain Package: Class Alpha (+1) 
  Sensor Skill: 2 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 2, Coordination 1 [1 Power/round in use] 
  <7> 
   
  Navigational Computer 
  
  473 
   
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 7 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 4 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <14> 
  Strength: 7 
  Security: -3 
  Emergency Communications [2 power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <12> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 5 (35,000 km 
  range) 
  Energizing/Transition coils: Class F (Strength 6) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: None 
  Anti-Intruder System: [2 Power/round] <2> 
  Internal Force Fields: [1 Power/3 Strength] <2> 
  Science Systems Rating 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Phaser Arrays <12 x 3 = 36> 
  Type VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: two forward and one aft 
  Firing arc: 360 degrees port and starboard and aft 
  Firing Modes: Standard, pulse, continuous, wide-beam 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <14 x 4 = 56> 
  Shield Generator: Class 2 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 450 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators:4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft System: None 
   
  Description notes: 
  Fleet Data:  
   
    
    
   
  Federation Type 12 Shuttlecraft 
  Class and Type: Type 12 Shuttlecrafts 
  Commissioning Date: 2370’s 
   
  Hull Systems 
  Size: 2 
  Size:  
  Length: 8.5 meters 
  Beams: 4.5 meters 
  Height: 2.5 meters 
  Decks: 1 
  Mass: 4.2 metric tons 
  SUs Available: 500 
  SUs Used: 485 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Primary Backup: Class 1 (Protection 20) <7> 
  Secondary Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <2>  
  Planetfall Capability <2> 
   
  Personnel Systems 
  Class/Passengers/Evac: 2/4/8 
  Crew Quarters None for any type 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Emergency Life Support (no emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  
  474 
   
  Consumable: 1 week's worth <1> 
  Food Replicators: none 
  Medical Facilities: medkits only <5> 
  Personnel Transport: Jefferies Tubes <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 1 cubic meters <1> 
  Locations:   
  Escape Pods: None 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 4 <30> 
  Speed: 4.0/6.0/7.0 [1 power/.2 warp]  
  PIS: Type J (up to 48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 4 (.6c/.8c) [6/8 Power/round] 
  <20> 
  Location: aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 4/G (generates 190 
  Power/round) <54> 
  Location: aft 
  Impulse Engine[s]: 1 class 2 (generates 32 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 222 
   
  Operations System 
  Bridge: Forward <10> 
   
  Computers Core 1: Amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <15> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <14> 
  Strength Package: Class 6 (Strength 6) 
  Gain Package: Class Alpha (+2) 
  Sensor Skill: 2 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 2, Coordination 1 [1 Power/round in use] 
  <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 7 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 4 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 6 [2 Power/round] <12> 
  Strength: 6 
  Security: -2 
  Emergency Communications [2 power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: none 
  Anti-Intruder System: [2 Power/round] <2> 
  Internal Force Fields: [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  
  475 
   
  Tactical Systems 
  Phaser array <15 x 2 = 30> 
  Type V 
  Damage: 100 [10 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: forward and aft 
  Firing arc: 360 degrees  
  Firing Modes: Standard, pulse, continuous, wide-beam 
   
  TA/T/TS: Class Alpha [0 Power/round]<6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <12 x 4 = 48> 
  Shield Generator: Class 1 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 400 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft System: None 
   
  Description notes: 
  Fleet Data:  
   
    
  Federation Type SC-20 Administration Shuttles 
  Class and Type: Type SC-20 Administration Shuttlecraft 
  Commissioning Date: Various 
   
  HULL SYSTEMS 
  Size: 2  
  Length: 30 m  
  Beam: 8 m 
  Height: 12 m 
  Deck: 1  
  Mass: 8 mt 
  SU’s Available: 500  
  SU’s Used: 387 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability<2>  
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/10/20 
  Crew Quarters: none 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 weeks worth <1> 
  Food Replicator [2 power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles Type 1 Speed: 1.05/1.25/1.25) 
  Downrating: Package 2 to standard and package 1 to 
  Sustainable <2> 
  PIS: Type J (48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: Aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
   
  Computer Core: Amidships [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  
  476 
   
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2  
   
  Flight Control Systems: Autopilot: Shipboard systems 
  (flight Control) 2, Coordination 1 [1 Power/round in use] 
  <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 2 (or higher, if necessary) [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5  
  Security: - 2  
   
  Tractor Beams Emitter: Class Alpha [3 Power/Strength 
  used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use]<10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Forward Phaser arrays <8> 
  Type III Phaser Array 
  Damage: 60 [6 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Aft Phaser arrays <8> 
  Type V Phaser Array 
  Damage: 60 [6 power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Aft 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2  
   
  Shields (Forward, Aft, Port, Starboard) <13 (x 4 = 52)>  
  Shield Generator: Class 1 (Protection 180) [18 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 270 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 60) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <2> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
  Notes: SC-20 Administration Shuttle is mostly an 
  unarmed, large shuttlecraft that is assigned to the local 
  starbase’s for transporting crew and flag officers about the 
  area. Very few are armed and the low shielding provided 
  to them makes them an easy target to predators sailing 
  about the galaxy. The Federation’s Type 7 Shuttlecraft’s 
  are similar in many ways but are much smaller, better 
  armed and protected. From a distance the Type 7 
  shuttlecraft and SC-20 Administration Shuttle appear the 
  same even to the Long range sensors. Only the best 
  sensors are capable of determining the differences in the 
  shuttles.  
   
  
  477 
   
  Some of the SC-20 Administration Shuttlecraft’s have 
  been uprated with heavier weapons and defensive 
  systems and warp drives.  
   
  Personal Notes: This was a generated from the Fasa 
  version of the shuttle posted on the Star Trek Starship 
  tactical combat simulator on-line database & archive web 
  site. 
   
    
  Federation Type 17 Shuttlepod 
  Class and Type: Type 17 Shuttlepod; Commissioning 
  Date: Varies  
   
  HULL SYSTEMS 
  Size 1 
  Length: 4.2 m 
  Beam: 2.4 m 
  Height: 1.6 m 
  Deck: 1  
  Mass: 1 mt 
  SU’s Available: 300  
  SU’s Used: 252 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <13> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability<1>  
  Planetfall Capability <1> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/2/7 
  Crew Quarters: None  
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <4> 
  Reserve Life Support [1 power/round] <2> 
  Gravity [1 Power/round] <1> 
  Consumable: 1 weeks worth <1> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
   
  PROPULSION SYSTEMS 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: Aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <15> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <5> 
   
  Computer Core: Amidships [5 Power/round] <2> 
  ODN <3> 
   
  Navigational Deflector [5 Power/round] <4> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-Years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Sensors Skill: 2  
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 2 (or higher, if necessary) [3 Power/round] 
  Number: 2 
  
  478 
   
  Backup <1> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5  
  Security: - 2  
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: N/A <0> 
  Anti-Intruder System: Yes [1 Power/round] <1> 
  Internal Force Fields [1 Power/3 Strength] <1> 
  Science Systems Rating: 1 (+0) [1 Power/round] <6> 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS 
  Two Phaser Array <9 (x2 = 18)> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy: 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward and aft 
  Firing Arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0  
  Weapon Skill: 2  
   
  Shields (Forward, Aft, Port, Starboard) <7 (x 4 = 18)> 
  Shield Generator: Class 1 (Protection 100) [10 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 133 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 34) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <1> 
  Auto-Destruct System <1> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
    
    
   
  Federation Type 6 Shuttlecraft 
  Class and Type: Type 6 Shuttlecrafts 
  Commissioning Date: Varies 
   
  Hull Systems 
  Size: 2 
  Length: 6 meters 
  Beams: 4.4 meters 
  Height: 2.7 meters 
  Decks: 1 
  Mass: 3.38 metric tons  
  SUs Available: 500 
  SUs Used: 471 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup 1: Class 1 (Protection 20) <7> 
  Backup 2: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability; Planetfall 
  Capability <4> 
   
  Personnel Systems 
  Class/Passengers/Evac: 2/6/10 
  Crew Quarters None for any type 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Emergency Life Support (no emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 week's worth <1> 
  Food Replicators: Usually none; at most, one food 
  replicator [1 Power/round] <1> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Personnel Transport: Jefferies Tubes <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 14 cubic meters <1> 
  Locations:   
  Escape Pods: None  
   
  Propulsion Systems 
  Warp drive Nacelles: Type 1 <5> 
  
  479 
   
  Speed: 1.25/1.25/1.25 [1 power/.2 warp speed] 
  (Optional: Type 1A downgraded (1.2/2.0/2.0) (Uprated) 
  <6>) 
  PIS: Type J (up to 48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Varies in position; typically aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 165 
   
  Operations System 
  Bridge: Forward <10> 
   
  Computers Core 1: Amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard(+0) 
  Sensor Skill: 2 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 2, Coordination 1 [1 Power/round in use] 
  <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 2 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
  Emergency Communications [2 power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: none 
  Anti-Intruder System: Yes [2 Power/round] <2> 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Two forward Phasers <9 x 2 = 18> 
  Type IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: one on the forward end of each warp nacelle 
  Firing arc: 360 degrees port and starboard 
  
  480 
   
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  TA/T/TS: Class Alpha [0 Power/round]<6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard)<13 x 4 = 52> 
  Shield Generator: Class 1 (Protection 240) [24 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 360 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 80) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft System: None 
  Description notes: 
  Fleet Data:  
   
   
   
   
   
   
    
  Ferengi Pod 2016 
  Class and Type: Ferengi Pod  
  Commissioning Date: twenty-fourth century 
   
  Hull Systems 
  Size: 2 
  Length: 6 meters 
  Beams: 4 meters 
  Height: 2 meters 
  Decks: 1 
  Mass: 12 metric tons 
  SUs Available: 326 - 625 
  SUs Used: 431 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized hull: Atmospheric Capability <2>    
  Planetfall Capability <2> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 2/8/10 
  Crew Quarters 
  Barracks: Houses 4 crewmembers <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Emergency Life Support (none emergency shelters) <0> 
  Gravity [1 Power/round] <2> 
  Consumable: one weeks worth <2> 
  Food Replicators [2 Power/round] <2> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <2> 
  Medical Facilities: Medkits [0 Power/round] <5> 
  Recreation Facilities: None 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: four cubic meters <1> 
  Locations: aft  
  Escape Pods: None 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 3 <20> 
  Speed: 3.0/6.0/7.0 [1 Power/.2 warp speed] 
  PIS: Type A (1 hours of Maximum warp) <2> 
  Impulse Engine Type: Class 3A (.5c/.75c) [5/7 
  Power/round] <18> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 2/B (generates 130 
  Power/round) <34> 
  Locations:   
  Impulse Engine[s]: Class 3A (generate 28 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <12> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <10> 
   
  Computers  
  Core: [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <10> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  
  481 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <14> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.4/0.5 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 5 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: none  
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 6 [3 Power/round]  
  Number: 2  
  Backup 
  <1> 
  Strength: 4 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/12 
  Lactation: aft 
   
  Transporters 
  Type: Personnel [2 Power/use] <9> 
  Pads: 2  
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <8> 
  Pads: 100 kg 
  Emitter/Receiver Array: Cargo Type 2 (10,00 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: none 
  Laboratories: none 
   
  Tactical Systems 
  Type IV Disruptors <15> 
  Type Equal to a type IV Phaser Array 
  Damage: 80 [8 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10)  
  Range: 10/30,000/100,000/300,000 
  Location: forward 
  Firing arc: 360 degrees  
  Firing Modes: standard, pulse  
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <17 x 4 = 68> 
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 300 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
   
    
  Ferengi Shuttle 2016 
  Class and Type: Ferengi Shuttle  
  Commissioning Date: twenty-fourth century 
   
  Hull Systems 
  Size: 2 
  Length: 18 meters 
  Beams: 12 meters 
  
  482 
   
  Height: 6 meters 
  Decks: 1 
  Mass: 24 metric tons 
  SUs Available: 326 - 625 
  SUs Used: 713 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized hull: Atmospheric Capability <2>    
  Planetfall Capability <2> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 2/8/14 
  Crew Quarters 
  Barracks: Houses 4 crewmembers <1> 
  Spartan: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Emergency Life Support (none emergency shelters) <0> 
  Gravity [1 Power/round] <2> 
  Consumable: one weeks worth <2> 
  Food Replicators [2 Power/round] <2> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <2> 
  Medical Facilities: Medkits [0 Power/round] <5> 
  Recreation Facilities: None 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: ten cubic meters <1> 
  Locations: aft  
  Escape Pods: None 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 3 <20> 
  Speed: 3.0/6.0/7.0 [1 Power/.2 warp speed] 
  PIS: Type A (1 hours of Maximum warp) <2> 
  Impulse Engine Type: two Class 3A (.5c/.75c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 4/G (generates 220 
  Power/round) <52> 
  Locations:   
  Impulse Engine[s]: two Class 3A (generate 28 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <12> 
  Standard Usable Power: 276 
   
  Operations systems 
  Bridge:  <10> 
   
  Computers  
  Core: [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <10> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <14> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.4/0.5 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 5 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: none  
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 6 [3 Power/round]  
  Number: 2  
  
  483 
   
  Backup 
  <1> 
  Strength: 4 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/12 
  Lactation: aft 
   
  Transporters 
  Type: Personnel [2 Power/use] <9> 
  Pads: 2  
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <8> 
  Pads: 100 kg 
  Emitter/Receiver Array: Cargo Type 2 (10,00 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: none 
  Laboratories: none 
   
  Tactical Systems 
  Type VI Disruptors <20 x 2 = 40> 
  Type Equal to a type VI Phaser Array 
  Damage: 120 [12 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10)  
  Range: 10/30,000/100,000/300,000 
  Location: forward and aft 
  Firing arc: 360 degrees  
  Firing Modes: standard, pulse  
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <15 x 4 = 60> 
  Shield Generator: Class 2 (protection 400) [40 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 600 Protection) 
  Subspace field Distortion Amplifiers: Class gamma 
  (Threshold 133) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
   
   
   
   
   
   
  
  484 
   
  Echo Papa 607 Automated Defense Drone and 
  Automated Defense Drone Production Ground facility  
  Class and Type: Echo Papa series Model 607 Automated 
  Defense Drone 
  Commissioning Date: early 24th Century 
   
  Hull Systems 
  Size: 1 
  Length: 2 meters 
  Beams: 1 meters 
  Height: 2 meters 
  Decks: None 
  Mass: 0.5 metric tons 
  SU’s Available: 325 
  SU’s Used: 194 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 1 <0> 
  Resistance Outer Hull: 1 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <13> 
  Specialized hull: Atmospheric capability <1>   
   
  Environmental Systems 
  Consumable: 3 days worth <1> 
   
  Propulsion Systems 
  Impulse Engine Type: 1 Class 1 (.25c/.5c) [2/5 
  Power/round] <5> 
  Location: Aft   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
  Fusion Reactor: 1 Class 20 (generates 200 Power/round) 
  <100> 
  Locations: upper node  
  Impulse Engine[s]: 1 Class 1 (generate 8 
  power/engine/round) 
  EPS: Standard Power flow, +0 Power transfer/round <5> 
  Standard Usable Power: 208 
   
  Operations systems 
  Computers Core: [5 Power/round] <2> 
  Uprating Class Alpha (+1) [1 power/round] <2> 
  ODN <3> 
   
  Navigational Deflector [5 Power/round] <4> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward  
   
  Sensor Systems 
  Lateral Sensors [5 Power/round] <2> 
  Strength Package: Class 1 (strength 1) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <2> 
  Strength Package: Class 1 (strength 1) 
  Gain Package: Standard 
  Sensor Skill: 1 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: none 
   
  Inertial Damping Field 
  Main <2> 
  Strength: 1 [3 Power/round]  
  Number: 1 
  Backup None  
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 1 [2 Power/round] <8> 
  Strength: 1 
  Security: - 3 Security uprating Class Epsilon  
  Holocommunications systems 
   
  Cloaking Device: Class 1 [40 Power/class/round] <4>  
   
  Tactical Systems 
  One Energy Weapons Array <6> 
  Type I 
  Damage: 20 [2 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Lower node 
  Firing arc: 400 degrees forward  
  Firing Modes: Standard  
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <4 x 4 = 16> 
  Shield Generator: Class 1 (protection 50) [5 
  Power/shield/round] 
  Shield grid: Type zero (no increase) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 17) 
  Recharging System: Class 1 (45 seconds) 
  
  485 
   
  Auto-Destruct System <1> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
  Echo Papa 607 Automated Defense Drone Production 
  Ground facility  
  Class and Type: Echo Papa series Model 607 Automated 
  Defense Drone Production ground facility  
  Commissioning Date: early 24th Century 
   
  Hull Systems 
  Size: 1 (2) 
  Diameter: 10 meters 
  Height: 5 meters 
  Decks: 1 
  Mass: 10 metric tons 
  SU's Available: 400 
  SU's Used: 359 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: Automated or one/10/100 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <8> 
  Consumable: 1 years worth <2> 
  Food Replicators [2 Power/round] <2> 
  Industrial Replicators  
  Type: network of small replicator [2 power/round] <2> 
  Type: 1 large unit [2 power/replicator round] <3> 
  Personal Transport: Jefferies tubes [1 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
  Cargo hold: 5 cubic meters <1> 
  Locations: below floor  
   
  Power Systems 
  Fusion Reactor: 1 Class 30 (generates 300 Power/round) 
  <150> 
  Locations: within the station   
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power:  
   
  Operations systems 
  Ops:  <5> 
   
  Computers Core: [5 Power/round] <4> 
  Uprating Class Alpha (+1) [1 power/round] <2> 
  ODN <6> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <14> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  
  486 
   
  High Resolution: 4 Light-years (.5/.6 – 1.0/1.1 – 3.0/3.1 – 
  4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  –10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard 
  Sensor Skill: 1 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <11> 
  Strength: 5 
  Security: -5 (Class Epsilon Uprating) 
  Holocommunications systems 
   
  Tactical Systems 
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <17 x 4 = 68> 
  Shield Generator: Class 4 (protection 660) [66 
  Power/shield/round] 
  Shield grid: Type zero (0% increase to Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 220) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <2> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
  Notes: This planetary structure can be located on the 
  surface as the design of this one is.  It can also be 
  installed under the surface and the individual drones can 
  be dispatched from the station.  The Long-range sensor 
  data is constantly transmitted to the automated Defense 
  Drone via the communications signal so the probe has no 
  need for the sensors to be installed in the drone itself.  
  Repeated issues of the drone require the modifications of 
  its systems and stronger shields and more powerful 
  weapons are installed.  Detailed is the most basic of 
  models.  This model can be deployed both as an anti-
  starship space based weapon and an anti-personnel 
  weapon on the surface of a planet.  Each of the drones 
  can be set to target a single target such as a ship or 
  person and will track until the target is destroyed.  
  Subsequent drones are dispatched as the previous 
  drones are either destroyed or run their life expectancy.  
  Each Drone takes one round to replicate 25 SU’s of the 
  Drone inside the Production Facility and the Drone is 
  replicated in its entire state ready to deploy.   The Drone 
  has all tactical and target information to carry out its 
  mission if the if communications is severed.  If needed the 
  Echo Papa 607 Automated Defense Drone can be set to 
  work in groups up to three’s with one acting as the lead of 
  the attack groups.  Each drone works as independent 
  weapons systems in game play use the artificial 
  intelligence data from the Andromeda for the system as 
  the use the character.        
  
  487 
   
  Independence Day City ship (not finished) 
  Class and Type:  
  Commissioning Date: 20th Century  
   
  Hull Systems 
  Size: 25 
  Diameter: 21.85 Kilometers (21,850 meters) 
  Height: 3 kilometers (3000 meters) 
  Decks: 666 
  Mass: 69,000,000 metric tons 
  SU’s Available: 32000 – 46,000 
  SU’s Used:  
   
  Hull Outer <100> 
  Hull Inner <100> 
  Resistance Outer Hull: 12 <15> 
  Resistance Inner Hull: 12 <15> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <43> 
  Backup: Class J (Protection 30) <22> 
  Backup: Class J (Protection 30) <22> 
  Specialized hull: Atmosphere Capability <25> 
  Planetfall Capability <25> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 7820/5440/67,000 
   
  Crew Quarters 
  Barracks: Houses  crewmembers <> 
  Spartan:  <> 
  Basic:  <> 
  Expanded:  <> 
  Luxury:  <> 
  Unusual:  <> 
   
  Environmental Systems 
  Basic Life Support [15 Power/round] <100> 
  Reserve Life Support [8 Power/round] <50> 
  Emergency Life Support (150 e-shelters) <50> 
  Gravity [13 Power/round] <25> 
  Consumable: 4 years worth <200> 
  Food Stores [0 Power/round] <2> 
  Industrial Fabrication shops [2 Power/round] <25> 
  Type: Large Manufacturing unit [2 Power/round] <100> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: [Power/round] <> 
  Personal Transport: , Jefferies tubes [Power/round] <> 
   
  Fire Suppression System [Power/round when active] <> 
  Cargo hold:  cubic meters <> 
  Locations:   
  Escape Pods <> 
  Number:  
  Capacity:  persons per pod 
   
  Propulsion Systems 
  Warp Drive 
  Nacelles:   <> 
  Speed:   
  [1 Power/.2 warp speed] 
  PIS:  (  hours of Maximum warp) <> 
  Impulse Engine Type: Class (.c/.c) [/ Power/round] <> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <> 
   
  Power Systems 
  Warp Engine  
  Type: Class  (generates  Power/ round) <> 
  Locations:    
   
  Impulse Engine[s]:  Class  (generate  power/engine/round) 
  Auxiliary Power:  reactors (generate  Power/reactor/round) 
  <> 
  Emergency Power: Type  (generates  Power/round) <> 
  EPS: Standard Power flow, + Power transfer/round <> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <> 
   
  Computers  
   Cores: [Power/round] <x  = >  
  Uprating: Class (+) [  Power/computer round] <> 
  ODN <> 
   
  Navigational Deflector [Power/round] <> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
  Auxiliary Deflector:  <> 
   
  Sensor Systems 
  Long-range Sensors {5 Power/round] <> 
  Range package: Type(Accuracy 3/4/7/10) 
  High Resolution: Light-years  
  Low Resolution: Light-years  
  Strength Package: Class  (strength) 
  Gain Package: Class  (+) 
  Coverage:   
   
  Lateral Sensors {5 Power/round] <> 
  Strength Package: Class  (strength) 
  Gain Package: Class  (+) 
  Coverage:  
    
  Navigational Sensors: {5 Power/round] <> 
  Strength Package: Class  (strength) 
  Gain Package: Class  (+) 
   Probes: <> 
  
  488 
   
  Sensor Skill:  
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) , Coordination  
  [1 Power/round in use] <> 
   
  Navigational Computer 
  Main: Class(+) [Power/round] <> 
  Backups: <> 
  Inertial Damping Field 
  Main <> 
  Strength: [3 Power/round] 
   
  Number:  
  Backup 
  <> 
  Strength: [2 Power/round] 
   
  Number:  
  Attitude Control [Power/round] <> 
   
  Communications Systems 
  Type: Class  [  Power/round] <> 
  Strength:  
  Security: -  
  Basic Uprating: Class  (+) <> 
  Security Class  Uprating (-) <> 
  Emergency Communications: [2 Power/round] <> 
   
  Tractor Beams 
   Emitter: Class  [3 Power/Strength used/round] <> 
  Accuracy:  
  Lactation:   
   
   Emitter: Class  [3 Power/Strength used/round] <> 
  Accuracy:  
  Lactation:   
   
   Emitter: Class  [3 Power/Strength used/round] <> 
  Accuracy:  
  Lactation:   
   
  Transporters 
  Type: Personnel [Power/use] <> 
  Pads:  
  Emitter/Receiver Array: Personnel Type (  km range) 
  Energizing/Transition Coils: Class(strength ) 
  Number and location:   
   
  Type: Emergency [Power/round] <> 
  Pads:  
  Emitter/Receiver Array: Emergency Type (  km range) 
  Energizing/Transition Coils: Class(strength ) 
  Number and location:   
   
  Type: Cargo [Power/round] <> 
  Pads:  
  Emitter/Receiver Array: Cargo Type (  km range) 
  Energizing/Transition Coils: Class(strength ) 
  Number and location:   
   
  Type:  [Power/round] <> 
  Pads:  
  Emitter/Receiver Array: Cargo Type (  km range) 
  Energizing/Transition Coils: Class(strength ) 
  Number and location:  
   
  Security Systems Rating:  <> 
  Anti-Intruder System: Yes [1 Power/round] <> 
  Internal Force Field [1 Power/3 Strength] <> 
  Science Systems Rating:(+) [Power/round] <> 
  Laboratories:  <> 
   
  Tactical Systems 
   <> 
  Type 
  Damage:  [  Power] 
  Number of Emitters:  (up to  shots per round) 
  Targeting Systems: Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location:    
  Firing arc:   
  Firing Modes:   
   
   <> 
  Type 
  Damage:  [  Power] 
  Number of Emitters:  (up to  shots per round) 
  Targeting Systems: Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location:    
  Firing arc:   
  Firing Modes:   
   
  Torpedo Launcher <> 
  Standard Load:  torpedo (  damage),  torpedo (  damage) 
  Spread:  
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems:   (Accuracy ) 
  Power: [20 + 5 per torpedo fired] 
  Location:   
  Firing Arc:  ,but are self-guided 
  Torpedoes carried: <> 
   
  TA/T/TS: Class [Power/round] <> 
  Strength:  
  Bonus: + 
  Weapon Skill:  
   
  Shields (Forward, Aft, Port, Starboard) <(x4=)> 
  Shield Generator: Class  (protection )  
  [Power/shield/round]   
  Shield grid: Type(% increase to Protection ) 
  Subspace field Distortion Amplifiers: Class  (Threshold )  
  Recharging System: Class ( seconds) 
  
  489 
   
  Backup Shield Generators:  (  per shield) <> 
  Auto-Destruct System <> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for  Size worth of ships <> 
  Standard Complement:  Shuttlepods and  shuttlecraft 
  Location(s):    
  Captains Yacht:   
   
  
  490 
   
  Wall-E City Ship 
  Class and Type: Buy’n’Large Corporation Epiglottus-class 
  City ship  
  Commissioning Date: Unknown  
   
  Hull Systems 
  Size: 13 
  Length: 2950 meters 
  Beams: 885 meters 
  Height: 1664.1 meters 
  Decks: 360 
  Mass: 13,500,000 metric tons 
  SU’s Available: 5,000 
  SU’s Used: 4194 
   
  Hull Outer <52> 
  Hull Inner <52> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <17> 
  Backup: Class C (Protection 5) <9> 
  Backup: Class C (Protection 5) <9> 
  Specialized hull: Atmospheric Capability <13> 
  Planetfall capability <13> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 100/3420/10,000 
  Crew Quarters 
  Spartan: 120 <6> 
  Basic: 400 <40> 
  Expanded: 1400 <280> 
  Luxury: 1500 <1500> 
  Unusual: 100 <100> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <52> 
  Reserve Life Support [6 Power/round] <26> 
  Emergency Life Support (78 Emergency-shelters) <26> 
  Gravity [8 Power/round] <13> 
  Consumable: 10 years worth <260> 
  Food Processor Mark V (+10,000 foods and beverage) [5 
  Power/round] <56> 
  Industrial Fabrications Units Mark IX [6 Power/round] 
  <52> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 9 [9 Power/round] <54> 
  Merchantile Facilities 8 (24 establishments) [16 
  power/round] <64> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <39> 
  Fire Suppression System [1 Power/round when active] 
  <13> 
  Cargo hold: 9,660,000 cubic meters <290> 
  Locations:   
  Escape Pods <14> 
  Number: 220 
  Capacity: 16 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 1.2A <8> 
  Speed: 1.2/2.0/3.0 [1 Power/.2 warp speed] 
  PIS: Class B (2 hours of Maximum warp) <4> 
  Impulse Engine Type: 2 Type 2 (.25c/.5c) [2/5 
  Power/round] <5 x 2 = 10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <13> 
   
  Power Systems 
  Warp Engine Type: Mark V (generates 200 Power/ round) 
  <60> 
  Locations:    
  Impulse Engine[s]: 2 type 2 (generate 8 
  power/engine/round) 
  Solar power: two panels (generates 10 
  power/panel/round) <3 x 2 = 6> 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <80> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <52> 
   
  Computers  
  Cores: [5 Power/round] <26 x 2 = 52>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <39> 
   
  Navigational Deflector [6 Power/round] <39> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <6> 
  Range package: Mark II (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 – 0.8/0.9 – 1.5/1.6 
  – 3.0) 
  Low Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <2> 
  
  491 
   
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
    
  Navigational Sensors: [5 Power/round] <2> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Probes: 40 <4> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <104> 
  Strength: 3 [3 Power/round]  
  Number: 4 
  Backup <26> 
  Strength: 2 [2 Power/round]  
  Number: 4 
  Attitude Control [4 Power/round] <4> 
   
  Communications Systems 
  Type: Mark I Subspace Radio [3 Power/round] <3> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 2 
  = 18> 
  Accuracy: 5/6/8/11 
  Lactation:  Aft ventral, forward dorsal 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: Hanger bay  
   
  Transporters 
  Type: Personnel [7 Power/use] <8> 
  Pads: 8/200kg 
  Emitter/Receiver Array: Personnel Mark 1 & Cargo Mark 1 
  (5,000 km range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location:   
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: [1 Power/round] <13> 
  Internal Force Field [1 Power/3 Strength] <13> 
  Science Systems Rating: 1 (+0) [1 Power/round] <18> 
  Laboratories: 13 <4> 
   
  Tactical Systems 
  Defensive Lasers <6 x 6 = 36> 
  Type: Brenkai 
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 5/12,000/36,000/125,000 
  Location: one forward, one port, one Starboard, one aft, 
  one dorsal, one ventral   
  Firing arc: 360  
  Firing Modes:  standard 
  Defensive Lasers control room <13> 
   
  Spatial Torpedo Launcher <12> 
  Standard Load: Spatial torpedo (80 damage) 
  Spread: 4  
  Range: 5/100,000/400,000/750,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location:   
  Firing Arc: Forward, but are self-guided 
  Spatial Torpedo Launcher Control room <13> 
  Torpedoes carried: 80 <8> 
   
  TA/T/TS: Class Zero [0Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <41 x 4 = 164> 
  Shield Generator: Class 1 (protection 200) [24 
  Power/shield/round]   
  Shield grid: Type A (25% increase to Protection 250) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67)  
  Recharging System: Class Zero (75 seconds) 
  Auto-Destruct System <13> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 80 Size worth of ships <160> 
  Standard Complement:  
  Location(s):    
  Captains Yacht: <10> 
   
   
   
  
  492 
   
  Wall-E City Ship 
  Class and Type: Buy’n’Large Corporation Axiom-class 
  City ship  
  Commissioning Date: Unknown  
   
  Hull Systems 
  Size: 15 
  Length: 4540 meters 
  Beams: 1160.22 meters 
  Height: 2370.89 meters 
  Decks: 526 
  Mass: 19,500,000 metric tons 
  SU’s Available: 8,000 
  SU’s Used: 4459 
   
  Hull Outer <60> 
  Hull Inner <60> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <19> 
  Backup: Class C (Protection 5) <10> 
  Backup: Class C (Protection 5) <10> 
  Specialized hull: Atmospheric Capability <15> 
  Planetfall capability <15> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 160/4000/12,000 
  Crew Quarters 
  Spartan: 660 <33> 
  Basic: 370 <37> 
  Expanded: 2027 <507> 
  Luxury: 1100 <1100> 
  Unusual: 130 <130> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <60> 
  Reserve Life Support [6 Power/round] <30> 
  Emergency Life Support (90 Emergency-shelters) <30> 
  Gravity [8 Power/round] <15> 
  Consumable: 10 years worth <300> 
  Food Processor Mark V (+10,000 foods and beverage) [5 
  Power/round] <53> 
  Industrial Fabrications Units Mark IX [6 Power/round] 
  <60> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 10 [10 Power/round] <60> 
  Merchantile Facilities 10 (30+ establishments) [20 
  power/round] <80> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <45> 
  Fire Suppression System [1 Power/round when active] 
  <15> 
  Cargo hold: 12,000,000 cubic meters <360> 
  Locations:   
  Escape Pods <16> 
  Number: 260 
  Capacity: 16 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 1.2A <8> 
  Speed: 1.2/2.0/3.0 [1 Power/.2 warp speed] 
  PIS: Class B (2 hours of Maximum warp) <4> 
  Impulse Engine Type: 2 Type 2 (.25c/.5c) [2/5 
  Power/round] <5 x 2 = 10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <15> 
   
  Power Systems 
  Warp Engine Type: Mark V (generates 200 Power/ round) 
  <60> 
  Locations:    
  Impulse Engine[s]: 2 type 2 (generate 8 
  power/engine/round) 
  Solar power: four panels (generates 10 
  power/panel/round) <3 x 4 = 12> 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <90> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <60> 
   
  Computers  
  Cores: [5 Power/round] <30 x 2 = 60>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <45> 
   
  Navigational Deflector [6 Power/round] <45> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <6> 
  Range package: Mark II (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 – 0.8/0.9 – 1.5/1.6 
  – 3.0) 
  Low Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <2> 
  
  493 
   
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
    
  Navigational Sensors: [5 Power/round] <2> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Probes: 50 <5> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <120> 
  Strength: 3 [3 Power/round]  
  Number: 4 
  Backup <30> 
  Strength: 2 [2 Power/round]  
  Number: 4 
  Attitude Control [4 Power/round] <4> 
   
  Communications Systems 
  Type: Mark I Subspace Radio [3 Power/round] <3> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 3 
  = 18> 
  Accuracy: 5/6/8/11 
  Lactation:  Aft ventral, forward Ventral, forward dorsal 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: Hanger bay  
   
  Transporters 
  Type: Personnel [7 Power/use] <8> 
  Pads: 8/200kg 
  Emitter/Receiver Array: Personnel Mark 1 & Cargo Mark 1 
  (5,000 km range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location:   
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: [1 Power/round] <15> 
  Internal Force Field [1 Power/3 Strength] <15> 
  Science Systems Rating: 1 (+0) [1 Power/round] <20> 
  Laboratories: 15 <4> 
   
  Tactical Systems 
  Defensive Lasers <6 x 7 = 42> 
  Type: Brenkai 
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 5/12,000/36,000/125,000 
  Location: two forward, one port, one Starboard, one aft, 
  one dorsal, one ventral   
  Firing arc: 360  
  Firing Modes:  standard 
  Defensive Lasers control room <15> 
   
  Spatial Torpedo Launcher <12> 
  Standard Load: Spatial torpedo (80 damage) 
  Spread: 4  
  Range: 5/100,000/400,000/750,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location:   
  Firing Arc: Forward, but are self-guided 
  Spatial Torpedo Launcher control room <15> 
  Torpedoes carried: 100 <10> 
   
  TA/T/TS: Class Zero [0Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <62 x 4 = 248> 
  Shield Generator: Class 2 (protection 240) [24 
  Power/shield/round]   
  Shield grid: Type A (25% increase to Protection 300) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 80)  
  Recharging System: Class Zero (75 seconds) 
  Auto-Destruct System <15> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 100 Size worth of ships <200> 
  Standard Complement:  
  Location(s):    
  Captains Yacht: <10> 
   
   
  
  494 
   
  Wall-E City Ship 
  Class and Type: Buy’n’Large Corporation Zephyrus-class 
  City ship  
  Commissioning Date: Unknown  
   
  Hull Systems 
  Size: 12 
  Length: 2170 meters 
  Beams: 582 meters 
  Height: 1164 meters 
  Decks: 250 
  Mass: 13,500,000 metric tons 
  SU’s Available: 4,500 
  SU’s Used: 2375 
   
  Hull Outer <48> 
  Hull Inner <48> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <16> 
  Backup: Class C (Protection 5) <8> 
  Backup: Class C (Protection 5) <8> 
  Specialized hull: Atmospheric Capability <12> 
  Planetfall capability <12> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 100/3100/8,000 
  Crew Quarters 
  Spartan: 120 <6> 
  Basic: 300 <30> 
  Expanded: 1200 <240> 
  Luxury: 1380 <1380>120 
  Unusual: 100 <100> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <48> 
  Reserve Life Support [6 Power/round] <24> 
  Emergency Life Support (72 Emergency-shelters) <24> 
  Gravity [6 Power/round] <12> 
  Consumable: 10 years worth <240> 
  Food Processor Mark V (+10,000 foods and beverage) [5 
  Power/round] <52> 
  Industrial Fabrications Units Mark IX [6 Power/round] 
  <48> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 8 [8 Power/round] <46> 
  Merchantile Facilities 6 (18 establishments) [12 
  power/round] <48> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <36> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 4,000,000 cubic meters <120> 
  Locations:   
  Escape Pods <13> 
  Number: 200 
  Capacity: 16 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 1.2A <8> 
  Speed: 1.2/2.0/3.0 [1 Power/.2 warp speed] 
  PIS: Class B (2 hours of Maximum warp) <4> 
  Impulse Engine Type: 2 Type 2 (.25c/.5c) [2/5 
  Power/round] <5 x 2 = 10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <12> 
   
  Power Systems 
  Warp Engine Type: Mark V (generates 200 Power/ round) 
  <60> 
  Locations:    
  Impulse Engine[s]: 2 type 2 (generate 8 
  power/engine/round) 
  Solar power: two panels (generates 10 
  power/panel/round) <3 x 2 = 6> 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <75> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <48> 
   
  Computers  
  Cores: [5 Power/round] <24 x 2 = 48>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <36> 
   
  Navigational Deflector [6 Power/round] <39> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <6> 
  Range package: Mark II (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 – 0.8/0.9 – 1.5/1.6 
  – 3.0) 
  Low Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <2> 
  
  495 
   
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
    
  Navigational Sensors: [5 Power/round] <2> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 3 [3 Power/round]  
  Number: 4 
  Backup <24> 
  Strength: 2 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Mark I Subspace Radio [3 Power/round] <3> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6 x 2 
  = 18> 
  Accuracy: 5/6/8/11 
  Lactation:  Aft ventral, forward dorsal 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: Hanger bay  
   
  Transporters 
  Type: Personnel [7 Power/use] <8> 
  Pads: 8/200kg 
  Emitter/Receiver Array: Personnel Mark 1 & Cargo Mark 1 
  (5,000 km range) 
  Energizing/Transition Coils: Class A (strength 1) 
  Number and location:   
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: [1 Power/round] <12> 
  Internal Force Field [1 Power/3 Strength] <12> 
  Science Systems Rating: 1 (+0) [1 Power/round] <17> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Defensive Lasers <6 x 6 = 36> 
  Type: Brenkai 
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 5/12,000/36,000/125,000 
  Location: one forward, one port, one Starboard, one aft, 
  one dorsal, one ventral   
  Firing arc: 360  
  Firing Modes:  standard 
  Defensive Lasers control room <12> 
   
  TA/T/TS: Class Zero [0Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <40 x 4 = 160> 
  Shield Generator: Class 1 (protection 200) [24 
  Power/shield/round]   
  Shield grid: Type A (25% increase to Protection 250) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67)  
  Recharging System: Class Zero (75 seconds) 
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 50 Size worth of ships <100> 
  Standard Complement:  
  Location(s):    
  Captains Yacht: <10> 
   
   
   
   
  
  496 
   
  UFO – Unidentified Flying Object  
   
  This is a generic UFO that can be used in any adventure.  
  The biological stats would be the same as the Vree from 
  Babylon 5 RPG for the Grays or the Asgard from Stargate 
  SG1 RPG.  This UFO is not the most advanced vehicle for 
  combat but it uses stealth and usually is visiting less 
  developed worlds such as pre warp Earth.  This ship has 
  medium yield shielding and a medium yield weapons 
  system.  The ship is a smaller vehicle to a larger mother 
  ship that I have not yet created.  That was the adventure 
  idea that we based the around the ship but never played 
  as we went off on another angle in play.  This would make 
  a good ship for salvage in a game with the ship caught in 
  a glacier or buried in the desert where the ship can be 
  excavated from where it crashed.  With most of the 
  systems disabled in the crash the Cryo chambers would 
  still be active and be functioning with power feed off the 
  reserve power system that would take centuries to drain 
  off. 
   
  The appearance is the classic pie plate looking saucer. 
   
  UFO 
  Class and Type: Saucer-class Science Vessel 
  Commissioning Date: Earlier than the 20th century 
   
  Hull Systems 
  Size: 3 
  Diameter: 30 meters 
  Height: 15 meters 
  Decks: 3 
  Mass: 10,000 metric tons 
  SU's Available: 1000 
  SU’s Used: 1003 
   
  Hull Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <18> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized hull: Atmospheric Capability <3>   
  Planetfall Capability <3> 
  Sensor-reflective Hull <9> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 4/10/50 
  Crew Quarters 
  Spartan: 4 <1> 
  Cryogenics tubes: 5 <1> 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <12> 
  Reserve Life Support [2 Power/round] <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 5 years worth <15> 
  Food Replicators [3 Power/round] <3> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: turbolifts, Jefferies tubes [1 
  Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo hold: 300 cubic meters <1> 
  Locations: Deck two amid ship  
  Escape Pods: None 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 6C <100> 
  Speed: 6.0/9.0/9.2 [1 Power/.2 warp speed] 
  PIS: Type J (28 hours of Maximum warp) <20> 
  Special configuration: Embedded Nacelles <12> 
  Impulse Engine Type: Class 6 (.75c/.9c) [7/9 
  Power/round] <30> 
  Location: Ventral  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <3> 
   
  Power Systems 
  Warp Engine Type: Class 7/M (generates 380 
  Power/round) <83> 
  Locations: Aft  
  Impulse Engine[s]: 1 Class 6 (generate 48 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <30> 
  Standard Usable Power: 428 
   
  Operations systems 
  Bridge:  <15> 
   
  Computers  
  Two Bio-neural Core: [7 Power/round] <9 x 2 = 18> 
  Uprating Class Beta (+2) [2 power/round] <8> 
  ODN <9> 
   
  Navigational Deflector [5 Power/round] <12> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <64> 
  Range package: Type 8 (Accuracy 3/4/7/10) 
  
  497 
   
  High Resolution: 6 Light-years (0.5/0.6 – 1.0/1.1 – 4.5/4.6 
  – 6.0) 
  Low Resolution: 18 Light-years (1.0/1.1 – 6.5/6.6 – 
  13.5/13.6 – 18.0) 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <29> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <28> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups:1 <1> 
   
  Inertial Damping Field 
  Main <24> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup <6> 
  Strength: 6 [2 Power/round]  
  Number: 4 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 10 [2 Power/round] <36> 
  Strength: 10 
  Security: -5 (Class Epsilon Uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: Ventral 
   
  Emitter: Class alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: Dorsal 
   
  Transporters 
  Type: Personnel [4 Power/use] <18> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 7 (50,000 km 
  range) 
  Energizing/Transition Coils: Class J (strength 10) 
  Number and location: Cockpit 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <3> 
  Internal Force Field [1 Power/3 Strength] <3> 
   
  Science Systems Rating: 4 (+3) [5 Power/round] <23> 
  Laboratories: 1 <2> 
   
  Tactical Systems 
   <38> 
  Type 7 
  Damage: 160 [16 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral 
  Firing arc: 600 degrees (do to saucer shape  
  Firing Modes: Standard, Pulse 
   
  TA/T/TS: Class Epsilon [6 Power/round] <18> 
  Strength: 11 
  Bonus: +3 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <31 x 4 = 124> 
  Shield Generator: Class 3 (protection 500 + 100 
  embedded nacelles) [50 Power/shield/round] 
  Shield grid: Type C (50 % increase to Protection 750) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 167 + 10 embedded nacelles) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 3 (1 per shield) <3> 
  Auto-Destruct System <3> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
   
   
   
   
  
  498 
   
  A rough look at The War of the Worlds 
   
  I remember seeing the first War of the Worlds movie when 
  I was just wee high to a nat.  Ever sense seeing the first 
  Spacedock ship, I always thought that a design of the 
  Martian War Machine would be an interesting look for the 
  War Machine. As I didn’t know much about the size of the 
  Machine I guessed at much of the design size. I think that 
  it is smaller than should be. The Machine displayed here 
  is the fifth in a series of several write up that I did not like 
  in the final look at.   
   
  In testing I saw that the machine was put up against a F-
  14 Tomcat Fighter and the Main Battle Tank.  Both ships 
  show that the Martian War Machine was undefeatable in a 
  fight one on one or even dozen tanks against one Martian 
  Machine.  The Martian War Machine can eliminate 
  enough tanks to survive.   
   
  To really make the Machine invincible the increase to the 
  shields up to 360 protection against the earth war 
  machines.  Lowering the Martian Machines shields would 
  allow the possibility of defeat against the earth ships. 
   
  Note that I tried to keep the ship in secret of the number 
  three in mind where I could. 
   
  The Martian War Machine 
  Commissioning Date: Mid 20th century (circa 1950’s)  
   
  Hull Systems 
  Size: 2 
  Length: 12 meters 
  Beams: 18 meters 
  Height: 3 meters 
  Decks: 1 
  Mass: 22 metric tons 
  SU’s Available: 350 
  SU’s Used: 275 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 3 <3> 
  Resistance Inner Hull: 3 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <6> 
  Backup: Class C (Protection 5) <3> 
  Backup: Class C (Protection 5) <3> 
  Specialized hull: Atmospheric capability <2>   
  Planetfall Capability <2> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 3/0/9 
  Crew Quarters 
  Unusual: 3 <3> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Emergency Life Support None 
  Gravity [1 Power/round] <2> 
  Consumable: 1 years worth <2> 
  Food Replicators [2 Power/round] <2> 
  Industrial Replicators: Type: network of small Replicators 
  [2 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 3 cubic meters <1> 
  Locations: Aft 
  Escape Pods none 
   
  Propulsion Systems 
  Three Repulser beam legs Emitters: Class Alpha [3 
  power/round] <3 x 3 = 9> 
  Location: Ventral 
   
  Power Systems 
  Fusion reactor Class zero (generates 100 Power/round) 
  <50> 
  Locations:   
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 200 
   
  Operations systems 
  Bridge: <10> 
   
  Computers Core: [1 Power/round] <1> 
  ODN <6> 
   
  Navigational Deflector none  
   
  Sensor Systems 
  Long-range Sensors none 
   
  Lateral Sensors [5 Power/round] <4> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <4> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Sensor Skill: 4 
   
  Flight Control Systems 
  
  499 
   
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <12> 
  Strength: 1 [3 Power/round]  
  Number: 3 
  Backup <3> 
  Strength:[2 Power/round] 
   
  Number: 3 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Type III [3 Power/round] <3> 
  Strength: 3 
  Security: - 1 
   
  Tractor Beams None 
  Transporters None 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Primary Weapon Heat Ray <8> 
  Type (equal to a Type B Laser) 
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: on the dorsal of the machine 
  Firing arc: 480 degrees 
  Firing Modes: Standard 
   
  Secondary energy weapons <2 x 2 = 4> 
  Type (Equal to a type A Laser) 
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: wing tips 
  Firing arc: 90 degrees forward 
  Firing Modes: Standard 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Port, Starboard) <7 x 3 = 21> 
  Shield Generator: Class 1 (protection 100) [10 
  Power/shield/round] 
  Shield grid: Type A (25% increase to Protection 125) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 33) 
  Recharging System: Class zero (75 seconds) 
  Backup Shield Generators: 4 (2 per shield) <2> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
  
  500 
   
  Here is the version of a ship that many have been a near 
  legend in the Science Fiction world.  The Commercial 
  Toeing vehicle Nostromo and the barge from the Alien 
  series are scletched out here.  This is one of my favorite 
  vessels I have ever seen.  A dirty vessel, in need of 
  servicing and repairs, that the Weyland-Yutani 
  Corporation has paid inspectors off rather than making the 
  repairs.   
   
  Commercial Starship Nostromo 180924609 
  Class and Type:  M-class Star Freighter 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 4 
  Length: 150 meters 
  Beams: 45 meters 
  Height: 25 meters 
  Decks: 6 
  Mass: 150,000 metric tons 
  SUs Available: 700 
  SUs Used: 572 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <16> 
  Backup: Class H (Protection 20) <8> 
  Backup: Class H (Protection 20) <8> 
  Specialized hull: Atmospheric Capability, Planetfall 
  Capability <8> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 16/8/250 
  Crew Quarters 
  Cryogenic Suspension Chambers: Houses 24 
  crewmembers <1> 
  Spartan: 4 <1> 
  Basic: 9 <1> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <16> 
  Reserve Life Support [3 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 6 years worth <48> 
  Food Stores only [0 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 2 [2 Power/round] <12> 
  Personal Transport: Jefferies tubes [0 Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 15,000 cubic meters <1> 
  Locations: Lower Cargo Bays  
  Escape Pods <1> 
  Number: 20 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 1.2B <10> 
  Speed: 1.25/2.5/3.5 [1 Power/.2 warp speed] 
  PIS: Class A (1 hours of Maximum warp) <2> 
  Special configuration: Embedded Nacelles <16> 
  Impulse Engine Type: 3 Type 3 (.4c/.5c) [4/5 
  Power/round] <18 (x3=54)> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 150 Power/round) 
  <50> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: 3 Type 3 (generate 10 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 180 
   
  Operations systems 
  Bridge: Forward dorsal <16> 
  Computer Core: [5 Power/round] <8> 
  ODN <12> 
   
  Navigational Deflector [6 Power/round] <> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward hull ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <2> 
  Range package: Mark 0 (Accuracy 4/5/8/11) 
  High Resolution: 1 LY (.3/.4-.6/.7-.9/.91-1.0) 
  Low Resolution: 3 Ly (.5/.6-1.0/1.1-2.0/2.1-3.0) 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  
  501 
   
  Gain Package: Standard (+0) 
  Sensor Skill: 2  
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight control) 1, Coordination 1 [1 Power/round in use] 
  <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <32> 
  Strength: 3 [3 Power/round]  
  Number: 4 
  Backup 
  <8> 
  Strength: 2 [2 Power/round]  
  Number: 4 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Type II [3 power/round] <2> 
  Strength: 2 
  Security: 0 
  Universal Translator [1 power/round of use] <0> 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <4> 
  Internal Force Field [1 power/3 Strength] <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <9> 
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Shields (Forward, Aft, Port, Starboard) <13 (x4=52)> 
  Shield Generator: Class 1 (protection 150) [15 
  power/shield/round] 
  Shield grid: Type 0 (0% increase to Protection 150) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 50) 
  Recharging System: Class 0 (75 seconds) 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 1 worth of ships <2> 
  Standard Complement: 1 escape shuttle 
  Location(s): Main Shuttlebay 
   
   
  The Cargo 
  Class and Type:  Cargo Processing Platform (AKA Barge) 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 13 
  Length: 2000 meters 
  Beams: 1400 meters 
  Height: 800 meters 
  Decks: 10 
  Mass: 13,000,000 metric tons without cargo 
  SUs Available: 2,200  
  SUs Used: 1989 
   
  Hull Outer <52> 
  Hull Inner <52> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <25> 
  Backup: Class H (Protection 20) <13> 
  Backup: Class H (Protection 20) <13> 
   
  Environmental Systems 
  Personal Transport: Jefferies tubes [0 Power/round] <13> 
  Fire Suppression System [1 Power/round when active] 
  <13> 
  Cargo hold: 10,000,000 cubic meters <300> 
  Locations: Cargo Bays  
  Industrial Processing Units 20 Mark IX [6 power per 
  round] <52 (x 20 =1040)> 
   
  Propulsion Systems 
  Impulse Engine Type: 3 Type 3 (.4c/.5c) [4/5 
  Power/round] <8 (x3=24)> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <13> 
   
  Power Systems 
  Fusion Reactor Class 20 (generates 200 Power/round) 
  <100> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: 3 Type 3 (generate 10 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow <65> 
  Standard Usable Power:  
   
  Operations systems 
  Computer Core: [5 Power/round] <26> 
  ODN <39> 
   
  Inertial Stabilizers 
  Main <104> 
  Strength: 3 [3 Power/round]  
  Number: 4 
  Backup 
  <26> 
  Strength: 2 [2 Power/round]  
  
  502 
   
  Number: 4 
  Attitude Control [4 Power/round] <4> 
   
  Shields (Forward, Aft, Port, Starboard) <47 (x4=188)> 
  Shield Generator: Class 2 (protection 250) [25 
  power/shield/round] 
  Shield grid: Type 0 (0% increase to Protection 250) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 75) 
  Recharging System: Class 0 (75 seconds) 
  Backup Shield Generators: 4 (1 per shield) <13> 
   
  Description and Notes: The M-class Star Freighter toes a 
  large quanties of cargo from one planet to another with a 
  minimal crew.  Although a small vessel toeing a large 
  barge with a great quantity of cargo and refinery. 
   
  Do to its age of construction the light weapons of 
  plasma cannons randomly mounted position. 
   
  The commercial Tug toes the Cargo platform (barge) 
  though space one planetary system to another with large 
  quantities of cargo.  Do to the low warp speed capability of 
  the ship tending six months to 3 years of travel any where 
  within the sector requiring Cryogenic suspension 
  chambers. 
   
  The Cargo was worth more than the vessel and crew 
  during the period that this time.   
   
  Noteworthy Vessels/Service records/encounters: 
  Nestromo (180924609) - lost in travel from destination 
  (sent to LV-246 under secret orders from Weyland-Yutani 
  Corporations to investigate the origins of an unknown 
  signal). 
   
  Construction Notes:  The Industrial Processing Units I 
  used are basically the Fabrication units converted in to the 
  processing the raw materials.   The processing takes the 
  longer than the industrial Fabrication and is totally 
  automated requiring little in the way of maintenance.  I 
  placed twenty of these processing units in the platform as 
  a rule of thumb I have it processing 1 cubic meter of raw 
  materials every three to five minutes and twenty of these 
  processors would complete the task in just less than two 
  years.  Use the standard fabrication units and the time for 
  fabrication is the time it takes to process one cubic meter 
  of raw ore whether it be crude oil or raw iron mineral or 
  live stalk into ready to cook meals.  Some of this comes 
  from the comic books that Dark Horse Comics put out in 
  the 80’s, 90’s and 2000’s, especially the first Alien vs. 
  Predator series where the ship arrives to pickup the herds 
  into the freighter to carry them up to the cargo barge in 
  orbit. 
   
  The freighter/Tug I installed escape pods but the ship 
  only really has an escape shuttle from what I saw in the 
  Alien Film, yet the Marine carrier that’s Sulaco has escape 
  pods in the third Alien film. 
   
  This version is a little on the small size the Nestromo 
  should be at least size five without the actual dimensions 
  and the platform twice the size I made it.  In the 
  construction I gave the freighter/tug the ability to haul the 
  platform at lower warp speeds traveling across a sector in 
  six months (to near by system) to two years (across the 
  sector).   
   
  In addition I added in twice the crew that the movies 
  had and passenger accommodations on the freighter.  As 
  the crew of the Nestromo was only seven (Dallas, Kane, 
  Ripley, Lambert, Parker, Brett, and the Andriod Ash, oh 
  don’t forget the cat Jones.) 
   
  I put impulse engines in the cargo barge platform for 
  the Dark Horse Comic’s gave the platforms the ability to 
  maneuvers on their own without the help of the 
  freighter/tug.  I personally left the autopilot and warp 
  engines off as it was just to elaborate.   If wanted just add 
  the following Flight Control Systems Autopilot: Shipboard 
  systems (flight control) 1, Coordination 1 [1 Power/round 
  in use] <4> to make the autopilot part of the barge or add 
  one to shipboard systems and not to the tug. 
   
  Personal Notes: When I found the Aliens series of movies 
  sometime before the first sequel came out, I found the 
  creatures the most inspired aliens that I had seen I years.  
  Recently I was able to see the directors cut and was even 
  more fascinated with the Nestromo and the cargo that she 
  carried.  I sketched out the notes as the idea of carrying 
  large amount of cargo too and from the colony worlds.  
  This is not strictly a Star Trek starship but I have come as 
  close as close could be.   
   
  Although, I utilized some sections of the Spacedock in 
  the unusual ways.  The industrial fabrication units used as 
  processors to convert the raw materials to usable 
  products.  The time traveling from one destination to 
  another would give the units to process the raw materials. 
   
  The other variation of the barge and the Tug was that 
  the tug provided the power and the mode of transportation 
  as the barge had none and only processed the goods.  No 
  impulse engines or backup power systems.   
   
  The entire freighter is constructed in The Original 
  Series variation.  
   
  The barge, where all the money is, is better shielded 
  than the tug to show the Weyland-Yutani Corporations 
  greed.  Although the movie version I do not think that they 
  had shielding as such. 
   
   
  
  503 
   
  Space Above and Beyond 
  Hammerhead  
  Class and Type: SA-23 Hammerhead Starfighter 
  Commissioning Date: 2058 
   
  Hull Systems 
  Size: 2 
  Length: 16 meters 
  Beams: 9 meters 
  Height: 3 meters 
  Decks: 1 
  Mass: 250 metric tons 
  SUs Available: 300 
  SUs Used: 224 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <6> 
  Specialized hull: Atmospheric Capability <2>   
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/0/0 
  Crew Quarters none 
   
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Emergency Life Support None 
  Gravity None 
  Consumable: 2 days worth <1> 
  Food stores Only None  
  Medical Facilities: Medkits <5> 
  Recreation Facilities None 
  Personal Transport: Jefferies tubes [1 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 1 cubic meters <1> 
  Locations:   
  Escape Pods <1> 
  Number: 1 
  Capacity: 1 persons per pod 
   
  Propulsion Systems 
  Impulse Engine Type: 1 Type 6B (.65c/.85c) [6/8 
  Power/round] <28> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Fusion Reactor: 1 Class 1 (generates 20 Power/round) 
  <10> 
  Locations:   
  Impulse Engine[s]: 1 Type 6B (generate 33 
  power/engine/round) 
  Auxiliary Power: None 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +20 Power transfer/round 
  <12> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <8> 
   
  Computers Core: [1 Power/round] <1> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <10> 
  Range: 10/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Probes: 1 <1> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
  Cockpit Separation [10 power/round] <2> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 0 <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 1 [3 Power/round]  
  Number: 1 
  Backup 
  <1> 
  Strength: 1 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Type I Interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  
  504 
   
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams None 
   
  Transporters None  
   
  Security Systems Rating: None 
  Anti-Intruder System: None 
  Internal Force Field: None 
   
  Science Systems Rating: None 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Two Type 2 50 MW Laser pulse Cannon <21 x 2 = 42> 
  Type Equal to a Type V Phaser Array 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/100/2,000/8,000 
  Location:  
  Firing arc: 450 degrees  
  Firing Modes: Standard  
   
  Torpedo Launcher <8> 
  Standard Load: Type 6 Missiles (100 damage) 
  Spread: 2 
  Range: 15/2,000/10,000/50,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:    
  Firing Arc: Forward (120 degrees)  
  Torpedoes carried: 6 <1> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields None 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
   
  
  505 
   
  Space Above and Beyond 
  CHIG Fighter 
   
  Class and Type: Chig Starfighter 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 2 
  Length: 18 meters 
  Beams: 10 meters 
  Height: 6 meters 
  Decks: 1 
  Mass: 450 metric tons 
  SUs Available:  
  SUs Used: 238 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <8> 
  Backup: Class E (Protection 10) <4> 
  Backup: Class E (Protection 10) <4> 
  Specialized hull: Atmospheric Capability <2>    
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/0/0 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Gravity: none 
  Consumable: one weeks worth <2> 
  Medical Facilities: Medical Kits only <5> 
  Recreation Facilities: none 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 10 cubic meters <1> 
  Locations:   
  Escape Pods <1> 
  Number: 1 
  Capacity: 1 persons per pod 
   
  Propulsion Systems 
  Impulse Engine Type: Type 6B (.65c/.85c) [6/8 
  Power/round] <28> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Fusion Reaqctor: Class 3 (generates 30 Power/round) 
  <15> 
  Locations:   
  Impulse Engine[s]: Type 6B (generate 33 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +10 Power transfer/round 
  <11> 
  Standard Usable Power: 63 
   
  Operations systems 
  Bridge:  <8> 
   
  Computers  
  Core: [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <10> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Lateral Sensors [5 Power/round] <7> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Class Beta (+2) 
  Probes: none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 1 <1> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 1 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 1 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Type III [3 Power/round] <10> 
  
  506 
   
  Strength: 3 
  Security: -0 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
  Transporters: None 
   
  Security Systems Rating: none 
  Anti-Intruder System: none 
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Type 4 50 MW Laser Pulse Cannons <7> 
  Type Equal to a Type V Phaser Array 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/100/2,000/8,000 
  Location:  
  Firing arc: 45 degrees  
  Firing Modes: Standard  
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
   
  
  507 
   
  Space Above and Beyond  
  CHIG Carrier (NOT FINISHED) 
   
  Class and Type:  
  Commissioning Date:  
   
  Hull Systems 
  Size: 8 
  Length: 251 meters 
  Beams: 109.2 meters 
  Height: 615 meters 
  Decks: 136 
  Mass: metric tons 
  SUs Available: 2000 - 3250 
  SUs Used:  
   
  Hull Outer <32> 
  Hull Inner <32> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <26> 
  Backup: Class J (Protection 30) <13> 
  Backup: Class J (Protection 30) <13> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 7000/1400/60,000 
  Crew Quarters 
  Barracks: Houses 1344 crewmembers <23> 
  Spartan: 1764 <89> 
  Basic: 3024 <303> 
  Expanded: 1848 <370> 
  Luxury: 420 <420> 
  Unusual: 252 <252> 
   
  Environmental Systems 
  Basic Life Support [14 Power/round] <32> 
  Reserve Life Support [7 Power/round] <16> 
  Emergency Life Support (48 emergency shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: 3 years worth <48> 
  Food Replicators [8 Power/round] <8> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <8> 
  Type: Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 5 (one small rec deck; Pleasant 
  eating facilities; three gyms; three small lounges; one 
  Arboretum [5 Power/round] <30> 
  Personal Transport: Jefferies tubes [1 Power/round] <8> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo hold: 200,000 cubic meters <6> 
  Locations:   
  Escape Pods <54> 
  Number: 1050 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Impulse Engine Type: six Type 5 (.5c/.7c) [5/7 
  Power/round] <15 x 6 = 90> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <> 
   
  Power Systems 
  Fusion Rreactor: Class  (generates  Power/round) <> 
  Locations:   
  Impulse Engine[s]: Six type 5 (generate 20 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <60> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <40> 
   
  Computers  
  Core: [5 Power/round] <16> 
  Core: [5 Power/round] <16> 
  Core: [5 Power/round] <16> 
  ODN <24> 
   
  Navigational Deflector [Power/round] <32> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <17> 
  Range package: Pre-Warp (Accuracy 3/4/7/10) 
  Low Resolution: 1 Light-years (.3/.4 - .6/.7 - .9/.91 – 1.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <12> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: None 
  Sensor Skill: 4 
   
  
  508 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 4 <4> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 1 [3 Power/round]  
  Number: 6 
  Backup 
  <24> 
  Strength: 1 [2 Power/round]  
  Number: 6 
  Attitude Control [2 Power/round] <1> 
   
  Communications Systems 
  Type: Mark VI [3 Power/round] <25> 
  Strength: 6 
  Security: -3 (Type A Uprating) 
  Basic Uprating: Type 1 (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 2 <8> 
  Science Systems Rating: 2 (+1) [2 Power/round] <18> 
  Specialized Systems: 1 <5> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
   <> 
  Type 
  Damage:  [ Power] 
  Number of Emitters:  (up to  shots per round) 
  Targeting Systems: Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing arc:   
  Firing Modes:   
   
   <> 
  Type 
  Damage:  [ Power] 
  Number of Emitters:  (up to  shots per round) 
  Targeting Systems: Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing arc:   
  Firing Modes:   
   
  Torpedo Launcher <> 
  Standard Load:  torpedo (  damage),  torpedo (  damage) 
  Spread:  
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems:  Accuracy  
  Power: [20 + 5 per torpedo fired] 
  Location:    
  Firing Arc:   
  Torpedoes carried: <> 
   
  TA/T/TS: Class [ Power/round] <> 
  Strength:  
  Bonus: + 
  Weapon Skill:  
   
  Shields (Forward, Aft, Port, Starboard) < ( x 4 = )> 
  Shield Generator: Class(protection ) [Power/shield/round] 
  Shield grid: Type(% increase to Protection ) 
  Subspace field Distortion Amplifiers: Class  (Threshold ) 
  Recharging System: Class ( seconds) 
  Backup Shield Generators:  ( per shield) <8> 
  Auto-Destruct System <8> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for  Size worth of ships <> 
  Standard Complement:  Shuttlepods and  shuttlecraft 
  Location(s):   
  Captains Yacht:  <> 
   
  
  509 
   
  Space 1999 Small version of the Moonbase Alpha  
  Class and Type: Earth construct of a Biosphere habitat 
  located on the moon 
  Commissioning Date: late 20th century 
   
  Hull Systems 
  Size: 2 (7)  
  Diameter: 417.6 meters 
  Height: 50 meters 
  Decks: 10   
  Mass: 2,100,000 metric tons 
  SU’s Available: 1500 -2750 
  SU’s Used: 1189 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class A (Protection 5/5) <9> 
  Backup: Class A (Protection 3) <5> 
  Backup: Class A (Protection 3) <5> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 320/32/2500 
  Crew Quarters 
  Basic: 258 <26> 
  Expanded: 49 <10> 
  Luxury: 17 <17> 
  Unusual: 28 <28> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <28> 
  Reserve Life Support [5 Power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 3 years worth (see notes) <42> 
  Food storage only [0 Power/round] <2>   
  Industrial Fabrication Mark I [1 Power/round] <2> 
  Medical Facilities: Rating 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: Rating 5 [5 Power/round] <30> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 200,000 cubic meters <6> 
  Locations: various locations (see notes) 
  Escape Pods None 
   
  Power Systems 
  Nuclear Reactor: five reactors (generates 20 
  Power/round) <60 x 5 = 300>  
  Locations:  
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +20 Power transfer/round 
  <37> 
  Standard Usable Power: 100 
   
  Operations systems 
  Operations (OPS): Main Mission <9> 
   
  Computer (Pre-duotronic) 
  Core: [1 Power/round] <4> 
  ODN <21> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <2> 
  Range package: Pre-Warp (Accuracy 5/6/9/12) 
  Low Resolution: 1 Light-years (0.3/.4 – 0.6/0.7 – 0.9/0.91 
  – 1.0) 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Type I Interplanetary Radio [3 power/round of use] 
  <1> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/per round of use] 
  <1> 
   
  Tractor Beams: None 
  Transporters: None 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Internal Bulkhead doors [1 Power/round] <7> 
  Science Systems Rating: 2 (+1) [2 Power/round] <17> 
  Specialized Systems: Astrophysics, Space Sciences <10> 
  Laboratories: 24 <6> 
   
  Tactical Systems 
  Laser defense system <2 x 6 = 12> 
  Type Sorac Class 
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Accuracy 6/7/9/12 
  Range: 4/10,000/30,000/100,000 
  Location: several locations about the moons surface 
  Firing arc: 120 degrees  
  Firing Modes:   
  
  510 
   
   
  TA/T/TS: Class zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields towers (Forward, Aft, Port, Starboard) <16 x 8 = 
  124>  
  Shield Generator: Class 1 (protection 100) [10 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to Protection 0) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 17) 
  Recharging System: Class Zero (75 seconds) 
  Backup Shield Generators: None 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 130 Size worth of ships <260> 
  Standard Complement: 25 Moon buggies and 40 
  shuttlecraft, 12 surface construction vehicles 
  Location(s):   
   
  Notes:   
   
   
  
  511 
   
  Space: 1999 – Hawke Attack Vessel  
  Class and Type: Hawke-class Attack vessel 
  Commissioning Date: 1989 
   
  Hull Systems 
  Size: 2 
  Length: 29.24 meters 
  Beams: 8.48 meters 
  Height: 3.73 meters 
  Decks: 1 
  Mass: 26.39 metric tons 
  SUs Available: 400 
  SUs Used: 360 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class A (Protection 5/5) <4> 
  Backup: Class A (Protection 3) <2> 
  Specialized hull: Atmospheric Capable <2> 
  Planetfall Capable <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 2/0/0 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Emergency Life Support: None 
  Gravity [1 Power/round] <2> 
  Consumable: 48 hours worth <4> 
  Food stores only [0 Power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 100 cubic meters <1> 
  Locations: aft of forward command pod 
   
  Propulsion Systems 
  Impulse Engine Type: 4 Type 1 (.1c/.2c) [1/2 
  Power/round] <2 x1=2> 
  Location: aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Nuclear Fusion Reactor: Class 7/5s  (generates 74 
  Power/round) <60> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: 1 Class 1 (generate 3 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow <10> 
  Standard Usable Power: 86 
   
  Operations systems 
  Bridge: Cockpit <9> 
  Detachable Bridge <> 
  Separation System: cockpit section [10 power/round] <2> 
  Separation System: Changeable mid pod section [10 
  power/round] <2> 
   
  Computers  
  Core: Pre Duotronic [1 Power/round] <1> 
  ODN <6> 
   
  Sensor Systems 
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+ 0) 
  Coverage: nomal coverage 
   
  Navigational Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+ 0) 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <5> 
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 0 <0> 
  Inertial Damping Field 
  Main <2> 
  Strength: 1 [3 Power/round]  
  Number: 1 
  Backup 
  <1> 
  Strength: 1 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type I [2 power/round] <1> 
  Strength: 1 
  Security: 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: One system, defined when ship is 
  constructed <7> 
  
  512 
   
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Main Laser weapon <6> 
  Type  Schawlow-class 
  Damage: 60 [6 power] 
  Number of Emitters: (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Zero (Accuracy 6/7/9/12) 
  Range: 6/15,000/45,000/150,000 
  Location: forward fixed location forward dorsal 
  Firing arc: 1 degrees ventral 
  Firing Modes: Standard 
   
  Secondary Laser weapon <4 x 2 = 8> 
  Type: Brenkai-class 
  Damage: 40 [4 power] 
  Number of Emitters: (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Zero (Accuracy 6/7/9/12) 
  Range: 5/12,000/36,000/125,000 
  Location: forward fixed location forward dorsal 
  Firing arc: 1 degrees ventral 
  Firing Modes: Standard 
   
  Two Micro-torpedo Launcher <8 x 2 = 16> 
  Standard Load: Micro-torpedo (50 Damage) 
  Spread: 1 
  Range: 1/100/500/2,000 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [1] 
  Location: Forward ventral 
  Firing Arc: Forward 
  Torpedoes Carried: 16 micro-torpedoes <1> 
   
  TA/T/TS: Class Zero [0 power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <6 (x 4 = 24)> 
  Shield Generator: Class 1 (protection 100) [10 
  power/shield/round] 
  Shield grid: Type 0 (N/A) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 30) 
  Recharging System: Class zero (75 seconds) 
   
  Auxiliary Spacecraft systems 
  none 
   
  Designed off the continuity guide from the following sight 
  http://www.space1999.net/~catacombs/ 
   
  There seams to be a minor quandary of what the size of 
  the Eagles are so looking as photo’s and drawings I came 
  up with the size of 27.7 x 10.61 x 5.1 meters for it’s size.  
  It is in the ballpark.   
   
  The shields are standard anti-radiation screens. 
   
  Later episodes in the series had a second laser and 
  missile system.  I didn’t mess with installing them into this 
  version of the Eagle. 
   
   
   
  
  513 
   
  Moonbase Alpha (STANDARD) 
  Class and Type: Alpha-class lunar surface research and 
  space operations facility 
  Commissioning Date: 1983  
   
  Hull Systems 
  Size: 4 (15)  
  Diameter: 4000 meters 
  Decks: 9 (Six above surface and three subsurface and 
  unknown amount under the station) 
  Mass: 17,000,000 metric tons 
  SU’s Available: 5,000 – 8,000 
  SU’s Used: 1023 
   
  Hull Outer <60> 
  Hull Inner <60> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 330/10/1000 
  Crew Quarters 
  Expanded: 300 <60> 
  Luxury: 20 <20> 
  Unusual: 20 <20> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <60> 
  Reserve Life Support [5 Power/round] <30> 
  Emergency Life Support (90 emergency shelters) <30> 
  Gravity [8 Power/round] <15> 
  Consumable: 2 years worth <60> 
  Food regeneration [1 Power/round] <3>   
  Industrial Fabrication (Equal to a Mark I) [1 Power/round] 
  <2> 
  Medical Facilities: Rating 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: Rating 4 [4 Power/round] <24> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <45> 
  Fire Suppression System [1 Power/round when active] 
  <15> 
  Cargo hold: 1,000,000 cubic meters <30> 
  Locations:  
   
  Power Systems 
  Six Nuclear Reactor <6 x 6 = 36> 
  (generates 12 Power/round) 
  Locations: power station section of the Moonbase away 
  from the majority of the stations inhabitable areas 
  EPS: Standard Power flow, +10 Power transfer/round 
  <76> 
  Standard Usable Power: 72 
   
  Operations systems 
  Operations (OPS): Control room or Mission Control <16> 
   
  Pre-Duotronic Computer: [1 Power/round] <8> 
  Uprating Class Alpha [1 power/round] <2> 
  ODN <45> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <2> 
  Range package: Pre-warp (Accuracy 4/5/8/11) 
  Low Resolution: 1 Light-years (0.3/0.4 - 0.6/0.7 - 0.9/0.91 
  – 1.0) 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Sensor Skill: 3 
   
  Communications Systems 
  Type I interplanetary Radio [3 power/round] <1> 
  Strength: 1 
  Security: -0 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <15> 
  Internal Force Field [1 Power/3 Strength] <15> 
  Science Systems Rating: 2 (+1) [2 Power/round] <25> 
  Specialized Systems: 5 <25> 
  Laboratories: 60 <12> 
   
  Tactical Systems 
  Eight laser turrets <4 x 8 = 32> 
  Type: Sorac-class 
  Damage: 20 [2 Power] 
  Number of Emitters:  (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 4/10,000/30,000/100,000 
  Location:  eight locations around the parimeter of the 
  moon base 
  Firing arc: 360  
  Firing Modes: Standard 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (covering shield Dorsal only) <33> 
  Shield Generator: Class 1 (protection 120) [12 
  Power/shield/round] 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 40) 
  Recharging System: (75 seconds) 
  Backup Shield Generators: None 
  Auto-Destruct System <15> 
  
  514 
   
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 50 Size worth of ships <100> 
  Standard Complement:  25 eagle transporters 
  Location(s):   
   
  Notes:   
   
   
  
  515 
   
  Space 1999 Eagle Transport shuttle 
  Class and Type: Eagle-class Transport 
  Commissioning Date: 1995 
   
  Hull Systems 
  Size:  
  Length: meters 
  Beams: meters 
  Height: meters 
  Decks: 1 
  Mass: 25 metric tons 
  SUs Available: 600 
  SUs Used: 346 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class A (Protection 5/5) <4> 
  Backup: Class A (Protection 3) <2> 
  Specialized hull: Atmospheric Capable <2> 
  Planetfall Capable <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 2/10/50 
  Crew Quarters 
  Barracks: Houses 6 crewmembers <1> 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <8> 
  Reserve Life Support [3 Power/round] <4> 
  Emergency Life Support (12 emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 48 hours worth <4> 
  Food stores only [0 Power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 200 cubic meters <1> 
  Locations: aft of detachable center pod 
   
  Propulsion Systems 
  Impulse Engine Type: 4 Type 1 (.1c/.2c) [1/2 
  Power/round] <2 (x4=8)> 
  Location: aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Nuclear fussion Reactor: Class 7/5s  (generates 74 
  Power/round) <60> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: 4 Class 1 (generate 3 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow <10> 
  Standard Usable Power: 86 
   
  Operations systems 
  Bridge: Cockpit <9> 
  Detachable Bridge <> 
  Separation System: cockpit section [10 power/round] <2> 
  Separation System: Changeable mid pod section [10 
  power/round] <2> 
   
  Computers  
  Core: Pre Duotronic [1 Power/round] <1> 
  ODN <6> 
   
  Sensor Systems 
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+ 0) 
  Coverage: nomal coverage 
   
  Navigational Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+ 0) 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <5> 
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 0 <0> 
  Inertial Damping Field 
  Main <2> 
  Strength: 1 [3 Power/round]  
  Number: 1 
  Backup 
  <1> 
  Strength: 1 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type I [2 power/round] <1> 
  Strength: 1 
  Security: 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: One system, defined when ship is 
  constructed <7> 
  
  516 
   
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Main Laser weapon <6> 
  Type  Schawlow-class 
  Damage: 60 [6 power] 
  Number of Emitters: (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Zero (Accuracy 6/7/9/12) 
  Range: 6/15,000/45,000/150,000 
  Location: forward fixed location forward dorsal 
  Firing arc: 1 degrees ventral 
  Firing Modes: Standard 
   
  TA/T/TS: Class Zero [0 power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <6 (x 4 = 24)> 
  Shield Generator: Class 1 (protection 100) [10 
  power/shield/round] 
  Shield grid: Type 0 (N/A) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 30) 
  Recharging System: Class zero (75 seconds) 
   
  Auxiliary Spacecraft systems 
  none 
   
  
  517 
   
  Space: 1999 Ultra Probe Ship 
  Class and Type: Ultra-class Long-range Interplanetary 
  Deep Space Probe Ship 
  Commissioning Date: 1990’s 
   
  Hull Systems 
  Size: 3 
  Length: 87.57 meters 
  Beams: 13.97 meters 
  Height: 13.04 meters 
  Decks: 3 
  Mass: 10,000 metric tons 
  SU’s Available: 600 
  SU’s Used: 530 
   
  Hull Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity field None 
  Planetfall capacity <3> 
  Atmospheric capability <3> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 7/5/30 
  Crew Quarters 
  Barracks: Houses 12 crewmembers <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <12> 
  Reserve Life Support [2 Power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 2 years worth <12> 
  Food Stores Only [0 Power/round] <2> 
  Waste regeneration systems [1 power/round] <9> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 [1 Power/round] <6> 
  Personal Transport: Jefferies tubes [0 Power/round] <3> 
  Fire Suppression System [2 Power/round when active] 
  <3> 
  Cargo hold: 800 cubic meters <1> 
  Locations: two locations throughout the ship   
  Escape Pods <4> 
  Number: 1 
  Capacity: 12 persons per pod 
   
  Propulsion Systems 
  Chemical propulsion rockets <30> 
  Speed: 750 KPH [0 power/round] 
  Fuel Storage <300> 
  Location: twin vent nozzles aft 
  Reaction Control System [2 Power/ round when in use] 
  <3> 
   
  Power Systems 
  Three Solar power collection Systems <3 x 3 = 9> 
  (Generates 10 power/round)   
  EPS: Standard Power flow <15> 
  Standard Usable Power: 30 
   
  Operations systems 
  Bridge:  <15> 
   
  Separation systems [10 power/round] <3> 
   
  Computers Core: [1 Power/round] <2> 
  ODN <9> 
   
  Navigational Deflector None 
   
  Sensor Systems 
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+ 0) 
  Coverage: normal coverage 
   
  Navigational Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+ 0) 
  Probes: 10 <1> 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <6> 
  Strength: 1 [3 Power/round] 
  Number: 1 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type I [3 power/round] <1> 
  Strength: 1 
  Security: 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams None  
  Transporters none 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <3> 
  
  518 
   
  Internal Force Field [1 Power/3 Strength] <3> 
  Science Systems Rating: 1 (+0) [1 Power/round] <8> 
  Specialized Systems: 1 <5> 
  Laboratories: 3 <2> 
   
  Tactical Systems none 
  Shields: None 
  Auto-Destruct System <3> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 0 Size worth of ships <0> 
  Standard Complement: (the cockpit is the escape pod and 
  landing pod) 
  Location(s): forward section of the ship 
   
  Description and Notes 
  Fleet Data: Designed as a long range deep space 
  transport of a science team traveling to the outer edges of 
  the solar systems.  The humans of Earth built only one per 
  the budget costs of the times.  Much of the construction 
  materials came from the lunar surface to make the entire 
  length of the craft. 
   
  Cockpit/escape pod/landing pod 10.25 x 5.59 x 5.13 
  meters in size.  It has its own self-contained life support 
  and power systems although not the food stores or waste 
  regeneration.   
   
  Personal notes 
  This ship is from one of my favorite episodes of the series 
  that it had a space monster that sucked in the bodies as 
  food and spit the bones back out.   
   
  In creating the ship for a long duration exploration of 
  nearly two years would need waste regeneration costing 
  three times the size in SU’s and costs one power per 
  round.   
   
  The Probes sleeping quarters are like that of those on a 
  submarine and can be cramped bumping into the other 
  members in the crew.  A Spartan crew would not change 
  the cost and power. 
  
  519 
   
  Space: 1999 - Eagle Transport (a.k.a. a transport shuttle) 
  Class and Type: Eagle-class Transport 
  Commissioning Date: 1995 
   
  Hull Systems 
  Size: 2 
  Length: 27.7 meters 
  Beams: 10.61 meters 
  Height: 5.1 meters 
  Decks: 1 
  Mass: 25 metric tons 
  SUs Available: 600 
  SUs Used: 346 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class A (Protection 5/5) <4> 
  Backup: Class A (Protection 3) <2> 
  Specialized hull: Atmospheric Capable <2> 
  Planetfall Capable <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 2/10/50 
  Crew Quarters 
  Barracks: Houses 6 crewmembers <1> 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <8> 
  Reserve Life Support [3 Power/round] <4> 
  Emergency Life Support (12 emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 48 hours worth <4> 
  Food stores only [0 Power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 200 cubic meters <1> 
  Locations: aft of detachable center pod 
   
  Propulsion Systems 
  Impulse Engine Type: 4 Type 1 (.1c/.2c) [1/2 
  Power/round] <2 (x4=8)> 
  Location: aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Nuclear fussion Reactor: Class 7/5s  (generates 74 
  Power/round) <60> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: 4 Class 1 (generate 3 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow <10> 
  Standard Usable Power: 86 
   
  Operations systems 
  Bridge: Cockpit <9> 
  Detachable Bridge <> 
  Separation System: cockpit section [10 power/round] <2> 
  Separation System: Changeable mid pod section [10 
  power/round] <2> 
   
  Computers  
  Core: Pre Duotronic [1 Power/round] <1> 
  ODN <6> 
   
  Sensor Systems 
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+ 0) 
  Coverage: nomal coverage 
   
  Navigational Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+ 0) 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <5> 
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 0 <0> 
  Inertial Damping Field 
  Main <2> 
  Strength: 1 [3 Power/round]  
  Number: 1 
  Backup 
  <1> 
  Strength: 1 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type I [2 power/round] <1> 
  Strength: 1 
  Security: 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: One system, defined when ship is 
  constructed <7> 
  
  520 
   
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Main Laser weapon <6> 
  Type  Schawlow-class 
  Damage: 60 [6 power] 
  Number of Emitters: (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Zero (Accuracy 6/7/9/12) 
  Range: 6/15,000/45,000/150,000 
  Location: forward fixed location forward dorsal 
  Firing arc: 1 degrees ventral 
  Firing Modes: Standard 
   
  TA/T/TS: Class Zero [0 power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <6 (x 4 = 24)> 
  Shield Generator: Class 1 (protection 100) [10 
  power/shield/round] 
  Shield grid: Type 0 (N/A) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 30) 
  Recharging System: Class zero (75 seconds) 
   
  Auxiliary Spacecraft systems 
  none 
   
  Designed off the continuity guide from the following sight 
  http://www.space1999.net/~catacombs/ 
   
  There seams to be a minor quandary of what the size of 
  the Eagles are so looking as photo’s and drawings I came 
  up with the size of 27.7 x 10.61 x 5.1 meters for it’s size.  
  It is in the ballpark.   
   
  The shields are standard anti-radiation screens. 
   
  Later episodes in the series had a second laser and 
  missile system.  I didn’t mess with installing them into this 
  version of the Eagle. 
   
   
  
  521 
   
  Space Above and Beyond 
  USS Seratoga  
  Class and Type: John F. Kennedy-class Space Carrier 
  Commissioning Date: 2059 
   
  Hull Systems 
  Size: 7 
  Length: 525.6 meters 
  Beams: 245.1 meters 
  Height: 185.4 meters 
  Decks: 19 
  Mass: 890,755 metric tons 
  SUs Available: 1500-2750 
  SUs Used: 2920 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <13> 
  Backup: Class E (Protection 10) <7> 
  Backup: Class E (Protection 10) <7> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 5976/100/30,000 
  Crew Quarters 
  Barracks: Houses 3840 crewmembers <64> 
  Spartan: 1640 <82> 
  Basic: 490 <49> 
  Expanded: 105 <21> 
  Luxury: 1 <1> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <28> 
  Reserve Life Support [7 Power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years worth <28> 
  Food Stores Only [0 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 3 [3 Power/round] <18> 
  Personal Transport: Jefferies tubes [0 Power/round] <7> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 24,000 cubic meters <1> 
  Locations:   
  Escape Pods <41> 
  Number: 800 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: None 
  Impulse Engine Type: 2 Type 6B (.65c/.85c) [6/8 
  Power/round] <28 x 2 = 56> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
  Power Systems 
  Fusion Reactors: 3 Class 30 (generates 300 Power/round) 
  <150 x 3 = 450> 
  Locations:   
  Impulse Engine[s]: 2 Type 6B (generate 33 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <40> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <28> 
   
  Computers  
  Core: [1 Power/round] <4> 
  Core: [1 Power/round] <4> 
  ODN <21> 
   
  Navigational Deflector [6 Power/round] <21> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/8/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <5> 
  Range package: Mark 0 (Accuracy 3/4/7/10) 
  High Resolution: 1 Light-years (.3/.4 - .6/.7 - .9/.91 – 1.0) 
  Low Resolution: 3 Light-years (.5/.6 – 1.0/1.1 -2.0/2.1 - 
  3.0) 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <4> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <3> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Class Alpha (+) 
  Probes: 30 <3> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
  
  522 
   
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <28> 
  Strength: 1 [3 Power/round]  
  Number: 2 
  Backup 
  <7> 
  Strength: 1 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Type 1 Interplanetary Radio [3 Power/round] <8> 
  Strength: 1 
  Security: -1 (Type A Uprating) 
  Basic Uprating: Type A  (+1) 
  Emergency Communications: [2 Power/round] <2> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Locking Bulkhead doors [1 Power/round] <7> 
  Science Systems Rating: 1(+0) [1 Power/round] <12> 
  Specialized Systems: 1 <5> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Forward Type Kenetic Partical weapon <48> 
  Type Equal to Three Type X Phaser Arrays 
  Damage: 600 [60 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 10/2,000/20,000/100,000 
  Location: Forward 
  Firing arc: 180 degrees 
  Firing Modes: Standard  
  Forward Type Kenetic Partical weapon Control Room <7> 
   
  Type 1.2 GW Laser Pulse Cannons <51x 2 = 102> 
  Type Equal to Type V Phaser arrays 
  Damage: 300 [30 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/2,000/20,000/50,000 
  Location:  
  Firing arc: 360 degrees 
  Firing Modes: Standard  
  Type 1.2 GW Laser Pulse Cannons Control Room <7> 
   
  Four Type 2 450 MW Laser Pulse Cannons <35 x 4 = 
  140> 
  Type Equal to Type XI Phaser Array 
  Damage: 220 [22 Power] 
  Number of Emitters:  (up to 3 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 4/5/7/10) 
  Range: 10/500/8,000/50,000 
  Location:  
  Firing arc: 450 degrees  
  Firing Modes: Standard  
  Type 2 450 MW Laser Pulse Cannons Control Room <7> 
   
  Type 6 300 MW Laser Pulse Cannons <38 x 12 = 456> 
  Type Equal to a Type VIII Phaser Array 
  Damage: 150 [15 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/500/5,000/20,000 
  Location:  
  Firing arc: 450 degrees   
  Firing Modes: Standard  
  Type 6 300 MW Laser Pulse Cannons Control Room <7> 
   
  Type 4 50 MW Laser Pulse Cannons <28 x 12 = 336> 
  Type Equal to a Type V Phaser Array 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/100/2,000/8,000 
  Location:  
  Firing arc: 450 degrees  
  Firing Modes: Standard  
  Type 4 50 MW Laser Pulse Cannons Control room <7> 
   
  Type 30 Phalanx II Missile Launchers <13 x 2 = 26> 
  Standard Load:  Phalanx II Missile (120 damage) 
  Spread: 4 
  Range: 15/2,000/10,000/50,000   
  Targeting Systems:  Accuracy  
  Power: [20 + 5 per torpedo fired] 
  Location:    
  Firing Arc: 540 degrees on turret but are self guided 
  Type 30 Phalanx II Missile Launchers Control Room <7> 
  Torpedoes carried: 200 <20> 
   
  Torpedo Launcher <17 x 2 = 34> 
  Standard Load: Type 72 torpedo (200 damage) 
  Spread: 4 
  Range: 15/4,000/10,000/80,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:    
  Firing Arc: Forward but are self-guided  
  Torpedoes carried: 100 <10> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 5 
   
  Shields None 
  
  523 
   
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 256 Size worth of ships <512> 
  Standard Complement:  64 SA-43 Hammerheads, 16 AT-
  72 Stingray Recon-planes, 8 B-290 Barracuda Bombers, 4 
  SWAC, 12 ISSACP, and 24 SSRT 
  Location(s):   
   
   
  
  524 
   
  Io Mining Facility (Outland movie) 
  Class and Type: Mining Facility 
  Commissioning Date: 21st century 
   
  Hull Systems 
  Size: 2 (8) 
  Length: 680 meters 
  Beams: 520 meters 
  Height: 180 meters 
  Decks: 45 (does not include mining levels/habitable levels 
  only) 
  Mass: 4,000,000 metric tons 
  SUs Available: 2000 - 3250 
  SUs Used: 427 
   
  Hull Outer <32> 
  Hull Inner <32> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity field: None  
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 195/2,000/5,000 
  Crew Quarters 
  Barracks: houses 1980 crewmembers <33> 
  Spartan: 80 <4> 
  Basic: 70 <7> 
  Expanded: 25 <5> 
  Luxury: 25 <25> 
  Unusual: 15 <15> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <32> 
  Reserve Life Support [6 Power/round] <16> 
  Emergency Life Support (48 emergency shelters) <16> 
  Gravity: None 
  Consumable: six months worth <16> 
  Food storage only [0 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 6 (one main rec deck; pleasant 
  eating facilities; one large lounge; three gyms; three small 
  lounges; one arboretum) [6 Power/round] <36> 
  Mercantile Facilities: 1 (one bar and two stores (selling 
  basic goods)) [2 Power/round] <8> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <24> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo hold: 300,000 cubic meters <9> 
  Locations: most are located around the main landing pad 
  areas where the cargo is off loaded and loaded.   
  Escape Pods: None  
   
  Propulsion Systems: None 
   
  Power Systems 
  Solar power: six main panels (generates 10 Power/round) 
  <18> 
  Locations:  
  Auxiliary Power: one reactors (generate 5 
  Power/reactor/round) <3> 
  Standard Usable Power: 60 
   
  Operations systems 
  Operations (OPS): <8> 
   
  Computers  
  Core 1: [1 Power/round] <4> 
  Core 2: [1 Power/round] <4> 
  ODN <24> 
   
  Sensor Systems: None 
   
  Communications Systems 
  Type: Type I Interplanetary Radio [3 power/round of use] 
  <1> 
  Strength: 1 
  Security: - 0 
   
  Tractor Beams: None 
  Transporters: None 
   
  Security Systems rating: 5 <20> 
  Anti-Intruder System: none 
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <13> 
  Specialized Systems: none 
  Laboratories: 4 <2> 
   
  Tactical Systems: none 
  Shields: None  
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 4 Size worth of ships <8> 
  Standard Complement: one shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays: 1 rating 3 number of docks (ships up to 
  size 3) [may supply 30 power/round/ship] <3> 
   
  Description and Notes: The facility is design to house the 
  people on the inside as they go about their mining duties. 
  It is a no frills life for the one year contract on the station. 
  The facility is visited one a week delivering and carrying 
  away cargo freely. This is primitive in comparison to most 
  modern Starfleet facilities.  The facility had the ability to 
  pull out hundreds of tons of ore a day and ship back one a 
  week.  
   
  Creation notes: I was inspired by the movie Outland, one 
  of my favorite movies.  
  
  525 
   
  Version one 
  M-Class Star Freighter Escape Shuttle 
  Class and Type: M-Class Star Freighter Escape Shuttle 
  Commissioning Date: Various 
   
  Hull Systems 
  Size:  2  
  Length: 8.5 m  
  Beam: 7.6 m 
  Height: 2.7 m 
  Deck: 1  
  Mass: 5.99 mt 
  SUs Available: 600   
  SUs Used: 585 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class E (Protection 20/30) <8> 
  Backup: Class E (Protection 10) <4> 
  Specialized Hull: Atmospheric Capability<2>  
  Planetfall Capability <2> 
   
  Personnel Systems 
  Class/Passengers/Evac: 1/1/7 
  Crew Quarters 
  Cryogenetic Suspension Chambers 2 <1> 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Reserve Life Support [1 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 6 Months worth <4> 
  Food Stores Only [0 power/round] <2> 
  Medical Facilities: MedKits Only <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  PROPULSION SYSTEMS 
  Chemical Propulsion <20> 
  Location: Aft section  
  Fuel 4 seconds worth <400> 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 1/A (generates 30 Power/round) 
  <22> 
  Location: Aft 
  Impulse Engine[s]: None 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +10 Power transfer/round 
  <11> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
   
  Computer (Pre-Duotronic) 
  Core: Amidships [1 Power/round] <1> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <3> 
  Range Package: Mark 0 (Accuracy 3/4/7/10) 
  High Resolution: 1 Light-year (.3/.4 - .6/.7 - .9/.91 – 1.0) 
  Low Resolution: 3 Light-Years (.5/.6 - 1.0/1.1 - 2.0/2.1 – 
  3.0) 
  Strength Package: Class 1 (Strength 1) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <2> 
  Strength Package: Class 1 (Strength 1) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <2> 
  Strength Package: Class 1 (Strength 1) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems: Autopilot: Shipboard systems 
  (flight Control) 1, Coordination 0 [1 Power/round in use] 
  <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 2 (or higher, if necessary) [3 Power/round] 
  Number: 1 
  Backup <1> 
  Strength: 1 [2 Power/round] 
  Number: 1 
  
  526 
   
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Type I Interplanetary Radio [3 Power/round] <1> 
  Strength: 1  
  Security: - 0  
   
  Tractor Beams None 
  Transporters None  
   
  Security Systems Rating: None 
  Anti-Intruder System: None 
  Internal Force Fields: None  
  Science Systems Rating: None 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS None 
   
  Shields None 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
  Version Two 
  M-Class Star Freighter Escape Shuttle 
  Class and Type: M-Class Star Freighter Escape Shuttle 
  Commissioning Date: Various 
   
  Hull Systems 
  Size:  2  
  Length: 8.5 m  
  Beam: 7.6 m 
  Height: 2.7 m 
  Deck: 1  
  Mass: 5.99 metric tonnes 
  SUs Available: 220   
  SUs Used: 167 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class E (Protection 20/30) <8> 
  Backup: Class E (Protection 10) <4> 
  Specialized Hull: Atmospheric Capability<2>  
  Planetfall Capability <2> 
   
  Personnel Systems 
  Class/Passengers/Evac: 1/1/7 
  Crew Quarters 
  Cytogenetic Suspension Chambers 2 <1> 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Reserve Life Support [1 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 6 Months worth <4> 
  Food Stores Only [0 power/round] <2> 
  Medical Facilities: Med Kits Only <5> 
  Recreation Facilities: None 
  Personnel Transport: Jefferies Tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  PROPULSION SYSTEMS 
  Impulse engine 1 Type I (.1c/.2c) [1/2 power/round] <2> 
  Location: Aft section  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 1/A (generates 30 Power/round) 
  <22> 
  Location: Aft 
  Impulse Engine[s]: 1 Type 1 (generates 3 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +10 Power transfer/round 
  <11> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
   
  Computer (Pre-Duotronic) 
  Core: Amidships [1 Power/round] <1> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/7/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <3> 
  Range Package: Mark 0 (Accuracy 3/4/7/10) 
  High Resolution: 1 Light-year (.3/.4 - .6/.7 - .9/.91 – 1.0) 
  Low Resolution: 3 Light-Years (.5/.6 - 1.0/1.1 - 2.0/2.1 – 
  3.0) 
  Strength Package: Class 1 (Strength 1) 
  Gain Package: Class Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <2> 
  Strength Package: Class 1 (Strength 1) 
  Gain Package: Standard (+0) 
  
  527 
   
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <2> 
  Strength Package: Class 1 (Strength 1) 
  Gain Package: Standard (+0) 
  Probes: none 
  Sensors Skill: 2   
   
  Flight Control Systems: Autopilot: Shipboard systems 
  (flight Control) 1, Coordination 0 [1 Power/round in use] 
  <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 0 <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 2 (or higher, if necessary) [3 Power/round] 
  Number: 1 
  Backup <1> 
  Strength: 1 [2 Power/round] 
  Number: 1 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Type I Interplanetary Radio [3 Power/round] <1> 
  Strength: 1  
  Security: - 0  
   
  Tractor Beams None 
  Transporters None  
   
  Security Systems Rating: None 
  Anti-Intruder System: None 
  Internal Force Fields: None  
  Science Systems Rating: None 
  Specialized Systems: None 
  Laboratories: None 
   
  TACTICAL SYSTEMS None 
   
  Shields None 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
  
  528 
   
  A Star Trek: The Next Generation era version of Space: 
  1999 of the Moon base Alpha  
  Class and Type: Earth construct of a Biosphere habitat 
  located on the moon 
  Commissioning Date: late 24th century 
   
  Hull Systems 
  Size: 2 (7)  
  Diameter: 417.6 meters 
  Height: 50 meters 
  Decks: 10   
  Mass: 2,100,000 metric tons 
  SU’s Available: 1500 -2750 
  SU’s Used: 2529 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <31> 
  Backup: Class 5 (Protection 40) <16> 
  Backup: Class 5 (Protection 40) <16> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 600/50/2500 
  Crew Quarters 
  Basic: 500 <50> 
  Expanded: 125 <25> 
  Luxury: 15 <15> 
  Unusual: 10 <10> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <28> 
  Reserve Life Support [5 Power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 3 years worth (see notes) <21> 
   
  Food replicators [7 Power/round] <7>   
  Industrial Replicators 
  Type: Network of small Replicaors [2 power/round] <7> 
  Type: 2 large units [2 power/replicator/round] <6> 
   
  Medical Facilities: Rating 9 (+2) [9 Power/round] <45> 
  Recreation Facilities: Rating 6 (two main holodecks; 10 
  personal holodecks; pleasant eating facilities; one large 
  lounge; two small lounges) [12 Power/round] <48> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 200,000 cubic meters <6> 
  Locations: various locations (see notes) 
  Escape Pods None 
   
  Power Systems 
  Fusion Reactor: five Class 20 (generates 200 
  Power/round) <100 x 5 = 500>  
  Locations: five separate locations around the facility 
  Solar power: ten panels (generates 10 power/round) <3 x 
  10 = 30> 
  Auxiliary Power: 6 reactors (generate 5 
  Power/reactor/round) <18> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +120 Power transfer/round 
  <47> 
  Standard Usable Power: 1100 
   
  Operations systems 
  Operations (OPS): Main Mission <10> 
   
  Computer  
  Core: [5 Power/round] <14> 
  Core: [5 Power/round] <14> 
  Core: [5 Power/round] <14> 
  Uprating: Class Beta (+2) [2 power/round] <12> 
  ODN <21> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <63> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 light-years (1/1.1-6.0/6.1-13.0/13.1-
  17) 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: +3000 substances/phenomena  
   
  Lateral Sensor [5 Power/round] <35> 
  Strength Package: Class 9 (Strength 9) 
  Gain Package: Class Beta (+2) 
  Coverage: +3000 substances/phenomena 
  Probes: 100 <10> 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams:  
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location:  
   
  Emitter: Class Alpha [3 power/Strength used/round] <3 x 5 
  = 15> 
  
  529 
   
  Accuracy: 5/6/8/11 
  Location: one per surface landing pads 
   
  Transporters:  
  Type: Personnel [5 Power/use] <17 x 4 = 68> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class H (Strength 8) 
  Number and Locations:  
   
  Type: Cargo [4 Power/use] <11 x 4 = 44> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class F (Strength 6) 
  Number and location:  
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Fields [1 Power/3 Strength] <7> 
  Science Systems Rating 3 (+2) [3 Power/round] <22> 
  Specialized Systems: Astrophysics, Stellar Sciences, 
  Planetary Sciences, Botanical Science <20> 
  Laboratories: 32 <8> 
   
  Tactical Systems 
  Phaser Array <48 x 6 = 288> 
  Type: X 
  Damage: 200 [20 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Saucer Dorsal 
  Firing Arc: 405 degrees dorsal 
  Firing Modes: Standard, Continuous, Pulse, wide-beam 
   
  Torpedo Launcher <17> 
  Standard Load: Type II photon torpedo (200 Damage) 
  Spread: 10 
  Range: 15/350,000/1,500,000/3,500,000 
  Targeting System: Class Beta (Accuracy: 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: Saucer section aft (concealed when ship not 
  separated) 
  Firing Arc: Aft, but are self-guided 
  Torpedoes Carried: 275 <28> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields Towers (Forward, Aft, Port, Starboard) <88 x 4 = 
  352>  
  Shield Generator: Class 6 (protection 1010) [101 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 1515 Protection) 
  Subspace field Distortion Amplifiers: Class Eta (Threshold 
  336) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per) <8> 
   
  Auxiliary Spacecraft Systems 
  Shuttlebay(s): Capacity for 130 Size worth of ships <260> 
  Standard Complement: 25 Moon buggies and 40 
  shuttlecraft, 12 surface construction vehicles 
  Location(s):   
   
  Notes:   
   
   
   
  
  530 
   
  Aliens - Commercial Starship Nostromo 180924609  
  Here is the version of a ship that many have been a near 
  legend in the Science Fiction world. The Commercial 
  Toeing vehicle Nostromo and the barge from the Alien 
  series are the revised sketched out here. This is one of 
  my favorite vessels I have ever seen. A dirty vessel, in 
  need of servicing and repairs, that the Weyland-Yutani 
  Corporation has paid inspectors off rather than making the 
  repairs.  
   
  Commercial Starship Nostromo 180924609 
  Class and Type: Wayland-Yutani Corporation Lockmart 
  CM88B M-class Star Freighter 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 5 
  Length: 243.8 meters 
  Beams: 164 meters 
  Height: 72.5 meters (79.8 meters gear deployed) 
  Decks: 5 
  Mass: 150,000 metric tons 
  SUs Available: 700 
  SUs Used: 606 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <17> 
  Backup: Class H (Protection 20) <9> 
  Backup: Class H (Protection 20) <9> 
  Specialized hull: Atmospheric Capability <5> 
  Planetfall Capability <5> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 7/4/250 
  Crew Quarters 
  Cryogenic Suspension Chambers: Houses 7 
  crewmembers [1 power/round of use] <1> 
  Spartan: 4 <1> 
  Basic: 3 <1> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
  Emergency Life Support (24 emergency shelters) <10> 
  Gravity [2 Power/round] <5> 
  Consumable: 6 years worth <60> 
  Food Stores only [0 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 2 [2 Power/round] <12> 
  Personal Transport: Jefferies tubes [0 Power/round] <5> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 25,000 cubic meters <1> 
  Locations: Lower Cargo Bays  
  Escape Pods (see shuttles) 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 1.2B <10> 
  Speed: 1.25/2.5/3.5 [1 Power/.2 warp speed] 
  PIS: Class A (1 hours of Maximum warp) <2> 
  Special configuration: Embedded Nacelles <20> 
  Impulse Engine Type: 3 Type 3 (.4c/.5c) [4/5 
  Power/round] <18 (x3=54)> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 150 Power/round) 
  <50> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: 3 Type 3 (generate 10 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <35> 
  Standard Usable Power: 180 
   
  Operations systems 
  Bridge: Forward dorsal <20> 
   
  Separation system with cargo platform [10 power/round of 
  use] <5> 
  Separation system with cargo platform [10 power/round of 
  use] <5 x 2 = 10> 
   
  Computer Core: [1 Power/round] <3> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward hull ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <2> 
  Range package: Mark 0 (Accuracy 4/5/8/11) 
  High Resolution: 1 LY (.3/.4-.6/.7-.9/.91-1.0) 
  Low Resolution: 3 Ly (.5/.6-1.0/1.1-2.0/2.1-3.0) 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <1> 
  
  531 
   
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Sensor Skill: 2  
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight control) 1, Coordination 1 [1 Power/round in use] 
  <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: 3 [3 Power/round]  
  Number: 4 
  Backup <10> 
  Strength: 2 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Type II [3 power/round] <2> 
  Strength: 2 
  Security: 0 
  Universal Translator [1 power/round of use] <0> 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Laboratories: 1 <2> 
   
  Tactical Systems none 
  Shields None 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 4 worth of ships <8> 
  Standard Complement: 2 escape shuttle 
  Location(s): Twin external attachments 
   
  -------------------------------------------------------------- 
   
  The Cargo platform 
  Class and Type: Wayland-Yatani Cargo Processing 
  Platform (AKA Barge) 
  Commissioning Date: 21st century 
   
  Hull Systems 
  Size: 15 
  Length: 3200 meters 
  Beams: 2496 meters 
  Height: 3136 meters 
  Decks: 10 
  Mass: 18,000,000 metric tons without cargo 
  SUs Available: 4000  
  SUs Used: 3830 
   
  Hull Outer <60> 
  Hull Inner <60> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class H (Protection 40/60) <27> 
  Backup: Class H (Protection 20) <14> 
  Backup: Class H (Protection 20) <14> 
   
  Environmental Systems 
  Consumable: 6 years worth <180> 
  Personal Transport: Jefferies tubes [0 Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <15> 
  Cargo hold: 100,000,000 cubic meters <3000> 
  Locations: Cargo Bays  
  Processing/Refinery [37 power per round] <37> 
   
  Propulsion Systems 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <13> 
   
  Power Systems 
  Fusion Reactor Class 10 (generates 100 Power/round) 
  <50> 
  Locations: Engineering hull, decks  
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow <75> 
  Standard Usable Power:  
   
  Operations systems 
  Separation system with cargo platform [10 power/round of 
  use] <15> 
   
  Computer Core: [5 Power/round] <30> 
  ODN <45> 
   
  Inertial Stabilizers 
  Main <120> 
  Strength: 3 [3 Power/round]  
  Number: 4 
  Backup <30> 
  Strength: 2 [2 Power/round]  
  Number: 4 
  
  532 
   
  Attitude Control [4 Power/round] <4> 
   
  -------------------------------------------------------------- 
   
  Survival shuttle 
  Class and Type: Survival shuttle 
  Commissioning Date: Varies 
   
  Hull Systems 
  Size: 2 
  Length: 16.4  
  Beam: 14.5  
  Height: 4.1 m 
  Deck: 1 
  Hass: 10.8 MT 
  SUs Available: 220 
  SUs Used: 196 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class E (Protection 20/30) <8> 
  Backup: Class E (Protection 10) <4> 
  Specialized Hull: Atmospheric Capability <2>  
  Planetfall Capability <2> 
   
  Personnel Systems 
  Class/Passengers/Evac: 1/2/0 
  Crew Quarters  
  Cryogenic Suspension Chamber 2 [1 power/round of use] 
  <1> 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Reserve Life Support [1 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 week's worth <1> 
  Food Stores only [0 Power/round] <2> 
  Medical Facilities: Medical Kits <5> 
  Personnel Transport: Jefferies Tubes <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  PROPULSION SYSTEMS 
  Impulse Engine Type: Four type 1 (.1c/.2c) [1/2 
  Power/round] <2 x 4 = 8> 
  Location: Varies in position; typically aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Fussion Reactor: Class 5 (generates 50 Power/round) 
  <25> 
  Location: aft 
  Impulse Engine[s]: 4 type 1 (generates 3 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +10 Power transfer/round 
  <11> 
  Standard Usable Power: 165 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
   
  Separation system with Freighter [10 power/round of use] 
  <2> 
   
  Computers  
  Core 1: below decks [1 Power/round] <1> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <6> 
  Range Package: Mark II (Accuracy 3/4/7/10) 
  High Resolution: 3 Light-year (0.3/0.4 - 0.8/0.9 - 1.5/1.6-
  3.0) 
  Low Resolution: 5 light-years (0.5/0.6 - 1.0/1.1 - 3.5/3.6 - 
  5.0) 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard(+0) 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  
  533 
   
  Main <4> 
  Strength: 1 [3 Power/round] 
  Number: 1 
  Backup <1> 
  Strength: 1 [2 Power/round] 
  Number: 1 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Type I Interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
   
  Description and Notes: The M-class Star Freighter toes a 
  large quantizes of cargo from one planet to another with a 
  minimal crew. Although a small vessel toeing a large 
  barge with a great quantity of cargo and refinery. 
   
  Do to its age of construction the light weapons of plasma 
  cannons randomly mounted position. 
   
  The commercial Tug toes the Cargo platform (barge) 
  though space one planetary system to another with large 
  quantities of cargo. Do to the low warp speed capability of 
  the ship tending six months to 3 years of travel any where 
  within the sector requiring Cryogenic suspension 
  chambers. 
   
  The Cargo was worth more than the vessel and crew 
  during the period that this time.  
   
  Noteworthy Vessels/Service records/encounters: 
  Nestromo (180924609) - lost in travel from destination 
  (sent to LV-246 under secret orders from Weyland-Yutani 
  Corporations to investigate the origins of an unknown 
  signal). 
   
  Construction Notes: The Industrial Processing Units I 
  used are basically the Fabrication units converted in to the 
  processing the raw materials. The processing takes the 
  longer than the industrial Fabrication and is totally 
  automated requiring little in the way of maintenance. I 
  placed twenty of these processing units in the platform as 
  a rule of thumb I have it processing 1 cubic meter of raw 
  materials every three to five minutes and twenty of these 
  processors would complete the task in just less than two 
  years. Use the standard fabrication units and the time for 
  fabrication is the time it takes to process one cubic meter 
  of raw ore whether it be crude oil or raw iron mineral or 
  live stalk into ready to cook meals. Some of this comes 
  from the comic books that Dark Horse Comics put out in 
  the 80’s, 90’s and 2000’s, especially the first Alien vs. 
  Predator series where the ship arrives to pickup the herds 
  into the freighter to carry them up to the cargo barge in 
  orbit. 
   
  The freighter/Tug I installed escape pods but the ship only 
  really has an escape shuttle from what I saw in the Alien 
  Film, yet the Marine carrier that’s Sulaco has escape pods 
  in the third Alien film. 
   
  This version is a little on the small size the Nestromo 
  should be at least size five without the actual dimensions 
  and the platform twice the size I made it. In the 
  construction I gave the freighter/tug the ability to haul the 
  platform at lower warp speeds traveling across a sector in 
  six months (to near by system) to two years (across the 
  sector).  
   
  In addition I added in twice the crew that the movies had 
  and passenger accommodations on the freighter. As the 
  crew of the Nestromo was only seven (Dallas, Kane, 
  Ripley, Lambert, Parker, Brett, and the Android Ash, oh 
  don’t forget the cat Jones.) 
   
  I put impulse engines in the cargo barge platform for the 
  Dark Horse Comic’s gave the platforms the ability to 
  maneuvers on their own without the help of the 
  freighter/tug. I personally left the autopilot and warp 
  engines off as it was just to elaborate. If wanted just add 
  the following Flight Control Systems Autopilot: Shipboard 
  systems (flight control) 1, Coordination 1 [1 Power/round 
  in use] <4> to make the autopilot part of the barge or add 
  one to shipboard systems and not to the tug. 
   
  Personal Notes: When I found the Aliens series of movies 
  sometime before the first sequel came out, I found the 
  creatures the most inspired aliens that I had seen I years. 
  Recently I was able to see the directors cut and was even 
  more fascinated with the Nestromo and the cargo that she 
  carried. I sketched out the notes as the idea of carrying 
  large amount of cargo too and from the colony worlds. 
  This is not strictly a Star Trek starship but I have come as 
  close as close could be.  
   
  Although, I utilized some sections of the Spacedock in the 
  unusual ways. The industrial fabrication units used as 
  processors to convert the raw materials to usable 
  products. The time traveling from one destination to 
  another would give the units to process the raw materials. 
   
  The other variation of the barge and the Tug was that the 
  tug provided the power and the mode of transportation as 
  the barge had none and only processed the goods. No 
  impulse engines or backup power systems.  
   
  The entire freighter is constructed in The Original Series 
  variation.  
   
  The barge, where all the money is, is better shielded than 
  the tug to show the Weyland-Yutani Corporations greed. 
  Although the movie version I do not think that they had 
  
  534 
   
  shielding as such. 
   
  Let me know what you think  
   
   
  --------------------------------------------------------------- 
   
  Aliens - Colonial Marines 
  Dropship and APC 
   
  Colonial Marines Dropship  
  Class and Type: UD-4L Utility Dropship 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 2 
  Length: 25.18 meters 
  Beams: 12.59 meters 
  Height: 6.05 meters 
  Decks: 1 
  Mass: 34.6 metric tons 
  SUs Available: 280 
  SUs Used: 226 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
  Ablative Armor: 100 <20> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class D (Protection 15/22) <7> 
  Backup: Class D (Protection 8) <4> 
  Backup: Class D (Protection 8) <4> 
  Specialized hull: Atmospheric Capability <2>  Atmospheric 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 2/20/200 
  Crew Quarters: none 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <8> 
  Reserve Life Support [3 Power/round] <4> 
  Emergency Life Support (None)  
  Gravity [1 Power/round] <2> 
  Consumable: 48 hours worth <2> 
  Food Stores only [0 Power/round] <2> 
  Medical Facilities: Med Kit (+0) [0 Power/round] <5> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 60 cubic meters <1> 
  Locations:   
   
  Propulsion Systems 
  Twin Intro/Exo Atmospheric mechanical Drive: Exo 
  Atmospheric (Mach 5)/ Intro Atmospheric (Mach 2) <7 x 2 
  = 14> 
  Special configuration: Embedded <8> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Mechanical Drive Type: (generates  Power/round)  
  Locations:   
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <10> 
   
  Computers Core: Pre-Duotronic [1 Power/round] <1> 
  ODN <6> 
   
  Navigational Deflector: None 
   
  Sensor Systems 
  Long-range Sensors: None 
   
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Sensor Skill: 2  
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class Zero (+0) [0 Power/round] <0> 
  Backups:1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 1 [3 Power/round]  
  Number: 2 
  Backup <1> 
  Strength: 1 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Type II [3 power/round] <2> 
  Strength: 2 
  Security: 0 
  Universal Translator [1 power/round of use] <0> 
  
  535 
   
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
  Transporters: None 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Internal Force Field: None  
  Science Systems Rating: none 
  Specialized Systems: None 
  Laboratories: None  
   
  Tactical Systems 
   One 25mm Gatling Gun <11> 
  Type Gatling Gunn 
  Damage: 8 [1 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Range: 1/3,000/10,000/30,000 meters 
  Location: forward 
  Firing arc: 30 degrees  
  Firing Modes: Standard  
   
  70mm Unguided Rocket Launcher <7> 
  Standard Load: 70MM (10 damage),  
  Spread: 2 
  Range: 1/3,000/10,000/350,000   
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [5 + 1 per torpedo fired] 
  Location: Port and Starbaord wing   
  Firing Arc: Forward 
  Rockets carried: 12 <2> 
   
  150mm Unguided Rocket Launcher <7> 
  Standard Load: 150MM (20 damage),  
  Spread: 2 
  Range: 1/3,000/10,000/350,000 meters  
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [5 + 1 per torpedo fired] 
  Location: Port and Starbaord wing   
  Firing Arc: Forward 
  Rockets carried: 32 <4> 
   
  120mm guided Rocket Launcher <7> 
  Standard Load: 120MM (18 damage),  
  Spread: 2 
  Range: 1/3,000/10,000/350,000 meters  
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [5 + 1 per torpedo fired] 
  Location: Port and Starbaord wing   
  Firing Arc: Forward 
  Rockets carried: 8 <1> 
   
  AIM-90 Air-to-Air Missile Launcher <7> 
  Standard Load: AIM-90 Air-to-Air Missile (12 damage),  
  Spread: 2 
  Range: 1/3,000/10,000/350,000 meters  
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [5 + 1 per torpedo fired] 
  Location: Port and Starbaord wing   
  Firing Arc: Forward 
  Rockets carried: 6 <1> 
   
  TSAN Threat Suppression Missile Launcher <7> 
  Standard Load: TSAN Threat Suppression Missile (16 
  damage),  
  Spread: 2 
  Range: 1/3,000/10,000/350,000 meters  
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [5 + 1 per torpedo fired] 
  Location: Port and Starbaord wing   
  Firing Arc: Forward 
  Rockets carried: 6 <1> 
   
  TA/T/TS: Class Zero [0 power/round] <6> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems <4> 
  Capacity for 2 size worth of vehicles 
  Shuttlebay(s): one all-terrain Vehicle 
   
  --------------------------------------------------------------- 
  The UD-4L Utility Dropship is the standard 
  dropship type in use by NAU forces. It is used as a tactical 
  transport and as a close support aircraft being equipped 
  with a variety of weapons including rockets, missiles, as 
  well as its own internal 25mm gun. It is capable of VTOL 
  flight and operates from unprepared landing sites in 
  support of ground forces. Its primary role is to transport 
  the M577 into combat but it can also be used to carry up 
  to 48 troops or cargo. The UD4L uses its turbines for 
  normal flight, but uses scramjet for space travel and to 
  escape a planets atmosphere. 
  There are many variants the UD4 in service, 
  some are specialized for the following missions: Troop 
  Transport, Search and Rescue, Cargo Transport, 
  Ambulance, Gunship, and Reconnaissance 
   
  Colonial Marines APC (Armored Personnel Carrier) 
  Class and Type: M577 Armored Personnel Carrier 
  Commissioning Date: unknown 
   
  Hull Systems 
  Size: 1 
  Length: 5.58 (9.22 with weapon stowed) meters 
  Beams: 3.38 meters 
  Height: 2.81 (2.17 with weapon deployed) meters 
  Decks: 1 
  Mass: 14.5 metric tons 
  
  536 
   
  SUs Available: 80 
  SUs Used: 73 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
  Ablative Armor: 50 <10> 
   
  Structural Integrity field: none 
  Specialized hull: Atmospheric Capability <1>   
  Planetfall Capablility <1> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 2/12/30 
  Crew Quarters none 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <4> 
  Consumable: 48 hours worth <1> 
  Food storage [0 Power/round] <1> 
  Medical Facilities: medkits (+0) [0 Power/round] <5> 
  Personal Transport: Jefferies tubes [0 Power/round] <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
  Cargo hold: 5 cubic meters <1> 
  Locations: Racks  
  Escape Pods: None 
   
  Propulsion Systems 
  Mechanical Drive: 150 kph <2> 
  Special configuration: Embedded <4> 
   
  Power Systems 
  Mechanical Drive: (generates 8 Power/round)  
  Locations:   
  EPS: Standard Power flow, +0 Power transfer/round <5> 
  Standard Usable Power: 8 
   
  Operations systems 
  Bridge:  <5> 
   
  Computers Core: None 
  ODN None 
  Navigational Deflector: None 
  Sensor Systems 
  Long-range Sensors none 
  Lateral Sensors: None 
  Navigational Sensors: None 
  Sensor Skill: 0 
   
  Flight Control Systems: None 
   
  Navigational Computer: None 
  Inertial Damping Field: None 
  Attitude Control: None 
   
  Communications Systems 
  Type: Type II [3 power/round] <2> 
  Strength: 2 
  Security: 0 
  Universal Translator [1 power/round of use] <0> 
  Emergency Communications: [2 Power/round] <1> 
   
  Tactical Systems 
  Machine gun <6> 
  Standard load: armor piercing rounds (3 damage per 
  burst) 
  Spread: 3 burst (20 rounds per burst) 
  Range: (meters) 10/30/100/500 
  Targeting systems: Class modern (accuracy 7/8/10/13) 
  Power: [1] 
  Location: Forward fuselage 
  Firing Arc: Fixed 
  Rounds carried: 1500 <1> 
   
  TA/T/TS: Class Zero [0 power/round] <6> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
  Auto-Destruct System <1> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
  Vehicle Notes:  
  The M577 APC is a low cost, lightweight air 
  transportable multi-role vehicle now in NAU/UK service. It 
  is a 4X4 APC that is usually deployed by the UD4L drop 
  ship. This vehicle has seen white spread since its 
  introduced in 2170 AD and is used by the NAU army 
  Colonial Marines and by the United Kingdom. Currently 
  there are 3 variants in use although only the A version 
  here is detailed. The M577 has a storable main weapons 
  turret to make it easier for the APC to be transported by 
  drop ships and cargo shuttles. Its large 4 wheels are also 
  runflats, which enable the entire to be resistant to 
  punctures. 
  A Tactical Operations Center is found at the rear 
  of the vehicle enabling the unit commander to maintain 
  contact with the marines. The M577 typically carries up to 
  3-day supply of ammunition and supplies for the vehicle 
  and its infantry complement.  
   
