TEXT: IgXI 
  TSR HOBBIES INC. 
  
  INDEX 
  PIl6E I DIlN6EONS & DRllliONS® BllSlf SET 
  DIlNliEONS & DRllliONS® EXPERT SET 
  Z D&D® BllSlf SET MDDllbES 
  D&D® BODKbETS 
  D&D® EXPERT MODllbES 
  D&D® BllSlf & EXPERT PbllYINIi lllDS 
  3 llDDIiNfED D & D ™ BOOKS 
  4 llDDIiNfED D&DTM PbllYINIi lllDS 
  5 llDDIiNfED D&DTM MODllbES 
  Ii BOXED FllNTIiSY liliMES 
  7 BOXED liliMES 
  X BOXEDliliMES 
  g fObbEfTORS EDITION 
  fObbEfTORS EDITION SIlPPbEMENTS 
  ID FllNTIiSY liliME PbllYINIi lllDS 
  II DRllliON PIlBblSHINIi 
  IZ liENfON® fDNDENTIDN 
  13 T-SHIRTS 
  14 T-·SHIRT ORDER FORM 
  
  DllN6EDNS & DRIl6DNS® BIlSIC SET 
  1011 
  When entering the world of fantasy role play-
  ing games, there is no better place to start 
  than with the DUNGEONS & DRAGONS® 
  Basic Set! Now even easier to learn and 
  understand, the Basic Set includes everything 
  players 
  and 
  Dungeon 
  Masters 
  [game-
  masters) need to begin adventuring. Com-
  plete rules, many monsters and treasures, 
  and instructions for moderating and creating 
  a myriad of adventures are all provided. Most 
  importantly, a complete beginners' module-
  ready to play -
  is included with the game. 
  Along with all this is a set of 6 DRAGON 
  DICETM random number generators. Included 
  are a 4-sided, 6-sided, 8-sided, 10-sided, 12-
  sided, and 20-sided die to handle all the 
  random number needs of D&D® fantasy ad-
  venture game play. 
  -
  DllN6EDNS & DRIl6DNS® EXPERT SET 
  ~ 
  The newly-released Expert Set begins where 
  ~_!P..!'" 
  the best-selling DUNGEONS & DRAGONS® 
  Basic Set leaves off. Within the 64-page rule-
  book and its accompanying module are an as-
  sortment of monsters, magic spells, and 
  treasures. The Expert Set expands upon the 
  many possibilities of DUNGEONS & DRAG-
  ONS® Basic Set and includes an expanded 
  treatment of wilderness, naval, and aerial ad-
  ventures -
  as well as character advance-
  ment to greater levels of power and prestige! 
  The game is a must for all those who have 
  played and enjoyed the D&D® Basic Set. 
  DUNGEONS & DRAGONS® Expert Set is 
  a carefully revised and edited portion of the 
  Collectors Edition of DUNGEONS & DRAG-
  ONS® Fantasy Game Rules. Along with the 
  Basic Set, it provides enthusiasts with the es-
  sentials of the Collectors Edition plus beginner 
  and expert level modules in an easily read and 
  understood form. The Expert Set includes a 
  full set of DRAGON DICpM Randomizers. 
  
  0&0 ® BliSIC SET MDDllbES 
  THE KEEP ON THE BORDERLANDS 
  DUNGEON MODULE B2 
  9034 --
  THE KEEP ON THE BOR-
  DERLANDS, like all 
  B 
  series modules, is de-
  signed specifically for first-
  time Dungeon Masters 
  and players of the D&D® 
  Basic Set. An exciting 
  underground and wilder-
  ness 
  setting 
  provides 
  plenty of adventure. 
  D&D® BDDKbETS 
  DUNGEONS & DRAGONS® 
  BASIC BOOKLET 
  201$ 
  The 
  DUNGEONS 
  & 
  DRAGONS® Basic Booklet 
  is available separately, pro-
  viding each prospective 
  player and Dungeon Mas-
  ter with all the rules and 
  guidelines needed to begin 
  playing this ever-popular 
  fantasy game. 
  IN SEARCH OF THE UNKNOWN 
  DUNGEON MODULE B1 
  9023 
  This is the very first i~t ional module designed 
  for use with the D&D® Basic Set, filled with plenty of 
  advice for beginning players and OM's. 
  THE PALACE OF THE SILVER PRINCESS 
  DUNGEON MODULE B3 
  COMING 
  9044 
  I~~I 
  The newest of the instructional settings for the 
  D&D® Basic Set. 
  DUNGEONS & DRAGONS® EXPERT 
  BOOKLET 
  ~5 
  The DUNGEONS & DRAGONS® Expert Booklet 
  is available separately, and contains a wealth of 
  game information which builds upon the fan-
  tastic possibilities of the D&D® Basic Set. More 
  monsters, more magic, and higher character 
  levels open up new vistas for exploration and ad-
  venture. 
  D&D® EXPERT MDDllbES 
  THE ISLE OF DREAD 
  DUNGEON MODULE X1 
  JQ§3. 
