TEXT: HERN VEHICLES COMPENDIUM ONE 
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  Bryce Hubbard (order #5318102)
  
  ORTHERH VEHICLES COMPEHDIU 
  I 
  ISBN: 1-896776-11-6 I 
  ISBN 1-836776-11-6 
  Prlnled In Canada 
  Bryce Hubbard (order #5318102)
  
  Bryce Hubbard (order #5318102)
  
  CHAPTER 1: IWTROOUCTlOW ...................................................... 
  4 
  CHRPTEA 2: HUNTER OEVELOPMEWT ....................................... 
  10 
  2.0 A NEW BREEO .................................................................. 
  10 
  21 BACHGROUNO I OVERVIEW ................. 
  2.2 WALHERS OH TlRRR NOVA ................ 
  2.21 THE BRERH WITH EARTH ...................................... 
  14 
  2.2.2 THE BRTllE OF PIONEER .... 
  2.3 THE BOT PROJECT ............................ 
  2.31 XBOT-1 AACCOON ............... 
  2.3.2 X-ROT-2 //HUNTER// ONELOPMENT ................ 17 
  2.4 LATEA OEVELOPME 
  ............................... 
  20 
  2.4.2 HUNTER MRRH TWO ............................................. 
  21 
  2.4.3 LATER VflRlRNTS .. 
  3.0 SHELETONS ..................................................................... 
  22 
  36.4 HElMURl GERR ............................ 
  4.2.5 CHEETAH POLlZEl .............................................. 
  39 
  4.2.6 STflLHlNG CHEETAH 
  4.2.7 STALHIHG CHEETAH 
  4.2.10 WHITE CRT ............................... 
  4.3 BLACH CAT ...................................................................... 
  48 
  4.31 8LRCH CLRW ...................................................... 
  51 
  4.4 HUNTEA ....................................... 
  4.41 nnnonEo HUNTER .......... 
  4.4.2 RSSAULT HUHTEA .............................................. 
  56 
  4.4.5 BRICHLAYER ..................................................... 
  S9 
  ............................... 
  60 
  4.4.7 OESERT TRNHHUNTER ........... 
  4.4.9 HUNTER COMMRHOO .......................................... 
  63 
  4.4.10 HUNTER COMMANOO EW .................................... 
  64 
  4.411 HUNTER MINELAYER .......... 
  4.4.12 HUNTER RBC ..................... 
  i 
  T S  
  4.4.13 HUIITER PRRRTROOPER ............................... 
  4.4.14 HUNTER PARR-MORTAR .................................... 
  68 
  4.415 HUNTER RECON ................................................ 
  69 
  4.416 HUNTER RECON A6 ........................................... 
  70 
  4.4.18 HUNTER ZERSTERER MH an ..................... 
  4.4.21 HUNTER BULLOOZER ........................................ 
  75 
  4.51 ASSAULT GRIZZLY ............................................. 
  79 
  4.5.2 CROSSBOW GRIZZLY ......................................... 
  80 
  4.5.3 OEFENOER GRIZZLY ......... 
  4.5.4 ENGlNEEAlNG GRIZZLY ..... 
  4.5.5 FIELO SUPPORT GRIZZLY ................................... 
  83 
  4.5.6 RRBlO GAl22lY ................................................. 
  84 
  4.5.7 THUNDER GRIZZLY ............................................ 
  85 
  4.5.8 DESTROYER GRIZZLY ........................................ 
  86 
  4.6 HOOlRH ........................................................................... 
  EB 
  4.4.17 HUNTEA ZERSTORER MH 2 ....................... 
  4.5 GRIZZLY .................................... 
  4.71 RRROW JAGUAR ................................................. 
  95 
  4.7.2 flRE JRGUAR .................................................... 
  96 
  4.7.3 FLRH JAGUAR ................................................... 
  97 
  4.7.4 LASH JRGURR ................................................. 
  98 
  4.7.5 JAGUAR MP ................................... 
  4.7.6 JRGURRUWDI .................................................... 
  100 
  4.7.10 PANTHER ........................................................ 
  104 
  4.711 PATHFINOER JRGUAA ....................................... 
  105 
  4.7.12 PREORTOR JAGUAR ......................................... 
  106 
  4.713 STRIHE JRGUAR ............... 
  4.8 NEMESIS JRGURR ........................................................... 
  108 
  4.81 SOUTHERN SPECIAL ........................................... 
  111 
  4.9 MA0 006 ........................................................................ 
  112 
  4.91 MAD 006-R ....................................................... 
  115 
  ................................................... 
  116 
  4.12 BOBCAT ........................................................................ 
  124 
  4.12.1 HlAO RRROW ................................................... 
  127 
  4.13 FERRET ............................................... 
  4.13.1 SABOTEUR ............................. 
  413.2 fERRET MH II .................................................. 
  132 
  4.13.3 WILD RRRET .............. 
  413.5 MRULEA FERAEI ............................................. 
  135 
  4.14 RRZORBRCH ............................. 
  4141 PERCEMAHER .................................................. 
  139 
  4.15 TIGER ........................................................................... 
  140 
  417.5 OAMOCLES A2 ................ 
  418.1 RECOVERY HAMMER ......................................... 
  159 
  Bryce Hubbard (order #5318102)
  
  0 
  CHRPTEA S: AESERRCH 6 OMElOPMENT ............................. 
  160 
  .. 
  5.0 TEST OfllVE .................................................................... 
  160 
  5.1 lNTAOOUCTlON AN0 OVERVIEW .......................................... 
  161 
  5.2 CHEETAH MH2 ................................................................ 
  162 
  5.2.1 S-C2001X-B PROTOTYPE .................................. 
  165 
  5.3 HUNTER XMG ............................... 
  5.3.1 I-103X-2 PROTOTYPE ...................................... 
  169 
  5.4 PANOR ........................................................................... 
  170 
  CHAPTER 6: TECHNICIAN'S CORNEA ........................... 
  6.0 UNOER THE TABLE .......................................................... 
  182 
  6.1 NEW WEAPON SYSTEMS ................................................... 
  183 
  6.1.1 CANNONS .......................................................... 
  183 
  6.1.2 CLOSE COMBRT WERPONS ................................. 
  184 
  6.1.3 FIELD MORTARS ................................................ 
  185 
  6.1.4 LRSER WEAPONRY ............................................ 
  186 
  6.1.5 ROCHETS AN0 MISSILES .................................... 
  187 
  6.1.6 ROOlTlONAl WEAPONS ..... 
  6.2 NEW PEAHS ...................... 
  6.3 NEW nn WS ................................................................... 
  19s 
  I 
  6.4 WERPON CHARRCTEAISTICS ............................................. 
  1i 
  6.5 AMMUNITION TYPES ........................................................ 
  19 
  6.6 WEAPON TABLES ............................................................ 
  19 
  CHRPTEA 1: GAMEMASTEA'S RESOURCES ............................ 
  20 
  7.0 COMMRND RHO CONTROL ................................................ 
  20 
  7.1 STANOAAOIZED VEHICLE COOES DN 19141 ........................ 
  20 .. 
  7.1.1 NORTHERN CODES ............ 
  7.1.2 010 PROOUCTION IO COO€ 
  7.2 COLOR SCHEMES .......................... 
  7.2.1 BASE COLORS ................. 
  7.2.2 ENVIRONMENTS ............................................... 
  20: 
  7.2.3 THE EFFECTS OF CRMOUFlRGE ......................... 
  20: 
  7.3 INSIGNIA AND MRflHlNG PLRCEMENT ............................... 
  201 
  7.4 HEAVY GEAR HRNGRR .................................................... 
  201 
  7.4.1 GENERRL APPEAARNCE .................................... 
  20t 
  7.4.2 TOOLS RHO EOUIPMENT ................................... 
  205 
  7.4.3 CONTENTS RHO CRPAElllTlES ........................... 
  203 
  7.5 MODULAR AOVANCEO MRINTENRNCE OUTPOST ................... 211 
  CHAPTER 8: CHRATS RHO GAME AIOS .................................... 
  212 
  8.1 COMPRRRTIVE VEHICLE CHR AT .............................. 
  212 
  '\4 
  8.2 NORTHERN GEARS GENERLOGY ......... ............... 
  8.3 VEHICLE RECOGNITION ..................................... 
  BLRNH VEHICLE SHEET .......................................... 
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  Bryce Hubbard (order #5318102)
  
  The desert sun was high in the sky, sending heat shimmers floating up from the 
  dunes. Desert patrol was never amusing, but at 45” C it was unbearable. Caporal 
  Barton knew, however, that war waited for no man. 
  Soldat Finks put down his binoculars and pulled down his polarized desert goggles. 
  “Caporal, we’ve got movement coming our way.” 
  Barton frowned and scanned the horizon with his own binoculars. Finks was right, 
  two or three squadrons of Northern Gears coming over the ridge on the horizon. This 
  might mean trouble. He wiped the sand from his filter mask and hit the comm switch 
  on the side. “Sergent, I think you should come take a look at this.” 
  In the damp coolness of the Caiiianparked in the shade of the dune, Sergent Axelsson 
  took a deep breath. Pulling a desert scarf over his head, he opened the hatch; light 
  and heat rushed in as he walked out of the APC and joined Caporal Barton and Soldat 
  Finks on top of the dune. “What’s up, Caporal?” 
  “Well, there seems to be some new activity along the Gtenberg Rldge, Sergent. At 
  least fifteen Northern Gears are coming our way.” Caporal Barton handed Axelsson 
  his binoculars so the NCO could take a look for himself. 
  The Sergent scratched his scruffy beard while he waited. When he had finished a 
  cursory look, Barton gave his equally cursory report. “It looks like a Northern border 
  patrol, Sergent. They’re deploying in a standard sweep looking for hidden enemies.” 
  “Well, they’re still a few klicks out, Caporal. Go to the meat-wagon and radio C&C.” 
  “Oui, mon Sergent,” Barton said, slipping into his native Universal French. Axelsson, 
  born in the Mekong Dominion, frowned but let it pass. The Caporal rushed down to 
  the APC. Soldat Finks was looking through the binoculars. 
  “Not to disagree with Caporal Barton, Sergent, but I don’t think this Is a simple 
  patrol.” Finks handed his binoculars to the Sergent so he could take another look, 
  and continued his own report. “There are at least four Rabid Grizz/ies and two Fire 
  Jaguars. These are not regular Northern patrol Gears.” 
  Axelsson zoomed in on the Gears. Those were heavy assault vehicles, used In con- 
  centrated attacks not standard desert patrols. “I see. Well, it would seem you’re 
  correct, Soldat. Thls looks more serious than... wait. One of them is coming towards 
  us... Is that a Cheetah? I can’t tell.. . Here, you take a look.” 
  Finks took back his binoculars and focused on the Incoming Gear. It was ligM and 
  fast, traveling easily over the dunes. It was also making a B-line for their position. It 
  certainly wasn’t a Cheetah, however. “I see it, sir. I’m pretty sure it’s a Wease/. A 
  fairly rare electronic warfare Gear. You can tell by the satellite dish on its back -” 
  “...For calling long-range artillery and orbital strikes,” the Sergent chimed in, fln- 
  ishing Finks sentence. “Nasty stuff. You really know your Gears, Soldat. Attention 
  to detail like that always pays off.” 
  Finks put down the binoculars and looked up at the NCO. It was rare that Axelson 
  gave compliments. “Thank you, Sergent, but I’m still -” 
  Horror and realization simultaneously f lashed across both soldiers’ faces. long-range 
  artillery. Finks tried to speak, but Axelsson beat him to it. 
  “Run! Run!” screamed the Sergent as they both scrambled down the dune, away 
  from the Caiiman. Inside, Caporal Barton -who 
  had just sent the report to the com- 
  mand center -watched them flee, confused. 
  He was still puzzled when the barrage of supersonic shells tore right through the 
  Caiimam‘s body. The vehicle vanished in a ball flame, leaving behind only a vast 
  crater in the blackened sand. 
  Bryce Hubbard (order #5318102)
  
  The Northern Vehicle Compendium contains all the basic Gear and strider chassis and variants that previ- 
  ously appeared in the rulebook and in theTerra Nova Field Guides N1 and N2, plus many more. This book, 
  along with the other field guides, is intended to be a quick reference manual for students of military history on 
  Terra Nova. They will find within these pages the statistics and specifications for the most common Gears and 
  striders used by the armies of the North on Terra Nova. The only models listed here are those that are common 
  to several leagues, city-states or paramilitary organizations. Designs or variants that are used by a single league 
  will be examined at a later date in other manuals. 
  While meticulous care was taken to ensure an accurate and up-to-date manual, the ever-changing nature of 
  vehicles and the secrecy of military-related designs make this task Herculean at best. The reader must also take 
  into consideration the fact that most of the information contained within the guides originates from the manufac- 
  turers themselves and reflects generic, minimally trained Gears. Depending on individual machines and main- 
  tenance records, field performance might differ from that published here. Since the last edition, some specifica- 
  tions and statistics have been modified to reflect newer, more accurate information. 
  The Northern Vehicle Compendium is divided into several chapters, each covering a specific subject. Chapter 
  one contains the keys to the new elements found in the vehicles' statistics, i.e. the tactical uses icons, the color 
  schemes and the availability numbers. Chapter two describes the development of the Hunter, the first true mili- 
  tary Heavy Gear. Six well-known Gear or Gear-part manufacturers are examined in detail in Chapter three. 
  Chapter four constitutes the meat of the book and presents 17 Heavy Gear chassis presently in use, along with 
  71 commonly seen variants (chassis and variants are explained in 1.2.1 and elsewhere). Each vehicle is fully 
  detailed both in terms of background and game statistics. Chapter five is similarly constructed, but presents five 
  research programs currently underway to create new and more advancd vehicles. Chapter six includes all the 
  weapon systems that were found in the old (now out of print) Field Guides, grouped together for convenience. 
  That chapter also includes all the Perks and Flaws of the Field Guides, again grouped together. Note that even 
  though they are presented in the Northern Vehicle Compendium, these weapons and systems can be used by 
  any taction with no restrictions other than those the Gamemaster sees fit to apply. 
  Chapter seven, contains multiple tools that should prove useful to all Gamemasters (and to the players, to some 
  extent). These tools range from the explanation of the complex vehicle identification system used by the North- 
  ern leagues to the camoflage patterns used by each army. Diagrams show the relative distribution of each of the 
  vehicles shown in this book. Finally, a typical field garage and maintenance shed is examined in detail, ready to 
  serve as a base of operations for a group of players in the field. The book closes with an Appendix, which 
  contains various game aids such as a chart that allows the Gamemaster and players to compare the vehicle 
  statistics at a glance and blank vehicle and squadron sheets. 
  I 111 CHASSIS AND VARIANTS 
  For the reader'sconvenience, the vehicles in this book have been divided into two general categ 
  the chassis and the variants For the 
  purpose of the game and its background, there is no practical difference between the two The d 
  n has been made purely to maximize 
  the content of this book. Both categories feature vehicles that are in fully-fledged production or have been permanently modified into their 
  current configuration 
  A chassis is the basic production model of a certain vehicle type; for example, Hunter chassis are often mass-produced and easily 
  recognizable in shape and function, and they form the core of the armies Because chassis are so common, three full pages have been 
  devoted to each, along with a listing of their full gaming statistics. Variants based on a particular chassis will use this set of game 
  statistics as a reference for their own, through a set of modifications (see page 6) The full explanation of the various sub-sections of th 
  chassis section can be found on the next page 
  Variants are vehicles derived from a basic chassis. In general, variants are slightly modified versions of the mass-produced chassis 
  designed to answer a specific need They can differ in terms of operation role, performance, equipment or weapon payload, but they tend 
  to share the same basic structure as the chassis on which they are based. Variants can either originate from the factory or the field - 
  no 
  distinction is made within the book, except perhaps in the production type To save on space, the statistics of each variant are given only 
  as modification to the statistics of the original chassis. For example, the Strike CheetaHs statistics are given as modifications to the game 
  statistics of the Cheetah. The Threat Values supplied have been calculated after the modifications were applied to the basic game statis- 
  tics and can be used as is to evaluate the strength of a combat group. 
  In general, chassis have a Northern identification code that ends in MP (for Mass Produced}, while variant codes end in a task specific 
  code, such as AST (Assault), or TK (Tank Killer/Anti-Armor) The chassis and variant, however, will share the same basic code which 
  indicates frequency and general size For example all Hunfers have a code beginning with HACS-01 MG The few exceptions to this rule 
  cover Gears which are based on a previous model, but whose modifications are major enough that they have become achassis in and of 
  themselves. The high-technology Black Cat(related to the Cheetah) and Nemesis Jaguar(re1ated to the Jaguar) are only the two most 
  obvious examples. Northern identification codes are explained in full on p 201. 
  Bryce Hubbard (order #5318102)
  
  i 
  O D E I C T I  
  11.2 DEFINITIONS 
  The information contained in the presentation of the various chassis is divided into several tables, for easy access The tables are grouped 
  into subsections, which are Vehicle Specifications, Weapon Payload, General Stats, Availability, Optional Equipment and the Weapons 
  Location Diagram. The following text describes each sub-section and how to use it. 
  Another subsection, Modifications, is found only in the text of the variants and lists how the vehicle differs from the chassis on which it 
  VEHICLE SPECIFICATIONS 
  The Specifications subsection is a single table containing the basic information about the vehicle, including product, physical, tactical 
  Product data includes the production code, manufacturer, cost and use Physical data includes the weight (expressed in kilograms), 
  height and width (in meters) of the main hull, without its various accessories, i e antennae and sensor pod extensions are not counted. 
  The tactical data listed includes thevarious movement modes available to the vehicle along with the corresponding maximum speeds that 
  can be attained on clear ground (Note. a vehicle's "true" top speed, known as its road speed, is one and a half times the speed on clear 
  ground). Finally, there is some basic engineering data such as the type and name of the powerplant(s), their power output, and the type 
  and thickness of the armor plating (when any is used) 
  The Weapon Payload subsection is a fairly straightforward table It lists, in order of importance, the various weapon systems carried by 
  the vehicle. This list includes the name and/or code of the weapon's primary manufacturer, its caliber (where applicable) and the ammu- 
  nition payloail. In some cases, where space is available, the type and method of loading of the ammunition carried is also supplied. 
  The General Stats subsection includes the Game Stats, Movement, Electronics, Armor, Weapons Summary, Perks, Flaws and Defects 
  tables which contain the basic game information required to use the vehicle in a Heavy Gear tactical battle To ensure that scenarios can 
  be put together quickly, all information not directly relevant to the game has been moved to the Specifications table. This includes the 
  cost, production type, deployment range, sensor range and communication range 
  The rest of the data found in the General Stats subsection directly applies to the game and can be recopied on a blank sheet of paper 
  VEHlClE AVAllABlllTY 
  Availability is a table with two new statistics that have just been introduced to the Heavy Gear universe: the Availability Threshold and the 
  Maximum Number of Units in the Field. These are meant to reflect how common a vehicle is and help the Gamemaster (or the players in 
  a pure tactical scenario) use a realistic number of vehicles of each given design. For example, Hunkxsare so common that they are likely 
  to participate in almost every battle On the other hand, a highly specialized and secret model such as the Black Catstealth Gear is 
  unlikely to participate in a routine border patrol, and even if it does, not more than one will be available The use of the Availabilityfactor 
  is fully explained on page 9. 
  Optional Equipment is just what the name says, common options that are available to further customize the vehicle for a specific mission. 
  Not all vehicles have been designed with this in mind, and many options are modifications made by troops in the field to answer aspecific 
  need. Not all vehicles routinely use options - 
  only the most common are listed. 
  HEAPONS lOCATlON DIAGRAM 
  The Weapons Location Diagram is a small schematic found on the third page of each chassis. It shows the vehicle from the front and side 
  and includes arrows and lines that point to the various weapons carried by the vehicle. In certain specific cases, the diagrams are also 
  used to show some particular equipment mounted on the machine, such as a target designator, electronic warfare device or airdropping 
  package. When space permits, the Weapons Location Diagram will also include a few notes on points of interest on the machine. 
  The Modifications sub-section is a table found only on the pages where the variants of each chassis are shown. As the name Suggests, 
  this table lists, in as much detail as allowed by the available space, the modifications and changes that need to be applied to the basic 
  statistics of the chassis in order to get the statistics for that particular variant Using this method, although it requires a bit more work on 
  the part of the reader, saves a lot of space that would otherwise be wasted in repeating already published information. 
  Bryce Hubbard (order #5318102)
  
  I 11.2 TACTICAL USES ICONS 
  Special icons will be used tor several purposes in this book. Beside the usual codes indicating the content of a given chapter or section, 
  icons have been attached to each vehicle to suggest the best tactical uses for that particular unit. A tactical use is a mission, or function, 
  that is easily handled by the type of equipment or armament carried by the vehicle. It may also be a type of mission for which the vehicle 
  is particularly suited due to its performance profile - 
  one should not, for example, expect a heavy fire support unit to perform well on a 
  lighting strike raid. 
  The following paragraphs describe the various tactical uses icons used throughout the book. 
  GENERA1 PURPOSE 
  General purpose vehicles are jacks of all trades. They may fulfill almost any mission requirements, though they will seldom perform 
  nearly as well as a more specialized unit. General Purpose vehicles are thus best used as straightforward front-line combat machines in 
  an all-out confrontation. They fulfill the role of a vehicular basic trooper and can be used for both offensive and defensive missions, as 
  well as more mundane assignments such as sentry duty or escort. They are generally simple in design and can thus form the core of the 
  mechanized army. 
  SCOUT 
  It is said that information is power; certainly, one cannot harm the foe without knowing where to strike first. Even in the age of satellite 
  detection, nothing beatsafriendly eyeon location. Scout machinesare generally fast and agile, capable of avoiding theenemy’s noticeas 
  they skirt his position, trying to garner as much information as possible before returning to base. Often, scout machines carry dedicated 
  electronic equipment and are capable of designating targets for fire support units. Scouts generally make poor fighting units and should 
  avoid combat. 
  FIRE SUPPORT 
  Fire support can often means the difference between life and death The hallmark of the fire support unit is the presence of a hard hitting, 
  indirect-fire weapon capable of great devastation Fire support units usually hang as far back as possible and actively avoid contact with 
  enemy units. For maximum battlefield effectiveness, fire support machines need to be paired with a forward observer of some kind who 
  can relay target coordinates. Because of their size, fire support units are generally slow and cumbersome and must thus actively avoid 
  close combat. 
  RSSRULT 
  Assault units have been designed for one mission type: brutal frontal attack. They sport heavy armor- 
  most, if not all, of it mounted on 
  the front half of the hull -and 
  carry high firepower, both of which are supposed to help them survive the most dangerous mission type 
  ever conceived. Assault machines excel in search and destroy missions, but fare poorly in defensive and specialized roles. They also 
  require extensive support in the field as they tend to suffer from low endurance (mostly ammunition-wise) and are rarely capable of 
  extended missions. 
  Engineering vehicles features high output engines and various tools that allow them to perform maintenance and construction tasks such 
  as reloading ammunition, building bridges and fortifications, towing disabled units, etc Most vehicles capable of performing engineer- 
  ing tasks have been specifically designed for this function and very few carry any armament Some combat vehicles, by virtue of their 
  strength, are capable of performing a few engineering tasks, such as towing equipment 
  ECCM devices to make sure that they can remain in contact with both the troops under their command and their command post. Since 
  there is, at most, only one command unit per squadron, they are proportionally rarer than other units, but remain somewhat common. 
  Depending on the mission and the commanding officer, command units may hang back from the battle or participate in the melee It is 
  important to remember that command vehicles are a prize target for enemy gunners and should be well protected by their teammates. 
  ELECTRONIC WARFARE 
  Not all battles are fought and won with bullets and missile launchers. A vehicle with no sensors and no contact with headquarters or its 
  commanding officers is easy prey for enemy units. Electronic warfare units carry powerful ECM and ECCM equipment that allows them 
  to disrupt or intercept enemy sensor and communication signals. They are useful as an electronic shield against fire support units (who 
  then cannot receive coordinates from their forward observers) and can disrupt the integrity of the enemy’s command structure while 
  preserving their own. Electronic Warfare units are rather specialized and are rarely seen in large numbers. Whenever possible, they 
  should be kept out of heavy combat. 
  --- 
  Bryce Hubbard (order #5318102)
  
  T 
  O D U t x l  
  11.3 TERRAIN ICONS 
  Another set of icons is used to indicate the type($ of terrain where the vehicle is most often used. For example, few MuntainJagoafswill 
  be deployed across the great plains leading to the Badlands, because their climbing equipment would be useless there These icons may 
  influence the vehicle selection process by modifying the Availability Thresholds (see next page) 
  The following paragraphs describe the various terrain icons used throughout the book Each is in fact a typical example of the camoflage 
  pattern used in that specific environment. For more detail about the color and application of these patterns, refer to 7.3 Color Schemes, 
  on page 203 
  UESERT 
  Although the Badlands contains a multitude of different terrain types, it still features quite a lot of empty, flat desert. The battleground is 
  designated as Desert terrain when at least 50% of the playing surface consists of Clear or Sand hexes Vehicles with the Desert terrain 
  icon add +2 to their Availability roll. 
  BROHEN GROUNU 
  Although the Badlands contains a multitude of different terrain types, it still features quite a lot of empty, flat desert The battleground is 
  designated as Desert terrain when at least 50% of the playing surface consists of Clear or Sand hexes. Vehicles with the Desert terrain 
  icon add +2 to their Availabilitv roll 
  MOUNTAINS 
  For a time, Terra Nova was very geologically active - 
  the large mountain ranges of the Northern Hemisphere are proof of this The 
  battleground is designated as Mountain terrain when at least 75% of the playing surface consists of Rough hexes or there are at least 
  three different levels per map Vehicles with the Mountain terrain icon add +2 to their Availability roll 
  WUOULRNO 
  The micro-climates of northern valleys, sheltered from the Badlands heat by tall mountains, have led to the formation of large forested 
  areas. The battleground is designated as Woodland terrain when at least 50% of the playing surface consists of Woodland hexes 
  Vehicles with the Woodland terrain icon add +2 to their Availability roll 
  JUNGLE 
  The hot and humid climates of the lower basins of the Southern Hemisphere have allowed huge rain forests to prosper. The huge 
  vegetation and the high humidity wreak havoc with sensors, making combat a lethal, close-range affair The battleground is designated as 
  Jungle terrain when at least 50% of the playing surface consists of Jungle hexes or 75% consists of Woodland hexes Vehicles with the 
  Jungle terrain icon add t 2  to their Availability roll 
  L 
  SWAMP 
  In some regions of the planet, water from the MacAllen network seeps to the surface and a swamp ecology develops The battleground is 
  designated as Swamp terrain when at least 50% of the playing surface consists of Swamp hexes or 75% consists of Water hexes 
  Vehicles with the Swamp terrain icon add +2 to their Availability roll 
  POLAR 
  Because of its position in the sky, Terra Nova features very few locations that can be truly referred to as polar but they do exist. Combat 
  there is quite unlikely, however The battleground is designated as Polar terrain when at least 50% of the playing surface consists of Snow 
  or Ice hexes Vehicles with the Polar terrain icon add +2 to their Availability roll. 
  WHITESANUS 
  White sand is one of the most dangerous substances on the planet - 
  few will willingly fight near its corrosive influence The battle- 
  ground is designated as White Sand terrain when at least 25% of the playing surface consists of White Sand hexes or 50% consists of 
  White Sand Rough or Deposit hexes 
  URIRN 
  The urban battleground is rarely found within the heavily fortified walls of a city-state and is much more likely to occur in the crowded 
  streets of neighboring towns and villages. The battleground is designated as Urban terrain when at least 50% of the playing surface 
  consists of Urban or Dense Urban hexes (in any proportion, not including Roads or Bridges). Vehicles with the Polar terrain icon add +2 
  to their Availability roll 
  Bryce Hubbard (order #5318102)
  
  I 11.4 AVfIIlflBILITY 
  Not all machines are common. Some models have been phased out of production, others were never manufactured in great quantities in 
  the first place. To reflect this, each machine has been given what is refered to as an Availability Threshold. The thresholds reflect how rare/ 
  special a specific vehicle is. 
  If a specific model is desired, the player must roll equal to or above this threshold on two dice. Fumbles are treated as a roll of one 
  Modifiers for ranks, skill levels and unit priority may apply to the roll. If the roll fails, the vehicle could not be located or was not assigned 
  to the unit. Note that some vehicles are so common they have a threshold of one: they are considered to be always available. 
  Availability Thresholds do not exist to serve as an iron-clad limit on the units brought into a Heavy Gear game. In tactical scenarios, the 
  Nova. Rather, the availability system is designed to give players, if they wish, an easy way to remain consistent with 
  lished in the various Heavy Gear products. While it may be fun to play a game pitting whole squads of Kodiaksand 
  force of Snakeye Black Mambas, such a combat is unlikely to ever happen on Terra Nova As a simple amusement, an 
  be a great deal of fun, but Heavy Gear remains a game based on the principle of integrating tactical gaming and 
  certain "realism" in the distribution of forces is necessary for such an integration to take place. 
  Availability Thresholds are most easily used in tactical Heavy Gear scenarios and campaigns. In simple, improvised, head-to-head 
  scenarios (a typical search and destroy skirmish in the Badlands, for example), unmodified Availability Thresholds help to ensure a 
  realistic mix of forces on either side. Each vehicle description in Chapters 4 and 5 also lists the suggested maximum number of any unit 
  type on thefield at anyone time. Together with thelhreshold, this number limits the use of cutting edge vehicles. In more detailed tactical 
  scenariosand campaigns, the whole list of modifierscan come into play when players choose their forces. In scenarios with a Gamemaster 
  -where 
  the forces are often fixed ahead of time - 
  the Thresholds and modifiers should be consulted as a guide to what forces can 
  realistically be present in any given situation. 
  Threshold 
  4 
  5 
  6 
  Hard to find 
  7 
  Very hard to find 
  8 
  Restricted machines 
  9 
  Verv limited oroduclion runs 
  10 
  11 
  12 
  Only a few units in existence 
  DIE ROLL M OOlFlERS 
  Sltuatlon 
  Rarllandr Militia 
  . , ^ A _  . 
  I 
  NLU nanKs 
  +? 
  Veteran crew 
  Elite crew 
  Legendary crew 
  Vehicle has proper terrain icons 
  Vehicle does not have terrain icons 
  Elite Unit 
  Task Force 
  Front-line Unit 
  Second-line Unit 
  Disfavored Unit 
  Bryce Hubbard (order #5318102)
  
  _I__ 
  A NEW BREED 
  “Mister Galland, I think you owe us an explanation.” lieutenant-General Daphne 
  Balis did not look terribly pleased. She and the other members of the Joint Military 
  Development Committee had been waiting for almost half an hour. They were seated 
  at a large table hastily installed at one end of a vast hangar. An assembly of military 
  brass and executive vice-presidents, they were waiting to see the future of the United 
  Mercantile Federation Army. The future was late. 
  “Just a minute more, Lieutenant-General.” Kurt Galland consulted his personal 
  datapad nervously. A head engineer at Northco, he was the project director for the 
  development of the company’s Bipedal One-man Tank. Today was the second time he 
  had come before the JMDC with a prototype. They had rejected the first one: the 
  second was late. “I’ve just gotten word that it’s on its way.” 
  The members of the committee exchanged glances and some hushed comments. 
  Galland knew how much was on the line. Northco’s representative on the commit- 
  tee, a cold power-player named Vincent Dorion, glared at the engineer with frosty 
  eyes. Others glanced at their watches or typed out rapid notes on datapads of their 
  own. Galland could imagine that the comments so far were less than flattering. A 
  glance at his own display, however, showed that the prototype was approaching 
  rapidly. With any luck, all worries would be forgotten in a few seconds. 
  “Ladies and gentlemen, if I could draw your attention to the far side of the hangar.” 
  As Galland spoke bright spotlights lit up to trace a path from the committee table to 
  the large door at the end of the hangar. The number “01” was stenciled on it in huge 
  red letters. “I give you the future of warfare. I give you the Hunter?” 
  On cue, the metal slats of the door bent and exploded inward. Dust flew into the 
  hangar and the noise was deafening, but the message was clear. A hulking human- 
  oid form rocketed out of the cloud of debris, its knees bent as if in a dance, and 
  darted forward on large foot-mounted wheels. Some massive concrete blocks were 
  set-up near the door, and the Hunterbegan to weave around them. Its maneuverability 
  was staggering, its knees shifting during the turns. It resembled nothing so much as 
  a giant speed-skater. Its trajectory took it around the presentation platform, its left 
  hand slightly touching the ground for stability as it completed the tight turn. 
  The crowd sat stunned, then some let out a cry when they realized that the thing was 
  now coming straight at them. Just as it seemed as though it were going to crash into 
  the table, the Hunter braked suddenly and raised its massive cannon. The huge red 
  lens of its cyclopean sensor eye rotated on the turret-head . It stayed there for a few 
  seconds, gazing at them, and then lowered its weapons. Galland stepped forward. 
  “I hope you weren’t too frightened by our little, um, demonstration.” He couldn’t 
  help but let the smug satisfaction show in his tone. “I know that it is not the stand- 
  ard way to do things, but we only wanted you to experience first-hand the surprise 
  the enemy will no doubt feel when a Hunter assaults their position.” 
  The machine came to stand at attention and saluted, its left hand stopplng just 
  before hitting the large turret atop its shoulder. Its cockpit hatch opened wlth a 
  whirring of servos and actuators. The pilot, wearing what seemed to be a modified 
  fighter pilot suit, stood up and doffed his helmet. He gave the brass a roguish smile 
  while Galland continued his speech. 
  “May I present lieutenant Ryuke Danzen, our test pilot. Now that we have proven 
  the usefulness of the Hunter in surprise attacks, we will continue this demonstra- 
  tion with some traditional combat exercises. If you would direct your attention to 
  the armored window behind you, you won’t be disappointed.” 
  As the committee members turned to face the window, amazement dancing on their 
  faces, Galland knew he had them just where he wanted them. 
  Bryce Hubbard (order #5318102)
  
  T E  
  I 2 1  BACKGROUND I OVERVIEW 
  The Hunterwas the first Terranovan walker designed exclusively for military use. It is already over 250 cycles old 
  and has gone through many wars and modifications. Like other successful weapon systems, it has also been the 
  basis for many mass-produced variants and some highly specialized, limited-production machines. 
  Looking back to the Terranovan political situation in TN 1675, it is no wonder that Northern walker manufactur- 
  ers were asked to conceive a true military walking vehicle. Jury-rigged Hardhat and Groundhog walkers had 
  been fielded by many of the small city-states during the 150-cycle-long period of social and political unrest that 
  followed the evacuation of Terra Nova. These engagements had proven that such a machine would be well suited 
  to deal with the terrain and type of combat on Terra Nova. 
  The ultimate proof of the military walker's competence came during the so-called Battle of Pioneer, when an 
  improvised force of United Mercantile Federation walkers helped repel a combined Norlight and Western force 
  consisting of traditional armor and infantry. The Mercantile force, consisting of old Hardbats, Prairie Dogsand 
  Groundhogs with armor plates and light anti-armor weapons attached to their frames, was able to make use of 
  broken and unpredictable terrain to trap the heavy enemy armor in a series of ambushes that made a stale-mate 
  out of what should have been a Mercantile defeat. 
  Despite the success at Pioneer, some senior military personnel, blinded by old tactical concepts, were dead set 
  against the idea of military walkers as proposed by the youngest branch of the United Mercantile Front Army. 
  The proposal was nearly shelved, but the renewed threat of hostilities breathed new life into the project and a call 
  for tenders was issued. In one of several scandals in the Mercantile government at the time, industrial giant 
  Northco was awarded the contract with very little difficulty. 
  When Northco's Raccoonmodel was eventually rejected, the team was pitted against the many problems of the 
  heavier, bulkier Huntermodel. In the end, it was decided to make it as low tech as possible, so that its parts could 
  be manufactured by small contractors and easily repaired on the field. The result was a rugged yet efficient 
  machine that is still in service after more than a hundred cycles. 
  Although theHuntefwas, at first, a simple infantry machine, it soon proved to be both the most versatile weapon 
  system on the battlefield and an invaluable tool for the military on both sides of the Badlands. The Hunter now 
  exists in a myriad of forms. Its simplicity has helped spawn a legion of standard variants designed for everything 
  from paratrooper to tank-hunting operations. That same well known design also leaves room for thousands of 
  custom refits. In the Badlands, almost every Hunter is unique in one way or another. The Hunteralso laid the 
  ground-work for the development of every other combat walker vehicle on Terra Nova, from the light and unique 
  Ferret reconnaissance Gear to such lumbering monsters as the Thunderhammer fire support strider. 
  About ' the Authors 
  The TN 1933 Fort William Military Review Vehicle Guide (Vol. 1) is de- 
  signed to provide readers with a detailed overview of the principal battle 
  systems in the arsenals of the Northern Hemisphere. The Guide builds on 
  the mandate of its mother journal, the Fort William MiMary Review, and 
  gives citizens (civilian and military alike) an honest look at the battle sys- 
  tems that exist to defend their interests at home and abroad. The editors of 
  the Reviewposeat right with a HACS-OlMG-MP Huntel 
  Head writer and vehicle specialist Veyman Marcus (pictured at top center) 
  served two tours with the Western Frontier Protectorate Army before retir- 
  ing to the private sector. An engineer and designer by trade, Veyman came 
  to work for the fort William MiMary Review in TN 1927 as a staff writer 
  and consultant. He is now the lead writer on the FWMR Vehicle Guide 
  series, as well as the author of several introductory texts on the military 
  and military technology, including the best-selling Ground War and Mili- 
  tary Techno/ogy Today. 
  Project director Jon Carteran (pictured lower left) has been special projects 
  developer for FWMRsince TN 1929 and on staff since TN 1925. Before 
  coming to Fort William, Carteran was an editor at Morderad Press. Mili- 
  tary historian b y l e  Phyllip (pictured lower right) is a recent addition to 
  the Military Review. Having served five cycles in the Fort James militia, 
  Boyle has published several works on life in the Badlands, including On 
  the Brink, and the recent Codes ofHonot a study of regimental dueling 
  published by William Press. Boyle is now a staff writer at FWMR. 
  Not pictured at right are the technical illustrators and photographers who 
  made such an important contribution to the Guide. Head illustrators Bilo 
  Naurman and Berban Slaine created the weapon and system illustrations, 
  while project designers Valet Peter and Fertan Jan Francys are responsi- 
  ble for the look and scope of the Guide. 
  -- ",.*,e* 
  Bryce Hubbard (order #5318102)
  
  Bryce Hubbard (order #5318102)
  
  The colonists who settled Terra Nova faced the classic problems of pioneers. Although the land was rich and 
  fertile (at least in the temperate polar regions), the terrain of the new planet was rough and often impassable. 
  Early colonists had a world-wide infrastructure to build and only limited resources to do it with. All-terrain 
  vehicles were a critical part of early efforts because of the lack of roads and the expense and difficulties of air 
  travel. Wheeled ATVs quickly became ubiquitous, but even they had trouble with the most rugged terrain. The 
  southern jungles and northern forests were often impassable. Even more troubling, all-terrain vehicles were 
  usually simple transports and were unable to accomplish many of the necessary tasks in the construction and 
  agricultural boom of colonization. 
  Walker vehicles, however, were available to most colonists. These simple utility power-loaders and generic 
  construction vehicles proved rugged enough to be used in the harshest terrain. Although laboriously slow, 
  walkers could be converted into bulldozers, tractors, lifters and a variety of other utility vehicles with the help of 
  various attachments. The relative ease of transport over rugged terrain made walkers popular with many of the 
  independent colonists and even with the large conglomerates. The interest of the latter ensured that a plentiful 
  supply of walker vehicles made it to Terra Nova during the colonial period. Mass purchasing also made the 
  walkers affordable enough for small colonist groups to purchase one for their homestead, along with the neces- 
  sary attachments for most tasks. 
  The most common of this long line of machines was a small cockpitlmain body assembly known as the Hardhat. 
  Capable of utilizing a wide variety of tool limbs, this versatile walker was a big money-maker for its manufac- 
  turer, Henerman Utility, a Terran company with close relationships to several of the conglomerates colonizing 
  Terra Nova. A very simple machine, the Hardhatwas equipped with a primitive walk control computer and was 
  about as difficult to drive as a tractor. Hardhatseven looked like tractors with legs and arms. The cockpit was 
  encased in a padded roll cage and had large shoulder modules to accommodate the powerful hydraulic servos 
  of the arms. Its thick legs and broad feet gave it all the necessary support to lift heavy loads. These vehicles were 
  so common on Terra Nova that many colonists came to refer to all utility walkers as Hardhats. 
  Hardhats became icons of the colonization effort, featured in Terranovan advertising campaigns on Earth and 
  seen as a symbol of pride on Terra Nova. Trade shows were considered quite fashionable by the third generation 
  of colonization, especially those that had agility contests. Some pilots could do incredible feats, such as jug- 
  gling and dancing. There were also obstacle races and soccer-like games, as well as weight pulling competi- 
  tions. Of course, some people customized their machines with sDecial Daint iobs and Dersonal accessories. 
  Bryce Hubbard (order #5318102)
  
  ~~ 
  2.21 THE BREAH WITH EARTH 
  esperate workers trying to get to the last Gateships home. 
  In the planet-wide chaos, homesteads were pillaged and pointless rioting became commonplace Faced with the unprecedented need to 
  defend their homesagainst their neighbors, some stranded colonists had the idea of welding metal plates and installing weapons on their 
  Hardhats. Other colonists had been using Hardhafsas makeshift defense mechanisms, but the practice became widespread as violence 
  exploded across Terra Nova. 
  After the last Gateships left for Earth, taking much of the military hardware on Terra Nova with them, modified Hardhatsbecame among the 
  most powerful weapon platforms in wide distribution. As the colonial city-states recovered and repopulated, building agricultural and 
  industrial bases for themselves, military industries were reborn and modified Hardhafs were replaced by traditional tanks and armored 
  vehicles. The walker vehicles, by this time called 'Gears" by many Terranovans, remained popular with small communities, homesteads 
  and militias. 
  It took relatively little time for the small frontier communities to form city-states and then group together into small leagues. In the Arctic 
  region, several of these leagues formed during the 16th Terranovan century In TN 1525, the new Revisionist faith brought together 
  several cities to form the first major league, the Northern Lights Confederacy, but others were soon to follow. By the TN 1650s the 
  Northern situation has stabilized enough that three major leagues were recognized as the major Arctic powers: the NLC, the Western 
  Frontier Protectorate and the United Mercantile Federation. Powered by a large industrial base, the UMF was widely recognized as the 
  most powerful of the three. The Mercantile government of the time was gripped by a powerful desire for expansion and independent city- 
  states and territories were being absorbed rapidly. Statements made by Anton Dorian, the Mercantile Treasurer from TN 1654 to 1672, 
  implietl that the UMF envisioned controlling +he entire Northern hemisphere in the foreseeable future. 
  -General 
  Thomas Muldon, 20 Summer TN 1671 
  Bryce Hubbard (order #5318102)
  
  € N T  
  I 2 3  THE BOT PROJECT 
  In Spring TN 1674, after overseeing overhauls of many other military systems, the UMF Army's Joint Military 
  Development Committee -formed 
  in the TN 1650s to oversee the evolution of the UMFA's equipment - 
  issued a call for tenders concerning a BOT (Bipedal One-man Tank) unit, which was slated to become the army's 
  first true military infantry walker vehicle. The committee was heavily influenced by the growing aggression of the 
  southerners and some of the army's more progressive elements who advocated the use of walker vehicles for 
  combat. 
  Essex Motors and Northco, two of the leading vehicle manufacturers in the UMF, answered the call. Media leaks 
  inside Northco indicated that the corporate executives were not dedicated to the BOT Project, fearing that it 
  would prove an unprofitable drain on their resources. Essex Motors saw this as their great opportunity to corner 
  the market on the future of military contracting and invested huge amounts on their tenders, recruiting many top 
  engineers and acquiring additional production facilities. The UMFA, however, rejected the Essex tender, citing 
  design complexities and elevated production costs. The Northco proposal - 
  called the Raccoon - 
  was ap- 
  proved to advance to the prototype stage. This decision cost Essex Motors dearly, plunging them into a period 
  of financial difficulties. 
  Northco was in fact much better prepared than Essex. In the TN 1650s, they had acquired the ailing Elementech 
  corporation, which produced the Groundhog utility walker, thus giving them access to expertise in walker de- 
  sign. Northco's greatest advantage, however, was only revealed in the TN 1680s, when Maryan Griot, a reporter 
  for the lyonnesse Press, uncovered that the BOT Project had been destined from the start to be awarded to 
  Northco. Northco executives were closely associated with the government of Treasurer Guy Rauland and mem- 
  bers of his government had leaked the details of the call for tenders well in advance. By the time Griot exposed 
  the scandal, it was too late: the UMFA was dedicated to the Hunterproject and Northco's position as the biggest 
  military contractor in the UMF was secure. 
  Northco placed Kurt Galland, its chief engineer, in charge of the project and placed at his disposal all the 
  resources of the corporation. Northco was a very dynamic company at the time, benefiting not only from the 
  support of the Mercantile government, but wielding an amazing talent pool. In the TN 1670s, Northco had 
  brought together many of the most talented engineering and design minds on Terra Nova. Their many design 
  bureaus and corporate allies gave them resources unavailable to Essex Motors or any other contemporary 
  manufacturer. All this was put in the hands of Kurt Galland. 
  Galland was not the only star member of the BOT Project team. Despite the rumors leaked to the press as a 
  smoke-screen, Northco saw the development of a combat walker as their top priority and several of their top 
  people were put on the project. The command and control subsystems were under the direction of Eliah Teryen, 
  a systems engineer who had been responsible for the development of a new command layout on the Northco 
  Sparrowaircraft. Materials and metallurgy was the general responsibility of Kara Fawn, who would garner fame 
  as part of the team which created the durasheet lattice used in the Hunter. Computer design and applications 
  were Hariet Figaroa's responsibility and she acted as liaison with Abaline Research, paving the way for the 
  application of ONNet technology to the Hunter. The chassis development of the Hunter- 
  but not the Raccoon 
  -was 
  directed by Garidan Marcus, a senior engineer from Elementech 
  The man behind the Hunter, Kurt Galland, was never satisfied with his own success. Born in Baton Rouge in TN 1621, Galland 
  moved to Rapid City after his third cycle of engineering studies thanks to a grant from the Concordat Educational Trust, a 
  Northco program to seek out the brightest young minds in the fields of research, design and engineering. In Rapid City, Galland 
  found himself among many of the best minds in the Federation and excelled. Having grown up with a passion for racing cars, 
  Galland gravitated toward vehicular engineering and found everything he was looking for at Northco. As a young designer, he 
  was an integral part of the bureau that created the Northco Dianaseries of high-performance professional race cars. 
  As the Federal government gained a more and more expansionist slant in the TN 1650% and Northco moved increasingly to 
  military production, Galland was moved to army vehicle design. He was very successful, overseeingas his first lead project the 
  Armadi/!oarmored fighting vehicle, which served the UMFA for several generations in one form or another. In TN 1670, Galland 
  was promoted to head engineer of the military vehicles division. Friendly with several of the younger senior officers of the 
  UMFA, Galland recognized the importance of the Battle of Pioneer and the future of military mechanized walkers. He recruited 
  many members of Elementech, the Northco subsidiary responsible for the Groundhog into his department and worked in close 
  consultation with Northco executives to prepare for the BOT Project. 
  Despite the overwhelming success of the Hunter- 
  and the riches that followed for Northco and Galland himself - 
  he was 
  never happy with the results. Galland remained attached to his personal design, the Raccoon, and always saw the Hunter 
  (designed by his subordinates) as an inferior machine. Galland tried several times to revive the Raccoon design and a dispute 
  over the last of these efforts forced him into retirement in TN 1707. Galland returned to Baton Rouge to live among his lost 
  dreams, becoming an enigmatic and quixotic figure for many young designers. Occasionally he would lecture publicly, or hold 
  informal conferences at his home, but by the time of his death in TN 1729, the father of the military Gear was regarded by most 
  as a senile old man. 
  Bryce Hubbard (order #5318102)
  
  Work on two trial prototypes began on Autumn 40, TN 1674; the Raccoonand a backup design called the Hunter. Since Galland thought the 
  Raccoon was what the military needed, he assigned the majority of the 78 people under his direct supervision to its design, while the Hunter 
  was worked on by a much smaller team. Galland saw the heavier Hunteras nothing more than a tank with legs. In his eyes, it was too big and 
  clumsy, while what the military surely required was something light and very maneuverable. In the final analysis, Galland was wrong. 
  The Raccoonwas the smaller of the two designs and was built on a light alloy frame. It had the minimum amount of armor required by the 
  JMDC specs and had no head to speak of its sensors were simply mounted on a small hump atop its torso. The pilot's seat had a 55" 
  backward angle, which gave the torso a heavily sloped profile. This design provided maximum resistance to weapons fire while keeping 
  the machine's visual signature to a very low 2.92 meters. The pilot received information from three small holoscreens, which were located 
  in front of his eyes. The two arms were equipped with three fingered manipulators and were controlled via computer sub-routines. The 
  engine was a S-V6OOA V-type, made of light alloys and ceramics. Although Galland's team put together many mock-ups of the machine, 
  only one working Raccoon prototype was ever produced 
  The Hunterprototype was about half complete when the Raccoon prototype was presented to the JMDC, three seasons after the beginning 
  of the team's work. To Galland's surprise, the military rejected the machine. According to the members of the Joint Military Development 
  Committee, the Raccoon was too small and low-powered for their needs. They also complained that it was not versatile enough for the 
  variety of battlefield roles envisioned. The JMDC was searching for a basic chassis it could adapt to almost any role and the Raccoon just 
  would not do. Galland tried to argue that this was the perfect machine for their needs and that its speed and maneuverability would be its 
  best weapon, the committee members would not hear of it. 
  In desperation, Galland revealed the Hunter's half-finished frame. He was very much surprised to hear that this was the machine the 
  United Mercantile Federation Army needed. It was big and squarrish, with large shoulders that gave it a look of brute power, much like a 
  4-meter-tall football player, It was fully humanoid, giving it all the potential capabilities of a giant infantry man, something the Raccoon, 
  with its long, elongated torso and small arms, would never have been able to achieve. Galland was less than pleased by the turn of events, 
  but he swept his angeraside and started work on "the monstrosity," as he called it. 
  Walk (51 kph) 
  Primary Movement Mode. 
  None 
  Secondary Movement Mode. 
  Deployment Range 
  200 km 
  3 km 
  Communication Range 
  13 km 
  S-V6M)A V-engine 
  400 hp 
  Proposed Weapon Paqload 
  Ammunition Payload 
  50 shells 
  24 rockets 
  6 grenades each 
  I ' 
  AR-7 15 rnm autocannon 
  RP-75 Rocket Pod 
  2 x MK II Grenade Launcher 
  --- 
  I_ 
  Bryce Hubbard (order #5318102)
  
  The failure of the Raccoon was a serious blow to Kurt Galland, who had invested much of himself into its design. Biographies of the 
  various designers published over the intervening cycles have revealed that Galland sank into a deep depression immediately after his 
  favored design was rejected. This dark mood - 
  according to those who knew him - 
  reflected the emotional attachment Galland had to 
  his work. It was also, however, a natural reaction to the design difficulties ahead. The Raccoonhad not been an easy machine to build and 
  Galland had preferred its model, not because of crazed personal caprice, but because it was the most elegant way to meet the require- 
  ments of the BOT Project. The heavier and more cumbersome Hunferwould never, he feared, be able to match the sped and performance 
  characteristics desired. 
  It was Garidan Marcus, the team leader from Elementech who had designed the basic Hunterframe, who finally convinced Galland that 
  the project had a future. While still focused on the Raccoon, Galland had seen Marcus and his team as a sort of back-up system, there to 
  work on a secondary project (the Hunfed and to provide advice and expertise if and when the primary design team reached an impasse. 
  In fact, the Elementech team provided many of the solutions that made the Raccoon possible, and its long-legged running system was 
  designed by Galland and Marcus over a long night of work. The two men established a close relationship, and it was this bond that would 
  be the directing force of the rapid development of the HunfeL 
  Thanks to Marcus, Kurt Galland became determined to prove to the JMDC and Northco executives that they had not given the project to 
  the wrong man. For almost two full cycles, the Hunterteam worked long hours to get their machine to perform as they wished. Each new 
  subsystem seemed to create another impasse as the Hunter team faced the same problems that had made the Southern Chevalier 
  That this ambition was even remotely realistic was only a product of the scope of expertise that Northco could call upon. Almost all oft 
  conglomerates design bureaus were involved in the Hunferproject and several important breakthroughs were motivated by the needs of 
  Galland's team, including a lighter and stronger variation of durasheet. The key to the success of the whole project, however, was the 
  involvement of Abaline Research and their development of ONNet systems for computer control. 
  Production code 
  Production Type: 
  cost 
  Manufacturer: 
  USe 
  Experimental Bipedal One-man Tank 
  ~ 
  I 
  Height: 
  Width, 
  Average armor thickness. 
  Armor material. 
  Standard operational weight: 
  Primary Movement Mode. 
  Secondary Movement Mode: 
  Deployment Range 
  Sensor Range 
  Communication Range: 
  Powerplant 
  S-V95OA V-engine 
  Horsepower. 
  Weapon Paqload 
  Name 
  AR-10 20 mm Autocannon 
  RP-101 Rocket Pod 
  MK II Grenade Launcher 
  M-IF Hand Grenade 
  HW-VBP vibroknife 
  - -  . -I-- --- 
  --- , 
  Bryce Hubbard (order #5318102)
  
  MOVEMENT SYSTEMS 
  The first major challenge was making the Huntermobile enough to match the battlefield requirements of the JMDC. The Hunterfirst had 
  the same engine used in the Raccoon. Even without armor, however, the machine could not attain the minimum required speed. Galland 
  decided to replace the S-V6OOA with the S-V950A The new powerplant caused another problem: during the first running tests, it became 
  evident that the Gear's leg struts would not be able to endure the stress of even a short run. The engineers then reinforced the structure of 
  the lower legs and installed large shock absorbers in the feet and ankles, which added weight and taxed the knee linkages. Reinforcing 
  these solved most stress problems, but forced the installation of a new drive assembly, making the lower body slightly wider than before. 
  With this equipment, the machine could reach the minimum required walking speed, but it still could not reach the minimum running 
  speed The engineering team tried many modifications to reduce the weight and increase efficiency, but it seemed that they had reached 
  an impasse. By the end of Autumn TN 1676, Galland was ready to give up until he was saved by a flash of brilliance. Galland was inspired 
  by a simple toy robot he had bought for his 5-cycle old son, Jaime It could not walk very fast, but it had a set of wheels under each foot, 
  which allowed it to dash forward at high speeds The Huntei's speed problems were solved. The team began work on the SMS (Secondary 
  Movement System) the day after Galland's find, taking a full season to find the right way to mount both the wheels and the electric motor 
  in the feet With this system, although the running speed of the machine still did not attain the minimum required, its 59 kph rolling speed 
  more than made up for it. Moreover, the SMS gave the machine a stunning maneuverability, particularly on even, flat surfaces. 
  HERO ASSEMBLY 
  The Hunter's upper body did not give Galland's team as many problems as the lower body had, but there were still some glitches to work 
  on, the most important being the sensor-head assembly. Some members of the team argued for a design similar to the rejected Raccoon, 
  while the others preferred a turret-like head module. To make an enlightened decision, Galland ordered that a mock-up of both designs 
  be done for tests. The Raccoon sensor-pod system provided better performance, but involved a complex electronics array that might be 
  vulnerable to overheating or failure The JMDC's rejection of the Raccoon on this basis made simplicity win out. Galland settled for a 
  large turret module with a less sophisticated sensor array placed directly in front of the pilot's head. 
  MRNIPULATOR SYSTEM 
  The Joint Military Development Committee was searching for a walker suitable for a wide variety of operational roles One of the features 
  that had displeased them the most about the Raccoonwas its manipulator system, composed of three pincer-like fingers. To answer their 
  oncerns, Galland's team designed a human-like manipulator This kind of system, however, was more complex and posed problems in 
  terms of control. Galland's answer was to avoid the issue of computer-controlled fine motion altogether: he installed a "Waldo glove' (a 
  sensor studded glove which transmits all the pilot's hand movements to the computer) in which the pilot had to insert his hands when he 
  wished to have the machine do complicated hand movements. Basic movements such as gripping or firing manipulator-held weaponry 
  could be handled by CPU sub-routines, but all precision movement would be handled by mimicking the pilot's own hand-motion. 
  CENTRAL PROCESSING UNIT 
  With all the complicated systems that were introduced to the Hunter design to meet JMDC standards, Galland's team began to have 
  serious computing problems. The standard neural net processor that was slated to become the Hunteh CPU was being taxed beyond its 
  recommended capacities. Galland experimented with several innovative configurations, including pairing NNets, with very limited suc- 
  cess. The breakthrough came thanks to one of Northco's close corporate allies, Marathon-based Abaline Research. Abaline had been in 
  the process of developing the next generation of neural net processors, using optical crystals as a matrix. These ONNets, although more 
  expensive to produce, had greater processing-power and were capable of a much wider range of "learned abilities. On 25 Winter TN 
  1675 Northco and Abaline signed a five-cycle exclusive subcontracting agreement and 15 Abaline researchers relocated to Rapid City to 
  join Galland's team. Almost all subsequent Heavy Gear CPUs, Northern and Southern alike, have been ONNets based on Abaline Re- 
  search's developments. (For more information on neural net development, see the Heavy Gear Technical Manual, p. 12.) 
  The use of neural networks in military vehicles was uncommon at the time, and the advanced capabilities of the ONNet gave the Hunter 
  an unheard of degree of adaptability. To the untrained eye of many test pilots, the Hunteralmost gave the impression of being alive. 
  Thinhino Machines 
  "They told us that the Hunter was just a development of what was there before The computer was just going to be a more 
  advanced version of the threat-assessment and tactical prioritization displays we had in fighters and tanks. That was a lie 
  "At first everything seemed great The Hunterwould take care of all kinds of simple information and tasks It would adjust speed 
  automatically in turns and prioritize weapon selection when a bogey showed up All that was great The problems were more 
  subtle, a little harder to explain After a while you got the feeling the machine had a preference for a certain way of doing things. 
  "When we were fighting Jagers in the Westridge range, we used to always lob rockets to weaken a formation and close with 
  autocannon fire The snakes came to expect that and so we had to change our tactics Some of us started saving rocketsfor up- 
  close work Well I don't think my Hunterever agreed with me on that The computer would always switch to autocannon tracking 
  when I got close and - 
  even worse - 
  sometimes it would wait a beat before firing the rockets when I pulled the trigger. 
  "That cost me a leg back in '87 Let's say I'm not the Hunter's biggest fan " 
  -Sergeant 
  Malik Almovar, ret, UMFA, 25 Spring TN 1691 
  Bryce Hubbard (order #5318102)
  
  T 
  I 2.3.3 TESTING 
  The first Hunterprototype, designated XBOT-2-Pl6, was rolled out on Autumn 40 TN 1677 and made quite an impression on the JMDC. 
  Galland and his test pilot Ryuke Danzen staged a choreographed "attack" on the committee members. After "destroying" the audience, 
  Danzen went after four remotely operated tanks and, in less than five minutes, utterly outmaneuvered and annihilated them. He then went 
  into an unrehearsed house to house, SWAT-style attack, showing the Huntets tremendous ability to adapt to any situation and mirror all 
  the experience and training of its pilot. 
  The committee was satisfied with the initial display of the Hunter and approved the development of further prototypes and extensive 
  testing by military test pilots. Galland received even more resources. Armed with these, his team decided to try and get a jump on future 
  developments by creating a two-tracked development scheme. One team would refine the PI6 prototype, while another would develop a 
  series of other prototypes using cutting edge technology being developed at Northco. 
  PROTOTYPE OEVELOPMEHT 
  The engineers assigned to the final development of the P1 B prototype had only limited refinements to make before all-out testing could 
  begin. The manipulator hands, extremely bulky on the PlB, were further refined, making them smaller The head turret was slightly 
  lowered, but remained a high tower atop the torso. The secondary movement system (SMS) wheels were reduced in thickness on the 
  recommendation of test pilot Danzen himself, as he felt the need for greater maneuverability By Winter TN 1678, the XBOT-2-P1C was 
  being run through its trials and Northco's Elementech production line was retooling for the Huntets first production line. 
  Meanwhile, Gallands team two was busy exploring further developments based on the success of the P1 prototypes. Disappointed with 
  the failure of the more technically sophisticated XBOT-1 Raccoon, Galland pushed his staff to explore the most innovative developments 
  available to Northco. The result was four more prototype models, designated XBOT-2-P2 though P5. 
  The P2 prototype used the "no head configuration of the Raccoon. Galland remained convinced that the lower profile and torso mounted 
  sensor pods were ultimately more efficient than the large turret of the P1 The headless configuration also meant that heavier weapons 
  linked to both shoulder hard-points could be mounted The P3 was designed to test a fully electric powerplant for the Hunter, for a 
  reduced noise and heat signature. The P4 was fitted with reactive armor, which was envisioned as a possible response to the low armor 
  slope of the P1. The P5 was designed as the testbed for a unique compositelmagnetic articulation system 
  The P-series high-technology prototypes were a less than resounding success. The P2 suffered from the same electronic overheating and 
  high-maintenance problems as the Raccoon. Placing the sensor "eye" of the P2 away from the upper torso made piloting the Gear more 
  difficult, because pilots could no longer simply look out the eyes of a giant infantryman The P3 suffered from a very limited deployment 
  range and combat effectiveness, making a fully electrical system unpractical for the time. The P4 was destroyed during tests of its armor. 
  The P5's articulations, on the other hand, performed too well. If the machine moved too rapidly, its limbs literally ripping off. The system 
  would have to wait for the development of stronger materials and the standard electrical/hydraulic articulation system was maintained. 
  BAfTlSM OF FIRE 
  Meanwhile, the military had taken charge of the P1C and were conducting a grueling schedule of tests to work out the last bugs. the 
  Hunterwas certified for service on 37 Autumn TN 1677 and the first twelve operational, mass-produced Hunters were rolled out of the 
  Northco manufacture lines on 2 Spring TN 1678. The new military vehicle was given the identification code GP-01 Hunter. This first 
  production run began a season-long active combat trial almost immediately. 
  The first twelve machines and several retooled P-series prototypes were sent to serve in the region of Red Sands, which was then under 
  dispute with the city-states of the Western Frontier Protectorate. The Hunters proved their worth in combat against light tanks and 
  infantry, helping to secure the Mercantile "friendly relationship" with Red Sands Two Hunterswere destroyed in combat, but the gravest 
  problem they faced was environmental Sand got into their articulation systems, causing serious damage and repeated jams. The prob- 
  lem was temporarily solved in the field by covering the sensitive systems with thick cloth. A single Hunter- 
  the retooled P5 prototype 
  -was 
  stolen during these operations. The "rovers" who made away with the P5 were later revealed to be Western agents. Ultimately, the 
  P5 would end up in Republican hands, jump-starting the development of the Southern JJger(see Southern Vehicle Compendium). 
  "At first, I was less than enchanted with the Hunter. But, boy\ Did that ever change with time1 )ol always remember my 27th 
  mission. We went after a column of southy lights [Southern light tanks], a typical job for us But the idiot in the scout chopper 
  didn't notice the two heavy tanks that were with them. Three of my partners got blown to bits right away. We hung in there and 
  blew one tank away, losing another of our guys The other monster went after us and, as we were retreating to a more favorable 
  position to trap him, I got distracted The next thing I knew, I was being jolted in my seat and I knocked my head on one of the 
  screens I went back to my job, cursing my damn Gear When we got back to the base, I ordered the tech to check the whole 
  system of my "pile of crap" and went to bed " 
  "The next morning, the guy was waiting for me with the vid disc recorder He played it and when I saw what was on it, I nearly 
  blew my breakfast. My Gear hadn't jolted me for fun He had seen the volley of rounds coming straight at us and had dodged 
  them like crazy! I don't need to tell you that I went straight to the hangar after that little showing and begged him for forgiveness1 
  I always trusted "Robby" implicitly after that and never had to regret it " 
  - 
  Sergeant-Major Ruly Nadder, UMFA, 3 Winter TN 1689 
  Bryce Hubbard (order #5318102)
  
  Over the 250 cycles since the GP-01 Hunterrolled off the production line, the Heavy Gear has become the heart 
  of most Terranovan military forces. The differences within the North have been (mostly) worked out and the 
  Confederated Northern City-states now have Hunters and other Mercantile Gears across their territory. The 
  Hunter inspired the Southern Jager and has faced a dazzling variety of Southern Gears in combat through 
  several wars and nearly constant low-intensity skirmishes in the Badlands. During the War of the Alliance, Gears 
  from both poles played a critical role in defeating the invading Colonial Expeditionary Force. Throughout this 
  long and bloody history, the Hunter has remained the basic Gear par excelence. 
  The Hunter has not gone unchallenged, however. While it remained the only basic chassis in the Northern 
  military for several decades, it was soon joined by other models. These were also produced by Northco, which 
  had signed an exclusive contract with the United Mercantile Federation Army, but the Hunteroften seemed to 
  suffer by comparison. These models have ranged from the early SC-01 Bobcatlight recon Gear released before 
  TN 1700, to the dreaded HACS-1OHG-AST Kodiak born during the War of the Alliance. Nonetheless the Hunter 
  has managed to survive. 
  The key to the Huntek survival has always been its versatility. Strained military budgets often saw the general 
  purpose Hunteras a more efficient purchase than specialized machines such as the light recon Bobcator fire- 
  support machines such as the FS-01 Razorback. Other light trooperhornmando Gears were developed to com- 
  pete with the Hunfer, however. The Western Frontier Protectorate and Northern Lights Confederacy developed 
  the GP-02 MadDogand GP-03 Wolfas more advanced general purpose Gears. The Hunterkept an advantage, 
  however, because of its simplicity of design. Variants based on its chassis were easy to manufacture and Northco 
  flooded the market with them on several occasions. 
  The drive for more and more variants of the Hunterhas almost always been tied to increases in tension and the 
  outbreak of war. These points of crisis not only create a powerful demand for additional weapons, they also 
  somewhat favor conversions over new technology.. The development of a new Gear chassis is a long and com- 
  plex procedure that will rarely reach fruition in time to serve in the conflict that may have motivated its construc- 
  tion. Creating variations on a basic chassis, however, is relatively straightforward -especially for a chassis as 
  simple and well-understood as the Hunter. While new designs have been born from conflicts, they are often 
  outnumbered by the variants of established models for many cycles. 
  2.41 EARLY VARIANTS 
  In TN 1686 the United Mercantile Federation went to war against the newly formed Allied Southern Territories over trade routes and 
  political alliances in the Westridge Range region of the Badlands. Victory in the war was seen as a critical goal for the Mercantile 
  government, who were seeking to assure the UMF's superiority over their rivals in the Mekong Dominion. The Westridge trade zone was 
  also critical to maintaining the virtual stranglehold the UMF enjoyed over the Western economy at the time. 
  The war cycles saw the release of the first generation of Huntervariants. The modifications made to GP-01s for Badlands operations were 
  formalized in the GP-O1DT Desert Hunfer, released as a production variant in TN 1686. The Desert Hunter modifications, including 
  filtered engines and cloth-covered articulations, were successful enough that by the early TN 1720s, the GP-OlDT had become the 
  standard general purpose Gear in forces deployed in or near the Badlands. The standard GP-01 was relegated to roles on borders 
  between Northern states. 
  The following cycles saw Northco releasing other variants, including reconnaissance and command versions of their Gear. The GP-01 L 
  Hunter Recon was designed to serve as a scout and long range patrol Gear, and featured a far lighter weapons and armor load than its 
  forefather. Much of the plate armor was replaced by polymer weave. The GP-01C Headhunter was a command variant of the standard 
  Hunterlt featured a prominent antenna array on its turret-head. Unfortunately for the UMF's expansionist leaders, the variants could not 
  turn the tide of the war. In TN 1688 the Azov Treaty recognized the Westridge Range as independent territory and Mekong conglomerates 
  began to take a large part of the trade market. The power of the AST, however, pushed the UMF to finally agree to tentative plans for the 
  formation of the Confederated Northern City-states in TN 1693. 
  The creation of the CNCS, the birth of the Northern Guard, and the devastating St. Vincent's War of TN 1723-1729 prompted an increase 
  in Heavy Gear production and the development of further variants. Most notable was a move toward heavier weapons loads, including the 
  TN 1702 release of the GP-OlF ArmoredHunter, a heavily armored version of the basic machine. The Afmoredsuffered from excessive 
  weight, but remains in limited service to this day. A more successful heavy assault variant entered service in TN 1724 in the form of the 
  GPMT Hunter Zerstiirer, The Zerstiirer (literally "destroyer") featured a bazooka and heavier missiles than the standard Hunter. The 
  Zerst8rerwas only surpassed in TN 1781 by the GP-01 HC Hunter Commandowhich added paratrooper capabilities to the heavy assault 
  capabilities of the Zerstiirer. The Commando was always expensive to produce, however, and never displaced its predecessor save in elite 
  units. 
  Many of the variants of the Hunferwould face heavy competition from more specialized Gears. The Hunter Reconin particular was slowly 
  phased out once the Bobcatand Ferretreconnaissance Gears entered service. The Recon became a light trooper rear-guard unit, featured 
  among many local militias, even gaining a new code designation of RGP-01 in TN 1750. The fate of the Recon heralded that of several 
  other variants which became outmoded over the centuries. 
  Bryce Hubbard (order #5318102)
  
  ?! 
  I 2.4.2 HUNTER MARK TMO 
  By the middle of the nineteenth Terranovan century, the first generation of military Gears was more than showing its age. In the North, 
  generations of machines such as the Bobcat, Mad Dog, GP-03 Wolfand GP-04 Wlldcatmade the old Hunters look positively primi 
  The Western-manufactured Wolfand Northco's own Wildcatwere especially dangerous competition for the "old man" of Northern Heavy 
  Gears and Northco's executive board was actively considering phasing out Huntersaltogether when they received a new motivation from 
  the military. The Norlight Armed Forces and Northern Guard both became extremely concerned when the Southern Republic initiated it 
  intensive Vehicle Modernization Program (VModProg) in TN 1843, leading to an overhaul of the Jagerand its variants. fearing that this 
  was but a prelude to an act of aggression, Northern commanders began to demand modern and updated trooper Gears to bolster their 
  own forces. 
  Northco launched into a rapid modernization of the Hunter, imitating their Southern counterparts. The GP-O1A Hunter Mk. II entere 
  service in TN 1852, with several important changes. The environment protection of the Desert Hunterwas standardized and became 
  feature of all Mark 11s. The sensor-head developed for the Bobcat and Wildcatwas reworked and replaced the large turret-head of th 
  original Hun!er. Overall performance was also improved. 
  The most significant improvement in the Mark II was the new Integrated Helmet And Display System (IHADS), which replaced the 
  holoscreens of all previous Gears. IHADS features a virtual reality display integrated into the pilot's helmet, which gives the imp 
  of looking through the Gear's sensors Pilots receive a completely unobstructed view, with a Heads-Up Display (HUD) system 
  Audio Warning System (AWS) to convey additional information. All this is linked to an updated ONNet CPU provided by Abali 
  search. 
  Although the Mark II was, at first, considered to be a makeshift mix of old and new parts, the IHADS system alone proved to be a 
  significant step forward. In rapid succession, the now-defunct Mark I and Desert Hunter were phased out, remodeled or sold to local 
  militias. All other Huntervariants were progressively recalled to be fitted with the new smaller sensor head and the IHADS system, as well 
  as bringing their performances up to match the Mark II. The Headhunteh communications and command suite was fully retooled and 
  integrated into the IHADS display, earning the new identification code of GP-O1A1 
  Points of Vieur 
  "Look, IHADS is great and all, but it sure takes some getting used to You are literally looking through the eyes of the machine 
  and get a real impression that the Gear's body is your own It feels like the rounds are coming at you and its easy to forget you 
  have durasheet to protect you The worst is when they hit. Even if it's light weapon fire - 
  which you know won't damage your 
  Gear - 
  your brain somehow registers it as if you were hit, because that is what your eyes see I remember the time when my 
  Gear stepped on a mine and I saw 'my' leg being blown off I still have nightmares about that 
  "It takes a lot of training and self-control not to give way to fear in these moments You have to learn to separate yourself from 
  what you're seeing and not to identify to closely with the Gear You must know that most pilots give their Gears names and refer 
  to them as if they were real people Some of that has to do with morale and with the peculiarities of NNets, but other things come 
  into play I think we do it so we won't forget that the Gear ~snlus. When its arms gets blown off it's a lot easier to feel sorry for 
  a friend than to scream from imagined mutilation " 
  - 
  Lieutenant Sigfried Harukys, Northern Guard, 38 Summer TN 1875 
  The success of the HunterMark II ensured that the oldest of military Gear models would continue to see service, but its time as the center 
  of innovation was over. Other models advanced the cause of general purpose/commando Gears while other functions were filled by 
  specialized scout and fire-support Gears. It would take the all-out warfare of the War of the Alliance to spur on a significant wave of Hunte 
  variants. The first wartime variant was created to respond to economic needs. The initial orbital bombardments of most industrial center 
  in TN 1913 seriously hampered Northco's ability to produce the Gears necessary to the North's defense. The Hunter Commando and 
  Zerstiirer involved heavier modifications that were just not practical in large numbers Anti-armor Gears were desperately needed, how- 
  ever, to deal with the hover tanks of the CEF. The solution was the GP-OlTK AssaultHunter, a basic Hunterchassis armed with a powerful 
  LGPC "Little Joe" snub cannon. 
  Other contemporary Huntervariants were also considered as feasible ways to answer strategic needs. By TN 1915, CEF forces were 
  bogged down in the Badlands and along the borders of several leagues. Terranovan forces needed a rapid strike capability and used 
  paratrooper Gears with increasing regularity. The limited numbers of Jaguarsand Hunter Commandosavailable led Northern command- 
  ers to order a virtual clone of the Southern J2gerParatrooper The GP-01 P Hunter Paratrooperremains in service today as an inexpensive 
  alternative to the Jaguar. TN 1916 would see the release of further assault variants, such as the HACS-01 MG-PM HunterPara-Mortarand 
  a second generation Zerstiirer. 
  The only significant change in the Huntersince the War of the Alliance has been as part of a general updating of Northern military Gears. 
  Begun early TN 1933, the Advanced Technology Overhaul (ATO) program has seen most Northern Gears undergo very minor modifica- 
  tions. AT0 changes generally consist of a renewed effort at standardizing components. The only obvious external change has been the 
  introduction of a square-helmet design for the armor plates on the sensor head. This design dates back to the Headhunter, but has now 
  become standard for the Hunter, Cheetahand Jaguarfamilies Aside from its production advantages, it removes the necessity for padded 
  crash-bars. 
  Bryce Hubbard (order #5318102)
  
  “Whenever you want to begin, Mister Santos.” 
  The young reporter from the New Business Report looked positively tiny in Natalp 
  Korolov’s office. Sitting in a corner of the 92nd floor of the Northco tower in Rapid 
  City, the office gave a beautiful view of the city and the plains beyond it. Such a 
  view suited the CEO of Northco. Natalya was wearing a simple sophisticated two 
  piece suit and sitting behind the black expanse of her desk. 
  “Are you corrupt?” Santos almost spat the question, obviously trying to get his sub- 
  ject off-guard and conceal his own nervousness. He failed on both counts and con- 
  tinued when she did not answer. “You are aware that the Confederate Police just 
  arrested three of your executives for fraud and accepting bribes, I assume. You do 
  know that Commissioner Morston hinted that the corruption may run deeper at 
  Northco; deeper and higher, perhaps.” 
  “Commissioner Morston has a right to his opinions, that doesn’t make him right.” 
  Natalya reached to the steaming cup of gourmet cawfee on her desk and took a sip. 
  Its rich aroma filled her lungs. “Do you have any other questions, Mr. Santos, or 
  have you come simply to throw accusations at me and sweat in my off ice?” 
  “Do you know this man?” Santos slipped a printed image from his briefcase. It was 
  grainy photo of a man dressed in an expensive business suit. 
  “Of course. He’s Adrian Falks, one of my executive managers.” 
  “Would it surprise you to learn that Falks has been leaking secrets?” Santasslfpped 
  a personal computer from his brief case and placed it on the desk. It came on quickly 
  and started displaying facts and figures. “These are files purchased from Mr. Falks; 
  they detail production runs on the Jaguar and Scorpionand the development of the 
  HunferXMGprototype. Fairly valuable information, especially since my contact was 
  posing as an agent of the Mekong Dominion.” 
  Natalya’s eyes met Santos’. She saw his satisfaction and sense of victory. “I didn’t 
  know the Reportwas in the business of industrial espionage, Mr. Santos.” 
  “Only In the interests of the truth, Ms. Korolov. Now how do you explain that one of 
  your managers has become the agent of a foreign power?” 
  “If you will wait one second, Mr. Santos.” Natalya pressed a button on the desktop 
  and opened the voice line to her secretary. “Christopher, could you bring me the 
  Flytrap File and get Chief Roam on the line?” 
  An awkward minute passed before the Christopher brought in the file and said that 
  Rozam was holding for Natalya. She placed the file before Santos. “You’ll find In 
  here a summary of our counterespionage program, Mr. Santos. In there you’ll see 
  reference to Project Flytap which has identified a few potential traitors in our midst 
  and fed them erroneous information, hoping to see what they did with it. Adrian 
  Falks heads that list of potential spies. Chief Rozam will be happy to answer your 
  questions about the operation, Mr. Santos. Won’t you, Chief?” 
  “Of course, ma’am. Just have him come down to my office.” His voice was clear 
  over the internal communications channel. On cue the door opened and Christopher 
  reappeared. 
  “Christopher will show you the way.” Natalya watched Santos leave, but kept Roam 
  on the line. “Chief, this has gone too far. Give the little fly the story, but make sure 
  that Adrian never makes it to court. I think an accident is in order. Oh and prepare 
  espionage charges against the New Business Report, will you?” 
  Watalya returned to her work, two fewer worries on her shoulders and one skeleton 
  more in her closet. 
  Bryce Hubbard (order #5318102)
  
  Military Gears and vehicles are manufactured throughout the Northern Hemisphere. Components and sub- 
  systems are subcontracted out to literally hundreds of specialized corporations scattered acrossall three leagues. 
  The number of conglomerates responsible for the actual manufacturing of Gears, however, is relatively limited. 
  Standardization across the Northern Guard and the three national militaries has meant that a handful of contrac- 
  tors handle the lion's share of manufacturing duties. This has guaranteed their place as the elite industrial giants 
  of the North. 
  The most prominent of these conglomerates is Northco. Located in Rapid City - 
  the industrial heart of the 
  United Mercantile Federation - 
  Northco developed the Hunter in the TN 1670s (see Chapter 2) and has kept a 
  stranglehold on much of the Northern Gear market. The Hunterhas remained a mainstay of almost all Northern 
  military forces, and Northco's subsequent designs have had a great deal of success as well. Fire support Gears 
  have been Northco's nigh-exclusive market ever since the release of the Razorbackin the TN 177Os, although it 
  was forced to cooperate with rival Shaian Mechanics in the development of the Grizzly, The Wildcat, Tiger and 
  JaguarGears have all been successful forays into the commando/general purpose market, particularly the Jag- 
  uar. All of the numerous Jaguar variants have proven a great success with the pilots who have used them, 
  although the complexities of production and lack of supply posed a serious problem during the War of the 
  Alliance. Northco also keeps a strong hand in the civilian and engineering market, thanks to their subsidiary 
  Elementech, which developed the Groundhog utility Gear and was involved in the development of the Brick/ayer, 
  Demolisher and Engineering Grinly mi I i tar y engineering Gears. 
  Northco's greatest rival in current Gear production is the Norlight corporation Shaian Mechanics. Located in 
  Kenema, Shaian burst onto the military Gear market with their Cheetah line of recon/scout Gears. Shaian origi- 
  nally made its name with its actuators subcontracted to Northco and others, but has moved aggressively into the 
  manufacturing arena. Even Northco has had to recognize Shaiank skill and has cooperated with it on both the 
  Kodiakand Nemesis Jaguar, two very rare elite combat units. Shaian has also had success with some of the 
  most technologically advanced Gears in the North, including the Black Cat stealth Gear and the White Cat 
  electronic warfare Gear - 
  both based on the Cheetahchassis. Some analysts feel that Shaian is poised to take 
  the lead in Gear manufacturing as they are rumored to be preparing a commando Gear to go face to face with 
  Northco's successful Jaguar. 
  Northco and Shaian are not the only players in military manufacturing, however. The free market in the North has 
  left room for competition, and several corporations have achieved success in specialized fields. Perhaps the 
  most obvious is Abaline Research, based in Marathon. The original developer of the optical neural-net (ONNet) 
  system which handles the computer needs of all Northern Gears, Abaline has managed to remain a cutting-edge 
  developer for several centuries. Hyperion Werks, a relatively young Mercantile corporation, has built a niche for 
  itself with the development of top-of-the-line electronic systems. Hyperion is currently riding high thanks to its 
  involvement with the BlackCatstealth Gear and is looking to expand into subcontracting in the field of electronic 
  warfare equipment. Keimuri Gear may be an important ally or competitor for Hyperion: the small manufacturer 
  has built a similar niche market in the field of light electronic warfare machines. Their development started with 
  the Ferret scout and Wild Ferret electronic warfare Gears, but their current stable is best represented by the 
  Weasel, which -despite 
  delays - 
  is displacing the White Cat. Because of competition with Shaian, however, 
  Keimuri has signed a strategic alliance with Northco to produce the Tattletale command and communications 
  Gear and other models. 
  Mionatism and Economics 
  The Confederated Northern City-states is a relatively loose political, eco- 
  nomic and military alliance that was initially formed because of the very 
  real threat posed by the Allied Southern Territories. Over the 240 cycles 
  since its formation, however, the CNCS has endured bouts of nationalist 
  tension and has come to symbolizea certain unity of thought in the North- 
  ern Hemisphere. Military and economic cooperation have been critical 
  parts of the CNCS's success, and combat vehicle and weapons manufac- 
  turers have sold their materials to armies across the North for centuries. 
  There are instances when nationalism does "get in the way" of business 
  however. The Jaguar commando Gear, now the standard advanced combat 
  model of most Northern forces, was almost exclusively a UMF vehicle 
  until the War of the Alliance. In the case of the ultra-secret. stealth-capable 
  Black Cat, even the desperation of war did not stop the Norlight govern- 
  ment from keeping its development shrouded in secrecy. 
  Currently, corporate tensions between Northco and Shaian Mechanics are 
  leading to a certain amount of nationalist bias. Shaian is rumored to be 
  using special contacts within the Norlight Armed Forces to prepare the 
  way for their next generation commando Gear. 
  Bryce Hubbard (order #5318102)
  
