TEXT:  
   
  by Keith Done 
  ELDORIAN AILMENTS 
  An Eldorian Resource 
   
  ER7 
   
  
  Eldorian Resource: Eldorian Ailments 
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  Eldorian Resource: Eldorian Ailments 
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  This product makes use of the Pathfinder RPG Core Rulebook. These rules can be found online as part of the Pathfinder Roleplaying Game 
  Reference Document at paizo.com/prd.Paizo Publishing, LLC 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com 
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game 
  Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See 
  http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC.  
  See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee 
  compatibility, and does not endorse this product.  
   
  Credits 
  Author –Keith Done 
  Editor – Angela Caffery 
  Layout Artists – Angela Caffery, Keith Done 
   
  About the Author 
  Keith Done is the founding member of ‘Friends of Eldoria’ (FOE). FOE people write modules for the rich world of 
  Eldoria created by Keith himself. Keith Done worked for Auran (a Brisbane based PC design company) for several 
  years and has had a number of RPG resources and modules previously published including Encyclopedia Eldoria, 
  Shades of Grey, Guardian and Mindbane. He has just released an updated Encyclopedia Eldoria and the new 
  Reliquarium Eldoria, a book totally devoted to the religions of Eldoria. He has also been busily working on 
  downloadable modules available on Drive Thru RPG and special “Secrets of Eldoria” articles available on Patreon 
  Eldoria. 
   
  FoE Publishing (Friends of Eldoria)  
  A group of role playing game enthusiasts who have been playing and designing for Eldoria since its’ first conception. 
  In the early 80s the world of Eldoria was created and this has been developed over the past 35 years. The goal of 
  FOE publishing is to share ideas with the world, further build the Eldorian gaming community and provide gamers 
  with quality material. 
   
   
  
  Eldorian Resource: Eldorian Ailments 
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  Eldorian Resource: Eldorian Ailments 
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  Contents 
  Credits ...............................................................................................................................................2 
  About the Author ...............................................................................................................................2 
  FoE Publishing (Friends of Eldoria) ......................................................................................................2 
  Contents ............................................................................................................................................4 
  About this Publication ........................................................................................................................6 
  The Setting ........................................................................................................................................6 
  Eldorian Ailments (an Overview) ........................................................................................................7 
  Terminology ............................................................................................................................................ 8 
  The Rose Plague ...................................................................................................................................... 9 
  Halocean Fever ..................................................................................................................................... 13 
  J’Minda’s Curse ..................................................................................................................................... 15 
  Red Eye Fever ....................................................................................................................................... 18 
  Damplung.............................................................................................................................................. 19 
  Priatharia .............................................................................................................................................. 20 
  Tas Sickness .......................................................................................................................................... 22 
  The Esmian Faith .............................................................................................................................. 23 
  History............................................................................................................................................... 24 
  Doctrine ............................................................................................................................................ 26 
  Organization...................................................................................................................................... 27 
  Regalia .............................................................................................................................................. 28 
  Temple Design .................................................................................................................................. 28 
  Ritual ................................................................................................................................................. 29 
  Uushai ............................................................................................................................................... 30 
  Bonus Spell ........................................................................................................................................ 31 
  Charm ............................................................................................................................................... 33 
  References ....................................................................................................................................... 34 
  DriveThruRPG.com ............................................................................................................................ 34 
  Online Community Pages .................................................................................................................. 36 
  Previously Published Modules ........................................................................................................... 36 
  Copyright.......................................................................................................................................... 37 
   
  
  Eldorian Resource: Eldorian Ailments 
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  Eldorian Resource: Eldorian Ailments 
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  About this Publication 
   
  “I have fought against many foes during my lifetime but none as deadly 
  as this plague which attacks us all without discrimination” 
  Rhanald Xarinda, retired Captain of the Sardellan Northern Command, 695R, describing the Rose Plague 
   
  “Eldorian Ailments” introduces seven new diseases to the Eldorian Setting, two of which are magical in 
  nature. Complete Pathfinder-friendly statistics are given for each ailment along with a brief history of its 
  origins and effect of Eldoria realms. 
  The Setting 
  This resource has been written for the fantasy world of Eldoria and throughout are explanations for 
  terms specific to that campaign setting. However, if you want to use it in your own campaign, the details 
  and statistics can very easily altered to suit the world you are playing in. If you find the world of Eldoria 
  intriguing, more information can be found in Encyclopedia Eldoria and Reliquarium Eldoria available for 
  download at Drive Thru RPG: 
  http://www.drivethrurpg.com/browse/pub/10207/Friends-of-Eldoria 
   
   
  
  Eldorian Resource: Eldorian Ailments 
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  Eldorian Ailments (an Overview) 
  This book contains the Pathfinder game statistics for six ailments unique to 
  the Eldorian setting (although there is nothing stopping you from introducing 
  them to your own campaign). The diseases included are: 
  The Rose Plague: A virulent highly contagious disease that first arose in Llan 
  in the 7th Century R but has since turned up in many other places across 
  Eldoria. 
  Halocean Fever: An illness like influenza but more life threatening with long-
  term effects. 
  J’ minda’s Curse: An incurable disease that is thought to be magical in origin, 
  causing unbearable itching, that leads to the victim inflicting self-harm to 
  relieve the endless sensation. 
  Red-Eye Fever: An illness that causes extreme lethargy and, if untreated, 
  blindness. 
  Damplung: A condition most often found in the norther parts of Eldoria. It 
  causes excess fluid to form in the lungs, literally drowning the victim. 
  Priatharia: A condition that affects Elves in later life. 
  Tas Sickness: An illness that only effects practitioners of magic, causing 
  severe shakes and uncontrollable discharge of spells. 
  In addition to the information provided on these seven ailments, there is a 
  bonus feature section on the Religion of Esmia, Goddess of Healing, taken 
  from the “Reliquarium Eldoria.” 
   
   
   
  SEERVATI 
  A Cleric Who Casts Spells 
   
  Seervati is an ancient word 
  meaning “vessel of God’s 
  power”. Since the beginning of 
  the Redemption, the word has 
  also been used as a title for a 
  cleric who has the ability to 
  summon the Tas and cast 
  spells. In Eldoria not all clerics 
  usually have this ability; only a 
  few who have a natural 
  affinity for connecting to the 
  Tas and have been schooled in 
  the 
  secret 
  rituals 
  and 
  incantations of the religion 
  they serve. 
   
   
   
   
   
   
   
   
  When a novice joins a religion, 
  they are examined by the 
  existing 
  Seervati 
  of 
  their 
  temple to determine their 
  ability to harness and form 
  spells. Usually they undergo a 
  series of tests designed to 
  ‘kick-start’ any latent talent 
  they may have. Those who fail 
  the tests are allocated to 
  other administrative bodies 
  within their temple and may 
  still 
  rise 
  to 
  positions 
  of 
  seniority. Those who do show 
  Seervati potential are taken 
  under 
  the 
  wing 
  of 
  the 
  Seercandum, an order of a 
  temple that is devoted to 
  maintaining the religion’s lore 
  and the teaching of divine 
  magic to its rising stars.   
   
  
  Eldorian Resource: Eldorian Ailments 
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  Terminology 
  The following standard Pathfinder terms are used for each ailment listed in this book. 
   
  Name: This is the name of the ailment. 
  Type: This is the type of the ailment, such as curse, disease, or poison. It might also include transmission, 
  such as contact, ingestion, inhalation, injury, spell, or trap. 
  Save: This gives the type of save necessary to avoid contracting the ailment, as well as the DC of that 
  save. Unless otherwise noted, this is also the save to avoid the ailment’s effects once it is contracted, as 
  well as the DC of any caster level checks needed to end the ailment through magic, such as remove 
  curse or neutralize poison. 
  Onset: Some ailments have a variable amount of time before they set in. Creatures that are in contact 
  with an ailment, with an onset time, must make a saving throw immediately. Success means that the 
  ailment is avoided, and no further saving throws are needed. Failure means that the creature has 
  contracted the ailment and must begin making additional saves after the onset period has elapsed. The 
  ailment’s effect does not occur until after the onset period has elapsed, and then only if further saving 
  throws are failed. 
  Frequency: This is how often the periodic saving throw must be attempted after the ailment has been 
  contracted (after the onset time, if the ailment has any). While some ailments last until they are cured, 
  others end prematurely, even if the character is not cured through other means. If an ailment ends after 
  a set amount of time, it will be noted in the frequency. For example, a disease with a frequency of 
  “1/day” lasts until cured, but a poison with a frequency of “1/round for 6 rounds” ends after 6 rounds 
  have passed. 
  Ailments without a frequency occur only once, immediately upon contraction (or after the onset time if 
  one is listed). 
  Effect: This is the effect that the character suffers each time if he fails his saving throw against the 
  ailment. Most ailments cause ability damage or hit point damage. These effects are cumulative, but they 
  can be cured normally. Other ailments cause the creature to take penalties or other effects. These 
  effects are sometimes cumulative, with the rest only affecting the creature if it failed its most recent 
  save. Some ailments have different effects after the first save is failed. These ailments have an initial 
  effect, which occurs when the first save is failed, and a secondary effect, when additional saves are 
  failed, as noted in the text. Hit point and ability score damage caused by an ailment cannot be healed 
  naturally while the ailment persists. 
  Cure: This tells you how the ailment is cured. Commonly, this is a number of saving throws that must be 
  made consecutively. Even if the ailment has a limited frequency, it might be cured prematurely if 
  enough saving throws are made. Hit point damage and ability score damage is not removed when an 
  ailment is cured. Such damage must be healed normally. Ailments without a cure entry can only be 
  cured through powerful spells, such as neutralize poison and remove curse. No matter how many saving 
  throws are made, these ailments continue to affect the target. 
   
