TEXT: The
  Ultimate
  Index
  
  Table Of Contents
  Introduction..........................................................................3
  Update.History....................................................................4
  Book.Abbreviations........................................................5
  Numbers.&.Symbols......................................................6
  A.............................................................................................................7
  B.............................................................................................................30
  C.............................................................................................................50
  D.............................................................................................................81
  E.............................................................................................................101
  F..............................................................................................................114
  G.............................................................................................................129
  H.............................................................................................................143
  I...............................................................................................................157
  J...............................................................................................................167
  K............................................................................................................171
  L..............................................................................................................179
  M...........................................................................................................192
  N.............................................................................................................218
  O.............................................................................................................227
  P.............................................................................................................234
  Q..............................................................................................................257
  R.............................................................................................................259
  S..............................................................................................................274
  T.............................................................................................................317
  U............................................................................................................337
  V.............................................................................................................343
  W..........................................................................................................351
  X............................................................................................................362
  Y.............................................................................................................363
  Z.............................................................................................................366
  
  The.Ultimate.Index.
  3
  What this work is:
  This is a compilation of the indices and selected table of contents from the Hero System Fifth Edition 
  releases. Correlated and placed into one large document for reference only.
  What this work is not:
  Anything else. There are no rules, write-ups or examples here. Just each index from each published 
  book.
  The book references are by Book Abbreviation and Page Number, if an entry appears in more than 
  one book each instance will be listed. The books are abbreviated to save space. Wherever possible 
  the abbreviations are Common Use amongst Herophiles – mostly on the Hero Boards.
  Thanks to Steve Long for not only writing Fifth Edition but bringing Hero Games back from the dead, 
  along with Darren Watts and Secret Master. And an especially big thanks for sending me the electron-
  ic copies of all the indices, saving me untold hours of work.
  Lastly, since Hero Games isn’t going anywhere anytime soon, and will continue to publish books, I’m 
  considering this a Living Document. I hope to add new indices as the books are released. Since there 
  are plans to add to and change this document there are also plans to refine the entries as much as 
  possible. One such plan is to reference any page which contains a Character Writeup for easy refer-
  ence for anyone looking for a particular Setting character sheet.
  This work is compiled by Gordon Feiner, and he is not an employee of Hero Games/DOJ. He does 
  this in his free time for Hero Fans. If you have any suggestions for this document he can be found on 
  the Hero Boards under the name ghost-angel, feel free to contact him there.
  The HERO System™ ® is DOJ, Inc.’s trademark for its roleplaying system. See www.herogames.com 
  for more information.
  The HERO System and all associated games, game products, terms, and images are copyright © 
  2006 by DOJ, Inc.
  
  4.
  Hero.System.5th.Edition
  Initial Index; March 29, 2006 (43 Books)
  Ultimate Martial Artist; Bestiary; Ultimate Vehicle; Vehicle Sourcebook; Sidekick; Ultimate Brick; Ultimate Mystic; Fifth Edi-
  tion Revised; Ultimate Metamorph; Equipment Guide; Combat Handbook; Champions; Champions Universe; Conquerors, 
  Killers, And Crooks; Millenium City; UNTIL Superpowers Databse 1; VIPER Coils Of The Serpent; UNTIL Defenders Of 
  Freedom; Gadgets & Gear; Galactic Champions; The Mystic World; DEMON Servants Of Darkness; Vibora Bay; Villainy 
  Amok; Hidden Lands; Teen Champions; UNTIL Superpowers Database 2; Star Hero; Terran Empire; Spacer’s Toolkit; 
  Alien Wars; Ninja Hero; Fantasy Hero; Fantasy Hero Grimoire 1; Turakian Age; Fantasy Hero Grimoire 2; Valdorian Age; 
  Asian Bestiary 1; Dark Champions; Hudson City; Dark Champions The Animated Series; Pulp Hero; Masterminds And 
  Madmen
  Update June 07, 2006 (4 Books)
  Ultimate Speedster; Arcane Adversaries; Worlds Of Empire; Asian Bestiary 2
  Update February , 2007 (9 Books)
  Ultimate Mentalist; You Gotta Have Character; Ultimate Skill; Everyman; Evil Unleashed; Monsters, Minions, And Maraud-
  ers; Nobles, Knights, And Necromancers; Predators; Thrilling Places
  
  The.Ultimate.Index.
  5
  Book Abbreviations
  5ER	
  Fifth	Edition	Revised
  HSB 
  HERO System Bestiary
  HSVS 
  HERO System Vehicle Sourcebook
  SDK 
  HERO System Sidekick
  EG 
  HERO System Equipment Guide
  HCH 
  HERO System Combat Handbook
  YGHC 
  You Gotta Have Character
  	
  The	Ultimate	Series
  UMA 
  Ultimate Martial Artist
  TUV 
  The Ultimate Vehicle
  TUB 
  The Ultimate Brick
  UMY 
  The Ultimate Mystic
  UMM 
  The Ultimate Metamorph
  USP 
  The Ultimate Speedster
  TUM 
  The Ultimate Mentalist
  TUS 
  The Ultimate Skill
  CH	
  Champions
  CU 
  Champions Universe
  CKC 
  Conquerors, Killers and Crooks
  MC 
  Millennium City
  USPD1 
  UNTIL Superpowers Database 1
  VPR 
  VIPER- Coils Of The Serpent
  UDOF 
  UNTIL Defenders of Freedom
  G&G 
  Gadgets And Gear
  GC 
  Galactic Champions
  TMW 
  The Mystic World
  DSD 
  DEMON Servants of Darkness
  AA 
  Arcane Adversaries
  VB 
  Vibora Bay
  VAmk 
  Villainy Amok
  HL 
  Hidden Lands
  TC 
  Teen Champions
  USPD2 
  UNTIL Superpowers Database 2
  EV 
  Everyman
  EU 
  Evil Unleashed
  SH	
  Star	HERO
  TE 
  Terran Empire
  ST 
  Spacers Toolkit
  AW 
  Alien Wars
  WoE 
  Worlds Of Empire
  NH	
  Ninja	HERO
  FH	
  Fantasy	HERO
  FHG1 
  Fantasy HERO Grimoire 1
  MMM 
  Monsters, Minions, And Marauders
  TA 
  Turakian Age
  FHG2 
  Fantasy HERO Grimoire 2
  VA 
  Valdorian Age
  NKN 
  Nobles, Knights, And Necromancers
  AB1 
  Asian Beastiary 1
  AB2 
  Asian Beastiary 2
  DC	
  Dark	Champions
  HC 
  Hudson City
  DCP 
  Predators
  DCTAS 
  Dark Champions: The Animated Series
  PH	
  Pulp	HERO
  MM 
  Masterminds and Madmen
  TP 
  Thrilling Places
  
  6.
  Hero.System.5th.Edition
  !ral (planet) .............................................................................................................................. TE.33
  .22 Ballpoint Pen Gun.............................................................................................................. DC.286; EG.169
  .41 Semiautomatic Pistol with AP Ammunition (example power) ............................................ 5ER.251
  .45 Semiautomatic Pistol with Penetrating Frangible Ammunition (example power)............... 5ER.266
  ’Ndrangheta ............................................................................................................................. DC.292
  “3T” Treaded Troop Transport ................................................................................................. ST.46
  +1 Damage Class .................................................................................................................... HCH.96
  +P and +P+ (bullet modification) ............................................................................................. DC.208; EG.70
  10-Gauge Shotgun (example power) ...................................................................................... 5ER.304
  1939 World’s Fair .................................................................................................................... PH.158
  22nd Avenue Playas ................................................................................................................ VB.86
  240-Degree Perception (Sense Modifier) ................................................................................ 5ER.164
  2-N Violet ................................................................................................................................. GC.66
  37 Chief Nats (type of nat)....................................................................................................... AB2.109
  360 View System (example technology) ................................................................................. SH.207
  360-Degree Perception (Sense Modifier) ................................................................................ 5ER.164
  360-Degree Viewing System (example equipment) ................................................................ TUV.160
  3434-XC .................................................................................................................................. TC.127
  3d6 rolls, odds on .................................................................................................................... TUS.6, 32
  40mm Fragmentation Grenade Round (example power) ........................................................ 5ER.258
  47 Ronin .................................................................................................................................. NH.66
  5-point doubling rule ................................................................................................................ 5ER.456; DC.265
  58 Blood-Drinking Deities ........................................................................................................ AB2.134
  61 Cygni .................................................................................................................................. SH.74, 78, 108
  707/720, Boeing ...................................................................................................................... HSVS.51
  86ers........................................................................................................................................ WoE.77
  9mm Submachine Gun (example power) ................................................................................ 5ER.252
  
  The.Ultimate.Index.
  7
  A Glimpse Of Hell (enchanted item) ........................................................................................ DSD.142
  A’abiriron (Qliphoth) ................................................................................................................. UMY.188
  A’arab Zarag (Qliphoth) ........................................................................................................... UMY.188
  A’athiel (Qliphoth) .................................................................................................................... UMY.188
  A-School .................................................................................................................................. DC.51
  AAO Sensors ........................................................................................................................... WoE.7, 138
  Aar (Lemurian noble house) .................................................................................................... HL.119
  Aardvark, F-111F ..................................................................................................................... HSVS.75
  AAV7A1 (LVTP7) AAAV ........................................................................................................... HSVS.37
  Abaddon .................................................................................................................................. DC.350
  Abakua (sect/type of Voodoo) ................................................................................................. UMY.116-17
  Abat ......................................................................................................................................... AB2.89
  Abath ....................................................................................................................................... AB1.10
  Abbandando, Frank “the Dasher” ............................................................................................ PH.158
  Abbot, James (member of the Circle of the Scarlet Moon)...................................................... CU.140
  Abbott, Geoffrey (Supervillain Defense Attorney) .................................................................... EV.34
  Abbotsford, BC (VIPER stronghold) ........................................................................................ VPR.37
  Abbreviations ........................................................................................................................... CU.5; SH.5
  ABC Cabs ................................................................................................................................ VB.33
  Abd el Krim .............................................................................................................................. PH.192
  Abducted girl (genre element) ................................................................................................. PH.12
  Abdul-Hamid, Sharad .............................................................................................................. MC.31
  Abdulkadar, Ararat ................................................................................................................... WoE.91
  Abechan .................................................................................................................................. HL.45
  Abeno Seimei .......................................................................................................................... UMY.213
  Abercrombie, Aloysius (member of the Trismegistus Council) ................................................ CU.139
  Abernathy, Kevin ..................................................................................................................... UDOF.121
  Abiogenesis ............................................................................................................................. UMY.122
  Ablative (Limitation) ................................................................................................................. 5ER.115
  Ablative And Reflective Armors ............................................................................................... SH.155-56
  Ablative Armor (example equipment) ...................................................................................... TUV.135
  Ablative Armors ....................................................................................................................... EG.183
  Ablative Foam (example equipment) ....................................................................................... TUV.135
  Ablative Foam (example technology) ...................................................................................... SH.156
  Ablative Vest (example technology) ........................................................................................ SH.156
  Abominable Snowman............................................................................................................. AB2.132
  Aborigines, Australian .............................................................................................................. PH.220, 222
  Aborting ................................................................................................................................... DC.177; TUV.174
  Aborting An Action ................................................................................................................... 5ER.361; HSB.31; HCH.21; SDK.89; TUS.390; TUM.246
  Abracadabra Wand .................................................................................................................. HL.108
  Abrams, Sebastian (Eccentric CEO) ....................................................................................... EV.10
  Abrasions................................................................................................................................. DC.171
  Abrasions, Forensic Medicine and .......................................................................................... TUS.184
  Abrin (poison) .......................................................................................................................... EG.138
  Absolute effects for spells ........................................................................................................ FH.250-51
  Absolute Effects Rule .............................................................................................................. TUB.34
  Absolute Range Sense (Talent) ............................................................................................... 5ER.87
  Absolute Time Sense............................................................................................................... SH.50
  Absolute Time Sense (Talent).................................................................................................. 5ER.87; SDK.32
  Absorb Fire .............................................................................................................................. USPD1.94
  Absorb Power .......................................................................................................................... USPD1.80
  Absorbing Brick (brick archetype)............................................................................................ TUB.23
  Absorption ............................................................................................................................... FH.110
  Absorption ............................................................................................................................... SH.52-54
  Absorption (Power) .................................................................................................................. 5ER.131, 155; NH.29; TUB.34; TUV.24; TUM.72, 78
  Abstract Dimensions................................................................................................................ UMY.78
  Absurdities, unexplained (genre element) ............................................................................... PH.17
  Abu Nidal Organization (terrorist organization) ....................................................................... DC.307
  Abyss, the ................................................................................................................................ TMW.9
  Abyssinia ................................................................................................................................. PH.191
  Abyzinia ................................................................................................................................... HL.6; VA.24, 81, 162, 171
  Abyzinian (language) ............................................................................................................... VA.85, 100
  Abyzinian Merchant Package Deal.......................................................................................... VA.96
  Abyzinian Night, the................................................................................................................. VA.39, 150
  Academic calendar, Ravenswood ........................................................................................... TC.64
  Academic World ...................................................................................................................... HC.116
  Academic World ...................................................................................................................... MC.45
  Academy, Imperial Military ....................................................................................................... TE.61, 72
  Acantilado (super-strong Mexican hero).................................................................................. CU.69
  Accelerating ............................................................................................................................. SDK.40
  Acceleration ............................................................................................................................. 5ER.122, 364; HCH.25; TUV.22, 86, 177; USP.27, 205, 238
  Acceleration in space .............................................................................................................. SH.185-87
  Accelerator Pack (example technology) .................................................................................. SH.153
  Acceptable Elemental Controls ............................................................................................... 5ER.315
  Access (Perk) .......................................................................................................................... 5ER.78; TUS.53; TMW.92; UMY.39
  
  8.
  Hero.System.5th.Edition
  Access To Briah (Fringe Benefit) ............................................................................................. TMW.44
  Accessories for firearms .......................................................................................................... DC.232; EG.94
  Accident (brick background/origin) .......................................................................................... TUB.19
  Accident (metamorph background) ......................................................................................... UMM.8
  Accidental Change .................................................................................................................. FH.138, 353
  Accidental Change .................................................................................................................. SH.61, 273
  Accidental Change (Disadvantage) ......................................................................................... 5ER.157, 214, 329; SDK.76;  CH.64; TUB.47; UMM.68; 
  UMY.68
  ACCM (distribution control) ..................................................................................................... DC.87
  Accountant............................................................................................................................... EV.12
  Accounting (Science Skill) ....................................................................................................... DC.77
  Accuracy .................................................................................................................................. USPD1.105
  Accuracy (power)..................................................................................................................... UMM.128
  Accuracy (ACC) (alternate form of DEX) ................................................................................. USP.14
  Accuracy Aids .......................................................................................................................... TUV.119
  Accuracy, use of CSLs ............................................................................................................ TUS.120
  Accurate
   
  Adder ................................................................................................................................ 5ER.197; USP.38
   
  Advantage ......................................................................................................................... DC.97
   
  Heroic Talent ..................................................................................................................... PH.265
   
  Super-Skill ........................................................................................................................ DC.107
   
  Variant of Area Of Effect [One Hex] .................................................................................. 5ER.248
  Accurate Gliding (speedster power) ........................................................................................ USP.120
  Accurate Sprayfire (Skill) ......................................................................................................... TUS.86
  Accursed characters ................................................................................................................ UMY.15
  Ace Burgers ............................................................................................................................. MC.45
  Ace Magazines ........................................................................................................................ PH.8
  Acetylene torch, damage from................................................................................................. 5ER.445
  Ach’arjhatha (planet) ............................................................................................................... TE.79
  Achaea .................................................................................................................................... TMW.20
  Acharamoth (Archon) .............................................................................................................. UMY.95
  Acharya, Captain Kumar ......................................................................................................... AW.18, 42, 61, 72
  Acharya’s Gambit .................................................................................................................... AW.18
  Achernar .................................................................................................................................. SH.74, 78
  Achilles .................................................................................................................................... TMW.24
  Achilles (Golden Age hero, created by Project Achilles).......................................................... CU.40
  Achilles, Project ....................................................................................................................... CU.40
  Achinese .................................................................................................................................. PH.204
  ACI .......................................................................................................................................... MC.45-46, 96; TC.69
  ACI (Franklin Stone’s corporation). ......................................................................................... CU.59
  ACI Building ............................................................................................................................. VB.26, 49
  ACI Forum ............................................................................................................................... VB.26-27, 37
  Acid (example special effect) ................................................................................................... 5ER.96
  Acid (special effect), underwater ............................................................................................. HL.37
  Acid Cloud ............................................................................................................................... USPD1.8
  Acid Control ............................................................................................................................. USPD1.11
  Acid Powers............................................................................................................................. USPD1.8
  Acid Projection......................................................................................................................... USPD1.8
  Acid Sheen .............................................................................................................................. USPD1.10
  Acid Shield............................................................................................................................... USPD1.11
  Acid Squirter ............................................................................................................................ G&G.54
  Acid Tunneling ......................................................................................................................... USPD2.6
  Acid, as special effect, underwater .......................................................................................... HCH.159
  Acid-Proof ................................................................................................................................ USPD1.10
  Acid-Sensitive Clothes (Weird Science gadget) ...................................................................... PH.331
  Acidic Blood ............................................................................................................................. USPD1.10
  Acidic Point Defense ............................................................................................................... USPD2.5
  Acidic Secretions (example power) ......................................................................................... 5ER.272
  Ackál (planet)........................................................................................................................... TE.23; WoE.112, 152
  Ackálian Border War ................................................................................................................ WoE.60
  Ackálian Empire....................................................................................................................... GC.32, 39; TE.76-77, 134, 200
  Ackálians (species)
   
  Generally .......................................................................................................................... GC.26-28, 32, 39; TE.24-25
   
  Male (Social Limitation) .................................................................................................... TE.25
   
  Melee Weapons ................................................................................................................ ST.7-8
   
  Military Vehicles ................................................................................................................ ST.51
   
  Neutral Zone ..................................................................................................................... TE.74
   
  Package Deal ................................................................................................................... TE.25
   
  Sickle ................................................................................................................................ EG.172; SH.148
  Ackálian Starships ................................................................................................................... ST.96
  Ackálian Wars Memorial .......................................................................................................... WoE.124
  Ackális d’ptef ........................................................................................................................... GC.101
  Ackorsha.................................................................................................................................. GC.32, 39
  Ackorsha (Ackálian military) .................................................................................................... TE.76
  Aconite (poison)....................................................................................................................... EG.138
  
  The.Ultimate.Index.
  9
  Acoustic weapons.................................................................................................................... DC.262; EG.126
  Acquiring Equipment ............................................................................................................... DC.264
  Acquiring Equipment ............................................................................................................... EG.146-51
  Acrobat’s Grace ....................................................................................................................... FHG2.84
  Acrobatic Leaping (example power) ........................................................................................ 5ER.196
  Acrobatics
   
  (Skill) ................................................................................................................................. 5ER.49; HSB.11; TUS.69; PH.255; SDK.24; UMA.112; 
  UMM.14; TUV.17, 106; USP.21
   
  Resisting Throws with ....................................................................................................... HCH.91
   
  Underwater ....................................................................................................................... HCH.157; HL.35
  Acting (Skill)............................................................................................................................. 5ER.49; SDK.24; HSB.11; TUS.73; FH.84;  SH.40; UMY.31
  Acting first
   
  Generally .......................................................................................................................... 5ER.9, 356, 360; HCH.16, 20; TUS.390; DC.177
   
  After Block or Throw ......................................................................................................... HCH.58-59, 90
   
  Fast Draw and .................................................................................................................. TUS.180
  Action (genre element) ............................................................................................................ PH.10
  Action Directe (terrorist organization) ...................................................................................... DC.308
  Action Hero’s Luck (Super-Skill) .............................................................................................. DC.139
  Action, as element in genre ..................................................................................................... DC.8
  Action/Reaction Telekinesis (power) ........................................................................................ TUM.183; USPD2.114
  Action-adventure genre ........................................................................................................... DC.7
  Actions ..................................................................................................................................... 5ER.9, 16, 357; HCH.17; SDK.88-89
  Actions in Starship Combat ..................................................................................................... SH.212-13
  Actions, separating from movement ........................................................................................ USP.209
  Actions Table ........................................................................................................................... 5ER.363; HCH.24
  Actions that take no time ......................................................................................................... 5ER.358; HCH.18; SDK.88
  Actions, vehicular .................................................................................................................... TUV.172
  Activate electronic devices, function of Electronics ................................................................. TUS.177
  Activate mechanical devices, function of Mechanics............................................................... TUS.232
  Activating equipment, function of Systems Operation ............................................................. TUS.320
  Activating Powers .................................................................................................................... 5ER.102
  Activation Roll (Limitation) ....................................................................................................... 5ER.100, 283; SDK.68; DC.99; FH.130; UMA.133; UMM.62; 
  UMY.62; USP.52
  Active Defense (Super-Skill).................................................................................................... DC.124
  Active Points ............................................................................................................................ 5ER.16, 94, 244
  Active Sonar (Enhanced Sense) ............................................................................................. 5ER.163; SDK.48
  Activist, Student ....................................................................................................................... EV.57
  Activity PSs.............................................................................................................................. TUS.253-54
  Actor ........................................................................................................................................ EV.24, 30
  Actor (Skill Combinations) ....................................................................................................... TUS.8
  Actors and acting ..................................................................................................................... HC.88
  Actress..................................................................................................................................... EV.21
  Acute Foresight (Heroic Talent) ............................................................................................... PH.277
  Adair Media Enterprises .......................................................................................................... MC.51
  Adair Network .......................................................................................................................... VB.34
  Adair Publishing (corporation). ................................................................................................ CU.59
  Adair Publishing and Media ..................................................................................................... MC.25
  Adair Theater ........................................................................................................................... MC.27
  Adair, Gemma.......................................................................................................................... MC.51
  Adair, Lewis ............................................................................................................................. MC.51
  Adair, Sherman ........................................................................................................................ MC.30, 94
  Adair, Theresa ......................................................................................................................... MC.51, 96
  Adair-Net ................................................................................................................................. MC.39
  Adam Belial ............................................................................................................................. DSD.31
  Adamant (planet) ..................................................................................................................... TE.69; WoE.58, 144
  Adamant Metals Exchange...................................................................................................... WoE.59
  Adams, Evangeline.................................................................................................................. PH.137
  Adams, Lazarus....................................................................................................................... MM.68
  Adams, Logan ......................................................................................................................... MM.69-73
  Adams-Onis Treaty .................................................................................................................. VB.10
  Adapting The Rules To Your Game ......................................................................................... 5ER.560
  Add more yaks......................................................................................................................... PH.353
  Adder (VIPER supervillain) ...................................................................................................... VPR.136; CU.112
  Adders
   
  Generally .......................................................................................................................... 5ER.16, 244
   
  Additional BODY Or DEF (Adder) ..................................................................................... 5ER.168
   
  Affecting with Adjustment Powers ..................................................................................... 5ER.107
   
  Affects Porous .................................................................................................................. USPD1.10
   
  In Multipowers ................................................................................................................... 5ER.322
   
  Mobile Perception Point .................................................................................................... USPD1.164
   
  Multiple Combat Effects .................................................................................................... USPD1.251
   
  Multiple Perception Points ................................................................................................ USPD1.164
   
  Not mandatory to use ....................................................................................................... 5ER.102
   
  Varying Combat Effects .................................................................................................... USPD1.251
  Addiction .................................................................................................................................. 5ER.331
  
  10.
  Hero.System.5th.Edition
  Adding Damage ....................................................................................................................... 5ER.405-09; HCH.106-11; EG.9
  Adding damage with velocity ................................................................................................... USP.268
  Addis Ababa ............................................................................................................................ PH.191
  Additional BODY Or DEF (Adder) ........................................................................................... 5ER.168
  Additional Skill Rolls after failure ............................................................................................. TUS.17
  Adelaide................................................................................................................................... PH.220
  Adelard, County of ................................................................................................................... VA.70, 159
  Aden ........................................................................................................................................ PH.200
  Adept (Package Deal) ............................................................................................................. TE.121
  Adherence ............................................................................................................................... USPD2.75
  Adherence (speedster power) ................................................................................................. USP.128
  Adimiron (Qliphoth).................................................................................................................. UMY.188
  ADIS ........................................................................................................................................ UDOF.120
  Aditi (Hindu goddess) .............................................................................................................. UMY.204
  Adjacent hexes ........................................................................................................................ HCH.41, 82
  Adjustable Form (type of Minor Metamorph) ........................................................................... UMM.7, 73
  Adjusted and New Rules ......................................................................................................... CH.153-55
  Adjustment Powers
   
  Generally .......................................................................................................................... 5ER.105, 123, 155, 158, 177,  213, 224, 311, 314; SDK.37-
  38; FH.109; VA.169; TUB.33; UMM.59; UMY.45; USP.28, 47, 
  206; TUM.72; TUS.54
   
  Senses and ....................................................................................................................... 5ER.354; HCH.13
  Admirability of Pulp heroes ...................................................................................................... PH.224
  Adolescent human, weight of .................................................................................................. 5ER.34
  Adonis, Joey ............................................................................................................................ PH.158
  Adramalech (demon) ............................................................................................................... UMY.185
  Adramalek ............................................................................................................................... DSD.31
  Adrenal Stimulation (power) .................................................................................................... UMM.95
  Adrenaline Junkie (type of agent) ............................................................................................ VPR.66
  Adrenaline Surge (brick power) ............................................................................................... TUB.50
  Adreno-Booster Drug (example power)  .................................................................................. SH.53
  Adrucken ................................................................................................................................. VA.6
  Adult human, weight and BODY of .......................................................................................... 5ER.34, 449
  Adult villains............................................................................................................................. TC.111
  Adults and teens ...................................................................................................................... TC.23
  Advanced Autopilot (example power) ...................................................................................... 5ER.220
  Advanced Car Radio (example equipment)............................................................................. TUV.158
  Advanced Chemical Weapons Research Project (ACW) ........................................................ UDOF.43
  Advanced Concept Industries (ACI) (Franklin Stone’s corporation). ....................................... VB.49; MC.45-46, 96; CU.59
  Advanced Concepts ................................................................................................................ GC.37
  Advanced Dodging (example power) ...................................................................................... DC.95
  Advanced Fire Rules ............................................................................................................... VAmk.71
  Advanced Firearms ................................................................................................................. SH.148-50
  Advanced GPS Device (equipment) ........................................................................................ TUS.387
  Advanced Hiding In Shadows (example power) ...................................................................... 5ER.192
  Advanced Individual Training................................................................................................... DC.51
  Advanced Mental Maneuvers .................................................................................................. TUM.255
  Advanced Nightvision Goggles (example power) .................................................................... 5ER.162
  Advanced Ninjutsu................................................................................................................... UMA.75-83
  Advanced Personal Force Screen (example technology) ....................................................... SH.157-58
  Advanced Research Group ..................................................................................................... CU.See “ARGENT”
  Advanced Research Laboratory .............................................................................................. VB.59
  Advanced Robotics Coalition (ACR)........................................................................................ UDOF.43
  Advanced Shapeshifting (example power) .............................................................................. 5ER.216
  Advanced Sleep Studies, Inc................................................................................................... DSD.40
  Advanced Sneakiness (example power) ................................................................................. 5ER.192
  Advanced Superior Balance (example power) ........................................................................ NH.35
  Advanced Tech (Perk) ............................................................................................................. SH.48
  Advanced technology .............................................................................................................. SH.143-44
  Advanced Teleportation (example power) ............................................................................... 5ER.233
  Advanced Training School ....................................................................................................... UDOF.52
  Advancement within DEMON .................................................................................................. DSD.97
  Advantage Summary Table ..................................................................................................... 5ER.247
  Advantaged attacks, adding damage to .................................................................................. HCH.109
  Advantages
   
  Generally .......................................................................................................................... 5ER5ER.9, 244-78, also see  “Power Advantages”; SDK.62; 
  UMA.131; UMM.62; UMY.59; TUB.43; TUS.56; GC.15; 
  TMW.96; NH.41-42; PH.263; FH.124-31; TUM.77
   
  Calculation Table .............................................................................................................. 5ER.279
   
  Combat Skill Levels and ................................................................................................... TUS.117
   
  For Fantasy weapons ....................................................................................................... EG.19
   
  For Martial Maneuvers ...................................................................................................... UMA.104
   
  For STR ............................................................................................................................ TUB.18
   
  For weapons ..................................................................................................................... FH.180
   
  No Turn Mode ................................................................................................................... USPD1.19
  
  The.Ultimate.Index.
  11
   
  For Vehicles ...................................................................................................................... TUV.28
   
  Senses and ....................................................................................................................... HCH.14
   
  Underwater ....................................................................................................................... HL.40
  Adventure (mood/meta-genre) ................................................................................................ CH.35-36
  Adventure Centers................................................................................................................... WoE.97
  Adventure design..................................................................................................................... PH.351
  Adventure Seeds ..................................................................................................................... NH.145-46
  Adventure Structure................................................................................................................. DC.321
  Adventure structure ................................................................................................................. PH.354
  Adventure structure and creation ............................................................................................ FH.347-50
  Adventurers, in society ............................................................................................................ TA.164
  Adventuring ............................................................................................................................. DC.175
  Adventuring ............................................................................................................................. SDK.86-104
  Adventuring with Skills............................................................................................................. TUS.389
  Adventuring, metamorphs and ................................................................................................ UMM.214
  Adventuring, vehicular ............................................................................................................. TUV.168-216
  Adversaries.............................................................................................................................. DC.289
  Adversary Attack Fighter (Ackálian starship) ........................................................................... ST.98
  Adverse Ground (Elementalism spell) ..................................................................................... VA.131
  Advertising Executive .............................................................................................................. EV.64
  Advice From Dead Men (Necromancy spell) ........................................................................... VA.134
  Advisors to the Prince.............................................................................................................. VA.23, 145
  Advisory Council ...................................................................................................................... TE.81
  Aegir ........................................................................................................................................ UDOF.44, 128-30, 162
  Aegir, the ................................................................................................................................. HL.110
  Aeolian Shape ......................................................................................................................... FHG1.71
  Aerial combat........................................................................................................................... FH.151
  Aerial Fighting (combat stunt).................................................................................................. NH.52
  Aerial Mounted Combat ........................................................................................................... HCH.32
  Aerial spoor, type of track ........................................................................................................ TUS.335
  Aerie, the (main Chicago Nest) ............................................................................................... VPR.86
  Aerobatics (Skill/optional form of Acrobatics) .......................................................................... TUV.17; TUS.73; PH.255
  Aeromancy (method of divination) ........................................................................................... UMY.34
  Aeroreme Armada ................................................................................................................... HL.48, 102
  Aerospatiale Concorde ............................................................................................................ HSVS.50
  Aesir (Norse gods)................................................................................................................... UMY.205
  AET (ammunition type) ............................................................................................................ EG.65; DC.201
  AET Composite (ammunition type) .......................................................................................... EG.65; DC.201
  Aethereal Corruption (example power).................................................................................... 5ER.269
  Affected As Another Sense Or More Than One Sense (Limitation) ......................................... 5ER.126
  Affected As Multiple Classes Of Minds (Physical Limitation) ................................................... TUM.85
  Affected by EGO +30 Mental Illusion, effect on DCV .............................................................. HCH.37
  Affected By [Type Of Mental Power] (Physical Limitation) ...................................................... TUM.84
  Affected by Flash/Darkness/Invisibility, effect on DCV ............................................................ HCH.37
  Affected by PRE/EGO +20 Presence Attack, effect on DCV ................................................... HCH.37
  Affected by PRE/EGO +30 Presence Attack, effect on DCV ................................................... HCH.37
  Affecting And Using Senses .................................................................................................... HCH.13
  Affecting Senses ...................................................................................................................... 5ER.354
  Affects Body Only (Limitation) ................................................................................................. 5ER.218
  Affects Desolidified .................................................................................................................. FH.124
  Affects Desolidified (Advantage) ............................................................................................. 5ER.168, 176, 225, 247; SDK.63;  TUB.43; UMY.59; USP.49
  Affects Physical World (Advantage) ........................................................................................ 5ER.148
  Affects Porous (Adder for Telekinesis) .................................................................................... USPD1.10
  Affects Porous (Adder) ............................................................................................................ 5ER.230
  Affects Whole Object (Limitation) ............................................................................................ 5ER.231
  Affiliate program for superheroes ............................................................................................ UDOF.135
  Afghan Turkestan .................................................................................................................... PH.196
  Afghanistan.............................................................................................................................. VPR.38; PH.196
  AFIS......................................................................................................................................... DC.161
  Africa ....................................................................................................................................... DSD.130; UDOF.48; VPR.39; PH.186; TE.50-51
  Africa, superhumans in ............................................................................................................ CU.31, 73, 127
  African civilizations .................................................................................................................. UMY.172
  Africanus-class heavy carrier .................................................................................................. TE.179
  Afriel (angel) ............................................................................................................................ UMY.103
  Afsluitdijk ................................................................................................................................. PH.180
  Afterimages (example power).................................................................................................. USPD1.204; USP.87
  Afterlife Realms ....................................................................................................................... UMY.78
  Against All Odds ...................................................................................................................... USPD2.80
  Agaliarept (demon) .................................................................................................................. UMY.185
  Agathodaemon ........................................................................................................................ MMM.5
  Age (Disadvantage) ................................................................................................................. 5ER.329; CH.64-65; SH.61-62, 273-74; NH.43; FH.138, 353; 
  UMA.135; USP.55; TUM.84;
  Age Manipulation ..................................................................................................................... USPD1.232; USPD2.19
  Age Manipulation (speedster power) ....................................................................................... USP.152
  Age of characters .................................................................................................................... TC.6
  
  12.
  Hero.System.5th.Edition
  Age Of Reason/Piracy/Sail (Skill Period/modifier) ................................................................... TUS.35
  Age, as campaign theme ......................................................................................................... NH.68
  Age-Altering Ray ..................................................................................................................... G&G.12
  Agencies of the UN.................................................................................................................. UDOF.22-23
  Agent 57 (Chinese superhuman)............................................................................................. CU.121
  Agent divisions ........................................................................................................................ VPR.47
  Agent Recruit (AR) .................................................................................................................. UDOF.51-52
  Agent Templates ...................................................................................................................... UDOF.171
  Agent Templates ...................................................................................................................... VPR.183-90
  Agents
   
  Generally .......................................................................................................................... UDOF.50-75
   
  In combat .......................................................................................................................... UDOF.132-34; VPR.165
   
  Types of ............................................................................................................................ VPR.66
  Aggravated assault, use of superpowers as............................................................................ CU.48
  Aggressive Attack (Vehicle Maneuver) .................................................................................... TUV.178
  Agharti ..................................................................................................................................... CU.130; HL.66, 69, 91; TMW.53; UMY.172
  Aghora ..................................................................................................................................... UMY.126
  Aghoy ...................................................................................................................................... AB2.82
  Agile Brick (brick archetype) .................................................................................................... TUB.23
  Agile Domination Haymaker (example mental power) ............................................................ TUM.141
  Agile Haymaker (brick power) ................................................................................................. TUB.51
  Agility (AGI) (alternate form of DEX) ....................................................................................... USP.14
  Agility Skill Modifiers ................................................................................................................ TUS.36
  Agility Skills.............................................................................................................................. 5ER.48; TUS.62
  Aging in Faerie ........................................................................................................................ TMW.23
  Aging of campaigns ................................................................................................................. CH.142-43
  Agni (Hindu god)...................................................................................................................... UMY.204
  Agone the Smasher (supervillain) ........................................................................................... VPR.10
  Agony ...................................................................................................................................... FHG2.40
  Agony Infliction Helmet (example power) ................................................................................ 5ER.253
  Agricultural Adjustment Administration (AAA).......................................................................... PH.154
  Agriculture and Aquaculture .................................................................................................... VB.51
  Agriculture, Atlantean .............................................................................................................. HL.16
  Agrippa, Henry Cornelius ........................................................................................................ UMY.213
  Aground, running ..................................................................................................................... TUV.57
  Agta ......................................................................................................................................... AB2.98
  Aguila, El (deceased Mexican hero) ........................................................................................ CU.69
  Agwi ......................................................................................................................................... AB1.87
  AH-1W SuperCobra (example vehicle) ................................................................................... 5ER.476
  AH-1W SuperCobra, et al. ....................................................................................................... HSVS.93
  AH-64 Apache (example vehicle) ............................................................................................ 5ER.476
  AH-64 Apache Longbow Attack Helicopter (TUV) ................................................................... HSVS.45
  Ahi AB1.91
  Ahool ....................................................................................................................................... AB1.99
  Ahriman (god) .......................................................................................................................... UMY.187
  Ahuizotl .................................................................................................................................... MMM.6
  Aid FH.110
  Aid SH.53
  Aid (Power) .............................................................................................................................. 5ER.133, 354; SDK.45; DC.93; NH.29-30; TUB.35; 
  UMA.119-21; UMM.59; TUV.24; USP.47; TUM.78
  Aid, Senses and ...................................................................................................................... HCH.13
  Aides........................................................................................................................................ VA.31
  Aidita (Imperial hospital ship class) ......................................................................................... ST.80
  Aiello gang ............................................................................................................................... PH.159
  Aikens, Captain Dean .............................................................................................................. VB.129
  Aikido ....................................................................................................................................... UMA.15
  AIM-7 Sparrow Missile (example equipment) .......................................................................... TUV.131
  Ainu ......................................................................................................................................... AB2.10, 65
  Air (special effect), underwater ................................................................................................ HL.37
  Air (Template) .......................................................................................................................... HSB.25
  Air Adventure (subgenre)......................................................................................................... PH.20, 347
  Air And Wind Powers ............................................................................................................... USPD1.12
  Air Apparent ............................................................................................................................. USPD1.19
  Air Blast ................................................................................................................................... USPD1.12
  Air Bomb (shotgun round) ....................................................................................................... EG.73; DC.211
  Air Boost .................................................................................................................................. USPD1.18
  Air Bubble ................................................................................................................................ USPD1.19
  Air Cavalry Package Deal........................................................................................................ VPR.51
  Air Conditioner (Everyvehicle Equipment) ............................................................................... TUV.42
  Air Cushion .............................................................................................................................. USPD1.17
  Air Elemental ........................................................................................................................... HSB.70-71
  Air Elemental Package Deal .................................................................................................... FH.48
  Air Force units ......................................................................................................................... AW.65
  Air Into Gas.............................................................................................................................. USPD1.139
  Air King (British pulp-era criminal) ........................................................................................... CU.10
  
  The.Ultimate.Index.
  13
  Air Manipulation ....................................................................................................................... USPD1.249
  Air Mastery .............................................................................................................................. USPD1.13
  Air Navigation .......................................................................................................................... TUS.239
  Air Platform (speedster power) ................................................................................................ USP.94
  Air Point Defense..................................................................................................................... USPD1.17
  Air pressure ............................................................................................................................. USP.247
  Air Rifle .................................................................................................................................... USPD1.14
  Air Shield (example speedster power)..................................................................................... USPD1.17; USP.88
  Air Supply ................................................................................................................................ USPD2.9
  Air travel distances .................................................................................................................. PH.148
  Air Vehicles .............................................................................................................................. HSVS.44-106
  Air Wall .................................................................................................................................... USPD1.18
  Air, as special effect, underwater ............................................................................................. HCH.159
  Air, in the, effect on Knockback ............................................................................................... 5ER.419
  Air, thin or insufficient .............................................................................................................. FH.364
  Air/Wind (example special effect) ............................................................................................ 5ER.96
  Air-Cycle .................................................................................................................................. HSVS.143
  Air-Cycle .................................................................................................................................. VPR.125
  Air-lock Doors (security device) ............................................................................................... TUS.274
  Airacobra, P-29N, et al. ........................................................................................................... HSVS.59
  Airbag (example equipment) ................................................................................................... TUV.141
  Airborne (Base location) .......................................................................................................... 5ER.465-66
  Airborne Supremacy ................................................................................................................ USPD1.13
  Aircraft ..................................................................................................................................... PH.313
  Aircraft ..................................................................................................................................... TUV.69-83
  Aircraft ..................................................................................................................................... UDOF.108-13
  Aircraft Carrier
   
  Generally .......................................................................................................................... HSVS.108
   
  BODY of ............................................................................................................................ 5ER.449
   
  Guidelines for designing ................................................................................................... TUV.59
  Airdam (example equipment) .................................................................................................. TUV.148
  Airim  ....................................................................................................................................... AB1.65
  Airlock door, DEF and BODY of .............................................................................................. 5ER.448
  Airlocks .................................................................................................................................... SH.200
  Airlocks (Everyvehicle Equipment) .......................................................................................... TUV.60, 92
  Airlocks (example equipment) ................................................................................................. TUV.25
  Airmada Pilot ........................................................................................................................... MM.33
  Airplane Hit Location Tables .................................................................................................... TUV.190-91
  Airplanes.................................................................................................................................. HSVS.45-89; PH.147
  Airplanes, guidelines for designing .......................................................................................... TUV.73
  Airport/Business Park (neighborhood)..................................................................................... VB.23
  Airports .................................................................................................................................... HC.24; MC.35; VB.23, 33
  Airship (Zeppelin) (example Vehicle) ....................................................................................... TUV.75
  Airship (Zeppelin) (TUV) .......................................................................................................... HSVS.45
  Airships .................................................................................................................................... PH.147, 313
  Airships, guidelines for designing ............................................................................................ TUV.73
  Airy Guard, An (Elementalism spell) ........................................................................................ VA.132
  AIs (artificially intelligent computers) ....................................................................................... 5ER.459
  Aishim (type of angel) .............................................................................................................. UMY.180
  AIT   ......................................................................................................................................... DC.51
  AK   .......................................................................................................................................... 5ER.16
  Akadazou (type of nat) ............................................................................................................ AB2.110
  Akakasoh (type of nat)............................................................................................................. AB2.110
  Akashic Eye (spell) .................................................................................................................. TMW.80
  Akilieos, Aristofanes ................................................................................................................ VA.76
  Akils ......................................................................................................................................... PH.201
  Akula-Class Nuclear Submarine.............................................................................................. HSVS.133
  Akumashibaru (demon-hunting Japanese hero) ..................................................................... CU.75
  Al CKC.146
  Al Qaeda (terrorist organization) ............................................................................................. DC.309
  Al, the Alligator Man................................................................................................................. VB.148
  Al’gari (five-crested Varanyi) .................................................................................................... TE.38-39
  Al’gari, House .......................................................................................................................... TE.85
  Al’Raoud .................................................................................................................................. VA.30, 89, 148
  al’Tarabi Mountains.................................................................................................................. VA.83, 89
  Al’tegg Heavy Cruiser (Varanyi starship) ................................................................................. ST.118
  Alabaster family ....................................................................................................................... VA.42
  Alabaster, Lady Cyndera ......................................................................................................... VA.42, 147, 150
  Alakai ....................................................................................................................................... AB1.85
  Alapai, Princess ....................................................................................................................... WoE.46
  Alambeth Prime ....................................................................................................................... AW.10, 19, 39, 77
  Al-Aqsa Martyrs’ Brigade (terrorist organization) ..................................................................... DC.307
  Alan ......................................................................................................................................... AB2.87
  Alarch Denbrose ...................................................................................................................... NKN.115
  Alarm Clock Of Luck ................................................................................................................ USPD2.79
  
  14.
  Hero.System.5th.Edition
  Alarms ..................................................................................................................................... TUS.275, 284
  Albedo ..................................................................................................................................... SH.88-89, 278
  Alberich.................................................................................................................................... TMW.24, 87
  Albertus Magnus, Saint ........................................................................................................... UMY.213
  Albion (mystic British hero) ...................................................................................................... CU.71, 125
  Alcatraz.................................................................................................................................... PH.160
  Alchemica (example character) ............................................................................................... USPD1.267-68
  Alchemist Package Deal.......................................................................................................... FH.75
  Alchemists (element of Fantasy) ............................................................................................. FH.25
  Alchemy
   
  Generally .......................................................................................................................... TMW.72; UMY.120
   
  New Talent for sorcerers ................................................................................................... VA.168
   
  School of magic ................................................................................................................ FH.228
  Alchera .................................................................................................................................... HL.70
  Alcoke, Thomasin .................................................................................................................... UDOF.45
  Aldan ....................................................................................................................................... PH.184
  Aldebaran ................................................................................................................................ SH.74, 78
  Aldermen ................................................................................................................................. VA.23, 146
  Aldressa the Weeper ............................................................................................................... VA.32
  Alena Drake (example character) ............................................................................................ 5ER.526
  Aleph ....................................................................................................................................... TMW.9
  Alepus Gamma ........................................................................................................................ WoE.19
  Alertness.................................................................................................................................. USPD1.105
  Alertness (power) .................................................................................................................... UMM.129
  Alexander ................................................................................................................................ PH.185
  Alexander I .............................................................................................................................. PH.178
  Alexander, Roberta .................................................................................................................. MC.102
  Alexander’s Gate ..................................................................................................................... TMW.69
  Alexandretta ............................................................................................................................ PH.200
  Alfonso XIII .............................................................................................................................. PH.181
  Algashar’s Dominion Of The Mind ........................................................................................... FHG1.167
  Algashar’s Glamour Of Fright .................................................................................................. FHG1.175
  Alger, Broer, and Cole ............................................................................................................. VB.96
  Algeria ..................................................................................................................................... PH.188
  Algol......................................................................................................................................... SH.74, 78
  Algor mortis, Forensic Medicine and ....................................................................................... TUS.182; DC.169
  Algul (type of vampire)............................................................................................................. UMY.210
  Ali, Dr. Abnel ............................................................................................................................ MC.5
  Ali, Pvt. Ahmet ......................................................................................................................... VB.71
  Alicante, Javier (example character) ....................................................................................... TUM.232
  Alice Springs............................................................................................................................ HL.70
  Alice Springs............................................................................................................................ PH.222
  Alien (brick background/origin) ................................................................................................ TUB.19
  Alien (origin type)..................................................................................................................... CH.59
  Alien abduction ........................................................................................................................ UMY.178
  Alien Beastie............................................................................................................................ MC.103
  Alien blade weapons ............................................................................................................... SH.148
  Alien civilizations ..................................................................................................................... SH.109-40
  Alien class of minds ................................................................................................................. TUM.21
  Alien cuisine ............................................................................................................................ SH.117
  Alien fauna............................................................................................................................... MC.87
  Alien languages ....................................................................................................................... TUS.224
  Alien life, effect on atmospheric composition .......................................................................... SH.87
  Alien Martial Artist (character archetype)................................................................................. UMA.107
  Alien Military Vehicles .............................................................................................................. ST.51
  Alien Pheromones (example power) ....................................................................................... SH.57
  Alien Physiology (Physical Limitation) ..................................................................................... SH.64
  Alien Probe .............................................................................................................................. VAmk.25-48
  Alien species
   
  Generally .......................................................................................................................... SH.14; AW.25
   
  As NPCs ........................................................................................................................... SH.122-24
   
  Creating ............................................................................................................................ SH.115-23
   
  SF without aliens .............................................................................................................. SH.110-11
  Alien Starships......................................................................................................................... ST.96
  Alien technology ...................................................................................................................... SH.144
  Alien technology (Technological Skill modifier)........................................................................ TUS.40
  Alien technology, compatability of ........................................................................................... TE.135-36
  Alien Wars ............................................................................................................................... GC.26; WoE.See “Xenovores”
  Alienness (Interaction Skill modifier) ....................................................................................... TUS.37
  Aliens
   
  Generally .......................................................................................................................... CU.95; GC.6
   
  Generally, in Champions campaigns ................................................................................ CH.52-53
   
  Acting and ......................................................................................................................... TUS.75
   
  As creatures ...................................................................................................................... HSB.7
   
  Element of Science Fiction genre ..................................................................................... 5ER.531
  
  The.Ultimate.Index.
  15
   
  Expert On .......................................................................................................................... EV.56, 58, 73
   
  NASA and ......................................................................................................................... CH.33
   
  Place/role in Human space ............................................................................................... AW.43
   
  Source of superpowers ..................................................................................................... CH.44
  Alisadra, the Great................................................................................................................... WoE.22
  Alkahest ................................................................................................................................... UMY.122
  All Or Nothing (Limitation) ....................................................................................................... 5ER.241
  All or nothing effect of Mental Powers ..................................................................................... TUM.25
  All The Time In The World ....................................................................................................... USPD2.119
  All-American (United States’s official superhero) .................................................................... CU.23, 37
  Allah......................................................................................................................................... TMW.33
  Allamanda................................................................................................................................ TMW.47
  Allbright, Chamomile (Atropos)................................................................................................ MM.73
  Allegory, in Crossworlds Fantasy ............................................................................................ FH.10
  Allen Gilbert ............................................................................................................................. MM.106
  Allen, Dory (NPC) .................................................................................................................... VAmk.83
  Allen, Fred ............................................................................................................................... PH.156
  Allen, Gracie ............................................................................................................................ PH.131
  Allies ........................................................................................................................................ HC.225
  Allies ........................................................................................................................................ TA.305-314
  Alligator.................................................................................................................................... HSB.149-50
  Alligators .................................................................................................................................. VB.20
  Allocating Combat Skill Levels ................................................................................................ TUS.119
  Allocating Multipower points .................................................................................................... 5ER.321
  Allocating VPP points .............................................................................................................. 5ER.324
  Allotment of spells per day ...................................................................................................... FH.233, 245
  Allotment, annual for equipment and agents, for Nests........................................................... VPR.82
  All-Purpose Petty Obstacle Warriors ....................................................................................... TMW.112
  All-Seeing Eye (example spell)................................................................................................ FH.263
  All-Seeing Eye Of Skarn, The .................................................................................................. TMW.114
  Allure Perfume ......................................................................................................................... G&G.54
  Almas....................................................................................................................................... AB1.30
  Almena, Andre ......................................................................................................................... GC.66
  Almena, Andre (Earth’s Star*Guardian) ................................................................................... CU.25, 132
  Alone (Amyklai surname) ........................................................................................................ VA.79
  Alone, Svenair ......................................................................................................................... VA.30, 147-48
  Alp-luachra (type of faery) ....................................................................................................... UMY.195
  Alpes Maritimes ....................................................................................................................... PH.180
  Alpha Aleb ............................................................................................................................... WoE.112
  Alpha Centauri ......................................................................................................................... SH.74, 78, 107-08
  Alpha Centauri (planets) .......................................................................................................... TE.69
  Alpha Centauri IV .................................................................................................................... GC.25
  Alpha Kurkov ........................................................................................................................... WoE.58
  Alpha Ultra III ........................................................................................................................... AW.39
  Alpha-class villains, as rated by Superhuman Survey............................................................. CU.39
  Alric the Unmoved ................................................................................................................... VA.64, 66, 171
  Alric the Younger ..................................................................................................................... VA.160, 171
  Alrich the True Emperor........................................................................................................... VA.16
  Altair ........................................................................................................................................ SH.74, 78, 108
  Altar, in Demonhames ............................................................................................................. DSD.117-18
  Altars (element of Fantasy) ..................................................................................................... FH.25
  Alter Appearance (power) ........................................................................................................ USPD2.66; UMM.125
  Alter Density (variant Power) ................................................................................................... UMM.26
  Alter Size (variant Power) ........................................................................................................ UMM.53
  Alter The Weather (speedster power) ..................................................................................... USP.119
  Alter/Inflict Emotions (power)................................................................................................... TUM.115; USPD1.82
  Alterable Effect (Adder) ........................................................................................................... TUM.25, 29
  Alterable Size (Adder) ............................................................................................................. 5ER.100
  Alteration (mentalist background) ............................................................................................ TUM.6
  Alteration (speedster background) .......................................................................................... USP.6
  Altered (Template) ................................................................................................................... HSB.21
  Altered Duplicates (Advantage) ............................................................................................... 5ER.155
  Altered Skin ............................................................................................................................. USPD1.143
  Altering appearance, function of Disguise ............................................................................... TUS.173
  Altering Characteristics............................................................................................................ 5ER.561
  Altering Disadvantages during game play ............................................................................... 5ER.328
  Altering the Range Modifier ..................................................................................................... DC.192; HCH.165
  Altering the Skill Roll................................................................................................................ TUS.12
  Alternate Attack Roll calculations ............................................................................................ 5ER.371
  Alternate Characteristics, Skills Rolls and ............................................................................... TUS.11
  Alternate Combat Value (Advantage) ...................................................................................... TUM.77
  Alternate Desolidification ......................................................................................................... UMM.25
  Alternate Destination (speedster power) ................................................................................. USP.94
  Alternate dimensions ............................................................................................................... CH.53
  Alternate histories .................................................................................................................... CH.23-24
  
  16.
  Hero.System.5th.Edition
  Alternate histories .................................................................................................................... SH.240-41
  Alternate histories or Earths .................................................................................................... TMW.10
  Alternate History Fantasy (subgenre) ...................................................................................... UMY.148
  Alternate world, as defining element of Fantasy...................................................................... FH.8
  Alternate Worlds ...................................................................................................................... UMY.79
  Alternate worlds (element of Fantasy genre)........................................................................... 5ER.509
  Alterna-Teen (clique/Package Deal) ........................................................................................ TC.29
  Alternative schools .................................................................................................................. TC.11
  Alvantin .................................................................................................................................... AB1.73
  Alvaran Nineforms (example character) .................................................................................. UMM.197
  Alvarez, Carmelita and Rosa ................................................................................................... MM.109
  Always Direct (Limitation) ........................................................................................................ 5ER.222
  Always On ............................................................................................................................... SH.61
  Always On (Limitation)............................................................................................................. 5ER.173, 182, 284; SDK.68
  Alzamar’s Cloak Of The Unseen ............................................................................................. FHG1.182
  Alzamar’s Mantle Of Misperception ......................................................................................... FHG1.182
  Amabael (angel) ...................................................................................................................... UMY.103
  Aman (Israeli intelligence agency)........................................................................................... DC.43
  Amaterasu ............................................................................................................................... AB2.6, 59
  Amateur Detective Package Deal............................................................................................ PH.229-30
  Amatol (explosive) ................................................................................................................... DC.260; EG.123
  Amaymon (demon) .................................................................................................................. UMY.185
  Amazing escapes (genre element) .......................................................................................... DC.23
  Amazing Man........................................................................................................................... DSD.14
  Amazing Man I (member of the Fabulous Five,  father of Amazing Man II) ............................ CU.13, 16, 24
  Amazing Man II........................................................................................................................ HL.28
  Amazing Man II........................................................................................................................ VAmk.139
  Amazing Man II (hero, son of Amazing Man I and Siren,  member of the Sentinels) .............. CU.19, 23, 26, 68
  Amazon Jungle ........................................................................................................................ PH.164
  Amazons, Donburil .................................................................................................................. TE.42, 87
  Ambassador Bridge ................................................................................................................. MC.89
  Ambassadors........................................................................................................................... VA.23, 146, 154
  Ambernaud’s Augmentation .................................................................................................... FHG2.6
  Ambernaud’s Disruption .......................................................................................................... FHG2.7
  Ambidexterity ........................................................................................................................... HCH.49
  Ambidexterity (Talent) .............................................................................................................. 5ER.87; SDK.32; UMM.16
  Ambidextrous Conversion (firearm modification)..................................................................... DC.238; EG.101
  Ambient magic ......................................................................................................................... FH.221
  Ambient Weather Enhancement .............................................................................................. USPD2.123
  Ambulance............................................................................................................................... HSVS.13
  Ambushes, planning, function of Tactics ................................................................................. TUS.332
  Amenokal................................................................................................................................. PH.189
  Amentum ................................................................................................................................. FH.174
  Ameretat (amesha spenta) ...................................................................................................... UMY.182
  American black bear ................................................................................................................ 5ER.452
  American Business Machinery (corporation). .......................................................................... CU.59
  American Business Machines ................................................................................................. MC.25, 52
  American Eagle (Golden Age hero) ......................................................................................... CU.12
  American from the Orient (character archetype) ..................................................................... UMA.107
  American From The Orient (martial arts character archetype) ................................................ 5ER.517
  American Light Arms ............................................................................................................... VB.50
  American ninja, modern........................................................................................................... UMA.83
  American occult republic ......................................................................................................... TMW.69
  American Revolution ............................................................................................................... VB.10
  American Soldier Enhancement Project .................................................................................. MC.46
  American Superhuman and Paranormal Registration Act ....................................................... CU.24, 35-36
  American Type 4-4-0 Steam Locomotive ................................................................................ HSVS.24
  American viewpoint ................................................................................................................. NH.67
  Americanists ............................................................................................................................ UDOF.44
  Americas, the........................................................................................................................... PH.162
  Ameriforce One (superhuman soldiers)................................................................................... CU.25, 40, 116
  Amesha Spentas ..................................................................................................................... UMY.182
  Amicable (Advantage) ............................................................................................................. 5ER.225
  Amikiri ...................................................................................................................................... AB2.6
  Amir, Mirwais ........................................................................................................................... UDOF.119
  Amitabha ................................................................................................................................. TMW.32
  Amlin........................................................................................................................................ HL.44-45, 48-49
  Ammonium picrate (explosive) ................................................................................................ DC.258; EG.122
  Ammunition
   
  Generally .......................................................................................................................... DC.201; EG.63
   
  Buying ............................................................................................................................... SH.178
   
  Creating/representing in the HERO System ..................................................................... DC.201
   
  Damage Table ................................................................................................................... DC.203
   
  Shotguns ........................................................................................................................... DC.210
   
  Summary Table ................................................................................................................. DC.207; EG.72
  
  The.Ultimate.Index.
  17
   
  Unlimited ........................................................................................................................... HCH.170
  Amnesia (Vibora Bay villain) .................................................................................................... VB.137; EU.43
  Amnesty Act............................................................................................................................. AW.21
  Amoeba, Space, Giant ............................................................................................................ HSB.201-02
  Amok, running ......................................................................................................................... PH.203
  Amoral Mercenary (villain archetype) ...................................................................................... DC.330
  Amorphous Horror ................................................................................................................... HSB.190-91
  Amorphous Horror ................................................................................................................... USPD2.28
  Amos ’n’ Andy .......................................................................................................................... PH.156
  Ampheres ................................................................................................................................ HL.7
  Amphibian (Vibora Bay Superhero) ......................................................................................... VB.69, 72, 121; EV.45, 66
  Amphibian aliens ..................................................................................................................... SH.116-17
  Amphisbaena........................................................................................................................... HSB.116
  Amplification ............................................................................................................................ USPD1.192
  Amschaspands ........................................................................................................................ TMW.32; UMY.182
  Amsterdam .............................................................................................................................. PH.180
  Amulet Of Horus (example power) .......................................................................................... 5ER.301
  Amulet Of Magic Power (example power) ............................................................................... 5ER.158
  Amulet of Protection ................................................................................................................ DSD.30, 83-84
  Amulet Of The Aandiri, The (example power) ......................................................................... CH.77
  Amulet Of The Clear Mind ....................................................................................................... FHG1.137
  Amun (Egyptian god) ............................................................................................................... UMY.202
  Amundsen, Roald .................................................................................................................... PH.222
  Amusement parks.................................................................................................................... HC.109
  Amyklai .................................................................................................................................... VA.78, 161
  An Army Of One (combat stunt) .............................................................................................. NH.52
  An Ch’i ..................................................................................................................................... UMA.16
  An’barna, Union of (planets) .................................................................................................... TE.81
  An’dona (nation) ...................................................................................................................... TE.80
  Anaconda ................................................................................................................................ HSB.177
  Anaconda-class Light Tank ...................................................................................................... VPR.123
  Anaesthetic Gas Projector (example equipment) .................................................................... TUV.143
  Anaesthetic Gas Projector (example power) ........................................................................... CH.105
  Analyst Package Deal ............................................................................................................. DC.39; UDOF.67
  Analytical Engine ..................................................................................................................... TUS.126
  Analyze (Sense Modifier) ........................................................................................................ 5ER.164
  Analyze (Skill) .......................................................................................................................... 5ER.49; TUB.29; UMY.31; TUV.220; TUS.76; SH.40; FH.84; 
  DC.62; TUM.14
  Analyze Combat Technique (form of Analyze) ......................................................................... TUS.77
  Analyze electronic devices, function of Electronics ................................................................. TUS.177
  Analyze Large Objects (form of Analyze) ................................................................................ TUS.78
  Analyze Magic (form of Analyze) ............................................................................................. TUS.78
  Analyze mechanical devices, function of Mechanics............................................................... TUS.232
  Analyze Motive (form of Analyze) ............................................................................................ TUS.78
  Analyze Skills (form of Analyze) .............................................................................................. TUS.79
  Analyze Style (form of Analyze)............................................................................................... UMA.112; TUS.79
  Analyze Technology (form of Analyze) .................................................................................... TUS.79
  Analyze “Power” (type of form of Analyze) .............................................................................. TUS.78
  Analyzing recordings, function of Systems Operation ............................................................. TUS.327
  Ananda Mahidol....................................................................................................................... PH.209
  Anangu .................................................................................................................................... HL.70
  Anantaboga ............................................................................................................................. AB1.106
  Anantaoga ............................................................................................................................... AB1.124
  Anarchic Period ....................................................................................................................... AW.20, 24, 75
  Anastasia ................................................................................................................................. PH.184
  Anastasia, Albert...................................................................................................................... PH.158
  Anata-Shesha .......................................................................................................................... AB1.83
  Anatomy of a Black Magic Plot ................................................................................................ DSD.145
  Ancestry/Environment Package Deals .................................................................................... FH.47-53
  Anchor (example equipment) .................................................................................................. TUV.147
  Ancient Empires ...................................................................................................................... VA.157
  Ancient Wizard (NPC archetype)............................................................................................. FH.376
  Ancient world (element of Fantasy) ......................................................................................... FH.25
  Ancients alien civilizations ....................................................................................................... SH.122-23
  Ancients, the ............................................................................................................................ HL.44
  Ancients, the (Empyreans) ...................................................................................................... CU.93
  Andaman Islands ..................................................................................................................... AB1.125
  Anderson, K. P. ........................................................................................................................ VB.52
  Anderson, Lisa......................................................................................................................... CKC.84
  Andes ...................................................................................................................................... PH.164
  Andrews, Roy Chapman.......................................................................................................... PH.128
  Andrews, Travis ....................................................................................................................... MC.37
  Andrin ...................................................................................................................................... HL.13, 84
  Andrith the Golden................................................................................................................... HL.101
  Android Package Deal ............................................................................................................. SH.23
  
  18.
  Hero.System.5th.Edition
  Androids .................................................................................................................................. HSB.207-210; SH.15-16, 165-68
  Androids And Robots ............................................................................................................... ST.29
  Andromeda Galaxy .................................................................................................................. CU.95
  Andromeda Galaxy .................................................................................................................. CKC.214-15
  Andromeda Galaxy .................................................................................................................. CKC.185-86
  Andromeda Galaxy .................................................................................................................. SH.69
  Andros ..................................................................................................................................... HL.13-14, 84
  Andros (second husband of Mara, father of Marus and Thalassa) ......................................... CU.23, 25, 90
  Androsphinx............................................................................................................................. HSB.118
  ANFO (explosive) .................................................................................................................... DC.258; EG.122
  Angelic Crystal (magical/wondrous item) ................................................................................ UMY.215
  Angelic spirits .......................................................................................................................... TMW.32
  Angelo, Jaime .......................................................................................................................... TE.59, 64
  Angels...................................................................................................................................... UMY.21, 103, 180
  Angelus Temple ....................................................................................................................... PH.159
  Angenar (planet) ...................................................................................................................... TE.72
  Angkor Wat .............................................................................................................................. DSD.10; AB1.96; PH.206
  Angle of sail ............................................................................................................................. TUV.57
  Angler ...................................................................................................................................... AA.51
  Anglo-Egyptian Sudan ............................................................................................................. PH.188
  Angola ..................................................................................................................................... PH.189
  Angrata, High Consul .............................................................................................................. WoE.115, 152
  Animal Army ............................................................................................................................ USPD1.24
  Animal class of minds .............................................................................................................. TUM.21
  Animal Communication............................................................................................................ USPD1.24
  Animal Companion .................................................................................................................. FHG1.38
  Animal Companion .................................................................................................................. USPD1.25
  Animal Companion (type of Follower) ..................................................................................... PH.259
  Animal Control ......................................................................................................................... USPD1.25
  Animal creation ........................................................................................................................ HSB.10
  Animal Defense Front .............................................................................................................. MC.104
  Animal Empathy ...................................................................................................................... USPD1.25
  Animal Empathy (example power)........................................................................................... CH.10
  Animal Eyes............................................................................................................................. FHG1.56
  Animal Form ............................................................................................................................ USPD1.20
  Animal Form (power) ............................................................................................................... UMM.83
  Animal Form (type of Major Metamorph) ................................................................................. UMM.76
  Animal Friendship (Talent) ....................................................................................................... FH.103; PH.261
  Animal Handler (Skill) .............................................................................................................. 5ER.49; SDK.24; HSB.11-13; UMM.14; TUS.81; SH.40; 
  FH.85
  Animal Liberation Front (terrorist organization) ....................................................................... DC.307
  Animal parts, value of .............................................................................................................. HSB.37-38
  Animal populations .................................................................................................................. HSB.37
  Animal Powers......................................................................................................................... USPD1.20
  Animal Powers......................................................................................................................... UMM.83
  Animal Powers (example special effect) .................................................................................. 5ER.96
  Animal Senses......................................................................................................................... USPD1.21
  Animal Senses (power) ........................................................................................................... UMM.83
  Animal sounds, imitating, function of Mimicry.......................................................................... TUS.236
  Animal Speedster (archetype) ................................................................................................. USP.9
  Animal Spy .............................................................................................................................. USPD1.25
  Animal Summoning ................................................................................................................. USPD1.26
  Animal Trainer (Skill Combinations) ........................................................................................ TUS.8
  Animal-Calling ......................................................................................................................... FHG2.79
  Animal-men ............................................................................................................................. FH.298
  Animals
   
  Generally .......................................................................................................................... 5ER.452
   
  in combat .......................................................................................................................... HSB.31
   
  in your game ..................................................................................................................... HSB.7
   
  Languages and ................................................................................................................. TUS.214
   
  Survival and ...................................................................................................................... TUS.316
   
  Tracking and ..................................................................................................................... TUS.336
  Animals’ speeds ...................................................................................................................... USP.9
  Animals, local .......................................................................................................................... VB.20-21
  Animals, talking, in Crossworlds Fantasy ................................................................................ FH.10
  Animate Body (Necromancy spell) .......................................................................................... VA.134
  Animate Dead (example spell) ................................................................................................ FH.269
  Animate Object ........................................................................................................................ USPD1.139
  Animate Technology (power) ................................................................................................... TUM.89; USPD1.47
  Animated Series (subgenre) .................................................................................................... DC.11
  Anime ...................................................................................................................................... UMY.152
  Anime Martial Arts (martial arts subgenre) .............................................................................. 5ER.519; NH.9-10
  Anim~ (siddhi) ......................................................................................................................... UMY.114
  Anjing ajak (monster)............................................................................................................... AB1.104; UMM.236
  Ankara ..................................................................................................................................... PH.201
  
  The.Ultimate.Index.
  19
  Ankylosaur ............................................................................................................................... CKC.116; MC.74; UDOF.13
  Ankylosaurus ........................................................................................................................... HSB.152
  Annam ..................................................................................................................................... AB1.131-32; PH.206
  Annani ..................................................................................................................................... AB2.82
  Annoyed (Limitation)................................................................................................................ 5ER.226
  Annual events .......................................................................................................................... HC.103
  Anomalies in planetary systems .............................................................................................. SH.81
  Anomalies of moons ................................................................................................................ SH.85
  Anomalies, astronomical ......................................................................................................... SH.77
  Anonymity ................................................................................................................................ SH.48
  Anonymity (Perk) ..................................................................................................................... 5ER.78; PH.258; UMY.39; TUV.20
  Anschluss ................................................................................................................................ PH.170, 175
  Anselmi, Albert......................................................................................................................... PH.159
  Answer, the .............................................................................................................................. VB.88
  Answer, the (NPC hero)........................................................................................................... DCTAS.24
  Answerman Team .................................................................................................................... DCTAS.27
  Antagonistic (Limitation) .......................................................................................................... 5ER.226
  Antagonists .............................................................................................................................. VA.110, 166, 186
  Antarctic................................................................................................................................... PH.222
  Antarctic Burrows .................................................................................................................... WoE.93
  Antarctic Research Outpost..................................................................................................... UDOF.48, 161
  Antarctica................................................................................................................................. HL.52; CU.75, 128
  Antarctica-class Light Cruiser .................................................................................................. AW.128
  Antares .................................................................................................................................... SH.74, 78, 108; AW.18
  Antelope .................................................................................................................................. HSB.150-51
  Antelope Makara ..................................................................................................................... AB1.81
  Anthrax (bioweapon) ............................................................................................................... EG.128
  Anthropology, forensic ............................................................................................................. DC.168
  Anthropology, Forensic Medicine and ..................................................................................... TUS.182
  Anthropomancy (method of divination) .................................................................................... UMY.34
  Anthropophagy, Xenovore ....................................................................................................... AW.142, 154
  Anti-Communism ..................................................................................................................... CH.11-12
  Anti-Friction Protection (example power) ................................................................................ USPD1.204; USP.88
  Anti-God, the ........................................................................................................................... TMW.9
  Anti-Jamming Technology (example power) ............................................................................ 5ER.177
  Anti-Laser Armor (example power) .......................................................................................... 5ER.283
  Anti-Laser Finish (example equipment) ................................................................................... TUV.136
  Anti-mentalist prejudice ........................................................................................................... TUM.268
  Anti-Paint Windshield (example equipment)............................................................................ TUV.146
  Anti-Personnel Weapons ......................................................................................................... TUV.120
  Anti-Sensor EMP Generator (example equipment) ................................................................. TUV.125
  Antibody Cell ........................................................................................................................... VAmk.122
  Antichrist Wannabe (type of Brother) ...................................................................................... DSD.85
  Anticipating enemy actions, function of Tactics ....................................................................... TUS.331
  Anticipation (power) ................................................................................................................. USPD2.63
  Anticipation (power) ................................................................................................................. UMM.128
  Anticipation (power) ................................................................................................................. TUM.122
  Anticipation Shielding (power) ................................................................................................. TUM.149
  Anticipatory Shielding .............................................................................................................. USPD2.88
  Antidotes, creating, function of Poisoning ............................................................................... TUS.367
  Antigravity
   
  Aircraft .............................................................................................................................. TUV.73
   
  Ground vehicles ................................................................................................................ TUV.38
   
  Human .............................................................................................................................. AW.19, 125
   
  Xenovore .......................................................................................................................... AW.142
  Antimatter (as cargo) ............................................................................................................... TE.94
  Antimatter Bullets .................................................................................................................... EG.174
  Antimatter Bullets (example technology) ................................................................................. SH.150
  Antimatter power ..................................................................................................................... EG.198
  Antimatter Power ..................................................................................................................... SH.171-72
  Antimatter production facility ................................................................................................... TE.69
  Antimatter rockets.................................................................................................................... SH.189
  Antimatter Universe ................................................................................................................. MC.104
  Antimony (poison).................................................................................................................... EG.139
  Antisocial personality disorder ................................................................................................. DC.306
  Antispinward Corridor .............................................................................................................. TE.11-12, 72, 94; WoE.96
  Antispinward Treaty Organization............................................................................................ AW.15, 20, 40
  Anti-Vehicular AP Grenade Launcher (example equipment) ................................................... TUV.126
  Anti-Vehicular Grenade Launcher (example equipment)......................................................... TUV.126
  Antonio, Emperor..................................................................................................................... TE.12
  Anual, Battle of ........................................................................................................................ PH.192
  Anubis (Egyptian god) ............................................................................................................. UMY.202
  Anubis (mystic villain) .............................................................................................................. CKC.118; CU.73; MC.106; TMW.63
  Anubis-class Anti-Infantry Tank ............................................................................................... ST.47
  Anvil ......................................................................................................................................... AW.39
  
  20.
  Hero.System.5th.Edition
  Anvil (Indian hero) ................................................................................................................... CU.73
  Any Area (type of Area Of Effect) ............................................................................................ 5ER.249
  Anyu ........................................................................................................................................ VA.31
  Anza’rhl.................................................................................................................................... TE.93
  Ao Chin .................................................................................................................................... AB1.40
  Ao Jun ..................................................................................................................................... AB1.40
  Ao Kuang ................................................................................................................................. AB1.40
  Ao Ping .................................................................................................................................... AB1.40
  Ao Shun ................................................................................................................................... AB1.40
  Aodaisho.................................................................................................................................. AB2.39
  AP   .......................................................................................................................................... 5ER.16
  Apache Longbow Attack Helicopter (TUV) .............................................................................. HSVS.45
  Apaches (Parisian gangsters) ................................................................................................. PH.174
  Apalala..................................................................................................................................... AB1.124
  Apatosaurus ............................................................................................................................ HSB.153
  APDU (ammunition type) ......................................................................................................... DC.202
  Ape, Giant................................................................................................................................ HSB.194-95
  Ape, Guardian ......................................................................................................................... HSB.40
  Apep ........................................................................................................................................ TMW.138
  Apep ........................................................................................................................................ VPR.6
  Apes, city of ............................................................................................................................. VA.89, 163
  APEX (ammunition type) ......................................................................................................... DC.202
  APHC (ammunition type) ......................................................................................................... DC.202
  APHEX (ammunition type)....................................................................................................... DC.202
  Aphrodite (Greco-Roman goddess)......................................................................................... UMY.203
  API (ammunition type) ............................................................................................................. DC.202
  Apocalypse (Imperial starship) ................................................................................................ ST.61
  Apocalypse SF ........................................................................................................................ SH.8
  Apollo (Greco-Roman god)...................................................................................................... UMY.203
  Apollonius of Tyana ................................................................................................................. UMY.28, 213
  Apophis.................................................................................................................................... VPR.6
  Aport Entangle (speedster power) ........................................................................................... USP.144
  Aport Missiles (example speedster power).............................................................................. USPD1.228; USP.144
  Aport Punch (example speedster power) ................................................................................ USPD1.228; USP.144
  Aportation ................................................................................................................................ USPD1.227; USP.142
  Aportation Point Defense......................................................................................................... USPD1.230; USP.148
  Aportive Blinding (speedster power)........................................................................................ USPD1.227; USP.143
  Apostle, Mikus (the Holy One) ................................................................................................. VA.39, 150
  Appalachian Mountains ........................................................................................................... PH.161
  Appearance (aspect of characters that can change) ............................................................... UMM.6
  Appearance Manipulation ........................................................................................................ USPD1.176
  Appearance Manipulation ........................................................................................................ USPD1.37
  Appearance Manipulation (power)........................................................................................... UMM.147
  Appearance of superhumans in the setting ............................................................................. CH.27-28
  Appearance, altering, function of Disguise .............................................................................. TUS.173
  Appendices .............................................................................................................................. UDOF.167; NH.147-55; MMM.117
  Appendix.................................................................................................................................. GC.39; USPD1.267; FH.407-10; AB2.135; DCP.221
  Appendix: Pulp Slang .............................................................................................................. PH.408
  Apple computers...................................................................................................................... TUS.127
  Applicability of Focus ............................................................................................................... 5ER.295
  Apply Disguise (optional form of Disguise) .............................................................................. TUS.176
  Appointments, arrange/deny, function of Bureaucratics .......................................................... TUS.106
  Apport (example power) .......................................................................................................... SH.254
  Appraisal (optional form of Trading) ........................................................................................ TUS.341
  Appraise (Professional Skill).................................................................................................... DC.77; FH.92
  Appraising goods/services, function of Trading ....................................................................... TUS.339
  Appraising-Spell ...................................................................................................................... FHG2.80
  Apprentice (example Follower) ................................................................................................ UMY.40
  Apprentice, as Follower ........................................................................................................... FH.99
  Apprentices.............................................................................................................................. VA.113
  Appropriateness (Interaction Skill modifier) ............................................................................. TUS.37
  Approval Group ....................................................................................................................... GC.31
  Approval, obtain/deny, function of Bureaucratics .................................................................... TUS.105
  Approving the speedster.......................................................................................................... USP.242
  Apsarasas................................................................................................................................ AB1.7, 61, 76
  Apu Tanis ................................................................................................................................. AB1.69
  Aqua-Speedster (archetype) ................................................................................................... USP.9
  Aqua-Strength (speedster power) ........................................................................................... USP.134
  Aqua-Vitality (speedster power) .............................................................................................. USP.137
  Aquadynamic devices.............................................................................................................. HCH.161
  Aquadynamicity ....................................................................................................................... HL.39
  Aquarium ................................................................................................................................. MC.77, 103
  Aquarius-class cruise liner....................................................................................................... TE.179
  Aquatic (Template)................................................................................................................... HSB.22
  Aquatic Adaptations ................................................................................................................. USPD1.248
  
  The.Ultimate.Index.
  21
  Aquatic agents ......................................................................................................................... VPR.52
  Aquatic Animals (Animal Handler category) ............................................................................ TUS.81
  Aquatic animals, speeds of...................................................................................................... USP.9
  Aquatic Cold Resistance (speedster power) ........................................................................... USP.134
  Aquatic Movement (Talent, form of Environmental Movement) ............................................... 5ER.90; HL.36
  Aquatic races ........................................................................................................................... FH.298
  Arab Legion, the ...................................................................................................................... PH.199
  Arabia ...................................................................................................................................... DSD.131
  Arabian honor .......................................................................................................................... PH.195
  Árák ......................................................................................................................................... AB1.96
  Aralim (type of angel) .............................................................................................................. UMY.180
  Aranya Prades ......................................................................................................................... PH.206
  Arare (weapon) ........................................................................................................................ UMA.168, 174
  Arariel (angel) .......................................................................................................................... UMY.103
  Arbir (weapon) ......................................................................................................................... UMA.171, 174
  Arc de Triomphe ...................................................................................................................... PH.173
  Arc of Leaping or Swinging...................................................................................................... USP.212, 215
  Arc Travel ................................................................................................................................ USPD1.79
  Arc Welding ............................................................................................................................. USPD2.45
  Arcades (hang-out) .................................................................................................................. TC.12
  Arcadia .................................................................................................................................... CU.92-94; GC.51; HL.43-64, 87; TC.45
  Arcane ..................................................................................................................................... GC.93
  Arcane ..................................................................................................................................... TC.99
  Arcane (mystic teen hero, wanted for murder) ........................................................................ CU.69, 125
  Arcane Adversaries ................................................................................................................. TMW.4
  Arcane Backlash...................................................................................................................... FHG1.202
  Arcane Defense ....................................................................................................................... FH.81
  Arcane Eye (example spell)..................................................................................................... FH.261
  Arcane magic........................................................................................................................... FH.227
  Arcane magic........................................................................................................................... TA.230-48
  Arcane Neutralization Blaster .................................................................................................. G&G.15
  Arcane Societies...................................................................................................................... UMY.162
  Arcane Theft ............................................................................................................................ FHG2.8
  Arcanomantic Perception ........................................................................................................ FHG2.15
  Arcanomantic Shield................................................................................................................ FHG2.14
  Arcanomantic Wall ................................................................................................................... FHG2.14
  Archaeologist ........................................................................................................................... EV.49, 101
  Archaeologist Package Deal ................................................................................................... PH.235
  Archaeology............................................................................................................................. DC.156
  Archaeology, Criminology and ................................................................................................. TUS.146
  Archanai .................................................................................................................................. AB1.119
  Archangel (New York City heroine, killed by Takofanes) ......................................................... CU.66, 102
  Archangels (type of angel)....................................................................................................... UMY.180-81
  Archdemons ............................................................................................................................ DSD.9, 22, 30-31, 63
  Archdruid (former member of UNITY) ..................................................................................... UDOF.137
  Archdruid Airetach (Mystic Supervillian) .................................................................................. AA.9; EV.87
  Archer Package Deal............................................................................................................... FH.66
  Archer’s Bane .......................................................................................................................... FHG1.199
  Archer’s Strength (example ability) ......................................................................................... FH.111
  Archetypal World ..................................................................................................................... TMW.6
  Archetypes
   
  Generally .......................................................................................................................... VA.92, 122; DC.31; DCTAS.10; CH.69-80; GC.8, 137; 
  TMW.8; NH.22-24; TUV.218
   
  Aliens ................................................................................................................................ SH.115
   
  For bricks .......................................................................................................................... TUB.23
   
  For martial artist characters .............................................................................................. UMA.107
   
  For mentalists ................................................................................................................... TUM.8
   
  For metamorphs ............................................................................................................... UMM.11
   
  For speedsters .................................................................................................................. USP.9
   
  Racial ................................................................................................................................ FH.298
   
  Villains .............................................................................................................................. NH.80-81
  Archimago ............................................................................................................................... TMW.37, 54, 57, 68
  Archimago ............................................................................................................................... UMY.22
  Archimandrites......................................................................................................................... TE.99
  Archipelago.............................................................................................................................. WoE.42
  Architect, Super-Base.............................................................................................................. EV.60
  Architecture ............................................................................................................................. FH.307
  Architecture ............................................................................................................................. VB.32
  Architecture, alien .................................................................................................................... SH.139
  Archmage ................................................................................................................................ DSD.31-32
  Archmage, the ......................................................................................................................... TMW.57
  Archmage, the (mystical guardian of Earth) ............................................................................ CU.124
  Archon ..................................................................................................................................... HL.53, 58
  Archon (Empyrean) ................................................................................................................. CU.93
  Archons (dimension lords in Ptolemy Resurgent) ................................................................... UMY.93-96
  
  22.
  Hero.System.5th.Edition
  Arcingetar ................................................................................................................................ NKN.94
  Arctic ........................................................................................................................................ PH.222
  Arctic Adaptation...................................................................................................................... USPD1.113
  Arctic agents ............................................................................................................................ VPR.52
  Arctic Survival Suit (example power) ....................................................................................... 5ER.197
  Arctic/Subarctic, Survival environment category ..................................................................... TUS.312
  Arctos (planet) ......................................................................................................................... TE.70
  Arcturus ................................................................................................................................... SH.74, 78, 108
  Arcturus (battleship) ................................................................................................................ AW.12
  Area affected by spells ............................................................................................................ FH.259-60
  Area codes .............................................................................................................................. HC.23
  Area Knowledge Skills ............................................................................................................. TUS.209
  Area Of Effect (Advantage) ..................................................................................................... 5ER.99-101, 110, 116, 120, 133, 168, 185, 188, 210, 231, 
  236, 240, 247; SDK.63; NH.41; DC.97; FH.124; TUB.43; 
  UMA.131; UMM.62; UMY.59; USP.44, 49; TUM.29, 77, 248
  Area Of Effect (Combat Modifier) ............................................................................................ DC.177; TUB.89
  Area Of Effect Attack (Combat Modifier)
   
  Generally .......................................................................................................................... 5ER.377; SDK.92; HCH.41; TUV.184
   
  Underwater ....................................................................................................................... HCH.162; HL.40
  Area-Affecting Constant Powers ............................................................................................. 5ER.99-100
  Arecuna Indians....................................................................................................................... PH.166
  Arellan, Don Tristan de Luna y ................................................................................................ VB.8
  Arena ....................................................................................................................................... CU.119
  Arena Of Death And Glory ....................................................................................................... TE.77
  Arena, the ................................................................................................................................ MC.102
  Arena, the ................................................................................................................................ VB.43, 118
  Arena, the (illegal superhuman pit-fighting circuit) .................................................................. CU.53-54
  Arendell, Baron of Verlichten ................................................................................................... NKN.96
  Ares (Greco-Roman god) ........................................................................................................ UMY.203
  Arethusa .................................................................................................................................. VA.77
  Argele (Abyzinian coin)............................................................................................................ VA.19
  ARGENT .................................................................................................................................. CU.24-26, 57, 69, 108, 111, 125, 128, 140; CKC.71, 81, 97, 
  110, 121, 187-88; DSD.73; HL.124; MC.102; TC.97-99, 104, 
  106; UDOF.158, 160, 164; VB.90, 132; VPR.97, 172
  Argent Control (example power).............................................................................................. 5ER.309
  Argent Wand (enchanted item) ................................................................................................ DSD.134
  Argenteum Astrum ................................................................................................................... UMY.217
  Argentina ................................................................................................................................. PH.164
  Argos Exploration (sample PC group) ..................................................................................... SH.295-305
  Argots ...................................................................................................................................... VA.100
  Arguing, function of Persuasion............................................................................................... TUS.251
  Arias, Harmodio ....................................................................................................................... PH.164
  Aristotle.................................................................................................................................... UMY.28
  Aristotlean Zone (example power/spell) .................................................................................. UMY.46
  Arit (weapon) ........................................................................................................................... UMA.169, 174
  Arkelos’s Spell Of The Conjured Fetters (example power) ..................................................... 5ER.168
  Arkimedes................................................................................................................................ VA.77, 161
  Arkosh Bloodtooth ................................................................................................................... NKN.98
  Arkwright, Tappan .................................................................................................................... AA.49
  Arleigh Burke-Class Destroyer ................................................................................................ HSVS.124
  Arlequin (Nazi villain) ............................................................................................................... CU.11
  Arm Attachments ..................................................................................................................... G&G.127
  Arm Hoverchopper .................................................................................................................. ST.40
  Arm-Wings (example gadget) .................................................................................................. G&G.127; USP.274
  Armadillo.................................................................................................................................. CKC.120; USPD1.45
  Armaiti (amesha spenta) ......................................................................................................... UMY.182
  Armed Islamic Group (terrorist organization)........................................................................... DC.307
  Armful (brick power) ................................................................................................................ TUB.77
  Armless People ....................................................................................................................... AB1.41
  Armor
   
  Generally .......................................................................................................................... 5ER.487-88; HCH.99; EG.26; ST.18; UDOF.92-93; VA.111; 
  FH.190-99
   
  (Power) ............................................................................................................................. 5ER.134; SDK.45; HSB.17; NH.30; UMA.121; TUV.25; 
  VA.169
   
  (Agility Skill modifier) ........................................................................................................ TUS.36
   
  Balancing the use of ......................................................................................................... FH.196-98
   
  Breakage .......................................................................................................................... EG.35; FH.198
   
  Concealment factor of ....................................................................................................... 5ER.450
   
  Enchanted ......................................................................................................................... FH.280
   
  Example equipment .......................................................................................................... TUV.135
   
  For space vehicles ............................................................................................................ SH.198
   
  Powered, as a Vehicle ...................................................................................................... TUV.83
   
  Practical considerations .................................................................................................... FH.195-96
   
  Retractable ....................................................................................................................... TUV.13
   
  Starship ............................................................................................................................. TE.165-66
  
  The.Ultimate.Index.
  23
   
  Using ................................................................................................................................. FH.195-98
   
  Various types .................................................................................................................... UMA.186-87
   
  Worn ................................................................................................................................. SDK.115
  Armor Coat .............................................................................................................................. AW.100-01
  Armor Depletion Beam ............................................................................................................ ST.57
  Armor Of Healing (example enchanted item) .......................................................................... FH.281
  Armor Of Steadfast Protection (example enchanted item) ...................................................... FH.281
  Armor Of The Lion’s Strength (example enchanted item) ....................................................... FH.281
  Armor Of The Unseen Step ..................................................................................................... FHG1.117
  Armor Of The Unseen Step (speedster gadget) ...................................................................... USP.274
  Armor Piercing (Advantage) .................................................................................................... 5ER.120, 144, 150, 235, 251; SDK.63; DC.97; NH.41; 
  USP.44, 46, 50; TUM.29
  Armor Piercing (ammunition type) ........................................................................................... DC.201; EG.65
  Armor Piercing Depleted Uranium (ammunition type) ............................................................. DC.202; EG.65
  Armor Piercing Explosive (ammunition type)........................................................................... DC.202; EG.65
  Armor Piercing Hardcore (ammunition type) ........................................................................... DC.202; EG.66
  Armor Piercing Hardcore Explosive (ammunition type) ........................................................... DC.202; EG.66
  Armor Piercing Incendiary (ammunition type) ......................................................................... DC.202; EG.66
  Armor Piercing Saboted (ammunition type)............................................................................. DC.202; EG.66
  Armor Piercing Slug (shotgun round) ...................................................................................... DC.211; EG.73
  Armor Plating (brick power) ..................................................................................................... TUB.68
  Armor Shredding Strike (example power) ............................................................................... NH.32
  Armor Skill Levels .................................................................................................................... FH.87, 197
  Armor units .............................................................................................................................. AW.65
  Armor Up ................................................................................................................................. USPD1.176
  Armor Up (power) .................................................................................................................... UMM.141
  Armor Vest ............................................................................................................................... AW.109
  Armored Car
   
  DEF and BODY of ............................................................................................................ 5ER.448
   
  Example vehicle ................................................................................................................ 5ER.476; TUV.48
   
  From TUV ......................................................................................................................... HSVS.6
  Armored Costumes (example gadget)..................................................................................... CH.117
  Armored Escape Pod .............................................................................................................. ST.59
  Armored Hubcap (example equipment)................................................................................... TUV.146
  Armored plastics, DEF of......................................................................................................... 5ER.449
  Armored Spacesuit (example technology)............................................................................... SH.175
  Armored Vest (example technology) ....................................................................................... SH.155
  Armored wall, DEF and BODY of ............................................................................................ 5ER.448
  Armorer/Technician (Contact) .................................................................................................. DC.84
  Armories .................................................................................................................................. VA.25
  Armoring, DEF of ..................................................................................................................... 5ER.449
  Armorskin (example cybersystem) .......................................................................................... TE.132
  Armorsmith (optional Skill)....................................................................................................... FH.85; TUS.354
  Armor-Weakening Capsules .................................................................................................... G&G.32
  Armory (for Resource Points) .................................................................................................. DC.151
  Arms (example equipment) ..................................................................................................... TUV.165
  Arms Into Blades (power) ........................................................................................................ UMM.140
  Arms race, among Dark Champions characters...................................................................... DC.313
  Arms trafficking ........................................................................................................................ HC.180
  Armspan of Telekinesis ............................................................................................................ TUM.69
  Armstrong (Imperial explorer class)......................................................................................... ST.90
  Armstrong, Gerard (example character) .................................................................................. TUM.224
  Armstrong, Louis ..................................................................................................................... PH.131, 156
  Armsweep................................................................................................................................ USPD1.208
  Armsweep (brick power) .......................................................................................................... TUB.51
  Army ........................................................................................................................................ AW.62-68
  Army Aportation ....................................................................................................................... FHG2.34
  Army Groups ........................................................................................................................... AW.63; TE.64
  Army Infantry Training Manual................................................................................................. AW.67
  Army Of One (power) .............................................................................................................. UMM.120
  Army Of Stone ......................................................................................................................... FHG2.29
  Army Of The Blind ................................................................................................................... FHG2.16
  Army Package Deals ............................................................................................................... AW.87-89; TE.111-13
  Army, Imperial .......................................................................................................................... TE.64-65
  Arnis/Kali/Escrima ................................................................................................................... UMA.17
  Arnold, Ruth (Police Commissioner of Millennium City) .......................................................... CU.80; MC.58
  Around the City ........................................................................................................................ VB.23
  ARPANET ................................................................................................................................ TUS.127
  Arrakur’s Sp Of Inescapable Fear ........................................................................................... FHG1.116
  Arrakur’s Sp Of The Moving Cloud .......................................................................................... FHG1.67
  Arrange/deny appointments or meetings, function of Bureaucratics ....................................... TUS.106
  Arrangement of Focus ............................................................................................................. 5ER.293
  Arrives Under Own Power (Limitation) .................................................................................... 5ER.226
  Arrogant Showoff (type of Nest Leader) .................................................................................. VPR.69
  Arrow Projector (example trap)................................................................................................ FH.361
  
  24.
  Hero.System.5th.Edition
  Arrow Projector (trap) .............................................................................................................. PH.369
  Arrows (weapon) ..................................................................................................................... UMA.168, 174
  Arrows Aplenty......................................................................................................................... FHG2.17
  Arrows Of Accuracy (example enchanted item) ...................................................................... FH.286
  Arrows, AP and blunt ............................................................................................................... EG.12
  Arrows, Super .......................................................................................................................... G&G.37, 42
  Arrows, types of ....................................................................................................................... FH.170
  Arsenal .................................................................................................................................... DCP.51
  Arsenal, The ............................................................................................................................ DCP.50
   
  Other Members Of The Arsenal ........................................................................................ DCP.64
  Arsenal Staff ............................................................................................................................ G&G.55
  Arsenic..................................................................................................................................... DC.173
  Arsenic (poison)....................................................................................................................... EG.139
  Arsenic, Forensic Medicine and .............................................................................................. TUS.186
  Arson ....................................................................................................................................... DC.156; VAmk.70-88
  Arson and Explosions .............................................................................................................. DC.156
  Arson investigation, Criminology and ...................................................................................... TUS.146
  Arsonists .................................................................................................................................. VAmk.76
  Art MC.42
  Art Deco................................................................................................................................... PH.159
  Art forgery and theft ................................................................................................................. HC.42
  Art galleries.............................................................................................................................. VB.38
  Art, alien .................................................................................................................................. SH.139
  Art, Forgery and....................................................................................................................... TUS.189
  Art, forging ............................................................................................................................... 5ER.59
  Art, Prime Avatar of ................................................................................................................. TMW.47
  Art, superhumans and ............................................................................................................. CU.53
  Arte dell’Abbracciare ............................................................................................................... UMA.18
  Artemis (Greco-Roman goddess) ............................................................................................ UMY.203
  Artfully Dodging ....................................................................................................................... CH.138-39
  Arthon ...................................................................................................................................... TMW.104
  Arthur, King .............................................................................................................................. CKC.126-27
  Arthur, King of England............................................................................................................ CU.20
  Articles Of Federation .............................................................................................................. AW.7
  Articles Of Federation .............................................................................................................. GC.27
  Artifacts.................................................................................................................................... DSD.27, 147
  Artifacts.................................................................................................................................... TMW.87-91
  Artifacts of power ..................................................................................................................... VA.170
  Artifacts, magical ..................................................................................................................... NH.143-44
  Artifex (example character) ..................................................................................................... UMY.142
  Artificers (Xenovore caste) ...................................................................................................... AW.145, 158
  Artificial Arm/Leg (example cybersystem) ............................................................................... TE.131
  Artificial Brick (brick archetype) ............................................................................................... TUB.23
  Artificial Gravity (example equipment) ..................................................................................... TUV.150
  Artificial Gravity (example technology) .................................................................................... SH.203-04
  Artificial gravity for space vehicles........................................................................................... SH.203-04
  Artificial Intelligence Computers .............................................................................................. 5ER.460
  Artificial Limbs ......................................................................................................................... G&G.90
  Artificial Metamorph (metamorph archetype) .......................................................................... UMM.11
  Artillery ..................................................................................................................................... 5ER.487
  Artillery units ............................................................................................................................ AW.65
  Artist (Package Deal)............................................................................................................... TE.121
  Artist/Entertainer Package Deal .............................................................................................. AW.82
  Artists ....................................................................................................................................... HC.110
  Artorios, Simides ..................................................................................................................... VA.50
  Arts  ......................................................................................................................................... FH.305
  Arts and crafts, type of PS ....................................................................................................... TUS.254
  Arts Arcane, the (example magic system) ............................................................................... FH.261
  Arts, fine .................................................................................................................................. HC.109
  Artwork (as cargo) ................................................................................................................... TE.94
  Artwork (trade goods) .............................................................................................................. AW.53
  Artwork, stolen ......................................................................................................................... DSD.116
  Arvad (Empyrean, ruler of the Lemurians) .............................................................................. CU.93; HL.49-50, 106, 133
  Arvagh (Member of The Red Talon Guild) ............................................................................... NKN.47
  Aryan Brotherhood .................................................................................................................. DC.295, 307
  Aryan Nation (terrorist organization)........................................................................................ DC.307
  Asanbosam.............................................................................................................................. UMY.193
  Asano Nishi (sample villain) .................................................................................................... NH.97-98
  Ascension, Project ................................................................................................................... CU.40
  ASGARD ................................................................................................................................. UDOF.122
  Asha (amesha spenta) ............................................................................................................ UMY.182
  Ashari ...................................................................................................................................... HL.44
  Asha-vyala ............................................................................................................................... AB1.92
  Ashé (Voodoo term/element) ................................................................................................... UMY.117
  Ashiko ...................................................................................................................................... TUS.109
  
  The.Ultimate.Index.
  25
  Ashiko (weapon) ...................................................................................................................... UMA.171, 174
  Ashima..................................................................................................................................... HL.53, 56, 60
  Ashira’s Feasting-Spell ............................................................................................................ FHG1.197
  Ashi-na-zuchi ........................................................................................................................... AB2.59
  Ashmurah, Ozigbodi ................................................................................................................ UDOF.121
  Ashrake ................................................................................................................................... VA.61
  Ashrapa ................................................................................................................................... AB1.62
  Ashvamukhi ............................................................................................................................. AB1.90
  Asia.......................................................................................................................................... VPR.37
  Asia, Eastern ........................................................................................................................... UDOF.49
  Asia, superhumans in .............................................................................................................. CU.31, 73-75, 128
  Asia, Western .......................................................................................................................... UDOF.48
  Asian organized crime ............................................................................................................. HC.39, 163, 168
  Asian organized crime ............................................................................................................. MC.74
  Asians, as portrayed in the pulps ............................................................................................ PH.19
  Asinaga.................................................................................................................................... AB1.42
  Asipatra ................................................................................................................................... AB1.63
  Asita-dashtra ........................................................................................................................... AB1.80
  Asmodeus................................................................................................................................ DSD.31
  Asola........................................................................................................................................ VA.151
  Asoon Puksa ........................................................................................................................... AB1.118
  Aspen-class personal cruiser .................................................................................................. TE.179
  Aspenwall, Captain Shirley ...................................................................................................... VB.58
  Aspergillus (tool of Hermetic Theurgy) .................................................................................... UMY.105
  Asphyxiants (chemical weapons) ............................................................................................ EG.129
  Asphyxiation ............................................................................................................................ DC.170
  Asphyxiation, Forensic Medicine and ...................................................................................... TUS.183
  Aspidochelone ......................................................................................................................... AB1.100
  ASPRA..................................................................................................................................... CU.24, 35-36
  Ass, Wild .................................................................................................................................. HSB.167-68
  Assam...................................................................................................................................... AB1.30, 134
  Assassin (Package Deal) ........................................................................................................ TE.117; DC.39; FH.61
  Assassin (villain archetype) ..................................................................................................... DC.330
  Assassin Bug ........................................................................................................................... MMM.7-8
  Assassin’s Dagger (example enchanted item) ........................................................................ FH.286
  Assassins ................................................................................................................................ TA.182
  Assassins, Ancient Order of .................................................................................................... CU.20
  Assault  Rifles
   
  Concealability  of .............................................................................................................. 5ER.451
   
  Game writeup for .............................................................................................................. 5ER.485
   
  Table of ............................................................................................................................. DC.247
   
  Weight and BODY of......................................................................................................... 5ER.34, 449
  Assault Transports ................................................................................................................... ST.77
  Assaulting A Fortification ......................................................................................................... FH.211-13
  Assemble Machine (power) ..................................................................................................... TUM.98; USPD1.49
  Assembliad .............................................................................................................................. AW.30
  Assiah ...................................................................................................................................... TMW.6
  Assiatic dimensions ................................................................................................................. HL.71
  Assigning  Multipower points ................................................................................................... 5ER.321
  Assigning VPP points .............................................................................................................. 5ER.324
  Associates, Mafia .................................................................................................................... DC.291
  Asson (Voodoo term/element) ................................................................................................. UMY.117
  Assume Human Form.............................................................................................................. FHG2.64
  Astaire, Fred ............................................................................................................................ PH.156
  Astaroth ................................................................................................................................... DSD.31
  Astaroth ................................................................................................................................... TMW.27
  Astaroth (demon) ..................................................................................................................... UMY.185-86
  Aster, Nat (identity of Luther Black’s) ...................................................................................... DSD.19
  Asteroid belt............................................................................................................................. CU.132
  Asteroids
   
  Generally .......................................................................................................................... SH.95-96
   
  Flying among or attacking ................................................................................................. SH.96
   
  In Earth’s Solar System .................................................................................................... SH.103-04
   
  Mass of ............................................................................................................................. TUB.103
  Astragalomancy (method of divination) ................................................................................... UMY.34
  Astral Awareness ..................................................................................................................... TMW.11, 12, 93
  Astral Awareness (example power/spell) ................................................................................. UMY.49
  Astral Cysts ............................................................................................................................. TMW.14
  Astral dimensions .................................................................................................................... HL.71
  Astral Earth .............................................................................................................................. TMW.13
  Astral Form .............................................................................................................................. FHG1.239; USPD1.164; UMY.54
  Astral Form (example power) .................................................................................................. 5ER.152
  Astral Form (spell) ................................................................................................................... TMW.80
  Astral form travel ..................................................................................................................... UMY.36, 89
  Astral Inhabitants ..................................................................................................................... TMW.15
  
  26.
  Hero.System.5th.Edition
  Astral Light Fellowship (example cult) ..................................................................................... UMY.169
  Astral Navigation ..................................................................................................................... UMY.36; TUS.240
  Astral Plane ............................................................................................................................. TMW.6, 11
  Astral Plane (dimension) ......................................................................................................... CU.96
  Astral Plane (in Hermetic Theurgy) ......................................................................................... UMY.103
  Astral Planes ........................................................................................................................... UMY.79
  Astral Portal (example power) ................................................................................................. SDK.50
  Astral Projection (Heroic Talent, Psychic Power) .................................................................... PH.279
  Astral Projection (power) ......................................................................................................... TUM.154
  Astral Travel............................................................................................................................. TMW.16
  Astral World ............................................................................................................................. TMW.6
  Astralle..................................................................................................................................... AA.67
  Astrogation .............................................................................................................................. TUS.240
  Astrogation Survey .................................................................................................................. TE.65
  Astrolabe, Navigation and ....................................................................................................... TUS.241
  Astrology
   
  In Alchemy ........................................................................................................................ UMY.122
   
  In Hermetic Theurgy ......................................................................................................... UMY.103
  Astronomer .............................................................................................................................. EV.56
  Astronomical units (AUs) ......................................................................................................... SH.73
  Astroth ..................................................................................................................................... HL.87
  Asura (substyle of Wrestling) ................................................................................................... UMA.61
  Asura Wayupuk ....................................................................................................................... AB1.118
  Asuras (demons) ..................................................................................................................... UMY.187
  Asuras (Indian demons) .......................................................................................................... AB1.92
  Aswang .................................................................................................................................... AB2.68
  Asylums ................................................................................................................................... HC.151
  Asymmetric key cipher ............................................................................................................ TUS.163
  At Rock Bottom (type of recruit) .............................................................................................. DSD.76
  Atahualpa ................................................................................................................................ PH.167
  Atavisms .................................................................................................................................. TMW.15; UMY.24, 198
  Atawater (neighborhood) ......................................................................................................... VB.23
  Atemi strikes ............................................................................................................................ HCH.93
  Aten (Egyptian god) ................................................................................................................. UMY.202
  Athael, Duchy of ...................................................................................................................... VA.70
  Athael, Sir Eisen ...................................................................................................................... VA.154
  Athame (tool of Hermetic Theurgy) ......................................................................................... UMY.105
  Athame Package Deal ............................................................................................................. VPR.55
  Atharva-Veda (grimoire) .......................................................................................................... UMY.204
  Athena (Greco-Roman goddess)............................................................................................. UMY.203
  Athens ..................................................................................................................................... TMW.35
  Athlete Package Deal .............................................................................................................. PH.225
  Athletic  Prowess (example special effect) .............................................................................. 5ER.96
  Athletic Advantage (power)...................................................................................................... TUM.152; USPD1.168
  Athletic teams .......................................................................................................................... TC.10
  Athletics (Skill Combinations) .................................................................................................. TUS.8
  Athol ........................................................................................................................................ AB1.98
  Athrek, The Rune Of The Owl’s Eye........................................................................................ FHG2.102
  Athurashurel ............................................................................................................................ VA.161
  Atlan ........................................................................................................................................ HL.7
  Atlan’s Gift ............................................................................................................................... HL.10, 22
  Atlan’s Theater ........................................................................................................................ HL.18
  Atlanta ..................................................................................................................................... PH.161
  Atlanta-New Orleans ............................................................................................................... TE.68
  Atlantean (language) ............................................................................................................... HL.16
  Atlantean Age .......................................................................................................................... CU.88; HL.47, 104
  Atlantean character ................................................................................................................. HL.15
  Atlantean classes .................................................................................................................... HL.18
  Atlantean economy .................................................................................................................. HL.21
  Atlantean magic ....................................................................................................................... HL.22
  Atlantean Package Deal .......................................................................................................... HL.23
  Atlantean religion ..................................................................................................................... HL.21
  Atlanteans................................................................................................................................ VA.172
  Atlantic Carrier Group .............................................................................................................. VB.58
  Atlantis ..................................................................................................................................... CU.20, 88-90; DSD.19, 39; GC.25; HL.5-42, 82; TC.46, 84; 
  UDOF.18, 127; VB.48; UMY.170-71
  Atlas (powered armor hero working for Donatelli  Services, Inc.)............................................ CU.58
  Atlas Mountains ....................................................................................................................... PH.193
  Atlas-class freighter ................................................................................................................. TE.179
  Atlatl......................................................................................................................................... FH.174
  Atlatls ....................................................................................................................................... EG.16
  ATM machines ......................................................................................................................... VAmk.11
  Atmosphere
   
  Campaign/scenario ........................................................................................................... 5ER.550
   
  Components ..................................................................................................................... SH.88
  
  The.Ultimate.Index.
  27
   
  Effects of on characters and space vehicles .................................................................... SH.283-85
   
  Evokers ............................................................................................................................. HL.115
   
  Planetary, generally .......................................................................................................... SH.86-88
  Atmospheric Composition Table .............................................................................................. SH.87
  Atmospheric Density Table ...................................................................................................... SH.87
  Atmospheric Gas Cloud........................................................................................................... VPR.113
  Atoll (water- and earth-manipulating Filipino villain) ................................................................ CU.74
  Atomic monsters ...................................................................................................................... CH.13
  ATRI ......................................................................................................................................... GC.36, 39
  ATRI scale ............................................................................................................................... AW.98; TE.134
  Atrophy of Skills ....................................................................................................................... TUS.29
  Atropine (poison) ..................................................................................................................... EG.139
  Atropos .................................................................................................................................... MM.73; WoE.107, 109
  Attached objects, tearing free .................................................................................................. TUB.105
  Attached Powers ..................................................................................................................... FH.129
  Attack Actions .......................................................................................................................... 5ER.16, 102, 358; SDK.88-89; HCH.18
  Attack Fighter, Mechanon ........................................................................................................ GC.77
  Attack Fighter, Thorgon ........................................................................................................... TE.188-89
  Attack from behind, Defense Maneuver and ........................................................................... TUS.168
  Attack helicopter (example vehicle) ......................................................................................... 5ER.463
  Attack Modifiers ....................................................................................................................... HCH.113
  Attack Powers.......................................................................................................................... 5ER.110, 113; SDK.38; UMY.45
  Attack Roll ............................................................................................................................... 5ER.16
  Attack Roll Quick-Reference Table .......................................................................................... 5ER.372
  Attack Roll Required (Limitation) ............................................................................................. 5ER.142
  Attack Roll with Mental Powers ............................................................................................... TUM.18, 246
  Attack Rolls.............................................................................................................................. SDK.90-91
  Attack Rolls And Combat Value ............................................................................................... 5ER.371; HCH.35
  Attack Rolls, Sorcery and ........................................................................................................ VA.170
  Attack Spells ............................................................................................................................ TMW.73
  Attack spells, balancing ........................................................................................................... FH.248
  Attack Toys .............................................................................................................................. G&G.51
  Attack Tracking ........................................................................................................................ USPD1.105
  Attack Tracking (power) ........................................................................................................... UMM.129
  Attack Versus Limited Defense (Advantage) ........................................................................... 5ER.194-95, 242, 251; UMA.148; UMY.59; FH.127; USP.46, 
  50-51
  Attacked from behind, effect on DCV ...................................................................................... 5ER.373; HCH.37
  Attacking .................................................................................................................................. TUV.182
  Attacking a planet .................................................................................................................... SH.197
  Attacking in space combat....................................................................................................... SH.216-20
  Attacking inanimate objects, Teamwork and ........................................................................... TUS.333
  Attacking through a Mind Link ................................................................................................. TUM.46
  Attacking while Covered .......................................................................................................... CH.153
  Attacks ..................................................................................................................................... 5ER.9
  Attacks, planning, function of Tactics ....................................................................................... TUS.332
  Attacks, vehicular .................................................................................................................... 5ER.472
  Attainder (type of Social Limitation) ......................................................................................... 5ER.339
  Attendance of the school ......................................................................................................... TC.9
  Attitude of adult heroes............................................................................................................ TC.47
  Attitude of teen heroes toward school ..................................................................................... TC.19
  Attorney ................................................................................................................................... EV.34, 38, 45
  Attorneys ................................................................................................................................. MC.51-52
  Atum (Egyptian god) ................................................................................................................ UMY.202
  Atziluth ..................................................................................................................................... TMW.9
  Audience, speaking convincingly to, function of Oratory ......................................................... TUS.243
  Audio Systems (cybersystems) ............................................................................................... ST.33
  Audio-Enhancing Earphones ................................................................................................... G&G.114
  Auditoriums.............................................................................................................................. HC.111
  Aughisky (type of faery) ........................................................................................................... UMY.194
  Augiros .................................................................................................................................... NKN.100
  Augmented Accuracy............................................................................................................... FHG2.17
  Augmented Defenses .............................................................................................................. USPD1.58
  Augmented Defenses (brick power) ........................................................................................ TUB.82
  Augmented Defenses (power) ................................................................................................. UMM.117
  Augmented Effort (power) ....................................................................................................... TUM.125
  Augmented Haymaker (brick power) ....................................................................................... TUB.51
  Augmented Hearing................................................................................................................. USPD1.198
  Augmented Strength................................................................................................................ USPD1.55
  Augmented Strength (brick power) .......................................................................................... TUB.80
  Augmented Strength (power) .................................................................................................. UMM.116
  Augmented Touch .................................................................................................................... USPD1.242; USP.171
  Aum Shinrikyo (terrorist organization) ..................................................................................... DC.308
  Aunt Nancy .............................................................................................................................. VB.61, 99, 135
  Aura Vision (power, Heroic Talent, Psychic Power) ................................................................. TUM.161; UMY.49; USPD1.160; PH.281
  Auric Wand (enchanted item) .................................................................................................. DSD.134
  
  28.
  Hero.System.5th.Edition
  AUs .......................................................................................................................................... SH.73
  Auschwitz ................................................................................................................................ TMW.65
  Australia................................................................................................................................... DSD.132; UDOF.49; VPR.40; PH.220; TE.51
  Australia, superhumans in ....................................................................................................... CU.31, 45, 75
  Australian Funnel-Web Spider ................................................................................................. HSB.182-82
  Austria ..................................................................................................................................... PH.170
  Autarchs, Xenovore ................................................................................................................. AW.145
  Author’s Introduction ............................................................................................................... 5ER.5
  Authority, relationship with, for superteams ............................................................................. CH.98
  Autobahn ................................................................................................................................. PH.176
  Autocannon (example technology) .......................................................................................... SH.206
  Autocrats of Yong .................................................................................................................... TMW.42
  Autocthon ................................................................................................................................ HL.7
  Autodoc (example power)........................................................................................................ 5ER.220
  Autodoctor ............................................................................................................................... EG.201
  Autodoctor (example equipment) ............................................................................................ TUV.151
  Autodoctor (example technology) ............................................................................................ SH.175
  Autofire
   
  Generally .......................................................................................................................... 5ER.120, 124, 126, 133, 138, 169, 176-77, 181, 188, 191, 
  210, 232, 252, 311; SDK.63; DC.97; NH.41-42; FH.151; 
  UMA.131; TUB.43; USP.29, 50; TUM.29, 58, 77, 248
   
  (Advantage) Affect on of Blocking/Dodging/Deflecting ..................................................... 5ER.210, 385-86
   
  (Combat Modifier) Generally ............................................................................................. 5ER.376; SDK.92-93; HCH.41; DC.177
   
  (Combat Modifier) Reworking it for gunfighting ................................................................ HCH.168
   
  Optional rules .................................................................................................................... DC.196
   
  Skills (Skill) ....................................................................................................................... 5ER.50, 373; DC.63; TUV.220; FH.85; TUS.85; TUM.14
   
  Only (Limitation) ................................................................................................................ DC.100
  Autogyro .................................................................................................................................. HSVS.45
  Autogyros ................................................................................................................................ PH.313
  Automata ................................................................................................................................. GC.37
  Automatic Riposte (example power)........................................................................................ 5ER.270
  Automaton Powers .................................................................................................................. UMM.59
  Automaton Special Powers ..................................................................................................... 5ER.458
  Automatons ............................................................................................................................. 5ER.16, 457; TE.97, 123, 198; TUS.374
  Automatons (trade goods) ....................................................................................................... AW.54
  Automobile Accessor ............................................................................................................... DC.287; EG.169
  Automobile Hit Location Tables ............................................................................................... TUV.192
  Automobile spark plug, damage from ...................................................................................... 5ER.445
  Automobiles
   
  Generally .......................................................................................................................... PH.143, 308; HC.25; HSVS.6-20; MC.11, 35-36
   
  Social effects of ................................................................................................................ PH.144, 155
   
  DEF and BODY of ............................................................................................................ 5ER.448
   
  Guidelines for designing ................................................................................................... TUV.40
  Autopilot (example equipment) ................................................................................................ TUV.148
  Autour (French hero) ............................................................................................................... CU.72
  Auto-key generation code........................................................................................................ TUS.160
  Autumn Harvest Uprising......................................................................................................... PH.212
  Aux, Unther.............................................................................................................................. VA.57, 153
  Avagráh ................................................................................................................................... AB1.18
  Avalanche Riding ..................................................................................................................... USPD1.71
  Avalokiteshvara ....................................................................................................................... AB2.130
  Avalon ...................................................................................................................................... TMW.70
  AVALON .................................................................................................................................. UDOF.122
  Avatar, the (archetype) ............................................................................................................ USP.9
  Avatars .................................................................................................................................... TMW.8, 61
  Avatars .................................................................................................................................... TE.101
  Aveel ........................................................................................................................................ VA.6
  Avelard Glimtongue ................................................................................................................. NKN.103
  Avenger (character archetype) ................................................................................................ UMA.107
  Avenger (character personality) .............................................................................................. DC.28
  Average category Characteristics ............................................................................................ 5ER.40-41
  Average Individuals ................................................................................................................. 5ER.344
  Average Person (example character) ...................................................................................... 5ER.345
  Avian Forms of Tyrannon ........................................................................................................ TMW.128
  Avian Hit Location Table .......................................................................................................... HSB.34
  Avian Powers ........................................................................................................................... UMM.89
  Aviary, the ................................................................................................................................ TC.57
  Aviator (Pulp character archetype) .......................................................................................... 5ER.529
  Aviator Package Deal .............................................................................................................. PH.226
  Avilla, Robert (example PC) .................................................................................................... SH.297-98
  AVLD (Attack Versus Limited Defense, Advantage) ................................................................ 5ER.16, 251; USP.46, 50-51
  AVLDs ...................................................................................................................................... UMA.148
  Avoiding Falling Damage ......................................................................................................... 5ER.434
  Avoiding restrictions/Limitations on spells ............................................................................... FH.246, 248, 256
  Avoiding security devices, function of Security Systems ......................................................... TUS.270
  
  The.Ultimate.Index.
  29
  Avoiding The Blow (example power) ....................................................................................... CH.139
  Awabi ....................................................................................................................................... AB2.26
  AWACS .................................................................................................................................... HSVS.69
  Awad ........................................................................................................................................ CU.73-74, 108, 128, 145
  Awad ........................................................................................................................................ UDOF.164
  Awards ..................................................................................................................................... UDOF.55
  Awareness ............................................................................................................................... USPD1.106
  Awareness (power) .................................................................................................................. UMM.129
  Awd Goggie (type of faery) ...................................................................................................... UMY.195
  Awe .......................................................................................................................................... FH.359
  Awe .......................................................................................................................................... USPD2.66
  Awe-Inspiring (Heroic Talent) .................................................................................................. PH.265
  Awe-Inspiring (Super-Skill) ...................................................................................................... DC.107
  Awning, DEF and BODY of ..................................................................................................... 5ER.448
  Awok ........................................................................................................................................ AB2.89
  Axe Of Cleaving....................................................................................................................... FHG1.134
  Axe, Chinese (weapon) ........................................................................................................... UMA.169, 174
  Axes......................................................................................................................................... 5ER.481; FH.164, 167; EG.9
  Axial tilt, planetary ................................................................................................................... SH.86
  Axis protection spells ............................................................................................................... CU.11-12, 22
  Axisu ........................................................................................................................................ GC.98
  Ayahuasca ............................................................................................................................... TP.150
  Ayarza, Dr. Sandra .................................................................................................................. MC.85
  Ayen, Representative Mark (Millennium City Congressman) .................................................. EV.36
  Ayers Rock .............................................................................................................................. HL.70
  Ayers Rock .............................................................................................................................. PH.222
  Ayoob, Esteban ....................................................................................................................... VB.51
  Ayres Rock .............................................................................................................................. DSD.132
  Ayutthaya ................................................................................................................................. AB1.113
  Az’arc’a .................................................................................................................................... GC.39
  Az’arc’a (species) .................................................................................................................... TE.43
  Azaes....................................................................................................................................... HL.7
  Aziz ibn Anwar ......................................................................................................................... VA.89
  Azoic, Thanoro ........................................................................................................................ TMW.57, 76
  Azor, El .................................................................................................................................... MM.108
  Azoth (example power/spell) ................................................................................................... UMY.125
  Azrael (angel) .......................................................................................................................... UMY.182
  Aztec gods ............................................................................................................................... DSD.127
  Aztec Gods .............................................................................................................................. UMY.199
  Aztec Mosaic Skull (magical/wondrous item) .......................................................................... UMY.215
  Aztecs ...................................................................................................................................... PH.163
  Aztlan....................................................................................................................................... UMY.172
  
  30.
  Hero.System.5th.Edition
  B-17G Flying Fortress ............................................................................................................. HSVS.61
  B-24H/J Liberator .................................................................................................................... HSVS.62
  B-2A Spirit................................................................................................................................ HSVS.87
  B-52H Stratofortress ................................................................................................................ HSVS.67
  B’batreeg ................................................................................................................................. NKN.105
  Ba’airiron (Qliphoth)................................................................................................................. UMY.188
  Ba’al shem ............................................................................................................................... UMY.130
  Baaku, Sir Onaiwu ................................................................................................................... VA.24, 146, 149-51
  Baal (demon) ........................................................................................................................... UMY.185
  Baal Chanan ............................................................................................................................ DSD.31
  Baalberith (demon) .................................................................................................................. UMY.186
  Baba Yaga ............................................................................................................................... DSD.130; UMY.193
  Babalawo ................................................................................................................................. UMY.117
  Babbage, Charles .................................................................................................................... TUS.126
  Babies, delivering, function of Paramedics.............................................................................. TUS.246
  Babylon (dimension) ................................................................................................................ CU.96
  Babylon, the City of Man ......................................................................................................... DSD.39; TMW.7, 35-40
  Babysitting (job) ....................................................................................................................... TC.13
  Bacchus (Greco-Roman god) .................................................................................................. UMY.203
  Bach, Dion ............................................................................................................................... TMW.63
  Back-Stabber (enchanted item) ............................................................................................... DSD.135
  Backdraft ................................................................................................................................. USP.249
  Backdraft (speedster power) ................................................................................................... USP.64
  Background creatures ............................................................................................................. HSB.8
  Background Disadvantages..................................................................................................... 5ER.328
  Background Elements ............................................................................................................. TC.16
  Background Mind (example power) ......................................................................................... TUM.101
  Background of a mystic character ........................................................................................... UMY.26
  Background Skill ...................................................................................................................... SH.39
  Background Skill Multipliers..................................................................................................... TUS.51
  Background Skill Tables .......................................................................................................... TUS.51
  Background Skills
   
  Generally .......................................................................................................................... 5ER.48; TUV.17; TUS.6, 62
   
  Buying In mid-game .......................................................................................................... TUS.51
   
  Distinguishing from each other ......................................................................................... TUS.62
   
  Rules/suggestions for buying many .................................................................................. TUS.51
   
  Skill Combinations and ..................................................................................................... TUS.9
  Background, character ............................................................................................................ FH.32
  Backgrounds for bricks ............................................................................................................ TUB.19
  Backgrounds for characters..................................................................................................... DC.26
  Backgrounds for mentalists ..................................................................................................... TUM.6
  Backgrounds for metamorphs ................................................................................................. UMM.8
  Backgrounds for speedsters .................................................................................................... USP.6
  Backgrounds, character........................................................................................................... PH.250
  Backlash (Advantage) ............................................................................................................. 5ER.169, 181
  Backpack, Concealment factor of ............................................................................................ 5ER.450
  Backstory of Vibora Bay .......................................................................................................... VB.102
  Backtrack (Andromedan supervillain) ...................................................................................... CKC.215
  Backup equipment ................................................................................................................... TUV.117
  Bacon, Roger........................................................................................................................... UMY.28, 213
  Baconaua ................................................................................................................................ AB2.73
  Bactria ..................................................................................................................................... UMY.171
  Baculum (tool of Hermetic Theurgy) ........................................................................................ UMY.105
  Bad Places .............................................................................................................................. UMY.197
  Bad side of town ...................................................................................................................... MC.72
  Bad Vibrations (speedster power) ........................................................................................... USP.65
  Bada ........................................................................................................................................ VA.157
  Badakshan............................................................................................................................... PH.196
  Badhos .................................................................................................................................... HL.20
  Badjang ................................................................................................................................... AB2.119
  Ba-Dúc-Chúa ........................................................................................................................... AB1.132
  Baekje...................................................................................................................................... AB2.6, 114
  Baelrath The Blasphemer ........................................................................................................ HL.119, 138
  Bag/purse of coins, concealability of ....................................................................................... 5ER.451
  Baghdad .................................................................................................................................. PH.198
  Bago-Madaw (a nat) ................................................................................................................ AB2.110
  Bahama Islands ....................................................................................................................... PH.168
  Bahimiron (Qliphoth)................................................................................................................ UMY.188
  Bahrain islands ........................................................................................................................ PH.199
  Baiame .................................................................................................................................... HL.70
  Bailey, Hal ................................................................................................................................ VB.11
  Bailiff (Professional Skill) ......................................................................................................... FH.92
  Bailthund’s Ray Of The Wraith ................................................................................................ FHG1.155
  Bailthund’s Wraithgrasp ........................................................................................................... FHG1.155
  Baird, John .............................................................................................................................. PH.128
  
  The.Ultimate.Index.
  31
  Baital-pachisi ........................................................................................................................... AB1.66
  Baitala...................................................................................................................................... AB1.66
  Baiting...................................................................................................................................... VA.14
  Bajang (type of demon) ........................................................................................................... UMY.188; AB2.118
  Bajaus...................................................................................................................................... PH.204
  Baka (Voodoo term/element) ................................................................................................... UMY.117
  Bakemono-Kitsune .................................................................................................................. AB2.20
  Bakenoko................................................................................................................................. AB2.52
  Baker, Josephine ..................................................................................................................... YGHC.8
  Bakhtiari tribes ......................................................................................................................... PH.196
  Baku (Persian city) .................................................................................................................. PH.198
  Baku (Japanese spirit) ............................................................................................................. AB2.46
  Bakunawa ................................................................................................................................ AB2.74
  Bakuto ..................................................................................................................................... DC.299
  Balado, Dr. Raphael ................................................................................................................ GC.53
  Balance.................................................................................................................................... USP.220
  Balance Of Power (classic speedster bit) ................................................................................ USP.244
  Balancing (optional form of Breakfall)...................................................................................... TUS.90
  Balancing Powers .................................................................................................................... 5ER.95
  Balancing spells....................................................................................................................... FH.248
  Balancing, function of Breakfall ............................................................................................... TUS.89
  Balbal....................................................................................................................................... AB2.83
  Balbia....................................................................................................................................... PH.189
  Balboa (Imperial explorer class) .............................................................................................. ST.90
  Balder (planet) ......................................................................................................................... TE.69
  Baldwin, Jennifer (Struggling High School Student) ................................................................ EV.48
  Baldwin, Stanley ...................................................................................................................... PH.122, 176
  Baleful Bonds Of Balthus, The (spell) ...................................................................................... TMW.73
  Baleur, Barony of ..................................................................................................................... VA.70, 171
  Balhaph ................................................................................................................................... WoE.20
  Bali  .......................................................................................................................................... AB1.107, 134
  Bali (asura) .............................................................................................................................. UMY.189
  Balkans .................................................................................................................................... TMW.69
  Ball Lightning ........................................................................................................................... USPD1.76
  Ballistae ................................................................................................................................... FH.214-16
  Ballastic evidence, Criminology and ........................................................................................ TUS.152
  Ballistics................................................................................................................................... PH.255
  Ballistokinetics ......................................................................................................................... USPD2.125
  Balloon Man............................................................................................................................. TMW.40
  Balloons, hot air, guidelines for designing ............................................................................... TUV.73
  Balthus..................................................................................................................................... TMW.74
  Balthus (dimension lord) .......................................................................................................... TMW.64
  Baltusrol, Paul ......................................................................................................................... MC.76
  Bamboo Garden (restaurant) .................................................................................................. MC.43
  Ban, the ................................................................................................................................... TMW.33, 61
  Banco Nacional de Rio ............................................................................................................ DSD.52, 65
  Bancroft, Dante........................................................................................................................ VB.39, 117
  Banded mail............................................................................................................................. FH.191
  Bandidos.................................................................................................................................. DC.301
  Bandit Lord’s Follower (generic NPC) ..................................................................................... VA.184
  Bandit Lords ............................................................................................................................ VA.7-9, 21, 61-62, 69, 79, 142, 150, 155
  Bandit Package Deal ............................................................................................................... FH.62
  Bandits (genre element) .......................................................................................................... NH.11
  Bando ...................................................................................................................................... UMA.19
  Bane Spear (example power/spell) ......................................................................................... UMY.61
  Banewolf .................................................................................................................................. MMM.9
  Bangkok................................................................................................................................... PH.209
  Banglesnare, Carlyn ................................................................................................................ VA.147
  Bangstick ................................................................................................................................. HCH.164; HL.41
  Banish Disease Spirit .............................................................................................................. FHG2.120
  Banish Fatigue......................................................................................................................... FHG2.89
  Banishing Summoned beings .................................................................................................. 5ER.224; FH.122
  Banishment.............................................................................................................................. FHG1.27
  Banishment.............................................................................................................................. USPD1.61
  Banishment (speedster power)................................................................................................ USP.108
  Bank Robbery .......................................................................................................................... VAmk.5-24
  Banks....................................................................................................................................... FH.313
  Banks, generally ...................................................................................................................... VAmk.7, 10
  Banlirre, Sir Rolf ...................................................................................................................... VA.153
  Banner, Dr. Arthur .................................................................................................................... UDOF.128
  Bannog .................................................................................................................................... AB1.115; AB2.74
  Banshee (Imperial assault transport class) ............................................................................. ST.78
  Banshee (type of faery) ........................................................................................................... UMY.197
  Banshee, The (type of the dead) ............................................................................................. VA.183
  Bantu (Imperial scout class) .................................................................................................... ST.86
  
  32.
  Hero.System.5th.Edition
  Bao Dal .................................................................................................................................... PH.206
  Baobhan sith (type of vampire)................................................................................................ UMY.210
  Baphomet ................................................................................................................................ TMW.26
  Bar M (restaurant)  .................................................................................................................. MC.43
  Bar mail ................................................................................................................................... FH.191
  Baradiel (angel) ....................................................................................................................... UMY.103
  Baragon Coven........................................................................................................................ NKN.24
  Baraxus the Great ................................................................................................................... NKN.107
  Barbarian (archetype) .............................................................................................................. VA.93
  Barbarian From The Crumble Package Deal .......................................................................... VA.96
  Barbarian Package Deal.......................................................................................................... FH.67
  Barbarians ............................................................................................................................... HL.15, 20
  Barbarians ............................................................................................................................... TA.184
  Barbarians ............................................................................................................................... VA.49
  Barbarism, in Swords And Sorcery .......................................................................................... FH.16
  Bard Package Deal.................................................................................................................. FH.62
  Barding .................................................................................................................................... FH.192, 194-95
  Barding .................................................................................................................................... EG.30
  Bards ....................................................................................................................................... TA.183
  Barges ..................................................................................................................................... VA.57
  Barguest (type of faery) ........................................................................................................... UMY.193
  Barker ...................................................................................................................................... VB.114
  Barker, Ma ............................................................................................................................... PH.128
  Barker, Mayor Richenda .......................................................................................................... VB.16, 29, 64
  Barker, Richenda (mayor of Vibora Bay) ................................................................................. CU.82
  Barkskin ................................................................................................................................... FHG1.51
  Barkskin ................................................................................................................................... USPD1.258
  Barkskin (example spell) ......................................................................................................... FH.112
  Barlowe Hotel .......................................................................................................................... MC.76, 103
  Barnard .................................................................................................................................... AW.41
  Barnard (planets) ..................................................................................................................... TE.69-70, 96-97
  Barnard System Authority ........................................................................................................ TE.69
  Barnard’s Star .......................................................................................................................... SH.74, 78, 108
  Barnett, Calvin “Hunch” ........................................................................................................... MM.100
  Barnett, City Attorney Forrest .................................................................................................. MM.89
  Barnstormer ............................................................................................................................. TC.88
  Barometric Sensor (security device)........................................................................................ TUS.277
  Baron Samedi (Voodoo term/element) .................................................................................... UMY.117
  Baron, the ................................................................................................................................ VB.87, 124
  Barong ..................................................................................................................................... AB1.124
  Barracuda ................................................................................................................................ HSB.132
  Barracudas, the (UNTIL squad) ............................................................................................... VB.70
  Barras, Catherine (Forensic Accountant) ................................................................................ EV.12
  Barrel Coating (firearm modification) ....................................................................................... DC.238; EG.101
  Barrel Flattening (shotgun accessory) ..................................................................................... DC.238; EG.98
  Barrel Fluting (firearm modification) ........................................................................................ DC.238; EG.101
  Barrel, DEF and BODY of ........................................................................................................ 5ER.448
  Barrier Bypass (power) ............................................................................................................ UMM.122
  Barrier Penetration (brick power)............................................................................................. TUB.51
  Barriers, creating with Entangle............................................................................................... 5ER.168
  Barriers, sliding underneath..................................................................................................... TUV.212
  Barrow, Clyde .......................................................................................................................... PH.129
  Bars ......................................................................................................................................... MC.43
  Bars ......................................................................................................................................... VB.38
  Barsan (planet) ........................................................................................................................ TE.86
  Bartender ................................................................................................................................. EV.90
  Barter ....................................................................................................................................... FH.313; SH.128
  Barth, Major Alyssa (example villain)....................................................................................... SH.306-07
  Barton Gardner Smith (PR firm) .............................................................................................. MC.46
  Baru Silat (substyle of Pentjak-Silat) ....................................................................................... UMA.50
  Bas  .......................................................................................................................................... AB2.120-21
  Base (Perk).............................................................................................................................. 5ER.16, 84, 212, 462; AW.95; FH.101; PH.260; SH.50; 
  TE.127; UMY.43; TUV.21; TUS.53
  Base Characteristics................................................................................................................ 5ER.465
  Base Commanders .................................................................................................................. UDOF.37
  Base cost of an Elemental Control .......................................................................................... 5ER.312
  Base damage, determining...................................................................................................... 5ER.405; HCH.106
  Base equipment....................................................................................................................... 5ER.467-70
  Base Points ............................................................................................................................. 5ER.24
  Base Points and Disadvantage Points .................................................................................... CH.125-28
  Base roll for Skills, altering ...................................................................................................... TUS.12
  Base Times .............................................................................................................................. TUS.23
  Baseball ................................................................................................................................... VB.37
  Based On CON (Limitation) ..................................................................................................... 5ER.120; TUM.30, 81
  
  The.Ultimate.Index.
  33
  Based On ECV (BOECV) (Advantage).................................................................................... 5ER.16, 124, 169, 177, 207, 210, 231, 240, 253; SDK.64; 
  FH.125; UMY.59; USP.29; TUS.56; TUM.53, 77
  Based On [Other Characteristic] (Limitation) ........................................................................... TUM.81
  Bases....................................................................................................................................... CH.97, 101-111; TUS.379
  Bases (Perk) ............................................................................................................................ VA.107
  Bases in space ........................................................................................................................ SH.98, 208-11
  Bases, Skills and ..................................................................................................................... TUS.379
  Bash, shield ............................................................................................................................. FH.198
  Bashang, Chuck (PRIMUS Director) ....................................................................................... MC.68
  Bashe ...................................................................................................................................... AB1.18
  Bashing damage, for weapons ................................................................................................ FH.177
  Basic Bracing (example power) ............................................................................................... 5ER.289
  Basic Bulletproof Spandex Costume ....................................................................................... G&G.124
  Basic Combat Uniform (BCU).................................................................................................. VPR.114
  Basic Electronic Counter-Countermeasures (example equipment)......................................... TUV.137
  Basic Escape Toolkit ................................................................................................................ VPR.116
  Basic Hypnosis (example power) ............................................................................................ 5ER.204
  Basic Mecha Sensors (example technology) .......................................................................... SH.207
  Basic Mental Maneuvers ......................................................................................................... TUM.253
  Basic Rules And Concepts ...................................................................................................... 5ER.7
  Basic rules and concepts......................................................................................................... SDK.6
  Basic Shapeshifting (example power) ..................................................................................... 5ER.216
  Basic Superior Balance (example power) ............................................................................... NH.35
  Basic Training .......................................................................................................................... UDOF.51
  Basics for speedsters .............................................................................................................. USP.6
  Basics Of Breakage ................................................................................................................. TUB.103
  Basie, William “Count” ............................................................................................................. PH.131, 156
  Basilisk .................................................................................................................................... HSB.41
  Basilisk Orb ............................................................................................................................. CU.23; DSD.16, 25-26, 29, 38
  Basilisk’s Gaze (example power) ............................................................................................ 5ER.269
  Basis, for Martial Maneuvers ................................................................................................... UMA.90
  Basketball ................................................................................................................................ VB.37
  Bassett, James (attorney)........................................................................................................ MC.97
  Bastard sword.......................................................................................................................... FH.164, 168
  Bastille (super-strong powered armor French hero) ................................................................ CU.72
  Basutoland............................................................................................................................... PH.188
  Bat  .......................................................................................................................................... HSB.132-33
  Bat, Giant Vampire .................................................................................................................. HSB.42
  Bataks...................................................................................................................................... PH.204
  Batavia..................................................................................................................................... PH.204
  Batchco.................................................................................................................................... VB.52
  Batchelor, Bruce ...................................................................................................................... UDOF.45
  Bateleur, Le ............................................................................................................................. DCP.102
  BATF ........................................................................................................................................ HC.147; MC.68
  BATF Agent Package Deal ...................................................................................................... DC.46
  Bathels..................................................................................................................................... WoE.133-36
  Bathory, Prince Stephen .......................................................................................................... DSD.17
  Batibat ..................................................................................................................................... AB2.98
  Batista, Fulgencio .................................................................................................................... PH.168
  Baton (shotgun round) ............................................................................................................. EG.73
  Baton/Beanbag (type of shotgun ammunition) ........................................................................ DC.211
  Bats (Animal Handler category)............................................................................................... TUS.81
  Battalion d’Afrique ................................................................................................................... PH.173
  Battalions ................................................................................................................................. AW.64
  Battered women’s shelters ...................................................................................................... HC.146
  Battering Ram (speedster archetype)...................................................................................... USP.10
  Battering Ram (example power) .............................................................................................. USPD1.200; USP.65
  Battering rams ......................................................................................................................... FH.214
  Battery (Everyvehicle Equipment) ........................................................................................... TUV.42
  Battle Analysis (power) ............................................................................................................ TUM.122; USPD2.63
  Battle Armor ............................................................................................................................. EG.184; TE.144-45
  Battle Armor (example technology) ......................................................................................... SH.156
  Battle auras (genre element) ................................................................................................... NH.11
  Battle Barrier............................................................................................................................ FHG2.30
  Battle codes ............................................................................................................................. DC.275
  Battle codes ............................................................................................................................. EG.157
  Battle Illusions (example power/spell) ..................................................................................... UMY.133
  Battle Mage’s Staff (example power) ....................................................................................... 5ER.277
  Battle magic ............................................................................................................................. FH.210, 227
  Battle of Anual ......................................................................................................................... PH.192
  Battle Of Detroit ....................................................................................................................... MC.18; UDOF.12, 46
  Battle of Detroit Museum ......................................................................................................... MC.25, 93
  Battle of Ten Thousand Spirits ................................................................................................. AB1.40
  Battle scale .............................................................................................................................. FH.201
  Battle sites ............................................................................................................................... AW.45
  
  34.
  Hero.System.5th.Edition
  Battle Vest ............................................................................................................................... G&G.98
  Battlebird ................................................................................................................................. AW.162
  Battlebird, Xenovore ................................................................................................................ HSB.212-13
  Battlefield analysis, function of Tactics .................................................................................... TUS.331
  Battlefield Countermagic ......................................................................................................... FHG2.18
  Battlefield Dodging (Super-Skill).............................................................................................. DC.124
  Battlefield terrain...................................................................................................................... FH.200
  Battlenet (example equipment)................................................................................................ TUV.160
  Battles, dealing with in the game ............................................................................................. FH.351
  Battleship ................................................................................................................................. HSVS.127
  Battleships ............................................................................................................................... ST.63
  Battlesuit, Dracon .................................................................................................................... TE.146-47
  Battle-Trained (Template) ........................................................................................................ HSB.22
  Battlevan.................................................................................................................................. HSVS.144
  Batuque (sect/type of Voodoo) ................................................................................................ UMY.117
  Batwing Blades (enchanted item) ............................................................................................ DSD.135
  Batwing Shield (example enchanted item) .............................................................................. FH.281
  Bat-Wings ................................................................................................................................ HL.123
  Bau  .......................................................................................................................................... UMY.182
  Bawang.................................................................................................................................... AB2.89
  Bawling Bard, the .................................................................................................................... VA.47
  Bay County Correctional Facility ............................................................................................. VB.68
  Bay County International Airport .............................................................................................. VB.28
  Bay Guardians (San Francisco hero team) ............................................................................. CU.69
  Baz (Lemurian noble house) ................................................................................................... HL.119
  Baz, Representative Melry ...................................................................................................... AW.41
  Bazhenov, Ilya ......................................................................................................................... WoE.41, 142
  Ba-snakes................................................................................................................................ AB1.18
  BCU ......................................................................................................................................... VPR.114
  BD +5o 1668 ............................................................................................................................ SH.74, 78
  bDud ........................................................................................................................................ AB2.133
  Beach (hang-out) ..................................................................................................................... TC.12
  Beaches................................................................................................................................... VB.32
  Beak ........................................................................................................................................ USPD1.29
  Beam (Limitation) .................................................................................................................... 5ER.113
  Beam Weapons ....................................................................................................................... TUV.120
  Beam Weapons, for space vehicles ........................................................................................ SH.195-97
  Beamed power ........................................................................................................................ EG.197
  Beamed Power ........................................................................................................................ SH.171
  Beamers (Ravenswood clique)................................................................................................ TC.66
  Bean-fionna (type of faery) ...................................................................................................... UMY.194
  Beanbag (shotgun round) ........................................................................................................ EG.73
  Bear Hug (Fighting Stunt) ........................................................................................................ VA.104
  Bear Style (substyle of Kung Fu) ............................................................................................. UMA.40
  Bear, American black ............................................................................................................... 5ER.452
  Bear, Black .............................................................................................................................. HSB.133-34
  Bear, Grizzly ............................................................................................................................ HSB.134-35
  Bear, Polar ............................................................................................................................... HSB.135-36
  Bearcat (Cold War-era American hero). .................................................................................. CU.59
  Bearhug (brick power) ............................................................................................................. TUB.52
  Beast (brick personality) .......................................................................................................... TUB.21
  Beast Mountain........................................................................................................................ CU.130; HL.74
  Beast Speech (Talent) ............................................................................................................. FH.103; VA.161
  Beast Within, the (metamorph personality) ............................................................................. UMM.10
  Beast, the ................................................................................................................................ TMW.98
  Beast’s Weapons ..................................................................................................................... FHG1.38
  Beast-Man Package Deal ........................................................................................................ HL.76
  Beastman Spell (example power)............................................................................................ 5ER.238
  Beaten Mug, the ...................................................................................................................... VA.47, 152
  Beatty, Shawn .......................................................................................................................... GC.37
  Beautiful, Glorious Evil (type of Demon-Bound) ...................................................................... DSD.93
  Beautify.................................................................................................................................... FHG1.217
  Beauty Too Wondrous To Harm ............................................................................................... USPD2.67
  Beauty Too Wondrous To Harm (power).................................................................................. UMM.125
  Beaver ..................................................................................................................................... HSB.171-72
  Bebarlang ................................................................................................................................ AB2.75
  Bechuanaland.......................................................................................................................... PH.188
  Beck, Michael Scott (SNN On-The-Scene Reporter) .............................................................. EV.18
  Becker, Walt ............................................................................................................................ VB.35
  Beckett, Luther (chemist)......................................................................................................... MC.51; CU.81
  Become Insect Size (example power) ..................................................................................... SDK.59
  Beda ........................................................................................................................................ VPR.6
  Bedouins.................................................................................................................................. PH.188, 195
  Bee Spirits ............................................................................................................................... AB1.56
  Beek (super-strong Russian villain) ......................................................................................... CU.72
  
  The.Ultimate.Index.
  35
  Beelzebub................................................................................................................................ MM.86
  Beelzebub................................................................................................................................ TMW.27
  Beelzebub (demon) ................................................................................................................. UMY.185
  Been There, Done That (power) .............................................................................................. TUM.149; USPD2.88
  Beer Hall Putsch ...................................................................................................................... PH.175
  Beetle, Giant ............................................................................................................................ HSB.89
  Before Combat ........................................................................................................................ 5ER.348; HCH.5-6
  Beggar King ............................................................................................................................. VA.29-30, 60, 147
  Beginning Combat ................................................................................................................... 5ER.357; HCH.17
  Behavioral Sciences Unit......................................................................................................... DC.48
  Behind The Mask (TV show about superhumans) .................................................................. CU.51
  Behind, attacked from, effect on DCV ..................................................................................... 5ER.373
  Behind, attacks from, Defense Maneuver and ........................................................................ TUS.168
  Being Impressive ..................................................................................................................... VA.102
  Being stealthy (Skill modifier) .................................................................................................. TUS.33
  Being thrown, Acrobatics and .................................................................................................. TUS.71
  Bekk-bok.................................................................................................................................. AB1.30
  Bektashi dervishes .................................................................................................................. PH.196
  Bel’u, Utaha ............................................................................................................................. WoE.33
  Belakar (example character) ................................................................................................... 5ER.514
  Belanger Transportation Infrastructure .................................................................................... MC.47
  Belanger, Phillipe (one of the Thirty Founders) ....................................................................... VPR.9
  Belaxians ................................................................................................................................. GC.39, 60
  Beldana Offensive ................................................................................................................... AW.20
  Beldana V ................................................................................................................................ AW.11, 15, 18, 36, 38-40, 45
  Belgar’s Mantle Of Concealment (example power) ................................................................. 5ER.298
  Belgian Congo ......................................................................................................................... PH.189
  Belgium.................................................................................................................................... PH.170
  Belia’al (Qliphoth) .................................................................................................................... UMY.188
  Belial (demon) ......................................................................................................................... UMY.185
  Bell 206B-3 JetRanger, et al. ................................................................................................... HSVS.90
  Bell 230, et al. .......................................................................................................................... HSVS.91
  Bell AH-1W SuperCobra, et al. ................................................................................................ HSVS.93
  Bell Boeing V22 Osprey .......................................................................................................... HSVS.96
  Bell curve, implications for Hit Location Table creation ........................................................... HSB.33-34
  Bell Jetranger Helicopter (example vehicle) ............................................................................ 5ER.476
  Bell Mountain ........................................................................................................................... AB1.47
  Bell P-29N Airacobra, et al. ..................................................................................................... HSVS.59
  Bell UH-1N Iroquois ................................................................................................................. HSVS.95
  Belladonna (superheroine murdered by VIPER) ..................................................................... VPR.92
  Bellar, Samara ......................................................................................................................... VB.85
  Bellarosa, Victoria .................................................................................................................... AW.18, 150
  Bellatrix .................................................................................................................................... SH.74, 78
  Bellatrix (FBI hero)................................................................................................................... CU.44
  Belle Isle .................................................................................................................................. MC.27
  Belle Isle Science Planetarium, Aquarium, and Science Center ............................................. MC.77, 103
  Bellochio .................................................................................................................................. VB.52
  Bellow, Tinder .......................................................................................................................... VA.51
  Beloved-Of-Man, the ............................................................................................................... VA.31
  Belphegor (demon) .................................................................................................................. UMY.186
  Belt Of Stamina ....................................................................................................................... FHG1.119
  Belt Of Strength ....................................................................................................................... TMW.87
  Belts......................................................................................................................................... G&G.129
  Belts and Ranks ...................................................................................................................... UMA.13
  Belzorath’s Dominion Of The Mind .......................................................................................... FHG1.167
  Belzorath’s Inv Of Impassable Terrain ..................................................................................... FHG1.175
  Belzorath’s Spell Of Waking Dreams (example power/spell) .................................................. SDK.119; FH.383; FHG1.176
  Bena ........................................................................................................................................ AB1.124
  Ben-Ali, Achmed “Benny” ........................................................................................................ MM.110
  Ben-Israel, Field Marshall David.............................................................................................. UDOF.33-34, 45, 160
  Benandanti .............................................................................................................................. UMY.206-07
  Benares ................................................................................................................................... TMW.35
  Benchmarks for Characteristics............................................................................................... SDK.19-20
  Bends, the ............................................................................................................................... HCH.152; HL.30; SH.284; USP.247
  Benedict XV ............................................................................................................................. PH.179
  Benefits.................................................................................................................................... UDOF.52
  Bengkong ................................................................................................................................ UMA.20
  Benguela ................................................................................................................................. PH.189
  Bennett, Floyd ......................................................................................................................... PH.222
  Bennett, Richard ...................................................................................................................... PH.162
  Benny, Jack ............................................................................................................................. PH.156
  Benthara’s Glamour ................................................................................................................. FHG1.169
  Benthara’s Sp Of Bliss And Despair ........................................................................................ FHG1.168
  Benthara’s Sp Of Revelation ................................................................................................... FHG1.33
  Benton, Camille ....................................................................................................................... DSD.17
  
  36.
  Hero.System.5th.Edition
  Beowulf .................................................................................................................................... DSD.15
  Beowulf (Silver Age hero, founding member of the Sentinels) ................................................ CU.16
  Beowulf (superhero) ................................................................................................................ VPR.10
  Beowulf (super-strong Danish hero) ........................................................................................ CU.72
  Berbers .................................................................................................................................... PH.188
  Bergen, Edgar ......................................................................................................................... PH.131, 157
  Beria, Lavrenti ......................................................................................................................... PH.122
  Berkelheimer, Annette (founder of the IHA) ............................................................................. CU.25-26, 111, 145
  Berkely, Busby ......................................................................................................................... PH.131
  Berlin ....................................................................................................................................... DSD.10, 41, 130
  Berlin ....................................................................................................................................... PH.175
  Berlin, Irving............................................................................................................................. PH.131
  Berman, Leonard (County Executive) ..................................................................................... MC.33
  Bermuda .................................................................................................................................. PH.168
  Bermuda Triangle .................................................................................................................... DSD.129
  Berserk (Disadvantage) ........................................................................................................... 5ER.334; SDK.78
  Berserk Fury (Talent) ............................................................................................................... FH.104
  Berserk Strength (example power) .......................................................................................... 5ER.307
  Berserker (example creature) .................................................................................................. UMM.223
  Berserker (metamorph archetype)........................................................................................... UMM.11
  Berserker (type of Internal Metamorph)................................................................................... UMM.6, 71
  Berserker Fury (power)............................................................................................................ UMM.169
  Bersilat..................................................................................................................................... UMA.19
  Bes (Egyptian god) .................................................................................................................. UMY.202
  Besach..................................................................................................................................... AB1.96
  Besheeva the Veiled ................................................................................................................ HL.118
  Bessarabia............................................................................................................................... PH.180
  BEST (Basic Escape Toolkit) ................................................................................................... VPR.116
  Best Friend, the ....................................................................................................................... TC.21
  Best Possible Future ............................................................................................................... USPD2.119; USP.159
  Best Thief In Elweir (archetype) .............................................................................................. VA.93
  Best Thieves In Elweir (campaign framework) ........................................................................ VA.138
  Bestial Curse Of Phogorath Taam ........................................................................................... FHG1.192
  Bestiary, Metamorphic ............................................................................................................. UMM.223-37
  Bestowal (origin type) .............................................................................................................. CH.59
  Beta-class villains, as rated by Superhuman Survey .............................................................. CU.39
  Betelgeuse............................................................................................................................... AW.18; SH.74, 78, 108
  Betikhân................................................................................................................................... AB1.76
  Betobeto-san ........................................................................................................................... AB2.63
  Betting wisely, function of Gambling ........................................................................................ TUS.198
  Bettleheim, Horst ..................................................................................................................... MC.76
  Betts, Greg (Civil Attorney) ...................................................................................................... EV.38
  Beulah ..................................................................................................................................... TMW.8, 47
  Bewitchment ............................................................................................................................ FHG1.203
  Beyond Earth ........................................................................................................................... TMW.63
  Beyrouth .................................................................................................................................. PH.200
  Bezainted armors .................................................................................................................... FH.191
  Bf 109G-6, et al. ...................................................................................................................... HSVS.64
  Bhagavati................................................................................................................................. AB1.83
  Bhainsasura............................................................................................................................. AB1.94
  Bhakti Negara (substyle of Pentjak-Silat) ................................................................................ UMA.50
  Bhandara ................................................................................................................................. AB1.65
  Bhrigu ...................................................................................................................................... UMY.204
  Bhut ......................................................................................................................................... AB1.65
  Bhuta ....................................................................................................................................... AB1.64
  Bhuta (type of vampire) ........................................................................................................... UMY.209
  Bhutan ..................................................................................................................................... AB1.134; AB2.132
  Bhutas ..................................................................................................................................... AB1.65
  Bhutastan ................................................................................................................................ AB1.65
  Bhuts ....................................................................................................................................... AB1.65
  Bibliography ............................................................................................................................. HC.273; MC.###; UDOF.170; VB.154; NH.154-55; FH.401-
  06; AB1.133; AB2.135; DC.362; PH.419; UMA.189; 
  UMM.244; UMY.223; TUV.226; TUS.394; TUM.282; 
  MMM.117
  Bibliography & Filmography..................................................................................................... SH.317-18
  Bibliomancy (method of divination).......................................................................................... UMY.34
  Bicentennial ............................................................................................................................. HC.14
  Bicycles
   
  Generally .......................................................................................................................... HC.26
   
  DEF and BODY of ............................................................................................................ 5ER.448
   
  Example vehicle ................................................................................................................ 5ER.463
   
  Guidelines for designing ................................................................................................... TUV.40
   
  Weight of ........................................................................................................................... 5ER.34
  Bierce, Ambrose ...................................................................................................................... TMW.21
  Big Boss (villain archetype) ..................................................................................................... NH.80
  
  The.Ultimate.Index.
  37
  Big Bruiser (Video Game character archetype) ....................................................................... NH.22
  Big Dumb Objects.................................................................................................................... SH.14
  Big Fist..................................................................................................................................... USPD1.215
  Big Fist (power) ....................................................................................................................... UMM.159
  Big Frank ................................................................................................................................. MM.93
  Big Grab, The (Fighting Stunt) ................................................................................................. VA.104
  Big Honcho .............................................................................................................................. WoE.103
  Big Picture ............................................................................................................................... VB.16, 86, 123
  Big Race I-II (classic speedster bit) ......................................................................................... USP.244-45
  Big Snake Lake ....................................................................................................................... VPR.20
  Big Squeeze, The (power) ....................................................................................................... TUM.168; USPD1.220
  Big Trouble In Ancient China (sample campaign setting) ........................................................ NH.94
  Big Wrap-Up, The (example brick power) ............................................................................... CH.69-70; USPD1.208; TUB.52
  Big-Ear People ........................................................................................................................ AB1.42
  Bigger Tailfins civilizations ....................................................................................................... SH.110-11
  Biggs, Harry ............................................................................................................................. TC.59
  Big-Heel People....................................................................................................................... AB1.45
  Bighorn Sheep ......................................................................................................................... HSB.150-51
  Biker gangs.............................................................................................................................. DC.301; HC.170
  Bikerwear Costume ................................................................................................................. G&G.124
  Bikerwear Costume (example power) ..................................................................................... CH.22
  Bilderdijk, Henryk..................................................................................................................... UDOF.45
  Bill Ferguson (example character)........................................................................................... TUB.134
  Billy Club.................................................................................................................................. DC.282; G&G.22; EG.165
  Billy Club Blocking (example power) ....................................................................................... DC.95
  Bilongo (Voodoo term/element) ............................................................................................... UMY.117
  Bilu  .......................................................................................................................................... AB2.106
  Bilumas .................................................................................................................................... AB2.107
  Bimota DB3 Mantra ................................................................................................................. HSVS.22
  Binah (Understanding)............................................................................................................. TMW.9
  Binangunan ............................................................................................................................. AB2.98
  Binary Corporation................................................................................................................... MC.25, 46
  Binary Corporation (corporation, Binary Man’s employer). ...................................................... CU.58, 120
  Binary Man (corporate hero).................................................................................................... CU.26, 58, 119; MC.46, 93
  Binary poisons ......................................................................................................................... EG.144
  Binary stars.............................................................................................................................. SH.73-74
  Bind ......................................................................................................................................... UMA.142
  Bind (Combat/Martial Maneuver)............................................................................................. FH.154; HCH.87
  Binder ...................................................................................................................................... CKC.102
  Binder ...................................................................................................................................... UDOF.13
  Binding..................................................................................................................................... USPD2.15
  Bindings Of Bromion, The (spell) ............................................................................................. TMW.74
  Bingham, Rick (NPC) .............................................................................................................. VAmk.62
  Bingo (fad) ............................................................................................................................... PH.156
  Binnaker, Mark (founder of Super_Talk.Com) ......................................................................... CU.54
  Binoculars
   
  Generally .......................................................................................................................... DC.276; EG.159
   
  Concealability of ............................................................................................................... 5ER.451
   
  LOS and ............................................................................................................................ TUM.19
   
  PER Roll modifier for ........................................................................................................ 5ER.353
   
  Weight of ........................................................................................................................... 5ER.34
  Bio-Investigations, Ltd. ............................................................................................................ CKC.196
  Biochemical Assault................................................................................................................. USPD2.11
  Biochemical Assault (power) ................................................................................................... UMM.95
  Biochemical Control (example power) ..................................................................................... 5ER.265
  Bioelectric Touch ..................................................................................................................... USPD2.10
  Bioelectric Touch (power) ........................................................................................................ UMM.84
  Biokinetic ................................................................................................................................. UMM.6
  Biological Weapons ................................................................................................................. EG.127
  Biology, Xenovore .................................................................................................................... AW.138-48
  Bioplastic Armor....................................................................................................................... EG.184; SH.157
  Biosteel .................................................................................................................................... DC.270; EG.154
  Biotechnology .......................................................................................................................... EG.194; SH.168-69
  Bioware.................................................................................................................................... ST.35; TE.132
  Biplane (example Vehicle) ....................................................................................................... TUV.75
  Bir-sindic .................................................................................................................................. AB1.30
  Bird People .............................................................................................................................. AB1.45
  Bird’s Eyes ............................................................................................................................... USPD1.29
  Bird’s Eyes (power) ................................................................................................................. UMM.89
  Bird-Man .................................................................................................................................. HSB.191
  Birds (Animal Handler category).............................................................................................. TUS.81
  Birds of the Himmapan Forest ................................................................................................. AB1.114
  Birds, local ............................................................................................................................... VB.20-21
  Birds, speeds of ....................................................................................................................... USP.9
  Biremes, guidelines for designing............................................................................................ TUV.59
  
  38.
  Hero.System.5th.Edition
  Bisar ........................................................................................................................................ AW.34
  Biselle, Calvin (mayor of Millennium City) ............................................................................... CU.79; MC.30-31, 94
  Bishamon (example character)................................................................................................ UMM.203
  Bison........................................................................................................................................ HSB.141-42
  Bistatic Microwave Motion Detector (security device) ............................................................. TUS.285
  Bite Through Nails (Heroic Talent) ........................................................................................... PH.265
  Bits  .......................................................................................................................................... GC.6
  Bits  .......................................................................................................................................... VA.19
  Bitterbend, Reslin .................................................................................................................... VA.54, 153
  Bitters, Rev. Marcus ................................................................................................................ DSD.41
  Bizango (Voodoo term/element) .............................................................................................. UMY.117
  Bjarni ....................................................................................................................................... VA.87
  Black Aces (gang).................................................................................................................... MC.88
  Black Annis (faery)................................................................................................................... UMY.193
  Black Annis (mystic Scottish villainess) ................................................................................... CU.71
  Black Bear ............................................................................................................................... HSB.133-34
  Black blizzards......................................................................................................................... PH.154
  Black box ................................................................................................................................. TUV.21, 73
  Black Candle Books ................................................................................................................ VB.34
  Black Cat Familiar ................................................................................................................... EV.79
  Black Crater ............................................................................................................................. WoE.68
  Black Diamond ........................................................................................................................ CKC.81
  Black Dog (type of faery) ......................................................................................................... UMY.193
  Black Eagle (British hero in World War I) ................................................................................ CU.10
  Black Eagles ............................................................................................................................ DC.301
  Black Fang............................................................................................................................... AA.90
  Black Goat ............................................................................................................................... DSD.119
  Black gold ................................................................................................................................ VA.43, 151
  Black Gold Bandits (gang) ....................................................................................................... VA.147
  Black Guerrilla Family.............................................................................................................. DC.295
  Black Harlequin ....................................................................................................................... CKC.123; MC.74; USPD1.11
  Black Hole Belt (gadget) .......................................................................................................... UMM.238
  Black Hole Body ...................................................................................................................... USPD2.98
  Black holes .............................................................................................................................. SH.75-76
  Black Legion (Bundist spy organization) ................................................................................. CU.11
  Black Mace (Arena fighter) ...................................................................................................... MC.102-03
  Black Magic (type of magic) .................................................................................................... VA.112 et seq., 124, 169
  Black Magician (Morbane spell package) ................................................................................ DSD.101
  Black Magician’s Eye ............................................................................................................... FHG2.43
  Black magicians....................................................................................................................... VA.112
  Black Mamba ........................................................................................................................... HSB.178
  Black market ............................................................................................................................ AW.55, 99
  Black marketeering with Streetwise......................................................................................... DC.81, 268; TUS.310
  Black Mask .............................................................................................................................. DSD.14, 17; MC.9, 43
  Black Mask (generally) ............................................................................................................ CU.7-9, 13, 18, 20-26
  Black Mask I (Revolutionary War masked hero) ..................................................................... CU.7
  Black Mask X ........................................................................................................................... CU.18, 26, 83; VB.40, 118
  Black Mass .............................................................................................................................. DSD.84
  Black Museum ......................................................................................................................... PH.177
  Black Ooze .............................................................................................................................. HSB.47-48
  Black organized crime ............................................................................................................. HC.172-74
  Black Owl (pulp-era hero of Philadelphia) ............................................................................... CU.10, 22
  Black Page Project .................................................................................................................. VPR.16
  Black Paladin ........................................................................................................................... CKC.126; DSD.126, 154; VB.88; CU.20, 98
  Black Peaks ............................................................................................................................. VA.74
  Black powder (explosive)......................................................................................................... DC.256; EG.122
  Black Pullet (grimoire) ............................................................................................................. UMY.29
  Black River .............................................................................................................................. AB1.45
  Black Rock............................................................................................................................... WoE.103
  Black Rose (New York City heroine, leader of the Sentinels) .................................................. CU.19, 26, 68
  Black Sable.............................................................................................................................. TC.47, 49
  Black Scientists ....................................................................................................................... DSD.68
  Black Scorpion Mech (example Vehicle) ................................................................................. TUV.109
  Black Sea, the ......................................................................................................................... VA.133
  Black Shepherd ....................................................................................................................... DSD.19, 43
  Black Sox scandal ................................................................................................................... PH.158
  Black Talon (powered armor suit) ............................................................................................ CKC.19
  Black Tarantula ........................................................................................................................ DCP.105
  Black Tiger (Indian villain)........................................................................................................ CU.47
  Black Widow Spider................................................................................................................. HSB.182-82
  Black, Luther............................................................................................................................ DSD.1-22, 24, 34, 41
  Black-Scaled Serpent .............................................................................................................. VA.72, 73
  Blackbeard (VIPER Nest Leader) ............................................................................................ MC.101
  Blackbird, SR-71A ................................................................................................................... HSVS.81
  Blackbriar Manor ..................................................................................................................... DSD.7
  
  The.Ultimate.Index.
  39
  Blackburn Gallery .................................................................................................................... MC.42
  Blackburne, Calvin................................................................................................................... MC.46
  Blackfeather, Daniel (pit boss) ................................................................................................. MC.80
  Blackhat Bart (possible additional Playpal) ............................................................................. TC.132
  Blackhawk, UH-60A, et al. ....................................................................................................... HSVS.103
  Blackie ..................................................................................................................................... VA.18
  Blacklight Goggles (Weird Science gadget) ............................................................................ PH.329
  Blackman’s Square .................................................................................................................. VB.24
  Blackmun, Alicia ...................................................................................................................... MC.56, 82-83, 97, 105
  Blackmun, Alicia (member of the Trismegistus Council).......................................................... CU.139
  Blackmun, Eustace (founder of the Trismegistus Council) ...................................................... CU.105
  Blackout (Limitation) ................................................................................................................ 5ER.142
  Blackrose family ...................................................................................................................... VA.42, 150
  Blackrose, Amlin ...................................................................................................................... VA.150
  Blacks, as portrayed in the pulps............................................................................................. PH.19
  Blacksmith (Professional Skill) ................................................................................................ FH.92
  Blackstar .................................................................................................................................. CKC.104; USPD1.59
  Blackwell, Prince (identity of Luther Black’s) ........................................................................... DSD.19
  Blade ....................................................................................................................................... DC.340
  Blade Enhancement ................................................................................................................ USPD1.140
  Blade Flare (example power) .................................................................................................. NH.35
  Blade flourish ........................................................................................................................... UMA.131
  Blade Hands ............................................................................................................................ USPD1.74
  Blade Knockout Poison (example power)................................................................................ DC.94
  Blade weapons, alien .............................................................................................................. EG.172
  Blade-Boots ............................................................................................................................. G&G.132
  Bladed Cape ............................................................................................................................ G&G.134
  Bladeshooter ........................................................................................................................... G&G.55
  Blaithelock’s Call To Flame ...................................................................................................... FHG1.87
  Blaithelock’s Call To Stone ...................................................................................................... FHG1.73
  Blaithelock’s Call To The Wind ................................................................................................ FHG1.63
  Blaithelock’s Call To Wave ....................................................................................................... FHG1.101
  Blaithelock’s Firesculpting ....................................................................................................... FHG1.92
  Blaithelock’s Sphere Of Air ...................................................................................................... FHG1.70
  Blalock, Sheri........................................................................................................................... VB.70
  Blank, Dr. Timothy (VIPER scientist) ....................................................................................... VPR.133
  Blasé (variant of Resistance)................................................................................................... 5ER.90
  Blast furnace, damage from .................................................................................................... 5ER.445
  Blaster accessories ................................................................................................................. UDOF.87
  Blaster attachments ................................................................................................................. VPR.107
  Blaster Cane ............................................................................................................................ G&G.10
  Blaster Gauntlet (example power) ........................................................................................... 5ER.267; G&G.10
  Blaster Glove ........................................................................................................................... G&G.136
  Blaster Pistol (example power) ................................................................................................ 5ER.160; SDK.48
  Blaster Pistols (example gadget) ............................................................................................. CH.115
  Blaster Rifle (example power) ................................................................................................. SDK.48
  Blaster Rifles (example gadget) .............................................................................................. CH.115
  Blaster Staff ............................................................................................................................. G&G.23
  Blasters.................................................................................................................................... G&G.6-18; EG.176; SH.14, 54-55, 152-53
  Blasters (example equipment) ................................................................................................. TUV.120-21
  Blasting cap (explosive)........................................................................................................... DC.258; EG.122
  Blasting Rod ............................................................................................................................ TMW.87
  Blasting Wand Of Berala The Bold, The (example power) ...................................................... CH.77
  Blavatsky, Helena .................................................................................................................... UMY.171, 173
  Blaze (South African hero)....................................................................................................... CU.73
  Blazing Away (Combat Maneuver) .......................................................................................... 5ER.392; HCH.74; DC.180; TUV.187
  Blazing Energy Sword (example equipment) .......................................................................... TUV.130
  Blazing Energy Sword (example technology) .......................................................................... SH.206
  Blazing Eyebeams (example equipment) ................................................................................ TUV.129
  Blazon (mystic armored hero, member of the London Watch) ................................................ CU.71
  Bleak Ones .............................................................................................................................. HL.101
  Bleeding................................................................................................................................... 5ER.417; HCH.123; DC.186; FH.158; NH.59; TUV.207
  Bleeding, stopping, function of Paramedics ............................................................................ TUS.246
  Bleek House ............................................................................................................................ DSD.65
  Blend With Shadows (Super-Skill)........................................................................................... DC.139
  Blender, The (speedster power) .............................................................................................. USP.164
  Bless Baby............................................................................................................................... FHG1.260
  Blessed souls .......................................................................................................................... TMW.33
  Blessing ................................................................................................................................... FHG1.260
  Blessing (example spell).......................................................................................................... FH.263
  Blessing Of The Battle God (example power) ......................................................................... 5ER.273
  Blessing Of The Moon Goddess (example power) .................................................................. 5ER.199
  Blight........................................................................................................................................ FHG1.204
  Blimp (TUV) ............................................................................................................................. HSVS.45
  Blimps, guidelines for designing .............................................................................................. TUV.73
  
  40.
  Hero.System.5th.Edition
  Blind......................................................................................................................................... DCP.107
  Blind Street Pledge .................................................................................................................. VA.29, 147
  Blind Teleportation ................................................................................................................... 5ER.367
  Blind teleporting ....................................................................................................................... HCH.29
  Blind, in combat or while moving ............................................................................................. HCH.7
  Blinded (Perceptive Skill modifier) ........................................................................................... TUS.39
  Blinded Characters and Martial Arts ........................................................................................ UMA.154
  Blinded Eye, The (example power/spell) ................................................................................. UMY.48
  Blinding Acid ............................................................................................................................ USPD2.5
  Blinding laser ........................................................................................................................... DC.261; EG.125
  Blinding Weather ..................................................................................................................... USPD1.249
  Blindman’s Book Shop ............................................................................................................ VA.38, 150
  Blindness ................................................................................................................................. 5ER.351; SDK.86
  Blink (teleporting heroine, member of the Justice Squadron).................................................. CU.68
  Blink Dimension-Walking (example speedster power) ............................................................ USPD1.64; USP.112
  Blink Intangibility (example power) .......................................................................................... USPD2.40; UMM.135
  Blink Teleportation (example speedster power) ....................................................................... USPD1.230; USP.148
  Blink Vibro-Phasing (speedster power) ................................................................................... USP.168
  Blistering agents (chemical weapons) ..................................................................................... EG.129
  Blixen, Baron and Karen.......................................................................................................... PH.192
  Blixen, Isak .............................................................................................................................. UDOF.45
  Blizzard .................................................................................................................................... USPD1.249
  Blizzard .................................................................................................................................... USPD1.109
  Blizzard Runes (example power/spell) .................................................................................... UMY.134
  Blob aliens ............................................................................................................................... SH.117
  Block (Combat Maneuver)
   
  Generally .......................................................................................................................... 5ER.383; SDK.94; HCH.58; HSB.31; UMA.142; TUB.90; 
  TUV.185; DC.180; FH.155
   
  After Grab ......................................................................................................................... HCH.64
  Blocking Mental Senses .......................................................................................................... TUM.61
  Blocking, END cost of (special combat rule) ........................................................................... NH.61
  Bloemfontein............................................................................................................................ PH.194
  Blood analysis ......................................................................................................................... PH.255
  Blood Crown ............................................................................................................................ CU.98
  Blood Filter (example bioware) ................................................................................................ TE.132
  Blood Flow Control (power) ..................................................................................................... UMM.104
  Blood Orchid ............................................................................................................................ DCP.109
  Blood Sacrifice......................................................................................................................... FHG1.215
  Blood sacrifice (in Voodoo) ...................................................................................................... UMY.118
  Blood spoor, type of track ........................................................................................................ TUS.335
  Blood Tide................................................................................................................................ TMW.7
  Blood Vengeance Spells Of Naath Korian, The ....................................................................... FHG2.41
  Blood, as evidence .................................................................................................................. DC.157
  Blood, Criminology and ........................................................................................................... TUS.147
  Bloods, the............................................................................................................................... DC.297
  Bloodsports.............................................................................................................................. VPR.54
  Bloodstar (VIPER supervillain) ................................................................................................ VPR.136
  Bloodstone............................................................................................................................... CKC.56; VB.105, 107
  Bloody Hook Inn ...................................................................................................................... WoE.133
  Bloody Shore ........................................................................................................................... VA.70
  Bloom, Mantily ......................................................................................................................... VA.53, 147, 153
  Blote ........................................................................................................................................ VA.9, 19
  Blouse, Concealment factor of ................................................................................................ 5ER.450
  Blow to the head (genre element) ........................................................................................... PH.12
  Blown Away (speedster power) ............................................................................................... USP.66
  Blowback ................................................................................................................................. DC.163-64
  Blowguns ................................................................................................................................. FH.166, 173; EG.14
  Blowing Wastes ....................................................................................................................... VA.50, 73, 79, 161
  Blowthrough............................................................................................................................. DC.192; HCH.165
  Blowtorch ................................................................................................................................. CKC.129
  Bludrinkig (dragon) .................................................................................................................. VPR.6
  Blue Diamond Farms ............................................................................................................... VB.52
  Blue Freight ............................................................................................................................. VB.50
  Blue Marlin Grill ....................................................................................................................... VB.25
  Blue Waters ............................................................................................................................. VA.6-7, 69, 81
  Blue whale, weight of............................................................................................................... 5ER.34
  Bluebell, Cylus ......................................................................................................................... VA.52
  Blueblood, Bobby .................................................................................................................... VB.61
  Bluejay ..................................................................................................................................... CKC.82; UDOF.162
  Blum, Leon .............................................................................................................................. PH.122
  Blunt Trauma ........................................................................................................................... DC.171
  Blunt trauma, Forensic Medicine and ...................................................................................... TUS.184
  Blur (example speedster power).............................................................................................. USPD1.241; USP.169
  Blurface (speedster power) ..................................................................................................... USP.99
  Blurred Defenses (example speedster power) ........................................................................ USPD2.120; USP.169
  
  The.Ultimate.Index.
  41
  BMW R 1200 C, et al. .............................................................................................................. HSVS.22
  BND (German intelligence agency) ......................................................................................... DC.42
  Bo  .......................................................................................................................................... AB1.52
  Bo (Staff) (weapon) ................................................................................................................. UMA.171, 174
  Bo Shuriken (weapon) ............................................................................................................. UMA.168, 182
  Boa Constrictor ........................................................................................................................ HSB.177
  Boa Constrictor (VIPER supervillain)....................................................................................... VPR.137
  Boadlane’s Lens Of Enlightenment ......................................................................................... FHG1.220
  Boadlane’s Sp Of The Secret Script ........................................................................................ FHG1.221
  Boar ......................................................................................................................................... HSB.140-41
  Boar, weight of ......................................................................................................................... 5ER.34
  Board games, Gambling and ................................................................................................... TUS.196
  Board of Commissioners ......................................................................................................... MC.58
  Board Of Directors, UNTIL ...................................................................................................... UDOF.36
  Boat Hit Location Tables .......................................................................................................... TUV.193
  Boats ....................................................................................................................................... VA.33
  Boats (example vehicles) ........................................................................................................ 5ER.476
  Bobbed hair ............................................................................................................................. PH.155
  Bocchieri, Marcello .................................................................................................................. VB.86, 123
  Bod AB2.130
  Bodden, SAC Bill ..................................................................................................................... VB.68
  Bode’s Law .............................................................................................................................. SH.80-81
  Bodhidharma ........................................................................................................................... NH.14
  Bodhisattvas ............................................................................................................................ AB2.130
  Bodiless Being aliens .............................................................................................................. SH.117
  Body (BODY) (Characteristic) ................................................................................................. 5ER.16, 37, 109, 151, 227-28, 465; SDK.17, 99; DC.59; 
  PH.253; TUB.27; FH.81; NH.25; USP.20; TUM.11
  Body (Vehicle Characteristic) .................................................................................................. 5ER.462; TUV.11
  BODY and DEF of objects in Star Hero ................................................................................... SH.286
  Body Armor
   
  Generally .......................................................................................................................... 5ER.488; DC.269
   
  Modern .............................................................................................................................. EG.152
   
  Science Fiction ................................................................................................................. EG.183
  Body Barrier............................................................................................................................. USPD1.216
  Body Barrier (power) ............................................................................................................... UMM.163
  Body control (category of mental powers) ............................................................................... TUM.266
  Body Control (example special effect) ..................................................................................... 5ER.96
  Body control (psionic power) ................................................................................................... SH.244
  Body Control Powers ............................................................................................................... UMM.95; USPD1.34
  Body Heat Control (power) ...................................................................................................... UMM.101; USPD2.13
  Body Heat Detector (security device) ...................................................................................... TUS.282
  Body hitting ground, PER Roll modifier for .............................................................................. 5ER.353
  Body Magic (school of magic) ................................................................................................. FH.228
  Body modifications .................................................................................................................. TE.131-32
  Body Of Acid (power)............................................................................................................... USPD1.12; UMM.109
  Body Of Air (power) ................................................................................................................. USPD1.20; UMM.109
  Body Of Earth/Mud (power) ..................................................................................................... USPD1.70; UMM.110
  Body Of Electricity (power) ...................................................................................................... USPD1.80; UMM.110
  Body Of Energy (power) .......................................................................................................... USPD2.55; UMM.110
  Body Of Fire (power) ............................................................................................................... USPD1.87; UMM.111
  Body Of Light (power).............................................................................................................. USPD1.128; UMM.111
  Body Of Metal (power)............................................................................................................. USPD1.74; UMM.111; TUB.68
  Body Of Mist (power) ............................................................................................................... UMM.111
  Body Of Radiation (power) ...................................................................................................... USPD1.170 ;UMM.112
  Body Of Sand (power) ............................................................................................................. USPD1.75; UMM.113
  Body Of Shadow (power) ........................................................................................................ USPD1.54; UMM.113
  Body Of Sound (power) ........................................................................................................... USPD1.195; UMM.113
  Body Of Stone (power) ............................................................................................................ 5ER.147; USPD1.71; UMM.113; TUB.68
  Body of various substances, mass of ...................................................................................... TUB.107
  Body Of Water (power) ............................................................................................................ USPD1.248; UMM.114
  Body Of Wood (power) ............................................................................................................ UMM.114
  BODY Only (Limitation) ........................................................................................................... 5ER.144
  BODY, Recovering ................................................................................................................... HCH.142
  BODY, Tunneling and .............................................................................................................. USP.219
  Body-Affecting Powers ............................................................................................................ 5ER.114; SDK.38; UMM.17; UMY.45; TUV.22; TUM.78
  Body-Altering Powers .............................................................................................................. TUS.140
  Bodyjacker (PSI supervillain)................................................................................................... MC.111
  Bodyjacking (power) ................................................................................................................ USPD1.151; UMM.169; TUM.141
  Body-Transforming Powers ..................................................................................................... UMM.109
  BOECV .................................................................................................................................... 5ER.See “Based On ECV”
  Boeing 707/720 ....................................................................................................................... HSVS.51
  Boeing 747-400 (example vehicle) .......................................................................................... 5ER.463, 476; TUV.81; HSVS.45
  Boeing B-17G Flying Fortress ................................................................................................. HSVS.61
  Boeing B-52H Stratofortress.................................................................................................... HSVS.67
  Boeing CH-47D Chinook, et al. ............................................................................................... HSVS.97
  
  42.
  Hero.System.5th.Edition
  Boeing E-3 Sentry AWACS ...................................................................................................... HSVS.69
  Boeing E-4B NEACP ............................................................................................................... HSVS.70
  Boeing F-15E Eagle ................................................................................................................ HSVS.71
  Boeing X-45A UCAV ................................................................................................................ HSVS.72
  Boeing-Sikorsky RAH-66 Comanche ...................................................................................... HSVS.99
  Boer, the (retired South African hero) ...................................................................................... CU.73
  Bofu ......................................................................................................................................... AB1.41
  Bofumin ................................................................................................................................... AB1.41
  Bogart, Humphrey ................................................................................................................... PH.131
  Bogatyr Project ........................................................................................................................ DCP.231
  Bogenschütze, der (weaponmaster German hero) ................................................................. CU.72
  Bogeymen ............................................................................................................................... DSD.70
  Bohdanselo.............................................................................................................................. HL.76
  Boheme (restaurant) ............................................................................................................... MC.43
  Boil Liquid ................................................................................................................................ FHG1.88
  Boiling oil and tar ..................................................................................................................... FH.214, 216
  Boiling oil/tar, damage from ..................................................................................................... 5ER.445
  Bojutsu/Jojutsu ........................................................................................................................ UMA.20
  Bokken (weapon)..................................................................................................................... UMA.169, 174
  Bokor ....................................................................................................................................... UMY.116, 118
  Bola Gun.................................................................................................................................. G&G.44
  Bolas, Thrown .......................................................................................................................... G&G.44
  Bold Mountain (super-strong Korean hero) ............................................................................. CU.75
  Bolden, Prince ......................................................................................................................... DSD.10
  Bolding, Jeff ............................................................................................................................. VB.54
  Bolivia ...................................................................................................................................... PH.164, 166
  Bolshevik terror, the ................................................................................................................. MM.167
  Bolshevism (genre element) .................................................................................................... PH.18
  Bolt From The Blue .................................................................................................................. FHG1.251
  Bolton, Sen. Arthur .................................................................................................................. VPR.31
  Bomb detector ......................................................................................................................... DC.280; EG.163
  Bombardier Blast (power) ........................................................................................................ USPD1.29; UMM.89
  Bombardment of Earth ............................................................................................................ AW.17, 38
  Bombay ................................................................................................................................... PH.208
  Bomber Fly Starship Fighter, Xenovore................................................................................... AW.167
  Bombing investigation, Criminology and ................................................................................. TUS.146
  Bombs ..................................................................................................................................... 5ER.487; TUV.123
  Bombs, Demolitions and.......................................................................................................... TUS.170
  Bon (Tibetan religion) .............................................................................................................. PH.218; AB2.130
  Bonanno (Mafia family)............................................................................................................ DC.290
  Bonanno, Joseph..................................................................................................................... PH.158
  Bondi, Flavio ............................................................................................................................ VB.12, 15, 123
  Bonds, escaping, function of Contortionist .............................................................................. TUS.138
  Bone Children .......................................................................................................................... TMW.143
  Bone Chokers (gang) .............................................................................................................. VA.29
  Bone fractures, Forensic Medicine and ................................................................................... TUS.185
  Bone Growth (power) .............................................................................................................. USPD2.14; UMM.105
  Bone Lacing (example power) ................................................................................................. 5ER.505
  Bone Wracking (power) ........................................................................................................... USPD2.11; UMM.96
  Bonecrushing Grip (example power) ....................................................................................... NH.38
  Bones, broken, splinting, function of Paramedics.................................................................... TUS.246
  Bonewarping (power) .............................................................................................................. USPD2.11; UMM.96
  Boneyard, the .......................................................................................................................... WoE.93
  Bong Hwang ............................................................................................................................ AB1.24
  Bonga ...................................................................................................................................... AB1.67
  Bonilla, Tom ............................................................................................................................. VB.34
  Bonnet a L’Eveque .................................................................................................................. PH.169
  Bonus Expeditionary Force ..................................................................................................... PH.154
  Bonze Age Detroit.................................................................................................................... MC.15-17
  Booby traps on bombs, Demolitions and ................................................................................. TUS.171
  Book cipher.............................................................................................................................. TUS.161
  Book Of Anti-Reason ............................................................................................................... DSD.21
  Book of Artifice......................................................................................................................... DSD.72
  Book Of Coming Forth By Day (grimoire) ................................................................................ UMY.172, 202
  Book Of The Archmage ........................................................................................................... GC.144
  Book Of The Dead (grimoire) .................................................................................................. UMY.172, 202
  Book Of Thoth ......................................................................................................................... TMW.90
  Book, concealability of ............................................................................................................. 5ER.451
  Bookie...................................................................................................................................... EV.104
  Bookmaking ............................................................................................................................. DC.291
  Books (genre element) ............................................................................................................ NH.11
  Books of the Healing Spirit Reading Group ............................................................................. DSD.119
  Books, mystic .......................................................................................................................... UMY.172
  Bookstores (recruiting method) ............................................................................................... DSD.77
  Bookworm (Silver Age villain) .................................................................................................. CU.13
  
  The.Ultimate.Index.
  43
  Bookworm, the (type of Morbane) ........................................................................................... DSD.99
  Boomasoh (type of nat) ........................................................................................................... AB2.110
  Boomerang (example power) .................................................................................................. CH.80
  Boomerangs, Super................................................................................................................. G&G.36
  Booms and Crashes:  1900-1937 ............................................................................................ VB.12
  Boomslang (COIL villain) ......................................................................................................... EU.15
  Boostable Charges (option for Charges) ................................................................................. 5ER.285
  Booster Helmet (example tech) ............................................................................................... TE.129
  Booster Pill .............................................................................................................................. G&G.141
  Boot camp ............................................................................................................................... AW.66
  Boot Systems, Powered Armor................................................................................................ G&G.88
  Boot, the (torture device) ......................................................................................................... TUS.204
  Bootjets (speedster gadget) .................................................................................................... USP.274
  Boot-Jets (example power)...................................................................................................... CH.78
  Bootlegger reverse .................................................................................................................. TUV.180
  Bootlegging.............................................................................................................................. VB.48
  Boots ....................................................................................................................................... G&G.132
  Boots Of Spider Climbing (example power) ............................................................................ SDK.46
  Boots Of Swiftness (example enchanted item)........................................................................ FH.111
  Boots Of The Cricket ............................................................................................................... FHG1.120; USP.275
  Boots, Concealment factor of .................................................................................................. 5ER.450
  Borders of kingdoms................................................................................................................ FH.322
  Borealis (light-manipulating Canadian villain).......................................................................... CU.69
  Borellia..................................................................................................................................... VA.88
  Borescope (example power).................................................................................................... 5ER.141
  Borgata .................................................................................................................................... DC.290
  Borgia,  Rodrigo (Pope Alexander VI) ..................................................................................... YGHC.15
  Boris III .................................................................................................................................... PH.172
  Born Evil (type of recruit) ......................................................................................................... DSD.76
  Born To Kill .............................................................................................................................. DC.301
  Born Winner (Super-Skill) ........................................................................................................ DC.139
  Born-Again Satanist (type of Brother)...................................................................................... DSD.86
  Borneo ..................................................................................................................................... AB1.106
  Borneo ..................................................................................................................................... AB1.98, 106-07
  Borneo ..................................................................................................................................... PH.203-04
  Borobudur ................................................................................................................................ PH.204
  Borobodur-Eros ....................................................................................................................... WoE.43
  Boroka ..................................................................................................................................... AB2.89
  Boron, Nawar........................................................................................................................... TE.52
  Borovik UNTIL scandal ............................................................................................................ CU.16
  Borovik, Pavel.......................................................................................................................... UDOF.12, 46
  Borrower’s Card (Fringe Benefit) ............................................................................................. TMW.37
  Boruto (“Volt”; Japanese VIPER supervillain) .......................................................................... VPR.37, 136
  Bosozoku ................................................................................................................................. DC.299
  Boss......................................................................................................................................... EV.16
  Boss (Crime) ............................................................................................................................ DC.290
  Boss, the.................................................................................................................................. TC.24
  Boss, the.................................................................................................................................. TE.43
  Boston ..................................................................................................................................... DSD.19
  Boston-Edison ......................................................................................................................... MC.27
  Boswash .................................................................................................................................. AW.17, 38
  Boswash .................................................................................................................................. GC.27, 31
  Boswash .................................................................................................................................. TE.68
  Botanica................................................................................................................................... UMY.117
  Botano-Weapons ..................................................................................................................... G&G.51
  Botanoid Package Deal ........................................................................................................... SH.23-24
  Botanomancy (method of divination) ....................................................................................... UMY.34
  Bother, Furland ........................................................................................................................ VA.52, 153
  Botswana ................................................................................................................................. TMW.69
  Bottlebee, Quimble .................................................................................................................. VA.39
  Botulin gas (chemical weapon)................................................................................................ EG.129
  Bouc (mentalist French villain) ................................................................................................ CU.72
  Boudas (monster) .................................................................................................................... UMM.236
  Boudreau, Violette ................................................................................................................... UDOF.36, 70
  Boulder Riding ......................................................................................................................... USPD2.43
  Boulder, DEF and BODY of ..................................................................................................... 5ER.448
  Boummazou (type of nat) ........................................................................................................ AB2.110
  Bounmagyi (type of nat) .......................................................................................................... AB2.110
  Bounce Kick (speedster power)............................................................................................... USP.130
  Bounceback Body (power) ...................................................................................................... UMM.160
  Bounced Attacks ...................................................................................................................... CH.153
  Bouncing.................................................................................................................................. CH.162
  Bouncing (form of Leaping) ..................................................................................................... USP.38
  Bouncing (optional form of Acrobatics) .................................................................................... TUS.73
  Bouncing An Attack (Combat Modifier) .................................................................................... 5ER.377; HCH.43; DC.178; FH.152; TUV.184
  
  44.
  Hero.System.5th.Edition
  Bouncing Bash (power) ........................................................................................................... UMM.160
  Bouncing, function of Acrobatics ............................................................................................. TUS.69
  Bound Characters And Martial Arts ......................................................................................... HCH.99
  Bound Characters and Martial Arts.......................................................................................... UMA.154
  Bound, avoiding effects of, function of Acrobatics ................................................................... TUS.70
  Bounty Hunter.......................................................................................................................... EV.46
  Bounty Hunter (character archetype) ...................................................................................... NH.23
  Bounty Hunter (Package Deal) ................................................................................................ TE.121-22; DC.56; FH.63
  Bourne, Charles....................................................................................................................... VB.43
  Bouyancy ................................................................................................................................. USP.239
  Bovines (Animal Handler category) ......................................................................................... TUS.81
  Bow & Arrows (example power) .............................................................................................. 5ER.285
  Bow and Arrows, Super ........................................................................................................... G&G.37, 42
  Bow Of Devastation ................................................................................................................. FHG1.134
  Bow, Clara ............................................................................................................................... PH.131
  Bowden, Gerald (Councilman) ................................................................................................ MC.31
  Bowl ’Em Over (example power) ............................................................................................. CH.9
  Bowlegs, Chief Billy ................................................................................................................. VB.11
  Bowling alley (hang-out) .......................................................................................................... TC.12
  Bows
   
  Generally .......................................................................................................................... EG.12; FH.166, 170
   
  As ranged weapons .......................................................................................................... 5ER.483
   
  Concealability of ............................................................................................................... 5ER.451
  Boxenwulf (monster)................................................................................................................ UMM.236
  Boxer’s Flurry (brick power) .................................................................................................... TUB.53
  Boxing (Martial Arts style) ........................................................................................................ 5ER.401; HCH.97; SDK.96
  Boxing, Ancient ........................................................................................................................ UMA.21
  Boxing, Modern ....................................................................................................................... UMA.21
  Boyd, Amanda ......................................................................................................................... MM.64
  Brace (Combat Maneuver) ...................................................................................................... 5ER.386; HCH.61; SDK.94; DC.180; TUV.185; TUM.248
  Braced, effect on DCV ............................................................................................................. 5ER.373; HCH.37
  Bracer Blaster .......................................................................................................................... G&G.11
  Bracer Gun .............................................................................................................................. G&G.11
  Bracers Of Troll Strength (example enchanted item) .............................................................. FH.287
  Brachiation............................................................................................................................... USPD1.258
  Bracing .................................................................................................................................... USPD1.212
  Bracing (brick power)............................................................................................................... TUB.69
  Bracing Flight (speedster power)............................................................................................. USP.119
  Bracken, Elizabeth (City Clerk)................................................................................................ MC.32
  Bradley, Richard (Lachesis) ..................................................................................................... MM.73
  Brady, Dr. Maxwell (Absent-Minded Archaeologist) ................................................................. EV.49
  Bragg’s World .......................................................................................................................... AW.8, 15, 150; TE.61
  Brahma .................................................................................................................................... AB1.60
  Brahma .................................................................................................................................... DCP.112
  Brahma (Hindu god) ................................................................................................................ UMY.183, 204
  Brahman (Hindu god) .............................................................................................................. UMY.183, 204
  Brahmaparush ......................................................................................................................... AB1.89
  Brahmaparush (type of vampire) ............................................................................................. UMY.209
  Brahmaputra River .................................................................................................................. PH.208
  Braille....................................................................................................................................... TUS.214
  Brain Drain I (power) ............................................................................................................... TUM.108; USPD1.147
  Brain Drain II (power) .............................................................................................................. TUM.108
  Brain Drain III (power) ............................................................................................................. TUM.109
  Brain Hacking (example power) .............................................................................................. SH.254
  Brain in a Tank, the (mentalist archetype) ............................................................................... TUM.8
  Brainburning (power) ............................................................................................................... TUM.107; USPD2.85
  Brainchild ................................................................................................................................. CKC.131; VPR.173, 174
  Brainchild (gadgeteer mentalist villain) .................................................................................... CU.78; TUM.216
  Brainflow (power)..................................................................................................................... UMM.105
  Brainstorm (sample mentalist character) ................................................................................. TUM.218
  Brainwashed Masses (type of agent) ...................................................................................... VPR.66
  Brainwashing (optional form of Interrogation).......................................................................... TUS.206
  Brainwashing machines, Interrogation and ............................................................................. TUS.204
  Brainwave (Ravenswood student) ........................................................................................... TC.67
  Brainwave (San Francisco hero) ............................................................................................. CU.17
  Brainwave Oscillator (gadget) ................................................................................................. UMM.238
  Brakes ..................................................................................................................................... TUV.41
  Brakes, Improved (example equipment).................................................................................. TUV.148
  Bramblebush, Dickon .............................................................................................................. VA.39
  Branches of the Imperial Navy ................................................................................................ TE.61
  Branches of UNTIL .................................................................................................................. UDOF.56
  Branches, Navy ....................................................................................................................... AW.72
  Bransfield Books...................................................................................................................... MC.52
  Brass bed, weight of ................................................................................................................ 5ER.34
  Brass catcher (firearm accessory) ........................................................................................... DC.232; EG.94
  
  The.Ultimate.Index.
  45
  Brass Knuckles (weapon) ........................................................................................................ UMA.171, 174
  Braun House............................................................................................................................ TC.53
  Bravery of Pulp heroes ............................................................................................................ PH.224
  Bravo (New York City hero, member of the Sentinels) ............................................................ CU.68
  Bravura (Imperial starship) ...................................................................................................... ST.66
  Brawler (Super-Skill)................................................................................................................ DC.107
  Brawler (super-strong hero, leader of the Justice Squadron) .................................................. CU.68
  Brawn (Ravenswood student) ................................................................................................. TC.67
  Brawn Serum ........................................................................................................................... AW.107
  Brax ......................................................................................................................................... HL.64
  Brazen Wand ........................................................................................................................... DSD.30, 83-84
  Brazier of Dalsith ..................................................................................................................... DSD.21
  Brazil........................................................................................................................................ PH.166
  Breach-Leaping (speedster power) ......................................................................................... USP.136
  Breaching (form of Swimming) ................................................................................................ USP.39
  Breakable Focus...................................................................................................................... 5ER.293
  Breakable objects .................................................................................................................... CH.160-62
  Breakage of armor ................................................................................................................... EG.35
  Breakage of armor, weapons, and shields .............................................................................. FH.189, 198
  Breakfall
   
  (Skill) ................................................................................................................................. 5ER.51, 421; SDK.24; HSB.13; SH.40; NH.27; UMA.113; 
  TUB.29; UMM.14; TUV.106; USP.21; TUS.87
   
  Resisting Throws with ....................................................................................................... HCH.91
   
  Underwater ....................................................................................................................... HCH.158; HL.36
  Breaking (brick power)............................................................................................................. TUB.53
  Breaking free from Mental Powers .......................................................................................... TUM.23
  Breaking glass, PER Roll modifier for ..................................................................................... 5ER.353
  Breaking limbs ......................................................................................................................... 5ER.412; HCH.116
  Breaking LOS .......................................................................................................................... TUM.20
  Breaking objects in Star Hero .................................................................................................. SH.286
  Breaking Out Of Entangles And Grabs .................................................................................... 5ER.423; HCH.134
  Breaking restraints/bonds, function of Contortionist ................................................................ TUS.139
  Breaking someone out of Mind Control ................................................................................... TUM.42
  Breaking Things ....................................................................................................................... 5ER.447; SDK.107; TUB.103
  Breaking things, galactic heroes and....................................................................................... GC.142
  Breaking weapons (special combat rule)................................................................................. NH.57-58
  Breakout (brick power) ............................................................................................................ TUB.69
  Breakout Roll ........................................................................................................................... 5ER.16, 117
  Breakout Rolls for Mental Powers ........................................................................................... SDK.40; TUM.23, 42
  Breath Alteration ...................................................................................................................... FHG2.65
  Breath Of Fresh Air, A .............................................................................................................. USPD1.20
  Breath Of Fresh Air, A (Variant) ............................................................................................... USPD2.9
  Breath, holding ........................................................................................................................ HCH.142
  Breathable Air (Elementalism spell)......................................................................................... VA.132
  Breathe Underwater (Power) ................................................................................................... SDK.55; USPD1.27; UMM.87
  Breathe Underwater (speedster power) .................................................................................. USP.137
  Breathing underwater .............................................................................................................. HL.31
  Breathing, unable to ................................................................................................................ 5ER.424
  Breathing, underwater ............................................................................................................. HCH.154
  Breckenridge, MeLinda (attorney) ........................................................................................... MC.52
  Breeders (Xenovore caste)...................................................................................................... AW.145, 159
  Breeding, mixed species ......................................................................................................... TE.22
  Breisen .................................................................................................................................... VA.87-88
  Brelga, The Rune Of Protection From Fire .............................................................................. FHG2.99
  Brelga, The Rune Of Safety From Fire (example spell) .......................................................... FH.270
  Brell ......................................................................................................................................... TMW.109
  Brenner, Kara .......................................................................................................................... MC.103
  Brentara VII ............................................................................................................................. AW.15, 44
  Brew Healing Potion (new Talent for sorcerers) ...................................................................... VA.168
  Brew Poison (Professional Skill).............................................................................................. FH.93
  BRGE (French intelligence agency) ........................................................................................ DC.42
  BRI Slug (shotgun round) ........................................................................................................ EG.73; DC.211
  Briah ........................................................................................................................................ TMW.8
  Briand, Aristide ........................................................................................................................ PH.122
  Bribery ..................................................................................................................................... VA.26, 28
  Bribery (Skill) ........................................................................................................................... 5ER.51; SDK.24; VA.100; DC.63; UMY.31; TUS.91
  Brick (superhero character archetype) .................................................................................... 5ER.16, 492; CH.69-70
  Brick Flight (brick power) ......................................................................................................... TUB.75
  Brick Martial Artist (character archetype)................................................................................. UMA.107
  Brick Tricks .............................................................................................................................. TUB.49
  Brick Tricks .............................................................................................................................. UMA.64
  Brick Tricks (example powers)................................................................................................. TUB.49-86
  Brick Tricks Martial Art ............................................................................................................. TUB.31
  Brick wall, DEF and BODY of .................................................................................................. 5ER.448
  Brick, weight and DEF of ......................................................................................................... 5ER.34, 449
  
  46.
  Hero.System.5th.Edition
  Brickle, Principal Mike ............................................................................................................. TC.87
  Bricks And The Environment ................................................................................................... TUB.103
  Bricks In Combat ..................................................................................................................... TUB.88
  Bricks, generally
   
  Archetypes ........................................................................................................................ TUB.23
   
  Backgrounds ..................................................................................................................... TUB.19
   
  Basics ............................................................................................................................... TUB.19
   
  Character creation ............................................................................................................ TUB.5-86
   
  Genre By Genre ................................................................................................................ TUB.25
   
  in Galactic Champions ...................................................................................................... GC.8
   
  Personalities ..................................................................................................................... TUB.21
  Bridge (example equipment) ................................................................................................... TUV.148
  Bridges .................................................................................................................................... HC.19
  Bridges .................................................................................................................................... VA.13, 142
  Bridges, weight, DEF, and BODY of ........................................................................................ 5ER.34, 448-49
  Bridgework (power) ................................................................................................................. USPD1.219; UMM.167
  Briefcase, Concealment factor of ............................................................................................ 5ER.450
  Brig/Brigantine ......................................................................................................................... HSVS.108
  Brigade .................................................................................................................................... HL.70
  Brigandine (type of armor) ....................................................................................................... 5ER.488
  Brigandine armor ..................................................................................................................... FH.191
  Bright Fringe (Limitation) ......................................................................................................... 5ER.193
  Bright giant stars...................................................................................................................... SH.74
  Bright Quasar 3C 273 .............................................................................................................. SH.108
  Bright Sea of Forms................................................................................................................. TMW.9
  Bright, Rodger (Super-Base Architect) .................................................................................... EV.60
  Brigs (example equipment)...................................................................................................... TUV.143
  Brihaspati (Hindu god) ............................................................................................................. UMY.204
  Brimstone ................................................................................................................................ AA.107
  Brimstone (Imperial super-dreadnought class)........................................................................ ST.62
  Brimstone, Charlie ................................................................................................................... DSD.127
  Brimstone, Josiah .................................................................................................................... EU.64
  Brin Rei Tarn ............................................................................................................................ GC.66
  Brin Rei Tarn (former Star*Guardian of Earth) ......................................................................... CU.23, 25
  Bring It To Me (power) ............................................................................................................. UMM.120
  Bring Us Something To Eat (speedster power) ....................................................................... USP.99
  Brisbane .................................................................................................................................. PH.220
  Brishanaga .............................................................................................................................. VA.90
  Bristol, Undersecretary Jeffrey ................................................................................................ UDOF.33, 45, 160
  British Empire .......................................................................................................................... PH.176
  British Guiana .......................................................................................................................... PH.164
  British Honduras ...................................................................................................................... PH.163
  British Isles .............................................................................................................................. VPR.39
  British Isles, superhumans in................................................................................................... CU.31, 71
  British Malaya .......................................................................................................................... PH.203
  British North Borneo ................................................................................................................ PH.203
  British presence in Detroit ....................................................................................................... MC.9-10
  British settlers .......................................................................................................................... VB.9-10
  British Somaliland .................................................................................................................... PH.188
  Brittlize ..................................................................................................................................... USPD1.109
  Broadcast media, superhumans and ....................................................................................... CU.51
  Broadcast Only (Limitation) ..................................................................................................... 5ER.232; TUM.58
  Broadcasting/receiving transmissions, function of Systems Operation ................................... TUS.320
  Broadsword ............................................................................................................................. FH.164, 168
  Brodok Goldbear ..................................................................................................................... NKN.109
  Broken Machinery.................................................................................................................... 5ER.449
  Broken String, the .................................................................................................................... VA.51
  Brollachan (example creature) ................................................................................................ UMM.224
  Bromides, Vernon .................................................................................................................... TC.58
  Bromion ................................................................................................................................... DSD.40; TMW.43, 75; AA.92
  Bronak Scarhammer................................................................................................................ NKN.111
  Bronck, Henrik ......................................................................................................................... UDOF.36, 70
  Bronze Age Champions (superhero subgenre) ....................................................................... 5ER.494
  Bronze Age Champions standards .......................................................................................... CH.17
  Bronze Age DEMON................................................................................................................ DSD.17
  Bronze Age heroes and events ............................................................................................... CU.16-17
  Bronze Age, generally ............................................................................................................. CH.16-20
  Bronze Age, UNTIL in .............................................................................................................. UDOF.158
  Bronze Eagle ........................................................................................................................... UDOF.55
  Bronze King, the ...................................................................................................................... HL.105-07, 114
  Brooke, James and Charles Vyner .......................................................................................... PH.203
  Brooklyn................................................................................................................................... DSD.126
  Brooks, Wendy (the Champions’s housekeeper) .................................................................... CH.194; EV.62
  Brother Beaver ........................................................................................................................ HL.76
  Brother Ferret .......................................................................................................................... HL.98
  
  The.Ultimate.Index.
  47
  Brother Namaan ...................................................................................................................... DCP.114
  Brother of DEMON .................................................................................................................. CU.142
  Brother Thunder (mystic Vibora Bay hero) .............................................................................. VB.75, 121; CU.83
  Brother/Rival (villain archetype)............................................................................................... NH.80
  Brotherhood Of Taramak’s Mental Bond (example power) ...................................................... 5ER.205; SDK.57
  Brothers ................................................................................................................................... DSD.25, 82
  Brotnala, The Rune Of Shattering ........................................................................................... FHG2.93
  Brougham (type of automobile) ............................................................................................... PH.309
  Brown Derby ............................................................................................................................ PH.160
  Brown dwarfs ........................................................................................................................... SH.76
  Brownie (type of faery) ............................................................................................................ UMY.194
  Bruce (suburb)  ........................................................................................................................ VB.28
  Bruce Lee ................................................................................................................................ UMA.30
  Bruises, Forensic Medicine and .............................................................................................. TUS.184
  Bruising.................................................................................................................................... DC.171
  Brule, Etienne .......................................................................................................................... MC.9
  Brunei ...................................................................................................................................... PH.203
  Brussels ................................................................................................................................... TE.50
  Brute (brick personality)........................................................................................................... TUB.21
  Brute (villain archetype) ........................................................................................................... NH.80-81
  Brute (VIPER supervillain) ....................................................................................................... VPR.136
  Bruxsa (type of vampire) ......................................................................................................... UMY.210
  Bryan, William Jennings .......................................................................................................... PH.161
  Bryant, Kelly ............................................................................................................................ VPR.10
  bTsan ....................................................................................................................................... AB2.133
  Bu Jing Suo ............................................................................................................................. TMW.26
  Buachailleen (type of faery) ..................................................................................................... UMY.195
  Buanarollo, Paolo (Gladiator) .................................................................................................. UDOF.151
  Buangam ................................................................................................................................. UDOF.49
  Buangam, Prajadhipok ............................................................................................................ UDOF.36
  Bubba (type of agent) .............................................................................................................. VPR.66
  Bubonic plague ........................................................................................................................ HSB.23
  Bubonic plague (bioweapon) ................................................................................................... EG.127
  Buchalter, L .............................................................................................................................. PH.158
  Buchalter, Louis “Lepke” .......................................................................................................... PH.129
  Buck Rogers ............................................................................................................................ PH.156
  Buck, Frank ............................................................................................................................. PH.137
  Bucklers ................................................................................................................................... FH.198-99
  Buckshot .................................................................................................................................. DCP.15
  Buddha .................................................................................................................................... TMW.30, 33
  Buddha, the ............................................................................................................................. UMY.29, 201
  Buddhism................................................................................................................................. AB1.6, 60; GC.38; NH.13-14; AB2.6, 68, 106, 114, 130
  Buddhism in China .................................................................................................................. UMY.201
  Buddhist magic ........................................................................................................................ UMY.114
  Buddhist Monk (Fringe Benefit) ............................................................................................... NH.29
  Buddhist Warrior-Monk (Package Deal) .................................................................................. NH.45
  Budding (power) ...................................................................................................................... UMM.122
  Buenos Aires ........................................................................................................................... DSD.129; PH.164
  Buffalo ..................................................................................................................................... HSB.141
  Buffered Shot (type of shotgun ammunition) ........................................................................... EG.73; DC.211
  Buford, Chief Of Police Thomas .............................................................................................. VB.65-66
  Bug Detection Systems (example equipment) ........................................................................ TUV.160
  Bug detector ............................................................................................................................ DC.280; EG.163; TUS.103
  Bugging (Skill) ......................................................................................................................... 5ER.51; SDK.24; TUS.94; DC.64; PH.255; FH.85; SH.40
  Bugs (viewing/listening devices) Bug Detectors ...................................................................... DC.278
  Bugs and Bug Detectors.......................................................................................................... EG.161
  Bugs Bunny ............................................................................................................................. TMW.38
  Bugs, creating/planting/finding/using, functions of Bugging .................................................... TUS.94
  Build Gadgetry (origin type) ..................................................................................................... CH.60
  Builder’s Camp ........................................................................................................................ VA.49, 152
  Builders, the............................................................................................................................. VA.143
  Building And Buying Equipment .............................................................................................. 5ER.456
  Building electronic devices, function of Electronics ................................................................. TUS.177
  Building equipment, function of Systems Operation ................................................................ TUS.320
  Building equipment, rules for ................................................................................................... DC.265
  Building mechanical devices, function of Mechanics............................................................... TUS.232
  Building security devices, function of Security Systems .......................................................... TUS.270
  Building shelter, function of Survival ........................................................................................ TUS.315
  Building Styles ......................................................................................................................... UMA.10, 13
  Building To Confrontation (standard martial arts plot) ............................................................. NH.70
  Buildings of Ravenswood ........................................................................................................ TC.52
  Buildings, breaking .................................................................................................................. CH.160-62; TUB.113
  Bujangga ................................................................................................................................. AB1.106
  Bukharin, Nikolai...................................................................................................................... PH.122, 182
  Bulawayo ................................................................................................................................. PH.193
  
  48.
  Hero.System.5th.Edition
  Bulgaria ................................................................................................................................... PH.172
  Bulgaria, intelligence agencies of ............................................................................................ DC.41
  Bullet Manipulation (power) ..................................................................................................... TUM.168
  Bulkhead.................................................................................................................................. TUV.59
  Bulkiness (Agility Skill modifier) ............................................................................................... TUS.36
  Bulky Foci ................................................................................................................................ TUV.29
  Bulky Focus ............................................................................................................................. 5ER.293, 373
  Bulky Focus, character is carrying, effect on DCV .................................................................. HCH.37
  Bull  .......................................................................................................................................... HSB.141
  Bull Rush (Fighting Stunt)........................................................................................................ VA.105
  Bulldozer.................................................................................................................................. CKC.133
  Bulldozer (example superhuman)............................................................................................ USPD1.214
  Bulldozer, et al. ........................................................................................................................ HSVS.29
  Bulldozer, weight of ................................................................................................................. 5ER.34
  Bullet analysis, Criminology and.............................................................................................. TUS.152
  Bullet Manipulation .................................................................................................................. USPD2.112
  Bullet Time ............................................................................................................................... USP.257
  Bullet Train............................................................................................................................... HSVS.25
  Bullethead................................................................................................................................ USP.186
  Bulletheads .............................................................................................................................. UDOF.45
  Bulletproof ............................................................................................................................... GC.29, 47, 144; HL.13
  Bulletproof (brick power).......................................................................................................... TUB.70
  Bulletproof (Golden Age hero) ................................................................................................. CU.12
  Bulletproof Paint (example equipment) ................................................................................... TUV.136
  Bulletproof Spandex (example power) .................................................................................... CH.49
  Bulletproof Spandex Costume, Basic ...................................................................................... G&G.124
  Bulletproof Undershirt (Weird Science gadget) ....................................................................... PH.326
  Bulletproof vest ........................................................................................................................ PH.307
  Bullets
   
  Generally .......................................................................................................................... EG.63; SH.149-50
   
  As evidence ...................................................................................................................... DC.162
   
  Creating/representing in the HERO System ..................................................................... DC.201
   
  Speed of ........................................................................................................................... USP.10, 252, 255-56
  Bullied, the ............................................................................................................................... TC.22
  Bully ......................................................................................................................................... EV.51
  Bully (brick personality) ........................................................................................................... TUB.21
  Bully (Hunted) .......................................................................................................................... TC.41
  Bully (type of agent)................................................................................................................. VPR.66
  Bully, the .................................................................................................................................. TC.22
  Bump Of Direction ................................................................................................................... FH.102
  Bump Of Direction (Talent) ...................................................................................................... 5ER.87; SDK.32; HSB.16
  Bund (Shanghai district) .......................................................................................................... PH.215
  Bund, German-American ......................................................................................................... PH.155
  Bundi (weapon) ....................................................................................................................... UMA.169, 175
  Bunker (suburb)  ...................................................................................................................... VB.28
  Bunker Fountain ...................................................................................................................... VB.26
  Bunot-Page (weapon).............................................................................................................. UMA.171, 175
  Buntu Rajasri ........................................................................................................................... AB1.120
  Buntu Sura Mareu Kin ............................................................................................................. AB1.120
  Bunyip...................................................................................................................................... HL.70
  Buoniconte, Don Guiseppe...................................................................................................... VB.12
  Burakumin ............................................................................................................................... DC.299
  Bureau 17 ................................................................................................................................ UDOF.10
  Bureau 17 (Japanese government agency) ............................................................................ CU.94
  Bureau of Alcohol, Tobacco, and Firearms .............................................................................. MC.68
  Bureau of Alcohol, Tobacco, And Firearms Agent Package Deal ............................................ DC.46
  Bureau of Prisons .................................................................................................................... CU.45
  Bureau Of Superhuman Statistics (BSS)................................................................................. UDOF.42
  Bureau S (former British government agency) ........................................................................ CU.23, 46
  Bureaucrat (NPC archetype) ................................................................................................... DC.334; FH.376
  Bureaucrat (Package Deal) ..................................................................................................... TE.106; AW.82
  Bureaucratics (Skill)................................................................................................................. 5ER.52; SDK.24; DC.65; NH.27; FH.85; PH.255; UMY.31; 
  TUS.105
  Burgard Books ......................................................................................................................... VB.34
  Burger, Roy.............................................................................................................................. MC.83
  Burgida (example character) ................................................................................................... TUB.128
  Burglar’s Boon ......................................................................................................................... FHG2.85
  Burial Customs ........................................................................................................................ TA.168
  Buried (brick power) ................................................................................................................ TUB.54
  Buried Alive (speedster power)................................................................................................ USP.161
  Burking .................................................................................................................................... DC.171
  Burlington Zephyr train ............................................................................................................ PH.159
  Burma ...................................................................................................................................... PH.208; AB2.106-13, 126
  Burma and Burmese monsters ................................................................................................ AB1.30, 69, 117, 123, 125, 126, 134
  Burmese names ...................................................................................................................... NH.149
  
  The.Ultimate.Index.
  49
  Burnham, Major Roderick ........................................................................................................ VB.11
  Burn My Way Out (speedster power) ...................................................................................... USP.164
  Burning of Detroit..................................................................................................................... MC.10
  Burning Pyres, the (gang of assassins) ................................................................................... VA.148
  Burning Rubber (speedster power) ......................................................................................... USP.66
  Burning Sky ............................................................................................................................. TMW.74
  Burnout (clique/Package Deal) ................................................................................................ TC.30
  Burnout (Limitation) ................................................................................................................. 5ER.283
  Burns ....................................................................................................................................... DC.172
  Burns, Forensic Medicine and ................................................................................................. TUS.185
  Burns, George ......................................................................................................................... PH.131
  Burroughs, Edgar Rice ............................................................................................................ PH.8, 132
  Burrowing Horror ..................................................................................................................... USP.193
  Burrowing Roots ...................................................................................................................... USPD1.258
  Burst Of Speed (speedster power) .......................................................................................... USP.63
  Buru ......................................................................................................................................... AB1.69
  Buryat Mongols........................................................................................................................ AB1.112
  Bus Hit Location Table ............................................................................................................. TUV.194
  Bus, DEF and BODY of ........................................................................................................... 5ER.448
  Buses....................................................................................................................................... HC.25; MC.36; PH.145; VB.33
  Buses, guidelines for designing ............................................................................................... TUV.40
  Bush, Vannevar ....................................................................................................................... TUS.126
  Bushes, DEF and BODY of ..................................................................................................... 5ER.448
  Bushmaster ............................................................................................................................. HSB.178
  Bushmen ................................................................................................................................. PH.188
  Busimin .................................................................................................................................... AB1.40-41
  Business and Financial World ................................................................................................. MC.45-52; CU.58-59
  Business Rank (Fringe Benefit) ............................................................................................... DC.85
  Business World ........................................................................................................................ GC.37; HC.119; UDOF.49; VB.48; VPR.43
  Businesses .............................................................................................................................. TE.96-97
  Businessmen, High Society and .............................................................................................. TUS.200
  BusiNest .................................................................................................................................. VB.129
  Buso ........................................................................................................................................ AB2.76, 83
  Bussard ramjets....................................................................................................................... SH.190; TUV.89
  Butatsch................................................................................................................................... MMM.10
  Butler ....................................................................................................................................... EV.70
  Butterfly Sword (weapon) ........................................................................................................ UMA.169, 175
  Button Grenades (Weird Science gadget) ............................................................................... PH.321
  Buxom Balladeer, the .............................................................................................................. VA.47, 152
  Buying A Multipower ................................................................................................................ 5ER.316
  Buying A Variable Power Pool ................................................................................................. 5ER.322
  Buying An Elemental Control ................................................................................................... 5ER.312
  Buying and selling enchanted items ........................................................................................ FH.275-76
  Buying Armor ........................................................................................................................... 5ER.487
  Buying equipment .................................................................................................................... SH.177-78
  Buying equipment for use with Skills (Skill modifier) ............................................................... TUS.34
  Buying equipment, rules for ..................................................................................................... DC.264-69
  Buying Everyman Skills ........................................................................................................... TUS.41
  Buying Power Advantages....................................................................................................... 5ER.244
  Buying Power Pool Slots ......................................................................................................... 5ER.324
  Buying Powers......................................................................................................................... 5ER.93
  Buying Skills ............................................................................................................................ 5ER.42; TUS.6
  Buying spells ........................................................................................................................... FH.239-45
  Buzzsaw (example equipment) ............................................................................................... TUV.130
  Buzzsaw (villain) ...................................................................................................................... CU.17
  Buzzsaw Gauntlet.................................................................................................................... G&G.23
  Bvarog ..................................................................................................................................... TE.85
  Bwbach (supervillain) .............................................................................................................. UDOF.119
  Byahma devas (type of nat)..................................................................................................... AB2.109
  Byakko ..................................................................................................................................... AB2.20
  Bynham, Jeremiah................................................................................................................... VB.97, 135
  Byong Kwang-sun ................................................................................................................... UDOF.41
  Byrd, Richard ........................................................................................................................... PH.137, 222
  Byrne, Sir Joseph A. ................................................................................................................ PH.192
  Bytehawks ............................................................................................................................... UDOF.40
  Byzanitum ................................................................................................................................ TMW.36
  BZ (chemical weapon) ............................................................................................................. EG.129
  Bφno (substyle of Wrestling) .................................................................................................... UMA.61
  
  50.
  Hero.System.5th.Edition
  C&F Laptop ............................................................................................................................. UDOF.101
  C-44 Explosive ........................................................................................................................ AW.109
  Caan, Forsath .......................................................................................................................... WoE.133-34, 154
  Cabal, the ................................................................................................................................ CU.9, 21;MM.67
  Cabals ..................................................................................................................................... VA.122
  Cabell, James Branch ............................................................................................................. PH.132
  Caber (example character) ...................................................................................................... TUB.126
  Cabeza de Vaca, Alvar Nuez  ............................................................................................... YGHC.28
  Cabinet .................................................................................................................................... GC.30
  Cabot, Marshall Tyler ............................................................................................................... AW.74-75, 151
  Cabriolet (type of automobile) ................................................................................................. PH.309
  Cabs ........................................................................................................................................ HC.25; MC.36
  Cacos ...................................................................................................................................... PH.168
  Cadaveric spasm ..................................................................................................................... DC.168
  Cadeau, Corrina (Pitchwoman For The Superheroes) ............................................................ EV.64
  Caesar-shift substitution cipher ............................................................................................... TUS.161
  Café el Chupacabra................................................................................................................. VB.53
  Café Society ............................................................................................................................ PH.137
  Caffrey Air Force Base ............................................................................................................ VB.28, 58, 120
  Cagliostro ................................................................................................................................ DSD.36
  Cagliostro, Count Alessandro .................................................................................................. UMY.213
  Cagney, Jimmy ........................................................................................................................ PH.156
  Cahn’trethar ............................................................................................................................. WoE.31
  Cahokian, The (member of Merc-Force 1) .............................................................................. EU.59
  Cailleach Bheur (faery) ............................................................................................................ UMY.193
  Cairell’s Fatal Jest ................................................................................................................... FHG2.133
  Cairo ........................................................................................................................................ DSD.130; PH.190
  Calag ....................................................................................................................................... AB2.83
  Calamity Jane .......................................................................................................................... YGHC.34
  Calanget .................................................................................................................................. AB2.80
  Calavieri, Enrico ...................................................................................................................... MM.49
  Calchas (deep space explorer)................................................................................................ AW.11
  Calculating Attack Rolls ........................................................................................................... 5ER.371
  Calculating Combat Value ....................................................................................................... TUV.181
  Calculating OCV And DCV ...................................................................................................... 5ER.372; HCH.36
  Calculation Tables ................................................................................................................... 5ER.279
  Calculations ............................................................................................................................. SDK.6
  Calculations Tables .................................................................................................................. SDK.66
  Calcutta ................................................................................................................................... PH.208
  Calcutta slums ......................................................................................................................... DSD.65
  Calderano, Grand Admiral Duke Ernesto ................................................................................ TE.62
  Calderon, Daniel ...................................................................................................................... UDOF.13, 21
  Caldwell, Christine ................................................................................................................... UDOF.39
  Caldwell’s Cavaliers ................................................................................................................ UDOF.39
  Calendar .................................................................................................................................. VA.6, 16, 143
  Calendar Sites ......................................................................................................................... TMW.66
  Calendars ................................................................................................................................ FH.295; TA.165
  Calhoun, Daniel (Superhero Fitness/Combat Trainer) ............................................................ EV.65
  Cali cartel................................................................................................................................. DC.294
  Caliber ..................................................................................................................................... DC.352
  Caliber of bullets ...................................................................................................................... DC.201
  Caliburn, Robert (mystic Vibora Bay hero) .............................................................................. TMW.58; VB.103-07; CU.83, 128-29
  Calidore, Koh ........................................................................................................................... GC.66-69
  California ................................................................................................................................. CU.17, 24
  California Patrol (informal hero team)...................................................................................... CU.19, 26, 69
  California Patrol (superhero team) .......................................................................................... MC.18
  Caligula.................................................................................................................................... DCP.17
  Calikorian’s Ch Of Acquisition ................................................................................................. FHG1.167
  Calikorian’s Deadly Dart .......................................................................................................... FHG1.226
  Calikorian’s Mindtrap ............................................................................................................... FHG1.173
  Calimard’s Stone Into Mud ...................................................................................................... FHG1.78
  Calinescu, Armand .................................................................................................................. PH.181
  Calipolis ................................................................................................................................... AW.17, 38; GC.31; TE.68
  Call Of The Wild (example power) ........................................................................................... 5ER.223
  Call To The Elemental Realms ................................................................................................ FHG1.25
  Call To The Fish (speedster power) ......................................................................................... USP.137
  Call To The Wilderness Denizens ............................................................................................ FHG1.39
  Called Shot
   