   
   
   
   
  
  537 
   
  24th Century Lunar Science station 
  Class and Type:  
  Commissioning Date: late 24th century 
   
  Hull Systems 
  Size: 2 (7)  
  Diameter: 417.6 meters 
  Height: 50 meters 
  Decks: 10 (7 above surface 3 sub surface) 
  Mass: 2,100,000 metric tons 
  SU’s Available: 1500 -2750 
  SU’s Used: 1573 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <22> 
  Backup: Class 2 (Protection 25) <11> 
  Backup: Class 2 (Protection 25) <11> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 320/32/2500 
  Crew Quarters 
  Basic: 176 <18> 
  Expanded: 88 <18> 
  Luxury: 53 <53> 
  Unusual: 32 <32> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <28> 
  Reserve Life Support [5 Power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years worth <14> 
  Food Replicator [7 Power/round] <7>   
  Industrial Replicators 
  Type: small network [7 Power/round] <7> 
  Type: 2 Large unit [2 power/round of use] <6> 
  Medical Facilities: Rating 6 (+1) [6 Power/round] <30> 
  Recreation Facilities: Rating 5 [10 Power/round] <40> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 200,000 cubic meters <6> 
  Locations:  
  Escape Pods None 
   
  Power Systems 
  Fusion Reactor: 2 Class 24 (generates 240 Power/round) 
  <120 x 2 = 240>  
  Locations:  
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +20 Power transfer/round 
  <37> 
  Standard Usable Power: 480 
   
  Operations systems 
  Operations (OPS): Main Mission <10> 
   
  Computer  
  Core: [5 Power/round] <14> 
  Core: [5 Power/round] <14> 
  Core: [5 Power/round] <14> 
  Computer uprating: Class Alpha (+1) [2 power/round] <6> 
  ODN <21> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30> 
  Range package: Type 5 (Accuracy 5/6/9/12) 
  Low Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <17> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
  Probes: 100 <10> 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Class 7 [2 power/round of use] <18> 
  Strength: 7 
  Security: -5 Security uprating Class Delta  
  Basic uptating Class Alpha (+1) 
  Emergency Communications: [2 Power/per round of use] 
  <1> 
   
  Tractor Beams:  
  Emitter: Class Alpha [1 power/rating used] <3 x 5 = 15> 
  Accuracy: 5/6/8/11 
  Location: Shuttle pads 
   
  Transporters:  
  Type: Personnel [3 Power/use] <12> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:  Main mission 
  
  538 
   
   
  Type: Personnel [3 Power/use] <14 x 2 = 28> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:   
   
  Type: Cargo [3 Power/round] <11 x 3 = 33> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (  km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:   
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal forcefields [1 Power/3 strength] <7> 
  Science Systems Rating: 2 (+1) [2 Power/round] <17> 
  Specialized Systems: Biological research <5> 
  Laboratories: 24 <6> 
   
  Tactical Systems 
  Phaser Arrays <20 x 4 = 80> 
  Type VII  
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: three locations about the starions surface 
  Firing arc: 180 degrees  
  Firing Modes: Standard, Continous, pulse, wide-beam   
   
  Torpedo Launcher <12> 
  Standard Load: Type II Photon Torpedo (200 damage)  
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal side of the station  
  Firing Arc: Vertical, but are self-guided  
  Torpedoes carried: 20 <2> 
   
  TA/T/TS: Class Beta [2 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields towers (Forward, Aft, Port, Starboard) <55 x 4 = 
  220>  
  Shield Generator: Class 3 (protection 500) [50 
  Power/shield/round] 
  Shield grid: Type B (33% increase to Protection 665) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 167) 
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: None 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 105 Size worth of ships <210> 
  Standard Complement: 25 Moon buggies and 40 
  shuttlecraft 
  Location(s):   
   
  Notes:   
   
   
   
  
  539 
   
  Alien Series Archeron LV-426 Colony 
   
  Of all the Alien Series movies the second film had the 
  unique colony that was able to see what might be the 
  beginning of man kind’s entrance into the worlds of 
  Terraforming corporate styles. This was the first film that I 
  saw in the theater of the Alien series and though I knew 
  what was going to happen as I had read the book, I 
  jumped in one scene when an alien stood up. 
   
  This colony is marginally representative of what the colony 
  from the movie would have looked like. This is in no way 
  completely consistent with what a Star Trek Terraforming 
  facility would look like. 
   
  The colony has the capacity for 286 colonists and five 
  structures with a total of 1200 SU’s between them all. The 
  colonist are there to maintain the atmospheric processor 
  and set up the next phase of colony structures that would 
  be more apartment facilities and begin long term grazing 
  facilities for herd animals. At this point in the Terraforming 
  process the planet is just barley becoming class M in 
  nature.  
   
  The colony is virtually unprotected from space. A spread 
  of Photon Torpedoes could devastate the colony. At this 
  point damage to the atmospheric processor would stop 
  functioning and within days the atmosphere would begin 
  to revert to the original consistency of toxins. The colonist 
  would have space suits and breather units to deal with the 
  harsh atmosphere in cases that they need it.  
   
  Aliens Colony Operations Building 
  Class and Type: Weyland-Yutani corporation Prefab 
  Operations-class multifunction colony building 
  Commissioning Date: 2178 
   
  Hull Systems 
  Size: 1 (2) 
  Length: 50 meters 
  Beams: 10 meters 
  Height: 5 meters 
  Decks: 2 
  Mass: 6 metric tons 
  SUs Available: 200  
  SUs Used: 160 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field: None 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 18/36/800 
  Crew Quarters 
  Spartan: 20 <1> 
  Basic: 24 <3> 
  Expanded: 5 <1> 
  Luxury: 5 <5> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <8> 
  Reserve Life Support [4 Power/round] <4> 
  Consumable: 2 years worth <8> 
  Food Stores only [0 Power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Mercantile Facilities: 3 (bar/restaurant & 8 stores, some 
  luxury goods) [6 power/round] <24> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 25 cubic meters <1> 
  Locations: Lower Cargo Bays () 
   
  Power Systems 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  EPS: Standard Power flow, +5 Power transfer/round <11> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <4> 
   
  Computers  
  Core: [1 Power/round] <1> 
  ODN <6> 
   
  Sensor Systems: External feed 
  Sensor Skill: 2 
   
  Communications Systems: Exterior feed 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems rating: 1 <4> 
  Anti-Intruder System: None 
  Internal Force Field: None 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: Exo-biology, Exo-anthropology 
  <10> 
  Laboratories: 4 <2> 
   
  Notes: the operations center is the control. 
   
  Two Living quarters building 
  Class and Type: Weyland-Yutani corporation habitat-class 
  Apartments 
  Commissioning Date: 2178 
   
  
  540 
   
  Hull Systems 
  Size: 1 (2) 
  Length: 50 meters 
  Beams: 10 meters 
  Height: 5 meters 
  Decks: 2 
  Mass: 6 metric tons 
  SUs Available: 120 
  SUs Used: 99 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity field: None  
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 4/106/500 
  Crew Quarters 
  Spartan: 40 <2> 
  Basic: 40 <4> 
  Expanded: 15 <3> 
  Luxury: 15 <15> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <8> 
  Reserve Life Support [4 Power/round] <4> 
  Consumable: 1 years worth <2> 
  Food Stores only [0 Power/round] <2> 
  Medical Facilities: Medkits only <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <6> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 100 cubic meters <1> 
  Locations: Lower Cargo Bays () 
  Escape Pods: None 
   
  Power Systems 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  EPS: Standard Power flow, +10 Power transfer/round 
  <11> 
  Standard Usable Power:  
   
  Operations systems 
  Computers: None  
  ODN <6> 
   
  Communications Systems 
  Emergency Communications: [2 Power/round] <1> 
   
  Landing Field antenna Facility 
  Class and Type: Weyland Yutani Entrance-class Landing 
  pad and Communications antena 
  Commissioning Date: 2170 
   
  Hull Systems 
  Size: 3 (5) 
  Length: 160 meters 
  Beams: 100 meters 
  Height: 45 meters 
  Decks: 20 
  Mass:  metric tons 
  SUs Available: 250 
  SUs Used: 209 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field: None 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 10/2/180 
  Crew Quarters 
  Spartan: 12 <1> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
  Consumable: 1 years worth <5> 
  Food storage [0 Power/round] <5> 
  Medical Facilities: med kits <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 1,000 cubic meters <1> 
  Locations: Lower Cargo Bays () 
   
  Propulsion Systems: None 
   
  Power Systems 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  EPS: Standard Power flow, +10 Power transfer/round 
  <26> 
  Standard Usable Power:  
   
  Operations systems 
  Landing field Operations <12> 
  Computers Exterior Feed 
  ODN <15> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <3> 
  Range package: Mark 0 (Accuracy 3/4/7/10) 
  
  541 
   
  High Resolution: 1 light-years (0.3/0.4 – 0.6/0.7 – 
  0.9/0.91/1.0) 
  Low Resolution: 3 Light-years (0.5/0.6 – 1.0/1.1 – 2.0/2.1 
  – 3.0) 
  Strength Package: Class 1 (strength 1) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 1 (strength 1) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
  Sensor Skill: 2 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 power/round of use] 
  <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 18 Size worth of ships <36> 
  Standard Complement: Two shuttlecraft, 10 ground 
  vehicles and extra room for two shuttle crafts 
  Location(s): Main Shuttlebay 
   
  Docking bays: 
  1 rating 4 number of docks (ships up to size 4) [may 
  supply 40 power/round/ship] <4> 
   
  Atmospheric Processer 
  Class and Type: Weyland-Yutani Terraformer atmospheric 
  Processor 
  Commissioning Date: 2170 
   
  Hull Systems 
  Size: 2 (7) 
  Diameters: 400 meters 
  Height: 150 meters 
  Decks: 60 (5 underground) 
  Mass: 2,000,000 metric tons 
  SUs Available: 700 
  SUs Used: 633 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field: None 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: None 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <28> 
  Reserve Life Support [5 Power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Consumable: 10 years worth <40> 
  Medical Facilities: Medkits only <5> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <35> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 180,000 cubic meters <6> 
  Locations: Lower Cargo Bays () 
  Atmospheric Processor: 3 processors units (15 square 
  kilos/round) [29 power/round] <29 x 4 = 116> 
   
  Power Systems 
  Fusion Reactor: 1 type 20 (generates 200 Power/round) 
  <100> 
  Locations:  
  Auxiliary Power: 5 reactors (generate 5 
  Power/reactor/round) <15> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <45> 
  External EPS supply network: (across 1 Kilometer) 
  Standard power flow, +50 Power teansfer/round <60> 
  Standard Usable Power: 200 
   
  Operations systems 
  Operations (OPS): Saucer dorsal <8> 
   
  Computers  
  Core 1: [1 Power/round] <4> 
  ODN <21> 
   
  Emergency Communications: [2 Power/round] <1> 
   
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 2 Size worth of ships <4> 
  Standard Complement: one shuttlecraft 
  Location(s): landing platform 
   
  Notes: There is underground passages linking each of the 
  structures to one another. 
   
   
   
   
   
   
   
  Creation Notes: loosely based on the Second Alien colony 
  facilities. 
   
  
  542 
   
   
   
   
   
   
  
  543 
   
  Farscape 1 
  Class and Type: Farscape one Modified prototype ship  
  Commissioning Date: 20th and 21st century  
   
  Hull Systems 
  Size: 1 
  Length: 3.5 meters 
  Beams: 2.5 meters 
  Height: 1.7 meters 
  Decks: 1 
  Mass: 10 metric tons 
  SU’s Available: up to 150 
  SU’s Used: 121 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <5> 
  Specialized hull: Atmospheric capability <1> 
  Planetfall capability <1> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/1/0 
  Crew Quarters: none 
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <4> 
  Reserve Life Support [1 Power/round] <2> 
  Consumable: 1 weeks worth <1> 
  Medical Facilities: Medkits only <5> 
  Personal Transport: Jefferies tubes [0 Power/round] <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
  Cargo hold: 1 cubic meters <1> 
  Locations:   
   
  Propulsion Systems 
  Impulse Engine Type: 1 Type 6B (.65c/.85c) [6/8 
  Power/round] <28> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
  Impulse Engine[s]: 1 type 6B (generate 33 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +0 Power transfer/round <5> 
  Standard Usable Power: 33 
   
  Operations systems 
  Bridge:  <4> 
   
  Computers  
  Cores: [1 Power/round] <1 >  
  ODN <3> 
   
  Navigational Deflector [6 Power/round] <3> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <2> 
  Range package: Pre-warp (Accuracy 3/4/7/10) 
  Low Resolution: .5 Light-years (0.1/0.2 - 0.3/0.4 - 0.5/0.6) 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Stanadard (+0) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 0, 
  Coordination 0 [1 Power/round in use] <0> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 0 <0> 
   
  Inertial Damping Field 
  Main <2> 
  Strength: 1 [3 Power/round]  
  Number: 1 
  Backup 
  <1> 
  Strength: 1 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Type I Interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
  Science Systems Rating: 1 (+0) [1 Power/round] <6> 
   
  
  544 
   
  Peacekeeper Command Carrier 
  Class and Type: Peacekeeper Command Carrier 
  Commissioning Date:  
   
  Hull Systems 
  Size: 12  
  Length: 1700 meters 
  Beams: 600 meters 
  Height: 600 meters 
  Decks: 100 
  Mass: 10,500,000 metric tons 
  SUs Available: 3000 - 4500 
  SUs Used: 6742 
   
  Hull Outer <48> 
  Hull Inner <48> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
  Ablative Armor: 800 <160> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <36> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 20,000/30,000/600,000 
  Crew Quarters 
  Barracks: Houses 33,000 crewmembers <550> 
  Spartan: 4000 <200> 
  Basic: 8,000 <800> 
  Expanded: 3,600 <720> 
  Luxury: 1000 <1000> 
  Unusual: 400 <400> 
   
  Environmental Systems 
  Basic Life Support [18 Power/round] <48> 
  Reserve Life Support [9 Power/round] <24> 
  Emergency Life Support (72 emergency shelters) <24> 
  Gravity [12 Power/round] <12> 
  Consumable: 3 years worth <36> 
  Food Replicators [12 Power/round] <12> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <12> 
  Type: 4 Large unit [2 Power/replicator/round] <12> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 6 [12 Power/round] <48> 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <36> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 600,000 cubic meters <18> 
  Locations:   
  Escape Pods: None 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 6C <100> 
  Speed: 6.0/9.0/9.2 [1 Power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: Class 4B (.65c/.85c) [6/8 
  Power/round] <23 x 2 = 46> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <12> 
   
  Power Systems 
  Warp Engine Type: Class  (generates 660 Power/round) 
  <141> 
  Locations:   
  Impulse Engine[s]: 2 Class 4B (generate 38 
  power/engine/round) 
  Auxiliary Power: 6 reactors (generate 5 
  Power/reactor/round) <18> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <80> 
  Standard Usable Power: 736 
   
  Operations systems 
  Bridge: <60> 
  Auxilary/Battle Bridge:  <36> 
   
  Computers Core: [5 Power/round] <24 x 2 = 48> 
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <36> 
   
  Navigational Deflector [5 Power/round] <48> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <33> 
  Range package: Type 4 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  -5.0) 
  Low Resolution: 14 Light-years (1.0/1.1 – 3.5/3.6 – 
  10.0/10.1 – 14.0) 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Stnadard 
   
  Lateral Sensors [5 Power/round] <17> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <16> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Probes: 100 <10> 
  
  545 
   
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup 
  <24> 
  Strength: 6 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <19> 
  Strength: 7 
  Security: -4 (Class Gamma Uprating) 
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Docking web (Tractor Beams) 
  Emitter: (Class Alpha) [3 Power/Strength used/round] <3 x 
  2 = 6> 
  Accuracy: 5/6/8/11 
  Lactation:  
   
  Transporters None 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Internal Force Field [1 Power/3 Strength] <12> 
  Science Systems Rating: 2 (+1) [2 Power/round] <22> 
  Specialized Systems: 5 <25> 
  Laboratories: 48 <10> 
   
  Tactical Systems 
  Three Frag Cannons <22 x 3 = 66> 
  Type (Equal to a Type XII Phaser Arrays) 
  Damage: 240 [24 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: forward 
  Firing arc: 180  
  Firing Modes: Standard 
   
  Five Medium Pulse cannons <26 x 5 = 130> 
  Type (Equal to a Type VIII Phaser Array) 
  Damage: 160 [16 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: 1 forward, 1 dorsal, 1 ventral, 1 port, 1 starboard 
  Firing arc: 360  
  Firing Modes: Standard, Pulse, continuous   
   
  20 Small Pulse cannons <22 x 20 = 440> 
  Type (Equal to a Type IV Phaser Array) 
  Damage: 80 [ Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: 4 forward, 4 aft, 5 port, 5 starboard, 1top, 1 
  bottom 
  Firing arc: 360 degrees 
  Firing Modes: Standard, Pulse, continuous   
   
  Two Torpedo Launcher <16 x 2 = 32> 
  Standard Load: Peacekeeper torpedo (160 damage) 
  Spread: 2 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: one forward, one aft 
  Firing Arc: Forward or aft but are self-guided 
  Torpedoes carried: 500 <50> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <117 x 4 = 468> 
  Shield Generator: Class 4 (protection 720) [72 
  Power/shield/round] 
  Shield grid: Type C (50% increase to Protection 1080) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 240) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 8 (2 per shield) <8> 
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 100 Size worth of ships <200> 
  Standard Complement: 36 fighters and 12 shuttlecraft 
  Location(s): port and starboard  
  Captains Yacht: None 
   
   
   
   
   
  
  546 
   
  Moya (Leviathan) 
  Class and Type: Biomechnoid ship 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 10  
  Length: 1000 meters 
  Beams: 250 meters 
  Height: 200 meters 
  Decks: 30 
  Mass: 6,500,000 metric tons 
  SUs Available: 2700  
  SUs Used: 2601 
   
  Hull Outer <40> 
  Hull Inner <40> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
  Biomechnoid Armor Resistance: 300 <150> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <28> 
  Backup: Class 3 (Protection 30) <14> 
  Backup: Class 3 (Protection 30) <14> 
  Specialized hull: Atmospheric Capability <10>  
  Planetfall Capability <10> 
  Biomass <1000> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1-10/250/3000 
  Crew Quarters 
  Spartan: 100 <5> 
  Basic: 80 <8> 
  Expanded: 35 <7> 
  Luxury: 32 <32> 
  Unusual: 13 <13> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <40> 
  Reserve Life Support [5 Power/round] <20> 
  Emergency Life Support (60 emergency shelters) <20> 
  Gravity [5 Power/round] <10> 
  Consumable: 1 years worth <10> 
  Food Replicators [10 Power/round] <10> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <10> 
  Type: Large unit - None 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 5 [10 Power/round] <40> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <30> 
  Fire Suppression System [1 Power/round when active] 
  <10> 
  Cargo hold: 500,000 cubic meters <15> 
  Locations: Lower levels  
  Escape Pods <5> 
  Number: 100 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  StarBurst (FTL (Coaxial Warp Drive Variant)): [200 
  power/jump/round] <200> 
  Impulse Engine Type: Class 3 (.5c/.7c) [5/7 Power/round] 
  <15> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <10> 
   
  Power Systems 
  Matter conversion: (Equal to a Class 7/M Warp Core) 
  (generates 375 Power/round) <83> 
  Locations:   
  Impulse Engine[s]: Class 3 (generate 24 
  power/engine/round) 
  EPS: Standard Power flow, +100 Power transfer/round 
  <60> 
  Standard Usable Power: 399 
   
  Operations systems 
  Bridge:  <50> 
   
  Computers Core: [5 Power/round] <20> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  ODN <30> 
   
  Navigational Deflector [5 Power/round] <40> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <21> 
  Range package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6 – 1.0/1.1 – 3.5/3.6 – 
  5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <11> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+a) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <16> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Beta (+2) 
  Probes: None 
  Sensor Skill: 3 
   
  
  547 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <80> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup 
  <20> 
  Strength: 6 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma Uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Docking web (Tractor Beams) 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: shuttle bay 
   
  Transporters None 
   
  Security Systems Rating: None 
  Anti-Intruder System: Yes [1 Power/round] <10> 
  Internal Force Field: None 
  Science Systems Rating: 1 (+0) [1 Power/round] <15> 
  Specialized Systems: None 
  Laboratories: 2 <2> 
   
  Tactical Systems - None 
    
  Shields (Forward, Aft, Port, Starboard) <54 x 4 = 216> 
  Shield Generator: Class (protection 200) [20 
  Power/shield/round] 
  Shield grid: Type C (50% increase to Protection 300) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: None 
  Auto-Destruct System: None 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: 4 shuttlecraft 
  Location(s):  Aft port Ventral 
   
  Biomechnoid Armor  
  SU Cost: 1 Su per 2 points of resistance. 
  Power Cost: no power cost. 
  This armor is located all around the body of the living 
  vessel and once the hull is beached the damage is 
  located to that area of the living vessel. 
   
  Docking webs 
  An equal to a tractor beam. There is not large scale tractor 
  beams. The docking webs are short ranged emitter. 
   
  Starburst (Faster Than Light Drive/ Coaxial Warp Drive 
  Variant) 
  SU’s Cost: 10 x the size 
  Power Cost: 10 x the size per round to the build up and 
  the distance need to jump.  
  The starburst requires a number of rounds of build up to 
  allow the jump and per light year. The Jump of seven 
  light-years would take seven rounds plus the jump. Once 
  the vessel has finished a jump the ship must spend at 
  least one full day regenerating before it can jump again.  
   
  
  548 
   
  Talyn  
  Class and Type: Genetically Modified Leviathan 
  (Biological starship)  
  Commissioning Date:   
   
  Hull Systems 
  Size:  
  Length: 150 meters 
  Beams: 50 meters 
  Height: 20 meters 
  Decks: 2 
  Mass: 200,000 metric tons 
  SU’s Available: 900 – 1,900 
  SU’s Used: 1375 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
  Buiomechnoid Armor Resistance: 100 <50> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <20> 
  Primary Backup: Class 2 (Protection 25) <10> 
  Secondary Backup: Class 2 (Protection 25) <10> 
  Specialized hull: Atmospheric Capability <5> 
  Planetfall Capability <5> 
  Biomass <500> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/75/100 
  Crew Quarters 
  Basic: 43 <5> 
  Expanded: 25 <5> 
  Luxury: 7 <7> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
  Emergency Life Support (30 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 3 years worth <15> 
  Food Replicators [5 Power/round] <5> 
  Industrial Replicators  
  Type: network of small Replicators [5 Power/round] <5> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 5 [10 Power/round] <40> 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 1500 cubic meters <1> 
  Locations:   
  Escape Pods: None 
   
  Propulsion Systems 
  Starburst (FTL (Coaxial Warp Drive Variant)): [100 
  power/jump/round] <100> 
  Impulse Engine Type: Class 4 (.6c/.8c) [6/8 Power/round] 
  <20> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Matter Converion: Equal to a Class 2/B (generates 149 
  Power/round) <35> 
  Locations:   
  Impulse Engine[s]:  Class 4 (generate 32 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <30> 
  Standard Usable Power: 181 
   
  Operations systems 
  Bridge:  <25> 
   
  Computers (Bio-neural) 
  Core: [7 Power/round] <15> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <21> 
  Range package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6 – 1.0/1.1 – 3.5/3.6 – 
  5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <11> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+a) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <16> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Beta (+2) 
  Probes: None 
  
  549 
   
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 9 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 5 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 9 [2 Power/round] <26> 
  Strength: 9 
  Security: -5 (Class Gamma Uprating) 
  Basic Uprating: Class Beta (+2) 
  Emergency Communications: Yes [2 Power/round] <1> 
   
  Tractor Beams: None 
  Transporters: None 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <4> 
  Internal bulkhead doors [1 Power/3 round] <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: None 
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Turret Mounted Pulse Cannon <22> 
  Type: (Equal to a type VIII Phaser Array) 
  Damage: 160 [16 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Dorsal Turret   
  Firing arc: 540  
  Firing Modes: Standard, Pulse, Continuous  
   
  Two Small Pulse Cannons <16 x 2 = 32> 
  Type: Equal to Type IV Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward   
  Firing arc: 360 degrees  
  Firing Modes: Standard, Pulse, Continuous  
   
  Torpedo Launcher <14> 
  Standard Load: torpedo (160 damage) 
  Spread: 2 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems:   (Accuracy ) 
  Power: [20 + 5 per torpedo fired] 
  Location:   
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 40 <4> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields: None 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
   
   
  
  550 
   
  IN CANYON ROCK WALL HANGER BAY  
  (Based on a Cylon base in the Original Battlestar 
  Galactica series and later in Buck Rogers in the 25th 
  century series) 
   
  In the Original series Battlestar Galactica the Lost planet 
  of the God part one the Cylon Empire had installed 
  listening post on a small asteroid or moon where they 
  have installed a small surveillance base and/or listening 
  outpost.  The hanger folds open and a trio of Cylon 
  Raiders launch and pass over a pair of reconnaissance 
  probe pilots heads an up into the night.  Later Warriors 
  from the Galactica attack and destroy the base.  This 
  same footage was used a couple of years later in Buck 
  Rogers in the 25th Century the episode is lost on me but a 
  Galactica shuttle launched from it.  For a surveillance 
  outpost long range sensors would be needed. 
   
  When I needed a partly hidden shuttle base I thought of 
  this and generated it up for the adventure.  I saw it as a 
  perfect homage to Battlestar Galactica.  The size is for 
  Star Trek style shuttlecraft and not the Cylon raiders that 
  would be much large.  This is not a place where people 
  would live except this is where they live.  With the add-ons 
  of a few quarters it easily be converted to that but the idea 
  was it was just a hanger set off from the city as a small 
  commercial landing or private hanger bay.   
   
  Use it if you want.  It you use it in either Battlestar 
  Galactica series or Gene Roddenberry’s Andromeda 
  series increase the resistance and lose the shields, 
  transporters and food replicators.   
   
  The station is weak enough that only a hand full of Photon 
  torpedoes would be able to destroy the facility and leave 
  not much to recover.   
   
  HANGER BAY 
  Class and Type: Centurion-class hanger bay 
  Commissioning Date: unknown 
   
   
  Hull Systems 
  Size: 1 (3) 
  Length: 95 meters 
  Beams: 25 meters 
  Height: 20 meters 
  Decks: 5 
  Mass: 40,000 metric tons 
  SUs Available: 600 – 1,000 
  SUs Used: 487 
   
  Hull Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <15> 
  Backup: Class 1 (Protection 20) <8> 
  Backup: Class 1 (Protection 20) <8> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 18/0/500 
  Crew Quarters - None 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <12> 
  Reserve Life Support [4 Power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 3 Months worth <3> 
  Food Replicators [3 Power/round] <3> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <3> 
  Type: 1 Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: Medkits only <5> 
  Recreation Facilities: none 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 5,000 cubic meters <1> 
  Locations:  
  Escape Pods: None 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: 1 type 9 (generates 90 Power/round) 
  <45> 
  Locations:  
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +0 Power transfer/round <15> 
  Standard Usable Power: 90 
   
  Operations systems 
  Operations (OPS): <5> 
   
  Computers  
  Core 1: [2 Power/round] <6> 
  Core 2: [2 Power/round] <6> 
  ODN <15> 
   
  Sensor Systems 
  Long-range Sensors None (External feed from orbital 
  satellite) 
   
  Lateral Sensors [5 Power/round] <10> 
  
  551 
   
  Strength Package: Class 5 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
  Probes: none 
  Sensor Skill: 3 
   
  Communications Systems –  
  Type: Class 5 [2 power/round of use] <10> 
  Strength: 5 
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  2 = 6> 
  Accuracy 5/6/8/11 
  Location: one upper level one lower level   
   
  Transporters 
  Type: Personnel [2 Power/use] <9> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 3(25,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Type: Emergency [3 Power/round] <9> 
  Pads: 8 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class E (Strength 5) 
  Number and location: 
   
  Type: Cargo [2 Power/round] <8> 
  Pads: 200 kgs 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location: 
   
  Security Systems rating: 1 <4> 
  Anti-Intruder System: none 
  Internal Force Field [1 power/3 Strength] <3> 
  Science Systems Rating: none 
  Specialized Systems: None 
  Laboratories: none 
   
  Tactical Systems: None 
   
  Shields (Forward, Aft, Port, Starboard) <16 x 4 = 54> 
  Shield Generator: Class 1 (protection 100) [10 
  power/shield/round] 
  Shield grid: Type C (50% increase to 150 Protection) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 33) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <3> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 60 Size worth of ships <120> 
  Standard Complement: 30 shuttlecraft 
  Location(s):  
   
  Notes: The hanger is not a luxurious place but has a lot to 
  do.  The station can be located anywhere there is a sheer 
  up and down hard rock wall of a canyon.  Even thought 
  the facility has a door that rotates open to appear like a 
  runway that is not its function with the exception of 
  opening and closing when the craft are launching or 
  landing. 
   
  This facility would be able to handle not only the design 
  but the construction of a shuttle or small fighter craft.  This 
  would be from the initial design to finished construction of 
  the craft and that includes modifying existing designs for 
  better operations.  The station has no long range sensors 
  build in to the facility as it relays on the planets orbiting 
  satellite to send long range sensor scans to the station 
  when they need them. 
   
  The upper most level is the operations level that looks out 
  over the upper bay area where shuttles are being 
  prepared for launch and out over the canyon acting as a 
  landing operations deck.  There is usually two to three 
  people stationed here and there is a facilities manager’s 
  office located off to one side.  (If there are crew quarters 
  they are located on this level with all recreational 
  facilities.) 
   
  The next level down is a landing and launch deck where 
  there is several shuttle always in either launch prep and 
  reception operations.  There is a minor maintenance shop 
  located at the back corner of the station.  
   
  The next level down has the larger shops where more 
  dedicated maintenance crews are located that can make 
  larger repairs to the shuttles and make full overhauls to 
  the shuttles.  The large replicators are located here and 
  can produce most near anything that is needed for the 
  shuttles as long as there is a design in their data base.   
   
  The next two lower levels are mostly just all the other 
  station functions such as life support and other storage.      
   
  All the surrounding rock strata has an automatic 
  resistance of 2 and 30 SU’s for every 125 cubic meters (or 
  5 x 5 x 5 meters).  This is to give the station a hard 
  bedrock surrounding.  I figured that a brace of ten type II 
  Photon Torpedoes would leave a hole twenty meters wide 
  and twenty meters deep (or 5000 cubic meters or area) 
  and leaving nothing left of the facility that is where the 
  surrounding rock came from originally. 
  
  552 
   
   
  Note that there are shields on all four sides and it only 
  needs to have shields one the side that is exposed.  I 
  gave it shield on all four sides just because.  You could 
  even leave off the structural integrity fields. 
   
  There are several scenarios that can be played here that 
  are obvious.   
   
  Oh, as I think of it.  The facility can be used in a Farscape 
  adventure as well.   
  
  553 
   
  My Updated version of the Timeship Relativity  
  Here is my version of the updated version of the Time ship 
  Relativity. This ship holds sweet place in my heart as it 
  was my first Spacedock ship I generated years ago. Now 
  years later I have made major updates to the ship. 
  http://forum.trek-rpg.net/showthread...ght=Relativity  
   
  Timeship Relativity  
  Wells-Class Federation Timeship 
  Class and Type: Wells-Class Timeship "Cruiser" 
  Commissioning Date: Some time after the 29th century 
   
  Hull Systems 
  Size: 6 
  Length: 335 meters 
  Beams: 175 meters 
  Height: 57 meters 
  Mass: 800,000 metric tonnes 
  Decks: 19 
  SUs Available: 2500 + (375 x 5 = 1875) = 4375 
  SUs used: 3890 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Temporal Armor: (shucks off blast into future or past using 
  Chronometric fields) [60 power/round when active] <600> 
   
  Structural Integrity Field [1 power/10 protection/round] 
  Main: Class 12 EX (Protection 150/225) <52> 
  Backup: Class 12 EX (protection 75) <26> 
  Backup: Class 12 EX (protection 75) <26> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 150/65/3,600 
  Crew Quarters 
  Spartan: None 
  Basic: 250 <25> 
  Expanded: 30 <6> 
  Luxury: 5 <5> 
  Unusual: 2 <2> 
   
  Environmental Systems 
  Basic Life Support [10 power/round] <24> 
  Reserve life support [5 power/round] <12> 
  Emergency Life support [36 power/round] <12> 
  Gravity [3 power/round] <6> 
  Consumables: 3 years worth (25% more efficient systems) 
  <14> 
  Food Replicator [6 power/round] <6> 
  Industrial Replicator  
  Type: network of small replicators [2 power/replicator 
  /round] <6> 
  Type: 1 large unit [2 power/replicator /round] <3> 
  Medical Facility: 12 (+5) [12 power/round] <60> 
  EMH Mark X [10 power/round] <20> 
  Recreational Facility: 5 [10 power/round]<40> 
  Personal Transportation: Turbolift, Jeffries Tubes, [2 
  power/round] <18> 
  Fire suppression System [1 power/when active] <6> 
  Cargo holds: 100,000 cubic meters <3> 
  Location: Lower Cargo bays 1-2 (accessible on ventral 
  side of ship) 3- 4 accessible through shuttle bay. Several 
  smaller bays throughout the ship. 
  Emergency Escape Pod <8> 
  Numbers: 140 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Temporal Transwarp Warp Drive [90 power/round] <96> 
  Special Embedded Nacelles <24> 
  Impulse Engines Type: (.85c /.98c) [8/9 power/round] <51 
  x 2 = 102> 
  Reaction Control System (.025) [2 power/ when used] <6> 
   
  Power Systems  
  Temporal Warp engine core Type: One Class 13/S 
  (Generates 3700 power/engine/round) <445> 
  Location: Deck 11-19 port and starboard 
  Impulse Engines: two class (Generates 66 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  power/reactor/round) <12> 
  Emergency Power: Type D (Generate 40 
  power/reactor/round) <40> 
  EPS: Standard power flow, +500 power transfer round 
  <80> 
  Standard power available: 3832 
   
  Operations Systems 
  Bridge <30> 
   
  Computers (quantum cores) 
  Core 1: Decks 6-7 (+1) [8 power/round] <24> 
  Core 2: Deck 15-17 (+1) [8 power/round] <24> 
  Uprating: Class Epsilon (+5) [5 power/computer round] 
  <20> 
  ODN <18> 
   
  Navigational Deflector [5 power/round] <24> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward Ventral 
  Auxiliary Deflector <6> 
  Location: forward Dorsal 
   
  Sensor System 
  Long-range Sensor [5 power/round] <116> 
  Range package: Type 15 (Accuracy: 3/4/7/10) 
  High Resolution: 11 Light-years (1.0/1.1 – 2.5/2.6 – 
  7.5/7.6 – 11.0) 
  
  554 
   
  Low Resolution: 26 Light-years (1.4/1.5 – 9.0/9.1 – 
  19.0/19.1 – 26.0) 
  Strength package: Class 10 (Strength 10) 
  Gain package: Class Gamma (+3) 
  Coverage: detects an additional 8000 substances 
   
  Lateral Sensor [5 power/round] <53> 
  Strength package: Class 10 (Strength 10) 
  Gain package: Class gamma (+3) 
  Coverage: detects an additional 8000 substances 
   
  Navigational Sensor [5 power/round] <28> 
  Strength package: Class 10 (Strength 10) 
  Gain package: Class gamma (+3) 
   
  Temporal Sensor [10 power/round] <56> 
  Strength package: Class 10 (Strength 10) 
  Gain package: Class gamma (+3) 
  Coverage: detects an additional 8000 substances 
   
  Temporal Rift Generator [40 power/round of use] <30> 
  Probes 60 <6> 
   
  Flight Control Systems 
  Autopilot: Shipboard system (Flight controls) 4, 
  Coordination 3, [1 power/rounding use] <15> 
   
  Navigational Computer  
  Main Class 3 (+2) [2 power/rounds] <4> 
  Backups: Class 2 (+1) <2> 
   
  Inertial Dampening Fields 
  Main: <48> 
  Strength: 9 [3 power/round] 
  Number: 4 
  Backup <12> 
  Strength: 6 [2 power/round] 
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications System 
  Type: Class 10 [2 power/round] <32> 
  Strength: 10 
  Security: Class Epsilon (-3) 
  Basic Uprating: Class Bata (+2) 
  Emergency Communications [2 power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 power/strength used] <12> 
  Accuracy: 4/5/7/10 
  Location: Ventral 
   
  Emitter: Class Alpha [3 power/strength used] <3> 
  Accuracy: 5/6/8/11 
  Location: main shuttle bay 
   
  Transporters 
  Type: Temporal [7 power use] <50> 
  Pads: 6 
  Emitters Receiver Array/Personnel Type: 15 (3 light-years 
  range)  
  energizing/transition coils Class J (Strength: 10) 
  Number Location: 2, deck one main Bridge backup on 
  deck 12. 
   
  Type: Personnel [4 power/use] <32> 
  Pad: 4 
  Emitters (Receiver Array/Personnel Type 6 (40,000 km 
  range)  
  energizing/transition coils (Class H) (strength 8) 
  Number and locations: Two on deck four and two on deck 
  twelve. 
   
  Type: Emergency [5 power/use] <32> 
  Pad: 16 
  Emitters (Receiver Array/Personnel Type 6 (15,000 km 
  range)  
  energizing /transition coils Class H (Strength 8) 
  Number and locations: deck three, deck seven, deck 
  thirteen, and deck seventeen. 
   
  Type: Cargo [4 power/use] <39> 
  Pads: 400 kg 
  Emitters (Receiver Array/Personnel Type 6 (40,000 km 
  range)  
  energizing/transition coils Class H (strength 8) 
  Number and locations: three in cargo bays 1-3. 
   
  Temporal Interphasic Cloaking Device: Class 10 [60 
  power/class/round] <58> 
   
  Security Systems Rating: 4 <16> 
  Anti-intruder systems [1 power/round] <6> 
  Internal Force field [1 power/3 strength] <6> 
  Science Systems Rating 4 (+3) [5 Power/round] <26> 
  Temporal Arboretum: [6 power/round] <6> 
  Specialization system: Two dedicated when the ship is 
  constructed. In Case of this class these are temporal labs. 
  Temporal Paradox Analysis and Temporal Stellar analysis 
  <10> 
  Lavatories: 30 <6> 
   
  Tactical Systems 
  Temporal Incursion Cannon <203> 
  Damage: Temporal incursion [400 power/round] 
  Number of emitters: (up to 1 shots) 
  Auto interlock: Accuracy: 3/4/6/9 
  Range: 10/30,000/150,000/400,000 
  Location: Forward  
  Firing Arc: 90 degrees Ventral 
  Firing Modes: Standard  
   
  
  555 
   
  Type: XV Temporal Disruptors <58> 
  Damage: 500 [50 power/round] 
  Number of emitters: 300 (up to 8 shots) 
  Auto interlock: Accuracy: 3/4/6/9 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Ventral Port &  
  Starboard 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse,  
  wide-beam 
   
  Type: XV Temporal Disruptors <58> 
  Damage: 500 [50 power/round] 
  Number of emitters: 300 (up to 8 shots) 
  Auto interlock: Accuracy: 3/4/6/9 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Dorsal Port &  
  Starboard 
  Firing Arc: 360 degrees Dorsal 
  Firing Modes: Standard, continuous, pulse,  
  wide-beam 
   
  Type: XV Temporal Disruptors <57> 
  Damage: 500 [50 power/round] 
  Number of emitters: 200 (up to 5 shots) 
  Auto interlock: Accuracy: 3/4/6/9 
  Range: 10/30,000/100,000/300,000 
  Location: Aft Ventral Port &  
  Starboard 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse,  
   
  Type: XV Temporal Disruptors <57> 
  Damage: 500 [50 power/round] 
  Number of emitters: 200 (up to 5 shots) 
  Auto interlock: Accuracy: 3/4/6/9 
  Range: 10/30,000/100,000/300,000 
  Location: Aft Dorsal Port &  
  Starboard 
  Firing Arc: 360 degrees Ventral 
  Firing Modes: Standard, continuous, pulse,  
   
  Torpedo Launcher <30 x 3 = 90> 
  Standard loads: Temporal (500 damage) 
  Spread: 12 
  Range: 15/350,000/1,500,000/4,000,000 
  Targeting System: Accuracy 3/4/6/9 
  Power: [20+5 per torpedo] 
  Location: Ventral Forward port & Starboard Aft Dorsal 
  spine. 
  Firing Arc: Self-guided 
   
  Torpedoes Carried: 200 <20> 
   
  TA/T/TS: Class Iota [10 power/round] <30> 
  Strength: 15 
  Bonus: +5 
  Weapons skill: 4 
   
  Temporal Shield (Forward, Aft, Port, Starboard) <139 x 4 
  = 556> 
  Shield Generators: Class 10 (Protection 2000 (+100 
  embedded nacelles)) [400 power/shield/round] 
  shield grid: Type C (50% increase to 3000 protection) 
  subspace Field Distortion Amplifiers: Class Omicron 
  (Threshold 666 (+10 embedded nacelles)) 
  Recharging System: Class 4 (30 Seconds) 
  Backup shield generators: 8 (2 per shield) <16> 
  Auto destruct System <6> 
   
  Auxiliary Spacecraft System <40> 
  Shuttlebay: capacity for 20 SUs size worth of Ships. 
  Standard Compliment: five Size 2 Shuttlecraft, ten size 1 
  shuttlecraft. 
   
  Note: By the way the drive for this ship is a figment that I 
  came up with to fill the need.  
  The Temporal Arboretum is nothing more than an average 
  arboretum with plants that have gone extinct sometime in 
  the past. There is a Temporal Zoo somewhere in the 29th 
  century as well where there are rescued animals living 
  there from planets across the galaxy. I also gave this 
  updated version a Temporal Incursion Cannon with states 
  that was generated by waveman. With a massive increase 
  in the shields which really was not needed but was just 
  something that I did to make the ship more powerful than 
  any of the others in encountered. I did not see that I really 
  needed to do much with the weapons other than make 
  some adjustments to the torpedo launchers into high yield 
  launcher that would be more in line with future ship and 
  add the Temporal Incursion. 
   
  Enjoy.  
   
   
   
   
  
  556 
   
  Additional starship parts from LUG book  
  Small Pirate Ship Render-class Armed Freighter  
  Medium Pirate Ship Reaver-class Armed Freighter  
  Large Pirate Ship Mithras-class Freighter  
  Specter-class ship   
   
  Rag-tag Pirate Ship   
  Abraxas-Class Mercenary Corevette  
   
  Gorkon’s Retreat General Operations/Supply (Pirates 
  haven)  
   
  Miradorn Shuttle    
  Miradorn small starship  
   
  Miradorn Light Marauder starship  
  Miradorn Marauder starship  
  Miradorn Large Marauder starship  
  Miradorn Heavy Marauder starship  
   
  Small Antares Class Freighter-Class  
   
  Tiny Antares Class Freighter-Class  
  Modified Antares-class Cargo Carrier  
  Antares-class Cargo Carrier  
  Serenity’s Firefly-class cargo ship Size 5  
  Serenity’s Firefly-class cargo ship revised Size 3  
  Serenity’s Firefly-class Cargo ship (warp capable) 
   
  Colonial One a.k.a. Commercial Transport ship (Battlestar 
  Galactica)  
  Olympic Carrier (Battlestar Galactica)  
  Astral Queen (Battlestar Galactica)   
  Gemenon Trader (Battlestar Galactica)  
  Millennium Falcon (Star Wars)    
  
  557 
   
  Star Trek: Deep Space Nine 
  Raiders, Renegades and Rogues 
  Sourcebook Starship add on’s 
   
  Warp Destabilizer  
  SU Cost: 25 
  Power: 15/ per use  
  Accuracy: 5/6/8/11 
  Range: 10/15.000/50.000/150.000 
  Pirates, bounty hunters and the Navies of some 
  Interstellar powers use this weapon to prevent their 
  intended Targets (be it a Blockade Runner, a fugitive 
  from the law or a Trading ship) from running away at 
  warp speed. 
  The weapon can only be used once a round and is 
  only useful at half the Range of a phaser array. A 
  successful hit upon a ship interferes with the proper 
  functioning of the power transfer conduits connecting the 
  warp engines, thus preventing the target from going to 
  warp speeds (but not from providing power to the ship’s 
  systems). The effect lasts for 1 d 6 x 10 minutes. 
  A dramatic Success results in a much stronger effect: 
  1d 3 hours are added to the erstwhile effect.  
  A dramatic failure can produce much more adverse 
  effects than just a near miss. Instead of shutting down the 
  power transfer, the weapon instead sends a power surge 
  thru the conduits that lets the intended target go to warp 
  immediately. In addition to this uncontrolled warp burst 
  there is the possibility that the subspace continuum is 
  severely damaged, as per the warp field effect (Space 
  dock page 34). The exact nature of this effect is up to the 
  narrator, but at least the result of the dramatic failure 
  should prevent the ship using the weapon from attaining 
  warp speed for at least 1 d 3 hours.  
  The Warp Destabilizer can ordinarily only be used at 
  impulse speed.  
  It is not impossible to use the weapon to force a ship 
  to fall out of warp. But this requires the attacking ship to 
  match speeds exactly before attempting an attack. The 
  accuracy shifts two numbers up. If the attack is 
  successful, the ship falls immediately (and very violently) 
  under warp. The inertial dampers compensate the brunt of 
  the forces that come to bear. But still the target ship 
  sustains 3 d 10 points of structural damage (only SIF and 
  Resistance count against this). This rather violent tactic 
  wreaks havoc with the subspace continuum (roll a d6 on a 
  1 or 2 the subspace continuum is severely damaged.  
  All the risks involving the use of this weapon led to its 
  banishment in the light of the warp field effect. The 
  possession of a warp Destabilizer alone is considered a 
  capital crime in the Federation, the Klingon Empire and 
  the Romulan Star Empire. The Cardassians have so far 
  failed to sign such a treaty, an addition to the treaty that 
  bans the use of Isolytic weapons. 
   
  Close Range Tractor Beam 
  Power: see below 
  SU Cost: Class Alpha: <5>  
  Class Beta: <7> 
  Class Gamma: <11>  
  Class Delta: <14> 
  Used for boarding actions the close range tractor 
  beam (CRTB) has all the features as a standard tractor 
  beam, except it works at close range with a higher 
  efficiency and works at reduced efficiency at longer 
  ranges. At ranges up to 1 Km the power cost is halved, 
  from 1.1 – 10 Km the power cost is normal, at ranges 
  beyond that the power cost doubles. 
   
  SU cost is slightly higher than with the standard 
  models. 
   
  There are two more Systems in RR&R that have 
  already been covered in the basic Spacedock Rules 
   
  Energy sheath (pp. 21-22) 
  Ship Holoprojection System (pp. 66-67) which works 
  basically the same way as the Hull Holoemitters. The only 
  difference is that this system can be used while travelling 
  at Warp and impulse speeds and use its sensors while 
  appearing as a starship (but again no shields, weapons or 
  transporters). I suggest the SU Cost to be slightly higher 
  (4 x Size in SU's) Power usage is 20 Power/round when 
  active. 
   
   
  
  558 
   
  Small Pirate Ship 
  Class and Type: Render-class Armed Freighter 
  Commissioning Date: Varies 
   
  Hull Systems 
  Size: 3 
  Length: 90 meters 
  Beam: 25 meters 
  Height: 15 meters 
  Decks: 3 
  Mass: 45,000 metric tons 
  SU's Available: 800 
  SU’s Used: 661 
   
  Hull Outer <12>  
  Hull Inner <12>  
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity Field [1 Power/ 10 Protection/round] 
  Main: Class 3 (Protection 60/90) <21> 
  Backup: Class 3 (Protection 30) <11> 
  Backup: Class 3 (Protection 30) <11> 
  Specialized hulls: Atmospheric Capability, Planetfall 
  capability <6> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 10/15/200 
  Crew Quarters 
  Basic: 24 <3> 
   
  Expanded: 1 <1>  
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <12> 
  Reserve Life Support [3 Power/round] <6> 
   
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 1 year’s worth <3> 
   
  Food Replicators [3 Power/round] <3>   
  Industrial Replicators Type: Network of small replicators [2 
  Power/round] <3> 
  Type: 1 large unit [2 power/replicator/round] <3> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo Holds: 10,000 cubic meters  <1> 
  Locations: Saucer port, saucer starboard, engineering, 10 
  other locations  
  Escape Pods <2> 
  Number: 6 
  Capacity: 8 persons per pod 
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 6D9 <50> 
  Speed: 5.0/6.0/7.0 [1 power/.2 warp speed] 
  PIS: Type I (24 hours of Maximum warp) <18> 
  Impulse Engine Type: Class 7 (.75c/.92c) [7/9 
  Power/round] <35> 
  Location: Aft. 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <3>  
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 120 
  Power/round) <32> 
  Location: Engineering section 
  Impulse Engine[s]: 1 class 7 (generates 56 
  Power/engine/round)  
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow +100 Power transfer/round 
  <20> 
  Standard Usable Power: 176 
   
  OPERATIONS SYSTEM 
  Bridge: Saucer dorsal <15> 
   
  Computer Core: [5 Power/round] <6> 
  ODN: <9> 
   
  Navigational Deflector [5 Power/round] <12> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <12> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <12>  
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard(+0) 
  Probes: None 
  Sensor Skill: 2 
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
  
  559 
   
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
  Inertial Damping Field 
  Main <12> 
  Strength: 7 [3Power/round] 
  Number: 2 
  Backup <3> 
  Strength: 4 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral  
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 
  (30,000 km range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Type: Cargo [2 Power/use] <8> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition coils: Class E (Strength 8) 
  Number and Locations: Three in Saucer, one in 
  Engineering hull  
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <3> 
  Internal Force Fields [1 Power/3 Strength] <3> 
  Science Systems Rating 1 (+0) [1 Power/round] <8> 
  Specialized Systems: 0 <0> 
  Laboratories: 2 <2>  
   
  TACTICAL SYSTEMS 
  Forward Plasma weapon <17 (x 2) = 34> 
  Type: IV 
  Damage: 100 [10 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Forward Dorsal 
  Firing Arc: 240 degrees forward dorsal 
  Firing Modes: Standard, Continuous, 
  Pulse, Wide-beam 
   
  Forward Plasma weapon <17> 
  Type: IV 
  Damage: 100 [10 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Aft Dorsal 
  Firing Arc: 240 degrees aft dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <16 (x 4 = 64)> 
  Shield Generator: Class 2 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 450 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <3> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): none 
   
  DESCRIPTION AND NOTES 
  Fleet Data: This Template represents a typical small pirate 
  ship, one with a crew of no more than about a dozen 
  pirates.  By increasing the vessels warp speed capablies 
  slightly and adding photon torpedo launchers, you can 
  convert it into a small mercenary corvette.  Decrease the 
  size slightly and it makes a good vassal for a bounty 
  hunter who prefers to operate solo. 
   
  Security and intelligence agencies typically refer to 
  smaller pirate vessels like this one as Rendar-Class ships, 
  after a discontinued line of small ships produced the 
  Rendar Shipyards in the Rigel system.  Rendar vessels 
  eventually became a favorite of pirate, smugglers, and 
  other such persons, and remain in operation today. 
  Noteworthy vessels/service records/encounters: No 
  complete record kept.  As this is a civilian vessel is resold 
  to second parties. 
  
  560 
   
  Medium Pirate Ship 
  Class and Type: Reaver-class Armed Freighter 
  Commissioning Date: Varies 
   
  Hull Systems 
  Size: 4 
  Length: 130 meters 
  Beam: 38 meters 
  Height: 25 meters 
  Decks: 6 
  Mass: 75,000 metric tons 
  SU’s Available: 1000 
  SU’s Used: 858 
   
  Hull Outer <16>  
  Hull Inner <16>  
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/ 10 Protection/round] 
  Main: Class 3 (Protection 60/90) <22> 
  Backup: Class 3 (Protection 30) <11> 
  Backup: Class 3 (Protection 30) <11> 
  Specialized hulls: Atmospheric Capability, Planetfall 
  capability <8> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 25/40/400 
  Crew Quarters 
  Spartan: 40 <2> 
  Basic: 24 <3> 
   
  Expanded: 1 <1>  
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <16> 
  Reserve Life Support [4 Power/round] <8> 
   
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 1 years’ worth <4> 
   
  Food Replicators [4 Power/round] <4>   
  Industrial Replicators Type: Network of small replicators [2 
  Power/round] <4> 
  Type: 1 large unit [2 power/replicator/round] <3> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 30,000 cubic meters <1> 
  Locations: 10 other locations engineering  
  Escape Pods <2> 
  Number: 15 
  Capacity: 8 person per pod 
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 6 <80> 
  Speed: 6.0/7.0/8.0 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Class 7 (.75c/.92c) [7/9 
  Power/round] <35> 
  Location: Aft. 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4>  
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 120 
  Power/round) <32> 
  Location: Engineering section 
  Impulse Engine[s]: 1 class 7 (generates 56 
  Power/engine/round)  
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow +100 Power transfer/round 
  <20> 
  Standard Usable Power: 176 
   
  OPERATIONS SYSTEM 
  Bridge: Saucer dorsal <20> 
   
  Computer Core: [5 Power/round] <8> 
  ODN: <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <12> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <12>  
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard(+0) 
  Probes: None 
  Sensor Skill: 2 
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
  
  561 
   
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0>  
   
  Inertial Damping Field 
  Main <16> 
  Strength: 8 [3Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 5 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral  
   
  Transporters 
  Type: Personnel [3 Power/use] <10 (x2=20)> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 
  (30,000 km range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Two 
   
  Type: Cargo [2 Power/use] <8 (x2=16)> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition coils: Class E (Strength 8) 
  Number and Locations: two  
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <3> 
  Internal Force Fields [1 Power/3 Strength] <3> 
  Science Systems Rating 1 (+0) [1 Power/round] <9> 
  Specialized Systems: 0 <0> 
  Laboratories: 6 <2> 
   
  TACTICAL SYSTEMS 
  Forward Plasma weapon <20 (x 2) = 40> 
  Type: V 
  Damage: 120 [12 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Forward Dorsal 
  Firing Arc: 240 degrees forward dorsal 
  Firing Modes: Standard, Continuous, 
  Pulse, Wide-beam 
   
  Aft Plasma weapon <20 (x 2) = 40> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Aft Ventral 
  Firing Arc: 240 degrees Aft dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Forward Plasma weapon <20> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Aft Dorsal 
  Firing Arc: 240 degrees aft dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Torpedo Launcher <13> 
  Standard Load: Type II Photon Torpedoes (200 damage) 
  Spread: 3 
  Range: 15/300000/1000000/3500000 
  Targeting System: Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per probe fired] 
  Location: Forward saucer 
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 20 <2> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <28 (x 4 = 112)> 
  Shield Generator: Class 2 (Protection 400) [30 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 600 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 133) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <4> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): none 
   
  DESCRIPTION AND NOTES 
  Fleet Data: known throughout the alpha Quadrant as a 
  Reaver-class ship, the medium-sized pirate vessel 
  presents a definite threat to all but the largest merchant 
  vessels.  A group of Reaver-class ships can take on even 
  the largest merchant convoys.  With the addition of a 
  better torpedo launcher, and perhaps stronger phasers, 
  
  562 
   
  Reaver-class vessels make good personnel transports for 
  mercenaries. 
   
  Noteworthy vessels/service records/encounters: No 
  complete record kept.  As this is a civilian vessel is resold 
  to second parties. 
   
  
  563 
   
  Large Pirate Ship 
  Class and Type: Mithras-class Freighter 
  Commissioning Date: Varies 
   
  Hull Systems 
  Size: 5 
  Length: 225 meters 
  Beam: 75 meters 
  Height: 35 meters 
  Decks: 7 
  Mass: 245,000 metric tons 
  SU’s Available: 1200 
  SU’s Used: 989 
   
  Hull Outer <20>  
  Hull Inner <20>  
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/ 10 Protection/round] 
  Main: Class 3 (Protection 60/90) <23> 
  Backup: Class 3 (Protection 30) <12> 
  Backup: Class 3 (Protection 30) <12> 
  Specialized hulls: Atmospheric Capability, Planetfall 
  capability <10> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 50/100/800 
  Crew Quarters 
  Spartan: 60 <6> 
  Basic: 30 <3> 
   
  Expanded: 1 <1>  
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
   
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 1 years’ worth <5> 
   
  Food Replicators [5 Power/round] <5>   
  Industrial Replicators Type: Network of small replicators [2 
  Power/round] <5> 
  Type: 1 large unit [2 power/replicator/round] <3> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo Holds: 60,000 cubic meters <2>  
  Locations: 10 other locations engineering  
  Escape Pods <3> 
  Number: 28 
  Capacity: 8 person per pod 
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 6 <80> 
  Speed: 6.0/7.0/8.0 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Class 7 (.75c/.92c) [7/9 
  Power/round] <35> 
  Location: Aft. 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <5>  
   
  POWER SYSTEMS 
  Warp Engine Type: Class 3/E (generates 200 
  Power/round) <40> 
  Location: Engineering section 
  Impulse Engine[s]: 1 class 7 (generates 56 
  Power/engine/round)  
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow +100 Power transfer/round 
  <20> 
  Standard Usable Power: 256 
   
  OPERATIONS SYSTEM 
  Bridge: Saucer dorsal <25> 
   
  Computer Core: amidships [5 Power/round] <10> 
  Computer Core: amidships [5 Power/round] <10> 
  ODN: <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <12> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Navigational Sensor [5 Power/round] <12> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard(+0) 
  Probes: None 
  Sensor Skill: 2 
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
  
  564 
   
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0>  
   
  Inertial Damping Field 
  Main <20> 
  Strength: 8 [3Power/round] 
  Number: 2 
  Backup <5> 
  Strength: 5 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral  
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Forward ventral  
   
  Transporters 
  Type: Personnel [3 Power/use] <10 (x2=20)> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 
  (30,000 km range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: two locations 
  Type: Cargo [2 Power/use] <8 (x3=24)> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition coils: Class E (Strength 8) 
  Number and Locations: Three  
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <5>  
  Internal Force Fields [1 Power/3 Strength] <5> 
  Science Systems Rating 1 (+0) [1 Power/round] <10> 
  Specialized Systems: 0 <0> 
  Laboratories: 12 <2> 
   
  TACTICAL SYSTEMS 
  Forward Plasma weapon <22 (x 2 = 44)> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Forward Dorsal 
  Firing Arc: 240 degrees forward dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Aft Plasma weapon <22 (x 2 = 44)> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Aft Ventral 
  Firing Arc: 240 degrees Aft dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Forward Plasma weapon <22> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Aft Dorsal 
  Firing Arc: 240 degrees aft dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Torpedo Launcher <14> 
  Standard Load: Type II Photon Torpedoes (200 damage) 
  Spread: 4 
  Range: 15/300000/1000000/3500000 
  Targeting System: Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per probe fired] 
  Location: Forward saucer 
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 50 <5> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <28 (x 4 = 112)> 
  Shield Generator: Class 3 (Protection 500) [30 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 750 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 166) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <5> 
  Auto-Destruct System <5> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebays: Capacity for 6 Size worth of ships <12> 
  Standard Complement: 2 shuttles, 2 shuttlepods 
  Locations: Aft 
  Captain's Yacht: No  
   
  DESCRIPTION AND NOTES 
  Fleet Data: Named after a famous pirate vessel from 
  about a hundred years ago, the Mithras-class ship 
  
  565 
   
  represents the largest pirate or mercenary vessel 
  commonly encountered.  Of course, larger ships do exist, 
  but they consist of custom design or prize captured by 
  raiders.  With its strong shields, arsenal of weapons, and 
  fast warp engines, the Mithras class can stand up to all 
  but the largest capital ships with reasonable chance of 
  survival and/or escape. 
   
  Noteworthy vessels/service records/encounters: No 
  complete record kept.  As this is a civilian vessel is resold 
  to second parties. 
   
  
  566 
   
  Specter-class ship 
  Class and Type: Specter-class ship 
  Commissioning Date: 2371 
   
  Hull Systems 
  Size: 5 
  Length: 225 meters 
  Beam: 75 meters 
  Height: 35 meters 
  Decks: 7 
  Mass: 245,000 metric tons 
  SU’s Available: 1200 
  SU’s Used: 1068 
   
  Hull Outer <20>  
  Hull Inner <20>  
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity Field [1 Power/ 10 Protection/round] 
  Main: Class 3 (Protection 60/90) <23> 
  Backup: Class 3 (Protection 30) <12> 
  Backup: Class 3 (Protection 30) <12> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 25/75/375 
  Crew Quarters 
  Spartan: 40 <2> 
  Basic: 30 <3> 
   
  Expanded: 1 <1>  
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
   
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 2 years’ worth <10>  
  Food Replicators [5 Power/round] <5>   
  Industrial Replicators Type: Network of small replicators [2 
  Power/round] <5> 
  Type: 1 large unit [2 power/replicator/round] <3> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo Holds: 60,000 cubic meters <2>  
  Locations: 10 other locations engineering  
  Escape Pods <3>224 
  Number: 28 
  Capacity: 8 person per pod 
   
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 6 <80> 
  Speed: 6.0/7.0/8.0 [1 power/.2 warp speed] 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Class 7 (.75c/.92c) [7/9 
  Power/round] <35> 
  Location: Aft. 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <5>  
   
  POWER SYSTEMS 
  Warp Engine Type: Class 3/E (generates 200 
  Power/round) <40> 
  Location: Engineering section 
  Impulse Engine[s]: 1 class 7 (generates 56 
  Power/engine/round)  
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow +100 Power transfer/round 
  <20> 
  Standard Usable Power: 256 
   
  OPERATIONS SYSTEM 
  Bridge: Saucer dorsal <25> 
   
  Computer Core 1: amidship [5 Power/round] <10> 
  Computer Core 2: amidship [5 Power/round] <10> 
  ODN: <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 15 light-years (1/1.1-4.0/4.1-12.0/12.1-
  15) 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
  Lateral Sensor [5 Power/round] 
  <19> 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
  Navigational Sensor [5 Power/round] <18> 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Beta (+2) 
  Probes: 20 <2>  
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
  
  567 
   
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0>  
  Inertial Damping Field 
  Main <20> 
  Strength: 9 [3Power/round] 
  Number: 2 
  Backup <5> 
  Strength: 6 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral  
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Forward ventral  
   
  Transporters 
  Type: Personnel [3 Power/use] <10 (x3=30)> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 
  (30,000 km range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: two locations 
   
  Type: Cargo [2 Power/use] <8> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition coils: Class E (Strength 8) 
  Number and Locations:  
   
  Type: Emergency [5 power/use] <14> 728 
  Pads: 16 
  Emitter/Receiver Array: Emergency Type 2 (15,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: One   
   
  Hull Holoemetters: Class Beta [20 Power per round of 
  use] <20> 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <5>  
  Internal Force Fields [1 Power/3 Strength] <5> 
  Science Systems Rating 1 (+0) [1 Power/round] <10> 
  Specialized Systems: 0 <0> 
  Laboratories: 12 <2> 
   
  TACTICAL SYSTEMS 
  Forward Dorsal Phaser Arrays <22> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Forward Dorsal 
  Firing Arc: 240 degrees forward dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Aft Dorsal Phaser Arrays <22> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Aft Dorsal 
  Firing Arc: 240 degrees Aft dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Forward Ventral Phaser Array <22> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Ventral 
  Firing Arc: 240 degrees  
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Aft Ventral Phaser Array <22> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Aft Ventral 
  Firing Arc: 240 degrees  
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Port Phaser Array <22> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Port 
  Firing Arc: 240 degrees Port 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Starboard Phaser Array <22> 
  Type: VII 
  Damage: 140 [14 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  
  568 
   
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Starboard 
  Firing Arc: 240 degrees  
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <25 (x4=100)> 
  Shield Generator: Class 2 (Protection 400) [40 
  Power/shield/round] 
  Shield grid: Type A (25 % increase to 500 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 133) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <5> 
  Auto-Destruct System <5> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebays: Capacity for 6 Size worth of ships <12> 
  Standard Complement: 2 shuttles, 2 shuttlepods 
  Locations: Aft 
  Captain's Yacht: No  
   
  DESCRIPTION AND NOTES 
  Fleet Data: The Ultimate Q-ship, the Specter-class vessel 
  was originally designed by Starfleet Intelligence or the 
  Obsidian Order (reports differ).  Using its ship 
  holoprojection system, it can appear to be just about any 
  other ship of its size.  With this camouflage, it can get 
  close to an enemy ship or a juicy merchantman before its 
  crew reveals the ship’s guns and opens fire. 
   
  Noteworthy vessels/service records/encounters: No 
  complete record kept.  As this is a civilian vessel is resold 
  to second parties. 
   
  
  569 
   
  Rag-tag Pirate Ship 
  Class and Type: Rag-tag class pirate ship 
  Commissioning Date: Varies 
   
  Hull Systems 
  Size: 4 
  Length: 145 meters 
  Beam: 40 meters 
  Height: 30 meters 
  Decks: 7 
  Mass: 95,000 metric tons 
  SU’s Available: 1000 
  SU’s Used: 805 
   
  Hull Outer <16>  
  Hull Inner <16>  
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/ 10 Protection/round] 
  Main: Romulan Class 3 (Protection 60/90) <22> 
  Backup: Klingon Class 3 (Protection 30) <11> 
  Backup: Cardassian Class 3 (Protection 30) <11> 
  Specialized hulls: Atmospheric Capability, Planetfall 
  capability <8> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 15/30/250 
  Crew Quarters 
  Spartan: 15 <1> 
  Basic: 15 <2> 
   
  Expanded: 1 <1>  
   
  Environmental Systems 
  Federation Basic Life Support [7 Power/round] <16> 
  Klingon Reserve Life Support [4 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Federation Gravity [2 Power/round] <4> 
  Consumable: 1 years’ worth <4> 
   
  Romulan Food Replicators [4 Power/round] <4>   
  Industrial Replicators Type: Network of small Romulan 
  replicators [2 Power/round] <4> 
  Type: 1 Federation large unit [2 power/replicator/round] 
  <3> 
  Federation Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Klingon Recreation Facilities: 3 (No Holodecks, a Spartan 
  mess hall, 2 Combat practice areas, 2 gyms) [6 
  Power/round] <24> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <12> 
  Federation Fire Suppression System [1 Power/round 
  when active] <4> 
  Cargo Holds: 25,000 cubic meters <1> 192 
  Locations: 6 other locations engineering  
  Escape Pods * <2> 
  Number: 15 
  Capacity: 8 person per pod 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Federation Type 5 <50> 
  Speed: 5.0/6.0/7.0 [1 power/.2 warp speed] 
  PIS: Romulan Type I (24 hours of Maximum warp) <18> 
  Impulse Engine Type: Ferengi Class 4B (.65c/.85c) [6/8 
  Power/round] <23> 
  Location: Aft. 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4>  
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 120 
  Power/round) <32> 
  Location: Engineering section 
  Romulan Warp Core Ejection system <4> 
  Impulse Engine[s]: 1 Ferengi class 4B (generates 38 
  Power/engine/round)  
  Auxiliary Power: 2 reactors (one Federation and one 
  Klingon) (generates 5 Power/reactor/round) <6> 
  Emergency Power: Federation Type A (generates 25 
  Power/round) <25> 
  Cardassian EPS: Standard Power flow +100 Power 
  transfer/round <20> 
  Standard Usable Power: 158 
   
  OPERATIONS SYSTEM 
  Klingon Bridge: Saucer dorsal <22> 
   
  Cardassian Computer Core 1: [5 Power/round] <12> 
  ODN: <12> 
   
  Cardassian Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Federation Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Klingon Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <12> 479 
  Strength Package: Klingon Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Andorian Navigational Sensor [5 Power/round] <12>  
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard(+0) 
  
  570 
   
  Probes: None 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Federation Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 (Klingon) <0>  
  Inertial Damping Field 
  Main <16> 
  Strength: 7 [3Power/round] 
  Number: 2  
  Backup <4> 
  Strength: 5 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Klingon Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral  
   
  Transporters 
  Type: Personnel [3 Power/use] <10 (x2=20)> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 
  (30,000 km range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Two (one federation forward, aft of 
  the bridge, the other Ferengi aft near engineering) 
   
  Type: Cargo [2 Power/use] <8> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition coils: Class E (Strength 8) 
  Number and Locations: one Klingon in the cargo bays 
   
  Breen Cloaking Device: Class 5 [40 power per class per 
  round of use] <19> 
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <3> 
  Cardassian Internal Force Fields [1 Power/3 Strength] <8> 
  Science Systems Rating 1 (+0) [1 Power/round] <9> 
  Specialized Systems: 0 <0> 
  Laboratories: 6 <2> 
   
  TACTICAL SYSTEMS 
  Forward Romulan Disruptor Array <29> 
  Type: Domash (Type 6) 
  Damage: 140 [14 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Forward Ventral 
  Firing Arc: 240 degrees aft dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Forward Phaser Array <20> 
  Type: V 
  Damage: 120 [12 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Forward Dorsal 
  Firing Arc: 240 degrees forward dorsal 
  Firing Modes: Standard, Continuous, 
  Pulse, Wide-beam 
   
  Aft Phaser Array <20> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Aft Ventral 
  Firing Arc: 240 degrees Aft dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Forward Phaser Array <20> 
  Type: VI 
  Damage: 120 [12 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Aft Dorsal 
  Firing Arc: 240 degrees aft dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Federation Torpedo Launcher <11> 
  Standard Load: Type II Photon Torpedoes (200 damage) 
  Spread: 1 
  Range: 15/300000/1000000/3500000 
  Targeting System: Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per probe fired] 
  Location: Forward Ventral 
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 20 <2> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <26 (x 4 = 104)> 
  
  571 
   
  Shield Generator: Class 2* (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 450 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <4> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): none 
   
  DESCRIPTION AND NOTES 
  Fleet Data: This vessel represents a typical “Scrap” 
  assembled from bit’s and pieces of other ships.  Like most 
  rag-tags, it requires a good bit of engineering powess to 
  keep it running, since many of its systems weren’t 
  designed to work together.  Its warp drive may be 
  Cardassian or Romulan, its weapons stolen from a 
  Starfleet weapons stolen from a Starfleet weapons depot 
  somewhere, its shields cobbled together from components 
  taken from half a dozen ships. 
   
  Although only a larger than typical small pirate 
  vessel, this rag-tag carries heaver aments.  However, its 
  torpedo launcher was taken from a damaged Starfleet 
  vessel and doesn’t work quite right.  Whenever the crew 
  fires it, have he engineer make a moderate (7) systems 
  Engineering (Weapons Systems) test.  If he succeeds, the 
  weapon fires, but the torpedo fails to detonate or 
  detonates prematurely, causing no damage to target.  If 
  he suffers a Dramatic Failure, the torpedo explodes in the 
  bay before launch, causing full damage to the pirate ship. 
   
  Noteworthy vessels/service records/encounters: No 
  complete record kept.  As this is a civilian vessel is resold 
  to second parties. 
   
  * Construction Notes: Though most of the ship is generic 
  in its origins the sections of the ship not assigned can be 
  reassigned to a specific species.  
   
  Escape Pods are generic from the Federation civilian line 
  that are for short duration of travel.  
   
  Port Shield Generator is from a Cardassian vessel with 
  the overload problems that the Cardassian shields tend to 
  have. 
   
  
  572 
   
  Abraxas-Class Mercenary Corvette 
  Class and Type: Abraxas-class Corvette 
  Commissioning Date: Varies 
   
  Hull Systems 
  Size: 4 
  Length: 130 meters 
  Beam: 38 meters 
  Height: 25 meters 
  Decks: 6 
  Mass: 75,000 metric tons 
  SU’s Available: 1000 
  SU’s Used: 858 
   
  Hull Outer <16>  
  Hull Inner <16>  
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity Field [1 Power/ 10 Protection/round] 
  Main: Class 3 (Protection 60/90) <22> 
  Backup: Class 3 (Protection 30) <11> 
  Backup: Class 3 (Protection 30) <11> 
  Specialized hulls: Atmospheric Capability, Planetfall 
  capability <8> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 4/50/450 
  Crew Quarters 
  Spartan: 40 <2> 
  Basic: 24 <3> 
   
  Expanded: 1 <1>  
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <16> 
  Reserve Life Support [4 Power/round] <8> 
   
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 1 years’ worth <4> 
   
  Food Replicators [4 Power/round] <4>   
  Industrial Replicators Type: Network of small replicators [2 
  Power/round] <4> 
  Type: 2 large unit [2 power/replicator/round] <6> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 3 [6 Power/round] <24> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo Holds: 15,000 cubic meters <1> 
  Locations: 6 other locations engineering  
  Escape Pods <2> 
  Number: 15 
  Capacity: 8 person per pod 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 6A <90> 
  Speed: 6.5/8.0/9.0 [1 power/.2 warp speed] 
  Uprating packages: 1 & 4 to Standard cruising 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: Class 5 (.7c/.9c) [7/9 Power/round] 
  <25> 
  Location: Aft. 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4>  
   
  POWER SYSTEMS 
  Warp Engine Type: Class 3/E (generates 175 
  Power/round) <43> 
  Location: Engineering section 
  Impulse Engine[s]: 1 class 5 (generates 40 
  Power/engine/round)  
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow +100 Power transfer/round 
  <20> 
  Standard Usable Power: 176 
   
  OPERATIONS SYSTEM 
  Bridge: Saucer dorsal <20> 
   
  Computer Core 1: [5 Power/round] <8> 
  Computer Core 2: [5 Power/round] <8> 
  ODN: <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward ventral  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range Package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 15 light-years (1/1.1-4.0/4.1-12.0/12.1-
  15) 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <19> 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <18> 
  Strength Package: Class 8 (Strength 8) 
  Gain Package: Class Beta (+2) 
  Probes: 40 probes of varying types <6> 
  Sensors Skill: 4 
  
  573 
   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0>  
  Inertial Damping Field 
  Main <16> 
  Strength: 8 [3Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 5 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Location: Aft ventral  
   
  Transporters 
  Type: Personnel [3 Power/use] <10 (x2=20)> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 
  (30,000 km range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Two 
  Type: Emergency [5 power/use] <14 (x2=28)> 
  Pads: 16 
  Emitter/Receiver Array: Emergency Type 2 (15,000 km 
  range) 
  Energizing/Transition coils: Class G (Strength 7) 
  Number and Locations: One forward, two amidships  
  Type: Cargo [2 Power/use] <8 (x2=16)> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition coils: Class E (Strength 8) 
  Number and Locations: two  
   
  Security Systems Rating: 4 <16> 
  Anti-Intruder System: Yes [1 Power/round] <3> 
  Internal Force Fields [1 Power/3 Strength] <3> 
  Science Systems Rating 1 (+0) [1 Power/round] <9> 
  Specialized Systems: 0 <0> 
  Laboratories: 6 <2> 
   
  TACTICAL SYSTEMS 
  Forward Phaser Array <25 (x 2) = 50> 
  Type: VIII 
  Damage: 160 [16 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Forward Dorsal 
  Firing Arc: 240 degrees forward dorsal 
  Firing Modes: Standard, Continuous, 
  Pulse, Wide-beam 
   
  Aft Phaser Array <25 (x 2) = 50> 
  Type: VIII 
  Damage: 160 [16 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Aft Ventral 
  Firing Arc: 240 degrees Aft dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Forward Phaser Array <25> 
  Type: VIII 
  Damage: 160 [16 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting systems: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location Aft Dorsal 
  Firing Arc: 240 degrees aft dorsal 
  Firing Modes: Standard, Continuous, Pulse, Wide-beam 
   
  Forward Torpedo Launcher <13> 
  Standard Load: Type II Photon Torpedoes (200 damage) 
  Spread: 3 
  Range: 15/300000/1000000/3500000 
  Targeting System: Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per probe fired] 
  Location: Forward  
  Firing Arc: Forward, but are self-guided 
   
  Aft Torpedo Launcher <13> 
  Standard Load: Type II Photon Torpedoes (200 damage) 
  Spread: 3 
  Range: 15/300000/1000000/3500000 
  Targeting System: Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per probe fired] 
  Location: Aft 
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 75 <8> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <31 (x 4 = 124)> 
  Shield Generator: Class 3 (Protection 450) [45 
  Power/shield/round] 
  
  574 
   
  Shield grid: Type C (50 % increase to 675 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 150) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <4> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): none 
   
  DESCRIPTION AND NOTES 
  Fleet Data: The Abraxas-class Mercenary Corvette 
  represents the pinicale of such vessels.  Only the best-
  funded or most well equipped mercenary groups use 
  these expensive ships; most mercenary bands have settle 
  for corvettes which are somewhat slower and less well 
  armed.  Some mercenary groups add more weapons, or 
  replaced those the ship normally has with even more 
  powerful ones (though this may strain the ship’s power 
  systems if the engineers aren’t careful).  A few 
  mercenaries have tried to equip the Abraxas-class with a 
  cloaking device, but the ships engines are so powerful for 
  its size that a cloaking device generally can’t compensate 
  for them entirely making it functionally unless. 
   
  Noteworthy vessels/service records/encounters: No 
  complete record kept.  As this is a civilian vessel is resold 
  to second parties. 
   
  
  575 
   
  Gorkon’s Retreat 
  Class and Type: General Operations/Supply (Pirates 
  haven) 
  Location: Altanis Idrilon System, Draconis Outback 
  Commissioning Date: 2291 (est.) 
   
  Hull Systems 
  Size: 3 (10) (thick cylindrical column to which are attached 
  at the top and bottom a series of trapezohedral units; 
  projecting arms (“buttresses”) 
  Length:  meters 
  Diameter:  meters 
  Decks:  
  Mass:  metric tons 
  SU’s Available: 1900 
  SU’s Used: 1622 
   
  Hull Outer <40> 
  Hull Inner <40> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <16> 
  Backup: Class E (Protection 10) <8> 
  Backup: Class E (Protection 10) <8> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 212/113/15,000 
  Crew Quarters 
  Barracks: houses 170 crewmembers <3> 
  Spartan: 40 <2> 
  Basic: 50 <5> 
  Expanded: 20 <4> 
  Luxury: 5 <5> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <40> 
  Reserve Life Support [6 Power/round] <20> 
  Emergency Life Support (30 emergency shelters) <20> 
  Gravity [3 Power/round] <10> 
  Consumable: 2 years worth <40> 
  Fabrication Systems 
  Food Processor Mark III [3 Power/round] <25> 
  Industrial Fabrication Units Mark IV [3 Power /round] <15> 
  Medical Facilities: Rating 4 (+0) [4 Power/round] <20> 
  Recreation Facilities: Rating 4 [24 Power/round] <24> 
  Mercantile Facilities: Rating 4 (12 establishments) [8 
  Power/round] <32> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <10> 
  Cargo hold: 900,000 cubic meters <27> 
  Locations: Lower section cargo holds 
  Escape Pods <4>  
  Number: 60 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <10> 
   
  Power Systems 
  Fusion Reactor: 2 Class 30 (generates 300 Power/round) 
  <300> 
  Locations: the lower section of the station 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <30> 
  Standard Usable Power: 600 
   
  Operations systems 
  Operations (OPS): (Deck 1) <17> 
   
  2 Computer Core: [5 Power/round] <20 (x2=40)> 
  Uprating Class Alpha [1 power/round] <4> 
  ODN <15> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III  (Accuracy 3/4/7/10) 
  High Resolution: 3 Light-years (.3/.4-.8/.9-1.8/1.9-3.0) 
  Low Resolution: 8 Light-years (1/1.1-3.0/3.1-6.0/6.1-8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
  Lateral Sensors [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
  Probes: 50 <5> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Mark II [1 power/round of use] <6> 
  Strength: 2 
  Security: -0  
  Emergency Communications: [2 Power/per round of use] 
  <1> 
  Tractor Beams 
  3 Emitter: Class Alpha [3 Power/Strength used/round] <3 
  (x3=) 9> 
  
  576 
   
  Accuracy 5/6/8/11 
  Location: Main Shuttle bays 
   
  Transporters 
  Type: Personnel [2 Power/use] <7 (x4=28)> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Mark 1 (5,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location:  
  Type: Cargo [1 Power/round] <6 (x3=18)> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 1 (5,000 km range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: Cargo bays 
   
  Security Systems Rating: 4 <16>  
  Anti-Intruder System: Yes [1 Power/round] <10> 
  Internal Force Field [1 power/3 Strength] <10> 
  Science Systems Rating: 4 (+3) [5 Power/round] <30> 
  Laboratories: 15 <4> 
   
  Tactical Systems 
  12 Disruptor <20 (x2= 40)> 
  Type: Mark 5 Disruptor  
  Damage: 120 [12 Power] 
  Number of Emitters: (up to 2 Shots per round) 
  Targeting Systems: Class Alpha (Accuracy: 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Arc: 180 degrees forward 
  Firing Modes: Standard, pulse 
  Disruptor Control Room <4> 
   
  TA/T/TS: Class Zero [0 power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <64 (x4=256)> 
  Shield Generator: Class 3 (protection 600) [60 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 750) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 0 (60 seconds) 
  Backup Shield Generators: 4 (1 per shield) <10> 
  Auto-Destruct System <10> 
   
  Auxiliary Spacecraft Systems 
  Shuttlebay(s): Capacity for 100 Size worth of ships <200> 
  Standard Complement: 25 Shuttles  
  Location(s): Main Shuttlebay 
   
  Docking Ports: 4 rating 2 (ships up to size 2) [may supply 
  20 power/round/ship] <2> 
  12 rating 7 (ships up to size 7) [may supply 70 
  power/round/ship] <21>  
   
  Note/Description: Gorkon’s Retreat shows its age in many 
  ways.  The system, run-down and prone to malfunctions, 
  lag years behind the times; only the round-the-clock 
  services of various underworld engineers keep the place 
  running at all.  It is unlikely that the station would 
  withstand a strongly pressed attack by the Federation or 
  Klingon forces (most residents would flee instead of fight).  
  In fact, the station mounts just two type VI disruptor; each 
  only covers a 180-degree arc, and the arcs overlap 
  somewhat.  Because of this, it becomes possible to 
  approach the station while completely avoiding the 
  station’s weapons Bardeck Gorales keeps this fact secret 
  while he desperately tries to obtain more weapons for the 
  outpost. 
   
   
   
  
  577 
   
  Miradorn Shuttle 
  Commissioning Date: some time in the 24th century 
   
  Hull Systems 
  Size: 2 
  Length: 9 meters 
  Beams: 6.75 meters 
  Height: 2.25 meters 
  Decks: 1 
  Mass: 10 metric tons 
  SU’s Available: 326 
  SU’s Used:  
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized hull: Atmospheric Capability <2>  
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 2/10/17 
  Crew Quarters :None 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Emergency Life Support (none) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 7 weeks worth <2> 
  Food Replicators [2 Power/round] <2> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <2> 
   
  Medical Facilities: Med Kits Only <5> 
  Recreation Facilities:  None 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 1,000 cubic meters <1> 
  Locations: Lower Cargo Bays  
   
  Propulsion Systems 
  Warp Drive Nacelles: type 4.9 <30> 
  Speed: 4.0/6.0/9.0 [1 Power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: Class 3 (.5c/.7c) [5/7 Power/round] 
  <15> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 2/B (generates 120 
  Power/round) <32> 
  Locations:  
  Impulse Engine[s]: 1 Class 3 (generate 24 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 144 
   
  Operations systems 
  Bridge: Saucer dorsal <10> 
   
  Computers  
  Core 1: [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward engineering hull, ventral of the saucer 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 power/round] <13> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 0 <0> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  
  578 
   
  Main <8> 
  Strength: 9 [3 Power/round] 
  Number:  2 
  Backup 
  <2> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 4 [2 power/round] <10> 
  Strength: 4  
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: Aft 
   
  Transporters 
  None 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  2 Miradorn Disruptors <20 x 2 = 40 > 
  Type 3 
  Damage: 80 [8 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward, one aft 
  Firing arc: 520 degrees  
  Firing Modes: Standard, Pulse 
   
  TA/T/TS: Class Alpha [0 power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <14 (x4=56)> 
  Shield Generator: Class 2 (protection 300) 
  [30 power/shield/round] 
  Shield grid: Type C (50% increase to 450 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <2> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  None 
   
  Notes: 
   
   
   
   
   
  
  579 
   
  Miradorn small ship 
  Commissioning Date: some time in the 24th century 
   
  Hull Systems 
  Size: 3 
  Length: 90 meters 
  Beams: 114.03 meters 
  Height: 31.32 meters 
  Decks: 4 
  Mass: 45,000 metric tons 
  SU’s Available: 800 
  SU’s Used: 683 
   
  Hull Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <21> 
  Backup: Class 3 (Protection 30) <11> 
  Backup: Class 3 (Protection 30) <11> 
  Specialized hull: Atmospheric Capability <3>  
  Planetfall Capability <3> 
  Energy sheath <9> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 18/10/189 
  Crew Quarters 
  Spartan: 15 <1> 
  Basic: 9 <1> 
  Expanded: 3 <1> 
  Luxury: 2 <2> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <12> 
  Reserve Life Support [3 Power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 1 years worth <3> 
  Food Replicators [3 Power/round] <3> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <3> 
  Type: 1 Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: med Kits only <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo hold: 8,000 cubic meters <1> 
  Locations: Lower Cargo Bays  
  Escape Pods <1> 
  Number: 8 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: type 6 <80> 
  Speed: 6.0/7.0/8.0 [1 Power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: Class 3 (.5c/.7c) [5/7 Power/round] 
  <15> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <3> 
   
  Power Systems 
  Warp Engine Type: Class 5/H (generates 280 
  Power/round) <63> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: 1 Class 3 (generate 24 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <20> 
  Standard Usable Power: 304 
   
  Operations systems 
  Bridge: Saucer dorsal <15> 
   
  Computers  
  Core 1: [5 Power/round] <6> 
  ODN <9> 
   
  Navigational Deflector [5 Power/round] <12> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward engineering hull, ventral of the saucer 
   
  Sensor Systems  
  Long-range Sensors [5 Power/round] <23> 
  Range package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 power/round] <13> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 10 <1> 
  Sensor Skill: 3 
   
  
  580 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <12> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup 
  <3> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 4 [2 power/round] <10> 
  Strength: 4  
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Lactation: aft Dorsal 
   
  Transporters 
  Type: Personnel [4 Power/use] <15> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Cargo [4 Power/round] <12> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <3> 
  Internal Force Field [1 power/3 Strength] <3> 
  Science Systems Rating: 1 (+0) [1 Power/round] <8> 
  Specialized Systems: none 
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Two Miradorn Disruptor Cannon <20 x 3 = 60> 
  Type 3 
  Damage: 80 [8 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: two forward, one aft 
  Firing arc: 520 degrees ventral 
  Firing Modes: Standard, Pulse 
   
  Forward Torpedo Launcher <16> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 20 <2> 
   
  TA/T/TS: Class Alpha [0 power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <17 (x4=68)> 
  Shield Generator: Class 2 (protection 340) 
  [34 power/shield/round] 
  Shield grid: Type A (25% increase to 425 Protection) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 114) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <3> 
  Auto-Destruct System <3> 
   
  Auxiliary Spacecraft systems 
  None 
   
  Notes: 
  
  581 
   
  Miradorn Light Marauder 
  Commissioning Date: some time in the 24th century 
   
  Hull Systems 
  Size: 4 
  Length: 120 meters 
  Beams: 152.08 meters 
  Height: 41.76 meters 
  Decks: 9 
  Mass: 100,000 metric tons 
  SU’s Available: 1000 
  SU’s Used: 869 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <25> 
  Backup: Class 4 (Protection 35) <13> 
  Backup: Class 4 (Protection 35) <13> 
  Specialized hull: Energy sheath <12> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 28/13/275 
  Crew Quarters 
  Spartan: 15 <1> 
  Basic: 14 <2> 
  Expanded: 6 <2> 
  Luxury: 4 <4> 
  Unusual: 2 <2> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <16> 
  Reserve Life Support [3 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 1 years worth <4> 
  Food Replicators [4 Power/round] <4> 
  Industrial Replicators 
  Type: network of small Replicators [2 Power/round] <4> 
  Type: 1 Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [2 Power/round] <4> 
  Fire Suppression System [3 Power/round when active] 
  <4> 
  Cargo hold: 16,000 cubic meters <1> 
  Locations: Lower Cargo Bays  
  Escape Pods <1> 
  Number: 12 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: type 6 <80> 
  Speed: 6.0/7.0/8.0 [1 Power/.2 warp speed] 
  PIS: Type E (8 hours of Maximum warp) <10> 
  Special configuration: <> 
  Impulse Engine Type: Class 5 (.7c/.9c) [7/9 Power/round] 
  <25> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class 5/H (generates 280 
  Power/round) <63> 
  Impulse Engine[s]: 1 Class 5 (generate 40 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 320 
   
  Operations systems 
  Bridge: Saucer dorsal <20> 
   
  Computers  
  Core 1: [5 Power/round] <8> 
  Uprating: Class Alpha (+1) [1 Power/computer round] <2> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward engineering hull, ventral of the saucer 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
  Navigational Sensors: [5 power/round] <13> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 10 <1> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  
  582 
   
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 4 [2 power/round] <10> 
  Strength: 4  
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Lactation: aft Dorsal 
  Transporters 
  Type: Personnel [4 Power/use] <15 x 2 = 30> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Cargo [4 Power/round] <12> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <4> 
  Internal Force Field [1 power/3 Strength] <4> 
  Science Systems Rating: 1 (+0) [1 Power/round] <9> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
  Tactical Systems 
  Five Standard Disruptor Cannon <13 x 5 = 65> 
  Type 2 
  Damage: 60 [6 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: one at the end of four forward spar, one aft 
  Firing arc: 520 degrees  
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Forward Torpedo Launcher <16> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 30 <3> 
   
  TA/T/TS: Class Alpha [0 power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <27 (x4=108)> 
  Shield Generator: Class 3 (protection 450) 
  [45 power/shield/round] 
  Shield grid: Type B (33% increase to Protection 598) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 150) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <4> 
   
  Auxiliary Spacecraft systems 
  None 
   
  Notes: 
  
  583 
   
  Miradorn Marauder 
  Commissioning Date: some time in the 24th century 
   
  Hull Systems 
  Size: 5 
  Length: 175 meters 
  Beams: 221.73 meters 
  Height: 60.9 meters 
  Decks: 13 
  Mass: 250,000 metric tons 
  SU’s Available: 1300 
  SU’s Used: 1107 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <26> 
  Backup: Class 4 (Protection 35) <13> 
  Backup: Class 4 (Protection 35) <13> 
  Specialized hull: Energy sheath <15> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 33/17/350 
  Crew Quarters 
  Spartan: 20 <1> 
  Basic: 20 <2> 
  Expanded: 7 <2> 
  Luxury: 4 <4> 
  Unusual: 2 <2> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 1 years worth <5> 
  Food Replicators [5 Power/round] <5> 
  Industrial Replicators <> 
  Type: network of small Replicators [2 Power/round] <5> 
  Type: 2 Large unit [2 Power/replicator/round] <6> 
   
  Medical Facilities: 3 (+1) [3 Power/round] <15> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 30,000 cubic meters <1> 
  Locations: Lower Cargo Bays  
   
  Escape Pods <1> 
  Number: 15 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: type 6A <80> 
  Speed: 6.0/8.0/9.0 [1 Power/.2 warp speed] 
  PIS: Type E (8 hours of Maximum warp) <10> 
  Special configuration: <> 
  Impulse Engine Type: 2 Class 4 (.6c/.8c) [6/8 
  Power/round] <20 (x2=40)> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Class  6/K (generates 320 
  Power/round) <72> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: 2 Class 4 (generate 32 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +120 Power transfer/round 
  <37> 
  Standard Usable Power: 384 
   
  Operations systems 
  Bridge: Saucer dorsal <25> 
   
  Computers  
  Core 1: [5 Power/round] <10> 
  Core 2: [5 Power/round] <10> 
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward engineering hull, ventral of the saucer 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 power/round] <13> 
  Strength Package: Class 6 (strength 6) 
  
  584 
   
  Gain Package: Class Alpha (+1) 
  Probes: 20 <2> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <5> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 4 [2 power/round] <10> 
  Strength: 4  
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Lactation: aft Dorsal 
  Emitter: Class alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: Aft 
   
  Transporters 
  Type: Personnel [4 Power/use] <15 x 2 = 30> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
  Type: Cargo [4 Power/round] <12x2=24> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Specialized Systems: None 
  Laboratories: 4 <2> 
   
  Tactical Systems 
  Six Standard Disruptor Cannon <20 x 6 = 120> 
  Type 3 
  Damage: 80 [8 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: one at the end of four forward spar, one aft 
  dorsal, one ventral 
  Firing arc: 520 degrees  
  Firing Modes: Standard, Pulse 
   
  Forward Torpedo Launcher <16 x 2 = 32> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 40 <4> 
   
  TA/T/TS: Class Beta [1 power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <38 (x4=152)> 
  Shield Generator: Class 3 (protection 560) 
  [56 power/shield/round] 
  Shield grid: Type B (33% increase to Protection 744) 
  Subspace field Distortion Amplifiers: Class Delta  
  (Threshold 187) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <5> 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 4 worth of ships <8> 
  Standard Complement: Type and Type shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Notes: 
  Miradorn Large Marauder 
  Commissioning Date: some time in the 24th century 
   
  Hull Systems 
  Size: 6 
  Length: 250 meters 
  Beams: 316.75 meters 
  Height: 87 meters 
  Decks: 19 
  Mass: 350,000 metric tons 
  SU's Available: 1700 
  SU’s Used: 1500 
   
  Hull Outer <24> 
  
  585 
   
  Hull Inner <24> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <30> 
  Backup: Class 5 (Protection 40) <15> 
  Backup: Class 5 (Protection 40) <15> 
  Specialized hull: Energy sheath <18> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 112/30/1000 
  Crew Quarters 
  Spartan: 40 <2> 
  Basic: 36 <4> 
  Expanded: 14 <3> 
  Luxury: 8 <8> 
  Unusual: 4 <4> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [4 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 2 years worth <12> 
  Food Replicators [6 Power/round] <6> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <6> 
  Type: 2 Large unit [ Power/replicator/round] 
  Medical Facilities: 4 (+1) [4  Power/round] <20> 
  Recreation Facilities: 3 [6 Power/round] <24> 
   
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 45,000 cubic meters <2> 
  Locations: Lower Cargo Bays  
   
  Escape Pods <2> 
  Number: 30 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: type 6D8 <106> 
  Speed: 6.0/9.0/9.2 [1 Power/.2 warp speed] 
  PIS: ( hours of Maximum warp) <> 
  Special configuration: <> 
  Impulse Engine Type: 2 Class 5 (.7c/.9c) [7/9 
  Power/round] <25 (x2=50)> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Class 7/M (generates 350 
  Power/round) <80> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: 2 Class 5 (generate 40 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <50> 
  Standard Usable Power: 430 
   
  Operations systems 
  Bridge: Saucer dorsal <30> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  Core 2: [5 Power/round] <12> 
  Uprating: Class Beta (+2) [2 Power/computer round] <8> 
  ODN <18> 
   
  Navigational Deflector [5 Power/round] <24> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward engineering hull, ventral of the saucer 
   
  Sensor Systems 
   
  Long-range Sensors [5 Power/round] <23> 
  Range package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 power/round] <13> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 30 <3> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  
  586 
   
  Main <35> 
  Strength: 9 [3 Power/round] 
  Number: 3 
  Backup <9> 
  Strength: 7 [2 Power/round] 
  Number: 3 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 4 [2 power/round] <10> 
  Strength: 4  
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Lactation: aft Dorsal 
  Emitter: Class alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: Aft 
   
  Transporters 
  Type: Personnel [4 Power/use] <16 x 4 = 64> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Cargo [4 Power/round] <13x2=26> 
  Pads: 600 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Force Field [1 power/3 Strength] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: None 
  Laboratories: 8 <2> 
   
  Tactical Systems 
  Six Standard Disruptor Cannon <24 x 6 = 144> 
  Type 3 
  Damage: 100 [10 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: one at the end of four forward spar, one aft 
  dorsal, one ventral 
  Firing arc: 520 degrees  
  Firing Modes: Standard, Pulse 
   
  Forward Torpedo Launcher <16 x 2 = 32> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 50 <5> 
   
  TA/T/TS: Class Beta [1 power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <53 (x4=212)> 
  Shield Generator: Class 4 (protection 675) 
  [68 power/shield/round] 
  Shield grid: Type B (33% increase to Protection 878) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 225) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <5> 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 8 worth of ships <16> 
  Standard Complement: 4 shuttlecraft 
  Location(s): Main Shuttlebay 
  Miradorn Heavy Marauder 
  Commissioning Date: some time in the 24th century 
   
  Hull Systems 
  Size: 7 
  Length: 420 meters 
  Beams: 532.14 meters 
  Height: 146.46 meters 
  Decks: 32 
  Mass: 2,200,000 metric tons 
  SU’s Available: 2000 
  SU’s Used: 1802 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <31> 
  Backup: Class 5 (Protection 40) <16> 
  Backup: Class 5 (Protection 40) <16> 
  Specialized hull: Energy sheath <21> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 130/70/1400 
  Crew Quarters 
  
  587 
   
  Spartan: 60 <3> 
  Basic: 66 <7> 
  Expanded: 20 <4> 
  Luxury: 4 <4> 
  Unusual: 4 <4> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <28> 
  Reserve Life Support [5 Power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 2 years worth <14> 
  Food Replicators [7 Power/round] <7> 
  Industrial Replicators 
  Type: network of small Replicators [2 Power/round] <7> 
  Type: 2 Large unit [2 Power/replicator/round] <6> 
   
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 60,000 cubic meters <2> 
  Locations: Lower Cargo Bays  
   
  Escape Pods <3> 
  Number: 60 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: type 6D8 <106> 
  Speed: 6.0/9.0/9.2 [1 Power/.2 warp speed] 
  PIS: Type F (9 hours of Maximum warp) <12> 
  Impulse Engine Type: 2 Class 5 (.7c/.9c) [7/9 
  Power/round] <25 (x4=100)> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Class 7/M (generates 350 
  Power/round) <80> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: 4 Class 5 (generate 40 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <55> 
  Standard Usable Power: 510 
   
  Operations systems 
  Bridge: Saucer dorsal <35> 
   
  Computers  
  Core 1: [5 Power/round] <14> 
  Core 2: [5 Power/round] <14> 
  Uprating: Class Beta (+2) [2 Power/computer round] <8> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward engineering hull, ventral of the saucer 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 Light-years (1/1.1-3.0/3.1-8.0/8.1-12) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 power/round] <13> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Probes: 30 <3> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <42> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <11> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 4 [2 power/round] <10> 
  Strength: 4  
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  
  588 
   
  Emitter: Class Gamma [3 Power/Strength used/round] 
  <9> 
  Accuracy: 4/5/7/10 
  Lactation: aft Dorsal 
  Emitter: Class alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Lactation: Aft 
   
  Transporters 
  Type: Personnel [4 Power/use] <16 x 4 = 64> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Cargo [4 Power/round] <13x2=26> 
  Pads: 600 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Internal Force Field [1 power/3 Strength] <7> 
  Science Systems Rating: 1 (+0) [1 Power/round] <12> 
  Specialized Systems: None 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Six Standard Disruptor Cannon <24 x 6 = 144> 
  Type 3 
  Damage: 100 [10 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: one at the end of four forward spar, one aft 
  dorsal, one ventral 
  Firing arc: 520 degrees  
  Firing Modes: Standard, Pulse 
   
  Forward Torpedo Launcher <16 x 2 = 32> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 100 <10> 
   
  TA/T/TS: Class Beta [1 power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <78 (x4=312)> 
  Shield Generator: Class 5 (protection 1000) 
  [ power/shield/round] 
  Shield grid: Type B (33% increase to Protection 1330) 
  Subspace field Distortion Amplifiers: Class Eta (Threshold 
  334) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <7> 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 14 worth of ships <28> 
  Standard Complement: 7 shuttlecraft 
  Location(s): Main Shuttlebay 
  
  589 
   
  Small Antares Class Freighter-CLASS  
  Class and Type: Antares-class Cargo Carrier 
  Commissioning Date: N/A (Sometime within the 24th 
  Century) 
   
  Hull Systems 
  Size: 4 
  Length: 145.6 meters 
  Beams: 94.25 meters 
  Height: 32.6 meters 
  Decks: 3 
  Mass: 100,000 metric tons 
  SUs Available: 800 
  SUs Used: 680 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 3 <3> 
  Resistance Inner Hull: 3 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 20/40) <16> 
  Backup: Class 1 (Protection 10) <8> 
  Backup: Class 1 (Protection 10) <8> 
  Specialized Hull:  
  Planetfall Capability <4> 
  Atmosphereic Capability <4> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 10/5/25 
  Crew Quarters 
  Spartan: 10 <1> 
  Basic: 5 <1> 
    
  Environmental Systems 
  Basic Life Support [4 P/R] <16> 
  Reserve Life Support [2 P/R] <8> 
  Emergency Life Support (24 e-shelters) <8> 
  Gravity [2 P/R] <4> 
  Consumable: 1 years worth <4> 
  Food Replicator [4 P/R] <4> 
  Industrial Replicators: type: network of small replicators [2 
  P/R] <4> 
  Medical Facilities: 3 (+1) [8 P/R] <15> 
  Recreation Facilities: 2 [4 P/R] <16> 
  Personal Transport: Turbolift, Jefferies tubes [2 P/R] <12> 
  Fire Suppression System [1 P/R when active] <4> 
  Cargo hold: 60,000 cubic meters <2> 
  Locations: Lower Cargo Bays (Amidship lower hull) 
  Escape Pods <1> 
  Number: 10 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 4.4 <27> 
  Speed: 4.0/6.0/7.4 [1 Power/.2 warp speed] 
  PIS: type C (6 hours of Maximum warp) <6> 
  Special configuration: Embedded nacelles <20> (see 
  notes) 
  Impulse Engine Type: 3 Class 2 (.5c/.5c) [5/5 P/R] <10 
  (x3=30)> 
  Location: Aft 
  Reaction Control System (.025c) [2 P/R when in use] <4> 
    
  POWER SYSTEMS 
  Warp Engine Type: Class 3/E (generates 150 P/R) <52> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: Three class 3 (generate 16 
  power/engine/round) 
  Auxiliary Power: Two reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 P/R) <25> 
  EPS: Standard Power flow, <20> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge: Saucer dorsal <20> 
   
  Computer Core: Amidship [5 P/R] <8> 
  ODN <12> 
   
  Navigational Deflector [6 P/R] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 P/R] <12> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: (0.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: (1.0/1.1-3.0/3.1-7.0/7.1-10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: standard detection 
  Lateral Sensors [5 P/R] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: standard detection 
  Navigational Sensors: [5 P/R] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Sensor Skill: 3 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight control) 1, Coordination 1 [1 P/R in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+) [0 P/R] <0> 
  Backups: <0> 
  Inertial Dampening field 
  
  590 
   
  Main <16> 
  Strength: 8 [3 P/R]  
  Number: 2 
  Backup <4> 
  Strength: 5 [ P/R]  
  Number: 2 
  Attitude Control: 1 [1 P/R] <1> 
   
  Communications Systems 
  Type: Class 4 [2 P/R] <8> 
  Strength: 4 
  Security: -2  
  Emergency Communications: [2 P/R] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: aft 
   
  Security Systems Rating: 1 <4>  
  Anti-Intruder System: Yes [1 P/R] <4> 
  Internal Force Field [1 power/ Strength] <4> 
  Science Systems Rating: 1 (+0) [1 P/R] <9> 
   
  Tactical Systems 
  Two Type IV Phaser arrays <39 (x2=78)> 
  Type IV Phaser Banks 
  Damage: 80 [8 power] 
  Number of Emitters: (up to 2 shots per round) 
  Auto-Phaser Interlock: Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: forward hull, aft hull 
  Firing arc: 90 degrees  
  Firing Modes: Standard, pulse, wide-beam 
   
  TA/T/TS: Class Alpha [0 P/R] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <24 (x4)=96> 
  Embedded nacelles + 10 threshold +100 to shields 
  Shield Generator: Class 2 (protection 385 + 100)  
  [39 power/shield/round] 
  Shield grid: Type B (33% increase to Protection 512) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 116 +10) 
  Recharging System: Class 1 (45 seconds) 
    
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 8 worth of ships <16> 
  Standard Complement: 4 shuttlecraft 
  Location(s): Main Shuttlebay 
    
  
  591 
   
  Tiny Antares Class Freighter-CLASS  
  Class and Type: Antares-class Cargo Carrier 
  Commissioning Date: N/A (Sometime within the 24th 
  Century) 
   
  Hull Systems 
  Size: 3 
  Length: 95 meters 
  Beams: 61.75 meters 
  Height: 21.38 meters 
  Decks: 2 
  Mass: 45,000 metric tons 
  SUs Available: 600 
  SUs Used: 526 
   
  Hull Outer <9> 
  Hull Inner <9> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 20/40) <15> 
  Backup: Class 1 (Protection 10) <8> 
  Backup: Class 1 (Protection 10) <8> 
  Specialized Hull: Planetfall Capability <3> 
  Atmospheric Capability <3> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 8/4/24 
  Crew Quarters 
  Spartan: 8 <1> 
  Basic: 4 <1> 
    
  Environmental Systems 
  Basic Life Support [4 power/round] <12> 
  Reserve Life Support [2 power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 power/round] <3> 
  Consumable: 1 years worth <3> 
  Food Replicator [3 power/round] <3> 
  Industrial Replicators: type: network of small replicators [2 
  power/round] <3> 
  Medical Facilities: 2 (+0) [4 power/round] <10> 
  Recreation Facilities: 2 [4 power/round] <8> 
  Personal Transport: Jefferies tubes [2 power/round] <9> 
  Fire Suppression System [1 power/round when active] 
  <3> 
  Cargo hold: 20,000 cubic meters <1> 
  Locations: Lower Cargo Bays (Amidship lower hull) 
  Escape Pods <1> 
  Number: 10 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 2 <15> 
  Speed: 2.0/3.0/6.0 [1 Power/.2 warp speed] 
  PIS: type B (5 hours of Maximum warp) <4> 
  Special configuration: Embedded nacelles <12>  
  Impulse Engine Type: 2 Class 2 (.5c/.5c) [5/5 
  power/round] <10 (x2=20)> 
  Location: Aft 
  Reaction Control System (.025c) [2 power/round when in 
  use] <3> 
    
  POWER SYSTEMS 
  Warp Engine Type: Class 3/E (generates 150 
  power/round) <52> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: Three class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: Two reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 power/round) 
  <25> 
  EPS: Standard Power flow, <15> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge: Saucer dorsal <15> 
   
  Computer Core: Amidship [5 power/round] <6> 
  ODN <9> 
   
  Navigational Deflector [6 power/round] <12> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 power/round] <12> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: (0.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: (1.0/1.1-3.0/3.1-7.0/7.1-10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: standard detection 
   
  Lateral Sensors [5 power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: standard detection 
   
  Navigational Sensors: [5 power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Sensor Skill: 3 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight control) 1, Coordination 1 [1 power/round in use] 
  <4> 
   
  
  592 
   
  Navigational Computer 
  Main: Class 1 (+) [0 power/round] <0> 
  Backups: <0> 
  Inertial Dampening field 
  Main <12> 
  Strength: 8 [3 power/round]  
  Number: 2 
  Backup <3> 
  Strength: 5 [2 power/round]  
  Number: 2 
  Attitude Control: 1 [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 4 [2 power/round] <8> 
  Strength: 4 
  Security: -2  
   Emergency Communications: [2 power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: aft 
   
  Security Systems Rating: 1 <3>  
  Anti-Intruder System: Yes [1 power/round] <3> 
  Internal Force Field [1 power/ Strength] <3> 
   
  Science Systems Rating: 1 (+0) [1 power/round] <8> 
   
  Tactical Systems 
  Two Type IV Phaser arrays <39> 
  Type IV Phaser Banks 
  Damage: 80 [8 power] 
  Number of Emitters: (up to 2 shots per round) 
  Auto-Phaser Interlock: Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: forward hull 
  Firing arc: 90 degrees  
  Firing Modes: Standard, pulse, wide-beam 
   
   TA/T/TS: Class Alpha [0 power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <17 (x4)=68>  
  embedded nacelles + 10 threshold +100 to shields 
  Shield Generator: Class 2 (protection 288 + 100)  
  [29 power/shield/round] 
  Shield grid: Type A (25% increase to Protection 360) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 87 +10) 
  Recharging System: Class 1 (45 seconds) 
    
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 4 worth of ships <8> 
  Standard Complement: 2 shuttlecraft 
  Location(s): Main Shuttlebay 
   
   
  
  593 
   
  Modified ANTARES-CLASS STARSHIPS 
  Class and Type: Class-class Cargo Carrier 
  Commissioning Date: N/A (Sometime within the 23rd 
  Century), refitted in the early 24th Century 
   
  Hull Systems 
  Size: 5 
  Length: 200 meters 
  Beams: 130 meters 
  Height: 45 meters 
  Decks: 3 
  Mass: 200,000 metric tons 
  SUs Available: 800 
  SUs Used: 666 
   
  Hull Outer <15> 
  Hull Inner <15> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <17> 
  Backup: Class 1 (Protection 20) <9> 
  Backup: Class 1 (Protection 20) <9> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 12/6/30 
  Crew Quarters 
  Spartan: 3 <1> 
  Basic: 12 <2> 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <20> 
  Reserve Life Support [2 Power/round] <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 1 years worth <1> 
  Food Replicator [5 Power/round] <5> 
  Industrial Replicators: Network of small Replicators [2 
  power/round] <5> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 [2 Power/round] <6> 
  Personal Transport: Jefferies tubes [0 Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo hold: 150,000 cubic meters <5> 
  Locations: Lower Cargo Bays (Amidship lower hull) 
  Escape Pods <1> 
  Number: 20 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 5.6 <53> 
  Speed: 5.0/6.0/7.6 [1 Power/.2 warp speed] 
  PIS: Type B (5 hours of Maximum warp) <4> 
  Special configuration: Embedded nacelles <20> 
  Impulse Engine Type: 3 Class 3 (.5 c/.7 c) [5/7 
  Power/round] <15 (x3=45)> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <3> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 3/E (generates 170 
  Power/round) <42> 
  Locations: Engineering hull, decks 
  Impulse Engine[s]: Three Class 3 (generate 24 
  power/engine/round) 
  Auxiliary Power: Two reactors (generate 10 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <10> 
  Standard Usable Power: 164 
   
  Operations systems 
  Bridge: Saucer dorsal <20> 
   
  Computer Core: Amidship [5 Power/round] <10> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <22> 
  Range Package: Type 3 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 13 Light-Years (1/1.1-3.5/3.6-9.0/9.1-
  13.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard 
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [2 Power/round in use] <4> 
   
  Navigational Computer 
  
  594 
   
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: two <0> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 7 [3 Power/round] 
  Number: 2 
  Backup <5> 
  Strength: 4 [ Power/round] 
  Number: 2 
  Attitude Control: [1 Power/round] <2> 
   
  Communications Systems 
  Type: Class 6 [2 Power/round] <12> 
  Strength: 6 
  Security: -2 
  Emergency Communications: [1 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: aft 
   
  Security Systems Rating: 1 <16>  
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 power/ Strength] <5> 
  Science Systems Rating: (+0) [1 Power/round] <10> 
  Laboratories: 0 <0> 
   
  Tactical Systems 
  Forward Dorsal Type IV Phaser Array <9> 
  Type IV  
  Damage: 80 [8 power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: forward dorsal hull 
  Firing arc: 360 degrees  
  Firing Modes: Standard 
   
  Aft Type IV Phaser Array <9> 
  Type IV  
  Damage: 80 [8 power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: aft Dorsal hull 
  Firing arc: 360 degrees  
  Firing Modes: Standard 
   
  Forward Ventral Type IV Phaser Array <9> 
  Type IV 
  Damage: 80 [8 power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Auto-Phaser Interlock: Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: forward Ventral hull 
  Firing arc: 360 degrees  
  Firing Modes: Standard 
   
  TA/T/TS: Class Alpha [0 power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <19 (x4)=76>  
  Embedded nacelles + 10 threshold +100 to shields 
  Shield Generator: Class 1 (protection 200 + 100) [20 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 250) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 66 +10) 
  Recharging System: Class 1 (45 seconds)  
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 1 worth of ships <2> 
  Standard Complement: one shuttlepod 
  Location(s): Main Shuttlebay 
   
  NOTES: 
  The Antaries Class was most clearly a vessel that is a 
  generation older than most vessels in service of the 
  Federation's civilian transportation companies. I 
  contemplated that during the 23rd Century the original 
  Antaries class design was constructed for the Federation 
  civilians. They have of course served in the corporate 
  sector for a nearly a Century as cargo carriers and civilian 
  passenger transports. Do to the designs of the Antaries 
  Freighter the embedded Warp Nacelles would have to be 
  a standard? 
   
  Additional Adjustments to the Antaries Class that 
  makes a versatile vessel. Optional additions to the ship 
  this is to upgrade the vessel that changes the vessel to 
  multi roll vessels while making it inter changeable. 
   
  Personal Note: The Antaries class freighter seen quite 
  frequently in The Next Generation and Deep Space Nine 
  Series where they all looked like they were hundred of 
  years old or more. I drew up this for a series of adventure 
  where the Antaries class was being used to run illegal 
  contraband into a Federation Colony near the Romulan, 
  Klingon and Federation boarders. 
   
  ANTARES-CLASS  
  Class and Type: Antares-class Cargo Carrier 
  Commissioning Date: N/A (Sometime within the 23rd 
  Century) 
   
  Hull Systems 
  Size: 5 
  Length: 200 meters 
  Beams: 130 meters 
  
  595 
   
  Height: 45 meters 
  Decks: 3 
  Mass: metric tonnes 
  SUs Available: 1000 
  SUs Used: 545 
   
  Hull 
  Outer <20> 
  Inner <20> 
   
  Resistance 
  Outer Hull: 5 <6> 
  Inner Hull: 5 <6> 
   
  Structural Integrity field 
  Main: Class C (Protection 10/15) <9> 
  [1 power/10 Protection/round] 
  Backup: Class 1 (Protection 05) <5> 
  [1 power/10 Protection/round] 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 12/6/30 
   
  Crew Quarters 
  Spartan: None 
  Basic: 18 <2> 
  Expanded: None 
  Luxury: None 
  Unusual: None 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <20> 
  Reserve Life Support [2 Power/round] <10> 
   
  Gravity [3 Power/round] <5> 
  Consumable: 1 years worth <1> 
   
  Food Processor System <0> 
  Food Stores only: (20 foods and beverages) [0 
  Power/round] 
  Industrial Replicators: Optional part 
  Medical Facilities: None 
   
  Recreation Facilities: 1 [2 Power/round] <6> 
  (a spartain mess hall and an excercise room) 
  Personal Transport: Jefferies tubes [ Power/round] <3> 
   
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations: Lower Cargo Bays (Amidship lower hull) 
   
  Escape Pods <1> 
  Number: 20 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive 
  Nacelles: Mark 4.68 <53> 
  Speed: 4.0/6.0/7.8 (TNG era warp factors 3.5/5.001/6.5 ) 
  [1 Power/.2 warp speed] 
  PIS: (10 hours of Maximum warp) <10> 
  Special configuration: Embedded nacelles <20> (see 
  notes) 
   
  Impulse Engine 
  Type: 3 Type 2 (.25 c/.5 c) [2/5 Power/round] <15> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <3> 
  Impulse Thrusters [2 Power/round when in use] <6> 
   
  POWER SYSTEMS 
  Warp Engine 
  Type: Mark III (generates 140 Power/round) <52> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]: Three Type 2 (generate 24 
  power/engine/round) 
  Auxiliary Power: Two reactors (generate 10 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <10> 
  Standard Usable Power: 164 
   
  Operations systems 
  Bridge: Saucer dorsal <20> 
   
  Computers  
  Core 1: Amidship [5 Power/round] <6> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward engineering hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <7> 
  Range package: Mark 3 (Accuracy 3/4/7/10) 
  High Resolution: (0.3/0.4-0.8/0.9-1.5/1.6-3.0) 
  Low Resolution: (1.0/1.1-3.0/3.1-6.0/6.1-8.0) 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: standard detection 
   
  Lateral Sensors [5 Power/round] <4> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  
  596 
   
  Navigational Sensors: [5 power/round] <4> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control)1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+) [0 Power/round] <0> 
  Backups: <0> 
   
  Inertial Stablizers 
  Main <20> 
  Strength: 8 [3 Power/round]  
  Number: 2 
  Backup <10> 
  Strength: 8 [ Power/round]  
  Number: 2 
  Attitude Control: 1 [1 Power/round] <> 
   
  Communications Systems 
  Type: Type III [1 power/round] <7> 
  Strength: 3 
  Security: -0 (Class Uprating) 
  Basic Uprating: Class (+4) 
  Universal Translator [1 power per round of use] <0> 
  Emergency Communications: [1 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: aft 
   
  Security Systems 
  Rating:1 <16> (Cheif Security Officer: 2 (3)) 
  (Security Personnel: Security 1 (2)) 
  (Base Difficulty for illigal activies: Routine (4)) 
  (Brigs: 1) 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 power/ Strength] <5> 
   
  Science Systems 
  Rating: (+0) [1 Power/round] <10> 
  Laboratories: 0 <0> 
   
  Tactical Systems 
  Forward Type IV Phaser banks <17> 
  Type IV Phaser Banks 
  Damage: 80 [8 power] 
  Number of Emitters: (up to 3 shots per round) 
  Auto-Phaser Interlock: Accuracy 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: forward hull 
  Firing arc: 90 degrees ventral 
  Firing Modes: Standard 
   
  Aft Type IV Phaser banks <17> 
  Type IV Phaser Banks 
  Damage: 80 [8 power] 
  Number of Emitters: (up to 3 shots per round) 
  Auto-Phaser Interlock: Accuracy 6/7/9/12 
  Range: 10/30,000/100,000/300,000 
  Location: aft hull 
  Firing arc: 90 degrees ventral 
  Firing Modes: Standard 
   
  Weapons Control room <5> 
   
  TA/T/TS: Class Alpha [0 power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <6 (x4)=24> 
  embedded nacelles + 10 threshold +100 to shields 
  Shield Generator: Class 1 (protection 100 + 100)  
  [10 power/shield/round] 
  Shield grid: Type A (25% increase to Protection 125) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 10 +10) 
  Recharging System: Class (75 seconds) 
   
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 1 worth of ships <2> 
  Standard Complement: one shuttlepod 
  Location(s): Main Shuttlebay 
   
  NOTES: 
  The Antaries Class was most clearly a vessel that is a 
  generation older than most vessels in service of the 
  Federation's civilian transportation companies. I 
  contemplated that during the 23rd Century the original 
  Antaries class design was constructed for the Federation 
  civilians. They have of course served in the corporate 
  sector for a nearly a Century as cargo carriers and civilian 
  passenger transports. Do to the designs of the Antaries 
  Freighter the embedded Warp Nacelles would have to be 
  a standard. 
   