   
  
  Eldorian Resource: Eldorian Ailments 
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  The Rose Plague 
  Type: Disease (Magic-Resistant); contracted from contamination spread by 
  the Corpse Fly or from contact with an infected person. Remove disease can’t 
  cure the disease, and even more powerful spells such as heal require a 
  successful caster level check with a – 10 penalty (DC = the disease’s save DC) 
  to remove the disease. 
  Save: Primary infection source is from corpse flies contaminating food, then 
  consumed by people (Fortitude Save DC18); secondary infection source is 
  from airborne water droplets from people infected by the plague (usually 
  spread by coughing and sneezing (Fortitude Save DC22). 
  Onset: The symptoms of the Rose Plague do not usually manifest until 1+1d6 
  days from the point of infection 
  Frequency: 1/day for 3d4 days 
  Effect: Someone with the Rose Plague will initially suffer from muscular pain 
  and high temperatures and will develop severe laryngitis within 2 days. In 
  successive days the sufferer will find it difficult to keep food and fluids down 
  and their skin will develop rose-coloured patches. Unless they ride out the 
  plague over its duration they will eventually die from a combination of 
  dehydration and asphyxiation, caused by the closure of the throat from 
  worsening laryngitis. 
  After the 2nd day, a person who has contracted the Rose Plague will have the 
  Sickened Condition until they overcome the disease. 
  Cure: There is no cure for Rose Plague except for powerful magic. The GM 
  determines how many days the malady will last (see frequency above). Each 
  day that the Rose Plague is active the sufferer attempts the required saving 
  throw. If successful they do not take any damage, but they are not cured. If 
  unsuccessful they take 2d4 temporary CON damage. This CON damage can 
  only be restored once the plague has run its course. Although there is no cure 
  for Rose Plague, its symptoms (if the ailment has been diagnosed) can be 
  treated to reduce the effects. A tonic made from Liacca, Honeyberries and 
  small doses of the narcotic Illixia, can alleviate the severe laryngitis associated 
  with the disease and allow small amounts of food and liquids to be 
  maintained. If this treatment is maintained each day, the saving throw roll 
  receives +1 and, if it is failed, the CON damage is reduced by 1. 
  History: An outbreak of the Rose Plague was first documented by the Esmian 
  Church as occurring in the Kingdom of Khalast (now modern Llan) in the 7th 
  Century R. There is also evidence in the ancient chronicles written by Lyanther 
  at the end of the War of Power that a disease closely resembling the Rose 
  Plague arose on the island Bara and spread west to decimate the early 
  civilisations emerging there. There is another account of a similar plague 
  being prevalent in the southern Outlands during the Darktime and that the 
   
  LIACCA 
  A Soporific Drug 
  Liacca is a russet colored mould 
  that grows on trees in most 
  temperate zones in Eldoria, so 
  long as the conditions are 
  conducive to shade. After it is 
  scraped from a tree, the mould 
  turns pale ochre in color. Mixed 
  with boiling water, the resulting 
  liquor tastes like aniseed and 
  leaves the tongue numb for 
  several hours. 
  Type: Restorative Drug (Plant), 
  imbibed/Save: Fortitude DC 15. 
  Onset: 
  1 
  hour/Frequency: 
  1/hour for 1 hour 
  Initial Effect: 1d2 restoration of 
  positive 
  hit 
  point 
  damage 
  (Liacca never restores negative 
  hit point damage). Drinking 
  multiple doses, within a 24 hour 
  period does not provide any 
  extra healing. 
  Secondary 
  Effect: 
  Drinking 
  Liacca daily will also restore an 
  additional 1 hit point gained by 
  natural healing. 
  Side Effect: Drinking Liacca 
  causes immediate drowsiness 
  and 
  characters 
  must 
  make 
  Fortitude Check to avoid falling 
  asleep within 10+1d10 minutes 
  of imbibing a Liacca brew. This 
  lasts 2+2d6 hours and is not 
  magical; affected characters can 
  be 
  awakened 
  but, 
  if 
  not 
  physically animated, they must 
  make a new save every 30 
  minutes during the period that 
  the Liacca is active.  
  Persons who remain awake, 
  under the influence of Liacca, 
  receive the Fatigued condition. 
  
  Eldorian Resource: Eldorian Ailments 
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  Ziaddan people who settled in Y’sira did so because they were fleeing the effects 
  of a great plague in the Outlands.  
  The occurrence of the plague in Khalast in the 7th century came during a time of 
  great civil war and it quickly spread southward into the region of Akalastia. It 
  persisted throughout the north west of Eldoria for almost twenty years and even 
  reached the islands of the Sea of Souls after people who fled the disease for 
  southern refuges brought the plague with them. The Esmian faith, under the 
  leadership of the priestess Jennah Braadan was instrumental in identifying the 
  symptoms of the Rose Plague during this and a tale is told that the plague only 
  ended after Jennah sacrificed herself to Esmia by taking on all of the illness 
  caused by the plague into herself, then ascending to Celabethium, the last 
  Healing Hall in Tarrisada. 
  There was a large incident of cases of  Rose Plague’ that occurred across the 
  Sardellan Homeland in 1525R, in fact the disease killed Draelingus IV and was 
  contracted by his young daughter Taranae, who managed to live through its 
  effects after being confined to bed in the country and treated by the Esmian 
  priested, Heleda Nighthand, it was Heleda who created the tonic that is still used 
  to treat the disease to this day and she administered this to Taranae, who 
  survived and later became the Empress of Sardell. The outbreak of Rose Plague in 
  Sardell in the 16th century R, killed over 50,000 people but was stopped from 
  becoming widespread by the treatment techniques developed by Heleda 
  Nighthand, which were rapidly dispersed to the Esmian temples across the 
  Homelands. Heleda herself spent the rest of her life studying the plague, trying to 
  discover how it arose from age to age and how it was transmitted. She did not 
  find uncover the secrets of the Rose plague in her lifetime but other Esmian 
  priestesses who studied under her continued Heleda’s research and 100 years 
  later, Esmeera D’Thungar put forward her theories on the cause of the disease. 
  Within five years Esmeera’s ideas were quantified and validated by the Esmian 
  Church in Odressi. 
  Esmeera was a novice Seervati at the Esmian temple in Darringmoor and her 
  position allowed her time to travel outside of the region and pursue her interest 
  in the rose Plague. When several new outbreaks began occurring across the 
  Sardellan Homelands during the civil wars of the Kinstrife, she made several treks 
  to the places where the disease had been reported and talked to the members of 
  the Esmian Scarlet Sisterhood she encountered there and with physicians 
  responsible for treating the locals. In each instance, Esmeera identified that the 
  first outbreaks of Rose Plague occurred approximately two weeks after a battle 
  had taken place within 5 miles of the plague site. Further research found that the 
  bodies of the dead at these battles had lain on the field for over a week before 
  sufficient resources could be found to bury them according to ritual and that 
  local villagers reported clouds of annoying flies prevalent in the area during this 
  time. When news of another battle came to her, Esmeera travelled to the place 
  and found that, like the other engagements she had been told about, the dead 
   
  SCARLET SISTERHOOD 
  An Order of Esmia 
   
  The Scarlet Sisterhood is a religious 
  Order that has recently been 
  reinstated 
  after 
  having 
  been 
  disbanded in 1963R. The new 
  version of the Order is based in the 
  Imperial City of Jasper and is mainly 
  composed of clerics devoted to the 
  Lady Esmia, Goddess of Healing.  
   
  However the Order is dedicated to 
  relieving pain and suffering upon 
  the battlefield and will quickly 
  mobilse  in times of war, to join with 
  elements of the old Sardellan army.  
  Although the Scarlet Sisters share 
  most of the same beliefs as the 
  regular Esmian Church, they do 
  differ in some from their core 
  fundamental practices. For example,  
  Scarlet Sisters receive basic martial 
  training, 
  sufficient 
  to 
  defend 
  themselves in battle. While they will 
  do all that they can for those they 
  tend who are mortally wounded, 
  they will not hesitate to give ast 
  rites and dispatch the dying swiftly 
  and mercifully. 
   
  The Scarlet Sisters were  originally 
  sponsored by the Empress Tatarnae 
  and went under the title of the 
  Imperial Angels. After the death of 
  the Empress they continued to 
  serve different factions involved in 
  the great was of succession  called 
  the Kinstrife.  
   
  During this time an Imperial Angel 
  was usually seen on the battlefield 
  with her white robes soaked with 
  the blood of those she had tended. 
  The knick-name of the ‘Scarlet 
  Sisters’ became common across 
  Sardell and the Order eventually 
  changed their   title. 
   
  
  Eldorian Resource: Eldorian Ailments 
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  littered the field, unattended place and found that, like the other engagements she had been told about, 
  the dead littered the field, unattended. She noted the presence of a great many flies. She captured 
  samples of these and later had them studied by scholars of the Guild of the Magi in Darringmoor. They 
  were identified as a rare species called corpse flies, thought to have died out shortly after the 
  Redemption. Corpse flies fed exclusively on decaying human flesh and had may predators. Because of 
  this they were not usually present in many great numbers. The practice of not tending to the dead in a 
  timely manner during major conflicts allowed the corpse flies to breed in larger than usual numbers. The 
  guild historians went on to chart information regarding known outbreaks of the Rose Plague and they 
  largely correlated with periods of warfare and sites of major battles. Esmeera drew some key 
  assumptions from her observations of the flies and the advice of the Guild of the Magi. She deliberately 
  exposed food to corpse flies that had recently feasted on the dead and sampled that food. She 
  contracted Rose Plague and died a few weeks later, but not before she had written down her theories 
  on the origins of the plague and passed this on to her colleagues in the temple in Darringmoor. 
  Her name went on to be honoured by the Esmian faith and her work was made known to the authorities 
  who took control of power in Sard and Elkia after the end of the Kinstrife. It also was read by scholars in 
  many other countries and by theologians and the Wizards of the College of Arcane Science. Esmeera’s 
  Protocols (as they became known) called for the cremation of the dead during times of war, regardless 
  of the religious practices of the local people. In 1755R, when provided with Esmeera’s treatise on the 
  Rose Plague, the Congress of the Churches of Odressi reluctantly agreed to sanction Esmeera’s Protocols 
  and gave special absolution to the souls of the dead who were cremated at battle sites when this was 
  against the dogma of their specific religion.  In modern day Eldoria, the articles of war call for captains to 
  seek a limited truce after an engagement so that the dead can be burned and the threat of the Rose 
  Plague avoided. Except for some minor occurrences of the plague in 1998R, following a devastating 
  tsunami in the southern Outlands, Eldoria has not seen a major outbreak since the adoption of 
  Esmeera’s Protocols. 
  It was the practice of leaving large numbers of dead on the battlefield for days, until the correct religious 
  rites could be performed that was a key element in the proliferation of the Rose Plague. 
  It was the practice of leaving large numbers of dead on the battlefield for days, until the correct religious 
  rites could be performed that was a key element in the proliferation of the Rose Plague. 
  
