TEXT: CRYO DESTROYER
  Evil Robot Games
  
  1
  Cryo Destroyer (Cold, Construct)
  Ten feet tall, this hulking robot is shrouded in icy vapor, its armor coated in a thin layer of ice. A solitary 
  sensor array glows a malevolent red as it scans the area for signs of life, seeking victims for its creator’s 
  crusade.
  CRYO DESTROYER CR 10, XP 9,600
  CE Large construct (cold, technological)
  Init -1 
  Senses darkvision 60 ft.; Low-light vision 
   Perception +24
  DEFENSE
  HP 160
  EAC 23; KAC 24
  Fort +12; Ref +12; Will +10
  Immunities Cold; construct immunities
  Weaknesses vulnerable to critical hits, vulnerable to electricity
  OFFENSE
  Speed 40 ft.
  Melee claws +23 (3d6+20) 
  Ranged Zero Cannon +20 (3d8+10 C; crit Staggered DC 17)
  Space 10 ft.; Reach 10 ft.
  Offensive Abilities Cold Array (every 1d4 rounds, 30-ft. cone, 6d6 cold damage, Reflex half DC 17)
  STATISTICS
  Str +10; Dex +0; Con —; Int +0; Wis +2; Cha +0
  Feats Cleave, Great Cleave, Improved Combat Maneuver (Bull Rush, Sunder), Deadly Aim
  Skills Athletics +19, Intimidate +19, Perception +24, Stealth +19
  Languages Common, Binary
  Noncombat Abilities unliving
  Gear integrated zero cannon
  ECOLOGY
  Environment 
  Deep space, asteroids, ice worlds, cold mountains.
  Organization 
  solitary, pair, gang (3-4), or raiding party (6-12, plus 1 Sentient Death’s Head Destroyer, 1-4 Destroyers version 1 or 2.0, 
  1-3 Berserkers)
  Treasure 
  standard (Zero Cannon)
  SPECIAL ABILITIES
  Cold Aura (Su) A Cryo Destroyer radiates an aura of cold. All creatures within 5 feet of the Cryo Destroyer take 1d6 points of cold damage 
  at the beginning of the Cryo Destroyer’s turn.
  Construct Immunities (Ex) Constructs are immune to bleed, death effects, disease, mind-affecting effects, necromancy effects, paralysis, 
  poison, sleep, and stunning. They are also immune to ability damage, ability drain, energy drain, exhaustion, fatigue, nonlethal damage, 
  and any effect that requires a Fortitude save (unless the effect works on objects or is harmless). Effects that specifically state they override 
  these immunities affect constructs normally.
  Freezing Glare (Sp) A Cryo Destroyer can use this ability three times per day. It causes a rime of slippery ice to form in a 15 ft. cone 
  emanating from the Destroyer, creating the effect of a grease spell. The destroyer is immune to the grease effect because of its icewalking 
  ability. 
  Icewalking (Ex) The Cryo Destroyer can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or 
  charge on ice.
  Snow Vision (Ex) A Cryo Destroyer can see perfectly well in snowy conditions and does not take any penalties on Perception checks while 
  in snow.
  Unliving (Ex) A Cryo Destroyer has no Constitution modifier and is immediately destroyed when it reaches 0 Hit Points. An unliving 
  creature doesn’t recover from damage naturally, but a construct can be repaired with the right tools or healed with spells like make whole. 
  Unliving creatures don’t breathe, eat, or sleep. They can’t be raised or resurrected.
  Cryo Destroyer – Large Sagittarian Knowledge check DCs
  DC 15 – Though uncertain of the type, the Large robot before you is one of the Destroyers. This result reveals all construct traits.
  DC 20 – This massive construct is a Cryo Destroyer, a brutal, ruthless and militaristic creation of the Sagittarian race bent on destroying all 
  organic life. Cryo Destroyers can inflict numbing cold on a target, staggering creatures not resistant to the deadly robot’s technology. Their 
  vision is also unimpaired by snow. Cryo Destroyers usually speak Binary, Kopek and Galactic languages. This result reveals all Cold subtype 
  traits.
  DC 25 – As is common to their kind, Cryo Destroyers are expert ranged combatants. Unlike most of their kind however, they super-cool 
  their enemies with a Zero Cannon.
  DC 30 – Cryo Destroyers are usually part of a first strike, and typically part of a well-organized military group, which includes the Sentient 
  Death’s Head Destroyers and Berserkers amongst their numbers.
  
