TEXT: SLAIN LEADERS
  If the leader of a gang is slain, the gang fighter with the next
  highest Leadership characteristic takes over the gang, and
  gains the Leadership skill along with any other special rules
  and Equipment lists available to the old leader. This means
  that fighters within 6" can use his Leadership characteristic
  for Leadership tests and the leader can try to escape from
  pinning even while alone. If there is more than one gang
  fighter eligible to assume command, the gang fighter with
  the most Experience Points assumes leadership of the gang.
  LEADERSHIP CHALLENGES
  During a campaign it is possible for members of a gang to
  end up with a higher Leadership characteristic than the
  Gang Leader. Naturally this will cause friction within the
  gang as the upcoming fighter will start winning more and
  more support from the other gang fighters because he
  always seems to have the best ideas and the smartest plans.
  The gang risks being irrevocably split if it has to fight while
  leadership is uncertain – the fighters will not know who to
  follow and risk arguing amongst themselves at the worst
  possible time. This will soon bring about a leadership
  dispute as the old leader strives to keep the gang together
  and confronts his potential usurper, or else the young blood
  makes his play for leadership and challenges the old leader
  for his position.
  In the case of a challenge, roll a D6 to determine the
  outcome of the dispute. (See table on opposite page.)
  Gang Leadership
  keeping respect in your gang
  By Andy Chambers
  One thing that many Necromunda players have asked us is “what happens if my Gang Leader
  is killed, or another member of the gang ends up with a higher Leadership value?”. This article
  answers those questions, and introduces the idea of leadership challenges into your
  Necromunda campaigns.
  82
  There’s mutiny afoot
  Fan01_82_83  18/2/04  3:21 pm
  Page 82
  
  dEFEATED USURPERS
  If the challenging gang fighter is defeated by the old leader
  he can be dealt with as the leader sees fit. The defeated gang
  fighter will not challenge for leadership again until he gets
  another Leadership characteristic increase. Some ireful
  leaders are inclined to sell challengers into slavery or give
  them swimming lessons in the Sludge Sea and other
  unpleasantness, but this is far less common than you might
  think (honest).
  OUSTED LEADER
  If a gang fighter defeats the old Gang Leader, he will replace
  him as leader of the gang and the old leader will be ousted.
  The new leader gains the Leadership skill, while the old
  leader loses it. Roll a D6 to determine the reaction of the
  ousted leader.
  D6
  result
  1-2
  Both contenders must fight it out in hand-to-hand
  combat before the gang. They may only use knives
  and must wear no armour. The first contender to go
  down or out of action is the loser. The winner
  assumes leadership. A defeated contender has no
  alternative but to accept the victor as leader. The
  contest must be actually fought out as a hand-to-
  hand combat, preferably with another player rolling
  dice for the old leader or his would-be usurper.
  3-4
  As above, except that the matter is resolved as a
  shoot-out between the two rivals. Both contenders
  are allowed to use any and all weapons that they
  possess.
  5-6
  The potential new leader is utterly loyal to the old
  leader and remains his trusted henchman. He will
  never challenge for the leadership again.
  Notes
  Van Saar gangs treat a roll of 1-2 as a roll of 3-4 instead.
  Goliath gangs and Ratskin Renegades treat a roll of 3-4
  as a roll of 1-2 instead.
  Redemptionists treat all results as 5-6.
  D6
  result
  1
  The ousted leader slinks away from the gang and
  disappears forever.
  2-4
  The embittered old leader deserts the gang and
  becomes a Hired Gun. The old leader’s hire fee is
  one fifth (20%) of his total cost plus Experience
  Points.
  5-6
  The ousted Gang Leader accepts he has been beaten
  by the better man and becomes utterly loyal to the
  new leader. He will never challenge the new leader
  for leadership of the gang again.
  83
  Dogan spat on the ground mere inches from
  Vorgar’s feet, a clear sign he was challenging
  Vorgar’s leadership.
  “You want the crown, you’re gonna ‘ave to
  take it from me” growled the Goliath leader.
  Dogan wasted no time and produced a
  heavy mace which he swung high in an
  attempt to take off Vorgar’s head. The
  veteran leader parried at the last moment
  with his ancient sword. He’d seen off young
  whelps before and there was nothing that
  made Dogan any different. With a cry Vorgar
  placed his heavy nailed boot into Dogan’s
  stomach, who was still over-extended from
  his last attack.
  It was only then Vorgar had realised his
  mistake, Dorgan was different from the
  others, he had a brother. The dying Gang
  Leader felt the blade buried deep into his
  back. Dorgan’s attack was nothing but a
  feint, a distraction so the real challenger
  could deliver the killing blow.
  Vorgar’s brother would become the new
  leader.
  Andy 
  Chambers 
  was 
  one
  of 
  the
  original
  Necromunda authors and continues to produce
  excellent work to this day. Check out The Last Word
  on page 96.
  The Necromunda Underhive rulebook is available
  from most GW stores as well as online.
  Turn to page 56 for the Enforcers.
  www.Necromunda.com
  Author
  Further
  Information
  More Necro
  Website
  Fan01_82_83  10/2/04
  12:51 pm
  Page 83
  
SOURCE: textdata/thevault/Warhammer/40k/Necromunda/03 Necromunda - 2nd Edition (2003)/Rulebooks/leadership-contests.pdf