TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2: 
  � +1 Mithral Chain Shirt (Adventure, DMG) 
  � Elemental Gem, Water (Adventure, DMG) 
  � Eyes of the Eagle (Adventure, DMG) 
  � Pearl of the Sirines (Adventure, DMG) 
   
  APL 4 (APL 2 Items plus): 
  � Pearl of Power, 1st Level Spell (Adventure, DMG) 
   
  APL 6 (APL 2, 4 Items plus): 
  � Dust of Dryness (Adventure, DMG) 
  � Golembane Scarab (Adventure, DMG) 
  � Wand of Charm Animal (1st level caster, Adventure, DMG) 
  � Wand of Magic Fang (1st level caster, Adventure, DMG) 
   
  APL 8 (APL 2, 4, 6 Items plus): 
  � Figurine of Wondrous Power, Silver Raven (Adventure, DMG) 
  � Vest of Escape (Adventure, DMG) 
   
  APL 10 (APL 2, 4, 6, 8 Items plus): 
  � +2 Studded Leather Armor (Adventure, DMG) 
  � Ioun Stone, Dusty Rose Prism (Adventure, DMG) 
  Adventure Record#
  595 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
   
  APL 4 
  max 675 xp; 650 gp 
   
   
  APL 6 
  max 900 xp; 900 gp 
   
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
  APL 10 
  max 1,350 xp; 2,300 gp 
  Cross out any game effects this character does not gain. 
  � Curse of the Pirate Captain Jeradon Bluebill: The ghost of the Pirate 
  Jeradon Bluebill has cursed you for refusing to return to him his lost 
  treasure.  You have been cursed to suffer the same memory lapses as 
  Bluebill suffered in life.  Until this curse is removed you suffer the affects 
  of a lesser confusion spell on the first round of every combat.  This curse can 
  be removed by the normal means (remove curse, break enchantment, limited 
  wish, miracle, or wish spell), except that a remove curse will only be effective 
  if the caster is 9th level or higher. 
   
  � Recommendation for the Principality of Ulek Royal Navy: Commander 
  Squidin Goodhull has given you his personal recommendation to join the 
  Royal Navy, for your aid in the capture of the infamous Pirate Larigan 
  Crown. 
   
  � Commendation for the Principality of Ulek Royal Navy: Commander 
  Squidin Goodhull has given you his personal commendation for the 
  Royal Navy, for your aid in the capture of the infamous Pirate Larigan 
  Crown. He also grants you access (Frequency: Regional) to purchase the 
  following items: ring of swimming and triton shell without air (A&EG).  
  Only current members of the Royal Navy in good standing may earn this 
  commendation. 
  � Recommendation for the Principality of Ulek Royal Army: You have 
  received a recommendation to join the Royal Army, for your aid in the 
  rescue of Corporal Fishar Eastwind and his scouting party. 
   
  � Commendation for the Principality of Ulek Royal Army: You have received 
  a commendation for the Royal Army, for your aid in the rescue of 
  Corporal Fishar Eastwind and his scouting party.  This commendation 
  also grants you access (Frequency: Regional) to purchase the following 
  items: ring of sustenance and unguent of timelessness.  Only current members 
  of the Royal Army in good standing may earn this commendation. 
   
  � Friends in Need: You rescued the captured Royal Army scouts (optional 
  encounter) and have earned additional xp and gp for your actions.  The 
  caps at each APL are increased to:  APL 2 – 600 xp, 675 gp; APL 4 – 885 xp, 
  975 gp; APL 6 – 1,170 xp, 1,350 gp; APL 8 – 1,455 xp, 1,950 gp; APL 10 – 
  1,740 xp, 3,450 gp. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  ULP5-01 Storms Over the Azure Sea 
  A Regional Adventure 
  Set in the Principality of Ulek 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Principality of Ulek/595/Normal Scenarios/ULP5-01 - Storms Over the Azure Sea (APL 2-10)/ULP5-01 - Storms Over the Azure Sea AR.pdf