  In the late seventeenthTerranovan century, Abaline Computing Corporation was widely considered a leader in 
  the computer field and was developing an advanced form of neural net called an optical neural net, or ONNet, 
  which had a faster processing speed and increased reliability. Abaline, however, did not have a specific applica- 
  tion in mind for their ONNet design until TN 1675, when Northco approached them, requesting a neural network 
  system capable of controlling a multiple feedback, inherently unstable movement system 
  Abaline Research is a very large corporation with numerous departments located in the Computer Center and in Marathon, and with two 
  production facilities located in Livingstone. Each branch is devoted to a specific aspect of NNet research, development or production. 
  While there is only periodic friction between the various departments over the allocation of funds, equipment and the like, CEO Sara 
  Wright, in an attempt to develop a sense of pride in the staff of each branch, encourages friendly rivalry. She understands the importance 
  of a company spirit and that the success or failure of one department will affect the others. To ensure that morale remains good, Abaline 
  has a batte league, a football league and various other team sports with each department competing for the overall championship (the 
  prize being an extra weeks vacation), Since the introduction of the competitive sporting events between the departments in TN 1921, staff 
  morale and productivity have soared. 
  Abaline Research is the leader in NNet development and production in the North and arguably all of Terra Nova. Their NNets are used in 
  a variety of civilian and military applications, ranging from air traff ic control to the sophisticated Marathon Network, and over 75% of the 
  Gears in operation in the North (and reputedly a fair number in the South) utilize NNets from Abaline. Not only a leader in production of 
  the complex neural networks, Abaline is the top NNet training center on Terra Nova, turning out the most reliable and trustworthy NNets. 
  Often, NNets that have been trained elsewhere develop problems and are sent to Abaline to be reconditioned. At present, Abaline is 
  attempting to discover why some NNets are subject to malfunctions that resemble independent action, such as the case of Bowser's "et, 
  a reportedly almost-sentient Hunter Heavy Gear. While this research is public knowledge, any sort of progress report has been closely 
  guarded. Rumors (and articles in the Northern Inquirer) abound that NNets might be capable of developing sentience. 
  ACC engineers quickly began trying to overcome the numerous hurdles encountered as they applied their 
  ONNet design to the Northco specs. Meanwhile, ACC executives attempted to uncover Northco's reason for 
  commissioning the project. They eventually learned that a cycle earlier, the UMF military had accepted a Northco 
  proposal for a Bipedal One-man Tank, referred to as a BOT. Upon learning of this, ACC founded a dedicated "et 
  development company known as Abaline Research. Abaline Research tested and developed "thinking inter- 
  faces," advanced ONNets with BOT applications as their primary focus. 
  In TN 1677, ACC delivered their neural network as commissioned. A cycle later, when Northco released the 
  Hunter Mk I with Abaline's ONNet system, ACC executives knew they had a winner. When Northco sought an 
  updated, more advanced version of the NNet for the Huntec Abaline Research was contracted for the project. 
  Having been developing the technology already for some time, Abaline provided Northco with their new NNet 
  almost immediately. Since then, Northco has continued to use Abaline Research as their primary provider of 
  neural network technology. In the cycles to follow, AR quickly grew into ACC's most successful branch until, in 
  TN 1713, Abaiine Research absorbed Abaline Computing Corporation, becoming the parent company itself. 
  While various groundbreaking developments are tested in Abaline's secondary labs, its top-secret research and 
  development is conducted within the Computer Center. The site is located on a 156,000-square meter plot of 
  land that is closely guarded by a private security force. Northern lnguirer tabloid reporters often claim that 
  Abaline has a personal army of advanced, ultra intelligent Gears guarding the Computer Center. Though there 
  are Gears on site for NNet training, Abaline officials laugh when this secret police force rumor comes up. 
  At present, Abaline Research's most interesting undertaking is Project: Marathon, Abaline's attempt to create a 
  self-sufficient, intelligent city. The project is headed by Anthony Phills, vice-president of "et 
  Training and 
  Development. Eighteen cycles ago, executives for Abaline and the longtime Mayor of Marathon, Brian Cham- 
  bers, met and reached an agreement. Abaline would provide Marathon with all the equipment and personnel for 
  the project, and in return Marathon would provide Abaline with a test bed for its NNets. For security reasons, an 
  inquiry board was established to prevent corruption or criminal activities being carried out with the Marathon 
  network, though siting an apparent lack of abuse, the inquiry board has not yet investigated the project. 
  Manufacturer Description 
  Leoal Aooellation: 
  AbalineTesearch. Inc. 
  Headauarters: 
  Abaline Comouter Center, Marathon. United Mercantile Federation 
  Directing Executive: 
  Major Products: 
  Chief Executive Officer Sara Wright 
  NNets (both military and civilian), Various Computer Technologies 
  Bryce Hubbard (order #5318102)
  
  F 
  I 31.2 ELEMENTECH 
  Elementech is probably one of the oldest companies on Terra Nova; founded in TN 1538 in Rapid City, it pre- 
  dates even the mammoth Northco. It was formerly known as Elemental Systems Inc., a construction equipment 
  manufacturer, In 1620, ESl's designers began experimenting with the Hardhatseries, pioneering several innova- 
  tions in hydraulic layouts and powered support structures. The company changed hands in 1641, and new CEO 
  Jaksson Van Nekk shifted its operations toward newer applications of old technology, re-naming the firm 
  Elementech. The subsequent reorganization led to the success of Elementech's Groundhog work frame in TN 
  1648. Unfortunately, funding so much high-end research also sank the firm's finances into the red. In Spring 
  1653, Van Nekk's successor step-daughter Marguerite, approached Northco for financial help. After several 
  intense closed-boardroom debates, Northco purchased Elementech with a promise to keep the current staff and 
  allow Elementech to retain its creative integrity. 
  By TN 1674, Elementech was once again floundering. The corporation's design department had reached a crea- 
  tive plateau, and the Groundhog product line was suffering: only so much tweaking can be done to a simple 
  construction machine. 
  At the time, however, Northco was working on its proposal for the BOT project. Chief Designer Kurt Galland was 
  put in charge of the project and began recruiting from Northco's design teams and subsidiaries - 
  Elementech 
  engineers made for prime candidates. This proved to be just the creative challenge Elementech's engineers 
  needed. The result was a durable combat frame that was used for the Hunter back-up BOT design. 
  Galland himself was busy working on the lead Northco BOT model, his beloved Raccoon. When that lighter 
  machine was rejected by the JMDC, Galland was forced to fall back on the Elementech frame, which they had 
  labeled the Hunter. Galland was not a strong believer in the Elementech heavy frame and expected the "converted 
  work-bot" to be a lemon; instead it was the future of military hardware on Terra Nova. Ever since, Elementech has 
  maintained a special place in the annals of Northern Gear design and Northco itself. 
  Elementech's facilities are less than a kilometer away from Northco's massive compound, although it is rumored 
  that they are preparing to move to the Northco site soon. While not run-down, the old facilities are somewhat 
  outdated, and are undergoing a Northco-funded overhaul. The corporation's current CEO, Moira Doyle, has 
  steered the company clear of the financial problems that have plagued it in the past, but she is now implement- 
  ing a brutal purge of its ranks in response to industrial espionage allegedly started by hostile competitors. There 
  are several theories as to who these "enemies" are, the most popular culprits being Kenema's Shaian Mechanics 
  or spies from Mekong Corporations. There are some in the Rapid City business community who suggest that 
  CEO Doyle is trying to shake up her engineers, while others think her simply paranoid, calling her "Mad Moira." 
  Manufacturer Description 
  Legal Appellation: 
  Headauarters: 
  Elementech, a Subsidiary of Northco Heavy Industries, Unlimited. 
  Elemental Svstems ComDound. RaDid Citv. United Mercantile Federation 
  Directing Executive: 
  Major Products: 
  Coordinating Executive Officer Moira Doyle 
  Construction Equipment, Consumer Hardware, Government Contracts. 
  , . . 
  ., , 
  . 
  . f . . f  .... 
  Elementech is currently comprised of two d 
  ons: Consumer Products and MiliConcepts, the heads of each reporting to CEO Doyle 
  The income from Consumer Products, which manufactures inexpensive consumer hardware, currently supports Elementech. Consume 
  Products' design teams create everything from ratchet sets to the massive Stonebiterdrill vehicles used by the mining industry. Recently, 
  Consumer Products has been handling the plans for the next Bricklayer series. 
  MiliConcepts is little more than a think tank for Northco, comprised entirely of engineers and conceptualists. MiliConcepts' design chie 
  Alan Karr, resents the "bastards down the street" who don't give him "the credit he deserves." Karr has spoken out openly against the 
  company on several occasions and has been reprimanded severely for it by Northco. Doyle shares his sentiments and is planning for the 
  day when Elementech can function without Northco at the reins. 
  AREA OF EXPERTISE 
  Elementech's MiliConcepts division was the earliest victim of CEO Doyle's recent "anti-espionage purge" and, as a result, current 
  benefits from a large influx of fresh talent. These young men and women have come up with many innovations, such as the equipme 
  package for the Nemesis Jaguar. As a result, Northco will be keeping the Elementech team on for other Duelist-oriented projects as we 
  as other field refits for existing models. These other projects include the next-generation of equipment upgrades for the Grinlyand 
  KodiakGear lines. 
  Elementech's Consumer Products division produces a wide range of commercially available hardware. Their most profitable recent 
  venture is a redesigned version of the reliable Bricklayer, customized for use underwater and in hostile environments. Consumer Prod- 
  ucts has also begun producing items for the medical field, such as gurneys, operating tables and some surgical implements. 
  1 
  I 
  -- 
  Bryce Hubbard (order #5318102)
  
  Hyperion Werks was founded in TN 1883. Originally a small concern in Marathon, it develoDed SDecialized 
  hardware and software packages for private industry. Its pool of talented engineers soon brought in many lucra- 
  tive contracts, most notably from the intelligence community. Hyperion's meteoric rise coincided, not surpris- 
  ingly, with the start of the "Judas Syndrome." It was not long before Northern Intelligence had commissioned 
  contracts from the infant company for several devices, such as "white noise" generators, detection equipment, 
  and night-vision optics. While the money was not at all unwanted, the attention began to be. Amid other odd 
  events, two employees disappeared under suspicious circumstances, only to reappear months later in the Southern 
  Republic, penniless and noticeably shaken. It was this incident that prompted the company's executives to seek 
  more "above-board" contracts. By TN 1902, Hyperion was once again producing relatively benign electronics 
  packages both far consumer and military use. The number of "back door clients" seeking the odd device from 
  Hyperion dwindled somewhat, but the company's income from them remained fairly steady. 
  When Colonial Expeditionary Force troops landed on Terra Nova, Hyperion was contacted almost immediately 
  by its former clients seeking help to fight the enemy. The company was only too eager to help repel the invaders 
  and immediately set its best engineers to work. In the ensuing cycles, Hyperion produced electronic warfare 
  systems for the Wild Ferretand White Catelectronic warfare and reconnaissance Gears, as well as systems for 
  half a dozen other vehicles and aircraft. 
  In TN 1916, it purchased Triton Limited, a small metallurgical engineering company also from Marathon. Soon 
  after, Hyperion was handed the project specs for the Black Cat stealth Gear. The purchase of Triton proved 
  fortunate. With the help of the newly acquired metallurgists, Hyperion was also able to bring RAM (Radar Ab- 
  sorbent Material) body-section designs to the table, along with its extremely advanced "Watchdog" electronics 
  suite. The resulting stealth package made the reconnaissance machine virtually invisible and secured Hyperion 
  Werks as the top high-performance stealth/reconnaissance system designer in the North. The Black Cat project 
  also established good relations between Hyperion and the Gear manufacturing firm Shaian Mechanics. 
  Hyperion's facilities in Marathon are more secure now than ever. Since they hold many of the secrets of the 
  Northern Guards most advanced Heavy Gear, the North has been watching this small corporation very carefully. 
  Their design offices and production facilities have now been consolidated within a single large building, and 
  Hyperion uses one exclusive carrier, PX Couriers (see Character Compendium) for all of its shipping needs. 
  While the military has expressed concern about this corporation, Hyperion Werks CEO Joel Legato insists on 
  them, saying they are the best and most secure Marathon has to offer. 
  Manufacturer Description 
  Although they have an entire building to themselves, Hyperion Werks' production facilities are rather limited. As a result, only the most 
  sensitive materials and systems are produced on-site. The Black Cat project specs, for example, were drafted at Hyperion's facilities, 
  hile Racetech Inc. produced the RAM body panels and Shaian Mechanics assembled the actual Gear in Kenema. Prototypes and 
  tributed. Hyperion's overhead is reduced since the aforementioned companies are charging government ratesfor government projects, 
  opposed to the wholesale rates for consumer-oriented projects. 
  sually, the spokesman for the Executive Board is the company's designated CEO, but Hyperion is an employee-owned firm. Most major 
  decisions are referred to a board of employee representatives, who are themselves appointed every few cycles from within the employee 
  pool. Legato is more of a company spokesperson, sent to government and industrial meetings as a representative. There are times when 
  a swing-vote is required, and Legato's vote tends to carry more weight than most. 
  design wing produce hardwarehoftware packages, but Hyperion is now able to take a more holistic approach, incorporating diverse 
  elements, including advanced materials, into its designs. The most recent example of this is the stealth package for the Black CatGear. 
  Hyperion was able to design and integrate the Gear's ECM array with the machine's composite body panels and radiator surfaces. 
  Shaian's engineers worked so closely with the Hyperion "Stealth Team" on the project, that it is diff icult to know where Shaian's work ends 
  and Hyperion's begins. Hyperion has used this approach with regards to their less-sensitive consumer products as well. Their ComSuite 
  725 is among the most eff icient satellite communications packages today and is widely used by industry for near-instantaneous, interfer- 
  nce-free communications, even when the parties involved are separated by an entire hemisphere. 
  Bryce Hubbard (order #5318102)
  
  I 31.4 HElMURl GEflR 
  In various incarnations, Keimuri has been a feature of the Norlight vehicle industry for more than two centuries. 
  The company was founded by Gerolm Keimuri in TN 1705 in Kenema as a manufacturer of high-performance 
  civilian vehicles. Keimuri all-terrain vehicles and racing motorcycles became quite popular with Norlight enthu- 
  siasts, but Gerolm unfortunately died seeing his life's work come to naught. In the economic collapse following 
  St. Vincent's War, Keimuri saw its sales drop, several of its production facilities damaged and its infrastructure in 
  a shambles, Like many other corporations, Keimuri had to close its doors in TN 1730. 
  Gerolm's daughter, Liayna, was not satisfied to watch her father's work fade away. A brilliant engineer and plan- 
  ner, she sought out several skilled business advisors and set about recreating the family business. In TN 1735, 
  Keimuri reopened its doors with Liayna at the helm and moved aggressively into the military market, with high 
  performance upgrades for military Gears as their specialty. By TN 1743, Keimuri was recognized as an important 
  player in the Northern Gear industry and was widely known as Keimuri Gear. That same cycle, the company got 
  the chance to prove its worth when the Northern Guard requested a new scout Gear to supplement the Bobcat 
  Keimuri answered with the innovative ferret, which entered production in TN 1750. 
  The Ferretenjoyed a great deal of success in the latter half of the eighteenth century, and Keimuri released the 
  WildFeffetelectronic warfare Gear in TN 1775. Northco sensed a threat to its market and embarked on a cam- 
  paign of dirty tricks in the TN 1780s that cost Keimuri dearly. After a financial scandal rocked the upper manage- 
  ment of the firm, it went into receivership and its resources were sold off. Northco itself purchased the research 
  and development labs and moved them to Rapid City. The production contract for the ferretwas purchased by a 
  small corporation known as KustomGear. KustomGear began selling civilian models to private individuals and 
  the ferret became a cult favorite at vintage Gear shows. 
  In TN 1919, a group of Keneman business people, allied to a group of disgruntled Shaian Mechanics engineers, 
  decided to revive the old corporation. Calling themselves the Keimuri Consortium, they raised enough money to 
  purchase KustomGear and retool the factory. Reclaiming the Keimuri name, the consortium began to rebuild its 
  market and made a very credible offer to replace the oft-updated Wildferretwith an entirely new Gear; their offer 
  was accepted first by the United Mercantile Federation Army and later by the Northern Guard. Their new design 
  was named the Weasel and was expected to enter service in the middle of the TN 1920s. Unfortunately, its 
  development was plagued by problems and the Weaselonly entered limited production in TN 1930. The supe- 
  rior armor and electronics on the Weasel, however, give it a good chance to displace the Shaian White Catonce 
  it enters mass production. 
  Manufacturer Description 
  Legal Appellation: 
  Headquarters: 
  Keimuri Motor Corporation, Inc. 
  The Keimuri Building, Kenema, Northern Lights Confederacy 
  Directina Executive 
  Chairman Elias Kobavashi 
  Maior Products: 
  Soecialized militarv Gears, civilian and militarv motorcvcles. utilitv and all-terrain vehicles. 
  The Keimuri Consortium is a group of eighteen business people and investors who form the major shareholders of Keimuri Gear. Public 
  stocks are traded on the stock exchange, but private agreements between consortium members ensure that their shares will not be sold 
  young corporation - 
  notably allowing Shaian to penetrate the EW Gear market with the White Cat- 
  and profits have been les 
  expected. In TN 1931, the Consortium voted to accept a proposal fora "strategicalliance" with Northco that would allow Keimuri to 
  Northcok mass production facilities. The Taffletale, a command and communications Gear based on the Weasel, was released a 
  later under the joint Keimuri/Northco name Some consortium members fear that this alliance, signed for ten cycles, is a prelu 
  Keimuri becoming a fully owned subsidiary. 
  nnEn of EXPERTISE 
  The reborn Keimuri Motor Corporation (known to most as Keimuri Gear) has managed, despite a few false starts, to grab a foothold i 
  military Gear market Building on the historic strengths of the Fefretfamily, Keimuri has focused on specialized and sophisticated 
  Gears like the Weaseland the Tattletale. The company's TN 1933 release is the FerretMk. II, a revised version of its classic Gear. Appl 
  created a real competitor for Shaian's Cheetah. 
  Keimuri Gear continues to believe, however, in speed over power, and critics sometimes call its lightly armed and armored Gears 
  "walking coffins." Rumors in Rapid City and Kenema state that Keimuri's next cycle of development will focus on solving these problems. 
  Benefiting from unprecedented access to both Northco Weapons and Northco Armorers, the engineers at Keimuri hope to create a fast 
  battlefield 
  Bryce Hubbard (order #5318102)
  
  111, 
  Northco was founded in TN 1618 in Rapid City, when two of the area's largest corporations, Northern Metals and 
  Concordat Systems, decided to merge to support their mutual interests. The resulting agreement created a 
  re, allowing the corporations to manage their diverse subsidiaries more 
  efficiently than other companies. As a result, the newly-born Northco's profits soared. Soon, Northco became 
  the leading corporation in many industries, including military hardware, industrial chemicals, and electronics 
  Along with its commercial muscle, Northco's political power also grew until the approval of Northco's CEO 
  meant life or death for a politician in the area In TN 1653, Northco purchased Elementech, a smaller engineering 
  firm, thereby gaining the rights to the Groundhogwork frameand its brother unit, the Prairieieog This purchase 
  f 
  proved fortunate because, in TN 1674, Northco submitted a proposal for the UMF military's BOT project. Soon 
  after, the Hunterwas born and entered mass production. 
  ingers in half a dozen other military pies, basing several successful Gear 
  The heavier Razorbacksoon followed, then the Bearand Griizlylines. The 
  ction of large vehicles, like the Argoand Behemoth heavy 
  on, Northco produced every possible type of vehicle, inclu 
  *-- I 
  industrial transports and hoppers. Northco's iron hold on several key Gear design patents has all 
  * 
  i 
  back and let other, smaller companies follow its lead, among them, Shaian Mechanics Its size proved to be a curse, 
  b 
  however, during the War of the Alliance. Since Northco owned most of the major factory sites in the UMF and many 
  ' elsewhere, they were the hardest hit by the orbital bombardment, Several of Northco's most innovative designs were 
  forever lost, along with a great number of talented engineers and designers 
  h conglomerate spans the majority of the city states in the CNCS, with production facilities 
  arters in each of the major capitals. 
  Northco's corporate headquarters complex is nearly a city unto itself, supporting over half of Rapid City's 2.8 
  million inhabitants. CEO Natalya Korolov is a major power in the United Mercantile Federation today, although 
  there are indications that she is at odds with her political ally, UMF Treasurer Banderas. Korolov has been 
  2 
  troubled recently by rumors that Banderas has been negotiating with some Mekong Dominion Taipans. Word on 
  I 
  the company grapevine suggests that Korolov is already taking steps to "kick Banderas back into line" but this is 
  mere speculation. Still, several inquiries have been made of late into allegations of unfair business practices in 
  : Banderas' Polaris Pictures, and corporate analysts believe that Korolov may be the instigator. 
  L - 
  * - *  
  ' 
  -: 
  I* 
  ' 
  Manufacturer Description 
  Northco Heavy Industries, Unlimited 
  Northco Headquarters Complex, Rapid City, United Mercantile Federation 
  Natalya Korolov 
  The Hunter, Jaguarand Gr/zz/yGears, Other Military Vehicles, Government Contracts 
  Northco's current organizational chart reflects its composite origins The company today is composed of hundreds of smaller, separate 
  design bureaus and think tanks, each able to bring to bear its full creative facilities when needed. The distribution of production facilities 
  also helps Northco deal with its massive production volume, while not bogging down engineers with trivial projects. Such design firms 
  as Applefish and Elementech have some degree of autonomy, but are stili linked through Northco's complicated chain of command. 
  Occasionally, several of these bureaus may be pulled together to work on one massive project for the corporation - 
  as was the case 
  during the development of the HunterGear. These close working conditions aided the Hunterdesign teams by reinforcing communication 
  and cooperation, resulting in many daring innovations. Northco's fragmented structure is not without its problems, however, inter-bureau 
  mail delivery is mediocre, at best, and the use of any joint facility, such as a factory, is the cause of many conflicts. 
  RRER OF EXPERTISE 
  Northco's production lines tend to run along two channels: military-related and civilian-related While the bulk of Northco's money comes 
  from its consumer sales, the company's creative engine is centered around two main areas: mechanized weapons (Gears, tanks, etc.) and 
  The Northco Corporate Headquarters complex in Rapid City has twelve production compounds for consumer automobiles, while the rest 
  of the buildings in the mammoth facility are dedicated to military hardware. Once in a while, a grand research project is undertaken and 
  a line re-tooled for the purpose, but production remains constant. Despite its overwhelming size, CNCS legislation prevents Northco 
  from maintaining a complete monopoly on Gear production. As a consequence, Shaian Mechanics has been slowly but surely drawing 
  closer to Northco and, with the advent of the Cheetah Mark (I, may surpass its giant competitor. Northco, thought to be re-designing the 
  Hunter in response, may soon see itself slipping behind. Rumors of escalating industrial espionage and dirty tricks between the two 
  corporations have several government officials concerned enough to have called for CNCS mediation 
  Bryce Hubbard (order #5318102)
  
  E 
  I 31.6 SHAIAN MECHANICS 
  Shaian Mechanics was founded in TN 1813, the result of several smaller machine-parts companies in Kenema 
  deciding to combine their resources. In addition, Shaian began rapidly recruiting engineers from the top ranks 
  of graduating technical school classes, bolstering its talent pool immensely. This, combined with an infusion of 
  capital from the estate of its founding member, Weng Shaian, gave Shaian Mechanics a solid base to grow on. 
  Within twenty cycles, Shaian Mechanics became the leading producer of articulated frames and actuators in the 
  CNCS. Shaian's clients included not only the industrial giant Northco, but also the Hartmore Motor Company 
  and other, smaller concerns. In time, it began producing vehicles as well, including the reliable BadgerAPC. 
  Shaian also had a hand in Gear production, aiding Northco on the Grizzly project and, with that experience, 
  successfully bidding on several others, including the lucrative Cheetah project. 
  With the Cheetah, Shaian was given its chance to shine, one that it did not shirk. The machine was given priority 
  over all others, and the company's best engineers went to work on the project. The target speed of 85 kph was 
  superseded by the prototype's actual speed of 91.6 kph, making the Cheetah the fastest Gear in existence. 
  Shaian Mechanics had been redesigning the machine for even greater agility when the first CEF ships appeared 
  in Terranovan space. With the war effort, Shaian's engineers once more went into full tilt, upgrading the design 
  of the Badger(which had been stagnating of late) into the more durable RabidBadger. The Cheetah received the 
  attentions of Shaian's engineers as well -the 
  Strike Cheetah proved itself one of the most effective machines 
  ever fielded by the Northern Guard. Other variants soon followed, including the White Cat electronic warfare 
  Gear. The crown jewel in Shaian's pantheon, however, is the BlackCatproject (a joint effort with Hyperion Werks 
  and Racetech) which firmly established it in the ranks of Terra Nova's top military contractors. 
  Shaian Mechanics is one of the most successful corporations on Terra Nova today. Although by no means as 
  large as Northco, Shaian threatens to usurp the industry giant's dominance in the field of Gear design. Coordi- 
  nator Tetsuko Hatsushiba is optimistic about his company's future, citing the recent success with their upgraded 
  Cheetah Mk II, which is currently on the proving grounds. 
  Demand for actuators pioneered by the original Cheetah project is on the rise of late as the Northern Guard 
  prepares to overhaul older models currently in service. A proposal is also currently on the table for a more 
  specialized Cheetah to be used by regimental duelists. This new model would be designed to supplant the 
  Nemesis Jaguar (produced by Northco in cooperation with Shaian).This is CEO Hatsushiba's own pet project 
  and he has formed a dedicated design studio for it. 
  Manufacturerr Oescription 
  Legal Appellation: 
  Headouarters: 
  Shaian Mechanics and Articulated Systems 
  Shaian Tower and Assernblv Center. Kenema. Northern Liohts Confederacv 
  Directing Executive: 
  Coordinator Tetsuko Hatsushiba 
  Major Products: 
  Industrial-Grade Actuators, Articulated Frames, Military Vehicles 
  Shaian Mechanics is a centralized operation with all administration, design and manufacturing occurring within a single compound. T 
  central structure of the compound, the Shaian Tower itself, is a monumental 300-meter edifice (described by some citizens as "t 
  landship that wasn't") that dominates the Kenema skyline. In addition to its Research & Development and Production wings, Shaian 
  unique for having a dedicated distribution section. In this way, Shaian also maintains security on some of its more sensitive project 
  such as the Black Cat. The building's internal structure is among the heaviest on Terra Nova because the roof was designed as a landin 
  pad for V/STOL aircraft and large hoppers. 
  Shaian Mechanic's internal hierarchy is limited to a sort of caste system, whereby a worker cannot advance to executive status witho 
  first undergoing a series of examinations, very often subjectively "graded" by one's superior. While some complain about this, others 
  have found ways to simply live with the "glass ceiling" -frivolous 
  orders from executives are countermanded by "lower level" section 
  chiefs, whose solidarity with their workers is unmatched, even in most labor unions. 
  FIRER OF EXPERTISE 
  Shaian Mechanics continues to produce the wide variety of actuators and articulated frames for which it is well known. While many 
  these are produced for Shaian's Cheetah line of Gears, every commercial contract is filled promptly and completely, further enhancing 
  Shaian's reputation. Elementech has recently placed a large order, presumably in preparation for its release of the updated BricMayer. 
  Shaian also continues to produce the Cheetahand its variants on-site, as well as the numerous software and hardware-upgrade packages 
  for units in the field The Northern Guard has recently increased demand for these, as well as for new Strikeand Paratroopervariants A 
  recent development is the design of a slightly different version of the military-police Cheetah for the Keneman police force. While 
  Kenema's crime problems are well known, Norlight political analysts see this new design for such a limited market as a move on 
  Kenema's part to become the corporate "father-figure" of the city-state. 
  Bryce Hubbard (order #5318102)
  
  “Blue Five to Blue leader. Target in sight.” The desert wind was up today and Corpo- 
  ral Ganler could barely make out the silhouette over the ridge. Barely was enough 
  for now however. 
  “Blue leader to Blue Five. Hold position in cover and wait for my signal. Blue Three 
  flank from the north and get in position. Two and Four move to the south.” The 
  Senior Ranger’s voice was clipped and strong, giving his orders in his characterlsti- 
  cally cool manner. 
  Corporal Ganler kept his eyes on the target - 
  the faint shadow of a metallic mass 
  passing over a dune -and kept switching modes on his omnicamera enhancement, 
  hoping to find the best combination of night vision and thermographic to confirm the 
  target. He kept his own profile low, his HunterZerstiirets body hidden by a dune and 
  only its head creeping over the ridge. Active sensors would positively identify the 
  target, but would surely reveal his own position as well. For now he had to wait. 
  The tactical monitor showed the approximate positions of his squadron mates. Blue 
  leader’s Headhunter and Blue Two and Four’s Zerstiirerswere roughly a kilometer to 
  the south, hidden from view by a rise in the desert landscape. Blue Three’s WhNe 
  Catwas moving to the North using dunes and outcroppings as cover. If the maneuver 
  went according to plan, Three should be reporting in just about - 
  “Blue Three to Blue leader. In position and ready to light up.” Ranger Kolis’ voice 
  was soft, slightly high-pitched and, Ganler thought, as beautiful as she was. 
  “Blues Two and Four, follow me in. Five prepare for illumination on my signal.” 
  Ganler pulled gently on his right joystick and forward on the left, preparing his 
  ZerMferto stand straight up on call. He didn’t have to wait long. 
  “Illuminate.” 
  Ganler stood his Gear straight up and powered his active sensors. In a millisecond, 
  a mixed Ladarmadar beam streaked across the desert and hit the hulking enemy 
  mass. target identification was instantaneous: a Naga. A split second later static 
  flew across his screens as the white noise of Blue Three’s wide-band ECM burst 
  paralysed everyone’s electronics. 
  The NNet in Ganler’s machine took an instant to find the clear friendly channel and 
  he began to move. The hulking mass of the Nagarose on its huge legs and swung its 
  autocannon around. Just as he got to the bottom of the dune he had been behind, its 
  crest was torn apart by high velocity shells. A second later, a heavy missile on a 
  parabolic course detonated not twenty meters from his position. 
  Ganler headed to his left and another missile slammed into the desert sand, sending 
  up a fire ball of fused silicate. He zigzagged frantically, trying to keep as much 
  cover as possible between the strider and himself. Even with ECM coverage disrupt- 
  ing the Naga‘s targeting systems, visual targeting was still possible and a near miss 
  with the heavy missiles could still be deadly. He headed down a slight depression at 
  full running speed, but was unpleasantly surprised to see the covering dune fade to 
  nothing. For a second, he could see the enemy strider clearly, its autocannon track- 
  ing him relentlessly. It never reached its target. 
  Just then Blue leader and his two companions came over a ridge to the south. The 
  Naga tried to seek cover, but it was too late. Rocket-powered shells slammed Into 
  the Plexiglas laminate of the strider cockpit. The crew was reduced to so much 
  charred paste. 
  “Good work people.” Blue leader sounded confidant. Ganler wasn’t so sure: striders 
  were never deployed alone. 
  Bryce Hubbard (order #5318102)
  
  I 41 OVERVIEW 
  The huge production lines of Rapid City, Kenema and the other industrial centers of the Northern Hemisphere 
  have been producing a dizzying variety of military Gears for two-and-a-half centuries. From the “tried and true” 
  Hunter(the first military Gear) to the cutting-edge Jaguarsand Kodiaksthat have appeared on the field over the 
  last twenty cycles, dozens of different designs have seen action in the armies and militias that defend the North 
  and project its power abroad. Along the way, several specialized designs like the unique Ferretor the largely 
  retired Bearhave seen the light of day. While several of these machines are no longer considered front-line units 
  for the league and confederation armies, Gears have proven rugged and dependable, and even models from the 
  eighteenth century can still be found in local militias or in the Badlands. 
  Northern combat Gears are generally divided into three very broad classes: IighWscout, general purpose/com- 
  mando and heavy assaulvfire support. These divisions are sometimes quite arbitrary and are often based more 
  on the overall mass of the machine than its specific function. Light and scout machines are currently dominated 
  by the Shaian Mechanics Cheetah and its many variants. Introduced at the turn of this century, the Cheetah 
  brought a new level of performance to the scout market Previously, light Gears such as the Northco Bobcatand 
  the Keimuri Ferret, were very small machines that suffered from a lack of combat endurance. 
  General purpose - 
  sometimes called “medium”-class - 
  Gears have long been the heart of Northern armies. 
  The grand-father of this class (and of all Gears) is the Northco Hunfer, which continues to outnumber all other 
  Gears. The current contender to replace the Hunter is the Jaguar, a highly advanced commando machine devel- 
  oped by Northco itself. Despite early competition from models such as the Wolfand the MadDog, Northco has 
  long dominated the general-purpose Gear market. After the Hunter, Northco fielded the Wildcafand Tigerbefore 
  introducing the Jaguar. Currently, no other company can challenge their hold on the market, but some see that 
  trend changing with the rise to prominence of Shaian Mechanics. 
  Heavy-assault and fire-support Gears have also long been the domain of Northco, but this position is actively 
  slipping. The current Northern landscape is dominated by the Grizzb, a cooperative effort between Northco and 
  Shaian that predates the introduction of the Cheehh. Despite the climate of competition that has gripped the two 
  corporations, Northco has still been forced to respect its contracts and Shaian has been involved in subsequent 
  variants and the massive, completely reworked Kodiak. Before the development of the Grizly, however, the 
  Razorbackand BearGears had been produced exclusively by Northco. 
  Many specialized Gear models, however, do not fall neatly into the light, medium and heavy categories. The 
  Bricklayer engineering variant of the Hunter, for example, hardly qualifies as the trooper Gear its “size class” 
  would indicate. Even in combat models discrepancies exist: the Razorback, the North’s first “heavy fire-support” 
  Gear, was in fact a much more capable assault machine than fire-support platform With the proliferation of 
  variants based on standard machines, the lines between the various classes of vehicles continue to blur. 
  I 411 CURRENT TRENDS 
  Northern Gear development is currently in a period of somewhat schizophrenic technical change. The early part of the twentieth centu 
  has been a heady time for Northern Gear development, with the release of the high-performance Shaian Mechanics Cheetah and th 
  cutting-edge Northco Jaguar. At the dawn of the War of the Alliance, Northern forces were equipped with the best military Gears on the 
  planet. Since the Treaty of Westphalia, however, many have felt that the North has lagged behind Southern developments. The technical 
  edge granted by the Jaguarhas been dulled by the introduction of the Black Mambaand the lguana has proven to be a worthy competitor 
  for the Cheetah. Infrastructure problems and reduced orders from Northern armies in the peaceful climate of the post-war cycles seemed 
  to take much of the drive out of Northern Gear development, while Southern leaders, on the other hand, felt the technical edge possessed 
  by the North acutely and became determined to take advantage of the peace to bridge the gap. They have done so handily and are read 
  to introduce Gears that will take them even farther. 
  I 4.1.2 FUTURE OEVELOPMENTS 
  As political tensions increase once more, Northern military planners and manufacturers have predictably begun to move Gear develop- 
  ment to the top of the list once again. The competition between Northco and Shaian has cut into their once-exclusive markets, which will 
  likely lead to more advanced designs in the near future. The machines most advanced in their development stem from the standard 
  modernization programs that have been part of Northern Gear development protocols since the beginning of the century. As a result, 
  many of the basic machines of Northern Gear regiments are currently being retooled for an advanced technology version. Chapferfive 
  Research and Development Models includes some of the current prototypes 
  Somewhat less advanced, but still in progress, is a new set of models designed to compete with the established masters. One of those 
  closest to production is the Shaian Lion, rumored to be a heavy commando Gear designed to compete with the Jaguarand thought to be 
  aimed at the Norlight market Northco has entered into an alliance with Keimuri Gear, and a new scout model designed to compete directly 
  with the Cheetah is thought to be on the horizon. Several Western Gear manufacturers, long outside of the top producers, are also 
  rumored to be retooling the vintage Wolffor a renewed foray into the CNCS market. 
  -~ 
  Bryce Hubbard (order #5318102)
  
  HACS-01 LG-SCT 
  Production code: 
  Production Type: 
  Mass Production 
  The Cheetahwas the first machine to announce the technological superiority of the Northern Hemisphere in the early part of the twentieth 
  century, Designed to surpass the speed and maneuverability of previous scout and reconnaissance Gears such as the Bobcatand Ferret 
  without utilizing their less flexible movement systems, the Cheetah used cutting edge technology on a frame similar to the Northco 
  Hunter, The new machine's almost fully humanoid design allowed it to be used in avariety of specialized combat roles, including assault 
  roles that were previously off limits to the combat-shy Bobcatand Ferret. The Cheetah is nonetheless lightly armored, but it relies on 
  outstanding speed and superb maneuverability to give it a defensive edge. Speed is not always an appropriate defense, however, and the 
  scout Gear is still often deployed with heavier Gears when undertaking combat missions. Attempts to increase armor strength have thus 
  far been largely unsuccessful. The Gear is equipped with avariety of hardpoints including a series of waist-level attachmentsfor deployable 
  pack-guns to supplement any shoulder-mounted weaponry. The standard armament consists of a single pack gun, a RP-109 Pepperbox 
  missile pod, grenades and a vibroknife 
  The Cheetah not only represented the announcement of a clearly definable Northern edge over the outdated Anolis and Basiliskscout 
  models utilized by the South, but it's release also marked the arrival of Kenema's Shaian Mechanics on the Gear production scene. 
  Previously specializing in actuators and movement sub-systems (see 3.1.6 Shaian Mechanics, p. 29) the Cheetah marked Shain's first 
  independently produce Gear and it's technological superiority sent shock waves through much of the military-industrial complex of the 
  CNCS. In the 35 cycles since the Cheetahentered production, Shaian has passed from a sub-contractor of note to one of the "big two" 
  Gear producers in the North and has established itself as one of the centers of the Keneman economy. Despite rumors that Shaian is 
  producing a new line of heavier machines, the Cheetah remains its flagship Gear and is featured in almost all the company's advertising. 
  468,750 marks 
  Shaian Mechanics 
  scouthecon Gear 
  4 1 meters 
  3.3 meters 
  I - " _ "  * 
  * , 
  " 
  Communication Range: 
  500 hexesR5 km 
  Powerplant: 
  S-V82OS V-Engine 
  Horsepower: 
  425 hp 
  Weapon Paqload 
  Ammunition Payload 
  Name 
  M25 Pack Gun 
  30 shells 
  RP-109 Pepperbox 
  24 rockets 
  M-2A Hand Grenade 
  4 grenades 
  HW-VB-I Vibroknife 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORD 
  The first production run of the Cheetah ran off the newly-built Shaian Mechanics assembly line in Keneman in TN 1888. The first 
  Cheetahswere sold to the Northern Guard and first used by the locally stationed "Busybees" (the B Company of the 18th Gear Regiment). 
  This first deployment began a close relationship between the Busybees and Shaian Mechanics that lasts to this day. Dunkan Polson, the 
  18th's current Duelist, pilots a variant of the Cheetah and is the son of a Shaian Mechanics engineer. The Busybees and a few other 
  selected regiments, however, remained the only Northern Guard forces to use the Cheetah for a long time. In The early TN 1900s internal 
  tensions led to many of the Northern leagues not wanting to share cutting edge technology and almost all the Cheetahsproduced between 
  TN 1899 and 1906 were purchased by the Norlight Armed Forces. The Norlight War Department authorized renewed sales to the Northern 
  Guard after TN 1906, but very few sales to the other national armies occurred until the War of the Alliance. 
  The attempted invasion of Terra Nova by the Colonial Expeditionary Force in TN 1913 provided the Cheetah with ample opportunity to 
  prove its worth in battle. Although few combat vehicles could match the combination of speed and firepower presented by the CEF's 
  deadly hovertanks, the Cheetah was able to hold its own. Combat-capable scout units gave many Northern forces a critical edge when 
  facing the initial drive of the Earth forces into the United Mercantile Federation and the border territories of the Western Frontier Protec- 
  torate. As the command of all Northern forces was centralized, the Cheetah came into much wider distribution and many units were 
  transferred to the Mercantile and Western theaters. The war also saw the development of a many variants as the flexibility of the Cheetah 
  chassis was pushed almost to the limit. Since the end of the war, the Cheetah has secured its place as the premier scout unit among 
  almost all Northern forces, but is most widely used by the Northern Guard forces stationed in the Badlands. The Guard's elite 7th Gear 
  Regiment - 
  the Cats Pam- 
  use a great number of Cheetahsand swear by its strengths The Paws'prestige ensures that Shaian's 
  orders remain high. 
  Size 
  Original Default Size 
  lndv Lemon Dice: 
  Crew 
  Bonus Actions. 
  - 
  1--- 
  ~ 
  I- 
  Movement 
  Primary Movment Mode. 
  Combat Speed 
  Top Speed 
  Secondary Movement Mode 
  Combat Speed: 
  Top Speed 
  Maneuver 
  Electronics 
  Sensors. 
  Communications: 
  Fire Control 
  Armor 
  Light Damage 
  Heavy Oamage 
  Overkill 
  Vehicle Rvailabilitq 
  Availabilily Threshold 
  Maximum Number 01 Units in Ihe Field. 
  Bryce Hubbard (order #5318102)
  
  Weapons Summarq 
  Code 
  Fire Arc 
  atv 
  Ammo 
  Forward 
  1 
  30 
  Forward 
  1 
  24 
  M-2a Hand Grenade 
  HW-VB1 Vibroknife 
  Perhs 
  Rating 
  Game Effects 
  3 
  Offensive Electronic Warfare equipment 
  Hostile Environment Protection 
  Desert 
  6 
  Can punch 
  Target Designator 
  2 
  Used to target Guided weapons 
  flaws 
  Rating 
  Game Effects 
  Cramped Cockpit. maximum pilot Build is 0 
  Defects 
  Rating 
  Game Effects 
  Optional Equipment 
  Modified Threat Value 
  641 
  641 
  641 
  631 
  636 
  Add Armor Jacket (Reinforced Location Armor.Crew) 
  Add Smoke Launchers (IO shots) 
  Add APGL (FF, 6 grenades) 
  Add Light Panzerfausts (x2) 
  635 
  RP-109 Pepperbox 
  M-2A Hand Grenade 
  HW-VB-I Vibroknife (not shown) 
  Bryce Hubbard (order #5318102)
  
  I__ 
  I
  _
  _
  -
   
  I 4.21 HACS-OlLG-Ai CHEETAH AIR ClAW 
  In TN 1922, Shaian Mechanics was asked by Northern Guard High Command to provide a recycling plan for the older Cheetah machines 
  of the 74th Heavy Gear Regiment, the Nova Redriders. Shaian decided to use this opportunity to try and completely phase out Northco's 
  Bobcat by creating a competitor for one of its only remaining active variants, the Bird Arrowanti-aircraft model. The result was the Air 
  Claw, designed to provide recon/scout squadrons with anti-aircraft capability. Air Claws are included singly in regular recon/scout 
  squadrons, with the other units providing ground support for it if need be. Consequently, the CheetaHs RP-109 Pepperboxand M25 pack 
  gun were discarded in favor of an underarm slung Riley AA144 20mm anti-aircraft cannon. The cannon is fitted with a dedicated second- 
  ary targeting computer and a laser range finder, allowing it to hit fast moving targets at an impressive distance. Ample ammunition for the 
  cannon is belt-fed from an armored drum mounted under the Air Claws V-engine 
  The Air Clawhas been relatively slow to enter service. Rumors that the Nova Redriders were disappointed in the Gears they received, and 
  that the Northern Guard's conventional anti-aircraft units are loathe to permit their limited supply of excellent Riley light AA guns to be 
  claimed by Gear squadrons, have contributed to the machine's slow distribution. Nonetheless, Shaian stands by their Air Clawand it has 
  gained tremendous popularity among several prominent regiments. The relative ease with which technicians can convert Cheetahs to Air 
  Claws, along with Shaian's offer to do so in the field, makes them an attractive option for units fearing Southern air cavalry. As a result, 
  the Air Clawhas succeeded in largely displacing the BirdArrow. Although some units have yet to decommission their Arrows, sales of 
  new ones have dropped to next to nothing despite the wider angle of fire provided by the Arrows turret-mounted gun. Industry insiders 
  think that Northco may be behind much of the bad press the Air Clawhas received and may be laying the ground work for a renewed push 
  into the anti-aircraft marketplace. 
  Vehicle Specificanons 
  Code name: 
  Cheetah Air Claw 
  ~ 
  ~~~ 
  Production code: 
  HACS-01 LG-AA 
  Production Type: 
  Mass Production 
  cost: 
  367,187 marks 
  Manufacturer: 
  Shaian Mechanics 
  Use: 
  anti-aircraft Gear 
  Heiaht: 
  4.1 meters 
  Width: 
  3.3 meters 
  Average armor thickness: 
  20 mm 
  Armor material: 
  durasheet w/alloy 
  Slandard ooerational weiaht: 
  51 75 ka 
  Primary Movement Mode: 
  Walk (65 koh) 
  Secondary Movement Mode: 
  Ground (91.6 kph) 
  Deolovment Ranoe: 
  fiOn km 
  ~~ 
  ~~ 
  Sensor Ranoe: 
  100 hexesA km 
  Communication Ranae: 
  500 hexesE5 km 
  Powerplant: 
  S-V82OS V-Engine 
  Horsepower: 
  425 hp 
  Modifications 
  Add: 
  LAAC (F, 160 shells), Sniper System (LAAC) 
  Remove: 
  DPG. LRP/24, Target Designator 
  Chanoe: 
  nla 
  Modified Threat Value: 
  551 
  Offensive: 
  244 
  Defensive: 
  800 
  Miscellaneous: 
  609 
  Vehicle Availabilitu 
  Availability Threshold: 
  6 
  Maximum Number of Units in the Field: 
  5 
  Bryce Hubbard (order #5318102)
  
  Introduced in TN 1910 as an anti-armor variant of the Cheetah, the Fang has been replaced in large part by the more recent and versatile 
  Strike Cheetah. It nonetheless remains in service in many less prestigious units of the Northern Guard and some league armies and is 
  even preferred by some pilots and commanders who feel it performs better than the Strike. The Fangwas the first variant to prove that the 
  Cheetah had a real future as an assault Gear The M25 Pack Gun and the RP-109 Pepperbox from the basic Cheetah were removed in 
  favor of a Surefire-60 Recoilless Cannon. Shaian's designers felt that the Surefire's range and hitting power would compensate for the 
  fang's reduced interior ammo storage (only 15 rockets). Tactically, the Fang was intended for coordinated usawith standard Cheetahs 
  during reconnaissance missions, and its assumed role in squadrons was to close with and kill enemy recon vehi 
  by direct fire. The 
  ing anti-Gear ambushes. Heavier weaponry was often necessary, however, for missions against more heavily armored targets, such as 
  fire-support Gears, striders or tanks 
  The Fang has been largely phased out by the arrival of the paratrooper-capable Strike Cheetah, which introduced the use of Paxton Arms' 
  RFL-2 Soothsayer automatic rocket cannon. This "rapid fire bazooka" allows the Strketo pummel armored targets with volleys of rockets 
  while the Fang must pick its shots. The actuator modifications for paratrooper duties are expensive, however, and some pilots complain 
  that the Soothsayer's reduced range and smaller rocket size force them into close contact with armored targets, a dangerous situation 
  given the Cheetahfamily's light armor, which explains itscontinued popularity. Shaian Mechanics has recently announced that it will halt 
  production of fang-related parts in favor of the Sfrike, although it will continue to provide necessaryspare parts to units maintaining the 
  "outdated" machine in their arsenal 
  combination of hitting power combined with great maneuverability made the Fangvaluable for typical scouting mission ,? 
  as well, includ- 
  Code name: 
  Cheetah Fana 
  Production code: 
  HACS-01 LG-TK 
  Production Type: 
  Mass Production 
  C n d  
  344.776 marks 
  ~ 
  Manufacturer: 
  Shaian Mechanics 
  Use: 
  assaultlanti-armor Gear 
  Height: 
  4.1 meters 
  Width: 
  3.3 meters 
  Average armor thickness: 
  20 mm 
  Armor material: 
  durasheet w/altoy 
  Standard operational weight: 
  3415 kg 
  Primary Movement Mode: 
  Walk (65 kph) 
  Secondarv Movement Mode: 
  Ground (91.6 koh) 
  Deployment Range: 
  600 km 
  Sensor Range: 
  100 hexesb km 
  Communication Range: 
  500 hexes/25 km 
  Powerolant: 
  S-V82OS V-Enaine 
  Horseoower: 
  425 hp 
  Modifications 
  LBZK (F, 15 shells) 
  Add: 
  Remove: 
  DPG. LRPR4. Target Designator 
  Change: 
  n/a 
  Modilied Threat Value: 
  517 
  Offensive: 
  326 
  Defensive: 
  800 
  Miscellaneous: 
  426 
  Vehicle tlvailabilitq 
  Availability Threshold: 
  6 
  Maximum Number of Units in the Field: 
  2 
  Bryce Hubbard (order #5318102)
  
  I 4.2.3 HACS-0116-SEC CHEETAH MI' 
  The Cheetah MPis a relatively recent addition to the Military Police arsenal, having being developed from the infantry clearing Gears of 
  the late cycles of the War of the Alliance. The second machine used by the Northern Guard's Military Police, the Cheetah MP is designed 
  for those jobs the larger Jaguar MPjust cannot tackle. With awesome mobility and a slightly smaller size, the Cheetah MPis better suited 
  for many police operations than its larger brother. The Military Police detachment in Valeria received its first five machines in the Spring 
  of TN 1927. Other city-states have since started to receive theirs, though Shaian Mechanics has been notably slow in producing and 
  delivering them. Those units that do have a mix of Jaguar MPs and Cheetah MPs often deploy the two types of Gears together in joint 
  patrols, making a combination of speed, firepower and electronic warfare capabilities available to the squadron. Cheetah MPsare often 
  deployed alone during SWAT-style assaults in confined urban surroundings, where their reduced size and maneuverability is a noted 
  tactical advantage. 
  The Military Police version of the Cheetahdiffers very little from the standard mass-produced HACS-01 LG-SCT. Aside from a new head 
  module and the standard police shield and shotgun, both are remarkably similar in appearance and performance. The Cheetah MPtrades 
  the Cheetah large sensor and communications array for a sturdier and simpler one, better capable of withstanding the punishment of 
  close-range combat. The police shield, while somewhat bulky, improves the survival chances of the thin-skinned Gear. To facilitate 
  maintenance and resupply, both the fragmentation cannon and the shield are the same model as those carried by the JaguarMP. Strangely, 
  the complex ECM package of the standard Cheetah has been retained for the police version. While many observers have decried this as 
  an obvious waste of resources - 
  given the Cheetah MPs intended mission - 
  the ECM equipment is well liked by the MPs, permitting 
  them to use a whole new range of tactics when facing down rebellious soldiers or enemy infiltrators. 
  Vehicle Specifications 
  Code name: 
  Cheetah MP 
  Production code: 
  HACS-OILG-SEC 
  Production Type: 
  Limiled Production 
  cost: 
  1 391 144 marks 
  Manufacturer: 
  Shaian Mechanics 
  Use: 
  militarv Dolice Gear 
  Height: 
  4.1 meters 
  Width: 
  3.3 meters 
  Averaoe armor thickness: 
  20 rnrn 
  Armor material: 
  durasheet w/allov 
  Standard operational weight: 
  5830 kg 
  Primary Movement Mode 
  Walk (65 kph) 
  Secondary Movement Mode: 
  Ground (89 kph) 
  Deolovrnent Ranoe: 
  220 km 
  Sensor Ranoe: 
  40 hexesl2 km 
  Communication Range: 
  200 hexdl0 km 
  Powerplant: 
  S-V82OS V-Engine 
  Horseoower: 
  425 hn 
  Modifications 
  Add: 
  FGC (F, 20 rnds), 2 x APGL (FF, 6 rnds), Backup Sensors, 
  Shield (Rating 2, F/L) 
  Remove: 
  DPG, LRPD4, HGs. Target Designator 
  Change: 
  Downgrade Deployment Range to 220 km, Sensors to -112 km, 
  Communicalions to -l/lOkm, Top Ground Speed to 89 kph 
  Modified Threat Value: 
  522 
  Offensive: 
  7Rn 
  Defensive: 
  787 
  Miscellaneous: 
  498 
  Vehicle Availabilitq 
  Availability Threshold 
  3 
  Maximum Number of Units in the Field: 
  Unlimited 
  , 
  .
  *
  ;
   
  . . . "  
  ..., 
  , 
  Bryce Hubbard (order #5318102)
  
  The Cheetah was born out of the Northern armies' need for a rapid scout/strike unit that could replace the outdated Ferretand Bobcat 
  Gears at a reasonable cost Given the vast distances to cover and the importance of a speedy reaction force, it was inevitable that a 
  specialized Cheetah faratrooperversion would see the light of day. One of the first variants of the Cheetah, the Paratrooperwas released 
  in TN 1894 and intended to act as a companion to the Hunter Commando. The Gear would go on to inspire several other paratrooper 
  units, including the Strike Cheetahand the Hunter Paratrooper. The development of the Jaguat with paratrooper capabilities as a stand- 
  ard feature, has unexpectedly meant an increased demand for the Cheetah faratrooperas an airdrop-capable recon unit is often neces- 
  sary for Jaguar squadrons. 
  Although almost any Gear can be fitted with a parachute harness and thrown out of an aircraft, it takes some specialized equipment to 
  survive the experience in combat-ready shape. With a padded cockpit and a leg suspension system to absorb the shock of five tons of 
  metal hitting the ground, the Cheetah Paratrooper is designed to do just that. Other modifications include crashbars fitted over sensitive 
  points in case of unexpected collisions during landing; parasails in a discardable container attached to the shoulders that can be jetti- 
  soned in seconds by flipping a switch; and airbrakes mounted on the legs to slow the vehicle to a smooth touchdown during high-speed 
  drops. The airbrakes are the same as those mounted on the Strike Cheetah. The Cheetah Paratroopels armament consists of a M260P 
  Paratrooper rifle: a combination of a 20 mm light autocannon and a drum-fed grenade launcher mounted in sidecar. The M260P is ideal 
  for a paratrooper since it is lightweight and compact while packing devastating firepower at close range. Its main drawback is its high 
  ammunition consumption in automatic fire mode (especially when grenades are involved). Southern observers have noted its similarity 
  to the AK-67 Paratrooper Rifle used by the Jager Paratrooperfor over a century. 
  Code name: 
  Cheetah Paratrooper 
  Production code: 
  HACS-nl I I;-PARA 
  ~~ 
  Production Tvoe: 
  Limiled Production 
  cost: 
  2,289,000 marks 
  Manufacturer: 
  Shaian Mechanics 
  Use: 
  paralrooperlscout Gear 
  Heiaht: 
  4 1 mpterc 
  Width: 
  3.3 meters 
  Average armor thickness: 
  20 mm 
  Armor material: 
  durasheel w/alloy 
  Standard operational weight: 
  5010 kg 
  Primarv Movement Mode: 
  Walk (6.5 koh) 
  Secondary Movement Mode: 
  Ground (89 kph) 
  Deployment Range: 
  600 km 
  Sensor Range: 
  40 hexesl2 km 
  ~ _ _  
  Communication Ranae: 
  200 hexesll0 km 
  PowerDlant: 
  S-V82OS V-Enaine 
  Horsepower: 
  425 hp 
  Nodipcations 
  Add: 
  LAC (F, 30 rounds), LGL (F, 10 grenades), CR, Airdroppable, 
  Rugged Movement System 
  Remove: 
  all weapons 
  Change: 
  Downgrade Sensors to +1/2km, Communications to O/lOkm, 
  Too Ground Soeed to 89 koh 
  Modified Threat Value: 
  763 
  Offensive: 
  465 
  Defensive 
  787 
  Miscellaneous: 
  1035 
  Ve hick Availa bilitq 
  Availability Threshold: 
  4 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  T 
  I 4.2.5 HMVS-0116-CP CHEETRH POLlZEl 
  Code name: 
  Cheetah Polizei 
  Production code: 
  HMVSOILG-CP 
  Production Tvoe: 
  Limited Production 
  cost: 
  962,608 marks 
  Manufacturer: 
  Shaian Mechanics 
  Use: 
  civilian oolice Gear 
  Heiaht: 
  4.1 meters 
  Width: 
  3.3 meters 
  Average armor thickness: 
  20 mm 
  Armor material: 
  durasheet w/alloy 
  Standard oDerationa1 weiaht: 
  5850 ka 
  As part of its move to become one of the guiding forces of the community of Kenema, Shaian Mechanics accepted a contract in TN 1929 
  to develop a civilian police version of the Cheetahcapable of safely participating in riot-control and fast-pursuit activities. The result was 
  the Cheetah Polizei, largely based upon the Cheetah MPvariant. Like the MP, the Polizeiuses a rugged and simplified electronics suite 
  and an armored shield for added protection. The standard Northco F23 frag cannon is replaced bya Forge Weapons Co. CG-20 Machine 
  Pistol carried in the Gear's free manipulator. The CG-20 is a belt-fed, anti-infantry chaingun that is issued with low-velocity, rubber 
  bullets for use in crowd-control situations. Tear gas canisters are also standard issue The Polizeiis also issued with a combat, anti- 
  personnel grenade launcher and its machine pistol can easily fire standard ammunition, enabling the Gear to use lethal force when 
  necessary. 
  The Polizeiis commonplace in Kenema itself, but only a few have found their way to other large city-states of the North, like Valeria or 
  border communities, who use it as a civil-defense Gear. There have been few complaints with the Polizei, although social activists ha 
  machine-pistol on full automatic, killing three rioters and wounding eight others with the shear quantity of rubber bullets pounding into 
  them.Thecase resulted in theofficer-Sergeant CharlesGan- being sentenced totwenty years inaconfederatepenitentiaryandafull 
  review of the training of Keneman police-Gear pilots. Several members of the Keneman Police Officer's Union have stated that Sergeant 
  Gan was no more guilty than the Shaian sales representatives who promised that the risk of accidental death during Polizeioperations 
  was virtually nil. 
  i
  d
  .
   
  Primary Movement Mode: 
  Walk (65 kph) 
  Secondary Movement Mode: 
  Ground (89 kph) 
  Deployment Range: 
  220 km 
  Sensor Ranae: 
  40 hexed2 km 
  Communication Ranae: 
  200 hexed10 km 
  Powerplant: 
  S-V82OS V-Engine 
  Horsepower: 
  425 hp 
  Modifications 
  Add: 
  VLMG (F, 500 rnds, Non-Lethal ammo), 2 x APGL (F,R,6 rnds each) 
  Backuo Sensors. Shield (Ratino 2. FRI 
  ~ 
  " .  . 
  Remove: 
  All weaoons. ECM, Taraet Desianator 
  Change: 
  Increase HGs to 6 (3 Illumination, 3 Non-Lethal), 
  Downgrade Deployment Range to 220 km, Sensors to -112 km. 
  Communications to -1/iOkm, Top Ground Speed to 89 kph 
  Modified Threat Value: 
  413 
  Offensive: 
  178 
  Defensive: 
  7R7 
  Miscellaneous: 
  272 
  Vehicle AvailabiliQ 
  Availability Threshold 
  5 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  Designed late in the War of the Alliance as a light strike Gear, the Stalking Cheetahquickly proved itself a far better dedicated hunterhiller. 
  Equally capable of passing behind enemy lines as it was of lurking in ambush, the dedicated sniper system linked to the already excep- 
  tional Sergon Optics A-13 Redeye sniper laser cannon provided the Gear with precision weapons capability, while the Cheefafs excellent 
  verability gave the pilot the ability to quickly exit the target area and avoid any counter strikes. A vehicle of the Stalking Cheetah 
  (and production cost) was not to be wasted on just any target of opportunity, however. The deadly accuracy of the Redeye appealed 
  iately to the commanders of the Northern Guard's special forces units and they received almost all of the Stalking Cheetahs 
  ed during the war years. They continue to account for the lion's share of the units produced. 
  The Stalking Cheetahonly served in the last year of the war, and most of the Gear's operational history remains restricted. High Command 
  placed Stalking Cheetahs in surgical strike teams and had them modified for airdrops. The documented targets of their deep insertion 
  operations included communication relays, repair stations and fuel depots. Revealed records indicate that these operations were very 
  successful. There are some gaps in the records, however, and the nature of all their covert actions are unknown. For a short time, many 
  Stalking Cheetahs wore an unusual kill marker, the silhouette of a head with a red dot in the center. Questions concerning these were 
  deflected with a curt reply of 'just a merit badge for exceptional marksmanship,' not a particular challenge for the Stalking Cheetah. These 
  kill markers disappeared shortly thereafter. Lately with the more cordial relations with Port Arthur, stories of assassinations deep in CEF- 
  held territory, of lasers piercing the night and striking down a Jan-class GREL or other CEF leader without a blip from the guard stations, 
  are being heard. The use of the Stalking Cheetahto eliminate selected Southern targets at the height of the war, however, remains among 
  the North's most closely guarded secrets. 
  .: . .~ 
  ;
  I
   
  .
  ,
   
  __ 
  ,f. 
  i
  .
   
  ... 
  ... .... 
  .I .. . . 
  I 
  I 
  8
  :
   
  -.-~..".&. ..*. . I . 
  ". 
  '
  ,
   
  2 
  ,
  /
  :
   
  L
  .
   
  ~ y': 
  ...... j ..... ; 
  .... ,... ' 
  Code name: 
  Stalking Cheetah 
  Production Type: 
  Mass Production 
  Cost: 
  517.385 marks 
  Production code: 
  HACS-01 LG-SNP 
  Manufacturer: 
  Shaian Mechanics 
  Use: 
  hunterntiller Gear 
  Height: 
  4.1 meters 
  Width 
  3.2 meters 
  Averaae armor thickness: 
  20 mm 
  durasheet wlalloy 
  Armor material: 
  Standard operational weight: 
  5115 kg 
  Primarv Mnvement Mnde: 
  Walk (65 kohl 
  ~ 
  ~~ 
  Secondarv Movement Mode: 
  Ground (91.6 kDh) 
  Deployment Range: 
  600 km 
  100 hexesh km 
  Sensor Range: 
  500 hexes/25 km 
  Communication Range: 
  Powemlant: 
  S-V82OS V-Enaine 
  Horseoower: 
  425 hp 
  Modipcations 
  ____ 
  Add: 
  SLC (F, 20 shots), Sniper System (SLC), Airdroppable 
  Remove: 
  DPG, LRPi24, Target Designator 
  Change: 
  n/a 
  Modified Threat Value: 
  690 
  Offensive: 
  479 
  Delensive: 
  800 
  Miscellaneous: 
  791 
  Vehicle Availabilih 
  Availability Threshold: 
  8 
  Maximum Number 01 Units in the Field: 
  2 
  Bryce Hubbard (order #5318102)
  
  I___ 
  l
  m
  The successful use of the Stalking Cheetahduring the final cycle of the War of the Alliance created a demand for the complex machine that 
  simply could not be met. Elite units continued to receive priority for the laser-equipped Stalkingand Sergon Optics could only produce 
  so many of its laser weapons. Despite repeated promises of increased production, the supply of Redeyes could never match the demand 
  Units received more standard Gears, but the demand for a dedicated, fast-moving sniper Gear remained high In TN 1923, after a cycle- 
  long effort to sign a deal with Westfellow Technologies to produce the Stalkinas laser weaponry fell through, Shaian began to produce a 
  rifle-equipped version of the sniper Gear. The first release of the Stalking CheetahRfL carried the Riley Weapon Systems R235 rifle which 
  matched the penetrating power of the A-13 Redeye, but pilots and commanders complained about the very low ammunition capacity for 
  a paratrooper/infiltration Gear. In TN 1927, the standard weapon became a lighter R229 rifle with a dedicated sniper system. 
  The Sfalking RFL has managed to achieve a level of performance very close to that of the standard model, but with the advantage that the 
  supply of ammunition and replacement parts for the rifle is much more reliable and affordable than for the Redeye laser Nevertheless, the 
  accuracy, range and short-range firepower of the R229 are still inferior to those of the Redeye, although the last variable is of limited value 
  to a sniper unit. Pilots of Stalking RFL's can sometimes make up for these weaknesses with specialized rocket-boosted ammunition, but 
  the expense, unreliability and sparsity of the specialty ammo tends to neutralize the economic and maintenance advantages of the 
  Stalking RFI. A friendly rivalry has developed between the pilots of the brother Gears Those who use laser-equipped Stalking Cheetahs 
  -invariably 
  members of elite units - 
  tend to see Stalking RFL pilots as "underclassmen," pilots who are just one cut below them in 
  skill and prestige. RFL pilots, conversely, see those who use sniper-lasers as a little lazy, as having to rely on technology instead of 
  inherent skill to get the job done. 
  Code name: 
  Stalking Cheetah RFL 
  Production Type 
  Mass Production 
  Cost. 
  470,860 marks 
  Manufacturer. 
  Shaian Mechanics 
  Use 
  huntedkillerGear 
  Height 
  4 1 meters 
  3 3 meters 
  Width: 
  Average armor thickness 
  Armor material: 
  durasheet w/alloy 
  Standard operational weight 
  Primary Movement Mode 
  Secondary Movement Mode 
  Deployment Range 
  Sensor Range 
  100 hexes/5 km 
  I 
  Communication Range 
  500 hexes/25 km 
  Powerplant 
  S-V82OS V-Engine 
  Horsepower. 
  Production code. 
  HACS-01 LG-SNP/A 
  ' 
  Ground (91 6 kph) 
  i " "  
  I 
  Modifications 
  Add 
  MRF (F, 75 rounds), Sniper System (MRF), Airdroppable 
  Remove. 
  DPG, LRP/24, Target Designator 
  Change 
  Modtlted Threat Value 
  Offensive. 
  Defensive: 
  Miscellaneous. 
  Vehicle Availabilih 
  Availability Threshold 
  Maximum Number 01 Units in the Field 
  Bryce Hubbard (order #5318102)
  
  I 4.2.8 HACS-O11G-flST STRIHE CHEETAH 
  The Strike Cheetah first appeared during the War of the Alliance and quickly became one of the most successful Cheetahvariants in that 
  chassis' short history The Cheetah scout Gear was upgraded to a combat model by adding heavier armor and weaponry, turning it into 
  a light tank hunter. Engine performance was boosted by 8.6%, making the Strike able to carry additional equipment and armor while 
  maintaining the same speed. The armor was upgraded with the addition of a thick armor vest; a Strike Cheetahcan withstand a frontal 
  attack with a 25mm HEAT round with virtually no damage. The Strike Cheetah was also equipped with parachute hardpoints, modified 
  shock-absorbers and deployable air brakes for airdrop assaults, giving it a range of mission profiles greater than the Cheetah fang pure 
  anti-armor variant During the War, Strike Cheetahswere often dropped in teams behind enemy lines to attack fortified installations with 
  The Strike's usual armament consists of a Paxton Arms RFL-2 Soothsayer automatic rocket cannon, accompanied by a M25 pack gun, 
  some grenades and a vi broblade knife. The UV spotlights of the standard Cheetahwere kept, but the ECM forearm pods were downgraded 
  and the target designator removed altogether Crashbars are quite popular with newer pilots, less so with older veterans Reactive armor 
  is also a favorite, although the high costs involved mean that it is normally only installed on machines that are to be involved in very 
  intense combat missions. In the opinion of many military experts, the Strikeversion of the Cheetah proved to be just as good at armored 
  combat as any other standard combat Gear and has become one of the favorite Gears of elite units such as the 7th Gear regiment, the Cat's 
  Paws. After the War of the Alliance, many Strike Cheetahs were not returned to their old scout duties and continued to serve in various 
  Northern forces. There are no rumors, as yet, about their replacement. In fact, the Strike Cheetah set the stage for the release of other 
  variants based on its airdroppable frame, including the sniper Stalking Cheetahand Stalking cheetah RFL. 
  Code name: 
  Strike Cheetah 
  Production code: 
  HACS-01 LG-AST 
  Production Type: 
  Mass Production 
  Cost: 
  501.000 marks 
  Manufacturer: 
  Shaian Mechanics 
  Use: 
  assaulfflioht strike Gear 
  Height: 
  4.1 meters 
  Width: 
  3.3 meters 
  Averaoe armor thickness: 
  30 mm 
  Armor material: 
  durasheet w/allov 
  Standard operational weight: 
  5950 kg 
  Primary Movement Mode: 
  Walk (65 kph) 
  Secondary Movement Mode: 
  Ground (91.6 kph) 
  Deolovment Ranae: 
  600 km 
  Sensor Ranae: 
  lo0 hexes/5 km 
  Communication Range: 
  500 hexes/25 km 
  Pnwernlanl: 
  S-VE4OS V-Enoine 
  Horseoower: 
  450 ho 
  Modifications 
  Add: 
  RFB (F, 60 shells), Airdroppable 
  Remove: 
  LRP/24. HGs. Taraet Desianator 
  Change: 
  Upgrade Base Armor to 14, reduce ECM Rating to 2 
  Modified Threat Value: 
  668 
  Offensive: 
  422 
  Delensive: 
  1090 
  Miscellaneous: 
  493 
  Vehicle flvailabilih 
  Availability Threshold: 
  7 
  Maximum Number of Units in the Field 
  5 
  Bryce Hubbard (order #5318102)
  
  1111--- 
  T 
  I 4.2.9 HACS-OlLG- ASTIC STRIHE CHEETAH SECCOMM 
  The Strike Cheetah was used repeatedly during the war in long term infiltration missions that required the Gears to either remain out of 
  contact with their regimental commanders or to drag along satellite communications equipment in towed or carried packages. To resolve 
  this problem, the Northern Guard asked Shaian Mechanics to develop a command and communications variant of the Strike. The corpo- 
  ration delivered in TN 1923 with the Strike Cheetah Section Commander, designed for team leaders (or communications specialists) 
  during paratrooper operations. The SecComm lost the offensive firepower of the Soothsayer automatic rocket cannon, maintaining only 
  the M25 pack gun for defense. This made the unit primarily a support Gear in these operations, but the satellite communications array 
  installed in its right shoulder was critical to the success of long-range, deep penetration missions. Reactive armor was added to the 
  SecComm to help protect it under fire. The SecComm was also provided with signal boosting capabilities so it could pierce through 
  limited electronic warfare interference. 
  The Strike Cheetah SecCommhas served well in its duties, but is slated for replacement or upgrade by the Northern Guard. The SecCo 
  lack of offensive firepower has made it a diff icult machine to deploy because of the need for other units to defend it, and the reactive armor 
  can sometimes be a hazard to units in the vicinity. Some pilots have taken to trading in their pack-guns for other weapons, eithera M222 
  autocannon or a M260P Paratrooper rifle. The latter features an integrated grenade launcher and gives the SecCommsome much needed 
  punch which, if it became standard, would allow the designers to remove the reactive armor. The added weight of these weapons has 
  proven to be damaging in bad-weather drops, however, and a more permanent solution to the SecComfris failings is on the drawing 
  board. One solution proposed has been to mount a satellite uplink on the more lightly armored Cheetah paratrooper, but this may expose 
  the communications link to too much shock to remain operational. 
  Vehicle Specifications 
  Code name: 
  Stike Cheetah Seccom 
  Production Tvoe: 
  Mass Production 
  Production code: 
  HACS-01 LG-AST/C 
  cost: 
  533.310 marks 
  Manufacturer: 
  Shaian Mechanics 
  Use: 
  assaulthommand Gear 
  Heiohl: 
  4.1 meters 
  Width: 
  3.3 meters 
  Average armor thickness: 
  20 mm 
  Armor material 
  durasheet wlalloy 
  Standard operational weight: 
  5775 kg 
  Primarv Movement Mode: 
  Walk (65 koh) 
  k 0 n d a N  Movement Mode: 
  Ground (91.6 koh) 
  Deployment Range: 
  600 km 
  Sensor Range: 
  100 hexed5 km 
  Communication h o e :  
  500 hexes/% km 
  Powerolant: 
  S-V84OS V-Enaine 
  Horsepower: 
  450 hD 
  Modifications 
  Add: 
  Airdroppable, Satellite Uplink, ECCM (Rating l), 
  Reactive Armor (Rating l), Exposed AUX System 
  Remove: 
  LRP/24. HGs. Taroet Desionator 
  Change: 
  UDgrade Base Armor to 14, reduce ECM Ratino to 2 
  Modified Threat Value: 
  71 1 
  Oflensive: 
  97 
  Delensive: 
  1 oaa 
  Miscellaneous: 
  949 
  Vehicle Rvailabilitq 
  Availability Threshold: 
  a 
  Maximum Number of Units in the Field 
  2 
  Bryce Hubbard (order #5318102)
  
  The White Cat, although nearly identical to the standard Cheetah in its structure and general appearance, is used for very different 
  purposes. The Northern military had been using the WildFerretas their standard EW(e1ectronic warfare) Gear, but this highly specialized 
  machine, although quite effective in its particular field, lacked the adaptability of a fully humanoid shape and showed evidence of its 
  century of service. Its limitations in heavy combat situations soon became obvious as it began to be used in the field Its high cost did not 
  win it any favors either. After the War of the Alliance, Guard High Command decided that a new battlefield electronic warfare Gear was 
  necessary and tenders were issued for an all-new model. These tenders ultimately led to the development of the Weasel by Keimuri Gear. 
  The development of the Weaselwas slow, however, and Shaian Mechanics proposed using its high-technology Cheetah frame to create 
  a "stop gap" electronic warfare Gear. Thus, the White Catwas born. 
  Shaian kept the modifications simple and, technically, the White Catis nothing more than a standard Cheetahequipped with a special set 
  of shoulders for the satellite uplink and ECM/ECCM pods, as well as upgraded communication equipment and sensor cameras. The 
  armor was left unchanged so as to not add weight to the machine. The Cheetah standard weaponry was altered with the M25 pack gun 
  and RP-109 Pepperbox being replaced by the heavier M222 autocannon and the lighter RP-105 with a reduced payload of only eight 
  missiles. The weapon load was chosen to allow the White Catto defend itself, but not with offensive deployment in mind. The vibroblade 
  knife and the grenades were kept as is (though they are sometimes removed to decrease the machine's weight). The White Cat was 
  supposed to be a temporary solution to the military's immediate needs, but it has proved its worth. Keimuri's Weaselhas been plagued 
  by production problems that have kept its costs high, but the corporations recent cooperation with Northco may spell difficult times 
  ahead for the White Catas its competition enters mass production. 
  Vehicle Specifications 
  Cnde name: 
  White Cat 
  Production code: 
  HACS-01 LG-EW 
  Production TvDe: 
  Mass Production 
  cost: 
  532,500 marks 
  Manufacturer: 
  Shaian Mechanics 
  use. 
  electronic warfare Gear 
  Heioht: 
  4.1 meters 
  Width: 
  3.3 meters 
  Average armor thickness: 
  20 mm 
  Armnr material, 
  durasheet w/allov 
  Standard ooerational weioht: 
  5110 ka 
  Walk (65 kph) 
  Primarv Movement Mode: 
  Secondary Movement Mode: 
  Ground (91.6 kph) 
  Deployment Range: 
  600 km 
  ~~ 
  Sensor Ranoe: 
  140 hexesn km 
  600 hexesR0 km 
  Communication Ranoe: 
  Powerplant: 
  S-V82OS V-Engine 
  Horsepower: 
  425 hp 
  Modifications 
  LAC (F, 40 shells), LRP/8 (F, 8 rockets), ECCM (Rating 2), 
  Searchlight (Rating 2). Satellite Uplink, Exposed Auxiliary System, 
  Vulnerable to Hawire Effects 
  Add: 
  Remove: 
  DPG, LRPD4 
  Change: 
  Upgrade ECM to 4, increase Sensor Range to 7 km, 
  increase Comm Ranoe to 30 km 
  Modified Threat Value: 
  71 0 
  nffensive 
  396 
  ______ ~~ 
  Defensive: 
  800 
  Miscellaneous: 
  933 
  Vehicle tlvailabilitq 
  Availability Threshold. 
  4 
  Maximum Number of Units in the Field 
  3 
  Bryce Hubbard (order #5318102)
  
  _I___ 
  I 4.211 HACS-OlLG-HW LIGHTNING CHEETAH 
  In an attempt to take advantage of the media storm that surrounds the mysterious duelist Lash, Northco, in conjunction with Shaian 
  Mechanics, has introduced a limited-production Cheetah that uses the famous duelist’s preferred weapon array. The aptly named Light- 
  ning Cheetah can make itself the bane of many a poorly insulated Gear with its haywire whip and light grenade launcher loaded with 
  haywire rounds. Despite its origins as a casual showmanship vehicle designed to enhance the prestige of both the manufacturers and the 
  CNCS, the Lightning Cheetah has enormous hidden potential, a fact which those in the higher echelons of the Northern armies have not 
  failed to notice. Given the high cost involved in fully shielding a Gear or other fighting vehicle from haywire effects, it is a protection rarely 
  allowed by the bean counters of the military. This has made certain commanders realize that the a maneuverable, fast-moving Gear that 
  can take advantage of this integral weakness is valuable beyond the ability to calculate The Lightning Cheetah has, of course, been well 
  insulated from the effects of its weapons Apart from its electricity-based armament, the remaining weapon load of the Lightning is solid 
  and reliable. A sturdy light autocannon and a single anti-personnel grenade launcher provide a good backup for those few occasions 
  when the opposition is not affected by the discharges of the whip or the grenades. 
  The few Lightning Cheetahs currently in existence are usually used as showpieces by the CNCS government and rotated through the 
  Northern cities’ garrisons. Against standard military practice, some are even used for flashy demonstrations, although never in actual 
  live-fire events. The Lightning has undergone special field tests involving various captured Southern Gears and has demonstrated its 
  effectiveness, if a bit too “dramatically for proper battlefield use. The speed and agility of the Cheetah chassis, combined with the 
  relatively long range and dramatic effect of the haywire grenades have sold the design to many of the brass, and contracts which will make 
  the Lightning Cheetahavailable as a standard choice for succesful military duelists should not be long in coming. 
  Vehicle Specifications 
  Code name: 
  Liohtnino Cheetah 
  Production code: 
  HACS-01 LG-HW 
  Production Type: 
  Limited Production 
  cost: 
  2,146,620 marks 
  Maniifaclurer: 
  Shaian Mechanics 
  Use: 
  havwire Gear 
  Height: 
  4.1 meters 
  Width: 
  3.3 meters 
  Average armor thickness: 
  20 mm 
  Armor material: 
  durasheet w/allov 
  Standard operational weight: 
  5225 kg 
  Primary Movement Mode: 
  Walk (65 kph) 
  Secondary Movement Mode: 
  Ground (91.6 kph) 
  Deolovment Ram: 
  600 km 
  Sensor Range: 
  100 hex45 km 
  Communication Range: 
  500 hexes/25 km 
  Powerolant: 
  S-V82OS V-Enoine 
  Horseoower: 
  425 ho 
  Modifications 
  Add: 
  LGL (F, 10 Haywire grenades), APGL (FF, 6 grenades), 
  HWP (F, 12 charges), LAC (F, 30 rnds), Haywire Resistant 
  Remove 
  DPG, LRP/24, Target Designator, ECM 
  Chanoe 
  nla 
  Modified Threat Value 
  71 6 
  nflensive 
  779 
  Defensive 
  800 
  Miscellaneous 
  568 
  Vehicle Availabilitq 
  Availability Threshold: 
  9 
  Maximum Number of Units in the Field: 
  1 
  Bryce Hubbard (order #5318102)
  
  I 4.212 HACS-UlLG-EWH WHITE CRT EWH 
  While the White Catand its recent Silver Cat variant are designed primarily for offensive electronic warfare, with a secondary use in 
  defensive electronic warfare, Northern Guard high command has become increasingly worried about the danger from Southern electronic 
  warfare units such as the Chatterbox. A program is underway to develop a Gear dedicated to eliminating these enemy units, and the White 
  Cathas formed the basis of this program, leading to the development of the White CatNectfonic Warfare Hunteror White Cat EWH. The 
  new model uses an upgraded electronic counter-counter-measures pod able, in the hands of a skilled operator, to consistently defeat the 
  ECM package employed by the Chafterbox. The mission profile of the EWHis not only to counter Southern ECM efforts, but to destroy the 
  units responsible. To this end, the White Cats usual light rocket pod has been replaced by a sealed launch bin containing three DiMaean 
  Raptor-9 radiation-homing missiles. These missiles relentlessly home in on units employing emission-based electronics, including 
  active sensor sweeps, communications, ECM jamming and ECCM signal boosting. When ECM coverage begins, the White CatEWHcan 
  launch a missile almost blind, confident that it will home in on the strongest signal on the battlefield: the jamming noise. The EWHalso 
  retains its own ECM capabilities and a target designator for guiding in other munitions. 
  The field testing of the unit during TN 1932 proved extremely successful, granting Northern forces a very noticeable electronic warfare 
  edge which translated into victory on the battlefield. The DiMaean missiles and other parts of the White Catsystem remain quite rare, 
  however, and despite the fact that it is now a standard model, very few WHsare currently in service. The Guard is trying to reach an 
  agreement with Shaian to increase production in the face of rising hostilities DiMaean Missile Systems is the weakest link in the chain 
  and may be unable to meet production requirements, so insiders predict a Shaian buy-out of the Norlight weapons manufacturer in the 
  near future. 
  Vehicle Specifications 
  Cnde name 
  White Cat FWH 
  ~~ 
  ~~ 
  Gduction code: 
  HACS-01 LG-FH 
  ~ 
  Production Tvoe: 
  Limited Production 
  Cost: 
  4,596,979 marks 
  Manufacturer: 
  Shaian Mechanics 
  Use: 
  electronic warfare hunter Gear 
  4.1 meters 
  Heiaht: 
  Width: 
  3.3 meters 
  Average armor thickness: 
  20 mm 
  Armor material: 
  durasheet w/allov 
  Standard owrational weioht: 
  5300 ka 
  Primary Movement Mode: 
  Walk (65 kph) 
  Secondary Movement Mode: 
  Ground (91.6 kph) 
  Denlnvment Ranne: 
  600 km 
  Sensor Ranoe: 
  140 hexesn km 
  Communication Ranae: 
  600 hexes/30 km 
  Pow e r p I a n t : 
  S-V82OS V-Engine 
  Horsepower: 
  425 hp 
  Modifications 
  Add: 
  LAC (F, 40 shells), AGM (F, 3 missiles, Sensor Homing Ammo), 
  Ablative Armor (Rating 3,4 arcs), ECCM (Rating 4), 
  Searchlight (Rating 2), Exposed Auxiliary System. Vulnerableto Haywire Effects 
  Remove: 
  DPG. LRPi24 
  Change: 
  Upgrade ECM to 4, increase Sensor Range to 7 km, 
  increase Comm Ranae to 30 kin 
  Modified Threat Value: 
  1254 
  Offensive: 
  2314 
  Defensive: 
  800 
  Miscellaneous: 
  648 
  Vehicle Availahilih 
  Availability Threshold: 
  6 
  Maximum Number of Units in the Field: 
  2 
  Bryce Hubbard (order #5318102)
  
  White Cats have been deployed closer to the forefront of battles than the designers originally intended, exposing the sensitive units to 
  damage from heavy enemy fire. The Gear'sarmor protection is considered weak for a frontline vehicle. Shaian Mechanics has addressed 
  this complaint by creating a White Catwith 30% more armor, called the Silver Cat Originally the design called for reactive armor, but the 
  blowback from the charges tended to damage the Gears in the immediate vicinity and the very systems the armor was supposed to 
  protect, so the chassis was redesigned more economically, and securely, with composite armor inserts. The inserts are only apparent on 
  the front torso, where room had to be made for the armored panels in front of the cockpit. Though a bit slower and less maneuverable than 
  the White Cat, the Silver Cat is considered one of the most balanced designs in current production. Silver Cats, which entered production 
  in TN 1932 and are so far only in limited distribution, are most often assigned to dedicated front-line electronic warfare teams of the 
  Northern Guard. 
  The armor of the Silver Cat and its stili considerable (but reduced) speed and maneuverability has given the units who possess it the 
  ability to safely and effectively bring powerful electronic warfare capabilities to the front line and even into the enemy's midst, While the 
  dedicated electronic warfare team is the current deployment of choice for the Silver Cats, some commanders are experimenting with a 
  different tactical use. Using Silver Cats in conjunction with strike Gears such as the Assault Griulyand Strike Jaguar, Northern com- 
  manders feel they can mount a successful drive through enemy forces targeting command and control systems. The ECM screen estab- 
  lished by the Silver Cat and the heavy fire-power of the assault units may well be able to cut a swath through enemy formations - 
  especially if several such units can be fielded simultaneously. Colonel Selene Munschtradler of the 33rd Heavy Gear regiment - 
  the 
  Roving Guns- 
  is rumored to be readying a test of this new attack procedure on unsuspecting Southern forces. 
  Code name: 
  Silver Cat 
  Production Type: 
  Limited Production 
  cost: 
  1,347,424 marks 
  Production code: 
  HACS-01 LG-EW/A 
  Manufacturer: 
  Shaian Mechanics 
  Use: 
  electronic warfare Gear 
  Height: 
  4.1 meters 
  Width: 
  3 3 meters 
  Average armor thickness: 
  2Omm 
  Armor material: 
  durasheet w/alloy 
  Standard operational weight: 
  5710 kg 
  Primarv Movement Mode: 
  Walk f5S knh) 
  ~~ 
  Secondary Movement Mode: 
  Ground (78 kph) 
  Oeplovment Range. 
  600 km 
  Sensor Range: 
  140 hexes/7 km 
  Communication Range: 
  600 hexes/30 km 
  Powerolant: 
  S-V82OS V-Ennine 
  Horseoower: 
  425 ho 
  Modifications 
  ~~~ 
  Add 
  LAC (F, 40 shells), LRPB (F, Gockets), ECCM (Rating Z), 
  Searchlight (Rating 2), Satellite Uplink, Exposed Auxiliary System, 
  Vulnerable to Haywire Effects 
  Remove 
  DPG, LRP/24 
  Changn 
  Upgrade ECM to 4, increase Sensor Range to 7 km, 
  increase Comrn Range to 30 krn, upgrade Base Armor to 13, 
  downgrade Top Walker Speed to 55 kph, Top Ground Speed to 78 kph, 
  downgrade Maneuver to +I 
  Modified Threat Value: 
  500 
  Offensive: 
  396 
  Defensive: 
  47s 
  ~ 
  ~~ 
  Miscellaneous: 
  830 
  Vehicle Rvailabilitq 
  ~~ 
  Availability Threshold: 
  5 
  Maximum Number of Units in the Field: 
  3 
  . 
  I ..,...... 
  , : . . .  
  ~
  .
  .
  ~
   