  Included in the DUNGEONS & DRAGONS® Expert Set [and avail-
  able separately, as well]. module X1 provides a challenging higher 
  level wilderness adventure for players and Dungeon Masters 
  alike. Intrepid adventurers must find the center of a mystical isle 
  and face its unknown guardians, pitting their own knowledge, abili-
  ties, and experience against unknown dangers. 
  D&D® BliSIC & EXPERT PbllYIN6 lllDS 
  DUNGEONS & DRAGONS® 
  PLAYER CHARACTER RECORD SHEETS 
  ~ 
  Here is an easy-to-use booklet of character record sheets for 
  players of the DUNGEONS & DRAGONS® Basic and Expert 
  Sets. The sheets are perforated for easy removal, and each is 
  drilled for notebook storage. All the character information needed 
  during play is easily recorded and available for quick reference -
  a must for all those who actively play D&D® fantasy adventure 
  games. 
  0 & 0'" is a registered trademark of TSR Hobbies. Inc. 
  
  ~~.Br 
  C1 1 ... tUIIoM/oI •• 1M l,I lIe/Ib ......... 
  llDDliNfED D& DTM BOOKS 
  DUNGEON MASTERS GUIDE 
  2011 
  This 240 page hardbound book presents the Dungeon Master 
  with complete and detailed information on how to run an AD-
  VANCED DUNGEONS & DRAGONSTM fantasy game in dungeon 
  and campaign form . It is a cornucopia of information on all the 
  aspects of AD&DTM fantasy games, and includes combat tables, 
  monster lists and encounters, treasure and magic item tables and 
  descriptions, random dungeon generation, suggestions on game-
  mastering, a glossary of game terms, an index, and much, much 
  more. Like all of TSR's hardbound books, this volume features a 
  full color cover, illustrations throughout, and the most durable 
  binding available. It is truly a landmark work on the art of fantasy 
  gaming. 
  PLAYERS HANDBOOK 
  ~ 
  No player of ADVANCED DUNGEONS & DRAGONSTM fantasy 
  games should be without a copy of PLAYERS HANDBOOK, an in-
  tegral part of the AD&DTM series. Here within 128 hardbound 
  pages is a wealth of information on all aspects of the game, 
  written for the use of the players. All the important information 
  needed during play is outlined and explained, including the genera-
  tion of characters, their classes and abilities, equipment and 
  weapons costs, and a complete descriptive treatment of over 300 
  magic spells used in the game. 
  MONSTER MANUAL 
  2009 
  The hundreds of monsters w~re a part of the world of AD-
  VANCED DUNGEONS & DRAGONSTM fantasy games come to life 
  within the 112 hardbound pages of the MONSTER MANUAL! 
  Here within one alphabetical volume are over 300 creatures of 
  every conceivable type -
  from aerial servants to zombies. Each is 
  described in an individual narrative, which appears along with a full 
  listing of game abilities. Most of the monsters are illustrated in 
  addition, giving a visual representation to players and Dungeon 
  Masters. 
  DEITIES & DEMIGODSTM CYCLOPEDIA 
  2013 
  The newest ADVANCED DUNGEONS & DRAGONSTM fantasy 
  game hardbound volume is the DEITIES & DEMIGODSTM cyclo-
  pedia, burgeoning with details on the gods, heroes, and mon-
  sters of myth and legend. Over 15 different pantheons are pre-
  sented to provide every Dungeon Master with game statistics 
  and background information for use in all kinds of AD&DTM cam-
  paigns. The book lists such legendary figures as Zeus, Poseidon, 
  Thor, and a host of lesser names -
  all ready to make an appear-
  ance in an AD&DTM fantasy game setting, with game statistics 
  and an illustration accompanying each description. 
  ADVANCED DUNGEDNS & DRAGDNSTM. AD&DTM. ADVANCED D&DTM. and DEITIES & DEMIGODSTM are trademarks owned by TSR Hobbies. Inc. 
  
  llDDliNCED D&DTM PbllVIN6 lllDS 
  DUNGEON MASTERS SCREEN 
  9024 
  The highly useful DUNGEON MASTERS SCREEN is a set of durable card-
  stock folders which present both players and Dungeon Masters with the full 
  assortment of commonly-used AD&DTM fantasy game charts and tables for 
  quick reference during play. All the most important information is easily at 
  hand, from combat tables to experience levels, and considerably more. With 
  the DUNGEON MASTERS SCREEN, the gamemaster can shield his materi-
  als from the players and have the most important information at a glance. 
  Less time paging through the books means less wear and tear on materials 
  and more time to play -
  no wonder this is one of our most popular acces-
  sories! 
  ADVANCED DUNGEONS & 
  DRAGONSTM PLAYER 
  CHARACTER RECORD SHEETS 
  9028 
  I DUNGEON MASTERS LOG 
  9036 
  Effective Dungeon Mastering requires good or-
  ganization, and that's where the DUNGEON 
  MASTERS ADVENTURE LOG comes in handy. 
