TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  Mithral shirt (Adventure, DMG) 
  � 
  Alchemist’s arrows (Adventure, Arms and Equipment 
  Guide) 
  � 
  Blessed bandage (Adventure, Heroes of Battle) 
  � 
  Camouflage kit (Adventure, Arms and Equipment 
  Guide) 
  � 
  Forester’s cloak (Adventure, Arms and Equipment 
  Guide) 
  � 
  Masterwork military saddle (Adventure, Complete 
  Adventurer) 
  � 
  Flyer’s military saddle (Adventure, Races of Stone) 
  � 
  Medium spider venom (Adventure, DMG, 150 gp) 
  � 
  Safewing emblem (Adventure, Races of the Wild) 
   
  APL 4 (all of APL 2 plus the following) 
  � 
  +1 barbed dagger (Adventure, Arms and Equipment 
  Guide) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  Memento magica (Adventure, see above) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  +1 vicious barbed dagger (Adventure, Arms and 
  Equipment Guide) 
  � 
  +1 keen falchion (Adventure, DMG) 
   
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp
   
   
  � Chose to Serve: You chose to serve. The entity you
  serve is not known to you at this point and time, but you
  are assured at some point in the future, you will serve them.
  You are imprisoned for an additional 6 TU, but are released
  afterwards with all your possessions. 
   
  � Chose to Die: You chose to die. However fate and
  destiny have intervened and now is not your time to die.
  Not yet, at least. The entity that you refused to serve is not
  known to you at this point and time, but rest assured that
  some time in the future there will be a reckoning. You are
  imprisoned for an additional 6 TU, but you escape with
  none of your possessions. You may invoke the Charity of
  Friends clause in the LGCS. 
  � Favor of Aukan:  You received Aukan’s Favor. You can
  use it to gain access to a small, medium or large masterwork
  longaxe (CV). In addition of paying the cost of the longaxe,
  you must spend 4 TU to represent travel, crafting, and
  training time. 
   
  � Memento Magica: This item appears to be an amethyst
  intricately cut into the shape of a dragon’s scale. A
  memento magica is a great aid to spontaneous spellcasters
  such as sorcerers, bards, and favored souls, much as a pearl
  of power is to casters who prepare spells. Once per day on
  command, a memento magica enables its possessor to
  regain any one spell slot that she had previously used that
  day. The spell slot is available just as if a spell had not been
  cast. A memento magica can only recall a spell slot of the
  level it was created to hold. This memento magica can
  recall a single 1st level spell once per day. 
   
  Strong transmutation; CL 17th; Craft Wondrous Item,
  creator must be able to cast spells of the level being
  recalled; Price 1,500 gp (1st level). Races of the Dragon. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  First Comes the Running 
  A Regional Adventure 
  Set in Highfolk 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Highfolk/596/Normal Scenarios/HIG6-06 - First Comes the Running (APL 2-8)/HIG6-06 - First Comes the Running AR.pdf