  .... 
  Bryce Hubbard (order #5318102)
  
  Probably one of the most mysterious machines presently in use in any Terranovan army, the Black Cats history is shrouded in secrecy. 
  The tale began in the last days of the War. the allied forces of Terra Nova needed a fast, discreet Gear to infiltrate Earth's few remaining 
  defense lines - 
  all of them under heavy surveillance - 
  and either report on enemy activity or conduct raids. The machine had to be 
  light, maneuverable and very adaptable The modern Jaguar proved to be relatively too slow and cumbersome for the job, though its 
  armor afforded at least a decent amount of protection Next in line for consideration was the Cheetah: it could run quite fast (65kph) and 
  was considered one of the most agile Gears in service. Mobility won over brute strenght and it was decided to fund a crash development 
  program that would start with the Cheetahframe and create the required raiderhecon unit. From the start, it was decided that the new Gear 
  would feature some of the best stealth technology available in that field. If it could not carry heavy armor, at least it would not be exposed 
  to enemy fire as much 
  Shaian Mechanics set out to build the new machine'sframe, while Hyperion Werks handled the Gear's stealth systernsand outer covering. 
  Racetech, a well-known tire company, supplied the numerous high grade rubberized parts required by the design, even though they did 
  not know much about the project. The Black Cats body panels were slightly more angular than its forebears' and their relative lack of 
  surface features hid a remarkebly complex composite structure. The exact nature of the materials used for the body panels remains 
  jealously guarded by Hyperion Werks engineers and the Northern military command, even cycles after the end of the War. Rumors have 
  it that it would be a radar absorbing variant of the armoplast material already widely used by Terranovan manufacturers, but no one is 
  talking The final head module was totally different from the one sported by the Cheetah, with new and updated sensors. A superconduc- 
  tive battery, which can be recharged via a small gas turbine, furnishes the energy, allowing nearly complete stealth if necessary. 
  Vehicle Specifications 
  CodeName: 
  ~ 
  Black C64 
  Production code: 
  HACS-01 LG-STH 
  Production Type: 
  Limited production 
  cost: 
  2,418,000 marks 
  Manufacturer: 
  ShaiaflNvoefionlRacelech 
  Use: 
  stealth Heaw Gear 
  Height: 
  4.1 meters 
  Width: 
  2.9 meters 
  Average armor thickness: 
  20 mm 
  Armor material: 
  secret 
  Standard oDerational weight: 
  4930 ko 
  Primary Movement Mode: 
  Walk (65 kph) 
  Secondary Movement Mode: 
  Ground (92 kph) 
  Deolovment Ranoe: 
  250 km 
  Sensor Range: 
  100 hexes/5 km 
  Communication Range: 
  500 hexes/25 km 
  Powerplant: 
  GT1009 Gas turbine w/balteries 
  Horseoower: 
  415 ho 
  Weapon Payload 
  Name 
  Ammunition Pavioad 
  MS225 Autocannon 
  40 rounds 
  RPS-107 Stealthbox 
  16 rockets 
  M-2S Hand Grenade 
  4 grenades 
  ~ 
  HW-VB-3S Vibroknife 
  -" 
  e"- 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORD 
  Most of the operations conducted by Black Catsduring the War remain secret, buried in the files of some shadowy Northern intelligence 
  service department. What few reports came to the public ear were always spectacular tales of daring, and the reputation of the Black Cat 
  grew steadily, even though the total number of people that could claim to have actually seen one from close by is probably in the low 
  hundred. Stories were often told by soldiers sitting around campfire, of how their unit, stranded in hostile ground and taking heavy 
  incoming fire, was suddenly rescued by a lone black Heavy Gear. It would jump out of nowhere, dancing around the deadly barrage of 
  tracers of the enemy forces, then proceed to cut them down where they stood with autocannon fire and vibroknife slashes. Then it would 
  vanish once more into the night. Such tales were often the fabulations of war-weary spirits, but there is certainly some elements of truth 
  behind them. It was confirmed, long after the War, that some Black Catpilots had used their machines’special characteristics to conduct 
  such raids. 
  The Black Cat does off icialy exists, but its use is shrouded in secrecy, especially since the end of the War. Black Cats are deployed in 
  remote bases with heavy security, and no one is allowed to step even remotely near. Defenses are rumored to include even deadly 
  minefields, but no one has made it this far: they are always warned off by pleasant but firm guards. Some outraged citizens are accusing 
  the government of a continual cover up, but few people listen to them, especially when they declare that the never-seen Black Catsmust 
  surely be guarding a captured alien spacecraft or some such. The Blackcatis suspected by seriousmilitary sources of being used as a 
  very specialized search and destroy unit for various black operations, but no formal proofs of such operations ever being done in the 
  South territories has been found yet. There are no officially acknowledged variations on the BlackCatchassis, though military observers 
  and enthusiasts alike can point out to a dozen potential configurations for the machine. Very few pilots are assigned Black Cats; they are 
  Threat Value: 
  Offensive 
  Defensive. 
  Miscellaneous: 
  Size 
  Original Default Size. 
  Indv. Lemon Oice. 
  Crew: 
  Bonus Actions: 
  Movement 
  Primary Movment Mode. 
  Combat Speed 
  Top Speed 
  Secondary Movement Mode: 
  Combat Speed 
  Top Speed 
  Maneuver 
  Electronics 
  Sensors 
  Communications: 
  Fire Control. 
  Rrmor 
  Light Damage 
  Heavy Damage: 
  Overkill 
  Availability Threshold 
  Maximum Number of Units in the Field: 
  Bryce Hubbard (order #5318102)
  
  Heapons Summary 
  Code 
  Fire An: 
  atv 
  Ammo 
  MS225 Autocannon 
  LAC 
  Forward 
  1 
  40 
  RPS-107 Stealthbox 
  LRP/l6 
  Forward 
  1 
  16 
  HW-VBJS Vibroknife 
  VB 
  Forward 
  1 
  M-2S Hand Grenade 
  HG 
  Forward 
  4 
  Perhs 
  Ratlng 
  Game Effect 
  2 
  Jam enemy sensors and communications 
  Hostile Environment Protection 
  Desert 
  Manipulator Arm x 2 
  6 
  Can punch 
  Stealth 
  6 
  Add to concealment 
  Target Designator 
  2 
  Designate targets for guided weapons 
  Flalus 
  Rating 
  Game Effect 
  Cramped cockpit, maximum pilot Build is 0 
  Damage is one step worse 
  1 
  Oefects 
  Rating 
  Game Effect 
  Optional Equipment 
  Name 
  Modified TV 
  Add Autopilot 
  92 7 
  Add Smoke Launchers 
  a20 
  Add APGL (FF, 6 grenades) 
  a12 
  Add two orenades 
  ai 3 
  location Oiagrarn 
  A 
  MS225 Autocannon 
  B 
  RPS-107 Stealthbox 
  C 
  M-2S Hand Grenade 
  D 
  HW-VBdS Vibroknife hot shown) 
  Typical Camouflage 
  Bryce Hubbard (order #5318102)
  
  T 
  I 4.31 BlACH ClAW 
  Although Black Catsare usually configured for the particular tasks of each mission, one particular variant is so effective against person 
  ne1 targets at long range that it has been standardized and codified under the appellation "Black Claw." The entire project has the highest 
  security clearance, and few know that some of the Black Cats in existence are registered in the most secret northern archives as deadly 
  snipers. Though no known frontline unit operates one, Northern Intelligence is rumored to possess three of these machines. Most people 
  "in the know" just assume that the reports or rumors concerning a light stealth sniper have to do with standard Back Catsout on a special 
  mission. The operational capabilities of the Black Clawthus remain pure speculation, though experts agree that they are probably quite 
  similar to those of the standard Black Cat 
  The Black Clawspecial operation vehicle is based around a highly powerful and accurate rifle. Striking from as far as 1500 meters away, 
  the Claw is deadly accurate in undercover field operations. The Riley MS225 Autocannon and the RPS-107 Stealthbox have been 
  replaced by a gyro-stabilized Riley RP497 Sniper Rifle with a special Sharpe PSE5B external sensor pod for increased accuracy over 
  long range. The pod is exposed on the side of the gun barrel, making it prone to damage; even some normal operating shocks may 
  slightly jar it out of alignment, forcing the pilot to do some manual adjustments. The rifle is covered with stealth materials, like the 
  original Blackcats MS225 Autocannon, so as not to break up the Gear's low signature. The RP497 can load a large variety of ammunition 
  types and is capable of penetrating most armored vehicles to strike at its targets. Boosted shells are certainly used when extreme range 
  is required, and compressed penetrator alloy shells have been ordered several times by the Northern Guard from a manufacturer in 
  Valeria. Investigators invariably lose traces of such shipment in a series of warehouse on the outskirt of town; the shipments are written 
  off as lost or stolen. 
  Vehicle Specifications 
  Modifications 
  Exposed Fire Control System 
  Remove: 
  LAC, LRP/l6 
  Chanoe: 
  n h 
  11,a 
  Modified Threat Value: 
  689 
  Offensive: 
  321 
  Defensive: 
  On" 
  0"" 
  Miscellaneous: 
  945 
  Vehicle Availabilitq 
  9 
  1 
  Availability Threshold: 
  Maximum Number of Units in the Field: 
  --" 
  --- 
  Bryce Hubbard (order #5318102)
  
  The HunterGear is the first exclusively military walker machine on Terra Nova. The father of all the subsequent designs of the North, the 
  "old man" of the Gear world remains among the most commonly seen Gear designs in active military service. In its 250 cycles of service 
  the Hunter chassis has been refitted several times to keep it competitive with more recent designs, but its greatest strength has always 
  been its versatility and simplicity of design. Created when there were no scouVrecon or fire-support Gears, the Hunterhad to manage all 
  by itself or in conjunction with more traditional armored or infantry forces. Although a great challenge to create, the Hunterwas designed 
  to be relatively easy to maintain and upgrade, allowing it to remain in service for decades without being refit. The simplicity of design has 
  also meant a proliferation of specialized variants designed to excel at specific combat tasks. The standard Hunter(actual1y the Mark 11, 
  introduced in TN 1852) remain in wide usage, however, even in the face of more advanced machines. 
  In its standard configuration, the Hunter Mark II serves as a "general purpose" or trooper Gear. Its field of duties mimic all those of 
  standard infantry as well as some tasks traditionally entrusted to armored units. These tasks include short to medium-range patrol, 
  defending territory and rapid assault. There are Gears and other units better suited to individual tasks, but the Hunter remains versatile 
  enough to handle them all and so is often used in uncertain circumstances. Typically the Hunterwill be used for patrol and light assault 
  duties, often in conjuncture with some scout and fire-support units. The standard armament of the Hunterreflects its generalized military 
  duty A Riley M222 autocannon rifle acts as the primary weapon, providing a good combination of firepower and range against other 
  Gears and light-armor targets, while a RP-109 Pepperbox provides added punch and limited indirect fire capabilities. Mark IV anti- 
  personnel grenade launcher provides additional defense against infantry, while several Gear-scale M-2A hand grenades and a vibroknife 
  allow the Hunterto enter close combat when necessary. 
  Code Name: 
  HUnter 
  Production code: 
  HACS-01 MG-MP 
  Production Tvoe: 
  Mass Production 
  h c t .  
  221.5 
  """.. 
  Manufacturer: 
  Northco 
  Use: 
  trooper Gear 
  Height: 
  4.3 meters 
  Width, 
  3.0 meters 
  ..*"., 
  .. 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/alloy 
  Standard operational weight: 
  6627 kg 
  Primary Movement Mode: 
  Walk (42 kph) 
  Secondary Movement Mode: 
  Ground (72 kph) 
  Deployment Range: 
  500 km 
  Sensor Range: 
  40 hexes/;! km 
  Communication Range: 
  200 hexes/lO km 
  S-V95OA V-Engine 
  Powerplant: 
  Horsepower: 
  450 Hp 
  Heapon Paqload 
  Name 
  Ammunition Payload 
  ~~ 
  M222 Autocannon rille 
  60 rounds 
  24 rockets 
  RP-109 Pepperbox 
  MK IV Grenade Launcher 
  6 grenades 
  M-2A Hand Grenade 
  3 grenades 
  HW-VBI Vibroknife 
  Bryce Hubbard (order #5318102)
  
  B T  
  SERVICE RECORU 
  Without a doubt, the Hunterhas seen more action than any other Northern combat Gear First deployed during border conflicts between 
  the expansionist United Mercantile Federation and the other major Northern leagues, the Hunterfirst encountered its Southern counter- 
  part (the JJger) during the Merchant War of TN 1686 and TN 1688. It was the Southern success in that war, using a greater number of 
  Gears in specialized regiments, that cemented the belief that the Hunter- 
  and later other models -would 
  form one of the important 
  centers of the Northern military complex. As the Confederated Northern City-states was formed, the Hunterspread to the other Northern 
  leagues and soon could be found across the hemisphere. The devastating battles of St Vincent's War were also fought by the Hunterand 
  the wide-scale warfare saw the machine begin to spread into the Badlands. By the time the Northern economy had rebuilt itself, many 
  desert communities had acquired salvaged Gear and a new market for Northco had opened up The Gear was modernized and renamed 
  the HunterMark I1 in the TN 1850s in response to the redesign of the Southern J2qes 
  In the cycles before the War of the Alliance, many analysts were claiming that the Hunter's days were numbered. The Jaguarand Cheetah 
  had been introduced and were ushering in a new standard for military walker performance The hard times of the war, however, proved the 
  endurance of the "old man" of Northern Gears. Expensive spare parts and complex repair procedures limited the availability and service 
  of the more sophisticated machines and the Huntercontinued to shine Simplicity in design and the familiarity of the machine to almost 
  every military technician on the planet made the Huntervery popular with units strapped for supplies. The success of the Huntershowed 
  that high-performance vehicles and low-maintenance ones can coexist in a military force and Northco is currently examining the possi- 
  bility of creating a HunterMark Ill which would feature both qualities. Even if the Hunteris eventually phased out of elite units, it will have 
  a home with civil defense and Badlands militias. There are many communities that will welcome this time-tested design to ensure their 
  protection against Rovers. 
  General $tats 
  Threat Value: 
  380 
  Offensive: 
  450 
  Defensive: 
  298 
  Miscellaneous: 
  392 
  Size: 
  6 
  Original Default Size: 
  7 
  Indv. Lemon Dice: 
  3 
  Crew: 
  1 
  Bonus Actions: 
  0 
  Movement 
  Primary Movrnent Mode: 
  Walk 
  Combat Soeed: 
  4 
  Top Speed: 
  7 
  Secondary Movement Mode: 
  Ground 
  Combat Speed: 
  6 
  Too SDeed: 
  12 
  Maneuver: 
  0 
  Electronics 
  Sensors: 
  0 
  Communications: 
  0 
  Fire Control: 
  0 
  Light Damage: 
  15 
  Heaw Darnaae: 
  30 
  Overkill: 
  45 
  Vehicle Rvailabilitq 
  Availability Threshold: 
  1 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  Weapons Summarq 
  Code 
  Fire Arc 
  an 
  Ammo 
  M222 Autocannon Rifle 
  LAC 
  Forward 
  60 
  Forward 
  1 
  24 
  MK IV Grenade Launcher 
  APGL 
  Fixed Forward 
  1 
  6 
  M-2A Hand Grenade 
  3 
  HW-VB1 Vibroknife 
  Perhs 
  Rating 
  Game Effect 
  t 2  to Repair and Modify rolls 
  Hostile Environment Protection 
  Desert 
  2 x Manipulator Arm 
  6 
  Can punch 
  Flaws 
  Rating 
  Game Effect 
  Defects 
  Rating 
  Game Effect 
  Optional Equipment 
  Modified TV 
  Add Armor Jacket (Reinforced Location Armor 2 Crew) 
  392 
  Add 3 hand grenades 
  391 
  Add Smoke Launchers 
  392 
  392 
  401 
  389 
  Add Pack Gun (F, 30 rounds) 
  Add 2 Light Panzerlausts (F) 
  A 
  M222 Autocannon rifle 
  B 
  RP-109 Peooerbox 
  C 
  MK IV Grenade Launcher 
  D 
  M-2A Hand Grenade 
  E 
  HW-VB1 Vibrokniie 
  Tqpical Camouflage 
  Oesirt I 
  Onai2 
  Paltern-haler l 
  Bryce Hubbard (order #5318102)
  
  I 4.41 HACS-OlMG-FU ARMORED HUNTER 
  The "Full Armor" Hunter, also known as "the armored can," is one of the rarest Huntervariants of all. The FU program was an attempt to 
  create a new type of Hunterthat would be able to survive anything short of the firepower of a tank. Although the resulting armored shell 
  was fairly impervious to Gear-class weaponry, the machine proved to be about as agile as the average herding springer. Its poor perform- 
  ance was a reflection of the extreme weight of its armor. The torso and lower legs were covered with plating that almost doubled in 
  thickness, compared to the old Hunter plates. Both shoulders and generator housings received armored covers, and the skirts were 
  elongated and thickened. A cast metal "helmet" was fitted on the head. The resulting machine was well protected, but it could barely move 
  about. In recalibrating the actuators to support the higher load, the engineers were forced to slow them down to provide the required 
  torque, severely hampering performances. The weapons were also traded for armored versions, namely the M226 armored autocannon 
  and the RP-109A Iron Pepperbox. 
  The machine was developed in TN 1702, relatively soon after the regular Hunfef, and was intended for frontline duties. It was to be 
  assigned to officers when they would spearhead line-breaker attacks, but the high officer casualty rate confirmed that it would make a 
  better sentry machine once equipped with the appropriate weapon payload Even if it achieved operational status, the FA was almost never 
  used in large-scale battles. It was considered a failure and was retired soon after it entered service. The remaining Armored Hunters are 
  now used as sentinels for quiet outposts or supply depots or as trainers Because of their lack of combat experience, examples these 
  machines with evolving NNets are often considered "dumb by experienced pilots and often have multiple "bad habits" picked up from 
  countless rookies. Veterans prefer to stay clear of these machines. Only a few ArmoredHuntersstill exist in their original condition; most 
  were converted to the more useful Bearhunterconfiguration In the end, many just simply ended up as spare parts. 
  Code Name: 
  Armored Hunter 
  Production code: 
  HACS-01 MG-FU 
  Production Type: 
  Mass Production 
  cost: 
  174.000 marks 
  Manufacturer: 
  Northco 
  Use: 
  assault Gear 
  Height: 
  4.3 meters 
  Width: 
  3 0 meters 
  Averaae armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/alloy 
  Standard operational weight: 
  8307 kg 
  Primary Movement Mode: 
  Walk (37 kph) 
  Secondarv Movement Mode: 
  Ground (66 kDh) 
  Deployment Range: 
  480 km 
  Sensor Range: 
  30 hexes/l .5 km 
  Communication Range: 
  160 hexesl8 km 
  Powerolant: 
  S-V950B V-Enaine 
  Horsepower: 
  450 HD 
  Modifications 
  Add 
  High Towing Capacity (double), Shielded Weapons, 
  Chassis Reinforcement, APM (FF, 6 rnds) 
  Remove 
  Eaw In Modifv 
  Change: 
  Armor to 17, Top Ground Speed to 11, Top Walker Speed to 6, 
  Sensors to O/1.5km, Communications to -1/8 km, 
  Maneuver to -1, Deployment Range to 480 km 
  Modified Threat Value: 
  348 
  Offensive: 
  465 
  Defensive: 
  230 
  Miscellaneous: 
  350 
  Vehicle Availabilifq 
  Availabilily Threshold: 
  5 
  Maximum Number of Units in the Field: 
  5 
  :
  i
   
  t 
  : 
  ~ 
  , 
  . . . . , . . . 
  ... 
  Bryce Hubbard (order #5318102)
  
  P ' 4.4.2 HACS-OlMG-AST ASSAULT HUNTER 
  The Assault Hunter is in almost every way a standard Hunter-class Gear, with only a simple change in weapons load. In some ways, 
  however, it is a direct successor to the venerable Hunter Commando. Too costly to continue production during the dark days of the War 
  of the Alliance, the Commando had its production stopped after the sixth manufacturing run. The Terranovan military infrastructure was 
  bearing the brunt of the Terran assault, and could not afford to waste what little high technology they had on an older design; the 
  expensive parts the Commando required were instead used on state-of-the-art machines, such as the Jaguar. Still, a machine carrying 
  high firepower was required for anti-armor activities and it needed to be fielded quickly. If it could not deliver it through pinpoint accuracy, 
  it would have to do it by brute force. 
  Somewhat simpler to manufacture (Le. cheaper) than its predecessor, the Assault Huntersaw its M222 autocannon and RP-109 rocket 
  pod were replaced by a 106 mm LGPC Snub Cannon, which packed sufficient firepower to take on even a main battle tank. A three-shell 
  clip, containing both propellant and ammo, was slung under the barrel of the weapon. . Some rare machines, especially the ones that 
  were commissioned for frontline assaults, had reactive armor laid on their torso. The armored jacket, a standard feature on many strike 
  models, was rarely used. Although not as powerful or versatile as the Hunter Commando, the Assault Hunter proved to be quite useful 
  during the War of the Alliance and is now more common than its sibling. Many of the Hunters in service today are Assaultvariants, 
  serving as heavy weapon gunners in Gear squadrons. The most annoying flaw of the design is the extremely limited ammunitions supply 
  and many pilots have taken to supplementing the standard load with a second three-round clip attached to the armor skirt (despite 
  dangers of a devastating detonation) or bringing along a M25 pack gun as a back-up weapon. A more permanent solution is provided by 
  the Assault Hunter AC variant. 
  Code Name: 
  Assault Hunter 
  Production code: 
  HACS-01 MG-AST 
  Production Tvoe: 
  Mass Production 
  cost: 
  290,042 marks 
  Manufacturer: 
  Northco 
  Use: 
  assault Gear 
  Heiaht: 
  4.3 meters 
  Width: 
  3.0 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/alloy 
  Standard ooerational weiaht: 
  6525 ka 
  Primary Movement Mode: 
  Walk (42 kph) 
  Secondary Movement Mode: 
  Ground (72 kph) 
  Deployment Range: 
  500 km 
  Sensor Ranae: 
  40 hexes/;! km 
  Communication Range: 
  200 hexes/lO km 
  Powerplant: 
  S-V950A V-Engine 
  Horsepower: 
  450 Hp 
  Modifications 
  Add: 
  sc (E 3 shells) 
  Remove: 
  LAC. LRPR4 
  Chanae: 
  n/a 
  Modified Threat Value: 
  435 
  Offensive 
  61 5 
  Defensive: 
  298 
  Miscellaneous: 
  392 
  Vehicle Availabilih 
  Availability Threshold: 
  3 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  [E 
  I 4.4.3 HRCS-Ol16-AC ASSAULT HUNTER AC 
  The Assault Hunter Ammunition Carrier was designed to operate alongside the basic Assault Hunter, filling ammunition resupplying 
  duties in combat zones. Internal ammunition capacity for the Snub Cannon on basic Assault Hunters is only 3 rounds, and intense 
  combat will deplete it quickly. Additional clips can be carried externally, but many vehicles were lost due to premature ammo detonation 
  caused by a stray enemy hit. The Assault Hunter AC is in fact a basic Hunter chassis with internal armor reinforcement. A specialized 
  armored container is attached to the back of the machine (gaining the affectionate name of a "butt-pack), fitted with special internal 
  ammunition storage compartment. The ammunition containment system diverts any explosion away from the cockpit in the event of an 
  accident or damage to the ammunition storage. The pack contains twelve clips, enough to supply a tank-hunting team. To keep the hands 
  of the machine free, the usual Snub Cannon has not been issued to the Assault ACand it uses a M25 pack-gun for defensive purposes 
  Standard operating procedure is to deploy one Assault ACas part of one or two-squadron teams of Assault Hunters. 
  Though their tasks are necessary, pilots do not relish assignment to Assault Hunter AC Gears, complaining that the Assault ACs pack 
  gun provides insufficient firepower for operations on the forward edge of the battle zone. Military observers have pointed out that the 
  Ammunition Carriers are always surrounded by Gears toting snub cannons, and that these companions should be sufficient protection. 
  Military psychologists realize that much of the complaining comes from the elite warrior culture of tank-hunting teams. To be relegated 
  to a field support duty while squadron-mates rack up the kills (or worse meet their end in combat) is a very difficult duty for a combat pilot 
  to accept. The duty is often rotated among all the pilots for the good of the unit. Current records show that about one in ten Assault 
  Huntersis of the AC variant, though production has stopped nearly ten cycles ago. There have been discussions about bringing back the 
  model into production, but the costs of refitting the production lines has so far been a deterrent 
  Vehicle Specifications 
  Code Name: 
  Assault Hunter AC 
  Production code: 
  HACS-01 MG-AC 
  Production Type: 
  Mass Production 
  cost: 
  332.442 marks 
  Manufacturer: 
  Northco 
  Use: 
  soldier use Heavy Gear 
  Height: 
  4.3 meters 
  Width: 
  3 0 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/alloy 
  Standard operational weight: 
  Primarv Movement Mode: 
  691 7 kg 
  Walk (42 knhl 
  Secondarv Movement Mode: 
  Ground (72 koh) 
  Deployment Range: 
  500 km 
  Sensor Range: 
  40 hexes/2 km 
  Communication Ranae: 
  200 hexesI10 km 
  Powerolant: 
  S-V950A V-Enoine 
  Horsepower: 
  450 HD 
  Modifications 
  Add 
  DPG (F, 30 shots), 
  Ammo Storage (80 pts; 12 x 3-round Snub Cannon clips), 
  Ammunition/Fuel Containment System 
  Remove: 
  LAC, LRP/24 
  Chanoe: 
  Base Armor In Ifi 
  Modified Threat Value: 
  499 
  Offensive: 
  223 
  Defensive: 
  379 
  Miscellaneous: 
  944 
  Vehicle Availabilih 
  ~ _ _  
  Availabilitv Threshold: 
  5 
  Maximum Number of Units in the Field: 
  10 
  Bryce Hubbard (order #5318102)
  
  casualty rate Their Armoredffunters were performing poorly, and more than one mission was scrubbed because of "sudden equipment 
  failure " Most officers just shrugged; relieved at not having to send men out to die in underpowered tin cans, they just grabbed the nearest 
  requisition sheet and tried to get new machines for the umpteenth time. The Armored Hunterwas just far loo heavy for its S-V95OB 
  engine. The powerplant performed well with the recalibrated actuators, but just could not provide enough power for fast, agile move- 
  ments Without the extra power, the Armoredffunterwas a suicidal machine to pilot, so slow that it could be picked off by enemy Gears 
  despite increased armor and could barely mount a counter-attack. As is often the case with military design flaws, the solution to the 
  problem was discovered by coincidence and in the field. 
  During a brief exercise with another unit, one of the technicians of the 33rd happened to work on a Bearfire support Gear. He was startled 
  to discover that the engine, while a bit larger, had a very similar layout to the S-V95OB. Power lines were close by and drive shafts at about 
  the same diameter After talking it over with the chief tech, the 33rd's commander, Allan Gutarn, arranged to have an S-V790T powerplant 
  requisitioned. The physically larger but more efficient engine, stripped from a decommissioned Bear, was hastily bolted into one of the 
  33rd's Armored Hunter. The consequent improvement in performance was startling, and the Bearhunterwas born. The S-V790T is larger 
  than the engine compartment would permit, so new engine cowlings had to be designed. Many Bearhunters go around the problem by 
  using the entire Bear backpack assembly Unfortunately, the new ArmoredHunters now suffer from the same engine shutdown problems 
  as their Bearpredecessors. Bearhunterpilots consider this a minor flaw. The modified machines of the 33rd HG regiment are now prized 
  Code Name: 
  Bearhunter 
  Production code: 
  HACS-Ol MG-FUIA 
  Production TyDe: 
  Mass Production 
  cost: 
  230,813 marks 
  - 
  M 
  Northco 
  U! 
  soldier use Heavy Gear 
  HI 
  4.3 meters 
  wlmn: 
  3.0 meters 
  - 
  - 
  - 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/allov 
  Standard oDerational weiaht: 
  89OOko 
  Primary Movement Mode: 
  Walk (50 kph) 
  Secondary Movement Mode: 
  Ground (78 kph) 
  Deployment Range: 
  480 km 
  Sensor Ranoe: 
  30 hexesM.5 km 
  Communication Ranae: 
  160 hexes/8 km 
  Powerplant: 
  S-V79OT V-Engine 
  Horsepower: 
  780 Hp 
  Modifications 
  Add: 
  APM (FF, 6 rnds). CR, HighTowing Capacity (Double), 
  Shielded Weaoons. Random Shutdown (Ratina 1) 
  Remove: 
  Easy to Modify 
  Change: 
  Armor to 17, Top Ground Speed to 13, Top Walker Speed to 8 
  Maneuver to -1, Sensors to 0/1.5 km, Communications to -1/8 km. 
  DeDlovment Ranae to 480 km 
  Modified Threat Value: 
  396 
  nffensiw 
  464 
  Defensive: 
  389 
  Miscellaneous: 
  334 
  Vehicle Availabiliu 
  Availabilitv Threshold: 
  6 
  Maximum Number of Units in the Field: 
  10 
  Bryce Hubbard (order #5318102)
  
  I 4.4.5 HACS-OlMG-EN6 BRlCHlAYER 
  Code. Name: 
  Bricklaver 
  -I - 
  .___ 
  - - 
  - _  
  Production code: 
  HACS-01 MG-ENG 
  Production TvDe: 
  Mass Production 
  cost: 
  184,071 marks 
  Manirfactiirer: 
  Nnrfhcn 
  Use: 
  Heioht: 
  4.3 meters (5.4 w/Cranel 
  Width: 
  3.0 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/alloy 
  Standard ooerational weioht: 
  6246 ko 
  The Bricklayer is a specialist engineering unit derived from the Hunter military walker It was first introduced in TN 1738 to gradually 
  replace the older Prairie Dog and Groundhogcivilian work Gear still being used by the Northern military. Although more expensive than 
  layer did undergo some visually obvious changes, however. The engineering vehicle has no canopy or head assembly, and features 
  reduced sensor system (about half the signal processors and databuses have been removed, compared to the Hunter's system). Thes 
  costly subsystems were removed because of the Bricklayer's support role, which does not require combat ready sensors. The pilot sit 
  slightly higher than in the Hunter, but is protected by a sturdy steel roll cage. The reduced sensor array is mounted directly in front of th 
  Gear torso, just under the cockpit, and is protected by two small crashbars. 
  The legs of the Bricklayerare also fitted with crashbars to give them better protection against the risks of damage inherent to construction 
  work. All armor on the arms and lower body has been removed to save weight, and the Hunter's engine has been replaced by the more 
  powerful S-VIOlOP The standard Bricklayer is delivered with two standard humanoid arms and a back-mounted crane, but many other 
  options are available, including forklift arms and jackhammers. A number of special features were added after the initial release, among 
  them warning lights, directional blinkers, two manually directed spotlights and a loudspeaker. The Bricklayer's standard factory color is 
  zinc chromate (yellow-green), but many of them are repainted in the traditional orange-yellow color associated with construction work, 
  Bricklayers in service with military units in the field adopt whatever camouflage is used by the unit to which they are attached The 
  Bricklayerwas developed especially for military use but IS now widely available in the civilian market as well. 
  * * "  j 
  I "I 
  Primarv Movement Mode: 
  Walk (37 koh) 
  Secondary Movement Mode: 
  None 
  Deployment Range: 
  600 km 
  ~ 
  Sensor Ranoe. 
  2ohexesll km 
  Communication Ranoe: 
  100 hexesl5 km 
  Powerplant: 
  S-VIOIOP V-Engine 
  Horsepower: 
  625 Hp 
  Modifications 
  Add: 
  Tool Arm (Rating 8, crane), High Towing Capacity (Triple), 
  ExDosed Crew Comoattment. Laroe Sensor Profile (Ratina 1) 
  Remove: 
  all weapons, Secondan Movement Mode 
  Change: 
  Top Walking Speed to 6 MP, Deployment Range to 600 km, 
  Downgrade Sensors to -1/1 km. 
  Downgrade Communications to -1/5km, Downgrade Fire Control to -1, 
  Base Armor to 12. 
  Modified Threat Value: 
  316 
  Offensive: 
  9 
  Defensive: 
  147 
  Miscellaneous: 
  790 
  Vehicle Availabilitq 
  Availabilitv Threshold 
  2 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  I 4.4.6 HACS-0116-DEM DEMOLISHER 
  Code Name: 
  Demolisher 
  Production Type: 
  Mass Production 
  Production code: 
  HACS-OIMG-DEM 
  Cost: 
  366.887 marks 
  Manufacturer: 
  Northco 
  Use: 
  soldier use Heavy Gear 
  Height: 
  4.3 meters 
  Width: 
  3.0 meters 
  Averaae armor thickness: 
  45 mm 
  Developed by the Elementech subsidiary of Northco in TN 1750, the Demolisheris a dedicated demolitions Gear aimed specifically at the 
  military model. Northern units taking over neutral or enemy territory often need to take down fortifications quickly and efficiently, while 
  others may need to destroy bridges and other communications links. The Demolisher is designed to undertake these tasks eff iciently and 
  under fire if necessary. The major modification of the Demolisher as compared to the Bricklayer- 
  the other Hunter-derived combat 
  engineering model - 
  is the elimination of the central crane unit and the addition of a large underslung Riley DE40 demolition gun. Fifty 
  demolition charges are stored in the chassis of the Demolisher. The massive weight and recoil of the DE40 requires that the Demolisher 
  brace itself before firing and its feet feature cleats for this purpose. The weight of the demolition gun also reduces the Demolishels speed 
  by 33% as compared to the Bricklayer. A Forge Weapon Co VDS-30 variable-diameter spike gun has been added for punching holes to 
  facilitate demolition charge placement. To ensure the security of the pilot deployed in a combat situation, the canopy has been sealed , 
  although the forward mounted sensor array of the Bricklayer has been maintained. their weight of the canopy and DE40 make the Gear 
  somewhat fuel inefficient, so it is usually transported upon Gear-carriers to its area of operation. 
  The Demolisherhas served with distinction in the cycles since its introduction and has gained a mystique all its own. Often deployed side 
  by side with assault troops and leaving a retreat zone after all other forces, the pilots of the Demolisherhave come to be known for great 
  daring and for laughing at enemy fire. Known for heavy drinking and loud music, they are called “mad men” by their fellow soldiers. The 
  Demolisher served especially well during the War of the Alliance, although the CEF hovertanks were usually unaffected by destroyed 
  roads or even bridges. The “mad men” however convinced high command that they could make most urban terrain completely impass- 
  able and turned several venerable city-sates into heavy blockades. 
  1111111 
  ” “ *  
  Armor material: 
  durasheel wlalloy 
  Standard operational weight: 
  6890 kg 
  ~ 
  ~~~ 
  Primarv Movement Mode: 
  Walk137 koG 
  Secondarv Movement Mode: 
  None 
  Deployment Range: 
  60 km 
  Sensor Range: 
  20 hexes/l km 
  Communication Ranae: 
  100 hexes15 km 
  S-VIOlOP V-Enaine 
  Powerolant: 
  Horsepower: 
  625 Hp 
  Modifications 
  Add: 
  SC (F, 20 shots), SKG (F, 50 shots), Double Towing Capacity, 
  Large Sensor Profile (Rating I), 
  Ammunition Containment, 
  Fuel Inefficient, Ammo Storage (50 demo charges) 
  all weapons, Secondary Movement Mode 
  Remove: 
  Change: 
  Top Walking Speed to 6 MP, Deployment Range to 600 km. 
  Downgrade Sensors to -1/1 km, Downgrade Communications to -1/5km, 
  Downgrade Fire Control to -1, Base Armor to 12. 
  Mndified Threat Value: 
  so 
  Offensive: 
  630 
  Defensive: 
  142 
  Miscellaneous: 
  a74 
  Vehicle tlvailabilitq 
  Availability Threshold: 
  5 
  Maximum Number of Units in the Field: 
  2 
  Bryce Hubbard (order #5318102)
  
  I T  
  I 4.4.7 HACS -0lMG-DTITK DESERT TANKHUNTER 
  Despite the officially assigned HACS-01 MG-DT/TK identification code, the Desert Tankhunter is not a standard Northern war machine. 
  Rather it is a variant based on the largely decommissioned Desert Hunferwhich was developed in the Badlands by rovers and militias 
  using the older machines. The Cmkhunter uses the chassis of the Desert but with an anti-armor weapons layout, including a Paxton 
  Surefire-60 recoilless cannon. The Tankhunferis in fact very close in design to the classic HunterZerstiirerMk I anti-armor variant of the 
  Hunter. Nevertheless, the Tankhunter is a patchwork job and benefitted from none of the targeting upgrades that were featured in the 
  Zersfiirer, much less the generalized upgrade of the Zersfbrer Mk II. Consequently, the battlefield effectiveness of the Tankhunter is very 
  limited when compared to the more modern machines featured in polar armies. For a Badlands homesteader or a rover bandit, however, 
  the Tankhuntercan make all the difference. 
  The Desert Tankhunterreceived an official Northern identification during the War of the Alliance because it was a mainstay of the guerrilla 
  armies that formed in the Badlands to harass Colonial Expeditionary Force troops Although many Badlanders had little choice but to 
  surrender, a large number decided to go into the dunes and fight it out. Rover bands, homesteaders and caravan traders all cooperated to 
  form a rear-guard force for the Terranovan defenders. In TN 1916 Paxton Arms dropped its front of neutrality and fielded the Peace River 
  Army, which regrouped many of these independent guerrillas. The Desert Tankhunterwas a common sight in PRA units. Paxton Indus- 
  tries, as part of its maintenance contract for the Desert Hunteralso offers upgrades to the Desert Tankhunter In the post-war cycles, 
  caravan traders have come to know the Tankhunterwell for it has become afavored weapon of ambitious rover gangs. Using the firepower 
  of the Surefire-60, they can eliminate any caravan escort with ease and make easy pickings of the spoils of desert commerce. This, of 
  course, suits Paxton very well, since it drives caravan owners to purchase weapon systems of their own. 
  Vehicle Specifications 
  Code Name: 
  Desert Tankhunter 
  Production code: 
  HACS-01 MG-DT/TK 
  Pmdiidinn Tvne: 
  Mass Production 
  cost: 
  124,719 marks 
  Manufacturer: 
  Northco 
  Use: 
  soldier use Heavy Gear 
  Heioht. 
  4.3 meters 
  Width: 
  3.0 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/alloy 
  Standard operational weight: 
  6515 kg 
  Primarv Movement Mode: 
  Walk (42 kDh) 
  Secondary Movement Mode: 
  Ground (69 kph) 
  Deployment Range: 
  500 km 
  Sensor Ranoe: 
  40 hexed2 km 
  Communication Range: 
  200 hexes/lO kin 
  Powerplant: 
  S-V950A V-Engine 
  Horsepower: 
  450 Hp 
  Modifications 
  Add: 
  LBZK (F, 20 rounds), Reinforced Location Armor: Crew (Rating 1)) 
  Remnve 
  LAC 
  ~~ 
  Change: 
  Downgrade Sensors, Communications, 
  Maneuverability and Fire Control to -1, Base Armor to 14, 
  Ground SDeed to 11 
  Modified Threat Value 
  249 
  OHensive 
  230 
  Defensive 
  175 
  Miscellaneous 
  343 
  Vehicle Availabilitq 
  Availability Threshold: 
  5 
  Maximum Number of Units in the Field: 
  10 
  Bryce Hubbard (order #5318102)
  
  The Headhunterwas one of the first combat variants of the Hunter, appearing in TN 1687, the second cycle of the Merchant War between 
  the United Mercantile Federation and the Allied Southern Territories. Designed to lead teams of Hunterson the field, the new machine was 
  fitted for this purpose with a boosted communications array. The original Headhunter, based on the Desert Hunterframe, featured a tall 
  armored antenna on to of the large head turret of the Gear. When the Hunter was updated and its successor, the Hunter MK /I, was 
  introduced in TN 1852, the Headhunterwas among the first of the many variants to be refitted with the new systems and to be redesigned. 
  The new Headhunterfeatured an enlarged canopy fitted with two whip antennae on the top rear of its head and multiple sensor cameras. 
  The square armored helmet protecting the electronics of the Headhunter would ultimately inspire the recent remolding of the head 
  modules of the Hunter, Cheetahand Jaguaraccording to new specifications. The adoption of a head module based on the Headhunter 
  design is hardly surprising, since the Headhunter has long served as the testing ground for many of the modifications eventually 
  introduced into the Hunter itself. Many veterans, however, still like to ride traditional Headhunters because of their older, more "experi- 
  enced" neural nets. Rookies also find that they are more "docile" models compared to the regular Huntertrainers, something that still 
  baffles Gear Support at Northco. 
  The Headhunterhas been in service for almost as long as the standard Hunter. Just like its predecessor, it is being slowly replaced by a 
  command version of the Jaguar, the newest Gear in service in the northern military. The CommandJaguarwas designed with a similar 
  philosophy as the Headhunterand features simply an enhanced communication array. Even the standard Jaguarhas been replacing the 
  Headhunter. however. Still not that numerous. the Jauuaris often used as a squadron command Gear. The Headhunterwill likely continue 
  to serve with second-line units, veteran officers andNCOs. 
  -,,+".+....4--~-"- 
  Vehicle Specifications 
  Code Name: 
  Headhunter 
  Prodirctinn code: 
  HAGS-OlMG-G 
  . . 
  . 
  . . . . . 
  . 
  Production Tvoe: 
  Mass Production 
  Cost: 
  228,667 marks 
  Manufacturer: 
  Northco 
  Use: 
  field command Gear 
  Heiaht: 
  4.3 melers 
  Width: 
  3.0 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet wlalloy 
  Standard operational weight: 
  6627 kg 
  Primarv Movement Mode: 
  Walk (42 kDh) 
  Ground (72 kph) 
  Secondary Movement Mode: 
  nenlnvmmt Ranne. 
  500 km 
  ~~ 
  SensoYRanae: 
  40 hexesR km 
  Communication Ranae: 
  300 hexed15 km 
  Powerplant: 
  S-V95OA V-Engine 
  Horsepower: 
  450 Hp 
  Modifications 
  Add 
  nla 
  Remove 
  nla 
  Chanae 
  uoarade Communications to +VI5 km 
  Modified Threat Value: 
  392 
  Offensive: 
  450 
  Defensive 
  298 
  Miscellaneous: 
  429 
  Vehicle Availabilitq 
  AvailabilvThreshold: 
  5 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  Code Name: 
  Hunter Commando 
  Production code: 
  HACS-01 MG-HC 
  Production Tvoe: 
  Mass Production 
  cost: 
  402,132 marks 
  Manufacturer: 
  Northco 
  Use: 
  commando Gear 
  Height: 
  4.3 meters 
  I 4.4.9 HflCS-OIMG-HC HUNTER COMMANDO 
  The Hunfer Commando is one of the most recognizable of the Hunter variants It was designed as the first Northern Gear to be fully 
  airdroppable - 
  not requiring a specialized shock-absorbing pallet - 
  and given the task of undertaking commando raids deep within 
  enemy territory. The conversion for paratrooper duty involved adding reinforced struts and crashbars to the legs and replacing the knee, 
  ankle and hip actuators with improved models. Baffle plates were also added to the shoulders and air-brakes to the lower legs. The 
  Commandds mission profile involved the change in the weaponry for heavier models The Riley M222 autocannon was replaced by a 
  ATLJO bazooka as the Gear's primary direct-fire weapon and a heavier RP-209 rocket pod replaced the classic RP-109. Together this 
  weapons load gave the Commando the ability to take down a wide variety of armored targets during its raids, including tanks To protect 
  it against the opposition it could expect, the Commando's cockpit armor was slightly thickened and the front armor skirts are extended. 
  Many Commandos also have an armored jacket, an accessory that became standard for many of the assaulthornmando Gears that 
  followed. A "jackhammer" spike gun was added on the left forearm as a last ditch/demolition hand weapon The radio and sensory 
  equipment of the Commando was also slightly upgraded with a wider array of antenna for a better range To compensate for additional 
  weight, the standard Hunter engine is replaced by the visually identical but more powerful S-VlOOOC. 
  The Hunter Commandofirst saw action in the line of duty during a commando operation deep inside Southern territory in TN 1782. Of the 
  18 machines produced for that specific mission, only the one known as "Bowser" -featuring 
  a very evolved neural net - 
  remains in 
  working order. From that first production run on, the Hunfer Commando performed its duties well and remained among the elite of 
  Northern Gears until the introduction of the Jaguar, The Commando had its production halted during the war because of elevated 
  expense, but is still used in airborne units. 
  ~ 
  - "  
  I 
  Width: 
  3.0 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/allov 
  Standard oDerational weioht: 
  6720 ko 
  Primary Movement Mode: 
  Secondary Movement Mode: 
  Walk (42 kph) 
  Ground (76 kph) 
  Deolovment Ranoe: 
  ~ 
  500km 
  Sensor Ranoe: 
  60 hexes/3 km 
  Communication Range: 
  300 hexes/l5 km 
  Powerolant: 
  S-VSSOA V-FnninE 
  ~ 
  ~ 
  Horseoower. 
  Mndifica tions 
  Add 
  LBZK (F, 30 shells), MRP/18 (F, 18 rockets), SKG (5 spikes), 
  Airdroppable, Reinforced Armor (Forward, Rating 2) 
  Remove 
  LAC, LRP/24 
  Change: 
  Increase Top Speed to 13 MP, 
  decrease Deployment Range to 480 km, 
  increase Sensor Range to 3 km, 
  increase Communication Ranoe to 15 km 
  Modified Threat Value: 
  603 
  Oflensive: 
  a79 
  Defensive: 
  3n7 
  Miscellaneous: 
  629 
  Vehicle Availabilitq 
  Availability Threshold: 
  5 
  Maximum Number of Units in the Field 
  10 
  Bryce Hubbard (order #5318102)
  
  I 4.410 HACS-OlMG-HCIEW HUNTER COMMANOO EW 
  The Hunter Commando EW was developed shortly after the basic Commando to provide electronic warfare coverage and counter- 
  measures to deep-insertion paratrooper teams. The Commando EWbegan as a field modification initiated by the technicians of the 
  Northern Guars' 1st Airborne division, who cannibalized the electronic warfare pods from Wild ferret electronic warfare Gears for their 
  use. The use of these pods allowed commando teams both to knock out the command and control systems of the enemy units they were 
  targeting - 
  rapidly paralyzing a whole defensive sector on at least one occasion in TN 1832 -and 
  to maintain inter-unit communica- 
  tions when faced with enemy electronic warfare tactics. To make room for the pod, the standard Commando was stripped of its RP-209 
  rocket pod and grenade launcher, but maintained all its other weapons and reinforcements. This made it a deadly opponent as well as a 
  specialist machine. As the Hunterline has been upgraded, so has the electronics package of the Commando EM In TN 1928, thestandard 
  ECM/ECCM pod was changed for the Terringer 5615 DA pod developed for the Weasel, whose production had been delayed. Some 
  pilots, however, prefer to use pods captured from enemy ChatterboxGears. 
  While the standard Hunter Commando is slowly disappearing because of the introduction of the cheaper Assault Hunter and more 
  effective Strike Jaguar during the war cycles, the hundreds of Commandos still in existence have been being slowly converted to the 
  Commando EWconfiguration. One of the only airdroppable electronic warfare units, the Commando EWstill has a long life ahead of it 
  and is welcome in most paratrooper and commando units. Northco has proposed that the Jaguarbe fitted with an electronic warfare pod 
  to serve this function, but military commanders have been very satisfied with the Commando EWs performance and see no reason to 
  invest in all-new machines when the venerable Commandocan be revived by a relatively inexpensive EW conversion. Military historians 
  appreciate the new lease on life given a classic model. 
  A;.;, , h 
  ; 
  ;.-~-.-( ...... t' , 
  . ,, 
  . .+ 
  ' : 
  .
  +
   
  :
  >
   
  c
  .
  A
   
  ~ 
  . 
  , 
  ~ 
  .
  :
   .
  !
   
  ." .,,.. 1...i...; ........ : ............. i .......... 
  : ..... i 
  ~.~ 
  ' 
  Code Name: 
  Hunter Commando EW 
  Production code: 
  HACS-01 MG-HCIEW 
  _ _ _ _ _ ~  
  Production hoe: 
  Mass Production 
  cost: 
  469,164 marks 
  Manufacturer: 
  Northco 
  I ISR. 
  electronic warfare/comand Gear 
  ____ 
  Heiaht 
  4.3 meters 
  Width: 
  3.2 meters 
  Average armor thickness: 
  45 mm 
  Armnr material. 
  durasheet w/allov 
  Standard ooerational wioht: 
  6700 ko 
  Walk (42 kph) 
  Primarv Movement Mode: 
  Secondary Movement Mode: 
  Ground (76 kph) 
  nenlnvment Aanne. 
  480 km 
  ~ 
  Sensor Ranae: 
  60 hexes/3 km 
  Communication Range: 
  300 hexes/l5 km 
  Powerplant: 
  S-V950A V-Engine 
  Horsepower: 
  450 Hp 
  Modifications 
  Add: 
  LBZK (F, 30 shells), SKG (5 spikes), Airdroppable, 
  Reinforced Armor (Ratino 2). ECM (Ratina 3), ECCM (Rating 2) 
  Remove: 
  LAC. LRPL'4, APGL 
  Change: 
  increase lop Speed to 13 MP, 
  decrease Deployment Range to 480 km, 
  increase Sensor Range to 3 km, 
  increase Communication Ranae to 15 km 
  Modified Threat Value: 
  626 
  Offensive: 
  386 
  npfpnsivp. 
  302 
  Miscellaneous: 
  1189 
  Vehicle Availabilih 
  Availability Threshold: 
  7 
  Maximum Number of Units in the Field: 
  2 
  I" " 
  --- 
  Bryce Hubbard (order #5318102)
  
  I 4.411 HACS-OlMG-M1V HUNTER MlNElAYER 
  The versatility of the Hunterhas seen it pressed into a wide variety of combat and combat-engineering rolls The HunterMinelayeris one 
  such example. First developed during the final cycle of the devastating St. Vincent's War (and later upgraded with the Hunter Mark II 
  program), the Minelayeris designed to rapidly lay a mine field, usually to be used against enemy Gear units. Tracked minelaying vehicles 
  can usually carry a great deal more mines that the HunterMinelayer, but its walker system often allows it access to areas unattainable by 
  MLVs based on the chassis of a light tank. In these types of terrain, Hunter Minelayersare often more effective than infantrymen. One or 
  more Minelayerscan often be found in the support company of a Northern Gear regiment, while more are usually tied to a brigades 
  engineering regiment. Wheeled and tracked minelaying vehicles remain far more common in non-Gear units, where their increased 
  laying speed and varying capacity is deemed more valuable than walker design 
  The Hunter Minelayer uses a Forge Weapons Co. VDS-30 variable-diameter spike gun mounted on its forearm to drill holes for the 
  mines. the mines themselves are stored in an armored casing along with an automatic arm-mounted laying system. This latter includes 
  a small digging system which can be used instead of the spike-gun when laying mines in sand or dirt. Other armament has been removed 
  and the mechanism space and ammunition stowage is used for mine storage. A special blast containment system forces the blast upward 
  if the mines in storage should detonate. The Minelayer can lay 20 mines a minute in the hands of a skilled pilot. The first Hunter 
  Minelayers retained their armament, but the modifications were formalized during the military restructuring after St Vincent's War, and 
  the armament was removed in favor of more mine capacity. This decision has meant that the Minelayeris deployed as a pure support unit 
  rather than as a mixed supporthornbat unit. Pilots pressed into minelaying duties while under enemy fire often complain about the 
  "defenseless" nature of the Minelayer. 
  Vehicle Specifications 
  Code Name: 
  Hunter Minelayer 
  Production code: 
  HACS-OlMG-MI V 
  Production Tvoe 
  Mass Production 
  cost: 
  237,298 marks 
  Manufacturer: 
  Northco 
  Use: 
  minelaying Gear 
  Heiaht: 
  4.3 meters 
  Width: 
  3.0 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/alloy 
  Standard ooerational weioht: 
  651 7 ko 
  Primarv Movement Mode: 
  Walk 142 koh) 
  Secondary Movement Mode: 
  Ground (72 kph) 
  Deolovment Ranoe: 
  snn km 
  ~~ 
  Sensor Ranae, 
  40 hexed2 km 
  Communication Ranoe: 
  200 hexes/l 0 km 
  Powerplant: 
  S-V95OA V-Engine 
  Horsepower: 
  450 Hp 
  Modifications 
  Add 
  SKG (F, 30 charges), 
  Minelaying Equipment (holds 30 TV worth of mines), 
  Ammunition/Fuel Containment System 
  Remove 
  All weaoons 
  Change 
  n/a 
  Modified Threat Value: 
  407 
  Offensive: 
  91 
  Defensive: 
  298 
  Miscellaneous: 
  832 
  Vehicle AvailabiliQ 
  Availability Threshold: 
  7 
  Maximum Number of Units in the Field 
  5 
  Bryce Hubbard (order #5318102)
  
  I 4.412 HACS-OlMG-NBC HUNTER NBC 
  Code Name: 
  Hunter NBC 
  Production Tvoe: 
  Mass Production 
  Production code: 
  HACS-01 MG-NBC 
  cost: 
  719,969 marks 
  Manufacturer: 
  Northco 
  Use: 
  chemical battlefield Gear 
  Heiaht: 
  4.3 meters 
  Width: 
  3.0 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/alloy 
  Standard ooerational weiaht: 
  6801 ka 
  Nuclear, biological and chemical (NBC) weapons are officially banned by the Rothchilde Accords of TN 1843 and several other treaties, 
  but several major powers receive partial exemptions from the Accords or have continued covert development programs. The Hunter NBC, 
  affectionately known by its pilots and technicians as the "Roach Hunter," IS fully equipped to operate on a NBC battlefield in case these 
  illegal arsenals are ever used. Like many other such vehicles, the HunterNBCwas developed during the madness of St. Vincent's War. As 
  the child-killer St. Vincent's Plague spread across the globe, fears of NBC warfare and rumors that the plague was engineered by the 
  South led to the creation of a whole family of vehicles capable of operating on such a battlefield The modifications to the Hunterrequired 
  to ensure such endurance were extensive. The whole electronic system had to be replaced with a heavily insulated system featuring 
  multiple back-up systems designed to resist the electro-magnetic pulse (EMP) blackout effect resulting from a thermonuclear detonation. 
  The pilot cockpit was fitted with a complete air-seal system allowing the NBCto operate in clouds of poison gas or in biologically infested 
  areas without endangering the pilot. 
  According to Southern analysts and specialists, the Hunter NBCcan also be almost instantly modified to become achemical or biological 
  weapons delivery vehicle. Indeed, the NBCsports a 60mm Riley GM-6OR guided mortar placed on a back mount, which necessitated the 
  removal of the Hunfets M222 Autocannon rifle and RP-109 Pepperbox. This armament allowed the Hunter NBC to complement the 
  North's arsenal of truck-borne and APC chassis mortars, since it is capable of penetrating terrain where the others could not go. The 
  Hunter NBCcould be used to deliver smaller, more precise chemical strikes, sometimes in conjunction with Hunter Commandosor other 
  target designator teams. A laser designator has been installed in the vehicle's head using the space liberated by the tracking sensors of 
  the former two weapons, allowing a team of Hunter NBCs to operate alone without fear of contamination. 
  Primarv Movement Mode: 
  Walk (42 kph) 
  Secondary Movement Mode: 
  Ground (72 kph) 
  Deployment Range: 
  500 km 
  Sensor Ranoe: 
  40 hexesR km 
  Communication Ranae: 
  200 h e x d l  0 km 
  Powerplant: 
  S-V950A V-Engine 
  Horsepower: 
  450 Hp 
  Modifications 
  Add: 
  LGM (F, 20 shells), Target Designator (Rating 3). Ammunition/Fuel 
  Containment Svstem. Havwire Resistant. Limited Lile Suooort 
  Remove: 
  LAC, LRP/24 
  Change: 
  n/a 
  Modified Threat Value: 
  864 
  Offensive: 
  510 
  Delensive: 
  298 
  Miscellaneoiis: 
  1784 
  Vehicle tlvailabilih 
  Availability Threshold: 
  8 
  Maximum Number of Units in the Field: 
  5 
  Bryce Hubbard (order #5318102)
  
  T 
  I 4.413 HACS-OlMG-PARA HUNTER PARATROOPER 
  The Hunter faratrooperfirst appeared at the end of the War of the Alliance. It is a highly modified standard model which includes some 
  features from the Hunter Commando MK2, such as the air brakes and the "puncher." Several modifications were made to the standard 
  Hunterto transform it into an efficient airdroppable unit. Crashbars were welded on the back, torso, shoulders, lower legs and feet, and 
  parachute hardpoints were installed on the torso. The legs also were also fitted with deployable airbrakes. Both the parachutes and the 
  brakes could be ejected and land upon via explosive bolts. The weapons chosen for the Hunter Paratrooper were virtually identical to 
  those employed by the Cheetah Paratrooper, namely a M260P Paratrooper rifle, which mounts both a 20 mm autocannon and a barrel-fed 
  60 mm grenade launcher in the same assembly. Rugged and wielding significant firepower, the M260P has been the darling of Para- 
  trooperpilots since its introduction. 
  When it was first imagined, the Paratroopets role had been clearly defined: to drop behind enemy lines and give assistance and cover to 
  the reconhout paratroopers. They would also provide cover during extraction missions. Paratrooper duties had previously been a 
  sured by the Hunter Commando, the more recent Cheetah faratrooperand the Jaguar None were available in sufficient numbers to su 
  the needs of a global conflict such as the War of the Alliance. Northern Guard high command ordered that a Huntervariant be developed 
  exclusively for paratrooper duties. At first, Assault Hunters were suggested for the job, but since the machines would need structural 
  reinforcements, it was decided that it would be faster to build machines from the ground up rather than tinker endlessly. The resulting 
  machine was very close to the specifications of the Southern JA'ger Paratrooper to which Northern engineers had access during the war 
  years. The Hunter faratrooperis still used as the standard machine for extraction missions, but it will probably be replaced in the coming 
  cycles by the more advanced Jaguaras that Gear comes into ever wider distribution in the Northern armies. 
  Code Name: 
  Hunter Paratroooer 
  Production code: 
  HACS-01 MG-PARA 
  Production Type: 
  Mass Production 
  Cnst. 
  350.686 marks 
  Manufacturer: 
  Northco 
  Use: 
  airdroppable Gear 
  Height: 
  4.3 meters 
  Width: 
  3.0 meters 
  Averaoe armor thickness: 
  45 mm 
  Armor material: 
  durasheet wlallov 
  Standard operational weight: 
  6520 kg 
  Primary Movi 
  !! 
  Secondary M' 
  Deployment F 
  ment Mode: 
  Walk (42 kpF 
  ovement Mode: 
  Ground (72 koF 
  ianae: 
  500 kr !! 
  n 
  Sensor Range: 
  4u nexesiz Km 
  Communicatbn Range: 
  200 hexes/lO km 
  Powerolant: 
  S-V95OA V-Enaine 
  Horseoower: 
  450 HD 
  Modifications 
  Add: 
  LGL (F, 10 grenades), 2 x APGL (FF, FR. 5 grenades), CR, 
  Airdroppable, Rugged Movement System 
  Remove: 
  All weaoons exceot LAC 
  Chanae: 
  Reduce LAC ammo to 30 
  Modified Threat Value: 
  526 
  Oflsnsive: 
  so1 
  Defensive: 
  298 
  Miscellaneous: 
  779 
  Vehicle Availabilitu 
  Availability Threshold: 
  4 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  Historically, infantry and Gear paratrooper units have been outgunned by the troops they face on the ground. After the War of the Alliance, 
  as the Hunter Paratrooper entered standard service in airborne Gear units not fully equipped in Jaguars, unit commanders began to 
  search for a way to bring significant firepower to play. The FireJaguarhad been one solution, but its availability was limited and another 
  solution had to be found. Riley weapon systems answered the call with a reinforced unguided UBM-22 90 mm mortar system that could 
  be attached to the back of the Paratrooper. The weight of theweapon and its ammunition necessitated a lighter weapons load for the Para- 
  Mortarand the M260P Paratrooper rifle was replaced by the standard Hunter's classic Riley M222 autocannon. The placement of the 
  mortar required that the parachute packets be displaced slightly and the decision was made to eliminate the twin MK II anti-personnel 
  grenade launchers to help ensure a clear opening of the new chutes. The biggest problem with the Para-Mortar- 
  and shared by its 
  cousin the Hunter Paratrooper- 
  is a low ammunition supply (20 mortar shells) given the extended length of extraction missions. 
  Frequent resupply has been necessary during intense bombardments, sometimes precipitating hazardous impromptu ammunition drops. 
  Relatively few hunter fafa-Mortarshave been commissioned by the Northern Guard because of the competition of the FireJaguar. While 
  Jaguarsare still not as common as they might be among the whole of the Guard, airborne units are almost always considered elite forces 
  and receive priority treatment for resupply. Consequently their supply of Jaguarsand Jaguarvariants is far greater than average units. The 
  superior firepower of the twin GH-16 rocket pods carried by the Fire Jaguar make it the favored machine. The Para-Mortah weapon 
  nonetheless has a better range than the GH-16s and a greater area of effect. Some technicians have experimented with replacing the 
  UBM-22 with a Riley GM-6OL guided mortar system. Although less powerful, the GM-6OL could carry more ammunition and benefit 
  from laser targeting. 
  Vehicle Specifications 
  .f.. . ~ 
  . 
  ................ 
  f ..., 
  *
  ,
   
  ....... 
  ....... .... ................... ........ 
  .~ 
  , .  
  j : ! ' i t i t : :  
  ...*.. 
  8 .  
  ~ 
  Code Name: 
  Hunter Para-Morlar 
  Production code: 
  HACS-01 MG-PARAIFS 
  ~~~ 
  Production Tvoe: 
  Mass Production 
  397,131 marks 
  Cost: 
  Manufacturer: 
  Norlhco 
  Use: 
  airdroppable/fire supporl Gear 
  Heiaht: 
  4.3 meters 
  Width: 
  3.0 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/alloy 
  Standard ooerational weiaht: 
  6691 ka 
  Primary Movement Mode: 
  Walk (42 kph) 
  Secondary Movement Mode: 
  Ground (72 kph) 
  Deolovment Ranae: 
  500 km 
  Sensor Ranae: 
  40 hex& 
  km 
  Communication Range: 
  200 hexdl0 km 
  Powerplant: 
  S-V95OA V-Engine 
  Horsepower: 
  450 HpModifications 
  Modifications 
  Add 
  LFM (F, 20 shells), CR, Airdroppable, Rugged Movement System 
  Remove: 
  All weaoons exceol LAC 
  Change: 
  n/a 
  Modified Threat Value: 
  596 
  Offensive: 
  71 n 
  Defensive: 
  298 
  Miscellaneous: 
  779 
  Vehicle Availabilit4 
  Availability Threshold: 
  6 
  Maximum Number of Units in the Field: 
  5 
  Bryce Hubbard (order #5318102)
  
  $if1 V E H I  
  I 4.415 HACS-OlMG-SIT HUNTER RECON 
  The Hunter Reconwas one of the first variants of the Hunter, developed in TN 1687 at the beginning of the Merchant War. The Reconwas 
  an attempt at making a scouting and light assault unit by removing most of the Hunter's arm and leg armor plates. This would lighten the 
  vehicle and allow it to reach higher speeds by reducing the strain on the engine and actuators. HunterRecons were manufactured in great 
  numbers and served extensively during the early cycles of the Heavy Gear era. When newer, better adapted scout models entered service, 
  most Recons were phased out to second line units and militia troops. During the War of the Alliance, many were pressed into active 
  service as artillery spotters and couriers. 
  The Hunter Recon design involved the removal of the durasheet armored casings of the upper arms and thighs to be replaced by 
  lightweight ballistic cloth. The cloth, while not as durable as the standard composite plates, is still tough enough to stop light shells and 
  most shrapnel fragments. The classic square shoulder blocks of the Hunter are now replaced by a sturdy bumper plate somewhat similar 
  to the one used to cover the shoulder actuators of engineering units such as the Bricklayer The resulting lower overall mass did help to 
  get more speed out of the various actuators of the DesedHunterfrom which it was originally derived. When the Hunterline was upgraded 
  in Winter TN 1852, the Recons received a similar treatment. The improved speed performance of the baslc Hunterand the lighter version 
  of durasheet composite used as armor took away many of the speed advantages of the Recon. Despite slightly reduced armor protection, 
  the Reconnow moves only about 5 kph faster than other Hunters. It is, however, much cheaper to build because it carries less armor and 
  a single weapon, most often in a rifle-like hand-held mount. The Recon originally carried the same 20 mm autocannon as the basic 
  Hunter, but many were later upgraded to carry a more powerful 30 mm autocannon to provide an added punch without sacrificing very 
  much weight. 
  - 
  Vehicle 
  ~ Specifications 
  Code Name: 
  Hunter Recon 
  Production Type: 
  Mass Production 
  Production code: 
  HACS-01 MG-SKT 
  cost: 
  116.500 marks 
  Manufacturer: 
  Northco 
  Use: 
  reconnaissance Gear 
  Height: 
  4.3 meters 
  Width 
  2.9 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/alloy 
  Standard operational weight: 
  5600 kg 
  Primarv Movement Mode: 
  Walk 147 knh) 
  Secondary Movement Mode: 
  Ground (77 koh) 
  Deployment Range: 
  500 km 
  Sensor Range: 
  40 hexesl2 km 
  Communication Ranae: 
  200 hexes/lO km 
  Powerplant: 
  S-V950A V-Engine 
  Horsepower: 
  450 Hp 
  Modifications 
  Add: 
  MAC (F, 40 rnds), Exposed Fire Control, Exposed Movement System 
  Remove: 
  all weapons 
  Change: 
  Increase Walker Top Speed to 8 (47 kph). 
  Ground Top Speed to 13 (77 kph), Deployment Range to 600 km, 
  reduce Armor 10 14 
  Modified Threat Value: 
  233 
  Offensive: 
  201 
  Defensive: 
  7R7 
  Miscellaneous: 
  21 I 
  Vehicle Availabilitq 
  ~ 
  Availability Threshold: 
  3 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  !I 
  I 4.416 HHCS-OlMG-LITH HUNTER RECON AG 
  The Western Frontier Protectorate Army has always believed in an efficient combination of speed and firepower as key to their tactical 
  situation. With a distinct lack of natural obstacles to invasion or assault from the south and a national organization based around three 
  fortified city-states, rapid reaction forces that could inflict serious damage have long been a key element in their forces. This philosophy 
  was at the base of the development of the BobcatAGwhich armed a light recon Gear with a heavy rifle, but near the beginning of the TN 
  1890s this model was beginning to show its age. The WFPA hoped to replace its Bobcatswith the more combat efficient Cheetahs, but 
  political tensions between the Westenr Frontier Protecorate and the Northern Lights Confederacy made distribution of Shaian Mechanics' 
  new Gear slow. The close relationship between the WFPA and Riley Weapon Systems of Fort William has meant, however, that WFPA 
  troops are often able to get certain armaments at a reduced price or with greater frequency. The availability of Riley Hammerstrike-I guided 
  missile tubes in the TN 1890s was one such example. Using the old HunterReconchassis as a basis, the WFPA created a relatively rapid 
  anti-armor unit with guided missiles. 
  The two shoulder-mounted missiles were not without their problems, however In order not to sacrifice speed and maneuverability, the 
  standard outwardly exploding armored sheath of the Hammerstrike-I launcher (which ensures that detonating missiles will explode away 
  from the pilot's cockpit) was dispensed with, exposing pilots to additional risk. The Recon AGalso saw its only other weapon system - 
  the Riley MR25 autocannon - 
  removed for the same reasons. The shoulder placement of the missiles also made the Recon AGsome- 
  what unstable at high speeds Nevertheless, when deployed within a squadron of other recon Gears, the AG was an effective weapons 
  system and served well during the War of the Alliance. Most AGs have now been decommissioned in favor of Cheetahvariants, but the 
  Fort James militia at least still uses a limited number of them and some others have found their way into Badlands militias. 
  Code Name: 
  Hunter Recon AG 
  Production code: 
  HACS-01 MG-UK 
  Production Type: 
  Mass Production 
  Cnsl. 
  337 613 marks 
  Manufacturer: 
  Northco 
  Use: 
  recon/assault Gear 
  Height: 
  4.3 meters 
  Width: 
  2.9 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/allov 
  Standard ODerational weiaht: 
  6525 ka 
  Primary Movement Mode: 
  Secondary Movement Mode: 
  Walk (47 kph) 
  Ground (77 kph) 
  Deolovment Ranae: 
  500 km 
  Sensor Ranoe: 
  40 hexesi2 km 
  .
  .
  j
  .
  /
   
  --- 
  Communication Range: 
  200 hexes/l 0 km 
  Powerplant: 
  S-V950A V-Engine 
  Horsepower: 
  450 Hp 
  Modifications 
  Add: 
  2 x AGM (FF, 2 missiles each), Targeting Designator (Rating 3), 
  Exposed Fire Control, Exposed Movement System. 
  Hazardous Ammunition Storaae. Unstable 
  Remove: 
  All weapons 
  Change: 
  Increase Walker Top Speed to 8 (47 kph). 
  Ground Top Speed to 13 (77 kph), Deployment Range to 600 km. 
  reduce Armor to 14 
  Modified Threat Value: 
  506 
  Offensive: 
  986 
  Defensiv.? 
  289 
  Miscellaneous: 
  247 
  Vehicle Availabilitq 
  Availabilitv Threshold: 
  7 
  Maximum Number of Units in the Field: 
  10 
  Bryce Hubbard (order #5318102)
  
  T 
  I 4.417 HACS-OlMG-TH HUNTER ZERSTORER MH II 
  The original HunterZerstdrerwas developed at the beginning of St. Vincent's War as the first tank-hunting variant of the Desert Hunter. It 
  achieved near-legendary status during the war, responsible for a frightening proportion of kills during assaults on Southern cavalry units. 
  The Zerstdrercontinued to serve with distinction until the TN 1780s when the Hunter Commando and Hunter Commando EWwere 
  introduced as paratrooper Gears capable of tank-hunting While the Commando has always been expensive to produce, leaving the 
  Zerstdreras the main ground assault Hunter, the Commandoattracted more prestige As other Gear models brought even more firepower 
  to bear, the Zerstdrer became less and less impressive, even with the standard Hunter Mk II upgrade of the TN 1850s. The model, 
  however, was given a new lease on life during the War of the Alliance. 
  The Mk II appeared at the end of the War, when the fighting was most furious. Terranovan forces were starting to gain the advantage and 
  needed the most powerful machines they could get to form AT/SS (Anti-Tank/SuperSoldier) teams. The Gears already in these teams were 
  too few and costly to create effective force. The Mk II had heavy armor which was similar in composition to the Jaguak; sensor and radio 
  equipment nearly identical to the Headhunter; and weaponry which gave it a fighting chance against even the most powerful CEF tanks. 
  To maintain speed despite its additional weight, it received a larger engine. Maneuverability was slightly lower, however, which did not 
  place the Mk II at a disadvantage in its tank hunting capacity. It did, however, result in problems against GREL forces. Despite a highly 
  successful tour of duty, the Zersthr MK II can no longer remain competitive with machines such as the A.ssau/tGrizz&, StrikeJaguarand 
  the Kodiak, which are produced in ever-increasing numbers at an ever-reduced cost And demand continues to decrease rapidly with the 
  introduction of even newer Gears, the Mk II continues to fall further and further into obsolescence. Nevertheless wartime pilots remember 
  it well and it continues to serve in some less prestigious units. 
  Vehicle Specifications 
  Code Name: 
  Hunter Zerstorer Mk 11 
  Production Tvoe: 
  Mass Production 
  Production code: 
  HACS-01 MG-TK 
  cost: 
  331,583 marks 
  Manufacturer: 
  Northco 
  Use, 
  anti-armor Gear 
  Heiaht: 
  4.3 meters 
  Width: 
  3.0 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/alloy 
  Standard ooerational weiaht: 
  6919 ka 
  Primarv Movement Mode: 
  Walk (42 kDh) 
  Secondary Movement Mode: 
  Ground (67 kph) 
  Deployment Range: 
  450 km 
  Sensor Ranae: 
  40 hexes/2 km 
  Communication Ranae: 
  200 hexes/lO km 
  Powerplant: 
  S-V95OA V-Engine 
  Horsepower: 
  450 Hp 
  Modifications 
  Add: 
  LBZK (F, 30 rounds), FGC (F, 20 rounds), 
  MRP/18 (FF. 18 rockets). Reinforced Chassis 
  Remove: 
  Change: 
  All weapons, Easy to Modify 
  increase Armor to 17, reduce Ground Top Speed to 11 (67 kph), 
  Maneuver to -1, DeDlovment Ranae to 450 km 
  Modiiied Threat Value: 
  497 
  Offensive: 
  1001 
  Defensive: 
  238 
  Miscellaneous: 
  253 
  Vehicle Rvailabilitq 
  Availability Threshold: 
  5 
  Maximum Number of Units in the Field: 
  5 
  Bryce Hubbard (order #5318102)
  