  This three-hole drilled booklet contains a ready 
  supply of standard sheets for recording the de-
  tails of each group of players. Not only is this a 
  quick reference aid during play, but a perma-
  nent record is then on hand for future refer-
  ence. Additional information for Dungeon Mas-
  ters is also given, including weapons and armor 
  information and several additional charts. 
  ADUReD 
  • DUlGEIlIS 6 DDAeeRS 
  ."!2E:;;:"':;;;"J£~5:=7§fff::= 
  '1: = ... 
  Every AD&DTM fantasy 
  game player has plenty of 
  characters. This booklet is 
  filled with blank perforated 
  forms for every character 
  type to allow easy refer-
  ence and record-keeping. 
  ADVANCED DUNGEONS & 
  DRAGONSTM PLAYER 
  CHARACTER FOLDER AND 
  ADVENTURE RECORDS 
  9029 
  This product is actu8l1y two playing aids in one 
  package -
  16 record sheets for listing the de-
  tails of a character's game adventures, and a 
  permanent folder to record all the details of the 
  character's life. Together they provide a total 
  character information packet that no AD&DTM 
  fantasy game aficionado will want to be with-
  out. 
  ADVANCCD 
  • 
  DU.GEOWS A DBAGOIS 
  r 
  " 
  ADVANCED DUNGEONS & 
  DRAGONSTM NON-PLAYER 
  CHARACTER RECORDS 
  ~ 
  In any ADVANCED DUNGEONS & DRAG-
  ONSTM fantasy game campaign, non-player 
  characters abound. Keeping all of them close 
  at hand is easy with the AD&DTM NON-PLAY-
  ER CHARACTER RECORDS. This booklet, like 
  the other playing aids, is three-hole drilled for 
  easy storage, and the individual sheets can be 
  used for all types of characters. Tens of thou-
  sands 
  of 
  Dungeon 
  Masters 
  can't 
  be 
  wrong .... 
  THE ROGUES GALLERY 
  9031 
  t 
  . 
  THE ROGUES GALLERY is a 48-page booklet presenting hundreds of pre-
  rolled characters for use in AD&DTM fantasy games. All character class types 
  are covered, with a large assortment of random listings which give all the 
  necessary information on abilities and special characteristics of each. Other 
  commonly encountered groups are included, such as bandits, caravans, dun-
  geon parties, and the like. An additional bonus is a section of detailed character 
  vignettes which show players and Dungeon Masters how characters can de-
  velop, and provide some interesting possibilities for cameo appearances. 
  
  llDDliNCED D&DTM MDDllbES 
  BEGINNING MODULES 
  THE VILLAGE OF HOMMLET 
  DUNGEON MODULE T1 
  9026 
  .... .. 
  -a 
  _. 
  Every TSRTM module is a ready-
  to-play adventure setting. This 
  popular module for beginners 
  features a village and nearby 
  dungeon for exploration, with 
  maps and descriptive informa-
  tion . 
  r 
  ~ 
  G SERIES 
  G1-2-3 AGAINST THE GIANTS 
  9058 
  The G module presents a series of exciting adven-
  tures which can lead all the way through the D mod-
  ules to Q1, if desired. The strongholds of hill, frost, 
  and fire giants must be penetrated and ravaged to 
  find clues to the greater mystery which threatens 
  mankind. 
  D SERIES 
  01-2 DESCENT TO THE 
  DEPTHS OF THE EARTH 
  9059 
  The D series stands alone, or as a sequel to the G 
  module. Players probe the deep chambers of the 
  earth to combat the evil Drow and the strange 
  Kuo-Toa. 
  D3 VAULT OF THE DROW 
  9021 
  THE VAULT OF THE DROW brings the quest 
  against evil to its very heart -
  ~he unde~ground 
  city where the dark elves coordinate their cam-
  paign against humanity. 
  Q SERIES 
  DUNGEON MODULE Q1 
  QUEEN OF THE DEMONWEB PITS 
  9035 
  Q1 stands alone or as a se-
  quel to the G and D modules. 
  The campaign against evil 
  reaches its conclusion in a 
  strange place on another 
  plane that demands the ut-
  most in adventurers' skill and 
  daring. 
  COMPETITION SERIES 
  C1 THE HIDDEN SHRINE OF TAMOACHAN 
  9032 
  An ancient temple is the locale for this challenging 
  test of players' skill -
  the scenario which was the 
  AD&DTM fantasy game tournament at Origins 
  '79. Includes a special illustrated booklet for use 
  during play. 
  C2 THE GHOST TOWER OF INVERNESS 
  9038 
  The stolen Soul Gem within haunted Inverness 
  Castle is the objective in this official tournament 
  module from Wintercon VII. 
  SPECIAL SERIES 
  S1 TOMB OF HORRORS 
  9022 
  Here's one of TSR's best-selling -
  and most chal-
  lenging -
  modules, a foray into a deadly wizard's 
  crypt. Includes an 8-page illustration booklet. 
