TEXT: 1
  WARHAMMER 40,000 – CODEX: CRAFTWORLDS
   
  CODEX: CRAFTWORLDS
  Indomitus Version 1.1
  These documents collect amendments to the rules and present 
  our responses to players’ frequently asked questions. Often 
  these amendments are updates necessitated by new releases or 
  community feedback; these can be identified by the presence 
  of an asterisk before the page reference. At other times, these 
  amendments are errata designed to correct mistakes or add 
  clarity to a rule that is not as clear as it might be. 
  As they’re revised regularly, each of these documents has a 
  version number; where a version number has a letter, e.g. 1.1a, 
  this means it has had a local amendment, only in that language, 
  to clarify a translation issue or other minor correction. When 
  a document is revised, the version number will be incremented 
  and new updates will be highlighted in blue, while new errata 
  and FAQs will be highlighted in magenta.
  DESIGNER’S NOTES
  WEAPON UPDATES
  Several weapon profiles were updated in the 2020 edition of 
  Codex: Space Marines. As a result, where those same weapons 
  appear in this publication, they are updated to match. We have 
  also updated the wording of certain weapons’ abilities that 
  would explode or inflict mortal wounds on hit rolls of 1, so that 
  they now only do so on unmodified hit rolls of 1. The weapons in 
  question, and the updated profiles for them, are found at the end 
  of this document, and should be changed wherever they appear in 
  this book.
  UPDATES & ERRATA
  Page 84 – Autarch 
  Change the unit description to read:
  ‘An Autarch is a single model armed with a star glaive and 
  plasma grenades. They are equipped with a Forceshield.’
  Page 85 – Autarch with Swooping Hawk Wings
  Change the unit description to read:
  ‘An Autarch with Swooping Hawk wings is a single model armed 
  with a power sword, fusion pistol and plasma grenades. They are 
  equipped with a Forceshield.’
  *Pages 91 and 111 – Illic Nightspear and Ranged Weapons list, 
  Voidbringer, Abilities
  Change the first sentence to read: 
  ‘Each time you select a target for this weapon, you can ignore the 
  Look Out, Sir rule.’
  *Page 91 – Illic Nightspear, Abilities, Hunter Unseen
  Change the last sentence to read: 
  ‘Each time a ranged attack is allocated to this model while it 
  is receiving the benefits of cover, add an additional 1 to any 
  armour saving throw made against that attack.’
  Pages 91 and 94 – Illic Nightspear and Rangers, Abilities, 
  Appear Unbidden
  Change the last sentence of this ability to read: 
  ‘At the end of one of your Movement phases, this unit can 
  emerge from the webway – set this unit up anywhere on the 
  battlefield that is more than 9" away from any enemy models.’
  *Page 94 – Rangers, Abilities, Cameleoline Cloaks
  Change to read:
  ‘Each time a ranged attack is allocated to a model in this unit 
  while it is receiving the benefits of cover, add an additional 1 to 
  any armour saving throw made against that attack.’
  *Page 94 and 110 – Rangers and Ranged Weapons list, ranger 
  long rifle, Abilities
  Change the first sentence to read: 
  ‘Each time you select a target for this weapon, you can ignore the 
  Look Out, Sir rule.’
  Page 105 – Fire Prism, Abilities, Pulsed Laser Discharge
  Change to read:
  ‘Pulsed Laser Discharge: If this model remains stationary 
  or moves under half speed in its Movement phase (i.e. it 
  moves a distance in inches less than half of its current Move 
  characteristic) it can shoot its prism cannon twice in its next 
  Shooting phase (the prism cannon must use the same profile and 
  target the same unit both times it is fired).’
  Page 108 – Hemlock Wraithfighter
  Change the unit description to read:
  ‘A Hemlock Wraithfighter is a single model equipped with two 
  heavy D-scythes and spirit stones.’
  *Page 113 – Other Wargear, crystal targeting matrix, Effect
  Change to read:
  ‘If the bearer Advances, until the end of the turn, the type of any 
  Heavy weapons it is equipped with are changed to Assault (e.g. a 
  Heavy D6 weapon becomes an Assault D6 weapon).’
  *Page 117 – Craftworld Attributes, Saim-Hann: Wild Host
  Change the second sentence of the Craftworld attribute to read:
  ‘In addition, if a Biker unit with this attribute Advances, until 
  the end of the turn, all models in that unit treat all Heavy 
  weapons they are equipped with as Assault weapons.’
  Page 117 – Craftworld Attributes, Biel-Tan: Swordwind, 
  rules text
  Change the last sentence to read:
  ‘A shuriken weapon is any weapon profile whose name includes 
  the word ‘shuriken’ (e.g. shuriken pistol, Avenger shuriken 
  catapult etc.) Kurnous’ Bow, the Blazing Star of Vaul and 
  Scorpion’s claw (shooting) are also shuriken weapons.’
  
  2
  WARHAMMER 40,000 – CODEX: CRAFTWORLDS
  *Page 117 – Craftworld Attributes, Iyanden: Stoic Endurance, 
  rules text
  Change the first sentence to read: 
  ‘Each time a Combat Attrition test is taken for a unit with this 
  attribute, it is automatically passed.’
