TEXT: STAR TREK ROLEPLAYING GAME
  SPECIES PROFILE
  SPECIES NAME: ALIOTHAN
  VISUAL REPRESENTATION
  SPECIES ADJUSTMENTS
  +2 Strength, +1 Vitality, -1 Presence, +2 Perception
  PHYSICAL DESCRIPTION
  Tall, lean humanoids; Aliothans come from a world 
  rich in cobalt, with a surface-gravity lower than Earth-
  normal. Their skin-coloring ranges from a light blue to 
  a dullish shade of grayish-blue. 
  They have hair, either white with blondish highlights, 
  or the reverse.  This hair is normally worn in a long 
  mane, centered on the elongated Aliothan head, with 
  the head shaven bald on either side in a style known 
  on Earth as a “Mohawk”.
  Aliothans have no eyebrows, or any other hair on their 
  bodies aside from that on their heads.
  Their bodies are generally frail looking. Although this 
  is somewhat deceptive as they are a naturally tough, 
  hardy race. Their limbs are long, and sinewy. They 
  have the usual four fingers and opposing thumb of 
  most humanoids, but only have three thick toes on 
  each foot.
  Aliothans' most unique feature are their eyes. Large, 
  and milti-faceted like an insect's; and of a peculiar 
  lavender-pinkish color. Aliothans also have an “inner 
  eye” beneath the faceted outer eye, that consists of 
  one large eyeball with an oversized pupil. 
  Aliothan eyes can be a bit unnerving to look into as 
  they can train their facets on one subject while 
  centering the vision of the inner eye on another.
  This makes it very hard for someone to look an Aliothan in 
  the eye and be sure their gaze is being met. 
  CULTURE
  The Aliothan culture is considered somewhat primitive by 
  Federation standards, by the end of the 24th century. A 
  patriarchal monarchy, the Aliothans cling to many beliefs 
  humans see as arcane and old-fashioned.
  Their culture could be described as a warrior-culture. But, 
  Aliothans are not aggressive conquerors. Their skills as 
  soldiers are used primarily for the defense of their own 
  world and their own people.
  Aliothans are outgoing people, and for the most part they 
  have good relations with their neighbors. The Aliothans 
  have been a Federation member-race since the latter half of 
  the 23rd century. And several Aliothans have served, with 
  honors, in Starfleet.
  Aliothans have a strong set of moral values. They are brave, 
  and loyal almost to a fault. 
  LANGUAGES
  Aliothans speak their own language; which is spoken at an 
  unusually high rate of speed compared to Standard. This 
  makes native Aliothan very hard for the Universal Translator 
  to render accurately. 
  Aliothans who live and work with other Federation citizens 
  usually learn to speak Federation Standard. And they do so 
  with a slight, lilting accent that makes them seem to have a 
  very gentle, elegant style of speech.
  COMMON NAMES
  Aliothans have a single name, usually two or three syllables 
  and heavy on long vowel sounds. Males have names 
  beginning with softer consonant sounds, and ending in a 
  consonant. Females have names beginning with a harder 
  consonant and ending on a vowel sound.
  A well known male Aliothan was the Starfleet Security 
  officer who served under Captain James T. Kirk in the late 
  2280s; Fouton. 
  Other Aliothan names include Shotiln (male), and Kimoea 
  (female). 
  HOMEWORLD
  The Aliothan homeworld, Alioth V, is the second of two 
  class-M planets in the Alioth system. The Aliothan star is 
  part of one of the most well-known sights in the night skies 
  of Earth – the tail of the Great bear, or Ursa Major.
  Alioth V, it's self, is a small planet. Class-M but with a very 
  cold surface-temperature similar to the arctic conditions 
  found on Andor. 
  Alioth V is a world rich in the mineral, cobalt. And surface-
  mining operations supply cobalt to neighboring systems on 
  a regular basis. 
  The Aliothan civilization is relatively advanced, with Tech 
  Level 6 being the norm. Aliothans still manufacture a great 
  many of their necessities by hand, and they also import 
  some percentage of what they need from other federation 
  
  worlds. The Aliothan government is on strongly 
  friendly terms with the government of Cardassia; and 
  the Aliothans and Cardassians shared trading 
  relations even during the Dominion War.