  Generally .......................................................................................................................... 5ER.16, 415; HCH.120
   
  Modifiers for Called Shots ................................................................................................. 5ER.373
  Calles, Plutarco ....................................................................................................................... PH.163
  Calligraphy (Professional Skill) ................................................................................................ NH.28
  Calling (type of summoning) .................................................................................................... UMY.53
  Calling Down The Lightning (example power) ......................................................................... 5ER.260
  Calling in Favors ...................................................................................................................... VA.119
  
  The.Ultimate.Index.
  51
  Calling The Thunderbolt (example spell) ................................................................................. FH.271
  Calling Upon The Spirits Of The City ....................................................................................... FHG2.108
  Calling Upon The Spirits Of The Fields ................................................................................... FHG2.109
  Calling Upon The Spirits Of The Flames ................................................................................. FHG2.109
  Calling Upon The Spirits Of The Forest ................................................................................... FHG2.110
  Calling Upon The Spirits Of The House .................................................................................. FHG2.111
  Calling Upon The Spirits Of The Stones .................................................................................. FHG2.111
  Calling Upon The Spirits Of The Waters .................................................................................. FHG2.112
  Calloway, Bertram ................................................................................................................... VB.85
  Calm Demeanor (power) ......................................................................................................... TUM.120; USPD2.48
  Calm Sea, the .......................................................................................................................... VA.39, 150
  Calm The Winds ...................................................................................................................... FHG1.64
  Calming animals, function of Animal Handler .......................................................................... TUS.83
  Calming wild beasts using Animal Handler.............................................................................. HSB.13
  Calmir’s First Spell Of The Monstrous Form ........................................................................... FHG1.188
  Calmir’s Second Spell Of The Monstrous Form ...................................................................... FHG1.189
  Calmir’s Spell Of Dwarven Resilience ..................................................................................... FHG1.195
  Calopus ................................................................................................................................... MMM.11
  Caltrop Dropper (example equipment) .................................................................................... TUV.124
  Calvino, Domenico .................................................................................................................. UDOF.45
  Camaro, Chevrolet .................................................................................................................. HSVS.15
  Cambodia ................................................................................................................................ AB1.96; TMW.65; PH.206
  Cambridge Biotechnologies (corporation, Dr. Silverback’s employer). .................................... CU.59; MC.19, 47-51, 78
  Camel ...................................................................................................................................... HSB.142-43
  Camels (Animal Handler category).......................................................................................... TUS.81
  Camera (firearm accessory) .................................................................................................... DC.232; EG.94
  Camera case, Concealment factor of ...................................................................................... 5ER.450
  Cameras (security device) ....................................................................................................... TUS.277
  Cameravision (power) ............................................................................................................. TUM.96; USPD1.48
  Cameroons .............................................................................................................................. PH.188
  Camille, Francis ....................................................................................................................... VPR.10
  Camorra................................................................................................................................... DC.292
  Camouflage (Template) ........................................................................................................... HSB.22
  Camouflage clothing (equipment)............................................................................................ DC.272; EG.155; TUS.388
  Camouflage Suit ...................................................................................................................... G&G.93; UMM.238
  Camp Frostbite ........................................................................................................................ WoE.68
  Campaign
   
  Advice ............................................................................................................................... DSD.144
   
  and Plot Ideas ................................................................................................................... TC.82
   
  characteristics ................................................................................................................... CH.136-38
   
  creation ............................................................................................................................. FH.336-46; SH.259-66
   
  framework ......................................................................................................................... NH.68-69
   
  Ground Rules .................................................................................................................... 5ER.542
   
  Guidelines ......................................................................................................................... CU.28, 114; TE.192-93
   
  Guidelines and Standards for various genres ................................................................... 5ER.509-40
   
  ideas ................................................................................................................................. AW.174; VA.138
   
  outlook .............................................................................................................................. DC.317
   
  plots .................................................................................................................................. NH.70-72
   
  setting ............................................................................................................................... NH.69
   
  Set-Up Scenarios .............................................................................................................. VAmk.148
   
  Subject .............................................................................................................................. DC.320; FH.343-45
   
  Theme ............................................................................................................................... DC.318; FH.340-41; NH.68
   
  Tone .................................................................................................................................. DC.316; FH.339; NH.64-65
   
  Type, Magic by .................................................................................................................. UMY.100
   
  Types ................................................................................................................................ DC.318; FH.341-45; HC.200
   
  viewpoint ........................................................................................................................... NH.65-67
  Campaigning
   
  Generally .......................................................................................................................... DCTAS.14-20; UDOF.154-59; VPR.161-82
   
  with bricks ......................................................................................................................... TUB.87-118
   
  with mentalists .................................................................................................................. TUM.261-281
   
  with metamorphs .............................................................................................................. UMM.213
   
  with speedsters ................................................................................................................. USP.241-87
  Campaigns
   
  Creation ............................................................................................................................ PH.344; GC.134-143; CH.136-59
   
  Framework ........................................................................................................................ PH.350
   
  sample .............................................................................................................................. NH.88-94
   
  Tone .................................................................................................................................. PH.346
   
  Types ................................................................................................................................ PH.347
  Campbell, Grand Admiral Theodora ........................................................................................ TE.62
  Campfires ................................................................................................................................ FH.360
  Camping, Hiking, and More! .................................................................................................... VB.96
  Can Apply (Remove) Adders (Advantage)............................................................................... 5ER.111
  Can Be Dispelled (Limitation) .................................................................................................. 5ER.169
  Can Be Missile Deflected (Limitation)...................................................................................... 5ER.114
  Can Find Food Anywhere (Heroic Talent) ................................................................................ PH.287
  
  52.
  Hero.System.5th.Edition
  Can Find Food Anywhere (Super-Skill) ................................................................................... DC.140
  Can Handle His Booze (Heroic Talent) .................................................................................... PH.287
  Can Heal Limbs (Adder) .......................................................................................................... 5ER.188
  Can Hide Anything (Super-Skill) .............................................................................................. DC.140
  Can Only Be Used Through Mind Link (Limitation) ................................................................. TUM.47
  Can Only Teleport To Fixed Locations (Limitation) .................................................................. 5ER.235; USP.45
  Can Take A Punch (brick power) ............................................................................................. TUB.70
  Can Take A Punch (example power) ....................................................................................... 5ER.144
  Can Take A Punch (Heroic Talent) ........................................................................................... PH.271
  Can Take A Punch (Super-Skill) .............................................................................................. DC.124
  Can’t Fool Me (power) ............................................................................................................. TUM.129; USPD1.118
  Can’t Hit Me ............................................................................................................................. USPD2.102; USP.88
  Can’t Hold Me (speedster power) ............................................................................................ USP.172
  Can’t Hurt Me (brick power)..................................................................................................... TUB.70
  Canada .................................................................................................................................... DSD.127; MC.29; PH.162; UDOF.47; VPR.36
  Canada, superhumans in ........................................................................................................ CU.31, 45, 69
  Canal Zone .............................................................................................................................. PH.164
  Canals, the .............................................................................................................................. VA.15, 34
  Canari (Voodoo term/element) ................................................................................................ UMY.117
  Candle Of Beguilement ........................................................................................................... FHG1.212
  Candle Of Life.......................................................................................................................... FHG1.213
  Candle Of Protection ............................................................................................................... FHG1.214
  Candle Of Truth ....................................................................................................................... FHG1.214
  Candle of Unhallowed Radiance (enchanted item) ................................................................. DSD.141
  Candlelorn, Illyn ....................................................................................................................... VA.45, 147
  Candles ................................................................................................................................... FH.359
  Candomble (sect/type of Voodoo) ........................................................................................... UMY.117
  Candy-Shaped Weapons ........................................................................................................ G&G.52
  Cango caves............................................................................................................................ PH.194
  Canines (Animal Handler category)......................................................................................... TUS.81
  Canines of the Himmapan Forest ............................................................................................ AB1.116
  Caninoid Package Deal ........................................................................................................... SH.24
  Cannonade (powered armor hero) .......................................................................................... CU.57
  Cannons .................................................................................................................................. TUV.124
  Cannot Attack Through Link (Limittaion) ................................................................................. TUM.53
  Cannot Attack Through Lock-On (Limitation) .......................................................................... 5ER.207
  Cannot Be Bounced (Limitation).............................................................................................. DC.178
  Cannot Be Escaped With Teleportation (Advantage) .............................................................. 5ER.169, 181, 234; USP.44
  Cannot Be Stunned (Automaton Power) ................................................................................. 5ER.458
  Cannot Be Used Through Mind Link (Limitation) ..................................................................... 5ER.120; TUM.30
  Cannot Be Used With [Specific Combat Maneuver] (Limitation) ............................................. 5ER.114
  Cannot Be Used With Multiple-Power Attacks (Limitation) ...................................................... 5ER.114
  Cannot Cause Harm (Limitation) ............................................................................................. TUM.37
  Cannot Do Damage (Limitation) .............................................................................................. 5ER.222
  Cannot Englobe (Limitation) .................................................................................................... 5ER.182
  Cannot Form Barriers (Limitation) ........................................................................................... 5ER.170
  Cannot Hover (Limitation)........................................................................................................ USP.35
  Cannot Move Backwards (Limitation for Movement) ............................................................... TUV.15
  Cannot Pass Through Solid Objects (Limitation) ..................................................................... 5ER.148
  Cannot Recombine (Limitation) ............................................................................................... 5ER.156
  Cannot Resist Knockback (Limitation)..................................................................................... 5ER.143
  Cannot Use Targeting (Limitation) ........................................................................................... 5ER.114
  Canoe (example Vehicle) ........................................................................................................ TUV.61
  Canoe (TUV) ........................................................................................................................... HSVS.108
  Canoes, guidelines for designing ............................................................................................ TUV.59
  Canopus .................................................................................................................................. SH.74, 78
  Canton ..................................................................................................................................... PH.213
  Cantrip ..................................................................................................................................... TC.87, 90
  Capac incident ......................................................................................................................... TE.8-9
  Capacitance Sensor (security device) ..................................................................................... TUS.279
  Cape And Cowl Investigations (NPC heroes) .......................................................................... DCTAS.76
  Cape Buffalo ............................................................................................................................ HSB.141
  Cape Canaveral....................................................................................................................... VB.15
  Cape Horn ............................................................................................................................... PH.164
  Cape Province ......................................................................................................................... PH.194
  Cape Town ............................................................................................................................... PH.194
  Capella .................................................................................................................................... SH.74, 78, 108
  Capella (Imperial assault transport class) ............................................................................... ST.78
  Caper (subgenre) .................................................................................................................... DC.10, 319
  Caper campaigns .................................................................................................................... HC.200
  Capes ...................................................................................................................................... G&G.134
  Capes And Cowls (sitcom about superheroes) ....................................................................... CU.52
  Capital punishment .................................................................................................................. VB.68
  Capital, of Federation .............................................................................................................. GC.31
  Capital Satellite........................................................................................................................ WoE.36
  
  The.Ultimate.Index.
  53
  Capnomancy (method of divination) ........................................................................................ UMY.34
  Capo ........................................................................................................................................ DC.290
  Capoeira .................................................................................................................................. UMA.22
  Capone, Al ............................................................................................................................... MC.72
  Capone, Al “Scarface” ............................................................................................................. PH.129, 159
  Capone, Alphonse ................................................................................................................... MM.144
  Caporegima ............................................................................................................................. DC.290
  Captain Chronos...................................................................................................................... CKC.135; TC.60
  Captain Claw ........................................................................................................................... UDOF.28
  Captain Orbit ........................................................................................................................... VB.15
  Captain Package Deal ............................................................................................................. PH.243
  Captain Patriot ......................................................................................................................... HL.12
  Captain Patriot ......................................................................................................................... TC.59
  Captain Patriot (Don Randall).................................................................................................. UDOF.9
  Captain Patriot (Golden Age hero; world’s second superhuman) ............................................ CU.11, 25, 84, 86, 129
  Captain Red Braids ................................................................................................................. DSD.129
  Captain Velltar ......................................................................................................................... NKN.172
  Captain’s Lament, the .............................................................................................................. VA.39
  Captains’ Council ..................................................................................................................... WoE.134, 154
  Captromancy (method of divination)........................................................................................ UMY.34
  Capture (genre element) ......................................................................................................... PH.12
  Capture, doctrine in the event of ............................................................................................. VPR.78
  Captured planets ..................................................................................................................... SH.81
  Capturefoam Projector ............................................................................................................ G&G.44
  Capturefoam Projector (example equipment).......................................................................... TUV.120, 143; CH.106
  Capture-Net (gadget)............................................................................................................... GC.85
  Capturing the Feel of the Times .............................................................................................. PH.342
  Car alarm, PER Roll modifier for ............................................................................................. 5ER.353
  Car chases (genre element) .................................................................................................... DC.23
  Car explosions (genre element) .............................................................................................. DC.23
  Carabiners ............................................................................................................................... TUS.109
  Caracal (former member of UNITY) ........................................................................................ UDOF.137
  Caranget .................................................................................................................................. AB2.80
  Carango ................................................................................................................................... AB2.80
  Caraprix ................................................................................................................................... HL.128
  Caravan Authority .................................................................................................................... VA.55
  Caravan life, as campaign subject........................................................................................... FH.343
  Caravan’s Rest ........................................................................................................................ VA.15, 50, 55
  Caravel .................................................................................................................................... HSVS.109
  Carbon nanotubes ................................................................................................................... DC.270
  Carbona (Imperial heavy cruiser class) ................................................................................... ST.66
  Carbon-ammonia life ............................................................................................................... SH.90
  Carbon-hydrogen life ............................................................................................................... SH.90
  Carbon-methane life ................................................................................................................ SH.90
  Carburetors.............................................................................................................................. TUV.41
  Card games, playing/cheating at with Gambling ..................................................................... 5ER.59
  Card games, Gambling and..................................................................................................... TUS.196
  Cardenas, Lazaro .................................................................................................................... PH.162
  Cards Of Fate .......................................................................................................................... FHG1.211
  Career path of a mystic character ........................................................................................... UMY.28
  Career Path of the Martial Artist .............................................................................................. UMA.110
  Cargo
   
  Generally .......................................................................................................................... TUV.10
   
  Loader/Heavy Labor Robot (example technology) ........................................................... SH.166; EG.192
   
  Price Table ........................................................................................................................ FH.317; SH.130
  Cargoes ................................................................................................................................... TE.94-96
  Caribbean ................................................................................................................................ PH.168
  Caribbean, superhumans in .................................................................................................... CU.70
  Cariocas .................................................................................................................................. PH.166
  Carl  .......................................................................................................................................... TMW.14
  Carlaysha’s Spell Of Enervation .............................................................................................. FHG1.224
  Carlisle, Vicki ........................................................................................................................... VB.97
  Carlyle, Dr. Clement (NPC) ..................................................................................................... VAmk.37
  Carnacki .................................................................................................................................. UMY.13
  Carnival, in Babylon................................................................................................................. TMW.40
  Carnivorous Plant, Giant ......................................................................................................... HSB.198-99
  Carny, Jonathan ...................................................................................................................... AW.152
  Carol II ..................................................................................................................................... PH.180
  Caroline Islands ....................................................................................................................... DSD.15; PH.220
  Carr family ............................................................................................................................... VB.41
  Carr, Andrew ............................................................................................................................ CU.10
  Carr, Marvin (Black Mask VI) ................................................................................................... CU.9
  Carrack .................................................................................................................................... HSVS.110
  Carranza, Venustiano .............................................................................................................. PH.163
  Carrefours................................................................................................................................ DSD.30
  
  54.
  Hero.System.5th.Edition
  Carrier (speedster power)........................................................................................................ USP.66
  Carriers .................................................................................................................................... ST.70
  Carrion Worm .......................................................................................................................... MMM.12
  Carroll, R.J. .............................................................................................................................. MM.89
  Carruthers, Curt (commentator) .............................................................................................. MC.37, 95
  Carryall (power) ....................................................................................................................... UMM.165
  Carrying combatants ............................................................................................................... USP.268
  Carrying weight while moving .................................................................................................. USP.27
  Cars (example vehicles) .......................................................................................................... 5ER.476; HSVS.6-20; DC.282; HC.25; TC.25; PH.143, 308, 
  see also “Automobiles”
  Carter, Jack L. ......................................................................................................................... DCP.117
  Carter, John ............................................................................................................................. PH.8
  Cartomancy (method of divination).......................................................................................... UMY.34
  Carts
   
  DEF and BODY of ............................................................................................................ 5ER.448
   
  Guidelines for designing ................................................................................................... TUV.40
  Cartwright, Illin ......................................................................................................................... VA.55
  Carvalho, Pvt. Juan ................................................................................................................. VB.71
  Carvel-built ships ..................................................................................................................... TUV.62
  Carver, Charles (nuclear physicist).......................................................................................... MC.45
  Casa Rosada ........................................................................................................................... PH.164
  Casablanca.............................................................................................................................. PH.192
  Casanova ................................................................................................................................ UMY.28
  Cased Telescoped (CTA) (type of bullet) ................................................................................. DC.202; EG.66
  Caseless (ammunition type) .................................................................................................... DC.204; EG.67
  Cash, Forgery and ................................................................................................................... TUS.192
  Cash, roll of, concealability of .................................................................................................. 5ER.451
  Casimir Power System ............................................................................................................ GC.36
  Casino Badia ........................................................................................................................... PH.190
  Casino equipment, DEF and BODY of .................................................................................... MC.104
  Casino Opera .......................................................................................................................... PH.190
  Cassai (dimension lord) ........................................................................................................... TMW.64
  Cassandra (deep space explorer) ........................................................................................... AW.11, 22, 150; GC.26
  Cassidy, Thomas (media mogul, founder of SNN) .................................................................. CU.25-26, 51, 118; EV.19
  Caste, Hindu ............................................................................................................................ PH.207
  Castellammarese War ............................................................................................................. PH.130, 158
  Castes ..................................................................................................................................... FH.309
  Casting methods for spells ...................................................................................................... FH.251-56
  Casting The Bones (example power/spell) .............................................................................. UMY.49
  Casting time for spells ............................................................................................................. FH.256-57
  Castle Nevermore.................................................................................................................... DSD.129
  Castles
   
  As Bases ........................................................................................................................... FH.101, 407
   
  As element of Fantasy ...................................................................................................... FH.25
   
  In sieges ........................................................................................................................... FH.211-13
   
  Weight of ........................................................................................................................... 5ER.34
  Castro, Fidel ............................................................................................................................ VB.15
  Casual Killer (Psychological Limitation)................................................................................... DC.102
  Casual STR ............................................................................................................................. 5ER.16, 34, 423; HCH.99, 134; TUB.6
  Casual STR Versus Barriers.................................................................................................... UMA.155
  Casualties
   
  Crew ................................................................................................................................. TUV.175
   
  In mass combat ................................................................................................................ FH.207
  Cat (Familiar) ........................................................................................................................... EV.79
  Cat (Merchant Ship) ................................................................................................................ HSVS.113-14
  Cat A’Killer ............................................................................................................................... VA.8, 157
  Cat Burglar (Skill Combinations) ............................................................................................. TUS.8
  Cat Burglar Package Deal ....................................................................................................... DC.34
  Cat, Domestic .......................................................................................................................... HSB.143
  Cat, the (British villain)............................................................................................................. CU.71
  Cat-Folk (Pakasa).................................................................................................................... TA.46
  Cat-Folk Package Deal............................................................................................................ FH.34
  Cat-Man ................................................................................................................................... HSB.192
  Cataclysm, the ......................................................................................................................... HL.8, 48
  Cataclysm, the (sinking of Atlantis).......................................................................................... CU.20, 88
  Catalina (neighborhood) .......................................................................................................... VB.23
  Catao ....................................................................................................................................... AB2.78
  Catapults ................................................................................................................................. FH.214, 216
  Catastrophes ........................................................................................................................... FH.304
  Catastrophes, cozy .................................................................................................................. SH.8
  Cataval (planet) ....................................................................................................................... TE.42
  Catavalan
   
  Legion ............................................................................................................................... TE.87
   
  Secret Order ..................................................................................................................... TE.88
   
  Union ................................................................................................................................ GC.42
  
  The.Ultimate.Index.
  55
  Catavalans
   
  Generally .......................................................................................................................... TE.42; GC.35, 42
   
  Package Deal ................................................................................................................... TE.42
  Catch And Throw Back (example power) ................................................................................ DC.95
  Catch This! (example power) ................................................................................................... NH.33
  Catching thrown objects .......................................................................................................... HCH.51; TUB.16
  Categories of Powers .............................................................................................................. 5ER.104
  Categories of speedster powers .............................................................................................. USP.11
  Categorized Characteristic-Based Skills ................................................................................. TUS.6
  Cateran (super-strong Scottish villainess) ............................................................................... CKC.138; CU.71; GC.44, 51; VPR.173
  Cathedron ................................................................................................................................ TMW.47
  Cather, Willa ............................................................................................................................ PH.132
  Catholicism .............................................................................................................................. AB2.68
  Caton-Thompson, Gertrude..................................................................................................... PH.193
  Catoptromancy (method of divination)..................................................................................... UMY.34
  Cats, Great .............................................................................................................................. HSB.144-48
  Cattle ....................................................................................................................................... HSB.141
  Cattle of the Himmapan Forest................................................................................................ AB1.116
  Cauga ...................................................................................................................................... AB1.125
  Caught In The Middle (standard martial arts plot) ................................................................... NH.72
  Caught Ya! (power) .................................................................................................................. UMM.167
  Cauldron (Vibora Bay villain) ................................................................................................... VB.139; EU.45
  Causal Effectiveness (brick power) ......................................................................................... TUB.54
  Causality .................................................................................................................................. SH.233
  Causes of death ...................................................................................................................... DC.170
  Causes of death, determining with Forensic Medicine ............................................................ TUS.183
  Causes of Therianthropy ......................................................................................................... UMY.206
  Causimomancy (method of divination) .................................................................................... UMY.34
  Caution Sign abilities ............................................................................................................... 5ER.16, 95; SDK.34
  Cautious combatants, dealing with .......................................................................................... DC.325
  Cauwenbergh, John (archaeologist)........................................................................................ MC.42
  Cavalier (mercenary superhero) .............................................................................................. MC.40, 93, 95; EV.32
  Cave-ins .................................................................................................................................. FH.364-65
  Caverns (element of Fantasy) ................................................................................................. FH.26
  Caves of Deceit ....................................................................................................................... HL.66
  Caves of the Dead ................................................................................................................... WoE.98
  Cavren, Lord ............................................................................................................................ VA.159
  Cavren’s Demise ..................................................................................................................... VA.7-8, 62, 155-56
  Caxton, Jimmy (Ex-VIPER Agent, Rock ’n’ Roll Star) ............................................................. EV.20
  Cayce, Edward ........................................................................................................................ UMY.171
  Caym (demon) ......................................................................................................................... UMY.185
  Cazulon (monster) ................................................................................................................... MC.87, 107
  CCC ......................................................................................................................................... TE.50
  CCR ......................................................................................................................................... TE.50
  CE  .......................................................................................................................................... 5ER.16
  Ceasg (monster) ...................................................................................................................... UMM.236
  Ceiba (Voodoo term/element).................................................................................................. UMY.117
  Ceka ........................................................................................................................................ PH.179
  Celadon ................................................................................................................................... PH.218
  Celebrant, the .......................................................................................................................... VA.45
  Celebrations ............................................................................................................................ VA.17, 143
  Celebrity Spokesman .............................................................................................................. EV.30
  Celebutantes ........................................................................................................................... PH.137
  Celestar (Canadian heroine) ................................................................................................... CU.69
  Celestial Beings ....................................................................................................................... AB1.10, 24, 36
  Celestial Bureaucracy.............................................................................................................. AB1.6; AB2.115
  Celestial Emperor .................................................................................................................... TMW.30, 33
  Celestial Flight ......................................................................................................................... USPD1.191
  Celestial fox ............................................................................................................................. AB2.19
  Celestial Horse ........................................................................................................................ AB1.15
  Celestial Maiden ...................................................................................................................... AB1.7
  Celestial Nagas ....................................................................................................................... AB1.84
  Celestial navigation, Navigation and ....................................................................................... TUS.240
  Celestial Stag .......................................................................................................................... AB1.8
  Cells, for vehicles/bases .......................................................................................................... 5ER.468
  Cellular (Adder) ....................................................................................................................... 5ER.217
  Cellular phones, Systems Operation and ................................................................................ TUS.323
  Cemal ibn Farid ....................................................................................................................... VA.89
  Censer (tool of Hermetic Theurgy) .......................................................................................... UMY.105
  Centaur .................................................................................................................................... HSB.43
  Centaur Package Deal ............................................................................................................ FH.35
  Centaur Stage Studios ............................................................................................................ TE.96, 202
  Centauri-class Battleship ......................................................................................................... AW.126
  Centaurs .................................................................................................................................. UMY.192
  Centeotl (Aztec god) ................................................................................................................ UMY.200
  
  56.
  Hero.System.5th.Edition
  Center for Intelligence and Research (CIR) ............................................................................ AW.44, 150
  Centipede Civilian Transport ................................................................................................... ST.39
  Central America ....................................................................................................................... PH.163; UDOF.47; VPR.40
  Central America, superhumans in ........................................................................................... CU.31, 70
  Central Command Council ...................................................................................................... GC.34
  Central Command Council (Thorgon government).................................................................. TE.83
  Centralized Nest ...................................................................................................................... VPR.76
  Centurion Eagle (Terran starship)............................................................................................ ST.92
  Century of Progress Exhibition ................................................................................................ PH.159
  CEO ......................................................................................................................................... EV.10
  Cephardi .................................................................................................................................. AW.18, 39
  Cerberus .................................................................................................................................. DCP.119
  Cerebral Blast (Mental Maneuver)........................................................................................... TUM.252
  Cerebral Crush (Mental Maneuver) ......................................................................................... TUM.252, 255
  Cerebral Enhancement (example power) ................................................................................ 5ER.134; SH.168
  Cerebral Fencing (Mental Combat style) ................................................................................. TUM.256
  Cerebrohelmet ......................................................................................................................... G&G.96
  Ceromancy (method of divination)........................................................................................... UMY.34
  Cerulean Spells, The (spell) .................................................................................................... TMW.74
  Cesario, Gen. Arthur (Nest Leader of Hell’s Cellar) ................................................................. VPR.92
  Cessna 750 Citation X, et al. ................................................................................................... HSVS.52
  Cestrum ................................................................................................................................... GC.51
  Cestus (weapon) ..................................................................................................................... UMA.171, 175
  Ceti School Of Business .......................................................................................................... WoE.36
  Ch’ang K’uei ............................................................................................................................ AB1.35
  Ch’ggeb (three-crested Varanyi) .............................................................................................. TE.38-39
  Ch’i
   
  Generally .......................................................................................................................... UMY.113, 135; UMA.15
   
  Genre element in Ninja Hero ............................................................................................ NH. 11
   
  Centering (Professional Skill) ........................................................................................... NH.28
   
  Fire (example power/spell) ............................................................................................... UMY.137
   
  Fireball (example power) .................................................................................................. NH.33
   
  Focusing (example power) ............................................................................................... 5ER.304
   
  Healing (example power) .................................................................................................. NH.36
   
  Lightburst (example power) .............................................................................................. NH.35
   
  Manipulation (example special effect) .............................................................................. 5ER.96
   
  Powers (Multipower) ......................................................................................................... UMA.134
   
  Powers in Dark Champions .............................................................................................. DC.314
   
  Signature (type of Distinctive Feature) ............................................................................. NH.43
   
  Weapon (example power) ................................................................................................. NH.38
  Ch’ih Sung-Tzu (Chinese god) ................................................................................................ UMY.201
  Ch’I-lin ..................................................................................................................................... AB1.10
  Ch’I-Lung ................................................................................................................................. AB1.40
  Ch’ing-shih (Chinese vampire) ................................................................................................ AB1.16; NH.140-41; UMY.209
  Ch’ou-t’i ................................................................................................................................... AB1.15
  Ch’uan Po (ancient Chinese boxing) ....................................................................................... UMA.21
  Ch’uan-T’ou ............................................................................................................................. AB1.15
  Ch’yuuk (four-crested Varanyi) ................................................................................................ TE.38-39
  CH-47D Chinook, et al............................................................................................................. HSVS.97
  Cha’dein .................................................................................................................................. WoE.123
  Cha’shur (Mon’dabi melee weapon) ........................................................................................ ST.8
  Chabrabdrah’s Gift .................................................................................................................. AW.11, 40
  Chaco Canyon ......................................................................................................................... TMW.66
  Chaco War ............................................................................................................................... PH.166
  Chaff Generator (example equipment) .................................................................................... TUV.126; SH.199
  Chai Tung ................................................................................................................................ AB1.11
  Chai-Dao (weapon) ................................................................................................................. UMA.171, 175
  Chaigidiel (the Evil Wisdom).................................................................................................... DSD.31
  Chaile, Qarnos......................................................................................................................... TE.46
  Chain letters (fad) .................................................................................................................... PH.156
  Chain Lightning (Ravenswood student) .................................................................................. MC.93, 97; TC.69
  Chain of command .................................................................................................................. UDOF.45
  Chain stores ............................................................................................................................ HC.122
  Chain Sword (weapon) ............................................................................................................ UMA.171, 175; TUV.130
  Chain Whip (weapon) .............................................................................................................. UMA.171, 175
  Chain, DEF of .......................................................................................................................... 5ER.449
  Chained Gods.......................................................................................................................... VA.162
  Chainmail (Portuguese hero)................................................................................................... CU.72
  Chainmail (type of armor) ........................................................................................................ 5ER.488; FH.191
  Chainmail hauberk, weight of .................................................................................................. 5ER.34
  Chainmails ............................................................................................................................... EG.27
  Chains in the river.................................................................................................................... VA.14
  Chakar (weapon) ..................................................................................................................... UMA.171, 181
  Chakra (Sadhana tool) ............................................................................................................ UMY.115
  Chakras ................................................................................................................................... UMY.113
  
  The.Ultimate.Index.
  57
  Chalchuitlicue (Aztec god) ....................................................................................................... UMY.200
  Chaldean Oracles, The (grimoire) ........................................................................................... UMY.173
  Chalice (tool of Hermetic Theurgy) .......................................................................................... UMY.105
  Challenged category Characteristics ....................................................................................... 5ER.40-41
  Challenger, Professor .............................................................................................................. CU.10
  Chamber of Deputies............................................................................................................... PH.172
  Chamber pot, DEF and BODY of ............................................................................................ 5ER.448
  Chamberlain ............................................................................................................................ VB.120
  Chamberlain, Neville ............................................................................................................... PH.122
  Chamberlain, Police Commissioner Rebecca ......................................................................... VB.64-65
  Chameleon (Limitation) ........................................................................................................... 5ER.193
  Chameleon (type of Cosmetic Metamorph) ............................................................................. UMM.7
  Chameleon Camouflage (power)............................................................................................. USPD1.32; UMM.93
  Chameleon Claw (created by Teleios) ..................................................................................... EU.37
  Chamorro coup ........................................................................................................................ PH.163
  Champion (Professional Skill) ................................................................................................. FH.22, 93
  Champions (genre) .................................................................................................................. 5ER.16, 490; UMM.182; USP.176; VPR.176; SH.20; DC.19; 
  HC.201; PH.31; TUM.216
  Champions .............................................................................................................................. TC.87, 90
  Champions (Secret Organization) ........................................................................................... TE.131, 203
  Champions (Millennium City hero team, founded by Defender) .............................................. CU.26, 78; CH.181-96; MC.56; EV.62, 68, 72
  Champions 3000 ..................................................................................................................... GC.24, 29, 44
  Champions comic book ........................................................................................................... MC.39, 51-52
  Champions Equipment ............................................................................................................ GC.64
  Champions Plaza .................................................................................................................... GC.64
  Champions Universe
   
  Generally .......................................................................................................................... DSD.154
   
  Characteristics Standards ................................................................................................. CH.58
   
  Villains, using .................................................................................................................... DCTAS.72, 116
   
  UNTIL as part of................................................................................................................ UDOF.135
   
  VIPER in ........................................................................................................................... VPR.171
   
  Wedding in ........................................................................................................................ VAmk.142
  Champions, bricks in ............................................................................................................... TUB.26
  Champions, martial arts in ....................................................................................................... NH.19
  Champions, Skills in as genre ................................................................................................. TUS.(See individual Skill and Skill category descriptions)
  Champions, the ....................................................................................................................... UDOF.135
  Champions, UNTIL in .............................................................................................................. UDOF.155-58
  Champlain (Imperial carrier class) ........................................................................................... ST.72
  Champs Elysees...................................................................................................................... PH.173
  Chan ........................................................................................................................................ AB1.55
  Chancellor ............................................................................................................................... VA.21
  Chandi ..................................................................................................................................... AB1.63
  Chandler, Raymond ................................................................................................................. PH.132
  Chandni Chauck ...................................................................................................................... PH.208
  Chanel, Coco ........................................................................................................................... PH.132
  Chaney, Lon ............................................................................................................................ PH.132
  Chang Dao-Ling ...................................................................................................................... UMY.201, 213
  Chang Hsueh-liang .................................................................................................................. PH.212
  Chang Kuo-lao......................................................................................................................... HL.68
  Changbimin ............................................................................................................................. AB1.41
  Change Environment
   
  (Power) ............................................................................................................................. 5ER.135, 355, 440; SDK.45; UMM.59; UMY.46; TUV.25; 
  DC.93; GC.13; FH.111; USP.47, 239; TUS.54, 291; TUM.73, 
  78
   
  Senses and ....................................................................................................................... HCH.13
   
  Underwater ....................................................................................................................... HCH.162; HL.39
  Change Facing (Unit Combat Maneuver) ................................................................................ FH.205
  Change The Seasons (example power/spell) .......................................................................... UMY.60
  Changeling, The (type of demon) ............................................................................................ VA.177
  Changelings............................................................................................................................. UMY.192
  Changgumin ............................................................................................................................ AB1.42
  Changing class of minds ......................................................................................................... TUM.21
  Changing clips, function of Fast Draw ..................................................................................... TUS.180
  Changing clothes, Action/time required ................................................................................... 5ER.363
  Changing Or Buying Off Disadvantages .................................................................................. 5ER.328
  Changing shapes or forms ...................................................................................................... 5ER.103, 211, 216
  Changing Skill Costs ............................................................................................................... TUS.6
  Changing SPD ......................................................................................................................... 5ER.357; HCH.16; UMM.212
  Changing the effect of a Mental Power ................................................................................... TUM.25
  Changing The Rules ................................................................................................................ 5ER.567
  Changing/creating game elements .......................................................................................... 5ER.557-67
  Changing-Skin (gadget)........................................................................................................... UMM.239
  Changing-skin (metamorph background) ................................................................................ UMM.9
  Changjingmin........................................................................................................................... AB1.42
  Changshe ................................................................................................................................ AB1.19
  
  58.
  Hero.System.5th.Edition
  Chantal .................................................................................................................................... CKC.126-28; DSD.126
  Chants, Satanic ....................................................................................................................... DSD.85
  Chao, Inspector ....................................................................................................................... DSD.10
  Chaos ...................................................................................................................................... TMW.19
  Chaos Blades (example magic system) .................................................................................. FH.262
  Chaos Blast ............................................................................................................................. FHG2.57
  Chaos Flux (example power/spell) .......................................................................................... UMY.65
  Chaos Infusion......................................................................................................................... FHG2.58
  Chaos Of The Mind ................................................................................................................. USPD2.19
  Chaos Path (example spell) .................................................................................................... FH.263
  Chaos Senses ......................................................................................................................... USPD2.24
  Chaos Shield ........................................................................................................................... FHG2.62
  Chaos Sight ............................................................................................................................. FHG2.63
  Chaos Wave ............................................................................................................................ FHG2.59
  Chaos, Prime Avatar of ............................................................................................................ TMW.47
  Chaos-Beast (dimensional invader, defeated by the Justice Squadron) ................................. CU.25, 68
  Chaotic Battlefield.................................................................................................................... USPD2.24
  Chaotic Blast ........................................................................................................................... USPD2.20
  Chaotic Body ........................................................................................................................... USPD2.25
  Chaotic Destruction ................................................................................................................. USPD2.20
  Chaotic Effects ........................................................................................................................ TE.124
  Chaotic Mind............................................................................................................................ FHG2.59; USPD2.25
  Chaotic Shape ......................................................................................................................... FHG2.60
  Chaotic Visage ........................................................................................................................ USPD2.28
  Chapel, in Demonhames ......................................................................................................... DSD.117
  Chaplin, Charlie ....................................................................................................................... PH.132
  Character ................................................................................................................................. 5ER.16
  Character Ability Guidelines Table ........................................................................................... 5ER.28
  Character Actions In Vehicle Combat ...................................................................................... TUV.174
  Character Archetypes .............................................................................................................. VA.92, 122
  Character archetypes for various genres ................................................................................ 5ER.510-33 
  Character background ............................................................................................................. FH.32
  Character Basics ..................................................................................................................... DC.26
  Character Conception.............................................................................................................. 5ER.27
  Character Creation
   
  Generally .......................................................................................................................... 5ER.8, 23-341; SDK.13-84; AW.79-96; DC.25; DCTAS.9; 
  FH.32-143; TMW.92; NH.21-48, 64; PH.223; TC.16; TA.175-
  204; TUB.5-86; UMM.5-80; UMY.7; UDOF.56, 76; VA.92, 
  164; CH.56-99; SH.20-65; USP.5-58
   
  Atlantean ........................................................................................................................... HL.23
   
  Basics ............................................................................................................................... 5ER.24
   
  Empyrean ......................................................................................................................... HL.56
   
  for mentalists .................................................................................................................... TUM.5-86
   
  guidelines .......................................................................................................................... FH.336-39; NH.64
   
  Lemurian ........................................................................................................................... HL.117-19
   
  Software ............................................................................................................................ 5ER.6; SDK.5
  Character Disadvantages ........................................................................................................ 5ER.See “Disadvantages”
  Character growth ..................................................................................................................... DC.313
  Character Guidelines ............................................................................................................... DC.312; ; PH.344; TC.37
  Character Has No Choice Regarding How Powers Change (Limitation for VPPs) ................. 5ER.324
  Character Has No Choice Regarding When Or How Powers Change (Limitation for VPPs) .. 5ER.324
  Character OCV, substituting for Vehicle OCV ......................................................................... TUV.181
  Character Point guidelines and suggestions ........................................................................... CH.125-28
  Character Points ...................................................................................................................... 5ER.7, 16, 24; SDK.14
  Character Points, assigning and spending .............................................................................. GC.138-41
  Character sheet example ........................................................................................................ SDK.9-12, 127
  Character sheet notation ......................................................................................................... CU.5; CKC.5
  Character sheet, using ............................................................................................................ 5ER.12
  Character Theme ..................................................................................................................... FH.32, 138
  Character Types Guidelines Table ........................................................................................... 5ER.28
  Characteristic........................................................................................................................... 5ER.16
  Characteristic bonus for Skills, altering/eliminating ................................................................. TUS.13
  Characteristic Maxima ............................................................................................................. 5ER.39
  Characteristic Ranges ............................................................................................................. DC.58
  Characteristic Rolls.................................................................................................................. 5ER.16, 34; SDK.16
  Characteristic Rolls as Untrained Skill use .............................................................................. TUS.18-19
  Characteristics
   
  Generally .......................................................................................................................... 5ER.8, 32-41, 109-10; SDK.16-20; FH.79-82; HSB.10; 
  GC.12; NH.25-26; SH.39; DC.58; PH.252; TUB.27; USP.14; 
  TUM.11
   
  (Power) ............................................................................................................................. 5ER.139; SDK.45; DC.93; FH.111; SH.53; UMM.59; UMY.46; 
  TUV.25; USP.47
   
  and Points ......................................................................................................................... VA.164
   
  Benchmarks Table ............................................................................................................ 5ER.41
   
  bought in increments ........................................................................................................ 5ER.40
  
  The.Ultimate.Index.
  59
   
  Comparison Table ............................................................................................................. 5ER.40
   
  For vehicle-oriented characters ........................................................................................ TUV.220
   
  For Vehicles ...................................................................................................................... TUV.8-16
   
  In Package Deals .............................................................................................................. DC.34; PH.225
   
  rating normal versus superhuman .................................................................................... CH.57-58
   
  of Galactic Champions campaigns ................................................................................... GC.137
   
  Table, Vehicle .................................................................................................................... TUV.8
  Characteristic-Based Skills ...................................................................................................... TUS.11
  Characteristics, alternate, and Skill Rolls ................................................................................ TUS.11
  Characters
   
  Generally .......................................................................................................................... UMY.140
   
  As Weapons ..................................................................................................................... TUB.99; CH.153; HCH.134
   
  Computers or robots as .................................................................................................... EG.188, 191
   
  Example ............................................................................................................................ TUB.119-137
   
  Guidelines for .................................................................................................................... TE.192
   
  In mass combat ................................................................................................................ FH.206-07
   
  In space combat ............................................................................................................... SH.219-20
   
  In vehicle combat .............................................................................................................. TUV.174-76
   
  Vehicle-oriented ................................................................................................................ TUV.217-225
  Charade ................................................................................................................................... GC.95-96
  Charenkov Flare (speedster power) ........................................................................................ USP.67
  Charges
   
  Generally .......................................................................................................................... FH.130
   
  (Advantage) ...................................................................................................................... SDK.64; USP.50
   
  (Power Limitation) ............................................................................................................. SDK.68; DC.9; TUB.8; UMM.63; TUV.29; UMY.62; TUM.30
   
  (Power Modifier) ............................................................................................................... 5ER.112, 159, 210, 214, 226, 253, 284
   
  For enchanted items ......................................................................................................... FH.278-79
   
  For ranged weapons ......................................................................................................... FH.170; EG.11
  Charging Slash (example power) ............................................................................................ NH.38
  Chariot
   
  (TUV) ................................................................................................................................ HSVS.6
   
  Example vehicle ................................................................................................................ 5ER.463; TUV.43
   
  Guidelines for designing ................................................................................................... TUV.40
   
  Weight, DEF, and BODY of ............................................................................................... 5ER.448
  Charioteering (Combat Driving) ............................................................................................... FH.86; TUS.114
  Charisma (character on To Save The World) .......................................................................... CU.52
  Charity organizations ............................................................................................................... HC.136
  Charlatans (as members of the Mystic World) ........................................................................ UMY.161
  Charlatans’ skills ...................................................................................................................... UMY.38
  Charlebois, George ................................................................................................................. DSD.57, 74
  Charlemagne ........................................................................................................................... DCP.22
  Charleston, the (fad) ................................................................................................................ PH.156
  Charlottesburg ......................................................................................................................... AW.11
  Charm (Superhero, member of Champions 3000) .................................................................. GC.62, 146
  Charm (optional form of Seduction)......................................................................................... TUS.294
  Charm Girl (Japanese heroine) ............................................................................................... CU.75
  Charm Of Ease ........................................................................................................................ FHG1.218
  Charm Of The Three Knots ..................................................................................................... FHG1.204
  Charm Others Spell (example power) ..................................................................................... SDK.56
  Charon ..................................................................................................................................... SH.107; TE.60
  Charsadda, Queen .................................................................................................................. TMW.42
  Charter schools ....................................................................................................................... TC.10
  Charters for superteams .......................................................................................................... CH.98-99
  Chase and Sanborn Hour ........................................................................................................ PH.156
  Chase, Steven (martial artist) .................................................................................................. MC.52
  Chases .................................................................................................................................... TUV.209
  Chassis .................................................................................................................................... TUV.41
  Chata ....................................................................................................................................... VA.39, 150
  Chatoyant ................................................................................................................................ AA.83
  Chauffeur, the (character archetype) ....................................................................................... TUV.218
  Cheating Aportation (speedster power) ................................................................................... USP.151
  Cheating, function of Gambling ............................................................................................... TUS.197
  Checklist For Character Creation ............................................................................................ 5ER.31
  Checklists for OCV and DCV................................................................................................... TUV.181-82
  Checkmate (Cold War-era Soviet superhuman). ..................................................................... CU.59
  Checks..................................................................................................................................... FH.313
  Checks, Forgery and ............................................................................................................... TUS.191
  Chedipe ................................................................................................................................... AB1.70
  Cheer (Ravenswood student) .................................................................................................. TC.67
  Cheerleader (clique/Package Deal)......................................................................................... TC.30
  Cheetah ................................................................................................................................... HSB.144
  Cheetah, speed of ................................................................................................................... USP.9
  CheetahMan (Andromedan supervillain) ................................................................................. CKC.215
  Chegath (Varanyi emperor) ..................................................................................................... TE.85
  Cheiron’s Oak .......................................................................................................................... TMW.66
  
  60.
  Hero.System.5th.Edition
  Cheka ...................................................................................................................................... PH.184
  Chelak (substyle of Bersilat) .................................................................................................... UMA.20
  Chemanalyzer (example cybersystem) ................................................................................... TE.131
  Chemical and Biological Weapons .......................................................................................... EG.127
  Chemical Booster (example equipment) ................................................................................. TUV.24
  Chemical fire, damage from .................................................................................................... 5ER.445
  Chemical Resistance (example power) ................................................................................... 5ER.215
  Chemical rockets ..................................................................................................................... SH.188
  Chemical Weapons ................................................................................................................. EG.128
  Chemicals, effects of ............................................................................................................... 5ER.444; SDK.106
  Chemoreception Enhancer ...................................................................................................... G&G.114
  Chemoreception, lack of .......................................................................................................... 5ER.351
  Chen ........................................................................................................................................ AB1.55
  Chen, Captain Wilson (UNTIL officer) ..................................................................................... MC.70
  Chen, Miranda (WRJK reporter) .............................................................................................. CU.51; MC.37
  Cheng-Huan (Imperial explorer class) ..................................................................................... ST.90
  Cheng-hwang .......................................................................................................................... AB1.35
  Cheng-tu .................................................................................................................................. PH.213
  Chenla ..................................................................................................................................... AB1.96
  Chenrezi .................................................................................................................................. AB2.130
  Chensa, Dr. Hac’sharad .......................................................................................................... WoE.127
  Chenti ...................................................................................................................................... VA.84
  Cherenkov Flare (speedster power) ........................................................................................ USP.67
  Cherketh .................................................................................................................................. AW.12, 15
  Cherokee, Piper....................................................................................................................... HSVS.54
  Cherry Blossom (symbol of Yengtao Temple) .......................................................................... CU.60
  Cherubim (type of angel) ......................................................................................................... UMY.180-81
  Chesed .................................................................................................................................... TMW.46
  Chesed (Greatness) ................................................................................................................ TMW.8
  Cheshire Cat (villain) ............................................................................................................... CKC.84; USPD1.229
  Cheshire Cat............................................................................................................................ USP.176
  Chess, Chinese ....................................................................................................................... NH.27
  Chess, Gambling and .............................................................................................................. TUS.196
  Chess, Imperial and Thorgon .................................................................................................. TE.124
  Chesterton, Carl (NPC) ........................................................................................................... VAmk.63
  Chestplate Systems, Powered Armor ...................................................................................... G&G.80
  Chet’rar .................................................................................................................................... GC.38; TE.100
  Chevalier (French hero)........................................................................................................... CU.72
  Chevrolet Camaro ................................................................................................................... HSVS.15
  Chevrolet Corvette Stingray, et al. ........................................................................................... HSVS.16
  Chevrolet Coupe...................................................................................................................... HSVS.6
  Chewong people...................................................................................................................... AB2.121
  Chi Lung Wang ........................................................................................................................ AB1.40
  Chi tribe ................................................................................................................................... AB1.21
  Chi’i-lin ..................................................................................................................................... AB1.10
  Chi’ih Muh................................................................................................................................ AB1.39
  Chi-kung Chic Kou................................................................................................................... AB1.44
  Chiai Tung ............................................................................................................................... AB1.10
  Chiang (Chinese spear) (weapon)........................................................................................... UMA.171, 175
  Chiang Kai-shek ...................................................................................................................... PH.122, 212
  Chiang-liang ............................................................................................................................ AB1.14
  Chiang-shih ............................................................................................................................. AB1.8, 15
  Chiaroscuro ............................................................................................................................. DCP.121
  Chicago ................................................................................................................................... PH.159
  Chicago, superhumans in ........................................................................................................ CU.69
  Chicago-Indianapolis ............................................................................................................... AW.38, 45; TE.68
  Chief Executive Officer ............................................................................................................ EV.10
  Chief Magistrates..................................................................................................................... VA.25
  Chief Mocker ........................................................................................................................... VA.86
  Children ................................................................................................................................... FH.307-09
  Children of Ataturk (Turkish hero team) ................................................................................... CU.74
  Chile ........................................................................................................................................ PH.164
  Chilkoot Pass........................................................................................................................... PH.162
  Chill (Ravenswood student)..................................................................................................... TC.67
  Chill Of The Grave, The (Necromancy spell) ........................................................................... VA.135
  Chiluba, Alice ........................................................................................................................... UDOF.36
  Chimera ................................................................................................................................... HSB.44
  Chimeric Hit Location Table ..................................................................................................... HSB.34-35
  Chimpanzee ............................................................................................................................ HSB.148
  Chin Block (Super-Skill)........................................................................................................... DC.124
  Chin Na (substyle of Kung Fu) ................................................................................................ UMA.40
  China
   
  Generally .......................................................................................................................... AB1.5-6; DSD.131; PH.210; UDOF.11, 13, 49, 135; VPR.38; 
  AB2.6, 20, 47, 57, 114, 130
   
  Mythic ............................................................................................................................... NH.88-90
  
  The.Ultimate.Index.
  61
   
  Intelligence agencies of .................................................................................................... DC.41
   
  Superhumans in ................................................................................................................ CU.23, 31, 46, 74
  China Clipper ........................................................................................................................... PH.204-06
  Chinatown
   
  Genre element .................................................................................................................. PH.13
   
  New York’s ........................................................................................................................ PH.158
   
  San Francisco’s ................................................................................................................ PH.160
  Chinatowns .............................................................................................................................. MC.27
  Chinese elixirs ......................................................................................................................... UMY.124
  Chinese Ghost ......................................................................................................................... NH.141-42
  Chinese Giant Snakes ............................................................................................................. AB1.17
  Chinese Gods .......................................................................................................................... UMY.201
  Chinese hells ........................................................................................................................... TMW.29; NH.14
  Chinese Hobgoblins ................................................................................................................ AB1.21
  Chinese Knight-Errant (Wuxia) (Package Deal) ...................................................................... NH.45-46
  Chinese Master (Package Deal).............................................................................................. NH.46
  Chinese names........................................................................................................................ NH.149-50
  Chinese Organized Crime ....................................................................................................... DC.292; HC.39, 163; MC.74
  Chinese Turkestan................................................................................................................... PH.215
  Chinese vampire...................................................................................................................... NH.12, 140-41
  Chinese viewpoint ................................................................................................................... NH.65-66
  Chinese Were-Animals ............................................................................................................ AB1.22
  Chinese, as portrayed in the pulps .......................................................................................... PH.19
  Ching ....................................................................................................................................... AB1.46
  Chinook, CH-47D, et al............................................................................................................ HSVS.97
  Chinthe .................................................................................................................................... AB2.113
  Chinün Way Shun (type of nat) ............................................................................................... AB2.110
  Chio-tuan ................................................................................................................................. AB1.10
  Chíquador (country in South America) .................................................................................... CU.70, 125, 145; UDOF.18, 160, 164
  Chirurgeon (optional form of Paramedics)............................................................................... TUS.247
  Chisel-Tooth Land.................................................................................................................... AB1.41
  Chiselwit, Jilsen ....................................................................................................................... VA.151
  Chisin Tongbop ........................................................................................................................ AB2.117
  Chiton (a nat) ........................................................................................................................... AB2.110
  Chitratha .................................................................................................................................. AB1.76
  Cho-kem-ju-jiki-netsu-gaki ....................................................................................................... AB1.86; AB2.8
  Chobham Armor (example equipment).................................................................................... TUV.136
  Choctawhatchee Bay............................................................................................................... VB.11, 58, 111
  Choctawhatchee Long Term Ecological Research Center ...................................................... VB.71
  Chogar Passenger Cruiser (Perseid starship) ......................................................................... ST.104
  Choice, the .............................................................................................................................. VB.103
  Choke Hold (Combat Maneuver) ............................................................................................. 5ER.399; SDK.27, 95-96; HCH.87; UMA.142; TUB.91
  Chokes, for shotguns............................................................................................................... DC.210
  Choking Grasp (Heroic Talent) ................................................................................................ PH.265
  Choking Smoke ....................................................................................................................... USPD1.95
  Choking Spores ....................................................................................................................... USPD1.254
  Chokmah (Wisdom) ................................................................................................................. TMW.9
  Cholera .................................................................................................................................... PH.365
  Chonma ................................................................................................................................... AB1.119
  Choosing A Lesser Effect ........................................................................................................ 5ER.245
  Choosing And Creating The Setting ........................................................................................ 5ER.542
  Choosing weapons .................................................................................................................. FH.184
  Chop wounds........................................................................................................................... DC.174
  Chop wounds, Forensic Medicine and .................................................................................... TUS.187
  Chordewa ................................................................................................................................ AB1.70-71
  Chosen .................................................................................................................................... PH.218
  Chou En-lai .............................................................................................................................. PH.122
  Chou Wang .............................................................................................................................. AB1.40
  Chow, Lin (Up-and-Coming Actress) ....................................................................................... EV.21
  Choy Lee Fut (substyle of Kung Fu) ........................................................................................ UMA.40
  Chpereth (one-created Varanyi) .............................................................................................. TE.38-39
  Christ ....................................................................................................................................... TMW.33
  Christianity ............................................................................................................................... GC.38; AB2.68, 114
  Christianshab, Greenland ........................................................................................................ UDOF.51
  Christie, Agatha ....................................................................................................................... PH.132
  Christmas In The Sky .............................................................................................................. MC.44
  Christophe’s Castle ................................................................................................................. PH.169
  Chromatograph........................................................................................................................ DC.166
  Chromatographs ...................................................................................................................... TUS.156
  Chromedog .............................................................................................................................. HSB.195-96
  Chronicls Of Antioch ................................................................................................................ TMW.55
  Chrono ..................................................................................................................................... GC.122
  Chronometer Implant (example power)  .................................................................................. SH.52
  Chronoportation Box (example Vehicle) .................................................................................. TUV.103
  Chronosense (example power) ............................................................................................... USPD1.236; USP.158
  
  62.
  Hero.System.5th.Edition
  Chrysaor (example character) ................................................................................................. UMY.20
  Chryse City .............................................................................................................................. AW.38; TE.69
  Chryse Planitia ........................................................................................................................ TE.68
  Chrysler Building ..................................................................................................................... PH.157; DSD.10
  Chu, Marty ............................................................................................................................... VB.100
  Chu, Tuan ................................................................................................................................ VB.100
  Chu’ngu ................................................................................................................................... AB1.132
  Chu-ko-nu (weapon) ................................................................................................................ UMA.168, 175
  Chu-nha ................................................................................................................................... AB1.132
  Chu-uhâ ................................................................................................................................... AB1.132
  Chuarare (weapon).................................................................................................................. UMA.168, 174
  Chungking ............................................................................................................................... PH.213
  Chungli Chu’an ........................................................................................................................ HL.68
  Chunhu clan ............................................................................................................................ UMY.16
  Chunhu, the ............................................................................................................................. TMW.50, 59
  Chunin ..................................................................................................................................... UMA.75
  Chunin (sample villain) ............................................................................................................ NH.109-10
  Church of the Infinite Dark ....................................................................................................... TE.98, 202
  Church of the Sacred Heart ..................................................................................................... DSD.131
  Churches ................................................................................................................................. HC.131
  Churchill, Winston.................................................................................................................... PH.122, 176
  Churchward, Marcus ............................................................................................................... VPR.31
  Churel ...................................................................................................................................... AB1.72
  Chuunda (Member of Zelatar’s Blades) .................................................................................. NKN.85
  Chvorsq (two-crested Varanyi) ................................................................................................ TE.38-39
  Chwanben ............................................................................................................................... PH.213
  ChΛng-Hwang (Chinese god) ................................................................................................. UMY.201
  CIA (United States intelligence agency) .................................................................................. DC.44
  Cibola ...................................................................................................................................... UMY.172
  Cicero, Illinois .......................................................................................................................... PH.159
  Cigarette Case Bomb (Weird Science gadget) ........................................................................ PH.321
  Cigarette Lighter (Everyvehicle Equipment) ............................................................................ TUV.42
  Cimba Janakadi ....................................................................................................................... MM.112
  Cimerias .................................................................................................................................. DSD.17
  Cinematic Flirting (Super-Skill) ................................................................................................ DC.141
  Cinematic Gunfighting Tricks ................................................................................................... DC.197; HCH.169
  Cinematic Martial Arts (martial arts subgenre) ........................................................................ 5ER.518; NH.7-8
  Cinematic Masterminds ........................................................................................................... DC.303
  Cinematic Safety (Heroic Talent) ............................................................................................. PH.271
  Cinematic Safety (Super-Skill)................................................................................................. DC.124
  Cinematic Spy Gadgets ........................................................................................................... EG.169
  Cinematic Spy Package Deal .................................................................................................. DC.38
  Cinematic Sword (example power).......................................................................................... NH.38
  Cinlerre, Barony of................................................................................................................... VA.70
  Cinquedea ............................................................................................................................... FH.164, 168
  Cipactli ..................................................................................................................................... MMM.14
  Cipher machines...................................................................................................................... TUS.162
  Ciphers .................................................................................................................................... TUS.160
  CIR  .......................................................................................................................................... AW.44
  Circe’s Curse ........................................................................................................................... USPD1.140
  Circle Of Protection (example power)...................................................................................... 5ER.292
  Circle of the Scarlet Moon ....................................................................................................... CU.65-66, 105, 108, 124, 140-41; CKC.56, 183; DSD.7-8, 
  36, 155; HL.97; VPR.172; TMW.51, 57, 67, 69
  Circuit Breaker ......................................................................................................................... TC.102
  Circular (repetitive motion pattern) .......................................................................................... USP.12
  Circus Folk Package Deal ....................................................................................................... PH.250
  Cireum (substyle of Wrestling) ................................................................................................ UMA.61
  Cirnac’s Arcane Disguise ......................................................................................................... FHG1.223
  Cirnac’s Arcane Glamour ......................................................................................................... FHG1.223
  Cirque Sinister (Vibora Bay villain team) ................................................................................. VB.88-89, 136; EU.42-53
  Citadel, the (the Duchess’s Nest) ............................................................................................ VPR.85
  Cities........................................................................................................................................ FH.26-27, 296
  Citipati...................................................................................................................................... AB2.134
  Citizenship Act ......................................................................................................................... AW.21
  City (Base location) ................................................................................................................. 5ER.465
  City Arts Commission .............................................................................................................. MC.42
  City Center............................................................................................................................... MC.27-28
  City commissions ..................................................................................................................... HC.95
  City Council
   
  Hudson City ...................................................................................................................... HC.93
   
  Millenium City ................................................................................................................... MC.31-32
   
  Vibora Bay ........................................................................................................................ VB.29-30
  City Detention Facility .............................................................................................................. VB.68
  City gates, DEF and BODY of ................................................................................................. 5ER.448
  City Government
  
  The.Ultimate.Index.
  63
   
  Hudson City ...................................................................................................................... HC.91
   
  Millenium City ................................................................................................................... MC.30-33, 94
   
  Vibora Bay ........................................................................................................................ VB.29
  City Guard of Elweir................................................................................................................. VA.24
  City Hall ................................................................................................................................... MC.27-28
  City Hall (neighborhood) .......................................................................................................... VB.26
  City Knowledge Skills .............................................................................................................. TUS.209
  City Mage (Morbane spell package) ........................................................................................ DSD.101-02
  City of Gold .............................................................................................................................. HL.44
  City of Lotuses ......................................................................................................................... HL.66
  City of Man .............................................................................................................................. TMW.see “Babylon”
  City of Pyramids ...................................................................................................................... TMW.8
  City of the Apes ....................................................................................................................... VA.89, 163
  City of the Dead ....................................................................................................................... PH.191
  City of the Holy ........................................................................................................................ WoE.119
  City Officials ............................................................................................................................. VB.30
  City-States of Yong, the ........................................................................................................... TMW.42
  Cityfolk Cultural Package Deal ................................................................................................ FH.45
  Civateteo (type of demon) ....................................................................................................... UMY.188
  Civil Attorney............................................................................................................................ EV.38
  Civil Defense Auxiliary ............................................................................................................. AW.78
  Civil protest .............................................................................................................................. VB.14-15
  Civil rights ................................................................................................................................ TE.57, 198
  Civil War .................................................................................................................................. AW.17, 59
  Civil War, The .......................................................................................................................... HC.8-9; VB.11
  Civil war, Empyrean ................................................................................................................. HL.48
  Civil War, Imperial .................................................................................................................... TE.12
  Civil war, Lemurian .................................................................................................................. HL.105
  Civil Works Administration (CWA) ........................................................................................... PH.154
  Civilian Air Vehicles (example vehicles) .................................................................................. 5ER.476
  Civilian Conservation Corps .................................................................................................... VB.14
  Civilian Conservation Corps (CCC) ......................................................................................... PH.154
  Civilian Package Deals ............................................................................................................ AW.80-85
  Civilian Ships ........................................................................................................................... ST.92
  Civilian Vehicles....................................................................................................................... ST.38
  Civilization at Gunpoint Cruiser (Se’ecra starship) .................................................................. ST.107
  Civilizations in Fantasy worlds................................................................................................. FH.303-334
  Civilizations, alien and future ................................................................................................... SH.109-40
  Civilizations, lost ...................................................................................................................... UMY.170
  Civilizations, lost (genre element)............................................................................................ PH.15, 25
  CK  .......................................................................................................................................... 5ER.16
  Ckothem’s Sp Of Interruption .................................................................................................. FHG1.156
  Clairsentience (Power) ............................................................................................................ 5ER.140, 352, 355; SDK.46; HCH.10, 13; SH.53; DC.93; 
  UMM.59; UMY.47; TUV.26; TUM.19, 59
  Clairvoyance (power, Heroic Talent, Psychic Power) .............................................................. TUM.155; PH.282
  Clairvoyant, the (mentalist archetype) ..................................................................................... TUM.8
  Clam, Giant.............................................................................................................................. HSB.149
  Clan Advisor (NPC archetype)................................................................................................. NH.83
  Clan Advisor (villain archetype) ............................................................................................... NH.81
  Clan Ectol ................................................................................................................................ TMW.20
  Clansman ................................................................................................................................ HL.75
  Clark (Imperial explorer class) ................................................................................................. ST.90
  Clark Robinson ........................................................................................................................ VB.85
  Clarke, Gina (Gangsta Girl) ..................................................................................................... EV.84
  Clarke’s Law ............................................................................................................................ EG.186; SH.160
  Clashing Channel .................................................................................................................... VA.14, 67
  Classes at Ravenswood .......................................................................................................... TC.64-65
  Classes of Magic ..................................................................................................................... UMY.98
  Classes of minds ..................................................................................................................... 5ER.117, 213; SH.250; TUM.20, 46
  Classes, Atlantean ................................................................................................................... HL.18
  Classes, social......................................................................................................................... FH.309
  Classic Pulp ............................................................................................................................. UMY.153
  Classic Pulp Hero Plots ........................................................................................................... PH.356
  Classification systems for planets ........................................................................................... SH.92
  Classified (security clearance)................................................................................................. DC.87
  Classifying metamorphs .......................................................................................................... UMM.6
  Classrooms at Ravenswood .................................................................................................... TC.53-54
  Claustrophobe, the (speedster personality)............................................................................. USP.8
  Claustrophobia (Psychological Limitation)............................................................................... USP.57
  Clavarn, Exalted ...................................................................................................................... TMW.103
  Claw Clinging........................................................................................................................... USPD2.10
  Claw Clinging (power) ............................................................................................................. UMM.84
  Clawed Glove .......................................................................................................................... G&G.136
  Claws ....................................................................................................................................... USPD1.21
  Claws (example equipment) .................................................................................................... TUV.130
  
  64.
  Hero.System.5th.Edition
  Claws (example power) ........................................................................................................... 5ER.194
  Claws (power).......................................................................................................................... UMM.84
  Claws Of The Beast-Lord (example spell) ............................................................................... FH.271
  Clay brick, weight of ................................................................................................................ 5ER.34
  Clay Golem .............................................................................................................................. HSB.77-78
  Clay, Elijah ............................................................................................................................... UDOF.36, 37, 135, 137
  Claymore (Imperial starship) ................................................................................................... ST.68
  Claymore (weaponmaster Scottish villain) .............................................................................. CU.71
  Clayton Magazines .................................................................................................................. PH.8
  Clean Shop .............................................................................................................................. FHG2.81
  Clean Up Your Room! (speedster power) ................................................................................ USP.100
  Clear Grips/Magazine (firearm modification) ........................................................................... DC.238; EG.101
  Cleaves, Dr. Jon ...................................................................................................................... UDOF.92
  Cleaving Through Weak Points (example power) ................................................................... CH.80
  Cleito ....................................................................................................................................... HL.7
  Clementi, Sir Cecil ................................................................................................................... PH.203
  Clerk, City ................................................................................................................................ MC.32
  Clever Positioning (Vehicle Maneuver).................................................................................... TUV.179
  Clichés of martial arts combat ................................................................................................. NH.56
  Click-Clack, the........................................................................................................................ VA.47
  Cliffe, Serpent-General Warren ............................................................................................... VPR.35-36
  Cliffhangers (genre element) ................................................................................................... PH.13
  Climate .................................................................................................................................... HC.16, 20; MC.21, 71; VB.18; SH.88-90
  Climate Control ........................................................................................................................ USPD1.253
  Climate of Elweir...................................................................................................................... VA.11
  Climate Types Table ................................................................................................................ SH.89
  Climatological zones................................................................................................................ FH.291
  Climbing................................................................................................................................... FH.85
  Climbing (Skill)
   
  Generally .......................................................................................................................... 5ER.52; SDK.24; HSB.13; DC.66; TUB.29; UMM.14; 
  TUV.220; TUS.109
   
  Combat Modifiers for ........................................................................................................ 5ER.379; HCH.46
   
  Effect on DCV ................................................................................................................... 5ER.373
  Climbing Equipment, Ninja ...................................................................................................... UMA.82
  Climbing Gear (equipment) ..................................................................................................... TUS.386
  Climbing Suction Cups (Weird Science gadget) ...................................................................... PH.327
  Climbing the ranks ................................................................................................................... DSD.97
  Cling-Boots .............................................................................................................................. G&G.132; USP.275
  Cling-Grips (example power) ................................................................................................... 5ER.143
  Clinging
   
  (Power) ............................................................................................................................. 5ER.143, 419; SDK.46; NH.30; FH.112; SH.53; UMA.121; 
  TUV.26; USP.47; TUS.90, 110
   
  Resisting Throws with ....................................................................................................... HCH.91
   
  Underwater ....................................................................................................................... HCH.162; HL.39
  Clinics, health .......................................................................................................................... HC.127
  Clink-Clink Square ................................................................................................................... VA.38
  Clinker-built ships .................................................................................................................... TUV.62
  Clip, enlarged or clear (firearm modification)........................................................................... EG.101
  Clipper Ship ............................................................................................................................. HSVS.111
  Clipper ships, guidelines for designing .................................................................................... TUV.59
  Clipper, Pan Am/China ............................................................................................................ PH.204, 206
  Clipping coins, function of Forgery .......................................................................................... TUS.191
  Clips of Charges (option for Charges) ..................................................................................... 5ER.285
  Clique (Distinctive Feature) ..................................................................................................... TC.40
  Cliques at Ravenswood ........................................................................................................... TC.66
  Cliques:  Teen Superhero Package Deals ............................................................................... TC.27
  Cloaca ..................................................................................................................................... DSD.107
  Cloak (Willpower Skill) ............................................................................................................. TUM.14
  Cloak Of Flying (example enchanted item) ............................................................................. FH.287
  Cloak Of Illusion (power) ......................................................................................................... TUM.128; USPD1.117
  Cloak, Concealment factor of .................................................................................................. 5ER.450
  Cloaking Device (example equipment) .................................................................................... TUV.145
  Cloaking Device (example technology) ................................................................................... SH.199
  Cloaking web ........................................................................................................................... TE.166, 204
  Cloche hats.............................................................................................................................. PH.155
  Clock (Everyvehicle Equipment).............................................................................................. TUV.42
  Clockwork (gadgeteer British villain) ....................................................................................... CU.71
  Clockwork Engine .................................................................................................................... HL.104, 114
  Clone (type of Minor Metamorph) ............................................................................................ UMM.7, 33
  Clone Mob ............................................................................................................................... AW.56, 151; TE.104
  Clone Mobster Package Deal .................................................................................................. AW.151
  Cloned Soldier (created by Teleios) ......................................................................................... CU.137; EU.38
  Clones ..................................................................................................................................... SH.14, 54
  Cloning .................................................................................................................................... EG.194; SH.168; UMM.33
  Cloning Machine (gadget) ....................................................................................................... UMM.239
  
  The.Ultimate.Index.
  65
  Close Combat (Vehicle Maneuver) .......................................................................................... TUV.179
  Close quarters combat ............................................................................................................ DC.193; HCH.166
  Close Your Eyes (power) ......................................................................................................... TUM.168; USPD1.221
  Closed Radio Link (example power)........................................................................................ 5ER.205
  Closed-circuit TV (security device) .......................................................................................... TUS.277
  Closed-Circuit TV Security System (example power) .............................................................. 5ER.141
  Cloth armor .............................................................................................................................. FH.191
  Cloth Control............................................................................................................................ USPD2.83
  Cloth Lance (example power).................................................................................................. NH.40
  Clothes .................................................................................................................................... FH.307
  Clothes Horse .......................................................................................................................... USPD1.145
  Clothing
   
  Atlantean ........................................................................................................................... HL.15
   
  In Elweir ............................................................................................................................ VA.33
   
  Lemurian ........................................................................................................................... HL.121
   
  Removing, function of Sleight Of Hand ............................................................................. TUS.304
  Clotho ...................................................................................................................................... MM.72
  Clotho ...................................................................................................................................... WoE.107-08
  Cloud Containment (speedster power) .................................................................................... USP.118
  Cloud Elemental ...................................................................................................................... HSB.70-71
  Cloud Form (example power) .................................................................................................. 5ER.147
  Cloud Men’s Minds (Heroic Talent, Psychic Power) ................................................................ PH.282
  Cloud Men’s Minds (power) ..................................................................................................... TUM.155
  Cloudburst ............................................................................................................................... TC.49
  Cloudcutter (flying hero, works with the DEA) ......................................................................... CU.44
  Cloudrider Fantasy (Everyman Skill list).................................................................................. TUS.43
  Clown, the (character archetype) ............................................................................................ NH.23
  Club (example power) ............................................................................................................. 5ER.185
  Club (hang-out)........................................................................................................................ TC.12
  Club Caprice (bar/club)............................................................................................................ MC.43, 96
  Club Weapon (Optional Combat Maneuver) ........................................................................... 5ER.392; HCH.74; DC.181; TUV.187
  Clubs ....................................................................................................................................... DC.256
  Clubs ....................................................................................................................................... FH.164, 167
  Clubs ....................................................................................................................................... EG.9, 120
  Clubs ....................................................................................................................................... MC.43
  Clubs (HTH weapons) ............................................................................................................. 5ER.481
  Clubs, music ............................................................................................................................ HC.113
  Cluet Farms (neighborhood).................................................................................................... VB.26
  Cluet, Henry............................................................................................................................. VB.10
  Clumsy In Combat ................................................................................................................... USPD1.129
  Clumsy Til ................................................................................................................................ VA.51
  Cluttered conditions
   
  Combat Modifiers for ........................................................................................................ 5ER.379; HCH.46
   
  Effect on DCV ................................................................................................................... 5ER.373
  Clymkris Lem ........................................................................................................................... HL.105
  Cm Tava (Confederation species) ........................................................................................... TE.87
  CN/CS (chemical weapon) ...................................................................................................... EG.128
  CNWDI (distribution control) .................................................................................................... DC.87
  Co-Hon .................................................................................................................................... AB1.131
  Co-Worker ............................................................................................................................... EV.14
  Coal Into Diamonds (example brick power)............................................................................. TUB.77; USPD1.214
  Coast Watch ............................................................................................................................ EV.66
  Coasting (Limitation for ground vehicles) ................................................................................ TUV.36
  Coat, Concealment factor of .................................................................................................... 5ER.450
  Coatlicue (Aztec god) .............................................................................................................. UMY.200
  Cobblestone, single, DEF and BODY of .................................................................................. 5ER.448
  Cobra College.......................................................................................................................... VPR.20
  Cobra Lords (gang) ................................................................................................................. MC.88
  Cobra, King.............................................................................................................................. HSB.178-79
  Cobra, the (pulp-era hero) ....................................................................................................... CU.10, 60
  Cobras, the .............................................................................................................................. VB.86
  Cocaine ................................................................................................................................... DC.294; HC.165
  Cochin-China ........................................................................................................................... PH.206
  Cochlear Implant (example cybersystem) ............................................................................... TE.131-32
  Cockatrice................................................................................................................................ HSB.45
  Cockpit..................................................................................................................................... TUV.73
  Code Of The Buddhist Monk (Psychological Limitation) ......................................................... NH.45
  Code Of The Chinese Knight-Errant (Psychological Limitation) .............................................. NH.45-46
  Code Of The Chinese Master (Psychological Limitation) ........................................................ NH.45-46
  Code Of The Hero (Psychological Limitation) ......................................................................... CH.67
  Code Of The Mercenary (Psychological Limitation) ................................................................ DC.103
  Code Versus Killing (Psychological Limitation)........................................................................ CH.67; DC.104; DCTAS.13
  Codenames for Ravenswood super-students ......................................................................... TC.66
  Codes ...................................................................................................................................... TUS.160
  Codes of conduct or morality (type of Psychological Limitation) ............................................. 5ER.336
  
  66.
  Hero.System.5th.Edition
  CODIS ..................................................................................................................................... TUS.148
  Codreanu, Cornelius................................................................................................................ PH.181
  Cody’s Commerce Center ....................................................................................................... WoE.84
  Coeur, Duke Lothar ................................................................................................................. VA.9-10, 69, 146, 159
  Coeur, Sir R ............................................................................................................................. VA.23-24, 28, 36, 50, 145-46, 153
  Coeur, Snarl............................................................................................................................. VA.146
  Coffin Nails .............................................................................................................................. FHG2.41
  Cog  .......................................................................................................................................... HSVS.112
  Coherent Form ........................................................................................................................ USPD1.230; USP.148
  Cohesion Control (power)........................................................................................................ UMM.101
  Cohn, Roy................................................................................................................................ UDOF.8
  Cohyn, Wilhelm ....................................................................................................................... UDOF.45
  COIL Agent .............................................................................................................................. EU.28
  Coin clipping/shaving, function of Forgery............................................................................... TUS.191
  Coin Collector   ........................................................................................................................ DSD.20, 51
  Coin’s Depart ........................................................................................................................... VA.45
  Coincidence and Complications (genre element) .................................................................... PH.13
  Coin-Monger, the ..................................................................................................................... VA.31
  Coins
   
  Generally .......................................................................................................................... VA.18; FH.312
   
  Atlantean ........................................................................................................................... HL.21
   
  Concealability of ............................................................................................................... 5ER.451
   
  Elweirnian currency .......................................................................................................... VA.18
  Coin-shaving............................................................................................................................ FH.323
  Colbert, Claudette.................................................................................................................... PH.132
  Colby, Franklin ......................................................................................................................... VB.92
  Cold (special effect), underwater ............................................................................................. HL.38
  Cold fusion............................................................................................................................... EG.198; SH.172
  Cold Fusion Generator (example technology) ......................................................................... SH.172
  Cold Peaks .............................................................................................................................. VA.73
  Cold Peaks Hillman Package Deal .......................................................................................... VA.96-97
  Cold Resistance ...................................................................................................................... USPD1.92
  Cold War .................................................................................................................................. DSD.13
  Cold Weather Enhancement ................................................................................................... USPD1.138
  Cold, as special effect, underwater ......................................................................................... HCH.160
  Cold, Callous Leader, the (type of Morbane) ........................................................................... DSD.99
  Cold-Blooded (Physical Limitation).......................................................................................... HSB.19
  Coletti Mob, The ...................................................................................................................... MM.74
  Coletti, Vinnie “the Axe” ........................................................................................................... PH.399; MM.74
  Colgate (Imperial battleship class) .......................................................................................... ST.65
  Coligny, Jeanne ....................................................................................................................... UDOF.45
  Coligny, Major Jeanne ............................................................................................................. VB.70
  Colijn, Hendrik ......................................................................................................................... PH.180
  Collapse Wall ........................................................................................................................... FHG2.74
  Collapsible Grapnel And Line (Weird Science gadget) ............................................................ PH.327
  Collapsible Parachute (Weird Science gadget) ....................................................................... PH.328
  Collateral damage caused by large characters ....................................................................... TUB.114
  Collective unconscious, Telepathy and .................................................................................... TUM.55
  Collectivization......................................................................................................................... PH.182
  Collector, the (classic speedster bit) ........................................................................................ USP.245
  College of Precentors .............................................................................................................. TE.99
  College of Psychic Studies ...................................................................................................... PH.177
  College of the Empty Sepulcher .............................................................................................. DSD.119
  College Student ....................................................................................................................... EV.54, 55, 57
  Colleges................................................................................................................................... HC.117; VB.34
  Colleges of magic .................................................................................................................... FH.228
  Collimating sight (firearm accessory) ...................................................................................... DC.233; EG.96
  Collins, Floyd ........................................................................................................................... PH.137
  Collision damage ..................................................................................................................... TUV.186
  Collision Trigger (example equipment) .................................................................................... TUV.133
  Collisions ................................................................................................................................. HCH.73; USP.272
  Colombe Noir, La ..................................................................................................................... MM.115
  Colombia ................................................................................................................................. PH.164
  Colombian cartels .................................................................................................................... DC.294; HC.166
  Colombo (Mafia family)............................................................................................................ DC.290
  Colonial Stock And Bond Market ............................................................................................. WoE.59
  Colonialism .............................................................................................................................. PH.143, 186
  Colonies................................................................................................................................... PH.143-45, 186
  Colonies................................................................................................................................... SH.91, 126-27
  Colonist Package Deal ............................................................................................................ SH.33; AW.82
  Colonization ............................................................................................................................. VB.8
  Colonization and Development, Ministry for ............................................................................ TE.52
  Colony Act ............................................................................................................................... AW.7, 76
  Colony Creature aliens ............................................................................................................ SH.117
  Colony planets ......................................................................................................................... SH.126-27
  
  The.Ultimate.Index.
  67
  Colony Worlds ......................................................................................................................... AW.7, 37
  Color Alteration ........................................................................................................................ USPD1.140
  Color Alteration Crystals (example equipment) ....................................................................... TUV.137
  Color Scheme of a Dimension ................................................................................................. UMY.83
  Colorful Smoke, the ................................................................................................................. VA.38, 150
  Colors of the school ................................................................................................................. TC.9
  Colors, biker gang ................................................................................................................... DC.301
  Colosimo, Big Jim .................................................................................................................... PH.159
  Colossal (Template) ................................................................................................................. HSB.27
  Colossus .................................................................................................................................. TE.16
  Colossus .................................................................................................................................. TUS.126
  Colossus of the North .............................................................................................................. VA.14, 16, 45, 143
  Colossus of the South ............................................................................................................. VA.13-14, 67
  Colossus-class ship (Thorgon) ................................................................................................ TE.186-88
  Colt M1911A Semiautomatic Handgun (example power) ........................................................ 5ER.195
  Colville, Lt. Barry (friend of Sea Hawk).................................................................................... CU.10
  COM ........................................................................................................................................ 5ER.16
  COM (optional Vehicle Characteristic)..................................................................................... TUV.16
  Comanche (Imperial scout class) ............................................................................................ ST.86
  Comanche, RAH-66 ................................................................................................................ HSVS.99
  Combat
   
  Generally .......................................................................................................................... NH.49-61; SDK.86-104; DC.175; VA.110, 166
   
  Abilities ............................................................................................................................. 5ER.372
   
  Agents in ........................................................................................................................... VPR.165; UDOF.132-34
   
  Analyzer ............................................................................................................................ G&G.55
   
  Bricks in ............................................................................................................................ TUB.88
   
  Creatures in ...................................................................................................................... HSB.31
   
  Firing into .......................................................................................................................... FH.152
   
  Example of combat ........................................................................................................... SDK.102-04
   
  Genre clichés of (combat stunt) ........................................................................................ NH.56
   
  Metamorphs and ............................................................................................................... UMM.214
   
  Roleplaying ....................................................................................................................... NH.50-51
   
  Speeding up ...................................................................................................................... NH.52
   
  Vehicular ........................................................................................................................... TUV.168-216; HL.40-42
  Underwater .............................................................................................................................. HCH.163
  Combat Acceleration/Deceleration (Advantage)...................................................................... USP.29
  Combat Acrobatics (optional form of Acrobatics)..................................................................... TUS.73
  Combat Acting (optional form of Acting) .................................................................................. TUS.75
  Combat and adventuring
   
  Generally .......................................................................................................................... 5ER.9, 347-432, 370; FH.150-218
   
  Example of ........................................................................................................................ 5ER.430
   
  Roleplaying ....................................................................................................................... FH.154
  Combat and Martial Maneuvers .............................................................................................. USP.22, 268
  Combat And Noncombat Time................................................................................................. 5ER.348; HCH.6
  Combat Anticipation................................................................................................................. USPD2.70
  Combat Aportation ................................................................................................................... USPD1.229; USP.144
  Combat Archery (Fighting Stunt) ............................................................................................. VA.103
  Combat Archery (Talent) .......................................................................................................... FH.104
  Combat Awareness (power) .................................................................................................... TUM.162; USPD1.161
  Combat bonuses, function of Acrobatics ................................................................................. TUS.70
  Combat Breakfall (optional form of Breakfall) .......................................................................... TUS.90
  Combat Clothing ...................................................................................................................... UDOF.94
  Combat conditions (Skill Modifier) ........................................................................................... DC.61; TUS.33
  Combat conditions, as Skill Modifier........................................................................................ 5ER.45
  Combat Control ....................................................................................................................... TUM.142
  Combat Driving (Skill)
   
  Generally .......................................................................................................................... 5ER.52; SDK.24; FH.86; DC.66; TUV.17, 35, 55, 169, 220; 
  TUS.112
   
  Effect on Vehicle DCV ...................................................................................................... TUV.182
  Combat Drugs ......................................................................................................................... AW.107
  Combat Effects for Change Environment ................................................................................ 5ER.135
  Combat Enhancements ........................................................................................................... ST.22
  Combat Gauntlets.................................................................................................................... G&G.56
  Combat Helicoptering (optional form of Combat Piloting) ....................................................... TUS.116
  Combat in a mindscape ........................................................................................................... TUM.281
  Combat Intuition (Super-Skill).................................................................................................. DC.107
  Combat Luck (Talent) .............................................................................................................. 5ER.87; FH.102; VA.108; DC.90; NH.29
  Combat Luck, Defense Maneuver and .................................................................................... TUS.169
  Combat magic ......................................................................................................................... FH.227
  Combat Maneuver (Mental Maneuver) .................................................................................... TUM.253
  Combat Maneuvers
   
  Generally .......................................................................................................................... 5ER.383; SDK.94-96; HCH.55-84; HSB.31; FH.154-157; 
  DC.180; TUB.90; TUV.185; UMM.213; UMA.142-153
   
  Adding damage with ......................................................................................................... 5ER.406-09
   
  In mass combat ................................................................................................................ FH.205
  
  68.
  Hero.System.5th.Edition
   
  In space combat ............................................................................................................... SH.216-17
   
  Magic and ......................................................................................................................... FH.246
   
  Mental Powers/Combat and ............................................................................................. TUM.248
   
  Optional, as Skills ............................................................................................................. TUS.63
   
  Skills and .......................................................................................................................... TUS.390
   
  Table ................................................................................................................................. 5ER.384; HCH.57
   
  Underwater ....................................................................................................................... HCH.163; HL.41
  Combat Modifiers
   
  Generally .......................................................................................................................... 5ER.375; SDK.92-94; HCH.40; HSB.31; DC.177; FH.151-54; 
  TUB.89; TUV.184; UMM.212; USP.267
   
  In space combat ............................................................................................................... SH.216
   
  In mass combat ................................................................................................................ FH.205
   
  Magic and ......................................................................................................................... FH.246
  Skills and ................................................................................................................................. TUS.390
  Combat Movement .................................................................................................................. 5ER.16, 122, 363; SDK.40; HCH.24; USP.26, 204
  Combat Perception .................................................................................................................. USPD1.106
  Combat Perception (power)..................................................................................................... UMM.130
  Combat Pilot Package Deal..................................................................................................... UDOF.58-59
  Combat Piloting (Skill)
   
  Generally .......................................................................................................................... 5ER.52; SDK.25; DC.66; TUB.29; TUV.17, 169, 55, 70, 220; 
  GC.13; FH.86; UDOF.76; TUS.115
   
  Effect on Vehicle DCV ...................................................................................................... TUV.182
  Combat Precognition (power) .................................................................................................. TUM.146
  Combat Running  (speedster power)....................................................................................... USP.64
  Combat Running (Super-Skill) ................................................................................................. DC.130
  Combat Sailing (optional form of Combat Driving) .................................................................. FH.86; TUS.114
  Combat Sense (Talent) ............................................................................................................ 5ER.88; SDK.32; DC.90; FH.102; UMA.118
  Combat Sense, Stealth and..................................................................................................... TUS.306
  Combat sequence ................................................................................................................... SDK.90-91
  Combat Sequence Checklist ................................................................................................... 5ER.370; HCH.34
  Combat Shooting (Talent) ........................................................................................................ DC.90
  Combat Skill Levels (Skill)
   
  Generally .......................................................................................................................... 5ER.53, 373; SDK.25; HSB.13; HCH.37-38; DC.66; FH.86-
  87; VA.100; TUB.29; TUV.17, 220; UMA.113-14; UMM.14; 
  USP.21; TUS.117; TUM.15, 67
   
  Adding damage with ......................................................................................................... 5ER.406-09; HCH.107, 109
   
  Defense Maneuver and .................................................................................................... TUS.168
   
  With multiple-power attacks .............................................................................................. 5ER.359
   
  With Rapid Fire/Sweep ..................................................................................................... HCH.79
   
  With Squeeze or Throw .................................................................................................... HCH.62
  Combat Skills........................................................................................................................... 5ER.48; HCH.38; TUS.63
  Combat Sledding (optional form of Combat Driving) ............................................................... TUS.114
  Combat Spade......................................................................................................................... AW.101
  Combat Special Effects ........................................................................................................... 5ER.402
  Combat Spellcasting (disallowed Talent) ................................................................................. VA.108
  Combat Spellcasting (Talent)................................................................................................... FH.104
  Combat Submarining (optional form of Combat Piloting) ........................................................ TUS.116
  Combat Suit (example technology) ......................................................................................... SH.155
  Combat Tactics For Mentalists ................................................................................................ TUM.249
  Combat Teamstering (optional form of Combat Driving) ......................................................... TUS.114
  Combat Time
   
  Generally .......................................................................................................................... 5ER.16-17, 36, 356, 372; SDK.87; HCH.16
   
  Modifiers to, duration ........................................................................................................ 5ER.358, 383
  Combat Timing ........................................................................................................................ USPD2.77
  Combat Value
   
  Generally .......................................................................................................................... HCH.35-36; SDK.90-91
   
  Effect of Grab on ............................................................................................................... UMA.145
   
  Effect of loss of control of movement on ........................................................................... USP.222
   
  Grab and ........................................................................................................................... HCH.66-67
   
  Rapid Fire/Sweep and ...................................................................................................... HCH.79
   
  Underwater ....................................................................................................................... HCH.163; HL.40
  Combat vest ............................................................................................................................ DC.273; EG.155
  Combat Wear .......................................................................................................................... DC.272; EG.153
  Combat with speedsters .......................................................................................................... USP.262
  Combat Yo-Yo .......................................................................................................................... G&G.52
  Combat, Climbing and ............................................................................................................. TUS.110
  Combat, mass, function of Tactics ........................................................................................... TUS.330
  Combat, Mental ....................................................................................................................... TUM.246-60
  Combat, Skills and................................................................................................................... TUS.390
  Combat, social, function of High Society ................................................................................. TUS.201
  Combat-Ready (Talent) ........................................................................................................... DC.90; TUS.54
  Combination ............................................................................................................................ UMY.87
  Combination locks ................................................................................................................... TUS.227
  Combination, the (organized crime group) .............................................................................. MC.16, 73-74
  Combined Fleet ....................................................................................................................... AW.20, 22, 60, 69, 72; TE.8, 48
  
  The.Ultimate.Index.
  69
  Combined STR ........................................................................................................................ TUB.6
  Combining ............................................................................................................................... UMM.56, 215-16
  Combining Background Skills .................................................................................................. TUS.63
  Combining forms, for mecha ................................................................................................... TUV.107, 216
  Combining Movement Powers................................................................................................. USP.204
  Combining Skills ...................................................................................................................... TUS.9
  Combo Moves (form of Multiple-Power Attack) ....................................................................... NH.54
  Come Sail Away ...................................................................................................................... USPD1.18
  Come To Me ............................................................................................................................ USPD2.117; USP.151
  Comedian (metamorph personality) ........................................................................................ UMM.10
  Comedy (meta-genre) ............................................................................................................. DC.17; SH.17; PH.28; CH.37-38
  Comedy and martial arts ......................................................................................................... NH.17
  Comedy, in Fantasy ................................................................................................................. FH.19
  Comeliness (COM) (Characteristic) ......................................................................................... 5ER.38, 48, 110, 217; SDK.17; HSB.10; NH.25; SH.39; 
  TUB.27
  Comeliness, effective (Interaction Skill modifier) ..................................................................... TUS.38
  Comeliness, increasing, function of Disguise .......................................................................... TUS.174
  COMET (Ottawa hero team) .................................................................................................... CU.69
  Comet Blast ............................................................................................................................. USPD1.189
  Comet Star Hammer (weapon)................................................................................................ UMA.168, 176
  Comet, the (Golden Age hero, created by Project Ascension) ................................................ CU.40
  Comets .................................................................................................................................... SH.71, 96
  Comfort Zone........................................................................................................................... 5ER.441
  Comforts of Days Fargone ...................................................................................................... HL.119
  Comic Book Shop Owner ........................................................................................................ EV.102
  Comic Book Superheroes genre:  Champions ........................................................................ 5ER.490; UMY.140
  Comic books, superhumans and ............................................................................................. CU.52
  Comic shop (hang-out) ............................................................................................................ TC.12
  Comics Code, The ................................................................................................................... CH.12-13
  Comin’ Through (brick power) ................................................................................................. TUB.54
  COMINT .................................................................................................................................. DC.44
  Comintern ................................................................................................................................ PH.184, 206
  Comm Button (example technology) ....................................................................................... SH.175; EG.202
  Command branch .................................................................................................................... AW.72
  Command Center (example equipment) ................................................................................. TUV.148
  Command Officer Package Deal ............................................................................................. SH.37
  Command Spirits ..................................................................................................................... FHG2.113
  Command structure of UE military........................................................................................... AW.60
  Command words for enchanted items ..................................................................................... FH.280
  Commander (Skill Combinations) ............................................................................................ TUS.8
  Commander Package Deal ..................................................................................................... FH.68
  Commanders ........................................................................................................................... VPR.78
  Commando (brick archetype) .................................................................................................. TUB.23
  Commando Hero ..................................................................................................................... UDOF.158
  Commando Hero ..................................................................................................................... VPR.177
  Commando Psionics (Mental Combat style) ........................................................................... TUM.256
  Commando Training ................................................................................................................ UMA.23
  Commendations ...................................................................................................................... UDOF.55
  Commendations, Army ............................................................................................................ AW.68
  Commendations, Navy ............................................................................................................ AW.74
  Commerce and industry .......................................................................................................... HC.119
  Commercial Actor .................................................................................................................... EV.30
  Commercial goods, forging...................................................................................................... 5ER.59
  Commercial jet, Boeing 747-400 (example Vehicle)................................................................ TUV.81
  Commercial paper, Forgery and .............................................................................................. TUS.191
  Commission, the ...................................................................................................................... DC.291
  Commission, the ...................................................................................................................... PH.158
  Commissions, city .................................................................................................................... HC.95
  Commonality of magic ............................................................................................................. FH.223
  Commoners, Atlantean ............................................................................................................ HL.19
  Communicating Mind Control orders ....................................................................................... TUM.41
  Communicating with the supernatural ..................................................................................... VA.116
  Communication Only (Limitation) ............................................................................................ 5ER.232; TUM.58
  Communication underwater..................................................................................................... HL.32; HCH.154
  Communication via Mind Link.................................................................................................. TUM.46
  Communication, animal, understanding, function of Animal Handler ...................................... TUS.83
  Communications
   
  Generally .......................................................................................................................... PH.149; TE.92; ST.21; AW.49-50
   
  And Sensor Devices ......................................................................................................... SH.175-76
   
  Devices ............................................................................................................................. GC.21
   
  Equipment ......................................................................................................................... UDOF.95
   
  Gadgets ............................................................................................................................ CH.118-20; G&G.119-22
   
  Gear .................................................................................................................................. DC.274; EG.157
   
  Implant (example power)  ................................................................................................. SH.29, 52
   
  Interference ....................................................................................................................... TUV.159
  
  70.
  Hero.System.5th.Edition
   
  Specialist Package Deal ................................................................................................... VPR.60
   
  Suite (example equipment) ............................................................................................... TUV.158
   
  System .............................................................................................................................. AW.100-01
  Communications systems
   
  (example equipment) ........................................................................................................ TUV.158
   
  For space vehicles ............................................................................................................ SH.200-02
   
  Personal ............................................................................................................................ TE.150
   
  Powered Armor ................................................................................................................. G&G.77
   
  Starship ............................................................................................................................. TE.169
  Systems Operation and ........................................................................................................... TUS.322
  Communism ............................................................................................................................ CH.11-12
  Communist menace, the.......................................................................................................... MM.167
  Communists, Chinese ............................................................................................................. PH.212
  Commuter rails ........................................................................................................................ HC.25
  Compact Car ........................................................................................................................... HSVS.9
  Compact Car (example vehicle) .............................................................................................. 5ER.476
  Compact Of Federation ........................................................................................................... TE.79-80
  Companies .............................................................................................................................. AW.64
  Companies .............................................................................................................................. UDOF.40
  Company Man (character personality) .................................................................................... DC.28
  Company Man (type of agent) ................................................................................................. VPR.66
  Comparing PCs to the rest of the world................................................................................... CH.134-35
  Comparison of Characteristics ................................................................................................ 5ER.40-41
  Compartments, hidden ............................................................................................................ TUV.18
  Compass (example equipment)............................................................................................... TUV.163
  Compass, Navigation and ....................................................................................................... TUS.241
  Compatability of technology .................................................................................................... TE.135-36
  Compatability of technologies (Technological Skill modifier) ................................................... TUS.40
  Compel (Mental Maneuver) ..................................................................................................... TUM.253
  Compensation ......................................................................................................................... UDOF.52
  Competence
   
  Competence As a quality of villains .................................................................................. DC.329
   
  Competence Genre element ............................................................................................. DC.24; PH.13, 224
  Competent (level of Skill Roll) ................................................................................................. TUS.11
  Competent category Characteristics ....................................................................................... 5ER.40-41
  Competent Guardsman (generic NPC) ................................................................................... VA.184
  Competent Normal (example character) ................................................................................. 5ER.346
  Competing Mental Powers ...................................................................................................... 5ER.119; TUM.28
  Competition, the (standard martial arts plot) ........................................................................... NH.70-71
  Competitive (Psychological Limitation) .................................................................................... USP.57
  Competitor, the (speedster personality)................................................................................... USP.8
  Complementary Mental Powers .............................................................................................. 5ER.119; TUM.28
  Complementary Skills
   
  Generally .......................................................................................................................... 5ER.16, 44; SDK.22; TUS.21
   
  As Skill Specialization ....................................................................................................... TUS.22
  Complete Metamorphs ............................................................................................................ UMM.8, 78
  Complex Vehicle Actions ......................................................................................................... TUV.172-73
  Complex Vehicle Damage ....................................................................................................... TUV.189
  Complexity of life ..................................................................................................................... SH.91
  Components of a Fantasy economy ........................................................................................ FH.310
  Composition, planetary ............................................................................................................ SH.83
  Compound Power .................................................................................................................... 5ER.16, 94, 102
  Compound, the ........................................................................................................................ VB.89
  Comprehensive Background Skills .......................................................................................... TUS.52
  Compressed Air Blaster ........................................................................................................... G&G.11
  Compressed Air Flare (speedster power) ................................................................................ USP.67
  Compressed Air Gauntlet ........................................................................................................ G&G.137
  Compressed Air Punch (speedster power) .............................................................................. USP.67
  Compressed Airjet Boots ......................................................................................................... G&G.133
  Compression Wave (speedster power) ................................................................................... USP.118
  Compulsion (Heroic Talent) ..................................................................................................... PH.266
  Compulsions (type of Psychological Limitation) ...................................................................... 5ER.336
  Computer
   
  Cargo ................................................................................................................................ TE.95
   
  Personal ............................................................................................................................ TE.148-50
   
  Personal, DEF and BODY of ............................................................................................ 5ER.448
   
  Starship ............................................................................................................................. TE.167-69
  Computer Brain (power) .......................................................................................................... TUM.99; USPD2.34
  Computer forensics ................................................................................................................. DC.158
  Computer forensics, Criminology and ..................................................................................... TUS.148
  Computer Implant (example cybersystem) .............................................................................. TE.132
  Computer Link (Perk) .............................................................................................................. 5ER.79; PH.258; TE.126; UMY.39; TUS.53
  Computer Manipulation ........................................................................................................... USPD1.138
  Computer Programming
  
  The.Ultimate.Index.
  71
   
  (Skill) ................................................................................................................................. 5ER.55; SDK.25; DC.67; GC.13; SH.40-41; TE.124; AW.94; 
  PH.255
   
  Computers and ................................................................................................................. TUS.374
  Computer security ................................................................................................................... TUS.291
  Computer security, penetrating, function of Computer Programming ...................................... TUS.128
  Computer Specialist Package Deal ......................................................................................... VPR.61
  Computer systems, Systems Operation and ........................................................................... TUS.325
  Computer Wizard (cyberpunk character archetype) ................................................................ 5ER.505
  Computerized cryptography .................................................................................................... TUS.163
  Computers
   
  Generally .......................................................................................................................... 5ER.459; GC.36; EG.186; SH.14, 160-65; ST.28; UDOF.96-
  102; TUS.374
   
  (example equipment) ........................................................................................................ TUV.161-62
   
  (various examples) ........................................................................................................... CH.106-113, 119, 195
   
  And electronics (trade goods) ........................................................................................... AW.52
   
  As characters .................................................................................................................... SH.160-62
   
  Element of cyberpunk and Science Fiction genres ........................................................... 5ER.504, 531
   
  For vehicles/bases ............................................................................................................ 5ER.467
   
  Human .............................................................................................................................. AW.112-14
   
  Skills and .......................................................................................................................... TUS.374
   
  Vehicular ........................................................................................................................... AW.146, 152
   
  Xenovore .......................................................................................................................... HSVS.4
  COMSEC (distribution control) ................................................................................................ DC.87
  Comte St. Germain .................................................................................................................. DSD.36
  CON ......................................................................................................................................... 5ER.16
  Con Artist (Skill Combinations) ................................................................................................ TUS.8
  Con Rit..................................................................................................................................... AB1.127
  Con Tram Nu’ O’ C .................................................................................................................. AB1.113
  Con-Ion .................................................................................................................................... AB1.131
  Con-Tinh .................................................................................................................................. AB1.128
  Concealable Hangglider .......................................................................................................... G&G.134
  Concealed (Sense Modifier) .................................................................................................... 5ER.164
  Concealed and Inobvious Weapons ........................................................................................ UMA.174
  Concealed doors ..................................................................................................................... FH.363; PH.371
  Concealed Lockpicks (equipment) .......................................................................................... DC.286; EG.169; TUS.387
  Concealed Mental Power (power) ........................................................................................... TUM.185
  Concealed Tape Recorder (example device) .......................................................................... TUS.98
  Concealed Weapon Permit (Fringe Benefit) ............................................................................ 5ER.82
  Concealed Weapons And Gadgets ......................................................................................... HCH.100; UMA.155
  Concealing Distinctive Features, function of Disguise............................................................. TUS.174
  Concealing identity .................................................................................................................. CH.49
  Concealing objects .................................................................................................................. 5ER.55, 450
  Concealing one’s identity in public, laws against ..................................................................... CU.48-49
  Concealing one’s self, function of Stealth ................................................................................ TUS.307
  Concealing weapons ............................................................................................................... FH.187; TUV.119
  Concealment ........................................................................................................................... FH.152
  Concealment (Combat Modifier).............................................................................................. 5ER.377; SDK.93; HCH.43; DC.178; TUV.184; UMM.212; 
  TUM.248
  Concealment
   
  (Skill) ................................................................................................................................. 5ER.55, 450; SDK.25; HSB.11, 13; DC.69; TUB.30; TUV.18; 
  UMM.14; UMY.31; TUS.132
   
  Bases and ......................................................................................................................... TUS.379
   
  Fast Draw and .................................................................................................................. TUS.180
  Concealment And Stealth Devices .......................................................................................... G&G.93
  Concealment holster................................................................................................................ DC.272; EG.155
  Concentrated Sprayfire (Skill).................................................................................................. TUS.86
  Concentration .......................................................................................................................... SH.61
  Concentration (Limitation) ....................................................................................................... 5ER.287, 373; SDK.69; UMM.63; UMY.62; USP.30; TUS.57; 
  TUM.30
  Concentration, for spells .......................................................................................................... FH.255-56
  Conception, character ............................................................................................................. DCTAS.9
  Conclusion ............................................................................................................................... 5ER.570
  Concorde ................................................................................................................................. HSVS.50
  Concrete wall, DEF and BODY of ........................................................................................... 5ER.448
  Concrete, DEF of ..................................................................................................................... 5ER.449
  Concussion Grenade ............................................................................................................... AW.106
  Condition (aspect of characters that can change) ................................................................... UMM.6
  Conditional Power (form of Limited Power) ............................................................................. 5ER.298
  Conditions (poor, excellent, etc.) as Skill Modifiers ................................................................. 5ER.45
  Condor ..................................................................................................................................... HSB.136-37
  Condor Legion ......................................................................................................................... PH.182
  Condottieri (Imperial light cruiser class) .................................................................................. ST.69
  Conduct offensive to the Prince ............................................................................................... VA.26
  Conduct, codes of (type of Psychological Limitation) .............................................................. 5ER.336
  Cone (type of Area Of Effect) .................................................................................................. 5ER.248
  
  72.
  Hero.System.5th.Edition
  Confederated MegaMicronesia ............................................................................................... WoE.47
  Confederation Council ............................................................................................................. TE.87
  Confinement Trap (example trap) ............................................................................................ FH.361; PH.369
  Confinement Trap (security device) ......................................................................................... TUS.271
  Confirming a tail, function of Shadowing ................................................................................. TUS.297
  Conforming (Advantage) ......................................................................................................... 5ER.250
  Conformity ............................................................................................................................... TC.24
  Confront Your Inner Self .......................................................................................................... USPD2.37
  Confucianism ........................................................................................................................... AB1.6; AB2.114
  Confucius................................................................................................................................. AB1.6; TMW.30
  Confucius, Confucianism ......................................................................................................... UMY.201
  Confusion Of The Senses ....................................................................................................... USPD2.20
  Confusion Spell (example power)............................................................................................ 5ER.136
  Congealed Frost Elixir (example power/spell) ......................................................................... UMY.124
  Congeries (dimension) ............................................................................................................ CU.96; TMW.98, 112
  Congo River............................................................................................................................. PH.189
  Congregations for priestly PCs ................................................................................................ FH.54
  Congress With Devils .............................................................................................................. FHG2.50
  Congressman .......................................................................................................................... EV.36
  Conjoined Civilizations Republic ............................................................................................. AW.8, 11; TE.77-79; GC.26-28, 37, 39
  Conjuration (school of magic) .................................................................................................. FH.228
  Conjuror’s Chains .................................................................................................................... FHG1.28
  Con-Ma-Dau ............................................................................................................................ AB1.131
  Connahay, Rev. Albert ............................................................................................................. MM.167
  Conqueror’s Month .................................................................................................................. VA.17
  Conqueror’s Voice, the (example power/spell) ........................................................................ UMY.61
  Conservatism, Atlantean.......................................................................................................... HL.15
  Consiglieri ................................................................................................................................ DC.290
  Consolidated B-24H/J Liberator .............................................................................................. HSVS.62
  Consolidated Model 16-1 Commodore .................................................................................... HSVS.47
  Consortium, The ...................................................................................................................... DCP.65
   
  Members Of The Consortium ........................................................................................... DCP.69
  Consorts, Marissa’s ................................................................................................................. TE.54
  Conspiracies (genre element) ................................................................................................. DC.23
  Conspiracy (element of Dark Champions genre) .................................................................... 5ER.521
  Conspiracy (element of Pulp genre) ........................................................................................ 5ER.528
  Conspiracy Theorist (character archetype)  ............................................................................ DC.31
  Conspiracy Theorist (type of Brother) ...................................................................................... DSD.86
  Constant duration spells .......................................................................................................... FH.257-58
  Constant Powers
   
  Generally .......................................................................................................................... 5ER.98-100, 210; SDK.36
   
  Dispel and ......................................................................................................................... 5ER.149
   
  Mental Powers .................................................................................................................. TUM.24, 81
   
  Underwater ....................................................................................................................... HCH.162; HL.39
  Constantine ............................................................................................................................. PH.178
  Constantine, John.................................................................................................................... UMY.13
  Constantinople......................................................................................................................... PH.201
  Constitution (CON) (Characteristic) ......................................................................................... 5ER.36; SDK.17, 99; SH.39; NH.25; FH.81; DC.59; PH.253; 
  TUB.27; USP.20; TUM.11
  Constrictor Gauntlets ............................................................................................................... G&G.24
  Constrictor’s Strength (power) ................................................................................................. UMM.93; USPD1.32
  Constructing A Computer......................................................................................................... 5ER.459
  Construction Worker ................................................................................................................ EV.97
  Constructs ............................................................................................................................... UMY.24
  Constructs, as creatures.......................................................................................................... HSB.7-8
  Contact .................................................................................................................................... UMA.117
  Contact (Perk) ......................................................................................................................... 5ER.79-81; SDK.31; HSB.16; TC.38; DC.84; UMY.39; 
  VA.107; TUS.53
  Contact Knockout Gas Grenades (example power) ................................................................ 5ER.251
  Contact Microphone (example device) .................................................................................... TUS.99
  Contact poisons ....................................................................................................................... FH.174; EG.137; TUS.368
  Contact Required (Limitation) .................................................................................................. UMM.63\
  Contact with a surface ............................................................................................................. USP.220
  Contacts .................................................................................................................................. FH.98
  Contacts (genre element) ........................................................................................................ DC.23
  Contagion ................................................................................................................................ DCP.123
  Contagion (power) ................................................................................................................... UMM.96; USPD1.34
  Contagion (principle of Natural Magic) .................................................................................... UMY.99
  Contagion, principle of ............................................................................................................. FH.132
  Container Ship ......................................................................................................................... HSVS.119
  Contemplative Culture Package Deal...................................................................................... SH.27
  Contemplative Priest Package Deal ........................................................................................ FH.55
  Contents of a Crime Laboratory .............................................................................................. DC.166
  Contests Of Power (special combat rule) ................................................................................ NH.58-60
  Continuing Charges (option for Charges) ................................................................................ 5ER.285
  
  The.Ultimate.Index.
  73
  Continuing-effect Mental Powers ............................................................................................. 5ER.118; TUM.18
  Continuous (Advantage) .......................................................................................................... 5ER.111, 120, 134, 169, 177, 228, 257; SDK.64; USP.44; 
  TUM.29
  Contortionist (Skill) .................................................................................................................. 5ER.55; SDK.25; DC.69; UMM.14; USP.22; TUS.138
  Contortionist’s Feet (Heroic Talent) ......................................................................................... PH.288
  Contortionist’s Feet (Super-Skill) ............................................................................................. DC.141
  Contract bridge (fad)................................................................................................................ PH.156
  Contracting lycanthropy ........................................................................................................... UMM.76
  Contrast, PER Roll modifier for ............................................................................................... 5ER.353
  CONTROL ............................................................................................................................... GC.66
  Control console (per hex), DEF and BODY of ......................................................................... 5ER.448
  Control Cost of a VPP ............................................................................................................. 5ER.322
  Control Doll Magic (example power/spell) ............................................................................... UMY.119
  Control Of Self (speedster power) ........................................................................................... USP.100
  Control Plants .......................................................................................................................... USPD1.254
  Control Roll Modifiers Table ..................................................................................................... TUV.170
  Control Rolls ............................................................................................................................ TUV.169; USP.221, 224
  Control Surfaces ...................................................................................................................... TUV.73
  Control Surfaces, Improved (example equipment) .................................................................. TUV.149
  Control The Waters.................................................................................................................. FHG1.101
  Control, after Grab ................................................................................................................... HCH.64
  Control-by-wire flight system ................................................................................................... TUV.79
  Controllable Chain Lightning ................................................................................................... USPD2.45
  Controlled Collisions (speedster power) .................................................................................. USP.67
  Controlled Movement .............................................................................................................. USP.220
  Controller ................................................................................................................................. VB.29
  Controller, the (mentalist personality) ...................................................................................... TUM.7
  Controlling Character Power And Growth................................................................................ 5ER.547
  Controlling mentalists .............................................................................................................. TUM.268
  Controlling Spores ................................................................................................................... USPD1.254
  Control-Spell ............................................................................................................................ FHG2.75
  Controls, the ............................................................................................................................ WoE.27
  Contusions............................................................................................................................... DC.171
  Contusions, Forensic Medicine and ........................................................................................ TUS.184
  Conurbites ............................................................................................................................... TMW.37
  Convenience stores (hang-out, job) ........................................................................................ TC.12-13
  Conventions and features of various genres ........................................................................... 5ER.509-32
  Convergence, the .................................................................................................................... HL.97
  Conversation (Skill) ................................................................................................................. 5ER.56; SDK.25; UMY.32; TUS.142
  Conversation versus Narration ................................................................................................ CH.147-48
  Conversation, PER Roll modifier for ........................................................................................ 5ER.353
  Converting currency ................................................................................................................ PH.338
  Converting Fourth Edition characters ...................................................................................... 5ER.11, 48, 93
  Converting inches to miles per hour ........................................................................................ TUV.14, 38
  Convincing a crowd, function of Oratory.................................................................................. TUS.243
  Convocation, the...................................................................................................................... VB.61-62
  Cook, Brianna (Councilwoman) ............................................................................................... MC.31
  Cooking (Professional Skill)..................................................................................................... NH.28
  Coolidge, Calvin ...................................................................................................................... PH.123, 151
  Cooling systems, for mecha .................................................................................................... TUV.106
  Cooper, Capstick, and Rand.................................................................................................... VB.51
  Cooper, Gary ........................................................................................................................... PH.156
  Cooper, Norman ...................................................................................................................... VB.35
  Coopers’ Row .......................................................................................................................... VA.55
  Coordinated Attacks (Combat Modifier)................................................................................... 5ER.378; HCH.44; TUV.184; TUM.248
  Coordinating Attacks And Tactics (combat stunt) .................................................................... NH.52-53
  Cop  .......................................................................................................................................... EV.40, 41
  Cop (generic NPC) .................................................................................................................. PH.405
  Cop Gone “Bad” (character archetype)  .................................................................................. DC.31
  Cop Package Deal................................................................................................................... PH.227
  Cop, Basic ............................................................................................................................... DCP.220
  Cop, Experienced/Tough ......................................................................................................... DCP.221
  Copernicus Station .................................................................................................................. TE.68
  Coping with Mystic World beings ............................................................................................. UMY.183, 189, 195, 198-99, 207, 211
  Copper Coins, the.................................................................................................................... VA.48, 152
  Copper Hammer (weapon) ...................................................................................................... UMA.169, 176
  Copper Rush ........................................................................................................................... MC.10
  Copperhead ............................................................................................................................. HSB.178-81
  Copperhead ............................................................................................................................. DCP.126
  Copperhead (VIPER supervillain)............................................................................................ VPR.136
  Copperwait, Lysen ................................................................................................................... VA.54
  Copterpack (example gadget) ................................................................................................. G&G.103; USP.275
  Copy Machine (power) ............................................................................................................ TUM.99; USPD2.35
  Copycat ................................................................................................................................... VB.15
  Coquilhatville ........................................................................................................................... PH.189
  
  74.
  Hero.System.5th.Edition
  Coracle .................................................................................................................................... HSVS.112
  Coral Snake ............................................................................................................................. HSB.178-79
  Corazon Valenzuela (Sapphire) ............................................................................................... CU.24
  Cordarion’s Forked Lightning .................................................................................................. FHG1.66
  Cordarion’s Sp Of Weather-Working ....................................................................................... FHG1.59
  Cordero, Benito Paez .............................................................................................................. UDOF.12
  Core Fleet ................................................................................................................................ TE.62-63
  Corelords ................................................................................................................................. TMW.61
  Corelords, the .......................................................................................................................... GC.122-23
  Coreward Offensive ................................................................................................................. AW.18
  Corgan, Detective Lieutenant Arthur ....................................................................................... MM.80
  Cormar (rebel against Vondarien of Atlantis) ........................................................................... CU.88
  Cormar the Mighty ................................................................................................................... HL.8, 86
  Coronado, Alicia (Teleporting Deliverywoman) ........................................................................ EV.94
  Corporate power (element of cyberpunk genre) ...................................................................... 5ER.505
  Corporate Suit (cyberpunk character archetype)..................................................................... 5ER.505
  Corporations ............................................................................................................................ AW.54; TE.96-97; GC.37
  Corps ....................................................................................................................................... AW.63
  Corps Cadavre (Voodoo term/element) ................................................................................... UMY.117
  Corpse, The ............................................................................................................................. MM.95
  Corrections .............................................................................................................................. HC.151, 192
  Corridor Of Death (Super-Skill) ............................................................................................... DC.108
  Corridore Notte, Il .................................................................................................................... MM.117
  Corrosive Acid (example power).............................................................................................. 5ER.251
  Corrosive atmospheres ........................................................................................................... SH.284-85
  Corrosive Gas Pellet Projector ................................................................................................ G&G.19
  Corrupt Cop (villain archetype) ................................................................................................ DC.331
  Corrupted Hero (villain archetype)........................................................................................... FH.369
  Corruption ................................................................................................................................ FHG2.42
  Corruption in China.................................................................................................................. PH.212
  Corruption Of The Blood (type of Social Limitation) ................................................................ 5ER.339
  Corruption, police .................................................................................................................... VB.120
  Corruption, police and judicial ................................................................................................. HC.98, 144, 150
  Corsini, Frank (Sarcastic Private Investigator) ........................................................................ EV.39
  Corson (demon)....................................................................................................................... UMY.185
  Corundum (hero, killed by Takofanes) ..................................................................................... CU.102
  Coruscator ............................................................................................................................... HL.128
  Corusqua ................................................................................................................................. HL.101, 127
  Corvette Stingray, Chevrolet, et al. .......................................................................................... HSVS.16
  Corwm’s Sp Of The Slumbrous Vapors ................................................................................... FHG1.69
  Corwm’s Sp Of The Stinging Swarm ....................................................................................... FHG1.40
  Corwm’s Sp Of Water-Walking ................................................................................................ FHG1.106
  Cosmetic Doppelganger (type of Cosmetic Metamorph)......................................................... UMM.7, 72, 77
  Cosmetic Metamorphs............................................................................................................. UMM.7, 72
  Cosmetic Transform ................................................................................................................ 5ER.237
  Cosmic (Advantage for VPPs) ................................................................................................. 5ER.325
  Cosmic archetype .................................................................................................................... GC.11
  Cosmic Awareness .................................................................................................................. USPD1.42
  Cosmic Awareness (ability) ..................................................................................................... GC.16-17
  Cosmic Awareness, True ......................................................................................................... USPD2.30
  Cosmic Blast............................................................................................................................ USPD1.40
  Cosmic Cancer ........................................................................................................................ TMW.115
  Cosmic Energy (example special effect) ................................................................................. 5ER.96
  Cosmic Energy Eyebeams (example power) .......................................................................... 5ER.257
  Cosmic Energy Powers ........................................................................................................... USPD1.40
  Cosmic Entities ........................................................................................................................ UMY.183
  Cosmic Flight ........................................................................................................................... USPD1.42
  Cosmic Flight (example power) ............................................................................................... 5ER.174
  Cosmic Flyer (example gadget)............................................................................................... G&G.103; USP.275
  Cosmic Flying (speedster power) ............................................................................................ USP.119
  Cosmic Form ........................................................................................................................... USPD1.41
  Cosmic Gem ............................................................................................................................ G&G.142
  Cosmic Manipulation ............................................................................................................... USPD1.40
  Cosmic menaces ..................................................................................................................... GC.6
  Cosmic power .......................................................................................................................... GC.7
  Cosmic Power Reserves ......................................................................................................... USPD2.32
  Cosmic Shield.......................................................................................................................... USPD1.41
  Cosmic Spaceflight .................................................................................................................. USPD1.42
  Cosmic Speedster (archetype) ................................................................................................ USP.10
  Cosmic superheroes................................................................................................................ CH.24-25
  Cosmic Transmutation ............................................................................................................. USPD1.40
  Cosmic Wall ............................................................................................................................. USPD1.42
  Cosmic Wormhole ................................................................................................................... USPD2.31
  Cosmology............................................................................................................................... FH.303
  Cosmology............................................................................................................................... UMY.82
  
  The.Ultimate.Index.
  75
  Cost of equipment ................................................................................................................... DC.266
  Cost of equipment and services .............................................................................................. PH.334-38
  Cost structures for Skills .......................................................................................................... 5ER.42; TUS.6
  Cost Tables for firearms ........................................................................................................... DC.214
  Cost/Upgrade Tables for firearms ............................................................................................ EG.76-93
  Costa Azúl (country in the Caribbean) ..................................................................................... CU.70
  Costa Rica ............................................................................................................................... PH.163
  Costa Soler, Antonio ................................................................................................................ UDOF.119
  Costello, Frank ........................................................................................................................ PH.158
  Costs Endurance (Limitation) .................................................................................................. 5ER.100, 140, 156, 176, 214, 288; SDK.69
  Costs Endurance Only To Activate (Advantage) ...................................................................... 5ER.267
  Costs Endurance To Maintain (Limitation) ............................................................................... 5ER.120; TUM.30
  Costume-Based Gadgets ........................................................................................................ G&G.123
  Costumed crimefighting ........................................................................................................... DC.9
  Costumed Criminals ................................................................................................................ DC.304; HC.13, 175, 236-70; VB.89
  Costumed identities, lawsuits involving ................................................................................... CU.50
  Costumed Vigilante Gadgets ................................................................................................... DC.282; EG.165
  Costumes
   
  Generally .......................................................................................................................... TC.34; CH.49, 65; G&G.124
   
  (element of superhero genre) ........................................................................................... 5ER.490
   
  For Ravenswood super-students ...................................................................................... TC.66
  Coterminous Dimensions ........................................................................................................ UMY.85
  Cotton belly (example power) .................................................................................................. NH.30
  Cottonmouth ............................................................................................................................ HL.74
  Cottonmouth (VIPER supervillain) ........................................................................................... VPR.10-13
  Cottonmouth, the Cottonmouth Incident .................................................................................. CU.25, 112
  Coughlin, Father Charles......................................................................................................... PH.123
  Council of Judges .................................................................................................................... TE.81
  Council Of Thirty ...................................................................................................................... VPR.13, 28
  Council, City ............................................................................................................................ HC.93
  Council, City ............................................................................................................................ MC.31-32, 94
  Counselors .............................................................................................................................. TC.23
  Count Atrose Siglof .................................................................................................................. NKN.161
  Count de Martel ....................................................................................................................... PH.200
  Count The BODY ..................................................................................................................... 5ER.17
  Count The Total ....................................................................................................................... 5ER.17
  Counteracting bugs, function of Bugging................................................................................. TUS.96
  Counterfeiting, function of Forgery .......................................................................................... TUS.191
  Counterpunching/counterstriking techniques .......................................................................... UMA.131
  Counterworlds ......................................................................................................................... SH.81
  Country clubs........................................................................................................................... HC.135
  County government ................................................................................................................. HC.99; MC.33
  County Office Building ............................................................................................................. MC.33
  County Officials ....................................................................................................................... VB.30
  County Prosecutor ................................................................................................................... HC.149
  Coup de grace rules ................................................................................................................ 5ER.411
  Coup L’air (Voodoo term/element) ........................................................................................... UMY.117
  Coup Poudre (Voodoo term/element) ...................................................................................... UMY.117
  Coup Stick (example power/spell) ........................................................................................... UMY.59
  Coupe (type of automobile) ..................................................................................................... PH.308
  Coupe, Chevrolet..................................................................................................................... HSVS.6
  Courau, Guillame..................................................................................................................... DSD.10, 41, 129
  Couriers ................................................................................................................................... ST.81
  Courses at Ravenswood ......................................................................................................... TC.64-65
  Court life, as campaign subject ............................................................................................... FH.343
  Court packing .......................................................................................................................... PH.154
  Court system ........................................................................................................................... HC.148
  Court, Imperial ......................................................................................................................... TE.50-54
  Court, UNTIL in ........................................................................................................................ UDOF.14
  Courtier (optional form of High Society) .................................................................................. FH.88; TUS.203
  Courtier (Package Deal) .......................................................................................................... TE.106
  Cover (Optional Combat Maneuver)........................................................................................ 5ER.393; HCH.75; DC.181; TUV.187; USP.270; TUS.390; 
  TUM.248; UMA.142
  Covering Fire (Super-Skill) ...................................................................................................... DC.108
  Cow, weight of ......................................................................................................................... 5ER.34
  Coward’s Month ....................................................................................................................... VA.17
  Cowardice Ray ........................................................................................................................ G&G.18
  Cowardly Commander (type of Nest Leader) .......................................................................... VPR.69
  Cowardly Liar (type of agent) .................................................................................................. VPR.67
  Cowboy (Golden Age hero) ..................................................................................................... CU.11, 12
  Cowboy Package Deal ............................................................................................................ PH.228
  Coyote ..................................................................................................................................... HSB.188; TMW.8, 63
  Cozy catastrophes ................................................................................................................... SH.8
  CPR, function of Paramedics .................................................................................................. TUS.246
  Crab of the Himmapan Forest ................................................................................................. AB1.116
  
  76.
  Hero.System.5th.Edition
  Crab, Giant .............................................................................................................................. HSB.46
  Crabgold family........................................................................................................................ VA.42
  Crabgold, Lady Alyss ............................................................................................................... VA.42
  Crabtree Building ..................................................................................................................... VB.96, 135
  Crabtree Café .......................................................................................................................... VB.97
  Crabtree, Elias ......................................................................................................................... VB.96
  Crack The Whip (brick power) ................................................................................................. USPD1.208; TUB.54
  Cracking, function of Computer Programming ........................................................................ TUS.128
  Crafts, type of PS .................................................................................................................... TUS.254
  Craftsman Package Deal......................................................................................................... FH.76
  Cramming
   
  (Skill) ................................................................................................................................. 5ER.56; DC.69; UMY.32; USP.22; TUS.144
   
  Research and ................................................................................................................... TUS.371
  Cramped areas, fitting into, function of Contortionist............................................................... TUS.140
  Cramped conditions
   
  Combat Modifiers for ........................................................................................................ 5ER.379; HCH.46
   
  Effects on DCV ................................................................................................................. 5ER.373
  Cramps, muscle....................................................................................................................... USP.248
  Crane Style (substyle of Kung Fu)........................................................................................... UMA.41
  Crashes, vehicular (genre element) ........................................................................................ PH.16
  Crashing, after losing control of movement ............................................................................. USP.223
  Crashing through obstacles ..................................................................................................... USP.208
  Crashing Wave ........................................................................................................................ USPD2.121
  Crater Basin............................................................................................................................. WoE.79
  Crater, Judge Joseph .............................................................................................................. PH.157
  Crawford, Joan ........................................................................................................................ PH.156
  Crawl River .............................................................................................................................. VA.75-76
  Crawling................................................................................................................................... USP.210-11
  Crawlspace Ace (form of Environmental Movement) .............................................................. TUV.224
  Cray, Seymour ......................................................................................................................... TUS.127
  Crazed Force Of Will (example cult power/spell) .................................................................... UMY.168
  Crazy Legs .............................................................................................................................. TC.104
  Creaking Bridge ....................................................................................................................... VA.13
  Create Bindings ....................................................................................................................... USPD2.82
  Create Cockatrice (example power/spell)................................................................................ UMY.53
  Create Embankment (speedster power).................................................................................. USP.163
  Create Ghost ........................................................................................................................... FHG1.140
  Create Giant Insect (power) .................................................................................................... UMM.90; USPD1.29
  Create Homonculus ................................................................................................................. FHG1.20
  Create Light ............................................................................................................................. FHG1.111; USPD1.128
  Create
   
  Light (example paladin power) .......................................................................................... FH.71
   
  Metal Dragon .................................................................................................................... FHG1.20
   
  Metal Golem ..................................................................................................................... FHG1.19
   
  Mummy ............................................................................................................................. FHG1.141
   
  Skeleton ............................................................................................................................ FHG1.141
   
  Specter ............................................................................................................................. FHG1.142
   
  Vacuum ............................................................................................................................. USPD2.7
   
  Vampire ............................................................................................................................. FHG1.143
   
  Vampire Spell (example power) ........................................................................................ 5ER.223
   
  Wight ................................................................................................................................. FHG1.144
   
  Wraith ............................................................................................................................... FHG1.144
   
  Zombie .............................................................................................................................. FHG1.145
  Creating
   
  A Campaign ...................................................................................................................... DC.312; PH.344
   
  A Mystic World .................................................................................................................. UMY.161
   
  Creatures .......................................................................................................................... HSB.10
   
  Equipment, rules for .......................................................................................................... DC.265
   
  Everyman Skill lists ........................................................................................................... TUS.42
   
  Martial Arts Equipment ...................................................................................................... EG.58
   
  Monsters ........................................................................................................................... FH.372
   
  Package Deals .................................................................................................................. 5ER.29; SH.120-22
   
  PC species ........................................................................................................................ SH.119-22
   
  Poison ............................................................................................................................... EG.137
   
  Spells ................................................................................................................................ FH.243
   
  The Campaign .................................................................................................................. 5ER.542
   
  Weapons ........................................................................................................................... EG.15; UMA.187
   
  Your own Hit Location Tables ............................................................................................ HSB.33-36
  Creating disguise items and prostheses, function of Disguise ................................................ TUS.174
  Creating distractions, function of Stealth ................................................................................. TUS.306
  Creating explosive devices, function of Demolitions ............................................................... TUS.170
  Creating locks, function of Lockpicking ................................................................................... TUS.228
  Creating poisons/antidotes, function of Poisoning................................................................... TUS.367
  Creating/changing game elements .......................................................................................... 5ER.557-67
  Creation (type of summoning) ................................................................................................. UMY.53
  
  The.Ultimate.Index.
  77
  Creative World ......................................................................................................................... TMW.6
  Creatures
   
  Creating ............................................................................................................................ HSB.10
   
  Locations Table ................................................................................................................. AB1.136; AB2.138
   
  Parts, value of ................................................................................................................... HSB.37-38
   
  Populations ....................................................................................................................... HSB.37
   
  In combat .......................................................................................................................... HSB.31
   
  In your game ..................................................................................................................... HSB.7
   
  Listed By Country Table .................................................................................................... AB1.134; AB2.136
  Creatures Of the Himmapan Forest ........................................................................................ AB1.82, 114-24
  Credisks................................................................................................................................... TE.93, 202
  Credit, Jhinu ............................................................................................................................ AW.51
  Credit, UE ................................................................................................................................ AW.51
  Credits ..................................................................................................................................... GC.35; TE.93
  Creek Indians .......................................................................................................................... VB.8-11
  Creeping Control (example power).......................................................................................... 5ER.253
  Cresse, Matthew (organized crime figure)............................................................................... MC.74, 98, 104
  Crew Casualties ...................................................................................................................... TUV.175
  Crew casualties in space combat ............................................................................................ SH.220-21
  Crew Skills ............................................................................................................................... TUV.175
  Crew Skills, in space combat................................................................................................... SH.221
  Crew-Served (Limitation) ......................................................................................................... G&G.9; FH.215; DC.99; UDOF.85; VPR.103
  Crime ....................................................................................................................................... AW.55; FH.322-23; HC.67, 157-82; MC.72-74
  Crime (Skill Combinations) ...................................................................................................... TUS.8
  Crime Evasion Specialist Package Deal ................................................................................. VPR.61
  Crime laboratory contents ....................................................................................................... DC.166
  Crime Reporter ........................................................................................................................ EV.26
  Crime Scene Analyzer ............................................................................................................. G&G.115
  Crime, DEMON’s involvement in generally ............................................................................. DSD.116-17
  Crime, galactic ......................................................................................................................... TE.102-04
  Crime, Lemurian ...................................................................................................................... HL.120
  Crimebusters ........................................................................................................................... PH.240
  Crimebusting (subgenre) ......................................................................................................... PH.21, 348
  Crimefighters ........................................................................................................................... DCTAS.7
  Crimefighting (subgenre) ......................................................................................................... DC.9
  Crimelord (villain archetype) .................................................................................................... PH.376
  Crimes ..................................................................................................................................... VA.25
  Crimes and criminal law .......................................................................................................... CU.48-49
  Crimes, appropriate ................................................................................................................. DCTAS.16
  Criminal (character background) ............................................................................................. DC.26
  Criminal Careers...................................................................................................................... AW.80-81
  Criminal Cultural Package Deal............................................................................................... FH.45
  Criminal Culture Package Deal ............................................................................................... SH.27
  Criminal Division ...................................................................................................................... VPR.34
  Criminal groups ....................................................................................................................... AW.56
  Criminal Investigation Bureau.................................................................................................. HC.146
  Criminal law, international........................................................................................................ UDOF.26
  Criminal Package Deals .......................................................................................................... DC.34; TE.117-20
  Criminal protagonists ............................................................................................................... PH.246
  Criminal Psychology (Science Skill) ........................................................................................ DC.78
  Criminal Rank (Fringe Benefit) ................................................................................................ DC.86
  Criminalistics ........................................................................................................................... DC.156; HC.144; PH.255-56; TUS.146
  Criminalistis & Forensics Division Package Deal .................................................................... UDOF.66
  Criminology (Science Skill) ...................................................................................................... DC.77
  Criminology (Skill) .................................................................................................................... 5ER.56; SDK.25; SH.41; DC.69; PH.255; UMM.14; UMY.32; 
  TUS.146
  Criminology, underwater .......................................................................................................... HCH.158; HL.36
  Crimson Agony Poison (example power) ................................................................................ 5ER.256
  Crimson Wraithe, The .............................................................................................................. MM.44
  Criosphinx................................................................................................................................ HSB.118
  Crippling Blow (Fighting Stunt) ................................................................................................ VA.105
  Crippling Blow (Talent)............................................................................................................. FH.104; DC.91
  Crippling Depression (power) .................................................................................................. TUM.116; USPD2.47
  Crippling Shot (Fighting Stunt) ................................................................................................ VA.103
  Crippling Shot (Super-Skill) ..................................................................................................... DC.108
  Crips, the ................................................................................................................................. DC.298
  Crisis Management (classic Dark Champions plot) ................................................................. DC.323
  Crisis management (genre element) ....................................................................................... DC.23
  Cristeros .................................................................................................................................. PH.163
  Cristobalites ............................................................................................................................. WoE.101-04, 149-151
  Cristos City .............................................................................................................................. AW.45
  Critical Failure.......................................................................................................................... TUS.17
  Critical Hits .............................................................................................................................. HCH.128; DC.187; FH.159; UMA.156
  Critical Success ....................................................................................................................... TUS.16
  Critical Successes and Failures .............................................................................................. VA.99-100, 110
  
  78.
  Hero.System.5th.Edition
  Croce, Jim ............................................................................................................................... MC.15
  Crocodile ................................................................................................................................. HSB.149-50
  Crocodile Makara .................................................................................................................... AB1.81
  Crocodiles................................................................................................................................ VB.20
  Crocodiles of the Himmapan Forest ........................................................................................ AB1.116
  Cromniomancy (method of divination) ..................................................................................... UMY.34
  Crosby, Bing ............................................................................................................................ PH.156
  Cross, Hamilton ....................................................................................................................... PH.387
  Crossbows
   
  Generally .......................................................................................................................... FH.166, 171; EG.12; DC.354
   
  Concealability ................................................................................................................... 5ER.451
   
  Ranged Weapons ............................................................................................................. 5ER.483
  Crossbreeds ............................................................................................................................ FH.44; TE.22
  Crossed Bones Hounfour (New Orleans Demonhame) .......................................................... DSD.112
  Crossing water, function of Survival ........................................................................................ TUS.317
  Crossover Characters.............................................................................................................. UMY.25
  Crossroads .............................................................................................................................. DSD.6, 29
  Crossroads, the ....................................................................................................................... VA.47, 152
  Crossword puzzles (fad) .......................................................................................................... PH.156
  Crossworlds Fantasy (Fantasy subgenre) ............................................................................... 5ER.511; FH.10, 341
  Cross-examination, function of Conversation .......................................................................... TUS.142
  Cross-training .......................................................................................................................... UDOF.52
  Crotin (poison) ......................................................................................................................... EG.139
  Crow ........................................................................................................................................ HSB.139
  Crowd, speaking convincingly to, function of Oratory.............................................................. TUS.243
  Crowley, Aleister ...................................................................................................................... PH.137, 177; UMY.28, 214-16
  Crown (tool of Hermetic Theurgy) ........................................................................................... UMY.105
  Crown, Thaddeus (ARGENT operative) .................................................................................. TC.104
  Crowns of Krim ........................................................................................................................ DSD.154; GC.24; MC.74; TMW.54; UDOF.13, 70; VPR.172
  Crowns of Krim (demonic villain team, led by Dark Seraph) ................................................... CU.26, 66, 98, 133; CKC.52-64, 193
  Crucifixion ................................................................................................................................ DC.171
  Cruel and unusual punishment ................................................................................................ CU.48
  Cruise Ship
   
  (example Vehicle) ............................................................................................................. TUV.65; HSVS.108
   
  BODY of ............................................................................................................................ 5ER.449
   
  Guidelines for designing ................................................................................................... TUV.59
  Cruisers ................................................................................................................................... ST.70
  Crumble, the ............................................................................................................................ VA.70, 78, 96
  Crumbling Walls ...................................................................................................................... FHG2.18
  Crusader (New York City hero) ................................................................................................ CU.17
  Crusading Priest Package Deal............................................................................................... FH.56
  Crush (Martial Maneuver) ........................................................................................................ HCH.88
  Crush You! (brick power) ......................................................................................................... TUB.80
  Crush You! (power) .................................................................................................................. UMM.116
  Crush, The (Psychological Limitation) ..................................................................................... TC.41
  Crusher (powered armor British villain) ................................................................................... CU.71
  Crusher (superhero) ................................................................................................................ MC.18
  Crushing And Rending (power) ............................................................................................... TUM.169; USPD1.221
  Crushing Damage.................................................................................................................... 5ER.422; HCH.135; TUB.99-100; TUV.216; UMM.18
  Crushing Grip (brick power)..................................................................................................... TUB.55
  Crushing objects ...................................................................................................................... CH.162
  Crucifixion, Forensic Medicine and.......................................................................................... TUS.184
  Crustacean Hit Location Table ................................................................................................. HSB.46
  Cruz, Capt. Jorge “Clawhand” ................................................................................................. WoE.55
  Cruz, Marty “the Monster”........................................................................................................ VB.53
  Cryotreatment (firearm modification) ....................................................................................... DC.239; EG.101
  CRYPTO (distribution control) ................................................................................................. DC.87
  Cryptography (Skill) ................................................................................................................. 5ER.57; SDK.26; SH.41; FH.87; DC.69; PH.256; UMY.32; 
  TUS.160
  Cryptozoologist ........................................................................................................................ EV.58
  Crystal Ball (example power)................................................................................................... SDK.46
  Crystal Ball Of Far-Seeing (example enchanted item) ............................................................ FH.287
  Crystal Ball Of Locating (example enchanted item) ................................................................ FH.120
  Crystal Ball, Divinatory (example power)................................................................................. 5ER.141
  Crystal Ball, Farseeing (example power)................................................................................. 5ER.292
  Crystal boom ........................................................................................................................... WoE.76
  Crystal Dart .............................................................................................................................. USPD1.73
  Crystal Skull............................................................................................................................. DSD.12
  Crystal Skull of Lubaantun (magical/wondrous item) .............................................................. UMY.215
  Crystalline Growth ................................................................................................................... USPD1.73
  Crystallomancy (method of divination) .................................................................................... UMY.34
  Crystallos ................................................................................................................................. HL.101, 127
  CSL .......................................................................................................................................... 5ER.17
  CTA (ammunition type) ............................................................................................................ DC.202; EG.66
  Cu Co ...................................................................................................................................... AB1.127
  
  The.Ultimate.Index.
  79
  Cu Lac ..................................................................................................................................... AB1.127
  Cuba ........................................................................................................................................ PH.168
  Cuba, intelligence agencies of................................................................................................. DC.42
  Cuban gangs ........................................................................................................................... DC.295
  Cuban refugees ....................................................................................................................... VB.15
  Cube Roots Table .................................................................................................................... SH.84
  Cubic Shot (shotgun round)..................................................................................................... EG.74; DC.211
  Cuchullain (super-strong mystic Irish hero) ............................................................................. CU.71
  Cuir-bouilli (boiled leather) armors .......................................................................................... FH.191
  Cuisine, alien ........................................................................................................................... SH.117, 140
  CuK.......................................................................................................................................... 5ER.17
  Cullain’s Sp Of The Greater Form ........................................................................................... FHG1.41
  Cullain’s Sp Of The Lesser Form ............................................................................................ FHG1.42
  Cullain’s Sp Of The Quiet Pathway ......................................................................................... FHG1.51
  Cullinan diamond ..................................................................................................................... PH.194
  Cult Classic (type of Nest Leader) ........................................................................................... VPR.70
  Cult Leader (villain archetype) ................................................................................................. PH.377
  Cult of the Ancients.................................................................................................................. VA.77
  Cult of the Black Sigil............................................................................................................... VA.81-82
  Cult of the Nine Degrees, The ................................................................................................. MM.82
  Cult of the Red Banner ............................................................................................................ CU.128; DSD.131, 155; MC.97; TMW.53, 143
  Cult of the Shadow Flame ....................................................................................................... VB.106-07
  Cult, DEMON ........................................................................................................................... DSD.78
  Cultist (generic NPC) ............................................................................................................... PH.406
  Cultists (as members of the Mystic World) .............................................................................. UMY.161
  Cultist of the Pure Mind (example post-apocalypse character) ............................................... TUM.234
  Cults ........................................................................................................................................ FH.328; UMY.165
  Cults, generally ........................................................................................................................ TMW.53
  Cultural and social issues ........................................................................................................ CH.18-19
  Cultural Center ........................................................................................................................ MC.27
  Cultural differentiation, High Society and ................................................................................ TUS.200
  Cultural differentiation, Streetwise and .................................................................................... TUS.309
  Cultural events......................................................................................................................... HC.109
  Cultural Fusion civilizations ..................................................................................................... SH.111-12
  Cultural Hells ........................................................................................................................... TMW.25
  Cultural magic.......................................................................................................................... TA.245-48
  Cultural Package Deals ........................................................................................................... SH.27-28; FH.45-46
  Cultural Stereotypes civilizations ............................................................................................. SH.111
  Culture Knowledge Skills ......................................................................................................... TUS.209
  Culture Publications................................................................................................................. PH.8
  Culture, affect of superhumans on .......................................................................................... CH.30
  Culture, alien ........................................................................................................................... SH.139-40
  Culture, in Fantasy worlds ....................................................................................................... FH.305-10
  Cummings, Edward (self-help guru) ........................................................................................ MC.90, 113
  Cumulative (Advantage) .......................................................................................................... 5ER.111, 120, 150, 188, 253; TUM.29, 79; FH.125
  Cumulative (as applied to Flight) ............................................................................................. SH.187
  Cunning (Template) ................................................................................................................. HSB.27
  Cunning Schemer (type of Nest Leader) ................................................................................. VPR.70
  Cupbearers (gang) .................................................................................................................. VA.47
  Cupid’s Dart (example power) ................................................................................................. SDK.56
  Cupid’s Touch (example power) .............................................................................................. 5ER.204
  Curare...................................................................................................................................... 5ER.487; DC.173
  Curare (poison)........................................................................................................................ EG.140
  Curare, Forensic Medicine and ............................................................................................... TUS.186
  Cure Blindness ........................................................................................................................ FHG1.245
  Cure Illness (example spell) .................................................................................................... FH.263; FHG1.246
  Cure Poison ............................................................................................................................. FHG1.246
  Curfew at Ravenswood ........................................................................................................... TC.64
  Curious Telepath, the (mentalist personality) .......................................................................... TUM.7
  Curledhorn Castle.................................................................................................................... VA.68
  Curragh.................................................................................................................................... HSVS.112
  Curran, Epiphronia “Eppie” ...................................................................................................... MM.119
  Currency .................................................................................................................................. FH.312; SH.127-28; TE.93
  Currency conversions .............................................................................................................. PH.338
  Currency of Elweir ................................................................................................................... VA.18, 107, 110
  Current affairs .......................................................................................................................... TE.197-98
  Current Manipulation ............................................................................................................... USPD1.243
  Current, electrical, damage from ............................................................................................. 5ER.445
  Currents ................................................................................................................................... TUV.58
  Currie, Alistair (Councilman) .................................................................................................... MC.31, 94
  Currie, Rodney ........................................................................................................................ UDOF.36. 45, 121
  Curse (metamorph background).............................................................................................. UMM.9
  Curse Of Blindness.................................................................................................................. FHG2.43
  Curse Of Clumsiness (example spell) ..................................................................................... FH.271
  Curse Of Death........................................................................................................................ FHG1.216
  
  80.
  Hero.System.5th.Edition
  Curse Of Palsy ........................................................................................................................ FHG1.216
  Curse Of Ugliness (example power)........................................................................................ 5ER.291; FHG2.44
  Curse Of Unluck (example spell) ............................................................................................. FH.394
  Curse, The (example superhuman) ......................................................................................... USPD1.264
  Curses
   
  Generally .......................................................................................................................... FH.134, 249
   
  As source of Disadvantages ............................................................................................. FH.137; UMY.68
   
  In Faerie ............................................................................................................................ TMW.24
  Cused (metamorph personality) .............................................................................................. UMM.10
  Custom Grips/Stock (firearm modification) .............................................................................. DC.239
  Custom Grips/Stock (firearm modification) .............................................................................. EG.101
  Customary law ......................................................................................................................... UDOF.34
  Customizing firearms ............................................................................................................... DC.238; EG.101
  Customs, social ....................................................................................................................... FH.309-10
  Customs, social, knowing, function of High Society ................................................................ TUS.200
  Customs, underworld/lower class, knowing, function of Streetwise ........................................ TUS.310
  Cut-in-Twain Kurli .................................................................................................................... VA.27
  Cutlass (weapon)..................................................................................................................... UMA.169, 176
  Cutpurse Union (gang) ............................................................................................................ VA.148
  Cutter (example vehicle).......................................................................................................... 5ER.463
  Cutthroat Carl’s ........................................................................................................................ TMW.14
  Cutting purses, function of Sleight Of Hand ............................................................................ TUS.304
  Cutty Sark, the ......................................................................................................................... HSVS.111
  CV
   
  Generally .......................................................................................................................... 5ER.See “Combat Value”; HCH.35-36
   
  Effect of loss of control of movement on ........................................................................... USP.222
   
  For weapons ..................................................................................................................... EG.15, 63
   
  Grab and ........................................................................................................................... HCH.66-67
   
  Rapid Fire/Sweep and ...................................................................................................... HCH.79
   
  Underwater ....................................................................................................................... HL.40
  CVK ......................................................................................................................................... DC.104
  CVs, effect of Grab on ............................................................................................................. UMA.145
  Cyanide (poison) ..................................................................................................................... DC.173; EG.140
  Cyanide gas............................................................................................................................. 5ER.487
  Cyanide Gas Projector (example equipment).......................................................................... TUV.143
  Cyanide, Forensic Medicine and ............................................................................................. TUS.186
  Cyber Hero .............................................................................................................................. 5ER.504; DSD.158; HC.201; UMM.189; UMY.145; 
  UDOF.158; VPR.179; TUM.223
  Cyber Hero, martial arts in....................................................................................................... NH.19
  Cybercontrol (power) ............................................................................................................... TUM.90; USPD1.43
  Cybereyes (example power).................................................................................................... 5ER.306
  Cyberillusions I (example power) ............................................................................................ USPD1.43; TUM.90
  Cyberillusions II (example power) ........................................................................................... USPD1.44; TUM.90
  Cyberkinesis (example special effect) ..................................................................................... 5ER.96; TUS.178
  Cyberkinesis Powers ............................................................................................................... USPD1.43; TUM.89
  Cyberline ................................................................................................................................. MC.51
  Cyberline (PRIMUS super-serum/treatment)........................................................................... CU.43, 116
  Cyberlink.................................................................................................................................. USPD1.48
  Cybermind (Supervillain) ......................................................................................................... CKC.141; EV.90
  Cybermorphing ........................................................................................................................ USPD2.33
  Cybernetic (Template) ............................................................................................................. HSB.21
  Cybernetic Arm (example power) ............................................................................................ 5ER.505; SH.29
  Cyberkinetic Chauffeur (power) ............................................................................................... TUM.100; USPD2.36
  Cyberlink (power) .................................................................................................................... TUM.96
  Cybernetic Eye (example power)  ........................................................................................... SH.29-30
  Cybernetic Eyes (example cybersystem) ................................................................................ TE.132
  Cybernetic Leg (example power) ............................................................................................ SH.30
  Cyberkinetic powers ................................................................................................................ TUS.130
  Cybermorphing (power) ........................................................................................................... TUM.91
  Cyberpathy (power) ................................................................................................................. TUM.92; USPD1.44
  Cyberscanning (power) ........................................................................................................... TUM.97
  Cybertravel (power) ................................................................................................................. TUM.96
  Cyberpunk genre: Cyber Hero................................................................................................. 5ER.504
  Cyberpunk SF.......................................................................................................................... SH.8-9
  Cyberpunk/Near Future (Everyman Skill list) .......................................................................... TUS.43
  Cyberpunk/Near Future Martial Arts ........................................................................................ UMA.84
  Cyberpunk/Near Future, Skills in as genre .............................................................................. TUS.”See individual Skill and Skill category descriptions”
  Cyberscanning......................................................................................................................... USPD1.49
  Cyberspace ............................................................................................................................. EG.188; TMW.10; SH.162-65
  Cyberspace (element of cyberpunk genre) ............................................................................. 5ER.504
  Cyberspace (example power).................................................................................................. 5ER.171
  Cybersystems .......................................................................................................................... ST.33; TE.131-32
  Cybertank (example Vehicle)................................................................................................... TUV.53; HSVS.6
  Cybertravel .............................................................................................................................. USPD1.48
  Cyberware (element of cyberpunk genre) ............................................................................... 5ER.505
  
  The.Ultimate.Index.
  81
  D’ansif’s Inv Of The Ice ........................................................................................................... FHG1.108
  D’ansif’s Sp Of Far Sight ......................................................................................................... FHG1.34
  D’ansif’s Spell Of Manifold Illusions......................................................................................... FHG1.178
  D’ansif’s Unfailing Arrow .......................................................................................................... FHG1.83
  D’Arques, Etienne and Vincent ................................................................................................ MM.121
  D’Coucy, Maj. Gen. Gustave ................................................................................................... VPR.33
  D’langri, Maizah ....................................................................................................................... VA.154
  d6  .......................................................................................................................................... 5ER.7, 17
  Da’ath ...................................................................................................................................... TMW.9
  Daan, Jakara ........................................................................................................................... TE.39
  Dacoit (generic NPC)............................................................................................................... PH.406
  Dactyloscopy ........................................................................................................................... DC.161
  Dactyloscopy, Criminology and ............................................................................................... TUS.151
  Dada Fugue (example power) ................................................................................................. CH.77
  Dade, Major Francis ................................................................................................................ VB.10
  Daedalus ................................................................................................................................. DCP.129
  Dagdagiron (Qliphoth) ............................................................................................................. UMY.188
  Dagger
   
  (example power) ............................................................................................................... 5ER.194
   
  HTH weapon ..................................................................................................................... 5ER.481
   
  Weight of ........................................................................................................................... 5ER.34
  Dagger ..................................................................................................................................... DCP.132
  Dagger (Arabic villain) ............................................................................................................. CU.74
  Daidara-bochi .......................................................................................................................... AB2.34
  Daily Life .................................................................................................................................. GC.35; TA.163-74; VA.33; VB.32
  Daily routine............................................................................................................................. VPR.79-80
  Daimiania, Princess of Tyrandium ........................................................................................... NKN.113
  Daimyo .................................................................................................................................... AB2.6
  Dainichi Nyorai ........................................................................................................................ AB2.6
  Daitya (type of asura) .............................................................................................................. UMY.187
  Dai-tengu ................................................................................................................................. AB2.56
  Daka  ....................................................................................................................................... AB1.62
  Dake, Alvin............................................................................................................................... MM.74
  Dakini....................................................................................................................................... AB1.62
  Daladier, Edouard .................................................................................................................... PH.123
  Dalai Lama .............................................................................................................................. PH.218; AB2.130
  Dalang, the .............................................................................................................................. DSD.20, 54
  Dali, Salvador .......................................................................................................................... PH.132
  Dalsith (rebel against Vondarien of Atlantis, becomes Sharna-Gorak).................................... CU.88
  Dalsith the Orphan................................................................................................................... DSD.19; HL.8, 86
  Dalthyr ..................................................................................................................................... VA.89
  Damage
   
  Generally .......................................................................................................................... FH.158-62; DC.185
   
  (Skill Modifier) ................................................................................................................... DC.61
   
  (special combat rule) ........................................................................................................ NH.57
   
  Adding to  .......................................................................................................................... FH.167
   
  Adding with velocity .......................................................................................................... USP.268
   
  Adjusting for relative Size of Vehicles ............................................................................... TUV.188
   
  And its effects ................................................................................................................... HCH.103-32
   
  Caused by thrown objects ................................................................................................ 5ER.35
   
  Changing form/shape with ................................................................................................ UMM.213
   
  Determining ...................................................................................................................... TUV.188-208
   
  Determining and taking ..................................................................................................... 5ER.10, 403-21; SDK.97-99
   
  Falls .................................................................................................................................. 5ER.434
   
  For weapons, varying ....................................................................................................... EG.15-17
   
  From Knockback ............................................................................................................... HCH.125-26
   
  From STR ......................................................................................................................... TUB.8, 17
   
  In mass combat ................................................................................................................ FH.205-07
   
  In space combat ............................................................................................................... SH.217-19
   
  Mental ............................................................................................................................... TUM.249
   
  Modifiers to, duration ........................................................................................................ 5ER.358, 383
   
  Optional effects of ............................................................................................................. TUV.189-90
   
  STR damage ..................................................................................................................... 5ER.34
   
  Throwing ........................................................................................................................... TUB.16
   
  To disguises ...................................................................................................................... TUS.175
   
  To subject (Skill modifier) .................................................................................................. TUS.33
   
  To vehicles ........................................................................................................................ 5ER.472
  Damage Class ......................................................................................................................... 5ER.17, 403; SDK.97; HCH.104
  Damage caused by Mental Illusions ........................................................................................ TUM.36
  Damage Classes of Mental Powers ........................................................................................ TUM.249
  Damage Classes, Extra ........................................................................................................... UMA.101
  Damage Classes, Extra, for Martial Maneuvers ...................................................................... HCH.96
  Damage Classes, underwater ................................................................................................. HL.40
  Damage increase, use of CSLs ............................................................................................... TUS.120-21
  
  82.
  Hero.System.5th.Edition
  Damage Reduction (Power) .................................................................................................... 5ER.143, 175; SH.53; FH.112; DC.93; GC.14; NH.31; 
  UMA.122; UMM.59; TUB.36
  Damage Resistance (Power)................................................................................................... 5ER.145; SDK.46; NH.31; TUB.36; UMA.122; UMM.59
  Damage rolls, Heroic Action Points and .................................................................................. PH.362
  Damage Shield (Power Advantage) ........................................................................................ 5ER.143, 181, 184, 228, 254; SDK.64; UMA.131; UMM.62; 
  UMY.59; TUM.79
  Damaru (Sadhana tool) ........................................................................................................... UMY.115
  Damascus................................................................................................................................ PH.200
  Dame Silk ................................................................................................................................ DSD.17
  Damned souls.......................................................................................................................... TMW.27
  Damocles Scenario (exam scenario)....................................................................................... TC.78, 85
  Damrath (planet)...................................................................................................................... TE.77
  Danag (type of vampire) .......................................................................................................... UMY.211
  Danakil..................................................................................................................................... PH.192
  Danava (type of asura) ............................................................................................................ UMY.187
  Dance (Ravenswood student) ................................................................................................. TC.67
  Dances (hang-out) ................................................................................................................... TC.12
  Dances, fad (fad) ..................................................................................................................... PH.156
  Dancing On Air Technique (example power) ........................................................................... NH.36
  Dancing Spider ........................................................................................................................ UMA.64
  Danermin ................................................................................................................................. AB1.42
  Danger International ................................................................................................................ DC.12
  Danger Portal (example power)............................................................................................... USPD1.61; USP.109
  Danger rooms .......................................................................................................................... CH.103-04
  Danger Sense (Talent)............................................................................................................. 5ER.88; SDK.32; FH.102; HSB.16; SH.51; UMA.118; 
  UMY.43; USP.24; TUM.17
  Danger Sense Dodging (power) .............................................................................................. USPD2.70; UMM.129
  Danger Sense, Stealth and ..................................................................................................... TUS.306
  Danger! Danger! (power) ......................................................................................................... TUM.146
  Danielson, Geoffrey (Two) ....................................................................................................... MM.70
  Danini, Roberto (one of the Thirty Founders) .......................................................................... VPR.9
  Dans Le Noir............................................................................................................................ DSD.10
  Dante’s Inferno ........................................................................................................................ TMW.25
  Danzig, free city of ................................................................................................................... PH.172
  Daoine Sidhe (type of faery) .................................................................................................... UMY.191
  Daphrae ................................................................................................................................... VA.77
  Daren ....................................................................................................................................... AB1.41
  Dargen (example villain) .......................................................................................................... SH.310-11
  Dargon ..................................................................................................................................... HL.11-13
  Dargon the Usurper (rebel against Oceanus, usurper of Atlantean throne) ............................ CU.10, 12, 22, 89; UDOF.18
  Darien The Bold (example character) ...................................................................................... 5ER.512
  Darius (Nest Leader) ............................................................................................................... VPR.10
  Dark Chains ............................................................................................................................. USPD1.51
  Dark Champions
   
  Generally .......................................................................................................................... 5ER.17; CH.20; DSD.156; UDOF.158; FH.23; PH.31; SH.20; 
  UMM.194; UMY.146; USP.186; TUM.226
   
  Bricks in ............................................................................................................................ TUB.26
   
  Combat ............................................................................................................................. DC.176
   
  Everyman Skill list ............................................................................................................. TUS.43
   
  Martial arts in .................................................................................................................... NH.19
   
  Skills in as genre ............................................................................................................... TUS.”See individual Skill and Skill category descriptions”
   
  Subgenres ........................................................................................................................ DC.9
   
  Superhumans and ............................................................................................................ CU.32
   
  Using Hidden Lands in ...................................................................................................... HL.80
   
  Vibora Bay as setting for ................................................................................................... VB.110
  Dark Champions:  The Animated Series (Dark Champions subgenre) ................................... 5ER.523; DC.11, 319; HC.200
  Dark Cloud (Chinese superhuman) ......................................................................................... CU.121
  Dark Elves ............................................................................................................................... TMW.20; TA.38
  Dark heroes ............................................................................................................................. CH.21-22
  Dark Leeching ......................................................................................................................... FHG1.112
  Dark Lord (villain archetype).................................................................................................... FH.369
  Dark Mantle ............................................................................................................................. FHG2.51
  Dark Monks ............................................................................................................................. HL.70
  Dark Renaissance ................................................................................................................... TMW.54
  Dark Road ............................................................................................................................... FHG2.53
  Dark Rose................................................................................................................................ TC.58
  Dark Saints .............................................................................................................................. VB.62, 120
  Dark Sea of Being ................................................................................................................... TMW.9
  Dark Seraph (demonic villain, leader of the Crowns of Krim) .................................................. CU.17, 26, 66, 98, 133; CKC.53; DSD.154; TMW.54; 
  UDOF.12-13
  Dark Shroud ............................................................................................................................ USPD1.51
  Dark Touch .............................................................................................................................. FHG1.113
  Dark-Of-The-Moon, the ........................................................................................................... VA.31
  DarkAngel (NPC hero)............................................................................................................. DCTAS.28
  Darkblast ................................................................................................................................. USPD1.50
  
  The.Ultimate.Index.
  83
  Darkbolt (VIPER supervillain of the 1960s) ............................................................................. VPR.10
  Darkness ................................................................................................................................. HCH.13
  Darkness ................................................................................................................................. SH.54
  Darkness ................................................................................................................................. USPD1.50
  Darkness (environmental condition) ........................................................................................ 5ER.353, 438
  Darkness (example special effect) .......................................................................................... 5ER.96
  Darkness (Power) .................................................................................................................... 5ER.145, 191, 355, 373; SDK.46; DC.93; NH.31-32; 
  UMM.59; UMY.48; TUS.137; TUM.78
  Darkness Blast (example power)............................................................................................. 5ER.247
  Darkness Of Enodia, The (Divine Magic spell) ........................................................................ VA.128
  Darkness Powers .................................................................................................................... USPD1.50
  Darkness Ray .......................................................................................................................... G&G.57
  Darkness, subjected to (Perceptive Skill modifier) .................................................................. TUS.39
  Darkshield................................................................................................................................ USPD1.52
  Darkspire ................................................................................................................................. HL.47
  Darkwall ................................................................................................................................... USPD1.52
  Darn Do (weapon) ................................................................................................................... UMA.169, 176
  Darren’s Pizza (restaurant)  ..................................................................................................... MC.43
  Darrow, Clarence ..................................................................................................................... PH.130, 137, 161
  Dart (hero, member of the Fabulous Five) .............................................................................. CU.17
  Dart (Imperial starship) ............................................................................................................ ST.86
  Dart Of Ghelvarius ................................................................................................................... FHG1.226
  Darthuva’s Affliction Of The Confused Mind ............................................................................ FHG1.170
  Darthuva’s Sp Of Universal Beguilement ................................................................................ FHG1.203
  Dashana (example character) ................................................................................................. TUB.136
  Dashing Bird (Se’ecra starship) ............................................................................................... ST.111
  Dasmaa (species).................................................................................................................... TE.9
  Dassault Mirage 2000-5, et al.................................................................................................. HSVS.73
  Databases ............................................................................................................................... DC.73; TUS.379
  Datadisks (as cargo)................................................................................................................ TE.95
  Datadisks (trade goods) .......................................................................................................... AW.52
  Datajacks ................................................................................................................................. EG.189
  Datanets .................................................................................................................................. AW.50; TE.92-93, 202; GC.35
  Dating ...................................................................................................................................... TC.19-21
  Daughers of masters ............................................................................................................... NH.81, 83
  Davenport ................................................................................................................................ WoE.13
  Davidson, Rector Harold Francis (The Prostitutes’ Padre) ...................................................... YGHC.39
  Davis, Alexander...................................................................................................................... VB.54
  Davis, Andrew Jackson  (The Poughkeepsie Seer) ................................................................ YGHC.43
  Davis, Bette ............................................................................................................................. PH.132
  Davis, Eria ............................................................................................................................... VB.40
  Davos (Empyrean)................................................................................................................... HL.62; EV.12
  Dawes, Charles ....................................................................................................................... PH.123
  Dawson City ............................................................................................................................ PH.162
  Day in the life ........................................................................................................................... HC.101-36
  Day in the life, Army................................................................................................................. AW.66
  Day in the life, Navy................................................................................................................. AW.73
  Day jobs................................................................................................................................... CH.52
  Daylight Mountain .................................................................................................................... AB1.57
  Dazedness Ray ....................................................................................................................... G&G.18
  DC:TAS .................................................................................................................................... DCTAS.6; DC.11
  DC-3, Douglas, et al. ............................................................................................................... HSVS.48
  DCs, underwater...................................................................................................................... HL.40
  DCV
   
  Generally .......................................................................................................................... 5ER.16-17, 372-73; SDK.91; HCH.35-36
   
  Armor and ......................................................................................................................... FH.197
   
  Checklist ........................................................................................................................... 5ER.372; HCH.36
   
  From velocity .................................................................................................................... 5ER.364
   
  Grab and ........................................................................................................................... HCH.66-67
   
  Heroic Action Points and ................................................................................................... PH.363
   
  Modifiers Table .................................................................................................................. 5ER.373; HCH.37
   
  Negative STR and ............................................................................................................ TUB.17
   
  Of large creatures ............................................................................................................. HSB.26
   
  Penalty Skill Levels and .................................................................................................... TUS.248
   
  Underwater ....................................................................................................................... HL.40
   
  Rapid Fire/Sweep and ...................................................................................................... HCH.79
   
  Velocity-based .................................................................................................................. HCH.25; USP.205
  DCV, vehicular
   
  Generally .......................................................................................................................... TUV.182
   
  Modifiers ........................................................................................................................... TUV.182
   
  Of unmoving Vehicle ......................................................................................................... TUV.182, 184
   
  Velocity-Based .................................................................................................................. TUV.182
  DCV-targeted Powers .............................................................................................................. 5ER.101
  de Chardin, Major Alexia ......................................................................................................... AW.45
  De Funiak Springs (nearby city) .............................................................................................. VB.28
  
  84.
  Hero.System.5th.Edition
  De la Mothe, Antoine ............................................................................................................... MC.9
  de Lesseps, Claude ................................................................................................................. DSD.10
  de Luna, Nestor ....................................................................................................................... UDOF.45
  de Morphant family .................................................................................................................. CU.65
  de Morphant, Giles (the Black Paladin) ................................................................................... CU.20
  de Pléaux, Comtesse Esmeralda ............................................................................................ MM.90
  de Rivera, Miguel Primo .......................................................................................................... PH.123
  De Soto, Hernando .................................................................................................................. VB.8
  de Valenois, Gildas (founder of the Circle of the Scarlet Moon) .............................................. CU.108
  de Valera, Eamon .................................................................................................................... PH.178
  DEA ......................................................................................................................................... CU.44; HC.147; MC.68; VB.69
  DEA Agent Package Deal ........................................................................................................ DC.47
  Deactivation (power)................................................................................................................ TUM.92; USPD1.45
  Deactivation Strike (example power) ....................................................................................... NH.34
  Dead Fish (gang) ..................................................................................................................... VA.29
  Dead reckoning, Navigation and ............................................................................................. TUS.239
  Dead relatives (genre element) ............................................................................................... DC.24
  Dead, the ................................................................................................................................. VA.124, 133-24,182
  Deadfall (example trap) ........................................................................................................... FH.362; PH.370
  Deadfall (security device) ........................................................................................................ TUS.271
  Deadliest Man Alive (archetype) .............................................................................................. VA.93
  Deadline pressure (Skill modifier)............................................................................................ TUS.33
  Deadly Accident (example power/spell)................................................................................... UMY.129
  Deadly Aportation (example power) ........................................................................................ USPD1.229; USP.145
  Deadly Blow (Talent)................................................................................................................ DC.91; FH.105; VA.108, 166
  Deadly Don’ts: How To Ruin Your Campaign With Things Players Hate ................................. 5ER.551
  Deadly G-Force (speedster power) ......................................................................................... USP.172
  Deadly Ooze, Black ................................................................................................................. HSB.47-48
  Deadly Ooze, Green ................................................................................................................ HSB.47-48
  Deadly Ooze, Grey .................................................................................................................. HSB.47-48
  Deadly Ooze, Red ................................................................................................................... HSB.47-48
  Deadly Quatrains Of Araphune Zaar, The (example spell) ...................................................... FH.272
  Deadly Radiation ..................................................................................................................... USPD1.170
  Deadly Shooter (Super-Skill) ................................................................................................... DC.109
  Deadly Sprayfire (Skill) ............................................................................................................ TUS.86
  Deadman Walkin’ (mystic villain) ............................................................................................. VB.150; EU.70
  Deafening Shriek (example power) ......................................................................................... 5ER.257
  Deafness ................................................................................................................................. 5ER.350; SDK.86
  Dealing with Disconnects ........................................................................................................ DC.325; NH.72-74; PH.357
  Deals, negotiating, function of Trading .................................................................................... TUS.339-41
  Dealy Commons ...................................................................................................................... TC.52
  Dean, Hiram (James Harmon’s groundskeeper) ..................................................................... MC.79
  Dearborn.................................................................................................................................. MC.28
  Dearg-due (type of vampire).................................................................................................... UMY.209
  Death ....................................................................................................................................... 5ER.10, 413; SDK.99; HCH.116
  Death (Archetype/Avatar) ........................................................................................................ TMW.8
  Death Adder............................................................................................................................. HSB.178-79
  Death Adders ........................................................................................................................... VPR.11
  Death Dragon .......................................................................................................................... CU.121, 128
  Death penalty .......................................................................................................................... UDOF.44; VB.68
  Death Ray (Weird Science gadget) ......................................................................................... PH.319
  Death Ray-Resistant Suit (Weird Science gadget) .................................................................. PH.326
  Death sites............................................................................................................................... TMW.66
  Death Touch ............................................................................................................................ FHG1.145; USPD1.260
  Death touch (dim mak) ............................................................................................................ UMA.123
  Death Trance (power) .............................................................................................................. TUM.156
  Death Vigil ............................................................................................................................... FHG2.118
  Death, effect on Independent spells ........................................................................................ FH.134
  Death’s Dominion .................................................................................................................... TMW.8, 45
  Deathly Haze, A (Necromancy spell) ....................................................................................... VA.135
  Deaths of Sentinels and other superheroes, greatly exaggerated .......................................... CU.16
  Deathtraps (genre element)..................................................................................................... PH.13-14; DCTAS.19; CH.121-22
  Debating, function of Persuasion............................................................................................. TUS.251
  Decadent Lemurians ............................................................................................................... HL.119
  Decay ...................................................................................................................................... GC.103
  Decelerating ............................................................................................................................ SDK.40
  Deceleration ............................................................................................................................ 5ER.122, 364; HCH.25; TUV.22, 177, 179-80; USP.27, 205-
  06
  Deceleration, Enhanced (example equipment) ....................................................................... TUV.148
  Deception and misdirection, tactics for .................................................................................... VPR.170
  Deceptive Form ....................................................................................................................... FHG2.54
  Decibelle (teen heroine with sonic powers, leader of Nova).................................................... TC.107; CU.68-69, 125
  Declaration Of Secession ........................................................................................................ AW.15
  Decoding codes and ciphers ................................................................................................... TUS.160
  Decomposition of bodies ......................................................................................................... DC.169; TUS.182
  
  The.Ultimate.Index.
  85
  Decompression sickness ......................................................................................................... USP.247
  Decorate Armor ....................................................................................................................... FHG2.91
  Decorate Weapon .................................................................................................................... FHG2.91
  Decreased Acceleration/Deceleration (Limitation)................................................................... USP.30
  Decreased Re-use Duration (Advantage) ............................................................................... 5ER.188
  Decreased STUN Multiplier (Limitation) .................................................................................. 5ER.194-95
  Decreasing Knockback ............................................................................................................ HCH.126
  Decreator ................................................................................................................................. TMW.9
  Decrypting codes and ciphers ................................................................................................. TUS.160
  Decryption (optional form of Cryptography)............................................................................. TUS.165
  DECV....................................................................................................................................... 5ER.17, 374
  DECV Checklist ....................................................................................................................... TUM.247
  DECV-targeted Powers ........................................................................................................... 5ER.101
  Dedicated Stamina (Super-Skill) ............................................................................................. DC.141
  Dedicated Warrior (Video Game character archetype)............................................................ NH.22
  Deduction (Skill) ...................................................................................................................... 5ER.57; SDK.26; DCTAS.11; UMY.32; TUS.166
  Deduction (Skill), using ............................................................................................................ PH.357-58
  Deduction, dealing with ........................................................................................................... DC.325
  Deductive Observation (example power) ................................................................................ 5ER.231
  Deductive Observation (Super-Skill) ....................................................................................... DC.133
  Dee, Dr. John........................................................................................................................... UMY.28, 214
  Dee, John ................................................................................................................................ CU.7
  Deel, Jessa .............................................................................................................................. VA.56
  Deel, Kurdy .............................................................................................................................. VA.56
  Deel, Parly ............................................................................................................................... VA.56
  Deep Cover (Perk)................................................................................................................... 5ER.81; TE.126
  Deep Freeze ............................................................................................................................ USPD1.109
  Deep Mental Shift (Adder) ....................................................................................................... TUM.76
  Deep Package Deal................................................................................................................. FH.47
  Deep Telepathic Probe (example power) ................................................................................ SH.255
  Deep-Eyed People .................................................................................................................. AB1.41
  Deep-Sea Adaptation (power) ................................................................................................. UMM.87; USPD1.27
  Deer ......................................................................................................................................... HSB.150-51; VB.21
  Deer (Animal Handler category) .............................................................................................. TUS.81
  DEF ......................................................................................................................................... 5ER.17
  DEF and BODY of objects in Star Hero ................................................................................... SH.286
  Defections from Human ranks ................................................................................................. AW.23
  Defective Detective Package Deal .......................................................................................... PH.230
  Defender (powered armor hero, founder of the Champions)................................................... CU.24, 26, 57; CH.182-84; MC.93; SDK.102-04, 117; EV.62
  Defender 2000 ......................................................................................................................... GC.24
  Defender 3000 ......................................................................................................................... GC.29, 45, 144
  Defender-Of-Forest’s Claws (example power) ........................................................................ 5ER.304
  Defenders of Justice ................................................................................................................ HL.12; VB.45
  Defenders Of Justice (Golden Age hero team)........................................................................ CU.11-12, 22, 86
  Defending ................................................................................................................................ TUV.182
  Defending in space combat ..................................................................................................... SH.216-20
  Defense (DEF)
   
  Generally .......................................................................................................................... 5ER.17, 39
   
  Base Characteristic ........................................................................................................... 5ER.465
   
  Characteristic for objects .................................................................................................. SDK.19
   
  Vehicle Characteristic ....................................................................................................... 5ER.463; TUV.12
  Defense against exterior effects .............................................................................................. TUV.117
  Defense Attorney ..................................................................................................................... EV.34
  Defense equipment for Vehicles .............................................................................................. TUV.135
  Defense Expert, Superhuman ................................................................................................. EV.76
  Defense Field Belt ................................................................................................................... G&G.129
  Defense Fleet .......................................................................................................................... AW.12, 58, 71
  Defense Maneuver (Skill) ........................................................................................................ 5ER.57; HCH.48; UMM.15; TUV.18, 220; TUS.168
  Defense Of The Defenders ...................................................................................................... FHG2.31
  Defense Powers ...................................................................................................................... 5ER.110, 114, 150-51, 175; SDK.39; DC.93; FH.109; GC.13; 
  SH.52; TUB.33; TUV.22; UMY.45; TUM.78
  Defense Spells ........................................................................................................................ TMW.79
  Defense technology ................................................................................................................. SH.155-57
  Defense, Department of .......................................................................................................... CU.39-43
  Defense, use of CSLs.............................................................................................................. TUS.120
  Defenses
   
  And STUN damage ........................................................................................................... FH.162
   
  Applying to reduce damage .............................................................................................. 5ER.10
   
  For space vehicles ............................................................................................................ SH.197-99
   
  Personal ............................................................................................................................ ST.18; TE.144-47
   
  Starship ............................................................................................................................. ST.58; TE.165-67
  Defenses to crimes .................................................................................................................. CU.49
  Defensive Actions, Aborting to ................................................................................................. 5ER.17, 361-62; HCH.21, 23
  Defensive Airjets (example equipment) ................................................................................... TUV.26
  Defensive Assault (Mental Maneuver) ..................................................................................... TUM.252
  
  86.
  Hero.System.5th.Edition
  Defensive Cape ....................................................................................................................... G&G.134
  Defensive Cerebral Blast (Mental Maneuver).......................................................................... TUM.252
  Defensive Coatings (example equipment)............................................................................... TUV.136
  Defensive Concentration (Mental Maneuver) .......................................................................... TUM.254
  Defensive Control (power) ....................................................................................................... TUM.145
  Defensive Effort (Mental Maneuver) ........................................................................................ TUM.254
  Defensive Ego (power) ............................................................................................................ TUM.101
  Defensive Equipment .............................................................................................................. DC.269; EG.152; VPR.114
  Defensive Focus (Mental Maneuver)....................................................................................... TUM.254
  Defensive Gadgets .................................................................................................................. CH.117-18; G&G.70-101; PH.326
  Defensive items ....................................................................................................................... DSD.140
  Defensive magic, balancing..................................................................................................... FH.248
  Defensive Maneuver (Vehicle Maneuver)................................................................................ TUV.179
  Defensive Mask (gadget)......................................................................................................... TUM.213; G&G.139
  Defensive Mind Bar (Mental Maneuver) .................................................................................. TUM.252
  Defensive Mind Lock (Mental Maneuver) ................................................................................ TUM.252
  Defensive Powers.................................................................................................................... TUB.68
  Defensive Shield (Mental Maneuver) ...................................................................................... TUM.254
  Defensive Stand (Mental Maneuver) ....................................................................................... TUM.254
  Defensive Strike (Combat Maneuver) ..................................................................................... 5ER.399; SDK.27, 95-96
  Defensive Super-Skills ............................................................................................................ DC.124
  Defensores de Méjico .............................................................................................................. CU.See “Mexican Defenders”
  Defining “Superhuman” ........................................................................................................... CU.28
  Deflecting Disk (spell) .............................................................................................................. TMW.79
  Deflection................................................................................................................................. 5ER.See “Missile Deflection & Reflection”
  Deflection Orb.......................................................................................................................... G&G.99
  Deflector Field (example equipment)....................................................................................... TUV.141
  Deflector Field (example technology) ...................................................................................... SH.199
  Deformation energy ................................................................................................................. USP.240
  Deft Fingers ............................................................................................................................. FHG2.85
  Deft Jinking (example power) .................................................................................................. TUV.220
  Deftness Of The Raccoon ....................................................................................................... FHG2.124
  Degradation of traps ................................................................................................................ FH.361
  DeGraff, Jennifer (example PC) .............................................................................................. SH.299-300
  Degree of failure ...................................................................................................................... TUS.17
  Degree of success ................................................................................................................... TUS.15
  Degrees of Complementariness .............................................................................................. TUS.21
  DeGrelle, Léon ........................................................................................................................ PH.172
  Dehlanth .................................................................................................................................. WoE.128
  Dehydrate ................................................................................................................................ USPD1.243
  Dehydration ............................................................................................................................. 5ER.438
  Deimos .................................................................................................................................... SH.103
  Deinonychus ............................................................................................................................ HSB.153-54
  Deities...................................................................................................................................... UMY.19, 198
  Deity (Fringe Benefit)............................................................................................................... UMY.42; TMW.92
  Dekkar, Dr. Dale (evil scientist)................................................................................................ MC.14-15
  Dekkar, Dr. Miles (the Monster Maker) .................................................................................... UDOF.10-11
  del’Scafidi, Ernesto (chef)........................................................................................................ MC.43
  Delacroix Mansion ................................................................................................................... DSD.126
  DeLaCruz, Armando ................................................................................................................ VB.54
  Delayed An Action ................................................................................................................... 5ER.17
  Delayed Effect (Power Advantage) .......................................................................................... 5ER.255; UMY.59; TUV.28; FH.125-26; SH.59
  Delayed Phase (form of Extra Time) ....................................................................................... 5ER.291
  Delayed Return Rate (Advantage) .......................................................................................... 5ER.111; SDK.38
  Delgeth .................................................................................................................................... MMM.16
  Delgato, Gen. Esteban ............................................................................................................ AW.7, 150
  Delhi ........................................................................................................................................ PH.208
  Delhi-Bengal ............................................................................................................................ AW.38; GC.31; TE.68
  Deliberate acts (source of Disadvantages).............................................................................. UMY.67
  Delicate Kick Of Han Chen, The (example power) .................................................................. CH.73-74
  Delima (substyle of Pentjak-Silat)............................................................................................ UMA.51
  Delivering babies, function of Paramedics .............................................................................. TUS.246
  Deliverywoman, Teleporting .................................................................................................... EV.94
  Dell  .......................................................................................................................................... PH.8
  Delphi (sample character) ....................................................................................................... TUM.221
  Délog ....................................................................................................................................... AB2.131
  Delorean DMC-12.................................................................................................................... HSVS.16
  Deloss (Empyrean) .................................................................................................................. CU.132
  Delphi ...................................................................................................................................... UMY.203
  Delphi (hero, killed by Takofanes) ........................................................................................... CU.102
  Delphine Sonar (power)........................................................................................................... UMM.88; USPD1.28
  Delphinus Shipping.................................................................................................................. MC.47
  Delphinus Shipping Lines ........................................................................................................ VB.50
  Delta Force Package Deal....................................................................................................... DC.53
  Delta Pavonis .......................................................................................................................... AW.37
  
  The.Ultimate.Index.
  87
  Delta Vio .................................................................................................................................. WoE.37-38
  Delta-class villains, as rated by Superhuman Survey ............................................................. CU.39
  Delta-V..................................................................................................................................... SH.188; TUV.87
  Deltarion’s Word Of Lucidity .................................................................................................... FHG1.116
  Delth, Exalted .......................................................................................................................... TMW.103
  Delusion (holotechnology-using VIPER supervillain, assigned to Miami Nest) ....................... VPR.92, 136
  Demesne Table ........................................................................................................................ FH.101
  Demeter (Greco-Roman goddess) .......................................................................................... UMY.203
  Demigods ................................................................................................................................ TMW.33, 62
  DeMille, Cecil B. ...................................................................................................................... PH.132
  Demi-Planes ............................................................................................................................ TMW.8
  Demographics ......................................................................................................................... FH.295; HC.16
  Demographics of superhumanity ............................................................................................. CH.28-29; CU.31-33
  Demoiselle Nocturne ............................................................................................................... DSD.20, 56
  Demolisher’s Eye (brick power) ............................................................................................... TUB.55
  Demolitions (Skill) .................................................................................................................... 5ER.58; SDK.26; DC.70; SH.41; FH.87; TUS.170
  Demolitions Specialist Package Deal ...................................................................................... VPR.52
  Demolitions, underwater .......................................................................................................... HCH.158; HL.36
  DEMON ................................................................................................................................... CU.21, 23-25, 66, 69, 72, 83,  108-10, 124, 127-28, 140-44;  
  CKC.54, 58, 145, 170, 181, 183,  187, 191-93, 199; HL.87, 
  97;  MC.56, 97; TMW.53, 68; TC.110;  UDOF.70; VB.61, 90, 
  130; VPR.12, 172
  DEMON 3000 .......................................................................................................................... DSD.156
  DEMON and the Mystic World ................................................................................................. DSD.154
  Demon Armor (enchanted item) .............................................................................................. DSD.140
  DEMON around the world ....................................................................................................... DSD.125
  Demon Bones .......................................................................................................................... DSD.139
  Demon Brides .......................................................................................................................... UMY.209
  DEMON Genre by Genre ........................................................................................................ DSD.156
  Demon Hound ......................................................................................................................... HSB.62-63
  Demon People ......................................................................................................................... AB1.47
  Demon Prince, Foulness ......................................................................................................... HSB.57-58
  Demon Prince, Guile ............................................................................................................... HSB.58-59
  Demon Prince, Power.............................................................................................................. HSB.59-60
  Demon Prince, Strength .......................................................................................................... HSB.60-61
  Demon Servitor........................................................................................................................ CKC.35
  Demon Steed........................................................................................................................... HSB.63-64
  Demon Wings (enchanted item) .............................................................................................. DSD.141
  Demon, Greater ....................................................................................................................... HSB.56-57
  Demon, Lesser ........................................................................................................................ HSB.54-56
  Demon’s-Head Staff ................................................................................................................ FHG1.128
  Demon-Bear Shirt (enchanted item) ........................................................................................ DSD.140
  Demon-bound .......................................................................................................................... DSD.92
  Demon-Summoning Spell (example power) ............................................................................ 5ER.256
  Demonflame Incident............................................................................................................... DSD.19; VPR.12
  Demonhames .......................................................................................................................... DSD.116
  Demonhorde Spell (example power) ....................................................................................... 5ER.223
  Demonhunter’s Eye ................................................................................................................. FHG1.257
  Demonic animals ..................................................................................................................... TMW.27
  Demonic Frenzy (Black Magic spell) ....................................................................................... VA.125
  Demonic Vampires .................................................................................................................. UMY.211
  Demonling ............................................................................................................................... HSB.51
  Demonologist, the.................................................................................................................... TMW.54, 58; AA.22
  Demons (motorcycle gang) ..................................................................................................... DSD.17
  Demons and devils
   
  Generally .......................................................................................................................... UMY.21, 184; TMW.27; MMM.18; VA.124-25, 175
   
  (element of Fantasy) ......................................................................................................... FH.27
   
  Blood Demon .................................................................................................................... MMM.18
   
  Dracodemon Demon ......................................................................................................... MMM.19
   
  Erinyes .............................................................................................................................. MMM.20
   
  Filipino .............................................................................................................................. AB2.97-98, 101-02
   
  Iron Demon ....................................................................................................................... MMM.22
   
  Serpent Demon ................................................................................................................. MMM.23
   
  Spider Demon ................................................................................................................... MMM.24
   
  War Demon ....................................................................................................................... MMM.25
  Demons, the (motorcycle gang) .............................................................................................. DSD.17, 127
  deMorphant, Giles (Black Paladin) .......................................................................................... CKC.126-27
  deMorphants............................................................................................................................ TMW.50-51
  Dempsey, Jack ........................................................................................................................ PH.132, 157
  Denardi, Guillermo................................................................................................................... VB.129
  Denbrose, Alarch ..................................................................................................................... NKN.115
  Deneb ...................................................................................................................................... AW.15, 39; SH.74, 78, 108
  Denebian Hook ........................................................................................................................ AW.28, 51
  Denebians ............................................................................................................................... AW.28, 39; GC.39
  Deng Forest ............................................................................................................................. AB1.41
  
  88.
  Hero.System.5th.Edition
  Deng, Lord Zhu........................................................................................................................ TE.58
  Denial of power (element of Fantasy)...................................................................................... FH.27
  Denizens of the Mystic World .................................................................................................. UMY.180
  Denney, Dr. Gary  (Doctor For Injured Superheroes) .............................................................. EV.67
  Dense atmospheres ................................................................................................................ SH.87
  Density Alteration (example special effect) .............................................................................. 5ER.96
  Density Alteration (special effect), underwater ........................................................................ HL.37; HCH.159
  Density Alteration Powers........................................................................................................ USPD1.55
  Density Changer (type of Minor Metamorph) .......................................................................... UMM.7
  Density Decrease .................................................................................................................... UMM.20
  Density Decrease (power) ....................................................................................................... UMM.136; USPD1.60
  Density Enhancement (power) ................................................................................................ UMM.116; TUB.80; USPD1.55
  Density Increase
   
  (Power) Generally ............................................................................................................. 5ER.146; SDK.47; NH.32; UMM.18; TUB.36
   
  (Power) Effect on fastball special ..................................................................................... TUB.101; HCH.137
   
  Powers .............................................................................................................................. UMM.116
   
  Resisting Throws with ....................................................................................................... HCH.91
  Density of characters ............................................................................................................... 5ER.146-47
  Density of populations ............................................................................................................. FH.295
  Density Powers........................................................................................................................ TUB.80
  Density, planetary .................................................................................................................... SH.83
  Dental records ......................................................................................................................... DC.168
  Dental records, Forensic Medicine and ................................................................................... TUS.181
  Deny permission, function of Bureaucratics ............................................................................ TUS.105
  Deny The Solid World (example power/spell) ......................................................................... UMY.114
  Deny/arrange appointments or meetings, function of Bureaucratics ....................................... TUS.106
  Department 17 ......................................................................................................................... CU.129
  Department Of Alien Relations ................................................................................................ AW.36
  Department of Defense ........................................................................................................... CU.24, 39-43
  Department of Defense, Justice, and State ............................................................................. CH.32-3
  Department Of Economic Policy.............................................................................................. AW.37
  Department of Justice.............................................................................................................. CU.43-45
  Department of Superhuman and Paranormal Affairs ............................................................... MC.68; CU.36
  Dependence (Disadvantage) ................................................................................................... 5ER.144, 188, 330; SDK.77; FH.139, 353; SH.62, 274; 
  PH.359; DC.101,  327; UMY.68; TUV.32; USP.55; TUM.84
  Dependent NPC ...................................................................................................................... 5ER.157; FH.139, 354; SH.62, 274; UMA.135
  Dependent NPC (Disadvantage) ............................................................................................. 5ER.332; SDK.77; HSB.18; CH.65, 156; DC.101, 327; 
  GC.18; NH.75-76; PH.261, 359; TUB.47; TUV.32, 225; 
  UMY.69
  Depends On Character’s Knowledge (Limitation) ................................................................... TUM.37
  Depression .............................................................................................................................. VB.13
  Depression, the ....................................................................................................................... PH.142
  Depth Charges (example equipment)...................................................................................... TUV.133-34
  Deputy mayors ........................................................................................................................ HC.92
  Der Westgote (example character) .......................................................................................... TUB.122
  Deradoc’s Spell Of The Razor’s Edge ..................................................................................... FHG1.84
  Dereketh’s Catapult ................................................................................................................. FHG1.74
  Dereketh’s Touch Of The Gargoyle ......................................................................................... FHG1.196
  Dereliction (example power/spell) ........................................................................................... UMY.151
  Derendon ................................................................................................................................. WoE.81
  Dermond, Senator ................................................................................................................... TE.10
  Dervishes................................................................................................................................. PH.195
  Descender, the ........................................................................................................................ VA.31
  Descending Hierarchy ............................................................................................................. DSD.See Archdemons; TMW.25, 27; UMY.185
  Descheppes, Pvt. Yvette ......................................................................................................... VB.71
  Deschesne, Deano (comic book artist).................................................................................... MC.39
  Describing Mental Combat ...................................................................................................... TUM.251
  Desensitization (power) ........................................................................................................... UMM.97; USPD2.12
  Desert agents .......................................................................................................................... VPR.52
  Desert Cat (Saudi Arabian hero) ............................................................................................. VPR.38-39; CU.74
  Desert Dragon ......................................................................................................................... GC.105
  Desert hospitality and customs................................................................................................ PH.195
  Desert’s Teeth .......................................................................................................................... VA.50, 73, 79
  Deserts, Survival environment category .................................................................................. TUS.312
  Design Considerations of the HERO System .......................................................................... 5ER.558
  Designing Dimensions ............................................................................................................. UMY.78
  Designing for power................................................................................................................. CH.133-34
  Designing Martial Arts Styles ................................................................................................... UMA.88
  Designing New Martial Arts ..................................................................................................... UMA.88-103
  Designing Pulp adventures...................................................................................................... PH.351
  Designing Pulp villains............................................................................................................. PH.372
  Desmond, Gilbert..................................................................................................................... MM.169
  Desolate Coast ........................................................................................................................ VA.83, 87
  Desolate Plain ......................................................................................................................... VA.133
  
  The.Ultimate.Index.
  89
  Desolidification (Power) ........................................................................................................... 5ER.147, 175, 224; SDK.47; UMA.122; UMM.22; USP.47; 
  TUM.28, 73
  Desolidification, effect on Fastball Special .............................................................................. HCH.137; TUB.101
  Desperation Blow (new Talent) ................................................................................................ VA.109
  Despicable Priest (NPC archetype) ......................................................................................... FH.376
  Dessart, Lieutenant Martin (Police Detective) ......................................................................... EV.40
  Dessicate ................................................................................................................................. USPD1.87
  Dessication Field ..................................................................................................................... USPD2.57
  Destin (nearby city).................................................................................................................. VB.28
  Destitute income ...................................................................................................................... 5ER.84
  Destroid ................................................................................................................................... CKC.18
  Destronomer (1970s Nest Leader) .......................................................................................... VPR.11
  Destroyer Agents (Standard, Heavy Combat) ......................................................................... CKC.16-18
  Destroyer, Dr............................................................................................................................ MC.18-19; VPR.11, 171, 174
  Destroyer, weight of ................................................................................................................. 5ER.34
  Destroyers ............................................................................................................................... ST.72
  Destroyers, guidelines for designing ....................................................................................... TUV.59
  Destroying the world ................................................................................................................ CH.50-51, 122-23
  Destruction on a galactic scale ................................................................................................ GC.142
  Destructo-Man (type of agent) ................................................................................................. VPR.67
  Destruga (Dr. Destroyer’s artificial island) ............................................................................... CU.25-26, 98
  Detached (metamorph personality) ......................................................................................... UMM.10
  Detached Eyes (power) ........................................................................................................... UMM.103
  Detached Telepath, the (mentalist personality) ....................................................................... TUM.8
  Details, ignoring ....................................................................................................................... TUS.68
  Detect ...................................................................................................................................... 5ER.352; HCH.11
  Detect (Enhanced Sense) ....................................................................................................... 5ER.162
  Detect (Power)......................................................................................................................... SDK.49
  Detect Air Purity ....................................................................................................................... USPD2.8
  Detect Animals......................................................................................................................... FHG1.35
  Detect Dwarves ....................................................................................................................... FHG1.35
  Detect Emotions (power) ......................................................................................................... TUM.121; USPD1.85
  Detect Enemies ....................................................................................................................... FHG1.36
  Detect Evil (example paladin power) ....................................................................................... FH.71
  Detect Gold.............................................................................................................................. FHG1.35
  Detect Illusion .......................................................................................................................... FHG1.184
  Detect Invisibility ...................................................................................................................... FHG1.185; USPD1.128
  Detect Lie (Enhanced Sense).................................................................................................. TUM.63
  Detect Lies............................................................................................................................... FHG1.35
  Detect Life ............................................................................................................................... FHG1.162
  Detect Life Force ..................................................................................................................... FHG1.36
  Detect Lost Objects ................................................................................................................. FHG1.36
  Detect Magic............................................................................................................................ FHG1.221; UMY.49
  Detect Magic (Enhanced Sense) ............................................................................................. FH.113
  Detect Magic Scroll (example enchanted item) ....................................................................... FH.284
  Detect Magic Spell (example power) ....................................................................................... SDK.49
  Detect Metals........................................................................................................................... FHG1.35
  Detect Mind (Enhanced Sense)............................................................................................... TUM.63
  Detect Minds (power) .............................................................................................................. TUM.163; USPD1.161
  Detect Monsters ...................................................................................................................... FHG1.35
  Detect Necromancy ................................................................................................................. FHG1.35
  Detect Non-Humans ................................................................................................................ FHG1.35
  Detect Plants ........................................................................................................................... FHG1.35
  Detect Poison .......................................................................................................................... FHG1.35
  Detect Scrying ......................................................................................................................... FHG1.35
  Detect Traps ............................................................................................................................ FHG1.35
  Detect Treasure (Sample Spell) .............................................................................................. 5ER.289; FHG1.36
  Detect Undead......................................................................................................................... FHG1.35
  Detecting Acting....................................................................................................................... TUS.73
  Detecting forgeries, function of Forgery .................................................................................. TUS.193
  Detecting metamorphs ............................................................................................................ UMM.212
  Detective (subgenre) ............................................................................................................... PH.22, 348
  Detective Package Deal .......................................................................................................... PH.228
  Detective Work (Skill Combinations) ....................................................................................... TUS.8
  Detective, Police ...................................................................................................................... EV.40
  Detective, Private .................................................................................................................... EV.39
  Detectives ................................................................................................................................ HC.140
  Deterioration of continuing-effect Mental Power, preventing ................................................... TUM.22
  Deterioration of Mental Powers ............................................................................................... 5ER.117-18
  Determining Damage............................................................................................................... 5ER.403-21; SDK.97-99; HCH.104; TUB.97; TUV.188; 
  TUM.249
  Determining Guilt ..................................................................................................................... VA.27
  Detonating cord (explosive) ..................................................................................................... DC.258; EG.122
  Detonating explosives ............................................................................................................. DC.257
  Detonation Ray (Weird Science gadget) ................................................................................. PH.319
  
  90.
  Hero.System.5th.Edition
  Detroit ...................................................................................................................................... CU.26, 56, 76-80
  Detroit Day............................................................................................................................... MC.44
  Detroit River............................................................................................................................. MC.21
  Detroit River Gondola .............................................................................................................. MC.25, 93
  Detroit River Tunnel ................................................................................................................. MC.24-25, 93
  Detroit, destruction of .............................................................................................................. TC.47
  Detweiler, Frank (Nest Leader)................................................................................................ VPR.12
  Deuce (PSI supervillain) .......................................................................................................... CKC.90, 100; GC.73; MC.108
  Dev  .......................................................................................................................................... MMM.26
  DeValiere, Admiral Marissa ..................................................................................................... TE.8-9
  Devaliere, Claude .................................................................................................................... AW.44, 61, 71, 76, 151-52
  DeValiere, Count Ivan .............................................................................................................. TE.12, 14
  DeValiere, Countess Elena ...................................................................................................... TE.12
  DeValiere, Grand Duke Richard .............................................................................................. TE.12
  Devaliere, Marissa ................................................................................................................... AW.24, 75; GC.26
  DeValiere, Ricardo ................................................................................................................... TE.9-10
  DeValiere, Vincent ................................................................................................................... TE.14-15
  DeValiere-Rodriguez, Richard ................................................................................................. TE.199
  Deva (type of nat) .................................................................................................................... AB2.109
  Devas ...................................................................................................................................... TMW.33
  Devastator ............................................................................................................................... CU.57
  Devastator (sample supervillain) ............................................................................................. CH.196-98; EU.72
  Devereaux, Bertrand (example villain) .................................................................................... SH.308-09
  Devi ......................................................................................................................................... AB1.60
  Devi, Rachandra (nanotechnologist) ....................................................................................... MC.45
  Device Malfunction Table ......................................................................................................... 5ER.449
  Devices .................................................................................................................................... GC.19
  Devices (special effect), underwater ....................................................................................... HL.39
  Devices, broken ....................................................................................................................... 5ER.449
  Devices, metamorphic ............................................................................................................. UMM.238
  Devices, OCV penalty to hit..................................................................................................... HCH.62
  Devil Conjuration ..................................................................................................................... FHG1.217
  Devil Dog ................................................................................................................................. DSD.110
  Devil In Mind, the (type of Demon-Bound) .............................................................................. DSD.93
  Devil’s Advocate, the (type of Morbane) .................................................................................. DSD.99
  Devil’s Advocates .................................................................................................................... TMW.54, 58
  Devil’s Island ........................................................................................................................... PH.167
  Devil’s Member ........................................................................................................................ DSD.127
  Devil’s Night ............................................................................................................................. MC.44
  Devil-Trap Bowls (magical/wondrous item) ............................................................................. UMY.215
  Devils ....................................................................................................................................... UMY.184
  Devils, generally ...................................................................................................................... TMW.27
  Devolution/Evolution ................................................................................................................ USPD1.260
  Devolutionizer Ray .................................................................................................................. G&G.12
  Devoted (Advantage)............................................................................................................... 5ER.225
  Devoted To Justice (Psychological Limitation) ........................................................................ DC.103
  DeVries, William ...................................................................................................................... VPR.9-11
  Dew Chemical Company ......................................................................................................... MC.51; VB.51
  Dew Chemicals........................................................................................................................ CU.81
  Dewas...................................................................................................................................... AB1.63
  Dewey, Thomas ....................................................................................................................... PH.129, 158-59
  Dewi Nagagini ......................................................................................................................... AB1.106
  DeWird, Hugo .......................................................................................................................... HL.107
  DeWitt Museum of Fine Art...................................................................................................... CKC.131
  DEX 1 or less, effect on DCV .................................................................................................. HCH.37
  DEX Rolls, armor and .............................................................................................................. FH.197
  Dexterity (DEX) (Characteristic)
   
  Generally .......................................................................................................................... 5ER.17, 36, 373; SDK.17; DC.59; PH.253; TUB.27; SH.39; 
  NH.25; FH.80; USP.14-16; TUM.11
   
  Vehicle Characteristic ....................................................................................................... 5ER.462; TUV.10
   
  Effective ............................................................................................................................ TUV.171, 181
  Dezioun ................................................................................................................................... VA.89
  DGI (Cuban intelligence agency)............................................................................................. DC.42
  DGSE (French intelligence agency) ........................................................................................ DC.42
  Dhampir ................................................................................................................................... UMY.211
  Dharma .................................................................................................................................... AB2.130
  Dharmapala (type of demon) ................................................................................................... UMY.189; AB2.130, 134
  Dhormac Redhand .................................................................................................................. VA.76
  Dhrana ..................................................................................................................................... AB2.59
  DI  .......................................................................................................................................... 5ER.17
  DI Demographics Research, Inc.............................................................................................. VPR.42
  DIA (United States intelligence agency) .................................................................................. DC.45
  Diablo Robotico, El .................................................................................................................. MM.123
  Diabolical Laugher, the (type of Morbane)............................................................................... DSD.99
  Diadem .................................................................................................................................... HL.28; TC.47
  
  The.Ultimate.Index.
  91
  Diadem (New York City heroine, member of the Sentinels) .................................................... CU.68
  Diagnostic Room and Medical Center ..................................................................................... TC.57
  Diagnostic System (example equipment) ................................................................................ TUV.152
  Diameter, planetary ................................................................................................................. SH.83
  Diamond .................................................................................................................................. HL.25, 51, 59
  Diamond (hero, formerly of the Fabulous Five, member of the Sentinels) .............................. CU.13, 17, 68
  Diamond mining....................................................................................................................... PH.194
  Diamondback (VIPER supervillain) ......................................................................................... VPR.139; USPD1.8; CU.112
  Diaprepes ................................................................................................................................ HL.7
  Diario ....................................................................................................................................... VB.37
  Diaz, Porfirio ............................................................................................................................ PH.163
  Dice
   
  Generally .......................................................................................................................... 5ER.7
   
  Games, playing/cheating at with Gambling ...................................................................... 5ER.59
   
  Games, Gambling and ...................................................................................................... TUS.196
   
  Half or partial, for Attack Powers ...................................................................................... 5ER.114
   
  Rolling and/or counting ..................................................................................................... 5ER.9, 370, 403
   
  Rolls, Heroic Action Points and ......................................................................................... PH.362
   
  To roll for damage ............................................................................................................. HCH.104
   
  What to roll ........................................................................................................................ SDK.6, 7, 90
  Dice Hole, the .......................................................................................................................... VA.47
  Didn’t Work, Did It? .................................................................................................................. USPD2.78
  Dietrich, Marlene ..................................................................................................................... PH.132
  Differential Analyzer ................................................................................................................. TUS.126
  Differentiation of damage or throwing distance ....................................................................... TUB.8, 16
  Differentiation of effect ............................................................................................................. TUM.22
  Difficult To Alter (Limitation) ..................................................................................................... 5ER.191
  Difficult To Dispel ..................................................................................................................... FH.126
  Difficult To Dispel (Advantage) ................................................................................................ 5ER.256; TUM.80
  Difficult To Operate (Limitation for Movement) ........................................................................ TUV.15
  Difficulty of task (Routine, Easy, Difficult, etc.) as Skill Modifier .............................................. 5ER.45; TUS.32
  Dig Trench ............................................................................................................................... FHG2.90
  Digger aliens............................................................................................................................ SH.117
  Digging up dirt on society folk, function of High Society .......................................................... TUS.201
  Digitak (gadgeteer hero, killed by Mechanon) ......................................................................... CU.57
  Digital phones, Systems Operation and .................................................................................. TUS.323
  Digitoxin (poison) ..................................................................................................................... EG.140
  Dignidad .................................................................................................................................. DC.294
  Dilettante (Skill Combinations) ................................................................................................ TUS.8
  Dilettante Package Deal .......................................................................................................... PH.232
  Dillinger, John .......................................................................................................................... PH.129
  Dilmun ..................................................................................................................................... UMY.170, 172
  Dim Bulb .................................................................................................................................. AW.45
  Dim mak (death touch) ............................................................................................................ UMA.123
  Dimension Gate (speedster power) ......................................................................................... USP.107
  Dimension lords ....................................................................................................................... UMY.84-85
  Dimension types ...................................................................................................................... UMY.78
  Dimension, another (Base location) ........................................................................................ 5ER.465-66
  Dimension-Shifter Ray............................................................................................................. G&G.58
  Dimension-Walking (example power) ...................................................................................... USPD1.66; USP.107
  Dimensional (Sense Modifier) ................................................................................................. 5ER.164; TMW.92
  Dimensional Access (Perk)...................................................................................................... UMY.39
  Dimensional Army (example power) ........................................................................................ USPD1.67; USP.114
  Dimensional Bypass (example power) .................................................................................... USPD1.67; USP.115
  Dimensional contact and travel ............................................................................................... UMY.88
  Dimensional function ............................................................................................................... UMY.75
  Dimensional Invasions............................................................................................................. UMY.92
  Dimensional Manipulation (example special effect) ................................................................ 5ER.96
  Dimensional Manipulation Powers .......................................................................................... USPD1.61
  Dimensional Missile (example technology) ............................................................................. SH.158; EG.180
  Dimensional navigation ........................................................................................................... UMY.36, 88; TUS.240
  Dimensional Point Defense ..................................................................................................... USPD1.65
  Dimensional Portal Defense (speedster power) ...................................................................... USP.112
  Dimensional purpose ............................................................................................................... UMY.74
  Dimensional Rip (example power)........................................................................................... USPD1.62; USP.109
  Dimensional Shunt Field (example power/gadget) .................................................................. USPD1.65; G&G.99; USP.113
  Dimensional Transit (example power) ..................................................................................... USPD1.65; USP.113
  Dimensional Trap (example power) ......................................................................................... USPD1.62; USP.110
  Dimensional Travel Powers ..................................................................................................... USP.107
  Dimensional Traveler (character archetype)............................................................................ USP.10
  Dimensional Vault (example power) ........................................................................................ USPD2.41; USP.115
  Dimensional Window (example power) ................................................................................... USPD1.66; USP.114
  Dimensions
   
  Generally .......................................................................................................................... CU.96; UMY.74; SH.70
   
  Affecting ............................................................................................................................ 5ER.268
  
  92.
  Hero.System.5th.Edition
   
  Alternate ........................................................................................................................... CH.53
   
  Traveling to ....................................................................................................................... 5ER.171
  Dimensions of Vehicle, Size and ............................................................................................. TUV.8
  Diminished Eating (Power, form of Life Support)..................................................................... 5ER.198; SDK.55
  Diminished Sleep (Power, form of Life Support)...................................................................... 5ER.198; SDK.55
  Diminution (power) .................................................................................................................. UMM.155; USPD1.180
  Diminutive (Template) .............................................................................................................. HSB.26
  Dinesin, Isak ............................................................................................................................ PH.192
  Dinglingmin .............................................................................................................................. AB1.42
  Dingo ....................................................................................................................................... HSB.188
  Dinosaur, Giant ........................................................................................................................ HSB.199
  Dinosaurs ................................................................................................................................ HSB.152-59
  Diomedes ................................................................................................................................ DCP.25
  Dionysus (Greco-Roman god) ................................................................................................. UMY.192, 203; TMW.63
  Diophoros, Stephen ................................................................................................................. UDOF.45
  Diplomat Package Deal ........................................................................................................... PH.233; TE.107; SH.33
  Diplomat’s Child Package Deal ............................................................................................... PH.251
  Diplomatic and Administrative Corps ....................................................................................... UDOF.41
  Diplomatic immunity ................................................................................................................ UDOF.27; CU.49
  Diplomatic Immunity (Fringe Benefit) ...................................................................................... 5ER.82; TUV.20
  Diplomatic parties .................................................................................................................... HC.59
  Diplomatic scene ..................................................................................................................... HC.100
  Diplomats, High Society and ................................................................................................... TUS.200
  Direct Current Paralysis........................................................................................................... USPD1.76
  Directed Knockback................................................................................................................. CH.153
  Directorate Black-12 (Soviet superhuman soldier program).................................................... CU.59, 72-73
  Directorate, the ........................................................................................................................ TE.67, 199
  Diren ........................................................................................................................................ AB1.43
  Dirigibles .................................................................................................................................. PH.See “Airships”
  Dirt (per hex), DEF and BODY of ............................................................................................ 5ER.448
  Dirty Infighting (Martial Arts style) ............................................................................................ 5ER.401; HCH.97
  Dirty Infighting/Fisticuffs/Cinematic Brawling ........................................................................... UMA.23
  Dirty, Poorly-Lit Place For Books, A ......................................................................................... VB.53, 119
  Dis Armament (example character) ......................................................................................... UMM.191
  Disabling .................................................................................................................................. 5ER.417; HCH.121; DC.186; FH.158; NH.59; TUV.207; 
  TUM.249
  Disabling Attacks ..................................................................................................................... HCH.100; UMA.156
  Disabling bugs, function of Bugging ........................................................................................ TUS.96
  Disabling electronic devices, function of Electronics ............................................................... TUS.177
  Disabling mechanical devices, function of Mechanics............................................................. TUS.233
  Disadvantage Descriptions ...................................................................................................... 5ER.329
  Disadvantage Plot Seeds ........................................................................................................ VAmk.157
  Disadvantege Points and Base Points .................................................................................... CH.125-28
  Disadvantages
   
  Generally .......................................................................................................................... 5ER.17, 24, 326-41; SDK.76-81; HSB.19; CH.64-68, 155-59; 
  GC.18; TC.40; SH.61-65; AW.96; TE.128-29; NH.43-44, 
  75-77; FH.137-42, 353-57; TA.202; DC.101; DCTAS.13; 
  PH.261, 359; TUB.47; UMY.67; UMM.68; UMA.135; USP.55; 
  TUM.31, 84
   
  Adding or removing with Transform .................................................................................. 5ER.239
   
  Altering during game play ................................................................................................. 5ER.328
   
  By campaign type ............................................................................................................. SDK.14
   
  Creating new ones ............................................................................................................ 5ER.567
   
  For sorcerers .................................................................................................................... VA.120, 123
   
  For vehicle-oriented characters ........................................................................................ TUV.225
   
  For Vehicles ...................................................................................................................... TUV.32
   
  Gaining during game play ................................................................................................. 5ER.328
   
  GMing them ...................................................................................................................... DC.327
   
  Money as .......................................................................................................................... SDK.31
   
  Multiform/Shape Shift and ................................................................................................ 5ER.218
   
  Points (gained from) ......................................................................................................... 5ER.24, 326; NH.44; GC.138
   
  Space vehicle Disadvantages ........................................................................................... SH.204
   
  Units, in mass combat ...................................................................................................... FH.203
   
  Using ................................................................................................................................. 5ER.548; SH.273-77
   
  Vehicle/base Disadvantages ............................................................................................. 5ER.470; CH.125-28
  Disappearing Act (Super-Skill)................................................................................................. DC.130
  Disarm (Combat Maneuver) .................................................................................................... 5ER.386; SDK.94; HCH.61; FH.155; UMA.142; DC.181; 
  TUV.185
  Disarm By (Combat Maneuver) ............................................................................................... USP.268
  Disarm Security Devices (optional form of Security Systems) ................................................ TUS.292
  Disarming explosive devices, function of Demolitions ............................................................. TUS.171
  Disarming Explosives (optional form of Demolitions) .............................................................. TUS.172
  Disarming traps ....................................................................................................................... FH.361
  Disarming/disabling security devices, function of Security Systems ....................................... TUS.270
  Disassembler Grenade (example technology) ........................................................................ SH.170
  
  The.Ultimate.Index.
  93
  Disassociated Nests ................................................................................................................ VPR.75
  Disasters.................................................................................................................................. FH.304
  Disasters, planetary ................................................................................................................. SH.127
  Discern Psychic Weakness (power) ........................................................................................ TUM.186
  Discipline
   
  Generally .......................................................................................................................... TC.7; UDOF.54
   
  At Ravenswood ................................................................................................................. TC.64
  Disciplines (category of Science Skill) ..................................................................................... TUS.259
  Disconnects, dealing with ........................................................................................................ DC.325; FH.351-53; PH.357; SH.270-73
  Discovery of Secret Identity ..................................................................................................... CH.50
  Discriminatory (Sense Modifier) .............................................................................................. 5ER.164; SDK.49
  Disease (metamorph background) .......................................................................................... UMM.9
  Disease Incubation (power) ..................................................................................................... UMM.97
  Disease, lycanthropy as .......................................................................................................... UMM.76
  Disease, preventing, function of Survival ................................................................................ TUS.316
  Diseased (Template)................................................................................................................ HSB.22-23
  Diseases .................................................................................................................................. PH.365
  Disembodied Mind (power)...................................................................................................... UMM.171
  Disembodied Mind, the (mentalist archetype) ......................................................................... TUM.9
  Disenfranchised (type of recruit).............................................................................................. DSD.76
  Disfiguration of villains ............................................................................................................. DCTAS.16
  Disfigurement .......................................................................................................................... USPD2.5
  Disgruntled Vet (character archetype)  .................................................................................... DC.31
  Disguise (genre element) ........................................................................................................ PH.14
  Disguise (Skill) ......................................................................................................................... 5ER.58; SDK.26; FH.88; SH.41-42; PH.257; DC.71; 
  UMM.15; TUV.18; TUS.173
  Disguise Kit (Weird Science gadget) ....................................................................................... PH.331
  Disguise Systems .................................................................................................................... TUV.137
  Disguise, Bases and ................................................................................................................ TUS.379
  Disguised Bug (example device) ............................................................................................. TUS.98
  Disguised Weapons And Gadgets ........................................................................................... DC.240; EG.103
  Disguising Damage ................................................................................................................. HCH.135; UMA.157
  Disguising Gestures, function of Sleight Of Hand ................................................................... TUS.303
  Disguising Illusion (power)....................................................................................................... TUM.128
  Disgustingly Powerful Ninja (sample villain) ............................................................................ NH.112-13
  Disintegration........................................................................................................................... USPD1.140; USPD2.21
  Disintegration Point Defense ................................................................................................... USPD1.144
  Disintegration Ray (Weird Science gadget) ............................................................................. PH.320
  Disintegrator Ray ..................................................................................................................... G&G.12
  Disintegrators .......................................................................................................................... GC.37; EG.178; SH.154
  Disintegrenade (example technology) ..................................................................................... SH.155
  Dislocatable Joints (Super-Skill) .............................................................................................. DC.142
  Dislocating limbs/joints, modifier for Contortionist ................................................................... TUS.140
  Dismounting a riding animal, function of Riding ...................................................................... TUS.256
  Disney, Walt ............................................................................................................................. PH.132
  Dispel (Power) ......................................................................................................................... 5ER.119, 149, 224, 354; SDK.47; FH.112, 122, 129; SH.54; 
  NH.32; TUB.37; UMA.123; UMM.59; USP.47; TUS.54; 
  TUM.28, 74, 78
  Dispel Magic Spell (example power) ....................................................................................... 5ER.149; SDK.47
  Dispel, Senses and.................................................................................................................. HCH.13
  Dispelling The Darkness .......................................................................................................... USPD2.76
  Displacer beams ...................................................................................................................... GC.36
  Displacer drive ......................................................................................................................... GC.36; TE.91, 158-62
  Disquieting Aura (Heroic Talent) .............................................................................................. PH.266
  Disquieting Aura (Super-Skill).................................................................................................. DC.109
  Disregard Of Clutter................................................................................................................. USPD2.29
  Disrupt Air Patterns (speedster power).................................................................................... USP.68
  Disrupt Electronics (power) ..................................................................................................... UMM.133; USPD1.56
  Disrupt Force Fields ................................................................................................................ USPD2.59
  Disrupt sensors, function of Systems Operation ..................................................................... TUS.327
  Disrupting transmissions, function of Systems Operation ....................................................... TUS.323
  Distance................................................................................................................................... USP.235
  Distance Distortion Zone (example power) ............................................................................. USPD2.41; USP.110
  Distance Punch (brick power).................................................................................................. TUB.55; USPD1.209
  Distance Throw (brick power) .................................................................................................. TUB.56
  Distance, throwing ................................................................................................................... TUB.15
  Distances, travel ...................................................................................................................... PH.148-49
  Distant (Base location) ............................................................................................................ 5ER.465-66
  Distant Stars Table .................................................................................................................. SH.78
  Distant Viewing (example power) ............................................................................................ CH.74
  Distinctive Features (Disadvantage)........................................................................................ 5ER.333; SDK.77-78; HSB.18; CH.65-66; TC.40; SH.62-63, 
  274-75; TE.17, 128; NH.43; FH.139, 354; DC.101; PH.261; 
  TUB.47; TUV.32; UMA.135; UMM.69; UMY.69; USP.56; 
  TUM.84
  Distinctive Features, concealing, function of Disguise ............................................................ TUS.174
  
  94.
  Hero.System.5th.Edition
  Distinguished Service Ribbon.................................................................................................. UDOF.55
  Distinguishing Background Skills............................................................................................. TUS.62
  Distracting Costume (example power) .................................................................................... CH.22; G&G.125
  Distractions, creating, function of Stealth ................................................................................ TUS.306
  Distributing Multipower points.................................................................................................. 5ER.321
  Distributing Power Pool Points ................................................................................................ 5ER.324
  Distribution controls for documents ......................................................................................... DC.87
  Distribution of superhumans among the population ................................................................ CU.31
  Distribution of UNTIL technology ............................................................................................. UDOF.78
  District Attorney, Assistant ....................................................................................................... EV.45
  Districts .................................................................................................................................... MC.24-29
  Districts, HCPD ........................................................................................................................ HC.139
  Ditkospace ............................................................................................................................... UMY.82
  Diva (Ravenswood student) .................................................................................................... TC.67
  Dive For Cover (Optional Combat Maneuver)
   
  Generally .......................................................................................................................... 5ER.393; HCH.75; DC.181; TUV.187; USP.270, 272; 
  TUS.391
   
  Underwater ....................................................................................................................... HCH.164; HL.41
  Divers And Diving .................................................................................................................... HCH.156; HL.34
  Diversity (power) ...................................................................................................................... UMM.147
  Diversity among alien populations ........................................................................................... SH.138-39
  Diversity in races ..................................................................................................................... FH.301
  Divination ................................................................................................................................. TUS.355
  Divination (school of magic) .................................................................................................... FH.228
  Divination, methods of ............................................................................................................. UMY.34
  Divine (Template)..................................................................................................................... HSB.23-24
  Divine Abode ........................................................................................................................... VA.150
  Divine Advisor .......................................................................................................................... VA.22
  Divine Alderman ...................................................................................................................... VA.32
  Divine Avatar (brick archetype) ................................................................................................ TUB.24
  Divine Favor (Talent) ............................................................................................................... FH.105; VA.108
  Divine Guidance ...................................................................................................................... FHG1.260
  Divine Hindrance ..................................................................................................................... FHG1.249
  Divine magic ............................................................................................................................ FH.227; TA.249-59
  Divine Magic (example magic system) .................................................................................... FH.263
  Divine Magic (type of magic) ................................................................................................... VA.112 et seq., 127, 169
  Divine Nagas ........................................................................................................................... AB1.84
  Divine Names .......................................................................................................................... UMY.105
  Divine Package Deal ............................................................................................................... FH.47-48
  Divine Parentage Heresy......................................................................................................... VA.31
  Divine Realms ......................................................................................................................... UMY.80
  Divine relics ............................................................................................................................. TMW.62
  Divine Servants ....................................................................................................................... VA.124, 127-28, 178
  Divine Shield (example spell) .................................................................................................. FH.394
  Divine spheres of authority ...................................................................................................... FH.326
  Divine Strength (example spell)............................................................................................... FH.111
  Divine Vistas (drug) ................................................................................................................. VA.38
  Divine Willis ............................................................................................................................. TE.98-99
  Diviner (Morbane spell package) ............................................................................................. DSD.102
  Diving....................................................................................................................................... USP.212
  Diving while flying .................................................................................................................... 5ER.367
  Diving, function of Breakfall ..................................................................................................... TUS.88
  Division Commanders ............................................................................................................. UDOF.36
  Divisions .................................................................................................................................. AW.63
  Divisions (administrative grouping).......................................................................................... UDOF.40
  Divisions (types of agents) ...................................................................................................... UDOF.56
  Divisions of Imperial Army ....................................................................................................... TE.64-66
  Divisions of the Lower Astral ................................................................................................... TMW.13
  Divisions of the VBPD ............................................................................................................. VB.65
  Divisions of VIPER .................................................................................................................. VPR.32, 78
  Dix, Dorothy ............................................................................................................................. PH.136
  Dizzying Spin ........................................................................................................................... USPD1.200
  Dizzying Spin I (speedster power) ........................................................................................... USP.68
  Dizzying Spin II (speedster power) .......................................................................................... USP.69
  Djab (Voodoo term/element).................................................................................................... UMY.117
  Djesolka, Empress................................................................................................................... GC.101
  Djims ........................................................................................................................................ AB1.102
  Djinn ........................................................................................................................................ UMY.193; MMM.27
  Djrangkong .............................................................................................................................. AB1.102
  DMG (Unit Characteristic) ....................................................................................................... FH.202
  DMSO ...................................................................................................................................... EG.144
  dMu.......................................................................................................................................... AB2.134
  DNA ......................................................................................................................................... PH.256
  DNA “fingerprinting” ................................................................................................................. DC.158
  DNA Alteration (power) ............................................................................................................ UMM.142
  