  'F 
  I 4.418 HACS-OlMG-THIA HUNTER ZERSTORER MH II A 
  Code Name: 
  Hunter Zerstbrer Mk I1 A 
  Production code: 
  HACS-01 MG-TKIA 
  Production Tvoe: 
  Mass Production 
  cost: 
  116.681 marks 
  Manufacturer: 
  Northco 
  Use: 
  anti-artnodanti-infantry Gear 
  Heiaht: 
  4.3 meters 
  Width: 
  3.0 meters 
  The reduced maneuverability of the ZerstorerMk II made it vulnerable to GREL infantry using anti-armor weapons. While theanti-infantry 
  machinegun used by the Mk. II provided some protection, some units began to modify a few of their Zerstorersfor more dedicated anti- 
  GREL action. By providing the new "GREL Defender" version of the Zerstorerwith more automatic weapons capabilities, Northern com- 
  manders hoped to be able to create a unit which could saturate formations of shocktrooper GRELs or provide cover fire for standard 
  Zerstorers setting up to fire their ATL-70 Bazookas at armored targets. To do so, the standard bazooka and F23 frag cannon were replaced 
  by a simple Riley M222 autocannon rifle After several Zerstiirers were disabled by GRELs targeting their engines from a close range, 
  second rear-facing anti-personnel grenade launcher was installed. To preserve anti-armor capabilities, the ZerstOrerMk II Awasequipped 
  with several panzerfausts which allowed tank-hunting without requiring the assembly of the ATL-70. 
  The "GREL Defender" was largely a stop-gap measure initiated by commanders who were not provided with sufficient anti-infantry units 
  to defend their tank hunters. Given these constraints, the Gear performed well and was involved in many of the victories of the closing 
  stages of the war. The "GREL Defender" was rapidly phased out after the war, however, and is a relatively rare machine in the TN 1930s. 
  Some remain in action in the Badlands, either as part of Northern Guard units who have been stuck with supposedly outdated vehicles or 
  forming an important part of the arsenal of several rover gangs who had joined with Northern forces during the final push into the 
  Barrington Basin. The higher maintenance requirements of the Zerstiirersas compared to other Huntershas made them less popular with 
  Badlanders, but their firepower remains very attractive. Many of the units still in the Northern armies have been transferred to rear-guard 
  units as more advanced anti-armor Gears become more and more available, but even here most Mk II As have been reconfigured into 
  standard Zerstorers 
  ------ 
  _j 
  * "  
  jllll 
  (I"' 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/alloy 
  Standard operational weight: 
  6712 kg 
  Primarv Movement Mode: 
  Walk (42 kohl 
  Secondary Movement Mode: 
  Ground (67 kph) 
  Deployment Range: 
  450 km 
  Sensor Range: 
  40 hexesi2 km 
  Communication Ranoe: 
  200 hexes/lO km 
  Powerplant: 
  S-V95OA V-Engine 
  Horsepower: 
  450 Hp 
  Modifications 
  Add: 
  APGL (Fr, 6 arenades), 3 x MPZ (F). Reinforced Chassis 
  .
  -
   
  . .  
  Remove: 
  Change: 
  LRPR4, VB. HG. Easy to Modily 
  increase Armor to 17, reduce Ground Top Speed to 11 (67 kph), 
  Maneuver to -1, Deployment Range to 450 km 
  Modified Threat Value: 
  233 
  Offensive: 
  209 
  Defensive: 
  230 
  Miscellaneous: 
  253 
  Vehicle Availabilitq 
  Availability Threshold: 
  7 
  2 
  Maximum Number of Units in the Field 
  Bryce Hubbard (order #5318102)
  
  I 4.419 HACS-OlMG-CIA SPEARHEAD 
  Northco's SpearheadHunteris an attempt to use the Hunterframe as a versatile command center. This variant was first fielded by Colonel 
  Keeth Bradlee, regimental commander of the 74th Heavy Gear Regiment (Nova Redrlders), and is typical of many regimental command 
  Gears. Because regimental commanders are not expected to fight on the frontlines but may need the mobility of a Gear, the Spearheadwas 
  derived from the simple and tested Hunterchassis rather than the more valuable Jaguarchassis. While the basic structure of the Hunter 
  remains the same, the computer and communications system have been radically modified First fielded in TN 1930, the Spearheaduses 
  an Abaline Tactical Systems TOC-15 tactical coordination computer -a 
  less powerful version of the TOC-27 employed in the Command 
  Mammoth strider. A satellite uplink dish has also been added to ensure an ease of communication with dispersed forces. The two 
  systems allow for easy interface with a regimental Tactical Operations Center as well, although the integration of the TOC-15 display 
  hardware with the IHADS system has cramped the head module with electronics and blocked the Gears vision slits Weaponry has been 
  changed to a single M225 autocannon, supplemented by automated anti-personnel charges to prevent close assault. 
  The SpearheadHunter remains in very limited distribution. The TOC-15 system has proven effective, but the sensitive electronics do 
  make the Spearheadvulnerable to attack. The Northern Guard also does not wish to encourage its colonels to hop in a Gear and lead from 
  the field where they can easily get killed. Northco and Abaline hope to use the example of the Spearheadto develop a new generation of 
  command Gears once the Jaguarhas been firmly established as the center of Northern forces, but for now the Spearheadremains mostly 
  an interesting experiment fielded only by the Nova Redriders and a few other regiments. For the time being commanders believe that 
  regiment-level mobile command is better done from a dedicated vehicle such as the CV-3 Murdock which allows the commander to 
  travel with close advisors. 
  Vehicle Specifications 
  Code Name: 
  Spearhead 
  Production Tvoe: 
  Limited Production 
  Production code: 
  HACS-OIMG-CIA 
  cost: 
  1,341,333 marks 
  Manufacturer: 
  Norlhco 
  Use: 
  regimental command Gear 
  Heioht: 
  4.3 meters 
  Width: 
  3.0 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/alloy 
  Standard operational weight: 
  6683 kg 
  Primarv Movement Mode: 
  Walk (42 koh) 
  Secondary Movement Mode: 
  Ground (72 kph) 
  Deployment Range: 
  500 km 
  Sensor Ranoe: 
  40 hexesB km 
  Communication Ranoe: 
  300 hexes/l5 km 
  PowerDlant: 
  S-V95OA V-Engine 
  Horsepower: 
  450 Hp 
  Modifications 
  Add: 
  HAC (F, 20 shells), Laboratory: Leadership (Rating I), 
  Satellite Uplink, 2 x AP Charges (Rating 1.6 charges each), 
  Sensor Dependent, Vulnerable To Haywire Effects 
  All weapons, Easy To Modify 
  uoarade Communications to +1/15 km 
  Remove: 
  Chanae: 
  Modified Threat Value: 
  503 
  Offensive: 
  252 
  Defensive: 
  297 
  Miscellaneous: 
  960 
  Vehicle Availabilitq 
  Availabilily Threshold: 
  8 
  Maximum Number of Units in the Field: 
  1 
  Bryce Hubbard (order #5318102)
  
  I 4.4.20 HACS-OlMG-UC HUNTER UC 
  Recent historical studies of urban combat during the War of the Alliance have pointed out several flaws and shortcomings in the strate- 
  gies and options of the Terranovan military planners The composition of the invading army - 
  composed of an unlikely mix of highly 
  trained and resilient foot soldiers matched with high mobility armored vehicles - 
  required a force capable of delivering both a high 
  volume of fire and concentrated firepower in the tight confines of city streets, depending on the type of unit they confronted. While most 
  military planners addressed the problem by simply assigning Gears and other vehicles with complementing abilities, a few attemps 
  where made to match both in a single chassis The Hunter Urban Combatwas one of those, using the sturdy Hunterchassis as a base for 
  a unit that would excel in the close confines of street combat. 
  Pilots have often complained that though one of the prefered northern city fighters, the Assault Hunter, carries an excellent 106mm Snub 
  Cannon, it can hold only one three-round clip. Carrying spare clips is dangerous (a problem later addressed by the Assault Hunter AC) 
  and changing them time-consuming The Hunter UCdesigners circumvented this shortcoming by replacing the Snub Cannon with a 
  mixture of lesser weapons, tailored to the requirements of close-in fighting The Hunter UC is equipped with a 12-round fragmentation 
  cannon, four panzerfausts and heavy machinegun The hand-held fragmentation cannon is equally capable of attacking armored targets 
  or mowing down infantry Four UBP-100 heavy panzerfausts and a few Northco Demolition Grenades are provided for reducing enemy 
  strongpoints and armored vehicles to dust, while a heavy machinegun placed on a swivel mount on the shoulder provides additional 
  protection from ambush by enemy infantry Ammunition supplies remain a problem, however, since the fragmentation cannon will hold 
  only twelve shots and the four panzerfausts are rapidly used up in heavy fightingSome Assault Hunters ACs have been known to carry 
  fragmentation ammo in large offensive campaigns to extend the UCs endurance. 
  Code Name: 
  Hunter UC 
  Production code: 
  HACS-01 MG-UC 
  Production Type: 
  Mass Production 
  cost: 
  237,417 marks 
  Manufacturer: 
  Northco 
  Use: 
  urban fiahter Gear 
  Height: 
  4.3 meters 
  Width: 
  3.0 meters 
  Average armor thickness: 
  45 mm 
  Armor material: 
  durasheet w/allov 
  Standard ooerational weiaht: 
  661 2 ka 
  Primary Movement Mode: 
  Walk (42 kph) 
  Secondary Movement Mode: 
  Ground (72 kph) 
  Deolovment Ranae: 
  500 krn 
  Sensor Ranae: 
  40 hexed km 
  Communication Ranpe: 
  200 hexes/l 0 km 
  Powerplant: 
  S-V950A V-Engine 
  Horsepower: 
  450 Hp 
  Modifications 
  FGC (F, 12 rounds), 4 x HPZF (F). HMG (E 400 rounds) 
  LAC. LRP/24 
  Add: 
  Remove: 
  Chanae: 
  Uoorade Hand Grenades to Heaw Hand Grenades 
  Modified Threat Value: 
  407 
  Offensive: 
  534 
  Defensive: 
  296 
  Miscellaneous: 
  392 
  Vehicle Availabilitq 
  Availability Threshold: 
  4 
  Maximum Number of Units in the Field: 
  5 
  Bryce Hubbard (order #5318102)
  
  lanufacturer: 
  Elementech 
  se: 
  engineering Geai 
  eight: 
  4.3 meters 
  .. >., 
  ^ ^  . 
  Along with the basic Bricklayer and the Engineering Grizh, the Bulldozer and the Demolisher variants of the Bricklayerform the back- 
  bone of the engineering squads in the Northern armed forces. The Bricklayerwas designed by a Northco team, but the plans have since 
  devolved to its subsidiary, Elementech. Elementech has designed their own Bulldozer and Demolisher variants based on their field 
  observations and the requests and suggestions of combat engineers. While the Demolisher is used for blasting apart obstacles, the 
  Bricklayer Bulldozer has been designed to assist in the digging of defensive earthworks such as revetments and trenches. While the more 
  efficient engineering vehicles may do most of the grunt work, the Bulldozer makes the finer adjustments and can often dig in the most 
  inaccessible environments. Unlike the Bricklayer, the Bulldozer is fairly rare in the civilian domain, mainly because it is often cheaper to 
  simply buy a classic backhoe to dig holes in the streets rather than a complex walker vehicle. 
  A hydraulic power unit fitted with a high-performance earthmoving tool that is a cross between a giant spade and a bulldozer blade 
  replaces the crane mounted on the Gear's back. The blade is usually stabilized and directed by both arms of the Gear, the raw lifting power 
  being provided by the actuators of the blade assembly. The blade itself is held in place with a very simple mechanical lock system and can 
  be replaced by another digging tool in only a few minutes. The strong force required to move large amounts of dirt meant that the engine 
  was retuned for lower torques, resulting in a fuel-inefficient Gear. Bricklayer Bulldozersare usually brought to the field by Gear-carriers, 
  where they disembark to start work. Because of their open-topped crew compartment and unarmored limbs, they are kept as far as 
  possible from the battlefield. Bulldozersare rarely assigned to a single pilot, as most Gears usually are, and are simply allocated to work 
  crews as required. As a result, they tend to have far less individuality than other Gears, both in their programming and their general 
  outward appearance. 
  Code Name 
  Production code. 
  Production Type: 
  cost 
  N 
  U 
  H 
  Wiarn. 
  Average armor thickness. 
  Armor material. 
  Standard operational weight. 
  Primary Movement Mode 
  Secondary Movement Mode 
  Deployment Range 
  500km 
  Sensor Range 
  40 hexes/2 km 
  200 hexes/l 0 km 
  Communication Range 
  Powerplant 
  Horsepower 
  - 
  - 
  - - 
  '- - 
  Modifications 
  Remove: 
  All weapons, Ground movement 
  Change. 
  Modified Threat Value: 
  Offensive 
  Delensive 
  Miscellaneous 
  Vehicle Availabilitq 
  Availability Threshold 
  Maximum Number of Units in the Field. 
  Bryce Hubbard (order #5318102)
  
  The first result of cooperation between industrial giant Northco and Kenema's Shaian Mechanics, the Gri'lyheavy 
  fire support Gear has 
  been a mainstay of the Northern armies since its introduction in the TN 1870s. Designed to replace the Bear, the Grizzly brought a 
  combination of raw firepower and thick armor to the battlefield. The basic armament of the Grizlywas generally based on that of the Bear 
  featuring a Riley M225 heavy autocannon as its main direct fire weaponry, supplemented by twin GH-8 rocket pods. In addition to the 
  unguided rockets, indirect fire capabilities are provided by TD-76 mortar unit, capable of lobbing guided high-explosive shells up to two 
  kilometers. This long-range guided weaponry makes the Grinlyextremely dangerous when paired with a forward observing unit using a 
  laser designator - 
  such as a Cheetah or Ferretscouthecon Gears. The Griuly's S-V22OOZ engine was a distinctive improvement over 
  the Beah troublesome S-V790T and managed a mild speed improvement, despite heavier armor. The Grinlyremains slow and lumber- 
  ing compared to trooper and scout Gears and even to motorized infantry. To provide point defense, the Grinlywas equipped with a GU- 
  10 gatling machinegun. 
  Despite its heavy armor and impressive weapons load, the Grizzlyis usually deployed with lighter machines as defensive escorts. Tank- 
  hunting enemy Gears can be frighteningly effective if they areallowed to close range with the Grizzly, because of speed and maneuverability 
  advantages. The standard tactical deployment remains in mixed companies, using squadrons of Grinlies in secondary positions, with 
  strike squadrons moving forward and including at least one forward observing unit to relay coordinates and laser targeting data to the 
  Grizdies. The successful use of the Grinlyhas led to the progressive decommissioning of the Bear, but has entailed corporate diff iculties 
  for Northco. As Shaian Mechanics has become an active competitor, the long term contracts that bind the two corporations to the Grizly 
  line has become a matter of great contention -and 
  possible litigation. 
  Code Name: 
  Grinlv 
  Production Code: 
  HACS-O2HG-MPS 
  Production Type: 
  Mass Production 
  cost: 
  634.286 marks 
  Manufacturer: 
  Northco/Shaian Mechanics 
  Use: 
  close fire support Heavy Gear 
  Height: 
  5.1 meters 
  Width. 
  3.8 meters 
  Averaoe Armor Thickness: 
  70 mm 
  Armor Material: 
  durasheet w/alloy and ceramic 
  Standard Operational Weight: 
  9210 kg 
  Primary Movement Mode: 
  Walk (40 kph) 
  Secondarv Movement Mode: 
  Ground (65 kDh) 
  Deployment Range: 
  400 km 
  40 hexed km 
  Sensor Range: 
  Cnmmiinicatinn Ranne. 
  200 hexesll0 km 
  Powerolant: 
  S-V22OOZ V-Enaine 
  HorseDower: 
  956 HD 
  Weapon Payload 
  Name 
  Ammunition Pavload 
  M225 Heaw Autocannon 
  30 shells 
  2 x GH-8 Rocket Pods 
  18 rockets each 
  GU-10 Gatlina 
  300 rounds 
  M25 Pack Gun 
  30 rounds 
  TD-76 Mortar Unit 
  12 shells 
  HW-VB1 Vibroknife 
  Bryce Hubbard (order #5318102)
  
  T 
  SERVICE RECORD 
  The Griz/y has proved its worth repeatedly over the sixty cycles of its existence An expensive machine to produce, the Grinly only 
  slowly replaced the Bear. It first saw action in a Northern Guard campaign to suppress a particularly vicious Wounded Knee smuggling 
  ring in the TN 1880s and was responsible for a stunning number of kills Conflicts with the South were increasing at that time and the 
  Grizz/ywas also involved in an increasing number of skirmishes with Southern MlLlClA troops in the Badlands. The true test, however, 
  was the War of the Alliance. Faced with the fast armor of Colonial Expeditionary Force hovertanks, the Griulyproved effective in combat, 
  especially when deployed with forward observing units to "tag" hovertanks with laser designators. The War also saw the development of 
  the first Griulyvariants, most of which pressed it into front-line assault roles against the heavy armor of the CEF. The success of the 
  Rabidand Assault Grinly led to the development of the Kodiak heavy assault Gear 
  Since the war, the Griulyhas continued to serve with distinction across the Northern hemisphere. The TN 1920s saw an especially wide 
  distribution of Grizz/iesas the Northern Guard madeafinal decision to replace most of its Bearsin favor of the more modern machine. As 
  tensions have increased once more, Griulyproduction runs have remained high and have filled the demand for heavier weapon systems. 
  The legal and corporate difficulties now plaguing relations between Northco and Shaian Mechanics may make continued maximum 
  production difficult, but it remains in the interest of both parties to have the Grizzly in widest possible distribution. Northern tacticians, 
  however, have felt that the Grizz/vs low speed and lack of maneuverability are critical flaws in the design. In anti-armor or fire-support 
  roles, these drawbacks are not very serious, but in cases of combat with other Gear formations, general purpose Gears are needed to 
  shield Grinly units, limiting the flexibility of the force Northco and Shaian technicians have repeatedly stated that agility and heavy 
  firepower are extremely difficult to mesh together in a Gear, but a progiam is nonetheless underway to overhaul the Grizz/y. The first result 
  of this program has been the so-called "Panda" prototypes. 
  General Stats 
  Threat Value: 
  889 
  Offensive: 
  21 75 
  Defensive: 
  257 
  Miscellaneoiis: 
  236 
  Size: 
  7 
  Orioinal Default Size: 
  10 
  Indv. Lemon Dice: 
  3 
  Crew: 
  1 
  Bonus Actions: 
  0 
  Movement 
  Primary Movement Mode: 
  Walk 
  Combat Soeed: 
  3 
  Top Speed: 
  6 
  Secondary Movement Mode: 
  Ground 
  Combat Speed: 
  6 
  Too Soeed: 
  11 
  Maneuver: 
  -1 
  Electronics 
  Sensors: 
  0 
  Communications: 
  0 
  Fire Control: 
  0 
  Armor 
  Light Damage: 
  18 
  Heaw Oamaae: 
  36 
  Overkill: 
  54 
  Vehicle Availabilitq 
  Availability Threshold: 
  3 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  Heapons Summarq 
  Code 
  Fire Arc 
  Qtv 
  Ammo 
  M225 Heavy Autocannon 
  HAC 
  Forward 
  1 
  30 
  Forward 
  2 
  1811 8 
  Fixed Forward 
  1 
  300 
  M25 Pack Gun 
  DPG 
  Forward 
  1 
  30 
  TD-76 Mortar Unit 
  HGM 
  Forward 
  1 
  12 
  HW-VB1 Vibroknife 
  Perks 
  Ratinp 
  Game Effect 
  Double 
  Hostile Environment Protection 
  Desert 
  2 x Manipulator Arm 
  7 
  Can punch 
  Reinforced Armor 
  2 
  Front 
  Flaurs 
  Ratlnp 
  Game Effect 
  Easier to detect 
  1 
  Defects 
  Ratlnp 
  Game Effect 
  Optional Equipment 
  Modified TV 
  Add Camo Netting 
  898 
  Add Smoke Launcher 
  898 
  Add Armor Jacket (Reinforced Loaction Armor: Crew, Rating 2) 
  898 
  900 
  TD-76 Mortar Unit 
  HW-VB1 Vibroknife (not shown) 
  Bryce Hubbard (order #5318102)
  
  The first combat variant of the Grizzly put into operation, the Assault Gr/zz/yis the machine used when heavy combat is expected. First 
  introduced in TN 1913, during the War of the Alliance, it answered an urgent need of the Terranovan military for strong front-linecombat 
  Gears; more specifically, machines that filled the niche of a powerful assault unit strong enough to deal with tanks but mobile enough to 
  engage with lighter vehicles if it had to. To meet these requirements, most of the standard weapon layout of the Grizzly was modified. The 
  M225 heavy autocannon was replaced by a high-performance Riley 8-300 bazooka, and the two GU-8 18-shot rocket pods were ex- 
  changed for two GHI-20 incendiary rockets pods, both carrying 20 white phosphorous rockets. The TO-76 mortar unit, better suited for 
  fire-support duties, was also removedin the Assaultvariant 
  Protection and striking power were the twin concepts on which the Assault Griulyconversion package was based. Upgraded armor, in the 
  form of three additional layers of laminate, and the possibility of adding a sort of armor jacket gave this impressive-looking Gear a better 
  chance of surviving the deadly battlegrounds of the War of the Alliance. Following the same design philosophy, the armored skirts were 
  sometimes extended with spare armor sheeting to provide better leg protection. Some machines were even covered with anti-magnetic 
  paste on their lower halves to ward off magnetic mines that Earth infantry was widely believed to be carrying (later in the War, it was 
  learned that they used molecular adhesive to fix the charges). Radio communications were improved by adding an upgraded radio 
  antenna pod on the right side of the head module. Many Assault Grizlies had an autopilot installed, but these systems were never 
  popular as they interfered with the main drive computer. Throughout these many changes, the Assaultremained very successful, bringing 
  a terrifying amount of hitting power to the battlefield and being able to face down hovertanks like few other units The success of the 
  Assault Griulywould inspire the construction of the Kodiak. 
  Vehicle Specifications 
  Code Name: 
  Assault Griulv 
  Production Code: 
  HACS-O2HG-AST 
  Production Type: 
  Mass Production 
  Cost. 
  481 775 marks 
  ~ 
  ~~~~~ 
  Manufacturer: 
  Northco/Shaian Mechanics 
  Use: 
  heaw assault Gear 
  Height: 
  5.1 meters 
  Width: 
  3.8 meters 
  Averaoe Armor Thickness: 
  70 mm 
  Armor Material: 
  durasheet w/allov and ceramic 
  Standard ODerational Weiflht: 
  9205 ka 
  Primary Movement Mode: 
  Walk (40 kph) 
  Secondary Movement Mode: 
  Ground (65 kph) 
  Deolovment Ranoe: 
  400 km 
  Sensor Ranae: 
  40 hexesl2 km 
  Communication Range: 
  3M) hexes/l5 km 
  Powerplant: 
  S-V22OOZ V-Engine 
  Horsepower: 
  956 Hp 
  Modifications 
  Add: 
  MBZK (F, 30 shells), 2 x IRP/20 (F, 20 rockets), 
  Autooilot. Backuo Communication Svstem 
  Remove: 
  HAC, MRP/18s, HGM 
  Change: 
  Upgrade Communications to t1/15 km 
  Modified Threat Value: 
  149 
  Offensive: 
  1390 
  Defensive: 
  257 
  Miscellaneous: 
  598 
  Vehicle Availabilitq 
  Availabilitv Threshold 
  4 
  I 
  - - - -  
  ~~ 
  Maximum Number of Units in the Field: 
  5 
  Bryce Hubbard (order #5318102)
  
  I 4.5.2 HACS-02HG-HAST CROSSBOW GRlZZlY 
  The Crossbow Griuly was born during a desperate time in the early cycles of the War of the Alliance. After a bloody defeat along the 
  United Mercantile Federation's southern border, the Gears of the Northern Guard's 4th Infantry Brigade had to fight their way back to the 
  city-state of Ashington without most of their armored units and infantry One of their few vehicles to hold its own against the Colonial 
  Expeditionary Force hovertanks was the Klemm light tank with its deadly array of DiMaean anti-tank missiles. With dozens of disabled 
  Klemmssuddenly at their disposal, the techs of the 70th Provisional Gear Regiment, the Centurions, adapted the DiMaean launchers to 
  some of their regiment's Grizzlies, producing what was, in effect, a Klemmwith legs. Two DiMaean missiles were loaded on each of the 
  Gear's shoulder, which required the removal of both GH-8 rocket pods and TD-76 mortar. Even with the removal of these weapons and the 
  Grizzys huge frame, the converted machines were top-heavy and suffered from stability problems. 
  Despite the awkwardness of the shoulder-mounted missile tubes, the Crossbow Grizly acquitted itself well during the Centurions' 
  embattled march home. The variant saw duty in a number of later battles, acting as a fill-in heavy weapons vehicle for United Mercantile 
  Federation's armored squadrons. Most Crossbows, however, were returned to their original configuration at the conflict's end, primarily 
  due to the high cost of the guided missiles. The UMFA is well known for a certain sentimentality about machines that have served it well 
  and have access to an elevated budget In TN 1920, both forces combined into a standardized version of the Crossbow. The DiMaean 
  Raven missiles were maintained and an improved and armored communication system was installed, along with a simple autopilot 
  system that could guide the machine safely across most terrain without toppling. A larger clip was designed for the M225 autocannon 
  rifle to give the Crossbow some added endurance in combat. The Crossbow is rare even in the Federation as a whole, but is relatively 
  common with the Ashington Royal Guard regiments of the UMFA 
  Vehicle Specifications 
  Code Name: 
  Crossbow Grizzly 
  Production Code: 
  HACS-O2HG-HAST 
  Production Type: 
  Limited Production 
  cost: 
  2,188.741 marks 
  Manulacturer: 
  NarthcdShaian Mechanics 
  Use: 
  heaw assault Gear 
  Height: 
  5.1 meters (5.4 m w/ATMs) 
  Width: 
  3.8 
  Average Armor Thickness: 
  70 mm 
  Armor Material: 
  durasheet w/allov and ceramic 
  Standard Operational Weight: 
  9375 kg 
  Primary Movement Mode: 
  Walk (40 kph) 
  Secondarv Movement Mode: 
  Graund (65 koh) 
  DeDlOVment Ranae: 
  400 km 
  ,
  ,
   
  40 hexes/Z km 
  Sensor Range: 
  Communication Range: 
  300 hexes/l5 km 
  Powerplant: 
  S-V22OOZ V-Engine 
  HorseDower: 
  956 HD 
  Modifications 
  ATM (FF, 4 missiles), Autopilot, 
  Backup Communication System, Unstable 
  MRPHEs. HGM 
  Add: 
  Remove: 
  Change: 
  Increase HAC ammo to 40 shells, 
  upgrade Communications to +1/15km. 
  Modified Threat Value: 
  851 
  Offensive: 
  1743 
  Defensive: 
  257 
  ~~~~ 
  Miscellaneous: 
  553 
  Vehicle tlvailabilitq 
  ~~~ 
  Availabilihr Threshold: 
  6 
  Maximum Number of Units in the Field: 
  5 
  Bryce Hubbard (order #5318102)
  
  I 43.3 HACS-02HG-RR OEFENDER GRlZZlY 
  Although strategic actions on Terra Nova depend on land forces, attack aircraft can still create a significant tactical advantage - 
  or 
  disadvantage, While wheeled and tracked anti-aircraft platforms are the backbone of the mobile air-protection units of the Northern 
  Guard, Gear-based weapon systems - 
  such as those featured on the HACS-01 LG-AA Cheetah Air Uaw- 
  have had a place to provide 
  cover for Gear units. In The TN 1920s, the decision was made to create heavier walker platforms for air-defense and the Grinlywas one 
  of the chassis used for the purpose. The Grin& Defenderwas released in TN 1925 and deployed in conjunction with flak Jaguars in five 
  or six-Gear squadrons. These "flak teams" are designed to provide mobile air defense for important Northern Guard field encampments. 
  Because of this standard duty, the sight of the back-mounted missile launchers of the Defenderhas become associated with the presence 
  of a Northern filed command center. 
  The GriulyDefendersports a redesigned head module with an upgraded sensor array Its primary weapon is a DiMaean Binary surface- 
  to-air missile launcher, mounted on the Gear's backpack, which can fire two microwave-guided missiles. If an enemy aircraft survives this 
  barrage, the Defendercan still respond with accurate anti-aircraft fire with its manipulator-held Sergon Optics Redeye-B laser rifle This 
  last weapon can also be turned against ground targets if necessary. The Defender also maintains one of the standard GH-8 rocket pods 
  and the GU-10 gatling gun for ground defense and limited indirect fire capability. The possibility of dual function deployment has led 
  some commanders to include single Defendersas part of standard Griulyteams when intelligence reports the possibility of enemy air 
  cavalry in the area. The long-range power of the DiMaean Binary missiles has also made the Defendera passable offensive anti-aircraft 
  unit, and they are often used as part of a mobile assault on forces featuring aircraft. The Defenderwill remain behind the front-line assault 
  unit but will use its missiles to attack any enemy aircraft harassing the lead units 
  Vehicle Specifications 
  Code Name: 
  Defenbder Grizzly 
  Production Code: 
  HACS-O2HG-AA 
  Production Tvoe: 
  Mass Production 
  cost: 
  683,861 marks 
  danufaclurer: 
  Northco/Shaian Mechanic 
  Ise: 
  anti-aircraft Gea 
  ieioht: 
  5.1 meters (6.3 m wl AAM 
  Widlh: 
  3.8 meters 
  Average Armor Thickness: 
  70 mm 
  Armor Material: 
  durasheet w/allov and ceramic 
  Standard ODerational Weioht: 
  9290 ka 
  Primary Movement Mode: 
  Walk (40 kph) 
  Secondary Movement Mode: 
  Ground (65 kph) 
  Deolovment Ranoe: 
  400 km 
  Sensor Ranae: 
  80 hexesl4 km 
  Communication Range: 
  200 hexes/lO kin 
  Powerolant: 
  S-V22OOZ V-Ennine 
  Horseoower: 
  956 HD 
  Modifications 
  Add: 
  Remove: 
  SLC (F, 40 shots), AAM (FF, 2 missiles) 
  HAC. HGM. and one MRP/l8 
  Change: 
  Upgrade Sensors to +1/4km 
  Modified Threat Value: 
  957 
  Offensive: 
  2345 
  Defensive: 
  257 
  Miscellaneous: 
  270 
  Vehicle Availabilih 
  Availability Threshold 
  6 
  Maximum Number of Units in the Field: 
  3 
  Bryce Hubbard (order #5318102)
  
  T 
  I 4.5.4 HflCS-02HG-EN6 ENGINEERING GRlZZlY 
  The Engineering Grizzhis a field engineering vehicle based on the basic frame and chassis of Northco's and Shaian's popular Grizzhfire 
  support vehicle Released in TN 1923, Northco wished to ensure that the two remained closely related and the Engineering Griinlyshares 
  almost 80% of its components with the base model, allowing for easy repairs. The Engineeringvariant is one of the rare Grinlymodels 
  produced exclusively by Northco without the cooperation of Shaian Mechanics A non-combat model with a lower overall weight, the 
  Engineeringdid not require the same high-performance actuators and subsystems as the battlefield models. This move has been widely 
  interpreted as the first step in Northco taking over complete production of the Griulyline from Shaian. Shaian has done much to stop this 
  move and the squabbling between the two corporations has slowed production on many of the line's variants, most notably the Thunder 
  Griulyartillery command unit 
  The Engineering Griulydoes not feature the armored head unit of the combat vehicle, and many armor panels are thinner to save both 
  weight and money This exposes the pilot to environmental conditions and enemy fire, and some units have installed additional light 
  armored plates. Like the civilian Prairie Dog, the Engineering Grizz/fi tool arms are semi-modular, they can be exchanged for another 
  pair through a relatively simple operation that only takes a few hours to perform Common tools include specialized lift pads for heavy 
  crates, powered cutters for logging operations and trenchers for digging. A standard issue Northco C-14 chainsaw is included with the 
  Engineering Grizzly for forestry and light demolition work. Engineering Grizzlies are strong enough to defend themselves in combat 
  (some have even been equipped with weaponry), but their real purpose is anything but battle. Their size and strength makes them ideal 
  for large scale military construction and field engineering operations. When the military high command wishes to build an advanced 
  base, up to a full engineering company can be sent to build the required installations 
  Vehicle Specifications 
  Code Name: 
  Engineering Grizzly 
  Production Code: 
  HACS-O2HG-ENG 
  Production Type: 
  Mass Production 
  cost: 
  36,158 marks 
  Manufacturer: 
  Northco/Shaian Mechanics 
  Use: 
  engineering Gear 
  Heipht: 
  5.1 meters 
  Width: 
  3.8 meters 
  Averaoe Armor Thickness 
  51 m m  
  Armor Material: 
  durash=/allov 
  and ceramic 
  Standard Ooerational Weiaht: 
  8940 ko 
  Primary Movement Mode: 
  Walk (36 kph) 
  Secondary Movement Mode: 
  Ground (65 kph) 
  DeDlovment Ranae: 
  400 km 
  Sensor Ranae: 
  40 hexes/2 km 
  Communication Range: 
  200 hexes/lO km 
  Powerplant: 
  S-V22OOZ V-Engine 
  Horseoower: 
  956 Hn 
  Modifications 
  Add: 
  CS, Searchlight (FF, 50 meters), 
  2 x Tool Arm (Rating 7, cannot punch, claw-tipped) 
  Exoosed Crew Comoartment 
  Remove: 
  all weaoons. Manioulator Arms 
  Change: 
  Downgrade Base Armor to 16, Top Walking Speed to 6 (36 kph) 
  Sensors to -2/2 km, Communications to -VI0 km 
  Modified Threat Value 
  101 
  Offensive 
  711 
  Defensive: 
  206 
  Miscellaneous: 
  77 
  Vehicle Rvailabilitq 
  Availability Threshold: 
  3 
  Maximum Number of Units in the Field: 
  Unlimited 
  - 
  Bryce Hubbard (order #5318102)
  
  T 
  I 4.5.5 HACS-02HG-SUP FIELD SUPPORT GRIZZLY 
  Based on a similar design as the Engineering Grizzh, the Field Support Gr/z/y is dedicated to supporting friendly units in the field, 
  towing extra fuel tanks and reloading weapons. The Fieldsupport is so close to the Engineering Griulythat each machine can be rapidly 
  converted to the other by simply changing the arms, an operation that only requires a few hours for a technician. Each arm of the Field 
  Support has long and dextrous pincers which are specially adapted to handle ammunition and have non-slip pads at the tip of each of 
  their three "fingers." A small back-mounted bay placed on the rear hip armor skirt is designed to hold spare weapon clips for infantry and 
  Gear weapons. 
  Fire Suppolt Grinliesaccount for almost half the number of Grizzlyderived engineering vehicles currently in service. Most are assigned 
  to artillery units and serve as oversized loaders for large artillery weapons, being more flexible than an equivalently sized crane. field 
  Supportsare not designed as combat-ready machines, but do operate on the battlefield as they load artillery pieces and carry supplies 
  over difficult terrain. The FieldSuppoltserves as a part of the standard Northern Guard artillery battery deployment, along with artillery 
  guns such as the Verderand ammunition carrying trucks and vehicles The presence of a large Gear like the Field Support Griuly 
  complements the skills of the crew of ammo loaders that travel in the artillery barrage's support vehicles and ensures a rapid reloading 
  during a battle. The pincers of the fieldsupportare 
  designed with the huge armored clips of the Verderand other Northern artillery guns 
  in mind. When deployed closer to the frontlines with other Gear forces, the field Support is sometimes used to tow and set up a field 
  artillery carriage, although the reduced armor and exposed crew compartment of the held Support makes this a risky deployment 
  because of the relatively short range of towed artillery carriages. More commonly, the field Support serves as the standard reloading 
  vehicle for walker artillery vehicles such as the Thunderhammerand Damocles. 
  Vehicle Specifications 
  Code Name: 
  Field Support Grizzly 
  Production Code: 
  HACS-O2HG-SUP 
  Production Twe: 
  Mass Production 
  cost: 
  43,094 marks 
  Manufacturer: 
  Northcobhaian Mechanics 
  Use: 
  enaineerinoffiled suooort Genr 
  Height: 
  5.1 meters 
  Width: 
  3.8 meters 
  Average Armor Thickness: 
  51 rnm 
  Armor Material: 
  durasheet w/alloy and ceramic 
  Standard Ooerational Weioht: 
  a935 ko 
  Primary Movement Mode: 
  Walk (36 koh) 
  Secondary Movemenl Mode: 
  Ground (65 kph) 
  Deolovment Ranoe: 
  4nn km 
  Sensor Ranoe: 
  40 hexesl2 km 
  Communication Ranae: 
  200 hexes/lO km 
  Power p I a n t : 
  S-V22OOZ V-Engine 
  Horsepower: 
  956 Hp 
  Modifications 
  Add: 
  Ammo Storage (20 pts), Searchlight (FF, 50 meters) 
  Exposed Crew Compartment 
  Remove: 
  all weaoons 
  Change: 
  Downgrade Base Armor to 16, Top Walking Speed to 6 (36 kph) 
  Sensors to -2/2 km. Communications to -1/10 km. 
  Modified Threat Value: 
  121 
  Offensive: 
  75 -- 
  Defensive: 
  2mi 
  Miscellaneous: 
  131 
  Vehicle Availabilitq 
  __ 
  Availability Threshold: 
  3 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  The second variation on the Grizz/ymodel, the Rabid Grinlyentered service only a few weeks after the Assau/tGrizz/y. It was developed 
  as a defense line softening unit, as the Assault Grizzksoon proved to be a relatively easy target for the Colonial Expeditionary Force's 
  GREL supersoldiers. What was needed was a heavy armored Gear that could get in at medium range and keep the supersoldiers' heads 
  down while the assault Gears burst through the defense lines. As with the Assault Grizk, the RabidGrinlykeeps the basic structure of 
  the standard machine with only a few add-ons and a different weapons layout. The armor was slightly upgraded with additional torso 
  plates, while the weapons layout was heavily modified The M225 heavy autocannon was replaced by an Ankerson G-60 grenade 
  launcher, the TD-67 guided mortar unit by a UBM-100 unguided mortar unit and the two GH-8 rocket packs by a single GH-16 model 
  carrying 36 rockets An anti-personnel grenade launcher was installed for suppression fire. The GU-10 gatling machinegun, M25 pack 
  gun and the vibroblade knife remained from the basic Grinlymodel. 
  The Rabid Gruzlyproved its worth during the anti-GREL operations that began in the middle of the second half of the War of the Alliance. 
  Teamed with other Grizz/ies, the Rabid Grizzly was part of the mopping operations that typified the last months of the war, when the 
  invasion forces tried to escape the planet. Since the end of the conflict, the Rabid Grizzkhas been slowly phased out because of the lack 
  of its designated target in the arsenal of its enemies. The area coverage ability of its weapon load is still favored by some commandersand 
  it is still used a s  a covering unit for Assault Grizz/ies. Overall, however, the Rabidbecomes a rarer and rarer sight. It is still officially in 
  service, but has not seen heavy use since the war. Some of them have even been switched back to the standard Grinlyconfiguration. 
  Some commanders are also experimenting with using a heavier grenade launcher to give the Rabid Grizzly some anti-armor punch, 
  essentially creating a machine that would treat Gears as the Rabiddid GRELs. 
  'rimarv Movement Mode: 
  jecondarv Movement Mode: 
  leployment Range: 
  .
  -
   
  Vehicle Specifications 
  Code Name: 
  Rabid Grizzly 
  Production Type: 
  Mass Production 
  cost: 
  623,770 marks 
  Manufacturer: 
  Norfhco/Shaian Mechanics 
  Use: 
  assaulVfire support Gear 
  Height: 
  5.1 meters 
  Width: 
  3.8 meters 
  Average Armor Thickness: 
  70 mm 
  Armor Material: 
  durasheet w/alloy and ceramic 
  Standard Operational Weight: 
  9450 kg 
  I 
  Walk (40 kph) 
  1 
  Ground (65 kph) 
  I 
  400 km 
  Sensor nange: 
  40 hexesi2 km 
  200 hexes/lO km 
  Communication Range: 
  Powerplant: 
  S-V22002 V-Engine 
  Horsepower: 
  956 Hp 
  Production Code: 
  HACS-OZHG-FS 
  Modificanons 
  Add: 
  LGL (C 60 grenades), MRP/36 (F, 36 rockets), 
  MFM (F, 12 mortars), APGL (F, 6 grenades) 
  Remove: 
  A II weapons except DPG and V8 
  Change: 
  Reinforced Armor (Rating upgrade to 3) 
  Modilied Threat Value: 
  873 
  Offensive: 
  2099 
  Defensive: 
  257 
  Miscellaneous: 
  263 
  Vehicle Availability 
  Availability Threshold: 
  5 
  Maximum Number of Units in the Field: 
  5 
  Bryce Hubbard (order #5318102)
  
  I 4.5.7 HACS-02HG-ART THUNDER GRIZZLY 
  A command and artillery control variant of the reliable Griz/y, the Thunder Grizzly is slated to replace the venerable Den Mother Gear It 
  boasts a modular, back-mounted satellite communications system which is superior to its predecessor's in both range and efficiency. The 
  XLR-65 communication system was developed by Lynton Electronics, who also produces the array for the Tattletale command and 
  communications Gear. In order to make room for the communications system housing, however, the Grizzys TD-76 guided mortar unit 
  had to be replaced with the smaller Harmon T-12 mortar weapon, fitted with an enlarged ammunition tube. To protect the valuable junior 
  officers who pilot the Thunder, additional armor plates have been added to the Gear's crew compartment. Altogether, the Thunder is a 
  worthwhile successor to the Den Mother just as the basic Grizzly was for the Bear, improving overall performance without radically 
  altering design philosophy. 
  Deployment of the Thunder Grinlyvariant has been spotty so far. Released in TN 1930, it has suffered from the competition between 
  Shaian Mechanics and Northco. The two corporations' increasingly bitter rivalry has made the development and fielding of new Grin& 
  variants-supposedly 
  a cooperative project between them -a 
  difficult task. The Thunderhas remained a rare model thus far, with only 
  a few dozen produced over the last few cycles. Only selected regiments have received this limited release variant, including the Northern 
  Guard's 99th Auxiliary Gear Regiment, the Blue Angels. The characteristic dorsal hump of the Thunder has become a common sight in 
  their exercises around the holy city of Massada. Many units who have placed requests for the Thunderand received only empty promises 
  have decided to rely on their Den Mathers instead, leading to an upgrading of the venerable artillery commander and the birth of the Den 
  Mother as a stop-gap measure. Northco and Shaian have both been reprimanded by the high command for delaying the Thunder Grizzly, 
  and Northern Guard and civilian mediators have been assigned to solve the problem 
  Vehicle Specifications 
  Code Name: 
  Thunder Grizzly 
  Production Code: 
  HACS-O2HG-ART 
  Production Twe: 
  Earlv Production 
  cost: 
  1,360,966 marks 
  Manufacturer: 
  Northco/Shaian Mechanics 
  1l.W 
  ariillerv command Gear 
  Heioht: 
  5.1 meters 
  Width 
  3.8 meters 
  Average Armor Thickness: 
  70 mm 
  Armor Material: 
  durasheet w/alloy and ceramic 
  Standard Operational Weight: 
  9175 kg 
  Primarv Movement Mode: 
  Walk (40 kDh) 
  Secondary Movement Mode: 
  Ground (65 kph) 
  Deploymenl Range: 
  400 km 
  Sensor Ranoe: 
  40 hexed2 km 
  Communication Ranae: 
  500 hexes/25 km 
  Powerolant: 
  S-V22OOZ V-Engine 
  Horsepower: 
  956 Hp 
  Modifications 
  Add: 
  LGM (F, 20 rnds). Satellite Uplink, 
  Reinforced Location: Crew (Rating 3) 
  Remove: 
  HGM 
  Change: 
  upgrade Communications to R. 25 km range 
  Modified Threat Value: 
  953 
  Offensive: 
  1817 
  Defensive: 
  257 
  Miscellaneous: 
  784 
  Vehicle Availabilitq 
  Availability Threshold: 
  7 
  Maximum Number of Units in the Field 
  2 
  !
  +
   
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  Bryce Hubbard (order #5318102)
  
  A powerful strike Gear, the Griuly Destroyercarried even more destructive weaponry than the Gear on which it was based. In fact, its true 
  inspiration is the infamous KodiakDestroyervariant. Created during the War of the Alliance, the “GD” is an attempt to field an affordable, 
  mass-production Gear with the same deadly mystique as the Kodiak. It carries the Paxton Juggernaut heavy bazooka, though without the 
  advanced targeting system found on the Kodiak Destroyeh version of that ominous weapon. A fragcannon was often stored on a special 
  quick-release mount on the rear hip armor plate. The machine was just as well armed for close combat, however. The heavy ranged 
  armament were backed with a heavy spike gun mounted on the left arm. Spike-tipped armor plates were added to the Gear‘s wrists to 
  ensure that it would still be effective once the eight-charge drum magazine of the spike gun were depleted. These reinforced punching 
  plates tend to obstruct fine manipulations, but few pilots have complained so far. 
  Most Destroyers started life as standard Assault Grizzhes that were subjected to multiple field refit programs. The Destroyer retains 
  certain features of its parent design, such as the redundant communication module on the right side of the head assembly and the special 
  autopilot circuitry. It also has internal reinforcements and bracing that, even if they make the technicians grumble, usually mean that the 
  chassis is less likely to collapse under enemy hits or simply from the weight of the huge weapon carried on the shoulder of the Gear. Over 
  one-sixth of the Assault Griulies that remained in service after the War of the Alliance were known to have been switched over to the 
  Destroyerconfiguration. Paxton Arms, who brought the Juggernaut gun into increased production toward the end of the War, is certainly 
  no stranger to that state of things. Indeed, Paxton Arms and Northco recently began a joint promotional campaing featuring the Grizzly 
  Destroyer as its center-piece There have been some public outcries about the cost of maintaining such a heavily armed machine in 
  service, but the soldiers just love it 
  Code Name: 
  Griulv Destrover 
  Production Code: 
  HACS-OZHG-TK 
  Production Type: 
  Mass Production 
  Cnsl: 
  720.693 marks 
  Manufacturer: 
  Northco/Shaian Mechanics 
  Use: 
  heavy assault Gear 
  Height: 
  5.1 meters 
  Wirllh 
  3.8 meters 
  Averaae Armor Thickness: 
  70 mm 
  Armor Material: 
  durasheet w/allov and ceramic 
  Standard Operational Weight: 
  9975 kg 
  Primary Movement Mode: 
  Walk (40 kph) 
  Secondarv Movement Mode: 
  Ground 165 koh) 
  Deolovment Ranoe: 
  400 km 
  40 hexesL? km 
  Sensor Range: 
  Communication Range: 
  300 hexesll5 km 
  Pnwernlant 
  S-VZ20OZ V-Enaine 
  Horseoower: 
  956 Ho 
  Modifications 
  HBZK (F. 12 shots), 2 x IRP/30s (F, 30 shots each), 
  FGC (F, 20 shots), HSKG (F, 8 shots), Autopilot, 
  Add: 
  Backup Communication System, Reinforced Chassis, 
  Annoyance (reinforced punching plates obstruct line manipulation) 
  Remove: 
  All weaDons exceDt HMG 
  Change: 
  Upgrade Communications to tV15 km 
  Mnrlifierl Threat V a l w  
  1009 
  ~ 
  Offensive: 
  1871 
  Defensive: 
  257 
  Miscellaneous: 
  899 
  Vehicle Availabilih 
  Availability Threshold: 
  6 
  Maximum Number of Units in the Field 
  3 
  Bryce Hubbard (order #5318102)
  
  I 4.5.9 HACS-02HG-AlP POlAR GRlZZlY 
  A key axiom of Northern defense is that whoever controls the high mountains and cliffs of the Arctic regions can, via effective artillery fire, 
  control the valleys below. The CNCS' highly regarded Thunderhammerartillery and fire support strider is based on this principle, but the 
  cumbersome machine was always somewhat vulnerable to close assaults. To correct this situation, a companion vehicle was developed 
  in the early TN 1920s: the Polar Grizz/y With the Rabid Grizzh, Northern units already had the Grizzly's heavy armor and the formidable 
  bombardment capabilities of the UBM-100 field mortar, so it was relatively simple to refit existing Rabids with climbing claws and foot 
  cleats to produce an effective mountain-capable artillery Gear. The machine would thus be capable of not only assuring the close defense 
  of the strider/Gear pair but also contribute to the barrage unleashed on the valley below 
  The fo/arGrizzh, despite its name, is not equipped for operations in cold climates Thermal protection was considered for a time, but 
  no combat group was ever expected to be sent to altitudes where this would become a problem Should it ever become necessary, the 
  Northern Guards procurement off ice has subcontracted Kugrer Industries, a climatization expert, to develop a thermal protection convertion 
  package. Early Polar Grizzlieswereassigned light grenade launchers to keep enemy unitsaway from their striders, but in recent years the 
  surviving Polars have been refitted with heavier LK-70 launchers. Although more cumbersome to wield and use, the longer range and 
  higher damage capacity of the new weapon was found to complement well the mission profile of the field mortar carried on the backpack 
  of the vehicle. Sensor range was boosted by adding extra data processors and antenna panels in selected locations of the head and upper 
  body. Finally, heavy spikes and cleats were added to the lower body and arms to allow the huge machine to hoist itself up to its assigned 
  firing position Approximately 60 Polar Grizlies are now in service in the mountainous Northern regions, mostly in the units of the 
  Bryce Hubbard (order #5318102)
  
  4.6 HACS=lOHG-AST HOOIAH 
  The War of the Alliance proved to be a test of ingenuity for many Terranovan engineers. They had to make do with the machines they had 
  on hand, though sometimes they managed to come up with the unexpected. While most machines developed to take on the columns of 
  hovertanks fielded by the Colonial Expeditionary Force were relatively simple variants of existing machines - 
  such as the Assault 
  Grizzly- 
  the Kodiak was a completely reworked design. Introduced in the final two cycles of the war, the Kodiakwas the sum of 
  Northern engineering, concentrating massive firepower in a mobile package. The armor was considerably thickened, especially on the 
  front, and the armor skirts were extended for additional protection. The engine and transmission were upgraded to help the Kodiakcarry 
  the nearly one and a half tons more of weapons and armor plating. The communication system was also upgraded, giving it more range, 
  and a new laser sensor system was installed in a lengthened head housing. The new Gear was a massive beast, standing 5.2 meters tall 
  and weighing in at a over ten tons 
  The armament, which was already heavy on the standard GrizzN, became truly monstrous on the Kodiak. The experimental Northco XPA- 
  001 8 2 mW Particle Accelerator, a weapon very similar to that carried by the Southern King Cobraassault Gear and in the same class as 
  the main weaponry of light Terran hovertanks, is hand carried in a rifle mount. Power is provided directly from the KodiaKs generator, 
  though the internal capacitors can only handle the energy for twelve shots before requiring a lengthy recharge. The XPA-001 did not 
  become available until the last seasons of the war and the original configuration of the Kodiakfeatured the Grin& Riley M225 autocannon. 
  The Kodiaks other main weapon is the proven Hammerstrike-ll guided missile launcher. Originally a light Anti-Gear Missile and still 
  carried in that capacity by the RabidBadgerarmored fighting vehicle, the Hammerstrike-ll proved extremely efficient against the lighter 
  classes of CEF hovertanks. 
  Kodiak 
  Limited Production 
  3,063,164 marks 
  NorthdShaian Mechanics 
  heavy assault Gear 
  _ _ _ I  
  -" 
  5 2 meters (6 2 m w/ AGM) 
  3 9 meters 
  Average Armor Thickness 
  80 mm 
  durasheet w/alloy and ceramic 
  Standard Operational Weight 
  10,485 kg 
  Primary Movement Mode 
  Walk (37 kph) 
  Secondary Movement Mode 
  Ground (65 kph) 
  400 km 
  40 hexesp km 
  300 hexes41 5 km 
  S-V2202 V-Engine 
  I 
  Production Code. 
  HACSIOHG-AST 
  Communication Range. 
  1150Hp 
  Weapon Payload 
  Ammunitton Payload 
  c 
  Northco 8 2 mW XPA-001 Accelerator 
  12 shots 
  36 rockets 
  12 missiles 
  I 
  GU-IO 10 mm Galling Gun 
  400 belted cartridges 
  400 belted cartridges 
  6 grenades 
  6 grenades 
  6 heavy grenades 
  GH-16 71 mm Rocket Pod 
  Hammerstrike-ll Guided Missile Launcher 
  GU-IO 10 mm Galling Gun 
  Mark IV Grenade Launcher 
  Heavy Hand Grenade 
  HW-VB2 Vibroknife 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORD 
  The Kodiakwas first introduced in Spring of TN 1916, when it was used to good effect against CEF incursions into Northern territories. 
  Its success against hovertanks quickly became a morale-boosting military legend and the rare Kodiakswere wrapped in a mystique of 
  invulnerability they only partially deserved. Colonial Expeditionary Force commanders came to realize the power of this mystique and in 
  the final stages of the war began targeting Kodiaksfor "special attention" in order to break Terranovan morale. Although this strategy 
  worked in some cases, it also proved difficult to implement since the morale of Terranovan forces fighting with a Kodiakin their midst was 
  significantly higher than that of other defenders. The Kodiakdid not have a perfect record, however, and many were lost or unaccounted 
  for after skirmishes in the Badlands with CEF marauders The machines massive operational weight of ten tons reportedly made it diff icult 
  to operate in loose sand conditions and several were lost in sink holes during the drive toward the CEFs Barrington Basin staging area at 
  the end of the war. 
  Since the signing of the Treaty of Westphalia the Kodiakhas remained in service as a prestige unit Still quite rare because of its elevated 
  production cost and high maintenance requirements, it is sought after to add a mystique of power to a regiment. Several Kodiaks lost 
  during the Barrington offensive have apparently been salvaged by local Badlanders, because a few of the frightening machines have 
  found themselves on the underground Gear dueling circuit. Nevertheless, Kodiaksare most commonly seen guarding critical and public 
  installations, such as the Chambers of Valeria or the high command of the Northern Guard It is more efficient and easier to invest in 
  several more traditional Grinlyvariants than in Kodiaksfor standard heavy assault duties Only truly influential Colonels and Brigadiers 
  can pull enough strings to get a significant number of Kodiaks onto the field as part of their standard forces These units, although rare, 
  are often frighteningly deadly in action and many have gained a legendary status both among the Northern forces they fight along side 
  Threat Value 
  Offensive. 
  Defensive 
  Miscellaneous 
  Size 
  Original Default Size 
  lndv Lemon Dice 
  Crew 
  Bonus Actions 
  Movement 
  Primary Movment Mode 
  Combat Speed 
  Top Speed 
  Secondary Movement Mode. 
  Combat Speed 
  Top Speed: 
  Maneuver 
  -1 
  Electronics 
  Sensors 
  Communications 
  Fire Control 
  *
  *
  I
   
  I
  *
  '
   
  Armor 
  Light Damage 
  Heavy Damage 
  40 ' 
  Overkill 
  60 
  ' 
  ~ - "  
  - 
  Vehicle Rvailabilitu 
  Availability Threshold 
  Maximum Number 01 Units in the Field 
  Bryce Hubbard (order #5318102)
  
  Neapons SummarU 
  Fire A n  
  aTy 
  Ammo 
  Forward 
  1 
  36 
  Fixed Forward 
  2 
  400 ea 
  Forward 
  1 
  6 
  Forward 
  1 
  6 
  Forward 
  1 
  6 
  Name 
  Code 
  Northco XPA-001 Accelerator 
  LPA 
  GH-16 71 mm Rocket Pod 
  MRP/36 
  GU-10 10 mm Gatling Gun 
  HMG 
  Mark IV Grenade Launcher 
  APGL 
  Hand Grenade 
  HG 
  Heavy Hand Grenade 
  HHG 
  Forward 
  1 
  12 
  Hammerstrike-ll Missile Launcher AGM 
  Forward 
  1 
  12 
  HW-VB2 Vibroknile 
  VB 
  Fnrward 
  1 
  Perhs 
  Game Effect 
  Name 
  Rating 
  Double the maximum weight towable 
  High Towing Capacity 
  Hostile Environment Protection 
  Desert 
  Improved Rear Defense 
  Rear delense penalties reduced by 1 
  Manipulator Arm x 2 
  7 
  Can punch 
  3 
  Front 
  Reinlorced Armor 
  Name 
  Rating 
  Game Effect 
  Large Sensor Profile 
  1 
  Easy to detect 
  Game Effect 
  Name 
  Ratin0 
  None 
  Optional Equipment 
  Name 
  Modified TV 
  Add DPG (F, 30 rounds) 
  1093 
  Bryce Hubbard (order #5318102)
  
  I 4.61 HACS-IOHG-TH HOOIAH DESTROYER 
  The Kodiak Destroyer is an even more powerful variant of what was already one of the most heavily armed Gears in existence. It was 
  introduced during the final months of the War of the Alliance, as resurgent Northern forces swept across the Badlands hunting down CEF 
  hovertanks. The standard Kodiafs particle-beam rifle had proven to be an inadequate anti-armor weapon, so the Destroyerwas outfitted 
  with the new Paxton Arms Juggernaut bazooka. This massive weapon was made even deadlier by the addition of a Northco long-range 
  targeting system. Extra ceramic armor was also bolted onto the torso to provide increased protection against the powerful energy and 
  missile attacks which the Gear was expected to face. The Destroyer performed well but suffered from a further reduction in speed that 
  made it even more lumbering than the basic model. Known to most of those who piloted or worked on it as "the monster," the Destroyer 
  model was widely seen as a symptom of the Terranovan resurgence after the terrible Battle of Baja. With victory finally a possibility, 
  weapon development entered a phase which focused on ever heavier firepower. 
  Today, about 20 Destroyerrremain in service with the Northern Guard. They have a reputation among Southern MlLlClA troops for being 
  near-invincible, a legacy from their sterling performance against the CEF The Destroyersare mostly attached to a few elite units. These 
  regiments often use their Destroyers together, forming a devastatingly powerful squadron used to break through enemy cavalry forrna- 
  lions and utterly terrify enemy troops. Northco and Shaian have announced they have no plans to produce any more Destroyers because 
  of their limited battlefield use and expense. Paxton Arms continues to produce the Juggernaut bazooka, however, and has approached 
  several Kodiakequipped units with offers to outfit their Gears in the Destroyer configuration. A few units seeking to out do their rivals 
  have accepted the offer, but Northern Guard high command has ordered the supply and maintenance branches to limit these purchases 
  to a minimum. As such, they are used as an unofficial reward for successful actions by Kudhkequipped units. 
  Vehicle Specifications 
  Code Name: 
  Kodiak Destrover 
  Production Code: 
  HACS-1 OHG-TK 
  Production Type: 
  Limited Production 
  cost: 
  4.004.405 marks 
  Manufacturer: 
  Northcorjhaian Mechanics 
  Use: 
  heavv assault Gear 
  Height: 
  5.2 meters (6.2 m w/ AGM) 
  Width: 
  3.9 meters 
  Average Armor Thickness: 
  80 mm 
  Armor Material: 
  durasheel w/allov and ceramic 
  Standard ODerational Weiaht: 
  11.925 ka 
  Primary Movement Mode: 
  Walk (37 kph) 
  Secondary Movement Mode: 
  Ground (59 kph) 
  Deolovment Ranoe: 
  400 km 
  Sensor Ranae: 
  40 hexesR km 
  Communication Range: 
  300 hexes/l5 km 
  Powerplant: 
  S-V22OOZ V-Engine 
  Horseoower: 
  1150Ho 
  Modifications 
  Add: 
  DPG (F, 30 rnds), HBZK (F, 12 shots), Sniper System (HBZK), 
  HEAT Resistant Armor (Ralina 3) 
  Remove: 
  LPA. High Towing Capacity 
  Change: 
  Reduce Ground Top Speed lo 10 (59 kph) 
  Modified Threat Value: 
  1274 
  Offensive: 
  2611 
  Defensive: 
  301 
  Miscellaneous: 
  910 
  Vehicle flvailabilitq 
  Availability Threshold: 
  8 
  Maximum Number of Units in the Field: 
  2 
  , 
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  Bryce Hubbard (order #5318102)
  
  cles of the TN 1900s as a possible successor of the Hunter. The new machine featured a wide variety of improvements over the 
  venerable machine and even over the more advanced Tiger. The weapon load of the new Gear was kept very similar to that of the Hunter, 
  although the main direct fire weapon became the heavier Riley MR25 machine cannon rifle While the weapons load was not significantly 
  changed, the general performances were improved across the board. A new second-generation IHADS control interface was introduced 
  in the Jaguar cockpit, creating a better synchronization between the pilot and his machine. In combination with a more precise targeting 
  system - 
  originally developed for the Tiger- 
  this allowed a generalized improvement in fire-control that made the weapons much 
  more effective in combat. Actuator systems were improved as well using a new and more powerful actuator design. A more powerful 
  communications array also allowed the Jaguarto function under mild ECM jamming and to be used as a command unit. 
  The Jaguaralso benefited from the introduction of a new S-V1110V-Engine that could produce 620 horsepower and allowed it to outpace 
  any Gear in its class. New armor materials, still using the durasheet composite standard to Northern Gears but reinforced with steel alloy 
  sub-plates and chassis struts made the Jaguar more resistant to damage from shock and weapon fire. The reinforced chassis of the 
  Jaguar also made possible a built-in airdropping capability for every production model. To avoid mounting the cumbersome airdrop 
  vanes and chest mounted parachutes featured in models such as the Hunter Commando, the Jaguarfeatures modular attachment points 
  for a special drop pack. The pack include small ground-facing solid rockets that apply a breaking thrust when the Gear approaches the 
  ground. To ensure that each Jaguar can survive multiple drops with ease, its legs are reinforced. The only real drawback of the Jaguar 
  design is the interface for the new IHADS system: bulkier than the old Hunter-inspired system, it leaves little head room for the pilot. 
  Yehicle Specifications 
  Code Name: 
  Jaguar 
  Production Code: 
  HACS-OZMG-MPS 
  Production Type: 
  Mass Production 
  cost: 
  471.750 marks 
  Manufacturer: 
  Northco 
  Use: 
  general purpose Heavy Gear 
  Height: 
  4.6 meters 
  Width: 
  3.4 meters 
  Averaoe Armor Thickness: 
  51 mm 
  Armor Material: 
  durasheet w/alloy and ceramic 
  Slandard Operational Weight: 
  7123 kg 
  ~ 
  Primarv Movement Mode 
  Walk (53 koh) 
  Secondarv Movement Mode: 
  Ground (81 koh) 
  Deployment Range: 
  550 km 
  Sensor Range: 
  60 hexes/3 km 
  ~ 
  ~~ 
  Communication Ranae 
  7 0 0  
  hexedl5km 
  Powerolant: 
  SV1110 V-Enoine 
  Horsepower: 
  620 HD 
  Weapon Payload 
  NallW 
  Ammunition Pavload 
  MR25 Machinecannon rifle 
  40 rounds 
  RP-111 Pennerhox II 
  32 rackets 
  MK IV Grenade Launcher 
  6 orenades 
  M-2A Hand Grenade 
  3 grenades 
  HW-VB1 Vibroknile 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORU 
  The development of the Jaguarcoincided with a period of great political tension across Terra Nova and within the Confederated Northern 
  City-states With trust between the Northern leagues at an all-time low, the United Mercantile Federation Army and the UMF government 
  made of the Jaguar a "strategic federal resource" in TN 1905 and banned Northco from selling their new model to foreign powers, 
  regardless of alliances. This seemed to dash the weapon conglomerate's hopes of replacing the Hunter outright, but the executives 
  proved themselves long-thinking. They continued to develop production lines as if they were preparing to sell to all the Northern powers 
  under the assumption that tensions would either relax, allowing them to carry on with their sales plan, or explode into some form of inter- 
  Northern war which would mean radically increased sales to the UMFA. As it turned out, the attempted Earth invasion broke the tensions 
  and the massive Jaguarproduction lines were brought to full capacity to fill a desperate need. They first swelled the ranks of the Northern 
  armies and, once a rapid agreement had been reached, were sent south to answer the need for high-technology commando Gears in 
  Southern forces 
  The Jaguar more than earned its stripes during the war. The machine with the best overall performance in the conflict, the Jagua 
  action across the planet as a commando, a trooper, a command unit, an anti-armor unit an 
  The Jaguarbecame a symbol of the future of military design, showing across the boards improvement over the Hunter. It also (unfortu- 
  nately for its pilots) kick started Southern Gear development and inspired the deadly Black Mamba. The Jaguar has yet to replace the 
  Hunter because of its higher cost and increased complexity, but with every cycle it enters service in more and more units and some 
  consider it only a matter of time before it becomes the lead Gear of all Northern forces. Of course, Northco's competitors are not laying 
  down and allowing the Mercantile giant to take the whole market; Paxton Arms has released its Warrior Win direct competition with the 
  Jaguarfor the Badlands and local militia market, while Shaian is rumored to be preparing its own heavy commando unit. 
  General Stats 
  Threat V a l w  
  628 
  Offensive: 
  1064 
  Defensive: 
  552 
  Miscellaneous: 
  268 
  Size: 
  6 
  Original Default Size: 
  8 
  Indv. Lemon Dice: 
  3 
  Crew: 
  1 
  Bonus Actions: 
  0 
  Movement 
  )D SDeed: 
  Primary Movement Mode: 
  Walk 
  Combat Speed: 
  5 
  TC 
  9 
  SI 
  Ground 
  I: 
  7 
  - 
  - 
  - 
  econdary Movement Mode: 
  ombat Speed: 
  -
  .
   
  - 
  Top speea: 
  13 
  Maneuver: 
  t1 
  Electronics 
  ______ 
  Sensors: 
  0 
  Communications: 
  t 1  
  Fire Control: 
  +I 
  Armor 
  Light Damage: 
  16 
  Heavy Damage: 
  32 
  Overkill: 
  48 
  Vehicle Availabilitq 
  Availability Threshold: 
  3 
  Maximum Number 01 Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  Weapons Summarq 
  Code 
  Fire Arc 
  Qtv 
  Ammo 
  MR25 Machinecannon rille 
  MAC 
  Forward 
  1 
  40 
  Forward 
  1 
  32 
  MK IV Grenade Launcher 
  APGL 
  Fixed Forward 
  1 
  6 
  M-2A Hand Grenade 
  HW-VBl Vibroknile 
  Perks 
  Game Effect 
  Can be airdropped 
  Hostile Environment Protection 
  Desert 
  2 x Manipulator Arm 
  6 
  Can punch 
  Rating 
  flaw 
  Rating 
  Game Effect 
  Cramped Head Space 
  llefects 
  Game Effect 
  Ratlng 
  Optional Equipment 
  Modified TV 
  636 
  636 
  636 
  650 
  Add 2 Medium Panzerfausts 
  648 
  Add Deployable Pack Gun (E 30 rounds) 
  670 
  Add Smoke Launchers (10 shots) 
  Add Armor Jacket (Reinforced Location Armor 2 Crew) 
  RP-111 Pepperbox II 
  MK IV Grenade Launcher 
  M-2A Hand Grenade (not shown) 
  HW-VBl Vibroknile (not shown) 
  Tqpical Camouflage 
  Bryce Hubbard (order #5318102)
  
  ~ 
  T 
  I 4.71 HRCS-02MG-HFS ARROH JAGUAR 
  Elite units such as the Cats Paws and the Roving Guns that made good use of the Fire Jaguar field conversion during the War of the 
  Alliance argued for the introduction of a properly designed fire-support variant of Northco's commando Gear. In TN 1927, high command 
  finally relented an commissioned a new variant designed exclusively for the elite commando/paratrooper market. The result was the 
  ArrowJaguarreleased the following cycle. The Arrowdesign displayed an understanding of the elite unit mind-set. Instead of providing 
  the brute firepower of the Fire Jaguar, the Arrowfeatured highly precise high explosive weaponry designed for elegant kills, even when 
  providing cover for other units. The armor modifications of the fireJaguarwere maintained in the production Arrowas was the protective 
  screen affixed to the sensor head. The main weapons system was changed from the area saturation system of the GH-16 rocket pods to 
  the guided precision of twin three-shot Hammerstrikellb guided missile launchers. Using this system, the Arrow offers pinpoint accu- 
  racy in place of its predecessor's raw firepower. Although the model is expensive to maintain, the Arrowopened tactical possibilities to its 
  elite owners and so is well cared for. 
  The ArrowJaguar has yet to spread beyond the cream of the Northern crop, with a slightly higher number in elite airborne units than in 
  ground experts. The expense and difficulty of supply of the Hammerstrike missiles and the large number of FireJaguarconversion kits 
  still ready to put into action precludes the Arrowfrom becoming a widespread model unless high-command and Northco cooperate on a 
  massive distribution program. The elite units who now hold the monopoly on the Arrowprefer the situation as it stands They claim that 
  it is efficient to confide sophisticated systems like the Arrow in the hands of the best pilots in the North, but others see the monopoly as 
  a symptom of the elites'superiority complex. For the time being the high command seems ready to indulge the Paws, Gunsand others as 
  long as they continue to use the Arroweffectively. 
  Vehicle Specifications 
  Code Name: 
  Arrow .laniiar 
  Production Code: 
  HAGS-OZMG-HFS 
  Production Type: 
  Limited Production 
  cost: 
  3,065,036 marks 
  Manufacturer: 
  Nnrthcn 
  Use: 
  tire suooort Gear 
  Height: 
  4.6 meters (5.1 w/AGM) 
  Width: 
  3.4 meters 
  Averaoe Armor Thickness: 
  51 rnm 
  Armor Material: 
  durasheet w/allov and ceramic 
  Standard Operational Weight: 
  7425 kg 
  Primary Movement Mode: 
  Walk (53 kph) 
  Secondary Movement Mode: 
  Ground (81 kph) 
  Deolovment Ranoe: 
  550 km 
  Sensor Range: 
  60 hexes/3 km 
  Communication Range: 
  300 hexes/l5 km 
  Powerplant: 
  S-V1110 V-Engine 
  Horseoower: 
  620 HD 
  Modifications 
  Add 
  AGM (FF, 6 missiles), Improved Rear Defense, 
  Reinforced Armor (Rating 1, Front) 
  Remove: 
  LRPDZ, APGL, VB 
  Chanoe: 
  nla 
  Modified Threat Value: 
  91 9 
  Offensive: 
  1557 
  Defensive: 
  557 
  ~ 
  Miscellaneous: 
  649 
  Vehicle Availabilitq 
  ~~ 
  Availability Threshold: 
  8 
  Maximum Number of Units in the Field: 
  3 
  . . 
  ... 
  .I... 
  ".." .. 1...... 
  I 
  -..i 
  ,
  :
   
  Bryce Hubbard (order #5318102)
  
  I: 
  4.7.2 HACS-O2MG-FS FIRE JAGUAR 
  Although rather common, the fire Jaguaris not an official factory variant of the standard machine. A field conversion, it was first used in 
  1913 TN against the Colonial Expeditionary Force units. With the large support Gears being used elsewhere, front-line Hunters and 
  Jaguarswere left with only light field artillery as fire support. Although resilient, these artillery vehicles could not follow the Gears into 
  combat Many regiments thus converted some of their machines into makeshift fire support units. For the Jaguarteams, these machines 
  became known as fire Jaguars. The conversion, quite simple, consisted mostly of: replacing the standard RP-111 Pepperbox II light 
  rocket pack with two GH-16 36-warhead rocket pods, and removing the grenades and vibroblade. The somewhat makeshift placement of 
  the GH-16 rocket pods created several problems. Quite heavy, the pods entailed a shift in the Gear's center of gravity that forced an 
  impromptu recalibrating of leg actuators and the targeting computer. Unfortunately, the fire Jaguar could never match the accuracy of 
  factory calibrated models. The thrust of the launching rockets tended also to damage the Jaguah sensitive sensor pods and blind the 
  pilot, leading to a simple non-armored polarized lens being placed over omnicamera. Additional armor plating was also placed on the 
  chest and between the V-engine backpack and cockpit of the Fire J a g m  
  The fire Jaguarwas a field conversion made to correct a desperate situation When the War was over, many of these machines returned 
  to their standard jobs and the conversion kits were stored -to be used when and if the need arises. Generally, the return of the Griulyfire 
  support unit to its appointed task has made the fire Jaguarrather obsolete. Some machines kept the equipment upgrade, though, and are 
  still in service (about one in every 50 Jaguars is a fire Jaguar). The fire proved its worth, however, in a specialized role during the war. 
  Still airdroppable, the firecould provide fire support to paratrooper units. The Fireis consequently far more common in airborne units 
  than in any other Northern force 
  Vehicle Specifications 
  Code Name: 
  Fire Jaguar 
  Production Code: 
  HACS-O2MG-FS 
  Production Tvoe: 
  Mass Production 
  520,603 marks 
  cost: 
  Manufacturer: 
  Northco 
  Use: 
  fire support Gear 
  Heioht: 
  4.6 meters 
  Width: 
  3.4 meters 
  Average Armor Thickness: 
  51 mm 
  durasheet wlalloy and Ceramic 
  Armor Material: 
  Standard Operational Weight: 
  1245 kg 
  Walk (53 kph) 
  Primarv Movement Mode: 
  Secondary Movement Mode: 
  Ground (81 kph) 
  Deployment Range: 
  530 km 
  ~~ 
  Sensor Ranoe: 
  60 hexesL3 km 
  Communication Range: 
  300 hexes/l5 km 
  Powerplant: 
  S-VI 11 0 V-Engine 
  Horsepower: 
  620 Hp 
  Modifications 
  Add: 
  2 x MRP/36 (FF. 36 rockets). Improve0 Rear Delense, 
  Reinlorced Armor (Rating 1, Front) 
  .
  -
   
  Remove: 
  LRP/32, APGL. VB, HGs 
  Change: 
  Downgrade Deployment Range to 530 km. Fire Control to 0 
  Modifiedxat Value 
  694 
  Offensive. 
  890 
  Defensive 
  552 
  Misrpllanpoiis 
  640 
  Vehicle Rvailabilitq 
  Availabiiitv Threshold: 
  5 
  Maximum Number 01 Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  Part of the same Western-inspired school of development that led to the BirdArrow Bobcat, Cheetah Air Clawand Defender GrLz&, the 
  FlakJaguaris the latest Gear pressed into service as a rapid reaction anti-aircraft platform. The Nakwas born form a Western Frontier 
  Protectorate Army project to modify the MC-105 gatling cannon used on its choppers into a Gear-carried, anti-aircraft weapon. Early 
  experiments with a Hunter chassis proved less than satisfactory and the Gear became very unstable during firing, leading Western 
  engineers to frustration. Meanwhile the United Mercantile Federation was busy completing favorable field tests on its own Defender 
  Griulyanti-air variant. Eventually, the army decided to put the MC-105 in a rotating, over-the-shoulder mount on a Jaguar, with ammo 
  fed from a bolt-on drum on the Gear's back. This worked fairly well, and the resulting FlakJaguardesign has been accepted by the CNCS 
  as a variant alongside the Defender Grizz/y The f/ak Jaguar is not as well liked as the Defender since its articulated gun-mount is 
  vulnerable to enemyfire, and the bulky ammo drum still does not hold enough shells to keep the ravenous gatling supplied. The Jaguars 
  impressive targeting system, unfortunately did not respond well to the large anti-aircraft cannon and operates in a reduced capacity. This 
  deficiency is only partially compensated for by a long-range object-tracking system integrated into the gun system; the external sight is 
  unfortunately quite vulnerable to battle damage. To help the Naksurvive encounters with air cavalry, the armor upgrades introduced with 
  the improvised Fire Jaguarwere standardized. 
  The flak Jaguarhas served well in its functions, but it remains a good example of a poorly conceived variant. The MC-105 does not 
  really belong on a walker platform and the strengths of the Jaguar are largely wasted on such a deployment, The Defender Griuly's 
  success, although currently deployed with flakhguars, has been taken by many as a sign that it will rapidly eclipse the flak. If so it will 
  make of it the first truly failed Jaguarvariant. 
  Vehicle Specifications 
  Code Name: 
  Flak Jaguar 
  Production Code: 
  HACS-O2MG-AA 
  Production Type: 
  Mass Production 
  cost: 
  471,750 marks 
  Manufacturer: 
  Norlhco 
  Use: 
  anti-aircraft Gear 
  Height: 
  4.6 meters 
  Width 
  3.4 meters 
  Averaoe Armor Thickness: 
  51 mm 
  Armor Material: 
  durasheet w/allov and ceramic 
  Standard Operational Weight: 
  7098 kg 
  Primary Movement Mode: 
  Walk (53 kph) 
  Secondarv Movement Mode: 
  Ground (81 koh) 
  Deolovment Ranoe: 
  530 km 
  Sensor Range: 
  60 hexed3 kin 
  Communication Range: 
  300 hexes/l5 km 
  Powerolanl: 
  S-VI110 V-Enaine 
  Horseoower: 
  620 HD 
  Modifications 
  Add 
  MAAC (F, 160 rnds), Improved Rear Defense, 
  Reinforced Armor (Rating 1, Front), Sniper System (MAAC), 
  Exoosed Fire Control 
  Remove: 
  Change: 
  MAC, LRPB2, APGL, HGs, Airdroppable 
  Downgrade Deployment Range to 530 km, Fire Control to 0 
  Modiiied Threat Value: 
  452 
  Offensive: 
  292 
  Defensive: 
  552 
  Miscellaneous: 
  51 2 
  Vehicle Availabilih 
  Availabilitv Threshold: 
  7 
  Maximum Number oi Units in the Field 
  2 
  Bryce Hubbard (order #5318102)
  
  ~ 
  O f l T  
  T 
  I 4.7.4 HACS-02MG-SNP FLASH JAGUAR 
  The FlashJaguar, which has begun to enter service in TN 1933, is a response to the South's deployment of the laser-equipped Snakeye 
  Black Mamba. While the Panther matches the Snakeye's operational profile, the advantage of a laser sniper was also clear to Northern 
  commanders Northco signed an exclusive deal with Sergon Optics in TN 1931 which allowed it to guarantee a supply of laser weapons 
  that its competitor Shaian Mechanicscould not provide for its Stalking Cheetahmodel Investing in a heavier laser weapon for the flash, 
  Northco was unwilling to replicate the Snakeye's costly stealth capabilities, especially given the strictures against a combination of 
  stealth and laser capabilities that had been placed on them during the development of the Panther. The flash was created by refitting 
  standard Jaguarsas snipers with the new Sergon Optics Arrowlight-I4 laser rifle. This weapon requires two manipulators to hold and 
  delivers a great deal of energy to its target, but it is a serious drain on the Gear's energy supply. The Flashcarries a bank of high-density 
  capacitors on its back to provide power, but the laser must still recharge after about 20 shots. Moreover, the laser recharging system that 
  converts the output from the Gear's engine is plagued by inefficiency. The use of the Arrowlight involved a few additional changes to the 
  Jaguar, including stripping off all other weapons except the anti-personnel grenade launcher, a few grenades and vibroknife. The fragile 
  nature of the electronic components of the Arrowlight required that the system be reinforced and armored, but the Flash paratrooper 
  capability was lost even with these precautions. Nonetheless, the power, range, and phenomenal accuracy of the Arrowlight make the 
  Rash Jaguara premier, though high-maintenance, sniper model. 
  The Flash is only in limited distribution, but Northco is committed to bringing it into the field in significant numbers. The simplicity of it 
  design when compared to the Southern Snakeyemeans that it will soon outnumber the stealth/sniper model. Already a few elite Badlands 
  units such as the Roving Guns have received several Flash Jaguars and inflicted heavy losses during sniper missions. 
  Code Name: 
  Flash Jaguar 
  Prnrliidinn Cnrlp 
  HACS-OPMG-SNP 
  . 
  Production Tvoe: 
  Mass Production 
  471,750 marks 
  cost: 
  Manufacturer: 
  Northco 
  I IPP. 
  sniDer Gear 
  -"I. 
  Heioht 
  4.6 meters 
  Width: 
  3.4 meters 
  Average Armor Thickness: 
  51 mm 
  Armor Material: 
  durasheet wlalloy and ceramic 
  Standard Operational Weight: 
  7003 kg 
  Primary Movement Mode: 
  Walk (53 kph) 
  Secondary Movement Mode: 
  Ground (81 kph) 
  Deployment Range: 
  550 km 
  Sensor Flame: 
  60 hexesl3 km 
  Communication Range: 
  300 hexes/l5 km 
  S-VI110 V-Engine 
  Powerplant: 
  Horsepower: 
  620 Hp 
  Modifications 
  Add 
  LLC (F, 20 shots). Backup Fire Control, 
  Annovance (laser takes twice normal time to recharse from V-engine) 
  Remove: 
  MAC, LRP/32, Airdroppable 
  Change: 
  n/a 
  Mndified Threat Value: 
  684 
  Offensive: 
  1213 
  Defensive: 
  552 
  Miscellaneous: 
  288 
  Ve hick Availa bilitq 
  Availability Threshold: 
  7 
  Maximum Number of Units in the Field: 
  3 
  Bryce Hubbard (order #5318102)
  
  t 
  I 4.7.5 HACS-O2MG-SEC JAGUAR MP 
  Code Name: 
  Jaouar MP 
  Production Code: 
  HACS-02MG-SEC 
  Production Type: 
  Limited Production 
  cost: 
  1.515.9fiO marks 
  Manufacturer: 
  Northco 
  Use: 
  military police Gear 
  Height: 
  4.6 meters 
  Width, 
  3 4 meters 
  ~ 
  ~ 
  ~ 
  Averaoe Armor Thickness: 
  51 mm 
  Armor Material: 
  durasheet w/allov and ceramic 
  Standard Operational Weight: 
  7423 kg 
  Primary Movement Mode: 
  Walk (53 kph) 
  ~ 
  ~
  _
  _
  _
  _
  _
   
  Secondarv Movement Mode: 
  Ground (81 koh) 
  The Northern Guards Military Police are granted a lot more freedom than other Guard units Many of its highly placed personnel 
  they would be facing. The Jaguats standard armament was replaced by one more suited to its role A 60mm, pump-action fragcannon 
  replaces the MR25 autocannon, while the rocket pod and the individual grenades were eliminated altogether; a second anti-personnel 
  grenade launcher was installed within an armored shield, reserved for riot duty. Some MPs are equipped with a pistol version of the 
  MR25; the cost of such a weapon, however, has made this a rare occurrence Crashbars were bolted on the machines used for riot control. 
  All machines have a bulletproof visor to protect their sensor clusters. A CB type radio was installed so that the pilot can stay in contact 
  with the civilian authorities if need be. 
  The JaguarMPentered wide distribution service only after the War of the Alliance (although some UMFA units had access to it in the pre- 
  war years) and has been involved in several anti-insurgency operations. While these problems are less prevalent in the North than in the 
  South, several outbreaks of violence marked the massive demobilization of troops after the war. An outbreak of violence in TN 1917 was 
  perpetrated by demobilized soldiers from Ashington who returned home to find their homes leveled. Jaguar MPs were involved in 
  suppressing the riots. A more drastic action took place in TN 1924 when Jaguar MPs were involved in a SWAT style incursion into the 
  fortress of a banditlmilitary smuggler cartel from Wounded Knee. The loss of over eight pilots during the operation led to the develop- 
  ment of the Cheetah MP, better suited for closed-quarters fighting. 
  DeDlovment Ranae: 
  550 km 
  Sensor Range: 
  60 hexes/3 km 
  Communication Range: 
  300 hexes/l5 km 
  Powerolant: 
  S-VlliO V-Enaine 
  HorseDower: 
  620 HD 
  Modifications 
  Add: 
  FGC (20 shells), APGL (F, 12 grenades),Backup=sors, 
  Shield (Rating 2, FA) 
  Remove: 
  All weapons except VB 
  Chanae: 
  downarade Sensors to -1 
  Modified Threat Value: 
  568 
  Offensive: 
  548 
  ~
  _
  _
  _
  _
  _
   
  Defensive: 
  552 
  Miscellaneous: 
  604 
  Vehicle Availabilitq 
  Availability Threshold: 
  4 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  machine was originally planned by Northco to be competitive with the higher end Shaian Mechanics Gears such as the Strike Cheetah. To 
  save on development cost, the Northco engineering team turned to one of the firm’s most agile designs, the relatively recent Jaguar, as a 
  basic chassis. By reducing its armor and increasing its running speed through newer actuators inspired by the Nemesis Jaguals. the 
  modified Jaguar, now somewhat reduced in size and mass, showed a greatly improved physical performance curve. The final product, 
  however, was slower than the Strike Cheetahand much more expensive. Most of the expense came from its improved control systems, 
  which were based on captured NNet designs dating back to the War. While the machine did perform well, its learning curve proved to be 
  It was planned that the Jaguarundiwould engage targets from a distance and keep ahead of any retaliatory strikes by virtue of its mobility. 
  When the final product showed itself incapable of this, the proposed light autocannon was upgraded to a rapid-fire bazooka and the light 
  rocket pod was replaced with a medium one. The resulting Gear was not quite a strike Gear, due to its weak armor, and not quite a scout 
  Gear, due to its diminished speed and unfavorable comparison to the Cheetahseries. As such, the management at Northco have mostly 
  written off the Jaguarundi, citing it to be an evolutionary “dead-end.” Although considered a failure by Northco and the majority of the 
  military, the pilots of the Jaguarundls that are currently in service consider them to be good and solid machines. They freely admit that 
  the Jaguarundilacks the specialized abilities of the Cheetahor larger Gears, but retort that a solid multi-role Gear like the Jaguarundiwill 
  always have a place in the army. Some of the pilots go so far as to call the Jaguarundithe next Hunter(a somewhat overenthusiastic 
  comparison given the cost and complexity of the machine) 
  Vehicle Specifications 
  Code Name 
  Jaguarundi 
  Production Type. 
  Limited Production 
  cost 
  3.824.851 marks 
  Manufacturer. 
  Northco 
  Use 
  advanced scoutlattack Gear 
  Height 
  4 6 meters 
  Width 
  3 4 meters 
  Average Armor Thickness: 
  51 mm 
  Armor Material. 
  durasheet w/alloy and ceramic 
  Standard Operational Weight: 
  7020 kg 
  Walk (60 kph) 
  Primary Movement Mode. 
  Ground (81 kph) 
  Secondary Movement Mode. 
  Deployment Range 
  550 km 
  Sensor Range 
  60 hexesb km 
  Communication Range. 
  300 hexdl5 km 
  S-VlllO V-Engine 
  Powerplant 
  Horsepower 
  620 Hp 
  Production Code. 
  HACS-O2MG-ANN 
  Modifications 
  Add. 
  RFB (F, 60 rockets), MRPB (F, 9 rockets), 3 x HWG, Advanced “et. 
  Backup Sensors, Reinforced Chassis 
  all weapons except VB 
  Remove 
  Change. 
  upgrade Walk lo 10 (60 kph) 
  Modified Threat Value 
  1147 
  Offensive 
  1653 
  Defensive 
  585 
  Miscellaneous 
  1205 
  Vehicle AvailabiliQ 
  Availabilily Threshold 
  9 
  Maximum Number of Units in the Field 
  2 
  Bryce Hubbard (order #5318102)
  
  I 4.7.7 HAGS-02MG-FL MAGMA JAGUAR 
  During the War of the Alliance there were many opportunities for a clearing action Gear to excel; stubborn pockets of resistance that could 
  not be easily reduced without high losses and wasted time. The success of the Southern OACS-OlM/FLM, Flammj2gerbecame the basis 
  for a similar Gear for use by the North. The end of the war saw only the deployment of field conversions of the Hunterand other Gears in 
  anti-personnel duties, but TN 1919 saw the release of the Magma Jaguar. Designed to limit friendly losses and eliminate resistanc 
  quickly, the Magma was a deadly flame-based weapons platform designed to outperform its Southern counterparts. The dec 
  the Jaguarchassis, a sturdy well armored and maneuverable Gear, was made by Northco as part of their medium term plan 
  commando Gear into the basic model of the Northern military complex. The weaponry of the Magma is centered around the 
  Lavaflow-lPflamecannon, supplemented by aRP-101 Chilibox incendiary rocket pod The MagmaJaguarhas been covered 
  resistant coating and its articulations are all covered with special flame resistant polymer cloth. To prevent pilot injury from super 
  air or smoke inhalation the cockpit is equipped with a self-contained breathing apparatus as well as additional armor. 
  lo avoid the stigma associated with the pilots of the HammjJger, potential Magma Jaguar pilots are rigorously subjected to various 
  psychological, emotional and environmental testing. The goal being to obtain pilots who will find their job necessary but not take the 
  maniacal pleasure that FlammjJgersare notorious for; the testing procedures are rated 75% accurate. Since its release, the Magma has 
  been used on several occasions to clear out bandit locations in the Badlands. On each occasion, despite moderate resistance, the Magma 
  teams have returned both successful and unscathed. The use of flame weapons on rovers and other troops has resulted in negative 
  coverage in the independent press however, and the Magma is now used only when deemed strictly necessary and always away from the 
  prying eyes of the media. 
  Vehicle Specifications 
  Code Name: 
  Maoma Jaouar 
  Production Code: 
  HACS-OZMG-FL 
  Production Type: 
  Mass Production 
  cost: 
  486,973 marks 
  Manufacturer: 
  Northco 
  Use: 
  anti-infantrv Gear 
  Height: 
  4.6 meters 
  Width: 
  3.4 meters 
  Average Armor Thickness: 
  51 mm 
  Armor Material: 
  durasheet w/allov and ceramic 
  Standard Operational Weight: 
  7050 kg 
  Primary Movement Mode: 
  Walk (53 kph) 
  Secondary Movement Mode: 
  Ground (81 kph) 
  Deolovment Ranoe: 
  550 km 
  Sensor Range: 
  60 hexes/3 km 
  Communication Range: 
  300 hexes/% km 
  Powerolant 
  S-VI110 V-Ennine 
  Horseoower: 
  620 HD 
  Modifications 
  Add: 
  MFL (6 40 shots), IRP/IO (FF, 10 rockets), Fire Resistant, 
  Limited Life Support, Reinforced Location Armor: Crew (Rating 2) 
  Remove: 
  MAC, LRP/32 
  Chanoe: 
  nla 
  Modified Threat Value: 
  649 
  Offensive: 
  747 
  Defensive: 
  5.52 
  Miscellaneous: 
  649 
  Vehicle Availabilitq 
  Availabilitv Threshold: 
  7 
  Maximum Number of Units in the Field: 
  5 
  Bryce Hubbard (order #5318102)
  
  ~ 
  ~~~ 
  I T  
  I 4.7.8 HACS-02MG-FF FIREFIGHTER JAGUAR 
  Ironically based on the flamer-equipped Magma Jaguar, the firefighterwas introduced in TN 1922 as a standard modification package for 
  the Magma. The Firefighterhas its flame cannon modified to fire chemical flame-retardant foams and uses an additional standard GH-8 
  rocket pod equipped with rockets that spray a similar foam in addition to the two GH-18 rocket packs (which also use foam rockets). The 
  firefighter dispenses with the standard anti-personnel grenade launcher and vibroknife in exchange for a heavy vibroax used for getting 
  through burning structures. Because the Firefighter may be called on to operate continuously in fire-storm conditions, the polymer 
  clothson the joints and the heat-resistant coating have both been thickened and augmented by a dedicated, self-contained cooling 
  system. Northern and Southern tacticians have noted that reconverting firefighters to Magmas is a matter of a few hours for any compe- 
  tent technician and the two units are often deployed together. 
  Because of the rapid response capability of military units, many military pilots have burning house kill markers indicating their service to 
  an defense Civilian fire fighting units have made some purchases of FirefighterJaguars, but the expense involved IS quite prohibi- 
  tive. The size and weight of Gears makes them of very limited use in residential areas as well. Firefighters operating in industrial areas, 
  however, have used converted Work Gears for generations and the availability of the Firefighter Jaguar is seen as a blessing by them. 
  Unsurprisingly, the Rapid City fire department is the best equipped with Firefighters- thanks to a generous gift of 20 models from its 
  corporate sponsor Northco. Northco saw the wisdom of its gift in TN 1931 when a critical failure in its Tiger-part production line led to a 
  large explosion and an out-of-control fire. Traditional fire fighting vehicles were able to help control the spreading of the fire, but it was 
  the FirefigbterJaguars which entered the twisted remains of the production line to beat back the flames and clear an evacuation path for 
  trapped workers Fifteen firefighters lost their lives during the struggle. 
  v 
  Vehicle Specifications 
  Code Name: 
  Firefighter Jaquar 
  -
  .
   