  Additional Adjustments to the Antaries Class that makes a 
  versitile vessel. 
   
  Optional additions to the ship 
  this is to upgrage the vessel that changes the vessel to 
  multi roll vessels while making it inter changable. 
   
  Civilian Passenger Ship [4 power/round used] 
  PERSONNEL SYSTEMS 
  
  597 
   
  Crew/Passengers/Evac: 18/50/100 
   
  Crew Quarters 
  Basic: 20 <2> 
  Expanded: 40 <8> 
  Luxury: 10 <10> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
   
  Transporters 
  Type: Personnel [2 Power/use] <8> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class B (strength 1) 
  Number and location: 1 forward hull, deck 2 
   
  Type: Cargo [ Power/round] <5> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 2 (12,000 km range) 
  Energizing/Transition Coils: Class B (strength 1) 
  Number and location: 1 upper cargo hold, deck 1 
   
  PRISION SHIP <124> 
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 18/30/70 
   
  Crew Quarters 
  Basic: <2> 
  Expanded: 40 <8> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
   
  Transporters 
  Type: Personnel [2 Power/use] <8> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class B (strength 1) 
  Number and location: 1 forward hull, deck 2 
   
  Type: Cargo [ Power/round] <5> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Mark 2 (12,000 km range) 
  Energizing/Transition Coils: Class B (strength 1) 
  Number and location: 1 upper cargo hold, deck 1 
   
  Security Systems (Prison ship)  
  Rating:5 <80> (Cheif Security Officer: 5 (6)) 
  (Security Personnel: Security 3 (4)) 
  (Base Difficulty for illigal activies: near impossable (15)) 
  (Brigs: 10) 
   
  
  598 
   
  Firefly-class Cargo ship  
  Class and Type: Firefly-class Cargo Transport 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 5 
  Length: 57.94 meters 
  Beam: 38.83 meters 
  Height: 16.08 meters 
  Decks: 3 
  Mass: 150,000 metric tons 
  SUs Available: 600  
  SUs Used: 457 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round]
   
   
  Main: Class D (Protection 15/22) <10> 
  Backup 1: Class D (Protection 8) <5> 
  Backup 2: Class D (Protection 8) <5> 
  Specialized Hull: Atmospheric Capability <5>, Planetfall 
  capability <5> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 5/6/60 
  Crew Quarters 
  Spartan: 9 <1> 
   
  Environmental Systems  
  Basic Life Support [4 Power/round] <20> 
  Reserve Life Support [2 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 1 years’ worth <2> 
   
  Food stores only [0 Power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 1 [1  Power/round] <6> 
   
  Personnel Transport: Jefferies Tubes [0 Power/round] <5> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo Holds: 800 cubic meters <1> 
  Locations: amidship  
  Escape Pods <1> 
  Number: 12 
  Capacity: 1 person per pod 
   
  PROPULSION SYSTEMS 
  Warp drive None 
  Impulse Engine Type: 1 Type 4  (.4c/.6c) [4/6 
  Power/round] <12> 
  Location: Aft hull  
  Reaction Control System (.025c) [2 Power/round when in 
  use]  <5> 
   
  POWER SYSTEMS 
  Fusion Engine Type: 1 Class 8 (generates 80 
  Power/round) <40> 
  Location: Engineering section 
  Impulse Engine[s]: Type 4 (generates 15 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow <25> 
  Standard Usable Power: 95 
   
  OPERATIONS SYSTEM 
  Bridge: Cockpit dorsal forward <20> 
   
  Computer Core: [5 Power/round]  <10> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <5> 
  Range Package: Pre-warp (Accuracy 4/5/8/11) 
  Low Resolution: 1 Light-year (.3/.4-.6/.7-9/.91-1.0) 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 Power/round in use]  <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <20> 
  
  599 
   
  Strength: 1 [3 Power/round] 
  Number: 2 
  Backup 
  <5> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [2 Power/round] <2> 
   
  Communications Systems 
  Type II Interplanetary Radio [1 Power/round] <2> 
  Strength: 2 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Science Systems Rating 1 (+0) [1 Power/round] <10> 
   
  TACTICAL SYSTEMS 
  Missile Launcher <6> 
  Standard Load: Concussion Missile (Spatial torpedoes) 
  (50 Damage) 
  Spread: 2 
  Range: 3/4/5/6 
  Targeting System: Class Zero Accuracy 6/7/9/12   
  Power: [20 + 5 per torpedo fired] 
  Location: forward  
  Firing Arc: forward, but are self-guided 
  Missile compliment: 30 <3> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0  
   
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <12 (x4=48)> 
  Shield Generator: Class 1 (Protection 100) [10 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to 100 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 33) 
  Recharging System: Class 0 (75 seconds) 
  Backup Shield Generators: 4 (1 per shield) <5> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 4 size worth of ships <4> 
  Standard Compliment: 2 shuttles   
  Location(s): Port and Starboard amidship  
   
  DESCRIPTION AND NOTES 
  Fleet Data:  
   
  Noteworthy vessels/service records/encounters:   
   
  
  600 
   
  Firefly-class Cargo Transport 
  Class and Type: Firefly-class Cargo Transport 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 3 
  Length: 57.94 meters 
  Beam: 38.83 meters 
  Height: 16.08 meters 
  Decks: 3 
  Mass: 150,000 metric tons 
  SUs Available: 450  
  SUs Used: 339 
   
  Hull Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round]
   
   
  Main: Class D (Protection 15/22) <8> 
  Backup 1: Class D (Protection 8) <4> 
  Backup 2: Class D (Protection 8) <4> 
  Specialized Hull: Atmospheric Capability <3>, Planetfall 
  capability <3> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 5/6/60 
  Crew Quarters 
  Spartan: 9 <1> 
   
  Environmental Systems  
  Basic Life Support [4 Power/round] <12> 
  Reserve Life Support [2 Power/round] <6> 
  Emergency Life Support (30 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 1 years’ worth <3> 
  Food stores only [0 Power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 1 [1  Power/round] <6> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo Holds: 800 cubic meters <1> 
  Locations: amidships  
  Escape Pods <1> 
  Number: 12 
  Capacity: 1 person per pod 
   
  PROPULSION SYSTEMS 
  Warp drive None 
  Impulse Engine Type: 1 Type 4  (.4c/.6c) [4/6 
  Power/round] <12> 
  Location: Aft hull  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <3> 
  POWER SYSTEMS 
  Fusion Engine Type: 1 Class 8 (generates 80 
  Power/round) <40> 
  Location: Engineering section 
  Impulse Engine[s]: Type 4 (generates 15 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow <15> 
  Standard Usable Power: 95 
   
  OPERATIONS SYSTEM 
  Bridge: Cockpit dorsal forward <15> 
   
  Computer Core: [5 Power/round]  <6> 
  ODN <9> 
   
  Navigational Deflector [6 Power/round] <12> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <5> 
  Range Package: Pre-warp (Accuracy 4/5/8/11) 
  Low Resolution: 1 Light-year (.3/.4-.6/.7-9/.91-1.0) 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 Power/round in use]  <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <12> 
  Strength: 1 [3 Power/round] 
  Number: 2 
  Backup 
  <3> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  
  601 
   
  Attitude control [1 Power/round] <1> 
   
  Communications Systems 
  Type II Interplanetary Radio [1 Power/round] <2> 
  Strength: 2 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Science Systems Rating 1 (+0) [1 Power/round] <8> 
   
  TACTICAL SYSTEMS 
  Missile Launcher <6> 
  Standard Load: Concussion Missile (Spatial torpedoes) 
  (50 Damage) 
  Spread: 2 
  Range: 3/4/5/6 
  Targeting System: Class Zero Accuracy 6/7/9/12   
  Power: [20 + 5 per torpedo fired] 
  Location: forward  
  Firing Arc: forward, but are self-guided 
  Missile compliment: 30 <3> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0  
   
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <8 (x4=32)> 
  Shield Generator: Class 1 (Protection 100) [10 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to 100 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 33) 
  Recharging System: Class 0 (75 seconds) 
  Backup Shield Generators: 4 (1 per shield) <3> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 2 size worth of ships <4> 
  Standard Compliment: 2 shuttlepods   
  Location(s): Port and Starboard amidships  
   
  DESCRIPTION AND NOTES 
  Fleet Data:  
   
  Noteworthy vessels/service records/encounters:   
   
  
  602 
   
  Warp Capable Firefly-class Cargo ship  
  Class and Type: Firefly-class 03 Model Cargo Transport 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 3 
  Length: 58.22 meters 
  Beam: 39.01 meters 
  Height: 16.15 meters 
  Decks: 3 
  Mass: 2,400 tons 
  SUs Available: 500 
  SUs Used: 392 
   
  Hull Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round]
   
   
  Main: Class D (Protection 15/22) <8> 
  Backup : Class D (Protection 8) <4> 
  Backup : Class D (Protection 8) <4> 
  Specialized Hull: Atmospheric Capability <3>, Planetfall 
  capability <3> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 7/8/60 
  Crew Quarters 
  Spartan: 8 <1> 
   
  Environmental Systems  
  Basic Life Support [4 Power/round] <12> 
  Reserve Life Support [2 Power/round] <6> 
  Emergency Life Support (30 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 1 years’ worth <6> 
   
  Food stores only [0 Power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 1 [1  Power/round] <6> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <3> 
   
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo Holds: 1000 cubic meters <1> 
  Locations: amidship  
   
  Escape Pods <1> 
  Number: 12 
  Capacity: 1 person per pod 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Mark 3 <30> 
  Speed: 3.0/4.0/5.0[1 power/.2 warp factor]  
  PIS Class B (2 hours of maximum Warp speed) <4> 
  Embedded Warp Nacelles: (Aft) <12> 
  Impulse Engine Type: 1 Type 4  (.4c/.6c) [4/6 
  Power/round] <12> 
  Location: Aft hull  
  Impulse Thrusters +.1c [2 power/round] <6> 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <3> 
   
  POWER SYSTEMS 
  Warp Drive Mark: 1 Mark III (generates 100 Power/round) 
  <40> 
  Location: Engineering section 
  Impulse Engine[s]: Type 4 (generates 15 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow <15> 
  Standard Usable Power: 115 
   
  OPERATIONS SYSTEM 
  Bridge: Cockpit dorsal forward <12> 
   
  Computer Core: [5 Power/round]  <2> 
  ODN <9> 
   
  Navigational Deflector [6 Power/round] <9> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <5> 
  Range Package: Pre-warp (Accuracy 4/5/8/11) 
  Low Resolution: 1 Light-year (.3/.4-.6/.7-9/.91-1.0) 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 Power/round in use]  <4> 
   
  Navigational Computer 
  
  603 
   
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
  Inertial Damping Field 
  Main <12> 
  Strength: 1 [3 Power/round] 
  Number: 2 
  Backup 
  <3> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 Power/round] <1> 
   
  Communications Systems 
  Type II Interplanetary Radio [1 Power/round] <2> 
  Strength: 2 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Science Systems Rating 1 (+0) [1 Power/round] <8> 
   
  TACTICAL SYSTEMS 
  Forward Port Plasma Cannons <2> 
  Class Sorac 
  Damage: 20 [2 Power]  
  Number of Emitters: (up to 1 shots per round) 
  Targeting systems: Accuracy: 6/7/9/12 
  Range: 1/500/1,500/5,000 
  Location: forward port  
  Firing Arc: 120 degrees  
  Firing Modes: Standard 
   
  Forward Starbaord Plasma Cannons <2> 
  Class Sorac 
  Damage: 20 [2 Power]  
  Number of Emitters: (up to 1 shots per round) 
  Targeting systems: Accuracy: 6/7/9/12 
  Range: 1/500/1,500/5,000 
  Location: forward starboard 
  Firing Arc: 120 degrees  
  Firing Modes: Standard 
   
  Aft Dorsal Plasma Cannons <2> 
  Class Sorac 
  Damage: 20 [2 Power]  
  Number of Emitters: (up to 1 shots per round) 
  Targeting systems: Accuracy: 6/7/9/12 
  Range: 1/500/1,500/5,000 
  Location: Aft Dorsal 
  Firing Arc: 120 degrees  
  Firing Modes: Standard 
   
  Aft Ventral Plasma Cannons <2> 
  Class Sorac 
  Damage: 20 [2 Power]  
  Number of Emitters: (up to 1 shots per round) 
  Targeting systems: Accuracy: 6/7/9/12 
  Range: 1/500/1,500/5,000 
  Location: Aft Ventral 
  Firing Arc: 120 degrees  
  Firing Modes: Standard 
   
  Missile Launcher <6> 
  Standard Load: Spatial (80 Damage) 
  Spread: 2 
  Range: 3/4/5/6 
  Targeting System: Class Zero Accuracy 6/7/9/12   
  Power: [20 + 5 per torpedo fired] 
  Location: forward  
  Firing Arc: forward, but are self-guided 
  Missile compliment: 30 <3> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <8 (x4=32)> 
  Shield Generator: Class 1 (Protection 100) [10 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to 100 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 33) 
  Recharging System: Class 0 (75 seconds) 
  Backup Shield Generators: 4 (1 per shield) <3> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 4 size worth of ships <4> 
  Standard Compliment: 2 shuttles   
  Location(s): Port and Starboard amidship  
   
  DESCRIPTION AND NOTES 
  Fleet Data: Caravel, outrigger, Douglas DC-3, Liberty 
  Ship, UH-1 “Huey”—every great era of exploration and 
  commerce has a signature vehicle, common as dirt and 
  used for very thing and anything. For the last great wave 
  of colonization, the Firefly Class midbulk transport is that 
  symbol. 
   
  The Firefly design was the brainchild of Celestine 
  architect, Jennifer Yamadera, of Beaumonde. She wanted 
  to build a simple, cheap Everyman freighter for folk to use 
  on the newly opened frontier worlds.  By combining all the 
  major power-using systems—gravitics, pulse drive, life 
  support—into one big, elegant package, she cut down on 
  production costs and developed the signature spinners-
  and-bulb engine layout that gives the class its name. 
   
  This design makes a Firefly Class one of the easiest 
  ships of its size to maintain, and accounts for its popularity 
  to this day. The only drawback is that all the main systems 
  run together—if one goes, they all go (although there is 
  auxiliary life support, and the g-field may take some hours 
  to relax completely).  Yamadera licensed her design to at 
  least half-adozen different shipyards over the 34 years the 
  
  604 
   
  Firefly stayed in production, and there were several 
  copycats, as well. 
   
  The original Firefly was designated 01-K64, for model 
  01 and the year she first flew (2464). The “K” in the type 
  class is a pun: “kei” is a Japanese word for “firefly.” More 
  than 20,000 of the 01 model were 
  constructed between 2464 and 2473. The design tended 
  to shake badly in atmosphere, however, due to turbulent 
  air from the forward fuselage being sucked into the engine 
  pods. 
  A second model (02-K64) in 2468 tried to fix the problem 
  by having the engine pods swing up instead of down, but 
  that just caused her to be unstable on the ground, and the 
  model was dropped after only a handful were launched. 
  The solution—to extend the wings to move the engine 
  pods about 2 feet outboard—was incorporated in the 03 
  model in 2469, and production continued until 2498. In all, 
  more than 93,000 Firefly-class transports were 
  constructed; maybe 40,000 are still in the air. 
   
  The ship’s layout is complicated by the systems 
  package design. The bridge sits high and well forward on 
  a gooseneck. The bridge includes stations for pilot, 
  copilot, and flight mechanic on the main level, and for 
  sensor/comms operator on tandem step-down in the nose. 
  Aft of the bridge, in the gooseneck connecting to the main 
  body, the crew quarters are located beneath the corridor 
  leading to the common room. The common area itself 
  dominates the top third of the ship’s midsection and 
  includes a full galley, storage, and shower facilities. 
  Further aft, behind the constriction caused by the external 
  portion of the grav spinner, are the engine room and the 
  internal portions of the combined drive—pulse, power, and 
  life support. 
   
  The main (#1) cargo hold is located directly beneath 
  the common room in the midsection. Catwalks lead to the 
  port and starboard over-wing bays and down into the hold. 
  In the most common version, the over-wing bays hold two 
  20-ton shuttles; in other designs these bays are plated 
  over and converted to additional passenger or cargo 
  space. The rest of the engine section  surrounding the 
  drive room was originally devoted to fuel tanks, but later 
  modifications (made standard on the 03- K64) included a 
  second cargo hold on the lowest level. This sometimes 
  causes weight and balance problems with loading heavy 
  cargo in the after hold. 
   
  The main hold opens through the forward airlock onto 
  a cargo ramp, with a built-in postern hatch for personnel 
  access while the ramp remains up. An additional hatch in 
  the underbelly allows cargo to be slung into the hold at a 
  hover. When the ship is on the ground, drive-protective 
  skids and landing stabilizers make that hatch unusable. 
   
  
  605 
   
  Colonial One a.k.a. Commercial Transport ship 
  Class and Type: Osirus-class Commercial Transport 
  Commissioning Date: 2336 
   
  HULL SYSTEMS 
  Size: 3 
  Length: 98 meters 
  Beam: 25 meters 
  Height: 20 meters 
  Decks: 5 
  Mass: 55,000 metric tons 
  SUs Available: 800 
  SUs Used: 652 
   
  Hull Outer <9> 
  Hull Inner <9> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <18> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized Hull: Atmospheric Capability, Planetfall 
  Capability <6> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 58/200/2,000 
  Crew Quarters 
  Barracks: Houses 60 crewmembers <1> 
  Spartan: 50 <3> 
  Basic: 50 <5> 
  Expanded: 25 <5> 
  Luxury: 13 <13> 
  Unusual: 12 <12> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <12> 
  Reserve Life Support [5 power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 1 years’ worth <3> 
   
  Food Replicators [3 Power/round] <3> 
  Industrial Replicators Type: Network of small replicators [2 
  Power/round] <3> 
   
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 2 (Luxury) [4 Power/round] <18> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <9> 
  Fire Suppression System [1 Power/rd when active] <3> 
   
  Cargo Holds: 6,000 cubic meters <1> 
  Locations: Port, starboard sides of the hull, and several 
  smaller areas in other locations 
   
  Escape Pods <3> 
  Number: 75 
  Capacity: 4 person per pod 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 5B <60> 
  Speed: 5.0/7.0/9.0 [1 power/.2 warp speed] 
  PIS: Type A (2 hours of Maximum warp) <2> 
  Impulse Engine Type: Class 3A (.5c/.75c) [5/7 
  Power/round] <18> 
  Location: Engineering section 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <3> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 2/B (generates 120 
  Power/round) <32> 
  Location: Engineering section aft 
  Impulse Engine[s]: class 3A (generates 28 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +30 Power transfer/round 
  <28> 
  Standard Usable Power: 148 
   
  OPERATIONS SYSTEM 
  Bridge: Saucer section dorsal <15>  
   
  Computer Core: [5 Power/round] <6> 
  Uprating: Class Alpha (+1) [1 Power/computer/round] <2> 
  ODN <9> 
   
  Navigational Deflector [5 Power/round] <12> 
  Range: 8/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <22> 
  Range Package: Type 3 (Accuracy 3/4/7/10) 
  High Resolution: 5 ly (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 13 ly (1/1.1-3.5/3.6-9.0/9.1-13.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard 
  Coverage: Standard 
  
  606 
   
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard 
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [2 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: two <0> 
   
  Inertial Damping Field 
  Main <12> 
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <3> 
  Strength: 5 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 6 [2 Power/round] <12> 
  Strength: 6 
  Security: -2 
  Emergency Communications: [1 Power/round] <1> 
   
  Transporters 
  Type: Personnel [5 Power/use] <9> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: one forward, two aft 
   
  Type: Emergency [4 Power/use] <13> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: one forward 
   
  Type: Cargo [4 Power/use] <10> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (25,000 km range) 
  Energizing/Transition Coils: Class E (Strength 5) 
  Number and location: One in largest cargo bays 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round of use] <3> 
  Internal Force Fields [1 Power/3 Strength] <3> 
   
  Science Systems Rating1 (+0) [1 Power/round] <8> 
   
   
  TACTICAL SYSTEMS 
  Forward Dorsal Phaser Array <6> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy: 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: forward  
  Firing Arc: 360 degrees 
  Firing Modes: Standard,  
   
  Aft Dorsal Phaser Array <6> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy: 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Aft  
  Firing Arc: 360 degrees 
  Firing Modes: Standard,  
   
  Forward Ventral Phaser Array <6> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy: 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: forward  
  Firing Arc: 360 degrees 
  Firing Modes: Standard,  
   
  Aft Ventral Phaser Array <6> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Alpha (Accuracy: 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: aft  
  Firing Arc: 360 degrees 
  Firing Modes: Standard,  
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <18 (x4=72)> 
  Shield Generator: Class 2 (Protection 330) [33 
  Power/shield/round] 
  Shield grid: Type A (25% increase to 412 Protection) 
  Subspace Field Distortion Amplifiers: Class gamma 
  (Threshold 110) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <1> 
   
  
  607 
   
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 4 size worth of ships <8> 
  Standard Compliment: 2 shuttlepods 
  Location(s): aft Engineering 
  
  608 
   
  Olympic Carrier 
  Class and Type: Olympic-class Transport vessel 
  Commissioning Date: 2233 
   
  Hull Systems 
  Size: 5 
  Length: 251.6 meters 
  Beams: 39.7 meters 
  Height: 22.88 meters 
  Decks: 3 
  Mass: 300,000 metric tons 
  SUs Available: 900 
  SUs Used: 728 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class D (Protection 15/22/) <10> 
  Backup: Class D (Protection 8) <5> 
  Backup: Class D (Protection 8) <5> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 43/500/1500 
  Crew Quarters 
  Spartan: 279 <14> 
  Basic: 158 <16> 
  Expanded: 74 <15> 
  Luxury: 16 <16> 
  Unusual: 16 <16> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <20> 
  Reserve Life Support [5 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 6 months worth <6> 
  Food Processor Mark I [1 Power/round] <5> 
  Industrial Fabrication Unit Mark III [3 power/round] <5> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 3 [6 Power/round] <24> 
  Personal Transport: Jefferies tubes [0 Power/round] <5> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 15,000 cubic meters <1> 
  Locations: Lower Cargo Bays  
  Escape Pods <7> 
  Number: 140 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3 <30> 
  Speed: 3.0/4.0/5.0 [1 Power/.2 warp speed] 
  PIS: Class B (2 hours of Maximum warp) <4> 
  Impulse Engine Type: 2 Type 4 (.4c/.6c) [/ Power/round] 
  <12 x 2 = 24> 
  Location: Aft section 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark III (generates 100 Power/round) 
  <40> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]:  2 Type 4  (generate 15 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +30 Power transfer/round 
  <28> 
  Standard Usable Power: 130 
   
  Operations systems 
  Bridge: dorsal <20> 
   
  Computers  
  Core 1: [5 Power/round] <10> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <14> 
  Range package: Mark III  (Accuracy 3/4/7/10) 
  High Resolution: 3 light-years (.3/.4-.8/.9-1.8/1.9-3.0) 
  Low Resolution: 8 light-years (1/1.1-3.0/3.1-6.0/6.1-8.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Standard (+ 0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <8>  
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Standard (+ 0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Standard (+ 0) 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  
  609 
   
  Backups: 1 <0> 
  Inertial Damping Field 
  Main <20> 
  Strength: 5 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 3 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark III [3 power/round] <9> 
  Strength: 3 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 4/5/7/10 
  Lactation: Shuttlebay 
   
  Transporters 
  Type: Personnel [2 Power/use] <7> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: upper deck forward  
   
  Type: Emergency [3 Power/round] <6> 
  Pads: 8 
  Emitter/Receiver Array: Emergency Mark 1 (3,000 km 
  range) 
  Energizing/Transition Coils: Class 3 (Strength 3) 
  Number and location: a mid ship 
   
  Type: Cargo [2 Power/round] <5> 
  Pads: 200 
  Emitter/Receiver Array: Cargo Mark 1 (5,000 km range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Laboratories: 2 <2> 
   
  Tactical Systems 
  Three Lasers banks <10 x 3 = 30> 
  Type Gould Class 
  Damage: 80 [8 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 7/20,000/60,000/175,000 
  Location: 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard,  
   
  TA/T/TS: Class Zero [0 power/round] <6> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <20 (x 4 = 80)> 
  Shield Generator: Class 1 (protection 180) [18 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 225) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 60) 
  Recharging System: (75 seconds) 
  Backup Shield Generators: 4 (1 per shield) <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 8 worth of ships <16> 
  Standard Complement: standard 2 shuttlecraft 
  Location(s): Main Shuttlebay 
   
   
   
  
  610 
   
  Astral Queen 
  Class and Type: -class Prison Transport vessel 
  Commissioning Date: 2253 
   
  Hull Systems 
  Size: 5 
  Length: 258.1 meters 
  Beams: 97.9 meters 
  Height: 63.75 meters 
  Decks: 20 
  Mass: 450,000 metric tons 
  SUs Available: 1100 
  SUs Used: 993 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30/) <11> 
  Backup: Class E (Protection 10) <6> 
  Backup: Class E (Protection 10) <6> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 120/1500/12,000 
  Crew Quarters 
  Cells: 1500 [50 power/round] <50> 
  Spartan: 48 <3> 
  Basic: 39 <4> 
  Expanded: 14 <3> 
  Luxury: 13 <13> 
  Unusual: 6 <6> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <20> 
  Reserve Life Support [6 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 6 months worth <6> 
  Food Processor Mark I [1 Power/round] <5> 
  Industrial Fabrication Unit Mark III [3 power/round] <5> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 249 
  Cargo hold: 180,000 cubic meters <6> 
  Locations: Lower Cargo Bays  
  Escape Pods <23> 
  Number: 450 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3.5 <35> 
  Speed: 3.5/4.5/5.5 [1 Power/.2 warp speed] 
  PIS: Class B (2 hours of Maximum warp) <4> 
  Impulse Engine Type: 3 Type 4 (.4c/.6c) [/ Power/round] 
  <12 x 3 = 36> 
  Location: Aft section 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Mark IV (generates 220 Power/round) 
  <62> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]:  3 Type 4  (generate 15 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +30 Power transfer/round 
  <28> 
  Standard Usable Power: 265 
   
  Operations systems 
  Bridge: dorsal <20> 
   
  Computers  
  Core 1: [5 Power/round] <10> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <14> 
  Range package: Mark III  (Accuracy 3/4/7/10) 
  High Resolution: 3 light-years (.3/.4-.8/.9-1.8/1.9-3.0) 
  Low Resolution: 8 light-years (1/1.1-3.0/3.1-6.0/6.1-8.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Standard (+ 0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <8>  
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Standard (+ 0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Standard (+ 0) 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
  
  611 
   
  Navigational Computer 
   
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
  Inertial Damping Field 
  Main <20> 
  Strength: 5 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 3 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Mark III [3 power/round] <9> 
  Strength: 3 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 4/5/7/10 
  Lactation: Shuttlebay 
   
  Transporters 
  Type: Personnel [2 Power/use] <7 x 2 = 14> 
  Pads: 4 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: upper deck forward  
   
  Type: Emergency [3 Power/round] <10 x 2 = 20> 
  Pads: 22 
  Emitter/Receiver Array: Emergency Mark 1 (3,000 km 
  range) 
  Energizing/Transition Coils: Class 3 (Strength 3) 
  Number and location: a mid ship 
   
  Type: Cargo [2 Power/round] <5 x 4 = 20> 
  Pads: 200 
  Emitter/Receiver Array: Cargo Mark 1 (5,000 km range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 power/3 Strength] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Laboratories: 2 <2> 
   
  Tactical Systems 
  Six Disruptors <26 x 6 = 156> 
  Type 6 
  Damage: 140 [14 power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 7/20,000/60,000/175,000 
  Location: 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard,  
   
  TA/T/TS: Class Zero [0 power/round] <6> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <26 (x 4 = 104)> 
  Shield Generator: Class 2 (protection 350) [35 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 437) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 117) 
  Recharging System: (75 seconds) 
  Backup Shield Generators: 4 (1 per shield) <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 12 worth of ships <28> 
  Standard Complement: standard 2 shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Prisoner Cells 
  SU’s cost: 30 cells per Su per prisoner 
  Power cost: 1 per SU cost 
  The cells on prisoner ships have many safety and security 
  measures to keep all but the most ingenious prisoner from 
  escaping.  Starfleet has only a few of these ships.  Most 
  cells either have force field and transporter suppressors to 
  prevent the prisoners from being beamed off the ship and 
  escaping. Note older cells will not need power as they will 
  use only locking cell doors and have no knowledge of 
  transporters. 
   
  
  612 
   
  Gemenon Trader 
  Class and Type: Gemenon-class small cargo vessel 
  Commissioning Date: 2221 
   
  Hull Systems 
  Size: 3 
  Length: 60.09 meters 
  Beams: 17.7 meters 
  Height: 21.66 meters 
  Decks: 3 
  Mass: 20,000 metric tons 
  SUs Available: 1000 
  SUs Used: 478 
   
  Hull Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15/) <7> 
  Backup: Class C (Protection 5) <4> 
  Backup: Class C (Protection 5) <4> 
  Specialized hull: Atmosphereic capable <3> 
  Planetfall Capable <3> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 30/15/200 
  Crew Quarters 
  Barracks: Houses 4 crewmembers <1> 
  Spartan: 15 <1> 
  Basic: 15 <2> 
  Expanded: 5 <1> 
  Luxury: 6 <6> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <12> 
  Reserve Life Support [3 Power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 6 months worth <6> 
  Food Processor Mark I [1 Power/round] <3> 
  Industrial Fabrication Unit Mark III [3 power/round] <3> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] 
  <3>111 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo hold: 10,000 cubic meters <1> 
  Locations: Lower Cargo Bays  
  Escape Pods <2> 
  Number: 24 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Mark 3.5B <40> 
  Speed: 3.5/5.0/6.5 [1 Power/.2 warp speed] 
  PIS: Class B (2 hours of Maximum warp) <4> 
  Impulse Engine Type: 2 Type 4 (.4c/.6c) [/ Power/round] 
  <12 x 2 = 24> 
  Location: Aft section 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <3> 
   
  Power Systems 
  Warp Engine Type: Mark III (generates 100 Power/round) 
  <40> 
  Locations: Engineering hull, decks  
  Impulse Engine[s]:  2 Type 4  (generate 15 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <20> 
  Standard Usable Power: 130 
   
  Operations systems 
  Bridge: dorsal <12> 
   
  Computers  
  Core 1: [5 Power/round] <6> 
  ODN <9> 
   
  Navigational Deflector [6 Power/round] <9> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward hull 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <14> 
  Range package: Mark III  (Accuracy 3/4/7/10) 
  High Resolution: 3 light-years (.3/.4-.8/.9-1.8/1.9-3.0) 
  Low Resolution: 8 light-years (1/1.1-3.0/3.1-6.0/6.1-8.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Standard (+ 0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <8> 297 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Standard (+ 0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Standard (+ 0) 
  Sensor Skill: 2 
   
  Flight Control Systems 
  
  613 
   
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
  Inertial Damping Field 
  Main <12> 
  Strength: 6 [3 Power/round]  
  Number: 2 
  Backup 
  <3> 
  Strength: 4 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark III [3 power/round] <9> 
  Strength: 3 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 4/5/7/10 
  Lactation: Shuttlebay 
   
  Transporters 
  Type: Personnel [2 Power/use] <6> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Mark 2 (8,000 km 
  range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: upper deck 
   
  Type: Emergency [3 Power/round] <6> 
  Pads: 8 
  Emitter/Receiver Array: Emergency Mark 1 (3,000 km 
  range) 
  Energizing/Transition Coils: Class 3 (Strength 3) 
  Number and location: a mid ship 
   
  Type: Cargo [2  Power/round] <5>355 
  Pads: 100 
  Emitter/Receiver Array: Cargo Mark 1 (5,000 km range) 
  Energizing/Transition Coils: Class C (strength 3) 
  Number and location: 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <3> 
  Internal Force Field [1 power/3 Strength] <3> 
  Science Systems Rating: 1 (+0) [1 Power/round] <8> 
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Three Lasers banks <10 x 3 = 30> 
  Type Gould Class 
  Damage: 80 [8 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 7/20,000/60,000/175,000 
  Location: 
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard,  
   
  TA/T/TS: Class Zero [0 power/round] <6> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <14 (x 4 = 56)> 
  Shield Generator: Class 1 (protection 200) [20 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 250) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: (75 seconds) 
  Backup Shield Generators: 4 (1 per shield) <3> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for Size 4 worth of ships <8> 
  Standard Complement: 2 shuttlecraft 
  Location(s): Main Shuttlebay 
   
  
  614 
   
  Millennium Falcon 
  Class and Type: YT-1300 Light Freighter (Modified) 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 3 
  Length: 27.24 meters 
  Beams: 20.24 meters 
  Height: 8 meters 
  Decks: 1 
  Mass: metric tons 
  SUs Available: 850 
  SUs Used: 726 
   
  Hull Outer <9> 
  Hull Inner <9> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <24> 
  Backup: Class 4 (Protection 35) <12> 
  Backup: Class 4 (Protection 35) <12> 
  Specialized hull: Atmospheric Capacity; Planet fall 
  capacity <6> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 2/6 
  Crew Quarters 
  Spartan: 8 <1> 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <12> 
  Reserve Life Support [1 Power/round] <6> 
  Emergency Life Support (4 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 2 Months worth <6> 
  Medical Facilities: medkits only 
  Recreation Facilities: None 
  Personal Transport: Jefferies tubes [0 Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo hold: 5,000 cubic meters <1> 
  Locations: below and aft Cargo Bays 
  Escape Pods <1> 
  Number: 8 
  Capacity: 1 persons per pod 
   
  Propulsion Systems 
  Hyper Drive System (Warp Drive Nacelles): Type 6C 
  <100> 
  Speed: 6.0/9.0/9.2 [1 Power/.2 warp speed] 
  PIS: Type J (48 hours of Maximum warp) <12> 
  Special configuration: Embedded Nacelles <12> 
  Impulse Engine Type: Class 8 (.75c/.95c) [7/9 
  Power/round] <40> 
  Location: Aft hull 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
  Warp Engine Type: Class 3/E (generates 190 
  Power/round) <44> 
  Locations: mid ship below deck 
  Impulse Engine[s]: 1 Class 8 (generate 64 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <25> 
  Standard Usable Power: 254 
   
  Operations systems 
  Bridge: Cockpit Starbaord <15> 
  Computers Core: below decks [5 Power/round] <10> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 6/7/9/12 
  Location: Forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <22> 
  Range Package: Type 3 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 13 Light-Years (1/1.1-3.5/3.6-9.0/9.1-
  13.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard 
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 1 [2 Power/round in use] <4> 
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: two <0> 
  Inertial Damping Field 
  Main <12> 
  
  615 
   
  Strength: 9 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 6 [ Power/round] 
  Number: 2 
  Attitude Control [1 Power/round] <1> 
  Specilaized Flight Control System Manual Steering 
  Column [1 power/round of use] <1> 
   
  Communications Systems 
  Type: Class 8 [2 power/round] <23> 
  Strength: 8 
  Security: -3 (Security Class Uprating Delta (-1)) 
  Basic Uprating: Class (+1) 
  Emergency Communications: [2 Power/round use] <1> 
   
  Tactical Systems 
  2 Class 8 turbolaser (Equal to Phaser) <27 (x2=54)> 
  Type: VIII Phaser Array 
  Damage: 160 [16 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: Dorsal and Ventral 
  Firing arc: 360 degrees 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  Torpedo Launcher <19> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 2 
  Range: 15/300,000/1,000,000/3,500,000 
  Targeting System: Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: Forward between Mandible 
  Firing Arc: Forward, but are self-guided 
  Torpedoes carried: 8 <1> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <24 (x4=96)> 
  Shield Generator: Class 3 (protection 480) [48 
  power/shield/round] 
  Shield grid: Type B (33% increase to Protection 638) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 160) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <1> 
   
   
  
  616 
   
   
   
  Colony City  
  Class and Type: the colony city  
  Commissioning Date: twenty-fourth century 
   
  Hull Systems 
  Size: 4 (16) 
  Diameters: 4,500 meters 
  Height: 1314.15 meters 
  Decks: 292 
  Mass: 100,000,000 metric tons 
  SUs Available: 11,000  
  SUs Used: 10,997 
   
  Hull Outer <64> 
  Hull Inner <64> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field: None  
  Aquatic Capability: <48> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 660/50,710/1,000,000 
  Crew Quarters  
  Spartan: 480 <24> 
  Basic: 38,500 <3850> 
  Expanded: 11,550 <2310> 
  Luxury: 700 <700> 
  Unusual: 140 <140> 
   
  Environmental Systems 
  Basic Life Support [18 Power/round] <64> 
  Reserve Life Support [9 Power/round] <32> 
  Emergency Life Support (96 emergency-shelters) <32> 
  Gravity: None 
  Consumable: 1 years worth <16> 
  Food Replicator [16 power/round] <16> 
  Industrial Replicator 
  Type: network of small Replicator synthesizers [2 
  Power/round] <16> 
  Type: 6 Large Replicator units [2 Power/replicator/round] 
  <18> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 10 (6 main holodecks; 30 personal 
  holodecks; large, luxurious eating facility; 4 lounges; 8 
  small lounges) [20 Power/round] <80> 
  Mercantile Facilities: 10 (30 plus establishments) [20 
  Power/round] <80> 
  Personal Transport: turbolifts, Jefferies tubes [2 
  Power/round] <48> 
  Fire Suppression System [1 Power/round when active] 
  <16> 
  Manufacturing Systems (generates several products) [38 
  power/round] <38> 
  Cargo hold: 6,000,000 cubic meters <180> 
  Locations:   
  Escape Pods: None  
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactors: five Class 20 (generate 200 
  power/round) <100 x 5 = 500> 
  Solar Power: 27 panels (generates 10 power/round) <3 x 
  27 = 81> 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <95> 
  Standard Usable power: 1200 
   
  Operations systems 
  Bridge:  <20> 
   
  Computers  
  Cores: [5 Power/round] <32 x 3 = 96>  
  Uprating: Class Beta (+2) [2 Power/computer round] <4 x 
  3 = 12> 
  ODN <48> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <39> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <19> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
  Probes: 500 <50> 
  Sensor Skill: 5 
   
  Communications Systems 
  Type: Class 8 [2 Power/round] <24> 
  Strength: 8 
  Security: -4 
  Basic Uprating: Class Beta (+2)  
  Security Class Gamma Uprating 
  Emergency Communications: [2 Power/round] <1> 
   
  Transporters 
  Type: Personnel [5 Power/use] <14 x 4 = 56> 
  Pads:  
  
  617 
   
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: Two in saucer, two in Engineering 
  hull  
   
  Type: Cargo [3 Power/round] <11 x 5 = 55> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,00 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:  one in saucer, two in Engineering 
  hull  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Internal Force Field: [1 Power/3 Strength] <16> 
  Science Systems Rating: 2 (+1) [2 Power/round] <26> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  Disruptor banks <32 x 24 = 768> 
  Type 7 
  Damage: 160 [16 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: twenty four locations around the circumference 
  of the cities edge 
  Firing arc: 180 degrees  
  Firing Modes: Standard, Pulse  
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <164 x 4 = 656>  
  Shield Generator: Class 4 (protection 800) [80 
  Power/shield/round]   
  Shield grid: Type C (50% increase to 1200 Protection) 
  Subspace field Distortion Amplifiers: Class Zeta 
  (Threshold 266)  
  Recharging systems: Class 1 (45 seconds) 
  Backup Shield Generators: 8 (2 per shield) <32> 
   
  Auxiliary Spacecraft Systems 
  Shuttlebay(s): Capacity for 200 size worth of ships <400> 
  Standard Complement: 96 shuttlecraft 
  Location(s): eight locations located around the ship   
   
  Outside landing pads: 
  12 rating 6 number of docks (ships up to size 6) [does not 
  supply any power] <2 x 12 = 24> 
   
   Notes: This city is not the advance city of Atlantis but has 
  the same outward appearance. It is equal to that of a 
  Federation starship.   
   
    
  Stargate SG1 - Goa’uld Ha’Tak Mother ship    
  Class and Type: Ha’Tak-class warship 
  Commissioning Date: 20th century 
   
  Hull Systems 
  Size: 9 
  Length: 700 meters 
  Beams: 650 meters 
  Height: 315 meters 
  Decks: 70 
  Mass: 5,500,000 metric tons 
  SUs Available: 5120 
  SUs Used: 4445 
   
  Hull Outer <36> 
  Hull Inner <36> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection80/120) <33> 
  Backup: Class 5 (Protection 40) <17> 
  Backup: Class 5 (Protection 40) <17> 
  Specialized hull: Atmospheric Capable <9>  
  Planetfall Capability <9> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 12/2000/20,000 
  Crew Quarters 
  Barracks: Houses 2000 crewmembers <34> 
  Spartan: 11<1> 
  Luxury: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <36> 
  Reserve Life Support [7 Power/round] <18> 
  Emergency Life Support (54 emergency shelters) <18> 
  Gravity [4 Power/round] <9> 
  Consumable:1 month worth <9> 
  Food Replicators [9 Power/round] <9> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <9> 
  Type: 2 Large unit [2 Power/replicator/round] <6> 
  Medical Facilities: 1 (+0) [1 Power/round] (see notes) <5> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <27> 
  Fire Suppression System [1 Power/round when active] 
  <9> 
  Cargo hold: 1,000,000 cubic meters <30> 
  Locations: Varous locations  
  
  618 
   
  Escape Pods: none 
   
  Propulsion Systems 
  Goa’uld Hyper drive (4 light-years per minute, sustained 7 
  light-years per minute, 10 light-years per minute) [120 
  power/round] <80> 
  Sub-light Engine Type: 4 Class 2 (.5c/.5c) [5/5 
  Power/round] <10 x 4 = 40> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <9> 
   
  Power Systems 
  Naquadah reactor (generates 1000 Power/round) <250> 
  Locations:  center of ship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +500 Power transfer/round 
  <95> 
  Standard Usable Power: 1064 
   
  Operations systems 
  Bridge:  <40> 
   
  Computers Core: three center of ship [5 Power/round] <18 
  x 3 = 54> 
  ODN <27> 
   
  Navigational Deflector [5 Power/round] <36> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <33> 
  Range package: Type 4 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 14 Light-years (1/1.1-3.5/3.6-10.0/10.1-
  14.0) 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <17> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <16> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Probes:100 <10> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <72> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup 
  <18> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 10 [2 Power/round] <32> 
  Strength: 10 
  Security: -8 (Class Epsilon Uprating) 
  Basic Uprating: Class Class Beta (+2) 
  Holocommunications (+1) <0> 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  4 = 48> 
  Accuracy: 4/5/7/10 
  Lactation: one per point of pyramid  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  9 = 27> 
  Accuracy 5/6/8/11 
  Location: one per hanger bay 
   
  Transporters 
  Type: Ring transport (Personnel/Cargo) [7 Power/use] <15 
  x 15 = 225> 
  Pads: 8 person/400 kg 
  Emitter/Receiver Array: Personnel Type 3/ Cargo Type 2 
  (20,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: fifteen locations 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <9> 
  Internal Force Field [1 Power/3 Strength] <9> 
  Science Systems Rating: 1 (+0) [1 Power/round] <14> 
  Laboratories: 14 <4> 
   
  Tactical Systems 
  Three Plasma Weapons <27 x 60 = 1620> 
  Type: (Equal to a Type V Phaser Array) 
  
  619 
   
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: 15 front, 15 right, 15 left, 15 rear, Scattered all 
  across the hull  
  Firing arc: 420 degrees 
  Firing Modes: Standard, pulse,  
   
  Nine Naquadah bomb Launcher <12 x 9 = 108> 
  Standard Load:  Naquadah bomb (300 damage) 
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location:  Ventral launch ports under the ship,  
  Fire Arc: Down (meant to bomb planets), but self guided 
  Torpedoes carried: 180 <18> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <131 x 4 = 524> 
  Shield Generator: Class 7 (protection 1400) [140 
  Power/shield/round] 
  Shield grid: Type C (50% increase to Protection 2100) 
  Subspace field Distortion Amplifiers: Class Iota (Threshold 
  450) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <9> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 132 Size worth of ships <264> 
  Standard Complement:  54 Death gliders and 12 Al’Kesh 
  Bombers or Tel’tak transports 
  Location(s): Nine locations  
   
   
  http://rpggamer.org/main.php?page=updates.php 
   
   
   
   
   
    
  Wraith dart fighter 
  Class and Type: Wraith Dart fighter  
  Commissioning Date: ancient but technology equal to that 
  of the 29th century  
   
  Hull Systems 
  Size: 2 
  Length: 12 meters 
  Beams: 5 meters 
  Height: 2.76 meters 
  Decks: 1 
  Mass: 20 metric tons 
  SU’s Available: 625 (+15% =) 1090 
  SU’s Used: 544 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <26> 
  Primary Backup: Class 5 (Protection ) <13> 
  Secondary Backup: Class 5 (Protection ) <13> 
  Specialized hull: atmospheric capability <2> 
  Planetfall capability <2> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/0/0 
  Crew Quarters: none 
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Emergency Life Support: None 
  Gravity: none 
  Consumable: one month worth <2> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 2 cubic meters <1> 
  Locations:   
   
  Propulsion Systems 
  Wraith Hyper drive: (standard one light years round, 
  sustained speed of two light years a round, maximum 
  speed of three light years per round) <20> 
  Impulse Engine Type: one Class 4 (.6c/.8c) [6/8 
  Power/round] <20> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 3/E (generates 180 
  Power/round) <43> 
  Locations:   
  Impulse Engine[s]: one Class 4 (generate 32 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  
  620 
   
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <10> 
   
  Computers  
  Cores: [7 Power/round] <6>  
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <62> 
  Range package: Type 8 (Accuracy 3/4/7/10) 
  High Resolution: 6 Light-years (0.5/0.6 – 1.0/1.1 -4.5/4.6 – 
  6.0) 
  Low Resolution: 18 Light-years (1.0/1.1 – 6.5/6.6 – 
  13.5/13.6 – 18.0) 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Gamma (+3) 
  Coverage: none  
   
  Lateral Sensors [5 Power/round] <30> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Gamma (+3) 
  Coverage: none 
   
  Navigational Sensors: [5 Power/round] <27> 
  Strength Package: Class 9 (strength 9) 
  Gain Package: Class Gamma (+3) 
   
  Probes: none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: [3 Power/round] 
   
  Number: 2 
  Backup 
  <2> 
  Strength: [2 Power/round] 
   
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 10 [2 Power/round] <32> 
  Strength: 10 
  Security: -8 Security Class Epslion Uprating 
  Basic Uprating: Class Beta (+2)  
  Emergency Communications: [2 Power/round] <1> 
    
  Transporters 
  Type: Personnel [3 Power/use] <14> 
  Pads: 6 (site to site) 
  Emitter/Receiver Array: Personnel Type 1 (10,000 km 
  range) 
  Energizing/Transition Coils: Class J (strength 10) 
  Number and location: Ventral   
   
  Security Systems Rating: 1 <3> 
  Anti-Intruder System: none 
  Internal Force Field: none 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Wraith weapons <8> 
  Type (equal to a type 1 disruptor) 
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: forward   
  Firing arc: 120 degrees  
  Firing Modes: standard  
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <14 x 4 = 56> 
  Shield Generator: Class 2 (protection 240) [24 
  Power/shield/round]   
  Shield grid: Type C (50% increase to 360 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 80)  
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
   
    
  
  621 
   
  Stargate Atlantis Wraith Hive Ship 
  Class and Type: Wraith Hive Ship 
  Commissioning Date: unknown (equal to 29th century 
  tech) 
   
  Hull Systems 
  Size: 14 
  Length: 3000 meters 
  Beams: 1278.5 meters 
  Height: 690 meters 
  Decks: 153 
  Mass: 15,000,000 metric tons 
  SU’s Available: (6,500 + 15% x 5 =) 11,375 
  SU’s Used: 10,113 
   
  Hull Outer <56> 
  Hull Inner <56> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 11(Protection 140/210) <56> 
  Primary Backup: Class 11 (Protection 70) <28> 
  Secondary Backup: Class 11(Protection 70) <28> 
  Specialized hull: Atmospheric Capability <14> 
  Planetary Capabilty <14> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1000/5000/30,000 
   
  Crew Quarters 
  Wrath Suspension chambers house 500,000 captives [5 
  power/round] <5000> 
  Barracks: Houses 5000 crewmembers <84> 
  Spartan: 900 <45> 
  Basic: 90 <9> 
  Expanded: 10 <2> 
  Luxury: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <56> 
  Reserve Life Support [7 Power/round] <28> 
  Emergency Life Support (84 emergency-shelters) <28> 
  Gravity [7 Power/round] <14> 
  Consumable: 10 years worth (far more efficient 
  technology) <105> 
  Replicators Systems 
  Food Replicators: none 
  Industrial Replicators  
  Type: network of small Replicators [14 Power/round] <14> 
  Type: four Large unit [2 Power/replicator/round] <12> 
  Medical Facilities: none 
  Recreation Facilities: none 
  Personal Transport: turbolifts, Jefferies tubes [2 
  Power/round] <42> 
  Fire Suppression System [1 Power/round when active] 
  <14> 
  Cargo hold: 1,000,000 cubic meters <30> 
  Locations:   
  Escape Pods: none 
   
  Propulsion Systems 
  Warp Drive Hyper drive: (standard two light years round, 
  sustained speed of three light years a round, maximum 
  speed of five light years) <140> 
  Impulse Engine Type: four Class 3 (.5c/.7c) [5/7 
  Power/round] <15 x 4 = 60> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <14> 
   
  Power Systems 
  Warp Engine Type: Class 13/s (generates 2000 
  Power/round) <275>  
  Locations:   
  Impulse Engine[s]: four Class 3 (generate 24 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +300 Power transfer/round 
  <100> 
  Standard Usable Power: 2024 
   
  Operations systems 
  Bridge:  <70> 
   
  Computers  
  Cores: [7 Power/round] <42 x 3 = 126>  
  Uprating: Class Gamma (+3) [6 Power/computer round] 
  <24> 
  ODN <42> 
   
  Navigational Deflector [5 Power/round] <56> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <94> 
  Range package: Type 13 EX (Accuracy 3/4/7/10) 
  High Resolution: 10 Light-years (0.9/1.0 – 1.9/2.0 – 
  6.9/7.0 – 10.0) 
  Low Resolution: 24 Light-years (1.4/1.5 – 8.4/8.5 – 
  18.0/18.1 – 24.0) 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
  Coverage: an additional 3000 substances  
   
  Lateral Sensors [5 Power/round] <42> 
  
  622 
   
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
  Coverage: an additional 3000 substances  
   
  Navigational Sensors: [5 Power/round] <28> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
   
  Probes: 100 <10> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 3 [1 Power/round in use] <12> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 4 <4> 
   
  Inertial Damping Field 
  Main <224> 
  Strength: [3 Power/round] 
   
  Number: 8 
  Backup 
  <56> 
  Strength: [2 Power/round] 
   
  Number: 8 
  Attitude Control [4 Power/round] <4> 
   
  Communications Systems 
  Type: Class 10 [2 Power/round] <32> 
  Strength: 10 
  Security: -8 Security Class Epslion Uprating 
  Basic Uprating: Class Beta (+2)  
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <14> 
  Internal Force Field [1 Power/3 Strength] <14> 
  Science Systems Rating: 3 (+2) [3 Power/round] <29> 
  Specialized Systems: technology analysis <5> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  Wrath heavy weapons <60 x 4 = 240> 
  Type (equal to a type 13 disruptors) 
  Damage: 280 [28 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location:  four locations (one forward, one aft, one port, 
  one starboard)  
  Firing arc: 450 degrees  
  Firing Modes: standard  
   
  Secondary Wrath weapons <40 x 12 = 480> 
  Type (equal to a type 8 disruptor) 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Various locations covering all aspect the ship   
  Firing arc: 450 degrees  
  Firing Modes: Standard  
   
  Wrath Point defense weapons <16 x 44 = 704> 
  Type (equal to type 2 disruptor) 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: Various locations covering all aspect the ship   
  Firing arc: 450 degrees  
  Firing Modes: Standard  
   
  TA/T/TS: Class Delta [4 Power/round] <15> 
  Strength: 10 
  Bonus: +3 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <242 x 4 = 968> 
  Shield Generator: Class 7 (protection 1400) [140 
  Power/shield/round]   
  Shield grid: Type C (50% increase to 2100 Protection) 
  Subspace field Distortion Amplifiers: Class Theta 
  (Threshold 400)  
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <14> 
  Auto-Destruct System <14> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 200 Size worth of ships <400> 
  Standard Complement: 100 wrath Darts 
  Location(s): main hanger deck  
   
  Notes: The ZPM powered Wrath hive ship gains an 
  addition all power and is 500,000 meters longer and 
  nearly one million tons more.  With a cloning facilities for 
  100,000 chambers [1000 power/round] <1000> 
   
   
   
   
    
  Stargate SG1 BC-303 Cruiser Prometheus 
  Class and Type: X-303 
  Commissioning Date: 2003 
   
  Hull Systems 
  Size: 5 
  Length: 195 meters 
  Beams: 80 meters 
  Height: 65 meters 
  
  623 
   
  Decks: 14 
  Mass: 250,000 metric tons 
  SUs Available: (900-1900) 
  SUs Used: 806 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class D (Protection 15/22) <10> 
  Backup: Class D (Protection 8) <5> 
  Backup: Class D (Protection 8) <5> 
  Specialized hull: Atmospheric Capability <5>  
  Planetfall Capability <5> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 115/20/2000 
  Crew Quarters 
  Spartan: 20 <1> 
  Basic: 75 <8> 
  Expanded: 45 <9> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 1 years worth <5> 
  Food Stortage only [0 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 3 [6 Power/round] <18> 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 1750 cubic meters <1> 
  Locations:   
  Escape Pods: none 
   
  Propulsion Systems 
  Human Hyper drive (standard .1 light-year per minute, 
  sustained .132 light-years per minute, .2 light-years per 
  minutes) [120 power/round] <80> 
  Sub light Engine (.25c) [2 Power/round] <5 x 2 = 10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Naquadah Reactor (generates 300 Power/round) <75> 
  Locations:   
  Sub light Engine (generate 8 power/engine/round) 
  Auxiliary Power: 3 reactors (generate 5 
  Power/reactor/round) <9> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <25> 
  Standard Usable Power: 308 
   
  Operations systems 
  Bridge:  <25> 
   
  Computers (Pre-Duotronic) 
  Core: [1 Power/round] <3> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 5/6/8/11 
  Location: forward hull  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <6> 
  Range package: Mark I (Accuracy 3/4/7/10) 
  High Resolution: 2 Light-years (.3/.4 - .8/.9 – 1.5/1.6 – 2.0) 
  Low Resolution: 5 Light-years (.5/.6 – 1.0/1.1 – 3.5/3.6 – 
  5.0) 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage:  Standard 
   
  Lateral Sensors [5 Power/round] <4> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage:  Standard 
   
  Navigational Sensors: [5 Power/round] <4> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Probes: None 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0 ) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup 
  <10> 
  Strength: 6 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  
  624 
   
  Communications Systems 
  Type: Type I (interplanetary Radio) [3 Power/round] <1> 
  Strength: 1 
  Security: -1 
   
  Tractor Beams: None 
  Transporters (Ring Transporter) 
  Type: Personnel/Cargo [9 Power/use] <14> 
  Emitter/Receiver Array: Personnel Mark II (8,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: Amid ship 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Bulk head doors [1 Power/round] <5> 
  Science Systems Rating: 1 (+0) [1 Power/round] <10> 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  Heavy Rail guns <4 x 3 = 12> 
  Type  
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 5/15,000/45,000/100,000 
  Location: Two forward one aft 
  Firing arc: 120 degrees  
  Firing Modes: Standard  
   
  Close in weapons Railguns <4 x 16 = 64> 
  Type Equal to Sorac class Laser 
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 5/15,000/45,000/100,000 
  Location: two port, two starboard, two aft 
  Firing arc:  360 degrees 
  Firing Modes:  Standard 
   
  Torpedo Launcher <13> 
  Standard Load: Standard Anti-ship Missiles (48 damage), 
  Nuclear Missiles Mark I (120 damage), Mark II Nuclear 
  missiles (135 damage), Naquadah Enhanced Mark II 
  Nuclear Missiles (270 the damage nuclear missile), 
  Naquadria Enhanced Mark II Nuclear missiles (405 times 
  the damage of the nuclear missile) 
  Spread: 6 
  Range: 15/20,000/100,000/300,000   
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: four forward Ventral, two aft Ventral  
  Firing Arc: Ventral, but are self guided  
  Torpedoes carried: 140 <14> 
   
  TA/T/TS: Class zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Polarized hull Plating (Forward, Aft, Port, Starboard) <20 x 
  4 = 80> 
  Shield Generator: Class 2 (protection 300) [30 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to Protection 300) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class zero (75 seconds) 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 16 Size worth of ships <32> 
  Standard Complement:  8 F-302 fighters-interceptors 
  Location(s): port and Starboard hangers  
   
   
   
   
   
    
  Stargate SG1 X 301 and X 302    
  Class and Type: X 301 and 302 fighter and interceptor 
  fighter 
  Commissioning Date: Varies 
   
  HULL SYSTEMS 
  Size: 2 
  Length 
  Beam 
  Height 
  Deck 
  Mass 
  SUs Available: 300 
  SUs Used: 223 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup 1: Class 1 (Protection 20) <7> 
  Backup 2: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability<2> 
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/0/0 
  Crew Quarters None for any type 
   
  Environmental Systems 
  
  625 
   
  Basic Life Support [1 Power/round] <8> 
  Reserve Life Support [1 power/round] <4> 
  Consumable: 1 week's worth <1> 
  Personnel Transport: Jefferies Tubes <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  PROPULSION SYSTEMS 
  Hyperdrive Class 15 (x1) [2 power/round] <2>  
  Sublight Engines Type: 120,000 kps (.4c) [4 Power/round] 
  <4> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 1/A (generates 80 Power/round) 
  <28> 
  Location: aft 
  Sublight Engines[s]: (generates 8 Power/engine/round) 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 90 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
   
  Computers Core 1: Amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <6> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 1 (strength 1) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <2> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <2> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Sensor Skill: 2 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 2, Coordination 1 [1 Power/round in use] 
  <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 10 [3 Power/round] 
  Number: 1 
  Backup <1> 
  Strength: 7 [2 Power/round] 
  Number: 1 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <4> 
  Strength: 2 
  Security: - 1 
   
  Security Systems Rating: <0> 
  Science Systems Rating 1 (+0) [1 Power/round] <7> 
   
  TACTICAL SYSTEMS 
  Forward, Railguns <6> 
  Type: Sorac 
  Damage: 10 [1 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 4/10,000/30,000/100,000 
  Location: Forward, Starbaord, port, Aft 
  Firing arc: 120 degrees  
  Firing Modes: standard  
   
  Torpedo Launcher <11> 
  Standard Load: Rockets (40 damage) 
  Spread: 2 
  Range: 15/30,000/100,000/300,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: Vertical  
  Firing Arc: Vertical but are self guided  
  Torpedoes carried: 8 <1> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields None 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM None 
  
  626 
   
   
   
    
  Stargate SG1  
  Goa’uld Al’Kesh     
  Class and Type: Al’Kesh bomber/troop carrier 
  Commissioning Date: Varies 
   
  HULL SYSTEMS 
  Size: 2 
  Length 35 meters 
  Beam 19.5 meters 
  Height 15 meters 
  Deck 1 
  Mass 50 metric tonnes 
  SU’s Available: 340 
  SU’s Used: 289 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup 1: Class 1 (Protection 20) <7> 
  Backup 2: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability; Planetfall 
  Capability <4> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/50/200 
  Crew Quarters None for any type 
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <8> 
  Reserve Life Support [1 power/round] <4> 
  Consumable: 1 week's worth <1> 
  Personnel Transport: Jefferies Tubes <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 1B <10> 
  (1.5/3.0/5.0) [1 power/.2 warp speed]  
  PIS: Type J (up to 48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 1 (.25c/.5c) [2/5 
  Power/round] <5> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 1/A (generates 80 Power/round) 
  <28> 
  Location: aft 
  Impulse Engine[s]: 1 class 1 (generates 8 
  Power/engine/round) 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 90 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
   
  Computers Core 1: Amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 5/6/8/11 
  Location:  Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <6> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 1 (strength 1) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <2> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard  (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <2> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Sensor Skill: 2 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 2, Coordination 1 [1 Power/round in use] 
  <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 5 (or higher if necessary)[3 Power/round] 
  Number: 2 
  Backup <1> 
  Strength: 3 [2 Power/round] 
  Number: 1 
  Attitude control [1 power/round] <1> 
   
  
  627 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <4> 
  Strength: 2 
  Security: - 1 
   
  Type: Personnel [5 Power/use] <11> 
  Pads: 8 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: two locations 
   
  Science Systems Rating 1 (+0) [1 Power/round] <7> 
   
  TACTICAL SYSTEMS 
  Forward, Staff cannons <4> 
  Type: Type 1 
  Damage: 40 [4 Power] 
  Number of Emitters:  (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward, Starbaord, port, Aft 
  Firing arc: 120 degrees  
  Firing Modes: standard  
   
  Nine Naquadah bomb Launcher <11> 
  Standard Load:  Naquadah bomb (160 damage) 
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems:  Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:  varous  
  Firing Arc: Ventral, but self guided 
  Torpedoes carried: 10 <1> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <6 x 4 = 24> 
  Shield Generator: Class 2 (protection 180) [18 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to Protection 180) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 60) 
  Recharging System: Class 0 (60 seconds) 
  Backup Shield Generators: 4 (1 per shield) <5> 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM None 
   
  Notes: gate glider and other fighters used by the Goa’uld’s 
  Jaffa forces.  
    
  Anubis’s Mothership 
  Class and Type: Large Goa’uld warship  
  Commissioning Date: 21st century (equal to a 24th 
  century vessel) 
   
  Hull Systems 
  Size: 15 
  Diameter: 2000 meters 
  Height: 372.09 meters 
  Decks: 82 
  Mass: 20,000,000 metric tons 
  SUs Available: 7000 – 11,000 
  SUs Used: 7329 
   
  Hull Outer <60> 
  Hull Inner <60> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <39> 
  Backup: Class 5 (Protection 40) <20> 
  Backup: Class 5 (Protection 40) <20> 
  Specialized hull: Atmospheric Capability <15>    
  Planetfall Capability <15> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 12/5000/30,000 
  Crew Quarters 
  Barracks: Houses 4920 crewmembers <82> 
  Spartan: 60 <3> 
  Basic: 20 <2> 
  Expanded: 10 <2> 
  Luxury: 1 <1> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <60> 
  Reserve Life Support [7 Power/round] <30> 
  Emergency Life Support (90 emergency shelters) <30> 
  Gravity [8 Power/round] <15> 
  Consumable: one years worth <23> 
  Food storage galley [0 Power/round] <2> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Goa’uld Sarcophagus [1 power/round] <5> 
  Recreation Facilities: 1 (a spartan mess hall; an exercise 
  room) [2 Power/round] <8> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <45> 
  Fire Suppression System [1 Power/round when active] 
  <15> 
  Cargo hold: 11,000,000 cubic meters <330> 
  Locations:   
  Escape Pods: none 
   
  Propulsion Systems 
  
  628 
   
  Goa’uld Hyper drive (5 light-years per minute, sustained 
  10 light-years per minute, 15 light-years per minute) [2 
  power/light-year speed/round] <135> 
  Impulse Engine Type: six Class 2 (.5c/.5c) [5/5 
  Power/round] <10 x 6 = 60> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <15> 
   
  Power Systems 
  Naquadah reactor (generates 2700 Power/round) <675>  
  Locations:   
  Impulse Engine[s]: six Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 6 reactors (generate 5 
  Power/reactor/round) <18> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <95> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <75> 
   
  Computers  
  Core: [5 Power/round] <30> 
  Core: [5 Power/round] <30> 
  Core: [5 Power/round] <30> 
  Core: [5 Power/round] <30> 
  Core: [5 Power/round] <30> 
  Core: [5 Power/round] <30> 
  Uprating: Class Alpha (+1) [1 Power/computer round] 
  <12> 
  ODN <45> 
   
  Navigational Deflector [5 Power/round] <60> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <33> 
  Range package: Type 4 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 14 Light-years (1/1.1-3.5/3.6-10.0/10.1-
  14.0) 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <17> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <16> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Probes: 100 <10> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 5 <0> 
   
  Inertial Damping Field 
  Main <180> 
  Strength: [3 Power/round] 
   
  Number: 6 
  Backup 
  <45> 
  Strength: [2 Power/round] 
   
  Number: 6 
  Attitude Control [4 Power/round] <4> 
   
  Communications Systems 
  Type: Class 10 [2 Power/round] <32> 
  Strength: 10 
  Security: -8 (Class Epsilon Uprating) 
  Basic Uprating: Class Class Beta (+2) 
  Holocommunications (+1)  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  8 = 48> 
  Accuracy: 4/5/7/10 
  Lactation: six located around the circumference of the ship 
  and one dorsal and one ventral  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  18 = 54> 
  Accuracy 5/6/8/11 
  Location: one per hanger bay 
   
  Transporters 
  Type: Ring transport (Personnel/Cargo) [7 Power/use] <15 
  x 15 = 225> 
  Pads: 8 person/400 kg 
  Emitter/Receiver Array: Personnel Type 3/ Cargo Type 2 
  (20,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: fifteen locations 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: [1 Power/round] <15> 
  Internal Force Field: [1 Power/3 Strength] <15> 
  Science Systems Rating: 1 (+0) [1 Power/round] <20> 
  
  629 
   
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Primary Plasma Weapons <600> 
  Type: (Equal to a dozen Type XII Phaser Array) 
  Damage: 15,000 [1500 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Ventral 
  Firing arc: 90 degrees 
  Firing Modes: Standard  
   
  Plasma Weapons <27 x 60 = 1620> 
  Type: (Equal to a Type V Phaser Array) 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: 15 front, 15 right, 15 left, 15 rear, Scattered all 
  across the hull  
  Firing arc: 420 degrees 
  Firing Modes: Standard, pulse,  
   
  Nine Naquadah bomb Launcher <12 x 9 = 108> 
  Standard Load:  Naquadah bomb (300 damage) 
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location:  Ventral launch ports under the ship,  
  Fire Arc: Down (meant to bomb planets), but self guided 
  Torpedoes carried: 180 <18> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <327 x 4 = 1306> 
  Shield Generator: Class 10 (protection 2000) [200 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 3000 Protection) 
  Subspace field Distortion Amplifiers: Class Omicron 
  (Threshold 666) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 8 (2 per shield) <32> 
  Auto-Destruct System <15> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 252 Size worth of ships <504> 
  Standard Complement: 96 Death Glider, 24 Tel’tak and 6 
  Alkesh Bomber 
  Location(s):   
  Captains Yacht: <10> 
    
  STARGATE SG1 and ATLANTIS  
  X/BC-304 BATTLE CRUISER 
    
  Class and Type: BC-304 Battle Cruiser 
  Commissioning Date: 21st Century (2005)  
   
  Hull Systems 
  Size: 6 
  Length: 320 meters 
  Beams: 150 meters 
  Height: 55 meters 
  Decks: 18 
  Mass: 750,000 metric tons 
  SU’s Available: 2,500  
  SU’s Used: 1717  
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <12> 
  Backup: Class E (Protection 10) <6> 
  Backup: Class E (Protection 10) <6> 
  Specialized hull: atmospheric Capability <6>  
  Planetfall capability <6> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 4 - 200/40/3500 
  Crew Quarters 
  Spartan: 180 <9> 
  Basic: 59 <6> 
  Expanded: 1 <1> 
  Luxury: 0 <0> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <20> 
  Reserve Life Support [5 Power/round] <10> 
  Emergency Life Support (36 emergency shelters) <10> 
  Gravity [3 Power/round] <6> 
  Consumable: one years worth <12> 
  Food Storage [0 Power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 3 [6 Power/round] <18> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 30,000 cubic meters <1> 
  Locations:  
  Escape Pods <8> 
  Number: 160 
  Capacity: 2 persons per pod 
   
  
  630 
   
  Propulsion Systems 
  A terrain version of the Asguard Hyper drive (standard 2.5 
  light year per minute, sustained 3.3 light year per minute, 
  Maximum 5 light year per minute) [120 power/round] 
  <180> 
  (ship can exceed maximum speed by an additional 90 
  power to the hyper drive for 133 light year per minute) 
  Sub-light Engines: eight Type 3A (.5c/.5c (full speed 
  150,000 kps)) [5/5 Power/round] <10 x 8 = 80> 
  Location: aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Naquadah reactor (generates 900 Power/round) <225> 
  Locations:  
  Sub-light Engines[s]: eight type 3A (generate 12 
  power/engine/round) 
  Auxiliary Power: 5 reactors (generate 5 
  Power/reactor/round) <5 x 3 = 15> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <45> 
  Standard Usable Power: 696 
   
  Operations systems 
  Bridge: <24> 
   
  Computers  
  Cores: Pre-Duotronic [1 Power/round] <3> 
  Cores: Pre-Duotronic [1 Power/round] <3> 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 5/6/8/11 
  Location:  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark 1 (Accuracy 3/4/7/10) 
  High Resolution: 2 Light-years (.3/.4–.8/.9–1.5/1.6–2.0) 
  Low Resolution: 5 Light-years (.5/.6–1.0/1.1–3.5/3.6–5.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Probes: 10 <1> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup <12> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems Type 2 [3 Power/round] <2> 
  Strength: 2 
  Security: - 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Transporters/ring transporter 
  Type: Personnel/cargo [9 Power/use] <14> 
  Pads: 8 persons/800 kg cargo 
  Emitter/Receiver Array: Personnel mark II Cargo Mark I 
  (8,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one locations 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Internal Bulkhead doors [1 Power/round] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Heavy Rail guns <12 x 32 = 384> 
  Type  
  Damage: 30 [3 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 5/15,000/45,000/100,000 
  Location: Two forward one aft 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Rail gun Ammunition Storage: 3000 shot (500 shots per 
  SU) <6> 
   
  VLS (Vertical Launch Systems) Nuclear Rocket 
  Launchers <6 x 16 = 96> 
  Standard Load (and Options): Standard Anti-ship Missiles 
  (50 damage), Standard Nuclear Missiles Mark I (120 
  
  631 
   
  damage), Naquadah Enhanced Nuclear Missile Mk I (240 
  damage), Standard Mk II Nuclear missiles (135 damage), 
  Naquadah Enhanced Mk II Nuclear missiles (270 
  damage), Naquadria Enhanced Mk II Nuclear missiles 
  (405 damage), Standard Mk III Nuclear missile (150 
  Damage), Naquadah Enhanced Mk III Nuclear Missiles 
  (300 damage), Naquadria Enhanced Mk III Nuclear 
  missiles (450 damage) 
  Spread: 6 
  Range: 15/30,000/100,000/300,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [5 per torpedo fired] 
  Location: Vertical  
  Firing Arc: Vertical but are self guided  
  Torpedoes carried: 200 (fifty-five Standard Anti-ship 
  Missile, fifteen Mark I, fifteen Mark II, one-hundred-fifty 
  Mark III, ten Naquadah Enhanced Mark III, five Naquadria 
  Enhanced Mark III) (4 missiles per SU) <50> 
   
  Ventral bomb bay doors <24> 
  Standard Load: Naquadah Enhanced Mark III Nuclear 
  bombs (300 the damage nuclear missile), Naquadria 
  Enhanced Mark III Nuclear bombs (450 times the damage 
  of the nuclear missile) 
  Spread: 4 
  Range: 15/30,000/100,000/300,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: Vertical  
  Firing Arc: Vertical but are self guided  
  Torpedoes carried: 28 (eighteen Naquadah Enhanced 
  Mark III, ten Naquadria Enhanced Mark III (4 missiles per 
  SU)) <7> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88> 
  Shield Generator: Class 2 (protection 400) [40 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to Protection 0) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class Zero (75 seconds) 
  Backup Shield Generators: 4 (1 per shield) <6> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 36 Size worth of ships <72> 
  Standard Complement: 16 F-302 Interceptor Fighter plus 
  two Puddle jumpers  
  Location(s): port and starboard  
   
  Noteworthy Vessels/Service Records/Encounters: U.S.S. 
  Daedalus (first ship constructed of the class) engaged the 
  Wrath and the Ori a number of times and in an alternate 
  timeline used a dimensional displacement drive stranding 
  it out of it own dimensional jumping to another after each 
  time the device reached full power 
    
  STARGATE SG1 and ATLANTIS  
  X/BC-304 BATTLE CRUISER 
    
  Class and Type: BC-304 Battle Cruiser 
  Commissioning Date: 21st Century (2005) (with Asguard 
  technology the ship is equal to the 30th century with 
  restrictions see notes) 
   
  Hull Systems 
  Size: 6 
  Length: 320 meters 
  Beams: 150 meters 
  Height: 55 meters 
  Decks: 18 
  Mass: 750,000 metric tons 
  SU’s Available: 2,500 (with Asguard technology 5% 
  increase per century +1125 additional SU’s available) = 
  3625 
  SU’s Used: With Asguard advancements 2483 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <24> 
  Backup: Class J (Protection 30) <12> 
  Backup: Class J (Protection 30) <12> 
  Specialized hull: atmospheric Capability <6>  
  Planetfall capability <6> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 4 - 200/40/3500 
  Crew Quarters 
  Spartan: 180 <9> 
  Basic: 59 <6> 
  Expanded: 1 <1> 
  Luxury: 0 <0> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <20> 
  Reserve Life Support [5 Power/round] <10> 
  Emergency Life Support (36 emergency shelters) <10> 
  Gravity [3 Power/round] <6> 
  Consumable: one years worth <12> 
  Food Storage [0 Power/round] <2> 
  
  632 
   
  Synthesizer (Equal to a Food replicator and network of 
  small replicators) [8 power/round] <12> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 3 [6 Power/round] <18> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 30,000 cubic meters <1> 
  Locations:  
  Escape Pods <8> 
  Number: 160 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Asguard Hyper drive (standard 25 light year per minute, 
  sustained 50 light year per minute, Maximum 75 light year 
  per minute) [120 power/round] <180> 
  Note: With a ZPM power the Hyper Drive can travel at five 
  times the normal speed with a requirement of five times 
  the power per round.  (ship can exceed maximum speed 
  by an additional 90 power to the hyper drive for 133 light 
  year per minute) 
  Displacement Drive [up to 1000 power/round] <160> 
  Capacitor capacity: 240,000 power to initiate jump 
  draining the compactor completely <840> 
  Sub-light Engines: eight Type 3A (.5c/.5c (full speed 
  150,000 kps)) [5/5 Power/round] <10 x 8 = 80> 
  Location: aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Asguard Enhanced Naquadah Reactor (Generates 1200 
  power/round) <300> 
  Single ZPM interface cradle (ZPM provides a steady 1500 
  power/round) <20> 
  Sub-light Engines[s]: eight type 3A (generate 12 
  power/engine/round) 
  Auxiliary Power: 5 reactors (generate 5 
  Power/reactor/round) <5 x 3 = 15> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <45> 
  Standard Usable Power: 1296 
   
  Operations systems 
  Bridge: <24> 
   
  Computers  
  Cores: Pre-Duotronic [1 Power/round] <3> 
  Cores: Pre-Duotronic [1 Power/round] <3> 
  Computers one Asguard Core: (Quantum Computer) [8 
  Power/round] <24> 
  Uprating Class: Gamma (+3) [4 power/round] <8> 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 5/6/8/11 
  Location:  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark 1 (Accuracy 3/4/7/10) 
  High Resolution: 2 Light-years (.3/.4–.8/.9–1.5/1.6–2.0) 
  Low Resolution: 5 Light-years (.5/.6–1.0/1.1–3.5/3.6–5.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Probes: 10 <1> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup <12> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems Type 2 [3 Power/round] <2> 
  Strength: 2 
  Security: - 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Transporters/ring transporter 
  Type: Personnel/cargo [9 Power/use] <14> 
  Pads: 8 persons/800 kg cargo 
  Emitter/Receiver Array: Personnel mark II Cargo Mark I 
  (8,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one locations 
  
  633 
   
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Internal Bulkhead doors [1 Power/round] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Asguard Energy Weapons <21 x 4 = 84) 
  Type: (equal to a Type X phaser array) 
  Damage: 200 [20 power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting system: Class Alpha (accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Four forward, two aft 
  Firing arc: 360 degrees 
  Firing Modes: Standard, Continuous, pulse 
   
  Heavy Rail guns <12 x 32 = 384> 
  Type  
  Damage: 30 [3 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 5/15,000/45,000/100,000 
  Location: Two forward one aft 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Rail gun Ammunition Storage: 3000 shot (500 shots per 
  SU) <6> 
   
  VLS (Vertical Launch Systems) Nuclear Rocket 
  Launchers <6 x 16 = 96> 
  Standard Load (and Options): Standard Anti-ship Missiles 
  (50 damage), Standard Nuclear Missiles Mark I (120 
  damage), Naquadah Enhanced Nuclear Missile Mk I (240 
  damage), Standard Mk II Nuclear missiles (135 damage), 
  Naquadah Enhanced Mk II Nuclear missiles (270 
  damage), Naquadria Enhanced Mk II Nuclear missiles 
  (405 damage), Standard Mk III Nuclear missile (150 
  Damage), Naquadah Enhanced Mk III Nuclear Missiles 
  (300 damage), Naquadria Enhanced Mk III Nuclear 
  missiles (450 damage) 
  Spread: 6 
  Range: 15/30,000/100,000/300,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [5 per torpedo fired] 
  Location: Vertical  
  Firing Arc: Vertical but are self guided  
  Torpedoes carried: 200 (fifty-five Standard Anti-ship 
  Missile, fifteen Mark I, fifteen Mark II, one-hundred-fifty 
  Mark III, ten Naquadah Enhanced Mark III, five Naquadria 
  Enhanced Mark III) (4 missiles per SU) <50> 
   
  Ventral bomb bay doors <24> 
  Standard Load: Naquadah Enhanced Mark III Nuclear 
  bombs (300 the damage nuclear missile), Naquadria 
  Enhanced Mark III Nuclear bombs (450 times the damage 
  of the nuclear missile) 
  Spread: 4 
  Range: 15/30,000/100,000/300,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: Vertical  
  Firing Arc: Vertical but are self guided  
  Torpedoes carried: 28 (eighteen Naquadah Enhanced 
  Mark III, ten Naquadria Enhanced Mark III (4 missiles per 
  SU)) <7> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Asguard Enhanced Shields (Forward, Aft, Port, Starboard) 
  <133 x 4 = 532> 
  Shield Generator: Class 10 (protection 2000) [200 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 3000 Protection) 
  Subspace field Distortion Amplifiers: Class Omicron 
  (Threshold 666) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 36 Size worth of ships <72> 
  Standard Complement: 16 F-302 Interceptor Fighter plus 
  two Puddle jumpers  
  Location(s): port and starboard  
   
  Noteworthy Vessels/Service Records/Encounters: U.S.S. 
  Daedalus (first ship constructed of the class) engaged the 
  Wrath and the Ori a number of times and in an alternate 
  timeline used a dimensional displacement drive stranding 
  it out of it own dimensional jumping to another after each 
  time the device reached full power, U.S.S. Odyssey (the 
  first ship modified with Asguard ships), U.S.S. Apollo, 
  U.S.S. George S. Hammond (Named after the late 
  General Hammond to honor him after his death), Sun Tzu 
  {Chinese} (damaged undergoing repairs from battle), RFS 
  Korolev {Russian} (the only Daedalus class ship known to 
  have been destroyed in battle with the Ori) 
   
  Generated in an alternative universe Displacement drive 
  caused the ship to jump from one universe to the next in a 
  sequence of jumps.  The majority of the drive is a 
  compactor causing a jump when it has been filled. 
   
  Whether or not there is enough power to reach the 1000 
  power per round to generate it still adds to the power 
  stored for the coming jump. Even as if there is only one 
  power available to charge the capacitor it charges the 
  
  634 
   
  compactor taking that much longer.  (Note a compacitor is 
  size times 100 SU’s plus 1 SU per every 1000 power 
  stored) 
    
  STARGATE SG1 and ATLANTIS  
  X/BC-304 BATTLE CRUISER 
    
  Class and Type: BC-304 Battle Cruiser 
  Commissioning Date: 21st Century (2005) (with Asguard 
  technology the ship is equal to the 30th century with 
  restrictions see notes) 
   
  Hull Systems 
  Size: 6 
  Length: 320 meters 
  Beams: 150 meters 
  Height: 55 meters 
  Decks: 18 
  Mass: 750,000 metric tons 
  SU’s Available: 2,500 (with Asguard technology 5% 
  increase per century +1125 additional SU’s available) = 
  3625 
  SU’s Used: With Asguard advancements 2483 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class J (Protection 60/90) <24> 
  Backup: Class J (Protection 30) <12> 
  Backup: Class J (Protection 30) <12> 
  Specialized hull: atmospheric Capability <6>  
  Planetfall capability <6> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 4 - 200/40/3500 
  Crew Quarters 
  Spartan: 180 <9> 
  Basic: 59 <6> 
  Expanded: 1 <1> 
  Luxury: 0 <0> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <20> 
  Reserve Life Support [5 Power/round] <10> 
  Emergency Life Support (36 emergency shelters) <10> 
  Gravity [3 Power/round] <6> 
  Consumable: one years worth <12> 
  Food Storage [0 Power/round] <2> 
  Synthesizer (Equal to a Food replicator and network of 
  small replicators) [8 power/round] <12> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 3 [6 Power/round] <18> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 30,000 cubic meters <1> 
  Locations:  
  Escape Pods <8> 
  Number: 160 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Asguard Hyper drive (standard 25 light year per minute, 
  sustained 50 light year per minute, Maximum 75 light year 
  per minute) [120 power/round] <180> 
  Note: With a ZPM power the Hyper Drive can travel at five 
  times the normal speed with a requirement of five times 
  the power per round.  (ship can exceed maximum speed 
  by an additional 90 power to the hyper drive for 133 light 
  year per minute) 
  Sub-light Engines: eight Type 3A (.5c/.5c (full speed 
  150,000 kps)) [5/5 Power/round] <10 x 8 = 80> 
  Location: aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Asguard Enhanced Naquadah Reactor (Generates 1200 
  power/round) <300> 
  Single ZPM interface cradle (ZPM provides a steady 1500 
  power/round) <20> 
  Sub-light Engines[s]: eight type 3A (generate 12 
  power/engine/round) 
  Auxiliary Power: 5 reactors (generate 5 
  Power/reactor/round) <5 x 3 = 15> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <45> 
  Standard Usable Power: 1296 
   
  Operations systems 
  Bridge: <24> 
   
  Computers  
  Cores: Pre-Duotronic [1 Power/round] <3> 
  Cores: Pre-Duotronic [1 Power/round] <3> 
  Computers one Asguard Core: (Quantum Computer) [8 
  Power/round] <24> 
  Uprating Class: Gamma (+3) [4 power/round] <8> 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 5/6/8/11 
  Location:  
   
  
  635 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark 1 (Accuracy 3/4/7/10) 
  High Resolution: 2 Light-years (.3/.4–.8/.9–1.5/1.6–2.0) 
  Low Resolution: 5 Light-years (.5/.6–1.0/1.1–3.5/3.6–5.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Probes: 10 <1> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup <12> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems Type 2 [3 Power/round] <2> 
  Strength: 2 
  Security: - 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Transporters/ring transporter 
  Type: Personnel/cargo [9 Power/use] <14> 
  Pads: 8 persons/800 kg cargo 
  Emitter/Receiver Array: Personnel mark II Cargo Mark I 
  (8,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one locations 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Internal Bulkhead doors [1 Power/round] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Asguard Energy Weapons <21 x 4 = 84) 
  Type: (equal to a Type X phaser array) 
  Damage: 200 [20 power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting system: Class Alpha (accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Four forward, two aft 
  Firing arc: 360 degrees 
  Firing Modes: Standard, Continuous, pulse 
   
  Heavy Rail guns <12 x 32 = 384> 
  Type  
  Damage: 30 [3 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 5/15,000/45,000/100,000 
  Location: Two forward one aft 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Rail gun Ammunition Storage: 3000 shot (500 shots per 
  SU) <6> 
   
  VLS (Vertical Launch Systems) Nuclear Rocket 
  Launchers <6 x 16 = 96> 
  Standard Load (and Options): Standard Anti-ship Missiles 
  (50 damage), Standard Nuclear Missiles Mark I (120 
  damage), Naquadah Enhanced Nuclear Missile Mk I (240 
  damage), Standard Mk II Nuclear missiles (135 damage), 
  Naquadah Enhanced Mk II Nuclear missiles (270 
  damage), Naquadria Enhanced Mk II Nuclear missiles 
  (405 damage), Standard Mk III Nuclear missile (150 
  Damage), Naquadah Enhanced Mk III Nuclear Missiles 
  (300 damage), Naquadria Enhanced Mk III Nuclear 
  missiles (450 damage) 
  Spread: 6 
  Range: 15/30,000/100,000/300,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [5 per torpedo fired] 
  Location: Vertical  
  Firing Arc: Vertical but are self guided  
  Torpedoes carried: 200 (fifty-five Standard Anti-ship 
  Missile, fifteen Mark I, fifteen Mark II, one-hundred-fifty 
  Mark III, ten Naquadah Enhanced Mark III, five Naquadria 
  Enhanced Mark III) (4 missiles per SU) <50> 
   
  Ventral bomb bay doors <24> 
  Standard Load: Naquadah Enhanced Mark III Nuclear 
  bombs (300 the damage nuclear missile), Naquadria 
  Enhanced Mark III Nuclear bombs (450 times the damage 
  of the nuclear missile) 
  Spread: 4 
  Range: 15/30,000/100,000/300,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: Vertical  
  
  636 
   
  Firing Arc: Vertical but are self guided  
  Torpedoes carried: 28 (eighteen Naquadah Enhanced 
  Mark III, ten Naquadria Enhanced Mark III (4 missiles per 
  SU)) <7> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Asguard Enhanced Shields (Forward, Aft, Port, Starboard) 
  <133 x 4 = 532> 
  Shield Generator: Class 10 (protection 2000) [200 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 3000 Protection) 
  Subspace field Distortion Amplifiers: Class Omicron 
  (Threshold 666) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 36 Size worth of ships <72> 
  Standard Complement: 16 F-302 Interceptor Fighter plus 
  two Puddle jumpers  
  Location(s): port and starboard  
   
  Noteworthy Vessels/Service Records/Encounters: U.S.S. 
  Daedalus (first ship constructed of the class) engaged the 
  Wrath and the Ori a number of times and in an alternate 
  timeline used a dimensional displacement drive stranding 
  it out of it own dimensional jumping to another after each 
  time the device reached full power, U.S.S. Odyssey (the 
  first ship modified with Asguard ships), U.S.S. Apollo, 
  U.S.S. George S. Hammond (Named after the late 
  General Hammond to honor him after his death), Sun Tzu 
  {Chinese} (damaged undergoing repairs from battle), RFS 
  Korolev {Russian} (the only Daedalus class ship known to 
  have been destroyed in battle with the Ori) 
   
  ----------------------------------------------------------------------------- 
   
  Generated in an alternative universe Displacement drive 
  caused the ship to jump from one universe to the next in a 
  sequence of jumps.  The majority of the drive is a 
  compactor causing a jump when it has been filled. 
   
  Displacement Drive [up to 1000 power/round] <160> 
  Capacitor capacity: 240,000 power to initiate jump 
  draining the compactor completely <840> 
   
  Whether or not there is enough power to reach the 1000 
  power per round to generate it still adds to the power 
  stored for the coming jump. Even as if there is only one 
  power available to charge the capacitor it charges the 
  compactor taking that much longer.  (Note a compacitor is 
  size times 100 SU’s plus 1 SU per every 1000 power 
  stored) 
    
  Stargate SG1 X-304/BC-304 Battle Cruiser 
    
  Class and Type: BC-304 Battle Cruiser 
  Commissioning Date: 21st Century (2005) (with Asguard 
  technology the ship is equal to the 30th century with 
  restrictions see notes) 
   
  Hull Systems 
  Size: 6 
  Length: 320 meters 
  Beams: 150 meters 
  Height: 55 meters 
  Decks: 18 
  Mass: 450,000 metric tons 
  SU’s Available: (1,300 – 2,500)  
  SU’s Used: 1585 (With Asguard advancements increases 
  375 to SU’s available) 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <12> 
  Backup: Class E (Protection 10) <6> 
  Backup: Class E (Protection 10) <6> 
  Specialized hull: atmospheric Capability <6>  
  Planetfall capability <6> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 4 - 200/40/3500 
  Crew Quarters 
  Spartan: 180 <9> 
  Basic: 59 <6> 
  Expanded: 1 <1> 
  Luxury: 0 <0> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <20> 
  Reserve Life Support [5 Power/round] <10> 
  Emergency Life Support (36 emergency shelters) <10> 
  Gravity [3 Power/round] <6> 
  Consumable: One years worth <12> 
  Food Storage [0 Power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 3 [6 Power/round] <18> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 50,000 cubic meters <2> 
  
  637 
   
  Locations:  
  Escape Pods <8> 
  Number: 160 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  A terrain version of the Asguard Hyper drive (standard 2.5 
  light year per minute, sustained 3.3 light year per minute, 
  Maximum 5 light year per minute) [120 power/round] 
  <180> 
  (ship can exceed maximum speed by an additional 90 
  power to the hyper drive for 133 light year per minute) 
  Sub-light Engines: four Type 3A (.5c/.5c (full speed 
  150,000 kps)) [5/5 Power/round] <10 x 4 = 40> 
  Location: aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Naquadah reactor (generates 600 Power/round) <150> 
  Locations:  
  Sub-light Engines[s]: four type 3A (generate 12 
  power/engine/round) 
  Auxiliary Power: 5 reactors (generate 5 
  Power/reactor/round) <5 x 3 = 15> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <45> 
  Standard Usable Power: 648 
   
  Operations systems 
  Bridge: <24> 
   
  Computers  
  Cores: Pre-Duotronic [1 Power/round] <3> 
  Cores: Pre-Duotronic [1 Power/round] <3> 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 5/6/8/11 
  Location:  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark 1 (Accuracy 3/4/7/10) 
  High Resolution: 2 Light-years (.3/.4–.8/.9–1.5/1.6–2.0) 
  Low Resolution: 5 Light-years (.5/.6–1.0/1.1–3.5/3.6–5.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <8> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Standard (+0) 
  Probes: 10 <1> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup <12> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems Type 2 [3 Power/round] <2> 
  Strength: 2 
  Security: - 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Transporters/ring transporter 
  Type: Personnel/cargo [9 Power/use] <14> 
  Pads: 8 persons/800 kg cargo 
  Emitter/Receiver Array: Personnel mark II Cargo Mark I 
  (8,000 km range) 
  Energizing/Transition Coils: Class D (strength 4) 
  Number and location: one locations 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Internal Bulkhead doors [1 Power/round] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Heavy Rail guns <12 x 32 = 384> 
  Type  
  Damage: 30 [3 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Range: 5/15,000/45,000/100,000 
  Location: Two forward one aft 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
   
  VLS (Vertical Launch Systems) Launcher <12 x 4 = 48> 
  
  638 
   
  Standard Load: Standard Anti-ship Missiles (48 damage), 
  Nuclear Missiles Mark I (120 damage), Mark II Nuclear 
  missiles (135 damage), Mark III Nuclear missile (150 
  Damage), Naquadah Enhanced Mark III Nuclear Missiles 
  (300 the damage nuclear missile), Naquadria Enhanced 
  Mark III Nuclear missiles (450 times the damage of the 
  nuclear missile) 
  Spread: 4 
  Range: 15/30,000/100,000/300,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: Vertical  
  Firing Arc: Vertical but are self guided  
  Torpedoes carried: 240 (fifty-five Standard Anti-ship 
  Missile, fifteen Mark I, fifteen Mark II, one-hundred-fifty 
  Mark III, ten Naquadah Enhanced Mark III, five Naquadria 
  Enhanced Mark III) <24> 
   
  Ventral bomb bay doors <10 x 4 = 40> 
  Standard Load: Naquadah Enhanced Mark III Nuclear 
  bombs (300 the damage nuclear missile), Naquadria 
  Enhanced Mark III Nuclear bombs (450 times the damage 
  of the nuclear missile) 
  Spread: 4 
  Range: 15/30,000/100,000/300,000  
  Targeting Systems: Class Zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: Vertical  
  Firing Arc: Vertical but are self guided  
  Torpedoes carried: 32 (twenty Naquadah Enhanced Mark 
  III, twelve Naquadria Enhanced Mark III) <4> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88> 
  Shield Generator: Class 2 (protection 400) [40 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to Protection 0) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class Zero (75 seconds) 
  Backup Shield Generators: 4 (1 per shield) <6> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 64 Size worth of ships <128> 
  Standard Complement: 16 F-302 Interceptor Fighter 
  Location(s): port and starboard  
   
  Noteworthy Vessels/Service Records/Encounters: U.S.S. 
  Daedalus (first ship constructed of the class) engaged the 
  Wrath and the Ori a number of times and in an alternate 
  timeline used a dimensional displacement drive stranding 
  it out of it own dimensional jumping to another after each 
  time the device reached full power, U.S.S. Odyssey (the 
  first ship modified with Asguard ships), U.S.S. Apollo, 
  U.S.S. George S. Hammond (Named after the late 
  General Hammond to honor him after his death), Sun Tzu 
  {Chinese} (damaged undergoing repairs from battle), RFS 
  Korolev {Russian} (the only Daedalus class ship known to 
  have been destroyed in battle with the Ori) 
   
  ----------------------------------------------------------------------------- 
   
  Asguard Equipment <+772> 
  Main: Class J (Protection 60/90) <24> 
  Backup: Class J (Protection 30) <12> 
  Backup: Class J (Protection 30) <12> 
   
  Asguard Hyper drive (standard 25 light year per minute, 
  sustained 50 light year per minute, Maximum 75 light year 
  per minute) [120 power/round] <180> 
  Note: With a ZPM power the Hyper Drive can travel at five 
  times the normal speed with a requirement of five times 
  the power per round. 
   
  Enhanced Naquadah Reactor (Generates 1200 
  power/round) <300> 
  Single ZPM interface cradle (ZPM provides a steady 1500 
  power/round) <20> 
   
  Computers one Asguard Core: (Quantum Computer) [8 
  Power/round] <24> 
  Uprating Class: Gamma (+3) [4 power/round] <8> 
   
  Asguard Weapons <21 x 4 = 84) 
  Type: (equal to a Type X phaser array) 
  Damage: 200 [20 power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting system: Class Alpha (accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Four forward, two aft 
  Firing arc: 360 degrees 
  Firing Modes: Standard, Continuous, pulse 
   
  Asguard Shields (Forward, Aft, Port, Starboard) <100 x 4 
  = 400> 
  Shield Generator: Class 7 (protection 1400) [140 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 2100 Protection) 
  Subspace field Distortion Amplifiers: Class Iota (Threshold 
  450) 
  Recharging System: Class 4 (30 seconds) 
   
  Even though the ship has Asguard technology they are 
  just add on sections to the ship with smooth interface 
  technology allowing the ship to function far above the 21st 
  century technology.  Much of the retrofit was done by the 
  Asguard themselves with the enhancements the Human 
  
  639 
   
  ship is far more powerful than most of the other ships they 
  come up against in the Milky Way Galaxy.  However there 
  are races outside of the Milky Way that are far more 
  powerful and have ships designed for war.   
   
   
   
    
  Stargate SG1  
  Goa’uld Death Glider     
  Class and Type: Death Glider Fighter 
  Commissioning Date: Varies 
   
  HULL SYSTEMS 
  Size: 2 
  Length 3 meters 
  Beam 11.6 meters 
  Height 4.37 meters 
  Deck 1 
  Mass 3 metric tonnes 
  SU’s Available: 500 
  SU’s Used: 236 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup 1: Class 1 (Protection 20) <7> 
  Backup 2: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability; Planetfall 
  Capability <4> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/0/0 
  Crew Quarters None for any type 
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <8> 
  Reserve Life Support [1 power/round] <4> 
  Consumable: 1 week's worth <1> 
  Personnel Transport: Jefferies Tubes <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  PROPULSION SYSTEMS 
  Warp drive Nacelles: Type 1B <10> 
  (1.5/3.0/5.0) [1 power/.2 warp speed]  
  PIS: Type J (up to 48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 1 (.25c/.5c) [2/5 
  Power/round] <5> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  POWER SYSTEMS 
  Warp Engine Type: Class 1/A (generates 80 Power/round) 
  <28> 
  Location: aft 
  Impulse Engine[s]: 1 class 1 (generates 8 
  Power/engine/round) 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 90 
   
  OPERATIONS SYSTEM 
  Bridge: Forward <10> 
   
  Computers Core 1: Amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 5/6/8/11 
  Location:  Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <6> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 1 (strength 1) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <2> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard  (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <2> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard (+0) 
  Sensor Skill: 2 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 2, Coordination 1 [1 Power/round in use] 
  <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 5 (or higher if necessary)[3 Power/round] 
  Number: 2 
  
  640 
   
  Backup <1> 
  Strength: 3 [2 Power/round] 
  Number: 1 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <4> 
  Strength: 2 
  Security: - 1 
   
  Science Systems Rating 1 (+0) [1 Power/round] <7> 
   
  TACTICAL SYSTEMS 
  Forward, Staff cannons <4> 
  Type: Type 1 
  Damage: 40 [4 Power] 
  Number of Emitters:  (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward, Starbaord, port, Aft 
  Firing arc: 120 degrees  
  Firing Modes: standard  
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields None 
  Auto-Destruct System <2> 
   
  AUXILIARY SPACECRAFT SYSTEM None 
   
  Notes: gate glider and other fighters used by the Goa’uld’s 
  Jaffa forces.  
    
   Colonial Battlestar  
  Resurrected Series Rpggammers.com version of the 
  Battlestar Galactica  
  Class and Type: Columbia-class Battlestar  
  Commissioning Date: third are of man kind 
   
  Hull Systems 
  Size: 11 
  Length: 1438.64 meters (estimated) 
  Beams: 536.84 meters (FTL configuration 342.97 meters) 
  Height: 183.32 meters 
  Decks: 40 
  Mass: 9,000,000 metric tons 
  SU's Available: 4000 
  SU's Used: 5430 
   
  Hull Outer <44> 
  Hull Inner <44> 
  Resistance Outer Hull: 110 <12> 
  Resistance Inner Hull: 10 <12> 
  Harden armor plating (+100 to outer hull) <150> 
  Ablative Armor: 750 (there are portions of the hull that is 
  missing Ablative armor plating and roll must be made to 
  determine whether or not there is armor there) <150> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <15> 
  Backup: Class C (Protection 5) <8> 
  Backup: Class C (Protection 5) <8> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 3500/240/10,000 
  Crew Quarters 3740 
  Barracks: Houses 3120 crewmembers <52> 
  Spartan: 200 <10> 
  Basic: 430 <43> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 5 years worth <110> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: 2 Large Machine Shops [4 
  power/round] <6> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 300,000 cubic meters <9>  
  Locations: 90 large bays and smaller bays  
   
  Propulsion Systems 
  Primary Faster than Light Drive (one 50 light-year jump 
  every 33 minutes) [110 power/jump/round] <220> 
  (Optional) Secondary Faster than Light Drive (one 25 
  light-year jump every 66 minutes) [55 power/jump/round] 
  <110> 
  Sub-light Engine: 6 Type 1 (.1c/.2c) [1/2 Power/round] <2 
  x 6 = 12> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Fusion Reactors: 8 Type 23 (generates 230 Power/round) 
  <115 x 8 = 920> 
  Locations: aft of amidship  
  Sub-light Engine[s]: 6 Type 1 (generate 3 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  
  641 
   
  Fuel Storage: 10,000,000 fuel storage (one fuel point 
  equals 100 power when used) <11> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <65> 
  Standard Usable Power: 18  
   
  Operations systems 
  Bridge: CIC (Command and Control) <55> 
   
  Core: DRADIS Sensors [1 Power/round] <6>  
  Core: FTL navigation [1 Power/round] <6>  
  Core: Weapons targeting [1 Power/round] <6>  
  Core: Sub-light engines [1 Power/round] <6>  
  ODN <33> 
   
  Navigational Deflector [6 Power/round] <33> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Bulkhead doors [0 Power] <11> 
  Science Systems Rating: 1 (+0) [1 Power/round] <16> 
  Specialized Systems: None 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  514 Dual Point-Defense Kinetic Energy Weapons Close-
  in-weapons (Small rail guns) <4 x 514 = 2056>  
  Type: I  
  Damage: offensive damage 60, Flack damage 40/30 [6 
  Power] 
  Magazine: 1,000 (reloadable magazine) 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 50-300/1.2/2.4km 
  Location: 80 front, 100 right, 100 left, 40 rear, 97 dorsal, 
  97 ventral 
  Firing arc: 90 degrees 
  Firing Modes: Rapid fire only  
   
  Sixteen Turret Mounted Dual Kinetic Energy Weapons 
  “Rail gun” <13 x 16 = 208> 
  Type VI 
  Damage: High-Explosive rounds (100 damage), Flack 
  rounds (60/50/40/30) [10 Power] 
  Magazines: 200 rounds (reloadable) 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: 8 Dorsal, 8 ventral 
  Firing arc: 450 degrees 
  Firing Modes: Salvo  
   
  Four Forward Dual Kinetic Energy Weapons “Rail gun” 
  <10 x 4 = 40> 
  Type VI 
  Damage: High-Explosive rounds (100 damage), Flack 
  rounds (60/50/40/30) [10 Power] 
  Magazines: 200 rounds (reloadable) 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: 4 forward 
  Firing arc: 270 degrees 
  Firing Modes: Salvo  
   
  
  642 
   
  Two Starboard and Two Port Dual Kinetic Energy 
  Weapons “Rail gun” <10 x 4 = 40> 
  Type VI 
  Damage: Flack rounds (60/50/40/30) [10 Power] 
  High-Explosive rounds (100 damage) 
  Magazines: 200 rounds (reloadable) 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: 2 Port, 2 Starboard   
  Firing arc: 180 degrees 
  Firing Modes: Salvo  
  Rail gun control <11> 
   
  Missile Launcher <11 x 16 = 176> 
  Standard Load: Nuclear Missiles Mark III (150 damage)  
  Spread: 1 
  Range: 10 - 30,000/90,000/310,000 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal   
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 40 <4> 
  Missile control room <11> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auxiliary Spacecraft systems (flight Pods) <464> 
  2 Flight Deck Port/Starboard” Capacity 232 size worth of 
  ships  
  Complement: 80 Viper fighters, 30 Raptors transport, 6 
  Shuttles 
   
  DE 
    
    
  The Battlestar Galactica during the First Cylon war overkill 
  version (Blood and Chrome Series) 
  Class and Type: Columbia-class Battlestar  
    
  Hull Systems 
  Size: 11 
  Length: 1414.76 meters (estimated) 
  Beams: 535.9 meters (FTL configuration 342.97 meters) 
  Height: 187.08 meters 
  Decks: 32 
  Mass: 9,000,000 metric tons 
  SU's Available: 2750 – 4,000 
  SU's Used: 3573 
   
  Hull Outer <44> 
  Hull Inner <44>  
   
   
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Harden armor +40 (add to outer resistance) <60> 
  Ablative Armor: 1500 <300> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <15> 
  Backup: Class C (Protection 5) <8> 
  Backup: Class C (Protection 5) <8> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1200/240/10,000 
  Crew Quarters 
  Barracks: Houses 600 crewmembers <10> 
  Spartan: 200 <10> 
  Basic: 450 <45> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <44> 
  Reserve Life Support [6 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 1 years worth <11> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [11 power/round] 
  <11>  
  2 Large Machine Shops [4 power/round] <6> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 900,000 cubic meters <27>  
  Locations: 90 large bays and smaller bays  
  Escape Pods none 
   
  Propulsion Systems 
  Faster Than Light Drive (Coaxial Warp Drive Variant) [110 
  power/jump/round] <220> 
  Sublight Engine: 6 (.10c) [10 Power/round] <5 x 6 = 30)> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Fusion Reactors: 4 Class 20 (generates 200 Power/round) 
  <100 x 4 = 400> 
  Locations:  
  Sublight Engine[s]: 6 (generate 25 power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  Fuel Storage: 10,000,000 fuel storage (one fuel point 
  equals 100 power when used) <11> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <65> 
  
  643 
   
  Standard Usable Power: 800 
   
  Operations systems 
  Bridge: CIC (Command and Control) <55> 
   
  Computers (Pre Duetronic Systems) 
  Core: DRADIS Sensors [1 Power/round] <6>  
  Core: FTL navigation [1 Power/round] <6>  
  Core: Weapons targeting [1 Power/round] <6>  
  Core: Sub-light engines [1 Power/round] <6>  
  ODN <33> 
   
  Navigational Deflector [6 Power/round] <33> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Colonial FTL Nav Computer (First Cylon War Era type) 
  (+1): [2 power/round] (30 minutes) {30 light-years} <11> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Bulkhead doors [1 Power] <11> 
  Science Systems Rating: 1 (+0) [1 Power/round] <16> 
  Specialized Systems: None 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  Close-in-weapons (Small rail guns) <480>  
  Type: I  
  Damage: 20 [200 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: spread equally over the hull providing a screen 
  of 20 damage to any ship within one kilometer  
  Firing arc: 720 degrees 
  Firing Modes: Rapid fire only  
   
  Medium Rail gun <7 x 40 = 280> 
  Type VI 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: six forward dorsal battle head, ten amidships 
  dorsal, eight aft dorsal, four aft ventral, four amidships 
  ventral, four forward ventral battle head, two port ventral 
  battle head, two starboard ventral battle head. 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
   
  Rail gun control <11> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auxiliary Spacecraft systems   
  2 Flight Deck Port/Starboard Capacity 448 size worth of 
  ships <896> 
  Standard Compliment: 160 fighters, 40 rapters, 24 
  assorted craft 
  location: port and starboard flight pods 
   
  Note: the Battlestar Galactica is the missing plate armor 
  and has exposed ribbing.  To discern whether or not that 
  there is armor covering the section of the ship were the 
  weapons impacts see notes below. 
   
  
  644 
   
  Engines: the outer engines are armored the inner two 
  engines have secondary systems protecting them.   
   
  Middle Hull: is partly armored on the spine and outer edge 
  is not.  Roll 3d6 to determine if there is armor on this area 
  on even. 
   
  Flight Pods: the Flight pods have partial armor and have 
  little effect to much such as ships movement and the 
  landing deck results in little damage.  (The starboard flight 
  pod has no effect to landing capability when it is damaged 
  by weapons fire with the exception of weapons fire.)  Roll 
  3d6 to determine if there is armor on this area on even.  
  Below is to be used with the STARSHIP HIT LOCATIONS 
  TABE although there is no change to how to deal with 
  damage to the ships Shuttlebays.   
   
  9 
  Shuttlebay (aka The Flight Pods) (1d6) 
   
  1-2 Landing deck 
   
  3-4 Launch bay (aka launch tubes) 
   
  5-6 Hanger bay 
   
  Alligator Head: the head is partly armored.  (Bridge, C-I-C 
  a.k.a. “Command and control” is well protected with the 
  consumables and crew quarters)  Roll 3d6 to determine if 
  there is armor on this area on even. 
   
  The Armor in Battlestar Galactica works a little different 
  than the armor in the Star Trek.  The Armor is only 
  removed on the section where the hull has been hit.  Only 
  with multiple hits burn off a portion of the armor in that 
  spot.   
   
    
    
  The Battlestar Galactica during the First Cylon war overkill 
  version (Blood and Chrome Series) 
  Class and Type: Columbia-class Battlestar  
    
  Hull Systems 
  Size: 11 
  Length: 1414.76 meters (estimated) 
  Beams: 535.9 meters (FTL configuration 342.97 meters) 
  Height: 187.08 meters 
  Decks: 32 
  Mass: 9,000,000 metric tons 
  SU's Available: 2750 – 4,000 
  SU's Used: 3573 
   
  Hull Outer <44> 
  Hull Inner <44>  
   
   
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Harden armor +40 (add to outer resistance) <60> 
  Ablative Armor: 1500 <300> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <15> 
  Backup: Class C (Protection 5) <8> 
  Backup: Class C (Protection 5) <8> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1200/240/10,000 
  Crew Quarters 
  Barracks: Houses 600 crewmembers <10> 
  Spartan: 200 <10> 
  Basic: 450 <45> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <44> 
  Reserve Life Support [6 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 1 years worth <11> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [11 power/round] 
  <11>  
  2 Large Machine Shops [4 power/round] <6> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 900,000 cubic meters <27>  
  Locations: 90 large bays and smaller bays  
  Escape Pods none 
   
  Propulsion Systems 
  Faster Than Light Drive (Coaxial Warp Drive Variant) [110 
  power/jump/round] <220> 
  Sublight Engine: 6 (.10c) [10 Power/round] <5 x 6 = 30)> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Fusion Reactors: 4 Class 20 (generates 200 Power/round) 
  <100 x 4 = 400> 
  Locations:  
  Sublight Engine[s]: 6 (generate 25 power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  Fuel Storage: 10,000,000 fuel storage (one fuel point 
  equals 100 power when used) <11> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <65> 
  Standard Usable Power: 800 
   
  Operations systems 
  Bridge: CIC (Command and Control) <55> 
  
  645 
   
   
  Computers (Pre Duetronic Systems) 
  Core: DRADIS Sensors [1 Power/round] <6>  
  Core: FTL navigation [1 Power/round] <6>  
  Core: Weapons targeting [1 Power/round] <6>  
  Core: Sub-light engines [1 Power/round] <6>  
  ODN <33> 
   
  Navigational Deflector [6 Power/round] <33> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Colonial FTL Nav Computer (First Cylon War Era type) 
  (+1): [2 power/round] (30 minutes) {30 light-years} <11> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Bulkhead doors [1 Power] <11> 
  Science Systems Rating: 1 (+0) [1 Power/round] <16> 
  Specialized Systems: None 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  Close-in-weapons (Small rail guns) <480>  
  Type: I  
  Damage: 20 [200 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: spread equally over the hull providing a screen 
  of 20 damage to any ship within one kilometer  
  Firing arc: 720 degrees 
  Firing Modes: Rapid fire only  
   
  Medium Rail gun <7 x 40 = 280> 
  Type VI 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: six forward dorsal battle head, ten amidships 
  dorsal, eight aft dorsal, four aft ventral, four amidships 
  ventral, four forward ventral battle head, two port ventral 
  battle head, two starboard ventral battle head. 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
   
  Rail gun control <11> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auxiliary Spacecraft systems   
  2 Flight Deck Port/Starboard Capacity 448 size worth of 
  ships <896> 
  Standard Compliment: 160 fighters, 40 rapters, 24 
  assorted craft 
  location: port and starboard flight pods 
   
  Note: the Battlestar Galactica is the missing plate armor 
  and has exposed ribbing.  To discern whether or not that 
  there is armor covering the section of the ship were the 
  weapons impacts see notes below. 
   
  Engines: the outer engines are armored the inner two 
  engines have secondary systems protecting them.   
   
  
  646 
   
  Middle Hull: is partly armored on the spine and outer edge 
  is not.  Roll 3d6 to determine if there is armor on this area 
  on even. 
   
  Flight Pods: the Flight pods have partial armor and have 
  little effect to much such as ships movement and the 
  landing deck results in little damage.  (The starboard flight 
  pod has no effect to landing capability when it is damaged 
  by weapons fire with the exception of weapons fire.)  Roll 
  3d6 to determine if there is armor on this area on even.  
  Below is to be used with the STARSHIP HIT LOCATIONS 
  TABE although there is no change to how to deal with 
  damage to the ships Shuttlebays.   
   
  9 
  Shuttlebay (aka The Flight Pods) (1d6) 
   
  1-2 Landing deck 
   
  3-4 Launch bay (aka launch tubes) 
   
  5-6 Hanger bay 
   
  Alligator Head: the head is partly armored.  (Bridge, C-I-C 
  a.k.a. “Command and control” is well protected with the 
  consumables and crew quarters)  Roll 3d6 to determine if 
  there is armor on this area on even. 
   
  The Armor in Battlestar Galactica works a little different 
  than the armor in the Star Trek.  The Armor is only 
  removed on the section where the hull has been hit.  Only 
  with multiple hits burn off a portion of the armor in that 
  spot.    
    
  Battlestar Valkery (Resurrected Series) Rpggammers.com 
  version of the Battlestar Valkery version 
  Class and Type: Aries-class Battlestar (Battlestar Valkery 
  BSG-41) 
  Commissioning Date:  
   
  Hull Systems 
  Size: 11 
  Length: 1206 meters (estimated) 
  Beams: 482.4 meters  
  Height: 217.1 meters 
  Decks: 30 
  Mass: 8,000,000 metric tons 
  SU's Available: 4000 
  SU's Used: 3793 
   
  Hull Outer <44> 
  Hull Inner <44>  
   
   
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Ablative Armor: 800 <160> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class D (Protection 15/22) <16> 
  Backup: Class D (Protection 8) <8> 
  Backup: Class D (Protection 8) <8> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1800/50/10,000 
  Crew Quarters 
  Barracks: Houses 1200 crewmembers <20> 
  Spartan: 200 <10> 
  Basic: 450 <45> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <44> 
  Reserve Life Support [6 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 2 years worth <44> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [11 power/round] 
  <11>  
  2 Large Machine Shops [4 power/round] <6> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 230,000 cubic meters <7>  
  Locations: 90 large bays and smaller bays  
   
  Propulsion Systems 
  Faster than Light Drive (Coaxial Warp Drive Variant) [110 
  power/jump/round] <220> 
  Impulse Engine Type: 4 Type 1 (.1c/.2c) [1/2 
  Power/round] <2 x 4 = 8> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Fusion Reactors: 4 type 30 (generates 300 Power/round) 
  <150 x 4 = 600> 
  Locations:  
  Impulse Engine[s]: 4 Type 1 (generate 3 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  Fuel Storage: 10,000,000 fuel storage (one fuel point 
  equals 100 power when used) <11> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <65> 
  Standard Usable Power: 1206 
   
  Operations systems 
  Bridge: CIC (Command and Control) <55> 
   
  Computers (Pre Duetronic Systems) 
  Core: DRADIS Sensors [1 Power/round] <6>  
  
  647 
   
  Core: FTL navigation [1 Power/round] <6>  
  Core: Weapons targeting [1 Power/round] <6>  
  Core: Sub-light engines [1 Power/round] <6>  
  ODN <33> 
   
  Navigational Deflector [6 Power/round] <33> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Colonial FTL Nav Computer  (Modern Era type) (+2): (SU 
  cost 1.5 x size) [3 power/round] (20 minutes) {45 light-
  years} <17> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Bulkhead doors [1 Power] <11> 
  Science Systems Rating: 1 (+0) [1 Power/round] <16> 
  Specialized Systems: None 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  224 Point-Defense Guns Close-in-weapons (Small rail 
  guns) <4 x 224 = 896>  
  Type: I  
  Damage: offensive damage 60, Flack damage 40/30 [6 
  Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 1-4/15/30  
  Location: 40 front, 24 rear, 40 starboard, 40 port, 40 
  ventral, 40 dorsal 
  Firing arc: 90 degrees 
  Firing Modes: Rapid fire only  
  Rail gun control <11> 
   
  16 Light Dual Cannons Rail gun <8 x 16 = 128> 
  Type VI 
  Damage: 60 [6 Power] 
  Damage: High-Explosive rounds 60 damage, Flack 
  rounds (60/50/40/30) [10 Power] 
  Ammo: 100 rounds per gun (reloadable magazine) 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 4 forward, 2 Port, 2 Starbaord, 8 Dorsal, 8 
  ventral 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Rail gun control <11> 
   
  Eight Heavy Dual Cannons Rail gun <12 x 8 = 96> 
  Type V 
  Damage: High-Explosive rounds 100 damage, Flack 
  rounds (60/50/40/30) [10 Power] 
  Ammo: 100 rounds per gun (reloadable magazine) 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 4 Dorsal, 4 ventral 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Rail gun control <11> 
   
  Twenty- Eight Heavy Dual Cannons Rail gun <10 x 28 = 
  280> 
  Type V 
  Damage: High-Explosive rounds 100 damage, Flack 
  rounds (60/50/40/30) [10 Power] 
  Ammo: 100 rounds per gun (reloadable magazine) 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  
  648 
   
  Location: 4 Dorsal, 4 ventral 
  Firing arc: 120 degrees 
  Firing Modes: Salvo  
  Rail gun control <11> 
   
  Missile Launcher <11> 
  Standard Load: Standard Anti-ship Missiles (100 
  damage), Nuclear Missiles Mark III (160 damage)   
  Spread: 2 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal  
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 40 <4> 
  Missile control room <11> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auxiliary Spacecraft systems   
  2 Flight Deck Port/Starboard Capacity 208 size worth of 
  ships <416> 
  Standard Compliment: 80 fighters, 20 raptors, 4 assorted 
  craft 
  location: port and starboard flight pods 
   
   
    
  Old Colonial Battlestar (Resurrected Series - revised 
  version) 
  Class and Type: Columbia-class Battlestar  
    
  Hull Systems 
  Size: 11 
  Length: 1414.76 meters (estimated) 
  Beams: 535.9 meters (FTL configuration 342.97 meters) 
  Height: 187.08 meters 
  Decks: 32 
  Mass: 9,000,000 metric tons 
  SU's Available: 2700 
  SU's Used: 2406  
   
  Hull Outer <44> 
  Hull Inner <44>  
   
   
  Resistance Outer Hull: 110 <12> 
  Resistance Inner Hull: 10 <12> 
  Harden armor plating (+100 to outer hull) <150> 
  Ablative Armor: 750 <150> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <35> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1200/240/10,000 
  Crew Quarters 
  Barracks: Houses 600 crewmembers <10> 
  Spartan: 200 <10> 
  Basic: 450 <45> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <44> 
  Reserve Life Support [6 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 1 years worth <11> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [11 power/round] 
  <11>  
  2 Large Machine Shops [4 power/round] <6> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 900,000 cubic meters <27>  
  Locations: 90 large bays and smaller bays  
  Escape Pods none 
   
  Propulsion Systems 
  Faster Than Light Drive (Coaxial Warp Drive Variant) [110 
  power/jump/round] <220> 
  Sublight Engine Type: 6 (.10c) [10 Power/round] <5 x 6 = 
  30> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Fusion Reactors: Class 23 (generates 230 Power/round) 
  <115 x 2 = 230> 
  Locations:  
  Sublight Engine[s]: 6 (generate 25 power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  Fuel Storage: 10,000,000 fuel storage (one fuel point 
  equals 100 power when used) <11> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <65> 
  Standard Usable Power: 540 
   
  Operations systems 
  Bridge: CIC (Command and Control) <55> 
   
  Computers (Pre Duetronic Systems) 
  Core: DRADIS Sensors [1 Power/round] <6>  
  
  649 
   
  Core: FTL navigation [1 Power/round] <6>  
  Core: Weapons targeting [1 Power/round] <6>  
  Core: Sub-light engines [1 Power/round] <6>  
  ODN <33> 
   
  Navigational Deflector [6 Power/round] <33> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems: Autopilot: None 
   
  Navigational Computer 
  Colonial FTL Nav Computer  (Galactica type): [2 
  power/round] (30 minutes) {30 light-years} <11> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Bulkhead doors [1 Power] <11> 
  Science Systems Rating: 1 (+0) [1 Power/round] <16> 
  Specialized Systems: None 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  31 Close-in-weapons (Small rail guns) <10 (x 31 = 310)>  
  Type: I  
  Damage: High Explosive rounds 100/ Flack rounds 80/70 
  [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: 31 locations providing coverage all around the 
  ship. 
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
   
  Medium Rail gun <17 x 24 = 408> 
  Type VI 
  Damage: High-Explosive Round 130/Flack Rounds 
  90/80/70 [13/9 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: 4 forward, 2 Port, 2 Starbaord, 8 Dorsal, 8 
  ventral 
  Firing arc: 540 degrees 
  Firing Modes: Rapid, Salvo  
  Rail gun control <11> 
   
  Missile Launcher <9> 
  Standard Load: Standard Anti-ship Missiles (100 
  damage), Nuclear Missiles Mark I (120 damage), Nuclear 
  Missiles Mark II (140 damage), Nuclear Missiles Mark III 
  (160 damage)   
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal  
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 40 <4> 
  Missile control room <11> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auxiliary Spacecraft systems   
  2 Flight Deck Port/Starboard Capacity 224 size worth of 
  ships <448> 
  Standard Compliment: 40 fighters, 30 rapters, 12 assorted 
  craft, 6 Shuttlecraft 
  location: port and starboard flight pods 
   
  
  650 
   
  Note: the Battlestar Galactica is the missing plate armor 
  and has exposed ribbing.  To discern whether or not that 
  there is armor covering the section of the ship were the 
  weapons impacts see notes below. 
   