  *Page 119 – Stratagems, Fire and Fade
  Change the first sentence to read:
  ‘You can use this Stratagem after an Asuryani unit from your 
  army (excluding Aircraft) shoots in your Shooting phase.’
  Page 119 – Stratagems, Lightning-fast Reactions, rules text
  Change to read:
  ‘Use this Stratagem when a friendly Asuryani Infantry unit, or 
  a friendly Asuryani unit with the Fly keyword, is targeted by a 
  ranged or melee weapon. Subtract 1 from all hit rolls made against 
  that unit for the rest of the phase.’
  *Page 121 – Warlord Traits, 
  Mark of the Incomparable Hunter, rules text
  Change to read: 
  ‘Each time you select a target for a ranged weapon this Warlord 
  is equipped with, you can ignore the Look Out, Sir rule.’
  Page 122 – Remnants of Glory
  Change the second sentence of the first paragraph to read:
  ‘Avatars of Khaine and named characters such as Prince Yriel 
  already have one or more artefacts, and cannot be given any of 
  the following items.’
  Page 123 – Remnants of Glory, Blazing Star of Vaul
  Change the first sentence to read:
  ‘Model with a shuriken pistol or twin shuriken catapult only.’
  Page 123 – Remnants of Glory, Shiftshroud of Alanssair 
  Change the last sentence of the rules to read: 
  ‘At the end of one of your Movement phases, this model can 
  emerge from hiding – set this model up anywhere on the 
  battlefield that is more than 9" away from any enemy models.’ 
  Page 124 – Runes of Battle, Conceal/Reveal
  Change the Reveal effect to read: 
  ‘Choose an enemy unit within 18" of the Psyker – it does not 
  receive the benefit of cover against attacks made by Asuryani 
  units from your army until the start of your next Psychic phase.’
  Page 124 – Runes of Battle, Protect/Jinx
  Change the Jinx effect to read: 
  ‘Choose an enemy unit within 18" of the Psyker – your opponent 
  must subtract 1 from all saving throws made for that unit against 
  attacks made by Asuryani units from your army until the start of 
  your next Psychic phase.’
  Page 125 – Runes of Fate, Doom, rules text
  Change the last sentence of the Doom psychic power to read: 
  ‘You can re-roll failed wound rolls for attacks made by Asuryani 
  units from your army against that unit until the start of your 
  next Psychic phase.’
  AMALLYN SHADOWGUIDE
  Warhammer Quest Blackstone Fortress includes a number 
  of datasheets for Warhammer 40,000, allowing players to 
  use the Citadel Miniatures contained within the box in 
  games of Warhammer 40,000. Amongst these is a datasheet 
  for Amallyn Shadowguide, a unit designed to be used as 
  part of a Craftworlds army. The following errata applies to 
  Amallyn Shadowguide:
  *Blackstone Fortress: Datasheets,  
  page 11 – Amallyn Shadowguide
  Change the first sentence of the ranger long rifle Abilities 
  to read:
  ‘Each time you select a target for this weapon, you can 
  ignore the Look Out, Sir rule.’
  Change the last sentence of the Appear Unbidden ability 
  to read: 
  ‘At the end of one of your Movement phases, this unit can 
  emerge from the webway – set this unit up anywhere on the 
  battlefield that is more than 9" away from any enemy models.’
  *Change the second sentence of the Cameleoline Cloak 
  ability to read: 
  ‘Each time a ranged attack is allocated to this model while it 
  is receiving the benefits of cover, add an additional 1 to any 
  armour saving throw made against that attack.’
  FAQs
  Q: Does the Wave Serpent’s Serpent Shield ability reduce the 
  damage of each attack by 1, or the damage of one attack made by 
  each weapon that targets it by 1? 
  A: The Serpent Shield ability reduces the damage inflicted by 
  each attack by 1.
  Q: If, when targeting an Alaitoc unit benefiting from the 
  Fieldcraft attribute, some models from the attacking unit are 
  within 12" of that unit and some are more than 12" away, does 
  the whole unit suffer the -1 penalty to hit rolls, or only the models 
  more than 12" away?
  A: Only the models more than 12" away from that unit. 
  Q: If the Warlord of my Battle-forged army is an Autarch, does 
  the Path of Command ability refund Command Points when my 
  opponent spends Command Points on their Stratagems?
  A: No. This ability only applies to Command Points you spend.
  Q: Is the Avatar of Khaine a named character?
  A: No.
  Q: Can the Avatar of Khaine have a Warlord Trait?
  A: Yes.
  
  3
  WARHAMMER 40,000 – CODEX: CRAFTWORLDS
  Q: The vibro cannon can add more than +1 to the wound roll. 
  Given that these rolls cannot be modified by more than -1 or +1, 
  how does this work?
  A: While hit rolls and wounds rolls cannot be modified by more 
  than -1 or +1, this limit takes effect after all applicable modifiers 
  have been applied, some of which may cancel each other out. 