  S2 WHITE PLUME MOUNTAIN 
  9027 
  WHITE PLUME MOUNTAIN takes a party of in-
  trepid adventurers inside an active volcano on a 
  dangerous search for missing magic items. 
  S3 EXPEDITION TO THE BARRIER PEAKS 
  9033 
  TSR's most deluxe modure brings adventurers 
  face-to-face with science fantasy. Includes numer-
  ous maps and a 36-page illustration booklet, with 
  color. 
  S4 DWELLERS OF THE FORBIDDEN CITY c o::JNG 
  9046 
  1981 
  The dreaded Forbidden City is the setting for mod-
  ule S4, as adventurers try to prevent the Yuan.-Ti 
  from unleashing their hordes upon an unsuspecting 
  world. 
  SLAVERS SERIES 
  A1 SLAVE PITS OF THE UNDERCITY 
  9039 
  This module, the first in a series, starts a quest to 
  end the evil actions of a ring of treacherous slave 
  lords. 
  A2 SECRET OF THE SLAVERS STOCKADE 
  9040 
  A3 ASSAULT ON THE 
  AERIE OF THE SLAVELORDS 
  9041 
  COMING 
  IN 
  1981 
  A4 THE DUNGEONS OF THE SLAVELORDS 
  9042 
  The A2, A3, and A4 adventures continue the quest 
  which began with A 1 and which together comprise 
  the official AD&DTM fantasy game tournament 
  from GenCon® XIII. The objective is to penetrate 
  the citadel of the slave lords, solve the mystery of 
  their actions, and put an end to their evil once and 
  foral!. 
  
  BOXED FIiNTIlSV HilMES 
  DUrG~!TM 
  ADVENTURE GAME· 
  1010 
  --
  TSR's best-selling family fantasy game now has a 
  whole new look! A big, brand new box holds the 
  mounted game board and a colorful assortment 
  of monster and treasure cards. Dice, markers 
  and playing pieces are also included, along with a 
  rules folder that is easy to read and learn. This is 
  truly a game for all ages [8 and up], as children 
  and adults alike enjoy its fast action and subtle 
  strategies. Playable by up to 8 players, or 
  solitaire. 
  FANTASY GAME 
  1003 
  WARLOCKS & WARRIORSTM fantasy game is an action-packed in-
  troductory level fantasy game for two to six players, ages 8 and up. 
  Each player opts to take the role of a warlock or warrior in order to 
  successfully escort a rescued princess through a wilderness 
  fraught with peril. Beware the dragon's lair and demon maze! 
  'd j , 
  . ~ ' 
  rQtVJnC 
  ~~ 
  1008 
  DIVINE RIGHTTM Fantasy Boardgame is a 
  mUlti-player design that combines combat, 
  diplomacy, and role playing. Each player at-
  tempts to build and hold together a fragile 
  TM alliance long enough to defeat the others 
  and win the game. But diplomatic treach-
  FANTASY GAME 
  ery, powerful magic, and the fickleness of 
  fate often intervene at will. It all adds up to an exciting and unpredict-
  able game where the outcome is ever in doubt. Includes full color map, 
  over 250 counters, rulebook, cards, and dice. 
  l~lIC;bTS OF 
  ~(AMELOTTM 
  1009 
  ADVENTURE GAME 
  KNIGHTS OF CAMELOTTM Fantasy Boardgame is a multi-player design 
  based on legendary Britain in the times of King Arthur. Player knights travel 
  over land and sea to further the cause of virtue, chivalry, and courage -
  hoping to win the favor of King Arthur and a seat at his prestigious Round 
  Table. Troubesome rivalries, unpredictable ladies, and dangerous monsters 
  make the task a challenging but exciting one. Includes full color map, rule-
  book, cards, playing aid charts, and dice. For two to six players, ages 12 and 
  u . 
  DUNGEDN!TM, WARLDCKS & WARRIDRSTM. DIVINE RIGHTTM. and KNIGHTS DF CAMELDTTM are trademarks owned by TSR Hobbies, Inc. 
  
  ~~.~ . 
  c , .. , .. IIeMItI . ....... .u ......... 
  7006 
  BOXED 611MES 
  ESPIONAGE 
  GAME 
  Set in the exciting modern world of espionage and intrigue, TOP SECREl'M 
  Espionage Role Playing Game places players in the roles of individual agents, 
  each seeking to further the aims of their "organization" while undertaking all 
  sorts of dangerous missions. The risks are considerable, but the rewards can 
  be great for those few who possess the necessary courage, skill, and re-
  sourcefulness. Contemporary real-life settings or the outlandish spy plots of 
  movies and television provide plenty of action and excitement for every mis-
  sion. The game comes with 64-page rulebook, introductory module and map 
  folder, and set of percentile dice, all in a full color game box. 
