TEXT: twelve new feats for use with the Pathfinder® rolePlaying game
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not 
  endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility 
  License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
               
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               Product No. F0351    customerservice@abandonedarts.com
  abandoned arts Presents: 
  feats of destruction
  
  2
  The More Feats! Line from Abandoned Arts
  Each entry in the More Feats! product line contains a group of thematically-related feats for per-
  fect for PCs and NPCs relevant to that theme. Feats of Destruction features feats for sappers, 
  sunderers, and wreakers of havoc who want to add options to their actions. 
  BREACHING BURST  [COMBAT]
  You can smash an object with destructive force.
  Prerequisites: Improved Sunder
  Benefit: When you destroy an inanimate object 
  with a melee attack, you may choose to deal dam-
  age to a creature adjacent to the object by show-
  ering it with splinters of debris and wreckage. The 
  damage dealt is equal to one-half of the falling 
  object damage that the object would deal after a 
  10-ft. fall. All damage dealt by this ability is pierc-
  ing damage. Affected creatures are entitled to a 
  DC 15 Reflex saving throw for half damage, as 
  with falling object damage.
  BREAKER
  You have a knack for breaking things.
  Prerequisites: Str 13
  Benefit: You gain a +5 bonus on Strength checks 
  made to overcome the break DCs of objects.
  CONSTRUCT DEMOLITIONIST  
  [COMBAT]
  You can take down massive constructs with well-
  placed blows.
  Prerequisites: Knowledge (engineering) 1 rank, 
  Improved Sunder
  Benefit: Constructs are not immune to death 
  from massive damage from melee attacks that you 
  make against them.
  Normal: Constructs are immune to most effects 
  that require a Fortitude saving throw, including 
  death from massive damage.
  CRUSH ARMOR  [COMBAT]
  You can sunder armor in such a way as to make 
  it deeply uncomfortable to wear.
  Prerequisites: Improved Sunder
  Benefit: A shield or a suit of armor that you dam-
  age with a sunder attempt has its armor check pen-
  alty doubled until it is fully repaired. If the item 
  gains the broken condition after receiving damage 
  from your sunder attempt, the armor check pen-
  alty imposed by that condition is also doubled. 
  These penalties stack.
  DESTRUCTIVE CHARGE   
  [COMBAT]
  You can barrel through an intervening obstacle 
  when charging.
  Prerequisites: Improved Sunder
  Benefit: You can attempt charge a space that you 
  cannot reach due to an intervening object or ob-
  stacle. At any point during your charge, you may 
  make a single melee attack or break check against 
  an intervening object (like a door or a barrier). If 
  you break or destroy the object, you may continue 
  the charge unobstructed.
  Normal: You cannot charge through an obstruct-
  ed path.
  DISMANTLER
  You can dismantle obstacles systematically.
  Prerequisites: Knowledge (engineering) 3 ranks
  Benefit: As long as you have a crowbar, hammer, 
  pickaxe, or a tool kit in hand, you can make a 
  Knowledge (engineering) skill check in place of a 
  Strength check when attempting to overcome the 
  break DC of a door, container, or another hinged 
  or mechanical object.
  HEAVE-HO  [COMBAT]
  You are a dastardly adept of guerilla warfare.
  Prerequisites: Str 15, Knowledge (engineering) 3 
  ranks
  Benefit: You gain a +1 bonus on ranged touch 
  attack rolls made to drop or push objects onto 
  characters. A character that fails its Reflex saving 
  throw against the falling object damage takes an 
  additional 1d6 points of damage.
  IMPROVED DESTRUCTIVE 
  CHARGE  [COMBAT]
  You can smash through multiple obstacles when 
  charging an opponent.
  Prerequisites: Destructive Charge, Knowledge 
  (engineering) 6 ranks
  Benefit: You can attempt to use the Destructive 
  Charge feat to break or smash your way through 
  any number of intervening obstacles during a 
  charge.
  
  3
  IMPROVED WRECKING BALL  
  [COMBAT]
  You leave a trail of destruction in your wake.
  Prerequisites: Improved Sunder, Wrecking Ball, 
  base attack bonus +3
  Benefit: When you use your Wrecking Ball feat, 
  you may combine the full attack with a move ac-
  tion, attacking any or all objects that come within 
  your reach as you move.
  ROUTINE MAINTENANCE
  You take especially good care of your posses-
  sions.
  Prerequisites: Knowledge (engineering) 1 rank
  Benefit: Objects in your possession gain 1 ad-
  ditional point of hardness as long as you possess 
  them (as long as they possessed at least 1 point of 
  hardness to begin with).
  TRAPFINDING EXPERT
  You’ve got a keen eye for hidden dangers.
  Prerequisites: trapfinding
  Benefit: You can move at full speed while search-
  ing for traps and secret doors, taking no penalty on 
  Perception checks to notice either type of object.
  Normal: Searching characters move at half speed, 
  or may take penalties on Perception checks for be-
  ing distracted.
  WRECKING BALL  [COMBAT]
  You can hastily wreak havoc on the environment.
  Prerequisites: Improved Sunder
  Benefit: When you use the full-attack action, you 
  can give up your regular attacks and instead make 
  one melee attack at your highest base attack bo-
  nus against any or all unattended objects within 
  reach. You must make a separate attack roll against 
  every such unattended object.
  *: See the Pathfinder® Roleplaying Game: Ultimate Combat™ 
  sourcebook for details.
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  Abandoned Arts Presents: More Feats! Feats of Destruction © 2016, Daron Woodson; 
  Author: Daron Woodson, Layout by Troy Daniels, Art by Rick Hershey and Fat Goblin 
  Games
  
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