  Engines: the outer engines are armored the inner two 
  engines have secondary systems protecting them.   
   
  Middle Hull: is partly armored on the spine and outer edge 
  is not.  Roll 3d6 to determine if there is armor on this area 
  on even. 
   
  Flight Pods: the Flight pods have partial armor and have 
  little effect to much such as ships movement and the 
  landing deck results in little damage.  (The starboard flight 
  pod has no effect to landing capability when it is damaged 
  by weapons fire with the exception of weapons fire.)  Roll 
  3d6 to determine if there is armor on this area on even.  
  Below is to be used with the STARSHIP HIT LOCATIONS 
  TABE although there is no change to how to deal with 
  damage to the ships Shuttlebays.   
   
  9 
  Shuttlebay (aka The Flight Pods) (1d6) 
   
  1-2 Landing deck 
   
  3-4 Launch bay (aka launch tubes) 
   
  5-6 Hanger bay 
   
  Alligator Head: the head is partly armored.  (Bridge, C-I-C 
  a.k.a. “Command and control” is well protected with the 
  consumables and crew quarters)  Roll 3d6 to determine if 
  there is armor on this area on even. 
   
  The Armor in Battlestar Galactica works a little different 
  than the armor in the Star Trek.  The Armor is only 
  removed on the section where the hull has been hit.  Only 
  with multiple hits burn off a portion of the armor in that 
  spot.   
   
   
    
    
  First Cylon War Battlestar “Battlestar Galactica - Blood 
  and Chrome” 
  Class and Type: Orion Class Battlestar (Heavy Cruiser) 
  Commissioning Date: first Cylon War era 
   
  Hull Systems 
  Size: 5 
  Length: 381 meters 
  Beam: 36 meters 
  Height: 34.8 meters 
  Decks: 9 
  Mass: 450,000 metric tons 
  SUs Available: 1200 
  SUs Used: 1077 
   
  Hull Outer <20>     
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6>     
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class E (Protection 20/30) <11> 
  Backup: Class E (Protection 10) <6> 
  Backup: Class E (Protection 10) <6> 
   
  Personnel systems 
  Class/Passengers/Evac: 176/35/1500 
  Crew Quarters 
  Barracks: Houses 40 Crewmembers <1> 
  Spartan: 40 <2> 
  Basic: 80 <8> 
  Expanded: 35 <7> 
  Luxury: 14 <14> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <20> 
  Reserve Life Support [5 power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 1 years’ worth <10> 
  Food Starage: Galley [0 power/round] <2> 
  Six machine shops [5 power/round] <5> 
  One large machine shop [2 power/round] <3> 
  Medical Facilities: 4 (+0) [4 Power/round] <20> 
  Recreation Facilities: 2 (gym, small lounge) [2 
  Power/round] <12> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <5> 
  Fire Suppression System [1 power/rd when active] <5> 
  Cargo Holds: 6000 cubic meters <1> 
  Locations:   
  Escape Pods: None 
   
  Propulsion Systems 
  FTL Drive (maximum range of 50 light-years) [50 
  power/round of jump] <20> 
  Impulse Engine: two (.08c) [8 Power/round] <4 x 2 = 8> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <5> 
   
  Power Systems 
  Fusion Reactor: one Class 22 (generates 220 
  Power/round) <110> 
  Location:  
  Impulse Engine[s]: (generates 10 Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  
  651 
   
  Fuel Storage: 5,000,000 fuel storage (one fuel point 
  equals 100 power when used) <5> 
  EPS: Standard Power flow, +80 Power transfer/round 
  <33> 
  Standard Usable Power: 320 
   
  Operations System 
  Bridge: dorsal <20> 
   
  Computers (Pre-duotronics) 
  Core: DRADIS Sensors [1 Power/round] <6>  
  Core: FTL navigation [1 Power/round] <6>  
  Core: Weapons targeting [1 Power/round] <6>  
  Core: Sub-light engines [1 Power/round] <6>  
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: 10 [3 Power/round] 
  Number: 4 
  Backup <10> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 2 <8> 
  Internal Bulkhead doors [1 Power/round] <5> 
  Science Systems Rating 1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: 4 <2> 
   
  Tactical Systems 
  Close-in-weapons (Small rail guns) <4 x 10 = 40>  
  Type: I  
  Damage: 10 [1 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 4/6/8/12 
  Location: 31 locations providing coverage all around the 
  ship. 
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
  Close-in-weapons Control room <5> 
   
  32 Medium Rail gun <7 x 32 = 224> 
  Type VI 
  Damage: 6 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 4 forward, 2 Port, 2 Starbaord, 8 Dorsal, 8 
  ventral 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Medum Rail gun control room <5> 
   
  8 Missile Launcher <12 x 8 = 96> 
  Standard Load: Anti-ship Missiles (100 Damage),  
  Spread: 1 
  Range: Targeting System: Class Alpha (Accuracy 
  5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location: four forward, two port, two starboard 
  Firing Arc: forward, port, starboard, but are self-guided 
  Torpedoes Carried: 80 <8> 
   
  Nuclear Missile Launcher <13> 
  Standard Load: Nuclear Missiles Mark I (120 damage) 
  Spread: 4 
  Range: Targeting System: Class Alpha (Accuracy 
  5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  
  652 
   
  Firing Arc: dorsal, but are self-guided 
  Torpedoes Carried: 12 <2> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auto-Destruct System<5> 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 36 size worth of ships <72> 
  Standard Compliment: 10 Vipers, 6 Raptors, 2 Shuttles   
  Location(s):   
   
  Note: the Battlestar Galactica is the missing plate armor 
  and has exposed ribbing.  To discern whether or not that 
  there is armor covering the section of the ship were the 
  weapons impacts see notes below. 
   
  Engines: the outer engines are armored the inner two 
  engines have secondary systems protecting them.   
   
  Middle Hull: is partly armored on the spine and outer edge 
  is not.  Roll 3d6 to determine if there is armor on this area 
  on even. 
   
  Flight Pods: the Flight pods have partial armor and have 
  little effect to much such as ships movement and the 
  landing deck results in little damage.  (The starboard flight 
  pod has no effect to landing capability when it is damaged 
  by weapons fire with the exception of weapons fire.)  Roll 
  3d6 to determine if there is armor on this area on even.  
  Below is to be used with the STARSHIP HIT LOCATIONS 
  TABE although there is no change to how to deal with 
  damage to the ships Shuttlebays.   
   
  9 
  Shuttlebay (aka The Flight Pods) (1d6) 
   
  1-2 Landing deck 
   
  3-4 Launch bay (aka launch tubes) 
   
  5-6 Hanger bay 
   
  Alligator Head: the head is partly armored.  (Bridge, C-I-C 
  a.k.a. “Command and control” is well protected with the 
  consumables and crew quarters)  Roll 3d6 to determine if 
  there is armor on this area on even. 
   
  The Armor in Battlestar Galactica works a little different 
  than the armor in the Star Trek.  The Armor is only 
  removed on the section where the hull has been hit.  Only 
  with multiple hits burn off a portion of the armor in that 
  spot.   
   
    
    
   
  Colonial Battlestar  
  Resurrected Series Rpggammers.com version of the 
  Battlestar Galactica  
  Class and Type: Columbia-class Battlestar  
  Commissioning Date: third are of man kind 
   
  Hull Systems 
  Size: 11 
  Length: 1438.64 meters (estimated) 
  Beams: 536.84 meters (FTL configuration 342.97 meters) 
  Height: 183.32 meters 
  Decks: 40 
  Mass: 9,000,000 metric tons 
  SU's Available: 4000 
  SU's Used: 5330 
   
  Hull Outer <44> 
  Hull Inner <44> 
  Resistance Outer Hull: 110 <12> 
  Resistance Inner Hull: 10 <12> 
  Harden armor plating (+100 to outer hull) <150> 
  Ablative Armor: 750 (there are portions of the hull that is 
  missing Ablative armor plating and roll must be made to 
  determine whether or not there is armor there) <150> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <15> 
  Backup: Class C (Protection 5) <8> 
  Backup: Class C (Protection 5) <8> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 3500/240/10,000 
  Crew Quarters 3740 
  Barracks: Houses 3120 crewmembers <52> 
  Spartan: 200 <10> 
  Basic: 430 <43> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 5 years worth <110> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: 2 Large Machine Shops [4 
  power/round] <6> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 300,000 cubic meters <9>  
  Locations: 90 large bays and smaller bays  
   
  Propulsion Systems 
  
  653 
   
  Primary Faster than Light Drive (one 50 light-year jump 
  every 33 minutes) [110 power/jump/round] <220> 
  (Optional) Secondary Faster than Light Drive (one 25 
  light-year jump every 66 minutes) [55 power/jump/round] 
  <110> 
  Sub-light Engine: 6 Type 1 (.1c/.2c) [1/2 Power/round] <2 
  x 6 = 12> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Fusion Reactors: 8 Type 23 (generates 230 Power/round) 
  <115 x 8 = 920> 
  Locations: aft of amidship  
  Sub-light Engine[s]: 6 Type 1 (generate 3 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  Fuel Storage: 10,000,000 fuel storage (one fuel point 
  equals 100 power when used) <11> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <65> 
  Standard Usable Power: 18  
   
  Operations systems 
  Bridge: CIC (Command and Control) <55> 
   
  Core: DRADIS Sensors [1 Power/round] <6>  
  Core: FTL navigation [1 Power/round] <6>  
  Core: Weapons targeting [1 Power/round] <6>  
  Core: Sub-light engines [1 Power/round] <6>  
  ODN <33> 
   
  Navigational Deflector [6 Power/round] <33> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Bulkhead doors [0 Power] <11> 
  Science Systems Rating: 1 (+0) [1 Power/round] <16> 
  Specialized Systems: None 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  514 Dual Point-Defense Kinetic Energy Weapons Close-
  in-weapons (Small rail guns) <4 x 514 = 2056>  
  Type: I  
  Damage: offensive damage 60, Flack damage 40/30 [6 
  Power] 
  Magazine: 1,000 (reloadable magazine) 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 50-300/1.2/2.4km 
  Location: 80 front, 100 right, 100 left, 40 rear, 97 dorsal, 
  97 ventral 
  Firing arc: 90 degrees 
  Firing Modes: Rapid fire only  
   
  Sixteen Turret Mounted Dual Kinetic Energy Weapons 
  “Rail gun” <13 x 16 = 208> 
  Type VI 
  Damage: High-Explosive rounds (100 damage), Flack 
  rounds (60/50/40/30) [10 Power] 
  Magazines: 200 rounds (reloadable) 
  
  654 
   
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: 8 Dorsal, 8 ventral 
  Firing arc: 450 degrees 
  Firing Modes: Salvo  
   
  Four Forward Dual Kinetic Energy Weapons “Rail gun” 
  <10 x 4 = 40> 
  Type VI 
  Damage: High-Explosive rounds (100 damage), Flack 
  rounds (60/50/40/30) [10 Power] 
  Magazines: 200 rounds (reloadable) 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: 4 forward 
  Firing arc: 270 degrees 
  Firing Modes: Salvo  
   
  Two Starboard and Two Port Dual Kinetic Energy 
  Weapons “Rail gun” <10 x 4 = 40> 
  Type VI 
  Damage: Flack rounds (60/50/40/30) [10 Power] 
  High-Explosive rounds (100 damage) 
  Magazines: 200 rounds (reloadable) 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: 2 Port, 2 Starboard   
  Firing arc: 180 degrees 
  Firing Modes: Salvo  
  Rail gun control <11> 
   
  Sixteen Missile Launchers <4 x 16 = 64> 
  Standard Load: Nuclear Missiles Mark III (150 damage)  
  Spread: 1 
  Range: 10 - 30,000/90,000/310,000 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [5 per rocket fired] 
  Location: Dorsal   
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 64 <16> 
  Missile control room <11> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auxiliary Spacecraft systems (flight Pods) <464> 
  2 Flight Deck Port/Starboard” Capacity 232 size worth of 
  ships  
  Complement: 80 Viper fighters, 30 Raptors transport, 6 
  Shuttles 
   
    
   
    
   
  Colonial Battlestar Pegasus BSG-62 Resurrected Series 
  Rpggammers.com version of the Battlestar Pegasus 
  version 
  Class and Type: Mercury-class Battlestar  
  Commissioning Date:  
   
  Hull Systems 
  Size: 12 
  Length: 1,789.8 meters  
  Beams: 745 meters  
  Height: 335 meters 
  Decks: 46 
  Mass: 9,000,000 metric tons 
  SU's Available: 4,500 
  SU's Used: 6330 
   
  Hull Outer <48> 
  Hull Inner <48> 
  Resistance Outer Hull: 110 <12> 
  Resistance Inner Hull: 10 <12> 
  Hardened armor plating: (+100 resistance to outer hull) 
  <150> 
  Ablative Armor: 1500 <300> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class D (Protection 15/22) <17> 
  Backup: Class D (Protection 8) <9> 
  Backup: Class D (Protection 8) <9> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1700/340/10,000 
  Crew Quarters 
  Barracks: Houses 1390 crewmembers <24> 
  Spartan: 200 <10> 
  Basic: 450 <45> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <48> 
  Reserve Life Support [6 Power/round] <24> 
  Emergency Life Support (72 emergency shelters) <24> 
  Gravity [6 Power/round] <12> 
  Consumable: 6 years worth <144> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: 8 Large Machine Shops [4 
  power/round] <24> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 500,000 cubic meters <15>  
  Locations: 90 large bays and smaller bays  
  
  655 
   
   
  Propulsion Systems 
  Faster Than Light Drive (one 60 light-year jump every 20 
  minutes) [120 power/jump/round] <240> 
  (optional) Secondary Faster Than Light Drive (one 30 
  light-year jump every 40 minutes) [60 power/jump/round] 
  <120> 
  Sub-light Engine Type: 6 Type 1 (.1c/.2c) [1/2 
  Power/round] <2 x 6 = 12> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <12> 
   
  Power Systems 
  Fusion Reactors: 6 type 27 (generates 270 Power/round) 
  <135 x 6 = 810> 
  Locations:   
  Sub-light Engine[s]: 6 Type 1 (generate 3 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  Fuel Storage: 6,000,000 fuel storage (one fuel point 
  equals 100 power when used) <12> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <70> 
  Standard Usable Power: 1638 
   
  Operations systems 
  Bridge: CIC (Command and Control) <55> 
   
  Core: DRADIS Sensors [1 Power/round] <6>  
  Core: FTL navigation [1 Power/round] <6>  
  Core: Weapons targeting [1 Power/round] <6>  
  Core: Sub-light engines [1 Power/round] <6>  
  ODN <36> 
   
  Navigational Deflector [6 Power/round] <36> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <24> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Bulkhead doors [1 Power] <11> 
  Science Systems Rating: 1 (+0) [1 Power/round] <17> 
  Specialized Systems: None 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  550 Point-Defense Kinetic Energy Weapons Close-in-
  weapons (Small rail guns) <4 x 550 = 2200>  
  Type: I  
  Damage: offensive damage 60, Flack damage 40/30 [6 
  Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 1-4/15/30 
  Location: 80 front, 40 rear, 100 dorsal, 100 ventral, 115 
  port, 115 starboard  
  Firing arc: 90 degrees 
  Firing Modes: Rapid fire only  
   
  Four Primary Dual Kinetic Energy Weapons Rail gun <14 
  x 4 = 56> 
  Type VI 
  Damage: High-Explosive rounds 100 damage, Flack 
  rounds (60/50/40/30) [10 Power] 
  
  656 
   
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 4 forward 
  Firing arc: 90 degrees 
  Firing Modes: Salvo  
   
  Thirty Primary Dual Kinetic Energy Weapons Rail gun <13 
  x 30 = 390> 
  Type VI 
  Damage: High-Explosive rounds 100 damage, Flack 
  rounds (60/50/40/30) [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 4 starbaord forward, 4 port forward, 3 port, 3 
  starboard, 4 aft, 6 dorsal, 6 ventral 
  Firing arc: 360 degrees 
  Firing Modes: Salvo  
  Rail gun control <12> 
   
  Missile Launcher <11> 
  Standard Load: Nuclear Missiles Mark III (150 damage)  
  Spread: 2 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal   
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 60 <6> 
  Missile control room <12> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auxiliary Spacecraft systems (flight Pods)  
  4 Flight Deck Port/Starboard Capacity 520 size worth of 
  ships <1040> 
  compliment: 200 viper fighters, 50 Raptors, 10 Shuttles 
   
   
    
    
  Large Version of the Battlestar Galactica and Pegasus 
  Original Series Version 
  Class and Type: Columbia or Nova-class Battlestar heavy 
  warship  
  Commissioning Date: third era of man kind  
   
  Hull Systems 
  Size: 11 
  Length: 1263 - 1255 meters 
  Beams: 510 meters 
  Height: 107 meters 
  Decks: 24 
  Mass: 9,000,000 metric tons 
  SU’s Available: 2750 - 4000 
  SU’s Used: 3801 
   
  Hull Outer <44> 
  Hull Inner <44> 
  Resistance Outer Hull: 9 <12> 
  Resistance Inner Hull: 9 <12> 
  Harden armor plating (+100 resistance to outer hull) 
  <150> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <17> 
  Primary Backup: Class E (Protection 10) <9> 
  Secondary Backup: Class E (Protection 10) <9> 
  Specialized hull: Atmopsheric Capability <11> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 700/312/12,000 
  Crew Quarters 
  Barracks: Houses 502 crewmembers <9> 
  Spartan: 200 <10> 
  Basic: 200 <20> 
  Expanded: 100 <20> 
  Luxury: 5 <5> 
  Unusual: 5 <5> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <44> 
  Reserve Life Support [6 Power/round] <22> 
  Emergency Life Support (66 emergency-shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: five years worth <110> 
  Food storage [0 Power/round] <2> 
  Small Manufacturing shops [2 Power/round] <11> 
  One large manufacturing shop [2 Power/round] <3> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 6 (one main recreation deck; 
  pleasant eating facilities; one large lounge; three gyms; 
  three small lounges; one arboretum) [6 Power/round] 
  <36> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <24> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 960,000 cubic meters <29> 
  Locations: Four of the cargo is four tylium Fuel tanks each 
  140,000 cubic meters  
  Escape Pods: None 
   
  Propulsion Systems 
  Hyper space drive: Class x 2 (4312c) [110 power/round] 
  <90> 
  Backup Hyper space drive: Class x 12 (196c) [22 
  power/round] <22> 
  
  657 
   
  Impulse Engine: four Type 3A (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location:   
  Acceleration uprating: Class Alpha (66%) of maximum [1 
  power/round] <2 x 4 = 8> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Fusion Reactors: four Class 30 (generates 300 
  Power/round) <150 x 4 = 600> 
  Locations:   
  Impulse Engine[s]: four Type 3A (generate 12 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  Fuel Storage:  
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Standard Usable Power: 1248 
   
  Operations systems 
  Bridge:  <55> 
   
  Computers  
  Cores: [5 Power/round] <22>  
  Cores: [5 Power/round] <22>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <33> 
   
  Navigational Deflector [6 Power/round] <33> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range package: Mark IV (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 -3.0/3.1 – 
  4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <14> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
   
  Probes: None 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 3 [1 Power/round in use] <12> 
   
  Navigational Computer 
  Main: Class 1 (+0) [1 Power/round] <9> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <132> 
  Strength: [3 Power/round] 
   
  Number: 6 
  Backup <33> 
  Strength: [2 Power/round] 
   
  Number: 6 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Type II Interplanetary Radio [3 Power/round] <10> 
  Strength: 3 
  Security: -1 Security Type A Uprating 
  Basic Uprating: Type 1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  2 = 6> 
  Accuracy: 5/6/8/11  
  Location: one per hanger bays 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field none 
  Internal Bulkhead doors [1 power/round] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: none 
  Laboratories: 12 <4> 
   
  Tactical Systems 
  One Heavy Mega Pulsar Cannon <14> 
  Type 
  Damage: 180 [18 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Turret   
  Firing arc: 540 degrees  
  Firing Modes: standard  
   
  Thirty-two Turbo Laser Turrets <16 x 32 = 512> 
  Type 
  Damage: 80 [8 Power] 
  
  658 
   
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Turret   
  Firing arc: 540 degrees  
  Firing Modes: standard  
   
  Missile Launcher <13 x 2 = 26> 
  Standard Load: Solonite missiles (130 damage), Fusion 
  missiles (160 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:   
  Firing Arc: self-guided 
  Torpedoes carried: 156 <16> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <101 x 4 = 404> 
  Shield Generator: Class 4 (protection 700) [70 
  Power/shield/round]   
  Shield grid: Type B (33% increase to 931 Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 233)  
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <12> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 336 Size worth of ships <672> 
  Standard Complement: 75 Vipers superiority fighters 
  (standard compliment, later imcreased to 150), 12 
  Landram armored ground vehicles/land-based troop 
  transports, 12 transport shuttlecraft 
  Location(s):    
   
    
  Colonial Light Troop Transport 
  Class and Type: Light Troop Transport 
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 7 
  Length: 580.99 meters 
  Beam: 220. 95 meters 
  Height: 133.63 meters 
  Decks: 29 
  Mass: 3,000,000 metric tons 
  SUs Available: 1,500 – 2,750 
  SUs Used: 2461 
   
  Hull Outer <28>     
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9>    
  Resistance Inner Hull: 8 <9> 
  Ablative Armor: 500 <100> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class C (Protection 10/15) <11> 
  Backup: Class C (Protection 5) <6> 
  Backup: Class C (Protection 5) <6> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 633/900/6000 
  Crew Quarters 
  Barracks: Houses 1232 Crewmembers <21>10 
  Spartan: 200 <10> 
  Basic: 100 <10> 
  Expanded: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <28> 
  Reserve Life Support [6 power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: two years’ worth <28> 
  Food storage Galley [0 power/round] <2> 
  Manufacturing facilities 
  Small shops [7 power/round] <7> 
  Large shop [2 power/round] <3> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 (spartan mess hall; exercise room) 
  [1 Power/round] <6> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <7> 
  Fire Suppression System [1 power/rd when active] <7> 
  Cargo Holds: 300,000 cubic meters <9> 
  Locations: amid ship  
  Escape Pods None 
   
  PROPULSION SYSTEMS 
  FTL (faster than light) drive [70 power/round] <140> 
  Impulse Engine Type: four Type 1 (.1c/.2c) [1/2 
  Power/round] <2 x 4 = 8> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <7> 
   
  POWER SYSTEMS 
  Fusion Reactor: 5 Class 22 (generates 220 Power/round) 
  <110 x 5 = 550> 
  Location:  
  Impulse Engine[s]: four Type 1 (generate 3 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  
  659 
   
  EPS: Standard Power flow, +100 Power transfer/round 
  <45> 
  Standard Usable Power:  
   
  OPERATIONS SYSTEM 
  Bridge: <28> 
    
  Computers  
  Core: DRADIS Sensors [1 Power/round] <4>  
  Core: FTL navigation [1 Power/round] <4>  
  Core: Weapons targeting [1 Power/round] <4>  
  Core: Sub-light engines [1 Power/round] <4>  
  ODN <21> 
   
  Navigational Deflector [6 Power/round] <21> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensors Skill: 3  
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <28> 
  Strength: 10 [3 Power/round] 
  Number: 2 
  Backup <7> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Bulkhead doors [0 Power] <7> 
  Science Systems Rating 1 (+0) [1 Power/round] <12> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
   
  TACTICAL SYSTEMS 
  260 Dual Point-Defense Kinetic Energy Weapons Close-
  in-weapons (Small rail guns) <4 x 260 = 1040>  
  Type: I  
  Damage: offensive damage 20, Flack damage 10/15 [2 
  Power] 
  Magazine: 1,000 (reloadable magazine) 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 50-300/1.2/2.4km 
  Location: 40 front, 50 right, 50 left, 20 rear, 50 dorsal, 50 
  ventral 
  Firing arc: 90 degrees 
  Firing Modes: Rapid fire only  
   
  Eight Light Rail Guns <9 x 8 = 72> 
  Type:  
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: two port dorsal, two starboard dorsal, two port 
  ventral, two starboard ventral 
  Firing Arc: 540degres 
  Firing Modes: Standard 
   
  Two Light Rail Guns <5 x 2 = 10> 
  Type:  
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: two port dorsal, two starboard dorsal, two port 
  ventral, two starboard ventral 
  Firing Arc: 90 degrees 
  Firing Modes: Standard 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields: none 
  
  660 
   
   
  AUXILIARY SPACECRAFT SYSTEM   
  Hanger decks: Capacity for 4 Size worth of ships <8> 
  Standard Complement: Two cargo shuttles  
  Location(s):   
   
   
  Colonial Dreadnought 
  Class and Type:    
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 10 
  Length: 812.56 meters 
  Beam: 306.18 meters 
  Height: 186.89 meters 
  Decks: 41 
  Mass: 6,500,000 metric tons 
  SUs Available: 2500 - 3750 
  SUs Used: 
   
  Hull Outer <40>     
  Hull Inner <40> 
  Resistance Outer Hull: 8 <9>     
  Resistance Inner Hull: 8 <9> 
  Armor: 1000 <200> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class C (Protection 10/15) <12> 
  Backup: Class C (Protection 5) <6> 
  Backup: Class C (Protection 5) <6> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 
  Crew Quarters 
  Barracks: Houses  Crewmembers <> 
  Spartan: <> 
  Basic:<> 
  Expanded:<> 
  Luxury:<> 
  Unusual: <> 
   
  Environmental Systems 
  Basic Life Support [ Power/round] <> 
  Reserve Life Support [power/round] <> 
  Emergency Life Support ( emergency shelters) <> 
  Gravity [Power/round] <> 
  Consumable: years’ worth <> 
   
  Medical Facilities:  (+) [ Power/round] <> 
  Recreation Facilities: [ Power/round] <> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <> 
  Fire Suppression System [1 power/rd when active] <> 
  Cargo Holds:  cubic meters <> 
  Locations:   
  Escape Pods <>  
  Number:    
  Capacity:  person per pod 
  PROPULSION SYSTEMS 
   
  Special Configuration: <> 
  Impulse Engine  Type: Class (.c/.c) [Power/round] <> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class  (generates  Pwr/rd) <> 
  Location:  
  Impulse Engine[s]: class (generates  Power/engine/round) 
  Auxiliary Power:  reactors (generates 5 
  Power/reactor/round) <> 
  Emergency Power: Type  (generates  Power/round) <> 
  EPS: Standard Power flow, + Power transfer/round <> 
  Standard Usable Power:  
   
  OPERATIONS SYSTEM 
  Bridge: Saucer section dorsal <> 
   Computers Core: 5 Power/round] <> 
  Uprating: Class (+) [Power/computer/round] <> 
  ODN <> 
   
  Navigational Deflector [5 Power/round] <> 
  Range:  
  Accuracy:  
  Location: Forward Ventral 
   
  Sensor Systems 
   
  Lateral Sensor [5 Power/round]<> 
  Strength Package: Class(Strength ) 
  Gain Package: Class  (+) 
  Coverage:  
  Navigational Sensor [5 Power/round] <> 
  Strength Package: Class(Strength ) 
  Gain Package: Class  (+) 
  Probes:  probes of varying types <> 
  Sensors Skill: 
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) , 
  Coordination [1 pwr/rd in use] <> 
  Navigational Computer 
  Main: Class(+) [Power/round] <> 
  Backup:<> 
  Inertial Damping Field 
  Main <> 
  Strength:  [3 Power/round} 
  Number:  
  Backup <> 
  Strength:  [2 Power/round] 
  Number:  
  
  661 
   
  Attitude control [power/round] <> 
   
  Communications Systems 
  Type: Class [3 Power/round] <> 
  Strength:  Basic Uprating: Class <> 
  Security: - Security Uprating: Class <> 
  Emergency Communications: [2 Power/round] <> 
   
  Security Systems Rating: <> 
  Anti-Intruder System: Yes [Power/round] <> 
  Internal Force Fields [1 Power/3 Strength] <> 
  Science Systems Rating  (+) [Power/round] <> 
  Specialized Systems:<> 
  Laboratories:<> 
   
  TACTICAL SYSTEMS 
  Three Heavy Rail Gun <> 
  Type:  
  Damage: 140 [14 Power] 
  Number of Emitters:  (up to 3 shots per round) 
  Targeting System: Class  Accuracy 
  Range:  
  Location: mid ship dorsal one aft dorsal 
  Firing Arc:  
  Firing Modes:  
   
  Four Rail guns <> 
  Type:  
  Damage: 100 [10 Power] 
  Number of Emitters:  (up to 2 shots per round) 
  Targeting System: Class  Accuracy 
  Range:  
  Location: four forward below bow 
  Firing Arc:  
  Firing Modes:  
   
  Twelve rail guns <> 
  Type:  
  Damage: 100 [10 Power] 
  Number of Emitters:  (up to 2 shots per round) 
  Targeting System: Class  Accuracy 
  Range: Location: 
  Firing Arc:  
  Firing Modes:  
   
  Twelve Close in weapons <> 
  Type:  
  Damage:  [ Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting System: Class  Accuracy 
  Range: Location: 
  Firing Arc:  
  Firing Modes:  
   
  TA/T/TS: Class  [Power/round]<> 
  Strength: 
  Bonus: + 
  Weapon Skill:  
   
  Shields None 
  Auto-Destruct System<> 
   
  AUXILIARY SPACECRAFT SYSTEM   
  Hanger decks: Capacity for 14 Size worth of ships <28> 
  Standard Complement: six fighters one raptor 
  Location(s):   
   
   
  Early Colonial Heavy Cruiser  
  Class and Type: Heavy Cruiser 
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 9 
  Length: 760.82 meters 
  Beam: 290.49 meters 
  Height: 174.99 meters 
  Decks: 38 
  Mass: 5,300,000 metric tons 
  SUs Available: 2,250 – 3,500 
  SUs Used: 2984 
   
  Hull Outer <36>     
  Hull Inner <36> 
  Resistance Outer Hull: 10 <12>     
  Resistance Inner Hull: 10 <12> 
  Ablative Armor: 500 <100> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <27> 
  Backup: Class 3 (Protection 30) <14> 
  Backup: Class 3 (Protection 30) <14> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 805/518/3000 
  Crew Quarters 
  Barracks: Houses 900 Crewmembers <15> 
  Spartan: 300 <15> 
  Basic: 100 <10> 
  Expanded: 23 <5> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <36> 
  Reserve Life Support [5 power/round] <18> 
  Emergency Life Support (54 emergency shelters) <18> 
  Gravity [5 Power/round] <9> 
  Consumable: one years’ worth <18> 
  Food storage only Galley [0 power/round] <2> 
  Maintenance ships [2 power/round] <9> 
  One large shop [2 power/round] <3>  
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  
  662 
   
  Recreation Facilities: 1 (a spartan mess hall; no lunges; 
  gyms) [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <9> 
  Fire Suppression System [1 power/rd when active] <9> 
  Cargo Holds: 400,000 cubic meters <12> 
  Locations:   
  Escape Pods: None 
   
  PROPULSION SYSTEMS 
  FTL Drive [90 power/jump] <180> 
  Impulse Engine: Four Type 1 (.1c/.2c) [1/2 Power/round] 
  <2 x 4 = 8> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <9> 
   
  POWER SYSTEMS 
  Fusion Reactor: 6 Class 20 (generates 200 Pwr/rd) <100 x 
  6 = 600> 
  Location:  
  Impulse Engine[s]: four Type 1 (generates 3 
  Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <55> 
  Standard Usable Power:  
   
  OPERATIONS SYSTEM 
  Bridge: <45> 
   
  Computers  
  Core: [5 Power/round] <5> 
  Core: [5 Power/round] <5> 
  Core: [5 Power/round] <5> 
  Core: [5 Power/round] <5> 
  ODN <27> 
   
  Navigational Deflector [6 Power/round] <27> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensors Skill: 4 
   
  Flight Control Systems 
  Autopilot: none 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 3 <0> 
   
  Inertial Damping Field 
  Main <72> 
  Strength: 10 [3 Power/round] 
  Number: 4 
  Backup <18> 
  Strength: 10 [2 Power/round] 
  Number: 4 
  Attitude control [3 power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Bulkhead doors [1 Power/round] <9> 
  Science Systems Rating 1 (+0) [1 Power/round] <14> 
  Specialized Systems: none 
  Laboratories: 4 <2> 
   
  TACTICAL SYSTEMS 
  Close-in-weapons (Small rail guns) <4 x 312 = 1248>  
  Type: I  
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location:  
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
   
  Light Rail Guns <8 x 8 = 64> 
  Damage 40 [4 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 
  
  663 
   
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
   
  Medium Rail gun <7 x 2 = 14> 
  Type VI 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 4 forward, 8 Port (2 ventral, 6 dorsal), 8 
  Starbaord (2 ventral, 6 dorsal), 24 Dorsal (16 forward, 8 
  aft), 8 ventral (4 forward, 4 aft) 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Rail gun control <9> 
   
  TA/T/TS: Class Alpha [0 Power/round]<6> 
  Strength:7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields: none 
   
  AUXILIARY SPACECRAFT SYSTEM (flight Pods)  
  Hanger decks: Capacity for 16 Size worth of ships <32> 
  Standard Complement: six fighters and Two raptors  
  Location(s):   
   
   
    
  Colonial Frigate 
  Class and Type:  Frigate 
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 7 
  Length: 580.99 meters 
  Beam: 220. 95 meters 
  Height: 133.63 meters 
  Decks: 29 
  Mass: 3,000,000 metric tons 
  SUs Available: 1,500 – 2,750 
  SUs Used: 2565 
   
  Hull Outer <28>     
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9>    
  Resistance Inner Hull: 8 <9> 
  Ablative Armor: 1000 <200> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class C (Protection 10/15) <11> 
  Backup: Class C (Protection 5) <6> 
  Backup: Class C (Protection 5) <6> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 633/300/6000 
  Crew Quarters 
  Barracks: Houses 632 Crewmembers <11> 
  Spartan: 200 <10> 
  Basic: 100 <10> 
  Expanded: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <28> 
  Reserve Life Support [6 power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: two years’ worth <28> 
  Food storage Galley [0 power/round] <2> 
  Manufacturing facilities 
  Small shops [7 power/round] <7> 
  Large shop [2 power/round] <3> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 (spartan mess hall; exercise room) 
  [1 Power/round] <6> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <7> 
  Fire Suppression System [1 power/rd when active] <7> 
  Cargo Holds: 300,000 cubic meters <9> 
  Locations: amid ship  
  Escape Pods None 
   
  PROPULSION SYSTEMS 
  Primary FTL (faster than light) drive (40 lightly years every 
  40 minutes) [70 power/round] <140> 
  (Optional) Secondary FTL (faster than light) drive (20 
  lightly years every 80 minutes) [35 power/round] <70> 
  Impulse Engine Type: four Type 1 (.1c/.2c) [1/2 
  Power/round] <2 x 4 = 8> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <7> 
   
  POWER SYSTEMS 
  Fusion Reactor: 5 Class 22 (generates 220 Power/round) 
  <110 x 5 = 550> 
  Location:  
  Impulse Engine[s]: four Type 1 (generate 3 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <45> 
  Standard Usable Power:  
   
  OPERATIONS SYSTEM 
  Bridge: <28> 
    
  Computers  
  Core: DRADIS Sensors [1 Power/round] <4>  
  
  664 
   
  Core: FTL navigation [1 Power/round] <4>  
  Core: Weapons targeting [1 Power/round] <4>  
  Core: Sub-light engines [1 Power/round] <4>  
  ODN <21> 
   
  Navigational Deflector [6 Power/round] <21> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensors Skill: 3  
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <28> 
  Strength: 10 [3 Power/round] 
  Number: 2 
  Backup <7> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Bulkhead doors [0 Power] <7> 
  Science Systems Rating 1 (+0) [1 Power/round] <12> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
   
  TACTICAL SYSTEMS 
  260 Dual Point-Defense Kinetic Energy Weapons Close-
  in-weapons (Small rail guns) <4 x 260 = 1040>  
  Type: I  
  Damage: offensive damage 20, Flack damage 10/15 [2 
  Power] 
  Magazine: 1,000 (reloadable magazine) 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 50-300/1.2/2.4km 
  Location: 40 front, 50 right, 50 left, 20 rear, 50 dorsal, 50 
  ventral 
  Firing arc: 90 degrees 
  Firing Modes: Rapid fire only  
   
  Eight Light Rail Guns <9 x 8 = 72> 
  Type:  
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: two port dorsal, two starboard dorsal, two port 
  ventral, two starboard ventral 
  Firing Arc: 540degres 
  Firing Modes: Standard 
   
  Two Light Rail Guns <5 x 2 = 10> 
  Type:  
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: two port dorsal, two starboard dorsal, two port 
  ventral, two starboard ventral 
  Firing Arc: 90 degrees 
  Firing Modes: Standard 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields: none 
   
  AUXILIARY SPACECRAFT SYSTEM   
  Hanger decks: Capacity for 4 Size worth of ships <8> 
  Standard Complement: Two cargo shuttles  
  Location(s):   
   
   
   
    
  
  665 
   
  Tylium Refinery ship 
  Class and Type: Tylium Refinery ship – manufacturing 
  vessel 
   
  HULL SYSTEMS 
  Size: 7 
  Length: 502.7 meters 
  Beam: 137.1 meters 
  Height: 106.6 meters 
  Decks: 20 
  Mass: 2,000,000 metric tonnes 
  SUs Available: 1500-2750 
  SUs Used: 753 
   
  Hull Outer <28>     
  Hull Inner <28> 
  Resistance Outer Hull: 4 <3>    
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <25> 
  Backup: Class 3 (Protection 30) <13> 
  Backup: Class 3 (Protection 30) <13> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 75/50/300 
  Crew Quarters 
  Spartan:44 <2> 
  Basic: 44 <5> 
  Expanded: 15 <3> 
  Luxury: 22 <22> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <28> 
  Reserve Life Support [4 power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 1 years worth <7> 
  Food stores only [0 power/round] <2> 
  Medical Facilities:  Med kits only <5> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <7> 
  Fire Suppression System [1 power/rd when active] <7>
   
   
  Tylium Refinery (Ore Processing) [17 power/round] <17> 
  Cargo Holds: 700,000 cubic meters * <21> 
  Locations: lower deck  
  Tylium Processing system [17 power/round of use] <17> 
   
  PROPULSION SYSTEMS 
  FTL [70 power/round of use] <140> 
  Impulse Engine: 2 Class 1 (.25c/.5c) [2/5 Power/round] <5 
  x 2 = 10> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <5> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class (generates 130 Power/round) <65> 
  Location:  
  Impulse Engine[s]: 2 class 1 (generates 8 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 500,000 fuel storage (one fuel point equals 
  100 power when used) <5> 
  EPS: Standard Power flow, +40 Power transfer/round 
  <39> 
  Standard Usable Power: 116 
   
  OPERATIONS SYSTEM 
  Bridge: forward upper deck <35> 
   
  Computers Core: (Pre Duetronic) [1 Power/round] <14> 
  ODN <21> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range sensors [5 power/round] <6> 
  Range Package Mark I (accuracy 4/5/8/11) 
  High-resolution 2 light-years (0.3/0.4 - 0.8/0.9 – 1.5/1.6 – 
  2.0) 
  Low-resolution 5 light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 – 
  5.0) 
  Strength package Class 2 (strength 2) 
  Gain package: Standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Probes: none 
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
   
  Inertial Damping Field 
  
  666 
   
  Main <28> 
  Strength: 10 [3 Power/round] 
  Number: 4 
  Backup <14> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: none 
  Internal Force Fields none 
  Science Systems Rating  none 
  Specialized Systems: none 
  Laboratories: none 
   
  TACTICAL SYSTEMS 
  None  
   
  AUXILIARY SPACECRAFT SYSTEM  
  Capability for 4 size worth of ships <8> 
  (one shuttle at a time) 
   
  * 400,000 cubic metes is processed Tylium fuel storage 
  on a typical ship.  in game play hits to the cargo bays 
  must be determine which type of hold was hit with 1d6 
  dice roll 1-4 fuel storage resulting in detnation of the fuel 
  100 times the SU’s of fuel stored in the hold, 5-6 normal 
  damage unprocess Tylium ore. 
    
  Berzerker Escortstar 
  Class and Type: Hephaestus Veriant   
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 10 
  Length: 842.16 meters 
  Beam: 214.89 meters 
  Height: 117 meters 
  Decks: 28 
  Mass: 6,500,000 metric tons 
  SUs Available: 2500 - 3750 
  SUs Used: 2484 
   
  Hull Outer <40>     
  Hull Inner <40> 
  Resistance Outer Hull: 8 <9>     
  Resistance Inner Hull: 8 <9> 
  Harden armor plating +80 to outer hull resistance <120> 
  Ablative Armor: 500 <100> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <31> 
  Backup: Class 5 (Protection 40) <16> 
  Backup: Class 5 (Protection 40) <16> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2763/250/20,000 
  Crew Quarters 
  Barracks: Houses 452 Crewmembers <8> 
  Spartan: 603 <31> 
  Basic: 1205 <121> 
  Expanded: 543 <109> 
  Luxury: 150 <150> 
  Unusual: 60 <60> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <40> 
  Reserve Life Support [7 power/round] <20> 
  Emergency Life Support (60 emergency shelters) <20> 
  Gravity [5 Power/round] <10> 
  Consumable: 2 years’ worth <20> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [12 power/round] 
  <12>  
  6 Large Machine Shops [2 power/round] <18> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [0 Power/round] 
  <10> 
  Fire Suppression System [1 power/rd when active] <10> 
  Cargo Holds: 600,000 cubic meters <18> 
  Locations:   
  Escape Pods: None 
   
  PROPULSION SYSTEMS 
  Faster Than Light Drive (Coaxial Warp Drive Variant) [100 
  power/jump/round] <200> 
  Sublight Engine: 4 (.12c) [12 Power/round] <6 x 4 = 24> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <10> 
   
  POWER SYSTEMS 
  Fusion Reactor: 2 Class 20 (generates 200 Power/round) 
  <100 x 2 = 200> 
  Location:  
  Sublight Engine[s]: 4 (generates 30 Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <3 x 4 = 12> 
  Emergency Power: Type D (generates 45 Power/round) 
  <45> 
  Fuel Storage: 6,000,000 fuel storage (one fuel point 
  equals 100 power when used) <10> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <60> 
  Standard Usable Power: 496 
  
  667 
   
   
  OPERATIONS SYSTEM 
  Bridge: Saucer section dorsal <50> 
   
  Computers (Pre Duetronic Systems) 
  Core: [1 Power/round] <5> 
  Core: [1 Power/round] <5> 
  Core: [1 Power/round] <5> 
  Core: [1 Power/round] <5> 
  ODN <30> 
   
  Navigational Deflector [6 Power/round] <30> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems: Autopilot: None 
   
  Navigational Computer 
  Colonial FTL Nav Computer (First Cylon War Era type) 
  (+1): (SU cost 1 x size) [2 power/round] (30 minutes) {30 
  light-years} <10> 
   
  Inertial Damping Field 
  Main <80> 
  Strength: 10 [3 Power/round} 
  Number: 4 
  Backup <20> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [3 power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <10> 
  Internal Force Fields: Bulkhead doors only [1 Power] <10> 
  Science Systems Rating 1 (+0) [1 Power/round] <15> 
  Specialized Systems: none 
  Laboratories: 6 <2> 
   
  TACTICAL SYSTEMS 
  30 Close-in-weapons (Small rail guns) <4 (x 30 = 122)>  
  Type: I  
  Damage: 10 [1 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: 30 locations providing coverage all around the 
  ship. 
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
   
  10 top-mounted, dual medium DRADIS range, railguns <7 
  x 10 = 70> 
  Type VI 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 10 Dorsal 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
   
  4 side-mounted, dual heavy, medium DRADIS range, 
  railguns <9 x 4 = 36> 
  Type VI 
  Damage: 70 [7 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 10 Dorsal 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
   
  16 side-mounted, triple light, medium DRADIS range, 
  railguns <5 x 16 = 80> 
  Type II 
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 10 Dorsal 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Rail gun control <10> 
   
  
  668 
   
  12 extreme, long DRADIS range, nuclear missile system 
  <11 x 12 = 132> 
  Standard Load: Nuclear Missile Mark I (120 Damage) 
  Spread: 2 
  Range: 5/150/750/3000 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: forward, but are self-guided 
  DRADIS missile system control <10> 
  Torpedoes Carried: 100 <10> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 28 size worth of ships <56> 
  Standard Compliment: 12 fighters, 2 Raptors  
  Location(s):   
   
    
  Scoutstar 
  Class and Type: scout ship   
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 7 
  Length: 579.12 meters 
  Beam: 230.12 meters 
  Height: 94.5 meters 
  Decks: 20 
  Mass: 3,000,000 metric tons 
  SUs Available: 1500 
  SUs Used: 1528 
   
  Hull Outer <28>     
  Hull Inner <28> 
  Resistance Outer Hull: 88 <9>     
  Resistance Inner Hull: 8 <9> 
  Harden Armor plating +80 to outer hull resistance <120> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <25> 
  Backup: Class 3 (Protection 30) <13> 
  Backup: Class 3 (Protection 30) <13> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 1,250/1,000/15,570 
  Crew Quarters 
  Barracks: Houses 1000 Crewmembers <17> 
  Spartan: 788 <40> 
  Basic: 338 <34> 
  Expanded: 100 <20> 
  Luxury: 25 <25> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <28> 
  Reserve Life Support [6 power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 3 years’ worth <21> 
  Machine Shop [2 power/round] <3> 
  Medical Facilities: 3 (+1) [3 Power/round] <15> 
  Recreation Facilities: 2 [4 Power/round] <18> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <7> 
  Fire Suppression System [1 power/rd when active] <7> 
  Cargo Holds: 130,000 cubic meters <4> 
  Locations:   
  Escape Pods: None 
   
  PROPULSION SYSTEMS 
  FTL Drive (Coaxial Warp Drive Variant)[70 power/round] 
  <140> 
  Sublight Engine Type: 4 (.10c) [10 Power/round] <5 x 4 = 
  20> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <7> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class 17 (generates 170 Power/round) 
  <85> 
  Location:  
  Sublight Engine[s]: 4 (generates 20 Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  Fuel Storage: 5,000,000 fuel storage (one fuel point 
  equals 100 power when used) <7> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <45> 
  Standard Usable Power:  
   
  OPERATIONS SYSTEM 
  Bridge: CIC <28> 
   
  Computers (Pre Duetronic Systems) 
  Core: DRADIS Sensors [1 Power/round] <4>  
  Core: FTL navigation [1 Power/round] <4>  
  Core: Weapons targeting [1 Power/round] <4>  
  Core: Sub-light engines [1 Power/round] <4>  
  ODN <21> 
   
  Navigational Deflector [6 Power/round] <21> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  
  669 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensors Skill: 4 
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Colonial FTL Nav Computer (First Cylon War Era type) 
  (+1): [2 power/round] (30 minutes) {30 light-years} <7> 
    
  Inertial Damping Field 
  Main <56> 
  Strength: 10 [3 Power/round] 
  Number: 4 
  Backup <14> 
  Strength: 6 [2 Power/round] 
  Number: 4 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: None 
  Internal bulkhead doors [1 Power/round] <7> 
  Science Systems Rating  1 (+0) [1 Power/round] <12> 
  Specialized Systems: None 
  Laboratories: 1 <2> 
   
  TACTICAL SYSTEMS 
  Close-in-weapons (Small rail guns) <4 x 16 = 64>  
  Type: I  
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 4 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: 16 locations providing coverage all around the 
  ship. 
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
  Rail gun control <7> 
   
  Medium Rail gun <8 x 12 = 96> 
  Type VI 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 4 Dorsal, 8 ventral 
  Firing arc: 540 degrees 
  Firing Modes: Standard, Salvo  
  Rail gun control <7> 
   
  Missile Launcher <9> 
  Standard Load: Standard Anti-ship Missiles (100 
  damage), Nuclear Missiles Mark I (120 damage), Nuclear 
  Missiles Mark II (140 damage), Nuclear Missiles Mark III 
  (160 damage) , Nuclear Missiles Mark II (140 damage), 
  Nuclear Missiles Mark III (160 damage)  
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal  
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 20 <2> 
  Missile control room <7> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields None  
  Auto-Destruct System<7> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 112 size worth of ships <224> 
  Standard Compliment:  40 Vipers, 10 Raptors, 6 assorted 
  craft 
  Location(s):   
   
    
  Battlestar Pegasus (Resurrected Series) (Revised) 
  Class and Type: Mercury-class Battlestar  
  Commissioning Date:  
   
  Hull Systems 
  Size: 12 
  Length: 1,850m meters (estimated) 
  Beams: 745m meters  
  
  670 
   
  Height: 335m meters 
  Decks: 46 
  Mass: 9,000,000 metric tons 
  SU's Available: 3,000 
  SU's Used: 2,776 
   
  Hull Outer <48> 
  Hull Inner <48> 
  Resistance Outer Hull: 12 <15> 
  Resistance Inner Hull: 12 <15> 
  Harden armor plating (+100 to outer hull) <150> 
  Ablative Armor: 1000 <200> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 6 (Protection 90/130) <39> 
  Backup: Class 6 (Protection 45) <20> 
  Backup: Class 6 (Protection 45) <20> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1000/330/10,000 
  Crew Quarters 
  Barracks: Houses 480 crewmembers <8> 
  Spartan: 200 <10> 
  Basic: 450 <45> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <48> 
  Reserve Life Support [6 Power/round] <24> 
  Emergency Life Support (72 emergency shelters) <24> 
  Gravity [6 Power/round] <12> 
  Consumable: 1 years worth <12> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [12 power/round] 
  <12>  
  8 Large Machine Shops [4 power/round] <24> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [2 Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 1,000,000 cubic meters <30>  
  Locations: 90 large bays and smaller bays  
   
  Propulsion Systems 
  Faster Than Light Drive (Coaxial Warp Drive Variant) [120 
  power/jump/round] <240> 
  Sublight Engine Type: 8 (.10c) [5 Power/round] <5 x 6 = 
  40)> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <12> 
   
  Power Systems 
  Fusion Reactors: (generates 350 Power/round) <175> 
  Locations:  
  Sublight Engine[s]: 8 (generate 25 power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  Fuel Storage: 12,000,000 fuel storage (one fuel point 
  equals 100 power when used) <12> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <70> 
  Standard Usable Power: 446 
   
  Operations systems 
  Bridge: CIC (Command and Control) <55> 
   
  Computers (Pre Duetronic Systems) 
  Core: DRADIS Sensors [1 Power/round] <6>  
  Core: FTL navigation [1 Power/round] <6>  
  Core: Weapons targeting [1 Power/round] <6>  
  Core: Sub-light engines [1 Power/round] <6>  
  ODN <36> 
   
  Navigational Deflector [6 Power/round] <36> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Colonial FTL Nav Computer  (Modern Era type) (+2): (SU 
  cost 1.5 x size) [3 power/round] (20 minutes) {45 light-
  years} <18> 
   
  Inertial Damping Field 
  Main <96> 
  
  671 
   
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <24> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Bulkhead doors [1 Power] <11> 
  Science Systems Rating: 1 (+0) [1 Power/round] <17> 
  Specialized Systems: None 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  37 Point-Defense Kinetic Energy Weapons Close-in-
  weapons (Small rail guns) <10 (x 37 = 370)>  
  Type: I  
  Damage: Flack Rounds 80/70/High-Explosive rounds 100 
  [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: 37 locations providing coverage all around the 
  ship. 
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
   
  34 Primary Dual Kinetic Energy Weapons <17 (x 34 = 
  578)> 
  Type VI 
  Damage: Flack rounds 90/80/70 / High-explosive Rounds 
  130 [13 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 4 front. 4 right/front/rear, 9 front/right/rear, 2 
  front/right, 2 rear/right, 9 front/left/rear, 2 front/left, 2 
  rear/left 
  Firing arc: 540 degrees 
  Firing Modes: Rapid, Salvo  
  Rail gun control <12> 
   
  Missile Launcher <9> 
  Standard Load: Standard Anti-ship Missiles (100 
  damage), Nuclear Missiles Mark I (120 damage), Nuclear 
  Missiles Mark II (140 damage), Nuclear Missiles Mark III 
  (160 damage)   
  Spread: 2 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal  
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 60 <6> 
  Missile control room <12> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auxiliary Spacecraft systems   
  2 Flight Deck Port/Starboard Capacity 274 size worth of 
  ships <548> 
  Standard Compliment: 100 fighters, 25 raptors, 12 
  assorted craft 
  locations: port and starboard flight pods 
   
    
  Colonial Defender 
  Class and Type:    
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 9 
  Length: 839.72 meters 
  Beam: 300.23 meters 
  Height: 195.07 meters 
  Decks: 17 
  Mass: 5,800,000 metric tons 
  SUs Available: 2250-3500 
  SUs Used: 2191 
   
  Hull Outer <36>     
  Hull Inner <36> 
  Resistance Outer Hull: 8 <9>     
  Resistance Inner Hull: 8 <9> 
  Harden armor plating (+80 to outer hull) <120> 
  Ablative Armor: 400 <80> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <30> 
  Backup: Class 4 (Protection 35) <15> 
  Backup: Class 4 (Protection 35) <15> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 1,800/4,000/40,000 
  Crew Quarters 
  Barracks: Houses 4270 Crewmembers <72> 
  Spartan: 360 <18> 
  Basic: 720 <72> 
  Expanded: 324 <65> 
  Luxury: 90 <90> 
  Unusual: 36 <36> 
   
  
  672 
   
  Environmental Systems 
  Basic Life Support [14 Power/round] <36> 
  Reserve Life Support [7 power/round] <18> 
  Emergency Life Support (54 emergency shelters) <18> 
  Gravity [5 Power/round] <9> 
  Consumable: 2 years’ worth <18> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [9 power/round] <9>  
  4 Large Machine Shops [2 power/round] <12> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <9> 
  Fire Suppression System [1 power/rd when active] <9> 
  Cargo Holds: 500,000 cubic meters <15> 
  Locations:   
  Escape Pods None 
   
  PROPULSION SYSTEMS 
  Faster Than Light Drive (Coaxial Warp Drive Variant) [90 
  power/jump/round] <180> 
  Sublight Engine: 4 (.12c) [12 Power/round] <6 x 4 = 24> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <9> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class 20 (generates 200 Pwr/rd) <100> 
  Location:  
  Sublight Engine[s]: 4 class 3 (generates 24 
  Power/engine/round) 
  Auxiliary Power:  reactors (generates 5 
  Power/reactor/round) <3 x 4 = 12> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  Fuel Storage: 5,000,000 fuel storage (one fuel point 
  equals 100 power when used) <9> 
  EPS: Standard Power flow, +80 Power transfer/round 
  <53> 
  Standard Usable Power:  
   
  OPERATIONS SYSTEM 
  Bridge: <45> 
   
  Computers (Pre Duetronic Systems) 
  Core: DRADIS Sensors [1 Power/round] <5>  
  Core: FTL navigation [1 Power/round] <5>  
  Core: Weapons targeting [1 Power/round] <5>  
  Core: Sub-light engines [1 Power/round] <5>  
  ODN <27> 
   
  Navigational Deflector [6 Power/round] <27> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems: Autopilot: None 
   
  Navigational Computer 
  Colonial FTL Nav Computer (First Cylon War Era type) 
  (+1): [2 power/round] (30 minutes) {30 light-years} <7> 
   
  Inertial Damping Field 
  Main <72> 
  Strength: 10 [3 Power/round} 
  Number: 4 
  Backup <18> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [3 power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <9> 
  Internal Force Fields Bulkhead doors [1 Power/round] <9> 
  Science Systems Rating 1 (+0) [1 Power/round] <14> 
  Laboratories: 7 <2> 
   
  TACTICAL SYSTEMS 
  25 Close-in-weapons (Small rail guns) <4 x 25 = 100>  
  Type: I  
  Damage: 10 [1 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: 30 locations providing coverage all around the 
  ship. 
  
  673 
   
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
  Close-in-weapons (Small rail guns) control room <9> 
   
  12 top-mounted, dual medium DRADIS range, railguns <7 
  x 12 = 84> 
  Type  
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 10 Dorsal 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  dual medium DRADIS range, railguns Control room <9> 
   
  DRADIS missile systems <11 x 6 = 66> 
  Standard Load: short DRADIS range missile (80 
  Damage), long DRADIS range nuclear missile Mark I (120 
  Damage) 
  Spread: 2 
  Range: 16/24/32/48 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: but are self-guided 
  DRADIS missile systems control room <9> 
  Torpedoes Carried: 100 <10> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields None 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 112 size worth of ships <334> 
  Standard Compliment: 40 Vipers, 10 Raptors, 6 assorted 
  craft 
  Location(s):   
   
    
  FIREFLY-CLASS CARGO TRANSPORT 
  Class and Type: Firefly-class Cargo Transport 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 3 
  Length: 57.94 meters 
  Beam: 38.83 meters 
  Height: 16.08 meters 
  Decks: 3 
  Mass: 150,000 metric tons 
  SUs Available: 450  
  SUs Used: 345 
   
  Hull Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round]
   
   
  Main: Class D (Protection 15/22) <8> 
  Backup 1: Class D (Protection 8) <4> 
  Backup 2: Class D (Protection 8) <4> 
  Specialized Hull: Atmospheric Capability <3>, Planetfall 
  capability <3> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 5/6/60 
  Crew Quarters 
  Spartan: 9 <1> 
   
  Environmental Systems  
  Basic Life Support [4 Power/round] <12> 
  Reserve Life Support [2 Power/round] <6> 
  Emergency Life Support (30 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 1 years’ worth <3> 
  Food stores only [0 Power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 1 [1 Power/round] <6> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo Holds: 800 cubic meters <1> 
  Locations: amidships  
  Escape Pods <1> 
  Number: 12 
  Capacity: 1 person per pod 
   
  Propulsion Systems 
  FTL drive [30 power/round] <60> 
  Impulse Engine Type: 1 Type 4 (.4c/.6c) [4/6 
  Power/round] <12> 
  Location: Aft hull  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <3> 
   
  Power Systems 
  Fusion Engine Type: 1 Class 6 (generates 60 
  Power/round) <30> 
  Location: Engineering section 
  Impulse Engine[s]: Type 4 (generates 15 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  
  674 
   
  Fuel Storage: 800,000 fuel storage (one fuel point equals 
  100 power when used) <3> 
  EPS: Standard Power flow <15> 
  Standard Usable Power: 75 
   
  Operations System 
  Bridge: Cockpit dorsal forward <15> 
   
  Computer  
  Core: [1 Power/round] <2> 
  ODN <9> 
   
  Navigational Deflector [6 Power/round] <12> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <5> 
  Range Package: Pre-warp (Accuracy 4/5/8/11) 
  Low Resolution: 1 Light-year (.3/.4-.6/.7-9/.91-1.0) 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 Power/round in use]  <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <12> 
  Strength: 1 [3 Power/round] 
  Number: 2 
  Backup 
  <3> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 Power/round] <1> 
   
  Communications Systems 
  Type II Interplanetary Radio [1 Power/round] <2> 
  Strength: 2 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Science Systems Rating 1 (+0) [1 Power/round] <8> 
   
  Tactical Systems: None 
   
  Shields: None   
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 2 size worth of ships <4> 
  Standard Compliment: 2 shuttlepods   
  Location(s): Port and Starboard amidships  
   
  Description and Notes 
  Fleet Data:  
   
  Noteworthy vessels/service records/encounters:   
   
    
  Berzerker Escortstar (Haephstos Variant) 
  Class and Type:    
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 10 
  Length: 842.16 meters 
  Beam: 214.88 meters 
  Height: 117.96 meters 
  Decks: 26 
  Mass: 6,500,000 metric tons 
  SUs Available: 2500 - 3759 
  SUs Used: 4674 
   
  Hull Outer <40>     
  Hull Inner <40> 
  Resistance Outer Hull: 8 <9>     
  Resistance Inner Hull: 8 <9> 
  Armor: 700 <140> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class C (Protection 10/15) <14> 
  Backup: Class C (Protection 5) <7> 
  Backup: Class C (Protection 5) <7> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 1400/250/11,000 
  Crew Quarters1646 
  Barracks: Houses 1380 Crewmembers <23> 
  Spartan: 140 <7> 
  Basic: 130 <13> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <40> 
  Reserve Life Support [6 power/round] <20> 
  Emergency Life Support (60 emergency shelters) <20> 
  
  675 
   
  Gravity [5 Power/round] <10> 
  Consumable: two years’ worth <40> 
  Food storage Galley [0 power/round] <2> 
  Manufacturing  
  Small shops [10 power/round] <10> 
  Large shops [2 power/round] <3> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [0 Power/round] 
  <10> 
  Fire Suppression System [1 power/rd when active] <10> 
  Cargo Holds: 230,000 cubic meters <7> 
  Locations:   
  Escape Pods none  
   
  PROPULSION SYSTEMS 
  FTL drive [100 power/round] <200> 
  Sub-light Engine (.12c) [12 Power/round] <6 x 4 = 24> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <10> 
   
  POWER SYSTEMS 
  Fusion Reactor: (generates 3000 Power/round) <1500> 
  Location:  
  Sub-light Engine[s]: four (generates 5 
  Power/engine/round) 
  Auxiliary Power: 6 reactors (generates 5 
  Power/reactor/round) <18> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  Fuel Storage: 7,000,000 fuel storage (one fuel point 
  equals 100 power when used) <10> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <60> 
  Standard Usable Power:  
   
  OPERATIONS SYSTEM 
  Bridge: CIC <40> 
   
  Computers  
  Core: [1 Power/round] <5> 
  Core: [1 Power/round] <5> 
  Core: [1 Power/round] <5> 
  Core: [1 Power/round] <5> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <30> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <80> 
  Strength: 10 [3 Power/round] 
  Number: 4 
  Backup <20> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [3 power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Bulkhead doors [0 Power] <10> 
  Science Systems Rating 1 (+0) [1 Power/round] <15> 
  Specialized Systems: none 
  Laboratories: 1 <2> 
   
  TACTICAL SYSTEMS 
  Eighteen Planetary Turret Mounted Dual Kinetic Energy 
  Weapons “Rail gun” <13 x 18 = 234> 
  Type VI 
  Damage: High-Explosive rounds 100 damage, Flack 
  rounds (60/50/40/30) [10 Power] 
  Magazines: 200 rounds (reloadable) 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  
  676 
   
  Range: 3-12/25/50 
  Location: ventral mounted 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
   
  Four Hundred Dual Point-Defense Kinetic Energy 
  Weapons Close-in-weapons (Small rail guns) <4 x 400 = 
  1600>  
  Type: I  
  Damage: offensive damage 60, Flack damage 40/30 [6 
  Power] 
  Magazine: 1,000 (reloadable magazine) 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 50-300/1.2/2.4km 
  Location:  
  Firing arc: 90 degrees 
  Firing Modes: Rapid fire only  
   
  Ten Forward Dual Kinetic Energy Weapons “Rail gun” <10 
  x 14 = 140> 
  Type VI 
  Damage: High-Explosive rounds 100 damage, Flack 
  rounds (60/50/40/30) [10 Power] 
  Magazines: 200 rounds (reloadable) 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: five starboard five port and four forward 
  Firing arc: 270 degrees 
  Firing Modes: Salvo  
   
  Missile Launcher <11> 
  Standard Load: Nuclear Missiles Mark III (150 damage)  
  Spread: 2 
  Range: 10 - 30,000/90,000/310,000 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal   
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 40 <4> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields None 
  Auto-Destruct System <10> 
   
  AUXILIARY SPACECRAFT SYSTEM  
  Hanger decks: Capacity for 28 Size worth of ships <56> 
  Standard Complement: twelve fighters and two raptors  
  Location(s):   
   
   
    
  Cylon Raider (Resurrected Series) 
  Class and Type:  
  Commissioning Date:  
   
  Hull Systems 
  Size: 1 
  Length: 4 meters 
  Beams: 3 meters 
  Height: 1.5 meters 
  Decks: 1 
  Mass: 2 metric tons 
  SUs Available: 325 
  SUs Used: 306 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <13> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized hull: Atmospheric Capability <1>  
  Planetfall Capability <1> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/0/0 
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <4> 
  Reserve Life Support [1 Power/round] <2> 
  Consumable: 72 Hours worth <1> 
  Personal Transport: Jefferies tubes [0 Power/round] <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
   
  Propulsion Systems 
  FTL Drive (Coaxial Warp Drive) Type 1 [40 power/round] 
  <75> 
  Sublight Engine Type: 2 (.18c) [18 Power/round] <36> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
  Fusion Reactor Class (generates 60 power/round) <30> 
  Locations:  Aft of amidship 
  Sublight Engine[s]: 2 (generate 45 power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 30,000 fuel storage (one fuel point equals 
  100 power when used) <2> 
  
  677 
   
  EPS: Standard Power flow, +50 Power transfer/round 
  <10> 
  Standard Usable Power: 178 
   
  Operations systems 
  Computers (Bio-neural) 
  Core: [7 Power/round] <3> 
  ODN <3> 
   
  AI Attributes: Intellect 3 [5] Logic +1 
  Skill: Computer (own systems) 3 (4) 
   
  Advantages: 
  Multi-tasking (+2) 
   
  Navigational Deflector [6 Power/round] <3> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward 
   
  Sensor Systems 
  Long-range Sensors -- None 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Cylon FTL Navigation Computer (+3): [4 power/round] (15 
  minutes) {60 light-years}  <4> 
   
   
  Inertial Damping Field 
  Main <2> 
  Strength: 10 [3 Power/round]  
  Number: 1 
  Backup 
  <1> 
  Strength: 7 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
   
  Tactical Systems 
  2 anti-fighter Railguns <4 (x 2 =8)> 
  Type: 1 
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: fixed 
  Firing Modes: Standard 
   
  Missile/Torpedo Launcher <7> 
  Standard Load: Standard Anti-ship Missile (100 damage) 
  Nuclear Missiles Mark I (120 damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 4 <1> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
    
  Colonial Shuttles (TOS & Resurected Series) 
   
  Hull Systems 
  Size: 2 
  Length: 19.8 meters 
  Beams: 10.05 meters 
  Height: 8.8 meters 
  Decks: 1 
  Mass: 50 metric tons 
  SUs Available: 250 
  SUs Used: 203 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 2/20/50 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Consumable: 72 Hours worth <1> 
  
  678 
   
  Medical Facilities: Med kits only 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 50 cubic meters <1> 
  Locations: Aft of cockpit (can be used as passenger area 
  as well) 
   
  Propulsion Systems 
  Sublight Engine: 2 (.10c) [10 Power/round] <5 x 2 = 10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
  Fusion Reactors: (generates 20 Power/round) <10>  
  Locations:  Aft of amidship 
  Sublight Engine[s]: 2 (generate 25 power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 27,000 fuel storage (one fuel point equals 
  100 power when used) <2> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <10> 
  Standard Usable Power: 70 
   
  Operations systems 
  Bridge <10> 
   
  Computers  
  Core (Pre-duetronic): [1 Power/round] <2> 
  ODN <3> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward 
   
  Sensor Systems 
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1(+0) [0 Power/round] <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 10 [3 Power/round]  
  Number: 1 
  Backup 
  <1> 
  Strength: 7 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 1 [2 Power/round] <2> 
  Strength: 1 
  Security: - 0 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
   
  Tactical Systems 
  None 
   
  AUXILIARY CRAFT SYSTEM  
  Capability for 2 size worth of ships <4> 
  Standard Compliment: one Land transport Vessel 
   
    
  CYLON HEAVY RAIDER (Resurrected Series) 
  Craft & Type: Cylon Heavy Raider: Armed troop 
  transport/gunship craft 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 2 
  Length: 11.34 meters 
  Beams: 6.5 meters 
  Height: 2.5 meters 
  Decks: 1 
  Mass: 2 metric tons 
  SU’s Available: 400 
  SU’s Used: 370 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <20> 
  Backup: Class 3 (Protection 30) <10> 
  Specialized hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/10/20 
   
  
  679 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [12 Power/round] <4> 
  Consumable: 72 Hours worth <1> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  Propulsion Systems 
  Sublight Engine: 2 (.14c) [14 Power/round] <7 x 2 = 14> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Fussion Reactor Class (generates 60 power/round) <30> 
  Locations: Aft of amidship 
  Sublight Engine[s]: 2 (generate 35 power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 26,000 fuel storage (one fuel point equals 
  100 power when used) <2> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 130 
   
  Operations systems 
  Cockpit <9> 
   
  Computers (Bio-neural) 
  Core: [7 Power/round] <6> 
  AI Attributes: Intellect 3 [5] Logic +1 
  Skill: Computer (own systems) 3 (4) 
  Advantages: 
  Multi-tasking (+2) 
  ODN <9> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward 
   
  Sensor Systems 
  Long-range Sensors -- None 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 10 [3 Power/round]  
  Number: 1 
  Backup <2> 
  Strength: 7 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
   
  Tactical Systems 
  6-Barreled Heavy Kinetic Energy Weapon <10> 
  Type: V 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: fixed 
  Firing Modes: Standard 
   
  Missile/Torpedo Launcher <8> 
  Standard Load: Standard Anti-ship Missile (100 damage) 
  MKI nuclear missile (120 damage) 
  Nova Bomb (see notes for damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 12 <2> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
   
    
  FASTER THAN LIGHT DRIVE FIREFLY-CLASS CARGO 
  TRANSPORT 
  Class and Type: Firefly-class FTL Cargo Transport 
  Commissioning Date: Unknown 
   
  HULL SYSTEMS 
  Size: 3 
  
  680 
   
  Length: 57.94 meters 
  Beam: 38.83 meters 
  Height: 16.08 meters 
  Decks: 3 
  Mass: 150,000 metric tons 
  SUs Available: 450  
  SUs Used: 395 
   
  Hull Outer <12> 
  Hull Inner <12> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class D (Protection 15/22) <8> 
  Backup 1: Class D (Protection 8) <4> 
  Backup 2: Class D (Protection 8) <4> 
  Specialized Hull: Atmospheric Capability <3>, Planetfall 
  capability <3> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 5/6/60 
  Crew Quarters 
  Spartan: 9 <1> 
   
  Environmental Systems  
  Basic Life Support [4 Power/round] <12> 
  Reserve Life Support [2 Power/round] <6> 
  Emergency Life Support (30 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 1 years’ worth <3> 
  Food stores only [0 Power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 1 [1  Power/round] <6> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo Holds: 800 cubic meters <1> 
  Locations: amidships  
  Escape Pods <1> 
  Number: 12 
  Capacity: 1 person per pod 
   
  PROPULSION SYSTEMS 
  FTL drive [30 power/jump] <60> 
  Impulse Engine Type: 1 Type 4  (.4c/.6c) [4/6 
  Power/round] <12> 
  Location: Aft hull  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <3> 
   
  POWER SYSTEMS 
  Fusion Engine Type: 1 Class 8 (generates 80 
  Power/round) <40> 
  Location: Engineering section 
  Impulse Engine[s]: Type 4 (generates 15 
  Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 500,000 fuel storage (one fuel point equals 
  100 power when used) <3> 
  EPS: Standard Power flow <15> 
  Standard Usable Power: 95 
   
  OPERATIONS SYSTEM 
  Bridge: Cockpit dorsal forward <15> 
   
  COMPUTER Core: [1 Power/round]  
  <2> 
  ODN <9> 
   
  Navigational Deflector [6 Power/round] <12> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  SENSOR SYSTEMS 
  LONG-RANGE SENSORS [5 Power/round] <5> 
  Range Package: Pre-warp (Accuracy 4/5/8/11) 
  Low Resolution: 1 Light-year (.3/.4-.6/.7-9/.91-1.0) 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
  LATERAL SENSOR [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
  NAVIGATIONAL SENSOR [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Sensors Skill: 3 
   
  FLIGHT CONTROL SYSTEMS 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 Power/round in use]  <4> 
   
  NAVIGATIONAL COMPUTER 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  INERTIAL DAMPING FIELD 
  Main <12> 
  Strength: 1 [3 Power/round] 
  Number: 2 
  Backup 
  <3> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 Power/round] <1> 
   
  COMMUNICATIONS SYSTEMS 
  
  681 
   
  Type II Interplanetary Radio [3 Power/round] <2> 
  Strength: 2 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Science Systems Rating 1 (+0) [1 Power/round] <8> 
   
  TACTICAL SYSTEMS 
  Missile Launcher <6> 
  Standard Load: Concussion Missile (Spatial torpedoes) 
  (50 Damage) 
  Spread: 2 
  Range: 3/4/5/6 
  Targeting System: Class Zero Accuracy 6/7/9/12   
  Power: [20 + 5 per torpedo fired] 
  Location: forward  
  Firing Arc: forward, but are self-guided 
  Missile compliment: 30 <3> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0  
   
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <8 (x4=32)> 
  Shield Generator: Class 1 (Protection 100) [10 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to 100 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 33) 
  Recharging System: Class 0 (75 seconds) 
  Backup Shield Generators: 4 (1 per shield) <3> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 2 size worth of ships <4> 
  Standard Compliment: 2 shuttlepods   
  Location(s): Port and Starboard amidships  
   
  DESCRIPTION AND NOTES 
  Fleet Data:  
   
  Noteworthy vessels/service records/encounters:   
   
    
  Colonial Ship yards 
  Class and Type: Scorpio-class orbital dry-dock and 
  maintenance Facilities 
  Commissioning Date: 
   
  Hull Systems 
  Size: 18   
  Length: 9,900 meters 
  Beams: 6,500 meters 
  Height: 2,000 meters 
  Decks: 400 
  Mass: 32,000,000 metric tons 
  SUs Available: 11,000  
  SUs Used: 10,516 
   
  Hull Outer <72> 
  Hull Inner <72> 
  Resistance Outer Hull: 12 <15> 
  Resistance Inner Hull: 12 <15> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <42> 
  Backup: Class 5 (Protection 40) <21> 
  Backup: Class 5 (Protection 40) <21> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 1048/7140/25,000 
   
  Crew Quarters  
  Barracks: houses 3000 Crewmembers <50> 
  Spartan: 1220 <61> 
  Basic: 2440 <244> 
  Expanded: 1100 <20> 
  Luxury: 306 <306> 
  Unusual: 122 <122> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <72> 
  Reserve Life Support [7 Power/round] <36> 
  Emergency Life Support (108 emergency shelters) <36> 
  Gravity [9 Power/round] <18> 
  Consumable: 3 years worth <108> 
  Food Storage only [0 Power/round] <2> 
  Industrial Fabrication Small Shops [2 Power/round] <18> 
  Industrial Fabrication Large Shops [4 Power/round] <36> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 10 (three main rec decks; pleasant 
  eating facilities; three large lounges; four gyms; five small 
  lounges; three arboretums) [10 Power/round] <60> 
  Mercantile Facilities: 4 (12 establishments) [8 
  Power/round] <32> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <54> 
  Fire Suppression System [1 Power/round when active] 
  <18> 
  Cargo hold: 100,000,000 cubic meters <3000> 
  Locations:  
  Escape Pods: None 
   
  Propulsion Systems 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <18> 
   
  Power Systems 
  Fusion Reactor: 12 type 220 (generates 220 Power/round) 
  <110 x 12 = 1320> 
  Locations:  
  
  682 
   
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <105> 
  Standard Usable Power: 2640 
   
  Operations systems 
  Operations (OPS): <20> 
   
  Computers  
  Core 1: [1 Power/round] <9> 
  Core 2: [1 Power/round] <9> 
  Core 3: [1 Power/round] <9> 
  Core 4: [1 Power/round] <9> 
  ODN <54> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems rating: 2 <8> 
  Anti-Intruder System: None 
  Internal bulkhead [1 power/round] <18> 
  Science Systems Rating: 1 (+0) [1 Power/round] <23> 
  Specialized Systems: starship designs <5> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  200 Close-in-weapons (Small rail guns) <4 x 200 = 800>  
  Type: I  
  Damage: 10 [1 Power] 
  Number of Emitters: (up to 4 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 4/6/8/12 
  Location: 31 locations providing coverage all around the 
  ship. 
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
   
  Medium Rail gun <7 x 100 = 700> 
  Type VI 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 4 forward, 2 Port, 2 Starbaord, 8 Dorsal, 8 
  ventral 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Rail gun control <11> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 800 Size worth of ships 
  <1600> 
  Standard Complement:  
  Location(s): twenty hanger bays housing 40 size worth of 
  ships 
   
  Docking bays: 
  8 rating 12 number of docks (ships up to size 12) [may 
  supply 120 power/round/ship] <3 x 8 = 24> 
  8 rating 11 number of docks (ships up to size 11) [may 
  supply 110 power/round/ship] <3 x 8 = 24> 
  4 rating 4 number of docks (ships up to size 4) [may 
  supply 40 power/round/ship] <1 x 4 = 4> 
   
   
    
  Colonial Movers the Freighter and Tanker version 
  (Resurrected Series) 
  Class and Type: Generic Freighter/Tanker 
   
  HULL SYSTEMS 
  Size: 4 
  Length: 137.2 meters 
  Beam: 22.86 meters 
  Height: 22.86 meters 
  Decks: 7 
  Mass: 250,000 metric tonnes 
  SUs Available: 800-1300 
  SUs Used: 435 
   
  Hull Outer <16>     
  Hull Inner <16> 
  Resistance Outer Hull: 2 <0>    
  
  683 
   
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <19> 
  Backup: Class 2 (Protection 25) <10> 
  Backup: Class 2 (Protection 25) <10> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 24/6/500 
  Crew Quarters 
  Spartan: 11 <1> 
  Basic: 10 <1> 
  Expanded: 6 <2> 
  Luxury: 4 <4> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <16> 
  Reserve Life Support [4 power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 3 months worth <4> 
  Food stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [4 power/round] <4>  
  1 Large Machine Shops [2 power/round] <3> 
  Medical Facilities:  Med kits only <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <7> 
  Fire Suppression System [1 power/rd when active] <7> 
  Cargo Holds: 30,000 cubic meters (300,000 fuel points) 
  <1> 
  Locations: lower deck  
   
  PROPULSION SYSTEMS 
  FTL [40 power/round of use] <80> 
  Sublight Engine: 1 (.08c) [8 Power/round] <4> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class (generates 100 Power/round) <50> 
  Location:  
  Sublight Engine[s]: 1 (generates 20 Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 400,000 fuel storage (one fuel point equals 
  100 power when used) <4> 
  EPS: Standard Power flow, +30 Power transfer/round 
  <23> 
  Standard Usable Power: 108 
   
  OPERATIONS SYSTEM 
  Bridge: forward upper deck <20> 
   
  Computers (Pre Duetronic) 
  Core: [1 Power/round] <2> 
  ODN <12> 
   
  Navigational Deflector [6 Power/round] <12> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
   
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
   
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): [1 
  power/round] (40 minutes) {20 light-years} <3> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 10 [3 Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: none 
  Bulkhead doors [1 Power]  
  Science Systems Rating  none 
  Specialized Systems: none 
  Laboratories: none 
   
  TACTICAL SYSTEMS 
  None 
   
  AUXILIARY SPACECRAFT SYSTEM  
  Capability for 8 size worth of ships <16> 
  
  684 
   
  (two shuttle at a time) 
   
    
  Light Transport ship LTS Scylla (Resurrected Series) 
   
  HULL SYSTEMS 
  Size: 4 
  Length: 127.4 meters 
  Beam: 18.3 meters 
  Height: 42.65 meters 
  Decks: 8 
  Mass: 260,000 metric tonnes 
  SU’s Available: 800 
  SU’s Used: 534 
   
  Hull Outer <16>     
  Hull Inner <16> 
  Resistance Outer Hull: 2 <0>    
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <19> 
  Backup: Class 2 (Protection 25) <10> 
  Backup: Class 2 (Protection 25) <10> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 79/20/1000 
  Crew Quarters 
  Spartan: 35 <2> 
  Basic: 35 <4> 
  Expanded: 12 <3> 
  Luxury: 17 <17> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <16> 
  Reserve Life Support [4 power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 3 months worth <4> 
  Food stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [4 power/round] <4>  
  1 Large Machine Shops [2 power/round] <3> 
  Medical Facilities:  Med kits only <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <7> 
  Fire Suppression System [1 power/rd when active] <7> 
  Cargo Holds: 30,000 cubic meters <1> 
  Locations: lower deck  
   
  PROPULSION SYSTEMS 
  FTL [40 power/round of use] <80> 
  Sublight Engine: 3 (.08c) [8 Power/round] <4 x 3 = 12> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class (generates 100 Power/round) <50> 
  Location:  
  Sublight Engine[s]: 3 (generates 20 Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 500,000 fuel storage (one fuel point equals 
  100 power when used) <4> 
  EPS: Standard Power flow, +30 Power transfer/round 
  <23> 
  Standard Usable Power: 108 
   
  OPERATIONS SYSTEM 
  Bridge: forward upper deck <20> 
   
  Computers (Pre Duetronic) 
  Core: [1 Power/round] <2> 
  ODN <12> 
   
  Navigational Deflector [6 Power/round] <12> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
   
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
   
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): [1 
  power/round] (40 minutes) {20 light-years} <3> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 10 [3 Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  
  685 
   
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: none 
  Bulkhead doors [1 Power]  
  Science Systems Rating  none 
  Specialized Systems: none 
  Laboratories: none 
   
  TACTICAL SYSTEMS 
  None 
   
  AUXILIARY SPACECRAFT SYSTEM  
  Capability for 8 size worth of ships <16> 
  (two shuttle at a time) 
   
    
  Space Park (Resurrected Series) 
   
  HULL SYSTEMS 
  Size: 11 
  Length: 1218.7 meters 
  Beam: 380.8 meters 
  Height: 380.8 meters 
  Decks: 23 
  Mass: 5,000,000 metric tons 
  SU’s Available: 2200 
  SU’s Used: 2055 
   
  Hull Outer <44>     
  Hull Inner <44> 
  Resistance Outer Hull: 3 <3>     
  Resistance Inner Hull: 3 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <33> 
  Backup: Class 1 (Protection 20) <17> 
  Backup: Class 1 (Protection 20) <17> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 1450/4000/27,000 
  Crew Quarters 
  Spartan: 1920 <96> 
  Basic: 2130 <218> 
  Expanded: 820 <164> 
  Luxury: 530 <530> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 3 months’ worth <11> 
  Food stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [11 power/round] 
  <11>  
  2 Large Machine Shops [2 power/round] <6> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 3 [6 Power/round] <24> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <33> 
  Fire Suppression System [1 power/rd when active] <11> 
  Cargo Holds: 200,000 cubic meters <6> 
  Locations:   
   
  PROPULSION SYSTEMS 
  FTL [110 power/round] <220> 
  Sublight Engine: 1 (.06c) [6 Power/round] <3> 
  Location: aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <11> 
   
  POWER SYSTEMS 
  Fusion Reactor: (generates 160 Power/round) <80> 
  Location:  
  Sublight Engine[s]: 1 (generates 15 Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  Fuel Storage: 5,000,000 fuel storage (one fuel point 
  equals 100 power when used) <11> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <60> 
  Standard Usable Power:  
   
  OPERATIONS SYSTEM 
  Bridge: <55> 
   
  Computers (Pre-doutronic) 
  Core: [1 Power/round] <6> 
  ODN <33> 
   
  Navigational Deflector [6 Power/round] <33> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Lateral Sensor [5 Power/round]<4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Sensors Skill: 3 
   
  
  686 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): [1 
  power/round] (40 minutes) {20 light-years} <11> 
    
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round} 
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [3 power/round] <3> 
   
  Communications Systems 
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: N/A 
  Anti-Intruder System: N/A 
  Bulkhead doors: [0 power/round] <11> 
  Science Systems Rating  N/A 
  Specialized Systems N/A  
  Laboratories: N/A 
   
  TACTICAL SYSTEMS 
  None 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 8 size worth of ships <16> 
  Standard Compliment:   
  Location(s):   
   
    
  Foundry ship (Resurrected Series) 
   
  HULL SYSTEMS 
  Size: 11 
  Length: 1249.1 meters 
  Beam: 920.09 meters 
  Height: 457 meters 
  Decks: 101 
  Mass: 5,000,000 metric tons 
  SU’s Available: 1500 
  SU’s Used: 1340 
   
  Hull Outer <44>     
  Hull Inner <44> 
  Resistance Outer Hull: 4 <3>     
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <26> 
  Backup: Class 2 (Protection 25) <13> 
  Backup: Class 2 (Protection 25) <13> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 82/1700/3000 
   
  Crew Quarters 
  Spartan: 640 <32> 
  Basic: 720 <72> 
  Expanded: 268 <54> 
  Luxury: 154 <154> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <44> 
  Reserve Life Support [5 power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 6 months’ worth <11> 
  Food stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [11 power/round] 
  <11>  
  6 Large Machine Shops [2 power/round] <18> 
  Refinery [21 power/round] <21> 
  Medical Facilities: med kits only <5> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <33> 
  Fire Suppression System [1 power/rd when active] <10> 
  Cargo Holds: 500,000 cubic meters <15> 
  Locations:   
   
  PROPULSION SYSTEMS 
  FTL [110 power/round] <220> 
  Sublight Engine: 4 (.08c) [8 Power/round] <4 x 4 = 16> 
  Location: aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <11> 
   
  POWER SYSTEMS 
  Fusion Reactor: (generates 160 Power/round) <80> 
  Location:  
  Sublight Engine[s]: 4 (generates 20 Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  Fuel Storage: 4,000,000 fuel storage (one fuel point 
  equals 100 power when used) <11> 
  EPS: Standard Power flow, +40 Power transfer/round 
  <59> 
  Standard Usable Power:  
   
  OPERATIONS SYSTEM 
  Bridge: <55> 
   
  
  687 
   
  Computers (Pre-doutronic) 
  Core: [1 Power/round] <6> 
  ODN <33> 
   
  Navigational Deflector [6 Power/round] <33> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
   
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): [1 
  power/round] (40 minutes) {20 light-years} <9> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round} 
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [3 power/round] <3> 
   
  Communications Systems 
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: N/A 
  Anti-Intruder System: N/A 
  Bulkhead doors: [0 power/round] <11> 
  Science Systems Rating  N/A 
  Specialized Systems N/A  
  Laboratories: N/A 
   
  TACTICAL SYSTEMS 
  None 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 8 size worth of ships <16> 
  Standard Compliment:   
  Location(s):   
    
  Botanitical Ship (Resurrected Series) 
   
  HULL SYSTEMS 
  Size: 10 
  Length: 990.1 meters 
  Beam: 182.8 meters 
  Height: 198.3 meters 
  Decks: 30 
  Mass: 7,000,000 metric tons 
  SU’s Available: 1300 
  SU’s Used: 1149 
   
  Hull Outer <40>     
  Hull Inner <40> 
  Resistance Outer Hull: 3 <3>     
  Resistance Inner Hull: 3 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <25> 
  Backup: Class 2 (Protection 25) <13> 
  Backup: Class 2 (Protection 25) <13> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 500/500/2000 
   
  Crew Quarters 
  Spartan: 350 <18> 
  Basic: 400 <40> 
  Expanded: 150 <30> 
  Luxury: 100 <100> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <40> 
  Reserve Life Support [5 power/round] <20> 
  Emergency Life Support (60 emergency shelters) <20> 
  Gravity [5 Power/round] <10> 
  Consumable: 6 months’ worth <10> 
  Food stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [10 power/round] 
  <10>  
  6 Large Machine Shops [2 power/round] <18> 
  Refinery [20 power/round] <20> 
  Medical Facilities: Medkits <5> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <30> 
  Fire Suppression System [1 power/rd when active] <10> 
  Cargo Holds: 300,000 cubic meters <9> 
  Locations:   
   
  PROPULSION SYSTEMS 
  FTL [100 power/round] <200> 
  Sublight Engine: 1 (.08c) [8 Power/round] <4> 
  Location: aft 
  
  688 
   
  Reaction Control System (.025c) [2 Power/round when in 
  use] <10> 
   
  POWER SYSTEMS 
  Fusion Reactor: (generates 160 Power/round) <80> 
  Location:  
  Sublight Engine[s]: 1 (generates 20 Power/engine/round) 
  Auxiliary Power: 6 reactors (generates 5 
  Power/reactor/round) <18> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  Fuel Storage: 5,000,000 fuel storage (one fuel point 
  equals 100 power when used) <10> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <55> 
  Standard Usable Power:  
   
  OPERATIONS SYSTEM 
  Bridge: <50> 
   
  Computers (Pre-doutronic) 
  Core: [1 Power/round] <5> 
  ODN <30> 
   
  Navigational Deflector [6 Power/round] <30> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
   
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): [1 
  power/round] (40 minutes) {20 light-years} <8> 
   
  Inertial Damping Field 
  Main <80> 
  Strength: 10 [3 Power/round} 
  Number: 4 
  Backup <20> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [3 power/round] <3> 
   
  Communications Systems 
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: N/A 
  Anti-Intruder System: N/A 
  Bulkhead doors: [0 power/round] <10> 
  Science Systems Rating  N/A 
  Specialized Systems N/A  
  Laboratories: N/A 
   
  TACTICAL SYSTEMS 
  None 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 16 size worth of ships <32> 
  Standard Compliment:   
  Location(s):   
   
    
  “Flattop” Flattop-class Foundry ship (Resurrected Series) 
   
  HULL SYSTEMS 
  Size: 10 
  Length: 898.7 meters 
  Beam: 106.6 meters 
  Height: 396.06 meters 
  Decks: 46 
  Mass: 6,500,000 metric tons 
  SU’s Available: 1200 
  SU’s Used: 1087 
   
  Hull Outer <40>     
  Hull Inner <40> 
  Resistance Outer Hull: 4 <3>     
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <25> 
  Backup: Class 2 (Protection 25) <13> 
  Backup: Class 2 (Protection 25) <13> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 100/500/2000 
  Crew Quarters 
  Spartan: 220 <11> 
  Basic: 240 <24> 
  Expanded: 90 <18> 
  Luxury: 50 <50> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <40> 
  Reserve Life Support [5 power/round] <20> 
  
  689 
   
  Emergency Life Support (60 emergency shelters) <20> 
  Gravity [5 Power/round] <10> 
  Consumable: 6 months’ worth <10> 
  Food stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [10 power/round] 
  <10>  
  6 Large Machine Shops [2 power/round] <18> 
  Refinery [20 power/round] <20> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Turbolift, Jefferies Tubes [2 
  Power/round] <30> 
  Fire Suppression System [1 power/rd when active] <10> 
  Cargo Holds: 200,000 cubic meters <6> 
  Locations:   
   
  PROPULSION SYSTEMS 
  FTL [110 power/round] <220> 
  Sublight Engine: 4 (.08c) [8 Power/round] <4 x 4 = 16> 
  Location: aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <10> 
   
  POWER SYSTEMS 
  Fusion Reactor: (generates 160 Power/round) <80> 
  Location:  
  Sublight Engine[s]: 4 (generates 20 Power/engine/round) 
  Auxiliary Power: 4 reactors (generates 5 
  Power/reactor/round) <12> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  Fuel Storage: 3,000,000 fuel storage (one fuel point 
  equals 100 power when used) <10> 
  EPS: Standard Power flow, +40 Power transfer/round 
  <54> 
  Standard Usable Power: 178 
   
  OPERATIONS SYSTEM 
  Bridge: <50> 
   
  Computers (Pre-doutronic) 
  Core: [1 Power/round] <5> 
  ODN <30> 
   
  Navigational Deflector [6 Power/round] <30> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
   
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): [1 
  power/round] (40 minutes) {20 light-years} <8> 
   
  Inertial Damping Field 
  Main <80> 
  Strength: 10 [3 Power/round} 
  Number: 4 
  Backup <20> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [3 power/round] <3> 
   
  Communications Systems 
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: N/A 
  Anti-Intruder System: N/A 
  Bulkhead doors: [0 power/round] <11> 
  Science Systems Rating  N/A 
  Specialized Systems N/A  
  Laboratories: N/A 
   
  TACTICAL SYSTEMS 
  None 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 8 size worth of ships <16> 
  Standard Compliment:   
  Location(s):   
   
    
  Gemini Freighter (Resurrected Series) 
  Class and Type: Gemini Frighter 
   
  HULL SYSTEMS 
  Size: 7 
  Length: 594 meters 
  Beam: 167 meters 
  Height: 80.8 meters 
  Decks: 15 
  Mass: 2,000,000 metric tonnes 
  SUs Available: 1500-2750 
  SUs Used: 722 
   
  
  690 
   
  Hull Outer <28>     
  Hull Inner <28> 
  Resistance Outer Hull: 4 <3>    
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <22> 
  Backup: Class 2 (Protection 25) <11> 
  Backup: Class 2 (Protection 25) <11> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 87/60/600 
  Crew Quarters 
  Spartan: 60 <3> 
  Basic: 50 <5> 
  Expanded: 30 <6> 
  Luxury: 7 <7> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <28> 
  Reserve Life Support [4 power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 3 months worth worth <7> 
  Food stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [7 power/round] <7>  
  1 Large Machine Shops [2 power/round] <3> 
  Medical Facilities:  Med kits only <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <7> 
  Fire Suppression System [1 power/rd when active] <7> 
  Cargo Holds: 800,000 cubic meters  <24> 
  Locations: lower deck  
   
  PROPULSION SYSTEMS 
  FTL [70 power/round of use] <140> 
  Sublight Engine: 3 (.08c) [8 Power/round] <4 x 3 = 12> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <7> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class (generates 130 Power/round) <65> 
  Location:  
  Sublight Engine[s]: 2 (generates 20 Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 3,000,000 fuel storage (one fuel point 
  equals 100 power when used) <7> 
  EPS: Standard Power flow, +40 Power transfer/round 
  <39> 
  Standard Usable Power: 146 
   
  OPERATIONS SYSTEM 
  Bridge: forward upper deck <35> 
   
  Computers (Pre Duetronic) 
  Core: [1 Power/round] <14> 
  ODN <21> 
   
  Navigational Deflector [6 Power/round] <21> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
   
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): [1 
  power/round] (40 minutes) {20 light-years} <6> 
   
  Inertial Damping Field 
  Main <28> 
  Strength: 10 [3 Power/round] 
  Number: 4 
  Backup <14> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: none 
  Bulkhead doors [1 Power]  
  Science Systems Rating  none 
  Specialized Systems: none 
  Laboratories: none 
   
  TACTICAL SYSTEMS 
  Six Close in weapons (small Rail Guns) (4 x 6 = 24) 
  Type: I  
  Damage: 10 [1 Power] 
  
  691 
   
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: 31 locations providing coverage all around the 
  ship. 
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 2 
    
  AUXILIARY SPACECRAFT SYSTEM  
  Capability for 4 size worth of ships <8> 
  (one shuttle at a time) 
   
   
    
  Cylon Resurection ship (Resurrected Series) 
  HULL SYSTEMS 
  Size: 8 
  Length: 618.65 meters 
  Beam: 141.73 meters 
  Height: 238.96 meters 
  Decks: 53  
  Mass: 3,000,000 metric tonnes 
  SUs Available: 900 
  SUs Used: 823 
   
  Hull Outer <32>     
  Hull Inner <32> 
  Resistance Outer Hull: 6 <6>     
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <20> 
  Backup: Class 1 (Protection 20) <10> 
  Backup: Class 1 (Protection 20) <10> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 90/300/18,000 * 
  Crew Quarters 
  Spartan: 390 <20> 
  Cryogenic Suspention Chamber 1800 <30> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <32> 
  Reserve Life Support [2 power/round] <16> 
  Emergency Life Support (18 emergency shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: 1 years’ worth <8> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [8 power/round] <8>  
  2 Large Machine Shops [2 power/round] <6> 
  Medical Facilities: 5 (+1) [5 Power/round] <25> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personnel Transport: Turbolifts, Jefferies Tubes [2 
  Power/round] <24> 
  Fire Suppression System [1 power/rd when active] <8> 
  Cargo Holds: 100,000 cubic meters <3> 
  Locations: Amid ship 
   
  Capacity:  person per pod 
  PROPULSION SYSTEMS 
  FTL [8 power/round of use] <16> 
  Sublight Engine  Type: 2 (.10c) [10 Power/round] <2 x 5 = 
  10> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <8> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class (generates 90 Power/round) <45> 
  Location:  
  Sublight Engine[s]: 2 (generates 25 Power/engine/round) 
  Auxilary powers: 8 reactors (generates 5 power/round) <3 
  x 8 = 24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  Fuel Storage: 10,000,000 fuel storage (one fuel point 
  equals 100 power when used) <8> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <50> 
  Standard Usable Power: 66 
   
  OPERATIONS SYSTEM 
  Bridge: Saucer section dorsal <15> 
   
  Computers (Bio-neural) 
  Core: [7 Power/round] <9> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <24> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward 
   
  Sensor Systems 
  Long Range Sensor [5 power/round] <12> 
  Range package Mk III (accuracy 4/5/8/11) 
  High Resulution 3 light-years (.3/.4 - .8/.9 – 1.8/1.9 – 3.0) 
  Low Resalution 8 light-years (1.0/1.1 – 3.0/3.1 – 6.0/6.1 – 
  8.0) 
  Strength Package Class 3 (strength 3) 
  Gain package: Standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <6> 
  Strength Package: Class 3 (Strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  
  692 
   
   
  Navigational Sensor [5 Power/round] <6> 
  Strength Package: Class 3 (Strength 3) 
  Gain Package: Standard (+0) 
   
  Sensors Skill: 2  
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 pwr/rd in use] <10> 
   
  Navigational Computer 
  Cylon FTL Navigation Computer (+3): [4 power/round] (15 
  minutes) {60 light-years} <16> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 10 [3 Power/round] 
  Number: 6 
  Backup <24> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: None 
  Bulk heads [1 Power/round] <8> 
  Science Systems Rating 1 (+) [1 Power/round] <13> 
  Laboratories: 14 <4> 
   
  TACTICAL SYSTEMS 
  None  
   
  AUXILIARY SPACECRAFT SYSTEM   
   Flight Deck Port/Starboard Capacity 10 size worth of 
  ships <20> 
  Capacity: five heavy raiders 
  Location(s):  
   
  * Those 1800 are in cryogenic suspension. 
    
  Viper MK VII (Resurrected Series) 
  Class and Type: Viper Mark VII 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 2 
  Length: 9.9 meters 
  Beams: 9.7 meters 
  Height: 18.4 meters 
  Decks: 1 
  Mass: 2 metric tons 
  SU’s Available: 400 
  SU’s Used: 284 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 7 <9> 
  Resistance Inner Hull: 7 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <20> 
  Backup: Class 3 (Protection 30) <10> 
  Specialized hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/0/0 
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Consumable: 72 Hours worth <1> 
  Medical Facilities: Med kits only 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 2 cubic meters <1> 
  Locations: Aft of cockpit (can be used as passenger area 
  as well) 
  Escape Pods <1> 
  Number: 1 
  Capacity: 1 persons per pod (Cockpit ejects from fighter 
  body) 
   
  Propulsion Systems 
  Sublight Engine: 3 (.16c) [16 Power/round] <8 x 3 = 24> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Sublight Engine[s]: 3 (generate 40 power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 250,000 fuel storage (one fuel point equals 
  100 power when used) <11> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 178 
   
  Operations systems 
  Cockpit <9> 
   
  
  693 
   
  Computers (Pre-duetronic) 
  Core: [1 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward 
   
  Sensor Systems 
  Long-range Sensors -- None 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1(+0) [0 Power/round] <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 10 [3 Power/round]  
  Number: 1 
  Backup <2> 
  Strength: 7 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 1 [2 Power/round] <2> 
  Strength: 1 
  Security: - 0 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
   
  Tactical Systems 
  Three anti-fighter Railguns <10> 
  Type: V 
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: fixed 
  Firing Modes: Standard 
   
  Missile/Torpedo Launcher <7> 
  Standard Load: Standard Anti-ship Missile (100 damage), 
  Nuclear Missiles Mark I (120 damage)   
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 8 <1> 
   
  TA/T/TS: Class alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
   
   
   
   
   
   
   
    
  Cylon Raider MK II (Resurrected Series) 
  Class and Type: Unknown 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 2 
  Length: 8.9 meters 
  Beams: 5.5 meters 
  Height: 1.5 meters 
  Decks: 1 
  Mass: 2 metric tons 
  SU’s Available: 400 
  SU’s Used: 370 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <20> 
  Backup: Class 3 (Protection 30) <10> 
  Specialized hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: biomechanicals pilot only 
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  
  694 
   
  Consumable: 72 Hours worth <1> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  Propulsion Systems 
  FTL Drive (Coaxial Warp Drive) Type 1 [40 power/round] 
  <75> 
  Sublight Engine: 2 (.18c) [18 Power/round] <9 x 2 = 18> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Fussion Reactor Class (generates 60 power/round) <30> 
  Locations: Aft of amidship 
  Sublight Engine[s]: 2 (generate 45 power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 250,000 fuel storage (one fuel point equals 
  100 power when used) <2> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 178 
   
  Operations systems 
  Computers 1 Core (Bio-neural): [7 Power/round] <6> 
  AI Attributes: Intellect 3 [5] Logic +1 
  Skill: Computer (own systems) 3 (4) 
  Advantages: 
  Multi-tasking (+2) 
  ODN <9> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward 
   
  Sensor Systems 
  Long-range Sensors -- None 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Cylon FTL Navigation Computer (+3): [4 power/round] (15 
  minutes) {60 light-years} <4> 
   
   
  Inertial Damping Field 
  Main <4> 
  Strength: 10 [3 Power/round]  
  Number: 1 
  Backup <2> 
  Strength: 7 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
   
  Tactical Systems 
  2 Kinetic Energy Weapons <10> 
  Type: V 
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: fixed 
  Firing Modes: Standard 
   
  Missile/Torpedo Launcher <8> 
  Standard Load: Standard Anti-ship Missile (100 damage) 
  MKI nuclear missile (120 damage) 
  Nova Bomb (see notes for damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 8 <2> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
   
   
    
  CYLON WAR-ERA BASESTAR  
  Class and Type: Cylon War-Era Basestar  
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 9 
  Diameter: 762 meters 
  Height: 190.5 meters 
  
  695 
   
  Decks: 42 
  Mass: 5,500,000 metric tons 
  SUs Available: 2250-3500 
  SUs Used: 3506 
   
  Hull Outer <36>     
  Hull Inner <36> 
  Resistance Outer Hull: 6 <6>     
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <33> 
  Backup: Class 5 (Protection 40) <17> 
  Backup: Class 5 (Protection 40) <17> 
  Specialized Hull: Atmospheric Capability <9>   
  Planetfall Capability <9> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 5000/1000/90,000 
  Crew Quarters: None 
   
  Environmental Systems 
  Basic Life Support [15 Power/round] <36> 
  Reserve Life Support [8power/round] <18> 
  Emergency Life Support (54 emergency shelters) <18> 
  Gravity [5 Power/round] <9> 
  Consumable: 3 years’ worth <27> 
   
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <9> 
  Fire Suppression System [1 power/rd when active] <9> 
  Cargo Holds: 2,000,000 cubic meters <60> 
  Locations:   
  Escape Pods None 
   
  PROPULSION SYSTEMS 
  FTL Drive: [90 power/round] <180> 
  Sublight Engine: 4 (.10c) [10 Power/round] <5 x 4 = 20> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <9> 
   
  POWER SYSTEMS 
  Fusion Reactor: 4 Class 20 (generates 200 Pwr/rd) <100 x 
  4 = 400> 
  Location:  
  Sublight Engine[s]: 4 (generates 25 Power/engine/round) 
  Auxiliary Power: 6 reactors (generates 5 
  Power/reactor/round) <18> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  Fuel Storage: 10,000,000 fuel storage (one fuel point 
  equals 100 power when used) <9> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <65> 
  Standard Usable Power: 864 
   
  OPERATIONS SYSTEM 
  Bridge: <45> 
   
  Computers (Pre Duetronic Systems) 
  Core: DRADIS Sensors [1 Power/round] <5>  
  Core: FTL navigation [1 Power/round] <5>  
  Core: Weapons targeting [1 Power/round] <5>  
  Core: Sub-light engines [1 Power/round] <5>  
  ODN <27> 
   
  Navigational Deflector [6 Power/round] <36> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 pwr/rd in use] <4> 
   
  Navigational Computer 
  Colonial FTL Nav Computer (First Cylon War Era type) 
  (+1):  [2 power/round] (30 minutes) {30 light-years} <9> 
   
  Inertial Damping Field 
  Main <108> 
  Strength: 10 [3 Power/round] 
  Number: 6 
  Backup <27> 
  Strength: 7 [2 Power/round] 
  Number: 6 
  Attitude control [3 power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  
  696 
   
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <9> 
  Bulkhead doors [1 Power/round] <9> 
  Science Systems Rating 2 (+1) [2 Power/round] <19> 
  Specialized Systems: Hybred biolab <5> 
  Laboratories: 8 <3> 
   
  TACTICAL SYSTEMS 
  Heavy Skirmish Range Point Defense System Close-in-
  weapons (Small rail guns) <4 x 30 = 120>  
  Type: I  
  Damage: 10 [1 Power] 
  Number of Emitters: (up to 4 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: 31 locations providing coverage all around the 
  ship. 
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
  CIWs control room <9> 
   
  16 Heavy Capital-Range Railguns <7 x 16 = 112> 
  Type VI 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 4 forward, 2 Port, 2 Starbaord, 8 Dorsal, 8 
  ventral 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Rail gun control <9> 
   
  80 Medium Capital Range Missile Systems  Launcher <9 
  x 80 = 720> 
  Standard Load: Standard Anti-ship Missiles (100 
  damage), Nuclear Missiles Mark I (120 damage), Nuclear 
  Missiles Mark II (140 damage), Nuclear Missiles Mark III 
  (160 damage)   
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal  
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 400 <40> 
  Missile control room <9> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auto-Destruct System <9> 
   
  AUXILIARY SPACECRAFT SYSTEM  
   Flight Deck Port/Starboard Capacity 500 size worth of 
  ships <1000> 
  Standard Compliment: 320 Raiders, 50 Heavy Raiders, 
  various smaller craft 
  Location(s):  
   
  Note: the Battlestar Galactica is the missing plate armor 
  and has exposed ribbing.  To discern whether or not that 
  there is armor covering the section of the ship were the 
  weapons impacts see notes below. 
   
  Engines: the outer engines are armored the inner two 
  engines have secondary systems protecting them.   
   
  Middle Hull: is partly armored on the spine and outer edge 
  is not.  Roll 3d6 to determine if there is armor on this area 
  on even. 
   
  Flight Pods: the Flight pods have partial armor and have 
  little effect to much such as ships movement and the 
  landing deck results in little damage.  (The starboard flight 
  pod has no effect to landing capability when it is damaged 
  by weapons fire with the exception of weapons fire.)  Roll 
  3d6 to determine if there is armor on this area on even.  
  Below is to be used with the STARSHIP HIT LOCATIONS 
  TABE although there is no change to how to deal with 
  damage to the ships Shuttlebays.   
   
  9 
  Shuttlebay (aka The Flight Pods) (1d6) 
   
  1-2 Landing deck 
   
  3-4 Launch bay (aka launch tubes) 
   
  5-6 Hanger bay 
   
  Alligator Head: the head is partly armored.  (Bridge, C-I-C 
  a.k.a. “Command and control” is well protected with the 
  consumables and crew quarters)  Roll 3d6 to determine if 
  there is armor on this area on even. 
   
  The Armor in Battlestar Galactica works a little different 
  than the armor in the Star Trek.  The Armor is only 
  removed on the section where the hull has been hit.  Only 
  with multiple hits burn off a portion of the armor in that 
  spot.   
   
    
    
   
  The Battlestar DelPhi  
  Class and Type: Nebula-class Battlestar  
    
  Hull Systems 
  Size: 10 
  
  697 
   
  Length: 1141.74 meters (estimated) 
  Beams: 508.81 535.9 meters (FTL configuration 325.63 
  meters) 
  Height: 173.74 meters 
  Decks: 28 
  Mass: 8,000,000 metric tons 
  SU's Available: 2500 - 3750 
  SU's Used: 5276 
   
  Hull Outer <40> 
  Hull Inner <40>  
   
   
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Ablative Armor: 700 <140> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <34> 
  Backup: Class 5 (Protection 40) <17> 
  Backup: Class 5 (Protection 40) <17> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 900/200/10,000 
  Crew Quarters 
  Barracks: Houses 540 crewmembers <9> 
  Spartan: 200 <10> 
  Basic: 360 <36> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <40> 
  Reserve Life Support [6 Power/round] <20> 
  Emergency Life Support (60 emergency shelters) <20> 
  Gravity [5 Power/round] <10> 
  Consumable: 1 years worth <10> 
  Food Stores only [0 power/round] <2> 
  2 Large Machine Shops [4 power/round] <5> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <10> 
  Fire Suppression System [1 Power/round when active] 
  <10> 
  Cargo hold: 500,000 cubic meters <15>  
  Locations: 50 large bays and smaller bays  
  Escape Pods none 
   
  Propulsion Systems 
  Faster Than Light Drive (Coaxial Warp Drive Variant) [100 
  power/jump/round] <200> 
  Sublight Engine: 6 (.10c) [10 Power/round] <5 x 6 = 30)> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <10> 
   
  Power Systems 
  Fusion Reactors: 8 Class 30 (generates 300 Power/round) 
  <150 x 8 = 1200> 
  Locations:  
  Sublight Engine[s]: 6 (generate 25 power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  Fuel Storage: 10,000,000 fuel storage (one fuel point 
  equals 100 power when used) <10> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <60> 
  Standard Usable Power: 380 
   
  Operations systems 
  Bridge: CIC (Command and Control) <50> 
   
  Computers (Pre Duetronic Systems) 
  Core: DRADIS Sensors [1 Power/round] <6>  
  Core: FTL navigation [1 Power/round] <6>  
  Core: Weapons targeting [1 Power/round] <6>  
  Core: Sub-light engines [1 Power/round] <6>  
  ODN <30> 
   
  Navigational Deflector [6 Power/round] <30> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Colonial FTL Nav Computer (First Cylon War Era type) 
  (+1): [2 power/round] (30 minutes) {30 light-years} <11> 
   
  Inertial Damping Field 
  Main <80>  
  
  698 
   
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <20> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Bulkhead doors [1 Power] <11> 
  Science Systems Rating: 1 (+0) [1 Power/round] <16> 
  Specialized Systems: None 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  Close-in-weapons (Small rail guns) <4 x 490 = 1960>  
  Type: I  
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: 20 upper aft engine port, 20 lower aft engine 
  port, 40 flight pod port, 20 Above flight pod port, 40 below 
  flight pod port, 20 upper hull forward hull port, 40 lower 
  hull forward port, 20 upper aft engine starboard, 20 lower 
  aft engine starboard, 40 flight pod starboard, 20 Above 
  flight pod starboard, 40 below flight pod starboard, 20 
  upper hull forward hull starboard, 40 lower hull forward 
  starboard, 40 forward dorsal, 5 Aft dorsal before engines, 
  40 forward Ventral, 5 Aft Ventral before engines 
   
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
   
  Medium Rail gun <7 x 12 = 84> 
  Type VI 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 4 ventral, 4 Dorsal, 4 forward 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Rail gun control <11> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auxiliary Spacecraft systems   
  2 Flight Deck Port/Starboard Capacity 400 size worth of 
  ships <800> 
  Standard Compliment: 144 fighters, 36 rapters, 20 
  assorted craft 
  location: port and starboard flight pods 
   
  Note: the Battlestar Galactica is the missing plate armor 
  and has exposed ribbing.  To discern whether or not that 
  there is armor covering the section of the ship were the 
  weapons impacts see notes below. 
   
  Engines: the outer engines are armored the inner two 
  engines have secondary systems protecting them.   
   
  Middle Hull: is partly armored on the spine and outer edge 
  is not.  Roll 3d6 to determine if there is armor on this area 
  on even. 
   
  Flight Pods: the Flight pods have partial armor and have 
  little effect to much such as ships movement and the 
  landing deck results in little damage.  (The starboard flight 
  pod has no effect to landing capability when it is damaged 
  by weapons fire with the exception of weapons fire.)  Roll 
  3d6 to determine if there is armor on this area on even.  
  Below is to be used with the STARSHIP HIT LOCATIONS 
  TABE although there is no change to how to deal with 
  damage to the ships Shuttlebays.   
   
  9 
  Shuttlebay (aka The Flight Pods) (1d6) 
   
  1-2 Landing deck 
   
  3-4 Launch bay (aka launch tubes) 
   
  5-6 Hanger bay 
   
  Alligator Head: the head is partly armored.  (Bridge, C-I-C 
  a.k.a. “Command and control” is well protected with the 
  consumables and crew quarters)  Roll 3d6 to determine if 
  there is armor on this area on even. 
   
  The Armor in Battlestar Galactica works a little different 
  than the armor in the Star Trek.  The Armor is only 
  removed on the section where the hull has been hit.  Only 
  with multiple hits burn off a portion of the armor in that 
  spot.   
   
   
    
  Large Cylon Base ship 
  Class and Type: Alliance Mobile Battle Station   
  Commissioning Date: seventh Millennium of Man kind 
   
  HULL SYSTEMS 
  Size: 11 
  Diameter: 1100 meters 
  Height: 396 meters 
  Decks: 88 
  
  699 
   
  Mass: 8,500,000 metric tons 
  SUs Available: 2750 - 4000 
  SUs Used: 5236 
   
  Hull Outer <44>     
  Hull Inner <44> 
  Resistance Outer Hull: 8 <9>     
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <17> 
  Primary Backup: Class E (Protection 10) <9> 
  Secondary Backup: Class E (Protection 10) <9> 
  Specialized hull: Atmopsheric Capability <11> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2000/7/20,000 
  Crew Quarters 
  Spartan: 40 (prison cells) <2> 
  Luxury: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <44> 
  Reserve Life Support [6 power/round] <22> 
  Emergency Life Support: None 
  Gravity [6 Power/round] <11> 
  Consumable: two years’ worth <44> 
  Small Manufactureing shops [2 Power/round] <11> 
  One large manufacturing shop [2 Power/round] <3> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: none 
  Personnel Transport: Jefferies Tubes [0 Power/round] 
  <11> 
  Fire Suppression System [1 power/rd when active] <11> 
  Cargo Holds: 500,000 cubic meters <15> 
  Locations:   
  Escape Pods: none 
   
  PROPULSION SYSTEMS 
  Hyper space drive: Class 3 (3528c) [99 power/round] 
  <88> 
  Backup Hyper space drive: Class x 16 (65c) [8 
  power/round] <8> 
  Impulse Engine: four Type 3A (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  POWER SYSTEMS 
  Fusion Reactor: seven Class 30 (generates 300 
  Power/round) <150 x 7 = 1050>  
  Location:  
  Impulse Engine[s]: four Type 3A (generate 12 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Standard Usable Power: 2148 
   
  OPERATIONS SYSTEM 
  Bridge: Ventral <44> 
   
  Computers  
  Computers  
  Cores: [5 Power/round] <22>  
  Cores: [5 Power/round] <22>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <33> 
   
  Navigational Deflector [6 Power/round] <33> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range package: Mark IV (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 -3.0/3.1 – 
  4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <14> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
   
  Probes: None 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 3 [1 Power/round in use] <12> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <9> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <132> 
  
  700 
   
  Strength: [3 Power/round] 
   
  Number: 6 
  Backup <33> 
  Strength: [2 Power/round] 
   
  Number: 6 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Type II Interplanetary Radio  [3 Power/round] <10> 
  Strength: 3 
  Security: -1 Security Type A Uprating 
  Basic Uprating: Type 1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  10 = 30> 
  Accuracy: 5/6/8/11  
  Location: one per hanger bays 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field none 
  Internal Bulkhead doors [1 power/round] <11> 
  Science Systems Rating: 1 (+0) [1 Power/round] <16> 
  Specialized Systems: none 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  Two Heavy Mega Pulsar Cannon <14 x 2 = 28> 
  Type 
  Damage: 180 [18 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Turret   
  Firing arc: 540 degrees  
  Firing Modes: standard  
   
  One hundred Turbo Laser Turrets <14 x 100 = 1400> 
  Type 
  Damage: 80 [8 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Turret   
  Firing arc: 360 degrees  
  Firing Modes: standard  
   
  Missile Launcher <13 x 2 = 26> 
  Standard Load: Solonite missiles (130 damage), Fusion 
  missiles (160 damage) 
  Spread: 6 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:   
  Firing Arc: self-guided 
  Torpedoes carried: 156 <16> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <96 x 4 = 384>  
  Shield Generator: Class 4 (protection 700) [70 
  Power/shield/round]   
  Shield grid: Type A (25% increase to 875 Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 233)  
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <12> 
  Auto-Destruct System <11> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 600 size worth of ships 
  <1200> 
  Standard Compliment: 300 fighters  
  Location(s):   
   
    
  Small Cylon Base Ship 
  Class and Type: Carrier Battle ship   
  Commissioning Date: Seventh Millennium of Man kind 
   
  HULL SYSTEMS 
  Size: 8 
  Diameter: 550 meters 
  Height: 178 meters 
  Decks: 45 
  Mass: 4,500,000 metric tons 
  SUs Available: 2000 - 3250 
  SUs Used: 3416 
   
  Hull Outer <32>     
  Hull Inner <32> 
  Resistance Outer Hull: 8 <9>     
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class E (Protection 20/30) <14> 
  Backup: Class E (Protection 10) <7> 
  Backup: Class E (Protection 10) <7> 
  Specialized Hull: Atmospheric Capability <8>   
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 1050/2000/10,000 
  Crew Quarters 
  Spartan: 20 (prisoner cells) <1> 
  Luxury: 1 <1> 
   
  
  701 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <32> 
  Reserve Life Support [6 power/round] <16> 
  Emergency Life Support: None  
  Gravity [4 Power/round] <8> 
  Consumable: three years’ worth <48> 
  Small Manufacturing shops [2 power/round] <8> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: none 
  Personnel Transport: Jefferies Tubes [0 Power/round] <8> 
  Fire Suppression System [1 power/rd when active] <8> 
  Cargo Holds: 200,000 cubic meters <6> 
  Locations: Verious locations  
  Escape Pods: None 
   
  PROPULSION SYSTEMS 
  FTL (Hyper drive) Class 3 (3528 c) [72 power/round] <54> 
  Backup Hyper space drive: Class 16 (65 c) [8 
  power/round] <8> 
  Impulse Engine: four Type 3A (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <8> 
   
  POWER SYSTEMS 
  Fusion Reactor: four Class 30 (generates 300 
  Power/round) <150 x 4 = 600> 
  Location:  
  Impulse Engine[s]: four Type 3A (generate 12 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <60> 
  Standard Usable Power: 1248 
   
  OPERATIONS SYSTEM 
  Bridge: ventral <32> 
   
  Computers  
  Cores: [5 Power/round] <16>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <2> 
  ODN <24> 
   
  Navigational Deflector [6 Power/round] <24> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range package: Mark IV (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 -3.0/3.1 – 
  4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <14> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
   
  Probes: None 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <9> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <64> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup 
  <16> 
  Strength: [2 Power/round] 
   
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Type II Interplanetary Radio  [3 Power/round] <10> 
  Strength: 3 
  Security: -1 Security Type A Uprating 
  Basic Uprating: Type 1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  10 = 30> 
  Accuracy: 5/6/8/11  
  Location: one per hanger bay 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: none 
  Internal Force Fields: none 
  Science Systems Rating 1 (+0) [1 Power/round] <13> 
  Specialized Systems: none 
  Laboratories: 6 <2> 
  
  702 
   
   
  TACTICAL SYSTEMS 
  Two Heavy Mega Pulsar Cannon <14 x 2 = 28> 
  Type Equal to a type 9 phaser bank 
  Damage: 180 [18 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Turret   
  Firing arc: 540 degrees  
  Firing Modes: standard  
   
  Forty Turbo Laser Turrets <14 x 40 = 560> 
  Type 
  Damage: 80 [8 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Turret   
  Firing arc: 360 degrees  
  Firing Modes: standard  
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <50 x 4 = 200> 
  Shield Generator: Class 2 (protection 300) [30 
  Power/shield/round]   
  Shield grid: Type C (50% increase to 450 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100)  
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System none 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 600 size worth of ships 
  <1200> 
  Standard Compliment:  300 fighters 
  Location(s):   
   
    
  Small Version of the Battlestar Galactica Original Version 
  Class and Type:   
  Commissioning Date:   
   
  Hull Systems 
  Size: 8 
  Length: 610 meters 
  Beams: 244 meters 
  Height: 51 meters 
  Decks: 12 
  Mass: 4,000,000 metric tons 
  SU’s Available: 2000 - 3250 
  SU’s Used: 2850 
   
  Hull Outer <32> 
  Hull Inner <32> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <14> 
  Primary Backup: Class E (Protection 10) <7> 
  Secondary Backup: Class E (Protection 10) <7> 
  Specialized hull: Atmospheric Capability <8> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 496/510/8000 
  Crew Quarters 
  Barracks: Houses 156 crewmembers <3> 
  Spartan: 200 <10> 
  Basic: 400 <40> 
  Expanded: 180 <36> 
  Luxury: 50 <50> 
  Unusual: 20 <20> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <32> 
  Reserve Life Support [6 Power/round] <16> 
  Emergency Life Support (48 emergency-shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: 1.5 years (18 months) worth <24> 
  Food storage [0 Power/round] <2> 
  Small Manufacturing shops [2 Power/round] <8> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 6 (one main rec deck; pleasant 
  eating facilities; one large lounge; three gyms; three small 
  lounges; one arboretum) [6 Power/round] <36> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <24> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo hold: 75,000 cubic meters <3> 
  Locations:   
  Escape Pods: none 
   
  Propulsion Systems 
  Hyper space drive: Class x 2 (4312c) [80 power/round] 
  <72> 
  Backup Hyper space drive: Class x 12 (196c) [18 
  power/round] <18> 
  Impulse Engine: four Type 3A (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <8> 
   
  Power Systems 
  
  703 
   
  Fusion Reactors: four Class 30 (generates 300 
  Power/round) <150 x 4 = 600> 
  Locations:   
  Impulse Engine[s]: four Type 3A (generate 12 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <60> 
  Standard Usable Power: 1248 
   
  Operations systems 
  Bridge:  <40> 
   
  Computers  
  Cores: [5 Power/round] <16>  
  Cores: [5 Power/round] <16>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <24> 
   
  Navigational Deflector [6 Power/round] <24> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <23> 
  Range package: Mark IV (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 -3.0/3.1 – 
  4.0) 
  Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <14> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
   
  Probes: None 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 3 [1 Power/round in use] <12> 
   
  Navigational Computer 
  Main: Class 1 (+0) [1 Power/round] <9> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <64> 
  Strength: [3 Power/round] 
   
  Number: 4 
  Backup 
  <16> 
  Strength: [2 Power/round] 
   
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Type II Interplanetary Radio  [3 Power/round] <10> 
  Strength: 3 
  Security: -1 Security Type A Uprating 
  Basic Uprating: Type 1 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3 x 
  2 = 6> 
  Accuracy: 5/6/8/11  
  Location: one per hanger bays 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: none 
  Internal Force Field none 
  Internal Bulkhead doors [1 power/round] <8> 
  Science Systems Rating: 2 (+1) [2 Power/round] <18> 
  Specialized Systems: none 
  Laboratories: 12 <4> 
   
  Tactical Systems 
  Two Heavy Mega Pulsar Cannon <14 x 2 = 28> 
  Type 
  Damage: 180 [18 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward Turrets   
  Firing arc: 540 degrees  
  Firing Modes: standard  
   
  Forty Turbo Laser Turrets <16 x 40 = 640> 
  Type 
  Damage: 80 [8 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Turret   
  Firing arc: 540 degrees  
  Firing Modes: standard  
   
  Missile Launcher <13 x 2 = 26> 
  Standard Load:  Anti ship missiles (160 damage) 
  Spread: 6 
  
  704 
   
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems:   (Accuracy ) 
  Power: [20 + 5 per torpedo fired] 
  Location:   
  Firing Arc: self-guided 
  Torpedoes carried: 48 <5> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <60 x 4 = 240> 
  Shield Generator: Class 2 (protection 400) [40 
  Power/shield/round]   
  Shield grid: Type C (50% increase to 600 Protection) 
  Subspace field Distortion Amplifiers: Class gamma 
  (Threshold 133)  
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <8> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 182 Size worth of ships <364> 
  Standard Complement: 65 Colonial Viper Starfighter, 10 
  Colonial Asp Starfighters, 8 Standard Shuttles, 12 
  Landram Ground Transports 
  Location(s):    
   
  Description: This is one of the main capital ship used by 
  the Colonies before the destruction of all the colonies. 
  They were built about one thousand years before the 
  destruction of the colonies and are a marvel of 
  engineering and endurance. They have been continuously 
  upgraded throughout their long service and are potent 
  warships. The ships act as both battleships and carriers 
  and are capable of engaging the defenses of many 
  planets. In general firepower and fighter compliment, the 
  Battlestar is less powerful and has a smaller fighter and 
  troop capacity. The ship makes up the difference by being 
  armed with heavy missiles and her fighters are superior to 
  cylon raiders. The general crew quality is also far superior 
  for both the ship itself and her fighters. The ship is faster 
  than her Cylon countepart but that is only due to the fact 
  that the ships uses a lot more space for propulsion than 
  the Base-Star does. 
   