  7005 
  WILD 
  WEST 
  GAME 
  BOOT HILLTM Role Playing Game is TSR's popular game of the Wild West. 
  Players become all sorts of legendary characters : lawmen, Indians, outlaws, 
  bankers, or any other of the many possibilities. The action is fast and furious , 
  with stagecoach robberies, cattle rustling, shoot-em-ups, and barroom brawls 
  aplenty. Historical scenarios are also included for possible play, and a lengthy 
  section gives game information for 100 of the most famous gunslingers of the 
  Old West. Includes 36-page rulebook, campaign maps, and percentile dice. 
  GAMMA WORlD™ 
  SCIENCE FANTASY GAME 
  3002 
  The devastated Earth of the far future is the setting for the GAMMA 
  WORLDTM Science Fantasy Role Playing Game. Players are thrust into a world 
  gone mad, as barbaric societies and mutated plants and animals threaten sur-
  vival at every turn. Using their own wits and unique abilities, players must try to 
  explore this dangerous new world where mutational powers and fragmented 
  technology contend for superiority. It is a fascinating journey that will excite 
  and challenge every player. GAMMA WORLDTM Science Fantasy Game in-
  cludes a 56-page rulebook, campaign map, and polyhedra dice. 
  7003 
  AERIAL 
  COMBAT 
  GAME 
  The FIGHT IN THE SKIESTM boardgame allows you to bring all the excitement 
  of a World War I dogfight right into your living room. Players take the roles of 
  individual pilots and fly in anyone of the many famous aircraft of the First World 
  War, matching their skills in aerial battles which can range from treetop height 
  to thousands of feet above the ground. Almost any number -
  from two on up 
  -
  can play, and unique provisions for random combat allow for an infinite num-
  ber of possible game situations. Players take their pilots through the rigors of 
  combat in an effort to survive and gain the "kills" which will earn them the title 
  of Ace. Do you have what it takes to match wits with the Red Baron? Includes 
  game map, rulebook, aircraft data, maneuver cards, playing aid charts, and 
  dice. 
  TOP SECRETTM. BOOT HILLTM. GAMMA WORLOTM. and FIGHT IN THE SKIESTM are trademarks owned by TSR Hobbles. Inc. 
  
  BOXED HilMES 
  SNITS REVEIGEr
  M 
  BOARDGAME 
  5006 
  What a crazy idea! The SNITS REVENGETM game is 
  quite unlike any other you've ever played. It starts with 
  its own cartoon, explaining the zany situation which 
  leads to the game -
  the ongoing battle between the 
  two-legged Snits and their arch-enemies, the 
  Bolotomi. Since the Bolotomi love to smash Snits, the 
  endangered creatures have found a way to fight back 
  by invading the bodies of their bulbous adversaries in 
  search of the elusive' 'spark of life". It's all more than a 
  little preposterous, but subtle strategies make this 
  more than just a simple game for kids [though they 
  love it, too). Includes mounted gameboard, laminated 
  playing counters, rules folder, and dice. 
  THE AWFUL IiREEI\I THII\lIi§ 
  FROM OUTER §PACE ™ 
  BOARDGAME 
  5007 
  If you've ever watched "The Late Movie", you'll cer-
  tainly identify with THE AWFUL GREEN THINGS 
  FROM OUTER SPACE!TM game. This wacky spoof of 
  science fiction films pits a desperate crew -
  with fire 
  extinguishers, pool cues, and cans of space food -
  against the growing horde of mysterious Green Things 
  which threaten to take over their spaceship. There's 
  even a robot caught up in the excitement! It all adds up 
  to a game which requires skill and strategy, providing 
  challenging fun for players of all ages, 8 and up. The big 
  colorful box includes a cartooned instruction booklet, 
  laminated playing counters, dice, and a mounted 
  spaceship gameboard. 
  I 
  I 
  5004 
  4TH DIMENSION is the excitir;gg8n,e of pure strategy from TSR. 
  Originating in Britain [where it was a smash success], 40 is easier to 
  learn than chess, but possesses the same complex strategies. A cir-
  cular playing board provides a novel twist for the battles between 
  Rangers, Guardians, and the all-important Time Lord. But the most 
  unique feature is the ability to "Time Warp", taking a piece out of play 
  and bringing it back later -
  up to two moves away. This game could 
  well be a future classic! Includes gameboard, specially molded plastic 
  pieces, and rules folder. 
  SNIT'S REVENGETM and THE AWFUL GREEN THINGS FROM OUTER SPACETM are trademarks owned by TSR Hobbles. Inc. 
  
  CObbECTORS EDITION 
  DUNGEONS & DRAGONS® 
  COLLECTORS EDITION 
  lOUt., ...... 
  2002 
  The three books comprising the Collectors Edition of DUNGEONS & 
  DRAGONS® Fantasy Game Rules provide a complete set of rules for 
  the D&D® player. Included in the trilogy are information on men and 
  magic, invaluable material concerning monsters and treasures, and 
  details necessary for the proper construction of underworld and 
  wilderness adventures. The DUNGEONS & DRAGONS® Collectors 
  Edition is specially suited to those players who prefer more freedom in 
  the construction of their fantasy campaigns. 
