TEXT:  
  Elf Arcane v1.0 
  This Meta-Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  has joined 
  The Arcane Blades of the Fanlareshen Sylvan Elves 
  A Bandit Kingdoms Meta−organization 
  http://games.groups.yahoo.com/group/Fanlareshen_Elves 
  Org Notes: 
  � 
  First Joined 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Left  
  AR # ____ 
  � 
  ______________________ 
  � 
  ______________________ 
  � 
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  Meta-Record 
  597 CY 
   
  Level of 
  Organization  
  & Annual Costs 
   
  Apprentice 
  2 TUs; 0 gp 
   
  Arcane Blade 
  3 TUs; 5% tithe after 
  every event 
   
  Master 
  4 TUs; 5% tithe after 
  every event 
   
  Wanted! Arcane Blades and Masters receive an Insurgent 
  level Wanted by the Church of Iuz point, as the forces of 
  Fort Skagund have identified them as an enemy leader 
  and spellcaster. 
  Protect the forest: The use of powerful fire magic inside 
  the Fellreev Forest has been forbidden by High General 
  Ostorio and the Fanlareshen Elders. As a result, any PC 
  that casts an area of effect spell of 3rd level or higher 
  with the Fire descriptor anywhere inside the Fellreev 
  Forest will be demoted to the next lowest tier for one 
  year. A second offense will result in the PC being 
  expelled from Clan Fanlareshen. 
  Failure to comply with these limitations will result in the 
  PC gaining the Enmity of the Elves of the Fellreev and 
  Fort Hendricks. The PC will then be immediately expelled 
  from the Clan. 
   
   
  Requirements and One−Time Costs: 
  Apprentice: 
  � 
  Must be a member of the Fanlareshen Sylvan Elves. 
  � 
  BAB 2+. Must be able to cast 1st level arcane spells. 
   
  One−time costs: 1 TU training with an Arcane Blade 
  Master. 
  Arcane Blade: 
  � 
  Must have been an Apprentice for 6 months. 
  � 
  BAB 4+. Must be able to cast 3rd level arcane spells. 
  Master: 
  � 
  Must have been an Arcane Blade for at least 1 year. 
  � 
  BAB 6+.Must be able to cast 5th level arcane spells.  
  One−time cost: 1 TU training with the Apprentices. 
   
  Home Region must be the Bandit Kingdoms 
  Event: __________________________Date: ___________ 
  DM:  _____________________________________________ 
   
  Bandit Kingdoms Judge Signature 
   
  RPGA # 
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Bandit Kingdoms) 
  All feats, spells, and prestige classes are Access: Any 
  Apprentice: 
  � 
  Gains access to a library of all Core arcane spells of the Abjuration and Enchantment schools, 
  levels 1st to 3rd, for purposes of adding them to a spellbook. 
  � 
  May take the feats Draconic Heritage (green only, CA) and Sudden Silent (CA).  
  � 
  Access to the following mundane items: earplugs, pestle and mortar, scryer’s kit, signal arrow 
  (all from A&EG), slipcase (CA), spellbook contruction materials (wood cover, vellum pages, 
  CA), focusing candle (CV), thistledown suit (RW). 
  � 
  Gains one permanent Influence Point with the Fanlareshen Sylvan Elves. 
  � 
  Gains one permanent Influence Point with Forts Hendricks and Scorn. 
  Arcane Blade (all of the previous plus the following): 
  � 
  Gains access to a library of all Core arcane spells of the Abjuration and Enchantment schools, 
  levels 4th to 5th, for purposes of adding them to a spellbook. 
  � 
  Access to the following mundane items: gauntlet shield (RS), shield sheath (RS), elven 
  courtblade, elven lightblade, elven thinblade, leafweave armor, wildwood armor (all from RW). 
  � 
  May take levels in the prestige classes Mage of the Arcane Order (CA) and Mindbender (CA). 
  � 
  Gains one permanent Influence Point with the Fanlareshen Sylvan Elves. 
  � 
  May contact the Triad to request a special mission for access to the prestige class Wayfarer 
  Guide (CA). 
  Master (all of the previous plus the following): 
  � 
  Gains access to a library of all Core arcane spells of the Abjuration and Enchantment schools, 
  levels 6th to 7th, for purposes of adding them to a spellbook. 
  � 
  Gains a +1 Renown bonus to Leadership when recruiting a Reyhu human cohort who is a 
  member of the Forts Hendricks and Scorn meta−organization. 
  � 
  Once per year, the PC may subtract 1 TU from the cost of a Bandit Kingdoms region event that 
  takes place in the Fellreev Forest. 
  � 
  Masters of the purist faith who worship an elven deity, and who meet all of the class 
  requirements, may take levels in Sacred Exorcist (CD). 
  � 
  Gains one permanent Influence Point with the Fanlareshen Sylvan Elves. 
  � 
  Gains one permanent Influence Point with Forts Hendricks and Scorn. 
  Lifestyle Benefits during Bandit Kingdoms 
  Events 
  Home Sweeter Home: The Clan expands the 
  Keeper’s Elven Tree House. The PC receives 
  free Rich Lifestyle during all Bandit 
  Kingdom’s regional events set in the 
  Fellreev Forest. 
  Skill Bonuses during Bandit Kingdoms 
  Events 
  Influential Elf: Due to the PC’s influence 
  within the Clan, elves outside of the 
  Fellreev and members of Forts Hendricks 
  and Scorn respect the PC. The PC receives a 
  Circumstance bonus to Diplomacy checks 
  made when dealing with non−Evil elves in 
  the Bandit Kingdoms or members of Forts 
  Hendricks and Scorn (based on rank, see 
  below). 
  Mage of the Fellreev: The PC receives a 
  Circumstance bonus to Concentration, 
  Knowledge (arcana, geography, nature, 
  and the planes) and Spellcraft checks made 
  inside the Fellreev (based on rank, see 
  blow). 
  � 
  Apprentice: +2 
  � 
  Arcane Blade: +3 
  � 
  Master: +4 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Bandit Kingdoms/Bandit Kingdoms/Elf Arcane.pdf