  There was a total of twelve Battlestars constructed. Ships 
  names are Galactica, Atlantia, Colombia, Pegasus, 
  Rycon, Acropolis, Pacifa, Bellerophon, Cerberus, 
  Olympia, Prometheus, Solaria. There were five known 
  remaining Battlestars when the peace conference 
  occurred. Galactica, Atlantia, Acropolis, Pacifica, and 
  Colombia (the Pegasus was though destroyed). It is 
  though that all but the Galactica were destroyed. It is 
  thought that all Battlestars with the exception of the 
  Battlestars Galactica and Pegasus were destroyed when 
  the colonies but it is possible other Battlestars might have 
  survived one of the battles. 
   
  Battlestars normally have a crew of 496 and have a total 
  of 75 fighters 
   
  Due to the emergency conditions that the Galactica found 
  itself in, the Galactica ended up carrying more personnel 
  and a larger fighter compliment that the ship was 
  designed for. The ship had its crew increased to 1,012 
  and fighter compliment increased to 120 fighters. 
   
  Note: the Battlestar Galactica is the missing plate armor 
  and has exposed ribbing.  To discern whether or not that 
  there is armor covering the section of the ship were the 
  weapons impacts see notes below. 
   
  Engines: the outer engines are armored the inner two 
  engines have secondary systems protecting them.   
   
  Middle Hull: is partly armored on the spine and outer edge 
  is not.  Roll 3d6 to determine if there is armor on this area 
  on even. 
   
  Flight Pods: the Flight pods have partial armor and have 
  little effect to much such as ships movement and the 
  landing deck results in little damage.  (The starboard flight 
  pod has no effect to landing capability when it is damaged 
  by weapons fire with the exception of weapons fire.)  Roll 
  3d6 to determine if there is armor on this area on even.  
  Below is to be used with the STARSHIP HIT LOCATIONS 
  TABE although there is no change to how to deal with 
  damage to the ships Shuttlebays.   
   
  9 
  Shuttlebay (aka The Flight Pods) (1d6) 
   
  1-2 Landing deck 
   
  3-4 Launch bay (aka launch tubes) 
   
  5-6 Hanger bay 
   
  Alligator Head: the head is partly armored.  (Bridge, C-I-C 
  a.k.a. “Command and control” is well protected with the 
  consumables and crew quarters)  Roll 3d6 to determine if 
  there is armor on this area on even. 
   
  The Armor in Battlestar Galactica works a little different 
  than the armor in the Star Trek.  The Armor is only 
  removed on the section where the hull has been hit.  Only 
  with multiple hits burn off a portion of the armor in that 
  spot.   
   
    
  Colonial multi roll ship 
  Class and Type: Amunition Ship, Salvage Ship, Fuel 
  Resupply Ship, 
  Commissioning Date: 
  
  705 
   
   
  Hull Systems 
  Size: 7 
  Length: 580.99 meters 
  Beam: 220. 95 meters 
  Height: 133.63 meters 
  Decks: 29 
  Mass: 3,000,000 metric tons 
  SUs Available: 1,500 – 2,750 
  SUs Used: 2149 
   
  Hull Outer <28>     
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9>    
  Resistance Inner Hull: 8 <9> 
  Ablative Armor: 250 <50> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class C (Protection 10/15) <11> 
  Backup: Class C (Protection 5) <6> 
  Backup: Class C (Protection 5) <6> 
   
  Personnel Systems 
  Class/Passengers/Evac: 633/300/6000 
  Crew Quarters 
  Barracks: Houses 632 Crewmembers <11> 
  Spartan: 200 <10> 
  Basic: 100 <10> 
  Expanded: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <28> 
  Reserve Life Support [6 power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: two years’ worth <28> 
  Food storage Galley [0 power/round] <2> 
  Manufacturing facilities 
  Small shops [7 power/round] <7> 
  Large shop [2 power/round] <3> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 (spartan mess hall; exercise room) 
  [1 Power/round] <6> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <7> 
  Fire Suppression System [1 power/rd when active] <7> 
  Cargo Holds: 750,000 cubic meters <23> 
  Locations: amid ship  
  Escape Pods None 
   
  Propulsion Systems 
  FTL (faster than light) drive [70 power/round] <140> 
  Impulse Engine Type: four Type 1 (.1c/.2c) [1/2 
  Power/round] <2 x 4 = 8> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <7> 
   
  Power Systems 
  Fusion Reactor: 5 Class 22 (generates 220 Power/round) 
  <110 x 5 = 550> 
  Location:  
  Impulse Engine[s]: four Type 1 (generate 3 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <45> 
  Standard Usable Power:  
   
  Operations System 
  Bridge: <28> 
    
  Computers  
  Core: DRADIS Sensors [1 Power/round] <4>  
  Core: FTL navigation [1 Power/round] <4>  
  Core: Weapons targeting [1 Power/round] <4>  
  Core: Sub-light engines [1 Power/round] <4>  
  ODN <21> 
   
  Navigational Deflector [6 Power/round] <21> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensors Skill: 3  
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  
  706 
   
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <28> 
  Strength: 10 [3 Power/round] 
  Number: 2 
  Backup <7> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Bulkhead doors [0 Power] <7> 
  Science Systems Rating 1 (+0) [1 Power/round] <12> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
   
  Tactical Systems 
  200 Dual Point-Defense Kinetic Energy Weapons Close-
  in-weapons (Small rail guns) <4 x 200 = 800>  
  Type: I  
  Damage: offensive damage 20, Flack damage 10/15 [2 
  Power] 
  Magazine: 1,000 (reloadable magazine) 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 50-300/1.2/2.4km 
  Location: 40 front, 50 right, 50 left, 20 aft, 50 dorsal, 50 
  ventral 
  Firing arc: 90 degrees 
  Firing Modes: Rapid fire only  
   
  Six Light Rail Guns <9 x 6 = 54> 
  Type:  
  Damage: 60 [6 Power] 
  Magazine: 100 (reloadable magazine) 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: two port dorsal, two starboard dorsal, one port 
  ventral, one starboard ventral 
  Firing Arc: 540degres 
  Firing Modes: Standard 
   
  Two Light Rail Guns <5 x 2 = 10> 
  Type:  
  Damage: 60 [6 Power] 
  Magazine: 100 (reloadable magazine) 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: two port dorsal, two starboard dorsal, two port 
  ventral, two starboard ventral 
  Firing Arc: 90 degrees 
  Firing Modes: Standard 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields: none 
   
  Auxiliary Spacecraft System   
  Hanger decks: Capacity for 4 Size worth of ships <8> 
  Standard Complement: Two cargo shuttles  
  Location(s):   
   
  Note: for detonation of the ammunition or fuel the resulting 
  explosion is 2d6 x 500 damage in the same MU and drops 
  by half per MU each step away. 
   
    
  Colonial Ammunition ship 
  Class and Type:  Frigate, Ammunition Ship, Salvage Ship, 
  Light Troop Transport, Fuel Resupply Ship, 
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 7 
  Length: 580.99 meters 
  Beam: 220. 95 meters 
  Height: 133.63 meters 
  Decks: 29 
  Mass: 3,000,000 metric tons 
  SUs Available: 1,500 – 2,750 
  SUs Used: 2365 
   
  Hull Outer <28>     
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9>    
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class C (Protection 10/15) <11> 
  Backup: Class C (Protection 5) <6> 
  Backup: Class C (Protection 5) <6> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 633/300/6000 
  Crew Quarters 
  Barracks: Houses 632 Crewmembers <11> 
  Spartan: 200 <10> 
  Basic: 100 <10> 
  Expanded: 1 <1> 
  
  707 
   
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <28> 
  Reserve Life Support [6 power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: two years’ worth <28> 
  Food storage Galley [0 power/round] <2> 
  Manufacturing facilities 
  Small shops [7 power/round] <7> 
  Large shop [2 power/round] <3> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 (spartan mess hall; exercise room) 
  [1 Power/round] <6> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <7> 
  Fire Suppression System [1 power/rd when active] <7> 
  Cargo Holds: 500,000 cubic meters <15> 
  Locations: amid ship  
  Escape Pods None 
   
  PROPULSION SYSTEMS 
  FTL (faster than light) drive [70 power/round] <140> 
  Impulse Engine Type: four Type 1 (.1c/.2c) [1/2 
  Power/round] <2 x 4 = 8> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <7> 
   
  POWER SYSTEMS 
  Fusion Reactor: 5 Class 22 (generates 220 Power/round) 
  <110 x 5 = 550> 
  Location:  
  Impulse Engine[s]: four Type 1 (generate 3 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <45> 
  Standard Usable Power:  
   
  OPERATIONS SYSTEM 
  Bridge: <28> 
    
  Computers  
  Core: DRADIS Sensors [1 Power/round] <4>  
  Core: FTL navigation [1 Power/round] <4>  
  Core: Weapons targeting [1 Power/round] <4>  
  Core: Sub-light engines [1 Power/round] <4>  
  ODN <21> 
   
  Navigational Deflector [6 Power/round] <21> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensors Skill: 3  
   
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <28> 
  Strength: 10 [3 Power/round] 
  Number: 2 
  Backup <7> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: none 
  Bulkhead doors [0 Power] <7> 
  Science Systems Rating 1 (+0) [1 Power/round] <12> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
   
  TACTICAL SYSTEMS 
  260 Dual Point-Defense Kinetic Energy Weapons Close-
  in-weapons (Small rail guns) <4 x 260 = 1040>  
  Type: I  
  
  708 
   
  Damage: offensive damage 20, Flack damage 10/15 [2 
  Power] 
  Magazine: 1,000 (reloadable magazine) 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 50-300/1.2/2.4km 
  Location: 40 front, 50 right, 50 left, 20 rear, 50 dorsal, 50 
  ventral 
  Firing arc: 90 degrees 
  Firing Modes: Rapid fire only  
   
  Eight Light Rail Guns <9 x 8 = 72> 
  Type:  
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: two port dorsal, two starboard dorsal, two port 
  ventral, two starboard ventral 
  Firing Arc: 540degres 
  Firing Modes: Standard 
   
  Two Light Rail Guns <5 x 2 = 10> 
  Type:  
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: two port dorsal, two starboard dorsal, two port 
  ventral, two starboard ventral 
  Firing Arc: 90 degrees 
  Firing Modes: Standard 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields: none 
   
  AUXILIARY SPACECRAFT SYSTEM   
  Hanger decks: Capacity for 4 Size worth of ships <8> 
  Standard Complement: Two cargo shuttles  
  Location(s):   
   
  Note: for detonation of the ammunition or fuel the resulting 
  explosion is 2d6 x 500 damage in the same MU and drops 
  by half per MU each step away. 
   
    
  Tylium Refinery ship (Resurrected Series) 
  Class and Type: Tylium Refinery ship – manufacturing 
  vessel 
   
  HULL SYSTEMS 
  Size: 7 
  Length: 502.7 meters 
  Beam: 137.1 meters 
  Height: 106.6 meters 
  Decks: 20 
  Mass: 2,000,000 metric tonnes 
  SUs Available: 1500-2750 
  SUs Used: 753 
   
  Hull Outer <28>     
  Hull Inner <28> 
  Resistance Outer Hull: 4 <3>    
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <25> 
  Backup: Class 3 (Protection 30) <13> 
  Backup: Class 3 (Protection 30) <13> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 75/50/300 
  Crew Quarters 
  Spartan:44 <2> 
  Basic: 44 <5> 
  Expanded: 15 <3> 
  Luxury: 22 <22> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <28> 
  Reserve Life Support [4 power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 1 years worth <7> 
  Manufacturing Facilities: Small ships [7 power/round] <7>  
  6 Large Machine Shops [2 power/round] <18> 
  Food stores only [0 power/round] <2> 
  Medical Facilities:  Med kits only <5> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <7> 
  Fire Suppression System [1 power/rd when active] <7> 
  Tylium Refinery (Ore Processing) [17 power/round] <17> 
  Cargo Holds: 700,000 cubic meters * <21> 
  Locations: lower deck  
  Tylium Processing system [17 power/round of use] <17> 
   
  PROPULSION SYSTEMS 
  FTL [70 power/round of use] <140> 
  Sublight Engine: 2 (.08c) [8 Power/round] <4 x 2 = 8> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <5> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class (generates 130 Power/round) <65> 
  Location:  
  Sublight Engine[s]: 2 (generates 20 Power/engine/round) 
  
  709 
   
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 10,000 fuel storage (one fuel point equals 
  100 power when used) <7> 
  EPS: Standard Power flow, +40 Power transfer/round 
  <39> 
  Standard Usable Power: 146 
   
  OPERATIONS SYSTEM 
  Bridge: forward upper deck <35> 
   
  Computers (Pre Duetronic) 
  Core: [1 Power/round] <14> 
  ODN <21> 
   
  Navigational Deflector [6 Power/round] <21> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range sensors [5 power/round] <6> 
  Range Package Mark I (accuracy 4/5/8/11) 
  High-resolution 2 light-years (0.3/0.4 - 0.8/0.9 – 1.5/1.6 – 
  2.0) 
  Low-resolution 5 light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 – 
  5.0) 
  Strength package Class 2 (strength 2) 
  Gain package: Standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): [1 
  power/round] (40 minutes) {20 light-years} <5> 
   
  Inertial Damping Field 
  Main <28> 
  Strength: 10 [3 Power/round] 
  Number: 4 
  Backup <14> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: none 
  Bulkhead doors [1 Power]  
  Science Systems Rating  none 
  Specialized Systems: none 
  Laboratories: none 
   
  TACTICAL SYSTEMS 
  None  
   
  AUXILIARY SPACECRAFT SYSTEM  
  Capability for 4 size worth of ships <8> 
  (one shuttle at a time) 
   
  * 400,000 cubic meters is processed Tylium fuel storage 
  on a typical ship.  in game play hits to the cargo bays 
  must be determine which type of hold was hit with 1d6 
  dice roll 1-4 fuel storage resulting in detnation of the fuel 
  100 times the SU’s of fuel stored in the hold, 5-6 normal 
  damage. 
   
    
  Orion-Class Battlestar From Blood and Chrome 
  Class and Type: Orion Class Heavy Cruiser 
  Commissioning Date: First Cylon War 
   
  HULL SYSTEMS 
  Size: 6 
  Length: 381 meters 
  Beam: 36 meters 
  Height: 34.8 meters 
  Decks: 9 
  Mass: 300,000 metric tons 
  SUs Available: 1,300  
  SUs Used: 1354 
   
  Hull Outer <24>     
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9>     
  Resistance Inner Hull: 8 <9> 
  Harden Armor plating: +90 to outer hull resistance <135> 
  Armor: 140 <28> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1(Protection 40/60) <18> 
  Backup: Class 1 (Protection 20) <9> 
  Backup: Class 1 (Protection 20) <9> 
  
  710 
   
  Specialized Hull: Stealth Hull <6>   
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 150/30/1200 
  Crew Quarters 
  Barracks: Houses 93 Crewmembers <2> 
  Spartan: 36 <2> 
  Basic: 35 <4> 
  Expanded: 15 <3> 
  Luxury: 1 <1> 
  Unusual: N/A 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 2 years’ worth <24> 
  Food Stored only Galley [0 power/round] <2> 
  Machine shops Small shops [6 power/round] <6> 
  Large shop [2 power/round] <3> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 [2 Power/round] <12> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <6> 
  Fire Suppression System [1 power/rd when active] <9> 
  Cargo Holds: 4000 cubic meters <1> 
  Locations:   
  Escape Pods None 
   
  PROPULSION SYSTEMS 
  FTL [60 power/round] <120> 
  Impulse Engine: (.12c) [1 Power/round] <8> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <6> 
   
  POWER SYSTEMS 
  Fusion Reactor: 2 Class 18 (generates 180 Power/round) 
  <90 x 2 = 180> 
  Location:  
  Impulse Engine[s]: (generates 10 Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Fuel Storage: 5,000,000 fuel storage (one fuel point 
  equals 100 power when used) <11> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  Fuel Storage: 1,000,000 fuel storage (one fuel point 
  equals 100 power when used) <11> 
  EPS: Standard Power flow, +40 Power transfer/round 
  <34> 
  Standard Usable Power: 370 
   
  OPERATIONS SYSTEM 
  Bridge: C&C <24> 
   
  Computers  
  Core: DRADIS Sensors [1 Power/round] <3>  
  Core: FTL navigation [1 Power/round] <3>  
  Core: Weapons targeting [1 Power/round] <3>  
  Core: Sub-light engines [1 Power/round] <3>  
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 0 [1 pwr/rd in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 2 <0> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 10 [3 Power/round] 
  Number: 4 
  Backup <12> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  
  711 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Bulkhead doors [1 Power] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: None 
  Laboratories: 4 <2> 
   
  TACTICAL SYSTEMS 
  12 Medium Railgun Batteries <7 x 12 = 84> 
  Type VI 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 4 forward (2 Ventral, 2 Dorsal), 3 Port (1 ventral, 
  2 dorsal), 3 Starbaord (1 ventral, 2 dorsal), 1 Dorsal, 1 
  ventral  
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Rail gun control <6> 
   
  Point Defense System (Small rail guns) <4 x 24 = 96>  
  Type: I  
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location:  
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
  Point Defense System Rail gun control <6> 
   
  8 Missile Launcher <9 x 8 = 72> 
  Standard Load: Standard Anti-ship Missiles (100 
  damage),  
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal  
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 40 <4> 
  Missile control room <6> 
   
  4 Nuclear Missile Launcher <9> 
  Standard Load: Nuclear Missiles Mark I (120 damage 
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal  
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 4 <1> 
  Missile control room <6> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields None 
   
  AUXILIARY SPACECRAFT SYSTEM (flight Pods)  
   Flight Deck Port/Starboard Capacity 36 size worth of 
  ships <72> 
  Compliment: 10 Vipers, 6 Raptors, 2 shuttles  
  Location(s):  
   
    
  Colonial Early Dreadnought 
  Class and Type:    
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 10 
  Length: 1018.74 meters 
  Beam: 374.89 meters 
  Height: 234.3 meters 
  Decks: 21 
  Mass: 6,400,000 metric tons 
  SUs Available: 2500-3750 
  SUs Used: 1809 
   
  Hull Outer <40>     
  Hull Inner <40> 
  Resistance Outer Hull: 87 <9>     
  Resistance Inner Hull: 7 <9> 
  Harden armor plating (+80 to outer hull) <120> 
  Ablative Armor: 300 <60> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <28> 
  Backup: Class 3 (Protection 30) <14> 
  Backup: Class 3 (Protection 30) <14> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 938/900/12,000 
  Crew Quarters 
  Barracks: Houses 1040 Crewmembers <17> 
  Spartan: 188 <10> 
  Basic: 375 <38> 
  Expanded: 169 <34> 
  Luxury: 47 <47> 
  Unusual: 19 <19> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <40> 
  Reserve Life Support [6 power/round] <20> 
  Emergency Life Support (60 emergency shelters) <20> 
  Gravity [5 Power/round] <10> 
  Consumable: 1 years’ worth <10> 
  Food Stores only [0 power/round] <2> 
  
  712 
   
  Manufacturing Facilities: Small ships [10 power/round] 
  <10>  
  3 Large Machine Shops [2 power/round] <9> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
   Personnel Transport: Jefferies Tubes [0 Power/round] 
  <10> 
  Fire Suppression System [1 power/rd when active] <10> 
  Cargo Holds: 300,000 cubic meters <9> 
  Locations:   
  Escape Pods None 
   
  PROPULSION SYSTEMS 
  Faster Than Light Drive (Coaxial Warp Drive Variant) [100 
  power/jump/round] <200> 
  Sublight Engine  Type: 4 (.10c) [10 Power/round] <5 x 4 = 
  200> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <10> 
   
  POWER SYSTEMS 
  Fusion Reactor: 1 Class 24 (generates 240 Power/round) 
  <120>  
  Location:  
  Sublight Engine[s]: 4 (generates 25 Power/engine/round) 
  Auxiliary Power: 3 reactors (generates 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  Fuel Storage: 10,000,000 fuel storage (one fuel point 
  equals 100 power when used) <10> 
  EPS: Standard Power flow, +75 Power transfer/round 
  <58> 
  Standard Usable Power: 304 
   
  OPERATIONS SYSTEM 
  Bridge: <50> 
   
  Computers (Pre Duetronic Systems) 
  Core: DRADIS Sensors [1 Power/round] <6>  
  Core: FTL navigation [1 Power/round] <6>  
  Core: Weapons targeting [1 Power/round] <6>  
  Core: Sub-light engines [1 Power/round] <6>  
  ODN <30> 
   
  Navigational Deflector [6 Power/round] <30> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
    
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Colonial FTL Nav Computer (First Cylon War Era type) 
  (+1): [2 power/round] (30 minutes) {30 light-years} <10> 
    
  Inertial Damping Field 
  Main <80> 
  Strength: 10 [3 Power/round} 
  Number: 4 
  Backup <20> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [3 power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <10> 
  Internal Force Fields Bulkhead doors [1 Power/round] 
  <10> 
  Science Systems Rating 1 (+0) [1 Power/round] <15> 
  Laboratories: 4 <2> 
   
  TACTICAL SYSTEMS 
  Twelve Close-in-weapons (Small rail guns) <4 x 12 = 48>  
  Type: I  
  Damage: 10 [1 Power] 
  Number of Emitters: (up to 4 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: 12 locations providing coverage all around the 
  ship. 
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
  
  713 
   
  Close-in-weapons control <10> 
   
  Thirteen Light Rail gun <11 x 13 = 143> 
  Type IV 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 4 forward, 2 port, 2 starboard, 1 Aft, 4 dorsal 
  maounted turrets 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Light Rail gun control <10> 
   
  Three Medium Rail gun <16 x 3 = 48> 
  Type IV 
  Damage: 140 [14 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 2 forward, 1 aft 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Light Rail gun control <10> 
   
  Two Missile Launcher <9 x 4 = 36> 
  Standard Load: Standard Anti-ship Missiles (100 
  damage), Nuclear Missiles Mark I (120 damage), Nuclear 
  Missiles Mark II (140 damage), Nuclear Missiles Mark III 
  (160 damage)   
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal  
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 80 <8> 
  Missile control room <10> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields none 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 20 size worth of ships <40> 
  Standard Compliment:  10 Raptors 
  Location(s): port and starboard dorsal  
   
    
  Colonial Early Heavy Cruiser 
  Class and Type:    
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 9 
  Length: 812.04 meters 
  Beam: 316.05 meters 
  Height: 186.76 meters 
  Decks: 16 
  Mass: 5,490,000 metric tons 
  SUs Available: 2250-3500 
  SUs Used: 1417 
   
  Hull Outer <36>     
  Hull Inner <36> 
  Resistance Outer Hull: 86 <6>     
  Resistance Inner Hull: 6 <6> 
  Harden armor plating: 80 <120> 
  Ablative Armor: 400 <80> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <27> 
  Backup: Class 3 (Protection 30) <14> 
  Backup: Class 3 (Protection 30) <14> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 900/500/10,000 
  Crew Quarters 
  Barracks: Houses 635 Crewmembers <11> 
  Spartan: 180 <9> 
  Basic: 360 <36> 
  Expanded: 162 <33> 
  Luxury: 45 <45> 
  Unusual: 18 <18> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <36> 
  Reserve Life Support [6 power/round] <18> 
  Emergency Life Support (54 emergency shelters) <18> 
  Gravity [5 Power/round] <9> 
  Consumable: 1 years’ worth <10> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [9 power/round] <9>  
  2 Large Machine Shops [2 power/round] <6> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
   Personnel Transport: Jefferies Tubes [0 Power/round] 
  <9> 
  Fire Suppression System [1 power/rd when active] <9> 
  Cargo Holds: 250,000 cubic meters <8> 
  Locations:   
  Escape Pods None 
   
  PROPULSION SYSTEMS 
  Faster Than Light Drive (Coaxial Warp Drive Variant) [90 
  power/jump/round] <180> 
  Sublight Engine: 4 (.10c) [10 Power/round] <5 x 4 = 20> 
  Location:  
  
  714 
   
  Reaction Control System (.025c) [2 Power/round when in 
  use] <9>    
   
  POWER SYSTEMS 
  Fusion Reactor: 1 Class 20 (generates 200 Power/round) 
  <100>  
  Location:  
  Sublight Engine[s]: 4 (generates 25 Power/engine/round) 
  Auxiliary Power: 3 reactors (generates 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  Fuel Storage: 8,000,000 fuel storage (one fuel point 
  equals 100 power when used) <9> 
  EPS: Standard Power flow, +70 Power transfer/round 
  <57> 
  Standard Usable Power: 264 
   
  OPERATIONS SYSTEM 
  Bridge: <50> 
   
  Computers (Pre Duetronic Systems) 
  Core: DRADIS Sensors [1 Power/round] <6>  
  Core: FTL navigation [1 Power/round] <6>  
  Core: Weapons targeting [1 Power/round] <6>  
  Core: Sub-light engines [1 Power/round] <6>  
  ODN <27> 
   
  Navigational Deflector [6 Power/round] <27> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
    
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Colonial FTL Nav Computer (First Cylon War Era type) 
  (+1): [2 power/round] (30 minutes) {30 light-years} <9> 
    
  Inertial Damping Field 
  Main <72> 
  Strength: 10 [3 Power/round} 
  Number: 4 
  Backup <18> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [3 power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <9> 
  Internal Force Fields Bulkhead doors [1 Power/round] <9> 
  Science Systems Rating 1 (+0) [1 Power/round] <14> 
  Laboratories: 4 <2> 
   
  TACTICAL SYSTEMS 
  Ten Close-in-weapons (Small rail guns) <4 x 10 = 40>  
  Type: I  
  Damage: 10 [1 Power] 
  Number of Emitters: (up to 4 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: 12 locations providing coverage all around the 
  ship. 
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
  Close-in-weapons control <9> 
   
  Six Light Rail gun <11 x 9 = 66> 
  Type IV 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 2 forward, 2 port, 2 starboard,  
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Light Rail gun control <9> 
   
  Two Medium Rail gun <16 x 2 = 32> 
  Type IV 
  Damage: 140 [14 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  
  715 
   
  Location: 2 forward, 1 aft 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Light Rail gun control <9> 
   
  Two Missile Launcher <9 x 2 = 18> 
  Standard Load: Standard Anti-ship Missiles (100 
  damage), Nuclear Missiles Mark I (120 damage), Nuclear 
  Missiles Mark II (140 damage), Nuclear Missiles Mark III 
  (160 damage)   
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal  
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 80 <8> 
  Missile control room <9> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields none 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 16 size worth of ships <32> 
  Standard Compliment:  8 Raptors 
  Location(s): port and starboard dorsal  
   
    
    
  Colonial Early Destroyer 
  Class and Type:    
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 8 
  Length: 708.69 meters 
  Beam: 268.7 meters 
  Height: 162.9 meters 
  Decks: 14 
  Mass: 4,590,000 metric tons 
  SUs Available: 2000-3250 
  SUs Used: 1279 
   
  Hull Outer <32>     
  Hull Inner <32> 
  Resistance Outer Hull: 6 <6>     
  Resistance Inner Hull: 6 <6> 
  Harden Armor Plating: +80 to outer hull resistnace <120> 
  Ablative Armor: 300 <60> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <27> 
  Backup: Class 3 (Protection 30) <14> 
  Backup: Class 3 (Protection 30) <14> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 500/813/8,000 
  Crew Quarters 
  Barracks: Houses 888 Crewmembers <15> 
  Spartan: 100 <5> 
  Basic: 200 <20> 
  Expanded: 90 <18> 
  Luxury: 25 <25> 
  Unusual: 10 <10> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <32> 
  Reserve Life Support [6 power/round] <16> 
  Emergency Life Support (54 emergency shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: 1 years’ worth <8> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [8 power/round] <8>  
  1 Large Machine Shops [2 power/round] <3> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
   Personnel Transport: Jefferies Tubes [0 Power/round] 
  <8> 
  Fire Suppression System [1 power/rd when active] <8> 
  Cargo Holds: 200,000 cubic meters <6> 
  Locations:   
  Escape Pods None 
   
  PROPULSION SYSTEMS 
  Faster Than Light Drive (Coaxial Warp Drive Variant) [80 
  power/jump/round] <160> 
  Sublight Engine: 2 (.12c) [12 Power/round] <6 x 2 = 12> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <8>      
   
  POWER SYSTEMS 
  Fusion Reactor: 1 Class 16 (generates 160 Power/round) 
  <80>  
  Location:  
  Sublight Engine[s]: 2 (generates 30 Power/engine/round) 
  Auxiliary Power: 3 reactors (generates 5 
  Power/reactor/round) <9> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  Fuel Storage: 8,000,000 fuel storage (one fuel point 
  equals 100 power when used) <8> 
  EPS: Standard Power flow, +70 Power transfer/round 
  <47> 
  Standard Usable Power: 220 
   
  OPERATIONS SYSTEM 
  Bridge: <40> 
  
  716 
   
   
  Computers (Pre Duetronic Systems) 
  Core: DRADIS Sensors [1 Power/round] <4>  
  Core: FTL navigation [1 Power/round] <4>  
  Core: Weapons targeting [1 Power/round] <4>  
  Core: Sub-light engines [1 Power/round] <4>  
  ODN <27> 
   
  Navigational Deflector [6 Power/round] <24> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Probes: 40 <4> 
  Sensor Skill: 4 
    
  Flight Control Systems 
  Autopilot: None 
   
  Navigational Computer 
  Colonial FTL Nav Computer (First Cylon War Era type) 
  (+1): [2 power/round] (30 minutes) {30 light-years} <9> 
    
  Inertial Damping Field 
  Main <64> 
  Strength: 10 [3 Power/round} 
  Number: 4 
  Backup <16> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <8> 
  Internal Force Fields Bulkhead doors [1 Power/round] <8> 
  Science Systems Rating 1 (+0) [1 Power/round] <13> 
  Laboratories: 4 <2> 
   
  TACTICAL SYSTEMS 
  7 Close-in-weapons (Small rail guns) <4 x 7 = 28>  
  Type: I  
  Damage: 10 [1 Power] 
  Number of Emitters: (up to 4 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: 12 locations providing coverage all around the 
  ship. 
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
  Close-in-weapons control <8> 
   
  Six Light Rail gun <11 x 2 = 22> 
  Type IV 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 2 forward, 2 port, 2 starboard,  
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Light Rail gun control <8> 
   
  Two Missile Launcher <9 x 2 = 18> 
  Standard Load: Standard Anti-ship Missiles (100 
  damage), Nuclear Missiles Mark I (120 damage), Nuclear 
  Missiles Mark II (140 damage), Nuclear Missiles Mark III 
  (160 damage)   
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal  
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 50 <5> 
  Missile control room <8> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Shields none 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 12 size worth of ships <24> 
  Standard Compliment:  6 Raptors 
  Location(s): port and starboard dorsal  
  
  717 
   
    
  Class and Type: Tiger Class Heavy Cruiser   
  Commissioning Date: 
   
  Hull Systems 
  Size: 7 
  Length: 486 meters 
  Beam: 162.26 meters 
  Height: 65 meters 
  Decks: 14 
  Mass: 2,500,000 metric tons 
  SUs Available: 1500 - 2750 
  SUs Used: 3727 
   
  Hull Outer <28>     
  Hull Inner <28> 
  Resistance Outer Hull: 6 <6>     
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <25> 
  Backup: Class 3 (Protection 30) <13> 
  Backup: Class 3 (Protection 30) <13> 
   
  Personnel Systems 
  Class/Passengers/Evac: 180/68/1500 
  Crew Quarters 248 
  Barracks: Houses 120 Crewmembers <2> 
  Spartan: 67 <4> 
  Basic: 60 <6> 
  Expanded: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <28> 
  Reserve Life Support [5 power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 1 years’ worth <14> 
  Food Storage only Galley [0 power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 4 (one small rec deck; two gyms; 
  largeeating facilities; two small lounges) [4 Power/round] 
  <34> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <7> 
  Fire Suppression System [1 power/rd when active] <7> 
  Cargo Holds: 51,000 cubic meters <2> 
  Locations:   
  Escape Pods None 
   
  Propulsion Systems 
  Faster Than Light Drive (Coaxial Warp Drive Variant) [70 
  power/jump/round] <140> 
  Impulse Engine: four Type 2 (.25c/.5c) [2/5 Power/round] 
  <5 x 4 = 20> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <7> 
   
  Power Systems 
  Fusion Reactor: 12 Class 30 (generates 300 
  Power/round) <150 x 12 = 1800> 
  Location:  
  Impulse Engine[s]: four type 2 (generates 8 
  Power/engine/round) 
  Auxiliary Power: 6 reactors (generates 5 
  Power/reactor/round) <18> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  Fuel Storage: 7,000,000 fuel storage (one fuel point 
  equals 100 power when used) <7> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <55> 
  Standard Usable Power: 3632 
   
  Operations System 
  Bridge: <35> 
   
  Computers  
  Core: FTL Computer [1 Power/round] <4> 
  Core: Weapons Computer [1 Power/round] <4> 
  Core: DRADIS [1 Power/round] <4> 
  Core: Sub-light engines [1 Power/round] <4> 
  ODN <21> 
   
  Navigational Deflector [6 Power/round] <21> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems 
  
  718 
   
  Autopilot: none 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 2 <0> 
   
  Inertial Damping Field 
  Main <56> 
  Strength: 10 [3 Power/round] 
  Number: 4 
  Backup <14> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: None 
  Bulkhead doors [0 Power/round] <7> 
  Science Systems Rating 1 (+0) [1 Power/round] <12> 
  Specialized Systems: None 
  Laboratories: 4 <2> 
   
  Tactical Systems 
  250 Dual Point-Defense Kinetic Energy Weapons Close-
  in-weapons (Small rail guns) <4 x 250 = 1000> 
  Type: I  
  Damage: offensive damage 60, Flack damage 40/30 [6 
  Power] 
  Magazine: 1,000 (reloadable magazine) 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 50-300/1.2/2.4km 
  Location: 30 front, 60 right, 60 left, 20 rear, 40 dorsal, 40 
  ventral 
  Firing arc: 90 degrees 
  Firing Modes: Rapid fire only  
   
  Ten Turret Mounted Dual Kinetic Energy Weapons “Rail 
  gun” <13 x 10 = 130> 
  Type VI 
  Damage: High-Explosive rounds 100 damage, Flack 
  rounds (60/50/40/30) [10 Power] 
  Magazines: 100 rounds (reloadable) 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 3-12/25/50 
  Location: 8 Dorsal, 8 ventral 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auxiliary Spacecraft System 
  Shuttlebay(s): Capacity for 24 size worth of ships <48> 
  Standard Compliment: four shuttlecraft, eight fighter  
  Location(s):   
   
    
  Colonial One “the governmental ship” (Resurrected 
  Series) 
  Class and Type: Colonial Heavy Starliner/Transport 
  Vessel 
   
  HULL SYSTEMS 
  Size: 3 
  Length: 84.9 meters 
  Beam: 14.9 meters 
  Height: 21.9 meters 
  Decks: 3 
  Mass: 15,000 metric tonnes 
  SUs Available: 500 
  SUs Used: 385 
   
  Hull Outer <12>     
  Hull Inner <12> 
  Resistance Outer Hull: 3 <3>    
  Resistance Inner Hull: 3 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <21> 
  Backup: Class 3 (Protection 30) <11> 
  Backup: Class 3 (Protection 30) <11> 
  Specialized Hull: Atmospheric Capability <3>   
  Planetfall Capability <3> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 15/150/500 
  Crew Quarters 
  Spartan: 107 <6> 
  Basic: 58 <6> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <12> 
  Reserve Life Support [4 power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 3 months’ worth <3> 
  Food stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [3 power/round] <3>  
  Medical Facilities:  Med kits only <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <3> 
  Fire Suppression System [1 power/rd when active] <3> 
  
  719 
   
  Cargo Holds: 500 cubic meters <1> 
  Locations: lower deck  
   
  PROPULSION SYSTEMS 
  FTL [30 power/round of use] <60> 
  Sublight Engine: 4 (.12c) [2 Power/round] <6 x 2 = 24> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <3> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class (generates 90 Power/round) <45> 
  Location:  
  Sublight Engine[s]: 4 (generates 20 Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 900,000 fuel storage (one fuel point equals 
  100 power when used) <3> 
  EPS: Standard Power flow, +40 Power transfer/round 
  <19> 
  Standard Usable Power: 170 
   
  OPERATIONS SYSTEM 
  Bridge: forward upper deck <15> 
   
  Computers (Pre Duetronic) 
  Core: [1 Power/round] <2> 
  ODN <9> 
   
  Navigational Deflector [6 Power/round] <9> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
   
  Lateral Sensor [5 Power/round]<4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): (SU cost 
  .75 x size) [1 power/round] (40 minutes) {20 light-years} 
  <3> 
   
  Inertial Damping Field 
  Main <12> 
  Strength: 10 [3 Power/round} 
  Number: 2 
  Backup <3> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: none 
  Bulkhead doors [1 Power]  
  Science Systems Rating  none 
  Specialized Systems: none 
  Laboratories: none 
   
  TACTICAL SYSTEMS 
  None  
   
  AUXILIARY SPACECRAFT SYSTEM  
  Capability for 4 size worth of ships <8> 
  (one shuttle at a time) 
    
  Colonial Tanker/Cargo ships 
  Class and Type: Naval Replenishment Tanker ships  
  Commissioning Date: 
   
  HULL SYSTEMS 
  Size: 5 
  Length: 201.17 meters 
  Beam: 67.06 meters 
  Height: 24.38 meters 
  Decks: 5 
  Mass: 450,000 metric tons 
  SUs Available: 900 – 1,900 
  SUs Used: 594 
   
  Hull Outer <20>     
  Hull Inner <20> 
  Resistance Outer Hull: 4 <3>     
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <17> 
  Backup: Class 1 (Protection 20) <9> 
  Backup: Class 1 (Protection 20) <9> 
  Specialized Hull: Planetfall capability <5>   
  Atmospheric capability <5> 
   
  PERSONNEL SYSTEMS 
  
  720 
   
  Class/Passengers/Evac: 400/20/2000 
  Crew Quarters 
  Barracks: Houses 124 Crewmembers <3> 
  Spartan: 120 <6> 
  Basic: 120 <12> 
  Expanded: 45 <9> 
  Luxury: 6 <6> 
  Unusual: 5 <5> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <20> 
  Reserve Life Support [5 power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: 1 years’ worth <5> 
  Food storage only: Galley [0 power/round] <2> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 3 [3 Power/round] <18> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <5> 
  Fire Suppression System [1 power/rd when active] <5> 
  Cargo Holds: 160,000 cubic meters (ship carries 
  160,000,000 fuel points) <5> 
  Locations:   
   
  PROPULSION SYSTEMS 
  FTL Drive [50 power/round of use] <100> 
  Sublight  Engine: 2 (.08c) [8 Power/round] <4 x 2 = 8> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <5> 
   
  POWER SYSTEMS 
  Fusion Reactor: 1 Class 2 (generates  20 Pwr/rd) <10> 
  Location:  
  sublight Engine[s]: 2 (generates 40 Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 1,000,000 fuel storage (one fuel point 
  equals 100 power when used) <11> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <35> 
  Standard Usable Power:  
   
  OPERATIONS SYSTEM 
  Bridge: <20> 
   
  Computers (Pre duotronic) 
  Core: [1 Power/round] <3 x 2 = 6> 
  ODN <15> 
   
  Navigational Deflector [6 Power/round] <15> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: None 
  Inertial Damping Field 
  Main <40> 
  Strength: 10 [3 Power/round] 
  Number: 4 
  Backup <10> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Internal Bulkhead doors [1 Power/rounds] <5> 
  Science Systems Rating 1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: 2 <2> 
   
  TACTICAL SYSTEMS: None 
   
  Auto-Destruct System <5> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  Shuttlebay(s): Capacity for 8 size worth of ships <18> 
  Standard Compliment: 2 - 4 Raptors   
  Location(s):   
   
    
  Cylon SAM/GUN Emplacement  
  
  721 
   
   
  Hull Systems 
  Size: 2 
  Diameters: 10 meters 
  Height: 5 meters 
  Decks: 2 
  Mass: 15 metric tons 
  SUs Available: 625 
  SUs Used: 204 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 2 Centurions/0/0 
  Crew Quarters: None 
   
  Environmental Systems 
  Gravity [1 Power/round] <2> 
  Consumable: 2 years worth <4> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 4 cubic meters <1> 
  Locations: Lower Cargo Bays () 
   
  POWER SYSTEMS 
  Fusion Reactor: type 7 (generates 70 Power/round) <35> 
  Locations:  
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 1,000,000 fuel storage (one fuel point 
  equals 100 power when used) <4> 
  EPS: Standard Power flow, +20 Power transfer/round 
  <12> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <5> 
   
  Computers  
  Core 1: [1 Power/round] <2> 
  ODN <6> 
   
  Sensor Systems 
  Lateral Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: standard 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Class 1 [2 power/round of use] <4> 
  Strength: 2 
  Security: -0  
   
  Security Systems rating: 1 <4> 
  Internal Force Field [1 power/round] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
   
  Tactical Systems 
  anti-fighter Railguns <4 x 2 =8> 
  Type: 1 
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: fixed 
  Firing Modes: Standard 
   
  Missile/Torpedo Launcher <7> 
  Standard Load: Standard Anti-ship Missile (100 damage), 
  Nuclear Missiles Mark I (120 damage)  
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 12 <2> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 2 size worth of ships <4> 
  Standard Complement: 1 shuttlecraft 
  Location(s): Main Shuttlebay  
   
    
  Battlestar Galactica’s Viper (Version two) 
  Class and Type: Viper Mark I  
  Commissioning Date:  
   
  Hull Systems 
  Size: 2 
  Length: 9.24 meters 
  Beams: 5.95 meters 
  Height: 5.82 meters 
  Decks: 1 
  Mass: 2 metric tons 
  
  722 
   
  SUs Available: 320 
  SUs Used: 286 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class C (Protection 10/15) <6> 
  Specialized hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/0/0 
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Consumable: 72 Hours worth <4> 
  Medical Facilities: Med kits only 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 2 cubic meters <1> 
  Locations: Aft of cockpit (can be used as passenger area 
  as well) 
  Escape Pods <1> 
  Number: 1 
  Capacity: 1 persons per pod (Cockpit ejects from fighter 
  body) 
   
  Propulsion Systems 
  Warp Drive - None 
  Impulse Engine Three Type 3 (.5c/.7c) [5/7 Power/round] 
  <15 x 3 = 45> 
  Location:   
  Thruster Acceleration Package Class Gamma (+.3c) [4 
  power/round of use] <24> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp core MK II (generator 60 power/round) <31> 
  Locations:  Aft of amidship 
  Impulse Engine[s]: 1 type 6B (generate 33 
  power/engine/round) 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 550,000 fuel storage (one fuel point equals 
  100 power when used) <11> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <10> 
  Standard Usable Power: 99 
   
  Operations systems 
  Computers 1 Core [1 Power/round] <1> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <10> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Sensor Systems 
  Long-range Sensors -- None 
   
  Lateral Sensors [5 Power/round] <4> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <4> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: Standard 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1(+0) [0 Power/round] <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 10 [3 Power/round]  
  Number: 1 
  Backup 
  none 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Mark 1 [3 Power/round] <3> 
  Strength: 1 
  Security: - 0 
   
  Security Systems Rating: N/A 
   
  Tactical Systems 
  Laser Pulsar <6 x 2 = 12> 
  Type: II 
  Damage: 20 [2 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: fixed 
  Firing Modes: Standard 
  Laser control <2> 
   
  Missile/Torpedo Launcher <7> 
  Standard Load: Standard Anti-ship Missile (100 damage) 
  
  723 
   
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missile control <2> 
  Torpedoes carried: 4 <1> 
   
  TA/T/TS: Class alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shield (forward, aft, port, starboard) <7 x 4 = 28> 
  Shield generator class I (Protection 120 + 10 imbedded 
  nacelles) 
  Subspace field distortion amplifier Class alpha (threshold 
  40)  
  recharging class zero (75 seconds) 
   
  Auxilary spacecraft 
  None 
    
  Demetrias Sewage ship (Resurrected Series) 
   
  HULL SYSTEMS 
  Size: 4 
  Length: 113.6 meters 
  Beam: 24.7 meters 
  Height: 51.8 meters 
  Decks: 6 
  Mass: 215,000 metric tonnes 
  SU’s Available: 800 
  SU’s Used: 453 
   
  Hull Outer <16>     
  Hull Inner <16> 
  Resistance Outer Hull: 4 <3>    
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <19> 
  Backup: Class 2 (Protection 25) <10> 
  Backup: Class 2 (Protection 25) <10> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 36/50/750 
  Crew Quarters 
  Spartan: 32 <2> 
  Basic: 30 <3> 
  Expanded: 12 <3> 
  Luxury: 12 <12> 
   
  Environmental Systems 
  Basic Life Support [7 Power/round] <16> 
  Reserve Life Support [4 power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 3 months worth <4> 
  Food stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [4 power/round] <4>  
  1 Large Machine Shops [2 power/round] <3> 
  Medical Facilities:  Med kits only <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [0 Power/round] <7> 
  Fire Suppression System [1 power/rd when active] <7> 
  Cargo Holds: 30,000 cubic meters <1> 
  Locations: lower deck  
  Sewage Processing plant [8 power/round] <16> 
   
  PROPULSION SYSTEMS 
  FTL [40 power/round of use] <80> 
  Sublight Engine: 2 (.10c) [10 Power/round] <5 x 2 = 10> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <4> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class (generates 100 Power/round) <50> 
  Location:  
  Sublight Engine[s]: 2 (generates 25 Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 1,000,000 fuel storage (one fuel point 
  equals 100 power when used) <4> 
  EPS: Standard Power flow, +30 Power transfer/round 
  <23> 
  Standard Usable Power: 132 
   
  OPERATIONS SYSTEM 
  Bridge: forward upper deck <20> 
   
  Computers (Pre Duetronic) 
  Core: [1 Power/round] <2> 
  ODN <12> 
   
  Navigational Deflector [6 Power/round] <12> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
   
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  
  724 
   
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): [1 
  power/round] (40 minutes) {20 light-years} <3> 
   
  Inertial Damping Field 
  Main <16> 
  Strength: 10 [3 Power/round] 
  Number: 2 
  Backup <4> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: none 
  Internal Force Fields: none 
  Science Systems Rating: none 
  Specialized Systems: none 
  Laboratories: none 
   
  TACTICAL SYSTEMS 
  None 
   
  AUXILIARY SPACECRAFT SYSTEM  
  Capability for 4 size worth of ships <8> 
  (two shuttle at a time) 
    
  Celestra Science Ship (Resurrected Series) 
   
  HULL SYSTEMS 
  Size: 8 
  Length: 609.3 meters 
  Beam: 243.7 meters 
  Height: 172.1 meters 
  Decks: 30 
  Mass: 4,000,000 metric tonnes 
  SU’s Available: 1000 
  SU’s Used: 817 
   
  Hull Outer <32>     
  Hull Inner <32> 
  Resistance Outer Hull: 3 <3>    
  Resistance Inner Hull: 3 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <23> 
  Backup: Class 2 (Protection 25) <12> 
  Backup: Class 2 (Protection 25) <12> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 50/500/2700 
  Crew Quarters 
  Spartan: 280 <14> 
  Basic: 140 <14> 
  Expanded: 85 <17> 
  Luxury: 45 <45> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <32> 
  Reserve Life Support [5 power/round] <16> 
  Emergency Life Support (54 emergency shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: 2 years’ worth <16> 
  Food stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [8 power/round] <8>  
  2 Large Machine Shops [2 power/round] <6> 
  Medical Facilities:  3 (+1) [3 power/round] <15> 
  Recreation Facilities: 3 [6 Power/round] <24> 
  Personnel Transport: turbolifts, Jefferies Tubes [2 
  Power/round] <24> 
  Fire Suppression System [1 power/rd when active] <8> 
  Cargo Holds: 120,000 cubic meters <4> 
  Locations: lower deck  
   
  PROPULSION SYSTEMS 
  FTL [80 power/round of use] <160> 
  Sublight Engine: 2 (.10c) [10 Power/round] <5 x 2 = 10> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <8> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class (generates 160 Power/round) <80> 
  Location:  
  Sublight Engine[s]: 2 (generates 25 Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  Fuel Storage: 8,000,000 fuel storage (one fuel point 
  equals 100 power when used) <8> 
  EPS: Standard Power flow, +40 Power transfer/round 
  <44> 
  Standard Usable Power: 192 
   
  OPERATIONS SYSTEM 
  Bridge: forward upper deck <40> 
   
  Computers (Pre Duetronic) 
  
  725 
   
  Core: [1 Power/round] <4> 
  ODN <21> 
   
  Navigational Deflector [6 Power/round] <21> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long-range sensors [5 power/round] <6> 
  Range Package Mark I (accuracy 4/5/8/11) 
  High-resolution 2 light-years (0.3/0.4 - 0.8/0.9 – 1.5/1.6 – 
  2.0) 
  Low-resolution 5 light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 – 
  5.0) 
  Strength package Class 2 (strength 2) 
  Gain package: Standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): [1 
  power/round] (40 minutes) {20 light-years} <6> 
   
  Inertial Damping Field 
  Main <64> 
  Strength: 10 [3 Power/round] 
  Number: 4 
  Backup <16> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: none 
  Bulkhead doors [1 Power]  
  Science Systems Rating 3 (+2) [3 power/round] <23> 
  Specialized Systems: 4 <20> 
  Laboratories: 48 <10> 
   
  TACTICAL SYSTEMS 
  None 
   
  AUXILIARY SPACECRAFT SYSTEM  
  Capability for 10 size worth of ships <20> 
  Standard compliment: ten cargo shuttles 
   
   
    
  Gemenon Traveller Freighter (Resurrected Series) 
   
  HULL SYSTEMS 
  Size: 3 
  Length: 60meters 
  Beam: 17.7 meters 
  Height: 21.6 meters 
  Decks: 3 
  Mass: 40,000 metric tonnes 
  SUs Available: 450 
  SUs Used: 319 
   
  Hull Outer <12>     
  Hull Inner <12> 
  Resistance Outer Hull: 5 <6>     
  Resistance Inner Hull: 5 <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <15> 
  Backup: Class 1 (Protection 20) <8> 
  Backup: Class 1 (Protection 20) <8> 
  Specialized Hull: Atmospheric Capability <3>   
  Planetfall Capability <3> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 30/200/1500 
  Crew Quarters 
  Spartan: 200 <10> 
  Basic: 30 <3> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <12> 
  Reserve Life Support [5 power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 1 years’ worth <3> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [3 power/round] <3>  
  1 Large Machine Shops [2 power/round] <3> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [2 Power/round] <3> 
  Fire Suppression System [1 power/rd when active] <3> 
  Cargo Holds: 20,000 cubic meters <1> 
  Locations: Amidship  
  
  726 
   
   
  PROPULSION SYSTEMS 
  FTL [3 power/round of use] <6> 
  Sublight Engine Type: 3 (.08c) [8 Power/round] <4 x 3 = 
  12> 
  Location: aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <3> 
   
  POWER SYSTEMS 
  Fusion Reactor: (generates 50 Power/round) <25> 
  Location: aft 
  Sublight Engine[s]: 3 (generates 20 Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 3,000,000 fuel storage (one fuel point 
  equals 100 power when used) <3> 
  EPS: Standard Power flow, +20 Power transfer/round 
  <17> 
  Standard Usable Power: 58 
   
  OPERATIONS SYSTEM 
  Bridge: Saucer section dorsal <15> 
   
  Computers  (Pre-Duotronic) 
  Core: [1 Power/round] <6> 
  ODN <9> 
   
  Navigational Deflector [6 Power/round] <9> 
  Range: 10/20,000/50,000/50,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
  Lateral Sensor [5 Power/round] <6> 
  Strength Package: Class 3 (Strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <6> 
  Strength Package: Class 3 (Strength 3) 
  Gain Package: Standard (+0) 
  Sensors Skill: 2  
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 power/round in use] <10> 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): [1 
  power/round] (40 minutes) {20 light-years} <2> 
   
  Inertial Damping Field 
  Main <12> 
  Strength: 10 [3 Power/round} 
  Number: 2 
  Backup <3> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 2 <8> 
  Bulk heads [1 Power/round] <3> 
  Science Systems Rating 1 (+) [1 Power/round] <8> 
  Laboratories: 2 <2> 
   
  TACTICAL SYSTEMS 
  None 
   
  AUXILIARY SPACECRAFT SYSTEM  
  None 
   
    
  GRAIN SHIP (Resurrected Series) 
   
  HULL SYSTEMS 
  Size: 6 
  Length: 335.3 meters 
  Beam: 198.12 meters 
  Height: 182.89 meters 
  Decks: 20 
  Mass: 350,000 metric tonnes 
  SU’s Available: 1000 
  SU’s Used: 663 
   
  Hull Outer <24>     
  Hull Inner <24> 
  Resistance Outer Hull: 4 <3>    
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <21> 
  Backup: Class 2 (Protection 25) <11> 
  Backup: Class 2 (Protection 25) <11> 
  Atmospheric capability <6> 
  Planetfall Capability <6> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 110/270/1000 
  Crew Quarters 
  Spartan: 140 <7> 
  Basic: 140 <14> 
  Expanded: 50 <10> 
  Luxury: 50 <50> 
  
  727 
   
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <24> 
  Reserve Life Support [5 power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 3 Months’ worth <8> 
  Food stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [6 power/round] <6>  
  1 Large Machine Shops [2 power/round] <3> 
  Medical Facilities:  med kits only <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [2 Power/round] <6> 
  Fire Suppression System [1 power/rd when active] <6> 
  Cargo Holds: 500,000 cubic meters <15> 
  Locations: lower deck  
   
  PROPULSION SYSTEMS 
  FTL [60 power/round of use] <120> 
  Sublight Engine: 3 (.12c) [12 Power/round] <6 x 3 = 18> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <6> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class (generates 75 Power/round) <38> 
  Location:  
  Sublight Engine[s]: 3 (generates 30 Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 5,000,000 fuel storage (one fuel point 
  equals 100 power when used) <6> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <35> 
  Standard Usable Power: 99 
   
  OPERATIONS SYSTEM 
  Bridge: forward upper deck <30> 
   
  Computers (Pre Duetronic) 
  Core: [1 Power/round] <4> 
  ODN <18> 
   
  Navigational Deflector [6 Power/round] <18> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
   
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): [1 
  power/round] (40 minutes) {20 light-years} <5> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 10 [3 Power/round] 
  Number: 4 
  Backup <12> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: none 
  Bulkhead doors [1 Power]  
  Science Systems Rating: None 
  Specialized Systems: none 
  Laboratories: none 
   
  TACTICAL SYSTEMS 
  None 
   
  AUXILIARY SPACECRAFT SYSTEM  
  Capability for 4 size worth of ships <8> 
  Standard compliment: 2 shuttles 
    
  AGRO SHIP(Resurrected Series) 
   
  HULL SYSTEMS 
  Size: 8 
  Length: 685.5 meters 
  Beam: 182.8 meters 
  Height: 148.03 meters 
  Decks: 32 
  Mass: 4,500,000 metric tonnes 
  SU’s Available: 1200 
  SU’s Used: 1013 
   
  Hull Outer <32>     
  Hull Inner <32> 
  
  728 
   
  Resistance Outer Hull: 4 <3>    
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <23> 
  Backup: Class 2 (Protection 25) <12> 
  Backup: Class 2 (Protection 25) <12> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 620/400/1600 
  Crew Quarters 
  Spartan: 360 <18> 
  Basic: 360 <36> 
  Expanded: 205 <41> 
  Luxury: 95 <95> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <36> 
  Reserve Life Support [5 power/round] <18> 
  Emergency Life Support (48 emergency shelters) <18> 
  Gravity [4 Power/round] <8> 
  Consumable: 1 years’ worth <8> 
  Food stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [8 power/round] <8>  
  2 Large Machine Shops [2 power/round] <6> 
  Medical Facilities:  med kits only <5> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personnel Transport: Jefferies Tubes [2 Power/round] <8> 
  Fire Suppression System [1 power/rd when active] <8> 
  Cargo Holds: 100,000 cubic meters <3> 
  Locations: lower deck  
   
  PROPULSION SYSTEMS 
  FTL [80 power/round of use] <160> 
  Sublight Engine: 2 (.10c) [10 Power/round] <5 x 2 = 10> 
  Location:  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <8> 
   
  POWER SYSTEMS 
  Fusion Reactor: Class (generates 150 Power/round) <75> 
  Location:  
  Sublight Engine[s]: 2 (generates 25 Power/engine/round) 
  Auxiliary Power: 2 reactors (generates 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 8,000,000 fuel storage (one fuel point 
  equals 100 power when used) <8> 
  EPS: Standard Power flow, +40 Power transfer/round 
  <44> 
  Standard Usable Power: 192 
   
  OPERATIONS SYSTEM 
  Bridge: forward upper deck <40> 
   
  Computers (Pre Duetronic) 
  Core: [1 Power/round] <4> 
  ODN <24> 
   
  Navigational Deflector [6 Power/round] <24> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
   
  Lateral Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <4> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
   
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: N/A 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Civilian type) (+0): [1 
  power/round] (40 minutes) {20 light-years} <6> 
   
  Inertial Damping Field 
  Main <64> 
  Strength: 10 [3 Power/round] 
  Number: 4 
  Backup <16> 
  Strength: 7 [2 Power/round] 
  Number: 4 
  Attitude control [2 power/round] <2> 
   
  Communications Systems 
  Type: Class 1 [3 Power/round] <1> 
  Strength: 3 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: none 
  Bulkhead doors [1 Power]  
  Science Systems Rating: 2 (+1) [2 power/round] <18> 
  Specialized Systems: 1 <5> 
  Laboratories: 20 <3> 
   
  TACTICAL SYSTEMS 
  None 
   
  AUXILIARY SPACECRAFT SYSTEM  
  Capability for 10 size worth of ships <20> 
  
  729 
   
  Standard compliment: 5 shuttles 
    
  Cylon Freighter (Resurrected Series) 
   
  HULL SYSTEMS 
  Size: 3 
  Length: 59.41 meters 
  Beam: 10.7 meters 
  Height: 7.6 meters 
  Decks: 2 
  Mass: 30,000 metric tonnes 
  SUs Available: 450 
  SUs Used: 320 
   
  Hull Outer <12>     
  Hull Inner <12> 
  Resistance Outer Hull: 4 <3>     
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <15> 
  Backup: Class 1 (Protection 20) <8> 
  Backup: Class 1 (Protection 20) <8> 
  Specialized Hull: Atmospheric Capability <3>   
  Planetfall Capability <3> 
   
  PERSONNEL SYSTEMS 
  Class/Passengers/Evac: 2/4/10 
  Crew Quarters 
  Barracks: Houses 6 Crewmembers <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <12> 
  Reserve Life Support [2 power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 1 years’ worth <3> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [3 power/round] <3>  
  1 Large Machine Shops [2 power/round] <3> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personnel Transport: Jefferies Tubes [2 Power/round] <3> 
  Fire Suppression System [1 power/rd when active] <3> 
  Cargo Holds: 20,000 cubic meters <1> 
  Locations: Amidship  
   
  PROPULSION SYSTEMS 
  FTL [3 power/round of use] <6> 
  Sublight Engine Type: 2 (.08c) [8 Power/round] <2 x 4 = 
  8> 
  Location: aft 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <3> 
   
  POWER SYSTEMS 
  Fusion Reactor: (generates 50 Power/round) <25> 
  Location: aft 
  Sublight Engine[s]: 2 (generates 20 Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 3,000,000 fuel storage (one fuel point 
  equals 100 power when used) <3> 
  EPS: Standard Power flow, +20 Power transfer/round 
  <17> 
  Standard Usable Power: 66 
   
  OPERATIONS SYSTEM 
  Bridge: Saucer section dorsal <15> 
   
  Computers (Bio-neural) 
  Core: [7 Power/round] <9> 
  ODN <9> 
   
  Navigational Deflector [6 Power/round] <9> 
  Range: 10/20,000/50,000/50,000 
  Accuracy: 6/7/9/12 
  Location: Forward Ventral 
   
  Sensor Systems 
  Long Range Sensor [5 power/round] <12> 
  Range package Mk III (accuracy 4/5/8/11) 
  High Resulution 3 light-years (.3/.4 - .8/.9 – 1.8/1.9 – 3.0) 
  Low Resalution 8 light-years (1.0/1.1 – 3.0/3.1 – 6.0/6.1 – 
  8.0) 
  Strength Package Class 3 (strength 3) 
  Gain package: Standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <6> 
  Strength Package: Class 3 (Strength 3) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <6> 
  Strength Package: Class 3 (Strength 3) 
  Gain Package: Standard (+0) 
  Sensors Skill: 2  
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 2, 
  Coordination 2 [1 power/round in use] <10> 
   
  Navigational Computer 
  Cylon FTL Navigation Computer (+3): [4 power/round] (15 
  minutes) {60 light-years} <6> 
   
  Inertial Damping Field 
  Main <12> 
  Strength: 10 [3 Power/round} 
  
  730 
   
  Number: 2 
  Backup <3> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 2 <8> 
  Bulk heads [1 Power/round] <3> 
  Science Systems Rating 1 (+) [1 Power/round] <8> 
  Laboratories: 2 <2> 
   
  TACTICAL SYSTEMS 
  None 
   
  AUXILIARY SPACECRAFT SYSTEM   
  Hangerbay: Capacity 10 size worth of ships <20> 
  Standard Compliment: Two Heavy Raiders (but can 
  handle five Raiders 
  Location(s): port and starboard 
    
  Cylon Basestar -- First War -- Resurrected Series 
  (Resurrected Series) 
    
  Hull Systems 
  Size: 11 
  Length: 1096.9 meters (estimated) 
  Beams: 1096.9 meters  
  Height: 298.6 meters 
  Decks: 66 
  Mass: 8,500,000 metric tons 
  SU's Available: 2250 - 3750 
  SU's Used: 2039 
   
  Hull Outer <44> 
  Hull Inner <44> 
  Resistance Outer Hull: 8 <10> 
  Resistance Inner Hull: 8 <10> 
  Ablative Armor: 500 <100> 
   
  Structural Integrity field [1 power/10 Protection/round] 
   Main: Class 6 (Protection 90/130) <38> 
  Backup: Class 6 (Protection 45) <19> 
  Backup: Class 6 (Protection 45) <19> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/2100/10,000 
  Crew Quarters  
  Spartain: 40 <2> 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <44> 
  Reserve Life Support [3 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 2 years worth <22> 
  Food Stores only [0 power/round] <2> 
  Manufacturing Facilities: Small ships [11 power/round] 
  <11>  
  Manufacturing Facilities: 6 Large Machine Shops [2 
  power/round] <18> 
  Medical Facilities: 2 (+1) [2 Power/round] <10> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [2 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 100,000 cubic meters <3>  
  Locations: 30 large bays and smaller bays  
   
  Propulsion Systems 
  Faster Than Light Drive (Coaxial Warp Drive Variant) [110 
  power/jump/round] <220> 
  Sublight Engine Type: 6 (.10c) [10 Power/round] <5 x 6 = 
  30> 
  Location: Aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Fusion Reactors: (generates 500 Power/round) <250> 
  Locations:  
  Sublight Engine[s]: 6 (generate 25 power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  Fuel Storage: 5,000,000 fuel storage (one fuel point 
  equals 100 power when used) <11> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <70> 
  Standard Usable Power: 596 
   
  Operations systems 
  Bridge: CIC (Command and Control) <55> 
   
  Computers (Bio-neural) 
  Core: [7 Power/round] <33> 
  ODN <33> 
   
  AI 
  Attributes:  
  Intellect 3 [5] 
  Logic +1 
   
  Navigational Deflector [6 Power/round] <33> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  
  731 
   
  Location: forward  
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <12> 
  Range package: Mark III (Accuracy 4/5/8/11) 
  High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 
  3.0) 
  Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 
  8.0) 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <6>  
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <6> 
  Strength Package: Class 3 (strength 3) 
  Gain Package: Standard 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Colonial FTL Nav Computer (First Cylon War Era type) 
  (+1): [2 power/round] (30 minutes) {30 light-years} <11> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Type I interplanetary Radio [3 Power/round] <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: None 
  Bulkhead doors [1 Power] <11> 
   
  Science Systems Rating: 1 (+0) [1 Power/round] <17> 
  Specialized Systems: None 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  30 Close-in-weapons (Small rail guns) <4 (x 30 = 120)>  
  Type: I  
  Damage: 10 [1 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: .4/.6/.8/1.2 
  Location: 37 locations providing coverage all around the 
  ship. 
  Firing arc: 360 degrees 
  Firing Modes: Rapid fire only  
   
  Medium Rail gun <7 (x 6 = 42)> 
  Type VI 
  Damage: 6 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Range: 8/12/16/24 
  Location: 2 forward, 2 Port, 2 Starbaord, 2 aft,  2 Dorsal, 2 
  ventral 
  Firing arc: 540 degrees 
  Firing Modes: Salvo  
  Rail gun control <12> 
   
  12 Missile Launcher <9 x 12 = 18> 
  Standard Load: Aniti-ship missiles (100 damage), 
  Standard Anti-ship Missiles (100 damage), Nuclear 
  Missiles Mark I (120 damage), Nuclear Missiles Mark II 
  (140 damage), Nuclear Missiles Mark III (160 damage)   
  Spread: 2 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class zero Accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: Dorsal  
  Firing Arc: dorsal, but self-guided  
  Missiles carried: 100 <10> 
  Missile control room <12> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 4 
   
  Auxiliary Spacecraft systems  
  Hangers: Capacity 116 size worth of ships <232> 
  Standard compliment: 50 raiders (fighters), 8 troop 
  carriers 
   
   
   
    
  Colonial Raptor (Resurrected Series) 
  Class and Type: Raptor-class Support vessel 
  Commissioning Date:  
   
  Hull Systems 
  Size: 2 
  Length: 8.5 meters 
  
  732 
   
  Beams: 2.9 meters 
  Height: 5.5 meters 
  Decks: 1 
  Mass: 50 metric tons 
  SU’s Available: 500 
  SU’s Used: 252 (Combat armed version 305) 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <20> 
  Backup: Class 3 (Protection 30) <10> 
   Specialized hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 2/10/0 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Consumable: 72 Hours worth <1> 
  Medical Facilities: Med kits only 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 4 cubic meters <1> 
  Locations: Aft of cockpit (can be used as passenger area 
  as well) 
   
  Propulsion Systems 
  Faster Than Light Drive (Coaxial Warp Drive Variant) [2 
  power/jump/round] <4> 
  Sublight Engine Type: 2 (.14c) [14 Power/round] <36> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Fusion Reactors: (generates 20 Power/round) <10>  
  Locations: Aft of amidship 
  Sublight Engine[s]: 2 (generate 35 power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  Fuel Storage: 500,000 fuel storage (one fuel point equals 
  100 power when used) <2> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power:  
   
  Operations systems 
  Cockpit <9> 
   
  Computers (Pre-duetronic) 
  Core: [1 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location: Forward 
   
  Sensor Systems 
  Long-range Sensors -- None 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 10 <1> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Colonial FTL Nav Computer (Modern Era type) (+2): [3 
  power/round] (20 minutes) {45 light-years} <3> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 10 [3 Power/round]  
  Number: 1 
  Backup <1> 
  Strength: 7 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 1 [2 Power/round] <2> 
  Strength: 1 
  Security: - 0 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Probe Launcher <6> 
  Standard Load: Standard Probes 
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  
  733 
   
  Firing Arc: See Notes, but are self-guided 
   
  Optional: Auto-cannons and missile launcher optional.  
  Tactical Systems 
  Linked fire anti-fighter Railguns <10> 
  Type: 1 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: fixed 
  Firing Modes: Standard 
   
  Missile/Torpedo Launcher <8> 
  Standard Load: Standard Anti-ship Missile (100 damage), 
  Anti-ship Nuclear Missiles Mark I (120 damage) 
  Spread: 8 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 8 <1> 
   
  Twin Rocket Pods <8> 
  Standard Load:  Standard Anti-ship Missile per pod (100 
  damage), Anti-ship Nuclear MK I Missile (120 damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 12 per pod <4> 
   
  Twin rocket launcher <7> 
  Standard Load: Standard surface Rocket (50 damage) 
   Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 8 per pod <1> 
   
  TA/T/TS: Class alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
    
  Species 
   
  This is a brief list of species that can be found 
  through out the System Commonwealth some friendly 
  some not so.   
   
    
   
  Humans 
   
  The humans come from the insignificant planet 
  called Earth.  But most of the humans have never set foot 
  on the planet that is the origin of their species. 
   
  Kluge (lowly human no genetic modification) 
  Attibutes 
   
  Fitness 1 [5] 
   
  Coordination 2 [5] 
   
  Intellect 2 [5] 
   
  Presence 2 [5] 
   
   
  Willpower +1 
   
  PSI 0 [5] 
   
  Skills 
   
  Athletics (choose Specifications) 2 (3) 
   
  Culture (Human) 2 (3) 
   
  History (Human) 1 (2) 
   
  Language 
   
   
  System Commonwealth standard 2 
   
  World knowledge (Earth or other homeworld) 
   
  (A heavy Worlder would have a Fitness +1 to strength and 
  a Nanobot injected body would have an additional +1 to 
  Vitality, and ordinary humans who have been in good 
  health and vaccinations Fitness +2) 
   
    
   
  Nietzchean (genetically modified Humans) 
  Attibutes 
   
  Fitness 2 [5] 
   
   
  Strength +1 
   
   
  Vitality +2 
   
  Coordination 2 [5] 
   
  Intellect 2 [5] 
   
  Presence 2 [5] 
   
   
  Willpower +1 
   
  PSI 0 [5] 
   
  Skills 
   
  Athletics (choose Specifications) 2 (3) 
   
  Culture (Human) 2 (3) 
   
  History (Nietzchean) 1 (2) 
   
  Language 
   
   
  System Commonwealth standard 2 
   
  World knowledge (homeworld) 
   
    
   
  Perseid 
   
  Blue skin chine heads that are the intelectials of the 
  Systems Commonwealth.   
  
  734 
   
  Attibutes 
   
  Fitness 2 [5] 
   
  Coordination 2 [5] 
   
  Intellect 3 [5] 
   
  Presence 2 [5] 
   
   
  Willpower +1 
   
  PSI 0 [5] 
   
  Skills 
   
  Athletics (choose Specifications) 2 (3) 
   
  Culture (Perseid) 2 (3) 
   
  History (Perseid) 1 (2) 
   
  Language 
   
   
  System Commonwealth standard 2 
   
  World knowledge (Perseid homeworld) 
   
    
   
  Vedran 
   
  A centaur looking species that is the creator of the 
  Slipstream technology.   
   
  Attibutes 
   
  Fitness 2 [5] 
   
   
  Strength +1 
   
   
  Vitality +1 
   
  Coordination 2 [5] 
   
  Intellect 2 [5] 
   
   
  Logic +1 
   
  Presence 2 [5] 
   
   
  Willpower +1 
   
  PSI 0 [5] 
   
  Skills 
   
  Athletics (choose Specifications) 2 (3) 
   
  Culture (Vedran) 2 (3) 
   
  History (Vedran) 1 (2) 
   
  Language 
   
   
  System Commonwealth standard 2 
   
  World knowledge (Tarra-Vedra) 
   
    
   
  Magog 
   
  The true origins of the Magog are lost even to the 
  Magog themselves.  The Magog are all of a single species 
  that reproduce by infecting humanoid victims with Magog 
  larva. 
   
  Attibutes 
   
  Fitness 2 [5] 
   
   
  Strength +1 
   
  Coordination 2 [5] 
   
  Intellect 2 [5] 
   
  Presence 2 [5] 
   
   
  Willpower +1 
   
  PSI 0 [5] 
   
  Skills 
   
  Athletics (choose Specifications) 2 (3) 
   
  Culture (Magog) 2 (3) 
   
  History (Magog) 1 (2) 
   
  Language 
   
   
  System Commonwealth standard 2 
   
  World knowledge (World ship) 
   
    
   
  Than  
   
  The Than are an insectoid species that are a hive 
  species that is a member of the Systems Commonwealth.  
  Most have elabortite names denoting an event or thing. 
   
  Attibutes 
   
  Fitness 2 [5] 
   
   
  Strength +1 
   
   
  Vitality +1 
   
  Coordination 2 [5] 
   
   
  Reactions +1 
   
  Intellect 2 [5] 
   
   
  Logic +1 
   
  Presence 2 [5] 
   
   
  Willpower +1 
   
  PSI 0 [5] 
   
  Skills 
   
  Athletics (choose Specifications) 2 (3) 
   
  Culture (Than) 2 (3) 
   
  History (Than) 1 (2) 
   
  Language 
   
   
  System Commonwealth standard 2 
   
  World knowledge (Than homeworlds) 
   
    
   
  Nightsiders  
   
  The Nightsiders are a rat like species that live on a 
  dark world that generally a leader of a criminal 
  organization. 
   
  Attibutes 
   
  Fitness 2 [5] 
   
  Coordination 2 [5] 
   
  Intellect 2 [5] 
   
  Presence 2 [5] 
   
   
  Willpower +1 
   
  PSI 0 [5] 
   
  Skills 
   
  Athletics (choose Specifications) 2 (3) 
   
  Culture (Nightsider) 2 (3) 
   
  History (Nightsider) 1 (2) 
  
  735 
   
   
  Language 
   
   
  System Commonwealth standard 2 
   
  World knowledge (nightsider homeworlds) 
   
  Ships Avatar  
   
  The standard avatar is a screen presence or a 
  holographic image.  An Avatar is lined directly into the 
  ships systems.   
   
    
   
  Hologram (Avatar) 
  Attributes 
  Fitness N/A (7) 
  Vitality +1 
  Coordination 5 
  Reaction +1 
  Intellect 4 
  Logic +2 
  Presence 2  
  Empathy -1 
  Psi 0 
   
  Skills: 
  Administration (Starship Administration) 2 (3)  
  Command (Starship Command) 4 (5)  
  Computer (own systems) 2(4)  
  (Research) 2 (3)  
  Culture (Human) 2 (3)  
  Diplomacy (Intergalactic Law) 4 (5)  
  Energy Weapon (Force Lance) 2 (3)  
  First Aid (Human) 1 (2)  
  History (Commonwealth) 2 (3)  
  (Human) (3)  
  Languages (Commonwealth Standard) 3  
  Medical Sciences (Psychology) 2 (3)  
  Propulsion Engineering (Impulse) 1 (2)  
  (Slip stream Drive) (3)  
  Persuasion (Debate) 2 (3)  
  Physical Sciences (Mathematics) 1 (2)  
  Planetary Tactics (Small Unit) 3 (4)  
  Planetside Survival (Desert) 1 (2)  
  Primitive Weaponry (Rapier) 3 (4)  
  Shipboard Systems (Flight Control),  
  (Mission Ops) 
  (Tactical) 1(4) 
  Starship Tactics (Magog) 4 (6)  
  (High Guard) (5)  
  (Nietzschean) (5)  
  (Than) (5)  
  (Pyrian) (5)  
  Space Sciences (Astrogation) 3 (4)  
  (Astrophysics) (4)  
  Law (Commonwealth Law) 1 (3)  
  (High Guard Regulations) (3)  
  Personal Equipment (Environment Suit) 2 (3) 
  Shipboard Systems (Flight Control) 1 (2)  
  (Sensors) (2)  
   
  (Weapons Systems) (2)  
  Space sciences (Astronavigation) 1(3) 
  Starship Tactics (High Guard) 2(3) 
  Security (Security Systems) 2 (3)  
  Social Sciences (Archaeology) 2 (3)  
  Strategic Operations (Invasion Strategies) 4 (5)  
  Systems Engineering (Computer Systems) 2 (3)  
  Unarmed Combat  
  (Nietzschean Martial Arts) 3  
  (Brawling) 2 (4) 
  Vehicle Operation (Shuttlecraft) 2 (3)  
  World Knowledge  
  (Commonwealth Worlds) 1(2) 
   
  Typical Advantages/ Disadvantages 
  Ambidexterity +1 
  Multitasking +2  
  Eidetic Memory +3  
  Computer Interface (+3) 
  Hides Emotions (-2) 
  Telepathic Resistance +4: Computer Brain (cannot be 
  read by Psi) 
  Compulsion –2: Follow Programming 
  Restricted –1: Restricted to ship for recharging power 
  cells 
  Diminished Social Status –1: Computer Program 
  Sexy  
   
   
   
   
    
   
  Ships Android Avatar 
   
  A computer version of the ships avatar. 
  Attibutes 
   
  Fitness 2 [5] 
  Strength +3 
   
   
  Vitality +1 
  Coordination 5 
  Reaction +1 
  Intellect 4 
  Logic +2 
  Presence 2  
  Empathy -1 
  Psi 0 
   
  Skills: 
  Administration (Starship Administration) 2 (3)  
  Command (Starship Command) 4 (5)  
  Computer (own systems) 2(4)  
  (Research) 2 (3)  
  Culture (Human) 2 (3)  
  Diplomacy (Intergalactic Law) 4 (5)  
  
  736 
   
  Energy Weapon (Force Lance) 2 (3)  
  First Aid (Human) 1 (2)  
  History (Commonwealth) 2 (3)  
  (Human) (3)  
  Languages  
  (Commonwealth Standard) 3  
  Medical Sciences (Psychology) 2 (3)  
  Propulsion Engineering (Impulse) 1 (2)  
  (Slip stream Drive) (3)  
  Persuasion (Debate) 2 (3)  
  Physical Sciences (Mathematics) 1 (2)  
  Planetary Tactics (Small Unit) 3 (4)  
  Planetside Survival (Desert) 1 (2)  
  Primitive Weaponry (Rapier) 3 (4)  
  Shipboard Systems (Flight Control),  
  (Mission Ops) 
  (Tactical) 1(4) 
  Starship Tactics (Magog) 4 (6)  
  (High Guard) (5)  
  (Nietzschean) (5)  
  (Than) (5)  
  (Pyrian) (5)  
  Space Sciences (Astrogation) 3 (4)  
  (Astrophysics) (4)  
  Law (Commonwealth Law) 1 (3)  
  (High Guard Regulations) (3)  
  Personal Equipment (Environment Suit) 2 (3) 
  Shipboard Systems (Flight Control) 1 (2)  
  (Sensors) (2)  
   
  (Weapons Systems) (2)  
  Space sciences (Astronavigation) 1(3) 
  Starship Tactics (High Guard) 2(3) 
  Security (Security Systems) 2 (3)  
  Social Sciences (Archaeology) 2 (3)  
  Strategic Operations (Invasion Strategies) 4 (5)  
  Systems Engineering (Computer Systems) 2 (3)  
  Unarmed Combat  
  (Nietzschean Martial Arts) 3  
  (Brawling) 2 (4) 
  Vehicle Operation (Shuttlecraft) 2 (3)  
  World Knowledge  
  (Commonwealth Worlds) 1(2) 
   
  Typical Advantages/ Disadvantages 
  Ambidexterity +1 
  Multitasking +2  
  Eidetic Memory +3  
  Computer Interface (+3) 
  Hides Emotions (-2) 
  Telepathic Resistance +4: Computer Brain (cannot be 
  read by Psi) 
  Compulsion –2: Follow Programming 
  Restricted –1: Restricted to ship for recharging power 
  cells 
  Diminished Social Status –1: Computer Program 
  Sexy  
   
   
   
    
   
  Celestial Avatar (similar Humans) 
   
  Avatars appear to be humanoid but are actually 
  beings with the power to control a single celestial object.   
   
  Attibutes 
   
  Fitness 3 [5] 
   
   
  Vitality +5 
   
  Coordination 2 [5] 
   
  Intellect 2 [5] 
   
  Presence 2 [5] 
   
   
  Willpower +2 
   
  PSI 2 [5] 
   
  Skills 
   
  Athletics (choose Specifications) 2 (3) 
   
  Culture (Avatars) 2 (3) 
   
  History (the Galaxy) 1 (2) 
   
  Language 
   
   
  System Commonwealth standard 3 
   
  World knowledge (the celestial object) 
   
  Slip Stream Piloting Skill 
   
  A slip piloting skill is different than just flying the 
  concentration is a priority.  Adding the willpower and 
  coordination added together with the piloting skill 
  determines the pilot’s ability to pilot the ship, successfully.  
  Androids are not usually capable of traveling slip stream 
  because they are machines and lack the ability to 
  navigate the voids of slip stream.  Only a roll of double 6’s 
  the android chooses right.   
  Piloting (Slip piloting) 5 (3) Advantage. 
    
   
   
   
  
  737 
   
  New and old All Systems  
  Commonwealth Technology 
   
  SPACEDOCK 
   
  The Spacedock notes on constructing the 
  Andromeda vessels.  Some of the Tech was generated by 
  me or converted from other sources of information to 
  create.  Most is from the series or the novels.  Much of the 
  Andromeda was generated out of the post on 
  RPGGamer.com 
   
  SU usage 
   
  When I first drew up the Andromeda I looked at 
  many of the stats that are available on the internet and 
  then I looked to the DVD sets.  Then I took notes from 
  episode to episode about the ship before I even started to 
  generate a ship.  The first ship I generated was more than 
  the designated SU’s for the ships.  After that I cut 
  everything back to fit the SU’s and soon realized in testing 
  that the Andromeda could layout the fire but the tech 
  could not adequately defend the ship from incoming fire.  
  So to generate the shields and other defenses and make 
  the ship capable of defending the ship against the attack.  
  Sense the High Guard ships exceed the SU’s in such a 
  way that the ship needed to exceed SU’s.  I generated the 
  rule for the Systems Commonwealth and others, it is that 
  no ship in the fleet can exceed more than thirty percent of 
  the highest SU’s for the ships size.   
   
  Specialized hulls 
   
  The Majority of the High Guard ship are atmospheric 
  capable and a few are planetfall capable.  This generates 
  vessels that can not only fight in space but support 
  planetary operations and even travel in the atmosphere 
  and land being so large in their size.  Few other species 
  create ships that are so versatile and are combat capable. 
   
  Ship Wide Integral Holographic Coverage 
  SU cost: to decide, I thought initially 10 SU + size, an 
  additional 5 SU a "long term" hologram similar 
  Power cost: 2 x size 
   
   
  In effect, this allows your ship's hologram to go 
  pretty much where it wishes to, unless you cut off the 
  hologrid in your room, which I would do if I had a nosy 
  hologram with complete freedom of movement on my 
  ship.  It also allows to create bigger simulations, install 
  ship wide holographic personnel, although Starfleet tends 
  to frown on this practice, (they prefer to send EMH I to do 
  this).  Not much in term of game effects, except you can 
  always try to do the Picard trick in ST: FC if you're caught 
  weaponless in while being boarded, or add it to external 
  hologrid coverage to simulate the internal rooms, like USS 
  Incursion.   
   
  Self-Repair Systems 
  SU’s Cost: Size x 4 
  Power Cost: Size x 6 
   
   
  The commonwealth has created a series of androids 
  and automatically programmed nanobots that repair the 
  All Systems Commonwealth High Guard ships.  Damage 
  repair for 1 Su takes 3d6 x damage modifier (see chart) 
  gives the amount of time to repair in hours the ship.  An 
  example would be 20 SU’s of damage would take over 
  seven hours to make repairs to the ship.  The more 
  damage the longer it takes.  Over a thousand would take 
  the nanobots to repairs would take almost a year but 
  repairs to the slipstream drive to travel to the local repair 
  yard to make extended repairs.   This is available on ships 
  larger than size four.  The more damage the longer the 
  repairs but more than a third of the ships SU’s in damage 
  it take a ship yards to repair if the ship can return to such 
  a facility. 
   
  Self-repair systems are use by Commonwealth, 
  Magog and Pyrian ships. 
   
  Damage modifier…digits………….difficulty 
  Single digits …..….…5……………...+2 (the repairs are 
  automatic.) 
  Double digits…..……10………….….+5 (the repairs are 
  automatic.) 
  Triple digits……........100…………...+10 (requires 
  assistant and direction by the ship’s crew) 
  Quadruple digits…....1000………… Requires a ship yard 
  facility 
   
  AI Processor  
  Su’s Cost: size x 1 
  Power: size x 1  
   
   
  The Artificial Intelligence systems on the ships have 
  to have the specialized processor that requires at least a 
  computer uprating of Class Alpha and two or more 
  Computer cores.  The AI’s are the crew’s liaison with the 
  ships computers and the sensor information that is 
  processed by the AI’s analytical processors.  This allows 
  the AI to provide the crew with them most pertinent 
  information that they need in real time.   
   
  The ships AI is inherently loyal to the ship’s captain 
  and the crew above all the All Systems Commonwealth.  
  An AI has its own personality that is its own.  Most of the 
  AI chooses their own appearance and that could be 
  whatever the AI decides it to be.    
   
  The AI Processor provides a benefit to the 
  Computers +2 bonus and allows the ship an advantage in 
  it does what the Avatar wants without hesitation.  See AI 
  Notes in Character section of this document. 
   
  MPD Drive System 
  SU’s Cost: 5 SU’s per .1c per engine Producing +5 SU’s 
  per 8 additional power per round 
  
  738 
   
  Power Cost: none 
   
  The MPD (Magneto-Plasma Dynamic Drive) drive 
  system is powered right from the AP (Anti-Proton) tanks 
  which is directed though MPD thrusters.  Highly charged 
  hydrogen plasma particles, ejected into space by the use 
  of electromagnetic coils, MPDD’s are the main propulsion 
  thrusters of all starships.  Typically there are two types of 
  MPDD’s; the thruster type and the more efficient, vent 
  type. 
   
  These are equal to the Impulse Engines, but are 
  constructed for larger ships and war machines.  Working 
  in conjunction with the Systems Commonwealth High 
  Guard AG (Artificial gravity-Gravity Field Generators) 
  Generators allowing these engines to double their speeds 
  at sub light while never breaking the speed of light.  When 
  the ship has these the vessel requires only a half the 
  speed of light.    
   
  AG Generators (Artificial-Gravity Field Generators) 
  SU’s Cost size 2.5 x size  
  Power Cost: 1 x size 
   
  A versatile technology, which harnesses exotic 
  matter concentrations to alter and manipulate gravitational 
  fields for various purposes.  For mass for thrust, to 
  prevent items from being squashed by example, in a 
  spaceship, artificial gravity is used to reduce effective the 
  ship's acceleration and to allow the crew to operate 
  throughout the ship.  Also, when artificial gravity is 
  concentrated on an area outside of the ship (via an Exotic 
  Matter Lens) away from a gravity source (like a planet or 
  sun) it can be used to generate a rip in the fabric of space, 
  allowing the ship to enter/exit the Slipstream (see 
  Slipstream). 
   
  With the AG generators active the ship is capable of 
  speeds twice the speed that the ship may achieve at 
  speeds that allow the ship to travel using less the power to 
  achieve speeds.   
   
  Machine Shops  
  SU’s cost: Size x 2 for each large machine ship (up to the 
  size of the ship.) 
  Power cost: size x 1 power round of use.  (No matter how 
  many shops) 
   
   
  The Systems Commonwealth had the most efficient 
  automated machine shops for the high guard warships.  
  The machine shops are capable of manufacturing any and 
  all the weapons for the ship.  The construction of the 
  materials for the machine shops are collected from the 
  rubble found in an asteroid field.  A missile takes hours to 
  produce but the assembly line production allows the 
  production of several missiles.  The High guard ships can 
  manufacture enough missiles to replenish its stores within 
  a few days.   Nova bomb takes more than a few weeks to 
  make a new weapon.   
   
  The amount of material needed is one hundred 
  cubic meters enough to manufacture the entire missile 
  compliment and smart bullets.    
   
  The number of missiles and compliment of missiles 
  are generated by the ships AI or at the ships Captains 
  request if he sees that there may need another missile 
  that may be needed.   
   
  The safety protocols in the production of the 
  weapons prevent the miss explosion of the materials 
  during the process of manufacturing of the materials into 
  the missiles.  During combat the manufacturing is shut 
  down as it can be distracting to the ships AI during 
  manufacturing.  A weapon’s impact to the machine shop 
  could detonate the weapons on a rare chance. 
   
   
  Processor/Ore Refinery  
  SU’s Cost: Size + 10 for processor, +2 for additional 
  product produced, + 10 for a fully automated systems, +2 
  SU’s for the computer monitoring. 
  Power Cost: Equal to the SU’s for power. 
   
  Build much like the Terok Nor/Deep Space Nine space 
  station in orbit of the home planet of Bajor, this is station 
  was used during the Cardassian rule to strip mining the 
  planet.  Each of these processors required four 
  crewmembers per 1 SU.   
   
  Example: The Cardassian Ore Processing Space Station, 
  Terok Nor with its six ore processors and a single 
  processors with 22 SU’s, would have 88 forced Bajoran 
  labarors 
   
   
  High Tension Armor  
   
  High Tension Armor is just heavy resistance plating 
  on the exterior of the ship’s hull.  The resistance is the 
  same as the construction of the hull of the starship for the 
  Outer and Inner hull resistance.  It is calculated the same 
  as the hull resistance costing 3 to one point of resistance.  
   
  Ablative/Reactive Armor 
   
  Ablative Armor and Reactive Armor are similar but 
  different in their use.  Ablative armor burns off and is gone 
  and reactive armor is counter to the incoming weapons 
  sometimes explosive in nature.  For game play the armor 
  is combined into the Ablative Armor and increased to by 
  time ten.   
   
  Battle Blades  
   
  Battle Blades are deployable defensive systems 
  constructed out of super strong metals that are resistant to 
  the incoming weapons fire.  The blades are capable of 
  sustain damage from multiple impacts of powerful 
  weapons.  The Battle blades require size x 2 power to 
  operate and take time to deploy, over 2 rounds.  The 
  
  739 
   
  blades have a resistance of a 1000.  The difficulty for the 
  ships that are targeting the more sensitive areas of the 
  ship must make a difficulty check against hitting the battle 
  blade of 12 plus 1 penalty for every MU of distance from 
  the ship.  The SU’s cost is 200 for the resistance and 2 x 
  size to account for the mechanics to deploy the blades 
  and the attraction mechanic.   
   
  The secret of the Systems Commonwealth’s Battle 
  Blades are that they produce an attraction to draw the 
  incoming fire into them.  The attraction happens when the 
  incoming fire has slowed from a longer distance travel.  
  There are two to four spread out between the out runner 
  struts.  The ship can enter into slip stream while the battle 
  blades are deployed. 
   
  Plasma Armor 
   
  This plasma armor is like an EM shield and is 
  generated like standard shields and they works the same.  
  Plasma acts much like force fields and protects that ship 
  and defends that ship against the weapons fired on the 
  hull.  The armor can be deployed around the ship and 
  defends against the attack. 
   
  Autochef (version of the Food Replicators) 
  Power cost: Size x1 
  SU’s Cost: Size x1 
   
  The All Systems Commonwealth is much like the 
  United Federation of Planet’s food replicators.  The foods 
  menu is slightly different and has a few draw backs to 
  their operations.  Where a replicator is capable following 
  the directions of the operators request to generate a new 
  dish the Autochef is only capable of recreating the same 
  dishes that are already programmed into the system with 
  only a few minor changes such as hot or cold, rare, 
  medium, or well done.   
   
  Botanical Gardens 
  Power Cost: 1 power x size in SU’s of the gardens on a 
  ship.   
  SU’s Cost: 1 SU x (size divided by 3) 
   
  The botanical guardians aboard the High Guard 
  vessels are a wonder.  They are larger than normal 
  chambers that have many plants and some of the rarest in 
  the tri-galaxies.   
   
  A ship like the glorious heritage class has 4 SU’s of 
  gardens requiring 4 power per round.  The gardens are 
  well protected sections of the ship.  They are an 
  emergency shelters within the ship.    
   
  Slipstream Drive 
  SU Cost: 80 
  Power Cost: 120 Power per round 
   
   
  In the setting of 'Gene Rodenberry's Adromeda', 
  instead of using hyper drives for FTL travel, all vessels 
  use what is referred to as Slipstream. Where hyper drives 
  allow ships to enter another dimension to cross vast 
  distances in short order within a relatively smaller 
  dimension of space (usually), slipstream instead allows 
  ships to enter slip points and traverse matter streams that 
  exist between all stellar bodies with enough mass to 
  generate slipstreams and connect with other stellar 
  masses.  
   
  Intergalactic travel is a very real thing, and the 
  setting often refers to the 'Known Galaxies', speaking of 
  how society spans three galaxies that include the Milky 
  Way, Triangulum and Andromeda galaxies. Apparently, 
  only intelligent sentient living beings can properly navigate 
  slipstream (99+% accuracy), while artificial intelligences 
  cannot (roughly 50% accuracy), and 'luck' seems to play a 
  roll in how quickly people can navigate the streams and 
  how quickly they can arrive at their destination. In game 
  terms, use the exact rules for hyper drives, but reduce all 
  travel times by one category of time (I.e., years become 
  months, months become weeks, weeks to days, days to 
  hours, hours to minutes, and even minutes to seconds), 
  and this also means that ships could reach other galaxies 
  relatively quickly and in legitimate time for travel and 
  business. 
   
  If a pilot navigating slipstream rolls Astrogation 
  (Slipstream Navigation?) for a certain Difficulty Level and 
  achieves a higher level than they needed, reduce the 
  travel time by another category for every Difficulty Level 
  they achieve. When traveling between galaxies, the travel 
  time should take months or weeks, but players will 
  probably roll high enough to do so in days or hours. This 
  should reflect the abilities of slipstream, slipstream 
  engines and their ability of crossing intergalactic 
  distances. 
   
  Chance Failed Arrival 
  2d6……location 
  2………Enemy territory 
  3………Outer edge of a black hole  
  4………Just another star system 
  5………toxic hazardous are of space 
  6………Just another star system 
  7………The middle of nowhere 
  8………Just another star system 
  9………Middle of a nebula 
  10…….Just another star system 
  11…….Just another star system 
  12…….Magog infested system 
   
   
  While traveling in slip stream longer than a round 
  the pilot must make a skill check at each round.  If there is 
  a failure the use the above chart to designate the arrival 
  point the ship exits. 
   
  Ammo Storage 
   
  The missile storage for the Andromeda is the same 
  as Photon Torpedoes and smart bullets are 1000 per SU.  
  
  740 
   
   
  Mine laying 
   
  Seen most vividly in Gene Roddenberry’s 
  Andromeda with the Tyr laying a field of mines behind the 
  ship to eliminate the Than pursuers in one episodes.  In 
  Star Trek: Deep Space Nine the Defiant was laying mines 
  across the mouth of the wormhole but I think those where 
  pushed out of a door into space and the mines drift into 
  place using thrusters or in Voyager during the year of Hell 
  Janeway ejected Photon torpedoes allowing them to drift 
  into the torpedoes like mines.  This may not be too 
  functional in Star Trek but in Andromeda, Battlestar 
  Galactica, and Babylon 5 with the ships and the like they 
  could be quite handy.  While in Enterprise it is seen the 
  Enterprise deploying a sub-space communication satellite 
  in one episode and another spoken about in other 
  episodes.   
   
  Here is a bit of technology that could be installed on any 
  ship Star Trek or other.  It is useable for mass and single 
  mine launch.   
   
  Mine Laying Technology 
  SU Cost: 5 + 1/spread 
  Power cost: 5 + 1 per mine deployed in spread 
   
  Whether strategically laying a single mine in an 
  exact location or laying a hazard field in the path of 
  another starship, the craft can lay a spread three times the 
  width of the ships beam in a single launch and drifting out 
  wider but saturating the area.   
   
  The largest mine laying can be no more than twelve 
  mine from a single launcher in a single round.  In Star 
  Trek a starship would likely be able to deposit one to four 
  mines in a single round.  In Andromeda the Andromeda 
  can deposit anything from ten to twenty mines from 
  multiple launchers.  These mine laying systems can also 
  place satellites into orbit as well as a starship. 
   
  Aft Mine Laying <13> 
  Standard Load: Class 2 (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
   
  The above is the mine laying device installed on a 
  Glorious Heritage-class Heavy Cruiser but there are three 
  additional devices installed on the Andromeda as well in 
  strategic place on the aft belly of the hull allowing the 
  mines to drift out behind the ship.  With these four mine 
  deployment behind the ship.   
   
  Used in deploying an orbital mine field blockading 
  the surface in several orbits at half the orbital speeds.  
  The mine field can be activated once the final mine is 
  deployed or from a distance by using a special coded 
  signal.  Like the mines from Deep Space Nine they can be 
  set to use their thrusters to swarm in on a single ship.  
  The mines can also be designed to target a single starship 
  or starship signature.   
   
  ---------------------------------------------------------------------------- 
   
  Optional Mine rule 
  Types of Mines 
  Type  
  Damage 
  size 
  Class 1 
   
  50 
   
   
  .25 
  Class 2 
   
  100  
   
  .5 
  Class 3 
   
  150  
   
  1 
  Class 4 
   
  200   
  1 (This mine is equal to the 
  self-replicating mines in Deep Space Nine but with a 
  cloaking device) 
  Class 5 
   
  250  
   
  2 
  Class 6 
   
  300  
   
  2 
   
  The mines come in different sizes and can be 
  deployed in spreads that are larger fields such as a 
  deployment above would be four times that the standard 
  size if a Class 1 is released would be a spread of 48 
  mines in a single launch.  This would be the same amount 
  of potential damage whether a class one or a class four 
  when struck. 
   
  ---------------------------------------------------------------------------- 
   
  ECM unit 
   
  The Electronic Counter Measure unit come in 
  multiple types in Andromeda and prevent an accurate lock 
  on the ship.  The class of ECM Units increase the difficulty 
  of making an accurate target lock on the ship by fooling 
  the targeting ship into believing that it has targeted the 
  ship but has not really done so. 
   
  Types of ECM Units 
  Types 
  Difficulties Power  
  SU’s 
  Class 1 
   
  +1 
   
  2 
   
  10 + size 
  Class 2 
   
  +2 
   
  3 
   
  15 + size 
  Class 3 
   
  +3 
   
  4 
   
  20 + size 
  Class 4 
   
  +4 
   
  5 
   
  25 + size 
  Class 5 
   
  +5 
   
  6 
   
  30 + size 
  Class 6 
   
  +6 
   
  7 
   
  35 + size 
  Class 7 
   
  +7 
   
  8 
   
  40 + size 
  Class 8 
   
  +8 
   
  9 
   
  45 + size 
  Class 9 
   
  +9 
   
  10 
   
  50 + size 
  Class 10 
  +10  
  12 
   
  60 + size 
   
  ---------------------------------------------------------------------------- 
   
  Some more useful Tech form Gene Roddenberry’s 
  Andromeda 
  Here are some of the Tech that appeared in different 
  episodes that can be applied to ship in the Andromeda 
  
  741 
   
  series and other series such as Star Trek and Star Wars.  
  The ships can use the tech in many different ways.   
   
  Splinter Imaging Technology 
  SU’s Cost: 5 x size 
  Power cost: 5 x size 
   
  Projects multiple sensor ghosts up to several AU’s 
  distance from the ship that is equipped with such a device.  
  Ships sensors can be fooled but a look out the window 
  reveals whether or not there is really a ship there or not.  
  Only when the ship is within one AU’s distance can the 
  sensors discern whether or not that the ship is real.  This 
  technology can generate up to seven separate mirages as 
  the ship travels.   
   
  A starship sensor can only determine which is a 
  mirage or an actual ship when within a range of 3 MU’s 
  (90,000 kilometers) of the target with the lateral sensors.  
  The difficulty of eight starting at one, with difficulty 
  detection increasing by plus one for every MU beyond the 
  first MU’s distance.   
   
  Footprint Magnification Device 
  SU’s Cost: 4 x maximum size of projection and plus 2 per 
  increased power 
  Power cost: 20 power per size and 20 per plus increased 
  difficulty 
   
  Any ship equipped with such a device can project an 
  image of any other ship that the ships sensors have 
  intensely scanned.  This fools sensors and the opponent’s 
  ship can detect only the vessel that is projected.  This 
  system even fools the ships own sensors and makes it 
  think that another ship occupies the same spatial 
  coordinates that it does.  
   
  This is a much like a cloaking device and can 
  simulate even a large vessel such as a Borg cube this 
  requires power.  The device requires 20 powers per size 
  of ship that it is trying to copy.  A device capable of 
  simulating a size ten starship would require 200 powers to 
  project a reasonable sensor fooling image of a ship.  The 
  image of the ship can be made far more substantial by 
  using an addition of 20 power and for each 20 power the 
  difficulty in sensor detection increases by one starting at a 
  difficulty challenge of 7.   
   
  As an example of a Footprint Magnification device 
  capable of generating an image of a Galaxy-class would 
  cost 32 SU’s and require 160 power to operate. 
   
  Idolan coating 
  Su’s Cost: 5 x size for the coating 
  Power Cost: 15 x size power make the change and 5 x 
  size power to maintain the image 
   
  Created using particles of Dark Matter and is 
  capable generating material that sensor read as virtually 
  the identical image of a ship much larger and powerful 
  that the ship that is coating the hull.  The coating can be 
  applied to the hull to nearly any ship that has a hull of 
  resistance better than 6 and size two or larger.   
   
  The Idolan coating can simulate a vessel only a size 
  half as large as the ship that is coated with.  A shuttle that 
  is 8 meters in length can generate an image of 12 meters 
  and so on.  The coating has an artificial resistance of 8 
  and has as much SU’s a starship hull.   
   
  Fusion Catalyst Device 
  SU’s Cost: 10  
  Power Cost: 50 power per round 
   
  The Fusion Catalyst device is a weapon that is 
  capable of converting nebula gasses into the active fusion 
  of a star without the compressed compactness of a stars 
  sphere.  The stellar fusion of the gasses have the 
  damaging result of 1000 per round to any ship caught in 
  the fusion reaction during the explosion. The reaction lasts 
  five rounds before dissipating from the reaction. 
   
  To safely use the Fusion Catalyst Device the ship 
  must be traveling faster the half the speed of light as the 
  fusion reaction spreads at .5c and the ship that has done 
  so can receive as much damage as those caught in the 
  brunt of the reaction.   
   
  Slipstream Escape Pods 
  SU’s Cost: 10 escape pods per 1 SU’s 
  Power Cost: none 
   
  The Systems Commonwealth’s High Guard 
  Slipstream Escape Pods are larger than the standard 
  escape pods with a range of several light-years and are 
  capable of one slip-stream jump.  The Pods are small 
  cramp and can hold several to a dozen persons.   
   
  Later in the New Systems Commonwealth budget 
  cuts prohibited the slip stream capable Escape Pods in 
  their new ships.   
   
  Solar Plasma Collection and Storage 
   
  Ram Scoop Plasma Collector 
  SU’s Cost: 2 x size 
  Power: .5 x size per round of use 
  The Ram Scoop Solar Plasma Collector collects super 
  heated solar plasma from the upper corona of a star and 
  stores the charged particles as fuel for the ships reactors.  
  The Ram Scoop Collector uses technology much like the 
  tractor beams of a starship to collect the solar plasma for 
  the ship but with high efficiency.  The Scoop can collect 
  enough solar plasma to fill the ships fuel tanks 1/2 SU per 
  round (see: Solar Fuel storage tanks). 
   
  All dangerous materials that the stars eject into the upper 
  corona are filtered out by the ships Ram Scoop Plasma 
  Collector.  
   
  Solar Plasma Fuel Tank  
  SU’s Cost: 1 x size 
  
  742 
   
  Power: None 
  The Ram Scoop Solar Plasma Collector feeds directly into 
  the ships Solar Plasma Fuel Tanks directly.  The tanks are 
  super insulated against the heat of the charged plasma 
  from the upper corona.  Most tanks for ships size 3 holds 
  six months or better worth of fuel smaller ships hold at 
  most a months worth.  The tank can have additional 
  storage of three months worth per +2 SU’s of space.   
   
  Rule of thumb the ship hold around 60 to 75 percent of the 
  fuel needed to power the ship steadily for the duration of 
  the ships time. To figure the amount of fuel it figures 12 
  rounds times 60 minutes x 24 hour x length of time a ships 
  fuel supply for the Andromeda it would be 1,835,136,000 
  rounded up to 1,840,000,000.  Yet the Andromeda will use 
  only 234 power per round out just cruising around doing 
  nothing special and that same fuel will last 455 days.   
   
  Solar Plasma Conversion Reactors 
  SU’s Cost: see warp core charts 
  Power: None 
  The Solar Plasma Conversion Reactors change a portion 
  of the charge particles and operate much the same as a 
  standard Warp core. 
   
  Ammo Storage 
  The missile storage for the Andromeda is the same as 
  Photon Torpedoes and smart bullets are 1000 per SU. 
   
  ---------------------------------------------------------------------------- 
   
  Missiles 
   
  The Missiles of the era is different than the Star Trek 
  world as they have their own targeting system and the 
  launcher only are par of the programming of the missile.  
  Although the High Guard Missiles are the most powerful in 
  the known worlds they are the only one’s to use them.   
   
  Missile launchers 
   
  Although the ships can fire multiple missiles from a 
  single launcher the missiles can target specific sections of 
  the target ship such as engines or weapons and so on 
  with a penitently of two on hitting the target.  Most often 
  the ships fire a single missile from each of the launchers 
  with a bonus of plus two.  This does not cover any other 
  weapon fired against the other ships.   
   
  High Guard Standards Missile Notes 
   
  The high guard has many types of missiles that are 
  capable of devastating damage.  The missiles are capable 
  of traveling in both atmosphere and space and even down 
  into the depth of the ocean waters if there is a need.   
   
  Offensive Kinetic Kill Missiles (anti-ship) 
  Range: 10/300,000/1,000,000/3,000,000 
  Accuracy: 3/4/6/9 
  Damage 200 
   
  Defensive Kinetic Kill Missiles (anti-ship) 
  Range: 5/150,000/500,000/1,500,000 
  Accuracy: 3/4/6/9 
  Damage 200 
   
  Smart anti-ship Missiles  
  Range: 10/300,000/1,000,000/3,000,000 
  Accuracy: 3/4/6/9 
  Damage 160 
    
  Strategic Smart Anti-ship Missiles  
  Range: 10/30,000/100,000/300,000 
  Accuracy: 4/5/7/10 
  Damage 160 
   
  Strategic Multiple Warhead Kinetic Missiles  
  Range: 10/30,000/100,000/300,000 
  Accuracy: 4/5/7/10 
  Damage 180 
   
  Surface Attack Missiles  
  Range: 10/30,000/100,000/300,000 
  Accuracy: 4/5/7/10 
  Damage 160 
   
  Nova Bomb  
  Range: 10/300,000/1,000,000/3,000,000 
  Accuracy: 3/4/6/9 
  Damage: see note 
   
  Nova bombs are the single most powerful weapon in 
  the Commonwealth arsenal.  A single Nova bomb into the 
  sun can easily devastate an entire star system.  The 
  damage is devastating to any starship with in the sector.  
  This is the ultimate kill weapon of mass destruction. 
   
  Nietzschean Standard Missiles 
   
  The Nietzschean Missiles are similar to those of the 
  High Guard and their fleet of ships carry less stock piles 
  and have to reload them missiles after each battle as the 
  manufacturing systems that the Old Systems 
  Commonwealth had on its fleet of ships has been lost to 
  the galaxy. 
   
  Offensive Kinetic Kill Missiles (anti-ship) 
  Range: 10/30,000/100,000/300,000 
  Accuracy: 4/5/7/10 
  Damage 180 
   
  Defensive Kinetic Kill Missiles (anti-ship) 
  Range: 5/15,000/50,000/150,000 
  Accuracy: 4/5/7/10 
  Damage 180 
   
  Smart anti-ship Missiles  
  
  743 
   
  Range: 10/30,000/100,000/300,000 
  Accuracy: 4/5/7/10 
  Damage 140 
   
  Strategic Smart Anti-ship Missiles  
  Range: 10/30,000/100,000/300,000 
  Accuracy: 4/5/7/10 
  Damage 140 
   
  Strategic Multiple Warhead Kinetic Missiles  
  Range: 10/30,000/100,000/300,000 
  Accuracy: 4/5/7/10 
  Damage 140 
   
   
  Missile Loads 
   
  The Andromeda and other High Guard ships have 
  launchers that have ten missiles on ready stand by and 
  can fire them in volleys or selective fire of several missile 
  launchers in tandem while others launchers are reloading.  
  This would give the ship the appearance of continuously 
  fire capabilities.   
   
  The launchers take one round to reload three 
  missiles three missiles per a single launcher while doing 
  the same for others each independently with each other.  
  The launchers take the same amount of time to unload 
  and then the same to reload.  So reloading launchers with 
  planetary bombardment missiles takes four rounds and 
  then takes four rounds to remove the missiles and four 
  more rounds to load new missiles. Where loading a Nova 
  would take a single round and can be the only missile that 
  is loaded into the launchers. 
   
  The automation in the launchers can perform the 
  work a hundred times faster than humans and androids 
  doing the same work.  Like much of the ship the 
  automation is best way to do much of the work.   
   
  Pyrian AG (Artificial-Gravity) Mass Packets  
   
  The Pyrian AG Mass Packets are nothing more than 
  extra heavy material that causes drag on the vessel that it 
  attaches to.  Each mass packet slows the ship by .01c per 
  each mass packet attached to the hull of the ship.  The 
  material in the mass packet can be removed by flying 
  through the atmosphere of a planet burning the materials 
  off or having it scrubbed off by the crew or machines at 
  one hour for each mass packet attached to the hull.  Yet 
  flying through the atmosphere burns off the mass packets 
  in minutes or have crew going out and scrubbing off the 
  hull manually.   
   
    
   
     
    
   
   
   
  
  744 
   
  GLORIOUS HERITAGE-CLASS 
  Class: Glorious Heritage-class  
  Type: Heavy Cruiser 
  Commissioning Date: Commonwealth Year 9710 
   
  Hull Systems 
  Size: 11 
  Length: 1301 meters 
  Beams: 976 meters 
  Height: 325 meters 
  Decks: 40  
  Mass: 8,000,000 metric tons 
  SU’s Available: 4000 
  SU’s Used: 5334 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+11 resistance) 
  <33> 
  Battle Blades: (resistance 1000) [22 power/round] <222> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <35> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 4132/2066/20,000 
  Crew Quarters 
  Barracks: Houses 3100 crewmembers <51> 
  Spartan: 620 <31> 
  Basic: 2480 <248> 
  Expanded: 1860 <372> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 e-shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 1 years worth <11> 
  Food Replicators [11 Power/round] <11> 
  Machine Shops [11 power/round of use] <22> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Cargo hold: 500,000 cubic meters <15> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard A 
  AG Generators [11 power/round] <28> 
  Reaction Control System (.025c)  
  [2 Power/ round when in use] <11> 
   
  Power Systems 
  Quantum Slip engine power core (generated 1398 
  power/round) <291> 
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Standard Usable Power: 562 
   
  Operations systems 
  Bridge: Command Deck <55> 
   
  4 Computer Cores: [5 Power/round] <22 x 4 = 88> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  AI processor [11 power/round] <11> 
  ODN <33> 
   
  Ship wide Integral Holographic Coverage  
  [22 power/round] <21> 
  AI (See notes) 
   
  Self-Repair Systems [66 power/round] <44> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  
  745 
   
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup 
  <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  12 Point Defense Lasers <13 (x 12 = 156)>  
  Type: D 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  Twelve AP (Anti-Proton) Cannons <21 (x 12 = 252)> 
  Type: 4 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  40 ELS Missile/Torpedo Launcher <29 x 40 = 1160> 
  Standard Load: See notes 
  Spread: 8 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missile/Torpedoes carried: 5,000 <500> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  (Plasma Armor) Shields (Forward, Aft, Port, Starboard) 
  <103 x 4 = 412> 
  Shield Generator: Class 3 (Protection 600) [60 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 900 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <11> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 340 Size worth of 
  ships <680> 
  Standard Complement: 108 fighters, 12 assault Shuttles, 
  24 combat & sensor drones, 16 Lancer regiment drop 
  pods 
  Location(s): 2 Large fighter Hanger aft Port/Starbaord, two 
  small standard shuttle bays port/starboard  
   
  Notes: The standard Nova weapons are simple shoot and 
  detonate weapons that can obliterate a star system not so 
  much with a blast but by detonating a star causing a super 
  nova damage points in the trillions out to one quarter of a 
  light year instantly.  Used against a planet’s surface the 
  Nova weapon will cause the planet to explode the 
  explosion to the planet is in the millions causing damage 
  across the solar system in fifteen round.  If your ship is in 
  range of ten kilometers of a space detonation the inflicted 
  damage is ten thousand points of damage, if in ten to 
  
  746 
   
  thirty thousand kilometers the damage is half of the 
  damage of the closer position five thousand kilometers, 
  thirty thousand to one hundred thousand kilometers the 
  damage is twenty five hundred, from one hundred 
  thousand to three hundred thousand the damage in twelve 
  hundred, and beyond drops to six hundred out to six 
  hundred thousand kilometer and then three hundred out to 
  one million two hundred thousand kilometers and finally 
  three hundred out two million four hundred thousand 
  kilometers, and one hundred fifty points damage out to 
  twenty four thousand kilometers and seventy five points 
  out to four million eight hundred thousand kilometers, the 
  damage point drop to thirty out to 10 million kilometers, 
  and fifteen out twenty million. 
   
