TEXT: Deluxe 
  Conversion
  by Dave Blewer
  10009D
  
  by Dave Blewer
  Graphic DesiGn & TypeseTTinG: robin ellioTT
  www.TripleaceGames.com
  © 2008-2012 Triple Ace Games. Sundered Skies, The Ice Tower and all related marks and logos are trademarks of  Triple Ace Games. 
  Savage Worlds, Smiling Jack and all related marks and logos are trademarks of Pinnacle Entertainment Group. All rights reserved. Used 
  with permission. © 2012. All Rights Reserved.
  Permission is granted to print this ebook for personal use only.
  This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage 
  Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes 
  no representation or warranty as to the quality, viability, or suitability for purpose of this product.
  deluxe conversion
  
  
  sUnDereD sKies
  sundered skies deluxe 
  conversion
  Character Generation
  Glowborn
  With the removal of the Guts skill, the Jaded ability has 
  been changed:
  Jaded: Glowborn can still remember their previous 
  lives as goblins and roll a d10 as their wild die when mak-
  ing Spirit rolls to resist the effects of Fear.
  Guts
  We absolutely agree with the removal of the Guts 
  skill—in fact, we have played without it in our Sundered 
  Skies games for some time now. Player Characters should 
  be re-tooled, reassigning the skill points and level up 
  advancements which were applied to the Guts skill. Any 
  modifiers applied to the Guts skill are now applied to the 
  Spirit roll instead. 
  Edges
  As with all rules, the GM’s ruling trumps anything 
  which is written here. It is your game, and you are the fi-
  nal arbiter on what makes a game fun for you. Look upon 
  these as pointers to how we would handle these things in 
  our own home games.
  sUnDereD sKies bacKGroUnD 
  eDGes
  Edges which were once Background Edges can now be 
  taken at any time, the right justification decided by both 
  the player and GM—one might even call this justification 
  a trapping. This effects the following edges found in the 
  various Sundered Skies books and pdfs: 
  Chosen: Now a drakin may be Chosen at any time. 
  This may be due to exposure to weird magical currents in 
  the void, or she may even be the subject of strange dra-
  conic rituals deep below the surface of Dragon’s Spines, 
  which bestow the gift of Dragon-hood.
  Clan Born: (Companion) The orc becomes a cher-
  ished member of one of the clans. He could have been 
  born into it, or been adopted later in life.
  Gateway Born: (Island Guide) The hero spends a lot 
  of time in Gateway, and takes the time to get too know its 
  residents and ways.
  Glowmad Resistant: The hero becomes a particular 
  favorite of the Gods, or may develop a resistance due to 
  sheer exposure to the sanity warping effects of the void.
  God-Kissed: (Companion) This Edge remains mostly 
  unchanged. The hero just goes through the ritual in-game 
  and spends his Level-up improvement on the Edge. 
  Oakthorn Armor: If an elven hero is particularly 
  revered by the Boughbreakers, he may come to the atten-
  tion of of an ex Oakthorn armorer, who has a cherished 
  supply of oakthorn seeds which he can implant into the 
  hero’s flesh. The experience will not be a pleasant one 
  though.
  Shatterborn:(Island Guide) Exposure to the overlap-
  ping capture fields of the Shattered City has awakened an 
  intrinsic, and strange ability. 
  Stoneborn: (Companion) The dwarven hero trans-
  forms during a particularly traumatic incident, such as a 
  terrible wound, or exposure to malign magics. Alterna-
  tively, the hero could be transformed into a living elemen-
  tal during a holy ritual deep in the heart of the Factory.
  Twin-Souled: (Companion) The glowborn hero ab-
  sorbs a new soul at the point of glowmadness, and some-
  how survives. Alternatively she may become possessed, and 
  instead of warring with the spirit,,an accord is reached. 
  savaGe worlDs DelUxe new eDGes
  Several new Edges were introduced in Savage Words 
  Deluxe, If an Edge is not specifically mentioned below, 
  then it can be assumed it can be used in a Sundered Skies 
  game without modification.
                                            
              
  