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  95
  DNA Profile (power) ................................................................................................................. UMM.103; USPD2.14
  DNA, Criminology and ............................................................................................................. TUS.148
  DNPC (Disadvantage) ............................................................................................................. 5ER.17; CH.65, 156
  DNPC Scenario Hooks ............................................................................................................ VAmk.157
  Do, Hon ................................................................................................................................... WoE.47
  Do versus Jutsu ....................................................................................................................... UMA.15
  Doc Cu’o’c ............................................................................................................................... AB1.130
  Doces Pares (substyle of Arnis/Kali/Escrima) ......................................................................... UMA.18 
  Dock, the ................................................................................................................................. HL.111
  Docking and docking systems ................................................................................................. SH.200-01
  Docking Connections (Everyvehicle Equipment)..................................................................... TUV.92
  Dockworker.............................................................................................................................. EV.100
  Doctor ...................................................................................................................................... EV.67, 75, 91
  Doctor (Skill Combinations) ..................................................................................................... TUS.8
  Doctor Fang ............................................................................................................................. VB.13
  Doctor Gemini (example mentalist character) ......................................................................... TUM.236
  Doctor Ka................................................................................................................................. VB.44, 118
  Doctor Macabre ....................................................................................................................... DSD.14
  Doctor Oracle .......................................................................................................................... VB.15
  Doctor Package Deal............................................................................................................... SH.34
  Doctor Pain (sample villain) ..................................................................................................... NH.117-18
  Doctor Scarab.......................................................................................................................... VB.45
  Doctor Teneber ........................................................................................................................ AA.96
  Doctor Twilight ......................................................................................................................... VB.45
  Doctor’s Heaven ...................................................................................................................... TMW.31
  Doctors .................................................................................................................................... TUS.245
  Doctrine of Signatures ............................................................................................................. UMY.122
  Document analysis, Criminology and ...................................................................................... TUS.149
  Documentary Filmmaker ......................................................................................................... EV.25
  Documentation, obtain/deny, function of Bureaucratics .......................................................... TUS.105
  Documents .............................................................................................................................. DC.159
  Documents, as evidence ......................................................................................................... DC.159
  Documents, Forgery and ......................................................................................................... TUS.190
  Documents, forging ................................................................................................................. 5ER.59
  Dodge (Combat Maneuver) ..................................................................................................... 5ER.386; SDK.94; HCH.62; HSB.31; TUV.185-86
  Dodge Viper ............................................................................................................................. HSVS.17
  Dodging Bullets (example power)............................................................................................ USPD1.205; USP.88
  Does BODY (Advantage) ........................................................................................................ 5ER.157, 240, 256; SH.59; UMY.60
  Does Knockback (Advantage) ................................................................................................. 5ER.256; TUB.43; TUS.56; FH.126
  Does Not Apply Against Certain Types Of Defenses (Limitation) ............................................ 5ER.176
  Does Not Bleed (Automaton Power) ....................................................................................... 5ER.458
  Does Not Cross Intervening Space (Advantage)..................................................................... 5ER.221
  Does Not Prevent Use Of Accessible Foci (Limitation) ........................................................... 5ER.170
  Does Not Protect Against Damage (Limitation) ....................................................................... 5ER.149
  Does Not Provide Mental Awareness (Limitation) ................................................................... 5ER.121; TUM.30
  Does Not Work Against Desolidified Characters (Limitation) .................................................. 5ER.177
  Does Not Work On [Defined Type Of Damage] (Limitation) .................................................... 5ER.188
  Does Not Work While Duplicate Exists (Limitation) ................................................................. 5ER.156
  Dog Day Murders .................................................................................................................... DSD.9
  Dog Tribes ............................................................................................................................... AB1.46
  Dog, Guard/Combat ................................................................................................................ HSB.161
  Dog, Large/Hunting ................................................................................................................. HSB.160-61
  Dog, Small/Medium ................................................................................................................. HSB.160
  Dogfight ................................................................................................................................... TC.114
  Dogfight Combat...................................................................................................................... 5ER.473; TUV.214
  Dogsledding............................................................................................................................. PH.162
  Dogz, the ................................................................................................................................. VB.88
  DOJ ......................................................................................................................................... CU.See “Defenders Of Justice”
  Dojo, Ancient Chinese Kwoon, floorplan ................................................................................. NH.85
  Dojo, Modern American, floorplan ........................................................................................... NH.86
  Dokalep Ree Medical Center................................................................................................... WoE.30, 141
  Dole House .............................................................................................................................. TC.53
  Dole, Zintara ............................................................................................................................ VA.148
  Doll Magic ................................................................................................................................ FHG1.205
  Dollar, value of ......................................................................................................................... PH.261
  Dollfuss, Engelbert .................................................................................................................. PH.123, 170
  Dolphin .................................................................................................................................... HSB.162
  Dome of the Rock .................................................................................................................... PH.199
  Domes, Lemurian .................................................................................................................... HL.111
  Domesticated (Psychological Limitation) ................................................................................. HSB.20
  Domination Haymaker (power) ................................................................................................ TUM.142
  Dominican gangs ..................................................................................................................... DC.295
  Dominican Republic................................................................................................................. PH.168
  Dominion of Atlantis ................................................................................................................. HL.6
  Dominions................................................................................................................................ TMW.8
  
  96.
  Hero.System.5th.Edition
  Dominoes games, Gambling and ............................................................................................ TUS.196
  Don Muang .............................................................................................................................. PH.209
  Don’t Touch That (Super-Skill) ................................................................................................. DC.133
  Donatelli Services, Inc.. ........................................................................................................... CU.58
  Donbur (planet)........................................................................................................................ TE.42
  Donburil (species).................................................................................................................... TE.42
  Donburil Amazons ................................................................................................................... TE.42, 87
  Donelson, Captain Cassie ....................................................................................................... VB.129
  Donkey .................................................................................................................................... HSB.167-68
  Donner (Nazi villain) ................................................................................................................ CU.11
  Donning armor ......................................................................................................................... FH.196
  Donvek’s Whirlwind ................................................................................................................. FHG1.65
  Donvek’s Wintry Assault .......................................................................................................... FHG1.110
  Dooley, Vincent (Councilman) ................................................................................................. MC.32, 94
  Doomsday Devices.................................................................................................................. CH.122-23
  Doomsday weapons ................................................................................................................ VPR.113
  Door-Smashing Fists (brick power) ......................................................................................... TUB.56; CH.10
  Door-Smashing Fists (Heroic Talent) ....................................................................................... PH.267
  Doors
   
  Generally .......................................................................................................................... FH.365-66
   
  DEF and BODY of ............................................................................................................ 5ER.448
   
  Opening, Action/time required .......................................................................................... 5ER.363
   
  Opening/slamming, PER Roll modifier for ........................................................................ 5ER.353
  Doorway .................................................................................................................................. TC.138-40
  Dopolavoro .............................................................................................................................. PH.179
  Doppelganger, the (type of Demon-Bound) ............................................................................. DSD.94
  Doppelgangers (type of metamorph) ....................................................................................... UMM.7-8, 73, 77
  Dorje (Sadhana tool) ............................................................................................................... UMY.115
  Dormitories at Ravenswood .................................................................................................... TC.53
  Dornier Aviation ....................................................................................................................... PH.176
  Dorotabou ................................................................................................................................ AB2.63
  Dorsett, Victor .......................................................................................................................... VB.70
  Dorsey, Tommy and Jimmy ..................................................................................................... PH.156
  Dorvala (planet, Ironclad’s home) ............................................................................................ TE.30-31, 81; CU.95; WoE.117, 152
  Dorvalans ................................................................................................................................ GC.40; TE.See “Perseids”
  DOSPA .................................................................................................................................... CU.36; MC.68
  DOSPA Superteam Liaison ..................................................................................................... EV.68
  Double Endurance Cost (Limitation)........................................................................................ 5ER.159
  Double Heart (example power) ............................................................................................... SH.31
  Double Jointed (Talent)............................................................................................................ 5ER.89; SDK.32; UMM.16
  Double Knockback (Advantage) .............................................................................................. 5ER.257; NH.42; FH.126; TUB.43
  Double mail.............................................................................................................................. FH.191
  Double-Barrelled Shotguns ..................................................................................................... DC.210
  Double-Hand Strike (example power) ..................................................................................... NH.36
  Double-Tap (Super-Skill) ......................................................................................................... DC.110
  Doubling Damage .................................................................................................................... 5ER.405; HCH.106
  Doubling equipment rule.......................................................................................................... 5ER.456; DC.265
  Dougherty, Louis (FBI Assistant Director) ................................................................................ MC.64
  Douglas DC-3, et al. ................................................................................................................ HSVS.48
  Doumergue, Gaston ................................................................................................................ PH.172
  Dovlyn...................................................................................................................................... VA.9
  Dowager Empress ................................................................................................................... NH.91
  Downdraft (speedster power) .................................................................................................. USP.69
  Downshift (speedster heroine, member of the California Patrol) ............................................. CU.69
  Downtown ................................................................................................................................ MC.24
  Downwind from noise, PER Roll modifier for........................................................................... 5ER.353
  Dowsing (Heroic Talent, Psychic Power) ................................................................................. PH.283
  Dowsing (method of divination) ............................................................................................... UMY.34
  Dowsing (power)...................................................................................................................... TUM.156
  DPSD (French intelligence agency) ........................................................................................ DC.42
  Dr. Black (mystic hero, member of UNITY) ............................................................................. UDOF.48, 146, 163; CU.107
  Dr. Bobo................................................................................................................................... PH.168
  Dr. Demolition’s Bomb (example power) ................................................................................. 5ER.268
  Dr. Destroyer ........................................................................................................................... CU.17-18, 24, 26, 56, 76-77, 98-99, 116, 133; CKC.10; 
  UDOF.8, 12-13, 19, 46, 48, 71, 128, 139, 160, 162; 
  DSD.155; GC.24-25; TC.47
  Dr. Jekyll and Mr. Hyde............................................................................................................ UMY.207
  Dr. Ka (mystic Vibora Bay hero) .............................................................................................. CU.83
  Dr. Macabre (Silver Age villain) ............................................................................................... CU.13, 14
  Dr. Nathan Sumbru (example character) ................................................................................. UMM.194
  Dr. Phantom (Silver Age heroine, founding member of the Sentinels) .................................... CU.16
  Dr. Saturn (Iranian superhero) ................................................................................................. TMW.50
  Dr. Scarab (Vibora Bay Silver Age mystic hero, son of Dr. Twilight) ........................................ TMW.60; CU.16
  Dr. Silverback (Millennium City hero) ...................................................................................... CU.17, 24-26, 78, 130; HL.25, 74; TC.49
  Dr. Snake (VIPER supervillain of the 1960s) ........................................................................... VPR.10
  
  The.Ultimate.Index.
  97
  Dr. Spencer’s Clockwork Gatling Cannon (example power) ................................................... 5ER.304
  Dr. Terror’s Fear Aura (example power) .................................................................................. 5ER.136
  Dr. Twilight (Golden Age hero of Harlem, father of Dr. Scarab) ............................................... CU.11-12, 16, 22; HL.12
  Dr. Venom ................................................................................................................................ TC.75
  Dr. White (mystic heroine, member of UNITY) ........................................................................ CU.107; UDOF.146, 163
  Dr. Yin Wu (powerful Chinese sorcerer) .................................................................................. CU.65, 74, 103, 130, 138; DSD.154
  Dr’zheem (Malvan super-gladiator) ......................................................................................... CKC.158
  Drach, Dr. Berthold .................................................................................................................. TC.120
  Draco (hero, member of the Fabulous Five)............................................................................ CU.17
  Dracoform Amulet (example power, gadget) ........................................................................... 5ER.211; SDK.58; UMM.239
  Dracon battlesuit...................................................................................................................... TE.14647
  Draconic Hit Location Table ..................................................................................................... HSB.35
  Draconis (VIPER supervillain) ................................................................................................. VPR.141
  Draconis Defenseworks........................................................................................................... TE.96, 202; WoE.83, 107
  Dracula .................................................................................................................................... DSD.17
  Dracula, Count......................................................................................................................... CU.9, 20-21
  Draft Horse .............................................................................................................................. HSB.168
  Drafting (Racing Maneuver) .................................................................................................... USP.229
  Drag ......................................................................................................................................... USP.239, 249
  Drag Chute (example equipment) ........................................................................................... TUV.148
  Dragged by a vehicle, effects of .............................................................................................. TUV.213
  Dragging .................................................................................................................................. HCH.135; USP.272
  Drago (example character) ...................................................................................................... FH.391
  Drago’s Reach ......................................................................................................................... TE.74-75, 102, 200
  Drago’s Retreat ....................................................................................................................... TE.200
  Drago’s Tomb .......................................................................................................................... WoE.51
  Dragon (villain archetype)........................................................................................................ FH.370
  Dragon Bound ......................................................................................................................... TMW.141
  Dragon Branch ........................................................................................................................ VPR.34, 135-60
  Dragon Carp ............................................................................................................................ AB2.114
  Dragon Crown ......................................................................................................................... CU.102; CKC.31, 34
  Dragon Head ........................................................................................................................... DC.293
  Dragon Horse .......................................................................................................................... AB1.40
  Dragon Incarnate ..................................................................................................................... TMW.143
  Dragon Jet ............................................................................................................................... VPR.127
  Dragon King............................................................................................................................. AB2.45, 115
  Dragon King Lac Long Quân ................................................................................................... AB1.127
  Dragon King of Lake Biwa ....................................................................................................... AB2.23, 54
  Dragon Kings ........................................................................................................................... AB1.40
  Dragon series battle armors .................................................................................................... VPR.115
  Dragon Style (substyle of Kung Fu)......................................................................................... UMA.41
  Dragon Twins, The (Skarm & Skorax) ..................................................................................... NKN.117
  Dragon, the .............................................................................................................................. TMW.16, 23, 138-48
  Dragon’s Breath (example power) ........................................................................................... 5ER.248
  Dragon’s Tongue Arrow (weapon) ........................................................................................... UMA.168, 174
  Dragon-Calling Scroll (example enchanted item) .................................................................... FH.284
  Dragon-Folk Package Deal ..................................................................................................... FH.35
  Dragons
   
  Generally .......................................................................................................................... MMM.29; VA.158; AB2.52-53, 59
   
  Acid-Spitting ...................................................................................................................... MMM.29
   
  Greater .............................................................................................................................. HSB.66-67
   
  Lesser ............................................................................................................................... HSB.65
   
  Miniature ........................................................................................................................... MMM.30
   
  Spiked ............................................................................................................................... MMM.31
  Dragons (Animal Handler category) ........................................................................................ TUS.81
  Dragons (element of Fantasy) ................................................................................................. FH.27
  Dragonskin Armor .................................................................................................................... FHG1.118
  Drain (Power)
   
  Generally .......................................................................................................................... 5ER.151, 168, 225; SDK.47;  HSB.17; SH.54; DC.93; NH.32; 
  TUB.37; UMA.123-24; USP.47; TUM.78
   
  Haymakering ..................................................................................................................... 5ER.389; HCH.69
   
  Senses and ....................................................................................................................... 5ER.354; HCH.13
  Drake (Imperial explorer class)................................................................................................ ST.90
  Drake, Edward (example mentalist character) ........................................................................ TUM.226
  Drake Equation ........................................................................................................................ SH.68
  Drake, Arthur IV ....................................................................................................................... MC.46
  Drake-Victoria, Inc. (corporation). ............................................................................................ CU.59; CKC.106-07; MC.25, 46; VB.50
  Drakine .................................................................................................................................... TA.31, 225; MMM.33
  Drakkar .................................................................................................................................... TUV.62
  Draklang .................................................................................................................................. AB2.131
  Drama (mood/meta-genre) ...................................................................................................... CH.38-39
  Drama Critic (variant of Resistance)........................................................................................ 5ER.90
  Drama, Package Deals and..................................................................................................... DC.34
  Dramatic combat ..................................................................................................................... DC.176; FH.150; HCH.15
  Dramatic Lighting (example power/spell) ................................................................................ UMY.46
  
  98.
  Hero.System.5th.Edition
  Dramatic Movement ................................................................................................................ TUV.178
  Dramatic sense........................................................................................................................ 5ER.26
  Dramatic versus realistic animals ............................................................................................ HSB.9
  dravisha Rentrekis ................................................................................................................... GC.101
  Drawing A Bead (Super-Skill) .................................................................................................. DC.110
  Drawing a weapon, Action/time required ................................................................................. 5ER.363
  Drawing weapons unseen, function of Sleight Of Hand .......................................................... TUS.304
  Drax, Grand Admiral Earl George............................................................................................ TE.63, 199
  Draysha Package Deal ............................................................................................................ VPR.62
  Dreadnoughts, Xenovore......................................................................................................... AW.140, 164
  Dream Hacking (example power) ............................................................................................ SH.255
  Dream Messenger (power) ...................................................................................................... TUM.198; USPD1.187
  Dream Oracle (power) ............................................................................................................. TUM.198; USPD1.187
  Dream Powers ......................................................................................................................... TUM.196
  Dreamers ................................................................................................................................. TMW.15
  Dreamreading (power)............................................................................................................. TUM.198
  Dreamriding ............................................................................................................................. USPD1.187
  Dreamscape (mentalist Scottish hero) .................................................................................... CU.71
  Dreamscapes .......................................................................................................................... TUM.280
  Dreamscope ............................................................................................................................ USPD1.188
  Dreamshield (power) ............................................................................................................... TUM.198; USPD1.186
  Dreamsinger (Silver Age hero, opposed Vietnam War) ........................................................... CU.16
  Dreamstalker ........................................................................................................................... MMM.34
  Dreamtime, the (potentially dangerous dimension) ................................................................. PH.222; HL.70, 93; TMW.23;  CU.45, 131
  Dreamweaving (power) ........................................................................................................... TUM.196; USPD1.185
  Dreamwitch (example superhuman)........................................................................................ USPD1.187
  Dreamzone, the ....................................................................................................................... TMW.13; DSD.40
  Drega, Carlita .......................................................................................................................... WoE.147
  Drega’s Dragoons .................................................................................................................... WoE.93, 147
  Dreggs, Colton......................................................................................................................... VB.86
  Dress codes............................................................................................................................. TC.9-10
  Dress, Concealment factor of .................................................................................................. 5ER.450
  Drift (Vehicle Maneuver) .......................................................................................................... TUV.179
  Drifter, the (mystic hero, member of the Justice Squadron) .................................................... CU.68
  Drill Gauntlets (example gadget) ............................................................................................. G&G.104; USP.276
  Drilling rig, weight and BODY of .............................................................................................. 5ER.34, 449
  Drindria .................................................................................................................................... VA.71, 157, 160
  Drindrian suns ......................................................................................................................... VA.18
  Drindrish .................................................................................................................................. VA.16, 64, 66, 68, 71, 81, 89-90, 150, 157, 159, 161
  Drink, the ................................................................................................................................. WoE.49, 143
  Drive train ................................................................................................................................ TUV.41
  Drive-in theaters and restaurants (hang-out)........................................................................... TC.12
  Driver/Pilot (cyberpunk character archetype) .......................................................................... 5ER.505
  Driving ..................................................................................................................................... MC.35-36
  Driving on two wheels.............................................................................................................. TUV.212
  DRM (French intelligence agency) .......................................................................................... DC.42
  Dronebot, Mechanon ............................................................................................................... GC.78
  Drood, Alexander, the Unfinished Man .................................................................................... DCP.135
  Drop Net .................................................................................................................................. VAmk.76
  Dropped (Limitation) ................................................................................................................ TUV.30
  Dropped Marbles (weapon) ..................................................................................................... UMA.168, 176; G&G.32
  Dropped Objects...................................................................................................................... 5ER.436
  Dropped Objects (example power) .......................................................................................... USPD1.229; USP.145
  Dropped rocks (siege weapon)................................................................................................ FH.214, 216
  Dropped Weapons ................................................................................................................... TUV.124
  Dropship, Xenovore ................................................................................................................. AW.164
  Drowned Mathilda.................................................................................................................... DSD.129
  Drowning ................................................................................................................................. 5ER.424; SDK.100; HCH.142; DC.173
  Drowning ................................................................................................................................. USPD1.244
  Drowning, Forensic Medicine and ........................................................................................... TUS.185
  Drowning Spirit, The (type of elemental) ................................................................................. VA.181
  Druathek the Maleficent........................................................................................................... NKN.120
  Druathek’s Necromantic Fetters .............................................................................................. FHG1.146
  Druathek’s Osseous Malady .................................................................................................... FHG1.147
  Drudaryon (example character) ............................................................................................... FH.381
  Drudaryon’s Legion ................................................................................................................. FH.379-92
  Drug detector ........................................................................................................................... DC.280; EG.163
  Drug Enforcement Administration ............................................................................................ CU.44
  Drug Enforcement Administration Agent Package Deal .......................................................... DC.47
  Drug Enforcement Agency....................................................................................................... MC.68
  Drug identification .................................................................................................................... DC.160
  Drug identification, Criminology and ........................................................................................ TUS.150
  Drug Tolerance (Super-Skill) ................................................................................................... DC.125
  Drugs ....................................................................................................................................... TE.152
  Drugs (as cargo) ...................................................................................................................... TE.95
  
  The.Ultimate.Index.
  99
  Drugs, illegal ............................................................................................................................ DSD.116; MC.89
  Drugs, Interrogation and .......................................................................................................... TUS.204
  Drugs, superpowered .............................................................................................................. VAmk.See “Superpowered Drugs”
  Druid Package Deal................................................................................................................. FH.57
  Druid’s Touch ........................................................................................................................... FHG1.59
  Drum, 55-gallon, steel, DEF and BODY of .............................................................................. 5ER.448
  Drums, in shamanism .............................................................................................................. UMY.110
  Drune (mystic hero, member of the Nightwatch) ..................................................................... CU.71
  Drunk, effect on DCV ............................................................................................................... 5ER.373
  Drunkard’s Rest ....................................................................................................................... VA.47, 152
  Drunken Boxing (example power) ........................................................................................... NH.30
  Drunken Clown Kung Fu ......................................................................................................... UMA.65
  Drunken Defense (example power) ......................................................................................... CH.74
  Drunken Style (substyle of Kung Fu) ....................................................................................... UMA.40
  Drunkeness, Combat Modifiers for .......................................................................................... 5ER.379; HCH.47
  Druse Christians ...................................................................................................................... PH.201
  Dry Up Cow ............................................................................................................................. FHG1.204
  Dryad (type of faery) ................................................................................................................ UMY.192
  DS (Bulgarian intelligence agency) ......................................................................................... DC.41
  D-Soldiers (Istvatha V’han’s troops) ........................................................................................ CKC.27; CU.96, 100
  Dual security systems.............................................................................................................. TUS.276
  Duality, as setting theme ......................................................................................................... VB.110
  Dubac, Valery .......................................................................................................................... MC.76
  Dubois Slavery and Civil Rights Museum................................................................................ VB.25
  Dubois, W.E.B. ........................................................................................................................ PH.123
  Dúc-Ba..................................................................................................................................... AB1.132
  Dúc-Thánh Ba ......................................................................................................................... AB1.132
  Duca, Ion ................................................................................................................................. PH.181
  Duchess Industries (corporation)............................................................................................. CU.59; GC.115; MC.32, 46, 96; TC.119; VB.51; VPR.40-43
  Duct fans (method of moving ground vehicles) ....................................................................... TUV.39
  Due process, application to aliens et al. .................................................................................. CU.48
  Duel Arcane ............................................................................................................................. FH.233
  Duesenberg SJ ........................................................................................................................ HSVS.7
  Dugan, Jimmy (SuperWorld Magazine reporter) ..................................................................... CU.52
  Dukar ....................................................................................................................................... HL.49
  Duke Borilard (member of the Sarresharan Regency) ............................................................ NKN.59
  Duke Steel ............................................................................................................................... GC.24
  Duke’s Forts ............................................................................................................................ VA.61
  Duke’s Men .............................................................................................................................. VA.24, 28, 36, 48, 54-55, 146-47, 187
  Duke’s Men, The (campaign framework) ................................................................................. VA.139
  Dukun ...................................................................................................................................... AB1.102-03
  Dulles, John Foster.................................................................................................................. UDOF.9
  Dumiel (angel) ......................................................................................................................... UMY.103
  Dumog (substyle of Wrestling) ................................................................................................ UMA.61
  Dumont, Denise (Champions-DOSPA liaison) ......................................................................... CH.194; EV.68
  Dunant, Francois ..................................................................................................................... UDOF.45
  Dung, PER Roll modifier for .................................................................................................... 5ER.354
  Dungeon delving, as campaign subject ................................................................................... FH.344
  Dungeons (element of Fantasy) .............................................................................................. FH.14, 26
  Dunits ...................................................................................................................................... DC.18; PH.30
  Dunkeladler, Der ...................................................................................................................... MM.126
  Dunston, Regina ...................................................................................................................... VB.67
  Dupin, Auguste ........................................................................................................................ CU.9
  Duplex (ammunition type)........................................................................................................ EG.67; DC.204
  Duplicate Wall (power) ............................................................................................................ UMM.121
  Duplication (Power) ................................................................................................................. 5ER.110, 148, 152, 175, 212-13; NH.32; SH.54; FH.113; 
  USPD1.264; UMM.26, 119; UMY.48; TUV.107; TUM.74
  Duplication Powers .................................................................................................................. UMM.119
  Duplication, effect on Fastball Special ..................................................................................... HCH.137; TUB.101
  Duplicative Beneficence (power) ............................................................................................. UMM.123
  Duplicative Confusion (power)................................................................................................. UMM.121
  Duplicative Movement (power) ................................................................................................ UMM.121
  Duplicative Regeneration (power) ........................................................................................... UMM.123
  Duplicative Scholarship (power) .............................................................................................. UMM.123
  Duplicator (metamorph archetype) .......................................................................................... UMM.12
  Duplicator Robot ...................................................................................................................... HSB.207
  Duppie (Voodoo term/element)................................................................................................ UMY.117
  Dupuy, Jean-Claude ................................................................................................................ VB.85, 122
  Duquesne, Martika .................................................................................................................. AA.14
  Duquesne, Roger .................................................................................................................... AA.16
  Duquesne, Roger and Martika (members of the Circle of the Scarlet Moon) .......................... CU.140
  Durability of Focus ................................................................................................................... 5ER.293
  Durable Focus ......................................................................................................................... 5ER.294
  Durak (super-strong villain, member of Eurostar).................................................................... CKC.69; CU.110
  Durant, William ........................................................................................................................ PH.136
  
  100.
  Hero.System.5th.Edition
  Duration
   
  Advantages (Advantage) .................................................................................................. 5ER.257; SH.59; SDK.64; UMM.62
   
  Limitations (Limitation) ...................................................................................................... 5ER.288
   
  Of Analyze effects ............................................................................................................. TUS.76
   
  Of Interaction Skills ........................................................................................................... TUS.66
   
  Of Mental Powers ............................................................................................................. 5ER.118
   
  Of Powers, generally ........................................................................................................ 5ER.98-100; SDK.36
   
  Of spells ............................................................................................................................ FH.257-59
  Durban ..................................................................................................................................... PH.194
  Durbar Palace.......................................................................................................................... PH.209
  Durga ....................................................................................................................................... AB1.63, 70
  Durham, Dr. Walden ................................................................................................................ TE.52, 54
  Durkik, Lord Hylar .................................................................................................................... WoE.121
  Durong Kraisorn ...................................................................................................................... AB1.119
  Durong Puksin ......................................................................................................................... AB1.119
  Durono River ........................................................................................................................... VA.84
  Dust Aportation (speedster power) .......................................................................................... USP.145
  Dust Blast ................................................................................................................................ USPD1.75
  Dust Bowl ................................................................................................................................ PH.154
  Dust Of Illusion ........................................................................................................................ FHG1.17
  Dust Of Imprisonment.............................................................................................................. FHG1.18
  Dust Of Obscurement .............................................................................................................. FHG1.19
  Dust of the Thwarted Deceiver (enchanted item) .................................................................... DSD.139
  Dust of the True Substance (enchanted item) ......................................................................... DSD.139
  Dust Projector (security device)............................................................................................... TUS.272
  Dust Storm (brick power) ......................................................................................................... TUB.56
  Dust Storm (power) ................................................................................................................. TUM.170
  Dust Trail (speedster power) ................................................................................................... USP.70
  Dutch East Indies .................................................................................................................... PH.204
  Dutch empire ........................................................................................................................... PH.180
  Dutch Guiana........................................................................................................................... PH.164
  Dutton ...................................................................................................................................... VA.9
  Duval Modern Art Museum ...................................................................................................... VB.38
  Duval Street (neighborhood) ................................................................................................... VB.26
  Duvall, Latish Anne and descendants ..................................................................................... VB.60-61
  Dvipantara ............................................................................................................................... AB1.98
  Dwarf Package Deal ................................................................................................................ 5ER.31; FH.36
  Dwarf stars .............................................................................................................................. SH.74
  Dwarf, Dark .............................................................................................................................. MMM.35
  Dwarf, Filipino .......................................................................................................................... AB2.79
  Dwarfstar (super-strong hero, interim leader of the Peacekeepers)........................................ CU.69
  Dwarven War Art (example Martial Art) ................................................................................... FH.91
  Dwarves................................................................................................................................... TA.33; VA.160
  Dweller In The Deeps .............................................................................................................. VA.155
  Dweller-After-Death, the .......................................................................................................... VA.31
  Dweller-In-The-Sun, the .......................................................................................................... VA.31
  Dweomer ................................................................................................................................. TMW.58
  Dweomer ................................................................................................................................. UDOF.70
  Dweomer (mystic Irish hero, possibly the next Archmage)...................................................... CU.71, 125
  Dwer (Lemurian noble house) ................................................................................................. HL.119
  Dyak Headhunters ................................................................................................................... AB1.106
  Dyaks....................................................................................................................................... PH.203-04
  Dybbuk .................................................................................................................................... UMY.197
  Dyer Vander Bleek ................................................................................................................... DSD.62
  Dymaxion car........................................................................................................................... PH.159
  Dynamic nature of combat....................................................................................................... HCH.20
  Dynamic Technologies Research Group ................................................................................. MC.102
  Dynamite (explosive) ............................................................................................................... 5ER.487; DC.258; EG.122
  Dynamite, Demolitions and...................................................................................................... TUS.170
  Dynamo ................................................................................................................................... HL.90
  Dynasties, occult ..................................................................................................................... TMW.50-51
  Dyson spheres......................................................................................................................... SH.98
  Dystopia SF ............................................................................................................................. SH.13-14
  Dystopias ................................................................................................................................. SH.112
  Dzerzhinsky, Felix .................................................................................................................... PH.184
  Dzu-teh .................................................................................................................................... AB2.132-33
  
  The.Ultimate.Index.
  101
  E-3 Sentry AWACS .................................................................................................................. HSVS.69
  E-4B NEACP ........................................................................................................................... HSVS.70
  E-feshtura ................................................................................................................................ TE.100-01
  Each-uisge (type of faery) ....................................................................................................... UMY.194
  Eagle ....................................................................................................................................... HSB.136-37
  Eagle Claw (substyle of Kung Fu) ........................................................................................... UMA.40
  Eagle Soldiers ......................................................................................................................... FHG2.35
  Eagle-and-Earth symbol .......................................................................................................... TE.172
  Eagle-Eye (example character) ............................................................................................... 5ER.498; USPD1.107
  Eagle-Eyed (Heroic Talent) ...................................................................................................... PH.277
  Ear to the ground, Tracking trick.............................................................................................. TUS.336
  Earl of Clarendon..................................................................................................................... PH.194
  Earl of Willingdon..................................................................................................................... PH.207
  Earle, Sir Jonathan .................................................................................................................. MM.129
  Early Gauss Cannon (example technology) ............................................................................ SH.150
  Early Ion Gun (example technology) ....................................................................................... SH.152
  Early Plasma Gun (example technology) ................................................................................ SH.153
  Early Rocket Gun (example technology) ................................................................................. SH.155
  Early Starship Fusion Plant (example technology) .................................................................. SH.172
  Earplugs (example power)....................................................................................................... 5ER.177
  Earth ........................................................................................................................................ AW.38; GC.31; TE.68
  Earth (Template) ...................................................................................................................... HSB.25
  Earth And Stone Powers ......................................................................................................... USPD1.68
  Earth Elemental ....................................................................................................................... HSB.71-72
  Earth Elemental Package Deal................................................................................................ FH.48
  Earth Forms of Tyrannon ......................................................................................................... TMW.129
  Earth government .................................................................................................................... AW.36
  Earth Liberation Front (terrorist organization).......................................................................... DC.308
  Earth Mover, The (type of elemental) ...................................................................................... VA.180
  Earth Passage (speedster power) ........................................................................................... USP.163
  Earth Spiders ........................................................................................................................... AB2.51
  Earth, Astral ............................................................................................................................. TMW.13
  Earth, attacking and destroying ............................................................................................... SH.197
  Earth, perceiving from the Astral Plane ................................................................................... TMW.12
  Earth/Stone (example special effect) ....................................................................................... 5ER.96
  Earth-and-Eagle symbol .......................................................................................................... TE.172
  Earthbound campaigns............................................................................................................ GC.134
  Earthbound SF ........................................................................................................................ SH.9
  Earthenroad ............................................................................................................................. FHG1.81
  Earthly Nagas .......................................................................................................................... AB1.84
  Earthmelding ........................................................................................................................... USPD1.72
  Earthmoving ............................................................................................................................ USPD1.68
  Earthquake .............................................................................................................................. USPD1.68
  Earthquake Fist (Chinese hero, member of the Tiger Squad) ................................................. CU.46
  Earthquake Inducer (example gadget) .................................................................................... CH.122-23
  Earths, alternate ...................................................................................................................... TMW.10
  Earth-Shaker, the..................................................................................................................... VA.31
  Ease and Prevalence .............................................................................................................. UMY.92
  Ease of the task (Skill modifier) ............................................................................................... TUS.32
  Ease of use of mental powers ................................................................................................. TUM.266
  Easily Embarrassed (Psychological Limitation) ....................................................................... TC.41
  Easily Perceived (Limitation) ................................................................................................... 5ER.219; HSVS.73
  Easily Tired (Physical Limitation) ............................................................................................. USP.56
  East London ............................................................................................................................ PH.194
  East Side ................................................................................................................................. MC.28-29
  Easter Island............................................................................................................................ PH.219
  Eastern Asia ............................................................................................................................ DSD.131
  Eastern Europe........................................................................................................................ DSD.130
  Eastern Ocean......................................................................................................................... VA.85
  Eastern Sea ............................................................................................................................. AB1.41
  Eastern Trail ............................................................................................................................ VA.50, 152
  Eastern Turkestan ................................................................................................................... PH.215
  Easton ..................................................................................................................................... VB.26
  Easton Shore (neighborhood) ................................................................................................. VB.26
  Easton, Jacqueline (One) ........................................................................................................ MM.70
  Easy Recombination (Adder)................................................................................................... 5ER.155
  Easy Tasks .............................................................................................................................. USPD1.145
  Easy To Dispel (Limitation) ...................................................................................................... USP.52
  Easy-Remove Paint (example equipment) .............................................................................. TUV.137
  Eat My Dust (speedster power) ............................................................................................... USP.70
  Eater Of Souls ......................................................................................................................... TMW.115
  Eavesdropping (Bugging) ........................................................................................................ FH.85
  Eavesdropping on transmissions, function of Systems Operation .......................................... TUS.322
  EB  .......................................................................................................................................... 5ER.17
  Ebbo (Voodoo term/element)................................................................................................... UMY.117
  
  102.
  Hero.System.5th.Edition
  Ebony Violin ............................................................................................................................. DSD.113
  Ebwa........................................................................................................................................ AB2.83
  EC  .......................................................................................................................................... 5ER.18, 312
  Eccentricity, orbital ................................................................................................................... SH.82
  Echo ........................................................................................................................................ GC.29, 118
  Echoes, PER Roll modifier for ................................................................................................. 5ER.353
  Eckhardt, Wilhelm Carl (second and current Secretary-Marshal of UNTIL) ............................ UDOF.12, 32, 45, 70, 160; VPR.174; CU.25, 106
  Eclipsar (supervillain) .............................................................................................................. UDOF.119; CKC.57; UMM.183
  Eclipse ..................................................................................................................................... EU.74
  Eclipses ................................................................................................................................... PH.140
  ECM/ECCM, function of Systems Operation ........................................................................... TUS.321
  Ecology .................................................................................................................................... FH.293
  Economic And Social Council .................................................................................................. UDOF.22
  Economic factors, modifying value of animals and animal parts ............................................. HSB.38
  Economics ............................................................................................................................... SH.127-31; TE.93-97
  Economics, in Fantasy worlds ................................................................................................. FH.310-17
  Economy.................................................................................................................................. AW.51
  Economy of UE........................................................................................................................ AW.37
  Economy, VIPER’s .................................................................................................................. VPR.45
  Ecra-shen (planet) ................................................................................................................... TE.32
  ECSP-7000 Computer ............................................................................................................. 5ER.461
  Ectoplasm ................................................................................................................................ TMW.12
  Ecuador ................................................................................................................................... PH.167
  ECV ......................................................................................................................................... 5ER.See “Ego Combat Value”; HCH.39; TUM.246
  ECV Attack Roll ....................................................................................................................... 5ER.18, 116, 374; SDK.39, 92; TUM.18, 246
  ED 5ER.18
  Eddington Library .................................................................................................................... MC.106
  Edison, Thomas ....................................................................................................................... PH.128
  EDM ......................................................................................................................................... TMW.see “Extra-Dimensional Movement”
  Edmund Fitzgerald (ship) ........................................................................................................ MC.15
  Edoas, Senator Edoan ............................................................................................................ TE.55
  Edom Gate .............................................................................................................................. DSD.19
  Edom, servants of.................................................................................................................... DSD.25
  Edomite ................................................................................................................................... DSD.13, 34
  Education, alien ....................................................................................................................... SH.139-40
  Edward VIII .............................................................................................................................. PH.123, 176
  Eel, Electric.............................................................................................................................. HSB.163
  Eel, Moray ............................................................................................................................... HSB.163
  Eel, the (Korean villain) ........................................................................................................... CU.75
  Eelskin Costume...................................................................................................................... G&G.125
  Eerie Laugh (Heroic Talent) ..................................................................................................... PH.267
  Eerie Laugh (Super-Skill) ........................................................................................................ DC.109
  Effect differentiation for Mental Powers ................................................................................... TUM.22
  Effect Of Limitations ................................................................................................................ 5ER.280
  Effect of spells ......................................................................................................................... FH.249-51
  Effect Roll
   
  Generally .......................................................................................................................... 5ER.18
   
  For Mental Powers ............................................................................................................ 5ER.117; SDK.39; TUM.22
  Effective Comeliness (Interaction Skill modifier) ..................................................................... TUS.38
  Effective DEX .......................................................................................................................... TUV.171, 181
  Effective SPD .......................................................................................................................... TUV.171
  Effectiveness and Point Ceilings ............................................................................................. CH.130-33
  Effectiveness ceilings .............................................................................................................. 5ER.545; PH.344; DC.312; GC.139; TUM.271
  Effectiveness of Interaction Skills ............................................................................................ TUS.65
  Effects Of Damage .................................................................................................................. 5ER.410; HCH.113
  Effects of damage, optional ..................................................................................................... CH.154
  Effects of Skill modifiers .......................................................................................................... TUS.31-32
  Ego (EGO) (Characteristic) ..................................................................................................... 5ER.18, 37; SDK.17; HSB.10; DC.59; PH.254; NH.25; 
  FH.81; TUB.27; TUM.11
  EGO (optional Vehicle Characteristic) ..................................................................................... TUV.15
  Ego Attack (Power) .................................................................................................................. 5ER.157; SDK.47; TUM.32, 249
  Ego Attack Powers .................................................................................................................. TUM.106
  Ego Combat Value ................................................................................................................... 5ER.18, 116, 374; HCH.39; TUM.246
  Ego Overwhelm (Mental Maneuver) ........................................................................................ TUM.252
  Ego Signature (Psychological Limitation) ................................................................................ DC.103
  EGO-Based Skills .................................................................................................................... TUM.13
  Egypt ....................................................................................................................................... DSD.130; PH.189; UMY.170-71; VPR.6
  Egyptian gods .......................................................................................................................... UMY.202
  Egyptian Museum .................................................................................................................... PH.191
  Eichenwald, SS-Oberfuhrer Hermann ..................................................................................... PH.395
  Eidetic Memory (Talent) ........................................................................................................... 5ER.89; SDK.32; SH.51; TUV.21
  Eidetic Memory, Cramming and .............................................................................................. TUS.144
  Eidolon..................................................................................................................................... HL.64
  Eiffel Tower .............................................................................................................................. PH.173
  Eight Immortals (Chinese gods) .............................................................................................. HL.68; UMY.201
  
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  103
  Eight Principles for Interpreting and Applying the HEROSystem Rules .................................. 5ER.543
  Eighteenth Amendment ........................................................................................................... PH.151
  Eighties DEMON ..................................................................................................................... DSD.21
  Eight-Legged Lion ................................................................................................................... AB1.94
  Eight-Teams............................................................................................................................. VPR.78-79, 169
  Ein-Saun/Eingsaung (type of nat)............................................................................................ AB2.110
  Eindwin (type of nat) ................................................................................................................ AB2.110
  Einsatzgruppenbunker X ......................................................................................................... DSD.65
  Einstein, Albert......................................................................................................................... PH.128
  Eisenhower, Dwight ................................................................................................................. PH.123
  Eitnskjaldr, The Rune Of Protection From Poison ................................................................... FHG2.103
  Ejection Seat (example equipment)......................................................................................... TUV.165
  El Azteca.................................................................................................................................. DCP.6
  El Azteca’s Cartel .................................................................................................................... DCP.8
  El Cristo Negro (Palo Mayombe deity) .................................................................................... UMY.117
  El Dorado (philanthropic South American hero) ...................................................................... CU.70
  El Jaguar (example character) ................................................................................................ UMM.185; EU.93
  El Pícaro (member of UNITY).................................................................................................. UDOF.144, 163
  El Rukns, the ........................................................................................................................... DC.298
  El Salto (supervillain) ............................................................................................................... USP.180; EU.101
  El Santo (Huerta, Rodolfo Guzman) ........................................................................................ YGHC.69
  El Escorpión ............................................................................................................................ DCP.10
  el’Drinsha................................................................................................................................. VA.89
  el-Bhakari, Jalal ....................................................................................................................... UDOF.45
  Elan, Duchy of ......................................................................................................................... VA.68, 159, 171
  Elasippus ................................................................................................................................. HL.7
  Elastic Arms (power)................................................................................................................ UMM.165
  Elastic Body (example power) ................................................................................................. 5ER.220
  Elastic Body Entrapment (example power) ............................................................................. 5ER.300
  Elcara VII (planet) .................................................................................................................... TE.33
  Elder Civilization aliens............................................................................................................ SH.122-23
  Elder sage (background element) ........................................................................................... UMY.26
  Elder Worm (alien species) ..................................................................................................... CKC.198-200; DSD.39, 60; GC.32, 87-88; HL.46, 87; TC.44; 
  TE.46, 195; WoE.157-59
  Eldritch..................................................................................................................................... HL.97; UDOF.70, 148
  Eldritch (mystic hero, leader of the Bay Guardians) ................................................................ CU.69
  Eldritch Burst (enchanted item) ............................................................................................... DSD.139
  Eldritch Lore (example magic system) .................................................................................... FH.264
  Eldritch Shield (example spell) ................................................................................................ FH.265
  Eldritch Wings (example spell) ................................................................................................ FH.265
  Eldrskjaldi, The Rune Of Protection Against Fire .................................................................... FHG2.100
  Eleanor of Aquitaine ................................................................................................................ YGHC.49
  Electonic drug .......................................................................................................................... VAmk.60
  Electric (ammunition type) ....................................................................................................... EG.67; DC.204
  Electric burner/heater, damage from ....................................................................................... 5ER.445
  Electric Cable Sensor (security device) ................................................................................... TUS.284
  Electric Eel............................................................................................................................... HSB.163
  Electric Eel (supervillain) ......................................................................................................... UDOF.128
  Electric Eyebeam (security device) ......................................................................................... TUS.280
  Electric Field (example power) ................................................................................................ 5ER.299
  Electric guns ............................................................................................................................ SH.55
  Electric Reactive Armor (example equipment) ........................................................................ TUV.136
  Electric Shield .......................................................................................................................... USPD1.79
  Electric Wand (Weird Science gadget) .................................................................................... PH.322
  Electric Whip (example technology) ........................................................................................ SH.149
  Electric whip (HTH weapon) .................................................................................................... 5ER.481
  Electrical Blocking ................................................................................................................... USPD2.46
  Electricity ................................................................................................................................. 5ER.444; HC.23
  Electricity (example special effect) .......................................................................................... 5ER.96
  Electricity Powers .................................................................................................................... USPD1.76
  Electricity, as special effect, underwater .................................................................................. HCH.160; HL.37
  Electricity, effects of ................................................................................................................. SDK.106
  Electricity, static ....................................................................................................................... USP.250
  Electricutioner, The .................................................................................................................. MM.132
  Electrification Field (example power)....................................................................................... 5ER.254
  Electrified Lariat ....................................................................................................................... G&G.24
  Electrified Sword...................................................................................................................... G&G.24
  Electro-Claws .......................................................................................................................... G&G.136
  Electro-Limpet ......................................................................................................................... G&G.58
  Electrocution ............................................................................................................................ DC.173
  Electrocution, Forensic Medicine and...................................................................................... TUS.185
  Electromagnetic Pulse ............................................................................................................. USPD1.133
  Electromagnetic Radar ............................................................................................................ USPD1.137
  Electron ................................................................................................................................... VAmk.139
  Electron (gadgeteer heroine, member of the Justice Squadron) ............................................. CU.57, 68; MC.18
  
  104.
  Hero.System.5th.Edition
  Electron Beams ....................................................................................................................... EG.176; SH.152
  Electron Rifle/Pistol (example technology) .............................................................................. SH.152
  Electronic Binoculars (example technology)............................................................................ SH.175; EG.202
  Electronic Concealment (power) ............................................................................................. TUM.95; USPD1.47
  Electronic Counter-Countermeasures (example technology) .................................................. SH.202; TUV.137
  Electronic Ear (Weird Science gadget) .................................................................................... PH.329
  Electronic security devices ...................................................................................................... TUS.275
  Electronic Trigger (firearm modification) .................................................................................. DC.239; EG.101
  Electronic warfare .................................................................................................................... SH.201-02
  Electronic Warfare Division Package Deal .............................................................................. UDOF.65
  Electronic warfare, function of Systems Operation.................................................................. TUS.321
  Electronic Warfare Systems .................................................................................................... TUV.125; TE.170
  Electronics (as cargo) .............................................................................................................. TE.95
  Electronics (Skill) ..................................................................................................................... 5ER.58; SDK.26; SH.41; AW.94; TE.124; TUS.176
  Electronics Neutralization Blaster ............................................................................................ G&G.15
  Electronics Wizard (Skill Combinations) .................................................................................. TUS.8
  Electropistol (Weird Science gadget) ...................................................................................... PH.322
  Electrosense ............................................................................................................................ USPD1.80
  Electrostatics detection apparatus (ESDA) ............................................................................. TUS.150
  Electrothermal-chemical propellant ......................................................................................... DC.202
  Elekes (example power/spell).................................................................................................. UMY.119
  Element Alteration ................................................................................................................... USPD1.145
  Elemental (Template)............................................................................................................... HSB.25
  Elemental Control (Power Framework)
   
  Generally .......................................................................................................................... 5ER.18, 312; SDK.72; UMY.65; TUB.46
   
  Adjustment Powers and .................................................................................................... 5ER.108-09
   
  Spells in ............................................................................................................................ FH.240
   
  Vehicles and ..................................................................................................................... TUV.31
  Elemental Evils (putative DEMON villain team)....................................................................... CKC.192, 216
  Elemental Gems ...................................................................................................................... VB.105
  Elemental Magic (school of magic).......................................................................................... FH.228
  Elemental Metamorph (type of Major Metamorph) .................................................................. UMM.7, 78
  Elemental Package Deals ....................................................................................................... FH.48-49
  Elemental Planes..................................................................................................................... UMY.80
  Elemental Realms ................................................................................................................... VA.131
  Elementalism/Elemental Magic (type of magic)....................................................................... VA.112 et seq., 130, 169
  Elementalist (Morbane spell package) .................................................................................... DSD.103
  Elementalists ........................................................................................................................... VA.112
  Elementals
   
  Generally .......................................................................................................................... VA.124, 130-31, 180; UMY.22
   
  Air ..................................................................................................................................... HSB.70-71
   
  Cloud ................................................................................................................................ HSB.70-71
   
  Earth ................................................................................................................................. HSB.71-72
   
  Fire .................................................................................................................................... HSB.73-74
   
  Forest ................................................................................................................................ HSB.71-72
   
  Ice ..................................................................................................................................... HSB.74-75
   
  Lava .................................................................................................................................. HSB.73-74
   
  Mountain ........................................................................................................................... HSB.71-72
   
  Sand ................................................................................................................................. HSB.71-72
   
  Sea ................................................................................................................................... HSB.74-75
   
  Storm ................................................................................................................................ HSB.70-71
   
  Swamp .............................................................................................................................. HSB.71-72
   
  Water ................................................................................................................................ HSB.74-75
  Elementary schools ................................................................................................................. HC.116
  Elements and features of SF ................................................................................................... SH.14-16
  Elements of Fantasy ................................................................................................................ FH.25-30
  Elements of the genre (Dark Champions) ............................................................................... DC.23
  Elements of the subgenre ((Dark Champions) ........................................................................ DCTAS.6-7
  Elements of the superhero genre ............................................................................................ CH.48-55
  Elements, of Martial Maneuvers .............................................................................................. UMA.91-97, 100
  Elephant .................................................................................................................................. HSB.164
  Elephant Makara ..................................................................................................................... AB1.82
  Elephant Yali ............................................................................................................................ AB1.93
  Elephant-Tiger ......................................................................................................................... AB1.124
  Elephants (Animal Handler category) ...................................................................................... TUS.81
  Elephants of the Himmapan Forest ......................................................................................... AB1.82, 117
  Eleusinian Mysteries................................................................................................................ UMY.203
  Elevated Animal Template ....................................................................................................... VAmk.92
  Elevated railway ...................................................................................................................... HC.25
  Elevation .................................................................................................................................. MC.22; VB.19
  Elevator (example equipment)................................................................................................. TUV.166
  Elf Package Deal ..................................................................................................................... FH.37
  Elf, Dark ................................................................................................................................... MMM.36
  Elf, Filipino ............................................................................................................................... AB2.81
  Elgaron (Member of Zelatar’s Blades) ..................................................................................... NKN.87
  
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  105
  Elgin Marbles ........................................................................................................................... DSD.14
  Eliminator 380 Eagle XP .......................................................................................................... HSVS.122
  ELINT ...................................................................................................................................... DC.44
  Elixir Of Giant Strength (example enchanted item) ................................................................. FH.282
  Elixir of Life/Elixir Vitae ............................................................................................................ UMY.121-22
  Elixirs ....................................................................................................................................... FH.281
  Elizabethville............................................................................................................................ PH.189
  Ellard, Vera (NPC) ................................................................................................................... VAmk.63
  Ellington, Duke ........................................................................................................................ PH.132, 156
  Eloquence................................................................................................................................ FHG1.261
  Elothia...................................................................................................................................... VA.72, 74, 158, 161
  Elothian (language) ................................................................................................................. VA.100
  Elothians .................................................................................................................................. VA.143, 155
  Elpadens (species) .................................................................................................................. TE.71, 200
  Elvenholme .............................................................................................................................. VA.157
  Elvensight (example power) .................................................................................................... 5ER.162
  Elves ........................................................................................................................................ TA.35
  Elvis ......................................................................................................................................... TMW.38
  Elweir ....................................................................................................................................... VA.5-62
  Elweirnian Package Deals ....................................................................................................... VA.96
  Elysian Fields Center for Mental Health .................................................................................. DSD.122
  Elysium (dimension) ................................................................................................................ CU.96; TMW.7, 30-34
  Elysium Planitia ....................................................................................................................... TE.68
  Emancipate The Elemental Components (Elementalism spell) ............................................... VA.132
  Emancipator’s Month ............................................................................................................... VA.17
  Embalming (optional form of Forensic Medicine) .................................................................... FH.88; TUS.188
  Embankments.......................................................................................................................... VA.14
  Embedded Dimensions ........................................................................................................... UMY.86
  Embodied Spirit (Necromancy spell) ....................................................................................... VA.135
  EME, La ................................................................................................................................... DC.295
  Emerald ................................................................................................................................... AW.15, 18; WoE.6, 138
  Emerald (planet) ...................................................................................................................... TE.70
  Emerald Authoritative Council ................................................................................................. WoE.9
  Emerald City ............................................................................................................................ TMW.35
  Emerald Institute...................................................................................................................... WoE.6
  Emerald Pharos (example character) ...................................................................................... USPD1.268-69
  Emerald Tablets, The (grimoire) .............................................................................................. UMY.102
  Emergency Disaster Preparedness Committee ...................................................................... MC.71
  Emergency Lights/Siren (example equipment)........................................................................ TUV.166
  Emergency Medical Services .................................................................................................. MC.71
  Emergency Medical Technicians (EMTs) ................................................................................. TUS.245
  Emergency services ................................................................................................................ MC.71; VB.30
  Emergency Services Vehicle (Fringe Benefit) ......................................................................... TUV.20
  Emergency Shelter (example power) ...................................................................................... 5ER.285
  Emir, Tharestani ...................................................................................................................... VA.18
  Emissaries (Tyrannon forms)................................................................................................... TMW.116, 127
  Emotion Control (example special effect) ................................................................................ 5ER.96
  Emotion Control Powers .......................................................................................................... USPD1.82; TUM.115
  Emotion Manipulator (gadget) ................................................................................................. TUM.205; G&G.28
  Emotion Sculpting (power) ...................................................................................................... TUM.117; USPD1.82
  Emotional buttons, pushing, function of Conversation ............................................................ TUS.142
  Emotional Chaos ..................................................................................................................... USPD2.21
  Emotions, faking, function of Acting......................................................................................... TUS.73
  EMP Weapons ......................................................................................................................... ST.16
  Empath, the (mentalist archetype)........................................................................................... TUM.9
  Empath, the (mentalist personality) ......................................................................................... TUM.8
  Empathic Communication (example power) ............................................................................ SH.255-56
  Empathic Control (example power) ......................................................................................... SH.255
  Empathic Healing (power) ....................................................................................................... TUM.121; USPD1.86
  Empathic Healing Spell (example power)................................................................................ 5ER.307
  Empathic Projection Field (power)........................................................................................... TUM.117; USPD2.47
  Empathic Psychometry (power)............................................................................................... TUM.121; USPD1.86
  Empathy (Limitation)................................................................................................................ 5ER.232; TUM.58
  Empereur (Voodoo term/element) ........................................................................................... UMY.117
  Emperor of Babylon ................................................................................................................. TMW.38
  Emperor of Qin ........................................................................................................................ AB1.6
  Emperor’s Liegemen ............................................................................................................... VA.146, 153
  Emperors ................................................................................................................................. FH.318
  Emperors, chronological list of ................................................................................................ TE.16
  Empire Club ............................................................................................................................. CU.10, 21; PH.155
  Empire Of The Three Serpents ............................................................................................... VA.157
  Empire State Building .............................................................................................................. PH.158
  Empire, Terran ......................................................................................................................... TE.50-75
  Empire, worlds of ..................................................................................................................... TE.68-74
  Emplaced Laser Cannon (example power) ............................................................................. 5ER.291
  
  106.
  Hero.System.5th.Edition
  Emplaced Plasma Cannon (example technology)................................................................... SH.158; EG.180
  Empress-class battleship......................................................................................................... TE.172-74
  Empusa (type of demon) ......................................................................................................... UMY.188
  Empyrean Package Deal ......................................................................................................... HL.56
  Empyreans .............................................................................................................................. UDOF.161-62; TC.45; HL.7, 43-64, 87, 102; GC.51; CU.20, 
  88, 92-94
  Enabling devices, use and abuse of ........................................................................................ CH.140-42
  Encantada ............................................................................................................................... AB2.82
  Encanto ................................................................................................................................... AB2.82
  Enchanted Blade Of Rendrak, The (example power) .............................................................. CH.80
  Enchanted characters.............................................................................................................. UMY.15
  Enchanted item wielders ......................................................................................................... UMY.24
  Enchanted Items
   
  Generally .......................................................................................................................... FH.274-88; TA.260-72; VA.170; DSD.133-42
   
  Creating ............................................................................................................................ FH.276-80
   
  for characters .................................................................................................................... FH.338
   
  Independent and ............................................................................................................... FH.134, 277
   
  Size of ............................................................................................................................... FH.280
   
  Using ................................................................................................................................. FH.280
  Enchanted Sled ....................................................................................................................... HSVS.140
  Enchanted Throwing Weapon (example power) ..................................................................... CH.16
  Enchantment (school of magic) ............................................................................................... FH.228
  Enclosed spaces, Fantasy weapons and ................................................................................ EG.24-25
  Enclosed spaces, Weapon Lengths and ................................................................................. UMA.165
  Encrypted communications ..................................................................................................... EG.157; DC.274
  Encrypting messages .............................................................................................................. TUS.160
  Encryption (optional form of Cryptography) ............................................................................. TUS.165
  Encumbered, effect on DCV .................................................................................................... HCH.37
  Encumbrance
   
  Generally .......................................................................................................................... FH.152; USP.27
   
  (Combat Modifier) ............................................................................................................. 5ER.379; SDK.93; HCH.45; DC.179; TUB.89; TUV.185; 
  USP.267
   
  affect of altered gravity on ................................................................................................ SH.278
   
  Agility Skill modifier ........................................................................................................... TUS.36
   
  Armor and ......................................................................................................................... FH.197
   
  Effect on DCV ................................................................................................................... 5ER.373
   
  Movement and .................................................................................................................. 5ER.123
   
  Skill Levels, type of PSL ................................................................................................... TUS.249
   
  Skill Modifier for ................................................................................................................ FH.83
  Encumbrance Field.................................................................................................................. USPD2.39
  End of the Valdorian Age ......................................................................................................... VA.171
  END, spending to preserve Mental Power .............................................................................. TUM.22
  Endeavor (orbital habitat) ........................................................................................................ AW.45
  Ending the campaign ............................................................................................................... TC.84
  Endless Savannah................................................................................................................... VA.83
  Endokuken (weapon)............................................................................................................... UMA.168, 176
  Endurance (END) (Characteristic)
   
  Generally .......................................................................................................................... 5ER.18, 39, 102, 110, 425; SDK.18, 36-37, 89; HCH.143; 
  HSB.10; NH.26; FH.82; DC.60; PH.254; TUB.28; USP.20
   
  Advantages and ................................................................................................................ 5ER.247
   
  and Movement .................................................................................................................. USP.27, 207
   
  Armor and ......................................................................................................................... FH.197
   
  Compound powers ............................................................................................................ 5ER.102
   
  Constant Powers .............................................................................................................. 5ER.100
   
  Cost For Leaping .............................................................................................................. TUB.7, 14; HCH.23, 41
   
  Cost For STR .................................................................................................................... TUB.7, 43; HCH.23, 41
   
  For space vehicle movement ............................................................................................ SH.185
   
  In MTM Combat ................................................................................................................ TUM.253
   
  Magic and ......................................................................................................................... FH.245-46, 256
   
  Movement/Movement Powers .......................................................................................... 5ER.123, 364; 
   
  Realistic, for movement .................................................................................................... TUV.23
   
  Recovering ........................................................................................................................ HCH.142
   
  STR ................................................................................................................................... 5ER.34
   
  Vehicles and ..................................................................................................................... TUV.153
  Endurance and Skills ............................................................................................................... TUS.11
  Endurance Limitations (Limitation) .......................................................................................... 5ER.288; SDK.69; TUB.45; UMM.63; TUV.29; USP.52
  Endurance Reserve (Power) ................................................................................................... 5ER.150, 158; NH.33; SH.54, 170-73; VA.114; UMY.48; 
  TUV.26
  Endurance Reserves ............................................................................................................... TUV.153
  Enemies................................................................................................................................... DC.289, 322; TA.294-304
  Enemy actions, function of Tactics .......................................................................................... TUS.331
  Enemy Aliens, the (villain archetype)....................................................................................... GC.137
  Enemy Becomes Friend (genre element) ................................................................................ PH.14
  Enemy Race (villain archetype) ............................................................................................... FH.370
  Enemy species ........................................................................................................................ SH.289
  
  The.Ultimate.Index.
  107
  Energetic Mind......................................................................................................................... USPD2.53
  Energized Eyes ....................................................................................................................... USPD2.55
  Energy ..................................................................................................................................... GC.36; USP.240
  Energy Absorption ................................................................................................................... USPD2.55
  Energy Barrier Bracers (example power) ................................................................................ SDK.52
  Energy Being Package Deal.................................................................................................... SH.24
  Energy beings.......................................................................................................................... SH.24, 91, 115
  Energy Blade Fencing (Martial Arts style) ............................................................................... SH.44
  Energy blades.......................................................................................................................... SH.148; EG.172
  Energy Blast (Power)............................................................................................................... 5ER.160; SDK.48; SH.54-55; NH.33-34; DC.94; UMA.125; 
  TUM.78
  Energy Body (example power) ................................................................................................ 5ER.147
  Energy Bolt .............................................................................................................................. USPD2.49
  Energy Bracers ........................................................................................................................ G&G.59
  Energy Buildup (form of Dependence) .................................................................................... USP.55
  Energy Burst (example power) ................................................................................................ 5ER.259
  Energy Cage (example power) ................................................................................................ CH.14
  Energy Cohesion ..................................................................................................................... USPD2.53
  Energy Cone............................................................................................................................ USPD2.50
  Energy Conversion .................................................................................................................. USPD1.260
  Energy Dampening Field (example power) ............................................................................. 5ER.227
  Energy Defense (ED) (Characteristic) ..................................................................................... 5ER.38, 151; SDK.18; FH.81; NH.25-26; DC.60; PH.254; 
  TUB.27; USP.20
  Energy Form (example power) ................................................................................................ SH.118
  Energy Gauntlets (example power) ......................................................................................... 5ER.185
  Energy Grenades (example technology) ................................................................................. SH.155
  Energy Hand............................................................................................................................ USPD2.50
  Energy Kinesis Powers............................................................................................................ TUM.177
  Energy Leeching...................................................................................................................... USPD2.50
  Energy Maelstrom ................................................................................................................... USPD2.51
  Energy Man (metamorph archetype) ....................................................................................... UMM.12
  Energy Manipulation (power)................................................................................................... TUM.177; USPD1.221
  Energy Manipulation (example special effect) ......................................................................... 5ER.96
  Energy Mirror ........................................................................................................................... USPD1.261
  Energy Net............................................................................................................................... G&G.45
  Energy phenomena, speed of ................................................................................................. USP.10
  Energy Pistols.......................................................................................................................... UDOF.78
  Energy Point Defense.............................................................................................................. USPD2.53
  Energy Projector (superhero character archetype) ................................................................. 5ER.18, 492; CH.71
  Energy Projectors, in Galactic Champions .............................................................................. GC.8
  Energy Reserves ..................................................................................................................... USPD2.56
  Energy Rifles ........................................................................................................................... UDOF.80
  Energy saber (HTH weapon) ................................................................................................... 5ER.481
  Energy Sheath ......................................................................................................................... USPD2.51
  Energy Shield (example power) .............................................................................................. 5ER.258; USPD2.54
  Energy Submachine Guns....................................................................................................... UDOF.80
  Energy Swingling ..................................................................................................................... USPD2.54
  Energy Sword (example technology)....................................................................................... SH.148
  Energy Technology .................................................................................................................. SH.170-73; EG.196
  Energy Tendril .......................................................................................................................... USPD2.52
  Energy Wall ............................................................................................................................. USPD2.54
  Energy Whip ............................................................................................................................ G&G.24
  Energy, Telekinesis and ........................................................................................................... USPD1.92; TUM.68
  Enervation Ray ........................................................................................................................ G&G.18
  Enfeebled Teacher (example Follower or DNPC) .................................................................... UMY.40, 69
  Enflame ................................................................................................................................... FHG1.89
  Enforcement Division............................................................................................................... TE.60
  Eng Banka ............................................................................................................................... AB2.120
  Engaliru ................................................................................................................................... TE.99-100
  Engine (ARGENT operative) ................................................................................................... TC.106
  Engine of Destruction .............................................................................................................. HSB.196-97
  Engine Smoke Generator (example equipment) ..................................................................... TUV.145
  Engine-Stopping Ray (Weird Science gadget) ........................................................................ PH.320
  Engineer units.......................................................................................................................... AW.65
  Engineer, the ........................................................................................................................... VAmk.44, 140, 169; EU.76
  Engineer’s Toolbox .................................................................................................................. AW.109
  Engineering Officer Package Deal .......................................................................................... SH.37
  Engines.................................................................................................................................... TUV.37
  English ..................................................................................................................................... UDOF.16, 51-52
  English School (substyle of Fencing) ...................................................................................... UMA.26-27
  English Secretary .................................................................................................................... DC.293
  English Teacher ....................................................................................................................... EV.52
  Englobing with Force Wall ....................................................................................................... 5ER.180
  Enhance Rage (example power) ............................................................................................. CH.75
  Enhanced Chemoreception (example power) ......................................................................... 5ER.505
  
  108.
  Hero.System.5th.Edition
  Enhanced Deceleration (example equipment) ........................................................................ TUV.148
  Enhanced Digestion (power) ................................................................................................... UMM.105; USPD1.38
  Enhanced Diving (speedster power) ....................................................................................... USP.136
  Enhanced Flight Control (example technology)....................................................................... SH.202; TUV.148
  Enhanced Healing rule ............................................................................................................ FH.163
  Enhanced Hearing (Power) ..................................................................................................... SDK.48
  Enhanced Messages (Adder) .................................................................................................. TUM.58
  Enhanced Perception (Enhanced Sense) ............................................................................... 5ER.163; SDK.49
  Enhanced Push (example power) ........................................................................................... 5ER.289
  Enhanced Radio (Power) ........................................................................................................ SDK.48
  Enhanced Running (power) ..................................................................................................... UMM.103; USPD1.37
  Enhanced Senses (Power) ...................................................................................................... 5ER.160; SDK.48; HSB.17; SH.55; FH.113; DC.94; GC.14; 
  TMW.92; UMA.125; UMM.59; UMY.48; USP.48; TUS.54, 
  136, 229, 294, 299, 328, 337; TUM.61
  Enhanced Sensor/Communications System (example technology) ........................................ SH.202; TUV.159
  Enhanced Sight (Power).......................................................................................................... SDK.48
  Enhanced Suspension (example equipment) .......................................................................... TUV.148-49
  Enhanced Swimming (power).................................................................................................. UMM.103; USPD1.38
  Enhanced Vision Goggles ....................................................................................................... AW.109
  Enhancement Drugs (example power) .................................................................................... DC.93
  Enhancements (speedster background).................................................................................. USP.7
  Enhancements, Movement ...................................................................................................... USP.224
  ENIAC...................................................................................................................................... TUS.127
  Enigma machine ...................................................................................................................... TUS.162
  Enigma, the ............................................................................................................................. VB.15
  Enitharmon the Weaver ........................................................................................................... TMW.47, 82
  Enlarge Object ......................................................................................................................... FHG2.67
  Enlarge/Reduce Objects.......................................................................................................... USPD2.91
  Enlarged Magazine (firearm modification) ............................................................................... DC.239; EG.101
  Enlarged Object Barriers ......................................................................................................... USPD2.92
  Enlightened Outlander (archetype).......................................................................................... VA.94
  Ennis, Gwendolyn (City Councillor) ......................................................................................... VB.30
  Enodia ..................................................................................................................................... VA.16, 31
  Enormous (Template) .............................................................................................................. HSB.27
  Enraged (Disadvantage).......................................................................................................... 5ER.334; SDK.78; NH.76; UMY.69
  Enraged/Berserk (Disadvantage) ............................................................................................ HSB.18; CH.66; SH.63, 275; FH.139, 354; TUB.47; UMM.69; 
  USP.56; TUM.70-71, 84
  Enragement ............................................................................................................................. FHG1.169
  Ensher, Lord ............................................................................................................................ VA.76
  Ensler, Dr. Bryon...................................................................................................................... GC.53
  Entangle (Power)
   
  Generally .......................................................................................................................... 5ER.166, 242, 423; SDK.50;  HSB.17; FH.114; NH.34-35; 
  UMM.60; USP.46, 48; TUS.140; TUM.64
   
  Effect on DCV ................................................................................................................... 5ER.373; HCH.37
   
  Escaping from ................................................................................................................... 5ER.243, 423; HCH.134
   
  Haymakering ..................................................................................................................... 5ER.389; HCH.69
   
  in Vehicle combat .............................................................................................................. TUV.183
  Entangle And Character Both Take Damage (Advantage) ...................................................... 5ER.169
  Entangle Has 1 BODY (Limitation) .......................................................................................... 5ER.170
  Entangling Sleeves (example power) ...................................................................................... NH.34-35
  Enter The Dreamzone ............................................................................................................. USPD1.187
  Enter The Macroverse! (power) ............................................................................................... UMM.152
  Enter The Microverse! (example power) ................................................................................. 5ER.171; VAmk.114; USPD1.183;  CH.16; UMM.157
  Enter The Mind Zone (power) .................................................................................................. TUM.199
  Enter The Realm Of Chaos ..................................................................................................... USPD2.26
  Enter The Speed Zone (speedster power) .............................................................................. USP.106
  Entering Combat...................................................................................................................... 5ER.356; HCH.15; DC.176; TUS.390
  Entering Mental Combat .......................................................................................................... TUM.246
  Entering Vehicle Combat ......................................................................................................... TUV.169
  Entertainer (Package Deal) ..................................................................................................... TE.121
  Entertainment .......................................................................................................................... HC.109; MC.37-44; VB.37
  Entertainment, alien................................................................................................................. SH.140
  Entombment (example power) ................................................................................................ 5ER.273
  Entomobelt .............................................................................................................................. G&G.129
  Entomology, forensic ............................................................................................................... DC.170
  Entomology, Forensic Medicine and ........................................................................................ TUS.183
  Entomopathic Helmet .............................................................................................................. G&G.119
  Entropus (time elemental) ....................................................................................................... CU.19
  Entropy (example superhuman) .............................................................................................. USPD1.141
  Entropy Point Defense............................................................................................................. USPD2.25
  Entuthon Benython, Forest of .................................................................................................. TMW.47
  Environment
   
  Generally .......................................................................................................................... 5ER.433; SDK.93, 106-07; GC.137; NH.77; USP.235
   
  As an obstacle .................................................................................................................. DC.322
   
  Categories for Survival ..................................................................................................... TUS.312
  
  The.Ultimate.Index.
  109
   
  Bricks and the ................................................................................................................... TUB.103
   
  In Fantasy adventures ...................................................................................................... FH.358-66
   
  Mental Illusions and .......................................................................................................... TUM.34
   
  Skill Levels, type of PSL ................................................................................................... TUS.249
   
  Underwater ....................................................................................................................... HL.30
  Environment Package Deals ................................................................................................... SH.28-32
  Environment/Ancestry Package Deals .................................................................................... FH.47-53
  Environmental Adaptation (power) .......................................................................................... UMM.141
  Environmental and Genre Effects ............................................................................................ HCH.151
  Environmental Combat Specialist Package Deal .................................................................... VPR.52
  Environmental Conditions (Combat Modifier) .......................................................................... 5ER.379; SDK.93; HCH.46; HSB.31; FH.153; DC.179; 
  TUV.185
  Environmental control of Netherworld or Elysium.................................................................... TMW.28, 33
  Environmental Effects .............................................................................................................. 5ER.438
  Environmental Gear................................................................................................................. ST.24
  Environmental magic ............................................................................................................... FH.221
  Environmental Mayhem ........................................................................................................... USPD1.130; USPD2.22
  Environmental Movement (Talent) ........................................................................................... 5ER.89; SDK.32; HSB.16; FH.102; SH.51; TUV.21, 224; 
  USP.24
  Environmental Movement (Talent), underwater ....................................................................... HL.36
  Environmental noise, PER Roll modifier for ............................................................................ 5ER.353
  Environmental Resilience (power) ........................................................................................... UMM.105; USPD1.39
  Environmental Speed Bumps .................................................................................................. USP.248
  Environmental systems, Systems Operation and .................................................................... TUS.325
  Environmental Threats ............................................................................................................ PH.365
  Environments........................................................................................................................... TUS.392
  Environments for superhero stories......................................................................................... CH.160-63
  Environments in Star Hero ...................................................................................................... SH.278-86
  Environments, unusual, moving in........................................................................................... USP.224
  Envy-Of-All, the ....................................................................................................................... VA.31
  Eochaid.................................................................................................................................... UMY.193
  Epee (weapon) ........................................................................................................................ UMA.169, 177
  Ephemera ................................................................................................................................ DSD.18
  Ephialtes (type of demon)........................................................................................................ UMY.188
  EPIC ........................................................................................................................................ DC.48
  Epic Fantasy (Fantasy subgenre)............................................................................................ 5ER.511; FH.11, 341
  Epic Of Gilgamesh................................................................................................................... UMY.187
  Epic, The (campaign framework) ............................................................................................. VA.141
  Episodes, creating and running, generally .............................................................................. CH.144-53
  Episodic campaigns................................................................................................................. 5ER.549; DCTAS.14
  Epoch (VIPER supervillain) ..................................................................................................... VPR.136
  Epsilon Aurigae........................................................................................................................ AW.8, 10, 38, 41, 150
  Epsilon Eridani......................................................................................................................... SH.74, 78, 108
  Epsilon Indi .............................................................................................................................. SH.74, 78
  Epsilon Indi III (planet) ............................................................................................................. TE.70
  Equidistant Dimensions ........................................................................................................... UMY.86
  Equine Hit Location Table ........................................................................................................ HSB.35
  Equines (Animal Handler category) ......................................................................................... TUS.81
  Equipment
   
  Generally .......................................................................................................................... 5ER.455-88; SDK.109-15; PH.297-338; FH.143-48; TA.203; 
  VA.110; DC.264-69
   
  Acquiring ........................................................................................................................... DC.264-69; SH.177-78
   
  And Technology ................................................................................................................ GC.19
   
  As a PC tool, dealing with ................................................................................................. DC.326
   
  Black market ..................................................................................................................... DC.268
   
  Building/creating ............................................................................................................... TUV.116-18
   
  buying for use with Skills (Skill modifier) ........................................................................... TUS.34
   
  Classifications of ............................................................................................................... DC.264
   
  Controlling the “arms race” ............................................................................................... DC.313
   
  Damage to ........................................................................................................................ TUV.188
   
  For vehicles, generally ...................................................................................................... TUV.115-67
   
  Good/poor/lack of, etc., as Skill Modifier .......................................................................... 5ER.45
   
  In Heroic and Superheroic games .................................................................................... 5ER.25
   
  In Package Deals .............................................................................................................. UDOF.56
   
  Mass And Volume ............................................................................................................. TUV.118
   
  Skill Levels, type of PSL ................................................................................................... TUS.249
   
  Skill Modifier ..................................................................................................................... DC.61; TUS.33
   
  Skills, underwater ............................................................................................................. HCH.157; HL.35
   
  Starship ............................................................................................................................. AW.123
   
  Using vehicular equipment ............................................................................................... TUV.116
  Equipment Points (type of Resource Points) ........................................................................... DC.153
  er Rif ........................................................................................................................................ PH.192
  Era for Skills ............................................................................................................................ 5ER.45; TUS.34
  Eras for Skills........................................................................................................................... TUS.10
  Erase/Alter Records (power) ................................................................................................... TUM.93; USPD1.45
  
  110.
  Hero.System.5th.Edition
  Erebos ..................................................................................................................................... VA.31
  Erebos’s Temple ...................................................................................................................... VA.48, 152
  Erech ....................................................................................................................................... UMY.172
  Erem Cauga ............................................................................................................................ AB1.125
  Erendis .................................................................................................................................... AW.15, 40
  Ergath (planet) ......................................................................................................................... TE.36
  Ergons (species)...................................................................................................................... TE.37
  Erich, Emperor......................................................................................................................... VA.6-7
  Eros (cosmic entity) ................................................................................................................. UMY.183
  Erqigdlit.................................................................................................................................... TA.41; MMM.38
  Errgrish-Volmet (Infernal Prince) ............................................................................................. VA.125
  Erron, Willis ............................................................................................................................. TE.98-99
  ES (chemical weapon)............................................................................................................. EG.128
  Esagites (species) ................................................................................................................... TE.79
  Escape (genre element) .......................................................................................................... PH.12
  Escape Artist (optional form of Contortionist) .......................................................................... TUS.141
  Escape Clause (example power)............................................................................................. 5ER.233
  Escape Pod (example equipment) .......................................................................................... TUV.167; TE.171
  Escape velocity........................................................................................................................ SH.187
  Escapes for villains .................................................................................................................. DCTAS.18
  Escapes, amazing (genre element) ......................................................................................... DC.23
  Escaping From Grabs.............................................................................................................. HCH.65
  Escaping from Grabs and Entangles ....................................................................................... 5ER.387, 423
  Escaping restraints/bonds, function of Contortionist ............................................................... TUS.138
  Escobar, Gonzales .................................................................................................................. PH.163
  Escort (standard martial arts plot) ........................................................................................... NH.72
  ESDA ....................................................................................................................................... DC.160
  Esdrelan’s Sp Of The Archer’s Dismay ................................................................................... FHG1.200
  Esdrelan’s Stardart .................................................................................................................. FHG1.226
  Esdrelan’s Synthesis Of The Purple ........................................................................................ FHG2.9
  Esher, Peter ............................................................................................................................. VB.10
  Eskimos ................................................................................................................................... PH.162
  ESM, function of Systems Operation....................................................................................... TUS.312, 326
  ESP ......................................................................................................................................... SH.244
  ESP (category of mental powers) ............................................................................................ TUM.267
  ESP (power) ............................................................................................................................ TUM.155
  ESP Static Generator (example tech) ..................................................................................... TE.129
  ESP-ionage Agent, the (mentalist archetype).......................................................................... TUM.9
  Especially Powerful Spells....................................................................................................... TMW.84
  Espectro, El (Mexican wrestling hero) ..................................................................................... CU.13, 23; DSD.14
  Esper (Supervillain) ................................................................................................................. CKC.143; VB.88; TUM.220
  ESPert ..................................................................................................................................... DSD.18
  Espinosa, Officer Laura (Police Officer) .................................................................................. EV.41
  Espionage................................................................................................................................ SH.135-36; FH.23, 238, 322, 343
  Espionage (Dark Champions subgenre) ................................................................................. 5ER.523
  Espionage (element of Dark Champions genre) ..................................................................... 5ER.521
  Espionage (subgenre) ............................................................................................................. DC.12, 319; PH.21
  Espionage agencies ................................................................................................................ DC.41
  ESPionage campaign .............................................................................................................. TUM.277
  Espionage campaigns ............................................................................................................. HC.200
  Espionage Package Deals ...................................................................................................... DC.38
  Espionage Rank (Fringe Benefit) ............................................................................................ DC.86
  Espionage Specialist Package Deal ........................................................................................ VPR.57
  Espionage World ..................................................................................................................... GC.37; HC.124; UDOF.49; VPR.43; CU.59, 121
  Espionage, magic and ............................................................................................................. UMY.176
  Esprit, Baron Ulrik.................................................................................................................... VA.68
  Esprit, Sir Fleming ................................................................................................................... VA.59, 68, 154
  Essec, Edgar Lancelyn ............................................................................................................ VPR.8, 26
  Essec, Lord Hubert Lancelyn .................................................................................................. VPR.7
  Essec, Richard ........................................................................................................................ VPR.31
  Essec, Roger ........................................................................................................................... VPR.9, 31, 44
  Essec, Roger Jr. ...................................................................................................................... VPR.28
  Essence Of The Mountains ..................................................................................................... USPD1.69
  Establishing Line Of Sight ....................................................................................................... TUM.19
  Esteban, Emperor.................................................................................................................... TE.9
  ETA (terrorist organization) ...................................................................................................... DC.308
  Eternal Tulku, the..................................................................................................................... TMW.56
  Eternal Wakefulness ................................................................................................................ USPD1.188
  Ethernet ................................................................................................................................... TUS.127
  Eternity Mountains ................................................................................................................... AB1.47
  Etheridge, James (EDPC director) .......................................................................................... MC.71
  Ethia ........................................................................................................................................ VA.84
  Ethical religions ....................................................................................................................... TMW.19, 22, 30, 61
  Ethical superiority of Pulp heroes ............................................................................................ PH.224
  Ethiopia.................................................................................................................................... PH.179, 191
  
  The.Ultimate.Index.
  111
  Ethnic cliques .......................................................................................................................... TC.28
  Ethnic Sidekick (type of Follower) ........................................................................................... PH.259
  Ethnic stereotypes of the pulps ............................................................................................... PH.19
  Etiquette, knowing, function of High Society ........................................................................... TUS.200
  Etiquette, street, knowing, function of Streetwise .................................................................... TUS.310
  Ettin ......................................................................................................................................... MMM.39
  Euaemon ................................................................................................................................. HL.7
  Eunuch (Social Limitation) ....................................................................................................... NH.43
  Eunuch, Evil (character archetype) ......................................................................................... NH.23
  Eunuchs (genre element) ........................................................................................................ NH.12
  Eureka (Imperial explorer starship) ......................................................................................... ST.90
  Euro City .................................................................................................................................. GC.31
  Europa ..................................................................................................................................... CU.132; SH.104; TE.68
  Europa Nova (planet) .............................................................................................................. AW.15, 18; TE.70
  Europa Space Command ........................................................................................................ AW.18
  Europe ..................................................................................................................................... PH.170; UDOF.48; VPR.39
  Europe, superhumans in ......................................................................................................... CU.31, 70-73
  Eurostar (villain team).............................................................................................................. CKC.65-79; CU.18, 25-26, 70, 110; DSD.155; GC.24; 
  VPR.14, 172
  Eurynome (demon) .................................................................................................................. UMY.186
  Eurynomous (demon) .............................................................................................................. UMY.185
  EVA Suits ................................................................................................................................. ST.24
  Evade (Vehicle Maneuver) ...................................................................................................... TUV.179
  Evaluate Goods ....................................................................................................................... FHG2.81
  Evaluating interrogee, function of Interrogation ....................................................................... TUS.205
  Evaluating poisons, function of Poisoning ............................................................................... TUS.369
  Evaluating the market, function of Trading .............................................................................. TUS.339
  Evan-Jones, Sir Robert ........................................................................................................... VPR.7
  Evans, Hiram Wesley .............................................................................................................. PH.124, 152
  Evasive (Talent) ....................................................................................................................... DC.91; FH.105; VA.109
  Even Wilder West, the ............................................................................................................. TMW.20
  Evenor ..................................................................................................................................... HL.7
  Events And Encounters Table .................................................................................................. TUV.210
  Events, annual ......................................................................................................................... HC.103
  Everburning Flame .................................................................................................................. FHG1.99
  Everdusk, Ranteren ................................................................................................................. VA.47, 152, 192
  Everest, Mount ........................................................................................................................ CU.130
  Everglades............................................................................................................................... PH.161
  Evergreen (plant-controlling Scottish heroine) ........................................................................ CU.71
  Evergreen Project .................................................................................................................... DCP.228
  Eversharp Sword (example power) ......................................................................................... 5ER.251
  Eversole, Victor (liaison to the Champions) ............................................................................. MC.32, 94
  Everycreature Skills ................................................................................................................. HSB.11
  Everyman Disadvantages........................................................................................................ 5ER.328
  Everyman Powers ................................................................................................................... SH.52; AW.96; TE.127-28
  Everyman Skills
   
  Generally .......................................................................................................................... 5ER.46; SDK.22; FH.84; VA.100; SH.40-42; GC.13; TUS.41
   
  Everycreature Skills .......................................................................................................... TUS.44
   
  Everymonster Skills .......................................................................................................... TUS.45
   
  Lists by Genre ................................................................................................................... TUS.43
   
  Untrained Skill use and ..................................................................................................... TUS.18
  Everyone Else (clique/Package Deal) ..................................................................................... TC.33
  Everyvehicle Equipment
   
  Generally .......................................................................................................................... TUV.22
   
  Air Vehicle ......................................................................................................................... TUV.73
   
  Ground Vehicle ................................................................................................................. TUV.42
   
  Water Vehicle .................................................................................................................... TUV.60
  Evidence, superhumans and ................................................................................................... CU.50
  Evil (element of Fantasy) ......................................................................................................... FH.28
  Evil Eunuch (character archetype) .......................................................................................... NH.23
  Evil Eye, The ........................................................................................................................... FHG2.44; UMY.129
  Evil Eye (mystic supervillain) ................................................................................................... AA.99
  Evil Master (villain archetype).................................................................................................. NH.81
  Evil Master’s Daughter (villain archetype) ............................................................................... NH.81
  Evil Next Door, the (type of Morbane) ..................................................................................... DSD.99
  Evil Quintuplets, the (type of Demon-Bound) .......................................................................... DSD.94
  Evil Wizard (Priest) (villain archetype) ..................................................................................... FH.370
  Evil’s Bane (example paladin power) ...................................................................................... FH.71
  Evocations (type of summoning) ............................................................................................. UMY.53
  Evolution, Ministry for .............................................................................................................. TE.52
  Evolver Ray ............................................................................................................................. GC.98
  EWACC ................................................................................................................................... AW.120
  EWD Laptop ............................................................................................................................ UDOF.100
  Ex-Spy (character archetype)  ................................................................................................. DC.31
  Exam scenarios ....................................................................................................................... TC.62
  
  112.
  Hero.System.5th.Edition
  Examiner, the........................................................................................................................... GC.120; TC.83
  Example Characters ................................................................................................................ 5ER.342
  Example Computer .................................................................................................................. 5ER.461
  Example Fictional Poisons ...................................................................................................... EG.143
  Example Of Combat ................................................................................................................ 5ER.430; SDK.102-04; HCH.148
  Example Powers...................................................................................................................... SDK.45-61, 74-75, 119-21; TUB.49-86
  Example Real-world Poisons................................................................................................... EG.138
  Examples Of Use..................................................................................................................... USPD1.267
  Exceptional Object (principle of Natural Magic)....................................................................... UMY.99
  Excessive force, superpowers and .......................................................................................... CU.48
  Exchange rates........................................................................................................................ PH.338; TE.93
  Exchanges, telephone ............................................................................................................. PH.150
  Exchequer, Royal and Office of ............................................................................................... VA.21, 26, 38
  Exclusionary rule ..................................................................................................................... CU.50
  Executions ............................................................................................................................... VA.25, 27; VB.68
  Executive ................................................................................................................................. EV.10, 16, 19
  Exhaust Fan ............................................................................................................................ VAmk.76
  Existing Talents ........................................................................................................................ DC.90
  Exo-Caraprix............................................................................................................................ HL.139
  Exodus, Mandaarian................................................................................................................ TE.46, 194-95
  Exoskeleton ............................................................................................................................. G&G.72
  Exoskeleton Body Armor, Xenovore ........................................................................................ AW.162
  Exotic life ................................................................................................................................. SH.90-91
  Exotic Locales (genre element) ............................................................................................... PH.14
  Exotic objects .......................................................................................................................... SH.75-77
  Exotic settings (element of Pulp genre) ................................................................................... 5ER.528
  Expanded Base Size Table ...................................................................................................... SH.210
  Expanded Breathing (form of Life Support) ............................................................................. 5ER.198
  Expanded Class (Advantage) .................................................................................................. 5ER.225
  Expanded Effect (Advantage) .................................................................................................. 5ER.150
  Expanded Object Table ........................................................................................................... TUB.107-112
  Expanded Strength Table ........................................................................................................ TUB.10-13
  Expanded Time Chart .............................................................................................................. SH.234
  Expanded Vehicle Size Table .................................................................................................. SH.183; TUV.9
  Expatriate Package Deal ......................................................................................................... PH.248
  Expeller Carrier (Ackálian starship) ......................................................................................... ST.96
  Expendable abilities, affecting with Adjustment Powers .......................................................... 5ER.105
  Expendable Foci ...................................................................................................................... FH.131-32
  Expendable Focus ................................................................................................................... 5ER.293
  Expenses, daily ....................................................................................................................... FH.314
  Experience Points
   
  Generally .......................................................................................................................... 5ER.18, 555; SDK.81; FH.338; VA.99; TC.37; DC.313
   
  Duplicates ......................................................................................................................... 5ER.154
   
  Followers .......................................................................................................................... 5ER.82
   
  Multiform ........................................................................................................................... 5ER.212
   
  Normal Skill Maxima and .................................................................................................. TUS.7
  Experience, lack of .................................................................................................................. TC.16
  Experimental Antimatter Reactor (example technology) ......................................................... SH.172
  Experimental Blaster (example power).................................................................................... 5ER.283
  Experimental Laser Rifle (example technology) ...................................................................... SH.151
  Experimental Physicist ............................................................................................................ EV.53
  Experimentation, Subject of (origin type)................................................................................. CH.60
  Expert (optional Skill Enhancer) .............................................................................................. DC.84; TUS.47
  Expert Lockpicker (Super-Skill) ............................................................................................... DC.142
  Expert On The Occult .............................................................................................................. EV.101
  Expertise (Talent)..................................................................................................................... TUS.54
  Expertise, requirement for buying spells ................................................................................. FH.241
  Explanation Of Combat Modifiers ............................................................................................ HCH.40
  Exploding cars (genre element)............................................................................................... DC.23
  Exploiter (metamorph personality)........................................................................................... UMM.10
  Exploration............................................................................................................................... CH.14
  Exploration (element of Science Fiction genre) ....................................................................... 5ER.531
  Exploration Service.................................................................................................................. TE.See “Terran Exploration  Service”
  Exploration Ships..................................................................................................................... ST.88
  Explorer (archetype) ................................................................................................................ VA.94
  Explorer (Package Deal) ......................................................................................................... TE.120
  Explorer (Pulp character archetype) ........................................................................................ 5ER.529
  Explorer (Science Fiction character archetype)....................................................................... 5ER.532
  Explorer Package Deal ............................................................................................................ SH.34; AW.84; PH.234
  Explosion (Advantage) ............................................................................................................ 5ER.110, 116, 120, 168, 177, 188, 240, 258; SDK.64; SH.59-
  60; FH.127; DC.97; TUB.43; USP.49; TUM.29, 77, 248
  Explosion (Combat Modifier)
   
  Generally .......................................................................................................................... 5ER.379; SDK.92; HCH.48; DC.177; TUB.89; TUV.184
   
  Underwater ....................................................................................................................... HCH.162; HL.40
  Explosion (Limitation) .............................................................................................................. 5ER.138
  
  The.Ultimate.Index.
  113
  Explosion Containment (speedster power).............................................................................. USP.88
  Explosion investigation, Criminology and ................................................................................ TUS.146
  Explosions, investigating ......................................................................................................... DC.156
  Explosive (ammunition type) ................................................................................................... DC.204; EG.67
  Explosive Arrow (example power) ........................................................................................... CH.80
  Explosive decompression ........................................................................................................ SH.285-86
  Explosive Slug (type of shotgun ammunition) ......................................................................... DC.212; EG.74
  Explosives ............................................................................................................................... 5ER.487; SDK.114; DC.256; EG.120
  Explosives, Demolitions and.................................................................................................... TUS.170
  Exposure ................................................................................................................................. USPD1.250
  Extended Breathing (form of Life Support) .............................................................................. 5ER.198
  Extended Push (Super-Skill) ................................................................................................... DC.110
  Extended Tasks ....................................................................................................................... TUS.23
  Extensive knowledge of subject, as Skill Modifier ................................................................... 5ER.45
  Extensive Knowledge of Subject of Skill (Skill modifier) .......................................................... TUS.33
  Exterior wood door, DEF and BODY of ................................................................................... 5ER.448
  External Modules, Powered Armor .......................................................................................... G&G.90
  External Size Alteration Powers .............................................................................................. USPD2.91
  External Source (power manifestation) ................................................................................... USP.13
  External versus internal styles ................................................................................................. UMA.15
  Externally-Altered Character (type of Cosmetic Metamorph) .................................................. UMM.7, 73
  Extinct languages .................................................................................................................... TUS.215
  Extinction of Humanity, potential ............................................................................................. AW.24
  Extinguish Fire ......................................................................................................................... USPD1.14, 87, 244
  Extra Attacks (speedster power).............................................................................................. USP.70
  Extra Combat Functionality ..................................................................................................... CH.153-54
  Extra Damage Class (Combat Maneuver)............................................................................... 5ER.400
  Extra Damage Classes ............................................................................................................ UMA.101
  Extra Damage Classes (Martial Arts) ...................................................................................... SDK.27, 95-96
  Extra Heads (Template) ........................................................................................................... HSB.25-26
  Extra Limbs (Power) ................................................................................................................ 5ER.173; SDK.50; HSB.17; FH.114; NH.35; TUB.37; 
  TUV.26; UMA.127; UMM.34; TUM.74
  Extra Phase (form of Extra Time) ............................................................................................ 5ER.291
  Extra Segment (form of Extra Time) ........................................................................................ 5ER.291
  Extra Swingline (Adder) ........................................................................................................... USP.40
  Extra Time (Power Limitation) ................................................................................................. 5ER.100, 188, 289; SDK.69; NH.42; TUV.29; UMM.63; 
  UMY.62; TUM.82
  Extra Time, for spells ............................................................................................................... FH.256-57
  Extra Time, Rapid Fire/Sweep and .......................................................................................... HCH.79
  Extra time, taking (Skill modifier) ............................................................................................. TUS.35
  Extracurricular activities........................................................................................................... TC.10
  Extradimensional energies (source of superpowers) .............................................................. CH.44
  Extra-Dimensional Movement (Power) .................................................................................... 5ER.171; SDK.50; SH.55, 233; FH.114; TMW.93; UMM.60; 
  UMY.50; USP.31
  Extra-Sensory Perception (ESP) (power) ................................................................................ TUM.155
  Extradition................................................................................................................................ UDOF.26
  Extraordinary Morality and Ethics (Ravenswood super-class) ................................................ TC.68
  Extraordinary Skill Rolls........................................................................................................... TUS.23
  Extraordinary Skills .................................................................................................................. 5ER.47
  Extraterrestrials Expert ............................................................................................................ EV.56, 58, 73
  Extreme Defense (Vehicle Maneuver) ..................................................................................... TUV.179
  Extreme Offense (Vehicle Maneuver) ...................................................................................... TUV.179
  Extremely Skilled (level of Skill Roll) ....................................................................................... TUS.11
  Extremely Strange/Weird Subject of Skill (Skill modifier) ........................................................ TUS.32
  Exxon Valdez ........................................................................................................................... HSVS.119
  Ey’vidra .................................................................................................................................... TE.38
  Eye Contact Required (Limitation)........................................................................................... 5ER.121; TUM.30
  Eye of Ogurn ........................................................................................................................... HL.134
  Eye Of The Storm .................................................................................................................... FHG1.64
  Eye Poke (Super-Skill) ............................................................................................................ DC.111
  Eyes Have It, The (power) ....................................................................................................... UMM.142
  Eyes In The Back Of His Head (Super-Skill) ........................................................................... DC.133
  Eyes Of Darkness.................................................................................................................... USPD2.38
  Eyes Of Energy ....................................................................................................................... USPD2.54
  Eyes Of Fire............................................................................................................................. FHG1.98; USPD1.92
  Eyes Of Light ........................................................................................................................... USPD1.126
  Eyes of the Elders Science Ship (Velarian starship) ............................................................... ST.120
  Eyes Of The Night ................................................................................................................... FHG2.54
  Eyes Of The Shadows ............................................................................................................. USPD1.54
  
  114.
  Hero.System.5th.Edition
  F/A-222D Fighter/Attack Drone ............................................................................................... AW.121
  F/A-43 Fighter/Attack Craft ...................................................................................................... AW.133
  F-111F Aardvark ...................................................................................................................... HSVS.75
  F-12D Fighter Drone................................................................................................................ AW.122
  F-13 Fighter ............................................................................................................................. AW.130
  F-14A Tomcat .......................................................................................................................... HSVS.76
  F-15E Eagle (example vehicle) ............................................................................................... 5ER.476; HSVS.71
  F-16C Fighting Falcon ............................................................................................................. HSVS.78
  F-22A Raptor ........................................................................................................................... HSVS.79
  F-35 Joint Strike Fighter .......................................................................................................... HSVS.80
  F-45 Flamethrower .................................................................................................................. AW.106
  F~zfa Tél (cold-manipulating Hungarian heroine) ................................................................... CU.72
  F’woosh ................................................................................................................................... TC.44
  Fabulous Five (superhero team, founded 1959, disbands in  1979) ....................................... CU.13, 17, 23; HL.14, 51, 59; UDOF.9-11
  Facade (Willpower Skill) .......................................................................................................... TUM.14
  Facade, the.............................................................................................................................. HL.50, 54
  Face of Cynthia ....................................................................................................................... VA.75, 160
  Face of the Gorgon, the (type of Demon-Bound) .................................................................... DSD.94
  Face Reading (Heroic Talent) .................................................................................................. PH.277
  Face shields ............................................................................................................................ DC.272; EG.155
  Facial Manipulation (example power) ...................................................................................... CH.11; UMM.143
  Facial Manipulation (Heroic Talent) ......................................................................................... PH.288
  Facial obscurement, Lipreading and ....................................................................................... TUS.224
  Facial reconstruction ............................................................................................................... DC.168
  Facial reconstruction, Forensic Medicine and ......................................................................... TUS.182
  Facilities................................................................................................................................... UDOF.119-30
  Facing ...................................................................................................................................... HCH.27; USP.204
  Facing, in mass combat........................................................................................................... FH.203
  Facing, vehicular ..................................................................................................................... TUV.15, 180
  Factions, in Imperial politics .................................................................................................... TE.54
  Factions, in the Mystic World ................................................................................................... TMW.51
  Faculty of Ravenswood ........................................................................................................... TC.58
  Fada’s Far Seeings (spell) ....................................................................................................... TMW.81
  Fade Into Shadow (Heroic Talent) ........................................................................................... PH.288
  Fade rate of Adjustment Powers ............................................................................................. 5ER.108
  Fads......................................................................................................................................... CH.19; PH.156
  Faerie ...................................................................................................................................... TMW.7, 19-24; VB.45
  Faerie (dimension)................................................................................................................... CU.96
  Faerie Protection (example spell) ............................................................................................ FH.272
  Faerie Realms ......................................................................................................................... UMY.80
  Faeries..................................................................................................................................... UMY.190
  Fafnir ....................................................................................................................................... MM.134
  Failed Acrobatics Rolls table ................................................................................................... TUS.72
  Failed Control Rolls ................................................................................................................. TUV.169
  Failed Skill Rolls ...................................................................................................................... TUS.17
  Failure to accomplish a supernatural’s task ............................................................................ VA.120
  Failure to pay the Prince his due ............................................................................................. VA.26
  Failure with Skill Rolls.............................................................................................................. 5ER.43
  Failures, Critical ....................................................................................................................... VA.99-100, 110
  Fairbairn, William ..................................................................................................................... PH.215
  Fairbarn (Imperial light cruiser class) ...................................................................................... ST.69
  Fairies ...................................................................................................................................... TMW.21
  Fairies, in Urban Fantasy ........................................................................................................ FH.18
  Fairy stones and wells ............................................................................................................. TMW.68
  Faith (Skill) ............................................................................................................................... FH.92
  Faith (form of the Power Skill) ................................................................................................. TUS.251
  Faithful Servant of Evil, the (type of Morbane) ........................................................................ DSD.100
  Fake ID (Fringe Benefit) .......................................................................................................... TC.38
  Fake magic skills ..................................................................................................................... UMY.38
  Faking emotions/injuries/Skills, function of Acting ................................................................... TUS.73-74
  Falchion ................................................................................................................................... FH.164, 168
  Falcon ...................................................................................................................................... HSB.137
  Falcon Hover-Van .................................................................................................................... VPR.126
  Falcone, Albert “Shotgun Bert” ................................................................................................ MM.74
  Falke ........................................................................................................................................ DCP.88
  Fall damage, reducing, function of Breakfall ........................................................................... TUS.87
  Fall Through A Hole ................................................................................................................. USPD2.92
  Fall, Albert................................................................................................................................ PH.124, 151
  Fall, Asine Mustafa .................................................................................................................. UDOF.12
  Fallen and Redeemed (background element) ......................................................................... UMY.26
  Fallen Into Flames, the (type of Demon-Bound)...................................................................... DSD.94
  Falling ...................................................................................................................................... 5ER.434-36
  Falling Deaths.......................................................................................................................... DC.173
  Falling deaths, Forensic Medicine and .................................................................................... TUS.186
  Falling from a moving vehicle .................................................................................................. TUV.213
  
  The.Ultimate.Index.
  115
  Falling, affect of altered gravity on ........................................................................................... SH.278-79
  Falling, effect on CV and combat ............................................................................................ HCH.47
  Falling, effects of ..................................................................................................................... SDK.106
  Falling, from horseback ........................................................................................................... FH.94
  Fallow Field, the ...................................................................................................................... VA.48, 152
  Fallow, Ashram ........................................................................................................................ VA.47, 152
  Fallow, Web ............................................................................................................................. VA.48, 152
  False alarms with security devices .......................................................................................... TUS.275
  False emotions, function of Acting ........................................................................................... TUS.73
  False Emperor’s Month ........................................................................................................... VA.17
  False Fingerprints (Weird Science gadget) ............................................................................. PH.332
  False Future (power) ............................................................................................................... TUM.147
  False Heir’s Month .................................................................................................................. VA.17
  False Identity (Perk) ................................................................................................................ DC.85
  False injuries, creating, function of Disguise ........................................................................... TUS.174
  False injuries, function of Acting .............................................................................................. TUS.74
  Falsehoods, function of Persuasion ........................................................................................ TUS.250
  Falsehoods, Telepathy and ...................................................................................................... TUM.55
  Faltrah Lem ............................................................................................................................. HL.100
  Familiar .................................................................................................................................... EV.79
  Familiar (example Follower or DNPC) ..................................................................................... UMY.40, 69
  Familiar (Template) .................................................................................................................. HSB.26
  Familiarity with Skills
   
  Generally .......................................................................................................................... 5ER.43; TUS.11
   
  Altering .............................................................................................................................. TUS.14
  Familiars .................................................................................................................................. FH.99, 245
  Families, wealthy ..................................................................................................................... HC.134
  Family ...................................................................................................................................... TC.11, 17
  Family business (job)............................................................................................................... TC.13
  Family Life ............................................................................................................................... TA.168-70
  Family, in Fantasy worlds ........................................................................................................ FH.307-09
  Famous (type of Social Limitation) .......................................................................................... 5ER.339
  Famous People ....................................................................................................................... PH.122
  Fanatic Resistance To Pain (example cult power/spell) .......................................................... UMY.168
  Fane, Wulfgard and Hilda ........................................................................................................ VA.57
  Fang ........................................................................................................................................ PH.188
  Fang (VIPER combat dagger) ................................................................................................. VPR.108
  Fang (weapon) ........................................................................................................................ UMA.171, 177
  Fang Shen, Dr. ........................................................................................................................ MM.6
  Fang-Class Mobile Gun Platform ............................................................................................ ST.49
  Fangs....................................................................................................................................... USPD1.22
  Fangs (example power)  .......................................................................................................... SH.31; UMM.84
  Fantastic beasts (element of Fantasy) .................................................................................... FH.27
  Fantastic Magic Styles............................................................................................................. UMY.120
  Fantasy “feel,” dealing with in the game .................................................................................. FH.351
  Fantasy Champions................................................................................................................. CH.25-26
  Fantasy Encumbrance Table ................................................................................................... FH.152
  Fantasy Equipment.................................................................................................................. EG.5-36
  Fantasy era, as Skill period ..................................................................................................... 5ER.45-46
  Fantasy genre:  Fantasy Hero ................................................................................................. 5ER.509
  Fantasy Hero
   
  Generally .......................................................................................................................... 5ER.509; PH.31; SH.20-21; HC.201; DC.21; DSD.157; 
  UDOF.159; VPR.178; UMM.197; UMY.147; USP.188; 
  TUM.228
   
  Binds in ............................................................................................................................. UMA.142
   
  Bricks in ............................................................................................................................ TUB.25
   
  Everyman Skill list ............................................................................................................. TUS.43
   
  Martial arts in .................................................................................................................... NH.20
   
  mixing genres ................................................................................................................... DC.21
   
  Optional Combat Maneuvers Table .................................................................................. FH.157; HCH.83, 87
   
  Setting Jobs Table ............................................................................................................ FH.314
   
  Skill Period ........................................................................................................................ TUS.10
   
  Skill Period/modifier .......................................................................................................... TUS.34
   
  Skills in as genre ............................................................................................................... TUS.”See individual Skill and Skill category descriptions”
   
  Strength Table ................................................................................................................... FH.80
   
  Using Hidden Lands in ...................................................................................................... HL.81
   
  Vehicles ............................................................................................................................ HSVS.140-42
   
  Vibora Bay as setting for ................................................................................................... VB.110
  Fantasy Martial Arts ................................................................................................................. UMA.84
  Fantasy Objects Table ............................................................................................................. FH.366
  Fantasy Resilience I-II (example abilities) ............................................................................... FH.112
  Far Away, the ........................................................................................................................... VA.50
  Far East, the ............................................................................................................................ PH.210
  Far Eastern Republic ............................................................................................................... PH.184
  Far Easton (neighborhood)...................................................................................................... VB.26
  
  116.
  Hero.System.5th.Edition
  Far Weston (neighborhood) ..................................................................................................... VB.23
  Far-Hearing ............................................................................................................................. USPD1.198
  Faraday Community College ................................................................................................... VB.34
  FARC (terrorist organization) ................................................................................................... DC.310
  Fares, train and ship ................................................................................................................ PH.147
  Fargo (Imperial courier class) .................................................................................................. ST.81
  Farnsworth, Philo..................................................................................................................... PH.128
  Farouk ..................................................................................................................................... PH.189
  Farquar, David (founder of SuperWorld Magazine) ................................................................. CU.24, 51; EV.23
  Far-Rover, the.......................................................................................................................... VA.31
  Farseer, Sylarin ....................................................................................................................... VA.30, 188
  Farswalo, Ahmad “the Vulture” ................................................................................................ DCP.139
  Fascination (Talent) ................................................................................................................. FH.105
  Fascists, Italian ........................................................................................................................ PH.179
  Fashion .................................................................................................................................... PH.155
  Fashion Victim (speedster power) ........................................................................................... USP.71
  Fassai (species)
   
  Gernally ............................................................................................................................ CU.95; CKC.156; GC.42; TE.41
   
  Armor ................................................................................................................................ ST.18
   
  Code Of Honor (Psychological Limitation) ........................................................................ TE.41
   
  Package Deal ................................................................................................................... TE.41
  Fast and Slow Perceptions ...................................................................................................... USP.251
  Fast Being aliens ..................................................................................................................... SH.117-18
  Fast Climb (speedster power) ................................................................................................. USP.132
  Fast Draw (Skill) ...................................................................................................................... 5ER.59, 285; SDK.26; FH.88; UMA.114; USP.22; TUS.179
  Fast draw holster ..................................................................................................................... DC.272; EG.155
  Fast Draw, Breakfall as Complementary to ............................................................................. TUS.89
  Fast Draw, underwater ............................................................................................................ HCH.158; HL.36
  Fast food restaurants (job) ...................................................................................................... TC.13
  Fast Healer (brick power) ........................................................................................................ TUB.74
  Fast Point of View (POV) and the Speed Zone ....................................................................... USP.254
  Fast Time (example power) ..................................................................................................... 5ER.134
  Fast Time ................................................................................................................................. USP.257
  Fast Time Bubble..................................................................................................................... USPD1.232; USP.153
  Fastball Special ....................................................................................................................... CH.153-57; HCH.135; TUB.100-02
  Faster Than The Eye Can Follow (speedster power) .............................................................. USP.71
  Faster-Than-Light (FTL) Travel (Power) .................................................................................. 5ER.174; SDK.51; UMY.50; USP.34, 213
  Faster-Than-Light propulsion .................................................................................................. SH.190-94; TUV.90
  Fat Chiki .................................................................................................................................. VA.30, 60
  Fat Harrik (member of the Silver Guild) ................................................................................... NKN.68
  Fatalla ...................................................................................................................................... HL.74
  Fatalla (VIPER supervillainess of the 1960s) .......................................................................... VPR.10-11
  Fate, in Epic Fantasy ............................................................................................................... FH.11
  Father Elk (leader of Beast Mountain) ..................................................................................... CU.130; HL.77
  Father Figure (type of DNPC).................................................................................................. PH.261
  Father-Of-All-The-Turtles ........................................................................................................ AB1.99
  Fathers Confessor (Morbanes of Redbrood Demonhame) ..................................................... DSD.119
  Fatigue Poison Suppression (power) ...................................................................................... UMM.106
  Fatigue Ray (example power) ................................................................................................. 5ER.267
  Fatigues ................................................................................................................................... AW.99
  Faussesflames ........................................................................................................................ TMW.51
  Faust........................................................................................................................................ UMY.28
  Favor ....................................................................................................................................... FH.98
  Favor (Perk) ............................................................................................................................. 5ER.81; UMY.40
  Favor Of The Gods .................................................................................................................. FHG1.261
  Favorite Gun (Super-Skill) ....................................................................................................... DC.1
  Favors...................................................................................................................................... VA.117-22, 167
  Fax Tap (example device) ....................................................................................................... TUS.99
  Faysal ibn Habib ...................................................................................................................... VA.89
  FBI  .......................................................................................................................................... CU.44; HC.147; MC.64-68; VB.68
  FBI Special Agent Package Deal............................................................................................. DC.48
  Fear ......................................................................................................................................... FH.359
  Fear Gas.................................................................................................................................. G&G.19
  Fear Infliction (example power) ............................................................................................... 5ER.204
  Fear Of Powers (Psychological Limitation).............................................................................. TC.41
  Fearful Aspect (new Talent for sorcerers) ................................................................................ VA.123
  Fearful Haste (power) .............................................................................................................. TUM.120; USPD1.85
  Fearful Obedience (Super-Skill) .............................................................................................. DC.111
  Fearless (example ability)........................................................................................................ FH.111
  Fearless (Talent) ...................................................................................................................... FH.106
  Fears (type of Psychological Limitation) .................................................................................. 5ER.336
  Feasting-Spell.......................................................................................................................... FHG1.262
  Feather’s Flight (example spell) .............................................................................................. FH.117
  Feathered People .................................................................................................................... AB1.49
  Feathered Serpent................................................................................................................... MMM.40
  
  The.Ultimate.Index.
  117
  Featherstone, Hyrum ............................................................................................................... VB.34
  Feature Molding (power) ......................................................................................................... UMM.167
  Features and elements of SF .................................................................................................. SH.14-16
  Features of the environment, as an obstacle .......................................................................... DC.322
  Fed-Up Normal (character archetype) ..................................................................................... DC.32
  Federal Bureau of Investigation............................................................................................... CU.44; MC.64-68
  Federal Bureau Of Investigation Special Agent Package Deal ............................................... DC.48
  Federal government ................................................................................................................ HC.99
  Federal Law Enforcement ....................................................................................................... VB.68; HC.147
  Federal law enforcement sanction........................................................................................... CU.43
  Federal/National Police Powers (Fringe Benefit)..................................................................... 5ER.82
  Federated Command............................................................................................................... TE.80
  Federated Intelligence ............................................................................................................. TE.80, 201
  Federated Malay States .......................................................................................................... PH.203
  Federation Army ...................................................................................................................... GC.30
  Federation Constitution ........................................................................................................... GC.27
  Federation credits .................................................................................................................... GC.35
  Federation Defense Command ............................................................................................... GC.29
  Federation Defense Fleet ........................................................................................................ GC.30, 38
  Federation Intelligence Committee .......................................................................................... GC.37
  Federation Judiciary and Three Legal Committees ................................................................. GC.30
  Federation Military Academy ................................................................................................... GC.31
  Federation Parliament ............................................................................................................. TE.80
  Federation Security Council .................................................................................................... GC.30, 38
  Federation Security Patrol ....................................................................................................... GC.38
  Federation subcultures ............................................................................................................ GC.37
  Fedualism ................................................................................................................................ FH.320
  Feebleness Ray....................................................................................................................... G&G.18
  Feedback ................................................................................................................................. USPD1.192
  Feedback (Limitation) .............................................................................................................. 5ER.156, 182, 205; TUM.45, 47, 58
  Feedback Defense .................................................................................................................. USPD1.196
  Feel of the pulps ...................................................................................................................... PH.340-43
  Feel The Spark (speedster power) .......................................................................................... USP.71
  Fees......................................................................................................................................... FH.314
  Fei  .......................................................................................................................................... AB1.22
  Fei Yun (sample villain) ........................................................................................................... NH.99-100
  Feint......................................................................................................................................... TUS.360
   
  Breakfall as Complementary to ......................................................................................... TUS.89
  Feints ....................................................................................................................................... UMA.127
  Feints, function of Sleight Of Hand .......................................................................................... TUS.304
  Fekura’s Bonds Of Fear .......................................................................................................... FHG1.170
  Fekura’s Sec Sp Of The Undead Form ................................................................................... FHG1.157
  Fekura’s Sp Of The Undead Form .......................................................................................... FHG1.156
  Fekura’s Sp Of Unshakeable Terror ........................................................................................ FHG1.170
  Felines (Animal Handler category) .......................................................................................... TUS.81
  Felinoid Package Deal............................................................................................................. SH.24
  Fellig, Arthur “Weegee”  ........................................................................................................... YGHC.55
  Fellows, Devon (Four) ............................................................................................................. MM.71, 173-74
  Fellowship of the Hidden Path ................................................................................................. DSD.80
  Felras the Wand (Member of The Three Deaths) .................................................................... NKN.75
  Felton, Mary............................................................................................................................. WoE.29, 141
  Felucca .................................................................................................................................... HSVS.113
  Female martial artists .............................................................................................................. NH.16
  Femme Fatale (villain archetype) ............................................................................................ PH.377
  Fence (security device) ........................................................................................................... TUS.272
  Fencing (Martial Arts style) ...................................................................................................... 5ER.401; SDK.96; HCH.97; UMA.24
  Feng Huang ............................................................................................................................. AB1.24
  Feng Hwang ............................................................................................................................ AB1.23
  Feng Shui ................................................................................................................................ AB1.127; UMY.136
  Feng, General Hei (later Regent) ............................................................................................ TE.12-13
  Fenkel, Bernard ....................................................................................................................... TC.63
  Fenris....................................................................................................................................... CKC.145; DC.357
  Fenris Wolf .............................................................................................................................. UMY.205
  Fenton, Fred (NPC) ................................................................................................................. VAmk.84
  Feodor, Emperor...................................................................................................................... TE.12-13
  Feodora, Empress ................................................................................................................... TE.10-11
  Fer-de-Lance ........................................................................................................................... HSB.178-79
  Ferguson, Bill (example character).......................................................................................... TUB.134; PH.389
  Ferocious (Template) ............................................................................................................... HSB.26
  Ferocious (variant of Resistance) ............................................................................................ 5ER.90
  Ferocious beasts, calming, function of Animal Handler ........................................................... TUS.83
  Ferodyne Incorporate .............................................................................................................. AW.38, 54
  Ferrari Testarossa, et al. .......................................................................................................... HSVS.17
  Ferries ..................................................................................................................................... HC.26
  Ferrish plant............................................................................................................................. WoE.50
  
  118.
  Hero.System.5th.Edition
  Ferrous Disruption ................................................................................................................... USPD1.134
  Fertility statuettes, Xenovore ................................................................................................... TE.96, 202
  Festivals .................................................................................................................................. HC.103; TA.166; VA.17, 143
  Feuds (genre element) ............................................................................................................ NH.12
  Feuds, family ........................................................................................................................... PH.161
  Feuermacher (fire-manipulating villain, member of Eurostar) ................................................. CKC.71; USPD1.91; CU.26, 70, 110
  Few Second Events Table ....................................................................................................... USP.252
  Fewer Tasks (Limitation) .......................................................................................................... 5ER.226
  Fex (species)
   
  Generally .......................................................................................................................... GC.39; AW.22, 157; TE.21-22, 194
   
  Package Deal ................................................................................................................... TE.22
  Fexao (planet) ......................................................................................................................... TE.21; AW.22, 157; GC.39, 126; WoE.12, 138
  Fez  .......................................................................................................................................... PH.193
  Fezzan, the .............................................................................................................................. PH.189
  FF  .......................................................................................................................................... 5ER.18, 178
  FI  .......................................................................................................................................... TE.50
  Fiacho (villain, leader of Eurostar) ........................................................................................... CU.25, 70, 110; VPR.174; CKC.67
  Fibber McGee and Molly ......................................................................................................... PH.156
  Fiber analysis, Criminology and .............................................................................................. TUS.150
  Fiberglass (ammunition type) .................................................................................................. DC.204; EG.67
  Fiberglass, DEF of ................................................................................................................... 5ER.449
  Fibers....................................................................................................................................... DC.160
  Fibolg (type of giant) ................................................................................................................ UMY.193
  FIC  .......................................................................................................................................... GC.37
  Fiction House........................................................................................................................... PH.8
  Fictional bullets ........................................................................................................................ DC.206; EG.70
  Fictional Martial Arts ................................................................................................................ UMA.64-74
  Field Agent Package Deal ....................................................................................................... DC.40
  Field Armies ............................................................................................................................. AW.63
  Field camp ............................................................................................................................... AW.66
  Field Commander .................................................................................................................... VPR.78
  Field Commanders .................................................................................................................. UDOF.37
  Field Marshal ........................................................................................................................... UDOF.33-34
  Field Of Fire ............................................................................................................................. FHG2.19
  Field Of Muck Delaying Trap (example gadget) ...................................................................... CH.122
  Field Of Reeds......................................................................................................................... UMY.202
  Field Sensor (security device) ................................................................................................. TUS.281
  Field Teams ............................................................................................................................. UDOF.38
  Fields (category of Science Skill) ............................................................................................ TUS.258-59
  Fields, W. C. ............................................................................................................................ PH.132
  Fiendish Oriental Mastermind (villain archetype) .................................................................... PH.378
  Fierce Competitor, the (type of Morbane) ................................................................................ DSD.100
  Fierceness Of The Wolf ........................................................................................................... FHG2.124
  Fierland, County of .................................................................................................................. VA.70
  Fiery Arrow .............................................................................................................................. FHG1.89
  Fiery Aura ................................................................................................................................ FHG1.90
  Fiery Body (example power).................................................................................................... 5ER.144
  Fiery Flight ............................................................................................................................... USPD1.94
  Fiery Liquor Breath (example power) ...................................................................................... NH.33
  Fiery Nimbus (Elementalism spell) .......................................................................................... VA.132
  Fiery Orbs ................................................................................................................................ FHG1.91
  Fiery Prison ............................................................................................................................. USPD1.88
  Fiery Shield (example power) .................................................................................................. 5ER.254
  Fiery Warmth ........................................................................................................................... USPD1.93
  Fife .......................................................................................................................................... VA.9
  Fifties SF ................................................................................................................................. SH.12
  Fifty Fam .................................................................................................................................. VA.15-18, 20-23
  Fifty-Minute War ...................................................................................................................... AW.29
  Fighter (example space vehicle).............................................................................................. SH.223-24
  Fighter Pilot Corps ................................................................................................................... AW.75, 151
  Fighters.................................................................................................................................... ST.83
  Fighting .................................................................................................................................... 5ER.370; HCH.33-34; TUS.390
  Fighting Falcon, F-16C ............................................................................................................ HSVS.78
  Fighting in a cluttered or cramped area, effect on DCV .......................................................... HCH.37
  Fighting methods ..................................................................................................................... FH.185
  Fighting multiple targets .......................................................................................................... HSB.32-33
  Fighting on top of vehicles ....................................................................................................... TUV.213
  Fighting prowess (element of martial arts genre) .................................................................... 5ER.516
  Fighting Stunts......................................................................................................................... VA.103-06, 165-66
  Fighting style, imitating with Acting .......................................................................................... TUS.75
  Fighting styles, unusual/unbeatable (genre element) .............................................................. NH.16
  Fighting Tricks ......................................................................................................................... VA.102, 165-66
  Fighting Tricks (Power Skill) .................................................................................................... VA.102-06, 165-66
  Fighting Tyrannon .................................................................................................................... TMW.137
  Fighting, affect of altered gravity on ........................................................................................ SH.279, 281
  
  The.Ultimate.Index.
  119
  Fighting, Skills and .................................................................................................................. TUS.390
  Fighting, vehicular ................................................................................................................... TUV.181
  Figured Characteristics............................................................................................................ 5ER.18, 32, 38-39, 139; SDK.18; FH.81-82
  Figured Characteristics, effect of negative Characteristics on ................................................ HSB.10
  Fijians ...................................................................................................................................... PH.219
  Files, computer, finding, function of Computer Programming.................................................. TUS.130
  Filipino Dwarf ........................................................................................................................... AB2.79
  Filipino Elf ................................................................................................................................ AB2.81
  Filipino Ghoul........................................................................................................................... AB2.83
  Filipino Giant............................................................................................................................ AB2.85
  Filipino Ogre ............................................................................................................................ AB2.86
  Filipino Viscera Sucker ............................................................................................................ AB2.88
  Fill In (Adder) ........................................................................................................................... 5ER.242; USP.46
  Film, roll of, concealability of ................................................................................................... 5ER.451
  Filmmaker, Documentary......................................................................................................... EV.25
  Filmography ............................................................................................................................. FH.406; NH.154-55; SH.317-18
  Filthy Rich income ................................................................................................................... 5ER.85
  Fin Folk (type of faery)............................................................................................................. UMY.194
  Final Lord, the.......................................................................................................................... VA.31
  Finance .................................................................................................................................... HC.120
  Financial District (neighborhood) ............................................................................................. VB.26
  Financial Division..................................................................................................................... VPR.33
  Financial Genius (Heroic Talent) ............................................................................................. PH.289
  Financial World ........................................................................................................................ GC.37; VB.51; CU.58-59
  Finch ........................................................................................................................................ VA.9
  Finch, Gayle (Assistant Prosecutor) ........................................................................................ MC.63
  Find Security Devices (optional form of Security Systems) ..................................................... TUS.292
  Find The McGuffin (classic Pulp plot) ...................................................................................... PH.356
  Find Weakness (Power) .......................................................................................................... 5ER.174, 242; TUB.38; USP.46; TUM.74
  Find Weakness, Analyze and .................................................................................................. TUS.80
  Finding (power)........................................................................................................................ TUM.163; USPD1.162
  Finding bugs, function of Bugging ........................................................................................... TUS.96
  Finding hidden things, function of Concealment...................................................................... TUS.132
  Finding information or people, function of Streetwise.............................................................. TUS.309
  Finding records/files, function of Computer Programming ...................................................... TUS.130
  Finding security devices, function of Security Systems ........................................................... TUS.269
  Finding tracks/trails, function of Tracking ................................................................................ TUS.335-37
  Finding traps ............................................................................................................................ FH.361
  Finding Your Way .................................................................................................................... UMY.88
  Fine and poor armors .............................................................................................................. FH.193-95
  Fine and poor equipment......................................................................................................... FH.143
  Fine and poor weapons ........................................................................................................... FH.182-84
  Fine arts................................................................................................................................... HC.109
  Fine Manipulation (Adder) ....................................................................................................... 5ER.230; TUM.67
  Fine Tuning (firearm modification) ........................................................................................... DC.239
  Fine Tuning I-II (firearm modification) ...................................................................................... EG.101
  Fine-tuning Movement Powers ................................................................................................ USP.27
  Fine-tuning vehicular movement ............................................................................................. TUV.23
  Finesse (Skill Combinations) ................................................................................................... TUS.8
  Finger Of Unconsciousness, The (example power) ................................................................ CH.70
  Fingernail scrapings ................................................................................................................ DC.161
  Fingernail scrapings, Criminology and .................................................................................... TUS.151
  Fingerprint Analyzer (security device) ..................................................................................... TUS.281
  Fingerprints.............................................................................................................................. DC.161; PH.256
  Fingerprints, Criminology and.................................................................................................. TUS.151
  Fingertip Blades (example power) ........................................................................................... SDK.74 
  Fingertip Flash Powder (Weird Science gadget) ..................................................................... PH.322
  Finland ..................................................................................................................................... DSD.16; PH.170
  Finn, Jimmy ............................................................................................................................. DSD.9, 11, 46
  Fire  .......................................................................................................................................... 5ER.444
  Fire (special effect), underwater .............................................................................................. HL.37
  Fire (Template) ........................................................................................................................ HSB.25
  Fire And Heat Powers.............................................................................................................. USPD1.87
  Fire Blast (example power)...................................................................................................... CH.71; USPD1.88
  Fire Blossom (Bronze Age heroine in New York City) ............................................................. CU.60
  Fire Bolt  (example power) ...................................................................................................... 5ER.248
  Fire Bolt Spell (example power) .............................................................................................. 5ER.160
  Fire bottle (incendiary) ............................................................................................................. DC.260; EG.123
  Fire Brigade (gang).................................................................................................................. VA.29
  Fire Curse (example power/spell)............................................................................................ UMY.120
  Fire Department....................................................................................................................... MC.71
  Fire Departments ..................................................................................................................... HC.152
  Fire Elemental ......................................................................................................................... HSB.73-74
  Fire Elemental Package Deal .................................................................................................. FH.49
  Fire Engine .............................................................................................................................. HSVS.14; VAmk.74
  
  120.
  Hero.System.5th.Edition
  Fire Extinguisher (example power) .......................................................................................... 5ER.149
  Fire Extinguishing System (example equipment) .................................................................... TUV.138
  Fire Extinguishing System (example technology).................................................................... SH.210
  Fire Extinguishing System, Vehicular (example equipment) ................................................... TUV.25
  Fire Flare Blast (example power) ............................................................................................ SDK.48
  Fire Forms of Tyrannon ........................................................................................................... TMW.129
  Fire Immunity ........................................................................................................................... USPD1.93
  Fire Marshal Package Deal ..................................................................................................... VAmk.83
  Fire Mastery ............................................................................................................................. USPD1.89
  Fire Neutralization Blaster ....................................................................................................... G&G.15
  Fire Powder Packets (example power).................................................................................... NH.33
  Fire Powers (example Elemental Control) ............................................................................... 5ER.315
  Fire Safety Systems ................................................................................................................ TUV.138
  Fire Shield ............................................................................................................................... USPD1.93
  Fire, Telekinesis and ................................................................................................................ TUM.68
  Fire! ......................................................................................................................................... VAmk.70-88
  Fire, as special effect, underwater ........................................................................................... HCH.160
  Fire, effects of .......................................................................................................................... SDK.106
  Fire, starting, function of Survival ............................................................................................ TUS.314
  Fire-Gluttons ............................................................................................................................ AB1.41
  Fire/Heat (example special effect) ........................................................................................... 5ER.96
  Firearms
   
  Gernally ............................................................................................................................ 5ER.484-86; SDK.112-15; EG.62; DC.200; PH.301
   
  (example equipment) ........................................................................................................ TUV.127
   
  Accessories ...................................................................................................................... DC.232; EG.94; TE.143-44
   
  Accessories Table ............................................................................................................. EG.99-100
   
  Advanced .......................................................................................................................... SH.148-50
   
  Advanced/Science Fiction ................................................................................................ EG.173
   
  Analysis, Criminology and ................................................................................................ TUS.152
   
  As evidence ...................................................................................................................... DC.162
   
  Basics ............................................................................................................................... EG.62
   
  Cost/Upgrade Tables ........................................................................................................ DC.214-31; EG.76-93
   
  Customizing and modifying ............................................................................................... DC.238
   
  Haymaker and .................................................................................................................. HCH.69
   
  Modifications and Customization ...................................................................................... DC.238; EG.101
   
  Muzzle Velocity Table ....................................................................................................... USP.252
   
  Other ................................................................................................................................. ST.17
   
  Presence Attack modifiers for ........................................................................................... DC.60
   
  Tables ............................................................................................................................... DC.241; EG.104-15
   
  Underwater ....................................................................................................................... HCH.164; HL.41
   
  Weaponsmithing and ........................................................................................................ TUS.352
  Fireball ..................................................................................................................................... FHG1.91; USPD1.89
  Fireball (example power) ......................................................................................................... SDK.119
  Fireball (example spell) ........................................................................................................... FH.269, 384
  Fireball (type of shotgun ammunition) ..................................................................................... DC.212; EG.74
  Fireball Spell (example power) ................................................................................................ 5ER.258
  Firebrand (example character) ................................................................................................ 5ER.12-15; SDK.9-12; CU.44
  Firebrand-class heavy cruiser ................................................................................................. TE.179
  Firebug .................................................................................................................................... DCP.141
  Firedancer ............................................................................................................................... GC.29, 52, 119, 145
  Firedrake (COIL villain) ............................................................................................................ EU.18
  Firefalls .................................................................................................................................... WoE.107, 151
  Firefighter Suit ......................................................................................................................... VAmk.76
  Firefighting Equipment............................................................................................................. VAmk.74
  Firefighting Package Deals...................................................................................................... VAmk.83
  Firehouse adventures .............................................................................................................. VAmk.78
  Firelord’s Consuming Flames (example power) ...................................................................... 5ER.268
  Fireplace, DEF and BODY of .................................................................................................. 5ER.448
  Fireproofing (example equipment)........................................................................................... TUV.138
  Fires Of The Damned, The (Black Magic spell) ....................................................................... VA.126
  Fires, in Hudson City ............................................................................................................... HC.153
  Fireshaping .............................................................................................................................. FHG1.92
  Fireside Chats ......................................................................................................................... PH.154
  Firestarter Package Deal ......................................................................................................... VPR.52
  Firestorm ................................................................................................................................. FHG1.93
  Firewalking .............................................................................................................................. USPD2.58
  Firewall (fire-manipulating hero, member of the California Patrol) .......................................... CU.69
  Firewing (alien fire-manipulating villain) .................................................................................. CU.18, 26, 95, 99; CKC.147; UDOF.122; VPR.173
  Firewing 3000 .......................................................................................................................... GC.123
  Firing into melee ...................................................................................................................... DC.179; FH.152
  Firing Range ............................................................................................................................ TC.57
  Firm, the (Boston Nest) ........................................................................................................... VPR.91
  First Aid Kit .............................................................................................................................. AW.101
  First Bank of Hong Kong ......................................................................................................... DSD.13, 73
  First contact ............................................................................................................................. AW.11
  
  The.Ultimate.Index.
  121
  First contact with aliens ........................................................................................................... VAmk.27
  First Harbor Security................................................................................................................ VB.126
  First Haven .............................................................................................................................. WoE.97, 147
  First Magistrate ........................................................................................................................ AW.7, 15, 36
  First Ritual Of Devil-Summoning ............................................................................................. FHG1.217
  First Spell Of The Crimson Ring .............................................................................................. FHG1.232
  First Thorgon War .................................................................................................................... TE.10
  First Wave (Champions Universe campaign option) ............................................................... CU.114
  Firsters ..................................................................................................................................... WoE.94
  Fisches des Todes Torpedo ..................................................................................................... MM.57
  Fish Control (speedster power) ............................................................................................... USP.138
  Fish of the Himmapan Forest .................................................................................................. AB1.117
  Fish, local ................................................................................................................................ VB.21
  Fish, speeds of ........................................................................................................................ USP.9
  Fishbowl Helmet ...................................................................................................................... G&G.96
  Fishing, function of Survival..................................................................................................... TUS.313
  Fishmonger’s Perch ................................................................................................................ VA.35, 44, 148
  Fission power .......................................................................................................................... EG.197; SH.171
  Fist Is Quicker Than The Eye, The (speedster power) ............................................................ USP.72
  Fist of Allah (official hero of Iran) ............................................................................................. CU.74
  Fist Of Earth Spell (example power)........................................................................................ 5ER.260
  Fist Of The Waters................................................................................................................... FHG1.102
  Fist, for telegraph operators .................................................................................................... TUS.166, 330
  Fistful Of Sand (example power) ............................................................................................. NH.35
  Fist-Load (weapon).................................................................................................................. UMA.171, 177
  Fists Of The Dragon (example power) .................................................................................... CH.74
  Fitzarthur Publishing ................................................................................................................ MC.51-52, 97; VB.51
  Fitzgerald, Bryan ..................................................................................................................... UDOF.23
  Fitzgerald, Ella ......................................................................................................................... PH.156
  Fitzgerald, F. Scott ................................................................................................................... PH.132
  Five Families ........................................................................................................................... DC.290
  Fix, the (VIPER’s top scientists) .............................................................................................. VPR.133
  Fixed Location ......................................................................................................................... 5ER.233; USP.42
  Fixed Multipower slots ............................................................................................................. 5ER.317
  Fixed Perception Point (Limitation).......................................................................................... 5ER.142
  Flag, prince’s ........................................................................................................................... VA.35
  Flagler, Henry .......................................................................................................................... VB.12
  Flagpole (breakaway), DEF and BODY of ............................................................................... 5ER.448
  Flagpole sitting (fad) ................................................................................................................ PH.156
  Flails (HTH weapons) .............................................................................................................. 5ER.481; FH.165, 168; EG.11
  Flambeaux ............................................................................................................................... MM.136
  Flame Aura .............................................................................................................................. USPD1.90
  Flame Blast (Elementalism spell) ............................................................................................ VA.133
  Flame Of Infernal Communion (example power/spell) ............................................................ UMY.51
  Flamel, Nicholas ...................................................................................................................... UMY.214
  Flamethrower........................................................................................................................... AW.106
  Flamethrower (example equipment) ........................................................................................ TUV.128
  Flamethrower, Super- .............................................................................................................. G&G.66
  Flamethrowers ......................................................................................................................... DC.252, 255; EG.118
  Flaming Kick/Punch (example power) ..................................................................................... NH.43
  Flaming oil, damage from ........................................................................................................ 5ER.445
  Flappers................................................................................................................................... PH.155
  Flare (type of shotgun ammunition) ......................................................................................... DC.212; EG.74
  Flare Blast ............................................................................................................................... USPD1.124
  Flare stars................................................................................................................................ SH.77
  Flash (Power)
   
  Generally .......................................................................................................................... 5ER.110, 176, 187; SDK.51; HCH.13; NH.35; DC.94; 
  TUV.26; USP.48; TUM.74, 78
   
  Effect on DCV ................................................................................................................... 5ER.373
   
  Haymakering ..................................................................................................................... 5ER.389; HCH.69
   
  Senses and ....................................................................................................................... 5ER.355
   
  Subjected to (Perceptive Skill modifier) ............................................................................ TUS.39
  Flash Defense (Power) ............................................................................................................ 5ER.177; SDK.51
  Flash suppressor (firearm accessory) ..................................................................................... DC.232; EG.94
  Flashbang grenades ................................................................................................................ DC.255
  Flashfire ................................................................................................................................... USPD1.91
  Flashlight (example power) ..................................................................................................... 5ER.189
  Flashlight (firearm accessory) ................................................................................................. DC.232; EG.94
  Flashover (fire-manipulating hero, member of the Justice Squadron)..................................... CU.68
  Flatiron Building ....................................................................................................................... PH.157
  Flechette (ammunition type) .................................................................................................... DC.204; EG.67
  Flechette (hero, killed by Takofanes) ....................................................................................... CU.102
  Flechette (type of shotgun ammunition) .................................................................................. DC.212; EG.74
  Flechette II (superheroine) ...................................................................................................... MC.18
  Fleet Commands ..................................................................................................................... TE.62-63
  
  122.
  Hero.System.5th.Edition
  Fleet composition .................................................................................................................... AW.72
  Fleetwood, Gerald ................................................................................................................... VPR.33
  Flen’per (Perseid melee weapon)............................................................................................ ST.9
  Flesh Golem ............................................................................................................................ HSB.78
  Fleshtone (example superhuman) ........................................................................................... USPD1.34
  Fleshwarping (power) .............................................................................................................. UMM.97; USPD1.34
  Fleurety (demon) ..................................................................................................................... UMY.185
  Flex-Screen Map ..................................................................................................................... AW.101
  Flexibility (Super-Skill) ............................................................................................................. DC.142
  Flexible Dodging (power)......................................................................................................... UMM.163; USPD1.217
  Flexible Multipower slots ......................................................................................................... 5ER.317
  Flexible People ........................................................................................................................ AB1.46
  Flexible Reality (genre element) .............................................................................................. PH.14
  Flexible time in Faerie ............................................................................................................. TMW.22
  Flick Attack (example power)................................................................................................... NH.38
  Flick Of Unconsciousness (brick power) ................................................................................. TUB.56; USPD1.209
  Flicker (Ravenswood student)  ................................................................................................ MC.93; TC.72
  Flight (Power)
   
  Generally .......................................................................................................................... 5ER.178, 367; SDK.51; HCH.28; SH.56; NH.35-36; FH.114; 
  TUB.38; TUV.70; USP.13, 35, 38, 213; TUS.72, 90, 110
   
  Affect of altered gravity on ................................................................................................ SH.279-80
   
  Methods of ........................................................................................................................ TUV.71
   
  Resisting Throws with ....................................................................................................... HCH.92
   
  Underwater ....................................................................................................................... HCH.156; HL.33
   
  Interaction with Knockback ............................................................................................... 5ER.419, 421
   
  Using to increase STR ...................................................................................................... 5ER.364
  Flight branch ............................................................................................................................ AW.72
  Flight Command Specialist Package Deal .............................................................................. VPR.55
  Flight Control Systems (example equipment).......................................................................... TUV.148; TE.170
  Flight Disk (example gadget) ................................................................................................... G&G.104; USP.276
  Flight Mode (example technology) .......................................................................................... SH.206
  Flight pack ............................................................................................................................... TE.152
  Flight Platform (example gadget) ............................................................................................ G&G.104; USP.277
  Flight Powers ........................................................................................................................... USP.116
  Flight Recorder (black box) (Everyvehicle Equipment) ........................................................... TUV.73
  Flight Ring (example gadget) .................................................................................................. CH.120; G&G.104; GC.19; USP.278
  Flight Ring, FTL Model (gadget) .............................................................................................. GC.19
  Flimflam ................................................................................................................................... VA.86
  Fling ......................................................................................................................................... TE.124
  Flint, Vic ................................................................................................................................... VB.14
  Float Like A Teleporter, Sting Like A Bee (example power) ..................................................... USPD2.115; USP.146
  Floating Disadvantages ........................................................................................................... 5ER.328
  Floating Fixed Location ........................................................................................................... 5ER.233; USP.42
  Floating Hunteds ..................................................................................................................... DC.101
  Floating On Air ......................................................................................................................... USPD2.8
  Floats (example equipment) .................................................................................................... TUV.148
  Flogger-G, MiG-23ML, et al. .................................................................................................... HSVS.84
  Floorplans ................................................................................................................................ NH.85-87
  Flora and fauna, local .............................................................................................................. VB.20
  Flourishes, with weapons via Fighting Tricks .......................................................................... VA.102
  Flow (Vibora Bay villain) .......................................................................................................... VB.142; EU.47
  Flow Restoration (example power) .......................................................................................... NH.30
  Flowers Fantastic Flyers.......................................................................................................... MM.176
  Flowers, local........................................................................................................................... VB.20
  Fluency in languages............................................................................................................... TUS.213
  Fluid Forms of Tyrannon .......................................................................................................... TMW.130
  Fluorine-silicon life ................................................................................................................... SH.91
  Fluorocarbon-sulfure life .......................................................................................................... SH.91
  Flute......................................................................................................................................... HSVS.113
  Flux .......................................................................................................................................... GC.107
  Fly In The Amber ..................................................................................................................... USPD2.57
  Flyer aliens .............................................................................................................................. SH.118
  Flyers (Xenovore caste) .......................................................................................................... AW.145, 159
  Flying Blaster Platform (example power)................................................................................. 5ER.260
  Flying Broomstick .................................................................................................................... FHG1.210
  Flying Carpet (example Vehicle).............................................................................................. TUV.74; HSVS.45
  Flying Claw (weapon) .............................................................................................................. UMA.171, 177
  Flying Dodge (Martial Maneuver) ............................................................................................ HCH.88; USP.270
  Flying Fish Missilepedoes ....................................................................................................... UDOF.107
  Flying Fist (example equipment) ............................................................................................. TUV.129
  Flying Fortress (the Warlord’s base)........................................................................................ CU.102; CKC.49
  Flying Fortress, B-17G ............................................................................................................ HSVS.61
  Flying Guillotine (weapon) ....................................................................................................... UMA.171, 177
  Flying Head ............................................................................................................................. MMM.41
  Flying Kick (Martial Maneuver) ................................................................................................ UMA.143; HCH.89
  
  The.Ultimate.Index.
  123
  Flying Platform......................................................................................................................... HSVS.146
  Flying Saucer........................................................................................................................... HSVS.147
  Flying Ship ............................................................................................................................... HSVS.141
  Flying Speedster (archetype) .................................................................................................. USP.10
  Flying Squad............................................................................................................................ PH.177
  Flying, effect on CV and combat ............................................................................................. HCH.47
  Flynn, Alexandria ..................................................................................................................... UDOF.45
  Flynn, Errol .............................................................................................................................. PH.156
  Flynq-Shark ............................................................................................................................. HL.132
  Fo (weapon) ............................................................................................................................ UMA.171, 177
  Foam explosive (explosive) ..................................................................................................... DC.258; EG.122
  Focus
   
  Generally .......................................................................................................................... FH.130-33
   
  (Power Limitation) ............................................................................................................. 5ER.149, 150-51, 156, 166, 191, 193, 214, 222, 229, 241, 
  292; SDK.69; GC.16; TUB.45; TUV.29; UMM.63; UMY.62; 
  USP.40, 45; TUS.57
   
  For Ranged weapons ....................................................................................................... EG.11
   
  For spells .......................................................................................................................... FH.254
   
  Instead of Vehicle ............................................................................................................. TUV.7
   
  Ranged weapons and ....................................................................................................... FH.170
   
  Space vehicle design and ................................................................................................. SH.184-85
   
  Underwater ....................................................................................................................... HCH.163; HL.40
   
  Vehicle equipment and ..................................................................................................... TUV.116
  Focused Energy Beam (example power) ................................................................................ 5ER.251
  Focused Mental Control (example power)............................................................................... 5ER.288
  Focusing Gem (gadget) ........................................................................................................... TUM.205
  Foes, as an obstacle ............................................................................................................... DC.322
  Fog  .......................................................................................................................................... 5ER.440
  Fog Of Forgetfulness (example power/spell)........................................................................... UMY.51
  Fog Of War .............................................................................................................................. FHG1.237
  Fogbreaking............................................................................................................................. FHG1.65
  Foggy weather, PER Roll modifier for ..................................................................................... 5ER.353
  Fogweaving ............................................................................................................................. FHG2.75
  Fogweaving Spell (example power) ........................................................................................ 5ER.259
  Foil (weapon) ........................................................................................................................... UMA.169, 177
  Foists, function of Sleight Of Hand .......................................................................................... TUS.304
  Fokker D VII, et al. ................................................................................................................... HSVS.55
  Fokker E II/III Eindecker .......................................................................................................... HSVS.56
  Folded space ........................................................................................................................... EG.200
  Folger Shakespeare Library .................................................................................................... PH.161
  Follow-Through Attack (Fighting Stunt) ................................................................................... VA.105
  Follow-Through Attack (Talent) ................................................................................................ FH.106
  Follower (Perk) ........................................................................................................................ 5ER.81, 212; SDK.31; FH.98; PH.259; CH.63; DCTAS.11; 
  TUV.223; UMA.117; UMY.40; NH.28
  Follower/Contact Points (type of Resource Points) ................................................................. DC.154
  Followers, creatures as ........................................................................................................... HSB.13, 16
  Following someone, function of Shadowing ............................................................................ TUS.295
  Fomalhaut................................................................................................................................ SH.74, 78, 108
  Fomalhaut III............................................................................................................................ AW.42
  Fomorian (type of giant) .......................................................................................................... UMY.193
  Fomorians (demonic, evil giants)............................................................................................. CU.71
  Fontaine, Francoise ................................................................................................................. WoE.47
  Fontaine, Monique (Nest Leader of the Warehouse) .............................................................. VPR.93; VB.50, 119, 126
  Foo Dog/Foo Lion .................................................................................................................... AB2.47
  Food ........................................................................................................................................ FH.307
  Food And Agriculture Organization (FAO) ............................................................................... UDOF.23, 160
  Food in Elweir .......................................................................................................................... VA.33
  Food service (job) .................................................................................................................... TC.13
  Food Supplies (example equipment) ....................................................................................... TUV.151
  Food, finding, function of Survival ........................................................................................... TUS.313
  Foods (as cargo) ..................................................................................................................... TE.95
  Foodstuffs (trade goods) ......................................................................................................... AW.52
  Fool’s Parliament, the .............................................................................................................. TMW.40
  Foom, Largisse ........................................................................................................................ VA.13, 19, 36, 142, 149
  Foom’s Bridge ......................................................................................................................... VA.13
  Foot Melding ............................................................................................................................ USPD1.71
  Football .................................................................................................................................... VB.37
  Footing, maintaining, function of Breakfall............................................................................... TUS.89
  Footing, poor, Combat Modifiers for ........................................................................................ 5ER.379
  Footprints, as evidence ........................................................................................................... DC.166
  Footprints, Criminology and..................................................................................................... TUS.154
  For A Few Coins More (campaign framework) ........................................................................ VA.138
  Foraging, function of Survival .................................................................................................. TUS.313
  Force ....................................................................................................................................... USP.238
  Force (example superhuman) ................................................................................................. USPD1.98, 222; CKC.59
  
  124.
  Hero.System.5th.Edition
  Force Analysis ......................................................................................................................... USPD1.96
  Force Back (Fighting Stunt) ..................................................................................................... VA.105
  Force Barrier............................................................................................................................ USPD1.100
  Force Blade (example technology) .......................................................................................... SH.148
  Force Blast .............................................................................................................................. USPD1.97
  Force Dome (example technology) ......................................................................................... SH.158
  Force Field (Power) ................................................................................................................. 5ER.178; SDK.51; SH.56; VA.169; UMY.50; TUM.74
  Force Field Belt, U-FFB ........................................................................................................... UDOF.94
  Force field belts ....................................................................................................................... VPR.115
  Force Field Devices (example gadget) .................................................................................... CH.117; G&G.94
  Force Field Harness ................................................................................................................ G&G.94
  Force Field Projector ............................................................................................................... G&G.95
  Force Field Sponger ................................................................................................................ ST.58
  Force Field Technology ........................................................................................................... SH.157-58; EG.184
  Force Fields ............................................................................................................................. ST.19
  Force fields, personal .............................................................................................................. TE.144, 146
  Force Kinetics (example power) .............................................................................................. 5ER.229
  Force Lifting ............................................................................................................................. USPD1.97
  Force Manipulation (example special effect) ........................................................................... 5ER.96
  Force Point Defense ................................................................................................................ USPD1.99
  Force Powers .......................................................................................................................... USPD1.96
  Force Shackles ........................................................................................................................ USPD1.97
  Force Shield ............................................................................................................................ USPD1.99
  Force Shield Bracer ................................................................................................................. G&G.95
  Force Shield Projector (example technology).......................................................................... SH.158
  Force Shields........................................................................................................................... TUV.138
  Force Shields, for space vehicles ............................................................................................ SH.198
  Force Spear ............................................................................................................................. USPD1.98
  Force Wall (Power) .................................................................................................................. 5ER.179, 242; SDK.52; FH.115; SH.56; UMA.127; USP.46; 
  TUM.74
  Forcebeam Tool (example technology) ................................................................................... SH.176; EG.203
  ForceKnight (powered armor Canadian hero) ......................................................................... CU.69
  Forceriding............................................................................................................................... USPD1.100
  Forcing..................................................................................................................................... TUV.186
  Ford Model A ........................................................................................................................... HSVS.7
  Ford Model T ........................................................................................................................... HSVS.8
  Ford Mustang GT .................................................................................................................... HSVS.18
  Ford, Henry.............................................................................................................................. MC.11, 27; PH.136
  Fordham Chemtech ................................................................................................................. MC.25, 51
  Fordham ChemTech (corporation)........................................................................................... CU.59
  Foreign Legionnaire Package Deal ......................................................................................... PH.244
  Foreign Quarter ....................................................................................................................... VA.16, 59
  Foreign Warrior (character archetype) .................................................................................... NH.23
  Forensic Accountant ................................................................................................................ EV.12
  Forensic Anthropology ............................................................................................................. DC.168
  Forensic anthropology, Forensic Medicine and ....................................................................... TUS.182
  Forensic entomology, Forensic Medicine and ......................................................................... TUS.183
  Forensic geology, Criminology and ......................................................................................... TUS.155
  Forensic liguistics, Criminology and ........................................................................................ TUS.150
  Forensic Medicine (Skill) ......................................................................................................... 5ER.59; SDK.26; FH.88; SH.41; DC.69; UMM.14; UMY.32; 
  TUS.181
  Forensic Medicine, underwater ............................................................................................... HCH.158; HL.36
  Forensic Odontology ............................................................................................................... DC.168
  Forensic odontology, Forensic Medicine and .......................................................................... TUS.181
  Forensic Pathology .................................................................................................................. DC.168
  Forensic science...................................................................................................................... PH.255-56
  Forensics ................................................................................................................................. DC.155; HC.144
  Foresight (power) .................................................................................................................... USPD1.236; USP.158
  Foresight (power; Heroic Talent, Psychic Power) .................................................................... TUM.156; PH.283
  Foresight Competence (power) ............................................................................................... TUM.152; USPD2.89
  Foresight Invisibility (power) .................................................................................................... TUM.152; USPD2.89
  Forest Elemental ..................................................................................................................... HSB.71-72
  Forest faeries........................................................................................................................... UMY.192
  Forest of Entuthon Benython ................................................................................................... TMW.47
  Forest Package Deal ............................................................................................................... FH.49
  Forest Swastika ....................................................................................................................... TMW.67
  Foretelling, dealing with in the game ....................................................................................... FH.352
  Forewarned Is Foredefended (example power) ...................................................................... USPD1.235; USP.156
  Forge (Imperial carrier class)................................................................................................... ST.72
  Forgery (Skill) .......................................................................................................................... 5ER.59; SDK.26; SH.41-42; UMY.32; TUS.188
  Forgetting Skills ....................................................................................................................... TUS.29
  Forlakka the Sea-Spider .......................................................................................................... VA.39, 150
  Forlyn....................................................................................................................................... VA.9
  Form Alteration (power) ........................................................................................................... UMM.137; USPD1.174
  Form Cohesion (power) ........................................................................................................... UMM.157; USPD1.182
  
  The.Ultimate.Index.
  125
  Form Square (Unit Combat Maneuver) ................................................................................... FH.205
  Formative World ...................................................................................................................... TMW.6
  Formless Metamorph (type of Major Metamorph) ................................................................... UMM.77
  Formosa .................................................................................................................................. PH.217
  Forms and functions of government ........................................................................................ SH.131-38
  Forms of government .............................................................................................................. FH.319-20
  Forms, changing ...................................................................................................................... 5ER.103, 211, 216
  Formula 1 Racecar .................................................................................................................. HSVS.19
  Formulaic magic ...................................................................................................................... FH.228
  Forsythe,“Colonel” Bruce......................................................................................................... MM.139
  Fort Ballivian ............................................................................................................................ PH.166
  Fort Houke ............................................................................................................................... MM.90
  Fort Orozco/Blenkhorn ............................................................................................................ VB.8-9
  Fort Tharsis ............................................................................................................................. AW.45
  Fortifications ............................................................................................................................ FH.211-12
  Fortifications, planning, function of Tactics .............................................................................. TUS.332
  Fortraln .................................................................................................................................... VA.68
  Fortraln Five ............................................................................................................................ VA.68, 159
  Fortress of the Builders ........................................................................................................... VA.45
  Fortress Ships, Velarian .......................................................................................................... TE.87; ST.122
  Fortuna (luck-manipulating Italian heroine) ............................................................................. CU.72
  Fortune City ............................................................................................................................. GC.60
  Fortune Of Chaos .................................................................................................................... USPD2.29
  Fortune, Gideon....................................................................................................................... MM.154-55
  Fortunes Of Battle (example power)........................................................................................ 5ER.199
  Forum, the (neighborhood) ...................................................................................................... VB.26
  Forusciti ................................................................................................................................... PH.179
  Forward Command .................................................................................................................. AW.23
  Forward Movement Only (Limitation) ...................................................................................... 5ER.197; USP.38
  Foswell, Gov. Eleanor .............................................................................................................. WoE.62
  Found It! (Super-Skill).............................................................................................................. DC.134
  Founder of SNN....................................................................................................................... EV.19
  Founder’s Month ..................................................................................................................... VA.17
  Founding Stone Bridge ............................................................................................................ VA.13, 45
  Fountain 47 Lightning .............................................................................................................. HSVS.122
  Fountain of Youth..................................................................................................................... DSD.38
  Four Arms (example power)  ................................................................................................... SH.31
  Four Eyes (example power)  ................................................................................................... SH.31
  Four Great Powers .................................................................................................................. GC.39-41
  Four Worlds, the ...................................................................................................................... CU.96; TMW.6
  Four Zoas  ............................................................................................................................... TMW.8
  Four-color versus dark heroes................................................................................................. CH.21
  Four-door automobile (example vehicle) ................................................................................. 5ER.463
  Four-Teams ............................................................................................................................. VPR.78
  Fourth Generation of Empyreans ............................................................................................ HL.58
  Fousheng Security................................................................................................................... TE.61
  Fox  .......................................................................................................................................... HSB.171-72
  Fox pearls ................................................................................................................................ AB2.20
  Foxbat (lunatic villain) .............................................................................................................. CU.18, 26; CKC.150
  Foxhound, MiG-31, et al. ......................................................................................................... HSVS.85
  Fracas...................................................................................................................................... GC.97 
  Fractional SPD 
  USP.16
  Fractions, rounding .................................................................................................................. 5ER.7
  Fractured bones, Forensic Medicine and ................................................................................ TUS.185
  Fractures ................................................................................................................................. DC.172
  Frag ......................................................................................................................................... AA.101
  Fragile Focus ........................................................................................................................... 5ER.294
  Fragile World (genre combat rule) ........................................................................................... NH.53
  Fragile world, living in .............................................................................................................. TUB.112; GC.142
  Fragility Ray I-II ....................................................................................................................... G&G.18
  Fragmentation Grenade .......................................................................................................... AW.106
  Frail bricks ............................................................................................................................... TUB.27, 115
  Framework ............................................................................................................................... 5ER.18
  Framework of a campaign ....................................................................................................... NH.68-69
  Framework, campaign ............................................................................................................. PH.350
  Frameworks
   
  Generally .......................................................................................................................... 5ER.See “Power Frameworks”;  FH.136; PH.263; GC.16; 
  UMA.133; UMM.65, 75; UMY.65; USP.54
   
  Combat Skill Levels and ................................................................................................... TUS.121
   
  For spells .......................................................................................................................... FH.239-40, 259
  France ..................................................................................................................................... PH.172
  France Field............................................................................................................................. PH.164
  France, intelligence agencies of .............................................................................................. DC.42
  France, superhumans in .......................................................................................................... CU.46, 72, 127
  Frances, Hurricane .................................................................................................................. VB.16
  
  126.
  Hero.System.5th.Edition
  Franchise model for Nests....................................................................................................... VPR.82
  Franco, Francisco .................................................................................................................... PH.124, 181
  Frangible (ammunition type) .................................................................................................... DC.204; EG.67
  Frankenstein Mob .................................................................................................................... MM.91
  Frankenstein, Baron, and his Monster..................................................................................... CU.9
  Frask, Major-Domo .................................................................................................................. TMW.103
  Fray ......................................................................................................................................... TC.49
  Frazier, Brenda ........................................................................................................................ PH.137
  Freakshow (supervillain).......................................................................................................... MC.74, 118; CU.18; EU.80
  Fred ......................................................................................................................................... MC.82
  Fredericks, Commander Raylene (MCPD officer) ................................................................... MC.87
  Free Robot (Fringe Benefit) ..................................................................................................... SH.50
  Free Spirit (type of Complete Metamorph) .............................................................................. UMM.8
  Free will, in Epic Fantasy......................................................................................................... FH.11
  Freebot Life Creation Center ................................................................................................... WoE.7, 138
  Freebots .................................................................................................................................. WoE.9
  Freedom Battalion (offshoot of Defenders Of Justice) ............................................................ CU.12, 22; HL.12
  Freedom Festival ..................................................................................................................... MC.43
  Freedom Patrol (San Francisco hero team) ............................................................................ CU.26, 69; DSD.17
  Freehold .................................................................................................................................. VA.87-88
  Freeholds................................................................................................................................. VA.19
  Freeing someone from Mind Control ....................................................................................... TUM.42
  Freelance Heroes (campaign framework) ............................................................................... PH.350
  Freeman, Robert “Happy Bob” ................................................................................................ VB.52
  Freep ....................................................................................................................................... MC.38
  Freeport (suburb) .................................................................................................................... VB.28
  Freeways ................................................................................................................................. VB.33
  Freeze Flesh............................................................................................................................ USPD2.71
  Freight Train (brick archetype)................................................................................................. TUB.24
  Freight Train (brick power)....................................................................................................... TUB.57
  Freighter
   
  Example vehicle ................................................................................................................ 5ER.463
   
  Guidelines for designing ................................................................................................... TUV.59
   
  Weight and BODY of......................................................................................................... 5ER.34, 449
  French and Indian War ............................................................................................................ MC.9
  French Colonial Exposition ...................................................................................................... DSD.10
  French Concession.................................................................................................................. PH.214
  French Empire ......................................................................................................................... PH.173
  French Equatorial Africa .......................................................................................................... PH.188
  French Foreign Legion ............................................................................................................ PH.173
  French Guiana ......................................................................................................................... PH.164
  French Indo-China ................................................................................................................... PH.206
  French School (substyle of Fencing) ....................................................................................... UMA.27
  French settlers ......................................................................................................................... VB.8-10
  French Somaliland................................................................................................................... PH.188
  French West Africa .................................................................................................................. PH.188
  Freon (VIPER supervillain) ...................................................................................................... VPR.143; USPD1.115
  Frequency of Disadvantages ................................................................................................... 5ER.327
  Frequency of psionic powers ................................................................................................... TE.130
  Frequency of radio broadcasts ................................................................................................ TUS.324
  Freshen Air .............................................................................................................................. FHG1.72
  Freshman Orientation (exam scenario) ................................................................................... TC.62
  Freud, Sigmund ....................................................................................................................... PH.128, 155
  Frey, Lewis (Masquerade I) ..................................................................................................... MC.43, 96
  Freya-class Speedboat............................................................................................................ UDOF.117
  Freyja (Norse god)................................................................................................................... UMY.205
  Freyr (Norse god) .................................................................................................................... UMY.205
  Frich, Kurt ................................................................................................................................ VB.12
  Friction ..................................................................................................................................... USP.238, 248-49
  Friction Attack (example power) .............................................................................................. USPD1.203; USP.72
  Friction Control (example power) ............................................................................................ USPD1.119; USP.121
  Friction Manipulation (example power).................................................................................... USPD1.119; USP.122
  Friction Negation (example power).......................................................................................... USPD1.123; USP.128
  Friction Welding (speedster power) ......................................................................................... USP.100
  Frictionless Field (example power) .......................................................................................... USPD1.119; USP.121
  Friedrichshafen ........................................................................................................................ PH.176
  Friedrick the False Emperor .................................................................................................... VA.70
  Friend On The Force (Contact) ............................................................................................... DC.85
  Friend’s workplace (hang-out) ................................................................................................. TC.12
  Friendly (Advantage) ............................................................................................................... 5ER.225
  Friendly Adult (Contact) ........................................................................................................... TC.38
  Friendly Gremlins (example equipment).................................................................................. TUV.27
  Friendship, gaining, function of Seduction............................................................................... TUS.293
  Frigate ..................................................................................................................................... HSVS.114
  Frigate, weight and BODY of ................................................................................................... 5ER.34, 449
  
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  127
  Frigates.................................................................................................................................... ST.74
  Fringe Benefit (Perk) ............................................................................................................... 5ER.82; SDK.31; FH.99-102; CH.63-64; TC.38; DC.85; 
  PH.260; TUV.20, 223; UMY.40
  Fringe Benefit:  Deity ............................................................................................................... TMW.92
  Fringe Benefits (Perk).............................................................................................................. SH.49; AW.95; TE.126-27; VA.107; UDOF.76; UMA.117; 
  NH.28-29
  Fringe, for Invisibility ................................................................................................................ 5ER.192
  Frog, Giant............................................................................................................................... HSB.75-76
  Frog-Crotch Arrow (weapon) ................................................................................................... UMA.168, 174
  Fromisher, Zelia ....................................................................................................................... VB.95, 134
  Frond Of Uiamatu .................................................................................................................... VAmk.41
  Frontier .................................................................................................................................... TE.50
  FRONTIER .............................................................................................................................. UDOF.49, 161
  Frontier Commodities Exchange ............................................................................................. WoE.60
  Frontier Fleet ........................................................................................................................... TE.62
  Frontier, the ............................................................................................................................. VA.66-67, 159
  Frostbite................................................................................................................................... 5ER.438
  Frostbite, Survival and ............................................................................................................. TUS.316
  Frostbite (Malvan super-gladiator)........................................................................................... CKC.158
  Frozen Stiff .............................................................................................................................. USPD1.110
  Frysia ....................................................................................................................................... VA.70
  FSB (Russian intelligence agency).......................................................................................... DC.44
  FSP .......................................................................................................................................... GC.38
  FTL  .......................................................................................................................................... SH.5
  FTL Accuracy Table ................................................................................................................. TE.159
  FTL missiles (example technology) ......................................................................................... SH.195
  FTL Pilot (Talent) ..................................................................................................................... SH.51
  FTL propulsion ......................................................................................................................... SH.190-94
  FTL Travel ............................................................................................................................... 5ER.See “Faster-Than-Light Travel”; GC.14; SH.56
  Fu Hsi (Chinese god)............................................................................................................... UMY.201
  Fu vipers .................................................................................................................................. AB1.19
  Fu-Tsiang Lung ........................................................................................................................ AB1.40
  Fuad I ...................................................................................................................................... PH.189
  Fuath (class of faeries) ............................................................................................................ UMY.194
  Fuel Cell Generator (example technology) .............................................................................. SH.171; TUV.155
  Fuel Cells................................................................................................................................. SH.171; EG.197
  Fuel Charges (option for Charges) .......................................................................................... 5ER.286
  Fuel costs, starships ................................................................................................................ TE.162
  Fuel Dependent (Limitation) .................................................................................................... TUV.30
  Fuel injectors ........................................................................................................................... TUV.41
  Fuel, Improved (example equipment) ...................................................................................... TUV.149
  Fuentes, Alejandro................................................................................................................... MM.141
  Fufu ......................................................................................................................................... AB1.47
  Fu-Hsi ...................................................................................................................................... AB1.40
  Fujibayashi Tora ...................................................................................................................... UDOF.70
  Fujo-ko-hyaku-gaki .................................................................................................................. AB1.86; AB2.8
  Fukimi-bari (weapon) ............................................................................................................... UMA.168, 177
  Fukiya (weapon) ...................................................................................................................... UMA.168, 177
  Fulani ....................................................................................................................................... PH.188
  Fulfiller of Prophecy (character archetype).............................................................................. UMA.108
  Full Body Armor (example technology).................................................................................... SH.155
  Full Move ................................................................................................................................. 5ER.18
  Full Move Element ................................................................................................................... HCH.89; USP.271
  Full Moves ............................................................................................................................... HCH.17, 24; USP.26, 204
  Full Phase................................................................................................................................ 5ER.18
  Full Phase (form of Extra Time) ............................................................................................... 5ER.291
  Full Phase Actions ................................................................................................................... 5ER.18, 357; HCH.17
  Full power of Powers ............................................................................................................... 5ER.103
  Full Reverse (Advantage for Movement) ................................................................................. TUV.15
  Full-Contact Karate Armor ....................................................................................................... UMA.186
  Full-Phase Action..................................................................................................................... SDK.88
  Full-Size Automobile ................................................................................................................ HSVS.10
  Full-Size Car (example vehicle)............................................................................................... 5ER.476
  Fulminor................................................................................................................................... HL.101, 127
  Fulten, John (Archimago) ........................................................................................................ TMW.54
  Fum Hwang ............................................................................................................................. AB1.24
  Fumbles ................................................................................................................................... DC.187; FH.159; HCH.128
  Funan ...................................................................................................................................... AB1.96
  Function (aspect of characters that can change) .................................................................... UMM.6
  Function (Ravenswood student) .............................................................................................. TC.67
  Function of a dimension .......................................................................................................... UMY.75
  Funerary customs .................................................................................................................... FH.308
  Fung Hwang ............................................................................................................................ AB1.24
  Funny-looking Humans aliens ................................................................................................. SH.115
  Furcas (demon) ....................................................................................................................... UMY.185
  
  128.
  Hero.System.5th.Edition
  Furfur (demon)......................................................................................................................... UMY.185
  Furnaces, Lemurian................................................................................................................. HL.115
  Furniture, DEF and BODY of ................................................................................................... 5ER.448
  Fury (Imperial starship)............................................................................................................ ST.84
  Fuselage .................................................................................................................................. TUV.73
  Fusillade .................................................................................................................................. DCP.143
  Fusion Beam (example technology) ........................................................................................ SH.196
  Fusion power ........................................................................................................................... SH.172; EG.198
  Fusion rockets ......................................................................................................................... SH.189
  Fustibal .................................................................................................................................... EG.14
  Futakuchi-onna ........................................................................................................................ AB2.44
  Future (Skill Period/modifier) ................................................................................................... TUS.34
  Future (Skill Period) ................................................................................................................. TUS.10
  Future Assistance (example power) ........................................................................................ USPD1.237; USP.159
  Future Citizens (IHA program) ................................................................................................. TC.110
  Future civilizations ................................................................................................................... SH.109-40
  Future era, as Skill period........................................................................................................ 5ER.46
  Future Self (example power) ................................................................................................... USPD1.237; USP.160
  Future Soldier Program (FSP) ................................................................................................. UDOF.43, 151, 163
  Future, perceiving .................................................................................................................... 5ER.141
  Future, seeing the.................................................................................................................... UMY.34, 47
  Futures Traders ....................................................................................................................... TMW.40
  FutureScope ............................................................................................................................ MC.25, 52
  Futurian, the (pulp-era hero).................................................................................................... CU.10
  Futuristic firearms .................................................................................................................... EG.65
  Futuropolis ............................................................................................................................... TMW.36
  Fuzon (dimension lord) ............................................................................................................ TMW.64, 74
  Fuzonic Flames, The (spell) .................................................................................................... TMW.74
  FW  .......................................................................................................................................... 5ER.18, 179
  Fwet Kash (Voodoo term/element) .......................................................................................... UMY.117
  Fyodorovich, Alexei ................................................................................................................. UDOF.36, 45, 126
  
  The.Ultimate.Index.
  129
  G forces ................................................................................................................................... SH.186; TUV.87; USP.247
  g’u’radic ................................................................................................................................... TE.85
  G’u’radic Star Galleon (Varanyi starship) ................................................................................ ST.116
  G-1000 Rifle ............................................................................................................................ AW.104
  G-212EX Projectile Launcher .................................................................................................. AW.104
  G-448 Repeating Gauss Cannon ............................................................................................ AW.105
  G-Man Package Deal .............................................................................................................. PH.228
  GA-1B76 Main Battle Tank ...................................................................................................... AW.115
  GA-46 Light Tank ..................................................................................................................... AW.117
  GA-988 Armored Personnel Carrier ........................................................................................ AW.118
  Gaäp (demon) ......................................................................................................................... UMY.185
  Gabil Puksa ............................................................................................................................. AB1.122
  Gable, Clark............................................................................................................................. PH.132
  Gabriel ..................................................................................................................................... VB.95; TMW.32
  Gabriel (angel) ......................................................................................................................... UMY.103, 182
  Gabriel’s Alley .......................................................................................................................... VB.95, 134
  Gad (Voodoo term/element) .................................................................................................... UMY.117
  Gada (weapon) ........................................................................................................................ UMA.171, 175
  Gadget Boy (gadgeteer Japanese teen hero) ......................................................................... CU.75
  Gadget Cracking...................................................................................................................... USPD1.99
  Gadgeteer (superhero character archetype) ........................................................................... 5ER.18, 492; CH.72
  Gadgeteer Package Deal ........................................................................................................ PH.235
  Gadgeteers, in Galactic Champions ........................................................................................ GC.9
  Gadgetry (origin type) .............................................................................................................. CH.60
  Gadgets
   
  (Example special effect) ................................................................................................... 5ER.96; GC.19; DC.240
   
  (Heroic Talent) .................................................................................................................. PH.289
   
  (Special effect), underwater .............................................................................................. HL.39
   
  (TV show about super-technology) ................................................................................... CU.51
   
  Broken .............................................................................................................................. 5ER.449
   
  Metamorphic ..................................................................................................................... UMM.238
   
  Speedster ......................................................................................................................... USP.274
   
  None in book ..................................................................................................................... USPD1.6
   
  OCV penalty to hit ............................................................................................................. HCH.62
  Gadrius .................................................................................................................................... HL.7
  Gadroon (alien species) .......................................................................................................... MC.87; CU.24-25, 95; TE.45; TC.119; UDOF.12
  Gaea’s Commandos ................................................................................................................ DCP.100
  Gaede, Richard “Hammer Toe” ............................................................................................... MM.74
  Gaex ........................................................................................................................................ HL.44
  Gagarin-class explorer ............................................................................................................ TE.176-77
  Gagliano, Tom ......................................................................................................................... PH.158
  Gaia (cosmic entity) ................................................................................................................. UMY.183
  Gaining Disadvantages during game play ............................................................................... 5ER.328
  Gaining trust/friendship, function of Seduction ........................................................................ TUS.293
  Gaja-vyala ............................................................................................................................... AB1.92
  Gaki ......................................................................................................................................... AB1.87
  Galactic Champions (superhero subgenre) ............................................................................. 5ER.494; GC.6; CH.24-25; GC.23-42
  Galactic Church of the Creator ................................................................................................ TE.98-99
  Galactic Computernet .............................................................................................................. SH.161; EG.188
  Galactic Computernet Access Card (Fringe Benefit) ............................................................... 5ER.82; SH.49
  Galactic empires ...................................................................................................................... SH.14
  Galactic energy barriers .......................................................................................................... SH.68
  Galactic Federation ................................................................................................................. GC.27, 30; TE.7, 8, 16
  Galactic habitable zone ........................................................................................................... SH.67
  Galactic politics........................................................................................................................ TE.58
  Galactic society ....................................................................................................................... TE.89-104
  Galactic Super-Communicator (gadget) .................................................................................. GC.21
  Galactic Tyrant, the (villain archetype) .................................................................................... GC.137
  Galactic tyrants ........................................................................................................................ SH.14, 133-34, 289
  Galactic villains ........................................................................................................................ GC.70
  Galactic War ............................................................................................................................ TE.10-11; WoE.60
  Galactopolitics ......................................................................................................................... GC.32-34
  Galata ...................................................................................................................................... PH.201
  Galata Bridge........................................................................................................................... PH.201
  Galaxar, the ............................................................................................................................. TC.83
  Galaxars .................................................................................................................................. GC.121-22; TMW.61
  Galaxies and galaxy creation .................................................................................................. SH.66-69
  Galaxies, destroying ................................................................................................................ GC.142
  Galaxy, creating ....................................................................................................................... GC.134
  Galaxywide campaigns............................................................................................................ GC.134
  Gales ....................................................................................................................................... TUV.58
  Galir ......................................................................................................................................... TE.99
  Galla ........................................................................................................................................ PH.192
  Galleon (example Vehicle)....................................................................................................... TUV.63; HSVS.108
  Galleons, guidelines for designing........................................................................................... TUV.59
  
  130.
  Hero.System.5th.Edition
  Gallery Hollander ..................................................................................................................... MC.42
  Gallery, the .............................................................................................................................. HL.18
  Galloway, Kimberly and Julius ................................................................................................. VB.94, 134
  Galon Lamas ........................................................................................................................... PH.218
  Gamaliel (Qliphoth).................................................................................................................. UMY.188
  Gamaliel (the Evil Foundation) ................................................................................................ DSD.31
  Gambia .................................................................................................................................... PH.188
  Gambino (Mafia family) ........................................................................................................... DC.290
  Gamble, Quandras .................................................................................................................. VA.37
  Gambling ................................................................................................................................. HC.39, 112, 181
  Gambling (organized crime activity) ........................................................................................ DC.291-99
  Gambling (Skill)
   
  Generally .......................................................................................................................... 5ER.59; SDK.26; NH.27; TE.124; UMY.32; TUS.196
   
  Sleight Of Hand and ......................................................................................................... TUS.304
  Gambling God ......................................................................................................................... VA.32
  Gambling Rig (equipment)....................................................................................................... TUS.386
  Gambling, underwater ............................................................................................................. HCH.158; HL.36
  Gamchicoth (the Evil Mercy) ................................................................................................... DSD.31
  Game elements ....................................................................................................................... HCH.157; AW.94; GC.12; TC.37
  Game elements, changing/creating ......................................................................................... 5ER.557-67
  Game Night (exam scenario)................................................................................................... TC.70
  Game Scale ............................................................................................................................. 5ER.356; SDK.6, 87; HCH.15
  Gamemastering
   
  Generally .......................................................................................................................... 5ER.541; VB.102-11; NH.62-83; UDOF.154-59; HC.199-224
   
  Champions ........................................................................................................................ CH.124-79
   
  Advice ............................................................................................................................... AW.170
   
  Dark Champions ............................................................................................................... DC.311; DCTAS.14
   
  Disadvantages .................................................................................................................. NH.75-77
   
  Fantasy Hero .................................................................................................................... FH.335-78; VA.137; TA.273-292
   
  For Speedsters ................................................................................................................. USP.242, 244
   
  Galactic Champions .......................................................................................................... GC.133-43
   
  Hidden Lands .................................................................................................................... HL.79
   
  Pulp Hero .......................................................................................................................... PH.339
   
  Star Hero .......................................................................................................................... SH.258-94; TE.191-204
   
  Teen Champions ............................................................................................................... TC.81-146
  Games ..................................................................................................................................... FH.306
  Games, type of PS .................................................................................................................. TUS.254
  Gaming store (hang-out) ......................................................................................................... TC.12
  Gamma Weapons .................................................................................................................... ST.15
  Gamygyn (demon) ................................................................................................................... UMY.185
  Gand, Herald ........................................................................................................................... TMW.103
  Gandabherunda....................................................................................................................... AB1.24
  Gandalf .................................................................................................................................... UMY.29
  Gandharva ............................................................................................................................... AB1.61, 75
  Gandhi, Mohandas K. .............................................................................................................. PH.124, 207
  Ganesha (Hindu god) .............................................................................................................. UMY.204; AB1.60
  Gang Boss (villain archetype).................................................................................................. DC.331
  Gang Leader (generic NPC) .................................................................................................... VA.185
  Gang Lieutenant (villain archetype) ......................................................................................... DC.331
  Gang Member (generic NPC) .................................................................................................. VA.185
  Gang War (classic Dark Champions plot) ............................................................................... DC.324
  Gangar (rebel against Oceanus of Atlantis)............................................................................. CU.89; HL.10
  Gangbusters ............................................................................................................................ PH.156
  Ganger (cyberpunk character archetype) ................................................................................ 5ER.506
  Ganges River........................................................................................................................... PH.208
  Gangikozo ............................................................................................................................... AB2.13
  Gangs ...................................................................................................................................... HC.39, 45, 172-74; MC.74; VA.28, 147
  Gangs (recruiting method) ....................................................................................................... DSD.77
  Gangsta (generic NPC) ........................................................................................................... DCP.222
  Gangsta Girl ............................................................................................................................ EV.84
  Gangster (generic NPC) .......................................................................................................... PH.407
  Gangster Package Deal .......................................................................................................... DC.35; PH.236
  Ganika (giant monster, resident of Monster Island) ................................................................. CU.94
  Ganjuren .................................................................................................................................. AB1.43
  Ganymede ............................................................................................................................... SH.104; TE.68
  Gara......................................................................................................................................... AB1.18
  Garage, the.............................................................................................................................. VB.53
  Garages and hangars .............................................................................................................. CH.102
  Garbage disposal .................................................................................................................... HC.23
  Garbage truck, BODY of .......................................................................................................... 5ER.449
  Garbo, Greta............................................................................................................................ PH.133
  Garde d’Haiti............................................................................................................................ PH.168
  Garden Of Earthly Delights...................................................................................................... TMW.8, 46
  Garden of Eden ....................................................................................................................... TMW.31
  Garden Spirits.......................................................................................................................... AB1.56
  
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  131
  Gardener’s Hand ..................................................................................................................... FHG1.59
  Gardner, Erle Stanley .............................................................................................................. PH.133
  Gargantua (example superhuman).......................................................................................... USPD1.182; CKC.152
  Gargantuan (Template)............................................................................................................ HSB.27
  Gargantuan Form (example power) ........................................................................................ 5ER.183
  Gargatel (angel)....................................................................................................................... UMY.103
  Gargoyle .................................................................................................................................. HSB.76
  Gargoyle Package Deal........................................................................................................... FH.38
  Gargoyle, the (Silver Age villain) ............................................................................................. CU.13
  Garim~ (example power/spell) ................................................................................................ UMY.115
  Garim~ (siddhi) ........................................................................................................................ UMY.115
  Garm ........................................................................................................................................ TMW.26
  Garner, John Nance ................................................................................................................ PH.124
  Garon....................................................................................................................................... HL.49, 53, 55
  Garrak’s Breaching-Spell ......................................................................................................... FHG1.77
  Garrak’s Sp Of Road Ruination ............................................................................................... FHG1.77
  Garrak’s Stonyskin .................................................................................................................. FHG1.79
  Garrastazu, General Lorenco (President of Chíquador).......................................................... CU.24, 70, 125
  Garrastazu, President.............................................................................................................. UDOF.18, 160
  Garrity, Janet ........................................................................................................................... VB.97, 135
  Garrlan, Sen. Tyrl .................................................................................................................... WoE.17, 139
  Garrotte (weapon) ................................................................................................................... UMA.171, 177
  Garsorn Singha ....................................................................................................................... AB1.120
  Garuda..................................................................................................................................... AB1.24, 83, 113; AB2.91; UMY.204
  Garver, Travis (Actor On To Save The World) ......................................................................... EV.24
  Garvey, Marcus ....................................................................................................................... PH.124
  Gas environments ................................................................................................................... USP.236
  Gas giants ............................................................................................................................... SH.83
  Gas Gun (Weird Science gadget) ............................................................................................ PH.323
  Gas Mask (example power)..................................................................................................... 5ER.197; SDK.55; AW.100-01; EG.154
  Gas masks............................................................................................................................... DC.272
  Gas Pistol ................................................................................................................................ G&G.20
  Gas Projector (security device) ............................................................................................... TUS.272
  Gas Squirter ............................................................................................................................ G&G.21
  Gas tank .................................................................................................................................. 5ER.487
  Gas Weapons .......................................................................................................................... G&G.19
  Gaseous Form (example power) ............................................................................................. SH.118
  Gases, Telekinesis and ............................................................................................................ TUM.68
  Gashadokuro ........................................................................................................................... AB2.64
  Gasoline analysis, Criminology and ........................................................................................ TUS.154
  Gasoline, as evidence ............................................................................................................. DC.164
  Gasoline, PER Roll modifier for ............................................................................................... 5ER.354
  Gate Razor (example power) .................................................................................................. USPD1.63; USP.111
  Gates ....................................................................................................................................... MC.35-36
  Gates (for Teleportation) .......................................................................................................... 5ER.234; USP.42
  Gates, city, DEF and BODY of ................................................................................................ 5ER.448
  GATEWAY (UNTIL’s space station) ......................................................................................... UDOF.13, 21, 120-26, 162; CU.26, 45, 55, 75, 95, 106; 
  CKC.102; MC.46
  Gathrena’s Graniteskin ............................................................................................................ FHG1.79
  Gatling ..................................................................................................................................... DCP.54
  Gatka ....................................................................................................................................... UMA.26
  Gauge, for shotguns ................................................................................................................ DC.210
  Gauging an audience, function of Oratory ............................................................................... TUS.243
  Gauguin ................................................................................................................................... PH.220
  Gauntlet (VIPER supervillain) .................................................................................................. VPR.136
  Gauntlet Blasters (example power) ......................................................................................... CH.78
  Gauntlet Systems, Powered Armor ......................................................................................... G&G.84
  Gauntlet-Mounted Machine Gun ............................................................................................. G&G.91
  Gauss Assault Rifle, Xenovore ................................................................................................ AW.161
  Gauss Blast ............................................................................................................................. USPD1.134
  Gauss guns ............................................................................................................................. DC.202
  Gauss Pistol (example technology) ......................................................................................... SH.150
  Gauss Rifle (example technology)........................................................................................... SH.150
  Gauss Weapons ...................................................................................................................... AW.104; EG.174; SH.150-51; TUV.128
  Gavis Gan................................................................................................................................ GC.55, 145
  Gayal ....................................................................................................................................... AB1.74
  Gaysorn Singha ....................................................................................................................... AB1.120
  Gazelle (South African heroine)............................................................................................... CU.73
  Gaztigar the Mad ..................................................................................................................... NKN.123
  GBG Pharmatic ....................................................................................................................... TE.96
  Gear......................................................................................................................................... DC.263; FH.143-48; PH.297-338
  Gearheads (Ravenswood clique) ............................................................................................ TC.66
  Gecko Sportscar ...................................................................................................................... VPR.120
  Geek (clique/Package Deal) .................................................................................................... TC.31
  Geirok Assault Vehicle ............................................................................................................. ST.51
  
  132.
  Hero.System.5th.Edition
  Geiskivaro (dragon) ................................................................................................................. VPR.6
  Geistkapitän............................................................................................................................. MM.52
  Geistunterseeboot, Das ........................................................................................................... MM.56
  Gelbar ...................................................................................................................................... VA.76
  Gelled gasoline (incendiary) .................................................................................................... DC.260; EG.123
  Geloscopy (method of divination) ............................................................................................ UMY.34
  GEM Laser Weapons Project .................................................................................................. UDOF.43
  Gematria .................................................................................................................................. UMY.130
  Gems (as cargo) ...................................................................................................................... TE.95
  Gems (trade goods)................................................................................................................. AW.53
  Gemstone, concealability of .................................................................................................... 5ER.451
  Gender Bender (power) ........................................................................................................... UMM.143
  Gendruwo ................................................................................................................................ AB1.101
  General Assembly ................................................................................................................... UDOF.19
  General Billy ............................................................................................................................ TC.128
  General Combat Specialist Package Deal .............................................................................. VPR.50
  General Council Assembly ...................................................................................................... GC.30
  General Dynamics F-111F Aardvark ........................................................................................ HSVS.75
  General Intelligence Specialist Package Deal ......................................................................... VPR.57
  General Modifiers (For Skills) .................................................................................................. TUS.32
  General Motors ........................................................................................................................ MC.25
  General Nature ........................................................................................................................ TMW.11
  General Purpose Robot ........................................................................................................... HSB.208
  General Rules For Building Weapons ..................................................................................... 5ER.478
  General Technical Specialist Package Deal ............................................................................ VPR.60
  General Traygar (member of the Sarresharan Regency) ........................................................ NKN.63
  General Winter (Golden Age Russian hero) ............................................................................ CU.12, 22
  Generation ............................................................................................................................... TMW.8, 47
  Generation ships ..................................................................................................................... SH.14-15, 190
  Generation VIPER ................................................................................................................... TC.111, 119
  Generic Adversaries ................................................................................................................ PH.405
  Generic Fantasy (Everyman Skill list)...................................................................................... TUS.43
  Generic Martial Arts (Martial Arts style) ................................................................................... 5ER.401; HCH.97; UMA.27
  Generic Ninja (sample villains) ................................................................................................ NH.106-13
  Generic NPCs.......................................................................................................................... CH.176-78; SH.314-16
  Genetic Engineering ................................................................................................................ EG.194; SH.168
  Genetic manipulation (source of superpowers) ....................................................................... CH.44
  Genex Laboratories (corporation)............................................................................................ CU.59
  Genex Labs ............................................................................................................................. MC.31, 51
  Genghis Khan .......................................................................................................................... AB1.108; AB2.130
  Genin (sample villain) .............................................................................................................. NH.106-07; UMA.75
  Genius Insight (example power) .............................................................................................. CH.11
  Genius Insight (Heroic Talent) ................................................................................................. PH.290
  Genius Loci.............................................................................................................................. TMW.59; UMY.23
  Genko ...................................................................................................................................... AB2.20
  Genna Brothers ....................................................................................................................... PH.159
  Genome gauchos .................................................................................................................... WoE.108-09
  Genomes (as cargo) ................................................................................................................ TE.95
  Genomes (trade goods)........................................................................................................... AW.54
  Genotypes, Xenovore .............................................................................................................. AW.157
  Genovese (Mafia family).......................................................................................................... DC.290
  Genovese, Vito ........................................................................................................................ PH.158
  Genre....................................................................................................................................... DC.7
  Genre (Skills And)
   
  Background Skills by ........................................................................................................ TUS.63
   
  Everyman Skill lists for ...................................................................................................... TUS.43
   
  Varying Skill costs by ........................................................................................................ TUS.7
  Genre by Genre ....................................................................................................................... UMM.181; UMY.140; USP.175-202; TUM.215-244
  Genre considerations and elements, generally ....................................................................... CH.6-55
  Genre conventions and features of various genres ................................................................. 5ER.509-32
  Genre elements ....................................................................................................................... NH.11-16
  Genre of martial arts ................................................................................................................ NH.6-20
  Genre simulation ..................................................................................................................... 5ER.554, 559
  Genre simulation, limits of ....................................................................................................... CH.138-42
  Genres ..................................................................................................................................... 5ER.18, 489-540
  Genres, mixing ........................................................................................................................ DC.17
  Genres, mixing Star Hero with others...................................................................................... SH.20-21
  Genres, other........................................................................................................................... HC.201
  Genres, other, in Fantasy ........................................................................................................ FH.22-24
  Genres, Pulp and other ........................................................................................................... PH.7-32
  Genro, the................................................................................................................................ MM.147
  Gentle Giant (brick personality) ............................................................................................... TUB.22
  Gentry, Lt. Mark ....................................................................................................................... TMW.60
  Geography ............................................................................................................................... FH.290-95; MC.21
  Geography of Elweir ................................................................................................................ VA.13
  
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  133
  Geology ................................................................................................................................... MC.22; VB.19
  Geology, forensic ..................................................................................................................... DC.166
  Geomancy (method of divination)............................................................................................ UMY.34
  Geometric Form Dimensions ................................................................................................... UMY.86
  Geon (Galaxar) ........................................................................................................................ GC.121
  George II.................................................................................................................................. PH.178
  George V ................................................................................................................................. PH.124
  George VI ................................................................................................................................ PH.124
  George Gordon Noel, Lord Byron............................................................................................ YGHC.21
  George, Bailey ......................................................................................................................... VB.51
  Geothermal Power Plant ......................................................................................................... MC.83-84, 105
  Gerard, Vice-Adm. Constance ................................................................................................. AW.44
  Gerjis ....................................................................................................................................... AB2.121
  German Legion ........................................................................................................................ PH.155
  German-American Bund .......................................................................................................... PH.155
  Germans, as portrayed in the pulps ........................................................................................ PH.19
  Germany .................................................................................................................................. PH.174
  Germany, intelligence agencies of ........................................................................................... DC.42
  Germany, superhumans in ...................................................................................................... CU.46, 72, 127
  Gernsback, Hugo..................................................................................................................... PH.133
  Gerradism ................................................................................................................................ AW.29
  Gershwin, George ................................................................................................................... PH.133
  Gerta (Dunkeladler’s plane) .................................................................................................... MM.128
  Geser ....................................................................................................................................... AB1.112
  Gestapo ................................................................................................................................... PH.175
  Gestures (Limitation) ............................................................................................................... 5ER.193, 296; SDK.70; FH.133,  234, 254-55; DC.100; 
  NH.42; UMA.133; UMY.63; TUV.30; USP.52; TUS.57
  Gestures, Disguising, function of Sleight Of Hand .................................................................. TUS.303
  Gestures, underwater .............................................................................................................. HCH.163; HL.40
  Get ’Em, Inc. ............................................................................................................................ VB.51
  Get Away From Me! (speedster power) ................................................................................... USP.72
  Get Down Tonight (example power) ........................................................................................ CH.19
  Get to one’s feet, Action/time required .................................................................................... 5ER.363
  Getaways................................................................................................................................. DCTAS.18
  Getta Load’a Her! (Heroic Talent) ............................................................................................ PH.290
  Getting around ......................................................................................................................... HC.24; VB.33
  Gevaudan beast ...................................................................................................................... UMY.207
  Gha’agsheblah (Qliphoth)........................................................................................................ UMY.188
  Ghagiel (Qliphoth) ................................................................................................................... UMY.188
  Ghede (Voodoo term/element) ................................................................................................ UMY.117
  Ghel, Faretha........................................................................................................................... TE.98
  Ghi (weapon) ........................................................................................................................... UMA.171, 177
  Ghilen ...................................................................................................................................... AB1.11
  Ghillie dhu (type of faery) ........................................................................................................ UMY.192
  Ghormuhas .............................................................................................................................. AB1.77
  Ghost ....................................................................................................................................... HSB.120
  Ghost Eye Techniques ............................................................................................................. UMA.66
  Ghost House............................................................................................................................ TMW.14
  Ghost Knife (enchanted item) .................................................................................................. DSD.136
  Ghost Magistrate ..................................................................................................................... AB1.35
  Ghost of Oiwa, the ................................................................................................................... AB2.65
  Ghost of Okiku, the .................................................................................................................. AB2.64
  Ghost Palm Techniques ........................................................................................................... UMA.66
  Ghost Press ............................................................................................................................. DSD.132
  Ghost Soldiers ......................................................................................................................... FHG2.31
  Ghost Touch (brick power) ....................................................................................................... TUB.57
  Ghost, Chinese ........................................................................................................................ NH.141-42
  Ghostly Essence (example power) .......................................................................................... 5ER.258
  Ghostrending Sword (example power) .................................................................................... 5ER.247
  Ghosts ..................................................................................................................................... TMW.15, 59; UMY.22, 196
  Ghosts (genre element) ........................................................................................................... NH.12
  Ghosts in the Campaign .......................................................................................................... UMY.198
  Ghosts Who Receive Discards ................................................................................................ AB1.86; AB2.8
  Ghosts Who Receive Lost Food .............................................................................................. AB1.86; AB2.8
  Ghosts with Foul-smelling Hair ................................................................................................ AB1.86; AB2.8
  Ghosts with Foul-smelling Mouths........................................................................................... AB1.86; AB2.8
  Ghosts with Large Ulcers ........................................................................................................ AB1.86; AB2.8
  Ghoul ....................................................................................................................................... HSB.121
  Ghoul, Filipino.......................................................................................................................... AB2.83, 99-100
  Ghoul, the (example character) ............................................................................................... UMM.206
  Ghouls ..................................................................................................................................... MM.119-20
  Giannini, A.P. ........................................................................................................................... PH.136
  Giant (brick archetype) ............................................................................................................ TUB.24
  Giant aliens.............................................................................................................................. SH.118
  Giant Brain (example power)  .................................................................................................. SH.31
  
  134.
  Hero.System.5th.Edition
  Giant Package Deal................................................................................................................. FH.38
  Giant Spider Webs (example power) ....................................................................................... 5ER.268
  Giant stars ............................................................................................................................... SH.74
  Giant, Filipino........................................................................................................................... AB2.85
  Giant’s Hurl .............................................................................................................................. FHG2.68
  Giant’s Smash (brick power) ................................................................................................... TUB.57
  Giants
   
  Generally .......................................................................................................................... MMM.42; UMY.205
   
  Hill Giant ........................................................................................................................... MMM.43
   
  Forest Giant ...................................................................................................................... MMM.44
   
  Frost Giant ........................................................................................................................ MMM.45
   
  Fire Giant .......................................................................................................................... MMM.46
   
  Of Gan .............................................................................................................................. AB1.43
   
  Of the Himmapan Forest .................................................................................................. AB1.118
   
  Stone Giant ....................................................................................................................... MMM.47
   
  Cloud Giant ....................................................................................................................... MMM.48
   
  Storm Giant ....................................................................................................................... MMM.49
  Giant-sized Fantasy weapons ................................................................................................. EG.25
  Gibberish ................................................................................................................................. VA.15, 37
  Gibberish Pidgin ...................................................................................................................... VA.101
  Gibborim (type of demon) ........................................................................................................ UMY.185
  Gibbs, Jacob............................................................................................................................ MC.52, 96
  Gift Of Banishing (example power).......................................................................................... 5ER.267
  Gift of Dream (drug)................................................................................................................. VA.38
  Gift, the (example magic system) ............................................................................................ FH.265
  Gifted, the ................................................................................................................................ WoE.26
  Gifted Linguist (Heroic Talent) ................................................................................................. PH.290
  Gigantic (Template) ................................................................................................................. HSB.27
  Gigantic Defense (power) ........................................................................................................ TUB.84; UMM.150; USPD1.182
  Gigantic Eyes (power) ............................................................................................................. TUB.85; UMM.152; USPD1.184
  Gigantic Fists (power).............................................................................................................. TUB.83; UMM.148; USPD1.180
  Gigantic Illusion ....................................................................................................................... FHG2.69
  Gigantic Laser Rifle (example equipment) .............................................................................. TUV.129
  Gigantic Legs (power) ............................................................................................................. TUB.86; UMM.152; USPD1.183
  Gigantic Monster’s Invulnerability (example power) ................................................................ 5ER.144
  Gigantic Muscles (power) ........................................................................................................ TUB.83; UMM.148; USPD1.180
  Gigantic Physique (power) ...................................................................................................... TUB.84; UMM.151; USPD1.183
  Gigantic races.......................................................................................................................... FH.299
  Gigantic Resilience (power)..................................................................................................... TUB.85; UMM.151; USPD1.183
  Gigantic Size (power) .............................................................................................................. TUB.82; UMM.148; USPD1.179
  Gigantic Swing (power) ........................................................................................................... TUB.84; UMM.149
  Gigantic Toughness (power) .................................................................................................... TUB.85; UMM.151; USPD1.183
  Giganto (super-strong superhuman, former member of Terror, Inc.) ....................................... CU.70
  Gigaton .................................................................................................................................... CKC.13
  GIGN ....................................................................................................................................... DC.55
  Gikan Ryu (substyle of Ninjutsu) ............................................................................................. UMA.46
  Gilbert Islands.......................................................................................................................... PH.220
  Gilgamesh ............................................................................................................................... TMW.63
  Gilgamesh Treatment (example bioware)................................................................................ TE.132
  Gillicutty, Gerald ...................................................................................................................... TC.60
  Gimlé ....................................................................................................................................... UDOF.47, 124
  Gínari Cliffs .............................................................................................................................. TE.47
  Gin-sung .................................................................................................................................. AB1.30; AB2.132-33
  Ginza, the ................................................................................................................................ PH.217
  Girablull (type of demon) ...................................................................................................... UMY.189
  Girl Detective Package Deal.................................................................................................... PH.230
  Girlfriend .................................................................................................................................. EV.45, 84, 88, 90
  Giunta, Joseph “Hop Toad” ...................................................................................................... PH.159
  Giza ......................................................................................................................................... PH.190
  Gjelsten, Hobart....................................................................................................................... VB.70
  Glacier ..................................................................................................................................... GC.24
  Glacier (super-strong cold-manipulating villain) ...................................................................... CU.77; MC.17-18
  Glade, Furland ......................................................................................................................... VA.75
  Gladiator .................................................................................................................................. UDOF.151, 166
  Gladiator’s Eye (brick power) .................................................................................................. TUB.57
  Gladiatorial combat, Malvan .................................................................................................... TE.45
  Gladiators ................................................................................................................................ TA.187
  Gladiators, Malvan................................................................................................................... CKC.147, 158
  Glaive ...................................................................................................................................... TMW.112
  Gland Override (example power) ............................................................................................ SH.52
  Glandrusar’s Invocation Of Enfeeblement (example power) ................................................... 5ER.297
  Glass analysis, Criminology and ............................................................................................. TUS.153
  Glass, as evidence .................................................................................................................. DC.164
  Glass, DEF and BODY of ........................................................................................................ 5ER.448
  Glassman, Senator Philip ........................................................................................................ CU.26, 144; MC.50
  
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  135
  Glaucus ................................................................................................................................... HL.9
  Glaucus, General..................................................................................................................... HL.20
  Glaucus’s Hall .......................................................................................................................... HL.17
  Gleaming Wall ......................................................................................................................... VA.15, 41
  Glider Cape (example power/gadget)...................................................................................... 5ER.182; SDK.52; DC.282; G&G.134; EG.165; USP.278
  Glider Wings (speedster power) .............................................................................................. USP.120
  Glider-Wings (example power/gadget) .................................................................................... G&G.128; USP.278
  Gliding
   
  (Power) ............................................................................................................................. 5ER.182, 367; SDK.52; HCH.29; NH.36; FH.115; TUV.71; 
  UMA.127; USP.36, 214; TUS.291
   
  Affect of altered gravity on ................................................................................................ SH.279-80
   
  Underwater ....................................................................................................................... HCH.156; HL.33
  Glimae (substyle of Wrestling) ................................................................................................. UMA.61
  Glimpse Of Hell, A (Black Magic spell) .................................................................................... VA.126
  Glinnar, Jetow .......................................................................................................................... TE.53
  Glittergem ................................................................................................................................ FHG1.138
  Global Energies ....................................................................................................................... DSD.13, 21, 71
  Globalism (element of cyberpunk genre)................................................................................. 5ER.505
  Globetrotting Adventure (subgenre) ........................................................................................ PH.24, 348
  Globular clusters...................................................................................................................... SH.69
  Gloran ...................................................................................................................................... GC.66
  Gloriana ................................................................................................................................... TC.48, 135
  Glorious Mind (Chinese superhuman) ..................................................................................... CU.121
  Glorious River .......................................................................................................................... AB1.46
  Glossary .................................................................................................................................. 5ER.16; SDK.122; TMW.153; NH.147-48; UMA.110; 
  UMY.220
  Glossary of Star Hero terms .................................................................................................... GC.39
  Glossary of UNTIL terms ......................................................................................................... UDOF.168
  Gloves And Gauntlets .............................................................................................................. G&G.136
  Glue Grenade (example power) .............................................................................................. SDK.50
  Glue Grenade Mk. I (example power) ..................................................................................... 5ER.168
  Glue Grenade, Mk II (example power) .................................................................................... 5ER.258
  Glue Grenades ........................................................................................................................ G&G.46
  Glue Gun ................................................................................................................................. G&G.46
  Glue Powers ............................................................................................................................ USPD2.15
  Glue Rifle ................................................................................................................................. G&G.47
  Glue Supply ............................................................................................................................. USPD2.16
  Gluedropper (example equipment) .......................................................................................... TUV.125
  GM  .......................................................................................................................................... 5ER.18
  GM’s Vault ............................................................................................................................... AW.150-52; CU.4, 116-48; GC.144; HC.203; HL.82; TMW.4; 
  TC.82; TE.5, 194-204; TA.279-91; UDOF.160-66; VA.142; 
  VB.111; WoE.138
  GM-9998 High Mobility Wheeled Vehicle ................................................................................ AW.119
  gNyan ...................................................................................................................................... AB2.134
  Gnome Package Deal ............................................................................................................. FH.38
  Gnomes ................................................................................................................................... TA.42
  Go (game) ............................................................................................................................... NH.27
  Go Where You’re Told (power) ................................................................................................ TUM.143; USPD1.152
  Go-Joseon ............................................................................................................................... AB2.114
  Goal ......................................................................................................................................... DSD.26
  Goals And Motivations ............................................................................................................. FH.33, 138
  Goals, organizational ............................................................................................................... VPR.16
  Goat of Mendes ....................................................................................................................... DSD.8
  Go-Between (villain archetype) ............................................................................................... NH.81
  Gobi Desert ............................................................................................................................. AB1.108
  Goblin ...................................................................................................................................... MMM.50
  Goblin (hero, killed by Dr. Destroyer) ...................................................................................... CU.77; MC.18
  Goblin markets ........................................................................................................................ UMY.191
  Goblin Package Deal ............................................................................................................... FH.39
  Goblin Spiders ......................................................................................................................... AB2.51
  Goblins .................................................................................................................................... TA.43
  God, The (NPC archetype) ...................................................................................................... FH.376
  Goddard, Robert ...................................................................................................................... PH.128
  Godly Ancestry/Bestowal (origin type) ..................................................................................... CH.59
  Godolus ................................................................................................................................... HL.84
  Gods
   
  Generally .......................................................................................................................... VA.30; UMY.19, 198; TA.206-18; TMW.21, 33, 61
   
  As source of Disadvantages ............................................................................................. FH.137
   
  As source of magic ........................................................................................................... FH.222
   
  Celestial, the ..................................................................................................................... GC.123
   
  Creating and using in the game ........................................................................................ FH.324-29
   
  Effect on characters and the world ................................................................................... FH.327-29
   
  Element of Fantasy ........................................................................................................... FH.28
   
  In High Fantasy ................................................................................................................. FH.14
   
  Various .............................................................................................................................. CU.20
  
  136.
  Hero.System.5th.Edition
  Gods’ Regents ......................................................................................................................... VA.160, 193
  Godstime ................................................................................................................................. VA.16, 18, 28
  Goebbels, Joseph.................................................................................................................... PH.124, 175
  Goering, H ............................................................................................................................... PH.175
  Goering, Hermann ................................................................................................................... PH.124
  Goetia (grimoire)...................................................................................................................... UMY.185
  Gog .......................................................................................................................................... TMW.69
  Goganath’s Spell Of Negation ................................................................................................. FHG2.10
  Goguryeo ................................................................................................................................. AB2.114
  Going first ................................................................................................................................ HCH.16, 20
  Goings-on among society, knowing, function of High Society ................................................. TUS.201
  Goings-on among the underworld, knowing, function of Streetwise........................................ TUS.310
  Goju-ryu (substyle of Karate)................................................................................................... UMA.34
  Golab (the Evil Severity) .......................................................................................................... DSD.31
  Golachab (Qliphoth) ................................................................................................................ UMY.188
  Gold ......................................................................................................................................... VA.19
  Gold (martial artist Chinese villainess) .................................................................................... CU.128
  Gold Coast............................................................................................................................... PH.188
  Gold Nugget Casino ................................................................................................................ MC.80
  Gold’s Reside .......................................................................................................................... VA.15, 20, 40
  Golden Age .............................................................................................................................. VB.14
  Golden Age Champions (superhero subgenre) ....................................................................... 5ER.494
  Golden Age Champions standards .......................................................................................... CH.9
  Golden Age Detroit .................................................................................................................. MC.11-13
  Golden Age heroes and events ............................................................................................... CU.11-13
  Golden Age Relic (archetype).................................................................................................. USP.10
  Golden Age, generally ............................................................................................................. CH.8-11
  Golden Age, UNTIL in .............................................................................................................. UDOF.158
  Golden Avenger (leader of PRIMUS) ...................................................................................... CU.26, 43
  Golden Chain of Huayna Capac .............................................................................................. PH.167
  Golden Crown.......................................................................................................................... CU.98
  Golden Dawn ........................................................................................................................... UMY.216
  Golden Dawn, Hermetic Order of ............................................................................................ PH.177
  Golden Demon Kung Fu .......................................................................................................... UMA.67
  Golden Dragon Fist (Hong Kong martial artist hero) ............................................................... CU.60
  Golden Horn ............................................................................................................................ PH.201
  Golden Serpent (artifact) ......................................................................................................... VPR.6-7
  Golden Vipers .......................................................................................................................... VPR.84
  Golden, Sydney ....................................................................................................................... DSD.41
  Goldenrod Beach..................................................................................................................... VB.8
  Goldfire (hero, killed by Takofanes) ......................................................................................... CU.102
  Goldmann, City Engineer Arthur .............................................................................................. VB.30
  Goldstein, Buggsy ................................................................................................................... PH.158
  Goldstein, Dr. Jacob (VIPER scientist) .................................................................................... VPR.133
  Golem (Frogge) ....................................................................................................................... AA.25
  Golem (statue) ......................................................................................................................... AA.26
  Golem Creation (example power/spell) ................................................................................... UMY.132
  Golem Gang, the ..................................................................................................................... HL.107
  Golems
   
  Generally .......................................................................................................................... UMY.24
   
  (type of Automaton) .......................................................................................................... 5ER.457
   
  Clay ................................................................................................................................... HSB.77-78
   
  Flesh ................................................................................................................................. HSB.78
   
  Metal ................................................................................................................................. HSB.79
   
  Stone ................................................................................................................................ HSB.79-80
   
  Wood ................................................................................................................................ HSB.80
  Golf  .......................................................................................................................................... VB.37
  Golgonooza ............................................................................................................................. TMW.8, 47
  Goliath (Imperial starship) ....................................................................................................... ST.63
  Golo (species) ......................................................................................................................... TE.86
  Goloba (planet) ........................................................................................................................ TE.86
  Gómralt .................................................................................................................................... WoE.115
  Gondola ................................................................................................................................... MC.25, 93
  Gone Out For Food (example power)...................................................................................... USPD1.237; USP.160
  Gone, Lord Edwin .................................................................................................................... VA.59
  Gong Gong .............................................................................................................................. AB1.40
  Gonzalo, Augie ........................................................................................................................ VB.83
  Goo Mi Ho ............................................................................................................................... AB2.21
  Good Ale For Only Two Bits! (campaign framework) ............................................................... VA.140
  Good guys, VIPER as.............................................................................................................. VPR.180
  Good Luck Charm (example power/spell) ............................................................................... UMY.50
  Good Samaritan Mission (Lugendu Demonhame) .................................................................. DSD.117
  Good Thing That Was There! (Heroic Talent) .......................................................................... PH.272
  Goodhide, Rawly ..................................................................................................................... VA.51, 153
  Goodman, Benny..................................................................................................................... PH.133, 156
  
  The.Ultimate.Index.
  137
  Goods for trade........................................................................................................................ TE.93-96
  Goods, appraising, function of Trading .................................................................................... TUS.339
  Goods, Forgery and................................................................................................................. TUS.193
  Goons ...................................................................................................................................... DCTAS.17
  Goos (nanotechnology) ........................................................................................................... EG.195
  Gorbadel’s Fire-Arrow ............................................................................................................. FHG1.90
  Gorbadel’s Spell Of The Unseen Steps ................................................................................... FHG1.54
  Gorbadel’s Spell Of Water-Walking ......................................................................................... FHG1.106
  Gorbar the Archer (Member of Krogg’s Bandits) ..................................................................... NKN.44
  Gorgon..................................................................................................................................... HSB.81
  Gorgon (COIL villain) ............................................................................................................... EU.21
  Gorham, John (anchorman) .................................................................................................... MC.37
  Gorilla ...................................................................................................................................... HSB.165
  Gorilla-Man .............................................................................................................................. HSB.193
  Gorlinny, King .......................................................................................................................... VA.85, 162
  Gornyj Zver .............................................................................................................................. HL.74-76
  Gorro ....................................................................................................................................... HL.20
  Gossamer Storm (Chinese heroine, member of the Tiger Squad) .......................................... CU.46
  Gossip To Spread Around At A Superhero Party ..................................................................... VAmk.167
  Got A Lungful Of Air (Heroic Talent/Super-Skill) ...................................................................... DC.126; PH.272
  Gotcha! (power) ....................................................................................................................... UMM.160; USPD1.215
  Gottschalk, Gunter................................................................................................................... HL.107, 114
  Gou Mang ................................................................................................................................ AB1.40
  Gourmet Heaven ..................................................................................................................... TMW.31
  Gout, Olaf ................................................................................................................................ VA.58
  Government ............................................................................................................................. FH.318-24; MC.30-33; SH.131-38; TA.171; VB.29
  Government agencies and superhumans................................................................................ CH.32-33
  Government Agents (campaign framework) ............................................................................ PH.350
  Government Is Your Friend (genre element) ........................................................................... PH.14
  Government liaisons for superteams ....................................................................................... CH.98-99
  Government of Elweir .............................................................................................................. VA.21
  Government Package Deals.................................................................................................... TE.106-110
  Government Rank (Fringe Benefit).......................................................................................... DC.86
  Government, city ..................................................................................................................... HC.91
  Government, county ................................................................................................................ HC.99
  Government, federal ................................................................................................................ HC.99
  Government, magic and .......................................................................................................... UMY.176
  Government, state ................................................................................................................... HC.99
  Government, superhumans and .............................................................................................. CU.35-50
  Governments, UNTIL and ........................................................................................................ UDOF.46
  Govi (Voodoo term/element).................................................................................................... UMY.117
  Goyago .................................................................................................................................... AW.39
  GPS Tracker (example equipment) ......................................................................................... TUV.163
  GPS, Navigation and ............................................................................................................... TUS.241
  GPU ......................................................................................................................................... PH.184
  Gr’lin ........................................................................................................................................ WoE.12, 138
  GRAB (villain team) ................................................................................................................. CKC.80-88, 106, 170; MC.42, 74; VPR.172
  Grab (Combat Maneuver)
   
  Generally .......................................................................................................................... 5ER.386; SDK.94; HCH.62-68; HSB.31-32; UMA.143; 
  TUB.91; TUV.186; UMM.213; USP.268; TUS.390
   
  Effect on DCV ................................................................................................................... 5ER.373; HCH.37
   
  Escaping from ................................................................................................................... 5ER.423; HCH.65, 134
   
  Escaping, function of Contortionist ................................................................................... TUS.139
   
  Grab Weapon ................................................................................................................... 5ER.388
   
  Haymaker and .................................................................................................................. HCH.69
   
  Underwater ....................................................................................................................... HCH.164; HL.41
  Grab And Throw Back (Fighting Stunt) .................................................................................... VA.105
  Grab By (Combat Maneuver) .................................................................................................. 5ER.388; HCH.68; TUV.186; USP.268
  Grab Weapon .......................................................................................................................... HCH.68; UMA.146
  Grab-And-Drop (example power) ............................................................................................ USPD2.101; USP.73
  Grabble, Dale .......................................................................................................................... VB.51
  Grace Under Fire ..................................................................................................................... HCH.166; DC.193
  Grad Student ........................................................................................................................... EV.55
  Gradual Effect (Limitation) ....................................................................................................... 5ER.113, 150, 296; SH.61; FH.133
  Graduation, after...................................................................................................................... TC.84
  Grady, Stanton, and Hartley .................................................................................................... VB.51
  Graecoria ................................................................................................................................. VA.76, 161
  Graecorian Academy ............................................................................................................... VA.19, 53
  Graecorian Scholar Package Deal .......................................................................................... VA.97
  Gráha....................................................................................................................................... AB1.18
  Graham, Sen. Brent................................................................................................................. UDOF.11
  Graham-Blackburne Partners (PR firm) .................................................................................. MC.46
  Gran Chaco ............................................................................................................................. PH.164
  Grand Banks 52 Europa Yacht ................................................................................................ HSVS.123
  Grand Cayman ........................................................................................................................ PH.168
  
  138.
  Hero.System.5th.Edition
  Grand Grimoire, The (grimoire) ............................................................................................... UMY.185
  Grand Liner.............................................................................................................................. TE.91, 94
  Grandfathering......................................................................................................................... 5ER.11, 48, 93, 133, 197
  Granger ................................................................................................................................... VA.9
  GraniteMan (Chinese hero, member of the Tiger Squad) ....................................................... CU.46
  Grant Breath (spell) ................................................................................................................. HL.31
  Grant Building, The .................................................................................................................. TP.5
  Grant Wish (example spell) ..................................................................................................... FH.267; FHG1.241
  Grant, Brendan (lab assistant)................................................................................................. MC.51
  Grant, Jennifer ......................................................................................................................... MC.43
  Granting abilities ...................................................................................................................... 5ER.See “Transform” or “Usable On Other”
  Graphology .............................................................................................................................. DC.160
  Graphology (Science Skill) ...................................................................................................... DC.78
  Graphology, Criminology and .................................................................................................. TUS.150
  Grapnel & Rope (example power) ........................................................................................... 5ER.229
  Grappling Block (Martial Maneuver) ........................................................................................ HCH.89
  Graskinni (grimoire) ................................................................................................................. UMY.173
  Grasp The Earth ...................................................................................................................... USPD2.44
  Grasp The Wall (power)........................................................................................................... TUM.181; USPD2.113
  Grasping Garden ..................................................................................................................... FHG1.46
  Graumann’s Chinese Theater ................................................................................................. PH.160
  Grav-Car .................................................................................................................................. UDOF.108
  Grav-Sled ................................................................................................................................ UDOF.103
  Grav-Tank ................................................................................................................................ UDOF.109
  Grave (supervillain) ................................................................................................................. VPR.10
  Grave One, the ........................................................................................................................ VA.32, 149, 155, 162
  Gravel Blast (speedster power) ............................................................................................... USP.73
  Graves, Dr. Arthur (NPC) ......................................................................................................... VAmk.103
  Graves, Lucianna (attorney) .................................................................................................... MC.97
  Graveyard ................................................................................................................................ WoE.92
  Gravitar (powerful gravity-manipulating villainess) .................................................................. CU.18, 72, 99-100; CKC.21; USPD1.102; VPR.171; 
  UDOF.13; MC.74; GC.24
  Gravitic Anomalies (NPC) ........................................................................................................ VAmk.103
  Gravitic Blast ........................................................................................................................... USPD1.101
  Gravitic Control Rod ................................................................................................................ G&G.59
  Gravitic Drag............................................................................................................................ USPD2.60
  Gravitic gear ............................................................................................................................ TE.152
  Gravitic Manipulation ............................................................................................................... USPD1.101
  Gravitic Point Defense ............................................................................................................. USPD1.102
  Gravitic Shield ......................................................................................................................... USPD1.103
  Gravitic Shock ......................................................................................................................... USPD2.60
  Gravitic Vertigo ........................................................................................................................ USPD2.60
  Gravitic Vulnerability ................................................................................................................ USPD2.61
  Gravitic Wall ............................................................................................................................ USPD1.103
  Graviton Manipulation (example power) .................................................................................. 5ER.178; USPD1.104
  Gravity
   
  General rules for ............................................................................................................... SH.83-84, 278-81; TUB.116; TUV.150; USP.205-06, 226, 
  238, 247
   
  Artificial, for space vehicles .............................................................................................. SH.203-04
   
  Adaptation ......................................................................................................................... USPD1.104
   
  Adaptation (Physical Limitation) ....................................................................................... SH.64
   
  Alteration ........................................................................................................................... USPD1.101
   
  Breakfall and ..................................................................................................................... TUS.90
   
  Cancellation ...................................................................................................................... USPD1.102
   
  Effect on guns ................................................................................................................... AW.102
   
  Effect on movement .......................................................................................................... 5ER.364; HCH.25
   
  Effect on Skills .................................................................................................................. TUS.392
   
  Example special effect ...................................................................................................... 5ER.96
   
  Globes .............................................................................................................................. G&G.47
   
  Globes (example power) ................................................................................................... CH.72
   
  Lens .................................................................................................................................. USPD2.61
   
  Lifter (example technology) .............................................................................................. SH.176; EG.203
   
  Penalty to Skills ................................................................................................................ SH.39
   
  Personal for very dense characters .................................................................................. UMM.19-20
   
  Planetary ........................................................................................................................... SH.83-84
   
  Powers .............................................................................................................................. USPD1.101
   
  Systems ............................................................................................................................ TE.170
  Gravity-powered ground vehicles ............................................................................................ TUV.36
  Gray, Scott (computer programmer) ........................................................................................ MC.52
  Grayton Beach (suburb)  ......................................................................................................... VB.27
  Grease Monkey (Skill Combinations) ...................................................................................... TUS.8
  Grease Monkey Package Deal ................................................................................................ PH.237
  Great Altar ............................................................................................................................... HL.17
  Great Baldini ............................................................................................................................ VB.13
  Great Britain ............................................................................................................................ PH.176
  
  The.Ultimate.Index.
  139
  Great Britain, superhumans in ................................................................................................. CU.9-10, 46-47, 125
  Great Escapes (Heroic Talent) ................................................................................................ PH.290
  Great Gebbi ............................................................................................................................. PH.191
  Great Lakes ............................................................................................................................. MC.21
  Great Ocean ............................................................................................................................ HL.9
  Great Powers........................................................................................................................... TMW.30
  Great Purge ............................................................................................................................. PH.182
  Great Pyramids........................................................................................................................ PH.190
  Great Temple of Yinda’r ........................................................................................................... TE.86
  Great Wall of China ................................................................................................................. AB1.6, 108; PH.214
  Great War Champions ............................................................................................................. CH.23
  Great War Veteran Package Deal ........................................................................................... PH.251
  Great War, the (genre element) ............................................................................................... PH.14
  Great Waste, the ..................................................................................................................... AB1.41
  Great White Hunter Package Deal .......................................................................................... PH.238
  Great Wilds .............................................................................................................................. AB1.46
  Great World ............................................................................................................................. PH.215
  Great Zimbabwe ...................................................................................................................... PH.193
  Greater Demon ........................................................................................................................ HSB.56-57
  Greater Dragon........................................................................................................................ HSB.66-67
  Greater Mysteries of DEMON.................................................................................................. DSD.27
  Greater Name Of Death .......................................................................................................... FHG1.146
  Greater Spirit Ward .................................................................................................................. FHG2.117
  Greater Vampire ...................................................................................................................... HSB.126-27
  Greater Wardings .................................................................................................................... FHG1.30
  Greatsword .............................................................................................................................. FH.164, 168
  Greatsword, weight of.............................................................................................................. 5ER.34
  Greco-Roman Gods ................................................................................................................ UMY.203
  Greece ..................................................................................................................................... PH.178
  Greedy Grabber (type of Nest Leader) .................................................................................... VPR.70
  Greedy Merchant (NPC archetype) ......................................................................................... FH.377
  Green Beret Package Deal...................................................................................................... DC.55
  Green Dragon (sample supervillain) ........................................................................................ CH.198-201; MC.52; EU.82; EV.21
  Green Gang ............................................................................................................................. PH.215
  Green Knight (supervillain) ...................................................................................................... MC.14
  Green Monday ......................................................................................................................... VPR.10
  Green Ooze ............................................................................................................................. HSB.47-48
  Green River ............................................................................................................................. VA.75-76
  Green VIPER Liberator............................................................................................................ VPR.180
  Greene Hill Lodge And Spa ..................................................................................................... VPR.20
  Greene Scales & Gauges ........................................................................................................ MC.101-02
  Greenhouse effect ................................................................................................................... SH.89
  Greenskin, Project ................................................................................................................... CU.26, 100-01
  Greenwich Blood Bank ............................................................................................................ DSD.120
  Greenworld Foundation ........................................................................................................... TC.102
  Gregorio, Emperor ................................................................................................................... TE.9-10
  Grehn....................................................................................................................................... DSD.40
  Grehnesk ................................................................................................................................. DSD.40
  Grenades and Grenade Launchers
   
  Grenades Generally .......................................................................................................... 5ER.485, 487; AW.106; G&G.33; SH.154-55; TE.143; 
  UDOF.88; VPR.109
   
  Grenade Launchers Generally .......................................................................................... TUV.126; ST.16
   
  Concealability of ............................................................................................................... 5ER.451
   
  Grenades and grenade launchers Modern ....................................................................... EG.117
   
  Grenades and grenade launchers Science Fiction ........................................................... EG.179
   
  Grey Goo .......................................................................................................................... SH.170
   
  Launcher Backpack .......................................................................................................... G&G.60
   
  PER Roll modifier for ........................................................................................................ 5ER.353
   
  Smoke (weapon) ............................................................................................................... UMA.168, 178
   
  Table ................................................................................................................................. DC.250
   