  CObbECTORS EDITION SIlPPbEMENTS 
  -, ...... 
  OREfB1WK 
  ~ _ 
  .. -
  DlJItIOJS I Dullo. 
  _ 
  .. ,----
  <...a..,........_,... ....... 
  --..... 
  GREYHAWK 
  2003 
  GREYHAWK is an extremely 
  useful supplement to the 
  DUNGEONS & DRAGONS® 
  Collectors Edition, expanding 
  and detailing combat systems 
  and monster descriptions for 
  use with the game. 
  ELDRITCH 
  WIZARDRY 
  2005 
  Introducing the druid class, 
  psionics, and super powerful 
  magic relics, ELDRITCH WIZ-
  ARDRY has long been one of 
  the most popular supple-
  ments to D&D® fantasy 
  games. 
  SWORDS & SPELLS 
  2007 
  SWORDS & SPELLS is a set 
  of rules for large scale fan-
  tasy miniatures battles com-
  patible with D&D® fantasy 
  games. The elements of 
  melee, magic, morale, and 
  monsters are all scaled for 
  tabletop actions where fan-
  tasy armies clash. 
  BLACKMOOR 
  2004 
  A follow-up to GREYHAWK, 
  BLACKMOOR lists the monk 
  and assassin character 
  classes for D&D® fantasy 
  games, and includes a sample 
  dungeon, the Temple of the 
  Frog. 
  GODS, DEMIGODS 
  & HEROES 
  2006 
  This DUNGEONS & DRAG-
  ONS® fantasy game playing 
  aid lists the gods and heroes 
  of the world's greatest myth-
  ologies. The Dungeon Master 
  will find a full assortment of 
  ten pantheons for use in cam-
  paigns . . 
  CHAINMAIL 
  6002 
  CHAINMAIL, with its fantasy 
  supplement, is the forerunner 
  of D&D® fantasy games and 
  all such games on the market 
  today. This popular booklet 
  outlines rules for tabletop 
  medieval warfare with minia-
  tures, harkening back to the 
  days of knights in armor. 
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  WORLD OF GREYHAWKTM 
  FANTASY WORLD SETTING 
  9025 
  All of the modules and playing aids for AD&DTM fantasy games 
  take on new meaning when they come to life as a part of TH E 
  WORLD OF GREYHAWKTM Fantasy World Setting. Now players 
  and OM's can visualize the geographic locations of their adven-
  tures on two large, colorful maps. The 32-page booklet of back-
  ground history and geographical information together with the gi-
  gantic maps create a complete fantasy world in which to base an 
  endless variety of AD&DTM fantasy game campaigns. 
  DRAGON DICETM AIDS 
  8004-8005 
  Random number generation of any kind be-
  comes easy with DRAGON DICETM aids, TSR's 
  new sets of dice for all sorts of gaming! The 
  polyhedra set (8005] is a collection of six dif-
  ferent multi-sided dice most commonly used in 
  role playing games like AD&DTM fantasy games, 
  and the percentile set (8004] is a pair of ten-
  sided dice for many game applications. 80th 
  sets feature high impact durability and a spe-
  cial miniature storage and carrying case. 
  DUNGEON GEOMORPHS 
  9048 
  Entire dungeons can be created in minutes with 
  DUNGEON GEOMORPHS! Dozens of ready-
  to-use map sections can be cut out and placed 
  together in millions of possible combinations to 
  construct an instant underworld for fantasy 
  adventure. 
  FUTURE RELEASES: 
  Modules .... 
  MONSTER & TREASURE BOOK 
  ~ 
  The MONSTER & TREASURE BOOK puts 900 
  monsters and 900 treasures for D&D® fan-
  tasy games into an easy-to-use format for 
  Dungeon Masters. Nine dungeon levels are 
  given, with appropriate listings for each. 
  Dungeon stocking and random encounters 
  were never so simple, for beginners or veteran 
  players alike . . . . 
  HEX BOOKS 
  !9.R1.. 
  TSR's hex book is a useful accessory for all 
  kinds of gaming, and especially for Dungeon 
  Masters. Approximately 60 sheets of quarter-
  inch hexes allow plenty of room for mapping 
  during play and the construction of fantasy 
  worlds. 
  MAD MESA -
  BOOT HILLTM Module BH1 
  RAPIDSTRIKE -
  TOP SECRETTM Module 002 
  LEGION OF GOLD -
  GAMMA WORLDTM Module GW1 
  Minigames .... 
  SAGA: THE AGE OF HEROESTM minigame 
  GALACTIC ARENATM minigame 
  THEY'VE INVADED PLEASANTVILLpM minigame 
  A minigame based on the legend of Count Dracula 
  COMING 
  IN 
  1981 
  
  DRIlCiDN PllBblSHINCi 
  TRY THE GAME. 
