TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2: 
  � Pearl of Power, 1st Level Spell (Adventure; Dungeon Master’s Guide) 
  � Phylactery of Faithfulness (Adventure; Dungeon Master’s Guide) 
  � Quaal’s Feather Token, Tree (Adventure; Dungeon Master’s Guide) 
   
  APL 4 (all of APL 2 plus the following): 
  � Chime of Opening (Adventure; Dungeon Master’s Guide) 
  � Elixir of Fire Breath (Adventure; Dungeon Master’s Guide) 
  � Horn of Fog (Adventure; Dungeon Master’s Guide) 
   
  APL 6 (all of APLs 2, 4 plus the following): 
  � Candle of Truth (Adventure; Dungeon Master’s Guide) 
  � Gloves of Arrow Snaring (Adventure; Dungeon Master’s Guide) 
  � Necklace of Fireballs, Type II (Adventure; Dungeon Master’s Guide) 
   
  APL 8 (all of APLs 2, 4, 6 plus the following): 
  � +1 Flaming Heavy Flail (Adventure; Dungeon Master’s Guide) 
  � +1 Flaming Quarterstaff (Adventure; Dungeon Master’s Guide) 
  � Pipes of Sounding (Adventure; Dungeon Master’s Guide) 
   
  APL 10 (all of APLs 2, 4, 6, 8 plus the following): 
  � Circlet of Persuasion (Adventure; Dungeon Master’s Guide) 
  � Elemental Gem, Fire (Adventure; Dungeon Master’s Guide) 
  � Stone Salve (Adventure; Dungeon Master’s Guide) 
   
  APL 12 (all of APLs 2, 4, 6, 8, 10 plus the following): 
  � +1 Flaming Burst Quarterstaff (Adventure; Dungeon Master’s Guide) 
  � +1 Light Fortification Breastplate (Adventure; Dungeon Master’s Guide) 
  � Ring of Evasion (Adventure; Dungeon Master’s Guide) 
  Adventure Record#
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
   
  APL 4 
  max 675 xp; 650 gp 
   
   
  APL 6 
  max 900 xp; 900 gp 
   
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
   
  APL 12 
  max 1,575 xp; 3,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Welcome in the Village of Refuge: You have entered the village of 
  Refuge and been accepted by the inhabitants.  This may impact future 
  interactions you might have with them. 
   
  � Cast out of the Village of Refuge: You have entered the village of 
  Refuge and been found wanting by the inhabitants.  This may impact 
  future interactions you might have with them. 
   
  � Favor of the Village of Refuge: This PC has served the expatriate 
  community of Refuge.  This favor counts as an Influence Point with the 
  citizens of Refuge.  If you are ever in danger of being arrested by the 
  Bissel government, you may spend this favor and 2 additional TUs to 
  instead flee to the safety of Refuge.  The local citizens will then help you 
  safely leave the borders of the March.  You may no safely return to Bissel 
  afterwards.  Contact the Bissel Triad immediately if you use this option. 
  Mark this favor as USED once it has been spent. 
   
  � The Simpler Life: You have decided to forgo your adventuring life 
  and become a simple citizen of Refuge.  You are immediately removed 
  from play, buy gain access (Frequency: Regional) to purchase the 
  following items: corncob pipe, overalls, pitchfork, rake, shovel. 
  � Respect of the Wayward Son: You have earned the admiration of 
  Guidebrother Francilis and, with it, the blessings of Fharlanghn.  You 
  may spend this favor during a Withdraw action to avoid all Attacks of 
  Opportunity that you would otherwise incur during that movement.  
  Mark this favor as USED once it has been spent. 
   
  � Favor of the Exchequer: Due to the exemplary work you have done 
  for the Exchequer, he has agreed to use his influence to your benefit.  You 
  may spend this favor to gain access (Frequency: Adventure) to one 
  currently legal item that you previously had access to on an Adventure 
  Record, but lost this access because it expired (rather than a loss caused 
  by an action or penalty).  Mark this favor as USED once it has been spent. 
   
  � Relief of a Distressed Widow: For returning the body of her 
  deceased husband, Widow Fletcher owes you a debt of gratitude.  The 
  kindness you have shown her family is rewarded by the loan of a family 
  heirloom, a gold ring with an intricate gold filigree pattern.  If the ring is 
  worn by an individual (who must be the PC given the ring by the widow) 
  who is dying, on the round after they perish they are returned to the land 
  of the living as if by a revivify spell (Spell Compendium).  This effect may 
  only occur once, at which point this ring no longer radiates magic (strong 
  conjuration).  Once the effect has occurred, the PC must return the 
  heirloom to the widow (which costs 2 additional TUs).  Only one PC at 
  this table may earn this ring.  Mark this favor as USED once the effect has 
  been used and the TUs spent. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  BIS6-02 Seeking Refuge 
  A Regional Adventure 
  Set in Bissel 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bissel/596/Normal Scenarios/BIS6-02 - Seeking Refuge (APL 2-12)/BIS6-02 - Seeking Refuge AR.pdf