  Weight and BODY of......................................................................................................... 5ER.34, 449
  Grendeling Plot ........................................................................................................................ DSD.14-15
  Grey Ghost (Confederate masked hero) ................................................................................. CU.9
  Grey Goo Grenade (example technology)............................................................................... SH.170
  Grey Guardian (pulp-era hero of San Francisco) .................................................................... CU.10
  Grey Ooze ............................................................................................................................... HSB.47-48
  Grey, Bobby (Sidekick Wannabe) ............................................................................................ EV.69
  Grieco, Alain ............................................................................................................................ WoE.62
  Griffin ....................................................................................................................................... HSB.82
  Griffin (villain) ........................................................................................................................... CU.17; UDOF.12
  Griffin, Hawley (the “Invisible Man”) ........................................................................................ CU.10, 21
  Grifter Package Deal ............................................................................................................... DC.36
  Grigori (type of angel) .............................................................................................................. UMY.184
  Grigori, Jason (example PC) ................................................................................................... SH.301-02
  Grim Reaper ............................................................................................................................ UMY.197
  
  140.
  Hero.System.5th.Edition
  Grimaldi, House of ................................................................................................................... PH.180
  Grimble family .......................................................................................................................... VA.42
  Grimble, Lord Varnius .............................................................................................................. VA.22, 145, 148
  Grimkel, High King Oleg .......................................................................................................... VA.86
  Grimm, Dr. Rodin ..................................................................................................................... DCP.145
  Grimoire of super-spells .......................................................................................................... TMW.71-86
  Grimoires ................................................................................................................................. UMY.172
  Grimorium Verum, The (grimoire) ............................................................................................ UMY.185
  Grit  .......................................................................................................................................... AW.107
  Gritty, dramatic action (element of Dark Champions genre) .................................................... 5ER.521
  Grizzly Bear ............................................................................................................................. HSB.134-35
  Grizzly bear, weight of ............................................................................................................. 5ER.34
  Gronard ................................................................................................................................... VA.74, 160
  Grond (super-strong villain) ..................................................................................................... CU.17-18, 25-26, 77, 100;  CKC.154; GC.24; USPD1.211; 
  TUB.120; VPR.173; MC.18
  Gronsh ..................................................................................................................................... VA.149
  Groombridge 34....................................................................................................................... SH.74, 78
  Gros Bon Ange (Voodoo term/element)................................................................................... UMY.117
  Grosse Pointe .......................................................................................................................... MC.28-29
  Grouch, the (speedster personality) ........................................................................................ USP.8
  Ground Gliding (Limitation)...................................................................................................... 5ER.182; USP.37
  Ground Movement (Running) .................................................................................................. TUV.35
  Ground rules for the campaign ................................................................................................ 5ER.542
  Ground spoor, type of track ..................................................................................................... TUS.335
  Ground Threats ....................................................................................................................... PH.366
  Ground Vehicle Summary........................................................................................................ TUV.40
  Ground Vehicles ...................................................................................................................... HSVS.5-43; TUV.34-53; ST.37; SH.205-07; UDOF.103-08
  Groundfighting ......................................................................................................................... FH.157; HCH.139
  Grounding ................................................................................................................................ TC.7
  Group Hallucination (power) .................................................................................................... TUM.131; USPD1.150
  Grove, the (bad North Detroit neighborhood) .......................................................................... MC.88-89, 107
  Grover Mills Penitentiary ......................................................................................................... DSD.125
  Grover’s Mill, New Jersey (site of Sirian invasion in 1938) ..................................................... CU.11, 22
  Groves, Major Leslie................................................................................................................ CU.12
  Grow Gills (power) ................................................................................................................... UMM.143; USPD1.178
  Grow Wings (power) ................................................................................................................ UMM.141; USPD1.177
  Growth (Power)
   
  Generally .......................................................................................................................... 5ER.168, 183; SDK.52; TUB.38; UMM.35
   
  Grabs and ......................................................................................................................... 5ER.388
   
  Effect on Fastball Special ................................................................................................. HCH.137; TUB.101
   
  Effect on Grab ................................................................................................................... HCH.65
   
  Momentum ........................................................................................................................ 5ER.183, 219; UMM.36, 39, 41, 52
   
  Resisting Throws with ....................................................................................................... HCH.91
  Growth Powers ........................................................................................................................ UMM.148; TUB.82
  GRU (Russian intelligence agency)......................................................................................... DC.44
  Gruagach (type of faery).......................................................................................................... UMY.195
  Gruenwald, Ernest ................................................................................................................... MM.127
  Grumman F-14A Tomcat ......................................................................................................... HSVS.76
  Gruner, Darren “Gats”.............................................................................................................. MM.143
  Grunewald Stadium ................................................................................................................. PH.175
  Grunilda ................................................................................................................................... VA.87
  Grushenkov, Col. Howard ........................................................................................................ TE.199
  Gryphon ................................................................................................................................... DSD.126
  GSG-9 ..................................................................................................................................... DC.55
  GSR ......................................................................................................................................... DC.164
  Guadalajara ............................................................................................................................. PH.163
  Guadeloupe ............................................................................................................................. PH.168
  Guamanga ............................................................................................................................... UDOF.160
  Guamanga (country in Central America) ................................................................................. CU.26, 70, 108
  Guanxiongmin ......................................................................................................................... AB1.41, 43
  Guard, City .............................................................................................................................. VA.See “City Guard”
  Guard, Stronghold ................................................................................................................... EV.42
  Guard/Combat Dog ................................................................................................................. HSB.161
  Guardbot (Interface’s minions) ................................................................................................ EU.8
  Guardhouse ............................................................................................................................. UDOF.119
  Guardhouse, the (UNTIL’s super-prison) ................................................................................. CU.106
  Guardia d’Onore ...................................................................................................................... PH.179
  Guardia Nobile......................................................................................................................... PH.179
  Guardian Robot (example technology) .................................................................................... SH.167-68; EG.193
  Guardian Services ................................................................................................................... TE.61
  Guardsmen (various NPCs) .................................................................................................... VA.184
  Guatemala ............................................................................................................................... PH.163
  Guayaquil ................................................................................................................................ PH.167
  Guedé (Voodoo term/element) ................................................................................................ UMY.117
  Guelph ..................................................................................................................................... DSD.127
  
  The.Ultimate.Index.
  141
  Gueorguiev, Kimon .................................................................................................................. PH.172
  Guernica .................................................................................................................................. PH.182
  Guest Houses at Ravenswood ................................................................................................ TC.53
  Gui Xian ................................................................................................................................... AB1.35
  Guidelines for character creation............................................................................................. FH.336-39
  Guidelines for characters......................................................................................................... TC.37; PH.344
  Guidelines for the campaign .................................................................................................... CU.28, 114
  Guidry, Clare (Councilwoman) ................................................................................................. MC.31
  Guild halls ................................................................................................................................ VA.19, 38
  Guild Member (Fringe Benefit) ................................................................................................ FH.100
  Guilds ...................................................................................................................................... FH.315
  Guilds, Mages’ ......................................................................................................................... TA.194
  Guilds, membership in ............................................................................................................. VA.40
  Guilds, Thieves’ ....................................................................................................................... TA.182
  Guild-Spell ............................................................................................................................... FHG2.82
  Guilt, determining .................................................................................................................... VA.27
  Guinan, Marshall Brian ............................................................................................................ AW.45
  Guinan, Texas .......................................................................................................................... PH.133
  Gujarat ..................................................................................................................................... AB1.73
  Gulag network ......................................................................................................................... PH.185
  Gulat (substyle of Wrestling) ................................................................................................... UMA.61
  Gulf Breeze (nearby city) ......................................................................................................... VB.28
  Gulf of Blue Waters ................................................................................................................. VA.See “Blue Waters”
  Gulf of Mexico.......................................................................................................................... VB.18
  Gullinbursti............................................................................................................................... UMY.205
  Gullintala, The Rune Of The Golden Tongue........................................................................... FHG2.105
  Gullop-Steed............................................................................................................................ HL.132
  Gullperch Castle ...................................................................................................................... VA.69
  Gulong ..................................................................................................................................... HL.69
  Gumi ........................................................................................................................................ DC.299
  Gun advocates ........................................................................................................................ UDOF.45
  Gun laws.................................................................................................................................. HC.187
  Gun Muscle (Super-Skill)......................................................................................................... DC.112
  Gun Nut (character personality) .............................................................................................. DC.28
  Gundhar................................................................................................................................... HL.20, 83
  Gunfighter (Skill Combinations) ............................................................................................... TUS.8
  Gunfighting .............................................................................................................................. DC.192; HCH.165-70
  Gunplay ................................................................................................................................... DCP.147
  Gunpowder evidence, Criminology and................................................................................... TUS.153
  Gunpowder residue ................................................................................................................. DC.163
  Gunpowder weapons in Fantasy ............................................................................................. EG.14; FH.166, 173
  Gunpowder, Demolitions and .................................................................................................. TUS.170
  Gunrunning .............................................................................................................................. DSD.116
  Guns
   
  Generally .......................................................................................................................... SDK.112-15; PH.301; TUV.127
   
  Creating in the HERO System .......................................................................................... DC.200
   
  For space vehicles ............................................................................................................ SH.196-97
   
  Genre element .................................................................................................................. DC.24
   
  Haymaker and .................................................................................................................. HCH.69
   
  In the subgenre ................................................................................................................. DCTAS.12
   
  PER Roll modifier for ........................................................................................................ 5ER.353
   
  Presence Attack modifiers for ........................................................................................... DC.60
   
  Underwater ....................................................................................................................... HCH.164
  Guns and violence (element of Dark Champions genre)......................................................... 5ER.521
  Gunshot residue ...................................................................................................................... DC.164
  Gunsmith (optional form of Demolitions) ................................................................................. TUS.172
  Gunsmithing ............................................................................................................................ DC.83
  Gurentai ................................................................................................................................... DC.299
  Gurino, Vito “Chicken Head” .................................................................................................... PH.158
  Gurkhas ................................................................................................................................... PH.209; DC.55
  Gurnah..................................................................................................................................... PH.190
  Gurov (Imperial destroyer class) ............................................................................................. ST.74
  Guru, the (Silver Age villain) .................................................................................................... CU.16
  Guttman, Mark “Forklift” (High School Bully) ........................................................................... EV.51
  Gutterlow family ....................................................................................................................... VA.42
  Gutterlow, Lord Byls ................................................................................................................ VA.42
  Guy With Big Plans (type of agent) ......................................................................................... VPR.67
  Guy’s Lounge .......................................................................................................................... VB.100
  Gwllrawr ................................................................................................................................... WoE.153
  Gwyn, Janice (Unflappable Assistant) ..................................................................................... EV.13
  Gyaltsen, Lhakpa..................................................................................................................... TC.50, 53
  Gyeroy Vedun .......................................................................................................................... VPR.174; HL.97
  Gyokko Ryu (substyle of Ninjutsu) .......................................................................................... UMA.46
  Gyokkushin Ryu (substyle of Ninjutsu) .................................................................................... UMA.47
  Gypsies.................................................................................................................................... PH.181
  
  142.
  Hero.System.5th.Edition
  Gyr  .......................................................................................................................................... VA.21
  Gyrator (power) ....................................................................................................................... TUM.170; USPD1.221
  Gyre ......................................................................................................................................... AA.29
  Gyrojet (ammunition type) ....................................................................................................... DC.205; EG.68
  Gyromancy (method of divination)........................................................................................... UMY.34
  Gyr-Orlyssa ............................................................................................................................. VA.89, 163
  Gyroscopic Interference (example power)............................................................................... USPD1.238; USP.165
  Gyroscopic Stabilization (example equipment) ....................................................................... TUV.119
  Gyuki ....................................................................................................................................... AB2.34
  Gyuki-ani ................................................................................................................................. TE.86
  
  The.Ultimate.Index.
  143
  H’rotha ..................................................................................................................................... WoE.67, 146
  H’rothans ................................................................................................................................. WoE.71-72
  H-shub’a, Ambassador ............................................................................................................ TE.197
  HA  .......................................................................................................................................... 5ER.19
  Habitats in space ..................................................................................................................... SH.96-98
  Hacker (Dark Champions character archetype) ...................................................................... 5ER.522
  Hacker (Skill Combinations) .................................................................................................... TUS.8
  Hacker Package Deal .............................................................................................................. DC.36
  Hacking.................................................................................................................................... DC.67-68
  Hacking, function of Computer Programming.......................................................................... TUS.128
  Hades (Greco-Roman god) ..................................................................................................... UMY.203
  Hadethinalirel........................................................................................................................... NKN.125
  Hadhramaut ............................................................................................................................. PH.199
  Hadon ...................................................................................................................................... HL.45
  Haemotoxins (chemical weapons)........................................................................................... EG.129
  Hafner, Lem ............................................................................................................................. GC.60
  Haggling (optional form of Trading) ......................................................................................... TUS.341
  Hagia Sophia ........................................................................................................................... PH.202
  Hags (type of faery) ................................................................................................................. UMY.193
  Hague, the ............................................................................................................................... UDOF.22; PH.180
  HAHO, HALO parachuting....................................................................................................... DC.75-76
  Hai Chai ................................................................................................................................... AB1.11
  Hai Ho Shang .......................................................................................................................... AB1.25
  Hai Nu...................................................................................................................................... AB1.26
  Hai Riyo ................................................................................................................................... AB2.53
  Haile Selassie .......................................................................................................................... PH.124, 191
  Hailey’s (bar/club)  ................................................................................................................... MC.43
  Hailstorm ................................................................................................................................. FHG1.108
  Hailstorm ................................................................................................................................. USPD1.110
  Hair analysis, Criminology and ................................................................................................ TUS.150
  Hair Fu (example power) ......................................................................................................... NH.40-41
  Hair Trigger (firearm modification) ........................................................................................... DC.239; EG.101
  Hair, as evidence ..................................................................................................................... DC.160
  Hairy People ............................................................................................................................ AB1.45
  Haiti ......................................................................................................................................... DSD.125; PH.168
  Hakko-Ryu (substyle of Jujutsu) .............................................................................................. UMA.31
  Hakutaku ................................................................................................................................. AB2.46
  Halaverja, The Rune Of Protection From Lightning ................................................................. FHG2.100
  Halcyon.................................................................................................................................... WoE.18, 140
  Haldri, Baron of Baleur ............................................................................................................ VA.159
  Hale, William ............................................................................................................................ DSD.15
  Haled ....................................................................................................................................... PH.218
  Haley (Imperial courier class) .................................................................................................. ST.81
  Haley, Dr. Edward .................................................................................................................... DSD.38
  Half Damage Classes .............................................................................................................. 5ER.406; HCH.107
  Half inches of movement ......................................................................................................... USP.26
  Half Moves............................................................................................................................... 5ER.19; HCH.17, 24; USP.26, 204
  Half or partial dice for Attack Powers....................................................................................... 5ER.114
  Half Phase Actions .................................................................................................................. 5ER.19, 358; SDK.88; HCH.17
  Half Rolls ................................................................................................................................. TUS.17
  Half-Atlantean Package Deal .................................................................................................. HL.23
  Half-Born (Morbane powers package)..................................................................................... DSD.103
  Halfbreed gods ........................................................................................................................ TMW.62
  Halfbreeds ............................................................................................................................... FH.44; TE.22
  Half-Elves ................................................................................................................................ TA.38
  Halfjack (VIPER supervillain)................................................................................................... VPR.145
  Halfling Package Deal ............................................................................................................. FH.40
  Halflings ................................................................................................................................... TA.44
  Half-Orcs ................................................................................................................................. TA.40
  Halfreda (example character) .................................................................................................. FH.387
  Halk (currency) ........................................................................................................................ TE.93
  Hall Of Equality ........................................................................................................................ WoE.7
  Hall of Giants ........................................................................................................................... AB1.41
  Hall of Government.................................................................................................................. GC.27
  Hall Of Honor ........................................................................................................................... HL.17
  Hall of the High King ................................................................................................................ VA.86
  Halloween Arsenal ................................................................................................................... G&G.53
  Hallucination Spray.................................................................................................................. G&G.28
  Hallucinatory Spray (gadget) ................................................................................................... TUM.206
  HALO Gear .............................................................................................................................. AW.109
  Halomancy (method of divination) ........................................................................................... UMY.34
  Halstrom, Dr. Peter .................................................................................................................. MC.77
  Hamadryad (type of faery) ....................................................................................................... UMY.192
  HAMAS (terrorist organization)................................................................................................ DC.308
  Hamingjarla, The Rune Of Luck .............................................................................................. FHG2.105
  
  144.
  Hero.System.5th.Edition
  Hammarskjold, Dag ................................................................................................................. UDOF.9
  Hammer ................................................................................................................................... DC.342
  Hammerhead Stadium............................................................................................................. VB.23
  Hammerhead War Cruiser (Thorgon starship) ........................................................................ ST.114
  Hammers (HTH weapons) ....................................................................................................... 5ER.481; FH.164, 167; EG.9
  Hammett, Dashiell ................................................................................................................... PH.133
  Hamtramck .............................................................................................................................. MC.25-26
  Han (superior soul) .................................................................................................................. AB1.16
  Han Chi’huang ......................................................................................................................... HL.68
  Hanataka tengu ....................................................................................................................... AB2.56
  Hanbo (weapon) ...................................................................................................................... UMA.171, 178
  Hand (Voodoo term/element) .................................................................................................. UMY.117
  Hand Computer ....................................................................................................................... EG.187
  Hand Computer (example technology) .................................................................................... SH.161
  Hand Mace (weapon) .............................................................................................................. UMA.169, 178
  Hand Of Chaos ........................................................................................................................ USPD2.22
  Hand Of Deizzorath ................................................................................................................. AA.46
  Hand Of Glory.......................................................................................................................... FHG2.55
  Hand to Hand Maneuvers........................................................................................................ UMA.9
  Hand, William .......................................................................................................................... VB.11, 32
  Hand-To-Hand Attack (HA) (Power) ........................................................................................ 5ER.19, 184; SDK.53; UMA.127; FH.115; DC.94; NH.36; 
  TUB.39; USP.48; TUM.78
  Hand-To-Hand Combat (HTH) ................................................................................................. 5ER.19
  Hand-To-Hand Combat Weapons ........................................................................................... DC.256; EG.120, 172
  Hand-To-Hand Martial Maneuvers Table ................................................................................. HCH.86
  Hand-To-Hand Weapons ......................................................................................................... 5ER.480-81
  Hand-To-Hand Weapons Table ............................................................................................... FH.164-65
  Hand-wrappings, leather ......................................................................................................... EG.58
  Hand-Wrappings, leather and rawhide .................................................................................... UMA.186
  Handbag, Concealment factor of ............................................................................................. 5ER.450
  Handcuffs (example power) ..................................................................................................... 5ER.168; EG.125; DC.261; TUS.227
  Handholds (brick power).......................................................................................................... TUB.75
  Handless Being aliens ............................................................................................................. SH.118
  Handling Huge Combats ......................................................................................................... VAmk.136
  Handrel .................................................................................................................................... HL.64
  Hands Of Death (example power) ........................................................................................... NH.38
  Hands Of Shadow ................................................................................................................... USPD2.37
  Hands Of Stone ....................................................................................................................... FHG1.75
  Hands, not using (Agility Skill modifier) ................................................................................... TUS.36
  Handwriting, Forgery and ........................................................................................................ TUS.191
  Hang On! (Heroic Talent) ......................................................................................................... PH.272
  Hang-outs ................................................................................................................................ TC.12
  Hangars ................................................................................................................................... SH.201-02
  Hangars and garages .............................................................................................................. CH.102
  Hanging ................................................................................................................................... DC.170
  Hanging Hyr............................................................................................................................. VA.8, 157
  Hanging, Forensic Medicine and ............................................................................................. TUS.183
  Hangtime Accuracy (speedster power).................................................................................... USP.131
  Hangtime Protection (speedster power) .................................................................................. USP.132
  Hankyu (weapon) .................................................................................................................... UMA.168, 178
  Ha-Nl (South Korean superhero) ............................................................................................. UDOF.9
  Hannister’s Spell Of Excellent Transport (example spell) ....................................................... FH.273
  Hannya .................................................................................................................................... AB2.34
  Hansberry Theater ................................................................................................................... MC.27
  Hantu ....................................................................................................................................... AB1.106
  Hanuman ................................................................................................................................. AB1.6, 60, 122
  Hapkido ................................................................................................................................... UMA.27
  Happy Bob’s Pawnshop and Loan .......................................................................................... VB.52, 119
  Happy endings......................................................................................................................... DCTAS.20
  Harab Serap (the Evil Victory) ................................................................................................. DSD.31
  Hard Bargainer (variant of Resistance) ................................................................................... 5ER.90
  Hard Science Fiction (Everyman Skill list) ............................................................................... TUS.44
  Hard SF (Science Fiction subgenre) ....................................................................................... 5ER.533; SH.9-10
  Hard surfaces and Throws ...................................................................................................... HCH.91
  Hard To Hit (new Talent) .......................................................................................................... VA.109
  Hard-Bitten Adventurer With A Heart Of Gold (archetype) ...................................................... VA.94
  Hardened (Advantage) ............................................................................................................ 5ER.115, 144, 147, 169, 235, 242; TUB.33; USP.44, 46
  Hardened Air............................................................................................................................ USPD1.14
  Hardened Flesh (power) .......................................................................................................... UMM.101; USPD1.37
  Harder You Hit Me, The Stronger I Get (brick power) .............................................................. TUB.78
  Hard-Hearted Soldiers ............................................................................................................. DSD.65
  Harding High School................................................................................................................ TC.87
  Harding, Warren ...................................................................................................................... PH.124, 151
  Hardpoint (example character) ................................................................................................ 5ER.500
  Hard-to-kill villains (genre element) ......................................................................................... DC.24
  
  The.Ultimate.Index.
  145
  Hardy ....................................................................................................................................... HL.97
  Hardy, Oliver ............................................................................................................................ PH.134
  Hare ......................................................................................................................................... HSB.171-72
  Hargenzarian’s Sp Of Life-Shielding ....................................................................................... FHG1.158
  Hargeshite church ................................................................................................................... TA.222-23
  Harimau Silat (substyle of Pentjak-Silat) ................................................................................. UMA.51
  Harisham, King ........................................................................................................................ VA.85, 162
  Harkarth (Deneb IV) ................................................................................................................ AW.28
  Harker, Jonathan ..................................................................................................................... CU.21
  Harlem ..................................................................................................................................... PH.158
  Harley-Davidson BA “Peashooter,” et al. ................................................................................. HSVS.20
  Harley-Davidson V-Rod (example vehicle) .............................................................................. 5ER.476
  Harley-Davidson VRSCA V-Rod (example Vehicle) ................................................................ TUV.52; HSVS.6
  Harlow, Jean ............................................................................................................................ PH.133
  Harmful Mental Illusions .......................................................................................................... 5ER.201; TUM.36
  Harmful Secret (type of Social Limitation) ............................................................................... 5ER.339
  Harmon Estate......................................................................................................................... MC.79, 104
  Harmon Industries (corporation, owned by Defender’s family). .............................................. CU.59; MC.25, 46, 96; GC.37
  Harmon Theater ...................................................................................................................... TC.52
  Harmon, Delilah ....................................................................................................................... GC.37
  Harmon, Jack .......................................................................................................................... GC.46
  Harmon, James ....................................................................................................................... VPR.8
  Harmon, James I ..................................................................................................................... CU.20
  Harmon, James II .................................................................................................................... CU.22
  Harmon, James III ................................................................................................................... CU.22-23
  Harmon, James III, IV .............................................................................................................. MC.46, 96
  Harmon, James IV ................................................................................................................... CU.24
  Harmon, Senator Safira ........................................................................................................... TE.56
  Harmon, Vox Populi Edward J. ................................................................................................ AW.9, 38
  Harmony Station ...................................................................................................................... GC.31
  Haroldsdottr, Toril ..................................................................................................................... UDOF.70
  Harp Of The Seven Slumbers (example power) ...................................................................... 5ER.296
  Harper, Minnie “Nails” .............................................................................................................. MM.97
  Harpy ....................................................................................................................................... HSB.83
  Harpy (Imperial assault transport class) .................................................................................. ST.78
  Harpy (mystic supervillain) ...................................................................................................... AA.103; EV.48
  Harridans ................................................................................................................................. TMW.112
  Harrier ...................................................................................................................................... HL.70
  Harrier (Australian hero) .......................................................................................................... CU.75
  Harrigan, Lt. Samuel................................................................................................................ VB.67
  Harrison, Cpl. Antoine (MARS officer) ..................................................................................... MC.60
  Harrowing Book ....................................................................................................................... DSD.See Liber Terribilis
  Harrows Flying Submersible.................................................................................................... UDOF.115
  Hartherzig Soldaten ................................................................................................................. DSD.65
  Harthuvian’s Hands Of Stone .................................................................................................. FHG1.75
  Harthuvian’s Host Of Hands .................................................................................................... FHG1.75
  Harthuvian’s Sp Of Marred Recollection ................................................................................. FHG1.171
  Harthuvian’s Vaultflame ........................................................................................................... FHG1.93
  Haruspicy (method of divination) ............................................................................................. UMY.34
  Harut (angel)............................................................................................................................ UMY.185
  Harvest .................................................................................................................................... VA.18
  Harvesting poison .................................................................................................................... FH.175; EG.137; TUS.367
  Harvey, Gretchen (L’Institut Thoth director) ............................................................................. MC.56
  Hasari’s Fir Sp Of The Dragon’s Fire....................................................................................... FHG1.94
  Hasari’s Sec Sp Of The Dragon’s Fire..................................................................................... FHG1.94
  Hasari’s Sp Of The Aeolian Shape .......................................................................................... FHG1.72
  Hasari’s Sp Of The Deadly Cloud ............................................................................................ FHG1.68
  Hasherd ................................................................................................................................... VA.9
  Hashishim ................................................................................................................................ PH.202
  Hat, Concealment factor of ...................................................................................................... 5ER.450
  Hatchetmen ............................................................................................................................. PH.160
  Hathor (Egyptian goddess) ...................................................................................................... UMY.203
  Hatred Of Killing Attacks (Psychological Limitation) ................................................................ DC.103
  Hatreds (type of Psychological Limitation) .............................................................................. 5ER.336
  Hatton (shotgun round)............................................................................................................ EG.75
  Hatton, Sir Denys Finch........................................................................................................... PH.192
  Haunted Hero campaigns ........................................................................................................ TMW.18
  Haunted houses ...................................................................................................................... UMY.197
  Haunted planet ........................................................................................................................ WoE.65
  Haunter, The (type of the dead) ............................................................................................... VA.182
  Haurvatat (amesha spenta) ..................................................................................................... UMY.182
  Hausner, Alois.......................................................................................................................... DSD.17
  Havana .................................................................................................................................... PH.168
  Have A Drink ............................................................................................................................ USPD1.248
  Have A Look Around (power) ................................................................................................... UMM.121
  
  146.
  Hero.System.5th.Edition
  Havlock, Lord........................................................................................................................... VA.76
  Hawaiian Islands ..................................................................................................................... PH.219-20
  Hawk........................................................................................................................................ HSB.136-37
  Hawk’s Eyes And Hound’s Nose ............................................................................................. FHG1.193
  Hawker’s Square ..................................................................................................................... VA.15, 33, 35, 52
  Hawking-class research/survey ship ....................................................................................... TE.179
  Hawkshaw (NPC hero) ............................................................................................................ DCTAS.77
  Hawthorne Inn ......................................................................................................................... PH.159
  Hayagrive ................................................................................................................................ AB2.134
  Hayaikaze (“Swiftwind”; Japanese VIPER supervillain) .......................................................... VPR.37, 136
  Haymaker (Combat Maneuver)
   
  Generally .......................................................................................................................... 5ER.389; SDK.95; HCH.69; HSB.32; DC.182; TUB.95; 
  TUM.248
   
  Adding damage with ......................................................................................................... 5ER.406-09; HCH.108-09
  Haynesville Project .................................................................................................................. CU.11, 22-23, 38, 40, 86, 129; DSD.12; VB.13-14
  Haynesville, Kansas ................................................................................................................ CU.84
  Hayra/Hayra Pod ..................................................................................................................... AB1.116
  Haywire (example power) ........................................................................................................ CH.22
  Hazard (mercenary supervillain).............................................................................................. MC.74, 97, 120; USPD1.131; CU.78; EU.85
  Hazards And Obstacles Table ................................................................................................. TUV.211
  Hazor ....................................................................................................................................... HL.49-53, 106, 134; CU.93
  He Hsien-ku ............................................................................................................................. HL.68
  He’s Packing (Super-Skill) ....................................................................................................... DC.134
  He’s Probably At... (Super-Skill) .............................................................................................. DC.134
  He’s Standing Right There... (Super-Skill) ............................................................................... DC.135
  Head Cases (Ravenswood clique) .......................................................................................... TC.66
  Head Of State (Fringe Benefit) ................................................................................................ 5ER.82; SH.49
  Headbutt (Super-Skill) ............................................................................................................. DC.112
  Headgear ................................................................................................................................. DC.272; EG.153
  Headless Hangman, The ......................................................................................................... DCP.150
  Headlights (Everyvehicle Equipment)...................................................................................... TUV.42
  Headlights, Ultra-Intensity (example equipment)..................................................................... TUV.134
  Headquarters ........................................................................................................................... CH.97, 101-111
  Headquarters Interview (SuperWorld Magazine feature) ........................................................ CU.52
  Headspace, the ....................................................................................................................... TC.58
  Healer (optional form of Paramedics) ...................................................................................... TUS.247
  Healing .................................................................................................................................... DC.190
  Healing .................................................................................................................................... USPD2.14
  Healing .................................................................................................................................... UMA.127
  Healing .................................................................................................................................... UMA.158
  Healing .................................................................................................................................... VA.166
  Healing (Paramedics) .............................................................................................................. FH.92
  Healing
   
  Generally .......................................................................................................................... FH.162-63
   
  And Recovering Damage .................................................................................................. HCH.131
   
  Damage (STUN and BODY) ............................................................................................. SDK.100
   
  Optional rules for .............................................................................................................. FH.163
   
  Poison damage ................................................................................................................. EG.137
   
  Senses and ....................................................................................................................... HCH.13
  Healing (Power)
   
  Generally .......................................................................................................................... 5ER.159, 185; SDK.53; NH.36-37; FH.115; VA.170; TUB.40; 
  TUV.26; UMM.106; UMM.61; UMY.50; TUS.246, 368; 
  TUM.78
   
  Senses and ....................................................................................................................... 5ER.354
  Healing Circle (example spell) ................................................................................................. FH.272
  Healing Earth, The ................................................................................................................... USPD2.42
  Healing minor injuries, function of Paramedics ....................................................................... TUS.245
  Healing Potion (example enchanted item)............................................................................... FH.282
  Healing Powers ....................................................................................................................... TUB.74
  Healing Touch of Astaroth, the (type of Demon-Bound) .......................................................... DSD.94
  Healing-Spell (example spell) .................................................................................................. SDK.75; FH.263; FHG1.247
  Health clinics ........................................................................................................................... HC.127
  Healy, Captain Jonathan ......................................................................................................... VB.58
  Hearing Sense Group
   
  Generally .......................................................................................................................... HCH.8; 5ER.160, 350
   
  PER bonuses for firearm noises ....................................................................................... DC.237
   
  Perception Modifiers ......................................................................................................... HCH.12
   
  Underwater ....................................................................................................................... HCH.155; HL.32
  Heart in Man’s Dementia ......................................................................................................... DSD.29
  Heart-Stirrer, the ...................................................................................................................... VA.31
  Hearth, DEF and BODY of ...................................................................................................... 5ER.448
  Heartland ................................................................................................................................. VA.64, 66, 70, 160
  Heartworlds ............................................................................................................................. TE.50; GC.39
  Heat (special effect), underwater ............................................................................................. HL.37; HCH.160
  Heat Aura (example power) ..................................................................................................... 5ER.307
  
  The.Ultimate.Index.
  147
  Heat beams ............................................................................................................................. SH.55
  Heat cramps, Survival and ...................................................................................................... TUS.316
  Heat energy ............................................................................................................................. USP.240
  Heat exhaustion, Survival and ................................................................................................. TUS.316
  Heat Ray (example equipment) ............................................................................................... TUV.129
  Heat Ray Pistol ........................................................................................................................ G&G.13
  Heat Resistance ...................................................................................................................... USPD1.113
  Heat stroke, Survival and ........................................................................................................ TUS.316
  Heater (Everyvehicle Equipment) ............................................................................................ TUV.42
  Heatseeker .............................................................................................................................. DCP.56
  Heatsense ............................................................................................................................... USPD1.32
  Heatsense (power) .................................................................................................................. UMM.93
  Heaven and Hell, the War between ......................................................................................... VB.102-09
  Heavenly Gate ......................................................................................................................... FHG1.256
  Heavenly Hosts ....................................................................................................................... TMW.145
  Heavenly Jerusalem ................................................................................................................ TMW.31
  Heavens .................................................................................................................................. UMY.78
  Heavenspyre Mountains .......................................................................................................... VA.71, 157
  Heavies (Human variant) ......................................................................................................... TE.18-19; AW.25; GC.39
   
  Heavies (Human variant) Package Deal ........................................................................... TE.19
  Heaviness Attack ..................................................................................................................... USPD2.39
  Heavy (Physical Limitation) ..................................................................................................... TUB.36; UMM.20
  Heavy Brick (brick archetype).................................................................................................. TUB.24
  Heavy crossbow, weight of ...................................................................................................... 5ER.34
  Heavy Gauss Gun (example technology) ................................................................................ SH.150-51
  Heavy Missiles......................................................................................................................... USPD1.58
  Heavy Warrior Package Deal .................................................................................................. FH.64
  Heavy Weapons
   
  (firearms) .......................................................................................................................... 5ER.485; VPR.105; UDOF.84; SH.158; EG.180
   
  DEF and BODY of ............................................................................................................ 5ER.448
   
  Permit (Fringe Benefit) ...................................................................................................... DC.87
   
  Specialist Package Deal ................................................................................................... UDOF.59; VPR.53
   
  Table ................................................................................................................................. DC.252
  Heavy-Hitter (NPC hero) ......................................................................................................... DCTAS.79
  Heavyworlder Package Deal ................................................................................................... SH.28-29
  Hebijutsu.................................................................................................................................. VPR.65
  Hecate ..................................................................................................................................... DCP.153
  Hecate ..................................................................................................................................... TMW.63
  Hecate (Greco-Roman god) .................................................................................................... UMY.203
  Hecate’s Domain ..................................................................................................................... DSD.30
  Hecate’s Key ........................................................................................................................... DSD.30
  Heddras ................................................................................................................................... GC.66
  Hedge magicians ..................................................................................................................... VA.113
  Hedrigerd’s Fir Earthenwall Spell ............................................................................................ FHG1.80
  Hedrigerd’s Sec Earthenwall Spell .......................................................................................... FHG1.81
  Hegemonies ............................................................................................................................ FH.320
  Heide Mianju (“Black Mask”; a Shanghai Nest Leader)........................................................... VPR.38
  Heidelberg School (substyle of Fencing) ................................................................................. UMA.27
  Height Manipulation (Heroic Talent) ........................................................................................ PH.291
  Height of Vehicle, Size and...................................................................................................... TUV.8
  Height, character standard ...................................................................................................... 5ER.7; SDK.6
  Heightened Control (power) .................................................................................................... TUM.187
  Heightened Hearing (power) ................................................................................................... UMM.130; USPD1.106
  Heightened Metabolism (power manifestation) ....................................................................... USP.13
  Heightened Senses ................................................................................................................. USPD1.38
  Heightened Senses ................................................................................................................. USPD1.106
  Heightened Senses (example power) ..................................................................................... UMM.130
  Heightened Sight (example power) ......................................................................................... UMM.130; USPD1.106
  Heightened Smell (example power) ........................................................................................ UMM.130; USPD1.106
  Heightened Touch (power) ...................................................................................................... UMM.130; USPD1.107
  Heimdall-class Patrol Cruiser .................................................................................................. UDOF.116
  Heir’s Month ............................................................................................................................ VA.17
  Heiren ...................................................................................................................................... AB1.44
  Hejaz ....................................................................................................................................... PH.199
  Hejaz, Mahmoud ..................................................................................................................... UDOF.36, 48
  Heka (Egyptian god) ................................................................................................................ UMY.202
  Hel (Norse god) ....................................................................................................................... UMY.205
  Hela ......................................................................................................................................... TMW.26
  Helarik ..................................................................................................................................... WoE.123
  Held Action .............................................................................................................................. 5ER.19
  Held, Frederick ........................................................................................................................ MC.52
  Helicopter Hit Location Tables ................................................................................................. TUV.196-97
  Helicopter, DEF and BODY of ................................................................................................. 5ER.448
  Helicopters............................................................................................................................... HC.24
  Helicopters, guidelines for designing ....................................................................................... TUV.73
  
  148.
  Hero.System.5th.Edition
  Helida of Celbaria, Lady .......................................................................................................... NKN.127
  Heliopolis ................................................................................................................................. PH.190
  Hell  .......................................................................................................................................... TMW.see “Netherworld”
  Hell Rider ................................................................................................................................. AA.105
  Hell’s Angels ............................................................................................................................ DC.301
  Hell’s Cellar (main New York City Nest) .................................................................................. VPR.92
  Hell’s Kitchen ........................................................................................................................... DSD.9
  Hell-Kissed Blade (enchanted item) ........................................................................................ DSD.136
  Hella ........................................................................................................................................ VA.77
  Hellas Planitia .......................................................................................................................... TE.68
  Hellas Planitia Marine Base..................................................................................................... TE.61
  Hellfire ..................................................................................................................................... FHG2.45
  Hellfire Burst (enchanted item) ................................................................................................ DSD.139
  Hellfire Tempered (enchanted item) ........................................................................................ DSD.141
  Hellgrave, Ernst (example character) ...................................................................................... UMY.158
  Hellhound’s Path ..................................................................................................................... DSD.30
  Hellish Drug (example cult power/spell) .................................................................................. UMY.169
  Hells......................................................................................................................................... UMY.79
  Hells, Chinese ......................................................................................................................... NH.14
  Hellstone.................................................................................................................................. DSD.7, 40, 72
  Hellums, Captain Clyde ........................................................................................................... VB.128
  Helmet ..................................................................................................................................... AW.100-01
  Helmet Systems, Powered Armor............................................................................................ G&G.78
  Helmet, weight of ..................................................................................................................... 5ER.34
  Helmets ................................................................................................................................... DC.272; G&G.96; EG.154
  Help, Mr. Wizard! (exam scenario) .......................................................................................... TC.70
  Helper, the (speedster personality).......................................................................................... USP.8
  Hemah (angel) ......................................................................................................................... UMY.181
  Hemara Ussadorn ................................................................................................................... AB1.119
  Hemaraj ................................................................................................................................... AB1.120
  Hemingway, Ernest .................................................................................................................. PH.133
  Hemlock (poison)..................................................................................................................... EG.140
  Hemphill, Charlie (FBI official) ................................................................................................. MC.64
  Henchman ............................................................................................................................... EV.86
  Hendricks, Logan..................................................................................................................... VPR.41
  Hendrikson family .................................................................................................................... VB.52
  Hengeyokai (metamorph archetype) ....................................................................................... UMM.12
  Hengeyokai (were-animals) ..................................................................................................... UMM.235; AB2.51
  Hennessy, Mrs. (James Harmon’s cook) ................................................................................. MC.79
  Henotheism ............................................................................................................................. FH.327
  Hensley, Reverend “Little” George  ......................................................................................... YGHC.59
  Henson, Matthew..................................................................................................................... PH.222
  Hepburn, Katherine ................................................................................................................. PH.133
  Hephaistos (Greco-Roman god).............................................................................................. UMY.203
  Hepona Jungle ........................................................................................................................ WoE.125
  Hera ......................................................................................................................................... AB1.116
  Heracles .................................................................................................................................. CU.7
  Herat ........................................................................................................................................ PH.196
  Herculan (alien villain) ............................................................................................................. CKC.156; CU.95; MC.74
  Hercules military transport (example Vehicle) ......................................................................... TUV.78
  Herdfolk Package Deal ............................................................................................................ SH.25
  Here’s Mud In Your Eye (speedster power) ............................................................................. USP.73
  Here’s What I Saw (speedster power) ..................................................................................... USP.96
  Heresy ..................................................................................................................................... FH.323
  Heretic, The ............................................................................................................................. DCP.155
  Hermes (Greco-Roman god) ................................................................................................... UMY.203
  Hermes (Imperial starship) ...................................................................................................... ST.81
  Hermes drug ............................................................................................................................ VAmk.60
  Hermetic Order of the Golden Dawn ....................................................................................... UMY.216; PH.177
  Hermetic Theurgy .................................................................................................................... UMY.102
  Hermetica (planet) ................................................................................................................... TE.70, 200; WoE.23, 140
  Hernici ..................................................................................................................................... WoE.107-08
  Hero (Greco-Roman goddess) ................................................................................................ UMY.203
  Hero Alone, the (genre element) ............................................................................................. PH.15
  Hero Designer (character creation software)........................................................................... 5ER.6; SDK.5
  Hero out of time ....................................................................................................................... GC.7
  HERO System Genre By Genre .............................................................................................. 5ER.489
  HERO System Movement Companion .................................................................................... USP.203-40
  HERO System resources ........................................................................................................ SDK.5
  Hero Universe.......................................................................................................................... CU.30; SH.20
  Hero Universe, relation to ........................................................................................................ TE.6
  Hero Wizard (Russian hero) .................................................................................................... CU.47
  Hero’s Grace (Heroic Talent) ................................................................................................... PH.272
  Hero’s Luck (Heroic Talent) ..................................................................................................... PH.291
  Heroes, galactic ....................................................................................................................... GC.43
  
  The.Ultimate.Index.
  149
  Heroes, NPC ........................................................................................................................... HC.225
  Heroic ...................................................................................................................................... 5ER.19
  Heroic Action Points ................................................................................................................ PH.360
  Heroic and Superheroic Magic ................................................................................................ TMW.72
  Heroic campaigns .................................................................................................................... SDK.14; TUM.271
  Heroic campaigns and characters ........................................................................................... 5ER.25, 27-29
  Heroic campaigns, magic in .................................................................................................... UMY.100
  Heroic Competence (Heroic Talent) ........................................................................................ PH.291
  Heroic Genres ......................................................................................................................... USP.186
  Heroic Intimidation (example power) ....................................................................................... CH.11
  Heroic Intimidation (Heroic Talent) .......................................................................................... PH.268
  Heroic maximum values for Characteristics ............................................................................ SDK.16
  Heroic qualities
   
  In Epic Fantasy ................................................................................................................. FH.11
   
  Lack thereof, in Swords And Sorcery ................................................................................ FH.16
  Heroic Talents .......................................................................................................................... PH.264
  Heroin ...................................................................................................................................... HC.161
  Heroin, Chinese and Mexican ................................................................................................. DC.293, 295
  Heroine (Pulp character archetype)......................................................................................... 5ER.529
  HeroTalk (TV show about superhumans) ................................................................................ CU.51
  Herr Doktor Pandemonium ...................................................................................................... DSD.20, 59
  Hertzog, J.B.M. ........................................................................................................................ PH.194
  Hervet, Adm. Victor .................................................................................................................. AW.71
  HESH....................................................................................................................................... AW.110
  Heshar ..................................................................................................................................... WoE.125
  Hess, Rudolf ............................................................................................................................ PH.124
  Hessler, Erich (Nazi occultist; becomes Der Totenkopf) .......................................................... CU.11
  Hestia (Greco-Roman goddess) .............................................................................................. UMY.203
  Hethtor’s Sp Of The Enhanced Engine ................................................................................... FHG1.237
  Hethtor’s Sp Of True Seeming ................................................................................................ FHG1.190
  Hethtor’s Spell Of Mass Chirurgy ............................................................................................ FHG2.32
  Hewitt, Christine (superhuman gossip columnist) ................................................................... MC.38, 95
  Hex  .......................................................................................................................................... FHG2.45
  Hex (game scale)
   
  Generally .......................................................................................................................... 5ER.7, 19, 356; HCH.15
   
  Adjacent hexes ................................................................................................................. HCH.41, 82
  Hex, targeting (Combat Modifier) ............................................................................................ 5ER.381
  Hex-targeted Powers ............................................................................................................... 5ER.101
  Hexenhaus (Demonhame) ...................................................................................................... DSD.130
  Hexes
   
  Generally .......................................................................................................................... SDK.6, 87; USP.235
   
  Replacing with meters ...................................................................................................... USP.210
  Hey! It’s Him! (Heroic Talent) ................................................................................................... PH.291
  Hey, Over Here! (speedster power) ......................................................................................... USP.73
  Hezbollah (terrorist organization) ............................................................................................ DC.308; TMW.50
  Hibagon ................................................................................................................................... AB1.30
  Hibernation aboard STL spacecraft ......................................................................................... SH.190
  Hidden compartments ............................................................................................................. TUV.18; TUS.134
  Hidden Heart ........................................................................................................................... FHG1.158
  Hidden Lands Campaigning .................................................................................................... HL.80
  Hidden magazine, The ............................................................................................................ VB.51
  Hidden Nagas .......................................................................................................................... AB1.84
  Hidden weapons, Fast Draw and ............................................................................................ TUS.180
  Hidden worlds .......................................................................................................................... WoE.156
  Hide armor ............................................................................................................................... FH.191
  Hide Hoard .............................................................................................................................. FHG2.65
  Hideous Being aliens ............................................................................................................... SH.118
  Hideous races.......................................................................................................................... FH.299
  Hidesato .................................................................................................................................. AB2.54
  Hiding bugs, function of Concealment ..................................................................................... TUS.94
  Hiding in plain sight ................................................................................................................. DSD.31
  Hiding information, function of Bureaucratics .......................................................................... TUS.105
  Hiding Skill Roll Results........................................................................................................... TUS.18
  Hiding things or one’s self, function of Concealment ............................................................... TUS.132
  Hiding tracks, function of Tracking........................................................................................... TUS.337
  Hiding, function of Stealth........................................................................................................ TUS.306-07
  Hiemthird, Dirk (crime reporter) ............................................................................................... MC.81
  Hieracosphinx .......................................................................................................................... HSB.118
  Hierarchy ................................................................................................................................. VPR.24-36; DSD.24
  Hierophant (example character) .............................................................................................. UMY.12
  High Abyzinian (language)....................................................................................................... VA.85, 100
  High Aerie Castle ..................................................................................................................... VA.68
  High Apostolic Church ............................................................................................................. VB.28, 32, 58, 120; CU.83, 128
  High Church............................................................................................................................. TA.219-222
  High Command (UNTIL’s leadership) ...................................................................................... CU.106; UDOF.31
  
  150.
  Hero.System.5th.Edition
  High contrast sound, PER Roll modifier for ............................................................................. 5ER.353
  High Court ............................................................................................................................... GC.31
  High Coven .............................................................................................................................. TMW.51
  High Fantasy (Everyman Skill list) ........................................................................................... TUS.43
  High Fantasy (Fantasy subgenre) ........................................................................................... 5ER.511; FH.13, 342
  High Gravity Training (Environmental Movement) ................................................................... SH.51
  High gravity, effect on Skills ..................................................................................................... TUS.392
  High gravity, rules for ............................................................................................................... SH.278-80
  High King ................................................................................................................................. VA.87
  High Magic............................................................................................................................... UMY.99
  High pressure .......................................................................................................................... 5ER.440
  High Range Radio Perception (HRRP) (Enhanced Sense)..................................................... 5ER.163; SDK.48
  High School Bully .................................................................................................................... EV.51
  High School English and Japanese Teacher ........................................................................... EV.52
  High School Student ................................................................................................................ EV.48, 51, 54
  High schools ............................................................................................................................ HC.116
  High Serpents (VIPER leaders) ............................................................................................... CU.112; VPR.10, 28
  High Society (Skill) .................................................................................................................. 5ER.60; SDK.26; FH.88; SH.42; TE.124; UMY.32; TUS.200
  High Society, underwater ......................................................................................................... HCH.158; HL.36
  High Street............................................................................................................................... VB.9-10, 25
  High technology (genre element) ............................................................................................ DC.24
  High tension line, damage from ............................................................................................... 5ER.445
  High- and low-quality armors ................................................................................................... FH.193-95
  High- and low-quality equipment ............................................................................................. FH.143
  High- and poor-quality weapons .............................................................................................. FH.182-84
  High-density characters ........................................................................................................... UMM.19
  High-powered Champions games ........................................................................................... GC.5-22
  High-quality armor ................................................................................................................... EG.30
  High-quality Fantasy weapons ................................................................................................ EG.20
  High-Speed Counting (speedster power) ................................................................................ USP.96
  High-Speed Search (speedster power) ................................................................................... USP.97
  High-Velocity Phasing (exmaple power) .................................................................................. USPD1.206; USP.100
  Highly Skilled (level of Skill Roll) ............................................................................................. TUS.11
  Highsole, Jarvyd ...................................................................................................................... VA.55
  Highwater, Capt. Owyn ............................................................................................................ VA.151
  Highway Patrol One................................................................................................................. DSD.17
  Hijacking .................................................................................................................................. TE.102
  Hikime Arrow (weapon) ........................................................................................................... UMA.168, 174
  Hildreth, Frank ......................................................................................................................... TC.53
  Hill Chief .................................................................................................................................. DC.293
  Hill Package Deal .................................................................................................................... FH.50
  Hill, Heavy Joe......................................................................................................................... WoE.110
  Hill, T. Edward (Morbane) ........................................................................................................ DSD.125
  Hillmen..................................................................................................................................... VA.74, 96-97, 160
  Himalaya (super-strong Indian hero) ....................................................................................... CU.73
  Himalayan Mountains .............................................................................................................. AB2.130
  Himeki (solar-powered Golden Age Japanese superhuman) .................................................. CU.74
  Himel ....................................................................................................................................... AW.15
  Himmapan Forest, creatures of ............................................................................................... AB1.114-24
  Himmler, Heinrich .................................................................................................................... PH.125, 175
  Hind-D, MIL Mi-24, et al. .......................................................................................................... HSVS.100
  Hindenburg Youth Assocation.................................................................................................. PH.155
  Hindenburg, Paul von .............................................................................................................. PH.125, 175
  Hindenburg, the (TUV) ............................................................................................................ HSVS.45; TUV.75
  Hindering Brambles ................................................................................................................. FHG2.20
  Hindering Circumstances and Martial Arts .............................................................................. UMA.158
  Hindering speedsters............................................................................................................... USP.262
  Hindu gods .............................................................................................................................. UMY.204
  Hindu Kush .............................................................................................................................. PH.196
  Hinduism.................................................................................................................................. GC.38; AB1.60
  Hing kung ................................................................................................................................ UMA.127
  Hippocampus........................................................................................................................... HSB.84
  Hippogriff ................................................................................................................................. HSB.85 
  Hippolyta.................................................................................................................................. CU.7
  Hippopotamus ......................................................................................................................... HSB.166
  Hipshooter (Heroic Talent) ....................................................................................................... PH.268
  Hipshot (Optional Combat Maneuver) ..................................................................................... 5ER.395; HCH.77; TUV.187; USP.270
  Hired Muscle (brick personality) .............................................................................................. TUB.22
  Hireling/Henchman (NPC archetype) ...................................................................................... FH.377
  Hirohito .................................................................................................................................... PH.125
  Hirohito .................................................................................................................................... PH.216
  Hiroshima ................................................................................................................................ TMW.35
  His Heart Grew Three Sizes That Day .................................................................................... USPD2.92
  Hisardut ................................................................................................................................... UMA.27
  His-hsue-k’uei .......................................................................................................................... AB1.16
  
  The.Ultimate.Index.
  151
  Hispanic Organized Crime....................................................................................................... DC.294; HC.165-66
  Hiss (VIPER supervillain) ........................................................................................................ VPR.136
  Historical adventure, in Low Fantasy....................................................................................... FH.15
  Historical and Alternate-historical Fantasy .............................................................................. UMY.148
  Historical anomalies ................................................................................................................ UMY.178
  Historical Fantasy (subgenre).................................................................................................. UMY.148
  Historical lost civilizations ........................................................................................................ UMY.171
  Historical martial artists ........................................................................................................... NH.23-24
  Historical mystics ..................................................................................................................... UMY.213
  Historical periods, superhumans in ......................................................................................... CH.23
  Historical pulps ........................................................................................................................ PH.27
  Historical realism ..................................................................................................................... FH.6
  Historical research ................................................................................................................... PH.6, 343
  Historical scope ....................................................................................................................... TE.5
  Histories, alternate................................................................................................................... TMW.10
  History
   
  Generally .......................................................................................................................... HC.8; TC.44; TA.7-26, 274-75; UDOF.6-13; VB.7-16
   
  Affect of superhumans on ................................................................................................. CH.29-30
   
  Arcadia/Empyreans .......................................................................................................... HL.44
   
  Atlantis .............................................................................................................................. HL.6-12
   
  Human history of Xenovore Wars ..................................................................................... AW.6
   
  in Fantasy worlds .............................................................................................................. FH.303
   
  Lemuria ............................................................................................................................. HL.100
   
  Of Blood ............................................................................................................................ FHG1.147
   
  Of DEMON ........................................................................................................................ DSD.6
   
  Of Elweir ........................................................................................................................... VA.6, 171
   
  Of Millennium City ............................................................................................................. MC.8-19
   
  Of space travel .................................................................................................................. SH.180-81
   
  Of superheroes ................................................................................................................. CU.6-26
   
  Of the Pulp era .................................................................................................................. PH.34-138
   
  Of the Terran Empire ........................................................................................................ TE.7-16
   
  Of Valdoria, The ................................................................................................................ VA.153
   
  Of VIPER .......................................................................................................................... VPR.6-14
   
  Xenovore .......................................................................................................................... AW.154
  Hit Location
   
  Generally .......................................................................................................................... 5ER.414; HCH.117
   
  Adjustment Powers and .................................................................................................... 5ER.107
   
  Concealment and .............................................................................................................. HCH.43
   
  Grab and ........................................................................................................................... HCH.67
   
  Tables, vehicular ............................................................................................................... TUV.190-206
  Hit Locations
   
  Generally .......................................................................................................................... DC.185; FH.115, 158-59, 186; HSB.33-36; UMA.160; 
  TUM.249
   
  (special combat rule) ........................................................................................................ NH.60
   
  in space combat ................................................................................................................ SH.218
   
  Martial Maneuvers and ..................................................................................................... UMA.101
   
  Metamorphs and ............................................................................................................... UMM.213
  Hit The Brakes (Vehicle Maneuver) ......................................................................................... TUV.179-80
  Hitler, A .................................................................................................................................... PH.174
  Hitler, Adolf .............................................................................................................................. CU.21; DSD.11, 17; PH.125
  Hitler, the occult and ................................................................................................................ UMY.217-18
  Hitmangah ............................................................................................................................... AB1.80
  Hitting A Vehicle ....................................................................................................................... 5ER.472
  Hitting speedsters .................................................................................................................... USP.263
  Hive creatures ......................................................................................................................... SH.115
  Hive Mind (Adder).................................................................................................................... TUM.47
  Hive minds ............................................................................................................................... SH.15
  HKA ......................................................................................................................................... 5ER.19, 194
  Hkum Yeng (type of nat) .......................................................................................................... AB2.110
  Hlaboth (species)..................................................................................................................... TE.81
  Hlugok ..................................................................................................................................... NKN.129
  Hmin (type of nat) .................................................................................................................... AB2.110
  Hminza Tase ............................................................................................................................ AB2.112
  HMMWV “Humvee” (example vehicle) .................................................................................... 5ER.476; HSVS.38
  HMX (explosive) ...................................................................................................................... DC.260; EG.122
  Ho Chih Minh ........................................................................................................................... PH.206
  Ho-o ......................................................................................................................................... AB1.24
  Hoang ...................................................................................................................................... AB1.132
  Hoardsense ............................................................................................................................. FHG2.66
  Hoax (classic speedster bit) .................................................................................................... USP.245
  Hobbies ................................................................................................................................... TC.26
  Hobbies, type of PS ................................................................................................................. TUS.254
  Hobgoblin ................................................................................................................................ MMM.51
  Hockey..................................................................................................................................... VB.37
  Hod (Glory/Splendor/Fame) .................................................................................................... TMW.7, 42
  
  152.
  Hero.System.5th.Edition
  Hoder (planet).......................................................................................................................... TE.69
  Hoess, Salvador (Morbane)..................................................................................................... DSD.129
  Hoffman, Mary ......................................................................................................................... TC.52
  Hoh Sheng............................................................................................................................... AB1.27
  Hohenzollern, King Heinrich .................................................................................................... AW.39
  Hoist (Optional Skill) ................................................................................................................ TUB.30; TUS.361
  Hojojutsu.................................................................................................................................. TUS.141
  Hold Her Steady (Super-Skill) ................................................................................................. DC.112
  Hold On, I’ll Get One (speedster power) ................................................................................. USP.101
  Holding .................................................................................................................................... TUV.174
  Holding An Action .................................................................................................................... 5ER.19, 360; SDK.89; HCH.21; DC.177
  Holding one’s breath ................................................................................................................ 5ER.424; SDK.100; HCH.142
  Hole In The Middle (Advantage) .............................................................................................. 5ER.259
  Holidays ................................................................................................................................... TA.166; VA.17, 143
  Holkur’s Sp Of Courageous Form ........................................................................................... FHG1.171
  Holkur’s Sp Of The Glorious Pronouncement ......................................................................... FHG1.172
  Holland .................................................................................................................................... PH.180
  Holland, Samantha .................................................................................................................. WoE.73, 146
  Holliday, Billie .......................................................................................................................... PH.156
  Hollings Hills (neighborhood)................................................................................................... VB.24
  Hollow family ........................................................................................................................... VA.42
  Hollow Point (ammunition type) ............................................................................................... DC.205; EG.68
  Hollow, Sir Yrvenus ................................................................................................................. VA.22, 54, 145, 153
  Hollywood Hotel....................................................................................................................... PH.160
  Hollywoodland sign.................................................................................................................. PH.160
  Holmes, Bobby (Vibora Bay villain) ......................................................................................... VB.146; EU.51
  Holmes, Mycroft ....................................................................................................................... CU.9, 20
  Holmes, Sherlock .................................................................................................................... CU.9, 20-21
  Holocaust................................................................................................................................. CKC.159; VPR.171, 174; MC.74
  Hologram Projector.................................................................................................................. G&G.60
  Holograms ............................................................................................................................... USPD1.124
  Holograms (example power) ................................................................................................... 5ER.189
  Holographic Entertainment (example equipment) ................................................................... TUV.152; SH.204
  Holographic Field (example equipment) .................................................................................. TUV.137
  Holoprojector (example technology) ........................................................................................ SH.175-76; EG.203
  Holsters ................................................................................................................................... DC.272; EG.155
  Holy Blood (magical/wondrous item) ....................................................................................... UMY.215
  Holy books ............................................................................................................................... FH.328
  Holy Grail ................................................................................................................................. DSD.38
  Holy Jac ................................................................................................................................... VA.48, 152
  Holy Lance............................................................................................................................... TMW.90
  Holy Light................................................................................................................................. FHG1.249
  Holy men ................................................................................................................................. FH.328
  Holy One’s Wine Shop, the ..................................................................................................... VA.39, 150
  Holy Vengeance (example power)........................................................................................... 5ER.175
  Home ....................................................................................................................................... TC.11
  Home Fleet .............................................................................................................................. AW.20, 59, 71; TE.63
  Home schooling ....................................................................................................................... TC.8
  Home walls, DEF and BODY of ............................................................................................... 5ER.448
  Homeless facilities (recruiting method).................................................................................... DSD.78
  Homelessness ......................................................................................................................... HC.48, 67, 135-36
  Homeroom ............................................................................................................................... TC.64
  Homeroom Alpha ..................................................................................................................... TC.69
  Homestead (the Champions’s base) ....................................................................................... CH.193; MC.56
  Homing Beacon (example gadget) .......................................................................................... CH.119-20
  Homing Bullets (example technology) ..................................................................................... SH.150; EG.174
  Homing Tracer ......................................................................................................................... G&G.119
  Homonculus............................................................................................................................. HSB.86
  Homophonic substitution cipher .............................................................................................. TUS.161
  Homosexual activists ............................................................................................................... HC.42
  Honduras ................................................................................................................................. PH.163
  Hong Jean ............................................................................................................................... AB1.24
  Hong Kong............................................................................................................................... VPR.38; PH.213
  Hongaek .................................................................................................................................. AB2.117
  Hongsa .................................................................................................................................... AB1.24
  Honolulu .................................................................................................................................. PH.219
  Honor, Wisconsin..................................................................................................................... VPR.20
  Honorable (Psychological Limitation) ...................................................................................... CH.67
  Honorable Enemy (villain archetype)....................................................................................... FH.370
  Honorable Ninja (martial arts character archetype) ................................................................. 5ER.517; UMA.108
  Hooghly River .......................................................................................................................... PH.208
  Hook Sword (weapon) ............................................................................................................. UMA.169, 178
  Hook-snake ............................................................................................................................. AB1.20
  Hooke, Robert  ........................................................................................................................ YGHC.63
  Hoori ........................................................................................................................................ AB2.54
  
  The.Ultimate.Index.
  153
  Hoover Field ............................................................................................................................ PH.161
  Hoover, Herbert ....................................................................................................................... PH.125, 152
  Hoover, J. Edgar ...................................................................................................................... PH.129
  Hope Diamond (magical/wondrous item) ................................................................................ UMY.215
  Hopping vampires.................................................................................................................... NH.12, 140-41; AB1.15
  Horgan the Dark ...................................................................................................................... HL.85
  Horizon Casino ........................................................................................................................ MC.31, 80, 104
  Horn Of The Rhino (power) ..................................................................................................... UMM.91; USPD1.31
  Hornet ...................................................................................................................................... CKC.161; VB.88; VPR.173
  Hornet (Silver Age teenage hero) ............................................................................................ CU.16, 23
  Hornet jet fighter (example Vehicle) ........................................................................................ TUV.77
  Horrific Transformation (power) ............................................................................................... UMM.140
  Horror (mood/meta-genre)....................................................................................................... CH.39-40; DC.18; PH.28; SH.17-18
  Horror and martial arts............................................................................................................. NH.17-18
  Horror Hero (genre) ................................................................................................................. 5ER.538; UDOF.159; UMM.201; USP.193; TUM.232
  Horror in the Dark, the (type of Demon-Bound)....................................................................... DSD.94
  Horror Martial Arts ................................................................................................................... UMA.85
  Horror Tank .............................................................................................................................. TC.118
  Horror, Amorphous .................................................................................................................. HSB.190-91
  Horror, in Fantasy .................................................................................................................... FH.20
  Horrorist (Morbane spell package) .......................................................................................... DSD.104
  Horses
   
  Generally .......................................................................................................................... VA.33
   
  Draft .................................................................................................................................. HSB.168
   
  Heavy War ........................................................................................................................ HSB.170-71
   
  In combat .......................................................................................................................... HCH.30
   
  Light War........................................................................................................................... 5ER.454; HSB.169
   
  Medium War...................................................................................................................... HSB.170
   
  Pony .................................................................................................................................. HSB.167-68
   
  Riding ................................................................................................................................ HSB.168-69
   
  Weight of ........................................................................................................................... 5ER.34
   
  Weight of, with Rider ......................................................................................................... 5ER.34
  Horseback, stunts while on, function of Acrobatics ................................................................. TUS.71
  Horses of the Himmapan Forest.............................................................................................. AB1.119
  Horus (Egyptian god)............................................................................................................... UMY.202
  Hosikara Eisaku....................................................................................................................... UDOF.45
  Hospital Ships.......................................................................................................................... ST.79
  Hospitals .................................................................................................................................. HC.125
  Hostage Rescue (speedster power) ........................................................................................ USP.74
  Hostage Rescue Team ............................................................................................................ DC.48
  Hostages ................................................................................................................................. VAmk.9
  Hostile (Limitation) ................................................................................................................... 5ER.226
  Hostile Environment Squad Habitat......................................................................................... AW.110
  Hot Air Balloon ......................................................................................................................... HSVS.104
  Hot air balloons, guidelines for designing ................................................................................ TUV.73
  Hot cars and cool gear (element of Dark Champions genre) .................................................. 5ER.521
  Hot Reflexes II (example power) ............................................................................................. 5ER.505
  Hot Sleep Chamber (example gadget) .................................................................................... CH.121; CU.45
  Hot Spots For Cool Heroes ..................................................................................................... VB.91
  Hot’s (restaurant) ..................................................................................................................... MC.43
  Hotaru (“Firefly”; yakuza superhuman enforcer)...................................................................... VPR.37
  Hotshot Driver (example power) .............................................................................................. TUV.220
  Hotshot Pilot (Talent) ............................................................................................................... DC.92; PH.261; SH.51
  Hotspur .................................................................................................................................... DCP.19
  Hotwiring cars, function of Electronics..................................................................................... TUS.177
  Houdini, Harry.......................................................................................................................... PH.133
  Houmfort, Hounfort (Voodoo term/element) ............................................................................ UMY.117
  Houngan .................................................................................................................................. UMY.118
  Hounsi ..................................................................................................................................... UMY.118
  House advantage, Gambling and ............................................................................................ TUS.197
  House Al’gari ........................................................................................................................... TE.85
  House door lock, DEF and BODY of ....................................................................................... 5ER.448
  House fire, damage from ......................................................................................................... 5ER.445
  House of Commons ................................................................................................................. PH.176
  House of Great Fire ................................................................................................................. WoE.124
  House of Lords ........................................................................................................................ PH.176
  House of Notables      .............................................................................................................. TE.85
  House of the Venetian ............................................................................................................. DSD.13, 19
  House Of Tina (bar/club)  ........................................................................................................ MC.43
  House Of Tomorrow ................................................................................................................. PH.159
  Household faeries.................................................................................................................... UMY.194
  Housekeeper ........................................................................................................................... EV.62
  Housewife ................................................................................................................................ EV.85
  Houses, noble, Lemurian......................................................................................................... HL.119
  Hover Vehicles......................................................................................................................... ST.40, 49
  
  154.
  Hero.System.5th.Edition
  Hovercar, PER Roll modifier for............................................................................................... 5ER.353
  Hovercraft
   
  Generally .......................................................................................................................... TUV.52; SH.205; HSVS.6
   
  DEF and BODY of ............................................................................................................ 5ER.448
   
  Guidelines for designing ................................................................................................... TUV.40, 73
  Hovershoes (example gadget) ................................................................................................ G&G.105; USP.278
  How Combat Works ................................................................................................................. 5ER.370
  How Cults Work ....................................................................................................................... UMY.165
  How Limitations Affect A Power’s Cost .................................................................................... 5ER.281
  How Many Dice Do I Roll?....................................................................................................... 5ER.403; HCH.104
  How Mental Powers Work ....................................................................................................... TUM.264
  How the Federation Functions................................................................................................. GC.30
  How to Learn a Skill................................................................................................................. TUS.26
  How To Use This Book ............................................................................................................ NH.5
  Howard, Justin “Scareyes” ...................................................................................................... MM.102
  Howard, Leticia (City Attorney) ................................................................................................ VB.30, 114
  Howler (sonic-powered villainess) ........................................................................................... CKC.162; CU.68; USPD1.194; MC.106
  Howling Pass ........................................................................................................................... VA.79
  HR 5683 .................................................................................................................................. WoE.156
  Hrac’dar ................................................................................................................................... AW.29, 44
  Hracta ...................................................................................................................................... TE.96
  Hrakorth’s Inv Of The Clinging Shadow .................................................................................. FHG1.115
  Hramow ................................................................................................................................... TE.124
  Hrewinth H’vaar ....................................................................................................................... TE.86
  HRNs ....................................................................................................................................... TE.92
  Hrolf Kellingson (example character) ...................................................................................... UMM.199
  HRRP ...................................................................................................................................... 5ER.19, 163
  HRT ......................................................................................................................................... DC.48
  Hrulond’s Wall Of Icicles .......................................................................................................... FHG1.111
  Hrulond’s Whelming Wave ...................................................................................................... FHG1.103
  Hsaio, Zhu (martial arts sifu) ................................................................................................... MC.52, 54
  Hsi Wang Mu (Chinese god) ................................................................................................... UMY.201
  Hsiao ....................................................................................................................................... AB1.15
  Hsiao-jen Kuo .......................................................................................................................... AB1.46
  Hsien ....................................................................................................................................... UMY.182
  Hsing-hsing.............................................................................................................................. AB1.29
  Hsing-I ..................................................................................................................................... UMA.28
  Hsing-t’ien................................................................................................................................ AB1.15
  Hsu Haixia ............................................................................................................................... VB.54
  Htas’lur .................................................................................................................................... TE.86
  HTH and Ranged Maneuvers, mixing ..................................................................................... UMA.100
  HTH Combat............................................................................................................................ 5ER.19, 370, 383
  HTH Combat weapons ............................................................................................................ DC.256
  HTH Combat, affect of altered gravity on ................................................................................ SH.279, 281
  Hu Mei ..................................................................................................................................... AB2.21
  Hu-hsien .................................................................................................................................. AB2.20
  Hua Fish .................................................................................................................................. AB1.15
  Hua-yang ................................................................................................................................. AB2.19
  Huan ........................................................................................................................................ AB1.12
  Huan’gou ................................................................................................................................. AB1.44
  Huang, Belinda (Worried Housewife) ...................................................................................... EV.85
  Huang, Kenneth (City Ombudsman) ....................................................................................... MC.32
  Huangpu River......................................................................................................................... PH.214
  Huantoumin ............................................................................................................................. AB1.44
  Hub, the ................................................................................................................................... TC.54
  Huckaby’s (ice cream parlor) ................................................................................................... MC.89
  Hudson City ............................................................................................................................. CU.80
  Hudson City Fire Department .................................................................................................. HC.152
  Hudson City Knights ................................................................................................................ DCTAS.6, 10, 12, 17, 21-72
  Hudson City Police Department .............................................................................................. HC.138-47
  Hudson City Powers ................................................................................................................ DCTAS.6, 10, 12, 17, 73-116
  Hudson City, using ................................................................................................................... DCTAS.22, 74
  Hué  .......................................................................................................................................... PH.206
  Huehueteotl (Aztec god) .......................................................................................................... UMY.200
  Huerta, Rodolfo Guzman (El Santo) ........................................................................................ YGHC.69
  Huerta, Victoriano .................................................................................................................... PH.163
  HueyCobra, AH-1G.................................................................................................................. HSVS.93
  Huge (Template) ...................................................................................................................... HSB.27
  Huge combats, handling .......................................................................................................... VAmk.136
  Huge Eyes (example power)  .................................................................................................. SH.31
  Hugglyr .................................................................................................................................... WoE.14
  Hughes, Howard ...................................................................................................................... PH.136
  Hughes, Langston ................................................................................................................... PH.134
  HUGIN ..................................................................................................................................... UDOF.44, 96
  HUGIN Assessment And Control Squad (HACS) .................................................................... UDOF.44, 65
  
  The.Ultimate.Index.
  155
  Hugo ........................................................................................................................................ TC.56
  Hui  .......................................................................................................................................... AB1.30
  Huitzilopochtli (Aztec god) ....................................................................................................... UMY.199
  Hujiao ...................................................................................................................................... AB1.32
  Huli Jing ................................................................................................................................... AB2.20
  Hull TUV.59
  Hulred Hail ............................................................................................................................... FHG2.69
  Human (as adjective)............................................................................................................... TE.18
  Human Adversaries ................................................................................................................. MMM.120
  Human Air Bubble (power) ...................................................................................................... UMM.167
  Human Alliance........................................................................................................................ TE.8
  Human Child Of Empyrean Parent Package Deal................................................................... HL.56
  Human class of minds ............................................................................................................. TUM.20
  Human Drillbit (speedster power) ............................................................................................ USP.74
  Human Geiger Counter ........................................................................................................... USPD1.173
  Human Height.......................................................................................................................... 5ER.19
  Human Lifespan ...................................................................................................................... 5ER.19
  Human Lockpick (power) ......................................................................................................... UMM.143; USPD2.90
  Human Mass ........................................................................................................................... 5ER.19
  Human Mimicry (power) .......................................................................................................... UMM.138; USPD1.177
  Human organs ......................................................................................................................... DSD.117
  Human Resources Officer ....................................................................................................... EV.44
  Human society ......................................................................................................................... AW.47
  Humanitarians ......................................................................................................................... UDOF.45
  Humanity, origin of ................................................................................................................... SH.15
  Humanoid animals ................................................................................................................... UMY.84
  Humanoid Templates ............................................................................................................... MMM.117
  Humans
   
  Generally .......................................................................................................................... TE.18-20; AW.26
   
  Package Deals .................................................................................................................. TE.18-20
   
  In Babylon ......................................................................................................................... TMW.37
   
  In Faerie ............................................................................................................................ TMW.22
  Humans of the Himmapan Forest............................................................................................ AB1.120
  Humbug ................................................................................................................................... TC.58
  Humidity................................................................................................................................... VB.18
  HUMINT ................................................................................................................................... DC.44
  Hummingbird ........................................................................................................................... CKC.86
  Humor ...................................................................................................................................... DCTAS.15
  Humvee ................................................................................................................................... HSVS.38
  Hunch ...................................................................................................................................... MM.100
  Hundred Houses of the Fassai ................................................................................................ TE.41
  Hung Gar (substyle of Kung Fu) .............................................................................................. UMA.40
  Hungary ................................................................................................................................... PH.170
  Hungry Ghosts......................................................................................................................... AB1.86-87
  Hunt, James (Seven) ............................................................................................................... MM.72, 90
  Hunted (Disadvantage)............................................................................................................ 5ER.335; SDK.78-79; HSB.18-19; SH.63, 275; AW.96; 
  TE.128; NH.76; FH.140, 354; CH.66-67, 156; DC.101, 
  327; GC.18; TC.41; PH.262, 359; TUB.48; TUV.32, 225; 
  UMA.136; UMM.69; UMY.70; TUM.84
  Hunted Scenarios .................................................................................................................... VAmk.160
  Hunted, VIPER as ................................................................................................................... VPR.174
  Hunter (Skill Combinations) ..................................................................................................... TUS.8
  Hunter-Seeker Robot............................................................................................................... HSB.209-10
  Hunting (Psychological Limitation) .......................................................................................... CH.67; DC.103
  Hunting Preserves, Skarn’s ..................................................................................................... TMW.113
  Hunting Trip (classic Dark Champions plot) ............................................................................ DC.324
  Hunting, function of Survival .................................................................................................... TUS.313
  Huntsman (weaponmaster hero, former leader of the Peacekeepers, killed by VIPER) ......... CU.69
  Huo Xiao (Nest Leader of the Nine Dragon Palace)................................................................ VPR.91
  Hur’shaas (example character) ............................................................................................... 5ER.534
  Hurled Lightning ...................................................................................................................... G&G.35
  Hurricane Harry’s (club) ........................................................................................................... VB.38
  Hurricanes ............................................................................................................................... TUV.58; VB.16, 18-19
  Hurried Skill Levels, type of PSL ............................................................................................. TUS.249
  Hurry (Optional Combat Maneuver) ........................................................................................ 5ER.395; HCH.77; TUV.187; USP.270; TUS.391
  Hurt, Victoria ............................................................................................................................ DSD.41
  Hussar ..................................................................................................................................... TMW.111
  Hussein, Saddam .................................................................................................................... CU.73
  Hutakuti-onna .......................................................................................................................... AB2.44
  Huyet (term for vital points) ..................................................................................................... HCH.93
  Hwa Yih ................................................................................................................................... AB1.24
  Hwarang (martial artist Korean hero) ...................................................................................... CU.75
  Hwarang-Do ............................................................................................................................ UMA.29
  Hybrid Frangible/Hollow Point (ammunition type) ................................................................... DC.205; EG.69
  Hyde, Mr. ................................................................................................................................. CU.9-10, 21
  
  156.
  Hero.System.5th.Edition
  Hydra ....................................................................................................................................... HSB.87-88
  Hydro (superhero) ................................................................................................................... MC.56
  Hydrokinesis ............................................................................................................................ USPD1.245
  Hydromancy (method of divination) ......................................................................................... UMY.34
  Hydrosphere ............................................................................................................................ SH.92
  Hyena ...................................................................................................................................... HSB.188
  Hyosube .................................................................................................................................. AB2.13
  Hypderdrive ............................................................................................................................. GC.25, 29, 36
  Hyper Charge .......................................................................................................................... ST.57
  Hyper-Body Powers................................................................................................................. UMM.124
  Hyper-Characteristics (example special effect) ....................................................................... 5ER.96; UMM.124
  Hyper-Comeliness Powers ...................................................................................................... UMM.125
  Hyper-competence (genre element) ........................................................................................ DC.24
  Hyper-Constitution Powers ...................................................................................................... UMM.124
  Hyper-Dense Body (power) ..................................................................................................... UMM.118
  Hyper-Dexterity Powers........................................................................................................... UMM.124
  Hyper-Ego Powers .................................................................................................................. TUM.125
  Hyper-Intelligence Powers....................................................................................................... TUM.122
  Hyper-Metabolism (speedster power) ..................................................................................... USP.89
  Hyper-Mind (speedster power) ................................................................................................ USP.89
  Hyper-Mind Powers ................................................................................................................. TUM.122
  Hyper-Running (example power)............................................................................................. SDK.59; USPD1.199
  Hyper-Running I (example power)........................................................................................... CH.79; USP.61
  Hyper-Running II (example power).......................................................................................... CH.79; USP.62
  Hyper-Running III (example power)......................................................................................... CH.79; USP.63
  Hyper-Swimming (speedster power) ....................................................................................... USPD1.200; USP.133
  Hyperdrive ............................................................................................................................... SH.192; AW.123; TE.91, 158-61, 204; TUV.90
  Hyper-Flight (example power) ................................................................................................. USPD1.200; USP.116
  Hyperion (British hero)............................................................................................................. CU.26, 71
  Hyperkinetic Man (hero, killed by Takofanes) .......................................................................... CU.102
  Hyperperception (example power) .......................................................................................... USPD1.66; USP.114
  Hypersenses (example special effect) ..................................................................................... 5ER.96; UMM.128
  Hypersenses (special effect), underwater ............................................................................... HL.38; HCH.160
  Hyperspace ............................................................................................................................. SH.15; TE.158-59, 204
  Hyperspace Drive .................................................................................................................... SH.55
  Hyperspace Engine (example technology) .............................................................................. SH.192-93
  Hyperspace Relay Network ..................................................................................................... AW.49; TE.92; GC.35
  Hyperspeed Cramming (speedster power).............................................................................. USP.102
  Hyperthrowing (example power).............................................................................................. USPD1.201; USP.74
  Hypnos (Supervillain) .............................................................................................................. CKC.92; EV.103
  Hypnosis .................................................................................................................................. TUM.43, 144
  Hypnosis (Heroic Talent) ......................................................................................................... PH.268
  Hypnosis (Super-Skill) ............................................................................................................. DC.113
  Hypnotic Gaze ......................................................................................................................... FHG2.66
  Hypnotic Helix (spell) ............................................................................................................... TMW.75
  Hypnotic Musical Instrument (gadget) ..................................................................................... TUM.206; G&G.29
  Hypnotic Spinner (gadget) ....................................................................................................... TUM.207; G&G.30
  Hypnotism (power) .................................................................................................................. TUM.144; USPD1.153
  Hypodermic Finger-Caps (Weird Science gadget) .................................................................. PH.323
  Hypothermia, Survival and ...................................................................................................... TUS.316
  Hyrg (Lemurian noble house) .................................................................................................. HL.119-20
  Hyvren the Keeper................................................................................................................... HL.120
  Hzeel (species)
   
  Generally .......................................................................................................................... TE.43-44; CKC.36, 42, 106, 141, 163; CU.132-33; GC.37; 
  TC.50; VAmk.43
   
  Package Deal ................................................................................................................... TE.44
   
  Outfit ................................................................................................................................. AW.56; TE.104
  
  The.Ultimate.Index.
  157
  I Beam (per 2m length), DEF and BODY of ............................................................................ 5ER.448
  I Can Do Anything (example VPP) .......................................................................................... TUS.59
  I Can Drunk Just As Good Fight! (form of Environmental Movement)..................................... 5ER.90
  I Can Handle Any Plane You Got (Heroic Talent) .................................................................... PH.292
  I Can Hear You Breathing (power)........................................................................................... UMM.131; USPD2.70
  I Can See For Miles And Miles (brick power) .......................................................................... TUB.77
  I Can Take It (power) ............................................................................................................... TUM.125
  I Can Talk To Fish (speedster power) ...................................................................................... USP.138
  I Ching ..................................................................................................................................... UMY.135
  I Ignore Your Puny Energy Blast (power) ................................................................................ TUB.71; USPD1.212
  I Just Happened To Notice... ................................................................................................... USPD2.79
  I Know How He Fights (Super-Skill) ........................................................................................ DC.113
  I Know How To Do That (Heroic Talent)................................................................................... PH.292
  I Know Someone Who Can Help (Super-Skill) ........................................................................ DC.143
  I Know What He Was Thinking (Super-Skill) ........................................................................... DC.138
  I Never Miss (Type I) (Super-Skill) ........................................................................................... DC.114
  I Never Miss (Type II) (Super-Skill) .......................................................................................... DC.114
  I Tunnel Well (speedster power) .............................................................................................. USP.94
  I’d’ve Put It Here... (Super-Skill) .............................................................................................. DC.135
  I’ll Be There In Five Minutes (Super-Skill) ............................................................................... DC.143
  I’ll Have Him Here In A Second (speedster power) ................................................................. USP.74
  I’ll Take Those! (example power) ............................................................................................. USPD1.201; USP.75
  I’m Faster Than You Are (speedster power) ............................................................................ USP.76
  I’m In Here (power) .................................................................................................................. UMM.158
  I’m Not Dead Yet... (combat stunt)........................................................................................... NH.53
  I’m Not Out Of This Fight Yet (Super-Skill) .............................................................................. DC.126
  I’ve Got A Friend Who Can Help (Super-Skill) ......................................................................... DC.143
  I’ve Got A Funny Feeling About This... .................................................................................... USPD1.132
  I’ve Got Just The Thing (Super-Skill) ....................................................................................... DC.144
  I’ve Got You Covered (Super-Skill) .......................................................................................... DC.115
  IAF  .......................................................................................................................................... 5ER.19, 292
  Iaijutsu ..................................................................................................................................... TUS.181
  Ialdabaoth (Archon) ................................................................................................................. UMY.95
  IB (Indian intelligence agency) ................................................................................................ DC.42
  Ibarra, Jose.............................................................................................................................. PH.167
  IBIS .......................................................................................................................................... DC.163
  ibn Feisal, King Ghazi.............................................................................................................. PH.198
  ibn Saud, King Abdul-Aziz ....................................................................................................... PH.199-200
  Ibrahim, Emperor ..................................................................................................................... TE.11
  IC Combat Clothing ................................................................................................................. UDOF.94
  ICBM (example vehicle) .......................................................................................................... 5ER.463
  Ice (special effect), underwater ............................................................................................... HL.38
  Ice (type of shotgun ammunition) ............................................................................................ DC.212; EG.74
  Ice And Cold Powers ............................................................................................................... USPD1.109
  Ice Armor ................................................................................................................................. USPD1.113
  Ice Blast ................................................................................................................................... USPD1.110
  Ice Blaster................................................................................................................................ G&G.13
  Ice Block .................................................................................................................................. USPD1.110
  Ice Bonds (example power) ..................................................................................................... 5ER.168
  Ice Dart .................................................................................................................................... USPD1.111
  Ice Elemental ........................................................................................................................... HSB.74-75
  Ice For Sale ............................................................................................................................. FHG2.82
  Ice Form .................................................................................................................................. USPD1.113
  Ice Gauntlet ............................................................................................................................. USPD1.112
  Ice Powers (example Elemental Control) ................................................................................ 5ER.316
  Ice Sculptures .......................................................................................................................... USPD2.72
  Ice Sheet ................................................................................................................................. USPD1.112
  Ice Slick Sprayer (example equipment) ................................................................................... TUV.125
  Ice Slide Rescue...................................................................................................................... USPD2.72
  Ice Slides (example power) ..................................................................................................... 5ER.301; USPD1.114
  Ice Station VIPER .................................................................................................................... VPR.86
  Ice Storm Spell (example power) ............................................................................................ 5ER.255
  Ice Wall .................................................................................................................................... USPD1.114
  Ice, as special effect, underwater ............................................................................................ HCH.160
  Ice, effect on DCV ................................................................................................................... 5ER.373
  Ice/Cold (example special effect) ............................................................................................ 5ER.96
  Icestar (hero, killed by Dr. Destroyer) ...................................................................................... CU.77
  Iceswept Ocean ....................................................................................................................... VA.14
  Icewalking ................................................................................................................................ USPD1.115
  Icewalking (form of Environmental Movement) ....................................................................... 5ER.90
  Ichimura Manjiro ...................................................................................................................... WoE.96
  Ichthyoid Hit Location Table ..................................................................................................... HSB.35
  Ichthyoid Package Deal ........................................................................................................... SH.25
  Icicle (sample supervillainess) ................................................................................................. CH.201-202
  ICP  .......................................................................................................................................... PH.206
  
  158.
  Hero.System.5th.Edition
  Icy Ground ............................................................................................................................... FHG1.109
  Icy Prison (example power) ..................................................................................................... SDK.75
  Idealist (character personality) ................................................................................................ DC.28
  Identification Systems (example equipment) ........................................................................... TUV.142-43
  Identify electronic devices, function of Electronics .................................................................. TUS.177
  Identify mechanical devices, function of Mechanics ................................................................ TUS.233
  Identifying bodies..................................................................................................................... DC.168
  Identifying bodies, function of Forensic Medicine .................................................................... TUS.181
  Idols ......................................................................................................................................... TC.24
  IFF Alteration (example equipment) ........................................................................................ TUV.137
  Ifrit  .......................................................................................................................................... MMM.52
  Ifrit (fire-manipulating Arabic villain)......................................................................................... CU.74
  IFV (example vehicle) .............................................................................................................. 5ER.463
  Igabakama ............................................................................................................................... UMA.45
  Ignaetior................................................................................................................................... HL.127
  Ignaetium ................................................................................................................................. HL.100, 127
  Ignoring Opponents ................................................................................................................. HCH.140; UMA.160; FH.157
  IHA  .......................................................................................................................................... CU.See “Institute for Human Advancement”
  IIF  .......................................................................................................................................... 5ER.19, 292
  Ijsel Meer ................................................................................................................................. PH.180
  Ikeda Hideo ............................................................................................................................. MM.146
  Ikiryo ........................................................................................................................................ AB2.63
  Ikka  .......................................................................................................................................... DC.299
  Ikthos ....................................................................................................................................... HL.14
  Ikugan ...................................................................................................................................... AB2.93
  Il-Ryveras (the world) .............................................................................................................. VA.64, 81
  Illusion Powers ........................................................................................................................ TUM.126; USPD1.116
  Illusionary Disguise (Mental Illusions; power).......................................................................... 5ER.200; TUM.133; USPD1.150
  Illusionary Disguise (Shape Shift)............................................................................................ USPD1.117
  Illusionary Duplicate Spell (example power)............................................................................ SDK.54
  Illusionary Effects (power) ....................................................................................................... TUM.131
  Illusionary Killer ....................................................................................................................... USPD1.149
  Illusions (power) ...................................................................................................................... TUM.126; USPD1.116
  Illusions (example special effect) ............................................................................................. 5ER.96
  Illusion-Spell (example power) ................................................................................................ 5ER.189
  Illyescu, Jezeray (example character) ..................................................................................... UMY.11
  Image Consultant, Superheroes’ ............................................................................................. EV.64
  Image Inducer.......................................................................................................................... TC.65
  Image-Projecting Mirror, The ................................................................................................... TMW.114
  Images (Power) ....................................................................................................................... 5ER.189; SDK.54; SH.56-57; FH.117; DC.94; NH.37; 
  TUV.27; UMY.51; TUS.136, 175, 194, 244, 299, 308; 
  TUM.74, 78
  Imaginal Realms ...................................................................................................................... TMW.6
  Imaginary People..................................................................................................................... TMW.15
  Imaginary Places, on the Astral Plane ..................................................................................... TMW.13
  Imbue Power ........................................................................................................................... USPD2.125
  Imhullu ..................................................................................................................................... DSD.19, 45
  IMINT ....................................................................................................................................... DC.44
  Imitating voices and sounds, function of Mimicry .................................................................... TUS.235
  Imitation (Adder) ...................................................................................................................... 5ER.217
  Imitator (metamorph archetype) .............................................................................................. UMM.12
  Immaterial Aliens ..................................................................................................................... SH.118
  Immelman 180 turn.................................................................................................................. TUV.180
  Immobile Being aliens ............................................................................................................. SH.118
  Immobile Focus ....................................................................................................................... 5ER.293; TUV.29
  Immolation (example power/spell) ........................................................................................... UMY.60; USPD1.91
  Immortal Monks ....................................................................................................................... HL.68
  Immortality (form of Life Support) ............................................................................................ 5ER.198
  Immortality Jar (example spell)................................................................................................ FH.261
  Immortality Syndrome.............................................................................................................. USPD1.263
  Immovable (variant of Resistance) .......................................................................................... 5ER.90
  Immune Assist (example bioware)........................................................................................... TE.132
  Immunity .................................................................................................................................. USPD2.62
  Immunity (form of Life Support) ............................................................................................... 5ER.198; SDK.55; UMM.124
  Imp  .......................................................................................................................................... HSB.50
  Impact ...................................................................................................................................... TC.74
  Impact (Ravenswood student) ................................................................................................. MC.93, 97
  Impact Absorption (power)....................................................................................................... UMM.163
  Impact Resistance (example power) ....................................................................................... USPD1.205; USP.89
  Impairing .................................................................................................................................. 5ER.416; HCH.120; FH.158; NH.59; TUV.207; TUM.249
  Impassive Servant (example Follower or DNPC) .................................................................... UMY.41, 69
  Impediments, Movement ......................................................................................................... USP.224
  Imperator ................................................................................................................................. TE.16
  Imperator (Imperial starship) ................................................................................................... ST.70
  Imperator Charles II ................................................................................................................. AW.41
  
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  159
  Imperial (Valdorian coin) .......................................................................................................... VA.19
  Imperial Army........................................................................................................................... TE.64-65
  Imperial Bank........................................................................................................................... TE.94
  Imperial Chess......................................................................................................................... TE.124
  Imperial Civil War .................................................................................................................... TE.12
  Imperial court ........................................................................................................................... TE.50-54
  Imperial credits ........................................................................................................................ TE.93
  Imperial Destiny Party ............................................................................................................. TE.81
  Imperial Fleet ........................................................................................................................... ST.61
  Imperial Guard, the .................................................................................................................. VA.160
  Imperial Identification Code ..................................................................................................... TE.92
  Imperial Library ........................................................................................................................ TE.92
  Imperial Marines ...................................................................................................................... TE.63
  Imperial Military Academy........................................................................................................ TE.61, 72
  Imperial Military Vehicles ......................................................................................................... ST.44
  Imperial Museum ..................................................................................................................... WoE.112
  Imperial Navy........................................................................................................................... TE.61-63
  Imperial Package Deals........................................................................................................... TE.106-17
  Imperial Palace ........................................................................................................................ TMW.36
  Imperial Playhouse .................................................................................................................. MC.27
  Imperial politics ........................................................................................................................ TE.197-98
  Imperial Posse, the .................................................................................................................. VB.86
  Imperial Powered Armor, Mk. I (example power)..................................................................... 5ER.301
  Imperial Psionics Foundation .................................................................................................. TE.52
  Imperial Security Police ........................................................................................................... TE.57-58
  Imperial Security Police Officer (Package Deal)...................................................................... TE.108
  Imperial Ship Classification ..................................................................................................... SH.182; TE.157
  Imperial Star Academy ............................................................................................................ TE.61, 72
  Imperial Star Base 5 ................................................................................................................ TE.53
  Imperial Station Classes .......................................................................................................... SH.208
  Imperial Treasury ..................................................................................................................... VA.57, 153
  Imperial worlds ........................................................................................................................ TE.68-74
  Imperilled Girl (NPC archetype)............................................................................................... PH.382
  Impersonal Ghosts .................................................................................................................. UMY.197
  Impersonating others
   
  Function of Acting ............................................................................................................. TUS.73
   
  Function of Disguise ......................................................................................................... TUS.173
  Impersonation (example spell) ................................................................................................ FHG2.86
  Impersonation (optional form of Acting) ................................................................................... TUS.75
  Importance of the PCs ............................................................................................................. GC.137; PH.347
  Impressions, as evidence ........................................................................................................ DC.166
  Impressions, Criminology and ................................................................................................. TUS.154
  Impressions, psychic ............................................................................................................... TUM.56, 71
  Impressive As All Get Out (example power) ............................................................................ 5ER.257
  Impressiveness (power) .......................................................................................................... UMM.149; USPD1.180; TUB.84
  Impressiveness, as element of Fighting Tricks ........................................................................ VA.102
  Imprisonment ........................................................................................................................... VA.25
  Improved Acceleration/Deceleration (Advantage) ................................................................... 5ER.124, 197; USP.29, 36, 38
  Improved Armor Piercing (ammunition type) ........................................................................... DC.206; EG.69
  Improved Bedding (firearm modification)................................................................................. DC.239; EG.101
  Improved Bracing (example power)......................................................................................... 5ER.195
  Improved Brakes (example equipment)................................................................................... TUV.148
  Improved Chassis/Hull............................................................................................................. TUV.140
  Improved Control Surfaces (example equipment) ................................................................... TUV.149
  Improved Equipment Availability .............................................................................................. DC.88
  Improved Firing Pin (firearm modification)............................................................................... DC.239; EG.101
  Improved Fuel (example equipment) ....................................................................................... TUV.149
  Improved Lockpicks (example power) ..................................................................................... DC.96
  Improved Maneuvering (example equipment) ......................................................................... TUV.148
  Improved Medical Facilities (example equipment) .................................................................. TUV.152
  Improved Noncombat Movement (Adder) ............................................................................... 5ER.124; USP.28
  Improved Noncombat Stretching (Adder) ................................................................................ 5ER.221
  Improved Propellant (ammunition type)................................................................................... DC.208; EG.70
  Improved Range (firearm modification) ................................................................................... DC.239
  Improved Range I-II (firearm modification) .............................................................................. EG.101
  Improved Rescuing (speedster power).................................................................................... USP.102
  Improved Results Group (Advantage) ..................................................................................... 5ER.240
  Improved Seatbelts (example equipment) ............................................................................... TUV.141
  Improved Senses (power) ....................................................................................................... UMM.104
  Improved Swimming (power) ................................................................................................... UMM.88; USPD1.28
  Improved Trigger (firearm modification)................................................................................... DC.240; EG.101
  Improving Existing Skills .......................................................................................................... TUS.29
  Improving small unit efficiency, function of Tactics .................................................................. TUS.331
  Improving technology .............................................................................................................. SH.145-46
  Improving transmissions, function of Systems Operation........................................................ TUS.322
  
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  Improvised equipment (Skill modifier) ..................................................................................... TUS.33
  Improvised Swinging (speedster power) ................................................................................. USP.140
  Improvised Weaponry (brick power) ........................................................................................ TUB.58
  Impulse (Ravenswood student) ............................................................................................... TC.67
  Impundulu (type of demon or vampire).................................................................................... UMY.188, 211
  IMRO ....................................................................................................................................... PH.185
  In A Mirror, Demonically (Black Magic spell)............................................................................ VA.126
  In the air, effect on Knockback ................................................................................................ 5ER.419
  In the water, effect on DCV ...................................................................................................... 5ER.373; HCH.37
  In The Zone (power) ................................................................................................................ TUM.199
  In Too Deep (background element) ......................................................................................... UMY.26
  In Tune With Chaos ................................................................................................................. USPD2.27
  In Two Places At Once (example power) ................................................................................. USPD1.206; USP.102
  Inability to perceive opponent, effect on DCV ......................................................................... 5ER.373, 422
  Inability To Sense An Opponent .............................................................................................. HCH.138
  Inaccurate (Limitation) ............................................................................................................. G&G.127; USPD1.10
  Inanimate objects, attacking, Teamwork and ........................................................................... TUS.333
  Inanimate objects, Healing ...................................................................................................... 5ER.187; FH.117
  Inari.......................................................................................................................................... AB2.6, 19
  Inca .......................................................................................................................................... PH.167
  Incantations (Limitation) .......................................................................................................... 5ER.193, 297; SDK.70; FH.133, 234, 255; SH.61; DC.100; 
  NH.42; TUV.30; UMY.63; TUS.57
  Incantations, underwater ......................................................................................................... HCH.163; HL.40
  Incapacitating agents (chemical weapons).............................................................................. EG.128-29
  Incapacitating Cough ............................................................................................................... USPD1.254
  Incendiaries ............................................................................................................................. DC.260; EG.123
  Incendiaries, Demolitions and ................................................................................................. TUS.170
  Incendiary (ammunition type) .................................................................................................. DC.206; EG.69
  Incendiary brick (incendiary).................................................................................................... DC.260; EG.123
  Incendiary Grenade Launcher (example equipment) .............................................................. TUV.129
  Incendiary Oil........................................................................................................................... FHG1.9
  Incendiary Weapons ................................................................................................................ TUV.128
  Incense Master ........................................................................................................................ DC.293
  Inch (game scale) .................................................................................................................... 5ER.7, 9, 356; HCH.15; SDK.6, 87; USP.235
  Inches, converting to miles per hour........................................................................................ TUV.14, 38
  Incised wounds ........................................................................................................................ DC.174
  Incised wounds, Forensic Medicine and.................................................................................. TUS.187
  Inclination, planetary................................................................................................................ SH.82
  Income ..................................................................................................................................... FH.314
  Incoming attacks, Dispeling ..................................................................................................... 5ER.149
  Incompetent Cops (genre element) ......................................................................................... PH.15
  Incompetent Guardsman (generic NPC) ................................................................................. VA.184
  Inconspicuousness, during a stakeout .................................................................................... TUS.298
  Incorruptible (variant of Resistance) ........................................................................................ 5ER.90
  Increased Acceleration (Adder) ............................................................................................... USP.28
  Increased Arc Of Perception (Sense Modifier) ........................................................................ 5ER.164; SDK.49; TUM.64
  Increased Deceleration (Adder)............................................................................................... USP.28
  Increased Endurance Cost (Limitation) ................................................................................... 5ER.159, 184, 288; SDK.69; HSB.18
  Increased Endurance Cost, for spells...................................................................................... FH.256
  Increased Mass (Adder) .......................................................................................................... 5ER.173, 234
  Increased Mass (Advantage)................................................................................................... USP.34, 43
  Increased Maximum Range (Advantage) ................................................................................ 5ER.266; SDK.65
  Increased Recovery Time (option for Charges) ....................................................................... 5ER.287
  Increased Return Rate (Limitation).......................................................................................... 5ER.113
  Increased Size (Advantage) .................................................................................................... 5ER.191
  Increased STUN Multiplier (Advantage) .................................................................................. 5ER.194-95
  Increasing Comeliness, function of Disguise ........................................................................... TUS.174
  Incredible Digestive System (example power)  ....................................................................... SH.31
  Incredible Immune System (example power)  ......................................................................... SH.31
  Incredibly Skilled (level of Skill Roll) ........................................................................................ TUS.11
  Incremental Characteristics & Powers
   
  Generally .......................................................................................................................... 5ER.40
   
  Adjustment Powers and .................................................................................................... 5ER.107
  Incremental STR...................................................................................................................... TUB.6
  Incubi (type of demon) ............................................................................................................. UMY.185
  Incubus .................................................................................................................................... HSB.53-54
  Incubus (bar/club)  ................................................................................................................... MC.43
  Independent (Power Limitation)............................................................................................... 5ER.150, 297; FH.134; UMY.63
  Independence Virus ................................................................................................................. WoE.8, 138
  Independent Commodities Exchange...................................................................................... WoE.60
  India ......................................................................................................................................... AB1.59-60, 135; DSD.131; PH.207; VPR.38; AB2.48, 59, 
  132-33
  India, intelligence agencies of ................................................................................................. DC.42
  India, superhumans in ............................................................................................................. CU.31, 47
  Indian tribes ............................................................................................................................. MC.9
  
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  Indians ..................................................................................................................................... VB.8-11
  Indirect (Power Advantage) ..................................................................................................... 5ER.141, 221, 260; DC.98; FH.127; NH.42; TUV.28; 
  UMA.132; USP.50
  Individual characters, in mass combat .................................................................................... FH.206-207
  Individuality .............................................................................................................................. TC.24
  Indochina Communist Party .................................................................................................... PH.206
  Indonesia ................................................................................................................................. AB1.98, 106, 135; AB2.118, 125
  Indonesian Naga ..................................................................................................................... AB1.84
  Indra (Hindu god)..................................................................................................................... UMY.183, 204; AB1.60
  Indra’s Thunderbolt (example power/spell) ............................................................................. UMY.133
  Induce Heart Attack (power) .................................................................................................... UMM.98; USPD1.35
  Induce Pregnancy (example power/spell) ............................................................................... UMY.54
  Induction ceremony, Empyrean ............................................................................................... HL.55
  Indus civilizations..................................................................................................................... UMY.171
  Industrial and Manufacturing ................................................................................................... VB.50
  Industry and commerce ........................................................................................................... HC.119
  Indy Racecar ........................................................................................................................... HSVS.19
  Inertia....................................................................................................................................... USP.238
  Inertia Manipulation (example power) ..................................................................................... USPD1.120; USP.122
  Inertia Switch (security device) ................................................................................................ TUS.283
  Inertial compensation field ....................................................................................................... TE.158
  Inertial Gloves (example technology) ...................................................................................... SH.149
  Inertialess Drive ....................................................................................................................... SH.194; TUV.91
  Infernal (Template)................................................................................................................... HSB.26
  Infernal Brute, The (type of demon) ......................................................................................... VA.176
  Infernal cosmology .................................................................................................................. DSD.30
  Infernal Deceiver, the (type of Demon-Bound) ........................................................................ DSD.95
  Infernal Package Deal ............................................................................................................. FH.50
  Infernal Princes........................................................................................................................ VA.81, 124-25, 162
  Inferno, Dante’s ....................................................................................................................... TMW.25
  Infidel’s Fire (example power/spell) ......................................................................................... UMY.61
  Infiltrate And Rescue/Destroy (standard martial arts plot) ....................................................... NH.71
  Infiltration (classic Dark Champions plot) ................................................................................ DC.324
  Infiltration (Skill Combinations) ................................................................................................ TUS.8
  Infiltration Equipment, Ninja..................................................................................................... UMA.82
  Infiltration Specialist Package Deal ......................................................................................... VPR.57-58
  Infiltrator Package Deal ........................................................................................................... UDOF.68
  Inflict Illness (example spell).................................................................................................... FH.394
  Influence of others ................................................................................................................... TC.26
  Infodumps, dealing with in the game ....................................................................................... FH.351
  Information
   
  About the underworld, finding, function of Streetwise ....................................................... TUS.309
   
  Obtain/hide, function of Bureaucratics .............................................................................. TUS.105
   
  Searching for, function of Computer Programming ........................................................... TUS.128
  Information Kiosks ................................................................................................................... MC.39
  Infractions ................................................................................................................................ UDOF.54
  Infrared Communication (power) ............................................................................................. TUM.97; USPD2.34 
  Infrared flashlight ..................................................................................................................... DC.277
  Infrared Perception (Enhanced Sense) ................................................................................... 5ER.163; SDK.48
  Infrared Perception, underwater .............................................................................................. HL.32
  Infrared Sensor (security device)............................................................................................. TUS.282
  Ingaladi (Kalishari emperor) .................................................................................................... TE.37
  Ingested poisons ..................................................................................................................... FH.174; EG.136; TUS.368
  Inhabitants of dimensions ........................................................................................................ UMY.84
  Inhabitants of the Astral Plane ................................................................................................. TMW.15
  Inherent (Advantage) ............................................................................................................... 5ER.173, 258
  Inherent duration spells ........................................................................................................... FH.258
  Inherent Powers ...................................................................................................................... 5ER.100
  Inheritor Of A Sourcerous Legacy (sorcerer archetype) .......................................................... VA.122
  Inheritor of the Mantle (background element).......................................................................... UMY.26
  Inhibitor Collar (example tech)................................................................................................. TE.129
  Inhuman races ......................................................................................................................... VA.174
  Initiates .................................................................................................................................... DSD.25, 90
  Initiation ................................................................................................................................... DSD.83, 98
  Initiative
   
  Generally .......................................................................................................................... TUS.390
   
  (who acts first) .................................................................................................................. 5ER.9, 356, 360; SDK.87, 89; HCH.16, 20
   
  Fast Draw and .................................................................................................................. TUS.180
   
  Vehicular ........................................................................................................................... TUV.171
  Initiators (explosive)................................................................................................................. DC.258; EG.122
  Injected poisons....................................................................................................................... FH.173; EG.136; TUS.368
  Injection sites ........................................................................................................................... DC.174
  Injection sites, Forensic Medicine and..................................................................................... TUS.187
  Injured areas, targeting............................................................................................................ HCH.140
  Injuries
  
  162.
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  Changing form/shape with ................................................................................................ UMM.213
   
  Faking with Acting ............................................................................................................. TUS.74
   
  False, creating, function of Disguise ................................................................................. TUS.174
   
  Minor, healing, function of Paramedics ............................................................................. TUS.245
  Injury ........................................................................................................................................ 5ER.10, 412; SDK.99; HCH.116
  Injury (Skill Modifier) ................................................................................................................ DC.62; TUS.34
  Injury caused by Mental Illusions............................................................................................. TUM.36
  Injury Skill Levels, type of PSL ................................................................................................ TUS.249
  Injury Threshold, in mass combat ............................................................................................ FH.209-10
  Injury, Skill Modifier for ............................................................................................................ FH.83
  Ink Spirits ................................................................................................................................. AB1.56
  Inlablabbuut ............................................................................................................................. AB2.87
  Inn, cost of as Base ................................................................................................................. VA.108
  Innate talent for magic ............................................................................................................. FH.220, 230
  Inner Circle
   
  Leaders of DEMON .......................................................................................................... CU.109, 124; DSD.13, 20, 26, 41, 51-66
   
  How Morbanes contact ..................................................................................................... DSD.67-68
  Inner Easton (neighborhood) ................................................................................................... VB.27
  Inner Mongolia ......................................................................................................................... PH.215
  Inner Planes ............................................................................................................................ TMW.7
  Inner Sea ................................................................................................................................. AB1.42
  Inner Weston (neighborhood) .................................................................................................. VB.24
  Innkeeper (Professional Skill) .................................................................................................. FH.93
  Innocence, false plea of........................................................................................................... DSD.92
  Inobtrusiveness, function of Stealth......................................................................................... TUS.307
  Inobvious and Concealed Weapons ........................................................................................ UMA.174
  Inobviousness of Focus ........................................................................................................... 5ER.292
  Inquisitor .................................................................................................................................. CKC.90, 100; MC.116
  Insane asylums........................................................................................................................ HC.151
  Insanity defense, superhumans and........................................................................................ CU.49
  Insect bites, Survival and......................................................................................................... TUS.316
  Insect-Folk ............................................................................................................................... MMM.53
   
  Mantasi ............................................................................................................................. MMM.53
   
  Myrmex ............................................................................................................................. MMM.54
  Insect Forms of Tyrannon ........................................................................................................ TMW.130
  Insect Powers .......................................................................................................................... UMM.89
  Insect Size (example power) ................................................................................................... 5ER.219; USPD1.30; UMM.90
  Insectile (Template) ................................................................................................................. HSB.26
  Insectile Awareness (power) .................................................................................................... UMM.90; USPD1.30
  Insectoid Hit Location Table ..................................................................................................... HSB.35
  Insectoid Package Deal ........................................................................................................... SH.25
  Insects And Arthropods (Animal Handler category) ................................................................. TUS.81
  Insects, Forensic Medicine and ............................................................................................... TUS.183
  Insects, indicators of time of death .......................................................................................... DC.170
  Insects, Swarm of .................................................................................................................... HSB.183-84
  Insight (telepathic FBI hero) .................................................................................................... CU.44
  Insignia .................................................................................................................................... VPR.35, 68-69
  Insignia, Imperial military ......................................................................................................... TE.64
  Inspectors, city......................................................................................................................... HC.146
  Inspiration for character creation ............................................................................................. 5ER.27
  Inspirational source material.................................................................................................... GC.6
  Inspire (power)......................................................................................................................... TUM.118; USPD1.84
  Inspire (Talent) ......................................................................................................................... FH.106; PH.261
  Inspired Terror (example power) .............................................................................................. 5ER.304
  Insta-Barrier (brick power) ....................................................................................................... TUB.71
  Installing locks, function of Lockpicking ................................................................................... TUS.228
  Installing security devices, function of Security Systems ........................................................ TUS.270
  Instant (Limitation) ................................................................................................................... 5ER.125, 288; USP.30
  Instant Change (Adder) ........................................................................................................... 5ER.214, 217
  Instant Change (example power) ............................................................................................ 5ER.238
  Instant duration spells.............................................................................................................. FH.257
  Instant Feast ............................................................................................................................ USPD1.146
  Instant Lightspeed (Adder) ...................................................................................................... USP.34
  Instant Mental Powers ............................................................................................................. TUM.24, 81
  Instant Plot Generator ............................................................................................................. CH.149-52; NH.72
  Instant Powers
   
  Generally .......................................................................................................................... 5ER.98; SDK.36
   
  Dispelling .......................................................................................................................... 5ER.150
  Instant Turnaround (power) ..................................................................................................... UMM.143
  InStarCo .................................................................................................................................. TE.52, 96; WoE.39, 82, 103
  Instill Fear (power) ................................................................................................................... TUM.118; USPD1.85
  Institut Thoth ............................................................................................................................ CU.24, 104, 138-39
  Institute for Human Advancement ........................................................................................... CU.25-26, 69, 72, 111, 125, 144-46; CKC.179; MC.50; 
  TC.110; VB.43; VPR.172
  Instructed People..................................................................................................................... AB1.45
  
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  Instructor.................................................................................................................................. TUS.26, 362
  Insulated Ear Covers (example gadget) .................................................................................. CH.117
  Insulin ...................................................................................................................................... DC.173
  Insulin (poison) ........................................................................................................................ EG.141
  Insulin, Forensic Medicine and ................................................................................................ TUS.186
  Insull, Samuel .......................................................................................................................... PH.136
  Insurance and superhumans ................................................................................................... CU.50; CH.31-32
  Insurance Salesman ................................................................................................................ EV.95
  Insurance, superhuman ........................................................................................................... MC.51
  INT  .......................................................................................................................................... 5ER.19
  INT Minimum ........................................................................................................................... FH.242
  Intangibility............................................................................................................................... 5ER.See “Desolidification”
  Intangibility (power) ................................................................................................................. UMM.133; USPD1.55
  Intangibility Attack .................................................................................................................... USPD1.56
  Intangibility Blessing (power) ................................................................................................... UMM.134; USPD1.56
  Intangibility Costume (gadget) ................................................................................................. UMM.239; G&G.126
  Intangibility Powers.................................................................................................................. UMM.133
  Intangible Form (power) .......................................................................................................... UMM.135
  Intangible Mind (power) ........................................................................................................... UMM.135; USPD2.40
  Intangible Touch (power) ......................................................................................................... UMM.134; USPD1.56
  Intellect Skill Modifiers ............................................................................................................. TUS.37
  Intellect Skills ........................................................................................................................... 5ER.48; TUS.64; TUM.14
  Intelligence (INT) (Characteristic) ............................................................................................ 5ER.37; SDK.17; HSB.10; FH.81; NH.25; PH.254; DC.59; 
  TUB.27; USP.20
  Intelligence (optional Vehicle Characteristic) ........................................................................... TUV.15
  Intelligence Agencies of the World .......................................................................................... DC. 41
  Intelligence agencies, magic and ............................................................................................ UMY.176
  Intelligence Bureau .................................................................................................................. TE.74
  Intelligence Command, Terran ................................................................................................. TE.67
  Intelligence Commander.......................................................................................................... VPR.78
  Intelligence Corps Basic Package Deal................................................................................... UDOF.67
  Intelligence Corps Package Deals........................................................................................... UDOF.66-68
  Intelligence Division ................................................................................................................. TE.60
  Intelligence Package Deals ..................................................................................................... TE.108-10
  Intelligence Rolls, learning Skills and ...................................................................................... TUS.27
  Intelligence Sapping Drug (example power)............................................................................ 5ER.297
  Intelligence training (character background) ........................................................................... DC.26
  Intelligent animals, in Bablyon ................................................................................................. TMW.38
  Intelligent items........................................................................................................................ FH.279
  Intelligent life............................................................................................................................ SH.91
  Intense Interference (example equipment) .............................................................................. TUV.25
  Intense Interferiation Field (example equipment) .................................................................... TUV.126; SH.202
  Intense Magnetic Field ............................................................................................................ USPD1.135
  Inter-Nest relations .................................................................................................................. VPR.84
  Inter-war period ....................................................................................................................... TE.11-12
  Interaction Skill Modifiers......................................................................................................... TUS.37
  Interaction Skills ...................................................................................................................... 5ER.48; FH.84; SH.39-40; UMM.14; TUS.64-67
  Interaction Skills, enhancing with Mental Powers.................................................................... TUM.13
  Interaction Skills, underwater .................................................................................................. HCH.157; HL.35
  Intercept Combat ..................................................................................................................... 5ER.475; TUV.215
  Intercessors ............................................................................................................................. TE.101
  Interface (cyborg villain) .......................................................................................................... VPR.171; CU.78; MC.74; EU.6
  Interference, overcoming, function of Systems Operation....................................................... TUS.322
  Interference, sensors/communications .................................................................................... TUV.159
  Interference, with sensors and communications ..................................................................... SH.201-02
  Interferiation Field (example equipment) ................................................................................. TUV.126; SH.202
  Intergalactic Planetary Forms .................................................................................................. GC.37
  Intergalactic space
   
  Perils in ............................................................................................................................. SH.68
   
  Traveling through .............................................................................................................. SH.69
  Interior spaceship door, DEF and BODY of ............................................................................. 5ER.448
  Interior wood door, DEF and BODY of .................................................................................... 5ER.448
  Internal Agony (power) ............................................................................................................ UMM.155; USPD1.180
  Internal combustion engines.................................................................................................... TUV.38
  Internal Combustion Engines (example equipment)................................................................ TUV.154
  Internal Lights (Everyvehicle Equipment) ................................................................................ TUV.42
  Internal Metamorphs................................................................................................................ UMM.6, 71
  Internal monitors ...................................................................................................................... TE.170
  Internal obstacles .................................................................................................................... DC.322
  Internal Oxygen Supply (example cybersystem) ..................................................................... TE.132
  Internal Physical Metamorph (type of Internal Metamorph)..................................................... UMM.6, 71
  Internal politics......................................................................................................................... UDOF.44
  Internal politics of Nests .......................................................................................................... VPR.81
  Internal politics of VIPER ......................................................................................................... VPR.44
  Internal Security Monitor (example technology) ...................................................................... SH.211
  
  164.
  Hero.System.5th.Edition
  Internal Security Monitors (example equipment) ..................................................................... TUV.26
  Internal versus external styles ................................................................................................. UMA.15
  International Atomic Energy Agency (IAEA) ............................................................................ UDOF.23
  International Concealed Weapon Permit ................................................................................. UDOF.76
  International Court Of Justice (ICJ) ......................................................................................... UDOF.22
  International Driver’s License (Fringe Benefit) ........................................................................ 5ER.82
  International Exposition of 1937 .............................................................................................. PH.174
  International law ...................................................................................................................... UDOF.24-29
  International Microchip ............................................................................................................ VB.49
  International Monetary Fund.................................................................................................... UDOF.23
  International Police Powers (Fringe Benefit) ........................................................................... 5ER.82; UDOF.76
  International Settlement........................................................................................................... PH.214
  International Superhuman Correctional Facility (UNTIL’s super-prison) ................................. CU.106
  International Weapon Permit ................................................................................................... UDOF.76
  Internet .................................................................................................................................... TUS.127
  Internet, superhumans and...................................................................................................... CU.54
  Interplanetary Force (Varanyi military) ..................................................................................... TE.85
  Interplanetary travel ................................................................................................................. TE.90
  Interpol..................................................................................................................................... DC.49
  Interposing ............................................................................................................................... HCH.140; UMA.160; FH.157; USP.272
  Interpreting the rules................................................................................................................ 5ER.543, 551
  Interracial society..................................................................................................................... FH.299
  Interrogation (Skill) .................................................................................................................. 5ER.60; SDK.26; FH.88; SH.42; DC.71; UMY.32; TUS.203
  Interrogation Serum (example power) ..................................................................................... DC.94
  Interrupting transmissions, function of Systems Operation ..................................................... TUS.323
  Intersections Table ................................................................................................................... TUV.210
  Interspecies societies .............................................................................................................. SH.116
  Interstellar Brain Link (example power) ................................................................................... SH.256
  Interstellar governments .......................................................................................................... SH.133-34
  Interstellar life .......................................................................................................................... SH.71-72
  Interstellar Period .................................................................................................................... GC.25
  Interstellar travel ...................................................................................................................... TE.91-92
  Intersteller phenomena and dangers ....................................................................................... SH.71
  Interviewing, function of Conversation..................................................................................... TUS.142
  Intimidation (brick power) ........................................................................................................ TUB.58
  Intimidation, optional function of Interrogation ......................................................................... TUS.205
  Into the Unknown (genre element) .......................................................................................... PH.15
  Intoxication, Combat Modifiers for ........................................................................................... 5ER.373, 379; HCH.47
  Intrinsic Language (example power)  ...................................................................................... SH.52
  Introduction .............................................................................................................................. 5ER.6; SDK.5; G&G.3; HSB.5; HCH.4; EG.4; HSVS.4; 
  CH.5; CU.4; DSD.4; GC.4; HL.4; HC.5; MC.5; TMW.4; TC.4; 
  USPD1.5; UDOF.4; VB.4; VAmk.4; VPR.4; SH.5; AW.4; TE.5; 
  ST.4; WoE.4; NH.5; FH.5; AB1.4; AB2.4; TA.5; VA.4; DC.5; 
  DCTAS.4; PH.5; MM.4; TUB.4; UMM.4; UMY.4; TUV.4; 
  USP.4; TUS.4; TUM.4; MMM.4; DCP.4; NKN.4
  Intruder Fryer (example equipment) ........................................................................................ TUV.143
  Intruder Stunner (example equipment) .................................................................................... TUV.143
  Intruder Zapper (example power) ............................................................................................ CH.105
  Intruder-class ship (Ackálian) .................................................................................................. TE.180-82
  Inu  .......................................................................................................................................... AB2.51
  Invasions, dimensional ............................................................................................................ UMY.92
  Inventing new styles ................................................................................................................ NH.54-55
  Inventor (Skill).......................................................................................................................... 5ER.60; SDK.26; UMY.32; FH.88; SH.42-43; TUS.206
  Inventor, the (character archetype).......................................................................................... TUV.218
  Inventors .................................................................................................................................. HC.133
  Inverted Trinity ......................................................................................................................... DSD.32, 42-50
  Investigator (character archetype)  .......................................................................................... DC.32
  Invictus .................................................................................................................................... VAmk.140-41, 172; EU.87
  Invigorating Dream .................................................................................................................. FHG2.121
  Invisibility (Power).................................................................................................................... 5ER.192, 373, 422; SDK.54; FH.119; SH.57; DC.94; NH.37; 
  UMM.61; UMY.51; TUV.27; TUS.136, 299, 308; TUM.29, 37, 
  75
  Invisibility Field, Arcadian ........................................................................................................ HL.52
  Invisibility Suit .......................................................................................................................... G&G.93
  Invisibility Suit (gadget)............................................................................................................ UMM.240
  Invisibility, underwater ............................................................................................................. HCH.162; HL.40
  Invisible Arrows........................................................................................................................ FHG1.135
  Invisible Blade Of Kallose The Mysterious (example power) .................................................. 5ER.261
  Invisible Hands (example power) ............................................................................................ NH.37
  Invisible Man Syndrome (example power) .............................................................................. 5ER.284
  Invisible Mental Powers ........................................................................................................... TUM.26
  Invisible Power Effects (Advantage) ........................................................................................ 5ER.120, 124, 126, 141, 147, 194, 225, 261; SDK.64; 
  FH.127; UMA.132; TUB.43; TUV.28; USP.29, 46, 50; 
  TUS.56; TUM.29, 80
  Invisible Power Effects, underwater ........................................................................................ HCH.162; HL.40
  
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  165
  Invisible Spirit Of The Air (type of elemental) .......................................................................... VA.180
  Invisible Strike (example power).............................................................................................. NH.36
  Invocation Of The Elements (example power) ........................................................................ 5ER.278
  Invocation Of The Gate To Hell (example power) .................................................................... 5ER.171
  Invocation Of The Gates Of Hell .............................................................................................. FHG2.53
  Invulnerability........................................................................................................................... TUB.34
  Ion Beams ............................................................................................................................... SH.152
  Ion Blaster (example power).................................................................................................... 5ER.285
  Ion Blasters.............................................................................................................................. EG.177
  Ion Cannon (example equipment) ........................................................................................... TUV.123; SH.196
  Ion Pistol (example technology) .............................................................................................. SH.152
  Ion Rifle (example technology) ................................................................................................ SH.152
  Ion rockets ............................................................................................................................... SH.188-89
  Ion Weapons ........................................................................................................................... ST.13
  Ion weapons, personal ............................................................................................................ TE.142-43
  Ionize ....................................................................................................................................... USPD2.46
  Iowa-Class Battleship .............................................................................................................. HSVS.127
  IPE  .......................................................................................................................................... 5ER.19
  IPF  .......................................................................................................................................... GC.37; TE.50
  Iphygen .................................................................................................................................... VA.77
  Iqui  .......................................................................................................................................... AB2.89
  IR  .......................................................................................................................................... 5ER.19
  Iran  .......................................................................................................................................... CU.74; PH.196
  Iran, intelligence agencies of ................................................................................................... DC.42
  Iraq CU.73, 128, 145; PH.198
  Ireland, superhumans in .......................................................................................................... CU.71
  Irish Free State ........................................................................................................................ PH.178
  Irish Republican Army (terrorist organization) ......................................................................... DC.310; PH.178
  Irish, as portrayed in the pulps ................................................................................................ PH.19
  Irok, Mahmoud......................................................................................................................... UDOF.45
  Iron (martial artist Chinese villain) ........................................................................................... CU.128
  Iron Age Champions (superhero subgenre) ............................................................................ 5ER.494; DC.19; CH.20-22
  Iron Age Champions standards ............................................................................................... CH.20
  Iron Age heroes and events..................................................................................................... CU.17-19
  Iron Age, UNTIL in ................................................................................................................... UDOF.158
  Iron Amulet .............................................................................................................................. FHG2.51
  Iron Body (example power) ..................................................................................................... 5ER.145
  Iron Claw, The ......................................................................................................................... MM.58
  Iron Crown ............................................................................................................................... CU.98, 102
  Iron Dragon (powered armor Japanese villain) ....................................................................... CU.75
  Iron Father (Golden Age villain from Japan) ............................................................................ CU.11; DSD.11; VB.13
  Iron Finger Technique (example power) .................................................................................. NH.34
  Iron Guard ............................................................................................................................... PH.181
  Iron Imam ................................................................................................................................ TMW.54
  Iron Lightning (VIPER supervillain).......................................................................................... VPR.39, 44, 136
  Iron maiden (torture device) .................................................................................................... TUS.204
  Iron Maiden’s Wall ................................................................................................................... FHG1.87
  Iron Mandarin Duck (weapon) ................................................................................................. UMA.168, 178
  Iron Serpent Wand .................................................................................................................. FHG1.131
  Iron Shirt Technique (example power) ..................................................................................... NH.31
  Iron Steed ................................................................................................................................ HSVS.141
  Iron Whirlwind .......................................................................................................................... HL.92
  Iron Will .................................................................................................................................... USPD2.65
  Iron Will (power) ...................................................................................................................... TUM.102; USPD1.159
  Iron Will I (example power) ...................................................................................................... 5ER.200
  Iron Will II (example power) ..................................................................................................... 5ER.289
  Ironclad (super-strong alien hero, member of the Champions) ............................................... CU.26, 95; CH.184-86; UDOF.122; MC.93
  Ironclad Will (power) ................................................................................................................ TUM.125
  Ironhorn (South African villain) ................................................................................................ CU.73
  Irons, Randall .......................................................................................................................... PH.385
  Irontree Inn (example Base) .................................................................................................... FH.409
  Ironwood Industrial Technologies ............................................................................................ UDOF.42
  Ironwood Industries (corporation). ........................................................................................... CU.59; CKC.44; MC.25
  Ironwood Industries Technologies ........................................................................................... MC.46
  Iroquois, UH-1N ....................................................................................................................... HSVS.95
  Irrawaddy River ....................................................................................................................... PH.208
  Irresistible Blade (example enchanted item) ........................................................................... FH.286
  Irresistible Strength (brick power) ............................................................................................ TUB.58
  Irresistible Suggestions (example power)................................................................................ 5ER.300
  Irritable Student (martial arts character archetype) ................................................................. 5ER.517; UMA.108
  Iruci .......................................................................................................................................... AB1.85
  Iruke (Voodoo term/element) ................................................................................................... UMY.117
  Isaacs, Sir Alfred...................................................................................................................... PH.220
  Isabel (Jovian satellite station) ................................................................................................ AW.38
  Isandhlwana ............................................................................................................................ PH.188
  
  166.
  Hero.System.5th.Edition
  ISCF (UNTIL’s super-prison) ................................................................................................... CU.106
  Ishamura, Suzy, High School English and Japanese Teacher ................................................ EV.52
  Ishi (“Stone”; yakuza superhuman enforcer) ........................................................................... VPR.37
  Ishikawa Prefecture ................................................................................................................. AB2.51
  Ishologu (type of vampire) ....................................................................................................... UMY.211
  Isis (Egyptian goddess) ........................................................................................................... UMY.202
  Iskari ........................................................................................................................................ TMW.75
  Iskari’s Invoked Iridescence (example power) ......................................................................... CH.53
  Iskarine Colors, The (spell) ...................................................................................................... TMW.75
  Islam ........................................................................................................................................ AB2.68
  Island Of Doctor Moreau, The ................................................................................................. UMY.207
  Island of the Pale White Lady, the ........................................................................................... TP.25
  Island of the Snow Princesses ................................................................................................ VA.79, 161
  Iso-onna................................................................................................................................... AB2.31
  Isohime .................................................................................................................................... AB2.26
  ISP  .......................................................................................................................................... TE.50
  Israel ........................................................................................................................................ DSD.131
  Israel, intelligence agencies of ................................................................................................ DC.43
  Israel, superhumans in ............................................................................................................ CU.47
  Isshin-Ryu (substyle of Karate) ............................................................................................... UMA.34
  Issues, current ......................................................................................................................... HC.98
  Istanbul .................................................................................................................................... PH.201
  Istvatha V’han (dimensional empress and conqueror) ............................................................ CU.26. 96, 100-01, 124; CKC.26, 202; GC.29-30; TMW.6, 
  100, 118; UDOF.13; VPR.172
  It Doesn’t Hurt That Much (Heroic Talent) ............................................................................... PH.273
  It Doesn’t Hurt That Much (Super-Skill) ................................................................................... DC.126
  It Looks Worse Than It Is (Heroic Talent) ................................................................................ PH.274
  It Looks Worse Than It Is (Super-Skill) .................................................................................... DC.126
  It’s All In The Reflexes (example power) ................................................................................. 5ER.208
  It’s Like Hitting A Brick Wall (power) ........................................................................................ TUB.71; USPD1.212
  It’s Only A Flesh Wound (example power) ............................................................................... NH.36
  It’s Somewhere In These Files (Super-Skill) ........................................................................... DC.135
  Italia ......................................................................................................................................... PH.222
  Italian School (substyle of Fencing)......................................................................................... UMA.27
  Italy  .......................................................................................................................................... PH.170, 178, 191
  Itarajanah................................................................................................................................. AB1.90
  Item Of Power (brick background/origin) ................................................................................. TUB.19
  Itemhunter (power) .................................................................................................................. TUM.163; USPD1.162
  Items Of Power (metamorph background) .............................................................................. UMM.9
  Items of wonder ....................................................................................................................... UMY.215
  Ittan-momen ............................................................................................................................ AB1.102
  Itto Ryu (substyle of Kenjutsu)................................................................................................. UMA.36
  Iu-wuan .................................................................................................................................... AB1.30
  Ivan, Hurricane ........................................................................................................................ VB.16
  Iwara ........................................................................................................................................ HL.71
  Ixendar (species) ..................................................................................................................... TE.79
  Izendria (planet)....................................................................................................................... TE.79, 201
  Ixion ......................................................................................................................................... DCP.158
  Izzy and Moe ........................................................................................................................... PH.129
  Îshitva (siddhi) ......................................................................................................................... UMY.115
  Izanagi and Izanami ................................................................................................................ AB2.6
  
  The.Ultimate.Index.
  167
  Jabi, Maxim ............................................................................................................................. TE.72
  Jac Plunder.............................................................................................................................. VA.8, 150, 156
  Jack Armstrong the All-American Boy ..................................................................................... PH.156
  Jack Flash (Silver Age villain) .................................................................................................. CU.16
  Jack Fool ................................................................................................................................. DSD.9, 11-12, 16, 18, 21, 46
  Jack Of All Trades (Skill Enhancer) ......................................................................................... 5ER.77; TUS.46
  Jack the Ripper........................................................................................................................ TMW.38; CU.9, 21
  Jack-In-Irons (type of faery)..................................................................................................... UMY.193
  Jackal ...................................................................................................................................... HSB.188
  Jackalope ................................................................................................................................ HSB.93
  Jacker (Package Deal) ............................................................................................................ TE.118
  Jackets, Concealment factor of ............................................................................................... 5ER.450
  Jacking .................................................................................................................................... AW.50; TE.92, 202
  Jacking into a computer........................................................................................................... EG.189
  Jackknife.................................................................................................................................. DCP.160
  Jackpot (Argos Exploration’s ship) .......................................................................................... SH.298
  Jackson, Andrew ..................................................................................................................... VB.10
  Jackson, Dr. Harriet (Experimental Physicist) ......................................................................... EV.53
  Jacobi, Paula (Intelligence Commander of the Steel Citadel) ................................................. VPR.93
  Jaculus .................................................................................................................................... MMM.55
  Jade Phoenix (supervillain) ..................................................................................................... MC.52, 122; CU.60, 121-22; EU.91
  Jaeger, Friedrich ...................................................................................................................... HL.107
  Jaguar...................................................................................................................................... HSB.145
  Jaguar-Men (monster) ............................................................................................................. UMM.236
  Jahils ....................................................................................................................................... PH.201
  Jail, Millennium City ................................................................................................................. MC.63
  Jailhouse Rock ........................................................................................................................ UMA.29
  Jails and prisons ...................................................................................................................... HC.151, 192
  Jainism .................................................................................................................................... TMW.30
  Jahhar, Kashai ......................................................................................................................... NKN.131
  Jakarta ..................................................................................................................................... AB1.98
  Jakhai ...................................................................................................................................... AB1.73
  Jakhin ...................................................................................................................................... AB1.73
  Jakusovszky and Jakusovszky ................................................................................................ VB.97
  Jala-rupa.................................................................................................................................. AB1.80
  Jalerak’s Firestorm .................................................................................................................. FHG1.93
  Jalerak’s Physical Enhancement ............................................................................................. FHG1.195
  Jalerak’s Stone Into Mud ......................................................................................................... FHG1.78
  Jalerak’s Wall Of Wave And Foam .......................................................................................... FHG1.105
  Jalfadorans .............................................................................................................................. GC.81
  Jalra the Scold ......................................................................................................................... HL.118
  Jam Radio Signals (speedster power)..................................................................................... USP.118
  Jamaica ................................................................................................................................... PH.168
  Jamaican posses ..................................................................................................................... HC.174; DC.300
  Jamison, Earl ........................................................................................................................... VB.29, 93
  Jamison, Gen. Barbara............................................................................................................ VPR.39
  Jamison, Shawnell (Assistant Prosecutor) .............................................................................. MC.63
  Jammed (Limitation) ................................................................................................................ 5ER.283
  Jamming, for firearms .............................................................................................................. 5ER.484
  Jamming/unjamming sensors, function of Systems Operation................................................ TUS.327
  Jamming/unjamming transmissions, function of Systems Operation ...................................... TUS.323
  Jan (a nat) ............................................................................................................................... AB2.110
  Jan (type of nat)....................................................................................................................... AB2.110
  Jandebeur, James ................................................................................................................... UDOF.45, 129
  Janissary (Department of Defense superhuman soldier) ........................................................ CU.26, 41
  Janissary, the (Nest Leader of the Aerie) ................................................................................ VPR.89
  Janitor, the ............................................................................................................................... TC.24
  Jannat ...................................................................................................................................... TMW.31
  Janus ....................................................................................................................................... TC.137
  Janus ....................................................................................................................................... DCP.27
  Janus Key ................................................................................................................................ MC.105; CU.14-16
  Japan ....................................................................................................................................... CU.31, 47, 74-75, 94, 128; DSD.132; PH.212, 216; VPR.37
  Japan and Japanese monsters ............................................................................................... AB1.4, 7, 11, 13, 17, 25, 27, 37, 39, 42, 43, 81, 88, 102, 105, 
  135; AB2.5-66
  Japan, intelligence agencies of ............................................................................................... DC.44
  Japanese names ..................................................................................................................... NH.150-52
  Japanese Red Army (terrorist organization) ............................................................................ DC.308
  Japanese Teacher ................................................................................................................... EV.52
  Japanese viewpoint ................................................................................................................. NH.66-67
  Jaruma (species) ..................................................................................................................... TE.34
  Jaryd ........................................................................................................................................ VA.21
  Jata .......................................................................................................................................... AB1.106
  Java ......................................................................................................................................... PH.204; AB1.98, 106-07
  Javangari, Vale of .................................................................................................................... CU.133
  
  168.
  Hero.System.5th.Edition
  Javelin
   
  HTH weapon ..................................................................................................................... 5ER.481
   
  Weight of ........................................................................................................................... 5ER.34
  Jawasarlal, Rajiv...................................................................................................................... UDOF.45
  Jaws (example equipment)...................................................................................................... TUV.130
  Jaws Of Life ............................................................................................................................. VAmk.76
  Jayavarman VII........................................................................................................................ AB1.96
  Jazeraint armors ...................................................................................................................... FH.191
  Jazz ......................................................................................................................................... PH.156
  Jazz Age (genre element)........................................................................................................ PH.15
  Jazz Musician Package Deal................................................................................................... PH.239
  Jäger........................................................................................................................................ DCP.90
  JCC .......................................................................................................................................... AW.15, 61
  Jebel Druse ............................................................................................................................. PH.200
  Jebel Shamshan ...................................................................................................................... PH.200
  Jedda ....................................................................................................................................... PH.200
  Jeep ......................................................................................................................................... HSVS.39
  Jeepers Creepers .................................................................................................................... TC.117
  Jeerjeer.................................................................................................................................... WoE.131
  Jeet Kune Do ........................................................................................................................... UMA.30
  Jefferson Memorial .................................................................................................................. PH.161
  Jefferson, Jason “JJ” ............................................................................................................... VB.50
  Jefferson, Jebediah and Obediah ............................................................................................ DSD.13, 126
  Jefferson, Nurse William .......................................................................................................... DSD.38
  Jehovah ................................................................................................................................... TMW.33
  Jekkara’s Wine (example poison) ............................................................................................ FH.175; EG.143
  Jekyll, Dr. Henry ...................................................................................................................... CU.9-10, 21
  Jelling ...................................................................................................................................... VA.87-88
  Jelzuraath’s Fir Wintry Assault ................................................................................................ FHG1.109
  Jelzuraath’s Sec Wintry Assault .............................................................................................. FHG1.110
  Jenin (sample villain) ............................................................................................................... NH.110-11
  Jenny Greenteeth (faery)......................................................................................................... UMY.194
  Jeremiel (angel) ....................................................................................................................... UMY.103
  Jeruju ....................................................................................................................................... AB2.125
  Jerusalem ................................................................................................................................ PH.199; TMW.35
  Jessica Fivedawns (example character) ................................................................................. 5ER.536
  Jesus ....................................................................................................................................... UMY.28-29
  Jet engines .............................................................................................................................. TUV.72
  Jet Form (power) ..................................................................................................................... UMM.165
  Jet Thrusters (example gadget) ............................................................................................... CH.120
  Jet-Cycle.................................................................................................................................. UDOF.110
  Jetboots ................................................................................................................................... G&G.132
  Jetcar ....................................................................................................................................... HSVS.148
  Jetfighter
   
  Example vehicle ................................................................................................................ 5ER.463
   
  Weight of ........................................................................................................................... 5ER.34
  Jethro, Gus (NPC) ................................................................................................................... VAmk.37
  Jetliner (example vehicle) ........................................................................................................ 5ER.463
  Jetpack
   
  Generally .......................................................................................................................... SH.56; G&G.105; VPR.115
   
  DEF and BODY of ............................................................................................................ 5ER.448
   
  Example power ................................................................................................................. 5ER.178
   
  Example Pulp gadget ........................................................................................................ 5ER.529; USP.279
  JetRanger, Bell 206B-3, et al. .................................................................................................. HSVS.90
  Jetski ....................................................................................................................................... HSVS.120; 5ER.228
  Jetstream ................................................................................................................................. VB.69
  Jetstream (aquatic heroine, works with the DEA).................................................................... CU.44
  Jewelry .................................................................................................................................... FH.307
  Jezeray And Zontar (example power/spell) ............................................................................. UMY.52
  Jezric’s Spell Of True Seeming (example spell) ...................................................................... FH.384; SDK.119; FHG1.190
  Jezrics’ Wainwright .................................................................................................................. FHG1.198
  Jhegani, Senator Garetzon...................................................................................................... NKN.133
  Jhin  .......................................................................................................................................... AW.15, 30
  Jhinu ........................................................................................................................................ AW.30
  Ji-won’s Dissent ....................................................................................................................... WoE.26
  Jiang-shi .................................................................................................................................. AB1.16
  Jiao  .......................................................................................................................................... AB1.33
  Jiaojingmin............................................................................................................................... AB1.41
  Jiaoyaomin .............................................................................................................................. AB1.49
  Jibber-Jabbers (gang) ............................................................................................................. VA.38
  JIC (Indian intelligence agency) .............................................................................................. DC.42
  Jien (weapon) .......................................................................................................................... UMA.169, 178
  Jiexiongmin.............................................................................................................................. AB1.44
  Jigarkhwar ............................................................................................................................... AB1.71-72
  Jigen-Ryu (substyle of Kenjutsu) ............................................................................................. UMA.36
  
  The.Ultimate.Index.
  169
  Jigongmin ................................................................................................................................ AB1.44
  Jigsaw puzzles (fad) ................................................................................................................ PH.156
  Jihad ........................................................................................................................................ DCP.164
  Jiki-doku-gaki........................................................................................................................... AB1.86; AB2.8
  Jiki-fu-gaki ............................................................................................................................... AB1.86; AB2.8
  Jiki-ké-gaki............................................................................................................................... AB1.86; AB2.8
  Jiki-ketsu-gaki .......................................................................................................................... AB1.86; AB2.8
  Jiki-kwa-gaki ............................................................................................................................ AB1.86; AB2.8
  Jiki-niku-gaki ............................................................................................................................ AB1.86; AB2.8]
  Jiki-ninki ................................................................................................................................... AB2.8
  Jimmu, Emperor ...................................................................................................................... AB2.6
  Jimmy Valentine ...................................................................................................................... TUS.227
  Jin  .......................................................................................................................................... AB1.107
  Jinli (“Goldforce”; a Hong Kong VIPER supervillain) ............................................................... VPR.38, 136
  Jinshin-Mushi........................................................................................................................... AB2.8
  Jinshin-Uwo ............................................................................................................................. AB2.10
  Jirova (Imperial starship) ......................................................................................................... ST.72
  Jiu Xing (sample NPC) ............................................................................................................ NH.122-24
  Jivaro ....................................................................................................................................... PH.167
  Jo (weapon) ............................................................................................................................. UMA.171, 178
  Joarare (weapon) .................................................................................................................... UMA.168, 174
  Jobs and wages....................................................................................................................... PH.334
  Jobs for superheroes ............................................................................................................... CH.52
  Jobs, Steve .............................................................................................................................. TUS.127
  Jock (clique/Package Deal) ..................................................................................................... TC.31
  Joe Hardy Stadium .................................................................................................................. VB.37
  Jogaro VI (Perseid emperor) ................................................................................................... TE.81
  Jogging .................................................................................................................................... USP.210-11
  Johannesburg .......................................................................................................................... PH.194
  John Doe 4.0 (example character) .......................................................................................... UMM.189
  John Wa, the Monkey King (sample NPC) .............................................................................. NH.135-37
  Johnny Kwon (example character) .......................................................................................... TUB.132
  Johnrys Spaceworks ............................................................................................................... WoE.83
  Johnson, Daniel ....................................................................................................................... VPR.174
  Johnson, Daniel James (Golden Avenger of PRIMUS) ........................................................... CU.26, 44
  Johnson, Deshawn (gang leader)............................................................................................ MC.88
  Johnson, Grand Adm. Samuel................................................................................................. AW.71, 151
  Johnson, John “Liver-Eating” .................................................................................................. YGHC.76
  Johnson, Robert ...................................................................................................................... DSD.113; YGHC.81
  Johor........................................................................................................................................ AB2.133
  Joint Commanders Council ..................................................................................................... AW.15, 61
  Joint Committee for Special Operations (Iranian intelligence agency) .................................... DC.43
  Joint Locks And Related Maneuvers (Martial Maneuver) ........................................................ HCH.89; UMA.147
  Joint Task Force 2 ................................................................................................................... DC.55
  Joints/limbs, dislocating, modifier for Concealment................................................................. TUS.140
  Jones, “Blackjack” Israel.......................................................................................................... VB.48, 98
  Jones, Bonobo......................................................................................................................... VB.52
  Jones, Gideon H. ..................................................................................................................... UDOF.42
  Jones, Jerry (Super-Insurance Salesman) .............................................................................. EV.95
  Jones, Prof. Jacques Bergier .................................................................................................. VB.61
  Jones, William (attorney) ......................................................................................................... MC.51
  Jonesboro Inferno.................................................................................................................... DSD.21
  Jonin ........................................................................................................................................ UMA.75
  Joodha Shum Sheere Jung Bahadur Rana ............................................................................. PH.208
  Joraka ...................................................................................................................................... WoE.115
  Jorgaro IV, Emperor ................................................................................................................ WoE.121
  Jorgensson, Nygard ................................................................................................................ UDOF.36
  Jormungandr ........................................................................................................................... UMY.205
  Jormunrek................................................................................................................................ TMW.87
  Joro-kumo................................................................................................................................ AB2.23
  Jorohgumo............................................................................................................................... AB2.23
  Josiah Brimstone ..................................................................................................................... EU.64
  Jotoun, Duchy of...................................................................................................................... VA.70
  Jotun (type of giant) ................................................................................................................. UMY.193
  Jotunheim ................................................................................................................................ UMY.205
  Jotunish Blizzard ..................................................................................................................... FHG2.70
  Journey To The Spirit Realm ................................................................................................... FHG2.117
  Jousting ................................................................................................................................... FH.187
  Joyce, James........................................................................................................................... PH.134
  Jubal ........................................................................................................................................ HL.64
  Jubal (Empyrean) .................................................................................................................... CU.94
  Judaism ................................................................................................................................... GC.38
  Judas ....................................................................................................................................... DSD.52
  Judge ....................................................................................................................................... EV.43
  Judges ..................................................................................................................................... HC.150
  
  170.
  Hero.System.5th.Edition
  Judiciary .................................................................................................................................. AW.36
  Judiciary, Federation ............................................................................................................... GC.30
  Judson (Butler To Superheroes) .............................................................................................. EV.70
  Juggernaut (enchanted item)................................................................................................... DSD.136
  Jugoslavia................................................................................................................................ PH.185
  Jujutsu (Martial Arts style) ....................................................................................................... 5ER.401; SDK.96; HCH.97; UMA.30
  Jukenjutsu ............................................................................................................................... UMA.32
  Jumble, the (neighborhood)..................................................................................................... VB.24
  Jumbo jet, Boeing 747-400 (example Vehicle) ........................................................................ TUV.81
  Jump Drive .............................................................................................................................. SH.193; TUV.90
  Jump In The Lake .................................................................................................................... USPD2.121
  Jumpboots ............................................................................................................................... G&G.133
  Jumping over obstacles ........................................................................................................... TUV.212
  Jumpjets (example technology) ............................................................................................... SH.206
  Jun  .......................................................................................................................................... HL.10
  Jungle Adventure (type of Globetrotting Adventure) ................................................................ PH.25
  Jungle agents .......................................................................................................................... VPR.53
  Jungle Vines (example power) ................................................................................................ 5ER.229
  Junk ......................................................................................................................................... HSVS.115
  Junkyard Dog .......................................................................................................................... DSD.110, 21
  Juno (Greco-Roman goddess) ................................................................................................ UMY.203
  Jupiter, Planet
   
  Generally .......................................................................................................................... CU.132; AW.38; GC.25, 31; SH.104; TE.68
   
  in Hermetic Theurgy ......................................................................................................... UMY.106
  Jupiter Greco-Roman god ....................................................................................................... UMY.203
  Jupiter One .............................................................................................................................. TE.68
  Jupiter-class Carrier ................................................................................................................ AW.126
  Jurik ......................................................................................................................................... AB1.106
  Jurisdiction of law enforcement agencies ................................................................................ MC.58
  Jurisdiction, Federation ........................................................................................................... GC.31, 38
  Jurisdiction, Imperial ................................................................................................................ TE.57
  Jurisdiction, under international law ........................................................................................ UDOF.24
  Jurisdiction, UNTIL’s ................................................................................................................ UDOF.14
  Jurril, Admiral ........................................................................................................................... TE.197
  Jurua/Juruwin .......................................................................................................................... AB1.125
  Juryrig ...................................................................................................................................... VB.81, 122
  Juryrig (gadgeteer Vibora Bay hero) ....................................................................................... CU.83
  Just Catching My Breath (brick power).................................................................................... TUB.74
  Just How You Like ’Em ............................................................................................................ USPD2.67
  Just How You Like ’Em (power) ............................................................................................... UMM.125
  Just What I Was Looking For (Super-Skill) .............................................................................. DC.144
  Justice and law (campaign theme) .......................................................................................... DC.318
  Justice Force Omega (hero team on To Save The World) ...................................................... CU.52
  Justice Squadron (superhero team) ........................................................................................ MC.18-19; CU.13, 26, 68; TC.44, 46; VPR.174; UDOF.12, 
  29, 69, 135; VAmk.139
  Justice, Department of............................................................................................................. CU.43-45
  Justice, Ministry for .................................................................................................................. TE.57-58
  Justice-Sight (example power) ................................................................................................ CH.77-78
  Justified Expenses Tax Code .................................................................................................. AW.8
  Justo, Augustin ........................................................................................................................ PH.164
  Jusul (Hwarang-Do special ability) .......................................................................................... UMA.29
  Jutsu versus Do ....................................................................................................................... UMA.15
  Juvenile Fantasy (subgenre) ................................................................................................... UMY.149
  Jyln (Lemurian noble house) ................................................................................................... HL.119-20
  
  The.Ultimate.Index.
  171
  K’hull Island ............................................................................................................................. TP.36
  K’i-lin ........................................................................................................................................ AB1.10
  K’iung Shu ............................................................................................................................... AB1.56
  K’ngra Vel-hrag ........................................................................................................................ NKN.169
  K’ngraa .................................................................................................................................... VA.162
  K’uei......................................................................................................................................... AB1.34, 87
  K’üh-lung ................................................................................................................................. AB1.38
  K’ung fu-tze ............................................................................................................................. AB1.6
  K’ung-hsing Fo-mu .................................................................................................................. AB1.62
  K’un-lun Mountains .................................................................................................................. AB1.46
  K’ut  .......................................................................................................................................... AW.51
  K-16 Assault Rifle .................................................................................................................... AW.102
  K-2 Automatic Pistol ................................................................................................................ AW.102
  K-306 Shotgun......................................................................................................................... AW.104
  K-4 Submachine Gun .............................................................................................................. AW.102
  K-88 Light Machine Gun .......................................................................................................... AW.103
  KA  .......................................................................................................................................... 5ER.19
  Ka (a nat) ................................................................................................................................. AB2.110
  Kabanda .................................................................................................................................. AB1.89
  Kabbalism
   
  As magical style ................................................................................................................ UMY.130
   
  In Hermetic Theurgy ......................................................................................................... UMY.103
  Kabul ....................................................................................................................................... PH.196
  Kabuso .................................................................................................................................... AB2.51
  Kachin people .......................................................................................................................... AB2.110
  Kadathari (species).................................................................................................................. TE.81
  Kadilia (planet)......................................................................................................................... TE.86, 201
  Kadilians (species) .................................................................................................................. TE.86, 201
  Kadrigar (planet) ...................................................................................................................... TE.41
  Kae Linn, the ........................................................................................................................... TMW.135-37
  Kagamishoki (Japanese villain) ............................................................................................... CU.75
  Kagamishoki, the Mirror Demon .............................................................................................. USP.194
  Kage Ryu (substyle of Kenjutsu) ............................................................................................. UMA.36
  Kai Tsi ...................................................................................................................................... AB1.12
  Kai Tsu ..................................................................................................................................... AB1.11
  Kaicho...................................................................................................................................... DC.299
  Kaine, Rodrick ......................................................................................................................... DCP.166
  Kairensha ................................................................................................................................ GC.39
  Kairensha (Ackálian espionage) .............................................................................................. TE.76-77
  Kaiuk (type of nat) ................................................................................................................... AB2.110
  Kajukenbo (substyle of Karate) ............................................................................................... UMA.34
  Kakli Besar .............................................................................................................................. AB2.133
  Kal-Turak, Ravager of Men ..................................................................................................... CU.133; HL.6, 47
  Kal-Turak’s Lieutenants ........................................................................................................... NKN.31
  Kala Sriha ................................................................................................................................ AB1.121
  Kalapa ..................................................................................................................................... HL.67
  Kalaripayit ................................................................................................................................ UMA.32
  Kali  .......................................................................................................................................... AB1.60, 62; DSD.131
  Kalisha (planet)........................................................................................................................ TE.37
  Kalishari (species) ................................................................................................................... TE.37; GC.39
   
  Kalishari (species) Package Deal ..................................................................................... TE.37
  Kaliya ....................................................................................................................................... AB1.78
  Kallicantzari ............................................................................................................................. MMM.56
  Kalthir, The Rune Of Protection (example spell) ..................................................................... FH.270
  Kaluks ...................................................................................................................................... AB1.125; AB2.113
  Kama (weapon) ....................................................................................................................... UMA.171, 178
  Kamadeva ............................................................................................................................... AB1.61
  Kamang ................................................................................................................................... AB2.117
  Kamayari (weapon) ................................................................................................................. UMA.171, 185
  Kambujadesa........................................................................................................................... AB1.96
  Kamenev, Lev .......................................................................................................................... PH.182
  Kami (spirits) ............................................................................................................................ AB2.6
  Kamiida, Kalaiwa’a .................................................................................................................. UDOF.70
  Kampfringen ............................................................................................................................ UMA.33
  Kampir-kampiran ..................................................................................................................... AB1.102
  Kampuchea ............................................................................................................................. AB1.96
  Kamuzawe, Dr. Kwayera ......................................................................................................... UDOF.44
  Kanagawa, Admiral Toshiro ..................................................................................................... TE.10
  Kanagawa-class battleship ...................................................................................................... TE.179
  Kanashibari.............................................................................................................................. AB2.65
  Kanchil ..................................................................................................................................... AB2.122
  Kandahar ................................................................................................................................. PH.196
  Kantaka ................................................................................................................................... AB1.80
  Kantora (Imperial starship) ...................................................................................................... ST.74
  Kanzashi (weapon) .................................................................................................................. UMA.171, 178
  
  172.
  Hero.System.5th.Edition
  Kapak (weapon) ...................................................................................................................... UMA.168, 178
  Kapala (Sadhana tool) ............................................................................................................. UMY.115
  Kappa ...................................................................................................................................... UMY.194; AB2.11
  Kapilasa ................................................................................................................................... AA.32
  Kapre ....................................................................................................................................... AB2.98
  Kapteyn ................................................................................................................................... AW.18, 42
  Kapteyn (planets) .................................................................................................................... TE.70, 96
  Kapteyn’s Star ......................................................................................................................... SH.74, 78; AW.18
  Kapulika, Iwalani (member of the Circle of the Scarlet Moon)................................................. CU.140
  Karadon ................................................................................................................................... AW.15, 150
  Karakasa ................................................................................................................................. AB2.63
  Karashishi ................................................................................................................................ AB2.47
  Karasu tengu ........................................................................................................................... AB2.56
  Karate (Martial Arts style) ........................................................................................................ 5ER.402; SDK.96; HCH.98; UMA.33
  Karate armor............................................................................................................................ EG.57; UMA.186
  Kardaghel (planet) ................................................................................................................... TE.77
  Kardaghel Orbital Shipyards.................................................................................................... TE.77
  Kardashev classifications ........................................................................................................ SH.124
  Karen people ........................................................................................................................... AB2.110
  Karessa Jyln ............................................................................................................................ HL.120
  Karilath IV (planet) ................................................................................................................... TE.96
  Karin Puksa ............................................................................................................................. AB1.117
  Karl Marx Hof........................................................................................................................... PH.170
  Karlevi, Lord Marshal............................................................................................................... VA.78
  Karlov, Grand Admiral Leonard ............................................................................................... TE.15
  Karma ...................................................................................................................................... UMY.204
  Karpis, Alvin “Creepy” .............................................................................................................. PH.129
  Karrek’s Infernal Blast ............................................................................................................. FHG1.75
  Karrek’s Pit .............................................................................................................................. FHG1.76
  Karyes ..................................................................................................................................... PH.178
  Kasha ...................................................................................................................................... AB2.14
  Kashai Jahhar.......................................................................................................................... NKN.131
  Kashima (substyle of Kenjutsu) ............................................................................................... UMA.36
  Kashin...................................................................................................................................... AB2.51
  Kasira (Imperial hospital ship class) ........................................................................................ ST.80
  Kaster, Vice-Adm. Simon ......................................................................................................... AW.75
  Kasyapa................................................................................................................................... UMY.204
  Kata Tjuta National Park .......................................................................................................... HL.70
  Katana (weapon) ..................................................................................................................... UMA.169, 178
  Katar (Indian villain) ................................................................................................................. CU.47
  Kate Smith Show ..................................................................................................................... PH.156
  Kathmandu .............................................................................................................................. PH.208
  Katie Blaster Assault Rifle (BAR)............................................................................................. UDOF.80
  Kaufman, Robert (former Golden Avenger of PRIMUS) .......................................................... CU.44
  Kawasaki ZX12R Ninja (example vehicle)............................................................................... 5ER.476
  Kay, Lauren (Musical Prodigy) ................................................................................................. EV.54
  Kayli the Destroyer (sample villain) ......................................................................................... NH.137-39
  Kayvan..................................................................................................................................... TMW.50
  Kayvanzadi, the ....................................................................................................................... TMW.50
  Kazak (Imperial scout class).................................................................................................... ST.86
  Kazan (lava-manipulating Japanese villain) ............................................................................ CU.75; HL.20; UDOF.119
  Kazeronin (wind-manipulating Japanese villain) ..................................................................... CU.75
  Kdathar (planet) ....................................................................................................................... TE.81
  Ke’koa (Se’ecra melee weapon).............................................................................................. ST.9
  Kearse, Howie ......................................................................................................................... VB.35
  Kedjiman.................................................................................................................................. AB1.102
  Keel ......................................................................................................................................... TUV.60
  Keelung ................................................................................................................................... PH.217
  Keen Keeng ............................................................................................................................. HL.71
  Keene, Doctor Valentine .......................................................................................................... MM.149
  Keeping My Footing (speedster power)................................................................................... USP.94
  Keeping your campaign fresh .................................................................................................. NH.74-75
  Keinnara .................................................................................................................................. AB1.123, 125; AB2.113
  Keisuki Okada ......................................................................................................................... PH.216
  Kelantan (substyle of Bersilat) ................................................................................................. UMA.20
  Kelgar Coalbeard (Member of The Red Talon Guild) .............................................................. NKN.50
  Kellam, Darvin ......................................................................................................................... WoE.41
  Kellayba-Toshan ...................................................................................................................... WoE.31
  Kelleher, George “Sparky” (former police chief) ...................................................................... MC.58, 98
  Kelley, Edward ......................................................................................................................... UMY.214
  Kelly, George “Machine Gun” .................................................................................................. PH.129
  Keltrazian’s Bladestorm ........................................................................................................... FHG1.84
  Kelvarite (mysterious alien mineral) ........................................................................................ CU.30-31
  Kelvi the Bold........................................................................................................................... VA.161
  Kemal, Emperor....................................................................................................................... TE.12
  
  The.Ultimate.Index.
  173
  Kemal, Major Richard (UNTIL commander) ............................................................................ MC.70
  Kemal, Mustapha..................................................................................................................... PH.122, 201
  Kemal, Richard ........................................................................................................................ UDOF.45
  Kemomong .............................................................................................................................. AB1.102
  Kempeitai................................................................................................................................. PH.217
  Ke-mung .................................................................................................................................. AB1.57
  Kendari Silat (substyle of Pentjak-Silat) .................................................................................. UMA.51
  Kendo Armor............................................................................................................................ EG.57; UMA.186
  Kendrick & Company ............................................................................................................... MC.25, 46, 96
  Kendrick, Darryl ....................................................................................................................... MC.46, 96
  Kendrium (uncanny metal) ...................................................................................................... CU.57; DSD.68
  Kenet, Marshal Sir Charles...................................................................................................... TE.63
  Kenjutsu................................................................................................................................... UMA.35
  Kennedy, John F. ..................................................................................................................... TMW.38
  Kennedy, Joseph ..................................................................................................................... PH.136
  Kenpo (substyle of Karate) ...................................................................................................... UMA.34
  Kensei (Package Deal) ............................................................................................................ NH.46
  Kenwell Corporation (corporation). .......................................................................................... CU.59; MC.25
  Kenya ...................................................................................................................................... PH.188, 192; CU.73
  Kenyon, Rollie (NPC) .............................................................................................................. VAmk.63
  Kephn ...................................................................................................................................... AB2.126
  Kerakera-onna ......................................................................................................................... AB2.64
  Kerashka (planet) .................................................................................................................... TE.88, 201
  Kerashka opals ........................................................................................................................ TE.88, 201
  Kerathios ................................................................................................................................. VB.117
  Kere ......................................................................................................................................... AB1.13; AB2.134
  Kerojok .................................................................................................................................... UMA.49
  Kestrel (alien heroine, member of the Fabulous Five)............................................................. CU.16, 24
  Kesurupan ............................................................................................................................... AB1.102
  Ketch ....................................................................................................................................... HSVS.116
  Kether (the Crown) .................................................................................................................. TMW.9
  Keto’s Flame ............................................................................................................................ HL.9, 22
  Kettrick Building (headquarters of the Peacekeepers) ............................................................ CU.69
  Keupso (term for vital points)................................................................................................... HCH.93
  Kevlar body armor (type of armor)........................................................................................... 5ER.488; EG.154; DC.269
  Key Of Solomon, The (grimoire) .............................................................................................. UMY.103, 173
  Keyboard Recorder (example device) ..................................................................................... TUS.99
  Keyword code .......................................................................................................................... TUS.161
  Kezef (angel) ........................................................................................................................... UMY.181
  KGB (former Russian intelligence agency).............................................................................. DC.44
  Khalseran, Dr. .......................................................................................................................... TMW.60
  Khami ...................................................................................................................................... PH.193
  Khamsin................................................................................................................................... PH.188
  Khandro ................................................................................................................................... AB1.62
  Kharagpur, India ...................................................................................................................... UDOF.51
  Khartum ................................................................................................................................... PH.189
  Khelebrian’s Helpful Porter (example spell) ............................................................................ FH.267
  Khelred’s Enflamement ........................................................................................................... FHG1.89
  Khelred’s Fiery Hail ................................................................................................................. FHG1.90
  Khelred’s Firebolt ..................................................................................................................... FHG1.94
  Khelred’s Flammifer ................................................................................................................. FHG1.94; SDK.120; FH.384
  Khelred’s Perception Of Fire ................................................................................................... FHG1.99
  Khepri (Egyptian god) .............................................................................................................. UMY.202
  Khi Mee ................................................................................................................................... AB1.116
  Khi Trau ................................................................................................................................... AB1.30
  Khmer Empire.......................................................................................................................... AB1.96
  Khmóc Prây ............................................................................................................................. AB1.96
  Khmoch ................................................................................................................................... AB1.87
  Khon Tun ................................................................................................................................. AB1.120
  Khor ......................................................................................................................................... VA.61, 86, 163
  Khorian (language) .................................................................................................................. VA.100
  Khoting, Sub-Minister Rickard ................................................................................................. WoE.10, 138
  Khumbu Pass .......................................................................................................................... HL.66
  Khusor The Crooked ............................................................................................................... HL.136
  Khyber Pass ............................................................................................................................ PH.196
  Khymer (Khmer) ...................................................................................................................... PH.206
  Khyung .................................................................................................................................... AB2.134
  Ki  .......................................................................................................................................... UMA.15
  Ki Lin........................................................................................................................................ AB1.10
  Ki Punch (example power) ...................................................................................................... 5ER.220
  Ki-Hup (South Korean superhero) ........................................................................................... UDOF.9
  Kiai Powers (Multipower) ......................................................................................................... UMA.134
  Kiang-shi.................................................................................................................................. AB1.16
  Kiao ......................................................................................................................................... AB1.38
  Kiao-lung ................................................................................................................................. AB1.38
  
  174.
  Hero.System.5th.Edition
  Kiau ......................................................................................................................................... AB1.26
  Kibaan ..................................................................................................................................... AB2.82
  Kick (Super-Skill) ..................................................................................................................... DC.115
  Kickboxing (substyle of Karate) ............................................................................................... UMA.34
  Kickboxing Champion (character archetype)........................................................................... UMA.108
  Kickboxing Cop (martial arts character archetype).................................................................. 5ER.517; UMA.108
  Kick-boxing, Thai ..................................................................................................................... UMA.58
  Kicks, underwater .................................................................................................................... HL.41
  Kid (character archetype) ........................................................................................................ UMA.108
  Kid (type of agent) ................................................................................................................... VPR.67
  Kid Chameleon (member of the Fabulous Five; killed by Dr. Destroyer in 1975) .................... CU.13, 17, 24
  Kid Hero................................................................................................................................... VAmk.122
  Kid Samson ............................................................................................................................. TC.92
  Kid Sidekick (type of Follower) ................................................................................................ PH.259
  Kiddie Space Gun Of Doom (example power/spell) ................................................................ UMY.151
  Kiefer, Dr. Marjorie (County Medical Examiner) ...................................................................... MC.63
  Kierkegard Metals.................................................................................................................... AW.39, 54; WoE.141
  Kierkegard, Otto ...................................................................................................................... AW.39
  Kih Tau ..................................................................................................................................... AB1.40
  Kijo  .......................................................................................................................................... AB2.35
  Kiko.......................................................................................................................................... AB2.20
  Kikuyu ...................................................................................................................................... PH.188
  Kilarin the Lurk......................................................................................................................... VA.148
  Killer Whale (Orca) .................................................................................................................. HSB.186
  Killing Attack (Power)............................................................................................................... HSB.17; USP.48
  Killing Attack (Hand-To-Hand) (Power) .................................................................................... 5ER.194; SDK.54; TUB.40; NH.38
  Killing Attack (Ranged) (Power)............................................................................................... 5ER.195; SDK.55; DC.95; UMA.128; NH.38-39; TUM.78
  Killing Damage
   
  Generally .......................................................................................................................... 5ER.19, 405; SDK.97; HCH.105, 112
   
  Effect on Knockback ......................................................................................................... 5ER.419
  Killing PCs, dealing with .......................................................................................................... DC.325
  Killing Strike (Combat Maneuver) ............................................................................................ 5ER.399; SDK.27, 95-96; HCH.89
  Killing Throw (Martial Maneuver) ............................................................................................. HCH.89; UMA.147
  Killing unconscious characters ................................................................................................ 5ER.411
  Killing villains, dealing with ...................................................................................................... DC.326
  Kilometers per hour, converting from game terms................................................................... 5ER.364; HCH.25; USP.205-06
  Kilpatrick, Janice...................................................................................................................... UDOF.45
  Kim Il Sung .............................................................................................................................. UDOF.9
  Kimprushas.............................................................................................................................. AB1.76
  Kimpurushas............................................................................................................................ AB1.123
  Kinaree .................................................................................................................................... AB2.113
  Kincaid Solutions, Inc. (PR firm) .............................................................................................. MC.46
  Kincaid, Daniel......................................................................................................................... MC.46
  Kindersley, Greg (Assistant Prosecutor) .................................................................................. MC.63
  Kindle Fire ............................................................................................................................... USPD1.91
  Kinetic Absorption (example power) ........................................................................................ USPD1.120; USP.123
  Kinetic Boost (example power) ................................................................................................ USPD1.121; USP.123
  Kinetic Cancellation (example power) ..................................................................................... USPD1.122; USP.127
  Kinetic Drain ............................................................................................................................ USPD1.121
  Kinetic energy .......................................................................................................................... USP.240
  Kinetic Energy (example special effect) .................................................................................. 5ER.96
  Kinetic Energy Powers ............................................................................................................ USPD1.119; USP.121
  Kinetic Missile (example power) .............................................................................................. USPD2.73; USP.123
  Kinetic Redirection (speedster power)..................................................................................... USP.124
  Kinetic Shield (example power) ............................................................................................... USPD1.122; USP.127
  Kinetic Theft (example power) ................................................................................................. USPD1.123; USP.127
  Kinetik (Millennium City speedster hero) ................................................................................. CU.18, 24, 26, 80, 128; GC.24, 72; USPD1.206; USP.178
  King ......................................................................................................................................... AB1.12
  King Arsenal ............................................................................................................................ GC.37; TE.96; WoE.107
  King Cobra............................................................................................................................... TMW.140; EU.12
  King in Sapphire Robes ........................................................................................................... VA.29, 32, 149
  King Mole................................................................................................................................. HL.122
  King of Lost Hope .................................................................................................................... DSD.29
  King Of The Streetfighting Warriors (sample campaign setting).............................................. NH.92-93
  King, Carol ............................................................................................................................... GC.128-29
  King’s African Rifles, the .......................................................................................................... PH.192
  King’s Boys (gang) .................................................................................................................. VA.29, 149
  King’s Glory ............................................................................................................................. AW.39
  King’s Preserve, the ................................................................................................................ HL.115
  Kingdom of the Apes ............................................................................................................... CU.127
  Kingdoms................................................................................................................................. TA.49-162
  Kings........................................................................................................................................ FH.318
  Kings Of Edom ........................................................................................................................ DSD.8-9, 16-20, 25-32, 51, 73-74; CU.124, 129, 133; 
  TMW.53-54, 68, 90; TE.202-03; UMY.154; GC.123
  Kinkaid, Jennifer ...................................................................................................................... VPR.41
  
  The.Ultimate.Index.
  175
  Kinnara .................................................................................................................................... AB1.76, 123, 125
  Kino-o-Bake ............................................................................................................................. AB1.125; AB2.16
  Kinzareth ................................................................................................................................. AW.11, 12, 15, 18, 40
  Kinzareth Imperium ................................................................................................................. WoE.85
  Kinzareth Offensive ................................................................................................................. AW.20
  Kioh Twan ................................................................................................................................ AB1.12
  Kioh-lung ................................................................................................................................. AB1.37; AB2.53, 59
  Kipley, Crewmember ............................................................................................................... AW.38
  Kirata ....................................................................................................................................... AB1.76
  Kirin ......................................................................................................................................... AB1.10
  Kirisutogomen (Fringe Benefit) ................................................................................................ UMA.117
  Kirkham Tower ......................................................................................................................... VB.129
  Kirkland, Fleet Adm. Gerald..................................................................................................... AW.12, 58, 71
  Kirov, Sergei ............................................................................................................................ PH.182
  Kisar Bonga ............................................................................................................................. AB1.67-68
  Kisengue (Voodoo term/element) ............................................................................................ UMY.117
  Kiser Island .............................................................................................................................. AB1.106
  Kiseru (weapon) ...................................................................................................................... UMA.171, 178
  Kiss Of Kypris (Divine Magic spell).......................................................................................... VA.128
  Kiss Of Pestilence (Black Magic spell) .................................................................................... VA.126
  Kiss Of Sleep (drug) ................................................................................................................ VA.38
  Kiss of Sleeping Excitement .................................................................................................... HL.119
  Kissing Bandit, The .................................................................................................................. DCP.168
  Kit (for Resource Points) ......................................................................................................... DC.151
  Kitemark, Tink .......................................................................................................................... VA.148
  Kithara’s Firestorm .................................................................................................................. FHG1.93
  Kithara’s Inv Of Fang And Fire ................................................................................................ FHG1.24
  Kithe, Kevin, The Ultimate Superhero Fan .............................................................................. EV.71
  Kito-Ryu (substyle of Jujutsu) .................................................................................................. UMA.31
  Kitsune..................................................................................................................................... AB1.22; AB2.17; UMM.225; UMY.192
  Kitsune-tsuki ............................................................................................................................ AB2.19
  Kiyomora, Kamimura (one of the Thirty Founders) ................................................................. VPR.9
  Klaus, Dr. Manfred (VIPER scientist)....................................................................................... VPR.134
  Klauss, Prof. Myron ................................................................................................................. VPR.7
  Klek-T-Kak, Commander ......................................................................................................... TMW.103
  Klinger, Dr. Lawrence .............................................................................................................. HL.126
  Klosseivanoff, George ............................................................................................................. PH.172
  Kneel, the ................................................................................................................................ VA.16, 60
  Knife, concealability of ............................................................................................................. 5ER.451
  Knife, UB-1 Battle .................................................................................................................... UDOF.87
  Knight (brick personality) ......................................................................................................... TUB.22
  Knight (Fringe Benefit)............................................................................................................. 5ER.82
  Knight Package Deal ............................................................................................................... FH.68
  Knight-Errant (character archetype) ........................................................................................ UMA.109
  Knights..................................................................................................................................... TA.187
  Knitwound ................................................................................................................................ FHG2.32
  Knives (HTH weapons)............................................................................................................ 5ER.481; DC.256; EG.9, 120
  Knock To Enter (example power/spell) .................................................................................... UMY.61
  Knockback (KB)
   
  Generally .......................................................................................................................... 5ER.19, 418; SDK.99; HCH.123; TUB.98; NH.53; FH.158; 
  DC.186
   
  And Martial Arts ................................................................................................................ UMA.161
   
  Directed and random ........................................................................................................ CH.153
   
  Grab and ........................................................................................................................... HCH.67
   
  Modifier ............................................................................................................................. TUV.10
   
  Shrinking and .................................................................................................................... UMM.50, 52
   
  Standing up from or avoiding effects of, function of Breakfall ........................................... TUS.88
   
  Underwater ....................................................................................................................... HCH.163; HL.41
  Knockback Resistance (Power)............................................................................................... 5ER.195; SDK.55; UMA.128; TUB.40; NH.39
  Knockback Resistance, resisting Throws with ......................................................................... HCH.92
  Knockdown .............................................................................................................................. 5ER.417; DC.186; FH.158; HCH.122
  Knocked Out ............................................................................................................................ 5ER.10, 19, 373, 411
  Knocked Out minds ................................................................................................................. TUM.18, 57, 248
  Knockout
   
  Generally .......................................................................................................................... HCH.114; SDK.99; DC.344
   
  Effect on DCV ................................................................................................................... HCH.37
   
  Grab and ........................................................................................................................... HCH.67
  Knockout Dart Attack (example of NND) ................................................................................. 5ER.265
  Knockout Dart Gun (example power) ...................................................................................... 5ER.265
  Knockout Gas Attack (example of NND) ................................................................................. 5ER.265
  Knockout Gas Grenade Launcher (example equipment) ........................................................ TUV.120
  Knockout Gas Pellet Projector................................................................................................. G&G.21
  Knot-tying, function of Climbing ............................................................................................... TUS.109
  Knots (measurement of sailing speed) .................................................................................... TUV.55
  Knots, tying, function of Contortionist ...................................................................................... TUS.141
  
  176.
  Hero.System.5th.Edition
  Know By Sight (example power/spell) ..................................................................................... UMY.115
  Knower Of Secrets, The (type of the dead) ............................................................................. VA.183
  Knowledge Addict-class ship (CCR) ........................................................................................ TE.184-85
  Knowledge Of The Four .......................................................................................................... FHG1.57
  Knowledge Sharing (example VPP) ........................................................................................ USPD1.164; TUS.59; TUM.200
  Knowledge Skill (Skill) ............................................................................................................. 5ER.61; SDK.26; UMM.15; UMY.33; VA.100, 116; DC.71; 
  HSB.13; TUB.31; TUV.221; TUS.209; TUM.15
  Knowledge Skill, How KS differs from PS and SS ................................................................... TUS.62
  Knowledge Skills ..................................................................................................................... CH.63; FH.89; SH.43; UMA.115
  Knowlton, Monica (Binary Corp. executive/DEMON Morbane) ............................................... MC.46, 97
  Knowlton, Monica (Millennium City Morbane) ......................................................................... DSD.125
  Known World, the .................................................................................................................... VA.63-90
  Knox-Class Frigate .................................................................................................................. HSVS.129
  Knuck-Knife (weapon) ............................................................................................................. UMA.169, 178
  Ko-Gatana (weapon) ............................................................................................................... UMA.169, 178
  Koancho (Japanese intelligence agency) ................................................................................ DC.44
  Koarare (weapon) .................................................................................................................... UMA.168, 174
  Kobujutsu (variant of Karate) ................................................................................................... UMA.34
  Kobun ...................................................................................................................................... DC.299
  Kocha Puksa ........................................................................................................................... AB1.115
  Kochasri................................................................................................................................... AB1.121
  Kochbiel (angel)....................................................................................................................... UMY.103
  Kodama ................................................................................................................................... AB2.51
  Kodiak (FBI superhero) ........................................................................................................... MC.64, 98; CU.44
  Kojin......................................................................................................................................... AB2.16
  Kokab (dimension in Ptolemy Resurgent) ............................................................................... UMY.95
  Kolaj (planet) ........................................................................................................................... TE.28
  Kolajik Pack (species) ............................................................................................................. TE.28-29
  Kolajik Pack (species) Package Deal ...................................................................................... TE.29
  Kolata ...................................................................................................................................... WoE.123
  Kolchak, Aleksandr .................................................................................................................. PH.215
  Kolebism .................................................................................................................................. AW.29
  Kolvel Event............................................................................................................................. GC.29, 38, 94
  Kolvel, Matharas ...................................................................................................................... GC.29, 94
  Koma-inu ................................................................................................................................. AB2.47
  Kôn Prây .................................................................................................................................. AB1.96
  Konaki-jiji ................................................................................................................................. AB2.64
  Kondylis, George ..................................................................................................................... PH.178
  Konoha tengu .......................................................................................................................... AB2.56
  Korba ....................................................................................................................................... HL.136
  Korea ....................................................................................................................................... PH.218; AB2.6, 20, 114-17
  Korea and Korean monsters.................................................................................................... AB1.4, 24, 38, 87, 119, 135
  Korea, North ............................................................................................................................ VPR.38
  Korea, superhumans in ........................................................................................................... CU.75
  Korean names ......................................................................................................................... NH.152-53
  Korean organized crime .......................................................................................................... HC.164
  Korean War ............................................................................................................................. UDOF.9
  Koriol (dimension lord)............................................................................................................. TMW.64, 75
  Koriol’s Crimson Crystals (spell) .............................................................................................. TMW.75
  Korogi Taijutsu ......................................................................................................................... UMA.76
  Korrex (villain who precipitates the Secret Crisis) ................................................................... CU.19
  Korrex the Conqueror .............................................................................................................. HL.12
  Korun (planet) .......................................................................................................................... TE.45
  Korundar (species) .................................................................................................................. TE.44-45
  Korundar (species) Package Deal ........................................................................................... TE.44
  Koryo ....................................................................................................................................... AB2.20
  Kosami, Senator Camilla ......................................................................................................... TE.56, 69
  Koshiro Hansen ....................................................................................................................... VB.54
  Koshti (substyle of Wrestling) .................................................................................................. UMA.61
  Koslowski, Prof. Winslow......................................................................................................... WoE.73
  Kosuge Sadako ....................................................................................................................... VB.54
  Koto Ryu (substyle of Ninjutsu) ............................................................................................... UMA.47
  Kotsimpolous, Andy “the Greek” (pulp-era Detroit crimelord) .................................................. MC.11-12, 73
  Kovakian’s Unavoidable Magefire ........................................................................................... FHG1.95
  Kowai ....................................................................................................................................... AB2.15
  Krabi-Krabong ......................................................................................................................... UMA.58
  Kraisorn Jumlang..................................................................................................................... AB1.121
  Kraisorn Karwee ...................................................................................................................... AB1.121
  Kraisorn Mungkorn .................................................................................................................. AB1.121
  Kraisorn Naga.......................................................................................................................... AB1.121
  Kraisorn Puksa ........................................................................................................................ AB1.121
  Kraisorn Rajasri ....................................................................................................................... AB1.121
  Krait (former VIPER supervillain; COIL villain) ........................................................................ VPR.160; EU.23
  Krait, Land ............................................................................................................................... HSB.178-81
  Krait, Sea ................................................................................................................................. HSB.178
  
  The.Ultimate.Index.
  177
  Kraken ..................................................................................................................................... HSB.94
  Krames, Dr. Nathan ................................................................................................................. VB.50
  Krames, Warbaby .................................................................................................................... VB.53
  Kramm, Randall ....................................................................................................................... VB.48
  Krav Maga ............................................................................................................................... UMA.37
  Kravyad ................................................................................................................................... AB1.85
  Krax (Lemurian noble house) .................................................................................................. HL.119-20
  Kreely ...................................................................................................................................... HL.115
  Kresnik..................................................................................................................................... UMY.211
  Kreuzfeuer ............................................................................................................................... DCP.85
  Krez’shul, Segaro (example PC) ............................................................................................. SH.302-03
  Krieger, Maximilian .................................................................................................................. MM.151
  Krim ......................................................................................................................................... CKC.32, 52; CU.98; TMW.55
  Krim, Abd el ............................................................................................................................. PH.192
  Kris  .......................................................................................................................................... PH.204
  Kris (weapon) .......................................................................................................................... UMA.169, 179
  Krishna .................................................................................................................................... AB1.60
  Krogg the Axe (member of Krogg’s Bandits) ........................................................................... NKN.42
  Krogg’s Bandits ....................................................................................................................... NKN.41
  Kronos (Greco-Roman god) .................................................................................................... UMY.203
  Kronos-Dynatronicas ............................................................................................................... TE.97; WoE.83
  Kronos-Dynatronicas Drifter Hovercar..................................................................................... ST.42
  Kronos-Dynatronicas New Canaan Megamax ........................................................................ ST.38
  Kronos-Dynatronicas Paragon Custom Classic ...................................................................... ST.38
  Krosk ....................................................................................................................................... HL.20, 83
  Krot, James ............................................................................................................................. VB.37
  Krrst (species) ......................................................................................................................... TE.33
  Kru  .......................................................................................................................................... AB1.96
  Krueger, Henry Francis............................................................................................................ DSD.65
  Kruger 60 ................................................................................................................................. SH.74, 78
  Kruger, George (Chief Prosecutor) .......................................................................................... MC.33, 63, 94
  Krusek, Chief Inspector ........................................................................................................... WoE.115
  Krutch, First Magistrate Joseph ............................................................................................... AW.15-19, 38, 44, 59, 60, 71
  Krypticon.................................................................................................................................. TMW.57, 88-89
  Kryptos (Archetype/Avatar) ..................................................................................................... TMW.8
  KS  .......................................................................................................................................... 5ER.19
  Ks’lch (uncrested Varanyi) ....................................................................................................... TE.38-39
  Kshathra Vairya (amesha spenta) ........................................................................................... UMY.182
  Ku Klux Klan (terrorist organization) ........................................................................................ DSD.13, 77; PH.152; VB.14; DC.308
  Kuala Lumpur .......................................................................................................................... AB2.129
  Kuan Ti (Chinese god) ............................................................................................................. UMY.201
  Kuan Yin (Chinese goddess) ................................................................................................... UMY.201; AB1.6
  Kuan-hsiung Kou ..................................................................................................................... AB1.43
  Kuan-Ti .................................................................................................................................... AB1.6
  Kubera ..................................................................................................................................... AB1.76, 90
  Kudan ...................................................................................................................................... AB2.46
  Kudlak (type of vampire).......................................................................................................... UMY.209
  Kuei ......................................................................................................................................... UMY.196
  Kuei (type of demon or ghost) ................................................................................................. UMY.188-89
  Kuepso (term for vital points)................................................................................................... HCH.93
  Kuhn, Fritz ............................................................................................................................... PH.155
  Kuiper Belt ............................................................................................................................... SH.107
  Kuk Sool Won .......................................................................................................................... UMA.37
  Kuko ........................................................................................................................................ AB2.20
  Kukri (weapon) ........................................................................................................................ UMA.169, 179
  Kukushinden Ryu (substyle of Ninjutsu) .................................................................................. UMA.47
  Kulaks ...................................................................................................................................... PH.182
  Kumango Silat (substyle of Pentjak-Silat) ............................................................................... UMA.51
  Kumao ..................................................................................................................................... AB2.87
  Kumiho .................................................................................................................................... AB2.20-21
  Kumiho (South Korean superhero) .......................................................................................... UDOF.9
  Kumo ....................................................................................................................................... AB2.22, 51
  Kumogakure Ryu (substyle of Ninjutsu) .................................................................................. UMA.47
  Kumpee Nimit .......................................................................................................................... AB1.123
  Kun  .......................................................................................................................................... AB1.26
  Kunchorn Waree ...................................................................................................................... AB1.82
  Kundalini .................................................................................................................................. UMY.113
  Kundun .................................................................................................................................... TE.98
  Kung Fu (Martial Arts style) ..................................................................................................... 5ER.402; SDK.96; HCH.98; UMA.38
  Kung Fu Goddess In A Tight Dress (Video Game character archetype) ................................. NH.22
  Kung-lu .................................................................................................................................... AB2.132
  Kunoichi (sample villain) .......................................................................................................... NH.108; UMA.75
  Kuntao ..................................................................................................................................... UMA.43
  Kuntilanak ................................................................................................................................ AB1.107
  Kuomintang ............................................................................................................................. PH.212
  
  178.
  Hero.System.5th.Edition
  Kurdistan ................................................................................................................................. PH.202
  Kurdistan Workers’ Party (terrorist organization) ..................................................................... DC.308
  Kurita ....................................................................................................................................... AB2.87
  Kurki-Asragh ............................................................................................................................ VA.154-55
  Kurnam .................................................................................................................................... TE.100
  Kurote ...................................................................................................................................... AB2.15
  Kurten, Peter ........................................................................................................................... PH.130
  Kuru-Pira (demon) ................................................................................................................... UMY.188
  Kusari (weapon) ...................................................................................................................... UMA.170, 179
  Kusari-fundo (weapon) ............................................................................................................ UMA.170, 179
  Kusarigama (weapon) ............................................................................................................. UMA.170, 179
  Kush ........................................................................................................................................ UMY.172
  Kushiel (angel)......................................................................................................................... UMY.181
  Kuwait ...................................................................................................................................... PH.199
  Kuzuryu ................................................................................................................................... AB2.59
  Kw’Ln ....................................................................................................................................... AB1.26
  Kwaku-shin-gaki ...................................................................................................................... AB1.86; AB2.8
  Kwame, Rashida ..................................................................................................................... UDOF.36, 69
  Kwan Dao (weapon) ................................................................................................................ UMA.171, 182-83
  Kwan, Susan (City Councillor) ................................................................................................. VB.30
  Kwei Mu ................................................................................................................................... AB1.56
  Kwon, Johnny (example character) ......................................................................................... TUB.132
  Kyadr Son ritual ....................................................................................................................... VAmk.133
  Kyai Belorong/Blorong ............................................................................................................. AB1.107
  Kyle, Senator Dorian ............................................................................................................... TE.56
  Kyle, Senator Natalie ............................................................................................................... TE.15-16
  Kyogetsu Shoge (weapon) ...................................................................................................... UMA.170, 179
  Kyokujitsu Naginata (magical weapon) ................................................................................... NH.143
  Kyokushinkai (substyle of Karate) ........................................................................................... UMA.34
  Kyonshi .................................................................................................................................... AB1.16
  Kyoto ....................................................................................................................................... AB2.10
  Kypris....................................................................................................................................... VA.31
  Kypris’s Day ............................................................................................................................. VA.143
  Kyujutsu ................................................................................................................................... UMA.43
  Kyuketsuki ............................................................................................................................... AB1.16
  Kyusho (term for vital points) ................................................................................................... HCH.93
  Kyushu..................................................................................................................................... AB2.13
  
  The.Ultimate.Index.
  179
  L’Institut Thoth ......................................................................................................................... CU.See “Institut Thoth”; CKC.78, 156; MC.56; UDOF.12; 
  VB.43
  L’naren ..................................................................................................................................... VA.81, 162
  L’weer ...................................................................................................................................... VA.6
  L-1 Laser Rifle ......................................................................................................................... AW.105
  L-13D Laser Cannon ............................................................................................................... AW.106
  La (type of nat) ........................................................................................................................ AB2.110
  La Condamine ......................................................................................................................... PH.180
  La Cosa Nostra........................................................................................................................ DC.290
  La EME .................................................................................................................................... DC.295
  La Gonave ............................................................................................................................... PH.169
  La Madre de la Luna (Palo Mayombe deity)............................................................................ UMY.117
  La Nuestra Familia .................................................................................................................. DC.295
  La Vispa ................................................................................................................................... DCP.12
  Labat, Sofia ............................................................................................................................. VB.48
  Labor ....................................................................................................................................... HC.124
  Labor Processing Station ........................................................................................................ WoE.97
  Labor racketeering................................................................................................................... DC.291
  Laboratori di Unita ................................................................................................................... MC.46, 96; VPR.42
  Laboratories............................................................................................................................. TUS.379
  Laboratories (example equipment) .......................................................................................... TUV.165
  Laboratories and lab equipment .............................................................................................. CH.102-03
  Laboratories, mad science ...................................................................................................... VAmk.97
  Laboring People ...................................................................................................................... AB1.45
  Labs, for vehicles/bases .......................................................................................................... 5ER.468
  Labyrinth of Greed ................................................................................................................... TMW.26
  Lac Long .................................................................................................................................. AB2.20
  Lac Long Quân ........................................................................................................................ AB1.127
  Lacaille 8760 ........................................................................................................................... SH.74, 78
  Lacaille 9352 ........................................................................................................................... SH.74, 78
  Laced armor ............................................................................................................................ FH.191
  Lacerations .............................................................................................................................. DC.172
  Lacerations, Forensic Medicine and ........................................................................................ TUS.184
  Lachesis .................................................................................................................................. MM.73
  Lachesis .................................................................................................................................. WoE.107, 109
  Lack of freedom ....................................................................................................................... TC.6
  Lack of Senses in combat ....................................................................................................... HCH.7
  Lack Of Spatial Sense (Physical Limitation) ............................................................................ USP.56
  Lack of Targeting Sense in combat ......................................................................................... 5ER.349, 373, 422
  Lack Of Weakness (Power) ..................................................................................................... 5ER.175, 196; DC.95; NH.39; TUB.40; UMM.61; UMA.128; 
  TUM.75
  Lacoste (substyle of Arnis/Kali/Escrima) ................................................................................. UMA.18
  Laddoc ..................................................................................................................................... HL.45
  Lady Blue................................................................................................................................. CKC.164; VPR.173
  Lady Crow ............................................................................................................................... DSD.126
  Lady Helida of Celbaria ........................................................................................................... NKN.127
  Lady Lightning (Golden Age heroine from Britain)................................................................... CU.12
  Lady Mystery (Golden Age heroine) ........................................................................................ CU.11
  Lady Ninja (Video Game character archetype) ....................................................................... NH.22
  Lady of the Dreamful Caves .................................................................................................... TMW.64
  Lady Slaughter ........................................................................................................................ VA.8, 156
  Lady Velynda Garaithe (Member of The Baragon Coven) ...................................................... NKN.29
  Lafayette Escadrille ................................................................................................................. MM.176
  Lafler, Andre ............................................................................................................................ VB.92
  LaFontaine............................................................................................................................... AW.39
  Laforet, Rosalie ....................................................................................................................... MC.29
  Laghim~ (siddhi) ...................................................................................................................... UMY.115
  Lagomorphs (Animal Handler category) .................................................................................. TUS.82
  Lagos ....................................................................................................................................... TE.50
  Laguardia, F ............................................................................................................................ PH.157
  LaGuardia, Fiorello .................................................................................................................. PH.125
  Lahatiel (angel) ........................................................................................................................ UMY.181
  Lajatang (weapon) ................................................................................................................... UMA.171, 179
  Lakay ....................................................................................................................................... AB2.80
  Lake Chippewa ........................................................................................................................ TC.50
  Lake Constance....................................................................................................................... PH.176
  Lake Erie ................................................................................................................................. MC.21
  Lake St. Clair ........................................................................................................................... MC.21
  Lake Tah’nees ......................................................................................................................... VA.83, 162
  Lake Veur ................................................................................................................................ VA.68
  Lake Victoria Nyanza ............................................................................................................... PH.192
  Lake Worgon ........................................................................................................................... VA.76
  Lakes of Gems ........................................................................................................................ AB1.56
  Lakshmi ................................................................................................................................... AB1.60
  Lakshmi (Hindu goddess) ........................................................................................................ UMY.204
  
  180.
  Hero.System.5th.Edition
  Lalande 211385 ....................................................................................................................... SH.74, 78
  Lalizza ..................................................................................................................................... VA.21
  LALO parachuting.................................................................................................................... DC.75
  Lam Kuei (Chinese villain) ....................................................................................................... CU.74
  Lamaism, lamas ...................................................................................................................... PH.218
  Laman-lupa.............................................................................................................................. AB2.80
  Lamas ...................................................................................................................................... AB2.130
  Lamashtu (demon) .................................................................................................................. UMY.187, 189
  Lambert, Clinton (Documentary Filmmaker)............................................................................ EV.25
  Lambo, Aganju......................................................................................................................... DSD.13, 18, 42, 44
  Lamborghini Diablo, et al. ........................................................................................................ 5ER.476; HSVS.19
  Lamellar armor ........................................................................................................................ FH.191
  Lamenting Land ....................................................................................................................... VA.133
  Lamia ....................................................................................................................................... MMM.57
  Lamia (type of demon)............................................................................................................. UMY.188
  Lamp post (breakaway), DEF and BODY of ............................................................................ 5ER.448
  Lampadomancy (method of divination) ................................................................................... UMY.34
  Lamplighter .............................................................................................................................. AA.108
  Lampong.................................................................................................................................. AB2.80
  Lamprey (aquatic Scottish villainess) ...................................................................................... CU.71; UDOF.119
  Lan  .......................................................................................................................................... AB1.132
  Lan T’sai-ho ............................................................................................................................. HL.68
  Lanard, Duke Gimli .................................................................................................................. VA.68, 159
  Lanarien the Silver-Shod ......................................................................................................... VA.143
  Lance (HTH weapon) .............................................................................................................. 5ER.481
  Lancelot ................................................................................................................................... CKC.127
  Lancelot, Sir (knight of the Round Table) ................................................................................ CU.20
  Lancer (example superhuman)................................................................................................ USPD1.153; CKC.94
  Lances ..................................................................................................................................... FH.165, 169; EG.11
  Land animals, speeds of.......................................................................................................... USP.9
  Land Navigation....................................................................................................................... TUS.239
  Land of (Gentle)Men................................................................................................................ AB1.41
  Land of Flying Carts ................................................................................................................ AB1.44
  Land Of Legends (“Faerie”) (dimension) ................................................................................. CU.96; TMW.see “Faerie”
  Land of People With Perforated Chests .................................................................................. AB1.41
  Land of the White Rajah .......................................................................................................... PH.203
  Land of White People .............................................................................................................. AB1.41
  Land of Women ....................................................................................................................... AB1.41
  Land, Ned ................................................................................................................................ CU.10
  Landau/landaulet (type of automobile) .................................................................................... PH.309
  Landers.................................................................................................................................... HL.10
  Landmarks ............................................................................................................................... HC.16, 19
  Landmarks, Navigation and ..................................................................................................... TUS.238
  Landon, Alf............................................................................................................................... PH.125
  Landrone Islands ..................................................................................................................... AB1.26
  Lands ....................................................................................................................................... TA.49-162
  Lands of mystery and lost worlds (element of Pulp genre)...................................................... 5ER.528
  Landsteiner, Karl...................................................................................................................... TUS.158
  Lanendra ................................................................................................................................. AW.30
  Langsuir ................................................................................................................................... AB1.107; AB2.122
  Langsuir (type of vampire) ....................................................................................................... UMY.209
  Langsuyar ................................................................................................................................ AB2.123
  Language (Skill)
   
  Generally .......................................................................................................................... 5ER.62; SDK.27; HSB.13; FH.90; UMY.35; VA.100; SH.138; 
  DC.73; TE.124-25; UMA.116; TUS.213
   
  Lipreading and .................................................................................................................. TUS.224
   
  Subdividing as Everyman Skill .......................................................................................... TUS.41
  Language Barrier (Limitation) .................................................................................................. 5ER.232; TUM.58
  Language barrier, telepathic communication and .................................................................... TUM.44, 46, 54
  Language Familiarity Table ...................................................................................................... TUS.215, 217-22
  Language in Fantasy worlds.................................................................................................... FH.301
  Language, underwater............................................................................................................. HCH.158; HL.36
  Language, Xenovore ............................................................................................................... AW.21, 140-47
  Languages ............................................................................................................................... AW.94; SH.42-44
  Languages, UN official ............................................................................................................ UDOF.16
  Lansky, Meyer ......................................................................................................................... PH.130, 158
  Lantern, damage from ............................................................................................................. 5ER.445
  Lantern, DEF and BODY of ..................................................................................................... 5ER.448
  Lanterns................................................................................................................................... FH.359
  Lanyards (firearm accessory) .................................................................................................. EG.94; DC.232
  Lao  .......................................................................................................................................... AB1.125
  Lao Tzu .................................................................................................................................... AB1.6; HL.66, 68; TMW.30, 33; UMY.201
  Laocoon (deep space explorer) ............................................................................................... AW.11
  Laomin ..................................................................................................................................... AB1.45
  Laos ......................................................................................................................................... PH.206; AB2.113
  
  The.Ultimate.Index.
  181
  Laos and Laotian monsters ..................................................................................................... AB1.7, 30, 122, 135
  Lapidary Playas ....................................................................................................................... WoE.101-02
  Lapis Exilis............................................................................................................................... DSD.71
  Laptop computer, concealability of .......................................................................................... 5ER.451
  Larethian.................................................................................................................................. TMW.76
  Large (Template) ..................................................................................................................... HSB.27
  Large bridge, weight and BODY of .......................................................................................... 5ER.34, 449
  Large cargo plane (example vehicle) ...................................................................................... 5ER.463
  Large characters...................................................................................................................... TUB.38-39; UMM.38
  Large creatures in mass combat ............................................................................................. FH.201
  Large creatures’ DCV .............................................................................................................. HSB.26
  Large elephant, weight of ........................................................................................................ 5ER.34
  Large starship, weight of ......................................................................................................... 5ER.34
  Large Targets ........................................................................................................................... HCH.138
  Large targets, attacking ........................................................................................................... FH.154
  Large/Hunting Dog .................................................................................................................. HSB.160-61
  Large/Long-Range Explorers .................................................................................................. ST.88
  Larger than normal characters ................................................................................................ 5ER.126-27
  Larger than normal weapons ................................................................................................... FH.153
  Largo Mano (substyle of Arnis/Kali/Escrima) ........................................................................... UMA.18
  Larisagrad (Russian city, former home of Directorate Black-12) ............................................. CU.72-73, 127; UDOF.164
  Larke, Jason ............................................................................................................................ UDOF.36, 71
  Larouk, Jan .............................................................................................................................. WoE.29, 141
  Las Vegas ................................................................................................................................ DSD.37
  Laser Assault Cannon (example technology) .......................................................................... SH.206
  Laser Bolt Eyes (example power)............................................................................................ 5ER.97; SDK.36; USPD1.125
  Laser Flashing ......................................................................................................................... SH.152; EG.176
  Laser Microphone (example device) ....................................................................................... TUS.99
  Laser Pistol (example power/technology)................................................................................ 5ER.195; SDK.55; SH.151; G&G.14
  Laser pistol, weight of .............................................................................................................. 5ER.34
  Laser Point Defense ................................................................................................................ USPD2.76
  Laser Rifle (example technology) ............................................................................................ SH.151; G&G.14
  Laser Rifle, Xenovore .............................................................................................................. AW.161
  Laser sights (firearm accessory) ............................................................................................. EG.96; DC.236
  Laser Sword (example power)................................................................................................. 5ER.194
  Laser torch, damage from ....................................................................................................... 5ER.445
  Laser Watch ............................................................................................................................ DC.287; EG.170
  Laser Weapons ....................................................................................................................... GC.37; ST.10
  Lasers
   
  (example equipment) ........................................................................................................ TUV.121-22; EG.175; AW.105
   
  For space vehicles ............................................................................................................ SH.195-96; TE.162-64
   
  Personal ............................................................................................................................ SH.151-52; TE.138-41
  Lasseter’s Reef ....................................................................................................................... PH.222
  Lassow, Prof. Jagr ................................................................................................................... WoE.18, 140
  Last Frontier ............................................................................................................................ DSD.40
  Last Heroes In China (sample campaign setting).................................................................... NH.91-92
  Last Man Standing (Super-Skill) .............................................................................................. DC.115
  Last Stand (brick power).......................................................................................................... TUB.59
  Last Warmaker ........................................................................................................................ VA.7
  Last words, pausing for ........................................................................................................... NH.73
  Last-Second Ingenuity (genre element) .................................................................................. PH.15
  Latakia ..................................................................................................................................... PH.200
  Latent Mentalist (Talent) .......................................................................................................... TUM.17
  Latent Psionic (Talent) ............................................................................................................. SH.51-52
  Latent psionic powers .............................................................................................................. TUM.263
  Latent Talents .......................................................................................................................... 5ER.86
  Lateran Accords....................................................................................................................... PH.179
  Latham, Donald “Track” ........................................................................................................... MM.47
  Latibulum, City Of The Metal Shirt Men ................................................................................... TP.151
  Latin American Industries (LAI) ............................................................................................... VB.51
  Latour, Denise ......................................................................................................................... TC.58
  Latrobe, James ........................................................................................................................ UDOF.45
  Latter-Day Sherlock Holmes (Heroic Talent) ........................................................................... PH.292
  Latitude, Navigation and .......................................................................................................... TUS.239
  Lau  .......................................................................................................................................... AB1.125
  Laudell, Sybil ........................................................................................................................... WoE.55
  Laurel, Stan ............................................................................................................................. PH.134
  Laussat Plantation ................................................................................................................... TP.44
  Lauts ........................................................................................................................................ PH.204
  Lava ......................................................................................................................................... FH.358; PH.366
  Lava Elemental ........................................................................................................................ HSB.73-74
  Law
   
  And justice (campaign theme) .......................................................................................... SH.136-38; DC.318
   
  And lawyers ...................................................................................................................... HC.121
   
  and mentalism .................................................................................................................. TUM.269
  
  182.
  Hero.System.5th.Edition
   
  And superhumans ............................................................................................................. CU.48-50; CH.31-32
   
  And teen heroes ............................................................................................................... TC.46
   
  Federation ......................................................................................................................... GC.31, 38
   
  Imperial ............................................................................................................................. TE.57
   
  In Elweir ............................................................................................................................ VA.24, 146
   
  In Fantasy settings ............................................................................................................ FH.322
   
  International ...................................................................................................................... UDOF.24-29
   
  Magic and ......................................................................................................................... UMY.176-77
   
  Of the sea ......................................................................................................................... UDOF.28
   
  Of war ............................................................................................................................... UDOF.29
  Law Enforcement
   
  Generally .......................................................................................................................... AW.36; GC.38; MC.58-71; VB.64; HC.137-56
   
  Agent Package Deal ......................................................................................................... SH.34-35
   
  Being Hunted by, .............................................................................................................. DC.102
   
  Dark Champions subgenre ............................................................................................... 5ER.523; DC.13, 319
   
  Its knowledge of VIPER .................................................................................................... VPR.30
   
  Package Deals .................................................................................................................. DC.45; TE.108-10
   
  Powers for superhumans .................................................................................................. CH.31-32, 63-64
   
  Rank (Fringe Benefit) ........................................................................................................ DC.86
   
  Sanction, Federal .............................................................................................................. CU.43
   
  Training (character background) ....................................................................................... DC.26
   
  World ................................................................................................................................ CU.59-60
  Law-Maker’s Month ................................................................................................................. VA.17
  Law-San (type of nat) .............................................................................................................. AB2.110
  Lawrence, D. H. ....................................................................................................................... PH.134
  Lawrence, T. E. ........................................................................................................................ PH.137
  Laws governing psionics ......................................................................................................... TE.129
  Laws of Robotics ..................................................................................................................... EG.191; SH.165
  Laws Of Sentience .................................................................................................................. WoE.9, 11, 138
  Lawyer’s Heaven ..................................................................................................................... TMW.31
  Lawyers ................................................................................................................................... MC.51-52
  Lay On Hands (example paladin power) ................................................................................. FH.71
  Layered Defenses ................................................................................................................... TUB.33
  Layered Dimensions ................................................................................................................ UMY.86
  Lazer (mercenary villain) ......................................................................................................... CKC.166; MC.74, 97; CU.65, 123
  Le Gravier (club) ...................................................................................................................... VB.38
  Lead azide (explosive)............................................................................................................. DC.258; EG.122
  Leaderless Coup ..................................................................................................................... AW.19, 150
  Leadership (optional form of Tactics) ....................................................................................... TUS.333
  Leading Candidates................................................................................................................. TMW.58
  Leafy Prison............................................................................................................................. USPD1.255
  League Of Arab States ............................................................................................................ UDOF.18
  League Of Nations................................................................................................................... UDOF.7; PH.140
  Leagues, trading ...................................................................................................................... FH.315
  Leaper (archetype) .................................................................................................................. USP.10
  Leapfrog (power) ..................................................................................................................... UMM.93; USPD1.32
  Leaping
   
  Generally .......................................................................................................................... 5ER.33-35, 366; SDK.16-17; HCH.28; TUB.14, 115, 117; 
  UMA.128; USP.35, 37, 211
   
  Affect of altered gravity on ................................................................................................ SH.280
   
  Power ................................................................................................................................ 5ER.196; SDK.55; NH.39-40; TUB.40; TUV.40; UMM.61; 
  TUS.55, 72
   
  Underwater ....................................................................................................................... HCH.155; HL.33
  Leaping Fire, The (type of elemental) ...................................................................................... VA.181
  Leaping Powers ....................................................................................................................... USP.130
  Lear jet (example vehicle) ....................................................................................................... 5ER.463
  Learjet 31A (example vehicle) ................................................................................................. 5ER.476; TUV.81; HSVS.45
  Learn 2 Earn ............................................................................................................................ MC.89
  Learning Disability (Physical Limitation) .................................................................................. TC.41
  Learning games, function of Gambling .................................................................................... TUS.197
  Learning magic ........................................................................................................................ FH.231-32
  Learning Martial Arts................................................................................................................ UMA.10
  Learning Skills ......................................................................................................................... TUS.26
  Learning Talents ...................................................................................................................... 5ER.86
  Leases and leaseholders......................................................................................................... VA.20
  Leashing-Spell ......................................................................................................................... FHG1.43
  Leather armor (type of armor) ................................................................................................. 5ER.488; EG.26-27; FH.191
  Leather hand-wrappings .......................................................................................................... EG.58; UMA.186
  Leatherworker (Professional Skill) ........................................................................................... FH.93
  Leaves A Trail (Limitation) ....................................................................................................... USP.30
  Lebanon................................................................................................................................... PH.200
  Lebrun, Albert .......................................................................................................................... PH.172
  Lectors ..................................................................................................................................... TE.99
  Lee, Bruce ............................................................................................................................... UMA.30
  Leech ....................................................................................................................................... CKC.168; GC.24; VB.88
  
  The.Ultimate.Index.
  183
  Leech Blast Pistol (example power) ........................................................................................ 5ER.257
  Leery, Delia .............................................................................................................................. DSD.38
  Lee-Wen, Dr. Park (VIPER scientist) ....................................................................................... VPR.134
  Left Hand ................................................................................................................................. DSD.20-21
  Left-Hand Earth ....................................................................................................................... TC.138-40
  Leg Enhancement (power) ...................................................................................................... UMM.141; USPD1.177
  Legacy hero ............................................................................................................................. TC.35
  Legal and Financial Services................................................................................................... VB.51
  Legal guardians ....................................................................................................................... TC.18
  Legal sanction for superhumans ............................................................................................. CH.31-32, 63-64
  Legal Strictness Table ............................................................................................................. SH.136
  Legal System Table ................................................................................................................. SH.136
  Legal systems.......................................................................................................................... SH.136-38; FH.322
  Legal World ............................................................................................................................. VB.51
  Legcuffs ................................................................................................................................... DC.261
  Legendary category Characteristics ........................................................................................ 5ER.40-41
  Legendary Lost Civilizations .................................................................................................... UMY.172
  Legendary Men of China, the .................................................................................................. AB1.40
  Legends, urban ....................................................................................................................... HC.129
  Legion ÉtrangPre (French Foreign Legion) ............................................................................. DC.55
  Legion Flandern....................................................................................................................... PH.172
  Legion Of Arrows ..................................................................................................................... FHG2.20
  Legion Of Attackers (power) .................................................................................................... TUM.144; USPD1.154
  Legion Of Crime ...................................................................................................................... MM.8-24
  Legion of Evil ........................................................................................................................... VB.13
  Legion of the Archangel Michael ............................................................................................. PH.181
  Legion Of Weapons (power) .................................................................................................... TUM.93; USPD1.46
  Legion Wallonie ....................................................................................................................... PH.172
  Legs (method of moving ground vehicles)............................................................................... TUV.39, 106
  Legs Of The Frog .................................................................................................................... FHG1.195
  Legs Of The Gazelle (power) .................................................................................................. UMM.91; USPD1.31
  Legsweep (Combat Maneuver) ............................................................................................... 5ER.399; SDK.27, 95-96; HCH.89
  Lei Kung (Chinese god) ........................................................................................................... UMY.201; AB1.6
  Leifsgaard, Adm. Soren ........................................................................................................... AW.59
  Leikpya .................................................................................................................................... AB2.111
  Lelembut .................................................................................................................................. AB1.102
  Lemegeton (grimoire) .............................................................................................................. UMY.173, 185
  Lemuria.................................................................................................................................... HL.47, 99-142; TC.56; UMY.171
  Lemuria and the Lemurians ..................................................................................................... CU.20, 88, 94
  Lemurian economy .................................................................................................................. HL.124
  Lemurian Noble ....................................................................................................................... HL.117
  Lemurian society ..................................................................................................................... HL.116
  Lemurian Sorcerer-Scientist Package Deal............................................................................. HL.118
  Lemurian True Sorcerer Package Deal ................................................................................... HL.119
  Lemurian Warrior Package Deal ............................................................................................. HL.118
  Lemurians ................................................................................................................................ CKC.199, 220-21; UDOF.11; VA.172
  Length of weapons .................................................................................................................. 5ER.480; FH.179, 186-87; HCH.46-47, 52-53; EG.18, 23
  Lenin, Vladimir Ilyich................................................................................................................ PH.125, 182
  Lennie (inhabitant of Millennium City) ..................................................................................... MC.34
  Lenses, Mask (example gadget) ............................................................................................. CH.117
  Leo’s Bar ................................................................................................................................. MC.81-82, 105
  Leomachi ................................................................................................................................. TA.45
  Leomachus .............................................................................................................................. MMM.59
  Leopard ................................................................................................................................... HSB.145
  Leopard Societies (example cult) ............................................................................................ UMY.170
  Leopard Style (substyle of Kung Fu) ....................................................................................... UMA.41
  Leopold II ................................................................................................................................. PH.189
  Leopold, Nathan ...................................................................................................................... PH.130
  Leopoldville.............................................................................................................................. PH.189
  Leprechaun (type of faery) ...................................................................................................... UMY.195
  Leprosy .................................................................................................................................... PH.365
  Lerajie (demon) ....................................................................................................................... UMY.185
  Lerwick .................................................................................................................................... VA.87-88
  Les Halles Market .................................................................................................................... PH.173
  Leshi ........................................................................................................................................ MMM.60
  Leshi (type of faery) ................................................................................................................. UMY.192
  Less than full dice for Attack Powers ....................................................................................... 5ER.114
  Lesser Demon ......................................................................................................................... HSB.54-56
  Lesser Dragon ......................................................................................................................... HSB.65
  Lesser effects for Advantages ................................................................................................. 5ER.245
  Lesser Key Of Solomon, The (grimoire) .................................................................................. UMY.173, 185
  Lesser Mysteries of DEMON ................................................................................................... DSD.27
  Lesser Name Of Death ............................................................................................................ FHG1.146
  Lesser Spirit Ward ................................................................................................................... FHG2.116
  Lesser Throne ......................................................................................................................... TMW.122
  
  184.
  Hero.System.5th.Edition
  Lesser Vampire ........................................................................................................................ HSB.125
  Lesser Wardings ...................................................................................................................... FHG1.39
  Lesser Yü Mountains ............................................................................................................... AB1.56
  Lester, Sean ............................................................................................................................ PH.172
  Let Freedom Ring (example power) ........................................................................................ CH.78
  Let Me Lend You A Hand (power) ............................................................................................ UMM.106; USPD1.39
  Let There Be Light (power) ...................................................................................................... TUM.100
  Let’s Get ’Em, Partner! (example power) ................................................................................ CH.9
  Let’s Talk (Super-Skill) ............................................................................................................. DC.136
  Let’s Warm Things Up (speedster power) ............................................................................... USP.103
  Let’s Wrap This Up (example power) ...................................................................................... USPD1.202; USP.76
  Lethal Accuracy I (Super-Skill) ................................................................................................ DC.116
  Lethal Accuracy II (Super-Skill) ............................................................................................... DC.116
  Lethal agents (chemical weapons) .......................................................................................... EG.129-30
  LeTina, Tina ............................................................................................................................. MC.43
  Letters of marque .................................................................................................................... VA.57, 153
  Leucippe .................................................................................................................................. HL.7
  Leucrotta.................................................................................................................................. MMM.61
  Levaneh (dimension in Ptolemy Resurgent)............................................................................ UMY.95
  Level III Kevlar Body Armor (example power) ......................................................................... 5ER.135
  Levesque, Amy (friend of Sea Hawk) ...................................................................................... CU.10
  Levi, Eliphas ............................................................................................................................ DSD.8; UMY.214
  Leviathan (Lemurian villain)..................................................................................................... CU.17, 94
  Levinson, Nadav ...................................................................................................................... UDOF.23
  Levitation ................................................................................................................................. FHG1.233
  Levitation (Limitation for Flight) ............................................................................................... USPD1.225
  Levitation Spell (example spell) ............................................................................................... 5ER.510
  Levitory Locus (example power/spell) ..................................................................................... UMY.144
  Lewis, John L........................................................................................................................... PH.126
  Lewis, Sinclair.......................................................................................................................... PH.134
  Lex Magisterium (example magic system) .............................................................................. FH.266
  Ley lines .................................................................................................................................. TMW.68
  Leyak (monster)....................................................................................................................... UMM.236; AB1.107
  Lha-mo .................................................................................................................................... AB2.134
  Lhasa ....................................................................................................................................... PH.218; AB2.130
  Lhend (currency) ..................................................................................................................... TE.93
  Li Chun the Destroyer (Chinese villain) ................................................................................... CU.26, 74; UDOF.29
  Li Lian ...................................................................................................................................... MM.12
  Li T’ieh-kuai ............................................................................................................................. HL.68
  Li, Dr. Fu .................................................................................................................................. TE.54, 60, 199
  Li, Fleet Admiral Lok ................................................................................................................ AW.14, 58, 71
  Li-Ming Jade ............................................................................................................................ MM.153
  Liaisons, government, for superteams .................................................................................... CH.98-99
  Liang Chen-hzu ....................................................................................................................... UDOF.45
  Liappu Island ........................................................................................................................... WoE.79-80
  Liaison to superteams, DOSPA ............................................................................................... EV.68
  Libanomancy (method of divination)........................................................................................ UMY.34
  Liber Terribilis .......................................................................................................................... DSD.7, 28
  Liberation of Earth ................................................................................................................... AW.20
  Liberation Tigers of Tamil Elam (terrorist organization) ........................................................... DC.308
  Liberator (new name of Cowboy) ............................................................................................ CU.12
  Liberator (Palestinian superhuman) ........................................................................................ CU.73
  Liberator, B-24H/J.................................................................................................................... HSVS.62
  Liberte, Egalite, Fraternite (example power) ........................................................................... CH.78
  Liberty Airlines ......................................................................................................................... MC.35, 47
  Liberty Fleet ............................................................................................................................. AW.59
  Liberty-class Dreadnought....................................................................................................... AW.19, 44, 69, 131
  LIBRA ...................................................................................................................................... DC.336
  Libraries ................................................................................................................................... DC.73; TUS.379
  Library at Ravenswood ............................................................................................................ TC.52, 56
  Library of Babylon.................................................................................................................... TMW.36
  Library of Congress ................................................................................................................. PH.161
  Libya ........................................................................................................................................ PH.189
  License to Kill (Fringe Benefit)................................................................................................. 5ER.82
  License to practice a profession (Fringe Benefit) .................................................................... 5ER.82
  Licensed Psionic (Fringe Benefit) ............................................................................................ SH.50
  Licensed Telepath (Fringe Benefit) .......................................................................................... TUM.17
  Liches ...................................................................................................................................... UMY.17
  Lidar, Systems Operation and ................................................................................................. TUS.327
  Lidenbrock, Axel ...................................................................................................................... CU.10
  Lie Detector (power) ................................................................................................................ UMM.131; USPD1.107
  Lie detectors ............................................................................................................................ DC.164; TUS.156
  Lie, Trygve ............................................................................................................................... UDOF.8
  Lieberman, John (Distracted Stronghold Guard) ..................................................................... EV.42
  Lieder, Maxfield ....................................................................................................................... MM.134
  
  The.Ultimate.Index.
  185
  Liefeld, Cornelius ..................................................................................................................... TMW.56; AA.70
  Lien tree................................................................................................................................... AB1.38
  Lies, Telepathy and .................................................................................................................. TUM.55
  Lies, telling, function of Persuasion ......................................................................................... TUS.250
  Lieutenant/Senior Student (villain archetype) .......................................................................... NH.81
  Life  .......................................................................................................................................... SH.90-91
  Life cycle of a campaign .......................................................................................................... CH.142-43
  Life cycle, Xenovore ................................................................................................................ AW.143
  Life Force Blast (example power) ............................................................................................ 5ER.266; USPD2.105
  Life Force Drain I ..................................................................................................................... USPD2.105
  Life Force Drain II .................................................................................................................... USPD2.105
  Life Force Transfer .................................................................................................................. USPD2.106
  Life in Ambrethel ...................................................................................................................... TA.163-74
  Life in the Galactic Federation ................................................................................................. GC.35
  Life in Vibora Bay .................................................................................................................... VB.32
  Life of stars .............................................................................................................................. SH.74-75
  Life Support (example equipment) .......................................................................................... TUV.150
  Life Support (Power)................................................................................................................ 5ER.197, 443; SDK.55; SH.57; TE.128; AW.96; NH.40; 
  FH.119; DC.95; GC.14; TUB.41; TUV.27; UMM.61; UMY.51; 
  USP.48
  Life Support Mask, Xenovore .................................................................................................. AW.162
  Life support systems................................................................................................................ TE.170
  Life support systems, for space vehicles ................................................................................. SH.202-03
  Life Support Systems, Powered Armor.................................................................................... G&G.76
  Life-Leeching Aura (example power) ....................................................................................... 5ER.254
  Lifeboats, guidelines for designing .......................................................................................... TUV.59
  Lifespan, character standard ................................................................................................... 5ER.7
  Lifesystems branch.................................................................................................................. AW.72
  Lifting ....................................................................................................................................... 5ER.34; TUB.9, 115
  Lifting, affect of altered gravity on ............................................................................................ SH.280-81
  Ligature marks ......................................................................................................................... DC.171
  Ligature strangulation, Forensic Medicine and ........................................................................ TUS.184
  Light
   
  Creating with Images ........................................................................................................ 5ER.189, 191; FH.119
   
  Distances .......................................................................................................................... SH.186
   
  Environmental effect ......................................................................................................... 5ER.440
   
  Example special effect ...................................................................................................... 5ER.96
   
  Sources of ......................................................................................................................... FH.359-60
   
  Underwater ....................................................................................................................... HL.30, 38; HCH.152, 161
  Light Blast (example power) .................................................................................................... 5ER.160; SDK.51
  Light Bolt.................................................................................................................................. USPD1.126
  Light energy ............................................................................................................................. USP.240
  Light For Sale .......................................................................................................................... FHG2.83
  Light Form Travel (example power) ......................................................................................... 5ER.174
  Light Horse .............................................................................................................................. UDOF.153
  Light Horse Package Deal ....................................................................................................... UDOF.60
  Light Infantry units ................................................................................................................... AW.65
  Light Manipulation ................................................................................................................... USPD1.128
  Light Powers ............................................................................................................................ USPD1.124
  Light speed .............................................................................................................................. 5ER.174
  Light Walker (power) ............................................................................................................... UMM.136
  Light warhorse ......................................................................................................................... 5ER.454
  Light Warrior Package Deal ..................................................................................................... FH.65
  Light, speed of ......................................................................................................................... USP.10, 252, 255-56
  Light, the realm of .................................................................................................................... USPD1.127
  Lightbending ............................................................................................................................ USPD1.127
  Lighter Than A Feather ............................................................................................................ USPD1.60
  Lighter Than Air (speedster power) ......................................................................................... USP.120
  Lightfield .................................................................................................................................. USPD1.126
  Lightfoot, Gordon ..................................................................................................................... MC.15
  Lightheartedness ..................................................................................................................... CH.11
  Lightning Blast (example power/spell) ..................................................................................... FH.263; USPD1.77
  Lightning Bolt
   
  (example power/spell) ....................................................................................................... 5ER.195; SDK.48; USPD1.250; FHG1.66; UMY.108; 
  FH.261, 265, 266, 267, 269, 271
   
  Damage from .................................................................................................................... 5ER.445
   
  Speed of ........................................................................................................................... USP.10, 253
  Lightning Calculator (Talent) .................................................................................................... 5ER.90; SDK.32; USP.24
  Lightning Man .......................................................................................................................... HL.71
  Lightning Man and Falcon Girl (sitcom about superheroes) .................................................... CU.52
  Lightning Punch ....................................................................................................................... USPD1.78
  Lightning Reflexes (Talent) ...................................................................................................... 5ER.90; TUV.21, 224; UMM.16; UMA.118; USP.24; TUM.17
  Lightning Storm ....................................................................................................................... FHG2.22
  Lightning Strike ........................................................................................................................ FHG1.43
  Lightning, P-38L, et al.............................................................................................................. HSVS.63
  
