TEXT: 25
  Tinkering 303
  Matroishka
  Automatons
  Interjection
  Games
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
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  Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
  
  Tinkering 303 ‐ Matroishka Automatons
  Interjection Games
  Tinkering 303 ­ Matroishka Automatons
  Further Reading
  Matroishka Automatons links into rules presented in the
  following tinker expansions.
  Remedial Tinkering: Happy Little Automatons
  Remedial Tinkering: Rocket's Red Glare
  Tinkering 301: Pimp My Alpha
  Invention Subtypes Cheat Sheet
  Alpha ­ Inventions with the alpha subtype can only be
  added to an alpha automaton blueprint, and only one
  alpha invention can be added to a blueprint at any one
  time. (For a selection of innovations that twist the rules of
  this subtype, see Tinkering 301: Pimp My Alpha.)
  Compartment
  ­
  Inventions
  with
  the
  compartment
  subtype act as an inventory for automatons, storing
  everything from alchemical ammunition to potions and
  fireworks. Many inventions, such as the flaskapult, link to
  a specific compartment and can draw from its contents to
  reload. (This is a new subtype that also applies to legacy
  inventions. Use your best judgement when using older
  releases.)
  Design ­ Inventions with the design subtype interact with
  the designer innovation. Further, tinkers with the grafter
  prestige class cannot graft inventions with the design
  subtype onto non­automaton creatures.
  Firework ­ Inventions with the firework subtype differ
  from most other inventions in that they represent neither
  new automaton programming, nor fancy modules bolted
  onto the automaton's superstructure. Rather, firework
  inventions are special ammunition and occupy space in
  compartments as though they were alchemical goods.
  Paint ­ Inventions with the paint subtype specifically
  interact with a number of inventions that layer on paint
  after automaton deployment or consume layers of paint
  for temporary benefit. An automaton can only have one
  paint invention applied to it at any one time. (For a
  selection of inventions and innovations that twist the
  rules of this subtype, see Remedial Tinkering: Happy
  Little Automatons.)
  Propellant ­ Inventions with the propellant subtype
  modify all fireworks present in a single compartment at
  the time of automaton deployment. Only one propellant
  invention can be added to a compartment full of fireworks
  at any one time.
  New Innovations
  Efficient Matroishka
  Requires: Matroishkabot greater innovation
  Benefit: The first two automatons you deploy from a
  matroishka blueprint each day cost a single daily use of
  your deploy automaton class feature rather than two daily
  uses of your deploy automaton class feature.
  Instant Matroishka
  Requires: Matroishkabot greater innovation
  Benefit: Twice per day as a standard action, you
  associate one of your deployed automatons within range
  of your master's presence class feature with a child
  blueprint that you possess. When the chosen automaton is
  destroyed, it cracks open, deploying the child automaton
  as the matroishkabot greater innovation.
  An automaton cannot more than one child blueprint
  associated with it.
  Matroishkas All the Way Down
  Requires: Matroishkabot greater innovation
  Benefit: Whenever one of your child automatons is
  destroyed, you treat your reach as though it were +30 feet
  greater for the purpose of deploying automatons into the
  space
  that
  child
  automaton
  occupied
  when
  it
  was
  destroyed. This effect persists until the end of your turn
  on the round after the child automaton is destroyed.
  Matroishka Study
  Requires: Matroishkabot greater innovation
  Benefit: You gain two additional blueprints: a child
  blueprint and a matroishka blueprint as detailed in the
  matroishkabot greater innovation.
  Special: This innovation may be gained multiple times.
  Its effects stack.
  1
  