  
  DelUxe conversion
  bacKGroUnD eDGes
  Linguist: This Edge can be used in Sundered Skies, but has 
  limited impact due to the universal hybrid language known as 
  Skyspeak which is used by almost everyone in the known skies.
  combaT eDGes
  Elan: This Edge is not available in Sundered Skies.
  Martial Artist and Improved Martial Artist: No martial 
  arts beyond pugilism or fisticuffs have ever developed in the 
  Sundered Skies, as a result these Edges are not available.
  leaDership eDGes
  Leadership Edges may only be applied to Extras. They 
  never effect a Wild Card no matter how subordinate he 
  may appear to the hero with these Edges. Wild cards have 
  a far too independent nature to fully surrender their in-
  dividuality.
  professional eDGes
  Adept: The Battlelord promotes armed combat and 
  actively frowns upon unarmed combat, except where 
  absolutely necessary. For this reason this Edge is not avail-
  able in Sundered Skies. 
  weirD eDGes
  Scavenger: There is already a Scavenger Edge in Sundered 
  Skies, so we propose this Edge be renamed to Hoarder.
  leGenDary eDGes
  Legendary Martial Artist: No martial arts beyond pu-
  gilism and fisticuffs have ever developed in the Sundered 
  Skies; as a result this Edge is not available.
  New Rule Systems
  Dramatic taSkS, interluDeS, AND Social con-
  flict CAN BE USED IN SunDereD SkieS AS WRITTEN
  Powers
  There are several new powers introduced in Savage 
  Worlds Deluxe. Almost all of them has their place in the 
  Sundered Skies. Listed below are the new powers, which 
  gods and magic systems they are available to, and the 
  trappings of the spell where applicable.
  Banish: banish only effects elementals in the Sun-
  dered Skies. The strange cosmological circumstances of 
  the setting prevent it from effecting ghosts and demons. 
  the artificer: The Steampriest creates a strange look-
  ing technological device covered in dials, wires and 
  switches which emits beams which trap and destroy the 
  elemental.
  lady of the Winds: Winds tear the elemental apart.
  lifemother: Conjured water washes the elemental 
  away.
  Sorcerers: The trappings are different for each sor-
  cerer.
  Voidomancy: The glow of the void coalesces around 
  the elemental and consumes it. 
  the Wild: Plants grow swiftly from the ground and 
  entangle the elemental, which is then dragged below the 
  earth.
  Blind: There is already a spell in Sundered Skies, 
  which serves this purpose. Blinding flash on page 46.
  Confusion
  the artificer: A device, which creates hypnotic lights.
  alpha: Shades of slain wildlings who whisper conflict-
  ing commands into the ears of the priests foes.
  Battlelord: The spell’s targets minds become filled 
  with tactical alternatives—so many they are often frozen 
  by indecision.
  festival: The senses of the spells target are over-
  whelmed by bursts of discordant music and chanting.
  lightbringer: Madness blossoms in the target’s mind 
  leaving him drooling and unable to act
  Damage Field
  the artificer: A crackling field of electrical sparks.
  lady of the Winds: A force field of whirling debris 
  which smashes into those who come near
  Sorcerers: The trappings are different for each sor-
  cerer.
  Darksight: This spell has very limited utility in the 
  Sundered Skies where it is rarely dark.
  the artificer: Blocky cumbersome goggles. 
  Sorcerers: The trappings are different for each sor-
  cerer.
  Disguise
  the alpha: Untamed are able to change appearances 
  to appear as both a wildling (with a different Fleshforged 
  power—if applicable) and also as elves. Disguising a tar-
  get as an elf costs an extra Power Point.
  the artificer: Steampriests can create a chest-mounted 
  device, which changes the appearance of the wearer
  the Beautiful one: The Beloved can change the ap-
  pearance of a target to someone the viewer loves. How-
  ever the spell is unpredictable and guesswork, research, 
                                    
  
  
  sUnDereD sKies
  and careful questioning must ascertain the nature of the 
  disguise.
  festival: Through poetry and song the target takes on 
  the form of another. Songpriests use this spell to great 
  effect in entertaining islanders or giving their tales the 
  proper gravitas.
  lightbringer: Madness priests bend the void around a 
  target, distorting and changing how he is seen.
  Voidomancers: Voidomancers bend the void around a 
  target, distorting and changing how he is seen.
  Divination: This power is available to all priests apart 
  from Leafpriests.
   
  Drain Power Points: 
  the rotting one: The necromancer describes profane 
  symbols in the air with his finger, these symbols drain the 
  essence from targets. 
  Farsight
  lady of the Winds: The Windpriest can see—within 
  the range of the spell—wherever the wind blows.
  lifemother: The Provider can see—within the range of 
  the spell—wherever there is standing water.
  the Wild: The Leafpriest can see—within the range of 
  the spell—wherever trees grow.
  Growth/Shrink
  the Battlelord: Warpriests can call upon their god to 
  either increase the size of their allies or put their foes at a 
  physical disadvantage.
  Havoc
  the alpha: Shades of fallen wildlings are summoned 
  who assault the area.
  the artificer: The Steampriest creates a device, which 
  emits repulsion fields.
  lady of the Winds: Chaotic winds assail the target 
  area.
  lightbringer: The void creates chaos and disorder 
  amongst the Madness Priests enemies.
  the rotting one: Summoned poltergeists cause chaos 
  in the targeted area.
  Voidomancers: The Voidomancer creates localized 
  gravitational fields which attract and repel everything 
  within the targeted area.
  Intangibility
  the artificer: The Steampriest creates a device, which 
  vibrates the wearer’s molecules to such a degree they are 
  able to slide between the molecules of solid objects.
  lifemother: The Provider transforms the targets into 
  an aqueous form which is able to seep through porous 
  substances.
  lightbringer: The target is able to merge with the 
  void. 
  the rotting one: The target takes on a ghostly form.
   
  Mind Reading
  lifemother: The Provider is able to read the vital fluids 
  of the target.
  Pummel: There is already a spell in Sundered Skies, 
  which serves this purpose. elemental deluge on page 47.
  Slow
  the Battlelord: Beset with doubt, the target starts sec-
  ond guessing himself.
   
  the lady of the Winds: Winds buffet the target, 
  impairing his actions.
  lifemother: The Provider thickens the targets vital es-
  sences, slowing his reaction time.
  Slumber
  the Beautiful one: The target is lulled into a peaceful 
  sleep filled memories of past and present love.
  lifemother: The Provider slows the metabolism of the 
  subject too the point of collapse.
  Succor
  the Beautiful one: The target is cocooned in feelings 
  of blissful love, erasing all pain.
  lifemother: The Provider stimulates the targets system, 
  speeding the process by which injuries are healed.
  Summon Ally: There is already a three spells in Sun-
  dered Skies, which serve this purpose. Summon elemen-
  tal, summon muse (both found on page 49), and wilds 
  call on page 50.
  Warriors Gift: There is already a spell in Sundered 
  Skies, which serves this purpose. Battlelord’s blessing on 
  page 46.
   
  bestiary
  Guts (Part 2)
  With the removal of the Guts skill, monsters now roll 
  their Spirit trait instead.
  
SOURCE: textdata/thevault/Triple Ace Games/Sundered Skies/Savage Worlds - Sundered Skies - Deluxe Conversion.pdf