  HACS-OZMG-FF 
  Production Code: 
  Production Type: 
  Limited Production 
  4,366,086 marks 
  cost: 
  Manufacturer: 
  Northco 
  lire fighting Gear 
  Use: 
  Height: 
  4.6 meters 
  Width: 
  3.4 meters 
  Averaoe Armor Thickness: 
  51 mm 
  Armor Material: 
  durasheet w/allov and ceramic 
  Standard Operational Weight: 
  7275 kg 
  Primary Movement Mode: 
  Walk (53 kph) 
  Sesnndarv Mnvement Mode: 
  Ground (81 koh) 
  Deolovrnent Ranae: 
  550 km 
  Sensor Ranae: 
  60 hexesl3 km 
  Communication Range: 
  300 hexdl5 km 
  Powerplant: 
  S V l l l O  V-Engine 
  Horsenower: 
  620 Ho 
  Modipcations 
  Add: 
  MFL (F, 40 shots Fire Fighting Foam), 2 x MRP/lE (F, 18 rockets Fire 
  Fighting Foam), VA. Fire Resistant, 
  Hostile Environment Protection: Extreme Heat. Searchlight (FF.100 m) 
  Remove: 
  all weapons 
  Change: 
  n/a 
  Modilied Threat Value: 
  1190 
  Offensive: 
  2225 
  Defensive: 
  552 
  Miscellaneous: 
  794 
  Vehicle Availabilih 
  Availabilily Threshold: 
  7 
  Maximum Number of Units in the Field: 
  5 
  Bryce Hubbard (order #5318102)
  
  I T  
  I 4.7.9 HRCS-02MG-ALP MOUNTAIN JRGURR 
  The peaks and rugged hills of the Northern Hemisphere have led to a tradition of mountaineering Gears in the Northern military, but very 
  few designs have been rugged and simple enough to stand the test of time During the War of the Alliance, the Southern Desert Viper Mk- 
  was chosen as the Terranovans' standard mountain fighting Gear. This was an embarrassment to the Northern military, which realized that 
  a better homegrown Gear was needed to defend the peaks and forests of the North Relying on the technical edge provided by the Jaguar 
  CNCS high command commissioned a new mountaineering Gear to be developed based on its chassis. The result was the Mountain 
  Jaguar, a Jaguarwith legs reinforced by thick climbing claws and off-road hydraulics. Bolt-on leg and arm spikes completed the Gear's 
  mountaineering equipment. This new leg assembly did introduce some drawbacks, such as the loss of the secondary movement system 
  and airdrop capabilities. Since these functions are not usually necessary in mountain conditions it seemed a fair trade-off, but the 
  MountainJaguah lack of speed on open ground can at times be crippling The armament of the Mountain was updated by replacing the 
  Pepperbox-ll rocket pod with the more powerful GH-16 model featured on the FireJaguar. This gave additional close-range firepower to 
  the Mountain and provided it with the ability to create makeshift rock-slides if necessary 
  The Mountain Jaguar entered service in TN 1921 and has slowly been distributed to units in mountainous regions in and out of the 
  Badlands. Older models such as the Alpine Hunterare still in wider distribution, but it IS part of Northco's commercial plan to replace the 
  Alpine with the Mountainover the next decade. The Mountain has thus far seen relatively little battle, although it has been used in the 
  Westridge area against rovers - 
  including the Desert Wolves - 
  as part of the Northern effort to encourage local communities to align 
  with the Confederated Northern City-states The tactical advantage granted by the Mountain Jaguar has thus far been effectively coun- 
  tered by the Wolves' and others intimate understanding of the geography and climate of the region. 
  Vehicle Specifications 
  Code Name: 
  Mountain Jaguar 
  Production Tvoe: 
  Mass Production 
  Production Code: 
  HACS-02MG-ALP 
  cost: 
  717,500 marks 
  Manufacturer: 
  Northco 
  Use: 
  mountain combat Gear 
  Heioht: 
  4.6 meters 
  Width: 
  3.4 meters 
  Average Armor Thickness: 
  51 mm 
  Armor Material: 
  durasheet w/alloy and ceramic 
  Standard Operational Weight: 
  7210 kg 
  Primarv Movement Mode: 
  Walk (53 kDh) 
  Secondary Movement Mode: 
  n/a 
  Deployment Range: 
  550 km 
  Sensor Ranne. 
  60 hexes/3 km 
  Communication Ranae: 
  300 hexesll5 km 
  Powerplant: 
  S-Vi110 V-Engine 
  Horsepower: 
  620 Hp 
  Add: 
  MRP/36 (F, 36 shots), Chassis Reinforcement, Improved Off-Road, 
  Ruooed Movement Svstem. Climbina EauiDment 
  Remove: 
  LRP/32, Airdroppable, Secondary Movement System 
  Change: 
  n/a 
  Mndified Threat Valiie. 
  861 
  Offensive: 
  1633 
  Defensive: 
  398 
  Miscellaneous. 
  561 
  Vehicle Availabilitq 
  Availability Threshold: 
  6 
  Maximum Number of Units in the Field: 
  5 
  Bryce Hubbard (order #5318102)
  
  I 4.710 HRCS-02MG-STl PAITHER 
  The Panther stealth variant of the Northco Jaguar first saw action when two prototypes were assigned to the stealth forces ordered to 
  infiltrate the new Colonial Expeditionary stronghold of Baja before the city-state was assaulted by Terranovan forces in TN 1916. The team 
  of Panthers and Black Cats was charged with taking out the main command center established by Colonel Helena Agrippa of the CEF, 
  while several teams of Legionnaire infantry commandos eliminated secondary communications centers. The Panther prototypes served 
  extremely well in the early part of the mission taking out whatever forces they could not avoid with their Sergon Redeye sniper lasers. 
  Unfortunately the CEF routinely fielded dedicated sensor suites designed to detect the ionization paths of laser weaponry. When a Panther 
  tried to use its laser to eliminate the sentry forces outside the Baja command center, it revealed the teams position and raised the alarm. 
  Particle cannon fire eliminated the unfortunate stealth unit before it could react. The team nevertheless accomplished its mission and 
  destroyed the command base, but the second Pantherwas forced to simply support the Black Cats When the Northern Guard commis- 
  sioned the production model of the Panther, laser weaponry was banned outright. 
  The production Panther, fielded in TN 1928 but still only deployed in very small numbers, sported a similar stealth coating to that of the 
  Black Cat, using the same Racetech rubberized absorbent coating. The standard JaguarV-engine was replaced by an electric battery/ 
  turbine silent-running powerplant. The standard sensor array was replaced by an advanced model developed by Hyperion Werks. The 
  RPS-107 Stealthbox rocket pod from the Black Catwas also installed to give short-range punch to the Gear. The most innovative system, 
  however, was the Northco Weapons S-992 sniper rifle. Featuring a silenced and stealth-coated 40 mm rifle, the S-992 features an 
  integrated sniper sight and a side-mounted Sergon laser target designator. To ensure endurance in terms of ammunition, the Panther 
  features leg mounted armored housings for additional 20 round clips. Most Panthers deploy with a variety of ammunition types. 
  Code Name: 
  Panther 
  Production Code: 
  HACS-O2MG-STL 
  Production Tvoe: 
  Limited Production 
  cost: 
  3,743,333 marks 
  Manufacturer: 
  Northco 
  Use: 
  inliltration/commando Gear 
  Heioht: 
  4.6 meters 
  Width: 
  3.4 meters 
  Average Armor Thickness: 
  51 mm 
  Armor Material: 
  durasheet w/alloy and ceramic 
  Standard Ooerational Weioht: 
  7123 ko 
  Primarv Movement Mode: 
  Walk (53 kohl 
  Secondary Movement Mode: 
  Ground (81 kph) 
  Deployment Range: 
  550 km 
  Sensor Ranoe: 
  E4 hex& 
  km 
  Communication Ranae: 
  300 hexes/l5 km 
  Powerplant: 
  KU-7697 batteries w/gas turbine 
  Horsepower: 
  630 Hp 
  Modifications 
  Add: 
  HRF (F, 20 ammo), LRP/l6, 
  Ammo Storage (2 20-round HRF clips) Sniper System (HRF). 
  Stealth (level 5), Target Designator (level 4), Exposed Aux. Systems 
  Remove: 
  MAC. LRPB2. APGL 
  Change: 
  Upgrade Sensors to t1 
  Modilied Threat Value: 
  1123 
  Offensive: 
  1023 
  Defensive: 
  552 
  Miscellaneous: 
  1793 
  Vehicle AvailabiliQ 
  Availability Threshold: 
  9 
  Maximum Number of Units in the Field: 
  2 
  Bryce Hubbard (order #5318102)
  
  I 4.711 HACS-02MG-SCT JAGUAR PATHFINDER 
  The Pathfinder is a long range reconnaissance and raiding Gear based on the Jaguar chassis and a source of prestige for its pilots 
  Designed both for recon and commando/infiltration duties, the Pathfinder is often deployed alone and its pilots have gained the mystique 
  of lone warriors who rely only upon themselves. The Pathfinder itself is easily identifiable by the cylindrical auxiliary fuel tanks which 
  descend from its back-mounted S-V111OF V-engine. Though somewhat vulnerable to enemy fire, this additional fuel gives the Pathfinder 
  a long deployment range, reaching over 1000 kilometers. This permits the Gear to be deployed on long range missions without the need 
  for air-transport. The Pathfindeh head differs slightly from other Jaguars, sporting a pair of small protuberances that house hi-resolution 
  secondary omnicameras. Just behind the Gear's head is a raised, armored module that contains a deployable satellite communications 
  system, enabling pilots to remain in contact with friendly forces even if the next closest unit is hundreds of kilometers away. The 
  Pathfinder's armament is sparse, but effective, using a Riley 40mm RF225 as a long-range deterrent, and three heavy panzerfausts to 
  provide extra firepower for tight situations. The rifle permits the Pathfinderto undertake sniper missions as well. 
  Capable and versatile, the Jagu~~Pathfinder(re1eased 
  in TN 1931 based on afield conversion from TN 1926) is beginning to appear in 
  significant numbers among the Northern Guard units defending the Western Desert The only real design problem of the Pathfinder is a 
  lack of ammunition for its main weapon. Most pilots have taken to carrying additional clips, despite the chances of enemy fire triggering 
  an explosion. They argue that the placement of the supplemental fuel tanks on the Pathfinder's V-engine already makes it dangerous to 
  pilot (some pilots jettison the fuel tanks to avoid the problem) Other pilots have begun to use different weapon layouts to compensate for 
  this problem and popular options include the R224 rifle or 
  Paratrooper rifle used by the Hunter Paratrooper. Pathfinderpilots 
  are often among a regiment's scout elite and can often req 
  supplies they need without great difficulty. 
  Vehicle Specifications 
  Code Name: 
  Jaguar Pathfinder 
  Production Code: 
  HACS-OZMG-SCT 
  Production Tvoe: 
  Mass Production 
  cost: 
  551,250 marks 
  Manufacturer: 
  Northco 
  Use: 
  general purpose Gear 
  Heioht: 
  4.6 meters 
  Width: 
  3.4 meters 
  Average Armor Thickness: 
  51 mm 
  Armor Material: 
  durasheet w/allov and ceramic 
  Standard Ooerational Weiaht: 
  7123 ka 
  Primary Movement Mode: 
  Walk (53.1 kph) 
  Secondary Movement Made: 
  Ground (81 kph) 
  Deployment Range: 
  1050 km 
  Sensor Ranae: 
  60 hexed3 km 
  Communication Range: 
  300 hexes/l5 km 
  Powerplant: 
  S-VI110 V-Engine 
  Horsepower: 
  620 Hp 
  Modifications 
  Add: 
  HRF (F, 20 shots), 3 x HPZ, Satellite Uplink, 
  Hazardous Arnmo/Fuel Storaae 
  Remove: 
  MAC, LRP/32, HGs 
  Change: 
  upgrade Sensors to +1/3 km, Deployment Range to 1050 km 
  Modified Threat Value: 
  735 
  Offensive: 
  886 
  Defensive: 
  552 
  Miscellaneous: 
  765 
  Vehicle Availabilitq 
  Availabilitv Threshold: 
  6 
  Maximum Number of Units in the field 
  1 
  Bryce Hubbard (order #5318102)
  
  I 4.1.12 HACS-02MG-JG PREDATOR JAGUAR 
  The jungles of the Antarctic are terra incognitafor many Northern Gear pilots. Even more so than the North's own dense forests, the jungle 
  lends itself to a deadly, hide-and-seek style of warfare. Nevertheless, Northern high command has long recognized that its troops need to 
  be ready to take the battle to the South's doorstep or the AST will gain a great defensive advantage from its jungles. The latest Northern 
  Gear designed to fight on this type of enemy terrain is the PredatorJaguar, which entered service in TN 1931. Wielding the tried and true 
  weapons systems of the venerable Razorback, the Predator brings paratrooper deployment to the table as well. The main weapon is a 
  Paxton LGPC 106 mm snub cannon, supplemented by Forge 71 mm shoulder-mounted rocket pod. To compensate for the limited 
  internal ammunition storage of the LGPC system (as laid out for the Jaguarframe), a small armored, skirt-mounted ammunition canister 
  houses an additional clip. The Predatoralso features an upgraded sensor system, but it has been plagued by slight technical difficulties 
  and may eventually be replaced by the moreexpensive system used on the Panther. Standard jungle camouflage netting wasadded to the 
  Predatorframe to add to its effectiveness in its terrain of choice. 
  Now that the first PredatorJaguars have entered service, the overall verdict is still highly positive. Despite the difficulties with the new 
  sensor system, those who have piloted the Predatorreport that it is a joy to use. As the tensions between North and South increase, the 
  orders for the Predator do so as well, airborne units have already begun to make it part of special jungle attack squadrons. At least on 
  Norlight landship-based airborne company has requested resupply in Predators in preparation for a landnaval assault on Southern 
  territories in the case of war. Paxton Arms has promised an almost limitless supply of the LGPC snub cannon and Northco has slated a 
  large Predatorproduction run for TN 1934. The interest in the Predatorhas undoubtedly been noted by Southern intelligence experts and 
  some feel that the whole program is part of a complex plan of intimidation. 
  Vehicle Specifications 
  Code Name: 
  Predator Jaguar 
  Production Tvoe: 
  Mass Production 
  Production Code: 
  HACS-02MG-JG 
  Cost: 
  882,500 marks 
  Manufacturer: 
  Northco 
  Use: 
  jungle combat Gear 
  Heiaht: 
  4.6 meters 
  Width: 
  3.4 meters 
  Average Armor Thickness: 
  51 mm 
  Armor Material: 
  durasheet w/alloy and ceramic 
  Standard Operational Weight: 
  7123 kg 
  Primarv Movement Mode: 
  Walk (53 kDh) 
  Ground (81 kph) 
  Secondary Movement Mode: 
  Deployment Range: 
  550 km 
  Sensnr Ranoe: 
  60 hexed3 km 
  300 hexdl5 km 
  Communication Ranoe: 
  Powerplant: 
  S-V1110 V-Engine 
  Horsepower: 
  620 Hp 
  Modifications 
  Add 
  SC (F, 3 shots), MRPB (F, 9 rockets), Camo Netting, 
  Ammo Storage (lx 3-shot SC clip), Defective Active Sensors (Rating 1) 
  Remove: 
  MAC, LRP/32 
  Change: 
  upgrade Sensor Rating to ti 
  Mndifierl Threat Value: 
  1059 
  Offensive: 
  2105 
  Defensive: 
  552 
  Miscellaneous: 
  521 
  Vehicle Availabilitq 
  Availability Threshold: 
  5 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  ~ 
  T 
  I 4.713 HACS-02MG-AST STRIHE JAGUAR 
  The StrikeJaguarfirst appeared as a mass-produced model in TN 1918 as the Northern military’s new assault/anti-armor Gear. When the 
  War of the Alliance began, the StrikeJaguarwas being manufactured only as a limited production model. The Hunter Commando, still in 
  service, was not yet in need of a mass-produced replacement. It was during the Commandds last production run that the CEF landed. 
  After a production run of more than 300 machines, Terranovan high command decided that too much precious materials was being lost 
  on an older design and ordered that the Hunter Commando be replaced by the Strike Jaguar on the assembly lines. Since only the 
  offensive payload was modified, the basic Jaguarchassis staying the same, the replacement was fast and painless. The medium autocannon 
  was exchanged for a Riley 8-300 medium bazooka which delivered enough punch to stop or damage a light tank with one rocket- 
  propelled round. A twenty-rocket incendiary rocket packcompleted the heavier armament. Some of the first StrikeJaguarsproduced were 
  fitted with a hi-tech fire control system, but pilots in the limited production wartime runs of the Strikegot into the habit of switching it off. 
  They claimed it was because of glitches in the target identification and tracking software, but some have admitted that it had more to do 
  with proving individual skill than anything else. Since the systems were not being used, engineers removed them from the mass- 
  produced model. 
  Since its entry into service, the Strike Jaguar has been used as a tank hunter. It has now mostly replaced the Hunter Commando as the 
  Northern military’s standard strike unit, operating at times with the simpler Assau/t Hunter. The Strike earned its tank killer reputation 
  during the War of the Alliance, when it was used by one of the planet’s best Gear teams the famous 7th Gear regiment, also know as the 
  Cat5 Paws. The Strike has also been used as a commando Gear, clearly taking over the hunting ground of the Hunter Commando by 
  virtue of its paratrooper capabilities. The Strikeremains expensive to produce and is not quite as common as Northco would like it to be. 
  Vehicle Specifications 
  Code Name: 
  Strike Jaouar 
  Production Code: 
  HACS-O2MG-AST 
  Production Type: 
  Mass Production 
  Cost: 
  733.333 marks 
  Manufacturer: 
  Narthco 
  Use: 
  assault Gear 
  Height: 
  4.6 meters 
  Width: 
  3.4 meters 
  ~ 
  ~~~ 
  Averaae Armor Thickness: 
  51 mm 
  Armor Material: 
  durasheet w/allov and ceramic 
  Standard Operational Weight: 
  Primary Movement Mode: 
  Secondarv Movement Mode: 
  71 23 kg 
  Walk (53.1 kph) 
  Ground 181 koh) 
  Sensor Range: 
  60 hexesl3 km 
  Communication Range: 
  300 hexes/l5 km 
  Powerolant: 
  S-VI110 V-Ennine 
  HorseDower: 
  620 HD 
  Modifications 
  Add: 
  MB% (F, 20~hells),P/ZO (F, 20 rockets) 
  Remove: 
  MAC. LRP/32 
  Change: 
  nla 
  Modified Threat Value: 
  RRfl 
  ~~ 
  Offensive: 
  1820 
  Defensive: 
  552 
  Miscellaneous: 
  268 
  Vehicle Availabilit! 
  Availability Threshold: 
  4 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  The original Jaguar designers at 
  Duelists, however, had requirements that often could not be met in a general battlefield model. The Jaguardesigners began the Nemesis 
  as a side project, using the overall chassis of the battlefield model as a base. What started as an unofficial sideline has become one of the 
  prestige Gears of the United Mercantile federation The Nemesisquickly became the place to put many of the "toys" becoming available 
  to Northco designers. The standard Jaguaractuators were replaced by the high-performance models sub-contracted to Shaian Mechan- 
  ics, resulting in a level of agility unknown in a Gear of its size. Similarly, computer technicians had a field day overhauling the command 
  system, creating a frighteningly efficient system layout. In the end, little remained but some of the outward shape of the Jaguats armor. 
  The resulting high-performance dueling machine is outstandingly effective on the field of honor and has been used as part of a Northco/ 
  Shaian Mechanics advertising campaign, recalling the days of easy relations between the two Gear producers. Like the massive Kodiak, 
  the NemesisJaguarstands as a testament to what the two giants of Northern Gear production can accomplish when they cooperate freely 
  Some sacrifices did have to be made, however. The communications system was downgraded to make room for the added control 
  computers and the complex electronics became more exposed than in the battlefield Jaguar. Armor also had to be slightly reduced to 
  make full use of the Shaian actuators, although added protection was given to the pilot to prevent casualties. The Nemesiswas given a 
  slightly lighter armament than the battlefield version, including a M260 autocannon rifle and a RP-109 Pepperbox. The Pepperbox was 
  mounted on the top of the V-engine backpack, because of the lack of hardpoints on the Nemesis highlyarticulated shoulders. A forearm 
  spike added to its required close-combat capabilities. 
  Code Name: 
  Nemesis Jaguar 
  Prnrliictinn Tvne. 
  Limited Production 
  Production Code: 
  HACS-12MG-DL 
  cost: 
  2,205,500 marks 
  Manufacturer: 
  Northco 
  Use: 
  Dueling/assault Gear 
  Height: 
  4.7 meters (5.3 w/LRP) 
  Width: 
  3.4 meters 
  Average Armor Thickness: 
  45 mm 
  Armor Material: 
  Durasheet w/alloy and ceramic 
  Standard Operational Weight: 
  71 34 kg 
  PTmarv Movement Mode: 
  Walk (53 koh) 
  Secondary Movement Mode: 
  Ground (80 kph) 
  Deployment Range: 
  380 km 
  Smsnr Rannp, 
  40 hexed2 km 
  ~ 
  ~ 
  ~~ 
  Communication Ranoe: 
  200 hexesll0 km 
  Powerolant: 
  S-VlllOK V-engine 
  Horsepower: 
  615 Hp 
  Weapon Paqload 
  Name 
  Ammunilion Payload 
  MR25 30 mm Machinecannon 
  40 shells 
  RP-109 Peonerhnx 
  32 rockets 
  HW-VB2 Vibroknife 
  Forearm spike 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORD 
  The Nemesis has been the joy of Northern Duelists since its release just prior to the War of the Alliance. The added responsiveness and 
  incredible dexterity of the machine have been used to greater advantage on the field of honor. Duelists experienced with the Nemesis 
  swear by it. There are not a great number of these pilots, however. The two-million mark price tag of the Nemesis, the very limited 
  production runs and the icy relations between Northco and Shaian have ensured that very few of these elite Gears have seen the light of 
  day. Some commanders in the Northern Guard would like to see this situation change, however. Despite the expense involved they have 
  begun a campaign for wider distribution of the Nemesis, hoping to see most units be able to sport one for their Duelist. They also hope 
  to see some of the features of the Nemesis, most especially the IHADS-3 display system and the Terringer control layout, be installed in 
  the standard production Jaguars. The reaction speed provided by the IHADS-3flerringer cooperation is superior to almost any layout 
  currently available and these commanders argue that it would give a very noticeable tactical edge to Northern forces to use it as standard 
  equipment, allowing an unprecedented flexibility of battlefield action. 
  publicly spat on the Southern figure in the statue built to honor the memory of those killed during the Battle of Baja 
  to challenge him for his contempt of these people's sacrifice. Earnshaw is currently serving as the Duelist of her 01 
  in the region around Prince Gable in the Badlands and has been involved in actions against local rovers and MlLlCl 
  Offensive 
  Defensive 
  Miscellaneous 
  726 
  Size 
  Original Default Size. 
  lndv Lemon Dice 
  Crew. 
  Bonus Actions. 
  Movement 
  Primary Movment Mode 
  Walk 
  ~ 
  Combat Speed 
  Top Speed 
  Secondary Movement Mode 
  Combat Speed 
  Top Speed 
  Maneuver 
  Electronics 
  Sensors 
  Communications 
  Fire Control 
  Light Damage 
  Heavy Damage. 
  Overkill 
  Vehicle Availability 
  Availability Threshold 
  Maximum Number of Units in the Field 
  Bryce Hubbard (order #5318102)
  
  Weapons Sumrnarq 
  Code 
  Firs Arc 
  atv 
  Ammo 
  MR25 30 mm Machinecannon 
  MAC 
  Forward 
  1 
  40 
  Forward 
  1 
  32 
  HW-VB2 Vibroknife 
  Perks 
  Rating 
  Game Effect 
  t1 Maneuver in close combat 
  Advanced Controls 
  t1 action per round 
  Can be airdropped 
  Hostile Environment Protection 
  Desert 
  Manipulator Arm x2 
  6 
  Can punch 
  Reinlorced Crew Compartment 
  Absorbs first "Crew" damage 
  Flalus 
  Game Elf& 
  Cramped Head Room 
  'Aux" damage is one step worse 
  Rating 
  Exposed Auxiliary Systems 
  Defects 
  Rating 
  Game Effect 
  Optional Equipment 
  Modified TV 
  920 
  687 
  776 
  Replace LRP with MRP/36 (F, 36 rockets) 
  Replace CR with HSKG (F, 6 charges) 
  Replace MAC with HWP(F. 10 charges) 
  RP-109 Pepperbox 
  HW-VB2 Vibroknife (not shown) 
  Forearm spike 
  Bryce Hubbard (order #5318102)
  
  ~ 
  I 4.81 HACS-12MG-O1/B SOUTHERN SPECIRL NEMESIS 
  The so-called Southern Special Nemesis was developed in the early TN 1930s by request of a small group of Northern Guard Duelists 
  who - 
  it was later revealed - 
  had been traveling to the Badlands to meet Southern Republican Duelists for unauthorized duels Both 
  groups of pilots were operating without approval from their regimental commanders to settle insults made by each side about cowardice 
  during the War of the Alliance. The Southern Special was designed to face the Republican pilots in the dueling form of choice the 
  vibrorapier duel. While the ranged weaponry of the Nemesis was retained, the forearm spike and vibroblade that usually ensured close- 
  combat effectiveness were discarded in favor of a high-performance Merikson 15 vibrosword. This permitted the Northern pilots to 
  challenge their Republican rivals to the ultimate test of honor in Southern eyes. On 27 Spring TN 1932, a total of ten pilots (five from each 
  side) met to once and for all resolve their differences. Armed with their new Southern Specials, the Northern pilots were confident they 
  could win. Unfortunately, rapier duels are avery diff icult skill to master and three Northern Duelists were killed during the course of these 
  illegal matches. 
  Since the death of the Northern Duelists, the Southern Special has been banned from production by order of the Northern Guard high 
  command. The Merikson 15 remains available, however, and several regiments keep one around "just in case." The death of the pilots 
  who created the Specialhas come to be shrouded in folklore in the cycles since it occurred and several young Duelists have claimed to 
  support their actions. These pilots form a sort of underground alliance sometimes called the "brotherhood of the sword" and have made 
  pledges to avenge their fallen comrades. Northern Guard military police officials have begun investigations into the "brotherhood" and 
  Merikson Industries, which may be sponsoring their activities. The investigation is being led by Captain Francys Neils but has faced great 
  difficulty. Neils suspects that several officials within the military police may be members or allies of the brotherhood 
  Vehicle Speciftations 
  Code Name: 
  Southern Special Nemesis 
  Production Code: 
  HACS-1 ZMG-DUB 
  Production Type: 
  Limited Production 
  cost: 
  2,214,000 marks 
  Manufacturer: 
  Northco 
  Use: 
  Duelino/assault unit 
  Height: 
  4.7 meters (5.3 w/LRP) 
  Width: 
  3.4 meters 
  Averaoe Armor Thickness: 
  45 mm 
  Armor Material: 
  Durasheet w/allov and ceramic 
  Standard Operational Weight: 
  7150 kg 
  Primary Movement Mode: 
  Walk (53 kph) 
  Secondary Movement Mode: 
  Ground (80 kph) 
  Deolovment Range: 
  380 km 
  ,
  .
   
  Sensor Range: 
  40 hexes/;! km 
  Communication Range: 
  200 hexed1 0 km 
  Powerplant: 
  S-VlllOK V-engine 
  Horseoower: 
  615 Ho 
  Modifications 
  Add: 
  VR 
  Remove: 
  VB. CR 
  Change: 
  n/a 
  Modified Threat Value: 
  738 
  Offensive: 
  984 
  Defensive: 
  504 
  Miscellaneous: 
  726 
  Availability Threshold: 
  9 
  Maximum Number of Units in the Field 
  1 
  Bryce Hubbard (order #5318102)
  
  T 
  ACS-15MG-MP MAD DOG 
  The Mad Dog was one of the first outside attempts at creating a new model of Gear that could compete with the United Mercantile 
  Federation's Hunters The hulking Heavy Gear was build by West Frontier engineers based on what they knew of the Hunterseries. The 
  W//dDog, a bastardized Huntercopy created by another development team, became a prime source of spare parts to accelerate MadDog 
  project. The MadDogwas much larger than a Hunterand featured heavy limbs filled with cumbersome actuators The machine had no 
  head to speak off; fearing for the pilot's safety, the engineers had foregone the Hunter's small turret-like "bump," sloping the armor 
  instead A small sensor pod covered a ninety degree arc on the front, while two small shoulder turrets swept the side. The computer had 
  to allocate considerate time to integrate the various sensor inputs, which often led to shut-downs and rebootings. The one redeeming 
  piece of equipment was the top mounted rocket pod, filled with 24 heavy rockets. Because of the unusual position of the pod, the V- 
  engine was mounted in an inverted position in the backpack. This initially caused multiple problems in the prototype as oil and other 
  fluids kept leaking out along the drive shafts and into the generators, but the problem was solved before mass-production began 
  The MadDogwas never a huge success, primarily because of the Westerners' relative inexperience with the Gear concept. The engineers 
  tried to meet too many design objectives at once, and the vehicle was used both as a general trooper machine and as a fire support 
  vehicle. The Mad Dog never fared well in actual combat trials and was never produced to appreciable numbers. It was retired as soon as 
  the Protectorate Army managed to get its hands on a steady supply of new Huntersfor their forces. The MadDogdid have some lasting 
  influence on Terranovan Gear design procedures, however, its knee and ankle linkages were later echoed in such designs as the Razor- 
  backand the Bear. In fact, many MadDogswere later refitted with Bear lower body armor (and in some case, whole lower bodies) to keep 
  them in the field a bit longer 
  Bryce Hubbard (order #5318102)
  
  IC 
  SERVICE RECORO 
  Mad Dogs were first distributed to Western army units on the Badlands front, where they were less likely to face forces from the other 
  leagues as they were put through their paces. From the onset, they were unpopular machines, often shunned by their pilots who eyed the 
  more functional Hunters of their Mercantile neighbors. The Mad Dogwas bigger and better armored, but its speed and maneuverability 
  left much to be desired when compared with the inflated original promises of the manufacturer. About the only good thing the pilots 
  appreciated was the comforting firepower of the 24 heavy rockets stored above the backpack. After only a few weeks out, almost all of the 
  machines were disabled because of the harsh climatic conditions they were forced to endure, and the units were hastily redistributed to 
  more forgiving climates. There were discussions, for a time, about the possibility of designing a set of air filters and cooling units that 
  would allow deployment in the Badlands, but the project never really went anywhere The few machines that were effectively converted for 
  extended service in desert conditions were the work of independent technicians acting on the request of the local commanding officer. 
  Perhaps because the machines were unpopular, few battle tales involving the MadDog have survived to this day. Those that did are often 
  much more centered on the pilots and the foot troopers that accompanied them than the machines themselves, which often are only 
  mentioned in passing. Mad Dogslared somewhat better in other armies. Entire units were salvaged or captured, and lor a brief time the 
  design was fielded by all major city-states before the introduction of newer machines. The Dog series was eventually phased out of 
  operational rosters, ending as salvaged parts or scrap metals in the many junk heaps of the Badlands dumping grounds By the early TN 
  19OOs, the only operational MadDogsstill in their original configuration were found in the museums of the Western city-states Many 
  survived as parts of other machines, however, and for a long time it was not unusual to see a Mad Dog torso or arms on a farmer's 
  scratchbuild and often-repaired Work Gear. The MadDogwould eventually return to limited service during the war against Earth as the 
  "R" (Revised") version (see page 115). 
  General Stab 
  Threat Value: 
  342 
  Offensive: 
  769 
  b,fensive: 
  194 
  Miscellaneous: 
  64 
  Size: 
  7 
  Original Default Size: 
  7 
  lndv. Lemon Dice: 
  3 
  Crew: 
  1 
  Bonus Actions: 
  0 
  Movement 
  Primary Movment Mode: 
  Walk 
  Combat Speed: 
  3 
  Top Speed: 
  5 
  Secondarv Movement Mode: 
  Ground 
  Combat Speed: 
  5 
  Top Speed: 
  9 
  Maneuver: 
  -1 
  Electronics 
  Sensors: 
  -2 
  Communications: 
  0 
  Fire Control: 
  0 
  Armor 
  Lioht Damaae: 
  16 
  Heavy Damage: 
  32 
  Overkill: 
  48 
  Vehicle Rvailabilitq 
  Availability Threshold: 
  6 
  Maximum Number of Units in the Field: 
  5 
  I
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  Bryce Hubbard (order #5318102)
  
  Weapons Summarq 
  Name 
  Code 
  Fire Arc 
  QIU 
  Ammo 
  Rollerson M8 40 mm Autocannon HAC 
  Forward 
  1 
  40 
  Werren H56 Heavy Rocket Pod HRP/24 
  Fixed Forward 
  1 
  24 
  Rollerson M80 Machinegun 
  LMG 
  Fixed Forward 
  2 
  200 ea. 
  PT87 Vibroblade 
  VB 
  Forward 
  1 
  Perhs 
  Name 
  Ratino 
  Game Effect 
  Hostile Environment Protection 
  Desert 
  ManiDulator Arm x 2 
  7 
  Can Dunch 
  Name 
  Ratino 
  Game Effect 
  Larae Sensor Drofile 
  1 
  Easv to detect 
  Random Sensor Shutdown 
  1 
  Sensors go on the blink 
  Defects 
  Name 
  Rating 
  Game EHect 
  Annoyance 
  Cramped cockpit 
  Oplional Equipment 
  Add Reinforced Armor (Front, Rating 2) 
  Add Searchlight (FF, 100 meters) 
  Add 2 Light Panzerfausts (F) 
  474 
  478 
  479 
  Rollerson ME 40 mm Autocannon 
  Werren Industries H56 Heavy Rocket Pod 
  2 x Rollerson ME0 Machinegun 
  PT87 Vibroblade (not shown) 
  Tqpical Camouflage 
  aunchers 110 shots) 
  4 1  
  cket (Reinforced Location Armor: Crew. Ratina 2) 
  47 
  Bryce Hubbard (order #5318102)
  
  I 4.31 HACS-lSM6-MPIR MAD DO6 R 
  The Mad Dog'R' (for revised) is perhaps one of the strangest hybrids in Terranovan military history. As even antiquated machines were 
  pressed back into service to fight the Terran invader, entire squadrons of MadDogswere taken out of the scrapyards and refitted to make 
  them combat worthy once more. They could not compare to the more modern Heavy Gear designs, but they could at least help hold onto 
  the rear positions and fill in the ranks of the local militias. It was quickly discovered that many of the MadDogscould not even stand up 
  due to micro-fractures in the metal of their leg actuators. Rather than lose precious time repairing them, commanders order the lower 
  body of battle damaged BearHeavy Gears to be used to get the Dogsout in the field. Similarly, many of these machines had their worn- 
  out and cracked rocket pods replaced by two lighter units mounted side by side in an armored housing, again salvaged from other, less 
  fortunate machines. As the casualties mounted, the machines were patched as well as possible, and it was not unusual to see a MadDog 
  R sporting Bearlegsand a Bearor Grinlybackpackand engine (though their upright generator configuration interfered with the operation 
  of the rocket pod constantly, forcing the pilot to keep it in the upright firing position). 
  As would be expected, the greatest concentration of MadDog Rs were found in the Western Frontier Protectorate. MadDogh are fondly 
  remembered by the Ninth Terranovan Lancers, an ad-hoc unit formed mostly of Protectorate army veterans that was founded in the first 
  cycle of the War of the Alliance. Although these men and women were all well past their fighting prime, they took antiquated machines 
  from museums and scrapyards, upgraded the computer system to (almost) modern standard and petitioned the government to be allowed 
  to help defend their city-states. The "gray-haired demons" never faced heavy combat, being too far on the Protectorate frontier, but they 
  did participate in a few inconsequential skirmishes. No machine was lost, and all returned home more or less unscathed after the end of 
  the conflict. 
  Bryce Hubbard (order #5318102)
  
  The Bearwas the first Northern Gear designed to be a true fire support specialist unit from the onset. Previously, this function had been 
  assumed by the Mad Dog, a Western-designed Gear made as an attempt to face the UMF's Hunter. The Mad Dog sported heavier 
  weaponry and spread throughout the North in limited numbers in the early period of Gear development, The Mad Dog was never a 
  superior design, however, and was withdrawn from service. The Northco Razorbackwas also supposedly assigned to limit fire-support 
  duties, but its short-range, low-ammunition weaponry kept it as a tank-hunter above all else. In TN 1810 Northco announced that it would 
  be finally filling the fire support niche appropriately and the Bearwas released soon thereafter. 
  The Bear's designers based most of their drive train design on the lower body structure of the Razorback, a particularly tough system 
  layout that had already proved its worth in combat. The upper body, however, was totally redesigned; the humpbacked frame of the 
  RazorbacKs torso was replaced by a more humanoid one. The pilot's head was protected by the "head-in-head'' configuration, similar to 
  the one found on the Hunter, The arms were made large and strong, with hydraulic rotors instead of piston-like actuators. The S-V460T 
  engine was replaced by a S-V79OT rigged with a heavy duty radiator. The weaponry of the Bearwas designed with short to medium range 
  fire-support duties in mind, with assault mission profiles a secondary concern. Fire support duties were ensured by twin GH-10 rocket 
  pods and a Harmon T-12 guided mortar unit. The rocket pods could be used as direct fire weapons during assaults as well, when their 
  power was supplemented by a large Riley M225 autocannon. Anti-infantry defense was insured by a GU-4 machinegun mounted in the 
  shoulder casing of the right manipulator arm. The GU-4 machinegun placement, although ingenious, caused problems because of the 
  muzzle's proximity to the main omnicamera When the gun was fired on full automatic, the bright munle flash has a tendency to blind the 
  Gear's pilot. The problem was usually solved by makeshift flash suppressors. 
  *. .I. 
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  Vehicle Specifications 
  Code Name: 
  Bear 
  Production Code: 
  HACSOIHG-FS 
  Production Type: 
  Mass Production 
  Cnsl. 
  342.286 marks 
  Manufacturer: 
  Northco 
  Use: 
  fire SUDDO~~ 
  Heavv aear 
  Height: 
  4.8 meters (5.6 w/MRP) 
  Width: 
  3.7 meters 
  Average Armor Thickness: 
  74 mm 
  Armor Material: 
  steel w/cumDosite 
  Standard Operational Weight: 
  8456 kg 
  Primary Movement Mode: 
  Walk (36 kph) 
  Secondarv Movement Mode: 
  Ground (60 koh) 
  Deployment Range: 
  380 km 
  40 hexes/;! km 
  Sensor Range: 
  Communication Range: 
  200 hexes/lO km 
  Powerolant: 
  S-V790T 
  Horseoower: 
  780 HD 
  Heapon Paqload 
  ~ 
  ~ 
  Name 
  Ammunition Pavload 
  M225 Autocannon 
  40 rounds 
  GH-IO Rocket Pod X 2 
  36 rockets each 
  611-4 Machineaun 
  200 rounds 
  Harmon T-12 Mortar 
  8 shells 
  HW-VBl Vibroblade 
  Bryce Hubbard (order #5318102)
  
  m i t  n€CORO 
  While it was a definite improvement on the MadDogand other converted fire support Gears, the Bearwas plagued by technical problems 
  over its career. Critical problems, such as the wildly defective fire control computer and sensor camera system of the prototypes, took 
  many cycles to fix. The engine also had the bad habit of shutting down whenever the pilot pushed his machine a little too hard. An 
  inexperienced pilot always took a little time before learning how to use all his machine's potential while avoiding a shutdown. The 
  problem was finally traced to a faulty valve design, though many S-V790T engines were never fixed - 
  the monitoring computer was 
  simply reprogrammed to take the valve failure into account. By the late TN 1820s safeguards were in place and most pilots knew how to 
  keep their Bears running on the battlefield. 
  The Bear has served with distinction for over a century and has seen service across the North and the Badlands. Most forces used the 
  Bear in five-Gear fire support teams, sometimes including a single scout Gear for target designation During the incessant border 
  skirmishes of the TN 1840s and 1850s, Southern units very wisely came to fear the sight of a Ferret recon Gear scooting across the 
  battlefield using its target designator to "paint" units for the mortars of Bearsquadrons. Over its career, the Bearspawned very few (and 
  rare) variants, although it did lead to the creation of the Den Motherartillery command Gear which involved an extensive redesign using 
  the Bearas its basis. As new technology became available, however, the Bear slowly faded into obsolescence. In the TN 1870s, Northco 
  entered into an agreement with Shaian Mechanics to coproduce a next generation fire-support model to replace the Bear. This project led 
  to the development of the Grizzk. Despite the introduction of its successor, the Bear is still in fairly wide circulation. Pressed back into 
  front-line service during the war, the Bear is now a mainstay of second-line and local militia units. A large number of the Gears can also 
  be found in the Badlands and Fort Neil's Neil Motor Works has recently acquired the rights to produce spare parts for the design (and its 
  cousin, the Den Motheo. 
  [ieneral Stats 
  Threat Value 
  599 
  Offensive 
  1391 
  Defensive: 
  226 
  Miscellaneous 
  182 
  Size 
  7 
  Original Default Size 
  8 
  lndv Lemon Dice 
  3 
  Crew. 
  1 
  Bonus Actions. 
  n 
  Movement 
  Primary Movment Mode: 
  Walk 
  Ton Soeed. 
  c 
  Combat Speed: 
  3 
  r -r--- 
  Secondary Movement Mode: 
  Ground 
  Combat Soeed: 
  5 
  Top Speed: 
  10 
  Maneuver: 
  -1 
  Electronics 
  Sensors: 
  0 
  Communications: 
  0 
  Fire Control: 
  0 
  Rrmor 
  Liaht Damaae: 
  17 
  Heavy Damage: 
  34 
  Overkill. 
  c, 
  Vehicle Rvailabilit~ 
  Availability Threshold: 
  4 
  Maximum Number of Units in the Field: 
  10 
  Bryce Hubbard (order #5318102)
  
  Heapons Summarq 
  Name 
  Code 
  Fire Arc 
  Qtv 
  Ammo 
  M225 Autocannon 
  HAC 
  Forward 
  1 
  40 
  GH-IO Rocket Pods 
  MRP/36 
  Fixed Forward 
  2 
  36/36 
  GU-4 Machinegun 
  LMG 
  Forward 
  1 
  200 
  Harmon T-12 Mortar 
  LGM 
  Forward 
  1 
  0 
  HW-VBl Vibroblade 
  VB 
  Forward 
  1 
  GH-10 Rocket Pod X 2 
  GU-4 Machinegun 
  Harmon T-12 Mortar 
  HW-VBl Vibroblade (not shown) 
  Tqpical Camouflage 
  Perhs 
  Game Effect 
  Name 
  Rating 
  Can low twice its own weight 
  High Towing Capacity 
  Hostile Environment Protection 
  Desert 
  Manipulator Arm x 2 
  7 
  Can punch 
  Flaws 
  Name 
  Rating 
  Game Effect 
  Large Sensor profile 
  1 
  Easy to detect 
  Defects 
  Game Effect 
  Name 
  Rating 
  Annoyance 
  Machinegun flash blinds pilot 
  Optional Equipment 
  Name 
  Modified TV 
  Add 3 Hand Grenades 
  Add armored jacket (Reinforced Location Armor 2: Crew) 
  61 0 
  607 
  Addleg armor (Rugged Movement System) 
  644 
  Add DPG (F, 30 rounds) 
  Replace HAC by FGC (F, 20 rounds) 
  Replace LGM by APM (F, 30 shells) 
  620 
  507 
  51 7 
  Bryce Hubbard (order #5318102)
  
  I 
  E 
  ff 
  I 4.101 HACS-OlHG-AI' MAULER BEAR 
  Originally developed in the TN 1850s but fielded in very small numbers by Northern forces, the Mauler Bear would be revived and 
  updated by the Peace River Army many cycles later. The Maulerwas conceived as a dedicated infantry killer and sported numerous high 
  explosive weapons capable of literally filling the air around the machine with lethal shrapnel. The main fire support and assault weaponry 
  of the Bear- the T-12 Mortar and the M225 autocannon - 
  were eliminated and replaced bya manipulator held Ankerson G-60 grenade 
  launcher as well as by linked torso mounted GU-7 gatling machineguns, which replaced the GU-4 already installed. The layout of the twin 
  gatling layout would be later revived for the Kodiak. The Mauler Bear was used in specialized city-clearing squadrons by the Western 
  Frontier Protectorate Army until the TN 1870s when a change in deployment doctrine and the introduction of the Grinly lead to its 
  withdrawal from service. 
  When the Peace river Army was formed, the Bearwas one of the heaviest machines available and the Maulervariant saw itself revived. The 
  dangerous GREL infantry of the CEF made dedicated anti-personnel vehicles more important than ever and Paxton refitted a significant 
  number of Bears into revised Maulerdesigns Heavier GU-10 gatlings were added to the torso, but the GU-4 in place was retained. The 
  grenade launcher remained the Maulet's principal weapon, but defense was augmented by a large number of Paxton anti-personnel 
  charges. The GH-10 rocket pods were retained to maintain some anti-vehicle firepower as well. This weapons layout proved very suc- 
  cessful against GREL forces and can still be found in various Badlands forces. Replenishing the antipersonnel mine system on the Gear's 
  lower body can be very expensive and difficult, so many of the surviving Maulerssimply dispense with this system, relying on their other 
  antipersonnel weapons to do the job. The Maulersstill in use among Badlanders are now most commonly used as an assault or defense 
  machine against light vehicles such as those found in caravans or rover bands. 
  Vehicle Specifications 
  Code Name: 
  Mauler Bear 
  Production Type: 
  Mass Production 
  Production Code: 
  HACS-01 HG-AP 
  ~~ 
  cost: 
  523 286 marks 
  Manufacturer: 
  Norlhco 
  Use: 
  anti-inlantry Gear 
  Height: 
  4.8 meters 
  Width: 
  3 R meters 15 6 w/MRP\ 
  ~~ 
  AveraQe Armor Thickness: 
  74 mm 
  Deployment RanQe: 
  380 km 
  Sensor Range: 
  40 hexes/:! km 
  Communication Range: 
  200 hexes/lO km 
  HorseDower: 
  780 Ho 
  Powerplant: 
  S-V790T 
  Modifications 
  Add: 
  LGL (F, 60 shots), 2 x HMG (FF, 300 rnds each), APGL (F, 6 shots), 
  Weapons Link (twin HMGs), AP Charges (Rating 2,50 charges) 
  Remove: 
  HAC, LGM 
  Change: 
  n/a 
  Modified Threat Value: 
  814 
  Offensive: 
  1315 
  Defensive: 
  226 
  Miscellaneous: 
  sn7 
  Vehicle Availabilitq 
  Availabilitv Threshold: 
  5 
  Maximum Number of Units in the Field: 
  5 
  Bryce Hubbard (order #5318102)
  
  Produced at a time when new Gear chassis were designed every two or three cycles, the Den Motherwas first a command-and-artillery 
  control version of the Bearwhich evolved into its own design soon after. Modifications included the XVD-9OA communication equipment 
  (replacing the somewhat obsolete Rod-6 comm system), an MSU-010 satellite uplink, high resolution displays, long range camera 
  sensors and a slightly higher performance secondary movement system (SMS), all of which necessitated significant internal reengineering. 
  Several plates of armor were added, most of them to the front, but the armament remained identical to the Bear’s. In some later models, 
  the guided mortar was removed to get ride of some excess weight which was impairing the machine’s speed and combat performance. 
  Several of the already-existing engine problems remained, however, and although the application of 475 HP S-VWK was considered as 
  a permanent solution, pilot complaints about that engine’s excess vibrations were enough to discourage the engineers. The shoulder- 
  mounted GU-4 machinegun also had a muzzle flash problem which was never truly resolved and eventually abandoned as the engineers 
  were assigned other projects. It was finally agreed that an anti-flash nozzle cannot be installed on a gatling-type weapon and that was the 
  The latest version of the Den Mother is equipped with the treaded feet of the Grizzh, as this type of movement system has been judged 
  more eff icient for such large, lumbering machines. Most pilots have found the Den Motbera reliable if slow machine. Its performance as 
  an artillery or command unit is often praised, even if the machine’s sheer bulk and size make it more noticeable than would be preferable. 
  It should be noted that Northco has ceased producing spare parts for the DenMother, as it has for the Bear, and has sold the maintenance 
  rights and responsibilities to Neil Motor Works. This transfer of responsabilites has made replacement parts for these models somewhat 
  more difficult to obtain and more expensive. 
  Vehicle 
  Code Name: 
  Den Mother 
  Production Code: 
  HACS-01 HG-ART 
  Production Tvoe: 
  Mass Production 
  Cost: 
  472.500 marks 
  Manufacturer: 
  Northco 
  Use: 
  artillery command and control Gear 
  Heioht: 
  4.8 meters 
  Width: 
  4.8 meters (5.6 w/MRP) 
  Average Armor Thickness: 
  74 mm 
  Armor Material: 
  molecular steel w/composite 
  Standard Operational Weight: 
  8615 kg 
  Primarv Movement Mode: 
  Walk (35 kDh) 
  Secondary Movement Mode: 
  Ground (57 kph) 
  Deployment Range: 
  360 km 
  Sensor Ranoe: 
  40 hex& 
  km 
  Communicalion Ranoe: 
  400 hexesB0 km 
  Powerplant 
  S-V790T 
  Horsepower: 
  780 Hp 
  Weapon Paqload 
  Name 
  Ammunition Payload 
  M225 Aulocannon 
  40 rounds 
  GH-IO Rocket Pod x 2 
  36 rockets each 
  GU-4 Machineaun 
  200 belted rounds 
  Harmon T-12 Mortar 
  8 shells 
  HW-VBI Vibroblade 
  Bryce Hubbard (order #5318102)
  
  IC 
  SERVICE RECORO 
  Like its predecessor, the Bear, the DenMotherhas enjoyed quite an extended career. Even today, it is used as mobile artillery control Gear, 
  and although it is much older than the Grizb, it frequently serves as close fire support unit from time to time It is now being replaced by 
  a special variant of the Grin&, though the latter's high cost slowed down the transition. As a result, the Den Motheh latest version is very 
  likely to remain in operation for another ten to twenty cycles The initial release of the Den Motherwas not equipped with satellite uplinks 
  and its electronic components had not yet been perfected to the point at which they currently are, but the result was nonetheless a strong 
  support Gear which was often favored by more prudent commanding officers. During the War of the Alliance, the initial Rod-6 comrnu- 
  nication system was replaced by the XVD-9OA comm equipment, which turned the Den Mother into a very efficient command unit. 
  Furthermore, as the war progressed and more weapon satellites became available to the Terranovan forces, the DenMotherwas equipped 
  with a satellite uplink designed to call in orbital fire or very long range fire support 
  The Den Motherhas one major claim to fame: Mayia DeLourdBs. First known for her unbroken streak of victories on the Death Track 1000 
  field between TN 1904 and TN 1911, she performed all of her races in her customized Den Mother. At the beginning of the War of the 
  Alliance, she was drafted into the Northern Guard and was allowed to keep her Gear (although some people tell another version of the 
  story where she would have been forced to contribute her Gear to the war effort). She briefly participated in the Baja Campaign, but an 
  elbow injury temporarily put her out of commission. She then met Field Marshal Anders von Breslau, who was impressed both by her 
  attitude and her competence, and assigned her an dangerous sabotage mission behind enemy lines Although she realized her chances 
  of survival were slim, she went. and never returned. DeLourdBs' life has often been serialized on trideo. Most of the times, her Den Mother 
  Gear is portrayed.as a very alert and unusually responsive (some even say intelligent) machine Although she is presumed dead, DeLourdBs' 
  exact fate remains unknown. 
  General Stab 
  Threat Value: 
  735 
  Offensive: 
  1391 
  Defensive: 
  225 
  Miscellaneous: 
  591 
  Size: 
  7 
  Oriainal Delault Size: 
  9 
  Indv. Lemon Dice: 
  3 
  Crew: 
  1 
  Bonus Actions: 
  0 
  Movement 
  Primary Movment Mode: 
  Walk 
  Combat Soeed: 
  3 
  TOO SDeed: 
  6 
  Secondary Movement Mode: 
  Ground 
  TOO Soeed: 
  10 
  Combat Speed: 
  5 
  Maneuver: 
  -1 
  Electronics 
  Sensors: 
  0 
  Communications: 
  t 1  
  Fire Control: 
  0 
  Armor 
  Light Damage: 
  17 
  Heavy Damage: 
  34 
  Overkill: 
  51 
  Vehicle Availabilitq 
  Availabilitv Threshold: 
  5 
  Maximum Number of Units in the Field 
  3 
  .
  &
  ,
   
  ., 
  ~ 
  *. . 
  . .: .. 4. , 
  ..: 
  d. ..; p..j.".j 
  ! 
  ~ 
  . *. .. ..... i .. 1. . : ...I. .... i ....... .i ...... I ...,.., . 
  .,..... ._... 
  .j ........ ...... 
  Bryce Hubbard (order #5318102)
  
  Weapons Summarq 
  code 
  Flre Arc 
  Qtv 
  Ammo 
  M Z 5  Autocannon 
  HAC 
  Forward 
  1 
  40 
  GH-10 Rocket Pods 
  MRPI36 
  Fixed Forward 
  2 
  36/36 
  GU-4 Machinegun 
  LMG 
  Forward 
  1 
  200 
  Harmon T-12 Mortar 
  LGM 
  Forward 
  1 
  8 
  HW-VB1 Vibroblade 
  VB 
  Forward 
  1 
  Perhs 
  Rating 
  Game Effect 
  Can tow up to twice its own weight 
  Hostile Environment Protection 
  Desert 
  Manipulator Arm x 2 
  7 
  Can punch 
  Reinforced Armor 
  1 
  Add to base rating of front arc 
  Satellite Uplink 
  Allows orbital communicatio 
  Flaws 
  Bryce Hubbard (order #5318102)
  
  T 
  I 4.111 HACS-OlHG-ARTIR DEN MOTHER II 
  One of the longest-lasting main artillery machines in the Northern Guard, the Den Mother is still one Gear which has stood the test of 
  time. Despite its age, it can still keep up with younger combat vehicles, such as the Cheetahand the Jaguar, and can hold its own against 
  tough opponents such as the Black Mamba and the dreaded Spitting Cobra During the early 19OOs, in order to give “Old Reliable” a 
  better fighting chance, the Northern military has invested some resources in refitting the remaining Den Mothers with minor upgrade 
  options. As a result, many “Moms” currently in service are examples of the Den Mother //configuration. The traditional RU-L8 wheeled 
  SMS has been pulled out and replaced with the sturdier NIX Seven tracked SMS. This propels the Den Mother //at a top speed slightly 
  superior to the original model, and is easier to repair and maintain. Also, the model has been imrpoved with additional armor around the 
  torso. A defensive housing around the head and antennae modules protects the communication system and improved built-in redun- 
  dancy prevents the system from failing at the first few hits. 
  There were a few Den Mother I/ present during the War of the Alliance and their effectiveness encouraged the military to increase the 
  conversion process. Because the original Den Motherwas such a flexible and efficient design, it was easy to justify improving slightly on 
  it using a DM2-X conversion kit and turn it into an even better machine. Considering the surprising maneuverability of the CEF hovertanks 
  and the eff iciency of the GREL soldiers, the Den Mother //performed very well. As soon as the Colonial Expeditionary Forces realized its 
  weakness, however, they capitalized on it and focused their efforts on destroying it first when encountered in a squadron. Until the 
  appearance of the Thunder Grizzb, during the last days of the War, it was considered a dirty job to get assigned to a Den Mother//. Given 
  the slow deployment of the new ThunderGrizz~artillery command Gear (see p. 85), the Den Mother //is likely to remain common for the 
  next few decades. 
  Vehicle Specifications 
  Code Name: 
  Den Mother II 
  Production Tvoe: 
  Mass Production 
  Production Code: 
  HACS-01 HG-ARTIA 
  Cost: 
  532,929 marks 
  Manufacturer: 
  Northco 
  Use: 
  artillery command and control Gear 
  Heiaht: 
  4.8 meters (5.6 w/MRPI 
  Width: 
  3.8 meters 
  Average Armor Thickness: 
  a2 mm 
  Armor Material: 
  molecular steel w/composite 
  Standard Ooerational Weiaht: 
  8775 ko 
  Primary Movement Mode: 
  Walk (35 kph) 
  Secondary Movement Mode: 
  Ground (67 kph) 
  Deployment Range: 
  360 km 
  Sensor Ranae: 
  40 hexes/2 km 
  Communication Ranae: 
  400 hexed20 km 
  Powerplant: 
  S-V790T 
  Horsepower: 
  780 HP 
  Modifications 
  Add: 
  Backup Communications System 
  Change upgrade Base Armor to 18, upgrade Ground Top3eed to 11 (67 kph) 
  Modified Threat Value: 
  829 
  Oflensive: 
  1391 
  Defensive 
  252 
  Miscellaneous: 
  846 
  Vehicle Availabilitu 
  ~ 
  Availabilihr Threshold 
  7 
  Maximum Number of Units in the Field: 
  2 
  -- I 
  ** 
  Bryce Hubbard (order #5318102)
  
  The Bobcat is both an advanced Gear and a throwback to an earlier time. Developed in the beginning of the TN 1690s, the Bobcatwas the 
  first dedicated scouthecon Gear on Terra Nova. It featured an efficient electronic array, which included an ECM device, and is both faster 
  and more maneuverable than a Hunter. In many ways the Bobcatwas a revolutionary machine that opened the door for future develop- 
  ments. It featured a radical main body structure in which the pilot, instead of sitting in the main body of the Gear, laid down on his 
  stomach on a special couch. The forward and top armor panels could be left open during movement, making the Gear's cockpit more 
  comfortable. The large panels also facilitated egress from the vehicle. Unfortunately, the nearly horizontal posture of the pilot lead to 
  frequent neck aches. The electronic equipment bay was housed just above the pilot's legs, underneath the vehicle's head. Whenever 
  maintenance was required, the entire head and electronic bay assembly could be raised out of the body on twin hydraulic rails. The 
  Bobcats compact head was a radical innovation for Northern designers who had employed a turret style head on the Hunter. The Bobcat 
  design would eventually inspire more compact head designs even for Gears with normal sitting position. 
  The Bobcat also featured an innovative "kneel-down" SMS to counter a vertical balance problem. To engage its ground movement 
  systems, the Bobcatwould kneel forward and ride on wheels located in each kneeand toes. This system provided excellent stability, but 
  prevented the use of heavy armor plates on the leg assembly, exposing the movement system and chassis to potential damage. The 
  weapon system was lighter than that of the Hunterwith the introduction of the deployable pack gun (a collapsible light autocannon). The 
  engineers, however, maintained the Pepperbox rocket pod of the older machine. Despite the fact that the alternate pilot positioning was 
  abandoned and the Bobcats SMS layout was also discarded after the Wildcat, the first true scout Gear nonetheless paved the way for all 
  future Northern light recon Gears. 
  Code Name 
  Bobcat 
  Production Code 
  HACS-03LG-SCT 
  Production Twe: 
  Mass Production 
  cost: 
  351,333 marks 
  Manufacturer: 
  Northco 
  Use: 
  scoutlrecon Gear 
  Heiaht: 
  4.3 meters 
  Width: 
  2.9 meters 
  Average Armor Thickness: 
  34 mm 
  Armor Material: 
  durasheet w/allov 
  Standard Omrational Weioht: 
  5689 ko 
  Primary Movement Mode: 
  Walk (49 kph) 
  Secondary Movement Mode: 
  Ground (78 kph) 
  Deolovment Ranoe: 
  650 km 
  Sensor Ranae: 
  80 hexed4 km 
  Communication Range: 
  400 hexesR0 krn 
  Powerplant: 
  S-V478B V-Engine 
  Horseoower: 
  385 Hn 
  Heapon Paqload 
  Name 
  Ammunition Payload 
  M25 Pack Gun 
  30 rounds 
  RP-109 PeDoerbox 
  24 rockets 
  M-2A Hand Grenade 
  4 grenades 
  HW-VB-I Vibroknife 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORO 
  The SC-01 Bobcatwas first developed to replace the makeshift HunterRecon that was used in the early years of the Gear's introduction 
  and developed during the Merchant War. The Bobcatmade its debut just after the war ended in TN 1688, rolling off the Northco produc- 
  tion line in TN 1691. It was first adopted by the forces of the United Mercantile Federation Army. When the Confederated Northern City- 
  States came into being, the Bobcat was sold to the Northern Lights Confederacy and the Western Frontier Protectorate. Despite the 
  technical difficulties associates with its SMS, the Bobcat served well for several decades, but was eventually replaced by the Fefref. The 
  Bobcatremained in circulation however, because it was somewhat more versatile than the Ferretand because of the investment made in 
  it by the Western Frontier Protectorate Army. 
  Bobcats remained in service alongside the Ferretuntil the end of the TN 1790s, when Northco shut down its production line in favor of 
  a new trooper Gear called the Wildcat. Spare parts were still produced in Rapid City until the TN 1850s, when the maintenance contract 
  for the Bobcatwas purchased by the Fort Henry's Karlston Engines. Most Bobcats were decommissioned at this time and sold to local 
  militias or even to Badlands communities. The Timmins militia purchased a great number of those that had served with the Norlight 
  Armed Forces and they continued to serve the CNCS protectorate until the War of the Alliance. In The TN 1930s Bobcats can only be 
  found in the WFP, were they continue to serve with Fort militias and in the Badlands, where most decommissioned Terranovan military 
  hardware tends to accumulate. Many of the Bobcats located in the equatorial desert have been pressed into service as makeshift work 
  Gears by homesteaders and were stripped of weapons. The secondary movement system is often non-functional on these machines 
  because of its unique design and the lack of spare parts. Western ranchers who use the Bobcat, however, have access to spare parts from 
  Fort Henry and continue to use the machine as a defense against rovers and poachers. These men and women have developed a great 
  fondness for the model and often hold semi-off icial Bobcatraces. 
  Threat Value 
  Offensive 
  Defensive 
  Miscellaneous 
  size 
  Original Default Size 
  lndv Lemon Dice 
  Crew 
  Bonus Actions 
  -- T I -  
  A 
  *
  I
  ?
   
  4
  .
  .
   
  0 
  Movement 
  Primary Movment Mode 
  Combat Speed 
  Top Speed 
  Secondary Movement Mode. 
  Combat Speed 
  Top Speed 
  Maneuver 
  Electronics 
  Sensors 
  Communications 
  Fire Control. 
  Armor 
  Light Damage 
  Heavy Damage 
  Overkill 
  Vehicle tlvailabilitq 
  Availability Threshold 
  Maximum Number of Units in the Field 
  Bryce Hubbard (order #5318102)
  
  Heapons Summarq 
  Code 
  Fire Arc 
  Qtv 
  Ammo 
  Forward 
  1 
  30 
  Forward 
  1 
  24 
  M-2A Hand Grenade 
  HW-VBl Vibroknife 
  Perks 
  Rating 
  Game Effects 
  2 
  Offensive Electronic Warfare equipment 
  Hostile Environment Protection 
  Desert 
  lmproved Rear Defense 
  Reduce rear defense penalties by one 
  Manipulator Arm x 2 
  6 
  Can punch 
  2 
  Used lo target Guided weapons 
  flaw 
  Rating 
  Game Eflects 
  Piloting posture is hard on the neck 
  "Structure" hits are one step worse 
  Oefects 
  Rating 
  Game Effects 
  Optional Equipment 
  Modified TV 
  535 
  533 
  545 
  599 
  Armor Jacket (Reinforced Location Armor 1, Crew) 
  Add AP Grenade Launcher (FF, 6 shots) 
  Replace DPG with LAC (F, 30 rounds) 
  Replace LRP/24 with MRP/9 (F, 9 rockets) 
  M-2A Hand Grenade (not shown) 
  HW-VB-I Vibroknife (not shown) 
  Bryce Hubbard (order #5318102)
  
  I 4121 HACS-0316-AA BIRD ARROW 
  The Western Frontier Protectorate Army developed the BirdAfrorowvariant of the Bobcatas a rapid-reaction, anti-aircraft system after 
  suffered terribly from air-to-ground assaults during St. Vincent's War. The modifications to the Bird Arrow were fairly complex 
  included stripping most of the standard Bobcatweaponry, replacing it with a turret-mounted Riley AA12 20 mm anti-aircraft gun. 
  turret placement was made possible by the Bobcats sloped cockpit and involved the redesign of the head assembly. The standard se 
  head of the Bobcatwas completely replaced by the AA12 cannon which was fitted with a long-range sensor package and placed over 
  electronics package of the Bobcat. The turret also featured the primary communications antenna. Short and medium-range sensors were 
  placed in a secondary sensor pod placed forward on the torso, out of the way of the sweep of the AA12 cannon. This layout allowed a 360" 
  radius of fire, but made the already uncomfortable Bobcata very complex machine to exit. For a safe and easy exit, the AA12 had to be 
  rotated to the side and the secondary sensor array slid forward along a special rail. Emergency egress was possible by opening only the 
  nose-hatch of the cockpit and/or ejecting the secondary sensor pod. 
  The BirdArrowserved well as a light and rapid anti-aircraft unit with the WFP and some units of the Northern Guard. The complexity of 
  its design made it unpopular with technicians and pilots and it never reached a wide distribution. The value of its tactical application was 
  h, and the CheetahAirClawiscurrentlyfilling its shoesverywell. Most BifdArrowshave now been decommissioned or made 
  models. A few BirdArfoowscan still be found in the Badlands and among Western militias, but even here the complexity of 
  design has meant a certain number of breakdowns and the need tor anti-aircraft weaponry is often very limited. For most people the Bird 
  Arrowhas become an example of making do with the available technology, a museum piece studied by engineers and Western enthusiast 
  rather than an active part of Northern military forces. 
  Vehicle Specifications 
  Code Name 
  Bird Arrow 
  Production Code. 
  HACS-OJLG-AA 
  Production Tvoe: 
  Limited Production 
  cost: 
  966,000 marks 
  Manufacturer: 
  Northco 
  Use: 
  anri-aircraft Gear 
  Heiaht: 
  4.3 meters 
  Width: 
  2.9 meters 
  Average ArmorThickness: 
  34 mm 
  Armor Material: 
  durasheet w/allov 
  Standard ooerational Weiaht: 
  5575 ka 
  Primary Movement Mode: 
  Walk (49 kph) 
  Secondary Movement Mode: 
  Ground (78 kph) 
  Deolovmenl Ranoe: 
  650 km 
  Sensor Ranae: 
  80 hexesl4 km 
  Communication Range: 
  400 hexes120 km 
  Powerplant: 
  S-V478B V-Engine 
  Horseoower: 
  385 Ho 
  Modifications 
  Add: 
  LAAC (T, 160 shells) 
  Remove: 
  DPG. LRP/24. Taraet Desianator 
  Change: 
  nla 
  Modified Threat Value: 
  41 4 
  Offensive: 
  341 
  Defensive: 
  399 
  Miscellaneous: 
  503 
  Vehicle Availabilih 
  Availability Threshold: 
  6 
  Maximum Number of Units in the Field: 
  2 
  Bryce Hubbard (order #5318102)
  
  T 
  T 
  413 HACS-0216-SCT FERRET 
  The Ferretis one of the most unique Gears ever put in service on Terra Nova. Its design was probably influenced by that of the Bobcat, the 
  first dedicated scout Gear of the Northern forces The Bobcat featured a problematic secondary movement system based around over- 
  sized wheels powered by core motors on each of its knees. Bobcatpilots only had to kneel their machines and engage the core motors to 
  acquire both low signature and great speed. Despite the structural flaws of the Bobcatthis combination of stealth and speed seduced the 
  military and they asked for a more specialized scout machine that could match these features and resolve its difficulties. Two prototypes 
  were submitted to the military. The first, called the Fennec, was presented by Northco; although well designed, it was nothing more than 
  a revamped Bobcatand the military refused it The work on the Fennec would later be refurbished for the development of the Wildcat 
  general purpose combat Gear. The Fennecs competition was an even more unique design proposed by the then largely unknown Keimuri 
  Gear, which had built itself in the market of high performance motorcycles and custom Gear refits. 
  The Ferrefthat was proposed by Keimuri showed the unique outlook of he young company. Led by Liayna Keimuri, owner and mechanical 
  design genius, the Keimury team created a machine that had the traits of both a Gear and a motorcycle. The Ferrefwas capable of two 
  quite distinct modes of travel, which were referred to as Gear and Cycle. In Gear mode, the ferretstood about 3.6 meters tall and walked 
  on small, sturdy legs. In Cycle mode, the machine "sat" on a rear-mounted oversized drive wheel and locked its legs together, dropping 
  its height to a mere 1.79 meters and assuming the characteristics of an oversized motorcycle. Designed as a light scout and recon 
  vehicle, the Ferretwas lightly armed, wielding almost identical weaponry as the Bobcat, namely a M25 pack gun and RP-109 Pepperbox 
  rocket pod, supplemented by a vibroknife and one M-2A hand grenade. Like the Bobcatthe Ferretalso wielded a laser target designator, 
  allowing it to tag targets for fire-support units 
  dth: 
  3.2 meti 
  eraae Armor Thickness: 
  28 n 
  mor Material: 
  durasheel w/all 
  , . ^  .. ,...... 
  .,.a- 
  Mass Production 
  226.100 marks 
  Manufacturer 
  Keirnuri Gear 
  scouthecon Gear 
  3.6 meters (standing), 1 8 meters (cycle mod9 
  ?rs 
  im 
  OY 
  Primary Movement Mode 
  Walk (36 kph) 
  Secondary Movement Mode 
  Ground (80 kph) 
  Deployment Range 
  700 km 
  Sensor Range 
  100 hexed km 
  Communicalion Range 
  500 hexes/25 km 
  S-V620K V-engine 
  400 Hp 
  - 
  - 
  Stanaara uperartonai weignr 
  4 4  
  U 6 
  Weapon Payload 
  Ammunition Payload 
  M25 Pack Gun 
  30 rounds 
  RP-IO9 Pepperbox 
  24 rockets 
  M-2A Hand Grenade 
  HW-VB-1 Vibroknile 
  - - I.-- 
  + 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORD 
  The Ferretwas an innovative design, but was far from perfect. Notably, the size of the cockpit, which was extremely cramped, requiring 
  the use of pilots of very small stature. The unique design also displayed a certain lack of the flexibility associated with the Hunter‘s 
  humanoid design. Nevertheless the machine filed a need in the Northern market and it was the standard light Gear used throughout the 
  nineteenth Terranovan century. The heyday of the Ferretwas the middle of the century, when it was paired with fire support units such as 
  the Bear to devastating effect against Southern units. When the Cheetah was introduced, however, many saw the Ferret as instantly 
  obsolete. Featuring technology from acentury in the past, the little “butt wheel” design could not compete with Shaian’s high-technology 
  recon Gear. Chronic financial difficulties at Keimuri had also guaranteed that little effort was being put into modernizing the Ferret, 
  making it even more obsolete. Keimuri has returned to the Gear development stage, however, and has entered into a strategic alliance with 
  their old competitors at Northco. While much of the new partners’ energy is focused on the high-technology Weasel line of Gears - 
  which was derived from the Ferret- a new edition of the Ferret has been released to positive reviews. 
  Despite the Gear‘s military origin, the Ferret has acquired a phenomenal following among Northern 
  ans. Mass-market editions - 
  stripped of weaponry of course- have been available for generations, but the Ferretnever seems to 
  t of style. Customized versions 
  are in manya well-to-do person’s garage and jet-black “racing fefretf featuring chrome highlights and oversized tires are the traditional 
  result of a Norlight mid-life crisis. Customized Ferretshows are very popular and adolescents who get access to modified and refur- 
  bished models often hold drag races. Keimuri Gear also sponsors a series of animated holofilms and morning trideo shows featuring the 
  adventures of Freddy The Ferret, presumably a (according to the advertising text) “highly evolved and precocious Gear and his cavalcade 
  of amazing friends.” Freddy the Ferret action figures and video games are consistent top sellers with Northern children and rumors of a 
  “Freddyland” amusement park being built outside Franklin Harbor are currently running rampant. 
  General Stak 
  Threat Value: 
  323 
  Offensive: 
  347 
  Defensive: 
  319 
  Miscellaneous: 
  302 
  Size: 
  5 
  Original Delault Size: 
  7 
  Indv. Lemon Dice: 
  3 
  Crew: 
  1 
  ~ 
  Bonus Actions: 
  0 
  Movement 
  Primarv Movment Mode: 
  Walk 
  Combat SDeed: 
  3 
  Top Speed: 
  6 
  Secondary Movement Mode: 
  Ground 
  Combat Soeed: 
  7 
  TOD Soeed: 
  13 
  Maneuver: 
  +I 
  Electronics 
  Sensors: 
  t1 
  Communicalions: 
  t1 
  Fire Control: 
  0 
  Armor 
  Light Damage: 
  12 
  Heaw Oamaoe: 
  24 
  Overkill: 
  36 
  Vehicle Rvailabilitq 
  Availability Threshold: 
  4 
  Maximum Number of Units in the Field 
  Unlimited 
  jxcIll I- 
  -- *-*-** 
  Bryce Hubbard (order #5318102)
  
  Weapons Sumrnarq 
  Code 
  Fire Arc 
  atv 
  Ammo 
  Forward 
  1 
  30 
  Forward 
  1 
  24 
  HW-VB-1 Vibroknife 
  VB 
  Forward 
  1 
  M-2A Hand Grenade 
  HG 
  Forward 
  1 
  Perhs 
  Rating 
  Game Effect 
  Hostile Environment Protection 
  Deserl 
  ti Concealment while under cover (SMS mode only) 
  6 
  Can punch 
  2 
  Designate target for guided weapons 
  Flaws 
  Ratlng 
  Game Effect 
  Cramped cockpit, maximum pilot Build is -1 
  Low Profile only applicable in Cycle Mode 
  Subtract from maneuver when walking 
  Movement damage is one step worse 
  Decreased Maneuverability 
  2 
  Exposed Movement System 
  Defects 
  Game Effect 
  Rating 
  Optional Equipment 
  Modified Tv 
  341 
  329 
  332 
  Replace DPG with LAC (F, 30 rounds) 
  Replace DPG with VLAC (F, 60 rounds), add 2 grenades 
  M-2A Hand Grenade (not shown) 
  HW-VB-I Vibroknife (not shown) 
  Bryce Hubbard (order #5318102)
  
  ~ 
  I 4131 HACS-OSLG-OEM SABOTEUR FERRET 
  The unique ferret no longer serves as the CNCS' standard reconnaissance Gear, that role having been filled by the Cheetah, but many 
  Ferretsstill remain in service, often in specialized roles that bring their unusual abilities into play. One of the most effective variants is the 
  Saboteurferret, a sneaky demolitions unit capable of hand-delivering very heavy payload of timed explosives to a target location, be it a 
  bridge, a cliff face, or an AST field outpost. The Saboteur makes very good use of its ability to transform into a low profile, cycle mod 
  no taller than a standing infantryman, and roll quietly through the jungle or forest toward its goal. The Saboteuruses a set of DC-IX gel 
  charges that can be used to devastating effect, also carrying a M222 autocannon. Add3ional camouflage netting allows the already sleek 
  ferret to become even stealthier. The biggest drawback of the design however, is that the charges are simply attached to the ferrets 
  chassis, making the chances of devastating detonation caused by enemy fire a real possibility of the Saboteur is discovered. 
  The Saboteurhas been used by commando units since the TN 1880s and is still in use today. Never a common machine, its inexpensive 
  chassis means that most units wishing to use it can get a hold of one in relatively short order. The Saboteur is principally used as part of 
  an initial action against fortified enemy positions. By setting their charges at strategic locations, a team of Saboteur ferret scan create a 
  well-coordinated and massive wave of destruction, taking down fortifications and creating panic. This is usually followed by a assault by 
  armored columns of assault Gears. Saboteurpilots are sometimes called "mad midgets" because of the danger involved in their duty and 
  the small stature that is required to pilot a Ferret The "midgets" are a rare breed and tend to form unofficial cliques within and between 
  the official unit they are deployed within. Retired Saboteurpilots maintain this esprit decorpsand often belong to a private veteran's club 
  known as the MM Corps. 
  Vehicle Speciftcations 
  Code Name: 
  Saboteur Ferret 
  Production Tvoe: 
  Mass Prnrlitctinn 
  Production Code: 
  HACS-O2LG-DEM 
  ~ 
  cost: 
  252,700 marks 
  Manufacturer: 
  Keimuri Gear 
  Use: 
  covert demolitions Gear 
  Height: 
  3.6 meters (standing), 1.8 meters (cycle mode) 
  Width: 
  3.2 meters 
  Average Armor Thickness: 
  28 mm 
  Armor Material: 
  durasheet w/alloy 
  Standard Ooeralional Weioht: 
  4711-1 
  kn 
  Primarv Movement Mode: 
  Walk f36 knh) 
  Secondary Movement Mode: 
  Ground (80 kph) 
  Deployment Range: 
  700 km 
  Sensor Range: 
  100 hexes/5 km 
  Communication Range: 
  500 hexesP5 km 
  Powerplant: 
  S-V620K V-engine 
  Horsepower: 
  400 Hp 
  Modifications 
  Add 
  LAC (F, 40 rnds), 6 x SDGs, Camouflage Netting, 
  Hazardous Ammo/Fuel Storage 
  Remove: 
  All weapons except VB 
  Change: 
  n/a 
  Modified Threat Value: 
  3fil 
  Offensive: 
  513 
  Defensive: 
  319 
  Miscellaneous: 
  744 
  Vehicle Availabilitq 
  Availability Threshold: 
  6 
  Maximum Number of Units in the Field: 
  1 
  Bryce Hubbard (order #5318102)
  
  With the introduction of the Cheetah, the ferret became instantly obsolete. Still sporting technology developed over a century before, the 
  Ferretcould not compare with the speed, maneuverability and general performance of the Shaian Mechanics Cheetah. Keimuri Gear and 
  its new partner Northco realize that the basic design of the Ferretis sound for a fast scout unit and have cooperated to rebuild the machine 
  from the ground up, using the latest materials, electronics and sub-systems The result is the Ferret Mk 11, released onto the military 
  market in TN 1933. The outward appearance of the Mk I1 is much the same as the traditional Ferret, the primary changes having been 
  made to the internal systems. An improved sensor suite has been added and the movement system now features far sturdier parts, 
  allowing for a higher operational speed without compromising structural integrity. The most important of the changes, however, was 
  made to the engine. An upgraded engine design based on long term performance charts of the Ferrets power usage has increased the 
  speed of the Mk I1 to almost 100 kph, beyond the stability capabilities of most foot-mounted SMS systems. The same performance 
  ratings allowed engineers to better calibrate the engine for endurance, managing to gain almost 15% more deployment range. The only 
  drawback IS the necessity of slightly increased engine maintenance The weapon pack of the Ferrethas been maintained, except that the 
  M25 pack gun has been replaced with a more durable M222 autocannon. 
  The Ferret MK II is a small, fast and nasty Gear. Although still ungainly when moving on its legs, minor improvements of the power 
  transfers, actuator timing and the prudent removal of a few extraneous safety precautions have made the MK II somewhat less awkward. 
  The primary mission profiles for the Mark 11, however, should not require it to hobble about much. As a scout, it performs extremely well. 
  In tests between a Ferret MK II and a Cheetah, the MK II kept pace with the Shaian Mechanics design with relative ease and even left it 
  behind on several occasions. The MK II has already begun to enter service in some Northern Guard units. 
  Code Name: 
  Ferret Mk I1 
  Production Tvoe: 
  Mass Production 
  Produclion Code: 
  HACS-OZLG-SCT/A 
  cost: 
  265,300 marks 
  Manufacturer: 
  Keimuri Gear/Northco 
  Use: 
  scouVrecon Gear 
  Heioht: 
  3.6 meters (standina) . 1.8 meters (cvcle model 
  Width: 
  3.2 meters 
  Average Armor Thickness: 
  28 mm 
  Armor Material: 
  durasheet w/alloy 
  Standard Operational Weight: 
  451 7 kg 
  Walk (36 kDh) 
  Primarv Movement Mode: 
  Secondary Movement Mode: 
  Ground (96 kph) 
  Deployment Range: 
  700 km 
  Sensor Ranae: 
  100 hexed5 km 
  Communication Ranoe: 
  500 hexes/25 km 
  Powerplant: 
  S-V750KWZ V-engine 
  Horsepower: 
  490 HP 
  Modifications 
  Add: 
  LAC (F, 30 rounds) 
  Remove: 
  DPG 
  Change: 
  Sensors to t2, Top Ground Speed to 16, 
  Deolovment Ranoe lo 800 km 
  Modified Threat Value: 
  379 
  Oflensive: 
  401 
  Defensive 
  355 
  Miscellaneous: 
  380 
  Vehicle Rvailabilitu 
  ~ailabilify Threshold: 
  6 
  Maximum Number of Units in the Field: 
  Unlimited 
  Bryce Hubbard (order #5318102)
  
  E 
  I 413.3 HACS-0316-EN WILD FERRET 
  The Wildvariant of the Keimuri ferretserved as the North's main electronic warfare Gear from the middle of the nineteenth century all the 
  way through the War of the Alliance. The Wild Ferretfeatured a back mounted Terrion electronic warfare pod which provided both white 
  signal-noise generation and signal boosting capabilities The placement of the pod required the removal of the ferrets RP-109 rocket 
  pod, but the Wildmaintained its M25 pack gun for defensive purposes. The laser target designator was seen as useless in a unit not 
  designed to be deployed in forward observing duties. The Wild Ferretwas the first Gear-based dedicated electronic warfare system and 
  was inspired by the success of the ECM features of the Northco Bobcat. Many Wild ferrets served first as standard models and were 
  refitted with the Terrion pod during service upgrades or by unit technicians. The modular design and small size of the Wild ferretdid not 
  permit the ECM/ECCM pod to be properly armored, however and it was quite vulnerable to damage in combat. Consequently, the Wild 
  was rarely deployed ahead of other units. 
  By the end of the War of the Alliance, it was clear that the Wild Ferretwas long overdue for a replacement. A renewed Keimuri Gear was 
  contracted to produce the Weasel. In the meantime, Shaian Mechanics produced the White Catto replace the Wildferret These new units 
  have largely forced the Wild ferret into retirement, much to the chagrin of some veteran pilots. Some have found their way into local 
  militias and second-line units, but a surprising number have been purchased by private Ferret enthusiasts and military museums. The 
  Northern Guard has also initiated a program to recycle the Terrion ECM/ECCM pod for use in secondary units A series of patrol 
  Antelopes have already been fitted with the pod and patrol the desert around Red Sands, using their EW capabilities to help disable rover 
  gangs in the region. One of the most dangerous local gangs, known as Garricks Golden, have unfortunately hijacked several of the 
  vehicles and may fit the pods onto their battle-ready Gears. 
  Movement Mode: 
  Walk 136 koh 
  Irv Movement Mode: 
  Ground (80 koh 
  nent Range: 
  700 kn 
  ~~-~ . r .  
  Production Code. 
  HACS-02LG-EW 
  Production Type. 
  Mass Production 
  cost 
  137,400 marks 
  Manufacturer 
  ------ 
  Use 
  electronic warfare Gear 
  3.6 meters (standing). 1.8 meters (cycle mode) 
  Height: 
  Width, 
  Average Armor Thickness. 
  Armor Material, 
  durasheet w/alloy 
  ~ 
  Standard Operational Weight 
  Primary 
  Second, 
  Deployr 
  Sensor nange 
  i w  nexes/s Km 
  Communication Range 
  500 hexesR5 km 
  Powerplant 
  Horsepower. 
  I 
  - x - 
  I - 
  x --I 
  I -- 
  - 
  - 
  - 
  - 
  Modifications 
  Add 
  ECM 2, ECCM 2, Satellite Uplink, 
  I 
  Remove. 
  LRP/24, Target Designator 
  + 
  * 
  Change 
  Modilied Threat Value: 
  Offensive. 
  Defensive. 
  Miscellaneous 
  Exposed Auxiliary Systems, Vulnerable to Haywire 
  - - 
  Vehicle Availabilitq 
  Availability Threshold. 
  Maximum Number of Units in the Field: 
  Bryce Hubbard (order #5318102)
  
  When the first Rabid ferretwas rolled out of the factory, many soldiers were appaled that the engineers and technicians "could transform 
  something so cute and seemingly so harmless into such a monster." They were referring, of course, to the RabidFerrels anti-personnel 
  specialization. This variant of the small Gear kept the overall body layout of the standard Ferret, but sported twin grenade launchers 
  carried on forearm mounts for a wide field of fire. Each grenade launcher was belt-fed from an ammunition drum attached to the side and 
  under the barrel of each launcher, giving the machine comically huge forearms. The Gear's traditional pack gun was removed, since it 
  could not be easily used in conjunction with the grenade launchers, but the light rocket pods was kept to ensure that at least some 
  offensive punch remained in the design A pair of light panzerfausts was often also added, strapped to the Gear's back, to provide extra 
  anti-vehicular capacity. 
  Rabid Ferrets were never produced in great number since they were considered underarmed and underequipped for most large scale 
  military actions. They did excel at their assigned mission, however. The machineb small size, low silhouette and radio signature, and its 
  high speed made it a perfect "search and destroy" unit in urban landscapes, where enemy troopers might be ambushed around every 
  corner. For a time, it was customary to send a pair of Rabid Ferrets into a possibly hostile city before entering it, in the hope of clearing 
  as many marauding infantry units as possible. The speed of the machines was usually more than enough to keep them out of tight spots. 
  Some RabidFerretsalso marched along side friendly infantry squads, acting as escort and mobile support units when no infantry fighting 
  vehicles were available. Pilots assigned to such machines often became quite close to the "footsloggers' they were assigned to protect, 
  and more than one pilot woke up one morning to find the word "Mother Hen" painted on the torso of his machine. As the practice spread, 
  the RabidFerretsassigned to infantry units often came to be identified by that moniker 
  Vehicle Specifications 
  Code Name: 
  Rabid Ferret 
  Produclion Type: 
  Mass Production 
  cost: 
  230.300 marks 
  Produclion Code: 
  HACS-OZLG-AST 
  Manufacturer: 
  Keimuri Gear 
  Use: 
  assaulWanti-personnel Gear 
  Height: 
  3.6 meters (standing), 1.8 meters (cycle mode) 
  Width: 
  3.2 meters 
  Averaae Armor Thickness: 
  28 mm 
  Armor Material: 
  durasheet w/alloy 
  Standard Operational Weight: 
  4079 kg 
  Primary Movement Mode: 
  Walk (36 kph) 
  Secondarv Movement Mode: 
  Ground (80 koh) 
  Deployment Range: 
  700 km 
  Sensor Range: 
  100 hexesA kin 
  Cnmmunicatinn Ranoe: 
  500 hexed25 km 
  Powerolant: 
  S-V620K V-enaine 
  HorseDower: 
  400 Hg 
  Modifications 
  Add 
  2 x APGL IF. 30 shols each). 2 x LPZ (FI 
  Remove: 
  DPG, HG 
  Modified Threat Value: 
  329 
  Change: 
  nla 
  Offensive: 
  366 
  Defensive: 
  31 9 
  Miscellaneous: 
  302 
  Vehicle Availabilitq 
  Availability Threshold: 
  6 
  Maximum Number of Units in the Field: 
  3 
  Bryce Hubbard (order #5318102)
  
  -I 
  I 413.5 HACS-0216-01 MAULER FERRET 
  The Maulef ferret IS not strictly speaking an "official" variant of the stubby little Northern scout. Rather, it is a strange due 
  modification that has gained a significant amount of fame and recognition on the Khayr ad-Din underground circuit. A Mau 
  invariably starts life in an underground "chop-shop;" be it battlefield salvage or a brand new model stolen on a Northern Gua 
  cycle ago, it does not matter. All weaponry and unnecessary electronic systems are first removed to save on weight, making the 
  more mobile. The Gear and its actuators are then finely tuned up, boosting the Ferret's otherwise poor maneuverability into somethin 
  more acceptable. Finally, the replacement of one of the Gear's manipulators by afearsome Mauler Fist adds some spice to the design. Th 
  Fist's grinding and whirring spiked wheels are powered by their own independant motor and are quite capable of crushing armored plate 
  between their carbide teeth. 
  While the Gear's combat performances are just average, the sight of such a little walker agressively charging into close combat greatly 
  amuse the public, and many arenas now routinely schedule exhibition matches. Some of them are played for laughs, with one or several 
  ferrets pitted against a much larger opponent There were times, however, when the sight of the Mauler inspired much more; the brief 
  career of Embo Mottlett is still talked about in the seedy dives of the city of Duelists. Mottlett was a short and stout man, an ex-Norlight 
  soldier who had come to the desert settlement in search of fame and fortune. His small physical stature made life difficult at first. After an 
  aimless two seasons in Khayr ad-Din, Mottlett's luck changed; he met and befriended Jerome Peihft, an old mechanic who was looking 
  for a pilot for his customized ferret. Mottlett jumped on the opportunity. He proved devastatingly proefficient with the machine, and would 
  have crunched and mauled his way to a championship had he not been killed in a stupid traffic accident. His MaulefFefre/is still stored 
  somewhere in the city, awaiting a new master who will be able to use its full combat abilities. 
  Vehicle Specifications 
  Code Name: 
  Mauler Ferret 
  Production TvDe: 
  Limited Production 
  Production Code: 
  HACS-OZLG-DL 
  cost: 
  595,200 marks 
  Manufacturer: 
  Keimuri Gear/independent technicians 
  Use: 
  dueling/close combat Gear 
  Heiaht: 
  3.6 meters (standina). 1.8 meters (cvcle mode) 
  Width: 
  3.2 meters 
  Average Armor Thickness: 
  28 mm 
  Armor Material: 
  durasheel w/alloy 
  ~~ 
  ~~~ 
  Standard Ooerational Weiaht: 
  421 0 ko 
  Primary Movement Mode: 
  Walk (36 kDh) 
  Secondary Movement Mode: 
  Ground (80 kph) 
  Deployment Range: 
  700 km 
  Sensor Ranoe: 
  100 hexes/5 km 
  Communication Ranae: 
  500 hexes/25 km 
  Powerplant: 
  S-V620K V-engine (remachined) 
  Horsepower: 
  410 Hp 
  Add: 
  Remove: 
  MF, Battle Arm (Rating 5, can punch), 
  All weapons, one Manipulator Arm, 
  Decreased Maneuverability 
  Change: 
  nla 
  Modified Threat Value: 
  248 
  Offensive: 
  74 
  Defensive: 
  319 
  Miscellaneous: 
  351 
  Vehicle Availabilitq 
  7 
  Availability Threshold: 
  9 
  Maximum Number of Units in the Field: 
  2 
  Bryce Hubbard (order #5318102)
  
