TEXT: No.5 
  HOT OFF THE PRESSES: GODS, DEMI-GODS & HEROES and WILLIAM THE CONQUEROR: 1066 
  There's no end in sight to the games and rules filed away in the games 
  department of TSR Hobbies (although some are less acceptable than others--
  see page 2 ). 
  Eventually, after months of sweat and toil, some of these de-
  signs actually see printo _ Two new games are just off the presses and are 
  sure to be popular: GODS, DEMI-GODS & HEROES and WILLIAM THE CONQUEROR: 1066. 
  GODS, DEMI GODS & HEROES is actually not a game in itself but the latest 
  of the supplements for the highly popular DUNGEONS & DRAGONSo 
  The booklet 
  is the combined effort of Rob Kuntz (author of GREYHAWK) and Jim Ward--both 
  D & D gamesmen of the the first order. 
  GODS, DEMI-GODS & HEROES covers a 
  broad and fascinating area which can now be fully explored: the use of the 
  numerous characters of mythology and their inclusion in the D & D system. 
  All sorts of interesting possibilities are thus conceivable, and it is certain 
  that the newest supplement will meet with the same overwhelming response that 
  greeted the introduction of ELDRITCH WIZARDRY. 
  As with the other supplements 
  for _DUNGEONS & DRAGONS, GODS, DEMI-GODS & HEROES is available for the price 
  of $5 from TSR. 
  A boardgame of unusual interest is another of our latest offeringso 
  Entitled WILLIAM THE CONQUEROR: 1066, the game covers the epic battles of 
  that year--notably, Stamford Bridge and Senlac Hill (Hastings). 
  The game 
  itself is actually two games in a single box, and the mapboard is printed on 
  two sides (in full color) to allow players to fight the battle of their 
  choice (or a campaign version tying both together). 
  The design is very tac-
  tical- in its emphasis, and movement/positional factors play a large part in 
  the determination of success in combat. 
  And, quite interestingly, the combat 
  is handled in a unique manner which makes dice unnecessaryo 
  All in all, it 
  is a game which can be thoroughly challenging and eminently enjoyable to playo 
  Because of its interesting Jnnovations and the fact that it depicts one of 
  the greatest battles of history, we expect it to be a popular design with 
  gamers. 
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  GAMES FROM FILE 1J~ ~ q 
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  The following list of games, 
  HOLDOUT- The sports game where 
  in various stages of develop-
  you need no players. 
  ment was recently found in file 
  LAFAYETTE, WE ARE HERE- The game 
  13 at TSR. They had been submit-
  of the Martian landings in 
  ted by various employees, who 
  Indiana. 
  shall remain nameless. 
  OLD SOLDIERS NEVER DIE- The game 
  FIREFLY & FERDINAND- WWII tank 
  battles in Puerto Rico. 
  SCRAMBLE- The kitchen-corps 
  battle game of the Air Force. 
  FOCKE-WULFE & WEREWOLF- The game 
  of fantastic aerial combat in 
  all periods. 
  INVASION ARMENIA- 3000 sceneries 
  of the various incursions of 
  the Armenian border;Over 9 uni ts. 
  BISHOP, ABBOT, SEXTON & PRIEST-
  The tactical level game of 
  WWII clergy. 
  ELEPHANT, RHINOCEROUS & CROCK-
  ADILE- The WWII game of battle 
  in the zoos. 
  FLAMING BUFFALOS- The WWII game 
  of air combat over the 
  .Pacific. 
  DUNGEONS & DRAGOONS- The fantas-
  tie game of wi zards and old 
  guard. 
  WOODEN HEADS & IRON SOLES- The 
  game of the SS Stormtrooper. 
  A DAY LATE ... A DOLLAR SHORT-
  The Battle of New Orleans. 
  BASILISKS & BIPLANES- The WWI 
  game of Fantasy aerial 
  combat. 
  FOXCRAP & BANTAM- The game of 
  combat in the barnyard. 
  HANG IN THERE- The game of mob 
  lynching in the old west. 
  1 HE RUl..ES AC2e 
  51MPLe Mio PRecise .
  1~ 
  of the Stalin purges. 
  CLASSIC WELFARE- The game where 
  you try to avoid work. 
  I SHALL RETURN- The game of 
  campfollowers. 
  HIGHWAY ROBBERY- A 10 page rule-
  book for only $15 ... And they 
  call it HIGHWAY ROBBERY. 
  FLY ME- The Women's Lib game of 
  combat in the skies. 
  And no list of games is complete 
  without a complete 
  list of 
  tactical WWII games. 
  Jrd RETCH 
  PANSEYBLITZ 
  SITZ KRIEG 
  PANZERKRIEG 
  PANZERSPIEL 
  KRIEG BLITZ 
  KRIEGPANZER 
  SITZ SPIEL 
  BLITZ SPIEL 
  LUDICROUSSPIEL 
  DUMMKRIEG 
  PANZERSITZ 
  KRIEGSITZ 
  PANZERKAMPF 
  KAMPFBLITZ 
  KRIEGKAMPF 
  SNIPE HUNT- The live game of the 
  search for the snipe. 
  BREW UP- The WWII tactical game 
  of tea making in N. Africa. 
  .. 
  A\J'O T~EY Mt<:.rHT 
  ~A\Jt /4 
  . 