  Eldorian Resource: Eldorian Ailments 
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  The renowned Esmian novice Esmeera D’Thungar, whose Protocols regarding 
  the Rose Plague now govern the articles of war in most modern Realms  
  
  Eldorian Resource: Eldorian Ailments 
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  Halocean Fever 
  Type: Contagion; similar to influenza but more debilitating. Deaths from Halocean Fever do happen, but 
  they are not common, however victims may suffer from disabilities caused by strokes triggered by the 
  associated high fever. 
  Save: Fortitude Save DC15; Halocean Fever is contracted from a virus that is prevalent in the March of 
  Earth an passed on through airborne water droplets (from a cough associated with the malady. 
  Onset: The symptoms of Halocean Fever do not usually manifest until 1+1d12 days from the point of 
  infection. 
  Frequency: 1/day for 2+1d4 days  
  Effect: Someone with Halocean Fever will initially suffer from a runny nose and abdominal pains. If the 
  victim overcomes the contagion or receives the cure in the first 2 days of showing symptoms the 
  secondary stage of the ailment will not occur. This involves an extremely high fever often results in 
  death from a stroke during the next 1d4 days. In the secondary phase, each day the Fortitude save is 
  made and, if successful the fever is broken and the sufferer recovers. However, if the saving throw fails, 
  make an additional Fortitude Save with a +2 bonus to the roll. A second fail results in a peak in 
  temperature and a seizure.   Refer to the following table: 
  Table: Results of a seizure from Halocean Fever 
  D20 Roll 
  Result 
  Effect 
  1-2 
  Death 
  The victim suffers a fatal brain embolism 
  3-4 
  Permanent Brain Damage 1 
  The victim’s INT ability score permanently reduced by 1d4 points 
  5-6 
  Permanent Brain Damage 2 
  The victim’s DEX ability score permanently reduced by 1d4 points 
  7-12 
  Temporary Brain Damage 1 
  The victim’s INT ability score temporarily reduced by 1d4 points* 
  13-18 
  Temporary Brain Damage 2 
  The victim’s DEX ability score temporarily reduced by 1d4 points* 
  19-20 
  Mild Stoke 
  The Victim is comatose for 1+1d16 days 
  * Note that recovery only occurs once the Halocean Fever has completed its 1d4 secondary cycle; them make the 
  Fort Save daily to regain a point of the lost ability score. Continue each day until fully recovered. 
  Cure: The Esmian Church created an effective cure for Halocean Fever in 1883R. However, it must be 
  administered in the first 2 days that the fever becomes active (i.e. before the secondary phase kicks in). 
  The problem is in diagnosing Halocean Fever, because its initial symptoms display very much like that of 
  the common cold. Any attempt to diagnose the malady receives a -2 penalty. 
  The cure is a sticky black liquid called Blacklip due to its tendency to stain the mouth an inky black colour 
  for several days after taking the medicine. Blacklip tonic is available from the Esmian Church and is also 
  kept by reputable physician. It costs 5gp per bottle which usually holds 3 doses. It has a shelf life of 10 
  plus 2d10 days. 
  History: An outbreak of Halocean Fever was first recorded in 1315R, as occurring in the Maritaani 
  Outlands in the ancient city of Tai-Kayan. A force of Sardellan soldiers led by Paladins of the Siritar faith 
  had occupied the city and destroyed the main temple of the Yaarneyan cult in Maritaan. During the 
  occupation of the city, many soldiers became ill with symptoms resembling a severe cold. The contagion 
  would have been dismissed except for the deaths of several high-ranking officers, including the Paladin, 
  
  Eldorian Resource: Eldorian Ailments 
  14 
   
  Gerrias Halocean. Gerrias had treated himself and several colleagues using his 
  divine-given powers and so it was thought that this new ailment was resistant to 
  the healing power of the Tas. But this was because there was not a great amount 
  of knowledge at this time regarding that fact that the Tas grew much weaker the 
  further one travelled from its central lands. 
  Halocean Fever (as it became known) turned up again in 1488R in Sinkhole Deep, 
  the capital of Maritaan. Here its effects were better documented by Esmian 
  Orders housed in the city and it was determined that it was not as dangerous a 
  contagion as the Rose Plague and that magical healing was definitely effective 
  against the fever. It was much harder to diagnose in its early stages and this led 
  to the development of the Esmian Charm known as the Pestilence Stone as a 
  means of detecting the early presence of Halocean Fever in hospices and noble 
  households. 
  During the Kinstrife, Sardellans returning to the Homelands to join in the struggle 
  for the capital of Jasper, inadvertently brought the Halocean Fever with them 
  and from there, the ailment quickly spread across the northern lands of Eldoria 
  and became a common complaint that always seemed to surface each year 
  during the March of Earth. 
  It has always been viewed as a troublesome, but not deadly disease but it can 
  have serious side-effects, including permanent disabilities caused by seizures 
  that are prevalent is stage two Halocean Fever. In 1883R, the Esmian temple in 
  Odressi created a cure for Halocean Fever, known as Blacklip. This tonic, in 
  combination with the use of Pestilence Stones has greatly reduced outbreaks of 
  the contagion. 
   
   
  PESTILENCE STONE 
  An Esmian Charm 
  A Pestilence Stone is a Charm 
  made by the Esmian Church 
  that is used in their hospices to 
  detect the presence of specific 
  contagions 
  when 
  patients 
  displaying their symptoms are 
  admitted for care.  
  Each stone is prepared using the 
  normal requirements of Craft 
  Charm and the spell Bless but in 
  addition the blood of creature 
  that has suffered from a specific 
  disease must be smeared on the 
  stone used in its creation.  
  When created the Pestilence 
  Stone 
  acts 
  like 
  the 
  spell 
  Diagnose Disease but only for 
  the 
  contagion used 
  in 
  its 
  creation. However, it functions 
  with the following differences 
  to the Diagnose Disease Spell: 
  Its area of effect is a 100 yard 
  cube 
  The spell-like effect is only 
  blocked by a minimum of half 
  an inch of gold. 
  A Pestilence Stone emits a blue 
  light and then it cracks, when a 
  contagion that it is keyed to 
  comes within its area of effect. 
  It is then useless. 
  Esmian hospices often maintain 
  a number of Pestilence Stones 
  keyed to different diseases. 
  For more information on 
  Eldorian Charms go to: 
  Eldorian Charms 
  DriveThrRPG 
  Blacklip Tonic is an effective cure for Halocean Fever and is distilled in a number 
  of alchemical laboratories across the city-state of Odressi  
  
  Eldorian Resource: Eldorian Ailments 
  15 
   
  J’Minda’s Curse 
   
  Type: Curse/Disease (Magic-Resistant); J’Minda’s Curse is said to have been 
  originally contracted through a curse but since then it has been transmitted 
  through close contact with those the infected. 
  Save: J’Minda’s Curse that results through close contact with an infected 
  carrier has a Fortitude Save of DC18. When the infection is curse-based (see 
  below) the Save is a Wisdom check of DC20. 
  Onset: The symptoms of J’Minda’s Curse (in any form) take 40+2d20 days to 
  manifest.  
  Frequency: 1/day Will Save DC12 (permanent- there is no known cure for 
  J’Minda’s Curse), successful saves mean that the primary effect is tolerated for 
  that day. 
  Effect: J’Minda’s Curse is a painful 
  disease that affects the nervous system 
  causing excruciating skin irritation. 
  Victims are often driven to claw off 
  their skin to seek relief. There is no 
  known cure and even Tas magic (short 
  of a Wish Spell) fails to work on the 
  disease. 
  Anyone suffering from J’Minda’s Curse 
  begins to feel an annoying, constant 
  itching beneath their skin, all over their 
  body. Sufferers have said that it feels 
  like ants are burrowing inside them. The 
  long onset simulates the slow build-up 
  of the irritation until it becomes an 
  unbearable 
  annoyance. 
  Once 
  the 
  disease is full-blown, the victim must make a Will Check each day at DC12 to 
  demonstrate they have been able to tolerate the effects through sheer will-
  power or by using soothing oils and balms. Wrapping the hands in bandages or 
  using gloves does not matter; the body will find a way to abrade itself. Failure 
  to make a daily save results in 1d4 points of damage plus a 5% chance x hp 
  damage of permanent ability score loss. Once an ability score reaches 3 the 
  disease will no longer reduce that score but will swap to affecting another 
  ability. J’Minda’s Curse affects ability scores in the following order; Charisma, 
  Strength, Dexterity, Wisdom, Intelligence, Constitution. Note that J’Minda’s 
  Curse will reduce Constitution to 0, killing the host. 
  Cure: There is no cure for J’Minda’s Curse except for powerful spells such as 
  Wish. Recently Esmian hospices in Bhiritaan (on the Y’siran/Rhenfaran border) 
   
  CHOOVA POISON 
  An Esmian treatment 
  Choova is a venomous skin 
  coating exuded by the Ghoul 
  Salamander, which is native to 
  Po-Ka; the salamander secrets 
  the 
  substance 
  when 
  it 
  is 
  distressed to avoid predators. 
  The Arimah pygmies learned 
  how to coat their blow-gun 
  darts and arrows with Choova 
  primarily for hunting purposes 
  however it has also proven to 
  be a great weapon as a 
  deterrent to outsiders, as the 
  Arimah are extremely territorial 
  and prevent all intrusion into 
  their jungle domain. It is a rare 
  substance in Eldoria, mainly 
  used by the Arimah pygmies of 
  the Po-Ka region, however 
  recently it has become known 
  to the Esmian Church which has 
  been experimenting with it as a 
  useful 
  tool 
  in 
  surgical 
  procedures 
  and 
  with 
  the 
  treatment of J’Minda’s Curse. 
  Type: Poison  (Animal), 
  injury/Save: Fortitude DC 20 
  Onset: 1 round/Frequency: 
  1/round until a successful 
  Saving Throw is made 
  Initial Effect: 
  paralysis/Secondary Effect: 1d3 
  Con damage 
  The paralytic effects of Choova 
  are checked every round and 
  end when a successful DC20 
  Fort Saving throw is made. 
  Because the correct dosage of 
  Choova is an imperfect science 
  a person who is under its effect 
  also takes 1d3 temporary Con 
  damage each round (0 Con = 
  death). 
  Victims of J’Minda’s Curse often hide 
  their disfigurement beneath bandages 
  
  Eldorian Resource: Eldorian Ailments 
  16 
   
  have had success managing J’Minda’s Curse by the application of a mixture of olive oil and small doses 
  of Choova poison. 
   