  186.
  Hero.System.5th.Edition
  Lightning-Swift Warrior (Super-Skill) ....................................................................................... DC.117
  Lightnings Of Larethian, The (spell) ........................................................................................ TMW.76
  Lights Of Luathon, The (spell) ................................................................................................. TMW.76
  Lightsleep (Talent) ................................................................................................................... 5ER.90; SDK.33
  Lightspeed Travel .................................................................................................................... USPD1.127
  Lightworlder Package Deal...................................................................................................... SH.28-29
  Light-year................................................................................................................................. SH.73
  Liholiho, Prince ........................................................................................................................ WoE.46
  Likeable Crook (NPC archetype) ............................................................................................. DC.334
  Likeable Rogue (NPC archetype) ............................................................................................ FH.377
  Lilikulani, Queen ...................................................................................................................... WoE.45
  Lilith ......................................................................................................................................... DSD.31
  Lilith (Qliphoth) ........................................................................................................................ UMY.188
  Limb Replacements ................................................................................................................. AW.111
  Limbo ....................................................................................................................................... TMW.11
  Limbs
   
  Avoiding hitting in combat ................................................................................................. NH.60
   
  Breaking ............................................................................................................................ 5ER.412; HCH.116
   
  For Grabs .......................................................................................................................... HCH.66
   
  Multiple, and fighting with multiple weapons ..................................................................... FH.96
  Limbs/joints, dislocating, modifier for Contortionist ................................................................. TUS.140
  LIMDIS (distribution control) .................................................................................................... DC.87
  Limitations
   
  Generally .......................................................................................................................... 5ER.See “Power Limitations”; SDK.67; HSB.18; NH.42-43; 
  FH.130-36; PH.263; GC.16; TUB.45; UMA.133; UMM.62; 
  UMY.62; TUS.57; TUM.81
   
  Calculation Table .............................................................................................................. 5ER.279
   
  Combat Skill Levels and ................................................................................................... TUS.117
   
  For Fantasy weapons ....................................................................................................... EG.19
   
  For firearms ...................................................................................................................... EG.62
   
  For martial arts equipment ................................................................................................ EG.59
   
  For spells, avoiding ........................................................................................................... FH.246, 248, 256
   
  For spells, common .......................................................................................................... FH.243
   
  For Vehicles ...................................................................................................................... TUV.29
   
  For weapons ..................................................................................................................... FH.181
   
  For weapons creation ....................................................................................................... UMA.187
   
  Inaccurate ......................................................................................................................... USPD1.10
   
  Levitation .......................................................................................................................... USPD1.225
   
  Only When In Contact With The Ground .......................................................................... USPD1.68
   
  Only Works On Ferrous Metals ........................................................................................ USPD1.133
   
  Physical Manifestation ...................................................................................................... USPD1.100
   
  Real Electricity .................................................................................................................. USPD1.76
   
  Required value for spells .................................................................................................. FH.234
   
  Requires Ferrous Metals .................................................................................................. USPD1.133
   
  Requires Nearby Source Of Water ................................................................................... USPD1.243
   
  Requires Oxygen .............................................................................................................. USPD1.87
   
  Restricting mentalism’s power with ................................................................................... TUM.272
   
  Skill Enhancers and .......................................................................................................... TUS.47
   
  Will Not Work In Hot Or Dry Conditions ............................................................................ USPD1.109
   
  Underwater ....................................................................................................................... HL.40
  Limited ..................................................................................................................................... 5ER.19
  Limited Arc Of Fire (Limitation) ................................................................................................ 5ER.469-70; TUV.30
  Limited Body Parts (Limitation)................................................................................................ 5ER.222
  Limited By Senses (Limitation) ................................................................................................ 5ER.202; TUM.37
  Limited Characteristics ............................................................................................................ 5ER.40
  Limited Class Of Minds (Limitation) ......................................................................................... 5ER.121; TUM.30
  Limited Class Of Powers (Limitation for VPPs) ....................................................................... 5ER.324
  Limited Coverage (Limitation for DEF) .................................................................................... TUV.12
  Limited DEF (Limitation) .......................................................................................................... 5ER.463
  Limited Effect (Limitation) ........................................................................................................ 5ER.126, 218
  Limited Intellect (Physical Limitation) ...................................................................................... HSB.19
  Limited Maneuverability (Limitation) ........................................................................................ 5ER.464; SH.186; TUV.15
  Limited Manipulation (Limitation) ............................................................................................. 5ER.173
  Limited Medium (Limitation) .................................................................................................... 5ER.242
  Limited Normal Range (Limitation) .......................................................................................... 5ER.121; TUM.31
  Limited Phenomenon (Limitation) ............................................................................................ 5ER.133
  Limited Power (Power Limitation) ............................................................................................ 5ER.298; SDK.70; FH.134-36; SH.61; DC.100; GC.16; 
  NH.42; TUB.45; TUV.30; UMY.63; USP.52
  Limited Range (Advantage) ..................................................................................................... 5ER.267
  Limited Range (Limitation)....................................................................................................... 5ER.302; SDK.71
  Limited Recovery (Limitation) .................................................................................................. 5ER.159
  Limited Skill Roll bonuses, as Skill Specialization ................................................................... TUS.23
  Limited SPD............................................................................................................................. USP.18
  Limited Special Effect (Limitation) ........................................................................................... 5ER.113
  Limited Target (Limitation) ....................................................................................................... 5ER.241
  
  The.Ultimate.Index.
  187
  Limiting PCs’ technology ......................................................................................................... SH.146-47
  Limits Of Genre Simulation...................................................................................................... 5ER.554
  Limits of genre simulation ........................................................................................................ CH.138-42
  Limousine
   
  (type of automobile) .......................................................................................................... PH.309
   
  Example vehicle ................................................................................................................ 5ER.463, 476; HSVS.12
   
  Weight of ........................................................................................................................... 5ER.34
  Limousines .............................................................................................................................. HC.25
  Lin  .......................................................................................................................................... AB1.31
  Lin Kuei.................................................................................................................................... UMA.16, 83
  Lin Sen .................................................................................................................................... PH.210
  Lincoln Memorial ..................................................................................................................... PH.161
  Lindbergh, Charles .................................................................................................................. PH.137
  Lindsey Tanner Ballet .............................................................................................................. MC.42
  Lindsley Arms .......................................................................................................................... VB.12
  Line (type of Area Of Effect) .................................................................................................... 5ER.249
  Line Of Sight (LOS)
   
  Generally .......................................................................................................................... 5ER.19, 102, 116, 190; SDK.39; TUM.18, 68
   
  Advantage ......................................................................................................................... 5ER.266
  Line-Gun (example power) ...................................................................................................... DC.96; G&G.107
  Lineman’s Telephone (example device) .................................................................................. TUS.100
  Lingering (Limitation for spells)................................................................................................ FH.257-58
  Lingo ........................................................................................................................................ UDOF.167
  Linguist (Skill Enhancer) .......................................................................................................... 5ER.77; TUS.46
  Linguistic Analysis (power) ...................................................................................................... TUM.123; USPD2.64
  Linguistics, Criminology and .................................................................................................... TUS.150
  Linguistics, forensic ................................................................................................................. DC.160
  Linked (Power Limitation) ........................................................................................................ 5ER.116, 125, 191, 210, 299; SDK.70; TUB.45; NH.43; 
  USP.30, 53; TUS.57; TUM.31
  Linked Shot (shotgun round) ................................................................................................... EG.75; DC.212
  Lion .......................................................................................................................................... 5ER.453; HSB.145-46
  Lion Dancing (Professional Skill) ............................................................................................. NH.28
  Lion Yali ................................................................................................................................... AB1.93
  Lions of the Himmapan Forest ................................................................................................ AB1.120
  Lionspride Castle ..................................................................................................................... VA.69
  Lionwatch ................................................................................................................................ VA.16, 49, 146
  Lipreading (Skill) ...................................................................................................................... 5ER.64; SDK.27; TUS.224
  Liquid environments ................................................................................................................ USP.236
  Liquid helium life ...................................................................................................................... SH.91
  Liquid propellant ...................................................................................................................... DC.202
  Liquidator (Golden Age villain)................................................................................................. CU.11
  Liquidator, the .......................................................................................................................... HL.12
  Liquids, Telekinesis and ........................................................................................................... TUM.68
  Liquid-Propellant Sniper Rifle (example technology)............................................................... SH.149; EG.173
  Liquor, buying during Prohibition ............................................................................................. PH.334
  Lirong....................................................................................................................................... AB1.46
  Lisuen, Fra. Mariano................................................................................................................ VB.9
  Litang Monastery ..................................................................................................................... PH.213
  Literal Interpretation (Limitation) .............................................................................................. TUM.45
  Literacy with languages ........................................................................................................... TUS.214
  Literature, alien ........................................................................................................................ SH.140
  Lithomancy (method of divination)........................................................................................... UMY.34
  Litter, type of track ................................................................................................................... TUS.335
  Little Cambodia........................................................................................................................ TC.142
  Little Gebbi .............................................................................................................................. PH.191
  Little India (neighborhood) ....................................................................................................... VB.26
  Little Italy ................................................................................................................................. PH.158
  Little Old Lady.......................................................................................................................... EV.99
  Little Paris (neighborhood) ...................................................................................................... VB.38
  Little People Land .................................................................................................................... AB1.46
  Little Romnal............................................................................................................................ VA.19, 36, 59, 149
  Little Valdoria ........................................................................................................................... VA.16
  Little Wonder ........................................................................................................................... TC.131
  Littletree, Holden ..................................................................................................................... VA.48
  Litvinov, Maxim ........................................................................................................................ PH.126
  Livermore, Jesse ..................................................................................................................... PH.136
  Living art, in Babylon ............................................................................................................... TMW.38
  Living beings as Vehicles ........................................................................................................ TUV.7
  Living Brain .............................................................................................................................. HSB.202-03
  Living Brain (type of Complete Metamorph) ............................................................................ UMM.79-80
  Living Chest ............................................................................................................................. MMM.63
  Living Energy (power manifestation) ....................................................................................... USP.13
  Living Hair (example power) .................................................................................................... CH.14; USPD1.39; UMM.106
  Living In a Dangerous World ................................................................................................... 5ER.444
  Living In A Fragile World .......................................................................................................... TUB.112
  
  188.
  Hero.System.5th.Edition
  Living machines, in Babylon .................................................................................................... TMW.38
  Living Robes (enchanted item) ................................................................................................ DSD.141
  Living Sphinx (Egyptian villain) ................................................................................................ CU.73
  Livor mortis .............................................................................................................................. DC.169
  Livor mortis, Forensic Medicine and ........................................................................................ TUS.182
  Lizard Pit.................................................................................................................................. VA.62, 155
  Lizard, Giant ............................................................................................................................ HSB.95
  Lizard, Mon’da Hunting............................................................................................................ HSB.203-04
  Lizard-Folk ............................................................................................................................... MMM.64
  Lizard-Folk (Seshurma) ........................................................................................................... TA.47
  Lizard-Folk Package Deal ....................................................................................................... FH.40
  Lloyd George, David ................................................................................................................ PH.126
  Lo Han (martial artist hero) ...................................................................................................... CU.130
  Lo-Saun (type of nat) ............................................................................................................... AB2.110
  Loa  .......................................................................................................................................... UMY.118
  Loaded Dice (example power)................................................................................................. DC.96
  Loango (type of vampire)......................................................................................................... UMY.209
  Lobishomen (monster)............................................................................................................. UMM.236
  Lobishomen (type of vampire) ................................................................................................. UMY.210
  Lobo, El (1820s Mexican masked hero) .................................................................................. CU.9
  Local flora and fauna ............................................................................................................... VB.20
  Local Police Powers (Fringe Benefit) ...................................................................................... 5ER.82
  Locard’s Exchange Principle ................................................................................................... DC.156; TUS.146
  Locate Flaw (power) ................................................................................................................ TUM.123; USPD2.64
  Locating security devices, function of Security Systems ......................................................... TUS.269
  Location
   
  Arcadia .............................................................................................................................. HL.51
   
  Atlantis .............................................................................................................................. HL.16
   
  Lemuria ............................................................................................................................. HL.110
   
  Of Bases ........................................................................................................................... 5ER.465; CH.103-05
   
  Of Mind Scan Target ......................................................................................................... TUM.51
   
  Of the campaign school .................................................................................................... TC.8
   
  Scanning with Clairsentience ............................................................................................ TUM.59
  Lockbreaker (shotgun round) .................................................................................................. EG.75; DC.212
  Lockdown (power) ................................................................................................................... TUM.171; USPD1.222
  Locke, Emil .............................................................................................................................. PH.397
  Locked Room And Moving Walls (example trap/security device) ............................................ FH.362; PH.370; TUS.272
  Lockgun (example power) ....................................................................................................... 5ER.220; SDK.59
  Lockheed C-130H Hercules (example Vehicle) ....................................................................... TUV.78; HSVS.45
  Lockheed F-117A Nighthawk Stealth Fighter (example Vehicle) ............................................. TUV.78; HSVS.45
  Lockheed Martin F-16C Fighting Falcon ................................................................................. HSVS.78
  Lockheed Martin F-22A Raptor................................................................................................ HSVS.79
  Lockheed Martin F-35 Joint Strike Fighter............................................................................... HSVS.80
  Lockheed P-38L Lightning, et al. ............................................................................................. HSVS.63
  Lockheed SR-71A Blackbird .................................................................................................... HSVS.81
  Lockheed U-2R........................................................................................................................ HSVS.82
  Lock-on with Mind Scan, effect of ............................................................................................ 5ER.206
  Lock-ons, Mind Scan ............................................................................................................... TUM.51
  Lockout (Power Limitation) ...................................................................................................... 5ER.301; FH.134; UMY.64
  Lockpicking (Skill) .................................................................................................................... 5ER.64; SDK.27; FH.90; SH.44; DC.73; PH.257; TUV.18; 
  UMM.15; TUS.226
  Locks ....................................................................................................................................... TUV.18, 25, 42
  Locks (equipment) ................................................................................................................... TUS.387
  Locks, DEF and BODY of ........................................................................................................ 5ER.448
  Locktime .................................................................................................................................. DC.239
  Locomotives (example vehicle) ............................................................................................... 5ER.463; HSVS.24-29
  Locomotives, guidelines for designing..................................................................................... TUV.40
  Locust-Class Hovertank .......................................................................................................... ST.50
  Lodestone (Supervillain) .......................................................................................................... CKC.170; USPD1.138; EV.85
  Lodsognir, The Rune Of The Dead .......................................................................................... FHG2.94
  Loeb, Richard .......................................................................................................................... PH.130
  Loezen ..................................................................................................................................... TMW.41, 69, 75
  Loge (Nazi villain) .................................................................................................................... CU.11
  Logistics................................................................................................................................... AW.58
  Logistics Specialist Package Deal ........................................................................................... VPR.58
  Logos ....................................................................................................................................... TE.98-99
  Logres...................................................................................................................................... HL.10
  Lok Shing................................................................................................................................. MM.20
  Lokatha (planet)....................................................................................................................... TE.84-85
  Loki (Norse god) ...................................................................................................................... UMY.187, 205; TMW.26
  Loki (planet) ............................................................................................................................. TE.69
  Loki’s Gift Of Mastery (example power/spell) .......................................................................... UMY.64
  London..................................................................................................................................... DSD.11, 41; TMW.35; PH.177
  London- Berlin MetroArc.......................................................................................................... AW.38
  London Metropolitan Police ..................................................................................................... PH.177
  
  The.Ultimate.Index.
  189
  London Watch (British hero team) ........................................................................................... CU.71
  London-Berlin .......................................................................................................................... TE.68
  Lone Ranger, the ..................................................................................................................... PH.156
  Loner (clique/Package Deal) ................................................................................................... TC.32
  Loner (Psychological Limitation).............................................................................................. DC.103
  Lonetree .................................................................................................................................. VA.18, 48, 152
  Long......................................................................................................................................... AB1.132
  Long Arm Of The Law (Champions Universe campaign option) ............................................. CU.114
  Long Fist (substyle of Kung Fu)............................................................................................... UMA.40
  Long Life (new Talent for sorcerers) ........................................................................................ VA.123
  Long Lived (Xenovore caste)................................................................................................... AW.145, 159
  Long March.............................................................................................................................. PH.212
  Long Pike (example power) ..................................................................................................... 5ER.220
  Long Term Endurance ............................................................................................................. HCH.143
  Long, Huey .............................................................................................................................. PH.126, 161
  Long-Arms People ................................................................................................................... AB1.41
  Long-Range Reconnaissance Probe (example equipment) .................................................... TUV.26, 163
  Long-Shins People .................................................................................................................. AB1.42
  Long-Term Control (Advantage) .............................................................................................. TUM.24, 44
  Long-Term Endurance ............................................................................................................. 5ER.425
  Long-Thighs People ................................................................................................................ AB1.42
  Long-Winged Death................................................................................................................. VA.74, 161
  Longbow Of Far Shooting (example enchanted item) ............................................................. FH.286
  Longbows ................................................................................................................................ EG.12
  Longeivty Treatment (example power) .................................................................................... SH.52
  Longevity (form of Life Support) .............................................................................................. 5ER.198; SDK.55
  Longevity in Faerie .................................................................................................................. TMW.23
  Longevity treatment ................................................................................................................. TE.132
  Longitude, Navigation and ....................................................................................................... TUS.239
  Longlass, Sir Tyche ................................................................................................................. VA.22, 42, 145
  Long-Lasting (Adder) ............................................................................................................... 5ER.137
  Longship (example vehicle) ..................................................................................................... 5ER.463
  Longships, guidelines for designing ........................................................................................ TUV.59
  Longshoreman......................................................................................................................... EV.100
  Longshoremen’s Union ............................................................................................................ VB.26
  Longstrap, Gar......................................................................................................................... VA.157
  Long-Suffering, the .................................................................................................................. VA.32
  Longsword ............................................................................................................................... FH.164, 168
  Longsword, weight of............................................................................................................... 5ER.34
  Longzhi .................................................................................................................................... AB1.49
  Loogaroo
   
  Type of vampire ................................................................................................................ UMY.210
   
  Voodoo term/element ........................................................................................................ UMY.117
  Look Around (example power)................................................................................................. USPD2.119; USP.158
  Look, Ma, No Organs! (power) ................................................................................................ UMM.168
  Looking All Around (speedster power) ..................................................................................... USP.97
  Looks Like I Win Again (power) ............................................................................................... TUM.152; USPD1.169
  Loom Of Space (spell) ............................................................................................................. TMW.85
  Loop, the.................................................................................................................................. MC.35-36, 94
  Loppy-eared People ................................................................................................................ AB1.42
  Lord Byron (George Gordon Noel) .......................................................................................... YGHC.21
  Lord Entropy ............................................................................................................................ GC.122
  Lord Esagai ............................................................................................................................. TE.79
  Lord Garethon (example villain) .............................................................................................. FH.396
  Lord MacBain (Morbane) ......................................................................................................... DSD.129
  Lord of Rats, the (Indian villain) ............................................................................................... CU.47
  Lord of Secrets   ...................................................................................................................... TMW.see “Kryptos”
  Lord Of Spiders, The ............................................................................................................... NKN.6
  Lord Rape ................................................................................................................................ VA.8, 155-56
  Lords Marshal .......................................................................................................................... VA.78-79
  Lords of Order, Nature, etc. ..................................................................................................... TMW.8
  Lordship (Fringe Benefit) ......................................................................................................... FH.99-100
  Lorel......................................................................................................................................... WoE.23
  Lorelei ...................................................................................................................................... UMY.196; TMW.14
  Lorne ....................................................................................................................................... VA.21
  LOS ......................................................................................................................................... 5ER.See “Line Of Sight”; TUM.18
  Los Angeles ............................................................................................................................. DSD.11, 41; TMW.35; PH.159
  Los Angeles Nest..................................................................................................................... VPR.91
  Los Angeles-Class Nuclear Submarine (example Vehicle) ..................................................... TUV.68; HSVS.108
  Los the Smith........................................................................................................................... TMW.47
  Losing a tail, function of Shadowing ........................................................................................ TUS.297
  Losing control while moving .................................................................................................... USP.220-22
  Losing points gained from Adjustment Powers........................................................................ 5ER.108
  Loss, Retraining, And Confrontation (standard martial arts plot) ............................................. NH.71
  Lost City of Xinca-Hol .............................................................................................................. MM.75
  
  190.
  Hero.System.5th.Edition
  Lost Civilizations ...................................................................................................................... UMY.170
  Lost Civilizations/Worlds (genre element) ............................................................................... PH.15, 25
  Lost Generation, the ................................................................................................................ PH.174
  Lost Generations Memorial ..................................................................................................... WoE.14
  Lost His Grip On Reality (power) ............................................................................................. TUM.130; USPD2.85
  Lost VIPERs ............................................................................................................................ VPR.180
  Lothan (planet) ........................................................................................................................ TE.25, 77, 201
  Loto.......................................................................................................................................... AB1.122
  Lotus Esprit Turbo (example vehicle) ...................................................................................... 5ER.476; TUV.45; HSVS.6
  Louie (Professional Henchman) .............................................................................................. EV.86
  Louis II ..................................................................................................................................... PH.180
  Louis, Joe ................................................................................................................................ PH.134
  Louisiana ................................................................................................................................. PH.161
  Loup-garou (monster) .............................................................................................................. UMM.236
  Louttit, David (Superstrong Construction Worker) ................................................................... EV.97
  Louvre...................................................................................................................................... PH.173
  Love ......................................................................................................................................... TC.19-21
  Love Bath Liquid (example power/spell).................................................................................. UMY.120
  Love Charm ............................................................................................................................. FHG1.206
  Love Potion.............................................................................................................................. FHG1.211
  Love pulps ............................................................................................................................... PH.27
  Lovecraftian Horror .................................................................................................................. UMY.154
  Loved One (NPC archetype) ................................................................................................... NH.83
  Lovelace, Alle .......................................................................................................................... VA.55
  Low Courts .............................................................................................................................. GC.31
  Low Fantasy (Fantasy subgenre) ............................................................................................ 5ER.512; FH.14
  Low Fantasy, as campaign type .............................................................................................. FH.342
  Low Gravity Training (Environmental Movement).................................................................... SH.51
  Low gravity, effect on Skills ..................................................................................................... TUS.392
  Low gravity, rules for ................................................................................................................ SH.278-80
  Low Justice (Fringe Benefit) .................................................................................................... 5ER.82
  Low pressure ........................................................................................................................... 5ER.440
  Low Science Fiction................................................................................................................. SH.10
  Low Science Fiction (Everyman Skill list) ................................................................................ TUS.44
  Low SF (Science Fiction subgenre)......................................................................................... 5ER.533
  Low technology (element of Fantasy genre) ........................................................................... 5ER.510; FH.8
  Low- and high-quality armors .................................................................................................. FH.193-95
  Low- and high-quality equipment............................................................................................. FH.143
  Low- and high-quality weapons ............................................................................................... FH.182-84
  Low-Albedo Coating (example equipment) ............................................................................. TUV.145
  Low-density characters............................................................................................................ UMM.20
  Lower Astral Plane................................................................................................................... TMW.11, 13
  Lower classes, Streetwise and ................................................................................................ TUS.309
  Lowering ECV and/or EGO ..................................................................................................... TUM.18
  Lowland City ............................................................................................................................ GC.119
  Low-quality Fantasy weapons ................................................................................................. EG.20
  Low-Tech SF............................................................................................................................ SH.144-45
  Lowtown .................................................................................................................................. VA.15, 44
  Lowtown Bridge ....................................................................................................................... VA.13
  Lowtown Cant .......................................................................................................................... VA.101
  Loyal (Advantage) ................................................................................................................... 5ER.225
  Loyalty Of The Dog .................................................................................................................. FHG2.125
  Lregh (planet) .......................................................................................................................... TE.79
  LS  .......................................................................................................................................... 5ER.19
  LSD (chemical weapon) .......................................................................................................... EG.129
  LTE  .......................................................................................................................................... 5ER.425
  Lu  .......................................................................................................................................... AB1.12
  Lu Jyan Sheng Ming (magical weapon) .................................................................................. NH.143
  Lu Tung-Pin ............................................................................................................................. HL.68
  Lu, Dr. Ron (ARGENT operative) ............................................................................................ TC.104
  Lua  .......................................................................................................................................... UMA.44
  Luan (Chinese heroine, member of the Tiger Squad) ............................................................. CU.46
  Luathon.................................................................................................................................... TMW.76
  Luban....................................................................................................................................... TMW.47
  Lubyanka Ladies ..................................................................................................................... PH.185
  Lucas, Benjamin ...................................................................................................................... VB.67, 121
  Lucchese (Mafia family)........................................................................................................... DC.290
  Lucchese, Thomas .................................................................................................................. PH.158
  Lucent Lightnings Of The Loyal Larethian, The (example power) ........................................... CH.53
  Luciano, Charles “Lucky” ......................................................................................................... PH.130, 158
  Lucifer ...................................................................................................................................... UMY.184-86
  Lucifuge ................................................................................................................................... DSD.31
  Lucifuge Rofocale (demon) ..................................................................................................... UMY.185; TMW.26
  Luck (example special effect) .................................................................................................. 5ER.96
  
  The.Ultimate.Index.
  191
  Luck (Power)
   
  Generally .......................................................................................................................... 5ER.199; SDK.55; FH.120; PH.263; UMA.128; UMY.51
   
  As basis for Requires A Skill Roll ...................................................................................... 5ER.304
  Luck Of Heroes........................................................................................................................ USPD1.129
  Luck Powers ............................................................................................................................ USPD1.129
  Luckiness of Pulp heroes ........................................................................................................ PH.224
  Lucky Bandit (Chinese hero) ................................................................................................... CU.74
  Lucky Break ............................................................................................................................. USPD2.78
  Lucky Guess ............................................................................................................................ USPD2.80
  Lucky Warrior .......................................................................................................................... USPD1.132
  Lucky You ................................................................................................................................ USPD2.77
  Luftspanzerganger................................................................................................................... DSD.18
  Lugendu (African nation) ......................................................................................................... CU.73; DSD.117; MC.97
  Luis, Washington ..................................................................................................................... PH.166
  Lumumba, Jason ..................................................................................................................... UDOF.45
  Lunal-Kinesis Projector............................................................................................................ HL.108
  Lunar Defense Garrison .......................................................................................................... GC.44
  Lunar Strength ......................................................................................................................... USPD1.189
  Lung Wang .............................................................................................................................. AB1.40
  Lurasha’s Eye Of Life .............................................................................................................. FHG1.162
  Lurasha’s Wraithtouch ............................................................................................................. FHG1.155
  Lurchpole, Jarly ....................................................................................................................... VA.61, 155
  Lurker In Darkness, The (type of demon) ................................................................................ VA.177
  Lurly ......................................................................................................................................... TMW.14
  Lurranga (African nation) ......................................................................................................... CU.73
  Lustshine, Capra ..................................................................................................................... VA.8, 22, 41, 142, 186
  Lustyn’s Sp Of Trickery ............................................................................................................ FHG1.222
  Luvah ....................................................................................................................................... TMW.8, 47
  Luyten 725-32.......................................................................................................................... SH.74, 78
  Luyten 726-8............................................................................................................................ SH.74, 78
  Luyten 789-6............................................................................................................................ SH.74, 78
  Lwan ........................................................................................................................................ AB1.24
  Ly  .......................................................................................................................................... AB1.132
  Ly’zren Pittos ........................................................................................................................... VA.62, 155-56, 159
  Lycanthrope (metamorph archetype) ...................................................................................... UMM.13
  Lycanthrope Package Deal ..................................................................................................... FH.50
  Lycanthropes (example creatures) .......................................................................................... UMM.228
  Lycanthropes and lycanthropy ................................................................................................. HSB.96-103
  Lycanthropes, Lycanthropy ...................................................................................................... UMY.See Therianthropes; UMM.8, 76, 228-31
  Lycanthropic Regeneration (example power) .......................................................................... 5ER.186
  Lyesha the Strong ................................................................................................................... HL.126
  Lyfjavrathr, The Rune Of Swift Healing.................................................................................... FHG2.106
  Lyithu ....................................................................................................................................... GC.98
  Lylindra .................................................................................................................................... VA.21
  Lynx ......................................................................................................................................... HL.76
  Lyon (Imperial capital) ............................................................................................................. TE.50-51
  Lyons ....................................................................................................................................... GC.31
  Lyons, Joseph ......................................................................................................................... PH.220
  Lyrence the Blue-Masked ........................................................................................................ HL.126
  Lysantha-Drool (Infernal Prince) .............................................................................................. VA.125
  
  192.
  Hero.System.5th.Edition
  m  .......................................................................................................................................... 5ER.19
  M  .......................................................................................................................................... CU.9
  M’bala, Winston ....................................................................................................................... TE.202
  M1012 Panthamech (example Vehicle) ................................................................................... TUV.110
  M109A2 Self-Propelled Howitzer............................................................................................. HSVS.40
  M113A2 Armored Personnel Carrier ........................................................................................ 5ER.476; HSVS.41
  M1A1 Abrams Main Battle Tank (example Vehicle) ................................................................. 5ER.476; TUV.51; HSVS.6
  M2 Bradley IFV (example Vehicle) .......................................................................................... TUV.50
  M2 Bradley Infantry Fighting Vehicle (TUV) ............................................................................ HSVS.6
  M3 “General Grant/Lee” Medium Tank .................................................................................... HSVS.32
  M4A2 “Sherman” Medium Tank, et al. ..................................................................................... HSVS.33
  M78 “Black Scorpion” Mech (example Vehicle) ....................................................................... TUV.109
  Ma AB1.119
  Ma Ca Rông ............................................................................................................................ AB2.126
  Ma Mien ................................................................................................................................... AB1.50
  Ma Peek .................................................................................................................................. AB1.119
  Ma-mo ..................................................................................................................................... AB2.134
  Maashira .................................................................................................................................. UMA.86
  Maat (mystic Egyptian heroine) ............................................................................................... CU.73
  Macabre drug .......................................................................................................................... VAmk.61
  Macabre, Dr. ............................................................................................................................ MC.105
  Macahuitl (weaponmaster Mexican hero)................................................................................ CU.69
  Macan Gadungan .................................................................................................................... AB1.103; UMM.236
  MacArthur, Douglas ................................................................................................................. PH.126
  MacBain family ........................................................................................................................ DSD.129
  MacDonald, Ramsay ............................................................................................................... PH.126
  MacDougal, John..................................................................................................................... CKC.116-17
  Mace ........................................................................................................................................ DC.261
  Mace Of Blinding (example power) ......................................................................................... 5ER.299
  Mace spray .............................................................................................................................. EG.125
  Mace-Hands (example power) ................................................................................................ CH.75
  Maces (HTH weapons) ............................................................................................................ 5ER.481; FH.164, 167; EG.9
  Machado, Gerado .................................................................................................................... PH.168
  Machi-inu ................................................................................................................................. AB2.57
  Machine Body (power)............................................................................................................. UMM.114; USPD2.126
  Machine class of minds ........................................................................................................... TUM.21
  Machine Destruction (power)................................................................................................... TUM.94; USPD1.46
  Machine gun, weight of............................................................................................................ 5ER.34
  Machine Gunner From Hell (Super-Skill)................................................................................. DC.117
  Machine Guns (example equipment)....................................................................................... 5ER.485; TUV.127
  Machine Guns Table ................................................................................................................ DC.248
  Machine Manipulation (power) ................................................................................................ TUM.94; USPD1.47
  Machine Repair (power) .......................................................................................................... TUM.100; USPD2.35
  Machinery (as cargo) ............................................................................................................... TE.95
  Machinery, broken ................................................................................................................... 5ER.449
  Machinery, DEF and BODY of ................................................................................................. 5ER.448
  Machinery, precision (trade goods) ......................................................................................... AW.53
  Machinist, the .......................................................................................................................... TC.47, 49
  MacKenzie House (headquarters of the Trismegistus Council)............................................... CU.105
  MacKenzie Square .................................................................................................................. VB.24
  MacKenzie, Lord Reginald (founder of the Trismegistus Council)........................................... CU.105
  MacKinnon (Canadian Morbane)............................................................................................. DSD.127
  Macro-Life................................................................................................................................ SH.127-28
  Macroversal Attack (power) ..................................................................................................... UMM.150
  Macroversal Legs (power) ....................................................................................................... UMM.152
  Macroversal Perception (power).............................................................................................. UMM.153
  Macroversal Strength (power) ................................................................................................. UMM.150
  Macroversal Toughness (power) ............................................................................................. UMM.151
  Macroversal Vision (power) ..................................................................................................... UMM.153
  Macroversal Weather Manipulation (power) ............................................................................ UMM.150
  Macroverse, the ....................................................................................................................... UMM.60, 217
  Macumba (sect/type of Voodoo) .............................................................................................. UMY.116-17
  Macupo .................................................................................................................................... AB2.95
  Mad Mages .............................................................................................................................. UMY.10
  Mad River ................................................................................................................................ VA.75-76
  Mad Science ............................................................................................................................ VAmk.See “Science!”
  Mad Scientist (type of Nest Leader) ........................................................................................ VPR.71
  Mad Scientist (villain archetype) .............................................................................................. PH.378
  Mad Scientist Package Deal.................................................................................................... VAmk.101
  Madagascar ............................................................................................................................. PH.188
  Madame Blavatsky’s Apport Teasets (magical/wondrous item) ............................................... UMY.216
  Madden, Ned “The Corpse” ..................................................................................................... MM.95
  Made men................................................................................................................................ DC.291
  Madero, Francisco ................................................................................................................... PH.163
  Madim (dimension in Ptolemy Resurgent)............................................................................... UMY.95
  
  The.Ultimate.Index.
  193
  Madison, Caroline Nefertari ..................................................................................................... MM.156
  Madoc, Serge .......................................................................................................................... TE.52
  Madoule (Voodoo term/element) ............................................................................................. UMY.117
  Madura .................................................................................................................................... PH.209
  Madux ...................................................................................................................................... HL.45
  Maeldun ................................................................................................................................... TMW.20
  Maelstrom (example character) ............................................................................................... 5ER.502   
  Maenads .................................................................................................................................. UMY.192
  Mafia ........................................................................................................................................ DC.290; HC.10-12, 68, 158-62; MC.74; VB.12, 15
  Mafia, Italian ............................................................................................................................ PH.179
  Mafu......................................................................................................................................... AB1.31
  Mag-Boots (example power)  .................................................................................................. SH.53
  Magambo, the.......................................................................................................................... TMW.50
  Magar ...................................................................................................................................... AB1.80
  Magazine, enlarged or clear (firearm modification) ................................................................. EG.101
  Magazines ............................................................................................................................... MC.39
  Magazines, superhumans and ................................................................................................ CU.51-52
  Magda (Magic Lantern fortunteller) ......................................................................................... MC.82, 105
  Mage’s Eye (example power) .................................................................................................. 5ER.162
  Mage’s Wind ............................................................................................................................ FHG1.66
  Magefire................................................................................................................................... FHG1.95
  Magefire Arrow ........................................................................................................................ FHG1.90
  Magefire Aura .......................................................................................................................... FHG1.91
  Magefire Ball............................................................................................................................ FHG1.91
  Magefire Blade ........................................................................................................................ FHG1.96
  Magefire Enflamement ............................................................................................................ FHG1.89
  Magefire Orbs .......................................................................................................................... FHG1.91
  Magefire Storm ........................................................................................................................ FHG1.93
  Magefire Wall ........................................................................................................................... FHG1.97
  Magehand (example power) .................................................................................................... SDK.75
  Magellan (Imperial explorer starship) ...................................................................................... ST.88
  Magellan, Ferdinand ................................................................................................................ AB2.68
  Magellanic Clouds ................................................................................................................... SH.69
  Mages’ Guilds .......................................................................................................................... FH.236; TA.194
  Magesight (example spell)....................................................................................................... 5ER.510
  Magesight (Talent) ................................................................................................................... FH.106
  Magewalking............................................................................................................................ FHG2.36
  Maggot Isles ............................................................................................................................ VA.85
  Maghero Lucoli ........................................................................................................................ NKN.135
  Magic
   
  Generally .......................................................................................................................... FH.220-88; TA.171, 227-72; VB.32
   
  (genre element) ................................................................................................................ NH.12-13
   
  (mentalist background) ..................................................................................................... TUM.6
   
  (sorcery) ............................................................................................................................ VA.112, 167
   
  (source of superpowers) ................................................................................................... CH.44
   
  (speedster background) .................................................................................................... USP.6
   
  (Talent) .............................................................................................................................. FH.106, 241
   
  (Template) ......................................................................................................................... HSB.21-22
   
  and mysticism, as element of the genre ........................................................................... CH.53-55
   
  and society ........................................................................................................................ UMY.174
   
  As brick background/origin ............................................................................................... TUB.19
   
  As campaign theme .......................................................................................................... FH.340
   
  As defining element of Fantasy ........................................................................................ FH.8
   
  As metamorph background ............................................................................................... UMM.9
   
  Atlantean ........................................................................................................................... HL.10, 22, 82
   
  Buying/creating spells ....................................................................................................... FH.239-45
   
  Combat Skill Levels with ................................................................................................... FH.87
   
  Criminology and ................................................................................................................ TUS.156
   
  Effect on demographics .................................................................................................... FH.297
   
  Effect on society ............................................................................................................... FH.237-38
   
  Effect on world creation .................................................................................................... FH.290
   
  Element of Fantasy genre ................................................................................................. 5ER.509
   
  Example special effect ...................................................................................................... 5ER.96
   
  Flavor/feel of ..................................................................................................................... FH.234
   
  Force allowing superpowers to exist ................................................................................. CU.30
   
  in Dark Champions ........................................................................................................... DC.315
   
  In mass combat ................................................................................................................ FH.210-11
   
  In sieges ........................................................................................................................... FH.217
   
  In Society .......................................................................................................................... TA.171
   
  In Swords And Sorcery ..................................................................................................... FH.16
   
  In the HERO System ........................................................................................................ 5ER.509
   
  Law, and government ....................................................................................................... UMY.176
   
  Learning ............................................................................................................................ FH.231-32
   
  Morbane ............................................................................................................................ DSD.101
   
  Organizations .................................................................................................................... FH.235-36
  
  194.
  Hero.System.5th.Edition
   
  Role of in the Hero Universe ............................................................................................. GC.24
   
  Rules issues ..................................................................................................................... FH.239-48
   
  Social issues regarding ..................................................................................................... FH.235-39
   
  Too much, dealing with in the game ................................................................................. FH.353
   
  versus technology ............................................................................................................. TUV.6
   
  What it’s for ....................................................................................................................... UMY.29
   
  Who can use ..................................................................................................................... FH.230-31
  Magic (Skill)
   
  Generally .......................................................................................................................... FH.92; TUS.251
   
  For spells .......................................................................................................................... FH.251-54
   
  Using ................................................................................................................................. FH.246-48
  Magic Bolt (example spell) ...................................................................................................... 5ER.510
  Magic Circle (tool of Hermetic Theurgy) .................................................................................. UMY.105
  Magic Circle Of Protection (example power) ........................................................................... 5ER.256
  Magic Fingers (speedster power) ............................................................................................ USP.103
  Magic Item Wielders ................................................................................................................ UMY.24
  Magic items and artifacts ......................................................................................................... TMW.87-91
  Magic Lantern Bookshop ......................................................................................................... MC.56, 83-83, 105
  Magic power ............................................................................................................................ TUV.157
  Magic powers, none in book .................................................................................................... USPD1.6
  Magic races ............................................................................................................................. FH.299
  Magic Resistance (example power) ........................................................................................ 5ER.144
  Magic stores (recruiting method) ............................................................................................. DSD.78
  Magic styles ............................................................................................................................. TMW.72; UMY.142
  Magic Systems
   
  Generally .......................................................................................................................... FH.220-48
   
  Examples .......................................................................................................................... FH.261-73
  Magic tricks, function of Sleight Of Hand................................................................................. TUS.303
  Magical accident (source of Disadvantages) ........................................................................... UMY.67
  Magical illumination ................................................................................................................. FH.360
  Magical item (metamorph background) ................................................................................... UMM.9
  Magical items........................................................................................................................... TA.260-72
  Magical Mystery Man (Pulp character type) ............................................................................ UMY.153
  Magical Power Sites ................................................................................................................ TMW.65
  Magical races .......................................................................................................................... UMY.24
  Magician-Detective Package Deal........................................................................................... PH.230
  Magick In Theory And Practice (grimoire) ............................................................................... UMY.188
  Magiconstructs, Lemurian ....................................................................................................... HL.132
  Magicotechnology, in Urban Fantasy ...................................................................................... FH.18
  Maginot Line ............................................................................................................................ PH.173
  Magistrate (generic NPC) ........................................................................................................ VA.184
  Magistrates .............................................................................................................................. VA.25 
  Maglev Train (2050)................................................................................................................. HSVS.26
  Magnesium (incendiary) .......................................................................................................... DC.260; EG.123
  Magnet schools ....................................................................................................................... TC.10
  Magnetic Blast ......................................................................................................................... USPD1.135
  Magnetic Bonding .................................................................................................................... USPD1.137
  Magnetic boots ........................................................................................................................ TE.153
  Magnetic Detector (security device) ........................................................................................ TUS.289
  Magnetic Field Awareness ....................................................................................................... USPD1.137
  Magnetic fields......................................................................................................................... 5ER.441
  Magnetic Force Riding............................................................................................................. USPD1.137
  Magnetic lock, DEF and BODY of ........................................................................................... 5ER.448
  Magnetic Manipulation (example power) ................................................................................. CH.71
  Magnetic Repulsion ................................................................................................................. USPD1.136
  Magnetic Shield ....................................................................................................................... USPD1.136
  Magnetic Switch (security device) ........................................................................................... TUS.283
  Magnetic Wall .......................................................................................................................... USPD1.137
  Magnetism (example special effect) ........................................................................................ 5ER.96
  Magnetism Powers .................................................................................................................. USPD1.133
  Magnetohydrodynamic propulsion........................................................................................... TUV.57
  Magnetokinesis........................................................................................................................ USPD1.133
  Magnum (ammunition type) ..................................................................................................... DC.208; EG.70
  Magnum................................................................................................................................... DCP.58
  Magog...................................................................................................................................... TMW.69
  Magomorphosis ....................................................................................................................... FHG2.10
  Magoon, Blue Jew ................................................................................................................... PH.158
  Magtitima ................................................................................................................................. AB2.82
  Mah-jongg (fad) ....................................................................................................................... PH.156
  Mahayana Buddhism ............................................................................................................... AB1.6, 97; AB2.130
  Mahim~ (siddhi) ....................................................................................................................... UMY.114
  Mahisha-Asura (an asura) ....................................................................................................... UMY.187
  Mahjongg ................................................................................................................................. NH.27
  Mahogany Club ....................................................................................................................... VB.92, 133
  Mahomanay ............................................................................................................................. AB2.82
  
  The.Ultimate.Index.
  195
  Mail AW.49; PH.149
  Mail Person.............................................................................................................................. EV.15
  Mail, monitoring, function of Shadowing .................................................................................. TUS.298
  Main battle tank, weight and BODY of ..................................................................................... 5ER.34, 449
  Main gauche ............................................................................................................................ FH.164, 168; EG.10
  Main Temple ............................................................................................................................ TE.31
  Main-Gauche (weapon) ........................................................................................................... UMA.169, 179
  Mainframes .............................................................................................................................. TUS.127
  Maintain electronic devices, function of Electronics ................................................................ TUS.177
  Maintain mechanical devices, function of Mechanics .............................................................. TUS.232
  Maintaining equipment, function of Systems Operation .......................................................... TUS.320
  Maintaining footing, function of Breakfall ................................................................................. TUS.89
  Maintaining Ground Contact .................................................................................................... TUV.38
  Maione, Happy ........................................................................................................................ PH.158
  Maison des Mysterés Orientales, le ........................................................................................ DSD.10
  Maitre d’ ................................................................................................................................... EV.98
  Majapahit ................................................................................................................................. AB1.98
  Majestic past, as campaign theme .......................................................................................... FH.341
  Majesty Of The Eagle .............................................................................................................. FHG2.125
  Major Metamorphs................................................................................................................... UMM.7, 74
  Major Transform ...................................................................................................................... 5ER.237
  Makalee Pon............................................................................................................................ AB1.120
  Makar....................................................................................................................................... AB1.80
  Makara..................................................................................................................................... AB1.80; UMY.204
  Makarides High Port (example space station) ......................................................................... SH.227-29
  Makatiel (angel) ....................................................................................................................... UMY.181
  Makatsugyo ............................................................................................................................. AB1.80
  Makeover (Adder) .................................................................................................................... 5ER.218
  Makeup (optional form of Disguise) ......................................................................................... TUS.176
  Makila (weapon) ...................................................................................................................... UMA.171, 179
  Making a magus ...................................................................................................................... UMY.26
  Making friends, function of Seduction...................................................................................... TUS.293
  Making recordings, function of Systems Operation ................................................................. TUS.326
  Making Weapons ..................................................................................................................... EG.15
  Makoto Murashima .................................................................................................................. UDOF.36
  Maktiel (angel) ......................................................................................................................... UMY.103
  Mala (Sadhana tool) ................................................................................................................ UMY.115
  Malabar Hill.............................................................................................................................. PH.208
  Malacca ................................................................................................................................... PH.203
  Malachite (Malvan super-gladiator) ......................................................................................... CKC.158
  Malagar IV (planet) .................................................................................................................. TE.15; GC.31
  Malagaw’s Spell Of Impuissance ............................................................................................. FHG2.11
  Malaria ..................................................................................................................................... PH.365
  Malay Archipelago ................................................................................................................... PH.203-04
  Malay Peninsula ...................................................................................................................... PH.203
  Malays ..................................................................................................................................... PH.203
  Malaysia .................................................................................................................................. AB2.118-29, 133
  Malaysia and Malaysian monsters .......................................................................................... AB1.31, 84, 104, 107, 117, 135
  Malaysian Naga ....................................................................................................................... AB1.84
  Maldar...................................................................................................................................... TE.99
  Maldarianism ........................................................................................................................... TE.99
  Maleficia .................................................................................................................................. DSD.22, 26, 67-74
  Maleficus Rex .......................................................................................................................... DSD.67
  Maleina, Illign........................................................................................................................... VA.82, 162
  Malesela, Asukile ..................................................................................................................... UDOF.41
  Malfrey, Brian ........................................................................................................................... TC.63
  Malfunction .............................................................................................................................. USPD1.131
  Malfunctions for firearms ......................................................................................................... 5ER.484
  Malfunctions of damaged equipment....................................................................................... 5ER.449
  Maligard’s Morphean Assault .................................................................................................. FHG1.181
  Maligard’s Morphean Siege ..................................................................................................... FHG1.181
  Maliki Moslems ........................................................................................................................ PH.189
  Maliscewski, Mike (engineer/potential superhero)................................................................... MC.83-84
  Maljek, Jax............................................................................................................................... TE.104
  Malkuth (the Kingdom) ............................................................................................................ TMW.6, 41
  Mall (hang-out) ........................................................................................................................ TC.12
  Malla Falls ............................................................................................................................... TE.47
  Mallayuddha (substyle of Wrestling) ........................................................................................ UMA.61
  Malleable (type of Major Metamorph) ...................................................................................... UMM.7, 77
  Malleable Body (power) ........................................................................................................... UMM.159; USPD1.215
  Malleable Man (metamorph archetype) ................................................................................... UMM.13
  Malva (planet, home of Firewing) ............................................................................................ CU.95; GC.32; TE.45
  Malvan gladiators .................................................................................................................... CKC.147, 158
  Malvans (species).................................................................................................................... TE.45, 76-78, 134, 194, 204; GC.32, 40; WoE.133-35, 138, 
  149, 157
  
  196.
  Hero.System.5th.Edition
  Malvans (species) Package Deal ............................................................................................ TE.45
  Mamadjo (Voodoo term/element) ............................................................................................ UMY.117
  Maman..................................................................................................................................... UMY.118
  Mambo..................................................................................................................................... UMY.118
  Mambu-Mutu (monster) ........................................................................................................... UMM.236
  MAME Missiles ........................................................................................................................ ST.56
  Mameleu .................................................................................................................................. AB2.94
  Mammal Powers ...................................................................................................................... UMM.91
  Mammals, speeds of ............................................................................................................... USP.9
  Mammon (demon) ................................................................................................................... UMY.186
  Mammoth................................................................................................................................. VB.15
  Mammoths, woolly ................................................................................................................... MC.87
  MAMO parachuting.................................................................................................................. DC.75
  Man Into Frog Spell (example power) ..................................................................................... 5ER.238; FHG1.207
  Man, weight and BODY of ....................................................................................................... 5ER.34,449
  Man-Portable Pulson Cannon (example power)...................................................................... 5ER.292
  Mana........................................................................................................................................ FH.221; UMA.15
  Manacles (torture device) ........................................................................................................ TUS.204
  Management PSs .................................................................................................................... TUS.253-54
  Manager .................................................................................................................................. EV.32
  Managua.................................................................................................................................. PH.164
  Manananggal ........................................................................................................................... AB2.89
  Manaos .................................................................................................................................... TMW.66
  Manchukuo .............................................................................................................................. PH.212, 217
  Manchuria ................................................................................................................................ PH.212, 217
  Mancies (methods of divination) .............................................................................................. TUS.357
  Mandaar (planet) ..................................................................................................................... TE.46, 74
  Mandaarian Road .................................................................................................................... TE.94
  Mandaarians (species) ............................................................................................................ TE.46-47, 194-95; CU.24, 95; MC.87; UDOF.122; GC.28, 33, 
  39, 90; TC.135; WoE.105-10, 151
  Mandaarians (species) Package Deal ..................................................................................... TE.46
  Mandala (Andromedan supervillainess) .................................................................................. CKC.215; UMY.132
  Mandalay ................................................................................................................................. PH.208
  Mandarin Road ........................................................................................................................ PH.206
  Mandates ................................................................................................................................. PH.143
  Mandatory Effect (Limitation) ................................................................................................... 5ER.121; TUM.31
  Mandatory nature of Advantages............................................................................................. 5ER.246
  Mandragalore (Lemurian magical super-weapon) ................................................................... CU.20, 94; HL.7, 48, 103, 113; GC.29, 44
  Maneden.................................................................................................................................. AB2.120-21
  Maneuver names ..................................................................................................................... NH.27
  Maneuver Positioning (Vehicle Maneuver) .............................................................................. TUV.179
  Maneuver, special, for weapons .............................................................................................. FH.188
  Maneuverability, Sideways (Advantage for Movement) ........................................................... TUV.15
  Maneuvering and movement in starship combat ..................................................................... SH.214-16
  Maneuvering Foils (example equipment) ................................................................................ TUV.149
  Maneuvering, vehicular, in combat .......................................................................................... TUV.177-87
  Maneuvers and Weapons ........................................................................................................ UMA.10
  Maneuvers Basis ..................................................................................................................... UMA.90
  Maneuvers, Combat ................................................................................................................ TUV.185-87
  Maneuvers, Vehicle ................................................................................................................. TUV.178
  Mangai ..................................................................................................................................... AB1.108
  Mangalok ................................................................................................................................. AB2.89
  Mangano Brothers ................................................................................................................... PH.158
  Mangmangkit ........................................................................................................................... AB2.82
  Mangonels ............................................................................................................................... FH.214, 216
  Manhole cover, DEF and BODY of .......................................................................................... 5ER.448
  Mani (Sadhana tool) ................................................................................................................ UMY.115
  Maniac, the (type of Morbane)................................................................................................. DSD.100
  Manifestation ........................................................................................................................... USPD2.126
  Manifestation ........................................................................................................................... USPD2.109
  Manifestation (power) .............................................................................................................. TUM.138
  Manifestations of speedster powers ........................................................................................ USP.13
  Manila ...................................................................................................................................... PH.204
  Manipulate media, function of Bureaucratics........................................................................... TUS.107
  Manipulating watches, function of Sleight Of Hand ................................................................. TUS.304
  Manipulation (method of Interrogation).................................................................................... TUS.203
  Manipulatory Cape .................................................................................................................. G&G.135
  Manitous .................................................................................................................................. TMW.21
  Mannerlicht, Klaas ................................................................................................................... DSD.41
  Mannheim, Fred ...................................................................................................................... MM.89, 95, 139
  Mannheim, Lothar.................................................................................................................... DSD.9, 11, 46
  Manors and the manor system ................................................................................................ FH.296, 321
  Manriki-Gusari (weapon) ......................................................................................................... UMA.170, 179
  Mansa, Faraji ........................................................................................................................... VA.38, 149
  Mansalauan ............................................................................................................................. AB2.89
  
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  197
  Mansblood Square .................................................................................................................. VA.20, 39, 59, 150
  Mansin ..................................................................................................................................... AB2.117
  Manslayer, the ......................................................................................................................... VA.31
  Manta Watercraft ..................................................................................................................... ST.42
  Manteen................................................................................................................................... HL.112
  Mantabungal ............................................................................................................................ AB2.98
  Mantanda Sa Punso ................................................................................................................ AB2.80
  Mantara (supervillain) .............................................................................................................. USP.182; EU.95
  Mantel, DEF and BODY of ...................................................................................................... 5ER.448
  Manticore ................................................................................................................................. HSB.103-04
  Mantis (martial artist hero, member of the Sentinels) .............................................................. CU.16
  Mantisman ............................................................................................................................... CKC.146
  Mantle Of Mastery (example power) ....................................................................................... CH.53
  Mantle Of Mastery (spell) ........................................................................................................ TMW.79
  Mantra ..................................................................................................................................... UMY.113
  Mantra-vidya ............................................................................................................................ UMY.132
  Mantras.................................................................................................................................... AB2.130
  Manual strangulation, Forensic Medicine and ......................................................................... TUS.184
  Manufacture Disguise (optional form of Disguise) ................................................................... TUS.176
  Manufacturing disguise materials, function of Disguise........................................................... TUS.174
  Manufacturing, type of PS ....................................................................................................... TUS.254
  Manzoni, Carlo ........................................................................................................................ MM.74, 78
  Mao Tse-tung ........................................................................................................................... PH.126, 212
  Mao-tuh ................................................................................................................................... AB1.38
  Maomin .................................................................................................................................... AB1.45
  Maoris ...................................................................................................................................... PH.219
  Map of Millennium City ............................................................................................................ MC.23
  Map of the world ...................................................................................................................... TA.162
  Maps ........................................................................................................................................ VB.24, 27
  Maps (element of Fantasy) ...................................................................................................... FH.28
  Maps and mapping .................................................................................................................. 5ER.356
  Maps, Navigation and .............................................................................................................. TUS.241
  Mara (god) ............................................................................................................................... HL.11, 19, 25; TMW.63; UMY.187
  Mara, Princess/Queen of Atlantis (a.k.a. Sea Hawk)............................................................... CU.10, 21-22, 89-90
  Mara, Queen............................................................................................................................ TC.47, 54
  Maralal, Kenya......................................................................................................................... UDOF.51
  Maranzano, Salvatore ............................................................................................................. PH.130, 158
  Maratha Confederacy .............................................................................................................. AB1.60
  Marathon dancing (fad) ........................................................................................................... PH.156
  Maraud .................................................................................................................................... GC.126
  Marauder-Class Attack Tank .................................................................................................... ST.48
  Marble Man.............................................................................................................................. TC.109
  Marburg, Tyler, Spoiled Rich Kid ............................................................................................. EV.87
  Marcelled hair .......................................................................................................................... PH.155
  Marcoux, Clinton...................................................................................................................... VB.129
  Marcupo................................................................................................................................... AB2.95
  Marduk..................................................................................................................................... DSD.19; TMW.63
  Mareet ..................................................................................................................................... AB1.118
  Margaritomancy (method of divination) ................................................................................... UMY.34
  Margrave, Alexander ............................................................................................................... TE.70
  Margrave’s World (planet) ....................................................................................................... TE.70
  Marielito Boatlift ....................................................................................................................... VB.15
  Marienburg Castle ................................................................................................................... PH.172
  Marienkirche ............................................................................................................................ PH.172
  Marine Corps ........................................................................................................................... AW.74, 151
  Marine Corps Package Deals .................................................................................................. AW.90; TE.114
  Marine Navigation.................................................................................................................... TUS.239
  Marine, Survival environment category ................................................................................... TUS.312
  Marine’s Wench, the ................................................................................................................ VA.50, 152
  Mariner Package Deal ............................................................................................................. FH.77
  Marines .................................................................................................................................... VA.48-49, 97
  Marines, Imperial ..................................................................................................................... TE.63
  Mariposa .................................................................................................................................. AW.15
  Mariposa Crescent .................................................................................................................. AW.51
  Marissa II, Empress ................................................................................................................. TE.12
  Marissa III, Empress ................................................................................................................ TE.13, 51, 196-97
  Marital status of parents .......................................................................................................... TC.17
  Mark 15 Phalanx CIWS (example equipment) ........................................................................ TUV.141
  Mark 48 ADCAP Torpedo (example equipment) ...................................................................... TUV.133
  Mark Of Nama ......................................................................................................................... VPR.9, 28
  Mark V Pegasus Special Operations Boat .............................................................................. HSVS.130
  Marked Cards (equipment) ...................................................................................................... TUS.386
  Market Street ........................................................................................................................... HL.18
  Market Town ............................................................................................................................ WoE.59
  Market, evaluating, function of Trading.................................................................................... TUS.339
  
  198.
  Hero.System.5th.Edition
  Markham, Beryl ....................................................................................................................... PH.137, 192
  Marks, Criminology and ........................................................................................................... TUS.154
  Marman (term for vital points).................................................................................................. HCH.93
  Marmoo ................................................................................................................................... HL.94
  Maronesy, Brother ................................................................................................................... WoE.91
  Maronni, Isabella ..................................................................................................................... UDOF.70, 162
  Marquesas ............................................................................................................................... PH.220
  Marquette, Jacques ................................................................................................................. MC.9
  Marquis Pollos (Member Of The Sarresharan Regency) ........................................................ NKN.61
  Marr, Kikle................................................................................................................................ WoE.18, 139
  Marrakesh................................................................................................................................ PH.192
  Marriage and Family ................................................................................................................ TA.169
  Marriage, in Fantasy worlds .................................................................................................... FH.308
  Mars
   
  Generally .......................................................................................................................... SH.102-03; AW.37-38, 45; TE.68; CU.131-32; GC.31, 63
   
  Greco-Roman god ............................................................................................................ UMY.203
   
  Planet, in Hermetic Theurgy ............................................................................................. UMY.106
  MARS (Metahuman Activities Response Squads). ................................................................. CU.59-60
  MARS Team ............................................................................................................................ VB.67, 121
  MARS units.............................................................................................................................. DCTAS.74; MC.59-61
  Marshal of Marines .................................................................................................................. TE.63
  Marshall Islands....................................................................................................................... PH.220
  Marshals .................................................................................................................................. GC.66
  Martial Artist ............................................................................................................................. 5ER.19
  Martial Artist (superhero character archetype) ........................................................................ 5ER.492; CH.73-74
  Martial Artist Package Deal ..................................................................................................... FH.69
  Martial Artists, in Galactic Champions ..................................................................................... GC.9
  Martial Arts
   
  Generally .......................................................................................................................... HCH.38, 85-102; SH.44-45; FH.23, 90; DC.74; TUS.231
   
  Archetypes ........................................................................................................................ UMA.107
   
  Armor ................................................................................................................................ EG.57
   
  Combat Skill Levels and ................................................................................................... TUS.123
   
  Designing new ones/styles ............................................................................................... UMA.88-103
   
  Equipment ......................................................................................................................... EG.37-60
   
  Everyman Skill list for the genre ....................................................................................... TUS.43
   
  Example special effect ...................................................................................................... 5ER.96
   
  Fictional ............................................................................................................................ UMA.64-74
   
  Genre: Ninja Hero ............................................................................................................. 5ER.516; NH.6-20
   
  Genre, bricks in ................................................................................................................. TUB.25
   
  Imitating with Acting .......................................................................................................... TUS.75
   
  In other genres .................................................................................................................. UMA.84
   
  Maneuvers, designing ....................................................................................................... UMA.89
   
  Mastery (example power) ................................................................................................. 5ER.185
   
  Mixing genres ................................................................................................................... DC.21
   
  Other ways to build ........................................................................................................... UMA. 103
   
  Power Advantages for ....................................................................................................... UMA.104
   
  Powers, none in book ....................................................................................................... USPD1.6
   
  Real world ......................................................................................................................... UMA.15
   
  Skills in as genre ............................................................................................................... TUS.”See individual Skill and Skill category descriptions”
   
  Styles ................................................................................................................................ 5ER.401; HCH.96; VPR.51, 65
   
  Training (character background) ....................................................................................... DC.26
   
  Underwater ....................................................................................................................... HCH.158; HL.36
   
  Weapons ........................................................................................................................... EG.38; UMA.167-86
  Martial Arts (Skill) ..................................................................................................................... 5ER.64, 372, 398; SDK.27, 96; HSB.14, 32; NH.26-27; 
  PH.257; TUB.31; UMM.16; UMY.35; TUV.19, 106, 220; 
  VA.106, 165; USP.22; TUM.16
  Martial Arts Master................................................................................................................... EV.80
  Martial Block (Combat Maneuver) ........................................................................................... 5ER.399; SDK.27, 95-96
  Martial Disarm (Combat Maneuver) ........................................................................................ 5ER.399; SDK.27, 95-96; HCH.90
  Martial Dodge (Combat Maneuver) ......................................................................................... 5ER.399; SDK.27, 95-96
  Martial Escape (Combat Maneuver) ........................................................................................ 5ER.399; SDK.27, 95-96; HCH.90; UMA.147
  Martial Grab (Combat Maneuver) ............................................................................................ 5ER.399; SDK.27, 95-96; HCH.90
  Martial Maneuvers
   
  Generally .......................................................................................................................... SDK.27, 95-96; HCH.85; TUV.187; UMA.8; USP.22, 270
   
  Adding damage with ......................................................................................................... 5ER.406-09; HCH.108-09
   
  END cost of ....................................................................................................................... 5ER.64
   
  Table ................................................................................................................................. HCH.86
   
  Using weapons with .......................................................................................................... UMA.10
  Martial Strike (Combat Maneuver)........................................................................................... 5ER.400; SDK.27, 95-96
  Martial Throw (Combat Maneuver) .......................................................................................... 5ER.400; SDK.27, 95-96
  Martial Throws And Other Throws (Martial Maneuver) ............................................................ HCH.90
  Martial World ........................................................................................................................... CU.60; HC.124; MC.53-55; UDOF.49, 161; VB.53; VPR.43
  Martian native life .................................................................................................................... TE.19
  Martians ................................................................................................................................... AW.25; CU.11, 22-23, 95; GC.40
  Martians (Human variant) ........................................................................................................ TE.19
  
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  199
  Martians (Human variant) Package Deal................................................................................. TE.19
  Martin 130 China Clipper, et al. ............................................................................................... HSVS.49
  Martin Hotel Renaissance Center............................................................................................ MC.25
  Martinez Cross ........................................................................................................................ UDOF.55
  Martinez Space Facility ........................................................................................................... UDOF.47, 125, 161
  Martinez, Juan (first Secretary-Marshal of UNTIL) .................................................................. CU.25, 106; UDOF.9-13, 32, 41
  Martinez, Sean ........................................................................................................................ VB.40
  Martinez-class Motorcycle ....................................................................................................... UDOF.104
  Martinique ................................................................................................................................ PH.168
  Marty’s Place ........................................................................................................................... VB.100
  Marunouchi district .................................................................................................................. PH.217
  Marus (Prince of Atlantis, aquatic hero, member of the Sentinels).......................................... HL.14, 19; UDOF.127; CU.24, 68, 90
  Marus, King ............................................................................................................................. GC.25
  Marus, Prince .......................................................................................................................... TC.47, 54
  Marut (angel) ........................................................................................................................... UMY.185
  Marut (Hindu god).................................................................................................................... UMY.182
  Marx Brothers .......................................................................................................................... PH.134
  Mary Rose, the ........................................................................................................................ HSVS.110
  Marya....................................................................................................................................... HL.44-45
  Maryssas ................................................................................................................................. VA.77
  Masabni, Badia ........................................................................................................................ PH.190
  Masai ....................................................................................................................................... PH.188
  Masan ...................................................................................................................................... AB1.74
  Masand .................................................................................................................................... AB1.74
  Mascot of the school................................................................................................................ TC.9
  Mashhit (angel) ........................................................................................................................ UMY.181
  MASINT ................................................................................................................................... DC.44
  Mask laws ................................................................................................................................ CU.48-49
  Mask Lenses (example gadget) .............................................................................................. CH.117
  Masked Crimefighter Package Deal ........................................................................................ PH.240
  Masked Men ............................................................................................................................ PH.240
  Maskim (type of demon) .......................................................................................................... TMW.27; UMY.187
  Masks ...................................................................................................................................... CH.49; G&G.139
  Masks, Lemurian ..................................................................................................................... HL.121
  Masloth (dimension in Ptolemy Resurgent) ............................................................................. UMY.96
  Masquer................................................................................................................................... UMM.231; MMM.65
  Masquerade (Silver Age hero) ................................................................................................. CU.16
  Masquerade (villain). ............................................................................................................... CU.59; CKC.172; VPR.173
  Masquerade Mesh (gadget) .................................................................................................... UMM.240; G&G.143
  Mass
   
  Generally .......................................................................................................................... USP.235
   
  Effect on Knockback ......................................................................................................... 5ER.420
   
  Effect on leaping ............................................................................................................... 5ER.35; TUB.14
   
  Leaping and ...................................................................................................................... USP.212
   
  Of characters .................................................................................................................... 5ER.146-47; UMM.17
   
  Of equipment .................................................................................................................... TUV.118
   
  Of objects, the ................................................................................................................... TUB.103
   
  Planetary ........................................................................................................................... SH.82-84
  Mass combat rules .................................................................................................................. FH.200-18
  Mass combat, function of Tactics ............................................................................................. TUS.330
  Mass Judgment ....................................................................................................................... USPD2.40
  Mass media, alien.................................................................................................................... SH.140
  Masseria, Joseph “Joe the Boss” ............................................................................................ PH.130, 158
  Masses Of Materials Table ...................................................................................................... TUB.104-06
  Master (character archetype) .................................................................................................. UMA.109
  Master (NPC archetype) .......................................................................................................... NH.83
  Master Climber (form of Environmental Movement) ................................................................ TUV.224
  Master Hypnosis (example power) .......................................................................................... 5ER.204
  Master Mimic (power) .............................................................................................................. TUM.127; USPD1.116
  Master of All Sorrows............................................................................................................... DSD.28
  Master Of Disguise (Heroic Talent) .......................................................................................... PH.292
  Master Of Disguise (power) ..................................................................................................... UMM.171
  Master Of Disguise (Super-Skill) ............................................................................................. DC.145
  Master of Hellfire (Morbane spell package) ............................................................................. DSD.104
  Master Of His Fate (new Talent) .............................................................................................. VA.109
  Master Of Mimicry (Heroic Talent) ........................................................................................... PH.293
  Master Of Mimicry (power) ...................................................................................................... UMM.172
  Master Of Mimicry (Super-Skill) ............................................................................................... DC.145
  Master Toothgrim ..................................................................................................................... VA.51, 152
  Master Villain’s Agents (generic NPCs) ................................................................................... CH.177-78
  Master villains .......................................................................................................................... GC.71
  Master’s Beautiful Daughter (NPC archetype) ........................................................................ NH.83
  Masterminds ............................................................................................................................ MM.5-65
  Masterminds and mad scientists (element of Pulp genre)....................................................... 5ER.528
  Masters and students (element of martial arts genre) ............................................................. 5ER.516
  
  200.
  Hero.System.5th.Edition
  Masters, old (genre element)................................................................................................... NH.13
  Masts ....................................................................................................................................... TUV.58-59
  Matabeleland ........................................................................................................................... PH.193
  Matadi ...................................................................................................................................... PH.189
  Matanda................................................................................................................................... AB2.80
  Match-Grade (ammunition type) .............................................................................................. DC.208; EG.70
  Material components ............................................................................................................... FH.131-32, 233-34, 254
  Material Mimic (type of Major Metamorph) .............................................................................. UMM.8
  Material Mimicry (power) ......................................................................................................... UMM.115; USPD1.264
  Material Mimicry Pool .............................................................................................................. UMM.67
  Material World ......................................................................................................................... TMW.6
  Materials
   
  Defense Table ................................................................................................................... 5ER.449
   
  For Fantasy armor ............................................................................................................ EG.29
   
  For Fantasy weapons ....................................................................................................... EG.20
   
  Mass, BODY, and DEF of ................................................................................................. TUB.104-06
   
  Unusual, for weapons and armor ...................................................................................... FH.181-82, 192
  Mathariel (angel)...................................................................................................................... UMY.103
  Mathematical Genius (power).................................................................................................. TUM.123
  Mathematics (category of Science Skill).................................................................................. TUS.259
  Mathers, S. L. .......................................................................................................................... UMY.216
  Mathewson, Prof. Julie (VIPER scientist) ................................................................................ VPR.134
  Mati-anak ................................................................................................................................. AB2.124
  Mattell, Senator Count Soryyam.............................................................................................. AW.9
  Matter Awareness .................................................................................................................... USPD1.144
  Matter Condenser .................................................................................................................... G&G.61
  Matter Control .......................................................................................................................... USPD1.141
  Matter Creation Attack ............................................................................................................. USPD2.82
  Matter Eater ............................................................................................................................. USPD2.127
  Matter fax................................................................................................................................. EG.199
  Matter Fax Booth (example technology).................................................................................. SH.173
  Matter Lance............................................................................................................................ USPD1.141
  Matter Manipulation (example special effect) .......................................................................... 5ER.96
  Matter Manipulation Powers .................................................................................................... USPD1.139
  Matter Warping ........................................................................................................................ USPD1.142
  Matter, theories of (in Alchemy) ............................................................................................... UMY.122
  Matthews, Gilbert..................................................................................................................... VB.118
  Matto Grosso ........................................................................................................................... PH.166
  Maturin, Albert, Snooty Maitre d’ ............................................................................................. EV.98
  Mauch, Emil ............................................................................................................................. UDOF.70
  Maven, Michael ....................................................................................................................... UDOF.9
  Maven, Professor Michael (Golden Age inventor, father of Dr. Phantom) ............................... CU.12, 16
  Maverick (character personality) ............................................................................................. DC.29
  Maw Du ................................................................................................................................... AB1.126; AB2.127
  Max Pendragon ....................................................................................................................... VB.13-14, 111
  Maximum effect of Adjustment Powers ................................................................................... 5ER.106
  Maxwell, Augur ........................................................................................................................ VPR.22
  Maxwell, James Preston III...................................................................................................... MC.86-87
  Maya ........................................................................................................................................ UMY.113, 133, 204
  Mayans .................................................................................................................................... PH.163
  Maybe It’s Magic ...................................................................................................................... UMY.178
  Maynard, Captain Robert ........................................................................................................ VB.58-59
  Mayor....................................................................................................................................... HC.91; MC.30-31; VB.29
  Mayura Khon Tun .................................................................................................................... AB1.115
  Mayura Wane Tai ..................................................................................................................... AB1.115
  Maze, the ................................................................................................................................. MC.24
  Mbang Mountains .................................................................................................................... GC.115
  MBelH’gari (Confederation species) ........................................................................................ TE.87
  Mbon (a nat) ............................................................................................................................ AB2.110
  Mbon (type of nat) ................................................................................................................... AB2.110
  MC Weekly .............................................................................................................................. MC.38
  MC-111A (police handheld computer) ..................................................................................... MC.60-61
  McAuliffe, Philip (Councilman) ................................................................................................. MC.32, 94
  McCarry, Amos (publisher) ...................................................................................................... MC.38, 95
  McCarthy, Senator Joseph ...................................................................................................... CH.10; CU.13
  McClarren, Michael (SNN comedian) ...................................................................................... CU.51
  McClellan Fieldhouse .............................................................................................................. TC.52
  McClellan Toy Museum ........................................................................................................... VB.27
  McClinton, Lt. Paul .................................................................................................................. DCP.170
  McCloskey Tunnel ................................................................................................................... MC.101
  McClung, Colonel Alexander Keith  (The Black Knight of Mississippi) .................................... YGHC.85
  McCombs, Eric ........................................................................................................................ VB.129
  McCormack, Linda (Pharos CEO) ........................................................................................... MC.47
  McCoy, Bill ............................................................................................................................... PH.152
  McCracken, Corrie (example character).................................................................................. UMY.149
  
  The.Ultimate.Index.
  201
  MCD ........................................................................................................................................ TE.50
  McDonnell Douglas F/A-18C Hornet (example Vehicle).......................................................... TUV.77; HSVS.45
  McDonnell-Douglas F-15E Eagle ............................................................................................ HSVS.71
  McFarlane, Bocal..................................................................................................................... TMW.56; AA.64
  McGillicuddy, Jeanine (the Champions’s receptionist) ............................................................ CH.193-94; EV.72
  McGivin, Patrick (one of the Thirty Founders) ......................................................................... VPR.9
  McHale, Lance Cpl. Charlene.................................................................................................. VB.71
  McLaughlin Air Force Base...................................................................................................... CU.129
  McNeil Aviation ........................................................................................................................ CKC.83-84
  MCPD ...................................................................................................................................... MC.56
  MCPD Blues (exam scenario) ................................................................................................. TC.70
  McPherson, Aimée Semple ..................................................................................................... PH.137, 159; YGHC.89
  Me And My Shadow................................................................................................................. USPD1.54
  Me First! (example power) ....................................................................................................... USPD1.206; USP.103
  Me Nam Chao Bhraya ............................................................................................................. PH.209
  Meba........................................................................................................................................ AB1.97
  Mecca ...................................................................................................................................... TMW.35
  Mech Hit Location Tables ........................................................................................................ TUV.198-99
  Mech Limbs (example technology) .......................................................................................... SH.206
  Mecha ...................................................................................................................................... SH.205-07; TUV.104-14
  Mecha (element of Science Fiction genre) .............................................................................. 5ER.531
  Mecha Weapons (example equipment) ................................................................................... TUV.129
  Mechanic, the (character archetype) ....................................................................................... TUV.218
  Mechanical energy .................................................................................................................. USP.240
  Mechanical security devices .................................................................................................... TUS.271
  Mechanics (Skill) ..................................................................................................................... 5ER.64; SDK.27; SH.45; FH.91; TUB.31; UMY.35; TUS.232
  Mechanisms of psionic power ................................................................................................. TUM.264
  Mechanized Infantry units........................................................................................................ AW.65
  Mechanon (robotic supervillain)............................................................................................... CH.203-06; CU.17, 25, 56, 100-03, 133; DSD.155; MC.26, 
  68, 74; TC.127; VPR.172; EU.30
  Mechanon 3000 ....................................................................................................................... GC.71
  Mechanon 3000 Avatar ............................................................................................................ GC.75
  Mechanon Attack Fighter ......................................................................................................... GC.77
  Mechanon Dronebot ................................................................................................................ GC.78
  Mechano-Stilts (example gadget) ............................................................................................ G&G.108; USP.280
  Mechassasin............................................................................................................................ CKC.174
  Mechassassin (mercenary villain) ........................................................................................... CU.65, 123
  Medals ..................................................................................................................................... UDOF.55
  Medals, Army ........................................................................................................................... AW.68
  Medals, Navy ........................................................................................................................... AW.74
  Medellín cartel ......................................................................................................................... DC.294
  Media ....................................................................................................................................... HC.105; MC.37-39; VB.34
  Media manipulation, function of Bureaucratics ........................................................................ TUS.107
  Media Mogul ............................................................................................................................ EV.19
  Media Specialist Package Deal ............................................................................................... VPR.58-59
  Media, superhumans and ........................................................................................................ CU.51-54
  Medic Package Deal................................................................................................................ UDOF.60
  Medical care, basic, providing, function of Paramedics........................................................... TUS.245
  Medical Center ........................................................................................................................ TC.57
  Medical Detective Package Deal ............................................................................................. PH.231
  Medical Devices ...................................................................................................................... SH.175
  Medical duty, in space combat ................................................................................................ SH.220
  Medical Examiner .................................................................................................................... HC.145; MC.63
  Medical Expert ......................................................................................................................... EV.67, 75, 91
  Medical Facilities, Improved (example equipment) ................................................................. TUV.152
  Medical facilities, on space vehicles ........................................................................................ SH.204
  Medical gear ............................................................................................................................ TE.152-53
  Medical Nanobots (example technology) ................................................................................ SH.170
  Medical skills ........................................................................................................................... TE.125
  Medical Specialist Package Deal ............................................................................................ VPR.61
  Medical Systems ..................................................................................................................... TUV.151
  Medical systems, Systems Operation and .............................................................................. TUS.325
  Medical Technology ................................................................................................................. ST.22
  Medical Treatments ................................................................................................................. ST.22
  Medical units............................................................................................................................ AW.66
  Medical World .......................................................................................................................... HC.125
  Medicine .................................................................................................................................. GC.36
  Medicine and Physical Enhancement...................................................................................... ST.22
  Medina ..................................................................................................................................... PH.199
  Medina family .......................................................................................................................... CKC.29
  Meditation (PS) (Skill) .............................................................................................................. TUM.16
  Medium (power)....................................................................................................................... TUM.157
  Medium (Heroic Talent, Psychic Power) .................................................................................. PH.284
  Medium cruise ship, BODY of ................................................................................................. 5ER.449
  Medium floor safe, weight of.................................................................................................... 5ER.34
  
  202.
  Hero.System.5th.Edition
  Mediums .................................................................................................................................. UMY.157
  Medkit (example technology)................................................................................................... EG.201; SH.175; TE.152-53
  Medusa (example superhuman) .............................................................................................. CKC.96; MC.94; USPD1.148
  Meetings, arrange/deny, function of Bureaucratics ................................................................. TUS.106
  Mega-Bases ............................................................................................................................ SH.98
  Mega-Bolt ................................................................................................................................ USPD2.52
  Mega-Terak (giant monster, resident of Monster Island) ......................................................... CU.94; MC.18
  MegaBomb (example power) .................................................................................................. 5ER.264
  MegaLeaping ........................................................................................................................... TUB.41
  Megalomaniac Crime Boss (Video Game character archetype) ............................................. NH.22
  MegaMovement Powers .......................................................................................................... 5ER.123; USP.27
  Mega-Punching (example power)............................................................................................ 5ER.257
  MegaScale (Advantage)
   
  Generally .......................................................................................................................... 5ER.197, 207, 235, 262; FH.127; GC.15; SH.60; TUB.41, 
  43; TUV.28; UMM.62; UMY.60; USP.35, 38-39, 44, 50; 
  TUM.53
   
  For Senses ....................................................................................................................... SH.55
  Megaspelaeon ......................................................................................................................... PH.178
  Megastructures ........................................................................................................................ SH.97-98
  Megingjord ............................................................................................................................... TMW.87
  Megola ..................................................................................................................................... HSVS.21
  Meh-teh ................................................................................................................................... AB2.132
  Mehki ....................................................................................................................................... VA.9, 21, 155
  Mehrdad, Robat ....................................................................................................................... NKN.137
  Mei tribe ................................................................................................................................... AB1.21
  Meichi tribe .............................................................................................................................. AB1.21
  Meiji Restoration ...................................................................................................................... AB2.6
  Meistersprache, die ................................................................................................................. DSD.60
  Mekong River .......................................................................................................................... AB2.113
  Melanesia ................................................................................................................................ PH.219
  Melbourne................................................................................................................................ PH.220
  Melchom (demon).................................................................................................................... UMY.186
  Meldana’s Ch Of The Dragon’s Heart...................................................................................... FHG1.60
  Meldana’s Harnessed Waves .................................................................................................. FHG1.103
  Meldana’s Sp Of The Shaking Earth ....................................................................................... FHG1.76
  Melee Combat Operations Specialist Package Deal ............................................................... VPR.53
  Melee Weapons ....................................................................................................................... SDK.112-15; DC.256; G&G.22; EG.120, 172; ST.7; SH.148-
  49; VPR.108
  Melee Weapons Table ............................................................................................................. UMA.169-172
  Melee weapons, underwater ................................................................................................... HL.41
  Melee, firing Ranged attacks into ............................................................................................ HCH.44; FH.152
  Melek Taos .............................................................................................................................. PH.196
  Melewi dervishes ..................................................................................................................... PH.196
  Mellah ...................................................................................................................................... PH.193
  Melodrama............................................................................................................................... TC.23
  Melodrama (genre element) .................................................................................................... PH.11
  Melsara Gildenhand (Member of The Baragon Coven) ........................................................... NKN.27
  Melting Beam........................................................................................................................... USPD1.91
  Melville, Dane (identity of Luther Black’s) ................................................................................ DSD.19
  Member of the Aristocracy/Higher Nobility (Fringe Benefit)..................................................... 5ER.82
  Member of the Lower Nobility (Fringe Benefit) ........................................................................ 5ER.82
  Members of the UN ................................................................................................................. UDOF.16-17
  Membership (Fringe Benefit) ................................................................................................... 5ER.82; UMY.40
  Membership (Guild Member) (Fringe Benefit) ......................................................................... FH.100
  Membership (Perk) .................................................................................................................. VPR.35
  Membership Token (type of Distinctive Feature) ..................................................................... UMY.69
  Membership:  Clique (Fringe Benefit) ...................................................................................... TC.39
  Memedi .................................................................................................................................... AB1.101
  Memorial Park ......................................................................................................................... MC.25
  Memories, altering ................................................................................................................... TUM.70-71
  Memories, reading with Telepathy ........................................................................................... 5ER.232
  Memories, Telepathy and ........................................................................................................ TUM.55
  Memory Theft (power) ............................................................................................................. UMM.172; TUM.187
  Men.......................................................................................................................................... TA.28
  Men In Plaid............................................................................................................................. TMW.40
  Men Shen ................................................................................................................................ AB1.35
  Menace, as a quality of villains ................................................................................................ DC.329
  Menagerie (example superhuman).......................................................................................... USPD1.21; CKC.177; CU.59
  Menagerie, the......................................................................................................................... GC.84
  Mencken, H. L. ........................................................................................................................ PH.134
  Mendez, Commandant Rafael Carlos ..................................................................................... VPR.45
  Mendez, Flora.......................................................................................................................... DCTAS.76
  Mendieta, Carlos ..................................................................................................................... PH.168
  Mending-Spell (example power/spell) ..................................................................................... 5ER.186; FH.117; FHG1.241
  Menlortha................................................................................................................................. AW.23
  
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  203
  Mental Adaptive (Psychological Limitation) ............................................................................. TUM.85
  Mental Adaptive (type of Internal Metamorph)......................................................................... UMM.6, 72
  Mental And Psionic Powers ..................................................................................................... USPD1.146
  Mental Awareness (Enhanced Sense) .................................................................................... 5ER.116, 163, 355; SDK.48; TUM.27, 62
  Mental Bastion (power)............................................................................................................ TUM.102; USPD1.159
  Mental Blast (example power) ................................................................................................. 5ER.253
  Mental Boost (power) .............................................................................................................. TUM.188
  Mental Clarity (power) ............................................................................................................. TUM.200; USPD1.155
  Mental Cloud (power) .............................................................................................................. TUM.188
  Mental Combat ........................................................................................................................ 5ER.116, 374; SDK.92; HCH.39; TUM.246-60
  Mental Control (mentalist background).................................................................................... TUM.6
  Mental Control (power) ............................................................................................................ TUM.140; USPD1.151
  Mental Control (speedster background) .................................................................................. USP.6
  Mental Damage ....................................................................................................................... TUM.249
  Mental Damage Reduction ...................................................................................................... 5ER.144; TUM.73
  Mental Damage Shield ............................................................................................................ 5ER.254; TUM.79
  Mental Defense (Power) .......................................................................................................... 5ER.177, 200; SDK.56; SH.57; UMA.128; TUM.12, 66
  Mental Defense Adds To EGO (Limitation) .............................................................................. 5ER.169
  Mental Defense Powers .......................................................................................................... TUM.101
  Mental Deflection ..................................................................................................................... TUM.75, 78
  Mental Deflection (power)........................................................................................................ TUM.103; USPD2.87
  Mental Disadvantages ............................................................................................................. 5ER.328
  Mental Energy (power) ............................................................................................................ TUM.200
  Mental Energy Drain (power)................................................................................................... TUM.135
  Mental Eye (power) ................................................................................................................. TUM.164; USPD1.162
  Mental Fighting ........................................................................................................................ TUM.246
  Mental Force Assault (power) .................................................................................................. TUM.135
  Mental Force Communication (power) .................................................................................... TUM.138
  Mental Force Enhancement (power) ....................................................................................... TUM.136
  Mental Force Merging (power) ................................................................................................ TUM.136
  Mental Force Self (power) ....................................................................................................... TUM.139
  Mental Force Shield (power) ................................................................................................... TUM.137
  Mental Force Transfer (power) ................................................................................................ TUM.137
  Mental Gadgets ....................................................................................................................... TUM.205
  Mental Healing (power) ........................................................................................................... TUM.201
  Mental Hit Location Table ........................................................................................................ TUM.249
  Mental Illusion, effect on DCV ................................................................................................. 5ER.373
  Mental Illusions ........................................................................................................................ TUM.32-38, 130, 135, 250
  Mental Illusions (Power) .......................................................................................................... 5ER.200; SDK.56; FH.120
  Mental Impairment (power)...................................................................................................... TUM.189
  Mental Imperviousness (power) .............................................................................................. TUM.103
  Mental Invulnerability (power).................................................................................................. TUM.103; USPD1.160
  Mental Link (power) ................................................................................................................. TUM.202; USPD1.155
  Mental Magic (school of magic) ............................................................................................... FH.228
  Mental Maneuvers Chart ......................................................................................................... TUM.252
  Mental messages/impressions/traps ....................................................................................... TUM.56, 71
  Mental Null (power) ................................................................................................................. TUM.103
  Mental Overwhelm (Mental Maneuver) ................................................................................... TUM.252
  Mental Paralysis (Entangle)..................................................................................................... TUM.64
  Mental Paralysis (power) ......................................................................................................... TUM.189; USPD1.155
  Mental Parasite, the (mentalist archetype) .............................................................................. TUM.9
  Mental Powers
   
  Generally .......................................................................................................................... FH.109; 5ER.116, 213; SDK.39; GC.13; UMY.45; TUS.54, 
  74, 93, 107, 202, 294, 310, 341; TUM.18
   
  As special effect, underwater ............................................................................................ HCH.161; HL.38
   
  Combat Skill Levels with ................................................................................................... FH.87
   
  Haymaker and .................................................................................................................. 5ER.389; HCH.69
   
  Computers and ................................................................................................................. EG.187
   
  In Vehicle combat ............................................................................................................. TUV.183
  Mental Powers (see also Psionics)
   
  Classes of minds .............................................................................................................. SH.250
   
  Computers and ................................................................................................................. SH.160
  Mental Powers (example Elemental Control) .......................................................................... 5ER.315
  Mental Probe (Mental Maneuver) ............................................................................................ TUM.252
  Mental Resistance Training (power) ........................................................................................ TUM.104
  Mental Scanning (power)......................................................................................................... TUM.164; USPD1.162
  Mental Search And Locate (example power)........................................................................... 5ER.253
  Mental Sense Group................................................................................................................ 5ER.160, 350, 355; HCH.8, 14
  Mental Senses ......................................................................................................................... TUM.61
  Mental Shadow ........................................................................................................................ USPD1.156
  Mental signatures .................................................................................................................... TUM.71, 264
  Mental SPD ............................................................................................................................. TUM.12
  Mental Strike (Mental Maneuver) ............................................................................................ TUM.254
  Mental superiority of Pulp heroes ............................................................................................ PH.224
  Mental Suppression Field (power) ........................................................................................... TUM.104; USPD1.160
  
  204.
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  Mental tags .............................................................................................................................. TUM.55, 71
  Mental trace ............................................................................................................................. TUM.71, 264
  Mental traces ........................................................................................................................... TUM.264
  Mental Training (origin type) .................................................................................................... CH.60
  Mental Transform..................................................................................................................... TUM.70
  Mental Trap: Agonizing Headache (power) ............................................................................. TUM.190
  Mental Trap: Fiendish Control (power) .................................................................................... TUM.190
  Mental Weapons ...................................................................................................................... TUM.205
  Mental World ........................................................................................................................... TMW.6
  Mental/Psionic (example special effect) .................................................................................. 5ER.96
  Mentalism (Power Skill) ........................................................................................................... TUM.16
  Mentalist (superhero character archetype) .............................................................................. 5ER.19, 493; CH.74
  Mentalist characters ................................................................................................................ TUM.5-86
  Mentalist problems .................................................................................................................. TUM.279
  Mentalist sniper syndrome....................................................................................................... TUM.19, 279
  Mentalists, in Galactic Champions .......................................................................................... GC.9
  Mentalla (mentalist villainess, sister of Menton, member of Eurostar) .................................... CU.101, 110; CKC.73
  Mentaran (example mentalist character) ................................................................................. TUM.241
  Mentiac (hero, member of UNITY) .......................................................................................... CU.107; UDOF.141, 163
  Menton (mentalist villain) ......................................................................................................... CU.101, 133; CKC.28; DSD.155; USPD1.85, 159; VPR.172
  Meow Yen (sample villain) ....................................................................................................... NH.130-31
  Mephistopheles (demon) ......................................................................................................... UMY.186; TMW.27, 63
  Merc-Force 1 (villain team) ...................................................................................................... EU.54
  Mercantile Culture Package Deal ............................................................................................ SH.27
  Mercenaries ............................................................................................................................. TA.189
  Mercenaries (campaign framework) ........................................................................................ PH.350
  Mercenaries, in the Terran Empire .......................................................................................... TE.61
  Mercenary (character personality) ........................................................................................... DC.29
  Mercenary (Package Deal) ...................................................................................................... TE.122
  Mercenary (villain archetype) .................................................................................................. FH.371
  Mercenary, the (character archetype) ...................................................................................... NH.24
  Mercenary/Military/Terrorist World ........................................................................................... UDOF.49; VPR.43
  Merchant Adventurers Society................................................................................................. TE.97
  Merchant Package Deal .......................................................................................................... FH.77
  Merchant Ship (example space vehicle).................................................................................. SH.222; TE.94
  Mercury .................................................................................................................................... SH.100-01
  Mercury (Greco-Roman god)................................................................................................... UMY.203
  Mercury (in Hermetic Theurgy) ................................................................................................ UMY.106
  Mercury fulminate (explosive).................................................................................................. DC.258; EG.122
  Mercury Switch (security device) ............................................................................................. TUS.283
  Mercy Gun (Weird Science gadget) ........................................................................................ PH.324
  Mercy Hospital ......................................................................................................................... MC.84-85, 105
  Mercy, Francois (leader of the Serpent Mages) ...................................................................... VPR.64
  Merfolk ..................................................................................................................................... UMY.194
  Merfolk Package Deal ............................................................................................................. SH.29
  Merge With Shadows .............................................................................................................. USPD1.53
  Merkyr ...................................................................................................................................... HL.108
  Merlin ....................................................................................................................................... CU.7; UMY.28
  Merlin’s magazine .................................................................................................................... VB.51
  Merman, Ethel ......................................................................................................................... PH.156
  Meroth, Taal (Member of Zelatar’s Blades) ............................................................................. NKN.89
  Merriweather, Dr. Malcolm (creator of Project Achilles) ........................................................... CU.40
  Mer-Folk .................................................................................................................................. MMM.66
  Meskind & Glenn, LLC............................................................................................................. MC.51
  Mesmeric Disguise (example power/spell) .............................................................................. UMY.53
  Mesmerism (new Talent for sorcerers) .................................................................................... VA.123
  Mesoamerican civilizations ...................................................................................................... PH.163
  Mesopotamia ........................................................................................................................... PH.198
  Mesopotamian demons ........................................................................................................... UMY.187, 189
  Messages, psychic .................................................................................................................. TUM.56, 71
  Messenger Drone .................................................................................................................... AW.134
  Messerschmitt Bf 109G-6, et al. .............................................................................................. HSVS.64
  Mestor...................................................................................................................................... HL.7
  Met-teh kangmi ........................................................................................................................ AB2.132
  Meta-genre .............................................................................................................................. CH.35-43
  Meta-Rules Of The HERO System .......................................................................................... 5ER.558
  Metabolic Control (speedster power)....................................................................................... USP.103
  Metagenres.............................................................................................................................. SH.17-20; DC.17; PH.28
  Metagenres and martial arts .................................................................................................... NH.17-19
  Metagenres in Fantasy ............................................................................................................ FH.19-24
  Metahuman Activities Response Squads (MARS) .................................................................. MC.59-61; CU.59-60
  Metal Detector (security device) .............................................................................................. TUS.284
  Metal fire door, DEF and BODY of .......................................................................................... 5ER.448
  Metal Golem ............................................................................................................................ HSB.79
  Metal Man (brick archetype) .................................................................................................... TUB.25
  
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  205
  Metal Powers ........................................................................................................................... USPD1.74
  Metal Skin ................................................................................................................................ USPD1.74
  Metal, DEF of........................................................................................................................... 5ER.449
  Metal, effect on spellcasters .................................................................................................... FH.234
  Metal, molten, damage from .................................................................................................... 5ER.445
  Metal’s Doom ........................................................................................................................... FHG1.85
  Metallic Wrap-Up ..................................................................................................................... USPD1.135
  Metamorph (superhero character archetype) .......................................................................... 5ER.493; CH.75-76
  Metamorph archetypes ............................................................................................................ UMM.11
  Metamorph backgrounds ......................................................................................................... UMM.8
  Metamorph classification ......................................................................................................... UMM.6
  Metamorph creation................................................................................................................. UMM.5-80
  Metamorph personalities ......................................................................................................... UMM.10
  Metamorphic Bestiary .............................................................................................................. UMM.223-37
  Metamorphic Gadgets ............................................................................................................. UMM.238
  Metamorphic Powers ............................................................................................................... UMM.81-180
  Metamorphic Scrambler (gadget) ............................................................................................ UMM.240
  Metamorphs
   
  Breakfall and ..................................................................................................................... TUS.90
   
  Defense Maneuver and .................................................................................................... TUS.169
   
  In Galactic Champions ...................................................................................................... GC.9
   
  Security Systems and ....................................................................................................... TUS.292
   
  Various Skills and ............................................................................................................. TUS.73
  Metatron (angel) ...................................................................................................................... UMY.182
  Metatron drug .......................................................................................................................... VAmk.61
  Metaxas, John ......................................................................................................................... PH.178
  Meteor ..................................................................................................................................... GC.64
  Meteor ..................................................................................................................................... DCP.173
  MeteorMan (Superhero) .......................................................................................................... TMW.66; EV.28
  MeteorMan I (Golden Age hero) .............................................................................................. CU.11, 22
  MeteorMan II (Silver Age hero, founding member of the Sentinels) ........................................ CU.13, 16, 19, 23; UDOF.9; VPR.10
  MeteorMan III (hero, member of the Sentinels, member of the California Patrol) ................... CU.18, 26, 69
  Meters instead of hexes .......................................................................................................... USP.210
  Methodology ............................................................................................................................ DSD.26
  Methods Of Adding Damage ................................................................................................... 5ER.406; HCH.107
  Methods of divination............................................................................................................... TUS.357
  Metro, the (airport) ................................................................................................................... MC.35
  Metropole Hotel ....................................................................................................................... PH.185
  Metsada (Mossad department)................................................................................................ DC.43
  Metsubishi (weapon) ............................................................................................................... UMA.168, 179-80
  Mewalang ................................................................................................................................ AB2.131
  Mexican cartels........................................................................................................................ DC.294
  Mexican Defenders (corrupt Mexican hero team) ................................................................... CU.26, 69
  Mexican Mafia ......................................................................................................................... DC.295
  Mexican organized crime......................................................................................................... HC.165-66
  Mexico ..................................................................................................................................... PH.162; DSD.127; UDOF.47; VPR.37
  Mexico City .............................................................................................................................. DSD.14, 40, 127
  Mexico, superhumans in.......................................................................................................... CU.31, 69, 125
  Mezmerizing Lights.................................................................................................................. USPD2.76
  MFSD ...................................................................................................................................... DC.163
  MGM ........................................................................................................................................ PH.160
  MH-53J/M Pave Low ............................................................................................................... HSVS.101
  Mi Yun (Fei Yun’s sister) .......................................................................................................... NH.100
  Mi-24/-25/35 Hind-D, et al. ...................................................................................................... HSVS.100
  MI-5 and -6 (British  intelligence agencies) ............................................................................. DC.44
  Miami ....................................................................................................................................... DSD.116-17
  Miaomin ................................................................................................................................... AB1.45
  Michael .................................................................................................................................... PH.181
  Michael (angel) ........................................................................................................................ UMY.182
  Michaux, Garrison E. ............................................................................................................... UDOF.43
  Michigan long-needled blue pine ............................................................................................. CU.154
  Michigan State Fair.................................................................................................................. MC.44
  Michigan State University ........................................................................................................ MC.45
  Micro-Air Vehicle (MAV) ........................................................................................................... HSVS.83
  Micro-Combat (power) ............................................................................................................. UMM.156; USPD1.181
  Microcosm ............................................................................................................................... UMY.122
  Microflight (power) ................................................................................................................... UMM.157; USPD1.184
  Microman (Silver Age hero, founding member of the Sentinels) ............................................. CU.16; MC.28; VPR.10
  Micrometer sights (firearm accessory) .................................................................................... EG.96
  Micronesia ............................................................................................................................... PH.219-20
  Microphone (security device)................................................................................................... TUS.284
  Microscope .............................................................................................................................. DC.166; TUS.156
  Microscopic (Sense Modifier) .................................................................................................. 5ER.164
  Microscopic Adventure ............................................................................................................ VAmk.111-130
  Microscopic Venturer (vehicle) ................................................................................................ VAmk.123
  
  206.
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  Microscopic Vision (Power) ..................................................................................................... SDK.49
  Microsize (power) .................................................................................................................... UMM.154; USPD1.179
  Microsoft .................................................................................................................................. TUS.127
  Microverse ............................................................................................................................... CKC.195-97
  Microverse travel ..................................................................................................................... SH.55
  Microverse, the ........................................................................................................................ UMM.60, 220
  Microverses ............................................................................................................................. TMW.10
  Microwave Microphone (example device) ............................................................................... TUS.99
  Mictecacihuatl .......................................................................................................................... DSD.14
  Mictlantecuhtli (Aztec god) ...................................................................................................... UMY.200
  Mid-Size Automobile ................................................................................................................ HSVS.9
  Midas ....................................................................................................................................... UMY.15
  Midas Touch (example power) ................................................................................................. 5ER.284
  Middle Astral Plane .................................................................................................................. TMW.11
  Middle Class income ............................................................................................................... 5ER.84
  Middle East .............................................................................................................................. VPR.38
  Middle East, superhumans in .................................................................................................. CU.31, 73
  Middle Passage ....................................................................................................................... VA.85
  Middlemarch ............................................................................................................................ VA.66, 70
  Midgard Serpent ...................................................................................................................... TMW.138, 141; UMY.205
  Midkiff, Vincent (City Councillor) .............................................................................................. VB.30, 114
  Midnight Brigade (the Raven’s corps of assistants) ................................................................ CU.10, 22
  Midnight Comet, the ................................................................................................................ USP.196
  Midnight Group ........................................................................................................................ DSD.40
  Midnight Rose’s ....................................................................................................................... PH.158
  Midnight’s Curse (example power) .......................................................................................... 5ER.268
  Midnite Maid (sample NPC)..................................................................................................... NH.132-34
  Midsize Car (example vehicle) ................................................................................................ 5ER.476
  Midtown (neighborhood) .......................................................................................................... VB.24
  MiG-23ML Flogger-G, et al. ..................................................................................................... HSVS.84
  MiG-31 Foxhound, et al. .......................................................................................................... HSVS.85
  Migdalar ................................................................................................................................... MMM.67
  Might Of The Bear ................................................................................................................... FHG1.195
  Migration of superhumans ....................................................................................................... CU.31
  Migration, the ........................................................................................................................... WoE.61
  Mijin (substyle of Kenjutsu)...................................................................................................... UMA.36
  Miki  .......................................................................................................................................... VA.9
  Miklas, Wilhelm ........................................................................................................................ PH.170
  MIL Mi-24/-25/35 Hind-D, et al. ............................................................................................... HSVS.100
  Mile-Long Leaps (brick power) ................................................................................................ TUB.75
  Miles Per Hour Table ............................................................................................................... TUV.38
  Miles per hour, converting from game terms ........................................................................... 5ER.364; HCH.25; USP.205-06
  Militaries
   
  Generally .......................................................................................................................... FH.321; GC.38
   
  Magic and ......................................................................................................................... FH.238
   
  Planetary and space ......................................................................................................... SH.134-35
  Militarists .................................................................................................................................. UDOF.45
  Militarized Zone ....................................................................................................................... AW.12, 21, 44 ,58
  Military
   
  UE ..................................................................................................................................... AW.57-78
   
  US ..................................................................................................................................... PH.156
   
  Xenovore .......................................................................................................................... AW.140-47
  Military Academy, Imperial ....................................................................................................... TE.61, 72
  Military Action (subgenre) ........................................................................................................ DC.14, 319
  Military Action/Special Ops (Dark Champions subgenre) ........................................................ 5ER.523
  Military Air Vehicles (example vehicles)................................................................................... 5ER.476
  Military and government (element of Dark Champions genre) ................................................ 5ER.521
  Military Communicator (example technology) ......................................................................... SH.158; EG.182
  Military Compact Protocols ...................................................................................................... GC.30
  Military craft, modern, guidelines for designing ....................................................................... TUV.59
  Military Cruiser (example Vehicle) ........................................................................................... TUV.99
  Military equipment (as cargo) .................................................................................................. TE.95-96
  Military force as alternative to PC involvement, dealing with................................................... DC.326
  Military goods (trade goods) .................................................................................................... AW.53
  Military Land Vehicles (example vehicles) ............................................................................... 5ER.476
  Military Life .............................................................................................................................. TA.172
  Military locations ...................................................................................................................... AW.44
  Military Nanotechnology .......................................................................................................... ST.26
  Military Occupational Specialty (MOS) .................................................................................... DC.51
  Military Package Deals ............................................................................................................ DC.51; AW.85-93; TE.111-17
  Military Rank (Fringe Benefit) .................................................................................................. DC.87; FH.100; AW.95; TE.126
  Military Rocket Pistol (example technology) ............................................................................ SH.155
  Military Rocket Rifle (example technology) ............................................................................. SH.155
  Military Science Fiction (Everyman Skill list) ........................................................................... TUS.44
  Military SF (Science Fiction subgenre) .................................................................................... 5ER.534; SH.10
  
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  207
  Military Technology .................................................................................................................. SH.158-59
  Military titles, feudal Japanese ................................................................................................ NH.48
  Military training (character background) .................................................................................. DC.26
  Military UV Rifle (example technology).................................................................................... SH.151
  Military Vehicle Computer (example equipment) ..................................................................... TUV.161
  Military Vehicles ....................................................................................................................... ST.44
  Military World ........................................................................................................................... HC.128; VB.57
  Military/Mercenary/Terrorist World ........................................................................................... CU.64; MC.55
  Militias (recruiting method) ...................................................................................................... DSD.77
  Milky Way Galaxy .................................................................................................................... SH.67
  Milky Way, population of .......................................................................................................... TE.17
  Millennium City
   
  Generally .......................................................................................................................... CU.18, 26, 53-54, 76-80, 128; DCTAS.74; DSD.77, 80, 125; 
  GC.31, 64
   
  College .............................................................................................................................. MC.45
   
  Fire Department ................................................................................................................ MC.71
   
  Free Press ........................................................................................................................ MC.38
   
  Gay and Lesbian Caucus ................................................................................................. MC.31
   
  Geothermal Power Plant ................................................................................................... MC.83-84, 105
   
  Golf Club ........................................................................................................................... MC.27
   
  Institute of the Arts ............................................................................................................ MC.42
   
  Museum of Antiquities ....................................................................................................... MC.42
   
  Museum of Modern Art ..................................................................................................... MC.42
   
  News ................................................................................................................................. MC.38
   
  Opera Company ............................................................................................................... MC.42
   
  Police Department ............................................................................................................ MC.58-63
   
  Symphony ......................................................................................................................... MC.42
   
  University .......................................................................................................................... MC.45, 85-86, 105-06
   
  Yacht Club ........................................................................................................................ MC.86-87, 106
   
  Zoo .................................................................................................................................... MC.87, 107
  Millennium Highway (“the Loop”) ............................................................................................. MC.35-36, 94
  Millennium Project ................................................................................................................... MC.19
  Miller, Glenn............................................................................................................................. PH.156
  Millimeter-wave radar .............................................................................................................. TUV.80
  Mills, Hope ............................................................................................................................... VB.52
  Millworks .................................................................................................................................. DSD.40
  Millworks of Bromion ............................................................................................................... TMW.43
  Mim .......................................................................................................................................... TMW.87
  Mimi (type of faery) .................................................................................................................. UMY.193
  Mimic (metamorph archetype) ................................................................................................. UMM.13
  Mimic (type of Major Metamorph) ............................................................................................ UMM.8, 44, 77
  Mimic Power Pools .................................................................................................................. UMM.65-67
  Mimicking (power) ................................................................................................................... UMM.173; USPD1.265
  Mimicry (Skill) .......................................................................................................................... 5ER.65; SDK.27; HSB.14; SH.45; TUV.19; UMM.15; 
  TUS.235
  Mimicry, underwater ................................................................................................................ HCH.158; HL.36
  Min Mahagiri (a nat)................................................................................................................. AB2.110
  Mind Alteration Machine (Weird Science gadget) .................................................................... TUM.208; PH.324
  Mind Bar (Mental Maneuver) ................................................................................................... TUM.255
  Mind Blast (power)................................................................................................................... TUM.106; USPD1.146
  Mind Control (Power)............................................................................................................... 5ER.203; SDK.56; SH.57; FH.120; UMY.51; USP.48; 
  TUS.55, 84, 93, 107, 216, 251, 257, 294; TUM.38-45, 52, 
  250
  Mind Control Drug (example power)........................................................................................ SH.57
  Mind Control Powers ............................................................................................................... TUM.140
  Mind Control Wave Emitter (example gadget) ......................................................................... CH.123
  Mind control, dealing with in the game .................................................................................... FH.352
  Mind Control, underwater ........................................................................................................ HCH.162; HL.40
  Mind Designs ........................................................................................................................... TE.97, 202
  Mind Games (power) ............................................................................................................... TUM.132
  Mind Hacking (optional form of Interrogation) ......................................................................... TUS.206
  Mind Link (Power).................................................................................................................... 5ER.204, 355; SDK.57; FH.120; GC.14; UMY.51; TUS.216, 
  334; TUM.45-48
  Mind Link Communications System (gadget) .......................................................................... TUM.213
  Mind Link, for radios ................................................................................................................ DC.275
  Mind Lock (Mental Maneuver) ................................................................................................. TUM.255
  Mind Meld (power) ................................................................................................................... TUM.190
  Mind Police .............................................................................................................................. TE.60, 199; WoE.13, 107, 140-42
  Mind Police Officer (Package Deal)......................................................................................... TE.108-09
  Mind Pulse (power).................................................................................................................. TUM.107
  Mind Razor (example power) .................................................................................................. 5ER.253
  Mind Ripper (example power) ................................................................................................. 5ER.256
  Mind Scan (Power) .................................................................................................................. 5ER.206; SDK.57; GC.14-15; UMY.51; TUS.55, 250; 
  TUM.46, 48-53
  Mind Scan, in Babylon ............................................................................................................. TMW.39
  
  208.
  Hero.System.5th.Edition
  Mind Shield (power)................................................................................................................. TUM.105; SH.256; USPD1.159
  Mind Shunting (power) ............................................................................................................ TUM.192
  Mind Slayer (example superhuman)........................................................................................ CKC.97; USPD1.226
  Mind Switch I-II (power) ........................................................................................................... TUM.192
  Mind Thief ................................................................................................................................ AA.53
  Mind Transfer (power) ............................................................................................................. UMM.174; TUM.191; USPD1.156
  Mind Transfer, form of time travel ............................................................................................ SH.237
  Mind Zone Movement (power)................................................................................................. TUM.199
  Mind Zone Powers................................................................................................................... TUM.199
  Mind Zone, the......................................................................................................................... TUM.257
  Mind, Inc. ................................................................................................................................. MC.90, 107
  Mind, Incorporated................................................................................................................... CU.128; CKC.90
  Mind-Affecting Weapons ......................................................................................................... G&G.28
  Mind-Blast (example power) .................................................................................................... SDK.47
  Mind-To-Mind Combat ............................................................................................................. TUM.252
  Mindblaster Headband (gadget) .............................................................................................. TUM.208; G&G.30
  Mindbooster Pill (gadget)......................................................................................................... TUM.214
  Mindgame (example superhuman) .......................................................................................... USPD1.117
  Mindhunter (power) ................................................................................................................. TUM.163; USPD1.162
  Mindlance (example power) .................................................................................................... 5ER.157
  Mindreading Headband (gadget) ............................................................................................. TUM.208; G&G.30
  Mindreading (example power) ................................................................................................. 5ER.231; SDK.60; FHG1.172
  Mindreading Machine (Weird Science gadget) ........................................................................ TUM.209; PH.329
  Minds, as dimensions .............................................................................................................. TMW.10
  Mindscanner Headband .......................................................................................................... TUM.213; G&G.115
  Mindscapes ............................................................................................................................. SH.55; TUM.55, 280
  Mindscapes (example power).................................................................................................. SDK.56; TUM.130; USPD1.149
  Mindshield Headband (gadget) ............................................................................................... TUM.213
  Mindseeking ............................................................................................................................ FHG1.186
  Mindseeking (example power)................................................................................................. SDK.57
  Mindspear (example power) .................................................................................................... 5ER.309
  Mindtrap................................................................................................................................... FHG1.173
  Mind-Sifting (example power) .................................................................................................. 5ER.300
  Minefield, the ........................................................................................................................... HL.74
  Minefield, the (notorious nightclub in Vibora Bay) ................................................................... CU.130; VB.39, 115
  Minelayer (example equipment) .............................................................................................. TUV.125
  Minerva (Greco-Roman goddess) ........................................................................................... UMY.203
  Mines, Atlantean ...................................................................................................................... HL.21
  Ming Wei .................................................................................................................................. MM.16
  Mini-Grenades (Weird Science gadget) .................................................................................. PH.325; G&G.33
  Mini-Missile Launcher .............................................................................................................. G&G.61
  Miniature golf (fad)................................................................................................................... PH.156
  Miniature Toolkit (Weird Science gadget) ................................................................................ PH.332
  Minifacs ................................................................................................................................... GC.35
  Minimax (Vibora Bay villain) .................................................................................................... VB.144; EU.49
  Minimized Breathing (power) ................................................................................................... UMM.107; USPD1.39
  Minimum cost for anything in the HERO System .................................................................... 5ER.7, 94
  Minimum Damage From Injuries ............................................................................................. HCH.112
  Minimum Range (Limitation).................................................................................................... DC.100
  Minimum STUN damage from attacks that do BODY ............................................................. 5ER.410
  Mining, in sieges ...................................................................................................................... FH.212
  Minions .................................................................................................................................... VA.110, 166, 184
  Minions of Tyrannon ................................................................................................................ TMW.133
  Ministries ................................................................................................................................. TE.51-53
  Ministry for Colonization and Development ............................................................................. TE.52
  Ministry for Evolution ............................................................................................................... TE.52
  Ministry for Justice ................................................................................................................... TE.57-58
  Ministry for Trade ..................................................................................................................... TE.52
  Ministry for Unity ...................................................................................................................... TE.52
  Ministry of Public Security (Chinese intelligence agency) ....................................................... DC.42
  Ministry of State Security (Chinese intelligence agency)......................................................... DC.41
  Ministry of Superhuman Affairs (British government agency) .................................................. CU.23, 46
  Ministry of the Treasury ........................................................................................................... TE.52
  Minivan .................................................................................................................................... HSVS.11
  Mink, the (Golden Age villain) .................................................................................................. CU.11
  Minktooth family....................................................................................................................... VA.42
  Minktooth, Lord Davver ........................................................................................................... VA.43, 151
  Minokawa ................................................................................................................................ AB1.64; AB2.96
  Minor (Social Limitation) .......................................................................................................... TC.42
  Minor feats of mystic power ..................................................................................................... VA.116
  Minor injuries, healing, function of Paramedics ....................................................................... TUS.245
  Minor Metamorphs................................................................................................................... UMM.7, 73
  Minor Transform ...................................................................................................................... 5ER.237
  Minor Undead Creation Spell (example power)....................................................................... 5ER.288
  Minor Wounds rule .................................................................................................................. FH.163
  
  The.Ultimate.Index.
  209
  Minority (Social Limitation) ...................................................................................................... 5ER.339; PH.263
  Minos (demon)......................................................................................................................... UMY.186
  Minotaur................................................................................................................................... HSB.104-05
  Minuet (VIPER supervillain)..................................................................................................... VPR.136
  Minuscule (Template) .............................................................................................................. HSB.26
  Minute (Template) .................................................................................................................... HSB.26
  Minuteman Robot .................................................................................................................... CU.145
  Miracles (Skill) ......................................................................................................................... FH.92; TUS.251
  Miraculous Healing .................................................................................................................. USPD2.15
  Miraculous Healing (power) ..................................................................................................... UMM.107
  Mirage (supervillainess)........................................................................................................... CKC.179; MC.74; VPR.92
  Mirage 2000-5, et al................................................................................................................. HSVS.73
  Miranda.................................................................................................................................... SH.106
  Miranda warnings .................................................................................................................... CU.50
  Mired in the World (type of Demon-Bound) ............................................................................. DSD.95
  Mirror Demon ........................................................................................................................... USP.194
  Mirror Image (power) ............................................................................................................... TUM.129; USPD1.118
  Mirror Of Scrying (example enchanted item) ........................................................................... FH.112
  Mirrors (former VIPER supervillain) ......................................................................................... VPR.14
  Miscellaneous Defensive Gadgets .......................................................................................... G&G.98
  Miscellaneous Dimensions ...................................................................................................... TMW.41
  Miscellaneous Equipment........................................................................................................ AW.109; EG.165
  Miscellaneous Equipment, Ninja ............................................................................................. UMA.83
  Miscellaneous Gadgets ........................................................................................................... PH.331; G&G.140
  Miscellaneous Items ................................................................................................................ ST.36
  Miscellaneous Organized Crime Groups ................................................................................. DC.300
  Miscellaneous Package Deals................................................................................................. DC.56; FH.76-78
  Miscellaneous Points (type of Resource Points) ..................................................................... DC.154
  Miscellaneous Powers ............................................................................................................. USPD1.260; TUB.77; UMM.169
  Miscellaneous Sensory Devices .............................................................................................. EG.163
  Miscellaneous Super-Skills...................................................................................................... DC.139
  Miscellaneous Weapons .......................................................................................................... AW.106; G&G.54; UDOF.87; TUV.133
  Mischievous (Psychological Limitation) ................................................................................... USP.57
  Misdirected Aim ....................................................................................................................... USPD2.113
  Misdirected Aim ....................................................................................................................... USPD2.87
  Misdirected Aim (power) .......................................................................................................... TUM.105, 178
  Misdirection (power) ................................................................................................................ TUM.95; USPD1.48
  Misfire, for firearms .................................................................................................................. 5ER.484
  Misinformation ......................................................................................................................... UMY.175
  Miss Crone .............................................................................................................................. TC.87, 94
  Missed And Random Shots ..................................................................................................... 5ER.423; HCH.139
  Missed Attack Rolls Table ........................................................................................................ CH.38
  Missed Me! .............................................................................................................................. USPD1.132
  Missile Deflection & Reflection (Power)................................................................................... 5ER.208, 221; SH.57; NH.40; DC.95; TUB.41; TUV.27; 
  UMA.129; UMY.52; USP.48; TUS.55, 250; TUM.75, 78
  Missile Deflection (special combat rule) .................................................................................. NH.58-60
  Missile Deflection At Range (Advantage) ................................................................................ 5ER.210
  Missile Grabbing (power)......................................................................................................... UMM.163; USPD2.111
  Missile Melting ......................................................................................................................... USPD1.93
  Missile Of Mystic Mastery (example power/spell).................................................................... UMY.61
  Missile Pod (example technology) ........................................................................................... SH.206
  Missile Projection (power) ....................................................................................................... TUM.171; USPD1.222
  Missile Projector (security device) ........................................................................................... TUS.273
  Missile weapons, enchanted ................................................................................................... FH.285-86
  Missile, various sizes, weight of .............................................................................................. 5ER.34
  Missileer (brick power) ............................................................................................................. TUB.59
  Missiles .................................................................................................................................... TE.164-65; TUV.130
  Missiles, for space vehicles ..................................................................................................... SH.195
  Mission de San Paolo .............................................................................................................. VB.8
  Mission, the (classic Dark Champions plot)............................................................................. DC.324
  Mission, UNTIL’s ...................................................................................................................... UDOF.14
  Missionary’s Child Package Deal ............................................................................................ PH.251
  Mississippi Riverboat ............................................................................................................... HSVS.121
  Mist Control ............................................................................................................................. USPD1.15
  Mist Generator ......................................................................................................................... G&G.62
  Mist Viper Taijutsu ................................................................................................................... UMA.76
  Mister Gemini .......................................................................................................................... VB.89, 124, 152
  Mister/Miss Flexible (metamorph personality) ......................................................................... UMM.11
  Mistshaping ............................................................................................................................. FHG1.73
  Mitchell, Aileen (Supervillain’s Girlfriend) ................................................................................ EV.88
  Mitchell, Billy ............................................................................................................................ PH.126
  Mitchell-Hedges, F.A................................................................................................................ PH.138
  Mitochondrial DNA testing ....................................................................................................... TUS.149
  Mitsubishi A6M2 “Zero” Fighter (example Vehicle) .................................................................. TUV.76; HSVS.45
  Miuchi ...................................................................................................................................... DC.299
  
  210.
  Hero.System.5th.Edition
  Mixed species .......................................................................................................................... TE.22
  Mixed squad ............................................................................................................................ UDOF.38
  Mixing and Matching Archetypes ............................................................................................. UMA. 107
  Mixing characters from different campaigns ............................................................................ CH.133
  Mixing Genres ......................................................................................................................... DC.17; PH.28
  Mixing high- and low-powered characters ............................................................................... GC.141
  Mixing HTH and Ranged Maneuvers ...................................................................................... UMA.100
  Mixing periods and campaign types ........................................................................................ CH.26
  Miyajima Yoshio ....................................................................................................................... VB.54
  Miyamoto Musashi................................................................................................................... UMA.35, 37
  Mizuti ....................................................................................................................................... AB2.26
  Mjolnir ...................................................................................................................................... UMY.205
  MKha-gro-ma........................................................................................................................... AB1.62
  Mneang Phteah ....................................................................................................................... AB1.96
  Mneseus .................................................................................................................................. HL.7
  Moan, Winfrey ......................................................................................................................... VA.56
  Moats ....................................................................................................................................... FH.211
  Mob, speaking convincingly to, function of Oratory ................................................................. TUS.243
  Mobile (Advantage) ................................................................................................................. 5ER.100, 250
  Mobile (modifier for Area Of Effect) ......................................................................................... FH.124
  Mobile Perception Point (Adder for Clairsentience)................................................................. 5ER.141; USPD1.164
  Mobility of Focus...................................................................................................................... 5ER.293
  Mocker, the (Silver Age villain) ................................................................................................ CU.16; UDOF.9
  Model 16-1 Commodore .......................................................................................................... HSVS.47
  Model A .................................................................................................................................... HSVS.7
  Model T .................................................................................................................................... HSVS.8
  Modern (Skill Period/modifier) ................................................................................................. TUS.10, 34
  Modern American ninja ............................................................................................................ UMA.83
  Modern Day Samurai (character archetype) ........................................................................... UMA.109
  Modern day, as element in genre ............................................................................................ DC.8
  Modern Equipment .................................................................................................................. EG.145-70
  Modern era, as Skill period ...................................................................................................... 5ER.46
  Modern Everyman Skills .......................................................................................................... 5ER.46
  Modern Weapons .................................................................................................................... EG.61-144
  Modern-Day Action-Adventure genre:  Dark Champions ........................................................ 5ER.521; DC.7
  Modern-day genre, bricks in .................................................................................................... TUB.26
  Modernist ................................................................................................................................. PH.159
  Modems ................................................................................................................................... EG.189
  Modi’in (Israeli intelligence agency)......................................................................................... DC.43
  Modifications to firearms.......................................................................................................... EG.101
  Modifications, body .................................................................................................................. TE.131-32
  Modifier effects (for skills) ........................................................................................................ TUS.31-32
  Modifiers for DECV .................................................................................................................. TUM.247
  Modifiers for PER Rolls ........................................................................................................... 5ER.353; HCH.11
  Modifiers for Skill Categories ................................................................................................... TUS.36
  Modifiers for Skills ................................................................................................................... SDK.21
  Modifiers to CV ........................................................................................................................ HCH.36
  Modifiers to CV or damage, duration ....................................................................................... 5ER.358, 383
  Modify electronic devices, function of Electronics ................................................................... TUS.177
  Modify mechanical devices, function of Mechanics ................................................................. TUS.232
  Modifying and Building Styles.................................................................................................. UMA.10
  Modifying firearms ................................................................................................................... DC.238
  Modifying poisons .................................................................................................................... EG.144
  Modular Firearm (example power) .......................................................................................... 5ER.277
  Modulated Energy Beam (example of NND) ........................................................................... 5ER.265
  Mogar ...................................................................................................................................... AW.34, 40
  Mohac, Senator Sergei ............................................................................................................ TE.56
  Mohammed.............................................................................................................................. UMY.28
  Mohammed, Sultan Sidi .......................................................................................................... PH.192
  MOIS (Iranian intelligence agency) ......................................................................................... DC.42
  Moksha .................................................................................................................................... UMY.204
  Moksin Tongbop ...................................................................................................................... AB2.117
  Moldable Face (power) ............................................................................................................ UMM.143
  Molding To Surfaces (power) ................................................................................................... UMM.165; USPD1.218
  Moldy Bread Riots ................................................................................................................... VA.25
  Mole Machine .......................................................................................................................... HSVS.149
  Mole Machine (example power) .............................................................................................. 5ER.241; SDK.61
  Mole Men (survivors of the sinking of Lemuria) ....................................................................... CU.20, 94
  Molecular Adhesion ................................................................................................................. USPD2.83
  Molecular Cohesion ................................................................................................................. USPD1.144; USPD2.82
  Molecular Destabilization Blaster ............................................................................................ G&G.15
  Mole-Man Tunneler.................................................................................................................. HL.131
  Mole-Men................................................................................................................................. HL.121-22; TC.56
  Moleosophy (method of divination).......................................................................................... UMY.34
  Molinaro, John (conductor) ...................................................................................................... MC.42, 96
  
  The.Ultimate.Index.
  211
  Moller M400 Volantor (Skycar) ................................................................................................ HSVS.53
  Molly Moppet style ................................................................................................................... VB.52
  Molnya (electricity-manipulating Russian villain) ..................................................................... CU.72
  Moloch (demon)....................................................................................................................... UMY.185
  Molotov cocktail (incendiary) ................................................................................................... DC.260; EG.123
  Molotov, Vyacheslav ................................................................................................................ PH.126
  Molten metal, damage from ..................................................................................................... 5ER.445
  Molybdomancy (method of divination) ..................................................................................... UMY.34
  Mombasa ................................................................................................................................. PH.192
  Momentum Compensation (example power)........................................................................... SPD1.121; USP.124
  Momentum Enhancement (example power)............................................................................ USPD1.122; USP.124
  Momentum Subtraction (example power)................................................................................ USPD2.73; USP.125
  Momentum Teleportation (example power) ............................................................................. USPD1.123; USP.129
  Mon’da (planet)........................................................................................................................ TE.27; WoE.123, 152
  Mon’da Hunting Lizard............................................................................................................. HSB.203-04
  Mon’dabi (species) .................................................................................................................. AW.154, 156; TE.27-28, 134; GC.37, 40; CU.95; WoE.123-
  27
   
  Mon’dabi (species) Package Deal .................................................................................... TE.28
  Mon’dabi Cha’shur (example technology) ............................................................................... SH.148; EG.172
  Mon’dabi Federation ................................................................................................................ GC.27, 40; TE.11, 79-81
  Mon’dabi Heavy Battle Armor .................................................................................................. ST.19
  Mon’dabi Melee Weapons ....................................................................................................... ST.8-9
  Mon’dabi Repair Rod ............................................................................................................... ST.26
  Mon’dabi Starships .................................................................................................................. ST.100
  Mon’dabi Union........................................................................................................................ TE.79; WoE.127
  Mon.......................................................................................................................................... AB2.106
  Monaco .................................................................................................................................... PH.180
  Monarch (Catavalan ruler) ....................................................................................................... TE.42
  Monarch, Xenovore ................................................................................................................. AW.145
  Monastary Of St. Chatherine Of Alexandria ............................................................................ TP.151
  Mond, Sir Gimli ........................................................................................................................ VA.54-55
  Mondfeuer ............................................................................................................................... GC.24
  Mondfeuer (mystic German hero)............................................................................................ CU.72
  Money (Perk) ........................................................................................................................... 5ER.83; SDK.31; FH.101, 317; VA.107; CH.64; GC.35; 
  TC.39; PH.260; SH.50; TUV.224; UMA.117; UMY.42; TUS.53
  Money (Perk), Forgery and...................................................................................................... TUS.191
  Money
   
  Generally .......................................................................................................................... FH.312; AW.51; TE.93
   
  Genre element .................................................................................................................. PH.15
   
  As campaign theme .......................................................................................................... FH.340; DC.318
   
  buying gear with ................................................................................................................ EG.150
   
  Equipment and .................................................................................................................. DC.268
   
  Forging .............................................................................................................................. 5ER.59
   
  In Bablyon ......................................................................................................................... TMW.39
   
  In Swords And Sorcery ..................................................................................................... FH.16
  Money Kings ............................................................................................................................ VB.86, 123
  Money men .............................................................................................................................. HC.121
  Moneychanging ....................................................................................................................... FH.312
  Moneylenders .......................................................................................................................... DSD.72
  Moneylending .......................................................................................................................... FH.313
  Monez, Javier (NPC) ............................................................................................................... VAmk.18
  Mongolia .................................................................................................................................. AB1.108; AB2.134; PH.215
  Mongols ................................................................................................................................... AB2.130
  Mongoose Style ....................................................................................................................... UMA.97, 101
  Mongoose, the (martial artist Indian hero) ............................................................................... CU.73
  Monitoring mail, function of Shadowing ................................................................................... TUS.298
  Monivong ................................................................................................................................. PH.206
  Monk (martial arts character archetype) .................................................................................. 5ER.517
  Monkey .................................................................................................................................... HSB.171-72
  Monkey Style (substyle of Kung Fu) ........................................................................................ UMA.40
  Monkey Wrench ....................................................................................................................... HL.107
  Monkeys of the Himmapan Forest........................................................................................... AB1.122
  Monlarre, Barony of ................................................................................................................. VA.70
  Monomolecular Sword ............................................................................................................. G&G.25
  Monotheism ............................................................................................................................. FH.324
  Moshiri-ikkwe-chep .................................................................................................................. AB2.10
  Monsieur Night (Morbane) ....................................................................................................... DSD.130
  Monsoon (Indian villain)........................................................................................................... CU.47
  Monster Brick (brick archetype) ............................................................................................... TUB.25
  Monster Hunter (character archetype)..................................................................................... NH.23
  Monster Hunter campaigns ..................................................................................................... HC.201
  Monster Hunters (subgenre).................................................................................................... DC.14, 319
  Monster Island ......................................................................................................................... CU.94
  Monster Maker, the .................................................................................................................. UDOF.10-11
  Monster Summary Table .......................................................................................................... MMM.127
  
  212.
  Hero.System.5th.Edition
  Monster Truck .......................................................................................................................... HSVS.11
  Monster, the ............................................................................................................................. CKC.181; MC.74
  Monster, the ............................................................................................................................. GC.24
  Monsters
   
  Generally .......................................................................................................................... FH.372-75; TA.315-391; VA.174; NH.140-42; TMW.21
   
  As characters .................................................................................................................... FH.44
   
  As element of Fantasy ...................................................................................................... FH.14, 27
  Monstersaurus (created by Teleios) ........................................................................................ CU.138; EU.39
  Monstrous Hybrids (Animal Handler category) ........................................................................ TUS.82
  Montari, Alberto (sample villain) .............................................................................................. NH.115-16
  Monte Carlo ............................................................................................................................. PH.180
  Monte Carlo Rally .................................................................................................................... PH.180
  Montego Cay ........................................................................................................................... WoE.21
  Monterrey ................................................................................................................................ PH.163
  Months ..................................................................................................................................... VA.16-17
  Montreux Jazz Festival ............................................................................................................ MC.43-44
  Mood........................................................................................................................................ 5ER.550; CH.35-43
  Moon........................................................................................................................................ TE.68
  Moon (in Hermetic Theurgy) .................................................................................................... UMY.105
  Moon Goddess’s Blessing ....................................................................................................... FHG1.219
  Moon, Earth’s .......................................................................................................................... SH.101-02
  Moon, in alien probe scenario ................................................................................................. VAmk.29
  Moonbase Serenity (MBS) ...................................................................................................... UDOF.122, 162
  Moonleaping ............................................................................................................................ USPD1.104
  Moonrise Inn ............................................................................................................................ VA.57, 153
  Moons ...................................................................................................................................... FH.295; SH.84-85
  Moons (months)....................................................................................................................... VA.16
  Moorbrand (Nazi villain)........................................................................................................... CU.11
  Moore, George ........................................................................................................................ UDOF.45
  Moore, H. T. ............................................................................................................................. VB.14
  Moors, Cecil............................................................................................................................. VB.93
  Moose ...................................................................................................................................... HSB.150-51
  Moral Algorithms ...................................................................................................................... TE.100
  Morale, in mass combat .......................................................................................................... FH.206
  Morality of sorcery ................................................................................................................... VA.112
  Morality of the campaign ......................................................................................................... 5ER.543; DC.316; FH.339; PH.346
  Morality, black and white (genre element) ............................................................................... PH.11
  Morality, campaign ................................................................................................................... CH.136-37; GC.137; NH.64
  Morality, codes of (type of Psychological Limitation) ............................................................... 5ER.336
  Moran, Bugs ............................................................................................................................ PH.159
  Moran, George “Bugs” ............................................................................................................. PH.130
  Morato, Augustin Gomez ......................................................................................................... PH.192
  Moray Eel ................................................................................................................................ HSB.163
  Morbanes (sorcerer-priests of DEMON) .................................................................................. CU.109, 124, 142; DSD.25, 96
  Mordace................................................................................................................................... GC.66
  Moreau, Dr. .............................................................................................................................. CU.10; VPR.7
  Moreau, Dr. Emilio ................................................................................................................... WoE.45, 48, 142
  Moreau, Dr. Phillippe (VIPER scientist) ................................................................................... CU.17, 25, 130, 147; HL.74; TC.49; MC.49; VB.115; 
  VPR.134
  Moreck (Imperial destroyer class) ........................................................................................... ST.74
  Morelli family ............................................................................................................................ MM.61
  Morgan, Julie (crime reporter) ................................................................................................. MC.38, 95; EV.26
  Morgathri Station ..................................................................................................................... TE.200
  Morgue .................................................................................................................................... MC.63
  Moriarty, Professor James ....................................................................................................... CU.9, 20
  Mormo (type of demon) ........................................................................................................... UMY.188
  Morningstar (Supervillain)........................................................................................................ CKC.182; MC.18; TMW.53; VB.88
  Morningstar.............................................................................................................................. FH.165, 168
  Moro, Dr. Constanz.................................................................................................................. TE.52
  Morocco ................................................................................................................................... PH.188, 192
  Moroz, Mykola ......................................................................................................................... HL.76-77
  Morph (example superhuman) ................................................................................................ UMM.187; USPD1.175; EU.97
  Morphean Assault .................................................................................................................... USPD2.96
  Morphean Assault .................................................................................................................... TUM.197
  Morphean Attack...................................................................................................................... USPD2.96
  Morphean Dust ........................................................................................................................ FHG1.18
  Morpheus (cosmic entity) ........................................................................................................ UMY.183
  Morphine.................................................................................................................................. AW.107
  Morrison, Dina ......................................................................................................................... MC.49
  Morse Code ............................................................................................................................. TUS.214
  Mortalus ................................................................................................................................... GC.122
  Mortewick, Thomas ................................................................................................................. VPR.33
  Mortezini, Giovanni .................................................................................................................. DSD.119
  Mortezini, Luciano ................................................................................................................... DSD.119
  Morwood, Cheryl ..................................................................................................................... GC.46
  
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  213
  MOS ........................................................................................................................................ DC.51
  Moscow ................................................................................................................................... PH.184
  Moses ...................................................................................................................................... UMY.29
  Mosley, Oswald ....................................................................................................................... PH.126
  Mossad (Israeli intelligence agency) ....................................................................................... DC.43
  Mossalah ................................................................................................................................. VA.89
  Mostreen (species) .................................................................................................................. TE.33-34
  Mostreen (species) Package Deal........................................................................................... TE.34
  Mot, Ulrich ............................................................................................................................... VA.48
  Mother chapter ........................................................................................................................ DC.301
  Mother Gothel .......................................................................................................................... TMW.24; AA.111
  Motion Detector ....................................................................................................................... DC.285; EG.167; TUS.285
  Motion Sense (speedster power)............................................................................................. USP.97
  Motivation, as a quality of villains ............................................................................................ DC.329
  Motivations and goals, character ............................................................................................. FH.33, 138
  Motivations for agents ............................................................................................................. UDOF.73
  Motivations for superheroes .................................................................................................... CH.60-61
  Motivations for villains and NPCs ............................................................................................ NH.79-80, 82-83
  Motives of Pulp villains ............................................................................................................ PH.372-74
  Motor City Defenders............................................................................................................... TC.86
  Motorcycle (example vehicle) .................................................................................................. 5ER.463
  Motorcycle gangs .................................................................................................................... DC.301
  Motorcycle Hit Location Table .................................................................................................. TUV.195
  Motorcycle, DEF and BODY of ................................................................................................ 5ER.448
  Motorcycle, weight of ............................................................................................................... 5ER.34
  Motorcycles (example vehicles) .............................................................................................. 5ER.476; HSVS.20-24; PH.309
  Motorcycles, guidelines for designing...................................................................................... TUV.40
  Motors...................................................................................................................................... TUV.37
  Motto........................................................................................................................................ HC.16
  Moultrie, Matthias, a.k.a. the Mole Marauder .......................................................................... USP.198
  Mount Everest ......................................................................................................................... CU.130
  Mount Fuji ................................................................................................................................ TMW.66
  Mount Mulciber ........................................................................................................................
  Mount Olympus ....................................................................................................................... TMW.20
  Mount Ranier ........................................................................................................................... TMW.66
  Mount Thargelshain ................................................................................................................. TE.77
  Mountain (monstrous Silver Age hero) .................................................................................... CU.16
  Mountain agents ...................................................................................................................... VPR.53
  Mountain Elemental ................................................................................................................. HSB.71-72
  Mountain faeries ...................................................................................................................... UMY.193
  Mountain Giants ...................................................................................................................... AB1.43
  Mountain Goat ......................................................................................................................... HSB.150-51
  Mountain Lion Tribes ............................................................................................................... VA.69
  Mountain Package Deal .......................................................................................................... FH.50
  Mountain Pygmies ................................................................................................................... AB1.46
  Mountains of Chang-toh .......................................................................................................... AB1.58
  Mountains of the Sun and Moon.............................................................................................. AB1.41
  Mountains, Survival environment category.............................................................................. TUS.312
  Mountebank ............................................................................................................................. TA.182
  Mounted combat ...................................................................................................................... FH.151
  Mounted Movement ................................................................................................................. 5ER.368; HCH.30; USP.232
  Mounted Warrior (Talent) ......................................................................................................... FH.106
  Mounties .................................................................................................................................. PH.162
  Mounting a riding animal, function of Riding............................................................................ TUS.256
  Mounts, in combat ................................................................................................................... HCH.30
  Mourn Staff (weapon) .............................................................................................................. UMA.171, 180
  Mouryou................................................................................................................................... AB2.15
  Move And Grab By (speedster power) .................................................................................... USP.76
  Move By (Combat Maneuver).................................................................................................. 5ER.389; SDK.95; HCH.70; HSB.32; TUB.95; TUV.186; 
  USP.269
  Move By/Move Through .......................................................................................................... UMA.147
  Move Slam (Combat Maneuver).............................................................................................. USP.269
  Move Through (Combat Maneuver) ........................................................................................ 5ER.391; SDK.95; HCH.70, 72; TUB.96; TUV.186; USP.270
  Movement
   
  Generally .......................................................................................................................... 5ER.7, 33, 363; HCH.24; SDK.16; HSB.31; USP.26, 204
   
  Acrobatics and .................................................................................................................. TUS.72
   
  Adding damage with ......................................................................................................... 5ER.406-09; HCH.108, 111
   
  As a Skill Modifier ............................................................................................................. USP.21
   
  As Combat Modifier .......................................................................................................... USP.267
   
  Effect on Strength ............................................................................................................. USP.207
   
  Fastball Special and ......................................................................................................... HCH.136; TUB.101
   
  Grab and ........................................................................................................................... HCH.65, 68
   
  In combat .......................................................................................................................... NH.50
   
  In mass combat ................................................................................................................ FH.203
   
  In space ............................................................................................................................ SH.185-87
  
  214.
  Hero.System.5th.Edition
   
  In unusual environments ................................................................................................... USP.224
   
  Negative STR and ............................................................................................................ TUB.17
   
  PER Roll modifier for ........................................................................................................ 5ER.353
   
  Scale of ............................................................................................................................. TUV.177
   
  Skill modifier ..................................................................................................................... TUS.34
   
  Skills and .......................................................................................................................... TUS.390
   
  Stealth and ........................................................................................................................ TUS.306
   
  Stunning and ..................................................................................................................... HCH.114
   
  Three-dimensional ............................................................................................................ TUV.177
   
  Underwater ....................................................................................................................... HCH.155; HL.33
   
  Vehicle Characteristic ....................................................................................................... TUV.14-15
   
  Vehicular ........................................................................................................................... 5ER.463-64
   
  Vehicular, in combat .......................................................................................................... TUV.177-87
  Movement (Skill Modifier) ........................................................................................................ DC.62
  Movement and maneuvering in starship combat ..................................................................... SH.214-16
  Movement Devices .................................................................................................................. CH.120
  Movement Gadgets ................................................................................................................. G&G.102-12; GC.19; PH.327
  Movement Impediments and Enhancements .......................................................................... USP.224
  Movement Physics .................................................................................................................. USP.235
  Movement Powers ................................................................................................................... 5ER.110, 122, 207; SDK.40; FH.110; SH.52; TUB.75; 
  TUV.22; UMY.46; USP.26-46, 204; TUS.110, 299, 341; 
  TUM.52, 72, 78
  Movement Reflexes (speedster power) ................................................................................... USP.95
  Movement Shield (example power) ......................................................................................... USPD2.75; USP.128
  Movement Skill Levels ............................................................................................................. 5ER.369; HCH.32; TUV.20; USP.23, 234; TUS.301
  Movement Super-Skills............................................................................................................ DC.130
  Movement Systems for Vehicles (example equipment)........................................................... TUV.147
  Movement trade-offs ................................................................................................................ TUV.23
  Movies ..................................................................................................................................... PH.156
  Movies, superhumans and ...................................................................................................... CU.52
  Moving Attack (example power) .............................................................................................. USPD1.202; USP.77
  Moving Defense (Super-Skill) .................................................................................................. DC.127
  Moving Hand Of Stone (example power) ................................................................................ 5ER.301
  Moving object, PER Roll modifier for ....................................................................................... 5ER.353
  Moving objects, stopping ......................................................................................................... HCH.26-27; TUB.88
  Moving silently, function of Stealth .......................................................................................... TUS.306
  Moving Strength (speedster power) ........................................................................................ USP.77
  Moving Through Dimensions (example power) ....................................................................... USPD2.102; USP.95
  Moving Underwater ................................................................................................................. USP.225
  Moving Vehicle, penalties to OCV and Skill use ...................................................................... TUV.181
  Moving, affect of altered gravity on .......................................................................................... SH.279-80
  Mowing ’Em Down (Super-Skill) .............................................................................................. DC.117
  MP  .......................................................................................................................................... 5ER.19
  Mr. Amphibian .......................................................................................................................... TC.60
  Mr. Angry At The World (type of agent) ................................................................................... VPR.67
  Mr. Inexplicable........................................................................................................................ TC.49
  Mr. Peng .................................................................................................................................. HL.92
  Mr. X ........................................................................................................................................ MC.11, 92
  Mr. X (pulp-era Detroit hero) .................................................................................................... CU.76
  Mrazovic, Anezka .................................................................................................................... MM.159
  Mrenh Kongueal ...................................................................................................................... AB1.97
  Mrs. Garter .............................................................................................................................. TC.112
  Mrunar Fhaath ......................................................................................................................... TE.86
  Mt. Athos.................................................................................................................................. PH.178
  Mt. Augustus ............................................................................................................................ PH.222
  Mt. Everest .............................................................................................................................. HL.66; PH.209
  mtDNA ..................................................................................................................................... DC.159
  MTM Combat ........................................................................................................................... TUM.252
  Mu  .......................................................................................................................................... UMY.171
  Mu (a nat) ................................................................................................................................ AB2.110
  Mu (type of nat) ....................................................................................................................... AB2.110
  Mu Jakala ................................................................................................................................ WoE.67
  Muay Thai (Thai Kick-boxing) .................................................................................................. UMA.58
  Mubarakini, Abdul Fekesh ....................................................................................................... MM.157
  Mucha Naga ............................................................................................................................ AB1.117
  Mucha Nu ................................................................................................................................ AB1.122
  Mucha Wan ............................................................................................................................. AB1.117
  Muck-Dwellers ......................................................................................................................... DSD.132
  Mud Blob ................................................................................................................................. USPD1.69
  Mud, effect on DCV ................................................................................................................. 5ER.373
  Mudano, Charles “Cold Charlie” .............................................................................................. MM.74
  Mudra ...................................................................................................................................... AB2.130; UMY.132
  Muerte, Professor (villain, murdered by Scorpia) .................................................................... CU.26, 70
  Mughal Empire ........................................................................................................................ AB1.60
  Mujina ...................................................................................................................................... AB2.50
  
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  215
  Muk’na ..................................................................................................................................... UMA.58
  Mukade .................................................................................................................................... AB2.24, 54
  Mukae-inu ................................................................................................................................ AB2.57
  Mukai ....................................................................................................................................... AB1.73
  Mukden Incident ...................................................................................................................... PH.212
  Mukhtar ibn Tahir ..................................................................................................................... VA.89
  Mulciber ................................................................................................................................... TMW.26
  Mule ......................................................................................................................................... HSB.167-68
  Mullin (demon) ......................................................................................................................... UMY.186
  Mulraven House ...................................................................................................................... DSD.19, 20
  Multi-Bracer ............................................................................................................................. DC.283; G&G.62; EG.166
  Multi-Dimensional Form (example power) ............................................................................... USPD1.65; USP.113
  Multi-Limbed Combatant (power) ............................................................................................ UMM.175; TUB.59
  Multi-Purpose Energy Weapon (example technology) ............................................................ SH.154; EG.179
  Multifaceted Eyes (power) ....................................................................................................... UMM.90; USPD1.30
  Multifire .................................................................................................................................... DC.197; HCH.169
  Multiform (Power)
   
  Generally .......................................................................................................................... 5ER.155, 211; SDK.58; HSB.17; DC.95; FH.120; SH.57-58; 
  TUB.41; TUV.27, 107; UMM.39, 74; UMY.52; TUM.29
   
  Effect on fastball special ................................................................................................... TUB.101; HCH.137
  Multimind (power) .................................................................................................................... TUM.202
  Multiple armors, wearing ......................................................................................................... FH.198
  Multiple Attackers (Combat Modifier)....................................................................................... 5ER.373, 380; HCH.48; HSB.31; DC.180; FH.153
  Multiple Attackers Bonus ......................................................................................................... NH.60
  Multiple Attackers Bonus (Combat Modifier) ........................................................................... TUM.248
  Multiple attacks, Blocking/Dodging/Deflecting ......................................................................... 5ER.210, 385-86
  Multiple Block Skill Levels, type of PSL ................................................................................... TUS.249
  Multiple Bodies (type of Complete Metamorph) ...................................................................... UMM.80
  Multiple Classes (Adder) ......................................................................................................... 5ER.120; TUM.29
  Multiple Combat Effects (Adder for Change Environment) ...................................................... 5ER.137; USPD1.251
  Multiple Foci ............................................................................................................................ 5ER.295
  Multiple Launch Rocket System (MLRS) ................................................................................. HSVS.42
  Multiple Limbs (power) ............................................................................................................ UMM.85; USPD1.22
  Multiple Limbs aliens ............................................................................................................... SH.118
  Multiple Mind, the (mentalist archetype) .................................................................................. TUM.9
  Multiple Move By ..................................................................................................................... 5ER.390
  Multiple Perception Points (Adder for Clairsentience) ............................................................. 5ER.141; USPD1.164
  Multiple Personalities (type of Internal Metamorph) ................................................................ UMM.6, 44
  Multiple species on a single planet .......................................................................................... SH.91
  Multiple targets, fighting........................................................................................................... HSB.32-33
  Multiple-limbed races............................................................................................................... FH.299
  Multiple-power attacks
   
  Generally .......................................................................................................................... 5ER.19, 311, 315, 358; DC.176; FH.150; HSB.31; NH.53-54; 
  TUV.173; HCH.18; TUS.390; TUM.246
   
  Rapid Fire/Sweep and ...................................................................................................... HCH.79
  Multipliers for Background Skills.............................................................................................. TUS.51
  Multipower (Power Framework)
   
  Generally .......................................................................................................................... 5ER.316; SDK.72-73; TUB.46; UMY.65; TUM.53
   
  Adjustment Powers and .................................................................................................... 5ER.108-09
  Multipowers
   
  Firearms as ....................................................................................................................... EG.63
   
  Spells in ............................................................................................................................ FH.240
   
  Vehicles and ..................................................................................................................... TUV.31
  Multisyringe (example technology) .......................................................................................... SH.175; EG.202
  Multitool (example technology) ................................................................................................ SH.176; EG.203
  Multiverse ................................................................................................................................ 5ER.171; CU.96; TMW.6-10
  Mummies ................................................................................................................................. UMY.17
  Mummy .................................................................................................................................... HSB.122-23
  Mundane Crime ....................................................................................................................... VB.85
  Mundane Ninja Abilities ........................................................................................................... UMA.78
  Mundane Shell......................................................................................................................... TMW.9
  Mundang.................................................................................................................................. AB2.117
  Mungkorn Sagunee ................................................................................................................. AB1.115
  Mungkorn Vihok ....................................................................................................................... AB1.116
  MUNIN Computer Systems ..................................................................................................... UDOF.97
  Munroe, Frank (mayor of Haynesville) .................................................................................... CU.84
  Munsey, Frank ......................................................................................................................... PH.8
  Muntianak ................................................................................................................................ AB2.101
  Murakumo-no-tsurugi .............................................................................................................. AB2.59
  Murder ..................................................................................................................................... VA.25
  Murder (genre element) ........................................................................................................... NH.13
  Murder, Inc............................................................................................................................... PH.158
  Murdhuacha (type of faery) ..................................................................................................... UMY.194
  Murdock, Liz ............................................................................................................................ PH.393
  Murk ......................................................................................................................................... HL.85
  
  216.
  Hero.System.5th.Edition
  Murk, the.................................................................................................................................. VA.11
  Murkhome................................................................................................................................ VA.51
  Murklight family........................................................................................................................ VA.49, 51
  Murklight, Fife .......................................................................................................................... VA.49, 51
  Murklight, Finly ........................................................................................................................ VA.51
  Murklight, Finn ......................................................................................................................... VA.51
  Murony (type of vampire)......................................................................................................... UMY.209
  Murphy, Frank .......................................................................................................................... PH.204
  Murray, Jack (sample villain) ................................................................................................... NH.95-96
  Murrow, Prof. Alysha................................................................................................................ HL.126
  Musashi, Miyamoto.................................................................................................................. UMA.35, 37; YGHC.93
  Muscle Augmentation (power) ................................................................................................. UMM.98
  Muscle Cars............................................................................................................................. HSVS.15-20
  Muscle cramps ........................................................................................................................ USP.248
  Muscle Grafts (example power)............................................................................................... SDK.74
  Muscle-Powered Ranged Weapons ........................................................................................ 5ER.483; G&G.32
  Muscle-Powered Weapons, Weaponsmithing and .................................................................. TUS.351-52
  Muscle-Tearing Grip (brick power)........................................................................................... TUB.59
  Muse of Lethargy and Despair ................................................................................................ DSD.29
  Museum Curator ...................................................................................................................... EV.101
  Museums ................................................................................................................................. HC.111; MC.42; VB.38
  Musgrave, Walter (member of the Circle of the Scarlet Moon) ............................................... CU.140
  Mushrooms, poisonous ........................................................................................................... EG.141
  Music ....................................................................................................................................... PH.156
  Music scene............................................................................................................................. HC.112
  Music Skills .............................................................................................................................. TUS.363
  Music store (hang-out)............................................................................................................. TC.12
  Music, alien.............................................................................................................................. SH.139
  Music, superhumans and ........................................................................................................ CU.53
  Musica Mundana ..................................................................................................................... DSD.14
  Musical Instrument Familiarity ................................................................................................. TUS.362
  Musical Prodigy ....................................................................................................................... EV.54
  Musician .................................................................................................................................. EV.20, 54
  Musketeer, the (swashbuckling French hero) .......................................................................... CU.46
  Musketeers .............................................................................................................................. NH.88-89
  Muspelheim ............................................................................................................................. UMY.205
  Mussolini, Benito ..................................................................................................................... PH.126, 178
  Must Be Used At Full Power (Limitation) ................................................................................. 5ER.114
  Must Pass Through Intervening Space (Limitation) ................................................................. 5ER.235; USP.45, 52
  Mustang GT, Ford .................................................................................................................... HSVS.18
  Mustang, P-51D, et al. ............................................................................................................. HSVS.65
  Mustard gas (chemical weapon).............................................................................................. EG.129
  Mutant (brick background/origin) ............................................................................................. TUB.20
  Mutant (Distinctive Feature Disadvantage) ............................................................................. CH.66
  Mutant (origin type).................................................................................................................. CH.59
  Mutant abilities......................................................................................................................... SH.31
  Mutant hysteria ........................................................................................................................ CH.17-18
  Mutant Neutralization Blaster .................................................................................................. G&G.15
  Mutant Package Deal .............................................................................................................. SH.29
  Mutant Scanner ....................................................................................................................... G&G.115
  Mutating Exterior (power) ........................................................................................................ UMM.141; USPD2.90
  Mutation
   
  Mentalist background ........................................................................................................ TUM.7
   
  Metamorph background .................................................................................................... UMM.10
   
  Speedster background ...................................................................................................... USP.7
   
  Source of superpowers ..................................................................................................... CH.44
   
  Template ........................................................................................................................... HSB.22
  Mutation Leeching Gauntlet (example power) ......................................................................... 5ER.236
  Mute, the.................................................................................................................................. VA.51, 153
  Muthaiga Club ......................................................................................................................... PH.192
  Muto (substyle of Kenjutsu) ..................................................................................................... UMA.36
  Muulyr Ravenscloak ................................................................................................................ TC.84
  Muzzle brakes (firearm accessory).......................................................................................... DC.233; EG.95
  Muzzle to first surface distance ............................................................................................... DC.163
  My Enemy, My Self (exam scenario) ....................................................................................... TC.78
  My Invisible Friend (possible additional Playpal) ..................................................................... TC.132
  Myanmar.................................................................................................................................. AB2.106
  Myceton ................................................................................................................................... MMM.69
  Myinbyushin (type of nat) ........................................................................................................ AB2.110
  Myobu ...................................................................................................................................... AB2.20
  Myrlel ....................................................................................................................................... WoE.14
  Myrmidon (super-strong hero, member of UNITY) .................................................................. CU.107; UDOF.149, 163
  Mysenni ................................................................................................................................... VA.77
  Mysteres .................................................................................................................................. UMY.118
  Mysteries of DEMON ............................................................................................................... DSD.27
  
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  217
  Mysteries, historical and/or superhuman ................................................................................. CH.34
  Mysteries, mentalists and ........................................................................................................ TUM.280
  Mystery .................................................................................................................................... SH.18
  Mystery (meta-genre) .............................................................................................................. DC.18; PH.30
  Mystery and martial arts .......................................................................................................... NH.18
  Mystery Damage ..................................................................................................................... HCH.128; DC.187; FH.159; UMA.162
  Mystery Disadvantages ........................................................................................................... 5ER.328
  Mystery Man (Pulp character archetype)................................................................................. 5ER.529; PH.240
  Mystery men ............................................................................................................................ CH.9
  Mystery religions...................................................................................................................... FH.328
  Mystery, in Fantasy .................................................................................................................. FH.21
  Mystic (superhero character archetype) .................................................................................. 5ER.19, 493; CH.76-77
  Mystic abilities ......................................................................................................................... PH.345
  Mystic Arrow Spell (example power) ....................................................................................... 5ER.248
  Mystic Aura (type of Distinctive Feature) ................................................................................. UMY.69
  Mystic Bolt (example power/spell) ........................................................................................... SDK.75; FHG1.224
  Mystic Bolt Scroll (example enchanted item)........................................................................... FH.284
  Mystic Darkness (example power) .......................................................................................... 5ER.266
  Mystic Dart ............................................................................................................................... FHG1.225
  Mystic events of the twentieth century..................................................................................... UMY.216
  Mystic Family/Race (origin type) ............................................................................................. CH.59
  Mystic Hero (character archetype)  ......................................................................................... DC.33
  Mystic Interference (example spell) ......................................................................................... FH.265
  Mystic Ninja Abilities ................................................................................................................ UMA.79
  Mystic people........................................................................................................................... TMW.50
  Mystic places ........................................................................................................................... TMW.65
  Mystic Sense Group ................................................................................................................ TMW.92; UMY.48
  Mystic Sphere .......................................................................................................................... FHG1.225
  Mystic tomes ............................................................................................................................ UMY.172
  Mystic Wall .............................................................................................................................. FHG1.229
  Mystic World ............................................................................................................................ CU.65-66, 124; DSD.22, 32, 154; GC.38, 144; HC.129-30; 
  MC.56; UDOF.49; UMY.34, 160; VB.32-33, 44, 48, 95-96, 
  106; VPR.43
  Mystic World, the ..................................................................................................................... TMW.49-70
  Mystical Character Creation .................................................................................................... UMY.7
  Mystical mutations, Atlantean .................................................................................................. HL.24
  Mystical Tests (background element) ...................................................................................... UMY.27
  Mystical/Magical Training (origin type) .................................................................................... CH.60
  Mysticism ................................................................................................................................. VB.32
  Mysticism (source of superpowers) ......................................................................................... CH.44
  Mysticism and magic, as elements of the genre...................................................................... CH.53-55
  Mysticism in world history ........................................................................................................ UMY.213
  Mysticism, Chinese.................................................................................................................. PH.212
  Mystics and super-mystics ...................................................................................................... TMW.50
  Mystics, generally .................................................................................................................... TMW.50, 72
  Mystics, in Galactic Champions............................................................................................... GC.9
  Myth of the magus ................................................................................................................... UMY.28
  Mythic China ............................................................................................................................ NH.88-90
  Mythological creatures............................................................................................................. TMW.21
  Mythological Gods ................................................................................................................... UMY.19
  MZ-Comm ................................................................................................................................ AW.44
  
  218.
  Hero.System.5th.Edition
  N’Hrnvn.................................................................................................................................... TE.52
  Na’senra (example magic system) .......................................................................................... FH.267
  N-Ray Perception (Enhanced Sense) ..................................................................................... 5ER.163, 352; HCH.11
  NAACP .................................................................................................................................... VB.14
  Naakor, The Rune Of Mastery ................................................................................................. FHG2.94
  Naban (substyle of Wrestling) ................................................................................................. UMA.61
  NADDIS ................................................................................................................................... DC.48
  Naegling .................................................................................................................................. DSD.15
  Naga ........................................................................................................................................ MMM.71
  Naga (monster)........................................................................................................................ UMM.236; AB1.76, 83; AB2.113
  Naga Pahoda........................................................................................................................... AB1.107
  Nagas, the ............................................................................................................................... TMW.149
  Nagasjatingarong .................................................................................................................... AB1.107
  Nagedeppo (weapon) .............................................................................................................. UMA.168, 180
  Nagel House ............................................................................................................................ TC.53
  Naginata (weapon) .................................................................................................................. UMA.171, 180
  Naginatajutsu/Sojutsu.............................................................................................................. UMA.45
  Nagini ...................................................................................................................................... AB1.83
  Nagual Cultist .......................................................................................................................... AA.117
  Naguals ................................................................................................................................... UMY.206
  Nagulai .................................................................................................................................... AB1.73
  Nahambane (capital of Lugendu) ............................................................................................ CU.73
  Nahema ................................................................................................................................... DSD.31
  Nahemoth (the Evil Kingdom).................................................................................................. DSD.31
  Nails......................................................................................................................................... MM.97
  Nairn Transport ........................................................................................................................ PH.200
  Nairobi ..................................................................................................................................... PH.192
  Naive Hero (martial arts character archetype)......................................................................... 5ER.518
  Naive hero, in Epic Fantasy..................................................................................................... FH.11
  Naive Hero/Heroine (character archetype) .............................................................................. UMA.109
  Nak  .......................................................................................................................................... AB2.113
  Nak Puksee ............................................................................................................................. AB1.123
  Nak Puksin .............................................................................................................................. AB1.115
  Nakashira, Robert.................................................................................................................... MC.89
  Naked Power Advantages and Adders .................................................................................... 5ER.244-45
  Nakshatras .............................................................................................................................. UMY.132
  Naldar, Bottled City of .............................................................................................................. VAmk.121
  Nale, Eregon............................................................................................................................ VA.152
  Nalgar Fourblades ................................................................................................................... NKN.139
  Naloth (species)....................................................................................................................... TE.25, 77
  Nam Viet .................................................................................................................................. AB1.127
  Nama ....................................................................................................................................... GC.115; VA.157; VPR.6-14
  Namazu ................................................................................................................................... AB2.10, 26
  Name Of The Arrow ................................................................................................................. FHG2.77
  Name Of The Blade ................................................................................................................. FHG2.77
  Name Of The Thunderbolt ....................................................................................................... FHG2.76; FH.268
  Names for characters .............................................................................................................. NH.149-53
  Names for Pulp characters ...................................................................................................... PH.254
  Names of God ......................................................................................................................... UMY.130
  Names, Xenovore .................................................................................................................... AW.145
  Naming (school of magic) ........................................................................................................ FH.228
  Naming Magic and Words of Power (example magic system) ................................................ FH.268
  Naming planets........................................................................................................................ SH.83
  Naming stars ........................................................................................................................... SH.73
  Nan (species) .......................................................................................................................... TE.31, 82
  Nan Madol ............................................................................................................................... DSD.15
  Nandi ....................................................................................................................................... UMY.204
  Nang Nak................................................................................................................................. AB1.125-26
  Nang Ng-uek ........................................................................................................................... AB1.117
  Nanggu Moksin........................................................................................................................ AB2.117
  Nanking ................................................................................................................................... PH.213
  Nanmatal ................................................................................................................................. PH.220
  Nano-mining ............................................................................................................................ AW.14
  Nanobot Deployment Patch..................................................................................................... AW.101
  Nanobot Immune Enhancers (example power) ....................................................................... SH.52
  Nanomachine .......................................................................................................................... VAmk.123
  Nanometal Robot (example creature) ..................................................................................... UMM.232
  Nanotechnology....................................................................................................................... SH.169-70; ST.26; EG.195
  Nantai ...................................................................................................................................... UDOF.45
  Nanthar (Perseid melee weapon) ............................................................................................ ST.9
  Nanumar Halfelven .................................................................................................................. NKN.141
  Nanumar’s Sphere Of Air ........................................................................................................ FHG1.70
  Nao (planet) ............................................................................................................................. TE.31, 82
  Napalm (incendiary) ................................................................................................................ DC.260; EG.123
  Napalm, Demolitions and ........................................................................................................ TUS.170
  
  The.Ultimate.Index.
  219
  Nara ......................................................................................................................................... AB1.119
  Naraat ...................................................................................................................................... VA.162
  Naraat and the Maggot Isles ................................................................................................... VA.85
  Naraatian “tinny” ...................................................................................................................... VA.18
  Narcisse, Maximillian (New Orleans Morbane) ....................................................................... DSD.112
  Narcosis Attack (speedster power) .......................................................................................... USP.134
  Nar-Cola (It’s Fantastic!) .......................................................................................................... CU.54; MC.41, 46
  Nar-Cola Open ........................................................................................................................ VB.37
  Nar-Cola Pitchman .................................................................................................................. EV.30
  Narouk, Kannitha ..................................................................................................................... UDOF.23
  Narration .................................................................................................................................. 5ER.551
  Narration versus Conversation ................................................................................................ CH.147-48
  Narrg........................................................................................................................................ NKN.144
  Narrow areas, fitting into, function of Contortionist .................................................................. TUS.140
  Narrow spaces......................................................................................................................... FH.365
  Narrow surface (tightrope, ledge), effect on DCV .................................................................... 5ER.373, 379
  Narrow surfaces, effect on CV and combat ............................................................................. HCH.47
  Narushima, Imperial Governor Taniko ..................................................................................... TE.15
  Narvez’s Magnificent Mansion ................................................................................................. FHG1.138
  NASA ....................................................................................................................................... CH.33; CU.45; VB.15, 50
  Nashimiron (Qliphoth).............................................................................................................. UMY.188
  Nat  .......................................................................................................................................... AB2.108
  Nat-Kadaw (type of nat)........................................................................................................... AB2.110
  Nat-Thami (type of nat)............................................................................................................ AB2.110
  Natal ........................................................................................................................................ PH.194
  Natchez (Terran starship) ........................................................................................................ ST.94
  Natchez-class merchant ship .................................................................................................. TE.179
  Nathar (Perseid ritual suicide) ................................................................................................. TE.31
  National Assembly ................................................................................................................... PH.172
  National Central Bureaus ........................................................................................................ DC.50
  National crime syndicate ......................................................................................................... PH.158
  National Inquisition (tabloid) .................................................................................................... CU.52
  National Intelligence Service (Bulgarian intelligence agency) ................................................. DC.41
  National Library of India........................................................................................................... PH.208
  National profiles ....................................................................................................................... PH.151
  National Recovery Administration (NRA)................................................................................. PH.154
  National Revolutionary Party ................................................................................................... PH.163
  National Security Expert, Superhuman ................................................................................... EV.76
  National Union Bank ................................................................................................................ MC.25, 51
  Nationalists, Chinese ............................................................................................................... PH.212
  Nationality ................................................................................................................................ TC.7
  Native Americans..................................................................................................................... TMW.20
  NATO (bar/club)  ...................................................................................................................... MC.43
  NATO (distribution control) ...................................................................................................... DC.87
  Nats ......................................................................................................................................... AB1.126
  Natural Magic .......................................................................................................................... UMY.99
  Natural resource, magic as...................................................................................................... FH.221
  Natural Sites ............................................................................................................................ TMW.66
  Natural Weaponry (power) ...................................................................................................... UMM.140; USPD1.176
  Nature Magic (school of magic) ............................................................................................... FH.228
  Nature of magic, the ................................................................................................................ VA.124, 169
  Nature Of Psionics................................................................................................................... TUM.262
  Nature spirit (type of nat) ......................................................................................................... AB2.109
  Nature Spirits ........................................................................................................................... UMY.23; TMW.21
  Nature, Prime Avatar of ........................................................................................................... TMW.47
  Nature’s Bounty ....................................................................................................................... USPD2.124
  Nature’s Wheel ........................................................................................................................ FHG1.200
  Nauru ....................................................................................................................................... PH.220
  NAUTILUS ............................................................................................................................... UDOF.13, 44, 126
  Navaja (weapon) ..................................................................................................................... UMA.170, 180
  Navajo “code talkers”............................................................................................................... TUS.162
  Naval Academy........................................................................................................................ AW.45, 73
  Naval Station Vibora Bay ......................................................................................................... VB.12, 58
  Navarchs, Xenovore ................................................................................................................ AW.145
  Navigation (Skill)
   
  Generally .......................................................................................................................... 5ER.65; SDK.27; CH.63; TMW.92; SH.45; AW.94; TE.125; 
  FH.91; VA.101; TUV.19, 222; UMY.35; USP.22; TUS.237
   
  Astral ................................................................................................................................. TMW.13, 16
   
  Dimensional ...................................................................................................................... TMW.12; UMY.88
  Navigation Computer (example equipment/technology).......................................................... TUV.148; SH.202
  Navigation Instruments (Everyvehicle Equipment) .................................................................. TUV.60, 73
  Navy Package Deals ............................................................................................................... AW.90-95; TE.114-17
  Navy, Imperial .......................................................................................................................... TE.61-63
  Navy, UE .................................................................................................................................. AW.69
  Nawabari ................................................................................................................................. DC.299
  
  220.
  Hero.System.5th.Edition
  Nazeron Johnson (example character) ................................................................................... UMM.201
  Nazi Germany.......................................................................................................................... HL.11, 107
  Nazi, The (villain archetype) .................................................................................................... PH.379
  Nazis
   
  Generally .......................................................................................................................... DSD.11, 17, 65, 129
   
  (element of Pulp genre) .................................................................................................... 5ER.528
   
  Austrian ............................................................................................................................. PH.170
   
  Danzig ............................................................................................................................... PH.172
   
  German ............................................................................................................................. PH.174-76
   
  South American ................................................................................................................ PH.164
  The occult and ......................................................................................................................... UMY.217-18
  NBC Protection ........................................................................................................................ TUV.140
  NCAVC .................................................................................................................................... DC.48
  NCI  .......................................................................................................................................... 5ER.19, 335
  NCIC ........................................................................................................................................ DC.49
  NCM ........................................................................................................................................ 5ER.19
  Ndana ...................................................................................................................................... HL.20
  Neak-ta .................................................................................................................................... AB1.97
  Near East, the.......................................................................................................................... PH.195
  Near Stars Table ...................................................................................................................... SH.78
  Nearby persons, affecting with spells ...................................................................................... FH.125
  Near-Future Body Armor ......................................................................................................... SH.155
  Near-Magical Costume Material .............................................................................................. CH.49
  Nebiros (demon) ...................................................................................................................... UMY.185
  Nebula (alien heroine) ............................................................................................................. CU.95; CKC.184
  Nebula Field ............................................................................................................................ USPD1.189
  Nebula-class covert operations ship........................................................................................ TE.179
  Nebulae ................................................................................................................................... SH.71
  Necheshiron ............................................................................................................................ TMW.78
  Necheshiron (Qliphoth)............................................................................................................ UMY.188
  Necheshthiron (Qliphoth)......................................................................................................... UMY.188
  Necklace Of Eloquence ........................................................................................................... FHG1.120
  Necksnapper (Super-Skill)....................................................................................................... DC.118
  Necromancer (Morbane spell package) .................................................................................. DSD.104
  Necromancer’s Chains (example power) ................................................................................ 5ER.247
  Necromancers ......................................................................................................................... VA.113
  Necromancy
   
  (type of magic) .................................................................................................................. VA.112 et seq., 133, 169; UMY.126
   
  Element of Fantasy ........................................................................................................... FH.28
   
  School of magic ................................................................................................................ FH.229
  Necyomancy (method of divination) ........................................................................................ UMY.34
  Nedana .................................................................................................................................... NKN.146
  Nedoshin (type of nat) ............................................................................................................. AB2.110
  Nee-gued ................................................................................................................................. AB2.133
  Needle-haired Ghosts.............................................................................................................. AB1.86; AB2.8
  Needle-throated Ghosts .......................................................................................................... AB1.86; AB2.8
  Neeman, Samuel ..................................................................................................................... MC.35
  Nefret ....................................................................................................................................... MM.157
  Nega-Beam ............................................................................................................................. USPD1.261
  Negate Heat Signature ............................................................................................................ USPD2.58
  Negate Toxins (power) ............................................................................................................. UMM.107
  Negative Characteristics.......................................................................................................... 5ER.36-39
  Negative Characteristics and Figured Characteristics............................................................. HSB.10
  Negative Combat Skill Levels .................................................................................................. 5ER.54; TUS.118
  Negative EGO ......................................................................................................................... TUM.11
  Negative Penalty Skill Levels .................................................................................................. 5ER.67; TUS.248
  Negative Skill Levels ............................................................................................................... 5ER.70; TUS.302
  Negative Strength .................................................................................................................... TUB.17
  Negotiating prices/deals, function of Trading........................................................................... TUS.339
  Negotiation (optional form of Trading) ..................................................................................... TUS.341
  Neighborhoods ........................................................................................................................ MC.24-29; HC.27-90; VA.34
  Neighborhoods of Elweir ......................................................................................................... VA.15, 34-58
  Neilgherry Hills ........................................................................................................................ AB1.76
  Nejd ......................................................................................................................................... PH.199
  Neko ........................................................................................................................................ AB2.51
  Nekomata ................................................................................................................................ AB2.52
  Nekote (weapon) ..................................................................................................................... UMA.171, 180
  Nemesis villains ....................................................................................................................... DCTAS.16
  Nemo, Captain......................................................................................................................... CU.20
  Neo-Maldarianism ................................................................................................................... TE.99
  Neodolphins............................................................................................................................. WoE.45
  Neos Themiscyra ..................................................................................................................... TP.78
  Nepal ....................................................................................................................................... PH.208; AB2.132, 134
  Nepal and Nepalese monsters ................................................................................................ AB1.49, 80, 84, 135
  Nephthys (Egyptian goddess) ................................................................................................. UMY.202
  
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  221
  Neptune
   
  Generally .......................................................................................................................... SH.106
   
  Greco-Roman god ............................................................................................................ UMY.203
   
  Planet, in Hermetic Theurgy ............................................................................................. UMY.106
  Nereus ..................................................................................................................................... HL.11, 22, 82
  Nereus (Atlantean wizard) ....................................................................................................... CU.10, 89
  Nerve gas (chemical weapon) ................................................................................................. EG.129
  Nerve Strike (Combat Maneuver) ............................................................................................ 5ER.400; SDK.27, 95-96; HCH.93; UMA.148
  Nerve Touch (Heroic Talent) .................................................................................................... PH.269
  Ness, Eliot ............................................................................................................................... CU.22
  Nesson (example character) ................................................................................................... UMY.155
  Nest Leader Package Deal...................................................................................................... VPR.63
  Nest Leaders (VIPER commanders) ....................................................................................... CU.112; VPR.77-78
  Nest Network ........................................................................................................................... VPR.75
  Nests (VIPER bases)............................................................................................................... CU.112; VPR.34, 72-93
  Nestwork.................................................................................................................................. VPR.75
  Net Gun ................................................................................................................................... G&G.48
  Net, Energy.............................................................................................................................. G&G.45
  Nether Realms......................................................................................................................... VA.31, 66, 133-34
  Netherlands, the ...................................................................................................................... PH.180
  Netherworld (dimension) ......................................................................................................... CU.96; DSD.30-31; TMW.7, 25-29
  Networks of Dimensions .......................................................................................................... UMY.87
  Netzach (Conquest/Victory/Permanence) ............................................................................... TMW.7, 43
  Neural Blindness (power) ........................................................................................................ TUM.193; USPD1.157
  Neural Blocking (power) .......................................................................................................... TUM.193; USPD1.157
  Neural Cohesion ...................................................................................................................... USPD1.182
  Neural Interface Jack (example cybersystem) ........................................................................ TE.132
  Neural Probe (example power)................................................................................................ SH.57
  Neurocontrol Limpets .............................................................................................................. G&G.31
  Neurohelm ............................................................................................................................... G&G.96
  Neuro-Interference Ray (gadget)............................................................................................. TUM.210; G&G.16
  Neurocontrol Limpets (gadget) ................................................................................................ TUM.209
  Neurohelm (gadget)................................................................................................................. TUM.210
  Neurokinesis (power)............................................................................................................... UMM.98; USPD2.12
  Neuromanipulator .................................................................................................................... G&G.28
  Neuroparasite .......................................................................................................................... HSB.204-05
  Neutral grounds ....................................................................................................................... CH.170
  Neutron (density-manipulating German villain) ....................................................................... CU.72
  Neutron activation analysis...................................................................................................... DC.167; TUS.156
  Neutron stars ........................................................................................................................... SH.77
  Neutronium (uncanny metal) ................................................................................................... CU.57
  Never Fallen, the ..................................................................................................................... VA.134, 162
  Never Look Mussed (Heroic Talent) ........................................................................................ PH.293
  Never Recover (option for Charges)........................................................................................ 5ER.287
  Never-Dying People ................................................................................................................ AB1.40-41
  Nevha ...................................................................................................................................... AW.29
  New Alexandria (planet) .......................................................................................................... TE.71; WoE.74, 146
  New and Adjusted Rules ......................................................................................................... CH.153-55
  New and Multiple Styles, learning ........................................................................................... UMA.12
  New Atlanta ............................................................................................................................. GC.31
  New Canaan (planet)............................................................................................................... TE.71, 98
  New Canada ............................................................................................................................ AW.15, 20
  New Dawn Church................................................................................................................... VB.132
  New Deal ................................................................................................................................. PH.154
  New Delhi ................................................................................................................................ PH.208
  New Gods ................................................................................................................................ VA.28, 30, 32
  New Golgotha .......................................................................................................................... TMW.15
  New Guinea ............................................................................................................................. PH.220
  New Jerusalem ........................................................................................................................ TMW.35
  New Karnak (VIPER Nest in Cairo) ......................................................................................... CU.73
  New Kerguelen ........................................................................................................................ WoE.44
  New Kid In Town, the (classic Dark Champions plot) .............................................................. DC.325
  New Knights of the Round Table (Great Britain’s official superhero team) .............................. CU.17, 24-25, 46-47, 71; DSD.14; HL.75; MC.49; UDOF.135
  New Law .................................................................................................................................. VA.28
  New Library, the ....................................................................................................................... WoE.74
  New Millennium Junior College ............................................................................................... MC.45
  New Orleans ............................................................................................................................ PH.161
  New Patagonia (planet) ........................................................................................................... TE.85
  New Pohnpei ........................................................................................................................... WoE.43
  New Purple Gang (criminal organization in Millennium City)................................................... CU.78; MC.74, 98; EV.84
  New Shadows.......................................................................................................................... VB.86
  New Shetlands ........................................................................................................................ WoE.45
  New Skills ................................................................................................................................ TUS.354
  New Year ................................................................................................................................. VA.17
  New York City .......................................................................................................................... DSD.11, 41, 126; PH.157
  
  222.
  Hero.System.5th.Edition
  New York City, superhumans in ............................................................................................... CU.68-69
  Newsboy Package Deal .......................................................................................................... PH.251
  Newspaper Publisher .............................................................................................................. EV.29
  Newspapers............................................................................................................................. HC.107; MC.38; VB.35
  Newspapers, superhumans and .............................................................................................. CU.51
  Newton’s Laws ........................................................................................................................ USP.238
  Nexus points ............................................................................................................................ TMW.62, 68
  Nezumi .................................................................................................................................... AB2.51
  Ng, Helen................................................................................................................................. WoE.103
  Ng-eye Sai ............................................................................................................................... AB1.119
  Nganga (Voodoo term/element) .............................................................................................. UMY.117
  Ngilai........................................................................................................................................ UMY.209
  Ngueak .................................................................................................................................... AB2.113
  Nguoi Rung.............................................................................................................................. AB1.30
  Nguyen, Supreme Marshall Thang .......................................................................................... AW.61-63
  Niaoshi..................................................................................................................................... AB1.45
  Nibu Gemani............................................................................................................................ GC.28, 40, 113
  Nicaragua   .............................................................................................................................. PH.163
  Nice Try, Little Man (power) ..................................................................................................... TUB.85; UMM.151; USPD2.91
  Nicor ........................................................................................................................................ HL.19
  Nicotine (poison)...................................................................................................................... EG.141
  Nicotine the dragon ................................................................................................................. VB.107
  Nictitating Membrane (power) ................................................................................................. UMM.93; USPD1.32
  Nie’ermin ................................................................................................................................. AB1.42
  Nieermin .................................................................................................................................. AB1.42
  Nieh-erh Kou Yan .................................................................................................................... AB1.42
  Niflheim.................................................................................................................................... TMW.25, 26
  Nigeria ..................................................................................................................................... CU.73; PH.188
  Night Eyes ............................................................................................................................... USPD1.53
  Night Marshall II....................................................................................................................... TC.49, 74, 85
  Night Mask............................................................................................................................... USPD1.51
  Night Operations Specialist Package Deal .............................................................................. VPR.53
  Night Stalker ............................................................................................................................ UDOF.9
  Night Terrors ............................................................................................................................ DSD.73
  Nightclubs ................................................................................................................................ MC.43; VB.38
  Nightfighter’s Eyes .................................................................................................................. FHG2.37
  Nightgoggles (example Pulp gadget) ...................................................................................... 5ER.529
  Nighthawk (martial artist/gadgeteer hero, member of the Champions) ................................... CU.24, 26; CH.186-88; MC.92; EV.26
  Nighthawk action figure (rare!) ................................................................................................ TC.109-110
  Nightingale Floor (security device) .......................................................................................... TUS.273
  Nighthawk Stealth Fighter (example Vehicle) .......................................................................... TUV.78
  Nightingale (Golden Age heroine) ........................................................................................... CU.11
  Nightingale (Imperial hospital ship class) ................................................................................ ST.80
  Nightlurk .................................................................................................................................. TC.56
  Nightlurk Mountains ................................................................................................................. VA.83, 89
  Nightshade, Cassandra ........................................................................................................... VB.96
  Nightsight devices
   
  Modern .............................................................................................................................. EG.159; DC.276
   
  Science Fiction ................................................................................................................. EG.203
  Nightsight Glasses (example technology) ............................................................................... SH.176
  Nightsight Scope (example equipment)................................................................................... TUV.164
  Nightsight scopes (firearm accessory) .................................................................................... EG.96; DC.236
  Nighttime, PER Roll modifier for .............................................................................................. 5ER.353
  Nightvision (Enhanced Sense) ................................................................................................ 5ER.163; SDK.49
  Nightvision, underwater ........................................................................................................... HL.32
  Nightwatch (British mystic hero team) ..................................................................................... CU.71
  Nightwind (Millennium City martial artist hero) ........................................................................ MC.53, 93, 97; TC.142; CU.18, 26, 60, 121-22; EV.80
  Nihon ....................................................................................................................................... AW.17, 38; GC.31; TE.68
  Nimitz-Class Aircraft Carrier (example Vehicle)....................................................................... TUV.67; HSVS.108
  Nine Dragon Palace (a Queens Nest) ..................................................................................... VPR.89
  Nine Monks.............................................................................................................................. HL.68
  Nine Torches of Surtur’s Fire ................................................................................................... DSD.21
  Nine Worlds Kingdom (planets) ............................................................................................... TE.81
  Nine-Dragon Trident (weapon) ................................................................................................ UMA.171, 180
  Nine-Headed Hydra (example power) ..................................................................................... 5ER.152
  Nine-Ring Sword (weapon) ..................................................................................................... UMA.170, 180
  Nineties DEMON ..................................................................................................................... DSD.21
  Ningyo ..................................................................................................................................... AB2.25
  Ningyo (Japanese superheroine) ............................................................................................ HL.20
  Ninja
   
  (element of martial arts genre) .......................................................................................... 5ER.516; NH.13
   
  (Package Deal) ................................................................................................................. NH.47; UMA.75
   
  (Social Limitation) ............................................................................................................. NH.43-44
   
  From Other Lands ............................................................................................................. UMA.83
   
  Gear and Equipment ......................................................................................................... UMA.82
  
  The.Ultimate.Index.
  223
   
  Generic (sample villains) .................................................................................................. NH.106-13
   
  Special Abilities ................................................................................................................. UMA.78
   
  The (character archetype) ................................................................................................ NH.24
  Ninja Hero................................................................................................................................ 5ER.516; DC.21; HC.202; PH.31; UDOF.159; UMM.203; 
  UMY.152; USP.194
  Ninja Hero, in Fantasy ............................................................................................................. FH.23
  Ninja Smoke Bomb (example power) ...................................................................................... NH.31
  Ninja-To (weapon) ................................................................................................................... UMA.170, 180-81
  Ninjas, sample ......................................................................................................................... NH.95-113
  Ninjato (weapon) ..................................................................................................................... NH.106
  Ninjutsu
   
  Advanced .......................................................................................................................... UMA.75-83
   
  Basic ................................................................................................................................. UMA.45
  Ninjutsu/Taijutsu, Variant Styles of .......................................................................................... UMA.76-78
  Ninth Precinct House ............................................................................................................... MC.87-88, 106
  Nippon, Nihon .......................................................................................................................... AB2.6
  Nirriti (Hindu goddess) ............................................................................................................. UMY.204
  Nir-vyala .................................................................................................................................. AB1.92
  Nisiran Sea .............................................................................................................................. WoE.79-80
  Nito (substyle of Kenjutsu)....................................................................................................... UMA.37
  Nitrogen narcosis..................................................................................................................... HL.31; HCH.153
  Nitroglycerin (explosive) .......................................................................................................... 5ER.487; DC.260; EG.122
  Nitroglycerin, Demolitions and ................................................................................................. TUS.170
  Nitrous Oxide Injector (example equipment) ........................................................................... TUV.149
  Nittaewo................................................................................................................................... AB1.30
  Niu T’ou ................................................................................................................................... AB1.50
  NiZa ......................................................................................................................................... HSVS.109
  Njord ........................................................................................................................................ UDOF.128
  Nkorah, Mawuli ........................................................................................................................ UDOF.48
  NKVD....................................................................................................................................... PH.182, 185
  NND (advantage) (No Normal Defense).................................................................................. 5ER.19; USP.46, 50-51
  NND Martial Maneuvers, defenses against ............................................................................. HCH.93
  No Averaging (Limitation) ........................................................................................................ 5ER.156
  No Conscious Control (Power Limitation)................................................................................ 5ER.301; FH.136; TUB.45; UMM.63; UMY.64; TUM.38, 82
  No Defense (Limitation) ........................................................................................................... 5ER.170
  No Direction (Limitation) .......................................................................................................... 5ER.166
  No Figured Characteristics (Limitation) ................................................................................... 5ER.140
  No Fringe (Adder) .................................................................................................................... 5ER.193
  No Gravity Penalty (Advantage) .............................................................................................. USP.29
  No Growth Momentum (Limitation).......................................................................................... 5ER.219
  No Hit Locations (Automaton Power) ...................................................................................... 5ER.458
  No Knockback (Limitation)....................................................................................................... 5ER.114
  No LOS Needed (Adder) ......................................................................................................... 5ER.205; TUM.47
  No Noncombat Movement (Limitation) .................................................................................... 5ER.125; USP.30
  No Noncombat Stretching (Limitation)..................................................................................... 5ER.222
  No Normal Defense (NND) (Power Advantage) ...................................................................... 5ER.194-95, 231, 242, 265; SDK.64; FH.127; SH.60; 
  TUB.44; UMY.60; USP.46, 50-51
  No One Can Hide From Me For Long (Super-Skill)................................................................. DC.135
  No Range (Limitation).............................................................................................................. 5ER.121, 231, 302; SDK.71; TUM.31, 53, 82
  No Range Modifier (Power Advantage) ................................................................................... 5ER.266; SDK.65; NH.42
  No Range Powers ................................................................................................................... 5ER.101
  No Relative Velocity (Adder).................................................................................................... 5ER.234; USP.43
  No Skidding (speedster power) ............................................................................................... USP.90
  No Skill Roll Required (Advantage for VPPs) .......................................................................... 5ER.325
  No Sleep ’Til Brooklyn (example power) ................................................................................. USPD1.233; USP.153
  No STR Bonus (Limitation) ...................................................................................................... 5ER.194
  No Turn Mode (Advantage for Movement) .............................................................................. 5ER.124; TUV.15; USPD1.19; USP.30
  No Velocity Damage (Limitation) ............................................................................................. 5ER.222
  No-Daichi (weapon) ................................................................................................................. UMA.170, 181
  No-Mind (power) ...................................................................................................................... TUM.134
  Noatar ...................................................................................................................................... HL.52
  Nobile, Umberto....................................................................................................................... PH.222
  Nobility
   
  Generally .......................................................................................................................... TE.11, 53
   
  Atlantean ........................................................................................................................... HL.19
   
  High Society Skill and ....................................................................................................... TUS.200
   
  Lemurian ........................................................................................................................... HL.117
   
  Perseid .............................................................................................................................. WoE.121
   
  Of Abyzinia ........................................................................................................................ VA.85
   
  Of Elweir ........................................................................................................................... VA.21
  Noble (Package Deal) ............................................................................................................. TE.107
  Noble Gatherers of Knowledge ............................................................................................... TE.86
  Noble Leader (NPC archetype) ............................................................................................... FH.378
  Noble Package Deal ................................................................................................................ FH.78
  Nobody Could Survive That! (Heroic Talent) ........................................................................... PH.274
  
  224.
  Hero.System.5th.Edition
  Nobusuma ............................................................................................................................... AB2.61
  NOCONTRACT (distribution control) ....................................................................................... DC.87
  Nocturne .................................................................................................................................. DCP.175
  Nodeppo .................................................................................................................................. AB2.61
  Noel, George Gordon (Lord Byron) ......................................................................................... YGHC.21
  NOFORN (distribution control) ................................................................................................ DC.87
  Nogah (dimension in Ptolemy Resurgent) ............................................................................... UMY.95
  Noir, Francis (identity of Luther Black’s) .................................................................................. DSD.19
  Noises made by firearms ......................................................................................................... DC.237; EG.97
  Noises, imitating, function of Mimicry ...................................................................................... TUS.236
  Noisy (Limitation) ..................................................................................................................... 5ER.309; FH.136
  Noisy area, PER Roll modifier for ............................................................................................ 5ER.353
  Nogitsune ................................................................................................................................ AB2.20
  Nok Hussadee ......................................................................................................................... AB1.115
  Nok Insee ................................................................................................................................ AB1.115
  Nok Tuntima ............................................................................................................................ AB1.123
  Nol, Louie ................................................................................................................................ DSD.10
  Nolor-Khan .............................................................................................................................. HL.112
  Nomad Cultural Package Deal ................................................................................................ FH.45
  Nomad’s Spear, the ................................................................................................................. VA.50, 152
  Nomarch Phase ....................................................................................................................... TMW.98
  Nomenclator ............................................................................................................................ TUS.161
  Nomme, Count Valdemar ........................................................................................................ VA.69, 159
  Non-Combat Influence, how VIPER uses................................................................................ VPR.175
  Non-Human Physiology (Physical Limitation).......................................................................... USP.57
  Non-Mapped vehicular combat, optional ................................................................................. TUV.213
  Non-Native Environment Series (Ravenswood super-class)................................................... TC.68
  Non-Player Characters (NPCs) ............................................................................................... 5ER.19; FH.375-78; PH.381-82; DC.333
  Non-player Characters, creating and using ............................................................................. SH.292-94
  Non-Player Characters, generally ........................................................................................... CH.170-76
  Non-Slip Boots......................................................................................................................... USP.280
  Noncombat Acceleration/Deceleration (Advantage) ................................................................ USP.29
  Noncombat Movement ............................................................................................................ 5ER.19, 122, 363, 373; SDK.40; HCH.24; USP.26, 204
  Noncombat time ...................................................................................................................... 5ER.348; HCH.6
  Noncorporeal beings, as creatures.......................................................................................... HSB.7
  Nong Pu................................................................................................................................... AB1.116
  Nonhuman Race (NPC archetype) .......................................................................................... FH.378
  Nonliving objects, Healing ....................................................................................................... 5ER.187; FH.117
  Nonpersistent (Limitation)........................................................................................................ 5ER.288
  Nonresistant ............................................................................................................................ 5ER.19
  Nonresistant (Limitation).......................................................................................................... 5ER.182
  Nonresistant DEF (Limitation) ................................................................................................. 5ER.170
  Nonselective (Limitation) ......................................................................................................... 5ER.249
  Nonsensical villainy ................................................................................................................. CH.50-52
  Nontargeting Senses ............................................................................................................... 5ER.19, 125, 349; SDK.86; HCH.7
  Noose Of Nioko, The (spell) .................................................................................................... TMW.105
  Nor, Count Wolfling .................................................................................................................. VA.67, 146
  Nor, Sir Fleming ....................................................................................................................... VA.154
  Norden Bombsight ................................................................................................................... HSVS.61
  Nordwind (Nazi villain) ............................................................................................................. CU.11
  Norland, County of................................................................................................................... VA.57, 67
  Normal Characteristic Maxima ................................................................................................ 5ER.20 25, 32, 39, 140; SDK.16; DC.58, 313; FH.79; 
  PH.252, 345; UDOF.56
  Normal Characteristic Maxima (Disadvantage) ....................................................................... 5ER.113, 329; NH.43
  Normal Characteristic Maxima for creatures ........................................................................... HSB.11
  Normal Characteristic Maxima, adjusting ................................................................................ CH.58
  Normal Characteristic Maxima, for various types of campaigns.............................................. NH.7-10, 64, 88-94
  Normal Computers .................................................................................................................. 5ER.459
  Normal Damage ...................................................................................................................... 5ER.20, 404; SDK.97; HCH.105, 112
  Normal Defenses ..................................................................................................................... 5ER.20
  Normal Movement ................................................................................................................... 5ER.366; HCH.28; USP.210
  Normal Propulsion ................................................................................................................... TUV.87
  Normal Range (Limitation)....................................................................................................... 5ER.121; TUM.31
  Normal Skill Maxima ................................................................................................................ VA.99, 164; TUS.7
  Normandy (Imperial assault transport) .................................................................................... ST.77
  Nornash ................................................................................................................................... WoE.62
  Norom Barcaldine, the Prince Who Never Was ...................................................................... TMW.41
  Norse Gods ............................................................................................................................. UMY.205
  Norte del Valle cartel ............................................................................................................... DC.294
  North America .......................................................................................................................... DSD.125; TE.51; UDOF.46; VPR.36
  North America, superhumans in .............................................................................................. CU.31, 68-69
  North American P-51D Mustang, et al. .................................................................................... HSVS.65
  North Detroit ............................................................................................................................ MC.28
  North Korea ............................................................................................................................. CU.145; VPR.38
  North Marshal .......................................................................................................................... VA.71
  
  The.Ultimate.Index.
  225
  North Pole................................................................................................................................ UDOF.42
  Northeast US ........................................................................................................................... PH.159
  Northern Guard (Canadian superhero team)........................................................................... CU.24-26, 45
  Northern Rhodesia .................................................................................................................. PH.188
  Northrop Grumman B-2A Spirit................................................................................................ HSVS.87
  Northrup, Victor ....................................................................................................................... VB.97
  Northside ................................................................................................................................. MC.27
  Northwest Sea ......................................................................................................................... AB1.42
  Northwestern Sea .................................................................................................................... AB1.45
  Norway .................................................................................................................................... PH.170
  Nossos..................................................................................................................................... VA.77
  Nostalgic Romantic (archetype) .............................................................................................. VA.94
  Nostradamus ........................................................................................................................... UMY.215
  Not As Lucky As Me................................................................................................................. USPD2.77
  Not The Face! (new Talent) ..................................................................................................... VA.109
  Not using one’s hands (Agility Skill modifier) ........................................................................... TUS.36
  Not While Moving (Limitation).................................................................................................. USP.53
  Notable Atlanteans .................................................................................................................. HL.19
  Notable historical figures ......................................................................................................... FH.304
  Notables, House of  ................................................................................................................. TE.85
  Notations on character sheets ................................................................................................. CKC.5; CU.5
  Notebook, concealability of...................................................................................................... 5ER.451
  Notes and Key ......................................................................................................................... EG.38
  Noteworthy Event Table ........................................................................................................... FH.209
  Noteworthy Normal (example character) ................................................................................. 5ER.345
  Notre Dame, Cathedral of........................................................................................................ PH.173
  Nova ........................................................................................................................................ TC.97, 104
  Nova (Imperial heavy cruiser class) ........................................................................................ ST.66
  Nova (New York City team of young heroes, wanted by the law) ............................................ CU.68-69, 125
  Nova Effect (example power) .................................................................................................. CH.128
  Novakovich, Mark (NPC) ......................................................................................................... VAmk.17
  Novus Ordo Magorum Et Aeternorum Ducum ......................................................................... DSD.8
  Nowhere Man (power) ............................................................................................................. UMM.126; USPD2.67
  Nox (cosmic entity) .................................................................................................................. UMY.183
  Npaka (Voodoo term/element)................................................................................................. UMY.117
  NPC ......................................................................................................................................... 5ER.20
  NPC heroes ............................................................................................................................. HC.225
  NPCs ....................................................................................................................................... NH.82-83; PH.381-82; VA.173-93
  NPCs and villains, sample ....................................................................................................... NH.95-142
  NPCs, generally....................................................................................................................... CH.170-76
  NPCs, generic character sheets .............................................................................................. CH.176-78
  Nrrullia Hull .............................................................................................................................. WoE.89
  NSA (United States intelligence agency) ................................................................................. DC.45
  Nu Kua (Chinese god) ............................................................................................................. UMY.201
  Nu-Kwa .................................................................................................................................... AB1.40
  Nuckelavee (faery) .................................................................................................................. UMY.194
  Nuclear Bomb, Self-Propelled (example technology) .............................................................. SH.158
  Nuclear Fission ........................................................................................................................ SH.171
  Nuclear missiles ...................................................................................................................... AW.125
  Nuclear Reactor (example equipment/technology) ................................................................. SH.171-72; TUV.156
  Nuclear Space Missile (example equipment/technology) ........................................................ SH.195; TUV.132
  Nuclear Weapons .................................................................................................................... EG.131; VPR.132
  Nucleon (VIPER supervillain) .................................................................................................. VPR.136
  Nue  .......................................................................................................................................... AB2.27
  Nuke-Kubi ................................................................................................................................ AB2.29
  Null  .......................................................................................................................................... TC.47, 49
  Number of minds, counting via Mind Scan .............................................................................. TUM.48
  Number of spells castable per day .......................................................................................... FH.233, 245
  Number of superhumans ......................................................................................................... CH.28-29
  Numbers running ..................................................................................................................... DC.291
  Numbers, Plane of ................................................................................................................... TMW.8, 10
  Numbing Grip (brick power)..................................................................................................... TUB.60
  Nunchaku (weapon) ................................................................................................................ UMA.171, 181
  Nungina ................................................................................................................................... HL.94
  Nuno ........................................................................................................................................ AB2.80
  Nunyamo (guise of Nama’s) .................................................................................................... VPR.6
  Nure-Onna ............................................................................................................................... AB2.31
  Nüzi ......................................................................................................................................... AB1.41
  NVDs ....................................................................................................................................... DC.276
  Nyalmo .................................................................................................................................... AB2.133
  Nyan ........................................................................................................................................ AB1.18
  Nyasaland................................................................................................................................ PH.188
  Nygas ...................................................................................................................................... TE.79
  Nykanen, Jaume...................................................................................................................... UDOF.12
  Nyl, Commander...................................................................................................................... HL.107
  
  226.
  Hero.System.5th.Edition
  Nylsen Forest .......................................................................................................................... VA.61, 75, 156
  Nymphs ................................................................................................................................... MMM.72
   
  Dryad ................................................................................................................................ MMM.72
   
  Naiad ................................................................................................................................ MMM.73
   
  Oread ................................................................................................................................ MMM.74
  Nyssa Tarchaniotes ................................................................................................................. TMW.55
  
  The.Ultimate.Index.
  227
  O’Banion, Dion “Deanie”.......................................................................................................... PH.130, 159
  O’Flaherty, Padraig .................................................................................................................. MM.61
  O’Guinn, Assistant Chief Michael ............................................................................................ VB.65, 120
  O’Neill, Eugene........................................................................................................................ PH.134
  O’Reilly, Senator Barth ............................................................................................................ AW.10
  O’Reilly’s Drive-In (restaurant)  ............................................................................................... MC.43
  O’Riordan, Xander ................................................................................................................... TMW.66
  O’Rourke, Antonio ................................................................................................................... UDOF.42
  O’Sullivan, Aidan ..................................................................................................................... UDOF.36
  O-Goncho ................................................................................................................................ AB2.54
  O-kuei ...................................................................................................................................... AB1.87
  OAD Uniform and Gear ........................................................................................................... UDOF.93
  OAD Weapons ......................................................................................................................... UDOF.87
  OAF ......................................................................................................................................... 5ER.20, 292
  Oakenform ............................................................................................................................... FHG1.61
  Oars ......................................................................................................................................... TUV.55-56
  Oath Of Nama ......................................................................................................................... VPR.9, 44
  Obar Blackthew (Lieutenant to Kal-Turak) .............................................................................. NKN.31
  Obayifo (type of vampire) ........................................................................................................ UMY.210
  Obeah (sect/type of Voodoo) ................................................................................................... UMY.117
  Obélisque (super-strong French villain)................................................................................... CU.72
  Obelisque (supervillain) ........................................................................................................... UDOF.119
  Obergon, Alvaro....................................................................................................................... PH.163
  Oberon..................................................................................................................................... TMW.22
  Obeying Mind Control orders................................................................................................... TUM.41
  Object Creation........................................................................................................................ USPD1.142
  Object Creation II..................................................................................................................... USPD2.84
  Object Manifestation (power)................................................................................................... UMM.144
  Object Riding (example power) ............................................................................................... NH.36
  Object Ruination ...................................................................................................................... USPD2.23
  Object Shrinking ...................................................................................................................... USPD2.92
  Object Table ............................................................................................................................. 5ER.448
  Object Table, Expanded .......................................................................................................... TUB.107-112
  Objects
   
  Attacking with .................................................................................................................... 5ER.447
   
  Breaking ............................................................................................................................ SDK.107
   
  BODY and DEF of ............................................................................................................ TUB.107-12; NH.77
   
  BODY and DEF of in Star Hero ........................................................................................ SH.286
   
  Damaging ......................................................................................................................... 5ER.447
   
  Healing .............................................................................................................................. 5ER.187
   
  OCV penalty to hit ............................................................................................................. HCH.62
   
  PER Roll modifier for size ................................................................................................. 5ER.353
   
  Throwing ........................................................................................................................... 5ER.447
  Obligatory American (Video Game character archetype) ........................................................ NH.22
  Obliterate Evidence (Super-Skill) ............................................................................................ DC.146
  Obote ....................................................................................................................................... WoE.24
  Obote, Calvin ........................................................................................................................... WoE.25
  Obscure Danger (power) ......................................................................................................... TUM.147
  Obscuring Fog Spell (example power) .................................................................................... SDK.45
  Obscuring Shadows ................................................................................................................ USPD2.38
  Obscuring Smoke .................................................................................................................... USPD1.95
  Observant (Heroic Talent) ........................................................................................................ PH.278
  Observant (Super-Skill) ........................................................................................................... DC.136
  Observing Delegations ............................................................................................................ GC.30
  Obsessed With Crimefighting (Psychological Limitation) ........................................................ DC.103
  Obsolete technology ................................................................................................................ SH.143-44
  Obsolete technology (Technological Skill modifier) ................................................................. TUS.39
  Obstacles
   
  Generally .......................................................................................................................... USP.208, 250
   
  Creatures as ..................................................................................................................... HSB.8-9
   
  For vehicle chases ............................................................................................................ TUV.211-12
   
  Movement and .................................................................................................................. 5ER.366; HCH.27
  Obtain information, function of Bureaucratics.......................................................................... TUS.105
  Obtain permission/approval/papers, function of Bureaucratics ............................................... TUS.105
  Obtaining a Package Deal ....................................................................................................... 5ER.30
  Obtaining Equipment ............................................................................................................... EG.146-51
  Obviousness of Focus ............................................................................................................. 5ER.292
  Occidental Tours Unlimited ...................................................................................................... DSD.130
  Occult Adventures (subtype of Horror) .................................................................................... PH.29
  Occult Detective Package Deal ............................................................................................... PH.231
  Occult dynasties ...................................................................................................................... TMW.50-51
  Occult Expert ........................................................................................................................... EV.101
  Occult Investigators ................................................................................................................. UMY.13
  Occult Nazis ............................................................................................................................ UMY.217
  Occult societies (recruiting method) ........................................................................................ DSD.78
  
  228.
  Hero.System.5th.Edition
  Occultists (as members of the Mystic World) .......................................................................... UMY.161
  Occupants
   
  Attacks by ......................................................................................................................... TUV.181
   
  Damage to ........................................................................................................................ TUV.189
  Occupation Fleet ..................................................................................................................... AW.70, 72
  Occupations for superheroes .................................................................................................. CH.52
  Ocean Optical .......................................................................................................................... VB.50
  Oceania ................................................................................................................................... DSD.132; PH.219; UDOF.49; VPR.40
  Oceania, superhumans in........................................................................................................ CU.31, 75
  Oceanic/Arctic Division Package Deal .................................................................................... UDOF.64
  Oceanographic Museum ......................................................................................................... PH.180
  Oceanshore Mountains ........................................................................................................... VA.69, 158
  Oceanspast ............................................................................................................................. VA.90, 172
  Oceanus (King of Atlantis, father of Mara, killed 1937 by Dargon the Usurper) ...................... CU.10, 20-22, 89; HL.10
  Oceanus and Orana Undersea Dome ..................................................................................... TC.54
  Ocelot (hero, member of the Justice Squadron, killed by Dr. Destroyer in 1975).................... CU.17, 24
  Octopoid Forms of Tyrannon ................................................................................................... TMW.131
  Octopoid Hit Location Table ..................................................................................................... HSB.35
  Octopus, Giant......................................................................................................................... HSB.94
  Oculon (VIPER supervillain) .................................................................................................... CKC.36; CU.112, 133; VPR.148
  OCV
   
  Generally .......................................................................................................................... 5ER.20; SDK.91; HCH.35-36
   
  Checklist ........................................................................................................................... 5ER.372; HCH.36
   
  For weapons ..................................................................................................................... EG.15, 63
   
  Grab and ........................................................................................................................... HCH.66-67
   
  Rapid Fire/Sweep and ...................................................................................................... HCH.79
   
  Underwater ....................................................................................................................... HCH.163; HL.41
   
  Vehicular ........................................................................................................................... TUV.181
  Odds on 3d6 rolls .................................................................................................................... TUS.6, 32
  Odessa Demonhame............................................................................................................... DSD.129
  Odin (Norse god) ..................................................................................................................... UMY.205
  Odontology, forensic ................................................................................................................ DC.168
  Odor Identification (Heroic Talent) ........................................................................................... PH.278
  Odragans (founders of Star*Guard) ........................................................................................ CU.23, 132
  Odrugar ................................................................................................................................... GC.66
  Odrugarans.............................................................................................................................. GC.40
  OECV ...................................................................................................................................... 5ER.20
  OECV Checklist ....................................................................................................................... TUM.247
  Oedekoven, Adam ................................................................................................................... UDOF.36, 48
  Off-Balance (speedster power) ................................................................................................ USP.77
  Off Hand (Combat Modifier) .................................................................................................... 5ER.380; SDK.93; HCH.49; TUB.89; TUV.185
  Off Hand weapon, effect on Block ........................................................................................... FH.155
  Offensive Assault (Mental Maneuver) ...................................................................................... TUM.252
  Offensive magic, balancing ..................................................................................................... FH.248
  Offensive Maneuver (Vehicle Maneuver) ................................................................................ TUV.179
  Offensive Mind Bar (Mental Maneuver) ................................................................................... TUM.252
  Offensive Mind Lock (Mental Maneuver) ................................................................................. TUM.252
  Offensive Powers .................................................................................................................... TUB.50
  Offensive Strike (Combat Maneuver) ...................................................................................... 5ER.400; SDK.27, 95-96
  Offensive Super-Skills ............................................................................................................. DC.107
  Office for Outer Space Affairs (OOSA) .................................................................................... UDOF.21
  Office Of Superhuman Resources (OSR) ............................................................................... UDOF.37, 135
  Office Of The Comptroller ........................................................................................................ UDOF.42
  Office of the Exchequer ........................................................................................................... VA.26
  Office Of Xenovore Affairs ....................................................................................................... AW.71
  Office On Drugs And Crime ..................................................................................................... UDOF.21
  Office Worker ........................................................................................................................... EV.14
  Officer, Police .......................................................................................................................... EV.41
  Offroad Suspension (example equipment) .............................................................................. TUV.149
  Og (Lemurian noble house) ..................................................................................................... HL.119-20
  Og-Slyntal ................................................................................................................................ HL.112
  Ogarl the Blade (Member of The Three Deaths) ..................................................................... NKN.78
  OGPU ...................................................................................................................................... PH.184
  Ogre......................................................................................................................................... MMM.75; FH.399
  Ogre (supervillain) ................................................................................................................... CKC.187; GC.24; TUB.121; MC.18
  Ogre Package Deal ................................................................................................................. FH.41
  Ogre, Filipino ........................................................................................................................... AB2.86
  Ogun (metal-manipulating Nigerian superhuman)................................................................... CU.73, 127; TMW.63
  Ogurn (monstrous Empyrean) ................................................................................................. CU.93, 129-30; HL.44-45, 48-49, 87
  Oh, Billy (Nosy Guy In The Cubicle Next Door) ....................................................................... EV.14
  Ohio-Class Ballistic Missile Carrier (Nuclear Submarine) ....................................................... HSVS.137
  Ohm Effect ............................................................................................................................... USPD1.79
  OIF  .......................................................................................................................................... 5ER.20, 292
  OIHID ....................................................................................................................................... 5ER.20
  Oil analysis, Criminology and .................................................................................................. TUS.154
  
  The.Ultimate.Index.
  229
  Oil fire, damage from ............................................................................................................... 5ER.445
  Oil Slick Sprayer (example equipment) ................................................................................... TUV.125
  Oil Tanker ................................................................................................................................ HSVS.119
  Oil, as evidence ....................................................................................................................... DC.164
  Oil, Chemicals, and Medical Technology ................................................................................. VB.51
  Oil, flaming, damage from ....................................................................................................... 5ER.445
  Ointment Of Armor Enhancement ........................................................................................... FHG1.16
  Oiwa, ghost of.......................................................................................................................... AB2.65
  Okies ....................................................................................................................................... PH.154
  Okiku, ghost of......................................................................................................................... AB2.64
  Okinawa................................................................................................................................... AB1.135; AB2.47
  Okol (substyle of Wrestling) ..................................................................................................... UMA.61
  Okonkwo, Fulani ...................................................................................................................... UDOF.36, 48
  Okuri-inu .................................................................................................................................. AB2.57
  Okuri-ookami ........................................................................................................................... AB2.57
  Olafson, Herman (creator of Project Perseus) ........................................................................ CU.38
  Olanifer .................................................................................................................................... VA.79, 161
  Old Friend (Contact) ................................................................................................................ DC.85
  Old Gods ................................................................................................................................. VA.18, 23, 31, 64, 81, 127, 133, 145
  Old Jhiselda (Member of The Baragon Coven) ....................................................................... NKN.25
  Old Lady .................................................................................................................................. EV.99, 103
  Old Man Oshandi..................................................................................................................... VA.86
  Old Man Wallowtorn ................................................................................................................ VA.36, 149
  Old Master (character archetype) ............................................................................................ NH.23
  Old Masters (genre element) ................................................................................................... NH.13
  Old Town .................................................................................................................................. VB.26
  Old Widow Ice ......................................................................................................................... VA.72, 74, 160
  Oldcorne (neighborhood)......................................................................................................... VB.27
  Oldcorne, John ........................................................................................................................ VB.11
  Oldenburg, Gene (the Highwayman) ....................................................................................... MC.96
  Oldrusân’s Sp Of Aquatic Comfort ........................................................................................... FHG1.104
  Olgas ....................................................................................................................................... PH.222
  Olgol-khorkhol ......................................................................................................................... AB1.110
  Oliphant, the ............................................................................................................................ VA.48
  Oliver, King .............................................................................................................................. PH.156
  Olm  .......................................................................................................................................... TMW.42
  Olmacher, Courtney................................................................................................................. VB.86, 123
  Olmecs .................................................................................................................................... PH.163
  Olmsted, Andrew (Expert On Extraterrestrial Civilizations) ..................................................... EV.73
  Olo-banda ................................................................................................................................ AB1.30
  Ololygmancy (method of divination) ........................................................................................ UMY.34
  Olonga, Captain Ushindi.......................................................................................................... VA.59, 151, 154
  Olympians................................................................................................................................ TMW.20
  Olympics .................................................................................................................................. PH.143
  Om Hidden Wisdom ................................................................................................................ DSD.132
  Oman ....................................................................................................................................... PH.199
  Omar, Mitch (Eternal Grad Student) ........................................................................................ EV.55
  Omayan ................................................................................................................................... AB2.80
  Ombudsman, City .................................................................................................................... MC.32
  Omega Agents ......................................................................................................................... TE.60, 199
  Omega-class villains, as rated by Superhuman Survey .......................................................... CU.39
  Omerta..................................................................................................................................... DC.292
  Omicron Haptoi........................................................................................................................ AW.39
  Omiero (Voodoo term/element) ............................................................................................... UMY.117
  Omnipotent aliens.................................................................................................................... SH.291
  Omnishield Generator Belt (example power) .......................................................................... 5ER.178
  On a narrow surface, effect on DCV ........................................................................................ HCH.37
  On ice, mud, or other slippery surfaces, effect on DCV .......................................................... HCH.37
  Onagers ................................................................................................................................... FH.214, 216
  Onbu-obake ............................................................................................................................. AB2.65
  One Dog, Arizona .................................................................................................................... DSD.17, 127
  One hand, Grabbing with......................................................................................................... HCH.66
  One Hex (type of Area Of Effect) ............................................................................................. 5ER.248
  One Hex Accurate attacks ....................................................................................................... FH.124
  One Hundred Fists Technique (example power) ..................................................................... NH.36
  One Prophesied, The (background element) .......................................................................... UMY.27
  One Sense Only (Limitation) ................................................................................................... 5ER.142
  One Type Of Power (Limitation for VPPs) ............................................................................... 5ER.324
  One Use At A Time (Limitation)................................................................................................ 5ER.113
  One weapon (fighting method) ................................................................................................ FH.185
  One-Arm People ...................................................................................................................... AB1.44, 47
  One-Eyed People .................................................................................................................... AB1.47
  One-Man Army (brick power)................................................................................................... TUB.60
  One-Second Events Table ....................................................................................................... USP.252
  One-Way Phone Disabler I-II (example devices) .................................................................... TUS.100
  
  230.
  Hero.System.5th.Edition
  One-Way Link (Advantage) ..................................................................................................... 5ER.207; TUM.53
  One-Way Trip (Limitation) ........................................................................................................ USP.34
  Oneiromancy (method of divination)........................................................................................ FHG1.186; UMY.34
  Oneiropathy ............................................................................................................................. TUM.196
  Onetime pad cipher ................................................................................................................. TUS.161
  Oni (type of demon) ................................................................................................................. AB2.33; UMY.189
  Onibaba ................................................................................................................................... AB2.35
  Onibi ........................................................................................................................................ AB2.33
  Only A Ninja Can Kill A Ninja (example power)........................................................................ NH.37
  Only Affects Certain Materials (Limitation) .............................................................................. 5ER.176
  Only Applies To Endurance Spent To Maintain Effect (Limitation) ........................................... TUM.24
  Only Applies To One Type Of Defense (Limitation) ................................................................. 5ER.196
  Only Applies To Single Weapon (Limitation) ............................................................................ TUV.30
  Only For Establishing LOS (Limitation) ................................................................................... TUM.19
  Only Harmed By Silver Weapons (example ability) ................................................................. FH.112
  Only In Contact With A Surface (Limitation) ............................................................................ 5ER.178; USP.35
  Only In Heroic Identity (Power Limitation) ............................................................................... 5ER.302; SDK.71; TUB.45; UMM.64, 74-75; UMY.63
  Only On Appropriate Terrain (Limitation for ground vehicles) .................................................. TUV.35
  Only On Appropriate Terrain (Limitation) ................................................................................. 5ER.215; USP.39
  Only Restores To Starting Values (Limitation) ......................................................................... 5ER.113, 134
  Only Through Dreams (Limitation) .......................................................................................... 5ER.142
  Only Through Senses Of Others (Limitation) .......................................................................... 5ER.142; TUM.61
  Only To Cause Damage (Limitation) ........................................................................................ 5ER.222
  Only To Create Light (Limitation) ............................................................................................. 5ER.191
  Only To Form Barriers (Limitation) ........................................................................................... 5ER.170
  Only To Make Power Undetectable By Target (Limitation) ...................................................... TUM.31
  Only To Protect Against Limited Type Of Attack (Limitation) ................................................... 5ER.149
  Only When Moving (Limitation) ............................................................................................... USP.53
  Only When Not Attacking (Limitation) ...................................................................................... 5ER.193
  Only When Serving The God’s Purposes (Limitation) ............................................................. FH.135
  Only With Others Who Have Mind Link (Limitation) ................................................................ 5ER.205; TUM.48
  Only Within Affected Area (Limitation) ..................................................................................... TUV.31
  Only Works Against (Specific Race) (Limitation) ..................................................................... FH.135
  Only Works Against Limited Type Of Attack (Limitation) ......................................................... 5ER.116, 178, 182
  Only Works On Ferrous Metals (Limitation) ............................................................................ USPD1.133
  Only Works On Limited Types Of Objects (Limitation) ............................................................ 5ER.231
  Onmoraki ................................................................................................................................. AB2.37
  Onmyodo ................................................................................................................................. UMY.136
  Onmyoji ................................................................................................................................... UMY.136
  Ono, Alice (sample NPC)......................................................................................................... NH.114
  Onomancy (method of divination)............................................................................................ UMY.34
  Onset time for diseases and poisons ...................................................................................... HSB.23
  Onslaught, Project (created Janissary) ................................................................................... CU.41
  Ontario ..................................................................................................................................... MC.29
  Onychomancy (method of divination) ...................................................................................... UMY.34
  Onyx Kingdom ......................................................................................................................... TMW.20
  Oo-tengu.................................................................................................................................. AB2.56
  Oooh, That’s Gotta Hurt... ....................................................................................................... USPD2.79
  Oort Cloud ............................................................................................................................... SH.107
  Oozing (type of Running)......................................................................................................... USP.211
  Opacity Alteration (power) ....................................................................................................... UMM.144
  Opacity Changer (type of Minor Metamorph) .......................................................................... UMM.7
  Opal, Hurricane ....................................................................................................................... VB.16
  Opals, Kerashka ...................................................................................................................... TE.88
  Opaque (Adder) ....................................................................................................................... 5ER.181
  Oparnia (planet)....................................................................................................................... TE.16, 71
  Oparnia, Battle of..................................................................................................................... TE.16
  Open Source intelligence ........................................................................................................ DC.44
  Opening door, Action/time required ......................................................................................... 5ER.363
  Opening The Grey Portal ......................................................................................................... FHG1.161
  Openings in DEF ..................................................................................................................... TUV.13
  Opera....................................................................................................................................... HC.110
  Opera House ........................................................................................................................... MC.42
  Operate electronic devices, function of Electronics ................................................................. TUS.177
  Operate mechanical devices, function of Mechanics .............................................................. TUS.233
  Operating A Computer ............................................................................................................. 5ER.460
  Operating A Vehicle In Combat................................................................................................ TUV.169
  Operating equipment, function of Systems Operation ............................................................. TUS.320
  Operating Forces ..................................................................................................................... AW.71
  Operation Coil.......................................................................................................................... VPR.10
  Operation DEMON Snake ....................................................................................................... DSD.71
  Operation Exorcist ................................................................................................................... DSD.71
  Operation Feral Child .............................................................................................................. TC.119
  Operation Fever Dream ........................................................................................................... VPR.14
  Operation Future Peace .......................................................................................................... AW.22-24, 60
  
  The.Ultimate.Index.
  231
  Operation Guillotine ................................................................................................................. AW.23-24, 72
  Operation Human Achievement............................................................................................... VPR.18
  Operation Human Destiny ....................................................................................................... VPR.18
  Operation Human Potential ..................................................................................................... VPR.17
  Operation Lucky Roll ............................................................................................................... TC.119-20
  Operation Oroborous ............................................................................................................... VPR.11
  Operation Werewolf ................................................................................................................. UMY.218
  Operations and projects, current ............................................................................................. VPR.16-17
  Operations Officer Package Deal ............................................................................................ SH.37-38
  Operations systems ................................................................................................................. TE.167-70
  Operations Systems, for space vehicles ................................................................................. SH.199-202
  Operatives (campaign framework) .......................................................................................... PH.350
  Ophanim (type of angel) .......................................................................................................... UMY.180
  Ophite ...................................................................................................................................... TMW.148
  Opposing A Mentalist ............................................................................................................... TUM.251
  Opposing Skills ........................................................................................................................ 5ER.44
  Optic Nerve Trampoline (power).............................................................................................. UMM.156; USPD1.181
  Optical Detector (security device)............................................................................................ TUS.286
  Optical Systems (cybersystems) ............................................................................................. ST.33
  Optimism of Pulp heroes ......................................................................................................... PH.224
  Optimus ................................................................................................................................... HL.12-14
  Optimus (Drake Wilson) .......................................................................................................... UDOF.8-13
  Optimus (Golden Age hero; briefly married to Mara) ............................................................... CU.11-12
  Optional Character Design Guidelines .................................................................................... 5ER.29
  Optional Combat Maneuvers ................................................................................................... HCH.74; USP.270
  Optional Combat Maneuvers, as Skills.................................................................................... TUS.63
  Optional Combat Rules ........................................................................................................... HCH.139; TUV.209
  Optional Effects of Damage ..................................................................................................... 5ER.414; HCH.117; CH.154; DC.185; FH.158; TUV.189-90
  Optional Expanded Growth Table ............................................................................................ TUB.40
  Optional Fantasy Hero Combat Maneuvers ............................................................................ HCH.83
  Optional Healing Rules ............................................................................................................ HCH.132; DC.190
  Optional Language Table ......................................................................................................... 5ER.62-63
  Optional Maneuvers ................................................................................................................ TUV.187
  Optional Money System .......................................................................................................... 5ER.83
  Optional Non-Mapped Vehicle Combat ................................................................................... 5ER.473; TUV.213
  Optional Rules and Special Cases .......................................................................................... UMA.154-66
  Optional Starship Hit Location Table ....................................................................................... SH.218
  Optional Time Intervals ............................................................................................................ HCH.17
  Optional Velocity Damage ....................................................................................................... 5ER.436
  Options Table ........................................................................................................................... TUV.212
  Oracle, the ............................................................................................................................... TE.100
  Oracles .................................................................................................................................... UMY.203
  Oram, Kolsan........................................................................................................................... WoE.136
  Orana (wife of Oceanus, mother of Mara) ............................................................................... CU.21, 89; HL.11
  Orang Dalam ........................................................................................................................... AB2.133
  Orange Free State ................................................................................................................... PH.194
  Orang-pendek.......................................................................................................................... AB1.30
  Oraons ..................................................................................................................................... AB1.71
  Orati, Admiral Berool ............................................................................................................... TE.52
  Oratory (Skill) ........................................................................................................................... 5ER.65; SDK.27; TUS.243
  Orbital Blaster Cannon ............................................................................................................ VPR.113
  Orbital bombardment cannon .................................................................................................. MC.18
  Orbital Cannon (example power)............................................................................................. 5ER.264
  Orbital Defense Satellite, Xenovore ........................................................................................ AW.168
  Orbital distance........................................................................................................................ SH.80
  Orbital eccentricity ................................................................................................................... SH.82
  Orbital effects .......................................................................................................................... SH.82
  Orbital elevators ...................................................................................................................... AW.48
  Orbital Military Base (example space station) ......................................................................... SH.229-31
  Orbital separation .................................................................................................................... SH.73-74
  Orbital throwing ....................................................................................................................... TUB.115
  Orbital travel ............................................................................................................................ TE.90
  Orbitals (type of space habitat)................................................................................................ SH.97
  Orc  .......................................................................................................................................... MMM.77; FH.398; TMW.47
  Orc Package Deal ................................................................................................................... FH.41
  Orca (Killer Whale) .................................................................................................................. HSB.186
  Orchardsville............................................................................................................................ MC.29; TC.44
  ORCON (distribution control)................................................................................................... DC.88
  Orcs ......................................................................................................................................... TA.39
  Order Of Commendation ......................................................................................................... UDOF.55
  Order of the Fly........................................................................................................................ TMW.27
  Order of the Guardians ............................................................................................................ VB.121
  Order Of Valor ......................................................................................................................... UDOF.55
  Order, Prime Avatar of ............................................................................................................. TMW.47
  Order, the (terrorist organization) ............................................................................................ DC.308
  
