TEXT: Way of the Gatekeeper
  A monastic traditions of spellcasting monks who teleport around the battlefield and
  conjure extraplanar creatures to fight for them.
  
  The Way of the Gatekeeper
  Monastic tradition
  Monks who follow this tradition tap into their inner strength
  to gain access to the various planes of existence. By
  channelling their ki through an arcane focus, these monks
  can traverse points on their own plane, conjure or banish
  creatures to their side, or even traverse to entire other planes
  of existence themself.
  However, because their magical power comes from within,
  this ability is inherently risky and can easily leave the monk
  tired and defenseless, with little ki to spend to defend
  themself.
  Spellcasting
  Drawing upon your own energy , you learn to cast spells. See
  chapter 10 of the Player's Handbook for the general rules of
  Spellcasting and the end of this document for the Way of the
  Gatekeeper spell list.
  Spells through Ki
  A Gatekeeper uses their own energy to cast spells. To cast a
  spell, you expend a number of ki points. Unlike normal uses
  for ki points, you do not recover ki points spent this way until
  you finish a long rest.
  Ki Cost and Monk Level required
  Spell Level
  Ki Cost
  Monk Level
  1st
  2
  3rd
  2nd
  3
  6th
  3rd
  5
  9th
  4th
  6
  14th
  5th
  7
  17th
  Preparing and Casting Spells
  You prepare the list of gatekeeper Spells that are available for
  you to cast, choosing from the gatekeeper spell list. When
  you do so, choose a number of gatekeeper Spells equal to
  your Wisdom modifier + 1/3 your monk level (minimum of
  one spell). The Spells must be of a level you are allowed to
  cast.
  You can also change your list of prepared Spells when you
  finish a Long Rest. Preparing a new list of gatekeeper Spells
  requires time spent in meditation: at least 1 minute per Spell
  Level for each spell on your list.
  Spellcasting Ability
  Wisdom is your Spellcasting ability for your gatekeeper
  Spells. You use your Wisdom whenever a spell refers to your
  Spellcasting ability. In addition, you use your Wisdom
  modifier when Setting the saving throw DC for a gatekeeper
  spell you cast and when Making an Attack roll with one.
  Spell save DC = 8 + your proficiency bonus +
  your Wisdom modifier
  Spell attack modifier = your proficiency bonus +
  your Wisdom modifier
  Spellcasting Focus
  You can use a arcane focus (see "Equipment") as a
  Spellcasting focus for your gatekeeper Spells.
  Planar Negotiator
  You have come into your role as a bridge between worlds.
  Upon reaching 6th level, you can understand creatures the
  motives and have greater influence over creatures from other
  planes.
  You have advantage on persuasion (charisma) and insight
  (wisdom) checks with any creature originating from another
  plane as well as advantage on intelligence checks that are
  related to planar studies. In addition, you have advantage on
  any check made to determine or learn information that is
  related to the planes or planar travel.
  Peripheral Sight
  Monks of this tradition are in tune with the natural balance of
  the planes. Once you reach 11th level, you can spend one
  minute in meditation to gain an extraplanar sense.
  After one minute, you can see 60ft into the ethereal plane
  and can sense extraplanar creatures and portals up to one
  mile away for as long as you remain motionless. This gives
  you a vague sense of direction and distance not an exact
  location.
  You may not move, must have your eyes closed, and cannot
  take any actions while in this state.
  Once you use this feature once, you may not use it again
  until you finish a short rest.
  Traveler of the Planes
  You have grown familiar enough with the planes to traverse
  them at will. However, this travel takes a heavy toll on you. At
  17th level you may take a level of exhaustion to cast
  planeshift once per long rest.
  Gatekeeper Spell List
  Level 1
  Alarm
  Arms of Hadar
  Dissonant Whispers
  Find Familiar
  Identify
  Protection from Evil and
  Good
  Sanctuary
  Shield
  Unseen Servant
  Level 2
  Blur
  Darkvision
  Find Steed
  Hold Person
  Misty Step
  Rope Trick
  See Invisibility
  Shadow Blade
  Level 3
  Blink
  Conjure Animals
  Leomund's Tiny Hut
  Phantom Steed
  Sending
  Summon Lesser Demon
  Thunder Step
  Level 4
  Banishment
  Conjure Minor Elemental
  Conjure Woodland Beings
  Dimension Door
  Faithful Hound
  Summon Greater Demon
  Level 5
  Banishing Smite
  Conjure Elemental
  Contact other Plane
  Far Step
  Planar Binding
  Teleportation Circle
  1
  5E D&D | WAY OF THE GATEKEEPER
  
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  Changelog
  Version 1.0
  11/7/18 Spell List Changed
  2
  5E D&D | WAY OF THE GATEKEEPER
  
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