  For example, if a model making an attack with a vibro cannon 
  that is conferring a +2 modifier to the wound roll targets a unit 
  that has a rule that applies a -1 modifier to the wound roll, then, 
  after applying both of these modifiers to the roll, there would be 
  a final modifier of +1. 
  Q: If I want to arm my Wraithblades with a ghostsword in each 
  hand, how many points do I have to pay for those ghostswords 
  and how many attacks does each Wraithblade get to make with 
  its ghostswords?
  A: Ghostswords (plural) is a single weapon profile. You pay for it 
  once per model and you get one bonus attack per model.
  Q: Can a player cast a psychic power that targets a unit that is 
  only in range if they then use the Concordance of Power Stratagem 
  to extend that power’s range?
  A: Yes.
  Q: The Dark Reapers’ Inescapable Accuracy ability no longer 
  mentions Overwatch. Does this mean that they can hit on 
  Overwatch on rolls of 3+?
  A: No. Inescapable Accuracy only affects attacks made in the 
  Shooting phase.
  Q: If a unit of Dark Reapers (which have the Inescapable Accuracy 
  ability) shoots at a Culexus Assassin (which has the Etherium 
  ability), what roll do the Dark Reapers require to successfully hit 
  the Assassin?
  A: 3+.
  This is because while the Dark Reapers treat their Ballistic Skill 
  as 6+ because of the Etherium ability, they always score a hit 
  on rolls of 3+ because of their Inescapable Accuracy ability, 
  which is irrespective of their Ballistic Skill characteristic or 
  any modifiers.
  Q: If my army is led by a Harlequins Warlord, for example, 
  and I have a Detachment of Craftworlds units, can I use the 
  Treasures of the Craftworld Stratagem to give a Character in the 
  Craftworlds Detachment a Remnant of Glory?
  A: Yes. The only requirement to have access to Stratagems is that 
  you have a Detachment of the appropriate Faction. If you have a 
  Craftworlds Detachment, you have access to their Stratagems.
  Q: When using the Linked Fire Stratagem, if the first Fire Prism 
  targets a Character that the other Fire Prisms would not 
  normally be able to target due to the Look Out, Sir rule, can they 
  still shoot that character?
  A: Yes.
  Q: If I use the Supreme Disdain Stratagem on a unit of Striking 
  Scorpions, and that unit is also within range of Karandras’ 
  Death by a Thousand Stings ability, what happens each time I 
  roll a hit roll of 6+ for a model in that unit when making a close 
  combat attack?
  A: You would then make 2 additional close combat attacks using 
  the same weapon against the same target (or 3 additional attacks 
  if the model the hit roll was made for was a Striking Scorpion 
  Exarch). None of these extra attacks can generate further attacks.
  Q: Which, if any, Movement phase rules apply to a move made 
  with the Fire and Fade Stratagem?
  A: All such rules apply.
  Q: Can a Swooping Hawk unit use Fire and Fade to move over an 
  enemy unit and use the Swooping Hawk Grenade Pack ability? If 
  I use Fire and Fade on a Crimson Hunter, will it crash due to not 
  being able to move its minimum distance? If a unit that can Fly 
  uses Fire and Fade in a Fire and Fury Battlezone, does it have to 
  roll for the Burning Skies special rule?
  A: Yes in all cases.
  Q: When a Psyker in my army casts the Quicken psychic 
  power on one of my units, can that unit Advance when it makes 
  this move?
  A: Yes.
  Q: Can a Swooping Hawk unit that moves over an enemy unit as a 
  result of the Quicken psychic power use its Grenade Pack ability? 
  A: Yes.
  Q: When using the Phantasm Stratagem, can the Webway Strike 
  Stratagem be used in conjunction, to move one of the affected 
  units into reserves?
  A: No.
  Q: If a Character with the Phoenix Gem is targeted by an enemy 
  unit’s attacks, and these attacks cause several successful wounds, 
  the saving throws are taken one at a time. If the Character fails a 
  saving throw and is destroyed, but the Phoenix Gem causes them to 
  remain in play, what happens to any remaining successful wounds 
  that were allocated – are they lost, or does the Character then have 
  to take saving throws against them?
  A: The Character must then take the remaining saving throws.
  WEAPON UPDATES
  RANGED WEAPONS 
  RANGE TYPE 
  S 
  AP D 
  ABILITIES
  Dragon’s breath flamer 
  12" 
  Assault D6 
  5 
  -1 
  1 
  Each time an attack is made with this weapon, that attack automatically hits the target.
  Flamer 
  12" 
  Assault D6 
  4 
  0 
  1 
  Each time an attack is made with this weapon, that attack automatically hits the target.
  MELEE WEAPONS 
  RANGE TYPE 
  S 
  AP D 
  ABILITIES
  Power sword 
  Melee 
  Melee 
  +1 
  -3 
  1 
  -
  
SOURCE: textdata/thevault/Warhammer/40k/9th Edition - Warhammer 40K/Errata & FAQs/2. Codex/CODEX - CRAFTWORLDS v1-1.pdf