  History: The origin of J’Minda’s Curse is 
  traced back to the rape and murder of an 
  Esmian priestess, working in a Y’siran 
  mission during the time of the Sardellan 
  Empire. J’Minda K’saarin was a native of 
  Y’sira who converted to the Esmian faith 
  at a young age, after her life and the lives 
  of many others were saved from 
  Halocean Fever by Esmians working in 
  the east of Y’sira. She became the healer 
  in the village of Fishaan, where she was 
  well-liked but after the Sardellan invasion 
  of the mainland of Y’sira in 1532R, Keljak 
  warriors passing through Fishaan raped 
  and cruelly killed J’Minda as an example 
  to locals who may have had any thoughts 
  about supporting a Sardellan occupation 
  of their village.  
  The ringleader as a man called Hazimar, a 
  captain in the army of Viritath the Great 
  and a zealot. When Viritath was opposed 
  to the expansion of the Sardellan Empire 
  but he was a civilised and judicial leader. 
  When he heard of the actions of Hazimar 
  he cursed his name and called on all the 
  Gods to punish him, saying; 
  “Such evil is abhorrent to all and as such 
  a hand that harms a healer should be cursed for all time. Let all the maladies that this sweet sister of 
  Esmia has cured be brought down ten-fold on this Hazimar!” 
  Hazimar fled from the wrath of Viritath and hid himself in the deep deserts but stories tell of witnesses 
  of a wanderer with tortured flesh and failing mind who sometimes visited towns and villages across 
  Y’sira to beg for food and water. It was told that the man went by the name of Hazimar. 
  The story of J’Minda and Hazimar was popularised by Bards in the late 1600s R and the legend of 
  J’Minda’s Curse became widely known across most realms of Eldoria. The disease also was identified in 
  many other people across Eldoria during that time and the sufferers of J’Minda’s Curse were treated 
  harshly and driven away from populated areas. This was due to a fear of the communicability of the 
  contagion and a belief that the subject had murdered an Esmian priestess and had fallen under the 
  ‘curse; Note that while the disease was called J’Minda’s Curse in most places, in Y’sira it was always 
  referred to at Viritath’s Curse. There is now a real psychological fear ingrained in most people regarding 
  bringing harm against an Esmian so much so that many people who have killed a healer have gone on to 
  A classic depiction of the murder of J’Minda K’saarin, at 
  the hands of Captain Hazimar. This etching by the 
  Sardellan artist Adreen Kye was famously used as 
  propaganda by the Empire  
  
  Eldorian Resource: Eldorian Ailments 
  17 
   
  develop symptoms associated with the disease; whether this is truly due to a curse or is psychosomatic in 
  nature is unknown. 
   
   
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  Eldorian Resource: Eldorian Ailments 
  18 
   
  Red Eye Fever 
  Type: Disease; contracted from Thirrish spores. 
  Save: Red Eye Fever is a disease contracted from exposure to spores from the 
  Thirrish plant. The Save against Red Eye Fever is DC 15 and is Fortitude-based. 
  Onset: Red Eye fever usually shows its early symptoms 1+2d4 days after the 
  Thirrish spores have been inhaled. They begin as a dry cough over the initial 4 
  day period and then the fever begins and the eyes become irritated and may 
  begin to bleed. 
  Frequency: 2/day.  
  Effect:  After the incubation period a person suffering from Red Eye Fever 
  develops a constant lethargy and mild fever. They must make 2 consecutive 
  saving throws each day. If they are successful they have overcome the disease 
  and there is no further effect. If they are not successful, when they make their 
  4th attempt to make a Save there is a chance of temporary Blindness occurring if 
  this too is unsuccessful. A separate additional Fortitude Check at DC18 is made 
  and the Temporary Blindness occurs if this roll is unsuccessful. Temporary 
  Blindness continues until the disease is overcome or a cure administered. If 
  Temporary Blindness continues for 2 days it becomes permanent and remains 
  even of the sufferer is cured or overcomes the disease. 
   
  Cure: The primitive inhabitants of the Island of Loakiish devised a cure for Red 
  Eye Fever in the early 1200s R. It consisted of a potion made with a mixture of 
  common medicinal herbs and volcanic ash, fortified with the sap from a local 
  weed called Maleeka. The resulting brew, if taken daily, will cure Red Eye Fever 
  completely within a 3d4 hours. 
  History: Thirrish is a common paste used by people across Eldoria as fire 
  retardant during the March of Fire. It is a bright blue in colour and is liberally 
  applied to rooftops of buildings early in the March. It is prevalent on Loakiish 
  which is one of the islands that make up Londar’s Land. Sometimes poorly 
  prepared or badly stored Thirrish results in spores growing in the dye and if 
  applied to buildings the spores germinate and become airborne. If inhaled many 
  people simply experience a minor irritation in the lungs, causing a distinctive dry 
  cough. However, in some people they trigger an infection that results in fully 
  blown Red Eye Fever, the name originating from the bleeding eyes that often 
  accompany the condition in its more advanced stages.  
   
  THIRRISH 
  A Fire Retardent  
   
  Thirrish is a  fire retardant paste 
  that is painted on buildings to 
  protect 
  them 
  during 
  the 
  firestorms that occur in the 
  March of Fire . It is a bright blue 
  in color and comes from a plant 
  that grows on the volcanic 
  island of Loakiish is the Sea of 
  Souls. The bulbs that grow on 
  the Thirrish bush of Loakiish are 
  harvested under an agreement 
  by a labour force that is 
  organaised by the Guild of Gold 
  in Odressi and the thick paste is 
  prepared and distributed at its 
  point of origin. 
  When applied to buildings and 
  other structures at risk of fire 
  (e.g. ships) Thirrish has an 
  effective life of about 40 days. It 
  has a high usage rate in Odressi 
  which paints most of the 
  buildings of the city every 80-
  100 days due to the extreme 
  risk of fire that faces the unique 
  architecture (Odressi is a largely 
  wooden city, that is build on a 
  massive amount of platforms , 
  across an atoll). 
  Thirrish 
  is 
  a 
  mildly 
  toxic 
  substance and workers using it 
  often suffer from a red rash 
  which covers the arms and 
  upper torso. However it is Red 
  Eye Fever which presents a  
  more serious health risk. This 
  results from the inhalation of 
  spores from other plant life that 
  grows on Loakiish that can 
  contaminate batches of Thirrish  
  and 
  germinate 
  in 
  warmer 
  climates after it is applied to 
  buildings. 
  
  Eldorian Resource: Eldorian Ailments 
  19 
   
  Damplung 
  Type: Illness; contracted from contaminated water 
  Save: Damplung is contracted from a parasite called the Wellworm, that is 
  often found in wells throughout Sard, Elkia and Northland. It is usually 
  harmless unless a person has a mishap when drinking and takes water into 
  their lungs. The Save against being infected with Damplung is a DC20 
  Fortitude Save. 
  Onset: Damplung begins to show symptoms 2d3 days after the initial 
  infection. 
  Frequency: 1/day.  
  Effect:  The initial symptoms of Damplung include congestion and chills. 
  After the onset period a Save is made each day to overcome the disease, 
  which usually means the Wellworm has been coughed up. If the saving 
  throws continue to fail, the sufferer will become short of breath by day 4 of 
  the infection and will develop a fever and a thick, wet mucus that is hard to 
  expel from the lungs. The Fortitude Save DC increases by 2 each day after 
  that and the sufferer loses 2d4 CON points per day. 
  Cure: The effects of Damplung can be treated by the sufferer inhaling the 
  steam from a mix of liacca and mint leaves in a bowl of boiling water (mint 
  is mildly toxic to Wellworms). A purgative tonic, called the Breath of Life 
  was developed by the Gurthor Church and can cure most cases of 
  Damplung. The potion was intended to assist with the resuscitation of 
  drowned sailors by forcing the body to expel foreign material from the 
  lungs. If administered to a person with Damplung it provided the sufferer 
  with a +4 bonus to their daily Saving Throw. 
  History: Damplung has a long history and is even documented in the few 
  records that survived the First Age. However, the cause, being the parasite 
  known as the Wellworm, was only found to be its source in 2012R. This 
  followed extensive research into water quality by Kierath Wynndar, a 
  Liraanian priestess of the shrine in Gablehead, Sard.  
  It is a troublesome disease and is quite widespread across the norther 
  countries of Eldoria. Prior to the discovery of the Wellworm, it was though 
  that Damplung resulted from poor quality and despite endless efforts to 
  purify water in key aquifers by the Liraan religion, the disease kept 
  cropping up from time to time. 
  The Church of Liraan published its findings at the Congress of Odressi in 
  2015R and worked with the Gurthor faith, which was part of its Aercharn, 
  to modify their Breath of Life potion into a form that was more effective in 
  purging Wellworms and curing the disease.  
   
   
   
  LIRAAN 
  Goddess of Rivers 
  Streams and Lakes 
   
  Liraan has a minor following 
  amongst Humans, with some 
  Elven clans of western Leezeria 
  also holding the Goddess of the 
  Waters in high esteem. The 
  Human sect traces its origins back 
  to the Llanish highlands where 
  Pre-Redemption 
  rituals 
  and 
  ceremonies were practiced in the 
  latter years of the Darktime, well 
  before the discovery of the Books 
  of Law. The ancient temple at 
  Lake Revelation is said to be the 
  birthplace of the theology of the 
  Liraanian 
  movement 
  and 
  it 
  remains a hallowed site for 
  pilgrims to visit, although the 
  temple based in Odressi has 
  become 
  the 
  center 
  of 
  its 
  theological dictates. 
   
