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  product no. FO331
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  AbAndoned Arts© presents:
  Feats oF Fighting
  eleven new feAts for use with the pAthfinder® roleplAying gAme
  
  2
  Bracing Spear  [combat]
  You can more effectively ready your spear against a 
  variety of attacks.
  prerequisites: Combat Expertise, Weapon Focus (any 
  weapon with the brace weapon quality), base attack 
  bonus +3
  benefit: When you are wielding a weapon with the 
  brace weapon quality, you may ready that weapon 
  against opponents that use the Power Attack, Flyby At-
  tack, Ride-By Attack, or Spring Attack feats against you, 
  or against opponents that attempt a bull rush or overrun 
  combat maneuver against you.
  normal: A weapon with the brace quality may only be 
  braced against a charge.
  Disarming Flourish  [combat]
  With a theatrical twist of your blade, you can send 
  disarmed weapons soaring skyward and out of reach 
  before clattering to the ground.
  prerequisites: Dex 15, Improved Disarm, base attack 
  bonus +6
  benefit: Whenever you successfully disarm an oppo-
  nent of a weapon or shield, you may send the weapon 
  soaring vertically into the air a number of feet equal 
  to twice your own natural reach. If you do, the item 
  remains airborne until the start of your next turn, where 
  it lands on the ground in the space from which it was 
  disarmed.
  Firm Opposition  [combat]
  Foes break against you like waves; you can beat them 
  back as quickly as they come.
  prerequisites: Combat Reflexes, base attack bonus +3
  benefit: As a standard action, you may double the 
  number of attacks of opportunity that you can make be-
  fore the start of your next turn.
  Flash of Steel  [combat]
  You can strike with blurring speed.
  prerequisites: Dex 17, Lightning Stance, Wind Stance, 
  base attack bonus +9
  benefit: As long as you do not make any attacks or take 
  any attack action, cast spells, use spell-like abilities, or 
  take any action which would break an invisibility spell 
  during your turn, you may make a single melee attack 
  with a manufactured weapon as an immediate action 
  any time before the start of your next turn.
  Greater Vital Opportunist  [combat]
  You can execute incredible attacks of opportunity.
  prerequisites: Combat Reflexes, Greater Vital Strike, 
  Improved Vital Opportunist, Improved Vital Strike, Vital 
  Opportunist, Vital Strike, base attack bonus +16
  benefit: As long as you do not use your Vital Strike feat 
  (or any feat which lists Vital Strike as a prerequisite) on 
  your turn, you may apply the benefits of your Greater 
  Vital Strike feat to attacks of opportunity that you make 
  before the start of your next turn. 
  Improved Vital Opportunist  [combat]
  You can execute devastating attacks of opportunity.
  prerequisites: Combat Reflexes, Improved Vital Strike, 
  Vital Opportunist, Vital Strike, base attack bonus +11
  benefit: As long as you do not use your Vital Strike feat 
  (or any feat which lists Vital Strike as a prerequisite) on 
  your turn, you may apply the benefits of your Improved 
  Vital Strike feat to attacks of opportunity that you make 
  before the start of your next turn.
  Improved Wearying Defense  [combat]
  You can outlast all but the most enduring of enemies.
  prerequisites: Wearying Defense, base attack bonus 
  +11
  benefit: The damage dealt by your Wearying Defense 
  feat is increased to 2d6.
  Sky Shot  [combat]
  You can lead your shots with accuracy when firing on 
  airborne targets.
  prerequisites: Weapon Focus (composite longbow or 
  longbow)
  benefit: Whenever you use a longbow or composite 
  longbow to make a ranged attack against an airborne 
  target, you gain a +1 bonus on your attack and damage 
  roll.
  Tactical Withdraw  [combat]
  The battlefield is a chessboard to your strategic mind.
  prerequisites: Dodge, Improved Reposition
  benefit: Whenever you use the withdraw action as a 
  full-round action, you may make a reposition combat 
  maneuver against an opponent as a swift action at the 
  end of your action, as long as you did not threaten that 
  opponent at the start of your turn.
  Vital Opportunist  [combat]
  You can execute powerful attacks of opportunity.
  prerequisites: Combat Reflexes, Vital Strike, base at-
  tack bonus +6
  benefit: As long as you do not use your Vital Strike feat 
  (or any feat which lists Vital Strike as a prerequisite) on 
  your turn, you may apply the benefits of your Vital Strike 
  feat to attacks of opportunity that you make before the 
  start of your next turn.
  
  3
  Wearying Defense  [combat]
  You wage a battle of attrition against your opponents.
  prerequisites: Combat Expertise, Endurance
  benefit: Whenever an opponent attempts one or 
  more melee attacks against you on its turn, and misses 
  with each and every melee attack for two consecutive 
  rounds, that opponent receives 1d6 points of nonlethal 
  damage at the end of its turn.
  OPEN GAME LICENSE Version 1.0a
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, 
  based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte 
  Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Buhlman, Brian 
  J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game 
  Ultimate Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reyn-
  olds, Owen K.C. Stephens, and Russ Taylor. The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer 
  Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; 
  Based on original content from TSR. Abandoned Arts Presents: Feats of Fighting © 2014, Daron Woodson; Author: Daron Woodson, based on material by Jonathan Tweet, Monte Cook, 
  and Skip Williams.
  
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