  Aliothans did not support the Cardassian occupation 
  of Bajor, however; nor did they side with them during 
  the Dominion War. Aliothan soliders were in the 
  vanguard of Federation troops during both the 
  liberation of Betazed from the Cardassians and the 
  liberation of Cardassia from the Dominion.
  Aliothans have been serving in Starfleet since the 23rd 
  century. And Alioth V has been a reliable member of 
  the Federation since the 2260s.
  FAVORED PROFESSION
  Aliothan civilians are most comfortable in the role of a 
  Soldier, or a Rogue. And they tend to the Elite 
  Professions, Smuggler, Assassin, or Weaponmaster.
  Aliothan Starship Officers find themselves best suited 
  for combat roles, and usually become Security or 
  Tactical officers. Some Aliothans will pursue a career 
  in Engineering, or Operations. 
  SPECIES ABILITIES
  Despite their outwardly frail appearances, Aliothans 
  are a tough, sturdy people. The harsh climate and 
  conditions of their planet has resulted in a species 
  evolved to survive even the worst of conditions and 
  situations.
  Couple this with their culture, which emphasizes 
  strength for the sake of survival; and you have a race 
  of very strong, hardy people. Aliothans are easily as 
  strong as Vulcans, resulting in a +2 species bonus to 
  their Strength attributes. They are also very resilient, 
  and resistant to disease and physical damage (+1 
  bonus to Vitality).
  The unusual structure of their eyes make Aliothans 
  some of the most observant of all known species; 
  which gives them a +2 bonus to their Perception 
  attribute. But, their gaunt appearances, and stoic 
  mannerisms cause them to suffer in their social 
  interactions, resulting in a -1 species penalty to their 
  Presence scores.
  Aliothans also have several individual species traits.
  Exceptional Vision: Due to the unique structure of the 
  Aliothan eye, they have very highly developed visual 
  abilities. Not only do they receive the benefits of the 
  Night Vision edge (p. 136 of the Player's Guide), but 
  also a +4 species bonus to all Observe (Spot) tests, 
  and +2 to Investigate (Inspect).
  Bonus Edge: Exceptional Concentration; Aliothans are 
  very hard to distract once they have their minds set to 
  a task. They receive the Exceptional Concentration 
  edge (p. 134 of the Player's Guide) as a species trait.
  Species Flaw: Thin Blooded (Heat); Because of the 
  frigid environment of their homeworld, Aliothans are 
  very susceptible to high temperatures, especially in 
  combination with humid conditions. They take the penalties 
  of the Thin Blooded flaw (p. 143, of the Player's Guide) with 
  respect to hot temperatures, and weather conditions.
  Zealous Loyalty: Aliothans serving as Starship Officers, or 
  working in any type of hierarchical structure develop very 
  strong loyalties to their superiors. Especially commanding 
  officers in a military situation.  
  Not only do Aliothans automatically acquire the Devotion 
  flaw (p. 140 of the Player's Guide) with their commanding 
  officer as the focus of their devotion, but an Aliothan will do 
  anything they feel is necessary to support, defend, or 
  protect their commander.
  When interacting with anyone the Aliothan knows has an 
  unfavorable opinion of their commanding officer, and 
  Aliothan does so with an interaction penalty equal to their 
  commanding officer's Renown modifier.
  Aliothans will easily go to extremes to defend, or protect 
  their commanders. If an Aliothan is faced with a necessity to 
  protect a superior that could result in a reckless act he must 
  make a Wilpower reaction roll (TN15) or take even the most 
  extreme action feasible to protect his superior.
  Anyone attempting to dissuade the Aliothan from this 
  course of action does so at a -5 penalty; except for the 
  Commanding Officer, of course; who can automatically 
  influence the Aliothan's actions without any roll being 
  necessary.
  
SOURCE: textdata/thevault/Star Trek RPG/Decipher/Species/alien_Aliothan.pdf