  By its first hundred cycles of use, the Hunterhad spawned dozens of different field variants to fill a great number of operational niches. 
  One of the first totally original designs to come out was the Razorback, The Razorbackwas a heavily built machine, with a stock, blockish 
  appearance. The Northco designers were conservative and used flat armor plating throughout. The main body was angled to deflect 
  incoming rounds and the cockpit was completely sunken into the torso. Most of the sensor equipment was mounted in a small turreted 
  head placed just in front of the pilot's compartment. The Razorback weapon complement was no less impressive. Its main weapon was 
  a potent Paxton LGPC 106 mm snub cannon, held in a rifle-like manner in the Gear's huge manipulators Adding long-range firepower 
  was a rocket launcher attached to a shoulder hardpoint, usually a 70 mm pod with nine rockets. Together, these weapons made the 
  Razorbacks devastating anti-armor unit. A 7 mm rapid-fire machinegun was mounted in the torso right next to the cockpit, although it 
  was so close to the pilot's head that it is uncomfortable to fire for an extended period of time. Coupled with the standard APGL, the 
  machinegun made the Razorback a superior anti-personnel vehicle. Finally, a pack gun was provided as a backup weapon and attached 
  to a leg hardpoint. Some pilots used it regularly against opponents "unworthy" of the firepower of the snub cannon. 
  The Razorbackdid suffer from limited speed and maneuverability, often a crippling difficulty against fast moving targets. The design's 
  thick steel alloy armor largely compensated for these drawbacks, however. More importantly was a serious flaw in the sensor pod of the 
  Razorbackwhich led to regular fluctuations in effectiveness. The Razorbackwas usually deployed against slow-moving and less-than- 
  subtle armored columns, making its flaws less of a hindrance. The sensor diff iculties otthe Razorbackwere associated with the miniaturi- 
  zation involved in the use of a small head pod and led Northco developers to become dedicated to the "head-in-head" design of the 
  Hunfer, in which the pilot's head was within the sensor pod of the Gear 
  Vehicle Specifications 
  Code Name. 
  Razorback 
  Production Code. 
  HACS04HG-AST 
  Production Type: 
  Mass Production 
  Cosl: 
  285,714 marks 
  Manufacturer: 
  Northco 
  Use: 
  assault Gear 
  Heiaht: 
  4.7 meters 
  Width: 
  3.2 meters 
  Average Armor Thickness: 
  80 mrn 
  Armor Material: 
  steel allov w/ceramic 
  Standard Ooerational Weiaht: 
  8134 ka 
  Primary Movement Mode: 
  Walk (37 kph) 
  Secondary Movement Mode: 
  Ground (61 kph) 
  Deolovment Ranae: 
  350 km 
  Sensor Ranae: 
  40 hexesn km 
  Communication Range: 
  200 hexes/lO km 
  Powerplant: 
  S-V1070 V-engine 
  Horseoower: 
  750 Ho 
  Weapon Paqload 
  Name 
  Ammunltlon Pavload 
  ~ 
  Paxton LGPC 106 mm Snub Cannon 
  10 shells 
  Forge Weapon Co. 71 mm Rocket Pack 
  GU-05 9 mm Machinegun 
  Rilev M25 Pack Gun 
  9 rockets 
  100 shells 
  30 shells 
  6 orenades 
  Mark IN AP Grenade Launcher 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORD 
  The Razorbackserved in the armies of all three Confederated Northern City-states member-leagues as well as in the Northern Guard, 
  though it was always more numerous in the United Mercantile Federation It served with distinction in a variety of roles and was so 
  successful that many Southern Gears designs - 
  most notably the Boa, Anaconda and Pflhon family - 
  can be traced to a fear and 
  appreciation of the Razorback. The Gear was originally designated as the FS-01 Razorback and was expected to serve as the first 
  dedicated heavy assaulWfire support Gear; while it excelled at the first task, the machine was less than impressive at the latter. Its limited 
  supply of rockets (and their relatively light payload when compared to artillery pieces) made the Razorbackan unimpressive fire-support 
  platform. This weakness would inspire the design of the Bearand later the G M y ,  who use guided mortars as indirect fire weapons and 
  dispense with the snub cannon, a purely direct-fire and close-range anti-armor weapon The heavy assault mission profile remained the 
  purview of the Razorback, however, until the War of the Alliance. The venerable Gear was the first choice for dealing with the rapid armor 
  of the Colonial Expeditionary Force (in conjunction with other tank-hunters such as the Hunter Zerstiirer) and a great number of units 
  were destroyed in the early cycles of the war. The front-line units would receive newly designed Assault Gri'ules or Strike Jaguars to 
  replace their old Razorbacks, finally forcing the grandfather of that class of Gears into retirement. 
  In the post-war years, the Razorbackcan stili be found in some regiments. Second-line units may still have old Razorbacksand the United 
  Mercantile Federation Army still has afair number of them despite programs to replace them with Griulyvariants More than a fewfront- 
  line units, however, keep some Razorbacksas part of their arsenal in order to bring the power of the snub-cannon (still unparalleled in 
  short-range firepower) to bear in dedicated anti-tank squadrons. Once the heart of the Guards heavy firepower Gear forces, the Razorback 
  is now regarded as a highly specialized tank-hunter that is largely unsuited to patrol, anti-Gear or anti-infantry operations. The Razor- 
  Threat Value. 
  Offensive 
  Defensive: 
  Miscellaneous 
  Size 
  Original Default Size 
  lndv Lemon Dice. 
  Crew 
  Bonus Actions 
  - 
  '
  ?
   -- 
  Movement 
  Primary Movement Mode 
  Combat Speed. 
  Tap Speed 
  Secondary Movement Mode. 
  Combat Speed 
  Top Speed 
  Maneuver 
  Electronics 
  Sensors 
  Communications 
  Fire Control 
  Armor 
  Light Damage 
  Heavy Damage 
  Overkill 
  Vehicle Availabilitq 
  Availability Threshold 
  Maximum Number of Units in the Field 
  Bryce Hubbard (order #5318102)
  
  Heapons Summarq 
  Code 
  Fire Arc 
  Qty 
  Ammo 
  Forward 
  1 
  10 
  Co 71mm Rocket Pack 
  M R P/9 
  Forward 
  1 
  9 
  Fixed Forward 
  1 
  100 
  LGPC 106mm Snub Cannon 
  sc 
  GU-05 9mm Machinegun 
  LMG 
  Riley M25 Pack Gun 
  DPG 
  Forward 
  1 
  30 
  Fixed Forward 
  1 
  6 
  Mark IV AP Grenade Launcher 
  APGL 
  Perhs 
  Rating 
  Game Effect 
  Hostile Environment Protection 
  Desert 
  7 
  Can punch 
  Flaws 
  Game Effect 
  MG's blast is deafening due to its position 
  Roll vs 2 on 2 dice or suffer rating as modilier 
  1 
  Easier Io Detect 
  Rating 
  Defective Active Sensor 
  1 
  Defect5 
  Rating 
  Game Effect 
  Cramped forward cabin 
  Optional Equipment 
  Modified lV 
  521 
  505 
  504 
  Add second MRP/9 
  646 
  539 
  Add second Deployable Pack Gun (30 shots) 
  Paxton LGPC 106 mm Snub Cannon 
  Forge Weapon Co 71 mm Rocket Pack 
  GU-05 9 mm Machinegun 
  Riley M25 Pack Gun 
  Mark IV AP Grenade Launcher 
  Bryce Hubbard (order #5318102)
  
  T 
  I 4141 HACS-04HG-FS PEACEMAHER RAZOREACH 
  The Razorbackremained the heart of most Northern heavy firepower Gear squadrons until the introduction of the Grinlyand even with the 
  introduction of the Bear many pilots and technicians sought to press the Razorbackinto a fire-support or combined assault/fire-support 
  role. Of the countless conversions made in the field for this purpose, the so-called "peacemaker" package is the best known for historical 
  reasons. The first Peacemaker Razorbackwas piloted by Captain Reynalds "Wild Bill" William of the Western Frontier Protectorate Army, 
  one of the most flamboyant and famous Northern Gear pilots of the TN 1800s. Reynalds led his company of Razorbacksand Bears- the 
  157th MadS/ashers- to spectacular victories in the Protectorate's frequent Badlands skirmishes with the Southern Republic. Reynalds' 
  trademark Gear was a well-disciplined, slate-gray Razorback called "Peacemaker" that he had converted to sport a powerful back- 
  mounted 85mm rocket pack, as well as spiked knuckles and a massive, waist-mounted MR-95 Vulcan autocannon system originally 
  scrounged from a destroyed Western light tank While the Vulcan cannon was the most visually obvious feature of "peacemaker" it was 
  the heavy rocket pack which gave the Gear the indirect fire and long-range firepower the main design was missing. With the direct-fire 
  power of theVulcan added to the mix, Reynalds' Gear was a truly devastating machine. 
  As Reynalds and his MadSlashersgained more and more recognition, other pilots and technicians began to imitate his conversion until, 
  by TN 1835, the Peacemakerwas a common Razorbackvariant in the WFP and in Western-influenced regiments of the Northern Guard. 
  Like the standard Razorback, the Peacemakersuffered heavy losses during the Waf of the Alliance. It did fair somewhat better, however, 
  because of its increased range and the fact that the Vulcan cannon was quite effective against GREL units. Nevertheless, the Peacemaker 
  was largely decommissioned by the Northern Guard in favor of the RabidGrinlyas the premier combined assaultlfire-support unit. It can 
  now be found mostly in Western Fort militias (where it retains a powerful historical mystique) or in less-favored units. 
  Vehicle Specifications 
  v 
  Code Name: 
  Razorback Peacemaker 
  Production Type: 
  Mass Production 
  Cost: 
  298,286 marks 
  Production Code: 
  HACS-04HG-FS 
  Manufacturer: 
  Northco 
  Use: 
  assaulVfire support Gear 
  Height: 
  4.7 meters 
  Width: 
  3.2 meters 
  Average Armor Thickness: 
  80 rnm 
  Armor Material: 
  steel alloy w/cerarnic 
  Standard Operational Weight: 
  10,108 kg 
  Primary Movement Mode: 
  Walk (37 kph) 
  Secondarv Movement Mode 
  Ground I61 koh) 
  Deployment Range: 
  350 km 
  Sensor Range: 
  40 hexes/2 km 
  Communication Range: 
  200 hexes/lO km 
  Powerolant: 
  S-VIEO 
  v - f i n e  
  ~ 
  Horsepower: 
  750 HD 
  Modifications 
  Add: 
  VHAC (F, 80 mds), H R 6 4  (F,Tshots),CR 
  Remove: 
  SC. MRPD 
  Change: 
  nla 
  Modified Threat Valiie. 
  5?7 
  ~ 
  ~~~ 
  Offensive: 
  1190 
  Defensive: 
  302 
  Miscellaneous. 
  75 
  Vehicle Availabilitq 
  Availabilily Threshold: 
  7 
  Maximum Number of Units in the Field 
  3 
  Bryce Hubbard (order #5318102)
  
  The Hunter and Wildcat Gears used by the armies of the Northern hemisphere were good machines, but neither used the many techno- 
  logical advances that had occurred after their entry into military service. The United Mercantile federation Army did not have the budget 
  to commission new designs, and neither the Northern Lights Confederacy nor the Western Frontier Protectorate could be convinced to 
  invest in a joint venture. The updating of the Hunter in the 1850s- with the release of the HunterMk I1 -further 
  stalled development 
  of a high-technology trooper Gear, This changed in TN 1862, when a group of Mercantile businessmen and corporate CEOs, concerned 
  with the safety of the state, offered to finance part of a new Gear project in exchange for a small share of the profits. Several of these 
  business leaders were involved in the financing of the UMFA as a whole and their offer convinced the military leadership to approve the 
  commissioning of a new cutting-edge Gear. An advanced design called the Tigerfrom Northco was the result. 
  The Tiger had a thicker armor than either the Hunter or Wildcat, made from the newest composite materials then available. It also had 
  exceptionally strong and fluid articulation systems for its time, which gives it very good maneuverability for a machine of its bulk The 
  Tigers engine was a marvel of compactness. It powered a strong secondary movement system that gave the machine a higher than 
  average combat speed, which, coupled with its good maneuverability, made it a fearsome adversary The weapon complement consisted 
  of an autocannon rifle and a 70 mm shoulder-mounted rocket pack. The AR-25 autocannon rifle, firing 30 mm shells, was Unusually 
  powerful for a mass produced Gear and heralded an era of heavier weaponry for trooper Gears.. A standard anti-personnel grenade 
  launcher was mounted on the left shoulder for defense against marauding infantry, All this cutting edge technology did make the Tiger 
  expensive to produce, but those who were able to pilot it always reported that it was well worth the expense. Indeed, the Tiger outper- 
  formed the Hunter Mark II in many important ways and served for several decades as the best Gear on Terra Nova 
  Code Name 
  I iger 
  Mass Production 
  468,750 marks 
  Production Code 
  HACSOEMG-MP 
  U- 
  --? 
  t I 4- 
  t 
  Manufacturer: 
  Northco 
  Use: 
  general purpose Gear 
  Height: 
  4.6 meters 
  Width: 
  3.4 meters 
  Average Armor Thickness: 
  58 mm 
  Armor Material: 
  durasheet w/composite 
  Standard Operational Weight: 
  7320 kg 
  Primary Movement Mode: 
  Walk (50 kph) 
  Secondary Movement Mode: 
  Ground (74 kph) 
  Deployment Range: 
  500 km 
  Pnnmr R m m  
  60 hexed3 km 
  U"III)"I 
  "Y"yY. 
  Communication Range: 
  240 hexes/l2 km 
  Powerplant: 
  S-V1000A V-engine 
  ---I I. 
  Horsepower: 
  mu np 
  Weapon Paqload 
  Name 
  Ammunition Payload 
  AR-25 30 mm autocannon rifle 
  40 shells 
  Forge Weapon Co. 71 mm Rocket Pack 
  9 rockets 
  6 grenades 
  Mark Ill AP Grenade Launcher 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORO 
  The Tigerwas an extremely advanced Gear design, and many consider it to have been well ahead of its time. This sophistication meant it 
  was expensive to produce and the Tigerwas always distributed sparingly The only military force to ever have plentiful Tigers was the 
  United Mercantile Federation Army which has signed the original contract for its production. Crack teams of the Northern Guard and 
  some units of the other Northern national armies did purchase some ngefs, however. The 7th Northern Guard Gear regiment - 
  known 
  as the Catk Paws- 
  built much of its deadly reputation on the Tiger. Previously known only to the Southern forces they had faced in 
  combat, the Paws used the introduction of the ngerto the Northern Guard in TN 1870 as a vehicle to increase their own prestige. Several 
  of their operations - 
  featuring Tigers- 
  were recorded for media usage and served in both advertising campaigns for Northco and in 
  recruiting campaigns from the Northern Guard. It was these images that first established the notion that the Cats Pawswere the best of the 
  best within the Northern psyche. 
  Since the introduction of the Jaguac the Tiger has found itself eclipsed by even greater performance. The increased production and 
  distribution of the War of the Alliance propelled the Jaguaracross the armies of the North, virtually guaranteeing that the Tigerwould fade 
  into the background in near-record time. The model has refused to vanish into obscurity, however, and remains a favorite among Gear 
  pilots. Northco continues to dedicate a small production line to the Tigerand the United Mercantile Federation Army still field it exten- 
  sively, no longer as an elite commando unit (for which they use Jaguars) but as a "heavy trooper" which can replace the Hunterfor more 
  demanding missions. The Cats Paws and other units which made the Tigef famous have also refused to part with machines that have 
  served them well. The Paw., who have access to almost any Gear model, still use the Tigeras their standard training Gear. Northco has 
  also begun to sell the Tiger to independent forces such as city-state militias and Badlands homesteading counties, ensuring that the 
  machine will continue to have a long life 
  General Stab 
  Threat Value: 
  625 
  Offensive: 
  1336 
  Defensive: 
  304 
  Miscellaneous: 
  155 
  Size: 
  6 
  Original Default Size: 
  9 
  Indv. Lemon Dice: 
  3 
  Crew: 
  1 
  Bonus Actions: 
  0 
  Movement 
  Primary Movment Mode: 
  Walk 
  TOD Soeed: 
  Q 
  Combat Speed: 
  4 
  I
  .
   
  Secondary Movement Mode: 
  Ground 
  Combat Speed: 
  6 
  Maneuver: 
  n 
  Top Speed: 
  12 
  Electronics 
  Sensors: 
  0 
  Communications: 
  0 
  Fire Control: 
  tt 
  Armor 
  Light Damage: 
  17 
  Overkill: 
  E l  
  Heavy Damage: 
  34 
  Vehicle Availabilitq 
  5 
  unlimited 
  Availability Threshold: 
  Maximum Number of Units in the Field: 
  Bryce Hubbard (order #5318102)
  
  Weapons Surnrnarq 
  Code 
  Fire An 
  QtV 
  Ammo 
  AR-25 30mm autocannon rifle 
  MAC 
  Forward 
  1 
  40 
  Co 71mm Rocket Pack 
  MRPI9 
  Forward 
  1 
  9 
  Mark Ill AP Grenade Launcher 
  APGL 
  Forward 
  1 
  6 
  Perks 
  Rating 
  Game Effect 
  Hostile Environment Protection 
  Desert 
  6 
  Can punch 
  Flalus 
  Rating 
  Game Effect 
  Defects 
  Rating 
  Game Effect 
  Cramped forward cabin 
  Optional Equipment 
  Add IO-shot smoke launcher and Camo Netting 
  Replace MAC with MBZK (F, 10 shots) 
  Add second MRPIS (6 9 rockets) 
  Armored Jacket (Reinforced Location Armor 1. Crew) 
  Add CR and LMG (E 600 rounds) 
  636 
  786 
  91 6 
  628 
  674 
  AR-25 30 mm autocannon rille 
  Forge Weapon Co 71 mm Rocket Pack 
  Mark 111 AP Grenade Launcher 
  Bryce Hubbard (order #5318102)
  
  ~ 
  The command and communications variant of the nger, the Sabertooth was introduced in TN 1873 based on upgrade packages produced 
  in the field by the technicians of the United Mercantile Federation Army. Just as the Tigerwas designed to have an edge over the Huntec 
  so the Sabertooth was designed to exceed the specifications of the Headhunter. Like the Headhunter, the Sabertooth saw a new head- 
  assembly designed for it, this one including a raised crest which housed a Garimas 3500 communications array with a range superior to 
  the Headhuntets own. To prevent vulnerability to enemy electronic warfare equipment, the Garimas 3500 featured signal boosters and 
  frequency scanners dedicated to defeating enemy jamming. The Sabertooth maintained the same weaponry as the standard Tiget al- 
  though it was supplemented by a standard vibroknife and a M25 pack gun. The pack gun was included in order to serve as a back-up 
  weapon for the unit commander or a squadron mate who may have lost his AR-25 autocannon. To help ensure the survival of the junior 
  officers piloting most Sabertooth, overlapping durasheet plates were installed inside the cockpit, giving the pilot extra protection. 
  The Sabertouthwas adopted very quickly by units already fielding Tigersand became part of the standard package when providing units 
  with the new model. Consequently the Sabertooth remains in action almost everywhere that the Tigerdoes, leading general purpose and 
  strike squadrons of the United Mercantile Federation Army and commanding companies of local militias who have acquired the units 
  more recently. The elite 7th HG Regiment Cats Paws, historically one of the heaviest users of the Tigerclass, fields a pair of seasoned 
  Sabertoothdating backto thevariant'sfirst production run. The ECCM package included with the Sabertoothmakes It uniqueenough that 
  the Gear has also found a market in units that do not feature Tigers. The Headhunter, Tattletaleand Jaguar Commanddo not feature ECCM 
  systems and unit commanders who have had problems with interrupted communications often seek out the Sabertooth for its electronic 
  warfare abilities, even if they are limited when compared to dedicated electronic warfare Gears such as the White Cator Weasel 
  Code Name: 
  Production Code 
  HACS-OBMG-C 
  * 
  Production Type 
  Mass Production 
  462,214 marks 
  cost 
  Manufacturer 
  Use 
  field command Gear 
  Height: 
  46meters(5.15mw/antenna) 
  - 
  : --+------A 
  Width 
  Average Armor Thickness 
  Armor Material 
  durasheel w/composite 
  Standard Operatlonal Weight. 
  Primary Movement Mode 
  Secondary Movement Mode 
  Deployment Range 
  Sensor Range 
  60 hexes/3 km 
  360 h e x e m  km 
  Communication Range 
  Powerplant 
  Horsepower 
  ' 
  * - "  ; 
  Modifications 
  Add 
  Remove. 
  Change 
  Modified Threat Value 
  Offensive 
  Defensive 
  Miscellaneous 
  DPG (F, 30 shots), VB, ECCM 2, 
  Reinforced Location: Crew (Rating 2) 
  Upgrade Communications to ti, Range 18 km 
  - - 
  Vehicle Availabilitq 
  Availability Threshold 
  Maximum Number of Units in the Field 
  Bryce Hubbard (order #5318102)
  
  An outgrowth of the classic wild Ferret electronic warfare (EW) Gear that once served as the principal electronic warfare platform of 
  Northern Gear formations, the Weaselis also indirectly responsible for the existence and success of the White Cat, a CheetahEW variant 
  developed as a stop gap during the development of the new Gear. Indeed, the Weaselwas commissioned from a reborn Keimuri Gear (the 
  ferret designers) and was intended to replace the Wild Ferret. The development of the Gear lasted nearly 9 cycles, however, and it was 
  often interrupted by long periods of shelving, caused either by Keimuri's financial difficulties or technical problems The replacement of 
  the unique leg and power train assembly of the Ferretfamily by a more standard Gear lower body caused many problems, especially in 
  finding away to move with speed an agility that exceeded the Ferret. The United Mercantile Federation Army had also insisted that the 
  Weaselretain a relatively low profile, not exceeding 4.3 meters in height. The cockpit set-up had to be adapted from the Ferretwith a "lie- 
  back position for the pilot which allowed for relatively long legs and a low height. While the power-train and chassis engineers delved 
  into these problems, Keimuri's electronics subcontractors had plenty of time to produce a top-notch ECM/ECCM pod for the new 
  machine Even during the delay in production the EW pod was sold to the military for use in the Hunter Commando EWrefits. 
  Adedicated specialist Gear, the Weaselwas designed to carry avery light weapons load. The M25 pack gun long used by the Ferretfamily 
  was replaced by a more powerful M225 autocannon with an extended clip of 50 rounds. The only other weapons provided were a Mk IV 
  anti-personnel grenade launcher, a vibroblade weapons and a single M-2A hand grenade. This light weapons load was made more paltry 
  by the below-average targeting computer of the Weasel. Nevertheless, the Gear is very good at its assigned task, able to jam enemy 
  transmissions while keeping friendly electronics clear as almost no other unit can do. A back-mounted satellite dish allowsfor long range 
  communications for command, control and forward observation duties. 
  Vehicle Specifications 
  Code Name 
  Weasel 
  Production Type 
  Limited Production 
  cost 
  896,500 marks 
  Manufacturer 
  Keimuri Gear 
  Use 
  electronic warfare Gear 
  Height 
  4 3 meters 
  Width 
  3 1 meters 
  Average Armor Thickness 
  40 mm 
  steel alloy 
  Armor Material. 
  Standard Operational Weight 
  6457 kg 
  Primary Movement Mode 
  Walk (41 kph) 
  Secondary Movement Mode 
  Ground (80 kph) 
  Deployment Range 
  500 km 
  Sensor Range 
  200 h e x d l  0 km 
  Communication Range 
  1000 hexesl50 km 
  Powerplant 
  S-V670KWZ V-engine 
  Horsepower 
  440 Hp 
  Production Code 
  HACS-OSLG-EW 
  Weapon Paqload 
  Name 
  Ammunition Payload 
  50 rounds 
  M222 Autocannon 
  Mk IV Grenade Launcher 
  6 grenades 
  M-2A Hand Grenade 
  1 grenade 
  HW-VB-1 Vibroknife 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORD 
  door, however, to competition from Keimuri's Kenema rivals at Shaian Mechanics. Using the successful Cheetahchassis, 
  what was to be an interim electronic warfare specialist variant called the White Cat. Yet, as the Weaselwas pushed furt 
  back, the White Cat system was refined and c a m  to be appreciated as a real combat asset Featuring a weapons load h 
  Weaselas well as increased speed, maneuverability and targeting capacities, the White Catwas only out performed in 
  forced to liquidate half its production facilities and could only deliver a fraction of the military's orders of Weasels. This not only burned 
  some important bridges with the commanders dealing with Keimuri, but forced the corporation to sell the Gear at a premium making the 
  White Cat- 
  based on the mass-produced Cheetahchassis - 
  the affordable alternative The delays of the Weasel have allowed Shaian 
  to get a serious grip on the EW market, even fielding such White Cat-derived Gears as the Silver Catand White Cat€WH, 
  Keimuri's solution to all these problems has been to sign a strategic alliance with Northco to share development costs and production 
  facilities. This has made Shaian, which believed Keimuri to be down for the count, to sit up an take notice. Already the Tattletalevariant 
  of Weaselhas been assembled at the Rapid City plants of the industrial giant and the next production run of Weaselswill be done with 
  Northco backing and on a Northco line -creating 
  a highly competitive price-comparison with the White Cat. Once a larger number of 
  cheaper Weasels hit the market the White Cat may find itself phased out of duty - 
  something Shaian wishes to avoid at almost any 
  costs. Bidding wars for military contracts to develop highly specialized Gears are now common place with Shaian seemingly trying to 
  Threat Value: 
  384 
  Offensive: 
  93 
  Defensive: 
  275 
  Miscellaneous: 
  784 
  Size: 
  6 
  Original Default Size: 
  7 
  indv. Lemon Dice: 
  2 
  Crew: 
  1 
  Bonus Actions: 
  0 
  Movement 
  Primarv Movment Mode: 
  Walk 
  Combat Speed: 
  4 
  Top Speed: 
  7 
  Secondary Movement Mode: 
  Ground 
  Combat Soeed: 
  7 
  Top Speed: 
  13 
  Maneuver: 
  0 
  Electronics 
  Sensors: 
  0 
  Communications: 
  t2 
  Fire Control: 
  -1 
  Armor 
  Lioht Damaoe: 
  14 
  Heavy Damage: 
  28 
  Overkill: 
  42 
  Vehicle Rvailabilih 
  Availability Threshold: 
  6 
  Maximum Number of Units in the Field 
  1 
  Bryce Hubbard (order #5318102)
  
  WeaponsSummarq 
  Code 
  Fire Arc 
  Qtv 
  Ammo 
  M222 Autocannon 
  LAC 
  Forward 
  1 
  50 
  Mk IV Grenade Launcher 
  APGL 
  Fixed Forward 
  1 
  6 
  HW-VB-I Vibroknile 
  VB 
  Forward 
  1 
  M-2A Hand Grenade 
  HG 
  Forward 
  1 
  Perhs 
  Rating 
  Game Effect 
  4 
  Dflensive electronic warfare 
  4 
  Defensive electronic warfare 
  Hostile Environment Protection 
  Desert 
  Manipulator Arm x 2 
  6 
  Can Punch 
  Allows orbital communications 
  Flaws 
  Game Effect 
  Cramped cockpit, maximum pilot Build is 0 
  Auxiliary damage IS one step worse 
  Haywire causes three damage rolls 
  Rating 
  Exposed Auxiliary System 
  Vulnerable to Haywire Effects 
  Defects 
  Rating 
  Game Effect 
  Optional Equipment 
  Modified TV 
  393 
  Add 2 Hand Grenades 
  390 
  Add 2 Light Panzerfausts 
  388 
  Replace LAC with MAC (F, 30 rounds) 
  Mk IV Grenade Launcher (not visible) 
  M-2A Hand Grenade (not shown) 
  HW-VB-1 Vibroknife (not shown) 
  Woodland2 
  Paltern-Ureaherl 
  Bryce Hubbard (order #5318102)
  
  ~ 
  ~~ 
  Code Name: 
  Tattletale 
  Production Code: 
  HACS-05LG-C 
  Production Type: 
  Mass Production 
  Cnst 
  163.333 marks 
  Use: 
  communications Gear 
  Height: 
  4.3 meters 
  Width 
  3.1 meters 
  Average Armor Thickness: 
  40 mm 
  Armor Material: 
  molecular steel allov 
  Standard Operational Weight: 
  6572 kg 
  Primary Movement Mode: 
  Walk (41 kph) 
  Secondary Movemenl Mode: 
  Ground (80 kph) 
  DeDlovment flanae: 
  500 km 
  The Tatletale was designed as a very advanced command unit. Based on the Weaselchassis, it was the first fully cooperative effo 
  more powerful communications and sensor array. Most of the extra electronic is located in armored pods mounted on the right shoul 
  and backpack of the Gear. The main communication set is a XLR-80 wide band long range radio. A sophisticated, encryptionldecrypt 
  computer is built directly into the communication system. The secondary radio is a Werner Multicron90SiG that can reach a receiver 
  to how far a signal can be bounced. The sensor array of the unit is also quite remarkable. The sophisticated Intel-7 Extra-wide Angle 
  Camera Pod located on one of the arms is equipped with visual discrimination software and can be coupled with the various laser sensors 
  carried in the Tafflefa/& head to supply additional information about the machine's surroundings. The Tattletale uses a light weapon 
  layout, often similar to the Weasels own. Some pilots prefer to replace the autocannon by a 60 mm frag cannon, a weapon whose shorter 
  barrel is less cumbersome to use. 
  The Tattletale is a relatively recent addition to Northern arsenals and has not yet participated in any significant operations. Although 
  Northco has advertised the Tafflefaleas a mixed command and control unit, most commanders have chosen to deploy it as a dedicated 
  communications specialist, often pared with a Headhunter command unit, a Weasel or White Cat electronic warfare specialist and two 
  standard combat units as defenders. Together this unit forms an effective command squadron, able to issue multiple orders and keep a 
  Gear company coordinated and functioning while interfacing with regimental or brigade command units. Some commanders known for 
  their distaste of over-specialized units have expressed concerns about the Tafflefal@s relatively light armor and weapons load. 
  Sensor Range: 
  200 hexes/lO km 
  Communicatiaf, Range: 
  1000 hexes/50 km 
  Powerolant: 
  S-Vfi70KWZ V-enoine 
  Horseoower: 
  440 HD 
  Modifications 
  Add: 
  1 xHG 
  Remove: 
  ECCM 
  Change: 
  Upgrade Communications to 4/50 km, Sensors to +1/10 kin, 
  downgrade ECM to Rating 2 
  Modified Threat Value: 
  280 
  Offensive: 
  98 
  Defensive: 
  275 
  Miscellaneous: 
  468 
  Vehicle AvailabiliQ 
  Availability Threshold: 
  7 
  Maximum Number of Units in the Field: 
  1 
  Bryce Hubbard (order #5318102)
  
  1 
  6 
  I 417 WRCS-OlF5-AST MAMMOTH 
  The Mammoth is the most common strider unit used by the forces of the CNCS Originally a Norlight design, the Mammoth is now built 
  under license by no less than three companies throughout the Northern Hemisphere, although Hartmore Motor Company continues to 
  hold the primary production license. The machine is rugged and tough, and its large clawed feet and balance plates are perfectly suited 
  to the rocky environment of the North. The bent heavy legs of the Mammothgive it a loping walk that can be difficult for crews to adapt to 
  and that is responsible for the development of the name "strider." There are two crewmen (one pilot and one system operator/gunner) who 
  sit in a tandem configuration similar to the layout of a helicopter gunship: the pilot sits at right and the gunner at left, with the former 
  laced ahead of the latter. Some units reverse this positioning (although this is more common in the Assault Mammothvariant), but this 
  ittle effect on combat efficiency. The Mammoth is sturdy and well armored, featuring heavy durasheet plates supplemented by 
  ional ceramite layers designed to redirect shaped-charge ammunition and to burn off or deflect laser-fire. The armored casing of the 
  compartment is broken only by very small vision slits (and even they are usually protected by reinforced shutters) forcing the crew 
  pend on the vehicle's sensor array for information. The Mammoth uses an AFLIC sensor pod mounted on the nose of cockpit as its 
  main array, supplemented by several redundant systems to prevent the strider from being blinded in combat. 
  The weapon systems of the Mammoth are based on a mixed heavy-assault and fire-support mission profile The primary fire-support 
  weaponry is a Fireball-ll guided missile launcher located in the right battle arm The launcher carries a load of eight anti-tank missiles 
  and features a side-mounted laser targeting device This combination allows the Mammoth to paint its own targets for the Fireball 
  missiles or to accept such information from a friendly forward observer. The left arm houses a devastating SB-90 Assault Gun with a 20- 
  shot drum magazine. Light anti-armor capability is assured by a turreted GU-20 autocannon, while close defense and anti-infantry needs 
  are met by a pair of KJ-16 miniguns capable of filling the air in front of the Mammoth with a sheet of small-caliber fire 
  Vehicle Specifications 
  Code Name: 
  Mammoth 
  Production Code: 
  WACS-01 FS-AST 
  Production Type: 
  Limited Production 
  Cnst. 
  3 666 667 marks 
  Manufacturer:- 
  ~ 
  Hartmore Motor ComDanv 
  Use: 
  fire suoooNassault strider 
  Height: 
  6.8 meters 
  Width. 
  9 2 meters 
  ~~~~ 
  ~ 
  Averaoe Armor Thickness: 
  145 mm 
  Armor Material: 
  durasheet wheramic 
  Standard Operational Weight: 
  21.880 kg 
  Primary Movement Mode: 
  Walk (31 kph) 
  DeDlovment Ranoe: 
  320 km 
  60 hexes/3 km 
  Sensor Range: 
  Communication Range: 
  240 hexesn2 km 
  Powerplant: 
  S-V27OOT V-engine x 2, ceramic IC x 1 
  Horseoower: 
  1200 HD x 2.200 HD x 1 
  Weapon Pauload 
  Name 
  Ammunition Payload 
  GU-20 Autocannon 
  200 rounds 
  2 x KJ-16 Minigun 
  800 rounds each 
  Fireball I1 Launcher 
  8 missiles 
  SB-90 Assault Gun 
  20 shells 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORD 
  The Mammoth was the first mass-produced "strider" to enter service with the armies of the North and remains the heart of strider unit 
  this day. First released in TN 1848, the Mammoth has seen many battles and undergone many refitting and modernization 
  original release of the strider was less maneuverable than the current model and featured a less secure armored co 
  armament was also slightly different, with a concentration on warhead based systems. An older Fireball-I launcher was st 
  the right arm, while the left arm featured a very large Garickson 48 unguided rocket pod The current format of the 
  introduced in TN 1901 and has remained roughly unchanged except for an update of the AFLIC sensor system and the con 
  The success of the Mammoth has made striders into an integral part of the Northern and Southern arsenals and opened the way for the 
  development of many different large walker designs. Northern developers, however, have remained faithful to the basic systems of the 
  Mammoth and the chassis has been used for a number of variants 
  The Mammoth began as a Norlight design and was used by the Norlight Armed Forces almost exclusively until the Northern Guar 
  decided to adopt the new weapons system in TN 1855. The Guards decision was reached after a NAF task force, consisting primarily of 
  Mammothsand new HunlerMK IIs was used to suppress a bandit army being raised outside Timmins. Since then the Mammoth has been 
  a mainstay of almost all Northern Guard armored regiments and found a similar place in the UMFA and WFPA. To meet the demand 
  resulting from the success of their model, Hartmore Motor Company agreed to subcontract some production runs to Mercantile and 
  Western corporations. This decision ensured that the supply of Mammoths has always been high. Like all Terranovan combat vehicles, 
  the Mammothwas pressed into service during the War of the Alliance The strider proved itself effective against hovertank columns when 
  used in conjunction with fast moving scout units using target designators, or when they could take advantage of terrain. When fighting 
  the fast-moving CEF hovertanks on open ground, however, the lumbering Mammoths fared poorly because they were consistently 
  outmaneuvered by their enemies. 
  General Stats 
  Threat Value: 
  1500 
  Offensive I Defensive: 
  33931313 
  Miscellaneous: 
  794 
  Size: 
  9 
  Original Default Size: 
  11 
  lndv Lemon Dice: 
  3 
  Crew: 
  2 
  Bonus Actions: 
  0 
  Movement 
  Primarv Movement Mode: 
  Walk 
  Combat Speed: 
  3 
  Top Speed: 
  5 
  Secondary Movement Mode: 
  nla 
  Combat Soeed: 
  Top Speed: 
  Maneuver: 
  -2 
  Electronics 
  Sensors: 
  t1 
  Communications: 
  0 
  Fire Control: 
  0 
  Armor 
  Liaht Damaae: 
  25 
  Haw Darnaoe: 
  50 
  Overkill. 
  75 
  Vehicle tlvailabilitq 
  Availability Threshold: 
  5 
  Maximum Number of Units in the Field 
  5 
  Bryce Hubbard (order #5318102)
  
  Heapons Summary 
  Code 
  Fire Arc 
  ow 
  Ammo 
  GUM0 Autocannon 
  MAC 
  Turreted 
  1 
  200 
  Fixed Forward 
  2 
  600 each 
  Forward 
  1 
  8 
  Forward 
  1 
  a 
  Perhs 
  Rating 
  Game Effect 
  Subtract 2 from 'Am,mo/Fuel" hit rolls 
  Absorbs firts "Sensor" hit 
  9 
  Can punch 
  HEAT-resistant armor 
  5 
  Add to Armor against HEAT attacks 
  Hostile Environment Protection 
  Desert 
  Improved Olf-Road Ability 
  -1 MP in hexes w/costs greater than 1 
  Provides support for up to a week 
  Reinlorced Armor 
  2 
  Front 
  1 
  Designate targets lor Guided weapons 
  AmmolFuel Containment System 
  flaws 
  Game Enect 
  Rating 
  - 
  Continual lurching movement when walking, stale smeliin life-support system 
  2 
  Easier to detect 
  Must rely on sensors in combat 
  Oefech 
  Rating 
  Game EHect 
  A 
  GU-20Autocannon 
  B 
  2 x KJ-16 Minigun 
  C 
  Fireball II Launcher 
  0 
  SB-90 Assault Gun 
  Typical Camouflage 
  Bryce Hubbard (order #5318102)
  
  The Assault Mammoth is a close-combat variant of the standard model and is designed to fight in confined environments such 
  and canyons. To this end, the Assault Mammoth is even more sturdy and well armored than the standard Mammoth, with a 
  frontal armor. The crewmen, one pilot and one system operator/gunner, sit in a tandem configuration, with the pilot on the righ 
  gunner on the left, just above him. Some production runs reverse this set-up, although the machine's performance is unaffected. 
  exception of the turret-mounted, 40 mm heavy autocannon, which has a decent range, the Assault Mammoth armament is designed wit 
  brutal, short range combat in mind. Instead of the mixed missile/snub cannon payload of the basic Mammoth, the machine carries twin 
  snub cannons, one in each battle arm. The awesome firepower of these virtually ensure that the Assault Mammoth will destroy anything 
  placed in front of its barrels, even a heavy tank. Each gun draws its ammunition from a twenty-five-shot heavily armored magazine 
  mounted right behind the barrel assembly. Like in the standard model, two swivel-mounted machineguns on either side of the body 
  protect the vehicle by picking up any troublesome infantry units, hopefully before they can use a missile launcher, which remain danger- 
  ous despite the Assault Mammoth's heavy armor. 
  The AssaultMammothisalmostas old as the Mammothdesign itself. Its time in thespotlight cameduring theviciouscity-clearingf 
  of the War of the Alliance, where Assault Mammothswere extensively used against hovertanks and enemy infantry alike. Armed with 
  armor and canister ammunition, they were often the first to wade in and the last to come out. Assault Mammothsand their crews ser 
  especially valiantly during the Battle of Baja in TN 1916, when war-correspondent Konnor Garysson made them famous thanks to trideo 
  reports from the front. While many Mammoths were switched to Assault configuration during the war, the proportion of Assaults has 
  steadily dropped since then. In the Badlands operations more common to current strategy, the lack of ranged firepower is a critical 
  weakness for the Assault, especially when deployed against missile or field-gun equipped Nagas. 
  Vehicle Specifications 
  Code Name: 
  Assault Mammoth 
  Production Code: 
  WACS-01 FS-HAST 
  ~~ 
  Production Type: 
  Limiled Production 
  Cosl: 
  2,202,632 marks 
  Manufacturer: 
  Hartmore Motor Company 
  Use: 
  fire supporVassault 
  Heiaht: 
  6.8 meters 
  Width: 
  9.2 meters 
  Average Armor Thickness: 
  145mm 
  Armor Material: 
  durasheet w/ceramic 
  Standard Ooerational Weioht: 
  32 finn kn 
  Primarv Movement Mode: 
  Walk (31 koh) 
  Deployment Range: 
  320 km 
  Sensor Range: 
  40 hexesl2 km 
  Communication Range: 
  200 hexesM0 km 
  Powerolant: 
  S-VZ700T V-enoine x 2. ceramic IC x 1 
  Horsepower: 
  1200 HD x 2.200 Ho x 1 
  Modifications 
  Add: 
  HAC (T, 150 rnds), SC (F, 25 rnds) 
  Remove: 
  ATM, MAC 
  Change: 
  Upgrade original SC ammo to 25, 
  Reinforced Armor to Rating 4, 
  Downgrade Comm to O n 0  km, Sensors to OR km 
  Modified Threat Value: 
  991 
  Offensive / Defensive: 
  1814/313 
  Miscellaneous: 
  846 
  Vehicle Availabilitq 
  Availability Threshold: 
  6 
  Maximum Number of Units in the Field: 
  3 
  Bryce Hubbard (order #5318102)
  
  A derivation of the Assault Mammoth dating back to the urban warfare typical of the early stages of the Terranovan counter-offensive 
  during the War of the Alliance, the so-called Brawler Mammoth was designed to serve as a platform for lighter weaponry designed for 
  saturation fire against infantry and lightly-armored targets rather than the devastating anti-armor firepower of the Assault Mammothand 
  Mammoth striders. The arm-mounted Fireball II anti-tank missile launcher and SB-90 assault gun were replaced by new fragmentation 
  'shotgun cannons' released by Northco, capable of delivering a shower of flechette rounds into light targets. The turret-mounted GU-20 
  autocannon on the Mammoth top was removed and a piar of heavier GU-~OS, which could not only be used to powerful effect against 
  light armor, but be pressed into anti-aircraft service if necessary, were installed in the arms. This relatively light weaponry was supple- 
  mented by two large shoulder-mounted DiMaean Saber-I6 rocket bays containing a stunning number of light rockets capable of mowing 
  down an entire street's worth of enemy infantry and vehicles in a blinding hail of explosions and shrapnel. Some variants even went into 
  battle with one of the missile pods reversed, providing a devastating distraction for pursuers. 
  BrawlerMammoths(along with their Assault Mammoth brothers) saw some of the dirtiest and bloodiest city combat during the War of the 
  Alliance. They have been criticized in recent years for filling a niche best left to Gears, but Brawlersanswered a real need for a well- 
  armored, anti-GREL platform and served with distinction during the War. Brawlers are now somewhat rare because of the end of the 
  conflict they were designed to fight, but some do remain in service. Northern Guard and national army units assigned to face rovers and 
  other bandits often appreciate the Brawler because it can be safely driven into the heart of a base and devastate any or all of the lightly 
  armored vehicles used by these outlaws. As the units prepare for conflict against the armored columns of the MlLlClA and Republican 
  Army, however, many units are requesting that their Brawlers be returned to standard Mammoth or Assault Mammoth configurations, 
  with their heavy anti-tank weaponry. 
  Vehicle Specifications 
  Code Name: 
  Brawler Mammoth 
  Production Code: 
  WACS-01 FS-SRT 
  Production Type: 
  Limited Production 
  cost: 
  1.397.451 marks 
  Manufacturer: 
  Hartrnore Motor Comoanv 
  Use: 
  assault strider 
  Height: 
  6.8 meters 
  Width: 
  9.2 meters 
  Averaoe Armor Thickness: 
  145 mm 
  Armor Material: 
  durasheet wheramic 
  Standard Operational Weight: 
  21,890 kg 
  Primary Movement Mode: 
  Walk (31 kph) 
  Deolovment Ranoe: 
  320 km 
  Sensor Range: 
  60 hexesI3 km 
  Communication Range: 
  240 hexdl2 km 
  Powerplant: 
  S-V2700T V-engine x 2, ceramic IC x 1 
  Horseoower: 
  1200 Ho x2.200 HD x 1 
  Modifications 
  Add: 
  2 MACs (F, 150 rounds each), 
  2 VLRPI128s (F, R, 256 rounds each), 
  2 FGCs (F, 20 rounds each) 
  . .  
  Remove: 
  All weapons except for the two LMGs 
  Change: 
  n/a 
  Modified Threat Value: 
  699 
  Offensive I Defensive: 
  1360 I313 
  Miscellaneous: 
  423 
  Vehicle AvailahiliQ 
  Availability Threshold: 
  6 
  Maximum Number of Units in the Field 
  3 
  Bryce Hubbard (order #5318102)
  
  I 417.3 WAf,S-OlFS-C COMMAND MAMMOTH 
  Nicknamed "Commy" and easily identified by its large, transparent tandem cockpit canopy, the CommandMammofhappeared in the last 
  phase of the War of the Alliance as a command vehicle to fill the Northern Guard's pressing need for a mobile coordination unit capable 
  of defending itself against attack. The command package of the Command Mammofh included a state-of-the-art Hyperion Werks sensor 
  array and a Lynton Electronics XP-12 communications system. An Abaline Tactical Systems TOC-27 multiplexed tactical coordination 
  computer featuring a full range of command software and integrated communications and resource management subroutines made unit 
  command from the cockpit of the "Commy" very efficient 
  Often rebuilt from the chassis of heavily damaged Mammofhs, Command Mammoths carried substantially less armor than their pred- 
  ecessors, instead relying on new ECM and anti-missile systems, supplied in kit form by Hartmore, for defense and concealment pur- 
  poses Electronic warfare equipment was packaged in a small jamming pod added to the Mammoth standard communication array, 
  while the anti-missile defense system came in the form of an automated, high rate-of-fire machinegun in a secondary turret mounted on 
  top of the GU-20 autocannon turret. Not intended for direct combat use, "Commies" featured reduced frontal armor in exchange for a 
  clear canopy allowing better battlefield coordination They often "donated" their heavy weapons to other units in desperate need of them, 
  though many carried an additional grenade launcher for use against possible GREL hunters Most CommandMammofhskept the SB-90 
  assault gun as a main weapon, but not the Fireball-II missiles. The right battle arm was often replaced with a simple manipulator arm 
  adding versatility to the Commandvariant and allowing it to reload its assault gun The strider became the ideal "battlefield office" for 
  battalion commanders managing the front and saw a great deal of action among the armored units that led the drive in the Barrington 
  Basin. Although the TOC-27 command computer and other sub-systems are no longer as cutting edge as they once were, Command 
  Mammoths remain perennial favorites among front-line commanders 
  Vehicle Specifications 
  Code Name: 
  Command Mammoth 
  Production Code: 
  WACS-01 FS-C 
  Production Type: 
  Limited Production 
  ~ 
  cost 
  4.676.554 marks 
  Manufacturer: 
  Hartmore Motor Companv 
  Use: 
  command strider 
  Height: 
  6.8 meters 
  Lenoth: 
  9.2 meters 
  Averaoe Armor Thickness: 
  140 mm 
  Armor Material: 
  durasheet w/ceramic 
  Standard Operational Weight: 
  21,700 kg 
  Primary Movement Mode: 
  Walk(31 kph) 
  Deolovment Ranoe: 
  320 km 
  .
  I
   
  Sensor Range: 
  120 hexesl6 km 
  Communication Range: 
  400 hexes/20 km 
  Powerplant: 
  S-V27OOT V-engine x 2, ceramic IC x 1 
  Horseoower: 
  1200 HD x 2.200 HD x 1 
  Modifications 
  Add: 
  APGL (F, 12 shots), 
  Manipulator Arm (Size 9. can punch), 
  ECM (Rating 2), Laboratory: Leadership (Rating I), 
  Anti-Missile System (Rating 1.50 rnds). 
  Right Battle Arm, both LMGs, ATM, 
  Target Designator, Reiniorced Armor (Front), 
  Remove: 
  Sensor-Dependent 
  Change: 
  Upgrade Sensor to t2/6km, 
  Communication to +1/20km 
  Modified Threat Value: 
  1754 
  Offensive I Delensive: 
  1032/313 
  Miscellaneous: 
  3916 
  Vehicle Availabilitq 
  Availability Threshold: 
  7 
  Maximum Number of Units in the Field: 
  1 
  Bryce Hubbard (order #5318102)
  
  I 417.4 WACS-OlFS-ART OAMOCLES 
  Code Name: 
  Damocles 
  Production Code: 
  WACS-01 FS-ART 
  Production Tvoe: 
  Earlv Production 
  cost: 
  719,708 marks 
  Manufacturer: 
  Hartmore Motor Company 
  ~~ 
  Use: 
  artillerv strider 
  Heiaht: 
  6.8 meters (8.5 m w/ LAG) 
  The Damoclesis a new artillery strider being developed by the engineers at Hartmore. Although based on the basic structural frame of the 
  standard Mammoth strider, it features a more massive torso and sheds the two battle arms that normally carry the majority of the 
  armament. The crewmen, one pilot and one system operator/gunner, still sit in the classic tandem configuration. The Damocles's arma- 
  ment is designed with long-range fire-support in mind. The rear body of the machine has been entirely reconfigured to house the large 
  KLG-675 artillery gun. The gun draws its ammunition from a twenty-shot heavily armored clip magazine mounted underneath, where the 
  auxiliary engine is normally located on the Mammoth. The shells are grouped in four salvoes of five, ready to be loaded into the gun. 
  Reliable Sergon Optics laser turrets are placed on the shoulders to protect the unit against air strikes and counter-battery fire. Finally, two 
  underslung machineguns protect the vehicle from any troublesome infantry units. The chassis does not have the battle arms normally 
  used by the standard Mammoth, which often cause problems to inexperienced pilots trying to get the machine back on its feet after a fall. 
  The stabilizer pads ot the original design are still present and are put to good use by the Damocles. 
  Although the Damocles is still a relatively new design, several test variants of the basic chassis have been designed and tested by the 
  project's engineers. Among those, a command unit, equipped with a satellite uplink, seems to be the most promising, though the system 
  interface has caused many problems that have yet to be solved. Ideally, each battery of Damocles would have at least one of these in its 
  ranks, enabling them to answer fire mission requests from almost anywhere within firing range. A few artillery units of the Northern 
  Guards are now fielding the Damodesfor evaluation and combat trials. Unfortunately, all models currently in existence seem to suffer 
  from some kind of flaw, not a few of them being directly related to the unorthodox body layout chosen for the machine. High Command 
  hopes thse field trials will help the Hartmore engineers figure things out. For its part, Hartmore Motor Company has hired a team of third- 
  party consultants to help solve the problems which seem to be plaguing their new machine. 
  Width: 
  6.7 meters 
  Average Armor Thickness: 
  145 mm 
  ArmorMaterialy 
  ~ 
  dur&heei wlceramic 
  Standard Omrational Weiaht: 
  23.450 ka 
  Primary Movement Mode: 
  Walk (31 kph) 
  Deployment Range: 
  320 km 
  Sensor Range: 
  40 hexesn km 
  Communication Ranoe: 
  200 hexes/lO km 
  Powerolanl: 
  S-VZ700T V-enqine x 2. ceramic IC x 1 
  Horsepower: 
  1200 Hp x 2,200 Hp x 1 
  Modifications 
  Add: 
  LAG (FF, 4 salvoes), 2 x SLC (F, 15 shots ea.), 
  2 x HMG IF. 250 mds ea.) 
  Remove: 
  All weapons, both Battle Arms, 
  lmoroved Off-Road Abilihr. Taraet Desianator 
  Change: 
  Upgrade HEAT Resistant Armor to rating 6, 
  Reinforced Armor: Front to Rating 4, change Defects 
  to Annoyance(-I Piloting to get back up) 
  and Problem Prone 
  Modified Threat Value: 
  913 
  Offensive I Defensive: 
  16631313 
  Miscellaneous: 
  763 
  Vehicle Bvailabilitq 
  Availability Threshold: 
  8 
  Maximum Number of Units in the Field: 
  5 
  Bryce Hubbard (order #5318102)
  
  T 
  I 417.5 WRCS-OM-RRTIR OAMOClES R2 
  The Damoclesfire-support strider has been heavily tested during the past few seasons. While none have been placed in true comba 
  situations, numerous wargames and extended field exercises have left the strider and support crew with an intimate knowledge of the 
  capacities and limitations of the vehicle. The engineers at Hartmore relied heavily on the field reports gathered by the units to which the 
  pre-production Damocles had been assigned when doing further work on the strider, and the result is a sterling improvement of the 
  original. The A2 production model differs in a number of ways from its predecessor, but a great majority of the changes are minute an 
  concern only with the placement of some internal systems for increased accessibility. The AMA2100 databus connectors were als 
  exchanged for the more common AMA2080, which simplified maintenance and resupply. 
  What is definitely ditlerent from the A1 pre-production model is the external appearance of the Damocles A2. Twin manipulator arms, 
  adapted from an upscaled Heavy Gear arm structure, have been installed to allow some operational flexibility to Darnoclescrew. The arms 
  are triple-jointed and quite dexterous for their size, allowing the machine to field reload its own ammunition magazines. The arms also 
  make it easier to maintain the machine’s balance and bring it back to its feet after a fall (one of the most common complaints about the 
  Darnocles was how hard it was to get back up) Twin auxiliary generators have also been installed in bulges in the rear torso; the 
  additional power provided to the drive train allows the Damoclesto make its way through rougher terrain just like its Mammolhcousin. 
  The rest of the armament, namely the large KLG-675 howitzer and the pair of close defense Sergon Optics laser turrets have both 
  performed admirably after a rocky shakedown period. The A2 version is slated to be the final mass-production model of the fire-support 
  vehicle. Chem Harleall, Chief Engineer of Production at the Hartmore plant, is confident that the new model will be in full production 
  within the next two cycles. He has already arranged for the first production run of the A2 to be delivered to the Northern Guard, on 
  condition that the current trials continue to go well. 
  Vehicle Specifications 
  Code Name: 
  Damocles A2 
  Production Type: 
  Limited Production 
  cost: 
  2.029.573 marks 
  Production Code: 
  WACS-Ol FS-ARTIA 
  Manufacturer: 
  Hailmore Motor Comoanv 
  Use: 
  arlillery strider 
  Height: 
  6.8 meters (8.75 m w/ LAG) 
  Averaoe Armor Thickness: 
  145 mm 
  Armor Material: 
  durasheet w/ceramic 
  Standard Operational Weight: 
  23,700 kg 
  Primarv Movement Mode: 
  Walk 131 koh) 
  DeDlovment Ranae: 
  320 km 
  Sensor Ranae: 
  40 hex& 
  km 
  Communication Range: 
  200 hexes/lO km 
  Powerplant: 
  S-V2700T V-engine x 2, ceramic IC x 1 
  Horsewwer: 
  1200 HD X 2.200 HD X 1 
  Modi@ tions 
  Add: 
  LAG (FF, 4 salvoes), 2 x SLC (f, 15 shots ea.), 
  2 x HMG (F, 250 rnds ea.), 
  2 x Manioulator Arm (Ratina 8. can Dunch) 
  Remove: 
  All weapons, both Battle Arms, 
  Taroet Desionator 
  Change: 
  Upgrade HEAT Resistant Armor to rating 6, 
  Reinforced Armor: Front to Rating 4, 
  upgrade Communication to 0/15km 
  Modified Threat Value: 
  913 
  Offensive / Defensive: 
  1663 / 313 
  Miscellaneous: 
  763 
  Vehicle Availability 
  Availability Threshold: 
  8 
  Maximum Number of Units in the field: 
  5 
  Bryce Hubbard (order #5318102)
  
  Thunderhammerto launch several shells in short order 
  The main armament of the Thunderhammer is the large Northco Weapons Division 120 mm smoothbore gun carried on its back on a 
  360" mount. The 12 rounds of ammunition are carried within an armored box that moves with the gun, reducing damage to the main body 
  should the ammunition be hit. The ammunition clip can be replaced very rapidly by a crane-equipped support vehicle, and the clip can 
  accept a large variety of ammunition types. A 40 mm autocannon mounted in a small turret at the front and a 71 mm rocket launcher 
  placed beside the cockpit act as backups and close-defense weapons. A small belly turret contains a 27 mm light grenade launcher for 
  use against infantry and other soft targets that come too close. The armament of the Thunderhammer is designed for close fire-support 
  duties rather than pure artillery duty, a function covered by the Damoclesstrider and tracked vehicles such as the Verder. The Thunderhammer 
  is thus deployed near the cutting edge of a Northern advance and is usually accompanied by a shielding squadron of Gears to prevent 
  tank-hunting units from taking advantage of the strider's low mobility. The Thunderhammer's close-defense weaponry is impressive 
  enough, however, that the shielding squadron can be spared if strictly necessary. Whenever possible, Thunderhammercrews will also 
  use rough terrain as a shield for their vehicle, taking advantage of its ability to move across broken ground with surprising ease. 
  --"- 
  - "  
  --e 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORD 
  The Thunderhammerwas introduced in the TN 1870s and has served with distinction ever since. A joint venture of many differen 
  manufacturers, the Thunderhammer quickly found its way into the arsenals of all the Northern armies. Its finest hours undoubted1 
  during the War of the Alliance Thunderhammer crewmen were known to take their machines into the densest mountain terrain 
  shells upon Colonial Expeditionary Force positions on the plains below, using the cover of the rocks to escape scouts and c 
  battery fire. The greatest of these campaigns occurred at the end of the war, when a combined Terranovan force compr 
  Thunderhammers paired with Desert Viperand AlpineHunbmountain Gears made their way through the Westridge Range clearing ou 
  the areas occupied by the CEF. This attack was part of the initial stage of the final drive into the Barrington Basin and was a resounding 
  success, cutting the CEF off from the valuable occupied communities in the regions that could supply food and supplies for the belea- 
  guered invasion force According to joint Terranovan press releases, more vehicles were lost to piloting accidents in the tteacherou 
  gorges than to enemy fire during the Westridge campaign. 
  In the years since the War of the Alliance, the Thunderhammerhas continued to be one of the keystones of the strider forces of the North 
  The massive weapons platform has seen action in the Badlands in recent cycles and is currently returning the sight of its greatest 
  accomplishment. The Westridge Range is an important North-South rail axis and has become the birthplace of an Arthurian-sponsored 
  coalition of independent communities. Both polar leagues have moved significant military resources into the region to help convince 
  locals that they must choose sides if they are to survive and to guard their strategic interests. Thunderhammers can currently be found 
  deployed in strategic locations from Wounded Knee to Prince Gable. The striders have been paired with the more recent Mountain 
  Jaguarswhich provide excellent escort and scout services, forming dangerous mountain teams capable of calling down massive firepower. 
  Locals have made several complaints to Northern diplomats about the presence of Northern military might, especially after teams of 
  Thunderhammerswere placed in clear sight overlooking the Fort Neil to Wounded Knee rail link. 
  Bryce Hubbard (order #5318102)
  