  THEN, TRY DRAGON™ MAGAZINE. 
  If you like games, chances are you'll enjoy DragonTM magazine, a special publication about a 
  special brand of games. 
  TSR Hobbies, Inc. pioneered the field of adventure gaming, abandoning the constraints of the tra-
  ditional board game with Dungeons & Dragons® and Advanced Dungeons & DragonsTM fantasy 
  adventure games. Newcomers to adventure and role-playing games quickly discover what veteran 
  gaming enthusiasts already know : The scope and excitement of adventure games are bound only by the 
  imaginations of the participants. And each issue of DragonTM magazine is designed to help gamers 
  journey wherever their fantasies roam. 
  DragonTM magazine is the monthly adventure role-playing aid. More than a magazine, each 
  DragonTM issue is a tool to enhance your enjoyment of the games made by TSR Hobbies and other 
  major companies. Besides showing you what's new, the SO-plus pages in each issue are timeless as 
  well as timely : Extensive listings of conventions, clubs and referees from all over the world, to help you 
  find others who enjoy the same games you do: new suggestions for characters, settings and rule 
  variants to individualize your game : a wide variety of advertisements for games and gaming accessories 
  [and honest reviews to help you get your money's worth] : "Sage Advice" answering rules questions 
  posed by readers: background reports . . . humor. . . cartoons. . . opinions. . . fiction . . . 
  AND, a complete module or game in every issue. ['rhe Awful Green Things From Outer Space™ 
  game and Snit's Revenge™ game both made their debuts in the pages of DragonTM magazine]. 
  Fantasy games, war games, science-fiction games, computer games, miniatures -
  all facets of 
  the hobby of gaming are covered, in the largest professional gaming publication. 
  Send subscription inquiries to Dragon Publishing, P.O. Box 110, Lake Geneva, WI 53147. We'll 
  also be happy to send you information on our other products: DragonTM Tales, an original anthology of 
  heroic fantasy fiction and art: Days of the DragonTM calendars : Best of the DragonTM collection of 
  articles from early, hard-to-find DragonTM issues: and The Wargamer and White Dwarf, British 
  gaming magazines which are distributed to retail outlets in North America by Dragon Publishing. 
  Dragon Publishing products are also available at many hobby, book, toy, and department stores. 
  DRAGDNTM IS a trademark owned by TSR Hobbles. Inc. 
  
  6ENCDN®' CDNDENTIDN. 
  AMERICA'S PREMIER GAME CONVENTION 
  GENCON® GAME FAIR 
  TSR Hobbies is proud to sponsor the GENCON® 
  Game Fair, America's premier national gaming 
  convention. Every August, thousands of enthusi-
  asts fr-om all across the country come to par-
  take in a broad spectrum of gaming activities: 
  historical simulations, fantasy and science fic-
  tion games of all types, traditional boardgames, 
  and [of course) D&D® and AD&D™ fantasy 
  games. There are four days of movies, demon-
  strations, tournaments, seminars, arid manu-
  facturer's exhibits. No one goes home disap-
  pointed -
  there's plenty happening every year, 
  just as there has been since 1968. 
  The GENCON® Annual Gaming and Trade Show is an extrava-
  ganza with a myriad of activities for all ages and interests. 
  Whatever is stimulating, new, interesting, and innovative will 
  be seen at the GENCON® show, and every year's convention 
  is planned to be bigger and better than the last. If you're a 
  gamer or hobby dealer, you shouldn't be missing the fun! For 
  individual or dealer information, contact: GENCON® INFO, 
  POB 756, Lake Geneva, WI 53147 [phone 414-248-8050). 
  All of the GENCON® convention's gaming fun is not located in the Midwest alone! TSR helps other 
  regional organizations sponsor gaming conventions under the GENCON® convention banner -
  like 
  the GENCON® SOUTH show [held each February in Jacksonville, Florida) and the GENCON® EAST 
  convention [held in July in Cherry Hill, New Jersey). Individuals interested in attending these events 
  -
  or clubs with convention experience interested in co-sponsoring them -
  should write for in-
  formation to the address above. 
  
  ADULT 
  S-M-L-XL 
  CHILD 
  S-M-L 
  ADULT 
  S-M-L-XL 
  '!W" FUL GREEN ~"\T. 
  " 
  THINGS-
  co 
  CHILD 
  S-M-L 
  TSRTM T- SHIRTS 
  WHAT'S YOUR GAME? 
  Show your colors with official TSRTM T-shirts! Each 
  one is a 50/50 blend of cotton and polyester fibers, 
  featuring a full color reproduction of one of TSR's 
  popular game or book covers. The shirts come in an 
  assortment of colors and sizes, including two 
  designs for kids. These shirts are not available in 
  stores -
  only from the direct mail address on the 
  back of this page. Start your own collection now! 
  ADULT 
  S-M-L-XL 
  ADULT 
  S-M-L-XL 
  .!wHIlrUL GREEN ~'l\'r. 