  Tinkering 303 ‐ Matroishka Automatons
  Interjection Games
  New Greater Innovation
  Matroishkabot
  Benefit: You gain two additional blueprints. The first of
  these blueprints is a child blueprint. Treat a child
  blueprint as a standard automaton blueprint, with the
  following
  exceptions.
  First,
  you
  cannot
  deploy
  an
  automaton
  from
  a
  child
  blueprint
  with
  the
  deploy
  automaton class feature. Second, a child blueprint can
  only contain inventions whose summed BP cost is at most
  half your tinker level, rounded down.
  The second of these blueprints is a matroishka blueprint.
  Treat a matroishka blueprint as a standard automaton
  blueprint,
  with
  the
  following
  exceptions.
  First,
  you
  expend two daily uses of the deploy automaton class
  feature to deploy an automaton made with a matroishka
  blueprint. Second, whenever you prepare a matroishka
  blueprint, you must associate it with a child blueprint that
  you possess. Whenever your matroishka automaton is
  destroyed, it cracks open, immediately deploying an
  automaton sourced from the associated child blueprint.
  This
  child
  automaton
  is
  treated
  as
  one
  of
  your
  automatons; further, when it deploys, you may give it a
  directive as an immediate action. If given a directive when
  it is not your turn, it will begin to execute the given
  directive on its next turn; otherwise, it executes the
  directive immediately.
  Given the particulars of scale, a matroishka automaton
  cannot be of a smaller size category than the child
  automaton that it deploys on death. Further, a child
  automaton cannot execute a kamikaze directive, though it
  can
  make
  use
  of
  the
  contingent
  kamikaze
  greater
  innovation.
  New Inventions
  Inheritance Procedure
  1 BP
  Invention 3
  matroishkabot greater innovation
  Benefit: If an automaton with this invention deploys a
  child automaton when it is destroyed, then it adds any one
  invention it possesses that requires no other inventions to
  install and has a BP cost of 1 to the child automaton as it
  is deployed.
  Note: Recall that the requirements to learn an invention
  and the requirements to install an invention are vastly
  different. An invention whose first line of text states that
  it requires and/or replaces another invention is an
  invention that requires others to install.
  Matroishka Matrix (Alpha)
  5 BP
  Invention 4
  No prerequisites
  Benefit: This invention may only be installed on an alpha
  automaton, a megadroid, or a gigadroid. When first
  installing this invention, choose a standard automaton
  blueprint. Whenever the automaton with this invention is
  destroyed, it cracks open, immediately deploying an
  automaton sourced from the chosen blueprint. This
  automaton is treated as one of your automatons; further,
  when it deploys, you may give it a directive as an
  immediate action. If given a directive when it is not your
  turn, it will begin to execute the given directive on its next
  turn; otherwise, it executes the directive immediately.
  Given the particulars of scale, the automaton with this
  invention cannot be of a smaller size category than the
  child automaton that it deploys on death. Further, if the
  automaton executes a kamikaze directive, then it destroys
  the secondary automaton within rather than deploying it.
  Special: The BP cost of this invention is reduced by ­2 if
  you know the matroishkabot greater innovation.
  Morale Module
  1 BP
  Invention 1
  No prerequisites
  Benefit: Whenever an automaton is deployed under the
  control of the same individual as the automaton with this
  invention, then the automaton with this invention gets a
  +1 morale bonus to its next d20 roll made before the end
  of its next turn.
  Special: An automaton may gain a morale bonus through
  the use of this invention even if it is mindless.
  2
  
  Tinkering 303 ‐ Matroishka Automatons
  Interjection Games
  Premature Deployment Apparatus (Alpha)
  2 BP
  Invention 4
  matroishkabot greater innovation
  Benefit: As a directed standard action, an automaton
  with this invention may force another automation within
  30 feet that deploys a child automaton when it is
  destroyed to deploy that child automaton immediately.
  The deploying automaton is not destroyed in the process,
  and the child automaton is deployed in an unoccupied
  square that is adjacent to the automaton deploying it. If
  the automaton with this invention has an Intelligence
  score of 3 or greater, then it may give the child automaton
  the "Attack", "Defend", or "Go" directive as a free action
  as it is deployed.
  If there is no unoccupied square adjacent to the targeted
  matroishka automaton, or if the controlling tinker is
  already at his deployment cap, then the activation of this
  invention fails and there is no effect.
  Prototypical Paint Punnett Process (Design)
  1 BP
  Invention 2
  matroishkabot greater innovation,
  any one paint invention
  Benefit: If an automaton with this invention both
  possesses
  a
  paint
  invention
  and
  deploys
  a
  child
  automaton when it is destroyed, then it adds one of its
  paint inventions to the child automaton as the child is
  deployed.
  Secondary Command Booster
  1 BP
  Invention 5
  secondary command module
  Benefit: This invention requires secondary command
  module. If the automaton with this invention is an alpha
  automaton,
  then
  both
  the
  first
  and
  second
  child
  automaton it deploys each day does not consume one of
  its master's uses of the deploy automaton class feature.
  Secondary Command Module (Alpha)
  3 BP
  Invention 4
  matroishkabot greater innovation
  Benefit: If an automaton with this invention has an
  Intelligence score of 3 or greater, it gains the ability to
  deploy an automaton from a child blueprint its master
  possesses as the deploy automaton class feature. This is a
  directed standard action. Using this invention consumes a
  daily use of the master's deploy automaton class feature;
  as a result, it cannot be used if the master is out of daily
  uses or if the number of automatons the master has
  deployed is at is maximum. An automaton with this
  invention may deploy child automatons even though child
  automatons are not supposed to be deployed directly.
  If
  the
  automaton
  with
  this
  invention
  is
  an
  alpha
  automaton, then the first child automaton it deploys each
  day does not consume one of its master's uses of the
  deploy automaton class feature.
  Waste Oil Harvest Unit
  1 BP
  Invention 3
  Any one invention with the compartment subtype
  Benefit: If an automaton with this invention has space in
  one of its compartments when an automaton within 30
  feet is destroyed, then the automaton with this invention
  harvests a flask of waste oil. Treat waste oil as a flask of
  alchemical acid, save that it deals 1d4 points of acid
  damage, 1 point of electricity damage, and 1 point of fire
  damage on a direct hit. Its splash damage remains the
  same as alchemical acid. Flasks of waste oil cannot be
  removed from the automaton that produced it, even after
  that automaton is destroyed.
  3
  
  Tinkering 303 ‐ Matroishka Automatons
  Interjection Games
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