  Based off a RPGGamer  
  WEAPONS  
  24 Kinetic Projectile Weapons (Smart Bullets) <10 x 24 = 
  240> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location: All partial turrets; 6 right/front/left; 6 
  rear/right/front; 6 rear/left/front; 6 right/rear/left 
  Firing arc: 90 degrees  
  Firing Modes: Standard  
  Ammo: 100 (smart bullets, bursts per gun turret) 
   
  12 PDL 50Mw Turrets  <10 x 12 = 120> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: All Partial Turrets; 3 right, front, left; 3 front, left, 
  rear; 3 front, right, rear; 3 right, rear, left. 
  Firing arc: 90 degrees  
  Firing Modes: Srandard  
   
  12 AP Cannons <24 x 12 = 288> 
  Type Equal to a type 5 Disruptor Array 
  Damage: 110 [11 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: 4 front; 4 right; 4 left; 4 rear 
  Firing arc: turret bases 360 degrees   
  Firing Modes: Standard  
   
  40 ELS Missile Tubes (Torpedo Launcher) <16 x 40 = 
  640> 
  Standard Load: See notes (ten missiles per launcher 
  ready and 100 in ready storage on stand by) 
  Spread: 5 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missiles Carried: 5000 <500> 
   
    
  ES-14 Janus light sensor/attack drones  
  Class and Type: ES-14 Janus light sensor/attack drones 
  Commissioning Date: Commonwealth Year 9710 
   
  Hull Systems 
  Size: 1 
  Length: 5 meters 
  Beams: 2.8 meters 
  Height: 2.8 meters 
  Decks: 1 
  Mass: 3 metric tons 
  SUs Available: 300 
  SUs Used: 195 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <13> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: None 
   
  Environmental Systems 
  Consumable: one days worth <1> 
  Personal Transport: Jefferies tubes [0 Power/round] <1> 
   
  Propulsion Systems 
  AG Generators [1 power/round] <3> 
  Sub-light Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
  Fussion Reactor: Type 4 (Generates 40 power/round) 
  <20> 
  Sub-light Engine[s]: Class 2 (generate 16 
  power/engine/round) 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +0 Power transfer/round <5> 
  Standard Usable Power:  
   
  Operations systems 
  
  747 
   
  Bridge:  <0> 
   
  Computers Core: [5 Power/round] <2> 
  ODN <3> 
   
  Navigational Deflector [5Power/round] <4> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 0 <0> 
   
  Inertial Damping Field 
  Main <2> 
  Strength: 1 [3 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 3 [2 Power/round] <6> 
  Strength: 3 
  Security: -1  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes None 
  Internal Force Field: None 
  Science Systems Rating: 2 (+1) [2 Power/round] <11> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields: None 
  Auto-Destruct System <1> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
    
  ES-115 Oracle heavy sensor/attack drones 
  Class and Type: ES-115 Oracle-class heavy sensor/attack 
  drones 
  Commissioning Date: Commonwealth Year 9710 
   
  Hull Systems 
  Size: 2 
  Length: 7 meters 
  Beams: 4 meters 
  Height: 4 meters 
  Decks: 1 
  Mass: 3 metric tons 
  SUs Available: 625 
  SUs Used: 246 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: None 
   
  Environmental Systems 
  Consumable: one days worth <1> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
   
  Propulsion Systems 
  AG Generators [2 power/round] <5> 
  Sub-light Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Fussion Reactor: Type 4 (Generates 40 power/round) 
  <20> 
  
  748 
   
  Sub-light Engine[s]: Class 2 (generate 16 
  power/engine/round) 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +0 Power transfer/round <10> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <> 
   
  Computers Core: [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5Power/round] <10> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 0 <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 1 [3 Power/round]  
  Number: 1 
  Backup 
  <1> 
  Strength: 1 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 3 [2 Power/round] <6> 
  Strength: 3 
  Security: -1  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes None 
  Internal Force Field: None 
  Science Systems Rating: 2 (+1) [2 Power/round] <12> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  ELS Missile Tubes (Torpedo Launcher) <16> 
  Standard Load: See notes (6 missiles per launcher ready 
  on stand by) 
  Spread: 6 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missiles Carried: 6 <1> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields: None 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
    
    
   
  Siege Perilous Atmospheric Attack Carrier  
  Class and Type: Siege Perilous class Atmospheric Attack 
  Carrier 
  Commissioning Date:  
   
  Hull Systems 
  Size: 12 
  Length: 1500 meters 
  Beams: 920 meters 
  Height: 920 meters 
  Decks: 200 
  Mass: metric tons 
  SU’s Available: 3000 - 4500 
  SU’s Used: 5480 
   
  Hull Outer <48>  
  Hull Inner <48> 
  Resistance Outer Hull: 10 <12> 
  
  749 
   
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+12 resistance) 
  <36> 
  Battle Blades: (resistance 1000) [22 power/round] <224> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <36> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
  Specialized hull: Atmospheric Capability <12>  
  Planetfall Capability <12> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 4503/3619/36,000 
  Crew Quarters 
  Barracks: Houses 3400 crewmembers <57> 
  Spartan: 2000 <100> 
  Basic: 2720 <272> 
  Expanded: 3 <1> 
   
  Environmental Systems 
  Basic Life Support [14 Power/round] <48> 
  Reserve Life Support [7 Power/round] <24> 
  Emergency Life Support (72 Emergency shelters) <24> 
  Gravity [6 Power/round] <12> 
  Consumable: 2 years worth <24> 
  Food Replicators [12 Power/round] <12> 
  Machine Shops [12 power/round of use] <24> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Hydroponics: 100,000 Cubic meters of [12 power/round] 
  <12> 
  Cargo hold: 600,000 cubic meters <18> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard A 
  AG Generators [12 power/round] <30> 
  Reaction Control System (.025c)  
  [2 Power/ round when in use] <12> 
   
  Power Systems 
  Quantum Slip engine power core (generated 1398 
  power/round) <292> 
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <80> 
  Standard Usable Power: 1462 
   
  Operations systems 
  Bridge: Command Deck <60> 
   
  Four Computer Cores: [5 Power/round] <24 x 4 = 96> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  AI processor [12 power/round] <12> 
  ODN <36> 
   
  Ship wide Integral Holographic Coverage [22 
  power/round] <22> 
  AI (See notes) 
   
  Self-Repair Systems [72 power/round] <48> 
   
  Navigational Deflector [5 Power/round] <48> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  
  750 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup 
  <24> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Bulkhead doors [1 Power/round] <12> 
  Science Systems Rating: 2 (+1) [2 Power/round] <22> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  12 Point Defense Lasers <13 (x 12 = 156)>  
  Type: D 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: six forward, two port, two starboard, two aft 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  (Anti-Proton) AP Cannons <21 (x 4 = 84)> 
  Type: 4 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: one port, one starboard 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  Five ELS Missile/Torpedo Launcher <30 x 18 = 540> 
  Standard Load: See notes 
  Spread: 16 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missile/Torpedoes carried: 15,000 <1500> 
   
  TA/T/TS: Class Delta [2 Power/round] <15> 
  Strength: 10 
  Bonus: +3 
  Weapon Skill: 4 
   
  Battle Blades Shields (Forward, Aft, Port, Starboard) <127 
  x 4 = 508> 
  Shield Generator: Class 4 (Protection 650) [65 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 975 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 219) 
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <12> 
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 64 Size worth of 
  ships <128> 
  Standard Complement: 32 combat & sensor drones, 16 
  Lancer regiment drop pods 
  Location(s): 2 Large fighter Hanger aft Port/Starbaord, two 
  small standard shuttle bays port/starboard  
   
  DESCRIPTION: 
  The Siege Perilous class is an Atmospheric Attack Carrier 
  (AAC), and is used primarily as an anti-air and orbital 
  bombardment platform.  It is one of the Old 
  Commonwealth's most powerful and versatile warships, 
  as it can carry over five thousand Lancers, 460 
  slipfighters, 150 attack drones, and, like the Andromeda 
  Ascendant, can depopulate a planet in several seconds. 
  Known ships of this class are the Balance of Judgement, 
  the Wrath of Achilles and the Resolution of Hector. 
   
  BALANCE OF JUDGEMENT 
  The Balance of Judgment is a Siege Perilous class 
  vessel.  It is the founder and leader of the Restorian 
  Movement. 
  Surviving the fall of the Commonwealth, the Judgment 
  fought against pirates, slavers and other threats to 
  peaceful worlds.  Overtime, its AI logic became twisted 
  and pinpointed that space travel is the main threat to 
  peace in the universe, and in order to stop space travel it 
  founded the Restorians to cure the universe of this 
  "plague". 
  It developed an avatar named Gabriel, which fell in love 
  with Rommie.  They were both in love and Gabriel used 
  this love against her and betrayed her.  Rommie was 
  heartbroken and destroyed him. 
   
  WRATH OF ACHILLES 
  
  751 
   
  The Wrath of Achilles is a Siege Perilous class that served 
  the old Commonwealth and was captured by the Drago-
  Kazov Pride after the war. 
  He was commisoned in the closing months of the War but 
  the commisioning was to little to late and the Nichiens 
  ultimetly one the war.  Achillies was eventually captured 
  by the Drago Kazov though he managed to put up a fight 
  that he still bore scars from in The Knight the Death and 
  The Devil.  He was eventually dumped in the Taturus 
  system with out a Slip Drive with over 50 other 
  Comonwealth ships untill the Nichens could find a way to 
  erase their AI's and then control their bodies has a 
  powerfull war fleet. 
  Has their years of imprisonment whent by Achilles 
  emerged has the natural leader of the P.O.W's and kept 
  them together and made sure that they didnt lose hope.  
  He also made sure they remained soldiers and not slaves 
  by organising resistance movements in the camp when 
  the Nitchiens tried to erase them from time to time.  Half 
  way in to their imprisonment the ships were able to cobble 
  together a single Slip Drive that they placed in the troop 
  transpot Clarion's Call has he would be the least likely to 
  draw attention on the outside.  The plan was for Clarrion 
  to contact the "moderate prides" and then have the 
  Nitchens turn on one another while the ships escapped.  
  Clarrion was sucsefull in escaping but the ships were 
  punished when two of there number were dismantled 
  slowly before the other ships in a ship eqivlent to being 
  hung drawn and quatered.  There deaths appeared in vain 
  has Clarrion never returned and was branded a traitor by 
  the remaining prisoners. 
  300 years later the ship P.O.W camp was visted by 
  Captain Dylan hunt and some of his crew who learnet of 
  the camp and were determined to rescue the ships and 
  bring them in to the New Comonwealth. 
  Dylan was directed to Achillies by Ryan the AI of Clarion's 
  call that Hunt and the others "aquired" for the mission who 
  pointed the ship and explained that he was the camp 
  leader and also one of the most powerfull ships the High 
  Guard created before they fell.  Going on this Dylan 
  decided they should land on Achillies so they could direct 
  the fleet by appealing to there leader first. 
  Achillies however did not greet the rescuers with open 
  arms and was prepared to vent the two strangers and the 
  "Traitor" out in to open space unless they explain 
  themselves in 60 seconds.  Dylan's quick thinking 
  fortunatly allowed Rommie to up link with Achillies core to 
  speak directly with the AI.  Rommie was able to make 
  contact and the Achillies recognised her has the AI of the 
  lost Andromeda who explained the circumstances of her 
  escape.  She also said she could sympathise with the 
  ships imprisonement despite the diffrent circumstances 
  that Achillies pointed out, and then Rommie explained the 
  reason they were here.  While the old Commonwealth had 
  fallen Dylan was building a new one and wanted the ships 
  to be a part of this.  Achillies was notably intreaged and 
  happy with the idea but warned that Dylan might be 
  assuming and expecting to much from the prisoners. 
  Speaking with the Achillies Avatar Dylan learnt a lot had 
  happened in the camp in 300 years spesifically a large 
  philisophacl and social debate amoung the ships.  Many 
  of the ships had begun to wonder if they had ever been 
  equall with their High Guard comrades and not just beasts 
  of burden.  While Dylan's offer is better that there current 
  pradicament many of the ships might think of the offer as 
  just another form of imprionment. 
   
  RESOLUTION OF HECTOR 
  The Resolution of Hector is a Systems Commonwealth 
  Siege Perilous class that was taken over by the AI of the 
  Balance of Judgement-controlled Rommie and hijacked 
  out of Drydock before its commissioning.  Its registry 
  number was DSX-91-369. 
  The ship itself was not hijacked alone, as the Balance of 
  Judgement managed to contact and hire several dozen 
  Restorian members to man the ship.  It was hijacked at 
  the perfect time, because the Andromeda and several 
  High Guard ships were in Drydock being upgraded and 
  repaired and waiting for the Resolutions' commissioning, 
  and as a result could not pursue the Balance of 
  Judgement until several hours after it hijacked the ship.  
  Once the ship escaped, he fled to an asteroid field in 
  order to find cover while his AI could better install himself 
  and so that Seamus Harper, who was on the ship when it 
  was hijacked, would build the AI a new body.  Harper 
  managed to put the ship into training mode so that it could 
  only run simulations and not actually fire, so when the 
  Andromeda Ascendant finally arrived in the asteroid field, 
  the Balance of Judgment wasn't able to fire upon them.  
  Rommie was allowed control of her body again because 
  she was able to bring the ship out of training mode and 
  save Harper's life, and she then tries to bargain for his 
  freedom.  He agrees for an escape pod to be provided, 
  but Dylan and the Resolution of Hectors avatar manages 
  to sneak onto the ship by using a captured Restor fighter, 
  and once they find their way onto the bridge the 2 avatars 
  fight each other while Dylan tries to use the AI eraser that 
  was captured from the Drago-Kazov Prides POW camp 
  for captured High Guard ships.  however, the eraser is 
  ineffective, and Dylan finds Rommie and Harper and tells 
  them to get off the ship.  The Balance of Judgement wins 
  in the fight between his avatar and the resolutions', and he 
  shoots the avatar in the chest.  Rommie tries to convince 
  the judgment into surrendering.  The Andromeda shows 
  up, and while the Balance's AI surrenders, but the avatar 
  does not, and he and Rommie fight until they open the 
  airlock and get swept out of the cargo bay, Dylan then 
  shows up in an EVA suit and manages to save him at the 
  last second, and the Balance's AI is wiped from the 
  resolution by Persieds. 
  The Hector and Twelve centuries were destroyed by the 
  foces of the Than. 
  
  752 
   
   
  SHIP FEATURES 
  The interior of the ship is actually the same basic layout of 
  a Glorious Heritage class vessel, with crew quarters and 
  command center being in the same location, except that 
  the back ground colors are crimson and black (the 
  Andromeda Ascendant's colors are blue and black) , and 
  the bridge is smaller. 
   
  WRITE UP NOTES 
  The Siege Perilous class destroyer is, in almost every 
  way, the big brother to the Glorious heritage class heavy 
  cruisers, and their stats show this abundantly.  They have 
  more weapons than the Glorious Heritage which means 
  they pack more punch over all.  But even better, they have 
  more staying power, as their Defenses (replacements for 
  "Shields" above) have been boosted by about 1D all 
  around, save for the High Tension Armor, which is nasty 
  enough as it is to just force opponents to have to roll 
  higher to deal damage to the ship. 
  Just as with the Glorious Heritage class ships, the Siege 
  Perilous vessels would make a great addition to any fleet 
  in Star Wars, able to pound away at any other Star 
  Destroyer around its size or greater with an abundance of 
  missile volleys and come out the winner.   
  What this ship lacks in speed or maneuverability, it makes 
  up for in sheer firepower and staying ability. 
    
     
   
  COMMONWEALTH TYPICAL TACTICAL FIGHTER 
  Class and Type: RF-42 Centaur Tactical Fighter 
  Commissioning Date:  
   
  Hull Systems 
  Size: 2 
  Length: 20 meters 
  Beams: 9 meters 
  Height: 6 meters 
  Decks: 1 
  Mass: 30 metric tons 
  SUs Available: 400 
  SUs Used: 373 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/3/0* 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Reserve Life Support [7 Power/round] <4> 
  Consumable: 72 Hours worth <2> 
  Medical Facilities: Med kits only 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 2 cubic meters <1> 
  Locations: Aft of cockpit (can be used as passenger area 
  as well) 
  Escape Pods <1> 
  Number: 1 
  Capacity: 4 persons per pod (Cockpit ejects from fighter 
  body) 
   
  Propulsion Systems 
  Quantum Slip Stream Drive [120 power/round]<80> 
  Sub-light Engine Type: Class 3A (.5c/.75c) [5/7 
  Power/round] <18> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Quantum Slip engine power core (generated 150 
  power/round) <32> 
  Locations: Aft of amidship 
  Sub-light Engine[s]: 1 Class 3A (generate 28 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 178 
   
  Operations systems 
  Bridge: cockpit <10> 
   
  Computers Core: [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [Power/round] <10> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Sensor Systems 
  Long-range Sensors -- None 
   
  Lateral Sensors [5 Power/round] <16> 
  
  753 
   
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1(+0) [0 Power/round] <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 10 [3 Power/round]  
  Number: 1 
  Backup 
  <2> 
  Strength: 7 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 1 [2 Power/round] <2> 
  Strength: 1 
  Security: - 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
   
  Tactical Systems 
  2 AP (Anti-Proton) Cannons <4 (x 2 =8)> 
  Type: 1 
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: fixed 
  Firing Modes: Standard 
   
  Missile/Torpedo Launcher <11> 
  Standard Load: see notes for damage 
  Spread: 1 
  Range: see notes  
  Targeting Systems: see notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 10 <1> 
   
  TA/T/TS: Class alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (forward, aft, port, starboard) <8 (x 4 = 32)> 
  Shield Generator: Class 2 (Protection 250) [25 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 312) [44] 
  Subspace field distortion Amplifiers: Class Beta 
  (Threshold 75) 
  Auto-destruct System <2> 
   
  Description and Notes 
  The RF-42 Centaur Tactical Fighter is the premiere space 
  superiority slipfighter in the High Guard fleet. 
  Designed to conduct high speed, fire-and-forget combat 
  maneuvers, it is unmatched in its ability to engage multiple 
  targets at short and medium distances.  The primary 
  mission of the Centaur is to provide combat patrol support 
  for Heavy Cruisers and Atmospheric Attack Craft Carriers.  
  It also flies tactical escort for strike fighters and conducts 
  suppression of enemy defense operations during 
  interplanetary combat.   
  The Centaur is equipped with dual AP Cannons and 2 
  ELS tubes which fire OM-5 offensive and defensive kinetic 
  kill missiles.  The Centaur can be piloted either from the 
  cockpit or remotely from a Flight Operations Center. 
   
    
  High Guard Arc Fighter 
   
    
  Slip Fighter 
  * The Slipfighters can be remotely controlled from the 
  Command deck of the High Guard ships. 
     
    
   
  Systems Commonwealth Escape Pods  
  Class and Type: Systems Commonwealth Slipstream 
  Capable Escape pods 
  Commissioning Date:  
   
  Hull Systems 
  Size: 1 
  Length: 4 meters 
  Beams: 3 meters 
  Height: 2 meters 
  Decks: 1 
  Mass: 1.5 metric tonnes 
  SU’s Available: 300 
  SU’s Used: 181 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 1 <0> 
  
  754 
   
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <13> 
  Specialized hull: Atmospheric capability <1>  
  Planetfall capability <1> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/1/2 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <4> 
  Reserve Life Support [1 Power/round] <2> 
  Gravity [1 Power/round] <1> 
  Consumable: 1 months worth <1> 
  Medical Facilities: 1 med kit [0 Power/round] <5> 
  Personal Transport: Jefferies tubes [0 Power/round] <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
  Cargo hold: 1 cubic meters <1> 
  Locations:   
   
  Propulsion Systems 
  Slipstream Driver [120 power/round of use] <80> 
  Sub-light engines: 1 Class 1 (.25c/.5c) [2/5 power/round] 
  <5> 
  Location: Aft 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
  Fussion Reactor Type: Class 7 (generates 140 
  Power/round) <70> 
  Locations:   
  Sub-light engines: 1 Class 1 (generates 8 power/round)  
  EPS: Standard Power flow, +5 Power transfer/round <6> 
  Standard Usable Power: 80 
   
  Operations systems 
  Bridge:  <5> 
   
  Computers Core: [5 Power/round] <2> 
  ODN <3> 
   
  Navigational Deflector [5 Power/round] <5> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Navigational Sensors: [5 Power/round] <2> 
  Strength Package: Class 1 (strength 1) 
  Gain Package: Standard 
  Probes: none 
  Sensor Skill: 1 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1(+0) [0 Power/round] <0> 
  Backups: 0 <0> 
   
  Inertial Damping Field 
  Main <2> 
  Strength: 1 [3 Power/round]  
  Number: 1 
  Backup 
  None 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 1 [2 Power/round] <2> 
  Strength: 1 
  Security: - 0 
   
   
    
    
   
  NIETZCHEAN WARSHIP 
  Class: Levithen Roused Heavy Destroyer  
  Type: Battle Cruiser 
  Commissioning Date:  
   
  Hull Systems 
  Size: 6 
  Length: 380 meters 
  Beams: 290 meters 
  Height: 125 meters 
  Decks: 24 inhabitable  
  Mass: 1,400,000 metric tons 
  SU’s Available: 1600  
  SU’s Used: 1409 
   
  Hull Outer <24>  
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
  Heavy Armor Plating on exterior hull: (+6 resistance) <18> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <24> 
  Backup: Class 3 (Protection 30) <12> 
  Backup: Class 3 (Protection 30) <12> 
  Specialized hull: Atmospheric Capability <6> Planetfall 
  Capability <6> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1000/500/8,000 
  Crew Quarters 
  Barracks: Houses 750 crewmembers <13> 
  
  755 
   
  Spartan: 160 <8> 
  Basic: 510 <51> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <24> 
  Reserve Life Support [6 Power/round] <12> 
  Emergency Life Support (36 emergancy shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 2 years worth <12> 
  Food Replicators [6 Power/round] <6> 
  Industrial Replicators Type: 1 Large unit [2 
  Power/replicator/round] <3> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personal Transport: Jefferies tubes [0 Power/round] <6> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 130,000 cubic meters <4> 
  Locations: 10 Cargo Bays  
  Escape Pods <11> 
  Number: 200 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 2 = 20> 
  Location: aft port, aft starboard A 
  AG Generators [6 power/round] <15> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6>457 
   
  Power Systems 
  Warp Engine Type: Class 13/S (generates 699 
  Power/round) <144> 
  Locations: Amidship 
  Sub-light Engine[s]: 2 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <45> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge: Command Deck <30> 
   
  Two Computer Cores: [5 Power/round] <12 x 2 = 24> 
  Uprating: Class Alpha (+2) [2 Power/computer round] <2> 
  ODN <18> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <15>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <11> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Probes: 20 <2> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup 
  <12> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  6 Emitter: Class Beta [3 Power/Strength used/round] <36> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Bulkhead doors [1 Power/round] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Laboratories: 15 <4> 
  
  756 
   
   
  Tactical Systems 
  Two Plasma Spears <10 x 2 = 20>  
  Type: E 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: two forward 
  Firing arc: 60 degrees 
  Firing Modes: Standard 
   
  Four Point Defense Lasers <6 x 4 = 24>  
  Type: B 
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: one port, one starboard, two aft 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  AP (Anti-Proton) Cannons <21 (x 2 = 42)> 
  Type: 4 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  four ELS Missile/Torpedo Launcher <21 x 4 = 104> 
  Standard Load: See notes 
  Spread: 8 
  Range: See notes  
  Targeting Systems: four forward mounted 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missile/Torpedoes carried: 1000 <100> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Battle Blades Shields (Forward, Aft, Port, Starboard) <46 
  (x 4 = 184)> 
  Shield Generator: Class 3 (Protection 400) [40 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 600 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 134) 
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <6> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 32 Size worth of 
  ships <64> 
  Standard Complement: 6 fighters, 2 Shuttles, Location(s): 
  Large fighter Hanger  
   
    
    
   
  NIETZCHEAN WARSHIP 
  Class:  
  Type: Destoyer  
  Commissioning Date:  
   
  Hull Systems 
  Size: 6 
  Length: 380 meters 
  Beams: 290 meters 
  Height: 125 meters 
  Decks: 24 inhabitable  
  Mass: 1,400,000 metric tons 
  SU’s Available: 1600  
  SU’s Used: 1482 
   
  Hull Outer <24>  
  Hull Inner <24> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
  Heavy Armor Plating on exterior hull: (+6 resistance) <18> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <24> 
  Backup: Class 3 (Protection 30) <12> 
  Backup: Class 3 (Protection 30) <12> 
  Specialized hull: Atmospheric Capability <6> Planetfall 
  Capability <6> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1000/500/8,000 
  Crew Quarters 
  Barracks: Houses 750 crewmembers <13> 
  Spartan: 160 <8> 
  Basic: 510 <51> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <24> 
  Reserve Life Support [6 Power/round] <12> 
  Emergency Life Support (36 emergancy shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 2 years worth <12> 
  Food Replicators [6 Power/round] <6> 
  Industrial Replicators Type: 1 Large unit [2 
  Power/replicator/round] <3> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  
  757 
   
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personal Transport: Jefferies tubes [0 Power/round] <6> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 130,000 cubic meters <4> 
  Locations: 10 Cargo Bays  
  Escape Pods <11> 
  Number: 200 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 2 = 20> 
  Location: aft port, aft starboard A 
  AG Generators [6 power/round] <15> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Class 13/S (generates 699 
  Power/round) <144> 
  Locations: Amidship 
  Sub-light Engine[s]: 2 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <45> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge: Command Deck <30> 
   
  Two Computer Cores: [5 Power/round] <12 x 2 = 24> 
  Uprating: Class Alpha (+2) [2 Power/computer round] <2> 
  ODN <18> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <15>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <11> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Probes: 20 <2> 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 2 [1 Power/round in use] <8> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup 
  <12> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  6 Emitter: Class Beta [3 Power/Strength used/round] <36> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Bulkhead doors [1 Power/round] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Laboratories: 15 <4> 
   
  Tactical Systems 
  Two Plasma Spears <13 x 6 = 78>  
  Type: E 
  Damage: 120 [12 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: two forward 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  Two range fusser <10 x 4 = 24>  
  
  758 
   
  Type: B 
  Damage: 240 [24 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: one port & one starboard forward 
  Firing arc: 120 degrees 
  Firing Modes: Standard 
   
  Six ELS Missile/Torpedo Launcher <17 x 6 = 102> 
  Standard Load: See notes 
  Spread: 3 
  Range: See notes  
  Targeting Systems: four forward mounted 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missile/Torpedoes carried: 200 <20> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Battle Blades Shields (Forward, Aft, Port, Starboard) <46 
  (x 4 = 184)> 
  Shield Generator: Class 3 (Protection 400) [40 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 600 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 134) 
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <6> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 32 Size worth of 
  ships <64> 
  Standard Complement: 6 fighters, 2 Shuttles, Location(s): 
  Large fighter Hanger  
   
    
    
    
   
  NIETZCHEAN FIGHTERS 
  Class and Type: Garuda-class Attack Craft 
  Commissioning Date:  
   
  Hull Systems 
  Size: 2 
  Length: 14 meters 
  Beams: 10 meters 
  Height: 4 meters 
  Decks: 1 
  Mass: 30 metric tons 
  SUs Available: 400 
  SUs Used:  
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
  Heavy Armor Plating on exterior hull: (+2 resistance) <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized hull: Atmospheric Capability <2>  
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/4/0 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Reserve Life Support [1 Power/round] <4> 
  Consumable: 72 Hours worth <2> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  Cargo hold: 4 cubic meters <1> 
  Locations: Aft of cockpit (can be used as passenger area 
  as well) 
  Escape Pods <1> 
  Number: 3 
  Capacity: 2 persons per pod  
   
  Propulsion Systems 
  Quantum Slip Stream Drive [120 power/round]<80> 
  Sub-light Engine Type: Class 3A (.5c/.75c)  
  [5/7 Power/round] <18> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 3/E <40> 
  (generates 150 Power/round)  
  Locations: Aft of amidship 
  Sub-light Engine[s]: 1 Class 3A  
  (generate 28 power/engine/round) 
  Auxiliary Power: 1 reactors <3> 
  (generate 5 Power/reactor/round)  
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 178 
   
  
  759 
   
  Operations systems 
  Bridge: cokpit <10> 
   
  Computers  
  1 Core: [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [Power/round] <10> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Sensor Systems 
  Long-range Sensors -- None 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1(+0) [0 Power/round] <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 10 [3 Power/round]  
  Number: 1 
  Backup 
  <2> 
  Strength: 7 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 1 [2 Power/round] <2> 
  Strength: 1 
  Security: - 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
   
  Tactical Systems 
  2 AP (Anti-Proton) Cannons <6> 
  Type: 1 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: fixed 
  Firing Modes: Standard 
   
  Missile/Torpedo Launcher <6> 
  Standard Load: (see notes for damage) 
  Spread: 1 
  Range: see notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 8 <1> 
   
  TA/T/TS: Class alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (forward, aft, port, starboard) <8 x 4 = 32> 
  Shield Generator: Class 2 (Protection 250) [25 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 312)  
  Subspace field distortion Amplifiers: Class Beta 
  (Threshold 75) 
  Auto-destruct System <2> 
    
    
     
   
  THAN VESSEL 
  Class and Type: Missile Attack Craft 
  Commissioning Date:  
   
  Hull Systems 
  Size: 2 
  Length: 14 meters 
  Beams: 12 meters 
  Height: 12 meters 
  Decks: 3 
  Mass: 30 metric tons 
  SU’s Available: 450 
  SU’s Used: 401 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized hull: Atmospheric Capability <2> Planetfall 
  Capability <2> 
   
  
  760 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/3/0 
   
  Environmental Systems 
  Basic Life Support [2 Power/round] <8> 
  Reserve Life Support [7 Power/round] <4> 
  Consumable: 1 years worth <2> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 10 cubic meters <1> 
  Locations: Aft of cockpit (can be used as passenger area 
  as well) 
  Escape Pods <1> 
  Number: 1 
  Capacity: 4 persons per pod (Cockpit ejects from fighter 
  body) 
   
  Propulsion Systems 
  Quantum Slip Stream Drive [120 power/round]<80> 
  Sub-light Engine Type: Class (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 3/E (generates 150 
  Power/round) <40> 
  Locations: Aft of amidship 
  Sub-light Engine[s]: Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 166 
   
  Operations systems 
  Bridge: cockpit <10> 
   
  Computers Core: [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [Power/round] <10> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Sensor Systems 
  Long-range Sensors -- None 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1(+0) [0 Power/round] <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 10 [3 Power/round]  
  Number: 1 
  Backup 
  <2> 
  Strength: 7 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 1 [2 Power/round] <2> 
  Strength: 1 
  Security: - 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
   
  Tactical Systems 
  2 light lasers <6 (x 2 =12)> 
  Type: C 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: fixed 
  Firing Modes: Standard 
   
  Missile/Torpedo Launcher <6 x 2 = 12> 
  Standard Load: (see notes for damage) 
  Spread: 1 
  Range: see notes  
  Targeting Systems: see notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 10 <1> 
   
  TA/T/TS: Class alpha [0 Power/round] <6> 
  Strength: 7 
  
  761 
   
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields (forward, aft, port, starboard) <8 x 4 = 32> 
  Shield Generator: Class 2 (Protection 250) [25 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 312) 
  Subspace field distortion Amplifiers: Class Beta 
  (Threshold 75) 
  Auto-destruct System <2> 
   
   
    
    
   
  Magog World Ship 
  Class and Type: Magog World Ship 
  Commissioning Date:  
   
  Hull Systems 
  Size: 1010  
  Length: 1,000,000 meters 
  Beams: 520,000 meters 
  Height: 390,000 meters 
  Decks: 78,000 
  Mass: 2,000,000,000 metric tons 
  SU’s Available: (total SU’s available: 2,430,000) 170,000 
  SU’s Used: 167,177 
   
  Hull Outer <4040> 
  Hull Inner <4040> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+1010 resistance) 
  <3030> 
  Ablative Armor: 1500 <300> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 7 (Protection 100/150) <1050> 
  Backup: Class 7 (Protection 50) <525> 
  Backup: Class 7 (Protection 50) <525> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 7500/600,000/8,000,000 
  Crew Quarters 
  Spartan: 103,275 <5164> 
  Basic: 303,750 <30,375> 
  Expanded: 200,475 <40,095> 
  Luxury: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [21 Power/round] <4040> 
  Reserve Life Support [11 Power/round] <2020> 
  Emergency Life Support (emergency shelters) <2020> 
  Gravity [505 Power/round] <1010> 
  Consumable: 10 years worth <10,100> 
  Food Replicators [11 Power/round] <1010> 
  Medical Facilities: 10 (+3) [10 Power/round] <50> 
  Recreation Facilities: [20 Power/round] <80> 
  Personal Transport: Jefferies tubes [0 Power/round] 
  <1010> 
  Fire Suppression System [1 Power/round when active] 
  <1010> 
  Cargo hold: 3,000,000 cubic meters <90> 
  Locations: various locations  
  Escape Pods none 
   
  Propulsion Systems 
  Slipstream Drive [120 power/round] <80> 
  Sub-light Engine Type: 10 Class 2 (.5c/.5c) [5/5 
  Power/round] <10 x 10 = 100> 
  Location:  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1010> 
   
  Power Systems 
  Equal to two Fusion Reactors Class 30 (generates 300 
  Power/round) <150 x 2 = 300> 
  Locations:  
  Sub-light Engine[s]: 10 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 50 reactors (generate 5 
  Power/reactor/round) <150> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +250 Power transfer/round 
  <5075> 
  Standard Usable Power: 760 
   
  Operations systems 
  Bridge: <5050> 621 
   
  Computers Core: five [5 Power/round] <2020 x 5 = 
  10,100> 
  Uprating: Class Alpha (+1) [1 Power/computer round] 
  <10> 
  ODN <3030> 
   
  Navigational Deflector [5 Power/round] <4040> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:  
   
  Sensor Systems 
  Long-range Sensors -- None 
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  
  762 
   
  Gain Package: Class Beta (+2) 
  Sensor Skill: 3 
   
   
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 10 <0> 
   
  Inertial Damping Field 
  Main <20200> 
  Strength: 10 [3 Power/round]  
  Number: 10 
  Backup <5050> 
  Strength: 10 [2 Power/round]  
  Number: 10 
  Attitude Control [253 Power/round] <253> 
   
  Communications Systems 
  Type: Class 1 [2 Power/round] <2> 
  Strength: 1 
  Security: - 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: none 
  Transporters: none 
   
  Security Systems Rating: 0 <0> 
  Anti-Intruder System: Yes [1 Power/round] <1010> 
   
  Tactical Systems 
   Quantum Singularity Cannon <25> 
  Type Equal to a Type XII phaser 
  Damage: 290 [29 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward 
  Firing arc: 90 degrees  
  Firing Modes: Standard  
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Auto-Destruct System <1010> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 1000 Size worth of ships 
  <2000> 
  Standard Complement: Magog attack ship 
  Location(s):  
    
    
   
  Mystery Ship (D Minus Zero)  
  Class and Type: Diamond ship Marauder 
  Commissioning Date:  
   
  Hull Systems 
  Size: 2 
  Length: 35 meters 
  Beams: 24 meters 
  Height: 5 meters 
  Decks: 2 
  Mass: 14,000 metric tons 
  SUs Available: 625 
  SUs Used: 493 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
  Heavy Armor Plating on exterior hull: (+2 resistance) <6> 
  Ablative Armor: 400 <80> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized hull: Atmospheric Capability <2>    
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 5/10/100 
  Crew Quarters 
  Barracks: Houses 15 crewmembers <1> 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <8> 
  Reserve Life Support [3 Power/round] <4> 
  Emergency Life Support (12 emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 6 Months worth <2> 
  Food storage [0 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <6> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 100 cubic meters <1> 
  Locations: Cargo Pod  
  Escape Pods <1> 
  Number: 10 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  
  763 
   
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 3 Class 1(.25c/.5c) [2/5 
  Power/round] <5 x 2 = 15> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class  (generates 80 Power/round) 
  <24> 
  Locations:   
  Sub-light Engine[s]: 3 Class 1 (generate 8 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +30 Power transfer/round 
  <13> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <10> 
   
  Computers Core: [5 Power/round] <4> 
  Uprating: Class Alpha (+1) [1 Power/computer round] <2> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors -- None 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 9 [3 Power/round]  
  Number: 1 
  Backup <1> 
  Strength: 6 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  2 Emitter: Class Beta [3 Power/Strength used/round] <6 x 
  2 = 12> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: None <0> 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Two Anti-proton cannons (fire-linked) <16 x 2 = 32> 
  Type Equal to a Type 4 disruptor 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Mounted in the forward hull 
  Firing arc: 100  
  Firing Modes: Standard  
   
  Missile Launcher <6 x 2 = 12> 
  Standard Load:  Anti-ship missile (110 damage) 
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Power: [20 + 5 per torpedo fired] 
  Location: forward hull port and starboard  
  Firing Arc: Forward, but are self-guided  
  Torpedoes carried: 20 <2> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields None 
  Auto-Destruct System N/a 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None  
  
  764 
   
   
   
   
   
   
    
    
   
  Magog Assault Vessel 
  Class and Type: Assualt Vessel 
  Commissioning Date:  
   
  Hull Systems 
  Size: 2 
  Length: 45 Meters 
  Beam: 15 Meters (25 meters with magnetic grappling 
  legs)  
  Height: 15 Meters (25 meters with magnetic grappling 
  legs)  
  Decks: 2 
  Mass: 30 Metric tonnes 
  SU’s Available: 500 
  SU’s Used: 473 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
  Heavy Armor Plating on exterior hull: (+2 resistance) <6> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <20> 
  Backup 1: Class 3 (Protection 30) <10> 
  Backup 2: Class 3 (Protection 30) <10> 
  Specialized Hull: Atmospheric Capability <2> 
  Planetfall Capability <2> 
  Ramming Hull <2> 
   
  Personnel systems 
  Class/Passengers/Evac: 4/12/32 
  Crew Quarters  
  Spartian: 16 <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 month's worth <1> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Personnel Transport: Jefferies Tubes <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  Propulsion Systems 
  Slipstream Drive [120 power/round] <80> 
  Sub-light Engine Type: Class 3 (.5c/.7c) [5/7 Power/round] 
  <15> 
  Location: aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 190 
   
  Power Systems 
  Warp Core Class 5/H (generates 250 Power/round) <60> 
  Location: aft 
  Sub-light Engine[s]: 1 class 3 (generates 24 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 274 
   
  Operations System 
  Bridge: Forward <10> 
  Computers Core 1: Amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors -- None 
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Sensor Skill: 3 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 1, Coordination 1 [1 Power/round in use] 
  <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 10 (or higher if necessary)[3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 7 [2 Power/round] 
  Number: 2 
  
  765 
   
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 1 [2 Power/round] <2> 
  Strength: 1 
  Security: - 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
   
  Tactical Systems 
  Quantum Singularly Cannons <52> 
  Type: (equal to a type 13 Disruptor) 
  Damage: 280 [28 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: bow 
  Firing arc: 30 degrees 
  Firing Modes: Standard 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (forward, aft, port, starboard) <8 (x 4 = 32)> 
  Shield Generator: Class 2 (Protection 250) [25 
  power/shield/round] 
  Shield grid: Type A (25% increase to Protection 312)  
  Subspace field distortion Amplifiers: Class Beta 
  (Threshold 75) 
  Auto-destruct System <2> 
   
   
   
    
    
   
  The Eureka Maru  
  Class and Type: The Eureka Maru & Custom built cargo 
  ship 
  Commissioning Date:  
   
  Hull Systems 
  Size: 2 
  Length: 42 meters 
  Beams: 4 meters 
  Height: 5 meters 
  Decks: 2 
  Mass: 12,000 metric tons 
  SUs Available: 625 
  SUs Used: 366 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized hull: Atmospheric Capability <2>    
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1-5/10/100 
  Crew Quarters 
  Barracks: Houses 15 crewmembers <1> 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <8> 
  Reserve Life Support [3 Power/round] <4> 
  Emergency Life Support (12 emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 6 Months worth <2> 
  Food storage [0 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <6> 
  Recreation Facilities: 1 [2 Power/round] <8> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 400 cubic meters <1> 
  Locations: Cargo Pod  
  Escape Pods <1> 
  Number: 10 
  Capacity: 2 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 3 Class 1(.25c/.5c) [2/5 
  Power/round] <5 x 2 = 15> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class  (generates 80 Power/round) 
  <24> 
  Locations:   
  Sub-light Engine[s]: 3 Class 1 (generate 8 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +30 Power transfer/round 
  <13> 
  Standard Usable Power:  
   
  
  766 
   
  Operations systems 
  Bridge:  <10> 
   
  Computers Core: [5 Power/round] <4> 
  Uprating: Class Alpha (+1) [1 Power/computer round] <2> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors -- None 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <4> 
  Strength: 9 [3 Power/round]  
  Number: 1 
  Backup 
  <1> 
  Strength:6 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: None <0> 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  2 Laser cannons (fire-linked) <10 x 2 = 20> 
  Type E Lasers 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: Mounted in the forward hull 
  Firing arc: 100  
  Firing Modes: Standard  
   
  Missile Launcher <6> 
  Standard Load:  Anti-ship missile (110 damage) 
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000   
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Power: [20 + 5 per torpedo fired] 
  Location: forward hull   
  Firing Arc: Forward, but are self-guided  
  Torpedoes carried: 10 <1> 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields None 
  Auto-Destruct System N/a 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 2 Size worth of ships <4> 
  Standard Complement: 1 Slip fighter  
  Location(s): cargo bay when no loaded with cargo 
   
   
    
  Systems Commonwealth Courier Ship  
  Class and Type: Alactritous Missive-class Courier ship  
  Commissioning Date:  
   
  Hull Systems 
  Size: 3 
  Length: 66 meters 
  Beams: 36 meters 
  Height: 16.49 meters 
  Decks: 2 
  Mass: 25,000 metric tons 
  SU’s Available: 600 – 1,000 
  SU’s Used: 584 
   
  Hull Outer <12>  
  Hull Inner <12> 
  
  767 
   
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
  Heavy Armor Plating on exterior hull: (+3 resistance) <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <18> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized hull: Atmspheric Capability <3> 
  Planetfall Capability <3> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 3/18/100 
  Crew Quarters 
  Spartan: 7 <1> 
  Basic: 8 <1> 
  Expanded: 3 <1> 
  Luxury: 2 <2> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <12> 
  Reserve Life Support [3 Power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 2 years worth <6> 
  Food Replicators [3 Power/round] <3> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personal Transport: Jefferies tubes [0 Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo hold: 4000 cubic meters <1> 
  Locations:  Cargo Bays  
  Escape Pods <1> 
  Number: 8 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 1 Class 2 (.5c/.5c) [5/5 
  Power/round] <10> 
  Location: aft port, aft starboard  
  Self-Repair systems [12 power/round] <18> 
  AG Generators [3 power/round] <8> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <3> 
   
  Power Systems 
  Warp Engine Type: Class 4/G (generates 190 
  Power/round) <44>  
  Locations: Amidship 
  Sub-light Engine[s]: 2 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <25> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge: Command Deck <10> 
   
  Computers  
  2 Cores: [5 Power/round] <6 x 2 = 12> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  ODN <9> 
   
  AI (See notes) 
   
  Shipwide Intergral Holographic Coverage [6 power/round] 
  <13> 
   
  Navigational Deflector [5 Power/round] <12> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 10 <1> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <12> 
  Strength: 10 [3 Power/round]  
  
  768 
   
  Number: 2 
  Backup 
  <3> 
  Strength: 7 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  4 Emitter: Class Beta [3 Power/Strength used/round] <24> 
  Accuracy 5/6/8/11 
  Location: 3 aft and 1 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <3> 
  Bulkhead doors [1 Power/3 Strength] <3> 
  Science Systems Rating: 2 (+1) [2 Power/round] <13> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  1 Point Defense Lasers Turret <15> 
  Type: D 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 540 degrees 
  Firing Modes: Standard 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
  Auto-Destruct System <3> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None  
   
    
  Systems Commonwealth Major Tom Scout  
  Class and Type: Major Tom-class scout ship  
  Commissioning Date:  
   
  Hull Systems 
  Size: 3 
  Length: 66 meters 
  Beams: 36 meters 
  Height: 16.49 meters 
  Decks: 2 
  Mass: 25,000 metric tons 
  SU’s Available: 600 – 1,000 
  SU’s Used: 749 
   
  Hull Outer <12>  
  Hull Inner <12> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
  Heavy Armor Plating on exterior hull: (+3 resistance) <9> 
  Armor: 600 <120> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <18> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized hull: Atmspheric Capability <3>  
  Planetfall Capability <3> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 3/18/100 
  Crew Quarters 
  Spartan: 7 <1> 
  Basic: 8 <1> 
  Expanded: 3 <1> 
  Luxury: 2 <2> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [5 Power/round] <12> 
  Reserve Life Support [3 Power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 2 years worth <6> 
  Food Replicators [3 Power/round] <3> 
  Medical Facilities: 2 (+0) [2 Power/round] <10> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personal Transport: Jefferies tubes [0 Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo hold: 4000 cubic meters <1> 
  Locations:  Cargo Bays  
  Escape Pods <> 
  Number:  
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 1 Class 2 (.5c/.5c) [5/5 
  Power/round] <10> 
  Location: aft port, aft starboard  
  Self-Repair systems [12 power/round] <18> 
  AG Generators [3 power/round] <8> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <3> 
   
  Power Systems 
  
  769 
   
  Warp Engine Type: Class 4/G (generates 220 
  Power/round) <52>  
  Locations: Amidship 
  Sub-light Engine[s]: 1 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <25> 
  Standard Usable Power: 215 
   
  Operations systems 
  Bridge: Command Deck <10> 
   
  Computers  
  2 Cores: [5 Power/round] <6 x 2 = 12> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  ODN <9> 
   
  AI (See notes) 
   
  Shipwide Intergral Holographic Coverage [6 power/round] 
  <13> 
   
  Navigational Deflector [5 Power/round] <12> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 10 <1> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <12> 
  Strength: 10 [3 Power/round]  
  Number: 2 
  Backup 
  <3> 
  Strength: 7 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  4 Emitter: Class Beta [3 Power/Strength used/round] <24> 
  Accuracy 5/6/8/11 
  Location: 3 aft and 1 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <3> 
  Bulkhead doors [1 Power/3 Strength] <3> 
  Science Systems Rating: 2 (+1) [2 Power/round] <13> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Two Point Defense Lasers Turret <15 x 2 = 30> 
  Type: D 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 540 degrees 
  Firing Modes: Standard 
   
  Five ELS Missile/Torpedo Launcher <11 x 2 = 22> 
  Standard Load: See notes 
  Spread: 2 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missile/Torpedoes carried: 40 <4> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
  
  770 
   
  Auto-Destruct System <3> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None  
   
   
    
    
   
  PYRIAN HIERARCHY INTERDICTOR CLASS CRUISER 
  Class and Type: Interdictor Class Cruiser  
  Commissioning Date:  
   
  Hull Systems 
  Size: 12 
  Length: 1434.44 meters 
  Beams: 1201.9 meters 
  Height: 872.73 meters 
  Decks: 180 
  Mass: 11,500,000  metric tons 
  SU’s Available: 3000-4500 
  SU’s Used: 2057 
   
  Hull Outer <48>  
  Hull Inner <48> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+12 resistance) 
  <36> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 6 (Protection 90/130) <39> 
  Backup: Class 6 (Protection 45) <20> 
  Backup: Class 6 (Protection 45) <20> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 514/103/5000 
  Crew Quarters 617 
  Basic: 340 <34> 
  Expanded: 204 <41> 
  Luxury: 62 <62> 
  Unusual: 12 <12> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <48> 
  Reserve Life Support [6 Power/round] <24> 
  Emergency Life Support ( e-shelters) <24> 
  Gravity [6 Power/round] <12> 
  Consumable: 3 years worth <36> 
  Food Replicators [12 Power/round] <12> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 10 [20 Power/round] <80> 
  Personal Transport: Jefferies tubes [0 Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 2,000,000 cubic meters <60> 
  Locations:  Cargo Bays  
  Escape Pods: None 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 2 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard  
  Self-Repair systems [48 power/round] <72> 
  AG Generators [12 power/round] <30> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <12> 
   
  Power Systems 
  Warp Engine Type: Class 10/P (generates 500 
  Power/round) <110> 
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <80> 
  Standard Usable Power: 564 
   
  Operations systems 
  Bridge: Command Deck <60> 
   
  Computers  
  4 Cores: [5 Power/round] <24 x 4 = 96> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  ODN <36> 
   
  AI (See notes) 
   
  Navigational Deflector [5 Power/round] <48> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
  
  771 
   
   
  Navigational Sensors: [Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class: 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <192> 
  Strength: 10 [3 Power/round]  
  Number: 8 
  Backup 
  <48> 
  Strength: 7 [2 Power/round]  
  Number: 8 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Bulkhead doors [1 Power/3 Strength] <12> 
  Science Systems Rating: 2 (+1) [Power/round] <22> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  Five Heavy plasma Spear <20 x 5 = 200> 
  Type: Equal to a Type X Phaser Array 
  Damage: 200 [20 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  Heavy plasma Burster  <19 x 2 = 38> 
  Type: Equal to a Type IX Phaser Array 
  Damage: 170 [17 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  Two plasma bursters <19 x 2 = 38> 
  Type: Equal to a type VI phaser array 
  Damage: 110 [11 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  Two light plasma bursters <12 x 2 = 24> 
  Type: Equal to a type VI phaser array 
  Damage: 30 [3 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  10 Missile/Torpedo Launcher <13 x 10 = 130> 
  Standard Load:  AG Mass packets Torpedo (see notes for 
  damage) 
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 10,000 <10> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: 4 Shuttles  
  Location(s): 1 Landing bays  
   
   
    
    
   
  
  772 
   
  PYRIAN HIERARCHY BLOCKADE CLASS LIGHT 
  CRUISER 
  Class and Type: Blockade Class Light Cruiser  
  Commissioning Date:  
   
  Hull Systems 
  Size: 11 
  Length: 1134.21 meters 
  Beams: 867.34 meters 
  Height: 667.18 meters 
  Decks: 140 
  Mass: 8,500,000  metric tons 
  SU’s Available: 2750 
  SU’s Used: 1748 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+11 resistance) 
  <33> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 6 (Protection 90/130) <38> 
  Backup: Class 6 (Protection 45) <19> 
  Backup: Class 6 (Protection 45) <19> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 389/100/4000 
  Crew Quarters  
  Basic: 270 <27> 
  Expanded: 161 <33> 
  Luxury: 49 <49> 
  Unusual: 10 <10> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <44> 
  Reserve Life Support [5 Power/round] <22> 
  Emergency Life Support (66 e-shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 3 years worth <33> 
  Food Replicators [11 Power/round] <11> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 10 [20 Power/round] <80> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 1,000,000 cubic meters <30> 
  Locations:  Cargo Bays  
  Escape Pods <> 
  Number:  
  Capacity:  persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 2 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 3 = 30> 
  Location: aft port, aft starboard  
  Self-Repair systems [44 power/round] <66> 
  AG Generators [11 power/round] <28> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Warp Engine Type: Class 6/K (generates 330 
  Power/round) <73>  
  Locations: Amidship 
  Sub-light Engine[s]: 3 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Standard Usable Power: 564 
   
  Operations systems 
  Bridge: Command Deck <55> 
   
  Computers  
  4 Cores: [5 Power/round] <22 x 4 = 88> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  ODN <33> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  
  773 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class: 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <132> 
  Strength: 10 [3 Power/round]  
  Number: 6 
  Backup 
  <33> 
  Strength: 7 [2 Power/round]  
  Number: 6 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/3 Strength] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  Three Heavy plasma Spear <20 x 3 = 60> 
  Type: Equal to a Type X Phaser Array 
  Damage: 200 [20 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  Two plasma bursters <19 x 2 = 38> 
  Type: Equal to a type VI phaser array 
  Damage: 110 [11 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  Two light plasma bursters <12 x 2 = 24> 
  Type: Equal to a type VI phaser array 
  Damage: 30 [3 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  Six Missile/Torpedo Launcher <13 x 6 = 78> 
  Standard Load:  AG Mass packets Torpedo (see notes for 
  damage) 
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 10,000 <10> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: 4 Shuttles  
  Location(s): 1 Landing bays  
   
   
    
    
   
  PYRIAN HIERARCHY HUNTER CLASS SCOUT 
  DESTROYER 
  Class and Type: Hunter Class Scout/Destroyer  
  Commissioning Date:  
   
  Hull Systems 
  Size: 8 
  Length: 567.1 meters 
  Beams: 567.1 meters 
  Height: 425.32 meters 
  Decks: 140 
  Mass: 8,500,000  metric tons 
  SU’s Available: 2000 
  SU’s Used: 1558 
   
  Hull Outer <32>  
  Hull Inner <32> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  
  774 
   
  Heavy Armor Plating on exterior hull: (+8 resistance) <24> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <35> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 318/100/4000 
  Crew Quarters  
  Basic: 209 <21> 
  Expanded: 147 <30> 
  Luxury: 42 <42> 
  Unusual: 21 <21> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <32> 
  Reserve Life Support [5 Power/round] <16> 
  Emergency Life Support (66 e-shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: 3 years worth <24> 
  Food Replicators [8 Power/round] <8> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 7 [14 Power/round] <56> 
  Personal Transport: Jefferies tubes [0 Power/round] <8> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo hold: 800,000 cubic meters <24> 
  Locations:  Cargo Bays  
  Escape Pods <> 
  Number:  
  Capacity:  persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 2 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 2 = 20> 
  Location: aft port, aft starboard  
  Self-Repair systems [32 power/round] <48> 
  AG Generators [8 power/round] <20> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <8> 
   
  Power Systems 
  Warp Engine Type: Class 5/H (generates 290 
  Power/round) <64>  
  Locations: Amidship 
  Sub-light Engine[s]: 2 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <60> 
  Standard Usable Power: 564 
   
  Operations systems 
  Bridge: Command Deck <40> 
   
  Computers  
  4 Cores: [5 Power/round] <16 x 3 = 48> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  ODN <24> 
   
  Navigational Deflector [5 Power/round] <32> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 50 <5> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class: 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 10 [3 Power/round]  
  Number: 6 
  Backup 
  <24> 
  Strength: 7 [2 Power/round]  
  Number: 6 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  
  775 
   
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <8> 
  Bulkhead doors [1 Power/3 Strength] <8> 
  Science Systems Rating: 2 (+1) [2 Power/round] <18> 
  Specialized Systems: 1 <5> 
  Laboratories: 20 <4> 
   
  Tactical Systems 
  Three Light plasma Spear <14 x 3 = 51> 
  Type: Equal to a Type IV Phaser Array 
  Damage: 80 [8 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  Two light plasma bursters <12 x 2 = 24> 
  Type: Equal to a type VI phaser array 
  Damage: 30 [3 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  Four Missile/Torpedo Launcher <13 x 4 = 52> 
  Standard Load: AG Mass packets Torpedo (see notes for 
  damage)  
  Spread: 1 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 1000 <100> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
  Auto-Destruct System <8> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: 4 Shuttles  
  Location(s): 1 Landing bays  
   
    
  Righteous Fist of Heaven-class 
  Class and type: Righteous Fist of Heaven-class Deep 
  Stand-off Attack ship (DSA) I 
  Commissioning Date: Commonwealth Year ???? 
   
  Hull Systems 
  Size: 8 
  Length: 651 meters 
  Beams: 488 meters 
  Height: 163 meters 
  Decks: 36  
  Mass: 1,000,000 metric tons 
  SU’s Available: 1300-2500 
  SU’s Used: 2077 
   
  Hull Outer <32>   
  Hull Inner <32> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
  Heavy Armor Plating on exterior hull: (+8 resistance) <24> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <32> 
  Backup: Class 5 (Protection 40) <16> 
  Backup: Class 5 (Protection 40) <16> 
  Specialized hull: Atmospheric Capability <8> Planetfall 
  Capability <8> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 356/178/3000 
  Crew Quarters 
  Barracks: Houses 120 crewmembers <2> 
  Spartan: 267 <14> 
  Basic: 100 <10> 
  Expanded: 47 <10> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <32> 
  Reserve Life Support [5 Power/round] <16> 
  Emergency Life Support (48 Emergency-shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: 2 years worth <16> 
  Food Replicators [8 Power/round] <8> 
  Machine shop [8 power/round use] <16> Medical 
  Facilities: 6 (+1) [8 Power/round] <30> 
  Recreation Facilities: 3 [6 Power/round] <24> 
  Personal Transport: Jefferies tubes [0 Pwr/rd] <8> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo hold: 72,000 cubic meters <3> 
  Locations: 36 Cargo Bays  
  Escape Pods <5> 
  Number: 54 
  
  776 
   
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 2 Class 2 (.5c/.5c) [5/5 
  Power/round] <10 x 2 = 20> 
  Location: aft port, aft starboard  
  AG Generators [8 power/round] <20> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <8> 
   
  Power Systems 
  Warp Engine Type: Class 11/Q (generates 550 
  Power/round) <120> 
  Locations: Amidship 
  Sub-light Engine[s]: 2 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Standard Usable Power: 582 
   
  Operations systems 
  Bridge: Command Deck <40> 
   
  3 Computer Cores: [5 Power/round] <16 x 3 = 48> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  ODN <24> 
   
  Ship wide Integral Holographic Coverage [16 
  power/round] <23> 
  AI (See notes) 
   
  Self-Repair Systems [48 power/round] <32> 
   
  Navigational Deflector [5 Power/round] <32> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 10 [3 Power/round]  
  Number: 3 
  Backup <8> 
  Strength: 7 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  8 Emitter: Class Beta [3 Power/Strength used/round] <3 x 
  8 = 24> 
  Accuracy 5/6/8/11 
  Location: 4 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <8> 
  Bulkhead doors [1 Power/round] <8> 
  Science Systems Rating: 1 (+0) [1 Power/round] <13> 
  Laboratories: 20 <4> 
   
  Tactical Systems 
  8 Point Defense Lasers <13 x 8 = 112>  
  Type: D 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  AP (Anti-Proton) Cannons <22 x 4 = 88)> 
  Type: 4 
  
  777 
   
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 540 degrees 
  Firing Modes: Standard 
   
  Six ELS Missile/Torpedo Launcher <15 x 6 = 90> 
  Standard Load:  See notes 
  Spread: 10 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missile/Torpedoes carried: 10,000 <1000> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Battle Blades Shields (Forward, Aft, Port, Starboard) <103 
  (x 4 = 412)> 
  Shield Generator: Class 3 (Protection 436) [44 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 654 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 145) 
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <8> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 40 Size worth of 
  ships <80> 
  Standard Complement: 10 assault Shuttles, 10 Lancer 
  regiment drop pods 
  Location(s): 2 Large fighter Hanger aft Port/Starbaord, two 
  small standard shuttle bays port/starboard  
   
    
  Wrath of Achilies-class 
  Class and type: Wrath of Achilies-class Deep Stand-off 
  Attack ship (DSA) II 
  Commissioning Date: Commonwealth Year ???? 
   
  Hull Systems 
  Size: 8 
  Length: 666 meters 
  Beams: 471 meters 
  Height: 211 meters 
  Decks: 46  
  Mass: 1,200,000 metric tons 
  SU’s Available: 1300-2500 
  SU’s Used: 2477 
   
  Hull Outer <32>   
  Hull Inner <32> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+8 resistance) <24> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <32> 
  Backup: Class 5 (Protection 40) <16> 
  Backup: Class 5 (Protection 40) <16> 
  Specialized hull: Atmospheric Capability <8> Planetfall 
  Capability <8> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 212/325/3000 
  Crew Quarters 
  Barracks: Houses 120 crewmembers <2> 
  Spartan: 267 <14> 
  Basic: 100 <10> 
  Expanded: 47 <10> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <32> 
  Reserve Life Support [5 Power/round] <16> 
  Emergency Life Support (48 Emergency-shelters) <16> 
  Gravity [4 Power/round] <8> 
  Consumable: 2 years worth <16> 
  Food Replicators [8 Power/round] <8> 
  Machine Shop [8 power/round of use] <16> 
  Medical Facilities: 6 (+1) [8 Power/round] <30> 
  Recreation Facilities: 3 [6 Power/round] <24> 
  Personal Transport: Jefferies tubes [0 Pwr/rd] <8> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo hold: 72,000 cubic meters <3> 
  Locations: 36 Cargo Bays  
  Escape Pods <5> 
  Number: 54 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 2 Class 2 (.5c/.5c) [5/5 
  Power/round] <10 x 2 = 20> 
  Location: aft port, aft starboard  
  AG Generators [8 power/round] <20> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <8> 
   
  Power Systems 
  Warp Engine Type: Class 11/Q (generates 550 
  Power/round) <120> 
  Locations: Amidship 
  
  778 
   
  Sub-light Engine[s]: 2 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Standard Usable Power: 582 
   
  Operations systems 
  Bridge: Command Deck <40> 
   
  3 Computer Cores: [5 Power/round] <16 x 3 = 48> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  ODN <24> 
   
  Ship wide Integral Holographic Coverage [16 
  power/round] <23> 
  AI (See notes) 
   
  Self-Repair Systems [48 power/round] <32> 
   
  Navigational Deflector [5 Power/round] <32> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 10 [3 Power/round]  
  Number: 3 
  Backup <8> 
  Strength: 7 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  8 Emitter: Class Beta [3 Power/Strength used/round] <3 x 
  8 = 24> 
  Accuracy 5/6/8/11 
  Location: 4 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <8> 
  Bulkhead doors [1 Power/round] <8> 
  Science Systems Rating: 1 (+0) [1 Power/round] <13> 
  Laboratories: 20 <4> 
   
  Tactical Systems 
  24 Point Defense Lasers <13 x 24 = 336>  
  Type: D 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  AP (Anti-Proton) Cannons <22 x 4 = 88)> 
  Type: 4 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 540 degrees 
  Firing Modes: Standard 
   
  Eighteen ELS Missile/Torpedo Launcher <15 x 18 = 270> 
  Standard Load:  See notes 
  Spread: 10 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  
  779 
   
  Firing Arc: See Notes, but are self-guided 
  Missile/Torpedoes carried: 10,000 <1000> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Battle Blades Shields (Forward, Aft, Port, Starboard) <103 
  (x 4 = 412)> 
  Shield Generator: Class 3 (Protection 436) [44 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 654 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 145) 
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <8> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 40 Size worth of 
  ships <80> 
  Standard Complement: 10 assault Shuttles, 10 Lancer 
  regiment drop pods 
  Location(s): 2 Large fighter Hanger aft Port/Starbaord, two 
  small standard shuttle bays port/starboard  
   
    
  Eternal Vigilance Class 
  Class and Type: Eternal Vigilance Class Long Range 
  Surveillance Ship (LRS) 
  Commissioning Date: 49th century 
   
  Hull Systems 
  Size: 4 
  Length: 97 meters 
  Beams: 73 meters 
  Height: 24 meters 
  Decks:  
  Mass: metric tons 
  SUs Available: 800-1300 
  SUs Used: 1349 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
  Heavy Armor Plating on exterior hull: (+4 resistance) <12> 
  Ablative/Reactive Armor: 100 <20> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <22> 
  Backup: Class 3 (Protection 30) <11> 
  Backup: Class 3 (Protection 30) <11> 
  Specialized hull: Atmospheric Capability <4>    
  Planetfall Capability <4> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 150/30/1800 
  Crew Quarters 
  Basic: 98 <10> 
  Expanded: 59 <12> 
  Luxury: 20 <20> 
  Unusual: 3 <3> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <16> 
  Reserve Life Support [5 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity [2 Power/round] <4> 
  Consumable: 2 years worth <8> 
  Food Replicators [4 Power/round] <4> 
  Machine Shop [4 Power/replicator/round] <8> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personal Transport: Jefferies tubes [0 Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 1600 cubic meters <1> 
  Locations:   
  Escape Pods <3> 
  Number: 50 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <4> 
   
  Power Systems 
  Warp Engine Type: Class8/N (generates 430 
  Power/round) <93> 
  Locations:   
  Sub-light Engine[s]: Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type B (generates 30 Power/round) 
  <30> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <30> 
  Standard Usable Power: 446 
   
  Operations systems 
  Bridge:  <40> 
   
  Computers  
  Core: [5 Power/round] <8 x 2 = 16> 
  Upgrade Class Alpha (+1) [1 power/round] <2> 
  
  780 
   
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 100 <10> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 2 [1 Power/round in use] <14> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <32> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <8> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  4 Emitter: Class Beta [3 Power/Strength used/round] <24> 
  Accuracy 5/6/8/11 
  Location: 2 aft and 2 forward 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <8> 
  Internal Force Field [1 Power/3 Strength] <8> 
  Science Systems Rating: 3 (+2) [3 Power/round] <19> 
  Specialized Systems: 2 <10> 
  Laboratories: 12 <4> 
   
  Tactical Systems 
  4 AP cannons <17 x 4 = 68> 
  Type Equal to type 3 disruptors 
  Damage: 70 [7 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing arc: 360 degrees  
  Firing Modes: Standard  
   
  3 PDL 35Mw turrets <11 x 3 = 33> 
  Type Equal to a Type C Laser  
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Beta (Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing arc: 360 degrees  
  Firing Modes: Standard  
   
  4 ELS Missile/Torpedo Launcher <27 x 4 = 108> 
  Standard Load: See notes 
  Spread: 4 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 500 <50> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) <24 
  x 4 = 96> 
  Shield Generator: Class 2 (protection 210) [21 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to Protection 315) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 70) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <8> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 42 Size worth of ships <84> 
  
  781 
   
  Standard Complement: 1 Slipfighter, 2 shuttlecraft,12 ES-
  115A Oracle heavy sensor/attack drones (augmented 
  sensor variant), 24 ES-14A Janus light sensor/attack 
  drones (augmented sensor variant) 
  Location(s):   
   
    
  Pride of Kaldera Class 
  Class and Type: Pride of Kaldera Class Group Defense 
  Frigate (GDF) 
  Commissioning Date:  
   
  Hull Systems 
  Size: 6 
  Length: 391 meters 
  Beams: 293 meters 
  Height: 98 meters 
  Decks:  
  Mass: 1,500,000 metric tons 
  SUs Available: 1300-2500 
  SUs Used: 3022 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
  Heavy Armor Plating on exterior hull: (+6 resistance) <18> 
  Ablative/Reactive Armor: 300 <60> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <24> 
  Backup: Class 3 (Protection 30) <12> 
  Backup: Class 3 (Protection 30) <12> 
  Specialized hull: Atmospheric Capability <6>    
  Planetfall Capability <6> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 341/68/3000 
  Crew Quarters  
  Basic: 206 <21> 
  Expanded: 143 <29> 
  Luxury: 40 <40> 
  Unusual: 20 <20> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <32> 
  Reserve Life Support [5 Power/round] <16> 
  Emergency Life Support (36 emergency shelters) <16> 
  Gravity [3 Power/round] <6> 
  Consumable: 2 years worth <12> 
  Food Replicators [6 Power/round] <6> 
  Machine Ships [6 power/round] <12> 
  Medical Facilities: 5 (+2) [5 Power/round] <25> 
  Recreation Facilities: 3 [6 Power/round] <24> 
  Personal Transport: Jefferies tubes [0 Power/round] <8> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations:   
  Escape Pods <5> 
  Number: 100  
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 1 Class 2 (.5c/.5c) [5/5 
  Power/round] <10> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <6> 
   
  Power Systems 
  Warp Engine Type: Class 13/S (generates 2145 
  Power/round) <290> 
  Locations:   
  Sub-light Engine[s]: Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <45> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <40> 
   
  Computers  
  Core: [5 Power/round] <12 x 2 = 24> 
  Computer upgrading Class Alpha [1 power/round] <2> 
  ODN <18> 
   
  Navigational Deflector [5 Power/round] <32> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  
  782 
   
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 50 <5> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 2 [1 Power/round in use] <14> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <48> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <12> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  4 Emitter: Class Beta [3 Power/Strength used/round] <24> 
  Accuracy 5/6/8/11 
  Location: 2 aft and 2 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <8> 
  Internal Force Field [1 Power/3 Strength] <8> 
  Science Systems Rating: 2 (+1) [2 Power/round] <16> 
  Specialized Systems: 1 <5> 
  Laboratories: 20 <4> 
   
  Tactical Systems 
  12 PDL 50Mw Turrets  <10 x 12 = 120> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: All Partial Turrets; 3 right, front, left; 3 front, left, 
  rear; 3 front, right, rear; 3 right, rear, left. 
  Firing arc: 90 degrees  
  Firing Modes: Srandard   
   
  3 AP Cannons <24 x 3 = 72> 
  Type Equal to a type 5 Disruptor Array 
  Damage: 110 [11 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: 1 front; 1 right; 1 left 
  Firing arc: turret bases 360 degrees   
  Firing Modes: Standard 
   
  2 500Mw X-ray Laser turrets <8 x 2 = 16> 
  Type Equal to a type X phaser 
  Damage: 200 [20 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Targeting Systems: Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location: front and back 
  Firing arc: 90 degrees  
  Firing Modes: Standard  
   
  40 ELS Missile Tubes (Torpedo Launcher) <18 x 40 = 
  720> 
  Standard Load: See notes (ten missiles per launcher 
  ready and 100 in ready storage) 
  Spread: 4 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired]  
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missiles Carried: 5000 <500> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <42 x 4 = 168>  
  Shield Generator: Class(protection 330) [33 
  Power/shield/round] 
  Shield grid: Type 2 (50% increase to Protection 495) 
  Subspace field Distortion Amplifiers: Class Gamma 
  (Threshold 110) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <6> 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 22 Size worth of ships <44> 
  Standard Complement:  1 Slipfighter, 2 shuttlecraft, 8 ES-
  115 Oracle heavy sensor/attack drones, 8 ES-14 Janus 
  light sensor/attack drones 
  Location(s):   
   
    
  The Ultimate Version Of The Glorious Heritage-Class 
  Class and Type: Glorious Heritage-class Heavy Cruiser 
  
  783 
   
  Commissioning Date: CY 9768 (4848 AD) 
   
  Hull Systems 
  Size: 11 
  Length: 1301 meters   
  Beams: 976 meters 
  Height: 325 meters 
  Decks: 40  
  Mass: 8,000,000 metric tons 
  SU’s Available: 4000 
  SU’s Used: 5607 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+11 resistance) 
  <33> 
  Ablative/Reactive Armor: 300 <60> 
  Battle Blades (to armor) +50 (3 rounds to deploy) [10 
  power/round] <22> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <35> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 4132/500/30,990 
  Crew Quarters  
  Barracks: Houses 695 crewmembers <12> 
  Spartan: 927 <47> 
  Basic: 1853 <186> 
  Expanded: 834 <167> 
  Luxury: 232 <232> 
  Unusual: 93 <93> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 e-shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 1 years worth <11> 
  Food Replicators [11 Power/round] <11> 
  Machine Shops [11 power/round of use] <22> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Cargo hold: 500,000 cubic meters <15> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard A 
  AG Generators [11 power/round] <28> 
  Reaction Control System (.025c)  
  [2 Power/ round when in use] <11> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 2160 
  Power/round) <291> 
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Standard Usable Power: 2224 
   
  Operations systems 
  Bridge: Command Deck <55> 
   
  4 Computer Cores: [5 Power/round] <22 x 4 = 88> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  AI processor [11 power/round] <11> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
   
  Self-Repair Systems [66 power/round] <44> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  
  784 
   
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup 
  <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  24 Kinetic Projectile Weapons (Smart Bullets) <10 x 24 = 
  240> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location: All partial turrets; 6 right/front/left; 6 
  rear/right/front; 6 rear/left/front; 6 right/rear/left 
  Firing arc: 90 degrees  
  Firing Modes: Standard  
  Ammo: 100 (smart bullets, bursts per gun turret) <24> 
   
  12 PDL 50Mw Turrets  <10 x 12 = 120> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: All Partial Turrets; 3 right, front, left; 3 front, left, 
  rear; 3 front, right, rear; 3 right, rear, left. 
  Firing arc: 90 degrees  
  Firing Modes: Srandard  
   
  12 AP Cannons <28 x 12 = 336> 
  Type Equal to a type 6 Disruptor Array 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: 4 front; 4 right; 4 left; 4 rear 
  Firing arc: turret bases 360 degrees   
  Firing Modes: Standard  
   
  40 ELS Missile Tubes (Torpedo Launcher) <18 x 40 = 
  720> 
  Standard Load: See notes (ten missiles per launcher 
  ready and 100 in ready storage) 
  Spread: 8 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missiles Carried: 5000 <500> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <103 x 4 = 412> 
  Shield Generator: Class 3 (Protection 600) [60 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 900 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <11> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 340 Size worth of 
  ships <680> 
  
  785 
   
  Standard Complement: 124 fighters, 12 assault Shuttles, 
  24 combat & sensor drones, Location(s): 2 Large fighter 
  Hanger aft Port/Starbaord, two small standard shuttle 
  bays port/starboard  
   
  Missiles 
  The Missiles of the era is different than the Star Trek 
  world as they have their own targeting system and the 
  launcher only are par of the programming of the missile.  
  Although the High Guard Missiles are the most powerful in 
  the known worlds they are the only one’s to use them.   
   
  HIGH GUARD STANDARDS MISSILE NOTES 
  Offensive Kinetic Kill Missiles (anti-ship) 
  Range: 10/300,000/1,000,000/3,000,000 
  Accuracy: 3/4/6/9 
  Damage 170 
   
  Defensive Kinetic Kill Missiles (anti-ship) 
  Range: 5/150,000/500,000/1,500,000 
  Accuracy: 3/4/6/9 
  Damage 170 
   
  Smart anti-ship Missiles  
  Range: 10/300,000/1,000,000/3,000,000 
  Accuracy: 3/4/6/9 
  Damage 150 
    
  Strategic Smart Anti-ship Missiles  
  Range: 10/30,000/100,000/300,000 
  Accuracy: 4/5/7/10 
  Damage 150 
   
  Strategic Multiple Warhead Kinetic Missiles (Cluster 
  bomb) 
  Range: 10/30,000/100,000/300,000 
  Accuracy: 4/5/7/10 
  Damage 100 (individual warhead does 30 damage) 
   
  Surface Attack Missiles  
  Range: 10/30,000/100,000/300,000 
  Accuracy: 4/5/7/10 
  Damage 160 
   
  Nova Bomb  
  Range: 10/300,000/1,000,000/3,000,000 
  Accuracy: 3/4/6/9 
  Damage: see note (160) 
   
  Nova bombs are the single most powerful weapon in the 
  Commonwealth arsenal.  A single Nova bomb into the sun 
  can easily devastate an entire star system.  The damage 
  is devastating to any starship with in the sector.  This is 
  the ultimate kill weapon of mass destruction.  Rosanne 
  Missile special weapons (320 damage) 
   
    
  The Ultimate Version Siege Perilous Atmospheric Attack 
  Carrier  
  Class and Type: Siege Perilous class Atmospheric Attack 
  Carrier 
  Commissioning Date: 49th century 
   
  Hull Systems 
  Size: 12 
  Length: 1500 meters 
  Beams: 920 meters 
  Height: 920 meters 
  Decks: 200 
  Mass: metric tons 
  SU’s Available: 3000 - 4500 
  SU’s Used: 12,021 
   
  Hull Outer <48>  
  Hull Inner <48> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+12 resistance) 
  <36> 
  Ablative/Reactive Armor: 700 <140> 
  Battle Blades (to armor) +70 (3 rounds to deploy) [10 
  power/round ] <24> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <36> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
  Specialized hull: Atmospheric Capability <12>  
  Planetfall Capability <12> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 4503/3619/36,000 
  Crew Quarters 
  Barracks: Houses 3400 crewmembers <57> 
  Spartan: 2000 <100> 
  Basic: 2720 <272> 
  Expanded: 3 <1> 
   
  Environmental Systems 
  Basic Life Support [14 Power/round] <48> 
  Reserve Life Support [7 Power/round] <24> 
  Emergency Life Support (72 Emergency shelters) <24> 
  Gravity [6 Power/round] <12> 
  Consumable: 2 years worth <24> 
  Food Replicators [12 Power/round] <12> 
  Machine Shops [12 power/round of use] <24> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  
  786 
   
  Hydroponics: 100,000 Cubic meters of [12 power/round] 
  <12> 
  Cargo hold: 600,000 cubic meters <18> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard A 
  AG Generators [12 power/round] <30> 
  Reaction Control System (.025c)  
  [2 Power/ round when in use] <12> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 12000 
  Power/round) <1275>  
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <80> 
  Standard Usable Power: 12064 
   
  Operations systems 
  Bridge: Command Deck <60> 
   
  Four Computer Cores: [5 Power/round] <24 x 4 = 96> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  AI processor [12 power/round] <12> 
  ODN <36> 
   
  Ship wide Integral Holographic Coverage [22 
  power/round] <22> 
  AI (See notes) 
   
  Self-Repair Systems [72 power/round] <48> 
   
  Navigational Deflector [5 Power/round] <48> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup 
  <24> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Bulkhead doors [1 Power/round] <12> 
  Science Systems Rating: 2 (+1) [2 Power/round] <22> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  24 Point Defense Lasers <13 x 24 = 312>  
  Type: D 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  
  787 
   
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: six forward, two port, two starboard, two aft 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  (Anti-Proton) AP Cannons <21 x 4 = 84>  
  Type: 4 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: one port, one starboard 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  24 Kinetic Projectile Weapons (Smart Bullets) <10 x 24 = 
  240>  
  Type (Equal to a Type V Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location: All partial turrets; 6 right/front/left; 6 
  rear/right/front; 6 rear/left/front; 6 right/rear/left 
  Firing arc: 90 degrees  
  Firing Modes: Standard  
  Ammo: 100 (smart bullets, bursts per gun turret) <24> 
   
  180 ELS Missile Tubes (Torpedo Launcher) <18 x 180 = 
  3240> 
  Standard Load: See notes (ten missiles per launcher 
  ready and 100 in ready storage) 
  Spread: 8 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missile/Torpedoes carried: 19,800 <1980> 
   
  TA/T/TS: Class Delta [2 Power/round] <15> 
  Strength: 10 
  Bonus: +3 
  Weapon Skill: 4 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <127 x 4 = 508> 
  Shield Generator: Class 4 (Protection 650) [65 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 975 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 219) 
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <12> 
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 1070 Size worth of 
  ships <2140> 
  Standard Complement: 460 Slipfighters, 150 combat & 
  sensor drones, 16 Lancer regiment drop pods 
  Location(s): 2 Large fighter Hanger aft Port/Starbaord, two 
  small standard shuttle bays port/starboard  
   
  DESCRIPTION: 
   
    
    
   
  High Guard Drydock Facility 
  Class and Type: Standard All Systems Commonwealth 
  Drydock Facility 
  Commissioning Date: CY 10089 
   
  Hull Systems 
  Size: 4 (13)  
  Length: 2200 meters 
  Beam: 1400 meters 
  Height: 400 meters 
  Decks: 7 
  Mass: 1,000,000 metric tons 
  SU’s Available: 3500-5000 
  SU’s Used: 1411 
   
  Hull Outer <52> 
  Hull Inner <52> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <31> 
  Primary Backup: Class 3 (Protection 30) <16> 
  Secondary Backup: Class 3 (Protection 30) <16> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 80/200/3400 
  Crew Quarters 
  Basic: 154 <8> 
  Expanded: 92 <10> 
  Luxury: 28 <28> 
  Unusual: 6 <6> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <52> 
  Reserve Life Support [5 Power/round] <26> 
  Emergency Life Support (78 emergency shelters) <26> 
  Gravity [7 Power/round] <13> 
  Consumable: 1 years worth <13> 
  Autochef (Food Replicators) [13 Power/round] <13>   
  Industrial Machine shops [13 Power/round] <26 x 4 = 
  104> 
  
  788 
   
  Medical Facilities: Rating 6 (+2) [6 Power/round] <30> 
  Recreation Facilities: Rating 2 [4 Power/round] <16> 
  Personal Transport: Jefferies tubes [0 Power/round] <13> 
  Fire Suppression System [1 Power/round when active] 
  <13> 
  Cargo hold: 300,000 cubic meters <9> 
  Locations:  
  Escape Pods <4> 
  Number: 60 
  Capacity: 8 persons per pod 
   
  PROPULSION SYSTEMS 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <13> 
   
  POWER SYSTEMS 
  Fusion Reactor: 2 Class 23 (generates 230 Power/round) 
  <115 x 2 = 230> 
  Locations:  
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <85> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS):  <20> 
   
  Computer  
  Core: [5 Power/round] <26 x 4 = 104> 
  Uprating Class Beta (+2) [2 power/round] <16> 
  ODN <39> 
   
  Sensor Systems: None 
  Lateral Sensors [5 Power/round] <17> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round of use] <1> 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <13> 
  Bulkhead doors [1 Power/round] <13> 
  Science Systems Rating: 2 (+1) [2 Power/round] <23> 
  Specialized Systems: None 
  Laboratories: 24 <6> 
   
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 124 size worth of ships <248> 
  Standard Complement: 12 shuttlecraft, 100 construction 
  Robots 
  Location(s):   
   
  Docking Ports:  
  1 rating 12 (ships up to size 12) [may supply 120 
  power/round/ship] <12> 
   
  Notes: The construction of the High Guard starships are 
  made in space hanging in zero gravity.  The station is 
  mostly automated.  These Dry-dock stations can be 
  interlinked with one another allowing the crews to walk 
  from one to another. 
    
  An Old Systems Commonwealth High Guard Resupply 
  station 
  Class and Type: Resupply Station 
  Commissioning Date: 9122 
   
  Hull Systems 
  Size: 5 (17)  
  Length: 6500 meters 
  Beam: 3300 meters 
  Height: 1900 meters 
  Decks: 420 
  Mass: 23,750,000 metric tons 
  SU’s Available: 8000-12000 
  SU’s Used: 21,295 
   
  Hull Outer <68> 
  Hull Inner <68> 
  Resistance Outer Hull: 14 <18> 
  Resistance Inner Hull: 14 <18> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <35> 
  Primary Backup: Class 3 (Protection 30) <18> 
  Secondary Backup: Class 3 (Protection 30) <18> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 1174/6870/120,000 
  Crew Quarters  
  Spartan: 2816 <141> 
  Basic: 2816 <282> 
  Expanded: 965 <193> 
  Luxury: 965 <965> 
  Unusual: 482 <482> 
   
  Environmental Systems 
  Basic Life Support [15 Power/round] <68> 
  Reserve Life Support [8 Power/round] <34> 
  Emergency Life Support (102 emergency shelters) <34> 
  Gravity [9 Power/round] <17> 
  
  789 
   
  Consumable: 5 years worth <85> 
  Autochef [17 Power/round] <17>   
  12 Machine Shops [17 Power/round] <34 x 12 = 408> 
  Medical Facilities: Rating 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: Rating 6 [12 Power/round] <48> 
  Mercantile Facilities: Rating 10 (30+ establishments) [20 
  Power/round] <80> 
  Personal Transport: Jefferies tubes [0 Power/round] <17> 
  Fire Suppression System [1 Power/round when active] 
  <17> 
  Cargo hold: 4,000,000 cubic meters <120> 
  Locations:  
  Escape Pods <52> 
  Number: 1000 
  Capacity: 10 persons per pod 
   
  PROPULSION SYSTEMS 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <17> 
   
  POWER SYSTEMS 
  Fusion Reactor: 30 Class 30 (generates 300 
  Power/round) <30 x 150 = 4500>  
  Locations:  
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +300 Power transfer/round 
  <115> 
  Standard Usable Power: 9000 
   
  Operations systems 
  Operations (OPS):  <25> 
   
  Computer  
  Core: [5 Power/round] <34 x 6 = 204> 
  Uprating Class Beta (+2) [2 power/round] <24> 
  ODN <51> 
   
  Sensor Systems 
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <17> 
  Bulkhead doors [1 Power/round] <17> 
  Science Systems Rating: 2 (+1) [2 Power/round] <27> 
  Specialized Systems: Voltarium research labs <5> 
  Laboratories: 40 <8> 
   
  Tactical Systems 
  12 Point Defense Lasers <13 x 100 = 1300>  
  Type: D 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  Twelve AP (Anti-Proton) Cannons <21 x 100 = 2100> 
  Type: 4 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  40 ELS Missile/Torpedo Launcher <29 x 100 = 2900> 
  Standard Load: See notes 
  Spread: 8 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missile/Torpedoes carried: 22,000 <2200> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Auto-Destruct System <17> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 630 Size worth of ships 
  <1260> 
  
  790 
   
  Standard Complement: 200 Slip fighters 40 shuttlecraft, 
  75 Lancer Drop Pods 
  Location(s):   
   
  Docking Ports:  
  4 rating 12 (ships up to size 12) [may supply 120 
  power/round/ship] <12 x 4 = 48>  
  8 rating 8 (ships up to size 8) [ may supply 80 
  power/round/ship] <8 x 8 = 64> 
   
  Notes:   
   
    
  Common Commerce Drift 
  Class and Type: no design or class space station 
  Commissioning Date: CY 10000 estimate 
   
  Hull Systems 
  Size: 4 (16)  
  Length: 5500 meters 
  Beam: 2800 meters 
  Height: 1700 meters 
  Decks: 377 
  Mass: 22,000,000 metric tons 
  SU’s Available: 6000 
  SU’s Used: 5491 
   
  Hull Outer <64> 
  Hull Inner <64> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <34> 
  Primary Backup: Class 3 (Protection 30) <17> 
  Secondary Backup: Class 3 (Protection 30) <17> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 560/8800/120,000 
  Crew Quarters  
  Spartan: 3276 <164> 
  Basic: 3744 <375> 
  Expanded: 1404 <281> 
  Luxury: 749 <749> 
  Unusual: 187 <187> 
   
  Environmental Systems 
  Basic Life Support [15 Power/round] <64> 
  Reserve Life Support [8 Power/round] <32> 
  Emergency Life Support (96 emergency shelters) <32> 
  Gravity [8 Power/round] <16> 
  Consumable: 3 years worth <48> 
  Autochef [16 Power/round] <16>   
  8 Machine Shops [16 Power/round] <256> 
  Medical Facilities: Rating 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: Rating 9 [18 Power/round] <72> 
  Mercantile Facilities: Rating 10 (30+ establishments) [20 
  Power/round] <80> 
  Personal Transport: Jefferies tubes [0 Power/round] <16> 
  Fire Suppression System [1 Power/round when active] 
  <16> 
  Cargo hold: 2,000,000 cubic meters <60> 
  Locations:  
  Escape Pods <61> 
  Number: 1200 
  Capacity: 8 persons per pod 
   
  PROPULSION SYSTEMS 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <16> 
   
  POWER SYSTEMS 
  Fusion Reactor: 6 Class 20 (generates 200 Power/round) 
  <100 x 6 = 600> 
  Locations:  
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +250 Power transfer/round 
  <105> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS):  <20> 
   
  Computer  
  Core: [5 Power/round] <32 x 4 = 128> 
  ODN <48> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <24>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round of use] <1> 
   
  
  791 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <16> 
  Buld head doors [1 Power/round] <16> 
  Science Systems Rating: 1 (+0) [1 Power/round] <21> 
  Specialized Systems: None 
  Laboratories: 50 <10> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 750 Size worth of ships 
  <1500> 
  Standard Complement:  25 shuttlecraft, 75 freighters (size 
  three), 100 Slip fighters 
  Location(s):   
   
  Docking Ports:  
  4 rating 11 (ships up to size 11) [may supply 110 
  power/round/ship] <44>  
  12 rating 6 (ships up to size 6) [may supply 60 
  power/round/ship] <72>  
   
  Notes:   
   
   
    
    
   
  High Guard drop ship 
  Class and Type: Lancer-class Military Drop Ship 
  Commissioning Date: unkown 
   
  Hull Systems 
  Size: 1 
  Length: 1.5 meters 
  Beams: 2 meters 
  Height: 2 meters 
  Decks: 1 
  Mass: 2 metric tons 
  SUs Available: 200 
  SUs Used: 180 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <16> 
  Backup: Class 2 (Protection 25) <8> 
  Specialized hull: Atmospheric Capability <1>   
  Planetfall capability <1> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/1/0 
  Crew Quarters: Crew Quarters 
   
  Environmental Systems 
  Basic Life Support [1 Power/round] <4> 
  Reserve Life Support [1 Power/round] <2> 
  Emergency Life Support (emergency shelters) <2> 
  Consumable: three days worth <1> 
  Medical Facilities: Med Kits only <5> 
  Personal Transport: Jefferies tubes [1 Power/round] <1> 
  Fire Suppression System [1 Power/round when active] 
  <1> 
  Cargo hold: 2 cubic meters <1> 
  Locations: lower edge of cockpit  
  Escape Pods none 
   
  Propulsion Systems 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <1> 
   
  Power Systems 
   
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <10> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <5> 
   
  Computers Core: [5 Power/round] <2> 
  ODN <3> 
   
  Navigational Deflector [Power/round] <4> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Lateral Sensors [5 Power/round] <11> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: 5 Power/round] <10> 
  Strength Package: Class 4 (strength 4) 
  Gain Package: Class Alpha (+1) 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: none 
   
  
  792 
   
  Inertial Damping Field 
  Main <2> 
  Strength: 1 [3 Power/round]  
  Number: 1 
  Backup <1> 
  Strength: 1 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 3 [2 Power/round] <6> 
  Strength: 3 
  Security: - 1 
   
  Security Systems Rating: 1 <4> 
   
  Tactical Systems 
  Two Anti-Proton Guns <6> 
  Damage: 20 [2 Power] 
  Number of Emitters: (up to 1 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: port and starboard of cocpit 
  Firing arc: 90 degrees  
  Firing Modes: Standard  
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields none 
  Auto-Destruct System <1> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
    
  Alien Fortress 
  Class and Type: None 
  Commissioning Date: Unknown 
   
  Hull Systems 
  Size: 2 (6) 
  Length: 300 meters 
  Width: 190 meters 
  Height: 70 meters 
  Decks: 15 (10 underground, 5 above) 
  Mass: 850,000 metric tons 
  SUs Available: 1500  
  SUs Used: 1396 
   
  Hull Outer <24> 
  Hull Inner <24> 
  Resistance Outer Hull: 16 <21> 
  Resistance Inner Hull: 16 <21> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <24> 
  Backup: Class 3 (Protection 30) <12> 
  Backup: Class 3 (Protection 30) <12> 
   
  PERSONNEL SYSTEMS 
  Crew/Inhabitants/Capacity: 78/150/3500 
  Crew Quarters  
  Barracks: houses 3500 Crewmembers <59> 
  Spartan: 70 <4> 
  Basic: 80 <8> 
  Expanded: 57 <12> 
  Luxury: 19 <19> 
  Unusual: 5 <5> 
   
  Environmental Systems 
  Basic Life Support [10 Power/round] <24> 
  Reserve Life Support [5 Power/round] <12> 
  Emergency Life Support (36 emergency shelters) <12> 
  Gravity [3 Power/round] <6> 
  Consumable: 5 years worth <30> 
  Food stores only [0 Power/round] <2> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Mercantile Facilities: None 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <18> 
  Fire Suppression System [1 Power/round when active] 
  <6> 
  Cargo hold: 200,000 cubic meters <6> 
  Locations: Lower Cargo Bays  
  Escape Pods: None 
   
  PROPULSION SYSTEMS: None 
   
  POWER SYSTEMS 
  Fusion Reactor: 3 type 20 (generates 200 Power/round) 
  <100 x 3 = 300>  
  Locations:  
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <45> 
  Standard Usable Power: 600 
   
  Operations systems 
  Operations (OPS): <10> 
   
  Computers  
  Core 1: [5 Power/round] <12> 
  Core 2: [5 Power/round] <12> 
  Uprating Class Alpha (+1) [1 power/round] <4> 
  ODN <18> 
  
  793 
   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <27> 
  Range package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 light-years (1.0/1.1 – 3.5/3.6 – 9.0/9.1 
  – 13.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <15> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
  Probes: None 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Class 4 [2 power/round of use] <13> 
  Strength: 4 
  Security: -3 (Class Gamma Uprating) 
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
  Transporters: None 
   
  Security Systems rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Internal Bulkheads [1 power/rounds] <6> 
  Science Systems Rating: 1 (+0) [1 Power/round] <11> 
  Specialized Systems: none 
  Laboratories: 12 <2> 
   
  Tactical Systems 
  AP cannons <19 x 9 = 171>  
  Type (equal to type 4 Disruptors) 
  Damage: 100 [10 power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: mounted in the corner turrets and roof 
  Firing arc: 360 degrees Vertical 
  Firing Modes: Standard, Pulse 
   
  Missile Launcher <17 x 5 = 85> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 8 
  Range: 15/350,000/1,500,000/4,050,000 
  Targeting systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: courtyard 
  Firing Arc: Vertical, but are self-guided 
  Torpedoes carried: 1000 <100> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields: None 
  Auto-Destruct System <6> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 24 Size worth of ships <48> 
  Standard Complement: 12 shuttlecraft 
  Location(s): Court yard 
   
  Docking bays: None 
   
  Notes:  
   
  Creation Notes: 
   
   
   
   
    
  The Ultimate Version Of The Glorious Heritage-Class 
  2013-12-11 
  Class and Type: Glorious Heritage-class Heavy Cruiser 
  Commissioning Date: CY 9768 (4848 AD) 
   
  Hull Systems 
  Size: 11 
  Length: 1301 meters 
  Beams: 976 meters 
  Height: 325 meters 
  Decks: 40  
  Mass: 8,000,000 metric tons 
  SU’s Available: 4000 
  SU’s Used: 5780 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+11 resistance) 
  <33> 
  Ablative/Reactive Armor: 300 <60> 
  Battle Blades (to armor) +50 (3 rounds to deploy) [10 
  power/round] <22> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <35> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  
  794 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 4132/500/30,990 
  Crew Quarters  
  Barracks: Houses 695 crewmembers <12> 
  Spartan: 927 <47> 
  Basic: 1853 <186> 
  Expanded: 834 <167> 
  Luxury: 232 <232> 
  Unusual: 93 <93> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 e-shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 1 years worth <11> 
  Food Replicators [11 Power/round] <11> 
  Machine Shops [11 power/round of use] <22> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Cargo hold: 500,000 cubic meters <15> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard A 
  AG Generators [11 power/round] <28> 
  Reaction Control System (.025c)  
  [2 Power/ round when in use] <11> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 2160 
  Power/round) <291> 
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Standard Usable Power: 2224 
   
  Operations systems 
  Bridge: Command Deck <55> 
   
  4 Computer Cores: [5 Power/round] <22 x 4 = 88> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  AI processor [11 power/round] <11> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
   
  Self-Repair Systems [66 power/round] <44> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
   
  ECM Unit Class 10 (+12 targeting difficulty) [12 
  power/round of use] <71> 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup 
  <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  
  795 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables (Equal to Trctorbeams) 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward three Kilometer range 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  24 Kinetic Projectile Weapons (Smart Bullets) <10 x 24 = 
  240> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location: All partial turrets; 6 right/front/left; 6 
  rear/right/front; 6 rear/left/front; 6 right/rear/left 
  Firing arc: 90 degrees  
  Firing Modes: Standard  
  Ammo: 100 (smart bullets, bursts per gun turret) <24> 
   
  12 PDL 50Mw Turrets  <10 x 12 = 120> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: All Partial Turrets; 3 right, front, left; 3 front, left, 
  rear; 3 front, right, rear; 3 right, rear, left. 
  Firing arc: 90 degrees  
  Firing Modes: Srandard  
   
  12 AP Cannons <28 x 12 = 336> 
  Type Equal to a type 6 Disruptor Array 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: 4 front; 4 right; 4 left; 4 rear 
  Firing arc: turret bases 360 degrees   
  Firing Modes: Standard  
   
  40 ELS Missile Tubes (Torpedo Launcher) <18 x 40 = 
  720> 
  Standard Load: See notes (ten missiles per launcher 
  ready and 100 in ready storage) 
  Spread: 1 shot 10 in ready standby 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missiles Carried: 5000 <500> 
   
  Aft Mine Laying <13 x 4 = 52> 
  Standard Load: Class 2 (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  Mines Carried: 500 <50> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <103 x 4 = 412> 
  Shield Generator: Class 3 (Protection 600) [60 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 900 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <11> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 340 Size worth of 
  ships <680> 
  Standard Complement: 124 fighters, 12 assault Shuttles, 
  24 combat & sensor drones, Location(s): 2 Large fighter 
  Hanger aft Port/Starbaord, two small standard shuttle 
  bays port/starboard  
   
   
    
  The Ultimate Version Siege Perilous Atmospheric Attack 
  Carrier 2013-12-11 
  Class and Type: Siege Perilous class Atmospheric Attack 
  Carrier 
  Commissioning Date: 49th century 
   
  Hull Systems 
  Size: 12 
  Length: 1500 meters 
  Beams: 920 meters 
  
  796 
   
  Height: 920 meters 
  Decks: 200 
  Mass: metric tons 
  SU’s Available: 3000 - 4500 
  SU’s Used: 12,271 
   
  Hull Outer <48>  
  Hull Inner <48> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+11 resistance) 
  <33> 
  Ablative/Reactive Armor: 700 <140> 
  Battle Blades (to armor) +70 (3 rounds to deploy) [10 
  power/round ] <24> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <36> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
  Specialized hull: Atmospheric Capability <12>  
  Planetfall Capability <12> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 4503/3619/36,000 
  Crew Quarters 
  Barracks: Houses 3400 crewmembers <57> 
  Spartan: 2000 <100> 
  Basic: 2720 <272> 
  Expanded: 3 <1> 
   
  Environmental Systems 
  Basic Life Support [14 Power/round] <48> 
  Reserve Life Support [7 Power/round] <24> 
  Emergency Life Support (72 Emergency shelters) <24> 
  Gravity [6 Power/round] <12> 
  Consumable: 2 years worth <24> 
  Food Replicators [12 Power/round] <12> 
  Machine Shops [12 power/round of use] <24> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Hydroponics: 100,000 Cubic meters of [12 power/round] 
  <12> 
  Cargo hold: 600,000 cubic meters <18> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard A 
  AG Generators [12 power/round] <30> 
  Reaction Control System (.025c)  
  [2 Power/ round when in use] <12> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 12000 
  Power/round) <1275>  
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <80> 
  Standard Usable Power: 12064 
   
  Operations systems 
  Bridge: Command Deck <60> 
   
  Four Computer Cores: [5 Power/round] <24 x 4 = 96> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  AI processor [12 power/round] <12> 
  ODN <36> 
   
  Ship wide Integral Holographic Coverage [22 
  power/round] <22> 
  AI (See notes) 
   
  Self-Repair Systems [72 power/round] <48> 
   
  Navigational Deflector [5 Power/round] <48> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  
  797 
   
   
  ECM Unit Class 10 (+12 targeting difficulty) [12 
  power/round of use] <72> 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup 
  <24> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Bulkhead doors [1 Power/round] <12> 
  Science Systems Rating: 2 (+1) [2 Power/round] <22> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  24 Point Defense Lasers <13 x 24 = 312>  
  Type: D 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: six forward, two port, two starboard, two aft 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  (Anti-Proton) AP Cannons <21 x 4 = 84>  
  Type: 4 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: one port, one starboard 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
   
  24 Kinetic Projectile Weapons (Smart Bullets) <10 x 24 = 
  240>  
  Type (Equal to a Type V Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location: All partial turrets; 6 right/front/left; 6 
  rear/right/front; 6 rear/left/front; 6 right/rear/left 
  Firing arc: 90 degrees  
  Firing Modes: Standard  
  Ammo: 100 (smart bullets, bursts per gun turret) <24> 
   
  180 ELS Missile Tubes (Torpedo Launcher) <18 x 180 = 
  3240> 
  Standard Load: See notes (ten missiles per launcher 
  ready and 100 in ready storage) 
  Spread: 1 ten in ready stanby 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Missile/Torpedoes carried: 19,800 <1980> 
   
  Six Aft Mine Laying <13 x 6 = 78> 
  Standard Load: Class 2 (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  Mines instorage 1000 <100> 
   
  TA/T/TS: Class Delta [2 Power/round] <15> 
  Strength: 10 
  Bonus: +3 
  Weapon Skill: 4 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <127 x 4 = 508> 
  Shield Generator: Class 4 (Protection 650) [65 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 975 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 219) 
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <12> 
  
  798 
   
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 1070 Size worth of 
  ships <2140> 
  Standard Complement: 460 Slipfighters, 150 combat & 
  sensor drones, 16 Lancer regiment drop pods 
  Location(s): 2 Large fighter Hanger aft Port/Starbaord, two 
  small standard shuttle bays port/starboard  
   
  DESCRIPTION: 
   
   
    
  Long Range Surveillance Ship (LRS) 
  Class and Type: Eternal Vigilance Class Long Range 
  Surveillance Ship  
  Commissioning Date: ???? 
   
  Hull Systems 
  Size: 3 
  Length: 97 meters 
  Beams: 73 meters 
  Height: 24 meters 
  Decks: 5 
  Mass:  metric tons 
  SU’s Available: 600 - 1000 
  SU’s Used: 1030 
   
  Hull Outer <12>  
  Hull Inner <12> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
  Heavy Armor Plating on exterior hull: (+3 resistance) <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <21> 
  Backup: Class 3 (Protection 30) <11> 
  Backup: Class 3 (Protection 30) <11> 
  Specialized hull: Atmospheric Capability <3>  
  Planetfall Capability <3> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 148/30/900 
  Crew Quarters 
  Spartan: 100 <5> 
  Basic: 54 <6> 
  Expanded: 24 <5> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <12> 
  Reserve Life Support [4 Power/round] <6> 
  Emergency Life Support (18 emergency shelters) <6> 
  Gravity [2 Power/round] <3> 
  Consumable: 2 years worth <6> 
  Auto Chef (Food Replicators) [3 Power/round] <3> 
  Industrial Replicators Type: 1 Large unit [2 
  Power/replicator/round] <3> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 2 [4 Power/round] <16> 
  Personal Transport: Jefferies tubes [0 Power/round] <3> 
  Fire Suppression System [1 Power/round when active] 
  <3> 
  Cargo hold: 17,000 cubic meters <1> 
  Locations:  Cargo Bays  
  Escape Pods <3> 
  Number: 60 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: one Class 2 (.5c/.5c) [5/5 
  Power/round] <10> 
  Location: aft port, aft starboard  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <3> 
   
  Power Systems 
  Warp Engine Type: Class (generates 380 Power/round) 
  <83> 
  Locations: Amidship 
  Sub-light Engine[s]: one Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <25> 
  Standard Usable Power: 398 
   
  Operations systems 
  Bridge: Command Deck <15> 
   
  Computers  
  Cores: [5 Power/round] <6 x 2 = 12> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  ODN <9> 
   
  AI (See notes) 
   
  Shipwide Intergral Holographic Coverage [13 
  power/round] <6> 
   
  Self-Repair systems [18 power/round] <12> 
   
  Navigational Deflector [5 Power/round] <12> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  
  799 
   
  Long-range Sensors [5 Power/round] <30> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 30 <3> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <12> 
  Strength: 10 [3 Power/round]  
  Number: 2 
  Backup 
  <3> 
  Strength: 7 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  Emitter: Class Beta [3 Power/Strength used/round] <24> 
  Accuracy 5/6/8/11 
  Location: 2 aft and 2 forward 
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <6> 
  Bulkhead doors [1 Power/round] <6> 
  Science Systems Rating: 2 (+1) [2 Power/round] <18> 
  Specialized Systems: 1 <5> 
  Laboratories: 10 <2> 
   
  Tactical Systems 
  Three Point Defense Lasers <15 x 3 = 45> 
  Type: D 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 540 degrees 
  Firing Modes: Standard 
   
  Four AP (Anti-Proton) Cannons <23 x 4 = 92> 
  Type: 4 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: See Notes 
  Firing arc: 540 degrees 
  Firing Modes: Standard 
   
  Four Missile/Torpedo Launcher <20 x 4 = 80> 
  Standard Load:  Standard Kinetic Kill Missile (200 
  damage) 
  Standard Defense Kinetic Kill Missile (100 damage) 
  Arrow Smart Anti-ship Missile (200 damage) 
  Strategic Kill Missiles (200 damage) 
  Nova Bomb (see notes for damage) 
  Spread: 5 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Power: [20 + 5 per torpedo fired] 
  Location: See Notes 
  Firing Arc: See Notes, but are self-guided 
  Torpedoes carried: 200 <2> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 40 Size worth of ships <80> 
  Standard Complement: 2 Shuttles and 36 sensor/attack 
  drones 
  Location(s): 18 Landing bays  
   
    
  A REVISED VERSION OF THE GENE 
  RODDENBERRY’S ANDROMEDA 
   
  I was looking at the Andromeda Ascendant I generated for 
  Gene Roddenberry’s Andromeda and the notes from the 
  series and the Notes from RPGgammer.com that much of 
  the Andromeda below has been generated out of. I made 
  
  800 
   
  some changes and thought that I would share them with 
  you. The TV version of the Andromeda has forty missile 
  launchers capable of firing eight missile each per second, 
  where I limited the ships to firing only five per round. 
   
  In this my latest version of the Andromeda, that is 
  generated to be as close to the version of the ship, that 
  can be generated in combat. In this version in a single 
  round can fire enough missiles to cause damage to a 
  large target the size of the Second Death Star Battle 
  Station from Star Wars the Return of the Jedi that I have 
  generated for the Spacedock crossovers and cause just a 
  hair over 2% damage to an unshielded Death Star. The 
  ship can launch 54.5% of its missile payload in one full 
  minute on a target. In a scenario of attacking the Death 
  Star the Andromeda could inflict over 27% damage to the 
  Death Star less if the station has its shields up. Yet a 
  Siege Perilous class Atmospheric Attack Carrier can 
  cause devastating attack destroying the Death Star in a 
  full minute. However the Glorious Heritage-class Heavy 
  Cruiser can take out Darth Vaders fleet (one Super Star 
  Destroyer and six Imperial II Star Destroyer with shields) 
  by firing only 610 Offensive Kinetic Kill Missiles and for the 
  576 tie fighter that would be launched in defense of the 
  Star Destroyers the High Guards Defensive Kinetic Kill 
  Missiles or Slip fighters would make short work of them. 
  Nevertheless, this ships if targeting the correct locations 
  from a standoff position could inflict heavy damage 
  crippling the stations even with its design to hold off the 
  larger ship assaults.  Working in unison with multiple ships 
  three to five of the Glorious Heritage-class could easily 
  destroy the Death Star using the standoff assault position. 
  All this makes the Glorious Heritage-class a starship killer 
  in the spacedock designs. This attack would take the 
  Andromeda a half minute to a minute to destroy the fleet 
  and fighters with a round to reload the launchers after 
  depletion.  
   
  I figure the average missile load would be 500 - 1000 
  missile per type more of one than the other and forty Nova 
  Bomb weapons, the average is 726 each type of weapon 
  minus forty Nova Bombs that I guess standard on the 
  Glorious Heritage-class. The number of missiles are 
  designated by the command need and predetermined the 
  number and composition of missiles carried by the ship. I 
  personally would say 60% missiles for anti-starship and 
  39% offensive missiles the rest would be anti-fighter 
  missiles and 1% Nova weapons unless payload is 
  specifically designated by the mission but I have a good 
  composition listed below.  
   
  When the Glorious Heritage-class needs to restock with 
  missiles, smart bullets and mines the ship seeks out an 
  asteroid field and pulls in asteroids and then generates 
  new the missiles, smart bullets and mines in 3.75 days 
  once the production has started. Nova Bomb weapons 
  take about a month to generate just one weapon.  
   
  A Federation Galaxy-class can dish Phaser and Photon 
  Torpedoes out 10,400 in damage in an all out barrage but 
  they need to run basic systems only. Here as the Glorious 
  Heritage-class can dish out 39,115 damage in the same 
  amount of time without dropping many systems to 
  minimum. The High Guard starship out guns the 
  Federation starship more than three to one. Yet the Siege 
  Perilous class Atmospheric Attack Carrier with missile 
  alone can cause 153,000 damage, not that it needs to, 
  however it out guns the Galaxy-class starship 14.7 to one 
  in favor to the High Guard Ships and Siege Perilous class 
  against 3.9 times against the Glorious Heritage class. 
  Remember there is always a bigger and baddest starship 
  out there. However a Glorious Heritage class can take 
  down a Galaxy class starships shields in 13 missiles and 
  then take out the ship with an additional 18 missiles fired 
  in a second barrage not that it needed to fire in barrages 
  as the ship clearly has enough launchers.  
   
  Andromeda Ascendant 
   
  The Reconfigured Ultimate Version Of The Glorious 
  Heritage-Class  
  Revised: Tuesday, November 11, 2014 
  Class and Type: Glorious Heritage-class Heavy Cruiser 
  Commissioning Date: CY 9768 (4848 AD – 49th century) 
   
  Hull Systems 
  Size: 11 
  Length: 1301 meters 
  Beams: 976 meters 
  Height: 325 meters 
  Decks: 63 (50 inhabitable, 13 uninhabitable)  
  Mass: 8,000,000 metric tons 
  SU’s Available: 4000 
  SU’s Used: 6223 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 14 <12> 
  Resistance Inner Hull: 9 <12> 
  High Tension Armor +5 outer hull resistance only <15> 
  Ablative/Reactive Armor: 1500 <300> 
  Battle Blades (to armor and outer hull Resistance) +500 (3 
  rounds to deploy) [10 power/round] <22> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <35> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  
  801 
   
  Personnel Systems 
  Crew/Passengers/Evac: 4132/500/30,990 
  Crew Quarters  
  Barracks: Houses 695 crewmembers <12> 
  Spartan: 927 <47> 
  Basic: 1853 <186> 
  Expanded: 834 <167> 
  Luxury: 232 <232> 
  Unusual: 93 <93> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 4 years worth <44> 
  Food Replicators [11 Power/round] <11> 
  Machine Shops [11 power/round of use] <22> 
  Asteroid Ore Processing and Kinetic Weapons Production 
  (generates one missile or 1 SU of smart bullet per minute) 
  [33 power/round] <33> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one large recreation deck area, 
  two small recreation deck, large eating facilities, two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 500,000 cubic meters <15> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (1,000,000c) [120 power/round per travel time] 
  <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard A 
  AG Generators [11 power/round] <28> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 3000 
  Power/round) <374> 
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Fuel capacity 60 days (at full power): 3,200,000,000 
  Standard Usable Power: 3064 
   
  Operations Systems 
  Bridge: Command Deck <55> 
   
  Computer  
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Uprating: Class Beta (+2) [2 Power/computer round] <16> 
  AI processor [11 power/round] <11> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
   
  Self-Repair Systems [66 power/round] <44> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
   
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <88> 
  
  802 
   
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Botanical Garden [11 power/round] <11> 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  24 Kinetic Projectile Weapons (Smart Bullets) <12 x 24 = 
  288> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 8 [1 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; 6 right/front/left; 6 rear/right/front; 6 
  rear/left/front; 6 right/rear/left 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Ammo Storage: 12,000 <12> 
  Kinetic Projectile Weapons Control <11> 
   
  12 Point Defense Laser 50Mw Turrets <14 x 12 = 168> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 9 [1 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: All Partial Turrets; 3 right, front, left; 3 front, left, 
  rear; 3 front, right, rear; 3 right, rear, left. 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Point Defense Laser Weapons Control <11> 
   
  12 AP Cannons <30 x 12 = 360> 
  Type Equal to a type 6 Disruptor Array 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: 3 front; 3 right; 3 left; 3 rear 
  Firing arc: turret bases 540 degrees  
  Firing Modes: Standard  
  Anti-Proton Cannons Weapons Control <11> 
   
  30 Standard ELS Missile Tubes (Torpedo Launcher) <17 x 
  30 = 510> 
  Standard Load: Various types of the Missiles (ten missiles 
  per launcher ready (one round to reload three missiles) 
  and 100 in ready storage) See missile notes 
  Spread: 5 (No Nova bombs in launcher) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: six port, six starboard, six ventral, six dorsal, six 
  aft 
  Firing Arc: port or starboard or ventral or dorsal or aft, but 
  are self-guided 
  ELS Missile Weapons Control <11> 
   
  10 Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <24 x 10 = 240> 
  Standard Load: Various types of the Missiles (ten missiles 
  per launcher ready (one round to reload three missiles) 
  and 100 in ready storage) See missile notes (the only 
  launchers that can fire Nova Bombs) 
  Spread: 5 (only one Nova bomb in launcher at a time) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: Ten Forward Ventral  
  Firing Arc: forward, but are self-guided 
  ELS Missile Weapons Control (High Yield launcher) <11> 
  Missiles Carried: 4400 (800 Offensive Kinetic Kill Missiles, 
  900 Defensive Kinetic Kill Missiles, 800 Smart anti-ship 
  Missiles, 800 Strategic Smart Anti-ship Missiles, 800 
  Strategic Multiple Warhead Kinetic Missiles, 260 Surface 
  Attack Missiles, 40 Nova Bomb) <440> 
   
  Six Aft Mine Laying <13 x 6 = 78> 
  Standard Load: Class 2 Mine (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  
  803 
   
  Mines in storage 1000 <100> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <103 x 4 = 412> 
  Shield Generator: Class 3 (Protection 600) [60 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 900 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <11> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 300 Size worth of 
  ships <600> 
  Standard Complement: 112 fighters (36 RF-42 Centaur 
  Tactical Fighters, 76 RA-26 Shrike Strike Fighters), 12 
  assault Shuttles, 28 combat & sensor drones (12 AF/A-29 
  Phoenix Atmospheric Attack Craft and 16 ES-115 Oracle 
  Heavy Sensor/Attack Drones)  
  Location(s): two Large fighter Hangers Port/Starbaord, 
  Several small standard shuttle bays port/starboard  
   
  ---------------------------------------------------------------------------- 
   
  Here are some optional launchers  
   
  30 Standard ELS Missile Tubes (Torpedo Launcher) <19 x 
  30 = 570> 
  Standard Load: Various types of the Missiles (ten missiles 
  per launcher ready (one round to reload three missiles) 
  and 100 in ready storage) See missile notes 
  Spread: 8 (No Nova weapon capability) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: six port, six starboard, six ventral, six dorsal, six 
  aft 
  Firing Arc: port or starboard or ventral or dorsal or aft, but 
  are self-guided 
   
  10 Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <29 x 10 = 290> 
  Standard Load: Various types of the Missiles (ten missiles 
  per launcher ready (one round to reload three missiles) 
  and 100 in ready storage) See missile notes (the only 
  launchers that can fire Nova Bombs) 
  Spread: 8 (only one Nova bomb in launcher at a time) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: Ten Forward Ventral  
  Firing Arc: forward, but are self-guided 
   
  Here are some more optional launchers  
   
  30 Standard ELS Missile Tubes (Torpedo Launcher) <20 x 
  30 = 600> 
  Standard Load: Various types of the Missiles (ten missiles 
  per launcher ready (one round to reload three missiles) 
  and 100 in ready storage) See missile notes 
  Spread: 10 (No Nova weapon capability) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: six port, six starboard, six ventral, six dorsal, six 
  aft 
  Firing Arc: port or starboard or ventral or dorsal or aft, but 
  are self-guided 
   
  10 Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <31 x 10 = 310> 
  Standard Load: Various types of the Missiles (ten missiles 
  per launcher ready (one round to reload three missiles) 
  and 100 in ready storage) See missile notes (the only 
  launchers that can fire Nova Bombs) 
  Spread: 10 (only one Nova bomb in launcher at a time) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: Ten Forward Ventral  
  Firing Arc: forward, but are self-guided 
   
   
   
   
   
   
   
   
    
    
   
  A revised version of the Ultimate Version Siege Perilous 
  Atmospheric Attack Carrier Thursday, November 13, 2014 
  Class and Type: Siege Perilous class Atmospheric Attack 
  Carrier 
  Commissioning Date: 49th century 
   
  Hull Systems 
  Size: 12 
  Length: 1500 meters 
  Beams: 920 meters 
  Height: 920 meters 
  Decks: 200 
  Mass: metric tons 
  
  804 
   
  SU’s Available: 3000 - 4500 
  SU’s Used: 12,502 
   
  Hull Outer <48>  
  Hull Inner <48> 
  Resistance Outer Hull: 15 <12> 
  Resistance Inner Hull: 10 <12> 
  High Tension Armor +5 Exterior only <15> 
  Ablative/Reactive Armor: 700 <140> 
  Battle Blades (to armor) +70 (3 rounds to deploy) [10 
  power/round ] <24> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <36> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
  Specialized hull: Atmospheric Capability <12>  
  Planetfall Capability <12> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 4503/3619/36,000 
  Crew Quarters 
  Barracks: Houses 3400 crewmembers <57> 
  Spartan: 2000 <100> 
  Basic: 2720 <272> 
  Expanded: 3 <3> 
   
  Environmental Systems 
  Basic Life Support [14 Power/round] <48> 
  Reserve Life Support [7 Power/round] <24> 
  Emergency Life Support (72 Emergency shelters) <24> 
  Gravity [6 Power/round] <12> 
  Consumable: 2 years worth <24> 
  Food Replicators [12 Power/round] <12> 
  Machine Shops [12 power/round of use] <24> 
  Asteroid Ore Processing and Weapons Production 
  (generates one missile or 1 SU of smart bullet per minute) 
  [34 power/round] <34> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Hydroponics: 100,000 Cubic meters of [12 power/round] 
  <12> 
  Cargo hold: 600,000 cubic meters <18> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard  
  AG Generators [12 power/round] <30> 
  Reaction Control System (.025c)  
  [2 Power/ round when in use] <12> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 12000 
  Power/round) <1275>  
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <80> 
  Standard Usable Power: 12064 
   
  Operations systems 
  Bridge: Command Deck <60> 
   
  Four Computer Cores: [5 Power/round] <24 x 4 = 96> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  AI processor [12 power/round] <12> 
  ODN <36> 
   
  Ship wide Integral Holographic Coverage [22 
  power/round] <22> 
  AI (See notes) 
   
  Self-Repair Systems [72 power/round] <48> 
   
  Navigational Deflector [5 Power/round] <48> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
   
  
  805 
   
  ECM Unit Class 10 (+12 targeting difficulty) [12 
  power/round of use] <72> 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup 
  <24> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Bulkhead doors [1 Power/round] <12> 
  Science Systems Rating: 2 (+1) [2 Power/round] <22> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  24 Point Defense Lasers <13 x 24 = 312>  
  Type: D 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: six forward, two port, two starboard, two aft 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
  Point Defense Lasers control rooms <12>  
   
  (Anti-Proton) AP Cannons <21 x 4 = 84>  
  Type: 4 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: one port, one starboard 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
  AP Cannons Weapons control room <12> 
   
  24 Kinetic Projectile Weapons (Smart Bullets) <10 x 24 = 
  240>  
  Type (Equal to a Type V Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location: All partial turrets; 6 right/front/left; 6 
  rear/right/front; 6 rear/left/front; 6 right/rear/left 
  Firing arc: 90 degrees  
  Firing Modes: Standard  
  Ammo: 100 (smart bullets, bursts per gun turret) <24> 
  Kinetic Projectile Weapons Control room <12>  
   
  135 Standard ELS Missile Tubes (Torpedo Launcher) <17 
  x 135 = 2295> 
  Standard Load: Various types of the Missiles (ten missiles 
  per launcher ready (one round to reload four missiles) and 
  100 in storage) See missile notes 
  Spread: 5 (No Nova bombs in launcher) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: six port, six starboard, six ventral, six dorsal, six 
  aft 
  Firing Arc: port or starboard or ventral or dorsal or aft, but 
  are self-guided 
   
  45 Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <24 x 45 = 1080> 
  Standard Load: Various types of the Missiles (ten missiles 
  per launcher ready (one round to reload four missiles) and 
  100 in storage) See missile notes (the only launchers that 
  can fire Nova Bombs) 
  Spread: 5 (only one Nova bomb in launcher at a time) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: Ten Forward Ventral  
  Firing Arc: forward, but are self-guided 
  Missile/Torpedoes carried: 19,800 <1980> 
  ELS Missile Tubes weapons control room <12> 
   
  Six Aft Mine Laying <13 x 6 = 78> 
  Standard Load: Class 2 (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  
  806 
   
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  Mines instorage 1000 <100> 
  Mine Laying weapons control room <12> 
   
  TA/T/TS: Class Delta [2 Power/round] <15> 
  Strength: 10 
  Bonus: +3 
  Weapon Skill: 4 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <127 x 4 = 508> 
  Shield Generator: Class 4 (Protection 650) [65 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 975 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 219) 
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <12> 
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 1070 Size worth of 
  ships <2140> 
  Standard Complement: 460 Slipfighters, 150 combat & 
  sensor drones, 16 Lancer regiment drop pods 
  Location(s): 2 Large fighter Hanger aft Port/Starbaord, two 
  small standard shuttle bays port/starboard  
   
    
   New Systems Commonwealth Glorious Heritage-Class  
  Revised: Tuesday, November 18, 2014 
  Class and Type: Glorious Heritage-class Heavy Cruiser 
  Commissioning Date: CY 9768 (4848 AD – 49th century) 
   
  Hull Systems 
  Size: 11 
  Length: 1301 meters 
  Beams: 976 meters 
  Height: 325 meters 
  Decks: 63 (50 inhabitable, 13 uninhabitable)  
  Mass: 8,000,000 metric tons 
  SU’s Available: 4000 
  SU’s Used: 5488 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 13 <9> 
  Resistance Inner Hull: 8 <9> 
  High Tension Armor +5 outer hull resistance only <15> 
  Ablative/Reactive Armor: 1000 <200> 
  Battle Blades (to armor and outer hull Resistance) +500 (3 
  rounds to deploy) [10 power/round] <22> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <35> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 3021/500/30,990 
  Crew Quarters  
  Barracks: Houses 308 crewmembers <6> 
  Spartan: 760 <38>  
  Basic: 1600 <160> 
  Expanded: 588 <118> 
  Luxury: 192 <192>  
  Unusual: 73 <73>  
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 4 years worth <44> 
  Food Replicators [11 Power/round] <11> 
  Machine Shops [11 power/round of use] <22> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one large recreation deck area, 
  two small recreation deck, large eating facilities, two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 500,000 cubic meters <15> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (1,000,000c) [120 power/round per travel time] 
  <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard A 
  AG Generators [11 power/round] <28> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 2200 
  Power/round) <295> 
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  
  807 
   
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  EPS: Standard Power flow, +180 Power transfer/round 
  <73> 
  Fuel capacity 60 days (at full power): 2,500,000,000 
  Standard Usable Power: 2264 
   
  Operations Systems 
  Bridge: Command Deck <55> 
   
  Computer  
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Uprating: Class Alpha (+1) [2 Power/computer round] <8> 
  AI processor [11 power/round] <11> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
   
  Self-Repair Systems: None 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <27>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <12> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
   
  Probes: 50 <5> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 3 [1 Power/round in use] <12> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Hydroponics: None 
  Botanical Garden: None 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  24 Kinetic Projectile Weapons (Smart Bullets) <12 x 24 = 
  288> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 8 [1 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; 6 right/front/left; 6 rear/right/front; 6 
  rear/left/front; 6 right/rear/left 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Ammo Storage: 12,000 <12> 
  Kinetic Projectile Weapons Control <11> 
   
  12 Point Defense Laser 50Mw Turrets <14 x 12 = 168> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 9 [1 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  
  808 
   
  Location: All Partial Turrets; 3 right, front, left; 3 front, left, 
  rear; 3 front, right, rear; 3 right, rear, left. 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Point Defense Laser Weapons Control <11> 
   
  12 AP Cannons <30 x 12 = 360> 
  Type Equal to a type 6 Disruptor Array 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: 3 front; 3 right; 3 left; 3 rear 
  Firing arc: turret bases 540 degrees  
  Firing Modes: Standard  
  Anti-Proton Cannons Weapons Control <11> 
   
  40 Standard ELS Missile Tubes (Torpedo Launcher) <16 x 
  40 = 640> 
  Standard Load: Various types of the Missiles (ten missiles 
  per launcher ready (one round to reload three missiles 
  while doing so none can launch) and 100 in ready 
  storage) See missile notes 
  Spread: 4 (No Nova bombs in launcher) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: six port, six starboard, six ventral, six dorsal, six 
  aft 
  Firing Arc: port or starboard or ventral or dorsal or aft, but 
  are self-guided 
  ELS Missile Weapons Control <11> 
  Missiles Carried: 4400 (600 Offensive Kinetic Kill Missiles, 
  2200 Defensive Kinetic Kill Missiles, 600 Smart anti-ship 
  Missiles, 400 Strategic Smart Anti-ship Missiles, 400 
  Strategic Multiple Warhead Kinetic Missiles, 200 Surface 
  Attack Missiles) <440> 
   
  Aft Mine Laying: None 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <103 x 4 = 412> 
  Shield Generator: Class 3 (Protection 600) [60 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 900 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <11> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 300 Size worth of 
  ships <600> 
  Standard Complement: 112 fighters (36 RF-42 Centaur 
  Tactical Fighters, 76 RA-26 Shrike Strike Fighters), 12 
  assault Shuttles, 28 combat & sensor drones (12 AF/A-29 
  Phoenix Atmospheric Attack Craft and 16 ES-115 Oracle 
  Heavy Sensor/Attack Drones)  
  Location(s): two Large fighter Hangers Port/Starbaord, 
  Several small standard shuttle bays port/starboard  
   
  Notes:  The first Generation of ships constructed by the 
  New Systems Commonwealth does not quite live up to the 
  ships of the Old Systems Commonwealth. The 
  infrastructure is weaker and lacks the durability that the 
  old ships have. One of the old ship’s infrastructures failed 
  only moments after launch. Do to they are limited to their 
  weapons the ship has no high yield launchers.   
    
