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  PRODUCT NO. NA103 
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  ABANDONED ARTS©
   PRESENTS: 
   
  A HAND-CRAFTED NON-PLAYER CHARACTER FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the 
  Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game 
  Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  MERCENARY PIKEMAN;  CR 8 
   
  This lightly-armored soldier wears a mercenary tabard over chain shirt and a 
  sturdy belt sporting several potions. His weapons and armor are expensive, 
  especially the glaive-gusarme that he wields with obvious expertise. 
   
  human fighter (polearm master) 9 
  XP 4,800; N Medium humanoid (human) 
  Init +3; Senses Perception +1 
  DEFENSE 
  AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) 
  hp 67 (9d10+18) 
  Fort +8, Ref +6, Will +4 
  OFFENSE 
  Speed 35 ft. 
  Melee +1 glaive-gusarme +18/+13 (1d10+11/x3); or 
     longspear +15 (1d8+9/x3) 
  Ranged javelin +14, 30 ft. (1d6+6/x2) 
  Reach 5 ft. (10 ft. with glaive-gusarme or longspear) 
  Special Attacks pole fighting 
  STATISTICS 
  Str 18, Dex 16, Con 14, Int 8, Wis 12, Cha 10 
  Base Attack +9; CMB +13; CMD 26 (35 vs. disarm and sunder) 
  Feats Combat Reflexes, Dodge, Fleet, Furious FocusP, Greater Weapon Focus (glaive-
  guisarme), Mobility, Power Attack, Pushing AssaultP, Vital Strike, Weapon Focus (glaive-
  guisarme), Weapon Specialization (glaive-guisarme) 
  Skills Intimidate +12, Profession (soldier) +13 
  Languages Common 
  SQ flexible flanker, polearm training, steadfast pike +2 
  Combat Gear +1 chain shirt, +1 glaive-guisarme, dagger, longspear, masterwork javelin (2), 
  potion of cure moderate wounds, potion of invisibility, potion of protection from arrows (2), 
  potion of see invisibility; Other Gear belt of giant strength +2 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  SOURCEBOOK REFERENCES 
  P: see the Pathfinder® Roleplaying Game: Advanced Player’s Guide ™ 
  BUILD NOTES 
   
  This build is designed to use reach, superior mobility and the Pushing Assault feat to keep 
  enemies out of reach while engaging them in melee. The polearm master fighter archetype 
  grants a +2 bonus attack and damage rolls with readied attacks and attacks of opportunity 
  made with polearms. Thanks to Pushing Assault and these readied-action bonuses, readied 
  Vital Strikes (with Power Attack) are designed to serve as the mercenary pikeman’s go-to 
  attacks, readying the attacks to trigger when an opponent comes close enough to threaten. 
     The mercenary pikeman’s favored class bonuses are dedicated to improving his Combat 
  Maneuver Defense against disarm and sunder attempts (a human-specific fighter favored 
  class bonus), as losing his weapon could easily disable his unique ability to defend himself. 
     Higher-level versions of this build should prioritize feats like Improved and Greater Vital 
  Strike, Devastating Strike, and Greater Weapon Specialization in order to keep the pikeman’s 
  weapon damage relevant. Fleet can be taken repeatedly to further the pikeman’s mobility, 
  and Combat Patrol might prove uniquely useful to this build. The 13th level of the polearm 
  master archetype grants the ability to make bull rush attempts with a polearm, which is 
  made somewhat redundant with the use of Pushing Assault. For this reason, levels in another 
  class (such as ranger) are recommended after level 12. 
      
  TACTICAL NOTES 
   
  In order to minimize the number of attacks opponents can make against him, the mercenary 
  pikeman should maintain at least enough distance between himself and his melee-focused 
  opponents to force his enemies spend a move action just to engage him. If opponents prove 
  to be too fast to keep at bay, the pikeman should opt for the increased damage from Power 
  Attack, forgoing the use of the Pushing Assault feat. 
     Readied Pushing Assaults should keep enemies at arm’s length, forcing opponents away as 
  they attempt to threaten. Similarly, the pikeman should choose to bull rush opponents that 
  provoke attacks of opportunity for passing through the pikeman’s threatened space, making 
  it all the more difficult for foes to engage or attack. After a bull rush from Pushing Assault, 
  most opponents will be forced to choose between provoking an attack of opportunity and 
  spending a second move action just to threaten the pikeman with their melee weapons, or to 
  take another action altogether. Should an opponent succeed in engaging the pikeman, the 
  mercenary’s first priority on his next turn should be to move away from his enemy, forcing 
  the opponent to struggle against another round of bull-rushing attacks of opportunity and 
  readied attacks. While this strategy is much less effective against ranged combatants, this 
  tactic will no doubt prove exceedingly frustrating for most other enemies. The mercenary 
  pikeman is best paired with long-range allies like archers or spellcasters. 
     Vital Stike helps to keep the pikeman’s damage output up in compensation for the Power 
  Attack damage lost to the Pushing Assault feat while feats like Fleet, Dodge, and Mobility 
  help to keep the mercenary safe. Combat Reflexes helps to improve the number of Pushing 
  Assault attacks of opportunity that the pikeman can make. The glaive-guisarme is a brace 
  weapon, meaning that the mercenary’s readied attacks will also deal double damage against 
  charging enemies.  
    The pikeman carries potions of protection from arrows to better defend against opponents 
  using ranged weapons. The captain carries a potion of cure moderate wounds as well, and a 
  potion of invisibility should he need to flee. The mercenary’s fighting style suggests that this 
  fighter is cautious; he shouldn’t be too reluctant to drink up his potions if it looks like he’s in 
  for a challenge. 
  
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: NPC Arsenal No. 3: Mercenary Pikeman © 2013, Daron Woodson; Author: Daron Woodson, 
  based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
   
   
   
  CREDITS 
   
  Co-authored by Andrew Harmon and Jessica Baldwin. Edited by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered 
  trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, 
  LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the 
  compatibility license. 
   
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/NPC Arsenal No. 3 Mercenary Pikeman.pdf