  ~ 
  Weapons Summarq 
  Fire Arc 
  atv 
  Ammo 
  Forward 
  1 
  350 
  Forward 
  1 
  36 
  Code 
  WD 40 mm GU-67 Galling 
  HAC 
  WD 120 mm Smoothbore Gun 
  LFG 
  WE 71 mm rocket launcher 
  MRP/36 
  WD 27 mm APGL 
  APGL 
  Turreted 
  1 
  12 
  Turreted 
  1 
  20 
  Perk 
  Game Effect 
  Subtract 2 lrom 'AmmolFuel" hlt rolls 
  2 
  Act as two crewmen 
  Absorbs first "Sensor" hit 
  Desert 
  -1 MP cost per hex, min cost 1 
  Rear defense penalties reduced by 1 
  Rating 
  AmmoFuel Containment Sfitem 
  Hostile Environment Protection 
  Improved Off-road Capacity 
  Improved Rear Delense 
  Flaws 
  Rating 
  Game Effect 
  Easier lo detect 
  Extremely small vision slits 
  2 
  Defects 
  Rating 
  Game Effect 
  Ambush equipment 
  (10-shot smoke launchers, Camo Netting) 
  Replace HAC by LGL (Front, 30 shots) 
  2353 
  2238 
  ' 
  Weapons location Oiagram 
  Northco WD 120 mm smoothbore gun 
  Northco WD 71 mm rocket launcher 
  Northco WD 40 mm GU-67 gatling 
  Northco WO 27 mm APGL (not visible) 
  Bryce Hubbard (order #5318102)
  
  c 
  A cross between a Thunderhammer and an overgrown piece of construction machinery, the Recovery Hammer was born out of 
  economic depression following the end of the War of the Alliance Norlight army units still stationed around the Badlands after the 
  particularly in the Pacifica. Westridge and Serpentine mountain ranges, found themselves cut off from supplies and spare parts for w 
  at a time while still fighting GREL stragglers and malcontents in the foothills. Cannibalizing recovered machinery became a must 
  many damaged military vehicles were retrofitted for the arduous task of locating and retrieving these isolated hulks. The off-road capa- 
  bilities of the Thunderhammer chassis made it a favorite choice for technicians preparing new recovery vehicles to supplement the 
  tracked Baxfersalready in the field. The supply and maintenance branches of the Northern Guard attempted to fill the need for recover 
  vehicles themselves, but the post-war economic situation and the huge number of troops still in the field made the delivery of standar 
  vehicles difficult and their supply became extremely limited. 
  The high-command eventually issued a standard set of modification specifications for these impromptu vehicles, the largest of whic 
  was the Recovery Hammer (a 
  the “Claw Hammer”). Sporting a giant gripper-crane in place of its original artillery weapon, towing 
  lugs, and a more conventional open-windowed cockpit, the Recovery Hammerrapidly became a familiar sight in many post-war Northern 
  Guard border regiments, hauling damaged vehicles off the battlefield. The Recovery Hammerwas developed for use in areas still under 
  contention by GREL hold-outs or ambitious rovers and some weaponry was added to its standard features to deal with the scavengers 
  who might claim fallen Northern materiel. Twin 30mm automatic cannons were installed in place of the old 40rnm anti-armor gun for use 
  against lightly or unarmored opponents. In the early days its service, the Recovery Hammer was even occasionally pressed into patrol 
  duty when no other vehicles were available. Most Recovery Hammersstill in service retain the cannons despite the fact that they are now 
  rarely forced into anything resembling combat. 
  Code Name: 
  Production Code 
  Production Type: 
  cost 
  1,438,322 marks 
  Manufacturer 
  various 
  I 
  : 
  Use 
  recovery strider 
  Width. 
  9 4 meters (12 m w/ feet) 
  Average Armor Thickness 
  Armor Material: 
  Standard Operational Weight 
  Primary Movement Mode 
  Walk(30 kph) 
  I . 
  Deployment Range 
  60 hexes/3 km 
  ’ 
  + 
  * 
  Sensor Range. 
  Communication Range 
  400 hexes/20 km 
  , 
  I 
  ~ 
  ~ 
  Powerplant 
  gas turbines x 2 
  Horsepower. 
  Tool Arm(T, size 12),2MACs 
  (E 400 rounds each), High Towing Capacity (Double) 
  ’ 
  * 
  ’ 
  Add: 
  Modified Threat Values. 
  Offensive/ Defensive 
  Miscellaneous: 
  Availability Threshold 
  Bryce Hubbard (order #5318102)
  
  Dunkan Polson slipped the safety harness latches into the catches on his chest and 
  switched on his voice communications system. A mild burst of static coursed through 
  the earphone before the channel cleared. 
  “Okay, I’m in.” Polson pulled down the face-plate on his IHADS helmet, but kept it In 
  simple HUD mode for the time being. Flicking aswitch on the left joystick, he brought 
  up the vehicle status screen, green and orange bars and numbers began to float 
  before his eyes. “All systems are go.” 
  “Looks good. We have green lights across the board. Switch to IHADS and lets get 
  this show on the road.” 
  “Roger.” Polson flipped another switch and put his system in full virtual-reality mode. 
  The claustrophobic interior of the Cheetah Mk IPS cockpit faded and Polson found 
  himself looking out of the sensor eye of his new machine. With the switch of a 
  button he gunned the V-engine, feeling its roar coming from behind the cockpit. His 
  status readings came out clear and Dunkan switched to combat view, targeting cross- 
  hairs and weapon status monitors popped up in front of him. “XL-1 ready to roll.” 
  “Central ready. Bring her out for a spin, Senior Ranger.” 
  Polson pushed the joystick forward and the Cheetah began to move smoothly. Polson 
  usually piloted a Strike Cheetah, but this was his first time as a military test pilot. 
  The Gear moved with a fluidity and responsiveness that surprised even him. 
  Rolling out on the SMS, Polson turned toward the obstacle course, the legs of the 
  Gear automatically compensating for the short turn radius just as a speed skater 
  would. The first part of the course was a simple slalom on a flat asphalt surface, and 
  he gunned the prototype into the straight-away before the first “gate.” The speed- 
  ometer hit 85 kph when he entered the first turn. The whole chassis leaned into the 
  turn, maintaining stability and reducing speed automatically, taking the next turn at 
  roughly 55 kph. The SMS tires let out a mild squeal. 
  “Looking good XL-1. Any stability problem?” 
  “Nothing so far, central.” Polson’s voice was clipped as he concentrated on the 
  task at hand. Moving the joysticks and pedals with precision - 
  and allowing the 
  “et 
  to make the proper adjustments - 
  he brought the Gear out of the slalom with 
  ease. The next set of obstacles loomed at the end of the asphalt testing grounds. 
  “Switching to primary movement system.” Polson flipped a switch with his thumb 
  and the Cheetah made a small leap as the toe tires retracted. The Cheetah was 
  traveling at almost 95 kph when it began to run. The left leg hit the ground first and 
  Polson winced when he heard the high-pitched whine of strained actuators and felt 
  the shock travel through his spine. 
  Everything happened very quickly. At almost the same instant the system diagnostic 
  screen overrode the tactical display to show a bank of red warnings flashing around 
  a leg schematic. In Polson’s ear, the technician at central was swearing profusely. 
  He couldn’t really pay too much attention, however, because the right leg hit the 
  tarmac then and the Cheetah began to lurch and fall. Polson was vaguely aware that 
  the lower left knee actuators were dead, that the knee remained bent when it tried 
  to take another stride. Mostly he felt the terrible shock as five tons of Gear smashed 
  into the tarmac and began to roll. 
  He worked the joysticks frantically to get the arms out to brace the torso, but the 
  momentum was too great. With the roar of tearing metal one leg came off and part of 
  the torso cracked. His right leg suddenly felt cold and he vaguely heard control in 
  his headset before it went dead. He was saying something about calling emergency 
  medical services to the field. 
  Bryce Hubbard (order #5318102)
  
  Gear development has historically been intimately linked to warfare. The first Hunterwas developed to ease the 
  expansion of the United Mercantile Federation, both because the Federation wished to exercise power over its 
  northern neighbors and because it foresaw conflict with the expanding Southern Republic and Mekong Domin- 
  ion. The first burst of development occurred during the Merchant War between the UMF and the nascent Allied 
  Southern Territories. Other leaps in Gear development occurred during major conflicts including the devastating 
  St. Vincent's War, the Judas Syndrome and the War of the Alliance. The Cheetah and the Jaguar, the two most 
  advanced Northern standard Gear models, were both developed as a result of the rise in North-South tensions 
  that led to the Judas Syndrome. Many of their variants were created in the most desperate hours of the War of the 
  Alliance. 
  With the return of polar tensions and many people on both sides speaking of renewed warfare, Northern Gear 
  manufacturers have returned to the drawing board. New machines, new variants and new weapons systems are 
  being drawn up and tested across the Arctic - 
  not to mention the Antarctic and Badlands. Very few of these 
  machines have been widely distributed, most remain simple problem-prone prototypes. As the call to war con- 
  tinues, however, Northern commanders expect field testing to begin and selected units to receive early produc- 
  tion runs of many of these experimental machines. 
  Most Northern research is currently focused on improving the machines currently in the field. Instead of 
  "reinventing the wheel," Northern military commanders have requested that contractors work with the resources 
  already available by creating next-generation models of current machines. This strategy will permit the use of 
  the same spare parts and limit the need for retraining technical personnel and pilots. All four of the standard 
  Northern Gears (the Cheetah, Grizh, Hunter and Jaguar) are being refurbished experimentally, although the 
  Jaguar- 
  a quite recent design - 
  is being retooled for specific operational roles rather than technical en- 
  hancement. Some engineers and commanders, however, have argued that this "Mark 11'' philosophy is danger- 
  ous since it prevents totally new designs from appearing. The economic benefits of standardization tend to 
  silence most of these critics. 
  One of the top engineers at Shaian Mechanics, Rajiv Padma is currently in charge of the development of the Cheetah Mark 11, 
  successor to the immensely successful Mark 1. Padma, however, is less than satisfied with his assignment, After two cycles of 
  research and development, his team is still unable to markedly improve the Cheetahand its variants without causing massive 
  system problems. Padma is well aware that the developers of the Cheetah already pushed the margins of safety on many 
  materials to the limit: any increase in speed and maneuverability would cause stress fractures in the actuator system. The only 
  way to improve the system, that he can see, is with new materials that have a greater strength to weight ratio. Unfortunately, 
  these materials have not yet been developed. Padma's protests have fallen on deaf ears in Kenema. Shaian executives are 
  convinced that they must continue to aggressively pursue the scout market if they are to go toe-to-toe with Northco. Padma has 
  brought several metallurgists into his design team to try and develop the necessary materials (or get around the limitations of 
  durasheet), but he holds little hope lor success. This pessimism has displeased Shaian executives, who feel his attitude is 
  damaging the morale of the design team and sabotaging its progress. 
  Padma had hoped to be involved in the development of the Lion, Shaian's heavy commando Gear project. The Lion is designed 
  to capture the Jaguarand Huntermarkets and is seen by most as the future of Shaian. If the Lioncan achieve the success of the 
  Cheetah, then the chief engineer of that project will receive a great deal of prestige and monetary rewards - 
  Padma wants that 
  prestige for himself. Instead, he is stuck in (as he sees it) a dead-end project where he can only fail. Padma's resentment has 
  begun to reach dangerous levels, leading him to begin meeting covertly with "headhunters" from Keimuri Gear. Keimuri is 
  Born on 12 Winter TN 1899, Roxanna Nikov was raised by working-class parents in the industrial sector of Lyonnesse. Still a 
  child at the time of the War of the Alliance, Roxanna nonetheless participated in the civilian brigades that helped organize the 
  citizenry to work for the war effort. By the signing of the Treaty of Westphalia, Roxanna was eighteen and had already decided to 
  become a Gear pilot. Two cycles later, she joined the United Mercantile Federation Army and began her training. 
  The UMFA's roguish style suited Roxanna to a "T," and she excelled during her training period despite a few heated rivalries 
  with other students. Roxanna served four cycles in the UMFA as a combat pilot, but she found that the peaceful time of 
  reconstruction after the War did not lend itself to the excitement she was looking for. In TN 1924, she requested a transfer to the 
  UMFA test pilot program and received her papers the next season. Since then, she has become one of the most daring Gear 
  jockeys in the UMF, piloting several of Northco's cutting-edge designs. 
  Roxanna is currently involved in the testing of the so-called HunterXMG, a prototype designed to become the third generation 
  Hunter. The XMG has been plagued with problems during testing, and Roxanna has twice been injured. The rush of danger is 
  very seductive to her, however, and she has encouraged the Northco team to push the XMGeven further. She has even sug- 
  gested to project developer Dalia Floren that the XMG be entered in the TN 1934 Death Track 1000 in Innsbruck. Floren is very 
  unsure about the prospect, fearing that the XMGwill not be ready. The public relations department at Northco, however, loves 
  the idea. Already they have begun to plan a promotional campaign in preparation for the event, much to Floren's dismay and 
  Roxannak delight. Floren has concluded that Roxanna must have a death-wish. 
  -- -- 
  -- "-*Am& 
  Bryce Hubbard (order #5318102)
  
  R 
  T 
  5.2 S-C2001X CHEETAH MH2 
  - 
  To propose an improved version of the most popular scout vehicle in the North is a sure way to gain the full support of the military; to 
  build it, however, IS a much more difficult task. The top executives at Shaian Mechanics decided that only the original team could manage 
  to top the first model and assigned Maud Gowyn and Jaymz Buhldane to the project. As the original designers, they have an intimate 
  knowledge of the Cheetahand bring with them experience from its creation that can be used in the attempt to improve upon it. Unfortu- 
  nately, while both engineers are extremely competent, it appears they are also hindered by the vision of the first Cheetah. Rather than 
  redesigning some of the vital components of the Cheetah, they simply replaced them with new existing systems. The new sensor system 
  -a 
  WISVO4 Sentinel sensor boom - 
  is both more reliable and easier to repair The communication system went from a CHAT/8 to a 
  BlueCom-driven transmission array, resulting in a broader frequency range with no increase in static. Some additional armor was 
  slapped on, but resulted in a slower speed and a flaw in the structural integrity of the machine Finally, the Cheetah MkZs greatest 
  improvement is a PDP4/11 semi-autonomous targeting system, allowing the pilot to track and fire upon enemies with great accuracy. 
  As a result of this rigid thinking, the Cheetah Mk2 shows no real inspiration. Its systems have been tweaked, and boosted, but no major 
  conceptual improvements have been brought to the machine. This lack of originality, however, has not stopped the prototype from 
  performing with all of the agility and speed that is to be expected from the Cheetahand then surpassing that Shaian Mechanics, although 
  satisfied with the results, has expressed some concerns that there were no innovations in the machine. Gowyn and Buhldane have 
  answered that the budget restrictions made it diff icult to spend any amount of time on research and developmentv and that it is both faster 
  and more cost-effective to attach improved systems to the existing Cheetah frame. The resulting defects, however, may threaten the 
  overall performance of the machine. 
  Vehicle Specifications 
  Code Name: 
  Cheetah Mk2 
  Production Code: 
  S-C2WIX 
  Production Tvoe: 
  Testbed Prototwe 
  cost: 
  163.000,OOO marks 
  Manufacturer: 
  Shaian Mechanics 
  Use: 
  experimental scout Gear 
  Heiaht: 
  4.1 meters 
  Width: 
  3.0 meters 
  Average Armor Thickness: 
  30 mm 
  Armor Material: 
  Durasheel w/comoosite 
  Standard Ooerational Weiaht: 
  5212 ka 
  Primary Movement Mode: 
  Walk (72 kph) 
  Secondary Movement Mode: 
  Ground (92 kph) 
  Deployment Range: 
  300 km 
  Sensor Ranae: 
  120 hexes/6 km 
  Communication Ranae: 
  600 hexes/30 km 
  Pow e r p I a n t : 
  S-V88OXt V-Engine 
  Horsepower: 
  440 hp 
  Heapon Paqload 
  Name 
  Ammunition Payload 
  Lt Aulocannon 
  30 rounds 
  Lt Rocket PacU4 
  24 rockets 
  Anti-Personnel Grenade Launcher 
  6 grenades 
  Hand Grenade 
  2 grenades 
  Heaw Hand Grenade 
  1 arenade 
  Spike Gun 
  3 charges 
  Vibroblade 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORD 
  The new Cheetah Mk2 has been the delight of the design team. Making use of some of the most recent advances in Gear design and 
  conceptual ideas that had to be discarded from the creation of the original for feasibility or affordability reasons - 
  such as the sensor 
  boom - 
  the Mk2 is the pride and joy of Shaian Mechanics. The S-C2001X-Alpha prototype - 
  the first one built - 
  performed 
  adequately, but turned out to be about 20 kph slower than expected due to the increased weight of the armor plating. The model was 
  dismantled and rebuilt into a S-C2001X-Beta prototype nicknamed "Red" by the technicians. It was equipped with a customized version 
  of the S-V88OP (labeled S-V88OX for the project) to increase the power output of the standard CheetahV-engine. Its performance was 
  substantially improved and while not as fast as the original Cheetah, the S-C2001X-Beta is much closer to the desired specifications 
  Northern Guard Ranger Roburt Kant, test pilot for the Cats Paws regiment, has piloted the machine on repeated occasions and believes 
  it lacks the finesse and maneuverability of the original Cheetah or the Strike Cheetah, but finds its increased accuracy and improved 
  armora definite advantage. While the machine has so far only been tested on the field against inert targets, Kant is confident that it will not 
  disappoint against live ones. 
  A revised prototype of the S-C2001X-Beta is currently being built. Engineers expect that by using a 475 HP S-VSOOK engine instead of 
  the S-V88OWV-engine combination, they will solve the speed problem. This solution, however, appears rather unpopular with the test 
  pilots, who have often experienced unusual and perturbing vibrations with machines equipped with the S-VSOOK engine. Engineers are 
  rather unconcerned with this, claiming that personal comfort is a rather small price to pay for increased performance The designers also 
  expect to increase the Cheetah Mk2s capabilities by customizing the armor plates, something that many pilots find bothersome on the 
  field when they need to scavenge spare parts for emergency repairs and jury rigs. Overall, however, the Cheetah MkZstands to become 
  the best thing since the original Cheetahand should be available early Summer TN 1934 
  General Stab 
  Threat Value: 
  978 
  Offensive: 
  799 
  Defensive: 
  1014 
  Miscellaneous: 
  1121 
  Size: 
  6 
  Original Default Size: 
  10 
  Indv. Lemon Dice: 
  2 
  Crew: 
  1 
  Bonus Actions: 
  0 
  Movement 
  Priman Movment Mode: 
  Walk 
  Combat Speed: 
  6 
  Top Speed: 
  12 
  Secondary Movement Mode: 
  Ground 
  Combat Soeed: 
  8 
  TOP Speed: 
  15 
  Maneuver: 
  +2 
  Elechonics 
  Sensors: 
  t2 
  Communications: 
  +1 
  Fire Control: 
  t1 
  Armor 
  Light Damage: 
  12 
  Heavv Damaoe: 
  24 
  Overkill: 
  36 
  Vehicle Rvailabilitq 
  Availability Threshold: 
  12 
  Maximum Number of Units in the Field: 
  1 
  Bryce Hubbard (order #5318102)
  
  Weapons Summarq 
  Code 
  Fire Arc 
  atv 
  Ammo 
  Forward 
  1 
  30 
  Lt Rocket PacW24 
  LRP/24 
  Fixed Forward 
  1 
  24 
  Anti-Personnel Grenade Launcher APGL 
  Fixed Forward 
  1 
  6 
  Hand Grenade 
  HG 
  Forward 
  1 
  2 
  Heavy Hand Grenade 
  HHG 
  Forward 
  1 
  1 
  Forward 
  1 
  3 
  Perks 
  Ratlng 
  Game Effect 
  Add 1 combat action 
  Can be airdropped 
  Absorbs first 'Sensor" hit 
  3 
  Offensive electronic warfare equipment 
  Hostile Environment Protection 
  Desert 
  Manipulator Arms x2 
  6 
  Can punch 
  2 
  Used to target Guided weapons 
  1 
  Sensor boom 
  Advanced Controls 
  flaws 
  Rating 
  Game Effect 
  Full speed run is very bumpy 
  -2 to repair and modify rolls 
  "Aux " hits are one stop worse 
  Exposed Auxiliary Systems 
  Oefects 
  Rating 
  Game Effect 
  -10% speed (not factored in stats) 
  -1 Maneuver (not factored in stats) 
  Structural Weakness 
  Lt Autocannon 
  Lt Rocket PacW4 
  Anti-Personnel Grenade Launcher (not shown) 
  Hand Grenade 
  Heavy Hand Grenade (not shown) 
  Spike Gun (not shown) 
  Vibroblade (not shown) 
  Bryce Hubbard (order #5318102)
  
  In parallel to the main design of the Cheetah MkZ, the design team has run thousands of simulations on computer systems and con 
  cluded that although the S-C2001X-Beta prototype might more easily meet the performance requirements set by the military f 
  there would still be a need for a nimble machine like the first Cheetah model. Computer analyses have indicated that the 
  effective solution to the lack of maneuverability and speed defects of the design was to reduce the armor plating to its original 
  spike gun, while impressive in close combat, is not worth the extra modifications to the basic chassis and should be rep1 
  chassis reinforcement such as the one on the Cheetah Paratrooper. The light rocket pod, considered awkward and ineffective on many 
  Gear models, should be replaced by a medium pod of reduced size. Based on a similar design principle, the standard M222 autocannon 
  with a more powerful MR25. The engineers and designers have also agreed to replace the standard prototype's heavy hand grenade by 
  two more versatile panzerfausts. The last modification to the standard Mk2 is the replacement of the WISVD4 Sentinel sensor boom by 
  the WISVOG Ranger scanning system. While the system is slightly more expensive than that of the Mkl, it is still by far cheaper than the 
  WISE/04 and is moreeasily compatible with theTag-PI target designator. The latter is a highly improved version of the Tag-ME designa- 
  tor originally installed on the Cheetah. There are also several chips in the WISE/OG which are standard and easily found in repair kits. 
  The S-C2001X-B will not be built from scratch, but will be a carefully jury-rigged version of the S-C2001X-Beta already in existence. The 
  S-V880W-engine combination will be replaced by the standard 425 HP S-V82OS V-engine originally installed on the Mkl. Since the 
  weight of the S-C2001X-B is very close to that of the old model, it is almost certain the speed will be almost identical. According to the 
  schedule, tests should begin in five weeks from now and be performed by Dunkan Polson, the Duelist from the Northern Guard's 18th 
  Gear regiment. Polson, long attached to Shaian, has agreed to become a high-profile test pilot as a favor. 
  Vehicle Specipcations 
  Code Name: 
  Cheetah Mk2 Prototype 
  Production Code: 
  S-C2001X-B 
  Production Tvoe: 
  Testbed Protolvoe 
  cost: 
  184,000,000 marks 
  Manufacturer: 
  Shaian Mechanics 
  Use: 
  experimental scout Gear 
  Heioht: 
  4.1 meters 
  Width: 
  3.0 meters 
  Average Armor Thickness: 
  30 mm 
  Armor Material: 
  Durasheet w/composite 
  Standard Operational Weight: 
  521 2 kg 
  Primarv Movement Mode: 
  Walk 172 kohl 
  Secondary Movement Mode: 
  Ground (92 kph) 
  Deployment Range: 
  300 km 
  Sensor Ranoe: 
  120 hexesW krn 
  Communication Ranae: 
  600 hexed30 km 
  Powerplant: 
  S-V88OXt V-Engine 
  Horsepower: 
  440 hp 
  Modifications 
  Add: 
  Remove: 
  Change: 
  MAC (E 40 shots), 2 x MPZ, CR 
  SKG, LAC, HHG, Tool Arm, Exposed Auxiliary Systems 
  downgrade Base Armor Rating to 11, 
  increase Target Designator Rating to 3 
  Modified Threat Value: 
  1104 
  ~ 
  Offensive: 
  847 
  Defensive: 
  945 
  Miscellaneous: 
  1520 
  Vehicle Availabilih 
  Availability Threshold: 
  12 
  Maximum Number of Units in the Field: 
  1 
  Bryce Hubbard (order #5318102)
  
  5.3 N-103X HUNTER XMG 
  The Hunferhas been a successful Gear since its inception, and success isa good place to start when building the future’s most successful 
  Gear. It is for this reason that the HunterXMG has gone into development. It represents an upgrade able to take advantage of all of the 
  improvements and new technology which have made their mark on various Gears since the first model. First among those technologies 
  is the introduction of Duranium”, a lighter version of durasteel that was perfected mere weeks ago by Noveren Materials. With this new 
  armor, the XMGcan now sport thicker and more effective protection without compromising speed and performance. It effectively makes 
  the XMGalmost as resilient as the ArmoredHunterwithout the dramatic decrease in maneuverability. The sensor suite from the Bobcat 
  - 
  Hyperion’s modular Surveyor X - 
  was also easily transferred to the XMG, The actuators were copied from the Cheetah because of 
  their high quality and ease of repair. The communication array was pulled out and replaced with that of the more reliable Headhunter. 
  Lastly, the R&D team tinkered with various replacements for the S-V950A V-engine, but without success. Because the XMG must be a 
  simple and easy-to-repair machine, many of the more complex V-engines were rapidly put aside. In the end, it was a new version of the 
  Hunter Commandds S-VIOOOC - 
  the S-V1000H - 
  which best fit the new design. 
  Northco’s specifications were very specific: the new Hunter had to be at least as reliable as the old model, had to be equipped with 
  cheaper and more reliable armor, and had to feature high performance electronic systems. More importantly, the XMG had to be ex- 
  tremely standardized in order to retain its ease of repair and maintenance. The current models do not satisfy that requirement and the 
  engineers are currently hard at work trying to meet it. The project, started in early TN 1932, is slightly behind schedule but Northco 
  executives are pressuring the designers so that it will be finished by 1 Spring TN 1934. If all goes well and test results are positive, 
  production of the HunterXMGshould start around mid-Summer TN 1934. 
  Vehicle Specifications 
  Code Name: 
  Hunter XMG 
  Production Code: 
  N-103X 
  Production Tvoe: 
  Testbed Protolwe 
  cost: 
  143,807,693 marks 
  Manufacturer: 
  Northco 
  Use: 
  aeneral ourDose Gear 
  Heiaht: 
  4.3 meters 
  Width: 
  3.4 meters 
  Average Armor Thickness: 
  51 mm 
  Armor Material: 
  Duraniumn 
  Standard Ooerational Weiaht: 
  7122 ka 
  Primary Movement Mode: 
  Walk (43 kph) 
  Ground (72 kph) 
  Secondary Movement Mode: 
  Deployment Range: 
  500 km 
  Sensor Ranae: 
  80 hexes/4 km 
  Communication Ranae: 
  300 hexes/l5 km 
  Powerplant: 
  SVlOOOH V-Engine 
  Horsepower: 
  535 hp 
  Weapon Paqload 
  Name 
  Ammunition Payload 
  AA-75 Atrtnrannon 
  30 rounds 
  ~ 
  ~~ 
  RP-POSRocket Pod- 
  18 rockets 
  Mk 111 AP Launcher 
  6 grenades 
  Heavy Hand Grenade 
  4 grenades 
  Vihrohlade 
  Bryce Hubbard (order #5318102)
  
  . 
  SERVICE RECORD 
  The first prototype, scratch-built by crack Northco technicians and engineers much earlier this cycle (23 Winter 1933, to be precis 
  a Frankeinsteinian combination of a slightly improved Hunter chassis with components scavenged from Bobcats, Cheetahs, 
  Commandosand Headhunters. After two weeks of testing and an extensive feasibility study, it was determined that although 
  model - 
  named "Frankeinstein" by its designers - 
  was severely defective, the XMG was a viable project. Work began in earn 
  first prototype was dismantled and recycled. The second model built, nicknamed "Bowser 11" in honor of the oldest Hunter in e 
  was much closer to the "SuperHunter" concept envisioned by Northco's executives. Demonstrations were then held for top military brass 
  to convince them to sponsor further development on the project. The CNCS was enthusiastic and granted 50,000,000 marks for further 
  development of the XMG. Duelist Danghen Jarak was assigned to the test the prototype, but soon disappeared with the machine and 
  escaped to the Badlands. Sadly, this delayed the project by nearly a season. A third prototype is now undergoing intensive testing. 
  Despite the delays and numerous technical problems, the Hunter XMG has so far been a success, and only a few kinks remain to be 
  resolved. The external structure of the Gear is slightly unstable. This would normally not be a cause for concern, but the use of the ram 
  plate generates vibrations within the frame that occasionally cause several plates to actually fall off, much to the embarassment of the 
  R&D team. The heavier actuators and more powerful motors have also caused some overheating, although technicians believe this may 
  be a very minor problem. Lastly, the Gear has a tendency to get bogged down in rough terrain. While most of these problems can be 
  solved, there is some concern that the approaching deadline for the XMG project may force the engineers to make uncomfortable 
  compromises. Northco executives and their potential clients are concerned by the added difficulty of streamlining the various parts of the 
  model and making them easy to replace or repair If that requirement is not met, the entire project could end up having been a waste of 
  time and resources 
  General Stab 
  Threat Value: 
  863 
  Offensive: 
  1614 
  Defensive: 
  497 
  Miscellaneous: 
  417 
  Size: 
  6 
  Original Default Size: 
  10 
  Indv. Lemon Dice: 
  2 
  Crew: 
  1 
  Bonus Actions: 
  0 
  Movement 
  Primarv Movment Mode 
  Walk 
  Combat Soeed: 
  4 
  Top Speed: 
  7 
  Secondary Movement Mode: 
  Ground 
  Combat Soeed: 
  fi 
  ~ 
  TOO Soeed. 
  12 
  Maneuver: 
  t 1  
  Electronics 
  Sensors: 
  t1 
  Communications: 
  t1 
  Fire Control. 
  t 1  
  Armor 
  Light Damage: 
  16 
  Heaw Damaae: 
  32 
  Overkill: 
  48 
  Vehicle flvailabilitq 
  Availability Threshold: 
  12 
  Maximum Number of Units in the Field: 
  1 
  Bryce Hubbard (order #5318102)
  
  ~ 
  Code 
  Fire Arc 
  Qtv 
  Ammo 
  AR-25 Autocannon 
  MAC 
  Forward 
  1 
  30 
  Mk 111 AP Launcher 
  APGL 
  Fixed Forward 
  1 
  6 
  RP-209 Rocket Pod 
  MRP/lI 
  Forward 
  1 
  18 
  Heavy Hand Grenade 
  HHG 
  Forward 
  1 
  4 
  Per hs 
  Rating 
  Game Effect 
  Can be airdropped 
  Absorbs first "Sensors" hit 
  Emergency Medical System 
  Absorbs one "Crew stunned" result 
  Hostile Environment Protection 
  Desert 
  Manipulator Arms x2 
  6 
  Can punch 
  Front arc ram damage halved 
  Reinforced Location Armor 
  2 
  Structure 
  flaws 
  Rating 
  Game Effect 
  Terrain of 2 MP cost or higher increased by 1 
  Defects 
  Rating 
  Game Effect 
  Add 1 to Structural Damage rolls 
  Suffers Light damage if too active 
  1 
  Optional Equipment 
  Modified lV 
  894 
  968 
  Assault (t2 armor, -1 Ground speed) 
  Forward Observer (Add Target Designator 2) 
  *.."I 
  * 
  RP-209 Rocket Pod 
  Mk 111 AP Launcher 
  Heavy Hand Grenade 
  Vibroblade 
  Woodland I 
  Woodland 2 
  Bryce Hubbard (order #5318102)
  
  The engineers just recently discovered that the torsional stress resulting from the distribution of armor and weaponry had an adverse 
  effect on certain parts of the chassis. In some cases, the lower body tortion bearing was slightly bent backwards, resulting in a reduction 
  in the rotational capacity of the torso. To prevent this, technicians proposed a slight reduction in the armor and a few changes in the 
  internal connections to the chassis. Engineers have also introduced afew adjustments in the engine torque. This should result in reduced 
  stress on the chassis and improve the HunterXMGs overall speed. On Day 197 of the project, someone suggested to remove the ram 
  plate. It was quietly taken up and, on Day 198, the plate was nowhere to be seen No one looked very hard for it. To further protect the 
  chassis, a replacement for the medium rocket pack was brought forth. The XMG was equipped with a smaller medium rocket pack with 
  nine rockets and two light panzerfausts. Pilots who made this last suggestion felt this would compensate for the reduced punch of the 
  MRP/9. Unfortunately, the poor off-road capabilities of the N-103x2 prototype have been swept under the rug, and it appears that 
  because of the strict deadlines, this defect may remain on the machine. A team of technicians is also working around the clock to figure 
  out the source of an irritating whine which, some say, might be the result of an unbalanced engine. 
  The existing N-103X-2 prototype has just come off the testbed and is being field tested. While results have not yet been conclusive, it is 
  suspected that this may very well become the standard model once all the kinks have been worked out. Pilot reports are very encouraging 
  and the preliminary performance statistics seem to corroborate the test pilots' impressions The increase in speed, which was the very 
  reason for trying to build this prototype, seems to be worth the loss of armor and the reduction in weaponry. Northco believes that the 
  HunterXMGsecond prototype could almost be used "as is" and meet the specifications imposed by the Northern Guard. Demonstrations 
  are scheduled in a few weeks, and corporate executives are confident that the Guard will be more than satisfied They suspect that an 
  initial order for five hundred XMGs might reward their efforts 
  Code Name 
  Hunter XMG Prototype 
  ~ 
  Production Code. 
  Production Type 
  Testbed Prototype 
  cost 
  122,100.M)O marks 
  Manufacturer 
  Use 
  general purpose Gear 
  Height 
  4 3 meters 
  Width, 
  3 4 meters 
  Average Armor Thickness 
  Armor Material 
  Duranium" 
  Standard Operational Weight 
  Primary Movement Mode 
  Secondary Movement Mode 
  Ground (76 kph) 
  Deployment Range 
  Sensor Range 
  80 hexes/4 km 
  Communication Range 
  300 hexdl5 km 
  ' 
  Powerplant. 
  S-V1000H V-Engine 
  Horsepower 
  Modifications 
  Add 
  MRPD (F, 9 rockets), two LPZ 
  + 
  + 
  Remove 
  MRP/18, one HHG, Ram Plate 
  * ' 
  Mc 
  Off 
  De 
  Miscellaneous 
  - 
  - 
  - 
  Vehicle Rvailabilih 
  Availability Threshold 
  Maximum Number of Units in the Field 
  tdified Threat Value: 
  8 
  ensive: 
  15 
  fensive: 
  4! 
  Bryce Hubbard (order #5318102)
  
  No one in the Northern Guard believes that the collective sigh of relief following the War of the Alliance will continue In the meantime, 
  however, the military intends to take advantage of the calm before the storm Performance analyses of the War of the Alliance have led 
  military minds to consider new views on modern warfare. Rather than favoring all-purpose Gears, they have expressed a distinct interest 
  for more specialized models. In keeping with this preference, the Northern Guard High Command has commissioned Northco and Shaian 
  Mechanics to produce jointly the next generation of specialized assault Gears based on the Grizzh. Much to the designers dismay, they 
  simply asked for a machine that would be "faster, stronger and better." During its development, the Research and Development teams 
  have displayed the symptoms of their hard efforts. pale from too little sun and eyes black from lack of sleep, the design team has 
  nicknamed the project "Panda," a name that has stuck, even if the connotations seem harmless compared to the actual result. 
  The creation of the next generation assault Gears meant a complete rethinking of the now-aging Griz/y The prototype's engine has been 
  replaced twice It was decided that the higher torque on the original was unnecessary on a dedicated assault Gear. The old S-V22OOZ V- 
  engine has been replaced by the more efficient S-VZ220B. It has effectively improved the Panda's deployment range, giving it greater 
  operational flexibility and battlefield endurance. The wizards at Shaian Mechanics have provided the Pandawith new actuators based on 
  their work on the Cheetah, resulting in impressive maneuverability for a Gear of the Panda's size. One of the most visually impressive 
  modifications is undoubtedly the change from a vibroknife to the massive vibroax, giving the new Gear a particularly lethal aura. The 
  addition of advanced controls and an emergency medical system that keeps the pilot conscious in case of damage have turned the Panda 
  into an extremely deadly Gear Tests have barely begun, but the first prototype is already meeting the technical requirements Most 
  engineers find it risky to design a machine as specialized as the Panda, but none of them can deny its effectiveness. 
  Code Name: 
  Panda 
  Production Code: 
  NG-1549X 
  Production Type: 
  Teslbed Prolotype 
  Cost: 
  137 142 857 marks 
  Manufacturer: 
  Northco/Shaian Mechanics 
  Use: 
  orototvDe assault 
  Height: 
  5.1 meters 
  Width: 
  3.9 meters 
  Averaae Armor Thickness: 
  70 mm 
  Armor Material: 
  durasheet w/allow and ceramic 
  Slandard Operational Weighl. 
  9215 kg 
  Primary Movement M o w  
  Walk (37 kph) 
  GroLna (65 kph) 
  Seconoary Movement Mode, 
  Deolovment Ranoe: 
  450 km 
  40 hexesn km 
  Sensor Range: 
  Communication Range: 
  200 hexdl0 km 
  Powernlant: 
  S-VZ220B V-enaine 
  Horseoawer: 
  11% hD 
  Heapon Paqload 
  Name 
  Ammunition Pavload 
  Banshee-X Verv Heaw Autocannon 
  80 rounds 
  24 rockets 
  ' 
  HRP/24 
  20 shells ea. 
  2 Frag Cannons 
  Heaw Guided Mortar 
  8 shells 
  AP Grenade Launcher 
  6 arenades 
  Heavy Hand Grenade 
  6 grenades 
  Vibroax 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORD 
  The sole prototype has successfully demonstrated its deadliness both against inert targets and in actual simulated live confrontations. 
  The reinforced chassis ensures increased survivability and makes sure the Gear can return in one piece after a confrontation. Due to the 
  Gear's improved controls, the pilots can launch more attacks with greater accuracy. In particular, the combination of the Banshee-X 
  autocannon and the twin fragmentation cannons demonstrates the close-range deadliness of the design. Pilots, however, have indicated 
  a marked preference for the vibroax, a weapon whose mere appearance acts as a deterrent against smaller opponents. Unfortunately, 
  despite Northco and Shaian Mechanics' best efforts, not everything has been successful or without a cost. Several overhauls have been 
  necessary to eliminate some rather crippling defects. The existing prototype is undergoing its seventh revision, and it is expected that the 
  electronic glitch that prevents the weapon systems from peforming at full efficiency will be solved. Before the third overhaul, it was 
  discovered that if the system went haywire, it would give the pilot severe electrical burns The machine was then equipped with a 
  temporary emergency medical system that would prevent the pilot from passing out after traumatic injuries. It remains to be determined 
  whether engineers will choose to leave this system in the final version, but most pilots keep their fingers crossed. Aside from this, all 
  other setbacks were less dramatic, and the Panda has been performing admirably under the controlled conditions of the test range 
  The pilots who have tried the Panda so far have very few negative comments about the machine Its tendency to overheat and its 
  vulnerability to haywire attacks are somewhat bothersome, but they seldom impair the machine's overall capabilities. Some have com- 
  plained about a lack of accuracy and a disappointing speed, but all have agreed that this was a much improved version of the Grinlyand 
  deserved praise. Since Northco and Shaian Mechanics are very much ahead of schedule, they are planning on further testing the model 
  and introducing some additional improvements if they can fit them within the assigned price range of the machine After all, both 
  companies have established their reputations on the quality of their products. 
  General Stats 
  Threat Value: 
  960 
  Offensive: 
  2271 
  Defensive: 
  380 
  Miscellaneous: 
  230 
  Size: 
  7 
  Orioinal Default Size: 
  10 
  Indv. Lemon Dice: 
  2 
  Bonus Actions: 
  1 
  Primary Movment Mode: 
  Walk 
  Combat Speed: 
  3 
  Too Soeed: 
  6 
  Secondarv Movement Mode: 
  Ground 
  Combat Speed: 
  6 
  Top Speed: 
  11 
  Maneuver: 
  0 
  Electronics 
  Sensors: 
  +I 
  Communications: 
  +I 
  Fire Control: 
  0 
  Armor 
  Liaht Damaoe: 
  18 
  Heavy Damage: 
  36 
  Overkill: 
  54 
  Vehicle Availabilih 
  Availabilitv Threshold. 
  17 
  Maximum Number of Units in the Field 
  I 
  .m - 
  .
  *
   
  > 
  ' 
  z
  .
  3
   
  . $ . . ,  i 
  . . j  .... 
  " 
  " 
  b 
  1. ,,!. .b-"f-..-j3 
  .
  I
   
  I . ^ . ^  ;..:...i..*. 
  . : i.... ..... 
  I . . . .  c .............. 
  2 ..... 
  Bryce Hubbard (order #5318102)
  
  Heapons Summarq 
  Heavy Hand Grenade 
  HHG 
  Forward 
  1 
  6 
  Vibroax 
  vi4 
  Forward 
  1 
  Bryce Hubbard (order #5318102)
  
  I 5.41 NG-15491-3 SAVAGE PANDA 
  The Panda's cooling system is inadequate for the task and is the direct cause of the machine's overheating problems. Technicians have 
  come up with a patch that can solve this problem, but this requires additional internal space right behind the pilot's seat. Unfortunately, 
  the additional weight jeopardizes the integrity of the tortion bearing and the designers have considered trading off the improved rear 
  defensive system to solve the problem. Additional armor can be added to compensate for the subsequent weakening of the Gear's rear 
  arc, which is expected to simultaneously correct the weight imbalance due to the HEAT-resistant armor, and optimize the movement 
  systems. The FIRE-333 fire control system has also demonstrated a difficulty in handling the weapon load of the Panda, and rather than 
  changing the system, engineers have modified the payload instead. The Banshee-X autocannon has been removed and replaced by a 
  standard heavy bazooka. Additionally, the heavy mortar was replaced by a light model that has been proven to be very reliable with the 
  FIRE-333 system. Some further testing has been done regarding the electrical surge that injured a test pilot during the third version of the 
  Panda, a problem that had caused considerable worry among the R&D crew. It was speculated that similar discharges from other 
  electrical systems would occur under combat conditions due to a fundamental flaw in the Gear's insulation. As a solution, the engineers 
  have suggested the implementation of special grounding. Three pilots have already tested the machines and report few bugs except the 
  electrical problems. 
  All in all, the prototype that is being built with these modifications in mind shows much promise. It should be near completion by the end 
  of this Season and represents the best chance of a solution to all the somewhat minor problems that still plague the Panda, The crews 
  have given it the temporary label Savage Panda, although the final name of the machine will simply be the Panda. It should take no more 
  than a week or two of testinq before the executives move the Droiect to the early production stage. Pilots and engineers look forward to the 
  Gear's official release. 
  Vehicle Specifications 
  Code Name. 
  Gmae Panda 
  Production Code: 
  NG-1549X 
  Production Type: 
  Testbed Prototype 
  cost: 
  159,000,000 marks 
  ~ 
  ~~ 
  Manufacturer: 
  Northco/Shaian Mechanics 
  Use: 
  orototvoe assault 
  Height: 
  5.1 meters 
  Width: 
  3.9 meters 
  Averaae Armor Thickness: 
  70 mm 
  Armor Material: 
  durasheet wlallow and ceramic 
  Standard Operational Weight: 
  9215 kg 
  Primary Movement Mode: 
  Walk (37 kph) 
  Secondarv Movement Mode: 
  Ground (65 koh) 
  DeDlovment Ranae: 
  450 km 
  Sensor Range: 
  40 hexes/Z km 
  Communication Range: 
  200 hexes/lO kin 
  Powerolant: 
  S-V2220B V-mine 
  HorseDower: 
  1130 ho 
  Modifications 
  Add 
  HBZK (F, 20 ammo), LGM (F,12 ammo). 
  Reinforced Armor (2, Rear), Haywire Resistant 
  Remove. 
  VHAC, HGM, Overheating, Improved Rear Defense, 
  Vulnerable to Haywire 
  Chanoe 
  n/a 
  Modified Threat Value: 
  1113 
  Offensive: 
  2194 
  Defensive: 
  3Rn 
  _-- 
  Miscellaneous: 
  765 
  Vehicle Availabilitq 
  Availabilitv Threshold: 
  12 
  Maximum Number of Units in the Field: 
  1 
  xup -- 
  I- 
  Bryce Hubbard (order #5318102)
  
  The northern military in general -and, 
  more specifically, the Northern Guard - 
  has always had great trouble with operations in white 
  sand, which tends to eat up Gears in a rather short time. The destructive nature of this type of terrain has motivated the CNCS armed 
  forces to invest in new technology that would allow armored vehicles (particularly Heavy Gears) to sustain no damage in the white sands. 
  Should they find some form of protective counter-measure, the Northern Guard would have a decisive advantage over the Southern 
  MlLlClA during potential conflicts. Since no one would expect a contingent of Gears to show up from aflanking white desert, the strategic 
  advantages are obvious. To that effect, Northco Research & Development has perfected a special product simply called "SAP," a synthetic 
  version of the kraan sap used by the Ratir Koreshi of the White Desert. Scientists claim that SAP is far from perfect for the job, but the 
  military has insisted that some new Gear incorporate it in its design so that testing can commence as soon as possible. Northco has 
  selected a Jaguar for the task and has dubbed the project Sand Cat. Engineers introduced SAP into the actuator lubricants, oil systems 
  and fuel mix, and applied it as a lacquer on the exterior surfaces of the Gear Unfortunately, SAP is both sticky and highly flammable, 
  causing joints to occasionally jam and increasing the chancews of a major fire on the Gear. Furthermore, it leaves traceable emissions, 
  making the Sand Cata much better target for incoming attacks. 
  The SandCais entire electronic system has been overhauled in an attempt to increase overall performance and to compete favorably with 
  the Cheetah. Other than that, the Sandcathas been kept as simple as possible Sensor and communication systems have been stream- 
  lined based on what was learned from previous designs. The weapon load was limited to "tried and true" models, and SAP was applied 
  wherever possible. Because it is very difficult for a pilot to exit his vehicle while in the White Desert, engineers decided to agree to pilot 
  requests and include a limited life support system. Ongoing tests are secretly being conducted in the White Desert under heavy escort 
  Vehicle Specifications 
  Code Name 
  Sand Cat 
  N-1521XSAP 
  Produclion Code: 
  Production Type: 
  Testbed Prototype 
  h c t .  
  117.000.000 marks 
  _"".. 
  .
  .
   
  Maniifactiirtrr. 
  Norlhco 
  use: 
  Experimental strike Gear 
  Height: 
  4.6 m 
  Width: 
  3.4 m 
  Average Armor Thickness: 
  45 mm 
  Durasheel w/alloyand ceramic 
  Armor Material: 
  Walk (58 kph) 
  Primary Movement Mode: 
  Secondary Movement Mode: 
  Ground (85 kph) 
  Deployment Range: 
  450 km 
  Standard Operational Weight: 
  7385 kg 
  Sensor Range: 
  60 hexes/3 km 
  Communication Range: 
  400 hexes/20 km 
  S-VIIIOK V-Engine 
  Powerplant: 
  Horsepower: 
  630 hp 
  Weapon Paqload 
  Name 
  Ammunition Pavload 
  MR-25 Autocannon 
  40 rounds 
  RP-209 Rocket Pod 
  18 rockets 
  6 grenades 
  Mk IV AP Launcher 
  M25 Pack Gun 
  30 rounds 
  M-2A Grenades 
  3 grenades 
  HW-VB1 Vibroknife 
  Bryce Hubbard (order #5318102)
  
  Even before the Sand Catwas tested in environment rooms simulating White P-rt 
  ,-nndbtlnnr 
  rm,nr-l C A D  w..l,.'--, 
  ---L'--- 
  - 
  identified. The SAPAuel mix results in abnormal waste emissions, which in tui 
  ~ .._- ... ' y y , ~ , , , y  ",, 
  Meanwhile, the lacquer has proven to be highly flammable. In one instance, this led to a regrettable in 
  smoking during his break inadvertently threw his cigarette against the Sand C a m  an grog th~tlrl-= 
  -h-n 
  a fire that torched the Gear. It took two weeks to clean the wreck and refit it SA1 - _ _  __ _.._ 
  ,.". 
  smells horrible. Furthermore, it has a tendency to cling to any clothing or body hair and ic n,+romnil 
  technicians have commented to pilots that this particularly noticeable "musk" should definitel) 
  life. In return, pilots have nicknamed the Sand Cafthe "Skunk" as a tribute to the legendary foul-smellini, 
  protest, some test pilots have begun wearing gas masks when piloting the Sandcat 
  IIIUIIIIIIUI. 
  a Jlyll 
  SERVICE RECORO 
  yuI.yIL 
  u v I I u I l ~ ~ ~ ~ ~ ,  
  JGVcIaI mr-lcidteu piuuierii5 were 
  rn n r n v l h  I R - w h n  aqmunition with a clear1 target. 
  cident A technician who was 
  U8bU Liiat v v m  aullurmally thick with SAP, starting 
  ' a h  h x  nnp mainr flay that pilots find distasteful: it 
  unLru~r~ulj 
  hard to remove Some witty 
  otherwise unremarkable love 
  t irnnrnim thq 
  n Farth mammal A =  3 cinn nf 
  Despite all their complaints about the vehicle's smell, however, pilots find the Sand Cata reliable machine and one that would indeed 
  prove useful in the white sands. The second prototype has just rolled off the design hangar and the few test runs have shown a disap- 
  pointing lack of improvements over the first. There is still a fire hazard, although it requires more than a cigarette to trigger. Flamethrowers, 
  however, are more than enough to destroy the machine. The Sand Catalso has somewhat stiff joints. Scientists are still hard at work 
  trying to perfect a SAP that will not jam in the actuators, but many suspect it is a losing battle. Most pilots have expressed a concern that 
  the entire project might not be worth the time and resources invested in it After all, despite the fact that a few machines might slip in 
  unnoticed behind enemy lines, it is doubtful that the Sandcatwill ever be mass produced because of its price. As a result, there would 
  never be enough machines available to represent a real threat to the enemy. Nonetheless, the brass want their White Desert Gear, and they 
  will get it. At the very least, Northco will have developed the SAP, an interesting by-product whch could interest white sand DrosDectors 
  General Stats 
  Threal Value: 
  780 
  Offensive: 
  1648 
  Miscellaneous: 
  l * A  
  Defensive: 
  537 
  Original Default Size: 
  10 
  Indv. Lemon Dice: 
  2 
  Crew: 
  1 
  Bonus Actions: 
  0 
  Movement 
  Top Speed: 
  14 
  Maneuver: 
  ti 
  Electronics 
  Sensors: 
  +I 
  Communications: 
  +I 
  Fire Control: 
  4 
  Armor 
  Light Damage: 
  15 
  Heavy Damage: 
  30 
  Overkill, 
  I C  
  Vehicle Rvailabilih 
  12 
  1 
  Availability Threshold: 
  Maximum Number of Units in the Field: 
  Bryce Hubbard (order #5318102)
  
  Neapons Summarq 
  Code 
  Fire Arc 
  acv 
  Ammo 
  MR-25 Autocannon 
  MAC 
  Forward 
  1 
  40 
  RP-209 Rocket Pod 
  MRPl18 
  Forward 
  1 
  18 
  Mk IV AP Launcher 
  APGL 
  Fixed Forward 
  1 
  6 
  M25 Pack Gun 
  DPG 
  Forward 
  1 
  30 
  HW-VB1 Vibrokntfe 
  M-2A Grenades 
  HG 
  Forward 
  1 
  3 
  Perhs 
  Rating 
  Game Effect 
  Can be airdropped 
  Hostile Environment Protection 
  Desert 
  Limited Life-Support 
  Provide support for up to a week 
  Manipulator Arms d 
  6 
  Can punch 
  Absorbs lirst "Movement" hit 
  Rugged Movement System 
  Flaws 
  Rating 
  Game Effect 
  SAP smells bad1 
  -2 to repair and modify rolls 
  Incendiary eflects doubled 
  Bonus to spot, automatic guided lock 
  Traceable Emissions 
  1 
  B 
  RP-209 Rocket Pod 
  Mk IV AP Launcher 
  M25 Pack Gun 
  M-2A Grenades 
  HW-VB1 Vibroknile 
  Tqpical Camouflage 
  Bryce Hubbard (order #5318102)
  
  I 5.51 N-1523XSAP STICHY CAT 
  There have been tests on one of the prototypes to use a magnetic field to repel dust This suggestion, provided by the team working on the 
  Lightning Cat Project (another unfinished variant of the SandCaf), may present some advantages and might even provide a temporary 
  solution, but the designers who have been assigned to the Sticky Catwould much prefer to stick to SAP and are hard at work trying to find 
  a new version of SAP that would have all the advantages of the basic SAP with none or few of the drawbacks. After all, even a strong 
  magnetic field will not prevent white sand from getting into the system and causing much internal damage. Once inside, the lacquer 
  would provide superior protection compared to magnetics because it would also protect the armor and the chassis. The latest scientific 
  research has provided an adequate SAP (temporarily named SAP2) for armor covering, but it is less than satisfactory when used in the 
  fuel mix. The newer synthetic compound is also not quite as noxious as the first, but is certainly not odorless and is still far from pleasant. 
  Using SAP2 would allow engineers to keep the Sand Catarmor up to standard Jaguar levels and would avoid the structural problems 
  noticed in the Lighfning Cat. Some reduction in performance is expected, but this seems to be by far the best of all possible solutions. 
  The current Slicky Cat prototype (thus named because of the stickiness of the SAP that constantly jams the Gear's actuators) has been 
  tested a few times against non-mobile targets, and has a tendency to overheat. This is a frequent problem among new designs and one 
  which the engineers are confident they will solve in subsequent versions. Some technicians have stated that since SAP:! appears to no 
  longer be flammable, the Sticky Catsould now be only hot, not burning. While many make a joke of it, the fact is that it is indeed a slight 
  improvement over the initial concept. Unfortunately, speed is slightly reduced and the fuel efficiency is below the expected standards. 
  There are still doubts as to the effective deployment range of the Sticky Cat, but it looks as if the machine might have some use in the 
  future. Pilots who have tried it have given it a thumbs up despite all its flaws. After all it is a Jaguar-related Gear 
  Specifications 
  Code Name: 
  Sticky Cat 
  Production Type: 
  Testbed Prototype 
  cost: 
  117.900.000 marks 
  Production Code: 
  N-1523XSAP 
  Manufacturer: 
  Northco 
  Use: 
  Experimental strike Gear 
  Heinht. 
  4fim 
  ~ 
  Width 
  3.4 m 
  Averaae Armor Thickness: 
  45 mm 
  Armor Material: 
  Durasheet w/alloy and ceramic 
  Standard Operational Weight: 
  7385 kg 
  Primary Movement Mode: 
  Walk (58 kph) 
  Secondaw Movement Mode: 
  Grwnd (85 kDh) 
  Deployment Range: 
  450 km 
  Sensor Range: 
  60 hexesl3 km 
  Cornmimicalion Ranoe: 
  400 hexesIZ0 km 
  Powerolant: 
  S-VlIIOK V-Enaine 
  HorseDower: 
  630 ho 
  . Modifications 
  Add: 
  Overheatino 
  Remove: 
  Annoyance and Highly Flammable 
  Change: 
  reduce Fuel Efficeiency to 1.5x, reduce Base Armor Rating to 16, 
  reduce Walker Top Speed to 9 (55 kph), 
  reduce Ground Top Speed to 14 (83 kph) 
  Modified Threat Value 
  786 
  Offensive 
  1648 
  Defensive 
  518 
  Miscellaneous 
  193 
  Vehicle flvailabilitq 
  Availabilitv Threshold 
  17 
  ~ 
  Maximum Number of Units in the Field: 
  1 
  Bryce Hubbard (order #5318102)
  
  The Mammoth strider is a staple of the Northern Guard. It is the most common strider found in the Northern forces because of its 
  firepower, relative maneuverability and affordability. It presents an attractive package. When top Northern Guard brass asked Hartmore 
  Motor Company in TN 1931 to improve on the basic chassis and to make it "king of the field in less than two cycles, Hartmore engineers 
  threw up their arms in despair. Designing, producing and perfecting the original WACS-OlFS-AST Mammoth had taken four cycles, and 
  a legion of engineers and technicians. Now a full two cycles after accepting the challenge, Hartmore is on the verge of starting early 
  production on the Mastodon, the Mammotns successor. The improvements, while not particularly original, are still impressive consid- 
  ering the tight deadline, Taking the basic shell of the Mammoth, the R&D team slightly improved thearmor without losing any maneuverability 
  and somehow managed to increase both speed and range. When asked how they did it, the reply consisted of shrugs and a chorus of "I 
  don't know" Most of those who have worked on the project prefer not to talk about it. 
  In order to increase the Mastoduds battlefield endurance and keep the costs down, the Fireball II anti-tank missile launcher was removed 
  from the battle arm and replaced with the massive Vulcan-20 autocannon. The limited range of the SB-90 assault gun in the other arm 
  prevents smaller vehicles such as Gears from coming in too close. Engineers opted to remove the GU-20 turret mounted autocannon and 
  a KR-88 fragmentation cannon in its place to effectively decimate close range targets Lastly, the twin torso-mounted KJ-16 miniguns 
  have been eliminated to make room for a single heavy grenade launcher for additional close range area support. Because of the weight 
  increase, the engineers have had to reinforce the strider's upper structure and to strengthen the legs' hydraulic mechanisms The only 
  existing prototype is simply labelled "Ml" and is heavily guarded by a contingent of Northern Guard soldiers. The entire project is funded 
  by the army and they impose the strictest security measures to ensure that the prototype is not stolen Tests have been going on for eight 
  weeks and engineers are about to start work on the second prototype. 
  Bryce Hubbard (order #5318102)
  
  SERVICE RECORU 
  The prototype Mastodongives every impression of being a fearsome opponent. Those who have seen it on the firing range methodically 
  turning every conceivable mock-up into a splintered wreck can testify to its deadliness The strider's new weaponry has indeed devastat- 
  ing power, but, sadly, the whole truth is somewhat less impressive The new sensor array, which has been upgraded from a NSA-1V to a 
  XNSA-8, has encountered compatibility problems with the prototype's veteran neural net Both pilots and technicians suspect that the old 
  "et 
  might just be stubborn and should be wiped out, but engineers maintain that it is perfectly acceptable as it is and much prefer it to 
  a new and inexperienced "et. 
  Installing a new system would only lead to further (and unacceptable) delays. Test pilots have also 
  reported unusual jerking motions and communication problems not present in the standard Mammoth, resulting in pilot headaches and 
  nausea Testing ground maneuvers, crew say, resemble more a drunken dance than actual combat maneuvering. Crew comments and 
  reports have included such words as "stupid," "awkward," "clumsy" and some less than polite comments about the design team's 
  genealogy. There have also been numerous complaints concerning the removal of the target designator and dedicated guided weaponry, 
  which ensured that the strider could place lethal shots at very close range. 
  Hartmore technicians and engineers are working day and night to modify and test the Mastodonwith a frenzy that attests to their anxiety. 
  The deadline is fast-approaching and an actual mock combat has been scheduled in a few weeks against a standard Mammoth. Pressure 
  from the military is increasing and should the new machine fail, the Northern Guard might cancel the project. In order to present the 
  military with viable options should the standard Mastodon fail to impress, Hartmore has begun building two new prototypes. Fearing that 
  this project might jeopardize their reputation in the industry, top company executives are pulling out all the stops to have something 
  worthwhile to show the military. Most insiders believe that this project is doomed to fail and that it would have been better to decline the 
  challenge in the first place Predictions are already being made that the machine that made Hartmore Motors is going to be the same one 
  that takes it down. - 
  Threat Value: 
  902 
  Offensive: 
  1717 
  Defensive: 
  400 
  Miscellaneous: 
  500 
  Size: 
  9 
  Original Default Size: 
  10 
  Indv. Lemon Dice: 
  2 
  Crew: 
  2 
  Bonus Actions: 
  1 
  Movement 
  Primary Movment Mode: 
  Walk 
  Combat Soeed: 
  3 
  TOO Soeed: 
  6 
  Secondary Movement Mode: 
  nla 
  Combat Speed: 
  Too Soeed: 
  Maneuver: 
  -1 
  Electronics 
  Sensors: 
  +I 
  Communications: 
  0 
  Fire Control: 
  0 
  Wrmor 
  Light Damage: 
  27 
  Heaw Damaoe: 
  54 
  Overkill: 
  81 
  Vehicle Bvailability 
  Availability Threshold: 
  10 
  Maximum Number of Units in the Field: 
  1 
  Bryce Hubbard (order #5318102)
  