    
   
  New Systems Commonwealth Siege Perilous class 
  Atmospheric Attack Carrier 
  Revised: Tuesday, November 18, 2014 
  Class and Type: Siege Perilous class Atmospheric Attack 
  Carrier 
  Commissioning Date: 49th century 
   
  Hull Systems 
  Size: 12 
  Length: 1500 meters 
  Beams: 920 meters 
  Height: 920 meters 
  Decks: 200 
  Mass: metric tons 
  SU’s Available: 3000 - 4500 
  SU’s Used: 11,099 
   
  Hull Outer <48>  
  Hull Inner <48> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
  Heavy Armor Plating on exterior hull: (+12 resistance) 
  <36> 
  Ablative/Reactive Armor: 400 <80> 
  Battle Blades (to armor) +70 (3 rounds to deploy) [10 
  power/round ] <24> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <36> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
  Specialized hull: Atmospheric Capability <12>  
  Planetfall Capability <12> 
   
  PERSONNEL SYSTEMS 
  
  809 
   
  Crew/Passengers/Evac: 3002/2412/36,000  
  Crew Quarters 
  Barracks: Houses 1688 crewmembers <28> 
  Spartan: 1000 <50> 
  Basic: 2720 <272> 
  Expanded: 3 <1> 
  Luxury: 2 <2> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [14 Power/round] <48> 
  Reserve Life Support [7 Power/round] <24> 
  Emergency Life Support (72 Emergency shelters) <24> 
  Gravity [6 Power/round] <12> 
  Consumable: 2 years worth <24> 
  Food Replicators [12 Power/round] <12> 
  Machine Shops [12 power/round of use] <24> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 700,000 cubic meters <21> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard  
  AG Generators [12 power/round] <30> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <12> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 8000 
  Power/round) <875>  
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type E (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +180 Power transfer/round 
  <78> 
  Standard Usable Power: 8064 
   
  Operations systems 
  Bridge: Command Deck <60> 
   
  Four Computer Cores: [5 Power/round] <24 x 4 = 96> 
  Uprating: Class Alpha (+2) [1 Power/computer round] <4> 
  AI processor (+2) [12 power/round] <12> 
  ODN <36> 
   
  Ship wide Integral Holographic Coverage [22 
  power/round] <22> 
  AI (See notes) 
   
  Navigational Deflector [5 Power/round] <48> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <27> 2510 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <12> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
   
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 3 [1 Power/round in use] <12> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup 
  <24> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
  
  810 
   
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Bulkhead doors [1 Power/round] <12> 
  Science Systems Rating: 2 (+1) [2 Power/round] <22> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  24 Point Defense Lasers <13 x 24 = 312>  
  Type: D 
  Damage: 80 [8 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: six forward, two port, two starboard, two aft 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
  Point Defense Lasers control rooms <12>  
   
  (Anti-Proton) AP Cannons <21 x 4 = 84>  
  Type: 4 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta Accuracy 4/5/7/10 
  Range: 10/30,000/100,000/300,000 
  Location: one port, one starboard 
  Firing arc: 360 degrees 
  Firing Modes: Standard 
  AP Cannons Weapons control room <12> 
   
  24 Kinetic Projectile Weapons (Smart Bullets) <10 x 24 = 
  240>  
  Type (Equal to a Type V Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 80 (up to 2 shots per round) 
  Targeting Systems: Accuracy  
  Range: 10/30,000/100,000/300,000 
  Location: All partial turrets; 6 right/front/left; 6 
  rear/right/front; 6 rear/left/front; 6 right/rear/left 
  Firing arc: 90 degrees  
  Firing Modes: Standard  
  Ammo: 100 (smart bullets, bursts per gun turret) <24> 
  Kinetic Projectile Weapons Control room <12>  
   
  180 Standard ELS Missile Tubes (Torpedo Launcher) <16 
  x 180 = 2880> 
  Standard Load: Various types of the Missiles (ten missiles 
  per launcher ready (one round to reload four missiles) and 
  100 in storage) See missile notes 
  Spread: 4 (No Nova bombs in launcher) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: six port, six starboard, six ventral, six dorsal, six 
  aft 
  Firing Arc: port or starboard or ventral or dorsal or aft, but 
  are self-guided 
  Missile/Torpedoes carried: 19,800 <1980> 
  ELS Missile Tubes weapons control room <12> 
   
  Aft Mine Laying: None 
   
  TA/T/TS: Class Delta [2 Power/round] <15> 
  Strength: 10 
  Bonus: +3 
  Weapon Skill: 4 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <126 x 4 = 504> 
  Shield Generator: Class 4 (Protection 600) [60 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 900 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <12> 
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 1070 Size worth of 
  ships <2140> 
  Standard Complement: 460 Slipfighters, 150 combat & 
  sensor drones, 16 Lancer regiment drop pods 
  Location(s): 2 Large fighter Hanger aft Port/Starbaord, two 
  small standard shuttle bays port/starboard  
   
    
    
  A REVISED Dream VERSION OF THE GENE 
  RODDENBERRY’S ANDROMEDA 
  Revised: Tuesday, November 18, 2014 
   
  Andromeda Ascendant 
   
  Class and Type: Glorious Heritage-class Heavy Cruiser 
  Commissioning Date: CY 9768 (4848 AD – 49th century) 
   
  Hull Systems 
  Size: 11 
  Length: 1301 meters 
  Beams: 976 meters 
  Height: 325 meters 
  Decks: 63 (50 inhabitable, 13 uninhabitable)  
  Mass: 8,000,000 metric tons 
  SU’s Available: 4000 
  
  811 
   
  SU’s Used: 8434 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 20 <27> 
  Resistance Inner Hull: 20 <27> 
  Ablative/Reactive Armor: 1500 <300> 
  Hardened Armor Plating on exterior hull: (+11 resistance) 
  <33> 
  Battle Blades (to armor and outer hull Resistance) +500 (3 
  rounds to deploy) [10 power/round of use] <22> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 7 (Protection 100/150) <41> 
  Backup: Class 7 (Protection 50) <21> 
  Backup: Class 7 (Protection 50) <21> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 4132/500/30,990 
  Crew Quarters  
  Barracks: Houses 695 crewmembers <12> 
  Spartan: 927 <47> 
  Basic: 1853 <186> 
  Expanded: 834 <167> 
  Luxury: 232 <232> 
  Unusual: 93 <93> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 4 years worth <44> 
  Food Replicators [11 Power/round] <11> 
  Machine Shops [11 power/round of use] <22> 
  Asteroid Ore Processing and Kinetic Weapons Production 
  (generates one missile or 1 SU of smart bullet per minute) 
  [33 power/round] <33> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one large recreation deck area, 
  two small recreation deck, large eating facilities, two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 500,000 cubic meters <15> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (1,000,000c) [120 power/round per travel time] 
  <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard A 
  AG Generators [11 power/round] <28> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 6420 
  Power/round) <717> 
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Fuel capacity 60 days (at full power): 5,000,000,000 
  Standard Usable Power: 6484 
   
  Operations Systems 
  Bridge: Command Deck <55> 
   
  Computer  
  Cores: AI Core [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Uprating: Class Beta (+2) [2 Power/computer round] <16> 
  AI processor (+2) [11 power/round] <11> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
   
  Self-Repair Systems [66 power/round] <44> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <109>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 6 Light-years (.5/.6 - 1.0/1.1 - 4.5/4.6 – 
  6.0) 
  Low Resolution: 18 Light-years (1/1.1 – 6.5/6.6 – 
  13.5/13.6 – 18.0) 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
  Coverage: An additional 15,000 substances and 
  Phenomena detected 
   
  Lateral Sensors [5 Power/round] <77> 
  
  812 
   
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
  Coverage: An additional 15,000 substances and 
  Phenomena detected 
   
  Navigational Sensors: [5 Power/round] <28> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
   
  ECM Unit Class 10 (+12 targeting difficulty) [12 
  power/round of use] <72> 
   
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <176> 
  Strength: 10 [3 Power/round]  
  Number: 8 
  Backup <44> 
  Strength: 7 [2 Power/round]  
  Number: 8 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 10 [2 Power/round] <33> 
  Strength: 10 
  Security: -8 security Uprating class Epsilon 
  Basic Uprating class Beta (+2) 
  Holocommunications 
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 4 (+3) [5 Power/round] <31> 
  Specialized Systems: 2 <10> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Botanical Garden [11 power/round] <11> 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  24 Kinetic Projectile Weapons (Smart Bullets) <23 x 24 = 
  552> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; 6 right/front/left; 6 rear/right/front; 6 
  rear/left/front; 6 right/rear/left 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Ammo Storage: 12,000 <12> 
  Kinetic Projectile Weapons Control <11> 
   
  12 Point Defense Laser 50Mw Turrets <27 x 12 = 324> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: All Partial Turrets; 3 right, front, left; 3 front, left, 
  rear; 3 front, right, rear; 3 right, rear, left. 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Point Defense Laser Weapons Control <11> 
   
  12 AP Cannons <31 x 12 = 372> 
  Type Equal to a type 6 Disruptor Array 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: 3 front; 3 right; 3 left; 3 rear 
  Firing arc: turret bases 540 degrees  
  Firing Modes: Standard  
  Anti-Proton Cannons Weapons Control <11> 
   
  40 Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <30 x 40 = 1200> 
  Standard Load: OM-5 Standard Offensive Kinetic Kill 
  Missiles (anti-ship) (170 Damage), DM-5 Standard 
  Defensive Kinetic Kill Missiles (anti-ship) (170 damage), 
  PM-6 Star Arrow Smart Anti-Ship Missiles (150 damage), 
  PM-6L Strategic Star Arrow Smart Anti-Ship Missiles 
  (extended range variant) (150 Damage), PM-6LII Strategic 
  Star Arrow Multiple Independant Kill Vehicle (MIKV) 
  Variant (100 damage (10 multiple warheads 10 damage), 
  SAPM-6III Strike Arrow Surface Attack Variant (160 
  damage), Nova Bomb (damage special 320 against a ship 
  and can explode a star or planet) 
  Spread: 12 (only one Nova bomb in launcher at a time) 
  
  813 
   
  Range: 90/2,700,000/9,000,000/18,000,000 (maximum 
  range of 27,000,000 km) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Power: [20 + 5 per torpedo fired] 
  Location: Ten Forward Ventral  
  Firing Arc: forward, but are self-guided 
  ELS Missile Weapons Control (High Yield launcher) <11> 
  Missiles Carried: 4400 (1000 Offensive Kinetic Kill 
  Missiles, 1600 Defensive Kinetic Kill Missiles, 400 Smart 
  anti-ship Missiles, 500 Strategic Smart Anti-ship Missiles, 
  600 Strategic Multiple Warhead Kinetic Missiles, 260 
  Surface Attack Missiles, 40 Nova Bomb) <440> 
   
  Six Aft Mine Laying <13 x 6 = 78> 
  Standard Load: Class 2 Mine (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  Mines in storage 1000 <100> 
   
  TA/T/TS: Class Epsilon [6 Power/round] <18> 
  Strength: 11 
  Bonus: +3 
  Weapon Skill: 5 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <180 x 4 = 720>  
  Shield Generator: Class 7 (Protection 1200) [120 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 1800 Protection) 
  Subspace Field Distortion Amplifiers: Class Iota 
  (Threshold 450) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 4 (1 per shield) <11> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 300 Size worth of 
  ships <600> 
  Standard Complement: 112 fighters (36 RF-42 Centaur 
  Tactical Fighters, 76 RA-26 Shrike Strike Fighters), 12 
  assault Shuttles, 28 combat & sensor drones (12 AF/A-29 
  Phoenix Atmospheric Attack Craft and 16 ES-115 Oracle 
  Heavy Sensor/Attack Drones)  
  Location(s): two Large fighter Hangers Port/Starbaord, 
  Several small standard shuttle bays port/starboard  
   
    
    
  A revised Dream Version of the Ultimate Version Siege 
  Perilous Atmospheric Attack Carrier - Thursday, 
  November 13, 2014 
   
  The Balance of Judgment  
  Class and Type: Siege Perilous class Atmospheric Attack 
  Carrier 
  Commissioning Date: 49th century 
   
  Hull Systems 
  Size: 12 
  Length: 1500 meters 
  Beams: 920 meters 
  Height: 920 meters 
  Decks: 200 
  Mass: metric tons 
  SU’s Available: 3000 - 4500 
  SU’s Used: 16196 
   
  Hull Outer <48>  
  Hull Inner <48> 
  Resistance Outer Hull: 20 <27> 
  Resistance Inner Hull: 20 <27> 
  Heavy Armor Plating on exterior hull: (+12 resistance) 
  <36> 
  Ablative/Reactive Armor: 1500 <300> 
  Battle Blades (to armor) +700 (3 rounds to deploy) [10 
  power/round of use] <24> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 7 (Protection 100/150) <42> 
  Backup: Class 7 (Protection 50) <21> 
  Backup: Class 7 (Protection 50) <21> 
  Specialized hull: Atmospheric Capability <12>  
  Planetfall Capability <12> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 4503/3619/36,000 
  Crew Quarters 
  Barracks: Houses 3400 crewmembers <57> 
  Spartan: 2000 <100> 
  Basic: 2720 <272> 
  Expanded: 3 <3> 
  Luxury: 2 <2> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [14 Power/round] <48> 
  Reserve Life Support [7 Power/round] <24> 
  Emergency Life Support (72 Emergency shelters) <24> 
  Gravity [6 Power/round] <12> 
  Consumable: 2 years worth <24> 
  Food Replicators [12 Power/round] <12> 
  Machine Shops [12 power/round of use] <24> 
  Asteroid Ore Processing and Weapons Production 
  (generates one missile or 1 SU of smart bullet per minute) 
  [34 power/round] <34> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <12> 
  
  814 
   
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 600,000 cubic meters <18> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream [120 power/round] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard  
  AG Generators [12 power/round] <30> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <12> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 17,570 
  Power/round) <1832>  
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <80> 
  Standard Usable Power: 17,634 
   
  Operations systems 
  Bridge: Command Deck <60> 
   
  Computer  
  Cores: Primary AI core [5 Power/round] <24> 
  Cores: [5 Power/round] <24> 
  Cores: [5 Power/round] <24> 
  Cores: [5 Power/round] <24> 
  Uprating: Class Beta (+2) [2 Power/computer round] <4> 
  AI processor (+2) [12 power/round] <12> 
  ODN <36> 
   
  Ship wide Integral Holographic Coverage [22 
  power/round] <22> 
  AI (See notes) 
   
  Self-Repair Systems [72 power/round] <48> 
   
  Navigational Deflector [5 Power/round] <48> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <109>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 6 Light-years (.5/.6 - 1.0/1.1 - 4.5/4.6 – 
  6.0) 
  Low Resolution: 18 Light-years (1/1.1 – 6.5/6.6 – 
  13.5/13.6 – 18.0) 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
  Coverage: An additional 15,000 substances and 
  Phenomena detected 
   
  Lateral Sensors [5 Power/round] <77> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
  Coverage: An additional 15,000 substances and 
  Phenomena detected 
   
  Navigational Sensors: [5 Power/round] <28> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
   
  ECM Unit Class 10 (+12 targeting difficulty) [12 
  power/round of use] <72> 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <192> 
  Strength: 10 [3 Power/round]  
  Number: 8 
  Backup <48> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 10 [2 Power/round] <33> 
  Strength: 10 
  Security: -8 security Uprating class Epsilon 
  Basic Uprating class Beta (+2) 
  Holocommunications 
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  
  815 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Bulkhead doors [1 Power/round] <12> 
  Science Systems Rating: 4 (+3) [5 Power/round] <32> 
  Hydroponics: 100,000 Cubic meters of [12 power/round] 
  <12> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  24 Point Defense Laser 50Mw Turrets <27 x 24 = 648> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: All Partial Turrets; 3 right, front, left; 3 front, left, 
  rear; 3 front, right, rear; 3 right, rear, left. 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Point Defense Lasers control rooms <12>  
   
  Four (Anti-Proton) AP Cannons <31 x 4 = 124> 
  Type Equal to a type 6 Disruptor Array 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: 1 front; 1 right; 1 left; 1 rear 
  Firing arc: turret bases 540 degrees  
  Firing Modes: Standard  
  AP Cannons Weapons control room <12> 
   
  24 Kinetic Projectile Weapons (Smart Bullets) <23 x 24 = 
  552> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; 6 right/front/left; 6 rear/right/front; 6 
  rear/left/front; 6 right/rear/left 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Ammo stoarge: 12000 (smart bullets, bursts per gun 
  turret) <12> 
  Kinetic Projectile Weapons Control room <12>  
   
  180 Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <30  x 180 = 5400> 
  Standard Load: OM-5 Standard Offensive Kinetic Kill 
  Missiles (anti-ship) (170 Damage), DM-5 Standard 
  Defensive Kinetic Kill Missiles (anti-ship) (170 damage), 
  PM-6 Star Arrow Smart Anti-Ship Missiles (150 damage), 
  PM-6L Strategic Star Arrow Smart Anti-Ship Missiles 
  (extended range variant) (150 Damage), PM-6LII Strategic 
  Star Arrow Multiple Independant Kill Vehicle (MIKV) 
  Variant (100 damage (10 multiple warheads 10 damage), 
  SAPM-6III Strike Arrow Surface Attack Variant (160 
  damage), Nova Bomb (damage special 320 against a ship 
  and can explode a star or planet) 
  Spread: 12 (only one Nova bomb in launcher at a time) 
  Range: 90/2,700,000/9,000,000/18,000,000 (maximum 
  range of 27,000,000 km) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Power: [20 + 5 per torpedo fired] 
  Location: Ten Forward Ventral  
  Firing Arc: forward, but are self-guided 
  Missile/Torpedoes carried: 19,800 (3000 Offensive Kinetic 
  Kill Missiles, 5700 Defensive Kinetic Kill Missiles, 3000 
  Smart anti-ship Missiles, 3000 Strategic Smart Anti-ship 
  Missiles, 3000 Strategic Multiple Warhead Kinetic 
  Missiles, 2000 Surface Attack Missiles, 100 Nova Bomb) 
  <1980> 
  ELS Missile Tubes weapons control room <12> 
   
  Six Aft Mine Laying <13 x 6 = 78> 
  Standard Load: Class 2 (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  Mines instorage 1000 <100> 
  Mine Laying weapons control room <12> 
   
  TA/T/TS: Class Epsilon [6 Power/round] <18> 
  Strength: 11 
  Bonus: +3 
  Weapon Skill: 5 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <196 x 4 = 784> 
  Shield Generator: Class 7 (Protection 1200) [120 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 1800 Protection) 
  Subspace Field Distortion Amplifiers: Class Iota 
  (Threshold 450) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 4 (1 per shield) <12> 
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 1070 Size worth of 
  ships <2140> 
  Standard Complement: 460 Slipfighters, 150 combat & 
  sensor drones, 16 Lancer regiment drop pods 
  
  816 
   
  Location(s): 2 Large fighter Hanger aft Port/Starbaord, two 
  small standard shuttle bays port/starboard  
   
    
  Andromeda Ascendant 
    
  The Reconfigured Ultimate Version Andromeda  
  Tuesday, December 09, 2014 
  Class and Type: Glorious Heritage-class Heavy Cruiser 
  Commissioning Date: CY 9768 (4848 AD – 49th century) 
   
  Hull Systems 
  Size: 11 
  Length: 1301 meters 
  Beams: 976 meters 
  Height: 325 meters 
  Decks: 63 (50 inhabitable, 13 uninhabitable)  
  Mass: 8,000,000 metric tons 
  SU’s Available: 4000 
  SU’s Used: 7753 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 9 <12> 
  Resistance Inner Hull: 9 <12> 
  Heavy Armor Plating on exterior hull: (+11 resistance) 
  <33> 
  Ablative/Reactive Armor: 1500 <300> 
  Hardened Armor Plating on exterior hull: (+110 resistance) 
  <165> 
  Battle Blades (to armor and outer hull Resistance) +500 (3 
  rounds to deploy) [10 power/round] <22> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <35> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 4132/500/30,990 
  Crew Quarters  
  Barracks: Houses 695 crewmembers <12> 
  Spartan: 927 <47> 
  Basic: 1853 <186> 
  Expanded: 834 <167> 
  Luxury: 232 <232> 
  Unusual: 93 <93> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 4 years worth <44> 
  Food Replicators [11 Power/round] <11> 
  Machine Shops [11 power/round of use] <22> 
  Asteroid Ore Processing and Kinetic Weapons Production 
  (generates one missile or 1 SU of smart bullet per minute) 
  [33 power/round] <33> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one large recreation deck area, 
  two small recreation deck, large eating facilities, two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 500,000 cubic meters <15> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (1,000,000c) [120 power/round per travel time] 
  <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard A 
  AG Generators [11 power/round] <28> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 3000 
  Power/round) <374> 
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Fuel capacity 60 days (at full power): 3,200,000,000 
  Standard Usable Power: 3064 
   
  Operations Systems 
  Bridge: Command Deck <55> 
   
  Computer  
  Cores: Main AI Core [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Uprating: Class Beta (+2) [2 Power/computer round] <16> 
  AI processor [11 power/round] <11> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
  
  817 
   
   
  Ships Android Avatar 
   
  A computer version of the ships avatar. 
  Attibutes 
   
  Fitness 2 [5] 
  Strength +3 
   
   
  Vitality +1 
  Coordination 5 
  Reaction +1 
  Intellect 4 
  Logic +2 
  Presence 2  
  Empathy -1 
  Psi 0 
   
  Skills: 
  Administration (Starship Administration) 2 (3)  
  Command (Starship Command) 4 (5)  
  Computer (own systems) 2(4)  
  (Research) 2 (3)  
  Culture (Human) 2 (3)  
  Diplomacy (Intergalactic Law) 4 (5)  
  Energy Weapon (Force Lance) 2 (3)  
  First Aid (Human) 1 (2)  
  History (Commonwealth) 2 (3)  
  (Human) (3)  
  Languages  
  (Commonwealth Standard) 3  
  Medical Sciences (Psychology) 2 (3)  
  Propulsion Engineering (Impulse) 1 (2)  
  (Slip stream Drive) (3)  
  Persuasion (Debate) 2 (3)  
  Physical Sciences (Mathematics) 1 (2)  
  Planetary Tactics (Small Unit) 3 (4)  
  Planetside Survival (Desert) 1 (2)  
  Primitive Weaponry (Rapier) 3 (4)  
  Shipboard Systems (Flight Control),  
  (Mission Ops) 
  (Tactical) 1(4) 
  Starship Tactics (Magog) 4 (6)  
  (High Guard) (5)  
  (Nietzschean) (5)  
  (Than) (5)  
  (Pyrian) (5)  
  Space Sciences (Astrogation) 3 (4)  
  (Astrophysics) (4)  
  Law (Commonwealth Law) 1 (3)  
  (High Guard Regulations) (3)  
  Personal Equipment (Environment Suit) 2 (3) 
  Shipboard Systems (Flight Control) 1 (2)  
  (Sensors) (2)  
   
  (Weapons Systems) (2)  
  Space sciences (Astronavigation) 1(3) 
  Starship Tactics (High Guard) 2(3) 
  Security (Security Systems) 2 (3)  
  Social Sciences (Archaeology) 2 (3)  
  Strategic Operations (Invasion Strategies) 4 (5)  
  Systems Engineering (Computer Systems) 2 (3)  
  Unarmed Combat  
  (Nietzschean Martial Arts) 3  
  (Brawling) 2 (4) 
  Vehicle Operation (Shuttlecraft) 2 (3)  
  World Knowledge  
  (Commonwealth Worlds) 1(2) 
   
  Typical Advantages/ Disadvantages 
  Ambidexterity +1 
  Multitasking +2  
  Eidetic Memory +3  
  Computer Interface (+3) 
  Hides Emotions (-2) 
  Telepathic Resistance +4: Computer Brain (cannot be 
  read by Psi) 
  Compulsion –2: Follow Programming 
  Restricted –1: Restricted to ship for recharging power 
  cells 
  Diminished Social Status –1: Computer Program 
  Sexy  
   
  Self-Repair Systems [66 power/round] <44> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
   
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  
  818 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Botanical Garden [11 power/round] <11> 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  24 Kinetic Projectile Weapons (Smart Bullets) <12 x 24 = 
  288> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 8 [1 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, two starboard forward angled 45 degrees off 
  center line ventral, two port ventral, two starboard ventral, 
  two port aft angled 45 degrees off center line ventral, two 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Ammo Storage: 12,000 <12> 
  Kinetic Projectile Weapons Control <11> 
   
  12 Point Defense Laser 50Mw Turrets <14 x 12 = 168> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 10 [1 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: All Partial Turrets; one port forward angled 45 
  degrees off center line dorsal, one starboard forward 
  angled 45 degrees off center line dorsal, one port dorsal, 
  one starboard dorsal, one port aft angled 45 degrees off 
  center line dorsal, one starboard aft angled 45 degrees off 
  center line dorsal, one port forward angled 45 degrees off 
  center line ventral, one starboard forward angled 45 
  degrees off center line ventral, one port ventral, one 
  starboard ventral, one port aft angled 45 degrees off 
  center line ventral, one starboard aft angled 45 degrees 
  off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Point Defense Laser Weapons Control <11> 
   
  12 AP Cannons <30 x 12 = 360> 
  Type Equal to a type 6 Disruptor Array 
  Damage: 140 [14 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: one port forward angled 45 degrees off center 
  line dorsal, one starboard forward angled 45 degrees off 
  center line dorsal, one port dorsal, one starboard dorsal, 
  one port aft angled 45 degrees off center line dorsal, one 
  starboard aft angled 45 degrees off center line dorsal, one 
  port forward angled 45 degrees off center line ventral, one 
  starboard forward angled 45 degrees off center line 
  ventral, one port ventral, one starboard ventral, one port 
  aft angled 45 degrees off center line ventral, one 
  starboard aft angled 45 degrees off center line 
  ventralFiring arc: turret bases 540 degrees  
  Firing Modes: Standard  
  Anti-Proton Cannons Weapons Control <11> 
   
  56 Standard ELS Missile Tubes (Torpedo Launcher) <16 x 
  54 = 864> 
  Standard Load: Various types of the Missiles OM-5 
  Standard Offensive Kinetic Kill Missiles (anti-ship) (170 
  Damage), DM-5 Standard Defensive Kinetic Kill Missiles 
  (anti-ship) (170 damage), PM-6 Star Arrow Smart Anti-
  Ship Missiles (150 damage), PM-6L Strategic Star Arrow 
  Smart Anti-Ship Missiles (extended range variant) (150 
  Damage), PM-6LII Strategic Star Arrow Multiple 
  Independant Kill Vehicle (MIKV) Variant (100 damage (10 
  
  819 
   
  multiple warheads 10 damage), SAPM-6III Strike Arrow 
  Surface Attack Variant (160 damage), Nova Bomb (none) 
  (ten missiles per launcher ready (one round to reload 
  three missiles) and 100 in ready storage) See missile 
  notes 
  Spread: 4 (No Nova bombs in launcher) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: eight forward central hull port side hull, eight 
  forward central hull starboard side hull, eight angled 45 
  degrees off port side, eight angled 45 degrees off 
  starboard side, seven port side, seven starboard side, 
  eight aft 
  Firing Arc: port or starboard or ventral or dorsal or aft, but 
  are self-guided 
  ELS Missile Weapons Control <11> 
   
  Ten Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <23 x 10 = 230> 
  Standard Load: Various types of the Missiles OM-5 
  Standard Offensive Kinetic Kill Missiles (anti-ship) (170 
  Damage), DM-5 Standard Defensive Kinetic Kill Missiles 
  (anti-ship) (170 damage), PM-6 Star Arrow Smart Anti-
  Ship Missiles (150 damage), PM-6L Strategic Star Arrow 
  Smart Anti-Ship Missiles (extended range variant) (150 
  Damage), PM-6LII Strategic Star Arrow Multiple 
  Independant Kill Vehicle (MIKV) Variant (100 damage (10 
  multiple warheads 10 damage), SAPM-6III Strike Arrow 
  Surface Attack Variant (160 damage), Nova Bomb 
  (damage special 320 against a ship and can explode a 
  star or planet) (ten missiles per launcher ready (one round 
  to reload three missiles) and 100 in ready storage) See 
  missile notes (the only launchers that can fire Nova 
  Bombs) 
  Spread: 4 (only one Nova bomb in launcher at a time) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: ten forward ventral  
  Firing Arc: forward, but are self-guided 
  ELS Missile Weapons Control (High Yield launcher) <11> 
  Missiles Carried: 4400 (800 Offensive Kinetic Kill Missiles, 
  1000 Defensive Kinetic Kill Missiles, 800 Smart anti-ship 
  Missiles, 700 Strategic Smart Anti-ship Missiles, 800 
  Strategic Multiple Warhead Kinetic Missiles, 260 Surface 
  Attack Missiles, 40 Nova Bomb) <440> 
   
  Six Aft Mine Laying <13 x 6 = 78> 
  Standard Load: Class 2 Mine (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  Mines in storage 1000 <100> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <103 x 4 = 412> 
  Shield Generator: Class 3 (Protection 600) [60 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 900 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <11> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 332 Size worth of 
  ships <664> 
  Standard Complement: 112 fighters (36 RF-42 Centaur 
  Tactical Fighters, 76 RA-26 Shrike Strike Fighters or Slip 
  capable fighters), 12 assault Shuttles, 28 combat & sensor 
  drones (12 AF/A-29 Phoenix Atmospheric Attack Craft 
  and 16 ES-115 Oracle Heavy Sensor/Attack Drones), 12 
  Lancer Drop Pods  
  Location(s): twenty-two hangers two Large fighter 
  Hangers Port/Starbaord, ten small standard shuttle bays 
  port and starboard  
   
   
    
    
  Pride of Kaldera Defense Frigate Thursday, November 27, 
  2014 
  Class and Type: Pride of Kaldera Defense Frigate 
  Commissioning Date: None 
   
  Hull Systems 
  Size: 7 
  Length: 391 meters 
  Beams: 293 meters 
  Height: 98 meters 
  Decks: 24   
  Mass: 1,250,000 metric tons 
  SU’s Available: 1300 - 2500 
  SU’s Used: 3866 
   
  Hull Outer <28>  
  Hull Inner <28> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
  Heavy Armor Plating on exterior hull: (+7 resistance) <21> 
  Ablative/Reactive Armor: 500 <100> 
  
  820 
   
  Battle Blades (to armor and outer hull Resistance) +500 (3 
  rounds to deploy) [10 power/round] <14> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <31> 
  Backup: Class 5 (Protection 40) <16> 
  Backup: Class 5 (Protection 40) <16> 
  Specialized hull: Atmospheric Capability <7>  
  Planetfall Capability <7> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 341/69/6,000 
  Crew Quarters  
  Basic: 205 <21> 
  Expanded: 143 <29> 
  Luxury: 41 <41> 
  Unusual: 21 <21> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <28> 
  Reserve Life Support [7 Power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: 3 years worth <21> 
  Food Replicators [7 Power/round] <7> 
  Machine Shops [7 power/round of use] <14> 
  Asteroid Ore Processing and Kinetic Weapons Production 
  (generates one missile or 1 SU of smart bullet per minute) 
  [21 power/round] <21> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one large recreation deck area, 
  two small recreation deck, large eating facilities, two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <7> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 200,000 cubic meters <6> 
  Locations: 20 Cargo Bays  
  Escape Pods <6> 
  Number: 100 
  Capacity: 8 persons per pod 
   
  Propulsion Systems 
  Slipstream (1,000,000c) [120 power/round per travel time] 
  <80> 
  Sub-light Engine Type: 2 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 2 = 20> 
  Location: aft port, aft starboard A 
  AG Generators [7 power/round] <18> 
  Reaction Control System (.025c) [2 Power/round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: 1 Class (generates 2340 
  Power/round) <309> 
  Locations: Amidship 
  Sub-light Engine[s]: 2 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <50> 
  Fuel capacity 60 days (at full power):  
  Standard Usable Power:  
   
  Operations Systems 
  Bridge: Command Deck <35> 
   
  Computer  
  Cores: Main AI Core [5 Power/round] <14> 
  Cores: [5 Power/round] <14> 
  Cores: [5 Power/round] <14> 
  Cores: [5 Power/round] <14> 
  Uprating: Class Beta (+2) [2 Power/computer round] <16> 
  AI processor [7 power/round] <7> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [14 power/round] <17> 
  ODN <21> 
   
  Self-Repair Systems [42 power/round] <28> 
   
  Navigational Deflector [5 Power/round] <28> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
   
  Probes: 70 <7> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  
  821 
   
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 3 [1 Power/round in use] <12> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <56> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <14> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  6 Emitter: Class Beta [3 Power/Strength used/round] <36> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <7> 
  Bulkhead doors [1 Power/round] <7> 
  Science Systems Rating: 2 (+1) [2 Power/round] <17> 
  Specialized Systems: 1 <5> 
  Hydroponics: 70,000 Cubic meters of [7 power/round] <7> 
  Botanical Garden [7 power/round] <7> 
  Laboratories: 20 <4> 
   
  Tactical Systems  
  12 Kinetic Projectile Weapons (Smart Bullets) <12 x 12 = 
  144> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 8 [1 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; one port forward angled 45 degrees 
  off center line dorsal, one starboard forward angled 45 
  degrees off center line dorsal, one port dorsal, one 
  starboard dorsal, one port aft angled 45 degrees off center 
  line dorsal, one starboard aft angled 45 degrees off center 
  line dorsal, one port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, one starboard ventral, 
  one port aft angled 45 degrees off center line ventral, one 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Ammo Storage: 7,000 <7> 
  Kinetic Projectile Weapons Control <7> 
   
  2 Point Defense Laser 50Mw Turrets <14 x 2 = 28> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 10 [1 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: All Partial Turrets; one port and one starboard 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Point Defense Laser Weapons Control <7> 
   
  Three AP Cannons <30 x 3 = 90> 
  Type Equal to a type 6 Disruptor Array 
  Damage: 140 [14 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing Modes: Standard  
  Anti-Proton Cannons Weapons Control <7> 
   
  40 Standard ELS Missile Tubes (Standard Torpedo 
  Launcher) <16 x 40 = 640> 
  Standard Load: Various types of the Missiles OM-5 
  Standard Offensive Kinetic Kill Missiles (anti-ship) (170 
  Damage), DM-5 Standard Defensive Kinetic Kill Missiles 
  (anti-ship) (170 damage), PM-6 Star Arrow Smart Anti-
  Ship Missiles (150 damage), PM-6L Strategic Star Arrow 
  Smart Anti-Ship Missiles (extended range variant) (150 
  Damage), PM-6LII Strategic Star Arrow Multiple 
  Independant Kill Vehicle (MIKV) Variant (100 damage (10 
  multiple warheads 10 damage), SAPM-6III Strike Arrow 
  Surface Attack Variant (160 damage), Nova Bomb (none) 
  (ten missiles per launcher ready (one round to reload 
  three missiles) and 100 in ready storage) See missile 
  notes 
  Spread: 4 (No Nova bombs in launcher) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc:  
  ELS Missile Weapons Control <7> 
  Missiles Carried: 4400 (800 Offensive Kinetic Kill Missiles, 
  1000 Defensive Kinetic Kill Missiles, 800 Smart anti-ship 
  Missiles, 700 Strategic Smart Anti-ship Missiles, 800 
  Strategic Multiple Warhead Kinetic Missiles, 300 Surface 
  Attack Missiles, none Nova Bomb) <440> 
   
  four Aft Mine Laying <13 x 4 = 52> 
  
  822 
   
  Standard Load: Class 2 Mine (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  Mines in storage 1000 <100> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) <67 
  x 4 = 268> 
  Shield Generator: Class 3 (Protection 600) [60 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 900 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 3 (35 seconds) 
  Backup Shield Generators: 4 (1 per shield) <7> 
  Auto-Destruct System <7> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 200 Size worth of 
  ships <400> 
  Standard Complement: 72 fighters (a mix of RF-42 
  Centaur Tactical Fighters and RA-26 Shrike Strike 
  Fighters or Slip capable fighters), 6 assault Shuttles, 16 
  combat & sensor drones (8 AF/A-29 Phoenix Atmospheric 
  Attack Craft and 8 ES-115 Oracle Heavy Sensor/Attack 
  Drones), 6 Lancer Drop Pods  
  Location(s): twenty-two hangers two Large fighter 
  Hangers Port/Starbaord, ten small standard shuttle bays 
  port and starboard  
   
    
    
   
  Under budget version of the High Guards Glorious 
  Hertage-class Heavy Cruiser (based loosely off a 
  Farscape PDF version) - Sunday, January 04, 2015 
  Class and Type: Glorious Heritage-class Heavy Cruiser 
  Commissioning Date: CY 9768 (4848 AD – 49th century) 
   
  Hull Systems 
  Size: 11 
  Length: 1301 meters 
  Beams: 976 meters 
  Height: 325 meters 
  Decks: 81 
  Mass: 8,000,000 metric tons 
  SU’s Available: 4000 
  SU’s Used: 4000 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+11 resistance) 
  <33> 
  Ablative/Reactive Armor: 595 <119> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <35> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 250/4000/30,000 
  Crew Quarters  
  Barracks: Houses 1415 crewmembers <24> 
  Spartan: 1000 <50> 
  Basic: 1000 <100> 
  Expanded: 800 <160> 
  Luxury: 32 <32> 
  Unusual: 3 <3> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 3 years worth <33> 
  Autocheft (Food Replicators) [11 Power/round] <11> 
  Machine Shops [11 power/round of use] <22> 
  Asteroid Ore Processing and Kinetic Weapons Production 
  (generates one missile or 1 SU of smart bullet per minute) 
  [33 power/round] <33> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one large recreation deck area, 
  two small recreation deck, large eating facilities, two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 330,000 cubic meters <10> 
  Locations: 50 Cargo Bays  
  Escape Pods <24> 
  Number: 440 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (10 light-years per round) [120 power/round 
  per travel time] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard aft 
  
  823 
   
  AG Generators [11 power/round] <28> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 1400 
  Power/round) <215> 
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Fuel capacity 60 days (at full power): 3,200,000,000 
  Standard Usable Power: 1464 
   
  Operations Systems 
  Bridge: Command Deck <55> 
   
  Computer  
  Cores: Main AI Core [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Uprating: Class Beta (+2) [2 Power/computer round] <8> 
  AI processor [11 power/round] <11> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
   
  Self-Repair Systems [66 power/round] <44> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Botanical Garden [11 power/round] <11> 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  12 Point Defense Lasers 50Mw Turrets <26 x 12 = 312> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  
  824 
   
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, two starboard ventral, 
  two port aft angled 45 degrees off center line ventral, two 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Point Defense Lasers 50Mw Turrets Control <11> 
   
  12 Anti-Proton Cannons <30 x 12 = 360> 
  Type (Equal to a Type I Phaser Array) 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, two starboard ventral, 
  two port aft angled 45 degrees off center line ventral, two 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Anti-Proton Cannons Control <11> 
   
  Four Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <22 x 4 = 88> 
  Standard Load: Various types of the Missiles - OM-5 
  Standard Offensive Kinetic Kill Missiles (anti-ship) (170 
  Damage), DM-5 Standard Defensive Kinetic Kill Missiles 
  (anti-ship) (170 damage), PM-6 Star Arrow Smart Anti-
  Ship Missiles (150 damage), PM-6L Strategic Star Arrow 
  Smart Anti-Ship Missiles (extended range variant) (150 
  Damage), PM-6LII Strategic Star Arrow Multiple 
  Independent Kill Vehicle (MIKV) Variant (100 damage (10 
  multiple warheads 10 damage), SAPM-6III Strike Arrow 
  Surface Attack Variant (160 damage), Nova Bomb 
  (damage special 320 against a ship and can explode a 
  star or planet) (ten missiles per launcher ready (one round 
  to reload three missiles) and 100 in ready storage) See 
  missile notes (the only launchers that can fire Nova 
  Bombs)  
  Spread: 5 (only one Nova bomb in launcher at a time) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: ten forward ventral  
  Firing Arc: forward, but are self-guided 
  ELS Missile Weapons Control (High Yield launcher) <11> 
  Missiles Carried: 4400 (800 Offensive Kinetic Kill Missiles, 
  1000 Defensive Kinetic Kill Missiles, 800 Smart anti-ship 
  Missiles, 700 Strategic Smart Anti-ship Missiles, 800 
  Strategic Multiple Warhead Kinetic Missiles, 260 Surface 
  Attack Missiles, 40 Nova Bomb) <440> 
   
  TA/T/TS: Class Epsilon [6 Power/round] <18> 
  Strength: 11 
  Bonus: +3 
  Weapon Skill: 5 
   
  Plasma Armor (Shields) (Forward, Aft, Port, Starboard) 
  <73 x 4 = 290> 
  Shield Generator: Class 5 (Protection 450) [45 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 665 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 150) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <12> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 172 Size worth of 
  ships <344> 
  Standard Complement: 18 fighters (36 RF-42 Centaur 
  Tactical Fighters, 76 RA-26 Shrike Strike Fighters or Slip 
  capable fighters), 12 assault Shuttles, 28 combat & sensor 
  drones (12 AF/A-29 Phoenix Atmospheric Attack Craft 
  and 16 ES-115 Oracle Heavy Sensor/Attack Drones), 12 
  Lancer Drop Pods  
  Location(s): twenty-two hangers two Large fighter 
  Hangers Port/Starbaord, ten small standard shuttle bays 
  port and starboard 
   
   
    
    
   
  The Super Uprated Version Andromeda Ascendant 
  Sunday, January 04, 2015 
  Class and Type: Glorious Heritage-class Heavy Cruiser 
  Commissioning Date: CY 9768 (4848 AD – 49th century) 
   
  Hull Systems 
  Size: 11 
  Length: 1301 meters 
  Beams: 976 meters 
  Height: 325 meters 
  Decks: 81  
  Mass: 8,000,000 metric tons 
  SU’s Available: 4000 
  SU’s Used: 8508 
   
  Hull Outer <44>  
  Hull Inner <44> 
  
  825 
   
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+11 resistance) 
  <33> 
  Ablative/Reactive Armor: 1500 <300> 
  Hardened Armor Plating on exterior hull: (+110 resistance) 
  <165> 
  Battle Blades (to armor and outer hull Resistance) +500 (3 
  rounds to deploy) [10 power/round] <22> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 7 (Protection 100/150) <41> 
  Backup: Class 7 (Protection 50) <22> 
  Backup: Class 7 (Protection 50) <22> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 4132/500/30,990 
  Crew Quarters  
  Barracks: Houses 695 crewmembers <12> 
  Spartan: 927 <47> 
  Basic: 1853 <186> 
  Expanded: 834 <167> 
  Luxury: 232 <232> 
  Unusual: 93 <93> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 4 years worth <44> 
  Food Replicators [11 Power/round] <11> 
  Machine Shops [11 power/round of use] <22> 
  Asteroid Ore Processing and Kinetic Weapons Production 
  (generates one missile or 1 SU of smart bullet per minute) 
  [33 power/round] <33> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one large recreation deck area, 
  two small recreation deck, large eating facilities, two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 500,000 cubic meters <15> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (10 light year per round) [120 power/round per 
  travel time] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard A 
  AG Generators [11 power/round] <28> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 7700 
  Power/round) <845>  
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +500 Power transfer/round 
  <105> 
  Fuel capacity 60 days (at full power): 12,000,000,000 
  Standard Usable Power: 7764 
   
  Operations Systems 
  Bridge: Command Deck <55> 
   
  Computer  
  Cores: Main AI Core [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Uprating: Class Beta (+2) [2 Power/computer round] <16> 
  AI processor [11 power/round] <11> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
   
  Ships Android Avatar 
   
  A computer version of the ships avatar. 
  Attibutes 
   
  Fitness 2 [5] 
  Strength +3 
   
   
  Vitality +1 
  Coordination 5 
  Reaction +1 
  Intellect 4 
  Logic +2 
  Presence 2  
  Empathy -1 
  Psi 0 
   
  Skills: 
  Administration (Starship Administration) 2 (3)  
  Command (Starship Command) 4 (5)  
  Computer (own systems) 2(4)  
  (Research) 2 (3)  
  Culture (Human) 2 (3)  
  Diplomacy (Intergalactic Law) 4 (5)  
  Energy Weapon (Force Lance) 2 (3)  
  
  826 
   
  First Aid (Human) 1 (2)  
  History (Commonwealth) 2 (3)  
  (Human) (3)  
  Languages  
  (Commonwealth Standard) 3  
  Medical Sciences (Psychology) 2 (3)  
  Propulsion Engineering (Impulse) 1 (2)  
  (Slip stream Drive) (3)  
  Persuasion (Debate) 2 (3)  
  Physical Sciences (Mathematics) 1 (2)  
  Planetary Tactics (Small Unit) 3 (4)  
  Planetside Survival (Desert) 1 (2)  
  Primitive Weaponry (Rapier) 3 (4)  
  Shipboard Systems (Flight Control),  
  (Mission Ops) 
  (Tactical) 1(4) 
  Starship Tactics (Magog) 4 (6)  
  (High Guard) (5)  
  (Nietzschean) (5)  
  (Than) (5)  
  (Pyrian) (5)  
  Space Sciences (Astrogation) 3 (4)  
  (Astrophysics) (4)  
  Law (Commonwealth Law) 1 (3)  
  (High Guard Regulations) (3)  
  Personal Equipment (Environment Suit) 2 (3) 
  Shipboard Systems (Flight Control) 1 (2)  
  (Sensors) (2)  
   
  (Weapons Systems) (2)  
  Space sciences (Astronavigation) 1(3) 
  Starship Tactics (High Guard) 2(3) 
  Security (Security Systems) 2 (3)  
  Social Sciences (Archaeology) 2 (3)  
  Strategic Operations (Invasion Strategies) 4 (5)  
  Systems Engineering (Computer Systems) 2 (3)  
  Unarmed Combat  
  (Nietzschean Martial Arts) 3  
  (Brawling) 2 (4) 
  Vehicle Operation (Shuttlecraft) 2 (3)  
  World Knowledge  
  (Commonwealth Worlds) 1(2) 
   
  Typical Advantages/ Disadvantages 
  Ambidexterity +1 
  Multitasking +2  
  Eidetic Memory +3  
  Computer Interface (+3) 
  Hides Emotions (-2) 
  Telepathic Resistance +4: Computer Brain (cannot be 
  read by Psi) 
  Compulsion –2: Follow Programming 
  Restricted –1: Restricted to ship for recharging power 
  cells 
  Diminished Social Status –1: Computer Program 
  Sexy  
   
  Self-Repair Systems [66 power/round] <44> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <75>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.8/3.9-5.0) 
  Low Resolution: 17 Light-years (1/1.1-6.0/6.1-13.0/13.1-
  17.0) 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
  Coverage: +5000 substances and anomalies 
   
  Lateral Sensors [5 Power/round] <47> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
  Coverage: +5000 substances and anomalies 
   
  Navigational Sensors: [5 Power/round] <28> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Gamma (+3) 
   
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <176> 
  Strength: 10 [3 Power/round]  
  Number: 8 
  Backup <44> 
  Strength: 7 [2 Power/round]  
  Number: 8 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 10 [2 Power/round] <32> 
  Strength: 10 
  Security: -8  class Epsilon 
  Class Beta (+2) 
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  
  827 
   
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Botanical Garden [11 power/round] <11> 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  24 Point Defense Lasers 50Mw Turrets <26 x 24 = 624> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, two starboard ventral, 
  two port aft angled 45 degrees off center line ventral, two 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Point Defense Lasers 50Mw Turrets Control <11> 
   
  12 Anti-Proton Cannons <30 x 12 = 360>1793 
  Type (Equal to a Type I Phaser Array) 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, two starboard ventral, 
  two port aft angled 45 degrees off center line ventral, two 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Anti-Proton Cannons Control <11> 
   
  56 Standard ELS Missile Tubes (Torpedo Launcher) <20 x 
  56 = 1120> 
  Standard Load: See missile notes - Various types of the 
  Missiles  
  OM-5 Standard Offensive Kinetic Kill Missiles (anti-ship) 
  (170 Damage) 
  DM-5 Standard Defensive Kinetic Kill Missiles (anti-ship) 
  (170 Damage) 
  PM-6 Star Arrow Smart Anti-Ship Missiles (150 damage) 
  PM-6L Strategic Star Arrow Smart Anti-Ship Missiles 
  (extended range variant) (150 Damage) 
  PM-6LII Strategic Star Arrow Multiple Independant Kill 
  Vehicle (MIKV) Variant (100 damage (10 multiple 
  warheads 10 damage) 
  SAPM-6III Strike Arrow Surface Attack Variant (160 
  damage) 
  (Ten missiles per launcher ready (one round to reload 
  three missiles) and 100 in ready storage)  
  (No Nova bombs in launcher) 
  Spread: 12  
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: eight forward central hull port side hull, eight 
  forward central hull starboard side hull, eight angled 45 
  degrees off port side, eight angled 45 degrees off 
  starboard side, seven port side, seven starboard side, 
  eight aft 
  Firing Arc: port or starboard or ventral or dorsal or aft, but 
  are self-guided 
  ELS Missile Weapons Control <11> 
   
  Ten Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <31 x 10 = 310> 
  Standard Load: See missile notes - Various types of the 
  Missiles  
  OM-5 Standard Offensive Kinetic Kill Missiles (anti-ship) 
  (170 Damage) 
  DM-5 Standard Defensive Kinetic Kill Missiles (anti-ship) 
  (170 Damage) 
  PM-6 Star Arrow Smart Anti-Ship Missiles (150 damage) 
  PM-6L Strategic Star Arrow Smart Anti-Ship Missiles 
  (extended range variant) (150 Damage) 
  PM-6LII Strategic Star Arrow Multiple Independant Kill 
  Vehicle (MIKV) Variant (100 damage (10 multiple 
  warheads 10 damage) 
  SAPM-6III Strike Arrow Surface Attack Variant (160 
  damage) 
  Nova Bomb (damage special 320 against a ship and can 
  explode a star or planet (instant damage form a planet 
  explosion is number of nova bombs time damage times 
  one hundred and a star is the same except the damage 
  times again by ten thousand moving ten Mu’s per round))  
  
  828 
   
  (ten missiles per launcher ready (one round to reload 
  three missiles) and 100 in ready storage/the only 
  launchers that can fire Nova Bombs) 
  Spread: 12 (only one Nova bomb in launcher at a time) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: ten forward ventral  
  Firing Arc: forward, but are self-guided 
   
  ELS Missile Weapons Control (High Yield launcher) <11> 
   
  Missiles Carried: 4400 (800 Offensive Kinetic Kill Missiles, 
  1000 Defensive Kinetic Kill Missiles, 800 Smart anti-ship 
  Missiles, 700 Strategic Smart Anti-ship Missiles, 800 
  Strategic Multiple Warhead Kinetic Missiles, 260 Surface 
  Attack Missiles, 40 Nova Bomb) <440> 
   
  Six Aft Mine Laying <13 x 6 = 78> 
  Standard Load: Class 2 Mine (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  Mines in storage 1000 <100> 
  Mine Laying Control <11> 
   
  TA/T/TS: Class Epsilon [6 Power/round] <18> 
  Strength: 11 
  Bonus: +3 
  Weapon Skill: 4 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <180 x 4 = 720> 
  Shield Generator: Class 3 (Protection 1400) [140 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 2100 Protection) 
  Subspace Field Distortion Amplifiers: Class Iota 
  (Threshold 450) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 4 (1 per shield) <11> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 332 Size worth of 
  ships <664> 
  Standard Complement: 112 fighters (36 RF-42 Centaur 
  Tactical Fighters, 76 RA-26 Shrike Strike Fighters or Slip 
  capable fighters), 12 assault Shuttles, 28 combat & sensor 
  drones (12 AF/A-29 Phoenix Atmospheric Attack Craft 
  and 16 ES-115 Oracle Heavy Sensor/Attack Drones), 12 
  Lancer Drop Pods  
  Location(s): twenty-two hangers two Large fighter 
  Hangers Port/Starbaord, ten small standard shuttle bays 
  port and starboard  
   
   
   
    
    
   
  Triumvir’s ship EP 0410 “Machinery of the Mind” (Made 
  equal with the low budged version of the Andromeda) 
  Sunday, April 19, 2015 
  Class and Type: Heavy Cruiser 
  Commissioning Date: 52nd century 
   
  Hull Systems 
  Size: 11 
  Length: 1300 meters 
  Beams: 1002.85 meters 
  Height: 445.7 meters 
  Decks: 80 
  Mass: 8,000,000 metric tons 
  SU’s Available: 4000 
  SU’s Used: 3751 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
  Heavy Armor Plating on exterior hull: (+11 resistance) 
  <33> 
  Ablative/Reactive Armor: 500 <100> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <32> 
  Backup: Class 4 (Protection 35) <16> 
  Backup: Class 4 (Protection 35) <16> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 1350/2900/30,000 
  Crew Quarters  
  Barracks: Houses 1415 crewmembers <24> 
  Spartan: 1000 <50> 
  Basic: 1000 <100> 
  Expanded: 800 <160> 
  Luxury: 32 <32> 
  Unusual: 3 <3> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 3 years worth <33> 
  
  829 
   
  Autocheft (Food Replicators) [11 Power/round] <11> 
  Machine Shops [11 power/round of use] <22> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one large recreation deck area, 
  two small recreation deck, large eating facilities, two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 300,000 cubic meters <9> 
  Locations: 50 Cargo Bays  
  Escape Pods <24> 
  Number: 440 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (10 light-years per round) [120 power/round 
  per travel time] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard aft 
  AG Generators [11 power/round] <28> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11>1155 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 1200 
  Power/round) <195> 
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Fuel capacity 60 days (at full power): 3,200,000,000 
  Standard Usable Power: 1464 
   
  Operations Systems 
  Bridge: Command Deck <55> 
   
  Computer  
  Cores: Main AI Core [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Uprating: Class Beta (+2) [2 Power/computer round] <8> 
  AI processor [11 power/round] <11> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
   
  Self-Repair Systems [66 power/round] <44> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <27>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <12> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  
  830 
   
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Botanical Garden [11 power/round] <11> 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  12 Point Defense Lasers 50Mw Turrets <26 x 10 = 260> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, two starboard ventral, 
  one port aft angled 45 degrees off center line ventral, one 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Point Defense Lasers 50Mw Turrets Control <11> 
   
  12 Anti-Proton Cannons <30 x 10 = 300> 
  Type (Equal to a Type I Phaser Array) 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, one starboard ventral, 
  two port aft angled 45 degrees off center line ventral, one 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Anti-Proton Cannons Control <11> 
   
  Four Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <22 x 3 = 66> 
  Standard Load: Various types of the Missiles - OM-5 
  Standard Offensive Kinetic Kill Missiles (anti-ship) (170 
  Damage), DM-5 Standard Defensive Kinetic Kill Missiles 
  (anti-ship) (170 damage), PM-6 Star Arrow Smart Anti-
  Ship Missiles (150 damage), PM-6L Strategic Star Arrow 
  Smart Anti-Ship Missiles (extended range variant) (150 
  Damage), PM-6LII Strategic Star Arrow Multiple 
  Independent Kill Vehicle (MIKV) Variant (100 damage (10 
  multiple warheads 10 damage), SAPM-6III Strike Arrow 
  Surface Attack Variant (160 damage), Nova Bomb 
  (damage special 320 against a ship and can explode a 
  star or planet) (ten missiles per launcher ready (one round 
  to reload three missiles) and 100 in ready storage) See 
  missile notes (the only launchers that can fire Nova 
  Bombs)  
  Spread: 5 (only one Nova bomb in launcher at a time) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: ten forward ventral  
  Firing Arc: forward, but are self-guided 
  ELS Missile Weapons Control (High Yield launcher) <11> 
  Missiles Carried: 4000 (600 Offensive Kinetic Kill Missiles, 
  2200 Defensive Kinetic Kill Missiles, 600 Smart anti-ship 
  Missiles, 600 Strategic Smart Anti-ship Missiles) <400> 
   
  TA/T/TS: Class Epsilon [6 Power/round] <18> 
  Strength: 11 
  Bonus: +3 
  Weapon Skill: 5 
   
  Plasma Armor (Shields) (Forward, Aft, Port, Starboard) 
  <73 x 4 = 290> 
  Shield Generator: Class 5 (Protection 450) [45 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 665 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 150) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <12> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 122 Size worth of 
  ships <244> 
  Standard Complement: 60 Slip capable fighters, 12 
  assault Shuttles, 28 combat & sensor drones (12 AF/A-29 
  Phoenix Atmospheric Attack Craft and 16 ES-115 Oracle 
  Heavy Sensor/Attack Drones), 12 Lancer Drop Pods  
  Location(s): twenty-two hangers two Large fighter 
  Hangers Port/Starbaord, ten small standard shuttle bays 
  port and starboard 
   
    
    
   
  
  831 
   
  Triumvir’s ship EP 0410 “Machinery of the Mind” - A 
  Heavier version  
  Sunday, April 19, 2015 
  Class and Type: Heavy Cruiser 
  Commissioning Date: 52nd century 
   
  Hull Systems 
  Size: 11 
  Length: 1300 meters 
  Beams: 1002.85 meters 
  Height: 445.7 meters 
  Decks: 80 
  Mass: 8,000,000 metric tons 
  SU’s Available: 4000 
  SU’s Used: 3872 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
  Heavy Armor Plating on exterior hull: (+11 resistance) 
  <33> 
  Ablative/Reactive Armor: 500 <100> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <32> 
  Backup: Class 4 (Protection 35) <16> 
  Backup: Class 4 (Protection 35) <16> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 1350/2900/30,000 
  Crew Quarters  
  Barracks: Houses 1415 crewmembers <24> 
  Spartan: 1000 <50> 
  Basic: 1000 <100> 
  Expanded: 800 <160> 
  Luxury: 32 <32> 
  Unusual: 3 <3> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 3 years worth <33> 
  Autocheft (Food Replicators) [11 Power/round] <11> 
  Machine Shops [11 power/round of use] <22> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one large recreation deck area, 
  two small recreation deck, large eating facilities, two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 300,000 cubic meters <9> 
  Locations: 50 Cargo Bays  
  Escape Pods <24> 
  Number: 440 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (10 light-years per round) [120 power/round 
  per travel time] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard aft 
  AG Generators [11 power/round] <28> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11>1155 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 1200 
  Power/round) <195> 
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Fuel capacity 60 days (at full power): 3,200,000,000 
  Standard Usable Power: 1464 
   
  Operations Systems 
  Bridge: Command Deck <55> 
   
  Computer  
  Cores: Main AI Core [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Uprating: Class Beta (+2) [2 Power/computer round] <8> 
  AI processor [11 power/round] <11> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
   
  Self-Repair Systems [66 power/round] <44> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <27>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  
  832 
   
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <12> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Botanical Garden [11 power/round] <11> 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  12 Point Defense Lasers 50Mw Turrets <26 x 10 = 260> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, two starboard ventral, 
  one port aft angled 45 degrees off center line ventral, one 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Point Defense Lasers 50Mw Turrets Control <11> 
   
  12 Anti-Proton Cannons <30 x 10 = 300> 
  Type (Equal to a Type I Phaser Array) 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, one starboard ventral, 
  two port aft angled 45 degrees off center line ventral, one 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Anti-Proton Cannons Control <11> 
   
  Four Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <29 x 4 = 116> 
  Standard Load: Various types of the Missiles - OM-5 
  Standard Offensive Kinetic Kill Missiles (anti-ship) (170 
  Damage), DM-5 Standard Defensive Kinetic Kill Missiles 
  (anti-ship) (170 damage), PM-6 Star Arrow Smart Anti-
  Ship Missiles (150 damage), PM-6L Strategic Star Arrow 
  Smart Anti-Ship Missiles (extended range variant) (150 
  Damage), PM-6LII Strategic Star Arrow Multiple 
  Independent Kill Vehicle (MIKV) Variant (100 damage (10 
  multiple warheads 10 damage), SAPM-6III Strike Arrow 
  Surface Attack Variant (160 damage),  
  
  833 
   
  Spread: 12 (only one Nova bomb in launcher at a time) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: ten forward ventral  
  Firing Arc: forward, but are self-guided 
  ELS Missile Weapons Control (High Yield launcher) <11> 
   
  30 Standard ELS Missile Tubes (Torpedo Launcher) <20 x 
  30 = 60> 
  Standard Load: See missile notes - Various types of the 
  Missiles  
  OM-5 Standard Offensive Kinetic Kill Missiles (anti-ship) 
  (170 Damage) 
  DM-5 Standard Defensive Kinetic Kill Missiles (anti-ship) 
  (170 Damage) 
  PM-6 Star Arrow Smart Anti-Ship Missiles (150 damage) 
  PM-6L Strategic Star Arrow Smart Anti-Ship Missiles 
  (extended range variant) (150 Damage) 
  PM-6LII Strategic Star Arrow Multiple Independant Kill 
  Vehicle (MIKV) Variant (100 damage (10 multiple 
  warheads 10 damage) 
  SAPM-6III Strike Arrow Surface Attack Variant (160 
  damage) 
  (Ten missiles per launcher ready (one round to reload 
  three missiles) and 100 in ready storage)  
  (No Nova bombs in launcher) 
  Spread: 12  
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: eight forward central hull port side hull, eight 
  forward central hull starboard side hull, eight angled 45 
  degrees off port side, eight angled 45 degrees off 
  starboard side, seven port side, seven starboard side, 
  eight aft 
  Firing Arc: port or starboard or ventral or dorsal or aft, but 
  are self-guided 
  ELS Missile Weapons Control <11> 
   
  Missiles Carried: 4000 (600 Offensive Kinetic Kill Missiles, 
  2200 Defensive Kinetic Kill Missiles, 600 Smart anti-ship 
  Missiles, 600 Strategic Smart Anti-ship Missiles) <400> 
   
  TA/T/TS: Class Epsilon [6 Power/round] <18> 
  Strength: 11 
  Bonus: +3 
  Weapon Skill: 5 
   
  Plasma Armor (Shields) (Forward, Aft, Port, Starboard) 
  <73 x 4 = 290> 
  Shield Generator: Class 5 (Protection 450) [45 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 665 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 150) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <12> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 122 Size worth of 
  ships <244> 
  Standard Complement: 60 Slip capable fighters, 12 
  assault Shuttles, 28 combat & sensor drones (12 AF/A-29 
  Phoenix Atmospheric Attack Craft and 16 ES-115 Oracle 
  Heavy Sensor/Attack Drones), 12 Lancer Drop Pods  
  Location(s): twenty-two hangers two Large fighter 
  Hangers Port/Starbaord, ten small standard shuttle bays 
  port and starboard 
   
    
    
   
  High Guard “Righteous Fist of Heaven”  
  Friday, May 15, 2015 
  Class and Type: Destroyer 
  Commissioning Date: 52nd century 
   
  Hull Systems 
  Size: 8 
  Length: 650 meters 
  Beams: 576.76 meters 
  Height: 222.85 meters 
  Decks: 50 
  Mass: 4,450,000 metric tons 
  SU’s Available: 2000 – 3,250 
  SU’s Used: 2666 
   
  Hull Outer <32>  
  Hull Inner <32> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
  Heavy Armor Plating on exterior hull: (+11 resistance) 
  <24> 
  Ablative/Reactive Armor: 300 <60> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <29> 
  Backup: Class 4 (Protection 35) <15> 
  Backup: Class 4 (Protection 35) <15> 
  Specialized hull: Atmospheric Capability <8>  
  Planetfall Capability <8> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 460/747/7,000 
  Crew Quarters  
  Barracks: Houses 747 crewmembers <13> 
  Spartan: 240 <12> 
  Basic: 140 <14> 
  Expanded: 50 <10> 
  Luxury: 23 <23> 
  
  834 
   
  Unusual: 7 <7> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <32> 
  Reserve Life Support [6 Power/round] <16> 
  Emergency Life Support (48 emergency shelters) <16> 
  Gravity [6 Power/round] <8> 
  Consumable: 2 years worth <16> 
  Autocheft (Food Replicators) [8 Power/round] <8> 
  Machine Shops [8 power/round of use] <16> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one large recreation deck area, 
  two small recreation deck, large eating facilities, two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <8> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo hold: 330,000 cubic meters <10> 
  Locations: 50 Cargo Bays  
  Escape Pods <9> 
  Number: 140 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (10 light-years per round) [120 power/round 
  per travel time] <80> 
  Sub-light Engine Type: 3 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 3 = 30> 
  Location: aft port, aft starboard aft 
  AG Generators [8 power/round] <21> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <8> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 1200 
  Power/round) <195> 
  Locations: Amidship 
  Sub-light Engine[s]: 3 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +250 Power transfer/round 
  <65> 
  Fuel capacity 60 days (at full power): 3,200,000,000 
  Standard Usable Power:  
   
  Operations Systems 
  Bridge: Command Deck <40> 
   
  Computer  
  Cores: Main AI Core [5 Power/round] <16> 
  Cores: [5 Power/round] <16> 
  Uprating: Class Beta (+2) [2 Power/computer round] <8> 
  AI processor [8 power/round] <8> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [16 power/round] <18> 
  ODN <24> 
   
  Self-Repair Systems [48 power/round] <32> 
   
  Navigational Deflector [5 Power/round] <32> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <27>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <13> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <12> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Alpha (+1) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <64> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <16> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  
  835 
   
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <8> 
  Bulkhead doors [1 Power/round] <8> 
  Science Systems Rating: 2 (+1) [2 Power/round] <18> 
  Specialized Systems: 2 <10> 
  Laboratories: 20 <4> 
   
  Tactical Systems  
  8 Point Defense Lasers 50Mw Turrets <26 x 8 = 208> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; one port forward angled 45 degrees 
  off center line dorsal, one starboard forward angled 45 
  degrees off center line dorsal, one port dorsal, two 
  starboard dorsal, one port aft angled 45 degrees off center 
  line dorsal, one starboard aft angled 45 degrees off center 
  line dorsal, one port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, one starboard ventral,  
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Point Defense Lasers 50Mw Turrets Control <8> 
   
  7 Anti-Proton Cannons <30 x 7 = 210> 
  Type (Equal to a Type I Phaser Array) 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; one port forward angled 45 degrees 
  off center line dorsal, one starboard forward angled 45 
  degrees off center line dorsal, one port dorsal, two 
  starboard dorsal, one port aft angled 45 degrees off center 
  line dorsal, one starboard aft angled 45 degrees off center 
  line dorsal, one port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral,  
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Anti-Proton Cannons Control <8> 
   
  Four Forward ELS Missile Tubes <17 x 6 = 102> 
  Standard Load: Various types of the Missiles - OM-5 
  Standard Offensive Kinetic Kill Missiles (anti-ship) (170 
  Damage), DM-5 Standard Defensive Kinetic Kill Missiles 
  (anti-ship) (170 damage), PM-6 Star Arrow Smart Anti-
  Ship Missiles (150 damage), PM-6L Strategic Star Arrow 
  Smart Anti-Ship Missiles (extended range variant) (150 
  Damage), PM-6LII Strategic Star Arrow Multiple 
  Independent Kill Vehicle (MIKV) Variant (100 damage (10 
  multiple warheads 10 damage), SAPM-6III Strike Arrow 
  Surface Attack Variant (160 damage),  
  Spread: 8 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: ten forward ventral  
  Firing Arc: forward, but are self-guided 
  ELS Missile Weapons Control <8> 
   
  Missiles Carried: 2900 (500 Offensive Kinetic Kill Missiles, 
  1200 Defensive Kinetic Kill Missiles, 500 Smart anti-ship 
  Missiles, 700 Strategic Smart Anti-ship Missiles) <290> 
   
  TA/T/TS: Class Epsilon [6 Power/round] <18> 
  Strength: 11 
  Bonus: +3 
  Weapon Skill: 5 
   
  Plasma Armor (Shields) (Forward, Aft, Port, Starboard) 
  <39 x 4 = 156> 
  Shield Generator: Class 2 (Protection 330) [33 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 438 Protection) 
  Subspace Field Distortion Amplifiers: Class Gamma 
  (Threshold 110) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <8> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 70 Size worth of 
  ships <140> 
  Standard Complement: 20 Slip capable fighters, 4 assault 
  Shuttles, 10 combat & sensor drones (AF/A-29 Phoenix 
  Atmospheric Attack Craft and ES-115 Oracle Heavy 
  Sensor/Attack Drones), 6 Lancer Drop Pods  
  Location(s):  
   
   
   
    
   The Gun Strong Version Andromeda Ascendant 
  Saturday, May 23, 2015 
  Class and Type: Glorious Heritage-class Heavy Cruiser 
  Commissioning Date: CY 9768 (4848 AD – 49th century) 
   
  Hull Systems 
  
  836 
   
  Size: 11 
  Length: 1301 meters 
  Beams: 976 meters 
  Height: 325 meters 
  Decks: 81  
  Mass: 8,000,000 metric tons 
  SU’s Available: 4000 
  SU’s Used: 5401 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 10 <12> 
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+11 resistance) 
  <33> 
  Ablative/Reactive Armor: 1500 <300> 
  Hardened Armor Plating on exterior hull: (+110 resistance) 
  <165> 
  Battle Blades (to armor and outer hull Resistance) +500 (3 
  rounds to deploy) [10 power/round] <22> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 7 (Protection 100/150) <41> 
  Backup: Class 7 (Protection 50) <22> 
  Backup: Class 7 (Protection 50) <22> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 4132/500/30,990 
  Crew Quarters  
  Barracks: Houses 695 crewmembers <12> 
  Spartan: 927 <47> 
  Basic: 1853 <186> 
  Expanded: 834 <167> 
  Luxury: 232 <232> 
  Unusual: 93 <93> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 4 years worth <44> 
  Food Replicators [11 Power/round] <11> 
  Machine Shops [11 power/round of use] <22> 
  Asteroid Ore Processing and Kinetic Weapons Production 
  (generates one missile or 1 SU of smart bullet per minute) 
  [33 power/round] <33> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one large recreation deck area, 
  two small recreation deck, large eating facilities, two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 500,000 cubic meters <15> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (10 light year per round) [120 power/round per 
  travel time] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard A 
  AG Generators [11 power/round] <28> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Warp Engine Type: 1 Class 13/S (generates 2550 
  Power/round) <330>  
  Locations: Amidships 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +500 Power transfer/round 
  <105> 
  Fuel capacity 60 days (at full power): 12,000,000,000 
  Standard Usable Power:  
   
  Operations Systems 
  Bridge: Command Deck <55> 
   
  Computer  
  Cores: Main AI Core [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Uprating: Class Beta (+2) [2 Power/computer round] <16> 
  AI processor [11 power/round] <11> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
   
  Ships Android Avatar 
   
  A computer version of the ships avatar. 
  Attibutes 
   
  Fitness 2 [5] 
  Strength +3 
   
   
  Vitality +1 
  Coordination 5 
  Reaction +1 
  Intellect 4 
  Logic +2 
  Presence 2  
  
  837 
   
  Empathy -1 
  Psi 0 
   
  Skills: 
  Administration (Starship Administration) 2 (3)  
  Command (Starship Command) 4 (5)  
  Computer (own systems) 2(4)  
  (Research) 2 (3)  
  Culture (Human) 2 (3)  
  Diplomacy (Intergalactic Law) 4 (5)  
  Energy Weapon (Force Lance) 2 (3)  
  First Aid (Human) 1 (2)  
  History (Commonwealth) 2 (3)  
  (Human) (3)  
  Languages  
  (Commonwealth Standard) 3  
  Medical Sciences (Psychology) 2 (3)  
  Propulsion Engineering (Impulse) 1 (2)  
  (Slip stream Drive) (3)  
  Persuasion (Debate) 2 (3)  
  Physical Sciences (Mathematics) 1 (2)  
  Planetary Tactics (Small Unit) 3 (4)  
  Planetside Survival (Desert) 1 (2)  
  Primitive Weaponry (Rapier) 3 (4)  
  Shipboard Systems (Flight Control),  
  (Mission Ops) 
  (Tactical) 1(4) 
  Starship Tactics (Magog) 4 (6)  
  (High Guard) (5)  
  (Nietzschean) (5)  
  (Than) (5)  
  (Pyrian) (5)  
  Space Sciences (Astrogation) 3 (4)  
  (Astrophysics) (4)  
  Law (Commonwealth Law) 1 (3)  
  (High Guard Regulations) (3)  
  Personal Equipment (Environment Suit) 2 (3) 
  Shipboard Systems (Flight Control) 1 (2)  
  (Sensors) (2)  
   
  (Weapons Systems) (2)  
  Space sciences (Astronavigation) 1(3) 
  Starship Tactics (High Guard) 2(3) 
  Security (Security Systems) 2 (3)  
  Social Sciences (Archaeology) 2 (3)  
  Strategic Operations (Invasion Strategies) 4 (5)  
  Systems Engineering (Computer Systems) 2 (3)  
  Unarmed Combat  
  (Nietzschean Martial Arts) 3  
  (Brawling) 2 (4) 
  Vehicle Operation (Shuttlecraft) 2 (3)  
  World Knowledge  
  (Commonwealth Worlds) 1(2) 
   
  Typical Advantages/ Disadvantages 
  Ambidexterity +1 
  Multitasking +2  
  Eidetic Memory +3  
  Computer Interface (+3) 
  Hides Emotions (-2) 
  Telepathic Resistance +4: Computer Brain (cannot be 
  read by Psi) 
  Compulsion –2: Follow Programming 
  Restricted –1: Restricted to ship for recharging power 
  cells 
  Diminished Social Status –1: Computer Program 
  Sexy  
   
  Self-Repair Systems [66 power/round] <44> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <45>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.0/3.0-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Beta (+2) 
  Coverage: +5000 substances and anomalies 
   
  Lateral Sensors [5 Power/round] <41> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Beta (+2) 
  Coverage: +5000 substances and anomalies 
   
  Navigational Sensors: [5 Power/round] <24> 
  Strength Package: Class 10 (strength 10) 
  Gain Package: Class Beta (+2) 
   
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <132> 
  Strength: 10 [3 Power/round]  
  Number: 6 
  Backup <33> 
  Strength: 7 [2 Power/round]  
  Number: 6 
  Attitude Control [3 Power/round] <3> 
  
  838 
   
   
  Communications Systems 
  Type: Class 10 [2 Power/round] <32> 
  Strength: 10 
  Security: -8  class Epsilon 
  Class Beta (+2) 
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Botanical Garden [11 power/round] <11> 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  Twenty-four Point Defense Lasers 50Mw Turrets <26 x 24 
  = 624> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, two starboard ventral, 
  two port aft angled 45 degrees off center line ventral, two 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Point Defense Lasers 50Mw Turrets Control <11> 
   
  Twelve Anti-Proton Cannons <30 x 12 = 360> 
  Type (Equal to a Type I Phaser Array) 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, two starboard ventral, 
  two port aft angled 45 degrees off center line ventral, two 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Anti-Proton Cannons Control <11> 
   
  Ten Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <29 x 10 = 290> 
  Standard Load: See missile notes - Various types of the 
  Missiles  
  OM-5 Standard Offensive Kinetic Kill Missiles (anti-ship) 
  (170 Damage) 
  DM-5 Standard Defensive Kinetic Kill Missiles (anti-ship) 
  (170 Damage) 
  PM-6 Star Arrow Smart Anti-Ship Missiles (150 damage) 
  PM-6L Strategic Star Arrow Smart Anti-Ship Missiles 
  (extended range variant) (150 Damage) 
  PM-6LII Strategic Star Arrow Multiple Independent Kill 
  Vehicle (MIKV) Variant (100 damage (10 multiple 
  warheads 10 damage) 
  SAPM-6III Strike Arrow Surface Attack Variant (160 
  damage) 
  Nova Bomb (damage special 320 against a ship and can 
  explode a star or planet (instant damage form a planet 
  explosion is number of nova bombs time damage times 
  one hundred and a star is the same except the damage 
  times again by ten thousand moving ten Mu’s per round))  
  (ten missiles per launcher ready (one round to reload 
  three missiles) and 100 in ready storage/the only 
  launchers that can fire Nova Bombs) 
  Spread: 10 (only one Nova bomb in launcher at a time) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: ten forward ventral  
  Firing Arc: forward, but are self-guided 
   
  ELS Missile Weapons Control (High Yield launcher) <11> 
   
  Missiles Carried: 4400 (800 Offensive Kinetic Kill Missiles, 
  1000 Defensive Kinetic Kill Missiles, 800 Smart anti-ship 
  Missiles, 700 Strategic Smart Anti-ship Missiles, 800 
  Strategic Multiple Warhead Kinetic Missiles, 260 Surface 
  Attack Missiles, 40 Nova Bomb) <440> 
   
  
  839 
   
  Six Aft Mine Laying <13 x 6 = 78> 
  Standard Load: Class 2 Mine (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  Mines in storage 1000 <100> 
  Mine Laying Control <11> 
   
  TA/T/TS: Class Epsilon [6 Power/round] <18> 
  Strength: 11 
  Bonus: +3 
  Weapon Skill: 4 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <109 x 4 = 436> 
  Shield Generator: Class 3 (Protection 600) [60 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 900 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 200) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 4 (1 per shield) <11> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 332 Size worth of 
  ships <664> 
  Standard Complement: 112 fighters (36 RF-42 Centaur 
  Tactical Fighters, 76 RA-26 Shrike Strike Fighters or Slip 
  capable fighters), 12 assault Shuttles, 28 combat & sensor 
  drones (12 AF/A-29 Phoenix Atmospheric Attack Craft 
  and 16 ES-115 Oracle Heavy Sensor/Attack Drones), 12 
  Lancer Drop Pods  
  Location(s): twenty-two hangers two Large fighter 
  Hangers Port/Starbaord, ten small standard shuttle bays 
  port and starboard  
   
    
    
   
  Andromeda Ascendant (based loosely off a Farscape PDF 
  version) - Wednesday, June 17, 2015 
  Class and Type: Glorious Heritage-class Heavy Cruiser 
  Commissioning Date: CY 9768 (4848 AD – 49th century) 
   
  Hull Systems 
  Size: 11 
  Length: 1301 meters 
  Beams: 976 meters 
  Height: 325 meters 
  Decks: 81 
  Mass: 8,000,000 metric tons 
  SU’s Available: 4000 
  SU’s Used: 3676 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 10 + 40 = 50 <12> 
  Resistance Inner Hull: 10 <12> 
  Heavy Armor Plating on exterior hull: (+40 resistance) 
  <60> 
  Ablative/Reactive Armor: 1500 <300> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <35> 
  Backup: Class 5 (Protection 40) <18> 
  Backup: Class 5 (Protection 40) <18> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 4000/250/30,000 
  Crew Quarters  
  Barracks: Houses 1415 crewmembers <24> 
  Spartan: 1000 <50> 
  Basic: 1000 <100> 
  Expanded: 800 <160> 
  Luxury: 32 <32> 
  Unusual: 3 <3> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 3 years worth <33> 
  Autochef (equal to a 24th century Food Replicators) [11 
  Power/round] <11> 
  Machine Shops (can repair 1 SU every five minutes) [11 
  power/round of use] <22> 
  Asteroid Ore Processing and Kinetic Weapons Production 
  (generates ten missile or one SU of smart bullet per hour) 
  [33 power/round] <33> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 4 (one large recreation deck area, 
  two small recreation deck, large eating facilities, two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 330,000 cubic meters <10> 
  Locations: 50 Cargo Bays  
  Escape Pods <24> 
  Number: 440 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (10 light-years per round) [120 power/round 
  per travel time] <80> 
  
  840 
   
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard aft 
  AG Generators [11 power/round] <28> 
  Ram Scoop Solar Plasma Collector [6 power/round of 
  use] <22> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Solar conversion generators: 2 Class 9/O (generates 460 
  Power/round) <101 x 2 = 202> 
  Locations: one port one starboard near the Exotic matter 
  core for the slipstream drive 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Fuel capacity 180 days (at full power): 6,400,000,000 
  <11> 
  Standard Usable Power: 1464 
   
  Operations Systems 
  Bridge: Command Deck <55> 
   
  Computer  
  Cores: Main AI Core [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Uprating: Class Beta (+2) [2 Power/computer round] <8> 
  AI processor [11 power/round] <11> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
   
  Self-Repair Systems [66 power/round] <44> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <30>  
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-
  10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <16> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <15> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Class Beta (+2) 
  Probes: 100 <10> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <88> 
  Strength: 10 [3 Power/round]  
  Number: 4 
  Backup <22> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 2 [2 Power/round] <2> 
  Strength: 2 
  Security: -1  
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Botanical Garden [11 power/round] <11> 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  12 Point Defense Lasers 50Mw Turrets <14 x 12 = 168> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  
  841 
   
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, two starboard ventral, 
  two port aft angled 45 degrees off center line ventral, two 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret) <5> 
  Point Defense Lasers 50Mw Turrets Control <11> 
   
  12 Anti-Proton Cannons <15 x 12 = 180> 
  Type (Equal to a Type I Phaser Array) 
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, one starboard forward angled 45 degrees off 
  center line ventral, one port ventral, two starboard ventral, 
  two port aft angled 45 degrees off center line ventral, two 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Anti-Proton Cannons Control <11> 
   
  Four Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <20 x 5 = 100> 
  Standard Load: Various types of the Missiles - OM-5 
  Standard Offensive Kinetic Kill Missiles (anti-ship) (85 
  Damage), DM-5 Standard Defensive Kinetic Kill Missiles 
  (anti-ship) (85 damage), PM-6 Star Arrow Smart Anti-Ship 
  Missiles (75 damage), PM-6L Strategic Star Arrow Smart 
  Anti-Ship Missiles (extended range variant) (75 Damage), 
  PM-6LII Strategic Star Arrow Multiple Independent Kill 
  Vehicle (MIKV) Variant (50 damage (10 multiple warheads 
  5 damage), SAPM-6III Strike Arrow Surface Attack Variant 
  (80 damage), Nova Bomb (damage special 320 against a 
  ship and can explode a star or planet) (ten missiles per 
  launcher ready (one round to reload three missiles) and 
  100 in ready storage) See missile notes (the only 
  launchers that can fire Nova Bombs)  
  Spread: 2 (only one Nova bomb in launcher at a time) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: ten forward ventral  
  Firing Arc: forward, but are self-guided 
  ELS Missile Weapons Control (High Yield launcher) <11> 
  Missiles Carried: 4400 (800 Offensive Kinetic Kill Missiles, 
  1000 Defensive Kinetic Kill Missiles, 800 Smart anti-ship 
  Missiles, 700 Strategic Smart Anti-ship Missiles, 800 
  Strategic Multiple Warhead Kinetic Missiles, 260 Surface 
  Attack Missiles, 40 Nova Bomb) <440> 
   
  TA/T/TS: Class Epsilon [6 Power/round] <18> 
  Strength: 11 
  Bonus: +3 
  Weapon Skill: 5 
   
  (no Shields)  
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 172 Size worth of 
  ships <344> 
  Standard Complement: 18 fighters (36 RF-42 Centaur 
  Tactical Fighters, 76 RA-26 Shrike Strike Fighters or Slip 
  capable fighters), 12 assault Shuttles, 28 combat & sensor 
  drones (12 AF/A-29 Phoenix Atmospheric Attack Craft 
  and 16 ES-115 Oracle Heavy Sensor/Attack Drones), 12 
  Lancer Drop Pods  
  Location(s): twenty-two hangers two Large fighter 
  Hangers Port/Starbaord, ten small standard shuttle bays 
  port and starboard 
   
    
  Andromeda Ascendant 
    
  The Reconfigured Ultimate Version Andromeda  
  Wednesday, August 26, 2015 
  Class and Type: Glorious Heritage-class Heavy Cruiser 
  Commissioning Date: CY 9768 (4848 AD – 49th century) 
   
  Hull Systems 
  Size: 11 
  Length: 1301 meters 
  Beams: 976 meters 
  Height: 325 meters 
  Decks: 63 (50 inhabitable, 13 uninhabitable)  
  Mass: 8,000,000 metric tons 
  SU’s Available: 19,000 
  SU’s Used: 6904 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 20 <27> 
  Resistance Inner Hull: 20 <27> 
  
  842 
   
  Ablative/Reactive Armor: 1500 <300> 
  Hardened Armor Plating on exterior hull: (+110 resistance) 
  <165> 
  Battle Blades (to armor and outer hull Resistance) +500 (3 
  rounds to deploy) [10 power/round] <22> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 12 (Protection 150/225) <57> 
  Backup: Class 12 (Protection 75) <29> 
  Backup: Class 12 (Protection 75) <29> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 4132/500/30,990 
  Crew Quarters  
  Barracks: Houses 695 crewmembers <12> 
  Spartan: 927 <47> 
  Basic: 1853 <186> 
  Expanded: 834 <167> 
  Luxury: 232 <232> 
  Unusual: 93 <93> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 4 years worth <33> 
  Autocheif (Food Replicators)[11 Power/round] <11> 
  Machine Shops [11 power/round of use] <22> 
  Asteroid Ore Processing and Kinetic Weapons Production 
  (generates one missile or 1 SU of smart bullet per minute) 
  [33 power/round] <33> 
  Medical Facilities: 15 (+5) [15 Power/round] <60> 
  Recreation Facilities: 4 (one large recreation deck area, 
  two small recreation deck, large eating facilities, two small 
  lounges) [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 500,000 cubic meters <15> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (10 light-years per round) [120 power/round 
  per travel time] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard A 
  AG Generators [11 power/round] <28> 
  Ram Scoop Solar Plasma Collector [6 power/round of 
  use] <22> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Solar conversion generators: two Class 13/S (generates 
  1780 Power/round) <253> 
  Locations: Amidship  
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type K (generates 100 Power/round) 
  <100> 
  EPS: Standard Power flow, +500 Power transfer/round 
  <105> 
  Fuel capacity: 600,000,000  
  Standard Usable Power: 1844 
   
  Operations Systems 
  Bridge: Command Deck <55> 
   
  Computer  
  Cores: Main AI Core [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Cores: [5 Power/round] <22> 
  Uprating: Class Epsilon (+5) [5 Power/computer round] 
  <40> 
  AI processor [11 power/round] <11> 
  Computer Automation [10 power/round] <110> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
   
  Ships Android Avatar 
   
  A computer version of the ships avatar. 
  Attibutes 
   
  Fitness 2 [5] 
  Strength +3 
   
   
  Vitality +1 
  Coordination 5 
  Reaction +1 
  Intellect 4 
  Logic +2 
  Presence 2  
  Empathy -1 
  Psi 0 
   
  Skills: 
  Administration (Starship Administration) 2 (3)  
  Command (Starship Command) 4 (5)  
  Computer (own systems) 2(4)  
  (Research) 2 (3)  
  Culture (Human) 2 (3)  
  Diplomacy (Intergalactic Law) 4 (5)  
  Energy Weapon (Force Lance) 2 (3)  
  
  843 
   
  First Aid (Human) 1 (2)  
  History (Commonwealth) 2 (3)  
  (Human) (3)  
  Languages  
  (Commonwealth Standard) 3  
  Medical Sciences (Psychology) 2 (3)  
  Propulsion Engineering (Impulse) 1 (2)  
  (Slip stream Drive) (3)  
  Persuasion (Debate) 2 (3)  
  Physical Sciences (Mathematics) 1 (2)  
  Planetary Tactics (Small Unit) 3 (4)  
  Planetside Survival (Desert) 1 (2)  
  Primitive Weaponry (Rapier) 3 (4)  
  Shipboard Systems (Flight Control),  
  (Mission Ops) 
  (Tactical) 1(4) 
  Starship Tactics (Magog) 4 (6)  
  (High Guard) (5)  
  (Nietzschean) (5)  
  (Than) (5)  
  (Pyrian) (5)  
  Space Sciences (Astrogation) 3 (4)  
  (Astrophysics) (4)  
  Law (Commonwealth Law) 1 (3)  
  (High Guard Regulations) (3)  
  Personal Equipment (Environment Suit) 2 (3) 
  Shipboard Systems (Flight Control) 1 (2)  
  (Sensors) (2)  
   
  (Weapons Systems) (2)  
  Space sciences (Astronavigation) 1(3) 
  Starship Tactics (High Guard) 2(3) 
  Security (Security Systems) 2 (3)  
  Social Sciences (Archaeology) 2 (3)  
  Strategic Operations (Invasion Strategies) 4 (5)  
  Systems Engineering (Computer Systems) 2 (3)  
  Unarmed Combat  
  (Nietzschean Martial Arts) 3  
  (Brawling) 2 (4) 
  Vehicle Operation (Shuttlecraft) 2 (3)  
  World Knowledge  
  (Commonwealth Worlds) 1(2) 
   
  Typical Advantages/ Disadvantages 
  Ambidexterity +1 
  Multitasking +2  
  Eidetic Memory +3  
  Computer Interface (+3) 
  Hides Emotions (-2) 
  Telepathic Resistance +4: Computer Brain (cannot be 
  read by Psi) 
  Compulsion –2: Follow Programming 
  Restricted –1: Restricted to ship for recharging power 
  cells 
  Diminished Social Status –1: Computer Program 
  Sexy  
   
  Self-Repair Systems [66 power/round] <44> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <120>  
  Range package: Type 15 EX (Accuracy 3/4/7/10) 
  High Resolution: 11 Light-years (1.0/1.1 – 2.5/2.6 – 
  7.5/7.6 – 11.0) 
  Low Resolution: 26 Light-years (1.4/1.5 – 9.0/9.1 – 
  19.0/19.1 – 26.0) 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Coverage: detects an additional 4000 substances and 
  phenomena  
   
  Lateral Sensors [5 Power/round] <60> 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Coverage: detects an additional 4000 substances and 
  phenomena  
   
  Navigational Sensors: [5 Power/round] <48> 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
   
  ECM Unit Class 10 (+12 targeting difficulty) [12 
  power/round of use] <72> 
  Probes: 100 <10> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 5 (+4) [4 Power/round] <8> 
  Backups: 4 <4> 
   
  Inertial Damping Field 
  Main <176> 
  Strength: 10 [3 Power/round]  
  Number: 8 
  Backup <44> 
  Strength: 7 [2 Power/round]  
  Number: 8 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 15 [2 Power/round] <53> 
  Strength: 20 
  Security: -13 security uprating Class epsilon 
  Basic uprating class Beta (+2) 
  
  844 
   
  Holocommunications 
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: 2 <10> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Botanical Garden [11 power/round] <11> 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  24 Kinetic Projectile Weapons (Smart Bullets) <12 x 24 = 
  288> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 8 [1 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; two port forward angled 45 degrees 
  off center line dorsal, two starboard forward angled 45 
  degrees off center line dorsal, two port dorsal, two 
  starboard dorsal, two port aft angled 45 degrees off center 
  line dorsal, two starboard aft angled 45 degrees off center 
  line dorsal, two port forward angled 45 degrees off center 
  line ventral, two starboard forward angled 45 degrees off 
  center line ventral, two port ventral, two starboard ventral, 
  two port aft angled 45 degrees off center line ventral, two 
  starboard aft angled 45 degrees off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Ammo Storage: 12,000 <12> 
  Kinetic Projectile Weapons Control <11> 
   
  12 Point Defense Laser 50Mw Turrets <14 x 12 = 168> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 10 [1 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: All Partial Turrets; one port forward angled 45 
  degrees off center line dorsal, one starboard forward 
  angled 45 degrees off center line dorsal, one port dorsal, 
  one starboard dorsal, one port aft angled 45 degrees off 
  center line dorsal, one starboard aft angled 45 degrees off 
  center line dorsal, one port forward angled 45 degrees off 
  center line ventral, one starboard forward angled 45 
  degrees off center line ventral, one port ventral, one 
  starboard ventral, one port aft angled 45 degrees off 
  center line ventral, one starboard aft angled 45 degrees 
  off center line ventral 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Point Defense Laser Weapons Control <11> 
   
  12 AP Cannons <30 x 12 = 360> 
  Type Equal to a type 6 Disruptor Array 
  Damage: 140 [14 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11 
  Range: 10/30,000/100,000/300,000 
  Location: one port forward angled 45 degrees off center 
  line dorsal, one starboard forward angled 45 degrees off 
  center line dorsal, one port dorsal, one starboard dorsal, 
  one port aft angled 45 degrees off center line dorsal, one 
  starboard aft angled 45 degrees off center line dorsal, one 
  port forward angled 45 degrees off center line ventral, one 
  starboard forward angled 45 degrees off center line 
  ventral, one port ventral, one starboard ventral, one port 
  aft angled 45 degrees off center line ventral, one 
  starboard aft angled 45 degrees off center line 
  ventralFiring arc: turret bases 540 degrees  
  Firing Modes: Standard  
  Anti-Proton Cannons Weapons Control <11> 
   
  Four Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <28 x 4 = 112> 
  Standard Load: Various types of the Missiles OM-5 
  Standard Offensive Kinetic Kill Missiles (anti-ship) (170 
  Damage), DM-5 Standard Defensive Kinetic Kill Missiles 
  (anti-ship) (170 damage), PM-6 Star Arrow Smart Anti-
  Ship Missiles (150 damage), PM-6L Strategic Star Arrow 
  Smart Anti-Ship Missiles (extended range variant) (150 
  Damage), PM-6LII Strategic Star Arrow Multiple 
  Independant Kill Vehicle (MIKV) Variant (100 damage (10 
  multiple warheads 10 damage), SAPM-6III Strike Arrow 
  Surface Attack Variant (160 damage), Nova Bomb 
  (damage special 320 against a ship and can explode a 
  star or planet) (ten missiles per launcher ready (one round 
  to reload three missiles) and 100 in ready storage) See 
  missile notes (the only launchers that can fire Nova 
  Bombs) 
  Spread: 10 (only one Nova bomb in launcher at a time) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: ten forward ventral  
  Firing Arc: forward, but are self-guided 
  ELS Missile Weapons Control (High Yield launcher) <11> 
  Missiles Carried: 4400 (800 Offensive Kinetic Kill Missiles, 
  1000 Defensive Kinetic Kill Missiles, 800 Smart anti-ship 
  
  845 
   
  Missiles, 700 Strategic Smart Anti-ship Missiles, 800 
  Strategic Multiple Warhead Kinetic Missiles, 260 Surface 
  Attack Missiles, 40 Nova Bomb) <440> 
   
  Six Aft Mine Laying <13 x 6 = 78> 
  Standard Load: Class 2 Mine (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  Six Aft Mine Laying control room <11> 
  Mines in storage 1000 <100> 
   
  TA/T/TS: Class Iota [10 Power/round] <30> 
  Strength: 15 
  Bonus: +5 
  Weapon Skill: 5 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <241 x 4 = 964> 
  Shield Generator: Class 10 (Protection 2000) [200 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 3000 Protection) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 666) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 4 (1 per shield) <11> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 332 Size worth of 
  ships <664> 
  Standard Complement: 112 fighters (36 RF-42 Centaur 
  Tactical Fighters, 76 RA-26 Shrike Strike Fighters or Slip 
  capable fighters), 12 assault Shuttles, 28 combat & sensor 
  drones (12 AF/A-29 Phoenix Atmospheric Attack Craft 
  and 16 ES-115 Oracle Heavy Sensor/Attack Drones), 12 
  Lancer Drop Pods  
  Location(s): twenty-two hangers two Large fighter 
  Hangers Port/Starbaord, ten small standard shuttle bays 
  port and starboard  
   
   
    
  A Revised Extreme Dream Version of the Ultimate Version 
  Siege Perilous Atmospheric Attack Carrier - Monday, 
  August 31, 2015 
    
  The Balance of Judgment  
  Class and Type: Siege Perilous class Atmospheric Attack 
  Carrier 
  Commissioning Date: 49th century 
   
  Hull Systems 
  Size: 12 
  Length: 1500 meters 
  Beams: 920 meters 
  Height: 920 meters 
  Decks: 200 
  Mass: metric tons 
  SU’s Available: 21,375 
  SU’s Used: 11116 
   
  Hull Outer <48>  
  Hull Inner <48> 
  Resistance Outer Hull: 20 <27> 
  Resistance Inner Hull: 20 <27> 
  Heavy Armor Plating on exterior hull: (+12 resistance) 
  <36> 
  Ablative/Reactive Armor: 1500 <300> 
  Battle Blades (to armor) +700 (3 rounds to deploy) [10 
  power/round of use] <24> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 12 (Protection 150/225) <58> 
  Backup: Class 12 (Protection 75) <29> 
  Backup: Class 12 (Protection 75) <29> 
  Specialized hull: Atmospheric Capability <12>  
  Planetfall Capability <12> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 4503/3619/36,000 
  Crew Quarters 
  Barracks: Houses 3400 crewmembers <57> 
  Spartan: 2000 <100> 
  Basic: 2720 <272> 
  Expanded: 3 <3> 
  Luxury: 2 <2> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [14 Power/round] <48> 
  Reserve Life Support [7 Power/round] <24> 
  Emergency Life Support (72 Emergency shelters) <24> 
  Gravity [6 Power/round] <12> 
  Consumable: 2 years worth <24> 
  Autochef (Food Replicators)[12 Power/round] <12> 
  Machine Shops [12 power/round of use] <24> 
  Asteroid Ore Processing and Weapons Production 
  (generates one missile or 1 SU of smart bullet per minute) 
  [34 power/round] <34> 
  Medical Facilities: 15 (+5) [15 Power/round] <60> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 600,000 cubic meters <18> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  
  846 
   
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (10 light-years per round) [120 power/round 
  per travel time] <80> 
  Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] 
  <10 x 4 = 40> 
  Location: aft port, aft starboard  
  AG Generators [12 power/round] <30> 
  Ram Scoop Solar Plasma Collector [6 power/round of 
  use] <24> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <12> 
   
  Power Systems 
  Warp Engine Type: 2 Class 13/S (generates 2370 
  Power/round) <312 x 2 = 624>  
  Locations: Amidship 
  Sub-light Engine[s]: 4 Class 2 (generate 16 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type K (generates 100 Power/round) 
  <100> 
  EPS: Standard Power flow, +500 Power transfer/round 
  <105> 
  Fuel capacity 60 days (at full power): 3,400,000,000 
  Standard Usable Power: 4676 
   
  Operations systems 
  Bridge: Command Deck <60> 
   
  Computer  
  Cores: Primary AI core [5 Power/round] <24> 
  Cores: [5 Power/round] <24> 
  Cores: [5 Power/round] <24> 
  Cores: [5 Power/round] <24> 
  Uprating: Class Epsilon (+5) [5 Power/computer round] 
  <40> 
  Computer Automation [10 power/round] <120> 
  AI processor (+2) [12 power/round] <12> 
  ODN <36> 
   
  Ship wide Integral Holographic Coverage [22 
  power/round] <22> 
  AI (See notes) 
   
  Self-Repair Systems [72 power/round] <48> 
   
  Navigational Deflector [5 Power/round] <48> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <120>  
  Range package: Type 15 EX (Accuracy 3/4/7/10) 
  High Resolution: 11 Light-years (1.0/1.1 – 2.5/2.6 – 
  7.5/7.6 – 11.0) 
  Low Resolution: 26 Light-years (1.4/1.5 – 9.0/9.1 – 
  19.0/19.1 – 26.0) 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Coverage: detects an additional 4000 substances and 
  phenomena  
   
  Lateral Sensors [5 Power/round] <60> 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Coverage: detects an additional 4000 substances and 
  phenomena  
   
  Navigational Sensors: [5 Power/round] <48> 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
   
  ECM Unit Class 10 (+12 targeting difficulty) [12 
  power/round of use] <72> 
  Probes: 100 <10> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 5 (+4) [4 Power/round] <8> 
  Backups: 4 <4> 
   
  Inertial Damping Field 
  Main <192> 
  Strength: 10 [3 Power/round]  
  Number: 8 
  Backup <48> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 15 [2 Power/round] <53> 
  Strength: 20 
  Security: -13 security uprating Class epsilon 
  Basic uprating class Beta (+2) 
  Holocommunications 
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  
  847 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Bulkhead doors [1 Power/round] <12> 
  Science Systems Rating: 4 (+3) [5 Power/round] <32> 
  Hydroponics: 100,000 Cubic meters of [12 power/round] 
  <12> 
  Botanical Garden [12 power/round] <12> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  24 Point Defense Laser 50Mw Turrets <27 x 24 = 648> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: All Partial Turrets; 3 right, front, left; 3 front, left, 
  rear; 3 front, right, rear; 3 right, rear, left. 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Point Defense Lasers control rooms <12>  
   
  Four (Anti-Proton) AP Cannons <31 x 4 = 124> 
  Type Equal to a type 6 Disruptor Array 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: 1 front; 1 right; 1 left; 1 rear 
  Firing arc: turret bases 540 degrees  
  Firing Modes: Standard  
  AP Cannons Weapons control room <12> 
   
  24 Kinetic Projectile Weapons (Smart Bullets) <23 x 24 = 
  552> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; 6 right/front/left; 6 rear/right/front; 6 
  rear/left/front; 6 right/rear/left 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Ammo stoarge: 12000 (smart bullets, bursts per gun 
  turret) <12> 
  Kinetic Projectile Weapons Control room <12>  
   
  ELS Missile Tubes (High Yield/Torpedo Launcher) <30  x 
  15 = 450> 
  Standard Load: OM-5 Standard Offensive Kinetic Kill 
  Missiles (anti-ship) (170 Damage), DM-5 Standard 
  Defensive Kinetic Kill Missiles (anti-ship) (170 damage), 
  PM-6 Star Arrow Smart Anti-Ship Missiles (150 damage), 
  PM-6L Strategic Star Arrow Smart Anti-Ship Missiles 
  (extended range variant) (150 Damage), PM-6LII Strategic 
  Star Arrow Multiple Independant Kill Vehicle (MIKV) 
  Variant (100 damage (10 multiple warheads 10 damage), 
  SAPM-6III Strike Arrow Surface Attack Variant (160 
  damage), Nova Bomb (damage special 320 against a ship 
  and can explode a star or planet) 
  Spread: 12 (only one Nova bomb in launcher at a time) 
  Range: 90/2,700,000/9,000,000/18,000,000 (maximum 
  range of 27,000,000 km) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Power: [20 + 5 per torpedo fired] 
  Location: Ten Forward Ventral  
  Firing Arc: forward, but are self-guided 
  Missile/Torpedoes carried: 19,800 (3000 Offensive Kinetic 
  Kill Missiles, 5700 Defensive Kinetic Kill Missiles, 3000 
  Smart anti-ship Missiles, 3000 Strategic Smart Anti-ship 
  Missiles, 3000 Strategic Multiple Warhead Kinetic 
  Missiles, 2000 Surface Attack Missiles, 100 Nova Bomb) 
  <1980> 
  ELS Missile Tubes weapons control room <12> 
   
  Six Aft Mine Laying <13 x 6 = 78> 
  Standard Load: Class 2 (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  Mines instorage 1000 <100> 
  Mine Laying weapons control room <12> 
   
  TA/T/TS: Class Iota [10 Power/round] <30> 
  Strength: 15 
  Bonus: +5 
  Weapon Skill: 5 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <280 x 4 = 1120> 
  Shield Generator: Class 7 (Protection 2200) [220 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 3300 Protection) 
  Subspace Field Distortion Amplifiers: Class Pi (Threshold 
  733) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 4 (1 per shield) <12> 
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 1070 Size worth of 
  ships <2140> 
  Standard Complement: 460 Slipfighters, 150 combat & 
  sensor drones, 16 Lancer regiment drop pods 
  
  848 
   
  Location(s): 2 Large fighter Hanger aft Port/Starbaord, two 
  small standard shuttle bays port/starboard  
   
    
  Andromeda Ascendant  
  (TV version of Updated starship)  
  Sunday, September 13, 2015 
    
  Class and Type: Glorious Heritage-class Heavy Cruiser 
  Commissioning Date: CY 9768 (4848 AD – 49th century) 
   
  Hull Systems 
  Size: 11 
  Length: 1301 meters 
  Beams: 976 meters 
  Height: 325 meters 
  Decks: 72   
  Mass: 8,000,000 metric tons 
  SU’s Available: 19,000 
  SU’s Used: 12,318 
   
  Hull Outer <44>  
  Hull Inner <44> 
  Resistance Outer Hull: 30 + 110 = 140 <42> 
  Resistance Inner Hull: 30 <42> 
  Ablative Armor: 1500 (resistance 10) <300> 
  Reactive Armor: 1500 (resistance 30) <330> 
  Hardened Armor Plating on exterior hull: (+110 resistance) 
  <165> 
  Battle Blades (to armor and outer hull Resistance) +500 (3 
  rounds to deploy) [10 power/round] <22> 
   
  Structural Integrity Field [1 power/10 Protection/round] 
  Main: Class 12 (Protection 150/225) <57> 
  Backup: Class 12 (Protection 75) <29> 
  Backup: Class 12 (Protection 75) <29> 
  Specialized hull: Atmospheric Capability <11>  
  Planetfall Capability <11> 
  Aquatic Capability <22> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 4132/500/32,000 
  Crew Quarters  
  Basic: 3058 <306>  
  Expanded: 973 <195>  
  Luxury: 372 <372>  
  Unusual: 232 <232> 
   
  Environmental Systems 
  Basic Life Support [13 Power/round] <44> 
  Reserve Life Support [7 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity [6 Power/round] <11> 
  Consumable: 4 years worth (25% more efficient) <33> 
  Manufacturing Systems 
  Autochef (similar to Food Replicators) [11 Power/round] 
  <11> 
  Matter Synthesizers Systems (similar to standard 
  Replicators) 
  Type: Network of Matter Synthesizers Systems [11 
  power/round] <11> 
  Type: 12 large Matter Synthesizers Units [2 power/round] 
  <36> 
  Machine Shops small workshops [11 power/round of use] 
  <22> 
  Machine Shops 4 large shops [2 power/round of use] 
  <12> 
  Asteroid Ore Processing and Kinetic Weapons Production 
  (generates one missile or 1 SU of smart bullet or mine or 
  countermeasures per minute) [33 power/round] <33> 
  Medical Facilities: 15 (+5) [15 Power/round] <60> 
  Emergency Medical Hologram Program: Mark X [20 
  power/round] <50> 
  Cryogenic-suspension chambers 5000 units [500 
  power/round of use] <500> 
  Recreation Facilities: 10 (three main recreation decks; 
  pleasant eating facilities; three large lounges; four gyms; 
  five small lounges; three arboretums) [10 Power/round] 
  <60> 
  Personal Transport: Jefferies tubes [0 Power/round] <11> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Cargo hold: 1,000,000 cubic meters <30> 
  Locations: 100 Cargo Bays  
  Escape Pods <41> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (50 light-years per round (between galaxies 25 
  times faster (see notes on slipstream))) [120 power/round 
  per travel time] <80> 
  Sub-light Engine Type: 4 modified Class 2 (.5c/.5c) [5/5 
  Power/round] <10 x 4 = 40> 
  Location: aft port, aft starboard Aft 
  Acceleration Uprating Class Gamma 100% [4 
  power/round] <14 x 4 = 56> 
  AG Generators [11 power/round] <28> 
  Solar Plasma Ram Scoop Collector (one port and one 
  starboard lower outrigger (collects 1,000,000 fuel points 
  round per collector)) [6 power/round of use] <22 x 2 = 44> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <11> 
   
  Power Systems 
  Solar conversion generators: Class 13/S (generates 3750 
  Power/round) <450 x 2 = 900>   
  Locations: Amidships  
  Sub-light Engine[s]: 4 modified Class 2 (generate 25 
  power/engine/round) 
  
  849 
   
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type K (generates 100 Power/round) 
  <100> 
  EPS: Standard Power flow, +500 Power transfer/round 
  <105> 
  Fuel capacity: 600,000,000 (three months at standard 
  use) (see notes) <33> 
  Standard Usable Power: 7600 
   
  Operations Systems  
  Command Deck: (a.k.a. bridge) well protected in main hull 
  <55> 
  Auxiliary Command Deck: Slipstream Core <33> 
   
  Computer (Quantum Computer Cores) 
  Cores: Main AI Core [10 Power/round] <44> 
  Cores: [10 Power/round] <44> 
  Cores: [10 Power/round] <44> 
  Cores: [10 Power/round] <44> 
  Uprating: Class Epsilon (+5) [5 Power/computer round] 
  <40> 
  AI processor [11 power/round] <11> 
  Computer Automation [10 power/round] <110> 
  Ship wide Integral Holographic Coverage AI (See notes) 
  [22 power/round] <21> 
  ODN <33> 
   
  Ships Android Avatar 
  A computer version of the ships avatar. 
  Attributes 
  Fitness 2 [5] 
  Strength +3 (Android only) 
   
   
  Vitality +1 
  Coordination 5 
  Reaction +1 
  Intellect 4 
  Logic +2  
  Presence 2   
  Empathy -1 
  Psi 0 
   
  Skills: 
  Administration (Starship Administration) 2 (3)  
  Command (Starship Command) 4 (5)  
  Computer (own systems) 2(4)  
  (Research) 2 (3)  
  Culture (Human) 2 (3)  
  Diplomacy (Intergalactic Law) 4 (5)  
  Energy Weapon (Force Lance) 2 (3) (Android only) 
  First Aid (Human) 1 (2) (Android only) 
  History (Commonwealth) 2 (3)  
  (Human) (3)  
  Languages  
  (Commonwealth Standard) 3  
  Medical Sciences (Psychology) 2 (3)  
  Propulsion Engineering (Impulse) 1 (2)  
  (Slip stream Drive) (3)  
  Persuasion (Debate) 2 (3)  
  Physical Sciences (Mathematics) 1 (2)  
  Planetary Tactics (Small Unit) 3 (4)  
  Planetside Survival (Desert) 1 (2) (Android only) 
  Primitive Weaponry (Rapier) 3 (4)  
  Shipboard Systems (Flight Control),  
  (Mission Ops) 
  (Tactical) 1(4) 
  Starship Tactics (Magog) 4 (6)  
  (High Guard) (5)  
  (Nietzschean) (5)  
  (Than) (5)  
  (Pyrian) (5)  
  Space Sciences (Astrogation) 3 (4)  
  (Astrophysics) (4)  
  Law (Commonwealth Law) 1 (3)  
  (High Guard Regulations) (3)  
  Personal Equipment (Environment Suit) 2 (3) 
  Shipboard Systems (Flight Control) 1 (2)  
  (Sensors) (2)  
   
  (Weapons Systems) (2)  
  Space sciences (Astronavigation) 1(3) 
  Starship Tactics (High Guard) 2(3) 
  Security (Security Systems) 2 (3)  
  Social Sciences (Archaeology) 2 (3)  
  Strategic Operations (Invasion Strategies) 4 (5)  
  Systems Engineering (Computer Systems) 2 (3)  
  Unarmed Combat  
  (Nietzschean Martial Arts) 3  
  (Brawling) 2 (4) 
  Vehicle Operation (Starship) 2 (3) (Android only)  
  (Slipfighter) 2 (3) (Android only) 
  World Knowledge  
  (Commonwealth Worlds) 1(2) 
   
  Typical Advantages/ Disadvantages 
  Ambidexterity +1 
  Multitasking +2  
  Eidetic Memory +3  
  Computer Interface (+3) 
  Hides Emotions (-2) 
  Telepathic Resistance +4: Computer Brain (cannot be 
  read by Psi) 
  Compulsion –2: Follow Programming 
  Restricted –1: Restricted to ship for recharging power 
  cells 
  Diminished Social Status –1: Computer Program 
  Sexy  
   
  Self-Repair Systems (repairs one SU per rounds) [10 
  power/round] <120> 
   
  Navigational Deflector [5 Power/round] <44> 
  Range: 10/20,000/50,000/150,000 
  
  850 
   
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <120>  
  Range package: Type 15 EX (Accuracy 3/4/7/10) 
  High Resolution: 11 Light-years (1.0/1.1 – 2.5/2.6 – 
  7.5/7.6 – 11.0) 
  Low Resolution: 26 Light-years (1.4/1.5 – 9.0/9.1 – 
  19.0/19.1 – 26.0) 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Coverage: detects an additional 4000 substances and 
  phenomena  
   
  Lateral Sensors [5 Power/round] <60> 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Coverage: detects an additional 4000 substances and 
  phenomena  
   
  Navigational Sensors: [5 Power/round] <48> 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
   
  ECM Unit Class 10 (+12 targeting difficulty) [12 
  power/round of use] <72> 
  Probes: 300 <30> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 5 (+4) [4 Power/round] <8> 
  Backups: 4 <4> 
   
  Inertial Damping Field 
  Main <176> 
  Strength: 10 [3 Power/round]  
  Number: 8 
  Backup <44> 
  Strength: 7 [2 Power/round]  
  Number: 8 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 15 [2 Power/round] <53> 
  Strength: 20 
  Security: -13 security uprating Class epsilon 
  Basic uprating class Beta (+2) 
  Holocommunications 
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  Twelve Emitter: Class Beta (strength 10 and 1 km range) 
  [3 Power/Strength used/round] <6 x 12 = 72> 
  Accuracy 5/6/8/11 
  Location: six aft and six forward 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <11> 
  Bulkhead doors [1 Power/round] <11> 
  Science Systems Rating: 4 (+3) [5 Power/round] <31> 
  Specialized Systems: 2 <10> 
  Hydroponics: 100,000 Cubic meters of [11 power/round] 
  <11> 
  Botanical Garden [11 power/round] <11> 
  Laboratories: 30 <6> 
   
  Tactical Systems  
  Twenty-four Kinetic Projectile Weapons (Smart Bullets) 
  <13 x 24 = 312>  
  Type (Equal to a Type V Phaser Array) 
  Damage: 10 [1 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9 ) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets: one port forward angled 45 degrees 
  off center line dorsal outriggers, one starboard forward 
  angled 45 degrees off center line dorsal outriggers, one 
  port dorsal, one starboard dorsal outriggers, one port aft 
  angled 45 degrees off center line dorsal outriggers, one 
  starboard aft angled 45 degrees off center line dorsal 
  outriggers, one port forward angled 45 degrees off center 
  line ventral outriggers, one starboard forward angled 45 
  degrees off center line ventral outriggers, one port ventral, 
  one starboard ventral outriggers, one port aft angled 45 
  degrees off center line ventral outriggers, one starboard 
  aft angled 45 degrees off center line ventral outriggers, 
  eight locate forward main hull four port and four starboard, 
  four aft located on the main hull,  one located dorsal main 
  hull, one located ventral main hull (multiple overlapping 
  fields of fire with the turrets) 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo Storage: (500 smart bullets, bursts per gun turret) 
  12,000 in storage ready to use <12> 
  Kinetic Projectile Weapons Control <11> 
   
  Twelve Point Defense Lasers 50Mw Turrets <29 x 12 = 
  348>  
  Type (Equal to a Type V Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  
  851 
   
  Location: All turrets; one port forward angled 45 degrees 
  off center line dorsal outrigger, one starboard forward 
  angled 45 degrees off center line dorsal outrigger, one 
  port dorsal, one starboard dorsal outrigger, one port aft 
  angled 45 degrees off center line dorsal outrigger, one 
  starboard aft angled 45 degrees off center line dorsal 
  outrigger, one port forward angled 45 degrees off center 
  line ventral outrigger, one starboard forward angled 45 
  degrees off center line ventral outrigger, one port ventral, 
  one starboard ventral outrigger, one port aft angled 45 
  degrees off center line ventral outrigger, one starboard aft 
  angled 45 degrees off center line ventral outrigger, two 
  forward main hull (one port and one starboard) 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Point Defense Lasers 50Mw Turrets Control <11> 
   
  Twelve Anti-Proton Cannons <24 x 12 = 288> 
  Type (Equal to a Type I Phaser Array) 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; one port forward angled 45 degrees 
  off center line dorsal outrigger, one starboard forward 
  angled 45 degrees off center line dorsal outrigger, one 
  port dorsal, one starboard dorsal outrigger, one port aft 
  angled 45 degrees off center line dorsal outrigger, one 
  starboard aft angled 45 degrees off center line dorsal 
  outrigger, one port forward angled 45 degrees off center 
  line ventral outrigger, one starboard forward angled 45 
  degrees off center line ventral outrigger, one port ventral, 
  one starboard ventral outrigger, one port aft angled 45 
  degrees off center line ventral outrigger, one starboard aft 
  angled 45 degrees off center line ventral outrigger, two 
  forward main hull (one port and one starboard) 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Anti-Proton Cannons Control <11> 
   
  56 Standard ELS Missile Tubes (Torpedo Launcher) <20 x 
  54 = 1080> 
  Standard Load: Various types of the Missiles OM-5 
  Standard Offensive Kinetic Kill Missiles (anti-ship) (170 
  Damage), DM-5 Standard Defensive Kinetic Kill Missiles 
  (anti-ship) (170 damage), PM-6 Star Arrow Smart Anti-
  Ship Missiles (150 damage), PM-6L Strategic Star Arrow 
  Smart Anti-Ship Missiles (extended range variant) (150 
  Damage), PM-6LII Strategic Star Arrow Multiple 
  Independent Kill Vehicle (MIKV) Variant (100 damage (5 
  warheads 20 damage each), SAPM-6III Strike Arrow 
  Surface Attack Variant (160 damage), Nova Bomb (none) 
  (ten missiles per launcher ready (one round to reload 
  three missiles) and 100 in ready storage) See missile 
  notes 
  Spread: 12 (No Nova bombs in launcher) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: eight forward main hull port side hull, eight 
  forward main hull starboard side hull, eight angled 45 
  degrees off port side, eight angled 45 degrees off 
  starboard side, eight port side, eight starboard side, eight 
  aft 
  Firing Arc: port or starboard or ventral or dorsal or aft, but 
  are self-guided 
  ELS Missile Weapons Control <11> 
   
  Ten Forward ELS Missile Tubes (High Yield/Torpedo 
  Launcher) <30 x 10 = 300> 
  Standard Load: Various types of the Missiles OM-5 
  Standard Offensive Kinetic Kill Missiles (anti-ship) (170 
  Damage), DM-5 Standard Defensive Kinetic Kill Missiles 
  (anti-ship) (170 damage), PM-6 Star Arrow Smart Anti-
  Ship Missiles (150 damage), PM-6L Strategic Star Arrow 
  Smart Anti-Ship Missiles (extended range variant) (150 
  Damage), PM-6LII Strategic Star Arrow Multiple 
  Independent Kill Vehicle (MIKV) Variant (100 damage (10 
  multiple warheads 10 damage), SAPM-6III Strike Arrow 
  Surface Attack Variant (160 damage), Nova Bomb 
  (damage special 320 against a ship and can explode a 
  star or planet) (ten missiles per launcher ready (one round 
  to reload three missiles) and 100 in ready storage) See 
  missile notes (the only High Yield launchers that can fire 
  Nova Bombs) (Optional projectile missiles (requires High 
  Yield launchers): Negative Polarity Bomb (see notes), 
  Modified Federation Type I Photon Torpedoes (Damage 
  160), Modified Federation Type II Photon Torpedoes 
  (Damage 200), Modified Federation Mark I Quantum 
  Torpedoes (Damage 400)) 
  Spread: 12 (only one Nova bomb in launcher at a time) 
  Range: See notes  
  Targeting Systems: See notes 
  Power: [20 + 5 per torpedo fired] 
  Location: ten forward ventral  
  Firing Arc: forward, but are self-guided 
  ELS Missile Weapons Control (High Yield launcher) <11> 
   
  Missiles Carried: 5000 (1000 Offensive Kinetic Kill 
  Missiles, 1000 Defensive Kinetic Kill Missiles, 800 Smart 
  anti-ship Missiles, 700 Strategic Smart Anti-ship Missiles, 
  600 Strategic Multiple Warhead Kinetic Missiles, 860 
  Surface Attack Missiles, 40 Nova Bomb) <500> 
   
  Six Aft Mine Laying <13 x 12 = 156> 
  Standard Load: Class 2 Mine (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  
  852 
   
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  Mine Laying control room <11> 
  Mines in storage 5000 <500> 
   
  Countermeasure Launcher <22 x 6 = 132> 
  Standard load: standard EM Countermeasure, Chaff, 
  Flare 
  Spread: 6 
  Range Point blank 
  Power: 10 +2 per counter measure launched 
  Location: six located aft (three port (one aft dorsal port, 
  one mid level aft port, one aft port ventral port) three 
  starboard (one aft dorsal starboard, one mid level aft 
  starboard, one aft port ventral starboard) 
  Countermeasure Launcher control room <11> 
  Counter measures Carried: 500 (300 EM countermeasure 
  devices; 150 Chaff, 50 flares) <50> 
   
  TA/T/TS: Class Iota [10 Power/round] <30> 
  Strength: 15 
  Bonus: +5 
  Weapon Skill: 5 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  (with Metaphasic Shields properties) <285 x 4 = 1140>  
  Shield Generator: Class 10 (Protection 2000 (6000 
  Metaphasic Shields)) [200 Power/shield/round] 
  Shield grid: Type C (50 % increase to 3000 Protection 
  (9000 Metaphasic Shields)) 
  Subspace Field Distortion Amplifiers: Class Delta 
  (Threshold 666 (1998 Metaphasic Shields)) 
  Regenerative force fields: Class 4 (50 points/round) [1 
  power/per point/round] 
  Backup Shield Generators: 4 (1 per shield) <11> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 400 Size worth of 
  ships <800> 
  Standard Complement: 112 fighters (36 RF-42 Centaur 
  Tactical Fighters, 76 RA-26 Shrike Strike Fighters or Slip 
  capable fighters), 12 assault Shuttles, 28 combat & sensor 
  drones (12 AF/A-29 Phoenix Atmospheric Attack Craft 
  and 16 ES-115 Oracle Heavy Sensor/Attack Drones), 12 
  Lancer Drop Pods (112 Space for 56 other ships or up to 
  size three starships) 
  Location(s): twenty-two hangers two Large fighter 
  Hangers Port/Starboard, ten small standard shuttle bays 
  port and starboard  
   
  Notes: Fuel can last at least a year or longer depending 
  on the everyday use at standard none combat levels 
  nevertheless at full power combat levels the fuel capacity 
  last only thirty-eight days.  
   