  " 
  THINGS-tt 
  ADULT 
  S-M-L-XL 
  CHILD 
  S-M-L 
  ADULT 
  S-M-L-XL 
  
  T- SHIRT ORDER FORM 
  o S & DRAGONS® B 
  . S 
  d 
  . 
  DUNGE N 
  aSle Bt BSlgn 
  QtX' SizB 
  Color 
  Part No. 
  Child Small 
  Lt. Blue 
  8838822201 
  Child Medium 
  Lt. Blue 
  8838822202 
  Child Large 
  Lt. Blue 
  8838822203 
  Adult Small 
  Red 
  8838822173 
  Adult Medium 
  Red 
  8838822174 
  Adult Large 
  Red 
  8838822175 
  Adult X-large 
  Red 
  8838822176 
  DEITIES & DEMIGODSTM d 
  . 
  BSI! n 
  Qty. SizB 
  Color 
  Part No. 
  Adult Small 
  Navy 
  8839322181 
  Adult Medium 
  l\Javy 
  8839322182 
  Adult Large 
  Navy 
  8839322183 
  Adult X-large 
  l\lavy 
  8839322184 
  AD&DTM DUNGEON MASTERS G 
  Ed· 
  UID 
  BSlgn 
  Qty. SizB 
  Color 
  Part No. 
  Adult Small 
  Yellow 
  8839222189 
  Adult Medium 
  Yellow 
  8839222190 
  Adult Large 
  Yellow 
  8839222191 
  Adult X-large 
  Yellow 
  8839222192 
  AD &0 
  PLAYERS HANDBOOK d 
  . 
  TM 
  BSlgn 
  Qty. SizB 
  Color 
  Part No. 
  Adult Small 
  Black 
  8839122213 
  Adult Medium 
  Black 
  8839122214 
  Adult Large 
  Black 
  8839122215 
  Adult X-large 
  Black 
  8839122216 
  I enclose $ ______ [$6.00 per shirt) 
  for the indicated shirts. 
  Name: _______________ __ 
  Address: _____________ _ 
  [Please Print) 
  Please allow four weeks for shipping. Make checks pay-
  able to: 
  TSR HOBBIES, INC. 
  Send this order blank with your check or money order 
  to: 
  Holoubek Studios/TSR 
  Box 424 
  Butler, WI 53007 
  ..-________ 
  ~r M 
  DUNGEON I TM d 
  . 
  BSI n 
  Qty. Size 
  Color 
  Part No. 
  Adult Small 
  Red 
  8838922173 
  Adult Medium 
  Red 
  8838922174 
  Adult Large 
  Red 
  8838922175 
  Adult X-large 
  Red 
  8838922176 
  DIVINE RIGHTTM d 
  . 
  BSlgn 
  Qty. Size 
  Color 
  Part No. 
  Adult Small 
  Navy 
  8839022181 
  Adult Medium 
  Navy 
  8839022182 
  Adult Large 
  Navy 
  8839022183 
  Adult X-large 
  Navy 
  8839022184 
  TOP SECRETTM d 
  . 
  BSlgn 
  Qty. SiZB 
  Color 
  Part No. 
  Adult Small 
  Black 
  8839722213 
  Adult Medium 
  Black 
  8839722214 
  Adult Large 
  Black 
  8839722215 
  Adult X-large 
  Black 
  8839722216 
  AWFUL GREEN THINGSTM d 
  . 
  BSlgn 
  Qty. SizB 
  Color 
  Part No. 
  Child Small 
  White 
  8839522481 
  Child Medium 
  White 
  8839522482 
  Child Large 
  White 
  8839522483 
  Adult Small 
  Tan 
  8839522221 
  Adult Medium 
  Tan 
  8839522222 
  Adult Large 
  Tan 
  8839522223 
  Adult X-large 
  Tan 
  8839522224 
  FIGHT IN THE SKIESTM design 
  Qty. SizB 
  Color 
  Part No. 
  Adult Small 
  Lt. Blue 
  8839622205 
  Adult Medium 
  Lt. Blue 
  8839622206 
  Adult Large 
  Lt. Blue 
  8839622207 
  Adult X-large 
  Lt. Blue 
  8839622208 
  SNITS REVENGETM d 
  . 
  BSlgn 
  Qty. Size 
  Color 
  Part No. 
  Child Small 
  Lt. Blue 
  8839422201 
  Child Medium 
  Lt. Blue 
  8839422202 
  Child Large 
  Lt. Blue 
  8839422203 
  Adult Small 
  Lt. Blue 
  8839422205 
  Adult Medium 
  Lt. Blue 
  8839422206 
  Adult Large 
  Lt. Blue 
  8839422207 
  Adult X-large 
  Lt. Blue 
  8839422208 
  Wisconsin residents must add 4 % sales tax . 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D Basic (Holmes, B, X, BECMI)/1981 B.X MoldvayCook/Gateway to Adventure - 1981 TSR Catalog.pdf