TEXT: 25
  Class Expansions:
  Barbarian Rage Powers
  Interjection
  Games
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
  Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying
  Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
  
  ALIGNED FURY (SU)
  Prerequisites: extraplanar embodiment rage power
  Benefit: While raging, the barbarian's attacks bypass
  Good DR if she is good and Evil DR if she is evil.
  BONE­HEWING STRIKE (EX)
  Prerequisite: Barbarian 6
  Benefit: While raging, the barbarian can make a brutal
  swing as a standard action. If a creature takes damage
  from this attack, it is staggered for 1 round unless it
  makes a DC 10 + 1/2 barbarian level + Str mod Fortitude
  save. Creatures without an internal skeleton are immune
  to this stagger effect.
  BURNING HATRED (EX)
  Prerequisite: Barbarian 10
  Benefit: While raging, if the barbarian takes damage
  equal to one quarter her maximum hit points from a
  single attack, she can rage for free on the next round if she
  attacks
  the
  creature
  who
  dealt
  the
  blow.
  BURNING HATRED, GREATER (EX)
  Prerequisite: burning hatred rage power
  Benefit: While raging, if the barbarian takes damage
  equal to one quarter her maximum hit points from a
  single creature over the period of one round, she can rage
  for free on the next round if she attacks the creature who
  dealt the blows.
  Crushing Blows (Ex)
  Prerequisite: Barbarian 4, Power Attack
  Benefit: While raging, the barbarian treats her base
  attack bonus as 2 higher for the purpose of the Power
  Attack feat.
  CRUSHING BLOWS, GREATER (EX)
  Prerequisite: Barbarian 8, crushing blows rage power
  Benefit: While raging, the barbarian treats her base
  attack bonus as an additional 2 higher, for a total for 4
  higher,
  for
  the
  purpose
  of
  the
  Power
  Attack
  feat.
  EXTRAPLANAR EMBODIMENT (SU)
  Prerequisite: Barbarian 8
  Benefit: While raging, the barbarian's damage reduction
  is increased by 2 if she is good, evil, or chaotic. The
  barbarian's DR / ­ becomes DR / evil if she is good, DR /
  good if she is evil, and DR / cold iron if she is chaotic. If
  the barbarian is a combination of chaotic and good or evil,
  then the barbarian's damage reduction is DR / cold iron
  and the appropriate alignment.
  FEARFUL DISPLAY (EX)
  Prerequisite: Barbarian 4, intimidating glare rage
  power
  Benefit: While raging, the barbarian can Intimidate all
  creatures within 20 feet of her as a standard action. The
  DC to demoralize in this manner is increased by +2 for
  each creature affected.
  FURY MADE PLACID (EX)
  Prerequisite: moment of clarity rage power
  Benefit: While using her moment of clarity rage power,
  the barbarian receives a bonus to her saving throws equal
  to half the bonus she receives to her Strength when she
  rages.
  GRIP WITH THE TEETH (EX)
  Prerequisite: bestial climber rage power
  Benefit: While raging, the barbarian can make a full
  attack with a two­handed weapon while climbing. If the
  barbarian uses this ability, she cannot talk, make bite
  attacks, or otherwise use her mouth until her next turn.
  INEXORABLE ADVANCE (EX)
  Prerequisite: sprint rage power
  Benefit: While raging, the barbarian treats difficult
  terrain as regular terrain.
  LINGERING FEAR (EX)
  Prerequisite: Intimidate 5 ranks
  Benefit: While raging, whenever the barbarian causes a
  creature to become demoralized through the use of the
  Intimidate skill, the duration of the shaken effect is
  increased by 1 round.
  MOMENTUM CHARGE (EX)
  Prerequisite: Barbarian 8, bestial leaper rage power
  Benefit: While raging, the barbarian can choose to jump
  in the middle of a charge, thus giving her a height
  advantage as she crashes into her chosen target. If she
  does so, she gets a circumstance bonus to hit equal to an
  Acrobatics check / 10, rounded down. If the barbarian
  jumps in this fashion, she may not use abilities that allow
  her
  to
  make
  a
  full
  attack
  on
  the
  charge.
  REPRIEVE FROM RAGE (EX)
  Prerequisite: fury made placid rage power
  Benefit: The barbarian can use her moment of clarity
  rage power for as many consecutive rounds as she wishes,
  but if she stops using it, she may not use it again that rage.