  Both Human and Elven beliefs in 
  Liraan acknowledge that the 
  Goddess’s lifeblood is the clean, 
  fresh water that flows in the 
  rivers, streams and lakes of the 
  world and that to dam or pollute 
  these waters is an affront to the 
  Goddess. Water is essential to all 
  life and every cup that is downed 
  cleanses the soul and brings the 
  true believer closer to Liraan. 
  Thus many rituals of the Church 
  revolve around water, requiring 
  the ceremonial drinking of or 
  bathing in water. 
   
  Followers of Liraan bury their 
  dead in the ground but the body 
  is 
  placed 
  in 
  a 
  water-filled 
  container; in northern realms this 
  usually consists of a wooden 
  coffin sealed with pitch. Y’siran 
  worshippers of Liraan prefer the 
  use of large urns made or 
  terracotta or brass to bury their 
  dead. 
  
  Eldorian Resource: Eldorian Ailments 
  20 
   
  Priatharia 
  Type: A condition that affects Elves (only) later in their lives. 
  Save: Priatharia is part of the physiology on all Elves and effects about 25% 
  of Half-Elves. Once an Elf reaches about 300 years of age a Fortitude Save of 
  DC15 is used to track the progress of the 4 stages of Priatharia.  
  Onset: When the Elf reaches 250+3d20 years of age. 
  Frequency: 2/year.  
  Effect:  There are four stages of Priatharia that have different effects and are 
  detailed below. Once an Elf reaches stage 2 of Priatharia their Fortitude 
  Saves that are applied to the progress of the condition receives a penalty of 
  +2;when they reach stage 3 the penalty is increased to +4. There are no 
  further saves made once an Elf enters stage 4 Priatharia. 
  Stage 1: The Elf receives the permanent condition of Staggered and will sleep 
  a minimum of 4+1d8 hours each day. 
  Stage 2: The Elf receives the permanent condition of Fatigued and will sleep 
  a minimum of 6+2d6 hours a day 
  Stage 3: The Elf receives the permanent condition of Exhausted and will 
  sleep a minimum number of 8+3d6 hours per day 
  Stage 4: The Elf receives the permanent condition of Comatose; they are 
  unconscious and do not respond to any external stimuli. They are alive, and 
  their muscles do not atrophy while in this condition. Killing an Elf who is in 
  stage 4 Priatharia causes the body to rapidly decay so only bones and dust 
  remain. 
  Note that in stages 1-3 the required sleeping is a mandatory deep sleep, It 
  requires a DC check to be wakened and a DC check must be made every hour 
  to remain awake. 
  Cure: There is no cure for Priatharia; it is part of Elven physiology. However, 
  a distillation of the juice from Bloodberries does reduce the need for sleep 
  induced by the condition by half. 
  History: Elves show little sign of the aging process and at their most mature 
  they appear to be the equivalent to a Human in their mid-to-late thirties. 
  However, when they reach somewhere between 300 and 500 years of age, 
  most Elves begin to enter a trance-like state called Priatharia. This occurs 
  fleetingly at first, maybe a few seconds per day, but slowly increases in 
  duration as they continue to age. Ultimately this ends in an Elf remaining 
  comatose for all time. 
  When the permanent form of Priatharia takes hold, the body does not 
  wither or corrupt. Instead it remains warm and supple, as though the 
  affected person has been asleep for but a day, however an Elf who has 
   
  BLOODBERRIES 
  Bloodberries are a rare variety of 
  berry that are prolific in Llan, Elkia 
  and throughout the Grant of Lyrie. 
  The bloodberry bush is a small plant 
  that is an  evergreen perennial 
  growing 1–2 feet in height and 
  producing a bright dark-red, ellipsoid 
  berry.  
  Flowering and berry maturation occur 
  most of the year but the biggest crops 
  occur in the March of Light.  During 
  the March of Shadows and the Holy 
  March there are little or no berries to 
  be found. Bloodberries have a distinct 
  flavour; tart and lemon-like, with a 
  salty aftertaste. They are an acquired 
  taste, popular with the gentry in Elkia, 
  much like anchovies are not enjoyed 
  by everyone in our world.  
  The berries are nutritious and have 
  been known to have been used by 
  some Esmian healers in regional 
  areas. The fruit is said to strengthen 
  immunity in sickly patients. However, 
  its heath-giving benefits are hotly 
  debated amongst the clergy. 
  Elves in Leezeria became aware of the 
  properties on bloodberries in the 
  1800s R and experimented with using 
  it to off-set the effects of Priatharia. 
  Although it had no effect on the more 
  debilitating aspects of the condition, 
  potions brewed using bloodberries 
  did improve the sleeping sickness 
  aspects of Priatharia, reducing the 
  hours slept by half. 
   
   
   
   
   
   
  
  Eldorian Resource: Eldorian Ailments 
  21 
   
  entered Priatharia does not respond to external stimuli in any way at all. Although it is a rarity, some 
  Elves never enter Priatharia and others have been known to awaken from the state, bearing no ill effects.  
  There is a twenty-seven-day ritual associated with declaring that an Elf has truly entered the final state 
  of Priatharia, which involves asking a set of questions to the subject and waiting for their response. 
  The bodies of Elves in a state of Priatharia are placed in glass caskets with a few possessions that they 
  may need in case they do awaken in another age. The caskets are placed in secret grottoes or in 
  subterranean crypts called ‘Dreaming Halls’. It is the belief of all Elves that the spirit of those who have 
  achieved a state of Priatharia travel (in spirit form) to the Holy Glade, an Elven paradise that lies beyond 
  the confines of the Prime Material Plane. The gateway and path to the Holy Glade was made known to 
  the Elves at the Dawn of Time and, when a living Elf tires of the world and seeks to sail to the Holy Glade, 
  they are charged with the task of taking relatives, who have succumbed to Priatharia, under their care 
  and escorting their resting forms to that paradise. 
  The bodies of Elves who die through violence or accidental injury are subject to the natural course of 
  decay; the same as Humans. They are usually cremated, and their ashes scattered on the wind. Their 
  spirits are said to have followed the God Tarimth in his voyage across the Great Void. 
  There are records from the First Age that demonstrate that the Elves developed a drug called Priaxiall  
  that could bring an Elf who had succumbed to Priatharia back to a conscious state for a limited period 
  but that it was often fatal, so it was rarely used. Priaxiall has the other effect of inducing immediate 
  stage 4 Priatharia in any humanoid creature. This artificially induced form of Priatharia can last for up to 
  100 years but can be moderated by using a lesser dosage.  
  A Dreaming Hall located in the Mountains of the War-Watch in central Leezeria; here rest the 
  sleeping bodies of Elves who have succumbed to the endless sleep of Priatharia 
  
  Eldorian Resource: Eldorian Ailments 
  22 
   
  Tas Sickness 
  Type: A magic-resistant virus that affects users of the Tas. 
  Save: Tas Sickness has a Fortitude Save of DC15. It only affects a person who 
  regularly accesses the Tas in order to cast spells.  
  Onset: 1+1d3 hours after contracting the virus.  
  Frequency: 1/day (must make 2 consecutive Saves to overcome the virus) 
  Effect:  Tas Sickness is a magical virus that exists the weave of the Tas and can 
  infect a magic user at any time that the following circumstances occur: 
  (a)  if their CON ability score is ever reduced for any reason, This 
  reduction can be temporary or permanent. 
  (b) If they receive either the Fatigued or Exhausted condition. 
  After the onset time, the magic user will begin to experience an ongoing 
  series of small, regular spasms and occasional fits of sneezing. These can 
  combine to ‘trigger’ spells involuntarily. If the daily Fortitude Check is failed 
  the magic user will be forced to cast a spell. This is totally random, from one 
  of the spells known to the spell-cater. If the spell requires a target the GM will 
  determine a random target. The spell does not have to be one that is 
  prepared, and it does not matter if the magic user has already cast all the 
  spells they are able to. 
  Cure: There is no cure for Tas Sickness; the sufferer just must wait the illness 
  out (by making two consecutive Fortitude Saves). However, most magic users 
  who contract Tas Sickness will isolate themselves during the course of the 
  disorder, to minimise harm to others and damage to property. 
  History: Tas Sickness was first diagnosed in 1407R by physicians who tended 
  to the ailments of students at the College of Arcane Science. They noticed, 
  over the tears, many young Wizards, who had exhausted themselves, during 
  their studies demonstrated the extraordinary involuntary casting that is the 
  trademark of Tas Sickness. The College Council allocated funds to study the 
  phenomenon and it was eventually revealed that the virus that was the cause 
  actually existed as part of the ambient Tas field that surrounds every person. 
  Non-magic users can also contract the virus via their connection to the Tas via 
  their Aura but, as they have not developed the skills to tap into the Tas, the 
  symptoms that they display are the typical spasms and sneezing associated 
  with Tas Sickness. 
   
   
   
  THE TAS 
  Magic in Eldoria 
   
  Eldoria is often referred to as the 
  Arcane Realm, a place where 
  hidden 
  super-physical 
  powers 
  exist, that common-folk refer to 
  as ‘magic.’ This unseen energy 
  source is known as the Tas by 
  more 
  learned 
  people. 
  It 
  permeates all living and non-living 
  material and there are those 
  skilled 
  individuals 
  who 
  have 
  discovered ways of drawing upon 
  the Tas; allowing them to use its 
  forces to create desired effects. 
   
  All sages agree that every person 
  has a connection to the Tas. This 
  is what defines their soul and 
  when 
  the 
  physical 
  form 
  is 
  destroyed, their individuality is 
  maintained in the weave of the 
  Tas. Some people have a stronger 
  connection to the Tas and are 
  able to manipulate its energy to 
  create forms that manifest as 
  magic effects. Practitioners of 
  magic draw upon this energy 
  source, regardless of the way that 
  they tap its source.  
   
