TEXT:                 Significant Rules Exceptions                         Test Difficulty by Obstacle
  Test
  Wnd Pen
  O-E 6’s
  Failure
  Ob
  R
  D
  C
  All Skills
  ✔
  1
  1 D
  1 D
  -
  Magical Skills
  ✔
  ✔
  2
  3+ D
  2 D
  1 D
  Astrology
  ✔
  ✔
  O-E 1’s
  3
  5+ D
  3-4 D
  1-2 D
  All Stats
  ✔
  4
  6+ D
  4-5 D
  1-3 D
  Perception
  ✔
  No Test
  5
  8+ D
  5-7 D
  1-4 D
  Circles
  6
  9+ D
  6-8 D
  1-5 D
  Faith
  ✔
  No Test
  7
  10+ D
  7-9 D
  1-6 D
  Health
  8
  11+ D
  8-10 D
  1-7 D
  Reflexes
  ✔
  9
  12+ D
  9-11 D
  1-8 D
  Resources
  No Test
  10
  13+ D
  10-12 D
  1-9 D
  Steel
  ✔
  ✔
  11
  14+ D
  11-13 D
  1-10 D
  Working Carefully: +1D advantage, + 50% time.
  Working Patiently: Allocate successes to increase quality.
  Working Quickly: Decrease time by 10% per success 
                                allocated.
  Working Carefully: +1D advantage, + 50% time.
  Working Patiently: Allocate successes to increase quality.
  Working Quickly: Decrease time by 10% per success 
                                allocated.
  Working Carefully: +1D advantage, + 50% time.
  Working Patiently: Allocate successes to increase quality.
  Working Quickly: Decrease time by 10% per success 
                                allocated.
  Working Carefully: +1D advantage, + 50% time.
  Working Patiently: Allocate successes to increase quality.
  Working Quickly: Decrease time by 10% per success 
                                allocated.
  12
  15+ D
  12-14 D
  1-11 D
  Working Carefully: +1D advantage, + 50% time.
  Working Patiently: Allocate successes to increase quality.
  Working Quickly: Decrease time by 10% per success 
                                allocated.
  Working Carefully: +1D advantage, + 50% time.
  Working Patiently: Allocate successes to increase quality.
  Working Quickly: Decrease time by 10% per success 
                                allocated.
  Working Carefully: +1D advantage, + 50% time.
  Working Patiently: Allocate successes to increase quality.
  Working Quickly: Decrease time by 10% per success 
                                allocated.
  Working Carefully: +1D advantage, + 50% time.
  Working Patiently: Allocate successes to increase quality.
  Working Quickly: Decrease time by 10% per success 
                                allocated.
  13
  16+ D
  13-15 D
  1-12 D
  Working Carefully: +1D advantage, + 50% time.
  Working Patiently: Allocate successes to increase quality.
  Working Quickly: Decrease time by 10% per success 
                                allocated.
  Working Carefully: +1D advantage, + 50% time.
  Working Patiently: Allocate successes to increase quality.
  Working Quickly: Decrease time by 10% per success 
                                allocated.
  Working Carefully: +1D advantage, + 50% time.
  Working Patiently: Allocate successes to increase quality.
  Working Quickly: Decrease time by 10% per success 
                                allocated.
  Working Carefully: +1D advantage, + 50% time.
  Working Patiently: Allocate successes to increase quality.
  Working Quickly: Decrease time by 10% per success 
                                allocated.
  14
  17+ D
  14-16 D
  1-13 D
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  15
  18+ D
  15-17 D
  1-14 D
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  16
  19+ D
  16-18 D
  1-15 D
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  17
  20+ D
  17-19 D
  1-16 D
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  Helping and FoRKing: Helping adds +2D if exponent 5 
  or higher. FoRKing adds +2D if exponent 7 or higher.
  Skills may help skills and stats. Stats may help stats. Stats 
  may not help skills. Circles may help Circles (if 
  appropriate). Resources may help Resources.
  18
  21+ D
  18-20 D
  1-17 D
  Double Obstacle Penalty: When testing a stat in place of 
  a skill (for Beginner’s Luck), or versus a skill.
  Double Obstacle Penalty: When testing a stat in place of 
  a skill (for Beginner’s Luck), or versus a skill.
  Double Obstacle Penalty: When testing a stat in place of 
  a skill (for Beginner’s Luck), or versus a skill.
  Double Obstacle Penalty: When testing a stat in place of 
  a skill (for Beginner’s Luck), or versus a skill.
  19
  22+ D
  19-21 D
  1-18 D
  Double Obstacle Penalty: When testing a stat in place of 
  a skill (for Beginner’s Luck), or versus a skill.
  Double Obstacle Penalty: When testing a stat in place of 
  a skill (for Beginner’s Luck), or versus a skill.
  Double Obstacle Penalty: When testing a stat in place of 
  a skill (for Beginner’s Luck), or versus a skill.
  Double Obstacle Penalty: When testing a stat in place of 
  a skill (for Beginner’s Luck), or versus a skill.
  Number of dice rolled for the test.
  Number of dice rolled for the test.
  Number of dice rolled for the test.