  Class Expansions: Barbarian Rage Powers
  Interjection Games
  1
  
  SCHADENFREUDE (EX)
  Prerequisite: renewed vigor rage power
  Benefit: As a swift action, the barbarian can revel in the
  pain and suffering of others for 1 round. During this time,
  whenever a creature other than you takes damage, she
  gains 1 temporary hit point. Unlike most sources of
  temporary hit points, those granted by the schadenfreude
  rage power stack with each other, thus allowing them to
  add up. These temporary hit points persist for 1 minute.
  Special: This power can be used only once per day and
  only while raging.
  SPELLSIPHON (SU)
  Prerequisite: Barbarian 6, superstition rage power
  Benefit: While raging, whenever the barbarian succeeds
  on a saving throw against a spell by 5 or more, she may
  elect to treat her roll as having been a natural 1 instead. If
  she does so, she is the only individual affected by that
  spell. In the case of a spell having multiple projectiles, all
  projectiles
  are
  retroactively
  aimed
  directly
  at
  the
  barbarian.
  SWIM THROUGH ANYTHING (EX)
  Prerequisite: Barbarian 8, bestial swimmer rage power
  Benefit: While raging, the barbarian can swim through
  anything remotely liquid at her swim speed. If stuck in
  quicksand, grappled by an ooze, or otherwise held in place
  by a liquid or semi­liquid thing, the barbarian can
  substitute whatever roll is typically needed to break free
  from
  that
  hindrance
  with
  a
  Swim
  check.
  UNCULTURED SAVAGE (EX)
  Prerequisite: superstition rage power
  Benefit: While raging, the barbarian is immune to all
  effects of the explosive runes spell. In addition, she gets a
  +2 bonus to saving throws against spells that rely on
  literature, books, or culture to elicit their full effect, such
  as sepia snake sigil, the symbol series of spells, and
  hideous laughter.
  Unexpected Retaliation (Ex)
  Prerequisite: Barbarian 10, Deflect Arrows
  Benefit: While raging, the barbarian can choose retaliate
  against any ranged attack that deals damage to her. If the
  barbarian chooses to retaliate, she throws one of her
  currently held melee weapons back at the offending
  creature as an immediate action. Treat this as an
  improvised thrown attack. This ability counts as a use of
  the Deflect Arrows feat.
  UNYIELDING PASSION (EX)
  Prerequisite: Diehard
  Benefit: While raging, the barbarian is not considered
  staggered if she is currently receiving the benefit of the
  Diehard feat. Further, she does not take damage from
  performing standard actions while receiving the benefit of
  the Diehard feat.
  VITAL BLOOD (EX)
  Prerequisites: Barbarian 4
  Benefit: While raging, the barbarian gets +2 to saving
  throws against sleep effects, including magical effects and
  poisons that cause their victim to become unconscious.
  Whenever a successful saving throw is made against such
  a sleep effect, the barbarian gets a +2 morale bonus to
  damage for 1 round.
  Class Expansions: Barbarian Rage Powers
  Interjection Games
  2
  
  Class Expansions: Barbarian Rage Powers
  Interjection Games
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is
  Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
  Reserved.
  1. Definitions: (a)"Contributors" means the copyright and/or trademark
  owners who have contributed Open Game Content; (b)"Derivative
  Material" means copyrighted material including derivative works and
  translations (including into other computer languages), potation,
  modification, correction, addition, extension, upgrade, improvement,
  compilation, abridgment or other form in which an existing work may be
  recast, transformed or adapted; (c) "Distribute" means to reproduce,
  license, rent, lease, sell, broadcast, publicly display, transmit or otherwise
  distribute; (d)"Open Game Content" means the game mechanic and
  includes the methods, procedures, processes and routines to the extent
  such content does not embody the Product Identity and is an enhancement
  over the prior art and any additional content clearly identified as Open
  Game Content by the Contributor, and means any work covered by this
  License, including translations and derivative works under copyright law,
  but specifically excludes Product Identity. (e) "Product Identity" means
  product and product line names, logos and identifying marks including
  trade dress; artifacts; creatures characters; stories, storylines, plots,
  thematic elements, dialogue, incidents, language, artwork, symbols,
  designs, depictions, likenesses, formats, poses, concepts, themes and
  graphic, photographic and other visual or audio representations; names
  and descriptions of characters, spells, enchantments, personalities, teams,
  personas, likenesses and special abilities; places, locations, environments,
  creatures, equipment, magical or supernatural abilities or effects, logos,
  symbols, or graphic designs; and any other trademark or registered
  trademark clearly identified as Product identity by the owner of the
  Product Identity, and which specifically excludes the Open Game Content;
  (f) "Trademark" means the logos, names, mark, sign, motto, designs that
  are used by a Contributor to identify itself or its products or the associated
  products contributed to the Open Game License by the Contributor (g)
  "Use", "Used" or "Using" means to use, Distribute, copy, edit, format,
  modify, translate and otherwise create Derivative Material of Open Game
  Content. (h) "You" or "Your" means the licensee in terms of this
  agreement.