  VIEW Po1tJr m 
  
  YEENOGHU, Demon Lord of Ores 
  Height: 
  12 t 
  Armor Class: -4 
  Move: 
  1811 
  Hit Dice: 
  10 (12 sided) 
  Intelligence: high 
  Magic Resistance: 
  80% 
  Hit by: Eagical Weapons only 
  Has Infravision 
  Regeneration: 1 point/melee rnd. 
  Yeenoghu speaks all of the 11giant 
  class" languages, as well as the 
  tongue com.'Ilon to all humans and 
  near hu.'Ile.ns(elves, dwarves, and 
  hobbits amongst others). He can 
  project his speech telepathically 
  to any single creature, but he 
  cannot thereby influence them other 
  than through words. He has the 
  following magicel powers usable 
  once oer melee round: 
  Darkness, 10'r.; magic missile 
  (3/day, 6 missles/cast, 2-8 points 
  of damage/missile with +2 to hit}; 
  detect magic; read magic; read 
  languages; detect invisible objects; 
  invisibility; fly; hold-person; 
  dis::iel meg ic; suggestion;- polymorph 
  Description: 
  Yeenoghu res~~bles a human in 
  general form, except that his head is a hyena's~ 
  his chest canine in form,, his hands paw-like, 
  and his feet are pawed. He is t~1in to the point 
  of being skeletal, and his o!lly body hair is a 
  mangy crest from head down his back. His skin is 
  dead gray in color and smooth. His eyes are 
  glowing yellow and large. 
  self; feer(as wa"ld); __ tele:gort; telekinese 10,000 g~p. wt.; transmute rock to mud; mass 
  charm; gate in Type I demon(80% chance for 2-5). As he receives homage from the King 
  of Ghouls, he cen also sum.'Ilon 4~16 ghouls with a 1 turn delay., Yeenoghu has a flail 
  of three heads: hits by each have the follo.,,ing effect: 1st-- 3-18 points da.'!lage; 2nd-
  s~ve vs. wand or paralyized; 3rd-- save vs. magic or confused. 
  TSR RUMBLINGS: 
  Hot off the presses at TSR are two mini-
  proj ects: BIO ONE and FI3LD REGU1ATIONS. 
  BIO ONE is a popular playing aid for gun-
  powder era man-to-man eames, detailing 
  exact hit location for wounds(price $2.00). 
  FIELD REGULATIONS is a simple and highly 
  playable set rules for miniatures of the 
  late 18th Century--short and concise at a 
  price everyone can afford($2.50} ••• 
  Book Two of the STAH PROB~ series will be 
  STAR B:,!PIRES, due for publication Sept. 15th. 
  The long-awaited volume is chock full of 
  more goodies for the space gamers who have 
  so graciously received STAR PROBE. Look for 
  more Olil this upcoming release in the months 
  to come(but no advance orders, please) ••• 
  GEN C-ON IX: 20, 21, 22 August is almost here •• 
  
  3 DAYS OF WILD 
  WARGAMING? 
  AND SEE • 
  FEARSOME CREATURES! 
  FACE HORRIBLE MONSTERS! 
  AND THAT'S ONLY AT THE DOOR! 
  Fri. 
  Sat. 
  Sun. 
  Special Guest - Fritz Leiber, and 
  Games* Seminars * Dealers *Movies 
  August 20th : 
  August 21st : 
  August 22nd: 
  9:00 AM - 10:00 PM 
  7 :30 AM - 11 :30 PM 
  9:00 AM -
  6:00 PM 
  ENTRANCE FEE -
  TOURNAMENT FEE -
  $ .50 Per Game 
  $2 • 00 Per Day or 
  $5 .00 For All 3 Days 
  HORTICULTURAL HALL 
  330 BROAD STREET 
  LAKE GENEVA, WISCONSIN 53147 
  THE WORK RECOGNIZED 
  AS THE FI NEST SET 
  EVER WRITTEN FOR THE 
  PERIOD ••• 
  Highly comprehensive rules for all aspects of bottles with armor, infantry and 
  artillery miniatures or a 1:1 scale - including tactical nuclear weopons-
  with additional considerations for aircraft, paratroops and unusual factors; 
  complete statistics for all major AFV's from WW II to 1971; for the 
  ULTIMATE IN REALISM 
  A Boxed Set of 
  3 Volumes plus separate 
  Reference Sheets 
  SI0.00 Postpaid 
  IUR WAR :ENTHUSIASTS J 
  TSR FEATURES NVO REALISTIC NEW GAMES OF 
  AERIAL WARFARE. 
  ~\ \ I/I 
  FIGHT IN THE SKIES 
  Complete boxed game of WINI combat 
  with a myriad of optional rules for the 
  u It imote in st imu lo ting aerie I warfare. 
  S 10.00 POSTAGE PAID 
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  AIRPOWER 
  Rules for miniature worgomes recreating 
  W'Nll aerial combat. 
  With specs on 
  over 180 aircraft, for FAST, HARD HIT-
  TING ACTION. 
  $3.50 POSTAGE PAID 
  At better hobby and book shops, or direct from: 
  TSR HOBBIES, INC. 
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  P.O . BOX 756 
  1' 'wdrgam'e items, <!ibnlf 
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  LAKE GENEVA, WI 53147 
  $2.00, from TSR. 
  DEALER INQUIRIES INVITED 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/AD&D 1e-2e, D&D, OD&D (TSR)/TSR Strategic Preview/TSR Strategic Preview #5.pdf