  Clerics have learned to use faith 
  to use the Tas to perform magic, 
  while 
  Wizards 
  and 
  Sorcerers 
  combine key words with specific 
  elements 
  and 
  physical 
  movements to create a similar 
  effect. 
   
  Although the Tas permeates the 
  very air that the Saahn breathe, it 
  is strongest in the inner regions of 
  Eldoria. The further away you 
  progress 
  from 
  Eldoria’s 
  heartlands, the weaker the Tas 
  becomes, until it is virtually non-
  existent in the Outlands of the 
  Eldorian 
  continent. 
  Nobody 
  knows exactly why this is so and it 
  continues to remain a mystery, 
  baffling the highest masters of 
  the College of Arcane Science. 
  
  Eldorian Resource: Eldorian Ailments 
  23 
   
  The Esmian Faith 
  The Church of Esmia, Goddess of Healing, devotes itself to the treatment of the sick, regardless of class 
  or culture. This section provides a summary of the religion of Esmia. 
   
   
  Other Titles: 
   
  Lady of Unfettered Tears, Goddess of Healing, the Silver Spirit. 
  Alignment: 
   
  Lawful Good. 
  Domains: 
   
  Healing/Restoration/Resurrection/Community/Good. 
  Favoured Weapon: 
  None. The clergy may know how to use simple weapons but are ordered not to 
  take up arms unless it is to defend the life of another. The religion preaches 
  non-aggression and maintains a single protective order of fighting monks, 
  known as the Relenting Hand. They practice a defensive form of ancient martial 
  arts incorporated from their orders in distant Maritaan. 
  Appearance: 
   
  A middle-aged woman with a shaven skull and radiant Aura. 
  Status:  
   
  Major Church 
  Clergy:  
   
  30% male, 70% female.  
  Power Centre:  
  Odressi, Eastern Elkia 
  Holy Day: 
   
  Festival Day, March of Gold 
  Clerical Dress: 
  A white robe with silver trimmings. The senior clerics are identified by their 
  shaven heads, upon which is worn a small cloth skullcap sewn with silver thread. 
  Holy Symbol: 
  The teardrop is a central icon of the Esmian Church and their holy symbol is a 
  small silver amulet wrought as a teardrop shape. Note that the holy water of the 
  Esmians has the same effect as a Cure Light Wounds Potion on the living and 
  radiates a pale violet light in the presence of Undead. 
  Associations: 
  Ormocea (God of Law) is the husband of Esmia. Siritar (God of Paladins) is their 
  son. Together, the three are referred to as the Holy Trinity. Esmians have 
  Recognition agreements within the other religions of their House and with the 
  House of Life and the Theydori Church (only) of the House of Secrets. 
  Basic Goal: 
  The provision of sanctuary and care to all t who seek the compassion of Esmia. 
  Religion Trait: 
  Morning Renewal. Your morning prayers often send a welcome spark of divine 
  vitality into your most recent patients. Benefit: When you use the Heal skill to 
  provide long-term care, your patients heal an extra 2 hit points after you pray 
  and care for them each morning. 
  Bonus Spell: 
   
  Personal Cleansing 
  Assay Spell: 
   
  Cure Light Wounds 
  ESMIA  
  Goddess of Healing 
  
  Eldorian Resource: Eldorian Ailments 
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  History 
  The Esmian faith found its rebirth in the eastern regions of Elkia some twenty years prior to the 
  discovery of the Books of Law by the Prophet Samroth. The religion emerged amongst the Nelandai 
  people dwelling in the east Elkian region called Vhellithron, a land bounded by the Passage of Thungar in 
  the east and the Eaglesroost Mountains in the west.  
  The great Chiefs of the Nelandai had long been served by a network of female wise-women, skilled in 
  the arts of healing. They were the midwives to the noble women of the Nelandai and they had kept the 
  secret knowledge of birthing and the healing arts alive through the Darktime, meeting regularly as a 
  sisterhood to share their experiences and precious knowledge of healing herbs and remedies for illness. 
  Collectively, these midwives called themselves The Spinner’s Circle, for they would often spin wool while 
  talking about birthing experiences and cures for ailments.  
  A leading figure within the Circle was a woman named Fyrecia, who traveled to the community of Jasper 
  at the request of the warlord Balagar. Balagar had heard of the healer’s reputation and sought her skills 
  to treat a severe wound, he had received in battle. During her stay in Jasper, Fyrecia became a friend of 
  the Prophet Samroth and was present when he discovered the Books of Law.  
  Fyrecia went on to be involved with the interpretation of many sections of the great tomes, especially 
  the references to Esmia. In 34R Fyrecia returned to Vhellithron and over the next ten years devoted 
  
  Eldorian Resource: Eldorian Ailments 
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  herself to converting the Spinner’s Circle to the worship of Esmia. The Circle founded the Convent of the 
  Weeping Lady and its original practices began to change to reflect the doctrine of Esmia as translated 
  from the Three Books. Whereas the Spinner’s Circle had been a pampered group who tended the health 
  of the noble families, the new Esmian sisterhood sold the valuables that had been bestowed on them 
  over the years and gave their services to all, going out across Vhellithron and tending to the illnesses and 
  hurts of the privileged and poor alike. 
  Vhellithron was but one of sixteen petty kingdoms that made up the region called Akalastia in the north 
  of the Sard-Elkia land mass 2,000 years ago. The Esmian faith spread throughout Akalastia and proved 
  most popular with the common folk. Although there were a number of shrines established in rural 
  communities and a convent built near to Jasper, the real power-base of the Esmians remained in the 
  distant eastern kingdoms of Akalastia. As the constant political struggles of the great Chiefs continued 
  throughout the region, the Esmians of Vhellithron worked hand in hand with the Ormocean priests to 
  negotiate peaceful ends to age-old disputes and played a background role in the creation of the 
  Kingdom of Sardell. However, as Sardell grew in power, the Ormocean church concerned itself with 
  politics, while the Esmians worked to create hospices across the kingdom and tended the needs of the 
  poor. 
  In 600R, news reached the Esmian faith concerning the misery brought about by terrible protracted civil 
  wars in Llan, a country to the north of Sardell. The Esmians organized an expedition, consisting of the 
  majority of its clergy and willing followers, to journey north and bring aid to the Llanish people. The 
  Sardellan King was opposed to this (mainly because he had designs on invading Llan once the civil war 
  had severely weakened the country). The Ormoceans supported the King’s position and did all they 
  could to dissuade the Esmians from their mission of mercy, including intervening when the Siritar Orders 
  proposed to send a protective escort. 
  The council of the Ormoceans fell upon deaf ears and a great number of the Esmian clergy and the 
  faithful made the journey to Llan. While their ministrations were welcomed by the common folk of the 
  country, several of the Llanish nobles saw the presence of the Esmians and so many Sardellan people as 
  an incursion into their country. They suspected that this would lead to the Sardellans establishing 
  control of the outlying regions of Llan. Suspicion over this foreign presence in Llan culminated in several 
  Llanish noble families ordering their personal retinues of knights to burn the hospices of the Esmians, 
  killing and driving the clerics out of the north. Of course, 600 years later the Ormocean church invoked 
  the memory of the slaughter of the Esmians, in its build up to invading Llan. 
  Like the Ormocean church, the Esmians spread throughout the world as the Sardellan Empire expanded. 
  They were also numbered amongst the religions that were the original signatories to the Treaty of 
  Odressi.  
  Up until 1,000R, the Esmians had been a strictly female order. When their temple was established on 
  the Holy Isle, they finally allowed men to take an active role and train as priests, although the separation 
  of the sexes was strictly enforced.  
  Many Esmia novices volunteered to travel to the far ends of the Empire and everywhere they went, their 
  generosity and prowess in delivering healing to all was held in good stead. The Esmians were eager to 
  learn about new skills and medicines from the physicians of the cultures they came into contact with. 
  Some of these skills were not necessarily related to the healing arts, as evidenced by the adoption of the 
  
  Eldorian Resource: Eldorian Ailments 
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  martial fighting style of Trell-Korr, a practice of the Y’naari people which was brought back from 
  Maritaan. The strong influence that the philosophies of the Y’naari had on the Esmian faith resulted in 
  the creation of a separate order of monks in 1471R. Known as the Relenting Hand, they were devoted to 
  the protection of the church, and used unarmed combat as their principal fighting style. 
  In 1677R the Esmians were reunited with the Ormocean church after a religious conclave in Odressi 
  healed the rift between the Houses of the Holy Trinity. Since that time the Esmian faith has continued as 
  it has always done, remaining loyal to its core doctrine of offering compassion to all who ask for it. The 
  largest Esmian temple in the modern world is the Chapel of the Sacred Lady in Odressi however the faith 
  prefers to use its funds to build practical hospices rather than ornate tributes to the Goddess. The sparse 
  structure in Odressi reflects this, with most of its space devoted to cells for the recuperation of the ill. 
  Smaller churches and shrines exist in all lands and the faith is even well-represented in the turbulent 
  region known as the Crownless Lands, a place of refugees and desperadoes hemmed in between the 
  Elves of Leezeria and the Goblinkynd of Ahr-Ganiz. 
  Doctrine 
  The Goddess Esmia was slain by Sadir when she refused to allow him to destroy the Weirding Stone. Her 
  body was taken to Tarrisada by her Uushai servants and her remains entombed there. The religion 
  believes that by spreading belief in the Goddess, her mortal followers will channel power to Esmarra, 
  the chief Uushai of Esmia, who will resurrect Esmia at the time of the Awakening. 
  The Esmian faith believes that only by cleansing the body and the mind can one truly be at peace. They 
  promote ceremonial washing and grooming as part of the ritual to honor Esmia and clerics are expected 
  to bathe twice per day, after rising and at noon. Senior clergy of both sexes often shave all their hair off 
  as a further gesture to the Goddess of their personal cleanliness. The purification of the mind involves 
  the casting out of all ill thoughts. An Esmian will spend an hour each day in silent meditation within the 
  temple Salandrum (a special chamber that has been ritually purged of all evil). Contained within the 
  The most holy part of an Esmian Church is the Salandrum, which houses the font of healing holy water 
  