  232.
  Hero.System.5th.Edition
  Ordinary Guy (brick personality) .............................................................................................. TUB.22
  Ordo Templi Orientalis ............................................................................................................. UMY.160, 217
  Organ Control (power) ............................................................................................................. UMM.98
  Organization ............................................................................................................................ DSD.23; VB.29
  Organization Contacts (type of Contact) ................................................................................. 5ER.80
  Organizational action, prompt/delay, function of Bureaucratics ............................................... TUS.107
  Organizational resources, use, function of Bureaucratics ....................................................... TUS.106
  Organizations .......................................................................................................................... GC.92; MM.66-103
  Organizations for mentalists .................................................................................................... TUM.269
  Organizations for spellcasters ................................................................................................. FH.235-36
  Organizatsiya........................................................................................................................... DC.295; HC.166
  Organized Crime ..................................................................................................................... DC.290; HC.158; MC.72, 98; VB.12, 15-16, 85, 123
  Organs, human ........................................................................................................................ DSD.117
  Orgoli ....................................................................................................................................... AB1.111
  Oricalchum Throne .................................................................................................................. HL.26
  Orichalcum (mystic Atlantean mineral or metal) ...................................................................... CU.88; HL.7
  Orient-Express, The ................................................................................................................ HSVS.27; PH.146
  Orientation ............................................................................................................................... USP.220-22
  Orienteering ............................................................................................................................. TUS.239
  Origin of a mystic character ..................................................................................................... UMY.26
  Origin of humankind ................................................................................................................ SH.15
  Origin Of mental powers, the ................................................................................................... TUM.262
  Origin of teens’ powers ............................................................................................................ TC.34
  Origin story, roleplaying ........................................................................................................... CH.62
  Origins for bricks...................................................................................................................... TUB.19
  Origins for superhuman characters ......................................................................................... CH.59-60
  Origins Of The HERO System ................................................................................................. 5ER.570
  Orishas (gods of Santería) ...................................................................................................... UMY.117
  Orlik-Sil .................................................................................................................................... VA.82
  Orlyssans................................................................................................................................. VA.89, 163
  Ornithopter............................................................................................................................... HL.128
  Ornithopters, guidelines for designing ..................................................................................... TUV.73
  Orobon..................................................................................................................................... MMM.78
  Orochi ...................................................................................................................................... AB2.38
  Orom ........................................................................................................................................ TMW.98, 113
  Oron the Conciliator................................................................................................................. VA.7, 66, 142
  Oron’s March ........................................................................................................................... VA.7, 17, 36, 51, 143
  Orozco, Don Juan de............................................................................................................... VB.8
  Orrosh...................................................................................................................................... VA.162
  Orsec ....................................................................................................................................... TE.22; WoE.13
  Orsen City................................................................................................................................ WoE.59
  Ortella, Duchy of ...................................................................................................................... VA.70
  Orth.......................................................................................................................................... GC.82
  Oruta........................................................................................................................................ WoE.115
  Osaka ...................................................................................................................................... TMW.35
  Osathri (species) ..................................................................................................................... TE.23; GC.40, 96
  Osathri (species) Package Deal .............................................................................................. TE.23
  Osathri Hover Platform ............................................................................................................ ST.41
  Osathri Yoolab (melee weapon) .............................................................................................. ST.9
  Osceola ................................................................................................................................... VB.10
  Osiris (Egyptian god) ............................................................................................................... UMY.202; VB.45
  Osiris (planet) .......................................................................................................................... TE.71, 200
  Osprey, V22 ............................................................................................................................. HSVS.96
  OSS ......................................................................................................................................... DSD.12
  Osseous Armor (example spell) .............................................................................................. FH.266; FHG1.159
  Ossuary, the ............................................................................................................................ VA.43
  Otan (Voodoo term/element) ................................................................................................... UMY.117
  Otanga, Joseph (President of Lugendu).................................................................................. CU.73, 127-28
  Otanga, President Joseph ....................................................................................................... MC.97
  Otanin (planet) ......................................................................................................................... TE.83
  Other Attacks (Combat Maneuver) .......................................................................................... 5ER.392; HCH.74
  Other Combat Actions And Effects .......................................................................................... TUB.99
  Other Combat Effects .............................................................................................................. 5ER.422; HCH.128; TUV.207; USP.272
  Other genres, Hidden Lands and ............................................................................................ HL.80
  Other Hit Location Rules ......................................................................................................... HCH.119
  Other Movement ...................................................................................................................... USP.232
  Other Mystical Creatures ......................................................................................................... TMW.59
  Other Pulp Elements ............................................................................................................... PH.10, 12
  Other Species .......................................................................................................................... AW.28
  Other Species Cultures (Ravenswood super-class) ................................................................ TC.68, 70
  Other Styles ............................................................................................................................. UMA.63
  Other Ways to Buy Lots of Background Skills ......................................................................... TUS.51
  Other Weapons ....................................................................................................................... PH.321
  Other-Worlder (Morbane spell package) ................................................................................. DSD.105
  Otho ......................................................................................................................................... WoE.105, 151
  
  The.Ultimate.Index.
  233
  Othor........................................................................................................................................ HL.45
  Otter......................................................................................................................................... HSB.171-72
  Ottersham ................................................................................................................................ VA.76
  Otto, King................................................................................................................................. TE.56
  Otoroshi ................................................................................................................................... AB2.40
  Ouranos (cosmic entity)........................................................................................................... UMY.183
  Ouroboros................................................................................................................................ TMW.143
  Out Of Ammo (speedster power) ............................................................................................. USP.78
  Outcasts, the (Silver Age hero team of Vibora Bay) ................................................................ CU.16; VB.15
  Outer Core ............................................................................................................................... TE.50
  Outer Mongolia ........................................................................................................................ PH.215
  Outer Planes............................................................................................................................ TMW.7, 11
  Outer space ............................................................................................................................. CH.52-53; CU.75, 95; VPR.40
  Outer Spiral ............................................................................................................................. GC.79
  Outfit, Hzeel ............................................................................................................................. TE.104
  Outfitting A Base Or Vehicle .................................................................................................... 5ER.467
  Outlander Package Deals........................................................................................................ VA.96
  Outlands, the ........................................................................................................................... VA.16, 59
  Outlaw motorcycle gangs ........................................................................................................ DC.301; HC.170
  Outlaws.................................................................................................................................... DC.301
  Outlook of the campaign.......................................................................................................... 5ER.544; DC.317; FH.339; PH.347; GC.137; NH.65
  Outlook, importance of the PCs, in the campaign ................................................................... CH.138
  Out-Of-Work Tradesman (archetype) ...................................................................................... VA.94
  Outrigger.................................................................................................................................. TUV.60
  Outrunning The Blast (speedster power) ................................................................................. USP.90
  Outside Of Time (example power) ........................................................................................... USPD1.237; USP.160
  Overboss, the .......................................................................................................................... TE.104, 203; AW.56, 151
  Overcoat (example power) ...................................................................................................... 5ER.196
  Overcoat, Concealment factor of ............................................................................................. 5ER.450
  Overcoming interference, function of Systems Operation ....................................................... TUS.322
  Overconfidence (Psychological Limitation).............................................................................. CH.67; USP.57
  Overdrive (Physical Limitation) ................................................................................................ USP.57
  Overhead Road ....................................................................................................................... VA.45
  Overloading a Vehicle.............................................................................................................. TUV.10
  Overlords, the .......................................................................................................................... GC.29, 92
  Overpowering Song ................................................................................................................. FHG2.134
  Override (power)...................................................................................................................... UMM.99; USPD1.36
  Overrider.................................................................................................................................. GC.128
  Overseers ................................................................................................................................ GC.66
  Owens, Jesse .......................................................................................................................... PH.134, 157, 176
  Owl  .......................................................................................................................................... HSB.137-38
  Owner of SNN ......................................................................................................................... EV.19
  Oxford, Maine .......................................................................................................................... HL.72
  Oxygenated Skin (power) ........................................................................................................ UMM.101; USPD2.13
  Oxygenation ............................................................................................................................ USPD2.7
  Oxygenation Pills (Weird Science gadget) .............................................................................. PH.332
  Oxy-hydrogen torch, damage from .......................................................................................... 5ER.445
  Oyabun .................................................................................................................................... DC.299
  Oz TMW.35
  
  234.
  Hero.System.5th.Edition
  P’ai (inferior soul)..................................................................................................................... AB1.16, 35
  P’an Lung ................................................................................................................................ AB1.40
  P’eng-lai................................................................................................................................... TMW.30, 32
  P’Lng ....................................................................................................................................... AB1.26
  P’oh (inferior soul) ................................................................................................................... AB1.16, 35
  P’oh (monster) ......................................................................................................................... AB1.58
  P-29N Airacobra, et al. ............................................................................................................ HSVS.59
  P-38L Lightning, et al. .............................................................................................................. HSVS.63
  P-51D Mustang, et al. .............................................................................................................. HSVS.65
  Pachad (Strength/Justice) ....................................................................................................... TMW.8, 46
  Pacific, the ............................................................................................................................... PH.219
  Pack Tactics using Tactics and Teamwork ............................................................................... HSB.15, 31
  Package Deals
   
  Generally .......................................................................................................................... 5ER.29; AW.80-93; DC.34-57; NH.45-48; PH.225; TC.27-33; 
  VA.96-98; VPR.50-65
   
  Creating ............................................................................................................................ SH.120-22; FH.300
   
  Cultural ............................................................................................................................. SH.27-28
   
  Environment ...................................................................................................................... SH.28-32
   
  Firefighting ........................................................................................................................ VAmk.83
   
  For agents ......................................................................................................................... UDOF.56-69
   
  Mad Science ..................................................................................................................... VAmk.101
   
  Professional ...................................................................................................................... TE.106-23; TA.177-95
   
  Racial ................................................................................................................................ SH.23-32; TA.31-48
   
  Species ............................................................................................................................. SH.23-27
  Packmyrtle family .................................................................................................................... VA.42
  Packmyrtle, Holandrah ............................................................................................................ VA.21, 145
  Packmyrtle, Strat ..................................................................................................................... VA.21, 145
  Paco’s Retreat ......................................................................................................................... AW.11, 40
  Pacters .................................................................................................................................... UMY.11
  Padlock, DEF and BODY of .................................................................................................... 5ER.448
  Pagan (example character) ..................................................................................................... UMY.22
  Paganini................................................................................................................................... DSD.112
  Pagans .................................................................................................................................... DC.301
  Pagers, Systems Operation and.............................................................................................. TUS.324
  Pahang .................................................................................................................................... PH.203
  Pahlevi, Shah Mirza Reza ....................................................................................................... PH.196
  Pain In Vein ............................................................................................................................. USPD1.135
  Pain Induction (example power) .............................................................................................. 5ER.258
  Pain Manipulation .................................................................................................................... USPD1.262
  Pain Resistance (power) ......................................................................................................... UMM.102; USPD1.37
  Pain Tolerance (brick power) ................................................................................................... TUB.71
  Pain Tolerance (Heroic Talent) ................................................................................................ PH.275
  Pain Tolerance (Super-Skill) .................................................................................................... DC.127
  Pain Transference ................................................................................................................... USPD2.127
  Painful Shot (Super-Skill) ........................................................................................................ DC.118
  Paint analysis, Criminology and .............................................................................................. TUS.154
  Paint Gun................................................................................................................................. G&G.63
  Paint Sprayer (example equipment) ........................................................................................ TUV.134
  Paint, as evidence ................................................................................................................... DC.164
  Paisacha .................................................................................................................................. AB1.85
  Pakasa..................................................................................................................................... TA.46; MMM.80
  Pakhany................................................................................................................................... DC.296
  Pako’s Folly ............................................................................................................................. VA.61
  Pakua ...................................................................................................................................... UMA.47
  Palace of Lord Vilernian .......................................................................................................... VA.45
  Palace of the Beggar King ....................................................................................................... VA.60
  Palace Of The Pearl ................................................................................................................ VA.41
  Palace, Prince’s ....................................................................................................................... VA.41
  Palace, Skarn’s ........................................................................................................................ TMW.114
  Palaces, Lemurian ................................................................................................................... HL.112
  Paladin Package Deal ............................................................................................................. FH.70
  Paladin’s Sacred Sword (example enchanted item) ................................................................ FH.286
  Paladins ................................................................................................................................... TA.190
  Palanieth.................................................................................................................................. NKN.149
  Palasekan ................................................................................................................................ AB2.82
  Palestine .................................................................................................................................. PH.198; UDOF.18
  Palestinian Islamic Jihad (terrorist organization) ..................................................................... DC.309
  Palestinian Liberation Front (terrorist organization)................................................................. DC.309
  Palestinian Liberation Organization (terrorist organization)..................................................... DC.309
  Palla......................................................................................................................................... HL.9
  Palmer Raids ........................................................................................................................... PH.152
  Palmer, Mitchell ....................................................................................................................... PH.127
  Palming (optional form of Sleight Of Hand) ............................................................................. TUS.305
  Palming items, function of Sleight Of Hand ............................................................................. TUS.303
  Palo Mayombe (sect/type of Voodoo)...................................................................................... UMY.117
  
  The.Ultimate.Index.
  235
  Pamur (substyle of Pentjak-Silat) ............................................................................................ UMA.51
  Pan Am Clipper........................................................................................................................ PH.204, 206
  Pan-Tsu ................................................................................................................................... AB2.19
  Panama ................................................................................................................................... PH.164
  Panama Canal ......................................................................................................................... PH.164
  Panama City (nearby city) ....................................................................................................... VB.28
  Panama City Beach (nearby city) ............................................................................................ VB.28
  Panama City News Herald ...................................................................................................... VB.37
  Panaspati................................................................................................................................. AB1.102
  Panatic, Admiral....................................................................................................................... TE.16
  Pandemonium ......................................................................................................................... TMW.25
  Panel Truck (example vehicle) ................................................................................................ 5ER.476; HSVS.13
  Pani (type of demon) ............................................................................................................... UMY.188
  Panic Defense (Super-Skill) .................................................................................................... DC.127
  Panic Ring ............................................................................................................................... G&G.112
  Pankration ............................................................................................................................... UMA.48
  Panorn Maruek ........................................................................................................................ AB1.122
  Panthamech (example Vehicle) ............................................................................................... TUV.110
  Pantheon (duplicating Indian heroine) ..................................................................................... CU.73
  Pantheon realms ..................................................................................................................... TMW.19
  Pantheons, creating and using in the game ............................................................................ FH.325-29
  Panther .................................................................................................................................... HSB.145
  Panther Cruiser (Thorgon starship) ......................................................................................... ST.111
  Panthers .................................................................................................................................. VB.21
  Pan-yong Park ......................................................................................................................... VB.54
  Panzer (powered armor German villain).................................................................................. CU.72; UDOF.119
  Panzerkampfwagen V Panther, et al. ...................................................................................... HSVS.34
  Pao-Yeh-Pao-Lo-Mi Fist (example power) .............................................................................. NH.33
  Papeete ................................................................................................................................... PH.220
  Paper Dolls (example power/spell) .......................................................................................... UMY.138
  Paper Lady .............................................................................................................................. TMW.60
  Paper money, Forgery and ...................................................................................................... TUS.192
  Papers
   
  Concealability of ............................................................................................................... 5ER.451
   
  Forging .............................................................................................................................. 5ER.59
   
  Obtain/deny, function of Bureaucratics ............................................................................. TUS.105
  Paquets Congo (Voodoo term/element) .................................................................................. UMY.117
  Parabolic microphone, PER Roll modifier for .......................................................................... 5ER.353
  Parabolic Reflector (surveillance device) ................................................................................ TUS.299
  Paracelsus ............................................................................................................................... UMY.215
  Parachute (example gear/power) ............................................................................................ 5ER.182; DC.76; TUS.366
  Parachute Cape....................................................................................................................... G&G.134
  Parachute Form (example power) ........................................................................................... CH.76
  Parachutes .............................................................................................................................. TUV.71
  Parachuting (Skill) ................................................................................................................... DC.75; TUS.364
  Parade of Burning Boats ......................................................................................................... VA.8, 155
  Paradise Lost........................................................................................................................... TMW.25
  Paradox ................................................................................................................................... SH.233, 236
  Paraffin-Sawdust (incendiary) ................................................................................................. DC.261; EG.125
  Paragon (planet) ...................................................................................................................... TE.71-72
  Paraguay ................................................................................................................................. PH.164, 166
  Paralysis .................................................................................................................................. USPD1.41
  Paralysis Beam........................................................................................................................ G&G.48
  Paralysis Dart Projector ........................................................................................................... G&G.48
  Paralysis Ray (Weird Science gadget) .................................................................................... PH.321
  Paralytic Touch (example ability) ............................................................................................. FH.114
  Paralyzing Touch (Heroic Talent) ............................................................................................. PH.269
  Paramedics (Skill).................................................................................................................... 5ER.66; SDK.27; HSB.14; AW.94; TE.125; DC.76; FH.92; 
  UMM.14; TUS.245
  Paramedics (care providers) ................................................................................................... TUS.245
  Parang (weapon) ..................................................................................................................... UMA.170, 181
  Paranormal Abilities in Dark Champions ................................................................................. DC.314
  Paraphysics ............................................................................................................................. CU.104
  Parapsychological Studies Institute ......................................................................................... CU.See “PSI”
  Parapsychologist/Psionic Investigator, the (mentalist archetype)............................................ TUM.9
  Parasail Form (power) ............................................................................................................. UMM.165; USPD1.218
  Parasite (type of Complete Metamorph).................................................................................. UMM.79-80
  Parasite and Symbiote aliens .................................................................................................. SH.118-19
  Parents .................................................................................................................................... TC.11, 17
  Parents (Hunted) ..................................................................................................................... TC.41
  Paret ........................................................................................................................................ AB1.87
  Paris ........................................................................................................................................ DSD.6, 11, 41, 129; PH.173
  Paris, Dane (NPC) ................................................................................................................... VAmk.18
  Paris, John............................................................................................................................... VB.16, 64-66, 120
  Park, Mungo  ........................................................................................................................... YGHC.98
  
  236.
  Hero.System.5th.Edition
  Parker, Bonnie ......................................................................................................................... PH.129
  Parker, William ......................................................................................................................... UDOF.45
  Parking .................................................................................................................................... HC.25
  Parks (hang-out) ...................................................................................................................... TC.12
  Parks, Hamilton (FBI Director) ................................................................................................. CU.44
  Parks, Juliette .......................................................................................................................... TC.87
  Parnassus (Imperial battleship class) ...................................................................................... ST.65
  Parsec ..................................................................................................................................... SH.73
  Parterres .................................................................................................................................. TMW.see “Imaginal Realms”
  Parthenon, the ......................................................................................................................... TMW.12
  Partial Coverage (Limitation) ................................................................................................... 5ER.465; TUV.12, 31
  Partial Effect (Limitation) ......................................................................................................... TUM.58
  Partial Lock-On (Advantage) ................................................................................................... TUM.53
  Partial Maneuvers.................................................................................................................... HCH.85; UMA.149
  Partial Strength, Endurance for ............................................................................................... TUB.7
  Partial Transform (Advantage)................................................................................................. 5ER.240
  Partially Limited Powers .......................................................................................................... 5ER.282
  Participating In The Character Creation Process .................................................................... 5ER.545
  Particle Accelerator (example technology) .............................................................................. SH.196
  Particle Beams, for space vehicles.......................................................................................... SH.196
  Particle Blaster (example technology) ..................................................................................... SH.153
  Particle Guns ........................................................................................................................... EG.177; SH.153
  Parties, diplomatic ................................................................................................................... HC.59
  Parting The Veil ....................................................................................................................... FHG1.37
  Parting The Waters .................................................................................................................. FHG1.263
  Parts of animals, value of ........................................................................................................ HSB.37-38
  Parvati (Hindu goddess) .......................................................................................................... UMY.187, 204
  Pasa (Sadhana tool) ................................................................................................................ UMY.115
  Pasban, Kadir .......................................................................................................................... UDOF.41
  Pasha, Abdul Fattah ................................................................................................................ PH.189
  Pass Without Trace (example power)...................................................................................... 5ER.182
  Passengers
   
  Generally .......................................................................................................................... TUV.10
   
  Attacks by ......................................................................................................................... TUV.181
   
  Damage to ........................................................................................................................ TUV.189
  Passing (Racing Maneuver) .................................................................................................... USP.229
  Passing Disarm (Martial Maneuver) ........................................................................................ HCH.94; USP.271
  Passing fake items, function of Forgery .................................................................................. TUS.194
  Passing Strike (Martial Maneuver) .......................................................................................... USP.272
  Passive IR Sensor (security device) ........................................................................................ TUS.282
  Passport (Fringe Benefit)......................................................................................................... 5ER.82
  Past, perceiving ....................................................................................................................... 5ER.141
  Past, seeing the ....................................................................................................................... UMY.47
  Pasturage, the ......................................................................................................................... HL.115
  Patagonia ................................................................................................................................ PH.164
  Patai Silat (substyle of Pentjak-Silat)....................................................................................... UMA.51
  Patala ...................................................................................................................................... UMY.189
  Pathanatos, Andres ................................................................................................................. DCP.178
  Pathology, forensic .................................................................................................................. DC.168
  Paths of the Seven Ghost Sisters............................................................................................ UMA.67
  Paths Of The Unseen .............................................................................................................. FHG2.52
  Pathway dimensions................................................................................................................ UMY.82
  Pathway Of Fire ....................................................................................................................... FHG1.98
  Pathway Of The Mole (power) ................................................................................................. UMM.91; USPD1.31
  Patianak................................................................................................................................... AB2.101
  Patience Of The Spider ........................................................................................................... FHG2.126
  Patriarch .................................................................................................................................. AA.60
  Patriot (character archetype) ................................................................................................... 5ER.493; DC.30; CH.10, 77
  Patriotism (campaign theme)................................................................................................... DC.318
  Patriots, in Galactic Champions .............................................................................................. GC.10
  Patrol Boat, Riverine................................................................................................................ HSVS.131
  Patrol Buggy ............................................................................................................................ ST.44
  Patrol, the ................................................................................................................................ HL.10
  Patterson, Dr. Harold ............................................................................................................... WoE.134
  Pauh Silat (substyle of Pentjak-Silat) ...................................................................................... UMA.51
  Pauli Effect (Physical Limitation) ............................................................................................. TUM.84
  Pauli Effect, The (power) ......................................................................................................... TUM.158
  Paulson (Imperial explorer class) ............................................................................................ ST.90
  Pausing for last words ............................................................................................................. NH.73
  Pave Low, MH-53J/M .............................................................................................................. HSVS.101
  Pawo........................................................................................................................................ AB1.62
  Pax Arcana (spell) ................................................................................................................... TMW.82
  Pay  .......................................................................................................................................... UDOF.52
  Payak Kraisorn ........................................................................................................................ AB1.122
  Payak Wane Tai ....................................................................................................................... AB1.115
  
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  237
  Payne, Edith ............................................................................................................................ DSD.7
  Pazuzu (demon) ...................................................................................................................... UMY.189
  PC  .......................................................................................................................................... 5ER.20
  PCR ......................................................................................................................................... DC.158
  PD  .......................................................................................................................................... 5ER.20
  PD (or ED) Applies (Limitation)................................................................................................ 5ER.151, 157, 236
  Pea-Soup Fog (example power).............................................................................................. 5ER.136
  Peacekeeper Armor ................................................................................................................. UDOF.92, 162
  Peacekeeper Package Deal .................................................................................................... UDOF.61
  Peacekeepers (Chicago hero team) ........................................................................................ CU.69; DSD.21; UDOF.135
  Peale ....................................................................................................................................... HL.97
  Pearl Harbor, superhuman events during battle ...................................................................... CU.12
  Pearl Throne ............................................................................................................................ VA.41, 147
  Pearldiver’s Lungs (Heroic Talent)........................................................................................... PH.294
  Pearls-For-Eyes....................................................................................................................... VA.38
  Peary, Robert ........................................................................................................................... PH.222
  Pebbles Into Boulders ............................................................................................................. USPD2.93
  Peche Island ............................................................................................................................ MC.29, 94
  Peculiarities of Pulpishness ..................................................................................................... PH.340
  Pedalling .................................................................................................................................. TUV.36
  Pedang (weapon) .................................................................................................................... UMA.170, 181
  Peeking Around Corners (power) ............................................................................................ UMM.166; USPD1.218
  Peel plan.................................................................................................................................. PH.199
  Peers ....................................................................................................................................... TC.21-23
  Peg Powler (faery) ................................................................................................................... UMY.194
  Pegasus................................................................................................................................... HSB.106
  Pegomancy (method of divination) .......................................................................................... UMY.34
  Peking...................................................................................................................................... PH.214
  Peking Opera........................................................................................................................... PH.215
  Pekiti Tersia (substyle of Arnis/Kali/Escrima) ........................................................................... UMA.18
  Pelesit (type of vampire) .......................................................................................................... UMY.211
  Pelferlost.................................................................................................................................. TMW.42
  Pelga the Conqueror ............................................................................................................... WoE.114
  Pellagra ................................................................................................................................... PH.365
  Pellucidar Express ................................................................................................................... HL.122
  Pelosa...................................................................................................................................... VA.81
  Pelvanen, Kristina (heroine Rowan, founder of Ravenswood Academy) ................................ CU.25, 115
  Pem ......................................................................................................................................... AW.40
  Pemba, Dr. Suleiman............................................................................................................... TE.65
  Penalty Skill Levels (Skill)
   
  Generally .......................................................................................................................... 5ER.20, 67; HCH.38; FH.92; VA.99, 101, 113, 165; DC.76; 
  TUV.19, 220; TUS.248
   
  Normal Skill Maxima and .................................................................................................. TUS.7
  Penang .................................................................................................................................... PH.203
  Pnanggalan (type of vampire) ............................................................................................... AB1.107; AB2.125; UMY.210
  Pendant Ears People............................................................................................................... AB1.42
  Pendjepit (weapon).................................................................................................................. UMA.171, 181
  Pendragon, Max ...................................................................................................................... VB.13-14, 111
  Penetrating (Advantage).......................................................................................................... 5ER.144, 181, 266; DC.98; NH.41; SH.60; USP.46, 50
  Penetrating computer security, function of Computer Programming ....................................... TUS.128
  Penetrating Frangible (ammunition type) ................................................................................ DC.206; EG.69
  Penetrating The Veil (example power) .................................................................................... USPD1.63; USP.111
  Peng ........................................................................................................................................ AB1.26
  Pennyburn, Sinder ................................................................................................................... VA.35
  Pension.................................................................................................................................... UDOF.52
  Pentacle (tool of Hermetic Theurgy) ........................................................................................ UMY.105
  Pentacle, the............................................................................................................................ WoE.109
  Pentjak-Silat ............................................................................................................................ UMA.49
  Pentolite (explosive) ................................................................................................................ DC.260; EG.123
  People ..................................................................................................................................... UMY.161
  People Mover monorail............................................................................................................ MC.36
  People of the Night .................................................................................................................. VA.81, 83, 162
  People of the Pulp era, famous ............................................................................................... PH.122
  People of the Whispering Ears ................................................................................................ AB1.42
  People Who Hold Up Their Ears ............................................................................................. AB1.42
  People With Crossed Shins  .................................................................................................... AB1.41
  People With Forked Tongues .................................................................................................. AB1.41
  People With Perforated Chests ............................................................................................... AB1.43
  People With Protruding Chests ............................................................................................... AB1.44
  People With Punctured Bodies ................................................................................................ AB1.43
  People, finding, function of Streetwise .................................................................................... TUS.309
  People, mystic ......................................................................................................................... TMW.50
  People, PER Roll modifier for .................................................................................................. 5ER.354
  People’s Legion (Cold War-era Soviet hero team) .................................................................. CU.23, 47; DSD.14; HL.109; UDOF.10
  People’s Star Navy .................................................................................................................. AW.11
  
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  Pepe’s (restaurant)  ................................................................................................................. MC.43
  Pepper Spray (example equipment/power) ............................................................................. 5ER.176; DC.261; EG.125
  PER bonuses for firearm noises .............................................................................................. DC.237
  PER Mods for objects and hiding places ................................................................................. TUS.132
  PER Roll .................................................................................................................................. 5ER.20
  PER Rolls, LOS and ................................................................................................................ TUM.19
  Pera ......................................................................................................................................... PH.201
  Perceivability of Mental Powers............................................................................................... 5ER.119; TUM.26
  Perceive Disease Auras (power) ............................................................................................. TUM.158
  Perceive Psionic Traces (power) ............................................................................................. TUM.164; USPD2.87
  Perceive Spirits........................................................................................................................ FHG2.119
  Perceive The Past (Heroic Talent, Psychic Power) ................................................................. TUM.158; PH.285
  Perceiving a tail, function of Shadowing .................................................................................. TUS.296
  Perceiving Acting ..................................................................................................................... TUS.73
  Perceiving cheating, function of Gambling .............................................................................. TUS.197
  Perceiving Earth from the Astral Plane .................................................................................... TMW.12
  Perceiving forgeries, function of Forgery ................................................................................. TUS.193
  Perceiving Metamorphs ........................................................................................................... UMM.214
  Perceiving Movement Powers ................................................................................................. USP.27
  Perceiving powers and special effects .................................................................................... 5ER.98, 102, 261-62
  Perceiving speedsters ............................................................................................................. USP.262
  Perceiving the Astral Plane...................................................................................................... TMW.11
  Percentage chance of success/failure ..................................................................................... TUS.6
  Perception at High Velocity...................................................................................................... USP.263
  Perception of Mental Illusions.................................................................................................. TUM.35
  Perception Powers, underwater .............................................................................................. HCH.162; HL.39
  Perception Roll modifiers......................................................................................................... 5ER.353; HCH.11
  Perception Rolls
   
  Generally .......................................................................................................................... 5ER.348; SDK.86; HCH.6
   
  Armor and ......................................................................................................................... FH.197
   
  In Skill Versus Skill Contests ............................................................................................ TUS.20
   
  Underwater ....................................................................................................................... HCH.154; HL.32
  Perception, vehicular ............................................................................................................... TUV.23, 158, 169
  Perceptive Skill Modifiers ........................................................................................................ TUS.39
  Perceptive Skills ...................................................................................................................... UMM.14; TUS.67
  Perceptive Skills, underwater .................................................................................................. HCH.157; HL.35
  Perceptiveness ........................................................................................................................ FHG2.38
  Perching (example power)....................................................................................................... 5ER.143
  Perching (Super-Skill).............................................................................................................. DC.132
  Peregrine-class frigate............................................................................................................. TE.177-79; ST.75
  Perez, Eliza (Recording Studio Owner) ................................................................................... EV.28
  Perezal’s Sp. Of The Walking Shadow .................................................................................... FHG1.115
  Perfect Embalming .................................................................................................................. FHG1.163
  Perfect Pitch (Talent) ............................................................................................................... 5ER.90; SDK.33; USP.24
  Perfect Timing (Super-Skill) ..................................................................................................... DC.119
  Performing Skills quicker than normal (Skill modifier) ............................................................. TUS.35
  Performing tricks, function of Animal Handler.......................................................................... TUS.82
  Perfumed person, PER Roll modifier for ................................................................................. 5ER.354
  Perfumes (as cargo) ................................................................................................................ TE.95
  Period (historical) for Skills ...................................................................................................... 5ER.45
  Period for Skills (Skill modifier) ................................................................................................ TUS.34
  Periods of comics .................................................................................................................... CH.8-26
  Periods for Skills ...................................................................................................................... TUS.10
  Perisai Diri (substyle of Pentjak-Silat) ..................................................................................... UMA.51
  Perisphere, the ........................................................................................................................ PH.158
  Permission, obtain/deny, function of Bureaucratics ................................................................. TUS.105
  Perquisites (Perks)
   
  Generally .......................................................................................................................... 5ER.9, 78; SDK.31; HSB.16; CH.63-64; TC.38; TMW.92; 
  DC.84; DCTAS.11; FH.98-102; TA.201; VA.107; PH.258; 
  SH.48-50; AW.95; TE.126-127; TUB.32; UMA.117; UMM.16; 
  UMY.39; USP.24; TUS.53; TUM.17
   
  Creating new ones ............................................................................................................ 5ER.564
   
  For UNTIL agents ............................................................................................................. UDOF.76
   
  For vehicle-oriented characters ........................................................................................ TUV.223
   
  For Vehicles ...................................................................................................................... TUV.20
  Perpetual Light ........................................................................................................................ FHG1.99
  Perpetual Shadow (example power) ....................................................................................... 5ER.272
  Perrault, Papa.......................................................................................................................... VB.48
  Perseid Army ........................................................................................................................... TE.82
  Perseid Empire ........................................................................................................................ AW.8, 11, 15, 150; TE.81-83, 134; GC.25-28, 40; TC.50
  Perseid Intelligence Division.................................................................................................... TE.82
  Perseid Melee Weapons ......................................................................................................... ST.9
  Perseid Minority (Social Limitation) ......................................................................................... TE.31
  Perseid Starships .................................................................................................................... ST.104
  Perseid Union .......................................................................................................................... GC.40
  
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  239
  Perseid War ............................................................................................................................. TE.13
  Perseids................................................................................................................................... GC.37, 40
  Perseids (Earth term for Dorvalans) ........................................................................................ CU.95
  Perseids (species) ................................................................................................................... TE.30-31; WoE.117-22
  Perseids (species) Package Deal............................................................................................ TE.31
  Persephone (Greco-Roman goddess)..................................................................................... UMY.203
  Perseus, Project/treatments (created the All-American).......................................................... CU.38, 40
  Pershing, John......................................................................................................................... PH.127, 163
  Persia ...................................................................................................................................... PH.196
  Persistent (Advantage)
   
  Generally .......................................................................................................................... 5ER.257; SDK.64
   
  As used with UOO ............................................................................................................ 5ER.273-74
  Persistent duration spells ........................................................................................................ FH.258
  Persistent Powers.................................................................................................................... 5ER.100; SDK.36
  Personages ............................................................................................................................. VA.25
  Personal Artifacts..................................................................................................................... TMW.88
  Personal Brachiation (power) .................................................................................................. UMM.166; USPD2.111
  Personal Combat Field (power) ............................................................................................... TUM.172; USPD2.112
  Personal Defense (Limitation for DEF) .................................................................................... TUV.12
  Personal Dilemmas ................................................................................................................. VAmk.152
  Personal Electric Field ............................................................................................................. USPD1.78
  Personal Enhancement ........................................................................................................... ST.22
  Personal Equipment ................................................................................................................ ST.6
  Personal Flight Unit (PFU)....................................................................................................... UDOF.93
  Personal Focus........................................................................................................................ 5ER.295
  Personal Force Field (example power).................................................................................... 5ER.178
  Personal Force Field Generator (example power) .................................................................. SH.56
  Personal Force Screen (example technology) ........................................................................ SH.157
  Personal Force Shield (example power) ................................................................................. SH.56
  Personal Frictionlessness (example power) ............................................................................ USPD1.123; USP.128
  Personal Ghosts ...................................................................................................................... UMY.196
  Personal Gravity Bubble .......................................................................................................... USPD2.61
  Personal hells .......................................................................................................................... TMW.25
  Personal honor and sacrifice (element of martial arts genre) .................................................. 5ER.516
  Personal Immunity (Advantage) .............................................................................................. 5ER.156, 181, 225, 266; SDK.64; FH.128
  Personal Laser Weapons Series ............................................................................................. UDOF.43
  Personal Magic Items .............................................................................................................. TMW.87
  Personal Molecular Control (speedster power) ....................................................................... USP.90
  Personal REC (Limitation) ....................................................................................................... 5ER.159
  Personal recognizability, LOS and ........................................................................................... TUM.19
  Personal sacrifice (genre element) .......................................................................................... NH.13
  Personal scale, lack of with MegaScale .................................................................................. 5ER.264
  Personal Sensor Unit (example technology) ........................................................................... SH.176; EG.203
  Personal Sensor Units ............................................................................................................. ST.20
  Personal Teleporter (example technology) .............................................................................. SH.158; EG.182
  Personal Tractor Beam (example power) ................................................................................ SH.58
  Personal Watercraft ................................................................................................................. HSVS.120
  Personal Weapons Quick-Reference Chart ............................................................................ VPR.110-111
  Personalities ............................................................................................................................ DCTAS.10
  Personalities for bricks ............................................................................................................ TUB.21
  Personalities for characters ..................................................................................................... DC.28
  Personalities for mentalists...................................................................................................... TUM.7
  Personalities for metamorphs .................................................................................................. UMM.10
  Personalities for speedsters .................................................................................................... USP.8
  Personality (aspect of characters that can change) ................................................................ UMM.6
  Personality Loss (Limitation for Multiform) .............................................................................. 5ER.214; UMM.43, 45
  Personality Shifting (power)..................................................................................................... UMM.145
  Personality traits (type of Psychological Limitation) ................................................................ 5ER.336
  Personalization (firearm modification) ..................................................................................... DC.240; EG.101
  Personnel Safety Systems ...................................................................................................... TUV.141
  Personnel Systems (example equipment) ............................................................................... TUV.150; TE.170-71
  Personnel Systems, for space vehicles ................................................................................... SH.202-04
  Personnel, for vehicles/bases.................................................................................................. 5ER.467
  Perspective Of The Dimensions (example power) .................................................................. USPD1.66; USP.114
  Perspectives on magic, social ................................................................................................. FH.236-38
  Persuasion (Skill)..................................................................................................................... 5ER.67; SDK.27; UMY.36; TUS.250
  Persuasive Beauty (power) ..................................................................................................... UMM.126; USPD2.68
  Perth ........................................................................................................................................ PH.220
  Peru ......................................................................................................................................... PH.164, 167
  Pescarelli, Dr. Franklin “Big Frank” .......................................................................................... MM.93
  Pet  .......................................................................................................................................... EV.79
  Pestilence ................................................................................................................................ FHG2.46
  Peter II ..................................................................................................................................... PH.185
  Peterson, Naomi and Buck ...................................................................................................... VB.49
  Petjat (weapon) ....................................................................................................................... UMA.171, 181
  
  240.
  Hero.System.5th.Edition
  PETN (explosive)..................................................................................................................... DC.260; EG.122
  Petra ........................................................................................................................................ PH.199
  Petrie, Commandant Howard .................................................................................................. VPR.39, 44
  Petrie, Dr. Jennings ................................................................................................................. PH.401; MM.98, 124
  Petrification .............................................................................................................................. USPD1.143
  Petro (form of Voodoo) ............................................................................................................ UMY.116
  Petrocelli, Big Mike .................................................................................................................. VB.40
  Petros’s Sp Of Elusion ............................................................................................................. FHG1.182
  Petrov, Viktor Ivanovich ........................................................................................................... MM.161
  Petrys Baz ............................................................................................................................... HL.118
  Petsalnikos, Alexandra (one of the Thirty Founders) ............................................................... VPR.9
  Petty Obstacle Warriors ........................................................................................................... TMW.112
  Pey  .......................................................................................................................................... AB1.85
  PGP ......................................................................................................................................... TUS.163
  Phaeton (type of automobile) .................................................................................................. PH.308
  Phalanx Armored Van .............................................................................................................. VPR.122
  Phalanx CIWS (example equipment) ...................................................................................... TUV.141
  Phantasm ................................................................................................................................ GC.109
  Phantasmic Form (example power)......................................................................................... SDK.47
  Phantasmite............................................................................................................................. MMM.81
  Phantom Form Spell (example power) .................................................................................... 5ER.273
  Phantom’s Cloak ..................................................................................................................... FHG1.121
  Pharmaceuticals (as cargo) ..................................................................................................... TE.95
  Pharmaceuticals (trade goods)................................................................................................ AW.53
  Pharoah (character on To Save The World) ............................................................................ CU.52
  Pharoah Club, the.................................................................................................................... TP.90
  Pharoah Napoleon (example character).................................................................................. UMY.148
  Pharos (Egyptian hero)............................................................................................................ CU.73
  Pharos Building ....................................................................................................................... MC.89-90, 107
  Pharos City .............................................................................................................................. TE.71; WoE.75
  Pharos Industries (corporation). .............................................................................................. CU.59; MC.31, 47, 89-90, 107; VB.50
  Phase (time measurement) ..................................................................................................... 5ER.20, 356; SDK.87
  Phases..................................................................................................................................... HCH.16
  Phasing Grip (example power) ................................................................................................ USPD1.203; USP.78
  Phasing, High-Velocity (speedster power)............................................................................... USP.100
  Phazor (absolute ruler of Malva) ............................................................................................. CU.95; TE.45, 76; GC.79, 124
  Pheng ...................................................................................................................................... AB1.24
  Pheromonic Control (power).................................................................................................... UMM.100; USPD1.36
  Phi  .......................................................................................................................................... AB1.126
  Phi (type of nat) ....................................................................................................................... AB2.110
  Phi Am ..................................................................................................................................... AB1.126
  Phi Cassiopeia (star) ............................................................................................................... TE.30; WoE.117
  Phi Chamob ............................................................................................................................. AB1.126
  Phi Ha ...................................................................................................................................... AB1.126
  Phi Hai ..................................................................................................................................... AB1.126
  Phi Ka ...................................................................................................................................... AB1.126
  Phi Khamod ............................................................................................................................. AB1.126
  Phi Krahang ............................................................................................................................. AB1.126
  Phi Krasue ............................................................................................................................... AB2.127
  Phi Krasy ................................................................................................................................. AB1.126; AB2.127
  Phi Lok..................................................................................................................................... AB1.126
  Phi Nang Tani .......................................................................................................................... AB1.126
  Phi Pa ...................................................................................................................................... AB1.126
  Phi Peta ................................................................................................................................... AB1.126
  Phi Phrai .................................................................................................................................. AB1.126
  Phi Phu .................................................................................................................................... AB1.104
  Phi Phum (type of nat) ............................................................................................................. AB2.110
  Phi Poang Khang..................................................................................................................... AB1.126
  Phi Pob .................................................................................................................................... AB1.126
  Phi Song Nang ........................................................................................................................ AB1.126
  Phi Ta Ha ................................................................................................................................. AB1.126
  Phi Thai Hong .......................................................................................................................... AB1.126
  Philippines ............................................................................................................................... PH.204; AB2.67-103
  Philippines and Filipino monsters ............................................................................................ AB1.4, 64, 97, 135
  Philistine, The .......................................................................................................................... DCP.181
  Philosopher (character archetype) .......................................................................................... UMA.109
  Philosopher’s Month ................................................................................................................ VA.17
  Philosopher’s Stone ................................................................................................................ UMY.53, 121-22
  Philosopher’s Stone, The (example power/spell) .................................................................... UMY.53
  Philosophy ............................................................................................................................... TE.98-101
  Philosophy, alien ...................................................................................................................... SH.140
  Philosophy, organizational ....................................................................................................... VPR.16
  Phobic Manipulation (example power) .................................................................................... 5ER.200; TUM.133; USPD1.150
  Phobos .................................................................................................................................... SH.103
  Phoenix.................................................................................................................................... CKC.61
  
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  241
  Phoenix.................................................................................................................................... HSB.107
  Phoenix, Chinese .................................................................................................................... AB1.24
  Phone Call Rerouter (example device).................................................................................... TUS.100
  Phone Disabler (example device)............................................................................................ TUS.100
  Phone Recorder (Weird Science gadget) ................................................................................ PH.329
  Phone service .......................................................................................................................... HC.23
  Phone tapping, function of Bugging......................................................................................... TUS.95
  Phong Thuy ............................................................................................................................. AB1.127
  Phorcys.................................................................................................................................... HL.12, 14
  Phosgene gas (chemical weapon) .......................................................................................... EG.129
  Photoelectric Eyebeam (security device) ................................................................................ TUS.280
  Photographic evidence, Criminology and ................................................................................ TUS.154
  Photographic Memory (power) ................................................................................................ TUM.123
  Photographs, as evidence ....................................................................................................... DC.165
  Photography (fad) .................................................................................................................... PH.156
  Photon (Supervillain) ............................................................................................................... CKC.189; USPD1.124; EV.38
  Photonic Aura .......................................................................................................................... USPD1.126
  Photonic Shield........................................................................................................................ USPD1.127
  Photonic Wall ........................................................................................................................... USPD1.127
  Photosynthesis ........................................................................................................................ USPD2.124
  Phra Phum............................................................................................................................... AB1.126
  Phra Phum (type of nat) .......................................................................................................... AB2.110
  Phreaking, function of Computer Programming ...................................................................... TUS.129
  Phrygonia ................................................................................................................................ WoE.125
  Phuong .................................................................................................................................... AB1.132
  Phurbu (Sadhana tool) ............................................................................................................ UMY.115
  Physical anomalies .................................................................................................................. UMY.178
  Physical Characteristics .......................................................................................................... TUM.11
  Physical Defense (PD) (Characteristic) ................................................................................... 5ER.38, 151; SDK.18; DC.60; FH.81; NH.25-26; PH.254; 
  TUB.27; USP.20
  Physical Disadvantages .......................................................................................................... 5ER.328
  Physical Enhancement (cybersystems)................................................................................... ST.34
  Physical Limitation (Disadvantage) ......................................................................................... 5ER.121, 336; SDK.79; HSB.19-20; CH.157; TC.41; GC.19; 
  DC.327; FH.140, 355; NH.43, 76; PH.262, 359; SH.63-
  64, 275-76; AW.96; TE.128; TUB.36, 38-39, 48; TUV.32; 
  UMM.69; UMY.70; USP.56; TUM.31, 84
  Physical Manifestation (Limitation) .......................................................................................... 5ER.302; USPD1.100
  Physical superiority of Pulp heroes ......................................................................................... PH.224
  Physical Symbiont (type of Complete Metamorph) ................................................................. UMM.8, 79
  Physical Training (origin type) ................................................................................................. CH.60
  Physician ................................................................................................................................. EV.67, 75, 91
  Physicist, Experimental ........................................................................................................... EV.53
  Physics in superhero worlds .................................................................................................... CH.163
  Physiological Speed Bumps .................................................................................................... USP.247
  Physiques (Ravenswood clique) ............................................................................................. TC.66
  Phytotoxic Immunity ................................................................................................................ USPD2.124
  Phytotoxic Sting ....................................................................................................................... USPD1.256
  Piano, weight and BODY of ..................................................................................................... 5ER.34, 449
  Picacas .................................................................................................................................... AB1.85
  Picacu ...................................................................................................................................... AB1.85
  Pícaro, El (swashbuckling hero, member of UNITY) ............................................................... CU.107
  Picasso, Pablo ......................................................................................................................... PH.134
  Picatrix (grimoire) .................................................................................................................... UMY.102
  Pickguns, Lockpicking and ...................................................................................................... TUS.229
  Picking pockets, function of Sleight Of Hand........................................................................... TUS.303
  Pickpocketing (optional form of Sleight Of Hand) .................................................................... TUS.305
  Picks (HTH weapons) .............................................................................................................. 5ER.481; FH.164, 167; EG.9
  Pickup Truck (example vehicle) ............................................................................................... 5ER.476; HSVS.11
  Picrotol (explosive) .................................................................................................................. DC.260
  Piedlyn, Duchy of..................................................................................................................... VA.70, 160
  Piercing (new optional Power) ................................................................................................. DC.96
  Piercing damage, for weapons ................................................................................................ FH.177
  Piercing Fire (example power)................................................................................................. 5ER.266
  Piercing Fist (brick power) ....................................................................................................... TUB.60
  Piercing Missile (example power) ............................................................................................ NH.39
  Pierre Street Community Center ............................................................................................. VB.24, 81
  Pierre Tonnere (Voodoo term/element) ................................................................................... UMY.117
  Pigeon, Homing ....................................................................................................................... HSB.138-39
  Pigpen cipher........................................................................................................................... TUS.161
  Pigs (Animal Handler category) ............................................................................................... TUS.82
  Pilar, Jaime .............................................................................................................................. VB.8-9
  Piledriver (example equipment) ............................................................................................... TUV.130
  Piledriver (Heroic Talent) ......................................................................................................... PH.270
  Piledriver (member of Merc-Force 1)....................................................................................... EU.58
  Pillaging Pitt ............................................................................................................................. VA.8, 156
  
  242.
  Hero.System.5th.Edition
  Pilot (Package Deal) ................................................................................................................ SH.34-35; AW.85; TE.120
  Pilot (Science Fiction character archetype) ............................................................................. 5ER.533
  Pilot (Skill Combinations)......................................................................................................... TUS.8
  Pilot (Skill Enhancer) ............................................................................................................... TUS.47
  Pilot, Superteam ...................................................................................................................... EV.78
  Piloting Systems for space vehicles ........................................................................................ SH.202
  Pimp My Super-Ride (exam scenario)..................................................................................... TC.74
  Pin Projector (security device) ................................................................................................. TUS.273
  Pin tumbler lock ....................................................................................................................... TUS.226-27
  Pinball Attack (speedster power) ............................................................................................. USP.131
  Pinchwell cluster ...................................................................................................................... TMW.42
  Pineapple, weight of ................................................................................................................ 5ER.34
  Pineda, Col. Enrique (leader of Costa Azúl) ............................................................................ CU.70
  Ping, Dr. (inventor of Bulletproof’s suit) ................................................................................... CU.12
  Ping-feng ................................................................................................................................. AB1.15
  Pink Knights............................................................................................................................. DC.301
  Pinnace.................................................................................................................................... HSVS.117
  Pinta ........................................................................................................................................ HSVS.109
  Pinzón, Ezio............................................................................................................................. UDOF.45
  Pipeline Travel ......................................................................................................................... USPD2.123
  Piper PA-28 Cherokee (example vehicle) ................................................................................ 5ER.476; HSVS.54
  Piper, Forbis, Rich, & Hinshaw ................................................................................................ MC.52
  Piracy....................................................................................................................................... AW.55; TE.102-03
  Piracy, as campaign subject .................................................................................................... FH.344
  Piranha, School of ................................................................................................................... HSB.184-85
  Piranhagator (created by Teleios) ............................................................................................ EU.40
  Pirate (Package Deal) ............................................................................................................. AW.80; TE.118
  Pirate Cave Harbor .................................................................................................................. TP.152
  Pirate Coast ............................................................................................................................. PH.199
  Pirates Of The Sargasso Sea .................................................................................................. TP.153
  Pirates, Malayan ...................................................................................................................... PH.204
  Pisacas .................................................................................................................................... AB1.85
  Pisacha (type of demon).......................................................................................................... UMY.188
  Pisakas .................................................................................................................................... AB1.85
  Pisatjis ..................................................................................................................................... AB1.102
  Pisces (example superhuman) ................................................................................................ USPD1.27
  Piscireme ................................................................................................................................. HL.129
  Pishaca .................................................................................................................................... AB1.85
  Pishacha .................................................................................................................................. AB1.85
  Pishashas ................................................................................................................................ AB1.85
  Pistol
   
  Concealability of ............................................................................................................... 5ER.451
   
  DEF and BODY of ............................................................................................................ 5ER.448
   
  PER Roll modifier for ........................................................................................................ 5ER.353
   
  Science Fiction Pistols (firearms) ..................................................................................... 5ER.485
   
  Weight of ........................................................................................................................... 5ER.34
  Pistol Pete ............................................................................................................................... TC.133
  Pistol Stock (firearm modification) ........................................................................................... DC.240; EG.101
  Pistol tricks .............................................................................................................................. HCH.169; DC.197
  Pistolero (Heroic Talent) .......................................................................................................... PH.270
  Pistolero (Super-Skill) .............................................................................................................. DC.119
  Pistols ...................................................................................................................................... VPR.95
  Pit Trap (example trap/security device) ................................................................................... FH.362; PH.370; TUS.274
  Pitano, Dorag........................................................................................................................... WoE.100, 147
  Pitchman, Nar-Cola ................................................................................................................. EV.30
  Pitchwoman For The Superheroes .......................................................................................... EV.64
  Pitfall ........................................................................................................................................ USPD2.42
  Pitons....................................................................................................................................... TUS.109
  Pius XI ..................................................................................................................................... PH.179
  Pius XII .................................................................................................................................... PH.179
  Pixy (type of faery)................................................................................................................... UMY.193
  Pizarro ..................................................................................................................................... PH.167
  Pla Kwai................................................................................................................................... AB1.118
  Pla Seua .................................................................................................................................. AB1.118
  Place of Power ........................................................................................................................ FHG1.215
  Placed Shots ........................................................................................................................... 5ER.20, 373, 415; HCH.120
  Places Of Employment ............................................................................................................ TC.12
  Places of power ....................................................................................................................... DSD.27, 148
  Places Of Worship ................................................................................................................... VA.32-33
  Places, mystic.......................................................................................................................... TMW.65
  Plague ..................................................................................................................................... UDOF.12
  Plague (Silver Age villain) ........................................................................................................ CU.16, 17; USPD1.39; VPR.10
  Plague Of Hornets Spell (example power) .............................................................................. 5ER.296
  Plague Of Serpents ................................................................................................................. FHG1.208
  Plain of Great Joy .................................................................................................................... AB1.44
  
  The.Ultimate.Index.
  243
  Planar Reach (example power) ............................................................................................... USPD2.41; USP.115
  Planar travel ............................................................................................................................ FH.14, 114
  Plane crashes (genre element) ............................................................................................... PH.16
  Plane Of Numbers ................................................................................................................... TMW.8, 10
  Planes of existence, traveling to .............................................................................................. 5ER.171
  Planes, DEF and BODY of ...................................................................................................... 5ER.448
  Planes, other ........................................................................................................................... TA.161
  Planet classification ................................................................................................................. SH.92
  Planet Guards (CCR military) .................................................................................................. TE.78
  Planet Hollywood ..................................................................................................................... MC.25
  Planetarium ............................................................................................................................. MC.77, 103
  Planetary associations............................................................................................................. UMY.105
  Planetary classification system................................................................................................ AW.37
  Planetary classification, Imperial ............................................................................................. TE.65
  Planetary economics ............................................................................................................... SH.128-29
  Planetary Force (Varanyi military) ........................................................................................... TE.85
  Planetary Kinetic Bombarder (example technology) ............................................................... SH.197; TUV.128
  Planetary Law Enforcement Officer (Package Deal) ............................................................... AW.82; TE.109
  Planetary Romance ................................................................................................................. UMY.155
  Planetary Romance SF ........................................................................................................... SH.10-11
  Planetary Shield ...................................................................................................................... USPD2.30
  Planetary spirits ....................................................................................................................... UMY.24
  Planetary Surface Area Table .................................................................................................. SH.124
  Planetary systems ................................................................................................................... SH.80-81
  Planetary vehicles ................................................................................................................... SH.205-07
  Planetbusters........................................................................................................................... AW.23
  Planets
   
  Generally .......................................................................................................................... SH.79-98
   
  As Bases ........................................................................................................................... SH.209
   
  Attacking a planet ............................................................................................................. SH.197
   
  In Milky Way Galaxy ......................................................................................................... TE.17
   
  Lifting or moving ............................................................................................................... GC.12
   
  Mass of/moving ................................................................................................................. TUB.103
   
  Wandering planets ............................................................................................................ SH.71
  Planetside Careers .................................................................................................................. AW.82-84
  Planetside Establishment ........................................................................................................ AW.70, 151
  Planning attacks/ambushes, function of Tactics ...................................................................... TUS.332
  Planning fortifications, function of Tactics ................................................................................ TUS.332
  Planning trips, function of Navigation ...................................................................................... TUS.238
  Plant Domination ..................................................................................................................... FHG1.43
  Plant faeries............................................................................................................................. UMY.192
  Plant Speech ........................................................................................................................... USPD1.259
  Plant, Giant Carnivorous ......................................................................................................... HSB.198-99
  Plantation, the (Vibora Bay Demonhame) ............................................................................... DSD.127; VB.130
  Planting bugs/wiretaps, function of Bugging............................................................................ TUS.94
  Plants, local ............................................................................................................................. VB.20
  Plants, Monstrous .................................................................................................................... MMM.82
   
  Carnivorous Tree .............................................................................................................. MMM.82
   
  Thornshooter .................................................................................................................... MMM.83
   
  Trapweed .......................................................................................................................... MMM.84
  Plasma Battle Rifle (example technology) ............................................................................... SH.153
  Plasma Blast............................................................................................................................ USPD2.98
  Plasma Cannon (example equipment) .................................................................................... TUV.123
  Plasma Cannon, Emplaced (example technology).................................................................. SH.158
  Plasma Cannons ..................................................................................................................... ST.56
  Plasma Guns ........................................................................................................................... SH.153; EG.178
  Plasma Pistol (example technology) ....................................................................................... SH.153
  Plasma Rifle (example technology) ......................................................................................... SH.153
  Plasma rockets ........................................................................................................................ SH.188-89
  Plasma torch, damage from .................................................................................................... 5ER.445
  Plasma Weapons
   
  Personal ............................................................................................................................ GC.37; ST.12; TE.141-42
   
  Starship ............................................................................................................................. TE.164
  Plastic (ammunition type) ........................................................................................................ DC.204; EG.67
  Plastic explosive ...................................................................................................................... 5ER.487
  Plastic explosives, Demolitions and ........................................................................................ TUS.170
  Plastic Pistol (example power) ................................................................................................ 5ER.261
  Plastic surgery ......................................................................................................................... UMM.73
  Plastic, DEF of ......................................................................................................................... 5ER.449
  Plastique (explosive) ............................................................................................................... DC.260; EG.123
  Plate armor (type of armor) ..................................................................................................... 5ER.488
  Plate armor, one suit, weight of ............................................................................................... 5ER.34
  Plate armors ............................................................................................................................ FH.191; EG.27
  Plateau (planet) ....................................................................................................................... TE.74; WoE.105
  Platform ................................................................................................................................... USPD2.59
  
  244.
  Hero.System.5th.Edition
  Plato ........................................................................................................................................ HL.6
  PLATO ..................................................................................................................................... TC.63
  Platoons................................................................................................................................... AW.64; UDOF.40
  Platt Amendment ..................................................................................................................... PH.168
  Platz, Katherine ....................................................................................................................... TC.50, 52, 56
  Plausibility................................................................................................................................ DCTAS.7
  Plausible deniability, regarding paranormal abilities ................................................................ DC.314
  Player character group, splitting up ......................................................................................... NH.74
  Player characters
   
  Generally .......................................................................................................................... 5ER.544-45
   
  Compared to the rest of the world .................................................................................... DC.312
   
  Guidelines for .................................................................................................................... TE.192
   
  Interaction Skills and ......................................................................................................... TUS.65
  Player In Need, the .................................................................................................................. VA.51
  Players’ Square ....................................................................................................................... VA.51, 152
  Playfair cipher .......................................................................................................................... TUS.161
  Playing To The Player Characters ........................................................................................... 5ER.552
  Playpals, the ............................................................................................................................ TC.127
  Plaza de Mayo ......................................................................................................................... PH.164
  Plaza of Crystal Leaves ........................................................................................................... HL.101
  Plaza, the................................................................................................................................. MC.24
  Pleasure planets ...................................................................................................................... SH.15
  Pleistocene Plateau ................................................................................................................. TP.58
  Plesiosaurus ............................................................................................................................ HSB.155
  Pliable Limbs (example power) ............................................................................................... NH.41
  Plot  .......................................................................................................................................... CH.144-45
  Plot Gallery .............................................................................................................................. VAmk.147-68
  Plot Generator, Instant/random ............................................................................................... CH.149-52
  Plot Generator, Random .......................................................................................................... SH.269; DC.324
  Plot hooks ................................................................................................................................ FH.368
  Plot hooks for Star Hero .......................................................................................................... SH.288
  Plot Kickers.............................................................................................................................. VAmk.154
  Plot seeds ................................................................................................................................ DSD.145-51; MC.###; TA.291-92; TUB.118
  Plots
   
  Adventure seeds ............................................................................................................... NH.145-46
   
  Instant generator ............................................................................................................... NH.72
   
  Typical martial arts plots ................................................................................................... NH.70-72
  Plotted adventures................................................................................................................... DC.321; FH.347; PH.354
  Plotting..................................................................................................................................... DC.322; PH.354
  Plotting an adventure............................................................................................................... SH.268-70
  Plunger Switch (security device) ............................................................................................. TUS.283
  Pluto
   
  Generally .......................................................................................................................... SH.106-07
   
  Greco-Roman god ............................................................................................................ UMY.203
   
  Planet, in Hermetic Theurgy ............................................................................................. UMY.106
  Plywood, DEF of ...................................................................................................................... 5ER.449
  PML ......................................................................................................................................... DC.169
  Pneuma ................................................................................................................................... UMY.103, 113
  Pnompenh ............................................................................................................................... PH.206
  Pnuegun .................................................................................................................................. DC.262; EG.125
  Poaching.................................................................................................................................. FH.323
  Pocket Ion Pistol (example technology) .................................................................................. SH.152
  Pocket Worlds ......................................................................................................................... TMW.10; UMY.81
  Pocong .................................................................................................................................... AB1.107
  Poe, Dr. Sebastian (founder of PSI) ........................................................................................ CU.25, 111; CKC.89-90
  Poe, Kevin ............................................................................................................................... MC.98-99; EV.84
  Pogo-Boots (example power) .................................................................................................. CH.72
  Pogozelski, Mark ..................................................................................................................... VB.41
  Pograckians ............................................................................................................................. GC.42
  Poh  .......................................................................................................................................... AB1.51
  Pohnpei ................................................................................................................................... DSD.15, 132
  Poignancy ................................................................................................................................ TC.28
  Point and Effectiveness Ceilings ............................................................................................. CH.130-33
  Point blank shooting ................................................................................................................ HCH.165
  Point ceilings ........................................................................................................................... 5ER.545; DC.312; GC.139; TUM.271
  Point ceilings for powers.......................................................................................................... NH.63
  Point Defense Lasers (example technology) ........................................................................... SH.199; TUV.142
  Point Defense Systems ........................................................................................................... ST.59; TE.166
  Point Defenses (example equipment) ..................................................................................... TUV.141
  Point Defenses, for space vehicles ......................................................................................... SH.198
  Point of origin of a power ......................................................................................................... 5ER.98
  Point totals ............................................................................................................................... DCTAS.10
  Point totals and power levels ................................................................................................... CH.125-30
  Point-blank shooting ................................................................................................................ DC.192
  Pointing The Bone (example power/spell) ............................................................................... UMY.112
  
  The.Ultimate.Index.
  245
  Points from Disadvantages...................................................................................................... 5ER.24
  Points Of Entropy .................................................................................................................... USPD2.28
  Poison...................................................................................................................................... DC.173
  Poison Dust ............................................................................................................................. G&G.35
  Poison Dust/Gas (example trap) ............................................................................................. FH.363
  Poison Exposure (Heroic Talent) ............................................................................................. PH.275
  Poison Exposure (Super-Skill)................................................................................................. DC.127
  Poison Pen .............................................................................................................................. VB.89
  Poison Pin (example trap) ....................................................................................................... FH.363
  Poison, Brew (Professional Skill)............................................................................................. FH.93
  Poison, Forensic Medicine and ............................................................................................... TUS.186
  Poison-Detecting Runes (example power/spell)...................................................................... UMY.134
  Poisoned (ammunition type) .................................................................................................... DC.208; EG.70
  Poisoned Knife (example power)............................................................................................. 5ER.299
  Poisoned stars ......................................................................................................................... WoE.128
  Poisoning ................................................................................................................................. TUS.367
  Poisoning food, function of Sleight Of Hand ............................................................................ TUS.304
  Poisoning, treating, function of Paramedics ............................................................................ TUS.246
  Poisonous atmospheres .......................................................................................................... SH.284
  Poisonous Snake Men (invaders from the Dreamtime) ........................................................... CU.131; HL.71
  Poisons .................................................................................................................................... 5ER.487; EG.136; VPR.112
  Poisons, generally ................................................................................................................... FH.173-76
  Poke (brick power)................................................................................................................... TUB.60; USPD1.209
  Poke In The Eye (power) ......................................................................................................... UMM.160
  Polakios ................................................................................................................................... TC.54
  Poland ..................................................................................................................................... PH.170, 172
  Polar Bear................................................................................................................................ HSB.135-36
  Polarewski, Ralph (Superteam Techspert) .............................................................................. EV.74
  Polaris...................................................................................................................................... SH.74, 78
  Polarized Windshield (example equipment) ............................................................................ TUV.146
  Polearms (HTH weapons) ....................................................................................................... 5ER.481; EG.11; FH.165, 168
  Polemarchs, Xenovore ............................................................................................................ AW.145
  Police ....................................................................................................................................... HC.138-47; MC.58-63; VB.64-84
  Police (in HCP games) ............................................................................................................ DCTAS.74
  Police at the school ................................................................................................................. TC.10
  Police Car (example vehicle) ................................................................................................... 5ER.476; HSVS.9-10; TUV.45
  Police Detective ....................................................................................................................... EV.40
  Police Officer ........................................................................................................................... EV.41
  Police Officer (Package Deal) ................................................................................................. 5ER.30; DC.45
  Police Powers (Fringe Benefit) ................................................................................................ SH.49
  Police powers, international..................................................................................................... UDOF.27
  Police procedure, superheroes and......................................................................................... CU.49
  Police, being Hunted by........................................................................................................... DC.102
  Police, reaction to superhumans ............................................................................................. CH.31-32
  Policeman (generic NPC) ........................................................................................................ CH.177
  Policeman’s belt ...................................................................................................................... DC.273; EG.156
  Polio......................................................................................................................................... PH.365
  Polish Armor ............................................................................................................................ FHG2.91
  Polish Weapon ........................................................................................................................ FHG2.91
  Political Division....................................................................................................................... VPR.32
  Political factions ....................................................................................................................... TE.197-98
  Politician (Skill Combinations) ................................................................................................. TUS.8
  Politicians, High Society and ................................................................................................... TUS.200
  Politics ..................................................................................................................................... FH.15, 238, 318-24, 343
  Politics (campaign subject) ...................................................................................................... DC.320
  Politics, city .............................................................................................................................. HC.97; MC.30-33, 94
  Politics, Imperial ...................................................................................................................... TE.54, 197-98
  Pollux ....................................................................................................................................... SH.74, 78
  Polong (type of vampire) ......................................................................................................... AB2.127; UMY.211
  Polsa, Hir ................................................................................................................................. WoE.135
  Poltergeist................................................................................................................................ UMY.197
  Poluraathkaa ........................................................................................................................... UMA.85
  Polygonal Rifling (firearm modification) ................................................................................... DC.240; EG.101
  Polygraphs............................................................................................................................... DC.164; TUS.156
  Polymerase chain reaction (PCR) ........................................................................................... TUS.148; DC.158
  Polynesia ................................................................................................................................. PH.219
  Polyphemus (planet)................................................................................................................ TE.12, 72; WoE.79, 146
  Polytheism ............................................................................................................................... FH.324
  Pomorze .................................................................................................................................. PH.172
  Ponape .................................................................................................................................... PH.220
  Ponce de Leon, Juan............................................................................................................... VB.8
  Ponphyoi (a nat) ...................................................................................................................... AB2.110
  Ponsot, Auguste Henri ............................................................................................................. PH.192
  Pontianak (type of vampire)..................................................................................................... AB1.107; AB2.123-24; UMY.210
  Pontifical Gendarmerie ............................................................................................................ PH.179
  
  246.
  Hero.System.5th.Edition
  Pontormo, Giovanni (Renaissance cult leader) ....................................................................... VPR.7
  Pontus ..................................................................................................................................... HL.10
  Pony ........................................................................................................................................ HSB.167-68
  Pool hall (hang-out) ................................................................................................................. TC.12
  Pool of a VPP .......................................................................................................................... 5ER.322
  Poole, William “Bill the Butcher” .............................................................................................. YGHC.103
  Poor and fine armors ............................................................................................................... FH.193-95
  Poor and fine equipment ......................................................................................................... FH.143
  Poor and fine weapons ............................................................................................................ FH.182-84
  Poor footing, effect on CV and combat .................................................................................... 5ER.379; HCH.47
  Poor income ............................................................................................................................ 5ER.84
  Poor Sense(s) (Physical Limitation) ........................................................................................ HSB.19
  Poor, the .................................................................................................................................. HC.135
  Poor, the, Streetwise and ........................................................................................................ TUS.309
  Poor-quality armor ................................................................................................................... EG.30
  Pop Heaven ............................................................................................................................. TMW.31
  Pop icons, in Babylon .............................................................................................................. TMW.38
  Pope Sylvester II ..................................................................................................................... UMY.28
  Popes of the Pulp era .............................................................................................................. PH.179
  Popular Front for the Liberation of Palestine (terrorist organization) ....................................... DC.309
  Popular heavens...................................................................................................................... TMW.31
  Popular Publications ................................................................................................................ PH.8
  Population................................................................................................................................ HC.16
  Population I and II stars ........................................................................................................... SH.68
  Population of Fantasy worlds .................................................................................................. FH.295
  Population of Vibora Bay ......................................................................................................... VB.8
  Population, alien ...................................................................................................................... SH.124-27
  Population, galactic ................................................................................................................. TE.17
  Populations of animals ............................................................................................................ HSB.37
  Porcupine ................................................................................................................................ HSB.171-72
  Porcupine Costume ................................................................................................................. G&G.126
  Pornography ............................................................................................................................ DSD.117
  Porsche 911 (example vehicle) ............................................................................................... 5ER.476; HSVS.20
  Port au Prince .......................................................................................................................... PH.168
  Port Authority ........................................................................................................................... VA.22, 24, 38, 40
  Port Bounty .............................................................................................................................. WoE.132
  Port de Chine........................................................................................................................... PH.206
  Port Elizabeth .......................................................................................................................... PH.194
  Port Haven............................................................................................................................... VA.86
  Port Hedland, Australia ............................................................................................................ UDOF.51, 129
  Portable Blast Shield (example gadget) .................................................................................. CH.118
  Portable computers ................................................................................................................. UDOF.100
  Portable Radar Array ............................................................................................................... G&G.115
  Portages .................................................................................................................................. VA.14
  Portugal ................................................................................................................................... PH.170
  Poseidon (Greco-Roman god)................................................................................................. HL.7; UMY.203
  Poseidon’s Blessing (spell) ...................................................................................................... HL.31
  Position Shift (Adder)............................................................................................................... 5ER.124, 234; USP.29, 38, 44
  Positions, relative, in combat ................................................................................................... FH.160
  Posses ..................................................................................................................................... HC.174
  Posses, Jamaican ................................................................................................................... DC.300
  Possess The Living (Necromancy spell) ................................................................................. VA.135
  Possessing Ghost, The (type of the dead) .............................................................................. VA.183
  Possession (Advantage).......................................................................................................... TUM.44
  Possession, dealing with in the game ..................................................................................... FH.352
  Post, George ........................................................................................................................... TC.53
  Post, Wiley............................................................................................................................... PH.138
  Post-Apocalypse civilizations .................................................................................................. SH.112-14
  Post-Apocalyptic (Everyman Skill list) ..................................................................................... TUS.43
  Post-Apocalyptic genre............................................................................................................ 5ER.538; DSD.158; HC.202; TUM.234
  Post-Apocalyptic SF ................................................................................................................ SH.8
  Post-Apocalyptic, Skills in as genre......................................................................................... TUS.”See individual Skill and Skill category descriptions”
  Post-graduation ....................................................................................................................... TC.84
  Post-hypnotic suggestions....................................................................................................... TUM.43-44
  Post-mortem lividity ................................................................................................................. DC.169
  Post-Segment 12 period and Recovery................................................................................... 5ER.20, 356, 424; HCH.142
  Posteconomic civilizations ....................................................................................................... SH.129
  Potala Palace .......................................................................................................................... PH.218
  Poteidan .................................................................................................................................. VA.31
  Potential energy....................................................................................................................... USP.240
  Potion Of Cloud Form .............................................................................................................. FHG1.6
  Potion Of Elemental Resilience ............................................................................................... FHG1.12
  Potion Of Eloquence................................................................................................................ FHG1.6
  Potion Of Fire Breath ............................................................................................................... FHG1.7
  Potion Of Forgetfulness ........................................................................................................... FHG1.211
  
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  247
  Potion Of Giant Form............................................................................................................... FHG1.8
  Potion Of Giant Form (gadget) ................................................................................................ UMM.241
  Potion Of Giant Strength (example power).............................................................................. 5ER.270; FHG1.8
  Potion Of Healing .................................................................................................................... FHG1.9
  Potion Of Invisibility ................................................................................................................. FHG1.10; UMM.242
  Potion Of Longevity ................................................................................................................. FHG1.10
  Potion Of Love ......................................................................................................................... FHG1.11
  Potion Of Owl’s Eyes ............................................................................................................... FHG1.11
  Potion Of Stamina ................................................................................................................... FHG1.12
  Potion Of Swiftness (example power) ..................................................................................... FHG1.13; USP.280
  Potion Of Sylphen Agility (example power) ............................................................................. FHG1.13; USP.281
  Potion Of Tiny Form................................................................................................................. FHG1.14; UMM.242
  Potion Of Transformation......................................................................................................... FHG1.212
  Potion Of Transmutation .......................................................................................................... FHG1.14; UMM.242
  Potion Of Underwater Combat (example enchanted item) ...................................................... FH.282
  Potion Of Underwater Comfort ................................................................................................ FHG1.15
  Potion Of Wizard’s Sight .......................................................................................................... FHG1.15
  Potions..................................................................................................................................... FH.281
  Potions, alchemical.................................................................................................................. UMY.123
  Power ...................................................................................................................................... 5ER.20
  Power ...................................................................................................................................... HC.23
  Power
   
  As campaign theme .......................................................................................................... DC.318; FH.341
   
  Denial of (element of Fantasy) .......................................................................................... FH.27
   
  Of magic ........................................................................................................................... FH.223
  Power (Skill)
   
  Generally .......................................................................................................................... 5ER.67; SDK.28; CH.63; TMW.92; USPD1.267; SH.45; 
  DC.77; FH.92; VA.101; NH.27; USP.23; TUS.251
   
  Brick Tricks (Skill) ............................................................................................................. TUB.31
   
  Magic (Skill) ...................................................................................................................... UMY.36
   
  Mentalism (Skill) ............................................................................................................... TUM.16
  Power Advantages
   
  Generally .......................................................................................................................... 5ER.9, 244-78; GC.15; TMW.96; USPD1.See “Advantages”; 
  DC.97; FH.124-31; NH.41-42; PH.263; SH.59-60; TUB.43; 
  UMA.131; UMM.62; UMY.59; USP.49; TUS.56; TUM.77
   
  Adding damage to attacks with ......................................................................................... 5ER.407
   
  Affecting with Adjustment Powers ..................................................................................... 5ER.107
   
  Creating new ones ............................................................................................................ 5ER.566
   
  For Martial Maneuvers ...................................................................................................... UMA.104
   
  For Vehicles ...................................................................................................................... TUV.28
   
  Mandatory to use .............................................................................................................. 5ER.102
   
  Senses and ....................................................................................................................... 5ER.166, 355
   
  Underwater ....................................................................................................................... HL.40; HCH.162
  Power Augmentor .................................................................................................................... G&G.143
  Power Boost (power) ............................................................................................................... TUM.94; USPD2.33
  Power Can Draw END From Character Or Endurance Reserve (Advantage) ........................ 5ER.159
  Power Categories .................................................................................................................... 5ER.104; SDK.37-41
  Power ceilings ......................................................................................................................... PH.344
  Power Creation Checklist ........................................................................................................ 5ER.98
  Power Crystal/Sword/Wand/Lantern ....................................................................................... G&G.144
  Power Darts (example power) ................................................................................................. 5ER.302
  Power Defense (Power) .......................................................................................................... 5ER.215; SDK.59; NH.40; FH.121; UMA.129; UMY.52
  Power Descriptions.................................................................................................................. 5ER.98, 131
  Power Device .......................................................................................................................... USPD1.81
  Power Down ............................................................................................................................ USPD1.78
  Power Drain (example power) ................................................................................................. 5ER.253
  Power Drainer (example equipment) ....................................................................................... TUV.134
  Power for space vehicles......................................................................................................... SH.184-85; ST.55
  Power Frameworks
   
  Generally .......................................................................................................................... 5ER.9, 21, 212, 310-25; SDK.72; GC.16; DC.100; FH.136; 
  PH.263; TUB.46; TUV.31;UMA.133; UMM.65, 75; UMY.65; 
  USP.54; TUS.59
   
  Adjustment Powers and .................................................................................................... 5ER.108-09
   
  Combat Skill Levels and ................................................................................................... TUS.121
   
  For psionics ...................................................................................................................... SH.249-50
   
  For spells .......................................................................................................................... FH.239-40, 259
   
  Mental Powers and ........................................................................................................... TUM.31, 83, 273
   
  Rapid Fire/Sweep and ...................................................................................................... HCH.79
  Power Hammer........................................................................................................................ G&G.25
  Power Helmet (example power) .............................................................................................. CH.72-73
  Power level of superhumans ................................................................................................... CU.32
  Power levels and point totals ................................................................................................... CH.125-30
  Power levels of characters ...................................................................................................... NH.63; DC.312
  Power level of mental powers.................................................................................................. TUM.266
  Power levels of spells and spellcasters ................................................................................... FH.224-27
  
  248.
  Hero.System.5th.Edition
  Power Limitations
   
  Generally .......................................................................................................................... 5ER.9, 19, 21, 280; HSB.18; GC.16; USPD1.See “Limi-
  tations”; DC.99; FH.130-36; NH.42-43; PH.263; SH.61; 
  TUB.45; UMA.133; UMM.62; UMY.62; USP.52; TUS.57; 
  TUM.81
   
  Creating new ones ............................................................................................................ 5ER.567
   
  For Vehicles ...................................................................................................................... TUV.29
   
  On Characteristics ............................................................................................................ 5ER.40
   
  Underwater ....................................................................................................................... HL.40; HCH.163
  Power Mace (example equipment/technology) ....................................................................... TUV.130; SH.206
  Power Maelstrom (example power) ......................................................................................... 5ER.248
  Power Manifestations .............................................................................................................. USP.13
  Power Modifiers ....................................................................................................................... 5ER.21, 243; PH.263; TUB.43; UMM.62; UMY.59; USP.49
  Power Modifiers for firearms.................................................................................................... EG.62
  Power Modifiers, Combat Skill Levels and .............................................................................. TUS.117
  Power Negator (example gadget)............................................................................................ CH.120-21; GC.85; G&G.49
  Power Of Positive Ch’i, The (example power) ......................................................................... NH.32
  Power plant at Ravenswood .................................................................................................... TC.56
  Power Punch ........................................................................................................................... USPD2.52
  Power ratings for psis .............................................................................................................. TE.129-30
  Power Ring/Helmet/Bracers/Torc ............................................................................................ G&G.145
  Power sources for security devices ......................................................................................... TUS.276
  Power Staff .............................................................................................................................. G&G.144
  Power Staff (example power) .................................................................................................. SDK.75
  Power Suppression Field Generator ....................................................................................... G&G.63
  Power systems
   
  Generally .......................................................................................................................... TE.157-58
   
  Generally/example equipment .......................................................................................... TUV.153
   
  For space Vehicles ........................................................................................................... TUV.86
   
  Powered Armor ................................................................................................................. G&G.77
  Power Technology ................................................................................................................... SH.170-73; EG.196
  Power Template ....................................................................................................................... USPD1.7
  Power templates, Empyrean ................................................................................................... HL.56-57
  Power, as campaign theme ..................................................................................................... NH.68
  Power, for vehicles/bases ........................................................................................................ 5ER.469
  Power-Blast ............................................................................................................................. USPD2.52
  Power-Draining Cuffs (example power) ................................................................................... 5ER.227
  Power-Flight ............................................................................................................................ USPD2.54
  Power-Up (example power) ..................................................................................................... NH.30
  Powered Armor ........................................................................................................................ G&G.71
  Powered Armor (brick background/origin) ............................................................................... TUB.20
  Powered Armor (superhero character archetype) ................................................................... 5ER.21, 493; CH.78
  Powered Armor Battery (example power)................................................................................ 5ER.158
  Powered Armor Bootjets .......................................................................................................... G&G.88
  Powered Armor Closed Communication System..................................................................... G&G.77
  Powered Armor Combined Protection System ........................................................................ G&G.72
  Powered Armor Communications Suite ................................................................................... G&G.77
  Powered Armor Cooling System.............................................................................................. G&G.72
  Powered Armor Electronic Warfare System ............................................................................ G&G.80
  Powered Armor Exotic Defense System.................................................................................. G&G.73
  Powered Armor Fingertip Toolkit .............................................................................................. G&G.85
  Powered Armor Fire Suppression System............................................................................... G&G.73
  Powered Armor Force Field Generator.................................................................................... G&G.74
  Powered Armor Force Shield Generator ................................................................................. G&G.75
  Powered Armor Gauntlet Concussor Beam............................................................................. G&G.84
  Powered Armor Gauntlet Electro-Blaster................................................................................. G&G.84
  Powered Armor Gauntlet Laser ............................................................................................... G&G.85
  Powered Armor Gauntlet-Mounted Claws ............................................................................... G&G.84
  Powered Armor Holo-Generator .............................................................................................. G&G.81
  Powered Armor Hoverpads ..................................................................................................... G&G.88
  Powered Armor Life Support Systems..................................................................................... G&G.76
  Powered Armor Magna-Gauntlets ........................................................................................... G&G.85
  Powered Armor Palm Pulson Blaster ...................................................................................... G&G.86
  Powered Armor Polarized Lenses ........................................................................................... G&G.79
  Powered Armor Psionic Shielding ........................................................................................... G&G.78
  Powered Armor Punch Augmentation Gauntlets ..................................................................... G&G.86
  Powered Armor Reach Extenders ........................................................................................... G&G.86
  Powered Armor Reaction Augmentation System..................................................................... G&G.87
  Powered Armor Resilience Augmentation ............................................................................... G&G.75
  Powered Armor Rocketskates ................................................................................................. G&G.88
  Powered Armor Sensory Enhancements................................................................................. G&G.79
  Powered Armor Smokescreen Generator................................................................................ G&G.81
  Powered Armor Spotlight ......................................................................................................... G&G.82
  Powered Armor Springboots.................................................................................................... G&G.89
  Powered Armor Standard Battery ............................................................................................ G&G.78
  
  The.Ultimate.Index.
  249
  Powered Armor Standard Protection System .......................................................................... G&G.71
  Powered Armor Strength Augmentation .................................................................................. G&G.82
  Powered Armor Suit (example Vehicle) ................................................................................... TUV.83; HSVS.45
  Powered Armor Tangleweb Sprayer ........................................................................................ G&G.83
  Powered Armor Vari-Beam Projector ....................................................................................... G&G.83
  Powered Armor Weakness Proofing ........................................................................................ G&G.75
  Powered Armor wearers, in Galactic Champions .................................................................... GC.9
  Powered Battle Armor (example power) .................................................................................. 5ER.134
  Powered Battlesuit (example technology) ............................................................................... SH.156-57; EG.184
  Powered Exoskeleton (example technology) .......................................................................... SH.176; EG.203
  Powered Movement................................................................................................................. 5ER.367; HCH.28; USP.213
  Powerful Ghosts ...................................................................................................................... AB2.8
  Powerful Lights (Se’ecra starship) ........................................................................................... ST.110
  Powerhungry (sorcerer archetype) .......................................................................................... VA.123
  Powerhungry (type of recruit) .................................................................................................. DSD.76
  Powering Ground Vehicles ...................................................................................................... TUV.35
  Powering Water Vehicles ......................................................................................................... TUV.55
  Powers (type of angel)............................................................................................................. UMY.180
  Powers
   
  Generally .......................................................................................................................... 5ER.9, 93-242, 458; SDK.34-61; HSB.17; GC.13; TC.34, 40; 
  TMW.92; DC.93; DCTAS.12; FH.109-23; NH.29-41; PH.263; 
  SH.52-59; AW.96; TE.127-28; TUB.33; UMA.119; UMM.17-
  61; UMY.45; USP.26-48; TUS.54; TUM.18-76
   
  By Category And Type, used underwater ......................................................................... HCH.162
   
  By Special Effect, used underwater .................................................................................. HCH.159
   
  Can Be Changed As A Half-Phase Action (Advantage for VPPs) ..................................... 5ER.325
   
  Powers Can Be Changed As A Zero-Phase Action (Advantage for VPPs) ....................... 5ER.325
   
  Cost Table ......................................................................................................................... 5ER.130
   
  Creating new ones ............................................................................................................ 5ER.565
   
  END cost of ....................................................................................................................... HCH.41
   
  Example ............................................................................................................................ TUB.49-86
   
  For vehicle-oriented characters ........................................................................................ TUV.225
   
  For Vehicles ...................................................................................................................... TUV.22
   
  In Vehicle Combat ............................................................................................................. TUV.183
   
  Invisibility and ................................................................................................................... 5ER.192-93
   
  Reference Tables .............................................................................................................. SDK.42-44
   
  Resisting Throw with ......................................................................................................... UMA.153
   
  Table ................................................................................................................................. 5ER.129
   
  Underwater ....................................................................................................................... HL.37-40
   
  Used in Weapon Creation ................................................................................................. UMA.187
  Powers, units, in mass combat ................................................................................................ FH.203
  Pr~k~mya (siddhi) ................................................................................................................... UMY.115
  Pr~pti (siddhi) .......................................................................................................................... UMY.115
  Prajadhipok.............................................................................................................................. PH.209
  Prana ....................................................................................................................................... UMA.15; UMY.113
  Prana Monk (example character) ............................................................................................ UMM.208
  Pranamoltar ............................................................................................................................. TP.12
  Pranayama .............................................................................................................................. UMY.114
  Prankster, the (speedster personality) ..................................................................................... USP.8
  Prây ......................................................................................................................................... AB1.97
  Prayer (Skill) ............................................................................................................................ FH.92; TUS.251
  Praying Mantis Style (substyle of Kung Fu)............................................................................. UMA.41
  PRE ......................................................................................................................................... 5ER.21
  PRE (optional Vehicle Characteristic)...................................................................................... TUV.16
  Precincts, HCPD...................................................................................................................... HC.139
  Precious metals (as cargo) ...................................................................................................... TE.95
  Precious metals (trade goods)................................................................................................. AW.53
  Precise (weapon quality) ......................................................................................................... VA.110
  Precise Sprayfire I-II (Skill) ...................................................................................................... TUS.86
  Precision Tunneling ................................................................................................................. USP.46
  Precognition............................................................................................................................. 5ER.141
  Precognition (form of Clairsentience) ...................................................................................... UMY.47-48; TUM.59
  Precognition (power) ............................................................................................................... TUM.150; USPD1.167
  Precognition (special effect) .................................................................................................... 5ER.96
  Precognition Only (Limitation) ................................................................................................. 5ER.142
  Precognition Powers................................................................................................................ USPD1.167; TUM.146
  Precognitive Aim (power)......................................................................................................... TUM.148; USPD1.167
  Precognitive Anticipation (power) ............................................................................................ TUM.148; USPD2.88
  Precognitive Dodge (power) .................................................................................................... TUM.150; USPD1.167
  Precognitive Null (power) ........................................................................................................ TUM.150; USPD2.88
  Precognitive, the (mentalist archetype) ................................................................................... TUM.9
  Precognitive’s Luck (power) .................................................................................................... TUM.153; USPD1.169
  Precolumbian civilizations ....................................................................................................... PH.163
  Predicting the weather, function of Survival............................................................................. TUS.316
  Pregnancy Control (power)...................................................................................................... UMM.108
  
  250.
  Hero.System.5th.Edition
  Prehensile Tail (example power) ............................................................................................. 5ER.173
  Prehistory ................................................................................................................................ VB.8, 111
  Preis, Adm. Gunther ................................................................................................................ AW.71
  Prejudice, anti-mentalist .......................................................................................................... TUM.268
  Prejudices (type of Psychological Limitation) .......................................................................... 5ER.336
  Premonition ............................................................................................................................. FHG1.32
  Premonitions (power) .............................................................................................................. TUM.151; USPD1.168; SH.256
  Premonitions (new Talent for sorcerers) .................................................................................. VA.123
  Prensaa Patrol Fighter (Mon’dabi starship) ............................................................................. ST.102
  Preparing found food/water, function of Survival ..................................................................... TUS.314
  Prerequisites for purchasing Powers ....................................................................................... 5ER.95
  Prerequisites for Skills ............................................................................................................. TUS.9
  Presence (PRE) (Characteristic) ............................................................................................. 5ER.37; SDK.17, 101; HSB.10; DC.60; FH.81; NH.25; 
  PH.254; TUB.27
  Presence Attacks
   
  Generally .......................................................................................................................... 5ER.428; HCH.146
   
  Action/time required .......................................................................................................... 5ER.363; HCH.69
   
  Effect on DCV ................................................................................................................... 5ER.373
   
  EGO and ........................................................................................................................... TUM.11
   
  Haymaker and .................................................................................................................. 5ER.389
   
  Heroic Action Points and ................................................................................................... PH.362
   
  Interaction Skill modifier .................................................................................................... TUS.38
   
  Mental Illusions and .......................................................................................................... TUM.36
   
  Modifiers for firearms ........................................................................................................ DC.60
   
  Oratory and ....................................................................................................................... TUS.243
   
  Special rules for animals and ............................................................................................ HSB.10
  Presence Defense (example power) ....................................................................................... 5ER.139
  Preserve the good (campaign theme) ..................................................................................... DC.318; FH.341
  President (Voodoo term/element) ............................................................................................ UMY.118
  Presley, Elvis ........................................................................................................................... TMW.38
  Press Of Battle Table ............................................................................................................... FH.208
  Press Pass  (Fringe Benefit).................................................................................................... 5ER.82
  Pressure Plates ....................................................................................................................... DC.286
  Pressure plates, mats, and switches ....................................................................................... EG.168; TUS.286
  Pressure Resistance (speedster power) ................................................................................. USP.134
  Pressure Table ......................................................................................................................... SH.88
  Pressure, air ............................................................................................................................ USP.247
  Pressure, atmospheric............................................................................................................. SH.87-88
  Pressure, atmospheric............................................................................................................. SH.283-84
  Pressure, high/low ................................................................................................................... 5ER.440
  Pressure, underwater .............................................................................................................. HCH.152; HL.30
  Pressurization (Everyvehicle Equipment) ................................................................................ TUV.73
  Presto Change-o ..................................................................................................................... HL.108
  Preta ........................................................................................................................................ AB1.86
  Preternatural Hearing (Heroic Talent) ...................................................................................... PH.278
  Preternatural Smell (Heroic Talent) ......................................................................................... PH.278
  Preternatural Smell (Super-Skill) ............................................................................................. DC.136
  Pretni ....................................................................................................................................... AB1.87
  Pretoria .................................................................................................................................... PH.194
  Prevalence of superhumans, by region ................................................................................... CU.31
  Prevent Fall (optional form of Breakfall) .................................................................................. TUS.90
  Prevent people from perceiving Mental Powers ...................................................................... TUM.26
  Preventing deterioration of continuing-effect Mental Power .................................................... TUM.22
  Previzione (precognitive Italian hero) ...................................................................................... CU.72
  PRI  .......................................................................................................................................... PH.163
  Price List .................................................................................................................................. AW.135; ST.125; TA.203
  Price list, example ................................................................................................................... FH.143-48
  Price Modifiers Table ............................................................................................................... FH.313
  Price Report............................................................................................................................. AW.142
  Price table for modern equipment ........................................................................................... EG.148
  Price, Director-General Sylvia ................................................................................................. AW.61, 77, 152
  Prices
   
  Computers ........................................................................................................................ TE.168
   
  For equipment ................................................................................................................... DC.266
   
  Of equipment and services ............................................................................................... PH.334-38
   
  Establishing for your world ................................................................................................ FH.311
   
  Negotiating, function of Trading ........................................................................................ TUS.339
   
  Personal technology ......................................................................................................... TE.154-55
   
  Starships ........................................................................................................................... TE.157
  Pricing Guide ........................................................................................................................... SH.177-78
  Pridemaster (lion-controlling African superhuman).................................................................. CU.73, 127
  Priest (Fantasy character archetype) ...................................................................................... 5ER.510
  Priesthood, Atlantean .............................................................................................................. HL.19
  Priesthoods.............................................................................................................................. FH.328-31
  Priests...................................................................................................................................... FH.28, 328-31; TA.177-80; TE.99; UMY.11
  
  The.Ultimate.Index.
  251
  Priests as spellcasters ............................................................................................................. VA.113
  Primal Lords ............................................................................................................................ VA.131
  Primary Characteristics ........................................................................................................... 5ER.21, 32, 34-38; SDK.16-17; FH.80-81
  Primary goal of the story, creatures as .................................................................................... HSB.9
  Primates (Animal Handler category)........................................................................................ TUS.82
  Prime Avatars .......................................................................................................................... CU.96; TMW.8
  Prime Minister .......................................................................................................................... GC.30
  Primitive wilderness weapons, Weaponsmithing and .............................................................. TUS.352
  Primum Mobile......................................................................................................................... TMW.9
  PRIMUS (American anti-supercriminal law enforcement agency)........................................... CU.25-26, 43-44, 116; CKC.101; MC.68-70, 98; DSD.70; 
  VB.69; UDOF.12, 46; DCTAS.74
  PRIMUS Human Resources Officer ........................................................................................ EV.44
  Prince Apollyon ........................................................................................................................ MM.90
  Prince Asmodeus..................................................................................................................... MM.89
  Prince Astaroth ........................................................................................................................ MM.90
  Prince Belial............................................................................................................................. MM.89
  Prince Mammon ...................................................................................................................... MM.90
  Prince Marus ........................................................................................................................... HL.27; TC.47, 54
  Prince Merizim ......................................................................................................................... MM.89
  Prince of Light.......................................................................................................................... TMW.47
  Prince Python .......................................................................................................................... MM.88
  Prince Rhodas of Sarreshar (Member Of The Sarresharan Regency) .................................... NKN.57
  Prince Satan ............................................................................................................................ MM.89
  Prince, Senator Erica da Fabriano .......................................................................................... AW.10
  Prince, the (Summerset).......................................................................................................... VA.21, 26
  Prince’s Bridges ....................................................................................................................... VA.13
  Prince’s Day ............................................................................................................................ VA.17
  Prince’s flag ............................................................................................................................. VA.35
  Prince’s Palace ........................................................................................................................ VA.41
  Prince’s Retreat ....................................................................................................................... VA.61
  Prince’s Roads ........................................................................................................................ VA.14, 17
  Princess (clique/Package Deal)............................................................................................... TC.32
  Princess Yrella ......................................................................................................................... TC.49
  Principal, the ............................................................................................................................ TC.24
  Principalities (type of angel) .................................................................................................... UMY.180
  Principles of Pulp Adventure Design ....................................................................................... PH.351
  Principles of Weird Tech .......................................................................................................... PH.315
  Print media, superhumans and................................................................................................ CU.51-52
  Prints, Criminology and ........................................................................................................... TUS.154
  Prints, generally, as evidence .................................................................................................. DC.166
  Prisai Sakti (substyle of Pentjak-Silat) ..................................................................................... UMA.51
  Prismatic Blast Spell (example power) .................................................................................... 5ER.248; FHG1.177
  Prisoning The Beast ................................................................................................................ FHG1.44
  Prisons..................................................................................................................................... VB.68
  Prisons (recruiting method) ..................................................................................................... DSD.77
  Prisons and jails ...................................................................................................................... HC.151, 192
  Prisons, Bureau of ................................................................................................................... CU.45
  Private Investigator License (Fringe Benefit)........................................................................... 5ER.82
  Private Investigator .................................................................................................................. EV.39
  Private Investigator (Package Deal) ........................................................................................ DC.56
  Private school .......................................................................................................................... TC.8
  Privileges of Nests ................................................................................................................... VPR.83
  Probability Drive ...................................................................................................................... SH.194; TUV.92
  Probability Neutralization Blaster............................................................................................. G&G.15
  Probable cause........................................................................................................................ CU.49
  Probe, alien ............................................................................................................................. VAmk.See “Alien Probe”
  Probes ..................................................................................................................................... SH.201
  Problem-solving ....................................................................................................................... DCTAS.19
  Problems with mentalists in the campaign .............................................................................. TUM.279
  Procedures for spells ............................................................................................................... FH.254-55
  Procurement of technology, in VIPER ..................................................................................... VPR.97
  Procyon ................................................................................................................................... SH.74, 78; AW.44
  Procyon (carrier) ...................................................................................................................... AW.17
  Procyon (planets) .................................................................................................................... TE.72
  Procyon V ................................................................................................................................ GC.53
  Prodigal Moon ......................................................................................................................... VA.16, 143
  Profaci, Joseph ........................................................................................................................ PH.158
  Profane Regalia ....................................................................................................................... DSD.13, 39, 83-84, 133
  Professional (character personality) ........................................................................................ DC.30
  Professional Firefighter Package Deal .................................................................................... VAmk.83
  Professional Henchman .......................................................................................................... EV.86
  Professional Leech .................................................................................................................. EV.32
  Professional management PSs ............................................................................................... TUS.253-54
  Professional Package Deals.................................................................................................... FH.54-78; SH.33-38
  
  252.
  Hero.System.5th.Edition
  Professional Skill (Skill)
   
  Generally .......................................................................................................................... 5ER.68; SDK.28; UDOF.76; DC.77; FH.92-94; NH.27-28; 
  TUB.32; TUV.222; UMA.116; UMY.37; TUS.253
   
  How differs from KS and SS ............................................................................................. TUS.62
  Professional Skill: Zero-G Operations ..................................................................................... SH.45-46
  Professional sports teams ....................................................................................................... HC.114
  Professional Wrestling ............................................................................................................. UMA.62
  Professional, the (type of agent).............................................................................................. VPR.67
  Professionals, High Society and .............................................................................................. TUS.200
  Professor Arcane Library ......................................................................................................... TC.56
  Professor Horgenheissen’s Miraculous Steam Gyropack (example power) ........................... 5ER.298
  Professor Package Deal .......................................................................................................... PH.241
  Professor Prospero.................................................................................................................. MM.164
  Professor Samedi .................................................................................................................... DSD.112
  Professor Weird ....................................................................................................................... HL.107
  Professor, the (Nest Leader of the Firm) ................................................................................. VPR.91
  Progenitors .............................................................................................................................. CU.20, 94, 130,132; HL.44, 87
  Programming, function of Computer Programming ................................................................. TUS.129
  Programs for computers .......................................................................................................... 5ER.461-62; EG.186
  Programs, for cyberspace (example technology) .................................................................... SH.163-65
  Progressive surveillance, function of Shadowing .................................................................... TUS.296
  Prohibition................................................................................................................................ PH.151, 334; VB.12
  Prohibitions (source of Disadvantages) ................................................................................... UMY.67
  Project Achilles (created Achilles)............................................................................................ CU.40
  Project Ageless ........................................................................................................................ VPR.132
  Project Ascension (created the Comet) ................................................................................... CU.40
  Project Awakening ................................................................................................................... VPR.132
  Project Carolingian .................................................................................................................. UDOF.73, 162
  Project Chinese Serpent.......................................................................................................... VPR.38
  Project Chrysalis...................................................................................................................... DCP.229
  Project Clockwork .................................................................................................................... UDOF.73, 162
  Project Cold Iron ...................................................................................................................... VPR.18
  Project Dove ............................................................................................................................ VPR.42
  Project Durable ........................................................................................................................ DCP.229
  Project Epsilon......................................................................................................................... DCP.228
  Project Evolution...................................................................................................................... VPR.132
  Project Family Man .................................................................................................................. TC.119
  Project Flamel.......................................................................................................................... VPR.132
  Project Frankenstein................................................................................................................ UDOF.73, 162
  Project Greenskin (effort to control Grond) .............................................................................. CU.26, 100-01
  Project Hermes ........................................................................................................................ DSD.18, 71; UDOF.49, 70
  Project High Ground ................................................................................................................ VPR.132
  Project Incubator ..................................................................................................................... TC.119
  Project Inner You ..................................................................................................................... TC.119, 123
  Project Jacknife ....................................................................................................................... DCP.161-162, 229
  Project Jetsetter....................................................................................................................... DSD.69
  Project Kafka ........................................................................................................................... AW.44, 150
  Project Leon ............................................................................................................................ DCP.230
  Project Mars ............................................................................................................................ VPR.18
  Project Mating Season ............................................................................................................ TC.115, 119
  Project Mendel......................................................................................................................... VPR.132
  Project Mind Game .................................................................................................................. UDOF.44, 70, 162
  Project Neptune ....................................................................................................................... VPR.17
  Project New Venom ................................................................................................................. VPR.17
  Project Onslaught (created Janissary) .................................................................................... CU.41
  Project Paragon ....................................................................................................................... VPR.16
  Project Perseus (created the All-American)............................................................................. CU.38, 40
  Project Pride ............................................................................................................................ DCP.229
  Project Red Dragon ................................................................................................................. VPR.133
  Project Scaventer .................................................................................................................... VPR.16
  Project Shadow ....................................................................................................................... VPR.17
  Project Shiva ........................................................................................................................... UDOF.12, 71, 162
  Project Silent Partner............................................................................................................... VPR.43
  Project Snakecharmer ............................................................................................................. UDOF.69
  Project Sodbuster .................................................................................................................... DCP.228
  Project Spearhead ................................................................................................................... VPR.17, 133
  Project Stargazer ..................................................................................................................... UDOF.70
  Project Sunburst ...................................................................................................................... CU.40-41; CKC.13-14, 108-09
  Project Superiority ................................................................................................................... DCP.230
  Project Tree Of Liberty............................................................................................................. MC.15
  Project Two-Step ..................................................................................................................... DSD.69; VPR.133
  Project Unity ............................................................................................................................ VPR.17
  Project Viperium ...................................................................................................................... VPR.133
  Project Whipsnake................................................................................................................... VPR.133
  Project Wolf ............................................................................................................................. DCP.230
  
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  253
  Project Yeoman (created Ameriforce One) .............................................................................. CU.40
  Projected Spirit ........................................................................................................................ USPD2.108
  Projectiles into buildings .......................................................................................................... CH.160-61
  Projects.................................................................................................................................... HC.51
  Projects and operations, current.............................................................................................. VPR.16-17
  Projekt Nnchts Jahrgangen ..................................................................................................... TC.46
  Prom, senior ............................................................................................................................ TC.84
  Prominent characters, in mass combat ................................................................................... FH.207
  Promised Land Casino ............................................................................................................ MC.80
  Promotions .............................................................................................................................. VPR.49
  Prone
   
  (Combat Modifier) ............................................................................................................. 5ER.381, 373
   
  Avoiding effects of, function of Acrobatics ........................................................................ TUS.70
   
  Dropping ........................................................................................................................... DC.182
   
  Effect on DCV ................................................................................................................... HCH.37
   
  Standing up from, function of Breakfall ............................................................................. TUS.87
  Pronghorn Antelope ................................................................................................................. HSB.150-51
  Propelled attacks, underwater ................................................................................................. HCH.163; HL.41-42
  Propeller Whirl (speedster power) ........................................................................................... USP.172
  Propellers
   
  Aircraft .............................................................................................................................. TUV.72
   
  Watercraft ......................................................................................................................... TUV.56-57
  Property in Elweir .................................................................................................................... VA.20
  Prophecy
   
  As element of Fantasy ...................................................................................................... FH.29
   
  Dealing with in the game .................................................................................................. FH.352
  Prophetic Glimpses (example power)...................................................................................... 5ER.300
  Proportional Reduction Of Powers .......................................................................................... VAmk.114
  Proposal Group ....................................................................................................................... GC.31
  Propulsion................................................................................................................................ ST.55
  Propulsion branch.................................................................................................................... AW.72
  Propulsion Systems ................................................................................................................. AW.123; TE.158-62
  Propulsion Systems for space vehicles ................................................................................... SH.185-94; TUV.86
  Prose Edda .............................................................................................................................. TMW.26
  Prosecutor ............................................................................................................................... EV.45
  Proserpine (demon) ................................................................................................................. UMY.185
  Prospector (Package Deal) ..................................................................................................... TE.120
  Prospero .................................................................................................................................. DCP.183
  ProStar (corporation). .............................................................................................................. CU.59; MC.52
  Prosthetics And Cybersystems ................................................................................................ AW.111
  Protect The Defenseless (standard martial arts plot) .............................................................. NH.71-72
  Protecting self from dangers of the wild, function of Survival .................................................. TUS.316
  Protection Division ................................................................................................................... TE.60
  Protection From Fire (example power) .................................................................................... SDK.51
  Protection From Fire (example spell) ...................................................................................... SDK.120; FH.384; FHG1.96
  Protection From Ice ................................................................................................................. FHG1.110
  Protection Of Aides, The (Divine Magic spell) ......................................................................... VA.129
  Protection spells, Axis.............................................................................................................. CU.11-12, 22
  Protection Systems, Powered Armor ....................................................................................... G&G.71
  Protective Aport Field (example power)................................................................................... USPD2.117; USP.149
  Protective Aport Wall (speedster power) ................................................................................. USP.149
  Protective Capabilities (example power) ................................................................................. CH.78
  Protective Charm (example power/spell)................................................................................. UMY.138
  Protective charms and circles.................................................................................................. VA.116
  Protective Energy Screen (example power) ............................................................................ 5ER.179
  Protective Nanoswarm (example technology) ......................................................................... SH.170
  Protective Of Innocents (Psychological Limitation) ................................................................. CH.67
  Protective Skin (power) ........................................................................................................... UMM.85; USPD1.22
  Protective spells, balancing ..................................................................................................... FH.248
  Protective Systems .................................................................................................................. ST.58
  Protectors, Mafia ..................................................................................................................... DC.291
  Protects Carried Items (Adder) ................................................................................................ 5ER.178
  Proton (FBI hero) ..................................................................................................................... CU.44
  Proton Rifle (example technology) .......................................................................................... SH.153; EG.177
  Protostars ................................................................................................................................ SH.76-77
  Prowler-class ship (Ackálian) .................................................................................................. TE.182-83
  Proxima Centauri ..................................................................................................................... SH.74, 78; TE.72
  Proximity Alarm ........................................................................................................................ AW.110
  Proximity Sensors (security device) ........................................................................................ TUS.287
  PS  .......................................................................................................................................... 5ER.21
  PS: Meditation (Skill) ............................................................................................................... TUM.16
  Pseudomonarchia Daemonum (grimoire)................................................................................ UMY.185
  Pseudopods (example power) ................................................................................................. 5ER.289; USPD1.219; UMM.168
  PSI (villain team) ..................................................................................................................... CKC.87, 89-100; CU.25-26, 111, 128, 146; MC.94, 98-99, 
  107-17; VPR.173
  
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  Hero.System.5th.Edition
  Psi Cops campaign.................................................................................................................. TUM.277
  Psi Division .............................................................................................................................. TE.13, 59-60
  Psi-Agent (Package Deal) ....................................................................................................... SH.35
  Psi-Blade (power) .................................................................................................................... TUM.109; USPD2.85
  Psi-Damper Drug (gadget) ...................................................................................................... TUM.214; TE.130
  Psi-Darts (power) ..................................................................................................................... TUM.110; USPD2.86
  Psi-Detector (example tech) .................................................................................................... TE.130
  Psi-Hound (example character) ............................................................................................... TUM.230
  Psi-Serum drug........................................................................................................................ VAmk.62
  Psi-Shield Helmet (example power/technology) ...................................................................... SDK.56; TE.130
  Psi-Static Generator ................................................................................................................ G&G.99
  Psibooster Helmet (gadget) ..................................................................................................... TUM.214
  Psimon (mentalist supervillain, leader of PSI) ......................................................................... USPD1.148; CKC.91
  Psindicate, the ......................................................................................................................... TE.203
  Psionic (Limitation) .................................................................................................................. TUM.82
  Psionic (Science Fiction character archetype) ........................................................................ 5ER.533
  Psionic Adept, the (mentalist archetype) ................................................................................. TUM.9
  Psionic Assault (power) ........................................................................................................... TUM.111; USPD1.147
  Psionic Defense Reflex (power) .............................................................................................. TUM.111; USPD1.148
  Psionic Defense Sapping (power) ........................................................................................... TUM.112
  Psionic Engineering (SS) (Skill)............................................................................................... TUM.16
  Psionic Engineering Program .................................................................................................. UDOF.43
  Psionic Familiarity.................................................................................................................... TUM.13
  Psionic Feedback Inducer (gadget) ......................................................................................... TUM.211; G&G.31
  Psionic Gadgeteer/Computer, the (mentalist archetype) ......................................................... TUM.9
  Psionic Invisibility (power) ....................................................................................................... TUM.134; USPD1.151
  Psionic Jamming (example power).......................................................................................... SH.256
  Psionic League ........................................................................................................................ TE.131
  Psionic Mage, the (mentalist archetype) ................................................................................. TUM.9
  Psionic Neutralization Blaster (gadget) ................................................................................... TUM.211; G&G.15
  Psionic Package Deal.............................................................................................................. SH.29-30
  Psionic Pain Induction (example power) ................................................................................. 5ER.157
  Psionic Palsy (power) .............................................................................................................. TUM.112; USPD1.147
  Psionic Power Negator (gadget).............................................................................................. TUM.212
  Psionic powers ........................................................................................................................ GC.9, 13, 25
  Psionic powers (source of superpowers)................................................................................. CH.44
  Psionic powers (special effect), underwater ............................................................................ HL.38; HCH.161
  Psionic Shield (example gadget) ............................................................................................. CH.117-18
  Psionic Shield (example power) .............................................................................................. 5ER.200
  Psionic Shutdown (power) ....................................................................................................... TUM.113
  Psionic Static Grenades (gadget) ............................................................................................ TUM.212
  Psionic Surgery (power) .......................................................................................................... 5ER.238; TUM.193; USPD1.157
  Psionic Surgery (type of Transform) ........................................................................................ TUM.70
  Psionic Technology .................................................................................................................. ST.23
  Psionic, Psychic....................................................................................................................... 5ER.21
  Psionics
   
  (element of Science Fiction genre) ................................................................................... 5ER.531
   
  Generally .......................................................................................................................... SH.15, 242-57; AW.95-96; TE.129-31; WoE.23-29, 63-66, 
  107, 140-41, 144-45
   
  Campaigns ........................................................................................................................ SH.251-54; TUM.277
   
  Classes of minds for in SF ................................................................................................ SH.250
   
  How they work .................................................................................................................. SH.243
   
  In The Terran Empire ........................................................................................................ TUM.275
   
  Magic as ........................................................................................................................... FH.230
   
  Power Frameworks and .................................................................................................... SH.249-50
   
  Power level of ................................................................................................................... SH.243-44, 249
   
  Powers common in SF ...................................................................................................... SH.244-46
   
  Rarity of ............................................................................................................................ SH.246
   
  Rules considerations for ................................................................................................... SH.249-50
   
  Social issues relevant to ................................................................................................... SH.246-49
  PsiSoldier (example mentalist character) ................................................................................ TUM.239
  PSL  .......................................................................................................................................... 5ER.21
  Psyche ..................................................................................................................................... TUM.257
  Psychic Agony (example power) ............................................................................................. SDK.74
  Psychic Assault (Mental Maneuver) ........................................................................................ TUM.252, 255
  Psychic Bond (Adder) .............................................................................................................. 5ER.205; TUM.47
  Psychic Detective Package Deal ............................................................................................. PH.231
  Psychic Diagnosis (power) ...................................................................................................... SH.257; TUM.165
  Psychic Invisibility (power)....................................................................................................... SDK.74; SH.256-57
  Psychic messages/impressions/traps...................................................................................... TUM.56, 71
  Psychic Museum ..................................................................................................................... PH.177
  Psychic Obliteration (example power) ..................................................................................... CH.75
  Psychic Powers ....................................................................................................................... PH.279, 346; GC.9, 13, 25; TUM.154
  Psychic powers in Dark Champions ........................................................................................ DC.315
  Psychic Probability Manipulation (power) ................................................................................ TUM.158
  
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  255
  Psychic Screen ........................................................................................................................ TUV.142
  Psychic Shadow War campaign .............................................................................................. TUM.277
  Psychic Sight (example power) ............................................................................................... 5ER.206
  Psychic Symbiont (type of Complete Metamorph) .................................................................. UMM.8
  Psychic Tracking (power, Heroic Talent, Psychic Power) ........................................................ TUM.159; PH.285
  Psychic Translator (power) ...................................................................................................... TUM.202; USPD1.165
  Psychic trauma ........................................................................................................................ TUM.57
  Psychic Vampire, the (mentalist personality) ........................................................................... TUM.8
  Psychic Vampirism (power) ..................................................................................................... TUM.113; USPD1.149
  Psychic Viewing Crystal (example power) ............................................................................... 5ER.206
  Psychic Wars campaign .......................................................................................................... TUM.278
  Psychokinesis (power)............................................................................................................. 5ER.229; SDK.60; TUM.167
  Psychokinesis (type of Telekinesis) ......................................................................................... TUM.66
  Psychokinetic Barrier (example power) ................................................................................... 5ER.208
  Psychokinetic Blast (example power) ...................................................................................... SDK.74
  Psychokinetic Limbs (power) ................................................................................................... TUM.183; USPD2.114
  Psychokinetic Paralysis (example power) ............................................................................... CH.18
  Psychokinetic Shield (example power) .................................................................................... CH.75
  Psychological Limitation (Disadvantage) ................................................................................. 5ER.214, 336; SDK.79; HSB.20; CH.60-61, 67-68, 157; 
  TC.41; DC.102, 327; FH.141, 355; NH.76; PH.262-63, 359; 
  SH.64, 276; TUB.48; TUV.225; UMA.136; UMM.69; USP.57; 
  TUM.38, 40, 85
  Psychological Limitation, in Professional Package Deals ....................................................... SH.33
  Psychological Limitations (Interaction Skill modifier) ............................................................... TUS.38
  Psychological Limitations, affecting with Psionic Surgery ....................................................... TUM.70-71
  Psychologist ............................................................................................................................ EV.91
  Psychology (Science Skill) ...................................................................................................... DC.78
  Psychometric Obscurement (power) ....................................................................................... TUM.148
  Psychometry ............................................................................................................................ TUM.60
  Psychometry (power/spell) ...................................................................................................... TUM.151; UMY.48
  Psychomorph (power) ............................................................................................................. UMM.145; TUM.203; USPD1.165
  Psychomorphing ...................................................................................................................... TUM.75
  Psychopaths ............................................................................................................................ DC.306
  Psychosomatic Disadvantages................................................................................................ TUM.84
  Psychotronic Translator (example power)  .............................................................................. SH.52-53
  Psychovore .............................................................................................................................. HSB.206
  Ptah (Egyptian god) ................................................................................................................. UMY.202
  Pteranodon .............................................................................................................................. HSB.155-56
  Ptolemy Resurgent .................................................................................................................. UMY.93
  Pu Yi, Henry............................................................................................................................. PH.217
  Public Address and Civil Catastrophe (Ravenswood super-class) .......................................... TC.68
  Public Address System (example equipment) ......................................................................... TUV.166
  Public Attitudes ........................................................................................................................ UMY.175
  Public Defender ....................................................................................................................... HC.149
  Public Identity (type of Social Limitation) ................................................................................. 5ER.338
  Public key cryptography .......................................................................................................... TUS.163
  Public school ........................................................................................................................... TC.8
  Public Works Administration (PWA)......................................................................................... PH.154
  Publisher, Newspaper.............................................................................................................. EV.29
  Publisher, SuperWorld Magazine ............................................................................................ EV.23
  Puckered Beak ........................................................................................................................ VA.29
  Puebla ..................................................................................................................................... PH.163
  Puerto Muerto .......................................................................................................................... TMW.14
  Puerto Rican terrorism (terrorist organization) ........................................................................ DC.308
  Puerto Rico .............................................................................................................................. PH.168
  Pugot ....................................................................................................................................... AB2.97
  Pulastya ................................................................................................................................... UMY.204
  Pulling A Punch (Combat Maneuver)....................................................................................... 5ER.395; HCH.63, 78; HSB.32; DC.182; TUB.97; TUV.187
  Pulp (Everyman Skill list) ......................................................................................................... TUS.43
  Pulp (Skill Period/modifier) ...................................................................................................... TUS.35
  Pulp Era ................................................................................................................................... VB.12-14
  Pulp era DEMON ..................................................................................................................... DSD.10
  Pulp Era genre:  Pulp Hero...................................................................................................... 5ER.528
  Pulp era, heroes of .................................................................................................................. CU.10
  Pulp Fantasy............................................................................................................................ FH.23
  Pulp genre, bricks in ................................................................................................................ TUB.26
  Pulp Hero................................................................................................................................. 5ER.528; PH.7-32; HC.202; UDOF.159; VPR.178; DC.22; 
  SH.21; UMM.206; UMY.153; USP.196; TUM.236
  Pulp Hero, martial arts in ......................................................................................................... NH.20; UMA.85
  Pulp Hero, using Hidden Lands in ........................................................................................... HL.81
  Pulp Hero, Vibora Bay as setting for ....................................................................................... VB.110
  Pulp Hero’s Burden (Psychological Limitation) ........................................................................ PH.263
  Pulp Hero’s Code (Psychological Limitation) ........................................................................... PH.263
  Pulp heroes ............................................................................................................................. CH.9
  Pulp heroes, qualities of .......................................................................................................... PH.224
  
  256.
  Hero.System.5th.Edition
  Pulp SF .................................................................................................................................... SH.11-12
  Pulp Subgenres ....................................................................................................................... PH.20
  Pulp, Skills in as genre ............................................................................................................ TUS.”See individual Skill and Skill category descriptions”
  Pulps, the................................................................................................................................. PH.8
  Pulsar (example character) ..................................................................................................... SDK.102-04, 118; CH.207-08; EU.99
  Pulsar (Imperial scout ship) ..................................................................................................... ST.85
  Pulsars..................................................................................................................................... SH.77
  Pulson Assault Rifle ................................................................................................................. G&G.8
  Pulson Cannon ........................................................................................................................ G&G.8
  Pulson Carbine ........................................................................................................................ G&G.7
  Pulson Mega-Cannon .............................................................................................................. G&G.9
  Pulson Pistol ............................................................................................................................ G&G.6
  Pulson Projector Helmet .......................................................................................................... G&G.97
  Pulson Rifle ............................................................................................................................. G&G.8
  Pulson Weapon Series ............................................................................................................ G&G.6
  Pulson-RF Pistol ...................................................................................................................... G&G.7
  Pump Up The Volume ............................................................................................................. USPD1.193
  Punans .................................................................................................................................... PH.204
  Punch, PER Roll modifier for ................................................................................................... 5ER.353
  Punishment.............................................................................................................................. UDOF.54
  Punishment at Ravenswood .................................................................................................... TC.64
  Punishment for crimes ............................................................................................................. FH.322-24
  Punishments ............................................................................................................................ TC.7
  Punishments for crimes ........................................................................................................... VA.25-26
  Punyajana................................................................................................................................ AB1.90
  Puppet (villain archetype) ........................................................................................................ FH.371
  Puppeteer ................................................................................................................................ FHG2.47
  Puppeteering ........................................................................................................................... TUM.68
  Puppetmaster, the (type of Morbane) ...................................................................................... DSD.100
  Purchasing Everyman Skills .................................................................................................... TUS.41
  Purchasing mental powers ...................................................................................................... TUM.272
  Purchasing Skills ..................................................................................................................... TUS.6
  Pure Psionic Energy Form (example power) ........................................................................... SH.118
  Purification Plant #2................................................................................................................. WoE.24
  Purim Queen ........................................................................................................................... DSD.18
  Purple Gang ............................................................................................................................ MC.72
  Purple orchid ........................................................................................................................... VA.38, 115
  Purple Silks Company ............................................................................................................. WoE.18, 139
  Purpose of a dimension ........................................................................................................... UMY.74
  Purpose of cults ....................................................................................................................... UMY.166
  Purposes of magic ................................................................................................................... UMY.29
  Pursuer, the ............................................................................................................................. HL.90
  Pursuits.................................................................................................................................... TUV.209
  Pushback ................................................................................................................................. HCH.127; UMA.161
  Pushing.................................................................................................................................... 5ER.427; HCH.145
  Pushing emotional buttons, function of Conversation ............................................................. TUS.142
  Pushing Your Luck ................................................................................................................... USPD2.80
  Pushing, a method of moving ground vehicles ........................................................................ TUV.36
  Pushing, vehicular ................................................................................................................... TUV.208
  Put It Back Together ................................................................................................................ USPD2.16
  Put Satanachi (demon) ............................................................................................................ UMY.185, 187
  Putana (demon) ....................................................................................................................... UMY.188
  Putpocketing, function of Sleight Of Hand ............................................................................... TUS.303
  Putrid Heart ............................................................................................................................. VA.155
  Putrify ...................................................................................................................................... FHG2.47
  Putty (Ravenswood student)  .................................................................................................. MC.93-94; TC.76
  PuZal (weapon) ....................................................................................................................... UMA.170, 181
  Pyong ...................................................................................................................................... AB1.24
  Pyramids, Egyptian.................................................................................................................. PH.190
  Pyramids of Phrygonia ............................................................................................................ WoE.125, 152
  Pyrokinesis (power) ................................................................................................................. TUM.177; USPD1.92
  Pyromancy (method of divination) ........................................................................................... UMY.34
  Pythagoras .............................................................................................................................. TMW.30; UMY.28, 215
  Pytheas.................................................................................................................................... YGHC.108
  Python (supervillain) ................................................................................................................ CKC.146
  Python’s Grip (brick power) ..................................................................................................... TUB.61
  Python-class Heavy Tank ........................................................................................................ VPR.124
  Pythos...................................................................................................................................... VA.31
  Pyu  .......................................................................................................................................... AB2.106
  
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  257
  Qadjar dynasty ........................................................................................................................ PH.196
  Qaylan the Furnace-Tender ..................................................................................................... HL.120
  Qedusti (planet) ....................................................................................................................... TE.29
  Qedustiers (species)................................................................................................................ TE.29
  Qedustiers (species) Package Deal ........................................................................................ TE.29
  Qilin ......................................................................................................................................... AB1.10
  Qin Dynasty ............................................................................................................................. AB1.6
  Qing Dynasty ........................................................................................................................... AB1.6
  Qing-shi ................................................................................................................................... AB1.16
  Qiongqi .................................................................................................................................... AB1.52
  Qishemin ................................................................................................................................. AB1.41
  Qizhongmin ............................................................................................................................. AB1.45, 47
  Qliphothic Gate (example power/spell).................................................................................... UMY.64
  Qliphothic Monsters ................................................................................................................. MMM.86
   
  Qliphothic Hound .............................................................................................................. MMM.86
   
  Qliphothic Hunter .............................................................................................................. MMM.87
  Qliphothic Realms ................................................................................................................... DSD.9, 27, 103-04, 132, 146; TMW.9, 48; TE.202-04
  Qliphothic World and threats ................................................................................................... CU.96, 133
  Quadruped Hit Location Table ................................................................................................. HSB.35
  Quadruple-Jointed (power) ...................................................................................................... UMM.124; USPD2.62
  Quagaro (planet) ..................................................................................................................... TE.41, 88
  Quagi (species) ....................................................................................................................... TE.41, 88
  Quagi Militia ............................................................................................................................. TE.87
  Quake ...................................................................................................................................... HL.75
  Quake (Russian superhero) .................................................................................................... MC.49
  Quake Blast (example power) ................................................................................................. USPD1.238; USP.165
  Quake Cancellation (example power) ..................................................................................... USPD1.239; USP.165
  Quake Creation (speedster power) ......................................................................................... USP.162
  Qualifications for agents .......................................................................................................... UDOF.51
  Quality of armor ....................................................................................................................... EG.30
  Quality of Fantasy weapons .................................................................................................... EG.20
  Quanrong................................................................................................................................. AB1.46
  Quanrong................................................................................................................................. AB1.44
  Quantum Casino...................................................................................................................... TMW.10
  Quantum displacement............................................................................................................ EG.199
  Quantum Displacement Teleporter (example equipment) ....................................................... TUV.152
  Quantum Displacement Transporter (example technology) .................................................... SH.174
  Quaoar..................................................................................................................................... SH.107
  Quarantine violation................................................................................................................. TE.103
  Quarantine violations ............................................................................................................... AW.56
  Quarantines of technology....................................................................................................... SH.145
  Quartermaster Corps ............................................................................................................... UDOF.42
  Quartermaster units ................................................................................................................. AW.66
  Quarters And Corridors............................................................................................................ TUV.152
  Quarterstaff (HTH weapon) ..................................................................................................... 5ER.481; EG.11; FH.165, 169
  Quasar ..................................................................................................................................... UDOF.48
  Quasar ..................................................................................................................................... VPR.174
  Quasar (energy-manipulating hero, leader of UNITY) ............................................................. CU.107; UDOF.138, 163
  Quaternion Banishment (spell) ................................................................................................ TMW.57, 84-85, 137
  Quaternion Planes ................................................................................................................... TMW.see “Imaginal Realms”
  Quattropede............................................................................................................................. HL.130
  Queen Beyond the Pale .......................................................................................................... DSD.28
  Queen Mara............................................................................................................................. TC.47, 54; UDOF.18, 127
  Queen’s Borderers .................................................................................................................. HL.19
  Queen’s Hall ............................................................................................................................ HL.17
  Queen’s Wing .......................................................................................................................... HL.17
  Quemetiel ................................................................................................................................ TMW.9
  Quemetiel (Qliphoth) ............................................................................................................... UMY.188
  Quench Flame (example power/spell) ..................................................................................... SDK.120; FH.385; FHG1.95
  Querlan, Duchy of.................................................................................................................... VA.70
  Questionite (uncanny metal).................................................................................................... CU.57
  Questionite Claws (example power) ........................................................................................ SDK.55; G&G.26
  Questionite Shield (example power)........................................................................................ 5ER.179; G&G.100
  Questionite-Augmented Skeleton ............................................................................................ G&G.100
  Quetzalcoatl (Aztec god) ......................................................................................................... UMY.200; TMW.138
  Quetzalcoatl Aerial Gunship .................................................................................................... VPR.126
  Quichua Indians....................................................................................................................... PH.167
  Quick Change (example power) .............................................................................................. USPD2.103; USP.71
  Quick Draw Artist (Super-Skill) ................................................................................................ DC.119
  Quick Fire (Heroic Talent) ........................................................................................................ PH.270
  Quick Fire I (Super-Skill) ......................................................................................................... DC.120
  Quick Fire II (Super-Skill) ........................................................................................................ DC.120
  Quick Fire III (Super-Skill) ....................................................................................................... DC.121
  Quick Planet Creation Checklist .............................................................................................. SH.92-93
  Quick planetary system creation ............................................................................................. SH.82
  
  258.
  Hero.System.5th.Edition
  Quick Superhuman Generator................................................................................................. CH.81-93
  Quick-Change Artist (Heroic Talent) ........................................................................................ PH.294
  Quick-Change Artist (Super-Skill) ............................................................................................ DC.146
  Quicken Plants ........................................................................................................................ USPD1.256
  Quicker than normal Skill use .................................................................................................. USP.21
  Quicker Than The Eye (example power) ................................................................................. USPD2.103; USP.104
  Quickjuice ................................................................................................................................ AW.107
  Quicksand................................................................................................................................ FH.358; PH.366
  Quicksilver (Chinese hero, member of the Tiger Squad)......................................................... CU.46
  Quiet area, PER Roll modifier for ............................................................................................ 5ER.353
  Quiet Night, the........................................................................................................................ VA.53
  Quiet Smoke ............................................................................................................................ VA.30, 148, 191
  Quills Of The Porcupine (power) ............................................................................................. UMM.92; USPD1.31
  Quimbanda (sect/type of Voodoo) ........................................................................................... UMY.117
  Quito ........................................................................................................................................ PH.167
  Qularr (alien species, responsible for Monster Island monsters) ............................................ CU.23, 94-95; TE.44-45
  Qutrub (monster) ..................................................................................................................... UMM.236
  Quy  .......................................................................................................................................... AB1.87
  Quy  .......................................................................................................................................... AB1.132
  Qwan Ki Do ............................................................................................................................. UMA.52
  Qwer (Lemurian noble house) ................................................................................................. HL.119
  
  The.Ultimate.Index.
  259
  R’tanth the Rat......................................................................................................................... NKN.153
  Ra (Egyptian god).................................................................................................................... UMY.202
  Ra Group ................................................................................................................................. DSD.68
  Ra’amiel (angel) ...................................................................................................................... UMY.103
  Ra’ashiel (angel)...................................................................................................................... UMY.103
  Rabben Kybernetikk ................................................................................................................ MC.47
  Rabbit ...................................................................................................................................... HSB.171-72
  Rabies ..................................................................................................................................... HSB.22-23
  Rabishu (type of demon) ......................................................................................................... UMY.187
  Raccoon .................................................................................................................................. HSB.171-72
  Race cliques ............................................................................................................................ TC.28
  Race Within A Race ................................................................................................................. FH.44
  Race, the (standard martial arts plot) ...................................................................................... NH.72
  Racer, the (character archetype) ............................................................................................. TUV.218
  Races
   
  Generally .......................................................................................................................... FH.34-53; TA.27-48
   
  Creating ............................................................................................................................ FH.298-302
   
  In High Fantasy ................................................................................................................. FH.14
   
  In history ........................................................................................................................... FH.303
   
  Magical ............................................................................................................................. UMY.24
  Races within races .................................................................................................................. FH.298
  Rachab (angel) ........................................................................................................................ UMY.103
  Racial (mentalist background) ................................................................................................. TUM.7
  Racial (metamorph background) ............................................................................................. UMM.10
  Racial (speedster background)................................................................................................ USP.8
  Racial demographics ............................................................................................................... HC.16
  Racial Package Deals ............................................................................................................. 5ER.30; FH.34-43; SH.23-32
  Racing ..................................................................................................................................... USP.228
  Racism in the pulps ................................................................................................................. PH.18
  Rack, the (torture device) ........................................................................................................ TUS.204
  Rada (form of Voodoo) ............................................................................................................ UMY.116
  Radar (Enhanced Sense) ........................................................................................................ 5ER.163; SDK.48
  Radar (example equipment) .................................................................................................... TUV.163-64
  Radar (security device)............................................................................................................ TUS.287
  Radar Blinder (example equipment) ........................................................................................ TUV.126
  Radar Detector (example equipment) ..................................................................................... TUV.164
  Radar Jammer (example equipment) ...................................................................................... TUV.126; SH.199
  Radar Spoofing (example equipment) ..................................................................................... TUV.126; SH.199
  Radar, Systems Operation and ............................................................................................... TUS.327
  Radio, Systems Operation and................................................................................................ TUS.324
  Radar-Sense (example power)................................................................................................ 5ER.162; USPD1.107; UMM.131
  Radiation ................................................................................................................................. 5ER.441, 445
  Radiation (example special effect) .......................................................................................... 5ER.96
  Radiation Accident ................................................................................................................... USPD1.170
  Radiation Accident (origin type) ............................................................................................... CH.60
  Radiation accidents (element of superhero genre).................................................................. 5ER.491
  Radiation Bastion .................................................................................................................... USPD1.173
  Radiation Blast (example power)............................................................................................. CH.71; USPD1.171
  Radiation Field......................................................................................................................... USPD1.172
  Radiation Powers .................................................................................................................... USPD1.170
  Radiation Resistance............................................................................................................... USPD1.173
  Radiation Shield ...................................................................................................................... USPD1.173
  Radiation Sickness .................................................................................................................. USPD1.172
  Radiation, effects of ................................................................................................................. SH.282-83
  Radio ....................................................................................................................................... PH.150
  Radio ....................................................................................................................................... VB.35
  Radio (Everyvehicle Equipment) ............................................................................................. TUV.42
  Radio Communicator, Basic and Advanced ............................................................................ G&G.120-21
  Radio Handset, Basic and Advanced (example gadget) ......................................................... CH.119
  Radio Headset (example gadget) ............................................................................................ CH.118-19
  Radio Implant (example cybersystem) .................................................................................... TE.132
  Radio Perception (Enhanced Sense) ...................................................................................... 5ER.163
  Radio Perception/Transmission (Enhanced Sense) ................................................................ 5ER.163; SDK.48
  Radio Sense (power) ............................................................................................................... UMM.131; USPD1.108
  Radio Sense Group ................................................................................................................. 5ER.160, 351; HCH.9
  Radio stations .......................................................................................................................... HC.106; MC.37-38
  Radio, Advanced and Miniature (Weird Science gadgets) ...................................................... PH.330
  Radio, Car, Advanced (example equipment) ........................................................................... TUV.158
  Radio, underwater ................................................................................................................... HCH.155; HL.33
  Radio-Controlled Bomb (example power) ............................................................................... 5ER.270
  Radioactive Zone..................................................................................................................... USPD1.172
  Radioactives (as cargo) ........................................................................................................... TE.95
  Radioactives (trade goods)...................................................................................................... AW.53
  Radios ..................................................................................................................................... DC.274; EG.157
  Radiothermal Generators ........................................................................................................ SH.171; EG.197
  
  260.
  Hero.System.5th.Edition
  Radiowave (ARGENT operative) ............................................................................................. TC.106
  Raditch, Stefan ........................................................................................................................ PH.185
  Radium (example superhuman) .............................................................................................. CKC.108; USPD1.171
  Radium X ................................................................................................................................. HL.75
  Radius (type of Area Of Effect) ................................................................................................ 5ER.248
  Raeder, Director Of Emergency Services John ....................................................................... VB.30
  Raffles, Sir Stamford ............................................................................................................... PH.203
  Rage Meter (example power) .................................................................................................. NH.29
  Rage Of Anyu, The (Divine Magic spell) .................................................................................. VA.129
  Rage-Augmented Strength (power)......................................................................................... USPD1.210; TUB.61; UMM.176
  Ragnarok (Project Shiva hovership) ........................................................................................ UDOF.71
  RAH-66 Comanche ................................................................................................................. HSVS.99
  Rahasia (term for vital points).................................................................................................. HCH.93
  Raicho ..................................................................................................................................... AB2.42
  Raiju ........................................................................................................................................ AB2.42
  Rail fence transposition cipher ................................................................................................ TUS.161
  Rail guns.................................................................................................................................. DC.202
  Railgun (example technology) ................................................................................................. SH.197
  Railroad car, DEF and BODY of .............................................................................................. 5ER.448
  Railroad tracks, DEF and BODY of ......................................................................................... 5ER.448
  Railroads ................................................................................................................................. VB.12
  Railways .................................................................................................................................. HC.25
  Rain ......................................................................................................................................... 5ER.441
  Rain Of Shuriken (example power) ......................................................................................... NH.39
  Rainfall..................................................................................................................................... VB.18
  Rainmaker (Iroquois weather-controlling hero, member of the Sentinels) .............................. CU.16, 23
  Rakne ...................................................................................................................................... WoE.129, 153
  Rakshasa................................................................................................................................. AB1.76, 88
  Rakshasa................................................................................................................................. CKC.15
  Rakshasa................................................................................................................................. HSB.108
  Rakshasa (Hindu demon) ........................................................................................................ UMY.187
  Rakshasas ............................................................................................................................... TMW.27
  Rallying cries, making, function of Oratory .............................................................................. TUS.243
  Rallying, in mass combat......................................................................................................... FH.207
  Ram (superhuman, bouncer at the Minefield) ......................................................................... CU.130; HL.74, 76; VB.39, 115
  Rama ....................................................................................................................................... AB1.60
  Ramakien ................................................................................................................................ AB1.122
  Ramayana ............................................................................................................................... AB1.98, 122
  Ramblewine family .................................................................................................................. VA.42
  Ramblewine Palace ................................................................................................................. VA.29
  Ramjet spaceplane .................................................................................................................. TE.90
  Ramjets, Bussard .................................................................................................................... SH.190
  Ramming ................................................................................................................................. TUV.186
  Rampart ................................................................................................................................... GC.59, 146
  Rams (example equipment) .................................................................................................... TUV.130
  Ran-Tari ................................................................................................................................... MMM.88
  Rand IV (planet) ...................................................................................................................... TE.15, 72
  Randall Irons (example Pulp character) .................................................................................. 5ER.343; SDK.82-84
  Randall, Don (Captain Patriot)................................................................................................. UDOF.9
  Randall, Donald Jr. .................................................................................................................. TC.59
  Randall’s Raiders .................................................................................................................... PH.384
  Randolph House ...................................................................................................................... TC.52
  Randolph, Leon ....................................................................................................................... TC.46
  Random Acts ........................................................................................................................... USPD2.23
  Random Knockback ................................................................................................................ CH.153
  Random Plot Generator........................................................................................................... CH.149-52; DC.324; FH.349; PH.355; SH.269
  Random Road Generator ........................................................................................................ TUV.209
  Random shots ......................................................................................................................... 5ER.423; HCH.143
  Random superhuman creator .................................................................................................. CH.81-93
  Random Superteam Name Generator..................................................................................... CH.97
  Randy Dandy (example character) .......................................................................................... UMY.18, 146
  Range ...................................................................................................................................... 5ER.101
  Range (Advantage) ................................................................................................................. 5ER.210
  Range (Sense Modifier)........................................................................................................... 5ER.165; SDK.49
  Range Advantages (Advantage).............................................................................................. 5ER.266; SDK.65; FH.128; TUV.28; USP.51
  Range Based On STR (Advantage) ........................................................................................ 5ER.267; FH.128
  Range Based On STR (Limitation) .......................................................................................... 5ER.302; SDK.71
  Range Based On STR Underwater ......................................................................................... HCH.163; HL.40
  Range Limitations (Limitation) ................................................................................................. 5ER.302; SDK.71; DC.100; FH.136; TUB.45
  Range Modifier
   
  Generally .......................................................................................................................... 5ER.21, 373; SDK.92; HCH.37; USP.267
   
  Altering .............................................................................................................................. DC.192
   
  Altering, for gun combat .................................................................................................... HCH.165
   
  For PER Rolls ................................................................................................................... 5ER.349, 353; HCH.11
   
  For weapons ..................................................................................................................... EG.15, 63
  
  The.Ultimate.Index.
  261
  Range Modifier Applies (Limitation) ......................................................................................... 5ER.222
  Range of Powers ..................................................................................................................... SDK.36
  Range of Mental Powers ......................................................................................................... TUM.18-19
  Range of Senses ..................................................................................................................... 5ER.349; HCH.6
  Range of spells ........................................................................................................................ FH.260
  Range Skill Levels (Skill/PSL) ................................................................................................. SDK.28; HCH.38; TUS.249
  Ranged .................................................................................................................................... FH.128
  Ranged (Advantage) ............................................................................................................... 5ER.101, 156, 184, 194, 267; SDK.65; DC.98; USP.51
  Ranged and HTH Maneuvers, mixing ..................................................................................... UMA.100
  Ranged Attacks Quick Reference Table .................................................................................. FH.172
  Ranged Combat ...................................................................................................................... 5ER.21, 370, 383
  Ranged Combat, affect of altered gravity on ........................................................................... SH.279
  Ranged Disarms ...................................................................................................................... HCH.61
  Ranged Killing Attack (Power) ................................................................................................. TUM.78
  Ranged Martial Arts
   
  Generally .......................................................................................................................... UMA.99-100
   
  And Weapon Types........................................................................................................... UMA.10
  Ranged Martial Maneuvers Table ............................................................................................ UMA.9
  Ranged Recombination (Advantage) ...................................................................................... 5ER.156
  Ranged Weapons .................................................................................................................... ST.10; SH.148-55
  Ranged Weapons Table .......................................................................................................... FH.166; UMA.168
  Ranged weapons, enchanted .................................................................................................. FH.285-86
  Rangefinders (firearm accessory) ........................................................................................... EG.95; DC.232
  Ranger, Army (Package Deal) ................................................................................................. DC.53
  Ranger (Package Deal) ........................................................................................................... FH.72
  Ranger units ............................................................................................................................ AW.66
  Rangers ................................................................................................................................... TA.193
  Ranges of Characteristics ....................................................................................................... FH.79; PH.252
  Rangoon .................................................................................................................................. PH.208
  Rank Fringe Benefit ................................................................................................................. AW.95
  Rank, Army .............................................................................................................................. AW.67
  Ranking Characteristics........................................................................................................... 5ER.40-41
  Ranking the power of spells and spellcasters ......................................................................... FH.224-27
  Ranks, Imperial military ........................................................................................................... TE.64
  Ranks, of agents...................................................................................................................... VPR.35
  Ranks, UNTIL .......................................................................................................................... UDOF.76
  Ranslik-Krosh (Infernal Prince)................................................................................................ VA.125
  Rante (weapon) ....................................................................................................................... UMA.170, 179
  Rapelling, function of Climbing ................................................................................................ TUS.109
  Raphael (angel) ....................................................................................................................... UMY.182
  Rapid (Sense Modifier) ............................................................................................................ 5ER.165
  Rapid Archery (Fighting Stunt) ................................................................................................ VA.104
  Rapid Archery (Talent) ............................................................................................................. FH.106
  Rapid Attack (Skill) .................................................................................................................. 5ER.68; DC.77; TUV.222; UMM.16; TUS.255; TUM.16
  Rapid Autofire (Skill) ................................................................................................................ TUS.86
  Rapid Duplication (Advantage) ................................................................................................ 5ER.156
  Rapid Fire (Combat Maneuver)
   
  Generally .......................................................................................................................... 5ER.210, 396; HCH.78; DC.182, 195; TUV.187; USP.270; 
  TUS.391; TUM.68, 249
   
  Effect on DCV ................................................................................................................... 5ER.373
   
  Effect on of Blocking/Dodging/Deflecting .......................................................................... 5ER.210, 385-86
   
  Reworking for gunfighting ................................................................................................. HCH.168
  Rapid Growth........................................................................................................................... USPD1.259
  Rapid Haymaker (brick power) ................................................................................................ TUB.62
  Rapid Healing .......................................................................................................................... USPD1.205
  Rapid Healing .......................................................................................................................... USPD1.238
  Rapid Healing (speedster power) ............................................................................................ USP.90
  Rapid Healing .......................................................................................................................... USPD1.37
  Rapid Healing (Limitation) ....................................................................................................... 5ER.241
  Rapid Healing (power) ............................................................................................................. UMM.102
  Rapid Healing (Talent) ............................................................................................................. DC.92; FH.107; VA.109
  Rapid Noncombat Movement (Advantage) ............................................................................. USP.29
  Rapid reloading devices .......................................................................................................... DC.194
  Rapid Repair (speedster power).............................................................................................. USP.104
  Rapid Snap Shot (Super-Skill)................................................................................................. DC.128
  Rapid Target Analysis (speedster power) ................................................................................ USP.97
  Rapid Tasks (example power) ................................................................................................. USPD1.207; USP.104
  Rapid Throw (Fighting Stunt) ................................................................................................... VA.105
  Rapid Transit (example power)................................................................................................ USPD1.236; USP.157
  Rapid-Fire Move By (speedster power) ................................................................................... USP.78
  Rapid-Fire Punch (example power) ......................................................................................... USPD1.203; USP.78
  Rapid-Time Healing (speedster power) ................................................................................... USP.160
  Rapier ...................................................................................................................................... FH.164, 168; EG.10; UMA.170, 181
  Rapier Belt (Weird Science gadget) ........................................................................................ PH.325
  Raptor, F-22A .......................................................................................................................... HSVS.79
  
  262.
  Hero.System.5th.Edition
  Raptor’s Shriek (power) ........................................................................................................... UMM.89; USPD1.29
  Raptors (Animal Handler category) ......................................................................................... TUS.82
  Rareesha ................................................................................................................................. HL.112
  Rarity of psionic powers .......................................................................................................... TE.130
  Rarity of psionics ..................................................................................................................... TUM.262
  Ras Tafari Makonnen ............................................................................................................... PH.191
  Rashindar (mystic Indian hero)................................................................................................ CU.47; DSD.131; TMW.58
  Rashith al-Gilgalim (dimension in Ptolemy Resurgent) ........................................................... UMY.96
  Raskob, John J. ....................................................................................................................... PH.137
  Rasputin .................................................................................................................................. DSD.14
  Rasputin .................................................................................................................................. MM.162
  Rasputin .................................................................................................................................. PH.182
  Rasputin .................................................................................................................................. DCP.30
  Rastilla ..................................................................................................................................... VA.90
  Rastrinfhar ............................................................................................................................... HL.101
  Rat  .......................................................................................................................................... HSB.172-73
  Rat Chasers (gang) ................................................................................................................. VA.147
  Rat, Giant ................................................................................................................................ HSB.109
  Ratchet Reading (Heroic Talent) ............................................................................................. PH.279
  Rating Characteristics ............................................................................................................. 5ER.40-41
  Rating systems for psionic power ............................................................................................ TUM.268
  Ratings for psis ........................................................................................................................ TE.129-30
  Ratio of heroes to villains in the superhuman population ........................................................ CU.33
  Ratkeep ................................................................................................................................... VA.48, 147, 152
  Ratling ..................................................................................................................................... MMM.90
  Rats ......................................................................................................................................... HC.21
  Rattlesnake.............................................................................................................................. HSB.178-80
  Raudhskinni (grimoire) ............................................................................................................ UMY.173
  Rauschning, Herman ............................................................................................................... PH.172
  Ravana .................................................................................................................................... AB1.88, 90
  Ravana .................................................................................................................................... UMY.187
  Ravanche ................................................................................................................................ WoE.128, 153
  Ravanchians ............................................................................................................................ WoE.129, 153
  Ravel, Sam (Mail Person)........................................................................................................ EV.15
  Raven ...................................................................................................................................... HSB.139
  Raven, the (pulp-era hero of Hudson City) .............................................................................. CU.10, 21, 105
  Ravenspeaker (mystic Canadian hero) ................................................................................... CU.69
  Ravenswood Academy (school for young superhumans) ....................................................... CU.25, 114-15; MC.18, 29, 93-94; HL.14, 28; TC.43-80
  Ravenswood Academy (Champions Universe campaign option) ............................................ CU.114-15
  Ravenswood, the ..................................................................................................................... TC.50
  RAW (Indian intelligence agency) ........................................................................................... DC.42
  Rawhead-and-Bloody-Bones (type of faery) ........................................................................... UMY.195
  Ray guns ................................................................................................................................. SH.13
  Ray Weapons .......................................................................................................................... PH.319
  Razarka (planet) ...................................................................................................................... TE.85
  Razor Dancing ......................................................................................................................... UMA.84
  Razor Fingers (example power) .............................................................................................. CH.22
  Razor, Straight (weapon) ......................................................................................................... UMA.170, 181
  RCMP ...................................................................................................................................... PH.162
  RD (distribution control) ........................................................................................................... DC.88
  RDMG (Unit Characteristic) ..................................................................................................... FH.202
  RDX (explosive)....................................................................................................................... DC.260; EG.123
  Re-Bound (speedster power) .................................................................................................. USP.132
  Re-Efi Areh-Ehsee ................................................................................................................... UMA.53
  Reach for large creatures ........................................................................................................ HSB.26
  Reach Tunnel (example power)............................................................................................... USPD1.64; USP.111
  Reaction-Enhancing Drug (example power)............................................................................ SDK.45
  Reaction (REA) (alternate form of DEX).................................................................................. USP.14
  Reactionless drives ................................................................................................................. SH.189; TE.158
  Reactions of Mental Illusions ................................................................................................... TUM.35
  Reactive Armor (example equipment) ..................................................................................... TUV.136
  Read Data (power) .................................................................................................................. TUM.98; USPD2.34
  Read Emotions (power) ........................................................................................................... TUM.119; USPD1.85
  Readiness, in mass combat .................................................................................................... FH.207
  Reading tracks, function of Tracking ....................................................................................... TUS.336
  Readying weapons, function of Fast Draw .............................................................................. TUS.179
  Real-world speeds ................................................................................................................... USP.205-06
  Real Electricity (Limitation) ...................................................................................................... USPD1.76
  Real Irish Republican Army (terrorist organization) ................................................................. DC.310
  Real Magic Styles .................................................................................................................... UMY.102
  Real Points .............................................................................................................................. 5ER.21, 94
  Real Weapon (Limitation) ........................................................................................................ 5ER.480; DC.200; EG.18
  Real world................................................................................................................................ DC.8
  Real World Event Speeds Table .............................................................................................. USP.252
  Real World Martial Arts ............................................................................................................ UMA.15
  
  The.Ultimate.Index.
  263
  Real-World Spy Gadgets ......................................................................................................... EG.169
  Realism.................................................................................................................................... TC.26; DC.8, 34, 176, 200, 317; DCTAS.7; PH.6, 343, 347; 
  SH.5; UMY.5
  Realism and firearms............................................................................................................... EG.62
  Realism in Hudson City ........................................................................................................... HC.6
  Realism in the campaign ......................................................................................................... CU.28
  Realism of the campaign ......................................................................................................... 5ER.544; CH.137-38; GC.137; NH.65
  Realism, historical ................................................................................................................... FH.6, 339
  Realism, Strength and ............................................................................................................. TUB.4, 9, 114-15
  Realism; realistic superpowers ................................................................................................ CH.22
  Realistic acceleration............................................................................................................... TUV.87
  Realistic combat ...................................................................................................................... FH.150; HCH.15
  Realistic Leaping ..................................................................................................................... USP.212
  Realistic magic ........................................................................................................................ UMY.101
  Realistic Martial Arts (martial arts subgenre) ........................................................................... 5ER.518; NH.7
  Realistic space movement....................................................................................................... TUV.178
  Realistic Uses Of Strength ...................................................................................................... TUB.114
  Realistic versus dramatic animals ........................................................................................... HSB.9
  Reality Awareness ................................................................................................................... USPD2.31
  Really Deep Breath (brick power)............................................................................................ TUB.79
  Realm of Light ......................................................................................................................... USPD1.127
  Realm of Silence ..................................................................................................................... HL.49
  Realms .................................................................................................................................... TA.49-162
  Realms of the Four Zoas ......................................................................................................... TMW.46
  Reasoning from special effects ............................................................................................... 5ER.97
  Rebel (Package Deal) ............................................................................................................. AW.80-81; TE.118-19
  Rebel Mountain ....................................................................................................................... AB1.46
  Rebel Psis campaign ............................................................................................................... TUM.278
  Rebellion (campaign subject) .................................................................................................. DC.320
  Rebellion, as campaign subject ............................................................................................... FH.344
  Rebellions against the Empire ................................................................................................. TE.14-16
  Rebreather............................................................................................................................... DC.288
  Rebuilding of Detroit as Millennium City .................................................................................. CU.77-78
  REC ......................................................................................................................................... 5ER.21
  Receive Only (Limitation) ........................................................................................................ 5ER.232; TUM.58
  Receiving/sending transmissions, function of Systems Operation .......................................... TUS.320
  Receptionist ............................................................................................................................. EV.72
  Recessed Hinges (security device) ......................................................................................... TUS.274
  Recliner, weight of ................................................................................................................... 5ER.34
  Recluse, The ........................................................................................................................... DCP.98
  Recoil....................................................................................................................................... DC.194; HCH.166
  Recoil Compensators (firearm accessory) .............................................................................. EG.95; DC.233
  Recoil Skill Levels (type of PSL).............................................................................................. DC.76; TUS.249
  Recombination Resurrection (power) ...................................................................................... UMM.123
  Recon-Drone Mark VII ............................................................................................................. VPR.131
  Reconciliation (Taqiristan Demonhame) .................................................................................. DSD.117
  Reconnaissance equipment .................................................................................................... UDOF.95
  Reconnaissance Probe, Long-Range (example equipment) ................................................... TUV.26, 163
  Reconnaissance Units (Recon) Package Deal........................................................................ DC.54
  Reconstruction Period ............................................................................................................. VB.11
  Record of Empire, the.............................................................................................................. WoE.119
  Recorder, the (Galaxar) ........................................................................................................... GC.121
  Recording devices, Systems Operation and ........................................................................... TUS.327
  Recording Studio Owner ......................................................................................................... EV.28
  Recording things sensed, function of Systems Operation ....................................................... TUS.326
  Records, computer, finding, function of Computer Programming ............................................ TUS.130
  Recoverable Charges (option for Charges) ............................................................................. 5ER.287
  Recoveries, Restricted ............................................................................................................ CH.154-55
  Recovering Charges ................................................................................................................ 5ER.287; FH.130
  Recovering from being Stunned
   
  Generally .......................................................................................................................... 5ER.373, 411; HCH.114
   
  Effect on DCV ................................................................................................................... HCH.37
  Recovery
   
  Generally .......................................................................................................................... 5ER.21, 411-12, 424; HCH.115, 132, 142; DC.191; FH.163; 
  NH.26
   
  Effect on DCV ................................................................................................................... HCH.37
   
  Taking a Recovery ............................................................................................................ 5ER.10, 373
  Recovery (REC) (Characteristic) ............................................................................................. 5ER.39; SDK.18, 100; TUB.28; USP.20
  Recreation And Entertainment................................................................................................. TUV.152
  Recreation center (hang-out)................................................................................................... TC.12
  Recreation, alien...................................................................................................................... SH.140
  Recruiter, the (organization) .................................................................................................... GC.79
  Recruiter, the (person) ............................................................................................................. GC.80
  Recruitment ............................................................................................................................. DSD.24; UDOF.51; VPR.19, 48
  Recruitment Division................................................................................................................ TE.60
  
  264.
  Hero.System.5th.Edition
  Recruitment network................................................................................................................ DSD.75
  Recurring villains ..................................................................................................................... PH.375
  Red Army Faction (terrorist organization) ................................................................................ DC.310
  Red Banner, Cult of the ........................................................................................................... TMW.53, 143
  Red Braid Demonhame ........................................................................................................... DSD.129
  Red Brigades (terrorist organization)....................................................................................... DC.309
  Red Bullet (Chinese hero, member of the Tiger Squad).......................................................... CU.46
  Red Cross................................................................................................................................ UDOF.18
  Red Dawn Triad (Chinese organized crime group) ................................................................. CU.74
  Red Eagle (Cold War-era Soviet superhuman). ...................................................................... CU.59
  Red giant stars ........................................................................................................................ SH.74-75
  Red Guard Package Deal........................................................................................................ VPR.53-54
  Red In Tooth And Claw (Martial Arts package) ........................................................................ HSB.14
  Red Jak’s ................................................................................................................................. VA.86
  Red Menace (genre element) .................................................................................................. PH.18
  Red Nest.................................................................................................................................. VB.129
  Red Ooze ................................................................................................................................ HSB.47-48
  Red Pole .................................................................................................................................. DC.293
  Red River................................................................................................................................. AB1.42
  Red Scare................................................................................................................................ CH.11-12
  Red Sea Effect ........................................................................................................................ USPD1.249
  Red Sickle, The ....................................................................................................................... MM.167
  Red Square ............................................................................................................................. PH.184
  Red Star Industries .................................................................................................................. TE.97
  Red Talon Guild ....................................................................................................................... NKN.46
  Red Tears (example poison) .................................................................................................... FH.176; EG.143
  Red-Edge ................................................................................................................................ NKN.151
  Red’ashqa Len ........................................................................................................................ TE.86
  Redbeard ................................................................................................................................. DCP.187
  Redbrood Demonhame ........................................................................................................... DSD.8, 11, 15, 119
  Redcap (super-strong mystic Irish villain)................................................................................ CU.71
  Redding, Grand Adm. Victoria ................................................................................................. AW.71
  Redeye .................................................................................................................................... AW.107
  Redhawk, Sarah (example character) ..................................................................................... UMY.14
  Redhorse, Barbara (Vigilante’s Wife/Assistant) ....................................................................... EV.89
  Redirect, after Grab ................................................................................................................. HCH.64
  Redshift ................................................................................................................................... TC.48
  Redsnake (martial artist Vibora Bay hero) ............................................................................... CU.83; VB.54, 119
  Redstone (Vancouver Nest Leader) ........................................................................................ VPR.37
  Reduced By Range (Limitation)............................................................................................... 5ER.302; DC.100; NH.43
  Reduced Endurance (Advantage)
   
  Generally .......................................................................................................................... 5ER.147, 184, 228, 267; SDK.65; EG.18; TUB.44; USP.51; 
  TUM.29
   
  For STR ............................................................................................................................ TUB.8
  Reduced Leap (Physical Limitation) ........................................................................................ HSB.19
  Reduced Manipulation (Physical Limitation)............................................................................ HSB.19-20
  Reduced Penetration (Limitation) ............................................................................................ 5ER.303; HSB.18; UMA.133
  Reduced Wind Resistance ...................................................................................................... USPD2.7
  Reducing Characteristics......................................................................................................... 5ER.39
  Reducing fall damage, function of Breakfall ............................................................................ TUS.87
  Reducing Knockback ............................................................................................................... HCH.126
  Reducing throw damage, function of Breakfall ........................................................................ TUS.87
  Redundant equipment ............................................................................................................. TUV.117
  Redundant Maneuvers ............................................................................................................ UMA.89
  Redundant Organs (power) ..................................................................................................... UMM.124; USPD2.63
  Redwater, Filario...................................................................................................................... VA.148
  Redwood ................................................................................................................................. AW.42
  Reece, Martha (Sweet Little Old Lady).................................................................................... EV.99
  Reed family.............................................................................................................................. VA.42
  Reed, Lord Sandover .............................................................................................................. VA.8, 21, 42, 142, 145, 154
  Refelctive Coverall (example technology) ............................................................................... SH.156
  Reference materials (Intellect Skill modifier) ........................................................................... TUS.37
  Reference Sources .................................................................................................................. DC.362
  Reflection................................................................................................................................. 5ER.See “Missile Deflection & Reflection”
  Reflection (Cold War-era American hero). ............................................................................... CU.59
  Reflection, shooting from ......................................................................................................... HCH.169; DC.197
  Reflective Armors .................................................................................................................... EG.183
  Reflective Form ....................................................................................................................... USPD1.75
  Reflective Undervest (example technology) ............................................................................ SH.156
  Reflex Enhancement (example power) ................................................................................... SDK.74
  Reflex Man (archetype) ........................................................................................................... USP.10
  Reflex Memory (power, example VPP).................................................................................... UMM.177; TUS.59; USPD1.266
  Reflex sights (firearm accessory) ............................................................................................ EG.96; DC.233
  Reflex Teleportation (speedster power) ................................................................................... USP.150
  Reflexive Gaze Aversion (speedster power) ........................................................................... USP.91
  
  The.Ultimate.Index.
  265
  Reflexive Retargeting (power) ................................................................................................. TUM.145
  Reformed criminal (character background) ............................................................................. DC.26
  Reforming villains .................................................................................................................... DCTAS.15
  Refracted Light ........................................................................................................................ USPD1.74
  Refreshing Water (speedster power) ....................................................................................... USP.138
  Refrigerator, weight of ............................................................................................................. 5ER.34
  Refusing a supernatural’s task ................................................................................................ VA.121
  Regaining control of movement ............................................................................................... USP.222
  Regaining points lost to Adjustment Powers ........................................................................... 5ER.108
  Regeneration (form of Healing) ............................................................................................... FH.116
  Regeneration (option for Healing) ........................................................................................... 5ER.187
  Regeneration (power) .............................................................................................................. UMM.177
  Regeneration treatment ........................................................................................................... TE.152
  Regent Energy (corporation). .................................................................................................. CU.59
  Regent Energy/Labs ................................................................................................................ MC.5, 47
  Regiments ............................................................................................................................... AW.63
  Region Generator .................................................................................................................... TMW.113
  Regional Commanders ............................................................................................................ UDOF.36
  Regional magic ........................................................................................................................ TA.245-48
  Regions of the city ................................................................................................................... HC.27-90
  Register of Objects Launched into Outer Space (ROLOS) ..................................................... UDOF.21
  Registration laws for superhumans ......................................................................................... CH.31-32
  Registration of superhumans, in the United States and elsewhere ......................................... CU.35-36, 45-47
  Regrow Limbs (power) ............................................................................................................ UMM.93; USPD1.33
  Regulations.............................................................................................................................. UDOF.53
  Regulus ................................................................................................................................... SH.74, 78
  Regurgitating swallowed items, function of Sleight Of Hand ................................................... TUS.304
  Reichsamt für die Sicherung völkischer Kulturgütur (RSvKg) (Nazi occult organization)........ CU.11
  Reichstag................................................................................................................................. PH.175
  Reichswert ............................................................................................................................... DSD.10
  Reig, Dr. Alberto ...................................................................................................................... UDOF.44
  Reiko ....................................................................................................................................... AB2.20
  Reilmann Library ..................................................................................................................... TC.52, 56
  Reina gang .............................................................................................................................. PH.158
  Reine (Voodoo term/element).................................................................................................. UMY.118
  Reinforced concrete wall, DEF and BODY of .......................................................................... 5ER.448
  Reject Death (power)............................................................................................................... UMM.102
  Reksasi .................................................................................................................................... AB1.90
  Reksoso................................................................................................................................... AB1.90
  REL TO (distribution control) ................................................................................................... DC.88
  Relations among the Inner Circle ............................................................................................ DSD.66
  Relations with other powers, Imperial...................................................................................... TE.58
  Relationship with authority, for superteams ............................................................................. CH.98
  Relative Positions .................................................................................................................... FH.160
  Relative velocity....................................................................................................................... 5ER.364, 391
  Relativistic Density Punch (speedster power) ......................................................................... USP.79
  Releasing The Spirit ................................................................................................................ FHG2.122
  Reles, Abe “Kid Twist” ............................................................................................................. PH.158
  Reliability of magic................................................................................................................... FH.224
  Reliability of mental powers ..................................................................................................... TUM.266
  Relics, divine ........................................................................................................................... TMW.62
  Religion
   
  Generally .......................................................................................................................... GC.38; VB.32; FH.324-331; VA.30, 72, 148; TA.219-226; 
  NH.13-14; TE.98-101
   
  Alien .................................................................................................................................. SH.140
   
  Atlantean ........................................................................................................................... HL.21
   
  Effect on society ............................................................................................................... FH.331
  Religious beliefs, realism and .................................................................................................. UMY.5
  Religious demographics .......................................................................................................... HC.16
  Religious organizations ........................................................................................................... FH.328-31
  Religious Position (Fringe Benefit) .......................................................................................... TE.127
  Religious Rank (Fringe Benefit)............................................................................................... FH.100
  Religious strictures, as source of Disadvantages .................................................................... FH.137
  Religious World ....................................................................................................................... CU.66; HC.131; VB.28, 32, 58
  Reloading ................................................................................................................................ HCH.167; DC.194
  Reloading weapons ................................................................................................................. TUV.119
  Reluctant Warrior (character archetype)  ................................................................................ DC.33
  Remaining still, function of Contortionist ................................................................................. TUS.140
  Remembering a Mental Illusion ............................................................................................... TUM.33
  Remembering Mind Control..................................................................................................... TUM.42
  Remote Control System (example equipment)........................................................................ TUV.27
  Remote Viewing (power) ......................................................................................................... TUM.165; SH.257; USPD1.163
  Removal Group ....................................................................................................................... GC.31
  Removing abilities ................................................................................................................... 5ER.239
  Removing clothing, function of Sleight Of Hand ...................................................................... TUS.304
  
  266.
  Hero.System.5th.Edition
  Remus, George ....................................................................................................................... PH.130
  Renaissance Center ................................................................................................................ MC.24-25
  Renghadi (species).................................................................................................................. TE.41
  Renghadi Station ..................................................................................................................... TE.88
  Rengo ...................................................................................................................................... DC.299
  Rennsalier, Robert J. (Hero-Hating Newspaper Publisher) ..................................................... EV.29
  Rensaleer, Arlen ...................................................................................................................... VB.26
  Renton Gymnasium ................................................................................................................. TC.57
  Renton, Patricia (Siren) ........................................................................................................... UDOF.12, 36; HL.25
  Renwick, Melissa (Bartender).................................................................................................. EV.90
  Repair Armor ........................................................................................................................... FHG2.91
  Repair electronic devices, function of Electronics ................................................................... TUS.177
  Repair mechanical devices, function of Mechanics ................................................................. TUS.232
  Repairing damage ................................................................................................................... TUV.207-08
  Repairing equipment, function of Systems Operation ............................................................. TUS.320
  Repairs in space combat ......................................................................................................... SH.220-21
  Repel The Undead .................................................................................................................. FHG1.250
  Repeticion (substyle of Arnis/Kali/Escrima) ............................................................................. UMA.18
  Replicative Cloning (power)..................................................................................................... UMM.178; USPD2.127
  Reporter (generic NPC) ........................................................................................................... CH.178
  Reporter (Package Deal) ......................................................................................................... PH.242
  Reporter, Newspaper............................................................................................................... EV.26
  Reporter, TV ............................................................................................................................ EV.18
  Repositioning (power).............................................................................................................. TUM.129; USPD1.118
  Representative, US ................................................................................................................. EV.36
  Reptile Forms of Tyrannon ...................................................................................................... TMW.132
  Reptile Powers ........................................................................................................................ UMM.93
  Reptile-Man ............................................................................................................................. HSB.193-94
  Reptiles And Amphibians (Animal Handler category) .............................................................. TUS.82
  Reptilian throwbacks, Lemurian .............................................................................................. HL.119
  Reptilian/Amphibian Hit Location Table ................................................................................... HSB.36
  Reptiloid Package Deal ........................................................................................................... SH.25
  Republic................................................................................................................................... PH.160
  Republic Academy ................................................................................................................... TE.79
  Republic Central Intelligence ................................................................................................... TE.79
  Republic Trade Unit (currency) ................................................................................................ TE.93
  Repulse (telekinetic heroine, member of the London Watch) .................................................. CU.71
  Reputation (Disadvantage) ...................................................................................................... 5ER.337; SDK.79; HSB.20; DC.105, 328; FH.141, 356; 
  NH.76; PH.263, 360; SH.64, 276; TUB.48; TUV.33, 225; 
  UMA.137; UMM.70; UMY.71
  Reputation (Perk) .................................................................................................................... 5ER.83; HSB.16; TC.39; DC.89; FH.101; PH.260; SH.50; 
  TUB.32; TUV.20; UMA.117
  Reputation (Perk) (Interaction Skill modifier) ........................................................................... TUS.38
  Required Hands (Limitation) .................................................................................................... 5ER.479
  Required Skill Rolls for spells .................................................................................................. FH.251-54
  Requirements for purchasing Powers ..................................................................................... 5ER.95
  Requires A Skill Roll (Limitation).............................................................................................. 5ER.143, 304; SDK.71; TUB.45; TUV.31; UMM.62; UMY.64; 
  USP.53; TUS.58; TUM.82
  Requires Ferrous Metals (Limitation) ...................................................................................... USPD1.133
  Requires Light To Use (Limitation) .......................................................................................... FH.135
  Requires Multiple Charges (option for Charges) ..................................................................... 5ER.287; G&G.6
  Requires Multiple Users (Limitation)........................................................................................ 5ER.306; UMY.64
  Requires Nearby Source Of Water (Limitation) ....................................................................... USPD1.243
  Requires Oxygen (Limitation) .................................................................................................. USPD1.87
  Requisitioning equipment, rules for ......................................................................................... DC.264
  Rescuer ................................................................................................................................... USPD2.81
  Rescuing other characters....................................................................................................... USP.272
  Research (Skill) ....................................................................................................................... TUS.371
  Research, Cramming and........................................................................................................ TUS.144
  Research, historical ................................................................................................................. PH.6, 343
  Researcher Into The Weird ..................................................................................................... EV.58
  Reserve of a Multipower .......................................................................................................... 5ER.316
  Reserved Action ...................................................................................................................... 5ER.21
  Resetting a Trigger .................................................................................................................. 5ER.270
  Resilience ................................................................................................................................ USPD2.14
  Resilience (power) ................................................................................................................... UMM.102
  Resilient Form ......................................................................................................................... FHG2.22
  Resilient Healing (brick power) ................................................................................................ TUB.74
  Resilient Senses (power)......................................................................................................... UMM.129; USPD2.70
  Resistance (Talent) .................................................................................................................. 5ER.90; SDK.33; DC.90; TUB.32
  Resistance (Talent) (Interaction Skill modifier) ........................................................................ TUS.38
  Resistant Defenses ................................................................................................................. 5ER.21
  Resisting Interaction Skills....................................................................................................... TUS.67
  Resisting Knockback
   
  Generally .......................................................................................................................... 5ER.373, 421; HCH.127
  
  The.Ultimate.Index.
  267
   
  Effect on DCV ................................................................................................................... HCH.37
  Resisting Mental Powers ......................................................................................................... 5ER.117; TUM.23
  Resisting objects, stopping ...................................................................................................... CH.160
  Resonant Cavity (security device) ........................................................................................... TUS.288
  Resource Points ...................................................................................................................... DC.150; DCTAS.12; EG.150
  Resourcefulness of Pulp heroes.............................................................................................. PH.224
  Resources for use with the HERO System.............................................................................. 5ER.6
  Resources, organizational, use, function of Bureaucratics...................................................... TUS.106
  Resources, planetary............................................................................................................... SH.93-94
  Resources, VIPER’s, Nest access to ...................................................................................... VPR.82-83
  Respectable Businessman (type of Nest Leader) ................................................................... VPR.71
  Resplendent Dragon Kung Fu ................................................................................................. UMA.68
  Response Element .................................................................................................................. HCH.94
  Response times for the HCPD ................................................................................................ HC.145
  Responsibilities of Nests ......................................................................................................... VPR.83
  Restaurants ............................................................................................................................. HC.113; MC.43
  Restless Sleep......................................................................................................................... USPD1.185
  Restrainable (Limitation).......................................................................................................... 5ER.306; HSB.18; UMY.64; USP.52
  Restrainable Underwater ......................................................................................................... HCH.163; HL.40
  Restraining Weapons .............................................................................................................. G&G.44
  Restraint Devices .................................................................................................................... CH.120-21
  Restraint of Pulp heroes .......................................................................................................... PH.224
  Restraints and Non-lethal Weapons ........................................................................................ DC.261; EG.125
  Restraints, escaping, function of Contortionist ........................................................................ TUS.138
  Restricted Path (Limitation for ground vehicles) ...................................................................... TUV.35
  Restricted Recoveries ............................................................................................................. CH.154-55
  Restricted Recovery (option for Charges) ............................................................................... 5ER.287
  Restricted Shape (Limitation) .................................................................................................. 5ER.182
  Restricted Universal Focus...................................................................................................... FH.132
  Restricted Use (Limitation) ...................................................................................................... 5ER.159
  Restriction fragment length polymorphism .............................................................................. DC.158; TUS.148
  Restrictions on player characters ............................................................................................ 5ER.545
  Restrictions on spells and spellcasting
   
  Generally .......................................................................................................................... FH.232-34
   
  Avoiding ............................................................................................................................ FH.246, 248, 256
  Restrictions on spending points............................................................................................... 5ER.26
  Resurrection ............................................................................................................................ FHG1.248
  Resurrection (Adder) ............................................................................................................... 5ER.188
  Resurrection (form of Healing) ................................................................................................ FH.116
  Resurrection Only (Limitation) ................................................................................................. 5ER.188
  Reswick, County of .................................................................................................................. VA.69, 159
  Retail outlets ............................................................................................................................ HC.122
  Reticulated Python .................................................................................................................. HSB.177
  Retina Scanner (security device)............................................................................................. TUS.288
  Reting Lamasery ..................................................................................................................... PH.218
  Retirement ............................................................................................................................... UDOF.52
  Retractable Armor.................................................................................................................... TUV.13
  Retraining ................................................................................................................................ NH.54-55
  Retraints .................................................................................................................................. UDOF.88
  Retrieving The Spirit ................................................................................................................ FHG2.122
  Retro-SF .................................................................................................................................. SH.11-12
  Retrocognition (Power) ............................................................................................................ 5ER.141; TUS.164; TUM.59
  Retrocognition (power) ............................................................................................................ TUM.151; USPD1.168
  Retrocognition (form of Clairsentience) ................................................................................... UMY.47-48
  Retrocognition Only (Limitation) .............................................................................................. 5ER.142
  Retrocognitive Tracking (power) .............................................................................................. TUM.153
  Retrying Skill Rolls................................................................................................................... TUS.17
  Return Of The Destroyer (scenario) ........................................................................................ CU.149-55
  Return To Sender (example power) ......................................................................................... USPD2.117; USP.149
  Returning Throwing Weapon ................................................................................................... G&G.36
  Revanna .................................................................................................................................. VA.7, 11, 70-71
  Revealing Conversation (power, Heroic Talent, Psychic Power) ............................................. TUM.159; PH.286
  Revel, the ................................................................................................................................ VA.17
  Revelatory Presence Attacks................................................................................................... CH.39, 153-54
  Reveling Rat, the ..................................................................................................................... VA.48, 152
  Revenant, The (type of the dead) ............................................................................................ VA.183
  Revenge (element of martial arts genre) ................................................................................. 5ER.516
  Revenge (genre element) ........................................................................................................ DC.24; NH.14-15
  Revenge! (classic Dark Champions plot) ................................................................................ DC.325
  Revenge, as campaign theme ................................................................................................. NH.68
  Revenger (Silver Age villain) ................................................................................................... CU.16, 23, 131; VPR.10
  Reverse, Full (Advantage for Movement) ................................................................................ TUV.15
  Reversed Heels People ........................................................................................................... AB1.45
  Reversed Ogive (ammunition type) ......................................................................................... DC.206; EG.69
  Reversion (Power Modifier) ..................................................................................................... 5ER.214
  
  268.
  Hero.System.5th.Edition
  Revisionism ............................................................................................................................. CH.19-20
  Revolutionary Armed Forces of Colombia (terrorist organization) ........................................... DC.310
  Revolutionary Armed Task Force (terrorist organization) ........................................................ DC.309
  Revolutionary War ................................................................................................................... HC.8; MC.9-10; VB.10
  Revolvers (firearms) ................................................................................................................ 5ER.485
  Revolvers Table ....................................................................................................................... DC.242
  Rexism ..................................................................................................................................... PH.172
  Reynolds, Amy......................................................................................................................... HL.12
  Reynolds, Emmet .................................................................................................................... TE.202
  Reziluu..................................................................................................................................... WoE.153
  RFLP ....................................................................................................................................... DC.158
  Rhabdomancy (method of divination) ...................................................................................... UMY.34
  Rhapsodomancy (method of divination) .................................................................................. UMY.34
  Rhendatha Alliance (Confederation member) ......................................................................... TE.87
  Rheys, Prof. Olar ..................................................................................................................... WoE.122
  Rhiannon (mystic heroine, member of the Nightwatch)........................................................... CU.71
  Rhiems family .......................................................................................................................... VB.51
  Rhigasa ................................................................................................................................... TE.100
  Rhine, J.B. ............................................................................................................................... PH.138
  Rhinegold ................................................................................................................................ TMW.24, 91
  Rhineland Circus of Marvels.................................................................................................... MM.134
  Rhineland, the ......................................................................................................................... PH.175
  Rhinernaut ............................................................................................................................... AW.162
  Rhino Resilience (brick power) ................................................................................................ TUB.72
  Rhinoceros .............................................................................................................................. HSB.173-74
  Rhinoceros Express ................................................................................................................ PH.192
  Rhino-Helm.............................................................................................................................. G&G.98
  Rhodes, Angela (CFO of Pharos Industries) ........................................................................... MC.89-90
  Rhodes, Aric Roston (monster hunter and explorer) ............................................................... CU.88-89; CKC.145
  Rhodes, Cecil .......................................................................................................................... PH.193
  Rhodesia ................................................................................................................................. PH.193
  Rhukhla II ................................................................................................................................ AW.31
  Rhukhla IV ............................................................................................................................... AW.31
  Rhythmic (repetitive motion pattern)........................................................................................ USP.12
  Ribbentrop, Joachim von ......................................................................................................... PH.127
  Rich Kid, Spoiled ..................................................................................................................... EV.87
  Richelieu, Cardinal .................................................................................................................. NH.88
  Ricin (poison)........................................................................................................................... DC.174; EG.141
  Ricin, Forensic Medicine and .................................................................................................. TUS.186
  Rick’s Squad ............................................................................................................................ UDOF.39
  Rickshaws ............................................................................................................................... PH.146
  Ricochet (Cold War-era American hero). ................................................................................. CU.24, 59
  Rictus (villain) .......................................................................................................................... CU.17
  Ride The Lightning .................................................................................................................. USPD1.80
  Ridge characteristics of fingerprints ........................................................................................ TUS.151
  Riding (Skill) ............................................................................................................................ 5ER.68; SDK.28; HSB.14-15; FH.94; SH.46; PH.257; 
  TUS.256
  Riding Animals ......................................................................................................................... PH.149
  Riding animals, Acrobatics and ............................................................................................... TUS.71
  Riding Horse ............................................................................................................................ HSB.168-69
  Riding Skill Levels, type of PSL ............................................................................................... TUS.250
  Riding The Soundwaves .......................................................................................................... USPD1.197
  Riding The Threads Of Chaos ................................................................................................. USPD2.27
  Ridolfi, Eddie (Dockworker) ..................................................................................................... EV.100
  Riego (Voodoo term/element).................................................................................................. UMY.118
  Rienslar Territories ................................................................................................................... WoE.80
  Riffian War ............................................................................................................................... PH.192
  Rifle Grenade Launcher (firearm accessory)........................................................................... DC.232; EG.94
  Rifles
   
  Generally .......................................................................................................................... 5ER.485; VPR.97
   
  Concealability of ............................................................................................................... 5ER.451
   
  DEF and BODY of ............................................................................................................ 5ER.448
   
  PER Roll modifier for ........................................................................................................ 5ER.353
   
  Science Fiction Rifles (firearms) ....................................................................................... 5ER.485
   
  Weight of ........................................................................................................................... 5ER.34
  Rifles Table .............................................................................................................................. DC.246
  Rig Veda .................................................................................................................................. AB1.60
  Rigel ........................................................................................................................................ SH.74, 78, 108; AW.18, 32, 42
  Rigel V ..................................................................................................................................... AW.32; WoE.30, 141
  Rigellian Trading Company ..................................................................................................... AW.54
  Rigellian World History Museum ............................................................................................. WoE.31
  Rigellians ................................................................................................................................. AW.32, 150; GC.41
  Right to Marry (Fringe Benefit) ................................................................................................ 5ER.82
  Righteous Courage (example paladin power) ......................................................................... FH.71
  Right-Hand Earth ..................................................................................................................... TC.138-40
  
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  269
  Rights, civil .............................................................................................................................. TE.57
  Rigor mortis ............................................................................................................................. DC.168
  Rigor mortis, Forensic Medicine and ....................................................................................... TUS.182
  Ril’Syssor ................................................................................................................................. DSD.39
  Rim League (planets) .............................................................................................................. TE.81
  Rimmon (demon) ..................................................................................................................... UMY.186
  Rimward Fleet ......................................................................................................................... TE.62
  Rimward Offensive .................................................................................................................. AW.18, 38
  Ring (tool of Hermetic Theurgy) .............................................................................................. UMY.105
  Ring armors ............................................................................................................................. FH.191
  Ring Needle (weapon) ............................................................................................................. UMA.171, 181
  Ring Of Illumination ................................................................................................................. FHG1.123
  Ring Of Invisibility (example enchanted item) ......................................................................... 5ER.192; FH.283
  Ring Of Levitation (example enchanted item) ......................................................................... FH.283
  Ring Of Nogah (example power/spell)..................................................................................... UMY.65
  Ring Of Penetrating Sight ........................................................................................................ FHG1.124
  Ring Of Safety (example enchanted item)............................................................................... FH.283
  Ring Of Swift Reactions (example enchanted item) ................................................................ FH.111
  Ring Of The Deadly Touch ...................................................................................................... FHG1.123
  Ring Of The Traveler’s Confidence ......................................................................................... FHG1.125
  Ring The Bell (brick power) ..................................................................................................... TUB.62
  Ring, Berly ............................................................................................................................... VA.55
  Ring, concealability of.............................................................................................................. 5ER.451
  Ring, Rekly .............................................................................................................................. VA.56
  Ringhals................................................................................................................................... HSB.178-80
  Rings (weapon) ....................................................................................................................... UMA.171, 181
  Rings, enchanted..................................................................................................................... FH.29, 282
  Ringworlds ............................................................................................................................... SH.97-98
  Rio Buenos .............................................................................................................................. GC.31
  Rio de Janeiro ......................................................................................................................... PH.166
  Rio de la Plata ......................................................................................................................... PH.164
  Rio-Buenos .............................................................................................................................. TE.61, 68
  Riong ....................................................................................................................................... AB1.38
  Riots ........................................................................................................................................ VA.25, 47
  Ripper (super-strong VIPER villain)......................................................................................... CU.112; VPR.150
  Riptide (example superhuman) ............................................................................................... USPD1.245; CKC.191
  Rishi......................................................................................................................................... UMY.204
  Rispetto ................................................................................................................................... DC.292
  Rite of Finding ......................................................................................................................... DSD.71
  Rite of Funding ........................................................................................................................ DSD.72
  Rite of Guarding ...................................................................................................................... DSD.70
  Rite of Knowing ....................................................................................................................... DSD.68
  Rite of Watching ...................................................................................................................... DSD.73
  Rites of the Maleficia ............................................................................................................... DSD.67-74
  Ritual (Limitation)..................................................................................................................... FH.135
  Ritual Magic ............................................................................................................................. UMY.99; FH.227
  Rituals Of Transcendental Magic (grimoire) ............................................................................ UMY.187
  Riurik ....................................................................................................................................... VA.87-88
  Rival (classic speedster bit) ..................................................................................................... USP.245
  Rival schools/styles (genre element) ....................................................................................... NH.15
  Rival, the.................................................................................................................................. TC.23
  Rivalries and feuds (element of martial arts genre) ................................................................. 5ER.516
  Rivalries, high school............................................................................................................... HC.117
  Rivalry (Disadvantage) ............................................................................................................ 5ER.338; SDK.80; HSB.20; CH.157; DC.328; FH.141, 
  356; NH.43; PH.360;SH.64, 276; AW.96; TE.128; TUV.225; 
  UMA.138; UMY.71; USP.58
  River Captains’ Guild Hall ........................................................................................................ VA.51, 57, 153
  River chains ............................................................................................................................. VA.14
  River Lords .............................................................................................................................. VA.75-76
  River Snakes (smuggling ring) ................................................................................................ VA.29
  Rivers’ Day .............................................................................................................................. VA.18
  Rivertown................................................................................................................................. MC.26
  Riverwatch ............................................................................................................................... VA.61
  Riyadh ..................................................................................................................................... PH.200
  RKA ......................................................................................................................................... 5ER.21, 195
  RKO ......................................................................................................................................... PH.160
  Roaches .................................................................................................................................. HC.21
  Road Generator, Random ....................................................................................................... TUV.209
  Roads ...................................................................................................................................... HC.18
  Roadster (type of automobile) ................................................................................................. PH.308
  Roadway (.5m thick), DEF and BODY of ................................................................................ 5ER.448
  Roane (type of faery) ............................................................................................................... UMY.194
  Roaring Spirit Of The Wind (type of elemental) ....................................................................... VA.180
  Robat Mehrdad ........................................................................................................................ NKN.137
  Robbers ................................................................................................................................... VAmk.7
  
  270.
  Hero.System.5th.Edition
  Robbery Crews ........................................................................................................................ DC.305
  Robbins, Sugargut ................................................................................................................... DSD.38
  Robe/Costume (tool of Hermetic Theurgy) .............................................................................. UMY.105
  Robertson, Sherman (Six) ....................................................................................................... MM.72
  Robes Of Invisibility ................................................................................................................. FHG1.122
  Robes Of Invisibility (enchanted item) ..................................................................................... DSD.142
  Robes Of Invisibility (gadget)................................................................................................... UMM.242
  Robes, Concealment factor of ................................................................................................. 5ER.450
  Robin (poison) ......................................................................................................................... EG.142
  Robin Hood.............................................................................................................................. CU.7, 20
  Robin, René............................................................................................................................. PH.206
  Robinson, Clark ....................................................................................................................... VB.16, 123, 130
  Robo-Servant .......................................................................................................................... G&G.145
  Robot Neutralization Blaster .................................................................................................... G&G.15
  Robots ..................................................................................................................................... EG.190
   
  Generally .......................................................................................................................... SH.15-16, 165-68; TE.97, 123, 198; VPR.129
   
  Element of Science Fiction genre ..................................................................................... 5ER.532
   
  Robot characters .............................................................................................................. SH.165-66
   
  Type of Automaton ............................................................................................................ 5ER.457
  Robots and Androids
   
  Generally .......................................................................................................................... ST.29
   
  Duplicator .......................................................................................................................... HSB.207
   
  General Purpose ............................................................................................................... HSB.208
   
  Hunter-Seeker .................................................................................................................. HSB.209-10
  Roc  .......................................................................................................................................... HSB.110-11
  Roche Building ........................................................................................................................ TMW.67
  Rochester, Andrew (DOSPA Secretary) .................................................................................. CU.36, 44
  Rock ’n’ Roll Star ..................................................................................................................... EV.20
  Rock and roll, baby!  ................................................................................................................ MC.43
  Rock Blast ............................................................................................................................... USPD1.69
  Rock Candy Mountain ............................................................................................................. TMW.32
  Rock Hill (suburb)  ................................................................................................................... VB.28
  Rockabye................................................................................................................................. AW.107
  Rocket exhaust, damage from................................................................................................. 5ER.445
  Rocket Flyer (example gadget) ............................................................................................... G&G.109; HSVS.150; USP.281
  Rocket Pack (Weird Science gadget) ...................................................................................... PH.328
  Rocket Pistol (Weird Science gadget) ..................................................................................... PH.325
  Rocket Pod (example equipment) ........................................................................................... TUV.131
  Rocket propulsion for space vehicles ...................................................................................... SH.188-89
  Rocket Rack (example equipment) ......................................................................................... TUV.131
  Rocket Squadron Blue............................................................................................................. USP.200
  Rocketboard (example gadget) ............................................................................................... G&G.108; HSVS.149; CH.19; USP.281
  Rocketboots (example power) ................................................................................................. 5ER.215
  Rocketman (Silver Age hero, founding member of the Sentinels) ........................................... CU.13
  Rockets (weapons) .................................................................................................................. SH.154-55; AW.123; TE.158
  Rockets And Missiles............................................................................................................... TUV.130
  Rockets, as a method of space vehicle propulsion ................................................................. TUV.87
  Rockets, Science Fiction ......................................................................................................... EG.179
  Rocketskates (example gadget) .............................................................................................. G&G.133; USP.282
  Rockslide (Silver Age villain) ................................................................................................... CU.13
  Rocksteady .............................................................................................................................. AW.108
  Rocky Skin............................................................................................................................... USPD1.71
  Roddik’s Blizzard ..................................................................................................................... FHG1.110
  Roddik’s Sp Of The Icy Ground ............................................................................................... FHG1.109
  Rodents (Animal Handler category) ........................................................................................ TUS.82
  Rodos, Scylla........................................................................................................................... TE.52
  Rodriguez, Orlando (member of the Trismegistus Council)..................................................... CU.139
  Rodriguez-Colon, Manolo ........................................................................................................ UDOF.36, 47
  Rodwell, Sir Cecil .................................................................................................................... PH.193
  Rogers, Ginger ........................................................................................................................ PH.156
  Rogers, Makalani (member of the Trismegistus Council) ........................................................ CU.139
  Rogers, Will ............................................................................................................................. PH.134, 156
  Rogue (Fantasy character archetype) ..................................................................................... 5ER.510
  Rogue (Package Deal) ............................................................................................................ 5ER.30; AW.81; FH.60; SH.35-36; TE.119
  Rogue (Science Fiction character archetype) ......................................................................... 5ER.533
  Rogue Package Deals ............................................................................................................. FH.60-64
  Rogues .................................................................................................................................... SH.16; TA.181-83
  Roguish Footfall....................................................................................................................... FHG2.86
  Rohde, Gelil ............................................................................................................................. VB.38
  Rohendra (planet).................................................................................................................... TE.72
  Rohm, Ernst............................................................................................................................. PH.127
  Roin’esh................................................................................................................................... GC.27-28, 33, 41
  Roin’esh Union ........................................................................................................................ GC.27-28, 33
  Roke, Lord ............................................................................................................................... VA.76
  Rokuro-Kubi............................................................................................................................. AB2.43
  
  The.Ultimate.Index.
  271
  Rokushakubo (Staff) (weapon) ................................................................................................ UMA.174
  Rolang ..................................................................................................................................... AB2.130
  Role of creatures in your game ............................................................................................... HSB.8
  Roleplaying
   
  General Skill modifier ........................................................................................................ TUS.31, 35
   
  Interaction Skill modifier .................................................................................................... TUS.38
  Roleplaying battles .................................................................................................................. FH.201
  Roleplaying Combat ................................................................................................................ HCH.4, 56; DC.177; FH.154; NH.50-51; UMA.144
  Roleplaying elements .............................................................................................................. DCTAS.7
  Roleplaying villains .................................................................................................................. PH.374
  Roll Bonus (Adder) .................................................................................................................. 5ER.207; TUM.53
  Roll increase for Skills, altering ............................................................................................... TUS.14
  Roll With A Punch (Combat Maneuver) ................................................................................... 5ER.396, 419; HCH.80; DC.184; TUV.187
  Rollcage................................................................................................................................... TUV.142
  Roller skating (fad) .................................................................................................................. PH.156
  Rolling (type of Running; Limitation)........................................................................................ USP.211
  Rolling With A Punch (Combat Maneuver) .............................................................................. TUB.97
  Rolls for Skills .......................................................................................................................... TUS.11
  Roma, Trevor ........................................................................................................................... UDOF.45, 123, 162
  Romaine, Yves (example character) ....................................................................................... UMY.157
  Romales, Esteban ................................................................................................................... UDOF.45
  Romance ................................................................................................................................. TC.19-20; PH.30; SH.18
  Romance (meta-genre) ........................................................................................................... CH.40-42; DC.19
  Romance and martial arts ....................................................................................................... NH.18
  Romance pulps........................................................................................................................ PH.27
  Romance, in Fantasy............................................................................................................... FH.22
  Romania .................................................................................................................................. PH.180
  Romantic Detachment (genre element)................................................................................... PH.16
  Romantic relationships, dealing with in the game ................................................................... FH.352
  Romantic seduction, function of Seduction ............................................................................. TUS.293
  Rome ....................................................................................................................................... TMW.35; PH.179
  Romnal, Duchy of .................................................................................................................... VA.9-10, 24, 55, 66-69, 142, 145-46, 159, 171
  Ronald McDonald .................................................................................................................... TMW.38
  Rong ........................................................................................................................................ AB1.46
  Rông ........................................................................................................................................ AB1.38
  Rongorongo ............................................................................................................................. PH.219
  Ronin (character archetype) .................................................................................................... NH.24; UMA.109
  Ronkiti...................................................................................................................................... PH.220
  Ronson family .......................................................................................................................... WoE.41
  Ronson Handhelds .................................................................................................................. WoE.41
  Rook, Judge Albert (By-The-Book Judge) ............................................................................... EV.43
  Rookeries ................................................................................................................................ DSD.39; TMW.37
  Roosevelt Recession ............................................................................................................... PH.154
  Roosevelt, Eleanor .................................................................................................................. PH.127
  Roosevelt, Franklin Delano ..................................................................................................... CU.85; PH.127, 154; VB.14
  Root (Martial Maneuver) .......................................................................................................... HCH.94; UMA.149
  Root (Ravenswood student) .................................................................................................... TC.50, 67
  Rooted (example power) ......................................................................................................... NH.39; USPD1.258
  Rootling ................................................................................................................................... MMM.91
  Rope Bridges ........................................................................................................................... PH.366
  Rope Dart (weapon) ................................................................................................................ UMA.171, 181
  Rope Reach (brick power) ....................................................................................................... TUB.62
  Rope Use (optional form of Contortionist) ............................................................................... TUS.141
  Rope, cutting ........................................................................................................................... NH.77
  Ropes ...................................................................................................................................... TUS.110
  Ropethrower (shotgun accessory)........................................................................................... DC.238; EG.98
  Ropeworking............................................................................................................................ FHG1.242
  Roraima plateau ...................................................................................................................... PH.166
  Rose Ruby, the ........................................................................................................................ TC.58
  Rosemary Beach (suburb) ...................................................................................................... VB.12, 28
  Rosenbaum, Dr. Bernadette (Celebrity Astronomer) ............................................................... EV.56
  Rosenburg, Ibrahim ................................................................................................................. WoE.103
  Rosettes .................................................................................................................................. SH.81
  Rosewater, Dotty ..................................................................................................................... VA.51, 152
  Ross 128 ................................................................................................................................. SH.74, 78
  Ross 154 ................................................................................................................................. SH.74, 78
  Ross 248 ................................................................................................................................. SH.74, 78
  Ross, Leah (actress) ............................................................................................................... MC.30
  Rossendrol (planet) ................................................................................................................. TE.70
  Rostanac ................................................................................................................................. TE.23; WoE.148
  Rot (example power/spell) ....................................................................................................... UMY.128
  Rotating License Plates (example equipment) ........................................................................ TUV.137
  Rotation, planetary .................................................................................................................. SH.85-86
  Rothstein, Arnold ..................................................................................................................... PH.130, 158
  Rotors ...................................................................................................................................... TUV.72
  
  272.
  Hero.System.5th.Edition
  Rotterdam ................................................................................................................................ PH.180
  Rotwell, Malik .......................................................................................................................... VA.44, 186, 188
  Roulette, Gambling and ........................................................................................................... TUS.196
  Roulette, playing/cheating at with Gambling ........................................................................... 5ER.59
  Roulimin................................................................................................................................... AB1.46
  Rounding ................................................................................................................................. SDK.6
  Rounding points and fractions ................................................................................................. 5ER.7
  Rourke, Gus ............................................................................................................................ TC.87
  Route Coloniale No. 1 ............................................................................................................. PH.206
  Route Imperiale ....................................................................................................................... PH.193
  Rowan ..................................................................................................................................... TC.44-46, 61
  Rowan (Finnish heroine) ......................................................................................................... CU.25, 115
  Rowboats, guidelines for designing ......................................................................................... TUV.59
  Rowell, James ......................................................................................................................... MC.46
  Rowing..................................................................................................................................... TUV.55-56
  Royal Air Force ........................................................................................................................ PH.177
  Royal Astrologer ...................................................................................................................... VA.17, 22, 145
  Royal Burger (restaurant)  ....................................................................................................... MC.43
  Royal Canadian Mounted Police ............................................................................................. PH.162
  Royal Exchequer ..................................................................................................................... VA.21, 38
  Royal family, Atlantean ............................................................................................................ HL.19
  Royal Masonry......................................................................................................................... VA.20, 22, 24, 145
  Royal Palace ........................................................................................................................... HL.17
  Royal Temple ........................................................................................................................... PH.209
  Royale Viridian Theatre, the .................................................................................................... TP.108
  Royalty, High Society and ........................................................................................................ TUS.200
  RQ-1 Predator UAV ................................................................................................................. HSVS.88
  RSL .......................................................................................................................................... 5ER.21
  RSvKg (Nazi occult organization) ............................................................................................ CU.11, 22, 30, 105; DSD.12; VB.14
  rTa-mgrin ................................................................................................................................. AB2.134
  RTU (currency) ........................................................................................................................ TE.93
  Ru’donga Caverns ................................................................................................................... WoE.125
  Rua  .......................................................................................................................................... AB1.132 
  Ruachiel (angel) ...................................................................................................................... UMY.103
  Rubber (ammunition type) ....................................................................................................... DC.206; EG.69
  Rubber boat (example Vehicle) ............................................................................................... TUV.64
  Rubber science........................................................................................................................ SH.16, 146-47; TUS.259
  Rubber Shot (shotgun round) .................................................................................................. EG.75; DC.212
  Rubber suit aliens .................................................................................................................... SH.115
  Rubber-Soled Shoes (Weird Science gadget) ......................................................................... PH.328
  Rubbery Body (example power) .............................................................................................. CH.76; USPD1.217; UMM.164
  Rubble Blast (example power) ................................................................................................ USPD2.101; USP.80
  Rubinson, George ................................................................................................................... UDOF.45
  Ruby of Giloush ....................................................................................................................... VA.29
  Ruchbah .................................................................................................................................. SH.74, 78
  Rudder ..................................................................................................................................... TUV.60
  Rudra (Hindu god) ................................................................................................................... UMY.182
  Rufai dervishes ........................................................................................................................ PH.196
  Ruggedizing (example equipment) .......................................................................................... TUV.145
  Ruggiero, Luis (City Councillor) ............................................................................................... VB.30
  Ruined Aim .............................................................................................................................. USPD2.23
  Ruiz, Luis ................................................................................................................................. TC.87
  Rülang ..................................................................................................................................... AB2.131
  Rule Of X ................................................................................................................................. CH.131-33
  Rulership of Elweir................................................................................................................... VA.21
  Rules
   
  Creating/changing ............................................................................................................. 5ER.557-68
   
  Interpreting and using ....................................................................................................... 5ER.543, 551
  Rules at Ravenswood.............................................................................................................. TC.64
  Rules Considerations for psionics ........................................................................................... TUM.271
  Rules issues regarding magic ................................................................................................. FH.239-48
  Rules summary........................................................................................................................ SDK.6
  Rulesmonger (variant of Resistance) ...................................................................................... 5ER.90
  Rum Row ................................................................................................................................. PH.152
  Rumalli, Captain Serafina (UNTIL officer) ............................................................................... MC.70
  Rumors For The Heroes To Investigate ................................................................................... VAmk.168
  Runabout (type of automobile) ................................................................................................ PH.308
  Runaway, for firearms .............................................................................................................. 5ER.484
  Runaways campaigns ............................................................................................................. TC.8
  Run-By Grabbing (example power) ......................................................................................... USPD1.203; USP.80
  Runcifer’s Extension Of Life .................................................................................................... FHG1.242
  Runcifer’s Sp Of The Instant Armory ....................................................................................... FHG1.199
  Rune Magic (example magic system) ..................................................................................... FH.270; UMY.134
  Rune Magic (school of magic) ................................................................................................. FH.229
  Rune-Reading ......................................................................................................................... FHG2.104
  
  The.Ultimate.Index.
  273
  Runners (method of moving ground vehicles) ......................................................................... TUV.39
  Running (Power)...................................................................................................................... 5ER.33, 215, 366; SDK.59; HCH.28; NH.40; USP.13, 39, 
  210
  Running a campaign................................................................................................................ SH.267-77
  Running adventures ................................................................................................................ DCTAS.18
  Running aground ..................................................................................................................... TUV.57
  Running boards ....................................................................................................................... PH.309
  Running campaigns ................................................................................................................. CH.138-43
  Running Galactic Champions games ...................................................................................... GC.141-43
  Running Leaps ........................................................................................................................ USP.212
  Running Man (archetype) ........................................................................................................ USP.10-11
  Running On Light (speedster power)....................................................................................... USP.95
  Running over characters ......................................................................................................... TUV.186
  Running The Campaign ........................................................................................................... 5ER.549; NH.70-77
  Running the Game .................................................................................................................. DC.321; FH.347-57; PH.351
  Running up walls, function of Acrobatics ................................................................................. TUS.72
  Running, underwater ............................................................................................................... HCH.155; HL.33
  Rural Electrification Administration (REA) ............................................................................... PH.154
  Rusalka (planet) ...................................................................................................................... TE.72-73
  Rush ........................................................................................................................................ DCP.190
  Russell, Gen, Antoine (Nest Leader in Los Angeles)............................................................... VPR.91
  Russia...................................................................................................................................... DSD.14, 130; VPR.39; PH.182
  Russia, intelligence agencies of .............................................................................................. DC.44
  Russia, superhumans in .......................................................................................................... CU.31, 47, 72
  Russian Mafia .......................................................................................................................... MC.74
  Russian Organized Crime ....................................................................................................... DC.295; HC.166
  Russian, the (VIPER Nest Leader) .......................................................................................... MC.102
  Russians, as portrayed in the pulps ........................................................................................ PH.19
  Russo, President Luc .............................................................................................................. AW.41
  Ruth, Babe............................................................................................................................... PH.134, 157
  Ruthless Bastard (type of Nest Leader) .................................................................................. VPR.71
  Rutledge, Steven ..................................................................................................................... VB.65-66
  Ruwai....................................................................................................................................... AB2.121
  RX-12/299 ............................................................................................................................... AW.12
  Ryanna the Jungle Queen ....................................................................................................... CU.10
  Ryckmans, Pierre .................................................................................................................... PH.189
  Rydell, Carol (SNN journalist).................................................................................................. CU.51
  Ryu  .......................................................................................................................................... AB1.38
  Ryujin....................................................................................................................................... AB2.54
  
  274.
  Hero.System.5th.Edition
  Sa’akiv the Red Necromancer ................................................................................................. NKN.156
  Sa’akiv’s Premonition Of The Grave ....................................................................................... FHG1.148
  Sa’akiv’s Soulripping ............................................................................................................... FHG1.149
  Sa’akiv’s Sp Of Undead Summoning ...................................................................................... FHG1.151
  Sa-bDag .................................................................................................................................. AB2.134
  Saar, the .................................................................................................................................. PH.175
  Saba-Leippya (type of nat) ...................................................................................................... AB2.110
  Sabo, Chief Medical Examiner Dr. Paul .................................................................................. VB.30, 114
  Saboted Slug (shotgun round)................................................................................................. DC.212; EG.75
  Sabre (weapon) ....................................................................................................................... UMA.170, 181
  Sabretooth Tiger ...................................................................................................................... HSB.146-47
  Sacasa, Juan ........................................................................................................................... PH.163
  Sacco, Nicola........................................................................................................................... PH.131
  Sacra Corona Unita ................................................................................................................. DC.292
  Sacre, Barony of ...................................................................................................................... VA.68, 59
  Sacred Fire .............................................................................................................................. FHG1.251
  Sacred Fire Temple ................................................................................................................. TE.100
  Sacred Magic Of Abra-Melin The Mage (grimoire) .................................................................. UMY.216
  Sacred One, the ...................................................................................................................... TMW.41
  Sacred Purges ......................................................................................................................... VA.33, 54, 58
  Sacrifice Throw (Combat Maneuver) ....................................................................................... 5ER.400; SDK.27, 95-96; HCH.94
  Sacrifice, as campaign theme ................................................................................................. NH.68
  Sacrifices ................................................................................................................................. DSD.118; TMW.62
  Saddlebags, Concealment factor of ........................................................................................ 5ER.450
  Sadee dervishes ...................................................................................................................... PH.196
  Sadhana .................................................................................................................................. UMY.113
  Sadhu ...................................................................................................................................... UMY.113
  Safe Aquatic Teleport (Adder) .................................................................................................. USP.44
  Safe Blind Teleport (Advantage) .............................................................................................. 5ER.235; USP.44
  Safe Blind Travel (Advantage) ................................................................................................. 5ER.173; USP.44
  Safe Cracker (Weird Science gadget) ..................................................................................... PH.332
  Safe door, DEF and BODY of .................................................................................................. 5ER.448
  Safe Environment (form of Life Support) ................................................................................. 5ER.198; SDK.55
  Safe Journey ........................................................................................................................... FHG1.253
  Safecracking, Lockpicking and ................................................................................................ TUS.227
  Safety Pillow (power) ............................................................................................................... UMM.164; USPD1.218
  Safety Seat (example equipment) ........................................................................................... TUV.141
  Saffron Spheres, The (spell) .................................................................................................... TMW.76
  Sage ........................................................................................................................................ GC.57, 145
  Sage (Skill Combinations) ....................................................................................................... TUS.8
  Sages ...................................................................................................................................... TMW.33
  Sagoon Hayra.......................................................................................................................... AB1.116
  Sagoon Kraisorn ...................................................................................................................... AB1.121
  Sahaqiel (angel) ...................................................................................................................... UMY.103
  Sahara ..................................................................................................................................... PH.188
  Sahumiero (Voodoo term/element).......................................................................................... UMY.118
  Sai (superheroine) ................................................................................................................... MC.56, 97-98; TC.48, 141
  Sai (weapon) ........................................................................................................................... UMA.171, 181-82
  Saigon ..................................................................................................................................... PH.206
  Saijutsu .................................................................................................................................... UMA.53
  Sailboat, weight of ................................................................................................................... 5ER.34
  Sailboats, guidelines for designing .......................................................................................... TUV.59
  Sailed (Limitation for Swimming) ............................................................................................. TUV.57
  Sailing ...................................................................................................................................... TUV.57-59
  Sailing ships ............................................................................................................................ HSVS.108-18
  Sailing Speed Table ................................................................................................................. TUV.57
  Sailing The Wide Blue Seas (campaign framework) ............................................................... VA.140
  Sailing Yacht ............................................................................................................................ HSVS.118
  Sailor (generic NPC)................................................................................................................ VA.185
  Sailor (Skill Combinations) ...................................................................................................... TUS.8
  Sailor Package Deal ................................................................................................................ PH.243
  Sails ......................................................................................................................................... TUV.58-59
  Saints....................................................................................................................................... FH.328; TMW.33
  Saints of the High Apostolic Church ........................................................................................ VB.60, 62
  Saints, gods and (in Voodoo) .................................................................................................. UMY.118
  Sakai........................................................................................................................................ AB1.30
  Sal AB2.117
  Sal Garath Sal (Perseid religion) ............................................................................................. TE.31
  Salah ibn Seif .......................................................................................................................... VA.89
  Salamander ............................................................................................................................. HSB.111-12
  Salaries.................................................................................................................................... PH.334
  Salary ...................................................................................................................................... UDOF.52
  Salesman, Insurance ............................................................................................................... EV.95
  Salt (Vibora Bay Morbane) ...................................................................................................... DSD.127; VB.131
  Salto, El (supervillain) .............................................................................................................. USP.180
  
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  275
  Saltbraid family ........................................................................................................................ VA.42
  Saltbraid, Lord Drake............................................................................................................... VA.22, 40, 142, 145
  Saltpeter Mary ......................................................................................................................... DCP.193
  Salvador .................................................................................................................................. PH.163
  Salvager (Package Deal)......................................................................................................... TE.120
  Salve Of Wound-Knitting ......................................................................................................... FHG1.17
  Samael (Qliphoth).................................................................................................................... UMY.188
  Samael (the Evil Glory)............................................................................................................ DSD.31
  Samarkand .............................................................................................................................. AW.20
  Sambo (substyle of Wrestling) ................................................................................................. UMA.61
  Samebito ................................................................................................................................. AB2.45
  Samhain (British fear-spirit) ..................................................................................................... CU.25, 46-47, 126
  Samhain (supervillain) ............................................................................................................. EU.103
  Sammy .................................................................................................................................... HL.72
  Samoans ................................................................................................................................. PH.219
  Sample characters for various genres ..................................................................................... 5ER.512-37
  Sample Tactical Computer ....................................................................................................... SH.213-14
  Sample Units Table .................................................................................................................. FH.218
  Samsara .................................................................................................................................. UMY.204
  Samuels, Archer (second leader of the IHA) ........................................................................... CU.26, 111, 145
  Samurai (cyberpunk character archetype) .............................................................................. 5ER.506
  Samurai (martial arts character archetype) ............................................................................. 5ER.518; UMA.109
  Samurai (Package Deal) ......................................................................................................... NH.48
  Samurai Armor......................................................................................................................... EG.58; UMA.187
  Samurai duels.......................................................................................................................... NH.73-74
  San Francisco.......................................................................................................................... TMW.35; PH.160
  San Francisco, superhumans in .............................................................................................. CU.69
  San Francisco/Jose ................................................................................................................. DSD.17, 117
  San Sebastien Swamp ............................................................................................................ VB.21, 111
  Sanatana Dharma ................................................................................................................... AB1.60
  Sanchez, Javier (PRIMUS Human Resources Officer) ........................................................... EV.44
  Sanchez, Salvador “the Nose”................................................................................................. VB.48
  Sanchez, Silver Avenger Mayte ............................................................................................... MC.69, 98; EV.44
  Sanctify Area ........................................................................................................................... FHG1.263
  Sanctify Water ......................................................................................................................... FHG1.264
  Sanctify Weapon ..................................................................................................................... FHG1.251
  Sanction, federal law enforcement .......................................................................................... CU.43
  Sanction, legal, for superhumans ............................................................................................ CH.31-32, 63-64
  Sanctums of the Inner Circle ................................................................................................... DSD.65
  Sand Castle ............................................................................................................................. VPR.86
  Sand Elemental ....................................................................................................................... HSB.71-72
  Sand Powers ........................................................................................................................... USPD1.75
  Sandang Silat (substyle of Pentjak-Silat) ................................................................................ UMA.51
  Sandblast................................................................................................................................. USPD1.75
  Sandblaster Of The Gods (example gadget) ........................................................................... CH.122
  Sanders, Grand Adm. Evan ..................................................................................................... AW.71
  Sanders, Helen (Demanding Boss) ......................................................................................... EV.16
  Sandino, Augusto .................................................................................................................... PH.163
  Sandor, Emperor ..................................................................................................................... TE.15, 54, 65
  Sandstorm ............................................................................................................................... USPD2.44
  Sandstorm (earth-manipulating Arabic villain) ......................................................................... CU.74
  Sang Prang.............................................................................................................................. AB1.122
  Sangmun ................................................................................................................................. AB2.117
  Sanjiin ...................................................................................................................................... WoE.95
  Sanjiva, Commandant Richard ................................................................................................ VPR.39
  Sankchinnis ............................................................................................................................. AB1.63
  Sankha (Sadhana tool) ............................................................................................................ UMY.115
  Sanro-kai ................................................................................................................................. DC.299
  Sanshenmin............................................................................................................................. AB1.44, 46
  San-Shou Kou Yan .................................................................................................................. AB1.46
  Sanshoumin............................................................................................................................. AB1.46
  Santa Claus ............................................................................................................................. UDOF.42
  Santería (sect/type of Voodoo) ................................................................................................ UMY.116-17
  Santero .................................................................................................................................... UMY.117
  Santo Domingo ........................................................................................................................ PH.168
  Santu Sankai ........................................................................................................................... AB2.129
  Sap Globes Of The Tree People (example power) .................................................................. 5ER.268
  Sap Power (power) .................................................................................................................. TUM.95; USPD1.47
  Saphokles ................................................................................................................................ VA.77
  Sapper (optional form of Demolitions) ..................................................................................... TUS.172
  Sapphire (energy-manipulating heroine, member of the Champions) ..................................... CU.24, 26; CH.189-90; MC.92
  Sapphire Phoenix (symbol of Yengtao Temple) ....................................................................... CU.60
  Sappho (planet) ....................................................................................................................... TE.73
  Saragren (Imperial hospital ship)............................................................................................. ST.79
  Saratoga (Imperial battleship class) ........................................................................................ ST.65
  
  276.
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  Sarawak................................................................................................................................... PH.203
  Sargatanas (demon) ................................................................................................................ UMY.185
  Sargath the Vampire Lord ........................................................................................................ NKN.9
  Sargath’s Premonitions Of Death ............................................................................................ FHG1.149
  Sarge ....................................................................................................................................... DC.337
  Sargeht Wildlife Preserve ........................................................................................................ WoE.113
  Sarin (chemical weapon) ......................................................................................................... EG.129
  Sarkany ................................................................................................................................... MMM.92
  Sarrazene, Sebastian (Millennium City Morbane) ................................................................... DSD.126
  Sarresharan Regency.............................................................................................................. NKN.56
  Sarro family ............................................................................................................................. TE.97
  Sarth ........................................................................................................................................ VA.81, 157
  Sasana .................................................................................................................................... AB2.109
  Satan ....................................................................................................................................... UMY.184-86
  Satan’s Golden Boy (type of Brother) ...................................................................................... DSD.86
  Satan’s Kiss ............................................................................................................................. DCP.195
  Satan’s Lash (enchanted item) ................................................................................................ DSD.137
  Satan’s Savages ...................................................................................................................... DSD.127
  Satanic Cult Conspiracy .......................................................................................................... UMY.218
  Satanic ritual, structure of ........................................................................................................ DSD.152
  Satanic Toady (type of Brother) ............................................................................................... DSD.87
  Satanism.................................................................................................................................. DSD.13, 17, 78-81, 152
  Satanism, pulp ......................................................................................................................... UMY.153
  Satan-Moloch .......................................................................................................................... DSD.31
  Satariel (Qliphoth).................................................................................................................... UMY.188
  Sateen ..................................................................................................................................... NKN.159
  Satellite communications, Systems Operation and ................................................................. TUS.324
  Satellite link ............................................................................................................................. DC.280; EG.163
  Satellite Nest ........................................................................................................................... VPR.77
  Sathariel (the Evil Understanding) ........................................................................................... DSD.31
  Satire ....................................................................................................................................... FHG2.135; SH.18-19
  Satire and martial arts ............................................................................................................. NH.18-19
  Satomura, Zachary (Morbane) ................................................................................................
  Satori ....................................................................................................................................... AB1.30
  Saturday Morning Kung Fu Theater (sample campaign setting) ............................................. NH.89-90
  Saturn ...................................................................................................................................... GC.25, 31; SH.105; AW.38; TE.69
  Saturn (in Hermetic Theurgy) .................................................................................................. UMY.106
  Saturn-Born, the ...................................................................................................................... TMW.50
  Satyr ........................................................................................................................................ HSB.112
  Satyr (type of faery) ................................................................................................................. UMY.192
  Satyrs of the Himmapan Forest ............................................................................................... AB1.123
  Saudi Arabia ............................................................................................................................ PH.199
  Saurian, the ............................................................................................................................. CKC.146
  Savage,  Jim (King of the Tulares) .......................................................................................... YGHC.113
  SAVAK (former Iranian intelligence agency) ............................................................................ DC.43
  Savate ..................................................................................................................................... UMA.53
  Sawael (angel)......................................................................................................................... UMY.103
  Sawed-Off Shotgun (firearm modification) .............................................................................. DC.240; EG.102
  Sawngtung Karen people ........................................................................................................ AB2.110
  Sawprapassorn, Jirasak .......................................................................................................... UDOF.23
  Sayeret Duvdevan ................................................................................................................... DC.55
  Sayeret Mat’kal ........................................................................................................................ DC.55
  Sayeret Tzanhanin .................................................................................................................. DC.55
  Scale........................................................................................................................................ 5ER.7
  Scale armor (type of armor)..................................................................................................... 5ER.488
  Scale mails .............................................................................................................................. FH.191; EG.27
  Scale of a campaign ................................................................................................................ SH.265-66
  Scale of movement .................................................................................................................. TUV.177
  Scale of the game.................................................................................................................... HCH.15; SDK.6, 87
  Scaling Like Spiders ................................................................................................................ FHG2.37
  Scalise, John ........................................................................................................................... PH.159
  Scanners, Scientific (example equipment) .............................................................................. TUV.159
  Scapegoats.............................................................................................................................. VA.121-22
  Scar, Weglan ........................................................................................................................... WoE.135
  Scarab Club ............................................................................................................................. MC.42
  Scareyes.................................................................................................................................. MM.102
  Scarlet (NPC hero) .................................................................................................................. DCTAS.81
  Scarlet Archer I (Golden Age hero from Britain) ...................................................................... CU.11
  Scarlet Archer II (Silver Age hero) ........................................................................................... CU.16
  Scarlet Archer’s (restaurant)  ................................................................................................... MC.43, 96
  Scarlet Moon, Circle of the ...................................................................................................... TMW.51
  Scarlet Pimpernel .................................................................................................................... CU.7
  Scarlet Serpent Package Deal ................................................................................................ VPR.56
  Scarlet Shield (Silver Age Detroit hero) ................................................................................... CU.76; MC.14, 92; VPR.10
  Scattergood, Maximillian ......................................................................................................... VB.121
  
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  Scattershot (brick power)......................................................................................................... TUB.63; USPD1.211
  Scavenger’s daughter, the (torture device) ............................................................................. TUS.204
  Scenario structure and creation............................................................................................... FH.347-50
  Scenarios, VIPER in ................................................................................................................ VPR.162
  Scenery Weapons (Super-Skill) .............................................................................................. DC.121
  Scent Manipulation (power) ..................................................................................................... 5ER.216; UMM.145
  Scepter Of Night, the ............................................................................................................... TMW.90
  Schachi Hoko .......................................................................................................................... AB2.53
  Schalehbiron (Qliphoth) ........................................................................................................... UMY.188
  Schiavona (Imperial light cruiser class) ................................................................................... ST.69
  Schichiriron (Qliphoth) ............................................................................................................. UMY.188
  Schlaegar Swordfighting (substyle of Fencing) ....................................................................... UMA.27
  Schlaeger (weapon) ................................................................................................................ UMA.170, 182
  Schley, Julian ........................................................................................................................... PH.164
  Schloss Eisenwolf.................................................................................................................... TP.99
  Scholar (Skill Enhancer) .......................................................................................................... 5ER.77; TUS.46
  Scholar’s Row ......................................................................................................................... HL.18
  Scholar-mages ........................................................................................................................ UMY.8
  Scholars................................................................................................................................... HC.118
  School...................................................................................................................................... TC.8
  School Bus (example vehicle) ................................................................................................. 5ER.463, 476; TUV.48; HSVS.6
  School district .......................................................................................................................... TC.8
  School events (hang-out) ........................................................................................................ TC.12
  School for Psionics campaign ................................................................................................. TUM.278
  Schools of magic ..................................................................................................................... FH.228
  Schools, rival (genre element) ................................................................................................. NH.15
  Schroeder, Lena (Councilwoman) ........................................................................................... MC.32
  Schultz, Dutch ......................................................................................................................... PH.131, 158-59
  Schumacher, Douglas ............................................................................................................. VB.70
  Schurtz, Major General Langdon............................................................................................. VB.59
  Schuschnigg, Kurt ................................................................................................................... PH.170
  Schwarz, Lawrence (identity of Luther Black’s) ....................................................................... DSD.19
  Schwarze Tod, der (disease-inflicting German villain) ............................................................. CU.72
  SCI (distribution control) .......................................................................................................... DC.88
  Science & Sensors branch ...................................................................................................... AW.72
  Science Center ........................................................................................................................ MC.77, 103
  Science Fiction ........................................................................................................................ UMY.155
  Science Fiction (Everyman Skill list)........................................................................................ TUS.44
  Science fiction armors (type of armor)..................................................................................... 5ER.488
  Science fiction elements and features ..................................................................................... SH.14-16
  Science Fiction Everyman Skills.............................................................................................. 5ER.46
  Science Fiction genre: Star Hero............................................................................................. 5ER.530
  Science Fiction technology
   