  2
  Destroyer Ecology
  The Destroyers are giant robots sent to wipe out 
  life in the Milky Way galaxy by desperate aliens in 
  the tattered remains of the Sagittarius galaxy.
  Many of the stars in the smaller galaxy are metal 
  poor, leaving the inhabitants with few resources 
  with which to colonize our galaxy. First and second 
  wave invasions used robot seedships that seized 
  native materials on arrival to build their armies. 
  The first wave included ‘elemental’ destroyers that 
  use the powers of cold, plasma, death and electric-
  ity against the living.
  Habitat & Society
  Of the first wave destroyers, all of the elemental 
  destroyers serve the Death’s Head: it alone was 
  imbued with the thinking mind of a Sagittarian 
  commander. It commands all the forces that came 
  on the seedship with it. Next are the lieutenants 
  of the Hierarchy, the so-called “elemental” De-
  stroyers: cold, plasma, and electricity. Beneath the 
  Death’s Head and Elementals are the second model 
  Destroyers; built in the likeness of the Death’s 
  Head, these were intended to be fully-automated 
  and mass-produced. Somehow, the operation nev-
  er completed, and the goal a mass-produced field 
  command unit was never realized. First model De-
  stroyers were made from start to collect raw mate-
  rials and build whatever their directives required. 
  With the failure of the second model Destroyers, 
  the first and second models now perform many 
  menial tasks in the Hierarchy. and were the lowest 
  of the low until the smaller humanoid Berserkers 
  were built in the third wave.  
  Campaign Role
  As Lieutenants in the Sagittarian hierarchy, Cryo 
  Destroyers often lead attacks on space stations, 
  settlements, and other small populated areas to 
  prepare the way for their masters. Attacks on 
  mining operations are often used to gather war 
  materials and build new soldiers. Sometimes a 
  lone destroyer is sent to accomplish some end, 
  to which the Cryo Destroyer makes an excellent 
  ambusher in cold environments. As the Sagittarian 
  waves have happened over tens of thousands of 
  years, a lone destroyer may also be the survivor of 
  an attack thousands of years ago, awoken by new 
  activity or the distant command of an oncoming 
  enemy.
  Predation
  Cryo Destroyers seeking to ambush their targets 
  will use their Freezing Gaze to prepare a choke-
  point along a path of travel. If it cannot ambush 
  an enemy it will seek to use its Zero Cannon at 
  range with hopes of staggering its victims in order 
  to close the distance and then use its Cold Array 
  before cleaving as many as possible with its great 
  claws. Destroyers will seek to use snow and icy 
  winds to their advantage as many creatures cannot 
  see well in such conditions.
  Destroyers don’t normally talk to the living, they 
  don’t compromise with their enemy and though 
  they do speak a few languages its usually terse 
  entreaties for their victims to die.
  While much of a destroyer’s body isn’t useful 
  beyond the scrap value of its materials, the zero 
  cannon built into its left arm may sometimes be 
  recovered depending on the nature of the robot’s 
  demise.
  The destroyer can shut down its primary func-
  tions to conserver power for thousands of years 
  while its primitive nanotech repair system works 
  to rebuild it. This may explain seemingly totaled 
  robots emerging years later to do battle with un-
  wary settlers years after an area was declared safe.
  Emergent Behaviors
  Cryo Destroyers will often command a group of 
  cold enhanced Berserkers, their smaller models 
  have similar capabilities when seeing through 
  snow as well as walking on ice making them ideal 
  partners for the destroyer. 
  
SOURCE: textdata/thevault/Starfinder [multi]/3rd Party/Evil Robot/Galaxy Pirates - Adversaries - Cryo Destroyer.pdf