TEXT:  
  Johrase Mercs 
  v1.2 
  This Meta-Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  has joined 
  The Johrase Mercenaries 
  A Bandit Kingdoms Meta−organization 
  http://games.groups.yahoo.com/group/Johrase_Mercs 
  Org Notes: 
  � 
  First Joined 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Discharged 
  AR # ____ 
  � 
  __________________ 
   _____________________ 
   _____________________ 
   _____________________ 
   
  Meta-Record 
  597 CY 
   
  Level of 
  Organization 
  & Annual Costs 
   
  Enlisted 
  2 TUs; 1% tithe after 
  every event 
   
  Blooded 
  3 TUs; 5% tithe after 
  every event  
   
  Knight 
  Protector 
  4 TUs; 10% tithe after 
  every event 
  Event: ________________ Date: ___________ 
  DM:_______________________________ 
  Bandit Kingdoms Judge Signature
  RPGA # 
  Home Region must be the Bandit Kingdoms 
  Fealty: The character must swear fealty to the Kingdom of Johrase, never 
  swearing fealty to another lord. As such, the character must comply with any 
  Johrase noble’s order unless it is physically impossible to do so. 
  Johrase Brotherhood: Whenever bearing arms, the character MUST wear the 
  black morning star emblem of the Johrase (see above) and may never fight 
  other Johrase, regardless of any employer’s desires. 
  Johrase Enemies: The character must take every reasonable opportunity to 
  attack orcs and goblins, and any favored enemies must first be either orcs or 
  goblins. 
  Failure to comply with any of these limitations results in the PC gaining the 
  Enmity of the Johrase Mercenaries. Any character that obtains the Enmity of 
  the Johrase Mercenaries is expelled from the meta−organization. 
  Mercenary Pay: A Johrase Mercenary need not barter for payment on 
  mercenary contracts. NPCs Flanaess wide will pay 50% more than the 
  standard rate to Johrase Mercenaries due to their reputation. 
  Enmity of the Fanlareshen: All Fanlareshen elf NPCs automatically start out 
  as Hostile towards members of the Johrase Mercenaries. If inside the 
  Fellreev Forest, the PC has 1 round in which to attempt to use Diplomacy to 
  adjust the NPC’s attitude to Indifferent before being attacked. Other PCs 
  may not assist in this Diplomacy check unless they have Influence with Clan 
  Fanlareshen. 
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Bandit Kingdoms) 
  All feats, spells, and prestige classes are Access: Any 
  Enlisted Member: 
  � 
  May take the feats Horselore (Dragon #315) and Mercenary Background (Dragon #315). 
  � 
  May purchase the following mundane items (all from A&EG unless otherwise noted): armor 
  maintenance kit, banner/standard (Johrase Mercenaries), blade fire, bladed gauntlet, 
  dragonbite bitter, extreme shield (steel or metal, RS), fast donning straps (RS), fullblade, 
  grappling ladder, greatspear (CW), great crossbow (RS), gyrspike, heavy plate (RS), heavy 
  poleaxe (CW), manti, masterwork horn (PHB, CV), masterwork saddle (CV), mess kit,  
  four−person tent, orc kragg, quiver scabbard, rider’s shield (RS), riding straps (RS), shield 
  sheath (RS), signal arrow, signal torch, signature crest (RS), steel tower shield (RS), triple 
  dagger. 
  � 
  Gains one permanent Influence Point with the Johrase Mercenaries. 
  Blooded Member (all of the previous plus the following): 
  � 
  Receives a 10% discount on the price of all masterwork weapons, masterwork armor, and 
  mounts (and related gear such as saddles) from the Player’s Handbook.  
  � 
  May take levels in the prestige class Tactical Soldier (MH). 
  � 
  Once per calendar year, the PC may subtract 1 TU from the cost of a Bandit Kingdoms 
  regional event that takes place in or near the former Kingdom of Johrase (Ethelmere, 
  Kinemeet, the ruins of Stonehill Fortress, etc.). 
  � 
  May contact the Triad to request a special mission to earn the favor of a Johrase Lady or 
  Lord. 
  � 
  Gains one permanent Influence Point with the Johrase Mercenaries. 
  Knight Protector (all of the previous plus the following): 
  � 
  Gains one permanent Influence Point with the Johrase Mercenaries. 
  � 
  Gains a +1 Renown bonus to Leadership score when attracting a Lawful human (Flan or 
  Oeridian) Johrase Mercenary cohort. 
  � 
  Receives a 20% discount on the price of all masterwork weapons, masterwork armor, and 
  mounts (and related gear such as saddles) from the Player’s Handbook. Note: This discount 
  extends to the Knight Protector’s followers and cohorts IF they belong to the Johrase 
  Mercenaries, regardless of their rank. 
  Requirements and One−Time Costs: 
  Enlisted Member: 
  � 
  Must have played at least one Bandit Kingdoms 
  regional event. 
  � 
  Must be a Citizen of the Kingdom of Johrase. 
  � 
  May not be of Chaotic alignment. 
   
  One−Time Cost: Applicants not of Johrase (Flan 
  or Oeridian) human origin, including all half−
  humans, must spend 1 TU and 500 gp to 
  convince the Johrase leadership that they are 
  worthy of being trained. 
  Blooded Member: 
  � 
  Must have been an Enlisted Member for 6 
  months.  
  � 
  BAB 5+. 
  Knight Protector: 
  � 
  Must have been a Blooded Member for 6 
  months.  
  � 
  Must have the Leadership feat.  
  � 
  BAB +9. 
  � 
  Must be a Johrase (Flan or Oeridian) human, or 
  married to a Johrase Lady or Lord. 
  Lifestyle Benefits during Bandit 
  Kingdoms Events 
  Three hots and a cot: All Johrase 
  mercenaries are welcome to a meal and 
  a place to rest when in a Johrase 
  mercenary company encampment. As 
  such, the PC receives Free Standard 
  Lifestyle 
  during 
  Bandit 
  Kingdoms 
  regional events set in or near the former 
  Johrase Kingdom (Ethelmere, Kinemeet, 
  Stonehill Fortress ruins), or whenever a 
  Bandit Kingdoms event specifies that a 
  Johrase 
  Mercenary 
  encampment 
  is 
  nearby. 
   
  Skill Bonuses during Bandit Kingdoms 
  Events 
  Johrase 
  Reputation: 
  Receives 
  a 
  Circumstance bonus to Intimidate and 
  Profession (soldier) checks made in the 
  Bandit 
  Kingdoms 
  while 
  openly 
  displaying membership in the Johrase 
  Mercenaries (based on their rank, see 
  below). 
  � 
  Enlisted Member: +1 
  � 
  Blooded Member: +2 
  �
  Knight Protector: +4 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Bandit Kingdoms/Bandit Kingdoms/Johrase.pdf