  Eldorian Resource: Eldorian Ailments 
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  Salandrum is the temple font. The Holy Water of the Esmian faith is an especially important medium, 
  symbolizing the healing tears of the Goddess. The apothecaries of the Church guard the secret of 
  distilling a potent healing draft (equivalent to a CLW potion) that serves as the holy water of the Church. 
  The cost of making this is prohibitive so the Church only dispenses the Holy Water to those in great need. 
  The water has also been discovered to radiate a pale violet light in the presence of Undead. 
  An Esmian is expected to show restraint and tolerance in their dealings with others and they are 
  expected to offer no profanity or act of violence, other than to stop someone from slaying them or 
  another. Esmians will not harbor gold and riches. As long as they have the basics of life (food, shelter 
  and clothing) all else is used to provide the same necessities to others.  
  Healing is a gift to the Church by the Goddess and is to be used without discrimination. Divine healing is 
  a greater gift still and to dispense it without good cause is considered an affront to the Goddess. 
  Therefore, an Esmian will not resort to using magical healing when physical treatment and bed-rest will 
  suffice. 
  Organization 
  The head of the Esmian faith is given the title of the “Fyrecia” (in 
  honor of the religion’s founder). They are the high priestess of 
  the temple in Odressi and determine the doctrine of the entire 
  Church on their own; there are no councils that provide 
  supportive input to the decisions of the Fyrecia. The Fyrecia is 
  head of the Esmian faith for a period of approximately 20 years 
  or unless illness or death requires the election of a new Fyrecia. 
  Election of a Fyrecia takes place to coincide with the next 
  Congress in Odressi (which occurs every 4 years).  
  The Church is divided into two distinct orders; the larger and 
  older order being the Healing Hand and the smaller order being 
  the Relenting Hand. Novices of the Healing Hand join one of the 
  many convents that exist across Eldoria and work to assist their 
  local community for a minimum of five years. Their daily life 
  consists of attending early morning prayers and rituals and then 
  visiting people in the immediate region to offer whatever aid 
  they can in the form of medical assistance, food, clothing and 
  labor. 
  Once ordained, the clergy are assigned responsibilities in the 
  Healing Hall, a sanatorium that is usually part of an Esmian 
  convent. The next rank of the clergy, above that of priest is the 
  position of Abbess. Clergy in this position act as the head of a 
  convent or (in the case of larger temples) the head of a Healing 
  Hall. Priests may also be offered a posting at an Esmian mission 
  in a distant land. Acceptance of a mission automatically raises 
  the priest to the ranking of Abbott.  Mission work is often used 
  as a means to quickly rise in the ranks of the Esmian Church. 
  The Order of the Relenting 
  Hand are fighting monks who 
  serve to protect the Church of 
  Esmia against any threats. 
  
  Eldorian Resource: Eldorian Ailments 
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  Novices of the Order of the Relenting Hand have the same basic training as their counterparts in the 
  Healing Hand. However, upon being ordained, the priests begin special training at one of the isolated 
  monasteries devoted to teaching the martial skills of Trell-Korr fighting, a form of unarmed combat. The 
  three main monasteries are: 
  The House of Tharradine (located on the mountain of Heaven’s Reach on the Holy Isle). 
  Eaglereach (located in the Splintrock Heights of Elkia). 
  Gann-Korr Retreat (located near Giribalda, Maritaan).  
  Most priests who complete the martial training are assigned to convents or missions in the service of the 
  Healing Hand.    Exceptional graduates are offered positions within the Relenting Hand as a Preceptor. 
  Their responsibilities are to train priests in Trell-Korr and take on administrative duties in the monastery 
  they serve. Ultimately, a Preceptor can rise to become a Guardian, the head of a monastery of the 
  Relenting Hand. 
  Regalia 
  The main element of Esmian clerical dress is an unadorned white robe. Novices wear a beige apron over 
  their robes. This has numerous pockets to carry medicinals, food and clothing, when dealing with the 
  people in their community. When ordained, the priests embroider a small amount of silver thread to the 
  sleeves and hem of their robes to identify their station as a healer. A priest who is elevated to the 
  station of an Abbess will often shave their head and all other body hair as part of their daily ritual of 
  cleansing. Abbots are also identified by a cloth skull cap, edged with silver thread. The Fyrecia wears a 
  shawl made of red wool and a red skull cap representing the Church’s origins from the Spinner’s Circle. 
  Those who serve the Relenting Hand wear a short version of the white robe, which is also sleeveless. 
  The Esmian Holy symbol is a small pendant in the form of a silver tear, given to the priest when ordained.  
   
  Temple Design 
  Esmian convents are plain with little adornment. They are usually a walled complex containing the 
  buildings where the clerics live and work. The religion began as a solely female following but eventually 
  included males into the clergy. However, the Esmians maintain a strict division between male and 
  female priests and the typical convent is usually divided into two separate compounds; one for each sex. 
  The formal place of worship is located in the centre of the convent. This is one of the few places that 
  both sexes meet, although males are confined to pews on the left-hand side of the choir and females to 
  right. The altar is a font, in which Holy Water is maintained, having been created in the main font in the 
  Salandrum. Often, a statuette of Lady Esmia stands in a niche behind the altar. She is most-often 
  depicted tending to the wound of a small child. 
  The main doors of the nave are located in the outer wall and allow the public easy access to the place of 
  worship. There is a partitioned section behind the doors that is used to dispense food and clothing to 
  the poor before services are given to the congregation. The main nave contains rows of low wooden 
  pews for worshippers to be seated. Shallow troughs set into the floor divide each row and these are 
  filled with water before each ceremony. During the sermon, novices will clean the feet of the 
  congregation, using water from the troughs.  
   
  
  Eldorian Resource: Eldorian Ailments 
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  The convents always maintain a Healing Hall which is devoted to the long-term care of the sick. The 
  Healing Hall will have a section with beds shared by the infirm and divided by screens. Some larger 
  Healing Halls will also have a number of separate rooms for those persons needing seclusion. Esmians 
  try to treat people in their own homes but will bring them to the Healing Hall if they consider it 
  necessary. 
  Ritual 
  Esmians believe that it is essential to express grief for the dead at a funeral and so the shedding of tears 
  is an important part of the Esmian burial ritual. Their priests encourage the more stoic mourners to 
  release their emotions at the funeral service and to assist with the grieving process they distribute 
  maelari cakes during the ceremony. These cakes are small wafers containing pungent seeds that tend to 
  make the eyes water after they are eaten. 
  Also, during the ceremony, the family of the deceased will make a payment in coin to the Esmian priest. 
  The priest will place the coins in a pocket on the dead body to allow them to pay the boatmen of the 
  Unending Sea for the fare to Celabethium, the final Healing Hall that is the Esmian paradise. 
  Traditionally, Esmians are buried beneath the earth or in a stone crypt, the body wrapped in a winding 
  sheet. 
   
   
  The largest temple of the Esmian faith is the Chapel of the Sacred Lady, located in Odressi. The separate 
  areas for each sex of its clergy are located in the symmetrical wings and dome structures on each sideof the 
  main central temple. The hospice is positioned at the rear of the building. 
  
  Eldorian Resource: Eldorian Ailments 
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  Uushai 
  Esmia is served by twelve semi-divine beings that appear as ghostly women wreathed in a silver 
  radiance. They are the called the Circle of the Silver Spinners and they are led by Esmarra of the Gentle 
  Touch. Esmarra and her sister are said to be of the original priesthood that served Esmia before the 
  Redemption and witnessed her death at the hands of Sadir. It is said that the immortal soul of Esmia 
  flowed into her twelve Uushai and that Esmia will be restored by them at the Awakening. 
  Besides Esmarra, only two of the other Uushai are named in records: 
  Meliasta (who is said to have appeared to heal many of those priests who were harmed during the 
  pilgrimage to help the people of Llan). 
  Jennah (who is said to have ended the Rose Plague of 694R by descending into the world and taking all 
  of the disease, its suffering and its pain into herself).    
   
   
    
   
   
  The sacred statue of Jennah, a devout priestess of the Esmian faith, is held in reverence at the Shrine of the 
  Silver Lady in the town of Tokia, Llan. The Esmian priestess Jennah is said to have ended the Rose Plague, 
  which had decimated Llan by taking all of the disease from its victims into herself. Her sacrifice was so great 
  that, in death, she ascended to Tarridsada and was accepted into the ranks of the Uushai 
  
  Eldorian Resource: Eldorian Ailments 
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  Bonus Spell 
  Esmians often work selflessly with persons suffering from all kinds of maladies – this spell is usually cast 
  upon a Priestess to protect against contagion. 
   
   
  School abjuration; Level cleric 1(Esmia) 
  Casting Time 1 standard action 
  Components V, DF 
  Range touch 
  Target one living creature touched per three levels 
  Duration 24 hours 
  Saving Throw Will negates (harmless);  
  Spell Resistance yes (harmless) 
  This spell creates a magical barrier around the target that protects the subject from all non-magical and 
  disease. The spell grants the subject a +4 sacred bonus to any checks for disease with an additional +1 to 
  the bonus for every three levels (maximum +10 sacred bonus at 18th level). 
  Assay Spell 
  An Assay spell is the spell that the Seervati of a religion learn by rote to understand more about the 
  concept of divine magic. As such, the Assay spell is understood to a higher degree and its effects are 
  enhanced for that religion.  
  The Esmian Assay spell is Cure Light Wounds. If an Esmian Cleric casts this spell it will cure maximum hit 
  points (i.e. 8 + the Level Bonus).
  PERSONAL CLEANSING 
  PERSONAL CLEANSING 
   
  PERSONAL CLEANSING 
  
  Eldorian Resource: Eldorian Ailments 
  32 
   
  Artefact 
   
   
  (Strong healing; CL 18th; weight 3lb 
  Eldonar knelt before the priestess and reluctantly extended his hand, the skin of 
  which was covered with pustulant ulcers – the mark of J’minda’s Curse. Without 
  hesitation, the Holy Mother took Eldonar’s hand in hers and gently pierced the 
  flesh with an implement wrought in the shape of a silver teardrop; blood stained 
  its surface. 
  Moving to the altar, she placed the teardrop into the neck of a decorative 
  decanter and, after a brief pause, the vessel filled with a shining liquid, the color 
  of roses. The Holy Mother returned to the still-kneeling figure of Eldonar with 
  the marvelous decanter held in her left hand. She pushed back the cowl that 
  Eldonar used to hide his ravaged face and said, “Drink from this most holy 
  heirloom and be made whole once more”. 
  Eldonar’s lips touched the decanter and a tear slid down his raw cheeks.  
   