  2. The License: This License applies to any Open Game Content that
  contains a notice indicating that the Open Game Content may only be
  Used under and in terms of this License. You must affix such a notice to
  any Open Game Content that you Use. No terms may be added to or
  subtracted from this License except as described by the License itself. No
  other terms or conditions may be applied to any Open Game Content
  distributed using this License.
  3.Offer and Acceptance: By Using the Open Game Content You indicate
  Your acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this
  License, the Contributors grant You a perpetual, worldwide, royalty­free,
  non­exclusive license with the exact terms of this License to Use, the Open
  Game Content.
  5.Representation of Authority to Contribute: If You are contributing
  original material as Open Game Content, You represent that Your
  Contributions are Your original creation and/or You have sufficient rights
  to grant the rights conveyed by this License.
  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE
  portion of this License to include the exact text of the COPYRIGHT
  NOTICE of any Open Game Content You are copying, modifying or
  distributing, and You must add the title, the copyright date, and the
  copyright holder's name to the COPYRIGHT NOTICE of any original Open
  Game Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity,
  including as an indication as to compatibility, except as expressly licensed
  in another, independent Agreement with the owner of each element of that
  Product Identity. You agree not to indicate compatibility or co­adaptability
  with any Trademark or Registered Trademark in conjunction with a work
  containing Open Game Content except as expressly licensed in another,
  independent Agreement with the owner of such Trademark or Registered
  Trademark. The use of any Product Identity in Open Game Content does
  not constitute a challenge to the ownership of that Product Identity. The
  owner of any Product Identity used in Open Game Content shall retain all
  rights, title and interest in and to that Product Identity.
  8. Identification: If you distribute Open Game Content You must clearly
  indicate which portions of the work that you are distributing are Open
  Game Content.
  9. Updating the License: Wizards or its designated Agents may publish
  updated versions of this License. You may use any authorized version of
  this License to copy, modify and distribute any Open Game Content
  originally distributed under any version of this License.
  10 Copy of this License: You MUST include a copy of this License with
  every copy of the Open Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open
  Game Content using the name of any Contributor unless You have written
  permission from the Contributor to do so.
  12 Inability to Comply: If it is impossible for You to comply with any of the
  terms of this License with respect to some or all of the Open Game Content
  due to statute, judicial order, or governmental regulation then You may
  not Use any Open Game Material so affected.
  13 Termination: This License will terminate automatically if You fail to
  comply with all terms herein and fail to cure such breach within 30 days of
  becoming aware of the breach. All sublicenses shall survive the
  termination of this License.
  14 Reformation: If any provision of this License is held to be
  unenforceable, such provision shall be reformed only to the extent
  necessary to make it enforceable.
  15 COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.;
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material
  by E. Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC;
  Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte
  Cook, and Skip Williams.
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All
  rights reserved.
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors:
  Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey
  Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger,
  and Bill Webb; Based on original content from TSR.
  Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author:
  Jason Bulmahn.
  Class Expansions: Barbarian Rage Powers, Copyright 2013 Bradley Arthur
  Crouch.
  [End of License]
  Notice of Open Game Content: This product contains Open Game Content
  as defined in the Open Game License, above. Open Game Content may
  only be used under and in terms of the Open Game License.
  Art: Jeff Preston, "108 Terrible Portrait Ideas", 2011.
  Designation of Open Game Content: The statistical information and
  general descriptions of creatures, abilities, traps, and other related facets
  of those elements within this document are Open Game Content as
  described in the Open Game License and may be used as Open Game
  Content.
  Product Identity is not available for Use or reuse without the express
  written consent of Bradley Arthur Crouch of Interjection Games.
  Designation of Product Identity: Product Identity in this product includes
  the following terms; Interjection Games, the Interjection Games logo.
  This document is copyright Bradley Arthur Crouch of Interjection Games,
  2013. It is intended for personal use and may not be redistributed or
  reproduced without express written consent of Bradley Arthur Crouch of
  Interjection Games.
  3
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Interjection Games/Class Expansions - Barbarian Rage Powers.pdf