  Tests Required to Advance
  Tests Required to Advance
  Tests Required to Advance
  Tests Required to Advance
  Tests Required to Advance
  Tests Required to Advance
  Tests Required to Advance
  Tests Required to Advance
  Tests Required to Advance
  Tests Required to Advance
  Tests Required to Advance
  Tests Required to Advance
  Tests Required to Advance
                           Stats
                           Stats
                           Stats
                           Stats
                           Stats
                           Stats
    Skills
    Skills
    Skills
    Skills
    Skills
    Skills
  R
  D
  C
  Exp
  R
  D
  C
  -
  1
  and
  1
  1
  1
  and
  (1
  or
  1)
  -
  1
  and
  1
  2
  2
  and
  (1
  or
  1)
  -
  2
  and
  1
  3
  3
  and
  (2
  or
  1)
  -
  2
  and
  1
  4
  4
  and
  (2
  or
  1)
  -
  3
  and
  1
  5
  -
  3
  and
  1
  -
  3
  and
  2
  6
  -
  3
  and
  2
  -
  4
  and
  2
  7
  -
  4
  and
  2
  -
  4
  and
  3
  8
  -
  4
  and
  3
  -
  5
  and
  3
  9
  -
  5
  and
  3
  Number of tests required.
  Number of tests required.
  Number of tests required.
  Number of tests required.
  Number of tests required.
  Number of tests required.
  Number of tests required.
  Number of tests required.
  Number of tests required.
  Number of tests required.
  FIGHT FOR WHAT YOU BELIEVE
  Burning Wheel Gold © 2011 Luke Crane                   Burning Wheel is a Registered Trademark of Luke Crane.                Permission granted to make copies for personal use.              www.burningwheel.com
  Choose
  
  Spending Artha
  When Life Gets Difficult
  When Life Gets Difficult
  When Life Gets Difficult
  Luck
  1 Fate
  Open-end 6’s
  Boon
  1 Persona
  +1D to stat or skill 
  test, max +3D
  Focus
  1 Persona
  Counter a time 
  complication
  Complication
  1 Persona
  Negate a failed roll 
  with a consequence
  Divine Inspiration
  1 Deeds
  Double dice for a 
  single test
  Saving Grace
  1 Deeds
  Reroll all failed dice 
  from a single test
  Minor Epiphany 
  (Aristeia)
  5 Fate     
  3 Persona 
  1 Deeds
  Shade shift a skill or 
  stat for one scene
  When You’re Hurt
  When You’re Hurt
  When You’re Hurt
  Shrug it Off
  1 Fate
  Temp negation of 
  Sup. wound penalty
  Grit Your Teeth
  1 Persona
  Temp negation of 
  Light wound penalty
  Will to Live
  1 Persona
  Test Health to 
  recover from a MW
  Divine Aura 
  (Aristeia)
  5 Fate     
  3 Persona 
  1 Deeds
  Ignore all wound or 
  other -D penalties 
  for the duration of 
  one simple goal
  Spending Limit
  Players may only spend 1 fate, 1-3 persona and 1-2 
  deeds points per roll.
  Spending Limit
  Players may only spend 1 fate, 1-3 persona and 1-2 
  deeds points per roll.
  Spending Limit
  Players may only spend 1 fate, 1-3 persona and 1-2 
  deeds points per roll.
  Epiphany:  
             If you cumulatively spend a total of 20 Fate, 10 Persona, and 3 Deeds on a single stat, 
                                      attribute, or skill, it automatically and permanently shade-shifts to the next lighter shade.
  Earning Artha
  From Your BITs
  From Your BITs
  From Your BITs
  Belief
  1 Fate
  Driving the game 
  forward with a 
  Belief
  Instinct
  1 Fate
  Playing an Instinct 
  makes life difficult
  Trait
  1 Fate
  A Trait sends the 
  story in a new 
  direction
  Personal Goals
  1 Persona
  Revenge, triumph, 
  seduction, victory
  Moldbreaker
  1 Persona
  Going beyond the 
  bounds of the 
  character
  For Good Roleplaying and Gameplay
  For Good Roleplaying and Gameplay
  For Good Roleplaying and Gameplay
  Embodiment
  1 Persona
  Really good or 
  distinctive 
  roleplaying
  Humor
  1 Fate
  An in-character 
  game-stopper
  Right Skill,  
  Right Time
  1 Fate
  Having a skill to 
  make the story go
  Workhorse
  1 Persona
  Doing all the work 
  for a scenario
  MVP
  1 Persona
  Being the crucial 
  element of success
  For Selfless Acts
  For Selfless Acts
  For Selfless Acts
  Greater Goals
  1 Deeds
  Accomplishing goals 
  bigger than you!
  Beyond the Call
  1 Deeds
  Helping, no matter 
  the cost
  FIGHT FOR 
  WHAT YOU 
  BELIEVE.
  Burning Wheel Gold © 2011 Luke Crane                   Burning Wheel is a Registered Trademark of Luke Crane.                Permission granted to make copies for personal use.              www.burningwheel.com
  
SOURCE: textdata/thevault/Burning Wheel/Burning Wheel - Gold - Player Reference [Quick Reference Sheet].pdf