  The Decanter of Seera stands about ten inches in height and is wrought of a blue, translucent Krystarrian 
  Glass, set into a base of polished silver. It has a stopper made of Excellium, shaped to resemble a tear, 
  its narrow end tapering to a sharp point. It is said that the Decanter was used by the divine Seera to 
  bless the Seven Priestesses who first went out across the world to tend the ills of mortals, in Esmia’s 
  name. 
  The Decanter produces a powerful restorative potion, tailored to each individual’s particular health 
  requirements. Those seeking to gain healing from the Decanter must use the sharp point of the tear-
  shaped stopper to draw blood. Once the sample of blood is introduced to the decanter it fills up with a 
  rose coloured liquid. If this potion is taken, by the person who gave their blood to the Decanter they will 
  receive the following benefits: 
   
  - 
  hit point loss will be restored to maximum 
  - 
  lost ability scores will be fully restored 
  - 
  any lost energy levels will be regained 
  - 
  any disease or ailment will be cured (including magical diseases e.g. lycanthropy, mummy rot) 
  - 
  any toxins or poisons in the system will be neutralized 
   
  Note that the Decanter will only provide all these benefits to characters of Good alignment. Neutral 
  characters will have their hit points (only) restored and evil characters will gain no benefit. Any liquid not 
  used loses its effectiveness within 2d4 rounds of distillation and becomes holy water instead. A potion 
  distilled from the blood of one person will not provide any benefit to another person. 
   
  THE DECANTER OF SEERA 
  PERSONAL CLEANSING 
   
  PERSONAL CLEANSING 
  
  Eldorian Resource: Eldorian Ailments 
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  Charm 
  A Charm is a unique minor magic item with a power that is triggered by special circumstances and 
  ‘belief’. For more about how Charms work see “Charms of Eldoria” available for download from Drive 
  Thru RPG at: 
  http://www.drivethrurpg.com/product/205202/Eldorian-Charms?term=charms&test_epoch=0 
   
   
  Description: A small silk pouch containing a mixture of fragrant dried herbs and flowers. The opening is 
  bound with a silver ribbon. 
  Trigger: Opening the bag within 5’ of someone who is suffering injury or mundane sickness. 
  DC: 15 note this check is made by any sick person within range when the bag is opened). 
  Effect: persons within 5’ of the open posy receive a +1 to any save that is required to effect a cure for a 
  disease. The posy also reduces any hit point loss by disease or injury to 1 point only in a 24 hour period. 
  The posy does not affect damage or conditions resulting from poison. 
  Cost: 1 silver trade 
  Frequency: Common 
  Usage: the potency of the Esmian Posy reduces the longer the pouch remains open. Every 4 hours the 
  posy is in use the DC permanently increases by 1.   
  ESMIAN POSY 
  PERSONAL CLEANSING 
   
  PERSONAL CLEANSING 
  
  Eldorian Resource: Eldorian Ailments 
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  References  
   
  DriveThruRPG.com  
   
  Darringmoor Dart # 1 -14 Pathfinder Compatible. (2016-2018). Friends of Eldoria.  Newspaper 
  source material set in the city of Darringmoor, Eldoria.  
   
  Darringmoor Dart 1-5 BUNDLE (2017). Pathfinder Compatible, Friends of Eldoria. Encyclopedia 
  Eldoria, Reliquarium Eldoria, Rat’s Nest Module. 
   
  Darringmoor Dart 6-10 BUNDLE (2017). Pathfinder Compatible, Friends of Eldoria. Encyclopedia 
  Eldoria, Reliquarium Eldoria, Rat’s Nest Module. 
   
  Eldorian Charms, Pathfinder Compatible. (2017). Friends of Eldoria.  Resource material on new 
  spells for Clerics set in Eldoria.  
   
  Encyclopedia Eldoria, Pathfinder Revised Edition, (2016). Friends of Eldoria. A comprehensive 
  guide to the world.  
   
  Eldorian Location 1 - Surell Valley, (2018). Pathfinder Compatible. Friends of Eldoria. Inn source 
  material set in Eldoria. 
   
  Eldorian Location 2 – Dormos Island, (2018). Pathfinder Compatible. Friends of Eldoria. Inn 
  source material set in Eldoria. 
   
  Eldorian Location 3 – The Last Isle, (2018). Pathfinder Compatible. Friends of Eldoria. Inn 
  source material set in Eldoria. 
   
  Eldoria Starter Pack Bundle (2017). Pathfinder Compatible, Friends of Eldoria. Encyclopedia 
  Eldoria, Reliquarium Eldoria, Rat’s Nest Module. 
   
  Fantastic Floorplans 1-5 (2018). Maps.  Friends of Eldoria.  
   
  Interesting Inn Series # 1– Sail’s End, (2016) Pathfinder Compatible. Friends of Eldoria. (2016). 
  Inn source material set in Eldoria. 
   
  Interesting Inn Series #2 – Muddy Boots Inn, (2017) Pathfinder Compatible, Friends of Eldoria. 
  (2016). Inn source material set in Eldoria.  
   
  Little Dart 1-2 (2018). Pathfinder Compatible, Friends of Eldoria. Encyclopedia Eldoria, 
  Reliquarium Eldoria, Rat’s Nest Module. 
    
  
  Eldorian Resource: Eldorian Ailments 
  35 
   
  Marvellous Maps Series, Pathfinder Compatible. (2018).Friends of Eldoria. Mundane items 
  source material set in Eldoria.  
   
  200 Mundane Items, Pathfinder Compatible. (2016).Friends of Eldoria. Mundane items source 
  material set in Eldoria.  
   
  Mundane Arcane Items Tables, Pathfinder Compatible. (2017).Friends of Eldoria. Magic User 
  Mundane items source material set in Eldoria.  
   
  Mundane Cleric Items Tables, Pathfinder Compatible. (2017). Friends of Eldoria. Magic User 
  Mundane items source material set in Eldoria.  
   
  Mundane Rogue Items Tables, Pathfinder Compatible. (2017). Friends of Eldoria. Magic User 
  Mundane items source material set in Eldoria.  
   
  Player’s Concise Eldoria. (2016). Pathfinder Compatible. Friends of Eldoria.  A short 
  guide/handout about Eldoria that won’t give any secrets away.  
   
  Quorull – A City of Guilds, (2017) Pathfinder Compatible, Friends of Eldoria. City set in Eldoria.  
   
  Quest of the Claw – RPG Comic, (2018) Cartoon comic book, Friends of Eldoria.  
   
  Module 1: Rat’s Nest, (2016) Pathfinder Compatible, Friends of Eldoria. Module for levels 1-4, 
  set in Eldoria.  
   
  Module 2: Sweet Dreams in Ashfold, (2018) Pathfinder Compatible, Friends of Eldoria. Module 
  for levels 4-5, set in Eldoria.  
   
  Reliquarium Eldoria. (2016). Pathfinder Compatible Friends of Eldoria. A comprehensive guide 
  to the religions of Eldoria. 
   
  Ten Market Stalls. (2016). Pathfinder Compatible, Friends of Eldoria. Market stall source 
  material set in Eldoria.  
   
  Ten MORE Market Stalls. (2017). Pathfinder Compatible, Friends of Eldoria. Market stall source 
  material set in Eldoria.  
   
   
   
   
   
   
   
  
  Eldorian Resource: Eldorian Ailments 
  36 
   
  Online Community Pages 
   
  There is a Facebook page ‘Eldoria’ with information on this world here: 
  https://www.facebook.com/pages/Eldoria/443402119036225 
   
  There is a ‘Friends of Eldoria’ Facebook group where players can chat and find additional 
  information: 
  https://www.facebook.com/groups/358804577530186/ 
   
  Support us on Patreon and unlock the Secrets of the Vault, many unpublished secrets of Eldoria.  
  https://www.patreon.com/Eldoria 
   
   
   
  Previously Published Modules 
   
  Mindbane (generic role-playing adventure) Darkstar Gaming Pty Ltd 1983 
   
  Web of the Widow (Harnworld adventure) Columbia Games 2000 
   
  Shades of Gray (electronic d20 download) Auran Pty Ltd 2001 
   
  Dark Awakenings: Guardian (d20 adventure) Auran Pty Ltd 2001 
   
  Dark Awakenings: Shadowland (d20 adventure) Auran Pty Ltd 2002 
   
  Sanctuary (d20 adventure) Auran Pty Ltd 2002 
   
  Encyclopedia Eldoria (d20 campaign setting) Comstar games (2005) 
   
   
  
  Eldorian Resource: Eldorian Ailments 
  37 
   
    
  Copyright  
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  Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, 
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  Eldorian Resource: Eldorian Ailments 
  38 
   
   
   
   
  “I have fought against many foes during my lifetime but none as 
  deadly as this plague which attacks us all without discrimination” 
  Rhanald Xarinda, retired Captain of the Sardellan Northern Command, 695R, describing the Rose Plague 
  “Eldorian Ailments” introduces seven new diseases to the Eldoria Setting, two of which are 
  magical in nature. Complete Pathfinder-friendly statistics are given for each ailment along with a 
  brief history of its origins and the effect on Eldoria realms. 
  While this book is written as a supplement for a GM who is running a campaign based in the fantasy 
  role-playing world of Eldoria, there is nothing stopping you from transplanting any of the material 
  contained in this book to your own alternate setting. The book contains side-bars briefly explaining 
  Eldorian specific information, which is fully detailed in the major resource books “The Encyclopedia 
  Eldoria” and the “Reliquarium Eldoria”. “Eldorian Ailments” has been written using the Pathfinder 
  RPG but it is light on rules and is easily adaptable to other systems. 
  Ailments from the Eldorian RPG Setting 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Friends of Eldoria/Eldorian Resource Eldorian Ailments.pdf