    
  A Revised Extreme Dream Version of the Ultimate Version 
  Siege Perilous Atmospheric Attack Carrier - Tuesday, 
  September 15, 2015 
    
  The Balance of Judgment  
  Class and Type: Siege Perilous class Atmospheric Attack 
  Carrier 
  Commissioning Date: 49th century 
   
  Hull Systems 
  Size: 12 
  Length: 1500 meters 
  Beams: 920 meters 
  Height: 920 meters 
  Decks: 200 
  Mass: metric tons 
  SU’s Available: 21,375 
  SU’s Used: 16,158 
   
  Hull Outer <48>  
  Hull Inner <48> 
  Resistance Outer Hull: 140 <27> 
  Resistance Inner Hull: 20 <27> 
  Heavy Armor Plating on exterior hull: (+120 resistance) 
  <180> 
  Reactive Armor: 1500 (resistance 10) <300> 
  Ablative Armor: 1500 (resistance 30) <330> 
  Battle Blades (to armor) +700 (3 rounds to deploy) [10 
  power/round of use] <24> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 12 (Protection 150/225) <58> 
  Backup: Class 12 (Protection 75) <29> 
  Backup: Class 12 (Protection 75) <29> 
  specialized hull: Atmospheric Capability <12>  
  Planetfall Capability <12> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 4503/3619/36,000 
  Crew Quarters 
  Barracks: Houses 3400 crewmembers <57> 
  Spartan: 2000 <100> 
  Basic: 2720 <272> 
  Expanded: 3 <3> 
  Luxury: 2 <2> 
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [14 Power/round] <48> 
  Reserve Life Support [7 Power/round] <24> 
  Emergency Life Support (72 Emergency shelters) <24> 
  Gravity [6 Power/round] <12> 
  Consumable: 2 years worth <24> 
  Autochef (Food Replicators)[12 Power/round] <12> 
  
  853 
   
  Matter Synthesizers Systems (similar to standard 
  Replicators) 
  Type: Network of Matter Synthesizers Systems [12 
  power/round] <12> 
  Type: 12 large Matter Synthesizers Units [2 power/round] 
  <36> 
  Machine Shops [12 power/round of use] <24> 
  Asteroid Ore Processing and Weapons Production 
  (generates one missile or 1 SU of smart bullet per minute) 
  [34 power/round] <34> 
  Medical Facilities: 15 (+5) [15 Power/round] <60> 
  Recreation Facilities: 4 [8 Power/round] <32> 
  Personal Transport: Jefferies tubes [0 Power/round] <12> 
  Fire Suppression System [1 Power/round when active] 
  <12> 
  Cargo hold: 600,000 cubic meters <18> 
  Locations: 50 Cargo Bays  
  Escape Pods <40> 
  Number: 780 
  Capacity: 10 persons per pod 
   
  Propulsion Systems 
  Slipstream (50 light-years per round (25 times faster 
  between galaxies)) [120 power/round per travel time] 
  <80> 
  Sub-light Engine Type: 4 modified Class 2 (.5c/.5c) [5/5 
  Power/round] <10 x 4 = 40> 
  Location: aft port, aft starboard  
  AG Generators [12 power/round] <30> 
  Ram Scoop Solar Plasma Collector [6 power/round of 
  use] <24> 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <12> 
   
  Power Systems 
  Warp Engine Type: 2 Class 13/S (generates 2600 
  Power/round) <335 x 2 = 670>  
  Locations: Amidship 
  Sub-light Engine[s]: 4 modified Class 2 (generate 25 
  power/engine/round) 
  Auxiliary Power: 10 reactors (generate 5 
  Power/reactor/round) <30> 
  Emergency Power: Type K (generates 100 Power/round) 
  <100> 
  EPS: Standard Power flow, +500 Power transfer/round 
  <105> 
  Fuel capacity 60 days (at full power): 3,400,000,000 
  Standard Usable Power: 4676 
   
  Operations systems 
  Bridge: Command Deck <60> 
   
  Computer (Quantum) 
  Cores: Primary AI core [10 Power/round] <48> 
  Cores: [10 Power/round] <48> 
  Cores: [10 Power/round] <48> 
  Cores: [10 Power/round] <48> 
  Uprating: Class Epsilon (+5) [5 Power/computer round] 
  <40> 
  Computer Automation [10 power/round] <120> 
  AI processor (+2) [12 power/round] <12> 
  ODN <36> 
   
  Ship wide Integral Holographic Coverage [24 
  power/round] <24> 
  AI (See notes) 
   
  Self-Repair Systems [72 power/round] <48> 
   
  Navigational Deflector [5 Power/round] <48> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: forward 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <120>  
  Range package: Type 15 EX (Accuracy 3/4/7/10) 
  High Resolution: 11 Light-years (1.0/1.1 – 2.5/2.6 – 
  7.5/7.6 – 11.0) 
  Low Resolution: 26 Light-years (1.4/1.5 – 9.0/9.1 – 
  19.0/19.1 – 26.0) 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Coverage: detects an additional 4000 substances and 
  phenomena  
   
  Lateral Sensors [5 Power/round] <60> 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
  Coverage: detects an additional 4000 substances and 
  phenomena  
   
  Navigational Sensors: [5 Power/round] <48> 
  Strength Package: Class 12 (strength 12) 
  Gain Package: Class Delta (+4) 
   
  ECM Unit Class 10 (+12 targeting difficulty) [12 
  power/round of use] <72> 
  Probes: 100 <10> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 5 (+4) [4 Power/round] <8> 
  Backups: 4 <4> 
   
  Inertial Damping Field 
  Main <192> 
  Strength: 10 [3 Power/round]  
  
  854 
   
  Number: 8 
  Backup <48> 
  Strength: 7 [2 Power/round]  
  Number: 4 
  Attitude Control [3 Power/round] <3> 
   
  Communications Systems 
  Type: Class 15 [2 Power/round] <53> 
  Strength: 20 
  Security: -13 security uprating Class epsilon 
  Basic uprating class Beta (+2) 
  Holocommunications 
  Emergency Communications: [2 Power/round] <1> 
   
  Bucking Cables 
  10 Emitter: Class Beta [3 Power/Strength used/round] 
  <60> 
  Accuracy 5/6/8/11 
  Location: 6 aft and 4 forward 
   
  Security Systems Rating: 5 <20> 
  Anti-Intruder System: Yes [1 Power/round] <12> 
  Bulkhead doors [1 Power/round] <12> 
  Science Systems Rating: 4 (+3) [5 Power/round] <32> 
  Hydroponics: 100,000 Cubic meters of [12 power/round] 
  <12> 
  Botanical Garden [12 power/round] <12> 
  Specialized Systems: 2 <10> 
  Laboratories: 30 <6> 
   
  Tactical Systems 
  24 Point Defense Laser 50Mw Turrets <27 x 24 = 648> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 90 [9 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: All Partial Turrets; 3 right, front, left; 3 front, left, 
  rear; 3 front, right, rear; 3 right, rear, left. 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Point Defense Lasers control rooms <12>  
   
  Four (Anti-Proton) AP Cannons <31 x 4 = 124> 
  Type Equal to a type 6 Disruptor Array 
  Damage: 130 [13 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 10/30,000/100,000/300,000 
  Location: 1 dorsal; 1 port; 1 starboard; 1 ventral 
  Firing arc: turret bases 540 degrees  
  Firing Modes: Standard  
  AP Cannons Weapons control room <12> 
   
  24 Kinetic Projectile Weapons (Smart Bullets) <23 x 24 = 
  552> 
  Type (Equal to a Type V Phaser Array) 
  Damage: 80 [8 Power] 
  Number of Emitters: 200 (up to 5 shots per round) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Range: 30,000/90,000/360,000/720,000 (any distance 
  beyond this the weapon losses accuracy and the damage 
  drops damage effectiveness by half) 
  Location: All turrets; 6 right/front/left; 6 rear/right/front; 6 
  rear/left/front; 6 right/rear/left 
  Firing arc: 540 degrees  
  Firing Modes: Standard  
  Ammo: 500 (smart bullets, bursts per gun turret)  
  Ammo stoarge: 12000 (smart bullets, bursts per gun 
  turret) <12> 
  Kinetic Projectile Weapons Control room <12>  
   
  180 ELS Missile Tubes (High Yield/Torpedo Launcher) 
  <23 x 180 = 4140> 
  Standard Load: OM-5 Standard Offensive Kinetic Kill 
  Missiles (anti-ship) (170 Damage), DM-5 Standard 
  Defensive Kinetic Kill Missiles (anti-ship) (170 damage), 
  PM-6 Star Arrow Smart Anti-Ship Missiles (150 damage), 
  PM-6L Strategic Star Arrow Smart Anti-Ship Missiles 
  (extended range variant) (150 Damage), PM-6LII Strategic 
  Star Arrow Multiple Independant Kill Vehicle (MIKV) 
  Variant (100 damage (5 multiple warheads 20 damage), 
  SAPM-6III Strike Arrow Surface Attack Variant (160 
  damage), Nova Bomb (damage special 320 against a ship 
  and can explode a star or planet) 
  Spread: 5 (only one Nova bomb in launcher at a time) 
  Range: 90/2,700,000/9,000,000/18,000,000 (maximum 
  range of 27,000,000 km) 
  Targeting Systems: Class Gamma (Accuracy 3/4/6/9) 
  Power: [20 + 5 per torpedo fired] 
  Location: Ten Forward Ventral  
  Firing Arc: forward, but are self-guided 
  Missile/Torpedoes carried: 19,800 (3000 Offensive Kinetic 
  Kill Missiles, 5700 Defensive Kinetic Kill Missiles, 3000 
  Smart anti-ship Missiles, 3000 Strategic Smart Anti-ship 
  Missiles, 3000 Strategic Multiple Warhead Kinetic 
  Missiles, 2000 Surface Attack Missiles, 100 Nova Bomb) 
  <1980> 
  ELS Missile Tubes weapons control room <12> 
   
  Six Aft Mine Laying <13 x 6 = 78> 
  Standard Load: Class 2 (100 damage) 
  Spread: 12 
  Range: 1 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [5 + 1 mines released] 
  Location: Aft hull 
  Firing arc: Aft drift 
  Mines instorage 1000 <100> 
  Mine Laying weapons control room <12> 
   
  Countermeasure Launcher <22 x 6 = 132> 
  
  855 
   
  Standard load: standard EM Countermeasure, Chaff, 
  Flare 
  Spread: 6 
  Range Point blank 
  Power: 10 +2 per counter measure launched 
  Location: six located aft (three port (one aft dorsal port, 
  one mid level aft port, one aft port ventral port) three 
  starboard (one aft dorsal starboard, one mid level aft 
  starboard, one aft port ventral starboard) 
  Countermeasure Launcher control room <12> 
  Counter measures Carried: 500 (300 EM countermeasure 
  devices; 150 Chaff, 50 flares) <50> 
   
  TA/T/TS: Class Iota [10 Power/round] <30> 
  Strength: 15 
  Bonus: +5 
  Weapon Skill: 5 
   
  Plasma Armor Shields (Forward, Aft, Port, Starboard) 
  <328 x 4 = 1312> 
  Shield Generator: Class 7 (Protection 2200) [220 
  Power/shield/round] 
  Shield grid: Type C (50 % increase to 3300 Protection) 
  Subspace Field Distortion Amplifiers: Class Pi (Threshold 
  733) 
  Regenerative force fields: Class 4 (50 points/round) [1 
  power/per point/round] 
  Backup Shield Generators: 4 (1 per shield) <12> 
  Auto-Destruct System <12> 
   
  Auxiliary Spacecraft systems  
  Standard Shuttlebay(s): Capacity for 1070 Size worth of 
  ships <2140> 
  Standard Complement: 460 Slipfighters, 150 combat & 
  sensor drones, 16 Lancer regiment drop pods 
  Location(s): 2 Large fighter Hanger aft Port/Starbaord, two 
  small standard shuttle bays port/starboard  
   
   
   
  
  856 
   
  COMBAT VERSION OF THE WORK BEE THE KILLER-
  BEE 
  Type: Killer-Bee one man attack-craft Phaser version 
  (Wasp) & Torpedo version (Hornet)  
  Commissioning Date: 2270’s 
   
  HULL SYSTEMS 
  Size: 1 
  Length: 4. meters 
  Beam: 1.3 meters 
  Draft: 2.2 meters (1 deck) 
  Mass: 4 MT 
  SU’s Available: 200  
  SU’s Used: 140 (torpedo Version 143) 
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 power/10 protection/round] 
  Main: Class A (Protection 5/5) <3> 
  Backup: Class A (Protection 3) <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Pass/Evacuation: 1/0/0 
   
  Environmental Systems 
  Basic Life Support [1 power/round] <4> 
  Reserve Life Support [1 power/round] <2> 
  Fire Suppression System [1 power/round use] <1> 
   
  PROPULSION SYSTEMS 
  Impulse Engine Type: Type 2 (.25c/.5c) [2/5 Power/round] 
  <5> 
  Location: 
  Reaction Control System (0.025c) [2 power/round use] 
  <1> 
   
  POWER SYSTEMS 
  Warp Engine Type: Mark II (generates 70 Power/round) 
  <32> 
  Location: Aft 
  Impulse Engine[s]: 1 type 1 (generates 8 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <10> 
  Standard Usable Power: 79 
   
  OPERATIONS SYSTEMS 
  Cockpit <4> 
   
  Computer Systems Core 1: [5 power/round] <2> 
  ODN <3> 
   
  Sensor Systems 
  Lateral Sensors [5 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard 
  Coverage: Standard (+0) 
   
  Navigational Sensors [5 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computers 
  Main: Class 1 (+0) [0 power/round] 
   
  Inertial Stabilizers 
  Main: <2> 
  Strength: 1 [3 power/round]  
  Number: 1 
  Backup <1> 
  Strength 1 [2 power/round]  
  Number: 1 
  Attitude Control [1 power/round] <1> 
   
  Communications Systems Type: Type I [3 power/round 
  use] <1> 
  Strength: 1 
  Security: -0 
   
  Tactical systems 
  Phaser Array <4> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Zero (Accuracy: 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: mounted on the port side of the shuttle  
  Firing Arc: 60 degrees 
  Firing Modes: Standard 
   
  Torpedo Module <6> 
  Standard Load: Type I photon torpedo (160 Damage)  
  Spread: 1 
  Range: 15/100,000/400,000/750,000 
  Targeting System: Class Zero (Accuracy: 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: 1 photon torpedo mounted port  
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 1 <1> 
   
  
  857 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <4 (x 4 = 16)> 
  Shield Generator: Class 1 (Protection 100) [10 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to 100 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 34) 
  Backup Shield Generators: None 
  Auto-Destruct System <1> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
  Notes: This version is generated out of the book I have 
  sitting here by the computer called Starfleet Dynamics 
  25th Anniversary Edition and a Modification to the Work 
  bee created by "redwood973".  With a little here and there 
  to make it combat worthy. 
   
    
   
   
  
  858 
   
  Talon Two-man attack craft  
  Type: Talon Two-man attack craft  
  Commissioning Date: 2270’s 
   
  HULL SYSTEMS 
  Size: 1 
  Length: 4.5 meters 
  Beam: 3.1 meters 
  Draft: 3 meters (1 deck) 
  Mass: 4 MT 
  SU’s Available: 200  
  SU’s Used: 149  
   
  Hull Outer <4> 
  Hull Inner <4> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity Field [1 power/10 protection/round] 
  Main: Class A (Protection 5/5) <3> 
  Backup: Class A (Protection 3) <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Pass/Evacuation: 2/0/0 
   
  Environmental Systems 
  Basic Life Support [1 power/round] <4> 
  Reserve Life Support [1 power/round] <2> 
  Fire Suppression System [1 power/round use] <1> 
   
  PROPULSION SYSTEMS 
  Impulse Engine Type: Type 2 (.25c/.5c) [2/5 Power/round] 
  <5> 
  Location: 
  Reaction Control System (0.025c) [2 power/round use] 
  <1> 
   
  POWER SYSTEMS 
  Warp Engine Type: Mark II (generates 90 Power/round) 
  <34> 
  Location: Aft 
  Impulse Engine[s]: 1 type 1 (generates 8 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <10> 
  Standard Usable Power: 79 
   
  OPERATIONS SYSTEMS 
  Cockpit <4> 
   
  Computer Systems Core 1: [5 power/round] <2> 
  ODN <3> 
   
  Sensor Systems 
  Lateral Sensors [5 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard 
  Coverage: Standard (+0) 
   
  Navigational Sensors [5 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
  Sensors Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computers 
  Main: Class 1 (+0) [0 power/round] 
   
  Inertial Stabilizers 
  Main: <2> 
  Strength: 1 [3 power/round]  
  Number: 1 
  Backup <1> 
  Strength 1 [2 power/round]  
  Number: 1 
  Attitude Control [1 power/round] <1> 
   
  Communications Systems Type: Type I [3 power/round 
  use] <1> 
  Strength: 1 
  Security: -0 
   
  Tactical systems 
  Phaser Array <4> 
  Type: IV 
  Damage: 80 [8 Power] 
  Number of Emitters: 40 (up to 1 shots per round) 
  Auto-Phaser Interlock: Class Zero (Accuracy: 6/7/9/12) 
  Range: 10/30,000/100,000/300,000 
  Location: mounted on the port side of the shuttle  
  Firing Arc: 60 degrees 
  Firing Modes: Standard 
   
  Torpedo Module <6> 
  Standard Load: Type I photon torpedo (160 Damage)  
  Spread: 1 
  Range: 15/100,000/400,000/750,000 
  Targeting System: Class Zero (Accuracy: 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: 1 photon torpedo mounted port  
  Firing Arc: Forward, but are self-guided 
  Torpedoes Carried: 1 <1> 
   
  TA/T/TS: Class Zero [0 Power/round] <3> 
  Strength: 6 
  
  859 
   
  Bonus: +0  
  Weapon Skill: 2   
   
  Shields (Forward, Aft, Port, Starboard) <4 (x 4 = 16)> 
  Shield Generator: Class 1 (Protection 100) [10 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to 100 Protection) 
  Subspace Field Distortion Amplifiers: Class Alpha 
  (Threshold 34) 
  Backup Shield Generators: None 
  Auto-Destruct System <1> 
   
  AUXILIARY SPACECRAFT SYSTEM 
  None 
   
  Notes: These versions is generated out of the book I have 
  sitting here by the computer called Starfleet Dynamics 
  25th Anniversary Edition and a Modification to the Work 
  bee created by "redwood973".  With a little here and there 
  to make it combat worthy. 
   
   
    
   
   
   
  
  860 
   
  Ferengi Pod 2016 
  Class and Type: Ferengi Pod  
  Commissioning Date: twenty-fourth century 
   
  Hull Systems 
  Size: 2 
  Length: 6 meters 
  Beams: 4 meters 
  Height: 2 meters 
  Decks: 1 
  Mass: 12 metric tons 
  SUs Available: 326 - 625 
  SUs Used: 431 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup: Class 1 (Protection 20) <7> 
  Backup: Class 1 (Protection 20) <7> 
  Specialized hull: Atmospheric Capability <2>    
  Planetfall Capability <2> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 2/8/10 
  Crew Quarters 
  Barracks: Houses 4 crewmembers <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Emergency Life Support (none emergency shelters) <0> 
  Gravity [1 Power/round] <2> 
  Consumable: one weeks worth <2> 
  Food Replicators [2 Power/round] <2> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <2> 
  Medical Facilities: Medkits [0 Power/round] <5> 
  Recreation Facilities: None 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: four cubic meters <1> 
  Locations: aft  
  Escape Pods: None 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 3 <20> 
  Speed: 3.0/6.0/7.0 [1 Power/.2 warp speed] 
  PIS: Type A (1 hours of Maximum warp) <2> 
  Impulse Engine Type: Class 3A (.5c/.75c) [5/7 
  Power/round] <18> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 2/B (generates 130 
  Power/round) <34> 
  Locations:   
  Impulse Engine[s]: Class 3A (generate 28 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <12> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <10> 
   
  Computers  
  Core: [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <10> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <14> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.4/0.5 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 5 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: none  
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  
  861 
   
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 6 [3 Power/round]  
  Number: 2  
  Backup 
  <1> 
  Strength: 4 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/12 
  Lactation: aft 
   
  Transporters 
  Type: Personnel [2 Power/use] <9> 
  Pads: 2  
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <8> 
  Pads: 100 kg 
  Emitter/Receiver Array: Cargo Type 2 (10,00 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: none 
  Laboratories: none 
   
  Tactical Systems 
  Type IV Disruptors <15> 
  Type Equal to a type IV Phaser Array 
  Damage: 80 [8 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10)  
  Range: 10/30,000/100,000/300,000 
  Location: forward 
  Firing arc: 360 degrees  
  Firing Modes: standard, pulse  
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <17 x 4 = 68> 
  Shield Generator: Class 1 (protection 200) [20 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 300 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
   
    
   
   
  
  862 
   
  Ferengi Shuttle 2016 
  Class and Type: Ferengi Shuttle  
  Commissioning Date: twenty-fourth century 
   
  Hull Systems 
  Size: 2 
  Length: 18 meters 
  Beams: 12 meters 
  Height: 6 meters 
  Decks: 1 
  Mass: 24 metric tons 
  SUs Available: 326 - 625 
  SUs Used: 713 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
  Backup: Class 2 (Protection 25) <9> 
  Backup: Class 2 (Protection 25) <9> 
  Specialized hull: Atmospheric Capability <2>    
  Planetfall Capability <2> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 2/8/14 
  Crew Quarters 
  Barracks: Houses 4 crewmembers <1> 
  Spartan: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Emergency Life Support (none emergency shelters) <0> 
  Gravity [1 Power/round] <2> 
  Consumable: one weeks worth <2> 
  Food Replicators [2 Power/round] <2> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <2> 
  Medical Facilities: Medkits [0 Power/round] <5> 
  Recreation Facilities: None 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: ten cubic meters <1> 
  Locations: aft  
  Escape Pods: None 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 3 <20> 
  Speed: 3.0/6.0/7.0 [1 Power/.2 warp speed] 
  PIS: Type A (1 hours of Maximum warp) <2> 
  Impulse Engine Type: two Class 3A (.5c/.75c) [5/7 
  Power/round] <18 x 2 = 36> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 4/G (generates 220 
  Power/round) <52> 
  Locations:   
  Impulse Engine[s]: two Class 3A (generate 28 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <12> 
  Standard Usable Power: 276 
   
  Operations systems 
  Bridge:  <10> 
   
  Computers  
  Core: [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <10> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <14> 
  Range package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-years (0.4/0.5 – 1.0/1.1 – 3.0/3.1 
  – 4.0) 
  Low Resolution: 5 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 
  – 10.0) 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: Standard (+0) 
  Probes: none  
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  
  863 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 6 [3 Power/round]  
  Number: 2  
  Backup 
  <1> 
  Strength: 4 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/12 
  Lactation: aft 
   
  Transporters 
  Type: Personnel [2 Power/use] <9> 
  Pads: 2  
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Type: Cargo [2 Power/round] <8> 
  Pads: 100 kg 
  Emitter/Receiver Array: Cargo Type 2 (10,00 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:  
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: none 
  Laboratories: none 
   
  Tactical Systems 
  Type VI Disruptors <20 x 2 = 40> 
  Type Equal to a type VI Phaser Array 
  Damage: 120 [12 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10)  
  Range: 10/30,000/100,000/300,000 
  Location: forward and aft 
  Firing arc: 360 degrees  
  Firing Modes: standard, pulse  
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <15 x 4 = 60> 
  Shield Generator: Class 2 (protection 400) [40 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 600 Protection) 
  Subspace field Distortion Amplifiers: Class gamma 
  (Threshold 133) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
   
   
   
   
   
   
  
  864 
   
  Barbarella’s Custom Starship 
  Class and Type: Alphie-class Fast Transport 
  Commissioning Date:  
   
  Hull Systems 
  Size: 2 
  Length: 6 meters 
  Beams: 3.6 meters 
  Height: 3.3 meters 
  Decks: 2 
  Mass: 17 metric tons 
  SUs Available: 600 
  SUs Used: 506 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class B (Protection 50/80) <17> 
  Backup: Class B (Protection 25) <9> 
  Backup: Class B (Protection 25) <9> 
  Specialized hull: Atmospheric Capability <2>   
  Planetfall Capability <2> 
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 1/6/10 
  Crew Quarters 
  Luxury:  1 <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 year’s worth <2> 
  Food Replicators [2 Power/round] <2> 
  Industrial Replicators Type: network of small Replicators 
  [2 Power/round] <2> 
  Medical Facilities: Medkit <5> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 2 cubic meters <1> 
  Locations:   
  Escape Pods None 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 6D92 <109> 
  Speed: 6.0/9.2/9.92 [1 Power/.2 warp speed] 
  PIS: Type J (48 hours of Maximum warp) <20> 
  Special configuration: Embedded Nacelles <8> 
  Impulse Engine Type: 1 Class 4B (.65c/.85c) [6/8 
  Power/round] <23> 
  Location: port and starboard aft  
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 2/B (generates 140 
  Power/round) <34>   
  Locations:   
  Impulse Engine[s]: Class 4B (generate 38 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge: <10> 
   
  Computers Core: [5 Power/round] <4> 
  Upating Class Beta [2 power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <10> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <11> 
  Range Package: Type 1 (Accuracy 3/4/7/10) 
  High Resolution: 4 Light-year (.5/.6-1.0/1.1-3.0/3.1-4.0) 
  Low Resolution: Light-Years (1.0/1.1-3.0/3.1-7.0/7.1-10.0) 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <7> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <6> 
  Strength Package: Class 2 (Strength 2) 
  Gain Package: Standard 
  Probes: None 
  Sensors Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 4, 
  Coordination 3 [1 Power/round in use] <15> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 1 <1> 
   
  
  865 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 9 [3 Power/round]  
  Number: 2 
  Backup 
  <2> 
  Strength: 6 [2 Power/round]  
  Number: 2 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Class 4 [2 Power/round] <9> 
  Strength: 4 
  Security: -4 (Class Delta uprating) 
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 Power/3 Strength] <2> 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
   
  Shields (Forward, Aft, Port, Starboard) <13 x 4 = 52> 
  Shield Generator: Class 2 (protection 300) [30 
  Power/shield/round] 
  Shield grid: Type C (50% increase to Protection 450) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <4> 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
   
   
   
  
  866 
   
  Hirogen hunter ship 
  Class and Type:   
  Commissioning Date:   
   
  Hull Systems 
  Size: 5 
  Length: 150 meters 
  Beams: 83.33 meters 
  Height: 50 meters 
  Decks:  
  Mass: 325,000 metric tons 
  SU’s Available: 900 - 1900 
  SU’s Used: 1104 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <23> 
  Primary Backup: Class 3 (Protection 30) <12> 
  Secondary Backup: Class 3 (Protection 30) <12> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 10/20/250 
  Crew Quarters 
  Basic: 20 <1> 
  Expanded: 10 <2> 
   
  Environmental Systems 
  Basic Life Support [6 Power/round] <20> 
  Reserve Life Support [3 Power/round] <10> 
  Emergency Life Support none 
  Gravity [3 Power/round] <5> 
  Consumable: two years worth <10> 
  Food Replicators [5 Power/round] <5> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <5> 
  Type: 1 Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: None 
  Recreation Facilities: none 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations:   
  Escape Pods: none 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 6D8 <107> 
  Speed: 6.2/9.2/9.8 [1 Power/.2 warp speed] 
  Uprating Package 2 (+0.2 appield to standard) <4> 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: one Class 8 (.75c/.95c) [7/9 
  Power/round] <40> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Class 7/M (generates 350 
  Power/round) <80> 
  Locations:   
  Impulse Engine[s]: One Class 8 (generate 64 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <35> 
  Standard Usable Power: 414 
   
  Operations systems 
  Bridge:  <25> 
   
  Computers  
  Cores: [5 Power/round] <10>  
  Cores: [5 Power/round] <10>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <42> 
  Range package: Type 4 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 14 Light-years (1.0/1.1 – 3.5/3.6 – 
  10.0/10.1 – 14.0) 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Gamma (+3) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <23> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Gamma (+3) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <18> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Beta (+2) 
  Probes: 20 <2> 
  Sensor Skill: 5 
   
  
  867 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 9 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 5 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <14> 
  Strength: 7 
  Security: -3  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] <9 
  x 6 = 54> 
  Accuracy: 4/5/7/10 
  Lactation: three forward and three aft  
   
  Transporters 
  Type: Personnel [3 Power/use] <12> 
  Pads: 3 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:   
   
  Type: Cargo [2 Power/round] <10> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:   
   
  Security Systems Rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating:1 (+0) [1 Power/round] <10> 
  Specialized Systems: none 
  Laboratories: none 
   
  Tactical Systems 
  Disruptors <40 x 2 = 80> 
  Type 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: one foreword, one aft   
  Firing arc: 540 degrees 
  Firing Modes: Standard, pulse  
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <39 x 4 = 156> 
  Shield Generator: Class 3 (protection 600) [60 
  Power/shield/round]   
  Shield grid: Type B (33% increase to 798 Protection) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 200)  
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators:  4 (1 per shield) <8> 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
   
   
   
  
  868 
   
  Herogen Venatis class 
  Class and Type:   
  Commissioning Date:   
   
  Hull Systems 
  Size: 8 
  Length: 600 meters 
  Beams: 274.28 meters 
  Height: 308 meters 
  Decks: 58 
  Mass: 4,000,000 metric tons 
  SU’s Available: 2000 - 3250 
  SU’s Used: 2167 
   
  Hull Outer <32> 
  Hull Inner <32> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <32> 
  Primary Backup: Class 5 (Protection 40) <16> 
  Secondary Backup: Class 5 (Protection 40) <16> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 500/100/9000 
  Crew Quarters 
  Basic: 400 <20> 
  Expanded: 200 <40> 
   
  Environmental Systems 
  Basic Life Support [12 Power/round] <32> 
  Reserve Life Support [6 Power/round] <16> 
  Emergency Life Support none 
  Gravity [4 Power/round] <8> 
  Consumable: three years worth <24> 
  Food Replicators [8 Power/round] <8> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <8> 
  Type: 3 Large unit [2 Power/replicator/round] <9> 
  Medical Facilities: none 
  Recreation Facilities: none 
  Personal Transport: turbolift, Jefferies tubes [2 
  Power/round] <24> 
  Fire Suppression System [1 Power/round when active] 
  <8> 
  Cargo hold: 400,000 cubic meters <12> 
  Locations:   
  Escape Pods none 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 6C5 <102> 
  Speed: 6.2/9.0/9.5 [1 Power/.2 warp speed] 
  Uprating Package 2 (+0.2 appield to standard) <4> 
  PIS: Type H (12 hours of Maximum warp) <16> 
  Impulse Engine Type: three Class 6 (.75c/.9c) [7/9 
  Power/round] <30 x 3 = 90> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <8> 
   
  Power Systems 
  Warp Engine Type: Class 9/O (generates 480 
  Power/round) <103> 
  Locations:   
  Impulse Engine[s]: three Class 6 (generate 48 
  power/engine/round) 
  Auxiliary Power: 6 reactors (generate 5 
  Power/reactor/round) <18> 
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  EPS: Standard Power flow, +300 Power transfer/round 
  <70> 
  Standard Usable Power: 624 
   
  Operations systems 
  Bridge:  <40> 
   
  Computers  
  Cores: [5 Power/round] <16>  
  Cores: [5 Power/round] <16>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <24> 
   
  Navigational Deflector [5 Power/round] <32> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <42> 
  Range package: Type 4 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 14 Light-years (1.0/1.1 – 3.5/3.6 – 
  10.0/10.1 – 14.0) 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Gamma (+3) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <23> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Gamma (+3) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <18> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Beta (+2) 
  Probes: 120 <12> 
  Sensor Skill: 5 
   
  
  869 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <96> 
  Strength: 9 [3 Power/round]  
  Number: 6 
  Backup <24> 
  Strength: 5 [2 Power/round]  
  Number: 6 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <14> 
  Strength: 7 
  Security: -3  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] <9 
  x 6 = 54> 
  Accuracy: 4/5/7/10 
  Lactation: three forward and three aft  
   
  Transporters 
  Type: Personnel [3 Power/use] <12 x 8 = 96> 
  Pads: 3 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:   
   
  Type: Cargo [3 Power/round] <11 x 6 = 66> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:   
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <8> 
  Internal Force Field: [1 Power/3 Strength] <8> 
  Science Systems Rating: 1 (+0) [1 Power/round] <13> 
  Specialized Systems: none 
  Laboratories: none 
   
  Tactical Systems 
   Disruptors <40 x 8 = 320> 
  Type 8 
  Damage: 180 [18 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing arc: 540 degrees 
  Firing Modes: Standard, pulse  
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <82 x 4 = 328> 
  Shield Generator: Class 5 (protection 900) [90 
  Power/shield/round]   
  Shield grid: Type B (33% increase to 1197 Protection) 
  Subspace field Distortion Amplifiers: Class Zeta 
  (Threshold 300)  
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <8> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 24 Size worth of ships <48> 
  Standard Complement: twelve shuttlecraft 
  Location(s):    
   
   
  Hirogen light cruiser 
  Class and Type:   
  Commissioning Date:   
   
  Hull Systems 
  Size: 5 
  Length: 200 meters 
  Beams: 60.87 meters 
  Height: 60.86 meters 
  Decks: 12 
  Mass: 350,000 metric tons 
  SU’s Available: 900 – 1,900 
  SU’s Used: 1197 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <23> 
  Primary Backup: Class 3 (Protection 30) <12> 
  Secondary Backup: Class 3 (Protection 30) <12> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 225/25/1800 
  Crew Quarters 
  Basic: 138 <7> 
  Expanded: 83 <9> 
  Luxury: 25 <25> 
  
  870 
   
  Unusual: 5 <5> 
   
  Environmental Systems 
  Basic Life Support [9 Power/round] <20> 
  Reserve Life Support [5Power/round] <10> 
  Emergency Life Support (30 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: three years worth <15> 
  Food Replicators [5 Power/round] <5> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <5> 
  Type: 1 Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: none 
  Recreation Facilities: 1 (spartan mess; exercise room) [2 
  Power/round] <8> 
  Shipwide Integral Holographic Coverage [10 power/round] 
  <10> 
  Personal Transport: turbolifts, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 45,000 cubic meters <2> 
  Locations:   
  Escape Pods: None 
   
  Propulsion Systems 
  Warp Drive Nacelles: type 4.92 <31> 
  Speed: 4.3/6.3/9.2 [1 Power/.2 warp speed] 
  Uprating: package 4 (+0.4 standard and sustained) <16> 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Special configuration: embedded nacelles <20> 
  Impulse Engine Type: Class 3A (.5c/.75c) [5/7 
  Power/round] <18> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Class 6/K (generates 340 
  Power/round) <74> 
  Locations:   
  Impulse Engine[s]:  Class 3A (generate 28 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <40> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <25> 
   
  Computers  
  Cores: [5 Power/round] <10>  
  Cores: [5 Power/round] <10>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 
  – 5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: standard  
   
  Lateral Sensors [5 Power/round] <17> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: standard  
   
  Navigational Sensors: [5 Power/round] <16> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Probes: 10 <1> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <60> 
  Strength: 9 [3 Power/round]  
  Number: 6 
  Backup 
  <15> 
  Strength: 5 [2 Power/round]  
  Number: 6 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <21> 
  Strength: 7 
  Security: -5 Security Class Delta Uprating 
  Basic Uprating: Class Alpha (+1)  
  Emergency Communications: [2 Power/round] <1> 
   
  
  871 
   
  Tractor Beams 
  Emitter: Class Gamma [3 Power/Strength used/round] <9 
  x 2 = 18> 
  Accuracy: 4/5/7/10 
  Lactation: aft and forward  
   
  Emitter: Class alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: hanger bay 
   
  Transporters 
  Type: Personnel [4 Power/use] <13 x 3 = 39> 
  Pads: 5 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:   
   
  Type: Cargo [2 Power/round] <10 x 2 = 20> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location:   
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: none 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 2 (+1) [2 Power/round] <15> 
  Specialized Systems: none 
  Laboratories: 3 <2> 
   
  Tactical Systems 
  Herogen Weapons systesm <23 x 5 = 115> 
  Type equal to Type VIII phaser array 
  Damage: 160 [16 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: forward, one dorsal mid ship, one ventral mid 
  ship, one port mid ship, one starboard mid ship   
  Firing arc: 360 degrees  
  Firing Modes: Standard, pulse  
   
  TA/T/TS: Class gamma [2 Power/round] <12> 
  Strength: 10 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <37 x 4 = 148> 
  Shield Generator: Class 3 (protection 480 (+100 
  embedded nacelles)) [Power/shield/round]   
  Shield grid: Type B (33% increase to 638 Protection) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 160 (+10 embedded nacelles))  
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 8 Size worth of ships <16> 
  Standard Complement: four shuttlecraft 
  Location(s): vental   
   
   
   
   
  
  872 
   
  Krenim Warship 
  Class and Type:   
  Commissioning Date:   
   
  Hull Systems 
  Size: 7 
  Length: 500 meters 
  Beams: 394.74 meters 
  Height: 120 meters 
  Decks: 24 
  Mass: 3,000,000 metric tons 
  SU’s Available: 1500 - 2750 
  SU’s Used: 2077 
   
  Hull Outer <28> 
  Hull Inner <28> 
  Resistance Outer Hull: 8 <9> 
  Resistance Inner Hull: 8 <9> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <31> 
  Primary Backup: Class 5 (Protection 40) <16> 
  Secondary Backup: Class 5 (Protection 40) <16> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 450/230/5000 
  Crew Quarters 
  Basic: 374 <38> 
  Expanded: 225 <45> 
  Luxury: 68 <68> 
  Unusual: 14 <14> 
   
  Environmental Systems 
  Basic Life Support [11 Power/round] <28> 
  Reserve Life Support [6 Power/round] <14> 
  Emergency Life Support (42 emergency shelters) <14> 
  Gravity [4 Power/round] <7> 
  Consumable: three years worth <21> 
  Food Replicators [7 Power/round] <7> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <7> 
  Type:2 Large unit [2 Power/replicator/round] <6> 
  Medical Facilities: 7 (+2) [7 Power/round] <35> 
  Recreation Facilities: 7 (three main holodecks; fifteen 
  holodecks; large, pleasant eating facilities; one large 
  lounge; three small lounges) [14 Power/round] <56> 
  Personal Transport: turbolift, Jefferies tubes [2 
  Power/round] <21> 
  Fire Suppression System [1 Power/round when active] 
  <7> 
  Cargo hold: 200,000 cubic meters <6> 
  Locations:   
  Escape Pods <9> 
  Number: 180 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 5c2 <66> 
  Speed: 5.0/8.0/9.2 [1 Power/.2 warp speed] 
  PIS: Type G (10 hours of Maximum warp) <14> 
  Impulse Engine Type: two Class 4B (.65c/.85c) [6/8 
  Power/round] <23 x 2 = 46> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <7> 
   
  Power Systems 
  Warp Engine Type: Class 9/O (generates 470 
  Power/round) <103> 
  Locations:   
  Impulse Engine[s]: two Class 4B (generate 38 
  power/engine/round) 
  Auxiliary Power: 4 reactors (generate 5 
  Power/reactor/round) <12> 
  Emergency Power: Type E (generates 45 Power/round) 
  <45> 
  EPS: Standard Power flow, +350 Power transfer/round 
  <70> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <35> 
   
  Computers  
  Cores: [5 Power/round] <14>  
  Cores: [5 Power/round] <14>  
  Uprating: Class Alpha (+1) [1 Power/computer round] <4> 
  ODN <12> 
   
  Navigational Deflector [5 Power/round] <16> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 -3.7/3.8 – 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Lateral Sensors [5 Power/round] <17> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <16> 
  Strength Package: Class 7 (strength 7) 
  
  873 
   
  Gain Package: Class Alpha (+1) 
  Probes: 30 <3> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 2 [1 Power/round in use] <11> 
   
  Navigational Computer 
  Main: Class 2 (+1) [1 Power/round] <2> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <56> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup 
  <14> 
  Strength: 6 [2 Power/round]  
  Number: 4 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 7 [2 Power/round] <21> 
  Strength: 7 
  Security: -4 Security Class Delta Uprating 
  Basic Uprating: Class Alpha (+1)  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12 x 
  2 = 24> 
  Accuracy: 4/5/7/10 
  Lactation: one forward, one aft  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: hangerbay 
   
  Transporters 
  Type: Personnel [5 Power/use] <17 x 4 = 68> 
  Pads: 5 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:   
   
  Type: Emergency [6 Power/round] <15 x 4 = 60> 
  Pads: 20 
  Emitter/Receiver Array: Emergency Type 2 (10,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:   
   
  Type: Cargo [5 Power/round] <14 x 4 = 56> 
  Pads: 600 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:   
   
  Security Systems Rating: 3 <12> 
  Anti-Intruder System: [1 Power/round] <7> 
  Internal Force Field: [1 Power/3 Strength] <7> 
  Science Systems Rating: 3 (+2) [3 Power/round] <22> 
  Specialized Systems: none 
  Laboratories: 18 <4> 
   
  Tactical Systems 
  Pulse plasma Disruptors <42> 
  Type 9 
  Damage: 200 [20 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: Forward    
  Firing arc: 360  
  Firing Modes: Standard, Pulse  
   
  Secondary Pulse Plasma weapons <34 x 5 = 170> 
  Type 7 
  Damage: 160 [16 Power] 
  Number of Emitters: (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:    
  Firing arc: 360 degrees  
  Firing Modes: Standard, Pulse  
   
  Torpedo Launcher <17 x 3 = 51> 
  Standard Load: Chronotron torpedo (300 damage) 
  Spread: 8 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location:   
  Firing Arc: forward and aft, but are self-guided 
  Torpedoes carried: 120 <12> 
   
  TA/T/TS: Class Gamma [2 Power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 5 
   
  Shields (Forward, Aft, Port, Starboard) <63 x 4 = 252> 
  Shield Generator: Class 4 (protection 750) [75 
  Power/shield/round]   
  Shield grid: Type B (33% increase to 997 Protection) 
  Subspace field Distortion Amplifiers: Class Epsilon 
  (Threshold 250)  
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <7> 
   
  
  874 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 40 Size worth of ships <80> 
  Standard Complement: 20 shuttlecraft 
  Location(s):    
   
   
   
   
  
  875 
   
  Krenim Patrol ship 
  Class and Type:   
  Commissioning Date:   
   
  Hull Systems 
  Size: 5 
  Length: 260 meters 
  Beams: 121.33 meters 
  Height: 121.32 meters 
  Decks: 24 
  Mass: 300,000 metric tons 
  SU’s Available: 900 - 1900 
  SU’s Used: 934 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <23> 
  Primary Backup: Class 3 (Protection 30) <12> 
  Secondary Backup: Class 3 (Protection 30) <12> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 114/23/700 
  Crew Quarters 
  Spartan: 77 <4> 
  Basic: 40 <4> 
  Expanded: 14 <3> 
  Luxury: 6 <6> 
  Unusual: 0 <0> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: one years worth <5> 
  Food Replicators [5 Power/round] <5> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <5> 
  Type: 1 Large unit [2 Power/replicator/round] <3> 
  Medical Facilities: 4 (+1) [4 Power/round] <20> 
  Recreation Facilities: 2 (one personal holodeck; one small 
  lounge) [4 Power/round] <16> 
  Personal Transport: turbolift, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 60,000 cubic meters <2> 
  Locations:   
  Escape Pods <2> 
  Number: 40 
  Capacity: 4 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 4A <35> 
  Speed: 3.9/6.9/7.7 [1 Power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Special configuration: Embedded Nacelles <16> 
  Impulse Engine Type: one Class 3 (.5c/.7c) [5/7 
  Power/round] <15> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Class 4/G (generates 225 
  Power/round) <53> 
  Locations:   
  Impulse Engine[s]: one Class 3 (generate 24 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type C (generates 35 Power/round) 
  <35> 
  EPS: Standard Power flow, +150 Power transfer/round 
  <40> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <25> 
   
  Computers  
  Cores: [5 Power/round] <10>  
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <20> 
  Range package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Low Resolution: 12 Light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 
  – 12.0) 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Standard (+0) 
  Coverage: standard  
   
  Lateral Sensors [5 Power/round] <12> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Standard (+0) 
  Coverage: Standard  
   
  Navigational Sensors: [5 Power/round] <12> 
  Strength Package: Class 6 (strength 6) 
  Gain Package: Standard (+0) 
  
  876 
   
  Probes: 10 <1> 
  Sensor Skill: 4 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 2, 
  Coordination 1 [1 Power/round in use] <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 2 <0> 
   
  Inertial Damping Field 
  Main <20> 
  Strength: 8 [3 Power/round]  
  Number: 2 
  Backup 
  <5> 
  Strength: 5 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 4 [2 Power/round] <10> 
  Strength: 4 
  Security: -3 Security Class gamma Uprating  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Beta [3 Power/Strength used/round] <6> 
  Accuracy: 5/6/8/11 
  Lactation: Aft  
   
  Transporters 
  Type: Personnel [4 Power/use] <11 x 4 = 44> 
  Pads: 5 
  Emitter/Receiver Array: Personnel Type 3 (25,000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:   
   
  Type: Emergency [6 Power/round] <11 x 2 = 22> 
  Pads: 20 
  Emitter/Receiver Array: Emergency Type 1 (5000 km 
  range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:   
   
  Type: Cargo [2 Power/round] <8 x 2 = 16> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class E (strength 5) 
  Number and location:   
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <5> 
  Internal Force Field: [1 Power/3 Strength] <5> 
  Science Systems Rating: 2 (+1) [2 Power/round] <15> 
  Specialized Systems: none 
  Laboratories: 6 <2> 
   
  Tactical Systems 
  Pulse Disruptors <23 x 6 = 138> 
  Type 4 
  Damage: 100 [10 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location:    
  Firing arc: 360 degrees   
  Firing Modes: Standard, Pulse  
   
  Torpedo Launcher <12> 
  Standard Load: Chronotron torpedo (300 damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:   
  Firing Arc: forward, but are self-guided 
  Torpedoes carried: 20 <2> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88> 
  Shield Generator: Class 2 (protection 300 (+100 
  embedded nacelles)) [30Power/shield/round]   
  Shield grid: Type A (25% increase to 375 Protection) 
  Subspace field Distortion Amplifiers: Class Beta 
  (Threshold 100 (+10 embedded nacelles))  
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): None 
   
   
   
   
  
  877 
   
   
  With and image to let you know what it looks like.  I do not 
  remember where I got the image as it was in my photo file 
  on my computer.   
   
  Class and Type: Manta-ray Class Scout Ship  
  Commissioning Date: 24th Century  
   
  Hull Systems 
  Size: 5 
  Length: 205.76 meters 
  Beams: 102.88 meters 
  Height: 36 meters 
  Decks: 8 
  Mass: 250,000 metric tons 
  SU’s Available: 900 – 1,900 
  SU’s Used: 1343 
   
  Hull Outer <20> 
  Hull Inner <20> 
  Resistance Outer Hull: 6 <6> 
  Resistance Inner Hull: 6 <6> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 4 (Protection 70/110) <26> 
  Primary Backup: Class 4 (Protection 35) <13> 
  Secondary Backup: Class 4 (Protection 35) <13> 
  Specialized hull: Atmospheric Capability <5> 
  Planetfall Capability <5> 
   
   
   
  PERSONNEL SYSTEMS 
  Crew/Passengers/Evac: 81/16/700 
  Crew Quarters  
  Spartan: 52 <3>  
  Basic: 30 <3> 
  Expanded: 10 <2> 
  Luxury: 4 <4>  
  Unusual: 1 <1> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <20> 
  Reserve Life Support [4 Power/round] <10> 
  Emergency Life Support (30 emergency-shelters) <10> 
  Gravity [3 Power/round] <5> 
  Consumable: one years worth <5> 
  Food Replicators [5 Power/round] <5> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <5> 
  Type: one Large unit [Power/replicator/round] <3> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 5 (one main holodeck; five personal; 
  pleasant eating facilities; two small lounges) [10 
  Power/round] <40> 
  Personal Transport: Turbolift, Jefferies tubes [2 
  Power/round] <15> 
  Fire Suppression System [1 Power/round when active] 
  <5> 
  Cargo hold: 100,000 cubic meters <3> 
  Locations:   
  Escape Pods <2> 
  Number: 40 
  Capacity: 3 persons per pod 
   
  Propulsion Systems 
  Warp Drive Nacelles: Type 6A <90> 
  Speed: 6.0/8.0/9.0 [1 Power/.2 warp speed] 
  PIS: Type C (6 hours of Maximum warp) <6> 
  Impulse Engine Type: Class 4A (.6c/.85c) [6/8 
  Power/round] <22> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <5> 
   
  Power Systems 
  Warp Engine Type: Class 7/M (generates 350 
  Power/round) <80> 
  Locations:   
  Impulse Engine[s]:  Class 4A (generate 35 
  power/engine/round) 
  Auxiliary Power: 2 reactors (generate 5 
  Power/reactor/round) <6> 
  Emergency Power: Type D (generates 40 Power/round) 
  <40> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <75> 
  Standard Usable Power:  
   
  Operations systems 
  Bridge:  <25> 
   
  Computers  
  Cores: [7 Power/round] <15>  
  Cores: [7 Power/round] <15>  
  Uprating: Class alpha (+1) [1 Power/computer round] <4> 
  ODN <15> 
   
  Navigational Deflector [5 Power/round] <20> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location:   
  Auxiliary Deflector:  <5> 
   
  
  878 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <59> 
  Range package: Type 7 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.8/3.9 
  – 5.0) 
  Low Resolution: 17 Light-years (1.0/1.1 – 6.0/6.1 – 
  13.0/13.1 – 17.0) 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Beta (+2) 
  Coverage: Detects an additional 3,000 substances  
   
  Lateral Sensors [5 Power/round] <31> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Beta (+2) 
  Coverage: Detects an additional 3,000 substances  
   
  Navigational Sensors: [5 Power/round] <20> 
  Strength Package: Class 8 (strength 8) 
  Gain Package: Class Beta (+2) 
  Probes: 20 <2> 
  Sensor Skill: 5 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 3, 
  Coordination 3 [1 Power/round in use] <12> 
   
  Navigational Computer 
  Main: Class 3 (+2) [2 Power/round] <4> 
  Backups: 2 <2> 
   
  Inertial Damping Field 
  Main <40> 
  Strength: 9 [3 Power/round]  
  Number: 4 
  Backup 
  <5> 
  Strength: 6 [2 Power/round]  
  Number: 2 
  Attitude Control [2 Power/round] <2> 
   
  Communications Systems 
  Type: Class 8 [2 Power/round] <24> 
  Strength: 8 
  Security: -4 (Security Class Gamma Uprating)  
  Basic Uprating: Class Beta (+2)  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Delta [3 Power/Strength used/round] <12> 
  Accuracy: 4/5/7/10 
  Lactation: Ventral Engineering hull, below navigational 
  deflector  
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11  
  Location: Main shuttlebay 
   
  Transporters 
  Type: Personnel [5 Power/use] <17> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 6 (40,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:  
   
  Type: Emergency [4 Power/round] <15> 
  Pads: 16 
  Emitter/Receiver Array: Emergency Type 3 (15,000 km 
  range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:  
   
  Type: Cargo [4 Power/round] <13 x 2 = 26> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type 3 (40,000 km range) 
  Energizing/Transition Coils: Class H (strength 8) 
  Number and location:  
   
  Security Systems Rating: 2 <8> 
  Anti-Intruder System: Yes [1 Power/round] <5> 
  Internal Force Field [1 Power/3 Strength] <5> 
  Science Systems Rating: 3 (+2) [3 Power/round] <20> 
  Specialized Systems: Astrometric and planetary analysis 
  <10> 
  Laboratories: 15 <4> 
   
  Tactical Systems 
  Two Type VIII dorsal forward Phaser Array (port and 
  starboard) <27 x 2 = 54> 
  Type VIII 
  Damage: 160 [16 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:    
  Firing arc: 360 degrees  
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  One Type VIII Ventral Forward Phaser Array <29> 
  Type VIII 
  Damage: 160 [16 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:    
  Firing arc: 540 degrees  
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  Two Type VIII dorsal forward Phaser Array (port and 
  starboard) <27 x 2 = 54> 
  Type VIII 
  Damage: 160 [16 Power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  
  879 
   
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:    
  Firing arc: 360 degrees  
  Firing Modes: Standard, pulse, continuous, wide-beam  
   
  Torpedo Launcher <15 x 2 = 30> 
  Standard Load: Type II Photon torpedo (200 damage) 
  Spread: 4 
  Range: 15/300,000/1,000,000/3,500,000  
  Targeting Systems: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location:   
  Firing Arc: Forward and aft, but are self-guided 
  Torpedoes carried: 20 <2> 
   
  TA/T/TS: Class Beta [1 Power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <38 x 4 = 152> 
  Shield Generator: Class 3 (protection 540) [54 
  Power/shield/round]   
  Shield grid: Type B (33% increase to 718 Protection) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 180)  
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: 4 (1 per shield) <8> 
  Auto-Destruct System <5> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 6 Size worth of ships <12> 
  Standard Complement: 2 Shuttlepods and 2 shuttlecraft 
  Location(s):    
   
   
   
   
   
  
  880 
   
  Primitive Warp Capable Alien Species 
   
  While I was planning the next Adventure where the NX-
  Class Discovery will be playing cat and mouse with a 
  Romulan warship encounter a new species that gets 
  caught in the fight.  I pulled out a long nearly forgotten 
  ship of a primitive species that I generated some time ago.   
   
  So here is a warp capable ship that is as primitive as they 
  come.  Put up against any 23rd or 24th century starship is 
  just a nagging fly buzzing around.  Though only a little 
  larger than a Federation Runabout shuttlecraft it makes an 
  impressive attack vessel when put up against ships of its 
  own type and size.  Noted as a fighter it is a heavy 
  warship as the species goes for in its level of 
  development.  The nice thing about this ship it is more 
  than reusable than any other ship that I have ever 
  generated, with a few changes here and there it is 
  stronger or weaker than it is.  With a few more changes it 
  is a orbital defense ship for the Federation with type VIII 
  Phasers and Photon Torpedoes or some ship as such.  I 
  like making these kind of ships as they are fun little ships 
  that are very combat capable and have multi uses over 
  the life of a game. 
   
  I generated this ship as a threat (I know what threat as it is 
  a weak namby-pamby ship) against the USS Discovery 
  Nebula-class series we ran long ago.  The major point of 
  this ship it is mostly Original Series in design but has Next 
  Generation warp nacelles as it was a Next Generation Era 
  story.  Later on it was used in a Klingon Next Generation 
  Series that we ran where it was a primitive species 
  defending its home world against the Klingon Empires 
  expansion and they won by ramming the Klingon ships 
  with loads of volatile Nuclear Warheads in their hold.  The 
  one ship that survived was a Klingon B’rel Class Bird-of-
  Prey that cloaked itself during the battle and the rest of the 
  Klingon Fleet was lost (two Vor’cha class Cruisers and 
  four B’rel-class Birds-of-Prey) 
   
   
  lysian-pod 
   
  These were inspired by the small ships that were in an 
  episode that I cannot recall the name of in the third or 
  fourth season of the Next generation that were small fast 
  ships that attacked the Enterprise as it was making for its 
  central command.  Each ship was toast after one good 
  phaser hit and I wanted these ships to appear to be the 
  same as they were in that episode.  With changes it 
  makes a lovely Federation Planetary Defense Ship but it 
  is just that a small fighter at its scale.  I can see it getting 
  long use in future encounters as I have dusted it off for an 
  upcoming adventure that will have an Enterprise Era 
  Starship encountering it and it will be more of a pest to the 
  NX-class than any other it has been put up against in the 
  past.  The adventure takes place during the 
  Romulan/Earth Alliance War and I have to strip the Warp 
  Nacelles down to a bare minimum level. 
   
  Primitive Warp Capable Alien Species 
  Class and Type: Heavy Fighter 
  Commissioning Date: 24th century 
   
  Hull Systems 
  Size: 2 
  Length: 25 meters 
  Beams: 10 meters 
  Height: 5 meters 
  Decks: 2 
  Mass: 30 metric tons 
  SUs Available: 326-625 
  SUs Used: 260 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class E (Protection 20/30) <8> 
  Backup: Class E (Protection 10) <4> 
  Backup: none 
  Specialized hull: Atmospheric Capability <2>    
  Planetary Capability <2> 
   
  Personnel Systems 
  Crew/Passengers/Evac: 5/2/15 
  Crew Quarters 
  Barracks: Houses 5 crewmembers <1> 
  Spartan: 2 <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <8> 
  Reserve Life Support [2 Power/round] <4> 
  Emergency Life Support (none) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: six months worth <2> 
  Food storage only [0 Power/round] <2> 
  Industrial Replicators or Industrial Fabrication Unites: 
  none 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: none 
  
  881 
   
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: 12 cubic meters <1> 
  Locations:   
  Escape Pods: none 
   
  Propulsion Systems 
  Warp Drive Nacelles: (Next Generation Era) Type 1A <8> 
  Speed: 1.2/2.0/3.0 [1 Power/.2 warp speed] 
  PIS: Type A (4 hours of Maximum warp) <2> 
  Impulse Engine Type: Type 2 (.1c/.2c) [1/2 Power/round] 
  <2> 
  Location:   
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Mark II (generates 99 Power/round) 
  <34> 
  Locations:   
  Impulse Engine[s]: one Type 1 (generate 3 
  power/engine/round) 
  Auxiliary Power: 1 reactors (generate 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +50 Power transfer/round 
  <15> 
  Standard Usable Power: 102 
   
  Operations systems 
  Bridge:  <10> 
   
  Computers (Pre-Duotronic) 
  Core: [1 Power/round] <1> 
  ODN <6> 
   
  Navigational Deflector [6 Power/round] <6> 
  Range: 8/15,000/40,000/125,000 
  Accuracy: 6/7/9/12 
  Location:   
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <6> 
  Range package: Mark 1 (Accuracy 4/5/8/11) 
  High Resolution: 2 Light-years (0.3/0.4 – 0.8/0.9 – 1.5/1.6 
  – 2.0) 
  Low Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 
  – 5.0) 
  Strength Package: Class 2 (strength 2) 
  Gain Package: standard 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <4> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: standard 
  Coverage: Standard 
   
  Navigational Sensors: [5 Power/round] <4> 
  Strength Package: Class 2 (strength 2) 
  Gain Package: standard 
  Probes: none 
  Sensor Skill: 3 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backups: 1 <0> 
   
  Inertial stabilizers 
  Main <4> 
  Strength: 3 [3 Power/round]  
  Number: 1 
  Backup 
  <1> 
  Strength: 2 [2 Power/round]  
  Number: 1 
  Attitude Control [1 Power/round] <1> 
   
  Communications Systems 
  Type: Type III [3 Power/round] <3> 
  Strength: 3 
  Security: -0  
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
  Transporters: None 
   
  Security Systems Rating: 1 <2> 
  Anti-Intruder System: none 
  Internal Force Field: None 
  Science Systems Rating: 1 (+0) [1 Power/round] <7> 
  Specialized Systems: none 
  Laboratories: 1 <2> 
   
  Tactical Systems 
  Linked Type Brenkai Lasers <4> 
  Type Brenkai lasers 
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 1 shot per round) 
  Targeting Systems: Class zero (Accuracy 6/7/9/12) 
  Range: 5.12,000/36,000/125,000 
  Location: one port and one starboard warp nacelle 
  Firing arc:  180 degrees 
  Firing Modes: Standard only  
   
  Missile Launchers <11> 
  Standard Load: Merculite Missile (60 damage), Mark I 
  Nuclear missile (120 damage) 
  
  882 
   
  Spread: 2 
  Range: 15/50,000/100,000/300,000   
  Targeting Systems: Class zero (Accuracy 6/7/9/12) 
  Power: [20 + 5 per torpedo fired] 
  Location: forward 
  Firing Arc: Forward, but are self-guided  
  Torpedoes carried: eight Merculite Missile and two Mark I 
  Nuclear missiles <1> 
   
  TA/T/TS: Class zero [0 Power/round] <5> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Anti-Laser Shields (susceptible to Laser Energy Weapons 
  run like they Lasers are Phasers or Disruptors weapons) 
  (Forward, Aft, Port, Starboard) <5 x 4 = 20> 
  Shield Generator: Class 1 (protection 100) [10 
  Power/shield/round] 
  Shield grid: Type 0 (0% increase to 100 Protection) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 33) 
  Recharging System: Class zero (60 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): none 
   
   
   
  
  883 
   
  Verteron Mine 
   
  This mine is three meters in length and two in diameter 
  and appears as a signal buoy. The mines are 
  programmed to emit massive Verteron pulse.  The 
  Verteron pulse affects all subspace fields (sensors, warp 
  drive, communications, tractor beams and shields are 
  vulnerable). 
   
  The ship requires SUs (sensors, warp drive, 
  communications, tractor beams and shields added up) x 
  18 rounds to re initialize the systems and then ten times 
  that to rebalance the systems to maximum efficiency.   
   
  Example: So then a galaxy class with the subspace 
  systems taking up 671 SUs and it will take 12,078 rounds 
  to reinitialize their systems 16.8 hours.   
   
  Such a device can be dangerous to the ship and crew as 
  it disables the ships systems and leaves it vulnerable to 
  attack.  Utilized as a weapon the device can be used 
  against warships disabling them. 
   
   
   
  
  884 
   
  20th Century Single Missile Launch Facility 
  Class and Type: Single Ballistic Missile Launch Facility 
  Commissioning Date: mid to the late 20th century  
   
  Hull Systems 
  Size: 1 (4) 
  Length: 100 meters 
  Beams: 45 meters 
  Height: 30 meters 
  Decks: 3 
  Mass: 100,000 metric tons 
  SUs Available: 800 - 1300 
  SUs Used: 295 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity field: None  
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 10/0/24 
  Crew Quarters 
  Spartan: 10 <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <16> 
  Reserve Life Support [2 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity none 
  Consumable: 5 years worth <40> 
  Food Stores Galley [0 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 (gym, spartan mess) [1 
  power/round] <6> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 5,000 cubic meters <1> 
  Locations: Two lower storage rooms 
  Escape Pods: none 
   
  PROPULSION SYSTEMS: None 
   
  POWER SYSTEMS 
  Gas generator (generates 40 Power/round) <80> 
  Locations:  
  Auxiliary Power: none 
  Emergency Power: Type 0 (generates 20 Power/round) 
  <20> 
  EPS: Standard Power flow, +0 Power transfer/round <20> 
  Standard Usable Power: 40 
   
  Operations systems 
  Operations (OPS): Missile launch control room <4> 
   
  Computers  
  Core: [1 Power/round] <2> 
  ODN <12> 
   
  Sensor Systems 
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Probes: None 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Type I Interplanetary Radio [3 power/round of use] 
  <1> 
  Strength: 1 
  Security: -0 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams: None 
  Transporters: None 
   
  Security Systems rating: 3 <12> 
  Anti-Intruder System: none 
  Internal Force Field: none 
  Science Systems Rating: none 
  Specialized Systems: none 
  Laboratories: None 
   
  Tactical Systems 
  Torpedo Launcher <6> 
  Standard Load: Mark III Nuclear rockets (150 damage) 
  Spread: 1 
  Range: 6/300/2500/8000 
  Targeting System: Class Zero (Accuracy 5/6/8/11) 
  Power: [5 per missile fired] 
  Location:  
  Firing Arc: Vertical, but are self-guided 
  Missile carried: 1 <1> 
  Missile Control Room <4> 
   
  TA/T/TS: Class Zero [0 power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Shields: None  
  Auto-Destruct System: None 
  Auxiliary Spacecraft systems: None 
  Docking bays: None 
   
  Notes: There is very little above ground to the facility 
  except the personnel entrances and the heavily fortified 
  
  885 
   
  cover to the launcher.  Much of the above ground facility is 
  disguised as something ordinary.  The cover to the 
  launcher should be able to take a near hit from a nuclear 
  weapon there is 100 SU’s with 1 resistance to Energy 
  weapons and Photon Torpedoes.   
   
   
  
  886 
   
  Late third of the 20th Century Underground Missile 
  Launch Facility 
  Class and Type: Underground Ballistic Missile Launch 
  Facility 
  Commissioning Date: late mid to the late 20th century into 
  the 21st century  
   
  Hull Systems 
  Size: 1 (4) 
  Length: 145 meters 
  Beams: 45 meters 
  Height: 30 meters 
  Decks: 3 
  Mass: 100,000 metric tons 
  SUs Available: 800  -  1300 
  SUs Used: 459 
   
  Hull Outer <16> 
  Hull Inner <16> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 10/0/24 
  Crew Quarters 
  Spartan: 10 <1> 
   
  Environmental Systems 
  Basic Life Support [3 Power/round] <16> 
  Reserve Life Support [2 Power/round] <8> 
  Emergency Life Support (24 emergency shelters) <8> 
  Gravity none 
  Consumable: 20 years worth <80> 
  Food Stores Galley [0 Power/round] <2> 
  Medical Facilities: 1 (+0) [1 Power/round] <5> 
  Recreation Facilities: 1 (gym, spartan mess) [1 
  power/round] <6> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <4> 
  Fire Suppression System [1 Power/round when active] 
  <4> 
  Cargo hold: 5,000 cubic meters <1> 
  Locations: five lower storage rooms 
  Escape Pods: none 
   
  Power Systems (There is an exterior power feed 
  providing all power needed) 
  Gas generator (generates 70 Power/round) <140> 
  Locations:  
  Auxiliary Power: none 
  Emergency Power: Type 0 (generates 20 Power/round) 
  <20> 
  EPS: Standard Power flow, +0 Power transfer/round <20> 
  Standard Usable Power: 40 
   
  Operations systems 
  Operations (OPS): Missile Launch Control Room <4> 
   
  Computers  
  Core: [1 Power/round] <2> 
  ODN <12> 
   
  Sensor Systems 
  Lateral Sensors [5 Power/round] <1> 
  Strength Package: Class 0 (strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Probes: None 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Type I Interplanetary Radio [3 power/round of use] 
  <1> 
  Strength: 1 
  Security:  - 0 
  Emergency Communications: [2 Power/round] <1> 
   
  Security Systems rating: 3 <12> 
  Anti - Intruder System: none 
  Internal Force Field: none 
  Science Systems Rating: none 
  Specialized Systems: none 
  Laboratories: None 
   
  Tactical Systems 
  Twelve Single Nuclear Missile Launcher <6 x 12 = 72> 
  Standard Load: Mark I or II or III Nuclear rockets (with six 
  war heads each doing 120 or 135 or 150 damage each) 
  Spread: 1 
  Range: 12/600/5000/16,000 
  Targeting System: Class Zero (Accuracy 5/6/8/11) 
  Power: [20 + 5 per torpedo fired] 
  Location:  
  Firing Arc: Vertical, but are self - guided 
  Missile Control Room <4> 
   
  TA/T/TS: Class Zero [0 power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon Skill: 3 
   
  Notes: There is very little above ground to the facility 
  except the personnel entrances and the heavily fortified 
  silo covers to the launchers.  Much of the above ground 
  facility is disguised as something ordinary such as a farm 
  house or an old barn.  Each launcher is in a circle and 
  within a couple hundred meters of the launch control the 
  silo cover to the launcher should be able to take a near hit 
  from a nuclear weapon there is 100 SUs with 2 resistance 
  to Energy weapons and Photon Torpedoes.  Being that 
  much of the facility is underground the facility is covered 
  
  887 
   
  with 500 SUs of earth soil and rocks with zero resistance 
  with the exception of the silo covers.  
   
  I remember that my dad when I was just a small boy 
  took me into the silo that he was working on.  There was 
  no missile in the launch silo and much of the equipment 
  was not installed as it was just concrete walls and some 
  walkways and not much to see.  There was an elevator 
  and a security for already station.  Back then it was in the 
  early seventies and the world was different and that kind 
  of thing was allowed no days I don’t think that it would be 
  allowed to happen.   
   
  This is a version that can be used in a game and it 
  can be used to target a starship in orbit or parked 
  somewhere on the ground.   
   
  As for the missiles I gave them six warheads that 
  separate from the missile as it re - enters using an arc of 
  16000 kilometers with the highest point in the arc being at 
  8000 kilometers range in the missiles controlled flight and 
  an uncontrolled re - entry to target this is what took man to 
  the moon and back, only with bigger rockets.  The war 
  heads are released at 100 to 170 kilometer with a two 
  percent dispersal pattern from the target to impact several 
  targets that are rater close together or they can be kept 
  together and be detonated on impact at a destructive 
  damage of 720 or 810 or 900 to target.  This is the only 
  way of making the nuclear missiles do the damage that is 
  equal to what is real.  Radiation fall out does as the 
  corebook dictates unless protected with either a radiation 
  suit or Federations 24th century anti - radiation medicine.  
  The initial blast still kills instantly as it is hot enough to 
  melt metals.  Note all ships 22nd century and beyond 
  have superior radiation shielding whether it is an armor or 
  a shield, however even these have a threshold that can be 
  over ridden. 
   
  All ships 22nd century and beyond are hardened 
  against the EMP (Electromagnetic pulse) that disrupts 
  electronics.  This can be something that can throw a crew 
  into turmoil in a game if the ship is vulnerable. I have also 
  seen used the main deflector to simulate the EM pulse 
  that does the same to the ships in games at a cost of 
  twice the power to the navigational and long range 
  sensors to facilitate.   
   
  Give each missile a speed of 40 to 43 kilometers per 
  round (28,800 to 30,960 kph) that would give the missiles 
  a travel time of 33 to 31 minutes to arrive at a 16000 
  kilometer trip, half that if targeting a ship in orbit at 8000 
  kilometers.  These figures are well within launch 
  parameter that 8.6 kilometer per second (30,960 kph) to 
  reach escape velocity. Much of this is basic artillery 
  mechanics than is really no different other than distance 
  and size and a simplistic understanding of it. To achieve 
  orbit is all depends on trajectory.   
   
  I used a difficulty of +1 to simulate a phaser or 
  photon taking out a missile traveling at these slow speeds. 
  The missile is not going to explode when attacked as it is 
  not armed until the last five minutes of flight.  I have 
  included the spacedock stats for a missile that would be in 
  flight below. 
   
   -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  
  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  
  -   
   
   
  As kind of a note when I first started building any 
  planetary structure I looked at different ways of making 
  them.  I have posted some of them somewhere on this 
  site and I even looked at all weapons such as photon or 
  phaser either did double damage or multiply by a factor of 
  ten so a Type II Photon Torpedo would do 2000 damage 
  instead of its normal 200 meaning that it would destroy the 
  facility such as this.  This would work the same for a 
  nuclear missile so a mark I would do 1200 damage 
  instead of its normal 120 damage.  I blew this off and left 
  things as is. 
   
   -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  
  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  
  -   
   
  ICBM 
  Class and Type: Intercontinental ballistic missile 
  Commissioning date: Later half of the 20th century  
   
  Hull systems 
  Size: 1 
  Length: 5 meters 
  Diameter: 2 meters 
  Decks: none 
  Mass: 2.1 metric tons 
  SUs available: 200 
  SUs used: 141 
   
  Hull outer <4> 
  Hull inner <4> 
  Resistance outer hull: 1 <0> 
  Resistance inner hull: 1 <0> 
   
  Structural integrity field – none 
  Atmospheric capability <1> 
   
  Personnel systems 
  Crew/Passengers/Evac: none 
   
  Environmental systems  
  Consumable: 12 hours worth <1> 
   
  Propulsion systems 
  Chemical propulsion (40 kilometers per round with range 
  of 16,000 kilometers but fuel to only 8000 kilometers) 
  <10> 
  Fuel <100> 
   
  
  888 
   
  Power systems 
  Batteries: produces a steady current for one hour 
  (generates 62 power/round) <1> 
  Standard usable power: 62 
   
  Operations system 
  computer core: (pre - duotronic computers) [1 
  power/round] <1> 
  ODN <3> 
   
  Sensor systems 
  navigational sensor [5 power/round] <1> 
  Strength package: class 0 (strength 0) 
  Gain package: standard 
  Sensors skill: 1 
   
  Flight control systems 
  Autopilot: shipboard systems (flight control) 1, 
  coordination 1 [2 power/round in use] <4> 
   
  Navigational computer 
  Main: class 1 (+0) [0 power/round] <0> 
  Backup: 0 <0> 
  Attitude control [1 power/round] <1> 
   
  Communications systems 
  Type: type 1 [3 power/round] <1> 
  Strength: 1 
  Security:  - 0 
   
  Security systems rating: 1 <4> 
   
  Tactical systems 
  Multi - reentry warheads <6> 
  Standard load: nuclear warheads MK I (120 damage), 
  nuke MK II (135 damage), or nuke MK III (150 damage) 
  Spread: 6 
  Range: 100 km 
  Targeting system: class zero accuracy 6/7/9/12 
  Power: [20 + 5 per torpedo fired] 
  Location: nose cone 
  Firing arc: free fall release, but are self - guided 
   
  TA/A/TS: class zero [0 power/round] <3> 
  Strength: 6 
  Bonus: +0 
  Weapon skill: 1 
   
  Auto - destruct system <1> 
   
  Notes: some of these missiles may have avoidance 
  computers that prevent ships such as shuttle from 
  catching up to them and destroying them. 
   
   
  
  889 
   
  Planetary Self Contained Pressure Dome 
  Class and Type: Oases-Class Planetary Self Contained 
  Pressure Dome 
  Commissioning Date: 24th century 
   
  Hull Systems 
  Size:  3 (11) 
  Diameters: 1000 meters 
  Height: 400 meters (200 meters above surface and 200 
  below surface) 
  Decks: 150 (100 above surface and 20 subsurface) 
  Mass: 8,750,000 metric tons 
  SUs Available: 2,750 – 4,000 
  SUs Used: 3881 
   
  Hull Outer <44> 
  Hull Inner <44> 
  Resistance Outer Hull: above surface 4 <2> subsurface 
  10 <12> 
  Resistance Inner Hull: above surface 4 <2> subsurface 10 
  <12> 
  120 meters of Surface material above the subsurface 
  section is equal to 1000 SUs with a resistance of 12 
  natural bedrock strata  
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 3 (Protection 60/90) <29> 
  Backup: Class 3 (Protection 30) <15> 
  Backup: Class 3 (Protection 30) <15> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 120/14420/220,000 
  Crew Quarters 
  Basic: 11,000 <1100> 
  Expanded: 3,300 <660> 
  Luxury: 200 <200> 
  Unusual: 40 <40> 
   
  Environmental Systems 
  Basic Life Support [16 Power/round] <44> 
  Reserve Life Support [8 Power/round] <22> 
  Emergency Life Support (66 emergency shelters) <22> 
  Gravity (Optional) [6 Power/round] <11> 
  Consumable: Three years worth <33> 
  Food Replicators [11 Power/round] <11> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <11> 
  Type: four Large unit [2 Power/replicator/round] <12> 
  Medical Facilities: 8 (+2) [8 Power/round] <40> 
  Recreation Facilities: 8 (four main holodecks; twenty 
  personal holodecks; Large, pleasant eating facilities; two 
  large lounges; four small lounges) [16 Power/round] <64> 
  Mercantile Facilities: 5 (15 establishments) [10 
  Power/round] <40> 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <33> 
  Fire Suppression System [1 Power/round when active] 
  <11> 
  Manufacturing Facilities [35 power/round] <35> 
  Cargo hold: 1,000,000 cubic meters <30> 
  Locations: Lower Cargo Bays  
  Escape Pods - none 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: two type 22 (generates 220 
  Power/round) <110 x 2 = 220> 
  Locations:  
  Auxiliary Power: 6 reactors (generate 5 
  Power/reactor/round) <18> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +250 Power transfer/round 
  <80> 
  Standard Usable Power: 400 
   
  Operations systems 
  Operations (OPS): <15> 
   
  Computers  
  Core 1: [5 Power/round] <22> 
  Core 2: [5 Power/round] <22> 
  Uprating: Class Alpha (+1) [1 power/round] <4> 
  ODN <33> 
   
  Sensor Systems 
  -range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
  Probes: None 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  
  890 
   
  Location: Hanger bay 
   
  Transporters 
  Type: Personnel [3 Power/use] <13> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 5 (35,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Personnel [5 Power/use] <15 x 4 = 60> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 5 (35,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Cargo [3 Power/round] <11 x 4 = 44> 
  Pads: 400 kg 
  Emitter/Receiver Array: Cargo Type (40,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Security Systems rating: 2 <8> 
  Anti-Intruder System: [1 Power/round] <11> 
  Internal Force Field [1 power/3 Strength] <11> 
  Science Systems Rating: 2 (+1) [2 Power/round] <21> 
  Specialized Systems: botanical Studies <5> 
  Laboratories: 20 <4> 
   
  Tactical Systems 
  Six Phaser Arrays <27 x 4 = 108> 
  Type VIII Phaser Array 
  Damage: 160 [16 power] 
  Number of Emitters: 120 (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location: four location around the parameter   
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Continuous, Pulse, Wide-Beam 
   
  TA/T/TS: Class Beta [1 power/round] <9> 
  Strength: 8 
  Bonus: +1 
  Weapon Skill: 3 
   
  Shields (Forward, Aft, Port, Starboard) <96 x 4 = 384> 
  Shield Generator: Class 3 (protection 500) [50 
  power/shield/round] 
  Shield grid: Type C (50% increase to 750 Protection) 
  Subspace field Distortion Amplifiers: Class Delta 
  (Threshold 166) 
  Recharging System: Class 2 (40 seconds) 
  Backup Shield Generators: 4 (1 per shield) <12> 
  Auto-Destruct System <11> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 40 Size worth of ships <80> 
  Standard Complement: 20 shuttlecraft 
  Location(s): Main Shuttlebay 
   
  Docking bays: None 
   
  Notes: The Dome is like many other domes all inter 
  connected above and below the surface.  Each dome has 
  a full crew compliment and its own operations facility yet 
  one is designated as the primary dome.  Although each of 
  these domes are similar but most are individualized to one 
  another.  Some may not have any manufacturing facilities 
  and more residence. 
   
   
   
  
  891 
   
  Planetary Facility - Davos II Ketracel-White 
  Manufacturing Plant 
  Type: Military manufacturing  
  Commissioning Date: 2375 
   
  Hull Systems 
  Size: 5 (20) 
  Length: 12000 meters 
  Beams: 8000 meters 
  Height: 3000 meters 
  Decks: 500 
  Mass: 35,000,000 metric tons 
  SUs Available: 17,000 – 24,000 
  SUs Used: 4330 
   
  Hull Outer <80> 
  Hull Inner <80> 
  Resistance Outer Hull: 14 <18> 
  Resistance Inner Hull: 14 <18> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 5 (Protection 80/120) <44> 
  Backup: Class 5 (Protection 40) <22> 
  Backup: Class 5 (Protection 40) <22> 
   
  Personnel Systems 
  Crew/Inhabitants/Capacity: 30/0/560 
  Crew Quarters 
  Spartan: None 
  Basic: 16 <2> 
  Expanded: 9 <2> 
  Luxury: 3 <3> 
  Unusual: 2 <2> 
   
  Environmental Systems 
  Basic Life Support [8 Power/round] <80> 
  Reserve Life Support [4 Power/round] <40> 
  Emergency Life Support (120 emergency shelters) <40> 
  Gravity: none 
  Consumable: three years worth <60> 
  Food Replicators [20 Power/round] <20> 
  Industrial Replicators  
  Type: network of small Replicators [2 Power/round] <20> 
  Type: three Large unit [3 Power/replicator/round] <9> 
  Medical Facilities: 10 (+2) [10 Power/round] <50> 
  Recreation Facilities: 2 (one personal holodecks; one 
  small lounge) [4 Power/round] <16> 
  Mercantile Facilities: none 
  Personal Transport: Turbolifts, Jefferies tubes [2 
  Power/round] <60> 
  Fire Suppression System [1 Power/round when active] 
  <20> 
  Manufacturing Systems (Ketracel-White only) [44 
  power/round] <44> 
  Cargo hold: 10,000,000 cubic meters <300> 
  Locations: Lower Cargo Bays  
  Escape Pods: None 
   
  Propulsion Systems: None 
   
  Power Systems 
  Fusion Reactor: 6 type 28 (generates 280 Power/round) 
  <140 x 6 = 840> 
  Locations:  
  Auxiliary Power: 8 reactors (generate 5 
  Power/reactor/round) <24> 
  Emergency Power: Type F (generates 50 Power/round) 
  <50> 
  EPS: Standard Power flow, +200 Power transfer/round 
  <120> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): <25> 
   
  Computers  
  Core 1: [5 Power/round] <40> 
  Core 2: [5 Power/round] <40> 
  Core 3: [5 Power/round] <40> 
  Uprating Class alpha (+1) [1 power/round] <6> 
  ODN <60> 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <37> 
  Range package: Type 5 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-years (.5/.6 – 1.0/1.1 – 3.7/3.8 – 
  5.0) 
  Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 
  12.0/12.1 – 15.0) 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
   
  Lateral Sensors [5 Power/round] <17> 
  Strength Package: Class 7 (strength 7) 
  Gain Package: Class Alpha (+1) 
  Coverage: Standard 
  Probes: None 
  Sensor Skill: 4 
   
  Communications Systems 
  Type: Class 7 [2 power/round] <19> 
  Strength: 7 
  Security: -4 (Class Gamma Uprating) 
  Basic Uprating: Class Alpha (+1) 
  Emergency Communications: [2 Power/round] <1> 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy 5/6/8/11 
  Location: hanger bay 
   
  
  892 
   
  Transporters 
  Type: Personnel [5 Power/use] <14> 
  Pads: 6 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Cargo [2 Power/round] <10> 
  Pads: 200 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Type: Cargo [6 Power/round] <14> 
  Pads: 1000 kg 
  Emitter/Receiver Array: Cargo Type 2 (20,000 km range) 
  Energizing/Transition Coils: Class G (strength 7) 
  Number and location: 
   
  Security Systems rating: 5 <20> 
  Anti-Intruder System: [1 Power/round] <20> 
  Internal Force Field [1 power/3 Strength] <20> 
  Science Systems Rating: 3 (+2) [3 Power/round] <35> 
  Specialized Systems: Production Analysis <5> 
  Laboratories: 5 <2> 
   
  Tactical Systems 
   Phased Polaron Beam Cannons <43 x 6 = 258> 
  Type Equal to a type 9 disruptor 
  Damage: 250 [25 power] 
  Number of Emitters: (up to 3 shots per round) 
  Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10) 
  Range: 10/30,000/100,000/300,000 
  Location:  
  Firing arc: 360 degrees ventral 
  Firing Modes: Standard, Pulse 
   
  Torpedo Launcher <18 x 5 = 90> 
  Standard Load: Type II photon torpedo (200 damage) 
  Spread: 10 
  Range: 15/300,000/1,000,000/3,000,000 
  Targeting System: Class Beta (Accuracy 4/5/7/10) 
  Power: [20 + 5 per torpedo fired] 
  Location: five locations 
  Firing Arc: vertical, but are self-guided 
  Torpedoes carried: 1000 <100> 
   
  TA/T/TS: Class Gamma [2 power/round] <12> 
  Strength: 9 
  Bonus: +2 
  Weapon Skill: 4 
   
  Shields (Forward, Aft, Port, Starboard) <324 x 4 = 1296> 
  Shield Generator: Class 7 (protection 1400) [140 
  power/shield/round] 
  Shield grid: Type C (50% increase to 2100 Protection) 
  Subspace field Distortion Amplifiers: Class Iota (Threshold 
  450) 
  Recharging System: Class 4 (30 seconds) 
  Backup Shield Generators: 8 (1 per shield) <20> 
  Auto-Destruct System <20> 
   
  Auxiliary Spacecraft systems 
  Shuttlebay(s): Capacity for 10 Size worth of ships <20> 
  Standard Complement: five shuttlecraft 
  Location(s): Main Shuttlebay 
   
   
  
  893 
   
  Starfleet Weapons (House Rules) 
  These are some of the missile and torpedo weapons that 
  the Federation has employed as weapons.  There have 
  been some modifications to the weapons here and the 
  damage that they can produce.  Note all weapons are 
  stored as they are noted here cost .5 SUs per 5 torpedoes 
  to store unless noted differently.   
   
  Spatial Torpedoes a.k.a. spatial missile (used by the NX-
  class in the 22nd century) 
  Range: 5/1000/5000/20000 km 
  Accuracy: Class zero 
  Damage 90 
  Notes: not atmospheric or high-yield but if the ship is 
  within 5 kilometers it can be uses in the atmosphere 
   
  Primitive Torpedoes (used by the NX-class in the 22nd 
  century) 
  Range: 10/10000/50000/200000 km 
  Accuracy: usually the Class zero 
  Damage 120 to 140 (never could decide on one or the 
  other) 
  Notes: not atmospheric or high-yield but if the ship is 
  within 10 kilometers it can be uses in the atmosphere 
   
  Type I Photon Torpedoes (used by the Federation in the 
  23rd century (2215)) 
  Range: 15/100,000/400,000/750,000 km 
  Accuracy: usually the Class zero or alpha 
  Damage 160 
  Notes: not atmospheric or high-yield but if the ship is 
  within 15 kilometers it can be uses in the atmosphere 
   
  Type II Photon Torpedoes (used by the Federation in the 
  late 23rd century (2271)) 
  Range: 15/300,000/1,000,000/3,500,000 km 
  Accuracy: usually the Class zero or alpha and Beta when 
  it becomes available 
  Damage 200 
  Notes: not atmospheric or high-yield but if the ship is 
  within 200 kilometers it can be uses in the atmosphere 
   
  Type II Pulse Wave Photon Torpedoes (used by the 
  Federation in the 24th century (2351)) 
  Range: 15/300,000/1,000,000/3,500,000 km 
  Accuracy: usually the Class alpha or Beta when it 
  becomes available 
  Damage 180 
  Notes: not atmospheric or high-yield  
   
  Type III Photon Torpedoes (used by the Federation in the 
  24th century (2330)) 
  Range: 15/300,000/1,000,000/3,500,000 km 
  Accuracy: usually the Class zero or alpha and Beta when 
  it becomes available 
  Damage 230 
  Notes: not atmospheric or high-yield but if the ship is 
  within 15 kilometers it can be uses in the atmosphere 
   
  Type VI Photon Torpedoes (used by the Federation in the 
  24th century (2340)) 
  Range: 15/300,000/1,000,000/3,500,000 km 
  Accuracy: usually the Class alpha and Beta or Gamma 
  when it becomes available 
  Damage 500 
  Notes: this is a high yield weapon and has good 
  atmospheric capabilities. 
   
  Type VII Photon Torpedoes (used by the Federation in the 
  24th century (2350)) 
  Range: 15/300,000/1,000,000/3,500,000 km 
  Accuracy: usually the Class Alpha and Beta or Gamma 
  when it becomes available 
  Damage 350 
  Notes: not atmospheric or but is high-yield  
   
  Type VIII Photon Torpedoes (used by the Federation in 
  the 24th century (2360)) 
  Range: 15/300,000/1,000,000/3,500,000 km 
  Accuracy: usually the Class alpha and Beta or Gamma 
  when it becomes available 
  Damage 300 
  Notes: not atmospheric or high-yield but if the ship is 
  within 15 kilometers it can be uses in the atmosphere 
   
  Type IX Photon Torpedoes (used by the Federation in the 
  24th century (2363)) 
  Range: 15/300,000/1,000,000/3,500,000 km 
  Accuracy: usually the Class alpha or Beta or Gamma  
  Damage 200 
  Notes: not atmospheric or high-yield but if the ship is 
  within 15 kilometers it can be uses in the atmosphere 
   
  Type X Photon Torpedoes (used by the Federation in the 
  24th century (2368)) 
  Range: 15/300,000/1,000,000/3,500,000 km 
  Accuracy: usually the Class alpha or Beta or gamma 
  Damage 400 
  Notes: this is a high-yield weapon with atmospheric 
  capabilities 
   
  Mark I Quantum Torpedoes (used by the Federation in the 
  24th century (2365 not deployed in any ship till 2370’s)) 
  Range: 15/350,000/1,050,000/4,050,000 km 
  Accuracy: usually the Class Beta or gamma 
  Damage 400 
  Notes: this is not a high-yield weapon with atmospheric 
  capabilities 
   
  Mark II Quantum Torpedoes (used by the Federation in 
  the 24th century (2368)) 
  Range: 15/350,000/1,050,000/4,050,000 km 
  
  894 
   
  Accuracy: usually the Class Beta or gamma 
  Damage 450 
  Notes: this is a high-yield weapon with atmospheric 
  capabilities 
   
  Mark III Quantum Torpedoes (used by the Federation in 
  the 24th century (2375)) 
  Range: 15/350,000/1,050,000/4,050,000 km 
  Accuracy: usually the Class Beta or gamma 
  Damage 500 
  Notes: this is a high-yield weapon with atmospheric 
  capabilities 
   
  Mark IV Quantum Torpedoes (used by the Federation in 
  the 24th century (2378)) 
  Range: 15/350,000/1,050,000/4,050,000 km 
  Accuracy: usually the Class Beta or gamma 
  Damage 600 
  Notes: this is a high-yield weapon with no atmospheric 
  capabilities 
   
  Mark V Quantum Torpedoes (used by the Federation in 
  the 24th century (2388)) 
  Range: 15/350,000/1,050,000/4,050,000 km 
  Accuracy: usually the Class Beta or gamma 
  Damage 600 
  Notes: this is a high-yield weapon with no atmospheric 
  capabilities 
   
  Stratospheric Torpedoes (used by the Federation in the 
  24th century (2351)) 
  Range: 15/300,000/1,000,000/3,500,000 km 
  Accuracy: usually the Class alpha or Beta when it 
  becomes available 
  Damage: see notes 
  Notes: not a high-yield weapon but is designed to carry a 
  biogenic or Chemical of some similar element into the 
  atmosphere 
   
  Gravimetric Torpedoes (used by the Federation in the 
  24th century (2351)) 
  Range: 15/300,000/1,000,000/3,500,000 km 
  Accuracy: usually the Class alpha or Beta  
  Damage: 200 
  Notes: creates an intense gravity field that reduces shield 
  protection in half 
   
  Chroniton Torpedoes (used by the Federation in the 24th 
  century (2351)) 
  Range: 15/300,000/1,000,000/3,500,000 km 
  Accuracy: usually the Class alpha or Beta or Gamma 
  when it becomes available 
  Damage: 400 
  Notes: being that the Chroniton torpedoes are in a state of 
  Temporal Flux they pass though the shields and inflict the 
  maximum damage to the ship.   
  Microtorpedoes  
  Range: 1/100/500/2000 km 
  Accuracy: usually the Class Alpha or Beta or gamma 
  Damage 50 
  Notes: small missile projectile 100 microtorpedoes can be 
  stores into .5 SUs.  Note that there are some torpedoes 
  that use these as secondary missiles that can be 
  launched at a greater range causing independent 
  damage.  
   
  ----------------------------------------------------------------------------- 
   
  Multiple warhead Torpedoes (can be used by the 
  Federation in the 24th century (2390) as seen in Star Trek 
  XI used by a Romulan Warship) 
  Range: 15/300,000/1,000,000/3,500,000 km 
  Accuracy: usually the Class alpha and Beta or Gamma 
  when it becomes available 
  Damage: use ten microtorpedoes that are deployed at 
  less than one hundred kilometers and independently 
  target different section of the ship’s hull 50 damage per 
  microtorpedoes 
  Notes: this is a high yield weapon and has good 
  atmospheric capabilities. 
   
  ----------------------------------------------------------------------------- 
  Antimatter Container  
  Though not really a missile or torpedo an Antimatter 
  container can be deployed from the ship and detonated in 
  proximity of the trailing ship with the use of a Photon 
  torpedo.  The container breaches and the resulting 
  explosion is 2d6x100 damage for all the ships in the MU 
  and drops off by half for the next and then half for the next 
  and so on buy the time it reaches the fourth MU the 
  damage is too low to cause any real damage.    
   
  A ship has as many as the ships size.  So a size five 
  starship would have five each with the maximum 
  explosive yield of above.  So if a ships anti mater taked 
  are full the maximum yield would be 6000 damage.  This 
  can be used in place of a self destruct system in game 
  terms. 
   
  ----------------------------------------------------------------- 
   
  Tricobalt Device 
  Range: 5/350,000/1,050,000/4,050,000 km 
  Accuracy: usually the Class Beta or gamma 
  Damage 750 
  Notes: though like the anti matter container it is not a 
  weapon but can be utilized as one.  Storage for such a 
  device cost 2 SUs per device and requires a high yield 
  launcher to fire.  Note that these are highly volatile 
  devices and can be detonated early in battle if there is 
  direct hit. 
   
  
  895 
   
  Antimatter Mines  
  The mine that is equal to that of a Type II Photon Torpedo 
  with a detonator that will detonate it when it comes in 
  contact with shields or the hull.  It remains in place with 
  the thrusters. 
   
  Klingon Cloaked Mines 
  It uses a Class 10 Claoking device and does 1000 
  damage.  They remain inactive untile they recive a coded 
  signal.   
   
  Gravimetic Mines 
  They operate like those of the gravimetric torpedoes 
   
  Self-Replicating 
  Consisting of duranium cargo containers and off the shelf 
  photon torpedo parts and replication technology.   
   
  Spatial and subspace charges 
  They are deployed to an area as the ship passed thought 
  the area and they work like other mines.  The nine does 
  120 damage.  A ship can store up to 30 charges per 1 SU. 
   
   
   
  
  896 
   
  Automated Unmanned Subspace Antenna Space station  
  Class and Type: Sato-class Automated Unmanned 
  Subspace Antenna 
  Commissioning Date: 24th century  
   
  Hull Systems 
  Size: 2 
  Length: 18.69 meters 
  Beams: 10 meters 
  Height: 3 meters 
  Decks: none 
  Mass: 20 metric tons 
  SUs Available: 625 
  SUs Used: 204 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 2 <0> 
  Resistance Inner Hull: 2 <0> 
   
  Structural Integrity field [1 power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
   
  Environmental Systems 
  Consumable: 3 years worth <6> 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
   
  Propulsion Systems 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
   
  Power Systems 
  Fusion Reactor: type 10 (generates 100 Power/round) 
  <50> 
  Locations:  
  Solar Power: one collector panels (generate 10 
  Power/reactor/round) <2> 
  EPS: Standard Power flow, +0 Power transfer/round <10> 
  Standard Usable Power:  
   
  Operations systems 
  Operations (OPS): none 
   
  Computers  
  Core: [5 Power/round] <4> 
  Uparting Class Alpha (+1) [1 power/round] <2> 
  ODN <6> 
   
  Sensor Systems 
  Long-range Sensors - none 
   
  Lateral Sensors [5 Power/round] <10> 
  Strength Package: Class 5 (strength 5) 
  Gain Package: standard (+0) 
  Coverage: standard 
  Probes: none 
  Sensor Skill: 3 
   
  Communications Systems 
  Type: Class 8 [2 power/round of use] <26> 
  Strength: 8 
  Security: -5 (Class delta Uprating) 
  Basic Uprating: Class Alpha (+1) 
   
  Security Systems rating: 1 <4> 
  Anti-Intruder System: Yes [1 Power/round] <2> 
  Internal Force Field [1 power/3 Strength] <2> 
   
  Shields (Forward, Aft, Port, Starboard) <11 x 4 = 44> 
  Shield Generator: Class 1 (protection 150) [15 
  power/shield/round] 
  Shield grid: Type C (50% increase to 225 Protection) 
  Subspace field Distortion Amplifiers: Class Alpha 
  (Threshold 50) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <2> 
   
   
  
  897 
   
   
  Lyarran Type Shuttlecraft 
  Class and Type: Lyarran type Shuttlecrafts 
  Commissioning Date: mid 24th Century 
   
  Hull Systems 
  Size: 2 
  Length: 7 meters 
  Beams: 3.5 meters 
  Height: 2.5 meters 
  Decks: 1 
  Mass: 7 metric tons 
  SUs Available: 625 
  SUs Used: 398 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Primary Backup: Class 1 (Protection 20) <7> 
  Secondary Backup: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <2>  
  Planetfall Capability <2> 
   
  Personnel Systems 
  Class/Passengers/Evac: 1/4/8 
  Crew Quarters  
  Baracks: Houses 4 crewmembers <1> 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Emergency Life Support (no emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 month's worth <2> 
  Food Replicators: [1 Power/round] <1> 
  Medical Facilities: Med kits <5> 
  Personnel Transport: Jefferies Tubes <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: one cubic meters <1> 
  Locations:   
  Escape Pods: none 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 4.86 <29> 
  Speed: 4.4/6.0/8.6 [1 power/.2 warp speed] 
  Uprating package four (+0.4 to standard) <8> 
  PIS: Type J (up to 48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 1 (.25c/.5c) [2/5 
  Power/round] <5> 
  Location: Varies in position; typically aft  
  Reaction Control System (.025c) [2 Power/round when 
  in use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 2/B (generates 130 
  Power/round) <33> 
  Location: aft 
  Impulse Engine[s]: 1 class 1 (generates 8 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 138 
   
  Operations System 
  Bridge: Forward <10> 
   
  Computers Core 1: Amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard(+0) 
  Sensor Skill: 2 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 2, Coordination 1 [1 Power/round in use] 
  <7> 
   
  Navigational Computer 
  
  898 
   
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 8 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 5 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: none <0> 
  Anti-Intruder System: none 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Two Plasma Disruptor <5 x 2 = 10> 
  Type 1  
  Damage: 40 [4 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward and one aft 
  Firing arc: 90 degrees  
  Firing Modes: Standard, pulse 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <11 x 4 = 44> 
  Shield Generator: Class 1 (Protection 150) [15 
  Power/shield/round] 
  Shield grid: Type B (33% increase to 199 Protection) 
  Subspace Field Distortion Amplifiers: Class alpha 
  (Threshold 50) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft System: None 
   
  Description notes 
  Fleet Data: The Lyanne shuttles can be found across the 
  galaxy as they are a cheap but are usually of good quality 
  as they are fast and capable of traveling across sectors 
  with a small crew and passengers.  Lightly armed and 
  defended the shuttle can easily be uprated with more 
  powerful weapons and better shields as needed.  Along 
  with the weapons the warp drive can be uprated no more 
  than 20 SU’s.    
   
  ---------------------------------------------------------------------------- 
   
  Lyarran Type Shuttlecraft modified and uprated 
  Class and Type: Lyarran type Shuttlecrafts 
  Commissioning Date: mid 24th Century 
   
  Hull Systems 
  Size: 2 
  Length: 7 meters 
  Beams: 3.5 meters 
  Height: 2.5 meters 
  Decks: 1 
  Mass: 7 metric tons 
  SUs Available: 625 
  SUs Used: 479 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 2 (Protection 50/80) <17> 
  Primary Backup: Class 2 (Protection 25) <9> 
  Secondary Backup: Class 2 (Protection 25) <9> 
  Specialized Hull: Atmospheric Capability <2>  
  Planetfall Capability <2> 
   
  Personnel Systems 
  Class/Passengers/Evac: 1 - 2/4/8 
  Crew Quarters  
  Baracks: Houses 4 crewmembers <1> 
   
  
  899 
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Emergency Life Support (no emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 1 month's worth <2> 
  Food Replicators: [1 Power/round] <1> 
  Medical Facilities: Med kits <5> 
  Personnel Transport: Jefferies Tubes <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
  Cargo hold: one cubic meters <1> 
  Locations:   
  Escape Pods: none 
   
  Propulsion Systems 
  Warp drive Nacelles: Type 4D <49> 
  Speed: 4.6/6.5/8.0 [1 power/.2 warp speed] 
  Uprating package four (+0.4 to standard) <8> 
  PIS: Type J (up to 48 hours of Maximum warp) <20> 
  Impulse Engine Type: Class 1 (.25c/.5c) [2/5 
  Power/round] <5> 
  Location: typically aft  
  Reaction Control System (.025c) [2 Power/round when 
  in use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 2/B (generates 149 
  Power/round) <35> 
  Location: aft 
  Impulse Engine[s]: 1 class 1 (generates 8 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 157 
   
  Operations System 
  Bridge: Forward <10> 
   
  Computers Core 1: Amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard(+0) 
  Sensor Skill: 2 
   
  Flight Control Systems Autopilot: Shipboard systems 
  (flight Control) 2, Coordination 1 [1 Power/round in use] 
  <7> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 8 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 5 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
   
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Personnel [3 Power/use] <10> 
  Pads: 2 
  Emitter/Receiver Array: Personnel Type 4 (30,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: none <0> 
  
  900 
   
  Anti-Intruder System: none 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Two Plasma Disruptor <9 x 2 = 18> 
  Type 2  
  Damage: 60 [6 Power] 
  Number of Emitters: (up to 2 shots per round) 
  Targeting Systems: Class Alpha (Accuracy 5/6/8/11) 
  Range: 10/30,000/100,000/300,000 
  Location: one forward and one aft 
  Firing arc: 90 degrees  
  Firing Modes: Standard, pulse 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <14 x 4 = 56> 
  Shield Generator: Class 1 (Protection 200) [20 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 300 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 67) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: none 
  Auto-Destruct System <2> 
   
  Auxiliary Spacecraft System: None 
   
  Description notes 
  Fleet Data: The Lyanne shuttles can be found across the 
  galaxy as they are a cheap but are usually of good quality 
  as they are fast and capable of traveling across sectors 
  with a small crew and passengers.  Lightly armed and 
  defended the shuttle can easily be uprated with more 
  powerful weapons and better shields as needed.  Along 
  with the weapons the warp drive can be uprated no more 
  than 20 SU’s.    
   
  ---------------------------------------------------------------- 
   
  Lyarran Long-range Shuttlecraft 
  Class and Type: Long-range Shuttlecrafts 
  Commissioning Date: Varies 
   
  Hull Systems 
  Size: 2 
  Length: 7 m 
  Beam: 4 m 
  Height: 2.5 m 
  Deck: 1 
  Mass: 4.5 MT 
  SUs Available: 500 
  SUs Used: 423 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 4 <3> 
  Resistance Inner Hull: 4 <3> 
   
  Structural Integrity Field [1 Power/10 Protection/round] 
  Main: Class 1 (Protection 40/60) <14> 
  Backup 1: Class 1 (Protection 20) <7> 
  Backup 2: Class 1 (Protection 20) <7> 
  Specialized Hull: Atmospheric Capability <2>  
  Planetfall Capability <2> 
   
  Personnel Systems 
  Class/Passengers/Evac: 2/6/10 
  Crew Quarters None  
   
  Environmental Systems 
  Basic Life Support [4 Power/round] <8> 
  Reserve Life Support [2 power/round] <4> 
  Emergency Life Support (no emergency shelters) <4> 
  Gravity [1 Power/round] <2> 
  Consumable: 2 month's worth <2> 
  Food Replicators: [1 Power/round] <1> 
  Medical Facilities: Medical first Aid kits <5> 
  Personnel Transport: Jefferies Tubes <2> 
  Fire Suppression System [1 Power/round when active] 
  <2> 
   
  Propulsion systems 
  Warp drive Nacelles: Type 4.8 <28> 
  Speeds: 4.0/6.0/8.0 [1 power/.2 warp speed]  
  Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] 
  <10> 
  Location: Varies in position; typically aft  
  Reaction Control System (.025c) [2 Power/round when in 
  use] <2> 
   
  Power Systems 
  Warp Engine Type: Class 4/G (generates 215 
  Power/round) <52> 
  Location: aft 
  Impulse Engine[s]: 1 class 2 (generates 16 
  Power/engine/round) 
  Auxiliary Power: 1 reactors (generates 5 
  Power/reactor/round) <3> 
  Emergency Power: Type A (generates 25 Power/round) 
  <25> 
  EPS: Standard Power flow, +100 Power transfer/round 
  <20> 
  Standard Usable Power: 165 
   
  Operations System 
  
  901 
   
  Bridge: Forward <10> 
   
  Computers  
  Core 1: Amidship [5 Power/round] <4> 
  ODN <6> 
   
  Navigational Deflector [5 Power/round] <8> 
  Range: 10/20,000/50,000/150,000 
  Accuracy: 5/6/8/11 
  Location: Ventral 
   
  Sensor Systems 
  Long-range Sensors [5 Power/round] <18> 
  Range Package: Type 2 (Accuracy 3/4/7/10) 
  High Resolution: 5 light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0) 
  Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-
  12.0) 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Lateral Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Sensor [5 Power/round] <10> 
  Strength Package: Class 5 (Strength 5) 
  Gain Package: Standard (+0) 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight Control) 1, 
  Coordination 1 [1 Power/round in use] <4> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
  Backup: 1 <0> 
   
  Inertial Damping Field 
  Main <8> 
  Strength: 2 [3 Power/round] 
  Number: 2 
  Backup <2> 
  Strength: 1 [2 Power/round] 
  Number: 2 
  Attitude control [1 power/round] <1> 
   
  Communications Systems 
  Type: Class 5 [2 Power/round] <10> 
  Strength: 5 
  Security: -2 
   
  Tractor Beams 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Forward 
  Emitter: Class Alpha [3 Power/Strength used/round] <3> 
  Accuracy: 5/6/8/11 
  Location: Aft 
   
  Transporters 
  Type: Emergency [2 Power/use] <7> 
  Pads: 2 
  Emitter/Receiver Array: Emergency Type 1 (5,000 km 
  range) 
  Energizing/Transition coils: Class E (Strength 5) 
  Number and Location: Aft of cockpit (bridge) 
   
  Security Systems Rating: <0> 
  Anti-Intruder System: None 
  Internal Force Fields [1 Power/3 Strength] <2> 
  Science Systems Rating 1 (+0) [1 Power/round] <7> 
  Specialized Systems: None 
  Laboratories: None 
   
  Tactical Systems 
  Plasma Energy Weapons Arrays <13 x 2 = 26> 
  Type IV 
  Damage: 100 [10 Power] 
  Number of Emitters: 120 (up to 1 shots per round) 
  Targeting Systems: Accuracy 5/6/8/11 
  range 10/30,000/100,000/300,000 
  Location: one forward, a one aft 
  Firing arc: forward 360 degrees  
  Firing Modes: Standard, Pulse 
   
  TA/T/TS: Class Alpha [0 Power/round] <6> 
  Strength: 7 
  Bonus: +0 
  Weapon Skill: 2 
   
  Shields (Forward, Aft, Port, Starboard) <13 x 4 = 52> 
  Shield Generator: Class 2 (Protection 300) [30 
  Power/shield/round] 
  Shield grid: Type C (50% increase to 450 Protection) 
  Subspace Field Distortion Amplifiers: Class Beta 
  (Threshold 100) 
  Recharging System: Class 1 (45 seconds) 
  Backup Shield Generators: None 
  Auto-Destruct System <2> 
   
   
  Auxiliary Spacecraft System 
  None 
   
  Description notes: 
  Fleet Data:  
   
   
   
  
  902 
   
   
   
  I thought that these could come in handy and generated 
  each of these, years ago when we were running a series 
  of time travel adventures.  We needed something to keep 
  the ships from bumping into and have something that 
  would do a little damage to ship when they would have a 
  collision.  With a time traveling starship and the collision 
  could cause enough damage to prevent the ship from 
  returning to their own time depending on where the 
  damage was had.  These collisions are handled just like if 
  it was a ramming for coming out of time travel.  Shields 
  can easily take the impact but a ship just coming out of a 
  time vortex or time warp would not have those shields 
  deployed and the deflectors would not be able guide it out 
  of the way in time.  The example would be a Galaxy class 
  comes out of a time warp in orbit and collides with a 
  communication satellite while traveling at .1c would cause 
  the Galaxy class 80 damage with this collision.  It works 
  just as well as a basic collision but does little damage (7 
  damage) to the hull resistance for a starship is usually 
  with a hull resistance of 8 or better.  Nevertheless a 
  shuttlecraft could be in real trouble with a collision.   
   
  Other than that the ships usually can see them before 
  they run into them and fly around them in orbit.   
   
  20th Communications Satellite  
   
  Hull Systems 
  Size: 1 (2) 
  Length: 15 meters 
  Diameters: 4.5 meters 
  Decks: n/a 
  Mass: 2.1 metric tons 
  SUs Available: 36  
  SUs Used: 29 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Environmental Systems 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
   
  Power Systems 
  Solar Power Systems: (generates 10 Power/round) <3> 
  Standard Usable Power: 10 
   
  Operations systems 
  Computers  
  Core 1: [1 Power/round] <1> 
  ODN <6> 
   
  Communications Systems 
  Type: Type I Planetary Radio [3 power/round of use] <1> 
  Strength: 1 
  Security: - 0 
   
  -------------------------------------------------- 
   
  20th Weather Satellite  
   
  Hull Systems 
  Size: 1 (2) 
  Length: 15 meters 
  Diameters: 4.5 meters 
  Decks: n/a 
  Mass: 2.1 metric tons 
  SUs Available: 36  
  SUs Used: 30 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Environmental Systems 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
   
  Power Systems 
  Solar Power Systems: (generates 10 Power/round) <3> 
  Standard Usable Power: 10 
   
  Operations systems 
  Operations (OPS): None 
   
  Computers  
  Core 1: [1 Power/round] <1> 
  ODN <6> 
   
  Sensor Systems 
  Scientific Interments [1 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Sensor Skill: 2 
   
  Communications Systems 
  Type: Type I Planetary Radio [3 power/round of use] <1> 
  Strength: 1 
  Security: - 0 
   
  -------------------------------------------------- 
   
  20th Spy Satellite  
   
  Hull Systems 
  Size: 1 (2) 
  Length: 15 meters 
  
  903 
   
  Diameters: 4.5 meters 
  Decks: n/a 
  Mass: 2.1 metric tons 
  SUs Available: 36  
  SUs Used: 25 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Structural Integrity field: None 
   
  Environmental Systems 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
   
  Power Systems 
  Solar Power Systems: (generates 10 Power/round) <3> 
  Standard Usable Power: 10 
   
  Operations systems 
  Computers  
  Core 1: [1 Power/round] <1> 
  ODN <6> 
   
  Sensor Systems 
  Spying Interments [1 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Interments [1 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
   
  Sensor Skill: 2 
   
  Communications Systems 
  Type: Type I Planetary Radio [3 power/round of use] <1> 
  Strength: 1 
  Security: - 0 
   
  -------------------------------------------------- 
   
  20th Hubble Style Satellite  
   
  Hull Systems 
  Size: 1 (2) 
  Length: 15 meters 
  Diameters: 4.5 meters 
  Decks: n/a 
  Mass: 2.1 metric tons 
  SUs Available: 36  
  SUs Used: 31 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Environmental Systems 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
   
  Power Systems 
  Solar Power Systems: (generates 10 Power/round) <3> 
  Standard Usable Power: 10 
   
  Operations systems 
  Computers  
  Core 1: [1 Power/round] <1> 
  ODN <6> 
   
  Sensor Systems 
  Scientific Interments [1 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Interments [1 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
  Sensor Skill: 2 
   
  Communications Systems 
  Type: Type I Planetary Radio [3 power/round of use] <1> 
  Strength: 1 
  Security: - 0 
   
  -------------------------------------------------- 
   
  Intersystem Space Probe 
   
  Hull Systems 
  Size: 2 
  Length: 15 meters 
  Diameter: 5 meters 
  Decks: n/a 
  Mass: 4 metric tons 
  SU’s Available: 50 
  SU’s Used: 40 
   
  Hull Outer <8> 
  Hull Inner <8> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 1 <0> 
   
  Environmental Systems 
  Personal Transport: Jefferies tubes [0 Power/round] <2> 
   
  Propulsion Systems 
  Reaction Control System (.025c) [2 Power/ round when in 
  use] <2> 
  
  904 
   
   
  Power Systems 
  Solar Power Systems: (generates 20 Power/round) <6> 
  Standard Usable Power: 10 
   
  Operations systems 
  Computers  
  Cores: [1 Power/round] <1>  
  ODN <6> 
   
  Sensor Systems 
  Scientific Interments [1 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Interments [1 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
   
  Probes: 2 (see notes) <1> 
  Sensor Skill: 2 
   
  Flight Control Systems 
  Autopilot: Shipboard systems (flight control) 1, 
  Coordination 0 [1 Power/round in use] <3> 
   
  Navigational Computer 
  Main: Class 1 (+0) [0 Power/round] <0> 
   
  Communications Systems 
  Type: Type I Planetary Radio [3 power/round of use] <1> 
  Strength: 1 
  Security: - 0 
   
  Notes: the Probes are the size of a basketball that 
  produces as much data as the lateral sensors would and 
  the data is communicated back to the satellite itself.  The 
  probe would have no more than 5 SU’s of structure and is 
  fired off the base of the mobile satellite.    
   
  -------------------------------------- 
   
  Just a classic something. 
   
  Sputnik 
  Commissioning Date: 1957 
   
  Hull Systems 
  Size: 1 
  Length: 57.9 centimeters 
  Width: 68.43 centimeters 
  Height: 68.43 centimeters 
  Deck: 0 
  Mass 73.6 
  SU’s available: 20 
  SU’s used: 13 
   
  Hull Outer: <4> 
  Hull Inner: <4> 
  Resistance Outer Hull: 1 <0> 
  Resistance Inner Hull: 0 <0> 
   
  SIF (Structural Integrity is held together by the metal and 
  a prayer). 
   
  Power Systems 
  Chemical batteries (generate 4 power/round) <1> 
   
  Operation System 
  Pre-deutronic Computer [1 power/round] <1> 
  ODN (Computer networking) <3> 
   
  Sensor Systems 
  Scientific Interments [1 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
  Coverage: Standard 
   
  Navigational Interments [1 power/round] <1> 
  Strength Package: Class 0 (Strength 0) 
  Gain Package: Standard (+0) 
  Sensor Skill: 2 
   
  Communications Systems [1 power/round] <1> 
  Strength: 1 
  Bonus: -0 
   
  Notes: The noted Russian Satellite launched in 1957 and 
  set the world on edge. 
   
  
SOURCE: textdata/thevault/SpaceDock!/SpaceDock - Star Trek Red Omega.pdf