  Generally .......................................................................................................................... EG.171-203
   
  Communications And Sensor Devices .............................................................................. EG.202
   
  Defenses ........................................................................................................................... EG.183
   
  Medical Devices ................................................................................................................ EG.201
   
  Military Technology ........................................................................................................... EG.180
   
  Skills in as genre ............................................................................................................... TUS.”See individual Skill and Skill category descriptions”
   
  Survival Devices ............................................................................................................... EG.200
   
  Tools ................................................................................................................................. EG.203
   
  Weapons ........................................................................................................................... EG.172
   
  WFs and ........................................................................................................................... TUS.350
  Science fiction without aliens................................................................................................... SH.110-11
  Science fiction, bricks in .......................................................................................................... TUB.26
  Science Fiction, in Fantasy...................................................................................................... FH.23
  Science fiction, martial arts in .................................................................................................. NH.20
  Science fiction, mixing genres ................................................................................................. DC.22
  Science Fiction/Far Future Martial Arts ................................................................................... UMA.86
  Science Officer (Package Deal) .............................................................................................. SH.37
  Science Skill (Skill) .................................................................................................................. 5ER.69; SDK.28; DC.77; FH.95; SH.46; UMA.116; UMM.16; 
  UMY.37; TUS.258; TUM.16
  Science Skill, how differs from KS and PS .............................................................................. TUS.62
  Science Specialist (Package Deal).......................................................................................... VPR.62
  Science World ......................................................................................................................... HC.132
  Science! (element of Pulp genre) ............................................................................................ 5ER.528; SH.5; VAmk.89-110
  Science, laws of, in superhero worlds ..................................................................................... CH.163
  Sciences Table ........................................................................................................................ TUS.260
  Scientific Determinism ............................................................................................................. AW.31
  Scientific Genius (Heroic Talent) ............................................................................................. PH.295
  Scientific Genius (Skill Combinations) ..................................................................................... TUS.8
  Scientific Parent (Package Deal) ............................................................................................. PH.251
  Scientific Scanners (example equipment) ............................................................................... TUV.159
  Scientific Surveyor (example Vehicle) ..................................................................................... TUV.94
  Scientist ................................................................................................................................... EV.49, 53, 56, 58, 73, 101
  
  278.
  Hero.System.5th.Edition
  Scientist (brick personality)...................................................................................................... TUB.22
  Scientist (Package Deal) ......................................................................................................... SH.36; TE.122; AW.83; PH.243
  Scientist (Pulp character archetype)........................................................................................ 5ER.529
  Scientist (Skill Enhancer)......................................................................................................... 5ER.77; TUS.46
  Scientist/Technician (Science Fiction character archetype) .................................................... 5ER.533
  Scientists ................................................................................................................................. HC.133; SH.16
  Scimitar .................................................................................................................................... FH.164, 168
  Scimitar (supervillain) .............................................................................................................. UDOF.164; EU.105
  Scintallant Suns Of Saravane, The (spell) ............................................................................... TMW.77
  Scintillant Shackles Of Saravane (example power)................................................................. 5ER.296
  Scintillant Shackles, The (example power) .............................................................................. CH.77
  Sciomancy (method of divination) ........................................................................................... UMY.34
  Scirocco (heroine, member of the Fabulous Five, later becomes a villainess) ....................... CU.16, 24
  Scoja........................................................................................................................................ AW.51
  Scomaru Shaan ....................................................................................................................... TE.40, 87, 101
  Scontras, Sgt. Glenn ............................................................................................................... VB.70
  Scope of the campaign ............................................................................................................ GC.134
  Scope, historical ...................................................................................................................... TE.5
  Scopes..................................................................................................................................... VPR.107
  Scopes (firearm accessory) ..................................................................................................... DC.233; EG.95
  Scopes Monkey Trial ............................................................................................................... PH.161
  Scopes, for firearms ................................................................................................................ 5ER.484
  Scorch ..................................................................................................................................... TC.44
  Scorch (fire-manipulating Silver Age villain) ............................................................................ CU.115
  Scorchers ................................................................................................................................ VPR.60
  Scorpia (martial artist villainess, member of Eurostar) ............................................................ CKC.75; CU.26, 70, 110
  Scorpion .................................................................................................................................. HSB.174-75
  Scorpion, Giant ........................................................................................................................ HSB.90
  Scorpion, The .......................................................................................................................... MM.169
  Scorpion-Man .......................................................................................................................... MMM.93
  Scorpion-Man (type of demon) ................................................................................................ UMY.189
  Scotland Yard .......................................................................................................................... PH.177
  Scotland, superhumans in ....................................................................................................... CU.71
  Scott, Gen. Alfred (Three)........................................................................................................ MM.71
  Scott, Professor Ben E. ........................................................................................................... CU.58
  Scout Ships  ............................................................................................................................ ST.85
  Scra ......................................................................................................................................... GC.35
  Scrape, the .............................................................................................................................. VA.86
  Scribe (Professional Skill)........................................................................................................ FH.93
  Scroll Of Several Spells (example enchanted item) ................................................................ FH.284
  Scrolls (genre element) ........................................................................................................... NH.11
  Scrolls, enchanted ................................................................................................................... FH.283
  Scrying..................................................................................................................................... FHG2.54
  SCUBA equipment................................................................................................................... DC.288; HCH.156; HL.34; EG.170
  Scutari ..................................................................................................................................... PH.201
  Scything Blade (example trap/security device)........................................................................ FH.363; PH.370; TUS.274
  SD3 (planet) ............................................................................................................................ TE.73
  Se’ecra (insectoid alien species) ............................................................................................. CU.95; GC.37, 39, 41, 100; TE.16, 32-33, 135
  Se’ecra Centipede Civilian Transport ...................................................................................... ST.39
  Se’ecra Melee Weapons ......................................................................................................... ST.9-10
  Se’ecra Starships .................................................................................................................... ST.107
  Se’ecra Wrist Blade (example technology) .............................................................................. SH.149; EG.172
  Se’tan Gundul .......................................................................................................................... AB1.102
  Se-lag (species)....................................................................................................................... TE.35; GC.41
  Sea bonze ............................................................................................................................... AB1.25
  Sea Captains’ Guild Hall .......................................................................................................... VA.38
  Sea Elemental ......................................................................................................................... HSB.74-75
  Sea faeries .............................................................................................................................. UMY.194
  Sea Forces units...................................................................................................................... AW.65
  Sea God’s Blessing ................................................................................................................. FHG1.258
  Sea Hawk ................................................................................................................................ CU.See “Mara”; HL.12
  Sea King .................................................................................................................................. UDOF.128; VB.73
  Sea King (Silver Age hero) ...................................................................................................... CU.16
  Sea Package Deal ................................................................................................................... FH.51
  Sea Serpent............................................................................................................................. HSB.113
  Sea Serpent Mini-Sub ............................................................................................................. VPR.128
  Sea Snake ............................................................................................................................... HSB.178-80
  Sea Snake Citadel ................................................................................................................... VPR.11
  Sea, law of ............................................................................................................................... UDOF.28
  Seafaring Cultural Package Deal ............................................................................................ FH.46
  Seagrove (suburb)  .................................................................................................................. VB.10, 12, 28
  SEALs (Package Deal) ............................................................................................................ DC.54
  Seance (Voodoo term/element) ............................................................................................... UMY.118
  Search For Perfection, the (standard martial arts plot)............................................................ NH.72
  Searches and seizures, superheroes and ............................................................................... CU.49-50
  
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  279
  Searching a person ................................................................................................................. 5ER.450
  Searching a person/place, function of Concealment ............................................................... TUS.134
  Searching for information, function of Computer Programming .............................................. TUS.128
  Searchlight (example power) ................................................................................................... CH.78
  Searchlights (firearm accessory) ............................................................................................. EG.94
  Seaside Palace........................................................................................................................ VA.86
  Seasons................................................................................................................................... MC.21; VB.18
  Seat Shackles (example equipment) ....................................................................................... TUV.143
  Seatbelts (Everyvehicle Equipment)........................................................................................ TUV.42
  Seatbelts, Improved (example equipment) .............................................................................. TUV.141
  Seawolf-Class Nuclear Submarine .......................................................................................... HSVS.136
  Sebree, Dr. Mark (Physician To The Superheroes) ................................................................. EV.75
  Secession, Spinward ............................................................................................................... AW.15
  Second Generation of Empyreans .......................................................................................... HL.52
  Second Generation superheroes............................................................................................. CH.12-13
  Second Ritual Of Devil-Summoning ........................................................................................ FHG1.217
  Second Spell Of The Crimson Ring ......................................................................................... FHG1.233
  Second World .......................................................................................................................... VA.86
  Secondary Life Support System (example technology)........................................................... SH.211
  Secondary SPD ....................................................................................................................... USP.17
  Secrecy, mystics and ............................................................................................................... UMY.174
  Secret (security clearance) ...................................................................................................... DC.87
  Secret Archive of the Vatican ................................................................................................... PH.179
  Secret Crisis ............................................................................................................................ CU.25
  Secret Doors............................................................................................................................ FH.363; PH.371
  Secret facilities of Ravenswood............................................................................................... TC.53
  Secret greetings ...................................................................................................................... DSD.89
  Secret History I and II (Ravenswood super-class) .................................................................. TC.68, 70
  Secret history of Vibora Bay .................................................................................................... VB.102
  Secret Identities ....................................................................................................................... CH.48-50; TC.34
  Secret Identity (Ravenswood super-class) .............................................................................. TC.68
  Secret Identity (Social Limitation) ............................................................................................ DCTAS.13
  Secret Identity (type of Social Limitation) ................................................................................ 5ER.338
  Secret Identity Scenario Hooks ............................................................................................... VAmk.163
  Secret identity, no right to maintain ......................................................................................... CU.48
  Secret plan for world conquest, Andy’s ................................................................................... HSB.333
  Secret Police, Thorgon ............................................................................................................ TE.84
  Secret Sciences, the (example magic system)........................................................................ FH.270
  Secret Service Agent (Package Deal) ..................................................................................... DC.50
  Secret Service, superhumans and .......................................................................................... CU.43
  Secret societies ....................................................................................................................... DSD.24
  Secret societies, as elements of the genre.............................................................................. CH.55
  Secret societies, in Babylon .................................................................................................... TMW.39
  Secret techniques .................................................................................................................... NH.55
  Secretariat ............................................................................................................................... UDOF.21
  Secretary ................................................................................................................................. EV.13
  Secretary-Marshal ................................................................................................................... UDOF.31-33
  Secretors ................................................................................................................................. DC.157-58
  Sectional armor ....................................................................................................................... FH.192; EG.28
  Sectional defenses .................................................................................................................. 5ER.415; HCH.120
  Sector Creation Checklist ........................................................................................................ SH.71
  Sects of Voodoo ...................................................................................................................... UMY.117
  Secure Laser Communication System (example technology) ................................................. SH.207; TUV.158-59
  Security at the school .............................................................................................................. TC.10
  Security branch........................................................................................................................ AW.73
  Security Clearance (Fringe Benefit) ........................................................................................ 5ER.82-83; DC.87
  Security Commander ............................................................................................................... VPR.78
  Security, computer, penetrating, function of Computer Programming ..................................... TUS.128
  Security Council....................................................................................................................... UDOF.20, 160
  Security Council, Federation ................................................................................................... GC.30
  Security Devices (equipment).................................................................................................. DC.285; EG.167; TUS.388
  Security devices (example equipment).................................................................................... TUV.25
  Security gadgets for bases ...................................................................................................... CH.105-06
  Security Ghost (Super-Skill) .................................................................................................... DC.147
  Security Guard, Basic .............................................................................................................. DCP.223
  Security Guard, Elite................................................................................................................ DCP.224
  Security Laser (example equipment) ....................................................................................... TUV.143
  Security Monitors, Internal (example equipment) .................................................................... TUV.26
  Security Specialist (Dark Champions character archetype) .................................................... 5ER.522
  Security Specialist for Superheroes ........................................................................................ EV.82
  Security Systems (example equipment) .................................................................................. TUV.143
  Security Systems (Skill)
   
  Generally .......................................................................................................................... 5ER.69; SDK.28; DC.78; FH.95; SH.46; PH.258; TUV.19; 
  UMM.15; UMY.37; TUS.268
   
  Computer Programming and ............................................................................................ TUS.128
  
  280.
  Hero.System.5th.Edition
  Sedan (type of automobile) ..................................................................................................... PH.308
  Sedition Act.............................................................................................................................. AW.19, 21
  Seducer To Torment, The (type of demon) .............................................................................. VA.176
  Seduction................................................................................................................................. FHG2.48
  Seduction (Skill)....................................................................................................................... 5ER.69; SDK.28; HSB.15; FH.95; SH.46-47; TUS.293
  See Through The Earth (example power) ............................................................................... USPD1.72; USP.163
  Seeker action figures ............................................................................................................... VB.50
  Seeker After Knowledge (sorcerer archetype)......................................................................... VA.123
  Seelie Court ............................................................................................................................. UMY.191
  Segben .................................................................................................................................... AB2.99
  Segment .................................................................................................................................. 5ER.21, 356
  Segment (time measurement) ................................................................................................. SDK.87
  Segmented movement ............................................................................................................ 5ER.366; HCH.27; USP.208
  Segments ................................................................................................................................ HCH.16
  Seguidores .............................................................................................................................. VB.54
  Seidhr (Norse soothsaying) ..................................................................................................... UMY.205
  Seidrauga, The Rune Of Awareness ....................................................................................... FHG2.104
  Seiko Secundus....................................................................................................................... AW.12
  Seine (duplicating heroine, daughter of Tricolor) ..................................................................... CU.72, 127
  Seishinjutsu (Mental Combat style) ......................................................................................... TUM.256
  Seismic Bomb.......................................................................................................................... VPR.113
  Seismic Detector (security device) .......................................................................................... TUS.288
  Seizure Induction (power)........................................................................................................ UMM.100; USPD1.36
  Sekhmet (Egyptian goddess) .................................................................................................. UMY.203
  Seki.......................................................................................................................................... AB2.21
  Sekra (planet) .......................................................................................................................... TE.26
  Selden, Jimmy “Bats” .............................................................................................................. MM.171
  Seldrigon’s Electric Malefaction (example spell) ..................................................................... FH.273
  Selective (Advantage) ............................................................................................................. 5ER.249
  Selective Density Alteration ..................................................................................................... USPD1.57
  Selective Gravity...................................................................................................................... USPD1.57
  Selenites (insectoid inhabitants of the Moon) .......................................................................... CU.23, 24, 131-32; UDOF.162
  Self Only (Limitation) ............................................................................................................... 5ER.113, 138, 182, 202; TUM.38
  Self Only-targeted Powers....................................................................................................... 5ER.101
  Self range Powers ................................................................................................................... 5ER.101
  Self, hiding, function of Concealment ...................................................................................... TUS.135
  Self-Centered Satanist (type of Brother) ................................................................................. DSD.87
  Self-confidence of Pulp heroes................................................................................................ PH.224
  Self-Contained Breathing (form of Life Support) ..................................................................... 5ER.198; SDK.55
  Self-Destruct System (example equipment) ............................................................................ TUV.144; TE.165
  Self-Propelled Arrow Technique (example power) ................................................................... NH.36
  Self-Propelled Nuclear Bomb (example technology) ............................................................... SH.158; EG.180
  Self-Sacrificial Summoning (example cult power/spell) ........................................................... UMY.169
  Self-teaching a Skill ................................................................................................................. TUS.26
  Self-trained (character background) ........................................................................................ DC.27
  Self-Transformation (example power/spell) ............................................................................. UMY.112
  Selgar’s Sp Of The Deadly Vines ............................................................................................ FHG1.45
  Selgar’s Sp Of The Leafy Shackles ......................................................................................... FHG1.45
  Selgar’s Unfriendly Terrain ...................................................................................................... FHG1.46
  Selgari, The Rune Of Blood’s-Power ....................................................................................... FHG2.95
  Selkie (type of faery)................................................................................................................ UMY.194
  Selkies ..................................................................................................................................... GC.41
  Selkies (Human variant) .......................................................................................................... TE.19-20
  Selkies (Human variant) Package Deal ................................................................................... TE.20
  Selkirk, Elijah ........................................................................................................................... VB.54
  Sell Back.................................................................................................................................. 5ER.21
  Selling back Characteristics .................................................................................................... 5ER.39, 139
  Selling back Everyman Skills................................................................................................... TUS.41
  Selling fake items, function of Forgery .................................................................................... TUS.194
  Selurel’s Lesser Bladestorm .................................................................................................... FHG1.85
  Selurel’s Thunderbolt ............................................................................................................... FHG1.66
  Selvi (planet)............................................................................................................................ TE.83
  Selznick Pictures International ................................................................................................ PH.160
  Semfer, Lewis (identity of Luther Black’s) ................................................................................ DSD.19
  Semi-Armor Piercing (Advantage) ........................................................................................... DC.97
  Semi-Armor Piercing (ammunition type).................................................................................. DC.206; EG.69
  Semi-Armor Piercing Slug (shotgun round) ............................................................................. EG.75; DC.212
  Semi-automatic pistols (firearms) ............................................................................................ 5ER.485
  Semi-Automatic Pistols Table .................................................................................................. DC.242
  Semi-Solid Form (example power) .......................................................................................... UMM.135; USPD1.59; USP.169
  Seminole Hills (region/suburb)  ............................................................................................... VB.19, 28
  Seminoles ................................................................................................................................ VB.10-11
  Semmes, Captain Rafael......................................................................................................... VB.11, 48
  Semonov, Grigory .................................................................................................................... PH.215
  Semtex (explosive) .................................................................................................................. DC.260
  
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  281
  Senate ..................................................................................................................................... AW.7, 15, 19, 36, 60
  Senate Worlds ......................................................................................................................... AW.7, 36-37
  Senate, Terran ......................................................................................................................... TE.54-56
  Senator (Package Deal) .......................................................................................................... TE.107-08
  Senator Garetzon Jhegani....................................................................................................... NKN.133
  Senatorial Guards.................................................................................................................... TE.55
  Senatorial Guard (Package Deal)............................................................................................ TE.108
  Senatorial worlds ..................................................................................................................... TE.55
  Senchui tribe............................................................................................................................ AB1.21
  Sendero Luminoso (terrorist organization) .............................................................................. DC.310
  Sending (example power/spell) ............................................................................................... USPD1.64; FHG1.208; USP.112
  Sending/receiving transmissions, function of Systems Operation ........................................... TUS.320
  Sengbusch Industries .............................................................................................................. GC.53-54
  Sengoku Period ....................................................................................................................... AB2.6
  Senior Citizen .......................................................................................................................... EV.80, 99, 103
  Senior Citizen (example character) ......................................................................................... 5ER.344
  Senior prom ............................................................................................................................. TC.84
  Sense (Sense Modifier) ........................................................................................................... 5ER.165; SDK.49
  Sense Animals ......................................................................................................................... USPD1.26
  Sense Ch’i ............................................................................................................................... UMA.126
  Sense Energy Fields ............................................................................................................... USPD2.55
  Sense Gravitic Field ................................................................................................................ USPD1.104
  Sense Groups.......................................................................................................................... 5ER.160-62, 349; SDK.86; HCH.8
  Sense Life Force ..................................................................................................................... USPD2.108
  Sense Modifiers ....................................................................................................................... TUM.64
  Sense Temperature ................................................................................................................. USPD1.94
  Sense Temperature ................................................................................................................. USPD1.115
  Sense The Unholy ................................................................................................................... FHG1.257
  Sense Vibrations ..................................................................................................................... USPD1.259
  Sense Vibrations (example power) .......................................................................................... USPD1.72; USP.163
  Sense Weakness (example power) ......................................................................................... CH.14; USPD1.105; UMM.128
  Sense-Affecting Powers .......................................................................................................... 5ER.125, 210; SDK.40; SH.52; UMY.46; TUV.23, 158; 
  TUS.136; TUM.60, 72
  Sense-Affecting Powers, subjected to (Perceptive Skill modifier) ........................................... TUS.39
  Sense-Enhancing Mask........................................................................................................... G&G.139
  Sensei (Professional Skill) ....................................................................................................... NH.28
  Senses..................................................................................................................................... SDK.48, 86
  Senses In The Hero System .................................................................................................... 5ER.348; HCH.6
  Senses
   
  Concealment and .............................................................................................................. TUS.135
   
  Computer .......................................................................................................................... EG.186
   
  Disguise and ..................................................................................................................... TUS.174
   
  Lack of, in combat ............................................................................................................. HCH.7
   
  Metamorphs and ............................................................................................................... UMM.212
   
  Stealth and ........................................................................................................................ TUS.306
  Sensing Mental Powers ........................................................................................................... 5ER.119
  Sensing powers and special effects ........................................................................................ 5ER.98, 102, 261-62
  Sensing things with sensors, function of Systems Operation .................................................. TUS.325
  Sensitive (power, Heroic Talent, Psychic Power) .................................................................... TUM.159; PH.286
  Sensitized fingers, Lockpicking and ........................................................................................ TUS.229
  Sensor And Communications Systems (example equipment)................................................. TUV.159
  Sensor Drone (example power) .............................................................................................. SH.53
  Sensor Ghosts (example equipment) ...................................................................................... TUV.126; SH.202
  Sensor interference ................................................................................................................. TUV.159
  Sensor Locks ........................................................................................................................... TUV.182
  Sensor Locks in space combat................................................................................................ SH.216
  Sensor Systems, for space vehicles........................................................................................ SH.200-02
  Sensor systems, Systems Operation and ............................................................................... TUS.325
  Sensors ................................................................................................................................... ST.20
  Sensors And Communications (example equipment).............................................................. TUV.158
  Sensors, for vehicles/bases..................................................................................................... 5ER.469
  Sensors, personal.................................................................................................................... TE.150-51
  Sensors, starship ..................................................................................................................... TE.169
  Sensors, various (Everyvehicle Equipment) ............................................................................ TUV.42, 60, 73
  Sensory Aids, LOS and ........................................................................................................... TUM.19
  Sensory and Communications Gadgets .................................................................................. PH.329
  Sensory Enhancement (power) ............................................................................................... UMM.142; USPD1.177
  Sensory Enhancements (example power)............................................................................... SH.169
  Sensory Equipment ................................................................................................................. EG.157; DC.274
  Sensory Gadgets ..................................................................................................................... G&G.114-18
  Sensory Implants ..................................................................................................................... AW.111
  Sensory Impressions (Adder) .................................................................................................. TUM.58
  Sensory Link (power)............................................................................................................... TUM.165; USPD1.164
  Sensory Mental Powers........................................................................................................... TUM.161
  Sensory Overload Capture Trap (example gadget) ................................................................. CH.122
  
  282.
  Hero.System.5th.Edition
  Sensory Powers ...................................................................................................................... 5ER.126; SDK.41; TUB.77; TUV.23; UMY.46
  Sensory Super-Skills ............................................................................................................... DC.133
  Sensory Talents ....................................................................................................................... 5ER.86, 352
  Sensory, Movement, and Miscellaneous ................................................................................. TMW.80
  Sentinel’s Eye .......................................................................................................................... FHG2.92
  Sentinel-class system patrol ship ............................................................................................ TE.179
  Sentinels (New York City hero team) ....................................................................................... CU.16, 19, 23, 68; CKC.196; DSD.15, 20; HL.14, 19, 25, 
  28, 59; MC.18-19; TC.44; UDOF.11, 127, 135; VAmk.139; 
  VPR.174
  Sentry AWACS, E-3 ................................................................................................................. HSVS.69
  Separating movement and Actions .......................................................................................... USP.209
  Sephiroth ................................................................................................................................. UMY.103, 130
  Sephirothic Tree of Life............................................................................................................ TMW.6
  Sepoy Mutiny ........................................................................................................................... PH.208
  Sequence Attacks .................................................................................................................... HCH.101; UMA.163
  Sequoia ................................................................................................................................... HL.28
  Sequoia (super-strong hero, member of the California Patrol) ................................................ CU.69; TC.47
  SER ......................................................................................................................................... 5ER.21
  Serada (substyle of Arnis/Kali/Escrima) .................................................................................. UMA.18
  Seraphim (type of angel) ......................................................................................................... UMY.180-81
  Seraphim-class battleship ....................................................................................................... TE.179
  Serbia ...................................................................................................................................... PH.185
  Serenity ................................................................................................................................... TE.68
  Sergeant Battle (Golden Age hero) ......................................................................................... CU.12
  Sergeant Serpent .................................................................................................................... VB.89
  Sergeant Smitty (possible additional Playpal) ......................................................................... TC.132
  Sergeants ................................................................................................................................ VA.25
  Serial campaigns ..................................................................................................................... 5ER.549; DCTAS.14
  Serial killers ............................................................................................................................. DC.305
  Serial numbers on firearms ..................................................................................................... DC.164
  Serious Student (character archetype) .................................................................................... UMA.110
  Seriousness of the campaign .................................................................................................. 5ER.544; NH.65
  Serology .................................................................................................................................. DC.157; TUS.147
  Serou ....................................................................................................................................... AB1.13
  Serpent Lantern ....................................................................................................................... VPR.9
  Serpent Mage (Package Deal) ................................................................................................ VPR.63-64
  Serpent Of The Lantern ........................................................................................................... VPR.14
  Serpent’s Wheel ...................................................................................................................... VPR.7
  Serpent-Folk Package Deal..................................................................................................... FH.42
  Serpent-One ............................................................................................................................ VPR.11
  Serpentine ............................................................................................................................... VB.45
  Serpentine Alley....................................................................................................................... HL.18
  Serpentine Body (power) ......................................................................................................... UMM.94; USPD1.33
  Serpentine Computer Network ................................................................................................ VPR.117-20
  Serpentine Hit Location Table .................................................................................................. HSB.36
  Serpentine River ...................................................................................................................... VA.6-7, 13
  Serpents .................................................................................................................................. VB.20
  Serten’s Sp Of The Quiet Moment .......................................................................................... FHG1.227
  Servants .................................................................................................................................. VA.40
  Servants Of Edom ................................................................................................................... DSD.25
  Servants of Higher Powers ...................................................................................................... UMY.11
  Servants, Divine ...................................................................................................................... VA.See “Divine Servants”
  Servers .................................................................................................................................... TUS.127
  Service Examinations .............................................................................................................. WoE.17
  Services, appraising, function of Trading................................................................................. TUS.339
  Seshurma ................................................................................................................................ TA.47
  Set (Combat Maneuver) .......................................................................................................... 5ER.391; SDK.96; HCH.73; DC.180; TUV.185; TUM.249
  Set (Egyptian god) ................................................................................................................... UMY.202; TMW.63; VB.45
  Set cost Skills .......................................................................................................................... TUS.6
  Set Effect (Hands Only; Feet Only) (Limitation) ...................................................................... 5ER.170
  Set Effect (Limitation) .............................................................................................................. 5ER.144, 191, 204; TUM.45
  Set Versus Charge (Optional Fantasy Hero Combat Maneuver) ............................................ HCH.83; FH.156
  Sétanan ................................................................................................................................... AB1.103
  Setia Hati (substyle of Pentjak-Silat) ....................................................................................... UMA.52
  SETIL ....................................................................................................................................... AW.40, 42
  Setting explosive devices, function of Demolitions .................................................................. TUS.170
  Setting Explosives (optional form of Demolitions) ................................................................... TUS.172
  Setting traps ............................................................................................................................ FH.361
  Setting, choosing/creating/elements........................................................................................ 5ER.542; GC.134; FH.345-46; SH.265-66; NH.69; DC-
  TAS.15; FH.289-334; TC.7
  Setting-specific equipment ...................................................................................................... EG.4
  Seven Heavens ....................................................................................................................... TMW.30
  Seven Kisses of Pleasure........................................................................................................ VA.163
  Seven Years’ War .................................................................................................................... VB.9
  Seven, the ............................................................................................................................... TE.203
  
  The.Ultimate.Index.
  283
  Severson-Yu Law .................................................................................................................... AW.9, 62
  Sevillian Knifefighting .............................................................................................................. UMA.54
  Sewers..................................................................................................................................... HC.21-22
  Sewers, in Uphill East.............................................................................................................. VA.153
  Sex trade ................................................................................................................................. HC.75-78, 181
  Sexism in the pulps ................................................................................................................. PH.18
  Sextant (example equipment).................................................................................................. TUV.163
  Sextant, Navigation and .......................................................................................................... TUS.241
  Sexy Distraction (Heroic Talent) .............................................................................................. PH.295
  Sezannah ................................................................................................................................ VA.21
  SF  .......................................................................................................................................... SH.5
  Sh’emra ................................................................................................................................... GC.35
  Sh’garoth Varanyi  ................................................................................................................... TE.85
  Sh’garothayn ........................................................................................................................... GC.58; TE.38, 85
  Shabak (Israeli intelligence agency) ........................................................................................ DC.43
  Shabatai (dimension in Ptolemy Resurgent) ........................................................................... UMY.95
  Shade (vampiric hero, member of the Nightwatch) ................................................................. CU.71
  Shaderon ................................................................................................................................. GC.51
  Shaderon ................................................................................................................................. HL.49, 87
  Shaderon (Empyrean) ............................................................................................................. CU.20, 93
  Shades Of Black ...................................................................................................................... DSD.126
  Shadow
   
  Environmental effect ......................................................................................................... 5ER.440
   
  PER Roll modifier for ........................................................................................................ 5ER.353
  Shadow.................................................................................................................................... DC.346
  Shadow.................................................................................................................................... HSB.52-53
  Shadow Army Soldier (Warlord’s army) ................................................................................... CKC.50
  Shadow Cabinet, the ............................................................................................................... TMW.39
  Shadow Crown ........................................................................................................................ CU.98
  Shadow Eyes........................................................................................................................... FHG1.113
  Shadow Form .......................................................................................................................... FHG1.114
  Shadow Images (example power) ........................................................................................... NH.37
  Shadow Invisibility (example power) ....................................................................................... CH.18
  Shadow Mantle ........................................................................................................................ USPD1.53
  Shadow Sphere ....................................................................................................................... USPD2.38
  Shadow Tower ......................................................................................................................... VB.86
  Shadow World (the Mystic World) ........................................................................................... TMW.49-70
  Shadow Zone (example power)............................................................................................... SDK.46
  Shadow, the (radio show) ........................................................................................................ PH.156
  Shadow’s Terror ....................................................................................................................... FHG1.116
  Shadowboxer........................................................................................................................... DSD.17
  Shadowboxer........................................................................................................................... TC.93
  Shadowboxer (Detroit hero, killed by Dr. Destroyer) ............................................................... CU.76-77; MC.16, 92
  Shadow-City ............................................................................................................................ HL.69
  Shadowdragon (example superhuman) .................................................................................. USPD1.53; CKC.193
  Shadowing (Skill) ..................................................................................................................... 5ER.70; SDK.29; DC.79; TUV.222; UMM.14; TUS.295
  Shadows Of Shaldus, The (spell) ............................................................................................ TMW.79
  Shadows, the ........................................................................................................................... VB.15-16, 86
  Shadowsphere (example power) ............................................................................................. 5ER.248
  Shadowwalker (Cold War-era British hero). ............................................................................ CU.59
  Shadow-Walking ...................................................................................................................... FHG1.114
  Shadowweaving ...................................................................................................................... FHG1.115
  Shah, King Mohammed Zahir .................................................................................................. PH.196
  Shairaka (Ackálian empress)................................................................................................... TE.76; WoE.115
  Shaka ...................................................................................................................................... PH.188, 194
  Shake ’n’ Bake (brick power) ................................................................................................... TUB.63
  Shaken Apart (example power) ............................................................................................... USPD1.239; USP.166
  Shakespeare ........................................................................................................................... TE.39
  Shakeout (speedster power) ................................................................................................... USP.169
  Shakko..................................................................................................................................... AB2.20
  Shakti (Hindu goddess) ........................................................................................................... UMY.204
  Shal, Grenta ............................................................................................................................ TE.140
  Shalgiel (angel)........................................................................................................................ UMY.103
  Shallowness of characters (genre element) ............................................................................ PH.10
  Shalona River .......................................................................................................................... VA.84
  Shaman Package Deal ............................................................................................................ FH.58
  Shamanic Healing ................................................................................................................... FHG2.123
  Shamanism (school of magic) ................................................................................................. FH.229; UMY.109
  Shamans ................................................................................................................................. AB1.108
  Shamballah.............................................................................................................................. CU.130; HL.66-67, 91; TMW.53; UMY.10, 172
  Shamrock (Terran starship) ..................................................................................................... ST.93
  Shamrock-class personal yacht............................................................................................... TE.179
  Shamshiel (angel).................................................................................................................... UMY.103
  Shan ........................................................................................................................................ AB1.54
  Shan Kiao ................................................................................................................................ AB1.54
  
  284.
  Hero.System.5th.Edition
  Shan Sao ................................................................................................................................. AB1.58
  Shan-sao ................................................................................................................................. AB1.58
  Shan-Shen Kou Yan ................................................................................................................ AB1.41
  Shan-sias................................................................................................................................. AB1.58
  Shaneva .................................................................................................................................. HL.45
  Shang Ti (Chinese god) ........................................................................................................... AB1.6; UMY.201
  Shang Yung ............................................................................................................................. AB1.15
  Shanghai ................................................................................................................................. DSD.10, 11, 41; VPR.38; PH.214
  Shanghai Municipal Police ...................................................................................................... PH.215
  Shanghai Volunteer Corps....................................................................................................... PH.215
  Shanghai-Beijing ..................................................................................................................... TE.68
  Shangri-La ............................................................................................................................... HL.66
  Shangui ................................................................................................................................... AB1.30
  Shanpwel (Voodoo term/element) ........................................................................................... UMY.117
  Shanya .................................................................................................................................... AW.51
  Shaolin (genre element) .......................................................................................................... NH.15
  Shaolin Animal styles (substyles of Kung Fu).......................................................................... UMA.41
  Shaolin Temple ........................................................................................................................ CU.20
  Shape Alteration (example special effect) ............................................................................... 5ER.96
  Shape Alteration (power) ......................................................................................................... UMM.138; USPD1.174
  Shape Alteration Pools ............................................................................................................ UMM.67
  Shape Alteration Powers ......................................................................................................... USPD1.174; UMM.137
  Shape alteration, for mecha .................................................................................................... TUV.107
  Shape of Fantasy weapons ..................................................................................................... EG.25
  Shape Of Stone ....................................................................................................................... FHG1.190
  Shape of weapons ................................................................................................................... HCH.52-53
  Shape Shift
   
  (Power) ............................................................................................................................. 5ER.212, 216; FH.121; SH.58; TUV.27; UMM.46, 65, 72, 75; 
  UMY.52; TUS.175; TUM.75
   
  Effect on Fastball Special ................................................................................................. HCH.137; TUB.101
   
  Resisting Throws with ....................................................................................................... HCH.92
  Shapechange Healing (power) ................................................................................................ UMM.146
  Shapechanging (disallowed Talent) ......................................................................................... VA.108
  Shapechanging (Talent)........................................................................................................... FH.107
  Shapechanging creatures........................................................................................................ UMM.236
  Shaped charge (explosive) ...................................................................................................... DC.258
  Shaped-Charge Bullets (example technology) ........................................................................ SH.150; EG.174
  Shaper, the (Galaxar) .............................................................................................................. GC.122
  Shapes, changing .................................................................................................................... 5ER.103, 211, 216
  Shapeshifter Package Deal ..................................................................................................... SH.26
  Sha-Prylen ............................................................................................................................... TC.50
  Shar’een (species) .................................................................................................................. TE.31
  Sharabha ................................................................................................................................. AB1.94
  Sharama .................................................................................................................................. AB2.48
  Sharameyas ............................................................................................................................ AB2.48
  Shard, the (enchanted item) .................................................................................................... DSD.138
  Shardak’s Crystalline Arrow ..................................................................................................... FHG1.83
  Shardak’s Crystalline Quiver ................................................................................................... FHG1.83
  Shardak’s Sp Of The Spiked Bastion ...................................................................................... FHG1.81
  Shardak’s Subterranean Prison ............................................................................................... FHG1.77
  Shared Vision (power) ............................................................................................................. TUM.166
  Shark ....................................................................................................................................... MC.73
  Shark, Great White .................................................................................................................. HSB.175-76
  Shark, Mako ............................................................................................................................ HSB.176
  Shark, the (Golden Age Detroit crimelord)............................................................................... MC.11-13
  Sharna-Gorak the Destroyer (enemy of Vondarien) ................................................................ CU.20, 88, 129; HL.8, 104; DSD.19; VPR.6, 12
  Sharp trauma ........................................................................................................................... DC.174
  Sharp trauma, Forensic Medicine and..................................................................................... TUS.186
  Sharp Turn (Vehicle Maneuver) ............................................................................................... TUV.179
  Sharpblade .............................................................................................................................. FHG2.22
  Shartaru (planet)...................................................................................................................... TE.31
  Sharthak .................................................................................................................................. MMM.95
  Sharthakine Waterspout .......................................................................................................... FHG1.104
  Shatter ..................................................................................................................................... HL.91
  Shattuck, Michael .................................................................................................................... VB.132
  Shaving coins, function of Forgery .......................................................................................... TUS.191
  Shaw, Artie............................................................................................................................... PH.156
  Shaya ...................................................................................................................................... VA.89
  Shaylaa Perfumes ................................................................................................................... WoE.55
  She’mra (currency) .................................................................................................................. TE.93
  Shea, Harold............................................................................................................................ UMY.25
  Shedu ...................................................................................................................................... MMM.96
  Sheet metal, DEF of ................................................................................................................ 5ER.449
  Sheh’kar Vylyr ......................................................................................................................... TE.80
  Shehkinah (Countenance) ....................................................................................................... TMW.33
  
  The.Ultimate.Index.
  285
  Sheik-Adi ................................................................................................................................. PH.196
  Shekkasoh (type of nat)........................................................................................................... AB2.110
  Shell adapter (shotgun accessory) .......................................................................................... EG.98; DC.238
  Shellie Blaster Pistol ................................................................................................................ UDOF.78
  Shells ....................................................................................................................................... 5ER.487
  Shells for shotguns .................................................................................................................. DC.210
  Shelter, finding/constructing, function of Survival .................................................................... TUS.315
  Shelters, homeless .................................................................................................................. HC.136
  Shemesh (dimension in Ptolemy Resurgent) .......................................................................... UMY.95
  Shen’ro, Galacar...................................................................................................................... WoE.127, 152
  Shenandoah (Golden Age hero). ............................................................................................. CU.58
  Shendara III (planet) ................................................................................................................ TE.83
  Shengdai-class orbital transport .............................................................................................. TE.179
  Shenmumin ............................................................................................................................. AB1.41
  Sherlock Holmes ..................................................................................................................... TMW.38
  Sherman, General William....................................................................................................... VB.11
  Shesha .................................................................................................................................... AB1.83
  Shield (example power) ........................................................................................................... 5ER.208
  Shield Against Evil ................................................................................................................... FHG1.254
  Shield bash .............................................................................................................................. FH.198
  Shield Belt (example enchanted item) ..................................................................................... FH.288
  Shield Of Entropy .................................................................................................................... USPD2.25
  Shield Of Faith ......................................................................................................................... FHG1.254
  Shield Of Floating .................................................................................................................... FHG1.126
  Shield Of Stony Doom ............................................................................................................. FHG1.127
  Shield Of Swift Defense........................................................................................................... FHG1.126
  Shield Of The People (Iraqi superhuman) ............................................................................... CU.73; UDOF.164
  Shield Of The Soul .................................................................................................................. FHG1.255
  Shield Of The Winds ................................................................................................................ USPD1.252
  Shield Of Weapon-Breaking .................................................................................................... FHG1.127
  Shield Wall (Optional Fantasy Hero Combat Maneuver) ......................................................... HCH.83; FH.156
  Shields
   
  Generally .......................................................................................................................... 5ER.372, 488; SDK.115; HCH.38; EG.36; FH.198-99
   
  Breakage of ...................................................................................................................... FH.189
   
  Effect on Block .................................................................................................................. FH.155
   
  Enchanted ......................................................................................................................... FH.280
  Shields Of Skarn (example power/spell) ................................................................................. UMY.144
  Shien-Lung .............................................................................................................................. AB1.40
  Shifting Mind (power)............................................................................................................... UMM.178
  Shifty Thug (NPC archetype) ................................................................................................... PH.382
  Shikko-gaki .............................................................................................................................. AB1.86; AB2.8
  Shin Bet (Israeli intelligence agency) ...................................................................................... DC.43
  Shin-ko-gaki............................................................................................................................. AB1.86; AB2.8
  Shinai (weapon)....................................................................................................................... UMA.170, 182
  Shinden Fudo Ryu (substyle of Ninjutsu) ................................................................................ UMA.47
  Shinen-gaki.............................................................................................................................. AB1.86; AB2.8
  Shinguards Of Luck ................................................................................................................. USPD2.80
  Shining Crown ......................................................................................................................... CU.98
  Shining Darkness, the ............................................................................................................. TMW.48
  Shining Dawn (Chinese hero, member of the Tiger Squad) .................................................... CU.46
  Shining Warrior Epsilon (example Vehicle) ............................................................................. TUV.113-14
  Shinobifuku .............................................................................................................................. UMA.45
  Shinobijutsu ............................................................................................................................. UMA.75
  Shinobi-Zue (weapon) ............................................................................................................. UMA.171, 182
  Shinobizukin ............................................................................................................................ UMA.45
  Shinto ...................................................................................................................................... AB2.6, 41
  Shintoism ................................................................................................................................. GC.38
  Ship Facilities Table ................................................................................................................. SH.131
  Ship fares ................................................................................................................................ PH.147
  Ship Hit Location Tables .......................................................................................................... TUV.200-01
  Ship maintenance .................................................................................................................... TE.162
  Shipping and Transportation.................................................................................................... VB.49
  Ships........................................................................................................................................ HSVS.107-38; PH.149; VA.37
  Ships and ship owners ............................................................................................................ VA.20
  Ships, mercantile ..................................................................................................................... TE.94
  Shipwrecks .............................................................................................................................. MC.21, 93
  Shipwrecks (genre element) .................................................................................................... PH.16
  Shipyard .................................................................................................................................. AW.19, 44,151
  Shirak the Destructor ............................................................................................................... HL.110
  Shiro saké................................................................................................................................ AB2.49
  Shironkinakatsukami ............................................................................................................... AB2.46
  Shirt, Concealment factor of .................................................................................................... 5ER.450
  Shiryo ...................................................................................................................................... AB2.63
  Shisa........................................................................................................................................ AB2.47
  Shiseki (species) ..................................................................................................................... TE.26
  
  286.
  Hero.System.5th.Edition
  Shishi ....................................................................................................................................... AB2.47
  Shito-Ryu (substyle of Karate)................................................................................................. UMA.34
  Shitta (a nat) ............................................................................................................................ AB2.110
  Shitta (type of nat) ................................................................................................................... AB2.110
  Shiva (Hindu god) .................................................................................................................... AB1.60; UMY.183, 204
  ShLn ........................................................................................................................................ AB1.6, 55
  Shock Glove ............................................................................................................................ G&G.137
  Shock prod (HTH weapon) ...................................................................................................... 5ER.481
  Shockbaton.............................................................................................................................. DC.262; EG.126
  Shock-Prods (example gadget) ............................................................................................... CH.116
  Shockwave (example power) .................................................................................................. TUB.63; CH.69; USPD1.211
  Shogun .................................................................................................................................... AB2.6
  Shojo ....................................................................................................................................... AB2.49
  Shola (planet) .......................................................................................................................... TE.34
  Sholarron (species) ................................................................................................................. TE.34-35; GC.41
  Sholarron (species) Package Deal .......................................................................................... TE.35
  Shooting Down The Barrel (Super-Skill) .................................................................................. DC.121
  Shooting from a reflection........................................................................................................ DC.197; HCH.169
  Shooting Tricks (Skill) .............................................................................................................. DC.77
  Shooting weapons out of targets’ hands ................................................................................. DC.181
  Shop Owner............................................................................................................................. EV.102
  Shopay, Peter .......................................................................................................................... MC.51
  Shopkeeper And Family (NPC archetype)............................................................................... NH.83
  Shopping Cart Crone (DEMON Morbane) ............................................................................... TC.110
  Shorei-Ryu (substyle of Karate) .............................................................................................. UMA.35
  Shorinji Kempo (substyle of Kung Fu) ..................................................................................... UMA.41
  Shorin-Ryu (substyle of Karate) .............................................................................................. UMA.35
  Shorn’lachra ............................................................................................................................ WoE.69
  Short sword ............................................................................................................................. FH.164, 168
  Short, Robert ........................................................................................................................... PH.214
  Short, Steve (brilliant comic book writer) ................................................................................. MC.39, 51-52, 97
  Shortcuts, Astral ...................................................................................................................... TMW.16
  Shorter than normal characters ............................................................................................... 5ER.126-27
  Shot spreader (shotgun accessory)......................................................................................... DC.238; EG.98
  Shotgun Accessories ............................................................................................................... DC.238; EG.98
  Shotgun Ammunition ............................................................................................................... DC.210; EG.71
  Shotgun Ammunition Summary Chart ..................................................................................... DC.213
  Shotgun Microphone (surveillance device).............................................................................. TUS.299
  Shotguns
   
  Generally .......................................................................................................................... 5ER.485; DC.210; EG.71
   
  Concealability of ............................................................................................................... 5ER.451
   
  Table ................................................................................................................................. DC.249
  Shotokan (substyle of Karate) ................................................................................................. UMA.35
  Shotput, weight of .................................................................................................................... 5ER.34
  Shoulder-fired weapons (firearms) .......................................................................................... 5ER.485
  Shoulder-Mounted Blaster ....................................................................................................... G&G.91
  Shoulder-Mounted Grenade Launcher .................................................................................... G&G.91
  Shouting telepathically............................................................................................................. TUM.57
  Shouting, PER Roll modifier for ............................................................................................... 5ER.353
  Shove (Martial Maneuver) ....................................................................................................... HCH.94; UMA.149
  Shove, after Grab .................................................................................................................... HCH.64
  Shoving.................................................................................................................................... HCH.139
  Showoff (Psychological Limitation) .......................................................................................... CH.67
  Shra, Adm. Mehotha ................................................................................................................ WoE.33
  Shrak-Uleytha (Infernal Prince) ............................................................................................... VA.125
  Shrfish ..................................................................................................................................... TC.44
  Shriek ...................................................................................................................................... USPD1.193
  Shrieker ................................................................................................................................... GC.111
  Shrieker Alarm (example power) ............................................................................................. 5ER.176
  Shrike, The .............................................................................................................................. DCP.197
  Shrínas Forest ......................................................................................................................... TE.47
  Shrines .................................................................................................................................... VA.32
  Shrink Tunneling ...................................................................................................................... USPD2.94
  Shrinker ................................................................................................................................... CKC.195
  Shrinking
   
  (Power) ............................................................................................................................. 5ER.168, 218, 221, 388; SDK.59; UMM.50; TUS.292; 
  TUM.76
   
  Effect on Fastball Special ................................................................................................. HCH.137; TUB.102
   
  Effect on Grab ................................................................................................................... HCH.65
   
  Expanded rules for ............................................................................................................ VAmk.112-16
  Shrinking Point Defense .......................................................................................................... USPD2.94
  Shrinking Powers..................................................................................................................... UMM.154
  Shrinking Ray (gadget) ............................................................................................................ VAmk.112; G&G.64; UMM.243
  Shrug It Off (Super-Skill) ......................................................................................................... DC.124
  Shrug, the ................................................................................................................................ TC.36
  
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  287
  Shrunken Arsenal .................................................................................................................... USPD2.94
  Shuai-chiao (substyle of Wrestling) ......................................................................................... UMA.61
  Shuffling Boys (gang) .............................................................................................................. VA.45, 47
  Shugoshin (San Francisco martial artist hero) ........................................................................ CU.18, 24, 26, 62, 121; CKC.193; EV.52
  Shugysha (student warrior) (character archetype) .................................................................. NH.24
  Shuko ...................................................................................................................................... TUS.109
  Shuko (weapon) ...................................................................................................................... UMA.171, 182
  Shulgar .................................................................................................................................... WoE.115
  Shuran ..................................................................................................................................... TE.124
  Shuriken (weapon) .................................................................................................................. UMA.168, 182
  Shuriken, concealability of ....................................................................................................... 5ER.451
  Shurikenjutsu ........................................................................................................................... UMA.54
  Shut Your Mouth (power) ......................................................................................................... TUM.172; USPD1.223
  Shuttles.................................................................................................................................... AW.48
  Shvana-vyala ........................................................................................................................... AB1.92
  Si  .......................................................................................................................................... AB1.13
  Si Wang Mu ............................................................................................................................. AB1.56
  Siam ........................................................................................................................................ AB1.113; PH.209
  Siberia ..................................................................................................................................... PH.184
  Siblings .................................................................................................................................... TC.18
  Sicard’s Anti-Magic .................................................................................................................. FHG2.12
  Sicard’s Anti-Magic Sphere ..................................................................................................... FHG2.13
  Sicard’s Mystic Dart ................................................................................................................. FHG1.226
  Sicard’s Obfuscating Cloud ..................................................................................................... FHG1.183
  Sicard’s Sp Of The Varying Visage .......................................................................................... FHG1.183
  Sicilian Mafia ........................................................................................................................... DC.292
  Sicily ........................................................................................................................................ PH.179
  Sickbays, on space vehicles.................................................................................................... SH.204
  Sickless, Fyrd .......................................................................................................................... VA.29
  Siddhartha Gautama ............................................................................................................... AB1.60; TMW.30
  Siddhi (Sadhana spell/power).................................................................................................. UMY.113
  Side Effects (Power Limitation) ............................................................................................... 5ER.149, 307; SDK.71; SH.61; TUB.45; TUV.31; UMM.64; 
  UMY.64; USP.53; TUM.82
  Sidekick (character archetype) ................................................................................................ UMA.110
  Sidekick Wannabe ................................................................................................................... EV.69
  Sidekicks ................................................................................................................................. CH.10, 63; DCTAS.11; TC.35
  Sidekicks (element of Pulp genre) ........................................................................................... 5ER.528; PH.259
  Sidekicks, mad scientists’ ........................................................................................................ VAmk.101
  Sides (Good and Evil) (element of Fantasy)............................................................................ FH.29
  Sideswipes .............................................................................................................................. TUV.186
  Sideways ................................................................................................................................. TC.47, 49
  Sideways Maneuverability (Advantage for Movement) ........................................................... TUV.15
  Sidewinder (notorious Old West outlaw, killer of Black Mask V) ............................................. CU.9, 21
  Sidewinder (VIPER supervillain).............................................................................................. VPR.152; CU.112
  Sidi-bel-Abbes ......................................................................................................................... PH.173
  Siege Engineer (Professional Skill) ......................................................................................... FH.93-94
  Siege Engines ......................................................................................................................... FH.213-17
  Siege towers ............................................................................................................................ FH.214-15
  Siegel, Benjamin “Bugsy” ........................................................................................................ PH.131, 159
  Sieges...................................................................................................................................... FH.211-17
  Siegestruppe (The Victory Brigade) ........................................................................................ DCP.85
  Siegfried (super-strong German hero)..................................................................................... CU.70
  Siegfried Line........................................................................................................................... PH.175
  Sierra Leone ............................................................................................................................ PH.188
  Sievers, Captain John ............................................................................................................. VB.70
  Sifu (Professional Skill)............................................................................................................ NH.28
  Sight Enhancement Gear ........................................................................................................ DC.276; EG.159
  Sight Of The Owl ..................................................................................................................... FHG2.126
  Sight Perception Modifiers....................................................................................................... HCH.12
  Sight Sense Group .................................................................................................................. 5ER.160, 351; HCH.9
  Sight, underwater .................................................................................................................... HL.30, 32-33
  Sight-Enhancing Goggles ........................................................................................................ G&G.116
  Sights....................................................................................................................................... VPR.107
  Sights (firearm accessory) ....................................................................................................... 5ER.484; SDK.115; DC.233; EG.95
  SIGINT ..................................................................................................................................... DC.44
  Sigismund, Emperor ................................................................................................................ GC.27; TE.15-16, 54, 65
  Siglof, Count Altrose ................................................................................................................ NKN.161
  Sigma 2398 ............................................................................................................................. SH.74, 78
  Sigma Caeruleus III ................................................................................................................. AW.14, 45; WoE.85, 146
  Sigma Draconis ....................................................................................................................... SH.74, 78; AW.18, 42
  Sigma Draconis III (planet) ...................................................................................................... TE.73
  Sigmark, Duchy of ................................................................................................................... VA.70
  Sign languages ........................................................................................................................ TUS.214
  Signal Flare Gun...................................................................................................................... G&G.122
  Signal Ghost (supervillain)....................................................................................................... CU.78; VPR.173; MC.74, 124; EU.107
  
  288.
  Hero.System.5th.Edition
  Signal Lights (Everyvehicle Equipment) .................................................................................. TUV.42
  Signal units .............................................................................................................................. AW.66
  Signature (club) ....................................................................................................................... VB.38
  Signature Moves (combat stunt).............................................................................................. NH.55
  Signatures, Doctrine of ............................................................................................................ UMY.122
  Signatures, Forgery and .......................................................................................................... TUS.191
  Signatures, mental................................................................................................................... TUM.264
  Signboards (genre element) .................................................................................................... NH.15
  Signet Ring of Insight (enchanted item) .................................................................................. DSD.142
  Signifer .................................................................................................................................... TMW.134
  Significant damage to subject (Skill modifier) .......................................................................... TUS.33
  Significant injury (Skill modifier)............................................................................................... TUS.34
  Signus (ruling family) ............................................................................................................... VA.21
  Signus family ........................................................................................................................... VA.61
  Sigrunal, The Rune Of Victory ................................................................................................. FHG2.96
  Sigurd-class Combat Helicopter .............................................................................................. UDOF.111
  Sikh policemen ........................................................................................................................ PH.207
  Sikiang River ........................................................................................................................... PH.210
  Sikiel (angel) ............................................................................................................................ UMY.103
  Sikkim ...................................................................................................................................... AB2.133
  Sikorsky MH-53J/M Pave Low................................................................................................. HSVS.101
  Sikorsky S-92 Helibus ............................................................................................................. HSVS.92
  Sikorsky UH-60A Blackhawk, et al. ......................................................................................... HSVS.103
  Sikorsky VS-316 ...................................................................................................................... HSVS.92
  Silagan..................................................................................................................................... AB2.89
  Silence ..................................................................................................................................... 5ER.440; HL.49, 87
  Silence Of The Cat .................................................................................................................. FHG2.127
  Silence Zone, The ................................................................................................................... USPD1.193
  Silencers (firearm accessory) .................................................................................................. DC.237; EG.97
  Silent (ammunition type) .......................................................................................................... DC.206; EG.69
  Silent (shotgun round) ............................................................................................................. DC.212; EG.75
  Silent movement, function of Stealth ....................................................................................... TUS.306
  Silent Path Taijutsu .................................................................................................................. UMA.77
  Silent Self ................................................................................................................................ USPD1.196
  Silent Syl.................................................................................................................................. VA.48, 152
  Silent weapons ........................................................................................................................ FH.175; EG.17
  Silhouette Form (example power) ........................................................................................... CH.14-15
  Silhouette-Distorting Cape....................................................................................................... G&G.135
  Silicon Kid, the (gadgeteer hero, member of the California Patrol) ......................................... CU.69
  Silicon Life-Form Package Deal .............................................................................................. SH.26
  Silicon Serpent (Nest Leader of the Steel Citadel) .................................................................. VPR.93
  Silke-Benton, Damian .............................................................................................................. DSD.17
  Silken Blade Kung Fu .............................................................................................................. UMA.70
  Silla .......................................................................................................................................... AB2.114
  Silver Age
   
  Generally .......................................................................................................................... 5ER.494; CH.11-16; UDOF.9; VB.15
   
  Champions standards ....................................................................................................... CH.11
   
  DEMON ............................................................................................................................ DSD.14
   
  Detroit ............................................................................................................................... MC.13-15
   
  Heroes and events ............................................................................................................ CU.13-16
   
  UNTIL in ............................................................................................................................ UDOF.158
  Silver And Gold Films .............................................................................................................. DSD.121
  Silver Avengers (PRIMUS officers) .......................................................................................... CU.43-44
  Silver Circles Of Selestar, The (example power/spell) ............................................................ UMY.145
  Silver Fan (magical weapon) ................................................................................................... NH.143
  Silver Guild .............................................................................................................................. NKN.65
  Silver Ooze .............................................................................................................................. VAmk.39
  Silver Shine ............................................................................................................................. TC.48
  Silver Shirts ............................................................................................................................. PH.155
  Silver Tongue ........................................................................................................................... FHG2.87
  Silver Weapons, Only Harmed By (example ability) ................................................................ FH.112
  Silver, Jacob ............................................................................................................................ WoE.135, 154
  Silver-Crossed Palms .............................................................................................................. VA.29, 42, 145, 147, 150
  Silverback, Dr. ......................................................................................................................... MC.42, 48, 68, 78, 86, 93, 95-96, 104
  Silvered weapons .................................................................................................................... FH.184
  Silverleaf Chumetha Poison (example poison)........................................................................ FH.176; EG.143
  Silverman, Col. Shane (Superhuman Defense Expert) ........................................................... EV.76
  Silvers, Julian (example character) ......................................................................................... UMY.18, 146
  Silverstreet family .................................................................................................................... VA.42
  Silverstreet, Lord Faldrew........................................................................................................ VA.42, 150
  Silvertine .................................................................................................................................. NKN.163
  Silverwing (energy-manipulating Singaporean hero)............................................................... CU.74
  Silyssen ................................................................................................................................... VA.162-63, 191
  Simbaktu, Razi ........................................................................................................................ VA.82, 154
  Simbalon’s Fifth Sp Of Illusion ................................................................................................. FHG1.178
  
  The.Ultimate.Index.
  289
  Simbalon’s Fir Prismatic Storm ............................................................................................... FHG1.177
  Simbalon’s Fir Sp Of Illusion ................................................................................................... FHG1.176
  Simbalon’s Fourth Sp Of Illusion ............................................................................................. FHG1.178
  Simbalon’s Sec Prismatic Storm ............................................................................................. FHG1.177
  Simbalon’s Sec Sp Of Illusion ................................................................................................. FHG1.176
  Simbalon’s Sixth Sp Of Illusion ................................................................................................ FHG1.178
  Simbalon’s Slumbrous Vapors ................................................................................................. FHG1.181
  Simbalon’s Sorcerous Slayer .................................................................................................. FHG1.178
  Simbalon’s Thd Sp Of Illusion ................................................................................................. FHG1.176
  Simgomdo ............................................................................................................................... UMA.55
  Simha-vyala ............................................................................................................................. AB1.92
  Simm, Harjani (example mentalist character).......................................................................... TUM.228
  Simmer, Portleblack................................................................................................................. VA.39, 150
  Simmons Gazebo .................................................................................................................... TC.50
  Simmons, “Col.” William .......................................................................................................... PH.152
  Simon Magus........................................................................................................................... UMY.28
  Simple Spell Of Comprehension, A (example power).............................................................. CH.77
  Simple Vehicle Actions ............................................................................................................ TUV.172
  Simple Vehicle Damage .......................................................................................................... TUV.189
  Simplified Healing (option for Healing) .................................................................................... 5ER.186
  Simplified Mental Combat........................................................................................................ TUM.249
  Simulate Death (Talent) ........................................................................................................... 5ER.90; DC.90; FH.102; SH.52; UMA.118; UMM.16; USP.24
  Simulated Sense Group Rule .................................................................................................. 5ER.21, 160, 349; HCH.8
  Simulating the genre, limits of ................................................................................................. CH.138-42
  Simurgh ................................................................................................................................... HSB.114
  Sin  .......................................................................................................................................... AB2.117
  Sin City .................................................................................................................................... WoE.21
  Sin You .................................................................................................................................... AB1.12
  Sinatra, Frank .......................................................................................................................... PH.156
  Sinbad the Sailor ..................................................................................................................... TMW.20
  Sincerre, County of .................................................................................................................. VA.68, 159
  Sinclair University .................................................................................................................... VB.26, 34
  Sinclair, Peter Westonbridge ................................................................................................... MM.173
  Sinclair, Upton ......................................................................................................................... PH.135
  Sind ......................................................................................................................................... AB1.71
  Sing-sing.................................................................................................................................. AB1.29
  Singapore ................................................................................................................................ PH.203
  Singh ....................................................................................................................................... UDOF.71-72
  Singh, Natesh .......................................................................................................................... UDOF.36
  Singh, Sankara ........................................................................................................................ TE.51
  Singha ..................................................................................................................................... AB2.113
  Singha Karwee ........................................................................................................................ AB1.121
  Singha Khak Kar...................................................................................................................... AB1.122
  Singha Panorn ......................................................................................................................... AB1.123
  Single-Form Major Metamorph (type of Major Metamorph) .................................................... UMM.8
  Single-Shot Plasma Gun (example technology) ...................................................................... SH.153
  Singto Jean.............................................................................................................................. AB2.47
  Singularity Engine (example equipment) ................................................................................. TUV.157
  Singularity Power..................................................................................................................... SH.173; EG.199
  Sinister Blade (enchanted item) .............................................................................................. DSD.137
  Sinkh........................................................................................................................................ AB1.122
  Sinkiang ................................................................................................................................... PH.215
  Sinking ..................................................................................................................................... TUV.55
  Sinking Tower .......................................................................................................................... VA.36, 149
  Sinking Tower .......................................................................................................................... VA.19
  Sinlap (a nat) ........................................................................................................................... AB2.110
  Sino-Japanese War ................................................................................................................. PH.213
  Sinta Pakunchorn .................................................................................................................... AB1.119
  Sinta Panattee ......................................................................................................................... AB1.120
  Sintop Mano Mai...................................................................................................................... AB1.119
  Siphoned Punch (example power) .......................................................................................... USPD2.74; USP.125
  Siphoning Wheel ..................................................................................................................... FHG1.201
  Sir’ing ...................................................................................................................................... AB2.87
  Siren ........................................................................................................................................ HSB.115
  Siren (example equipment) ..................................................................................................... TUV.166
  Siren (member of the Fabulous Five, mother of Amazing Man II) ........................................... CU.13, 16, 24; MC.19
  Siren Song ............................................................................................................................... USPD2.99
  Siren, PER Roll modifier for..................................................................................................... 5ER.353
  Sirena ...................................................................................................................................... AB2.79
  Sirians...................................................................................................................................... UDOF.11; HL.12
  Sirians (alien species) ............................................................................................................. CU.95, 131-32; TE.44
  Sirius........................................................................................................................................ SH.74, 78, 108; AW.18, 37
  Sirnar’dor ................................................................................................................................. WoE.117
  Sirocco..................................................................................................................................... PH.188
  Sister Armadillo........................................................................................................................ HL.75
  
  290.
  Hero.System.5th.Edition
  Sister Mole............................................................................................................................... HL.76
  Sister Nutria ............................................................................................................................. HL.76
  Sister Rain (mystic Vibora Bay hero) ....................................................................................... CU.83; VB.78, 121
  Sister Vixen ............................................................................................................................. HL.98
  Sisters of Perpetual Help Orphanage ...................................................................................... DSD.120
  Sividas ..................................................................................................................................... WoE.81
  Sixteenth Bureau (official French hero team) .......................................................................... CU.46, 72
  Sixth Chakra ............................................................................................................................ VB.95, 134
  Sixth Dimension....................................................................................................................... CKC.202-03
  Sixth Talisman Of Jupiter (example power/spell) ..................................................................... UMY.108
  Size
   
  (Base Characteristic) ........................................................................................................ 5ER.465
   
  (Physical Limitation) .......................................................................................................... TUB.38-39
   
  (Template) ......................................................................................................................... HSB.26-27
   
  (Vehicle Characteristic) ..................................................................................................... 5ER.462; TUV.8
   
  Effect on leaping ............................................................................................................... 5ER.35; TUB.14
   
  Leaping and ...................................................................................................................... USP.212
   
  Of Bases ........................................................................................................................... SH.208-10
   
  Of characters .................................................................................................................... UMM.17
   
  Of fixed-wing aircraft ......................................................................................................... TUV.70
   
  Of weapon, Fast Draw and ............................................................................................... TUS.179
  Size Alteration (example special effect) ................................................................................... 5ER.96
  Size Alteration Powers............................................................................................................. USPD1.179; UMM.148
  Size Changer (type of Minor Metamorph) ............................................................................... UMM.7
  Size damage, collateral ........................................................................................................... TUB.114
  Size dimensions ...................................................................................................................... UMM.60, 217
  Size of DEMON ....................................................................................................................... DSD.26
  Size of Fantasy weapons ........................................................................................................ EG.25
  Size of stars ............................................................................................................................. SH.74
  Size of target (Combat Modifier).............................................................................................. 5ER.382; HSB.31
  Size of the Behemoth, the (type of Demon-Bound) ................................................................. DSD.95
  Size of the school .................................................................................................................... TC.8
  Size of weapon, Fast Draw and............................................................................................... TUS.179
  Size of weapons ...................................................................................................................... HCH.52-53
  Size Powers............................................................................................................................. 5ER.126; SDK.41
  Size Reduction (firearm modification)...................................................................................... DC.240
  Size Reduction I-II (firearm modification) ................................................................................ EG.102
  Size Skill Levels, type of PSL .................................................................................................. TUS.250
  Size/Weight (Physical Limitation) ............................................................................................ HSB.20; FH.140; SH.63-64
  Size/Weight Package Deals .................................................................................................... FH.51-52; SH.30-32
  Sjukvor, The Rune Of Fever-Breaking ..................................................................................... FHG2.106
  Skarm ...................................................................................................................................... NKN.118
  Skarn the Shaper (dimensional overlord and conqueror) ........................................................ CU.96; CKC.24; DSD.155; GC.123; TMW.6, 8, 98, 101
  Skarn’s Hunting Preserves ...................................................................................................... TMW.113
  Skarn’s Palace ......................................................................................................................... TMW.114
  Skartaven ................................................................................................................................ TMW.42
  Skateboard (example power) .................................................................................................. 5ER.215
  Skavs ....................................................................................................................................... WoE.95
  Skeid........................................................................................................................................ TUV.62
  Skeletal fractures ..................................................................................................................... DC.172
  Skeletal fractures, Forensic Medicine and............................................................................... TUS.185
  Skeleton................................................................................................................................... HSB.123-24
  Skeleton Key (Weird Science gadget) ..................................................................................... PH.333
  Skeletons (type of Automaton) ................................................................................................ 5ER.457
  Skelvaldi, The Rune Of Lightning-Calling (example spell) ...................................................... FH.270; FHG2.95
  Skidbladnir ............................................................................................................................... UMY.205
  Skidding ................................................................................................................................... TUV.171; USP.223
  Skidding (type of Running) ...................................................................................................... USP.211
  Skill  .......................................................................................................................................... 5ER.21
  Skill Atrophy ............................................................................................................................. TUS.29
  Skill Categories........................................................................................................................ TUS.62
  Skill Combinations ................................................................................................................... TUS.8
  Skill Cost Calculations ............................................................................................................. TUS.6
  Skill Cost Structures ................................................................................................................ TUS.6
  Skill Descriptions ..................................................................................................................... DC.63
  Skill Enhancers
   
  Generally .......................................................................................................................... 5ER.77; DC.84; TUV.17; TUS.46
   
  Skill Combinations and ..................................................................................................... TUS.9
  Skill Gear ................................................................................................................................. TUS.385
  Skill Kit (equipment)................................................................................................................. TUS.385
  Skill learning categories........................................................................................................... TUS.29
  Skill Levels (Skill)
   
  Generally .......................................................................................................................... 5ER.70; SDK.29; DC.80; FH.95; VA.99; TUV.19, 220; 
  USP.23; TUS.301; TUM.16
   
  Cramming and .................................................................................................................. TUS.144
  
  The.Ultimate.Index.
  291
   
  Everyman Skills and ......................................................................................................... TUS.41
   
  Normal Skill Maxima and .................................................................................................. TUS.7
  Skill List ................................................................................................................................... 5ER.47
  Skill Master (disallowed Talent) ............................................................................................... VA.108
  Skill Master (Talent) ................................................................................................................. FH.107; DC.92; TUS.54
  Skill Maxima ............................................................................................................................ TUS.7
  Skill Modifiers
   
  Generally .......................................................................................................................... 5ER.45; DC.61; FH.83; VA.99; TUS.31
   
  Everyman Skills and ......................................................................................................... TUS.41
   
  For PER Rolls ................................................................................................................... 5ER.353; HCH.11
  Skill Multipliers ......................................................................................................................... TUS.51
  Skill Period (Skill modifier) ....................................................................................................... TUS.10, 34
  Skill prerequisites .................................................................................................................... TUS.9
  Skill Rolls
   
  Generally .......................................................................................................................... 5ER.42-43; SDK.21; TUS.11
   
  Alternate Characteristics for ............................................................................................. TUS.11
   
  Hiding the results .............................................................................................................. TUS.18
   
  To activate/use Powers ..................................................................................................... 5ER.102
  Skill Rules ................................................................................................................................ TUS.5
  Skill Specializations ................................................................................................................. TUS.22
  Skill Types ............................................................................................................................... 5ER.48
  Skill Versus Skill Contest ......................................................................................................... 5ER.21
  Skill Versus Skill Contests ....................................................................................................... 5ER.44; TUS.20
  Skillchip Interface System (example power)............................................................................ SH.58
  Skilled (level of Skill Roll) ........................................................................................................ TUS.11
  Skilled Bailout (Super-Skill) ..................................................................................................... DC.128
  Skilled category Characteristics .............................................................................................. 5ER.40-41
  Skilled Driver (example power)................................................................................................ TUV.220
  Skilled Guardsman (generic NPC) .......................................................................................... VA.184
  Skilled Normal (example character) ........................................................................................ 5ER.346
  Skills
   
  Generally .......................................................................................................................... 5ER.8, 42-77; SDK.21-30; HSB.11; CH.63; GC.13; TMW.92; 
  TC.37; SH.39-48; AW.94; TE.124-26; NH.26-28; FH.83-97; 
  TA.196; VA.99, 164; DC.61; DCTAS.11; PH.255; TUB.29-32; 
  UMA.112; UMM.14; UMY.31; USP.21; TUM.13
   
  As Powers ......................................................................................................................... 5ER.220; SDK.59; DC.96; FH.121; SH.58; TUS.55; TUM.76
   
  as tools ............................................................................................................................. SH.48
   
  Buying ............................................................................................................................... TUS.6
   
  Combat ............................................................................................................................. TUS.390
   
  Creating new ones ............................................................................................................ 5ER.562
   
  Crew ................................................................................................................................. TUV.175
   
  Equipment and .................................................................................................................. TUS.373
   
  Faking with Acting ............................................................................................................. TUS.74
   
  for combat ......................................................................................................................... HCH.38
   
  For mecha ......................................................................................................................... TUV.106
   
  For units, in mass combat ................................................................................................. FH.203
   
  for UNTIL agents............................................................................................................... UDOF.76
   
  For vehicle-oriented characters ........................................................................................ TUV.220
   
  For vehicles/bases ............................................................................................................ 5ER.468; TUV.17
   
  Penalties to use of while in moving Vehicle ...................................................................... TUV.181
   
  Penalty Skill Levels and .................................................................................................... TUS.248-49
   
  Underwater ....................................................................................................................... HL.35; HCH.157
  Skills with set costs.................................................................................................................. TUS.6
  Skills, the Power Skill .............................................................................................................. USPD1.267
  Skin Alteration Powers............................................................................................................. UMM.147
  Skin Contact Required (Limitation) .......................................................................................... 5ER.121; TUM.31
  Skin Of Glue ............................................................................................................................ USPD2.16
  Skinchangers (type of Major Metamorph) ............................................................................... UMM.9, 13, 76, 239
  Skinsplitter Arrow (weapon) ..................................................................................................... UMA.168, 174
  Skinsuit .................................................................................................................................... AW.99
  Skipover Sprayfire (Skill) ......................................................................................................... TUS.86
  Skirt, Concealment factor of .................................................................................................... 5ER.450
  Skorax ..................................................................................................................................... NKN.119
  Skucas, Jonas ......................................................................................................................... UDOF.70
  Skunk....................................................................................................................................... 5ER., PER Roll modifier for
  Skunk....................................................................................................................................... HSB.171-72
  Skunk Ape, the ........................................................................................................................ VB.22, 112
  Skuta ....................................................................................................................................... TUV.62
  Sky Cavalry ............................................................................................................................. UDOF.61-62, 162
  Sky Cavalry Aerial Fighting...................................................................................................... UDOF.62
  Sky Cavalry (Package Deal).................................................................................................... UDOF.61-62
  Sky Galleon ............................................................................................................................. HSVS.141
  Sky God’s Spear (example spell) ............................................................................................ FH.264
  Sky Wanderer (Se’ecra starship) ............................................................................................. ST.110
  Sky-Father ............................................................................................................................... VA.31
  
  292.
  Hero.System.5th.Edition
  Sky-Father’s Judgment, The (Divine Magic spell) ................................................................... VA.129
  Sky-High (Heroic Talent) .......................................................................................................... PH.276
  Sky-High (Super-Skill) ............................................................................................................. DC.131
  Skyboat.................................................................................................................................... UDOF.103
  Skycar (Volantor) ..................................................................................................................... HSVS.53
  Skydragon (French hero, killed by the Crowns of Krim) .......................................................... CU.26, 98; MC.25
  Skyfortress Cumulus ............................................................................................................... MM.34
  SKYGUARD ............................................................................................................................ UDOF.122
  Skylark (Andromedan supervillain) .......................................................................................... CKC.215
  Skymaster (Golden Age British hero) ...................................................................................... CU.46
  Skymaster SK-1....................................................................................................................... MM.43
  Skymaster SK-4A .................................................................................................................... MM.42
  Skymaster, The ........................................................................................................................ MM.25
  Skyscrapers ............................................................................................................................. PH.157
  Skyvox (corporation)................................................................................................................ CU.59
  Skyvox, Inc. ............................................................................................................................. MC.25, 39
  Skywayman, The ..................................................................................................................... MM.175
  Skyways .................................................................................................................................. MC.36, 94
  Slang ....................................................................................................................................... PH.156, 408; HC.104
  Slang, knowing via Streetwise (Skill) ....................................................................................... DC.81
  Slang, street, function of Streetwise ........................................................................................ TUS.310
  Slang, UNTIL ........................................................................................................................... UDOF.167
  Slash........................................................................................................................................ TMW.60
  Slash (example character)....................................................................................................... 5ER.507
  Slasher .................................................................................................................................... HSB.210
  Slashing damage, for weapons ............................................................................................... FH.177
  Slave (type of Social Limitation) .............................................................................................. 5ER.339
  Slave Market............................................................................................................................ VA.59, 151, 154
  Slave species, Xenovorish ...................................................................................................... AW.148
  Slave trade .............................................................................................................................. DSD.117
  Slavery..................................................................................................................................... VB.9-11; FH.309; TA.173; TE.103-04
  Slavery, on Malva .................................................................................................................... TE.45
  Slaves ...................................................................................................................................... VA.16, 20, 28, 84
  Slavishly Devoted (Advantage) ............................................................................................... 5ER.225
  Slay.......................................................................................................................................... FHG2.76
  Sled ......................................................................................................................................... HSVS.30
  Sledding (optional form of Combat Driving)............................................................................. TUS.114
  Sleds, guidelines for designing ................................................................................................ TUV.40
  Sleep And Dream Powers ....................................................................................................... USPD1.185; TUM.196
  Sleep Infliction (power) ............................................................................................................ TUM.197; USPD1.185
  Sleep Poison Darts (example power) ...................................................................................... 5ER.297
  Sleep Resistance (power) ....................................................................................................... UMM.108; USPD1.39
  Sleep Spell (example power)................................................................................................... 5ER.157
  Sleep/Dreams (example special effect) ................................................................................... 5ER.96
  Sleeping minds ........................................................................................................................ TUM.18, 57, 248
  Sleeping, effect on DCV .......................................................................................................... 5ER.373; HCH.37
  Sleeps With One Eye Open..................................................................................................... USPD1.188
  Sleighs, guidelines for designing ............................................................................................. TUV.40
  Sleight Of Hand (Skill)
   
  Generally .......................................................................................................................... 5ER.70; SDK.29; FH.95; PH.258; UMA.116; UMM.16; 
  UMY.37; TUS.303
   
  Fast Draw and .................................................................................................................. TUS.180
  Slemthi..................................................................................................................................... HL.115
  Slender, Avenford .................................................................................................................... VA.55
  Sleuthing Groups ..................................................................................................................... PH.231
  Slick ......................................................................................................................................... CKC.110
  Slickness Spray ....................................................................................................................... DC.262; EG.126
  Slicks (example equipment) .................................................................................................... TUV.25
  Slickster (archetype) ................................................................................................................ USP.11
  Slide-Stop (firearm accessory) ................................................................................................ DC.238; EG.98
  Sliding (type of Running; Limitation) ........................................................................................ USP.211
  Sliding Staircase (example trap/security device) ..................................................................... FH.363; PH.370; TUS.275
  Sliding underneath barriers ..................................................................................................... TUV.212
  Slightly Limited Class Of Powers (Limitation for VPPs)........................................................... 5ER.324
  Sling Bow (weapon)................................................................................................................. UMA.168, 182
  Slings (ranged weapons) ......................................................................................................... 5ER.483; EG.14; FH.166, 172
  Slingshot (Racing Maneuver) .................................................................................................. USP.230
  Slingshotting ............................................................................................................................ SH.212-13
  Slip, Trip, And Fall.................................................................................................................... USPD1.131
  Slippery Ground....................................................................................................................... USPD1.251
  Slippery Ice Sheet (example power)........................................................................................ SDK.45
  Slippery surfaces, effect on CV and combat ........................................................................... HCH.47
  Slippery surfaces, effect on DCV ............................................................................................. 5ER.373
  Slipping poison into food, function of Sleight Of Hand ............................................................ TUS.304
  Slither (COIL Supervillain) ....................................................................................................... EU.26
  
  The.Ultimate.Index.
  293
  Slithering (type of Running) ..................................................................................................... USP.211
  Slitting purses, function of Sleight Of Hand ............................................................................. TUS.304
  Slivers ...................................................................................................................................... VA.19
  Slookabas ................................................................................................................................ WoE.136
  Sloop ....................................................................................................................................... HSVS.114-15
  Slots (powers in Frameworks) ................................................................................................. 5ER.21, 310
  Slow Being aliens .................................................................................................................... SH.119
  Slow Firearms .......................................................................................................................... HCH.168; DC.195
  Slow Howlers ........................................................................................................................... TMW.41
  Slow Limb Growth (power) ...................................................................................................... UMM.178
  Slow Missiles (example power) ............................................................................................... USPD1.205; USP.91
  Slow Point of View (POV) ........................................................................................................ USP.251
  Slow Recovery (Limitation) ...................................................................................................... 5ER.159
  Slow Sidekick
   
  Genre element .................................................................................................................. PH.16
   
  Type of DNPC ................................................................................................................... PH.261
  Slow Time Bubble (example power) ........................................................................................ USPD1.233; USP.154
  Slow-Acting Poison (example power) ...................................................................................... 5ER.291
  Slower Point Of View ............................................................................................................... USP.251
  Slower-Than-Light propulsion.................................................................................................. SH.188
  Slowness Ray .......................................................................................................................... G&G.18
  SLP Affiliate (Fringe Benefit) ................................................................................................... UDOF.76
  SLP Member Package Deal .................................................................................................... UDOF.136
  Sluagh (type of faery) .............................................................................................................. UMY.191
  SludgeMan (sitcom about superheroes).................................................................................. CU.52
  Slug 3000 ................................................................................................................................ GC.86
  Slug Bomb ............................................................................................................................... AW.162, 168
  Slug Tank ................................................................................................................................. AW.163
  Slug, Standard (type of shotgun ammunition) ......................................................................... DC.211
  Slug, the (villain) ...................................................................................................................... CU.17, 24; HL.46; DSD.60, 154; CKC.198; TC.44; VPR.172
  Slugthrowers............................................................................................................................ AW.102
  Slumber (Ravenswood student) .............................................................................................. TC.67
  Slumbering Serpents ............................................................................................................... VPR.7
  Slun (mentalist Russian villain)................................................................................................ CU.72
  Small (Template)...................................................................................................................... HSB.27
  Small Aliens ............................................................................................................................. SH.119
  Small bridge, weight and BODY of .......................................................................................... 5ER.34, 449
  Small car, weight and BODY of ............................................................................................... 5ER.34, 449
  Small characters ...................................................................................................................... UMM.52
  Small Child (example character) ............................................................................................. 5ER.344
  Small jet, weight and BODY of ................................................................................................ 5ER.34, 449
  Small metal shield, weight of ................................................................................................... 5ER.34
  Small races .............................................................................................................................. FH.299
  Small Radiothermal Generator (example technology)............................................................. SH.171
  Small Radiothermal Power Plant (example equipment) .......................................................... TUV.155
  Small refrigerator, weight of ..................................................................................................... 5ER.34
  Small spaces, becoming large in ............................................................................................. UMM.39
  Small standing stone, weight of ............................................................................................... 5ER.34
  Small unit efficiency, function of Tactics .................................................................................. TUS.331
  Small Warrior (Se’ecra starship) .............................................................................................. ST.109
  Small/Medium Dog .................................................................................................................. HSB.160
  Small/Short-Range Explorers .................................................................................................. ST.90
  Smell/Taste Sense Group ........................................................................................................ 5ER.160, 351; HCH.9
  Smaller than normal characters............................................................................................... 5ER.126-27
  Smaller than normal weapons ................................................................................................. FH.153
  Smallpox .................................................................................................................................. PH.365
  Smallsword .............................................................................................................................. FH.165, 168
  Smart (Template) ..................................................................................................................... HSB.27
  Smart betting, function of Gambling ........................................................................................ TUS.198
  Smart Hair (example cybersystem) ......................................................................................... TE.132
  Smart Roadway Master Control Computer (SRMCC) ............................................................. MC.36, 94
  Smart Roadway system........................................................................................................... MC.35-36, 47
  Smash The Luftwaffe! (example power) .................................................................................. CH.9-10
  Smashana Kali ........................................................................................................................ AB1.62
  Smashing through obstacles ................................................................................................... USP.208
  Smell Perception Modifiers ...................................................................................................... HCH.12
  Smell, underwater.................................................................................................................... HCH.155; HL.33
  Smelly person, PER Roll modifier for ...................................................................................... 5ER.354
  SMERSH (former Russian intelligence agency) ...................................................................... DC.44
  Smiley And Sons Circus .......................................................................................................... DSD.126, 130
  Smilodon (Sabretooth Tiger).................................................................................................... HSB.146-47
  Smith, General Clarence (head of Department 17) ................................................................. CU.129
  Smith, Kate .............................................................................................................................. PH.135
  Smith, Maxwell ........................................................................................................................ VB.50
  Smith, Spelunker ..................................................................................................................... HL.122
  
  294.
  Hero.System.5th.Edition
  Smog elementals ..................................................................................................................... TMW.38
  Smoke (former VIPER supervillain) ......................................................................................... VPR.14
  Smoke (shotgun round) ........................................................................................................... DC.213; EG.75
  Smoke Bomb, Ninja (example power) ..................................................................................... NH.31
  Smoke Cloud ........................................................................................................................... USPD1.96
  Smoke Form ............................................................................................................................ USPD1.96
  Smoke Generator (example equipment) ................................................................................. TUV.25
  Smoke Grenade ...................................................................................................................... AW.106
  Smoke Grenade Launcher (example equipment).................................................................... TUV.126
  Smoke Grenades, Mk. I (example power) ............................................................................... 5ER.145
  Smoke Grenades, Mk. II (example power) .............................................................................. 5ER.285
  Smoke Pots ............................................................................................................................. AW.111
  Smoke Powers ........................................................................................................................ USPD1.95
  Smoke Systems....................................................................................................................... TUV.145
  Smoldering Sea ....................................................................................................................... VA.66, 159
  Smoothing the Skill Roll Curve ................................................................................................ TUS.14
  Smothering .............................................................................................................................. DC.171
  Smothering, Forensic Medicine and ........................................................................................ TUS.184
  Smuggler (Package Deal) ....................................................................................................... AW.81; TE.119
  Smuggler, the (character archetype) ....................................................................................... TUV.219
  Smuggling................................................................................................................................ AW.55; TE.103
  Smyrna .................................................................................................................................... PH.178
  SNAFU .................................................................................................................................... DCP.200
  Snake ...................................................................................................................................... HL.76
  Snake (villain) .......................................................................................................................... CU.130
  Snake Beer .............................................................................................................................. VPR.74
  Snake Cultist Package Deal .................................................................................................... VPR.64
  Snake Park .............................................................................................................................. PH.194
  Snake Style (substyle of Kung Fu) .......................................................................................... UMA.41
  Snake, Giant ............................................................................................................................ HSB.117-18
  Snake’s Bridge ........................................................................................................................ VA.13
  Snake’s Den ............................................................................................................................ VA.15, 48
  Snake-wrapped ....................................................................................................................... VA.74
  Snakebite (Nest Leader of the Swamp)................................................................................... VPR.92
  Snakes
   
  Generally .......................................................................................................................... VB.20
   
  Amphisbaena .................................................................................................................... HSB.116
   
  Anaconda .......................................................................................................................... HSB.177
   
  Black Mamba .................................................................................................................... HSB.178
   
  Boa Constrictor ................................................................................................................. HSB.177
   
  Bushmaster ....................................................................................................................... HSB.178
   
  Cobra, King ....................................................................................................................... HSB.178-79
   
  Copperhead ...................................................................................................................... HSB.178-81
   
  Coral Snake ...................................................................................................................... HSB.178-79
   
  Death Adder ...................................................................................................................... HSB.178-79
   
  Fer-de-Lance .................................................................................................................... HSB.178-79
   
  Giant ................................................................................................................................. HSB.117-18; AB1.17
   
  Krait, Land ........................................................................................................................ HSB.178-81
   
  Krait, Sea .......................................................................................................................... HSB.178
   
  Rattlesnake ....................................................................................................................... HSB.178-80
   
  Reticulated Python ............................................................................................................ HSB.177
   
  Ringhals ............................................................................................................................ HSB.178-80
   
  Sea Snake ........................................................................................................................ HSB.178-80
   
  Taipan ............................................................................................................................... HSB.178
   
  Water Moccasin ................................................................................................................ HSB.178-81 
  Snap Shot (Combat Maneuver) ............................................................................................... 5ER.396; HCH.80; TUV.187; TUM.249
  Snare-Net (example trap) ........................................................................................................ FH.363
  Snare-Net (trap/security device) .............................................................................................. PH.371; TUS.275
  Sneak, the ............................................................................................................................... VB.89
  Sneakiness Of The Rat ........................................................................................................... FHG2.127
  Sneaky Shoes (equipment) ..................................................................................................... TUS.388
  Sneeze, PER Roll modifier for ................................................................................................. 5ER.353
  Sneezing powder (chemical weapon)...................................................................................... EG.129
  Snipe, Hector (Studio Lot 0 Morbane) ..................................................................................... DSD.121
  Sniper Blaster (example power) .............................................................................................. 5ER.266
  Sniper Specialist Package Deal .............................................................................................. VPR.54
  Sniper syndrome, mentalist ..................................................................................................... TUM.279
  Sniper’s Eye (Super-Skill) ....................................................................................................... DC.121
  Snirrk ....................................................................................................................................... WoE.51-53
  SNN ......................................................................................................................................... CU.25, 51; MC.37
  SNN On-The-Scene Reporter ................................................................................................. EV.18
  SNN Sidekick........................................................................................................................... CU.26, 51
  Snow........................................................................................................................................ 5ER.441; HSVS.108
  Snow, Jessica (example mentalist character) ......................................................................... TUM.243
  Snowball .................................................................................................................................. DSD.21
  
  The.Ultimate.Index.
  295
  Snowblind ................................................................................................................................ USPD1.112; EU.109
  Snowmobile ............................................................................................................................. HSVS.31
  Snowmobiles, guidelines for designing ................................................................................... TUV.40
  Snuff films ................................................................................................................................ DSD.117
  Snuggling bugs ........................................................................................................................ TUS.95
  So That’s What’s Going On (Super-Skill) ................................................................................ DC.137
  Soares, Gabriel........................................................................................................................ UDOF.41
  Soaring Eagle (flying Korean hero) ......................................................................................... CU.75
  Sobranje .................................................................................................................................. PH.172
  Social and cultural issues ........................................................................................................ CH.18-19
  Social Chameleon (power) ...................................................................................................... TUM.120; USPD2.48
  Social classes and castes ....................................................................................................... FH.309
  Social combat, function of High Society .................................................................................. TUS.201
  Social commentary .................................................................................................................. SH.18-19
  Social commentary and martial arts ........................................................................................ NH.18-19
  Social customs, knowing, function of High Society or Streetwise ........................................... TUS.200, 310
  Social Detachment (genre element) ........................................................................................ PH.16
  Social Disadvantages .............................................................................................................. 5ER.328
  Social issues regarding magic ................................................................................................. FH.235-39
  Social Issues regarding mentalists .......................................................................................... TUM.268
  Social issues regarding psionics ............................................................................................. TE.131
  Social Life ................................................................................................................................ TA.171-74
  Social Limitation (Disadvantage) ............................................................................................. 5ER.339; SDK.80; CH.68, 157-58; TC.42; DC.105; FH.142, 
  357; NH.43-44, 76-77; PH.263; SH.65, 276-77; AW.96; 
  TE.128-29; UMA.138; UMY.71; TUV.33; TUM.86
  Social Security Act (SSA) ........................................................................................................ PH.154
  Social World ............................................................................................................................ HC.133
  Societal decay (element of cyberpunk genre) ......................................................................... 5ER.505
  Society ..................................................................................................................................... AW.47
  Society for Oriental Aid by Helpful Christians .......................................................................... DSD.10
  Society for Psychical Research ............................................................................................... PH.177
  Society for the Equal Treatment of Intelligent Life (SETIL)...................................................... AW.40
  Society Islands ........................................................................................................................ PH.220
  Society, affect of superhumans on .......................................................................................... CH.29-34
  Society, Fantasy
   
  Effect of magic on ............................................................................................................. FH.237-38
   
  Effect of religion on ........................................................................................................... FH.331
  Society, Galactic ...................................................................................................................... TE.89-104
  Society, knowing who’s who in, function of High Society ........................................................ TUS.201
  Society, Xenovore .................................................................................................................... AW.141-48, 157
  Sociopath (character personality) ............................................................................................ DC.30
  Sociopaths ............................................................................................................................... DC.306
  SOCRATES (the Champions’s supercomputer) ...................................................................... CH.195; MC.52
  SOD ......................................................................................................................................... TE.50
  Soda shops (hang-out) ............................................................................................................ TC.12
  Sodeptan (martial artist Vietnamese villain) ............................................................................ CU.128
  Soederblom, Vice-Adm. Marian ............................................................................................... AW.75, 151
  Soft Hammer (weapon) ........................................................................................................... UMA.169, 182
  Software for character creation ............................................................................................... 5ER.6; SDK.5
  Software, Computer Programming and ................................................................................... TUS.130
  Soil analysis, Criminology and................................................................................................. TUS.155
  Soil, as evidence ..................................................................................................................... DC.166
  Sokaiya .................................................................................................................................... DC.300
  Sol  .......................................................................................................................................... SH.100
  Solano (Imperial hospital ship class) ....................................................................................... ST.80
  Solar And Celestial Powers ..................................................................................................... USPD1.189
  Solar flares .............................................................................................................................. SH.100
  Solar Panel (example equipment/technology) ......................................................................... SH.171; TUV.155
  Solar Period ............................................................................................................................. GC.25
  Solar power ............................................................................................................................. EG.197; SH.171
  Solar sails ................................................................................................................................ TUV.88
  Solar Spell Package (example power/spell) ............................................................................ UMY.109
  Solar Storage........................................................................................................................... USPD2.98
  Solar Strength.......................................................................................................................... USPD1.190
  Solar System ........................................................................................................................... CU.131-32; TE.68-69
  Solar system gravities ............................................................................................................. TUB.116
  Solar System Gravities Table .................................................................................................. SH.279
  Solar System of Earth.............................................................................................................. SH.99-108
  Solar systems .......................................................................................................................... SH.80-81
  Solar systems, destroying ....................................................................................................... GC.142
  Solar Tormentia ....................................................................................................................... HL.48, 102
  Solar/Celestial (example special effect) .................................................................................. 5ER.96
  Soldado ................................................................................................................................... DC.295
  Soldato .................................................................................................................................... DC.291
  Soldier (Dark Champions character archetype) ...................................................................... 5ER.522
  
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  Soldier (generic NPC).............................................................................................................. PH.407
  Soldier (Science Fiction character archetype) ......................................................................... 5ER.533
  Soldier Package Deal .............................................................................................................. PH.244; SH.36
  Soldier/Mercenary, Basic ......................................................................................................... DCP.225
  Soldier/Mercenary, Experienced/Tough ................................................................................... DCP.226
  Soldier/Mercenary, Special Forces .......................................................................................... DCP.227
  Soldiers of the Congeries ........................................................................................................ TMW.111
  Soldiers’ Gear .......................................................................................................................... AW.99
  Solemnids (alien species)........................................................................................................ VAmk.43
  Solid environments .................................................................................................................. USP.236
  Solid objects, Teleporting into .................................................................................................. USP.218
  Solid Sound ............................................................................................................................. USPD2.99
  Solidified Air Field .................................................................................................................... USPD1.59
  Solipsist ................................................................................................................................... TMW.9, 54
  Solo adventures....................................................................................................................... DC.326
  Solo heroes and adventures.................................................................................................... PH.358
  Solo heroes, dealing with ........................................................................................................ DC.326
  Solo Villains ............................................................................................................................. GC.118; MM.105-86
  Solomon .................................................................................................................................. UMY.215
  Solomon Bottle (example power/spell) .................................................................................... UMY.131
  Solomonic Summoning (example power/spell) ....................................................................... UMY.109
  Soltanis .................................................................................................................................... WoE.31
  Soma ....................................................................................................................................... UMY.132, 204
  Soman (chemical weapon) ...................................................................................................... EG.129
  Some Disassembly Required (example power) ...................................................................... USPD1.203; USP.80
  Somersaulting Torch, the ......................................................................................................... VA.51
  Something Got In The Way ..................................................................................................... USPD2.79
  Something’s Not Right Here... (Super-Skill) ............................................................................ DC.137
  Sommers, Autumn (Magic Lantern clerk) ................................................................................ MC.82, 105
  Somon (species)...................................................................................................................... TE.97
  Somoza, Anastazio .................................................................................................................. PH.163
  Son Of A Bitch Must Pay (Super-Skill)..................................................................................... DC.122
  Sonar ....................................................................................................................................... USPD1.108
  Sonar ....................................................................................................................................... USPD1.198
  Sonar (example equipment) .................................................................................................... TUV.164
  Sonar (power) .......................................................................................................................... UMM.132
  Sonar, Systems Operation and................................................................................................ TUS.328
  Sonar, underwater ................................................................................................................... HCH.155; HL.32
  Song Magic (school of magic) ................................................................................................. FH.229
  Song Of Beast-Calling ............................................................................................................. FHG2.142
  Song Of Calming ..................................................................................................................... FHG2.135
  Song Of Control ....................................................................................................................... FHG2.136
  Song Of Creation ..................................................................................................................... FHG2.143
  Song Of Destruction (example power) .................................................................................... 5ER.297; FHG2.137
  Song Of Disharmony ............................................................................................................... FHG2.137
  Song Of Illusion ....................................................................................................................... FHG2.138
  Song Of Laughter .................................................................................................................... FHG2.138
  Song Of Madness .................................................................................................................... FHG2.139
  Song Of Negation .................................................................................................................... FHG2.141
  Song Of Slumber ..................................................................................................................... FHG2.140
  Song Of Springtime ................................................................................................................. FHG2.144
  Song Of The Marketplace ........................................................................................................ FHG2.84
  Song Of Transformation .......................................................................................................... FHG2.141
  Songbird .................................................................................................................................. HSB.140
  Sonic (example special effect) ................................................................................................. 5ER.96
  Sonic (special effect), underwater ........................................................................................... HL.38; HCH.161
  Sonic Attack (example of NND) ............................................................................................... 5ER.265
  Sonic Blast (example power) ................................................................................................... 5ER.265; CH.71; USPD1.194
  Sonic Blaster ........................................................................................................................... G&G.16
  Sonic Boom Attack (speedster power) .................................................................................... USP.81
  Sonic Boom Fingersnap (example power) .............................................................................. USPD1.204; USP.82
  Sonic booms ............................................................................................................................ USP.249
  Sonic Discomfiture................................................................................................................... USPD2.99
  Sonic Immunity ........................................................................................................................ USPD1.196
  Sonic Lance (example power) ................................................................................................. 5ER.302
  Sonic Liquification.................................................................................................................... USPD1.195
  Sonic Multitool (example power) ............................................................................................. SH.58
  Sonic Multitool (example technology) ...................................................................................... SH.176; EG.203
  Sonic Powers........................................................................................................................... USPD1.192
  Sonic Screen ........................................................................................................................... USPD1.196
  Sonic Skillfulness..................................................................................................................... USPD1.198
  Sonic Sword (example power)................................................................................................. 5ER.267; G&G.25
  Sonic Wall ................................................................................................................................ USPD1.196
  Sonic weapons ........................................................................................................................ SH.55; EG.126; DC.262
  Sonic Weapons Project ........................................................................................................... UDOF.43
  
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  297
  Sonic/Microwave Discomfitter (example equipment)............................................................... TUV.120
  Sons Of Kingu ......................................................................................................................... TMW.144
  Soolasha (planet) .................................................................................................................... TE.23
  Soong, Fleet Adm. Mei-ling ..................................................................................................... AW.72
  Sophia, Empress ..................................................................................................................... TE.14
  Sopwith F.1 Camel (example Vehicle) ..................................................................................... TUV.75; HSVS.45
  Sopwith Triplane ...................................................................................................................... HSVS.57
  Sorcerer And His Guard (campaign framework)...................................................................... VA.139
  Sorcerer Archetypes ................................................................................................................ VA.122
  Sorcerer Talents ...................................................................................................................... VA.123
  Sorcerer’s Stars (spell) ............................................................................................................ TMW.77
  Sorcerer-priests ....................................................................................................................... VA.113
  Sorcerers (genre element)....................................................................................................... NH.12-13
  Sorcerous Talents .................................................................................................................... VA.168
  Sorcery (school of magic) ........................................................................................................ FH.229; VA.28., 112, 167
  Sorcery Multipower .................................................................................................................. VA.114
  Sorcery Skill............................................................................................................................. VA.116, 167
  Sorenson, Michaela (member of the Circle of the Scarlet Moon) ............................................ CU.140
  Sorgahl Greymane .................................................................................................................. NKN.165
  Sorlakka................................................................................................................................... AW.23
  Sorrelin’s Slumber Of The Tomb.............................................................................................. FHG1.159
  Sorrelli, Joseph (organized crime figure) ................................................................................. MC.74, 98
  Sosuishitsu-Ryu (substyle of Jujutsu)...................................................................................... UMA.31
  Sottocapo ................................................................................................................................ DC.290
  Souieda ................................................................................................................................... PH.201
  Soul Drinking (example power) ............................................................................................... 5ER.267
  Soul Feeding ........................................................................................................................... FHG1.165
  Soul Gems ............................................................................................................................... DSD.30
  Soul, Johnny ............................................................................................................................ DSD.38
  Soulfire .................................................................................................................................... CKC.90, 100; MC.110
  Souls of the dead..................................................................................................................... VA.See “Dead, the”
  Souls, blessed ......................................................................................................................... TMW.33
  Souls, damned......................................................................................................................... TMW.27
  Soul-sucking swords................................................................................................................ VA.170
  Sound (environmental effect) .................................................................................................. 5ER.440
  Sound energy .......................................................................................................................... USP.240
  Sound Manipulation ................................................................................................................. USPD1.195
  Sound Mimicry System ............................................................................................................ G&G.146
  Sound suppressors (firearm accessory) .................................................................................. DC.237; EG.97
  Sound Tolerance ...................................................................................................................... USPD1.197
  Sound, speed of ...................................................................................................................... USP.10, 249, 252, 255
  Sounds made by firearms........................................................................................................ EG.97
  Soundwave Travel ................................................................................................................... USPD2.100
  Source Material ....................................................................................................................... DC.364
  Source of magic....................................................................................................................... FH.220
  Sourcebook ............................................................................................................................. NH.84-146
  Sources of Disadvantages....................................................................................................... UMY.67
  Sources of inspiration for characters ....................................................................................... 5ER.27
  Sources of superpowers .......................................................................................................... CH.27, 44-47; CU.29
  South Africa ............................................................................................................................. DSD.130
  South Africa, Union of .............................................................................................................. PH.194
  South America ......................................................................................................................... PH.164; UDOF.47; VPR.40
  South America, Central America, and the Caribbean .............................................................. DSD.129
  South America, superhumans in.............................................................................................. CU.31, 70
  South Asia ............................................................................................................................... PH.203
  South China Patrols................................................................................................................. PH.210
  South Marshal ......................................................................................................................... VA.71
  South Seas .............................................................................................................................. PH.219
  South US ................................................................................................................................. PH.161
  South West Africa .................................................................................................................... PH.188
  Southeast Asia......................................................................................................................... VPR.38
  Southern Agriculture, LLC ....................................................................................................... VB.52
  Southern Chemical .................................................................................................................. VB.49
  Southern Rhodesia .................................................................................................................. PH.188
  Southles, Robert ...................................................................................................................... UDOF.45
  Sovereign ................................................................................................................................ GC.29
  Sovereign ................................................................................................................................ GC.89
  Sovereign Military Order of Malta ............................................................................................ UDOF.18
  Sovereign Sons ....................................................................................................................... VB.69, 87, 124
  Soviet Union ............................................................................................................................ UDOF.11, 13
  Sow Discord ............................................................................................................................ FHG2.60
  Soyinka, Chinyere ................................................................................................................... UDOF.45
  Space ...................................................................................................................................... CH.52-53; CU.75, 95
  Space ...................................................................................................................................... USP.235
  Space (Base location) ............................................................................................................. 5ER.465-66
  
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  Space (Template) .................................................................................................................... HSB.27
  Space Amoeba, Giant.............................................................................................................. HSB.201-02
  Space Base (example base) ................................................................................................... CH.109-111
  Space Careers......................................................................................................................... AW.84-85
  Space combat.......................................................................................................................... SH.212-21
  Space Combat Laser (example technology) ........................................................................... SH.195-96
  Space Corps (Perseid military) ................................................................................................ TE.82
  Space elevators ....................................................................................................................... SH.187-88
  Space exploration .................................................................................................................... VB.15
  Space God (Gone Mad) (villain archetype) ............................................................................. GC.137
  Space gods
   
  Generally/as archetype in Galactic Champions ................................................................ GC.8, 10
   
  Of the Champions Universe .............................................................................................. GC.122
   
  Types of ............................................................................................................................ GC.10
  Space habitats ......................................................................................................................... SH.96-98
  Space Impeller (example gadget)............................................................................................ G&G.109; USP.283
  Space Law Authority (CCR)..................................................................................................... TE.203
  Space marines (element of Science Fiction genre) ................................................................. 5ER.532
  Space Marines (Perseid military)............................................................................................. TE.82
  Space Merchantman (example Vehicle) .................................................................................. TUV.95
  Space militaries ....................................................................................................................... SH.134-35
  Space Navigation .................................................................................................................... TUS.240
  Space Navy (Perseid military) ................................................................................................. TE.82
  Space nukes ............................................................................................................................ AW.125
  Space Oddities ........................................................................................................................ UDOF.40, 122
  Space Opera (Science Fiction subgenre)................................................................................ 5ER.534; SH.12
  Space Opera Science Fiction (Everyman Skill list) ................................................................. TUS.44
  Space Pirate Vessel (example Vehicle) ................................................................................... TUV.97
  Space Railgun (example equipment) ...................................................................................... TUV.128
  Space Rings (example gadget) ............................................................................................... CH.118
  Space sails .............................................................................................................................. SH.189-90
  Space Shuttle .......................................................................................................................... HSVS.105
  Space Shuttle, weight and BODY of ........................................................................................ 5ER.34, 449
  Space stations ......................................................................................................................... SH.16, 208-11
  Space storms........................................................................................................................... SH.72
  Space Suit, U-GW-1 ................................................................................................................ UDOF.94
  Space trade ............................................................................................................................. SH.129-30
  Space travel, history of ............................................................................................................ SH.180
  Space vehicles
   
  Generally .......................................................................................................................... SH.179-204; TUV.84-103
   
  Atmospheres and .............................................................................................................. SH.284-85
   
  Equipment ......................................................................................................................... SH.183-84
   
  Obtaining .......................................................................................................................... SH.182-83
   
  Power for .......................................................................................................................... SH.184-85
   
  Propulsion ......................................................................................................................... SH.185-94
   
  Size and Characteristics ................................................................................................... SH.183-84
  Space Yacht (example Vehicle) ............................................................................................... TUV.93
  Space-Time Spike (speedster power) ..................................................................................... USP.146
  Spaceports .............................................................................................................................. SH.130-31
  Spacer (Human variant) .......................................................................................................... TE.20
   
  Spacer (Human variant) Pacakage Deal .......................................................................... TE.20; SH.32
  Spacer Poker ........................................................................................................................... TE.124
  Spacer’s Catalog ..................................................................................................................... ST.125
  Spacer’s Force Field (gadget) ................................................................................................. GC.22
  Spacers ................................................................................................................................... AW.26; GC.25, 41
  Spaceship interior wall, DEF and BODY of ............................................................................. 5ER.448
  Spaceship taking off, PER Roll modifier for ............................................................................. 5ER.353
  Spaceships, DEF and BODY of ............................................................................................... 5ER.448
  Spacesuit (example technology) ............................................................................................. SH.174-75; TE.153
  Spacesuit (various types) ........................................................................................................ EG.200
  Spacesuit, DEF and BODY of ................................................................................................. 5ER.448
  Spacewarp drive ...................................................................................................................... GC.35-36; TE.162
  SPAD S.VII .............................................................................................................................. HSVS.58
  SPAD S.XIII ............................................................................................................................. HSVS.59
  Spader, Mickey “Ace Of Spades” ............................................................................................ HL.107; DSD.10
  Spain ....................................................................................................................................... PH.181
  Spaniards ................................................................................................................................ VB.8-10
  Spanish Civil War .................................................................................................................... PH.181-82
  Spanish Honor (Psychological Limitation) ............................................................................... PH.164, 263
  Spanish School (substyle of Fencing) ..................................................................................... UMA.27
  Spark (fire-manipulating Indian hero) ...................................................................................... CU.73
  Spark plug, damage from ........................................................................................................ 5ER.445
  Sparrow Missile (example equipment) .................................................................................... TUV.131
  Spatial Analysis (example power)............................................................................................ SH.169
  Spatial Awareness (Enhanced Sense) .................................................................................... 5ER.163, 352; HCH.11
  
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  299
  Spatial Correspondence Detection (power)............................................................................. UMM.158; USPD1.184
  Spawn of Vulshoth ................................................................................................................... AA.54
  SPD ......................................................................................................................................... 5ER.21, 38
  SPD, changing......................................................................................................................... UMM.212
  Speak In Tongues .................................................................................................................... FHG1.265
  Speak With The Dead (example power/spell) ......................................................................... UMY.127; FHG2.119
  Speaker ................................................................................................................................... TE.101
  Speaking
   
  Action/time required .......................................................................................................... 5ER.363
   
  Effects of Invisibility on ..................................................................................................... 5ER.193
  Speaking Statues .................................................................................................................... USPD2.83
  Speaking To The Sword-Spirit ................................................................................................. FHG2.115
  Speaking With The Spirits ....................................................................................................... FHG2.120
  Spear Bearer (Se’ecra starship) .............................................................................................. ST.110
  Spear Of Shattering ................................................................................................................. FHG1.135
  Speargun (weapon) ................................................................................................................. HCH.164; HL.41
  Speargun ................................................................................................................................. DCP.33
  Spears (HTH weapons) ........................................................................................................... 5ER.481; FH.165, 168
  Spears, Carl............................................................................................................................. DCP.37
  Special Air Service (SAS) ........................................................................................................ DC.55
  Special Boat Service (SBS) ..................................................................................................... DC.55
  Special Cases and Optional Rules .......................................................................................... UMA.154-66
  Special dimensions.................................................................................................................. TMW.10
  Special Effects
   
  Generally .......................................................................................................................... 5ER.21, 96; SDK.34-36
   
  Affecting with Adjustment Powers ..................................................................................... 5ER.107
   
  Of combat ......................................................................................................................... 5ER.402
   
  Of Movement Powers ....................................................................................................... USP.27
   
  Perceivable, Stealth and ................................................................................................... TUS.308
   
  Super-speed as ................................................................................................................ USP.11
   
  Underwater ....................................................................................................................... HL.37
  Special Forces (Green Berets) Package Deal......................................................................... DC.55
  Special forces Package Deals ................................................................................................. DC.52
  Special Forces units ................................................................................................................ AW.66
  Special maneuvers for weapons ............................................................................................. FH.188
  Special Operations Division..................................................................................................... TE.60
  Special Operations Ships ........................................................................................................ ST.86
  Special Ops (subgenre) ........................................................................................................... DC.14, 319
  Special Powers ........................................................................................................................ 5ER.128; SDK.41
  Special Powers in Power Frameworks .................................................................................... UMY.65
  Special Projects ....................................................................................................................... UDOF.69-73
  Special Representatives .......................................................................................................... GC.30
  Special weapons for starships ................................................................................................. SH.197
  Specialist Training ................................................................................................................... UDOF.52
  Specializations with Skills ........................................................................................................ TUS.22
  Specialized pulps..................................................................................................................... PH.27
  Specializing Skills .................................................................................................................... 5ER.45
  Specialties (category of Science Skill)..................................................................................... TUS.259
  Species .................................................................................................................................... TE.17-48
  Species differentiation of psioncs ............................................................................................ TUM.263
  Species in the campaign ......................................................................................................... CU.28
  Species Package Deals........................................................................................................... SH.23-27
  Species within a species ......................................................................................................... SH.119
  Species, alien .......................................................................................................................... AW.25
  Specific Being (Advantage) ..................................................................................................... 5ER.225
  Speck on the horizon, LOS and............................................................................................... TUM.19
  Speckmore family .................................................................................................................... VA.42
  Speckmore, Lord Fawn ........................................................................................................... VA.8, 21, 142, 145
  Spectacular Squadron, The (sitcom about superheroes) ........................................................ CU.52
  Specter Groves........................................................................................................................ TMW.41
  Spectra .................................................................................................................................... DC.269; EG.154
  Spectrophotometer .................................................................................................................. DC.167; TUS.156
  Spectrum of stars .................................................................................................................... SH.74
  Speechmaking and writing, function of Oratory ....................................................................... TUS.243
  Speed
   
  Effective ............................................................................................................................ TUV.171
   
  Vehicular ........................................................................................................................... TUV.171
   
  Velocity, and Acceleration ................................................................................................. USP.238
  Speed (SPD) (Characteristic)
   
  Generally .......................................................................................................................... 5ER.32, 38, 110, 139, 356; SDK.18, 87; HCH.16; HSB.10; 
  FH.82; NH.26; DC.60; PH.254; SH.39; TUB.28; USP.16-20, 
  264; TUM.12, 41
   
  Vehicles ............................................................................................................................ 5ER.463; TUV.13
  Speed Bumps .......................................................................................................................... USP.247
  Speed Chart ............................................................................................................................ 5ER.357; SDK.87; HCH.16
  
  300.
  Hero.System.5th.Edition
  Speed Demon.......................................................................................................................... VB.15
  Speed Of Thought (example power) ....................................................................................... USPD1.207; USPD2.87; USP.105
  Speed Of Thought (power) ...................................................................................................... TUM.203
  Speed Of Thought (Talent) ...................................................................................................... TUM.17
  Speed Perception (speedster power) ...................................................................................... USP.98
  Speed Pill ................................................................................................................................ USP.283
  Speed Reading (Talent) ........................................................................................................... 5ER.92; SDK.33; USP.24
  Speed Reading, Cramming and .............................................................................................. TUS.144
  Speed Reserve (speedster power) .......................................................................................... USP.105
  Speed To Spare (example power) ........................................................................................... USPD1.207; USP.105
  Speed Trap (example power) .................................................................................................. USPD2.102; USP.105
  Speed Zone Extra-Dimensional Movement ............................................................................. USP.257
  Speed Zone Sight (speedster power) ...................................................................................... USP.106
  Speed Zone Touch (speedster power) .................................................................................... USP.106
  Speed Zone, the ...................................................................................................................... USP.106, 251-61
  Speed-E Pizza (restaurant)  .................................................................................................... MC.43
  Speed-Speaking (speedster power) ........................................................................................ USP.105
  Speedboat (example vehicle) .................................................................................................. 5ER.476; TUV.64; HSVS.108
  Speedboats ............................................................................................................................. HSVS.122
  Speedboats, guidelines for designing...................................................................................... TUV.59
  Speeding up combat................................................................................................................ 5ER.380; HCH.54
  Speedster (superhero character archetype) ............................................................................ 5ER.493; CH.79-80
  Speedster Against Many (speedster power)............................................................................ USP.82
  Speedster Archetypes ............................................................................................................. USP.9
  Speedster Awareness (speedster power) ................................................................................ USP.98
  Speedster Backgrounds .......................................................................................................... USP.6
  Speedster Basics..................................................................................................................... USP.6
  Speedster Burnout (type of Side Effect) .................................................................................. USP.53
  Speedster Combat................................................................................................................... USP.262
  Speedster Extinguisher (speedster power) ............................................................................. USP.82
  Speedster Gadgets.................................................................................................................. USP.274
  Speedster Healing (speedster power) ..................................................................................... USP.92
  Speedster Impatience (Psychological Limitation) .................................................................... USP.58
  Speedster Martial Arts ............................................................................................................. UMA.71; USP.22
  Speedster Metabolism (form of Dependence) ......................................................................... USP.55
  Speedster Misperception (type of Side Effect) ........................................................................ USP.53
  Speedster Personalities........................................................................................................... USP.8
  Speedster plots and bits .......................................................................................................... USP.244
  Speedster Powers ................................................................................................................... USPD1.199
  Speedster Powers (example special effect) ............................................................................ 5ER.96
  Speedster Powers (generally) ................................................................................................. USP.11, 13, 59-174
  Speedster Powers (powers pertaining to super-speed) .......................................................... USP.61
  Speedster Studiousness (example power) .............................................................................. USPD1.205; USP.98
  Speedster Tricks (Skill) ............................................................................................................ USP.23
  Speedsters, in Galactic Champions ........................................................................................ GC.11
  Spell (Limitation) ...................................................................................................................... FH.246
  Spell (metamorph background) ............................................................................................... UMM.9
  Spell (Skill)............................................................................................................................... FH.95, 240
  Spell Augmentation (disallowed Talent) ................................................................................... VA.108
  Spell Augmentation (Talent)..................................................................................................... FH.107
  Spell Of Acrobatic Excellence.................................................................................................. FHG1.195
  Spell Of Blinding Light (example power) ................................................................................. 5ER.176
  Spell Of Diminished Enchantments (example power) ............................................................. 5ER.227
  Spell Of Diminished Magic (example power)........................................................................... SDK.59
  Spell Of Double Deception ...................................................................................................... FHG1.178
  Spell Of Easy Passage ............................................................................................................ FHG1.55
  Spell Of Fear (example power)................................................................................................ 5ER.151
  Spell Of Fiery Archery.............................................................................................................. FHG1.90
  Spell Of Healing (example power) ........................................................................................... 5ER.186
  Spell Of Intense Emotions ....................................................................................................... FHG1.168
  Spell Of Locking And Opening (example spell) ....................................................................... FH.267; FHG1.243
  Spell Of Many Tongues (example spell) .................................................................................. 5ER.510
  Spell Of Metallic Manipulation ................................................................................................. FHG1.86
  Spell Of Myriad Phantasms (example power) ......................................................................... 5ER.200
  Spell Of Necromantic Ennui (example power)......................................................................... 5ER.309
  Spell Of Necromantic Healin ................................................................................................... FHG1.166
  Spell Of Necromantic Vitalization (example power) ................................................................ 5ER.236
  Spell Of Oaken Destruction ..................................................................................................... FHG1.46
  Spell Of Paralysis (example power) ........................................................................................ SDK.50
  Spell Of Petrification (example power) .................................................................................... SDK.61
  Spell Of Protection Against Arrows (example spell) ................................................................ FH.120
  Spell Of Protection From Fire (example power) ...................................................................... 5ER.178
  Spell Of Righteous Strength (example power) ........................................................................ 5ER.139
  Spell Of Rusty Doom (example power) ................................................................................... 5ER.149
  Spell Of Scrying (example power) ........................................................................................... 5ER.141
  
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  301
  Spell Of The Bereft Will (example power) ............................................................................... 5ER.300
  Spell Of The Clear Mind .......................................................................................................... FHG1.187
  Spell Of The Dancing Blade .................................................................................................... FHG1.86
  Spell Of The Deadly Cloud ...................................................................................................... FHG1.67
  Spell Of The Diverse Self ........................................................................................................ FHG1.183
  Spell Of The Falcon’s Swiftness .............................................................................................. FHG1.195
  Spell Of The Grasping Mind .................................................................................................... FHG1.169
  Spell Of The Hungry Flames (example power) ....................................................................... 5ER.134
  Spell Of The Idle Tongue (example power) ............................................................................. 5ER.145
  Spell Of The Invisible Path (example power) .......................................................................... 5ER.309
  Spell Of The Iron Mind ............................................................................................................. FHG1.184
  Spell Of The Mighty Undead (example spell) .......................................................................... FH.111
  Spell Of The Overwhelming Purpose ...................................................................................... FHG1.167
  Spell Of The Preserved Form .................................................................................................. FHG1.191
  Spell Of The Second Self ........................................................................................................ FHG1.164
  Spell Of The Sorcerer’s Sacrifice ............................................................................................ FHG1.187
  Spell Of The Spider (example spell) ........................................................................................ FH.112
  Spell Of The Stinking Air .......................................................................................................... FHG1.68
  Spell Of The Sudden Fog ........................................................................................................ FHG1.47
  Spell Of The Thorny Wall ......................................................................................................... FHG1.52
  Spell Of The Twisting Thunderbolt........................................................................................... FHG1.66
  Spell Of The Untrustworthy Mind ............................................................................................. FHG1.174
  Spell Of Titanic Might............................................................................................................... FHG1.194
  Spell Of True Necromancy ...................................................................................................... FHG1.162
  Spell Of Wound-Binding (example spell) ................................................................................. FH.117
  Spell Perks and Talents ........................................................................................................... FH.241
  Spell Research (Inventor) ........................................................................................................ FH.88
  Spell Research (Skill/Optional form of Inventor)...................................................................... UMY.32; TUS.208
  Spell Skills ............................................................................................................................... FH.240
  Spellcaster’s Bane (example power/spell) .............................................................................. UMY.61
  Spells
   
  Generally .......................................................................................................................... TA.227-59
   
  Buying ............................................................................................................................... FH.239-45
   
  Creating ............................................................................................................................ FH.249-60; SDK.75, 119
   
  Effect of ............................................................................................................................. FH.249-51
   
  in the HERO System ......................................................................................................... 5ER.509
   
  Independent and ............................................................................................................... FH.134
   
  Using ................................................................................................................................. FH.245-60
  Spells, Morbanes’ .................................................................................................................... DSD.101-06
  Spells, water-breathing ............................................................................................................ HL.31
  Spence, Joe (ARGENT operative) .......................................................................................... TC.104
  Spending Character Points...................................................................................................... 5ER.24; SDK.14-15
  Spending Experience Points ................................................................................................... 5ER.555
  Spent Uranium (ammunition type) ........................................................................................... DC.206; EG.70
  Sperm Whale ........................................................................................................................... HSB.187
  Spetznaz.................................................................................................................................. DC.55
  Sphere Of Chaotic Sensations (example power) .................................................................... 5ER.145
  Spheres of authority, for gods .................................................................................................. FH.326
  Sphinx...................................................................................................................................... HSB.118
  Sphinx, the............................................................................................................................... PH.190
  Spica........................................................................................................................................ SH.74, 78
  Spices (as cargo)..................................................................................................................... TE.95
  Spices (trade goods) ............................................................................................................... AW.53
  Spicy pulps .............................................................................................................................. PH.27
  Spider, Giant ............................................................................................................................ HSB.91
  Spider’s Path ........................................................................................................................... FHG1.56
  Spider-Walking (example spell) ............................................................................................... FH.270
  Spiders
   
  Australian Funnel-Web ..................................................................................................... HSB.182-82
   
  Black Widow ..................................................................................................................... HSB.182-82
   
  Giant ................................................................................................................................. HSB.91
   
  Tarantula ........................................................................................................................... HSB.182-82
  Spidertrap Vines ...................................................................................................................... TMW.41
  Spies........................................................................................................................................ VA.145-46
  Spike........................................................................................................................................ DCP.203
  Spikes (Template) .................................................................................................................... HSB.27-28
  Spiky Body (power) ................................................................................................................. UMM.161; USPD1.215
  Spila, The Rune Of Ruin .......................................................................................................... FHG2.97
  Spin (repetitive motion pattern) ............................................................................................... USP.12
  Spin Doctor .............................................................................................................................. USPD2.66
  Spindle, the.............................................................................................................................. VA.55
  Spine, the ................................................................................................................................ VA.88
  Spinning Dodge (example power) ........................................................................................... USPD2.103; USP.173
  Spinning Gravity (example technology) ................................................................................... SH.203; TUV.150
  Spinward Crescent .................................................................................................................. TE.94
  
  302.
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  Spinward secession................................................................................................................. AW.15
  Spinward Territories ................................................................................................................. TE.75
  Spinward Union ....................................................................................................................... AW.15, 20, 37, 39, 59
  Spirit Channeling (power) ........................................................................................................ UMM.178
  Spirit Communication .............................................................................................................. USPD2.109
  Spirit Contact ........................................................................................................................... FH.98
  Spirit Contacts (Perk) .............................................................................................................. UMY.40
  Spirit Destruction ..................................................................................................................... FHG2.114
  Spirit Eagles ............................................................................................................................ MMM.97
   
  Bmola ................................................................................................................................ MMM.97
   
  Hokhoku ............................................................................................................................ MMM.98
   
  Thunderbird ...................................................................................................................... MMM.99
  Spirit Enhancement ................................................................................................................. USPD2.106
  Spirit Form (example power) ................................................................................................... 5ER.284; USPD2.109
  Spirit foxes ............................................................................................................................... AB2.19
  Spirit Horde.............................................................................................................................. FHG2.114
  Spirit Merging .......................................................................................................................... USPD2.106
  Spirit Movement....................................................................................................................... USPD2.107
  Spirit of Evil, the (type of Demon-Bound) ................................................................................ DSD.95
  Spirit possession (in Voodoo) .................................................................................................. UMY.118
  Spirit Projection (example special effect) ................................................................................ 5ER.96
  Spirit Self ................................................................................................................................. USPD2.110
  Spirit Shield ............................................................................................................................. USPD2.108
  Spirit Touch .............................................................................................................................. USPD2.107
  Spirit, B-2A............................................................................................................................... HSVS.87
  Spirit, Nature............................................................................................................................ MMM.100
  Spirits and Spirit Hybrids ......................................................................................................... UMY.20
  Spirits of the dead.................................................................................................................... VA.See “Dead, the”
  Spirits Of The Stones .............................................................................................................. FHG1.57
  Spiritual Armor (example power/spell) ..................................................................................... UMY.113
  Spiritual Disguise (power)........................................................................................................ UMM.178
  Spiritual Metamorph (type of Internal Metamorph) .................................................................. UMM.6, 72
  Spiritualism .............................................................................................................................. UMY.157-58
  Spirit-Walking .......................................................................................................................... FHG2.118
  Spitfire (VIPER supervillain) .................................................................................................... VPR.136
  Spitfire Mk. IA, et al. ................................................................................................................ HSVS.66
  Spitting Blindness (power) ....................................................................................................... UMM.94; USPD1.33
  Spitting up blood, significance of ............................................................................................. NH.53, 56
  Splash In The Face ................................................................................................................. USPD1.245
  Splendid Fist ............................................................................................................................ UMA.71
  Splint armor ............................................................................................................................. FH.191
  Splitting the party, dealing with in the game ............................................................................ DC.326; FH.353; NH.74; PH.358
  Spodomancy (method of divination) ........................................................................................ UMY.34
  Spoil Food ............................................................................................................................... FHG1.204
  Spoiled Rich Kid ...................................................................................................................... EV.87
  Spoiler (example equipment)................................................................................................... TUV.148
  Spoilsport................................................................................................................................. TC.120
  Spokesman, Celebrity ............................................................................................................. EV.30
  Spontaneous magic ................................................................................................................. FH.228
  Spook ...................................................................................................................................... FHG2.48
  Spooky Empty House, the ....................................................................................................... TMW.14
  Sports ...................................................................................................................................... HC.114-15; VB.37; FH.306; PH.157
  Sports betting, Gambling and .................................................................................................. TUS.196
  Sports betting, with Gambling.................................................................................................. 5ER.59
  Sports teams and stadiums ..................................................................................................... MC.26
  Sports Utility Vehicle (example vehicle)................................................................................... 5ER.476; TUV.46; HSVS.6
  Sports, superhumans and ....................................................................................................... CU.53-54
  Sports, type of PS.................................................................................................................... TUS.254
  Sportscars
   
  Example vehicle ................................................................................................................ 5ER.463, 476; HSVS.15-20
   
  Weight and BODY of......................................................................................................... 5ER.34, 449
  Spot Tail (optional form of Shadowing) .................................................................................... TUS.300
  Spotlight (firearm accessory) ................................................................................................... DC.232
  Spotting a tail, function of Shadowing ..................................................................................... TUS.296
  Spotting cheating, function of Gambling .................................................................................. TUS.197
  Spreading An Attack (Combat Modifier) .................................................................................. 5ER.380; HCH.49; DC.180; FH.153; TUB.89; TUV.185; 
  UMM.212; TUM.248
  Spread-The-Water Knife (weapon) .......................................................................................... UMA.170, 182
  Spregen, Herr Doktor Gerhardt ............................................................................................... DCP.81
  Spring break ............................................................................................................................ VB.28, 34
  Spring engines......................................................................................................................... FH.214, 216
  Spring-Boots (example equipment/power) .............................................................................. 5ER.196; G&G.133; USP.283
  Springforce .............................................................................................................................. USPD2.127
  Springing Sword (example power) .......................................................................................... NH.39
  Spring-Leaping (power) ........................................................................................................... UMM.166; USPD1.218
  
  The.Ultimate.Index.
  303
  Sprinter (Heroic Talent) ............................................................................................................ PH.276
  Sprinter (Super-Skill) ............................................................................................................... DC.132
  Sprite Package Deal ................................................................................................................ FH.42
  Sprouts People ........................................................................................................................ AB1.45
  Spruance (Imperial destroyer class) ........................................................................................ ST.74
  Spruance-Class Destroyer (example Vehicle) ......................................................................... TUV.66; HSVS.108
  Spurring a riding animal, function of Riding ............................................................................. TUS.256
  Spy (Dark Champions character archetype) ........................................................................... 5ER.522
  Spy (Skill Combinations) ......................................................................................................... TUS.8
  Spy agencies ........................................................................................................................... DC.41
  Spy Gadgets ............................................................................................................................ DC.286; EG.169
  Spy Package Deal ................................................................................................................... PH.245; SH.36-37
  Spy, Cinematic ......................................................................................................................... DCP.228
  Spy, Realistic ........................................................................................................................... DCP.229
  Spy-Sphere.............................................................................................................................. G&G.117
  sPyan-ras-gzigs ....................................................................................................................... AB2.130
  Squadron, Imperial naval......................................................................................................... TE.63
  Squadrons ............................................................................................................................... AW.72; VPR.78-79
  Squads .................................................................................................................................... AW.65; UDOF.38
  Squeezing after a Grab ........................................................................................................... 5ER.386; HCH.62-63
  Squeezing Through Cracks (example power) ......................................................................... CH.76; USPD1.219; UMM.168
  Squid, Giant ............................................................................................................................. HSB.91
  Squid’s Ink (power) .................................................................................................................. UMM.88; USPD1.28
  Squire, as Follower .................................................................................................................. FH.99
  Squirrel .................................................................................................................................... HSB.172-73
  Squrm ...................................................................................................................................... AA.56
  SR-71A Blackbird .................................................................................................................... HSVS.81
  Sreeha Khak Kar ..................................................................................................................... AB1.122
  Srei Ap ..................................................................................................................................... AB1.97
  Sri  .......................................................................................................................................... AB2.134
  Sri Addis .................................................................................................................................. VA.81
  Sri Lanka ................................................................................................................................. AB1.30, 88, 136
  Srihara Mungkorn .................................................................................................................... AB1.121
  Srivijaya ................................................................................................................................... AB1.98
  SRMCC ................................................................................................................................... MC.36, 94
  Sron (Lemurian noble house) .................................................................................................. HL.119
  SS  .......................................................................................................................................... 5ER.21
  Ssu-ma Ch’ien ......................................................................................................................... AB1.55
  St. Albertus Magnus ................................................................................................................ TMW.63
  St. Andrews Marina ................................................................................................................. VB.28
  St. Augustine ........................................................................................................................... TMW.35
  St. Brendan.............................................................................................................................. TMW.20
  St. Julian’s Church ................................................................................................................... HL.72
  St. Luke, Marcel....................................................................................................................... DSD.13, 18
  St. Valentine’s Day Massacre .................................................................................................. PH.159
  St.Michael Line ........................................................................................................................ TMW.68
  Stab wounds ............................................................................................................................ DC.174
  Stab wounds, Forensic Medicine and...................................................................................... TUS.186
  Stabilizers ................................................................................................................................ TUV.73
  Stacking, in mass combat........................................................................................................ FH.203
  Stadt, Warren (Nar-Cola Pitchman) ......................................................................................... EV.30
  Staff Of Command ................................................................................................................... FHG1.129
  Staff of Ravenswood ............................................................................................................... TC.58, 61
  Staff Of Repulsion ................................................................................................................... FHG1.131
  Staff Of The Firelords .............................................................................................................. FHG1.130
  Staff Of Wizardly Might (example enchanted item) ................................................................. FH.285
  Staff, concealability of .............................................................................................................. 5ER.451
  Staff, for bases ........................................................................................................................ CH.105
  Staffs, enchanted ..................................................................................................................... FH.285
  Stagecoach (example vehicle) ................................................................................................ 5ER.463; TUV.44; HSVS.6
  Stairs, Cpl. Curtis..................................................................................................................... VB.71
  Stalin, Joseph .......................................................................................................................... PH.127, 182
  Stall Velocity (Limitation for Flight) .......................................................................................... 5ER.464; TUV.71; USP.214
  Stalwart (FBI powered armor hero) ......................................................................................... CU.26, 44, 57, 116
  Stamboul ................................................................................................................................. PH.201
  Stamina Of The Ox .................................................................................................................. FHG1.195
  Stances.................................................................................................................................... UMA.129
  Stand There While I Hit You (example power) ......................................................................... USPD2.118; USP.154
  Standalone computers............................................................................................................. TUS.129
  Standard (ammunition type) .................................................................................................... DC.201; EG.63
  Standard Ammunition Damage Table ...................................................................................... EG.64
  Standard atmospheres ............................................................................................................ SH.87
  Standard Audio Bug (example device) .................................................................................... TUS.98
  Standard Characteristic-Based Skills ...................................................................................... TUS.6
  Standard Combat Maneuvers.................................................................................................. USP.268
  
  304.
  Hero.System.5th.Edition
  Standard Effect Rule ............................................................................................................... 5ER.21, 104
  Standard Energy Grenade (example technology) ................................................................... SH.155
  Standard Firearm Accessories ................................................................................................ DC.232; EG.94
  Standard Firearms Ammunition ............................................................................................... DC.201; EG.63
  Standard Immaterial Form (example power) ........................................................................... SH.118
  Standard Skill Rolls ................................................................................................................. TUS.11
  Standard Maneuvers ............................................................................................................... HCH.58; TUV.185; UMA.150
  Standard Powers ..................................................................................................................... 5ER.128; SDK.41
  Standard Publications.............................................................................................................. PH.8
  Standard Range Powers ......................................................................................................... 5ER.102
  Standard Security (example equipment) ................................................................................. TUV.142
  Standard Shot (shotgun round) ............................................................................................... EG.73; DC.210
  Standard Slug (shotgun round) ............................................................................................... EG.73; DC.210
  Standard time .......................................................................................................................... TE.51
  Standard Visual Bug (example device) ................................................................................... TUS.97
  Standing Leaps........................................................................................................................ USP.212
  Standing On The Sun (example power) .................................................................................. CH.128
  Standing up from being prone or Knocked Back, function of Breakfall ................................... TUS.87
  Stanislavski, Bohdan ............................................................................................................... CU.124; DSD.130; TMW.57
  Stanislavsky, Rudolf ................................................................................................................ UDOF.45
  Stanley, Sir Herbert ................................................................................................................. PH.194
  Stanleyville .............................................................................................................................. PH.189
  Stano, Silver Avenger Barton .................................................................................................. VB.69-70
  Stanzas Of Dzyan, The (grimoire) ........................................................................................... UMY.173
  Star Galleon, Varanyi ............................................................................................................... TE.85-86
  Star Galleons ........................................................................................................................... GC.34
  Star Gates ............................................................................................................................... SH.193-94; TUV.91
  Star Guardians ........................................................................................................................ CKC.189
  Star Guards (CCR military) ...................................................................................................... TE.78
  Star Hero ................................................................................................................................. 5ER.530; DSD.158; HC.202; UDOF.159; VPR.179; DC.22; 
  FH.23; PH.31; UMM.208; UMY.155; USP.200; TUM.238
  Star Hero Pricing Guide........................................................................................................... SH.177-78
  Star Hero, martial arts in.......................................................................................................... NH.20
  Star Hero, using Hidden Lands in............................................................................................ HL.81
  Star Hero, Vibora Bay as setting for ........................................................................................ VB.111
  Star Of Urizen .......................................................................................................................... TMW.91
  Star Ravager (example Vehicle) .............................................................................................. TUV.101
  Star Sapphire Ring (example enchanted item)........................................................................ FH.283
  Star sectors ............................................................................................................................. SH.70-72
  Star System Data Table ........................................................................................................... SH.77
  Star Types Table ...................................................................................................................... SH.76
  Star*Guard............................................................................................................................... GC.41, 66, 146
  Star*Guardians ........................................................................................................................ CU.23, 25, 132
  Star*Shield............................................................................................................................... GC.67, 146
  Star, the (example character) .................................................................................................. UMY.145
  Starbases ................................................................................................................................ SH.208-11
  Starbird, the (the Ultimates’s airship) ...................................................................................... CKC.114
  Starborn Warriors .................................................................................................................... TE.80
  Starbright Armor ...................................................................................................................... FHG1.118
  Stardrives, Mon’dabi ................................................................................................................ TE.134, 204
  Staredowns (combat stunt)...................................................................................................... NH.55-56
  Stareye (member of Merc-Force 1) ......................................................................................... EU.55
  StarForce (Toronto hero team) ................................................................................................ CU.69
  Starr, Randolph........................................................................................................................ DCP.39
  Starrbright ................................................................................................................................ DCP.42
  Starrlight .................................................................................................................................. DCP.42
  Stars
   
  Generally .......................................................................................................................... SH.73-78
   
  Life of ................................................................................................................................ SH.74-75
   
  Naming ............................................................................................................................. SH.73
   
  Size ................................................................................................................................... SH.74
   
  Spectrum .......................................................................................................................... SH.74
   
  System types .................................................................................................................... SH.73-74
   
  Types ................................................................................................................................ SH.74
  Starship Antimatter Reactor (example equipment/technology) ............................................... SH.172-73; TUV.156
  Starship Backup Life Support System (example equipment) .................................................. TUV.151
  Starship Creation ..................................................................................................................... SH.180-204
  Starship Force Shield, Type I (example technology) ............................................................... SH.199
  Starship Force Shield, Type II (example technology) .............................................................. SH.199
  Starship Fusion Plant (example equipment)............................................................................ TUV.156
  Starship Hit Location Tables .................................................................................................... TUV.202-03
  Starship Hyperdrive (example power) ..................................................................................... 5ER.174
  Starship License (Fringe Benefit) ............................................................................................ 5ER.82; SH.50
  Starship Main Life Support System (example equipment) ...................................................... TUV.151
  Starship Maneuvers................................................................................................................. SH.215-16
  
  The.Ultimate.Index.
  305
  Starship Officer Package Deals............................................................................................... SH.37-38
  Starship Psychic Shielding (example equipment) ................................................................... TUV.27
  Starship Technology ................................................................................................................ ST.55
  Starship Weapons Pod (example power) ................................................................................ 5ER.278
  Starship Zero Point Power Generator (example equipment)................................................... TUV.157
  Starships
   
  (element of Science Fiction genre) ................................................................................... 5ER.532; ST.53; TE.156-90; TUV.84-103
   
  Generally .......................................................................................................................... SH.16, 179-204
   
  Human .............................................................................................................................. AW.123-34
   
  Obtaining .......................................................................................................................... SH.182-83
   
  Weakening versus superhumans ..................................................................................... GC.142-43
   
  Xenovore .......................................................................................................................... AW.164-68
  Star-Staff ................................................................................................................................. GC.66-67
  Start a vehicle, Action/time required ........................................................................................ 5ER.363
  Start electronic devices, function of Electronics ...................................................................... TUS.177
  Start mechanical devices, function of Mechanics .................................................................... TUS.232
  Starting money for PCs ........................................................................................................... FH.317
  Starting points.......................................................................................................................... DCTAS.10
  Starvation ................................................................................................................................ 5ER.438
  Starveling (generic NPC) ......................................................................................................... VA.185
  Starveling Guild ....................................................................................................................... VA.29, 60, 147
  Stasi (East German intelligence agency) ................................................................................ DC.42; DSD.60
  Stasis Seat (example equipment)............................................................................................ TUV.141
  State government .................................................................................................................... HC.99
  States and statehood, under international law ........................................................................ UDOF.25
  Static electricity........................................................................................................................ USP.250
  Static Electricity Touch (speedster power) ............................................................................... USP.168
  Static surveillance, function of Shadowing .............................................................................. TUS.297
  Statue of Liberty, weight and BODY of .................................................................................... 5ER.34, 449
  Statute of Westminster ............................................................................................................ PH.144-45, 162, 176
  Ste. Germaine, Dr. Yvette (founder of L’Institut Thoth) ............................................................ CU.24, 104
  Ste. Germaine, Etienne ........................................................................................................... UDOF.9, 11; CU.104
  Ste. Germaine, Yvette ............................................................................................................. UDOF.12
  Steadfastness Of The Oak ...................................................................................................... FHG2.128
  Steadings................................................................................................................................. VA.87
  Steal The Will .......................................................................................................................... FHG2.49
  Stealing The Wind ................................................................................................................... FHG1.64
  Stealing Your Speed (speedster power) .................................................................................. USP.83
  Stealth (Skill) ........................................................................................................................... 5ER.71, 353; SDK.29; DC.80; TUB.32; TUV.20; UMM.14; 
  USP.24; TUS.306
  Stealth Bodysuit, U-ALB .......................................................................................................... UDOF.94
  Stealth Field............................................................................................................................. EG.182
  Stealth Field (example technology) ......................................................................................... SH.158
  Stealth Fighter (example Vehicle)............................................................................................ TUV.78
  Stealth Hull (example technology) ........................................................................................... SH.199; TUV.145
  Stealth Matrix Suit ................................................................................................................... VPR.117
  Stealth Of The Mouse .............................................................................................................. FHG2.128
  Stealth Plane Effect (example power) ..................................................................................... 5ER.192
  Stealth Suit (example power) .................................................................................................. SDK.55; G&G.94; TE.153; UMM.243
  Stealth Systems (example equipment) .................................................................................... TUV.145; TE.167
  Stealth systems, for space vehicles ........................................................................................ SH.199
  Stealth, Breakfall as Complementary to .................................................................................. TUS.89
  Stealth, effect of light on .......................................................................................................... FH.360
  Stealthiness (Skill Modifier) ..................................................................................................... DC.62
  Stealthiness and Skill use (Skill modifier) ................................................................................ TUS.33
  Steam Blast ............................................................................................................................. USPD1.248
  Steam engines......................................................................................................................... TUV.37
  Steam Engines (example equipment) ..................................................................................... TUV.154
  Steam Form ............................................................................................................................. USPD1.248
  Steam Locomotive (example Vehicle) ..................................................................................... TUV.49; HSVS.6
  Steam Powers ......................................................................................................................... USPD1.248
  Steam, superheated, damage from ......................................................................................... 5ER.445
  Steampunk Engine (example equipment) ............................................................................... TUV.154
  Steampunk SF ......................................................................................................................... SH.11
  Steel Citadel (a San Francisco Nest) ...................................................................................... VPR.93
  Steel Commando (mercenary villain) ...................................................................................... CU.65, 122; EU.111
  Steel Fist (example power) ...................................................................................................... 5ER.185
  Steel Ninja (sample villain) ...................................................................................................... NH.101-02
  Steel Olive (weapon) ............................................................................................................... UMA.168, 182
  Steel Shark (Atlantean villain) ................................................................................................. CU.12, 23, 90; HL.12, 14, 20
  Steel Shot (shotgun round)...................................................................................................... EG.75; DC.213
  Steel Tentacles (example power) ............................................................................................ 5ER.173; G&G.65
  Steel Toad (weapon) ................................................................................................................ UMA.168, 182
  Steel Whip ............................................................................................................................... G&G.26
  Steel Wolf (Russian hero) ........................................................................................................ CU.47
  
  306.
  Hero.System.5th.Edition
  Steelhand (Malvan super-gladiator) ........................................................................................ CKC.158
  Steelskin Potion (example power/spell)................................................................................... UMY.125
  Stefansson, V .......................................................................................................................... PH.162
  Stefansson, Vilhjalmur ............................................................................................................. PH.138
  Steganography ........................................................................................................................ TUS.164
  Steganography (optional form of Cryptography) ..................................................................... TUS.165
  Stegosaurus ............................................................................................................................ HSB.156-57
  Stein ........................................................................................................................................ UDOF.45
  Stein, Anitra ............................................................................................................................. UDOF.41
  Steinmetz, Manfred “The Weasel” ........................................................................................... MM.75
  Stelbaran Curveclaw ............................................................................................................... NKN.167
  Stella Importage ...................................................................................................................... TE.97
  Stella Matutina ......................................................................................................................... UMY.217
  Stellar cartography .................................................................................................................. SH.70
  Stellar engineering................................................................................................................... SH.69
  Stelrane’s Fir Sp Of The Slumbrous Vapors ............................................................................ FHG1.68
  Stelrane’s Sec Sp Of The Slumbrous Vapors .......................................................................... FHG1.68
  Stelrane’s Sp Of Dispersion .................................................................................................... FHG1.223
  Stelrane’s Sp Of Stony Doom .................................................................................................. FHG1.196
  Stelrane’s Sp Of The Shifting Shadows .................................................................................. FHG1.115
  Stelrane’s Spell Of Dispersion (example power) ..................................................................... SDK.120
  Stelrane’s Spell Of Dispersion (example spell) ....................................................................... FH.385
  Stelrane’s Thd Sp Of The Slumbrous Vapors .......................................................................... FHG1.68-9
  Stentorian Voice (power) ......................................................................................................... UMM.154; TUB.79
  Stenur, Krodel (Federation president) ..................................................................................... TE.80
  Step Street............................................................................................................................... PH.202
  Stephen, Emperor ................................................................................................................... TE.13, 54
  Stephenson D. C. .................................................................................................................... PH.127, 152
  Stepping Through Shadows .................................................................................................... USPD1.53
  Step-Through Cloak (enchanted item) .................................................................................... DSD.142
  Stereotypes of cliques ............................................................................................................. TC.28
  Stereotypes, abandoning......................................................................................................... PH.10
  Sterlak Silat (substyle of Pentjak-Silat).................................................................................... UMA.52
  Sterling Manor ......................................................................................................................... VB.93, 134
  Sterling, Malcolm ..................................................................................................................... VB.93, 134
  Stethoscopic Disc (Weird Science gadget) ............................................................................. PH.330
  Stevedore ................................................................................................................................ EV.100
  Stevens, Patrick (NPC)............................................................................................................ VAmk.18
  Stevens, W.C. .......................................................................................................................... DSD.13
  Stewart, Admiral Zachary ........................................................................................................ GC.44
  Stewart, Jimmy ........................................................................................................................ PH.135
  Stichomancy (method of divination) ........................................................................................ UMY.34
  Stick Jockey, the (character archetype) ................................................................................... TUV.219
  Stick To The Ground ................................................................................................................ USPD2.16
  Stick To The Walls ................................................................................................................... USPD2.17
  Sticks, the ................................................................................................................................ VB.130
  Sticky (Advantage) .................................................................................................................. 5ER.268; FH.128; SH.60; UMM.62; TUM.80
  Sticky Body (power)................................................................................................................. UMM.100; USPD2.13
  Sticky Fingers (power) ............................................................................................................. UMM.86; USPD2.10
  Sticky Foam ............................................................................................................................. DC.262; EG.126
  Sticky Ground .......................................................................................................................... USPD2.17
  Sticky Sap................................................................................................................................ USPD1.256
  Still, remaining, function of Contortionist ................................................................................. TUS.140
  Stillness Of The Soul ............................................................................................................... FHG1.252
  Stim Pill (example power) ........................................................................................................ 5ER.197
  Sting (power) ........................................................................................................................... UMM.86; USPD1.22
  Stinger (example power) ......................................................................................................... 5ER.306
  Stingray (Thalassa of Atlantis, mystic aquatic supervillainess) ............................................... CU.90; HL.14, 19; TMW.58; VB.74; UDOF.28
  Stingray Light Tank .................................................................................................................. HSVS.35
  Stingray-class Minisub............................................................................................................. UDOF.114
  Stink Bomb (example power) .................................................................................................. 5ER.176
  STL  .......................................................................................................................................... SH.5
  Stodgy Capitalist (NPC archetype) .......................................................................................... PH.382
  Stoking Staff ............................................................................................................................ HL.123
  Stone (per hex), DEF and BODY of ........................................................................................ 5ER.448
  Stone Body Shaping ................................................................................................................ USPD1.73
  Stone Body Weapons .............................................................................................................. USPD1.70
  Stone Crown ............................................................................................................................ CU.98
  Stone Golem............................................................................................................................ HSB.79-80
  Stone Hand.............................................................................................................................. USPD2.42
  Stone Into Mud ........................................................................................................................ FHG1.77
  Stone, DEF of .......................................................................................................................... 5ER.449
  Stone, Dr. Marcus .................................................................................................................... TE.14
  Stone, Franklin (ruthless businessman). ................................................................................. CU.59, 121; MC.45, 96, 94; TC.69
  Stone-Crusher, The (type of elemental) .................................................................................. VA.181
  
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  307
  Stonehenge ............................................................................................................................. TMW.12, 65
  Stonehenge ............................................................................................................................. DCP.205
  Stoner, Darius .......................................................................................................................... PH.155
  Stoneshaping........................................................................................................................... FHG1.82
  Stonewall, LLC ........................................................................................................................ VB.52
  Stony Prison ............................................................................................................................ USPD1.70
  Stonyskin ................................................................................................................................. FHG1.79
  Stonyskin Salve (example enchanted item) ............................................................................ FH.282; FHG1.16
  Stop Dead (example power) .................................................................................................... USPD1.122; USP.125
  STOP SIGN abilities ................................................................................................................ 5ER.21, 86, 95; SDK.34
  Stop Time (example power)..................................................................................................... USPD1.233; USP.154
  Stop Where You Are (example power) .................................................................................... USPD2.74; USP.126
  Stopping bleeding, function of Paramedics ............................................................................. TUS.245
  Stopping moving Objects/Things ............................................................................................. CH.160; TUB.88
  Stopping other characters’ movement ..................................................................................... USP.207
  Stops A Given Sense (Adder) .................................................................................................. 5ER.168
  Stops Working If Mentalist Knocked Out/Stunned (Limitation) ................................................ 5ER.121; TUM.31
  Storgrim’s Flameblade ............................................................................................................. FHG1.96
  Storgrim’s Lightning-Spell ........................................................................................................ FHG1.66
  Storgrim’s Spell Of Solidity ...................................................................................................... FHG1.197
  Storlian Realms ....................................................................................................................... TMW.8, 83
  Storm Elemental ...................................................................................................................... HSB.70-71
  Storm Lord’s Vajra (magical weapon) ...................................................................................... NH.143-44
  Storm Of Lead ......................................................................................................................... HCH.168; DC.195
  Stormcalling ............................................................................................................................. FHG2.49
  Stormcloud (weather-controlling Scottish villainess) ............................................................... CU.71
  Stormfront (example superhuman) .......................................................................................... USPD1.250, 253; CKC.200
  Storms ..................................................................................................................................... VB.18-19
  Storms, space.......................................................................................................................... SH.72
  Storytelling ............................................................................................................................... 5ER.549
  Stott, Pvt. Henry ...................................................................................................................... VB.71
  Stowe, Jebediah (VIPER Nest Leader) ................................................................................... MC.15
  STR ......................................................................................................................................... 5ER.21
  STR Minimum (for weapons) ................................................................................................... SDK.115; EG.17
  STR Minimum (Limitation) ....................................................................................................... 5ER.478-79
  STR Minimum, in the martial arts genre .................................................................................. NH.60
  STR, 0 or lower, effect on DCV ............................................................................................... HCH.37
  STR, Teamwork and ................................................................................................................ TUS.333
  Strad ........................................................................................................................................ DCP.44
  Straight Arrow (Baltimore archer heroine) ............................................................................... CU.18
  Strait of Tears .......................................................................................................................... VA.70-71
  Strait Of Tears .......................................................................................................................... VA.158
  Straits Settlements .................................................................................................................. PH.203
  Strake, Michelangelo ............................................................................................................... DCP.47
  Strange or weird subject of Skill, as Skill Modifier ................................................................... 5ER.45
  Strange subject (Skill modifier) ................................................................................................ TUS.33
  Strange Super Societies .......................................................................................................... CH.14-15
  Strangelings (Ravenswood clique) .......................................................................................... TC.66
  Strangler, the (North Korean villain) ........................................................................................ CU.75
  Strangulation ........................................................................................................................... DC.171
  Strangulation (power) .............................................................................................................. TUM.173
  Strangulation Bubble ............................................................................................................... USPD1.99
  Strangulation, Forensic Medicine and ..................................................................................... TUS.184
  Strappado (torture device) ....................................................................................................... TUS.204
  Strasky, Dr. Bohuslav .............................................................................................................. UDOF.43, 151, 164
  Strat ......................................................................................................................................... VA.21
  Strategic Officer Package Deal ............................................................................................... SH.38
  Strategy ................................................................................................................................... AW.58
  Stratofortress, B-52H ............................................................................................................... HSVS.67
  Stratoline-class Transport Plane.............................................................................................. UDOF.112
  Stratospheric Punch (brick power) .......................................................................................... TUB.64
  Stratospheric Throw (brick power) ........................................................................................... TUB.64
  Stray cars ................................................................................................................................ TMW.38
  Streak I (Golden Age hero) ...................................................................................................... CU.12
  Streak II (member of the Fabulous Five) ................................................................................. CU.13, 17
  Streamlining (firearm modification) .......................................................................................... DC.240; EG.102
  Street & Smith ......................................................................................................................... PH.8
  Street Called Straight .............................................................................................................. PH.201
  Street etiquette and slang, function of Streetwise ................................................................... TUS.310
  Street Finder ............................................................................................................................ HC.271
  Street gangs ............................................................................................................................ DC.297; HC.See “Gangs”; MC.74; VB.87
  Street gangs (recruiting method) ............................................................................................. DSD.77
  Street of the Emerald Bird, the ................................................................................................ TP.69
  Street Punk (generic NPC) ...................................................................................................... CH.176-77
  Street Secretary....................................................................................................................... DC.293
  
  308.
  Hero.System.5th.Edition
  Streetcars ................................................................................................................................ VB.33
  Street-level Champions ........................................................................................................... DC.20
  Streets ..................................................................................................................................... HC.18, 271
  Streetwise (Skill) ...................................................................................................................... 5ER.71; SDK.29; HSB.15; DC.81; UMY.38; TUS.309
  Strength (STR) (Characteristic)
   
  Generally .......................................................................................................................... 5ER.34, 373; SDK.16-18; HSB.10; GC.12; DC.59; FH.80; 
  NH.25; PH.253; SH.39; TUB.6-18; USP.20; TUM.11
   
  Adding damage with ......................................................................................................... 5ER.406-09; HCH.108-110
   
  Advantages on .................................................................................................................. USP.269
   
  END Cost Of ..................................................................................................................... HCH.41
   
  Movement and .................................................................................................................. 5ER.364-65; HCH.26; USP.207
   
  Throws and ....................................................................................................................... HCH.90, 92
   
  Using to resist Knockback ................................................................................................ 5ER.421
   
  Vehicle Characteristic ....................................................................................................... 5ER.462; TUV.10
  Strength And Toughness Powers ............................................................................................ USPD1.208
  Strength Augmentation (power) ............................................................................................... TUM.173
  Strength Boost Pill (example power) ....................................................................................... SDK.45
  Strength Minima, for weapons ................................................................................................. FH.178
  Strength of Legion, the (type of Demon-Bound) ...................................................................... DSD.95
  Strength Of My Enemies (example power).............................................................................. 5ER.132
  Strength Of Ten Men ............................................................................................................... FHG2.23
  Strength Of The Bear .............................................................................................................. FHG2.129
  Strength Of The Trees ............................................................................................................. USPD1.257
  Strength Rolls .......................................................................................................................... TUB.6
  Strength Table ......................................................................................................................... 5ER.34
  Strength Table, Expanded ....................................................................................................... TUB.10-13
  Strength/Toughness Powers (example special effect) ............................................................. 5ER.96
  Stretch-Punch (power)............................................................................................................. UMM.162
  Stretch-Sprinting (power)......................................................................................................... UMM.166; USPD1.218
  Stretching (Power)
   
  Generally .......................................................................................................................... 5ER.184, 210, 220, 388; SDK.59; NH.40-41; UMM.54; 
  TUB.42; USP.40; TUS.292
   
  Effect on fastball special ................................................................................................... TUB.102
   
  Effect on Fastball Special ................................................................................................. HCH.138
   
  Effect on Grab ................................................................................................................... HCH.65
   
  Resisting Throws with ....................................................................................................... HCH.92
  Stretching Pool ........................................................................................................................ UMM.67
  Stretching Powers ................................................................................................................... USPD1.215; UMM.159
  Stretching Powers (example special effect) ............................................................................ 5ER.96
  Stretching Slingshot (power) ................................................................................................... UMM.161; USPD2.111
  STRIDE II ................................................................................................................................ DC.48
  Strife-Bringer, the..................................................................................................................... VA.31
  Strigoii (type of vampire).......................................................................................................... UMY.208
  Strike (Combat Maneuver) ...................................................................................................... 5ER.392; SDK.96; HCH.73
  Strike (Shoot) (Combat Maneuver).......................................................................................... TUV.187
  Strike, Combat Skill Levels and ............................................................................................... TUS.122
  Striker (speedster Polish hero) ................................................................................................ CU.72
  String of Demon Teeth (enchanted item) ................................................................................. DSD.140
  Stripeys.................................................................................................................................... TE.36
  Strobing Bands Of Skarn (spell) .............................................................................................. TMW.102
  Strobing Saffron Sphere (example power/spell) ...................................................................... UMY.59
  Strong characters, Breakfall and ............................................................................................. TUS.90
  Strong Swimmer (Heroic Talent) .............................................................................................. PH.276
  Strong Swimmer (Super-Skill) ................................................................................................. DC.132
  Strong-Willed (Limitation) ........................................................................................................ 5ER.226
  Stronger Swingline (Adder) ..................................................................................................... USP.40
  Stronger Than A Locomotive (brick power) ............................................................................. TUB.65
  Stronghold (prison for superhuman criminals)......................................................................... CU.24, 44-45
  Stronghold Guard .................................................................................................................... EV.42
  Strong-Jawed Hero (Pulp character archetype) ...................................................................... 5ER.530
  Stronglass................................................................................................................................ FHG1.83
  Structure .................................................................................................................................. DSD.23
  Structure and organization of UNTIL ....................................................................................... UDOF.30-49
  Structure of the adventure ....................................................................................................... PH.354
  Structure, UE military
   
  Army ................................................................................................................................. AW.63
   
  Fighter Pilot Corps ............................................................................................................ AW.75
   
  Marine Corps .................................................................................................................... AW.75
   
  Navy .................................................................................................................................. AW.70
   
  TES ................................................................................................................................... AW.77
   
  TIC .................................................................................................................................... AW.78
  Structuring adventures ............................................................................................................ SH.267-70
  Structuring the Multiverse ........................................................................................................ UMY.85
  Strychnine (poison).................................................................................................................. 5ER.487; DC.174; EG.142
  Strychnine, Forensic Medicine and ......................................................................................... TUS.186
  
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  309
  Stuck On You (power).............................................................................................................. TUM.173; USPD2.113
  Stuck On Yourself .................................................................................................................... USPD2.83
  Stuck Up .................................................................................................................................. USPD1.136
  Stuck, Michelle (Superteam Pilot) ........................................................................................... EV.78
  Studded leather armors ........................................................................................................... FH.191
  Student (character background) .............................................................................................. DC.27
  Student Activist ........................................................................................................................ EV.57
  Student ID at Ravenswood ...................................................................................................... TC.65
  Student mentors ...................................................................................................................... TC.64
  Student Warrior (character archetype) .................................................................................... NH.24
  Student, College ...................................................................................................................... EV.54, 55, 57
  Student, High School ............................................................................................................... EV.48, 51, 54
  Students (genre element) ........................................................................................................ NH.15
  Studio Lot 0 ............................................................................................................................. DSD.121
  Studio Lot 0 ............................................................................................................................. DSD.10
  Study, method of learning magic ............................................................................................. FH.231-32
  Studying Skills ......................................................................................................................... TUS.26
  Stun (STUN) (Characteristic)
   
  Generally .......................................................................................................................... 5ER.21, 39, 110, 228; SDK.18, 99; HSB.10; NH.26; TUB.28
   
  Recovering ........................................................................................................................ HCH.142
   
  Used as END .................................................................................................................... HCH.143
  Stun Collar (gadget) ................................................................................................................ GC.85
  Stun Damage........................................................................................................................... DC.188
  STUN Damage In Fantasy Hero.............................................................................................. FH.160-62
  STUN Damage In Heroic Campaigns...................................................................................... HCH.129
  STUN damage, minimum from attacks that do BODY ............................................................ 5ER.410
  Stun Dart Gun (example Pulp gadget) .................................................................................... 5ER.529
  Stun Dart Projector .................................................................................................................. G&G.66
  Stun Gas Grenades (example power) ..................................................................................... 5ER.151
  Stun grenades ......................................................................................................................... DC.255
  STUN Multiplier ....................................................................................................................... 5ER.405
  STUN Multiplier for weapons ................................................................................................... EG.17
  STUN Only (Limitation)............................................................................................................ 5ER.144, 160
  Stun Rod (example technology) .............................................................................................. SH.149
  Stunned
   
  Effect on DCV ................................................................................................................... HCH.37
   
  foes, letting them Recover ................................................................................................ NH.73
   
  Grab and ........................................................................................................................... HCH.67
  Stunned/Stunning .................................................................................................................... 5ER.10, 22, 373, 410; SDK.99; HCH.113
  Stunner Pistol .......................................................................................................................... G&G.17
  Stunning Light Blast (example power) ..................................................................................... 5ER.251
  Stunning, movement and......................................................................................................... USP.269
  Stunts And Maneuvers ............................................................................................................ TUV.212
  Stupidity Ray ........................................................................................................................... G&G.18
  Sturm House............................................................................................................................ TC.53
  Sturmvogel, Der (Nazi villain; world’s first superhuman) ......................................................... CU.11
  Style Descriptions .................................................................................................................... UMA.8
  Style Distinctive Feature .......................................................................................................... UMA.135
  Style Invention ......................................................................................................................... NH.54-55
  Styles
   
  Additional ones not described elsewhere ......................................................................... UMA.63
   
  Designing new ones ......................................................................................................... UMA.88-103
   
  Modifying and building ...................................................................................................... UMA.10
   
  of Magic ............................................................................................................................ UMY.97 
   
  Rival (genre element) ....................................................................................................... NH.15
  Stylus ....................................................................................................................................... AW.101
  Stymphalian Birds.................................................................................................................... AB1.64
  Su’lath...................................................................................................................................... TE.124
  Sub Zero (Golden Age villain).................................................................................................. CU.11
  Subano, Alejandro ................................................................................................................... UDOF.18, 160
  Subconscious, reading with Telepathy .................................................................................... 5ER.232
  Subconscious, Telepathy and .................................................................................................. TUM.55
  Subculture KSs ........................................................................................................................ DC.71; TUS.209
  Subcultures.............................................................................................................................. HC.116-36; MC.45-56; UDOF.49
  Subcultures, Federation .......................................................................................................... GC.37
  Subcultures, superhumans and. .............................................................................................. CU.58-66
  Subcultures, VIPER and .......................................................................................................... VPR.43
  Subdivided Skills, eliminating/expanding................................................................................. TUS.6
  Subdividing Language (Everyman Skill) .................................................................................. TUS.41
  Subdwarf stars......................................................................................................................... SH.74
  Subfields (category of Science Skill) ....................................................................................... TUS.259
  Subgenre elements ................................................................................................................. DCTAS.6
  Subgenre, generally ................................................................................................................ DCTAS.6
  Subgenres ............................................................................................................................... DC.9, 318; FH.9-24; NH.7-10; PH.20-27; SH.8-14
  Subgenres of various genres................................................................................................... 5ER.511-34
  
  310.
  Hero.System.5th.Edition
  Subgenres, GMing................................................................................................................... PH.347
  Subgiant stars.......................................................................................................................... SH.74
  Subject of a campaign ............................................................................................................. DC.320; FH.343-45; SH.262-65
  Subject Of Experimentation (origin type) ................................................................................. CH.60
  Subject to Multiple Attackers Bonus, effect on DCV ................................................................ HCH.37
  Subject To Orders (type of Social Limitation) .......................................................................... 5ER.339
  Subject To Range Modifier (Limitation) .................................................................................... 5ER.303
  Submachine gun
   
  Generally .......................................................................................................................... 5ER.485
   
  Concealability of ............................................................................................................... 5ER.451
   
  PER Roll modifier for ........................................................................................................ 5ER.353
   
  Weight of ........................................................................................................................... 5ER.34
  Submachine Guns Table ......................................................................................................... DC.244
  Submarine Hit Location Tables ................................................................................................ TUV.204-05
  Submarine Impeller ................................................................................................................. G&G.110; USP.284
  Submarine Life Support System (example equipment) ........................................................... TUV.151
  Submarine, DEF and BODY of ................................................................................................ 5ER.448
  Submarines ............................................................................................................................. HSVS.132-38
  Submarines, guidelines for designing...................................................................................... TUV.59
  Submarines, personal.............................................................................................................. HL.35
  Subplots................................................................................................................................... CH.146-47
  Subsonic (ammunition type) .................................................................................................... DC.209
  Subsonic (bullet modification).................................................................................................. EG.71
  Substitution ciphers ................................................................................................................. TUS.160
  Suburb (Base location) ............................................................................................................ 5ER.465
  Suburbs ................................................................................................................................... HC.89; MC.28-29; VB.27
  Subway .................................................................................................................................... HC.26
  Subway Car ............................................................................................................................. HSVS.28
  Subway car, weight and BODY of ........................................................................................... 5ER.34, 449
  Sub-Segment Events............................................................................................................... USP.251-53
  Sub-Zero.................................................................................................................................. HL.12
  Success and Failure ................................................................................................................ TUS.15
  Success with Skill Rolls ........................................................................................................... 5ER.43
  Successful Skill Rolls............................................................................................................... TUS.15
  Successes, Critical .................................................................................................................. VA.99-100, 110
  Succor (optional form of Aid, Power) ....................................................................................... 5ER.134; USP.47
  Succor Benoth (demon)........................................................................................................... UMY.186
  Succoring Spirit ....................................................................................................................... USPD2.110
  Succubi (type of demon).......................................................................................................... UMY.185
  Succubus ................................................................................................................................. HSB.53-54
  Sucker attacks (special combat rule)....................................................................................... CH.155; NH.60; HCH.140; USP.273
  Suea Peek ............................................................................................................................... AB1.115
  Suez Canal .............................................................................................................................. PH.191
  Suffocate (power) .................................................................................................................... UMM.162
  Suffocating ............................................................................................................................... HCH.142
  Suffocating Glue Mask ............................................................................................................ USPD2.17
  Suffocation ............................................................................................................................... DC.171
  Suffocation ............................................................................................................................... USPD1.15
  Suffocation, Forensic Medicine and ........................................................................................ TUS.184
  Sugar Loaf Mountain ............................................................................................................... PH.166
  Suggestibility, Mental Illusions and .......................................................................................... TUM.37
  Suiko........................................................................................................................................ AB2.14
  Suio (substyle of Kenjutsu) ...................................................................................................... UMA.37
  Suit  .......................................................................................................................................... GC.46
  Suitcase, full, weight of ............................................................................................................ 5ER.34
  Sukhothai................................................................................................................................. AB1.113
  Sulawesi .................................................................................................................................. AB1.98
  Sulk, Director-General Jonas .................................................................................................. AW.60
  Sullen Country ......................................................................................................................... TMW.22-23
  Sullivan, Darren ....................................................................................................................... UDOF.72
  Suln, Murago ........................................................................................................................... VA.152
  Sulsa........................................................................................................................................ UMA.83
  Sumad-atmajas ....................................................................................................................... AB1.61
  Sumangat ................................................................................................................................ AB1.105
  Sumatra ................................................................................................................................... AB1.30, 98, 107; PH.204
  Summarize Timeline (speedster power) .................................................................................. USP.159
  Summary of the HERO System rules ...................................................................................... 5ER.7-10; SDK.6
  Summary, air vehicles ............................................................................................................. TUV.73
  Summary, Ground Vehicles ..................................................................................................... TUV.40
  Summary, water vehicles ......................................................................................................... TUV.59
  Summer Cloud (Chinese hero, member of the Tiger Squad) .................................................. CU.46; USPD1.14
  Summer Palace ....................................................................................................................... TE.51
  Summer vacation..................................................................................................................... TC.83
  Summer’s Touch ...................................................................................................................... USPD1.92
  Summerset .............................................................................................................................. VA.8-9, 21, 142, 145, 154
  
  The.Ultimate.Index.
  311
  Summerset’s Pledge ............................................................................................................... VA.9
  Summon (Power)..................................................................................................................... 5ER.148, 222; HSB.17; FH.121; VA.113, 167; NH.41; 
  TUV.27; UMM.61; UMY.52; TUS.84, 216
  Summon Animals (example spell) ........................................................................................... FH.266
  Summon Divine Steed ............................................................................................................. FHG1.257
  Summon Ghost........................................................................................................................ FHG1.151
  Summon Ghoul........................................................................................................................ FHG1.150
  Summon Mummy .................................................................................................................... FHG1.151
  Summon Skeletons ................................................................................................................. FHG1.151
  Summon Specter ..................................................................................................................... FHG1.151
  Summon Spirit Animal ............................................................................................................. FHG2.113
  Summon Vampire (Greater) .................................................................................................... FHG1.151
  Summon Vampires (Lesser) .................................................................................................... FHG1.151
  Summon Wights ...................................................................................................................... FHG1.151
  Summon Wraiths ..................................................................................................................... FHG1.151
  Summon Zombies ................................................................................................................... FHG1.151
  Summoned Being Must Inhabit Locale (Limitation) ................................................................. 5ER.226
  Summoner (Morbane spell package) ...................................................................................... DSD.106
  Summoning Chamber, in Demonhames.................................................................................. DSD.118
  Summoning demons................................................................................................................ DSD.91
  Sumo Wrestling ....................................................................................................................... UMA.55
  Sumptuary laws ....................................................................................................................... FH.323
  Sun (in Hermetic Theurgy) ...................................................................................................... UMY.105
  Sun Eagle (example character) ............................................................................................... UMM.210
  Sun God’s Aegis (example enchanted item) ........................................................................... FH.281
  Sun God’s Blessing ................................................................................................................. FHG1.258
  Sun Wukong ............................................................................................................................ AB1.6
  Sun, Drindrian.......................................................................................................................... VA.18
  Sun, Earth’s ............................................................................................................................. SH.100
  Sunblind................................................................................................................................... FHG1.115
  Sunburn ................................................................................................................................... 5ER.439
  Sunburn, Survival and ............................................................................................................. TUS.316
  Sunburst Spell (example power) ............................................................................................. 5ER.255
  Sunburst, Project ..................................................................................................................... CU.40-41; CKC.13-14, 108-09
  Sunda ...................................................................................................................................... AB1.106
  Sundal bolong (type of vampire).............................................................................................. UMY.210; AB1.105
  Sunday Pond, Maine ............................................................................................................... CU.130; HL.72, 96
  Sunday, Billy ............................................................................................................................ PH.138
  Sunderheim, Rear Adm. Suki .................................................................................................. AW.8
  Sunfire Blast ............................................................................................................................ USPD1.191
  Sunfire Mantle ......................................................................................................................... USPD1.191
  Sunglasses (example power) .................................................................................................. 5ER.177
  Sunheart .................................................................................................................................. TC.44, 83
  Sunless Realms (underground world) ..................................................................................... TA.160
  Sunmaker ................................................................................................................................ TMW.115
  Suns ........................................................................................................................................ FH.295
  Sunshine (Witchcraft’s Black Cat Familiar) ............................................................................. EV.79
  Sunwalking .............................................................................................................................. FHG2.71
  Super Intellect aliens ............................................................................................................... SH.116
  Super News Network ............................................................................................................... CU.See “SNN”
  Super Ninja (Video Game character archetype) ...................................................................... NH.22
  Super Societies ....................................................................................................................... CH.14-15
  Super_Talk.Com (website) ...................................................................................................... CU.54, 119
  Super-Accuracy (example power) ........................................................................................... 5ER.175
  Super-agencies, as element of the genre................................................................................ CH.55
  Super-Agents (Champions Universe campaign option) .......................................................... CU.115
  Super-Base Architect ............................................................................................................... EV.60
  Super-Boomerangs ................................................................................................................. G&G.36
  Super-Bow And Arrows I.......................................................................................................... G&G.37
  Super-Bow And Arrows II......................................................................................................... G&G.42
  Super-Breaching (speedster power)........................................................................................ USP.136
  Super-Car (sample vehicle) ..................................................................................................... CH.113; TUV.46; HSVS.6
  Super-Computer Gone Mad (villain archetype) ....................................................................... GC.138
  Super-Contortionist Skill (example power) .............................................................................. 5ER.147
  Super-Dense Fists (power)...................................................................................................... TUB.81; USPD1.57; UMM.117
  Super-Dense Form (example power) ...................................................................................... 5ER.195
  Super-Dense Legs (power) ..................................................................................................... USPD1.60; TUB.82; UMM.117
  Super-Digging (power) ............................................................................................................ USPD1.213; TUB.75
  Super-Disguise (example power) ............................................................................................ 5ER.216
  Super-Dreadnoughts ............................................................................................................... ST.61
  Super-Drug Templates ............................................................................................................. VAmk.57
  Super-Flamethrower ................................................................................................................ G&G.66
  Super-Insurance Salesman ..................................................................................................... EV.95
  Super-Leaping (speedster power) ........................................................................................... USP.130
  Super-Leaping (power) ............................................................................................................ TUB.76; USPD1.213
  
  312.
  Hero.System.5th.Edition
  Super-mercenaries .................................................................................................................. CU.65
  Super-Multitool (example gadget) ........................................................................................... CH.116-17
  Super-mysteries ...................................................................................................................... CH.34
  Super-mystics, generally ......................................................................................................... TMW.50
  Super-Punch (power) .............................................................................................................. TUB.65; USPD1.211
  Super-Running (example power)............................................................................................. 5ER.215
  Super-Schools ......................................................................................................................... TC.13
  Super-science (source of superpowers) .................................................................................. CH.44
  Super-Skills ............................................................................................................................. DC.106
  Super-Skills (example special effect) ...................................................................................... 5ER.96
  Super-Soldier (character archetype) ....................................................................................... UMA.110
  Super-soldier project, Ackálian ................................................................................................ GC.112
  Super-Soldier Projects............................................................................................................. DCP.233
  Super-speed as a Special Effect ............................................................................................. USP.11
  Super-speed in Combat........................................................................................................... USP.262
  Super-Tunneling (speedster power) ........................................................................................ USP.161
  Super_Talk.Com Owner/Operator ........................................................................................... EV.31
  Superboat ................................................................................................................................ HSVS.151
  Superchute (example gadget) ................................................................................................. G&G.110; USP.284
  SuperCobra, AH-1W, et al. ...................................................................................................... HSVS.93
  Superconducting Surface ........................................................................................................ EG.184
  Superconducting surfaces for armor ....................................................................................... SH.156
  Superconductivity Field ........................................................................................................... USPD2.71
  Supercriminal organizations .................................................................................................... VB.89
  Supercuffs (example gadget) .................................................................................................. CH.121; G&G.50
  Supercycle ............................................................................................................................... HSVS.152
  Superefficient Sleep (example power)..................................................................................... SH.52
  Superencipherment ................................................................................................................. TUS.161
  Supergiant stars ...................................................................................................................... SH.74
  Superheavy Laser (example technology) ................................................................................ SH.196
  Superhero affiliate program ..................................................................................................... UDOF.135
  Superhero assistants/sidekicks ............................................................................................... EV.66, 69
  Superhero Bookie .................................................................................................................... EV.104
  Superhero Cribs (exam scenario)............................................................................................ TC.74
  Superhero Division (official Indian hero team)......................................................................... CU.47
  Superhero education classes at Ravenswood ........................................................................ TC.66, 68
  Superhero Fan......................................................................................................................... EV.69, 71, 102
  Superhero Fitness/Combat Trainer ......................................................................................... EV.65
  Superhero gadgets .................................................................................................................. EG.4, 165
  Superhero gap ......................................................................................................................... CH.10
  Superhero genre, bricks in ...................................................................................................... TUB.26
  Superhero genre, generally ..................................................................................................... CH.6-55
  Superhero Liaison Program (SLP) .......................................................................................... UDOF.37, 136
  Superhero Martial Arts ............................................................................................................. UMA.87
  Superhero Operation Centers (Ravenswood super-class) ...................................................... TC.74
  Superhero Security Specialist ................................................................................................. EV.82
  Superhero Transportation (Ravenswood super-class) ............................................................ TC.74
  Superhero Vehicles ................................................................................................................. HSVS.143-53
  Superhero Wedding ................................................................................................................. VAmk.131-146
  Superheroes
   
  Absence of ........................................................................................................................ AW.5; TE.6
   
  Adult .................................................................................................................................. TC.24
   
  And SF .............................................................................................................................. SH.20
   
  Differences from vigilante crimefighters ............................................................................ DC.9
   
  Everyman Skill list ............................................................................................................. TUS.44
   
  Genre: Champions ............................................................................................................ 5ER.490
   
  In Fantasy ......................................................................................................................... FH.22
   
  Lack of .............................................................................................................................. HC.6
   
  Law Enforcement, and the Law (Ravenswood super-class) ............................................. TC.70
   
  Martial arts and ................................................................................................................. NH.19
   
  Mixing genres ................................................................................................................... DC.19
   
  Mysticism and ................................................................................................................... UMY.140
   
  Skills in as genre ............................................................................................................... TUS.”See individual Skill and Skill category descriptions”
  Superheroes’ Image Consultant .............................................................................................. EV.64
  Superheroic ............................................................................................................................. 5ER.22
  Superheroic campaigns and characters .................................................................................. 5ER.25, 27-29; SDK.14; TUM.271
  Superheroic Campaigns, Magic in........................................................................................... UMY.100
  Superheroic Point Totals .......................................................................................................... CH.57
  Superhero-World Physics ........................................................................................................ CH.163
  SuperHistory (TV show about superhumans).......................................................................... CU.51
  Superhuman Age ..................................................................................................................... GC.24
  Superhuman Analysis Division (SAD) ..................................................................................... UDOF.43
  Superhuman and Paranormal Affairs, Department of (DOSPA) .............................................. CU.36
  Superhuman category Characteristics .................................................................................... 5ER.40-41
  Superhuman Combat Analysis Report (SCAR) ....................................................................... UDOF.43
  
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  313
  Superhuman Combat Specialist Package Deal....................................................................... VPR.54
  Superhuman Defense Expert .................................................................................................. EV.76
  Superhuman demographics .................................................................................................... CU.31-33
  Superhuman Generator, Quick/random................................................................................... CH.81-93
  Superhuman insurance ........................................................................................................... CU.50
  Superhuman powers
   
  Forensics and ................................................................................................................... DC.165
   
  In Dark Champions ........................................................................................................... DC.315
  Superhuman registration laws ................................................................................................. CH.31-32
  Superhuman soldier projects ................................................................................................... CU.40-41
  Superhuman Survey ................................................................................................................ CU.24, 39-40
  Superhuman World .................................................................................................................. CU.58; MC.56; VB.40, 88
  Superhuman World (Knowledge Skill) ..................................................................................... CH.63
  Superhuman, defining ............................................................................................................. CH.57-58
  Superhumans
   
  Affect on culture ................................................................................................................ CH.30
   
  Affect on history ................................................................................................................ CH.29-30
   
  Affect on society ............................................................................................................... CH.29-34
   
  Affect on technology ......................................................................................................... CH.32-34
   
  Affect on the law ............................................................................................................... CH.31-32
   
  And American Culture (Ravenswood super-class) ........................................................... TC.68
   
  And Government (Ravenswood super-class) ................................................................... TC.68
   
  Defining ............................................................................................................................. CU.28
   
  Government agencies and ................................................................................................ CH.32-33
   
  Insurance and ................................................................................................................... CH.31-32
   
  Law and ............................................................................................................................ CU.48-50 
   
  Media and ......................................................................................................................... CU.51-54
   
  Numbers of ....................................................................................................................... CH.28-29
   
  Police reaction to .............................................................................................................. CH.31-32
   
  Sanction/law enforcement powers for ............................................................................... CH.31-32, 63-64
   
  Technology and ................................................................................................................. CU.55-57
   
  UNTIL and......................................................................................................................... UDOF.135-153
   
  When first appearing in setting ......................................................................................... CH.27-28
   
  Where appearing in the setting ......................................................................................... CH.28
  Superhuman-soldier serums ................................................................................................... VAmk.51
  Superior Balance, Basic and Advanced (example powers) ..................................................... NH.35
  Superior Leaping (example power) ......................................................................................... NH.36
  Superiority of Pulp heroes ....................................................................................................... PH.224
  Superjet (example Vehicle)...................................................................................................... TUV.82; HSVS.45
  Supermarine Spitfire Mk. IA, et al. ........................................................................................... HSVS.66
  Supernatural bias of a dimension ............................................................................................ UMY.83
  Supernatural creatures (as members of the Mystic World) ..................................................... UMY.161
  Supernatural forces (source of superpowers) ......................................................................... CH.44
  Supernatural monsters (genre element) .................................................................................. NH.12
  Supernatural Pact (new Talent for sorcerers) .......................................................................... VA.124
  Supernatural thriller (subgenre) ............................................................................................... UMY.146
  Supernatural, the ..................................................................................................................... VA.174
  Supernatural, the (element of martial arts genre) .................................................................... 5ER.517
  Supernova (Villain) .................................................................................................................. GC.130
  Supernova ............................................................................................................................... SH.75
  Supernova remnant ................................................................................................................. SH.77
  Super-Physiology .................................................................................................................... USPD1.213
  Super-Physiology (brick power)............................................................................................... TUB.79
  Superpowers
   
  Generally .......................................................................................................................... TC.34, 40; DCTAS.7
   
  (element of superhero genre) ........................................................................................... 5ER.491
   
  Criminology and ................................................................................................................ TUS.156
   
  Magic and ......................................................................................................................... GC.24
   
  Nature and existence of .................................................................................................... CU.29-33
   
  Return of ........................................................................................................................... GC.29
   
  Sources of ......................................................................................................................... CU.29
   
  Use of as aggravated assault ........................................................................................... CU.48
  Superpowers Drug................................................................................................................... VAmk.49-69
  Supersize Me........................................................................................................................... USPD2.95
  Supersonic Ears (speedster power) ........................................................................................ USP.92
  Supersonic Flight (example power) ......................................................................................... 5ER.264
  Supersonic Thunderclap (speedster power) ............................................................................ USP.83
  Superspeed Accuracy (speedster power)................................................................................ USP.83
  Superspeed Coverage (speedster power)............................................................................... USP.84
  Superspeed Protection (speedster power) .............................................................................. USP.92
  Super-Speed (example power)................................................................................................ 5ER.178
  Superstar ................................................................................................................................. TC.49
  Superstrong Construction Worker ........................................................................................... EV.97
  Super-Steroid Pills (example power) ....................................................................................... 5ER.139
  Super-Strength Smash-Through (example power).................................................................. 5ER.241; TUB.76
  
  314.
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  Super-Strong Breath (power) .................................................................................................. USPD1.211; TUB.65
  Super-Strong Legs (power) ..................................................................................................... USPD1.214; TUB.76
  Super-Strong Senses (power) ................................................................................................. USPD1.214; TUB.77
  Super-Students of Ravenswood .............................................................................................. TC.65
  Super-Swimming ..................................................................................................................... USPD1.247
  Supertanks .............................................................................................................................. SH.11
  Superteam Liaison................................................................................................................... EV.68
  Superteam Pilot ....................................................................................................................... EV.78
  Superteam Techspert .............................................................................................................. EV.74
  Superteams (element of superhero genre).............................................................................. 5ER.491
  Superteams, generally............................................................................................................. CH.94-99
  Super-technology .................................................................................................................... CH.32-34, 44, 100-123; CU.55-57
  Supertough Body (brick power) ............................................................................................... TUB.72
  Supertough Form..................................................................................................................... USPD1.213
  Supertough Form I (brick power) ............................................................................................. TUB.73
  Supertough Form II (brick power) ............................................................................................ TUB.73
  Supertough Skin (power) ......................................................................................................... SDK.46; USPD1.213; TUB.73
  Supervillain Defense Attorney ................................................................................................. EV.34
  Supervillain Getaway Teleporter (example gadget) ................................................................. CH.120
  Supervillain’s Girlfriend ............................................................................................................ EV.88, 90
  Supervillains ............................................................................................................................ DSD.107; MC.74
  Supervillains assigned to Nests............................................................................................... VPR.80
  Supervisor of Salt .................................................................................................................... AB1.45
  SuperWorld Magazine ............................................................................................................. CU.24, 51-52; CKC.133; MC.39
  SuperWorld Magazine Publisher ............................................................................................. EV.23
  Super-Wrestler’s Grip (brick power) ........................................................................................ TUB.65
  Supply Line .............................................................................................................................. AW.44, 152
  Support groups (recruiting method) ......................................................................................... DSD.78
  Suppress (Power) .................................................................................................................... 5ER.225, 227, 354; SDK.59; FH.122, 129; NH.32; USP.47; 
  TUM.78
  Suppress, Senses and ............................................................................................................ HCH.13
  Suppression fields ................................................................................................................... 5ER.227
  Suppression Fire (Optional Combat Maneuver) ...................................................................... 5ER.397; HCH.80; DC.184; TUV.187
  Supreme Balance (form of Environmental Movement)............................................................ 5ER.90
  Supreme Court ........................................................................................................................ PH.154, 161
  Supreme Equestrian (example power) .................................................................................... NH.39-40
  Supreme Nests ........................................................................................................................ VPR.84-86
  Supreme Serpent (VIPER’s ruler) ........................................................................................... CU.112; VPR.13, 24
  Supreme Sniper (Super-Skill) .................................................................................................. DC.122
  Supreme Warrior Aura (example power) ................................................................................. NH.30
  Suranganas ............................................................................................................................. AB1.61
  Sureshtar’s Acidic Spheres (example power) .......................................................................... 5ER.297
  Surface Movement (Talent) ..................................................................................................... HL.36
  Surface Only (Limitation for Swimming) .................................................................................. 5ER.228; TUV.55; USP.39
  Surface Thoughts Only (Limitation) ......................................................................................... TUM.58
  Surface traction ....................................................................................................................... USP.239
  Surface, planetary ................................................................................................................... SH.92-94
  Surfaces
   
  Hardness or evenness of, and Throws ............................................................................. HCH.91
   
  Narrow or slippery, effect on CV and combat ................................................................... HCH.47
  Surfing The ’Net (power) ......................................................................................................... USPD1.184; UMM.157
  Surgeon ................................................................................................................................... EV.67, 75
  Surhoff, Chief of Police James ................................................................................................ MC.58, 98
  Surprise Attacks, Defense Maneuver and ............................................................................... TUS.168
  Surprise Move (Combat Modifier)............................................................................................ 5ER.381; SDK.93-94; HCH.50; UMM.212; USP.267
  Surprised ................................................................................................................................. FH.153
  Surprised (Combat Modifier)
   
  Generally .......................................................................................................................... 5ER.373, 380; SDK.93; HCH.50; DC.180; TUV.185; 
  TUM.248
   
  Effect on DCV ................................................................................................................... HCH.37
   
  Placed Shots and .............................................................................................................. HCH.120
  Surrealistic SF ......................................................................................................................... SH.10
  Survalesh (Indian villain) ......................................................................................................... CU.47
  Surveillance (optional form of Shadowing) .............................................................................. TUS.300
  Surveillance (Skill Combinations) ............................................................................................ TUS.8
  Surveillance scope .................................................................................................................. DC.277; EG.160
  Surveillance Specialist Package Deal ..................................................................................... UDOF.68; VPR.59
  Surveillance Vehicles (surveillance device) ............................................................................. TUS.299
  Surveillance, static, function of Shadowing ............................................................................. TUS.297
  Surveillance, with Shadowing .................................................................................................. DC.79
  Survival (Skill) .......................................................................................................................... 5ER.71; SDK.29; HSB.15; DC.81; FH.95; VA.101; PH.258; 
  SH.47; UMY.38; TUS.312
  Survival Devices ...................................................................................................................... SH.174-75
  Survival Equipment.................................................................................................................. ST.24
  Survival gear............................................................................................................................ TE.153
  
  The.Ultimate.Index.
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  Survival Overskin (Weird Science gadget) .............................................................................. PH.333
  Survivor (character background) ............................................................................................. DC.27
  Survivor Seeking Revenge (NPC archetype) .......................................................................... NH.83
  Survivor Seeking Revenge (villain archetype) ......................................................................... NH.81
  Surya ....................................................................................................................................... AB2.48
  Susanowo ................................................................................................................................ AB2.6, 59
  Susceptibility (Disadvantage) .................................................................................................. 5ER.144, 188, 339; SDK.80; CH.68, 158-59; TC.42; FH.142, 
  357; SH.65, 277; TUB.48; TUV.33; UMM.70; UMY.71; 
  USP.58; TUM.86
  Susceptible (Limitation) ........................................................................................................... 5ER.170
  Susethrin ................................................................................................................................. GC.41, 56
  Sushen .................................................................................................................................... AB1.41
  Suspension .............................................................................................................................. TUV.41
  Suspension, Enhanced (example equipment) ......................................................................... TUV.148-49
  Suspension, Offroad (example equipment) ............................................................................. TUV.149
  Sustained-Beam Laser Rifle (example technology) ................................................................ SH.151
  Sustaining Earth, The .............................................................................................................. USPD2.44
  Sutras ...................................................................................................................................... AB2.130
  Suwanna Much ........................................................................................................................ AB1.122
  Suwarnabhumi......................................................................................................................... AB2.106
  Suzuki Hayabusa GSZ1300R.................................................................................................. HSVS.23
  Svandral, The Rune Of Strength ............................................................................................. FHG2.97
  SVR (Russian intelligence agency) ......................................................................................... DC.44
  Swain, Charles (Ravenswood traditional student) ................................................................... TC.110
  Swallowing targets whole ........................................................................................................ HSB.33
  Swamp Creature...................................................................................................................... HSB.211
  Swamp Elemental.................................................................................................................... HSB.71-72
  Swamp, the (Miami Nest) ........................................................................................................ VPR.92
  Swan Maiden (monster) .......................................................................................................... UMM.236
  Swan Princess ......................................................................................................................... UMY.206
  Swan, the (Cold War-era Soviet superhuman). ....................................................................... CU.59
  Swarm Form (power) ............................................................................................................... UMM.115; USPD1.30
  Swarms (insects, piranha) ....................................................................................................... HSB.183-85
  Swashbuckler (Golden Age hero) ............................................................................................ CU.12
  Swashbuckling Flair (speedster power)................................................................................... USP.140
  Swashbuckling genre .............................................................................................................. 5ER.539
  Swashbuckling Protection (speedster power) ......................................................................... USP.140
  Swashbuckling, in Low Fantasy .............................................................................................. FH.15
  SWAT ....................................................................................................................................... HC.142; VB.67
  Swaziland ................................................................................................................................ PH.188
  Sweden.................................................................................................................................... PH.170
  Sweep (Combat Maneuver)
   
  Generally .......................................................................................................................... 5ER.397; HCH.79, 81; TUB.97; TUV.187; UMA.150; 
  USP.270; TUS.391; TUM.249
   
  Effect on DCV ................................................................................................................... 5ER.373
   
  Effect on of Blocking/Dodging ........................................................................................... 5ER.210, 385-86
   
  Underwater ....................................................................................................................... HCH.164; HL.41
   
  Variants of (special combat rule) ...................................................................................... NH.60-61
  Sweeping for bugs, function of Bugging .................................................................................. TUS.96
  Sweeping Up (example power) ............................................................................................... USPD2.101; USP.84
  Sweet Little Old Lady............................................................................................................... EV.99
  Sweet Tooth, the ...................................................................................................................... VA.53, 153
  Sweetland, Guy and family ...................................................................................................... VB.15-16, 26, 85, 99, 120-23, 136
  Sweetland’s Restaurant ........................................................................................................... VB.99, 136
  Swift (Imperial courier class) ................................................................................................... ST.81
  Swift Charge ............................................................................................................................ FHG2.24
  Swift Hand Of The Avatars-class ship (Velarian) ..................................................................... TE.190
  Swift Observation (example power)......................................................................................... USPD2.103; USP.99
  Swift Sight (example power) .................................................................................................... USPD1.205; USP.99
  Swift Squads............................................................................................................................ FHG2.25
  Swift Swallow (speedster hero, member of the London Watch) .............................................. CU.71
  Swift, Rick ................................................................................................................................ HL.63
  Swift-Climbers Of The Tree People (example power) ............................................................. 5ER.143
  Swift-Limb ................................................................................................................................ FHG1.195
  Swift-T Chicken (restaurant)  ................................................................................................... MC.43
  Swimfins .................................................................................................................................. HCH.157
  Swimfins .................................................................................................................................. HL.35
  Swimfins (example power) ...................................................................................................... 5ER.228
  Swimming (Power)
   
  Generally .......................................................................................................................... 5ER.33, 228, 366; SDK.60; HCH.28; TUV.55; USP.39, 212
   
  Combat Modifiers for ........................................................................................................ 5ER.379; HCH.47
   
  Effect on DCV ................................................................................................................... 5ER.373
  Swimming Powers ................................................................................................................... USP.133
  Swimming, affect of altered gravity on ..................................................................................... SH.280
  Swindler (archetype)................................................................................................................ VA.95
  
  316.
  Hero.System.5th.Edition
  Swing Attack (speedster power) .............................................................................................. USP.139
  Swinging (Power)
   
  Generally .......................................................................................................................... 5ER.229, 367; SDK.60; HCH.29; PH.156; TUV.27; USP.40, 
  215-18
   
  Underwater ....................................................................................................................... HCH.156; HL.33
  Swinging (speedster power) .................................................................................................... USP.139
  Swinging Powers ..................................................................................................................... USP.139
  Swingline (example gadget) .................................................................................................... CH.120
  Swinglines ............................................................................................................................... 5ER.229; USP.215-18
  Swinson, Sheila (founder of Super_Talk.Com) ........................................................................ CU.119; EV.31
  Swirling Dust Cloud (example power) ..................................................................................... NH.32
  Swiss Guard ............................................................................................................................ PH.179
  Switcher (type of Complete Metamorph) ................................................................................. UMM.8, 78
  Switzerland .............................................................................................................................. PH.170
  Sword (tool of Hermetic Theurgy) ............................................................................................ UMY.105
  Sword Energy! (example power) ............................................................................................. NH.39
  Sword Madling, The (type of demon) ...................................................................................... VA.175
  Sword of Ackál ......................................................................................................................... GC.101
  Sword Of Chaos ...................................................................................................................... USPD2.24
  Sword Of Paracelsus (magical/wondrous item)....................................................................... UMY.216
  Sword Of Sharp Cutting........................................................................................................... FHG1.137
  Sword Of The Double Strike .................................................................................................... FHG1.136
  Sword Of The Thunder King (magical weapon) ...................................................................... NH.144
  Sword Of Truth (Krutch’s flagship) ........................................................................................... AW.19
  Sword-Cane (Weird Science gadget) ...................................................................................... PH.326
  Swordfighting (example Martial Art)......................................................................................... FH.91
  Swordfish ................................................................................................................................. HSB.185
  Swords
   
  Generally .......................................................................................................................... 5ER.481; EG.9; FH.30, 164-65, 168, 285
   
  Concealability of ............................................................................................................... 5ER.451
   
  DEF and BODY of ............................................................................................................ 5ER.448
  Swords And Sorcery (Fantasy subgenre) ................................................................................ 5ER.512; FH.16, 342
  Swords and starships .............................................................................................................. SH.12
  Swords Of Nama ..................................................................................................................... VPR.6
  Swords Of The Sun King (sample campaign setting) .............................................................. NH.88-89
  Sword-Spear (weapon)............................................................................................................ UMA.171, 182
  Sworn To Vengeance (sorcerer archetype) ............................................................................. VA.123
  Sydney..................................................................................................................................... PH.220
  Sygyl (example character) ....................................................................................................... TUB.130
  Sykes, AAIC Maureen ............................................................................................................. VB.70
  Sykes, Eric............................................................................................................................... PH.215
  Sykrin-Pir ................................................................................................................................. HL.107
  Sylvania ................................................................................................................................... AW.42
  Sylvestri Family ....................................................................................................................... CU.65; DSD.155
  Sylvestri, Giacomo................................................................................................................... TMW.51, 145
  Sylvestris ................................................................................................................................. TMW.50-51
  Symbol of the Empire .............................................................................................................. TE.172
  Symkin ..................................................................................................................................... VA.9, 61
  Symkin’s Lakes ........................................................................................................................ VA.9, 61
  Symmetric key cipher .............................................................................................................. TUS.163
  Sympathetic Link (example power/spell) ................................................................................. UMY.53
  Sympathy (principle of Natural Magic)..................................................................................... UMY.99
  Sympathy, as a quality of villains ............................................................................................. DC.329
  Sympathy, principle of ............................................................................................................. FH.132
  Symphony................................................................................................................................ HC.110; VB.38
  Syndicate, national .................................................................................................................. PH.158
  Synergy Analysis (power) ........................................................................................................ TUM.123; USPD2.65
  Syria ........................................................................................................................................ PH.200
  Syrr Estate, the ........................................................................................................................ WoE.157
  System defense fleets ............................................................................................................. AW.13, 170
  System Hardening, Types I-II (example equipment) ............................................................... TUV.137-38
  Systems Operation (Skill) ........................................................................................................ 5ER.72; SDK.29; DC.81; FH.96; SH.47; AW.94; TE.125; 
  PH.258; TUV.222; UMY.38; TUS.320
  System-Specific Protection (example equipment) ................................................................... TUV.145
  Systrosa’s Glamour Of Fright .................................................................................................. FHG1.175
  Systrosa’s Sp Of Dream Manipulation ..................................................................................... FHG1.181
  Sythen the Long-Suffering ....................................................................................................... VA.32
  Sz  .......................................................................................................................................... AB1.13
  Szabo, Katalin ......................................................................................................................... UDOF.45, 119
  Szarvasian Ritual..................................................................................................................... FHG1.24
  Szechwan ................................................................................................................................ PH.213
  Székely, Andrea ....................................................................................................................... UDOF.45
  
  The.Ultimate.Index.
  317
  T Bucket Hotrod ....................................................................................................................... HSVS.8
  T’ao T’ieh ................................................................................................................................. AB1.40
  T’granash (planet) ................................................................................................................... TE.86
  T’ien Lung ................................................................................................................................ AB1.40
  T’illk ......................................................................................................................................... TE.38
  T’numbra, Aissa ....................................................................................................................... VA.38, 150
  T’numbra, Witch-Queen Zenobia ............................................................................................ VA.14, 19, 81-82, 171
  T’numbra, Zaid ........................................................................................................................ VA.82, 150
  T-80 Main Battle Tank, et al. .................................................................................................... HSVS.36
  T-ay’maar (Andromedan alien species) ................................................................................... CKC.214-15
  Ta’hrevk ................................................................................................................................... TE.79
  Taakamra ................................................................................................................................. TE.76
  Taal Meroth (member of Zelatar’s Blades) .............................................................................. NKN.89
  Taal Salira (example villain) ..................................................................................................... FH.393
  Tabansi, Zaid ........................................................................................................................... VA.48
  Tabard, Concealment factor of ................................................................................................ 5ER.450
  Taber, John .............................................................................................................................. UDOF.36, 45, 47
  Tabi  .......................................................................................................................................... UMA.45
  Tabindain Thakinma (type of nat) ............................................................................................ AB2.110
  Tabinsweethi, King (a nat) ....................................................................................................... AB2.110
  Table manners, knowing, function of High Society .................................................................. TUS.201
  Table of Ifa ............................................................................................................................... UMY.117
  Table Of Organization .............................................................................................................. UDOF.39
  Tablet Of Destiny ..................................................................................................................... TMW.91
  Tabun (chemical weapon)........................................................................................................ EG.129
  Tachyon ................................................................................................................................... MC.106; EU.113
  Tachyon (sample supervillain) ................................................................................................. CH.209-11
  Tactical Assistance (Unit Combat Maneuver) .......................................................................... FH.205
  Tactical Awareness .................................................................................................................. FHG2.26
  Tactical branch......................................................................................................................... AW.73
  Tactical Command (Package Deal) ......................................................................................... UDOF.62
  Tactical Communications Network (example equipment) ........................................................ TUV.160
  Tactical Computer (example equipment) ................................................................................. TUV.162; G&G.118
  Tactical Computer, Sample ...................................................................................................... SH.213-14
  Tactical Officer (Package Deal) ............................................................................................... SH.38
  Tactical Props (example power) .............................................................................................. DC.95
  Tactical Vests and Clothing...................................................................................................... DC.272; EG.155
  Tactics (Skill) ............................................................................................................................ 5ER.72; SDK.29; HSB.15; AW.58; TUS.330
  Tactics and procedures............................................................................................................ UDOF.131-53
  Tactics for superteams............................................................................................................. CH.99
  Tactics Of Deception................................................................................................................ FHG2.26
  Tactics, for VIPER.................................................................................................................... VPR.169
  Tae Kwon Do ........................................................................................................................... UMA.55
  Tafarasco, George ................................................................................................................... PH.180
  Tagteam (Andromedan supervillain) ........................................................................................ CKC.215
  Tagwell, Brenda (DOSPA official) ............................................................................................ CU.116
  Tahamaling .............................................................................................................................. AB2.82
  Tahiti ........................................................................................................................................ PH.220
  Tai Ch’i Ch’uan ........................................................................................................................ UMA.56
  Tai-Dao (weapon) .................................................................................................................... UMA.171, 182-83
  Taiga ........................................................................................................................................ PH.222
  Taiga (shapeshifting Russian hero) ......................................................................................... CU.72
  Taijutsu, Variant Styles of ........................................................................................................ UMA.76-78
  Tail (example power) ............................................................................................................... UMM.86; USPD1.23
  Tailing (optional form of Shadowing) ....................................................................................... TUS.300
  Tailing someone, function of Shadowing ................................................................................. TUS.295
  Tails, as Extra Limbs................................................................................................................ 5ER.173
  Taipan ...................................................................................................................................... HSB.178
  Taipan ...................................................................................................................................... HL.71
  Taipan (deadly Australian villain) ............................................................................................. CU.75
  Tai-Sheng Zeng (sample villain) .............................................................................................. NH.127-29
  Taiwan ..................................................................................................................................... UDOF.19; PH.217
  Taj Mahal ................................................................................................................................. TMW.68; DSD.131
  Takagi Yoshin Ryu (substyle of Ninjutsu)................................................................................. UMA.47
  Takara-Shinja Package Deal ................................................................................................... VPR.64-65
  Takashi Akiyama ...................................................................................................................... UDOF.36, 45
  Takashi, Toru (renowned Japanese scientist) .......................................................................... CU.94
  Take Cover (Super-Skill).......................................................................................................... DC.128
  Take That, Ivan! (example power) ........................................................................................... CH.16
  Takeaway (Martial Maneuver) ................................................................................................. HCH.95; UMA.152
  Takenouchi-Ryu (substyle of Jujutsu) ...................................................................................... UMA.31
  Takeoff (Limitation) .................................................................................................................. USP.214
  Takeoff/Landing (Limitation for Flight) ..................................................................................... TUV.71
  Takes No Damage From Attacks (Advantage) ........................................................................ 5ER.169; TUM.64
  Takes No STUN (Automaton Power) ....................................................................................... 5ER.458
  
  318.
  Hero.System.5th.Edition
  Takijutsu................................................................................................................................... UMA.72
  Taking A Recovery ................................................................................................................... 5ER.22, 373, 424
  Taking a Recovery, effect on DCV ........................................................................................... 5ER.373; HCH.37
  Taking Damage........................................................................................................................ 5ER.409; SDK.97-99; HCH.112
  Takofanes ................................................................................................................................ DSD.154; HL.100; UDOF.70; VA.143, 162
  Takofanes the Archlich............................................................................................................. TMW.54-55; GC.25
  Takofanes the Undying Lord (undead mystic villain) ............................................................... CKC.31, 52; CU.17, 65, 101-02, 133-34; VPR.172
  Takujui ..................................................................................................................................... AB2.46
  Takurism .................................................................................................................................. AW.29
  Tal, Kiritha (example PC) ......................................................................................................... SH.304-05
  Talents
   
  Generally .......................................................................................................................... 5ER.9, 22, 86; SDK.32; HSB.16; DC.90; DCTAS.11; FH.102-
  08; VA.108, 165-66; NH.29; PH.261; SH.50-52; TE.127; 
  AW.95; TUB.32; UMA.118; UMM.16; UMY.43; USP.25; 
  TUS.54; TUM.17
   
  Creating new ones ............................................................................................................ 5ER.565
   
  For vehicle-oriented characters ........................................................................................ TUV.224
   
  For Vehicles ...................................................................................................................... TUV.21
   
  Sensory ............................................................................................................................. HCH.11
   
  Used underwater .............................................................................................................. HCH.158; HL.36
  Talgrath’s Sp Of The Preserved Form ..................................................................................... FHG1.191
  Talgrath’s Wheel ...................................................................................................................... FHG1.201
  Taliesin (musical hero, member of the Nightwatch) ................................................................. CU.71
  Talilla........................................................................................................................................ HL.53
  Talisman (mystic villainess) ..................................................................................................... CU.24; CH.211-12; EU.115
  Talisman Against Sorcery (example power) ............................................................................ 5ER.215
  Talisman of Invulnerability ....................................................................................................... TMW.42
  Talisman Of Thûn .................................................................................................................... FHG1.139
  Talismans................................................................................................................................. UMY.104
  Talking animals ........................................................................................................................ TMW.22
  Talking animals, in Crossworlds Fantasy................................................................................. FH.10
  Talking Beast aliens ................................................................................................................. SH.115-16
  Talkokt University..................................................................................................................... WoE.113
  Tallar-falcon ............................................................................................................................. HL.129
  Taller than normal characters .................................................................................................. 5ER.126-27
  Tallowblack, Gor ...................................................................................................................... VA.49
  Tallup, Thozer .......................................................................................................................... GC.63
  Tallyman, The .......................................................................................................................... DCP.207
  Tallyrand, Grand Adm. Charles................................................................................................ AW.72
  Taloneer ................................................................................................................................... AW.162
  Talons ...................................................................................................................................... USPD1.21
  Talos, Wayland ........................................................................................................................ MC.126; VPR.173; EU.117
  Talriadan Druidry (example magic system) ............................................................................. FH.271
  Tamamo-no-mae ..................................................................................................................... AB2.19
  Tameshiwara ........................................................................................................................... UMA.34
  Taming-Spell ............................................................................................................................ FHG1.48
  Tampering With Super-Speed (classic speedster bit).............................................................. USP.246
  Tampico ................................................................................................................................... PH.163
  Tan’raa (planet)........................................................................................................................ TE.33
  Tan-erh Chic Kou ..................................................................................................................... AB1.42
  Tanaka Hiroshi ......................................................................................................................... WoE.95
  Taney, Jackson III (Museum Curator And Expert On Archaeology And The Occult) ............... EV.101
  Tang Soo Do ............................................................................................................................ UMA.57
  Tanganyika Territory ................................................................................................................ PH.188
  Tangaroa.................................................................................................................................. WoE.44
  Tanggal .................................................................................................................................... AB1.107
  Tangier ..................................................................................................................................... PH.192
  Tangles, the (neighborhood) .................................................................................................... VB.26, 115
  Tanglevine, Ulf ......................................................................................................................... VA.35
  Tangleweb Projector ................................................................................................................ G&G.50
  Tangling Growth....................................................................................................................... USPD1.257
  Tangling Vines (example spell) ................................................................................................ FH.114
  Tanguts .................................................................................................................................... AB1.108
  Tank (example vehicle) ............................................................................................................ 5ER.463
  Tank Armor (example equipment)............................................................................................ TUV.136
  Tank Hit Location Tables .......................................................................................................... TUV.206
  Tank, weight, DEF, and BODY of ............................................................................................. 5ER.34, 448-49
  Tankbuster Missile (example equipment) ................................................................................ TUV.131
  Tankerabogus (type of faery) ................................................................................................... UMY.195
  Tankers, guidelines for designing ............................................................................................ TUV.59
  Tanks ....................................................................................................................................... HSVS.32-37
  Tanks, guidelines for designing ............................................................................................... TUV.40
  Tannenbaum, Herman “Two Time” .......................................................................................... MM.74
  Tanner, Lindsey ....................................................................................................................... MC.42
  Tannhauser, Dr. Lorelei............................................................................................................ TC.117
  
  The.Ultimate.Index.
  319
  Tannhauser, Maj. Gen. Lorelei................................................................................................. VPR.34
  Tannu Tuva .............................................................................................................................. PH.215
  Tanto (weapon) ........................................................................................................................ UMA.170, 183
  Tantra....................................................................................................................................... UMY.133
  Tantra School........................................................................................................................... AB1.60
  Tantri-gáha............................................................................................................................... AB1.18
  Tanuki (example creature) ....................................................................................................... AB1.22; AB2.50; UMM.234
  Tao  .......................................................................................................................................... UMY.201; AB1.6
  Tao Te Ching ............................................................................................................................ AB1.6
  Taoism ..................................................................................................................................... NH.14; AB1.6; AB2.114; UMY.201
  Taoist Theurgy ......................................................................................................................... UMY.135
  Tapak Sutji (substyle of Pentjak-Silat) ..................................................................................... UMA.52
  Tapas ....................................................................................................................................... UMY.113
  Tape analysis, Criminology and ............................................................................................... TUS.155
  Tape, as evidence.................................................................................................................... DC.166
  Tapping phones, function of Bugging ...................................................................................... TUS.95
  Taqiristan ................................................................................................................................. DSD.117
  Tarantula .................................................................................................................................. HSB.182-82
  Tarantula (FBI hero)................................................................................................................. CU.44
  Tarascon, Count Francisco ...................................................................................................... TE.54
  Tarawa (Imperial carrier class) ................................................................................................ ST.72
  Tarchaniotes, Nyssa ................................................................................................................ TMW.55
  Target a Hex (Combat Modifier) .............................................................................................. 5ER.381; HCH.51
  Target of Powers...................................................................................................................... 5ER.101
  Target of spells ........................................................................................................................ FH.259-60
  Target Prone (Combat Modifier) .............................................................................................. 5ER.381; HCH.51; TUV.185; UMM.213
  Target Shooting (Super-Skill)................................................................................................... DC.122
  Target Size (Combat Modifier) ................................................................................................. 5ER.382; SDK.94; HSB.31; HCH.51; TUV.185; TUM.248
  Target: Earth! ........................................................................................................................... SH.197
  Targeted shots ......................................................................................................................... HCH.120
  Targeting Computer (example equipment/technology) ............................................................ TUV.119; SH.150
  Targeting computer (firearm accessory) .................................................................................. DC.236; EG.97
  Targeting Computers, science fictional .................................................................................... EG.174
  Targeting Injured Areas............................................................................................................ HCH.140; UMA.165
  Targeting Laser (example equipment) ..................................................................................... TUV.120
  Targeting Sense (Sense Modifier) ........................................................................................... 5ER.165; SDK.49
  Targeting Sense, LOS and ...................................................................................................... TUM.20
  Targeting Senses ..................................................................................................................... 5ER.22, 125, 349, 373; SDK.49, 86; HCH.7
  Targeting Sensor (example equipment/technology) ................................................................ TUV.159; SH.207
  Targeting Skill Levels, type of PSL .......................................................................................... TUS.250
  Tariffs ....................................................................................................................................... TE.198
  Tarina (example character) ...................................................................................................... FH.389
  Tarleton, Patricia ...................................................................................................................... TE.199
  Tarmin (species) ...................................................................................................................... TE.21
  Tarmo (planet) ......................................................................................................................... TE.21
  Tarnkappe ................................................................................................................................ TMW.87
  Tarot Cards (tool of Hermetic Theurgy) ................................................................................... UMY.34, 105
  Tarquin ..................................................................................................................................... WoE.107
  Tartarus (mystic supervillain) ................................................................................................... AA.35
  Tartarus.................................................................................................................................... TE.200
  Tartarus (planet) ...................................................................................................................... TE.73
  Tartessos ................................................................................................................................. UMY.171
  Tarvallin’s Images Of Delight ................................................................................................... FHG1.179
  Tarzan ...................................................................................................................................... PH.8
  Tasawwaf ................................................................................................................................. UMA.50, 179
  Taser (example of NND) .......................................................................................................... 5ER.265
  Tasers ...................................................................................................................................... DC.262; EG.126
  Tashi Lama .............................................................................................................................. PH.218
  Tasho (Golden Age villain from Japan) .................................................................................... CU.11
  Task Difficulty........................................................................................................................... TUS.25
  Task forces .............................................................................................................................. AW.72
  Task forces, Imperial naval ...................................................................................................... TE.63
  Tasks, from supernatural beings.............................................................................................. VA.119-21, 167
  Tasselard’s Breakspell ............................................................................................................. FHG2.8
  Tasseography (method of divination)....................................................................................... UMY.34
  Tasso, Fleet Adm. Vito ............................................................................................................. AW.72
  Taste, underwater .................................................................................................................... HCH.155; HL.33
  Tatars ....................................................................................................................................... AB1.108
  Tatsu ........................................................................................................................................ AB2.24, 52
  Tau Ceti ................................................................................................................................... SH.74, 78, 108
  Tau Ceti (planets) .................................................................................................................... TE.73, 96; WoE.35, 142
  Tau Ceti III ............................................................................................................................... GC.60
  Taung-Saun (type of nat) ......................................................................................................... AB2.110
  Taungthu Karen people ........................................................................................................... AB2.110
  Taunhyo Karen people............................................................................................................. AB2.110
  
  320.
  Hero.System.5th.Edition
  Taunting, function of Persuasion ............................................................................................. TUS.250
  Taunts (combat stunt) .............................................................................................................. NH.55-56
  Tauro-Mind Drones .................................................................................................................. ST.29
  Taurus (example character) ..................................................................................................... 5ER.496
  Taurus Supercomputers .......................................................................................................... MC.47
  Taut-Wire Switch (security device) .......................................................................................... TUS.289
  Tavern bench, weight of........................................................................................................... 5ER.34
  Tavern Keep ............................................................................................................................ VA.61, 155
  Tavern, cost of as Base ........................................................................................................... VA.108
  Taverns (element of Fantasy) .................................................................................................. FH.30
  Tavthrudnir, The Rune Of Truth ............................................................................................... FHG2.98
  Taw (monster) .......................................................................................................................... UMM.236
  Taw-San (type of nat) .............................................................................................................. AB2.110
  Tawong-lupa ............................................................................................................................ AB2.80
  Tawose .................................................................................................................................... GC.122
  Tawose .................................................................................................................................... TC.84
  Taxes ....................................................................................................................................... FH.314
  Taxi Cab................................................................................................................................... HSVS.9-10
  Taxi! (example power/spell) ..................................................................................................... UMY.151
  Taxis ........................................................................................................................................ HC.25; MC.36; VB.33; PH.145
  Taylor, Zachary ........................................................................................................................ VB.10
  Taylor-Evans, Sylvia ................................................................................................................ DSD.13, 16
  TBI  .......................................................................................................................................... GC.38
  TDC ......................................................................................................................................... TE.50
  Teacher, High School............................................................................................................... EV.52
  Teachers .................................................................................................................................. TC.23
  Teachers, for learning Skills..................................................................................................... TUS.26
  Team Effort (Super-Skill) ......................................................................................................... DC.147
  Team Punch (power) ............................................................................................................... UMM.120
  Team Skill Use
   
  Generally .......................................................................................................................... TUS.22
   
  Teamwork and .................................................................................................................. TUS.333
  Team Transport (sample vehicle) ............................................................................................ CH.112
  Teams
   
  Generally .......................................................................................................................... CH.94-99; GC.92; DCTAS.7
   
  Bases and equipment ....................................................................................................... CH.97
   
  Member personality types and roles ................................................................................. CH.94-96
   
  Name ................................................................................................................................ CH.96-97
  Teams of teen heroes .............................................................................................................. TC.36
  Teamster (optional form of Combat Driving) ............................................................................ FH.86; TUS.114
  Team-ups among villains ......................................................................................................... DCTAS.16
  Teamwork (Skill) ...................................................................................................................... 5ER.72; HSB.15; UMM.16; TUS.333
  Teapot Dome ........................................................................................................................... PH.151
  Tear gas (chemical weapon).................................................................................................... EG.128; DC.255
  Tear Gas (shotgun round)........................................................................................................ EG.75; DC.214
  Tear Gas Fountain Pen (Weird Science gadget) ..................................................................... PH.326
  Tear Gas Grenade Launcher (example equipment) ................................................................ TUV.120
  Tear You Limb From Limb (power) .......................................................................................... TUB.66; USPD1.212
  Tearing off attached objects or pieces of objects ..................................................................... TUB.105-06
  Tech (Package Deal) ............................................................................................................... SH.38
  Techspert, Superteam ............................................................................................................. EV.74
  Technical Corps ....................................................................................................................... UDOF.42
  Technical Corps Field Agent Package Deal............................................................................. UDOF.69
  Technical Detective Package Deal .......................................................................................... PH.232
  Technical Division .................................................................................................................... VPR.33
  Technician (Package Deal) ...................................................................................................... TE.123; AW.84
  Technocrat (Chinese hero, member of the Tiger Squad)......................................................... CU.46
  Technological Intuition (power) ................................................................................................ TUM.100; USPD1.49
  Technological Skill Modifiers.................................................................................................... TUS.39
  Technological Skills ................................................................................................................. PH.255; TUS.67
  Technology
   
  Generally .......................................................................................................................... GC.8, 36; FH.332-33; TA.174; SH.141-78; PH.224, 298-338
   
  (brick background/origin) .................................................................................................. TUB.20
   
  (element of Science Fiction genre) ................................................................................... 5ER.531
   
  (example special effect) .................................................................................................... 5ER.96
   
  (genre element) ................................................................................................................ DC.24
   
  (mentalist background) ..................................................................................................... TUM.7
   
  (special effect), underwater .............................................................................................. HL.39; HCH.161
   
  (speedster background) .................................................................................................... USP.7
   
  Acquiring ........................................................................................................................... SH.177-78
   
  Affect of superhumans on ................................................................................................. CH.32-34
   
  Equipment and .................................................................................................................. VPR.94-131
   
  Civilizations and ................................................................................................................ SH.124
   
  Classifications Table ......................................................................................................... SH.125
   
  Compatability of different species’s tech........................................................................... SH.144
  
  The.Ultimate.Index.
  321
   
  Human .............................................................................................................................. AW.97-134
   
  Improving .......................................................................................................................... SH.145-46
   
  in Dark Champions ........................................................................................................... DC.315
   
  levels ................................................................................................................................. SH.142-44
   
  Magic and ......................................................................................................................... FH.237
   
  Personal ............................................................................................................................ TE.133-55
   
  Problems it can cause in the game ................................................................................... SH.146-57
   
  procurement, in VIPER ..................................................................................................... VPR.97
   
  Psionic .............................................................................................................................. TE.129-30
   
  quarantines ....................................................................................................................... SH.145
   
  Skills ................................................................................................................................. CU.56-57; FH.84; UMY.31
   
  Starship ............................................................................................................................. TE.156-90
   
  Super- ............................................................................................................................... DCTAS.7
   
  Superhumans and ............................................................................................................ CU.55-57
   
  Table ................................................................................................................................. FH.331-33
   
  UNTIL................................................................................................................................ UDOF.77-118
   
  versus magic ..................................................................................................................... TUV.6
   
  World ................................................................................................................................ HC.132
   
  Xenovore .......................................................................................................................... AW.141-48, 161
  Technology compatability (Technological Skill modifier) .......................................................... TUS.40
  Technomagic, Thulkosian ........................................................................................................ TMW.137
  Technomancy (urban magic) ................................................................................................... UMY.149
  Technon (gadgeteer hero) ....................................................................................................... CU.57
  Technothriller (subgenre) ......................................................................................................... DC.16, 320
  Technyik (cyberkinetic Russian villain) .................................................................................... CU.72
  Techspert (character archetype)  ............................................................................................. DC.33
  Teelgha .................................................................................................................................... WoE.34
  Teen Champions (superhero subgenre) .................................................................................. 5ER.495; CH.42-43
  Teen Champions games and characters ................................................................................. TC.5-42
  Teen Dream ............................................................................................................................. TC.144
  Teen teams .............................................................................................................................. TC.36
  Teeth, Forensic Medicine and.................................................................................................. TUS.182
  Tegart’s Wall ............................................................................................................................ PH.199
  Tegumi (substyle of Wrestling) ................................................................................................ UMA.61
  Tehran...................................................................................................................................... PH.198
  Tejada College ......................................................................................................................... VB.34
  Teke ......................................................................................................................................... CKC.90, 100
  Tekiya ...................................................................................................................................... DC.299
  Teknique (FBI superheroine) ................................................................................................... MC.66, 98; USPD1.45; CU.44; EV.99
  Tekno ....................................................................................................................................... GC.73
  Tel Aviv .................................................................................................................................... PH.199
  Tel-ima ..................................................................................................................................... AB2.132
  Telegrams ................................................................................................................................ PH.150
  Teleios ..................................................................................................................................... CU.26, 56-57, 102, 127, 134; CKC.95, 118, 154, 209, 218; 
  DSD.155; GC.24; TC.145; VPR.172; EU.34
  Telekinesis (Power)
   