  ~~ 
  ~~~ 
  ~ 
  Heapons Summarq 
  Code 
  Fir8 Arc 
  an 
  Ammo 
  Vulcan-20 Autocannon 
  VHAC 
  Forward 
  1 
  400 
  Forward 
  1 
  20 
  KR-88 Fragmentation Cannon 
  FGC 
  Turreted 
  1 
  40 
  Heavy Grenade Launcher 
  HGL 
  Fixed Forward 
  1 
  40 
  Perhs 
  Rating 
  Game Effect 
  Subtract 2 from 'Ammo/Fuel" hit rolls 
  Absorbs first "Sensor" hit 
  9 
  Can punch 
  Absorbs one 'crew stunned" result 
  HEAT-Resistant Armor 
  4 
  Added protection versus HEAT 
  Hostile Environment Protection 
  Desert 
  -1 MP per hex, min cost is 1 
  Improved Off-Road Ability 
  Reinforced Armor 
  4 
  Front 
  Absorbs first 'Weapon" hit 
  Ammo/Fuel Containment System 
  Emergency Medical 
  2 
  flaws 
  - 
  Vision slits cause migraines 
  P 
  *
  *
   
  Electronic Glitch 
  - 
  -1 Communication 
  Electronic Glitch 
  - 
  -1 Sensors 
  -1 Crew Actions 
  Structural Defect 
  - 
  -10% Armor 
  Weapons location Diagram 
  Very Heavy Autocannon 
  Snub Cannon 
  Fragmention Cannon 
  Hvy Grenade Launcher 
  Bryce Hubbard (order #5318102)
  
  I 2.61 N-Mi4204 MRSTODON II 
  In order to discover what is wrong with the basic Mastodon, Hartmore engineers have stripped an old Mammothand have slowly 
  converting it into a Mastodon, piece by piece, starting with the systems that work fine on the first prototype. The only such syste 
  the weapon systems, and those have been reproduced "as is" on the Mastodon I/ To avoid repeating the electronic glitches tha 
  plagued the prototype, the original systems have been kept on the /I. The design crew hopes that the military will be so happy an 
  impressed by the Mastodon Its big guns and heavier armor that they will overlook the old and somewhat obsolete NSA-1V sensor a 
  and the slightly inefficient communication system. They have also invested a bit of time in cosmetics and have redesigned the control 
  readouts to match newer ergonomic standards. Desperate designers hope that it will give the appearance of a reworked, more eff ic 
  design. Technicians are considering an "old but good" approach in case all else fails. Most of the work on this prototype- the "MY - 
  is centered around patchwork and touch-ups that will hide the obvious problems with the "M1 .'I The vision slits are being upgraded to a 
  forward arc of heavily reinforced plastic to increase the crew's visual field. The upgrade of the whole cockpit area will allow the technical 
  crew to improve the sound insulation. 
  Much to Team Ml's distress, it appears that Team M2 might actually have the best chance for success. They have so far only tested th 
  design with an old NNet and the NSA-1V sensor array, but are also training a second "et 
  with an XNSA-8 system around the cloc 
  through a computer simulation. The attempt is supervised by Gear trainer Katryne Sanz, reputed to be one of the best NNet trainers in the 
  North. It is hoped that the NNet was indeed the cause of the glitches on the "MI ." If such were the case, "MY might actually be the model 
  that will be pitted against the Mammoth. Sanz has reported good progress with the new "et 
  system and is optimistic about the chances 
  that the "M2' will be sucessful. Hartmore executives have promised her a very substantial bonus based on the performance of the "2,' 
  but have also made clear that she will take the fall should it fail. 
  Vehicle SpeciFcations 
  Code Name: 
  Mastodon I1 
  Production Code: 
  N-Ma4204X 
  Production Tvoe: 
  Testbed Prototvoe 
  cost: 
  110.333.333 marks 
  Manufacturer: 
  Hartmore Motor Company 
  Use: 
  heavy assault strider 
  Heioht: 
  6.8 meters (7.1 m wl sensor nods) 
  Width: 
  9.5 meters 
  Average Armor Thickness: 
  145 mm 
  Armor Material: 
  Durasheet w/ceramic 
  Standard Operational Weight: 
  22,100 kg 
  Primarv Movement Mode: 
  Walk (35 koh) 
  Secondary Movement Mode: 
  none 
  Deployment Range: 
  420 km 
  Sensor Range: 
  60 hexes0 kin 
  Communication Ranoe: 
  240 hexed12 km 
  Powerplant: 
  V-Engine (x2), ceramic IC 
  Horsepower: 
  1200 Hp x 2,200 Hp x 1 
  Modifications 
  Add: 
  nla 
  Remove: 
  Sensor Dependent 
  Change: 
  Downgrade Sensors to tl/3 km: 
  Communication to 0/12 km 
  Modified Threat Value: 
  993 
  Offensive: 
  1717 
  Defensive: 
  488 
  Miscellaneous: 
  775 
  Vehicle Availabilitq 
  Availability Threshold 
  10 
  Maximum Number of Units in the Field 
  1 
  Bryce Hubbard (order #5318102)
  
  Helios set on the horizon with an ochre color that was unique to the area around Red 
  Sands. Crimson silicate dust hung suspended in the air and lent a red tinge to the 
  evening light. lvanna didn’t really care that much. Nightfall meant nothing to her 
  except that her contact was late. 
  A low rumble was the first indication that Ivanna’s wait would not be in vain. The 
  headlights of a Lungrunner transport truck swung around the disused storehouse 
  she was standing near. A smaller jeep followed behind, then passed the huge truck 
  to turn onto the dusty patch of ground where Ivanna’s €/an was parked. A cloaked 
  man hopped out of the vehicle and strode towards her. A significantly larger man - 
  clearly armed with a Riley 9 mm MG - 
  got out as well, but hung back. 
  “You Breza?” No polite introductions, no smile. He was here for business. 
  “That’s me. You’re Merik I take it?” lvanna kept her voice even, with just the right 
  touch of nervousness appropriate for this exchange. 
  “Let’s see the cash.” He never answered her question. 
  “Right here.” lvanna pulled the tarp off the Elan, revealing three dull-gray, armored 
  cases. Her eyes rapidly scanned the man. The SMG was cocked and, she thought, 
  the safety was off. “I’d like to see what I’m buying, Merik.” 
  “All I see is cases, chickie.” Merik flashed a cocky smile. 
  “And all I see is a skag-head with a truck.” lvanna knew she was being tested. 
  Merik would eat her alive if he thought he could walk all over her. She didn’t flinch 
  when the bodyguard took a step forward. 
  “It’s okay, Brok.” Merik waved the human mountain back. “We’ll’show the lady 
  what she wants to see. Jym, bring me a case.” A third man, thin and graceful this 
  time, came from behind the wheel with a large black case. The inside was fllled 
  with “smart foam” designed to keep the contents secure. This particular case was 
  holding a single gray and black cube, which Merik picked up thanks to a retractable 
  handle. The Abaline Research logo on the cube glinted in the headlights. 
  “Hard to beat this quality, chickie. Top of the line N720 ONNet, already fitted with 
  Gear basic programming and data buses.” He was grinning like a longfang now. 
  “Serial numbers?” 
  “That’s the beauty. They don’t exist. This whole series was wiped from the records 
  and just vanished like dust.” He carefully put the ONNet back In the case. “So chickie, 
  we got a deal?” He walked over to the Elan without waiting for an answer. 
  “Deal,” she said while Merik slipped out a pack of Peace River thousand-dollar bills 
  from the nearest case. “Four million for all twelve.” 
  With a sharp whine, a Dragonflyhopper popped from behind one of the low buildings 
  in the area, bright spotlights illuminating the transaction and loudspeaker booming. 
  “You are all under arrest! Drop your weapons and lay down on the ground!” 
  Merik’s smirk vanished and he turned toward Ivanna, who had pulled a Confederate 
  Police badge and a 9 mm pistol. 
  “You’re busted skag-head.” lvanna loved to see the shock on his face and the fear 
  in his eyes, and she almost missed Brok. The bodyguard had sidestepped and was 
  raising his weapon. Without hesitation, she fired three tightly-grouped shots. Two 
  missed, but the last entered his throat. A pink mist sprayed across the jeep. 
  lvanna became aware of a whimpering sound. Merik was flat on the ground, crying 
  like a baby. Despite having just killed a man, she couldn’t hold back a comment: 
  “don’t wet yourself, chickie.” 
  Bryce Hubbard (order #5318102)
  
  The weapon systems introduced in the Heavy Gear rulebook and elsewhere represent only a sample of the variety of armaments 
  available. Many more types exist to fill out a variety of operational and tactical needs The following pages detail 21 weapon systems that 
  also see common use on Terra Nova for Gears, vehicles and gun emplacements These weapons are available to all armed forces, almost 
  without restrictions They cover a range of operational roles, from specialized functions such as anti-aircraft duty to general ground 
  warfare patrol 
  The weapons are divided into rough classes based on their operations rather than their battlefield function. Cannons include weapons 
  that use a chemical explosion to propel a single or multiple shells or slugs. Close combat weapons are used at short range and are 
  commonly used only by Gears, who engage in hand-to-hand combat Field Mortars are simpler versions of the guided mortars intro- 
  duced in the Heavy Gear Rulebook Not using guided munitions, these weapons accelerate projectiles on a parabolic course. La 
  weaponry uses beams of coherent energy to cause damage with astonishing accuracy Rockets and missiles carry a warhead in a fly 
  delivery system, either guided (missiles) or not (rockets). A final sections of additional weapons brings together weapon systems fr 
  other products used in a new configuration in this Compendium. 
  I 6.1.1 CANNONS 
  Cannons include any weapon that can accelerate one or more projectiles using a chemical explosion Various types of cannons are the 
  basic weapon type used by armored vehicles on Terra Nova. The high caliber fully automatic autocannon class of weapons is featured on 
  almost every military Gear on the planet, while single-shot rifles and anti-infantry machineguns are mainstays of tanks and striders. 
  Regardless of their application, they are all rugged, adaptable and effective, which is why they are very popular. They are also easy to 
  maintain and the ammunition can be readily manufactured with minimal facilities, unlike complex guided missiles or capacitor banks. 
  Cannons can take a variety of forms, from single barrelled guns to rotating multi-barrelled "gatling"-type weapons. Most modern can- 
  nons include an autoloader and/or a belt-feeder mechanism, or are clip-fed for easy reloading Advanced heat-resistant alloys make them 
  less dependent on cooling systems than was previously the case, permitting greater rates of fire The Riley M222 autocannon is undoubt- 
  edly the most popular cannon in the North 
  The Very Light Machinegun is a standard infantry support weapon that has been adapted for vehicular use. It is usually attached to a 
  motorized pintle mount to avoid exposing the gunner. While the machinegun is useful against unprotected infantrymen, it is nearly 
  worthless against vehicles, even unarmored ones. 
  The Brucker M769 is a functional and rugged machinegun capable of firing belt-fed, standard 7mm cased ammunition. It is often pintle- 
  mounted on jeeps, trucks and other support vehicles 
  Purpose 
  Effective Range 
  Penetration 
  Accuracy 
  Mode of Fire 
  Usual Ammo Load 
  1000-5000 bullets 
  VERY LIGHT AUTOCANNON 
  The Very Light Autocannon lies somewhere between a heavy infantry machinegun and a vehicle-mounted autocannon. Although 
  armor-piercing shells are not very useful against infantry, the VLAC is a perfect back-up, anti-armor weapon for light vehicles. Ma 
  scout cars carry one such cannon on a rear weapon mount. 
  The Riley M202 is a well-known example of the Very Light Autocannon. The single barrelled8 air-cooled weapon fires non-standard 15 
  mm shells, but will accept similar rifle ammunition of the same caliberm 
  8 
  I 
  - +  
  Purpose. 
  Anti-Ge, 
  Effective Ranae 
  800 m 
  I 
  3rIAnti-lnfanlrv 
  t 
  Penetration: 
  38 mm 
  i
  j
   
  *
  a
   
  I
  !
   
  Accuracy 
  average 
  -1)----i 
  -1 
  ~ - ~ - _ _  
  Mode 01 Fire 
  burst 
  Usual Ammo Load: 
  60 shells 
  : . i  
  : I 
  ." , . . .... . 
  Bryce Hubbard (order #5318102)
  
  VERY llGHT RlFlE 
  The Very Light Rifle is a very small vehicle gun designed as a backup weapon for light scouting vehicles. Its 20 mm shell can pierce the 
  skin of most light vehicles, but not much else. It is popular with rovers because its simplicity makes it easy to maintain in the field. 
  The “R”-series includes single shot weapons ranging from light guns to field artilleIy The R127 VLRF is a single shot cannon that has 
  been likened to an enlarged infantry gun. Its battlefield usefulness is limited except when delivering custom ordinance such as smoke or 
  marker shells. 
  Verq Light Rifle Profile 
  Pumose: 
  Anti-Vehicle 
  Eflective Ranae: 
  800 m 
  Penetration: 
  38 mm 
  Accuracy: 
  average 
  Mnde of Fire: 
  burst 
  Usual Ammo Load: 
  60 shells 
  This category includes weapons that are only effective at a short distance (10-20 meters or less). Because their humanoid form gives 
  them more flexibility than most vehicles, Heavy Gears are the machines that use melee weapons the most. 
  Hand grenades are obvious weapons for Heavy Gears and are available in a variety of sizes and payloads. Grenades are one of the earliest 
  Gear weapons, dating back to the collapse of the Concordat. A rare weapon has been included in this list: the spike gun. It is worth 
  mentioning because of its unusual nature. It is an armor-piercing ram that is applied to the armored skin of an enemy vehicle. 
  The Spike Gun is an unusual weaponhool that is sometimes carried by vehicles, but is usually used by humanoid walkers such as Heavy 
  Gears. The Spike Gun is a chemically powered, armor-piercing ram that is mounted on an arm. A tiny explosion propels a hardened alloy 
  spear forward with enough force to punch through armor with no sound other than the dull thunk of ruptured armor plating (the detona- 
  tion itself IS muffled by a complex system of baffles). The spear can be replaced with a chisel-like device for engineering work. 
  The Spike Gun shown above is a typical example of this type of weapon. The explosive charges are located in a box-shaped clip placed 
  Hand-to-Hand Anti-Armorflool 
  l m  
  1 
  ~ 
  ~ 
  Effective Range 
  j 
  + 
  + 
  Penetration 
  144 mm 
  poor 
  Mode of Fire 
  single 
  Usual Ammo Magazine: 
  5 charges 
  SElF-DESTRUCT GRENADE 
  elf-Destruct Grenade is so named because of its extremely powerful warhead and large area effect. It was originally developed as an 
  eering demolition charge for Badlands prospecting and mining operations, but was quickly turned into a weapon by settlers desper- 
  defend their homes against the Earth Forces. During the war, many fanatical Gear pilots carried these into combat in the hope of 
  ing some of their foes down with them as their own Gears were destroyed. All Self-Destruct Grenades are equipped with a timer 
  ing them to be activated and then left behind. The timer, once set, fuses in place and cannot be deactivated. 
  Self-Destruct Grenade Profile 
  Purpose: 
  Last-Ditch WeaponiDemolition 
  -~ 
  ~ 
  Effective Ranae: 
  20 to 50 m 
  -- 
  -.. 
  ~ 
  - 
  Penetration: 
  900 mm 
  Area Effect: 
  50 m 
  Accuracy: 
  Mode of Fire: 
  single 
  ’ 
  Usual Ammo Magazine 
  1 grenade 
  *
  ^
   
  Bryce Hubbard (order #5318102)
  
  HAYHIRE GRENADE 
  when activated, haywire grenades may only be used once and are not rechargeable. 
  Purpose 
  Effective Range 
  Penetration 
  Accuracy. 
  Mode of Fire 
  Usual Ammo Magazine 
  100 mm t electrical damage 
  1 grenade (often carried in 3- or 6-packs) 
  HEAVY GRENADE 
  This is a heavier version of the standard Gear-sized Hand Grenade. The explosive charge is made more powerful at the expense of the pre- 
  fragmented ceramic shrapnel load that made the smaller grenade such a deadly anti-infantry weapon. Nonetheless, the Heavy Grenade is 
  still a very versatile tool, usable not only in battle, but also for engineering and demolition tasks (Heavy Grenades generally havea simple 
  timer or fuse of some sort). Some rare Heavy Grenade designs are fin-stabilized for additional throwing accuracy. 
  The H-6 Heavy Grenade features an unorthodox design with an elliptical warhead and a throwing handle. Like other Heavy Grenade 
  designs, a simple fuse allows the grenade to be used as a demolition charge 
  Mode of Fire 
  Usual Ammo Magazine. 
  1 grenade (often carried in 3- or 6-packs) 
  r 
  Mortars are weapons that accelerate one or more projectiles using a chemical explosion. Because of their configuration, they lob the she1 
  along a very high trajectory. This makes mortars unsuitable for close fighting, but allows indirect firing. Because they are more powerfu 
  and less accurate than mortars firing guided ammunition, field mortars are usually reserved for general area bombardment. 
  Terranovan mortar designs take a variety of forms. In the case of Heavy Gears, mortars are often mounted on the backpack, firing over the 
  head of the machine. In some designs, stabilizer struts extend from the mortar assembly to transfer the gun's high recoil directly to the 
  ground, greatly reducing the stress on the Gear's legs. 
  LIGHT FIELD MORTAR 
  The Light Field Mortar is a low-velocity howitzer that lobs large warheads in an arcing overhead trajectory. Although very similar 
  operation to the Guided Mortar, the Field Mortar trades its more sophisticated cousin's accuracy for increased range and punch. This 
  accomplished by replacing the shell's guidance system with a larger warhead. The very nature of the weapon prevents its use at clo 
  range. 
  The 90 mm UBM-22 is an inexpensive mortar unit that was specifically designed for area bombardment. It fires a high explosive shell 
  similar in destructive power to a Gear's hand grenade, but can also fire other types of ammunition such as smoke rounds. 
  Effective Range 
  Penetration 
  Accuracy 
  Mode of Fire 
  Usual Ammo Load 
  Bryce Hubbard (order #5318102)
  
  MEDIUM FIELO MORTAR 
  The Medium Field Mortar is a slightly larger version of the Light Field Mortar. It fires a bigger shell and has a longer barrel to boost the 
  projectile further. Superficially, the MFM IS very similar to the more sophisticated Heavy Guided Mortar, and the two are sometimes 
  confused. Performance-wise, the Guided Mortar is more accurate, but the Field Mortar has a larger area effect. 
  The UBM-100 Mortar Unit is a typical Medium Field Mortar carried by the Rabid Grizzly Heavy Gea,: Since it uses the same mounting 
  brackets as the Northco FSGM Heavy Guided Martat the UBM- 100 is sometimes used on other Grizzlies when guided ammunition is in 
  Bombardment 
  ~ 
  Effective Range 
  2000 m 
  400 mm 
  poor 
  single 
  Mode of Fire 
  Usual Ammo Load 
  12 shells 
  ‘ 
  HEAVY FIELO MORTAR 
  A large bombardment weapon, the Heavy Field Mortar is sometimes classed in military registers as an artillery piece. It can hit a mobile 
  target over 2.5 kilometers away. The shell used is composed of several sub-warheads for greater area coverage’ even if the shot misses, 
  the target could still be hit bya fragment. Heavy Field Mortars are usually mounted on tracked vehicles since they are very heavy and have 
  a high recoil. 
  The SDpzk- 16, also aflectionately kno wn as the “Stormhammec I’ is a typical Heavy Field Morta,: The rugged 160 mm weapon has an air- 
  cooled armored jacket for extended firing and general protection. The “Stormhammer” is most onen found mounted on the back decks of 
  modified Klemm light tank chassis 
  Heavq Field Mortar Profile 
  Puroose: 
  Bombardment 
  Effective Range: 
  2400 m 
  Penetration: 
  625 mm 
  Accuracy: 
  poor 
  Mode of Fire: 
  sinnle 
  Usual Ammo Load: 
  5 shells 
  generally light in the near-visible frequency range, using the millenia-old High Energy Laser (HEL) techniques. Accuracy is very high, 
  though always limited by the fire control computer. 
  e Gatling Laser is a specialized, rapid-firing energy beam weapon that uses multiple lasing chambers to recharge its capacitors faster 
  d to better dissipate the heat of continuous fire The resulting “machinegun effect“ can be used to attack multiple targets. Although the 
  increased energy pumped into each shot dissipates quickly in atmosphere, the Gatling Laser can spread its fire over a larger area than 
  other continuous-firing lasers. 
  FyStar Weapon Works recently introduced its brand new Helios-series high-power laser: Although it is low-powered for a battlefield 
  weapon, the Helios uses three 10 MW lasing chambers located around a central core, activated by an electric motor on a separate circuit. 
  800 m 
  260 mm (up to 100 m range) 
  good 
  ’ 
  Mode of Fire 
  burst 
  Usual Energy Charge 
  40 shots 
  Penetration 
  Bryce Hubbard (order #5318102)
  
  A weapon similar to the Light Laser Cannon, the Light Pulse Laser concentrates all its power in a single, highly concentrated pulse of 
  energy. Although this reduces the range because of increased beam attenuation, it also causes a lot more damage to the target. Light 
  Pulse Laser Cannons have an output of around 15 to 20 mW, depending on lasing efficiency. 
  The Sergon Ophcs A-20 Lightbearer is a I7 5 MW free-electron pulse laser mounted in the upper turret of the Aller Main Battle Tank. 
  Sergon Optics is a division of Hyperon Works and is well known for its quali& lasers. 
  Mode of Fire 
  Usual Energy Charge 
  HEAVY PUlSE LASER CANNON 
  Like the lighter PLC, the Heavy Pulse Laser concentrates all its power in a single, highlyconcentrated pulse of energy. Although the bea 
  rapidly loses coherence and power, the weapon is still very accurate for its large size and packs quite a punch. Heavy Pulse Las 
  Cannons have an output of around 25 to 35 mW and require large capacitor banks that take a long time to recharge. 
  The 35 MW HA Armorwerks PLC-35 is, without a doubt, the largest vehicular laser system currently in use. Pieced together from 
  remnants of crashed Earth ships' weapon arrays, the PLC-35 is a powerful battlefield laser capable of outperforming most projec 
  weapons at close range Unfortunately, interaction with airborne particles greatly reduces its penetration depth over a longer range. 
  Purpose 
  Ellective Range 
  Penetration 
  Accuracy 
  Mode of Fire 
  Usual Energy Charge 
  575 mm (up to 150 m range) 
  I 61.5 ROCHETS RND MISSILES 
  This type of weapon consists of a high-explosive, shaped charge warhead propelled by a rocket motor. Guided rockets are referred to as 
  "missiles." They are expensive but are generally quite accurate. They also have the advantage of being able to follow the spot made by a 
  laser beam pointed at the target by a friendly, making extremely accurate indirect fire possible. The simpler rockets are even more popular 
  because they give effective firepower to light vehicles unable to handle the recoil of the large battlefield guns. Rocketsare often little more 
  than a rocket motor mated to a warhead with a dumb microchip allowing it to home in on the general area where the target is believed to 
  be. Rockets are relatively cheap and thus fairly popular in small communities with limited resources. 
  HEAVY INCEHOIARY ROCKET PACKS124 
  Heavy Incendiary Rockets are similar to Heavy Rockets, but carry an incendiary warhead (usually a white phosphoroushapaltn-typ 
  chemical get) The warheads spread a viscous burning liquid that keeps affecting the target for some time after the hit. HlRs are used 
  mostly for mass destruction 
  Northco does not produce many rocket launchers (or weapon systems for that matted, but their24-rocket HI-8pack is well known for its 
  brutal efficiency and smooth operation. 
  Purpose 
  Anti-Vehicle/Scorched Earth 
  Effective Range 
  Penetration 
  Accuracy 
  Mode 01 Fire. 
  Usual Ammo Magazine 
  Bryce Hubbard (order #5318102)
  
  HEAVY IWCEWOIRRY ROCHET PRCHSI48 
  The 48-rocket HIRP is one of the most devastating battlefield weapons used by land vehicles on Terra Nova. Not only are the incendiary 
  warheads very powerful, they can be ripple-fired to cover a very large area. This is intended to catch several targets at once and deny the 
  area to the enemy since the burning zone will be impassable for several minutes while the chemicals consume themselves. 
  The weapon shown above is the Territorial Arms 82 mm HlRe a standard SCRP rocket pod refitted to launch incendiary rockets. Although 
  the warhead is less potent on impact, having been replaced by a smaller one to make room for the incendiary fuel tanks, the rocket motor 
  and guidance system were left as is, giving the HIRP about the same performance profile as a regular heavy rocket launcher: 
  "...__I 
  ~, " . 
  ........... 
  : I;-: 
  . : 
  .*. .......I. 
  .?...* . 
  .
  .
   
  HIRPI48 Profile 
  Puroose 
  Anti-Vehicle/Scorchfd Earth 
  Effective Range 
  1200 m 
  "
  .
  .
  *
  e
  &
   
  I 
  Penetration 
  260 mm 
  4
  .
  i
   
  --- --I 
  I 
  ..... 
  ...... 
  ..... 
  ...... 
  .... .. 
  .... . 
  Mode of Fire: 
  sinale or rioole 
  y+ 
  ...i 1. .:.. ..!... .i. . d  
  .; 
  1 
  .: 
  i 
  ? 
  < 
  L 
  ,
  I
  :
   
  Usual Ammo Maaazine 
  48 rockets 
  A NTI-GEAR MlSSlLE 
  The Anti-Gear Missile is a smaller, lighter version of the standard anti-tank missile. The warhead is useless against the heavy 
  armor of the larger tanks, but can handle just about any other armored vehicle. The majority of AGM designs are wire guided 
  using a very thin optic fiber, but a few models are laser or radio guided. Because of their reduced size, multiple AGMs can be 
  carried within a single launcher. 
  The Hammerstrike-11 missile can be fired from a ground launcher oc with the aid of an additional solid fuel bwstec from an aircraft or 
  other vehicle. The small projectile lacks the punch of a standard anti-tank missile, but IS powerful enough to dispose of most light 
  Anti-Gear 
  Eflective Range (air) 
  6000 m 
  + 
  Penetration 
  225 mm 
  good 
  single 
  2 to 4 missiles 
  Usual Ammo Magazine 
  dium can be found at the end of this chapter. 
  an air defense sensor system to increase its accuracy. 
  The LAAC-76 20 mm cannon mounted on Norlight attack planes is representative of this class of weaponry. The cannon is placed in an 
  external pod underneath the fuselage, while its ammunition is carried in a helicoiaal magazine in the pods rear section. 
  . .  
  Anti-Aircraft 
  Effective Range (air) 
  4000 m 
  65 mm 
  average 
  Mode of Fire 
  burst 
  Usual Ammo Load. 
  200-1000 shells 
  Bryce Hubbard (order #5318102)
  
  LIGHT RRTILLERY GUN 
  The Light Artillery Gun is a large cannon or howitzer. The usual caliber is around 100 mm, though some units use a smaller caliber and 
  advanced binary propellants or electrothermal technology to achieve a similar performance. A few rare designs have been based on 
  massdriver technology, but their power requirement and technological complexity have made them unpopular with the artillery units they 
  have been assigned to. Its main function is to accurately propel a shell over very long distances. Often, artillery guns are designed to put 
  a salvo of five or six shells in the air before reloading or cooling off. 
  The AMD-7 is a Southern massdriver artillery gun. Its drive coils can accelerate packets of kinetic penetration ordinance for normal fire 
  or can load special ammunition canisters for special effects such as smoke. Its high maintenance requirement has prevented its wide 
  distribution to front line units, however. 
  Purpose 
  Artillery/Fire Support 
  Effective Range 
  Average Penetration. 
  Area Effect 
  Accuracy: 
  Mode of Fire 
  Usual Ammo Magazine: 
  40sa1vos 
  ' 
  ' 
  ' 
  ' 
  MEDIUM ANTI-RIRCARFT CRNNOH 
  The Medium Anti-Aircraft Cannon is a close cousin of the Medium Autocannon. It has a slightly higher rate of fire and uses explosive 
  shells, usually of 40 mm caliber. It can also use shells that are equipped with a collapsed alloy penetrator for increased damage. Often, a 
  mix of the two is loaded in the MAAC's ammunition magazine for optimum effect against a variety of targets, both on the ground and in 
  the sky. Most MAACs have several barrels to allow them time to cool off between shots. 
  The Western Armory MC-105 gatling cannon is a rugged single-barrel gun which is liquid cooled and automatically be/t-fed for 
  cylindrical ammunition drum located on the Gear3 back armor skirt Originally used on anti- vehicle helicopters, it has been converted 
  a Gear-carried, anti-aircraff weapon. The MC-105 is located in a rotating, over-the-shoulder mount on the Flak Jaguar. Because of I 
  high price, few militaries find it worth their while. 
  Purpose: 
  Effective Range (air): 
  Penetration 
  lOOmm 
  -- 
  -,- 
  Accuracy 
  Mode oi Fire 
  Usual Ammo Load 
  VERY LIGHT ROCHET PICHI128 
  The Very Light Rocket is little more than a metallic cylinder, barely longer than a beer can, which is filled with propellan 
  end and a warhead at the other. The largest Very Light Rocket Pack, the VLRP/128 is equipped with a rugged targeting GO 
  control the launch of 64 individual rockets at once and direct them to cover a destruction zone of up to 250 square meters. 
  The Territorial Arms Redjacket4 is a standard VL RP/128 multi-rocket launchel The Redjacket-C is genera& housed within a recfangu- 
  lar box that contains the necessary vents and cooling equipment for extended firing. The Redjacket-C is used in fortifications, landships 
  Purpose 
  Mass Bombardment 
  ~ - _x^I 
  Effective Range 
  Penetration 
  Accuracy: 
  Mode of Fire 
  Usual Ammo Magazine 
  Bryce Hubbard (order #5318102)
  
  Many vehicles have special features that are not covered by the vehicle's simple tactical and strategic statistics, which reflect only armor, 
  weaponry, movement and basic electronics. These features are quantified with a system of Perks and Flaws. 
  Perks represent additions or special useful features found on a vehicle. These may completely separate sub-systems such as a next- 
  generation on-board neural net (the Advanced NNet Perk) or may reflect a special feature of systems already covered by the basic 
  statistics, such as advanced armor systems (the Ablative Armor or Reactive Armor Perks). Perks follow the sample principles of simplic- 
  as a whole, and the same Perk can represent several "real world" features (which result in the same tactical 
  which feature the "AUX logo are considered auxiliary systems for damage purposes. These Perks are almost always semi- 
  endent sub-systems that can be damaged or destroyed separately from the rest of the machine. They often cover sophisticated 
  onic sub-systems. Perks which feature the "R" logo have a rating These Perks can be purchased at a variety of levels of eftective- 
  ed into their cost. The rating of the Perk is always listed after the name of the Perk. 
  The following are official additions to the Perks listings in the Heavy Gear Rulebook (p. 144) and other Vehicle Compendiums. 
  Some of these Perks have been listed in previous supplements; they are included here so that readers need not search through dozens of 
  books to find the stats of a vehicle they see here. The Heavy Gear Rulebook and this Compendium are all that is necessary to 
  understand virtually all the stats in this book. 
  One of the listed Perks is a revision of the old Vehicle Bay Perk (page 149 of the rulebook). The Vehicle Bay Perk is now cheaper and 
  better explained than before. Note that the vehicles found in the Compendium series use the new cost and function of the Vehicle Bay 
  Perk. Everything else in this book follows the standard rules from the rulebook. 
  One or more facings of the vehicle are covered with a special, very advanced armor plating that shatters away under impact stress or 
  vaporizes when hit by a HEAT-effect weapon (whether a shaped-charge warhead or a laser beam). This action absorbs much of the 
  incoming energy (and thus the damage), but the Ablative Armor must invariably be replaced after each battle. 
  maximum amount of Ablative Armor that may be carried is equal to half the Base Armor rating of the vehicle (rounded down). When 
  vehicle is hit, add the current rating of this perk to the Armor rating of the vehicle. Each defensive arc (Front, Rear Sides and Rear) 
  st be protected separately. Ablative Armor is not compatible with Reactive Armor. 
  Ablative Armor automatically loses 1 point from its rating per ten points (or part thereof) of damage every time it is hit, in addition to the 
  normal Armor reduction (if applicable). The Ablative Armor loses points every time the vehicle is hit, whether the attack damages the 
  vehicle or not. 
  COST (PER DEFENSE ARC) = RATINGR 
  ACROBATIC HAWOLIWG 
  The maneuvering systems of battlefield Gears are designed with overall motion in mind. War machines must be able to move quickly and 
  efficiently over varying terrain, but elaborate jumps are well beyond the needs of the military. All these factors are important in duels as 
  well, but there is an added need for close-combat maneuverability. Being able to jump and flip the Gear through tight obstacle courses 
  and to avoid multiple tackling opponents is not only useful, but extremely crowd pleasing. 
  he rating of Acrobatic Handling is added to the Gear's maneuverability score for close combat attacks and defenses, and when defending 
  gainst point-blank attacks. The Perk gives no advantage for any attack made from short range or further Acrobatic Handling also 
  modifies any rolls made to make jumps, flips or kicks. 
  Gear may take a rating in Acrobatic Handling higher than one above their Maneuver rating. Gears with negative modifier ratings and 
  icles without the Walker movement type may not take Acrobatic Handling. 
  COST E RATING X 6 
  I 
  ADVRWCED NEURAL WET 
  Advanced Neural nets are the "smart" computers that form the core of the newest generation of Terranovan military vehicles They were 
  developed in part with technology recovered from destroyed or abandoned Earth vehicles and spaceships. Advanced neural nets are 
  harder to manufacture and more expensive than regular NNets, but they vastly improve the response time of all of the vehicle's on-board 
  Advanced neural nets are highly responsive, adding a +I modifier to the vehicle's maneuverability score. This bonus is added after 
  calculating the vehicle's Threat Value. Advanced neural nets also automatically get the learning ability (see the Heavy Gear Technical 
  Manual for more detail). 
  Bryce Hubbard (order #5318102)
  
  independent turrets to ensure both a rapid response time and complete coverage of the surrounding area. Anti-missile systems are most 
  often used on slow and ponderous vehicles such as heavy tanks and landships, because their weight and clumsiness prevents them from 
  effectively dodging shots aimed at them. 
  In game terms, eachfunctional anti-missile system grants the vehicle an additional special defense roll versus missiles and rockets. Anti- 
  missile systems can be activated or deactivated at the cost of one action (it is assumed they are "on" at the start of the battle). Active anti- 
  missile systems do not use up actions and roll versus every incoming missile or missile cluster (burst attacks). They can also be fired as 
  normal weapons (xl Damage, ROF 3 with a Base Range of 1) at the cost of one action. 
  The anti-missile system has a skill level of two, plus its rating. It can attack any type of mortar shell, rocket or missile, but not bazooka 
  projectiles. If the result of the anti-missile system is greater than the attacker's roll, the anti-missile system shoots down the missile. The 
  AMS completely destroys the missile when successfully used versus a single shot attack When used to defend versus a missile cluster 
  (ROF attack), each point of the MoS reduces the incoming cluster's ROF bonus by one If the ROF bonus drops below zero, all of the 
  incoming missiles have been effectively destroyed. 
  The amount of shots spent each time the system is fired is equal to five minus the MoS, with a minimum cost of 1. The maximum number 
  of units of ammo that can be carried is equal to ten times the vehicle's Size. There is no limit on the number of AMScarried per vehicle, 
  but no AMS may have a rating higher than 3. 
  Example: Heavy Gear Alpha fires an anti-tank missile at Tank Beta. Heavy Gear Alpha's attack roll is 5. Tank Beta's defense roll is a 
  Fortunately, Tank Beta has two rating 2 anti-missile systems. The two systems roll 2 and 4, modified to 4 and 6 by the rating. Since t 
  second system's roll is better than Alpha's attack roll, the second anti-missile system shoots down the missile. The systems spend fi 
  and four units of ammunition, respectively. 
  Seeing this, Gear Alpha's teammate, Heavy Gear Gamma, launches a ROF 3 rocket salvo toward the tank. Its attack roll is 5. Tank Beta rolls 
  another 2 for defense, so the anti-missile system activates again. It rolls a 6, modified by 2, for a total of 8. The MoS is equal to 3, so the 
  ROF bonus of the attack drops to zero. Of the salvo, only one rocket will strike the tank 
  COST = (RATING X 5) t (0.1 X UNITS OF AMMO) 
  AP charges can be turned on or ofl at the cost of one action. They are either all on or all off - 
  it is assumed they are "on" at the start of 
  a battle. They have a Damage Multiplier of 3 and roll two dice for their attack roll, adding their rating to the dice roll. No AP system may 
  have a rating lower than one (1) or higher than three (3). 
  Each firing of the system consumes one die's worth of charges. The range of the AP charges is 0 (Point Blank only - 
  the infantry must 
  be in the same hex as the vehicle) and they have a "T" firing arc. Firing AP charges does not use up actions - 
  the system automatically 
  attacks all infantry units (friend or foe) in the hex once per turn until the infantry unit is destroyed, leaves the hex, the system runs out of 
  charge, or it IS turned off. 
  The hull-mounted position of the charges makes them very vulnerable to enemy fire. Anti-personnel charges count as auxiliary systems, 
  AMMO STORAGE 
  The vehicle is equipped to store some or all of its spare ammunition clips in an armored compartment to protect them against damage. 
  Walkers must often use this Perk, but other vehicles can use it too. Clips stored in such a way can only be accessed by the outside of the 
  vehicle. If there is no Manipulator Arm or ammo-reloading Tool Arm mounted on the vehicle, the crew must exit and manually reload the 
  weapon (Le., transfer the clip by hand). At the designer's discretion, the Manipulator Arm can be considered not precise enough for 
  reloading, forcing the use of the dismounted crew option. 
  anyway. The Perk's cost is one point per ten points worth of shots of ammunition stored, regardless of how 
  Bryce Hubbard (order #5318102)
  
  The vehicle is covered with a heat-absorbent tarp which has a net attached to it. Leaves and other camouflage material can be attached to 
  the net, while heat is absorbed by the tarp. This gives a t1 to concealment when in vegetal cover (Woodland or Jungle hexes). The 
  camouflage tarp is custom designed for each vehicle type, ensuring that it covers most of the hull and blurs the overall silhouette. Most 
  tarps are made to be easily stored and installed when a vehicle changes terrain types while on operations. 
  *COST=l* 
  CHAFFlFlARE DISPENSER 
  Chaff and Flare dispensers are used to confuse and defeat the radar and infrared guidance systems of incoming missiles. In game terms, 
  each use of a ChaffFlare Dispenser grants the vehicle a defense bonus versus rockets, missiles and guided weapons. The dispenser's 
  rating is added to the driver's defense roll. If the result of the vehicle's modified defense roll is equal to or greater than the attacker's roll, 
  the countermeasures have successfully misled the missile(s). 
  Example: Infantryman Alpha launches a guided missile at tank Beta. Alpha's attack roll is a 6. Beta's defense roll is a 4. Fortunately, tank 
  Beta has a Chaff/Flare Dispenser (rating 2) The rating is added to the defense roll, giving a final result of 6. Since the modified defense 
  roll is equal to Alpha's attack roll, the chaffs and flares have misguided the missile. 
  Use of a ChaffFlare Dispenser does not cost an action. There is no limit, other than the dispenser's ammo load, to the number of chaffs 
  or flares that can be used in one round, but only one shot is expended per defense roll. 
  COST = (RATING X 5) t( AhlhlO/ZO) 
  The Climbing Apparatus is a set of special footplate spikes, ropes and claws used by humanoid vehicles for climbing. Since the claws can 
  hold the unit securely against the cliff face, weapon fire during climbing is now possible, albeit at a -2 penalty. The Climbing Apparatus 
  also reduces the climbing Piloting test's threshold by one. The climbing equipment cannot be used as a weapon. 
  Climbing Apparatus also includes a set of crashbars designed to protect the vehicle from the damage that would result from scaling a 
  sharp incline. Gears equipped with Climbing Apparatus often - 
  but not always - 
  have only a Walk movement mode. 
  A vehicle must have both the Walker movement mode and at least two Manipulator Arms capable of lifting it to make use of this Perk. 
  COST= 2 
  I 
  The engine of the vehicle is extremely efficient thus a greater deployment range is possible As long as the vehicle remains at Combat 
  Speed, each kilometer of Deployment Range counts as two (or more) kilometers of distance. One and a half, twice and three times the 
  range are possible multipliers (the cost is 2,4, or 8, respectively). 
  COST= 2,4, OR 8 
  HIGH CAPACITY COMPUTER 
  The High Capacity Computer Perk indicates a vehicle with an advanced and powerful data-processing system. While most 62nd century 
  In the roleplaying game, the computer can be used to run various programs that are unrelated to the vehicle's normal function. For 
  instance, a high capacity computer might keep a series of code-breaking programs, a record of units deployed in the field and their 
  current status, or maybe the financial records of a company 
  COST = 0.5 
  I 
  The vehicle has a low profile that makes it easier to hide and conceal. Vehicles with this Perk tend to have low and compact hullsand can 
  easily hide behind low walls or hills, Walker vehicles can benefit from this Perk, but not Heavy Gears, as their humanoid structure does 
  not really fit the concept of a low profile. 
  Vehicles with this Perk add t1 to Concealment while in cover. Cover is defined in the tactical game as any Woodland, Jungle, Swamp or 
  Bryce Hubbard (order #5318102)
  
  The Minelaying Equipment Perk is a set of special machinery designed to dig a small trench or a series of holes along the path of the 
  vehicle. The machinery then plants one or more land mines and buries them. The system can also "spray" the smaller anti-personnel 
  mines behind the path of the vehicle for fast deployment. This Perk is not explain within these pages. Its function and advantages are 
  outlined in great detail on p. 28-33 of the Tactical Field Support rules supplement The latter provides various mine types for use with 
  this Perk. 
  The whole system is very eff icient and can lay up to five points worth of mines every two minutes (four tactical rounds or twenty Skirmish 
  rounds). The minefield becomes active one minute after the minelaying vehicle has left the hex, though this delay can be increased if 
  desired. Minelaying Equipment may not be used to place Jumping Mines. The mines are not included in the Perk cost and must be 
  bought separately. 
  COST D 3 + 1 PER TEN TV POINTS OF MINES (ROUNDED UP) 
  PIHTlE MOUNT 
  It is possible to install an infantry weapon just outside one of the hatches of a vehicle on a simple swivel mount. Such a weapon is said 
  to be pintle mounted and must be operated by one of the vehicle's crewmen That crewman can do nothing else except fire that gun and 
  is exposed to enemy fire (count as Exposed Crew Compartment for the gunner only, if the vehicle is not already open-topped). Pintle 
  mounts have a 180" arc of fire (chosen at the time of design), but can be swung around in the opposite direction at the cost of one action. 
  Pintle Mounts are commonly found on wheeled or tracked vehicles which may wish to add light anti-infantry weaponry to their arsenal 
  Rovers often convert civilian jeeps and utility trucks into light combat vehicles with the simple addition of a pintle-mounted weapon. 
  The weapon is not protected by the vehicle's armor and counts as an Auxiliary system. Fire Control hits neither affect pintle mounte 
  weapons nor does the Fire Control bonus of the vehicle apply to them (they are not controlled through the computer). Firing penalties are 
  equal to -1 for more than half and up to Combat speed, and -2 for Top Speed, in addition to any other modifiers. 
  Pintle mounts are quite simple to build and add practically nothing to the cost of the vehicle. The weapon itself is a standard infantry 
  weapon (see list on page 100 of the rulebook) The cost of the weapon IS equal to its Damage Multiplier and is added to the vehicle's 
  Offensive Score. 
  RAM PLATE 
  Part of the chassis of the vehicle has been specially reinforced to withstand high speed impacts. For most vehicles, this take the form of 
  a large welded plate; for Gears, reinforced shoulders are used. This reinforced section allows the vehicle to survive collisions that would 
  normally incapacitate it. Ram Plates are commonly found on police and military vehicles designed to break though barriers and road- 
  blocks, or on close-combat Gears. 
  Choose an arc for each ram plate present. The vehicle takes only half the normal damage in a collision, provided the impact is in the same 
  arc as the Ram Plate (obviously). 
  * C O S T = l *  
  RERCnVE ARMOR RUX R 
  Reactive Armor is an advanced development of a millennia-old concept. It is not composed of the usual armor plates, but rather is a set 
  of small directional fragmentation mines mounted on the hull of a vehicle. A series of small sensors detonates one or morecharges in the 
  direction of an incoming attack, hopefully reducing its efficiency. The explosion counteracts HEAT-effect charges and sprays anti-laser 
  aerosol to diffuse and refract laser beams. Reactive Armor is always active, no matter what Because of balance problems, vehicles using 
  the Walker movement system cannot have Reactive Armor at a Rating higher than 1 Additionally, each defense arc must be protected 
  separately. 
  Reactive Armor reduces the Margin of Success of a HEAT attack by an amount equal to its rating. If the Margin of Success of the attack 
  drops below 1, no damage is done. Because the actual number of charges used to repel each assault is highly variable, Reactive Armor 
  does not use ammunition, but does roll against an Ammo Threshold, which starts at 0. Every time the system is used, roll two dice: if the 
  total is lower than the Ammo Threshold, the system has run out of charges. If the roll is equal or lower, the system works - 
  lower the 
  MoS and increase the Ammo Threshold by one. Fumbles are disregarded and count as a roll of one. There is enough ammunition for at 
  least two interceptions. Firing Reactive Armor charges does not use up actions and works until the system runs out of charges (the roll is 
  below the threshold) or is destroyed. 
  Reactive Armor is an AUX system - 
  and so can be damaged by an auxiliary systems result on the Systems Damage Table - 
  but 
  damage is applied somewhat differently. On a Light Damage to auxiliary systems, add one to the Ammo Threshold of the Reactive Armor 
  One a Heavy Damage result, all charges on the facing hit are detonated and lost All charges must be replaced after the battle 
  COST = (HALF THE SIZE OF THE VEHICLE X RATING) 
  I 
  Bryce Hubbard (order #5318102)
  
  d. Some non-humanoid vehicles (usually used in demolitions or bomb-disposal) also carry Shields, which serve as mobile armor 
  s designed to protect exposed systems or crew. This shield can be moved in front (F defense arc) or to one side (Lor Rt defense arc, 
  en at the moment of design) of the vehicle to stop incoming attacks. A vehicle with a shield may expend one action to block an attack; 
  e vehicle’s pilot can then reroll his defense roll If this second roll is successful, the vehicle is still hit, but the shield adds its rating to 
  the vehicle’s base armor for damage purposes. 
  Vehicles may not carry shields whose rating is greater than their basearmor rating or their size, whichever is smaller. The vehicle requires 
  an arm (Manipulator, Tool or Battle Arm) whose rating is equal or higher than the shield‘s. When not actively blocking, the shield adds half 
  its rating (rounded down) to the vehicle’s base Armor, either to the front or side defense arcs (pilot’s choice). 
  If a vehicle suffers Light Damage after having successfully blocked using its shield, the shield’s rating is automatically halved (rounded 
  down). If a vehicle suffers Heavy Damage after having successfully blocked using its shield, the shield is automatically destroyed. In both 
  cases, no further damage is applied to the vehicle. 
  cow = SHIELD RATING x 3 
  Stabilizer Mounts are special systems designed to handle the recoil generated by a large weapon, allowing even a light vehicle to use one. 
  Stabilizer weapon mounts can take on a variety of forms, from giant rifle bipods (for Heavy Gears, obviously) to recoil compensators and 
  hydraulic blades, but they almost always anchor the vehicle to the ground in some way. 
  The Stabilizer Mount Perk allows the vehicle to add 2 to its Size for weapon and ammunition purposes. Therefore, a Size 6 vehicle 
  equipped with this system may carry weapons and ammunition as a Size 8 vehicle. Larger vehicles such as striders must often get into 
  a “firing position” to use heavy weapons and this is also represented by the Stabilizer Mount Perk. 
  The Perk must be bought for each and every oversized weapon carried by the vehicle. Before firing that particular weapon, the vehicle 
  must spend one action preparing its position (dropping down to the ground, activing the hydraulic jacks, etc.). When preparing the firing 
  Smoke Launchers are small tubes fixed to the hull of the vehicle. Each tube contains a small smoke grenade that is launched using 
  compressed gas to a position within 20 to 75 meters of the vehicle. The shell contains a volatile gas mixture that vaporizes into thick 
  smoke of whatever color was chosen (usually black or grey, though practically any color can be ordered). Smoke Launcher charges are 
  too slow and don’t burn hot enough to be used as an offensive weapon. They never cause damage. 
  Smoke Launchers have a maximum range of one hex and can be fired at any time during the vehicle’s Movement Phase at no action cost. 
  The smoke covers the whole hex where the grenade lands. The dense smoke cloud has an Obscurement of 2 and will last until the end of 
  the turn. Firing multiple charges in one hex will not add more Obscurement, nor will it increase the duration of the cloud cover. 
  The hull-mounted position of the smoke launchers makes them very vulnerable to damage. The launchers count as auxiliary systems, but 
  damage is applied differently. On a Light damage result, two die’s worth of charges are destroyed. On a Heavy damage result, all charges 
  are detonated and lost. It is not possible to armor or otherwise protect the launchers. 
  COST 0.1 PER SHOT 
  (Note: this perk replaces the original Vehicle Bay perk found in the rulebook, page 149). 
  The vehicle has a vehicle bay for storing another, smaller vehicle. There are also facilities to maintain and refuel such vehicles (the main 
  difference between a cargo bay and a vehicle bay). Vehicles with vehicle bays are usually called carriers Vehicle bays need not be for very 
  large vehicles, as even Gears can transport small drones. Vehicle bays on a carrier may be purchased separately to reflect multiple 
  storage areas. Carried vehicles spend one entire round disembarking from the carrier, during which time they may fire but not move. 
  Vehicle bays are rated in terms of the type of vehicle carried and the maximum weight they can hold. Each vehicle is considered as 
  massing the maximum weight of its Size category. For example, a Size 10 bay holds up to 30 tons of vehicles: that can be 375 Size 1 
  vehicles, three Size 7 vehicles or one Size 9 and one Size 6 vehicles, and so on. The type of vehicle must be specified during construction, 
  i.e. a bay designed to house assault boats cannot house tanks or jet fighters Vehicle bays, however, can usually house different models 
  of the same type (within size constraints). 
  Bryce Hubbard (order #5318102)
  
  Flaws are the opposite of Perks and represent defects in the vehicle Sometimes these defects are planned into the vehicle as a cost- 
  cutting measure. At other times, the Flaws are the result of design or production errors. They are not to be confused with Defects and 
  Lemon Rolls, which occur afterthe model has been designed and produced. 
  Flaws, just like Perks, are rated by a “cost.” Note that all Flaws have a negative cost - 
  they reduce the total PerWlaw cost of the vehicl 
  Flaws with the designation “R” have a rating that is always listed after the name of the Flaw on the data sheet. 
  The followings are official additions to the Flaws listing from the Heavy Gear Rulebook. 
  BRITTLE RRMOR 
  The vehicle’s armor and superstructure are either of poor quality of just badly attached/fitted. Any battle damage will loosen up, shake off, 
  or destroy multiple armor panels, perhaps even damaging the structure itself. The vehicle loses twice the usual Armor points from 
  damage (e.g., two points from Light Damage and four from Heavy Damage). Brittle Armor does not affect the starting Armor Ratings of the 
  vehicle, however, and only comes into effect once initial damage is taken 
  COST = -5 
  When using one type of movement, the vehicle loses some of its natural agility. The Flaw often reflects not a design problem in 
  individual vehicle, but radically different performance profiles of different movement systems. This flaw only applies to vehicles with 
  or more Movement Modes and must be linked to one Movement Mode in particular. When the affected Movement Mode is used, subt 
  the rating of this flaw from the vehicle’s Maneuver value. 
  I 
  COST I -RATING X 2 
  The vehicle’s innards are a nightmare of intertwined machinery and cables. The guys who designed it must have really hated technician 
  and repair crew! Pieces must be specially machined for the engine, bolts, nuts and other fasteners are not made to any standard size, the 
  color coding is non-standard, the maintenance manual does not have an index (or worse, it is incorrect), etc. Apply a -2 modifier to all 
  repairs and modification attempts. Vehicles with the Difficult To Modify Flaw do not have their overall performance reduced by their 
  complexity, however, and the Flaw rarely comes into play in a simple tactical game. 
  COST = -5 
  I 
  The vehicle gulps down massive amounts of fuel, reducing its effective range. This inefficiency only comes into play at high speeds, w 
  the engine is wotking at full capacity and consumming large amounts of fuel. When a Fuel lnefficinet vehicle used Top Speed of 
  Movement Mode, each kilometer adds the rating of this flaw (times two for Top Speed, as usual) for Deployment Range purposes 
  example, a vehicle suffering from the Fuel lneff icienl flaw at a rating of 2 would count every kilometer traveled through at Top Speed a 
  kilometers in terms of Deployment Range. 
  The vehicle’s communication system can either receive or emit, but not both. Simple emitters can be used to represent emergency 
  beacons, while receivers can represent amateur frequency scanners. Few military vehicles are equipped with such a simple communica- 
  tions system because it limits their use on the battlefiled. Choose whether the communication system is an emitter or a receiver. 
  COST = -2 
  UNSTABLE 
  The vehicle is hard to control at high speed or on difficult terrain such as rough ground or urban areas. This can be traced to a bad design 
  or just a top heavy vehicle, but the end result is the same. Apply a -1 modifier to all Piloting rolls at Top Speed and/or in terrain with a MP 
  cost greater than one (1). The Unstable Flaw is often found on vehicles which started as (or remain) makeshift modifications. Gears, with 
  Bryce Hubbard (order #5318102)
  
  lb 
  6.4 WEAPON CH Aft A CTERl 5Tl CS 
  Just like vehicles, weapons and ammunition can have special characteristics that alter the way they function in battle. The Heavy Gear 
  Rulebook introduced several of the most important characteristics necessary for standard battlefield weapons (see 7.4.1 Weapon Terms, 
  p 132-133 of the Rulebook). Certain specialized weapons, however, require additional characteristics (Armor-Crushing, Armor Piercing, 
  Entangle) not included in the basic rules. These apply almost exclusively to close-combat weapons. These characteristics are provided in 
  the interests of completeness, because they are part of the stats of weapons used by some of the vehicles in the Compendium. The stats 
  for these weapons can be found at the end of this chapter in the Vehicle Weapons List. These characteristics were first discussed in the 
  Duelist’s Handbook. 
  Like Perks and Flaws, weapon characteristics conform to the Silhouette system’s effect-based philosophy. Consequently, these charac- 
  teristics (as well as those in the Rulebook or elsewhere) do not represent a precise real-world weapon design, but a specialized effect that 
  can be achieved in many ways. While armor-piercing bullets in the real world mean a very specific type of ammunition, for example, 
  weapons with the Armor-Piercing characteristic can achieve that concentrated penetrating power through a variety of methods. The 
  following descriptions provide full descriptions of the game implications of each new characteristic, but also give some indication of the 
  types of weapons, ammunition or attack configurations that could achieve that game effect. Unless otherwise noted the benefits and 
  drawbacks of each characteristic of a weapon are cumulative and automatic. 
  Typical Use: “hammerhead” missiles, acid sprayers, rotating saws 
  Weapons with the Armor-Crushing characteristic are designed to destroy the armor plates of targeted vehicles. The weapon disperses a 
  large amount of firepower over a wide impact area, ripping apart the armor plates it encounters. This characteristic also represents large 
  bladed weapons such as vibroaxes that tend to sheer off whole sections of a target vehicle’s armored casing. Armor-Crushing weapons, 
  by their very nature, are inaccurate. They have a low accuracy and tend to leave huge scars on machines they strike. While they tend to 
  make short work of the outer casing of an enemy vehicle, they are no more effective at damaging internal systems than normal weapons. 
  Much of the effect of an Armor-Crushing attack is expended on the surface, used to destroy the overall structure. 
  If an Armor-Crushing attack is successful, the target looses twice the usual Armor points (2 for Light damage and 4 for Heavy damage) 
  in addition to any normal system damage. 
  Typical Use: vibroblade, kinetic projectiles 
  Armor-Piercing weapons are designed to cut through armor to reach the vulnerable systems and crew on the inside. Armor-Piercing 
  weapons are solid kinetic projectiles or bladed weapons that feature a very sharp penetrating tip. This tip concentrates the force of impact 
  onto a small surface. Armor piercing weapons or rounds are also very solid and tend not to shatter or flatten with impact, rather pushing 
  armor plates aside, Unlike HEAT or explosive weapons, armor piercing weapons do little structural damage and rely on their ability to hit 
  vulnerable systems to incapacitate a vehicle. Armor-Piercing tends to be associated with elegant and precise weapons. 
  Armor-Piercing weapons halve the defending vehicle’s Armor rating to determine damage. If the attack is successful, the target does not 
  loose any Armor points (the entry hole is too small to affect the Armor rating), but takes damage as usual. This means that Armor- 
  Piercing weapons cannot incapacitate a vehicle through simple structural damage, but can cause serious problems for heavily armored 
  vehicles that would normally be nearly invulnerable to attacks from weapons of equal Damage Multiplier. 
  In addition to the above rules, ranged entangling weapons are considered to be attached to an high-strength cable, which is itself attached 
  to a powerful winch. The winch can be used to drag the vehicle forward or, if the target is lighter than the vehicle, drag it toward the winch. 
  The maximum weight that can be handled by the cable is equal to the Damage Multiplier expressed in Size capacity For example, a x3 
  winch could drag a weight equivalent to Size 3, or 1 .I tons. Several cables can be used together to pull more weight. Thus, two x3 cables 
  could drag up to 2.2 tons together. 
  the Margin of Success of the ranged entangling attack is equal to or higher than 3, the entangling weapon is now attached to the target. 
  can be detached and reeled in at any time at the cost of one action. It is possible for a target to be both attached to the weapon and 
  nsnared at the same time. The cable itself can take up to its rating in damage points before being severed. Ranged attacks, however, have 
  -3 penalty to hit because the cable is so small. Point-blank attacks on the cable have no such penalty. 
  Bryce Hubbard (order #5318102)
  
  b 
  I 6.5 AMMO TYPES 
  The usual warheads and shells used by the vehicles described in Heavy Gear are standard high explosive or armor-piercing ro 
  However, many weapons can fire special ammunition types that are not in standard use The list below describes four ammunition 
  used by vehicles in this compendium and their Qame effects. Note that the following weapons cannot use these new ammunition 
  lasers, railguns and particle cannons. 
  FIRE-FIGHTING FORM 
  The shells/warheads are filled with a stable polymer compound that expands into a fire-fighting foam once exposed to the atmosphe 
  The foam cancels one die worth's of Fire Intensity points per ten points (or part thereof) of "damage." Fire-fighting ammunition can 
  designed for flamers, field guns, mortars, grenade launchers, bazookas, medium and heavy rocket packs and hand grenades. 
  Foam shells have no penetration power and thus no effect against armor. The foam is non-toxic, harmless to people and property, and 
  dissolves in water. 
  COST MULTIPLIER: 1 
  HAYHIRE 
  The haywire warhead is a strange weapon designed to immobilize enemy vehicles without destroying them. Upon impact, a large rapid 
  discharge capacitor releases all its stored energy in one intense burst that fries circuitry, damages sensitive systems and shock 
  crewmembers into unconsciousness or death. 
  The weapon's Damage Multiplier is halved, but it gets two rolls on the Systems Damage Table when it scores Light or Heavy Damage o 
  an opponent. In roleplaying terms (for example, if "Crew" is hit), treat the weapon'sdamage results as an electrical attack with an intensity 
  equal to its Damage Multiplier plus its margin of success. 
  Non-lethal ammo means either rubber bullets or low-velocity plastic shells that deploy "arms" to distribute the impact across a larger 
  surface. Non-lethal ammo has no penetration power and thus no effect against armor of any kind. Only machineguns, light rifles, very 
  light and light autocannons can fire non-lethal ammo. Pack guns can also be manufactured with non-lethal ammunition, but they cannot 
  fire anything else. 
  Rockets, grenades and missiles can also be non-lethal, carrying a payload of choke or irritant gas. Halve the weapon's Damage Multiplier, 
  rounded down. The gas clouds radius is assumed to cover only the target hex, unless the weapon or ammunition also has an Area Effect 
  (in that case, add one to the AE). 
  If non-lethal ammo is used in a roleplaying context, use the weapon's Damage Multiplier (vehicle scale) plus the MoS of the attack as a 
  Threshold for a Health roll against unconsciousness. If it fails, the target isautomatically unconscious for a number of roundsequal to th 
  MoF of the Health test. In addition, if the roll fails by between 4 and 6, the subject gains a flesh wound; if by between 7 and 9, a dee 
  wound. If the Build roll is failed by 10 or more, the target is dead. Once this period has passed, another Health test must be made ever 
  turn to regain consciousness The threshold is the Same as before, but goes down by one after each failure to regain consciousness. 
  In the tactical game, non-lethal weapons have no penetration power and no effect of any kind against armored units. Only infantry squads 
  (no matter the type of armor) and vehicles with the "Exposed Crew Compartment" flaw are affected by this type of ammunition. The 
  weapon's basic Damage Multiplier is halved, but the damage is otherwise applied as normal. Vehicles with exposed crew are only affected 
  on "Crew" hits and disregard any other damage result (non-lethal gas attacks affect them automatically, however). After the battle, 
  casualties are dead on a roll of 6 instead of 4-6. On a roll of 1 or 2, the casualties are not harmed and are available for the next battle. 
  COST MULTIPLIER: 1 
  SENSOR-HOMING 
  The warhead uses the target's own sensor emissions to home in and destroy it. If the target made an Active Sensor roll in the combat 
  round prior to the radar-homing weapon attack, the shell gains a t2 to hit. 
  Sensor-homing ammunition can be designed for heavy and very heavy field guns, mortars, all missiles (except rockets), torpedoes and 
  all artillery weapons. 
  COST MULTIPLIER: 30 
  Bryce Hubbard (order #5318102)
  
  Rochets 6 Missiles 
  Bryce Hubbard (order #5318102)
  
  Recoilless Weapons 
  Code 
  Name 
  Rating 
  Range 
  Dam. 
  Acc. 
  RoF Ammo (ea.) Min. Size 
  LPZ 
  Light Panzerfaust 
  14 
  1/2/4/8 
  x10 
  -1 
  0 
  MPZ 
  Medium Panzerfaust 
  30 
  1121418 
  x15 
  -1 
  0 
  HPZ 
  Heavy Panzerfaust 
  55 
  2/4/8/16 
  x20 
  -1 
  0 
  RFB 
  Rapid-FireBazooka 
  278 
  1/2/4/8 
  x14 
  0 
  +2 
  0.79 
  4 
  LBZK 
  Light Bazooka 
  234 
  2/4/8/16 
  x15 
  0 
  0 
  0 93 
  4 
  MBZK 
  Medium Bazooka 
  409 
  2/4/8/16 
  x20 
  0 
  0 
  1.63 
  4 
  H8ZK 
  Heavy Bazooka 
  634 
  2/4/8/16 
  x25 
  0 
  0 
  2.53 
  5 
  Support Heapons 
  Code 
  Name 
  Ratlng 
  Ran#e 
  Dam. 
  Acc. 
  RoF Ammo (ea.) Min. Size 
  LFL 
  Light Flamer 
  14 
  O/O/O/O 
  x5 
  +1 
  0 
  0 06 
  2 
  Slow Burn 
  MFL 
  Med Flamer 
  68 
  0/0/0/1 
  x7 
  +1 
  +1 
  0 17 
  2 
  Slow Bum, Indirect Fire 
  HFL 
  Heavy Flamer 
  134 
  O/O/lR 
  x9 
  +1 
  +2 
  APM 
  Anti-Personnel Mortar 
  95 
  2/4/8/16 
  x4 
  0 
  0 
  0 36 
  3 Anti-lnf , Ind. Fire, AE4. Min Rg 2 
  LGM 
  Light Guided Mortar 
  304 
  3/6/12/24 
  x15 
  -1 
  0 
  6 05 
  4 
  Guided, Ind Fire, Min Range 3 
  HGM 
  HeavyGuidedMortar 
  632 
  5/10/20/40 
  x20 
  -1 
  0 
  12 60 
  5 
  Guided, Ind. Fire, Min Range 5 
  LFM 
  Lt. Field Mortar 
  522 
  4/8/16/32 
  x15 
  -1 
  0 
  HRG 
  HeavyRailgun 
  3339 
  10/20/40/80 
  x35 
  0 
  0 
  13 35 
  12 
  SLC 
  Sniper Laser Cannon 
  371 
  5/10/20/40 
  x12 
  +1 
  0 
  CR 
  ChassisReinfor. Veh Size 
  O/O/O/O +1 Dam. 
  0 
  0 
  n/a 
  n/a 
  MF 
  Mauler Fist 
  61 
  O/O/O/O 
  x9 
  +1 
  0 
  HWP 
  Haywirewhip 
  110 
  O/O/O/O 
  x7 
  +1 
  0 
  cs 
  Chain Sword 
  20 
  O/O/O/O 
  X9 
  0 
  0 
  VB 
  Vibroblade 
  16 
  O/O/O/O 
  x8 
  0 
  0 
  VR 
  Vibrorapier 
  27 
  O/O/O/O 
  x6 
  +1 
  0 
  VA 
  Vibroax 
  34 
  O/O/O/O 
  x10 
  -1 
  0 
  HSKG 
  Heavy Spike Gun 
  66 
  O/O/O/O 
  x14 
  -1 
  0 
  HWG 
  HaywireGrenade 
  10 
  O/O/O/O 
  x10 
  -1 
  0 
  n/a 
  3 
  Physical Attack Only 
  SKG 
  Spike Gun 
  38 
  O/O/O/O 
  x12 
  -1 
  0 
  0.15 
  3 
  HG 
  Hand Grenade (1) 
  O/O/O/O 
  ~ 1 5  -1 
  0 
  HHG 
  Heavy Grenade 
  21 
  O/O/O/O 
  x25 
  -1 
  0 
  n/a 
  2 
  SOG 
  Self-DeslructGrenade 
  60 
  O/O/O/O 
  x30 
  -1 
  0 
  Bryce Hubbard (order #5318102)
  
  “Give me satellite imagery.” Brigadier Markus spoke with the calm assurance of a 
  seasoned commander. Tension was spreading like a disease among some of his sub- 
  ordinates, but he remained almost serene despite the fact that his two Gear compa- 
  nies were being boxed in by the enemy. 
  The large display table switched views, giving a real-time overhead view of the 
  area. Atmospheric distortions were minor because of the dry desert air, and the 
  imaging software compensated for the thermal and wind turbulence. Tactical mark- 
  ers lit up around the units as they were identified. 
  “Good Prophet.” The young lieutenant serving as an imaging specialist had obvl- 
  ously never seen anything quite like this. Companies B and D were outnumbered; It 
  looked like a full Gear regiment was advancing towards them, with a cavalry regl- 
  ment boxing them in from the other side. The Northern forces seemed doomed. 
  “I thought the snakes had their fangs out, Captain Fideles.” 
  The intelligence officer looked up from her station in the command center. “I’m 
  working on it sir. I still have confirmed reports that the Azov garrison Is having a 
  logistical crisis. They should be largely Immobilized awaiting repair.” 
  “Air support on the way in, sir.” The officer’s voice was sharp with adrenaline. 
  “Okay, that should slow down the advance. But once those cav units get into place, 
  artillery will cut them to pieces. Tell air support to make a pass at those batteries.” 
  The display showed that the MlLlClA was sending out recon units to get precise 
  fixes on the trapped companies’ positions. They were readying for a heavy attack 
  once the artillery was in place. 
  “Zoom out display.” The scale decreased, taking In more of the map area and re- 
  vealing the Badlands around Arov. “Somebody find me that third regiment. The snakes 
  don’t operate without a full brigade.” 
  The satellite imagery revealed very little for several minutes. The top portion of the 
  screen seemed to blur, however - 
  an indication of a storm that could conceal their 
  target. A Captain spoke up. “They must be, but we should have gotten reports of a 
  regiment moving that far north.” He pulled up a meteorological summary before 
  continuing. “That storm is recent, I’m not sure they could have used it for cover.” 
  Markus looked at the tactical display for almost a full minute, trying to make sense 
  of what he was seeing. The MlLlClA always used full brigades in attacks, they were 
  almost as fanatical about that as they were about their quest for glory. 
  “Captain Fideles,” the Brigadier said with a thin smile. “Get me those estimates on 
  the vehicles waiting for repair at Azov.” The smile grew as he scanned the figures 
  Fideles transferred to his station. Azov Command had made a spare parts request to 
  MlLlClA command for strider actuators; satellite imagery revealed upwards of twenty- 
  five Hun tanks in the maintenance bays. It added up to one thing. “The third regi- 
  ment is still in Azov. The bloody snake is gambling on an easy kill.” 
  Fideles- cautious as all intel agents learn to be - 
  hesitated for a second. “That’s 
  possible sir, but -’I She stopped when she realized the Brigadier had turned away 
  from her and was issuing orders through the tactical communications channel. 
  “Colonel Manz,” he said into the microphone, “move your forces South toward the 
  Azov defense zone. Colonel Stane and the 13th will back you.” 
  Fideles knew what Markus was doing. The attacking Southern regiments - 
  if In- 
  deed they were without a reserve force - 
  would be required to move back to defend 
  Azov if the 13th and 14th attacked. That would give Companies B and D time to 
  escape. She only hoped the Brigadier was right. 
  Bryce Hubbard (order #5318102)
  
  I 9.1 STANORRDIZED VEHlClE CODE [TN 1!14-1!33] 
  During the War of the Alliance, the joint military Staff of Terra Nova realized that the identification procedures 
  used for the military hardware of the different armies were very different and often highly confusing. Not only did 
  identification codes vary between city-states and leagues, they also sometimes differed between the manufactur- 
  ers themselves. 
  Faced with the colossal task of organizing supply lines for multi-national units and keeping tabs on Terra Nova's 
  now precious weapon store, the brass commissioned the drafting of a new type of identification system that 
  would answer the needs of quartermasters planet-wide, regardless of their allegiance or equipment. A selected 
  team was hastily assembled and put to work in a marathon session that would quickly become known as the 
  "Committee from Hell" (see sidebar on next page). 
  The newly-designed identification system was then systematically applied to all vehicles in service at the time, 
  regardless of their previous ID codes. Many officers on all sides argued loudly (and still do) that such a system 
  would just cause even more confusion than before. Unfortunately, they were right - 
  the new codes, although 
  seemingly logical at first glance, were never truly standardized and soon proved extremely confusing. 
  The identification process works well enough for the most common machines in the armed forces, or the more 
  traditional ground vehicles. It only breaks down when applied to the myriad of specialized Gear models in 
  service. Gears, by virtue of their humanoid shape, are extremely versatile. Although they are generally assigned 
  a standardized weapon payload (and thus ID code) to simplify the supply and maintenance process, Gears can 
  and do exchange their weapons simply by picking a new one up. The identification code changed with the 
  fortunes of war and supply lines, making it difficult for quartermasters to keep track of individual vehicles. This 
  phenomenon isoneof the reasons why thereareso manyfullyfunctional military Gears in service in civilian and 
  paramilitary groups in the Badlands - 
  these machines simply "disappeared in the cracks of the system." 
  r 7.1.1 NORTHERN CODES 
  Two sets of ID codes are in general use' one for the North and one for the South For Heavy Gears and striders, the provenance prefix IS 
  first (either HACS or WACS in the North), followed by a number indicating the frequency of the unit of this size class in the ranks The 
  suffix explains the function of the vehicle. Northern armored vehicles were identified by a letter indicating the type of vehicle, followed by 
  a serial number. The new system is similar, except that the ID letters are more standardized and preceeded by the prefix 'IN" (for Northern 
  vehicles). Aircraft are generally exempted from this rule Since the War, the new code classification is more prevalent than any other 
  Example, the Hontets new code is HACS-OlMG-MP. This means that the vehicle is a Northern unit (HACS), is the most commonly 
  present (Ol), is a medium-sized, general purpose Gear (MG) and is mass-produced (MP) 
  Ilorthern Militarq IO Code 
  HMVS 
  Humanoid Multi Vehicle system (used lor civilian models) 
  HACS 
  Humanoid Armored Combat Svstem 
  WACS' 
  Walker Armored Combat Svstem 
  LG 
  Light Gear (Scout, Light Assault) 
  MG 
  Medium Gear (General Purpose) 
  HG 
  Heaw Gear (Fire Su~oort) 
  AF? 
  Anti-Aircraft 
  AMPH 
  Amphibious 
  ART 
  Artillery 
  AST 
  Assairt 
  C 
  Commander 
  DT 
  Desert Specialist 
  ENG 
  Engineering 
  FS 
  Fire Suooorl 
  HC 
  Heaw Commando 
  MP 
  Mass Produced 
  MPS 
  Mass Produced Soldier 
  PARA 
  Airdroooable Unit 
  SEC 
  Militarv Police 
  SNP 
  Sniper 
  STH 
  Stealth 
  TR 
  Trainer 
  *This is a strider ID Code prefix. 
  Bryce Hubbard (order #5318102)
  
  ~~ 
  I 71.2 010 PROOUCTION IO COOES 
  mentioned previously, before the War of the Alliance all manufacturers used different systems to assign identification codes to the 
  chines they produced Many still do, even though they know the vehicle will be assigned an "official" code if and when it enters 
  itary service. This may make the study of Terranovan military history very confusing for students, as each vehicle will often have more 
  n one ID code depending on the historical period and the point of view considered. 
  ears were so innovative at the time of their introduction that a traditional millennia-old custom was ignored. Unlike many other 
  whose identification codes normally consisted of one letter plus some number, all original Gear codes consisted of two letters 
  by a number, plus some letters and numbers to express variants. In general, Gears received numbers in the order in which they 
  ervice (for example, the Hunbwas the first Heavy Gear to enter service, as denoted by its GP-01 code). Later on, they would 
  or !he reader's information, the table below lists the original identification codes of some of the most common walkers presented in this 
  olume. Note that individual production serial numbers are not included in this list for clarity and simplicity 
  receive even more complex ID numbers 
  The Committee from Hell 
  As the first warships of the Colonial Expeditionary Force appeared in orbit around the planet, the various leagues and organi- 
  zations on Terra Nova found themselves forced to cooperate to ensure their common survival One of the first things they 
  realized was that a concerted effort to manage planetary resources was required Some form of standardization was urgently 
  needed to help quartermasters figure out which unit was going where 
  The allied forces wasted no time in assigning a committee to work on the problem They were told to design, from the ground 
  up, an identification system that would integrate the various types of vehicles in service Noted vehicle historian Maytar 0 
  Lethe was appointed as head of the board The team soon found they had a major problem on their hands no identification 
  systems matched, and no one was willing to switch to, or even admit, that a former opponent's system was better 
  After many rounds of negotiation, the team made a system that assigned a string of letters and numbers to each vehicle Each 
  string contained information such as the origin of the vehicle, its relative availabilityand its mission Weary, pressed for time, 
  Lethe quietly slipped out of the conference room and sent the results to headquarters Although the concept behind them was 
  sound, the resulting code numbers quickly became so cumbersome that they were a nightmare to use Everybody in the field 
  hated the system, but at least they hated it equally, one more step towards Terranovan unity had been made 
  - - 
  Bryce Hubbard (order #5318102)
  
  ER"S RE: 
  I 7.2 COlOR SCHEMES 
  Like most military vehicles, Gears are painted according to several criteria: the environment in which they will 
  operate, the unit to which they belong and other, more mundane considerations such as ease of maintenance 
  and the color of the cheapest paint available (although, with military budgets rising, the latter is rarely a factor). 
  Like other military vehicles, Heavy Gears generally have a drab and functional paint scheme when they are 
  assigned to the field, but can and do sport more colorful attire when on guard duty in the city-states. 
  Painting a vehicle with as many moving parts as a Gear or a strider is no small affair. Using spray guns and lots 
  of masking mediums and templates, the technicians apply colors and markings to the hull of the vehicles under 
  their care, their work based on established patterns laid down by headquarters. In times of conflict, the vehicles 
  sometimes must be painted in the field, using whatever type of paint is available from the quartermaster or can 
  be scrounged up, in hopes of matching the required colors. 
  All vehicles must be periodically repainted because paint rubs off on moving parts such as hip armor plating or 
  foot plates. Damage to the paint may also be caused by minor collisions with other vehicles or objects such as 
  rocks or buildings.This is especially true of Heavy Gears, which have a lot of moving parts coming in contact 
  with each other. Some of the older Gear models had to have their feet and lower legs completely repainted every 
  half cycle just to avoid metallic reflections that might give them away on the battlefield. 
  To facilitate the task, a standardized system has evolved over the cycles. Each vehicle is separated into several 
  distinct areas for the purpose of describing their color scheme: hull, turret, wing, etc. Heavy Gears, by virtue of 
  their many articulations, are usually considered to consist of more than eighteen different areas: feet, lower legs, 
  thighs, hip armor, torso, shoulders, upper arms, lower arms, hands, head and backpack. Some military histori- 
  ans consider the generator and pump housings on the backpack to be separate areas. 
  Each limb section is considered to be one area (for example, each foot counts as one); this helps when describ- 
  ing the Gear's colors and determining the location of the regimental markings. 
  I 7.21 BASE COLORS 
  however, for some parts to remain bare, either by economy, practicality or design. These parts will then have the original paint schem 
  applied at the factory or the natural color of the material(s) that comprise them 
  Mechanisms, depending on the material used in their manufacture, will generally be a dull, metallic blue-gray in their natural, unpainted 
  state. Some parts, such as actuators, may have a high chrome finish to reduce friction and increase resistance to corrosion, but their high 
  reflectivity means they are likely to be hidden within the structure 
  The same reasoning also applies to the armor plates Bare durasheet (Le. before painting) has a dull gray finish, the upper ceramic 
  glazing being semi-transparent Some glazings have a different chemical composition and range from sand to pure gray in color, so a 
  base camouflage paint may be unnecessary 
  I 7.2.2 EWVIRONMENTS 
  Terra Nova is a planet of contrasts and features many different ecosystems, each with its own colors and characteristics. It would be 
  categories, each one corresponding to a specific environment 
  The following categories represent the camouflage patterns most commonly used by Northern military forces. As the tactical doctrines 
  change over the cycles and new ideas and concepts are tried out, the patterns morph and change much like the living terrain they are 
  supposed to emulate As a result, these examples should not be considered all-encompassing: there are many more in use. 
  I 7.2.3 THE EFFECT OF CAMOUFLRGE 
  Combat units have a wide variety of complex sensors at their disposal, all of them designed to find an enemy vehicle or unit among the 
  clutter of the battlefield. Normally, in this age of high powered sensors, camouflage would seem obsolete -any 
  unit capable of causing 
  harm usually has the sensors to give itself some worthy targets 
  Still, sensors are not fool-proof Monopole deposits can confuse magnetic anomaly detectors, stealth systems and ground obstacles can 
  send back phantom radar echoes, heat signatures can be disguised, etc. Giving the enemy a brightly colored hull to spot would be pure 
  folly, especially with so many sensor systems being based on visual input 
  Camouflage does not make a unit invisible, but it does tend to make it a lot less conspicuous (and a whole lot more likely to be 
  disregarded by a weary sentry). Contrary to what many think, camouflage does help to fool visual sensors It is also highly practical for 
  hiding and storing a vehicle 
  Bryce Hubbard (order #5318102)
  
  E S  
  - 
  Brohen Ground 
  Broken ground isa common term that covers a wide variety of hilly and rocky terrain, such as the savannah and sloping terrain 
  that leads to the great northern mountain chains Broken ground, as its name implies, features numerous small hills and 
  elevation changes as well as the occasional boulder or large rock formation The soil itself is covered with shrubbery, other 
  small vegetation and loose rocks that make high-speed travel very difficult for vehicles The camouflage pattern worn by units 
  operating in such an environment often reflects the one shown at left A base of light earth color is covered by shades of brown 
  or green, while spots of tan and very dark brown dot the lower surfaces of the hull The spots and darker colors are often 
  concentrated on the lower body of the vehicle 
  The denomination "desen" is perhaps the broadest camouflage category in existence Although the word conjures up images 
  ?ality is somewhat different There are dozens of different types of desert, 
  each with its own individual colors and patterns and even in the gigantic Badlands, more than one type can be found within a 
  specific region 
  The simplest and perhaps most popular desert camouflage is a sand-colored coat 01 paint Tnis color can be either desert 
  yellow, a yellowish pale brown, or beige - 
  whatever rnatcnes the local sand While this works well aginst an uninterrupted 
  sand backdrop, it is of little help when the terrain becomes more chaotic Still. it remains in wlde use, mostly because of its 
  great simplicity 
  The desert pattern currently favored by the northern armies IS best represented by the DEW Sharks, a Northern Guard unit 
  stationed in the Badlands Often called the desert splinters' pattern, it consists of large geometric plates in brown and red-brown, 
  seemingly painted at random over an overall coat 01 pale beige The splinters serve to break up the silhouette of the vehicle and 
  make identification dllicult, but the pattern also works excepttonally well in some regions where jagged terracotla rocks are found 
  The last type of desert camouflage that is popular with the northern armies is spotted sand," a series of drab gray or brown 
  paint spots on a sand-colored base coat Spotted sand" s especially effective in savannah and arid regions where small 
  shrubbery and rocks litter the ground 
  ] 
  %, 
  Jungles tend to be rare in the temperate north, unlike in the lower basins of the Southern Hemisphere. There are simply no hot 
  and humid climates to allow huge rain forests to prosper The only true jungle in this part of the world is found along the edge 
  of the Badlands, where hot winds mix with the water of the northern waterways to grow tall and lanky trees along the shores of 
  the rivers. The Northern Guards high command has thus developed only one official jungle camouflage pattern, which is 
  shown here at left The base color is a medium olive green, on lop of which "leaves" of a darker, richer green are applied at 
  random. Strips of earth colors, such as tan and light brown, are then applied to the surface to further break up the overall 
  silhouette of the machine 
  Mountains and other rocky areas are a prominent feature of Terranovan geography For a time, Terra Nova was very geologically 
  active - 
  the large mountain ranges of the Northern Hemisphere are proof of this. Northern Guard combat groups are often 
  called to deploy in mountainous regions. both within the leagues' boundaries and at the borders. As a response to their 
  particular needs in the different types of mountains and operational roles, several types of mountain camouflage have been 
  developed and officially recognized 
  The simplest mountain camouflage is a coat of gray paint that matches the color of the local stone Like the one-color desert 
  camouflage, it iswell liked by techniciansfor its simplicity (both for maintenanceand repainting) This is sometimescombined 
  with a shape-breaking pattern for extra effectiveness, usually jagged bands of black and white. This is an unofficial addition, 
  however, made at the request of individual pilots 
  There are several mountain patterns currently favored by the northern armies. They all start with a medium-gray base, which is 
  then followed by a pattern of mottled brown or green patches that get progressively denser toward the lower segments of the 
  body. Some units replace the patches with long spray-painted bands. 
  A camouflage type that has recently been approved for general use IS the so-called "pyramid" paint scheme small, roughly 
  conical shapes in shades of gray and dark brown applied over a base coat of blue-gray echoing the slate of some locations in 
  ~ 
  Polar 
  1 
  I described as a Dolar climate. Still, the summits of the 
  I 
  Terra Nova is a hot world, slightly closer to its sun than Earth. As a result, few locations on the planet possess what could be 
  highest mountains and the regions around the north pole can come very 
  close Snow accumulates and almost never melts, piling up in large snow banks shaped by the high winds into fantastic 
  shapes. The camouflage shown at right has been developed to take advantage of this type of terrain It consists of an overall 
  white coat with blue-gray horizontal geometric patterns on top. Th? pattern helps blend thevehicle with the edges of the snow 
  banks. Units operating in snowy mountain areas often add a few touches of deep green on the lower body of each vehicle to 
  match the sparse vegetation of the area 
  Bryce Hubbard (order #5318102)
  
  Pattern-breaher 
  Pattern-breaker camouflage does not actually hide the unit, but breaks up its shapeand silhouette to makevisual identification 
  more diff icult. The actual colors used do not matter much, although they are always flat and muted to avoid attracting unneces- 
  sary attention. Pattern-breakers are most often applied to very large units such as landshios and main battle tanks. which would 
  not benefit much from more classic forms of camouflage. 
  Some pattern-breakers are used with local colors to merge the advantages of both traditional camouflage and pattern-breaking 
  color schemes: the "desert splinter" camouflage described previously (in the "Desert" category) is a typical example of this. It 
  is shown at the upper right and consists of a beige base color covered with red-brown and medium brown splinters 
  The illustration at the lower right shows another typical example of a pattern-breaking paint scheme, this time using no color 
  other than medium gray, black and white. The vehicle is first given a gray base coat. Jagged stripes of black and white are then 
  applied in parallel over the surface, running continuously from head to toe (or turret to tread). The final effect does not really 
  hide the vehicle, but rather breaks up its outline to make identification and targeting locks more difficult. In certain environ- 
  ments, such as a barren rocky mountain side or an industrial complex, this pattern is exceedingly effective. 
  Other pattern breakers have been tested over the cycles, though the basic principle remains the same. In general, stripes of 
  contrasting color will be painted across the various features. Others geometric forms have been tried, such as dots and rectan- 
  gles, but with only limited success. 
  Swamp 
  Like jungles, swamps are rare in the Northern Hemisphere, though by no means nonexistent. They are usually found on the 
  southern edge of the northern territories, next to emergences of the MacAllen system where water freed by surface erosion or 
  the occasional cave-in has inundated a shallow region. Northern swamps are generally ravaged ecologies and feature a great 
  degree of organic decay as the vegetation suffocates and dies under too much water. As a result, the few northern swamp- 
  inspired camouflage patterns have been marked by various shades of dull brown and green, interlaced with stripes of a similar 
  color. Some technicians have experimented with an oil-based carrier that distributes the paint pigment in patterns similar to 
  those found on the surface of the stagnant ponds. 
  Urban 
  Although most combat vehicles are far too large to fit into the narrow streets of most Terranovan towns (like the winding paths 
  of the quasi-arcologies that are the city-states), Gears are usually able to negotiate them without too many problems. An urban 
  camouflage series has been officially recognized by the high command of all northern armed forces. Its function is not so much 
  to hide the war machine, but to break its silhouette as it moves between the buildings in search of prey. The pattern shown at 
  right is typical of the most recent trend, with various shades of gray, semi-random squares on the hull of the vehicle. Variations 
  on this pattern are often designed to match the shades and shapes of the urban environment in the city-state or town where the 
  regiment is stationed and will most likely have to fight. 
  White Sand 
  The Great White Desert remains one of the most unexplored areas on the planet. This is primarily due to the presence of large 
  deposits of white sand, a mildly corrosive, fine volcanic ash. White sand can be carried by the high winds of the Badlands from 
  the volcanoes in the middle of the desert to the very edge of civilized territory. Experienced desert travelers have learned to 
  avoid the regions where it accumulates. Battlegroups may sometimes face off in a region known to harbor some whitesand. At 
  least one type of desert camouflage has been developed to take advantage of this: it consists of a bleached tan color, extremely 
  faded, covered by waves of very light brown. Together, these colors imitate the small dunes of white sand and have proven 
  extremely effective in the past. 
  Woodland 
  Large forests are a typically northern geographical feature. The micro-climates of the northern valleys, sheltered from the 
  Badlands heat by tall mountains, have led to the formation of large forested areas whereconifer and leafytreescover theground 
  and the hill sides. The trees can vary in height and density from the small shrubbery of the savannah border regions to the 
  dense and tall saguaro forests of the Big Valley. 
  The most common camouflage used in this terrain is a dull medium green base coat. Variations on this pattern are common, 
  either by design (with the color matching the most common local vegetation) or by weathering caused by the elements (the 
  sun-bleached, olive drab color of the units stationed in the Cajun Plain are typical of this). 
  There are two other widely used camouflage patterns: dark forest and forest/swamp. Both were created and officially recognized 
  during the formation of the Northern Guards to standardize the patterns in use at the time and to facilitate resupply and main- 
  tenance. The first one, found at the upper right, consists of a medium green base with spots of light green and dark forest green 
  on top. The spots are spray-painted in a random pattern, though the lower body usually contains more dark green 
  The second pattern has been designed both as forest and swamp camouflage. Instead of a green base, a medium brown one is 
  used. Large zones of forest green are then applied on top, using fairly well defined edges. This camouflage pattern was popular 
  during the war because it could be easily applied using just an old paintbrush and whatever shades of green or brown paint 
  were available at the time. 
  Bryce Hubbard (order #5318102)
  
  The unit colorsand heraldry are one of me mst disputed subjects in the officer’s mess. Some ollicers would th’nK nothing of going into banle in full parade 
  dress, their vehicles resplendent in brightly colored I’very. Others argue (often with reason) that doing so is an open inv tatlm to get shot and shun ail 
  except the smalleSt identification codes on tne nu I 01 their bank machines. Most wa r( tne miod,e road and adorn tneir charge witn small. muted color 
  Bryce Hubbard (order #5318102)
  
  Bryce Hubbard (order #5318102)
  
  Like all combat vehicles, Heavy Gears need a minimum amount of constant maintenance to remain functional. 
  Whenever possible, they are rotated back to their unit's main base for regular check-ups. This is not always 
  possible (or practical) during extended campaigns or when operating far from headquarters. While Gear trans- 
  port vehicles with limited repair facilities do exist, their technicians are often hampered by the lack of elbow 
  room and spare parts, and are also greatly limited in their mobility. Airlifted portable maintenance facilities have 
  thus been developed by Terranovan armies for use during extended campaigns. The best-known field hangar 
  design is the northern Modular Advanced Maintenance Outpost, or MAMO for short. 
  A MAMO unit is a self-contained field maintenance workshop that can be broken down into a series of modular 
  packages. These modular segments can fit most of the transport aircraft and trucks in service in the northern 
  armies, especially the helicopters. Once a secure location has been cleared, the MAMO unit is brought to the site 
  via an aircrane or large truck, with as many hangar, storage or living units as called for by the campaign plan- 
  ners. All the components have been designed to collapse into each other or otherwise be removable so as to take 
  as little space and weight as possible inside a module. 
  The various plates are assembled by technicians into a sturdy, semi-cylindrical structure. Standard northern 
  procedures then call for at least a thirty square meter trench to be dug (large enough for the standard-sized 
  module). The module is lowered into the trench and the soil bulldozed over the structure's roof, leaving only a 
  ramp at one end for access (the other door of the hangar is hooked up to the central module of the MAMO -see 
  page 21 1 for a floorplan). Burying the installation affords it a much greater degree of protection than just assern- 
  bling the various modules above ground (which is also possible if time is lacking). MAMOs in prepared posi- 
  tions are considered to be protected by their own revetment (see the Tactical Field Support sourcebook, page 
  40, for more information on revetment and field engineering). 
  The field equipment is then unpacked and locked down in prepared positions inside the shell. An experienced 
  team can put the entire unit together in less than a day. Although most MAMOs are based on this model, the 
  modular nature of the system allows more complex facilities to be created. Field technicians have proven adept 
  in the past at modifying the modules to increase their comfort (and that of the vehicles' crew). Notable additions 
  include barracks, lounges and even, in one well-publicized case, a small swimming pool. 
  contract for the WFPA's 
  few T/gers and reguiarly 
  The MAMO unit is a geometric bunker consisting of interlocking ferroplastic plates. Ferroplastic is a sturdy composite material that has 
  good insulating and structural qualities. Alloy spars are added to the internal face of the walls during assembly for additional strength. 
  The entire structure (when not buried under a few decimeters of ground) has a hulking and angular appearance, with heavy plating, big 
  doors and a thick support structure. The walls and structural spars of the modules are generally painted a dull army green, but sand and 
  gray are also available from the manufacturers. 
  The most commonly seen MAMO configuration features many modular hangars (each with a ventilation system, a powerful winch and 
  torso braces) arranged around a central storage module. There can be up to three general workstations per hangar, each with its own Iow- 
  power winch and complete tool array. More specialized work areas can be found lined up along the back wall. Among those, a "et 
  analysis station (linked to the main computer in the office module) and an armored weapons station can be designed into specialized 
  hangar modules. 
  Each hangar also includes some secondary stations for electronic and weapon maintenance. A specialized, distinct module type is 
  available for storing and handling explosive material such as ammunition. It is separated from the rest of the MAMO by a sturdy blast wall 
  designed to deflect any explosion away from the main structure. Likewise, fuel is stored in an armored, fire-proof cylindrical tank outside 
  the hangars. 
  MAMO units looks ominously dark when seen from the outside because the ferroplastic is fairly opaque. Only the access doors are 
  visible, lit by a row of spotlights. Inside, however, powerful banks of lights illuminate the work area. They are mounted in self-contained 
  pods, requiring only to be connected to a live power feed in order to function. Adjustable connectors allow them to be placed in any 
  orientation, as required by the technicians for maximum efficiency. 
  Although the technicians try to keep the various surfaces somewhat clean, dirt from the fumes and dust of the repairs accumulate over 
  time as the MAMO is shipped from place to place without much more than a routine check-up. Grime accumulates in the nooks and 
  crannies, resisting any attempt to dislodge it, and the floor retains an oily sheen in spots even though it has been mopped many times. 
  The outer surfaces of the hangar, on the other hand, are constantly exposed to harsh climatic conditions and present a well-worn 
  appearance to the casual observer. 
  Just like the dirt, odors accumulate on the inside. Whenever someone enters a MAMO, even a freshly scrubbed one, his nose is assailed 
  by remnants of half-burned pressure fluid mixed with the ozone tang of the cutting torches' plasma arcs, and the acrid smell of incomplete 
  combustion from the engines and weaponry. The smell never completely fades away, as if it wereetched into the tough ferroplastic, and 
  no one ever gets completely accustomed to it. There are some, however, who swear they find it a pleasant odor because it reminds them 
  of the machinery they love so much. 
  - 
  Bryce Hubbard (order #5318102)
  
  Ladders: big mobile step ladders like those used to get into jet planes are a must to comfortably work on a Gear's upper body. Some well- 
  equipped modules have small-scale, cherry-picker type cranes, to get to the more diff icult-to-reach areas. 
  Torso Winches: a type of harness, this is used to lift the entire Gear by the torso. Depending on the design in use, 
  like arrangement where the Gear is pushed up from the ground or a winch arrangement where it is pulled up from the ceiling's supporti 
  structure. The winch can grip the Gear in different ways to position it as the technician requires. The winch can also hold just the torso 
  special repairs to the waist and lower body. 
  Tool Array: a ceiling-mounted structure supports the main hand tools, ensuring their availability when a technician requires them 
  power and air pressure (for high-speed ratchets, etc.) comes from centralized units in the ceiling, with tools on mechanized ar 
  Technicians can just bring the tool down, with the mechanical arm acting as support and stabilizer (it also keeps the power connecti 
  out of the way). Smaller, more traditional versions of the tools are available for fine adjustments. 
  I 7.4.3 CONTENTS AND CAPABlllTlES 
  The exact equipment and personnel found in each MAMO varies enormously, but the following list can be considered average and fairly 
  representative of the typical unit. 
  Tqpical Modular Advanced Maintenance Outpost 
  Name 
  Illy 
  TV equivalent 
  Hanoar Modules 
  3 
  200 
  Canteens (one liter) 
  6 
  Cutting Torches 
  2 
  Electronic Tool Kits 
  1 
  - . . 
  . . . . . .. 
  First Aid Kits 
  1 
  Flashlights 
  3 
  Gas Masks 
  1 
  Geiger Counters 
  1 
  Goaales 
  3 
  Mechanical Tool Kits 
  2 
  Personal Computers 
  1 
  Ropes (250 m) 
  1 
  Smart Glue Packs (2.5 kg) 
  5 
  Office Module 
  1 
  40 
  Canteens (six liters) 
  1 
  First Aid Kils 
  1 
  Flashliahts 
  3 
  Personal Comouters 
  1 
  Trideo Receiver 
  1 
  Waler Distiller 
  1 
  StOE3OR MOdulR 
  1 
  -*- --- - 
  .. 
  Canteens (one liter) 
  6 
  Firs1 Aid Kits 
  1 
  Flashlights 
  3 
  Ropes (250 m) 
  1 
  Smart Glue Packs 12.5 ko) 
  5 
  Suare Cerachiu Boxes (100 chios) 
  3 
  . 
  . .  
  Ammunition Storage (500 pls worth) 
  1 
  500 
  ClRfkS 
  7 
  .. . 
  Fuel Tank IlO.000 llt~nl 
  1 
  Spare Pa* (50 Electronic Salvaos Points) 
  1 
  Spare Paris (500 Mechanical Salvage Polnts) 1 
  Technicians. Ratino I 
  7 
  ~ 
  ~~ 
  Technicians. Ratino 2 
  6 
  600 
  Technicians, Rating 3 
  3 
  600 
  Total 
  6770 
  The Garage normally also has at least a few Camelsand Groundhogs (or 
  locally available equivalent) to move Gears and arrays at spare parts around. 
  Bryce Hubbard (order #5318102)
  
  zoo 
  6 
  3 
  10/20/30 
  Hangar modules are semi-cylinders with a universal door at both ends 
  Perhs Q flaws 
  Rating 
  Game Effect 
  t2 to Repair and Modify rolls 
  Halve fire Intensity 
  Hostile Environment Protection 
  Desert 
  Electronic, NNet or Weaponry 
  8 
  Torso Winch. cannot punch 
  8 
  Can house one walker up to Size 8 
  Foul smells 
  Cannot perform Active Sensor checks 
  2 
  Easier to detect 
  30 
  3 
  2 
  8/16/24 
  Storage modules are similar to hangars, but do not feature any built-in equipment 
  Perhs 6 flaws 
  Rating 
  Game Effect 
  8 
  Can house one walker up to Size 8 
  t2 to Repair and Modify rolls 
  Halve fire Intensity 
  Hostile Environment Protection 
  Desert 
  No Communication 
  Cannot communicate 
  Cannot perform Active Sensor checks 
  2 
  Easier to detect 
  40 
  3 
  2 
  0110 km 
  8/16/24 
  The Office module serves as the 'brain' of the MAMO 
  High-Capacity Computer 
  Mainframe computer 
  Hostile Environment Protection 
  Desert 
  Cannot perform Active Sensor checks 
  2 
  Easierto detect 
  Bryce Hubbard (order #5318102)
  
  Bryce Hubbard (order #5318102)
  
  ~~ 
  ~~~ 
  ~ 
  T 
  I 8 1  COMPARflTIVE VEHICLE CHflRT 
  Bryce Hubbard (order #5318102)
  
  Bryce Hubbard (order #5318102)
  
  Nauler Bear HACS-OM-AP 
  Bryce Hubbard (order #5318102)
  
  Bryce Hubbard (order #5318102)
  
  Bryce Hubbard (order #5318102)
  
  Bryce Hubbard (order #5318102)
  
  r 
  x 
  Bryce Hubbard (order #5318102)
  
  Cheetha Mka ProtoQped 
  "~ 
  Bryce Hubbard (order #5318102)
  
  Bryce Hubbard (order #5318102)
  
  Bryce Hubbard (order #5318102)
  
  Bryce Hubbard (order #5318102)
  
  Bryce Hubbard (order #5318102)
  
  Bryce Hubbard (order #5318102)
  
SOURCE: textdata/thevault/Dream Pod 9/Heavy Gear/025 - Northern Vehicle Compendium.pdf