  Generally .......................................................................................................................... 5ER.229; SDK.60; FH.122; NH.41; SH.58; TUB.42; 
  UMA.130; USP.48; TUS.171, 229, 305, 341; TUM.66
   
  Haymakering ..................................................................................................................... 5ER.389; HCH.69
  Telekinesis (power) .................................................................................................................. TUM.167; USPD1.220
  Telekinesis (category of mental powers) ................................................................................. TUM.267
  Telekinesis and energy ............................................................................................................ USPD1.92
  Telekinesis, as psionic power .................................................................................................. SH.244
  Telekinesis, in Vehicle combat ................................................................................................. TUV.184
  Telekinetic (example special effect) ......................................................................................... 5ER.96
  Telekinetic Arm (example power)............................................................................................. 5ER.229
  Telekinetic Awareness (power) ................................................................................................ TUM.182; USPD1.226
  Telekinetic B&E (power) .......................................................................................................... TUM.183
  Telekinetic Blade (power) ........................................................................................................ TUM.174; USPD1.223
  Telekinetic Blast (power).......................................................................................................... TUM.174; USPD1.223
  Telekinetic Blocking (power) .................................................................................................... TUM.175; USPD2.112
  Telekinetic Bracing (power) ..................................................................................................... TUM.179
  Telekinetic Defense (power) .................................................................................................... TUM.179; USPD1.224
  Telekinetic Duplicate (power)................................................................................................... TUM.184; USPD1.226
  Telekinetic Flight (power) ......................................................................................................... TUM.181; USPD1.225
  Telekinetic Hand (example power) .......................................................................................... SH.257
  Telekinetic Healing (power) ..................................................................................................... TUM.184
  Telekinetic Lance (power) ........................................................................................................ TUM.175; USPD1.224
  Telekinetic Mace (power) ......................................................................................................... TUM.176; USPD1.224
  Telekinetic Point Defense (power) ........................................................................................... TUM.179
  Telekinetic Powers ................................................................................................................... USPD1.220; TUM.167
  Telekinetic Powers (example Elemental Control) .................................................................... 5ER.315
  Telekinetic Shield (power)........................................................................................................ 5ER.179; TUM.179; USPD1.225
  Telekinetic Sidekicks (example power) .................................................................................... 5ER.152
  Telekinetic Summoning (power) .............................................................................................. TUM.176; USPD2.113
  
  322.
  Hero.System.5th.Edition
  Telekinetic Teleportation (power) ............................................................................................. TUM.181
  Telekinetic Touch (power) ........................................................................................................ TUM.182; USPD2.114
  Telekinetic Transmutation (power) ........................................................................................... TUM.177
  Telekinetic Tunnel (power) ....................................................................................................... TUM.182; USPD1.226
  Telekinetic Wall (power) ........................................................................................................... TUM.180; USPD1.225
  Telekinetic Whirlwind (power) .................................................................................................. TUM.180; USPD1.225
  Telekinetic, the (mentalist archetype) ...................................................................................... TUM.9
  Teleology ................................................................................................................................. TE.99
  Telepath, the (mentalist archetype) ......................................................................................... TUM.10
  Telepathic (Advantage) ............................................................................................................ 5ER.204; TUM.44
  Telepathic (Advantage for Mind Control) ................................................................................. TUM.25
  Telepathic Bleed (Physical Limitation) ..................................................................................... TUM.84
  Telepathic Combat Reading (power) ....................................................................................... TUM.194
  Telepathic Hearing (power)...................................................................................................... TUM.166
  Telepathic Shriek (power) ........................................................................................................ TUM.114; SH.257
  Telepathic Static Generator (example tech) ............................................................................ TE.130
  Telepathic Time Stop (power) .................................................................................................. TUM.194; USPD2.86
  Telepathy (Power)
   
  Generally .......................................................................................................................... 5ER.231, 355; SDK.60; HSB.17-18; USPD1.154; FH.122; 
  SH.58; UMY.54; TUS.56, 84, 93, 107, 216, 257; TUM.46, 
  54-58, 250
   
  Fooling with Acting ............................................................................................................ TUS.73
  Telepathy (category of mental powers).................................................................................... TUM.267
  Telepathy (use with Animal Handler Skill)................................................................................ TUS.84
  Telepathy Powers .................................................................................................................... TUM.185
  Telepathy, as psionic power ..................................................................................................... SH.244-45
  Telephone ................................................................................................................................ PH.150
  Telephone Microphone (example device) ................................................................................ TUS.101
  Telephone pole, DEF and BODY of ......................................................................................... 5ER.448
  Telephone Recorder (example device) .................................................................................... TUS.101
  Telephone service.................................................................................................................... HC.23
  Telephone tapping, function of Bugging .................................................................................. TUS.95Telephone, Systems Operation and 
  TUS.325
  Teleportal Network (example technology) ............................................................................... SH.174
  Teleportation
   
  Generally .......................................................................................................................... HCH.29
   
  (Power) ............................................................................................................................. 5ER.207, 233, 367, 388; SDK.60; FH.122; NH.41; SH.58; 
  TUV.27; USP.40, 218; TUS.56, 110; TUM.47, 52
   
  (example special effect) .................................................................................................... 5ER.96
   
  (speedster background) .................................................................................................... USP.7
   
  As psionic power ............................................................................................................... SH.245-46
   
  Effect on Grab ................................................................................................................... HCH.65
   
  In Vehicle combat ............................................................................................................. TUV.184
   
  Underwater ....................................................................................................................... HCH.156; HL.34
  Teleportation (category of mental powers) .............................................................................. TUM.267
  Teleportation (power) ............................................................................................................... USPD1.231; USP.141
  Teleportation Boxing (power) ................................................................................................... USPD2.115; USP.146
  Teleportation By (speedster power) ......................................................................................... USP.147
  Teleportation Cape (gadget) .................................................................................................... G&G.135; USP.285
  Teleportation Chamber (ower) ................................................................................................. SDK.60
  Teleportation Corridor Generator (gadget) .............................................................................. G&G.110; USP.285
  Teleportation Costume (gadget) .............................................................................................. GC.20
  Teleportation Costume, Galactic Model (gadget) .................................................................... GC.21
  Teleportation Damage Table .................................................................................................... USP.218
  Teleportation Devices .............................................................................................................. EG.199
  Teleportation Disks (gadget) .................................................................................................... G&G.111; USP.286
  Teleportation Gate (example power) ....................................................................................... USPD1.231; USP.142
  Teleportation Harness (example gadget)................................................................................. G&G.112; USP.286
  Teleportation Powers ............................................................................................................... USPD1.227; USP.141
  Teleportation Sense (example power) ..................................................................................... USPD1.231; USP.150
  Teleportation Viewpoints (speedster power) ............................................................................ USP.150
  Teleporter (archetype) ............................................................................................................. USP.11
  Teleporters ............................................................................................................................... TUV.152
  Teleporting blind ...................................................................................................................... USP.218
  Teleporting Deliverywoman ..................................................................................................... EV.94
  Telescope, PER Roll modifier for ............................................................................................. 5ER.353
  Telescopes, LOS and .............................................................................................................. TUM.19
  Telescopic (Sense Modifier) .................................................................................................... 5ER.165; SDK.50
  Telescopic sights (firearm accessory)...................................................................................... EG.96; DC.236
  Television ................................................................................................................................. HC.105; VB.34
  Television Station Owner ......................................................................................................... EV.19
  Television stations and networks ............................................................................................. MC.37
  Television superheroes ............................................................................................................ CH.15-16
  Television Teleportation (example power) ............................................................................... 5ER.233
  Television Wristwatch (Weird Science gadget) ........................................................................ PH.331
  Television, LOS and................................................................................................................. TUM.19
  
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  323
  Television, superhumans and .................................................................................................. CU.51-52
  Television, Systems Operation and ......................................................................................... TUS.325
  Tell Me What I Want To Know (Super-Skill) ............................................................................. DC.137
  Tell’a Breh Scout Ship (Perseid starship) ................................................................................ ST.105
  Teller Of Secrets, The (Divine Magic spell) ............................................................................. VA.129
  Telling lies, function of Persuasion .......................................................................................... TUS.250
  Temblor .................................................................................................................................... CKC.62
  Temperate/Subtropical, Survival environment category .......................................................... TUS.312
  Temperature ............................................................................................................................ VB.18
  Temperature Control (power)................................................................................................... TUM.178
  Temperature in Elweir .............................................................................................................. VA.11
  Temperature, underwater ........................................................................................................ HCH.154; HL.31
  Temperature/Temperature Level.............................................................................................. 5ER.441-42
  Tempest (Imperial fighter)  ....................................................................................................... ST.83
  Tempest (superheroine)........................................................................................................... MC.21; UDOF.23; VB.18, 70
  TEMPEST Equipment ............................................................................................................. EG.164; DC.281
  TEMPEST Gear (example device) .......................................................................................... TUS.103
  Templar (character on To Save The World) ............................................................................. CU.52
  Templates for creatures ........................................................................................................... HSB.21
  Templates, agents ................................................................................................................... VPR.183-90
  Temple of Ashavi ..................................................................................................................... TP.154
  Temple of Poseidon ................................................................................................................. HL.17
  Temple of the Bleak Ones ....................................................................................................... HL.114
  Temple of the Dragon, the ....................................................................................................... TP.120
  Temple of the Long-Suffering .................................................................................................. VA.60
  Temple of the Serpentine......................................................................................................... VA.45
  Temple Of The Sun God (example Base) ................................................................................ FH.410
  Temple of Willis, the................................................................................................................. TE.98-99
  Temple, Adm. Devlin ................................................................................................................ AW.45
  Temple, Shirley ........................................................................................................................ PH.135
  Temple, weight and BODY of .................................................................................................. 5ER.34, 449
  Temples ................................................................................................................................... FH.328-31; VA.32 (see also individual neighborhoods)
  Temples (element of Fantasy) ................................................................................................. FH.29
  Tempo ...................................................................................................................................... GC.99
  Temporal Acceleration (example power) ................................................................................. USPD1.233; USP.155
  Temporal Ambush (example power) ........................................................................................ USPD1.234; USP.155
  Temporal Disharmony (example power) .................................................................................. USPD1.235; USP.156
  Temporal Fugue (Psychological Limitation) ............................................................................. TUM.86
  Temporal Navigation ................................................................................................................ UMY.36; TUS.240
  Temporal Point Defense (example power) .............................................................................. USPD2.118; USP.156
  Temptation ............................................................................................................................... DCP.209
  Tempting Words (Black Magic spell) ....................................................................................... VA.127
  Temptress-At-The-Crossroads, the ......................................................................................... VA.31
  Temujin .................................................................................................................................... AB1.108
  Ten men, strength of ................................................................................................................ TUB.10
  Ten Speed Bicycle (TUV) ........................................................................................................ HSVS.6
  Tenaga ..................................................................................................................................... AB1.41
  Tender To The Furnaces (type of demon) ............................................................................... VA.175
  Tendril Of Glue......................................................................................................................... USPD2.18
  Tendrils And Vines ................................................................................................................... USPD1.259
  Tenebres Flims ........................................................................................................................ DSD.13, 18, 73
  Teng Wei .................................................................................................................................. TMW.82
  Teng Wei’s Translocation (spell) .............................................................................................. TMW.82
  Tengali (planet) ........................................................................................................................ TE.76
  Tengu ....................................................................................................................................... AB2.54; UMY.192
  Tenjin-Shinyo-Ryu (substyle of Jujutsu) .................................................................................. UMA.31
  Tenke ....................................................................................................................................... PH.189
  Tenko ....................................................................................................................................... AB2.20
  Tennessee Valley Authority (TVA) ........................................................................................... PH.154
  Tennis ...................................................................................................................................... VB.37
  Tenno ....................................................................................................................................... AB1.7
  Tenshi (magical weapon) ......................................................................................................... NH.144
  Ten-Speed Bicycle (example Vehicle) ..................................................................................... TUV.43
  Tentacles, as Extra Limbs........................................................................................................ 5ER.173
  Teotihuacan ............................................................................................................................. PH.163
  Tepes, Vlad .............................................................................................................................. DSD.17
  Tephromancy (method of divination) ....................................................................................... UMY.34
  Terala Shain (Malvan super-gladiator)..................................................................................... CKC.158
  Terelak (substyle of Bersilat) ................................................................................................... UMA.20
  Terg Kr’an ................................................................................................................................ AW.145, 155
  Terhane, Burton ....................................................................................................................... WoE.21
  Terhane, Janice ....................................................................................................................... WoE.22
  Terinawajutsu........................................................................................................................... TUS.141
  Terraforming ............................................................................................................................ SH.16, 87, 89-90, 102
  Terrain...................................................................................................................................... FH.291-93
  
  324.
  Hero.System.5th.Edition
  Terrain Effects and Modifiers ................................................................................................... USP.223
  Terrain Effects Table ................................................................................................................ USP.222-23
  Terrain Sense .......................................................................................................................... FHG1.58
  Terrain, dominant ..................................................................................................................... SH.92
  Terrain, effect on Control Rolls ................................................................................................ TUV.170-71
  Terran (as adjective) ................................................................................................................ TE.18
  Terran Bureau Of Investigation ................................................................................................ GC.38
  Terran Diplomatic Corps .......................................................................................................... TE.58
  Terran Empire .......................................................................................................................... GC.26-27, 41; TE.50-75, 172
  Terran Empire, psionics in ....................................................................................................... TUM.275
  Terran Exploration Service ...................................................................................................... AW.21, 22, 44, 76; TE.14, 16, 65-66
  Terran Exploration Service Package Deals ............................................................................. AW.86
  Terran Intelligence Command.................................................................................................. AW.17, 19, 20, 36, 59, 77, 152; TE.67
  Terran Intelligence Command Package Deals ........................................................................ AW.82-87; TE.109-10
  Terran Rebellion ...................................................................................................................... GC.27, 31
  Terran Republic ....................................................................................................................... GC.27-28, 37
  Terran Security Service ........................................................................................................... TE.59, 199
  Terran Security Service Officer (Package Deal) ...................................................................... TE.110
  Terran Senate .......................................................................................................................... TE.See “Senate, Terran”
  Terran Starships ...................................................................................................................... ST.60
  Terran Union ............................................................................................................................ AW.24; TE.8-9
  Terrible Toadie (type of agent) ................................................................................................. VPR.68
  Terrifying Majesty..................................................................................................................... USPD2.66
  Terrifying Roar (power) ............................................................................................................ UMM.92; USPD1.32
  Terrifying Visage (power) ......................................................................................................... UMM.126; USPD2.68
  Territorial sovereignty .............................................................................................................. UDOF.26
  Terror Of The Dark ................................................................................................................... USPD1.51
  Terror Of The Shark ................................................................................................................. FHG2.130
  Terror Of The Underworld (Super-Skill) ................................................................................... DC.122
  Terror Of The Wilds ................................................................................................................. FHG1.48
  Terror, Inc. (villain team founded by Professor Muerte, now defunct) ..................................... CU.26, 70
  Terrorism .................................................................................................................................. DC.307
  Terrorist Package Deal ............................................................................................................ DC.37
  Terrorist, Basic ......................................................................................................................... DCP.230
  Terrorist, Experienced/Tough ................................................................................................... DCP.231
  Terrormonger, The ................................................................................................................... MM.178
  Terror-Of-The-Deep, the .......................................................................................................... VA.31
  TES.......................................................................................................................................... AW.76; TE.50
  Tesla, Nicola ............................................................................................................................ DSD.10
  Tesla, Nikola ............................................................................................................................ PH.128
  Tesseract ................................................................................................................................. CKC.202; USPD1.63, 231
  Test scenarios.......................................................................................................................... TC.62
  Testament Of Solomon, The (grimoire) ................................................................................... UMY.130
  Testing Room........................................................................................................................... TC.58, 62
  Tethuriel’s Dowsing-Spell ........................................................................................................ FHG1.107
  Tethuriel’s Inv Of The Tower .................................................................................................... FHG1.82
  Tethuriel’s Sp Of Lasting Light ................................................................................................. FHG1.112
  Tetragrammeton ...................................................................................................................... UMY.105
  Tetrodotoxin (poison) ............................................................................................................... EG.142
  Tetrytol (explosive)................................................................................................................... DC.260; EG.123
  Tetsubishi (weapon)................................................................................................................. UMA.168, 183
  Tetsubo (weapon) .................................................................................................................... UMA.171, 183
  Tetsuo (planet) ......................................................................................................................... TE.73; WoE.92, 147
  Tetsuo, Battle of ....................................................................................................................... TE.11
  Tetsuronin (powered armor Japanese hero)............................................................................ CU.57, 75
  Tetsu-To (weapon) ................................................................................................................... UMA.170, 183
  Teutonic Knights ...................................................................................................................... PH.172
  Tezcatlipoca (mystic villain) ..................................................................................................... AA.113
  Tezcatlipoca (Aztec god) ......................................................................................................... UMY.200; TMW.24, 62-63
  TF  .......................................................................................................................................... 5ER.22
  Thabet Tase ............................................................................................................................. AB2.112
  Thagirion (Qliphoth) ................................................................................................................. UMY.188
  Thags Yang ............................................................................................................................. AB1.90; AB2.134
  Thai Kick-boxing ...................................................................................................................... UMA.58
  Thai Naga ................................................................................................................................ AB1.84
  Thai names .............................................................................................................................. NH.153
  Thailand ................................................................................................................................... AB1.113, 125; AB2.47, 113, 127
  Thalassa (Princess of Atlantis, and the villainess Stingray) .................................................... CU.24,90; HL.14, 19, 27-28
  Thalassenes (example arcane society) ................................................................................... UMY.164
  Thales ...................................................................................................................................... TMW.30
  Thallium (poison) ..................................................................................................................... EG.142
  Thalya ...................................................................................................................................... GC.29, 50, 144; HL.64, 88
  Thamma devas (type of nat).................................................................................................... AB2.109
  Than Trung .............................................................................................................................. AB2.126
  Than Vo Dao............................................................................................................................ UMA.59
  
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  325
  Thanatos (cosmic entity) ......................................................................................................... UMY.183
  Thane (mystic alien species) ................................................................................................... CU.95; GC.88; TE.46-47, 195; WoE.157-59
  Thang-Ta ................................................................................................................................. UMA.58
  Thanga Min/Thagyamin (type of nat)....................................................................................... AB2.110
  Thanoro Azoic (first Archmage of Earth).................................................................................. CU.139
  Thar (planet) ............................................................................................................................ TE.47
  Tharagoth’s Porter ................................................................................................................... FHG1.30
  Tharagoth’s Sp Of The Conjuror’s Ease .................................................................................. FHG1.30
  Tharangia ................................................................................................................................ TE.30-31
  Tharestan ................................................................................................................................ VA.89
  Tharestani (language) ............................................................................................................. VA.100
  Tharestani emir........................................................................................................................ VA.18
  Tharlis, Spymistress ................................................................................................................ TMW.103
  Tharmas .................................................................................................................................. TMW.8, 47
  Thaumaturge (Morbane spell package)................................................................................... DSD.106
  Thaumaturgic Harness ............................................................................................................ FHG1.201
  Thaumaturgic Sculpting ........................................................................................................... FHG1.195
  Thaumaturgical Dispel (example power) ................................................................................. 5ER.289
  Thaumaturgy (school of magic) ............................................................................................... DSD.106; TMW.73; FH.229; UMY.142
  Thaumiel (Qliphoth) ................................................................................................................. UMY.188
  Thaumiel (the Evil Crown) ....................................................................................................... DSD.31
  Thaumus.................................................................................................................................. HL.19
  Thav......................................................................................................................................... HL.89
  Thaye Tasei ............................................................................................................................. AB2.111
  The Ban ................................................................................................................................... TMW.61
  The Basic Attack Roll............................................................................................................... HCH.35
  The Left Hand .......................................................................................................................... DSD.48
  The Roundhouse Out Of Time (speedster power)................................................................... USP.154
  The Three Deaths (Assassin Group, Fantasy Hero) ............................................................... NKN.74
  The Ultimate Vehicle................................................................................................................ HSVS.4
  Theater Armies ........................................................................................................................ AW.63
  Theater District ........................................................................................................................ MC.27
  Theaters .................................................................................................................................. PH.156
  Theatre .................................................................................................................................... HC.110
  Theft ........................................................................................................................................ VA.26
  Theft (genre element) .............................................................................................................. NH.16
  Thelgeth................................................................................................................................... MMM.103
  Thematic Brick (brick archetype) ............................................................................................. TUB.25
  Theme ..................................................................................................................................... CH.146
  Theme campaigns ................................................................................................................... CH.46-47
  Theme Environments .............................................................................................................. UMY.82
  Theme of a campaign .............................................................................................................. DC.318; NH.68; SH.259
  Theme villains and heroes....................................................................................................... DC.11
  Theme Weaponry .................................................................................................................... G&G.51
  Theme, campaign .................................................................................................................... FH.340-41
  Theme, campaign/scenario ..................................................................................................... 5ER.549
  Theme, character .................................................................................................................... FH.32, 138
  Themes.................................................................................................................................... GC.6
  Themes for characters............................................................................................................. DCTAS.6, 9-10, 16
  Thendric’s Spell Of Concealment (example spell) ................................................................... 5ER.510
  Theomancy (method of divination) .......................................................................................... UMY.34
  Thermite, Demolitions and....................................................................................................... TUS.170
  Theoretical sciences ................................................................................................................ TUS.259
  Theosophical Society .............................................................................................................. PH.177
  Thep Kinna Norn ..................................................................................................................... AB1.123
  Thep Norasri ............................................................................................................................ AB1.124
  Therakiel .................................................................................................................................. VB.102
  Therakiel, the Halfway Angel ................................................................................................... VB.108
  Theravada Buddhism .............................................................................................................. AB2.106
  Therianthropes ........................................................................................................................ TMW.59; UMY.16, 206
  Thermal rockets ....................................................................................................................... SH.188
  Thermal Sensors (example equipment) .................................................................................. TUV.164
  Thermal sights (firearm accessory) ......................................................................................... EG.96; DC.236
  Thermal Vision ......................................................................................................................... USPD1.94
  Thermals, riding ....................................................................................................................... TUV.71
  Thermalvision device ............................................................................................................... EG.160; DC.277
  Thermate (incendiary) ............................................................................................................. EG.125; DC.261
  Thermite (incendiary)............................................................................................................... EG.125; DC.261
  Thermovision Goggles (example power) ................................................................................. SDK.49
  Thesken, Steven...................................................................................................................... UDOF.71, 162
  Thestor .................................................................................................................................... TMW.57
  Theta Nu Prime (planet) .......................................................................................................... ST.4
  Theta Omega........................................................................................................................... WoE.6
  Theurgy (school of magic) ....................................................................................................... FH.229; TA.230-40; TMW.72
  Thewada .................................................................................................................................. AB1.7
  
  326.
  Hero.System.5th.Edition
  They Who Laugh And Leap ..................................................................................................... TMW.41
  Thickened Skin (example power)  ........................................................................................... SH.31
  Thicketmaster .......................................................................................................................... USPD1.259
  Thicketmaster (form of Environmental Movement).................................................................. FH.102
  Thief (villain archetype) ........................................................................................................... DC.332
  Thief Of Men’s Fears, The (type of demon) ............................................................................. VA.176
  Thief’s Blessing ....................................................................................................................... FHG2.87
  Thief’s Eye ............................................................................................................................... FHG2.88
  Thief’s Touch (power) .............................................................................................................. UMM.134l; USPD1.58
  Thien (type of nat) ................................................................................................................... AB2.110
  Thievery, as campaign subject ................................................................................................ FH.345
  Thieves’ Guilds ........................................................................................................................ TA.182
  Thieves’ Market ....................................................................................................................... PH.184
  Thimble, Mihkail and Larette ................................................................................................... VA.53
  Thin atmospheres .................................................................................................................... SH.87
  Thin board, DEF of .................................................................................................................. 5ER.449
  Think Fast (power)................................................................................................................... TUM.124; USPD2.65
  Thiralatha (dimension lord) ...................................................................................................... TMW.64
  Third Communist International ................................................................................................ PH.184
  Third Generation of Empyreans .............................................................................................. HL.60
  Third World, relative lack of superhumans in .......................................................................... CU.31
  Thirteenth Floor ....................................................................................................................... DSD.24, 37
  Thirty Pieces of Silver .............................................................................................................. DSD.52
  Thomas, Bertram ..................................................................................................................... PH.200
  Thompson, Ronald (Comic Book Shop Owner) ...................................................................... EV.102
  Thor (Norse god) ..................................................................................................................... UMY.205; TMW.87
  Thor-class APC........................................................................................................................ UDOF.105
  Thorg Split-Chin....................................................................................................................... NKN.13
  Thorgon Army .......................................................................................................................... TE.84
  Thorgon Chess ........................................................................................................................ TE.124
  Thorgon Empire ....................................................................................................................... AW.45, 154, 156
  Thorgon Force Field Sponger.................................................................................................. ST.58
  Thorgon Hegemony ................................................................................................................. GC.34, 42; TE.83-85, 135, 201
  Thorgon Navy .......................................................................................................................... TE.84
  Thorgon Neutral Zone ............................................................................................................. TE.75
  Thorgon Secret Police ............................................................................................................. TE.84
  Thorgon Starships ................................................................................................................... ST.111
  Thorgon Wars, First and Second ............................................................................................. TE.10, 13
  Thorgon Warstrider .................................................................................................................. ST.52
  Thorgons (species) .................................................................................................................. CU.95; GC.26-28, 34, 42; TE.36-37; WoE.128-30, 153-54
  Thorgons (species) Package Deal .......................................................................................... TE.37
  Thorn (example superhuman) ................................................................................................. CKC.204; USPD1.255; GC.24
  Thorn Spray ............................................................................................................................. USPD1.257
  Thornlake, Dyg ........................................................................................................................ VA.45
  Thornton, Dr. Creighton (Clotho) ............................................................................................. MM.72
  Thornton, Dr. Steven ............................................................................................................... GC.118
  Thorny Body ............................................................................................................................ USPD1.257
  Thorvaldsson, Per ................................................................................................................... TE.146
  Thoth (Egyptian god) ............................................................................................................... UMY.202
  Thought Combine .................................................................................................................... WoE.27
  Thought Speech (example power) .......................................................................................... SH.257
  Thought Transference (power, Heroic Talent, Psychic Power) ................................................ TUM.160; PH.286
  Thoughtography (power) ......................................................................................................... TUM.160
  Thoughts, reading with Telepathy ............................................................................................ 5ER.232
  Thounze khunna min Nat (type of nat) .................................................................................... AB2.109
  Thousand Pound Stance (example power) ............................................................................. NH.32
  Thousandfold Doors ................................................................................................................ TMW.113
  Thousand-Headed God ........................................................................................................... TMW.115
  Thou-tzu K’uei ......................................................................................................................... AB1.35
  Thrash (energy projector British villain) ................................................................................... CU.71
  Threat Assessment Reports .................................................................................................... UDOF.43
  Threat Level............................................................................................................................. DSD.144
  Threat To The Nation, A (classic Pulp plot) .............................................................................. PH.356
  Threats, environmental ............................................................................................................ FH.358-59
  Three Fingers .......................................................................................................................... VA.59, 75
  Three Fingers Marine Package Deal ....................................................................................... VA.97
  Three-Blade Castle.................................................................................................................. VA.68
  Three-dimensional mapping .................................................................................................... SH.68
  Three-dimensional movement ................................................................................................. SH.215; TUV.177
  Three-Eye Ocklamar ............................................................................................................... WoE.110
  Three-Section Staff (weapon) .................................................................................................. UMA.171, 183
  Three-Time Loser (type of agent) ............................................................................................ VPR.68
  Threneis................................................................................................................................... HL.13
  Thrice-Blessed Space Commandos ........................................................................................ TE.86
  Thrillseeker (character personality) ......................................................................................... DC.30
  
  The.Ultimate.Index.
  327
  Thrillseeker (Psychological Limitation) .................................................................................... DC.104
  Thrillseeker, the (speedster personality).................................................................................. USP.9
  Thrillseeking Criminal Package Deal ....................................................................................... PH.246
  Thrínú (species)....................................................................................................................... TE.47
  Thrínú (species) Package Deal ............................................................................................... TE.47
  Throne Room, Skarn’s ............................................................................................................. TMW.114
  Thronek’s Aura Of Necromantic Power ................................................................................... FHG1.151
  Thronek’s Sp Of Withering ...................................................................................................... FHG1.152
  Thrones (type of angel) ........................................................................................................... UMY.180-81
  Thrones (Tyrannon forms) ....................................................................................................... TMW.116
  Throneworld Alpha................................................................................................................... AW.22, 157
  Throneworld Prime .................................................................................................................. AW.23, 156
  Through The Killer’s Eyes (Super-Skill)................................................................................... DC.138
  Throw....................................................................................................................................... UMA.152-53
  Throw damage, reducing, function of Breakfall ....................................................................... TUS.87
  Throw Object (Combat Modifier) ............................................................................................. 5ER.382; HCH.51; DC.180; FH.153
  Throwable Tracking Bug (example power) .............................................................................. 5ER.189
  Throwing after a Grab.............................................................................................................. 5ER.386
  Throwing aids .......................................................................................................................... FH.174; EG.16
  Throwing Blades (example gadget/power) .............................................................................. 5ER.252; G&G.43; CH.116
  Throwing Knife (example power) ............................................................................................. 5ER.267
  Throwing knives (ranged weapons)......................................................................................... 5ER.483
  Throwing Master I (Super-Skill) ............................................................................................... DC.123
  Throwing Master II (Super-Skill) .............................................................................................. DC.123
  Throwing normal weapons ...................................................................................................... EG.16
  Throwing one’s voice, function of Ventriloquism ...................................................................... TUS.347
  Throwing Pellets ...................................................................................................................... G&G.33
  Throwing Skill Levels, type of PSL .......................................................................................... TUS.250
  Throwing Table ........................................................................................................................ 5ER.35; TUB.15
  Throwing things ....................................................................................................................... 5ER.35; SDK.16-18; TUB.15, 114
  Throwing, affect of altered gravity on ...................................................................................... SH.280-81
  Thrown attacks, underwater .................................................................................................... HCH.163; HL.41-42
  Thrown Weapon (Fighting Stunt) ............................................................................................. VA.106
  Thrown weapons ..................................................................................................................... FH.166, 172; EG.14
  Thrown, Acrobatics and being ................................................................................................. TUS.71
  Throws
   
  Generally .......................................................................................................................... 5ER.386, 400; HCH.90
   
  After Grab ......................................................................................................................... HCH.62-63
   
  Underwater ....................................................................................................................... HCH.164; HL.41
  Thrusters (example equipment/technology) ............................................................................ SH.202; TUV.148
  Thud (brick power)................................................................................................................... TUB.73
  Thug ........................................................................................................................................ DCP.232
  Thug Rule, the ......................................................................................................................... DCTAS.8
  Thugee .................................................................................................................................... PH.208
  Thugine.................................................................................................................................... HL.71
  Thul.......................................................................................................................................... WoE.20
  Thulkos .................................................................................................................................... TMW.115, 135
  Thumbcuffs .............................................................................................................................. DC.261
  Thumbscrews (torture device) ................................................................................................. TUS.204
  Thunder Dragon Kung Fu ........................................................................................................ UMA.73
  Thunder Tigers ........................................................................................................................ DC.301
  Thunder-Leap (example power) .............................................................................................. CH.74
  Thunderbird (Supervillain) ....................................................................................................... CKC.206; EV.89
  Thunderbolt Hammer (example enchanted item) .................................................................... FH.286
  Thunderbolt I ........................................................................................................................... CKC.112
  Thunderbolt II (Supervillains)................................................................................................... CKC.209; USPD1.200; EV.88
  Thunderbolt Voice (example power) ........................................................................................ CH.15
  Thunderclap............................................................................................................................. USPD1.251
  Thunderclap (power) ............................................................................................................... TUB.66; USPD1.212
  Thunderclap (example power) ................................................................................................. CH.70
  Thunderhawk ........................................................................................................................... DCP.211
  Thunstone, John ...................................................................................................................... UMY.13
  Thuông-Luông ......................................................................................................................... AB1.131
  Thurathati (type of nat) ............................................................................................................ AB2.110
  Thuriel (angel) ......................................................................................................................... UMY.103
  Thurlond’s Sp Of The Preserved Form .................................................................................... FHG1.191
  Thurswalr, The Rune Of Madness ........................................................................................... FHG2.98
  THV (ammunition type)............................................................................................................ DC.206
  Thfn ......................................................................................................................................... VA.162
  Thfnese church ........................................................................................................................ TA.224-25
  Ti Bon Ange (Voodoo term/element) ....................................................................................... UMY.118
  Ti-chiang .................................................................................................................................. AB1.15
  Ti-Lung .................................................................................................................................... AB1.40
  Tiamat (goddess) ..................................................................................................................... UMY.189; TMW.91, 138, 141
  Tiamat Brazier ......................................................................................................................... TMW.146
  
  328.
  Hero.System.5th.Edition
  Tianak ...................................................................................................................................... AB2.101
  Tiang Maleh Rupa ................................................................................................................... AB1.105
  Tibet ......................................................................................................................................... TMW.53; AB2.130-34; PH.218; UMY.170
  Tibet and Tibetan monsters ..................................................................................................... AB1.13, 62, 87, 91, 136
  Tibetan Buddhism .................................................................................................................... PH.218
  Tibetan unicorns ...................................................................................................................... AB1.13
  Tiburón, El ............................................................................................................................... CKC.146
  TIC  .......................................................................................................................................... AW.77; TE.50
  Tichakorn Jatubod ................................................................................................................... AB1.121
  Tidal heating of moons ............................................................................................................ SH.84-85, 89
  Tides ........................................................................................................................................ TUV.58
  Tie Camera .............................................................................................................................. DC.287; EG.169
  Tied up characters and Martial Arts ......................................................................................... HCH.99
  Tiergon .................................................................................................................................... TC.49
  Tiergon, County of ................................................................................................................... VA.70, 159
  Tigbanua .................................................................................................................................. AB2.77
  Tiger ........................................................................................................................................ HSB.147-48
  Tiger (hero, killed by Dr. Destroyer) ......................................................................................... CU.77; MC.18
  Tiger Fork (weapon) ................................................................................................................ UMA.171, 183
  Tiger Squad ............................................................................................................................. CU.23, 26, 46, 74; UDOF.11, 13, 29, 49, 135
  Tiger Style (substyle of Kung Fu) ............................................................................................ UMA.41
  Tiger, Sabretooth ..................................................................................................................... HSB.146-47
  Tiger-Man (example character) ............................................................................................... UMY.16
  Tightened Muscles (Heroic Talent) .......................................................................................... PH.275
  Tight-Lipped (variant of Resistance) ........................................................................................ 5ER.90
  Tightwire (hero, killed by Takofanes) ....................................................................................... CU.102
  Tigre capiango (monster) ........................................................................................................ UMM.236
  Tikbalang ................................................................................................................................. AB2.102
  Tilden, Bill ................................................................................................................................ PH.135, 157
  Timakata, Dr. Jacques ............................................................................................................. UDOF.44
  Timbe (weapon) ....................................................................................................................... UMA.171, 184
  Timbuktu .................................................................................................................................. UMY.172
  Time
   
  Generally .......................................................................................................................... USP.237
   
  (example special effect) .................................................................................................... 5ER.96
   
  Chart ................................................................................................................................. 5ER.22, 45, 357; SDK.22; HCH.17; TUS.36
   
  Chart (Expanded) ............................................................................................................. 5ER.172; SH.234; USP.33
   
  Chart, in Fantasy Hero ...................................................................................................... FH.83
   
  Combat ............................................................................................................................. 5ER.348, 356
   
  Delay (Advantage) ............................................................................................................ 5ER.268; FH.128; UMY.60
   
  dilation at FTL speeds....................................................................................................... SH.194
   
  Extra time for preparing to use a Skill ............................................................................... 5ER.45
   
  Faeries and ....................................................................................................................... UMY.191
   
  in combat .......................................................................................................................... HCH.16-17
   
  Mental Illusions and .......................................................................................................... TUM.35
   
  Passage of in other dimensions ........................................................................................ UMY.83
  Time Belt (example technology) .............................................................................................. SH.234
  Time Collage (Physical Limitation) .......................................................................................... USP.57
  Time loops ............................................................................................................................... SH.233-34
  Time Machine (example power) .............................................................................................. 5ER.171
  Time machine (example Vehicle) ............................................................................................ TUV.103
  Time Machine License (Fringe Benefit) ................................................................................... SH.50
  Time Manipulator (archetype) .................................................................................................. USP.11
  Time Modifiers (Limitation) ...................................................................................................... 5ER.142
  Time of death, establishing ...................................................................................................... DC.168
  Time of death, Forensic Medicine and .................................................................................... TUS.182
  Time of the Blazing Star .......................................................................................................... TMW.41
  Time period for Skills ............................................................................................................... 5ER.45
  Time period for Skills (Skill modifier) ....................................................................................... TUS.10, 34
  Time Powers ............................................................................................................................ USPD1.232; USP.152
  Time pressure (Skill modifier) .................................................................................................. TUS.23, 33
  Time required to make Skill Rolls ............................................................................................ TUS.23
  Time required to use Skills ...................................................................................................... TUS.11
  Time Shift Field (example power) ............................................................................................ USPD1.235; USP.157
  Time Shift Wall (example power) ............................................................................................. USPD1.235; USP.157
  Time spent looking/listening, PER Roll modifier for ................................................................. 5ER.353
  Time Stop, using the Speed Zone for ...................................................................................... USP.261
  Time to Learn a Skill ................................................................................................................ TUS.27
  Time travel ............................................................................................................................... 5ER.171-72; SH.16, 232-41; TMW.94
  Time travel (example power) ................................................................................................... USPD1.236; USP.158
  Time travel (element of Science Fiction genre) ....................................................................... 5ER.532
  Time Travel (Science Fiction subgenre) .................................................................................. 5ER.534; SH.237-41
  Time Travel SF ........................................................................................................................ SH.12-13
  Time Travel, Extra-Dimensional Movement as ........................................................................ USP.32
  Time, standard ......................................................................................................................... TE.51
  
  The.Ultimate.Index.
  329
  Time, taking extra/less (Skill modifier) ..................................................................................... TUS.35
  Timeline, scanning ................................................................................................................... TUM.59
  Timer- And Struggle-Triggered Environment Plunger (example gadget) ................................. CH.121-22
  Ti-miku ..................................................................................................................................... AB1.125
  Timegate (example power) ...................................................................................................... USPD2.118; USP.157
  Timeline ................................................................................................................................... CU.20-26; PH.34
  Timeline of superhuman events .............................................................................................. CH.27-34
  Timeview (example power) ...................................................................................................... USPD1.236; USP.159
  Timid (Psychological Limitation) .............................................................................................. HSB.20
  Timor ....................................................................................................................................... AB1.105, 136
  Ting Ling Kou Yan ................................................................................................................... AB1.42
  Tinna Sriha .............................................................................................................................. AB1.122
  Tinny ........................................................................................................................................ VA.18
  Tiny (Template) ........................................................................................................................ HSB.26
  Tiny areas, fitting into, function of Contortionist ....................................................................... TUS.140
  Tiny Enemies ........................................................................................................................... USPD2.93
  Tiny Fantasy weapons ............................................................................................................. EG.25
  Tipaka ...................................................................................................................................... AB1.126
  Tipala ....................................................................................................................................... AB1.119
  Tiphereth ................................................................................................................................. TMW.43-46
  Tiphereth (Beauty) ................................................................................................................... TMW.8
  Tipsy Giant Potion (example power) ....................................................................................... 5ER.134
  Tire prints, Criminology and ..................................................................................................... TUS.154
  Tires (method of moving ground vehicles) .............................................................................. TUV.39, 41
  Tires, targeting ......................................................................................................................... TUV.189-90
  Tiromancy (method of divination) ............................................................................................ UMY.34
  Tisandra the Cat (Member of The Silver Guild) ....................................................................... NKN.70
  Titan ......................................................................................................................................... SH.105
  Titanobelt (gadget) .................................................................................................................. UMM.243; G&G.130
  Tithes ....................................................................................................................................... FH.315
  Titus ......................................................................................................................................... VB.85
  Tjaluk (weapon) ....................................................................................................................... UMA.170, 184
  Tjampur Silat (substyle of Pentjak-Silat).................................................................................. UMA.52
  Tjati .......................................................................................................................................... HL.70; PH.222
  Tjimande (substyle of Pentjak-Silat) ........................................................................................ UMA.52
  Tjingkrik (substyle of Pentjak-Silat) ......................................................................................... UMA.52
  Tjukurpa................................................................................................................................... HL.70
  TK  .......................................................................................................................................... 5ER.22
  Tkaki (species) ........................................................................................................................ TE.33
  Tlaloc (Aztec god).................................................................................................................... UMY.200
  Tlanith ...................................................................................................................................... TE.39
  TNT (explosive) ....................................................................................................................... DC.260; EG.123
  TNT, Demolitions and .............................................................................................................. TUS.170
  To  .......................................................................................................................................... AB1.122
  To Fu........................................................................................................................................ AB1.24
  To My Hand ............................................................................................................................. FHG1.31
  To Save The World (soap opera about superheroes) .............................................................. CU.52
  To Save The World Actor ......................................................................................................... EV.24
  To Thep Singha Nat ................................................................................................................. AB1.122
  To Thep Ussadorn ................................................................................................................... AB1.119
  Toami (Net) (weapon) .............................................................................................................. UMA.168, 184
  Tobaku ..................................................................................................................................... DC.299
  Tobo Tatsu ............................................................................................................................... AB2.53
  Tocacci mob............................................................................................................................. MM.89
  Tocatti, Anselmo “Salvo” .......................................................................................................... MM.74
  Todesfalle ................................................................................................................................ DCP.92
  Todt, Fritz ................................................................................................................................. PH.176
  Togakure Ryu (substyle of Ninjutsu) ........................................................................................ UMA.47
  Togarini (the Evil Beauty)......................................................................................................... DSD.31
  Togashi, Adm. San-yo.............................................................................................................. AW.75, 151
  Togo ......................................................................................................................................... PH.188
  Toilease, the ............................................................................................................................ VA.49
  Toji Shin (sample villain) .......................................................................................................... NH.119-21
  Tok  .......................................................................................................................................... AB2.133
  Tokens, for trading favors ........................................................................................................ VA.121
  Tokkaebi .................................................................................................................................. AB2.115
  Tokoyo ..................................................................................................................................... AB2.26
  Tokyo ....................................................................................................................................... PH.216-17
  Tokugawa Ieyasu ..................................................................................................................... AB2.6
  Toledo (substyle of Arnis/Kali/Escrima) ................................................................................... UMA.18
  Tolemos ................................................................................................................................... VA.13, 19, 53
  Tollpike, Rus ............................................................................................................................ VA.57
  Tolls ......................................................................................................................................... FH.314
  Tolochkova, Madam Laika ....................................................................................................... VB.33
  Toltecs ..................................................................................................................................... PH.163
  
  330.
  Hero.System.5th.Edition
  Tom Dockin (type of faery)....................................................................................................... UMY.195
  Tom Mix ................................................................................................................................... PH.156
  Tomahawk (weaponmaster hero, member of the Justice Squadron) ...................................... CU.68
  Tomaondrano........................................................................................................................... AB1.128
  Tomb Robber ........................................................................................................................... TA.182
  Tomb of the Kemtehenraau-Khanu.......................................................................................... TP.133
  Tomcat, F-14A ......................................................................................................................... HSVS.76
  Tomes, mystic .......................................................................................................................... UMY.172
  Tommy Gunner From Hell (Heroic Talent) ............................................................................... PH.271
  Tompion, Jimmy (British pulp-era inventor) ............................................................................. CU.10
  Tonatiuh (Aztec god)................................................................................................................ UMY.200
  Tone of the campaign .............................................................................................................. 5ER.543; DC.316; DCTAS.15; FH.339; NH.64-65; PH.346
  Tonfa (weapon) ........................................................................................................................ UMA.171, 184
  Tongans ................................................................................................................................... PH.219
  Tongbop ................................................................................................................................... AB2.117
  Tongking .................................................................................................................................. PH.206
  Tongs (Chinese organized crime) ............................................................................................ DC.292; HC.39, 163; PH.160
  Tongue Of Enitharmon (spell) .................................................................................................. TMW.82
  Tongue Untied (Heroic Talent) ................................................................................................. PH.296
  Tonjutsu ................................................................................................................................... TUS.141
  Tonle Sap................................................................................................................................. PH.206
  Tonton Macoute (Voodoo term/element) ................................................................................. UMY.118
  Too Fast To Hit (speedster power) ........................................................................................... USP.93
  Too Heavy To Move ................................................................................................................. USPD1.58
  Too Jou Shen........................................................................................................................... AB1.13
  Too Powerful For Death To Hold (example power/spell) ......................................................... UMY.50
  Toolkits..................................................................................................................................... UDOF.95
  Toolkitting................................................................................................................................. 5ER.559
  Toolmarks ................................................................................................................................ DC.166
  Toolmarks, Criminology and .................................................................................................... TUS.154
  Tools ........................................................................................................................................ SH.176
  Tools, Skills as ......................................................................................................................... SH.48
  Top Man (Fringe Benefit) ......................................................................................................... DC.88
  Top of a vehicle, fighting on ..................................................................................................... TUV.213
  Top Secret (security clearance) ............................................................................................... DC.87
  Top Ten songs of September 1935 .......................................................................................... PH.157
  Topkapi Palace ........................................................................................................................ PH.202
  Topopolis ................................................................................................................................. SH.97
  Toracta (planet)........................................................................................................................ TE.22; WoE.97, 147
  Toracta-class destroyer ........................................................................................................... TE.179; ST.74
  Toractan Draughts ................................................................................................................... TE.124
  Toractan Excavator .................................................................................................................. ST.43
  Toractan Hunting Championship ............................................................................................. WoE.98
  Toractan Melee Weapons ........................................................................................................ ST.10
  Toractans (species) ................................................................................................................. TE.22-23
   
  Toractans (species) Package Deal ................................................................................... TE.23
  Torah........................................................................................................................................ TMW.30
  Torasol ..................................................................................................................................... WoE.97
  Torch, damage from................................................................................................................. 5ER.445
  Torch-mouthed Ghosts ............................................................................................................ AB2.8
  Torches .................................................................................................................................... FH.359
  Torch-mouthed Ghosts ............................................................................................................ AB1.86
  Torii Rinzo (sample villain) ....................................................................................................... NH.97-98
  Torgar the Fist.......................................................................................................................... NKN.15
  Torment.................................................................................................................................... CKC.99
  Torment Of The Mind ............................................................................................................... FHG1.174
  Torment-Spell (example spell) ................................................................................................. FH.263
  Tornado (VIPER supervillain) .................................................................................................. VPR.136
  Tornado Blast........................................................................................................................... USPD1.16
  Tornado Counteraction (speedster power) .............................................................................. USP.84
  Tornado Trap (speedster power) ............................................................................................. USP.85
  Toronto..................................................................................................................................... DSD.127
  Torpedoes ................................................................................................................................ TUV.133
  Torpex (explosive) ................................................................................................................... DC.260; EG.123
  Torquemada............................................................................................................................. DCP.214
  Torquemada, Tomás de  (The Grand Inquisitor) ...................................................................... YGHC.117
  Torres, Charles ........................................................................................................................ TMW.60
  Torrio, Johnny .......................................................................................................................... PH.159
  Torture ..................................................................................................................................... DC.174
  Torture (Interrogation) .............................................................................................................. FH.88
  Torture (method of Interrogation) ............................................................................................. TUS.203
  Torture (optional form of Interrogation) .................................................................................... TUS.206
  Torture, Forensic Medicine and ............................................................................................... TUS.188
  Torvost ..................................................................................................................................... TMW.107
  Torwald’s Ritual Of Calling The Prince .................................................................................... FHG1.26
  
  The.Ultimate.Index.
  331
  Toshikami Japanese Gardens and Museum ........................................................................... VB.38
  Totem Claws ............................................................................................................................ FHG2.130
  Totem Form ............................................................................................................................. FHG2.131
  Totenkopf, Der (Nazi occult villain) .......................................................................................... CU.11; VB.13
  Tou Mu ..................................................................................................................................... AB1.6
  Touch Of Chaos ....................................................................................................................... FHG2.61
  Touch Of Fear, A (Necromancy spell) ...................................................................................... VA.135
  Touch Of The Eel (power) ........................................................................................................ UMM.88; USPD1.28
  Touch Off ................................................................................................................................. USPD2.46, 57
  Touch Sense Group ................................................................................................................. 5ER.161, 190, 351; HCH.9
  Tough (Super-Skill) .................................................................................................................. DC.124
  Tough In A Fight (example power) ........................................................................................... NH.31
  Tough Skin (example power) ................................................................................................... 5ER.145
  Toulande, Count Wolin ............................................................................................................ VA.68
  Toulouse-Lautrec, Henri de  .................................................................................................... YGHC.122
  Tour, the ................................................................................................................................... VA.7, 160, 171
  Tourane.................................................................................................................................... PH.206
  Touring car (type of automobile) .............................................................................................. PH.308
  Touring sedan (type of automobile) ......................................................................................... PH.309
  Tourism .................................................................................................................................... VB.32
  Tournament Fighting Ring, floorplan........................................................................................ NH.87
  Tournament of the Dragon ....................................................................................................... CU.60, 121
  Tournaments (genre element) ................................................................................................. NH.16
  Tovar Farwalker ....................................................................................................................... USP.188
  Towed (Limitation for vehicles) ................................................................................................ TUV.36
  Towed vehicles ........................................................................................................................ TUV.36, 57, 71-72
  Towel (example technology) .................................................................................................... SH.176; EG.203
  Towell, Robert .......................................................................................................................... UDOF.36, 45
  Tower Of The Will .................................................................................................................... FHG1.29
  Tower shields ........................................................................................................................... FH.198-99
  Towers of the First and Last Sunset ........................................................................................ VA.68, 71, 157
  Towns ...................................................................................................................................... FH.296
  Townsend, Francis................................................................................................................... PH.127
  Toxicology (Science Skill) ........................................................................................................ DC.78
  Toxins (chemical weapons) ..................................................................................................... EG.129
  Toy Weapons ........................................................................................................................... G&G.53
  Toyco Toy Manufacturing Company ........................................................................................ CKC.124
  Toyol ........................................................................................................................................ AB1.107
  Toyotomi Hideyoshi ................................................................................................................. AB2.6
  Trace ....................................................................................................................................... CKC.90
  Trace ....................................................................................................................................... MC.115
  Trace atmospheres .................................................................................................................. SH.87
  Tracer (ammunition type) ........................................................................................................ DC.209; EG.71
  Traces, mental ......................................................................................................................... TUM.264
  Tracing transmissions, function of Systems Operation ........................................................... TUS.322
  Tracker’s Eye ........................................................................................................................... FHG1.61
  Tracking (Sense Modifier) ....................................................................................................... 5ER.165; TUM.64
  Tracking (Skill) ......................................................................................................................... 5ER.73; SDK.29; HSB.15; DC.82; TUS.335
  Tracking bug (gadget) ............................................................................................................. EG.161; TUS.102; DC.278
  Tracking Smell (Power) ........................................................................................................... SDK.49
  Tracking Spray (Weird Science gadget) .................................................................................. PH.330
  Tracking stick ........................................................................................................................... TUS.337
  Tracking, underwater ............................................................................................................... HCH.158; HL.36
  Trackless Stride (Talent) .......................................................................................................... FH.107
  Tracks (method of moving ground vehicles) ............................................................................ TUV.39
  Tracks, finding/reading/hiding, function of Tracking ................................................................ TUS.335-37
  Traction .................................................................................................................................... USP.239
  Tractor Beam (example equipment) ........................................................................................ TUV.134
  Tractor Beam Generator .......................................................................................................... G&G.67
  Tractor beams ......................................................................................................................... SH.202; TE.165
  Tractor-Trailer (example vehicle) ............................................................................................. 5ER.476
  Tractor-Trailer Truck (example Vehicle) ................................................................................... TUV.47; HSVS.6
  Tracy, Spencer......................................................................................................................... PH.156
  Trade ....................................................................................................................................... AW.51; TE.93-97; FH.315-17; TA.174
  Trade good .............................................................................................................................. TE.93-96
  Trade Goods ............................................................................................................................ AW.51
  Trade, Lemurian ...................................................................................................................... HL.124
  Trade, Ministry for .................................................................................................................... TE.52
  Trade, planetary and space ..................................................................................................... SH.129-30
  Trade, with Ackálians ............................................................................................................... TE.77
  Tradecraft (Professional Skill) ................................................................................................. DC.77
  Trader (Package Deal) ............................................................................................................ SH.38; TE.120-21; AW.85
  Trader (Science Fiction character archetype) ......................................................................... 5ER.533
  Trader Cultural Package Deal ................................................................................................. FH.46
  Trader Jack .............................................................................................................................. VB.89, 124
  
  332.
  Hero.System.5th.Edition
  Trading (Skill) .......................................................................................................................... 5ER.73; SDK.29; FH.96; PH.258; UMY.38; TUS.339
  Trading Favors ........................................................................................................................ VA.121
  Trading houses ........................................................................................................................ FH.315
  Trading Spaces (example power) ............................................................................................ USPD2.115; USP.147
  Tradition (principle of Natural Magic) ....................................................................................... UMY.99
  Traditional Brick (brick archetype) ........................................................................................... TUB.25
  Trad-Stus (Ravenswood “clique”) ............................................................................................ TC.66
  Traffic ....................................................................................................................................... MC.35-36
  Tragedy ................................................................................................................................... PH.30; SH.19
  Tragedy (meta-genre) .............................................................................................................. DC.19
  Tragedy and martial arts .......................................................................................................... NH.19
  Tragedy, in Fantasy ................................................................................................................. FH.12, 22
  Trail (form of Area Of Effect) .................................................................................................... USP.49
  Trailblazer ................................................................................................................................ HL.108
  Trails, finding/reading/hiding, function of Tracking .................................................................. TUS.335-37
  Train fares ............................................................................................................................... PH.147
  Trained superhumans .............................................................................................................. CU.33
  Training .................................................................................................................................... UDOF.51
  Training (brick background/origin) ........................................................................................... TUB.21
  Training (source of superpowers) ............................................................................................ CH.44
  Training animals, function of Animal Handler .......................................................................... TUS.81
  Training facilities, for vehicles/bases ....................................................................................... 5ER.469
  Training scenes ....................................................................................................................... NH.55
  Training times and modifiers for animals ................................................................................. HSB.12-13
  Training, Advanced (example special effect) ........................................................................... 5ER.96
  Training, for agents .................................................................................................................. VPR.47
  Training, generally (origin type) ............................................................................................... CH.60
  Trains ....................................................................................................................................... HSVS.24-29; PH.146
  Trains, guidelines for designing ............................................................................................... TUV.40
  Traitor, the (type of Morbane) .................................................................................................. DSD.101
  Trajectory ................................................................................................................................. USP.235
  Tramiel ..................................................................................................................................... HL.49
  Trampling (Move By) ............................................................................................................... HSB.32
  Trance (Ravenswood student)  ............................................................................................... MC.94; TC.79
  Tranq Dart Projector (gadget) .................................................................................................. GC.85
  Transdimensional (Advantage) ................................................................................................ 5ER.120, 141, 207, 222, 225, 231, 235, 268; GC.15-16; 
  TMW.96; FH.128; SH.60; UMM.62; UMY.60; USP.44, 51; 
  TUM.29, 53
  Transfer (Power) ...................................................................................................................... 5ER.236; SDK.61; FH.123; NH.32; UMA.130; USP.47; 
  TUM.78
  Transfer, Senses and .............................................................................................................. 5ER.354; HCH.13
  Transference Touch (power) .................................................................................................... UMM.178; USPD1.262
  Transfixion Sigil (spell) ............................................................................................................ TMW.105
  Transform (Power)
   
  Generally .......................................................................................................................... 5ER.137, 187, 213, 237; SDK.61; FH.123; NH.41; SH.58-
  59; UMA.130; UMM.61; UMY.54; TUS.56, 175, 194, 370; 
  TUM.70
   
  Haymakering ..................................................................................................................... 5ER.389; HCH.69
  Transformation super-drugs .................................................................................................... VAmk.58
  Transformation, for mecha ...................................................................................................... TUV.107
  Transforming Witches .............................................................................................................. UMY.210
  Transglobe Excavations .......................................................................................................... TC.69
  Transistor ................................................................................................................................. TUS.127
  Transjordan, the ...................................................................................................................... PH.199
  Translation, function of Cryptography ...................................................................................... TUS.164
  Translator Chip (example power)  ........................................................................................... SH.53
  Translight Travel (example power) .......................................................................................... CH.128
  Translocating Punch (example power) .................................................................................... USPD2.116; USP.147
  Transmatron (example Vehicle) ............................................................................................... TUV.111-12
  Transmissions, sending/receiving/improving, function of Systems Operation ......................... TUS.320
  Transmit (Sense Modifier) ....................................................................................................... 5ER.126, 165
  Transmit Sense Modifier, range of ........................................................................................... SH.55
  Transmit, range of ................................................................................................................... DC.276; EG.158
  Transmutation .......................................................................................................................... USPD1.143
  Transnational Container .......................................................................................................... VB.50
  Transparent (Advantage) ......................................................................................................... 5ER.181
  Transparent DEF ..................................................................................................................... TUV.13
  Transport Familiarity (Skill) ...................................................................................................... 5ER.73-74; SDK.30; UDOF.76; DC.82; SH.47-48; AW.94; 
  TE.125-26; PH.258; TUV.19, 169, 222; UMY.38; TUS.6, 342
  Transportation ......................................................................................................................... GC.35; MC.35-36; PH.143
  Transposition ciphers .............................................................................................................. TUS.160
  Transvaal ................................................................................................................................. PH.194
  Transylvania ............................................................................................................................ PH.181
  Tranta Shun, Cult of ................................................................................................................ WoE.91
  Trapezoid (reality-manipulating Japanese villain) ................................................................... CU.75
  
  The.Ultimate.Index.
  333
  Trapping, function of Survival .................................................................................................. TUS.313
  Traps ....................................................................................................................................... FH.360-64; PH.368
  Traps, psychic ......................................................................................................................... TUM.56, 71
  Trash disposal ......................................................................................................................... HC.23
  Trashmouth ............................................................................................................................. TC.122
  Trauma, psychic ...................................................................................................................... TUM.57
  Travel
   
  Generally .......................................................................................................................... GC.8, 35, 136; FH.332-33; PH.143; SH.16; AW.48; TE.90-92
   
  Distances .......................................................................................................................... PH.148-49
   
  Genre element .................................................................................................................. PH.16
   
  In the wilderness, function of Survival .............................................................................. TUS.316
   
  Methods ............................................................................................................................ UMY.89
   
  On the Astral Plane ........................................................................................................... TMW.16
   
  Through dimensions ......................................................................................................... UMY.88
  Traveler (Skill Enhancer) ......................................................................................................... 5ER.77; TUS.46
  Traveler’s Bane ....................................................................................................................... FHG1.78
  Travelin’ Child (Package Deal) ................................................................................................ PH.251
  Trawler
   
  Example vehicle ................................................................................................................ 5ER.463
   
  Weight and BODY of......................................................................................................... 5ER.34, 449
  Traynor, Allen ........................................................................................................................... TE.15; GC.31
  Treading Air (speedster power) ............................................................................................... USP.95
  Treason ................................................................................................................................... TE.103
  Treasure .................................................................................................................................. FH.374-75
  Treasure, magical .................................................................................................................... FH.280
  Treasury, Ministry of ................................................................................................................ TE.52
  Treaties .................................................................................................................................... UDOF.24
  Treaty Fleet ............................................................................................................................. AW.15, 69
  Treaty of Confederation ........................................................................................................... TE.87
  Treaty of Kapteyn .................................................................................................................... TE.10
  Treaty of Lausanne .................................................................................................................. PH.178, 201
  Treaty of SPvres ...................................................................................................................... PH.178
  Trebodian, Franklin (Five) ....................................................................................................... MM.71
  Trebuchets ............................................................................................................................... FH.214, 216
  Tree Forms of Tyrannon .......................................................................................................... TMW.132
  Tree of Death ........................................................................................................................... TMW.9
  Tree of Life .............................................................................................................................. TMW.6
  Tree of Mystery ........................................................................................................................ TMW.47
  Tree Spirits, Indian .................................................................................................................. AB1.63
  Treeman .................................................................................................................................. HSB.119
  Trees, DEF and BODY of ........................................................................................................ 5ER.448
  Trees, local .............................................................................................................................. VB.20
  Trelgon (Member of The Silver Guild) ..................................................................................... NKN.72
  Tremor Beat (speedster power) ............................................................................................... USP.85
  Tren, Nelgaz ............................................................................................................................ TE.199
  Trenchcoat, Concealment factor of ......................................................................................... 5ER.450
  Trendel’s Sp Of Arboreal Awakening ....................................................................................... FHG1.49
  Trendel’s Sp Of Bounty............................................................................................................ FHG1.62
  Trevalic Manuscripts ................................................................................................................ MM.119-20
  Trey Kings ............................................................................................................................... VB.88
  Triads (Chinese organized crime) ........................................................................................... DC.292; PH.215
  Trial by ordeal or combat ......................................................................................................... FH.323
  Trial zones ............................................................................................................................... HC.149
  Tribal Arts ................................................................................................................................ VB.52
  Tribes of the Wind ................................................................................................................... VA.79, 161
  Tribespeak (language) ............................................................................................................. VA.83, 100
  Tribhubana Bir Bikram ............................................................................................................. PH.208
  Tribunal Treaty ......................................................................................................................... CU.26, 106; UDOF.10-11
  Tricephalous People ................................................................................................................ AB1.46
  Triceratops ............................................................................................................................... HSB.157-58
  Trick Umbrella ......................................................................................................................... G&G.68
  Trickery Of The Raven............................................................................................................. FHG2.131
  Tricks ....................................................................................................................................... HSB.12-13
  Tricks, for VIPER in combat .................................................................................................... VPR.168
  Tricks, function of Animal Handler ........................................................................................... TUS.82
  Trickshot (NPC hero) ............................................................................................................... DCTAS.31
  Trickster, the (Archetype/Avatar) ............................................................................................. TMW.8, 63
  Trickster, the (cosmic entity) .................................................................................................... UMY.183
  Trickster’s Hand ....................................................................................................................... FHG2.88
  Tricolor (duplicating French hero) ............................................................................................ CU.46, 72, 127
  Tridharma (substyle of Pentjak-Silat) ...................................................................................... UMA.52
  Tridymite Beta ......................................................................................................................... WoE.101, 149
  Trigger (Advantage) ................................................................................................................. 5ER.111, 255, 269; FH.128; UMA.132; TUM.44
  Triggerhappy (NPC criminal) ................................................................................................... DC.359
  Triggerhappy (Psychological Limitation) .................................................................................. DC.104
  
  334.
  Hero.System.5th.Edition
  Triggering security devices ...................................................................................................... TUS.268
  Triggers for Accidental Change ............................................................................................... UMM.68
  Trigram (mystic Korean villain) ................................................................................................ CU.75
  Trild .......................................................................................................................................... TE.96
  Trimurti, the ............................................................................................................................. AB1.60
  Trinary stars ............................................................................................................................. SH.73-74
  Trinidad .................................................................................................................................... PH.168
  Trinquier, John Brown .............................................................................................................. VB.61
  Triple Goddess (Archetype/Avatar) ......................................................................................... TMW.8
  Triple Goddess, the (cosmic entity) ......................................................................................... UMY.183
  Tripod War Machine ................................................................................................................ VAmk.40
  Tripwire (security device) ......................................................................................................... TUS.275
  Trireme (example vehicle) ....................................................................................................... 5ER.463; TUV.61; HSVS.108
  Triremes, guidelines for designing ........................................................................................... TUV.59
  Trismegistus Council ............................................................................................................... CU.65-66,104-05, 108, 124, 139-40; CKC.32; DSD.21; 
  GC.144; HL.97; MC.97; TMW.52, 69; VB.121
  Trisula (Sadhana tool) ............................................................................................................. UMY.115
  Triton ....................................................................................................................................... SH.106
  Trittrunter ................................................................................................................................. DCP.94
  Triumph ................................................................................................................................... AW.22, 72
  Triumph (planet) ...................................................................................................................... TE.73-74, 200
  Trod Upon Servant of Demons, the (type of Demon-Bound) .................................................. DSD.95
  Troll (example monster) ........................................................................................................... FH.400
  Troll Knot ................................................................................................................................. FHG2.71
  Troll (Package Deal) ................................................................................................................ FH.43
  Troll Splinters ........................................................................................................................... FHG2.72
  Troll Touch ............................................................................................................................... FHG2.73
  Trolleys .................................................................................................................................... PH.146
  Trolls
   
  Generally .......................................................................................................................... TA.48; MMM.104
   
  Standard ........................................................................................................................... MMM.104
   
  Water ................................................................................................................................ MMM.104-05
   
  Cave ................................................................................................................................. MMM.105
   
  War ................................................................................................................................... MMM.106
   
  Trolls ................................................................................................................................. UMY.193
  Trooping faeries ....................................................................................................................... UMY.191
  Tropes ..................................................................................................................................... GC.6
  Tropical storms ........................................................................................................................ VB.18-19
  Tropical, Survival environment category ................................................................................. TUS.312
  Trotsky, Leon ........................................................................................................................... PH.127, 182
  Trotting .................................................................................................................................... USP.210-11
  Trouble In The City (example power/spell) .............................................................................. UMY.44
  Trouble Spot, The (classic Pulp plot) ....................................................................................... PH.357
  Troublemakers (standard martial arts plot) .............................................................................. NH.73
  Troubleshooter ........................................................................................................................ DCP.60
  Trovatore ................................................................................................................................. GC.96
  Trovatore (planet) .................................................................................................................... TE.16, 74, 200; WoE.42, 142
  Trovault, Brian ......................................................................................................................... WoE.134
  Trpolitania ................................................................................................................................ PH.189
  Trsiel (angel) ............................................................................................................................ UMY.103
  Truant officers .......................................................................................................................... TC.24
  Trucial States ........................................................................................................................... PH.199
  Truck
   
  DEF and BODY of ............................................................................................................ 5ER.448
   
  PER Roll modifier for ........................................................................................................ 5ER.353
   
  Weight of ........................................................................................................................... 5ER.34
  True Aim .................................................................................................................................. FHG2.89
  True Awareness (power).......................................................................................................... UMM.132; USPD1.108
  True Cosmic Awareness .......................................................................................................... USPD2.30
  True criminal protagonists ....................................................................................................... PH.246
  True Doppelganger (type of Minor Metamorph) ...................................................................... UMM.7, 77
  True Eidetic Memory (power) .................................................................................................. TUM.124; USPD2.65
  True Emperor’s Month ............................................................................................................. VA.17
  True Flight ............................................................................................................................... USPD1.19
  True Form Alteration (power) ................................................................................................... UMM.137
  True Jack Of All Trades ........................................................................................................... TUS.49
  True Metamorph (type of Complete Metamorph) .................................................................... UMM.8
  True Mystics ............................................................................................................................ UMY.8
  True mystics (as members of the Mystic World) ...................................................................... UMY.161
  True Name ............................................................................................................................... FHG1.227
  True Physical Metamorph (type of Complete Metamorph) ...................................................... UMM.8
  True Shadowsight .................................................................................................................... USPD1.54
  True Travel .............................................................................................................................. USPD1.42
  True Travelers ......................................................................................................................... USP.202
  True Universal Translator ........................................................................................................ USPD2.128
  
  The.Ultimate.Index.
  335
  Trulkor ..................................................................................................................................... UMA.83
  Trust, gaining, function of Seduction ....................................................................................... TUS.293
  Trusteeship Council ................................................................................................................. UDOF.22
  Truth Serum (example power) ................................................................................................. 5ER.231
  Truth serum, Interrogation and ................................................................................................ TUS.204
  Truth, justice, and the American Way (element of superhero genre) ...................................... 5ER.491
  Trylon, the ................................................................................................................................ PH.158
  Ts’ao Kuo-Chin ........................................................................................................................ HL.68
  Tsai, Cmd. Lien ........................................................................................................................ WoE.130
  Tsao Chun (Chinese god) ........................................................................................................ UMY.201
  Tschonga ................................................................................................................................. VA.84
  Tsopo (Ttso’ po) ....................................................................................................................... AB1.13
  TSS.......................................................................................................................................... TE.50
  Tsubute (weapon) .................................................................................................................... UMA.168, 184
  Tsuchi-kumo ............................................................................................................................ AB2.23
  Tsukikage (sample villain)........................................................................................................ NH.103-05
  Tsukiyomo................................................................................................................................ AB2.6
  Tsunami (aquatic Golden Age Japanese superhuman) ........................................................... CU.74, 128
  Tsunami Bomb (example gadget) ............................................................................................ CH.123
  Tsutsuga Mushi........................................................................................................................ AB2.62
  Ttegha val ni Ch’dac, Huçagli .................................................................................................. TE.81
  Tuala Morn .............................................................................................................................. HL.10
  Tuareg ..................................................................................................................................... PH.188
  Tua-shel Defense Cruiser (Mon’dabi starship) ........................................................................ ST.100
  Tuaro-Prime ............................................................................................................................. WoE.11
  Tubai Islands ........................................................................................................................... PH.220
  Tuber farms ............................................................................................................................. HL.116
  Tubman’s Tunnel ..................................................................................................................... VB.129
  Tuchun (warlords) .................................................................................................................... PH.212
  Tuckonie .................................................................................................................................. HL.71
  Tudberry, Albert “the Weasel” .................................................................................................. MC.82
  Tugwell, Rexford ...................................................................................................................... PH.125
  Tuju .......................................................................................................................................... UMA.50
  Tukap ....................................................................................................................................... AB2.65
  Tukkat Tor ................................................................................................................................ AB1.121
  Tulku ........................................................................................................................................ TMW.56
  Tulpas ...................................................................................................................................... UMY.25
  Tumbler (ammunition type) ...................................................................................................... DC.208; EG.70
  Tumbler locks .......................................................................................................................... TUS.226-27
  Tumblesink, Owyn and Myrna ................................................................................................. VA.36
  Tumbling, function of Acrobatics .............................................................................................. TUS.72
  Tundra ..................................................................................................................................... PH.222
  Tungarak (VIPER supervillain) ................................................................................................ VPR.136
  Tunguska ................................................................................................................................. DSD.72
  Tunguska explosion of 1908 .................................................................................................... CU.21
  Tunic, Concealment factor of ................................................................................................... 5ER.450
  Tuning equipment, function of Systems Operation .................................................................. TUS.320
  Tunisia ..................................................................................................................................... PH.188
  Tunnel ...................................................................................................................................... MC.24-25, 93
  Tunnel Breathing (speedster power) ....................................................................................... USP.163
  Tunnel Creation ....................................................................................................................... USPD1.72
  Tunnel Of Deterioration ........................................................................................................... USPD2.27
  Tunneling
   
  (Power) ............................................................................................................................. 5ER.175, 181, 241, 368; SDK.61; TUB.42; TUV.40; 
  UMA.130; USP.45, 219
   
  Generally .......................................................................................................................... HCH.30
   
  Underwater ....................................................................................................................... HCH.156; HL.34
  Tunneling Powers .................................................................................................................... USP.161
  Tunney, Gene .......................................................................................................................... PH.135
  Tupar ....................................................................................................................................... AW.51
  Tupouto’a, Count John ............................................................................................................ WoE.48
  Turakian Age ........................................................................................................................... CU.133; CKC.32, 52; DSD.13; HL.47, 100; VA.143, 157, 
  161-62
  Turakian Age magic system .................................................................................................... FH.383
  Turbine (supervillain) ............................................................................................................... MC.67, 98
  Turbines ................................................................................................................................... TUV.38
  Turbines (example equipment) ................................................................................................ TUV.155
  Turbocharger (example equipment/power) ............................................................................. 5ER.134; TUV.24
  Turifumy (method of divination) ............................................................................................... UMY.34
  Turkey ...................................................................................................................................... PH.201
  Türks ........................................................................................................................................ AB1.108
  Turn ......................................................................................................................................... 5ER.22, 356
  Turn (time measurement) ........................................................................................................ SDK.87
  Turn Mode
   
  Generally .......................................................................................................................... 5ER.367; HCH.28; USP.213
  
  336.
  Hero.System.5th.Edition
   
  (Limitation) ........................................................................................................................ 5ER.125; USP.30
   
  Control Rolls and .............................................................................................................. TUV.171
   
  No (Advantage for Movement) .......................................................................................... TUV.15
   
  Reducing/eliminating ........................................................................................................ TUV.14-15, 20, 23, 179-80
  Turn off electronic devices, function of Electronics.................................................................. TUS.177
  Turn off mechanical devices, function of Mechanics ............................................................... TUS.233
  Turn Undead (disallowed Talent) ............................................................................................. VA.108
  Turn Undead (Talent) ............................................................................................................... FH.107-08
  Turnabout (example power) .................................................................................................... USPD2.74; USP.127
  Turnabout ................................................................................................................................ TC.125
  Turner, Watkins, Graves, & Neville .......................................................................................... MC.51, 97
  Turning on equipment, function of Systems Operation ........................................................... TUS.320
  Turning Powers on and off....................................................................................................... 5ER.102
  Turns ....................................................................................................................................... HCH.16
  TUV ......................................................................................................................................... HSVS.4
  Tuvarien (NPC) ........................................................................................................................ VAmk.38
  Tuyul ........................................................................................................................................ AB1.107
  TV set, weight and BODY of .................................................................................................... 5ER.34, 449
  TV Superheroes ...................................................................................................................... CH.15-16
  Twentieth century history ......................................................................................................... MC.11-19
  Twentieth Century Limited ....................................................................................................... HSVS.28
  Twenty Scales ......................................................................................................................... VPR.18
  Twenty-First Amendment ......................................................................................................... PH.152
  Twisting The Blade .................................................................................................................. FH.158; HCH.140; UMA.165
  Twistline, Salario...................................................................................................................... VA.55
  TWK ......................................................................................................................................... PH.152
  Two men, weight of.................................................................................................................. 5ER.34
  Two weapons (fighting method)............................................................................................... FH.185
  Two wheels, driving on ............................................................................................................ TUV.212
  Two- Or Four-Door Automobile (example Vehicle) .................................................................. TUV.45; HSVS.6
  Two-Dimensional (Limitation) .................................................................................................. 5ER.250
  Two-Dimensional Form (power) .............................................................................................. UMM.146; USPD1.178
  Two-fisted Hero Package Deal ................................................................................................ PH.247
  Two-Gun Kid (Super-Skill) ....................................................................................................... DC.123
  Two-handed sword .................................................................................................................. FH.164, 168
  Two-Strokes Tym ..................................................................................................................... VA.27
  Two-Weapon Fighting (Skill) .................................................................................................... 5ER.73, 373; HCH.38; DC.82; FH.96; UMM.16; TUS.345
  TWS ......................................................................................................................................... DC.236
  Tychon-Maxwell Holdings ........................................................................................................ MC.51
  Tychon-Maxwell Inc. (corporation)........................................................................................... CU.59
  Type of campaign .................................................................................................................... SH.259-62
  Type VIIA U-Boat ..................................................................................................................... HSVS.132
  Types of agents ....................................................................................................................... VPR.66
  Types of Armor ........................................................................................................................ EG.26
  Types of campaign .................................................................................................................. DC.318; PH.347
  Types Of Characters................................................................................................................ 5ER.27
  Types Of Defenses .................................................................................................................. TUV.135
  Types of Demon-bound ........................................................................................................... DSD.93
  Types of magic ........................................................................................................................ FH.227-30
  Types of mental powers........................................................................................................... TUM.266
  Types of space vehicles .......................................................................................................... SH.181-82
  Types of stars .......................................................................................................................... SH.74, 78
  Typhoon (Silver Age villain) ..................................................................................................... CU.16; UDOF.128
  Typhoons ................................................................................................................................. PH.204
  Typical Academic Calendar ..................................................................................................... TC.64
  Typical VIPER 3000 Agent ...................................................................................................... GC.117
  Tyr (Norse god)........................................................................................................................ UMY.205
  Tyrankos .................................................................................................................................. TMW.135
  Tyrann Lem.............................................................................................................................. HL.101
  Tyrannist magic ....................................................................................................................... TMW.133
  TyrannoMan (Silver Age villain) ............................................................................................... CU.115; TC.44
  Tyrannon the Conqueror (dimensional overlord) ..................................................................... CU.124, 133; CKC.24; GC.24, 123; DSD.155; TMW.6, 8, 
  115; VPR.172
  Tyrannon’s Varied Powers ....................................................................................................... TMW.128
  Tyrannosaurus Rex ................................................................................................................. HSB.158-59
  Tyrant (Graecorian ruler) ......................................................................................................... VA.77
  Tyrant (villain archetype) ......................................................................................................... DC.332; FH.372
  Tzalalimiron (Qliphoth) ............................................................................................................ UMY.188
  Tzaphiriron (Qliphoth) .............................................................................................................. UMY.188
  Tzedeq (dimension in Ptolemy Resurgent) ............................................................................. UMY.95
  
  The.Ultimate.Index.
  337
  u 
   .......................................................................................................................................... 5ER.22
  U Thant .................................................................................................................................... UDOF.10
  U.S. Navy SEALs Package Deal ............................................................................................. DC.54
  U.S.S. Constitution, the ........................................................................................................... HSVS.115
  U.S.S. Missouri ........................................................................................................................ HSVS.128
  U.S.S. Nautilus Nuclear Submarine ........................................................................................ HSVS.135
  U-2R ........................................................................................................................................ HSVS.82
  U-Boat ..................................................................................................................................... HSVS.132
  U-Hall ....................................................................................................................................... TC.53
  UAA ......................................................................................................................................... 5ER.275
  Ubar ......................................................................................................................................... UMY.171
  Ubbayyid, Hafez ...................................................................................................................... UDOF.45
  Ubume ..................................................................................................................................... AB2.65
  Udan Adan ............................................................................................................................... TMW.47
  Udelle, Robin ........................................................................................................................... TE.54
  UE Army .................................................................................................................................. AW.62-68
  UE Army Package Deals ......................................................................................................... AW.87-89
  UE Army Vehicles .................................................................................................................... AW.115
  UE Credit ................................................................................................................................. AW.51
  UE Marine Corps Package Deals ............................................................................................ AW.90
  UE Military Rank Fringe Benefit .............................................................................................. AW.95
  UE Navy .................................................................................................................................. AW.69
  UE Navy Package Deals ......................................................................................................... AW.90-95
  UE Senate ............................................................................................................................... AW.7, 15, 19, 36, 60
  UE-CenComm ......................................................................................................................... AW.23, 40, 45
  Uechi-ryu (substyle of Karate) ................................................................................................. UMA.35
  UEI  .......................................................................................................................................... DC.55
  Ueshiba, Morihei...................................................................................................................... UMA.15
  UFO ......................................................................................................................................... HSVS.147
  UFO Expert.............................................................................................................................. EV.56, 58, 73
  UFOs ....................................................................................................................................... VB.28, 59, 95
  Uganda .................................................................................................................................... PH.188, 192
  Ugehn (Member of Zelatar’s Blades) ...................................................................................... NKN.91
  Ugkoy ...................................................................................................................................... AB2.79
  Ugly Enough To Stop A Bus (power) ....................................................................................... UMM.127; USPD2.69
  UH-1N Iroquois ........................................................................................................................ HSVS.95
  UH-60A Blackhawk, et al. ........................................................................................................ HSVS.103
  Uiguristan ................................................................................................................................ PH.215
  Ukisima Pond .......................................................................................................................... AB2.54
  Ukoboch (demon) .................................................................................................................... UMY.186
  Ulgar’s Greater Hammer Of The Undead ................................................................................ FHG1.153
  Ulgar’s Hammer Of The Undead ............................................................................................. FHG1.152
  Ulgar’s Sec Sp Of Deadly Deprivation .................................................................................... FHG1.69
  Ulgar’s Sixth Ritual Of Demon-Summoning (example spell) ................................................... FH.271
  Ulgar’s Sp Of Deadly Deprivation ............................................................................................ FHG1.69
  Uller-class Snowmobile ........................................................................................................... UDOF.118
  Uloni River ............................................................................................................................... VA.84
  Ulrich ....................................................................................................................................... VA.172
  Ulro  .......................................................................................................................................... TMW.8, 47
  Ulronai Warrior-Mages ............................................................................................................ TA.195
  Ulronai Warrior-Magic .............................................................................................................. TA.240-44
  Ulshara .................................................................................................................................... TE.76
  Ulthar Nul................................................................................................................................. WoE.91
  Ultimate Climbing (Heroic Talent) ............................................................................................ PH.276
  Ultimate Climbing (Super-Skill)................................................................................................ DC.132
  Ultimate Disguise (example power) ......................................................................................... SDK.58
  Ultimate Eye Gouge (brick power)........................................................................................... TUB.66
  Ultimate Lipreading (Super-Skill) ............................................................................................. DC.138
  Ultimate Logic (power)............................................................................................................. TUM.195
  Ultimate Martial Artist............................................................................................................... NH.5
  Ultimate Persuasion (power) ................................................................................................... TUM.195
  Ultimate Pickpocketing (Super-Skill) ....................................................................................... DC.148
  Ultimate Stealth (Super-Skill) .................................................................................................. DC.148
  Ultimate Superhero Fan .......................................................................................................... EV.71
  Ultimates, the (villain team) ..................................................................................................... CKC.80, 101-14, 201; MC.46; CU.18, 110; VPR.173
  Ultivac (intelligent evil computer, responsible for formation of the Sentinels).......................... CU.16, 23
  Ultor ......................................................................................................................................... TMW.83
  Ultra-Corruscator ..................................................................................................................... HL.48, 102
  Ultra-Impressive (brick power) ................................................................................................. TUB.67
  Ultra-Intensity Headlights (example equipment)...................................................................... TUV.134
  Ultrabeluga .............................................................................................................................. WoE.45
  Ultralight .................................................................................................................................. HSVS.55
  Ultrasight ................................................................................................................................. TC.48
  Ultrasonic Hearing (Power) ..................................................................................................... SDK.48
  Ultrasonic Perception (Enhanced Sense)................................................................................ 5ER.164
  
  338.
  Hero.System.5th.Edition
  Ultrasonique (blind gadgeteer villain, member of Eurostar) .................................................... CU.110; CKC.77
  Ultraviolet Perception, Criminology and .................................................................................. TUS.156
  Ultraviolet Perception, forensics and ....................................................................................... DC.161
  Ultraviolet Perception, underwater .......................................................................................... HL.32
  Ultraviolet Sensors (example equipment)................................................................................ TUV.164
  Ultraviolet Vision (Power) ........................................................................................................ SDK.49
  Uluru ........................................................................................................................................ HL.70, 93; PH.222
  UMA ......................................................................................................................................... NH.5
  Umara (planet)......................................................................................................................... TE.34
  Umbanda (sect/type of Voodoo) .............................................................................................. UMY.117
  UMBRA .................................................................................................................................... DCP.74
  Umbrella, Trick ......................................................................................................................... G&G.68
  Umebi (weapon) ...................................................................................................................... UMA.171, 184
  Umi-nyoubou ........................................................................................................................... AB2.26
  Umibouzu ................................................................................................................................ AB2.26
  Unable to use a Sense (Perceptive Skill modifier) .................................................................. TUS.39
  Unara’s Fiery Aura ................................................................................................................... FHG1.90
  Unara’s Fiery Shield ................................................................................................................ FHG1.90
  Unarmed (fighting method) ...................................................................................................... FH.185
  Unarmed Blocks ...................................................................................................................... FH.155
  Unbalanced Movement (Limitation) ......................................................................................... USP.53
  Unbathed person, PER Roll modifier for ................................................................................. 5ER.354
  Unbreakable Focus ................................................................................................................. 5ER.294
  Unbreakable Will (Heroic Talent) ............................................................................................. PH.275
  Unbreakable Will (Super-Skill)................................................................................................. DC.129
  Uncanny Awareness (example power/spell) ............................................................................ UMY.49
  Uncaped (pictorial magazine about female superhumans) ..................................................... CU.52
  Uncertain Moral Code (Psychological Limitation) .................................................................... TC.42
  Unclassified (security clearance) ............................................................................................. DC.87
  Unclear Thoughts (power) ....................................................................................................... TUM.195; USPD1.158
  Unconscious characters, killing ............................................................................................... 5ER.411
  Unconscious minds ................................................................................................................. TUM.18, 57, 248
  Unconsciousness (Knocked Out) ............................................................................................ 5ER.411
  Uncontrollable Eyebeams (example power) ............................................................................ CH.18
  Uncontrolled (Advantage) ........................................................................................................ 5ER.210, 272; SDK.65; FH.128; TUM.29
  Uncontrolled duration spells .................................................................................................... FH.258
  Uncontrolled movement........................................................................................................... DC.197; HCH.169; USP.220
  UNCTAD .................................................................................................................................. UDOF.22
  Unctor the Black-Handed ........................................................................................................ HL.118
  Undead
   
  Generally .......................................................................................................................... VA.134
   
  (element of Fantasy) ......................................................................................................... FH.28
   
  (Template) ......................................................................................................................... HSB.28
   
  Lich ................................................................................................................................... MMM.107
   
  Specter ............................................................................................................................. MMM.109
   
  Wight ................................................................................................................................. MMM. 
  MMM.110
   
  Wraith ............................................................................................................................... MMM.112
  Undead characters .................................................................................................................. UMY.17, 208
  Undead Master (villain archetype) ........................................................................................... FH.372
  Undead Presence .................................................................................................................... FH.108
  Undeadmatrosen, Die.............................................................................................................. MM.55
  Underboss ............................................................................................................................... DC.290
  Underclassmen........................................................................................................................ TC.18
  Undercover Agent Audio Bug (example device) ...................................................................... TUS.98
  Undercover Package Deal....................................................................................................... UDOF.68
  Underfoot Path ........................................................................................................................ VA.45, 147, 151
  Underground (Base location)................................................................................................... 5ER.465-66
  Underground (Sunless Realms) .............................................................................................. TA.160
  Underground environment ....................................................................................................... FH.364-65
  Underground Hall .................................................................................................................... TC.53
  Underground things ................................................................................................................. HC.21
  Underground, Lemurian........................................................................................................... HL.115
  Undergrowth ............................................................................................................................ FH.358; PH.366
  Undersecretary ........................................................................................................................ UDOF.33
  Underwater
   
  Adventures ........................................................................................................................ HL.30-42
   
  Base location .................................................................................................................... 5ER.465-66
   
  Combat Modifiers for ........................................................................................................ 5ER.379; HCH.152, 163
   
  Effect on DCV ................................................................................................................... 5ER.373; HCH.37
   
  Effect on Knockback ......................................................................................................... 5ER.419
   
  Environment ...................................................................................................................... HCH.152
   
  Equipment ......................................................................................................................... DC.288; EG.170
   
  facilities ............................................................................................................................. UDOF.126-30
   
  moving .............................................................................................................................. USP.225
   
  Skill use ............................................................................................................................ TUS.392
  
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  339
  Underwater Adaptation (speedster power) .............................................................................. USP.135
  Underwater Impeller Pack (example power) ........................................................................... SH.58
  Underwater Resilience (speedster power) .............................................................................. USP.135
  Underwater Scooter................................................................................................................. HCH.157; HL.35
  Underwater Senses (power) .................................................................................................... UMM.89; USP.137; USPD1.28, 247
  Underwater Base (example base) ........................................................................................... CH.107-09
  Underworld .............................................................................................................................. AW.55; MC.72-74; VA.28; VB.85
  Underworld Armorer (NPC archetype)..................................................................................... DC.334
  Underworld Operations Specialist Package Deal .................................................................... VPR.59
  Underworld, galactic ................................................................................................................ TE.102-04
  Underworld, New York’s .......................................................................................................... PH.158
  Underworld, Streetwise and .................................................................................................... TUS.309
  Underworld, the ....................................................................................................................... HC.157-82
  Undetectable Mental Powers................................................................................................... TUM.26
  Unemployment lines (recruiting method) ................................................................................. DSD.78
  Uneven Stone, the ................................................................................................................... VA.49
  Uneven surfaces and Throws .................................................................................................. HCH.91
  Unexplained Absurdities (genre element)................................................................................ PH.17
  Unfamiliar Weapon (Combat Modifier) .................................................................................... 5ER.382; SDK.94; HCH.52; TUV.185
  Unfederated Malay States ....................................................................................................... PH.203
  Unfinished Man, the (Alexander Drood) .................................................................................. DCP.135
  Unfortunate Imprisonment ....................................................................................................... USPD2.78
  Unfriendly (variant of Resistance) ........................................................................................... 5ER.90
  Ungo ........................................................................................................................................ AB2.98
  Unholy Order Of The Grand Reptile ........................................................................................ VPR.7-8
  Unhorse (Optional Fantasy Hero Combat Maneuver) ............................................................. HCH.83; FH.156
  UNICEF ................................................................................................................................... UDOF.22
  Unicorn .................................................................................................................................... HSB.128-29
  Unified Field Bolt ..................................................................................................................... USPD2.53
  Unified theme campaigns ........................................................................................................ CH.46-47
  Uniform Form I-II (powers) ...................................................................................................... UMM.164
  Uniform, Army .......................................................................................................................... AW.67
  Uniform, Navy .......................................................................................................................... AW.73
  Uniform, UNTIL ........................................................................................................................ UDOF.54, 92
  Uniforms at Ravenswood ........................................................................................................ TC.65
  Uniforms, Imperial military ....................................................................................................... TE.66
  Unimind (power) ...................................................................................................................... TUM.204
  Unimpeded Passage ............................................................................................................... USPD1.144
  Unimpressed (Heroic Talent) ................................................................................................... PH.276
  Unimpressed (Super-Skill)....................................................................................................... DC.129
  Union Council .......................................................................................................................... AW.15, 37
  Union Intelligence Service ....................................................................................................... AW.59
  Union Lake .............................................................................................................................. MC.83
  Union of An’barna (planets) ..................................................................................................... TE.81
  Union of South Africa ............................................................................................................... PH.194
  Union of Soviet Socialist Republics ......................................................................................... PH.182
  Union Station (neighborhood).................................................................................................. VB.25
  Union Station Railroad Museum .............................................................................................. VB.38
  Unions ..................................................................................................................................... HC.124
  Unit 731 ................................................................................................................................... PH.212
  Unit Combat............................................................................................................................. FH.205-11
  Unit Modifier Table ................................................................................................................... FH.202
  United Artists ........................................................................................................................... PH.160
  United Earth............................................................................................................................. AW.36
  United Earth Central Command .............................................................................................. AW.45
  United Earth Naval Academy................................................................................................... AW.45
  United Earth Senate ................................................................................................................ GC.25
  United Kingdom, intelligence agencies of................................................................................ DC.44
  United Nations ......................................................................................................................... CKC.45, 94-95; HL.14; UDOF.5, 15-23
  United Nations Criminal Court (UNCC) ................................................................................... UDOF.22
  United Nations Interregional Crime And Justice Institute (UNICRI)......................................... UDOF.9, 11, 23
  United Nations Tribunal on International Law .......................................................................... CU.See “UNTIL”
  United Nations, Atlantis and .................................................................................................... CU.90
  United States ........................................................................................................................... DSD.125; PH.151; UDOF.11-13, 46; VPR.36
  United States Space Station.................................................................................................... CU.45
  United States, as mystic power ............................................................................................... TMW.69
  United States, intelligence agencies of.................................................................................... DC.44
  United States, superhumans in ............................................................................................... CU.31, 35-45, 68-69
  Unitron Corporation ................................................................................................................. CU.152-54
  Units
   
  In mass combat generally ................................................................................................. FH.202-04
   
  Size of ............................................................................................................................... FH.201-02
  UNITY (UNTIL’s superteam) .................................................................................................... CU.107; UDOF.12, 48, 137-50, 162; DSD.21
  Unity, Ministry for ..................................................................................................................... TE.52
  Universal “Enhancers” ............................................................................................................. TUS.47
  
  340.
  Hero.System.5th.Edition
  Universal Antidote.................................................................................................................... AW.108
  Universal Connections............................................................................................................. TUS.49
  Universal Defense Field Belt (example power) ....................................................................... CH.73
  Universal Engineering Manta Watercraft ................................................................................. ST.42
  Universal Focus ....................................................................................................................... 5ER.295
  Universal Knowledge Skill ....................................................................................................... TUS.63
  Universal Mystic Danger Sense (example power/spell) .......................................................... UMY.44
  Universal Pilot.......................................................................................................................... TUS.49
  Universal Scholar .................................................................................................................... TUS.49
  Universal Scientist ................................................................................................................... TUS.50
  Universal Studios..................................................................................................................... PH.160
  Universal Taoist Transformation (example power/spell) .......................................................... UMY.54
  Universal Translation Matrix (example power)  ....................................................................... SH.52
  Universal Translator (Talent).................................................................................................... 5ER.92; SDK.33; SH.52; AW.95; FH.103; UMY.44; TUS.47
  Universal Transmutation (example power) .............................................................................. CH.128
  Universal Undead Creation Sp ................................................................................................ FHG1.145
  Universal Vaccine (example power) ........................................................................................ SH.52
  Universities .............................................................................................................................. HC.117; VB.34
  University of Florida Vibora Bay .............................................................................................. VB.24, 34
  Unjamming/jamming sensors, function of Systems Operation ................................................ TUS.327
  Unjamming/jamming transmissions, function of Systems Operation....................................... TUS.323
  Unknown, the (genre element) ................................................................................................ PH.15
  Unlimited ammo....................................................................................................................... DC.198
  Unluck (Disadvantage) ............................................................................................................ 5ER.340; SDK.81; SH.277; FH.357
  Unlucky Break ......................................................................................................................... USPD1.131
  Unmaking ................................................................................................................................ FHG2.61
  Unmind .................................................................................................................................... USPD1.165
  Unmoving Vehicle, DCV of ...................................................................................................... TUV.182, 184
  Unplotted adventures .............................................................................................................. DC.321; FH.347; PH.354
  Unpredictable Tactics (Super-Skill) .......................................................................................... DC.129
  Unrecognized Genius (type of Brother) ................................................................................... DSD.88
  Unscrupulous Businessman (villain archetype) ....................................................................... PH.380
  Unseelie Court ......................................................................................................................... UMY.191
  Unseen Regiment .................................................................................................................... FHG2.27
  Unsinbbop (Hwarang-Do special ability) ................................................................................. UMA.29
  Unspeakable Enchantments Of Ultor, The (spell) ................................................................... TMW.83
  Unspeakably Hideous (example power/spell) ......................................................................... UMY.46
  Unstable ground, Tunneling and.............................................................................................. USP.219
  Unsteady surfaces, effect on CV and combat ......................................................................... HCH.47
  Unstoppable Drive (power) ...................................................................................................... TUM.125
  UNTIL ...................................................................................................................................... CU.13, 16, 23, 26, 57, 105-07; CKC.79, 83, 102, 116-18; 
  DSD.41, 70-71, 77, 80; MC.19, 46, 70-71; VB.70; DCTAS.74
  UNTIL Agent ............................................................................................................................ CU.106
  UNTIL and world governments ................................................................................................ UDOF.46
  UNTIL Basic Training (UBT) .................................................................................................... UDOF.51
  UNTIL Basic Training Package Deal ....................................................................................... UDOF.57
  UNTIL Combat Training ........................................................................................................... UDOF.58
  UNTIL Criminalistics Laboratories ........................................................................................... UDOF.42
  UNTIL Multipurpose Utility Vehicle (UMUV) ............................................................................ UDOF.106
  UNTIL Research And Development ........................................................................................ UDOF.42
  UNTIL Short-Range Space Transport (USST) ........................................................................ UDOF.125
  UNTIL structure and organization ............................................................................................ UDOF.31-49
  UNTIL Supercriminal Tactical Reference Manual .................................................................... UDOF.43
  UNTIL Superpowers Database (USPD) .................................................................................. UDOF.43
  UNTIL Variable Environment Vehicle (UVEV) ......................................................................... UDOF.107
  UNTIL Weekly Supercriminal Defense Bulletin ....................................................................... UDOF.43
  UNTIL World Headquarters ..................................................................................................... UDOF.119
  Untrained Skill Use .................................................................................................................. TUS.18
  Untrained Skills........................................................................................................................ 5ER.47
  Unusual effects, Mental Illusions and ...................................................................................... TUM.37
  Unusual Environments, moving in ........................................................................................... USP.224
  Unusual Sense Group ............................................................................................................. 5ER.161, 352; HCH.10
  Unusual weapons .................................................................................................................... NH.56
  Unusual/unbeatable fighting styles (genre element) ............................................................... NH.16
  Unweaving ............................................................................................................................... FHG2.62
  Unwelcome Visitors (gang) ...................................................................................................... VA.50, 146, 152
  Unwilling Fighter (martial arts character archetype) ................................................................ 5ER.518; UMA.110
  UOO ........................................................................................................................................ 5ER.22
  Updraft (Ravenswood student) ................................................................................................ TC.67
  Upgrade Tables for firearms .................................................................................................... DC.214; EG.76-93
  Upgrading to the full HERO System ........................................................................................ SDK.5
  Uphill East ............................................................................................................................... VA.15, 52, 153
  Uphill West .............................................................................................................................. VA.15, 54
  Upior, Upier (type of vampire).................................................................................................. UMY.209
  Uplift Board .............................................................................................................................. TE.78, 201
  
  The.Ultimate.Index.
  341
  Upper Astral Plane................................................................................................................... TMW.11
  Upper Planes ........................................................................................................................... TMW.8
  Upperclassmen........................................................................................................................ TC.18
  Uppercut Supreme (brick power)............................................................................................. TUB.67
  Upsorn Srihas .......................................................................................................................... AB1.124
  Uptight Commander (NPC archetype)..................................................................................... DC.334
  Upward Movement Only (Limitation) ....................................................................................... 5ER.197
  Upwind from noise, PER Roll modifier for ............................................................................... 5ER.353
  Uranium ................................................................................................................................... HL.124
  Uranus ..................................................................................................................................... SH.105-06; GC.31
  Uranus (in Hermetic Theurgy) ................................................................................................. UMY.106
  Urban Agent Package Deal ..................................................................................................... UDOF.58
  Urban Base (example base) .................................................................................................... CH.106-07
  Urban Division Package Deals ................................................................................................ UDOF.58-63
  Urban Fantasy (Fantasy subgenre) ......................................................................................... 5ER.512; FH.17, 342; UMY.147
  Urban legends ......................................................................................................................... HC.129
  Urban Navigation ..................................................................................................................... TUS.241
  Urban, Survival environment category .................................................................................... TUS.312
  Urbanography .......................................................................................................................... HC.18
  Urchin Lord (DEMON Morbane) .............................................................................................. TC.110
  Urethian “blackie” .................................................................................................................... VA.18
  Ureth-Kalai............................................................................................................................... VA.18-19, 35, 74, 80, 149, 162
  Urizen ...................................................................................................................................... TMW.8, 47, 74, 91
  Urlaru (planet).......................................................................................................................... TE.85, 201
  Urog (Lemurian noble house) .................................................................................................. HL.119
  Ursines (Animal Handler category).......................................................................................... TUS.82
  Ursoid Package Deal ............................................................................................................... SH.26
  Urthona .................................................................................................................................... TMW.8, 47
  Uruguay ................................................................................................................................... PH.164
  Urumi (weapon) ....................................................................................................................... UMA.170, 184
  Usable [As Second Mode Of Movement] (Advantage) ............................................................ 5ER.124, 178; USP.30, 35
  Usable As Attack (Advantage) ................................................................................................. 5ER.275
  Usable By Other (Advantage).................................................................................................. 5ER.188, 274
  Usable Land Table ................................................................................................................... SH.125
  Usable On Others (Advantage) ............................................................................................... 5ER.124, 143, 156, 176, 197, 214, 218, 235, 263; FH.128; 
  UMM.62; TUV.28; UMY.61; USP.38, 44, 51; TUS.56
  Usable Simultaneously (Advantage) ....................................................................................... 5ER.274
  USBank ................................................................................................................................... VB.51
  USCG Vibora Bay .................................................................................................................... VB.57
  Use and abuse of the rules...................................................................................................... 5ER.551
  Use Art With Stuff (example power) ........................................................................................ NH.36
  Use Of Vehicular Equipment ................................................................................................... TUV.117
  Users of magic......................................................................................................................... FH.230-31
  Uses Character OCV Not Vehicle OCV (Power Modifier) ....................................................... TUV.181
  Ushas (mystic Indian heroine) ................................................................................................. CU.47, 66
  Using a Bulky Focus, effect on DCV ....................................................................................... HCH.37
  Using a Power with Concentration, effect on DCV .................................................................. HCH.37
  Using Autofire Skills, effect on DCV ........................................................................................ HCH.37
  Using Disadvantages In The Campaign .................................................................................. 5ER.327
  Using Elemental Controls ........................................................................................................ 5ER.314
  Using Multipowers ................................................................................................................... 5ER.321 
  Using Noncombat Movement, effect on DCV .......................................................................... HCH.37
  Using Power Advantages ........................................................................................................ 5ER.246
  Using Powers .......................................................................................................................... 5ER.103
  Using Rapid Fire or Sweep, effect on DCV ............................................................................. HCH.37
  Using Senses .......................................................................................................................... 5ER.354
  Using Skills quicker than normal ............................................................................................. USP.21
  Using the rules......................................................................................................................... 5ER.543, 551
  Using Weird Science in the Game ........................................................................................... PH.317
  Ussadorn Vihok ....................................................................................................................... AB1.120
  Ussadron ................................................................................................................................. AB1.119
  USSS ....................................................................................................................................... DC.50
  Ustuang ................................................................................................................................... AB2.89
  Ut  .......................................................................................................................................... AB1.74
  UTES scale.............................................................................................................................. AW.98
  Uthiriom Vaan .......................................................................................................................... GC.58; TE.85
  Uthosa ..................................................................................................................................... MMM.113
  Utilities ..................................................................................................................................... HC.23
  Utility ........................................................................................................................................ CKC.211
  Utility Belt................................................................................................................................. DC.283; G&G.130; EG.166
  Utility Helmet ........................................................................................................................... G&G.98
  Utopia Planitia ......................................................................................................................... TE.68
  Utopia SF................................................................................................................................. SH.13-14
  Utopias .................................................................................................................................... SH.110
  UV  .......................................................................................................................................... 5ER.22
  
  342.
  Hero.System.5th.Edition
  UV Laser Pistol (example technology) .................................................................................... SH.151
  Uzunovic, Nikola ...................................................................................................................... PH.185
  
  The.Ultimate.Index.
  343
  V’han, Istvatha ......................................................................................................................... TMW.6, 100, 118
  V-Jet (the Champions’s aircraft) .............................................................................................. CH.194-95
  V22 Osprey.............................................................................................................................. HSVS.96
  Vaa’resh, Ghenak (example villain) ......................................................................................... SH.311-12
  Vacations ................................................................................................................................. TC.10, 83
  Vacuum Attack (speedster power) ........................................................................................... USP.86
  Vacuum environments ............................................................................................................. USP.236
  Vacuum, effects of ................................................................................................................... SH.281-83
  Vacuum, powers that won’t work in ......................................................................................... GC.16
  Vaeland, Duchy of ................................................................................................................... VA.70
  Vague And Unclear (Limitation) ............................................................................................... 5ER.142
  Vahana .................................................................................................................................... UMY.204
  Vajra (Sadhana tool) ................................................................................................................ UMY.115
  Vajras ....................................................................................................................................... AB2.130
  Vakulon (giant monster, resident of Monster Island) ............................................................... CU.94
  Vala .......................................................................................................................................... TMW.47
  Valagar VII (planet) .................................................................................................................. TE.77
  Valatu Mountains ..................................................................................................................... WoE.120
  Valazemurian’s Sp Of Lasting Torment.................................................................................... FHG1.174
  Valdor ...................................................................................................................................... HL.6; VA.64
  Valdor’s Advent (VA) ................................................................................................................ VA.6
  Valdor’s Courage ..................................................................................................................... VA.58
  Valdor’s Seat ........................................................................................................................... VA.71
  Valdoria .................................................................................................................................... VA.64-71, 159, 171
  Valdorian (language) ............................................................................................................... VA.100
  Valdorian Age .......................................................................................................................... CU.20, 88; DSD.13; GC.115; HL.47, 100; VPR.6
  Valdorian Age, end of .............................................................................................................. VA.171
  Valdorian Empire ..................................................................................................................... HL.6
  Valdorian Magic (shorthand Limitation) ................................................................................... VA.114
  Valdorian Noble (Package Deal) ............................................................................................. VA.97-98
  Valdorian’s, the ........................................................................................................................ VA.48
  Valentino, Rudolph .................................................................................................................. PH.135
  Valerian Scarlet ....................................................................................................................... VB.115
  Valerius the Harper (example character) ................................................................................. SDK.119-21; FH.383
  Valerius’s Sparklings (example power) .................................................................................... SDK.120; FH.385
  Valgarath’s Breaching-Spell .................................................................................................... FHG1.238
  Valgarath’s First Spell Of The Impassable Walls ..................................................................... FHG2.33
  Valgarath’s Plague ................................................................................................................... FHG1.239
  Valgarath’s Second Spell Of The Impassable Walls ................................................................ FHG2.34
  Valgard Castle (example Base) ............................................................................................... FH.407
  Valhalla .................................................................................................................................... TMW.26
  Valkyrie-class Fighter .............................................................................................................. UDOF.113, 162
  Valley of Night .......................................................................................................................... CU.131
  Valley of the Nagas .................................................................................................................. TMW.70
  Valmarrellian (Member of The Red Talon Guild)...................................................................... NKN.52
  Value ........................................................................................................................................ 5ER.22
  Value of a dollar ....................................................................................................................... PH.261
  Vampire Bat, Giant .................................................................................................................. HSB.42
  Vampire Dagger (example cult power/spell) ............................................................................ UMY.169
  Vampire Forms (power) ........................................................................................................... UMM.138
  Vampire Package Deal ............................................................................................................ FH.53
  Vampire, Greater ..................................................................................................................... HSB.126-27
  Vampire, Lesser ....................................................................................................................... HSB.125
  Vampires .................................................................................................................................. CKC.56; TMW.60; NH.12, 140-41; UMM.76; UMY.17, 208
  Vampires .................................................................................................................................. UMY.208
  Vampiric Regeneration (example power) ................................................................................ 5ER.186
  Van (example vehicle) ............................................................................................................. 5ER.476; HSVS.11
  Van da Larr, Philip ................................................................................................................... VB.67, 121
  Van der Lund, Cornelius .......................................................................................................... UDOF.45
  Van der Schaaf, Wanda (Feisty Senior Citizen) ...................................................................... EV.103
  Van Eck, Jan ............................................................................................................................ UDOF.45
  Van Eyck, Dr. Theo .................................................................................................................. WoE.25
  Van Helsing, Abraham ............................................................................................................. CU.9, 21
  Van Lang civilization ................................................................................................................ AB1.127
  Van Maanen’s Star .................................................................................................................. SH.74, 78, 108
  Van Meter, George .................................................................................................................. GC.115
  Van Rook, Felicia ..................................................................................................................... WoE.133, 154
  Van Thieu, Nguyen .................................................................................................................. UDOF.45
  Vanadevatas ............................................................................................................................ AB1.63
  Vandaleur Clan ........................................................................................................................ DSD.155
  Vandaleur family ...................................................................................................................... CU.65
  Vandaleur, Adrian .................................................................................................................... TMW.51; AA.76
  Vandaleur, Anais ...................................................................................................................... AA.80
  Vandaleur, Eduard ................................................................................................................... AA.80
  Vandaleur, Tobias .................................................................................................................... AA.85
  
  344.
  Hero.System.5th.Edition
  Vandaleurs ............................................................................................................................... TMW.50-51
  vander Bleek, Dyer .................................................................................................................. DSD.20, 22
  Vandermast ............................................................................................................................. UMY.28
  Vandicar’s Bestial Curse.......................................................................................................... FHG1.193
  Vandicar’s Sp Of Stony Doom ................................................................................................. FHG1.195
  Vandular’s Chaotic Corruscations (example spell) .................................................................. 5ER.510
  Vanguard (superhero, member of the Justice Squadron, died 1992) ...................................... CU.13, 76; MC.18; UDOF.9; VPR.10-11
  Vanguard, the (official French hero team) ............................................................................... CU.46
  Vanir (Norse gods) ................................................................................................................... UMY.205
  Vanquished’s Month ................................................................................................................ VA.17
  Vansarjak (example magic system) ......................................................................................... FH.272
  Vanzetti, Bartolomeo ............................................................................................................... PH.131
  Vapors Of Vata, The (spell)...................................................................................................... TMW.8, 83
  Varakes the Lich (Lieutenant to Kal-Turak) ............................................................................. NKN.33
  Varam, Lady Salissa ................................................................................................................ TE.52
  Varan (planet) .......................................................................................................................... TE.38
  Varangian, The ........................................................................................................................ DCP.216
  Varanyi ..................................................................................................................................... TE.194; GC.27-28, 34, 42; WoE.141
  Varanyi (species) ..................................................................................................................... TE.38-39; CKC.30; CU.95, 133
  Varanyi (species) Package Deal .............................................................................................. TE.39
  Varanyi Armor Depletion Beam ............................................................................................... ST.57
  Varanyi Empire ........................................................................................................................ GC.34; TE.85-86, 135, 201
  Varanyi Starships ..................................................................................................................... ST.116
  Vardhamana ............................................................................................................................ TMW.30
  Vardrgr ..................................................................................................................................... UMY.197
  Varesha IV (planet) .................................................................................................................. TE.79; GC.100
  Vargas, Cesare ........................................................................................................................ VB.43
  Vargas, Getúlio ........................................................................................................................ PH.166
  Variable Advantage (Advantage) ............................................................................................. 5ER.277; DC.98; FH.129; NH.42; SH.60; TUB.44; UMA.132; 
  UMM.70; UMY.61
  Variable Effect (Advantage) ..................................................................................................... 5ER.111; SDK.37
  Variable Healing Method (Advantage) ..................................................................................... 5ER.241
  Variable Limitations (Limitation) ............................................................................................... 5ER.309; FH.136; UMY.64
  Variable Power Pool (VPP) (Power Framework) ..................................................................... 5ER.322; GC.16-17; UMM.65-67; UMY.66; TUS.59; TUM.31
  Variable Power Pool for Background Skills ............................................................................. TUS.51
  Variable Power Pools, Adjustment Powers and ....................................................................... 5ER.108-09
  Variable Power Pools, spells in ............................................................................................... FH.239
  Variable Power Pools, vehicles and ........................................................................................ TUV.31
  Variable Special Effects (Advantage) ...................................................................................... 5ER.278; FH.129; SH.60; UMY.61
  Variant Human Types .............................................................................................................. AW.26
  Variant Humans ....................................................................................................................... TE.18-20
  Variant or Minor Styles ............................................................................................................ UMY.129
  Variant Styles of Taijutsu ......................................................................................................... UMA.76-78
  Vari-Armor (example power) .................................................................................................... 5ER.211
  Vari-beam (example power) .................................................................................................... 5ER.277
  Vari-Blaster .............................................................................................................................. G&G.17
  Varksos (Perseid capital) ......................................................................................................... TE.30-31; WoE.119
  Varl (Lieutenant to Kal-Turak) .................................................................................................. NKN.36
  Varmandali, Akash ................................................................................................................... PH.403
  Varmandali, Drisana ................................................................................................................ MM.180
  Vartan, Dr. Aristide ................................................................................................................... MM.89
  Varthian Veil, The (spell) .......................................................................................................... TMW.105
  Varuna (Hindu god) ................................................................................................................. UMY.183, 204
  Varying Combat Effects (Adder for Change Environment) ...................................................... 5ER.137; USPD1.251
  Varying Effect  (Advantage for Change Environment) ............................................................. 5ER.138
  Varying Effect (Advantage for Absorption) ............................................................................... 5ER.133
  Varying spells’ effects, area, range .......................................................................................... FH.249, 259-60
  Varzend ................................................................................................................................... VA.89
  Vascaro, Guillermo “Pretty Boy” .............................................................................................. MM.89
  Vashira’s Opening And Closing Of The Deep Way .................................................................. FHG1.82
  Vashira’s Pall Of Dread ........................................................................................................... FHG1.169
  Vashitva (siddhi) ...................................................................................................................... UMY.115
  Vashtori’s Fir Sp Of Beast-Calling ........................................................................................... FHG1.21
  Vashtori’s Fir Sp Of Monster Summoning ............................................................................... FHG1.23
  Vashtori’s Infernal Invocation ................................................................................................... FHG1.26
  Vashtori’s Sec Sp Of Beast-Calling ......................................................................................... FHG1.22
  Vashtori’s Sec Sp Of Monster Summoning ............................................................................. FHG1.24
  Vashtori’s Sp Of Masterful Conjuration .................................................................................... FHG1.27
  Vashtori’s Thd Sp Of Beast-Calling ......................................................................................... FHG1.23
  Vashtori’s Thd Sp Of Monster Summoning.............................................................................. FHG1.24
  Vashyyl V’hanic ....................................................................................................................... TE.86
  VASIMR rocket ........................................................................................................................ SH.189
  Vasula Falls ............................................................................................................................. WoE.32
  Vathrennr, The Rune Of Swift Running ................................................................................... FHG2.102
  Vatican Archives ...................................................................................................................... PH.179
  
  The.Ultimate.Index.
  345
  Vatican City .............................................................................................................................. PH.179; UDOF.19
  Vatican Library ......................................................................................................................... PH.179
  Vatnar, The Rune Of Protection From Water ........................................................................... FHG2.100
  Vault door, DEF and BODY of ................................................................................................. 5ER.448-49
  Vault, GM’s .............................................................................................................................. CU.See “GM’s Vault”
  Vaults (example equipment) .................................................................................................... TUV.143
  Vaults, bank ............................................................................................................................. VAmk.113
  Vaxandros High Port ................................................................................................................ WoE.51
  Vaxandros Prime (planet) ........................................................................................................ TE.74; WoE.49, 143
  Vayathura ................................................................................................................................ AW.15, 18, 34, 40, 150
  Vayathura Offensive ................................................................................................................ AW.20
  Vayathura Software ................................................................................................................. AW.54
  Vayathurans  ............................................................................................................................ AW.33
  Vazander’s Phantomweaving .................................................................................................. FHG1.140
  Vazander’s Sp Of Mental Interrogation.................................................................................... FHG1.173
  VB Mob .................................................................................................................................... VB.87
  VB View ................................................................................................................................... VB.37
  VCCs ....................................................................................................................................... MC.35-36
  VCR, weight of......................................................................................................................... 5ER.34
  Vector (supervillain) ................................................................................................................. USP.184; EU.119
  Vector quantities ...................................................................................................................... USP.238
  Vectran .................................................................................................................................... DC.270; EG.154
  Vedanta School ....................................................................................................................... AB1.60
  Veeve....................................................................................................................................... UDOF.107
  Vega ........................................................................................................................................ SH.74, 78, 108
  Vehicle Actions ........................................................................................................................ TUV.172
  Vehicle Actions Table ............................................................................................................... TUV.174
  Vehicle Characteristics Table ................................................................................................... TUV.8
  Vehicle Combat Specialist Package Deal................................................................................ VPR.54
  Vehicle Control Chip ................................................................................................................ MC.35-36
  Vehicle Damage Basics ........................................................................................................... TUV.188
  Vehicle Damage Table ............................................................................................................. TUV.189
  Vehicle Design And Focus ....................................................................................................... TUV.116
  Vehicle Disguise Kit (example equipment) .............................................................................. TUV.137
  Vehicle Fighting ....................................................................................................................... TUV.181
  Vehicle Force Shield, Types I-II (example equipment) ............................................................ TUV.138
  Vehicle Hit Location Tables ...................................................................................................... TUV.190-206
  Vehicle Initiative ....................................................................................................................... TUV.171
  Vehicle Maintenance Specialist Package Deal........................................................................ VPR.62
  Vehicle Maneuvers .................................................................................................................. TUV.178
  Vehicle Movement ................................................................................................................... HCH.30; USP.232
  Vehicle Movement Table .......................................................................................................... TUV.14
  Vehicle Operations Specialist (Package Deal) ........................................................................ UDOF.63
  Vehicle Speed.......................................................................................................................... TUV.171
  Vehicle types ........................................................................................................................... TUV.6
  Vehicle/Base Points (type of Resource Points) ....................................................................... DC.154
  Vehicles ................................................................................................................................... CH.112-14; SDK.109-11; EG.4, 165; PH.308; UDOF.103-18; 
  VPR.120-29
  Vehicles
   
  The Perk, generally ........................................................................................................... 5ER.84, 212, 462; AW.95; FH.101; VA.107; PH.260; SH.50; 
  TE.127; TUV.21, 223; UMY.43; TUS.53, 375
   
  Acrobatics and .................................................................................................................. TUS.71
   
  and Bases ......................................................................................................................... DC.89, 282
   
  as Foci .............................................................................................................................. TUV.7
   
  Attacks, by vehicles and/or passengers ........................................................................... 5ER.472
   
  Characteristics .................................................................................................................. 5ER.462
   
  Combat ............................................................................................................................. 5ER.471
   
  DEF and BODY of ............................................................................................................ 5ER.448
   
  Equipment ......................................................................................................................... 5ER.467-70
   
  Impact ............................................................................................................................... 5ER.445
   
  Lemurian ........................................................................................................................... HL.128
   
  Movement ......................................................................................................................... 5ER.368, 471
   
  Obtaining .......................................................................................................................... SH.182-83
   
  PER Roll modifier for ........................................................................................................ 5ER.353
   
  Starting, Action/time required ............................................................................................ 5ER.363
   
  UE military ........................................................................................................................ AW.115-34
   
  WFs and ........................................................................................................................... TUS.350
   
  Within Vehicles ................................................................................................................. TUV.166
  Vehicular Cold Fusion Generator (example equipment).......................................................... TUV.156
  Vehicular Computer (example equipment) .............................................................................. TUV.161
  Vehicular DCV ......................................................................................................................... TUV.182
  Vehicular Fire Extinguishing System (example equipment) .................................................... TUV.25
  Vehicular OCV ......................................................................................................................... TUV.181
  Vehicular Perception................................................................................................................ TUV.23, 158, 169
  Veil (Willpower Skill) ................................................................................................................ TUM.14
  
  346.
  Hero.System.5th.Edition
  Veil of Masking (enchanted item) ............................................................................................ DSD.142
  Veil Of Perfect Surprise (example power/spell) ....................................................................... UMY.50
  Veil Of The Temple .................................................................................................................. TMW.8, 43
  Vel-hrag, K’ngra ....................................................................................................................... NKN.169
  Velarian Army .......................................................................................................................... TE.87
  Velarian Confederation (alien goverment) ............................................................................... CU.95; TE.87-88, 135; GC.28, 32, 42
  Velarian Intelligence Branch .................................................................................................... TE.88
  Velarian Opal Trading Company.............................................................................................. TE.88
  Velarian Starships.................................................................................................................... ST.120
  Velarians (species) .................................................................................................................. TE.40-41
   
  Velarians (species) Package Deal .................................................................................... TE.41
  Velarians, Imperial relations with ............................................................................................. TE.198-99
  Velarius VII (planet) ................................................................................................................. TE.40
  Veldr, The Rune Of Weapon Enhancement (example spell) ................................................... FH.270; FHG2.99
  Velociraptor (Deinonychus) ..................................................................................................... HSB.153-54
  Velocity (Ravenswood student) ............................................................................................... TC.67
  Velocity
   
  Generally .......................................................................................................................... USP.238
   
  Adding damage with ......................................................................................................... 5ER.406-09; HCH.108, 111; USP.268
   
  Damage from Stretching ................................................................................................... 5ER.221
   
  Loss of due to loss of control ............................................................................................ USP.223
   
  Real-world measurements ................................................................................................ 5ER.364
   
  Relative velocity ................................................................................................................ 5ER.364, 391
  Velocity Factor ......................................................................................................................... 5ER.436
  Velocity Augmentation Enhancement (speedster power) ........................................................ USP.86
  Velocity Mirror Images (speedster power) ............................................................................... USP.87
  Velocity/5 Element ................................................................................................................... HCH.95
  Velocity-Based DCV ................................................................................................................ 5ER.22, 122-23, 364; HCH.25; TUV.182; USP.205
  Veltahrex’s Sp Of Torment ....................................................................................................... FHG1.153
  Velltar, Captain ........................................................................................................................ NKN.172
  Veltarian Bolt (example power/spell) ....................................................................................... UMY.60
  Veltharex’s Chains Of Torment ................................................................................................ FHG1.154
  Velthune’s Arcanomantic Counter ........................................................................................... FHG2.15
  Velthune’s Arcanomantic Dismissal ......................................................................................... FHG2.15
  Velthune’s Illuminating Beam .................................................................................................. FHG1.112
  Velthune’s Mystic Bolt .............................................................................................................. FHG1.225
  Veltovski, Dr. Irena (VIPER scientist) ...................................................................................... VPR.134
  Velvet Phantom, the (the Raven’s sidekick) ............................................................................ CU.10, 22
  Venedictos, Theomistekles (member of Trismegistus Council) ............................................... CU.88
  Venezuela ................................................................................................................................ PH.164
  Vengeance Corps .................................................................................................................... TE.16
  Vengeful (Psychological Limitation) ......................................................................................... DC.104
  Vengeful Hunter (background element) ................................................................................... UMY.27
  Vengeful Viper (type of Nest Leader) ...................................................................................... VPR.71
  Venin Vert (chemical-manipulating French villain) ................................................................... CU.72
  Venizelos, Eleutherios ............................................................................................................. PH.178
  Venom (power) ........................................................................................................................ UMM.86; USPD1.23
  Venom (Template) ................................................................................................................... HSB.29-30
  Venomous Claws ..................................................................................................................... G&G.136
  Ventriloquism (Skill) ................................................................................................................. 5ER.75; SDK.30; TUS.347
  Ventriloquism, underwater ....................................................................................................... HCH.158; HL.36
  Venus....................................................................................................................................... GC.25
  Venus....................................................................................................................................... GC.31
  Venus....................................................................................................................................... SH.101; TE.69
  Venus
   
  Greco-Roman goddess ..................................................................................................... UMY.203
   
  Planet, in Hermetic Theurgy ............................................................................................. UMY.106
  Venus Figures (magical/wondrous item) ................................................................................. UMY.216
  Venwordien IV (planet) ............................................................................................................ TE.102-03; GC.42; WoE.131, 154
  Vera Cruz................................................................................................................................. PH.163
  Veranza’s Fabulous Circus ...................................................................................................... MM.100-01
  Verdict, the (example character).............................................................................................. 5ER.524
  Vergari, Domingo ..................................................................................................................... VB.54
  Verjaki, The Rune Of Protection From Hail ............................................................................. FHG2.100
  Vertans .................................................................................................................................... WoE.8
  Vertigo Generation (example power) ....................................................................................... USPD1.239; USP.166
  Verucci, Nadia ......................................................................................................................... UDOF.72
  Very Large Problem, the (classic speedster bit) ...................................................................... USP.246
  Very Limited Class Of Powers (Limitation for VPPs) ............................................................... 5ER.324
  Very Skilled (level of Skill Roll) ................................................................................................ TUS.11
  Vesh’aw, Capt. Gressor ........................................................................................................... WoE.127
  Vespa Scooter ......................................................................................................................... HSVS.31
  Vest Blaster ............................................................................................................................. G&G.127
  Vesta (Greco-Roman goddess) ............................................................................................... UMY.203
  Veszprem, Alajos (member of the Trismegistus Council) ........................................................ CU.139
  
  The.Ultimate.Index.
  347
  Vetal......................................................................................................................................... AB1.66
  Vetala....................................................................................................................................... AB1.66
  Veur Town ................................................................................................................................ VA.68, 153, 159
  VEVAK (Iranian intelligence agency) ....................................................................................... DC.42
  Vever (Voodoo term/element) .................................................................................................. UMY.118
  Vibora Bay ............................................................................................................................... CU.16, 18, 54, 82-83, 130; DSD.38, 127; HL.74; TMW.60, 
  69; DCTAS.74
  Vibora Bay Banner .................................................................................................................. VB.34, 115
  Vibora Bay Baptist Theological Seminary ............................................................................... VB.34
  Vibora Bay Barracudas ............................................................................................................ VB.37
  Vibora Bay Campaigns ............................................................................................................ VB.110
  Vibora Bay Copperheads ........................................................................................................ VB.367
  Vibora Bay Credit Union .......................................................................................................... VB.51
  Vibora Bay Culinary Institute ................................................................................................... VB.34
  Vibora Bay Hammerheads ...................................................................................................... VB.37
  Vibora Bay Hurricane .............................................................................................................. VB.37
  Vibora Bay International Airport ............................................................................................... VB.23, 33
  Vibora Bay Ledger ................................................................................................................... VB.35
  Vibora Bay Maritime Museum ................................................................................................. VB.38
  Vibora Bay Museum of Art ....................................................................................................... VB.38
  Vibora Bay Police Department ................................................................................................ VB.64
  Vibora Bay Symphony Orchestra ............................................................................................ VB.38
  Vibora Bay Tennis Center ........................................................................................................ VB.27, 37
  Vibora Bay Zoo ........................................................................................................................ VB.26
  Vibora Carmesi ........................................................................................................................ VB.54, 56, 119
  Vibora Petroleum ..................................................................................................................... VB.51
  Vibrating Palm (speedster power) ........................................................................................... USP.167
  Vibration (example special effect) ........................................................................................... 5ER.96
  Vibration Powers ..................................................................................................................... USPD1.238; USP.164
  Vibration Sensor (security device) ........................................................................................... TUS.289
  Vibrational Whine (type of Side Effect) .................................................................................... USP.54
  Vibrations (repetitive motion pattern) ....................................................................................... USP.13
  Vibro-blade (HTH weapon) ...................................................................................................... 5ER.481
  Vibro-Blast (example power) ................................................................................................... USPD1.240; USP.167
  Vibro-Blaster (example gadget) ............................................................................................... G&G.18
  Vibro-Field (example power) ................................................................................................... USPD1.241; USP.170
  Vibro-Gliding (example power) ................................................................................................ USPD1.242; USP.171
  Vibro-Phasing (example power) .............................................................................................. USPD1.242; USP.171
  Vibro-Sense (example power) ................................................................................................. USPD1.242; USP.171
  Vibro-Shield (speedster power) ............................................................................................... USP.168
  Vibro-Speedster (archetype) ................................................................................................... USP.11
  Vibro-Tunneling (example power)............................................................................................ USPD1.241; USP.170
  Vibro-Phasing (example power) .............................................................................................. CH.79
  Vibron (alien villain) ................................................................................................................. CU.95; CKC.214; USPD1.241
  VICAP ...................................................................................................................................... DC.48
  Viceroys (Tyrannon forms) ...................................................................................................... TMW.116, 125
  Vicious animals, calming, function of Animal Handler ............................................................. TUS.83
  Victim, the (type of Brother) ..................................................................................................... DSD.88
  Victims’ perception of Mental Powers ...................................................................................... TUM.26
  Victor Emmanuel III ................................................................................................................. PH.178
  Victoria Falls ............................................................................................................................ PH.194
  Victorian Champions ............................................................................................................... CH.23
  Victorian England, heroes in .................................................................................................... CU.9-10
  Victorian (Everyman Skill list) .................................................................................................. TUS.44
  Victorian Hero .......................................................................................................................... 5ER.539; DC.22; HC.202; PH.32; UMY.156
  Victorian Hero, using Hidden Lands in .................................................................................... HL.81
  Victorian SF ............................................................................................................................. SH.21
  Victorian, Skills in as genre ..................................................................................................... TUS.”See individual Skill and Skill category descriptions”
  Victorious-class super-dreadnought ........................................................................................ TE.179; ST.62
  Victory (heroine working for the US Air Force) ........................................................................ USPD1.190; CU.26, 41, 117
  Victory Brigade, The (Siegestruppe) ....................................................................................... DCP.85
  Victory Party, The .................................................................................................................... DCP.80
  Victory Punch (power) ............................................................................................................. CH.10
  Video evidence, Criminology and ............................................................................................ TUS.154
  Video motion detection (security device) ................................................................................. TUS.278
  Video-Game Martial Arts (martial arts subgenre) .................................................................... 5ER.519; NH.8-9
  Videos, as evidence ................................................................................................................ DC.165
  Vienna ..................................................................................................................................... PH.170
  Viet Nam Quoc Dan Dang ....................................................................................................... PH.206
  Vietnam ................................................................................................................................... AB1.127, 136; AB2.20, 126
  Vietnam War ............................................................................................................................ TC.72; UDOF.11
  Vietnamese gangs ................................................................................................................... DC.301; HC.39, 167
  Vietnamese names .................................................................................................................. NH.153
  Viewpoint of a campaign ......................................................................................................... NH.65-67
  Viewport Of Chaos .................................................................................................................. USPD2.28
  
  348.
  Hero.System.5th.Edition
  Vigar’kel ................................................................................................................................... TE.82
  Vigenre cipher ......................................................................................................................... TUS.161
  Vigil (hero, killed by Dr. Destroyer) .......................................................................................... CU.77
  Vigil (superhero) ...................................................................................................................... MC.18
  Vigilante (character personality) .............................................................................................. DC.30
  Vigilante (Dark Champions character archetype) .................................................................... 5ER.522
  Vigilante crimefighting (Dark Champions subgenre) ............................................................... 5ER.523; DC.9, 318
  Vigilante Martial Artist (character archetype) ........................................................................... UMA.110
  Vigilante Mentality (Psychological Limitation) .......................................................................... DC.104
  Vigilante (Package Deal) ......................................................................................................... DC.57
  Vigilante’s Wife/Assistant ........................................................................................................ EV.89
  Vigilantes ................................................................................................................................. CH.21-22; HC.154-56; DCTAS.7, 22; PH.240
  Vigilantes, in Fantasy .............................................................................................................. FH.23
  Vigor (Imperial battleship class) .............................................................................................. ST.65
  Vigor Of The Valdar (example power) ..................................................................................... CH.53
  Vigorish .................................................................................................................................... DC.291
  Vijaya ....................................................................................................................................... VB.26
  Viking 84MY Yacht ................................................................................................................... HSVS.123
  Viking Fantasy Everyman Skills .............................................................................................. 5ER.46
  Viking Longship (example Vehicle) .......................................................................................... TUV.62; HSVS.108
  Viking-class Assault Van .......................................................................................................... UDOF.108
  Viking/Northern European Fantasy (Everyman Skill list) ......................................................... TUS.43
  Vikorin the Blind ....................................................................................................................... HL.120
  Vile Summoning ...................................................................................................................... FHG2.56
  Vilkacis (monster) .................................................................................................................... UMM.236
  Villa, Francisco “Pancho” ......................................................................................................... PH.127, 163
  Villabrille (substyle of Arnis/Kali/Escrima) ................................................................................ UMA.18
  Villages .................................................................................................................................... FH.296
  Villages near Elweir ................................................................................................................. VA.61
  Villain Archetypes .................................................................................................................... DC.330; GC.137; PH.376
  Villain for every hero ................................................................................................................ NH.74
  Villain Qualities ........................................................................................................................ DC.329
  Villainous agencies .................................................................................................................. CH.55, 165-66
  Villainous Doom (genre element) ............................................................................................ PH.17
  Villainous Master Plans ........................................................................................................... VAmk.150
  Villains
   
  Generally .......................................................................................................................... CH.64-69; HC.236-70; MC.118-27; TMW.97-152; TC.111-
  46; VB.136-53; DC.289, 329, 350; FH.367-72; TA.294-304; 
  NH.78-81; PH.372
   
  and NPCs, sample ............................................................................................................ NH.95-142
   
  As element of episodes .................................................................................................... CH.144
   
  As elements of the genre .................................................................................................. CH.50-52
   
  Creating and using ............................................................................................................ SH.287-92
   
  Galactic ............................................................................................................................. GC.70
  Villains (store) .......................................................................................................................... VB.52, 119
  Villareal, Antonio ...................................................................................................................... UDOF.43
  Vilsimbra .................................................................................................................................. TMW.20, 24; AA.37
  Vimpstead ................................................................................................................................ TMW.42
  Vinarcus (planet) ..................................................................................................................... TE.74; WoE.105, 151
  Vincent, Emperor ..................................................................................................................... TE.14-15, 54
  Vincent, Hypatia ...................................................................................................................... MM.72
  Vincent, Stenio ........................................................................................................................ PH.168
  Vinrus the Shadow (Member of The Three Deaths) ................................................................ NKN.80
  Vintrasian Host (magical/wondrous item) ................................................................................ UMY.216
  Violence (element of cyberpunk genre) ................................................................................... 5ER.505
  Violence Junkie (type of Brother) ............................................................................................ DSD.89
  Violence Solves Everything (genre element) ........................................................................... PH.18
  Violent (Limitation) ................................................................................................................... 5ER.226
  VIPER ...................................................................................................................................... CU.16, 57, 69, 72, 112, 146-48; CKC.10, 23, 45, 60, 68, 70, 
  81, 91, 135, 185, 218; DSD.20, 70, 155; HL.74; MC.15, 74, 
  94, 96-97, 101-02; TMW.53, 140; TC.75, 111-26; UDOF.44, 
  48, 59, 158, 164; VB.89, 124-30; EV.20
  VIPER 3000  ............................................................................................................................ GC.53, 115
  VIPER 3000 Agent................................................................................................................... GC.117
  VIPER Academy ...................................................................................................................... VPR.20, 48
  VIPER Academy Self-Improvement (Package Deal) ............................................................... VPR.50
  VIPER Agent (Basic) ............................................................................................................... CU.147
  VIPER Air-Cycle ...................................................................................................................... VPR.125
  VIPER AutoBlaster (example power)....................................................................................... 5ER.252
  VIPER Brawling ....................................................................................................................... VPR.51
  VIPER Manifesto ..................................................................................................................... VPR.10
  VIPER VB1-S “Whisper” Blaster (example power) .................................................................. 5ER.261
  VIPER World Headquarters ..................................................................................................... VPR.84
  Viper, Dodge ............................................................................................................................ HSVS.17
  VIPER, meaning of acronym ................................................................................................... VPR.9
  
  The.Ultimate.Index.
  349
  VIPER-Cycle............................................................................................................................ VPR.121
  VIPER-Eurostar War ............................................................................................................... CU.26, 110; VPR.14
  VIPER-Mech Mark III ............................................................................................................... VPR.129
  VIPER-X .................................................................................................................................. VPR.10
  VIPER-X (VIPER supervillain) ................................................................................................. VPR.157
  Viperia (VIPER supervillain) .................................................................................................... VPR.154; CU.112; GC.115
  VIPERs In The Dust ................................................................................................................ VPR.182
  Vipers Of Vorkill, The (spell) .................................................................................................... TMW.78
  Vipers upon the land ................................................................................................................ VPR.6
  VIPERSAT-1 ............................................................................................................................ VPR.11, 40
  VIPERSAT-3 ............................................................................................................................ VPR.40
  Vircolac (monster) ................................................................................................................... UMM.237
  Virgin Islands ........................................................................................................................... PH.168
  Virleen the False-Dreamer ...................................................................................................... HL.120
  Viscera Sucker, Filipino ........................................................................................................... AB2.88
  Vishnu ...................................................................................................................................... AB1.60
  Vishnu (Hindu god) .................................................................................................................. UMY.183, 204
  Visibility of Powers ................................................................................................................... SDK.36
  Visibility, underwater ................................................................................................................ HCH.154; HL.30, 32-33
  Visible (Limitation) ................................................................................................................... 5ER.309; SDK.71; FH.136; UMM.64
  Visions Of The Dead, The (Necromancy spell) ....................................................................... VA.136
  Visions Of The Kingdom (example power/spell) ...................................................................... UMY.131
  Visiting the Sun ........................................................................................................................ SH.100-01
  Visra-Vajra (Sadhana tool) ...................................................................................................... UMY.115
  Visting the Astral Plane ............................................................................................................ TMW.11
  Vistula River ............................................................................................................................ PH.172
  Visual arts ................................................................................................................................ HC.110
  Visualizing Mental Combat ...................................................................................................... TUM.251
  Vital Points ............................................................................................................................... UMA. 148
  Vital points, terms for ............................................................................................................... HCH.93
  Vital statistics of Ravenswood Academy ................................................................................. TC.53
  Vitaprint Analyzer (security device) ......................................................................................... TUS.281
  Vitellius .................................................................................................................................... WoE.105
  Vitruvian Investment Services ................................................................................................. MC.101
  Vitruvian, the (VIPER Nest Leader) ......................................................................................... MC.101
  Vittoria ..................................................................................................................................... WoE.81
  Vivisector ................................................................................................................................. VAmk.42
  Vixen ........................................................................................................................................ EU.121
  Vlaamsch-Nationaal Verbond .................................................................................................. PH.172
  Vlad III Dracula ........................................................................................................................ PH.181
  Vladivostok .............................................................................................................................. PH.184
  Vlahok...................................................................................................................................... AB1.119
  Vlazad XIII ............................................................................................................................... TE.76
  VMS-Alpha .............................................................................................................................. VPR.160
  VNQDD .................................................................................................................................... PH.206
  VNV ......................................................................................................................................... PH.172
  Vohu Manah (amesha spenta) ................................................................................................ UMY.182
  Voice Alterer (example device) ................................................................................................ TUS.102
  Voice as a “Sense” .................................................................................................................. 5ER.352; HCH.11
  Voice Manipulation (power) ..................................................................................................... UMM.146
  Voice Negation (example power)............................................................................................. USPD1.241; USP.168
  Voice Of Beauty (power).......................................................................................................... UMM.127; USPD2.69
  Voice of Graecoria ................................................................................................................... VA.76-77
  Voice Of Pythos, The (Divine Magic spell) .............................................................................. VA.130
  Voice Of The Divine ................................................................................................................. FHG1.253
  Voice Range (form of Incantations) ......................................................................................... FH.134
  Voiceprint Analyzer (security device) ....................................................................................... TUS.290
  Voices Of The Dead (Necromancy spell) ................................................................................ VA.136
  Voices, imitating, function of Mimicry....................................................................................... TUS.235
  Voices, PER Roll modifier for .................................................................................................. 5ER.353
  Void Of Dreamless Sleep ........................................................................................................ TMW.16, 138
  Volantor, Moller (Skycar) ......................................................................................................... HSVS.53
  Volcano Master, The ................................................................................................................ MM.182
  Volkstag ................................................................................................................................... PH.172
  Volstead Act ............................................................................................................................. PH.151
  Volt (electrical French hero)..................................................................................................... CU.46
  Voltaic Touch (example power) ................................................................................................ 5ER.302
  Voltaire..................................................................................................................................... VB.26
  Volume of equipment ............................................................................................................... TUV.118
  Volume of Vehicle, Size and .................................................................................................... TUV.8
  Voluntary targets of Mental Powers ......................................................................................... TUM.18
  Volunteer Firefighter Package Deal ......................................................................................... VAmk.83
  Vomiting gas (chemical weapon) ............................................................................................. EG.129
  Von Dragonne, André .............................................................................................................. MM.82
  Von Drotte, Duchess Henrietta ................................................................................................ VPR.9, 29-30, 44; MC.96; TC.119
  
  350.
  Hero.System.5th.Edition
  Von Hagen, Air Marshal Lothar................................................................................................ MM.30
  Von Hersbruck, Franziska (founder of the Trismegistus Council)............................................ CU.105
  Von Himmel, Otto (Morbane) ................................................................................................... DSD.130
  Von Recker, Rudolf .................................................................................................................. DSD.13
  Von Reiter, Marlene ................................................................................................................. DSD.10, 41
  von Ungern-Sternberg, Baron Roman Nicolaus ...................................................................... PH.215
  Von Zach, Baron Franz............................................................................................................ TE.58
  Vondarien (first king of Atlantis) ............................................................................................... CU.20, 88; HL.7-8
  VonWalt, Roy and Alan ............................................................................................................ VB.50
  Voodoo .................................................................................................................................... DSD.125; PH.161, 169, 188; UMY.116; VB.75-81, 131
  Voodoo (school of magic) ........................................................................................................ FH.229
  Voodoo Doll (example power/spell) ......................................................................................... UMY.59
  Vorad (currency) ...................................................................................................................... TE.93
  Vorak ....................................................................................................................................... NKN.17
  Vorkill ....................................................................................................................................... TMW.78
  Vorsan Expanse ...................................................................................................................... TE.12, 75, 102
  Vorschawski, Kazimirz ............................................................................................................. UDOF.121
  Vortex (supervillain) ................................................................................................................. MC.14
  Vory v Zakone.......................................................................................................................... DC.296
  Voudon (sect/type of Voodoo) ................................................................................................. UMY.116, 118
  Voum Vathcersajz .................................................................................................................... TE.85
  Vovinam Viet Vo Dao ............................................................................................................... UMA.59
  Vows (source of Disadvantages) ............................................................................................. UMY.67
  Vox Populi................................................................................................................................ AW.36
  Voyageurs................................................................................................................................ MC.9
  VPP ......................................................................................................................................... 5ER.22, 322
  VPP Can Only Be Changed Between Adventures (Limitation for VPPs) ................................ 5ER.324
  VPP Can Only Be Changed Between Scenes (Limitation for VPPs) ...................................... 5ER.324
  VPP Powers Can Be Changed Only In Given Circumstance (Limitation for VPPs) ................ 5ER.324
  Vraor, Fleet Admiral ................................................................................................................. WoE.110
  Vraor, Grand Admiral ............................................................................................................... TE.62-63
  Vriksakas ................................................................................................................................. AB1.63
  Vril Society (example arcane society) ..................................................................................... UMY.164
  Vritra ........................................................................................................................................ AB1.91
  Vritra (demon) .......................................................................................................................... UMY.188
  Vritrasangha ............................................................................................................................ TMW.144
  Vrykolakas (monster) ............................................................................................................... UMM.237
  VTransit ................................................................................................................................... VB.49-50, 126
  Vukodlak (type of vampire) ...................................................................................................... UMY.209
  Vulcaine, Dr. Victor .................................................................................................................. VPR.7
  Vulchine ................................................................................................................................... MMM.114
  Vulkodlac (monster) ................................................................................................................. UMM.237
  Vulnapyezdka (aquatic Russian hero) ..................................................................................... CU.72
  Vulnerability (Disadvantage) .................................................................................................... 5ER.121, 170, 177, 341; SDK.81; CH.159; TC.42; GC.19; 
  DC.105; FH.142, 357; SH.65, 277; TUV.33; UMA.139-40; 
  UMM.70; UMY.72; USP.58; TUM.31, 38, 86
  Vulnerable (Limitation) ............................................................................................................. 5ER.170
  Vulshoth ................................................................................................................................... DSD.25; AA.43
  Vulture ..................................................................................................................................... HSB.136-37
  Vundilfari, The Rune Of Stealth ............................................................................................... FHG2.101
  Vylessa the Red ...................................................................................................................... VA.87, 163
  Vympel (Spetznaz unit) ........................................................................................................... DC.44
  Vysarth .................................................................................................................................... WoE.133-35, 154
  
  The.Ultimate.Index.
  351
  Wadcutter (ammunition type) .................................................................................................. DC.209; EG.71
  Wado-Ryu (substyle of Karate) ............................................................................................... UMA.35
  Wages ..................................................................................................................................... PH.334
  Wagon, covered, DEF and BODY of ....................................................................................... 5ER.448
  Wagons, guidelines for designing ............................................................................................ TUV.40
  Wailing Void ............................................................................................................................. VA.133
  Wailing Wall ............................................................................................................................. PH.199
  Waira ....................................................................................................................................... AB2.56
  Waite, A. E. .............................................................................................................................. UMY.216
  Wakefulness (Heroic Talent) .................................................................................................... PH.296
  Waking Dreams (power) .......................................................................................................... TUM.197; USPD1.186
  Waking Nightmares (power) .................................................................................................... TUM.197; USPD2.97
  Wakizashi (weapon) ................................................................................................................ UMA.170, 184
  Wakwak ................................................................................................................................... AB2.89
  Wald’ick, B’rett ......................................................................................................................... GC.131
  Waldoes (example equipment) ................................................................................................ TUV.165
  Waldos (example lab equipment) ............................................................................................ CH.103
  Walk Among Men .................................................................................................................... FHG2.70
  Walk On Hot Coals (power) ..................................................................................................... UMM.103
  Walk The Waves (Elementalism spell) .................................................................................... VA.133
  Walk Through Walls (example spell) ....................................................................................... FH.266
  Walkabout (mystic Australian hero) ......................................................................................... CU.45, 75, 131; HL.71
  Walker, Jimmy ......................................................................................................................... PH.127
  Walker, Joanna ........................................................................................................................ TE.65
  Walking .................................................................................................................................... USP.210-11
  Walking Between Molecules (power) ...................................................................................... UMM.158; USPD1.184
  Walking Gods (television drama about superheroes) .............................................................. CU.52
  Walking On Air (power) ............................................................................................................ UMM.136; USPD1.60
  Walkways ................................................................................................................................ MC.36, 94
  Wall BODY............................................................................................................................... 5ER.449
  Wall Of Bones .......................................................................................................................... FHG1.160
  Wall Of Cloud .......................................................................................................................... FHG1.70
  Wall Of Earth ........................................................................................................................... FHG1.80
  Wall Of Entropy ....................................................................................................................... USPD2.26
  Wall Of Fire Spell (example power/spell) ................................................................................ 5ER.179; USPD1.93; FHG1.97
  Wall Of Force (example power) ............................................................................................... 5ER.288
  Wall Of Ice ............................................................................................................................... FHG1.111
  Wall Of Iron .............................................................................................................................. FHG1.86
  Wall Of Stone (example spell) ................................................................................................. FH.114; FHG1.81
  Wall Of Water .......................................................................................................................... USPD1.246
  Wall Street ............................................................................................................................... PH.157
  Wallace, Bryan ........................................................................................................................ UDOF.42
  Wallcrawling (power) ............................................................................................................... UMM.87; USPD1.23
  Walls ........................................................................................................................................ FH.365-66
  Walls
   
  Creating with Entangle ...................................................................................................... 5ER.168
   
  DEF and BODY of ............................................................................................................ 5ER.448-49
   
  Running up, function of Acrobatics ................................................................................... TUS.72
  Walpurgisnacht Working .......................................................................................................... TMW.68
  Walters, Vice-Principal Al......................................................................................................... TC.87
  Walton Bayview (neighborhood) .............................................................................................. VB.27
  Walton Palms Park (neighborhood) ......................................................................................... VB.27
  Walton Work Camp.................................................................................................................. VB.68
  Wanambi Man (mystic Australian hero) ................................................................................... CU.131; HL.71
  Wand (tool of Hermetic Theurgy)............................................................................................. UMY.105
  Wand Of Fascination (example enchanted item) .................................................................... FH.285
  Wand Of Fireballs (example power/enchanted item) .............................................................. 5ER.298; FH.285
  Wand Of Force (enchanted item) ............................................................................................ DSD.138
  Wand Of Healing ..................................................................................................................... FHG1.132
  Wand Of Mystic Darts .............................................................................................................. FHG1.132
  Wand Of Night (enchanted item) ............................................................................................. DSD.139
  Wand Of Protection (example power) ..................................................................................... 5ER.272
  Wand Of The Wilds.................................................................................................................. FHG1.133
  Wand, concealability of ............................................................................................................ 5ER.451
  Wanderer’s Month ................................................................................................................... VA.17
  Wandering Magi ...................................................................................................................... DSD.71
  Wandering planets ................................................................................................................... SH.71
  Wands, enchanted ................................................................................................................... FH.285
  Wanga (Voodoo term/element) ................................................................................................ UMY.118
  Wangliang  tribe ....................................................................................................................... AB1.21
  War (campaign subject) ........................................................................................................... DC.320; FH.344
  War beasts, Xenovore ............................................................................................................. AW.141, 162
  War between Heaven and Hell ................................................................................................ VB.102-09
  War Fan (weapon) ................................................................................................................... UMA.171, 184
  War God’s Blessing ................................................................................................................. FHG1.259
  
  352.
  Hero.System.5th.Edition
  War Hurricane ......................................................................................................................... FHG2.27
  War Machine (the Warlord’s villain team) ................................................................................ CU.102; CKC.39-48
  War Of 1812 ............................................................................................................................ HC.8
  War Pigs .................................................................................................................................. TMW.40
  War Room ............................................................................................................................... HL.17
  War Zone ................................................................................................................................. TMW.26
  War, law of ............................................................................................................................... UDOF.29
  Warbird (villain, leader of the War Machine) ............................................................................ CU.103; CKC.39
  Warcry (sonic villain, member of the War Machine) ................................................................ CU.103; USPD1.197; CKC.41
  Ward family .............................................................................................................................. VB.41
  Ward, David Matthew (Black Mask IX) .................................................................................... CU.13
  Ward, James Lee (Black Mask V) ........................................................................................... CU.9
  Ward, Jason (Black Mask VII) ................................................................................................. CU.10
  Ward, Jeffrey Layton (Black Mask VIII) ................................................................................... CU.10
  Ward, Jennifer Anne (Black Mask X) ....................................................................................... CU.26
  Ward, John (Black Mask I) ...................................................................................................... CU.7-9
  Ward, Matthew (Black Mask IV) .............................................................................................. CU.9
  Ward, Samuel (Black Mask III) ................................................................................................ CU.7
  Ward, Timothy (Black Mask II) ................................................................................................. CU.7
  Warded locks ........................................................................................................................... TUS.226-27
  Warding Spell (example power) .............................................................................................. 5ER.270
  Wardroids ................................................................................................................................ CU.154-55
  Wards, political ........................................................................................................................ VB.29
  Ware, Lord Vikert ..................................................................................................................... VA.155
  Waree Kunchorn ...................................................................................................................... AB1.117
  Warehouse, the (Vibora Bay VIPER Nest) .............................................................................. VB.125; VPR.93
  Warfare, in Low Fantasy .......................................................................................................... FH.15
  Warhead  (villain, member of the War Machine) ..................................................................... CU.103; CKC.43
  Warhorse, light ........................................................................................................................ 5ER.454
  Warhorses ............................................................................................................................... HSB.169-71
  Warhound ................................................................................................................................ AW.162
  Warhound, Xenovore ............................................................................................................... HSB.213
  Warlord .................................................................................................................................... VPR.172
  Warlord (brick personality) ....................................................................................................... TUB.23
  Warlord, the ............................................................................................................................. CKC.38
  Warlord, the (Galaxar) ............................................................................................................. GC.122
  Warlord, the (powered armor villain and arms dealer) ............................................................ CU.57, 65, 102, 123, 133
  Warlord, the (twenty-first century villain) ................................................................................. GC.25
  Warlords, Chinese ................................................................................................................... PH.212
  Warmonger (mentalist villain, member of the War Machine) ................................................... CU.103; CKC.45
  Warmth .................................................................................................................................... FHG1.255
  Warner, Jack ............................................................................................................................ PH.160
  Warnke, Milton ......................................................................................................................... VB.92
  Warp Drive ............................................................................................................................... SH.192; TUV.90
  Warp Fighter (example Vehicle) .............................................................................................. TUV.98
  Warp Prison (speedster power) ............................................................................................... USP.148
  Warpath (weaponmaster villainess, member of the War Machine) ......................................... CU.103; CKC.47
  Warped Body ........................................................................................................................... USPD2.24 
  Warped Body, Warped Mind (genre element) ......................................................................... PH.18
  Warped Vigilante (villain archetype) ........................................................................................ DC.333
  Warren, Fuller .......................................................................................................................... VB.14
  Warren, Michael ...................................................................................................................... MM.74, 76
  Warrens, Mole-Men ................................................................................................................. HL.116
  Warrior (Fantasy character archetype) .................................................................................... 5ER.510
  Warrior (Heavy) Package Deal ................................................................................................ FH.64
  Warrior (Light) Package Deal .................................................................................................. FH.65
  Warrior aliens .......................................................................................................................... SH.116
  Warrior Brick (brick archetype) ................................................................................................ TUB.25
  Warrior Cultural Package Deal ................................................................................................ FH.46
  Warrior Culture Package Deal ................................................................................................. SH.28
  Warrior Equipment, Lemurian .................................................................................................. HL.127
  Warrior Of Amyklai (Package Deal) ......................................................................................... VA.98
  Warrior Of Khor (Package Deal) .............................................................................................. VA.98
  Warrior Package Deals ............................................................................................................ FH.64-72
  Warrior’s Agility ........................................................................................................................ FHG2.28
  Warrior’s Blessing .................................................................................................................... FHG1.195
  Warrior’s Shield Spell (example power) .................................................................................. 5ER.132
  Warrior-Monk (character archetype) ........................................................................................ UMA.110
  Warriors ................................................................................................................................... TA.184-93
  Warriors, All-Purpose ............................................................................................................... TMW.112
  Wars ........................................................................................................................................ FH.303
  Wars of the Empire .................................................................................................................. TE.14
  Warship (example space vehicle) ............................................................................................ SH.225-27
  Warstrider, Thorgon ................................................................................................................. TE.84
  Wartime impact on trade ......................................................................................................... AW.51
  
  The.Ultimate.Index.
  353
  Warwick family ......................................................................................................................... CU.65
  Warwick, Dr. Edward ............................................................................................................... VB.51, 119; VPR.41
  Warwick, Theodore (Freep editor) ........................................................................................... MC.38
  Wash ....................................................................................................................................... FHG1.107
  Wash, the ................................................................................................................................ GC.79
  Washing machine, weight of .................................................................................................... 5ER.34
  Washington Monument ............................................................................................................ PH.161
  Washington, D. C and the American Occult Republic ............................................................. TMW.69
  Washington, D.C.:  The Quiet Capital...................................................................................... PH.161
  Wasp Starship Fighter, Xenovore ............................................................................................ AW.166
  Wasp, Giant ............................................................................................................................. HSB.92
  Wasp-class fighter ................................................................................................................... TE.174-75
  Waste disposal ........................................................................................................................ HC.23
  Wat Arun .................................................................................................................................. PH.209
  Wat Benjamabopitr .................................................................................................................. PH.209
  Wat Phra Keo .......................................................................................................................... PH.209
  Watch manipulation, function of Sleight Of Hand .................................................................... TUS.304
  Watch Package Deal ............................................................................................................... VPR.56
  Watcher of Blue Waters ........................................................................................................... VA.159
  Watchers, the .......................................................................................................................... VA.71, 160
  Water
   
  (example special effect) .................................................................................................... 5ER.96
   
  (form of Dependence) ....................................................................................................... USP.55
   
  (special effect), underwater .............................................................................................. HL.39; HCH.161
   
  Being in, effect on DCV .................................................................................................... 5ER.373
   
  Being under, effect on Skills ............................................................................................. TUS.392
   
  Combat Modifiers for ........................................................................................................ 5ER.379
   
  Crossing, function of Survival ........................................................................................... TUS.317
   
  Fighting in, effect on CV and combat ................................................................................ HCH.47
   
  Finding, function of Survival .............................................................................................. TUS.314
   
  Floating in (Base location) ................................................................................................ 5ER.465-66
   
  Moving in .......................................................................................................................... USP.225
   
  Underground ..................................................................................................................... FH.365
   
  Weight of ........................................................................................................................... TUV.55
  Water ....................................................................................................................................... HC.23
  Water (Template) ..................................................................................................................... HSB.25
  Water Adaptation (power) ........................................................................................................ UMM.94; USPD1.33
  Water animals, speeds of ........................................................................................................ USP.9
  Water Blast (example power) .................................................................................................. 5ER.257; USPD1.245
  Water Column .......................................................................................................................... USPD1.247
  Water Conditions Table............................................................................................................ TUV.58
  Water Elemental ...................................................................................................................... HSB.74-75
  Water Elemental Package Deal ............................................................................................... FH.49
  Water Equipment, Ninja ........................................................................................................... UMA.82
  Water faeries ........................................................................................................................... UMY.194
  Water Form .............................................................................................................................. USPD1.246
  Water Manipulation (example power) ...................................................................................... 5ER.229
  Water Mastery ......................................................................................................................... USPD1.246
  Water Moccasin ....................................................................................................................... HSB.178-81 
  Water of Death ........................................................................................................................ TMW.20
  Water Palace ........................................................................................................................... TE.51
  Water Powers .......................................................................................................................... USPD1.243
  Water Pulse (speedster power) ............................................................................................... USP.134
  Water Shield ............................................................................................................................ USPD1.247
  Water taxis ............................................................................................................................... HC.26
  Water travel distances ............................................................................................................. PH.149
  Water Vehicles ......................................................................................................................... HSVS.107-38
  Water Vehicles ......................................................................................................................... TUV.54-68
  Water Walkway ........................................................................................................................ USPD1.247
  Water-breathing spells ............................................................................................................. HL.31
  Watercraft and OAD Vehicles .................................................................................................. UDOF.114-18
  Waterfront ................................................................................................................................ MC.28
  Waterfront, the (neighborhood) ............................................................................................... VB.26
  Watergate ................................................................................................................................ CU.16
  Waterspout .............................................................................................................................. FHG1.104
  Watertight (firearm modification) ............................................................................................. DC.240; EG.102
  Watertightness ......................................................................................................................... HL.39
  Water-Walking ......................................................................................................................... FHG1.105
  Watery Blast ............................................................................................................................ USPD2.122
  Watery Lagoon ........................................................................................................................ VA.36
  Watkins, Russell (Ameriforce One member) ........................................................................... CU.116
  Watson, John ........................................................................................................................... CU.20-21
  Watson-Carver, Louise (Assistant Prosecutor) ........................................................................ MC.63, 94
  Watts, Dr. Leah ........................................................................................................................ UDOF.43
  Wauchope, A.G. ...................................................................................................................... PH.198
  
  354.
  Hero.System.5th.Edition
  Wawn (a nat) ........................................................................................................................... AB2.110
  Wave Motion Blast (example power) ....................................................................................... NH.33-34
  Wave-Roarer, the .................................................................................................................... VA.31
  Wave-Wall ............................................................................................................................... FHG1.105
  Wavebreaker (speedster power) ............................................................................................. USP.93
  Waveriding ............................................................................................................................... USPD2.122
  Waxman .................................................................................................................................. MM.91
  Way of the Night Dragon ......................................................................................................... UMA.77
  Way Station Alpha-12 .............................................................................................................. AW.14, 45
  Way Station Delta-13 ............................................................................................................... AW.45, 60
  Wayne County ......................................................................................................................... MC.33
  Wayne County Metropolitan Airport ......................................................................................... MC.35
  Wayne, Anthony ...................................................................................................................... MC.9
  We Come In Peace (exam scenario) ....................................................................................... TC.70
  We’re Here To Listen Hotline ................................................................................................... DSD.122
  Weak category Characteristics ................................................................................................ 5ER.40-41
  Weakness Darts (example power) .......................................................................................... 5ER.151; SDK.47
  Weakness Drug Darts (example power) .................................................................................. DC.94
  Weakness Ray ........................................................................................................................ G&G.18
  Weaknesses of supernatural beings and monsters ................................................................. VA.116, 174
  Weak-Willed (Advantage) ........................................................................................................ 5ER.225
  Wealth (genre element) ........................................................................................................... PH.15
  Wealth (Money) (Perk) ............................................................................................................ 5ER.83
  Wealth of Pulp heroes ............................................................................................................. PH.224
  Wealthy income ....................................................................................................................... 5ER.85
  Wealthy Upbringing Package Deal .......................................................................................... PH.251
  Wealthy, the ............................................................................................................................. HC.133
  Wealthy, the, High Society and ................................................................................................ TUS.200
  Weapon and shield (fighting method) ...................................................................................... FH.185
  Weapon Creation ..................................................................................................................... USPD1.143
  Weapon Element (Combat Maneuver/Martial Arts) ................................................................. 5ER.400; SDK.27, 95-96; HCH.95
  Weapon Familiarity (Skill) ........................................................................................................ 5ER.75-76; SDK.30; HCH.38; UDOF.76; DC.82; FH.96; 
  PH.258; SH.48; AW.94; TE.126; TUV.19, 223; UMY.38; 
  TUS.6, 348
  Weapon length ........................................................................................................................ HCH.46-47, 52-53; EG.23
  Weapon master (superhuman archetype) ............................................................................... CH.81
  Weapon Permit (Fringe Benefit) .............................................................................................. 5ER.82
  Weapon shape ........................................................................................................................ EG.25
  Weapon size ............................................................................................................................ EG.23, 25
  Weapon size, Fast Draw and .................................................................................................. TUS.179
  Weapon Size/Shape (Combat Modifier) .................................................................................. 5ER.382; HCH.52; FH.153; TUB.90
  Weapon Systems (starships) ................................................................................................... ST.56
  Weapon Warping ..................................................................................................................... USPD1.144
  Weaponmaster  (superhero character archetype) ................................................................... 5ER.493
  Weaponmasters, in Galactic Champions ................................................................................ GC.9
  Weaponry ................................................................................................................................ GC.37
  Weapons
   
  Generally .......................................................................................................................... 5ER.478-87; AW.102-06; SDK.112-15; G&G.5-69; UDOF.78-
  91; DC.199; FH.164-90; VA.110; PH.301, 319; SH.148-55
   
  (trade goods) .................................................................................................................... AW.53
   
  Breakage of ...................................................................................................................... FH.189; NH.57-58
   
  Breaking (special combat rule) .........................................................................................
   
  Building/repairing .............................................................................................................. 5ER.372
   
  Cargo ................................................................................................................................ TE.95-96
   
  Characters as ................................................................................................................... CH.153; TUB.99
   
  Combat ............................................................................................................................. UMA.59
   
  Combat Skill Levels and ................................................................................................... TUS.121
   
  Creating ............................................................................................................................ FH.176-84; UMA.187
   
  Creating or repairing ......................................................................................................... HCH.38
   
  DEF and BODY of ............................................................................................................ 5ER.448
   
  DEMON ............................................................................................................................ DSD.133
   
  Drawing covertly, function of Sleight Of Hand .................................................................. TUS.304
   
  Drawing, Action/time required ........................................................................................... 5ER.363
   
  Enchanted ......................................................................................................................... FH.285
   
  Example special effect ...................................................................................................... 5ER.96
   
  Examples .......................................................................................................................... CH.115-17
   
  Flourish ............................................................................................................................. UMA.131
   
  for Vehicles ....................................................................................................................... TUV.119
   
  Genre element .................................................................................................................. NH.16
   
  Grabbing ........................................................................................................................... 5ER.388
   
  Improving .......................................................................................................................... TE.137-38
   
  Larger or smaller than normal ........................................................................................... FH.153
   
  Length of ........................................................................................................................... FH.179, 186-87
   
  Lengths ............................................................................................................................. UMA.164-65
   
  List .................................................................................................................................... TA.204
  
  The.Ultimate.Index.
  355
   
  Magical ............................................................................................................................. NH.143-44
   
  Martial arts weapons ......................................................................................................... UMA.167-86
   
  Martial Maneuvers used with ............................................................................................ UMA.10, 102
   
  Mental ............................................................................................................................... TUM.205
   
  OCV penalty to hit ............................................................................................................. HCH.62
   
  of Mass Destruction .......................................................................................................... EG.127
   
  Penalties for using ............................................................................................................ FH.167
   
  PER Roll modifier for ........................................................................................................ 5ER.353
   
  Personal ............................................................................................................................ TE.136-44; ST.7
   
  Presence Attack modifiers for ........................................................................................... DC.60
   
  Quick-Reference Chart ..................................................................................................... VPR.110-111
   
  Ranges ............................................................................................................................. UMA.164
   
  Silent ................................................................................................................................. FH.175
   
  smuggling ......................................................................................................................... HC.180
   
  Special maneuvers for ...................................................................................................... FH.188
   
  Starship ............................................................................................................................. SH.194-97; TE.162-65
   
  Tables ............................................................................................................................... EG.6-8, 39-43
   
  Throwing HTH weapons ................................................................................................... FH.175, 184
   
  Underwater ....................................................................................................................... HCH.164; HL.41
   
  Unfamiliar (Combat Modifier) ............................................................................................ 5ER.381
   
  Use of (combat stunt) ....................................................................................................... NH.56
   
  Using ................................................................................................................................. 5ER.75-76, 372; FH.184-89
   
  Wielding with Telekinesis .................................................................................................. TUM.70
  Weapons preparation, Fast Draw and ..................................................................................... TUS.179
  Weapons systems, Systems Operation and ............................................................................ TUS.328
  Weaponsmith (Skill) ................................................................................................................. 5ER.75, 77; SDK.30; DC.83; FH.96; SH.48; UMY.38; 
  TUS.351
  Wearable Tape Recorder (example device) ............................................................................ TUS.99
  Wearing armor, practical considerations ................................................................................. EG.32
  Weasels (Animal Handler category) ........................................................................................ TUS.82
  Weaselwhiskers ....................................................................................................................... VA.47, 152
  Weather ................................................................................................................................... HC.16, 20; MC.21, 71
  Weather (example special effect) ............................................................................................ 5ER.96
  Weather (special effect), underwater ....................................................................................... HL.39; HCH.162
  Weather Alteration (example power) ....................................................................................... 5ER.136
  Weather Control (example power) ........................................................................................... SDK.35; USPD1.251
  Weather Disaster (classic speedster bit) ................................................................................. USP.246
  Weather Eye ............................................................................................................................ USPD1.253
  Weather in Elweir .................................................................................................................... VA.11
  Weather Powers ...................................................................................................................... USPD1.249
  Weather Powers (example Elemental Control) ....................................................................... 5ER.315
  Weather powers (example of power creation) ......................................................................... 5ER.97
  Weather prediction, function of Survival .................................................................................. TUS.316
  Weather Underground Organization (terrorist organization) ................................................... DC.310
  Weather-Calling ....................................................................................................................... FHG2.79
  Weaver, John ........................................................................................................................... UDOF.40
  Weaver’s Raiders .................................................................................................................... UDOF.40
  Web Projector .......................................................................................................................... G&G.68
  Web, the .................................................................................................................................. MC.39
  Webs (power) .......................................................................................................................... UMM.90; USPD1.30
  Website .................................................................................................................................... 5ER.6, 572
  Webstie Owner/Operator ......................................................................................................... EV.31
  Web-Swinging (power) ............................................................................................................ UMM.91; USPD1.31
  Wedding, Superhero ................................................................................................................ VAmk.See “Superhero Wedding”
  Wedon ..................................................................................................................................... AB1.102
  Weekday at Ravenswood ........................................................................................................ TC.64
  Weeks ...................................................................................................................................... VA.16
  Wegner, Frank ......................................................................................................................... VB.35
  Weidenheig, Supreme Marshal Count Horst ........................................................................... TE.64
  Weight
   
  Character standard ........................................................................................................... 5ER.7; SDK.6
   
  Effect on Knockback ......................................................................................................... 5ER.420
   
  Effect on leaping ............................................................................................................... 5ER.35
  Weight Reduction (firearm modification) ................................................................................. DC.240; EG.102
  Weight Room ........................................................................................................................... TC.58
  Weight/Size (Physical Limitation) ............................................................................................ HSB.20
  Weight/Size Package Deals .................................................................................................... FH.51-52
  Weighted Cape ........................................................................................................................ G&G.134
  Weightlifting ............................................................................................................................. TUB.8-9, 31-32
  Weimar Republic ..................................................................................................................... PH.175
  Weird abilities .......................................................................................................................... PH.345
  Weird Abilities in Pulp Hero ..................................................................................................... PH.345
  Weird Conspiracy (Dark Champions subgenre) ...................................................................... 5ER.523; DC.16, 320
  Weird conspiracy (subgenre) ................................................................................................... UMY.146-47
  Weird Conspiracy campaigns .................................................................................................. HC.201
  
  356.
  Hero.System.5th.Edition
  Weird criminals ........................................................................................................................ HC.13, 175, 236-70
  Weird diets ............................................................................................................................... SH.117
  Weird Menace (subgenre) ....................................................................................................... PH.25, 350
  Weird Places ........................................................................................................................... UMY.81
  Weird Science Gone Awry (classic Pulp plot) .......................................................................... PH.357
  Weird Science/Technology ...................................................................................................... PH.18, 256, 315, 346
  Weird subject (Skill modifier) ................................................................................................... TUS.33
  Weirdness magnets ................................................................................................................. TMW.69
  Weirdness Researcher ............................................................................................................ EV.58
  Weirdo (clique/Package Deal) ................................................................................................. TC.33
  Weisman, Hyrum (Arcane’s mentor, deceased) ...................................................................... CU.125; TC.98, 100
  Weiss, Hymie ........................................................................................................................... PH.159
  Weiss, Mendy .......................................................................................................................... PH.158
  Welding .................................................................................................................................... USPD2.58
  Well of Worlds ......................................................................................................................... CU.131
  Well Of Worlds ......................................................................................................................... HL.70
  Well Off income ....................................................................................................................... 5ER.84
  Well-Connected (Skill Enhancer) ............................................................................................. 5ER.77; TUS.47
  Well-Constructed Armor (example power) ............................................................................... 5ER.196
  Welldeep .................................................................................................................................. VA.61, 154
  Welles, Orson .......................................................................................................................... PH.135
  Wellington ................................................................................................................................ AW.15
  Well-known stars ..................................................................................................................... SH.74
  Wells Device (example technology) ........................................................................................ SH.234-35
  Wen Ch’ang (Chinese god) ..................................................................................................... UMY.201
  Wendelkin, Reggie (Strident Student Activist) ......................................................................... EV.57
  Wendland, Erika ...................................................................................................................... MM.144
  Wensel, County of ................................................................................................................... VA.70, 160
  Were-animals (hengeyokai) ..................................................................................................... UMM.235
  Were-creatures ........................................................................................................................ TMW.59; UMY.See Therianthropes
  Were-dogs of Timor ................................................................................................................. AB1.105
  Werebear ................................................................................................................................. HSB.97
  Wereboar ................................................................................................................................. HSB.98
  Wererat (example creature) ..................................................................................................... UMM.228; HSB.99-100
  Wereshark (example creature) ................................................................................................ UMM.229; HSB.100-01
  Weretiger ................................................................................................................................. HSB.101-02
  Werewolf (example creature) .................................................................................................. UMM.230; HSB.102-03
  Werewolf Form (example power) ............................................................................................ 5ER.211; SDK.58
  Werewolf Forms (powers) ....................................................................................................... UMM.138
  West, Mae ............................................................................................................................... PH.135
  Western (Everyman Skill list) ................................................................................................... TUS.44
  Western Asia ........................................................................................................................... DSD.131
  Western Europe ....................................................................................................................... DSD.129
  Western Hero .......................................................................................................................... 5ER.539; DC.22; PH.32; SH.21; UMM.210; UMY.158
  Western Hero, in Fantasy ........................................................................................................ FH.24
  Western Hero, martial arts in ................................................................................................... NH.20
  Western Ocean ........................................................................................................................ VA.70, 85
  Skills in as genre ..................................................................................................................... TUS.”See individual Skill and Skill category descriptions”
  Western/Victorian (Skill Period/modifier) ................................................................................. TUS.35
  Westgote, der (super-strong German villain) ........................................................................... CU.72; EU.123
  Weston .................................................................................................................................... VB.23
  Weston Mob ............................................................................................................................ VB.86
  Weston Post ............................................................................................................................ VB.37
  Weston Shore (neighborhood) ................................................................................................ VB.25
  Weston Shore Fish Market ...................................................................................................... VB.38
  Weston Shore Fish Market ...................................................................................................... VB.25
  Westside .................................................................................................................................. MC.27
  Westside Mall .......................................................................................................................... MC.52
  Wéwé....................................................................................................................................... AB1.101
  WF  .......................................................................................................................................... 5ER.22
  Whale, Sperm .......................................................................................................................... HSB.187
  Whangpoo River ...................................................................................................................... PH.214
  What Is Fantasy?..................................................................................................................... FH.8
  Wheatley, Ellis (Cavalier’s manager/Professional Leech) ....................................................... MC.40, 95; EV.32
  Wheel And Tire Protection ....................................................................................................... TUV.146
  Wheel Blades (example equipment)........................................................................................ TUV.134
  Wheel Well Armor (example equipment) ................................................................................. TUV.146
  Wheeled Armed Transport ....................................................................................................... ST.45
  Wheeled Vehicles  ................................................................................................................... ST.38
  Wheelman (Dark Champions character archetype) ................................................................ 5ER.522
  Wheelman (Skill Combinations) .............................................................................................. TUS.8
  Wheels (method of moving ground vehicles) .......................................................................... TUV.39, 41
  Wheels Have Just Come Off The Wagon, The (speedster power) .......................................... USP.86
  Wheels Table ........................................................................................................................... TUV.41
  When superhumans first appear in the setting ........................................................................ CH.27-28
  
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  357
  Where superhumans appear ................................................................................................... CH.28
  Where’d He Come From? (speedster power).......................................................................... USP.96
  Where’s That Waterpipe? (brick power) .................................................................................. TUB.67
  Whilaret ................................................................................................................................... AW.34
  While Earth Burns (WEB) ........................................................................................................ DCP.96
  Whip (HTH weapon) ................................................................................................................ 5ER.481; EG.11; FH.165, 169
  Whipfighting ............................................................................................................................. UMA.60
  Whirling Powers (example power) ........................................................................................... USPD2.103; USP.172
  Whirlwind (Malvan super-gladiator) ......................................................................................... CKC.158
  Whirlwind Arms (example power) ............................................................................................ USPD2.102; USP.87
  Whirlwind Drill (example power) .............................................................................................. USPD2.104; USP.174
  Whirlwind Punch (example power) .......................................................................................... USPD2.104; USP.173
  Whirlwind Speedster (archetype) ............................................................................................ USP.11
  Whirlwind Throw (example power) .......................................................................................... USPD2.104; USP.173
  Whirlwind Travel (example power) .......................................................................................... USPD2.104; USP.174
  Whirlwind Vision (example power) .......................................................................................... USPD2.104; USP.174
  Whispered Betrayal (Black Magic spell) .................................................................................. VA.127
  Whispering Dragon (teleporting Chinese hero) ....................................................................... CU.74; HL.92
  Whispering, PER Roll modifier for ........................................................................................... 5ER.353
  Whispers Of The Arcane (Champions Universe campaign option) ......................................... CU.115
  Whistling, PER Roll modifier for .............................................................................................. 5ER.353
  Whitaker, Mark (Nighthawk) .................................................................................................... CU.24
  Whitcomb Corporation (corporation). ...................................................................................... CU.59
  Whitcomb, Incorporated .......................................................................................................... MC.25, 47
  White Crane (substyle of Kung Fu) ......................................................................................... UMA.42
  White dwarf stars ..................................................................................................................... SH.74-75
  White Elephant ........................................................................................................................ AB1.117
  White Eyebrow (substyle of Kung Fu) ..................................................................................... UMA.42
  White Goat............................................................................................................................... DSD.119
  White Hare Hotel ..................................................................................................................... VB.12, 98, 135
  White Knight (Golden Age villain) ............................................................................................ CU.76
  White Monkey .......................................................................................................................... AB1.58
  White Monkey (martial artist Chinese hero) ............................................................................ CU.74
  White Noise Generator (example power/device) ..................................................................... 5ER.259; TUS.103
  White Pass .............................................................................................................................. PH.162
  White People ........................................................................................................................... AB1.41
  White Phosphorus (incendiary) ............................................................................................... DC.261; EG.125
  White phosphorus, Demolitions and ........................................................................................ TUS.170
  White Rhino (example character) ............................................................................................ TUB.124; CKC.146; EU.125
  White slavery ........................................................................................................................... DC.299
  White, Victor ............................................................................................................................ WoE.73, 146
  White Warlocks ........................................................................................................................ VB.88
  Whitefire (VIPER supervillain) ................................................................................................. VPR.136
  Whitehorn B&B ........................................................................................................................ WoE.36
  Whitestone, Sance .................................................................................................................. VA.58, 154
  Whitman, Audrey (Vibora Bay Initiate) ..................................................................................... DSD.127
  Whitman, Charles and Audrey ................................................................................................. VB.132
  Whitman, George (Vibora Bay Morbane) ................................................................................ DSD.127
  Whitman’s Warehouse (Demonhame)..................................................................................... VB.132
  Whittle Down (speedster power) ............................................................................................. USP.87
  Who acts first ........................................................................................................................... 5ER.9, 360
  Who Goes First?...................................................................................................................... HCH.20
  Who Said That? (Super-Skill) .................................................................................................. DC.149
  Who’s who in society, knowing, function of High Society ........................................................ TUS.201
  Who’s who in the underworld, knowing, function of Streetwise ............................................... TUS.310
  Who’s Who In UNTIL ............................................................................................................... UDOF.168
  Who’s who, knowing, function of Bureaucratics, High Society, or Streetwise ......................... TUS.106, 201, 310
  Whore Street ........................................................................................................................... VA.48
  Whore’s Bastards (gang) ......................................................................................................... VA.48, 186
  Whowhie .................................................................................................................................. HL.71
  Wicker Man .............................................................................................................................. AA.18
  Wicks, Curtis ............................................................................................................................ VB.97
  Widadaris................................................................................................................................. AB1.7
  Wide-Awake ............................................................................................................................ AW.108
  Wideband Senses (power) ...................................................................................................... TUM.98; USPD1.49
  Widowmaker ............................................................................................................................ DCP.62
  Widows of the Night................................................................................................................. TC.72, 142
  Wielder of Hellfire (type of Demon-Bound) .............................................................................. DSD.95
  Wielder Of The Lash, The (type of demon) ............................................................................. VA.177
  Wielders of magic items .......................................................................................................... UMY.24
  Wigmore Brothers.................................................................................................................... MM.132
  Wild Huntsman ........................................................................................................................ UMY.193
  Wild Man (Package Deal) ........................................................................................................ PH.249
  Wild Talents ............................................................................................................................. UMY.10
  Wild talents (category of mental powers) ................................................................................ TUM.268
  
  358.
  Hero.System.5th.Edition
  Wild West Martial Arts ............................................................................................................. UMA.87
  Wilden, Henry (Director of Public Works) ................................................................................ MC.33
  Wilderness Comfort ................................................................................................................. FHG1.53
  Wilderness Division Package Deal .......................................................................................... UDOF.63
  Wilderness faeries ................................................................................................................... UMY.193
  Wilderness travel, function of Survival..................................................................................... TUS.316
  Wilderness weapons, Weaponsmithing and ............................................................................ TUS.352
  Wilderness, deep (Base location) ............................................................................................ 5ER.465-66
  Wildlife ..................................................................................................................................... MC.22
  Wildlife, in LeMastre Park ........................................................................................................ HC.66
  Wildman, Dr. Arthur (warden of Stronghold) ............................................................................ CU.45
  Wildman, Dr. Charles (developer of Stronghold) ..................................................................... CU.45
  Wildson Corporation ................................................................................................................ CKC.164
  Wilhelmina ............................................................................................................................... PH.180
  Will Not Work Against Heavy Missiles (Limitation) .................................................................. 5ER.210
  Will-O’-The-Wisp (type of the dead) ........................................................................................ VA.182
  Will-Sapping Field (power) ...................................................................................................... TUM.196
  Will-Sapping Ray (gadget)....................................................................................................... G&G.18
  Williams, Quinten (Councilman) .............................................................................................. MC.31
  Williamson, Nick (radical environmentalist) ............................................................................. MC.78
  Willing targets of Mental Powers ............................................................................................. TUM.18
  Willow Leaf Arrow (weapon) .................................................................................................... UMA.168, 174
  Willow, Vyr and Bessa ............................................................................................................. VA.50, 152
  Willpower Skills ........................................................................................................................ TUM.13
  Willys Jeep .............................................................................................................................. HSVS.39
  Wilson, County Prosecutor Micah ........................................................................................... MM.59
  Wilson, Drake .......................................................................................................................... HL.12-14, 25
  Wilson, Drake (Optimus) ......................................................................................................... UDOF.8-13, 46
  Wilson, Frederick ..................................................................................................................... CU.121
  Wilson, Professor Scott (Researcher Into The Weird) ............................................................. EV.58
  Wilson, Woodrow ..................................................................................................................... PH.128
  Wilted Blossoms (gang)........................................................................................................... VA.151
  Wily Defense (Vehicle Maneuver) ........................................................................................... TUV.179
  Winch (example equipment) .................................................................................................... TUV.167
  Winchell, Walter ....................................................................................................................... PH.137
  Winchester Mansion ................................................................................................................ DSD.117
  Winchester, Lili ........................................................................................................................ PH.391
  Wind ........................................................................................................................................ 5ER.442
  Wind (special effect), underwater ............................................................................................ HL.37; HCH.159
  Wind and Fire Wheels (weapon) ............................................................................................. UMA.171, 184-85
  Wind Control ............................................................................................................................ USPD1.16
  Wind Damage Table ................................................................................................................ TUV.59
  Wind Gust ................................................................................................................................ USPD1.17
  Wind Manipulation (example power) ....................................................................................... SDK.60
  Wind Messenger (example spell) ............................................................................................ FH.272
  Wind speed.............................................................................................................................. TUV.57-58
  Wind, effect on flight ................................................................................................................ TUV.70
  Wind, PER Roll modifier for ..................................................................................................... 5ER.354
  Windcalling (example spell) ..................................................................................................... FH.268; FHG2.78
  Windlock family........................................................................................................................ VA.42
  Windlock, Sir Monshun ............................................................................................................ VA.22, 145
  Wind-Movement And Cat-Footfall (example spell) .................................................................. FH.120
  Window Creation ..................................................................................................................... USPD1.144
  Window Foil (security device) .................................................................................................. TUS.290
  Window Of Opportunity (Limitation)......................................................................................... FH.136; UMY.63
  Window Sensor (security device) ............................................................................................ TUS.291
  Window Wires (security device) .............................................................................................. TUS.291
  Windows software ................................................................................................................... TUS.127
  Windriding................................................................................................................................ USPD1.252
  Winds Of The Zephirim (spell) ................................................................................................. TMW.84; CH.53
  Windshield And Window Defense............................................................................................ TUV.146
  Windshield Wipers (Everyvehicle Equipment) ......................................................................... TUV.42
  Windsong Mall ......................................................................................................................... VB.26
  Windsor ................................................................................................................................... MC.29
  Windsor-Hapsburg, Prince/Senator Karl ................................................................................. TE.56
  Wing (Ravenswood student) ................................................................................................... TC.67
  Wing Block (speedster power)................................................................................................. USP.119
  Wing Buffet (speedster power) ................................................................................................ USP.118
  Wing Chun (substyle of Kung Fu)............................................................................................ UMA.42
  Wing Harness (example gadget) ............................................................................................. G&G.112; USP.287
  Wing of Five Towers ................................................................................................................ HL.17
  Wing-Blades ............................................................................................................................ G&G.127
  Winged (Template) .................................................................................................................. HSB.30
  Winged animals, speeds of ..................................................................................................... USP.9
  Winged Folk............................................................................................................................. USP.192
  
  The.Ultimate.Index.
  359
  Winged Folk Package Deal ..................................................................................................... FH.43
  Winged Humanoid Hit Location Table ..................................................................................... HSB.36
  Winged Humanoid Package Deal............................................................................................ SH.26-27
  Wingman (archetype) .............................................................................................................. USP.11
  Wingman (ARGENT operative) ............................................................................................... TC.106
  Wings....................................................................................................................................... AW.75
  Wings (example power) ........................................................................................................... 5ER.178, 306; SDK.51; USPD1.23; UMM.87; USP.117
  Wings Of The Wind ................................................................................................................. FHG1.71
  Wings Of The Wind ................................................................................................................. FHG2.67
  Wings, for aircraft .................................................................................................................... TUV.72
  Wingwalking ............................................................................................................................ PH.226
  Winning Ways (power) ............................................................................................................ TUM.153; USPD1.169
  Winston, Bradley (the Scarlet Archer) ..................................................................................... MC.43, 96
  Winter (Template) .................................................................................................................... HSB.30
  Winter Dragon (Chinese hero, member of the Tiger Squad) ................................................... CU.46; USPD1.111
  Winter Palace .......................................................................................................................... TE.51
  Winter Palace .......................................................................................................................... VA.18
  Winter’s Mail ............................................................................................................................ FHG1.119
  Winter’s Touch ......................................................................................................................... USPD1.112
  Winterwild Staff (example enchanted item) ............................................................................. FH.285
  Wire Gun ................................................................................................................................. G&G.44
  Wired Window Tube (security device) ..................................................................................... TUS.291
  Wireless Bug (Weird Science gadget) ..................................................................................... PH.331
  Wiretap (gadget, device) ......................................................................................................... TUS.99
  Wiretapping, function of Bugging............................................................................................. TUS.95
  Wiretaps .................................................................................................................................. DC.65, 279; EG.162
  Wiringa .................................................................................................................................... WoE.138
  Wirinun .................................................................................................................................... HL.71
  Wirkus, King Faustin................................................................................................................ PH.169
  Wirwir ....................................................................................................................................... AB2.83
  Wisbrod vest ............................................................................................................................ PH.307
  Wisdom Of The Snake ............................................................................................................ FHG2.132
  Wisdom Stones ....................................................................................................................... GC.125
  Wiseguys ................................................................................................................................. DC.291
  Wishful Steel Ball (weapon)..................................................................................................... UMA.168, 185
  Witch Package Deal ................................................................................................................ FH.75
  Witch’s broomstick ................................................................................................................... TUV.74; HSVS.142
  Witch’s Herdsman ................................................................................................................... FHG1.219
  Witch’s Plague ......................................................................................................................... FHG1.209
  Witchcraft ................................................................................................................................. MC.56, 68
  Witchcraft ................................................................................................................................. MC.92
  Witchcraft ................................................................................................................................. TC.90
  Witchcraft ................................................................................................................................. UDOF.70
  Witchcraft (mystic heroine, member of the Champions).......................................................... CU.24, 26; TMW.58; CH.190-92; GC.24; HL.97; EV.79
  Witchcraft (school of magic) .................................................................................................... UMY.100; FH.229; TMW.72
  Witchcraft, as a crime .............................................................................................................. FH.323
  Witchfinder............................................................................................................................... AA.119
  Witches .................................................................................................................................... UMY.100
  Witching Hour Entertainment................................................................................................... DSD.73
  Withstand The Fire .................................................................................................................. FHG1.195
  Witness, the (mystic observer) ................................................................................................ CU.130; HL.96
  Witty conversation, making, function of Conversation ............................................................. TUS.142
  Wizard (Fantasy character archetype) .................................................................................... 5ER.510
  Wizard (Package Deal)............................................................................................................ FH.73
  Wizard Package Deals ............................................................................................................ FH.73-76
  Wizard Walls (spell) ................................................................................................................. TMW.80
  Wizard’s Bane ......................................................................................................................... FHG1.202
  Wizard’s Bastion ...................................................................................................................... FHG1.230
  Wizard’s Bulwark ..................................................................................................................... FHG1.231
  Wizard’s Eye ............................................................................................................................ FHG1.235
  Wizard’s Fist ............................................................................................................................ FHG1.180
  Wizard’s Flight Spell (example power) .................................................................................... SDK.51
  Wizard’s Hand ......................................................................................................................... FHG1.180
  Wizard’s Missile (example power) ........................................................................................... 5ER.266
  Wizard’s Power (example power/spell) ................................................................................... SDK.121; FH.385; FHG1.228
  Wizard’s Sack (example enchanted item) ............................................................................... FH.288
  Wizard’s Scribe ........................................................................................................................ FHG1.244
  Wizard’s Shield (example power/spell) .................................................................................... SDK.121; FH.386; FHG1.231
  Wizard’s Sigil (example spell) .................................................................................................. FH.262
  Wizard’s Steed ........................................................................................................................ FHG1.234
  Wizard’s Tower (example Base) .............................................................................................. FH.408
  Wizard’s Trap ........................................................................................................................... FHG1.228
  Wizard’s Whetstone ................................................................................................................. FHG1.196
  Wizardly Powers (example power) .......................................................................................... 5ER.309
  Wizardry (school of magic) ...................................................................................................... FH.229
  
  360.
  Hero.System.5th.Edition
  Wizards .................................................................................................................................... TA.194-95
  Wizards (element of Fantasy).................................................................................................. FH.12, 30
  WNINTEL (distribution control) ................................................................................................ DC.88
  Woisenewski, Krystyn .............................................................................................................. UDOF.42
  Wolf ......................................................................................................................................... HSB.188
  Wolf 359 .................................................................................................................................. SH.74, 78
  Wolf, Giant ............................................................................................................................... HSB.129-30
  Wolf’s Ears .............................................................................................................................. DC.281; EG.164
  Wolf’s Teeth Staff (weapon) ..................................................................................................... UMA.171, 185
  Wolf-Folk Package Deal .......................................................................................................... FH.43
  Wolfe (Imperial heavy cruiser class) ........................................................................................ ST.66
  Wolfe, Thomas ........................................................................................................................ PH.135
  Wolfwold Castle ....................................................................................................................... VA.67
  Wolfwood, the .......................................................................................................................... VA.88, 151
  Woman (Social Limitation) ....................................................................................................... PH.263
  Woman In A Man’s World (archetype) ..................................................................................... VA.95
  Women
   
  (genre element) ................................................................................................................ NH.16
   
  In Fantasy worlds .............................................................................................................. FH.307-09
   
  In religion .......................................................................................................................... FH.328
   
  In society ........................................................................................................................... TA.170
   
  In the UE military .............................................................................................................. AW.62
   
  Pulp heroes and killing ...................................................................................................... PH.224
   
  in VIPER ........................................................................................................................... VPR.80
  Women’s Kingdom .................................................................................................................. AB1.41
  Wondrous islands .................................................................................................................... TMW.20
  Wondrous items ....................................................................................................................... VA.170
  Wong Fei Hong (sample NPC) ................................................................................................ NH.124-26
  Woo-tung-ShLn ....................................................................................................................... AB1.56
  Wood And Plant Powers .......................................................................................................... USPD1.254
  Wood Elf Package Deal ........................................................................................................... 5ER.31
  Wood Fire, damage from ......................................................................................................... 5ER.445
  Wood Golem ............................................................................................................................ HSB.80
  Wood Warping ......................................................................................................................... USPD1.258
  Wood, DEF of .......................................................................................................................... 5ER.449
  Wood/Plant (example special effect) ....................................................................................... 5ER.96
  Wooden crate, DEF and BODY of ........................................................................................... 5ER.448
  Wooden wall, DEF and BODY of ............................................................................................. 5ER.448
  Woolworth Building .................................................................................................................. PH.157
  Woomera ................................................................................................................................. FH.174
  Word Of Blindness ................................................................................................................... FHG1.235
  Word Of Command (example spell) ........................................................................................ FH.268; FHG1.235
  Word Of Devastation (example spell) ...................................................................................... FH.268; FHG1.236
  Word Of Opening (example power) ......................................................................................... 5ER.297
  Word Of Power (example power) ............................................................................................ 5ER.285
  Word Of Slaying ...................................................................................................................... FHG1.236
  Word Of Unmaking (spell) ....................................................................................................... TMW.85-86
  Word Of Warping ..................................................................................................................... FHG1.49
  Words of Power ....................................................................................................................... UMY.105
  Words, power of (element of Fantasy) .................................................................................... FH.28
  Work Progress Administration ................................................................................................. VB.14
  Worker, Office .......................................................................................................................... EV.14
  Working Joe Satanist (type of Brother) .................................................................................... DSD.89
  Working Off Debt ..................................................................................................................... VA.119, 167
  Working The Pedals (Heroic Talent) ........................................................................................ PH.296
  Workman’s End ....................................................................................................................... VA.55
  Workroom, in Demonhames .................................................................................................... DSD.118
  Works Against [Characteristic], Not STR (Power Modifier) ..................................................... TUM.65
  Works Against EGO, Not BODY (Power Modifier) .................................................................. 5ER.240
  Works Against EGO, Not STR (Advantage) ............................................................................ 5ER.169
  Works Normally Underwater (Advantage) ............................................................................... HCH.162; HL.40
  Works Progress Administration (WPA) .................................................................................... PH.154
  World Bank .............................................................................................................................. UDOF.23
  World Court ............................................................................................................................. UDOF.22
  World creation ......................................................................................................................... FH.289-334
  World Headquarters ................................................................................................................ UDOF.119
  World Health Organization ...................................................................................................... UDOF.23
  World King Of The Ring tournament ....................................................................................... NH.101-02
  World Meteorological Organization (WMO) ............................................................................. UDOF.23; VB.18, 70
  World of 1935, the ................................................................................................................... PH.140-222
  World Protector (example power/spell) ................................................................................... UMY.44
  World threats (element of superhero genre) ............................................................................ 5ER.491
  World War I .............................................................................................................................. UDOF.7
  World War II ............................................................................................................................. CH.8-9; HL.12, 107-08; UDOF.7; VB.14
  World Wars I-II ......................................................................................................................... HC.10-11
  
  The.Ultimate.Index.
  361
  World Wide Web ...................................................................................................................... TUS.127
  World Wide Web, superhumans and ....................................................................................... CU.54
  World, ancienct (element of Fantasy) ...................................................................................... FH.25
  World’s Death Rattle ................................................................................................................ VA.81
  World’s End Mountains ............................................................................................................ VA.73-74
  World’s Fair 1939 .................................................................................................................... PH.158
  Worldroot Path, The ................................................................................................................ USPD2.124
  Worlds, lost (genre element) ................................................................................................... PH.15, 25
  Worm River .............................................................................................................................. VA.13
  Worm, Giant ............................................................................................................................ HSB.130
  Worm’s Bridge ......................................................................................................................... VA.13
  Worm’s Hole ............................................................................................................................ VA.16, 56
  Wormhole Gate, Fixed Dates (example technology) ............................................................... SH.235
  Wormhole Gate, Standard (example technology) ................................................................... SH.235
  Wormholes .............................................................................................................................. TUV.91
  Wormholes, as method of FTL travel....................................................................................... SH.193-94
  Wormwood .............................................................................................................................. DSD.40
  Worship ................................................................................................................................... HL.21
  Worship ceremonies ................................................................................................................ FH.328
  Wotan (Germanic god) ............................................................................................................ UMY.205; TMW.24
  Wounding ................................................................................................................................ 5ER.414; HCH.117; DC.186; FH.158; NH.59; TUV.207
  Wounds ................................................................................................................................... UMA.165
  Wounds, changing form/shape with ........................................................................................ UMM.213
  Wounds, Forensic Medicine and ............................................................................................. TUS.186
  Wozniak, Steve ........................................................................................................................ TUS.127
  Wraithform ............................................................................................................................... FHG1.160
  Wraithtouch ............................................................................................................................. FHG1.154
  Wraparound (power) ................................................................................................................ UMM.162; USPD1.216
  Wrath Of Poteidan, The (Divine Magic spell) .......................................................................... VA.130
  Wrathful Deities ....................................................................................................................... AB2.134
  Wreck, the ............................................................................................................................... WoE.49, 143
  Wrecking Ball ........................................................................................................................... G&G.27
  Wrenton ................................................................................................................................... TE.15
  Wrestling (Martial Arts style) .................................................................................................... 5ER.402; SDK.96; HCH.98; UMA.61
  Wrestling, Professional ............................................................................................................ UMA.62
  Wright ...................................................................................................................................... AW.151
  Wright, Dr. Raymond (The Supervillains’ Psychologist) .......................................................... EV.91
  Wright, Marshall Henry ............................................................................................................ AW.75
  Wrist Communicator (example Pulp gadget) ........................................................................... 5ER.529
  Wrist-Blades (Se’ecra melee weapon) .................................................................................... ST.10
  Wrist-Rockets .......................................................................................................................... G&G.69
  Writing in Fantasy worlds ........................................................................................................ FH.302
  Writing speeches, function of Oratory ..................................................................................... TUS.243
  Wu Ch’ang K’uei ...................................................................................................................... AB1.51
  Wu Chen, Jason ...................................................................................................................... TE.199
  Wu, Dr. Yin ............................................................................................................................... TMW.58; VPR.172
  Wu, Grand Admiral Duke Feng ................................................................................................ TE.63
  Wu, Susan ............................................................................................................................... UDOF.45
  Wu, Tony and family ................................................................................................................ VB.50, 61
  Wülang .................................................................................................................................... AB2.131
  Wuxia ....................................................................................................................................... UMY.152
  Wuxia (Package Deal) ............................................................................................................. NH.45-46
  Wuxia Blasts (example power) ................................................................................................ NH.33
  Wuxia Martial Arts (martial arts subgenre) .............................................................................. 5ER.518; NH.8
  Wyrm ....................................................................................................................................... HSB.67-68
  Wyrm River .............................................................................................................................. VA.158
  Wyrm’s Breath ......................................................................................................................... FHG2.67
  Wyvern .................................................................................................................................... HSB.68-69
  Wn Chung (Chinese god) ........................................................................................................ UMY.201
  
  362.
  Hero.System.5th.Edition
  X’hul......................................................................................................................................... VA.90, 163
  X-45A UCAV ............................................................................................................................ HSVS.72
  X-780 Combat Mech (example vehicle) .................................................................................. SH.227
  X-CenComm ............................................................................................................................ AW.22
  X-Ray Camera ......................................................................................................................... DC.288; EG.170
  X-Ray Laser Rifle (example technology) ................................................................................. SH.152
  X-Ray Scanner (security device) ............................................................................................. TUS.291
  X-Ray Viewer ........................................................................................................................... G&G.118
  X-Ray Vision (example power) ................................................................................................ 5ER.162; SDK.75; USPD1.108
  X-Ray Vision (Power) .............................................................................................................. SDK.49; UMM.132
  Xaphan (demon) ...................................................................................................................... UMY.186
  Xancar, Franklin....................................................................................................................... WoE.22
  Xeldruthak ............................................................................................................................... NKN.174
  Xenocuda ................................................................................................................................ AW.162
  Xenophobia, Atlantean ............................................................................................................ HL.15-16
  Xenovore Armada .................................................................................................................... AW.17
  Xenovore Battlebird ................................................................................................................. HSB.212-13
  Xenovore Fleet ........................................................................................................................ TE.104
  Xenovore Offensive ................................................................................................................. AW.59
  Xenovore Package Deals ........................................................................................................ AW.158-60
  Xenovore Warhound ................................................................................................................ HSB.213
  Xenovore Wars ........................................................................................................................ TE.8, 48, 63, 67-68; GC.42
  Xenovores
   
  (alien species) ................................................................................................................... CU.95, 133; GC.26, 42; TE.8, 48, 135; WoE.8, 12, 15, 21, 
  26, 33, 38, 44, 60, 70, 88, 93, 108, 133, 138, 142, 147
   
  (species) Package Deal .................................................................................................... TE.48
   
  General information .......................................................................................................... AW.138-48, 152-68
   
  Attack on Earth ................................................................................................................. AW.38, 59
   
  Language .......................................................................................................................... AW.21, 140-47
   
  Starships ........................................................................................................................... AW.164-68
  Xenovorish............................................................................................................................... AW.21, 140-47
  Xeno-sciences ......................................................................................................................... TUS.259
  Xerbellia................................................................................................................................... VA.90
  Xi  .......................................................................................................................................... AB1.13
  Xi 24 Asteroid Cluster .............................................................................................................. AW.40
  Xi Vorcan ................................................................................................................................. AW.8, 10, 15, 36, 38, 40
  Xi Wangmu .............................................................................................................................. AB1.6
  Xiang Yao ................................................................................................................................ AB1.40
  Xiao, Randolph ........................................................................................................................ DSD.13
  Xiaoren .................................................................................................................................... AB1.46
  Xiaoyangmin ............................................................................................................................ AB1.47
  Xien, Commodore Cham ......................................................................................................... TE.54
  Ximena (Imperial frigate class) ................................................................................................ ST.75
  Ximena, Empress .................................................................................................................... TE.10
  Xinca-Hol, Lost City of ............................................................................................................. MM.75; TP.141
  Xing-xing.................................................................................................................................. AB1.29
  Xipe Totec (Aztec god) ............................................................................................................ UMY.200
  Xiuhtecuhtli (Aztec god)........................................................................................................... UMY.200
  Xoruba ..................................................................................................................................... VPR.6; VA.157
  Xuamyuanmin.......................................................................................................................... AB1.47
  Xylomancy (method of divination) ........................................................................................... UMY.34
  
  The.Ultimate.Index.
  363
  Y’largan ................................................................................................................................... WoE.133, 135
  Y’larra, Princess ...................................................................................................................... WoE.122
  Y’sathor ................................................................................................................................... VA.11, 84
  Yacht (example vehicle) .......................................................................................................... 5ER.476
  Yacht Club ............................................................................................................................... MC.86-87, 106
  Yachts ...................................................................................................................................... HSVS.123
  Yachts, racing or luxury, guidelines for designing .................................................................... TUV.59
  Yadomejutsu (arrow-cutting) .................................................................................................... NH.40
  Yagami Mountains ................................................................................................................... AB2.62
  Yaghliguresh (substyle of Wrestling) ....................................................................................... UMA.61
  Yagoda, Genrikh ...................................................................................................................... PH.185
  Yagyou-san .............................................................................................................................. AB2.35
  Yagyu Shinkage (substyle of Kenjutsu) ................................................................................... UMA.37
  Yahweh .................................................................................................................................... UMY.183
  Yakho ....................................................................................................................................... AB1.90
  Yakkha ..................................................................................................................................... AB1.90
  Yako/Yakan .............................................................................................................................. AB2.20
  Yaks ......................................................................................................................................... PH.218, 353
  Yaksa ....................................................................................................................................... AB1.90
  Yaksha ..................................................................................................................................... AB1.85, 90
  Yakshi ...................................................................................................................................... AB1.90
  Yakshini ................................................................................................................................... AB1.90
  Yakuza ..................................................................................................................................... DC.299; HC.39, 168; MC.74
  Yali  .......................................................................................................................................... AB1.92
  Yama (Hindu god) .................................................................................................................... UMY.204
  Yama King ............................................................................................................................... AB1.50
  Yama Kings ............................................................................................................................. UMY.189, 201; TMW.26, 30
  Yama-onna .............................................................................................................................. AB2.35
  Yama-otoko ............................................................................................................................. AB2.35
  Yama-uba ................................................................................................................................ AB2.36
  Yamaha V-Max, et al. .............................................................................................................. HSVS.23
  Yamamoto, Akiro ..................................................................................................................... VPR.32
  Yamantaka ............................................................................................................................... AB2.134
  Yamata-no-Orochi ................................................................................................................... AB1.79; AB2.58
  Yamawaro ................................................................................................................................ AB2.14
  Yamimori, Akiko (member of the Trismegistus Council) .......................................................... CU.139
  Yan Zhan ................................................................................................................................. HL.92
  Yang Wu-chang ....................................................................................................................... AB1.51
  Yang, Senator .......................................................................................................................... TE.10
  Yangtze Patrols ....................................................................................................................... PH.210
  Yangtze River .......................................................................................................................... AB1.32; PH.210
  Yanhoumin ............................................................................................................................... AB1.41
  Yanna Windhand (Member of The Red Talon Guild) ............................................................... NKN.54
  Yantra ...................................................................................................................................... UMY.132
  Yaobikuni ................................................................................................................................. AB2.26
  Yap  .......................................................................................................................................... PH.220
  Yargeth’s Curse Of The Stinking Air ........................................................................................ FHG1.68
  Yargeth’s Fir Sp Of The Dark Fire ........................................................................................... FHG1.113
  Yargeth’s Sec Sp Of The Dark Fire ......................................................................................... FHG1.113
  Yargeth’s Sp Of The Spidery Prison ........................................................................................ FHG1.50
  Yari (weapon) .......................................................................................................................... UMA.171, 185
  Yasha ....................................................................................................................................... AB2.60
  Yates, Darryl (Superhero Bookie) ............................................................................................ EV.104
  Yatu-dhana .............................................................................................................................. AB1.90
  Yazatas .................................................................................................................................... TMW.32
  Year length .............................................................................................................................. SH.82
  Years of Red Nights ................................................................................................................. DSD.17-18
  Years Of Red Nights ................................................................................................................ DSD.51
  Yeats, W. B. ............................................................................................................................. UMY.216
  Yeh-teh .................................................................................................................................... AB1.30
  Yeidigoun Taung Thakinma (a nat) .......................................................................................... AB2.110
  Yelbock .................................................................................................................................... TMW.42
  Yellow Peril (genre element) .................................................................................................... PH.18
  Yellow peril, the ....................................................................................................................... MM.6, 184
  Yellow River ............................................................................................................................. PH.210
  Yellow Scar, The ...................................................................................................................... MM.184
  Yellowstone ............................................................................................................................. TE.51
  Yellowstone Park ..................................................................................................................... TMW.66
  Yelnofsky, Roberta (speedster, owns Yesterday Delivery)....................................................... CU.58
  Yen Bay Revolt ........................................................................................................................ PH.206
  Yenaldooshi (monster) ............................................................................................................. UMM.237
  Yengtao Temple ....................................................................................................................... CU.60-61, 121-22, 130; MC.54
  Yen-Lo ..................................................................................................................................... AB1.50
  Yen-Lo Wang (Chinese god) ................................................................................................... UMY.189, 201
  Yen-Wang ................................................................................................................................ AB1.6
  
  364.
  Hero.System.5th.Edition
  Yeoman (weaponmaster hero, member of the London Watch) ............................................... CU.71
  Yeoman, Project (created Ameriforce One) ............................................................................. CU.40
  Yeren ....................................................................................................................................... AB1.30
  Yergath’s Sp Of Lasting Terror ................................................................................................. FHG1.116
  Yesod (the Foundation) ........................................................................................................... TMW.7, 42
  Yesterday Delivery (company run by speedster). .................................................................... CU.58
  Yet-teh (Yeti) ............................................................................................................................ AB2.132
  Yetzirah .................................................................................................................................... TMW.7
  Yeung Li (example character) .................................................................................................. 5ER.519
  Yezhov, Nikolai ........................................................................................................................ PH.182
  Yezhovschina .......................................................................................................................... PH.182
  Yezidees .................................................................................................................................. PH.196
  Yezidi ....................................................................................................................................... WoE.85-91
  Yggdrasil, Realm of Plant Life ................................................................................................. TMW.7, 42
  YHP Systech ........................................................................................................................... WoE.37
  Yibimin ..................................................................................................................................... AB1.44, 47
  Yidak ........................................................................................................................................ AB1.87
  Yimumin ................................................................................................................................... AB1.46, 47
  Yin Chu .................................................................................................................................... AB1.24
  Yin Wu, Dr................................................................................................................................ MM.9-10, 184
  Yin Wu-chang .......................................................................................................................... AB1.51
  Yindrism ................................................................................................................................... TE.86
  Ying (pain-manipulating Chinese villainess) ............................................................................ CU.74
  Ying Hu Shi .............................................................................................................................. MM.22
  Ying Jizhong ............................................................................................................................ VB.54
  Ying Lung ................................................................................................................................ AB1.40
  Ying-lung ................................................................................................................................. AB1.38
  Yingmin .................................................................................................................................... AB1.48
  Yldevar’s Claxon ..................................................................................................................... FHG1.244
  Yldevar’s Doom Of The Forgeborn.......................................................................................... FHG1.85
  Yldevar’s Stonyskin ................................................................................................................. FHG1.79
  Ylragi of the Seven Daggers (Member of The Silver Guild) .................................................... NKN.66
  Ylsythen Jungles ..................................................................................................................... VA.81, 83, 89
  Yo-Yo, Combat ......................................................................................................................... G&G.52
  Yo-yos (fad) ............................................................................................................................. PH.156
  Yofuné-Nushi ........................................................................................................................... AB2.26
  Yogic School ............................................................................................................................ AB1.60
  Yoginis ..................................................................................................................................... AB1.62-63
  Yohko, House .......................................................................................................................... WoE.95
  Yohko Ichiro ............................................................................................................................. WoE.95
  Yokohama ................................................................................................................................ PH.216
  Yomi (Hell, the Underworld) ..................................................................................................... AB2.6, 33
  Yong, City-States of ................................................................................................................. TMW.42
  Yongma ................................................................................................................................... AB1.119
  Yongspar ................................................................................................................................. TMW.42-43
  Yoolab (Osathri melee weapon) .............................................................................................. ST.9
  Yorick the Mourned .................................................................................................................. VA.71
  Yoroi-Toshi (weapon) ............................................................................................................... UMA.170, 185
  Yoruba ..................................................................................................................................... DSD.18; PH.188
  Yoshin-Ryu (substyle of Jujutsu) ............................................................................................. UMA.31
  You Look Stunning (power) ..................................................................................................... UMM.127; USPD2.69
  You Only Nicked Me! (example power) ................................................................................... CH.138
  You’re A Winner ....................................................................................................................... USPD2.81
  You’re Bluffing (Heroic Talent) ................................................................................................. PH.279
  You’re Feeling Veeeerrrry Sleepy... (power) ............................................................................ TUM.197; USPD2.97
  Youkhazou (type of nat) ........................................................................................................... AB2.110
  Young House ........................................................................................................................... MC.28
  Young Pioneers ....................................................................................................................... TMW.40
  Young Punk, the (character archetype) ................................................................................... NH.24
  Young, Coleman ...................................................................................................................... MC.15, 28
  Your Hit Parade ....................................................................................................................... PH.156
  Yoxin Five ................................................................................................................................ GC.63
  Yren, Getab ............................................................................................................................. VA.35, 148-49, 190
  Yrin (Lemurian noble house) ................................................................................................... HL.119-20
  Ysh’a-Hnathsh ......................................................................................................................... WoE.157
  Yu Huang Ti (Chinese god) ..................................................................................................... UMY.201
  Yu Lung ................................................................................................................................... AB1.40
  Yu Siang .................................................................................................................................. AB1.24
  Yu-shan Islands ....................................................................................................................... AB1.26
  Yu-Sool .................................................................................................................................... UMA.62
  Yü-Huang ................................................................................................................................ AB1.6
  Yü-min Kou Yan ....................................................................................................................... AB1.49
  Yubitsume ................................................................................................................................ DC.299
  Yugoslavia ............................................................................................................................... PH.185
  Yuki-onna................................................................................................................................. AB2.62
  
  The.Ultimate.Index.
  365
  Yukon, the................................................................................................................................ PH.162
  Yulara ...................................................................................................................................... HL.70
  Yully ......................................................................................................................................... VA.38, 150
  Yumi (weapon)......................................................................................................................... UMA.168, 185
  Yumin....................................................................................................................................... AB1.49
  Yurei ........................................................................................................................................ AB1.126; AB2.64
  Yuun’ta (Andromedan alien species) ....................................................................................... CKC.186
  Ywa-Saun (type of nat) ............................................................................................................ AB2.110
  
  366.
  Hero.System.5th.Edition
  Z’rel .......................................................................................................................................... GC.131
  Z’relshen .................................................................................................................................. GC.131
  Zaarograth Khrom ................................................................................................................... NKN.19
  Zadin (Empyrean) .................................................................................................................... CU.93
  Zadyn....................................................................................................................................... GC.82
  Zaimis, Alexander .................................................................................................................... PH.178
  Zagwi ....................................................................................................................................... AB2.111
  Zakkiel (angel) ......................................................................................................................... UMY.103
  Zalthoru’s Sp Of Eternal Death ................................................................................................ FHG1.155
  Zalthoru’s Sp Of Life Regiven .................................................................................................. FHG1.166
  Zamara (mystic Gypsy hero) ................................................................................................... CU.72
  Zamora, Niceto Alcala ............................................................................................................. PH.181
  Zanzibar................................................................................................................................... PH.188
  Zapata, Emiliano...................................................................................................................... PH.163
  Zapotecs .................................................................................................................................. PH.163
  Zarabanda (Palo Mayombe deity) ........................................................................................... UMY.117
  Zaretti, Frank “Full Frankie” ..................................................................................................... MC.102
  Zarlang Thul (Lieutenant to Kal-Turak) .................................................................................... NKN.38
  Zarn ......................................................................................................................................... GC.73-74
  Zarn, Commander ................................................................................................................... HL.120, 140
  Zarnos ..................................................................................................................................... GC.73-74
  Zarr  .......................................................................................................................................... AW.45; WoE.85-91
  Zarrindokht .............................................................................................................................. TMW.50, 56
  Zashiki-warashi........................................................................................................................ AB2.65
  Zatopek, Viktor ........................................................................................................................ UDOF.153, 164
  Ze’tol (Imperial frigate class) ................................................................................................... ST.75
  Zebra ....................................................................................................................................... HSB.168-69
  Zee’gansh (example villain) ..................................................................................................... SH.313-14
  Zeel (planet) ............................................................................................................................ TE.43
  Zeitgeist (chronomanipulating German hero) .......................................................................... CU.72, 127
  Zelatar Coromson (Member of Zelatar’s Blades) .................................................................... NKN.83
  Zelatar’s Blades ....................................................................................................................... NKN.82
  Zemletpyasenee (earth-manipulating Russian hero)............................................................... CU.72
  Zen Performance Group .......................................................................................................... DSD.122
  Zen Riflery (Martial Art) ............................................................................................................ DC.74; UMA.73
  Zephyr (example superhuman) ............................................................................................... USPD1.18; CKC.216; VB.88
  Zeppelin (TUV) ........................................................................................................................ HSVS.45
  Zeppelin companies ................................................................................................................ PH.176
  Zeppelins ................................................................................................................................. PH.See “Airships”
  Zeppelins, guidelines for designing ......................................................................................... TUV.73
  Zerlians .................................................................................................................................... WoE.63-66, 144
  Zero (example Vehicle)............................................................................................................ TUV.76
  Zero Gravity
   
  Generally .......................................................................................................................... TUB.117; SH.280-81
   
  and Martial Arts ................................................................................................................. UMA.166
   
  Combat ............................................................................................................................. UMA.87
   
  Combat Modifiers for ........................................................................................................ 5ER.379; HCH.47-48
   
  Effect on DCV ................................................................................................................... 5ER.373
   
  Effect on Knockback ......................................................................................................... 5ER.419
   
  Effect on Skills .................................................................................................................. TUS.392
  Zero Phase Action ................................................................................................................... 5ER.22
  Zero Phase Actions ................................................................................................................. 5ER.358; SDK.88; HCH.17
  Zero Point Power ..................................................................................................................... SH.173
  Zero, reducing CV to ............................................................................................................... HCH.36
  Zero-G Hockey ........................................................................................................................ TE.124
  Zero-G Strength Table ............................................................................................................. SH.281
  Zero-G Training (form of Environmental Movement) ............................................................... 5ER.90
  Zerstoiten, Albert (Dr. Destroyer) ............................................................................................. CU.21; CKC.7-10
  Zeus (Greco-Roman god)........................................................................................................ UMY.203
  Zhang, President Wu ............................................................................................................... TE.8-9
  Zhangfu ................................................................................................................................... AB1.41
  Zhao Tuo ................................................................................................................................. AB1.127
  Zhimin ...................................................................................................................................... AB1.41
  Zhipco Zhipper Hoverpad ........................................................................................................ ST.40
  Zhouraomin ............................................................................................................................. AB1.49
  Zhu Hsaio (Nightwind’s mentor/Aged Martial Arts Master) ...................................................... CU.121-22; EV.80
  Zhukov, Admiral Aleksandr ...................................................................................................... AW.19-24, 38, 44, 59, 61, 150
  Zhukov, Executive Governor Alexis ......................................................................................... WoE.109-10, 151
  ZigZag (example superhuman) ............................................................................................... CKC.218; USPD1.216; VPR.174
  Zimaravia ................................................................................................................................. VA.83, 90
  Zimaravian (language)............................................................................................................. VA.100
  Zimbabwe ................................................................................................................................ UMY.172
  Zimbabwe, Great ..................................................................................................................... PH.193
  Ziminar (demon) ...................................................................................................................... UMY.185
  Zinoviev, Gregory .................................................................................................................... PH.182
  
  The.Ultimate.Index.
  367
  Zipota....................................................................................................................................... UMA.63
  Zmm (species) ......................................................................................................................... TE.33
  Zmma (planet) ......................................................................................................................... TE.33
  Zoas......................................................................................................................................... TMW.8, 46
  Zobop (Voodoo term/element) ................................................................................................. UMY.117
  Zodiac F-470 CRRC (example Vehicle) .................................................................................. TUV.64; HSVS.108
  Zodiac Working ........................................................................................................................ UMY.22
  Zodiac-class merchant ship ..................................................................................................... TE.179
  Zodiacs .................................................................................................................................... TA.166
  Zogoth (Andromedan supervillain) .......................................................................................... CKC.215
  Zolgan’th Broan ....................................................................................................................... WoE.113
  Zoltar ....................................................................................................................................... HL.48, 53, 58
  Zoltar (Empyrean).................................................................................................................... CU.93
  Zoltran, Heinrich ...................................................................................................................... DCP.77
  Zombi Astral (Voodoo term/element) ....................................................................................... UMY.118
  Zombi Cadavre (Voodoo term/element) .................................................................................. UMY.118
  Zombie..................................................................................................................................... HSB.127
  Zombie powder ........................................................................................................................ UMY.120
  Zombies ................................................................................................................................... UMY.17
  Zombies (type of Automaton) .................................................................................................. 5ER.457
  Zones in solar systems ............................................................................................................ SH.80
  Zontar Bok (example character) .............................................................................................. UMY.10-11
  Zoo  .......................................................................................................................................... VB.26
  Zoomancy (method of divination) ............................................................................................ UMY.34
  Zoomorph (type of Major Metamorph) ..................................................................................... UMM.8, 76
  Zootoxic Immunity (power) ...................................................................................................... UMM.87; USPD2.10
  Zoppot ..................................................................................................................................... PH.172
  Zorgatha (giant monster, resident of Monster Island) .............................................................. CU.94
  Zornwil, President .................................................................................................................... GC.30
  Zoroaster ................................................................................................................................. UMY.29
  Zoroastrianism ......................................................................................................................... TMW.32; UMY.187, 199
  Zorran The Artificer .................................................................................................................. CKC.220; DSD.155; HL.108, 118, 120, 126
  Zothedran (language) .............................................................................................................. VA.100
  Zothedris.................................................................................................................................. VA.83, 90, 163
  Zouwu ...................................................................................................................................... AB1.13
  Zuccarro, Allison (Vibora Bay Assistant District Attorney) ....................................................... EV.45
  Zuider Zee ............................................................................................................................... PH.180
  Zularn’s Universal Bulwark (example spell) ............................................................................. FH.273
  Zulu.......................................................................................................................................... PH.188
  Zunberabou ............................................................................................................................. AB2.66
  Zur (Lemurian noble house) .................................................................................................... HL.119
  Zur (planet) .............................................................................................................................. TE.26
  Zurites (species) ...................................................................................................................... TE.26
   
  Zurites (species) Package Deal ........................................................................................ TE.26
  Zuiga, Ricardo (Superhero Security Specialist)....................................................................... EV.82
  Zwickie, Delbert “Del Loco” (Bounty Hunter) ........................................................................... EV.46
  Zworykin, Vladimir ................................................................................................................... PH.128
  Zyorougumo ............................................................................................................................ AB2.23
  Zyto.......................................................................................................................................... TMW.78; UMY.28
  Zyto’s Solid Seemings (spell) .................................................................................................. TMW.78
  
SOURCE: textdata/thevault/Hero System/Hero System The Ultimate Index.pdf